*******************************************
Smart Breeding in Dragon Warrior Monsters
*******************************************
by PokeChris

Version 1.1

  UPDATES
    8/4/00
     -Added breeding list for boss family
     -Added Legal Stuff
     -Expanded info about link-cable breeding
     -Added credits section
    8/7/00
     -Added list of incompatible personalities

TABLE OF CONTENTS

 I. INTRODUCTION
 II. KEYS TO GOOD BREEDING
   1.Don't breed to get more pluses, breed to get better stats
    -A.How pluses are gained
    -B.The benefit of pluses
    -C.The big mistake
   2.Determine whether potential breedings are beneficial
     -A.The formula
   3.Breed monsters to create new ones with better stats
   4.Whenever possible, breed over a link cable
     -A.Special breeding situations
     -B.Incompatible personalities
     -C.A cheesy (but effective) way to use link-cable breeding
   5.Keep an eye on your monster's personalities
III. OTHER VARIOUS BREEDING THINGS
   1.Monsters you must breed to get
   2.How to breed boss monsters
 IV. CREDITS
  V. CONTACT THE AUTHOR

I. INTRODUCTION
---------------
Dragon Warrior Monsters (DWM) is an excellent game.  The number of
quality RPG's in the gameboy library is a bit thin, and DWM is a real
gem.  It arguably has more depth and replay value than Pokemon.  The
range of over 200 monsters to collect is diverse and varied.

One of the best and most unique aspects of DWM is its breeding feature.
There are many important reasons to breed your monsters

-Breeding allows you to get new kinds of monsters without having to
 find them in the wild and persuading them to join you with expensive
 meat treats.

-Normal wild monsters learn only three special skills. Through breeding
 you can create for your monster a set of eight powerful and diverse
 skills.

-Monsters you have bred are capable of reaching higher levels before
 they are fully grown.  This gives them more time to accrue stat
 points.

-Monsters that have been bred can have potentially much higher level
 one stats than their wild counterpart.

Breeding is the key to success Dragon Warrior monsters.  Not only is it
fun, but you simply  won't be able to beat the game unless you do a
whole heck of alot of breeding.  However, you must breed intelligently,
not all willy-nilly.  Bad breeding can actually wreck your favorite
monster!  There are certain key points to good breeding, and there are
certain mistake you need to avoid.
*******************************************
II. KEY POINTS TO GOOD BREEDING
-------------------------------
-------------------------------------------------------------------
{-Don’t breed simply to get more pluses, breed to get better stats}
-------------------------------------------------------------------
Some people may make the mistake of breeding monsters together quickly
and at low levels to get monsters with high pluses. THIS CAN BE A HUGE
MISTAKE! Let me explain.

A. HOW PLUSES ARE GAINED
------------------------
Firstly, it is important to know exactly what pluses do and how you
earn them. Pluses are earned by the offspring of two monsters. The
number of pluses inherited by offspring is directly dependent on two
factors.  These factors are:
     1) The combined levels of the parent monsters
 The following chart explains how many pluses a child will inherit
 from its parents depending on their combined total level (Mom’s Level
 + Dad’s Level)
                Total Experience Level         + Level
                         20-39                    +1
                         40-59                    +2
                         60-75                    +3
                         76-99                    +4
                          100+                    +5
     2) The number of pluses which the pedigree parent already had
      before mating.
 The number of pluses the non-pedigree mate has is irrelevant. The
 number of pluses gained by the combined level of the parents is added
 to the number of pluses the pedigree monster had before the mating.

B. THE BENEFIT OF PLUSES
------------------------
Pluses have several benefits for your monster.  Firstly, a monster with
pluses can reach a higher level than the same variety of monster
without any pluses.  The more pluses your monster has, the higher the
level they can reach before they are fully grown.  This gives the
monster more time to accrue stat points, leading to a better monster.
Secondly, pluses can provide a stat boost every time you go up a level.
This plus stat boost apparently begins to affect your monster around
level 14.  The more pluses you have, the bigger the stat boost is.

