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* ______ _ _ _ *
* | _ \ | | | | (_) *
* | | | |_ __ __ _ __ _ ___ _ __ | | | | __ _ _ __ _ __ _ ___ _ __ *
* | | | | '__/ _` |/ _` |/ _ \| '_ \ | |/\| |/ _` | '__| '__| |/ _ \| '__| *
* | |/ /| | | (_| | (_| | (_) | | | | \ /\ / (_| | | | | | | (_) | | *
* |___/ |_| \__,_|\__, |\___/|_| |_| \/ \/ \__,_|_| |_| |_|\___/|_| *
* __/ | *
* |___/ *
* ___ ___ _ _____ *
* | \/ | | | / __ \ *
* | . . | ___ _ __ ___| |_ ___ _ __ ___ `' / /' *
* | |\/| |/ _ \| '_ \/ __| __/ _ \ '__/ __| / / *
* | | | | (_) | | | \__ \ || __/ | \__ \ ./ /___ *
* \_| |_/\___/|_| |_|___/\__\___|_| |___/ \_____/ *
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MAGIC KEY WORLDS
VERSION 1
12/15/05
BY TACKYDRESSER
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1. INTRODUCTION
2. HOW TO OBTAIN A MAGIC KEY
3. HOW TO READ A MAGIC KEY
A. KEY APPRAISER
B. INTERPRETING THE KEY NAME
4. HOW TO NAGIVATE A MAGIC KEY WORLD
A. CITIES AND DUNGEONS
B. MONSTERS AND BOSSES
C. TRAVELLING MONSTER MASTERS
5. HOW TO TRADE A MAGIC KEY
6. GRATITUDES AND LEGALESE
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1. INTRODUCTION
The magic key worlds are one of the features that gives such rich, extended
replay value to Dragon Warrior Monsters 2: Cobi's Journey and Tara's
Adventure. They are great places to level up your monsters or to capture new,
more powerful monsters. After logging 450+ hours on Tara's Adventure and over
200 hours on Cobi's Journey, I have obtained hundreds of magic keys. This
guide will help you figure out what kinds of monsters you will find, as well
as what features you will encounter in a magic key world.
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2. HOW TO OBTAIN A MAGIC KEY
There are an infinite number of magic keys. Magic keys can be obtained in
the following places:
* In a treasure chest on the Eastern Mountain in the Ice World
* In a treasure chest in the Sage Tower in the Sky World
* As a prize in arena battles. They are prizes in the B,A,and S class
battles.
* As a prize for defeating a Monster Master in a magic key world
* In treasure chests in a magic key world
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3. HOW TO READ A MAGIC KEY
Once you obtain a magic key, you must have it appraised before you can enter
the world. There is a key shop in GreatLog. Climb the stairs to the right
of the Battle Arena entrance. The shop is the first door as you head to the
left.
A. KEY APPRAISER
The Key Appraiser will appraise your key for a fee. The higher the
appraisal fee, usually the better the key world will be. The name of
the key indicates the famillies of monsters encountered and their
rarity. The name of the key is based on the type and level of monsters
in your party when you obtained the key. The more rare and powerful
the monsters in your party, the better the key will be. To check the
rarity of your monster, go to the library and look in your monster
catalog. Each monster is assigned a number of stars depending on
how rare it is. One star means your monster is common. You will
probably not get a good key with these monsters in your party.
A four star monster is very rare, and having them in your party
usually will snag you a good key.
B. INTERPRETING THE KEY NAME
Each key has two parts to its name. The first part is an adjective.
This tells whether you will find common or rare monsters in the world.
The second part of the name tells what families of monsters you will
encounter in the world. Generally you will encounter two different
monster families in a world; however, there are rarer keys that have
only one monster family in it.
------------------------
Key Adjective: This lists the names in order from the most common to
the rarest.
Ylw
Plain
Green
Blue
First
Red
White
Quiet
Black
Gaudy
Silvr
Dream
Misty
Secrt
Shiny
Last
-----------------------------
Key Worlds
2nd Part Family
of Name
------------------------------
Beast Beast
Bird Bird
Bug Bug
Death Zombie
Devil Devil
Draco Dragon
Lord ???
