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Dragon Warrior II
Lists
Copyright 2004, Apathetic Aardvark Email:
[email protected]
All rights reserved Version 1.0 3/11/2004
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Index/Table of Contents
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Disclaimer.........................................................i
Version History....................................................ii
Enemy List.........................................................iii
Item List..........................................................iv
Spell List.........................................................v
Shopping List......................................................vi
Frequently Asked Questions.........................................vii
Credits............................................................viii
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i) Disclaimer (Legal stuff)
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Copyright 2004, Apathetic Aardvark
All rights reserved.
The following sites have my permission to post this;
www.gamefaqs.com
Any site, magazine, or other form of media, that is not included on this list
caught hosting this guide without my written consent is in violation of
copyright laws and will be prosecuted to the full extent of the laws. In
addition, a terrible curse will be placed upon you and any subsequent
generations of your family. Chances are I'm too lazy to take legal action,
but inflicting a curse doesn't take a whole lot of effort.
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ii) Version History
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3/11/2004 v1.0 - created lists and quick descriptions. Also put in a mini-faq
mostly with questions I asked myself when I was eight <_<
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iii) Enemy List
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Enemies have a very wide range of Gold and Exp they can give. I tried to pick
numbers which fall about in the middle of the range. They generally drop about
the same amount until the latter parts of the game. There is also a slight
variation in HP range, for this one I tended to choose the maximum value, they
can go as low as about 3/4's of the number. The list is in alphabetical order.
-------------------------------------------------------------------------------
Name: Army Ant
HP: 12
Gold: 2
Exp: 4
Class: Ant
Notes: Can call in reinforcements.
-------------------------------------------------------------------------------
Name: Atlas [Boss]
HP: 250
Gold: 250
Exp: 1200
Class: Ogre
Notes: Double attack. High Defense and Magical Defense.
-------------------------------------------------------------------------------
Name: Attackbot
HP: 120
Gold: 150
Exp: 825
Class: Fighter
Notes:
-------------------------------------------------------------------------------
Name: Babble
HP: 13
Gold: 4
Exp: 8
Class: Spew
Notes: Sometimes inflict poison when they attack.
-------------------------------------------------------------------------------
Name: Baboon
HP: 40
Gold: 45
Exp: 20
Class: Baboon
Notes: Very strong
-------------------------------------------------------------------------------
Name: Basilisk
HP: 40
Gold: 60
Exp: 40
Class: Snake
Notes: Often inflicts poison with attacks
-------------------------------------------------------------------------------
Name: Bazuzu [Boss]
HP: 250
Gold: 240
Exp: 1500
Class: Batboon
Notes: Uses loads of spells such as healall and Explodet
-------------------------------------------------------------------------------
Name: Berserker
HP: 90
Gold: 125
Exp: 125
Class: Hunter
Notes:
-------------------------------------------------------------------------------
Name: Big Cobra
HP: 14
Gold: 9
Exp: 9
Class: Snake
Notes: Often inflicts poison with attacks.
-------------------------------------------------------------------------------
Name: Big Rat
HP: 16
Gold: 5
Exp: 7
Class: Rat
Notes:
-------------------------------------------------------------------------------
Name: Big Slug
HP: 8
Gold: 3
Exp: 2
Class: Slug
Notes: They frequently miss with their attacks.
-------------------------------------------------------------------------------
Name: Blizzard
HP: 90
Gold: 115
Exp: 450
Class: Elemental Man
Notes: Can cast Defeat, drop Wizard Wands
-------------------------------------------------------------------------------
Name: Bullwong
HP: 210
Gold: 130
Exp: 875
Class: Devil
Notes: Can cast explodet, drop Sword of Destruction
-------------------------------------------------------------------------------
Name: Carnivog
HP: 32
Gold: 16
Exp: 30
Class: Plant
Notes:
-------------------------------------------------------------------------------
Name: Centipod
HP: 21
Gold: 30
Exp: 15
Class: Pede
Notes: Often inflicts poison with attacks.
