Magi Nation FAQ
by: Evil (
[email protected])
*Note to readers* My old email addy (
[email protected]) is no more
so if you have me on your mailing list, make sure to update it.
Version 0.07
Table of Contents:
1. Version History
2. Legal Stuff
3. Note from Author
4. Walkthrough
5. Shops
6. Items
7. Relics
8. Spells
9. Monsters
Version History
0.07 Updated contact information. Preparing to start anew on the FAQ.
0.06 Not so much of an update as it is a clean-up of the FAQ. There's
also something I HAVE go get straight with the readers. It's at the end
of the walkthrough so go read it NOW!!!
0.05 Went all the way through the Prison detailing how to get
EVERYTHING. The guides a bit sloppy right now but seeing as I've got to
get some sleep, I'll clean it up a bit later.
0.04 Went through how to waste the 3rd Shadow Geyser.
0.03 Followed through the quest for Agadon's boots and all the items
that could be grabbed with them.
0.02 Added more all the way up to the Docks. Added in news items and
monsters to that point.
0.01 Rudimentary FAQ in place. Far from finished, but it's a good
start (I hope).
-Legal Stuff-
This FAQ, although written by Evil, is Copyright 2001 by SegaNation.com
It is not to be reproduced, in whole or in part, in ANY way without
expressed written consent from the author.
It is not to be altered in any way. It is not to be sold. If it
appears on ANY site or publication other than GameFAQs.com, Magi-
World.com or SegaNation.com without my permission, I will not hesitate
to sue.
If you're interested in using this FAQ, contact
[email protected] I'm
a pretty fair guy, and if you ask nicely I'll more than likely let you
use it.
-Note from Author-
For all those who are wondering, the in-game text won't be around for
long. Once this file gets too large, I will take out all the cinema
scenes and create a separate story FAQ. But while it's still a
managable size, I'll leave it in.
I will also go into further detail with more precise information in
regards to items and relics. Such as EXACTLY how much life they restore
or EXACTLY how they raise stats. Give me time to experiment and record
it all.
I would also like to take this opportunity to ask the readers to email
me ANY information I may have missed. However, do not send me ANYTHING
in regards to area's I have not reached, including the Dream Creature's
in those areas. I will experience that for myself.
I'd like to thank anyone who's reading this and welcome any suggestions
as this is my first FAQ. If you do send me any email, however, please
be polite. There is no need to be rude. I thank you all very much and
without further adeu, here's the FAQ:
-Walkthrough-
======================================================================
You'll begin the game in a circular room. The right door will be
blackened so go through the left door and select new game.
=======================================================================
Tavel Gorge 5:32 PM, Tuesday
*The scene opens with two young boys staring into a cave*
Josh: Dude, this place is not safe!
Sly: It's fine! What's so bad about it?
Josh: If it's so safe, why don't you go in there?
Sly: Hey! Don't change the subject! You're the one who's s'posed to go
in.
Josh: No way!
Sly: Fine, let's get Benny to do it.
*Third, younger boy walks up unaware of the situation*.
Josh: Yeah, he'll do anything! Hey Benny, wanna go in the cave?
Benny: No way I'm going in there!
Sly: HAHAHAHA, you got told by your little brother!
Josh: Shut up!
*Benny moves to the side as Tony walks up.
Tony: What's up, guys?
Sly: Who the heck are you?
Tony: My name's Tony. Tony Jones. I moved here a few days ago. Who
are you?
Josh: Haw! Didja hear that, Sly?
Sly: Yeah! What a stoopid name!
Josh: Foney Bones is more like it!
Tony: ...no... it's Tony Jones.
Josh: You don't like your new name? Deal!
*Sly, living up to his name, glances deviously in Josh's direction*
Sly: Hey Josh... c'mere.
*Josh slowly walks over to Sly
Sly:-whisper- -whisper-
Josh: Okay, Foney! If you don't like your new name, you'll have to earn
back your old one.
Tony: Whatever. How?
Sly: Go in this cave and get us a crystal. Of course, if you're too
chicken...
Tony: Fine. I'll be back shortly.
*Tony walks into cave undaunted, the other boys peer after him.
Josh: Ooooh! Foney's a tough guy!
Benny: Foney Boney! HEHEHEHE!
*Camera cuts to Tony in the cave by himself*
Tony: Well, I guess I'd better get this over with.
=======================================================================
Okay, now this part is unbearably easy. Just follow the path until you
reach the crystal. There are no branch-offs to explore or items to
obtain.
=======================================================================
Tony: Got it!
*Cave begins to collapse*
Tony: Oh no! I've gotta get out of here!
=======================================================================
You can try your best to run, but you're going to fall in no matter
what. Just best to hurry and get it over with.
=======================================================================
Tony: WAAAAAAAGH!!
*Screen fades to black and then cuts to the outside with boys staring
in*
Sly: Did you hear something?
Benny: What's going on?
Josh: Uhhhhhh......
*Screen cuts to Tony falling onto a strange beach. Camera pans up to
show two goblins*
Zet: murgle murgle...
Korg: BLEMPH! WHORK!
Zet: muuurgle murk murk murk?
Korg: BLAGG! BLARGA WHOK!
Zet: woink.
*Goblins start running Tony's way but Korg accidently goes the wrong way
and hits a dead end.*
2: BLORG!!!
*Zet has to wait patiently while Korg figures out that he needs to go
the other way. Korg finally figures it out and heads in his brother's
direction. They then rush Tony and surround him while he's lying dazed
on the beach alongside the crystal*
Korg: WHAK??? ORGABOO!
Zet: marf whokka moo.
Korg: YARGAMOO!
*Tony begins to stir and they run back a short distance*
Tony: What the....
Korg: MARF?
Zet: munga mung...
Tony: Where the heck is this?
Korg: GAGAKKK!!!!
Zet: weeeeeg!!
*Korg summons a monster that quickly dash's at Tony*
Monster: ROAAAAARR!!!
Tony: What the...?!!
*Tony slowly retreats and accidently backs into the crystal. Another
monster is summoned that hastily dispatches the enemy creature. Their
only defense laid to waste, Korg and Zet run away like the cowards they
are. Not far away, an old man named Eidon hears the fiasco and heads to
the beach to investigate*
Eidon: Exploding sock puppet!
Tony: What? I don't understand you!
Eidon: Taxi apple sponge!
Tony: What language are you speaking!?
Eidon: Skunks playing poker, basketball cheesesteak!
Tony: I think he's crazy.
* Eidon looks around and begins to wave his arms at Tony as if trying to
get him to guess something*
Tony: Two words... three syllables... sounds like... bird? No
wait... plane?
Eidon: Dirigible fork!
*Eidon hands Tony a bracelet. He quickly backs off to show the young
boy he means no harm*
Tony: Put it on?
*Tony puts it on and then begins to hear clearly(music finally kicks
in)*
Man: Did it work?
Tony: Hey, I can understand you now!
Man: Whew, finally. That was getting silly. My name is Eidon.
Tony: I'm Tony.
Eidon: Tony, I saw how you handled yourself against those fiends back
there. May I see the ring you used to call that creature?
Tony: ...ring?
Eidon: You don't have a ring? What's that on the ground?
*Tony walks over and grabs the crystal*
Tony: This crystal?
Eidon: You used THAT to summon the creature?
Tony: I don't know! I have no idea what is happening here!
Eidon: I've never seen anything like this... you're not from around
here, are you?
Tony: I'm from Tavel Gorge. Do you know how I can get back?
Eidon: Tavel Gorge? Never heard of it. The world is truly vast! Well,
if you don't know your own way back, I'm sure Orwin could tell you.
He's the elder of Vash Naroom. Come, I'll take you there.
Tony: Okay.
*Man walks off*
=======================================================================
Again, just follow the path. If you go the wrong way, Eidon will pop
out and say: This way, Tony! You'll eventually come out onto the
overworld map. Just go to the town directly north. You can't miss it.
When you get to the town you'll find Eidon.
=======================================================================
Eidon: Hey! It's Eidon! Lower the stairs!
*Stairs lower*
Eidon: Come, Tony.
*Tony and Eidon are unaware that the goblins are following them unseen.
When Tony and Eidon walk into the village, the Goblins stop at the
stairs*
Korg: That's the entrance to Vash Naroom!
Zet: Korg, this is the perfect chance for us to get in there and cause
some disarray.
Korg: Shaddup, Zet! I'm in charge, and I say we go in and cause di...
dis...ray!
Zet: .........
* Both Goblins slowly begin to follow Tony and Eidon in*
Zet: Hurry, or the stairs will...
Korg: No! We must not be seen!
*The stairs slowly begin to close with Korg and Zet still on them*
Zet: RUN!!
Korg: Shaddup Zet, I'm in char...
*Stairs retract all the way dropping them far to the ground below*
Zet: ............
*Camera switches back to Tony alone and confused*
Tony: Eidon? Where'd he go?
=======================================================================
Just follow the path straight into town. This is your first chance to
talk to some of the townspeople. They'll welcome you and explain about
the town a bit. Feel free to explore, you can examine just about
anything, many times eliciting a humorous response. Don't worry about
talking to the townspeople multiple times as in most RPG's. They only
have one thing to say so just talk to them once.
The path to the west from where you enter takes you directly to the Town
Shop and Poad's Inn. Make sure to go by the inn and save. You'll also
get a Baloo leaf there.
The path to the east from where you enter takes you directly to an old,
burnt out house and Pruitt's Ring Shop. The burnt out house is home to
another Baloo leaf. Don't bother with the Ring Shop until after you've
visited Orwin.
The path to the north from where you enter leads you to the town square.
The house on the east side of the square has yet another Baloo leaf in
it. There are also two doorways in the north-west of the square. If
you check the picture within the leftmost doorway, you'll receive 5
animite. Enter the right door to obtain another Baloo leaf.
The Eastern path leading from Town Square takes you to Tryn and Evu's
houses. Tryn's house contains a Remedy Drink. If you speak with her,
you may find it of note that she already knows of your presence. Now go
to Evu's house. If you check the fireplace, you'll find a Remedy Drink.
There is also a Baloo leaf in the house (just unlock the countertop and
jump the stool to get it). If you talk to Evu, he'll just tell you to
go speak with Orwin.
Go to the northeast corner and follow the path up to Orwin's place. As
you walk in, the camera pans to Orwin and Eidon in a heated discussion
with one another.
=======================================================================
Orwin: No! I will not go through this again!
Eidon: But Orwin...
Orwin: NO, Eidon! You think someone is Kyros every year! Let's see,
who was it last year? Poad? What were you thinking?!
Eidon: I could have sworn the food he cooked gave me superhuman
strength! But this time-
Orwin *shaking his head*: ...and before that was Yaki! We couldn't shut
him up for months! He went around shouting OOOH YEAH! I'M THE GREAT
MAGUS KYROS! DIG IT! WOO!
Eidon: Okay, okay, I'm SORRY!! If you'd just listen, this time...
*Tony walks up and Orwin regards him with extreme skepticism*
Eidon: .........
Orwin: Ah, this must be the boy.
Eidon: Yes. Tony, I'd like you to meet Orwin, Elder of Vash Naroom.
*Tony politely turns to Orwin*
Tony: Nice to meet you.
*Orwin moves closer to Tony further scrutinizing him*
Orwin: Yes, yes. So you wish to get home, right? Where did you say you
were from?
Tony: Tavel Gorge.
Orwin: Tavel... Gorge...? Hmmm... I've been from here to Orothe and
back, but that name doesn't ring a bell. Well, this is a dilemma. I
will try to figure out a way to get you home, but you must stay in town
until then.
Eidon: I told you, I don't think he's from this world.
Orwin *turning to Eidon*: Quiet you! I need to think.
*Orwin quickly walks away*
Tony *turning to Eidon*: So... what now?
Eidon: Well, I guess you'll have to stay in town. We'll get you out of
here soon enough. In the mean time, take your crystal to Pruitt, the
Ringsmith. If you get hungry, go see Poad at the Inn.
=======================================================================
Ahhh....Now it's time to get your first ring. Nothing says "Passageway
into manhood" quite like jewelry. Just don't forget to grab the Archai
Leaf out of the chest to the right before you exit the house. Now just
simply head to the Ring Shop and speak with Pruitt.
=======================================================================
Tony: Is this the Ringsmith's shop?
Pruitt: Yes it is! My name is Pruitt. How can I be of service?
Tony: Hi. I'm Tony Jones. I was told by Eidon to show you this
crystal.
*Tony sets the crystal on the counter*
Pruitt: Hmm... let's see... Oh, this is some Furok Animite!
Tony: Furok? Animite? What are you talking about?
Pruitt: You don't know about Animite? Shall I explain it to you?
*Tony nods his head "yes"*
Pruitt: Well, Animite is a kind of crystal. We use ordinary Animite as
money around here.
Tony: So I can use this to buy stuff?
Pruitt: No no no! Well, I mean normally you could, but this is infused
Animite!
Tony: What does that mean?
Pruitt: Well, if you take infused Animite, and give it to me, I can
make a ring for you that will allow you to control a Dream Creature!
Tony: Dream Creature? Is that what a Furok is?
Pruitt: Right. You may have seen a few outside of town. Both the
Animite we use as money and infused Animite come from Dream Creatures.
But a Dream Creature does not produce Animite unless it's been weakened,
so you must first defeat one to get it. To do that, you need to use the
Dream Creatures you have. I can help get you equipped with one if you
need it.
Tony: I guess it's lucky for me that I found this just lying around.
Pruitt: It sure is! Well, since Eidon sent you, he probably wants me
to make this into a ring for you. Be right back!
*Pruitt takes the crystal to his work bench and pounds on it for a bit*
Pruitt: Here you go!
*Tony recieves Furok*
Pruitt: Ooo, there's a little Animite left over. I'd really like to
study this, so can I buy it from you for 50 Animite?
Tony: Sure.
*Tony gets 50 Animite*
Tony: Thanks.
Pruitt: No problem! Hey, why don't you show that ring to Evu? I'm
sure he'd be interested.
Tony: Who's that?
Pruitt: Evu's the historian... er, when he can remember. You should
meet him.
Tony: Ok, thanks.
=======================================================================
Okay, so you're a big man now. What next? Well, if you press the Start
button, you can bring up the Main Menu Screen. Since you didn't have
any previous rings, Furok will automatically be equipped. Go to the
"Rings" menu to check out his stats. Amazing, eh? Now stop gawking and
go to Evu's house, slacker.
Once there, speak with Evu, of course.
=======================================================================
Evu: Why, hello there Poad. Would you like a cookie?
Tony: Uh, I'm not...
Evu: Where are my jellybeans?
Tony: Excuse me, does the historian live here?
Evu: Ah yes, history. I dabbled once... Once... I remember when they
made the blue jellybeans...
Tony *Getting annoyed*: Please don't let this guy be the historian.
=======================================================================
Okay, people. I'm not quite sure how to tell you what to do now. It
literally took me HOURS to figure this one out. Okay, no it didn't.
It's simple. Go to Poad's Inn and get jellybeans from him. I hope you
didn't hurt yourself racking your brain.
=======================================================================
Tony: Are you the innkeeper?
Poad: That's me. Poad's the name. You want to stay here? All
travelers are welcome.
Tony: No thanks.
Poad: well, at least have some of my jellybeans before you go.
*Tony receives Jellybeans*
=======================================================================
Woohoo! Now return to Evu's house with your prize and watch as the
greedy bastard scarfs them down. Thanks for sharing, pal!
=======================================================================
Evu: Ah... munch munch... Jellybeans... I feel so much better.
Tony: Are you the historian?
Evu: Yes I am, young fellow. I am also a master spellcaster... or I
was. Actually I've forgotten most of them... I remember one though...
here, take this spellbook.
*Tony receives Leaf Cut*
Evu: I hope you can put that to good use...
=======================================================================
Man, I feel so...so USED. Why do I get the feeling this old geezer was
just playing poor Tony the whole time? What's the world coming too when
young boys are taken advantage of by cheeky old men? Wait a sec...that
sounded wrong. You know what I mean.
At this point, you can proceed to ask Evu about any item in your
inventory and he will give you a short description of it's function.
Since you don't have much to check out, there's no point in sticking
around for long.
Okay, so the only order you've been given thus far is to NOT leave town.
So what's an angst-ridden pubescent to do? Why immediately leave town,
of course!
As you hit the town exit, Tony breaks into a mad dash but is suddenly
stopped dead in his tracks when he hears Orwin and Eidon talking at the
gates. Unaware of his presence, the two continue to speak while Tony
awaits in the shadows, eavesdropping.
=======================================================================
Orwin: Why are you so persistent? Even if he IS the Great Magus Kyros,
we'd be better off sending him back to his world!
*Upon hearing his name, Tony moves closer*
Eidon: Look! Things have not been right lately... The Dream
Creatures have been acting strangely. Don't you understand what that
means? Your stubbornness is going to be the end of this nation! We
have to tell him the truth.
Orwin: I've heard enough, Eidon. I want you to leave Vash Naroom until
all this blows over.
Eidon: But... I think that Gia would want to meet him! She might even
be able to-
*Orwin shakes his head vehemently at this sudden insurrection*
Orwin: I forbid you to take him from this town. Magus or not, the kid
stays here. My word is final.
*Orwin stomps off and accidently runs into Tony. Realizing that he was
listening in on the converation the whole time, he snubs the young boy
and walks away*
Eidon: Hmmmmm.....
*Tony walks further up, revealing himself to Eidon saying nothing of his
run-in with Orwin*
Eidon: Oh, Tony. I was just leaving for the Weave. I see Pruitt made
a fine ring for you.
Tony: Yeah. She mentioned something about Dream Creatures and stuff.
*Eidon glances around to see if they're being watched*
Eidon: Tony, follow me. There's somebody who I want you to meet.
Tony: Didn't Orwin say I wasn't supposed to leave town?
Eidon: This is very important. Trust me.
Tony: Well, if you say so...
*The duo turn and walk out of town. Upon reaching the outside, Eidon
turns to Tony*
Eidon: Tony, I want you to have this.
*Tony receives an Eldritch Awl*
Eidon: It will help you escape from dangerous areas. Do you know how
to control the power of infused Animite?
*Tony shakes his head "No"*
Tony: Nope.
Eidon: Well... Yaki over there is the trainer of Vash Naroom. Here,
I'll introduce you.
*The two walk over to speak with Yaki*
Eidon: Tony, I'd like you to meet Yaki. Yaki, meet Tony.
