...     ..      ..         .....
 x*8888x.:*8888: -"888:    .H8888888h.  ~-.
X   48888X `8888H  8888    888888888888x  `>      ...     ..
X8x.  8888X  8888X  !888>  X~     `?888888hx~   :~""888h.:^"888:
X8888 X8888  88888   "*8%- '      x8.^"*88*"   8X   `8888X  8888>
'*888!X8888> X8888  xH8>    `-:- X8888x       X888n. 8888X  ?888>
 `?8 `8888  X888X X888>         488888>      '88888 8888X   ?**h.
 -^  '888"  X888  8888>       .. `"88*         `*88 8888~ x88x.
  dx '88~x. !88~  8888>     x88888nX"      .  ..<"  88*`  88888X
.8888Xf.888x:!    X888X.:  !"*8888888n..  :      ..XC.    `*8888k
:""888":~"888"     `888*"  '    "*88888888*     :888888H.    `%88>
   "~'    "~        ""            ^"***"`     <  `"888888:    X"
                                                    %888888x.-`
                                                      ""**""

      ...
  .x888888hx    :
 d88888888888hxx
8" ... `"*8888%`
!  "   ` .xnxx.
X X   .H8888888%:
X 'hn8888888*"   >
X: `*88888%`     !  eeeee eeeee eeeee eeeee eeeee
'8h.. ``     ..x8>  8   8 8  88 8   8   8   8   "
`88888888888888f   8eee8 8   8 8eee8e  8e  8eeee
 '%8888888888*"    88    8   8 88   8  88     88
    ^"****""`      88    8eee8 88   8  88  8ee88

_____  __
/__   \ \ \
 / /\/  \ \
/ / _/\_/ /
\/ (_)___(_)

  __             _      _
 / /  __ ___   _(_)_ __( )__
/ /  / _` \ \ / / | '_ \/ __|
/ /__| (_| |\ V /| | | | \__ \
\____/\__,_| \_/ |_|_| |_|___/

      _ _   _                 _
/\ /\| | |_(_)_ __ ___   __ _| |_ ___
/ / \ \ | __| | '_ ` _ \ / _` | __/ _ \
\ \_/ / | |_| | | | | | | (_| | ||  __/
\___/|_|\__|_|_| |_| |_|\__,_|\__\___|


    ...     ..          ...     ..      ..                  ..
 .=*8888x <"?88h.     x*8888x.:*8888: -"888:      .H88x.  :~)88:
X>  '8888H> '8888    X   48888X `8888H  8888     x888888X ~:8888
'88h. `8888   8888   X8x.  8888X  8888X  !888>   ~   "8888X  %88"
'8888 '8888    "88>  X8888 X8888  88888   "*8%-       X8888
`888 '8888.xH888x.  '*888!X8888> X8888  xH8>      .xxX8888xxxd>
  X" :88*~  `*8888>   `?8 `8888  X888X X888>     :88888888888"
~"   !"`      "888>   -^  '888"  X888  8888>     ~   '8888
 .H8888h.      ?88     dx '88~x. !88~  8888>    xx.  X8888:    .
:"^"88888h.    '!    .8888Xf.888x:!    X888X.: X888  X88888x.x"
^    "88888hx.+"    :""888":~"888"     `888*"  X88% : '%8888"
       ^"**""           "~'    "~        ""     "*=~    `""







MTV Sports: T.J. Lavin's Ultimate BMX
Publisher: THQ
ESRB rating: Everyone
Game Boy Color


            +----------------------------------------------------+
            |                                                    |
            |Written by:      MTincher (Michael Tincher)         |
            |Type of FAQ:     FAQ/Walkthrough                    |
            |E-mail address:  [email protected]               |
            |Yahoo! IM:       mtincher69                         |
            |AIM:             mtincher43                         |
            |MSN Messenger:   [email protected]               |
            |Version:         FINAL                              |
            |Last Update:     April 12, 2003                     |
            |                                                    |
            +----------------------------------------------------+




-=-=-=-=-=-=-
 Copyright
-=-=-=-=-=-=-

This FAQ/Walkthrough is © 2002-2003 to me.  It may not be used for your own
profit or on any other site, book, or magazine without my permission.  If you
see this FAQ/Walkthrough on any other site besides of GameFAQS.com,
neoseeker.com, faqs.ign.com, or cheatCC.com, contact me immediately.  If you
would like to use this FAQ/Walkthrough on/in your site, book, or magazine
contact me and ask me if you can use it.