   -Plus-                   -Effect of the plus after Lv. 14-
 0-(+10)              Random +(0-1) to HP & ATK for max total of +2
 (+11)-(+20)          Random +(0-2) to HP & ATK for max total of +3
 (+21)-(+30)          Random +(0-3) to HP & ATK for max total of +5
 (+31)-(+60)          Random +(0-3) to HP & ATK for max total of +6
 (+61)-(+80)          Random +(0-4) to HP & ATK for max total of +7
 (+81)-(+90)          Random +(0-4) to HP & ATK for max total of +8
 (+91)-(+255)         Definite +4 to HP & ATK for a total of +8

C. THE BIG MISTAKE
------------------
As you can see, unless you have alot of pluses, their effect on your
stats is relatively small. With that in mind, you should always breed
monsters together in a way in which the offspring will have the best
possible level 1 stats.  Don’t breed monsters together in a way which
gives you a bunch of pluses, but ends up greatly lowering the
offspring’s level 1 stats in relationship the level 1 stats of either
of its parents. You should strive to make every monster generation
stronger than the previous one.
------------------------------------------------------------------
{-Determine whether a potential mating will benefit your monsters}
------------------------------------------------------------------
As said before, not all breeding possibilities will be beneficial to
your monsters.  You should breed so that the level 1 stats of the
offspring monster are greater than the level one stats of both of the
parent monsters.

A. THE FORMULAS
---------------
Before breeding, you can determine whether this will be so.with this
formula.

Stat of Pedigree Monster+Stat of mate monster/4=Lv. 1 stat of offspring

If the mating is beneficial to your monster’s stats, then the following
statement should be true.

  Lv. 1 stat of pedigree< Lv. 1 stat of child > Lv. 1 stat of mate

----------------------------------------------------------------------
{-Try to breed monsters together to create monsters with better stats}
----------------------------------------------------------------------
This is kind of an obvious thing, but you don’t want to make this
mistake.

Lets say you have two very powerful monsters with a small amount of
pluses. For exaple, a GreatDrak and A spotking. Both have killer stats
and techniques and you want to combine then into one awesome powerhouse
monster, so you breed them together, putting GreatDrak as the pedigree
and Spotking as its mate. You would get a DragonKid.  Sure the
DragonKid will have good Lv. 1 stats that reflect its parents, but it
will become fully grown very quickly, without time to gain much in the
way of stats, especially since every time a monster like DragonKid goes
up a level it doesn’t gain alot of stat points anyways.  Not only would
you have create one so-so monster from two awesome ones, but if the
dragonkid did not get to a high enough level before it maxed out, you
could lose completely skills which monsters acquire at a high level,
like BigBang, Gigaslash, and Chance.  You would have to go through all
of the trouble of breeding the lost skills back into your monster.
---------------------------------------------
{-Whenever possible, breed over a link cable}
---------------------------------------------
Breeding over a link cable is the absolute best way to breed.  Each
person gives one monster and after the breeding, each person gets one
egg.  You can keep breeding your monsters together over and over again,
acquiring more and more pluses without ever having to go and catch more
monsters. This can really help you create super powerful monsters in a
short period of time.

A. SPECIAL BREEDING SITUATIONS
------------------------------
Normally when mating across a link cable, you and your friend will get
new, different monsters. However, there are two notable exceptions.

Firstly, if you and your friend mate together two monsters from the
same family, both of you will get back the same monster you used for
the breeding. There are however some exceptions.

Secondly, in the following breedings listed below both people will get
the same new monster. The order of the monsters in the mating is not
important.
                        SLIME FAMILY
                        ------------
GoldSlime= MetalKing + MetalKing     KingSlime= Slime + Slime
Metabble= Metaly + Metaly            MetalKing= Metabble + Metabble
SpotKing= SpotKing + SpotKing

                        DRAGON FAMILY
                        -------------
Coatol= WingSnake + WingSnake        Dragon= DragonKid + DragonKid
GreatDrak= Dragon + Dragon           WingSnake= Crestpent + Crestpent
           DragonKid + DragonKid
           BattleRex + BattleRex

                        BEAST FAMILY
                        ------------
KingLeo= Trumpeter + Trumpeter       Trumpeter= WildApe + WildApe

                        PLANT FAMILY
                        ------------
Maneater= EvilSeed + EvilSeed        Snapper= Maneater + Maneater

                         BUG FAMILY
                         ----------
Armorpion= HornBeet + HornBeet       Droll= Butterfly\   /Butterfly
Hornbeet= StagBug + StagBug                    Eyeder| + |Eyeder
                                            Taileater/   \Taileater
                        DEVIL FAMILY
                        ------------
Akubar= Grendal + Grendal            ChopClown= 1EyeClown + 1EyeClown
Durran= GoldGolem + Centasaur        GateGuard= Demonite + Demonite
Jamirus= Akubar + RainHawk

                        ZOMBIE FAMILY
                        -------------
Boneslave= Hork + Hork               DeadNoble= DeadNite + DeadNite
Servant= Skeletor + Skeletor         Skeletor= BoneSlave + BoneSlave
                        /WhiteKing   BombCrag= SpikyBoy + SpikyBoy
Skullgon=Dragon Family +|DeadNoble   Golem= MudDoll + MudDoll
                        \Skullgon    MudDoll= Goopi + Goopi
                    /Golem
MetalDrak=Andreal + |Roboster
                    \StoneMan

                         BOSS FAMILY
                         -----------
DeathMore= Zoma + Mirudraas(TransFormed)


B. INCOMPATIBLE PERSONALITIES
-----------------------------
Sometimes you will attempt to breed two monsters together only to get
the message that the breeding failed. This means that you and your
friend's monster's personalities clashed.