Yaki: OOOOOH YEAHHH!! How ya doin', brother! I'm the guy that's gonna
tell ya how to nab those Dream Creatures and beat 'em senseless! Er, I
mean... beat 'em and nab 'em! WOOO! So WHATCHA GONNA DO?!
=======================================================================
Okay, I hope you've caught the wrestler gag they've got going with Yaki.
He can't seem to make up his mind which one he wants to be. Since I
stopped watching wrestling when I was 5, I can only make out The Macho
Man Randy Savage and The Nature Boy Rick Flair (can you say "Gigantic
Sagging Man-Boobs? I knew you could). Anyways, wrestling sucks, so who
cares?
Alright, it's tutorial time. OOOOOH YEAHHH!! WOOOO!!!! (So sue me).
Walk up to Yaki and you can ask him about Basics, Action, Tips, or
Hunting. Let's start with Basics.
=======================================================================
Yaki: WOOO! THAT'S THE SPIRIT! Okay, here's the basics. There are
two kinds of battles you can get into. One is Creature battle, and the
other is Magi battle. Creature battle is when you're just fighting
Dream Creatures so you can nab 'em! Magi battle is a duel between you
and another Magi! All battles happen turn by turn, and you get ONE -
that's right, just ONE - action each turn. Each action takes some time
to perform, so watch it!
Tony: What can I do?
Yaki: I'll spare you the details for now, but the actions are FOCUS,
SUMMON, SPELL, ITEM, AND RUN!
Tony: How can I keep from getting hit?
Yaki: Basically, the creatures you summon take the damage for you. The
only time you yourself take damage is when you don't have any creatures
summoned, or if the opponent has a special ability to do that.
Tony: And how do I win the fight?
Yaki: OOOOOH YEAHHH! THAT'S EASY! Beat down all those creatures and
YOU WIN, BROTHER! And in Magi battles... this includes the guy that's
controlling the creatures. Of course, if you and all your creatures get
beat up, YOU LOSE! ...HOWEVER!!! As long as you still have a creature
summoned, you can be in the worst shape possible and still win! So
don't give up! And when the fight's over, your creatures' leftover
energy will return to you! WOO!!
=======================================================================
Alright, onto Actions. Let's do "Summon" first.
=======================================================================
Yaki: The FIRST, and MOST IMPORTANT ACTION, brother, is SUMMON!!
OOOOOH YEAHHH! There's only so much a Magi can do just by himself, so
SUMMONING CREATURES is the best way to attack your opponents AND the
best way to defend against them!
Tony: So what can my creatures do for me?
Yaki: LOTS OF STUFF! Different creatures have different actions, and
each turn, your creatures will do the action you tell them to do.
Theyget one action per turn, like you.
Tony: Sounds useful.
Yaki: BUT REMEMBER THIS NEXT PART! There are some downsides!! For
one, it takes some of your own energy to call one of these creatures.
Second, you can only have out FOUR creatures at a time! And third,
creatures don't get to do any actions on the turn you summon them!! So
be careful, dude!
=======================================================================
Still in the Actions list, choose "Spell".
=======================================================================
Yaki: CASTING SPELLS! DIG IT! Spells can deal damage, cure ailments,
or power up your creatures. They also happen faster than most other
actions. But spells take your energy to perform, so try not to depend
on them too much!
=======================================================================
Still in the Actions list, choose "Focus".
=======================================================================
Yaki: DIG IT!! FOCUS can be useful in some situations. It can give
you that extra energy you need to bring out that important creature or
spell. It can also help you recover when your creatureshave the battle
under control.
=======================================================================
Now pick the final selection in the Actions list, "Item".
=======================================================================
Yaki: ITEMS! WOO! Every now and then it helps to restore your
creature's energy with a Baloo Leaf or improve your creature's power
with a Power Gem. items are all over! You can find 'em, or go to a
shop and buy em! But LISTEN UP! Some items can't be bought at the
store. For those items you gotta look around. it could be lying around
or a creature might be protecting it! So explore!
=======================================================================
Now that we're through with the Actions list, choose Tips.
=======================================================================
Yaki: Always remember to WATCH YOUR ENERGY! Don't drain yourself with
spells if you don't have a good defense. 'Cause if you and your
creatures run out of energy, it's ALL OVER!
Tony: Anything else?
Yaki: Don't be afraid to RUN if you have to! You don't get any reward
for running away, but you would think avoiding a huge beatdown is enough
for most people! Unfortunately, you can only run away from Creature
battles. magi battles are honorable duels so don't do anythin' cowardly
or you'll be made fun of!
=======================================================================
Alright, we're at the home stretch. Wordy fella, ain't he? Pick
Hunting this time.
=======================================================================
Yaki: A Creature battle is easy to get into! Whenver some creatures
are nearby, you'll see a burst of Dream Energy! Just run right into it
and you'll find creatures! From there, you can do battle and try to nab
'em! Want to know anything else, brother?
Tony: Uh... no.
Yaki: OOOOOH YEAHHH! DIG IT! WOOO!
Tony: I think I've had enough of this guy...
=======================================================================
SCORE!!!! Finally done. It really wasn't that bad actually, and now
that you know the basics you won't have to go through all that blasted
learning again. Bah!
Now that you're done talking to Yaki, you finally get to try your hand
at battling. Go speak with the girl, Salafy, who is walking back and
forth near by. Let's rock.
=======================================================================
Salafy: I'm Salafy, apprentice trainer! Ready for a training match?
Tony: Yes.
Salafy: Good. Let's go!
*Camera switches to Battle Screen*
Salafy: OK! First you should SUMMON a creature to face me and my
creature.
=======================================================================
Choose Summon, dummy! Then choose Furok and place him down where ever
you'd like.
=======================================================================
Salafy: Good! Now, have your creature fight with mine.
=======================================================================
Choose Focus, and then Fight. Choose to attack Weebo. Tony will also
gain some energy. Since Furok is a slower creature, he will always
attack second in this battle. Just keep repeating this until you kick
Weebo's ass. It should only take a couple turns.
=======================================================================
Salafy: Oh no! You got my Weebo! Now your creatures can attack me
directly.
=======================================================================
Now that Weebo's out of the way, do as she says and attack her directly.
Attacking innocent little girls always elicit's a feeling of achievement
from me! YESSS! I'm all hot now baby! Touch my nipples!
Uhhh...anyways, keep doing this until she's toast.
=======================================================================
Salafy: That was great! Come back any time!
Tony: I'll do that.
=======================================================================
Now, another no-brainer. Just go back and try to leave. Eidon will
then speak with you.
=======================================================================
Eidon: Are you sure you've trained enough?
Tony: Yep!
Eidon: Well in that case..
*The ground suddenly begins to quake violently*
Eidon: Huh?
Tony: What's going on?
Eidon: I... don't know! I think it's coming from the glade.
*Eidon hurries off and Yaki runs up*
Yaki: OOOH YEAH!!! What's shakin', brother!
Tony: .........
=======================================================================
Simple. Just follow after Eidon. Hurry up now. I SAID HURRY!!!! Man,
kids today.
=======================================================================
*Tony and Eidon are heading to the glade when they suddenly run into
Orwin*
Orwin: Eidon! What in blazes is going on?!
Eidon: What are you asking me for?! I don't know!
Orwin: And you have the boy with you! You FOOL!
*The ground quickly shakes again as if to remind them of the real
problem at hand. Orwin turns to face the glade*
Orwin: It's coming from the glade! I will deal with you later.
*Orwin runs off just as some of the townspeople come up to Tony and
Eidon*
Young girl: Eidon, what's going on?
Old man: I was eating lunch and that quake made me fall right off my
chair!
Middle-aged man: And I just saw Orwin running through town like a
madman! Where's he going in such a hurry?
Eidon: This isn't good. Let's go see what's going on.
*The group of villagers, along with Eidon run off after Orwin*
=======================================================================
The Beach
---------
Items to find:
Bark Thimble
Rune of Might
Alright, just go south and follow the path back to the beach (don't
forget to save while on the world map). Just go the other way this time
(the way Eidon wouldn't let you go). Now's your first taste of TRUE
battle, and I'm not talking about whooping up on little girls. Don't
forget to equip Furok with the Archaic Leaf. Take the time to build
some levels and get used to the games battle system. If things get too
intense, just go back to Poad's Inn and refresh.
Once you go the other way at the beach, you'll come across two treasure
chests. One has a Rune of Might and the other has a Bark Thimble.
Equip Furok with the Bark Thimble for now since you only have two relics
at this point. You can use the Rune of Might to increase Furok's attack
if you wish (it's a consumable item, not a relic) or you can save it for
later.
Glade
-----
Things to find:
Baloo Leaf
Karmic Might
GoldenClover (Energy band required to obtain)
Now leave the beach as if you were heading to Vash Naroom (you might
want to stop by and save again since it's on your way), but instead of
going to town, head directly East and you'll see the entrance to the
glade. You'll see various villagers around searching for Orwin and you
can also battle some more.
From the entrance you'll find a Baloo Leaf in a treasure chest to the
East. You'll find an inaccessable treasure chest if you take the North-
Eastern path. We'll come back to it later.
From here there are many branching paths. EXPLORE EVERYTHING. It's
fairly hard to tell you the exact location and way to get everything
without confusing you at this point, so resort to the list above to see
if you managed to find everything. If you didn't, explore some more.
Here's the part of the FAQ I dread the most. You want to know what
Level you should be at before you enter the ensuing boss battle. Well,
I don't know what to tell you. I have a lot more patience than the
average gamer and tend to build my Levels to insane heights. I don't
want to just beat the bossess, I want to CRUSH them. But it's your
choice. I guess I'd recommend having Tony at least to Level 5 and Furok
to 6.
Once you come out of the Glade, you'll see the entrance to another
section, go in and another cut-scene ensues.
=======================================================================
*Camera cuts to Orwin by himself*
Orwin: What the...?!
*Camera pans a bit more revealing an ominous doorway of some kind*
Orwin: It looks like ..... a Shadow Geyser! Oh, no... This too was
foretold in the prophecy! I've got to stop it!
*Orwin tries to walk through the doorway but is viciously thrown back by
an unseen force*
Orwin: OOUGGH!! like a million... sharp... needles just pierced my
hide!
*Camera pans to show Korg and Zet laughing at the seemingly disabled
old-man*
Zet: Korg, look! Orwin's in trouble! Now's our chance to get him out
of the picture!
Korg: Shaddup, Zet! i'm in charge, and I say we go waste Orwin!
Zet: .........
Korg: Let's go!
*The bumbling Duo quickly surround the old man*
Zet: Ok, let's get him on three... One....
Korg: THREE!!!
Zet: Huh??
*Orwin suddenly dissapears sending Korg plowing into poor Zet, knocking
him several feet away and rendering him unconscious*
Korg: Where'd he go, Zet? Hey, Zet!
Zet: .........
Korg: Wake up!!
*Tony finally walks in on the scene, unaware of what just transpired*
Korg: Huh? It's that kid from before. Ha, now I can mess you up for
what you did to me back at the river!
*Battle ensues*
=======================================================================
Alright! Your first boss battle. *Sniff*, kids grow up so fast these
days. This is fairly simple, straight-forward stuff. No real skill
involved. Just summon Furok and battle as you would a normal creature.
=======================================================================
*Tony summons Furok*
Korg: Now I'll teach you to respect the power of Korg!
Zet: Korg you're still too weak from fighting Orwin, let me handle him!
*Tony commands Furok to attack Korg*
Korg: Shaddup Zet! I'm in charge and I'll handle this!
*Korg turns to face Tony and suddenly realizes there's a problem*
Korg: Uh, Zet, I don't have enough energy for my Grax.
Zet: .........
=======================================================================
Korg has no choice but to start out the battle by focusing. Eventually
he may be able to summon a BlackAgovo. Furok is weak against
BlackAgovo's Shade attack, but you're still not in any sort of trouble
so just keep attacking and don't let up. Once you eliminate BlackAgovo,
just refocus your attacks on that big lug, Korg, and you should beat him
in no time.
=======================================================================
*Tony easily hands Korg his ass on a platter*
Korg: OW!! Ow ow ow ow ow!!
*Korg runs to the spot where Zet lies, still dazed*
Korg: We're outta here, Zet!
*The cowardly two-some beat a hasty retreat. Tony begins walking to the
Shadow Geyser entrance when Orwin, apparently badly injured, suddenly
appears out of thin air. Eidon comes in on the scene soon after*
Eidon: Orwin, what-
*Orwin tries to stand but quickly falls to his knees*
Orwin: I used my hood of hiding... to save myself... The... geyser...
must be... stopped..
Eidon: You're delirious! Hold still!
*Eidon walks over to the worn-out old man, examines him for a moment,
then privately speaks with Tony*
Eidon: He's in bad shape.
Orwin: Eidon... the geyser...
Eidon: You want me to try and stop it?
Orwin: NO YOU FOOL!... oww... don't try to... enter or... you'll end
up... like me...
Eidon: That means, this must be...
Orwin: Tony, come... here...
*Tony hastily walks over to the beckoning elder*
Orwin: Take this...
*Tony receives the Energy Band*
Orwin: This will... let you pass... through the forest. Go see Gia...
in the Weave...
*Tony turns to Eidon, as if looking for further guidance*
Eidon: I'm going to take Orwin back to Vash Naroom. Right now seeing
Gia would be your best bet. That energy band will let you pass those
blocks to the West of Vash Naroom.
Tony: Is he going to be okay?
Eidon: I hope so. You'd better get going... it's a pretty long walk to
the Weave.
*Eidon hefts the injured old man in his arms and walks off, leaving Tony
to his quest*
=======================================================================
If you try to enter the Shadow Geyser at this point, you'll just be
knocked back, so don't bother. On your way out, don't forget to use the
Energy Band to kick the rocks out of the way of the previously
inaccessible treasure chest. Just walk up to them and press the "A"
button. Your reward will be a GoldenClover.
Now before going anywhere, head back to Vash Naroom to save again. When
you walk up, you'll be greeted by an elderly man.
=======================================================================
Man: You there! STOP! What have you done to Orwin?
Tony: Huh!?
Man: He's grown terribly sick since returning from the glade, and
Eidon's nowhere to be found.
Tony: I didn't know.
Man: Well you had better go see Orwin soon. I hear he's fading fast.
=======================================================================
Upon further examination of the town, you find that many of the people
are blaming Orwin's illness on you. Wow, didn't see THAT one coming.
An RPG hero get's no respect, I tell ya.
At this point, you can go make some rings (assuming you have enough
animite). What monster's you wish to create are up to you. I have no
real suggestions as your choices are pretty much limited to a Weebo,
Twee, or Eebit. Maybe a couple more if you really took your time to
battle.
Now I'll attempt to explain the ring creation system to you. It's
fairly easy to understand, so you'll probably grasp it pretty quick.
When you go to create a ring, you'll see something akin to this:
Rabbage 024
Rabbage 003
Eebit 001
The top word is the name of the particular creature you are trying to
create. In this case, it is a "Rabbage". The top number next to it is
how much you will have to pay to create the ring (24 animite, in this
case). The other numbers signify how much infused animite of a
particular type you must have to create the ring. In this case you need
three "Rabbage" animites and 1 "Eebit" animite. Look at the bottom of
the screen and it will show you something akin to:
159
Rabbage 001
Eebit 011
So in this case, you have more than enough to pay for the ring (159
animite), but not enough infused animite to create it. You have enough
for the Eebit requirement, but not the Rabbage requirement. You need
two more Rabbage infused animites to create the ring.
Many creatures just need one type of infused animite for their creation,
but some, as in the case of our Rabbage, require more than one type. If
you don't understand by now, I'm either doing a crappy job of explaining
things, or you should just stop playing this game now.
The "Power" option works in much the same way. But instead of creating
new rings, you use infused animite to raise the levels of rings you
already have by 1.
Any rings you make at this point will be automatically equipped. Until
you have more than 10 rings (one for each finger), you won't have to
worry about manually equipping them.
Once you have the rings you want, power them up with any leftover
infused animite you have. You may want to switch around what little
relics you have at this point, but again, it's up to you. There is no
real "ideal" setup at this point. Just make sure if you have an Eebit,
you equip him with the GoldenClover to raise his luck. Doing so will
turn him from a reasonably worthless creature, to a fairly impressive
ally. It's time to rock, kiddies. Let's go find that Seer person.
Just head north-west from Vash Naroom and you'll see the entrance to the
Seer's land. Just kick the box out of the way and follow the path up to
his house. You can't miss it. You can take some more time out to build
up, but this part is fairly short.
Once in the Seer's house, there will be nothing but a single treasure
chest. When you touch it, you'll be knocked back and an alarm will go
off.
=======================================================================
*INTRUDER ALERT!*
*An elderly man appears out of thin air, surprising Tony*
Seer: You!
Tony: Wha..?
Seer: What are you doing here?
Tony: I was just..
Seer: Nevermind! I already know what you are here for.
Tony: You do?
Orwin: Yes! I am the All Knowing, All Powerful Wizard am I not?
Tony: You are?
Seer: Yes!
Tony: Oh...
Seer: You mean you haven't heard of me?
Tony: No.
Seer: I am the Omniscient Enchanter!
Tony: Impressive... Can't say it rings a bell though.
Seer: The Magnificent Magician!
Tony: Haven't heard of him.
Seer: What about the Clairvoyant Conjurer?
Tony: Nope.
Seer: The... Ahh.. The Super Sorcerer?
Tony: No. Listen, I came here to find the Seer. Have you seen him
recently? The Seer? You came all the way here just to talk to the
Seer?
Tony: Yes. Is he around?
Seer: .......
Tony: Hello?
Seer: What? Oh sorry... I mean doesn't the title 'Seer' seem a little
unimpressive to you?
Tony: .......
Seer: Don't you think people would respect The Grand Guru or The
Stupendous Spellcaster more than some plain...
Tony: Oh, for crying out loud! Is the Seer around here or isn't he?
Seer: Well... Yes...
*The Seer turns and walks away a bit*
Tony: Hey! What? What are you doing?
*Tony runs over to the elderly gentleman*
Seer: I am the Seer. Why did you come to me?
Tony: Orwin is sick, and the people of Vash Naroom said you could help.
Seer: They did!? ..uh I mean.. Orwin is sick?
Tony: Yes...
Seer: How, uh.. Let's go see him then.
*The camera cuts out and cuts back in with the two back in Vash Naroom
at Orwin's house. The Seer is at his bedside examining him and after a
short time walks over to Tony*
Seer: Orwin is sick.