If I let you use it, please don’t change anything about it and give me
proper credit. If you have any questions about anything else, contact me
and ask.  If you would like to add anything to this FAQ/Walkthrough please
contact me and give me the information and I will, more the likely, post it in
my next update.  I will give you credit for the information you give me.


-=-=-=-=-=-=-
WHAT’S NEW
-=-=-=-=-=-=-

Version FINAL - Added the Credits section.  Changed the ASCII art at the top.
               Updated contact information.  Slightly changed the controls
               section.  This is the last EXPECTED update, so I am calling it
               the FINAL version.  If I update it again, it would be because
               I was bored and changed the layout, or I updated my contact
               information.  (April 12, 2003)

Version 2.2 - Added the ASCII art at the top of the page. (Jan. 12, 2003)

Version 2.1 - Updated contact information (Oct. 28, 2002)

Version 2.0 - Added level passwords for all riders on Easy, Medium,
             and Hard Modes.  Added the points needed to
             advance to the next level on Medium and Hard Modes.
             Added 3 new tricks and their points value.  Added the
             Credits section (Aug. 11, 2002).

Version 1.0 - First version (Jan. 17, 2002).


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                             |
|      Table of Contents      |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

I.    Controls
II.   Modes
III.  Courses
IV.   Tricks
V.    Rider Info
VI.   Codes
VII.  Credits



_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                             |
|          Controls           |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

The biker will automatically pedal his bike.

_______________
/ Menu Controls \_______________________________________________________


                                       Cancel
        Move cursor                    what is
          around                     highlighted
     ____   /                             |
    |    | /                             _|_        _ _
____|    |/___                         /     \    /     \
|     D-Pad    |                        |  B  |    |  A  |
|____      ____|                        \ _ _ /    \ _ _ /
    |    |                                           |
    |____|                                           |
                                                  Confirm
                                                  what is
                                                highlighted

                  Select    Start
                   _____    _____
                  |_____|  |_____|
                     |        |
                     |        |
                 Not Used  Confirm
                           what is
                         highlighted


A ..................confirm what is highlighted

Start ..............confirm what is highlighted

B ..................cancel what is highlighted


_________________
/ Riding Controls \_____________________________________________________


                Superman Seat Grab
          _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _
         /                                |
        /                   Front Flip    |
       /    _ _ _ _ _ _ _ _ _ _ _|_ _ _ _ | _ _ _ _ _ _ _ _ _
      |    /       No Footed Can Can      |                  /
      |   /  _ _ _ _ _ _ _ | _ _ _ _ _ _  |                 /
  _ _ | _/_ | _ _ _ _ _ _ _ _ _ _ _ _   | |  Superman      /
 |    | /   |       |                \  | |  _ _|_ _      /
 |   _|/_   |       |                 \ | | |        |   /
 |  |    |  |    Can Can               \|_|_|       _|_ /
_|__|    |__|_                         /     \    /     \
|     D-Pad    |_ _    Grind/Bunny Hop--|  B  |    |  A  |
|____      ____|   |                    \ _ _ /    \ _ _ /
|   |    |        |           Spin        |       /  |  \
|   |____|        |_ _ _ _ _ _ _|_ _ _ _ _|_ _ _ /   |   \
|_ _ _/|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_ _ _ _ _ |    \
     / |                 |                |                |
    /  |                 |     Back Flip  |                |
   /   |             Tail Whip     |      |                |
  /    |_ _ _ _ _ _ _ _ _ _ _ _ _ _|_ _ _ | _ _ _ _ _ _ _ _|
 /                                        |
/                                         /
/_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/


                  Select    Start
                   _____    _____
                  |_____|  |_____|


B ...................................................Bunny Hop

B(when near the top of a ramp, stair, etc.) .........Grind

Right ...............................................Spin

Left + A ............................................Tail Whip

Right + A ...........................................Spin

Up + A ..............................................Front Flip

Down + A ............................................Back Flip

A + B ...............................................Superman

Left + B ............................................Can Can

Right + B ...........................................No Footed Can Can

Up + B ..............................................Superman Seat Grab

Down + B .............................................No Hander



_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                             |
|           Modes             |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

_______________
/ Practice Mode \_______________________________________________________

In the practice mode, you don't have any time limit and your tricks are
not judged.  You can pick from two places to ride without any codes.
They are the Freestyle and Halfpipe.  In freestyle, there is a lot of
mini-ramps, stairs, rails, etc.  It is a street course, in other words.
If you don't know what a halfpipe is, it is a huge ramp.


