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ÝLooney Tunes - Martian Revenge                           Ý
ÝFor Gameboy Colour                                       Ý
ÝBy Paul Keating - [email protected]                     Ý
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*** Copyright information ***
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This guide can be freely distributed as long as:

* You let me know that you are posting this guide elsewhere.
* You do not modify this guide in any way, shape or form.
* You do not attempt to profit from my work.  This includes
 showing banner ads on the same page as this guide.

If you can meet these conditions then feel free to post
this guide on your own site.

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*** Revision History ***
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March 2001 - FINAL VERSION

Completed the guide.

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*** Index ***
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   Section 1 - Introduction
   Section 2 - Walkthrough
   Section 3 - Next Update
   Section 4 - Contact Information

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*** Section 1 - Introduction ***
-----------------------------------------------------------

Welcome to the sequel of Martian Alert (Collector Alert in
the US).

Set shortly after the defeat of Marvin the Martian by Bugs
Bunny.  Marvin is watching TV when he is horrified to see a
TV movie of his defeat.  To add insult to injury he is
depicted as an incompetant fool defeated, by of all people,
Daffy Duck.  He swears revenge on the planet Earth,
starting with that fool of a duck.

First let me get one thing out of the way, this game is
something of a disapointment.  The game plays exactly the
same as the original, and that is the problem.  The only
thing that has been changed is the story.  There are still
the same graphics for the various locations and there is
still the same set of characters.

Anyway, on with the show...

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*** Section 2 - Walkthrough ***
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NOTE:  This guide only takes you through what you need to
do in the game to complete it.  Because the game is very
linear I will only give vague directions like follow the
path.  For the more intricate areas I will give a more
detailed guide.  Also I won't tell you where all the items
are, what enemies are in the way or what side areas to go
to.  Half the fun is the exploration of a game. What I will
tell you is how to complete the game, how to beat the
bosses and so on.  So explore all those side areas, examine
all the rabbit holes and hunt down all those martians.

Location: Mars
--------------

Enemies: Martians
        Bomb dropping machine
        Fireballs

Items:   Martian Radar
        UFO Batteries x4

After watching the intro you will find yourself on Mars and
in control of Marvin the Martian (MM from now on).  Your
first task is to find K-9 and then you have to aquire some
transport to Earth.

---------------------------------------
Playable Character - Marvin the Martian
---------------------------------------

As Marvin the Martian you have your disintigrator gun. You
need to find powercells to fuel your gun, much in the same
way you needed bullets for Elmer Fudd's shotgun.

Anyway on with the mission...

Once you have control of the game head up and then go up on
the left hand side.  Notice the battery?  You need to
collect these to get of Mars.  Unfortunately you have no
way of reaching it yet.

Cary on up until you reach a right turn. Head right and
shoot the switch.  This will open the door.  Head through
the door.  In here you will find the Martian Radar.

Head back out and carry on to the right.  There is another
door here, but there is no switch in site.  Continue to the
right until you reach a passage heading down.  Go down and
on the way you will notice another switch.  This switch can
only be activated by standing on it.  You should carry on
down until you reach a passage to the left.  Also there
should be another battery you can't reach.

Go left and then down to get a Giant Heart.  Head back up
continue to the left and ignore the next passage down for
the time being.  Instead head up until you bump into K-9.

------------------------
Playable Character - K-9
------------------------

K-9 is this games equivalent to Bugs Bunny and as such he
can jump on certain enemies and enter rabbit holes.

+++ End of Character Profile +++

Now you need to find the UFO, but first lets take a little
side trip.  Head back down to the passage I told you to
ignore earlier and go in.  Here you will find the first
battery.  Head out and then all the way to the right to
collect the second battery.

Head back to where you first met K-9 and then head down on
the right hand side of the screen.

Head to the left for a couple of screens then jump over and
activate the switch.  This has now opened the door that you
passed earlier.  So head up as far as you can then go left.
Go through the door and get the third battery.

