_____
                        /   / \
         ______________/__ /__/_____________
        / D R A G O N   W A R R I O R   II /\
       /  _________________________       /  \
      / _/          /    |  \      \_    /    \
     /_/    _______/     /   \ ______\  /     /
    //     /      /      /   |        \/     /
     \    /      /       /   |         \    /
      \  /      /        /   |          \  /
       \/      /         /   |           \/
              /          /   |
             /           /   |
            /            /   |
           /             /   |
          /              /   |
         /               /   |
        /                /   |
       /                 /   |
      /                  /   |
     /                   /   |
    /   v           n    /   |           +----------------------------------+
   /      e       o      |   |           |Dragon Warrior II                 |
   \_       r   i      _/   _/           |Enix America (c) 1990             |
     \_       s      _/   _/             |Nintendo Entertainment System     |
       \_          _/   _/               |Created by: Ramina                |
         \_ 1.6  _/   _/                 |Date Started: 10.09.13            |
           \_  _/   _/                   |Date Completed: 12.05.13          |
             \/____/                     |E-mail: [email protected] |
                                         |Current Version: 1.6              |
                                         +----------------------------------+

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____________________________________
|                              ____//
|    TABLE OF CONTENTS    ____//
|________________________//

I...............Recent Updates
II..............Copyright & Plagiarism
III.............The Story
IV..............Controls
V...............The Menus
VI..............Stats & Status Ailments
VII.............Meet Your Companions
VIII............Quick Tips & Advice
IX..............WALKTHROUGH
               1. A NEW EVIL & A NEW COMPANION
                   1A. Midenhall Castle
                   1B. Leftwyne
                   1C. Cannock Castle
                   1D. Spring of Bravery
                   1E. The Prince of Cannock
                   1F. Lake Cave & The Silver Key
               2. THE SEARCH FOR THE PRINCESS
                   2A. The Road to Hamlin
                   2B. Hamlin
                   2C. Moonbrooke Castle
                   2D. The Mirror of Ra
                   2E. Tower of Wind
                   2F. Dragon's Horn Towers
                   2G. Lianport
               3. RETURN TO ALEFGARD
                   3A. Tantegel Castle
                   3B. Charlock Castle
                   3C. The Sunken Treasure
               4. NEW KEYS & THE QUEST FOR THE FIVE CRESTS
                   4A. The Lighthouse
                   4B. Beran & The Sun Crest
                   4C. Osterfair Castle
                   4D. Zahan
                   4E. Wellgarth
                   4F. Treasure Raid
                   4G. Tuhn & Don Mahone
                   4H. Tower of the Moon
               5. THE PATH TO RHONE
                   5A. Sea Cave
                   5B. The Life Crest
                   5C. The Charm of Rubiss
                   5D. Cave to Rhone
               6. AN EVIL SORCERER'S DEMISE
                   6A. Final Preparations
                   6B. Hargon's Castle
                   6C. The Final Battle
X................Item/Equipment/Monster Lists
                   X-1. Item List
                   X-2. Weapon List
                   X-3. Armor List
                   X-4. Shield List
                   X-5. Helmet List
                   X-6. Monster List
XI...............Credits & Acknowledgments

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  _____________________________________
 /                                     \
|  I.  R E C E N T   U P D A T E S      |
|                                       |
 \_____________________________________/

_________
10.09.13 \      Having recently found a copy of DWII for the NES, I figured
_________/      now's as good a time as any to finally construct a guide for
               this classic game.  After editing and completely updating my
               DW3 guide, I felt compelled to try one for DW2.
_________
10.10.13 \      Using my DW3 guide as a template, I've worked my way up to
_________/      the walkthrough itself.  All the basic game info has been
               complete.
____________________
10.11.13 - 12.05.13 \   Walkthrough and all the lists have been completed.
____________________/   Document is 100% finished at Version 1.0.
_________
07.31.14 \      It was brought to my attention that I had left out some
_________/      navigational details in section 4A.  Should be cleared up now!
_________
08.03.14 \      A couple of minor (but important) things I left out are now
_________/      squared away.  I'm sure more updates will come once I can
               get some time to fill in the selling values for some of the
               lists.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  __________________________________________________
 /                                                  \
|  II.  C O P Y R I G H T   &   P L A G I A R I S M  |
|                                                    |
 \__________________________________________________/

       This walkthrough is copyrighted to Ramina.  This is my own information
and it may not be distributed freely without my approval.  This document may
not be sold.  If you wish to use this walkthrough on the web please contact me
via the e-mail address at the top for permission.  You may not edit or change
any piece of this document without my permission first.  I'd be honored if you
would like to help share this walkthrough, however I'd like to know about it
first.  In short, this guide is for personal use only.