__________________
/ Competition Mode \____________________________________________________

In competition mode, you go to street, halfpipe, and dirt courses.  You
have to get a certain score in a certain time limit on the street and
halfpipe.  On the dirt course, you have to get a certain score in a
certain number of jumps.  After every round you pass, you get money and
can upgrade your bike.  Also, you get a password so then if you get
playing, you can start at where you had left off.


_______________
/ Password Mode \_______________________________________________________

In the password mode option, you just put in the password.  You use the
control pad to move around and the A button to confirm a highlighted
letter.


______________
/ Options Mode \________________________________________________________

In the options menu there is three things you can choose to change.
The difficulty level is one.  You can put it on Easy, Medium, or Hard.
Music is the second.  You can choose to turn the music on or off.
Sound Effects is the last.  You get to turn the sound effects on or off.
There is a whole lot of sound effects in this game.



_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                             |
|          Courses            |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

This section will have all of the places that you play at during the
Competion Mode.  It will also have the points needed to advance to the
next level.  The courses will go in the order of which you play them in.

___________
/ EASY MODE \___________________________________________________________

TYPE                   PLACE                        POINTS NEEDED TO
                                                        ADVANCE

Freestyle              San Francisco, California    5,000
Halfpipe               Las Vegas, Nevada            5,000
Dirt Jump              Seattle, Washington          2,000
Dirt Jump              Denver, Colorado             2,000
Freestyle              Chicago, Illinois            5,000
Halfpipe               Oceanside, California        7,500
Freestyle              Seattle Washington           5,000
Halfpipe               San Francisco, California    7,500
Dirt Jump              Las Vegas, Nevada            2,750
Mega Halfpipe          Las Vegas, Nevada            7,500
Mega Halfpipe          Oceanside California         5,000
Mega Halfpipe          San Francisco, California   10,000


_____________
/ MEDIUM MODE \_________________________________________________________

TYPE                   PLACE                        POINTS NEEDED TO
                                                        ADVANCE

Freestyle              San Francisco, California     5,000
Halfpipe               Las Vegas, Nevada            10,000
Dirt Jump              Seattle, Washington           2,500
Dirt Jump              Denver, Colorado              2,500
Freestyle              Chicago, Illinois             7,000
Halfpipe               Oceanside, California        12,500
Freestyle              Seattle Washington            7,500
Halfpipe               San Francisco, California    12,500
Dirt Jump              Las Vegas, Nevada             3,250
Mega Halfpipe          Las Vegas, Nevada            12,500
Mega Halfpipe          Oceanside California          7,500
Mega Halfpipe          San Francisco, California    15,000


___________
/ HARD MODE \___________________________________________________________

TYPE                   PLACE                        POINTS NEEDED TO
                                                        ADVANCE

Freestyle              San Francisco, California     7,000
Halfpipe               Las Vegas, Nevada            15,000
Dirt Jump              Seattle, Washington           3,000
Dirt Jump              Denver, Colorado              3,000
Freestyle              Chicago, Illinois             9,000
Halfpipe               Oceanside, California        17,500
Freestyle              Seattle Washington           10,000
Halfpipe               San Francisco, California    17,500
Dirt Jump              Las Vegas, Nevada             4,000
Mega Halfpipe          Las Vegas, Nevada            17,500
Mega Halfpipe          Oceanside California         15,000
Mega Halfpipe          San Francisco, California    20,000



_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                             |
|           Tricks            |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

This section will name all of the tricks that I have found possible to
do on this game and their point value.  Also, there is a little
description of each trick.
When this symbol * follows the name of a trick in this section, it means
that that trick was added in the latest update.

TRICK                    POINTS            DESCRIPTION

Grind                    100               You use your pegs on the bike
                                          to slide.

Back Flip                150               Do a flip backwards with your
                                          face looking at the sky.

Can Can                  150               Twist one leg around.

No Footed Can Can        150               Twist both legs around.

Front Flip               200               Do a flip frontwards with
                                          your face facing the ground.

