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# # #### For the SEGA MegaDrive / Genesis
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# # v1.13
################# By Sega_Gamer
======================================
==> Contents <==
======================================
Version History
Disclaimer
Introduction
Controls
Main Menu
Walkthrough
Fun
Tricky
Taxing
Mayhem
Sunsoft
Present
Credits
Contact
======================================
==> Version History <==
======================================
v0.13
- Added guides for levels 6-10, which soMEguy_povo contributed again. He has
sent me the guides for all the Taxing levels, but I have decided to test them
with a few people (including myself) to make sure it's easy to understand, and
whether or not there's an easier method (I have made a few noticable changes!)
v0.12
- This quick update is for the Taxing levels, which soMEguy_povo contributed
towards (much appreciated!).
- Also I decided to space out the paragraphs to help make it easier to read,
and not make it look so much of a 'wall of text'.
- Mayhem level 1 added, as numerous people have emailed me about this one. I
hope I explained it properly since it seriously relys on timing.
- Fixed the disclaimer and added a website.
V0.11
Second release. Tricky levels 1-5 have now got guides. Level info for level
6 is available, but haven't had time to write a guide (figured this FAQ needed
an update after 8 weeks).
v0.1
First release, and my second FAQ. May contain typing errors or levels won't
be explained properly. So far only the Fun rating has been cleared.
======================================
==> Disclaimer <==
======================================
Yes I know you've read this before... This walkthrough isn't endorsed or
licenced by Psygnosis. If you would like to use this guide on your site, please
E-mail me before posting it (contact section is at the bottom of this FAQ).
This FAQ may also include diagrams to make it easier to explain certain
combinations of movements to get to difficult places. Please ask me if you
could copy the diagrams BEFORE you include it in your own FAQ.
This FAQ should only be found on the following sites. If you find it in any
other website please let me know:
http://www.gamefaqs.com/
http://www.neoseeker.com/
======================================
==> Introduction <==
======================================
Lemmings are actually very small rodents that live in Northern Europe. Every
so many years an unusual event happens: The Lemmings population explodes and
grows to immense proportions. At this time, the multitudes travel across
vast spaces of land oblivious to any danger that may confront them. The
Lemmings' only concern is to migrate forward, each following the next.
Where are they going you ask? In an almost hypnotic state, they plunge,
by the thousands, mindlessly into the sea towards certain annihilation.
lem-ming (lem-ing): adorable yet incredibly stupid furry creatures, lost in
a maze of confusion. Known for walking off cliffs, wandering aimlessly
into dangerous passageways and drowning by the thousands in small pools off
water. Without your help, they have no chance for survival.
Lemmings may be mindless but are luckily equipped with special skills that
you must assign to them so that they can travel safely through many
dangerous terrains. An experienced player will know precisely where and
when to assign these skills to the token Lemmings who will build a safe
path towards an exit and save the rest of their buddies. Your success is
measured by the percentage you save.
======================================
==> Controls <==
======================================
Menu controls:
D-Pad - Move selection
A - Main Menu select option/Rating change
B - Back
C - Main Menu select option
X/Y/z - Nothing
Start - Main Menu select option
In-Game controls:
D-Pad - Move cursor
A - Nothing
hold+D-Pad Left/Right - Move screen
B - Nothing
hold+D-Pad Left/Right - Skill select
hold+D-Pad Up/Down - Increase/Decrease lemming release rate
C - Task/option select/give lemming task
Start - Pause
X/Y/Z - Nothing
A + Start - Quit to result screen
======================================
==> Main Menu <==
======================================
After the short introduction, press the Start button to enter the main
menu. Use the D-Pad to select the different options, and press the C or A
button to open it. You have a choice of four options:
1 Player - Start the main 1 player game (180 levels)
2 Players - Start a 2 player game (20 levels)
Password - Enter stage password for 1 Player game
Musical Note - Toggle between having in-game music or just sound effects.
======================================
==> Walkthrough <==
======================================
Well, here we go! There are 180 1 player levels to clear in this game, so let's
get started!
There are two passwords shown in my level intros. The password on the left is
for the European/PAL version of the game. The password on the right is for the
American/NTSC version of the game. As far as I know, the passwords for the
American and Japanese version are identical.
####################################
<-------------------##### Fun #####------------------->
####################################
Level 1: Just Dig!
Number of Lemmings: 10
10% to be saved (1 lemming)
Minimum release rate: 50
Time: 5 minutes
Password: RXBGD / LDDTD
As the title states, just dig. Select a digger and then choose any lemming
to dig. Make sure you don't dig on the floor below!
***
Level 2: Only Floaters Can Survive This
Number of Lemmings: 10
10% to be saved (1 lemming)
Minimum release rate: 50
Time: 5 minutes
Password: WQHMN / QWKYN
Select the floater option and make all 10 lemmings a floater. They will
then float off the pillar onto the floor below and walk to the exit.
***
Level 3: Tailor-Made For Blockers
Number of Lemmings: 50
10% to be saved (5 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: TXBGD / NDDTD
Select the blocker option, and make the first lemming a blocker once it
walks right a bit. When the next lemming turns around let it drop down
two floors, then make it a blocker so that it doesn't walk off the side.
Let the next lemming drop down to the bottom ground (yes it can survive
the last fall) and make it a blocker. Once the rest of the lemmings have
walked through the exit, select the mushroom cloud option at the bottom
to blow up the remainding blockers.
***
Level 4: Now Use Miners And Climbers
Number of Lemmings: 10
100% to be saved (10 lemmings)
Minimum release rate: 1
Time: 5 minutes
Password: YQHMN / SWKYN
Make the first lemming mine down to the corridor below, then make every
lemming a climber. Eventually all the lemmings will climb up to the exit.
***
Level 5: You Need Bashers This Time
Number of Lemmings: 50
20% to be saved (10 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: LNBJM / FTDVM
Make the first lemming bash through the wall on the right, then to bash
through the dirt wall on the right. Let them walk down the hill up to
the netted pyramid things, and then simply bash through them both. It's ok
to let the other lemmings walk up the netting whilst the other is digging
through, since they will eventually just hit the wall on the right and
turn around.