The following website(s) have permission to host this document:

- http://www.gamefaqs.com
- http://www.neoseeker.com

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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  _________________________
 /                         \
|  III.  T H E   S T O R Y  |
|                           |
 \_________________________/

                                   ~*~*~*~

       "Long ago, Erdrick the Great defeated the Dragonlord and recovered the
mystical ball of light in Alefgard.  This valiant warrior then took Princess
Gwaelin's hand in marriage, and together they founded the country of Torland.

       Their union was blessed and Gwaelin brought forth two sons and a
daughter.  Under the rule of the children and their descendants there was
prosperity throughout the land for generations.  One day, however, this peace
was shattered by the wicked Sorcerer Hargon.

       Now it is time for you to claim your birthright as the Prince of
Midenhall, for Erdrick's blood also flows through your veins.  By seeking out
companions from your lineage, you must restore order to the land.  With the
Prince of Cannock and the Princess of Moonbrooke at your side, you are about
to embark on a most adventurous journey.  Use your strength and cunning for
you are about to enter the world of Dragon Warrior II."

                                   ~*~*~*~

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  ______________________
 /                      \
|  IV.  C O N T R O L S  |
|                        |
 \______________________/

            _____________________________[D-Pad]:  Moves characters; navigate
___________/_____________________                  cursor through menus
|          /                      |
| --------/---------------------- |   ____[A Button]:  Confirm/select; bring
||    _  /              Nintendo ||  /                 up menu on field
||  _| |/                      __||_/
|| |_   _|   __   __     _   _/  ||    ___[B Button]:  Cancel selection; go
||   |_|    [__] [__]   (_) (_)  ||   /                back to previous menu
||____________\____\______\______||  /
|______________\____\______\______| /   __[Start Button]:  Skips opening title
               \    \      \______/   /
                \    \_______________/  _[Select Button]:  Not used
                 \_____________________/

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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  _______________________
 /                       \
|  V.  T H E   M E N U S  |
|                         |
 \_______________________/

       There are three main menus that you'll be paying more attention to
than anything else in the game and that's the Command menu, the Status menu,
and the Battle menu.  When you're walking around in a town, castle, dungeon,
tower, or on the world map and you press the A Button, 2 menus will appear:
one in the upper left-hand corner and one at the bottom.
____       ______
|----COMMAND------|
| >TALK    SPELL  |
|  STATUS  ITEM   | <-------- Command Menu
|  SEARCH  EQUIP  |
|_________________|






  _    ___  ___  ___  ___
 |-NAME---LV---HP---MP---|
 | PoM    xx   xxx  xxx  |
 | PoC    xx   xxx  xxx  | <------- Status Menu
 | PMb    xx   xxx  xxx  |
 |_______________________|
_____________
|COMMAND MENU \
|_____________/

TALK:  This option will allow you to talk to the citizens of the towns and
-----  anyone else in the game.  Stand in front of someone and select this
      option to engage in conversation (or hear what they have to say,
      rather).

STATUS:  This selection will lead to a new menu that displays each characters'
-------  current statistics and experience points.  If you press the 'A'
        button again you'll see that character's equipment as well as your
        total gold pieces.  You'll also notice a space for 'Crests' which
        will be relevant later on in the game.

SEARCH:  Use the Search option to check the ground beneath your feet or to
-------  open treasure chests.  Stand on top of a chest and use this option
        to obtain the item inside.

SPELL:  The Spell selection will bring up a smaller window showing each of
------  your characters.  Choose which character you want to cast the spell
       and then a list of field spells will appear in another window for
       that particular character.  Keep in mind that the Prince of Midenhall
       doesn't learn any magic spells.

ITEM:  Brings up each characters' inventory.  This allows you to use items,
-----  like Medical Herbs, Antidotes, keys, etc. on the field or world map.
      When you select an item or piece of equipment, another menu will pop up
      that looks like this:
     ____________
    |            |
    | >USE       |
    |  TRADE     |
    |  THROW     |
    |____________|

         USE:  This option will simply use the item.  If it's an item that
               can be used on another character, you'll get a menu to select
               which character you want.

         TRADE:  Trade allows you to give an item or piece of equipment to
                 another party member.

         THROW:  Using this option will let you throw away an item that you
                 don't want.  Be careful, though.  Once you throw an item
                 away you can't get it back (however, with some items the
                 game won't allow you to discard them).

EQUIP:  The Equip selection will bring up a smaller window listing your
------  characters.  Select which character you wish to equip and it'll allow
       you to customize which equipment you want that person to wear.  It'll
       go through Weapon, Armor, Shield, and Helmet (in that order).

