_________ ____________ ______________ ___________
\_______ \\__________ \\____________//__________/
|¯|/ / |¯'--,|¯|/_/ |¯'--,|¯'--,/¯/ | |
| |¯¯ | .-´ | ||¯\ | .-´ | .-´ \ \__ | | it's dark
|_| | ¯¯\|_| \_\|_| | ¯¯\ \ \|_|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯ it's very dark
_________ _______ _______ _ __ /\
\_______ \\____ \\_____ \| | / / /\\ \ she's perfect
|¯| \ \ |¯|_\ \ |¯|/_/| |.´ / ¯¯ ¯¯
| | / / | _\\ \| ||¯\| |'. \
|_||_/ |_| \___| \___| \_\
Perfect Dark FAQ
Version 1.0 FINAL
Last Updated: June 7, 2001
By Shdwrlm3 (shdwrlm3(at)wariocompany.com) AND
AstroBlue (tetsuwan_blue(at)yahoo.com.au)
Table of Contents
1. Intro
2. Perfect Story
3. Controls/Gameplay
Menu
Controls
4. Perfect Info
Characters
Weapons
Items
Special Items
5. Perfect Walkthrough
6. Perfect Mini-Games and Dark Bosses
7. Perfect Multiplayer
8. Perfect Codes and Dark Secrets
9. Miscellaneous
Solo Missions Strategies and Tips
Fun Stuff/Mission Failure Guide
Gameboy Printer
Transfer Pak
Shameless Self-Promotion
10. Version History
11. Credits
12. Copyright Info
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 1. I N T R O |¯| \ \
| |¯¯ ------------ | | / /
|_|________________________________________________________________|_||_/
Hello, agent! The name's Shdwrlm3, and I, along with AstroBlue, have
been assigned to assist you with your training. Our comprehensive guide will
help you complete your training (with an A++ ranking, no less), complete your
mission objectives, help you in multiplayer battles against other agents, and
inform you about the world of Perfect Dark. We are dedicated in helping you,
but please do not send us any messages until you've read our whole guide and
don't see your question answered anywhere. Enjoy your stay at the institute,
and don't let us down!
Some perfect stats:
Name: Perfect Dark
Developer/Publisher: Rare
Distributor: Nintendo
Size: 32 Megabits (4 Megabytes)
System: Gameboy Color Only
Features: 6 Bosses
6 Levels
8 Multiplayer Games
11 Types of Action
25 Multiplayer Maps
Battery Back-up (3 slots)
Digitized Speech/Sound Effects
Multiplayer Modes
Rumble Pak (Built-In and Battery Included)
Gameboy Printer Compatible
Gamelink Cable Compatible
IR Port Compatible
Transfer Pak Compatible
Numerous Mini-Games
Tons of Secrets
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 2. P E R F E C T S T O R Y |¯| \ \
| |¯¯ --------------------------- | | / /
|_|________________________________________________________________|_||_/
The year is 2022. Eager to complete the final stages of her training,
Carrington Institute agent-to-be Joanna Dark looks forward to graduation and
assignment to active duty. And as the CI's most promising student, she's
about to get just what she wants...and more.
For her final field test, Agent Dark will be sent deep into the South American
jungle. Her mission: to destroy an illegal cyborg maufacturing facility. In
the process, however, she will uncover a much farther-reaching
conspiracy---one that will introduce her for the first time to the shadowy
dealings of the mysterious dataDyne corporation.
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 3. C O N T R O L S / G A M E P L A Y |¯| \ \
| |¯¯ ------------------------------------ | | / /
|_|________________________________________________________________|_||_/
In this section you will be trained to use the proper controls and find out
how to maneuver through the Institute's various menus.
------------------------------------------------------------------------------
-Menu-
------------------------------------------------------------------------------
The menu options, starting at New Agent and heading left, are:
New Agent
---------
Empty Slot 1
Empty Slot 2
Empty Slot 3
Choose one of the above to start a new game. Enter your agent name in the
computer (if you enter nothing, then you will automatically be named J. Dark).
Select Agent File
-----------------
Agent 1
Load Game
Copy Game
Erase Game
Agent 2
Load Game
Copy Game
Erase Game
Agent 3
Load Game
Copy Game
Erase Game
The above are pretty self-explanatory.
Multiplayer
-----------
Check out the Perfect Multiplayer section for more details.
Extras
------
Replay the various mini-games and boss battles found in the game. More
details in the Perfect Codes/Dark Sectrets section.
Recon. Photos
-------------
Print out the photos of various characters and objects related to the game.
Check out the Perfect Codes/Dark Secrets section for more info.
Rumble On/Off
-------------
Press Up or Down to toggle the Rumble on or off.
IR Communications
-----------------
Trade multiplayer maps with other agents, foes, or giant alien reptilian
creatures.
Secrets Unlocked
----------------
Choose this to see how many secrets you've currently unlocked. Check out the
Perfect Codes/Dark Secrets section to find out how to unlock the secrets.
Secrets Unlocked
Extras ?/12
Recon Photos ?/12
Multiplayer
Maps ?/23
Modes ?/4
Characters ?/3
Extras ?/6
------------------------------------------------------------------------------
-Controls-
------------------------------------------------------------------------------
Main Game
---------
Directional Pad
Left-Move Joanna Left
Right-Move Joanna Right
Up-Move Joanna Up
Down-Move Joanna Down
A Button-Fire
B Button-Reload (Only if you have at least 1 Ammo item)
Select-Search a body
Start-Inventory Screen
Other moves include:
Run-Double Tap and Hold any direction to run
Inventory Screen
----------------
Directional Pad
Left-Move cursor Left
Right-Move cursor Right
Up-Move cursor Up
Down-Move cursor Down
A Button-Fire
B Button-Reload
Select-Switch fields quickly
Start-Exit Inventory Screen
Target Range
------------
Directional Pad
Left-Move crosshair Left
Right-Move crosshair Right
Up-Move crosshair Up
Down-Move crosshair Down
A Button-Fire
B Button-Reload
Select-Exit Mini-Game (Only in the Extras Target Range)
Start-Pause
Door Control
------------
Directional Pad
Left-Move cursor Left
Right-Move cursor Right
Up-None
Down-None
A Button-Select Color
B Button-None
Select-Exit Mini-Game (Only in the Extras Door Control)
Start-Pause
River Crossing
--------------
Directional Pad
Left-Move crosshair Left
Right-Move crosshair Right
Up-Move crosshair Up
Down-Move crosshair Down
A Button-Fire
B Button-Toss Grenade
Select-Exit Mini-Game (Only in the Extras River Crossing)
Start-Pause
Jungle Chase
------------
Directional Pad
Left-Move Jeep Left
Right-Move Jeep Right
Up-Move Jeep Up/Accelerate
Down-Move Jeep Down/Decelerate
A Button-Fire
B Button-Reload
Select-Exit Mini-Game (Only in the Extras Jungle Chase)
Start-Pause
Hind Attack
-----------
Directional Pad
Left-Move Joanna Left
-While Holding B, press to move crosshair Left
Right-Move Joanna Right
-While Holding B, press to move crosshair Right
Up-While Holding B, press to move crosshair Up
Down-While Holding B, press to move crosshair Down
A Button-Fire
B Button-Hold, then use the Directional Pad to move the crosshair
Select-Exit Mini-Game (Only in the Extras Hind Attack)
Start-Pause
Sniper Mode
-----------
Directional Pad
Left-Move crosshair Left
Right-Move crosshair Right
Up-Move crosshair Up
Down-Move crosshair Down
A Button-Fire
B Button-Reload
Select-Exit Mini-Game (Only in the Extras Sniper Mode)
Start-Pause
Attack Cyborg
-------------
Directional Pad
Left-Move Joanna Left
Right-Move Joanna Right
Up-Move Joanna Up
Down-Move Joanna Down
A Button-Fire Lasers
B Button-None
Select-Exit Mini-Game (Only in the Extras Attack Cyborg)
Start-Pause
Other moves include:
Run-Double Tap and Hold any direction to run
Mink Hunter
-----------
Directional Pad
Left-Move Joanna Left
Right-Move Joanna Right
Up-Move Joanna Up
Down-Move Joanna Down
A Button-Press and Hold while Holding a Diagonal direction (Up-Left,
Down-Left) on the Directional Pad to Throw a Ninja Star
B Button-None
Select-Exit Mini-Game (Only in the Extras Mink Hunter)
Start-Pause
Other moves include:
Run-Double Tap and Hold any direction to run
Octopus Prime
-------------
Directional Pad
Left-Move Joanna Left
-While Holding B, press to move crosshair Left
Right-Move Joanna Right
-While Holding B, press to move crosshair Right
Up-While Holding B, press to move crosshair Up
Down-While Holding B, press to move crosshair Down
A Button-Fire
B Button-Hold, then use the Directional Pad to move the crosshair
Select-Exit Mini-Game (Only in the Extras Octopus Prime)
Start-Pause
Pelagic 1 Escape
----------------
Directional Pad
Left-Move Hover-copter Left
Right-Move Hover-copter Right
Up-Move Hover-copter Up
Down-Move Hover-copter Down
A Button-None
B Button-None
Select-Exit Mini-Game (Only in the Extras Pelagic 1 Escape)
Start-Pause
dataDyne Attack
---------------
Directional Pad
Left-Move Joanna Left
-While Holding B, press to move crosshair Left
Right-Move Joanna Right
-While Holding B, press to move crosshair Right
Up-While Holding B, press to move crosshair Up
Down-While Holding B, press to move crosshair Down
A Button-Fire
B Button-Hold, then use the Directional Pad to move the crosshair
Select-Exit Mini-Game (Only in the Extras dataDyne Attack)
Start-Pause
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 4. P E R F E C T I N F O |¯| \ \
| |¯¯ ------------------------- | | / /
|_|________________________________________________________________|_||_/
Learn about the world of Perfect Dark in this section. Characters, items,
weapons, and lots more are included! Of course, that means spoilers too!
==============================================================================
= -Characters- =
==============================================================================
Joanna Dark (Human Female)
--------------------------
Age: 21
Training Status: Incomplete
Training Grade: Not yet assigned
Active Status: Not yet approved
Description: Joanna is highly trained but inexperienced. Her reactions
are superb. Profiecient with a variety of weapons, Ms. Dark
is a very competent all-around trainee who promises to be on
of the Carrington Institute's best agents.
Carrington Institute's latest trainee. You play as Agent Dark as she
completes her training and gets sent to her first mission, during which she
encounters dataDyne, as well as a new friend, for the very first time...
Max Danger (Human Male)
-----------------------
Age: 32
Training Status: Complete
Training Grade: A
Active Status: Undercover
Description: One of Carrington Institute's more experienced undercover
agents, Danger is an expert on chemicals and explosives. He
is usually sent on undercover missions when something needs
"dismantling."
Why didn't they just use Jonathan? Anywho, he will brief you on your mission
in certain stages. Man, Rare better make up better names for PD2...
Daniel Carrington (Human Male)
------------------------------
Age: 62
Training Status: N/A
Training Grade: N/A
Active Status: N/A
Description: An intelligent patriarchal scientist, entrepreneur and
founder of the Carrington Institute. Daniel Carrington plans
all missions carried out by his agents and runs each
operation directly from a link in his office.
Carrington will give you your mission briefing during the first couple of
stages. He also manages to get in the way later on...
Mink Hunter (Human Male)
------------------------
Age: 38
Criminal Activities: Mercenary operations, drug dealing and arms smuggling
CI HQ Rating: Highly dangerous
Description: Mink Hunter has been at the top of the FBI, DEA and
Interpol Most Wanted lists for the best part of a decade.
He is highly trained in many martial arts but prefers the
armed variety.
Octopus Prime
-------------
Age: 29
Criminal Activities: International Terrorism
CI HQ Rating: Extremely Dangerous
Description: Octopus Prime is a flawed genius who has been known to
the CI for some time. Originally trained in robotics and
cybernetics, he was left paralyzed from the chest down by
an accident at the Institute. He now pursues a life of
crime and terrorism, selling his skills to the highest
bidder.
dataDyne Corp. (Private Company)
--------------------------------
Description: Little is known of the dataDyne Corporation other than the
identity of its head, Cassandra De Vries. Addicted to power, Ms.
De Vries is prepared to do extremely unscrupulous things to get
ahead of her competition.
==============================================================================
= -Weapons- =
==============================================================================
Agent, your arsenal consists of 8 weapons, some more useful than others.
Review the following to get to know your weapons better. Remember to use the
appropriate weapon for certain situations!
------------------------------------------------------------------------------
Falcon 2
Weapon Type: Pistol
Shots to Kill: 3
Shots before Reload: 8
Your basic firepower. After you deplete all your ammo (including any Pistol
Ammo items), one bullet will regenate slowly and another one won't regenerate
until you fire that bullet. Very decent weapon, and can kill a guard with one
shot (if you're close and unnoticed). Otherwise, it'll take roughly 3 shots
to take out a guard. Also note that the Falcon 2 is the ONLY gun that is
silent enough to be able to kill a guard with his back turned w/o anyone
noticing.