The following are lists of incompatible personalities. Monsters with
incompatible personalities cannot successfully mate. A personality IS
NOT COMPATIBLE with any of the personalities listed after it. A
personaliy IS COMPATIBLE with any personality not listed after it.

HOTBLOOD= Vain, Smug, Snobby, Rebel, Spoiled, Uncertain, Sly, Coward,
--------  Lazy

DARING= Snobby, Coward, Lazy
------
DAREDEVIL= Snobby, Nosy, Ordinary, Coward, Lazy
---------
LONE WOLF= Lone Wolf, Vain, EZ Going, Smug, Snobby, Nosy, ordinary,
---------  hasty, rebel, spoiled, uncertain, careless, carefree, coward
          lazy

VAIN= Hotblood, Lone Wolf, Vain, Snobby, Reckless, Cool/Calm, Ordinary,
----  Hasty, Stubborn, Rebel, Spoiled, Careless, Lazy

EZ GOING= Lone Wolf, Cool/Calm, Stubborn, Rebel, Lazy
--------

SMUG= Hotblood, Lone Wolf, Smug, Snobby, Reckless, Cool/Calm, Ordinary,
----  Hasty, Stubborn, Rebel, Spoiled, Careless, Lazy

SNOBBY= Hotblood, Daring, Daredevil, Lone Wolf, Vain, Smug, Snobby,
------  Reckless, Cool/Calm, Ordinary, Hasty, Stubborn, Rebel, Spoiled,
       Careless, Lazy

RECKLESS= Vain, Smug, Snobby, Ordinary, Rebel, Spoiled, Uncertain,
--------  Coward, Lazy

COOL/CALM= Vain, EZ Going, Smug, Snobby, Whimsy, Nosy, Hasty, Stubborn,
---------  Rebel, Uncertain, Gullible, Sly, Lazy

WHIMSY= Cool/Calm, Ordinary, Stubborn, Lazy
------

NOSY= Daredevil, Lone Wolf, Cool/Calm, Lazy
----

WHIZ KID= Gullible, Lazy
--------

ORDINARY= Daredevil, Lone Wolf, Vain, Smug, Snobby, Reckless, Whimsy,
--------  Stubborn, Rebel, Spoiled, Coward, Lazy

HASTY= Lone Wolf, Vain, Smug, Snobby, Cool/Calm, Stubborn, Rebel,
-----  Spoiled, Uncertain, Careless, Carefree, Coward, Lazy

STUBBORN= Vain, EZ Going, Smug, Snobby, Cool/Calm, Whimsy, Ordinary,
--------  Hasty, Stubborn, Rebel, Spoiled, Uncertain, Careless, Coward,
         Lazy

REBEL= Hotblood, Lone Wolf, Vain, EZ Going, Smug, Snobby, Reckless,
-----  Cool/Calm, Ordinary, Hasty, Stubborn, Rebel, Spoiled, Uncertain,
      Lazy

SPOILED= Hotblood, Lone Wolf, Vain, Smug, Snobby, Reckless, Ordinary,
-------  Hasty, Stubborn, Rebel, Spoiled, Uncertain, Careless, Carefree,
        Gullible, Coward, Lazy

HUMANE= None
------

UNCERTAIN= Hotblood, Lone Wolf, Reckless, Cool/Calm, Hasty, Stubborn,
---------  Rebel, Spoiled, Lazy

CARELESS= Lone Wolf, Vain, Smug, Snobby, Hasty, Stubborn, Spoiled
--------

SHREWD= Lazy
------

CAREFREE= Lone Wolf, Hasty, Spoiled
--------

GULLIBLE= Cool/Calm, Whiz Kid, Spoiled
--------

SLY= Hotblood, Cool/Calm, Sly, Lazy
---

COWARD= Hotblood, daring, daredevil, lone wolf, reckless, ordinary,
------  hasty, stubborn, spoiled, lazy


LAZY= Hotblood, Daring, Daredevil, Lone Wolf, Vain, EZ Going, Smug,
----  Snobby, Reckless, Cool/Calm, Whimsy, Nosy, Whiz Kid, Ordinary,
     Hasty, Stubborn, Rebel, Spoiled, Uncertain, Shrewd, Sly, Coward,
     Lazy



Unfortunately, if you get the message that the breeding has failed,
this means you will have to change your monster's personalities until
the are compatible. This is a real pain, but at least it gives you a
chance to improve your monsters' personalities.

