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                          Dragon Warrior II
                               Lists

Copyright 2004, Apathetic Aardvark            Email: [email protected]
All rights reserved                           Version 1.0    3/11/2004


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                        Index/Table of Contents
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  Disclaimer.........................................................i
  Version History....................................................ii
  Enemy List.........................................................iii
  Item List..........................................................iv
  Spell List.........................................................v
  Shopping List......................................................vi
  Frequently Asked Questions.........................................vii
  Credits............................................................viii

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                      i)  Disclaimer (Legal stuff)
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Copyright 2004, Apathetic Aardvark
All rights reserved.

The following sites have my permission to post this;
www.gamefaqs.com

Any site, magazine, or other form of media, that is not included on this list
caught hosting this guide without my written consent is in violation of
copyright laws and will be prosecuted to the full extent of the laws.  In
addition, a terrible curse will be placed upon you and any subsequent
generations of your family.  Chances are I'm too lazy to take legal action,
but inflicting a curse doesn't take a whole lot of effort.

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                            ii) Version History
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3/11/2004 v1.0 - created lists and quick descriptions.  Also put in a mini-faq
mostly with questions I asked myself when I was eight <_<

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                              iii) Enemy List
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Enemies have a very wide range of Gold and Exp they can give.  I tried to pick
numbers which fall about in the middle of the range.  They generally drop about
the same amount until the latter parts of the game.  There is also a slight
variation in HP range, for this one I tended to choose the maximum value, they
can go as low as about 3/4's of the number.  The list is in alphabetical order.

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Name: Army Ant
HP: 12
Gold: 2
Exp: 4
Class: Ant
Notes: Can call in reinforcements.

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Name: Atlas [Boss]
HP: 250
Gold: 250
Exp: 1200
Class: Ogre
Notes: Double attack.  High Defense and Magical Defense.

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Name: Attackbot
HP: 120
Gold: 150
Exp: 825
Class: Fighter
Notes:

-------------------------------------------------------------------------------

Name: Babble
HP: 13
Gold: 4
Exp: 8
Class: Spew
Notes: Sometimes inflict poison when they attack.

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Name: Baboon
HP: 40
Gold: 45
Exp: 20
Class: Baboon
Notes: Very strong

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Name: Basilisk
HP: 40
Gold: 60
Exp: 40
Class: Snake
Notes: Often inflicts poison with attacks

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Name: Bazuzu [Boss]
HP: 250
Gold: 240
Exp: 1500
Class: Batboon
Notes: Uses loads of spells such as healall and Explodet

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Name: Berserker
HP: 90
Gold: 125
Exp: 125
Class: Hunter
Notes:

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Name: Big Cobra
HP: 14
Gold: 9
Exp: 9
Class: Snake
Notes: Often inflicts poison with attacks.

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Name: Big Rat
HP: 16
Gold: 5
Exp: 7
Class: Rat
Notes:

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Name: Big Slug
HP: 8
Gold: 3
Exp: 2
Class: Slug
Notes: They frequently miss with their attacks.

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Name: Blizzard
HP: 90
Gold: 115
Exp: 450
Class: Elemental Man
Notes: Can cast Defeat, drop Wizard Wands

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Name: Bullwong
HP: 210
Gold: 130
Exp: 875
Class: Devil
Notes: Can cast explodet, drop Sword of Destruction

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Name: Carnivog
HP: 32
Gold: 16
Exp: 30
Class: Plant
Notes:

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Name: Centipod
HP: 21
Gold: 30
Exp: 15
Class: Pede
Notes: Often inflicts poison with attacks.

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Name: Cyclops
HP: 115
Gold: 100
Exp: 350
Class: Ogre
Notes:

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Name: Dark Eye
HP: 70
Gold: 80
Exp: 90
Class: Eyes
Notes:

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Name: Demighost
HP: 48
Gold: 50
Exp: 45
Class: Flying Mouse
Notes:

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Name: Dragon Fly
HP: 40
Gold: 45
Exp: 60
Class: Flying Insect
Notes:

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Name: Drakee
HP: 9
Gold: 3
Exp: 3
Class: Starman
Notes: Drops Club

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Name: Enchanter
HP: 40
Gold: 30
Exp: 40
Class: Caster
Notes: Casts Infernos

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Name: Evil Clown
HP: 67
Gold: 50
Exp: 85
Class: Dual Dueler
Notes: Drops the Staff of Thunder which can be sold for a LOT of money.