------------------------------------------------------------------------------
MG1-16G
Weapon Type: Machine Gun
Shots to Kill: 3
Shots before Reload: 32
------------------------------------------------------------------------------
Shotgun
Weapon Type: Shotgun
Shots to Kill: 1
Shots before Reload: 8
Now THIS is firepower! Kill ANY guard with one hit, regardless of whether or
not their back is turned! Of course, it's very noisy, so if there's more than
one guard nearby, the other guard(s) will be alerted. Preferably used with
lone guards.
------------------------------------------------------------------------------
KNF-27
Weapon Type: Machine Gun
Shots to Kill: 2
Shots before Reload: 32
------------------------------------------------------------------------------
Fantom
Weapon Type: Machine Gun
Shots to Kill: 4
Shots before Reload: 32
UNBELIEVABLY fast rate of fire! Of course, that means you waste bullets just
as fast. Still a good weapon for large amounts of guards.
------------------------------------------------------------------------------
Disruptor
Weapon Type: Alien Technology
Shots to Kill: 1
Shots before Reload: Recharges over time
It kills in ONE hit! It never runs out of ammo! So what's the problem? It
recharges waaay too slowly! Use only as a last resort, and never take on more
than one guard with it.
------------------------------------------------------------------------------
Rocket Launcher
Weapon Type: Rocket Launcher
Shots to Kill: 1-2
Shots before Reload: 4
WOW. This baby does MAJOR damage. The Shotgun is technically a better
choice, but if you're being hunted by multiple guards, the Rocket Launcher is
preferable because of the splash! The explosion is capable of killing more
than one guard.
------------------------------------------------------------------------------
6-YYY
Weapon Type: Uzi
Shots to Kill: 4-6
Shots before Reload: 32
------------------------------------------------------------------------------
==============================================================================
= -Items- =
==============================================================================
The following are a list of items that you may pick up on you journey.
Med Kit
Description: Heals 25% of Joanna's health.
Pistol Ammo
Description: Ammo for your Falcon 2. 8 rounds per clip.
Machine Gun
Description: Ammo for the various machine guns. I guess the "Ammo" part was
cut off.
Shotgun Ammo
Description: Ammo for the beloved Shotgun (which rules in this game, unlike PD
N64).
Rockets
Description: Ammo for the awesome Rocket Launcher.
==============================================================================
= -Special Items- =
==============================================================================
Laptop Computer
Description: Needed to disarm bomb(s) in Advanced Training and the Carrington
Institute.
c4 Explosives
Description: Needed to destroy canisters in the Cyborg Manufacturing Facility.
Keycard
Description: Needed to open up new areas in the dataDyne Base.
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 5. P E R F E C T W A L K T H R O U G H | | \ \
| |¯¯ --------------------------------------- | | / /
|_|________________________________________________________________|_||_/
Here's what you've been looking for! Our extremely detailed guide will help
you fly through all those missions with ease! Of course, the walkthroughs are
full of spoilers (storywise, and otherwise), so use at your own risk!
------------------------------------------------------------------------------
T R A I N I N G - C A R R I N G T O N I N S T I T U T E
------------------------------------------------------------------------------
Daniel Carringoton: Joanna, after your many years of study and training, this
is the final test. Beyond this door is the Carrington Institute training
ground. It simulates urban combat conditions. Using nonlethal ammunition,
you must complete the tasks ahead of you. Success will reward you with the
license you so desire. Failure is not an option.
Joanna Dark: Yes, sir. I understand.
Basic Training
--------------
Objectives:
1)Complete target ranges
2)Reach exit
Alrighty, welcome to your first training mission (1 out of 5). You begin
with 100% health, a Falcon 2 (10 rounds), and 1 Pistol Ammo item (8 rounds).
Good luck!
A) Once the mission has started, immediately run to the left. You'll see an
arrow marked "Training Area" pointing at a door. Enter that door.
B) Once you've reached the next room, immediately WALK to the left and stay
to the right of that box. You'll see a guard walking back and forth
vertically. Wait until his back is turned and sneak up behind him (don't
run!). Try to be as close to him as possible before firing off a shot.
If you did it correctly, you should have been able to kill him with one
shot. If not, then the guard will be alerted and will start firing at
you. Another 2 shots (that's 3 shots total) and he's done (same for
every other guard if you're using the Falcon 2). However you kill him,
Carrington will talk to you through your watch afterwards:
"Joanna, you can obtain items such as health, ammo and weapons from the guard
lying on the floor. Stand over him and press SELECT."
As Carrington suggests, stand over the guard's body and press Select.
Press Left or Right to move the cursor. Once the cursor is over an item
you'd like, Press A to take it. Press B, Select, or Start to leave the
screen (if you take all the guard's items, you'll leave the screen
automatically). The Guard you just killed holds 2 Pistol Ammo items.
Take them both, then run through the newly opened door on the left.
C) Here's one of two target ranges you must complete to finish the first
objective. There are 15 targets that appear randomly- shoot AT LEAST 10
to pass (get any less and you'll have to start from the beginning of the
mission). Press A to fire. You can shoot 6 times before you have to
reload (Press B at any time to reload). Pressing Start pauses the
action. The targets appear either from the left door or the right door.
Note that you only have to shoot each target only once (don't bother
shooting any more than that). Accuracy, Ammo Used, and Shots Missed
don't count towards completing the target range. Just focus on hitting
those targets! It's really very easy.
D) Once you've completed the Target Range, wait inside the doorway until
another guard passes you by. Once he's turned around and heading back
up, sneak up behind him and fire (again, if you did it right he'll die
after one shot). He has not items on him, so run past his body and head
up. You'll see a door opened on the right. Slowly walk to the right
until you can just barely see another guard. By now you know the
drill- pop a cap in his head when his back is turned. This guard has a
Medpak item (which heals 25% health). Collect it if you need it, then
head up just to the left of the door.
E) You'll have to play "Door Control." Pay attention to the colors that
light up (as well as the sounds), then repeat the pattern. The pattern
for this particular door is just 3 colors, so you'll be able to complete
this "puzzle" easily (if you accidentally mess up, don't fret- you have
unlimited tries, and if you enter the wrong code twice a new pattern will
be shown). Also note that the pattern is completely random, so we can't
offer any help.
F) After you've completed the "puzzle," head back to the left and exit that
room. Enter the door on the left to find a room with a Med Kit (25%) and
a 6-YYY (16 rounds). Head back to the "Door Decoder" room and head up
the door that was opened. Head left, then up through another door. Hug
the wall and head right. Start heading up slowly and stop when you can
just barely see the guard (who walk back and forth horizontally). Sneak
up on him when his back is turned and, well, you should know by now,
right? This guard seems to have better senses than the others so far, so
if you're not extremely careful, he'll see you. This guard holds another
Med Kit (25%). Since he has that Medpak, I'd suggest just rushing in and
firing as fast as you can.
Head left through the doorway. There will be another guard walking back
and forth vertically. Take him out and collect the Pistol Ammo. By the
way, this is another guard that's hard to pass unnoticed. You should
have enough health to take the pain, so just rush in and kill him if you
like. Anyways, head to the door on the bottom-left of the room. In the
next room is another guard (who walks back and forth horizontally).
Shoot him and get his Pistol Ammo. Now head down through the door way
and run to the right in the next room. Start walking when you see the
guard walking back and forth horizontally and take him out to get a
Med Kit (25%). Head back to the left and head down through the doorway
for another Target Range.
G) Again, there are 15 random targets- get at least 10. They can appear in
two areas: one is in the foreground to the left, the other is in the
background (making it a smaller target). Easy stuff.
H) After you've completed the Target Range, you've completed Objective 1.
Run all the way down and enter the door on the left to complete Objective
2. If you want, you can enter the door on the right to face 2 guards,
one of which holds a Pistol Ammo item.
Okay! Part 1 of your training has been completed! Sorry that the
walkthrough was so boringly detailed, but now that you know the basics, the
rest should flow a lot smoother!
Search and Rescue
-----------------
Objectives:
1)Complete target ranges
2)Rescue hostages
3)Reach exit
Part 2 of your training. You start with whatever health/items you completed
Basic Training with.
A) Wait until the guard below passes you, then take him out. He has no
items, so just head down and run to the left. Enter the first open door
you see (the number 2 appears above it).
B) Once you're in the next room, walk up a little to start the first and
only target range. Once again, there are 15 targets. Hit at least 10 to
complete. There are 3 places from whence the targets can appear. There
is a door in the foreground on the right, a door in the middle on the
left, and a door in the background to the right. That last one is the
"hardest" to hit, so make sure you aim well. Complete to complete
Objective 1.
C) After you complete the Target Range, slowly head up hug the left wall)
and deal with the guard there. Take his two Pistol Ammo items and head
back down. Head left through the door and take care of the still guard
there (he has 1 Pistol Ammo). Head up through the doorway and receive
another message from Carrington:
"Untie the hostages to set them free. Use your inventory page to check your
current objective details."
Continue up through the doorway and be careful of the two guards in the
room. One walks back and forth horizontally (no items) and the other
walks back and forth vertically on the upper-left of the room. The
latter carries an MG1-16G plus 1 Machine Gun Ammo. You CAN shoot the
hostages, but that'll make you fail, and we don't want that, now do we?
Just walk into the hostage above to set him free.
Now head right into the next room. Slowly walk up and take care of the
guard there (he won't move, so you'll have to rush in and kill him; don't
worry, though, since he carries a Med Kit [25%]). There is another guard
patrolling this room. His back should be turned by the time you reach
him (if not, wait in the doorway to the right), so take care of him
quickly (he carries no items). There are two more guards at the upper
part of the room (one carries Pistol Ammo, the other, nothing). Just run
in and shoot them fast. Don't worry about any damage- you'll have a
chance to make it up later. Head back down and enter the first door on
your right. Be careful about the stationary guard there (who has
nothing) and rescue the hostage at the upper part of the room. Run down
to the bottom of the room and go through the door. Take care of the
guard in the next room (the guard has a 25% Med Kit), then go up to the
panel next to the door.
D) Yay. It's "Door Control" time! 4 colors to choose from this time, and
the pattern is 6 colors long. Write the pattern down or juse memorize
it. Either way, it's easy.
E) Okay, run back up to the last room you were in, then head left though the
door and keep heading left through the newly opened door. Save the
hostages there. That will complete Objective 2.
F) Head through the door on the right, then head all the way up. Head left,
then up through the door. There's a guard patrolling this room. Be
careful. He has nothing so continue to the right and take care of
another guard. Keep on heading right and take care of the last guard in
this room (who has a 25% Medpak). Leave through the door on the right to
complete Objective 3. HOWEVER, if you're low on health (or crazy), head
down through that long hall and take care of the 2 guards in the small
room. Each guard has a Medpak. Actually, it really isn't too hard to
kill them without being noticed.
Stealth Training
----------------
Objectives:
1)Complete target ranges
2)Avoid guards
3)Reach exit
Hmmm... this training mission is a bit harder, as you'll have to remain
COMPLETELY unnoticed. If you alert even 1 guard, you'll fail the mission
(reminds me of an MGS training mission...). Once again, you start with
whatever you had when you completed Search and Rescue.
A) Once the mission beings, immediately head through the door on the right.
B) Once you're in the next room, Carrington will speak:
"Running makes noise. Walk to sneak past guards. Utilize the walk to sneak
up to guards and eliminate them with a single shot from your pistol."
Use Carrington's advice and sneak up behind the guard. He carries
nothing, so head up to the door panel.
C) Yay, "Door Control" again. Again, 4 colors, pattern of 6 colors. Easy.
D) Head up through the door and get ready for your first and only Target
Range. This one's a little bit trickier. Sometimes a lady will walk
past in the background. DO NOT shoot her! Doing so will make you fail!
Anywho, guards will appear behind each of those two wooden barriers
(which are supposed to be tables), or walk across the background. The
ones behind the barriers can be tough to hit, since they're such small
targets. Position your cursor so that you'll be able to hit the guard at
the right barrier. Now all you have to do is move the cursor to the left
to hit the other guard. When the moving guard comes, just wait until he
moves into your crosshair. 15 targets, get at least 10. Complete to
complete Objective 1.
E) Head up to the upper part of the room and go through the door. This next
room is tricky. Above and to the right of you is a guard walking back
and forth vertically. Head up and wait until you can barely see the
guard, then quickly walk back to the safety of the doorway (make sure
you're at least halfway in so he won't see you). When the guard turns
around, get him (and get his Machine Gun Ammo and Medpak too). By the
way, has anyone else noticed that toilet is just out in the open? Hate
to use the bathroom there...
ALTERNATE METHOD!
If you're still having trouble, try using this method to get past the
guard. Immediately head into the room and head right. Hide behind the
box there and wait for the guard to come down. Make sure to move to the
bottom of the box while he's coming down, and when he's walking near you,
move to the right of the box. As he goes back up, walk around the box
and shoot him. This takes practice!
Anyhow, there's another guard in this room. Head to the left and stay to
the bottom of the room and you should be able to see the guard walking
back and forth horizontally. He also has Machine Gun Ammo and a Medpak.