Head left two screens and then head down as far as you can
to get the fourth and last battery.  Head back to the
second door and then head down.

You have found the UFO so enter it...

UFO
---

Enemies: Fireballs

Items:   Map of Earth

Once inside the UFO head up, then right to find the Map of
Earth.  Head back to the entrance of the UFO and then
continue down.  Head right and up.  Here you will meet the
pilot of the UFO who tells you that you can't take of yet
because the UFO has no power.  Fortunately enough you
collected all those batteries earlier.

Head out of the pilots room and continue on your way to the
right.  Head up as far as you can and place all the
batteries on the blue panels.  Once done head back to the
pilot and the UFO takes of for Earth.

Unfortunately everything runs with it's usual smoothness
for Marvin and he crash lands in a corn field...

Corn Fields
-----------

Enemies: Porcupine
        Vine Whips
        Snakes
        Martians

As the pilot assesses the damage Marvin decides to make a
start on his revenge and leaves the pilot to repair the
damage.

From the UFO head down, left, down and then right twice.
Here you meet Speedy Gonzales and have to fight him.  Shoot
him 3 times and he stops attacking.  Marvin then makes him
his partner by hypnotising him.

------------------------------------
Playable Character - Speedy Gonzales
------------------------------------

Speedy Gonzales has the ability to run fast and fit
through small gaps.

+++ End of Character Profile +++

Head up and then through the small gap.  Then go up, left
and another left.  There is a rabbit hole here that leads
to a chest with 20 gold.

Once back out of the rabbit hole head down.  Here you will
meet Jose Crow.  Shoot him 4 times to beat him, watch out
for the musical notes he fires at you.  Once defeated he
becomes part of your Gallery.

Now go down and then down again through the gap.  There is
another rabbit hole leading to 20 gold.

Once back out carry on to the left and you will leave the
corn field.  If you have played the first game then you
will find the next location very familiar...

Mexican Village
---------------

Enemies: None

Items:   None

You need to find somewhere to sleep.  If you take a wander
around the town you will find out that there is a film crew
in town and that the director is Daffy Duck.  Also the film
crew appear to be staying at the local hotel.

When you get to the hotel you will find out that the owner
is an avid collector of bottled boats.  Stay the night and
then when you wake up speak to the various members of the
film crew to find out that Daffy is filming in the swamps.

Leave the hotel and head up to enter the desert...

Desert/Swamp
------------

Enemies: Exploding Atoms
        Whirlwinds
        Attacking Cactus
        Attacking Trees

Once in the desert head to the right.  If you go up on the
right hand side you will find a rabbit hole that leads to a
couple of chests.

Once back out go to the left, up, left, down as far as you
can then head left to enter the swamps.

Now you want to go up, left, down, left and up through the
small gap.  You will now find yourself on the filmset.
Head left to bump into Daffy Duck.

Daffy Duck will attack you by moving between the three
ponds.  He has learnt a new attack since the last game. Not
only does he attack using the splash he also throws sticks
of dyn-o-mite at you.  As MM just keep shooting him (4
times will do) and he surrenders.  Unfortunately he
escapes.

After speaking to the pilot you find out that the ship is a
little harder to repair than he originally thought.  He
needs a part of the teleporter that was missed in the last
game.

Leave the swamp and when you reach the desert head up the
screen until the next left turn and then down.  Here you
will meet O'Pat the Lepracaun who joins the Gallery.  But
he does have a set of skills that will help.  On certain
screens he will offer to activate a rainbow that will
connect you to another part of the world, this will cost
you 10 gold though.

Head up, then up through the small gap to find a rabbit
hole that leads to another chest.  Once back out carry on
back towards the mexican village.

Along the way O'Pat will re-appear.  Give him 10 gold and
he will open a rainbow connecting to the mountains.  Enter
the rainbow...

Mountains
---------

Enemies: Martians
        Fireballs
        Villians

Somewher over the rainbow...  You are now in the mountains
and it should be familiar.  This is where you had one of
the final showdowns with Bugs Bunny in the original game.