C. A CHEESY (BUT EFFECTIVE) WAY TO USE LINK-CABLE BREEDING

There is also a really cheesy way you can use a link cable to easily
breed monsters like Servant, Golem, SlimeKing, SpotKing, Goldslime, or
Coatol. Let me explain using GoldSlime as an example.

Get two gameboys, two copies of DWM, and a link cable.  On your copy of
the game, catch two Metalys.  Now get in a cable link battle with the
other copy of the game and offer one of the metalys as a prize for
winning.  Then lose in the link battle so the metaly is tranferred to
the other copy of DWM.  Now that you have one metaly on each copy of
DWM, mate them together, after the mating there will be one Mettable on
each copy of DWM.  Raise both Metabbles until they are old enough to
mate and mate them.  Then there will be one MetalKing on each cartridge.
Here comes the best part. Mate the MetalKings together and you will
have...TWO GOLDSLIMES!!!  Now Get in another link cable battle and have
the GoldSlime on the other cartridge be offered as a prize.  Purposely
win and you will get the GoldSlime back.  Now you have two GoldSlimes
on your copy of DWM and all you had to catch to do it was two Metalys.
---------------------------------------------
{-Keep an eye on your monsters’ personalities}
---------------------------------------------
There are 27 different monster personalities in DWM.  These
personalities run the gamut from HotBlooded to Lazy.  These
personalities are especiallly important when you are fighting in the
arena.

In arena battles you cannot directly command your monsters to perform
specific attacks.  Instead, you can only assign them a general
attack posture like CHARGE, CAUTIOUS, or MIXED.  Montsters with the
best personalities pick the best skill corresponding to thier category.
Monsters with the worst personalities sometimes don’t even pick moves
that correspond to the attack strategy you assigned them.  For instance
you might be losing in an arena battle and you desperately need one of
your monsters to cast HealUsAll to save your team.  If your monster has
a personality which causes him to choose CAUTIOUS skills poorly, then
he might choose to use a move like FireSlash instead and your team
would lose.

Below is a chart outlining the different personalities and thier effect
on how well monsters of each personality choose skills for a MIXED,
CHARGE or CAUTIOUS strategy.

  -PERSONALITY-          -CHARGE-       -MIXED-         -CAUTIOUS-
    HotBlood              Great          Great             Great
    Daring                Great          So-so             Great
    Lone Wolf             Great          Great             so-so
    Cool/Calm             So-so          Great             Great
    Vain                  Great          So-so             So-so
    Whimsy                So-so          So-so             Great
    Whiz Kid              So-so          Great             So-so
    Daredevil             Great           bad              Great
    Humane                 Bad           Great             Great
    Smug                  Great          Great              Bad
    Ordinary              So-so          So-so             So-so
    Hasty                 So-so           Bad              So-so
    Carefree               Bad           So-so             So-so
    Rebel                 So-so          So-so              Bad
    Reckless              Great           Bad               Bad
    EZ Going              Great           Bad              So-so
    Snobby                Great          So-so              Bad
    Nosy                  So-so           Bad              Great
    Stubborn              So-so          Great              Bad
    Uncertain              Bad           So-so             Great
    Shrewed                Bad           Great             So-So
    Spoiled               So-so           Bad               Bad
    Careless               Bad            Bad              Great
    Gullible               Bad            Bad              So-so
    sly                    Bad           Great              Bad
    Coward                 Bad           So-so              Bad
    Lazy                   Bad            Bad               Bad

Personalities also have specific benefits and penaties outside of arena
battles.

-Monsters with High CHARGE compatibility can make critical hits with
skills and physical attacks.  Monsters with a low compatibility to
CHARGE can sometimes be hurt 50% more than usual when defending.

-Monsters with a high compatibility to the CAUTIOUS command can
sometimes use a healing skill without spending MP.  Monsters with a
low compatibility to the CAUTIOUS command might use one of your other
monsters as a shield.

-Monsters with a high compatibility to the MIXED command can sometimes
affect a monster with a status attack while ignoring the target's
resistances.  Monsters with a low compatibility to the MIXED command
automatically counterattack instead if obeying your commands.

As you can see, your monster's personality can be an important factor
in how effective they are in battle.  As you breed you monsters, if
don't pay attention to molding their personalities, you will notice the
quality of their personality decreasing. If you raise a monster to a
high level and then realize you have forgotten to pay attention to its
personality, you might find yourself having to spend a ton of money to
buy books to raise your monsters personality.