By now you may be running out of ammo for your Falcon 2, so it might be a
good idea to switch over to the MG1-16G. I still had 3 Pistol Ammo items
left, so it's up to you. Anyhow, exit through the door on the left to
complete Objective 3.
Advanced Training
-----------------
Objectives:
1)Complete target ranges
2)Find Laptop and disarm bomb
3)Rescue hostages
4)Reach exit
Once again, Joanna starts with whatever items and health she had when she
finished Stealth Training.
A) Once the mission begins, immediately head left and kill the guard. Don't
worry if he spots you- he carries a Med Kit (25%). Continue heading
right until you reach a door with a sign above it marked by the number 4.
Sneak to the right of the barrel that's to the right of the guard. Even
though you're not exactly next to him, you should be able to kill him
with one shot. Pick up his Pistol Ammo, then enter the door.
B) Once you enter the door, your first of two Target Ranges will begin.
Things are a little different this time. There are now 20 targets, and
you must hit 15 to pass. Guards can appear from 3 areas- the two doors
on the left, and the corner on the right. Hostages, however, also
appear. One appears in the corner, the other appears in the door in the
foreground. Be careful! The latter hostage is being held captive by a
guard. Make sure you only hit the guard!
C) Once you complete the Target Range, head up and into the room on the
right. Immediately hug the wall on the left and head down and behind the
table. Wait for the guard to turn around, then take him out and get his
Med Kit (they're all 25%- you should've caught on to that by now).
Collect the Laptop on the table, then get a message from Carrington:
"Some missions will require you to use a special item to achieve an objective.
Use the laptop to defuse the bomb on this level."
Alrighty, now head up through the door and take care of the guard in
here (which is hard to avoid since he stays still). He holds nothing, so
continue up through the door above and shoot the guard inside the room
(hug the bottom wall and you should be able to see his feet walking
past). Take his Med Kit, then save the hostage to the left.
Exit the room, then head left. Head up to the next door you see and
enter it (before you enter the next room, you can take out a guard above
for a Med Kit). Head down, take out the guard, get his Pistol Ammo, and
save the hostage. Head down further, take out the next guard, collect
his Pistol Ammo, and save the hostage there. Exit the room through the
door at the upper part of the room.
The next room holds 2 guards. One of them is easily avoidable, the other
will most likely be alerted when you shoot the other. One holds Pistol
Ammo, the other, nothing. Save the hostage (this completes Objective 3),
then head through the door on the right and get ready for another...
D) Target Range. This is the last one. 20 targets, hit at least 15. Two
are from whence the guards may appear- a door in the back of the room and
a door on the right. The guard at the back door will strafe through the
room. There are two types of guards at the right door- one with a
hostage and one w/o. A hostage may also appear at the back door.
Complete the Target Range to complete Objective 1.
E) Run to the the right and be wary of a guard that's approaching. Take him
out (he holds nothing), and continue to the right until you reach a hall
heading down. Head down and take care of the guard in the next room
(again, this guard has nothing). Head through the door on the right and
take care of the guard in that room (he walks back and forth diagonally
and holds nothing as well). Head down through another hallway and take
care of yet another guard (who carries a Pistol Ammo item). Head through
the door on the left and walk up to the bomb at the upper wall.
Congrats, you've finished Objective 2.
F) Make your way back to that room with the final Target Range and head all
the way to the right. There's a still guard in the room, but since he
holds nothing, you can just hug the wall and make it to the door to
complete Objective 4. If you come to this door and it's closed, you'll
receive a message from Carrington:
"Joanna, you can not continue. You must have an unfinished objective."
Just complete whatver unfinished objectives you have and return to the
door to finish part 4 of your training.
Final Training
--------------
Objectives:
1)Rescue hostages
2)Reach exit
Do I even have to say it? Alright, then. You'll start with whatever health
and items you had when you completed Advanced Training.
A) Alrighty, this final training mission is a bit of a doozy to explains,
thanks to the sheer size of the streets. Once you start the mission,
Carrington will speak:
"Use your initiative to search the training area to locate the hostages."
In other words, get lucky and find the doors. From where you begin,
immediately head down. Shoot the guard moving horizontally (he has a
Medpak), then head back up and shoot the guard moving diagonally and the
guard moving horizontally. Neither has anything, but if you move behind
the house on the left, you can get a hidden Medpak. Continue moving
behind the house, then head down slightly and kill the guard moving
vertically (he carries a Medpak). If you need even more health, run to
the upper-left and collect another Medpak.
B) Head into the door just below the Medpak mentioned above and take care of
the stationary guard (he has nothing). Save the hostage, then exit the
room.
C) Back outside, hug the left wall until you reach another door (there will
most likely be a guard patrolling by the time you reach the door- he has
a Pistol Ammo item). Enter the door.
Shoot the guard with his back turned (he has nothing) and save the FOUR
hostages inside the room. Hmm.... anyone else wondering why all the
hostages look alike? Perhaps they're octuplets... Anyhow, exit the
room.
D) Back outside, hug the wall once again until you reach another open door.
You should be able to just barely see a guard walking on the right. Take
him out for Pistol Ammo, then enter the door on the left.
This is a rather large room. Take out the guard on the upper-left (he's
hard to avoid) and take his Pistol Ammo. Save the hostage, then walk to
the bottom part of the room. A guard will be moving back and forth
horizontally. Take him out for a Medpak, then exit the room from the
bottom door.
E) There will be a guard waiting for you. Shoot him, then take his Medpak.
Run all the way to the right until you see a guard. Kill him (he carries
nothing), then continue running to the right. Head up slightly and
you'll see an open door. Enter it.
There are 2 guards in this room. One has Pistol Ammo, the other has
nothing. Both are hard to avoid, and you should have enough health left
to take a beating, so just rush in and fire. Save the TWO hostages and
exit the room.
F) Back outside, hug the right wall and shoot the two oncoming guards. One
has nothing, while the other has a Medpak. Enter the door on the right.
This next room has 2 guards; both carry nothing. Save the hostage at the
bottom-right of the room to complete Objective 1. Exit the room.
G) Back outside, head left slightly, then up. You'll encounter a guard who
has Machine Gun Ammo. Keep heading up and hug the right wall until you
reach an open door (marked Exit). If it's not open, Carrington will talk
to you:
"Joanna, you can not continue. You must have an unfinished objective."
Go through the door to complete Objective 2.
H) In the next room, head right, then down through the doorway and
Carrington will speak to you.
Congratulations! You've received your license and an A++ rating, Carrington
Institute's highest ever! (These are my own words, not Carrington's. The
talk with Carrington appears in the South America section of the Perfect
Walkthrough)
------------------------------------------------------------------------------
M I S S I O N 1 - S O U T H A M E R I C A N J U N G L E
------------------------------------------------------------------------------
Daniel Carrington: Excellent, Joanna! Your skills have grown. I'm proud of
what you have accomplished. Now it is time to give you a real mission. You
will be dropped into a South American jungle. The exact location must remain
classified. A cyborg manufacturing plant is hidden near the drop zone.
Destroy it!
Joanna Dark: How should I deal with any opposition?
Daniel Carrington: You must proceed with caution. The factory will be heavily
defended, and any forces you come across will be well armed. Intel data
indicates there is an attack helicopter that performs routine patrol flights.
Use force where necessary, Joanna, but be careful not to compromise the
mission.
Joanna Dark: I won't let you down, sir.
It's time for a looong cinema. I wish they had used high-color technology à
la Tomb Raider, but the cinema is still nice.
Carrington gives Joanna her license during a graduation ceremony. On January
22, 2022, Joanna sets off on her first mission. She boards the Orca Dropship
and flies to the South American jungle. She gets off the Orca Dropship, and
minutes later, notices a ball of fire crashing down to the earth. What could
it have been??
____________________________
|Dateline: January 22nd, 2022|
|Location: South America |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jungle Base
-----------
Objectives:
1)Locate and destroy cyborg factory
2)Defeat Mink Hunter
Joanna starts her first real mission with 100% health, a Falcon 2, and 1
Pistol Ammo item. Each area of the entire base is treated seperately (I used
the Mini-Game sections to seperate the Jungle Base), so all have the same
objectives. Also note that you cannot complete either objective in the Jungle
Base. Both objectives will be completed after you finish the Cyborg
Manufacturing Facility area (which is seperated into 4 Factories- more details
later).
A) As soon as the mission fades in start walking to the right, then follow
the guard walking away from you. Get real close, shoot him in the back,
and he should drop to the ground. Collect the Pistol Ammo from his body
and continue on until you get to the bridge. There are seven guards on
the way to the bridge, but if you hide in the small alcoves created by
the foilage you should be able to cap them in the head. This is what the
guard's drop in order: Pistol Ammo, Nothing, Pistol Ammo & a Med Kit,
Nothing, Pistol Ammo, Med Kit, and nothing.
B) Before you go over the bridge go to the right and walk down to collect
a Med Kit. There is a guard patroling back and forth just after the
bridge, so stick to the left side of the bridge and hide behind the cans
and do the normal sneak and cap. He has nothing on him so don't bother
searching the body. Now head north through the gulley, but as you emerge
another guard will be patroling. If you hug the left wall of the gulley
he won't see you, so you can sneak up behind him and cap him. Now keep
following the gulley, but after it snakes downwards hide to the right of
the crate as there is another patroling guard. These guards must be
blind or something since they can't see Joanna even if an object only
covers her ankles. Anyhow, sneak up and cap the guard then get his 6-YYY
and Machine Gun Ammo. Equip the 6-YYY and continue on. There are two
guards up ahead. Don't bother about capping them- just blast them with
the 6-YYY. The one that comes from the upper right has Pistol Ammo on
him. Now walk to the bottom left and walk across the bridge but stand
behind the guard at the other end of it. Change to the Falcon 2 and
cap him in the head then search his body for a Med Kit. Now head left
and hide behind the foilage. Cap the guard to the left of you and search
his body for a Med Kit and Machine Gun Ammo. Now head up across the next
bridge and cap the guard up ahead (he has nothing). Now follow the path
until you reach the Oil Tanks. Cap the guard around the Oil Tanks and
get his Pistol Ammo on him. Now stay towards the row of Oil Tanks and
walk along. There is a guard guarding the door to the warehouse up
ahead. If you hug the Oil Tanks then walk down you can shoot him in the
back (he has nothing). Enter the small warehouse.
C) Now head up along the left side of the warehouse and hide behind the
cans. When the time is right sneak up and shoot the guard that's
patrolling. He has no items on him, so just head up and cap the guard
patroling the exit door. He has nothing on him so just walk around the
crates and collect the Med Kit. Exit the warehouse.
D) As soon as you emerge from the warehouse kill they guy in front of you
quickly with stealth (he has nothing). Then head right and collect the
Med Kit. Now is time to get helter skelter and whip out your 6-YYY. Head
back to the left then start heading up. Blast the guard ahead of you and
collect the Machine Gun Ammo from his body. Keep heading up and blast
the guard ahead (he has no items). Now head down and to the right and
kill the two guards ahead (one has nothing the other has Pistol Ammo).
Head up on the path to the right of the cans. There is a single guard up
here so blast him quickly and search his body for Machine Gun Ammo & a
Med Kit. Now head back down and make your way around the lake. After
the lake is a guard- waste him and collect the Med Kit from his body.
Keep heading up in this gulley and kill the guard ahead (he has a 6-YYY
but since you already one you cannot pick it up). Keep heading north
until you get to a body of water. Turn left there and kill the guard (he
has nothing). Now head down and waste the guy down there (again, this
guard has nothing). Change back to the Falcon 2 and walk down along the
left side. You will notice a guy up ahead- sneak up and cap him (this
guard has nothing as well). Head left, then up and hide behind the small
shrub. Sneak up and cap the guy patroling here (he also has nothing on
him). Up ahead is the last guard for this section- shoot him (he also
has nothing on him). Now walk up and board the Raft.
------------------------------------------------------------------------------
River Crossing
------------------------------------------------------------------------------
The next section is a Mini-Game. You have to use the Machine Gun on the
Raft to defend yourself from the many guards and paratroopers on the bank
of the river as you float downstream. You can also collect crates that
fall down on the way by shooting them. A crate with an A on it contains
ammo for your gun. A Med Kit does the usual and a crate with a G contains
grenades which are very useful for protecting yourself. I would give
priority to the ammo crates over everything else. Also note that even if
you do run out of ammo (when the Reload message flashes on your screen),
you CAN STILL shoot the guards. Don't let up your guard!
Jungle Base 2
-------------
Objectives:
1)Locate and destroy cyborg factory
2)Defeat Mink Hunter
A) After the trip downstream you appear near a semi run down base. Head left
straight away until you get to a Med Kit. Now head back to were yo
started from and walk up against the yellowy brown barrier. You should
just be able to see the guards legs. Whip out your 6-YYY and blast him
from here. Search his body for Machine Gun Ammo, then make your way left
and kill the guard up ahead. Search his body for a Med Kit and Pistol
Ammo. Keep heading left and kill another guard (make sure to pick up his
Machine Gun Ammo). Now head up and kill another guard (he has a Med Kit).
Keep on heading right and eventually you will see another guard. Waste
him, then search his body for Pistol Ammo. Now head up and to the left.