Tony: ...uh.. ..yeah..
Seer: I think that his injuries are more than just physical. He has
burns on his hands and face, but they are not severe enough to weaken
him this significantly. I think he is poisoned.
Tony: Poisoned?!
Seer: You need to find something to neutralize the geyser's effect. I
can think of only one item sufficiently powerful to cure Orwin's
ailments.
Tony: What is it?
Seer: It is extremely rare and powerful.
Tony: Yes, but what is it?
Seer: It must be specially prepared into an elixer to cure Orwin.
Tony: OKAY! What is it?
Seer: It can't be found in any stores!
Tony: ARRGH! What is it CALLED!
Seer: Oh! A Cloud Frond.
Tony: Thanks.
Seer: I will make the Cloud Frond Elixer if you can get one.
Tony: Where can I find a Cloud Frond?
Seer: ...Hmmmm I must meditate on the subject. Why don't you see if
you can find one on your own, and check back with me if you need advice.
Tony: ....Sure.
Seer: If you need me, I will be back at my boathouse, meditating.
*The Seer walks off*
Tony: Well, don't strain yourself!
=======================================================================
Now, immediately head back to the Seer's house and open the treasure
chest that set off the alarm earlier. You'll recieve the "Grow" spell
which let's you give a monster energy during combat. It's a very useful
spell, but keep in mind you're not quite healing the monster. You're
giving it YOUR energy. Keep that in mind and you shouldn't have any
problems.
Now just go south-west from the Seer's house and into the forest. Just
kick the boxes out of the way. If you mess up (if it's possible to mess
up, that is), just walk off screen and try again.
Dark Forest
-----------
Things to find:
Baloo Leaf
Baloo Sap
Rabbage Foot
GemOfNaroom
You'll come across a dark path with more dream creatures. Take the time
to battle some more and gain new types of infused animite. Make sure
you use your new monsters so you can build them up. It's very easy to
rely solely on your powerful Furok, but if you don't work on your new
monsters now, you'll regret it later. You want a well-rounded, well-
balanced team.
If you take the Northern path as soon as you get in the Dark Forest, you
can find a Baloo Leaf, Baloo Sap, and a Rabbage Foot. As with all
relics, pay attention to the changes the Rabbage Foot makes as it
actually zeros out a creature's luck. Not all monsters can use all
relics efficiently, so be careful what you equip them with. There are
many twists and turns in this area, but none that will take you far from
the main path. Make sure to explore well.
After a while, you will come across an old house in the north-western
sector of this area. It contains a treasure chest with a GemOfNaroom
inside, but nothing else despite it's seemingly important appearance.
Once you've stripped this section of all it's items, go back to the
entrance of the dark forest but head west this time.
Just follow the path and it will enentually lead you back out onto the
world map. New areas to explore, woohoo! Just head south until you
enter another area.
Mountain Path
-------------
Things to find:
Baloo Sap
Unreachable treasure chests x3
A few new monsters. Battle some more if you wish. In fact, I suggest
to take every oppurtunity you can to battle in new areas from now on.
Go at it.
As in most cases, this area is very linear, as well. Just follow the
path. Eventually you will hit a section where an old woman begins to
hassle you.
=======================================================================
*Tony accidently hits a dead-end, but when he turns around, an old woman
who wasn't there before has suddenly appeared*
Old Woman: You are almost as SMART as these SHRUBS!
*Tony begins to walk towards the woman, but she dissapears. He shakes
it off and begins to head the other way but the old woman suddenly
reappears behind him*
Old Woman: Are you sure you want to go THIS way?
*The Old woman dissapears. Tony continues and kicks some boxes out of
the way. The old woman reappears yet again to heckle the poor boy*
Old Woman: You won't find the next CHALLENGE so easy.
*The Old woman pulls yet another dissappearing act. Tony is getting
tired of these games but continues on, regardless. Tony eventually
crossess a bridge and comes across an entire group of boxes. The woman
is on the other side glaring at him mischieviously*
Old Woman: A boy with PANTS as SAGGY as yours should change his DIAPER
more often.
*The Old woman dissappears again and Tony dispatches the boxes with
ease. Once on the other side, the woman suddenly reappears again*
Old Woman: I guess even a MONKEY can get LUCKY every once in a while.
=======================================================================
You'll come across a few treasure chests that you just don't have the
ability to reach yet. Make a mental note of them because once you get
the required equipment, you can get them later.
Once you reach the other side, you'll be on the overworld map again.
You'll see three structures. A windmill, a barn, and a castle-type
structure. Head to the windmill, first.
Once inside the windmill, you'll find a Bag of Bones. Ooohhh. Creepy.
Now, go back outside and to the right. There is a hidden passage in the
hay. Just follow it to the end to find a Water of Life. If you wish,
you can equip one of your monsters with the Bones for a significant
attack boost. Now head to the barn.
Once you enter the Barn, the camera will immediately pan to show Eidon
chopping wood.
=======================================================================
Tony: Eidon?
*Eidon turns to Tony*
Eidon: Oh hello Tony, Gia's inside.
Tony: What are you doing here?
Eidon: Nobody told you? I have been training under Gia for years.
Tony: Oh....
*Eidon returns to chopping wood and Tony enter's Gia's house only to see
the Old Woman who had given him so much trouble*
Tony: Hey, you're the old bat from before!
Gia: Watch your tongue! I am Gia, the one you seek, Tony Jones. Or
should I say, Kyros.
Tony: Kyros!?
*Tony steps closer to the woman*
Gia: Your coming has been foretold for many, many years. Truthfully, I
didn't expect the Prophecy to be fulfilled for at least a few dozen more
years, but even I can't be right all the time.
Tony: Prophecy?
Gia: It states, 'Dark Forces will abound... Geysers of darkest Shadow
will appear... The Great Magus known as Kyros reveals himself with a
miracle. All will be in chaos until the end, which the Great Magus
shall bring... returning from whence he came.'
Tony: Hmm... I'm sorry, but I don't know anything about that. I just
want.....
*Gia begins to pace back and forth*
Gia: Yes, I know, you just want to get home to Tavel Gorge.
Tony: How did you know?
Gia: Oh, I have my ways.
Tony: Or Eidon told you!
Gia: That too. Kyros, I do not know exactly how to get you home. I do
however have a theory.
*Gia walks to the bookshelf, picks up a strange item and sets it down on
the table in front of Tony*
Gia: This is the Core Glyph, an old relic which I found on an
expedition 380 years ago. Apparently, it can be used to reach the Core
Region, an area that is fabled to be the center of the universe, a
dimensional focal point, if you will. So in theory, you could use this
to get to your world. However, the Core Entrance is sealed now, so you
probably won't be able to get there at this time. But did you see the
Shadow Geyser that recently appeared in Naroom? This Glyph resonates
with a similar energy to that Geyser.
*Gia turns around and heads for the bookshelf. With her back turned,
she does not notice Tony take the glyph out of it's strange box to
examine it*
Gia: Therefore, I think the key to using the Core Glyph lies in the
Shadow Geyser. Unfortunately, I don't know exactly how it works.
Anyone who picks up the Glyph experiences intense pain! Poor Eidon was
nearly killed by it... but as long as it stays in the box, you should be
able to...
*Gia turns around and to her horror sees Tony handling the Glyph with
his bare hands*
Gia: KYROS!!!
*Eidon, upon hearing the scream, suddenly dashes in*
Eidon: What? What happened?
Tony: So if I take it to the Shadow Geyser, I can get to the Core
Region?
Eidon: T-Tony! You... you're holding the Core Glyph!
Gia: Kyros, did you hear what I just said?
Tony: You said the key to using the Glyph lies in the Geyser right?
Gia: No, after that!
Tony: Oh, sorry, I kind of blanked out after that.
Gia: Well..... you seem to be all right. never mind. Eidon, you are
excused. Of course it's quite conceivable that the Great Magus Kyros
would be able to handle the Core Glyph.
Tony: ?????
Gia: Don't worry about it.
Tony: By the way, where is this Core Entrance?
Gia: It is west of here. I live nearby because I am trying to study
The Core. you, however, should forget about The Core Entrance for now,
Kyros. Your objective lies in the Shadow Geyser.
=======================================================================
Once Gia is done talking, hit the treasure chest next to her to receive
a Wishbone. This relic will slightly increase a creature's luck. You
can also go to the main menu and choose "Glyph" now to see an up close
picture of the Core Glyph. Cool, no? Now just head all the way back to
Vash Naroom. Don't you just love that back-tracking?
If you need to go heal, stop by the inn. Don't forget to buy some
supplies if you need them, but you're probably okay. If not, just save
on the overworld map before you enter the Glade. Your destination is
the ominous Shadow Geyser, aka the spot where you fought those two
nimrods, Korg and Zet, earlier.
I'm not quite sure what to suggest, Level-wise. I had Tony at Level 15
and all my Dream Creatures at 10-13. Needless to say, I plowed through
the dungeon with no problems. You're probably safe if you have Tony at
around Level 10 or 11 and your Dream Creatures around 8. With this in
mind, enter the Shadow Geyser.
Shadow Geyser
-------------
Items to find:
Baloo Leaf
Baloo Sap x2
Shield Orb
Remedy Drink
This area is just like any other area, except for ONE major difference.
Random battles. Yep. There are truly random battles in major dungeons.
And quite a lot of them, too. No longer can you avoid the sparkle's of
enemy dream creatures, you're just sucked into battle whether you like
it or not. It's a nice way to add to the challenge, but I honestly
would have preferred them to stick with the ability to see and avoid
enemy battles.
Personally, I charge into every battle no matter what to build levels,
but it's a lot more frustrating when you have no choice in the matter.
Though I will admit the random encounter rate isn't as high as many
console RPG's and is actually very tolerable. Anyways, another rant for
another time. Let's get to the dungeon, shall we?
Head north and then turn west. Go immediately South to grab a Baloo
Leaf, then go further west and then through the northern passageway.
Follow the path and make sure to look for a switch on the northern wall.
Hit it. Now back-track to the grate you saw it open and hit the switch
it was protecting. The screen will briefly shake symbolizing the
opening of another grate. Now go south and then turn back west.
Keep going west and you will see a new passageway has opened up. Just
follow the pathway and it will take you to a treasure chest with a Baloo
Sap in it. Then just head north.
Soon you'll come across a four-way split in the road. Go west first and
grab the Shield Orb. Quickly equip one of your creature's with the
Shield Orb as it does a great job of boosting defense. Then go back to
the cross roads.
Don't bother to head north yet, as a grate will be blocking your way.
Go east, then south, then hit the switch. The grate in the north will
dissapear, so go there now. Hit another switch that will drop a grate
to the east. Now go back east. Getting annoyed yet? WHOOO!
Just keep following the path now. Don't miss the Remedy Drink and the
Baloo Sap. Alright, not long after you find the Baloo Sap, you can turn
north to another switch. If you hit it, nothing seems to happen. Hit
it if you want, then continue along the path. After a while you'll come
to another gate that hasn't opened. It has a strange object holding it
shut. Examine the object.
=======================================================================
Tony: Hmmm... There's a bone stuck in the base of this grate... I'll
pull it out.
*Click!*
Tony: What was that?
=======================================================================
Remember that switch that didn't do anything earlier? NOW go hit it.
Then go back to the grate and through a big doorway. Notice the ominous
claws over head. Nice atmosphere.
Once through the doorway, you'll be in a small chamber housing another
strange object. Walk over to it and examine it.
=======================================================================
Tony: What is this? Some kind of rock? I don't think it's animite.
*Room begins to shake*
Tony: Uh oh, this place is coming apart. I'm out of here!
*Tony turns to head out the doorway but is violently pushed back by a
strange man*
Togoth: STOP!
Tony: What the...
Togoth: You will go no further.
Tony: Who are you?
Togoth: I am Togoth, guardian of this Core Gate.
Tony: This... Shadow Geyser?
Togoth: NO! CORE GATE!
Tony: But Gia called it a Shadow Geyser.
*Togoth suddenly jumps back in anger*
Togoth: What the heck is a SHADOW GEYSER? What kind of a fruity name
is that? If you call it that one more time, I will kick your hairy
little buttocks!
*Togoth slowly begins to advance on Tony*
Togoth: The heck with it, I was going to do it anyway.
*Combat begins*
=======================================================================
Alright. This is getting good. I get a kick out of any videogame
character that will unabashedly use words like "fruity" and "pansy".
Despite his strange ways, Togoth is not the pushover that your previous
experiences have been. Do NOT under estimate him.
Togoth will summon ShadowVinocs, Koils and Vile Yogs. ShadowVinocs and
Koils have a special (Coil) that will lower any of your Dream Creature's
speed by 20, almost assuring that they go last in combat. Vile Yogs
have a pretty mean bite attack.
Make sure you get four Dream Creatures out right away. Then keep them
in good condition by using Grow. If you have a Weebo, use his heal if
necessary. Just continue attacking and don't let up. If you get low on
energy, don't hesitate to use a Baloo leaf, but try to keep attacking.
Eventually you'll wear through all of Togoth's Dream Creatures.
Continue attacking even more now than ever. He'll try to focus, but if
you remain insistent, you'll keep him from summoning anymore monsters.
=======================================================================
Togoth: Don't worry, this won't hurt for long.
*Tony takes action*
Togoth: I must keep this Core Gate open. It is our portal for
destroying this pansy forest.
*Tony kicks Togoth's butt and runs like there's no tomorrow. Once he's
finally outside, he briefly sees a strange hooded figure that quickly
dissapears*
Tony: Who was that?
*Tony gives chase*
=======================================================================
Okay, before continuing, make your way back to the over world map (just
go south one screen) and save. You don't have any boss encounter or
anything coming up, it's just always a good idea to save often. Enter
the cave and you'll find a lone treasure chest.
=======================================================================
*Tony opens chest*
Tony: That's funny... what are these?
*Tony receives Crystal Blades*
=======================================================================
Now it's time to go back and see Gia. Once you get to the Dark Forest,
you'll suddenly come across a BlackAgovo attacking an innocent
traveller. You can dispatch the creature with no trouble at all.
=======================================================================
*Tony, seeing that the man is in trouble, valiantly fights off the rabid
Dream Creature*
Tony: Are you all right?
Wence: Yes, thanks to you. I didn't see that one... must be getting
rusty. My name is Wence.
Tony: I'm Tony.
Wence: Well Tony, it seems I owe you a debt. I live near here, so you
can come around to my place any time you need a rest. Don't worry if
I'm not home, feel free to go there anytime.
Tony: Thanks.
Wence: See you around, Tony!
*Wence runs off leaving Tony on his own*
=======================================================================
In case you're wondering where Wence's house is, it's the old one in the
northern part of the Dark Forest. Remember the one where you found the
GemofNaroom earlier? Yeah, that's the one. Don't bother going there,
it's no different from Poad's Inn. All you can do is recover and save.
Continue to Gia's place.
Once you get there, Tony will walk up to Gia automatically and another
cinema will begin.
=======================================================================
Tony: Gia, look what I found at the Geyser.
Gia: A stone? What an unusual shape... This is what formed the
Geyser?
Tony: I guess. The geyser closed when I removed this from it.
Gia: Hmm... The shape is very familiar. Kyros, could you show me the
Core Glyph again?
*Tony reaches into his pocket to reveal the Core Glyph*
Gia: Aha! That slot is the exact same shape and size as this stone!
Kyros, put the stone into the Glyph.
*Tony does as he is commanded*
Gia: That must be the key to unlocking the Core Glyph's power!
Tony: But there are three more slots. Where do I get the other three
stones?
Gia: Perhaps... now that I know what we are looking for, I can try to
locate them...
*Gia takes a few steps back and concentrates*
Gia: No good, something is preventing me from seeing it clearly. All I
sense is that they are all concentrated in one area, yet always moving.
This can only mean one thing: somebody is holding them. No doubt it is
the same person who used this stone to form the Geyser in Naroom. Did
you notice any suspicions characters around the Geyser?
Tony: Actually, I did notice someone, but he went too fast for me to
see clearly.
Gia: Did you see where he went?
Tony: He went into a cave. I tried to follow him, but he disappeared.
I did find these crystal blades, though.
Gia: Let me have a look... Those look like the kind of blades used by
miners in the Underneath. He must have taken an old mine shaft...
Eidon can fit those blades into digging gloves for you.
Tony: Thanks for your help.
Gia: Good luck, Kyros!
*Tony goes outside to speak with Eidon*
Eidon: You need some Crystal Gloves? I can make you a pair in hardly
no time at all!
*Eidon takes the Crystal Blades and in a matter of seconds, has the
finished product ready*
Eidon: Here you go, Tony!
*Tony receives the Crystal Gloves*
Eidon: With these you can dig through that softer dirt to the
Underneat. The entrance is just North of here.
Tony: Wow! Thanks!
=======================================================================
At this point, just go up north to the castle looking structure. Hey,
at least you didn't have to backtrack all the way back to that cave.
Thought you were going to have to, didn't ya?
Caves
-----
Items to find:
Baloo Leaf x2
RuneOfHope x3
Karmic Hope
Unreachable treasure chests x1
Monsters:
Porkuslime, Weebat, Bisiwog, Brub, Tusk Bwisp, GhostBwisp, Gum Gum,
Vulbor
Once there you'll see a giant stone goblin head as the entrance. Just
walk in. Your way will be blocked by some dirt and gravel, just press
the A button (just like when you're moving boxes) and Tony will use the
gloves to dig.
There's some new monsters in this area, mostly of the fungi-variety, so
take the time to build some more Levels and gain animite. Follow the
path until you see some dirt blocking another path to the west. Dig
through it and keep going till you find a set of stairs. You will see a
man inside, talk to him and he will tell you that you can only find
Greater Hyrens (more powerful Dream Creatures) in hidden areas.
If you go directly south from this room, you'll find an area full of
lava-type monsters. These monsters are fairly powerful and I don't
recommend you go here yet. At Level 17, I did okay, but the challenge
was still definately there. I recommend you hold off for a while and
come back when you've gained more power.
Also of note, the wall behind the man is "unstable". Could it be one of
those hidden areas he was talking about? Hmmmm. Don't forget to check
it later as well. Make a mental note.
Now, go back up the stairs and back to the main path. Follow it south
until you find a path going east. Eventually you will come to a three-
way stop with one path going north and one going south. Go north first
and grab the Baloo Leaf. Then go south, grab another Baloo Leaf then
head down the stairs.
Here you'll see a treasure chest that you just can't quite reach. Don't
worry, you're not supposed to yet. This is another area that you'll
have to come back to later. Make another mental note.