***
Level 6: A Task For Blockers And Bombers
Number of Lemmings: 50
20% to be saved (10 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: QGHPW / KMKBX
Make the first lemming explode, then as soon as the next lemming goes
through the new hole and touches the wall on the right, make it a blocker
and explode it. It will blow through the hole letting the rest of the
lemmings through to the exit.
***
Level 7: Builders Will Help You Here
Number of Lemmings: 50
50% to be saved (25 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: NNBJM / HTDVM
Make the first lemming walk close to the wall on the right, but far enough
to build a step to it. Once the lemmings start to walk on the raised floor,
they will eventually come to a sudden ditch. You can either make one of
them a builder and let the ones that fall in the ditch build their way out,
or (as I prefer) make every single lemming that comes close to the ditch a
builder, so that none of them fall in (which is easier and saves time).
***
Level 8: Not As Complicated As It Looks
Number of Lemmings: 100
95% to be saved (95 lemmings)
Minimum release rate: 88
Time: 5 minutes
Password: SGHPW / MMKBX
Simply make the first lemming that comes out a blocker. Then once all the
lemmings have gone into the exit, blow up the blocker.
***
Level 9: As Long As You Try Your Best
Number of Lemmings: 100
90% to be saved (90 lemmings)
Minimum release rate: 99
Time: 5 minutes
Password: BYBGD / VDDTD
Just make the first lemming dig through the pillar in the center of the
stage. It doesn't matter about the 4-5 lemmings that turn around and hit
the fire, since you will still pass through the stage.
***
Level 10: 5 Smiles If You Love Lemmings (the 'S' in Smiles appears to be
missing on the Genesis version of this game)
Number of Lemmings: 20
50% to be saved (10 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: GRHMN / ZWKYN
Get the first lemming to dig through the large block they first land on
about 1 second after they land. Then make the second lemming that walks
over the digger a floater, so that it lands safely at the bottom. Once
it lands make it a blocker and change the release rate to 99. All the
lemmings will land safely at the bottom and walk to the exit.
***
Level 11: Keep your Hair On Mr. Lemming
Number of Lemmings: 50
83% to be saved (42 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: DYBGD / XDDTD
There are many ways of doing this level but I'm only going to mention the
easiest way for now. Make the first 10 lemmings climbers then quickly
pause the game. Select the floater option, and make all those climbers
athletes. Make 10 more lemmings climbers, pause the game, and quickly make
them all athletes. Make the second to last lemming a blocker when it lands
on the floor after the block, then explode it. The last lemming will turn
round at the exploding blocker and head back to the large block. Before it
climbs up it again, make it bash through the bottom of it to let the rest
of the lemmings walk through to the exit.
***
Level 12: Patience
Number of Lemmings: 80
50% to be saved (40 lemmings)
Minimum release rate: 99
Time: 5 minutes
Password: JRHMN / CXKYN
Make the very first lemming bash through the block in the centre of the
stage, then make the very first lemming that turns around and heads off
the edge a blocker to stop the others from falling. Then make one of the
lemmings that are stuck in the ditch on the right build up from the bottom
left corner of the ditch to the top right. They will however still be stuck
there, so make any lemming build on the top right of the staircase that
has just been built. Eventually (it might take a few tries) one of them
will build high enough to let everyone through. Once everyone is in, make
that blocker on the left explode.
***
Level 13: We All Fall Down
Number of Lemmings: 20
100% to be saved (20 lemmings)
Minimum release rate: 1
Time: 3 minutes
Password: VNBJM / PTDVM
Just make every single lemming dig down from the right of the platform
after setting the release rate to about 60 so that they can land on the
bottom floor without dying. There are two ways of doing this stage but
I'll get onto the second method later, since this stage gets repeated
5 times in this game, and you will eventually HAVE to do it the other
way.
***
Level 14: Room With No Exit
Number of Lemmings: 100
100% to be saved (100 lemmings)
Minimum release rate: 80 (with 2 doors)
Time: 5 minutes
Password: ZGHPW / TMKBX
As soon as the level starts change the release rate to 99 and scroll right
so that you see the left door. Once the lemmings eventually turn around
and hit the wall on the left, make them bash through it. Do the same for
the wall that's just above the iron column and the < shaped room (it doesn't
matter about the few lemmings that turn round and head right, since they
will just eventually turn around and come back). After that you then
simply have to dig through the top and bottom right of the > shaped room,
the top and bottom left of the < shaped room, then the top and bottom right
of the > shaped room, so that you eventually land on the bottom floor.
Then get the lemmings to dig through the wall at the bottom of the iron
column, and let everyone through to the long walk, and eventually the exit.
***
Level 15: Tea Time In The Ball Country
Number of Lemmings: 20
70% to be saved (14 lemmings)
Minimum release rate: 10
Time: 4 minutes
Password: XNBJM / RTDVM
Once the first lemming walks up to the silver balls on the right of the
entrance, make it bash/mine through (doesn't matter which). There will then
be a piece of dirt that stops the lemmings from walking up the dirt hill,
so just get one of them to build up to it. Once the lemmings start walking
up to the next set of silver balls, make one of them bash through the
center of the last one you can walk one. All the lemmings should be able to
walk through to the exit on the right.
***
Level 16: Take A Little Rest
Number of Lemmings: 50
80% to be saved (40 lemmings)
Minimum release rate: 20
Time: 5 minutes
Password: CHHPW / WMKBX
Make the second lemming a blocker on the center of the pile of dirt. Once
the first lemming walks up to the first gap in the bone, make it bash
through. Quickly switch to the builder option, and wait for it to dig
through the thin bit of moss that is dangling from the edge of the bone
above. As soon as it has, make it a builder and build up to the next ledge.
Bash through the next bone it walks up to, then bash through the pile of
dirt on the right and let it walk to the exit. Then make the blocker on
the left explode and let all the other lemmings walk through to the exit.