-------------------------------------------------------------------------------
Name: Cyclops
HP: 115
Gold: 100
Exp: 350
Class: Ogre
Notes:
-------------------------------------------------------------------------------
Name: Dark Eye
HP: 70
Gold: 80
Exp: 90
Class: Eyes
Notes:
-------------------------------------------------------------------------------
Name: Demighost
HP: 48
Gold: 50
Exp: 45
Class: Flying Mouse
Notes:
-------------------------------------------------------------------------------
Name: Dragon Fly
HP: 40
Gold: 45
Exp: 60
Class: Flying Insect
Notes:
-------------------------------------------------------------------------------
Name: Drakee
HP: 9
Gold: 3
Exp: 3
Class: Starman
Notes: Drops Club
-------------------------------------------------------------------------------
Name: Enchanter
HP: 40
Gold: 30
Exp: 40
Class: Caster
Notes: Casts Infernos
-------------------------------------------------------------------------------
Name: Evil Clown
HP: 67
Gold: 50
Exp: 85
Class: Dual Dueler
Notes: Drops the Staff of Thunder which can be sold for a LOT of money.
-------------------------------------------------------------------------------
Name: Evil Eye
HP: 50
Gold: 25
Exp: 90
Class: Eye
Notes:
-------------------------------------------------------------------------------
Name: Evil Tree
HP: 65
Gold: 45
Exp: 70
Class: Tree
Notes:
-------------------------------------------------------------------------------
Name: Flame
HP: 55
Gold: 100
Exp: 250
Class: Elemental Man
Notes:
-------------------------------------------------------------------------------
Name: Gargoyle
HP: 60
Gold: 100
Exp: 75
Class: Hawkman
Notes:
-------------------------------------------------------------------------------
Name: Gas
HP: 50
Gold: 30
Exp: 40
Class: Mist
Notes:
-------------------------------------------------------------------------------
Name: Ghost Mouse
HP: 12
Gold: 6
Exp: 6
Class: Flying Mouse
Notes: Drops Clothes
-------------------------------------------------------------------------------
Name: Ghost Rat
HP: 25
Gold: 15
Exp: 25
Class: Rat
Notes: Can call in reinforcements.
-------------------------------------------------------------------------------
Name: Ghoul
HP: 80
Gold: 100
Exp: 60
Class: Hork
Notes:
-------------------------------------------------------------------------------
Name: Giant
HP: 155
Gold: 90
Exp: 500
Class: Ogre
Notes:
-------------------------------------------------------------------------------
Name: Gold Batboon
HP: 115
Gold: 100
Exp: 400
Class: Batboon
Notes: Can cast Sacrifice, that is bad... Drops Gremlin's Armor
-------------------------------------------------------------------------------
Name: Gold Orc
HP: 100
Gold: 300
Exp: 70
Class: Orc
Notes:
-------------------------------------------------------------------------------
Name: Goopi
HP: 50
Gold: 28
Exp: 25
Class: Drippy
Notes:
-------------------------------------------------------------------------------
Name: Gorgon
HP: 30
Gold: 30
Exp: 50
Class: Medusa
Notes: Drops Fairy Water
-------------------------------------------------------------------------------
Name: Graboopi
HP: 60
Gold: 30
Exp: 40
Class: Drippy
Notes: Drops Copper Sword
-------------------------------------------------------------------------------
Name: Green Dragon
HP: 95
Gold: 150
Exp: 350
Class: Dragon
Notes:
-------------------------------------------------------------------------------
Name: Gremlin
HP: 60
Gold: 23
Exp: 52
Class: Imp
Notes:
-------------------------------------------------------------------------------
Name: Hargon [Boss]
HP: 230
Gold: 0
Exp: 0
Class: Caster
Notes: Casts Healall, Explodet. Sleep breath.
-------------------------------------------------------------------------------
Name: Hargon's Knight
HP: 80
Gold: 150
Exp: 300
Class: Undead Fighter
Notes:
-------------------------------------------------------------------------------
Name: Hawk Man
HP: 60
Gold: 45
Exp: 65
Class: Hawkman
Notes:
-------------------------------------------------------------------------------
Name: Healer
HP: 25
Gold: 5
Exp: 15
Class: Floating Manowar
Notes: Casts heal virtually every turn making it very difficult to kill if you
don't do a lot of damage.