Head left, up, up and left.  You can use the rabbit hole to
get further north.  When you come out on the other end head
left and O'Pat will once again reappear.  He will offer to
activate another rainbow.  Pay him, but don't enter the
teleport yet.  Instead explore the area a little.

You should find another rabbit hole that will lead to two
new characters for the gallery.  The first one you should
come across is Pete Puma.  He will run around trying to
attack you.  Shoot him four times and he will become part
of your gallery.  Then there is Clyde Bunny who just stands
there laughing at you.  He doesn't attack so one shot will
make him a member of your gallery.

Once you have finished you should head back to the rainbow
and use it.  You will now be in a forested farmland.

Farmland
--------

Enemies: Martians
        Hunters

Items:   Teleporter Piece

From the rainbow head up and continue up.  If you then go
up on the left hand side and then left you will come to a
rabbit hole.  This just acts as a shortcut.  On the other
hand if you carry on up on the right hand side and carry on
up you will reach an area within a screen of the rabbit
hole.

Either way head to the left as far as you can then go down.
Carry on down past the police officer until you come to
another rabbit hole.  Here you will find another chest, the
teleporter piece and Smokey the Genie.  Unfortunately
Smokey won't let you near the teleporter piece unless YOU
grant him three wishes.  He wishes for a new lamp, hot sand
from the desert and for you to beat his score on the arcade
machine in the mexican village.  He gives you a ship in a
bottle to get started.

So make your way back to the Mexican Village...

Mexican Village Revisited
-------------------------

So once you have made your way back head to the shop and
you will find the arcade.  Now I am no good at these tile
puzzle games so I can't really offer any help on this.  BUT
there is a way around this game if you are having
difficulty beating it.  Follow these simple instructions:

 Start playing the game and either let the clock run down
 or press the select button to cancel the game.  Start the
 game again and do the same as above.  After the second
 game the martian pilot will turn up and play the game for
 you.  He will beat the game and then leave.  When you go
 to the shop keeper he will have a bottle for you.  Thanks
 to Derrick Chalom/??? [Sorry I need to get your name of
 the email]

Once you have beaten the game (or have the game beaten for
you) you can move onto the other wishes for the genie, some
hot sand and the lamp.

So first things first head over to the hotel and the hotel
owner will give you a fun fair ticket.  This will give you
access to Mama & Papa Bears Fun Fair.  Ignore this for the
time being and head to the top right corner of the mexican
village.  Once there head right and you will enter...

Desert Proper
-------------

Enemies: Porcupines
        Violent Cactus
        Martians
        Snakes
        Villians

Items:   Bag Of Seed
        Hot Desert Sand

Once in the desert head down and then head right a couple
of screens until you see the Road Runner.  He immediately
runs of.  Wouldn't he be a useful character.  There has to
be a way to catch him.

There is a rabbit hole on this screen.  Use this as the way
ahead is blocked by a large chasm that you can't cross yet.
Once you are out of the rabbit hole head left and you will
see Manuel Crow who has some bird seed.  That could be use-
ful for capturing the Road Runner.  Unfortunately Manuel
won't give it up without a fight.

There are two methods of beating Manuel.

** Method 1 **

This was sent in by Derrick Chalom:

"You need to get a ton of dyn-o-mite and run around
dropping them at the foot of the tree where you think the
crow will land.  After hitting him four times he will be
beaten"

** Method 2 **

My method.

The above method took some time to get used to so you could
try to beat Manuel with the following method.

Manuel will sit on one of four trees.  Every now and then
he will fly to where you are standing and attack you by
stopping and pecking you.  So stand in the centre of the
screen and drop a stick of dyn-o-mite.  When Manuel takes
of you run away and he should stop around the dyn-o-mite.
If you have timed it right the dyn-o-mite will blow up
while he is attacking thin air.  This may take a little
practice but after four hits he will go down.

