... .. .. .....
x*8888x.:*8888: -"888: .H8888888h. ~-.
X 48888X `8888H 8888 888888888888x `> ... ..
X8x. 8888X 8888X !888> X~ `?888888hx~ :~""888h.:^"888:
X8888 X8888 88888 "*8%- ' x8.^"*88*" 8X `8888X 8888>
'*888!X8888> X8888 xH8> `-:- X8888x X888n. 8888X ?888>
`?8 `8888 X888X X888> 488888> '88888 8888X ?**h.
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dx '88~x. !88~ 8888> x88888nX" . ..<" 88*` 88888X
.8888Xf.888x:! X888X.: !"*8888888n.. : ..XC. `*8888k
:""888":~"888" `888*" ' "*88888888* :888888H. `%88>
"~' "~ "" ^"***"` < `"888888: X"
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...
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d88888888888hxx
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X X .H8888888%:
X 'hn8888888*" >
X: `*88888%` ! eeeee eeeee eeeee eeeee eeeee
'8h.. `` ..x8> 8 8 8 88 8 8 8 8 "
`88888888888888f 8eee8 8 8 8eee8e 8e 8eeee
'%8888888888*" 88 8 8 88 8 88 88
^"****""` 88 8eee8 88 8 88 8ee88
_____ __
/__ \ \ \
/ /\/ \ \
/ / _/\_/ /
\/ (_)___(_)
__ _ _
/ / __ ___ _(_)_ __( )__
/ / / _` \ \ / / | '_ \/ __|
/ /__| (_| |\ V /| | | | \__ \
\____/\__,_| \_/ |_|_| |_|___/
_ _ _ _
/\ /\| | |_(_)_ __ ___ __ _| |_ ___
/ / \ \ | __| | '_ ` _ \ / _` | __/ _ \
\ \_/ / | |_| | | | | | | (_| | || __/
\___/|_|\__|_|_| |_| |_|\__,_|\__\___|
... .. ... .. .. ..
.=*8888x <"?88h. x*8888x.:*8888: -"888: .H88x. :~)88:
X> '8888H> '8888 X 48888X `8888H 8888 x888888X ~:8888
'88h. `8888 8888 X8x. 8888X 8888X !888> ~ "8888X %88"
'8888 '8888 "88> X8888 X8888 88888 "*8%- X8888
`888 '8888.xH888x. '*888!X8888> X8888 xH8> .xxX8888xxxd>
X" :88*~ `*8888> `?8 `8888 X888X X888> :88888888888"
~" !"` "888> -^ '888" X888 8888> ~ '8888
.H8888h. ?88 dx '88~x. !88~ 8888> xx. X8888: .
:"^"88888h. '! .8888Xf.888x:! X888X.: X888 X88888x.x"
^ "88888hx.+" :""888":~"888" `888*" X88% : '%8888"
^"**"" "~' "~ "" "*=~ `""
MTV Sports: T.J. Lavin's Ultimate BMX
Publisher: THQ
ESRB rating: Everyone
Game Boy Color
+----------------------------------------------------+
| |
|Written by: MTincher (Michael Tincher) |
|Type of FAQ: FAQ/Walkthrough |
|E-mail address:
[email protected] |
|Yahoo! IM: mtincher69 |
|AIM: mtincher43 |
|MSN Messenger:
[email protected] |
|Version: FINAL |
|Last Update: April 12, 2003 |
| |
+----------------------------------------------------+
-=-=-=-=-=-=-
Copyright
-=-=-=-=-=-=-
This FAQ/Walkthrough is © 2002-2003 to me. It may not be used for your own
profit or on any other site, book, or magazine without my permission. If you
see this FAQ/Walkthrough on any other site besides of GameFAQS.com,
neoseeker.com, faqs.ign.com, or cheatCC.com, contact me immediately. If you
would like to use this FAQ/Walkthrough on/in your site, book, or magazine
contact me and ask me if you can use it.
If I let you use it, please don’t change anything about it and give me
proper credit. If you have any questions about anything else, contact me
and ask. If you would like to add anything to this FAQ/Walkthrough please
contact me and give me the information and I will, more the likely, post it in
my next update. I will give you credit for the information you give me.