-------------------------------------------------------------------------------
Name: Hibabango
HP: 60
Gold: 85
Exp: 80
Class: Baboon
Notes:
-------------------------------------------------------------------------------
Name: Hork
HP: 95
Gold: 50
Exp: 70
Class: Hork
Notes:
-------------------------------------------------------------------------------
Name: Hunter
HP: 65
Gold: 45
Exp: 65
Class: Hunter
Notes:
-------------------------------------------------------------------------------
Name: Iron Ant
HP: 5
Gold: 4
Exp: 2
Class: Ant
Notes:
-------------------------------------------------------------------------------
Name: Lizard Fly
HP: 15
Gold: 12
Exp: 27
Class: Flying Insect
Notes:
-------------------------------------------------------------------------------
Name: Mace Master
HP: 160
Gold: 100
Exp: 600
Class: Dual Dueler
Notes:
-------------------------------------------------------------------------------
Name: Magic Baboon
HP: 45
Gold: 45
Exp: 40
Class: Baboon
Notes:
-------------------------------------------------------------------------------
Name: Magician
HP: 15
Gold: 10
Exp: 10
Class: Caster
Notes: Casts Fireball, Drops Bamboo Stick
-------------------------------------------------------------------------------
Name: Magic Vampirus
HP: 65
Gold: 110
Exp: 190
Class: Bat
Notes: Drops Mysterious Hat
-------------------------------------------------------------------------------
Name: Magidrakee
HP: 12
Gold: 10
Exp: 10
Class: Starman
Notes:
-------------------------------------------------------------------------------
Name: Malroth
HP: 250
Gold: 0
Exp: 0
Class: Bat/Devil
Notes: Has virtually every deadly spell in the game. Do NOT use the chance
spell on him, if you get the sirens call he comes right back at full power.
-------------------------------------------------------------------------------
Name: Man O War
HP: 25
Gold: 50
Exp: 25
Class: Floating Manowar
Notes: Fought at sea
-------------------------------------------------------------------------------
Name: Medusa Ball
HP: 40
Gold: 30
Exp: 40
Class: Medusa
Notes:
-------------------------------------------------------------------------------
Name: Mega Knight
HP: 75
Gold: 85
Exp: 200
Class: Undead Fighter
Notes:
-------------------------------------------------------------------------------
Name: Megapede
HP: 20
Gold: 25
Exp: 33
Class: Pede
Notes: Very resistant to attacks
-------------------------------------------------------------------------------
Name: Metal Babble
HP: 35
Gold: 255
Exp: 1000
Class: Spew
Notes: Very hard to hit, almost always run away on first turn. Powerful magic
but they do occasionally drop Dragons Potion.
-------------------------------------------------------------------------------
Name: Metal Hunter
HP: 70
Gold: 150
Exp: 82
Class: Fighter
Notes:
-------------------------------------------------------------------------------
Name: Metal Slime
HP: 6
Gold: 90
Exp: 1200
Class: Spew
Notes: They take little damage from attacks, spells never seem to hit. They
often run away or cast fireball at you. Frequently appear in groups of eight.
-------------------------------------------------------------------------------
Name: Mud Man
HP: 28
Gold: 35
Exp: 32
Class: Mudman
Notes: Does a jig which can take MP away.
-------------------------------------------------------------------------------
Name: Mummy
HP: 75
Gold: 60
Exp: 60
Class: Undead
Notes:
-------------------------------------------------------------------------------
Name: Mummy Man
HP: 45
Gold: 40
Exp: 45
Class: Undead
Notes:
-------------------------------------------------------------------------------
Name: Orc
HP: 60
Gold: 50
Exp: 60
Class: Orc
Notes:
-------------------------------------------------------------------------------
Name: Orc King
HP: 110
Gold: 140
Exp: 160
Class: Orc
Notes:
-------------------------------------------------------------------------------
Name: Ozwarg
HP: 70
Gold: 120
Exp: 140
Class: Imp
Notes:
-------------------------------------------------------------------------------
Name: Poison Lily
HP: 45
Gold: 25
Exp: 30
Class: Plant
Notes: As the name may suggest, it can poison you.
-------------------------------------------------------------------------------
Name: Puppet Man
HP: 60
Gold: 100
Exp: 50
Class: Mudman
Notes: Does a jig which can take MP away.