Once he is beaten, not only do you get the bag of seeds but
Manuel Crow joins your Gallery.  Once you have the seeds
head left, down and right and you will see the Road Runner
on the other side of a chasm.  This time he doesn't run of.
Drop the bag of seed and Road Runner comes over to you.
You now have a new playable character.

--------------------------------
Playable Character - Road Runner
--------------------------------

He has the ability to run extremely fast.  Not only that
he can run over chasms.

+++ End of Character Profile +++

If you cross the chasm and head down you will find a large
mound of sand with a large X on it.  If you head over to it
you will find that it is the hot desert sand that the genie
wants.  Once you have picked some up return to the mexican
village and then make your way through the various rainbows
until you reach the farmland.  If you head up once in the
farmland you will find a new rainbow that wasn't there
earlier head through it and you will find yourself at the
..

Fun Fair
--------

When you arrive speak to Mama bear and she will see you
have a ticket.  If you enter the fun fair you can win a
special prize, a new oil lamp.  This is the final item
you need to complete all three of the genies wishes.

Game 1 - Shoot the Ball
-----------------------

In this game you have to play as Marvin.  You must stop the
ball in the Yellow Zone three times.  You can stand any-
where on the screen and take all the time you want.  I
would stand as close as you can to the yellow zone, prefer-
ably on the right hand side and just time the shots right.

Once beaten it is time to move onto game 2.  So go to the
left and then down, right and right again.  It is time for:

Game 2 - Collect the Coins
--------------------------

When you immediately enter the screen you will notice that
there are four small islands in the centre of the screen.
This is where the game focus' on.  A coin will appear and
you have to collect it.  Then another will appear.  You
have to collect 10 coins in total.  There are two minor
problems here.  First up there is a 60 second time limit,
so no missing those islands and wasting time.  Also Jr is
throwing candy bombs at you, again making life difficult
for you.

Once you beat this game it is time to move on to the final
game.  So head down and prepare for:

Game 3 - Get the Lamp
---------------------

The previous two games where a little bit on the tough side
weren't they?  So this must be the hardest game of the lot
then!  WRONG.  This is actually the easiest of the three
games.  Just negotiate the maze and collect the lamp.  OK
Jr is throwing balls at you, but if you keep moving then he
won't get you at all.  When you are just about to collect
the lamp for the first time it will move to by Jr.  Once
collecte you have beaten the final game.

Not only do you get the lamp for the Genie's final wish,
you also have Mama Bear and Jr in the gallery.  Also Papa
Bear is a playable character.

------------------------------
Playable Character - Papa Bear
------------------------------

Well although he is technically a playable character, he
refused to be used at any part of the main game.  I can
only assume he is playable in the later missions.

+++ End of Character Profile +++

Once you have completed the three games you will want to
return to the genie to fulfill his three wishes.

Once you get back there the Genie will be so touched at
your kindness that he joins your Gallery.  Once he does MOT
will return to tell you that his repairs are close to comp-
letion.  Also he has located Daffy Duck and he appears to
be on Mysterious Island.  Unfortunately you will need to
find a boat to get there.  Finally before he leaves he will
give you a mini flying saucer.

NOTE ON MINI-SAUCER:  The Mini-Saucer is like any other
item in the game.  To use it you must first select it from
the item screen (Start Button).  When it is equipped you
can then use it.  To actually fly the saucer you must keep
your finger on the A button to allow it to fly.  Just three
small conditions to flying the saucer:

       a) It requires Sulphur to fuel it.
       b) Marvin is the only one who can pilot it.
       c) It cannot hover over water (don't let go of the
          A button when over water).

+++ End of Note +++

So leave the rabbit hole and head up a couple of screens.
You will notice that the police man who was once blocking
the path to the left has now gone.  So follow that path to
enter:

Blue Town
---------

When you enter Blue Town you should do any shopping you
need to do.  When finished head over to the docks and you
will find Yosemite Sam and his boat.  Unfortunately he
isn't going to let you ride for free.  Instead you need to
run an errand for him.  You need to take a parcel to
Eggbert who leaves east of Blue Town.  Agree and return to
the countryside.