Now just go back to the main path and continue following it some more
and eventually you'll come across yet another crossroads. Do a little
bit of digging and take the southern path first to get a RuneOfHope.
Then go back to the cross roads.
This time, go east. Follow the path until you are able to turn west.
You'll come to a fork in the road. One fork (heading further west) is
blocked by some dirt. Don't go down that one because it will take you
full circle back to the crossroads. Take the southern fork.
Follow the path, do a bit more digging, and you'll eventually find a
Karmic Hope. Now head all the way back to the fork, and then go back to
the main path. Follow the main path until you find another path leading
east. There you will find two RuneOfHopes. Now go back to the main
path one more time and follow it until you are taken to the world map.
FINALLY! Phew, sorry if that got confusing, but there's no other way.
Now on the Overworld map (or perhaps I should say Underworld,
considering you're now underground), head East until you find a little
town.
There are really only three buildings of any interest, here. Ulk's
house, Gogor's house, and the Scrub the Brub building. You might also
want to pay a visit to the inn to refresh, if necessary. If you visit
Ulk's house, she will tell you little bit about herself.
=======================================================================
Ulk: Ah, who are you?
Tony: My name's Tony.
Ulk: Wow, it's rare to meet anyone new down here. My name's Ulk and I
mine Animite down here. I was actually waiting for my friend Wence just
now, but he's not here yet.
Tony: You're Wence's friend?
Ulk: Do you know Wence?
Tony: We met in the forest at Naroom.
Ulk: Isn't he cool? I think my sister has the hots for him. Don't
tell her I said so, though.
Tony: Who is your sister?
Ulk: Her name is Gruk. She owns the Mushroom Farm just outside of
town. She harvests the best mushrooms you'll ever taste! But lately,
she's been so tired... harvesting mushrooms is hard work, but I think
she might be pushing herself too hard. When I talked to her earlier she
said she was having trouble sleeping because of loud noises below her
house. I tried to get Gogor to check it out but he's SO darn self-
absorbed! So that's why I'm waiting for Wence...
Tony: Gogor, huh?
Ulk: What a buffoon. He's the hero of our town... a big, narcissistic,
completely dense hero. I don't know what the other townspeople see in
him. What a fool... Oh, I'm rambling. Sorry about that. Well thanks
for talking with me, Tony!
=======================================================================
If you walk into Gogor's house, he'll just annoy the hell out of you.
It's hard to believe that THIS guy is the town hero. What a jerk. Did
I mention I hate wrestling?
=======================================================================
*Tony walks into a house only to see a huge man, surrounded by body-
building equipment, staring at himself lovingly in the mirror while
flexing his muscles*
Tony: Who is that?
*Tony moves a little closer to get a better look and the odd man turns
around*
Gogor: Ha ha! Who is this little cream puff who has come to interrupt
my favorite routine?
Tony: My name is...
Gogor: IT DOESN'T MATTER WHAT YOUR NAME IS!! All that matter is that
my body is ripped like thick, peanuty nougat! You however are as flat
and brittle as a crispy wafer!
Tony: .........
Gogor: Now I will tell the tiny one with goofy pants who I am.
*The simple-minded body builder suddenly strikes a ridiculous pose*
Gogor: I am Gogor, celebrated hero of the Underneath!
*Gogor changes to an even more ridiculous pose*
Gogor: Master of all things requiring my immense pectorals!
*Gogor changes poses yet again*
Gogor: The man with the accent that drives women wild!
Tony: ...oh really.
Gogor: The bomb! The man's man! The bee's knees! I am all of these
times twenty! Not to mention I'm drop-dead gor...
*Tony suddenly walks out in disgust*
=======================================================================
Now onto Scrub the Brub. It's a simple game, and for 30 animite you get
to stomp Brubs. You will be placed in a room with 9 holes that Brubs
will randomly pop out of. Blue brubs are worth one point and red brubs
are worth five. Just walk over them to score. You can cash in your
points once you're done for tickets. Don't worry too much about this,
the tickets will come into play later.
Once you're done exploring the town, head east to go to Gruk's Mushroom
Farm.
Mushroom Farm Path
------------------
Items to find:
Baloo Leaf
Baloo Sap
Gibbous Gem
Monsters: Parmalag, Agovo, CaveRudwot, Tusk Bwisp, GiantKorit
Once you enter, you'll be following a path heading east. Continue
following it. Don't bother going down the first path you see heading
south. It's a dead end blocked by boxes. You have to move them from
the other side.
Just follow the path until it winds north. Take the first eastern road
to grab a Baloo Leaf. Then get back on the main path and keep following
it. Along the way you'll find a Baloo Sap.
Continue along until you're given the choice of going east or west. Go
west first to grab a Gibbous Gem, then go east. You'll find some other
paths, but they'll just lead you in circles. Get your bearings and
follow the path until it winds west.
Here you'll recognize the boxes from earlier, don't bother going past
them because it will just take you back to the start. Take the northern
route right before the boxes and you'll be taken back to the Overworld
map. Now just enter the mushroom farm and speak with Gruk.
=======================================================================
Gruk: -yaaaawn- Excuse me... welcome to Gruk's Mushroom Farm! Can I
help you?
*Tony takes a look at Gruk's wares*
Gruk: -yawn- Thank you.
Tony: May I ask why you are so tired?
Gruk: What? Oh, it's nothing. I just can't sleep at night because of
those darn noises in the basement. I would check them out myself but
I'm afraid to go down there...
=======================================================================
Hmmmm...what to do, what to do. Well, go into her basement, of course.
Time to rock.
=======================================================================
*Tony takes a few steps into the basement revealing a large door that is
rusted shut. Further inspection of the basement reveals several open
treasure chests in another room. Upon seeing them, he suddenly hears a
strange noise*
Tony: What was that?
*The rusted door in the first room is suddenly open and the camera
suddenly pans to reveal Gruk, surrounded my that outlandishly stupid
duo, Korg and Zet*
Korg: You're coming with us.
Gruk: You two smell! Why should I go with you?
Korg: Because I said so!
Gruk: Hehe, that's funny...
*Korg and Zet grab Gruk and walk off*
Gruk: Hey, what are you doing?! HEY! STOP!! AAAAAAAAHH!!
*Tony suddenly runs out of the basement but is too late to see what
happened*
Tony: Gruk?
=======================================================================
At this point you can go back into the basement and explore the
previously unopened door, but there's really no point. There is nothing
down there. Just make sure to check all the treasure chests, even
though they are opened. One of them will contain a OmborsAmulet. This
relic will raise a Dream Creature's Resist by 10. Now follow after
Gruk.
Back at the Mushroom Farm path, NOW kick the boxes out of the way for a
shortcut. Then go back to town. Upon entering, you will automatically
be privy to another cinema scene.
=======================================================================
*The camera pans to show Korg and Zet in the middle of town confronted
by Ulk and the town elder, Motash. Tony runs up just in time to catch
the conversation*
Ulk: What did you do with Gruk? What do you want from us?!
Korg: We want... uh... I forgot...
Zet: Oh for crying out loud... we want a Jink Root, Flanderso, a-
Korg: Shaddup, Zet! I'm in charge, I make the demands! We want a
Jikroot, Flamesol, a... a... uh...
Zet: ...Gerbasil Frond...
Korg: ...Gersi-lond, and a...
*Korg turns to look at Zet*
Zeg: ...Flak Root.
Korg: FAKROO!
Zet: .........
Ulk: This is ridiculous.
Korg: Anyway, if you want her back you have to give us those things!
Otherwise you'll never hear from her again! HA HA HA HA HA HA HA HA!
*Korg leaves and Zet takes a quick look at the townspeople*
Zet: ... Incidentally, since he failed to mention it, we're in the
abandoned Tower through the tunnel to the North. Bring the items there
if you want to save her. He he he, we'll be-
Korg: LET'S GO, ZET! QUIT MESSING AROUND!
Zet: ...grumble...
*Zet finally leaves*
Motash: I've never even heard of those things...
Ulk: Me neither... What are we going to do, Motash? What's gonna
happen to Gruk?
Motash: I don't know... I just don't...
*Ulk runs off and Gogor walks up*
Gogor: What is all this noise here?
Motash: Gruk was just kidnapped by some really weird-looking creatures!
They were just in town making demands which we can't meet. Ulk is very
upset about it.
*Gogor takes a bit of time to think*
Gogor: Where did they go?
Motash: They said they were going to the abandoned tower through the
tunnel to the North.
Gogor: I'll take care of this. Wait here.
*Gogor heads north and Motash goes back home*
=======================================================================
Now just head north until you see a cave with a little round building
next to it. Go in the building, first. Inside you'll see a man at a
table with a strange creature. You can speak with him for some pretty
humorous dialogue.
=======================================================================
Man: Hi. SNIKT SNIKT!
Tony: Uh... hi.
Man: Welcome to the Prospector Garage!
Tony: Berserker what?
Man: Prospector Garage! This is the mining headquarters here in
Underneath. Miners come here to hang out, have some milk, and buy
mining equipment.
*Tony turns to the strange creature*
Tony: What is that?
Creature: GRRRRRR!
Man: That's my little bisiwog Worveline! Say hi, Worvie!
*The strange creature suddenly runs over to Tony and jumps on his head.
Tony begins running around like a mad man*
Tony: AAAAAAGGGGGHHHH!!!!
*Tony finally manages to shake the creature off*
Man: Haha hahaha!! He likes you!
Tony: Yeah, great...
Man: Oh, by the way, I'm the guy who sells stuff. SNIKT SNIKT!
Tony: Get me away from that thing...
=======================================================================
Now you can buy from the man. His shop doesn't have anything too
incredible, but stock up if you need to. You can also speak with the
other man to forge rings. If you get any new creatures, you can train
them for a bit right outside the shop before you venture into the cave.
Cave
----
Items to find:
Monsters: Tusk Bwisp, Vulbor, Brub,
Once inside the cave, you'll be given the choice of going north-east or
north-west. North-west is a dead end, so go north-east and you'll come
across Korg and Zet.
=======================================================================
*Tony accidently comes across Korg and Zet while traveling through the
caves. He stays back in the shadows to avoid being seen and listens in
on their conversation*
Korg: ZET!! I havae a plan so cunning you could brush your teeth with
it!
Zet: ...YOU? Cunning?!
Korg: I will show you.
*The duo walk over to a big boulder and continue their discusion. Tony
creeps closer, but continues to hide*
Korg: We throw the rock at him, see?
Zet: Korg, he can just move out of the way...
Korg: You go down there and push him in the way!
Zet: I-It would be better if we put some Animite out as bait then....
Korg: Shaddup Zet! I'm in charge here and I say....
Zet: All right! All right, for crying out loud!!
*Zet looks around nervously and is suddenly pushed down the hill by
Korg*
Korg: QUIT STALLING!!
Zet: AAAAIIIEEE!!!
*Once Zet recovers from his fall, he slowly walks off to find a hiding
spot to ambush Tony*
Korg: Hmmmm..... Maybe if I put Animite out as bait this trap would
work twice as good...
*Korg throws some animite down as bait but missess his mark*
Korg: Close enough.
*Unaware that he has been listening in the whole time, the duo is happy
to see Tony walk up. Korg moves behind the boulder and Zet carefully
moves into position behind Tony*
Tony: Hey, there is some Animite!
Korg: NOW!!!
*Zet rushes to push Tony in the way, but Tony quickly moves and snags
the animite leaving poor Zet in the path of the boulder*
Zet: AAAAIIIIEEEEE!!!!!
*Zet is crushed under the huge rock and Tony, playing dumb, turns around
to view the spectacle*
Tony: Was that rock there before? Hmmm... Oh well.
Zet: ..........
=======================================================================
After this humorous little spectacle, continue following the path and
you will come out to the Overworld Map. Save and enter the tower. You
will come across Gogor standing at the entrance.
=======================================================================
Gogor: Good, you're just in time, little one. I can't open this door.
You will help me!
*Gogor picks up Tony and throws him on top of the building near a set of
stairs*
Gogor: Go downstairs and open this door from the inside! Do not be
fooling around! Do it now!
*Tony hastily runs to the first floor but just as he is about to unlock
the door, Gogor comes bursting in*
Gogor: I got tired of waiting.
*Gogor runs off to the second floor.
=======================================================================
Make sure to get the Earth's Aura on the first floor and the Baloo Sap
on the second. Once you are done, head outside and Gogor will come
running out the door like a madman with Gruk in tow.
=======================================================================
Gogor: Make way for Gogor!
*Gogor runs back to town with Gruk leaving Tony on his own*
=======================================================================
Now, just go back to town. Yeah, I know you didn't need me to tell you
that, but this is a FAQ. What do you expect? Once you get there,
you'll be met by Ulk at the entrance.
=======================================================================
Ulk: My sister came back! I'm so happy! Are you the one that helped
save her?
Tony: Err... actually... well, I mean I was there, but I really-
Ulk: Thanks, uh... what was your name again?
Tony: Tony.
Ulk: Thanks, Tony! Sis went back to the farm to rest, but she says
thanks too.
*Ulk begins to walk off, then turns back around*
Ulk: Tony, I'm not trying to be rude, but why are you here in The
Underneath anyways? Are you lost?
Tony: No, I'm looking for someone.
Ulk: Really? Who?
Tony: I'm not quite sure, but...
*The ground suddenly begins to shake*
Ulk: Wha whoa! Earthquake!
*Ulk runs off*
Tony: Earthquake? Again?
*Ulk, Motash, Gogor, and a female villager gather in the town square
with the earthquake continuing to thunder around them. Tony runs up to
see what's going on*
Motash: What a vicious earthquake!
Female Villager: At this rate, the whole town will be crushed! What
should we do, Elder?
Motash: We need to do something, yes... perhaps we should evacuate to
the surface...
Ulk: We can't! It's too dangerous to wander around now!
Female Villager: It's just as dangerous to stay here!
Motash: Hold on, hold on... let me think...
Gogor: It's just a little quake! What's the big deal?
Ulk: SHUT UP GOGOR!! This is no time to be macho!
*Gruk runs up and Ulk rushes to speak with her*
Ulk: Sis! What happend?
Gruk: Something just burst up from the ground near the farm... Then
this quake started and destroyed my house! Oww...
*Tony, surprised at this information, runs over to Gruk*
Tony: Wait... what was it that burst from the ground?
Gruk: Ungh... it was some kind of large... black thing...
Tony: Another Shadow Geyser?
Gogor: Huh? You know something, flabby one? You had better talk...
Tony: No time to explain. If the geyser is closed, the quaking should
stop.
Ulk: Really?
Motash: Ulk, take care of Gruk. We'll go take care of this Shadow
Geyser.
Gruk: Be careful... the quake is much stronger there...
Female Villager: Let's go!
*Motash, Gogor, and the female villager head towards the Shadow Geyser.
Ulk and Tony examine Gruk*
Ulk: Can you walk?
Gruk: Yeah... I think so.
Ulk: It's not safe out here. Come on, let's go wait in Gogor's house.
Gruk: ......... Why not your house?
Ulk: ... er... uh... His place is closer... Let's just go!
*Ulk and Gruk head for the safety of Gogor's house while Tony runs off
to catch up with the other villagers*
=======================================================================
Just go east and back to where the mushroom farm used to be and you'll
see it has been replaced by another Shadow Geyser. Once there, you and
the other villagers will walk up to examine the Shadow Geyser, resulting
in another cinema scene.
=======================================================================
Motash: Wow! I've... never seen anything like this!
Tony: Careful, it's...
Gogor: Stand aside, scrawny! This is a job for GOGOR!!
*Gogor runs over to Tony and violently knocks him down. Dazed, Tony
doesn't have the chance to tell Gogor what will happen if he attempts to
enter the Geyser*
Gogor: Hmm... now let me see... Ah ha!!
*Gogor runs off screen real quick as if to get something*
Male Villager: Where's Gogor going?
Female Villager: Beats me...
Gogor*from offscreen*: I'll seal it with this rock!
*Tony suddenly gets up and tries to warn Gogor about the impending
danger of his decision, but Gogor won't listen*
Tony: No wait, it won't work! You can't-
*Gogor runs up, boulder in hand, to try to seal the Shadow Geyser. He
is suddenly knocked back by it's mysterious force, and as if to add
insult to injury, the boulder he was carrying lands on top of him*
Gogor: .........
Tony*turning to Motash*: As I was trying to say, you can't seal it that
way. It hurts whoever tries to touch it.
*Gogor drunkenly wobbles by, with the boulder still in place on top of
his head*
Gogor: Wooh, the world is spinning! Wheeee!---
Motash: Don't worry about him. This happens more than you would think.
Anyways, how do we stop it, then?
Tony: Only I can go in, because I have this Glyph thing.
Motash: That is the Core Glyph! Then... you must be.... Oh my, this
is not good.
Tony: Don't worry, I'll take care of this geyser.
Motash: Leave the Underneath as soon as you are able, Kyros. For all
our sakes.
Female Villager*shocked*: Kyros? This is the Great Magus Kyros?!
Motash: Let's go, everyone!
*The villagers head back to town, leaving Tony to his task*
=======================================================================
Man. How's that for gratitude? Tony offers to help and this old hag
tells him to leave ASAP. It's a good thing Tony doesn't listen to what
anyone tells him or The Underneath might be in REAL trouble. Anyways,
you may want to take a step out onto the world map to save real quick.
Then enter the Shadow Geyser.
Shadow Geyser 2
---------------
Items to find:
Baloo Leaf x2
Baloo Sap x4
Baloo Root
Karmic Hope
RuneOfHope x2
Master Rune
StoneEssence
Remedy Drink
Titan Ring
Thunderquake
Cave In
Dream Creatures: Core Grag, BlackAgovo, Shryque, Koil, Grax
You'll be blocked immediately when you walk in. Just step on the switch
to your right to lower the pillars blocking your path. Then continue
on. Uh oh. There's those random battles again. Oh, well. Just deal.
The monsters here are fairly tough, so if things get too seedy, just
make your way back to town, heal, and come back. Just make sure you
don't screw around or you'll get eaten alive. Summon at least 3
monsters per fight, because if these guys gang up on you, you're in
trouble.
Also, don't hesitate to use your creatures special attacks now.
Earlier, there wasn't much call for it, but now you're going to have to
start getting more strategic. The enemy will use their special attacks
left and right and by eliminating them faster, you'll conserve more
energy in the long run.