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Name: Evil Eye
HP: 50
Gold: 25
Exp: 90
Class: Eye
Notes:

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Name: Evil Tree
HP: 65
Gold: 45
Exp: 70
Class: Tree
Notes:

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Name: Flame
HP: 55
Gold: 100
Exp: 250
Class: Elemental Man
Notes:

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Name: Gargoyle
HP: 60
Gold: 100
Exp: 75
Class: Hawkman
Notes:

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Name: Gas
HP: 50
Gold: 30
Exp: 40
Class: Mist
Notes:

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Name: Ghost Mouse
HP: 12
Gold: 6
Exp: 6
Class: Flying Mouse
Notes: Drops Clothes

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Name: Ghost Rat
HP: 25
Gold: 15
Exp: 25
Class: Rat
Notes: Can call in reinforcements.

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Name: Ghoul
HP: 80
Gold: 100
Exp: 60
Class: Hork
Notes:

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Name: Giant
HP: 155
Gold: 90
Exp: 500
Class: Ogre
Notes:

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Name: Gold Batboon
HP: 115
Gold: 100
Exp: 400
Class: Batboon
Notes: Can cast Sacrifice, that is bad...  Drops Gremlin's Armor

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Name: Gold Orc
HP: 100
Gold: 300
Exp: 70
Class: Orc
Notes:

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Name: Goopi
HP: 50
Gold: 28
Exp: 25
Class: Drippy
Notes:

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Name: Gorgon
HP: 30
Gold: 30
Exp: 50
Class: Medusa
Notes: Drops Fairy Water

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Name: Graboopi
HP: 60
Gold: 30
Exp: 40
Class: Drippy
Notes: Drops Copper Sword

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Name: Green Dragon
HP: 95
Gold: 150
Exp: 350
Class: Dragon
Notes:

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Name: Gremlin
HP: 60
Gold: 23
Exp: 52
Class: Imp
Notes:

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Name: Hargon [Boss]
HP: 230
Gold: 0
Exp: 0
Class: Caster
Notes: Casts Healall, Explodet.  Sleep breath.

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Name: Hargon's Knight
HP: 80
Gold: 150
Exp: 300
Class: Undead Fighter
Notes:

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Name: Hawk Man
HP: 60
Gold: 45
Exp: 65
Class: Hawkman
Notes:

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Name: Healer
HP: 25
Gold: 5
Exp: 15
Class: Floating Manowar
Notes: Casts heal virtually every turn making it very difficult to kill if you
don't do a lot of damage.

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Name: Hibabango
HP: 60
Gold: 85
Exp: 80
Class: Baboon
Notes:

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Name: Hork
HP: 95
Gold: 50
Exp: 70
Class: Hork
Notes:

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Name: Hunter
HP: 65
Gold: 45
Exp: 65
Class: Hunter
Notes:

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Name: Iron Ant
HP: 5
Gold: 4
Exp: 2
Class: Ant
Notes:

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Name: Lizard Fly
HP: 15
Gold: 12
Exp: 27
Class: Flying Insect
Notes:

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Name: Mace Master
HP: 160
Gold: 100
Exp: 600
Class: Dual Dueler
Notes:

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Name: Magic Baboon
HP: 45
Gold: 45
Exp: 40
Class: Baboon
Notes:

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Name: Magician
HP: 15
Gold: 10
Exp: 10
Class: Caster
Notes: Casts Fireball, Drops Bamboo Stick

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Name: Magic Vampirus
HP: 65
Gold: 110
Exp: 190
Class: Bat
Notes: Drops Mysterious Hat

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Name: Magidrakee
HP: 12
Gold: 10
Exp: 10
Class: Starman
Notes:

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Name: Malroth
HP: 250
Gold: 0
Exp: 0
Class: Bat/Devil
Notes: Has virtually every deadly spell in the game.  Do NOT use the chance
spell on him, if you get the sirens call he comes right back at full power.