Countryside (Re-visited)
------------------------

Once back in the countryside head up a couple of screens,
right and then down.  Pat turns up again and offers to
activate another rainbow, agree and use the rainbow.  You
are now in another part of the countryside.

Head down and right to find Elmer Fudd (who is still
#hunting rabbits).  You can't hypnotise him so you have to
fight him.  Jump on his head four times and he will then
run off.

Carry on to the right until you reach a point wher you can
only go up.  When you go up you meet Elmer Fudd again.
Prepare to fight.  This time jump on him five times and he
becomes a playable character.

-------------------------------
Playable Character - Elmer Fudd
-------------------------------

He plays exactly as he did in the first game.  He uses a
shotgun, collect similar containers to the ones Marvin uses
to power his bubblegum gun.

+++ End of Character Profile +++

Once you defeat him head to the left and enter the house.
Enter the next room and you will deliver the parcel to Egg-
bert.  Once you hand it over Eggbert is part of the
gallery.

Return to the docks and speak to Sam, you need to be
Marvin for this part otherwise he ignores you.  Once he is
happy that you have completed the task he set you he lets
you onboard the boat.

Boat
----

When you board the boat you will meet Sam the Sheep-Dog.
You can't set sail yet as Sam has lost 10 sheep and they
need to be rounded up.  When you start Sam joins the
gallery.

Head right and enter the door go left for 3 screens and you
will find sheep no. 1.  To catch the actual sheep you need
to shoot him with the bubble gun.  This will stun him, so
collect him like any other item.  Carry on to the left and
on the last screen you will find the sheep no. 2.

Take the stairs out and then head as far as you can.  You
will find sheep no. 3 here.  Now go done.  Not only will
you find sheep no. 4 but also a switch.  Activate the
switch and you will see a hatch open.  You want to head
back through all the cabbins and once out go right.  You
will now be standing next to the hatch.

Enter the hatch and you will find yourself in the ships
hold.  Well the layout has changed somewhat since you where
last here.  So go up, left, up, left, left, and down to
find sheep no. 5.  Carry on down and then right to collect
a key.  Return to the entrance of the hold, but don't leave
instead head and continue left until you come to sheep no.
6.

Now carry on left and then up as far as you can.  Continue
right until you come across sheep no. 7.  Return to the
entrance of the ships hold, but this time leave and return
to the ships cabin.  Follow the path left until you come
to the trap door, this time it is actually open so enter
the trap door.

You are back in the ships hold, but this time on the
raised platform.  Go to the left until you reach sheep no.
8.  Now keep going down and you will come across sheep no.
9.  Only one more to go now.  Go right as far as you can
then head up and activate the switch.  Head left and you
will find sheep no. 10.

You have all the sheep, so it's time to return find Sam and
tell him we can get going.  Head down and return back up
but on the left hand side this time.  There is a small gap
on the left hand side of the screen, go through it to find
Sam.  Unfortunately he doesn't take to kindly to you
ordering him about and decides he doesn't want to help you.
Looks like a fight to me...

Sam will hide behind a counter and hurl bombs at you from a
distance.  Stand as close to the counter as you can and as
he passes you can shoot him with the bubblegun.  Just bare
in mind that the closer you stand to the counter the easier
it is to hit him.  BUT also it will be more difficult to
dodge the bombs he is throwing.

Once defeated you will have access to his ship, so it is on
to...

Mystery Island
--------------

When you arrive you will meet the She-Devil.  She tells you
that Daffy Duck is filming on the island, but first you
need to find 10 crabs and greusome gorilla at a game.
First the ten crabs...

To capture the crabs you just need to shoot them, like you
did with the sheep.  Unlike the sheep, the crabs will fight
back.