-------------------------------------------------------------------------------
Name: Saber Lion
HP: 80
Gold: 55
Exp: 80
Class: Wild Cat
Notes:
-------------------------------------------------------------------------------
Name: Saber Tiger
HP: 25
Gold: 55
Exp: 40
Class: Wild Cat
Notes:
-------------------------------------------------------------------------------
Name: Sea Slug
HP: 32
Gold: 80
Exp: 34
Class: Slug
Notes:
-------------------------------------------------------------------------------
Name: Silver Batboon
HP: 90
Gold: 100
Exp: 300
Class: Batboon
Notes: Can cast Defeat
-------------------------------------------------------------------------------
Name: Slime
HP: 5
Gold: 2
Exp: 1
Class: Spew
Notes: Often appear in groups
-------------------------------------------------------------------------------
Name: Smoke
HP: 15
Gold: 40
Exp: 20
Class: Mist
Notes:
-------------------------------------------------------------------------------
Name: Sorceror
HP: 55
Gold: 40
Exp: 75
Class: Caster
Notes: Casts Increase, Defense, Stopspell, Sleep and Fireball
-------------------------------------------------------------------------------
Name: Titan Tree
HP: 50
Gold: 80
Exp: 50
Class: Tree
Notes:
-------------------------------------------------------------------------------
Name: Undead
HP: 65
Gold: 40
Exp: 100
Class: Undead Fighter
Notes:
-------------------------------------------------------------------------------
Name: Vampirus
HP: 60
Gold: 50
Exp: 85
Class: Bat
Notes:
-------------------------------------------------------------------------------
Name: Wild Mouse
HP: 10
Gold: 5
Exp: 5
Class: Rat
Notes:
-------------------------------------------------------------------------------
Name: Zarlox
HP: 250
Gold: 250
Exp: 2500
Class: Devil
Notes: Can cast Explodet, Increase. He gets double attack.
-------------------------------------------------------------------------------
Name: Zombie
HP: 60
Gold: 25
Exp: 40
Class: Hork
Notes: Drops Leather Armor
-------------------------------------------------------------------------------
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iv) Item List
*******************************************************************************
This is an item listing, items not found in stores will have a brief mention of
where they are found/won at the end of this section.
PM = Prince of Midenhall
PC = Prince of Cannock
PsM = Princess of Moonbrooke
Name Who Buy Sell +stat Comments
--------
Weapons
--------
Bamboo Stick All No 2 2 strength Dropped by Magicians
Falcon Sword PM PC 25000 18750 5 strength Two attacks per turn
Club PM PC 60 45 8 strength PC comes with this item
Copper Sword PM PC 100 75 10 strength PM comes with this item
Wizard's Wand All 2500 1875 10 strength Fireball as item
Magic Knife All 200 150 12 Strength Good weapon for PsM
Chain Sickle PM PC 390 293 15 strength
Staff of Thunder All No 19500 15 strength Fireball as item
Iron Spear PM PC 770 578 20 strength Best PC weapon early on
Broad Sword PM 1500 1125 30 strength Great early PM weapon
Giant Hammer PM 4000 3000 35 strength Misses often
Sword of Erdirck PM No 2 40 strength
Dragon Killer PM 8000 6000 50 strength Good vs Green Dragon
Light Sword PM 16000 12000 65 strength Surround spell as item
Thunder Sword PM No 375 80 strength Infernos as item
Sword of Destruction PM No 11250 93 strength Cursed
--------
Body Armor
--------
Clothes All No 23 2 defense PsM start with
Leather Armor PM PC No 113 6 defense PM & PC start with
Chain Mail PM PC 480 360 12 defense
Clothes Hiding All 1250 938 20 defense
Full Plate Armor PM 1000 750 25 defense
Magic Armor PM PC 4300 3225 25 defense
Mink Coat All 65000 48750 30 defense talk about price...