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Name: Man O War
HP: 25
Gold: 50
Exp: 25
Class: Floating Manowar
Notes: Fought at sea

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Name: Medusa Ball
HP: 40
Gold: 30
Exp: 40
Class: Medusa
Notes:

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Name: Mega Knight
HP: 75
Gold: 85
Exp: 200
Class: Undead Fighter
Notes:

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Name: Megapede
HP: 20
Gold: 25
Exp: 33
Class: Pede
Notes: Very resistant to attacks

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Name: Metal Babble
HP: 35
Gold: 255
Exp: 1000
Class: Spew
Notes: Very hard to hit, almost always run away on first turn.  Powerful magic
but they do occasionally drop Dragons Potion.

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Name: Metal Hunter
HP: 70
Gold: 150
Exp: 82
Class: Fighter
Notes:

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Name: Metal Slime
HP: 6
Gold: 90
Exp: 1200
Class: Spew
Notes: They take little damage from attacks, spells never seem to hit.  They
often run away or cast fireball at you.  Frequently appear in groups of eight.

-------------------------------------------------------------------------------

Name: Mud Man
HP: 28
Gold: 35
Exp: 32
Class: Mudman
Notes: Does a jig which can take MP away.

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Name: Mummy
HP: 75
Gold: 60
Exp: 60
Class: Undead
Notes:

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Name: Mummy Man
HP: 45
Gold: 40
Exp: 45
Class: Undead
Notes:

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Name: Orc
HP: 60
Gold: 50
Exp: 60
Class: Orc
Notes:

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Name: Orc King
HP: 110
Gold: 140
Exp: 160
Class: Orc
Notes:

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Name: Ozwarg
HP: 70
Gold: 120
Exp: 140
Class: Imp
Notes:

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Name: Poison Lily
HP: 45
Gold: 25
Exp: 30
Class: Plant
Notes: As the name may suggest, it can poison you.

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Name: Puppet Man
HP: 60
Gold: 100
Exp: 50
Class: Mudman
Notes: Does a jig which can take MP away.

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Name: Saber Lion
HP: 80
Gold: 55
Exp: 80
Class: Wild Cat
Notes:

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Name: Saber Tiger
HP: 25
Gold: 55
Exp: 40
Class: Wild Cat
Notes:

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Name: Sea Slug
HP: 32
Gold: 80
Exp: 34
Class: Slug
Notes:

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Name: Silver Batboon
HP: 90
Gold: 100
Exp: 300
Class: Batboon
Notes: Can cast Defeat

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Name: Slime
HP: 5
Gold: 2
Exp: 1
Class: Spew
Notes: Often appear in groups

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Name: Smoke
HP: 15
Gold: 40
Exp: 20
Class: Mist
Notes:

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Name: Sorceror
HP: 55
Gold: 40
Exp: 75
Class: Caster
Notes: Casts Increase, Defense, Stopspell, Sleep and Fireball

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Name: Titan Tree
HP: 50
Gold: 80
Exp: 50
Class: Tree
Notes:

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Name: Undead
HP: 65
Gold: 40
Exp: 100
Class: Undead Fighter
Notes:

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Name: Vampirus
HP: 60
Gold: 50
Exp: 85
Class: Bat
Notes:

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Name: Wild Mouse
HP: 10
Gold: 5
Exp: 5
Class: Rat
Notes:

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Name: Zarlox
HP: 250
Gold: 250
Exp: 2500
Class: Devil
Notes: Can cast Explodet, Increase.  He gets double attack.

-------------------------------------------------------------------------------

Name: Zombie
HP: 60
Gold: 25
Exp: 40
Class: Hork
Notes: Drops Leather Armor

-------------------------------------------------------------------------------

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                            iv) Item List
*******************************************************************************

This is an item listing, items not found in stores will have a brief mention of
where they are found/won at the end of this section.