Besides being more powerful, you've seen most of these creatures
specials except for one. Some of the creatures (mainly Shryque and
BlackAgovo) have a pain in the butt attack called "Prism". This will
create a mirror that will reflect attacks back at the Creature who
initiated it. The mirror can only do this once, so a good way to get
around it is have one of your Dream Creatures cast "Heal" on whichever
creature has a mirror in place. This will reflect the heal spell back
at your creature as well as get rid of the mirror opening Shryque up to
attack.
Back to the walkthrough. You'll come to a fork in the road right away.
Go north-east first and just follow the path. Eventually, you'll come
in a room with a switch up and to your right. Step on it and some
pillars will rise and some will fall (Zelda style). Instead of
proceeding, go back into the section you just came out of.
Wander around and find another switch. Just keep alternating switches
until you can grab all the treasure chests. Sorry I can't be more
specific right now. To be more honest, I kinda screwed up and this part
of the walkthrough got deleted. I can only fix it once I play through
the game a second time, but I'll make it up to you guys. You can take
solice in the fact that this part is pretty straight forward and not
easily screwed up.
You can use the list above to make sure you got everything. Just make
sure you DO NOT miss the Thunderquake spell, the Cave In spell, or the
Titan Ring. Luckily these are pretty much the easiest items to find.
You can pass up any of the consumable items, but don't miss something
like a spell.
Once you've gotten all the treasure chests on the first floor, it's time
to hit the basement. To do this, you need to go down wells. There are
two in the north-west section and two in the north-east. It doesn't
matter in what order you take them, each one simply has a switch inside
of it that you need to hit.
Once you've hit all four switches (1 in each well), it's time to finish
up this dungeon and grab the Core Stone. As long as you've hit all four
switches, you can access the Stone from any well. Just walk up to it
and pick it up. Now the fun really begins.
=======================================================================
*Tony grabs the Core Stone and the Shadow Geyser begins to shake around
him*
Tony: That's my cue to get out of here.
*Suddenly, an ugly green "snake-woman" approaches Tony from the East*
Ogar: Ook... ah, who isss thisss?
Tony: Who are you?
Ogar: I sssee... mugh...
Tony: Mugh?
Ogar: Geh... Ogar sssmellsss a child... yesss, thisss will be a feassst
for my petsss...
Tony: I don't suppose you'll just let me go?
Ogar: Oogh, Ogar doesssn't let her babiesss' dinner get away...
Ogar: I figured.
Ogar: Hee... hehe...
*Tony and Ogar run at one another and the battle begins*
=======================================================================
Okay, just like you did in the rest of the dungeon, don't screw around.
Eliminate her monsters as fast as you possibly can because they've got
some MEAN attacks. Do this by using attacks such as Maul (Furok, Tusk
Bwisp). Fuel the more powerful attacks by casting Grow once you have
all four Dream Creatures out.
Also make sure the four strongest Dream Creatures you plan to use are
equipped with your best relics, especially ones that boost their attack
like the Bag of Bones and the Titan Ring. In fact, give the strength-
increasing relics to your Maul using creatures, if you have any.
Ogar uses Chaos Jiles which have an attack called "Consume". This is
one MEAN attack and can quite possibly kill your creatures in one turn
if you haven't been building properly. They also have a "Barrage"
special that attacks all of your Dream Creature's.
However, if you've been building properly and are also well-equipped,
you should do just fine. With Tony at Level 27 and my Weebo, Furok,
Tusk Bwisp, and Wasperine all around Level 23, I had no problems
dispatching Ogar. She's a lot harder than anything you've previously
faced, but she's not too terribly hard. You should be able to take her
out with Tony at around Level 23-25 and your Dream Creatures at around
20.
=======================================================================
*Tony summons*
Ogar: Geh. My kittiesss need dinner. Heee hee...
*Ogar summons*
Ogar: Yesss, more kittiesss to play with the child.
*Tony attacks*
Ogar: Isss the kitty sssuffering?
*After a long, heated battle, Ogar falls and Tony is the victor. With
the Shadow Geyser still falling around him, Tony decides to make a hasty
exit*
Tony: I better hurry out of here!
=======================================================================
At this point you'll automatically find yourself on the world map next
to the Mushroom Farm (it's back!). Save immediately and then head to
town. Upon entering, you'll be witness to another cinema.
=======================================================================
*Tony enters the town only to find that it is completely trashed. The
hooded man from before and his goons are running around doing even more
damage*
Tony: Oh no!!!
Hooded Man: Okay, that's good enough. Tell the others to return to the
Core and wait for me.
*The soldier runs off and the hooded man turns away*
Hooded Man: Ha ha ha ha! What power! It just gets stronger every time
I do it!
Motash: You... you...
*The Hooded Man suddenly turns to Motash*
Hooded Man: You want to say something, old woman?
Motash: I know who you are. You will not succeed...
Hooded Man: Hmph. The fact you know who I am makes no difference.
Motash: ...I see. Then am I to meet the same fate as Gogor?
*The Hooded Man turns away from Motash*
Hooded Man: ......... Heh... Hehe... HAHAHAHAHAHA!! Ah, now that I
think of it, such a fate is not good enough for a WORM like you!!
*The Hooded Man violently turns around and turns Motash into a snake,
who then slithers away*
Hooded Man: HA HA HAHAHA!! Squirm, you old hag!!
*Tony bravely runs up to the hooded man and confronts him*
Tony: You! You're the one I saw in Naroom!
Hooded Man: Pfft. Annoying little whelp.
*Tony suddenly finds himself locked in battle with the man*
=======================================================================
The Hooded Man starts out with a simple Koil. Once you destroy it,
he'll begin to summon Borgors. Borgor has a mean "Punch" special that
will knock out your Dream Creature's no matter how much you've been
building. This is further outclassed by the "Quake" attack that will
attack and eliminate all your Dream Creatures.
Here, you will also find out that the man refers to himself as "Morag"
(you see this when he focuses). Want more battle tips? Lose. Don't
worry, you're supposed to.
=======================================================================
*Tony summons*
Hooded Man: So, you want to stand up for these people? You are not
even worth my time.
*Morag summons a Koil. Tony attacks and easily destroys it*
Morag: More impressive than I thought. This should take care of you.
*Morag begins to summon the infinitely more powerful Borgors. Try as he
might, Tony just can't compete and is soon defeated*
Morag: Ha ha ha ha! You're the one who keeps destroying my gates?
What a joke!
Tony: So it was... you...
Morag: Yes, and I'll have no more interference from you. Die!
*Suddenly, Wence shows up in the nick of time*
Wence: Hold it!
*Wence shoots an arrow straight into Morag's forehead, but instead of
killing him it causes just enough pain to make him back down*
Morag: Grr... what...
Tony: Wence!
*Wence boldly steps up and faces Morag*
Wence: I don't know who you are, but I owe this guy my life! Stay away
from him!
Morag: Blast it all, this is so annoying!
*Morag turns to Tony*
Morag: You got lucky, kid. I'm tired of wasting my time here.
*Morag turns back to Wence*
Morag: ...and as for you: my NAME is Morag. Your life will soon be
forfeit. Mark my words!
*Morag dissapears leaving only the arrow behind. Tony magages to stand
up and Wence walks over to him*
Tony: Thanks Wence...
Wence: No need for that. I always repay my debts 100 percent.
*Tony suddenly grimaces in pain and looks as if he is about to faint*
Tony: .........
*Wence runs over to steady Tony*
Wence: Tony? Are you all right?
Tony: I'm... okay... just a little tired...
*Tony suddenly passes out*
Wence: Hey! Tony!
*The screen goes blank and comes back to focus in Wence's house. Tony
is lying in the bed and wakes with a start. He gets out of bed and
examines his surroundings*
Tony: Where am I?
*Wence walks into the room, greeting Tony*
Wence: Good, you're awake. You had me worried there.
Tony: ... where is this?
Wence: You're at my home in the forest. You passed out back in The
Underneath so I took you straight here.
Tony: Oh.....
Wence: Do you know if anyone in town survived?
Tony: I... didn't get much of a chance to look. From what I saw I
don't know how anyone could have survived.
*Wence turns away, grief-stricken*
Tony: I'm sorry. I know you had friends down there...
*Wence slowly turns back around*
Wence: It's all right. They wouldn't die so easily on me.
Tony: I have to go after Morag. He has something I need.
Wence: I'd like to help you... but I really have to go back and look
for survivors in The Underneath.
Tony: I understand. I hope you find them.
Wence: I hope you find what you are looking for too, Tony.
*Wence walks away*
=======================================================================
Okay, now before you do anything else, walk all the way back to The
Underneath and go to the ruined town. Yes, I know it's a long walk, but
just do it.
Once there you'll find the bearded man who is always looking for Hyrens.
Speak with him quickly.
=======================================================================
*Tony, upon examining the ruined town of Underneath, sees the Hyren-
seeking bearded-man and goes to speak with him*
Tony: Hello.
Man: Hey! Watch where you're walking.
Tony: Huh? Why?
Man: Because you might destroy some of the evidence!
Tony: Of what? All I see is a destroyed town.
Man: Exactly! And what do you think destroyed it?
Tony: There's this evil guy who's name is--
Man: A giant Dream Creature! I don't know who summoned it, but it was
bigger than anything ever seen before. I have suspected that it exists
here in The Underneath for quite some time, but this is the first real
proof.
Tony: Really?
Man: Yes. And I plan to find and catch it!
Tony: Really.
Man: I was. But you just walked all over the evidence.
Tony: Oh, sorry.
Man: It's too late now, you've already ruined it. The only way to
track it now is with some glowing Deep Algae.
Tony: Well, if I ever find some I'll be sure to give it to you.
Man: Thanks. In the meantime i'll be at the abandoned fort to the
North. See you later.
*Man walks off to the fort*
=======================================================================
REMEMBER THIS CONVERSATION!!!! In the future, if you find Deep Algae,
you'll need to take it to the abandoned fort north of town.
Before you leave, also make sure to pick up Wence's Arrow. You can also
see Motash slithering around as a snake and Tony will comment about how
he almost wound up like that, but nothing happens. Don't waste your
time trying to enter any of the buildings, you can't.
Now simply go back to Gia's (Yes, another long walk) and a cut-scene
will automatically ensue. Just make sure to save before you enter.
=======================================================================
*Upon entering Gia's property, Tony is greeted by Eidon*
Eidon: Welcome back, Tony.
Tony: Something awful just happened. I need to talk to Gia.
Eidon: Okay, follow me.
*Tony follows Eidon into Gia's house*
Gia: How are youdoing, Kyros?
*Tony steps up to Gia*
Tony: I got another Core Stone...
Eidon: Good job!
Tony: ...but the geyser caused a quake in The Underneath, and destroyed
the nearby city. I.... don't think anyone survived.
*Gia slowly turns away*
Gia: No.........
Eidon: Shameful. Who would do such a thing?
Tony: Some guy named Morag. He nearly wasted me.
*Gia suddenly turns around and gets right in Tony's face, surprising
him*
Gia: MORAG? Did you say MORAG??
Tony: Uh... y-yes... Do you know who he is?
*Gia turns around again and resumes her position a comfortable distance
away from Tony*
Gia: Morag.... I haven't heard that name for a long time. There is an
old and famous legend about how the countries that exist in Magi-Nation
came to be. Would you like to hear it?
Tony: Okay.
Gia: A long time ago, when the land was ruled by wandering tribes, a
man named Agadon discovered the City of Ancient Ones. He spoke with
them, and they blessed him with Knowledge of the Magi, which he took
back to his tribe. But although the Ancients wished to give this
knowledge as a gift, one Ancient would not accept such knowledge being
given to an outsider. He- or she- formed an army of shadow-like
creatures and sent it to wipe out all of Agadon's tribe. The one who
was put in charge of this army was Morag. Am I boring you, or shall I
go on?
Tony: Keep going...
Gia: There are many individual accounts of the battles that occurered
in that dark time, but to make a long story short, Agadon sacrificed
himself, allowing his people to escape to the far reaches of Magi-
Nation. Finally, the other Ancient Ones intervened, stripped the
aggressors of their power, and banished them to the barren Wastelands.
Morag must have found a way to escape somehow. But... it's strange...
How did he recover his power? He is just a man, after all, and any man
who is stripped of his power by an Ancient loses that power permanently.
*Tony slowly turns away from Gia*
Tony: Anyway, he has the remaining tow Core Stones, so I have to find
him.
*Gia and Eidon are silent as Tony heads for the door, but as soon as he
reaches it, he is thrown backwards by a powerful force and suddenly the
voice of Morag is heard*
Morag: You've found him. Now what will you do? Ha ha ha ha!
*Morag appears and advances on the injured Tony while Korg and Zet rush
in and detain Eidon and Gia. Tony tries to rise to help but is knocked
back down by Morag*
Eidon: TONY!!!!
Gia: KYROS!!!
Zet: Where do ya think YOU'RE going'?
Korg: Ha ha ha ha... Just stay right there, granny!
*Morag moves even closer to Tony*
Morag: Just be glad that you both get to live, for now. Korg, Zet...
we're off.
Korg: Okay, boss.
Zet: Roger, boss.
*The trio grabs Tony and leave the house. The camera fades out only to
fade back in revealing a tied-up Tony next to Morag. Morag takes a Core
Stone and flings it onto a small island surrounded by lava where a
Shadow Geyser immediately comes into existence and the ground begins to
quake yet again*
Morag: Magnificent. The lava flowing around it insures that nobody
will stop this one!
*With Morag's back turned to him, Tony manages to free himself of the
ropes. Morag turns back around but Tony manages to raise the ropes back
up in time to make it appear that he is still tied up*
Morag: Not even you, so-called Great Magus Kyros! You have not been
even a small challenge for me. Truly pathetic. But I do so hate to
dirty my hands with the blood of others. So rather than blowing you to
bits, I'll give you a nice, hot bath instead.
*Morag picks up Tony and is about to toss him into the lava when he is
suddenly interrupted*
Man: It's stronger in this direction!
Morag: Huh?
*Tony uses the distraction to throw the ropes off and leap from Morag's
hands to safety*
Morag: Damn, I can't let them see me now... This is NOT over, Kyros.
*Morag suddenly disappears and soon after, a group of people tony has
never met before run up*
Man*looking at the Shadow Geyser*: That must be what's causing it!
*An older man suddenly notices Tony and turns to him*
Old man: What are you doing here?
*The villagers surround Tony preventing him from escaping*
Man: Who are you anyway? I don't recognize him...
Tony: I'm Tony.
Man: Did you do this?
Tony: No, it was Morag! He just...
Old man: Who? I only see you here.
Man: You liar. You must have done it! Let's take him back to town.
The Elder will know what to do with him.
*Before Tony can explain himself, the group of villagers grab Tony and
carry him to town where he is confronted by the town Elder*
Ashgar: Well, what did you find? Who's this?
Man: There's this huge black mass coming out of the lava pool up there!
Old man: We found this kid hanging around where it appeared. We'll let
you handle it. Bye!
*With that said, the group of villagers leave Tony alone with the town
Elder*
Ashgar: I'll deal with you later. I'm going to have a look at this
'black mass'. Don't you dare go anywhere!
*Ashgar is about to leave when one of the villagers suddenly runs up in
a panic*
Man: EEEEK! SHADOW MAGI ARE LAYING WASTE TO THE TOWN! HELP!! RUN FOR
YOUR LIIIVESS!!!
Ashgar*turning to Tony*: You unleashed this upon us you fiend! You'll
pay for this crime!
*With his piece said, Ashgar leaves to take care of the crisis. Despite
the fact that the villagers blame him, Tony won't leave the town while
it's under attack. Tony is soon confronted by a Shadow Magi and a
battle commences*
Shadow Magi: ROAR!!
=======================================================================
Just simply walk forward and you will be confronted by a Shadow Magi.
Once you're done with him, just walk around town and confront the rest
of them. These guys are fairly weak and you shouldn't have much of a
problem. The Shadow Magi's will summon creatures like ShadwVinocs, Core
Grags, Vile Yogus, Shryques, Hook Wings, Koils and DryteFiends. You can
build up some of your weaker creatures here if you want, but if you use
the strategy (Maul) you used on Ogar, this part will be a cakewalk.
Now, if you confront them in the right order, it's possible to take out
every Shadow Magi yourself. The more you take out, the better the item
you will recieve from Valkan later on. I just wrote the next dialogue
set according to what is most likely to occur.
After a while you'll be confronted by a trio of Shadow Magi. After
kicking their bosses but, they beat a hasty retreat.
=======================================================================
*As Tony is battling the evil Shadow Magi, he sees one of them
confronted by one of the villagers*
Villager: Prepare for termination, Shadow Magi...
*The villager hastily dispatches the Shadow Magi and heads off to face
the others. Tony is then confronted by a Trio of Shadow Magi*
Shadow Magi Leader: GET HIM!!!
*Tony beats the leader down with little effort, shocking the other
Shadow Magi*
Shadow Magi: He's too powerful!
*The cowardly Shadow Magi run away like true cowards. Suddenly, the
villager from before steps in*
Villager: It's time I end this struggle.
*The villager wastes the final Shadow Magi, ending the battle*
Entire town: VICTORY!
*The camera fades out and fades in revealing Tony surrounded by the rest
of the villagers, including Ashgar*
Ashgar: I guess I was wrong about you, young man... What did you say
your name was again?
Tony: My name is Tony Jones.
Ashgar: Well, Tony... It seems we owe you an apology. I am sure you
aren't responsible for that thing outside of town...
Tony: Morag has been creating those Shadow Geysers all over the place.
Man: Morag?!
Old woman: Shadow Geysers?
Old man: What do you know of these things?
Tony: I know enough to stop them... but I need to get over that lava
flow.
Ashgar: Well.... Perhaps Valkan can help you. He is Cald's Master
Bridge Builder.
Tony: I guess I'll give him a try.
Man: You go Tony!
Old woman: That's the spirit!
Old man: And... I'm out!
*Now the entire group of villagers take off and leave Tony to his task*
Tony: Weird.
=======================================================================
Now, before you do anything, take a step out onto the World Map and
save. Then go right back into town and explore some. You'll find a
Baloo Sap in Ashgar's hut, located right at the front of the village.
To the left of Ashgar's hut is Eryn's. To the right is an information
hut. The inn is in the far north-west side of town. There is also a
Baloo Root there. In the far south-west side of town is the ring and
item shop. On the east side of town is an empty hut with a stage nearby
that you would think would be Valkan's hut, but it's not so just ignore
it.