Armor of Gaia PM No 35 35 defense
Water Flying Cloth All No ????? 35 defense reduces fire damage
Armor of Erdrick PM No 3 40 defense
Gremlin's Armor PM PC No 4800 50 defense cursed
--------
Shields
--------
Leather Shield PM PC 90 68 4 defense
Steel Shield PM 2000 1500 10 defense
Evil Shield PM No 6600 10 defense cursed
Shield of Strength PM PC 21500 16125 18 defense Healmore as item
Shield of Erdrick PM No 15 20 defense
--------
Helmets
--------
Iron Helmet PM 3150 2363 6 defense
Helmet of Erdrick PM No 53 20 defense
Name Buy Sell Comments
--------
Items
--------
Medical Herb 15 12 Restores a small amount of HP
Antidote Herb 8 6 Cures Poison
Fairy Water 40 30 Fends of weak monsters from attacking party
Wing of the Wyvern 80 60 Return to where you last saved, out of battle
Dragon's Bane 640 480 Most status spells have no effect when on
Silvery Key No 2 Opens Silver Doors
Golden Key No 2 Opens Gold Doors
Jailor Key 200 1500 Opens Barred Doors
Watergate Key No No Opens the watergate in Tuhn
Lottery Ticket No 53 Allows playing in the lottery
Golden Card No 375 25% discount in all stores
Wizard's Ring No 1750 MP recovery when used as item
Mirror of Ra No No Transforms the PsM from a dog
Cloak of Wind No 53 Fall a few steps ahead when jumping
Treasures No No Trade for Echoing Flute
Echoing Flute No 300 Echoes when played near crests
Leaf of the World Tree No 5 Revives one ally, limit one at a time
Magic Loom No 23 Half of water flying cloth
Dew's Yarn No 30 Half of water flying cloth
Token of Erdrick No 8 Trade for Helmet of Erdrick
Moon Fragment No 225 Fills the Sea Cave with water
Five Crests No No Trade all five for Charm of Rubiss
Eye of Malroth No No Opens cave to Rhone and Hargon Castle floor 2
Charm of Rubiss No No Shows the true site of Hargon Castle
Gremlin's Tail No 1125 Curses you!
Mysterious Hat No 15000 Increases defense when equipped
Dragon's Potion No 7500 Save your game anywhere!
Sword of Erdrick - The sword of Erdrick is found in Basement two of Charlock
Castle.
Staff of Thunder - Won from Evil Clown. You may fight him in Midenhall Prison
when you get the Jailor's key. You can only have one staff at a time, when you
sell it, you'll be able to fight him again.
Thunder Sword - In a secret room in the Cave to Rhone on the third floor. You
will need to fall from the only pitfall on the fourth floor to reach it.
Sword of Destruction - Sometimes dropped by Atlas, Giant or Green Dragon.
Armor of Gaia - In one of the chests in the Osterfair weapon shop, you'll need
a Gold Key to reach it.
Water Flying Cloth - Don Mahone of Tuhn can make this from Dew's yarn and the
Magic Loom. Once you have him make it, save your game and restart, he will
NEVER finish it if you don't save.
Armor of Erdrick - In a hidden room on the 5th floor in the Cave to Rhone. You
will need to use the correct stair cases starting on the second floor.
Gremlin's Armor - Sometimes dropped by Gold Batboon's.
Evil Shield - Sometimes dropped by Mega Knights.
Shield of Erdrick - In Cannock Castle behind a Golden door. One of many chests
inside this room.
Helmet of Erdrick - Exchange the Token of Erdrick for this at the Monolith of
Alefgard.
Silver Key - In basement two of the Lake Monolith near Cannock.
Gold Key - In Zahan, talk to the dog. It will run a few steps away. Walk up
to it and examine the ground just in front of it.
Watergate Key - Roge Fasterfinger has this. Enter his cell and try to walk
around near the walls. You'll find a secret passage he dug to 'escape' from
prison. Talk to him and he'll give it to you.
Lottery Ticket - Sometimes given for buying goods from item shops. It is also
dropped by a few enemies around the world. With this you can play in the
lottery and win many great items.
Golden Card - Get three sun symbols in the lottery and you'll get this item.
Wizard's Ring - Get three star symbols in the lottery and you'll get this item.
Mirror of Ra - Search the poison pond south west of Hamlin and east of
Moonbrooke Castle. Use this on the dog in Hamlin to reveal another ally!
Cloak of Wind - Found on the top floor of the Tower of the Wind.
Treasures - Dive in the discolored water north of Lianport.
Leaf of the World Tree - In the southeast area of the map, there is an island
with a tree in the middle circled by desert and mountain terrain. Search this
piece of land for this item.
Magic Loom - Hidden in Zahan Castle.
Dew's Yarn - On the third floor of the NORTH Dragon's Horn tower.
Token of Erdrick - Given to you in Midenhall castle once you can open the
Golden door.
Moon Fragment - In a treasure chest in the Tower of the Moon.
Star Crest - Won after beating four Gremlins in the lighthouse
Moon Crest - Entertain the King of Osterfair by fighting in the throne room
and he will give you this.
Sun Crest - Found in the fire monolith.