Head left and you will find crab no. 1.  Go up and you will
find crab no. 2.  Head right then down and you should be
back at the starting point.  Now go down and you will find
crab no. 3.  Down another screen and you will find crab no.
4.  Once more down a screen and both crab no.'s 5 & 6 are
there.  So go right to find crab no. 7.

Continue down and then left to find crabs 8 & 9.  Then
continue to the left and you will find crab no. 10.  Now
that you have all the crabs you need you have to find
Greusome Gorilla.  So go up and carry on up.  Who should
we find but GG himself.

Unfortunately he starts playing the game without explaining
any of the rules to you first.  It is immediatley obvious
what the aim is though, staying alive.  He is throwing
bombs at you and you can either take the hard way or the
easy way.  The hard way is to try and lure him into his own
explosives.  Personally I prefer the easy way, use your own
Dyn-o-mite.  Hit him four times and he goes down.

Once defeated carry on up and you will find the She Devil
again and tells you that you are the champion and that the
movie set is in the burrow behind her.

Film Set
--------

You want to head to the bottom right corner of the film set
and there you will find Daffy Duck.  Once again he wants a
fight, this is a repeat of the last fight so use the same
tactics.  The easiest way to beat him is to stand on the
right hand side of the screen, in line with the left hand
pool and shoot at him with the bubblegun.  OK you will take
some damage, but this method should minimise it.

Once defeated he cons you again so head back to the ship.
On the way back you will meet the She-Devil again and she
tells you Daffy's new location and joins the gallery.

Other Island
------------

Daffy has moved on to another Island.  You want to follow
the river down, right, up and then left (each time as far
as you can).  You will eventually come across another
island in the upper right hand corner of the world map.

Word of warning, there are knights and dragons on this
island and the only person able to take care of them is
Elmer Fudd with his shotgun.

Once you reach the island follow the path up, right, right,
left on the lower left hand side, down, down, right and up.
You have now found the castle.

Castle
------

Once in the castle (it has been modernised since the last
game) head up, down on the right hand side, right, up and
activate the switch.  Head up and then left.  Make a point
to shoot the dragon here as he has a key.

Continue left, left, ignore the door and destroy the
boulder (use dyn-o-mite).  Go down, down, left, and down
the stairs.

Head up, left, down on the left hand side and activate the
switch there.  Head back up and this time down on the right
hand side.  Go left and granny will join your gallery and
then collect the key.

Return to the room upstairs where you ignored the door.
Once there go left, down and down the stairs.

Head down, shoot the knight and collect the key and head
back up, then up again.

Here you will find Pepe Le Pew.  You have to fight him. Use
the Bubblegun to push him into the water three times.  Once
defeated he will join your gallery.

Mot will then turn up and tell you that he had the map
upside down and that you need to head to the mountains
south of nice town.  The UFO is fixed though and is hidden
in Nice Town.

So return to the ship and head south to the next port, this
is...

South Town
----------

Once in town head up and enter the warehouse.  This is
where the UFO is hidden, but it is hidden well.  Head left,
up, up, up, right and right where you will find Marc Antony

--------------------------------
Playable Character - Marc Antony
--------------------------------

Marc Antony has the ability to punch certain crates out of
the way.  He can also use his punch to attack enemies.

The only condition for his joining is that you help him
take care of a cat theat has been tormenting him.  So
switch to Marc Antony and then head down, down, left to
find and fight the cat.

To defeat the cat just keep punching the items he throws at
you back towards him.  Repeat this 5 times and he will then
become part of the gallery.

Continue left, up and right.  Here you will get another
member of the gallery, oh and you have found the UFO as
well.

Board it and it takes off.

The Mountains
-------------

Unfortunately you have another accident, so from the saucer
head left and up.  Use the rabbit hole and when you come
out at the other end go left, left and up.  You will now
be outside Bloodcount castle.  Fly around the castle and
collect the key.  Return to the castle and enter.

Bloodcount Castle
-----------------

The castle has now become a museum to events from the first
game.  So follow the path up, right, right, down, left and
activate the switch.  Go back right, up, left, down and
activate the next switch.