You're probably suffering from an over abundance of money at this point
(as you can only hold 999) so if you want a good way to spend it, go
north of town on the world map to find a Game Hut to earn tickets in.
Besides Scrub the Brub, there is now a new game: Aim for Animite. This
game is fairly simple and I prefer it to Scrub the Brub. To play, run
to one of the shooting points and shoot an arrow. Each green Animite is
worth 10 points. The targets are worth 1, 3, or 5 points depending on
how fast they are moving. The faster the targets, the more points it is
worth. Keep in mind you can only hold 255 tickets, so don't blow too
much cash.
Once you're ready to rock, just head east of town on the world map to
find Valkan's hut. Another cut-scene will start as soon as you walk in.
=======================================================================
Valkan: Hey! You're the one who helped stomp those Core creatures.
Tony: My name's Tony. Tony Jones.
Valkan: Nice to meet you, Tony, I'm Valkan. Here's something for your
trouble. It's the least I can do for your help.
*Tony receives an item (determined by how much Shadow Magi you wasted*
Valkan: So.... What's up?
Tony: I heard that you are the Master Bridge Builder of Cald.
Valkan: Yep! That's me!
Tony: Well..... I need a way to get over the lava pool in front of the
Shadow Geyser.
Valkan: Lava pool, huh? Hmmm..... To build a structure over that
distance will require the assistance of a Lava Arboll.
Tony: Lava Arboll?
Valkan: A flying Dream Creature. I used to have one, but it escaped...
Capture a Lava Arboll and I will help you.
Tony: No problem.
=======================================================================
Now just head north of Valkans hut and you will see a small path leading
into a mountain side. Just head inside it to begin the next adventure.
Lava Arboll Mountain
--------------------
Items to find:
Baloo Sap x2
Baloo Root
FlameEssence
Dream Creatures: Arbolit, Kelthet, LavaArboll, Lava Aq, Quor
A few notes on this area, first. LavaArboll's are just like any other
Dream Creature, you just defeat enough of them until you can forge a
ring. In this case, you only need one LavaArboll animite to create the
ring. You can find LavaArboll's right at the entrace of this mountain
and the rest is just optional. I figured I'd tell you what else is on
the mountain and let you decide if you want to get it or not.
Also, occasionally you'll see small sets of stairs leading you down into
the shallow water below. Don't do it! Down here you can run into Mush
and Cave Hyren's that will beat you silly. You're not powerful enough
to take them on yet. This is another place you can come back to later
if you want to, so keep it in mind.
Alright, with that said, on with the show.
Just follow the road north until you find a bridge going east. Cross
it, then go further north. Ignore the next bridge going north and
contine west. Look around a bit and you'll find a FlameEssence. Now
just go back to the bridge, cross it, and head north-east.
Go all the way up north, grab a Baloo Root and then continue east for a
Baloo Sap. Now you'll have a choice of north-east or south. Go south
because north-east is a dead end (broken bridge).
Turn west when you can and look up for a Baloo Sap. At this point you
can choose to go further south, but it's also a dead end so I recommend
you head to the entrance. If you have enough animite to make a Lava
Arboll ring, head to town. If not just battle until you do.
Once you've created the ring, just equip it and head to Valkan's place.
=======================================================================
*After finally finding a LavaArboll, Tony takes it to the waiting
Valkan's place and is greeted upon arrival*
Valkan: Good! You have the Arboll Ring... Let's go to the Shadow
Geyser.
*Tony and Valkan go to the Shadow Geyser and with help from the
LavaArboll, build a bridge to it. Once through, Valkan inspects the
bridge*
Valkan: It looks good, Tony, now you can--
*Suddenly the bridge begins to fall apart*
Valkan: Uh Oh...
*Valkan scrambles to get off the bridge and makes it just in time*
Valkan: Oops.
Tony: .........
Valkan: I'm so embarrassed. Here's your ring back.
*Tony takes the ring from Valkan and walks off in disgust*
Valkan: Tony! Wait!
*Valkan begins to run after Tony but stops*
Valkan: Tony! Hold up!
*Valkan rushes to stop Tony but the boy keeps walking. Every time
Valkan tries to get in front and stop him, Tony just turns another
direction*
Valkan*following Tony*: I really can't believe that happened. That has
NEVER EVER happened to me before! Where are you going, anyway?
*Tony stops with his back turned to Valkan*
Tony: I'm going to see the Elder.
Valkan: Y-you're not... gonna tell him about the bridge, are you?
*Tony suddenly whips around in anger, staring Valkan right in the face*
Tony: Of course I am! How else am I going to get his help?
*Tony begins to walk off again and Valkan trails him again*
Valkan*following Tony*: N-NO! Y-you can't! My... my reputation will
be ruined! I'll never get a job here again!
*Tony stops walking again, his back still turned to Valkan*
Tony: Sorry, there's nothing I can do about that.
*Tony begins to walk to Ashgar's hut, but Valkan grabs him from behind
and begins dragging him back*
Tony: Hey! Cut that out!
Valkan: I have another idea! Hear me out! Please!!
Tony: Fine! Just let go of me!
Valkan: In Orothe, there is a vault that contains the most valuable
treasure of Cald... a pair of Agadon's boots!
Tony: Footwear?
Valkan: Not just any footwear. These boots allow the person who is
wearing them to jump great distances! With them you should be able to
make it across the pool of lava!
Tony: JUMP across?! Do I look crazy to you?!
Valkan: I know it may sound a bit crazy but... I'm not lying! Just
trust me, you'll see! So what do you say?
Tony: Okay, I'll give you another chance. So how do I get these boots?
Valkan: Well, like I said they're in a vault in Orothe. You'll need a
key to get in, but I'll take care of that. Okay, here's the plan...
I'm going to cause a little disturbance in the town center while you
sneak into Ashgar's house and grab the key! Good luck!
*Valkan suddenly runs off to the town center leaving a shocked Tony
behind*
Tony*yelling after Valkan*: WHAT?! ME? Why me?!
Valkan*yelling back to Tony*: You can do it! I believe in you!
Tony: No, that's not what I meant!
*Tony turns around realizing that talking Valkan out of it is hopeless*
Tony: ......... Oh forget it...
Valkan: Aaaagh! Fire!! FIRE!!!!!! There's FIRE everywhere!! Noo!
Oh, the humanity! The sorrow!! It's spreading!! We'll all be burnt to
a cinder! Our flesh will be seared to the very bone! HOT HOT HOT!!
Tony: ...they're never going to buy this...
*Suddenly, Ashgar walks out of his hut and heads to the town center*
Ashgar: What?! What is going on out here?!
Tony: ......... Unbelievable.
*Tony takes this opportunity to run into Ashgar's hut to find the key.
He finds it hidden in the right side of Ashgar's bookshelf he grabs it
but one of the other villagers suddenly walks in*
Man: Hey, what are you doing here?
Tony: I... uh... err...
Man: Oh, I get it. You're taking the key, huh? Don't worry, I won't
rat you out. In fact, if I were you, I'd hold on to that! That key
unlocks almost every locked door in the world! Too bad you got it
before me, but that's life. See ya!
*The man calmly walks out the door leaving a stunned Tony behind. Tony
quickly rushes out side only to see Valkan, Ashgar, and a couple other
villagers staring into a small hole of lava in the town center*
Valkan: No, it's fire! I mean, look at it!
Ashgar: How many times must I explain it to you?! It is nothing more
than a small pool of magma, the same one that has been in that spot for
over 40 years!
Valkan: Spare me your dog and pony show! I know what I see, and right
there, I see FIRE!
Ashgar: Oh, for crying out loud...
*Tony walks up as if nothing has happened and upon seeing this, Valkan
stops his bad acting*
Valkan: OHHHH! I get it, this is a pool of magma! Well thanks my man
Ashgar! I had no idea!
*Valkan and Tony suddenly walk off together*
Ashgar: ?? Uh... yeah. Sure. Sheesh, what a weirdo.
Old man: You know, it does kind of look like fire if you look close
enough...
Man: Hey, I think you're right!
Ashgar: Oh, quiet you.
*The camera changes to show Tony and Valkan on the bridge in front of
town*
Valkan: Orothe is just across the sea, East of here. You can get to it
from the docks located down that way. Oh, and try not to upset the
ferryman. He can be very temperamental. Well, good luck to you!
*Valkan walks back to town and Tony heads out to search for the docks*
=======================================================================
All you have to do at this point is go east of Valkans hut and you'll
see a tiny cave. Head inside it and you're on your way to the Docks.
Docks Cave
----------------
Items to find:
Karmic Fury
Baloo Sap x2
Baloo Root x3
RuneOfFury x2
Master Rune
Water of Life x2
Fireball
Dream Creatures: Graw, LavaBalmnt, Raxis, Diobor, Drakan, Sabreback
Just follow the main path but don't bother taking the first southern
detour because it's a dead end. Once you get to a section where you
have several choices, take the south-east path to get a Karmic Fury.
Once you get that, take the north-eastern path. Eventually you'll be
given a choice of north or south. Go south to recieve two RuneOfFury's,
then continue north.
Okay, here's where things can get REAL confusing because there are all
SORTS of twists and turns here. Besides following my directions, I also
recommend that you hand-draw a map on a scratch piece of paper to help
you keep track of where you've been. You don't have to do anything
fancy, just decent enough to get the job done.
Okay, follow my directions exactly so you don't have to screw with
running all over the place. First go north, west, north, west, and then
all the way south (meaning you don't take the path to the west you'll
come along - it's a dead end). You'll be in a large section with two
Baloo Saps. If you notice, there are also several large faces on the
walls, if you check them all out, one of the faces will actually EAT you
taking you to a secret room. Now you have to hit the face JUST right
(slightly from the left) and I DO mean just right for it to work.
Once in the room you'll find 3 Baloo Roots, a Water of Life, and a
Master Rune. There is also a locked door here but you can't open it
even with Ashgar's key. Head to the southern end of the hidden section
and press "A" against every panel. Eventually you'll hear a click and
the door will open rewarding you with another Water of Life and a
Fireball spell. Once done with that you'll have to kick a box out of
the way to exit the hidden section.
Once you exit the hidden section, go north, west, then all the way south
again (still skipping the path to the west). You'll be back in the room
with the faces. Now just go west, north, west, then south and you'll
come out on the world map near the docks.
Right away you'll see a ship at the docks. Now all you have to do is go
talk with the fat flop of a captain who will charge you 300 animite to
go to Orothe. It sounds bad, but you should have MORE than enough cash
at this point so it shouldn't be a big deal.
=======================================================================
Captain: Can I help you?
Tony: Can I get a ride to Orothe?
Captain: Of course!! That'll be 300 Animite.
Tony: 300?! I can barely carry that much!
Captain: Take it or leave it, it's your choice.
*Tony pays the 300 animite*
Captain: Thanks, ALL ABOARD!
*As the ship is crossing the sea, Tony is on the deck pacing back and
forth. He is seemingly unaware that danger lurks nearby in the form of
Korg and Zet. The dastardly duo has taken a small raft and is floating
aside the big ship planning mischief*
Korg: You go the bom, Zet?
Zet: Right here. It's got a long enough fuse that we should be able to
get away before it goes off.
Korg: Good. Put it over there, in the middle.
Zet: ...Korg, if somebody sees it, they can just dispose of it. I
suggest we put it in a well-hidden spot like over--
Korg: Shaddup Zet! I'm in charge here!
*Korg takes the bomb and tosses it right on the deck near Tony*
Zet: .........
Korg: Let's go!
*Tony suddenly notices the bomb and walks over to it*
Tony: What the....
*Tony kicks the bomb right over the side of the boat and it just happens
to land right in the middle of Korg and Zet's raft*
Zet: Uh, Korg?
Korg: W-What?
Zet: You are such a-
*The bomb goes off, destroying the raft and sending Korg and Zet
spilling into the water*
Zet: .........
*After a while, Tony finally makes it to Orothe, but before he steps off
the boat, the captain has a word with him*
Captain: It will be 300 more Animite for us to wait for you.
Tony: What!?
Captain: My time is valuable. I can't afford to wait around for
buffoons.
*Tony reluctanly pays the 300 animite*
Tony: Fine. Take it.
Captain: OK, I'll wait. Be quick!
*Upon stepping off the ship, Tony only sees a single hut. Perplexed, he
walks up to it and meets a young girl near the entrance*
Girl: Hello, traveler.
Tony: Is this Orothe?
Girl: Yes it is.
Tony: Can you direct me to the vault?
Girl: Vault? I don't know any vault. This is all that's left of
Orothe. Yeah.
Tony: What?
Girl: This island, that hut, and me. Yup, that's it. Hee hee...
=======================================================================
Okay, back to the walkthrough. Actually, you don't have to pay him at
all if you don't want to. I chose to because my cash was maxed out,
anyways. If you don't, the crazy old guy on the pier will be your ride,
so don't worry about it.
Once you enter the hut, you can look around but all you need to do is go
to the back of the room and examine the first bookcase on the right to
open a secret stairway. Just head down the stairway and you're on your
way.
Vault Cave
-----------
Items to find:
Algae x3
BalanceScale
Baloo Root x2
Crescent Gem
Remedy Drink
Water of Life x4
Water Orb
3-HeadedCoin
Dream Creatures: Abaquist, Bwill, Karak, Orpus, Sea Jile, Sharbloot
Okay, the Vault Cave is huge compared to what you're used to, but it's
not a real challenge. The monsters here are pushovers and if you
brought some Cald monsters with you, you'll have even less trouble.
For such a big place, the Vault Cave also has a surprising lack of
treasure in relation to it's size, but there's still quite a bit to be
had. Just make sure you don't miss the Algae or Water of Lifes.
Once you go down the stairs, follow the path until you come to a fork in
the road. Go south-west unil you reach a new section. Here you will
find a Baloo Root and a Water of Life. Now go back to the fork and take
the south-east path and follow it until you are given the choice of east
or south. We'll refer to this intersection as "Point A". Go south.
You'll quickly find that your way is blocked by a large black pit. Walk
over to the east edge of it and jump. Go south and ignore the eastern
path for now. Continue south until you find a second path east. Take
it for a Remedy Drink, then go back to the first eastern path.
Follow the path unil you find another black pit that takes almost the
entire room. Inch your way around it to the east and you will
eventually come across a Water of Life.
Now it's time to make your way all the way back to "Point A". Go east
this time. You'll soon come to another intersection. If you go north
you'll be blocked by a square black pit. You can't get around this one
yet, so don't waste your time. Continue further east.
You'll soon come to another intersection (there are a lot of them in
this place, aren't there?), where you will be given the choice of east
or south again. Just keep going east. You'll know you're going the
right way if you pass a single, square pillar of stone.
Once you enter the next section, you'll see two shimmering objects on
the floor. Go pick them up, these are Algae. Round the corner to find
another Algae that also has a Water of Life inside. You should be
blocked from going any futher by another huge pit. Just make your way
to the skinniest section in the middle and jump it to find a Baloo Root
nearby.
Now jump back across the pit and make your way back to the single,
square pillar of stone. Take the Southern path this time and follow it
until it takes you to the actual Vault.
When you walk up, you'll see a man walking around in circles guarding
the vault. Another cinema scene will automatically kick in.
=======================================================================
*After wandering around the Vault Cave for quite some time, Tony finally
reaches the vault only to find it guarded by a man dressed like a
pirate. He is pacing around in circles and Tony comically begins to
follow him around without the man noticing*
Man: Arrr... It be another boring day.... Nothin' ever happens around
here anyhoo...
*The man suddenly turns around and is utterly shocked to see Tony*
Man: Avast!! Anchors!!
*The man quickly runs to the vault door as if to guard it from Tony*
Man: Ahoy ya scallywag! Who be ye, and what ye be doin' there?
Tony: My name is Tony. I came to open the vault.
Man: Is that so, ye silly poopdeck swabber? I think maybe yer up to
somethin!!
Tony: No, I was sent by--
Man: You come to ridicule me, 'aven't ye?
Tony: No, just listen for a--
Man: Arr, it's the eyepatch, isn't it? I wanted a black un but I ended
up with--
Tony: LISTEN!! I was sent by the Elder in Cald. He told me to open
the vault.
Man: Elder? Cald? No idea what yer talkin' about, matey. You'd best
be givin' up if you want to open the vault. Nobody's ever been able to.
Tony: You mean the key doesn't work?
Man: Key? What be a key?
Tony: .........
Man*moving aside*: Ye may as well give it a try, Tony.
*Once Tony begins walking to the door, he is regarded by the man with an
amused grin on his face. But upon reaching the door, Tony nonchalantly
opens it and walks in, utterly blowing the man's mind.
Man: Avast!! Anchors!! Arr..........!!
=======================================================================
Alright, you're in. Just follow the path to a treasure chest and open
it. Agadon's Boots are inside. WOOHOO! Now just jump the small square
pit to your left and grab another chest for a Water Orb. Once you try
to exit the vault, the guard will run in and express his surprise.
=======================================================================
Man: Is that all that was in there? Shincovers?
Tony: It looks like it.
Man: What a waste. But since you cleaned out the vault, that means
that I'm free! No sense in guardin' an empty vault, is there? Thank
ye, matey! Thanks a lot!
Tony: You're welcome...
*Tony leaves the vault, but the man follows him and has a talk with him
before he goes*
Man: Wait a second, Toney. Ye've helped me, so accept my thanks and
take this.
*The man hands Tony something*
Tony: A horn?
Man: Arr! If yer ever in trouble and I'm in earshot, I'll be comin' to
help ya out.
Tony: Thanks, I appreciate it.
Man: No problem, matey! Free at last from me boring duty, and I've got
ye to thank fer it. Bon voyage!
*The man quickly runs off, exhilirated in his new-found freedom*
Tony: Oh well, back to Cald.
=======================================================================
Okay, despite Tony's last remark, you can't go back to Cald just yet.
Now that you've got the boots, more areas of the cave are open up to
you.
First, go back to the room where you found the Algae earlier. Remember
how you could only cross the pit at the narrowest section? Go right to
that point, but instead of jumping east across it, jump south now, then
west as soon as you land. Now you'll have access to a Crescent Gem and
another Water of Life.
Now just go east and then north to the path that was blocked completely
by the square pit. Jump right over it and you'll see a black pit with a
giant swirling mist in it. Remember this giant swirl because you'll
have to come back to it later. For now, just make your way around the
pit to pick up a 3-HeadedCoin and a BalanceScale.
Okay, you've gotten everything and NOW it's time to head back to Cald.