***
Level 17: Easy When You Know How
Number of Lemmings: 50
40% to be saved (20 lemmings)
Minimum release rate: 99 (4 doors)
Time: 5 minutes
Password: BCBJD / VHDVD
There are several ways of doing this, but I'm going to mention the way
which saves the most lemmings. Go to the far left door and let the
lemmings drop down to the bottom floor. When the first one lands on the
bottom floor, make it block just before the first step, then make the
second lemming a blocker just before the lower step. This is so that it
compresses all the lemmings to a small mass. If you can get the group to
the width of a single lemming (if you know what I mean, if not, check this
pic:). Make the other groups of lemmings that have come out of the other
doors bash through their left column, and then fall into the same mass as
the others. Once everyone is in, make the right lemming explode, to let
the other lemmings walk through the bottom (some will get crushed
unfortunatly). Finally make the other blocker explode and watch the
remainder walk to the exit.
***
Level 18: Let's Block And Blow
Number of Lemmings: 70
71% to be saved (50 lemmings)
Minimum release rate: 80
Time: 5 minutes
Password: GVHNN / ZZKZN
Let the lemmings walk up the stairs onto the thin floor. Beneath them there
will be two rooms - one with a furnace, the other without. Make a blocker
above the room without the furnace, then explode it. Continue to do that on
the way down until you get to the second to last floor, where you will have
to continue to the right to get to the room without the furnace. Then simply
let the lemmings walk through to the exit. Remember not to make the blockers
explode right below each other, or the lemmings that fall down will die from
the great height!
***
Level 19: Catch More Floaters
Number of Lemmings: 10
90% to be saved (9 lemmings)
Minimum release rate: 20
Time: 4 minutes
Password: DCBJD / XHDVD
Increase the release rate as soon as the level loads up to about 50, then
select the floater skill. Make every lemming that falls out of the exit a
floater or they quite simply die. Once everyone has landed safely, make one
lemming a climber, so that it climbs up the right wall. As soon as that
climber reaches the top, make it a blocker right infront of the wall, then
explode it (so that it opens the way to the next room). Then make another
lemming climber, and let it climb to the top. When it reaches beneath that
huge lump of dirt, make it a basher. At the end of the dirt, the (in my
oppinion) easier way would be to let it fall down, then when it reaches the
bottom, make it a builder to cover up the gap. It will then climb up to the
top of the right wall. Make it dig down to about half way through the first
block, then make it mine down to the exit. Make the rest of the lemmings
climbers so that they follow the newly created path.
***
Level 20: We Are Now At Lemcom One
Number of Lemmings: 50
60% to be saved (30 lemmings)
Minimum release rate: 10
Time: 5 minutes
Password: JVHNN / CBKBP
Make the first lemming that comes out a builder on the right corner of the
platform. Then make the next lemming take about 3 steps and make him a
blocker. Make the third lemming a blocker on the left corner of the platform
to keep the rest of the lemmings safe. Then increase the release rate to 99.
After doing that, your builder should of finished building and of started
walking to the columns ahead. Just select the basher option, and dig through
each column. When you finally get to the last column, dig through that, then
start building when he gets close to the edge. Explode the 2nd lemming which
you made a blocker at the beginning of the level, and let the rest of them
make their way to the exit.
***
Level 21: Lemmings In The Attic
Number of Lemmings: 80
100% to be saved (80 lemmings)
Minimum release rate: 10
Time: 3 minutes
Password: VRBKM / PXDWM
Now things are starting to get slightly harder... This level requires
timing in order to meet the 100% demand. Since bashing is the only option
select that as soon as you start the level. DO NOT INCREASE THE RELEASE
RATE UNTIL I SAY WHEN IT'S SAFE!!!
Make the first lemming bash when it walks as much to the right as possible
before he turns round. Once you've finished digging through the roof, get
the lemming at the front to dig through that thin wall, and then get him
to dig through that thick wall JUST before he turns around. If done
correctly, you should have two lemmings close to eachother, and a third
lemmings a short distance behind. If so, then get the lemming at the front
to dig through the uphill floor WHILST HE IS WALKING UPHILL. That way, the
lemming behind cannot walk off to the top where he will get electricuted
to death. Once you have done that (and you haven't killed anything),
increase the release rate to 99.
***
Level 22: A Beast Of A Level
Number of Lemmings: 100
80% to be saved (80 lemmings)
Minimum release rate: 80
Time: 5 minutes
Password: ZKHQW / TQKCX
This is one of the 6 levels on the Megadrive/Genesis version of Lemmings
which use 'special features', such as exclusive graphics, and exclusive
music (which, as a consiquence, takes a few seconds to load than the
other levels). So don't worry if you think your game has crashed, because
it hasn't ;). Obviously if it takes more than 10 seconds to load, then
yes it has crashed :P.
Select the basher, and dig through all the trees/tree stumps until you
get to a sudden cliff. Remember to make a blocker to the left of the
entrance or they'll just walk off that side!
When you've done that, get a climber to climb up that cliff, and then
to dig through that tree root that is surrounding the exit. If you want,
you can make 19 more lemmings climb up that cliff and exit the level.
Once you're done with that, get a lemming to build left on the far right
side of the valley until he reaches the tree (all lemmings should now
be trapped between the tree and the cliff whilst walking on that stair-
case). Now that you have done that, start building to the right, to get
everyone to the exit.
***
Level 23: Under Construction
Number of Lemmings: 50
70% to be saved (35 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: XRBKM / RXDWM
Build across the gap in the wooden stairway using the first lemming (it
doesn't matter whether or not the second lemming falls off to his death
as this level doesn't require 100%). When the next lemming is walking
up the steep section of the stairway, dig across to land on the metal
platform (if you accidentally bash too early, build to cover the gap.
When the lemming in front gets to the top of the last stairway, build
about 4 steps, then bash.
***
Level 24: Konbanwa Lemming San
Number of Lemmings: 30
66% to be saved (20 lemmings)
Minimum release rate: 99
Time: 5 minutes
Password: CLHQW / WQKCX
This level may be slightly tricky for newcommers...