The best time to raise a monster's personality is while the monster is
very young.  It is easiest to change a monster's personality, without
personality books, before it reaches level 11.

If you want to raise your monster's personality a lot without using BK
items (Books) go back to one of the first gates and fight the monsters
there.  You can raise you monster slowly, while at the same time using
all three strategies equally.
********************************************
III.OTHER VARIOUS BREEDING THINGS
---------------------------------

A.MONSTERS THAT CANNOT BE CAUGHT
--------------------------------
The following monsters cannot be caught in the wild or from foreign
masters. I did not include gate boss monsters which join you, only gate
bosses which don't join you and aren't members of the boss family.

SLIME FAMILY
------------
Goldslime= MetalKing + Metalking

DRAGON FAMILY
-------------
 Coatol= WingSnake + Wingsnake
                  -or-
         BattleRex \
         Gasgon    |    /CopyCat
         LizardMan | +  |Darkhorn
         Pteranod  |    |MadKnight
         SkyDragon /    \StoneMan

 Divinegon= SkyDragon + Orochi

BEAST FAMILY
------------
                     /DarkHorn  Gulpbeast
 KingLeo= Roboster + |MadCat    SuperTen
                     \Trumpeter Unicorn
                  -or-
          Trumpeter + /Balzak    GoldGolem
                      \MetalDrak Trumpeter
BIRD FAMILY
-----------

 Rainhawk= Blizzardy + Phoenix

PLANT FAMILY
------------

 HerbMan= DanceVegi + Devil Family
                  -or-
          Plant Family + FunkyBird

 Rosevine= Plant Family + Boss Family

BUG FAMILY
----------

 Armorpion= HornBeet + HornBeet

DEVIL FAMILY
------------

 Akubar= ArcDemon + GateGuard
                -or-
         Grendal + Grendal

 Durran= GoldGolem + Centasaur
                 -or-
         Centasaur + GoldGolem

 Jamirus= Akubar + RainHawk
                 -or-
          RainHawk + Akubar

ZOMBIE FAMILY
-------------

 WhiteKing= Zombie Family + Boss Family
                        -or-
            BoneSlave\    /Andreal    Blizzardy
            DeadNoble|    |GoldGolem  GreatDrak
            Skeletor | +  |KingLeo    KingSlime
            Skullgon /    |Metaking   SpotKing
                          \WhipBird   ZapBird

MATERIAL FAMILY
---------------

 EvilPot= Gizmo + Devil Family
                  -or-
          Material Family + Snaily

 GoldGolem= IceMan + LavaMan

B.HOW TO BREED BOSS MONSTERS
----------------------------
You can't catch these monsters either. I did not include them in the
above list because you can't catch any monsters in this family. You
have to breed to get them all.  Don't waste meat treats on them when
you fight them in the mystic worlds.  There is no way you can get them
to join you.

 Baramos= Hargon + Orochi

 Darkdrium= DeathMore(Final Form) + Watabou

 DeathMore= Zoma + /Mirudraas
                   \Mirudrass(Transformed)
                  -or-
                          Mirudrass\ + Zoma
             Mirudrass(Transformed)/

 DeathMore(Transformed)= DeathMore + Armorpion

 DeathMore(Final Form)= DeathMore(Transformed) + Mudou

 DracoLord= Servant + /Andreal
                      \GreatDrak

 DracoLord(Dragon)= DracoLord + Divinegon

 Esterk= Pizzaro + KingLeo

 Hargon= WhiteKing + MetalKing

 Mirudraas= Esterk + GoldSlime

 Mirudraas(Transformed)= Mirudraas + Spikerous

 Mudou= Baramos + Darkhorn

 Pizzaro= Durran + Divinegon

 Sidoh= Jamirus + Rosevine

 Zoma= Dracolord(Dragon\ + Sidoh
              Dracolord/

********************************************
IV. CREDITS

I have a few organizations to thank

Prima Games, for coming up with an excellent guide for DWM
http://www.primagames.com

Enix for creating one of the best Gameboy games, ever.
http://www.enix.com

LCOTA Dragon Warrior Monsters- a great site with a message board that
supported me. The sites creator, Jimeous, is a nice guy
http://shell.world-net.co.nz/~jimeous/dwm/index.htm

********************************************
V. CONTACT THE AUTHOR
----------------------

Feel free to Email me at [email protected]

You can Email with criticisms and suggestions for what to add
If you E-mail me I will probably let you post this on your site.
If you do post it, post the whole thing, including my name.

(C) PokeChris 2000 ALL RIGHTS RESERVED