Just exit the caves, hop the ship and you're on your way. You'll have
to pay another 300 animite, but your cash should yet again be maxed out
if you've been leveling up correctly, so it shouldn't matter. Make sure
you choose Cald and NOT Weave. If you do, he'll take you to the port
next to Gia's place and you'll be out 300 (not to mention the other 300
you'll have to pay to get back).
You may choose this if you want to go back and get some items you
couldn't get before now that you have the boots, but we'll do all that
in one fell swoop later on in the walkthrough.
When you've made it back to the other port, you're going to have to go
through the cave again. It's possible to bypass most of the cave by
heading north, jumping the lava and then heading east but I don't
recommend this because you'll be missing some items.
Instead, once you enter the cave go east and follow the path until
you're in the room with the face that swallowed you earlier (if you've
been following the walkthrough, you'll know what I'm talking about).
Now just go north and take the next path east.
Jump the first lava river to receive a Karmic Fury and a RuneOfFury.
Jump the second for a Water of Life. Once you've gotten these items,
you can exit the cave.
Once you're on the other side, it's time for some more item hunting.
Instead of going back to the town of Cald, go to the mountain north of
Valkan's hut where you got your LavaArboll. Make your way all the way
back up the mountain until you come to the broken bridge from earlier.
Jump it and follow the path to get a RuneOfFury. Now go back to the
world map.
Now make your way north-west of town and enter a tiny cave. You have a
choice of three paths. Take any one as they all lead you to the exact
same place. Just follow a path north until you can jump some lava and
walk into a door.
Recognize this room? Head up the stairs and you'll be back in the caves
leading to The Underneath. Go to the main path and follow it south
until you see a path leading to the east covered by dirt. Do a bit of
digging and follow the new path to a set of stairs.
Once inside, you'll see three treasure chests. Open the first two on
the right to get a Baloo Root and a Water of Life but IGNORE THE THIRD
ONE IN THE CORNER FOR NOW, GOT IT?!? Jump across to the south side and
follow the path until you have the choice of going south or north-east.
Go north-east and you'll eventually come out at the abandoned tower from
ealier in the game.
Once there, you'll find a note on the door from the hyren hunter that
says he got tired of waiting for you and went to find the hyren on his
own. Now make your way back to the beginning of the cave. As soon as
you're there, run outside and save real quick, then go back and take the
north-west fork you originally came from.
Follow the path until you are back in the room with the three treasure
chests. NOW open the third treasure chest and you'll have to fight a
creature called a Jingjack, but it shouldn't be much of a problem. Just
pull out your heavy hitters (probably your Furok) and Maul it to death.
You'll probably kill it in one or two blows.
Just make sure you get a couple pieces of infused animite from the
Jingjack. If you don't, just reset and continue from your last save
point until you do. That's why I told you to wait and had you save
first.
Now just run up the stairs and you'll be back into the caves to The
Underground. Act as if you were going back to the stairs that lead to
Cald, but skip them this time and head north instead. Follow the path
and it will take you out near Gia's house.
Run to Gia's house and let them know you're alive. It's nothing
spectacular, so I won't bother typing it all out. As soon as you're
done, just head north into the path that originally brought you to Gia's
at the beginning of the game.
Right off the bat you'll see an open door with two more doors inside it.
Originally, these doors were locked but you can now open them with
Ashgar's key. In the one on the right you'll find a Crimson Void. In
the one on the left (after kicking some boxes around) you'll find a
ChanneledGem and a Baloo Root. You may remember another treasure chest
that's further up the path, but we'll have to come to it later.
If you'd like, you can go to Vash Naroom and check out a couple of new
businesess that have opened up. One of which will allow you to buy a
blast urn so you can try to go after some hyrens. However, I won't go
into detail as I suggest you wait until later in the game. Don't worry,
I'll bring it back up when I think the time is right.
Okay. I bet you all officially hate me now, but I'm just doing my job.
NOW you can finally go back to Cald. You can do this by going back into
the tunnels or taking the ship near Gia's. Once back in Cald, just head
to town and Valkan will meet you at the gate.
=======================================================================
*Upon entering the town, Tony sees Valkan rushing towards him*
Valkan: Tony, you're back! Did you find the boots?
Tony: Yeah.
Valkan: Great! So are you ready to give back the key yet?
=======================================================================
Give it back, you've used it for all you can. If you decide to keep it,
later on in the game the townspeople of Cald will have NOTHING to do
with you and that INCLUDES the ringsmith. Not to mention it's useless
to you now.
=======================================================================
*Tony decides to give the key now*
Tony: Okay, here you go.
Valkan: Thanks. if I can put this back quickly, Ashgar will never
notice it was gone. See you later, Tony!
*Valkan runs off to town*
=======================================================================
Well, that's that. Now just head north of town, jump the bridge and go
into the Geyser. Just make sure you're well equipped before you go.
Shadow Geyser 3
---------------
Items to find:
Baloo Leaf x4
Baloo Sap x4
Baloo Root
Remedy Drink
RuneOfFury x2
Karmic Fury
565 Animite
Flame Geyser Spell
Dream Creatures: Shryque, Core Grag, Koil, Borgor
The first thing you'll notice about the monsters in this Geyser is that
many of them are identical to the ones you fought in the last one...
almost. These guys are way tougher than you remember them (around 60
energy each), but you should still be able to take them without much
problems.
Another note. If you think you've screwed up, you can leave this geyser
and everything will revert back to the way it was before you came in on
the scene.
The beginning of this geyser is pretty straight forward. Play around a
bit if you want to and raise levels, but when you're ready just follow
the path and it will take you right to the first switch. Hit it and the
dam next to it will lower.
Move down a bit and jump across a couple blocks (that will now be
floating due to the lowered dam) to grab a Baloo Leaf. Move down a bit
more and hit another switch. Instead of jumping across the new block
right away, go west a bit, grab another Baloo Leaf and hit the switch
south of it.
Now just go back and jump the previous block. As soon as you jump
across, you'll see another switch. Don't hit it quite yet. Head south
until you see a set of stairs. Run down them and you'll see two blocks.
Kick the one on the right down. Kick the one on the left up then right.
Now just go back up the stairs and hit the switch. Jump across to grab
yet another Baloo Leaf. Kick the empty treasure chest out of your way
and head east. Jump the blocks to grab 100 Animite. Kick this box out
of your way as well and head north.
Follow the path until you can head east. Hit the switch. You can now
see a door, but it's just scenery. You can NOT enter it, so don't waste
your time. Get back on the path and go north again. Jump the block to
grab a Remedy Drink, RuneOfFury, Baloo Leaf, Baloo Sap, 200 animite and
the Flame Geyser spell.
Now go ALL the way back (phew) and hit the switch directly south of you.
Then take the block heading west then another one south to grab a Baloo
Root. Don't hit the nearby switch just yet.
Run down the nearby set of stairs and you'll see three blocks. Kick the
bottom one right 6 times. Kick the middle one right 3 times and down
once. Kick the top one down twice. Now head up the stairs and hit the
switch.
Jump across the blocks you just kicked until you come across another
block. Don't jump across quite yet. Head north and you'll recognize
the first set of blocks you had to kick in the proper position. Jump
across them for 200 animite. Go back down and take the other path.
This path will take you into a whole new section. Head east and to grab
a RuneOfFury but DON'T hit the switch right next to it yet. Just go
right back to the entrance and south until you reach a set of stairs.
Run down the stairs to grab a Karmic Fury and see three blocks. Kick
the one in the middle right once. Kick the middle one right once and up
once. Kick the top one up 3 and right once. Kick the bottom one down
once and right once. Now head up stairs, hit the switch and jump
across.
Go south for a Baloo Sap and north for another one. Go back and then
head south and then west. Head down another set of stairs. There will
be a couple sets of stairs leading you to 65 Animite and a Baloo Sap.
When you head up the stairs leading to the north-west corner, a Shadow
Magi, Warrada, will magically appear out of the shadows behind Tony and
challenge him to a duel without saying a word.
This battle is just a test, nothing serious. Warrada will summon a
Shryque and once you beat it and deal her a bit of damage, she'll end
the battle and do some talking. If you didn't return Ashgar's key
earlier, she'll mention it but it's no big deal.
=======================================================================
*Tony Summons*
Warrada: Hmmmm...
*Tony beats the Shadow Magi's creature with little effort*
Warrada: ...I see. So that's how it is.
*Battle ends*
Tony: ??
Warrada: Tell me, what are you doing here?
Tony: This Shadow Geyser is causing the people of Cald a great deal of
trouble, so I have to stop it.
Warrada: Ha! Is that the real reason?
Tony: What?
Warrada: Foolish boy, Warrada the Shadow sees all.
*Warrada moves closer to Tony*
Warrada: I have been watching you, Tony Jones. I know why you need the
Core Stones. You don't care at all about the idiots in this world, do
you? You even stole a valuable item from them and didn't give it back!
[She won't say this if you returned the key] You just want to go home.
Admit it.
Tony: .........
Warrada: Hmph. You're no fun at all.
*Walks away a bit and turns back around*
Warrada: But I think you have answered my question. We will meet
again, I'm sure.
*The mysterious Magi walks back into the shadows disappearing from wence
she came leaving Tony to ponder her words*
=======================================================================
Now just head south but don't hit the first switch you come across. Go
down the stairs after it, first. Run up the next set of stairs, go back
around and hit another switch to turn out right back where you were.
Just go back down the stairs again and head east until you see three
blocks. Just kick the first one left once and NOW go back and hit the
switch.
Once you jump across the blocks, go down yet another stairway to find a
set of five blocks. We'll deal with the two on the right first. Kick
the top one right four spaces and up five. Kick the bottom one right
three and up four.
Now go to the left three blocks. Kick the bottom one right eight spaces
and up two. Kick the middle one right four and up one. Leave the top
one where it is. Now go up the stairs and hit the two switches
necessarly to flood that section with water.
Just jump the blocks and follow the path. Head down the first set of
stairs you see and you'll find, surprise surprise!, MORE BLOCKS!!! This
time you'll see six arranged in a zig-zag pattern. This part isn't
going to be pretty. Here's the way in which they're arranged:
f e c
d b a
Kick them in this order:
a: Right three, up seven, left six
b: Right five, up seven, left three
c: Right four, up six
d: Right seven, up four
e: Right six
f: Right five
Now run back up the stairs, go around and hit the switch. Then jump the
blocks and head west.
This next room is a snap. As soon as you enter, hit the switch to your
left and go down the stairs. Go up to the middle platform, head for the
Core Stone and prepare for battle.
This guy is a LOT of talk, but nothing to worry too much about. He'll
manage to get a monster out before Tony can so he can attack Tony
directly the second turn, but it's still no big deal.
All Korremar summons is Core Grags, so just pull out your heavy hitters
and beat them down. There is no real strategy here because this guy is
a big lug who's all about strength. You just have to be stronger (which
you should easily be by now).
=======================================================================
*As Tony heads for the Core Stone, he is cut off by another Shadow Magi*
Korremar: You... You are the one who has defeated Togath and Ogar...
Who are you? What are you? How is someone like you able to best two of
us?
Tony: Well, I-
Korremar: SILENCE!! Agram's mission must be carried out, and you are
standing in the way. Whatever reason you might have, it doesn't matter.
Tony: Agram? Who is Agram? What mission?
Korremar: I will not permit you to hamper our progress any longer.
Your interference ends here and now.
*Battle begins*
Korremar: This is for Togoth!
*Korremar summons, then Tony*
Korremar: I will avenge the loss of the other Core Gates.
*After a bit of battle*
Korremar: Togoth has been a friend of mine for many years. You will
not be allowed to continue.
*The battle rages on but Tony manages to eventually defeat the big
doofus*
Tony: ......... Things just get weirder and weirder...
*Tony grabs the Core Stone and takes off as the Shadow Geyser begins
falling down around him. He is soon outside and across the bridge where
he is met by the Cald villagers*
Man: Look! The geyser is gone!
*Villagers move closer*
Old man: Did you do -aherrrrm!!- -bleck- Pardon me. You did this?
Man: Of course he did! He's the only one here, right?
*The man moves closer to Tony*
Man: Wow! That thing was huge! How did you manage to stop it?
Old man: Who cares how he did it? The important thing is that we're
all still here!
Man: We were wrong about you, man.
*The man looks at the other villagers*
Man: Let's take him to the elder. He will be very pleased!
*The villagers take Tony and meet outside Ashgar's hut*
Old man: Hey Elder! ASHGAR!!!!
*Ashgar steps out*
Ashgar: I was eating my porridge!! What is it?!
Man: The geyser is gone! We found this kid out by where it was.
Old man: We trust that you will handle this. Bye!
*The other villagers take off leaving Tony alone with Ashgar*
Ashgar: You stopped it? ......... I'm... sorry. We should not have
doubted you. Please let us make this up to you.
*Ashgar begins pacing back and forth*
Ashgar: Let me see... what can we do...
*Ashgar suddenly stops*
Ashgar: I've got it! We'll have a celebration! You'll be our guest of
honor! Okay, now that that's settled, I need to go handle the
preparations. You may stay here in my home until it's all ready.
You're probably tired anyway.
*Ashgar walks away and Tony goes into his hut and crawls into bed only
to wake up hours later*
Tony: Oh no, I overslept! They started the party without me!
=======================================================================
Go outside and speak with all the villager's before speaking with Ashgar
for some pretty comical shiznit. You even get to see Tony dance
complete with a Michael Jackson ending! It's hilarious!
Once you're ready, speak with Ashgar and choose to go with him to see
your surprise.
=======================================================================
Ashgar: Sorry. We started without you, Tony. Once the preparations
were made and the whole town gathered, we just couldn't wait! Anyway,
take a look around the town. When you are ready, we have a surprise for
you.
*Tony, having looked around town chooses to go with the Elder*
Tony: Alright, let's see the surprise!
Ashgar: Okay, follow me.
*Ashgar takes Tony to the front of the stage at the eastern end of town.
Everything is dark and people are gathered around*
Ashgar: Please watch from here. I hope you will enjoy it.
*Ashgar walks out to the middle of the stage and the lights brighten*
Ashgar: LADIES AND GENTLEMEN! The Nagamat Stage Actor's Guild proudly
presents a special production to honor Cald's new hero, Tony! Yes,
though originally our townspeople frowned upon him, this brave person
has saved our town from evil not just once, but twice! Join us now, as
we portray his gallant efforts of heroism on this very stage!
*Ashgar walks off the stage as two actors walk on. The lights brighten
even further to reveal one actor dressed as a common villager and
another as a Shadow Magi. The Shadow Magi begins to chase the villager
around in circles as Ashgar begins the narration*
Ashgar: A relentless attack by the Shadow Magi! There were hundreds of
them, and they were out to destroy everything! Could no one help us?
Oh the cruelty!
*Suddenly an actor steps on stage who looks EXACTLY like Tony and stops
the Shadow Magi in his tracks. He then turns the tables and begins to
chase the Shadow Magi around in circles with the villager following him
from behind*
Ashgar: Then Tony came! The brave soul rushes to save us all! The
Shadow Magi are defeated!
Valkan*from the crowd*: Hey, I helped too!
*The actor portraying Tony finally catches the Shadow Magi and swiftly
punts him offstage*
Ashgar: Ah ha! Take that, you odiferious Shadow Fiends!! Victory!!!
The day is won!
*Suddenly, a tiny pulsating Shadow Geyser replica appears on stage*
Ashgar: Then, a geyser appeared! Oh, what to do? How can evil be
stopped?
*The actor Tony jumps on top of the mini shadow geyser and stomps it to
bits, rejoicing with the villager afterwards*
Ashgar: Once again, like an unfaltering hero of legend, Tony saves the
day! Victory!!! The town is--
*Suddenly the voice of the REAL Morag appears interrupts Ashgar*
Morag: Oh, this is so pathetic!!
*The actors on stage begin looking around when Morag materializes behind
them*
Morag: Out of my way, you wretched charlatans!
*Morag makes his way to the actors, throws them offstage, and continues
towards Tony. He is cut off when Eryn, Karyn, and Valkan quickly move
in front of Tony to protect him*
Morag: We meet again, Great Magus Kyros!
Ashgar: Kyros? You mean Tony is the legendary Great Magus Kyros?
Morag*turning to Ashgar*: SILENCE!
*Ashgar runs off and Morag turns his attention back to the villagers
guarding Tony*
Morag: Hand over the Great Magus.
*Valkan steps forward*
Valkan: Never! Who are you?
*Morag makes Valkan dissapear and two Shadow Magi run in on the scene
behind Morag*
Karyn: !!
Eryn: V-Valkan!!
*The sisters look at one another then back to Morag*
Morag: Fools will be dealt with. Well Kyros, will you come with me
now? Or shall I punish more of them?
*Tony chooses to fight*
Tony: No! I won't let you get away with this!
Morag: FOOL!
*Morag makes the sisters dissapear*
=======================================================================
If you choose to run, this will slightly change and the sisters won't be
killed. Yes, this does impact the game so I recommend you choose RUN.
I chose to fight because that is what I would do in real life. Hey,
it's my game and I'll play it how I want to. I'll clarify this my
second play through the game so DON'T EMAIL ME ABOUT IT.
=======================================================================
Morag: Enough of this. Seize him!
*The two Shadow Magi run forward and grab Tony*
Morag: You have been such a nuisance. Normally I would just eradicate
you from my life right here... ...but Agram has other plans for you.
*Everything goes dark and Tony awakens to find himself in a cell*
Tony: Ouch...
*Tony walk up to the iron bars of his cell and looks around*
Tony: I've been caught again. This sure isn't helping my confidence
any.
*Tony takes a few steps back and regards his situation*
Tony: I've got to get out of here.
*Tony examines his cell for a while when he is suddenly startled by a
strange noise*
EEEEEEEEEEEK!!!
*Tony looks around but can see nothing due to the darkness*
Tony: W-What was that noise?
*Tony does not notice the cloaked figure heading towards his cell*
Tony: .........hmm. It's quiet again.
*Tony begins pacing back and forth*
Tony: I wonder who this Agram guy is? I'd rather not stick around to
find out... ...but it looks like I'll have to.
*Tony suddenly hears a strange voice from beyond the bars of his cell
but is incapable of seeing who it is*
Stranger: Toast!
*Tony backs away from the bars*
Tony: ???
Stranger: Toast! Horny Toads!
*Tony moves back up to the bars*
Tony: This is a familiar situation. Oh no! Morag took my translation
bracelet... Who's there? I can't see you!