Tail Whip                200               Swing the bike around one
                                          complete turn.

No Hander                250               Take hands off of bike.

Superman                 300               Jump off of the bike, but
                                          have both hands still on the
                                          handlebar.

Superman Seat Grab       300               Jump off of the bike,but have
                                          one hand on the handlebar and
                                          have the other hand on the
                                          seat.

540 spin*                 250               1 1/2 rotations in the air.

900 spin*                 300               2 1/2 rotations in the air.

1260 spin*                350               3 1/2 rotations in the air.

1620 spin*                400               4 1/2 rotations in the air.




_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                             |
|         Rider Info          |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

There are six different riders to choose from in this game.  Each have
their good points and bad points.  Overall they are about the same.

T.J. Lavin:
    Speed   - 4/6
    Agility - 6/6
    Turning - 4/6
    Stamina - 5/6

Chris Doyle:
    Speed   - 4/6
    Agility - 5/6
    Turning - 6/6
    Stamina - 4/6

Colin Winklemann:
    Speed   - 6/6
    Agility - 4/6
    Turning - 5/6
    Stamina - 4/6

Fuzzy Hall:
    Speed   - 5/6
    Agility - 4/6
    Turning - 4/6
    Stamina - 6/6

Jamie Bestwick:
    Speed   - 4/6
    Agility - 5/6
    Turning - 4/6
    Stamina - 6/6

Mike Ardelean:
    Speed   - 6/6
    Agility - 5/6
    Turning - 4/6
    Stamina - 4/6



_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                             |
|           Codes             |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

These codes should be put in at the "Password Menu."  The Easy, Medium,
and Hard mode codes for each character are listed.
ATPM = All Tracks in Practice Mode


____________
/ T.J. Lavin \__________________________________________________________

EASY MODE:                      MEDIUM MODE:

Level  2 - BBBBNBBBCL-          Level  2 - BHBC88BBCN7
Level  3 - V+BCJBBBFL5          Level  3 - VTBBNBBBRN4
Level  4 - LNBBZBBBYL8          Level  4 - L+BCLBBB9N8
Level  5 - 4TBC8BBBYL5          Level  5 - 4BBBZBBB9N7
Level  6 - G2VB+BBBYL8          Level  6 - GHBBNBBB9N+
Level  7 - Z2VBHBBGYL6          Level  7 - ZTBBNBBBYN8
Level  8 - QNBCWBCGYL-          Level  8 - QHBC8BCBYN4
Level  9 - 8DVDNBCGYL-          Level  9 - 8DVB+BCBYN-
Level 10 - DBBD+BCGYL5          Level 10 - DDVC8BCGYN7
Level 11 - XTBB7BCGYL4          Level 11 - X4VBHBCGYN-
Level 12 - NBBB2BCGYL9          Level 12 - N4VFLBCGYN+
ATPM     - 6BBDDBCGYL+          ATPM     - 62VFJBCGYN4


HARD MODE:

Level  2 - BNBBZBBBCM8
Level  3 - VZBCJBBBCM7
Level  4 - L4VCLBBBCM-
Level  5 - 4+BBZBBBFM6
Level  6 - GZBCJBBBFM9
Level  7 - ZYBBNBBBYM4
Level  8 - QDVC8BBGYM8
Level  9 - 8HBCWBBGYM6
Level 10 - DZBBNBCGYM+
Level 11 - X2BCWBCGYM6
Level 12 - NYBDBBCGYM7
ATPM     - 64VDNBCGYM+



________________
/ Jamie Bestwick \______________________________________________________


EASY MODE:                      MEDIUM MODE:

Level  2 - BZBC8BBBCV9          Level  2 - B2VBNBBBCX4
Level  3 - V2VB+BBBCV5          Level  3 - VHBB+BBBFX-
Level  4 - LDVCWBBBCV9          Level  4 - LZBC8BBBYX4
Level  5 - 4BBBZBJBCV-          Level  5 - 4DVC8BBBYX-
Level  6 - GTBBNBJBCV4          Level  6 - GHBDBBBBYX+
Level  7 - Z2BCRBJBCV8          Level  7 - ZYBDBBCGYX7
Level  8 - QNBC8BJBYV4          Level  8 - QBBDHBCGYX9
Level  9 - 8TBB+BJBYV-          Level  9 - 8DVCHBCGYX-
Level 10 - DDVCWBJBYV7          Level 10 - DDVB9BCGYX6
Level 11 - XNBFLBJBYV4          Level 11 - X+BD2BCGYX6
Level 12 - N2VF8BJBYV+          Level 12 - NBBC4BCGYX7
ATPM     - 6YBFRBJBYV4          ATPM     - 6YBBCBCGYX+