Water Crest - Defeat the two Ozwarg's behind the Golden and Prison doors in
Hamlin for this.
Life Crest - In the Cave to Rhone.
Eye of Malroth - Inside of the Sea Cave
Charm of Rubiss - Trade all five crests for this item at the monolith of holy.
Gremlin's Tail - Sometimes dropped by Hawk Man and Ozwarg
Mysterious Hat - Sometimes dropped by Bazuzu and Magic Vampirus
Dragon's Potion - Perhaps the best item in the game. You can save anywhere
with this item. Sadly, you need to win it from a metal babble. They are rare,
hard to beat, dangerous, and often run away.
*******************************************************************************
v) Spell List
*******************************************************************************
In Dragon Warrior II, both the Prince of Cannock and Princess of Moonbrooke may
cast spells. The Princess is supposed to be the pure caster, but the Prince
has some great spells which she does not. Listed below are the spells, sorted
alphabetically. Learned refers to what level the caster will start being able
to use the spell. There will be additional notes on some spells after the
list.
PC = Prince of Cannock
PsM = Princess of Moonbrooke
Spell Who Learned MP Cost Effect
-----
Antidote Both 6/12 3 Removes poison from an ally.
Chance PsM 25 15 Many effects, totally random.
Defeat PC 23 4 Attempts to kill an enemy group.
Defence PsM 10 2 Lowers all enemies defense.
Explodet PsM 19 8 Hits all enemies for about 50 damage.
Fireball PC 3 2 Hits a single target for about 18 damage.
Firebane PC 18 4 Hits all enemies for about 40 damage.
Heal PC 1 3 Restores about 20 HP to one ally.
Healmore Both 14/1 5 Restores about 45 HP to one ally.
Healall PsM 15 8 Fully heals all HP to one ally
Increase PC 20 2 Raises defense of all allies.
Infernos PsM 4 4 Hits a group of enemies for 20 damage or so.
Open PsM 23 2 Open doors without Gold/silver/Jailor key.
Outside Both 12/17 6 Places you outside of a cave/tower.
Repel PsM 8 2 Weaker enemies will not attack.
Return PC 10 6 Takes you to the town you last saved in.
Revive PC 25 15 Restores life to one ally.
Sacrifice PC 28 1 Kills all enemies, caster dies.
Sleep PsM 2 2 Tries to put a group of enemies to sleep.
Stepguard Both 17/21 4 Prevents floor damage for a while .
Stopspell PC 8 3 Tries to prevent spell casting from enemies.
Surround PsM 6 2 Lowers enemy hit %.
Chance - costs less at sea for some reason. It may reproduce many other spells
or do nothing. Sometimes it will call the Sirens, you will instantly win any
battle EXCEPT against Malroth. If used on him, he will come back fully
restored.
Defeat - Does not work on stronger enemies.
Open - Will not work on the watergate in Tuhn.
Repel - Identical to Fairy Water. Party will not be attacked if the current HP
of the lowest party member is higher than any enemy trying to attack.
Revive - This spell is pricy, but there aren't too many ways to revive in this
game.
Sacrifice - You will win almost any battle, save for again Malroth. Do not use
this spell recklessly, the Prince of Cannock is the only party member with the
revive spell.
Stepguard - This will prevent you from taking two damage from poison floors and
twenty from magic floors. It wears off after a while.
Stopspell - frequently misses, but it will eventually work on almost anything
in the game. In some battles it is worth the wait.
Note: Most damage dealing spells do less damage against some enemies, such as
Atlas and Zarlox.
*******************************************************************************
vi) Shopping List
*******************************************************************************
Here is a listing of which stores sell which items around the world. Stores
never change what they stock in this game. Prices of items are the same all
throughout the world [what a lame economy] except for Inns, which range from
two gold to about eigthy gold per person.