Kill the guard up ahead but don't bother searching him since he is
carrying nothing. There is another guard up ahead near the watch tower-
kill him (he has nothing). Head up, then to the right. Up ahead is
another guard- waste him (he has nothing). Head right and kill the guard
ahead to get a Med Kit. Go up now and quickly kill the guard ahead.
Search his body for a Shotgun and Shotgun Ammo! Change to the Shotgun
straight away. Follow the path left, up, then right. A guard will come
running for you. Shoot him straight away with the Shottie (is this some
Australian lingo I'm not aware of?), and he will fly backwards with one
hit! The stingy barstard isn't carrying anything so don't bother
searching him. Head left and kill the guard by the shack (search him for
a 6-YYY & a MedPak, though the 6-YYY is useless since you already have
one). Now head up and kill the two guards ahead (one has Pistol Ammo and
the other has Shotgun Ammo). Go up, but don't touch the gates! There is
a Med Kit to the right if you go between the crates and the watch tower.
And there is another Med Kid to the far-left between the stacks of crates.
After you collect them (if needed) go through the gates.
------------------------------------------------------------------------------
Jungle Chase
------------------------------------------------------------------------------
Another mini-game. You have to drive an enemy jeep to the next
destination via a jungle road. There are khaki jeeps that try to drive by
and shoot you. The green jeeps drop mines to damage you up. There are
also suicidal blue trucks that drive towards you. The best strategy is to
shoot the green jeeps, run the khaki jeeps off the road & collect as many
ammo crates as you can while you keep a steady speed the course.
Here's another strategy courtesy CheeseFan2K:
The Jungle Chase game is incredibly easy! When you start out and the VERY
first seperation comes (the part where you have to choose between the road
or a bridge), align your self so that you are on the dirt road and are
ALMOST touching the right-side edge. Now make sure that you don't hit
anyone or let them send you off course. If anyone gets in front of you,
shoot them. Now put the jeep in high-gear (highest speed) and you will
just glide untouched to the end of the level.
Jungle Base 3
-------------
Objectives:
1)Locate and destroy cyborg factory
2)Defeat Mink Hunter
A) OK, after arriving at the complex shoot the two guards on either side of
you. The one on the left has a Shotgun (which you should already have)
and the one on the right has nothing. Now take out the other three guards
in this area (the one on the far right has Pistol Ammo, (he one on the far
left has nothing & the one up ahead has Shotgun Ammo). Now change to the
Falcon 2 and head up into the ruins ahead. Walk to the right, staying
above the line of sight of the guard to your right. Sneak up to him and
shoot him (take his Pistol Ammo as well). Now up and to the right is
another guard. Sneak up on him and cap him (this guard has a very large
patrolling area). He has nothing, so don't bother searching him. There
is also another guard up ahead patroling back and forth horizontally.
Kill him and search his body for Pistol Ammo. Now, change back to the
Shotgun and kill the guy up ahead (he has Machine Gun Ammo). Now head
left and kill the guard there. Search his body for Pistol Ammo, then head
into the nearby shed. Quickly kill the guard here (who carries nothing),
then rescue the hostage. Head out through the top exit. Head right then
up and blast the guard (he carries a Med Kit and Pistol Ammo). Then head
left and colect the Med Kit. Backtrack to the start of the ruins.
B) Now from the start of the ruins head left and kill the guard up ahead (he
has Pistol Ammo). Then head up to the water and head right. Shoot the
guard there (who has nothing), then head up and kill the next guard
patrolling ahead (he has a Med Kit). Head left and up, then kill the two
guards ahead and collect the Shotgun Ammo from the first one's body, but
dont bother searching the other one since he has nothing. Head down from
the sheds and head right. Stay as close to the top fence as you can and
shoot the guy up ahead (who gots nothing). Now head up into the shed and
kill the two blokes inside (one has Shotgun Ammo). Then head through the
top exit. Go through the left door of the next shed and quickly kill the
guard up ahead (he has nothing). Change back to the Falcoln 2, head up
through the crates, and save the hostage. Now head right (walking) and
collect the Med Kit. Head down and shoot the guard below (that is
stationary) while looking out for the patrolling guard (both have
nothing). Head out the bottom-right door and walk to the right. Shoot
the guard ahead (who drops a 6-yyy, but you should already have one).
Change back to the Shotgun and walk more to the right and kill yet another
guard up ahead, (how many ways are there to say nothing?). Head into the
shed that isn't on the far right and kill the guard inside (he has
nothing). Collect the Med Kit, then exit. Head into the far right shed,
kill the guard, and search his body for a Med Kit. Head out through the
top door.
------------------------------------------------------------------------------
Hind Attack
------------------------------------------------------------------------------
This Mini-Game is a breeze. You just have to destroy an easy helicopter boss.
Use B to aim at the target you have to hit, then run across holding A from one
rocky outcrop to the other. Repeat until the helicopter explodes. First you
have to destroy double missile launchers on the far tips of the wings, then
you have to destroy the large missile launchers further down the wings, then
the large missile launchers even further down than the others. After you have
destroyed all the wing armoury you can attack the actual helicopter. Just
shoot at the cockppit. Also if the machine gun turret gets you a lot you can
always shoot it off the helicopter, but it does regenerate.
------------------------------------------------------------------------------
Sniper Mode
------------------------------------------------------------------------------
This is actually one of the most challenging mini-games in this entire game,
but it is also the most cherished (speak for yourself, AstroBlue). It's best
if you do this quickly. Pan up and to the right and shoot the guard in the
tower in the head. Move the crosshair to the far right and shoot the other
guard in the other tower. Now head down and to the right and shoot the guard
in front of the crate in the head. Now continually pan left and shoot any
guards you see. You must shoot all guards in the head and you must always
give priority to guards with exclamation marks above their heads if you're
going to survive. After you clear all eight of the guards down at the upper
portion of the screen, kill the guards guarding the gate quickly, and then
you're finished.
------------------------------------------------------------------------------
M I S S I O N 1 . 5 -
C Y B O R G M A N U F A C T U R I N G F A C I L I T Y
------------------------------------------------------------------------------
Technically, the Cyborg Manufacturing Facility is part of the South American
Jungle, which makes it part of Mission 1. For the sake of having a cleaner
FAQ, I'm labeling it as Mission 1.5.
Cyborg Manufacturing Facility 1
-------------------------------
Objectives:
1)Locate volatile liquid cannister
2)Place c4 explosives on cannister
3)Reach factory exit
A) Quickly shoot the guard ahead (nothing), then head left and kill another
guard (nothing. Now head up and kill the guard patrolling ahead (Machine
Gun Ammo) and head up and collect the Med Kit. Head into the factory via
the door at the bottom left of the factory.
B) In the factory, head down the ladder and walk up to the guy with the red
hair and the singlet...
Max Danger: Agent Dark, I didn't think you would make it past the attack
helicopter.
Joanna Dark: It didn't give me too much trouble. Who are you?
Max Danger: My name is Danger, Max Danger. I'm an under-cover agent for the
Carrington Institute. I have been sent to update you on the mission.
Joanna Dark: OK, Max, what have you got for me?
Max Danger: We've just dicovered this facility is producing high-tech weaponry
for terrorist operations. I've never seen anything so advanced. It uses a
highly volatile liquid, which is stored in containers throughout the factory.
A C-4 charge in each factory should cause a chain reaction... and BOOM!
Joanna Dark: That simple huh?
Max Danger: No, you have to ensure that the man behind this little operation
- Mink Hunter - doesn't escape. You must deal with him before you blow this
place up.
C) Climb back up the ladder after your little talk with Max and enter the
door above. Change to your Falcon 2 and walk up the left side of this
raised steel walkway. Up ahead is a patrolling guard. Cap him (Machine
Gun Ammo), then carefully head right and down the other side of the
walkway and cap the guard ahead (nothing). Head right through the
passage and shoot the guard ahead (nothing). Head down the boardwalk.
To the right there is a guard ahead- kill him (nothing). Walk up, then
to the left, and shoot the guard ahead (Pistol Ammo). Now head up
through the doorway and kill the guard ahead (Machine Gun Ammo). Climb
down the ladder and shoot the guard down there (nothing). Collect the
Med Kit, then head back up the ladder and out through the doorway. Head
down one of the ladders below, change to the Shotgun, and make you way to
the left, then up to the lower doorway, killing two guards on the way
(both have nothing). Head through the doorway and shoot the two guys
patrolling ahead (Shotgun Ammo & a Med Kit). Then kill the guy in the
top right corner (nothing). From the lower section, kill the two guys on
the steel walkway (both have nothing). Head to the panel next to the
door.
D) Yay, it's Door Control control again. It's exactly the same as it was in
the Training Missions. Again, follow the six-color pattern.
E) Head through the doorway to the left. Kill the two guards in the room
(Machine Gun Ammo & nothing), then walk up to the yellow tank/canister
(it should show a "cutscene" of a bomb going from a red light to a green
light). You've just armed the bomb. Now head down and get the Med Kit.
Head back up and to the right. Climb down the ladder and head to the
bottom right corner of this room. Go through the doorway but wait until
you see a guard come down. Shoot him while he's turned away (nothing)
and head up and kill the guard by the cyborg (Med Kit). Head through the
door on the right.
F) Head down amd kill the guard ahead (Med Kit). Go through the door on
your right.
Cyborg Manufacturing Facility 2
-------------------------------
Objectives:
1)Locate volatile liquid cannister
2)Place c4 explosives on cannister
3)Reach factory exit
A) After entering the factory change to your 6-yyy if you'd like. Now run
up while holding A you should kill two guards in the process (nothing &
Machine Gun Ammo). Walk down and to the right, killing two guards on the
way (both nothing). Head up, killing another two guards on the way
(nothing & Machine Gun Ammo). Change to your Falcon 2 and head down the
ladder slowly. Stay as close to the top wall as you can and and walk
slowly to the left until you're directly behind the guard. Make quick
work of him (nothing). Now head left to the ladder and then down slowly
to the next guard. You know the drill: shoot him (nothing). Head left,
but as soon as you pass the white wall head up and climb the ladder to
get a Med Kit. Climb down the ladder and head left. Slip Joanna between
the two crates and as soon as the patrolling guard goes past below you
cap him (Med Kit). Head up through the doorway and change back to the
6-yyy. Head left, killing a guard on the way (nothing). Kill the two
guards on the walkway from below (nothing & Shotgun Ammo). Head up to
the "Door Control" panel.
B) Door Control yet again. It is an ever-so-fun mini-game. Whee. Same as
the ones before.
C) Head back to the left. This time go up through the next door. Change to
the Shotgun, shoot the guy by the doorway (nothing), and then head
through the next doorway. Go up the ladder and kill the two guys up
there (nothing & Pistol Ammo). Head left through the doorway and kill
the guard ahead (Rocket Launcher). It kills instantaneously but you
cannot pick up any items on there bodies (since it leaves nothing
behind), so only change if you want. Climb down the ladder. Head down
and kill the guard by the canister (Rockets). Arm the bomb, then head
down and through the doorway to the right and kill all the guards in the
next room. There are three: two on the northern walkway the other on the
ground (Shotgun Ammo & 2×Med Kit) Exit through the door on the bottom
right.
------------------------------------------------------------------------------
Attack Cyborg
------------------------------------------------------------------------------
This boss is pretty easy, just walk constantly to avoid his missiles and when
he is in line with one of the lasers run up to it and hold A. The longer you
go without firing a laser, the more it'll charge up, hitting the Cyborg with
more power (and consequently, draining more energy). After his life bar
turns all red he will explode and you will exit the factory.
D) Change to 6-yyy and head up, killing the guard ahead (Med Kit). Take a
left through the barrels and kill the two guards ahead (Med Kit & Machine
Gun Ammo). Head further left and kill the guard there (Pistol Ammo).
Now head up, killing a guard on the way (nothing), and save the hostage.
Backtrack down, then head right and then up. The door to the next
factory should be to your right so enter it.
Cyborg Manufacturing Facility 3
-------------------------------
Objectives:
1)Locate volatile liquid cannister
2)Place c4 explosives on cannister
3)Reach factory exit
A) As soon as you enter, head up. Kill the two guards on the way (Machine
Gun Ammo & nothing). Now go down the ladder and head right. Kill the
guard ahead (Med Kit). From here, you can either go through the door on
the right or kill the two guards below (nothing & Rockets). Then go
through the door in the top right corner of this section. Head down and
kill the guard ahead (nothing), then go through the door on the right.
Kill the guard (Med Kit) and save the hostage there. Exit the room and
head up, killing the guard ahead (nothing). Head up the ladder, then
head down the right walkway killing two guards on the way (2×Med Kit).
Head right through the doorway and kill the guard (Machine Gun Ammo)
patrolling near the "Door Control" panel.
B) Door Control YET again. "Yawn." Same as the other ones.
C) Head up through the newly opened door, kill the guard ahead (nothing),
and head through one of the doors above. Kill the guard by the canister
(nothing), then arm the bomb. Now backtrack down all the way and head
left & back up the walkway. Head down the left side of the steel walkway
and go through the door on your left. Walk up and kill the guard ahead
(Med Kit). Backtrack down and head left. Kill the guard ahead (nothing)
and collect the Med Kit. Now head up, kill the guard by the exit
(Machine Gun Ammo), then exit. Kill the guard (nothing) then go through
the next door.