Stranger: Humongous gravy boat... felt-tipped pomegranate prophecy!
*Tony backs away quickly as the bars of his cell are quickly blown away
by magic*
Tony: GEEZ! Be careful!
*Tony moves closer to the entrance but doesn't see anyone*
Tony: Hello?
*Tony walks outside only to find no one in site. He takes a look at his
surroundings and is disgusted by the mess*
Tony: Eww. I think I liked it better in the cell. Well, whoever got
me out of there is gone. Looks like I'll have to find the exit myself.
=======================================================================
Prison
------
Items to find:
Shadow Veil
Feather
Shadow Key x7
RuneOfMight
RuneOfFury x2
RuneOfPower x2
RuneOfWill
RuneOfHope
Master Rune
End Bringer
Screwdriver
StoneOfDoom
Cloud Frond
Dream Creatures: Borgor, Sarbil, Kletch, Spindle
Walk out of your cell and you will find a feather in the middle of the
hallway. Tony remarks that it sure looks out of place as he puts it in
his inventory. Now just go two cells down to get all your stuff back.
Kick the boxes out of your way and head east. Just follow this path
until you come to a locked door. Just hit the switch to your left and
then go back the way you came and head west this time. Follow the path
to grab a Shadow Veil and continue on.
Follow the path until you see the Shadow Key lying on the ground.
Immediately head back to the previous room and unlock the cell door. Do
NOT head all the way west yet.
If you DO head west, a cut-scene will commence where Tony calls Blu
using the horn he was given earlier. Blu than helps you out but you
miss all the great stuff in the dungeon. It's your choice, but I
suggest you explore the dungeon more.
When you open the cell door, the key will break in the lock. No biggie,
it's supposed to. Walk inside and talk to the prisoner there.
=======================================================================
Prisoner: Don't hurt me!
Tony: I'm not here to hurt you, I'm here to rescue you!
Prisoner: THANK YOU!!
Tony: See you later.
Prisoner: Wait, there are more prisoners trapped in here.
Tony: Well, I'll do what I can for them.
Prisoner: Thanks! Well... Bye.
*Prisoner runs off*
=======================================================================
Now just hit the switch that's in the cell and go ALL the way back to
the eastern side of the prison (remember the locked door?). Once there,
kick some more boxes out of your way like a good boy and continue on.
You'll see a locked cell door, but just keep going. You'll come back to
it later when you get the next key. Follow the path until you come to
an intersection. If you try to go east you'll be blocked, but the
mysterious cloaked figure will hit a switch from the other side dropping
the wall to allow Tony to pass. He then quickly runs off leaving Tony
spouting a puzzled "OK, who did that?"
Continue east (as the north and south paths are also blocked) once the
wall is down. There will be two chests to the north. Grab the
RuneOfMight in the chest on the right and only open the left one if you
want to battle a Jingjack(I suggest you do it).
Just follow the path further until you come out into an open spot with a
treasure chest to your right. Just grab the shadow key from it and head
back down the path to the last locked cell door. The key will again
break in the lock allowing you to walk in and speak with another
prisoner.
Hit the switch in this cell as well and follow the path back to the
where you got the last Shadow Key (the one that opened this cell) and a
new path will be opened.
This time you'll enter a room with a LOT of boxes. Don't freak out,
this parts a snap. Make sure to grab the two RuneOfFurys while you're
here. Once you enter the next room, hit the switch to your left and
head north.
Hit the next swith then go south and then west. Hit the NEXT switch and
then go east, north, then west. Grab the RuneOfPower and hit another
switch. Now head east, south, and west until you reach a room with more
boxes.
Kick the boxes out of the way to receive another Shadow Key and use it
on the door north of you. Go speak with the prisoner and then hit the
switch in his room.
Once you hit the switch, go back to the intersection and head west.
Keep going until you notice a new door open to you (has blue goo inside)
and hit the switch inside.
Now go back to the intersection and the southern path will finally be
open. Follow it into a room with a giant screwdriver and screws (I'm
not making this up). There will also be three treasure chests. Open
the top one for a RuneOfWill, the middle one for an End Bringer, and the
bottom one to fight a JingJack.
Now go back to the room with all the boxes (by taking the eastern path
at the crossroads) and instead of going north near the top of the
screen, head east.
Take the first northern path you see. Don't worry about heading east.
You'll be dropped into that room in a bit by a trap door so don't waste
your time.
Once you go north you'll immediately be given the choice of north, east,
or west. Go north first until you find a treasure chest. When you open
it, a trap door will open beneath Tony dropping him into another room.
It's no big deal, so don't sweat it.
=======================================================================
*Tony opens a treasure chest and receives another Shadow Key, only to
have the floor suddenly drop out beneath him*
Tony: Uh oh... AAAAAHHHH!!!!
*Tony falls and lands in another room*
Tony: Oooo, that's gonna leave a mark!
=======================================================================
There's a treasure chest south of the path leading out of this room but
it has a JingJack in it so opening it is your choice. Just follow the
path until you can go north.
Once you've gone north, go east and then south. Kick some boxes out of
your way to reach a large room with another Shadow Key in it. Then head
further south.
Go east at your first chance and into the third cell (one past the
locked cell with the dragon in it) to get a RuneOfPower.
After you exit the cell I just mentioned, the path will loop back
around. Make sure that you notice the cells on the SOUTHERN side of the
wall. Due to their placement they can be hard to see. Make sure you
unlock the one of the far right first and then hit the switch inside.
There's another cell two doors down to open, but DON'T open it yet. You
need to save that key.
Continue west until you can head north or south. Go south and follow
the path until you are given the choice of west or further south. Go
west.
Kick some more boxes out of the way and grab another Shadow Key then go
back to the last intersection and all the way back up north. Now head
east and kick some more blocks out of the way. Head further east and
you'll see two cells, a switch, and a treasure chest. Open the first
cell and talk to the prisoner.
Now hit the switch in his room and go into the next cell. Talk to this
prisoner, too.
Phew. Now walk out the cell, trip the switch and grab the treasure
chest for a RuneOfHope. Head south and you'll recognize our FAVORITE
intersection. WOOHOO!
But the God's have smiled upon you (sort of) as you don't have to use
that intersection. Head west from the two cells you unlocked and go
back down south. Follow the path until you're back at the intersection
that gives you the choice of west or south. Go west, follow the path
and you'll find a new section has been opened.
Open the treasure chest there for a Screwdriver. Now go back a bit and
head south where another new secion will be opened. Follow the path and
you'll be given the choice of east or west. Go WEST, kick some blocks
out of the way and continue.
Follow the path until it splits north and south a second time (the
southern split at the first is a dead end). Go north first and follow
the path for a StoneOfDoom.
Now go back to the last intersection and head south. Follow the path
(ignoring the turn east for now) for a Shadow Key and a Master Rune.
Now go back and head east.
You'll now be at ANOTHER intersection also going north and south. Don't
bother going south unless you want to fight a Jingjack. So just head
north and flip the switch you see. Then just leave this screen and the
next as well by going back west.
Once you've moved west two screens, just follow the path back around and
head north. Don't forget to unlock the guy to your right (the one you
had to leave earlier) a couple screens up on the way.
NOW go back to our favorite intersection and head south (remember the
gigantic screwdriver room)? Right before the gigantic screwdriver room,
you'll notice a new section has opened up. When you turn the corner you
run smack dab into two Shadow Magi's.
=======================================================================
Tony: Uh oh.
*The Shadow Magi on the left confronts Tony and the battle begins*
=======================================================================
This guy is a pushover, but nonetheless, don't screw around. You've
come too far in this dungeon to goof off and blow it now. He summons
wussified monsters like BlackAgovo's and Core Grag. Bring out your
heavy hitters and you should have him toasted in a few rounds, easy.
=======================================================================
*Second confronts Tony*
=======================================================================
Okay, now this guy's not a pushover like the last dude. Right off the
bat he summons a Core Hyren, but don't panic. After all the leveling up
you've done in this dungeon, you should be able to take it pretty easy.
He may possibly knock out one of your heavy-hitters but by the time he
can do that you'll easily have two or three more out. Just don't jack
around and make sure you don't let him focus enough to summon another
and you'll win.
=======================================================================
*Tony unscrews the door with the screwdriver*
*The man in the blue cloak runs by in a flash surprising Tony*
Tony: What was that?
*When Tony goes to investigate, all he finds is another feather and a
Cloud Frond locked in a treasure chest. With all the prisoners freed,
Tony decides to take a cue from them and get outta there*
=======================================================================
Walk in and pick up the feather and a Cloud Frond. Now it's time to get
the hell outta Dodge!!! Just head towards the beginning where you got
the VERY first Shadow Key. I'm assuming you know where that is so I'm
not going to give you directions.
When you get to where you found the very first Shadow Key, just keep
heading west and you'll come to a broken bridge with water underneath.
A cutscene will automatically ensue.
=======================================================================
Tony: Wow, this is pretty high up, I wonder if I should go back or try
to find my way down here?
*Tony decides to look here. He glances way down into the water below*
Tony: That's a long way down... The water would soften the landing,
but I can't swim... Well, I seem to be in a fix, here... That guy back
at the vault said to blow the horn if I needed help... maybe this would
be a good time...
*Suddenly Tony glances behind him and sees two Shadow Magi's coming his
way*
Tony: AIEEGH!!
*The Shadow Magi's move closer*
BLOOORNGH! GRANK!
*The Shadow Magi's begin moving quickly towards Tony*
Tony: They'll throw me back in that cell!
*Tony turns around and moves close to the edge*
Tony: I hope this works!
*Tony pulls out the horn and blows on it with all his might jumping off
the bridge as he does. Before he even has a chance to land in the
water, Blue shows up but doesn't see Tony approaching him from above*
Blu: Wax me wellisks! Toney's tootin' a shanty on me horn! But whar
is the pup?
*Suddenly Tony hits the water and struggles to stay afloat*
Blu: Arrr! Wonderful divin', Toney! A perfect Ten!
Tony: ACK! Huff... bleah! I - can't - swim!
Blu: Yer quite the weirdo, Toney. Ah, I know... take this.
*Blu hands Tony the Orothean Belt and Tony is suddenly a master swimmer
due to it's power*
Blu: Thar ye go!
Tony: Whew! I almost drowned!
Blu: Anyways, I'll take ye back te Oscent Marrrrr!
Tony: Oscent Marrrrr?
Blu: Arr, the city I hail from. Oh yeah, and thar's somethin' else ye
ought te be seein'. Just follow me, Toney! The belt will let even yer
landlubber gills breathe underwater.
Tony: Well, I guess I'll see how well this belt works....
*Shortly afterwards, Tony and Blu arrive at their destination*
Blu: See that, Toney?
Tony: Wow, that's a--
Blu: It's a Black Thingy!
Tony: ...Black Thingy?
Blu: Arr, named it maself. Thar's never been anythin' like it around
here before so I had ta come up with somethin'. Anyway, let's go to
Oscent Marrr.
*Blu turns away from Tony as if to call something*
Blu: Here, boy!
*Suddenly a huge turtle swims up*
WAAAAARG!
Blu: Good boy!
Tony: Whoa...
*Tony and Blu climb aboard the Sea turtle and arrive at Oscent Mar
almost insantly*
Blu: Ya know, that Black Thingy is causing some major tide around
Oscent Marrr and right now we're just trying' ta figure out what to do
about it. It's also got this powerful forcefield around it so we can't
even get near the darned thing.
Tony: I've encountered these before. This is a Shadow Geyser. It
probably wouldn't really matter if you could get near it, since Magi
can't enter it.
Blu: Arr, that stinks.
Tony: However, I can enter it because I have the Core Glyph.
Blu: What be that?
Tony: You... don't know what it is? I thought everyone in this world
knew about this Great Magus Kyros stuff.
Blu: Toney, I been guardin' that vault since I was old enough ta hold a
trident. Me daddy was a guard afore I was, and his daddy afore him.
Nobody ever told any of us about the outside world.
Tony: Nobody? Not even your mother?
Blu: Me mama wasn't really allowed to be around. Guards like me are
raised and trained by their paps in seclusion.
Tony: Doesn't she visit you?
Blu: Yeah, but she can never stay long. Arr, now I'm all depressed.
Tony: Oh, sorry. Well anyway, I just have to find a way to get to that
geyser, then I can stop it.
Blu: Arr, I think I'll go in and tell Mobis yer here, Toney. There's
nothing but empty sea everywhere so you shouldn't try ta leave. Yer
probably tired from all that swimmin' so feel free ta take a rest at the
inn. Mobis is in the structure at the middle. See ya there!
*Blu swims off*
----------------------->More coming soon!!!<---------------------------
********READ THIS BEFORE YOU BOTHER E-MAILING ME ANYMORE!!!!***********
I originally stated in my author's note that readers were welcome to
send me any suggestions on the FAQ or information I may have missed.
HOWEVER, I made it VERY clear not to send me ANY information WHATSOEVER
in regards to areas I have not yet reached.
I am playing the game as I am writing the FAQ so where the FAQ ends is
where I'm at in the game. I have a real job (actually two of them) and
as much as I'd like too I can't spend all my time playing videogames and
writing FAQ's for free. That's why I'm still on the first run-through
of the game. I haven't even had a chance to touch it in a long time.
I've left the author's note at the top of the FAQ unchanged for now so
you can see what it stated. I'll change it soon. I guess what I'm
trying to say is stop emailing me information regarding the game,
PERIOD. I don't care what it is, stop. I've had too many ignorant
morons who are incapable of reading send me spoilers that it is not even
funny. If writing this FAQ comes at the expense of playing the game
unspoiled, then I'll just quit.
Now, I'm not blasting all of you. Most of you were extremely helpful
and polite. I also happen to love hearing that my FAQ is helping people
out. It's great to know that this isn't all going to waste. If you
still wish to send me email complimenting/insulting me, go for it. I
love getting feedback from my readers.
But if you're sending any information regarding the game, whether it be
about things I missed or things I haven't yet reached, don't bother.
I'm not even going to bother looking because I'm going to trash it
immediately. Then all your work of typing it up is a waste.
I guess that's about it. Once I've played all the way through the game
a couple times, I may start asking for reader help again. But as for
now, just don't send me any information about the game. I'm sorry that
the few brain-dead morons out there ruined it for all of you who are
helpful and polite, but I guess that's just the way it goes. I hope you
understand.
-Evil
Shops
-----
Vash Naroom
Baloo Leaf 015
Baloo Sap 035
Remedy Drink 020
Strengh Gem 005
Prospector Garage (Underneath)
Baloo Sap 035
Baloo Root 060
Remedy Drink 020
Power Gem 005
Cald
Baloo Leaf 015
Baloo Sap 035
Baloo Root 060
Guard Gem 005
Remedy Drink 020
Oscent Mar
Baloo Sap 035
Baloo Root 060
Remedy Drink 020
Power Gem 005
Crescent Gem 035
Gibbous Gem 035
Specimen Jar 511
Items
-----
BalanceScale
Lowers a creature's Luck a little.
Baloo Leaf
Restores 10 energy.
Baloo Sap
Restores 30 energy.
Baloo Root
Restores 65 energy.
Blast Urn
It's an explosive vase. You can use it to break certain walls.
Bucket O' Pink
Lowers a creature's Luck a lot.
Crescent Gem
Robustly modifies a creature's ailments.
Eldrich Awl
Will sometimes take you back to a safe location.
Gibbous Gem
Ornately modifies a creature's ailments.
Karmic Fury
Raises a creature's Speed a lot, but lowers somethin else.
Karmic Hope
Raises a creature's Defense a lot, but lowers something else.
Karmic Might
Raises a creature's Attack a lot, but lowers something else.
Master Rune
Raises all of a creature's stats.
Plod Spnew
Raises a creature's Luck a lot.
Remedy Drink
Cures all of a creature's ailments.
RuneOfFury
Raises a creature's Speed.
RuneOfHope
Raises a creature's Defense.
RuneOfMight
Raises a creature's Attack.
Strength Gem
Raises a creature's Attack during one battle.
3-HeadedCoin
Raises a creature's Luck a little.
Ticket
For use in the Naroom Curio Shop.
Water of Life
Permanently raises your energy maximum by 5.
Relics
------
Archaic Leaf
Raises a creature's Skill.
Bag of Bones
Raises a creature's Strength.
Bark Thimble
Raises a creature's Defense.
ChanneledGem
Raises a creature's skill.
Crimson Void
Raises your creature's power, but lowers its defense.
Earth's Aura
Makes your creature strong against Earth, but also makes it slower and
defensive.
FlameEssence
Makes your creature strong against Earth, but weak against Shadow.
GemOfNaroom
Raises a creature's Defense.
GoldenClover
Raises a creature's Luck.
OmborsAmulet
Raises a creature's Resist.
Rabbage Foot
Gets rid of a creature's Luck.
Shield Orb
Raises a creature's Defense.
StoneEssence
Makes your creature strong against Wind, but weak against Fire.
Titan Ring
Raises a creature's Strength.
Water Orb
Makes your creature strong against Water, raises all your creature's
stats, but causes Hiccups.
Wishbone
Raises a creature's Luck.
Spells
------
Leaf Cut (008)
Deals a little damage to an enemy.
Grow (012)
Lets you give a creature energy.
Cave In (012)
Lowers a creature's Defense.
Thunderquake (010)
Deals damage to all creatures.
Flame Geyser (004)
Deals damage to everything.
Dream Creatures
---------------
Bisiwog
Scratch (005)Lv.-
Burrow (005)Lv.-
Brub
Lamp (008)Lv.-
CaveRudwot
Shake (005)Lv.-
Diobor
Flame (005)Lv.-
Eebit
Bite (005)Lv.-
Furok
Scratch (005)Lv.-
Maul (010)Lv. 15
Impale (010)Lv. 35
GhostBwisp
Heal (003)Lv.-
GiantKorit
Bite (005)Lv.-
Graw
Flame (005)Lv.-
LavaArboll
Punch (005)Lv.-
LavaBalmnt
Claw (008)Lv.-
Maul (010)Lv. 30
Plith
Gust (005)Lv.-
Sabreback
Bite (005)Lv.-
Tusk Bwisp
Thrust (010)Lv.-
Maul (010)Lv.-
Impale (010)Lv. 25
Twee
Leaf (005)Lv.-
Vinoc
Scratch (005)Lv.-
Wasperine
Fang (008)Lv.-
Sting (010)Lv. 15 Can cause plague.
Shred (020)Lv. 30
Weebo
Heal (003)Lv.-
Mend (005)Lv. 13