When the first lemmings walks above the platform with the wall of
arrows on it, dig down. One lemming will walk on ahead on the top
platform whilst the rest should fall down with the digger (if 2
lemmings walk on ahead, just get them both to do the same thing).
Make the lemming(s) that walked ahead a climber and a floater BEFORE
the mass of lemmings start to walk up the wall of arrows. As soon as
the first lemming of the mass starts to walk up it, make it dig across.
When it gets to about midway of the wall of arrows, pause it and select
the Builders tool. Now position the cursor around where the digger
should be until it says BASHER on the bottom left (it should say WALKER
if not). When you get it to say that, unpause the game, and then instantly
make the basher a builder, to stop it from digging to the other side and
killing the lot in acid.
The lemming that walked on ahead should be heading towards the rusty wall,
climb over and then float to the floor below. As soon as it lands, dig
strait down.
***
Level 25: Lemmings Lemmings Everywhere
Number of Lemmings: 100
50% to be saved (50 lemmings)
Minimum release rate: 99
Time: 5 minutes
Password: LCBJD / FJDVD
This is one of the levels that I think needs more explaining... Fortunatly
it isn't that hard.
Let the lemmings walk right up to the top of the netting, selecting the
MINER tool on their way up. When the first lemming gets to the point above
the two large diamonds, mine across so that they walk to the right side of
the right diamond (but not in its right corner). At that point, mine down
to the smaller diamond on the right, then to the same sized diamond to the
bottom right of that one, and then continue to dig through the left side
of the cobweb. When they get stuck at the bottom left of that cobweb, mine
towards the right, heading right.
***
Level 26: The Great Lemming Caper
Number of Lemmings: 2
100% to be saved (2 lemmings)
Minimum release rate: 30
Time: 5 minutes
Password: QVHNN / KBKBP
There are only two levels in this game that only has 2 lemmings in it.
This is the easy one!
Set both lemmings to build on the right corner of the first block. The
platform that they land on will then have two large bricks. Halfway
across the right brick, get both lemmings to build right twice, so that
they can walk on the platform to the right.
***
Level 27: Let's Be Careful Out There
Number of Lemmings: 50
50% to be saved (25 lemmings)
Minimum release rate: 1
Time: 5 minutes
Password: NCBJD / HJDVD
Make the first 20 lemmings floaters, so that they can walk strait to
the exit. Then make the 21st lemming a blocker. When the 22nd lemming
turns around, and is about to fall into the acid pit on the left, get it
to build over it. The lemming that walks on ahead, make it a blocker once
it walks about halfway over the left column. The first lemming to turn
around must be made a builder once it steps down 4 steps, so that they can
walk on the top platform. The 3rd lemming to walk across, to the stairs
that go down, make it mine downwards just before it walks up the first
step. This will hold back the rest of the lemmings whilst the other two
are dealing with the path ahead.
Once the 1st lemming is on the right the right column, make it a blocker.
Once the active lemming steps on the very last step, make it build once.
By the time the miner has mined through all the steps, the builder
should of gone through the exit, and everyone should be making their way
too. Blow up the blockers once they are not needed.
***
Level 28: If Only They Could Fly
Number of Lemmings: 100
60% to be saved (60 lemmings)
Minimum release rate: 80
Time: 5 minutes
Password: SVHNN / MBKBP
Most people build up to the exit using those 5 small platforms on the
right. I find this a whole lot more trickier than the method I always
use, so I will only mention my way.
Make the first 3 lemmings climbers, then pause the game. Select the
FLOATER tool, and get all 3 to be ATHLETES before they fall to the
ground. Once the first lemming walks halfway across the metal block,
make it a BLOCKER to turn the other 2 lemmings around. Once the lemming
ahead steps halfway across the metal block on the right, make it block
to turn the 3rd lemming around. Notice the seams on the ground where the
thin bricks are layed? Make that lemming build 3 times as soon as it steps
on the first one. Once it shrugs its shoulders at the end of it's 3rd set,
make it a blocker.
Return to the mass of lemmings on the left, and make any of them a climber
and a floater (preferably one that's heading left). As soon as it turns
round after hitting the blocker on the end of the stairs, make it build 4
times - it should hit the platform with the exit on it (if not then you've
delayed somewhere). Whilst the builder turns around and starts walking
down the stairs its made, get the mass of lemmings to dig all the way to
the ground floor. Blow up the BLOCKERs once they aren't needed.
***
Level 29: Dark Dawn
Number of Lemmings: 100
70% to be saved (70 lemmings)
Minimum release rate: 77
Time: 5 minutes
Password: FSBKM / YXDWM
Make the 2nd lemming a BLOCKER when it walks past the right of the hatch
(before it reaches the chain), and the third lemming a blocker once it
walks past the left side of the hatch, then set the Release Rate to 99.
Make the lemming that walked on ahead bash across the vertical chain at
the end, so that it falls inside it. Then get it to bash on the right
side of the chain. Just before it's about to fall off of the chain, get
it to build up to the swirly column (should be less than three sets of
bricks). Once it reaches the swirly column, get it to dig across, then
down the middle. Once it digs down to the point where it reaches level
with the flame thrower, bash right. As soon as the wall is gone from
that diamond wall, build to reach the platform with the exit. Explode
the right blocker to let the mass out, then explode the left once it's
not needed.
***
Level 30: Lock Up Your Lemmings
Number of Lemmings: 60
60% to be saved (36 lemmings)
Minimum release rate: 10
Time: 5 minutes
Password: KLHQW / DRKCX
This is the final level of the Fun difficulty, and requires a bit of
luck in my oppinion, or some seriously good timing!
This level will only rely on the first lemming.
As soon as the first lemming faces left, get it to bash left. When it
falls down to the second case, as soon as it faces right, bash right
across the wall. As soon as it faces left on the 3rd case, bash left
across the wall. Set the Release Rate to 99.