HARD MODE:

Level  2 - BBBC8BBBCW9
Level  3 - VBBB+BBBCW5
Level  4 - L4VBZBBBFW-
Level  5 - 4+BC8BBBFW6
Level  6 - GTBCWBBBFW8
Level  7 - Z2VCWBBBYW5
Level  8 - Q2VCRBBGYW9
Level  9 - 8BBF8BCGYW9
Level 10 - DDVF8BCGYW7
Level 11 - XDVDHBCGYW8
Level 12 - NBBCZBCGYW-
ATPM     - 6TBB9BCGYW6


____________
/ Fuzzy Hall \__________________________________________________________

EASY MODE:                      MEDIUM MODE:

Level  2 - B4VBZBBBBV7          Level  2 - BTBBNBBBBX8
Level  3 - V2VCWBBBBV9          Level  3 - VHBCJBBBDX5
Level  4 - LBBCRBBBBV4          Level  4 - LZBBZBBBXX9
Level  5 - 4+BBZBBBXV8          Level  5 - 4BBC8BBBXX7
Level  6 - G4VB+BBBXV6          Level  6 - GZBDZBBBXX4
Level  7 - ZTBBHBBGXV8          Level  7 - Z+BFLBCGXX+
Level  8 - QBBCRBCGXV5          Level  8 - QDVD+BCGXX4
Level  9 - 8ZBF8BCGXV5          Level  9 - 8+BCZBCGXX4
Level 10 - DYBDNBCGXV-          Level 10 - DBBBDBCGXX9
Level 11 - XBBFRBCGXV4          Level 11 - XHBCHBCGXX4
Level 12 - NNBB4BCGXV7          Level 12 - N2VFZBCGXX4
ATPM     - 64VCHBCGXV-          ATPM     - 6DVDMBCGXX8


HARD MODE:

Level  2 - BBBC8BBBBW5
Level  3 - V2VB+BBBBW9
Level  4 - L2VCWBBBBW4
Level  5 - 44VBNBBBDW+
Level  6 - GDVB+BBBXW7
Level  7 - Z4VBHBBGXW9
Level  8 - QYBDBBCGXW-
Level  9 - 82VFJBCGXW6
Level 10 - D4VD+BCGXW8
Level 11 - XNBB4BCGXW-
Level 12 - NHBCNBCGXW6
ATPM     - 62VB9BCGXW-


_________________
/ Colin Winkleman \_____________________________________________________

EASY MODE:                      MEDIUM MODE:

Level  2 - BNBBNBBBCB-          Level  2 - B2VC8BBBCD5
Level  3 - VYBBNBBBFB6          Level  3 - VHBDZBBBCD6
Level  4 - LTBCLBBBYB+          Level  4 - LTBCLBBGYD4
Level  5 - 4YBBZBBBYB5          Level  5 - 4TBBZBBGYD+
Level  6 - GYBBHBBBYB8          Level  6 - GBBFJBBGYD-
Level  7 - ZDVCJBCGYB6          Level  7 - Z+BFJBCGYD6
Level  8 - Q+BDZBCGYB5          Level  8 - Q2VCNBCGYD7
Level  9 - 8NBCBBCBYB4          Level  9 - 8NBD2BCGYD5
Level 10 - D+BB4BCGYB9          Level 10 - DHBF+BCGYD+
Level 11 - XTBCHBCGYB6          Level 11 - X2VCMBCGYD8
Level 12 - N+BFZBCBYB6          Level 12 - N+BFDBCGYD-
ATPM     - 6TBDMBCGYB+          ATPM     - 6HBD1BCGYD5


HARD MODE:

Level  2 - B2VBZBBBCC+
Level  3 - VYBBHBBBCC4
Level  4 - LNBCLBBBYC9
Level  5 - 4ZBBZBBBYC7
Level  6 - G+BBNBBBYC-
Level  7 - ZDVCJBBGYC4
Level  8 - Q4VCWBCGYC-
Level  9 - 8NBF8BCGYC-
Level 10 - DNBDNBCGYC6
Level 11 - X4VFRBCGYC-
Level 12 - NBBB2BCGYC+
ATPM     - 62VB9BCGYC7