Once again go back up, right, down, down and back up on the
right hand side.

Climb the stairs and go right, down and left to collect the
key and Sylvester Jr.  Now head right, up, up, left, open
the door, left, down, and up on the left hand side.  Drop
through the floor.

From here head down and collect the yellow key and then go
down and activate the switch.  Return to the stairs and
head back to where you dropped through the floor.  Once
there go down, right, left on the lower half of the screen,
down, back up on the left hand side, open the door and go
down the stairs.

Now go left, open the door, up and then climb the stairs.
Go down, down and you will meet Lola Bunny.  Switch to Marc
Antony and you just keep punching the basket balls back at
her.  Repeat 5 times and Lola Bunny will join you.

-------------------------------
Playable Character - Lola Bunny
-------------------------------

Lola has the ability to throw basket balls as a weapon. But
like Marvin and Elmer Fudd she needs to collect Basket Ball
as ammunition.

Go left and up to find Bugs Bunny.  Switch to Marc Antony
and punch the bombs back to Bugs.  Hit him 6 times and he
goes down.  Once defeated he tells you that Daffy has
pulled another fast one on you.  Also he joins you if he
can see Daffy get his just deserts.

-------------------------------
Playable Character - Bugs Bunny
-------------------------------

Bugs is a lot like K-9, he has the ability to jump on the
enemies and enter rabbit holes.

Leave the castle and return to where the UFO crashed.  It
is now gone so you need to return to Nice town.  So from
here head down, left, right, on the lower side of the
screen, down and use the rabbit hole.  Once out on the
other side go down, left and up.

You are now back in Nice Town.  You find out that Daffy is
at his favourite water hole.  So from the shop head up,
left and left again.  You are now in...

The Forest
----------

Immediately enter the house and you will find that you
can't get any further because Witch Hazel wants a fight.
Just lure her to the door so she hits her self.  Repeat 3
times and she will go down.

Once she is defeated she tells you that the door leading to
the lake is jammed.  She can help you though, but first you
have to find three items for her:

       * Magic Book
       * Pot of Honey
       * Box of Oats

So head up, up, right on the upper half of the screen, up,
down on the left hand side, left and you will see the 3
bears house.  Enter it and go left twice and you will be
back at the fun fair.

Follow the path around until you reach the screen where you
played the final game.  Head left and you will find the Jar
of Honey.

Head to the teleport (the one you used to enter the fair
originally) and then head up to the next teleport.  You
want to follow the maze back to Eggberts house.  In here
you will find the box of oats.

Return back through the second teleport, but don't return
to the fair.  Instead head up and then head up and keep
going right until you find the Magic Book.  Once collected
head back to the 3 bears house and leave it.  Head right,
up, up, right and down.  Enter the haunted house.

Once in go right and Witch Hazel will open a Rabbit Hole
for you.

Rabbit Hole
-----------

Follow these directions to get to the beginning of the
forest.  Down, down, down, right, right, left on the lower
half of the screen, left, left, and you will come out the
other end of the rabbit hole.

Forest (Re-visited)
-------------------

You are now back in the forest so head up on the left hand
side, right, down, down, down on the right hand side, left,
down, down, right, right, up and up.  You are now at Daffys
favourite pond.

Use the flying saucer and head up and right.  Once again it
is time for another fight.  Use the same tactics you have
used on every other fight with Daffy.  When you have hit
him 5 or 6 times.  Once defeated he will join you as a
playable character.

That is it, you have completed the main game.  There are
additional missions for you to complete, but this requires
a second person to trade characters with.  Unfortunately
at the moment I can't write any guides for these missions.

-----------------------------------------------------------
*** Section 3 - Next Update ***
-----------------------------------------------------------

The guide for the main game is now complete.  There won't
be any other updates for the missions until I find a way
to trade additional characters.

-----------------------------------------------------------
*** Section 4 - Contact Information ***
-----------------------------------------------------------

If you have any comments, queries or information then you
can contact me on "[email protected]"