- END OF FUN RATING -
####################################
<-------------------##### Tricky #####------------------->
####################################
Level 1: We All Fall Down
Number of Lemmings: 40
100% to be saved (40 lemmings)
Minimum release rate: 1
Time: 3 minutes
Password: FPBMD / YTDYD
Just make every single lemming dig down from the right of the platform after
setting the release rate to about 60 so that they can land on the bottom floor
without dying. There are two ways of doing this stage but I'll get onto the
second method in the later ones since this stage gets repeated 5 times in this
game, and you will eventually HAVE to do it the other way.
***
Level 2: A Ladder Would Be Handy
Number of Lemmings: 100
50% to be saved (50 lemmings)
Minimum release rate: 50
Time: 6 minutes
Password: XMJWF / MSJXX
As soon as the second lemming comes out of the hatch make the first lemming
mine down. Make the second lemming a blocker just as the third lemming comes
out a blocker, and then make the third lemming a blocker when it reaches the
left side of the hatch. After about 10 hacks with the mine, get the miner to
dig down for 25 seconds, then get it to mine down again. Set the release rate
to 99.
On the bridge to the right, you will see that it is made up of several brown
circles. On the second one from the left, get the lemming to start building
when it reaches the center of the circle. It should take about 8 builders
to reach the other side.
Once the builder is over the floor to the right, blow up the right blocker,
then blow up the left blocker when it isn't needed.
***
Level 3: Lemmingology
Number of Lemmings: 5
80% to be saved (4 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: DZBJF / XFDWF
Make the first lemming an ATHLETE and the rest FLOATERS. The ATHLETE will then
climb over the first case and walk over to the right side of the second case.
About a step before the right corner of the second case get the ATHLETE to
build up to the third case (should be done with 1 build, use more if
necessary).
The ATHLETE will then float down to the 4th and final case. When it climbs
over to the right side of the 4th case, start building just at the corner.
Make the other 4 lemmings ATHLETES to finish the level.
***
Level 4: The Ascending Pillar Scenario
Number of Lemmings: 75
73% to be saved (55 lemmings)
Minimum release rate: 20
Time: 5 minutes
Password: WXJSG / TSJXX
Make the first lemming a BLOCKER on the far right side of the pillar. Make the
second lemming build left when it walks just above the edge of the pillar
(just when the floor starts to overhang). Then, make the third lemming a
BLOCKER a few pixels to the left of where the lemmings falling out of the
hatch land.
Set the release rate to 99, then concentrate on the builder. Keep building on
the same place of each pillar right until you reach the last one.
When you set your foot on the last pillar, wait until it walks to the center
of the pillar, then start digging down. Count up to 30 seconds, then tell it
to mine. As soon as the lemming takes a step forward to swing the pickaxe
again, get it to dig down again for another 10 seconds. This time tell it to
dig across to the left, and then build at the edge of the pillar.
Blow up the left blocker keeping the mass of lemmings together, then explode
the right blocker when it isn't needed anymore.
***
Level 5: Lemming Sanctuary In Sight
Number of Lemmings: 100
60% to be saved (60 lemmings)
Minimum release rate: 40
Time: 8 minutes
Password: ZPBLN / TVDXN
Two ways of doing this level, but I will mention the easiest route.
When the second lemming steps on the closest metal column beneath the ground,
make it a builder. When the first lemming steps on the second closest metal
column beneath the ground, make it a blocker. Make the builder build left a
second time, and then it will turn around. Make the next lemming build left on
the tip of the stairway, and it will turn around, then make the next lemming
build again on the tip of the stairway, and it will turn around. The third
time you do this the builder should continue building up to the next floor,
then turn right, which in turn requires you to make the first lemming walking
left a blocker as soon as possible (doesn't matter if you lose 1 or two
lemmings).
Make the first lemming to walk right on the second floor a builder when it
reaches the center of the hatch below, to cover up the gap between the floor
and the wall. At the center of that stairway get a lemming to build left to
the third floor (you may need to build twice).
Make the first lemming to touch the edge of the floor on the left a blocker
(you may or may not lose a lemming by doing this). Then get a lemming to build
right to the fourth floor as soon as it turns around by the blocker. Set the
release rate to 99.
Get a lemming to build over the gap on the right. Then at the center of that
open space build left twice to the top floor.
Blow up the unnecessary blockers to finish the level.
***
Level 6: Lemming In The Attic
Number of Lemmings: 50
84% to be saved (42 lemmings)
Minimum release rate: 20
Time: 8 minutes
Password: SNJVP / HMKZG
####################################
<-------------------##### Taxing #####------------------->
####################################
Level 1: The Bridge Is Breaking Down
Number of Lemmings: 50
100% to be saved (50 lemmings)
Minimum release rate: 50
Time: 4 minutes
Password: FZBGD / YFDTD
Two ways of doing this level. I will mention both.
*Method 1*
As soon as this level starts, increase the release rate to 99. It's easier to
do it now rather than later.
Make your first Lemming a CLIMBER. When he makes it to the piece of chain
blocking his path, make him mine through it. Let him walk to the next obstacle,
a pillar, and bash your way through.
Now, pause your game, and look at the 4th blue brick to the right of your
Lemming (it should be the last "complete" brick). There should be a bright blue
mark on it. Select the builder tool, and hover over that mark. Unpause and let
your Lemming walk to you. When he reaches the mark, make him build. Most of the
time, you will need both builders, so as to stop your climbing Lemming from
going into the goal. Let him wal all the way back to the first chain, but don't
climb it. When you reach it, make your Lemming bash through it.
99% of the time, he'll follow the ground, and bash all the way through. Now,
just watch all the Lemmings file into the goal.
*Method 2*
When you make the first lemming climb the chain, instead of mining, bash across
it.
Coninue the level as normal until your lemming starts heading back to that
chain.
To the right of that chain, there is one brick with it's left corner slightly
overlapping the chain, and next to that there's a brick that is just above the
flame throwers beneath. Start mining left on the right side of that brick (your
lemming should still be standing on the brick next to it).
***
Level 2: Temporary peace
Number of Lemmings: 50
100% to be saved (50 lemmings)
Minimum Release Rate: 20
Time: 5 minutes.
Password: GDHKP / ZJKWP
It looks a lot like Fun 16, doesn't it? But there's something different this
time, the way has been barred with metal...