PM = Prince of Midenhall
PC = Prince of Cannock
PsM = Princess of Moonbrooke

Name             Who      Buy    Sell    +stat        Comments
--------
Weapons
--------
Bamboo Stick     All      No         2    2 strength  Dropped by Magicians
Falcon Sword     PM PC    25000  18750    5 strength  Two attacks per turn
Club             PM PC       60     45    8 strength  PC comes with this item
Copper Sword     PM PC      100     75   10 strength  PM comes with this item
Wizard's Wand    All       2500   1875   10 strength  Fireball as item
Magic Knife      All        200    150   12 Strength  Good weapon for PsM
Chain Sickle     PM PC      390    293   15 strength
Staff of Thunder All      No     19500   15 strength  Fireball as item
Iron Spear       PM PC      770    578   20 strength  Best PC weapon early on
Broad Sword      PM        1500   1125   30 strength  Great early PM weapon
Giant Hammer     PM        4000   3000   35 strength  Misses often
Sword of Erdirck PM       No         2   40 strength
Dragon Killer    PM        8000   6000   50 strength  Good vs Green Dragon
Light Sword      PM       16000  12000   65 strength  Surround spell as item
Thunder Sword    PM       No       375   80 strength  Infernos as item
Sword of Destruction  PM  No     11250   93 strength  Cursed
--------
Body Armor
--------
Clothes          All      No        23    2 defense   PsM start with
Leather Armor    PM PC    No       113    6 defense   PM & PC start with
Chain Mail       PM PC      480    360   12 defense
Clothes Hiding   All       1250    938   20 defense
Full Plate Armor PM        1000    750   25 defense
Magic Armor      PM PC     4300   3225   25 defense
Mink Coat        All      65000  48750   30 defense   talk about price...
Armor of Gaia    PM       No        35   35 defense
Water Flying Cloth All    No     ?????   35 defense   reduces fire damage
Armor of Erdrick PM       No         3   40 defense
Gremlin's Armor  PM PC    No      4800   50 defense   cursed
--------
Shields
--------
Leather Shield   PM PC       90     68    4 defense
Steel Shield     PM        2000   1500   10 defense
Evil Shield      PM       No      6600   10 defense   cursed
Shield of Strength PM PC  21500  16125   18 defense   Healmore as item
Shield of Erdrick PM      No        15   20 defense
--------
Helmets
--------
Iron Helmet      PM        3150   2363    6 defense
Helmet of Erdrick PM      No        53   20 defense

Name               Buy    Sell    Comments
--------
Items
--------
Medical Herb          15     12   Restores a small amount of HP
Antidote Herb          8      6   Cures Poison
Fairy Water           40     30   Fends of weak monsters from attacking party
Wing of the Wyvern    80     60   Return to where you last saved, out of battle
Dragon's Bane        640    480   Most status spells have no effect when on
Silvery Key        No         2   Opens Silver Doors
Golden Key         No         2   Opens Gold Doors
Jailor Key          200    1500   Opens Barred Doors
Watergate Key      No     No      Opens the watergate in Tuhn
Lottery Ticket     No        53   Allows playing in the lottery
Golden Card        No       375   25% discount in all stores
Wizard's Ring      No      1750   MP recovery when used as item
Mirror of Ra       No     No      Transforms the PsM from a dog
Cloak of Wind      No        53   Fall a few steps ahead when jumping
Treasures          No     No      Trade for Echoing Flute
Echoing Flute      No       300   Echoes when played near crests
Leaf of the World Tree No     5   Revives one ally, limit one at a time
Magic Loom         No        23   Half of water flying cloth
Dew's Yarn         No        30   Half of water flying cloth
Token of Erdrick   No         8   Trade for Helmet of Erdrick
Moon Fragment      No       225   Fills the Sea Cave with water
Five Crests        No     No      Trade all five for Charm of Rubiss
Eye of Malroth     No     No      Opens cave to Rhone and Hargon Castle floor 2
Charm of Rubiss    No     No      Shows the true site of Hargon Castle
Gremlin's Tail     No      1125   Curses you!
Mysterious Hat     No     15000   Increases defense when equipped
Dragon's Potion    No      7500   Save your game anywhere!