Cyborg Manufacturing Facility 4
-------------------------------
Objectives:
1)Locate volatile liquid cannister
2)Place c4 explosives on cannister
3)Reach factory exit
A) Head down, killing the five guards on the way (3 have nothing, while the
other 2 have Machine Gun Ammo & a Med Kit). Head left and shoot the two
guards on the way (Pistol Ammo & nothing). Kill the guy on the walkway
from the ground (nothing), then climb up the ladder. Head left and down
to collect the Med Kit. Go to the "Door Control" panel.
B) Door Control again. Same as always.
C) I recommend changing to your Falcon 2 at this point. Go up through the
doorway and walk right then up. Kill the guard ahead (nothing), then go
right through the doorway. Head up and to the right and kill the guard
(nothing), then go up through the door. Go left, then up, and kill the
guard (Pistol Ammo). Head right and down the ladder to save the hostage,
then go through the left door. Go up around, then down the ladder. Kill
the guard down there (nothing) and arm the bomb. Head back up the ladder
and kill the guard that is close (nothing). Go through the top door.
Head right, then up. Shoot the guard up ahead (nothing), then head left
and down the ladder to collect the Med Kit. Now head through the right
door and head up. Blast the guard patrolling near the exit door (Shotgun
Ammo), then exit. Be prepared to face Mink Hunter...
Mink Hunter: Ah, Ms. Dark, I have been expecting you. If you think you can
just waltz in here and destroy my little operation, you are very much
mistaken.
Joanna Dark: Give it up, Hunter. This is the end of the line. I've placed
explosives throughout your factory, and as soon as I've dealt with you I'm
going to blow this place apart.
Mink Hunter: You'll have to get past me first, girl!
Joanna Dark: Have it your own way!
------------------------------------------------------------------------------
Mink Hunter
------------------------------------------------------------------------------
Mink Hunter is on the left side of the screen, and Joanna is on the right.
The two are seperated by a pit of lava, and it's your job to hit Mink Hunter
with shurikens (Ninja Stars). When Hunter throws his Ninja Star up and to the
right, that's your cue to run to the bottom-right of your platform. When he
throws to the bottom-left, run to the upper-right of your platform. NEVER
throw directly at Mink Hunter! He'll easily run away from the Ninja Star.
Instead, throw the Ninja Star into a wall so that it'll bounce off and into
him. Remember to catch (or pick up) your Ninja Star if you miss! This battle
takes a bit of practice, but once you find the right groove, you'll beat him
easily.
Joanna Dark: Mission successful, sir.
Daniel Carrington: Very good. Anything to report?
Joanna Dark: Although there was heavy resistance, I was able to destroy the
facility and eliminate the head of the forces. There was one odd
thing. During the landing, I witnessed an aircraft being shot down. I
made a note of the co-ordinates.
Daniel Carrington: Good, good. You have done well, Joanna. We'll take a look
at those co-ordinates and compare them with satellite data for the area. I
knew you would make a good agent. I'll expect a full report on my desk before
you leave.
------------------------------------------------------------------------------
M I S S I O N 2 - d A T A D Y N E B A S E / C R A S H S I T E
------------------------------------------------------------------------------
Daniel Carrington: We found nothing, Joanna. In all of the satellite data
that grid square is empty. But we got hold of an Air Force pilot's report of
a UFO in the area at that time.
Joanna Dark: A UFO? More likely it's an experimental aircraft.
Daniel Carrington: I agree... but it's still worth investigating. Go and
snoop around the crash site, see what you can find. But look out for dataDyne
activity in the area. We're getting a lot of strange reports.
Joanna Dark: Yes, sir.
____________________________
|Dateline: January 24th, 2022|
|Location: South America |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
dataDyne Base
-------------
Objectives:
1)Find laptop computer
2)Switch off power matrix
3)Download crash data from mainframe
4)Locate crash site
The guards in this mission don't necessarily get smarter, but they are placed
in such positions that it's almost impossible to sneak up on any of them.
Stay prime, and try not to lose too much health.
A) Head up and to the right until you meet up with Max.
Max Danger: Joanna, the cleanup operation is well under way. dataDyne are
moving the wreckage as we speak.
Joanna Dark: Max, hi. How do I access the crash site?
Max Danger: You will need two key cards to get access to the crash site. But
there's more: I've been in contact with the Institute, and Carrington has
instructed me to update your mission objectives.
Joanna Dark: What are they?
Max Danger: You must steal a laptop computer and download the dataDyne files
onto it. The files are stored on a mainframe in the west wing of the base.
It is locked by an additional key card.
Joanna Dark: Is that all?
Max Danger: No, you'll need to switch the power matrix off before you can
perform the download. The room containing the matrix is probably deep inside
the base.
Joanna Dark: Okay. I'd better get moving.
B) After your little chat with Max head right and into the tunnel with a
glass ceiling. Head right through the tunnel, then go up and shoot the
guard ahead (Pistol Ammo), who happens to be very hard to avoid. Keep
heading up and cap the guard in the room ahead (Pistol Ammo). Only
collect the Med Kit in this room if you have less then 75% health. Head
up through the tunnel and kill the two guards in the next room (one has
Machine Gun Ammo while the other has a Med Kit). Now head back down into
the room below and collect the Med Kit if you didn't before. Go back
down into the tunnel below and head left. When you reach a fork in the
tunnel, just keep walking left. Hug the top wall, because there is a
guard ahead the you can sneak up on and cap if you do so (the guard has a
Med Kit). Keep on heading left then up and out of the tunnel. Kill the
guard ahead for a Fantom and Machine Gun Ammo. Equip the Fantom (if
you'd like) and head further up into another room. Kill the guard there
(Pistol Ammo), save the hostage, and collect the Med Kit. Now head back
down to the previous room. Head right, kill the guard there (nothing)
and then head up through another tunnel to another room. Shoot the guard
patrolling there (Pistol Ammo), then keep heading up and kill yet another
guard patrolling up ahead (Med Kit). Now head up through the tunnel into
the next area.
C) If you need a Med Kit, head to the left, go up a little, then head right
behind the green canister. Behind it is an "invisible" Med Kit. Head
right and go up. Kill the guard in the next room for another Med Kit.
Now go back down to where you first entered the area, but this time head
all the way to the right. Kill the guard patrolling nearby for Machine
Gun Ammo and a Fantom (if you haven't gotten one yet). Head up, then to
the left, and shoot the guard there (Pistol Ammo). Walk up through the
tunnel and kill the guard near the first crossroad (nothing). Keep
heading up until you reach another room. Kill the guard inside (nothing)
and pick up the orange Laptop Computer on the bench (this will complete
Objective 1. Now head back down into the tunnel, but this time take the
left path. In the next room there is yet another guard patrolling, so
kill him (nothing). If you want, you can skip that patrolling guard
completely by hugging the right, then bottom wall. Head up once you
reach the left wall, then head right and shoot the stationary guard
(nothing). Walk up against the back of the left-most blue container to
get a hidden Med Kit. Now head up through another glass tunnel then head
right into the next room. Kill the guard in this room (Machine Gun
Ammo), then go up to the "Door Control" panel.
D) Same as always. 6 color pattern. Way easy. Way boring.
E) Head up through the security door.
------------------------------------------------------------------------------
Attack Cyborg
------------------------------------------------------------------------------
Same as before. Use the same strategy:
This boss is pretty easy, just walk constantly to avoid his missiles and when
he is in line with one of the lasers run up to it and hold A. The longer you
go without firing a laser, the more it'll charge up, hitting the Cyborg with
more power (and consequently, draining more energy). The best way to avoid
the missiles is to stay in one place for a second, then immediately run away
once you see the missiles coming your way (hey, that rhymes!). Also, worry
not about losing any heatlh- you'll be restored to 100% once the battle's
over.
F) This area will be referred to as the "Main Corridor" from now on, so
remember it well. Anyhow, change to your Falcon and walk left while
hugging the bottom wall. Keep heading left until you reach the left
wall, then head up and cap the guard ahead (Pistol Ammo). Head up and
collect the Med Kit if desired. Now head back down and hug the bottom
wall again while heading right. When you reach the right wall, head up
and to the right into a tunnel (but don't go all the way right- just go
in enough so that the guard won't see you). Change your Fantom if you
like, and kill the guard nearby (Pistol Ammo). Now head up, and soon as
you see another guard let loose with some machine gun rounds (Med Kit).
Now head right through the tunnel into the next area.
G) Change back to your Falcon 2 and shoot the stationary guard (Machine Gun
Ammo). Keep heading right and cap the next guard (nothing). Now change
back to your Fantom and head into the tunnel on the right. Head down and
kill the guard below (Med Kit). Keep heading down, then head left into
the next room. As soon as you emerge, kill the guard patrolling there
for a Shotgun & Shotgun Ammo. Switch to the Falcoln 2 and keep heading
left. Collect the Key Card, then head into the glass tunnel on the left.
Head down the tunnel and shoot the guard with his back to you (Machine
Gun Ammo). Now head down and to the right and wait by the glass tunnel's
entrance until the guard on the right has his back turned away from you.
Sneak up behind him, shoot him, and get his Med Kit. Change to your
Shotgun and kill the guard patrolling near the top of the room (Machine
Gun Ammo). Head into the next glass tunnel and kill the guard below as
soon as you enter (nothing). Head down and go left into the next room.
Kill the two guards on the way through this room (the first has nothing
and the other has a Med Kit). Head left through the next glass tunnel
and you will emerge back into "Main Corridor".
H) Head left and use the Key Card on the "Central Security Door." Head up
and kill the guard ahead (nothing) then head up into the next section.
I) Head up and take the left route in the pathway. Kill the guard ahead
(Med Kit & Machine Gun Ammo) then head left through the glass tunnel into
the next room. Kill the guard patrolling here (nothing), then collect
the Key Card off the lower bench. Exit the room and head all the way
right. Once you've reached the right wall, head up and kill the guard
ahead (nothing). Head right through the glass tunnel into another room.
Kill the guard amongst the power consoles (Fantom & Machine Gun Ammo),
then kill the guard up by the switch (nothing). Walk up to the switch in
the top right corner of the room. You should see a animation of the
switch being turned on. This completes Objective 2. Now bactrack to the
"Main Corridor."
J) Back in the Main Corridor, head all the way down, then head left and go
through the first glass tunnel you reach.
K) Head down, left a little, then all the way down. Head left and shoot the
guard there (nothing). Then head up and kill the guard above (nothing).
Keep heading up and shoot the guard there for a Med Kit. Head back down
and take a left into another glass tunnel that suprisingly takes you to
another room. Kill the guard ahead (nothing), then keep heading left
until you reach another guard. Shoot him for a Fantom & Machine Gun
Ammo). Keep heading left and kill yet another guard (Shotgun Ammo).
Collect the Key Card and the Disruptor (change to it if you wish, but
note that it will not leave any bodies behind). Go to the mainfame in
the top left corner of the room to complete Objective 3.
Downloading
Please Wait
___________________
|___________________|
Download
complete.
Now head back right to the "Main Corridor."
L) Go back through the "Central Security Door" and head up into the next
section.
M) You have two choices: the Left path or the Right path. It doesn't really
matter which path you take, since you will always have to kill four
guards on the way. I'd suggest just equipping the Distruptor or Shotgun
and running up to the the northern exit. Don't worry about what items
they're carrying- you're near the end anyway. If you really need
supplies, the guards on the left have a Med Kit, Shotgun Ammo, and
nothing, respectively.
Crash Site
----------
Objectives:
None
A) Pressing start will do nothing but pause the game in this area. You're
equipped with only your Fantom, and a LOT of dataDyne guards will horde
the area. Try to stay alive for as long as you can simply to boost your
pride. Resistance is futile, however, since the dataDyne guards
outnumber you. Just die to move on.
------------------------------------------------------------------------------
M I S S I O N 3 - P E L A G I C 1
------------------------------------------------------------------------------
____________________________
|Dateline: February 4th, 2022|
|Location: ??? |
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Elvis: Joanna, you must gather as much information on the alien ship as
possible and get it back to the Carrington Institute.
Joanna Dark: Who... who are you?
Elvis: A friend. Listen, you must stop dataDyne getting away with the alien
wreckage.
Joanna Dark: What do you mean?
Elvis: You must sink this ship and escape.
Joanna Dark: How?
Elvis: I'm sorry I can't help you any further.
Lower Deck
----------
Objectives:
1)Destroy Pelagic 1
2)Escape using ships helicopter
Bad. That's how you start off this mission. You start off with only 15% of
your health and absolutely no ammunition. Stealth skills are a must for the
first part!
A) When the mission starts, head right and exit the room through the
doorway. Carefully walk to the right and make sure you don't alert the
guards. Go through the doorway on the right and enter the room. Inside
is your trusty Falcon 2. Exit the room and shoot the two guards while
their backs are turned. Do it carefully! Remember, you only 15% health,
so two shots can kill you! Anyhow, the guard above you has a Med Kit,
while the other has Pistol Ammo.