Anyway, let your first Lemming walk to the third green bump (it's roughly in the
center of the dirt mount), and make him a builder. Let him use up all his
bricks, and start to walk off. If your timing is good, you can catch him as he
takes a step forward, and you'll save yourself a builder. If you don't think
you've got the reflexes, assign him to build again as normal. Just after he
starts the second bridge, get another Lemming to bash through the bridge, to
prevent others from climbing it... for now. you'll want to "cut" the bridge a
little bit up, so it's much easier to fix later. After about 3 builders
(sometimes 4, if you need to fill in tiny gaps), your Lemming will turn around.
Let him walk until he's in line with the piece of bone you built into, and
start building again.
After 4 builders, your Lemming will arrive at the top of the level, somewhere
on the series of yellow circles. Let him walk to the top and turn around. When
he gets to the middle of the bridge (there's 6 balls, so after the third one),
make him a builder. He should make it to the other yellow bridge-like structure.
Let him walk to the topmost point of the bridge (he should be about to turn
around) and make him a basher. Eventually, he'll bash past a big green piece of
moss (looks like a "v"). At this point, make him a miner, and he'll dig out a
tunnel that should come out where the top of the bone structure is.
Let him fall to the ground (It'll be broken by the wall, so he survives) and
walk to the wall. make him a basher, and pause. Go back to the rest of the
pack, and use your last builder to patch the hole you cut in it earlier. I told
you to cut high, because it's MUCH easier to get one going the right way with
this method, and I know you don't want to restart because you wasted your
last builder... Eventually, all the Lemmings will find the exit.
***
Level 3: No choice but to follow them
Number of Lemmings: 80
100% to be saved (80 lemmings)
Minimum release rate: 10
Time: 3 minutes
Password: JLBDF / CRDQF
Firstly, bash through the thin blue line, as soon as your first lemming gets
out. The quicker this is done, the easier it is for everyone to survive. Let
your Lemming walk all the way up until he's about to turn around, and make him
a basher. After you make your way through, let your first Lemming walk up to
the thin, vertical obstacle, and turn around. When he's DIRECTLY underneath the
end of he blue diagonal line above him, make him a builder. This should allow
the Lemmings onto the blue line to the left.
Let a Lemming walk to the wall, and turn around. When he walks down to the
end of the bridge you just built, make him a builder. You may have to wait for
a few Lemmings to move before you can "get a clear shot" as it were. This
should just reach over to another blue line, the one I told you to build
directly underneath. Raise the release rate to 99, and have a Lemming use your
last basher to bash through the blue vertical tube, and you're home free.
***
Level 4: Lend a helping hand...
Number of Lemmings: 40
75% to be saved (38 lemmings)
Release Rate: 50
Time: 7 minutes
Password: KHHKP / DNKWP
There are 2 ways to do this level, but like most people, I like things done
fast, so I'll focus on the fastest method. The first Lemming will come out of
the left entrance. make him a miner as soon as he lands. Soon, a Lemming will
drop from the right entrance. Let him walk a few paces, and command him to dig.
By this time, your miner should be low enough to clear the metal. Make him a
basher. Also, make your digger a builder. You want him to stop, but dig deep
enough so that the Lemmings can't go any further to the right. If you're
feeling particularly malicious, you can send them off to the trap to the right,
it's kinda cool... Anyway, if you've done everything right, Lemmings should now
be able to cross over to the left side of the metal, and not proceed to the
trap on the right.
Now, if you look at the ground, you'll see a vertical line going down from the
left hatch. Get a Lemming that's walking to the left, and make him a builder,
starting directly on top of that line. After about 2 bridges, have another
Lemming mine through the bridge, fairly high, as before. Keep building until
you hit the wall. As soon as this happens, IMMEDIATELY make your Lemming build
again. and he should reach the other wall, thus keeping him from falling off.
From here on, it is CRUCIALLY important that you build as close to the walls as
poissible (after your builder has turned around, of course.) Why? Well, you see
those little white circles against the wall? Those are holes for spikes to
shoot out from (scared me the first time!). Don't worry though, as long as you
build as close to the wall as possible, you can walk past them with no dramas.
Eventually, you'll reach the top. Build up to the top of the brown raised
platform to make a path to the goal. Now all you need is to patch your first
bridge, and you're done.
Don't worry about the release rate, by this time, all your Lemmings should
be out anyway.
***
Level 5: The Prison!
Number of Lemmings: 60
75% to be saved (45 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: BFBGN / VKDSN
A pretty basic level really.
Have your first Lemming walk almost to the edge of the platform, and make him a
blocker. Pause and look, once again, at the floor. See how there's those 3 metal
squares in the platform (at lava level)? You'll want to put your cursor so that
the vertical line lines up with the red line between the 1st and 2nd metal
plates (counting from the left). Unpause. When a Lemming walking left hits your
cursor, start building. You should build up to the column, and stop. Now this
is part is very important. When your Lemmings hit the pillar, they may climb up
it a little bit.
If you build at the top of their climb, they could get stuck. Wait until a
Lemming hits the wall and steps back onto the bridge, and make him a builder.
After he's built a bridge or 2, have a follower bash through the bridge.
Keep building until you get to the top of the metal square to the right
(you should be pretty high up). Let your builder walk off, and bash through
the "bars". Let him walk right to the edge of the metal, and make him a builder.
Build over to the bars to the right, and bash through them. It doesn't matter
if he turns around, as you can make him build underneath the left set of bars,
to force him back to the right.
Once he's through the first bar, he'll fall to the ground. Make him bash towards
the goal, and you're set. If he bashes to the left, quickly make him a builder,
and pray he turns back. Anyway, once you've cleared the bars, patch up the
first bridge, and let the pack through. You should increase the release rate
to a healthy 99. Once the Lemmings have all gone, explode your blocker.
***
Level 6: Compression Method 1
Number of Lemmings: 50
60% to be saved (30 lemmings)
Minimum release rate: 99
Time: 3 minutes
Password: HMJCB / BSLPB
Two methods for this level.