Sword of Erdrick - The sword of Erdrick is found in  Basement two of Charlock
Castle.

Staff of Thunder - Won from Evil Clown.  You may fight him in Midenhall Prison
when you get the Jailor's key.  You can only have one staff at a time, when you
sell it, you'll be able to fight him again.

Thunder Sword - In a secret room in the Cave to Rhone on the third floor.  You
will need to fall from the only pitfall on the fourth floor to reach it.

Sword of Destruction - Sometimes dropped by Atlas, Giant or Green Dragon.

Armor of Gaia - In one of the chests in the Osterfair weapon shop, you'll need
a Gold Key to reach it.

Water Flying Cloth - Don Mahone of Tuhn can make this from Dew's yarn and the
Magic Loom.  Once you have him make it, save your game and restart, he will
NEVER finish it if you don't save.

Armor of Erdrick - In a hidden room on the 5th floor in the Cave to Rhone.  You
will need to use the correct stair cases starting on the second floor.

Gremlin's Armor - Sometimes dropped by Gold Batboon's.

Evil Shield - Sometimes dropped by Mega Knights.

Shield of Erdrick - In Cannock Castle behind a Golden door.  One of many chests
inside this room.

Helmet of Erdrick - Exchange the Token of Erdrick for this at the Monolith of
Alefgard.

Silver Key - In basement two of the Lake Monolith near Cannock.

Gold Key - In Zahan, talk to the dog.  It will run a few steps away.  Walk up
to it and examine the ground just in front of it.

Watergate Key - Roge Fasterfinger has this.  Enter his cell and try to walk
around near the walls.  You'll find a secret passage he dug to 'escape' from
prison.  Talk to him and he'll give it to you.

Lottery Ticket - Sometimes given for buying goods from item shops.  It is also
dropped by a few enemies around the world.  With this you can play in the
lottery and win many great items.

Golden Card - Get three sun symbols in the lottery and you'll get this item.

Wizard's Ring - Get three star symbols in the lottery and you'll get this item.

Mirror of Ra - Search the poison pond south west of Hamlin and east of
Moonbrooke Castle.  Use this on the dog in Hamlin to reveal another ally!

Cloak of Wind - Found on the top floor of the Tower of the Wind.

Treasures - Dive in the discolored water north of Lianport.

Leaf of the World Tree - In the southeast area of the map, there is an island
with a tree in the middle circled by desert and mountain terrain.  Search this
piece of land for this item.

Magic Loom - Hidden in Zahan Castle.

Dew's Yarn - On the third floor of the NORTH Dragon's Horn tower.

Token of Erdrick - Given to you in Midenhall castle once you can open the
Golden door.

Moon Fragment - In a treasure chest in the Tower of the Moon.

Star Crest - Won after beating four Gremlins in the lighthouse

Moon Crest - Entertain the King of Osterfair by fighting in the throne room
and he will give you this.

Sun Crest - Found in the fire monolith.

Water Crest - Defeat the two Ozwarg's behind the Golden and Prison doors in
Hamlin for this.

Life Crest - In the Cave to Rhone.

Eye of Malroth - Inside of the Sea Cave

Charm of Rubiss - Trade all five crests for this item at the monolith of holy.

Gremlin's Tail - Sometimes dropped by Hawk Man and Ozwarg

Mysterious Hat - Sometimes dropped by Bazuzu and Magic Vampirus

Dragon's Potion - Perhaps the best item in the game.  You can save anywhere
with this item.  Sadly, you need to win it from a metal babble.  They are rare,
hard to beat, dangerous, and often run away.


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                           v) Spell List
*******************************************************************************

In Dragon Warrior II, both the Prince of Cannock and Princess of Moonbrooke may
cast spells.  The Princess is supposed to be the pure caster, but the Prince
has some great spells which she does not.  Listed below are the spells, sorted
alphabetically.  Learned refers to what level the caster will start being able
to use the spell.  There will be additional notes on some spells after the
list.