____________
|STATUS MENU \
|____________/

       This menu will appear at the bottom of your screen when you press the
A Button on the field (along with the Command Menu).  Also, if you stand and
wait a few seconds the Status Menu will appear by itself.  Here, you'll see
all of your characters listed with their corresponding HP and MP conditions.
You can also check a character's level via the number next to their name under
'LV'.  Sometimes you'll see a two-letter abbreviation covering the character's
level.  This means that character has a status ailment that you have not yet
cured.  We'll get into that soon, but there's one more menu to become
familiar with.

____________
|BATTLE MENU \
|____________/

       Anytime you're roaming around on the world map or in caves or towers,
it's very likely you'll be engaged in a random battle.  This will trigger
another screen to appear consisting of 3 initial windows and the monsters in
the center of the screen.  Your screen will look very similar to this:

  _    ___  ___  ___  ___
 |-NAME---LV---HP---MP---|
 | PoM    xx   xxx  xxx  |
 | PoC    xx   xxx  xxx  |
 | PMb    xx   xxx  xxx  |
 |_______________________|



  __   ____  ____________________
 |==PoM====||  Enemy A (X)       |
 | >FIGHT  ||  Enemy B (X)       |
 |  RUN    ||  Enemy C (X)       |
 |  PARRY  ||____________________|
 |  ITEM   |
 |_________|

       The top window you should already be familiar with; this is the
status menu that you see when you press the A Button on the field (or if you
stand still for a few seconds).  The bottom two windows are the battle
windows.

       Let's start with the bottom left window.  First of all, you'll see
which character you're controlling by looking at the name at the very top.
In this case, the Prince of Midenhall is the first character to have a
command selected.  Now, let's look at the other four options you have:

FIGHT:  This option is the one you'll use the most in battle; hands down.  It
------  simply allows that character to attack physically against whichever
       enemy you choose.

SPELL:  The Spell option will bring up another window where you can select
------  which spell you want to use against the enemy.  The Prince of
       Midenhall doesn't have this option since he never learns any spells.

RUN:  Using Run will give you the opportunity to flee from the battle.  This
----  option doesn't always work, though.  Occasionally, if the monsters
     are much stronger than you are, they will block your escape path and
     you are forced to continue battle for at least one more round.  You can
     continue choosing Run each round in hopes of being able to escape, but
     sometimes it takes several rounds before you can flee.  The Run option
     is only available to whomever the first character in the line-up is.

ITEM:  This selection will bring up a new window containing that character's
-----  inventory.  It will allow you to use healing/support items on allies
      or use offensive items on enemies.  Particularly weapons that have
      battle effects like the Wizard's Wand.

PARRY:  Parry will simply put the character in a state of defense where they
------  will not attack, but simply half the damage they would normally
       receive were they not to Parry.  This option becomes very useful when
       the character's HP is in critical condition and they're waiting for
       another character to heal them.  Note that Parrying has no effect on
       magic damage; only physical attacks.

       The window to the right of the battle selection window will show, in
text, the enemies you're fighting and the quantity.  It will have their names
along with a number to the right stating how many there are.  When you have
more than one of the same enemy in a battle, these are what we call monster
groups.  A lot of the offensive spells that the PoC and PMb learn target
groups during battle in addition to single targets and all targets.  After
selecting a battle command for a character (Fight and Spell in particular), a
cursor will appear next to the monster you want to attack.  Simply select
which enemy you want to attack and you'll move onto the next character.

       Once you have defeated all of the monsters in the battle, a victory
message will appear and another window will show up displaying the total
experience points each character has along with your current total gold
pieces.


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  ____________________________________________________
 /                                                    \
|  VI.  S T A T S   &   S T A T U S   A I L M E N T S  |
|                                                      |
 \____________________________________________________/

       Your characters' stats are what determine how strong they are in
battle.  There are nine basic stats each character has that determine their
strengths and weaknesses:

- Strength
- Agility
- Hit Points
- Maximum HP
- Magic Power
- Maximum MP
- Attack Power
- Defence Power
- Experience Points

STRENGTH:  This is the base stat for determining how strong a character's
---------  physical attack is.  The higher the strength, the higher a
          character will be able to hit on an enemy; that simple.

AGILITY:  Agility is the stat that determines how soon a character will attack
--------  in battle.  If you have a character with 50 Agility and another with
         30, the person with 50 Agility will obviously attack first.  This
         works the same way when comparing yourself to enemies.  Also,
         Agility can be the factor that determines how often you can dodge
         attacks.  Obviously, having high Agility can only work in your
         favor.

HIT POINTS:  This displays the current Hit Points of that particular
-----------  character.  When this number gets low, it's time to Heal!