_______________
/ Mike Ardelean \_______________________________________________________

EASY MODE:                      MEDIUM MODE:

Level  2 - B2VBXBBBBL5          Level  2 - BNBBNBBBBN+
Level  3 - VYBBHBBBBL8          Level  3 - VZBBHBBBDN7
Level  4 - LYBCLBBBXL5          Level  4 - LZBCLBBGXN8
Level  5 - 4TBBZBBBXL8          Level  5 - 4ZBBZBBGXN5
Level  6 - GZBCWBBBXL6          Level  6 - GHBFLBBGXN6
Level  7 - ZZBFLBBGXL5          Level  7 - ZTBDNBCGXN8
Level  8 - Q2VFLBCGXL8          Level  8 - QHBCBBCGXN-
Level  9 - 8TBFWBCGXL4          Level  9 - 84VBMBCGXN5
Level 10 - DDVDHBCGXL-          Level 10 - DNBB9BCGXN-
Level 11 - XBBCZBCGXL9          Level 11 - XNBD2BCGXN8
Level 12 - N+BCNBCGXL4          Level 12 - NNBFHBCGXN4
ATPM     - 6YBFZBCGXL6          ATPM     - 6ZBCDBCGXN7


HARD MODE:

Level  2 - B+BC8BBBBM5
Level  3 - V2VB+BBBBM-
Level  4 - L4VC8BBBDM6
Level  5 - 4YBBNBBBDM8
Level  6 - GHBBNBBBXM5
Level  7 - ZNBCJBBGXM-
Level  8 - QDVCJBCGXM4
Level  9 - 82VFLBCGXM5
Level 10 - DBBF8BCGXM-
Level 11 - X+BFWBCGXM7
Level 12 - N2VCZBCGXM6
ATPM     - 64VBMBCGXM8

_____________
/ Chris Doyle \_________________________________________________________

EASY MODE:                      MEDIUM MODE:

Level  2 - B4VCLBBBBB6          Level  2 - BNBBNBBBBD-
Level  3 - VYBCWBBBBB+          Level  3 - V2VCJBBBDD5
Level  4 - LTBBNBBBDB5          Level  4 - LDVBZBBBXD8
Level  5 - 42VCLBBBXB8          Level  5 - 44VC8BBBXD6
Level  6 - GZBCWBBBXB7          Level  6 - GZBCRBBBXD+
Level  7 - ZNBCRBBGXB8          Level  7 - Z4VCJBCGXD4
Level  8 - QDVCRBCGXB6          Level  8 - QHBFLBCGXD5
Level  9 - 8DVDNBCGXB6          Level  9 - 8DVCBBCGXD5
Level 10 - DTBD+BCGXB+          Level 10 - DZBCZBCGXD+
Level 11 - X4VCZBCGXB-          Level 11 - XYBCHBCGXD4
Level 12 - NYBB2BCGXB6          Level 12 - N+BDDBCGXD5
ATPM     - 6NBD9BCGXB7          ATPM     - 64VC4BCGXD6


HARD MODE:

Level  2 - B+BBNBBBBC6
Level  3 - V4VC8BBBDC9
Level  4 - LYBBNBBBDC5
Level  5 - 4+BCLBBBXC-
Level  6 - G2VC8BBBXC4
Level  7 - Z2VCWBBBXC8
Level  8 - QNBBHBBGXC6
Level  9 - 8YBFLBCGXC4
Level 10 - DTBDZBCGXC9
Level 11 - X4VDHBCGXC5
Level 12 - N+BB2BCGXC4
ATPM     - 62VFBBCGXC5





_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                             |
|          Credits            |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

I would like to thank CJayC for putting this FAQ on his site, GameFAQs.com.

I would like to thank faqs.ign.com for posting this FAQ.

Also, I would like to credit JavE 5.0, because this software easily created
the ASCII art at the top of this document.

Uh, that is about it.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is the end of my first FAQ/Walkthrough that was posted on GameFAQs.com
It has went through multiple updates to make it look as good as it is.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         Thanks for reading my FAQ!!
                    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



                            -=-=-=-=-=-=-=-=-=-
                                 THE END!!
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