PC = Prince of Cannock
PsM = Princess of Moonbrooke

Spell     Who   Learned   MP Cost  Effect
-----
Antidote  Both  6/12       3       Removes poison from an ally.
Chance    PsM   25        15       Many effects, totally random.
Defeat    PC    23         4       Attempts to kill an enemy group.
Defence   PsM   10         2       Lowers all enemies defense.
Explodet  PsM   19         8       Hits all enemies for about 50 damage.
Fireball  PC     3         2       Hits a single target for about 18 damage.
Firebane  PC    18         4       Hits all enemies for about 40 damage.
Heal      PC     1         3       Restores about 20 HP to one ally.
Healmore  Both  14/1       5       Restores about 45 HP to one ally.
Healall   PsM   15         8       Fully heals all HP to one ally
Increase  PC    20         2       Raises defense of all allies.
Infernos  PsM    4         4       Hits a group of enemies for 20 damage or so.
Open      PsM   23         2       Open doors without Gold/silver/Jailor key.
Outside   Both  12/17      6       Places you outside of a cave/tower.
Repel     PsM    8         2       Weaker enemies will not attack.
Return    PC    10         6       Takes you to the town you last saved in.
Revive    PC    25        15       Restores life to one ally.
Sacrifice PC    28         1       Kills all enemies, caster dies.
Sleep     PsM    2         2       Tries to put a group of enemies to sleep.
Stepguard Both  17/21      4       Prevents floor damage for a while .
Stopspell PC     8         3       Tries to prevent spell casting from enemies.
Surround  PsM    6         2       Lowers enemy hit %.

Chance - costs less at sea for some reason.  It may reproduce many other spells
or do nothing.  Sometimes it will call the Sirens, you will instantly win any
battle EXCEPT against Malroth.  If used on him, he will come back fully
restored.

Defeat - Does not work on stronger enemies.

Open - Will not work on the watergate in Tuhn.

Repel - Identical to Fairy Water.  Party will not be attacked if the current HP
of the lowest party member is higher than any enemy trying to attack.

Revive - This spell is pricy, but there aren't too many ways to revive in this
game.

Sacrifice - You will win almost any battle, save for again Malroth.  Do not use
this spell recklessly, the Prince of Cannock is the only party member with the
revive spell.

Stepguard - This will prevent you from taking two damage from poison floors and
twenty from magic floors.  It wears off after a while.

Stopspell - frequently misses, but it will eventually work on almost anything
in the game.  In some battles it is worth the wait.

Note: Most damage dealing spells do less damage against some enemies, such as
Atlas and Zarlox.

*******************************************************************************
                          vi) Shopping List
*******************************************************************************

Here is a listing of which stores sell which items around the world.  Stores
never change what they stock in this game.  Prices of items are the same all
throughout the world [what a lame economy] except for Inns, which range from
two gold to about eigthy gold per person.


Midenhall Castle - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8

Leftwyne - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote             8
Wing of Wyvern      80

Leftwyne - Weapon Shop

Item              Cost
----------------------
Club                60
Copper Sword       100
Magic Knife        200
Chain Sickle       390
Chain Mail         480
Leather Shield      90

Cannock Castle - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8
Wing of Wyvern      80
Fairy Water         40

Hamlin - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8
Wing of Wyvern      80
Fairy Water         40

Hamlin - Weapon Shop

Item              Cost
----------------------
Chain Sickle       390
Iron Spear         770
Broad Sword       1500
Chain Mail         480
Full Plate Armor  1000
Steel Shield      2000

Lianport - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8
Wing of Wyvern      80
Fairy Water         40
Dragon's Bane      640

Lianport - Weapon Shop

Item              Cost
----------------------
Magic Knife        200
Broad Sword       1500
Wizard's Wand     2500
Full Plate Armor  1000
Clothes Hiding    1250
Steel Shield      2000