B) This step is optional, but recommended. SLOWLY walk down until you see
a guard patrolling back and forth horizontally. Sneak up behind him
(which is a little hard to do because of the narrow hallways) and shoot
him to get another Pistol Ammo item as well as another much-needed Med
Kit. Continue walking down. Enter the room on the left if you want, but
there's no need since the guard in there has nothing. The room on the
right has a guard that carries a Pistol Ammo item. Anyhow, go back to
the main hallway and continue walking down until you reach the engine
room (it has a steel walkway in it). Be careful, because there is a
jungle guard (what is he doing here?) on the right patrolling back and
forth horizontally. Sneak up on him and get his Pistol Ammo. Head to
the right and charge the guard there head-on (it's impossible to sneak up
on him). Worry not about losing health; he has a Med Kit. Head down the
ladders and save the hostage on the right. Head back to the main
hallway.
Kelley Campbell offers this insight:
"It's easy to sneak up on the two jungle guards. Go into the room on the
left, sneak up on the guard and shoot him, then just watch the jungle
guard across the top of the wall. When he gets just across from you
hustle through the room door out to just outside the door of the engine
room. The guard coming from the left continues walking by the door and
the jungle guard coming from the right gets to the door and turns around
to go back the way he came. At this point they are both walking in the
same direction and it is super easy to sneak up on them and blow them
both away. If you don't watch the guard walk to the point where he is
directly across from you then he turns and goes back the other way, so
you have to wait for him for this to work."
C) Head all the way up until you reach the area where the two stationary
guards were. Head up through the doorway, inch to the left a little,
then enter the next doorway you see. Now, in this next room, hug the
right wall and head all the way up. Kill the guard there and take his
Med Kit (by now you should be at a healthy 100%). Continue going left,
then head down while hugging the left wall. Shoot the stationary guard
for Pistol Ammo, then head down and out of the room through the left
door. Shoot the guard to the right of the door as you exit (he has
nothing, by the way). Slowly walk all the way to the right while hugging
the top wall. Shoot the still guard by the door (hopefully he won't
notice you) and search his body for... nothing :) Anywho, go through the
doorway he was guarding and head up. Be careful as you approach the
golden staircase. The guard (nothing) patrolling there is EXTREMELY hard
to get by unnoticed. I'd recommend just taking a head-on approach.
Anyhow, head to the right and enter the door.
Mid Deck
--------
Objectives:
1)Destroy Pelagic 1
2)Escape using ships helicopter
A) Get off the staircase and head down. Head through the doorway on the
right, shoot the guard (Pistol Ammo), then head to the top of the room to
save a hostage. Exit the room and go through the door on the left this
time. Kill the guard (Pistol Ammo) at the upper part of the room, then
head through the door on the bottom part of the room. Shoot the guard
(nothing) patrolling near the door, then enter the door on the right and
kill the guard in that room for Pistol Ammo. Exit that room the way you
came, then head down and enter the door at the bottom of the room.
Beware in this next room. There are two guards in here patrolling back
and forth horizontally (both have nothing). Exit through the door on the
right and get ready to shoot another guard (nothing). Head down that
hallway and enter the room on the right. Hug the bottom wall and head
right. A guard (nothing) will be coming your way, and this is the only
way to avoid him. Head up through the door and hug the bottom wall in
the next room. You should be able to just see the feet of another
patrolling guard. Sneak up on him and shoot him (nothing). Head up
through the corridor on the left. As you reach the top, be careful,
since there is another guard there. This one's hard to avoid, so just
rush up to him and shoot. He has a Med Kit anyway.
B) This part is again optional (then again, a lot of our walkthrough is
optional). Try it only if you need health or a new weapon (which you'll
get later anyway). Head through the door on the right and shoot the two
guards inside the room. Mind you, this is VERY hard, since one patrols
horizontally and the other vertically. Worse yet, both carry nothing.
After you dispose of those two, head down through the door at the bottom
of the room and take care of the guard in there. Search his body for a
Fantom! Head to the bottom left of the room for a much-needed Med Kit.
Now head back to where Step A left off.
C) Head up, then right, then up again. Enter the door on the right and
shoot the jungle guard for a Med Kit and Pistol Ammo. Exit the way you
came, then head up the golden staircase and shoot the guard for Machine
Gun Ammo. Go through the door on the right.
Upper Deck
----------
Objectives:
1)Destroy Pelagic 1
2)Escape using ships helicopter
A) Head right and kill the stationary guard (nothing). Head down and shoot
the stationary guard there for a Fantom and Machine Gun Ammo. Head into
the room on the right, then go through the doorway at the top of that
room. Kill the guard (nothing), and get the Med Kit at the top of the
room. Head back to the hallway and slowly walk down until you reach the
patrolling guard (nothing). Shoot him, then keep going all the way down
(skip the door on the right- inside that room is a guard that carries
nothing anyway). Slowly head left, shoot the patrolling guard (nothing)
and enter the first door you see. Shoot the guard inside the room for a
Med Kit, then go back to the hallway. Head left a little and shoot the
stationary guard (nothing). REMEMBER the door that he was guarding, but
don't enter it yet. Instead, keep going left until you reach the steel
crates. Go up and shoot the guard there (nothing). I'd suggest
equipping your Fantom right now, since the next guard is impossible to
avoid. That said, rush up and take care of the next guard as quickly as
possible (he has a Pistol Ammo item, too). Anyhow, re-equip your Falcon
2 and go through the doorway into the next room. Immediately head to the
left side of the room, because a guard is coming your way. When his back
is turned, shoot him (nothing). Go up through the doorway into the next
room, then go through the doorway on the right into another room. Head
up until you see the steel staircase. Shoot the patrolling guard there
for a Med Kit. Head for the door if you'd like, but you'll get this
message from Max:
"Joanna, you can not continue. You must have an unfinished objective."
So why the heck did I make you go there?! You'll see.
B) Return to the door that I told you to remember and go through it. Hug
the left wall and go up this long corridor. There will be a guard
patrolling left and right (he has nothing) and another just above him
that's stationary (he has a Med Kit). It's very hard to not alarm the
stationary guard, so just use your Fantom on them. Once you've dealt
with them, head through the doorway on the right. Elvis will send you a
message:
"Joanna, use the self destruct mechanism on the alien craft."
Well, you can do one of two things. If you'd like a Disruptor, keep
reading. If not, head on to Step C. Explore the room with the craft and
kill the two guards inside (one has Pistol Ammo, the other, nothing). Go
through the door at the top of the room and shoot the stationary guard
there (he has a Med Kit). Also, pick up the Disruptor on the table. Now
head back to the alien craft.
C) Go inside the craft. Inside the craft (which is a bit too purple for my
tastes), head over to the flashing red button.
SELF DESTRUCT SEQUENCE ACTIVATED....
D) GET OUT OF THERE! You have 30 seconds to escape! Remember where Max
told you you couldn't continue? Go there NOW! Normally there'd be
guards there to slow you down, but since you've already dealt with them
:)
Octopus Prime: Going somewhere?
Joanna Dark: Huh?!
Octopus Prime: You can't escape that easily.
Joanna Dark: Get out of my way!
Octopus Prime: Octopus Prime does not follow orders, especially from one such
as you.
Joanna Dark: Move!
Octopus Prime: Oh, no! No! I'm going to turn you into fish food.
------------------------------------------------------------------------------
Octopus Prime
------------------------------------------------------------------------------
I'll admit it- Octopus Prime killed me the first time I faced him.... and lots
of times after that. It took me 4 tries to kill him, but after I did it I
realized how easy he really is.
Anywho, first things first- get rid of those tentacles! Shoot at the red
joints of either one to get rid of both. While he has the tentacles, NEVER go
to the far-left or far-right of the screen, unless you want to die, of course.
If you take too long, the tentacles will charge up and fire a lightning bolt
at you which is unavoidable. Destroying the tentacles is the easy part.
After the tentacles are gone, Octopus Prime will start using his machine gun
turrets and fire at you. It is during this phase that you'll most likely lose
most of your health. Right after you dispose of the tentacles, immediately
move your crosshair to one of the turrets and start firing! Strafe either to
the left or the right (go the opposite direction of the turret you're shooting
at) and keep on shooting. Keep strafing until you get rid of one of the
turrets. Go to the side of the screen where there is no turret (if you
destroyed the left one, go to the left of the screen) and stay there. Keep
shooting at the other turret from there and you should be safe. Onbce both
turrets are gone, stay where you are and position you crosshair over Octopus
Prime himself and keep shooting. Hopefully you can deplete at least two bars
completely. After a few seconds, he'll bring back his tentacles (make sure to
go back to the middle of the screen at this point), then his machine gun
turrets, etc. This pattern will keep repeating until you deplete his whole
heatlh bar. Also, he'll get a bit faster (the tentacles will take less time
to charge, for example). There's no other way to defeat him than through
practice. Learn his pattern and you'll beat him easily.
Top Deck
--------
Objectives:
1)Destroy Pelagic 1
2)Escape using ships helicopter
A) Choices... life is full of 'em. And you've got one to make yet again!
If you wanna just go on quickly, just head straight down and go down the
ladder. If you do that, then skip ahead to Step B. If you want some
items, then head right, then up. Shoot the stationary guard and get his
Pistol Ammo. Head back down, then go all the way to the left. Now head
up and shoot the patrolling guard (he has a Pistol Ammo item, and is also
VERY hard to avoid). Keep going up, then head right and shoot the
stationary guard for a Med Kit. Now head back down to the ladder.
B) Head left slightly and shoot the guard for a Med Kit. Continue heading
left, then go down and shoot the guard walking by for Pistol Ammo. Keep
heading down, and pick up the "invisible" Med Kit behind the second pair
of pipes. Hug the left wall and walk down the narrow pathway. Be
careful of the guard patrolling the pathway. He's hard to avoid, and he
has a Med Kit, so just rush in and kill him as fast as you can. Keep
going down until you see a stationary guard. Shoot him for Machine Gun
Ammo. Backtrack to the ladder that you came from at the beginning of
Step B, but this time head right. Shoot the guard patrolling vertically
(he gots nothin), and keep heading right. Once you reach the pipes, head
down. Be very cautious here, because there are two guard patrolling
horizontally VERY close to each other (one has nothing while the other
has Machine Gun Ammo). It's very hard to get by unnoticed, so just use
your Fantom on them. Anyhow, keep heading down while hugging the right
wall. Go down the narrow pathway and kill the guard there for absolutely
nothing. Keep heading down, then head left and shoot the stationary
guard (nothing) by the ladder. Now head up the ladder and shoot the
guard going back and forth horizontally for a Med Kit. Head left, then
all the way up the narrow pathway. After the pathway ends, head left and
shoot the patrolling guard (he has nothing). Head left a little, and
wait for the guard to come to you. Kill him and get his Pistol Ammo. Go
down the narrow pathway until you reach an open area. Kill the guard
patrolling there for a Med Kit. Now follow the narrow pathway until you
reach a door (the guard nearby has nothing, so don't bother with him).
C) Head down and shoot the guy on the left (Med Kit and Machine Gun Ammo).
Head back up and wait for the other guy to come before shooting him
(nothing). Head right, then down. Equip you Fantom or Disruptor, then
charge to the right and kill the two guards there as quickly as possibly
(both have nothing). Keep heading right, then walk up and shoot the
guards there (one has nothing while the other has a Med Kit). Head right
and shoot the stationary guard for Pistol Ammo. Head down the ladder,
and slowly head down. There are two stationary guards there- one has a
Med Kit and the other has nothing. Be careful! Once you shoot one the
other is usually notified. Keep walking down until you reach a guard.
Kill him for Machine Gun Ammo. Go past the pipes and shoot the
stationary guard on the left (he has nothing). Now head to the bottom
right of the area and kill the guard there for a Med Kit. Hug the bottom
railing, then head all the way to the left and shoot the guard there for
Machine Gun Ammo. Head up and shoot the guard by the pipes (nothing).
Keep heading up and shoot the two gaurds there. One has a Med Kit while
the other has Pistol Ammo. Now head all the way back down, then hug the
upper wall. Shoot the guard patrolling there for nothing, then head up
the ladder.
D) You're now on the helicopter platform. There are two guards here- one
has Pistol Ammo and the other has nothing. To complete both Objectives 1
and 2, board the helicopter by going to the left side of the platform.
------------------------------------------------------------------------------
Pelagic 1 Escape
------------------------------------------------------------------------------
Easy, easy, easy, easy, easy!!! When the mini-game starts, head all the way
right to avoid the first few sets of missiles. When the missiles look like
they're heading your way, head to the right. Basically, just stay at the top
of the screen and keep heading left and right. Shouldn't be too hard.
Daniel Carrington: Joanna, it's good to see you. We feared the worse when we
heard you'd been captured.
Joanna Dark: It was a little tricky, but I've been well trained.
Daniel Carrington: How did you escape?
Joanna Dark: You wouldn't believe me if I told you. The crash site was being
cleared as I got there. dataDyne were well organized. I was captured at the
crash site and transferred with the wreckage to the hold of the Pelagic I
research vessel.
Daniel Carrington: Did you see the wreckage?