-=-=-=-=-=-=-
WHAT’S NEW
-=-=-=-=-=-=-
Version FINAL - Added the Credits section. Changed the ASCII art at the top.
Updated contact information. Slightly changed the controls
section. This is the last EXPECTED update, so I am calling it
the FINAL version. If I update it again, it would be because
I was bored and changed the layout, or I updated my contact
information. (April 12, 2003)
Version 2.2 - Added the ASCII art at the top of the page. (Jan. 12, 2003)
Version 2.1 - Updated contact information (Oct. 28, 2002)
Version 2.0 - Added level passwords for all riders on Easy, Medium,
and Hard Modes. Added the points needed to
advance to the next level on Medium and Hard Modes.
Added 3 new tricks and their points value. Added the
Credits section (Aug. 11, 2002).
Version 1.0 - First version (Jan. 17, 2002).
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| |
| Table of Contents |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
I. Controls
II. Modes
III. Courses
IV. Tricks
V. Rider Info
VI. Codes
VII. Credits
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| |
| Controls |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
The biker will automatically pedal his bike.
_______________
/ Menu Controls \_______________________________________________________
Cancel
Move cursor what is
around highlighted
____ / |
| | / _|_ _ _
____| |/___ / \ / \
| D-Pad | | B | | A |
|____ ____| \ _ _ / \ _ _ /
| | |
|____| |
Confirm
what is
highlighted
Select Start
_____ _____
|_____| |_____|
| |
| |
Not Used Confirm
what is
highlighted
A ..................confirm what is highlighted
Start ..............confirm what is highlighted
B ..................cancel what is highlighted
_________________
/ Riding Controls \_____________________________________________________
Superman Seat Grab
_ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _
/ |
/ Front Flip |
/ _ _ _ _ _ _ _ _ _ _ _|_ _ _ _ | _ _ _ _ _ _ _ _ _
| / No Footed Can Can | /
| / _ _ _ _ _ _ _ | _ _ _ _ _ _ | /
_ _ | _/_ | _ _ _ _ _ _ _ _ _ _ _ _ | | Superman /
| | / | | \ | | _ _|_ _ /
| _|/_ | | \ | | | | /
| | | | Can Can \|_|_| _|_ /
_|__| |__|_ / \ / \
| D-Pad |_ _ Grind/Bunny Hop--| B | | A |
|____ ____| | \ _ _ / \ _ _ /
| | | | Spin | / | \
| |____| |_ _ _ _ _ _ _|_ _ _ _ _|_ _ _ / | \
|_ _ _/|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_ _ _ _ _ | \
/ | | | |
/ | | Back Flip | |
/ | Tail Whip | | |
/ |_ _ _ _ _ _ _ _ _ _ _ _ _ _|_ _ _ | _ _ _ _ _ _ _ _|
/ |
/ /
/_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/
Select Start
_____ _____
|_____| |_____|
B ...................................................Bunny Hop
B(when near the top of a ramp, stair, etc.) .........Grind
Right ...............................................Spin
Left + A ............................................Tail Whip
Right + A ...........................................Spin
Up + A ..............................................Front Flip
Down + A ............................................Back Flip
A + B ...............................................Superman
Left + B ............................................Can Can
Right + B ...........................................No Footed Can Can
Up + B ..............................................Superman Seat Grab
Down + B .............................................No Hander
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| |
| Modes |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
_______________
/ Practice Mode \_______________________________________________________
In the practice mode, you don't have any time limit and your tricks are
not judged. You can pick from two places to ride without any codes.
They are the Freestyle and Halfpipe. In freestyle, there is a lot of
mini-ramps, stairs, rails, etc. It is a street course, in other words.
If you don't know what a halfpipe is, it is a huge ramp.
__________________
/ Competition Mode \____________________________________________________
In competition mode, you go to street, halfpipe, and dirt courses. You
have to get a certain score in a certain time limit on the street and
halfpipe. On the dirt course, you have to get a certain score in a
certain number of jumps. After every round you pass, you get money and
can upgrade your bike. Also, you get a password so then if you get
playing, you can start at where you had left off.