Midenhall Castle - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
Leftwyne - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote 8
Wing of Wyvern 80
Leftwyne - Weapon Shop
Item Cost
----------------------
Club 60
Copper Sword 100
Magic Knife 200
Chain Sickle 390
Chain Mail 480
Leather Shield 90
Cannock Castle - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
Wing of Wyvern 80
Fairy Water 40
Hamlin - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
Wing of Wyvern 80
Fairy Water 40
Hamlin - Weapon Shop
Item Cost
----------------------
Chain Sickle 390
Iron Spear 770
Broad Sword 1500
Chain Mail 480
Full Plate Armor 1000
Steel Shield 2000
Lianport - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
Wing of Wyvern 80
Fairy Water 40
Dragon's Bane 640
Lianport - Weapon Shop
Item Cost
----------------------
Magic Knife 200
Broad Sword 1500
Wizard's Wand 2500
Full Plate Armor 1000
Clothes Hiding 1250
Steel Shield 2000
Zahan - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
Wing of Wyvern 80
Fairy Water 40
Dragon's Bane 640
Tantegal - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
Wing of Wyvern 80
Fairy Water 40
Dragon's Bane 640
Tantegal - Weapon Shop
Item Cost
----------------------
Broad Sword 1500
Giant Hammer 4000
Wizard's Wand 2500
Clothes Hiding 1250
Steel Shield 2000
Iron Helmet 3150
Osterfair - Weapon Shop
Item Cost
----------------------
Broad Sword 1500
Giant Hammer 4000
Dragon Killer 8000
Clothes Hiding 1250
Magic Armor 4300
Iron Helmet 3150
Beran - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
Wing of Wyvern 80
Fairy Water 40
Beran - Weapon Shop
Item Cost
----------------------
Giant Hammer 4000
Wizard's Wand 2500
Dragon Killer 8000
Steel Shield 2000
Shield of Str. 21500
Iron Helmet 3150
Wellgarth - Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
Fairy Water 40
Dragon's Bane 640
Wellgarth - Another Tool Shop
Item Cost
----------------------
Medical Herb 15
Antidote Herb 8
2000 [The blank item is the Jailor's Key]
Wing of Wyvern 80
Wellgarth - Weapon Shop
Item Cost
----------------------
Giant Hammer 4000
Dragon Killer 8000
Light Sword 16000
Mink Coat 65000
Shield of Str. 21500
Iron Helmet 3150
Tuhn - Tool Shop
Item Cost
----------------------
Wing of Wyvern 80
Fairy Water 40
Dragon's Bane 640
Tuhn - Weapon Shop
Item Cost
----------------------
Wizard's Wand 2500
Falcon Sword 25000
Dragon Killer 8000
Magic Armor 4300
Shield of Str. 21500
Iron Helmet 3150
*******************************************************************************
vii) Frequently Asked Questions
*******************************************************************************
1) Why won't that damn weaver weave my damn clothes already?
You can keep bugging him all day, but until you save and restart he'll never
finish. Pain in the ass if you don't have a Dragon's Potion as there are no
people to save with nearby.
2) How much exp can you get?
The game stops counting at 1,000,000 exp for each character.
3) What's happening, I have more HP than enemies attacking me with Fairy Water/
Repel?
Enemy HPs are slightly random, so if the number is close, it may in fact be a
weird Baboon with 45 hp for example, instead of 40. Also, make sure you are
fully healed before repeling away, it seems to go by current HP, not max.
4) I can't afford a Mink Coat, what should I do?
If you want to be able to buy it, sell things like staff of thunders or swords
of destruction. They fetch decent prices. If you just don't want to buy one,
put the Armor of Erdrick on Midenhall, Water Flying Cloth on Moonbrooke and
Magic Armor on Cannock, almost as good.
5) I can't make it from one Dragon Horn tower to the other! help!
1. Make sure you have you the cloak of wind equipped. 2. Make sure you jump
from the tower facing the direction you intend to fall. If you leave the west
end of a tower you will fall west.
6) For some strange reason all the crests were in my inventory when the game
started, why?
It happens from time to time. I have no idea why, but it is quite a time
saver!
7) Where's the guy with the watergate key who broke out of jail?
He hasn't actually escaped from his cell, he dug a little secret room against
the right wall, he's still in there.
8) Getting gold from monsters takes forever!
Yup... It does. So does leveling up while collecting that gold.
9) Is there anyway to prevent death when sacrifice is cast on you?
Not that I know of, it is REALLY annoying, I'll say that much.
10) So what, the falcon sword gives two attacks, the power is still really
crappy.
True, but weapon attack power is not the entire factor for deciding damage,
you'll still do a considerable amount of damage with it, far greater than you
did at level six with your copper sword.
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viii) Credits
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CJayC - for creating GameFAQs.com, the best site on the Internet!
Enix - For making a good solid RPG which I grew up on.
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Apathetic Aardvark - 2004 |
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