Slime Slime
Thing Material
Tree Plant
Water Water
Bsmt Slime and Devil
Cave Slime and Dragon
Cliff Bird and Material
Crag Beast and Material
Cstle Dragon and Devil
Depth Plant and Water
Desrt Dragon and Material
Field Dragon and Beat
Forst Beast and Devil
Gardn Slime and Plant
Grass Beast and Bug
Grave Beast and Zombie
Grove Plant and Devil
Gulch Zombie and Material
Haven Beast and Plant
Hell Devil and Zombie
Hill Dragon and Bug
Hole Bug and Devil
Isle Slime and Beast
Islet Bird and Water
Jail Slime and Zombie
Jungl Beast and Bird
Lake Dragon and Water
Land Plant and Bug
Log Plant and Bird
Magma Slime and Material
Manor Plant and Material
Mine Plant and Dragon
Moon Devil and Material
Mound Dragon and Zombie
Mtn. Devil and Bird
Ocean Devil and Water
Pit Slime and Bug
Pond Water and Bug
River Water and Zombie
Sea Water and Slime
Shore Water and Beast
Sky Bird and Bug
Soil Bug and Material
Star Water and Material
Swamp Plant and Zombie
Tomb Bug and Zombie
Torch Slime and Bird
Tower Dragon and Bird
View Zombie and Bird
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4. HOW TO NAVIGATE A MAGIC KEY WORLD
Magic key worlds are randomly generated. You could have two keys with
the same name, but the landscape and layout will be different. Each
world will have similarities. The tasks are the same--defeat
mini-bosses and big bosses, and explore dungeons for treasure. To access an
appraised key world, go to the Magic Door and select the key. If it has
a black star beside the name, then you have defeated all the bosses.
A. CITIES AND DUNGEONS
Each key world will have at least one city/castle, one big
boss, and one dungeon. The number of cities, dungeons, and
mini-bosses will depend on the layout of the world. There are
1,2,3, or 4 island worlds.
Single island: This will have at least one city or castle, one
dungeon (usually more), and one big boss. There are no mini-bosses.
2,3, or 4 islands: These will have at least one city or castle
and at least one dungeon. On each island, there will be a warp chamber
that leads to another island. Before you can use it to warp to
another island, you must defeat the mini-boss guarding the warp port.
As you explore a world, more of the map will be uncovered. Once
you have explored everywhere, the entire map will be visible.
Cities and castles (except for the big boss castle) will have
at least a priest. Some have an inn and/or a vendor.
Dungeons are either caves or towers. They vary in length and layout.
At the end, you will come to a treasure room with a chest. The
treasures are accessories, magic keys, or dream eggs.
NOTE: You will NOT get a dream egg if you already have one in the
nest. You will NOT be able to pick up a magic key if you have a
full key inventory. The key will remain in the chest, so you can go
back to the dungeon and retrieve it when you delete a key.
B. MONSTERS AND BOSSES
The key name indicates the monster families you will encounter in a
key world. Until you defeat the mini-bosses or the big boss, none of
the monsters will join your party. Once you have defeated a boss,
then the monsters on that island will be able to join you. Boss
or mini-boss monsters will NOT join your party. If you have a Lord
key, you CANNOT recruit any ??? monster to join your party. These
worlds are great for leveling up, even if you can't snag the monsters.
C. TRAVELLING MONSTER MASTERS
If you walk around a key world, you may encounter wandering monster
masters. They will offer to battle you, and if you accept their
challenge and win, they will give you items. They often have rare
monsters that you can lure away if you defeat them. Defeating them
will net you loads of experience points, too.
Warriors(male or female): They usually give you a warpwing. If you
don't have a full key inventory, you may get another magic key.
Priest: They will offer to heal you. They can even revive KO'd
monsters. Some will make you fight them to get healed.
Shopkeepers: They sell items. Some sell items at outrageous prices.
If you find one who wants to battle and you win, he will fill your
inventory with meat.
Bard: You want to find these green guys!! If you defeat him, he will
raise the lowest stats of all your monsters by 20 points. If a monster
is KO'd, it will not get its stats raised.
Wizard: They sell you a map of the world. Not very useful.
Casino ship: Sometimes you can see a ship off the shore of the
island. If you swim out to it, you can play a slot machine game.
You can win money or tiny medals or even a meteorb.
Bunny girl: She will ask you to play a high-low card game. If you
guess correctly, you can win money.
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5. HOW TO TRADE A MAGIC KEY
You can trade keys from one game to another. You need two gameboys, one GB
link cable, and friend with either the Cobi or Tara game. At the start menu,
select the key trade option. The game will step you through the trading
process. If you trade with someone who is not very far in the game, you will
not get a good key. Be careful when you trade an unappraised key. Since the
key monsters and levels are set when you first acquire the key, you could
possibly give your friend a rare key. Appraise them before trading.
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6. GRATITUDES AND LEGALESE
Thanks to my son, who bought me DWM2:Tara's Adventure about 3 years ago. He
thought I would like it because it had a girl on the cover. He also traded
many of his good keys to me in exchange for some very common ones.
Thanks to CJayC for continuing to provide one of the most comprehensive and
THE best website for gamers all over the world to gather and share their
knowledge and love of video games. Even an outlier on the GameFAQS
demographic curve, like me, can find a home on the site. :-)
Thanks to you for reading this. I hope it answered your questions.
If you find any errors, have comments, or have more information you
think should be added, please email me at
[email protected]. I will credit
you with the information.
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
Old gamers never die. They just level up.
Copyright 2005 Amy Floyd