Method 1
Firstly, have your Lemmings bash through all the pillars in thier way, except
the one furthest to the right. The next thing you need is a blocker at the far
left of the level, so your Lemmings don't go underneath the main platform and
get squashed. Have a Lemming turn around, and make him block.
Now, you'll want to isolate one or two Lemmings. Go next to the rightmost
pillar, and make a blocker, ensuring that at least one Lemming is caught
between the blocker and the pillar.
Now, have your trapped Lemming bash through the pillar, and hit pause. Timing
will be extremely important, so select your last blocker now. Unpause, and wait
for your Lemming to reach the edge of the platform and quickly make him a
blocker. Select the bomber tool and detonate him. If done correctly, he should
make a hole in the metal, and it will be low enough to allow the other Lemmings
to survive the fall. If no hole is made after the explosion, then you didn't
set your blocker far enough in the corner (it needs to be the very far edge -
just as it's about to fall off).
Blow up the blocker at the far right, and let the pack into the goal. Finally,
detonate the last blocker once he is no longer required.
Method 2
Since several users have had trouble with method 1, I decided to type out both
methods.
Let the first lemming that comes out of the far left hatch fall to the ground
at the bottom of the level. Make it a blocker just as it's about to go up the
step. Make the lemming after that a blocker after it turns around and it's just
below the corner of the metal base. This should trap every single lemming into
a size that's about as thin as 1 lemming.
Blow up the right blocker first, and let the lemmings walk across the crushers.
There are only 4 crushers, but 48 lemmings in the pack, so you SHOULD only
lose 4 of those lemmings when they get to the safe zone.
Blow of the remaining blocker to finish the level.
***
Level 7: Jump down!
Number of Lemmings: 100
100% to be saved (100 Lemmings)
Minimum release rate: 1
Time: 6 minutes
Password: KTBWQ / DZDJR
First, select the builder tool, because you're going to have to have lighning
fast reflexes to ensure that 100%. Let the first Lemming walk near to the edge
of the cliff, and pause. When you unpause, your Lemming will fall down the side,
and you will have a very short time to make him build. Get your cursor and count
down to the fith little bone in the skeleton-like structure. Hover over the
rightmost tip of bone, inhale deeply, and unpause. You need to catch the Lemming
at the exact right point. If you don't, just press the detonate button and try
again. If done correctly, your Lemming should build accross to the big landmass,
and connect to the edge. It is vital that he connects the bridge to the land,
otherwise the rest of the Lemmings will fall to thier doom.
During the building of the bridge, one Lemming will fall down. You should notice
a little nook in the bottom of the right wall. Have your Lemming walk right up
to it and make him bash through. Once he get all the way through, let him walk
to the edge of the metal square, and make him a builder. You will need all 4
builders to make it to the goal. As soon as you assign him the 4th and final
building tool, pause and go pack to the main island where all the other Lemmings
are trapped. Find a Lemming who is walking to the right, and make him a miner.
However, since there are a lot of Lemmings here, it can be difficult to get one
going the right way, and you only have 1 miner. With a bit of luck, and sharp
eyes, you should get the right Lemming. Raise the release rate to 99 and
eventually, the group should find their way into the goal.
***
Level 8: Lemmings search for treasure.
Number of Lemmings: 50
100% to be saved (50 lemmings)
Minimum relase rate: 10
Time: 5 minutes
Password: LQJCP / FWLPB
This is a pretty stop - start level.
There are two methods for this level, but this is by far the easiest.
Have your first Lemming walk to the edge. Before your Lemming falls, make him a
floater. After a second or two, another Lemming will make his appearance. Let
the new one walk a few steps to the right and make him a digger. Make sure you
start digging so that Lemmings don't drop straight from the entrance into your
pit. Pause the game, and hover over the "increase release rate" button. Hold
down "C" and unpause. Raise the release rate to about 30, and pause again.
Because by this time, your floater will have started walking up the pyramid.
Notice, that on the pyramid, there is a thin black line. Your Lemming can and
will follow this path, which will lead to his death. Unpause, and let your
floater walk up to where the line meets the left edge of the pyramid, and make
him a builder. If he's in the right spot, he should bridge the gap and turn
back. Now raise the release rate to 99 as fast as you can.
If you got the release rate to 99 quickly enough, all of your Lemmings will
survive the fall into your ever deepening pit. Go back to your floater, let him
walk to the top of the pyramid, and pause (again). See how the pyramid has a
brick pattern on it? Line your cursor up with the top most brick line, move it
to the rightmost edge, and slide it down further by about the size of a Lemming.
Unpause, and let your floater walk to the spot you have marked out. When he
arrives there, make him a builder. As he is building, go back to the main pack,
try and find the digger, and make him a builder as well. You don't want that
little guy to dig all the way through the planet do you?
Now this next bit may be a little tricky, but if done correctly, you'll save
yourself a much needed builder. Have your floater build as far as he can, and
run out of bricks. Let him walk for about a pace, and then make him a builder
again. You'll know you've done it right if, instead of a straight line, there's
more of a "step" in between your 2 bridges. When your floater finishes building
all the way, he should just be able to walk on the floating column structure by
a matter of 1 or 2 pixels. Pause once more. If you look closely at the column's
top, you should see a little dark brown "dent" in the top. Unpause.
Let your floater walk just past the "dent", and make him a builder. This will
not only ensure that he reaches the next column, but that he won't turn back.
Let him walk past the "dent" on the next one, and build again. Now it may not
look like it, but that's good enough to see all your Lemmings safely into the
goal. Go back to the pit (which should be somwhere right near the bottom, but
still above ground level) and have one of the Lemmings bash through. For the
best chance of bashing the right way, try to get your cursor as close to the
right wall of the pit as possible. If you go the wrong way, just make the
basher a builder, and try again. Eventually, after a seemingly fatal drop, all
your Lemmings should be safely inside the goal.
***
Level 9: Perserverance
Number of Lemmings: 20
100% to be saved (20 lemmings)
Minimum release rate: 50
Time: 4 minutes
Password: YHBVH / SNDHJ
2 methods for this level. I'll start with the easiest.