_______________
/ Password Mode \_______________________________________________________
In the password mode option, you just put in the password. You use the
control pad to move around and the A button to confirm a highlighted
letter.
______________
/ Options Mode \________________________________________________________
In the options menu there is three things you can choose to change.
The difficulty level is one. You can put it on Easy, Medium, or Hard.
Music is the second. You can choose to turn the music on or off.
Sound Effects is the last. You get to turn the sound effects on or off.
There is a whole lot of sound effects in this game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| |
| Courses |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
This section will have all of the places that you play at during the
Competion Mode. It will also have the points needed to advance to the
next level. The courses will go in the order of which you play them in.
___________
/ EASY MODE \___________________________________________________________
TYPE PLACE POINTS NEEDED TO
ADVANCE
Freestyle San Francisco, California 5,000
Halfpipe Las Vegas, Nevada 5,000
Dirt Jump Seattle, Washington 2,000
Dirt Jump Denver, Colorado 2,000
Freestyle Chicago, Illinois 5,000
Halfpipe Oceanside, California 7,500
Freestyle Seattle Washington 5,000
Halfpipe San Francisco, California 7,500
Dirt Jump Las Vegas, Nevada 2,750
Mega Halfpipe Las Vegas, Nevada 7,500
Mega Halfpipe Oceanside California 5,000
Mega Halfpipe San Francisco, California 10,000
_____________
/ MEDIUM MODE \_________________________________________________________
TYPE PLACE POINTS NEEDED TO
ADVANCE
Freestyle San Francisco, California 5,000
Halfpipe Las Vegas, Nevada 10,000
Dirt Jump Seattle, Washington 2,500
Dirt Jump Denver, Colorado 2,500
Freestyle Chicago, Illinois 7,000
Halfpipe Oceanside, California 12,500
Freestyle Seattle Washington 7,500
Halfpipe San Francisco, California 12,500
Dirt Jump Las Vegas, Nevada 3,250
Mega Halfpipe Las Vegas, Nevada 12,500
Mega Halfpipe Oceanside California 7,500
Mega Halfpipe San Francisco, California 15,000
___________
/ HARD MODE \___________________________________________________________
TYPE PLACE POINTS NEEDED TO
ADVANCE
Freestyle San Francisco, California 7,000
Halfpipe Las Vegas, Nevada 15,000
Dirt Jump Seattle, Washington 3,000
Dirt Jump Denver, Colorado 3,000
Freestyle Chicago, Illinois 9,000
Halfpipe Oceanside, California 17,500
Freestyle Seattle Washington 10,000
Halfpipe San Francisco, California 17,500
Dirt Jump Las Vegas, Nevada 4,000
Mega Halfpipe Las Vegas, Nevada 17,500
Mega Halfpipe Oceanside California 15,000
Mega Halfpipe San Francisco, California 20,000
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| |
| Tricks |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
This section will name all of the tricks that I have found possible to
do on this game and their point value. Also, there is a little
description of each trick.
When this symbol * follows the name of a trick in this section, it means
that that trick was added in the latest update.
TRICK POINTS DESCRIPTION
Grind 100 You use your pegs on the bike
to slide.
Back Flip 150 Do a flip backwards with your
face looking at the sky.
Can Can 150 Twist one leg around.
No Footed Can Can 150 Twist both legs around.
Front Flip 200 Do a flip frontwards with
your face facing the ground.
Tail Whip 200 Swing the bike around one
complete turn.
No Hander 250 Take hands off of bike.
Superman 300 Jump off of the bike, but
have both hands still on the
handlebar.
Superman Seat Grab 300 Jump off of the bike,but have
one hand on the handlebar and
have the other hand on the
seat.
540 spin* 250 1 1/2 rotations in the air.
900 spin* 300 2 1/2 rotations in the air.
1260 spin* 350 3 1/2 rotations in the air.
