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              - B E Y O N D   T H E   J U N G L E -



•Title > Pitfall: Beyond the Jungle
•Platform > GameBoy Color
•Version > 1.0
•Created > 02.09.99
•Updated > 08.25.01
•By > d0wner [D. Engel]
•Contact > d0wner451 at
       hotmail dot com


    Table of Contents
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    01. Intro
    02. Control
    03. Secrets
        a. The Wilderness
        b. Underground Caverns
        c. The Volcano
        d. The Prison
        e. Boss Level: The Scourge
    04. Outro / Legal


---------
01. Intro
---------

Foreword:
I wrote this guide a few years back while attempting to single
handedly run a GBC site.  The site is long gone and this guide
wasn't posted anywhere at all, so I'm knocking the dust off it
and posting it to GameFAQS, where it will never be read by anyone.
But it makes me feel a tiny bit better about having written it.

About the guide:
This is not a walkthrough of Pitfall.  It only details the secrets
in the game, and points out the pros and cons of each split path.
There is also a section better explaining the control, which the
manual doesn't cover in enough detail.  Not all levels contain
secrets, so only the levels which apply are listed. Each
environment has four levels in it, except The Prison which has
two.  If you find anything this guide has missed, please mail me
at the address found at the top of this guide and it will be
added, along with your name as a contributor.


-----------
02. Control
-----------

Knowing what jump to use when is crucial in Pitfall, least you
fall in a pit.  Unfortunately, the manual doesn't explain the
control very well, so here are all the moves you could use, if
you wanted to.  Personally I just like to run and jump, and yell
at the little animals.

Jump: grab things above you.
Jump + Forward: goes a short distance but high in the air.  Use
  it to get to ledges that are close but high above you.
Jump + Up: grab things high in the air and directly above you.
Forward + Jump: your all important running jump, used to jump
  large gaps.  You might even call them...pits.  Wa ha.
Duck + Attack: used to attack while avoiding something above you,
  I guess.  Kinda useless.
Duck + Walk: Crawl.  On all fours.


-----------
03. Secrets
-----------

_____________________________
environment a: The Wilderness
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•Level one
To get the extra life partway through the stage, jump to the next
platform and jump back.

•Level two
If you go as far right as possible in the beginning of the level
you come to a vertically moving platform.  If you jump off the
right side you land on an extra life, but the fall kills you, so
you break even.  To get it the right way, very near the end of the
level you come to a long down sloping ramp.  On the next platform
over you will see a palm tree.  Stop at the end of the ramp and
step off the edge.  Go to the left to get the extra life, then to
the right to exit the level.

•Level three
Halfway through the stage you will see a gold bar high above you
after jumping off a vine.  Go a little further up the ramp and
jump back to get it.

__________________________________
environment b: Underground Caverns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•Level one
To get the extra health, do a high jump.  At the place with the
short section of icy floor and a gas vent at the end, instead of
trying to get the timing right just long jump over the ice.  This
works for lots of the shorter spots of icy floor, and saves time
and health.

•Level two
You will eventually come to a ring that drifts downwards when you
grab onto it.  If you take the lower path you get a single
crystal, a gold bar and swing over to the exit.  This path is much
easier than the upper one, both to get to and to navigate.  If you
think fast you can jump onto the upper path, where you will jump
across a dozen or so of those disappearing black platforms.  Up
here you get absolutely nothing, and unless you figure out that
the last platform is on the left, not the right, you will probably
fall to your death at the end of it all.  However, for you true
adventurers, it is much more challenging, and you can go backwards
through the bottom path to get the gold bar.

•Level three
Towards the beginning of the level you come to a ring that rises
when you grab onto it.  The only way not to get hit by the demon
bat when you land is to jump before you reach the end of your
swing.

__________________________
environment c: The Volcano
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•Level one
There is an obvious split at the beginning of this level.  If you
take the upper path you get seven crystals and a gold bar, along
with the fine company of a rolling ape enemy.  If you take the
lower path you get to dance across some fire spitting pillars,
and all you get is a x5 crystal at the end.  After you jump across
the disappearing black squares to solid ground, jump over to the
left to find an extra life.  Then you come to a vertically moving
platform that marks the beginning of another split.  Lower path
has two crystals, top has ten and a rolling ape, and they are
about equally difficult.

•Level two
At the very beginning of this level there is a hard to see split.
Right past the first scorpion you can jump to the gray rock
platform to take the upper path, or walk off the ledge before to
take the lower path.  The top path is more difficult but hides a
gold bar and an extra life, if you play your cards right.  The
bottom path has only a few crystals, and is much easier.  To get
it all, start on the upper path.  After the gold bar there are
two short treadmills, and a rock ledge after those.  Step off the
left side of the ledge and scale down the side of the cliff to the
extra life.  Then fall to the left directly between the crystals
to land on the lower path and finish the level.

•Level three
>From the platform where you see the level's first demon bat, walk
left to get a few crystals and a gold bar.  A little further into
the level you come to one of those fire birds that darts back and
forth.  Continue on until you see the rolling ape on the platform
ahead of you.  Step off of the ledge before the ape.  From there
you have access to all the level's lower walkways.  Go left for
an extra life, a platform will then take you back to the upper
level.  When you get back to that point, go right for a few
crystals and an easier exit.

•Level four
Right after the guy that is lit on fire at the beginning of this
level there is a split.  Go down for the boring normal path, with
a bunch of crystals and fire jumping.  Go up for one of the
coolest hidden paths in the game.  Unlike the others, the path
keeps going up- there are multiple ways to go within it.  Go all
the way to the right for an extra life.  Another path up and to
the last doesn't get you anything, but is fun to navigate.
However, once you're up there, you're so high above the level that
the only way to get down is back the way you came.  Still fun and
worth the trip.

_________________________
environment d: The Prison
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
•Level two
Near the beginning of the stage there is a hard to see gold bar
right after the drop off.  You will land on a ramp sloping
upwards, the bar is at the lowest point of the ramp.  A little
while later an extra life is hidden in this exact same way.

_______________________
Boss Level: The Scourge
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The battle against the Scourge takes place on four hovering
platforms.  Each platform has a black section on each end and a
white section in the middle.  Get on the platform on either side
of this when he lands.  Stand on the black end furthest from him.
Wait for him to throw a ball, which should shatter at your feet
without hurting you.  Then do a long jump to his platform and
swing with your pickaxe.  If he is flashing when he flies back up
into the air, you got him.  Do this eight times to kill him.

-----------------
04. Outro / Legal
-----------------

This guide is copyright 1999-2001 D. Engel [d0wner].  It is free
for any form of personal use, and can be freely distributed online
as long as it is left completely intact and credit is given to the
author.  If you do post this guide to your site I would appreciate
you dropping me a line, but it isn't necessary.  This guide may
not be used for any profitable means, including but not limited to
publication in print, use as promotional material, or posting
online with a banner above it.

Pitfall: Beyond the Jungle is copyright Crave Entertainment.
Hi Jay.

Props to Philip Wesley (PAW) for all his help when I was running
my GBC site, and for generally holding shit down in the GB scene.

Thanks to Jörg Seyfferth and his ASCII Generator, with which I
created the title.  Used with permission. Check out his page here:
              http://www.network-science.de/ascii/

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