Joanna Dark: Yes, it was an alien vessel.
Daniel Carrington: Alien?
Joanna Dark: Belonging to a race called the Skedar.
Daniel Carrington: And dataDyne knew this all along?
Joanna Dark: It would seem that dataDyne are heavily involved. It was
difficult to discover any further details. The Pelagic I is now resting on
the ocean floor, although I don't think dataDyne will leave it there for very
long.
------------------------------------------------------------------------------
M I S S I O N 4 - C A R R I N G T O N I N S T I T U T E
------------------------------------------------------------------------------
Daniel Carrington: The institute is under attack.
Joanna Dark: What?!
Daniel Carrington: Joanna, you've got to stop them...and quickly.
Joanna Dark: Leave it to me.
Carrington Institute Floor 1
----------------------------
Objectives:
1)Prevent dataDyne from destroying CI HQ
2)Kill all dataDyne guards
This place is a nightmare! You're timed on each floor, and STILL have to deal
with guards! Be careful, but also be quick!
A) First things first- DO NOT PICK UP THE LAPTOP COMPUTER! If you want to
make the first floor MUCH easier, don't pick it up! Head right, then go
up through the doorway. Head up slightly past the plant, then run to the
right until you spot a dataDyne guard (don't worry about the other
rooms- most of them are there to distract you). Wait until his back his
turned, then shoot him (nothing). Run up the corridor, then head left
and shoot the guard patrolling there (Pistol Ammo). Keep walking to the
left until you reach a path heading up. Wait for the guard to come by
and shoot him (6-yyy) before moving on. Head up and slightly to the
left, then curve to the right and (hopefully) the guard there will still
have his back turned (nothing). Head up through the doorway and head
right slightly. This time, curve to the left and shoot the guard there
while he's turned away (nothing). Head right and shoot the stationary
guard there (who is pretty much impossible to avoid) (nothing). Head
down the corridor nearby and shoot the guard there for Machine Gun Ammo.
If you keep heading down, you'll spot the Bomb. Skip it for now- you
have more work to do.
B) Head back up the corridor, then run to the right. Head down and shoot
the stationary guad near the doorway (nothing). Keep heading down while
hugging the right wall. You should be able to see a guard patrolling
near the corner. He's rather hard to sneak up on, so I'd suggest
switching to the 6-yyy. Skip his body, since he has nothing. Head up
while hugging the right wall. Now head right and shoot the stationary
guard (Pistol Ammo & Med Kit). Head up if you'd like. There you can see
the elevator that will take you to the next floor. However, if you
didn't disarm the bomb, Max will talk to you:
"Joanna, you can not continue. You must have an unfinished objective."
Obviously you have unfinished business.
C) Go back to the beginning of the floor and pick up the Laptop Computer.
Max will speak to you:
"Joanna, explosive devices have been planted throughout the institute. You
must locate them, and using the laptop, defuse them. Be quick, time is
short."
You now have one minute to head to the Bomb and disarm it. Believe me,
this would've been WAY harder if you didn't kill the guards first.
Anywho, disarm the bomb.
Now head up the elevator to...
Carrington Institute Floor 2
----------------------------
Objectives:
1)Prevent dataDyne from destroying CI HQ
2)Kill all dataDyne guards
A) You're REALLY pressed for time here! Once again, you have one minute to
get to the bomb. You have three options: 1) Equip your 6-yyy head down
the long hallway, and blast the 3 guards quickly OR 2) Just run
strategically down the hallway and avoid all the guards until you've
disarmed the bomb (if you do this, make sure you return to kill them
since Objective 2 is to kill ALL the guards) OR 3) Take your time and
sneak up on each guard). The guards have Machine Gun Ammo, nothing, and
nothing. Run all the way down and hug the bottom wall. Head left past
the stationary guard, then head up and right to shoot him (he has a Med
Kit). Head up through the doorway (I'd REALLY suggest to equip your
6-yyy for this part) and run like mad. Shoot the guard on the way
(nothing), and head left once you see a plant. Shoot the guard there
(Pistol Ammo) and head left to disarm the bomb.
Whoo! Rest a second if you need it, but you've got more work to do!
B) Head all the way to the right, then all the way up. Head left and shoot
the guard there for nothing. Keep heading left, then walk down the
corridor and shoot the guard on the way for a Med Kit. Equip your 6-yyy,
then head down and shoot the guard there as fast as you can (nothing).
Keep heading down and shoot another guard for Machine Gun Ammo. Now you
can head into the elevator.
Carrington Institute Floor 3
----------------------------
Objectives:
1)Prevent dataDyne from destroying CI HQ
2)Kill all dataDyne guards
A) Again, you've got one minute, and you'll have to make every second count!
Immediately shoot the guard nearby (nothing), then run down while hugging
the right wall. You should see a guard approaching from the right- sneak
up on him and shoot him for Machine Gun Ammo. Head right, then run all
the way up. Walk to the right, then walk down the corridor. Blast the
guard on the way (nothing), then when you reach the bottom, head right
and shoot the guard patrolling vertically for a Med Kit. Head all the
way to the right, then run up. Once you reach the top, head left and
shoot the guard for nothing. Now disarm that bomb!
B) Breath another sigh of relief! Head back right, then down, left
slightly, then down. Head left and shoot the guard there (Pistol Ammo),
then take the right path and shoot the guard there (nothing). Head down
through the doorway and shoot the guard in the room for a Med Kit. Head
down and shoot the guard by the doorway (nothing). Run all the way down,
then all the way to the left. Walk up the corridor and shoot the guard
for a Med Kit. Keep going up, then head left and blast the guard there
for Machine Gun Ammo. Head left, then all the way down. Walk to the
right and kill the guard for nothing. Head down through the doorway and
shoot the guard (nothing). Now head up that elevator!
Carrington Institute Floor 4
----------------------------
Objectives:
1)Prevent dataDyne from destroying CI HQ
2)Kill all dataDyne guards
A) You now have one minute and twenty seconds to get to the bomb. You'll
REALLY have to speed up! Try not to take too long to kill the guards.
Immediately shoot the stationary guard nearby (Machine Gun Ammo). Head
down and blast the guard to the right. He's hard to avoid, but he has a
Med Kit anyway, so don't worry about any damage. Run up, then to the
right. Shoot the guard on the way (nothing). Head all the way to the
right, then run down and shoot the guard near the doorway (Pistol Ammo &
Med Kit). Now head all the way down the long hallway, and watch out for
the guard on the way (nothing)! When you get to the bottom, head left
while hugging the top wall. Shoot the stationary guard there for
nothing. Keep heading right and you should be able to spot a guard
patrolling back and forth vertically. Shoot him (nothing), then head
upwards. Go all the way up, and shoot the guard on the way for Machine
Gun Ammo. Head right and shoot the guard there for a Shotgun. Change to
it quickly if you're running out of time! Quickly head right, then down
through the doorway. Kill the guards in the room (both have nothing) and
save the hostage in the bottom right of the room. Quickly exit the room
and head all the way up. Shoot the guard on the way (nothing) and
quickly enter the door!
B) Disarm the Bomb next to Carrington quickly!
If that didn't get your blood boiling, I don't know what will! Now head
up the elevator on the upper-left of the room.
------------------------------------------------------------------------------
dataDyne Attack
------------------------------------------------------------------------------
This is it! The final battle! It's a toughie too! Took me a couple of
tries, but I did it! Just like the first Chopper attack, you have objects to
hide behind, but this time, the objects can be destroyed! Don't spend all
your time behind the computer consoles, or else you'll have nothing to hide
behind in phase 2! Like the first Chopper attack, you'll have to destroy the
weapons on the tips of the wings, then work your way inward. Again, the
Machine Gun Turret regenerates, but it is recommended that you destroy it
(you'll need every bit of energy). The rockets especially drain a lot of
health, but they're easy to avoid, so don't let them hit the computer
consoles. After you get rid of the weapons, shoot at the window and the
Helicopter will go down!
But wait! It's not over yet! The Helicopter will come back up, and you'll
have to repeat the process! Hopefully you still have the consoles to hide in
back of! Once you get rid of the weapons, you'll have to fire on the engines
on the top part of the Helicopter (you'll know you're hitting them when they
flash white). Well done, agent! You've beaten Perfect Dark!
Daniel Carrington: Well done Joanna. That was a close thing. You really have
proven yourself as an agent.
Joanna Dark: I just did my duty.
Danieal Carrinton: From now on we must be cautious. We will have to carry out
further investigations of dataDyne to find out what is at the bottom of this.
Joanna Dark: I'd like to volunteer for that job, sir.
Daniel Carrington: For now I think you should have a break, take it easy for a
while. We'll need you back in action very soon...
Joanna Dark: I'll be ready!
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ 6. P E R F E C T M I N I - G A M E S / D A R K B O S S E S | | \ \
| |¯¯------------------------------------------------------------ | | / /
|_|________________________________________________________________|_||_/
Perfect Dark contains numerous mini-games/bosses! While there are also
strategies within the walkthrough, here you can find additional strategies.
Target Range
------------
A VERY easy mini-game. Surely you don't need tips! Just hit the guards and
don't hit the hostages. Their are individual tips for each Target Range in
the Training Mission walkthroughs.
Door Control
------------
C'mon, surely you don't need tips for this either! If you're having trouble
remembering the "combination," just write it down on a piece of paper. The
most the pattern will ever be in the main game is 6 colors/sounds. In the
Extras menu, however, it goes up to 10, I believe. If you forget the pattern,
just fail twice and a new pattern will be given to you.
River Crossing
--------------
Now here's a REAL mini-game! It's kinda hard the first time, but it shouldn't
pose any long-term trouble. Shoot the guards so they won't kill you. Shoot A
crates for ammo. Shoot Med Kits to heal. And shoot G crates for 4 grenades.
You have two choices. If your aiming is extremely good, conserve ammo by
aiming and using only one bullet to shoot each guard. If you have terrible
aiming, then Hold A to fire constantly and just move the cursor to wherever a
guard is. Ammo crates are of extreme importance! You never wanna run out of
ammo! Grenades are extremely useful for clusters of guards, so save them for
that situation (or use them if you run out of ammo). Med Kits are also
important, naturally. One big tip: Once you run out of ammo (and Reload
flashes on your screen), you're not actually out of ammo! You can STILL shoot
guards, so don't let your guard down!
Jungle Chase
------------
Strategy courtesy of CheeseFan2K. Special Thanks!!
The Jungle Chase game is incredibly easy! When you start out and the VERY
first seperation comes (the part where you have to choose between the road or
a bridge), align your self so that you are on the dirt road and are ALMOST
touching the right-side edge. Now make sure that you don't hit anyone or let
them send you off course. If anyone gets in front of you, shoot them. Now put
the jeep in high-gear (highest speed) and you will just glide untouched to the
end of the level.
Hind Attack
-----------
This is another hard one the first time. The best way to defeat the
Helicopter is to stay behind the rocks! Adjust the crosshair while you're
behind the rocks, then move out just a little bit to the left or right and
fire. First shoot the weapons on the wing tips, then move inward and shoot
the weapons on the outer part of the wing. Shoot the two weapons on the inner
part of the wing, then shoot the Machine Gun Turret in the middle. Next shoot
at the window until the Helicopter goes down.
Sniper Mode
-----------
Just shoot the guards systematically. I'd recommend taking out that guards in
the towers, then swooping down and shooting the guards from left to right.
Finally, take out the two guards in front.
Attack Cyborg
-------------
Pretty easy boss. One thing to keep in mind is to keep running. Well, you
should stay in place for a while to trick him, then immediately run away when
the missiles comes. Use the laser guns on the opposite ends of the room to
blast him whenever he's at the upper-right or upper-left of the room.
Mink Hunter
-----------
Boooring! Don't attack him directly, but instead, bounce the stars off at an
angle off the walls. Generally, you can stay on the upper-right or
lower-right of your platform to stay safe.
Octopus Prime
-------------
Shoot at the joints of the tentacles before they fire a blast at you. Next,
shoot the machine guns. Once you get one off, immediately head to that side
of the screen so you can stay safe while blasting the other. Once both are
gone, attack Octopus Prime himself. Eventually the tentacles will come back,
and you'll have to repeat the pattern until he's dead.
Pelagic 1 Escape
----------------
Another easy Mini-Game. Stay in one place to trick the boat, then immediately
move when the missiles come. There's no other tactic than to survive!
dataDyne Attack
---------------
Similar to the Hind Attack, except this time the objects you hide behind can
get destroyed! Try not to hide behind the consoles too much, but instead keep
running in the middle of the room. Shoot the outer weapons, then the inner
ones, and finally the window in the middle. It'll go down for a second, but
it's not over yet! It'll come back, and you'll be happy you left the consoles
standing! Repeat the pattern from before, but once you get all the weapons,
you'll have to shoot on the two engines on the left and right side of the
pilot's window. Good luck!
Movie Player
------------
Watch the various "cinemas" found throughout the game. Unfortunately, you
can't choose specific cinemas like you could in the N64 version, so if you
want to see a cinema that's found later in the game, you'll have to watch all
of the ones up to it. Even more unfortunately, Rare didn't include an option
to listen to all the digitized voice :( And yes, I know this isn't a
mini-game, but it's in the Extras, so there :P
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 7. P E R F E C T M U L T I P L A Y E R | | \ \
| |¯¯ --------------------------------------- | | / /
|_|________________________________________________________________|_||_/
Here are the various modes featured in Perfect Darks's Multiplayer game.