1620 spin* 400 4 1/2 rotations in the air.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| |
| Rider Info |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
There are six different riders to choose from in this game. Each have
their good points and bad points. Overall they are about the same.
T.J. Lavin:
Speed - 4/6
Agility - 6/6
Turning - 4/6
Stamina - 5/6
Chris Doyle:
Speed - 4/6
Agility - 5/6
Turning - 6/6
Stamina - 4/6
Colin Winklemann:
Speed - 6/6
Agility - 4/6
Turning - 5/6
Stamina - 4/6
Fuzzy Hall:
Speed - 5/6
Agility - 4/6
Turning - 4/6
Stamina - 6/6
Jamie Bestwick:
Speed - 4/6
Agility - 5/6
Turning - 4/6
Stamina - 6/6
Mike Ardelean:
Speed - 6/6
Agility - 5/6
Turning - 4/6
Stamina - 4/6
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| |
| Codes |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
These codes should be put in at the "Password Menu." The Easy, Medium,
and Hard mode codes for each character are listed.
ATPM = All Tracks in Practice Mode
____________
/ T.J. Lavin \__________________________________________________________
EASY MODE: MEDIUM MODE:
Level 2 - BBBBNBBBCL- Level 2 - BHBC88BBCN7
Level 3 - V+BCJBBBFL5 Level 3 - VTBBNBBBRN4
Level 4 - LNBBZBBBYL8 Level 4 - L+BCLBBB9N8
Level 5 - 4TBC8BBBYL5 Level 5 - 4BBBZBBB9N7
Level 6 - G2VB+BBBYL8 Level 6 - GHBBNBBB9N+
Level 7 - Z2VBHBBGYL6 Level 7 - ZTBBNBBBYN8
Level 8 - QNBCWBCGYL- Level 8 - QHBC8BCBYN4
Level 9 - 8DVDNBCGYL- Level 9 - 8DVB+BCBYN-
Level 10 - DBBD+BCGYL5 Level 10 - DDVC8BCGYN7
Level 11 - XTBB7BCGYL4 Level 11 - X4VBHBCGYN-
Level 12 - NBBB2BCGYL9 Level 12 - N4VFLBCGYN+
ATPM - 6BBDDBCGYL+ ATPM - 62VFJBCGYN4
HARD MODE:
Level 2 - BNBBZBBBCM8
Level 3 - VZBCJBBBCM7
Level 4 - L4VCLBBBCM-
Level 5 - 4+BBZBBBFM6
Level 6 - GZBCJBBBFM9
Level 7 - ZYBBNBBBYM4
Level 8 - QDVC8BBGYM8
Level 9 - 8HBCWBBGYM6
Level 10 - DZBBNBCGYM+
Level 11 - X2BCWBCGYM6
Level 12 - NYBDBBCGYM7
ATPM - 64VDNBCGYM+
________________
/ Jamie Bestwick \______________________________________________________
EASY MODE: MEDIUM MODE:
Level 2 - BZBC8BBBCV9 Level 2 - B2VBNBBBCX4
Level 3 - V2VB+BBBCV5 Level 3 - VHBB+BBBFX-
Level 4 - LDVCWBBBCV9 Level 4 - LZBC8BBBYX4
Level 5 - 4BBBZBJBCV- Level 5 - 4DVC8BBBYX-
Level 6 - GTBBNBJBCV4 Level 6 - GHBDBBBBYX+
Level 7 - Z2BCRBJBCV8 Level 7 - ZYBDBBCGYX7
Level 8 - QNBC8BJBYV4 Level 8 - QBBDHBCGYX9
Level 9 - 8TBB+BJBYV- Level 9 - 8DVCHBCGYX-
Level 10 - DDVCWBJBYV7 Level 10 - DDVB9BCGYX6