Zahan - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8
Wing of Wyvern      80
Fairy Water         40
Dragon's Bane      640

Tantegal - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8
Wing of Wyvern      80
Fairy Water         40
Dragon's Bane      640

Tantegal - Weapon Shop

Item              Cost
----------------------
Broad Sword       1500
Giant Hammer      4000
Wizard's Wand     2500
Clothes Hiding    1250
Steel Shield      2000
Iron Helmet       3150

Osterfair - Weapon Shop

Item              Cost
----------------------
Broad Sword       1500
Giant Hammer      4000
Dragon Killer     8000
Clothes Hiding    1250
Magic Armor       4300
Iron Helmet       3150

Beran - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8
Wing of Wyvern      80
Fairy Water         40

Beran - Weapon Shop

Item              Cost
----------------------
Giant Hammer      4000
Wizard's Wand     2500
Dragon Killer     8000
Steel Shield      2000
Shield of Str.   21500
Iron Helmet       3150

Wellgarth - Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8
Fairy Water         40
Dragon's Bane      640

Wellgarth - Another Tool Shop

Item              Cost
----------------------
Medical Herb        15
Antidote Herb        8
                 2000 [The blank item is the Jailor's Key]
Wing of Wyvern      80

Wellgarth - Weapon Shop

Item              Cost
----------------------
Giant Hammer      4000
Dragon Killer     8000
Light Sword      16000
Mink Coat        65000
Shield of Str.   21500
Iron Helmet       3150

Tuhn - Tool Shop

Item              Cost
----------------------
Wing of Wyvern      80
Fairy Water         40
Dragon's Bane      640

Tuhn - Weapon Shop

Item              Cost
----------------------
Wizard's Wand     2500
Falcon Sword     25000
Dragon Killer     8000
Magic Armor       4300
Shield of Str.   21500
Iron Helmet       3150

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                   vii) Frequently Asked Questions
*******************************************************************************

1) Why won't that damn weaver weave my damn clothes already?

You can keep bugging him all day, but until you save and restart he'll never
finish.  Pain in the ass if you don't have a Dragon's Potion as there are no
people to save with nearby.

2) How much exp can you get?

The game stops counting at 1,000,000 exp for each character.

3) What's happening, I have more HP than enemies attacking me with Fairy Water/
Repel?

Enemy HPs are slightly random, so if the number is close, it may in fact be a
weird Baboon with 45 hp for example, instead of 40.  Also, make sure you are
fully healed before repeling away, it seems to go by current HP, not max.

4) I can't afford a Mink Coat, what should I do?

If you want to be able to buy it, sell things like staff of thunders or swords
of destruction.  They fetch decent prices.  If you just don't want to buy one,
put the Armor of Erdrick on Midenhall, Water Flying Cloth on Moonbrooke and
Magic Armor on Cannock, almost as good.

5) I can't make it from one Dragon Horn tower to the other!  help!

1.  Make sure you have you the cloak of wind equipped.  2. Make sure you jump
from the tower facing the direction you intend to fall.  If you leave the west
end of a tower you will fall west.

6) For some strange reason all the crests were in my inventory when the game
started, why?

It happens from time to time.  I have no idea why, but it is quite a time
saver!

7) Where's the guy with the watergate key who broke out of jail?

He hasn't actually escaped from his cell, he dug a little secret room against
the right wall, he's still in there.

8) Getting gold from monsters takes forever!

Yup... It does.  So does leveling up while collecting that gold.

9) Is there anyway to prevent death when sacrifice is cast on you?

Not that I know of, it is REALLY annoying, I'll say that much.

10) So what, the falcon sword gives two attacks, the power is still really
crappy.

True, but weapon attack power is not the entire factor for deciding damage,
you'll still do a considerable amount of damage with it, far greater than you
did at level six with your copper sword.

*******************************************************************************
                             viii) Credits
*******************************************************************************

CJayC - for creating GameFAQs.com, the best site on the Internet!

Enix - For making a good solid RPG which I grew up on.
___________________________
Apathetic Aardvark - 2004 |
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