Method 1
Let the first lemming walk a few steps before you make it a digger. The next
lemming will walk over the gap and fall down the side, which then you should
make it a floater. Set the release rate to 99.
When the floater lands, let it walk 2 steps and make it mine down. It will hit
the metal then turn around. The rest of the lemmings will then fall to the
bottom. Some will walk left into the exit, others will turn right into the
wall you created with the miner (if you did it in the right place, they
shouldn't walk onto the metal block.
Method 2
The first Lemming out should walk a few steps to the right, and dig. Another
Lemming will drop in and walk over the edge of the pit you are digging. No
drama, just make him a builder and a floater and forget about him. Now. Keep
digging until you reach the bottom of the second brick, and not much further.
Try and find your digger, and make him a builder. Get a Lemming to bash
through to the left. It's pretty much 50 / 50 which way he'll go, but you can
increase the odds slightly in your favour by bashing as close to the left edge
of the pit as youcan.
Let the basher proceed right for a while, and then make him a digger (as soon
as you can get a "clear shot" at him) Let him dig to about midway through the
bottom brick, and make him a miner. Hopefully, you'll get the digger, and
he'll mine to the left. If you accidentally get a different Lemming, restart.
This level is mostly luck, but eventually, you will get through it.
***
Level 10: Izzie Wizzie Lemmings get busy
Number of Lemmings: 5
100% to be saved (5 lemmings)
Minimum release rate: 50
Time: 5 minutes
Password: ZLHXS / TRKKT
Select the builder, then wait till the lemming hits the left side of the pit
and turns around. As soon as it faces right, make it build. About halfway up
the stairway, get one of the non-builders to bash through the stairs.
Let it land on the second platform, then into the pit. Again, as soon as it
landson the left side, have him build. On the right side of the platform, at
its edge,make it build up to the third platform. It doesn't matter if it
turns around.
On the third platform, build in the same place as the other two platforms. As
soon as he finishes building, and walks onto the right side of the platform,
have him mine down. This will ensure that all lemmings will land safely onto
the fourth platform.
Build in the same place on the forth island, then on the right side of the
platform, build up to the floor holding the exit. Move to where the other 4
lemmings are, and make one of them build right when on the stairway, and walk
to the exit.
***
Level 11: The Ascending Pillar Scenario
Number of Lemmings: 50
100% to be saved (50 lemmings)
Minimum release rate: 20
Time: 4 minutes
Password: CTBRJ / WYDDK
####################################
<-------------------##### Mayhem #####------------------->
####################################
Level 1: Lets Get Together.
Number of Lemmings: 50
100% to be saved (50 lemmings)
Minimum release rate: 60
Time: 2 minutes
Password: SQBMD / MWDYD
When the level starts, set the release rate to 80. As soon as the second
lemming comes out of the left hatch, set the release rate to 99 (the lemmings
after the third should start coming out quickly).
This next bit is fairly tricky, and you may have to restart a few times to get
it right. You must build on the right side of the column, far enough to let the
other lemmings to walk into the room below, but not so far that the lemming that
walked ahead falls in with them. What you are trying to do, is to get the
lemming that walked ahead and turned round to land on the same floor as the
digger, so that it can bash through the rest of the pillar and end up in the
area to the left (which may also lead to a few restarts). I found that digging
on the right side of the seam in the ground at the center of the pillar, so that
the left side of that brick is completly gone, leads to more successes.
An easier way to get the lemming that's walking left, to bash left, is to pause
the game once he lands where the digger is. Then move your cursor onto the left
side of the hole so that only one line of the right side of the cursor is
showing on the wall. As soon as the cursor becomes a box, press the C button to
get the lemming to bash left.
Once that lemming falls to the ground, let it walk to the far left edge of that
floor and get it to build (if you don't let it go far enough it won't make it
to the other side). Count how many bricks the builder builds after you tell it
to build a second time, and pause the game when you reach 4. You now need to get
one of the lemmings in that mass to bash left beneath the digger, before the
digger digs himself (and the others) to death.
If done successfully, the mass should reach the end of the stairway just as the
builder finishes building, and the digger should of fallen where the basher dug
across.
***
Level 2: The Boiler Room
Number of Lemmings: 100
90% to be saved (90 lemmings)
Minimum release rate: 30
Time: 6 minutes
Password: HZJSG / FVJXX
####################################
<-------------------##### Sunsoft #####------------------->
####################################
COMING SOON!!
####################################
<-------------------##### Present #####------------------->
####################################
COMING SOON!!
####################################
<-------------------##### Credits #####------------------->
####################################
Should anyone wish to help or correct me on this FAQ, their name will be
mentioned here.
-Me, Sega_Gamer/EAGamer, from GameFAQs, for writing this walkthrough.
-My best buddies, Jason McGuinness and Marc Thompson, helping me complete this
game and testing out the guide.
-soMEguy_povo, aka soMEguy_classic for sending me complete guides for the
Taxing levels.
-Planet Lemmings, for providing the codes for the Genesis version of Lemmings
(
http://www.deveria.com/alexis/lemmings)
-GameFAQs, for hosting this Walkthrough.
####################################
<-------------------##### Contact #####------------------->
####################################
I try to keep this section the same across all of my Guides/FAQs. Here are the
FAQs that I've written so far:
Tomb Raider for the Nokia N-Gage (started 24/03/2005)
Dreamcast VGA Compatability List (started 01/11/2005)
Lemmings for the Mega Drive/Genesis (started 27/10/2005)
Nokia N-Gage Hardware FAQ (started 17/01/2006)
Xbox PAL Games List (started 20/01/2006)
Cancelled Dreamcast Games (started 30/01/2006)
You can either E-Mail me or use MSN Messanger to contact me with regards any
of my FAQs/guides. Please note that I will not reply to e-mails sent to my
Hotmail address.
When you E-mail me, please make sure to include the FAQ/Walkthrough in
question, and include your GameFAQs username, or the name in which you would
like to be known as in this guide.
E-Mail:
[email protected]
MSN:
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<-End Of Faq->