Level 11 - XNBFLBJBYV4 Level 11 - X+BD2BCGYX6
Level 12 - N2VF8BJBYV+ Level 12 - NBBC4BCGYX7
ATPM - 6YBFRBJBYV4 ATPM - 6YBBCBCGYX+
HARD MODE:
Level 2 - BBBC8BBBCW9
Level 3 - VBBB+BBBCW5
Level 4 - L4VBZBBBFW-
Level 5 - 4+BC8BBBFW6
Level 6 - GTBCWBBBFW8
Level 7 - Z2VCWBBBYW5
Level 8 - Q2VCRBBGYW9
Level 9 - 8BBF8BCGYW9
Level 10 - DDVF8BCGYW7
Level 11 - XDVDHBCGYW8
Level 12 - NBBCZBCGYW-
ATPM - 6TBB9BCGYW6
____________
/ Fuzzy Hall \__________________________________________________________
EASY MODE: MEDIUM MODE:
Level 2 - B4VBZBBBBV7 Level 2 - BTBBNBBBBX8
Level 3 - V2VCWBBBBV9 Level 3 - VHBCJBBBDX5
Level 4 - LBBCRBBBBV4 Level 4 - LZBBZBBBXX9
Level 5 - 4+BBZBBBXV8 Level 5 - 4BBC8BBBXX7
Level 6 - G4VB+BBBXV6 Level 6 - GZBDZBBBXX4
Level 7 - ZTBBHBBGXV8 Level 7 - Z+BFLBCGXX+
Level 8 - QBBCRBCGXV5 Level 8 - QDVD+BCGXX4
Level 9 - 8ZBF8BCGXV5 Level 9 - 8+BCZBCGXX4
Level 10 - DYBDNBCGXV- Level 10 - DBBBDBCGXX9
Level 11 - XBBFRBCGXV4 Level 11 - XHBCHBCGXX4
Level 12 - NNBB4BCGXV7 Level 12 - N2VFZBCGXX4
ATPM - 64VCHBCGXV- ATPM - 6DVDMBCGXX8
HARD MODE:
Level 2 - BBBC8BBBBW5
Level 3 - V2VB+BBBBW9
Level 4 - L2VCWBBBBW4
Level 5 - 44VBNBBBDW+
Level 6 - GDVB+BBBXW7
Level 7 - Z4VBHBBGXW9
Level 8 - QYBDBBCGXW-
Level 9 - 82VFJBCGXW6
Level 10 - D4VD+BCGXW8
Level 11 - XNBB4BCGXW-
Level 12 - NHBCNBCGXW6
ATPM - 62VB9BCGXW-
_________________
/ Colin Winkleman \_____________________________________________________
EASY MODE: MEDIUM MODE:
Level 2 - BNBBNBBBCB- Level 2 - B2VC8BBBCD5
Level 3 - VYBBNBBBFB6 Level 3 - VHBDZBBBCD6
Level 4 - LTBCLBBBYB+ Level 4 - LTBCLBBGYD4
Level 5 - 4YBBZBBBYB5 Level 5 - 4TBBZBBGYD+
Level 6 - GYBBHBBBYB8 Level 6 - GBBFJBBGYD-
Level 7 - ZDVCJBCGYB6 Level 7 - Z+BFJBCGYD6
Level 8 - Q+BDZBCGYB5 Level 8 - Q2VCNBCGYD7
Level 9 - 8NBCBBCBYB4 Level 9 - 8NBD2BCGYD5
Level 10 - D+BB4BCGYB9 Level 10 - DHBF+BCGYD+
Level 11 - XTBCHBCGYB6 Level 11 - X2VCMBCGYD8
Level 12 - N+BFZBCBYB6 Level 12 - N+BFDBCGYD-
ATPM - 6TBDMBCGYB+ ATPM - 6HBD1BCGYD5
HARD MODE:
Level 2 - B2VBZBBBCC+
Level 3 - VYBBHBBBCC4
Level 4 - LNBCLBBBYC9
Level 5 - 4ZBBZBBBYC7
Level 6 - G+BBNBBBYC-
Level 7 - ZDVCJBBGYC4
Level 8 - Q4VCWBCGYC-
Level 9 - 8NBF8BCGYC-
Level 10 - DNBDNBCGYC6
Level 11 - X4VFRBCGYC-
Level 12 - NBBB2BCGYC+
ATPM - 62VB9BCGYC7
_______________
/ Mike Ardelean \_______________________________________________________
EASY MODE: MEDIUM MODE:
Level 2 - B2VBXBBBBL5 Level 2 - BNBBNBBBBN+