Timed Game
----------
Variations:
Timed Game 5 Minutes
Timed Game 3 Minutes
Timed Game 1 Minute
Timed Game.
Game time can be varied between 1,3 or 5 minutes. The winner is the player
who racks up the most kills in the allotted time.
First To
--------
Variations:
First To 10 Kills
First To 7 Kills
First To 5 Kills
First To.
The winner is the first player to reach the set number of kills 5, 7 or 10.
Counter Force
-------------
Variations:
None
Counter Force.
Agent will start unarmed, objective is to rescue the hostages, Merc is
guarding two hostages. Objective protect them at any cost
Defense
-------
Variations:
None
Defense.
Each map has a coloured zone. The goal for each player is to accumulate
points by entering and defending this area. First player in the zone will
recieve a crown, this indicates scoring has begun
Death Ball
----------
Variations:
None
Death Ball.
A ball is placed within the centre of each map, The player must pick the ball
up and run to the opponent's goal.
Flag Run
--------
Variations:
Flag Run 5 Minutes
Flag Run 3 Minutes
Flag Run 1 Minute
Flag Run. A flag is placed somewhere on the map. The player must pick the
flag up and run with it. Scoring starts once the flag is picked up, the
player must keep moving though.
Air Hockey
----------
Variations:
None
Air Hockey.
Players must use the bat to deflect the puck into their opponent's goal.
Factory Fight
-------------
Variations:
None
Factory Fight.
2 players can take part in the Mink Hunter subgame, objective is to kill the
opposing player.
Exactly like the Mink Hunter battle. However, since the other player will
most likely NOT be as stupid as the computer AI, you'll have to work a little
skill into your routine.
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 8. P E R F E C T C O D E S / D A R K S E C R E T S | | \ \
| |¯¯ ---------------------------------------------------- | | / /
|_|________________________________________________________________|_||_/
______________________________________________________________________________
| -Gameshark Codes- |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here are Gameshark codes straight from Gameshark.com!
Description Code
----------- ----
Infinite Health 012530C0
Infinite Health (First Person View) 012500D9
012580D7
Infinite Ammo First Person 010FE6FF
Infinite Falcon 2 Ammo 010F04DB
Infinite 6-YYY Ammo 010F10DB
Infinite Shotgun Ammo 010F52DB
010F10DB
Spider Boss 1 Hit Kill! 010054D5
Infinite Fantom Ammo 010F0ADB
Always Fire Disrupter 011022DB
Attention!!!!!
Turn the Gameshark OFF before loading a mission and then turn it ON. Turn OFF
Gameshark after mission is completed.
I've had some trouble getting some of the above codes to work, notably the
Inf. Health FPV codes.
NEW! I've finally managed to hack some new codes by myself thanks to my
trusty GS 3.1. Most of these have been tested only on 3.1, so if you have
older versions, they may not work. Also, the codes I've been hacking have
much larger RAM addresses, and I'm pretty confused as to why it's happening.
Perhaps it's just the way the different version of Gameshark work.
1-Hit Kill Attack Cyborg 920171D7
1-Hit Kill Octopus Prime 910154D5
Infinite Health Jungle Chase 92A000D9
Infinite Health Hind/dataDyne Attack 92A080D7
Infinite Health Pelagic 1 Escape 91A080D3
Infinite Health Attack Cyborg 91A040D5
Unfortunately, the GS doesn't seem to work in other modes, so I haven't been
able to hack codes for them.
______________________________________________________________________________
| -Secrets- |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Exactly how do you unlock these secrets? Well, most of the Extras stuff is
unlocked by just beating parts of the game. Same thing goes for the Photos.
The Multiplayer stuff is generally opened up by saving hostages in the game.
Also, play and beat the Mini-Games in the Extras mode to open up more
Multiplayer stuff.
Extras
------
Here's your chance to relive the fun (or the horror) of Perfect Dark's
mini-games.
Target Range
Door Control
River Crossing
Jungle Chase
Hind Attack
Sniper Mode
Attack Cyborg
Mink Hunter
Pelagic 1 Escape
Octopus Prime
dataDyne Attack
Movie Player
Recon. Photos
-------------
Using your Gameboy Printer, you can print out photos of various characters in
Perfect Dark. You can unlock the photos by simply beating missions. Here's a
listing of the photos:
J. Dark Facial
D. Carrington Facial
M. Danger Facial
Elvis Facial
M. Hunter Facial
O. Prime Facial
Orca Dropship
Attack Cyborg
J. Dark Portrait
M. Danger Portrait
M. Hunter Portrait
O. Prime Portrait
Multiplayer
===========
Maps
----
Total: 25
1) House Interior 1
2) House Interior 2
3) House Interior 3
4) Street 1
5) Street 2
6) Jungle 1
7) Jungle 2
8) Factory Units
9) Factory Interior 1
10) Factory Interior 2
11) dataDyne Base 1
12) dataDyne Base 2
13) Pelagic 1
14) Lower Deck 1
15) Lower Deck 2
16) Mid Deck 1
17) Mid Deck 2
18) Upper Deck
19) CI HQ 1
20) CI HQ 2
21) CI HQ 3
22) Military Archives 1
23) Military Archives 2
24) Classic Arcade 1
25) Classic Arcade 2
Characters
----------
1)Joanna Dark
2)CI Guard
3)Jungle Guard
4)Mink Hunter
5)dataDyne Guard
Modes
-----
Air Hockey
Extras
------
Unknown
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 9. M I S C E L L A N E O U S | | \ \
| |¯¯ ---------------------------- | | / /
|_|________________________________________________________________|_||_/
Here's all the stuff that didn't really belong anywhere else in the FAQ (or
don't belong at all).
/---------------------------------
|Solo Missions Strategies and Tips|
---------------------------------/
Here are some tips to help you complete your missions:
1) Doorways are life-savers!!! Guards will NEVER follow you into them, and
they will NEVER see you if you're in a doorway. Use this to your advantage!
Hide in doorways and wait for guards to come on by, or run to the safety of a
doorway if you've alerted a guard!
2) KNOW which weapon to use! The Falcon 2 is the weapon of choice in most
situations, since it's the only gun that'll get you a silent kill. However,
there are some situations in which it is impossible to sneak up on a guard.
In those situations, it's best to use the Shotgun, since it'll kill with one
hit. Surrounded by multiple guards? Whip out your machine gun! Also, don't
worry too much about conserving ammo for the big guns (i.e. Rocket Launcher).
Your items usually don't cross over with the next mission, so you might as
well use them while you have them!
3) Practice, practice, practice! This is the best tip we can give you! You
can't expect to beat everything easily! There are some hard areas in PD, and
the only way to get through them is through practice!
4) Reloading makes noise! NEVER reload when you're near a guard, or else
you'll alert him!
5) You can shoot through walls! Remeber this because many times it's just
safer to shoot them from far away.
/-------------------------------
|Fun Stuff/Mission Failure Guide|
-------------------------------/
Beat the game already? Looking for something else to do (rather than play
those bland "Extras")? You've come to the right place!
Here's one to start you off. In the Sniper Mode extra, try shooting the bird
as it flies by--- fun!
/---------------
|Gameboy Printer|
---------------/
Using your (very expensive, at least for me) Gameboy Printer, you can print
out cool images of the game's characters and vehicles. Yes, I've printed them
all out, and some of them look pretty cool. More details soon...
/------------
|Transfer Pak|
------------/
Using your (kind of expensive) Transfer Pak, you can open up four hard-to-get
(and some not-so-hard-to-get) cheats in the N64 version of Perfect Dark:
R. Tracker (W/ Weapons Cache Locations)
Cloaking Device
Hurricane Fists
All Guns in Solo
Now whose idea was it to open up R. Tracker with the GBC PD? I mean, MAYBE
some of those timed cheats are hard to get, but beating the Skedar Leader on
Agent really isn't that hard. Then again, one of my friends never did it...
/------------------------
|Shameless Self-Promotion|
------------------------/
GameFAQs CONTRIBUTOR PAGE for Shdwrlm3:
www.gamefaqs.com/features/recognition/4811.html
GameFAQs CONTRIBUTOR PAGE for AstroBlue:
www.gamefaqs.com/features/recognition/4127.html
NEW! Check out our comprehensive Zelda: Oracle of Seasons and Zelda: Oracle
of Ages FAQs!
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 10. V E R S I O N H I S T O R Y | | \ \
| |¯¯ -------------------------------- | | / /
|_|________________________________________________________________|_||_/
V 0.1-September 1, 2000- First version. Everything new. Tired of version
history after Wario Land 3, so expect only general descriptions from now
on.
V 0.1a-September 1, 2000- Whoops, made a big mistake regarding fonts. It's
been fixed, as well as a few other mistakes.
V 0.2-September 5, 2000- Final 2 training mission walkthroughs completed
Added Controls for various modes. Varios secrets added to
P.Codes/D.Secrets section. Basically, lotsa stuff added. PLEASE don't
ask me to tell you all of it :P
V 0.3-October 1, 2000- Sorry the update took so long. Things are still
bumpy for me at school (AP courses suck), so I haven't had much time to
work on the FAQ. Anyhow, Astroblue (Horshack83's new name) has
completed the rest of the South American Jungle walkthrough, as well as
the walkthrough for the Cyborg Manufacturing Facility (or, as the N64
version would spell it, Felicity :) ). I've added more stuff to some of
the other sections too.
V 0.4-October 20, 2000- Another long wait, eh? Sorry, but Pokémon Puzzle
League has been sucking up my time, and Pokémon Gold isn't helping,
either. Anyhow, the wait was worth it! The dataDyne Base/Crash Site,
as well as Pelagic 1 have been given the walkthrough treatment.
V 0.5-November 13, 2000- I changed the ASCII art slightly thanks to
Astroblue's suggestion. FINALLY, a walkthrough has been written for CI
HQ, making this guide basically complete. A few small changes here and
there, too.
V 0.6-February 26, 2001- Been a while, eh? Well, AstroBlue and I have been
pretty busy with school and other FAQs. I changed the ASCII art again
cause AstroBlue is never happy :P I also added a few new Gameshark
codes. Added and deleted stuff here and there. This is basically the
final version unless someone wants to contribute.
V 1.0-June 7, 2001- Ok, so that wasn't the final version, but this (hopefully)
is. I've fixed a couple of mistakes. Also added some reader
submissions. Got rid of FAQs section because it was unnecessary and
made the FAQ 13 sections big :P
Sorry, but we're utterly, utterly, bored with Perfect Dark, and seeing as
neither of us has regular access to the Multiplayer mode, we just don't have
the capacity to play Multiplayer or find out what we unlocked by saving
hostages, etc. What does this mean? Don't expect another update, since we're
absolutely done as far as we're concerned :)
Stuff Planned: Nothing :P
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 11. C R E D I T S | | \ \
| |¯¯ ----------------- | | / /
|_|________________________________________________________________|_||_/
AstroBlue and I would like to thank the following for helping us compile this
infomation:
Rare-For making Perfect Dark!
Nintendo-For releasing Perfect Dark!
CJayC-For thinking our FAQ worthy enough to be New and Noteworthy as well for
being a great webmaster!
Al Amaloo-For always having the courtesy and respect when asking for
permission to host guides.
Kelley Campbell-For tips on Pelagic 1
CheeseFan2K-For tips on the Jungle Chase.
____________________________________________________________________________
\_______ \ \_______ \
|¯|/ / 12. C O P Y R I G H T I N F O | | \ \
| |¯¯ ------------------------------ | | / /
|_|________________________________________________________________|_||_/
This FAQ is Copyright© 2000-2001 to Shdwrlm3 and AstroBlue. This file is for
non-profit use only. Do not print it out and sell it or use it to profit in
any way. You may keep a copy of this file on your hard drive and you may
print it out for personal use. Do not use information from this FAQ that is
not general knowledge without asking for permission first. If you wish this
FAQ to be on your website, ask for our permission first. We'll most likely
say yes, but we'd like to keep track of where our FAQ is posted. If
permission is granted, please promise to update the FAQ when a new version is
released.
As of yet, this FAQ has been permitted to be posted at the following sites:
GameFAQs-
http://www.gamefaqs.com
About.com Guide to Video Game Strategies-
http://vgstrategies.about.com
-Note that Gamewinners.com is the same as the above.
Cheat City-
http://www.cheatcity.com
Video Gaming Central-
http://go.compuserve.com/VidGameCentral
Gamespot-
http://www.gamespot.com
I would recommend visiting GameFAQs and About.com/Gamewinners for the latest
versions.
If you see this FAQ anywhere else, please e-mail either of us the URL of the
site or the name and e-mail address of the magazine/publication.
Contact us:
Shdwrlm3 (shdwrlm3(at)wariocompany.com)
AstroBlue (tetsuwan_blue(at)yahoo.com.au)
"Just try it you Scandinavian freak!"
"Medic!"