Level 3 - VYBBHBBBBL8 Level 3 - VZBBHBBBDN7
Level 4 - LYBCLBBBXL5 Level 4 - LZBCLBBGXN8
Level 5 - 4TBBZBBBXL8 Level 5 - 4ZBBZBBGXN5
Level 6 - GZBCWBBBXL6 Level 6 - GHBFLBBGXN6
Level 7 - ZZBFLBBGXL5 Level 7 - ZTBDNBCGXN8
Level 8 - Q2VFLBCGXL8 Level 8 - QHBCBBCGXN-
Level 9 - 8TBFWBCGXL4 Level 9 - 84VBMBCGXN5
Level 10 - DDVDHBCGXL- Level 10 - DNBB9BCGXN-
Level 11 - XBBCZBCGXL9 Level 11 - XNBD2BCGXN8
Level 12 - N+BCNBCGXL4 Level 12 - NNBFHBCGXN4
ATPM - 6YBFZBCGXL6 ATPM - 6ZBCDBCGXN7
HARD MODE:
Level 2 - B+BC8BBBBM5
Level 3 - V2VB+BBBBM-
Level 4 - L4VC8BBBDM6
Level 5 - 4YBBNBBBDM8
Level 6 - GHBBNBBBXM5
Level 7 - ZNBCJBBGXM-
Level 8 - QDVCJBCGXM4
Level 9 - 82VFLBCGXM5
Level 10 - DBBF8BCGXM-
Level 11 - X+BFWBCGXM7
Level 12 - N2VCZBCGXM6
ATPM - 64VBMBCGXM8
_____________
/ Chris Doyle \_________________________________________________________
EASY MODE: MEDIUM MODE:
Level 2 - B4VCLBBBBB6 Level 2 - BNBBNBBBBD-
Level 3 - VYBCWBBBBB+ Level 3 - V2VCJBBBDD5
Level 4 - LTBBNBBBDB5 Level 4 - LDVBZBBBXD8
Level 5 - 42VCLBBBXB8 Level 5 - 44VC8BBBXD6
Level 6 - GZBCWBBBXB7 Level 6 - GZBCRBBBXD+
Level 7 - ZNBCRBBGXB8 Level 7 - Z4VCJBCGXD4
Level 8 - QDVCRBCGXB6 Level 8 - QHBFLBCGXD5
Level 9 - 8DVDNBCGXB6 Level 9 - 8DVCBBCGXD5
Level 10 - DTBD+BCGXB+ Level 10 - DZBCZBCGXD+
Level 11 - X4VCZBCGXB- Level 11 - XYBCHBCGXD4
Level 12 - NYBB2BCGXB6 Level 12 - N+BDDBCGXD5
ATPM - 6NBD9BCGXB7 ATPM - 64VC4BCGXD6
HARD MODE:
Level 2 - B+BBNBBBBC6
Level 3 - V4VC8BBBDC9
Level 4 - LYBBNBBBDC5
Level 5 - 4+BCLBBBXC-
Level 6 - G2VC8BBBXC4
Level 7 - Z2VCWBBBXC8
Level 8 - QNBBHBBGXC6
Level 9 - 8YBFLBCGXC4
Level 10 - DTBDZBCGXC9
Level 11 - X4VDHBCGXC5
Level 12 - N+BB2BCGXC4
ATPM - 62VFBBCGXC5
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| |
| Credits |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
I would like to thank CJayC for putting this FAQ on his site, GameFAQs.com.
I would like to thank faqs.ign.com for posting this FAQ.
Also, I would like to credit JavE 5.0, because this software easily created
the ASCII art at the top of this document.
Uh, that is about it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This is the end of my first FAQ/Walkthrough that was posted on GameFAQs.com
It has went through multiple updates to make it look as good as it is.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Thanks for reading my FAQ!!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-
THE END!!
-=-=-=-=-=-=-=-=-=-