MAXIMUM HP:  Pretty self-explanatory; the total Hitpoints or "life" each
-----------  character possesses.  When a character's Maximum HP is depleted
            in battle, the character is knocked out and is longer useable
            until you revive him or her.

MAGIC POWER:  Much like the Hit Points, this number represents how much
------------  current Magic Points that character has.  When this number gets
             down to zero, you can no longer cast any magic.  Replenish your
             characters' MP by resting at an Inn.

MAXIMUM MP:  Another self-explanatory stat; the total Magic points a
-----------  player has in order to cast spells.  Each time you cast a spell
            in battle or on the field, a portion of your MP is drained.
            When a character's MP is at 0 they can no longer cast anymore
            spells until it is replenished.

ATTACK POWER:  This stat goes hand-in-hand with Strength, but there's a
-------------  notable difference.  Any time a character equips a weapon, the
              amount of power attached to the weapon is added to your
              Strength to give you the total Attack Power.  For example, if
              the PoM has 50 Strength and he or she equips the Broad Sword
              (which has +33 Attack Power), your PoM's Attack Power stat
              would be 83 (50 + 33 = 83).  If that character doesn't have any
              kind of weapon equipped, their Strength and Attack Power will
              be identical.

DEFENCE POWER:  Defence Power works the same way as Attack Power.  When a
--------------  player equips certain pieces of armor along with shields and
               helmets, it will add to the Defence Power stat.  Each piece
               of equipment has its own Defence Power that will add to your
               character when equipped.

EXPERIENCE POINTS:  This last one really isn't a stat so to speak, but it's a
------------------  number that determines what level your character has.  The
                   higher your Experience Points, the higher the level of
                   your character.  After each battle, your party is awarded
                   Experience Points along with Gold coins.  When a
                   particular character has enough Experience points to
                   reach the next level, a message will appear and it will
                   show you which stats are being raised and by how much.

       Status ailments are conditions that your characters can sometimes be
put under during battle.  Many enemies that you'll encounter in the game can
inflict harmful statuses such as poison, confusion, sleep, etc. on your
party and can only be healed with special items that you can purchase in
shops.  Below is a chart that lists all of the possible status ailments in the
game along with their negative effects, menu abbreviations, and remedies:

_______________________________________________________________________
|  AILMENT  | ABBREVIATION |         EFFECTS          |    CURED WITH   |
|___________|______________|__________________________|_________________|
|Poison     | PO           |Lose HP as you walk       |Antidote Herb,   |
|           |              |                          |Antidote spell,  |
|           |              |                          |House of Healing |
|___________|______________|__________________________|_________________|
|Confuse    | CF           |Attack your allies in     |Win the battle,  |
|           |              |battle                    |Kill off the     |
|           |              |                          |afflicted, put   |
|           |              |                          |afflicted to     |
|           |              |                          |sleep            |
|___________|______________|__________________________|_________________|
|Sleep      | SL           |Character cannot attack   |                 |
|           |              |or defend                 |Cures itself     |
|           |              |                          |after a few      |
|           |              |                          |rounds, kill off |
|           |              |                          |afflicted, win   |
|           |              |                          |the battle       |
|___________|______________|__________________________|_________________|
|Curse      | (None)       |Character will be         |House of Healing |
|           |              |permanently confused in   |                 |
|           |              |battle.                   |                 |
|___________|______________|__________________________|_________________|
|KO'd       | DE           |Character cannot          |Revive spell,    |
|           |              |participate in battle     |House of Healing |
|           |              |until brought back to life|                 |
|___________|______________|__________________________|_________________|

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

  _______________________________________________________________
 /                                                               \
|  VII.  M E E T   Y O U R   C O M P A N I O N S                  |
|                                                                 |
 \_______________________________________________________________/


_____________________
|PRINCE OF MIDENHALL  \
|       (PoM)         |
|_____________________/
MAX LVL: 50

HP:             Very High
MP:             None
Strength:       High
Agility:        Low
Attack Power:   Very High
Defence Power:  High

       This character would be YOU!  Although he doesn't gain MP and doesn't
learn any magic, he's a superb physical attacker.  For most of the game the
Prince of Midenhall will attack last in your group but probably hit the
hardest since he can equip an array of weapons and armor.  Try to keep his
equipment as updated as possible throughout your quest.


___________________
|PRINCE OF CANNOCK  \
|      (PoC)        |
|___________________/
MAX LVL: 45

HP:             High
MP:             Mediocre
Strength:       Mediocre
Agility:        High
Attack Power:   Mediocre
Defence Power:  Mediocre
________________________
|    SPELLS    |   LVL   |
|______________|_________|
| Heal         |    1    |
|______________|_________|
| Firebal      |    3    |
|______________|_________|
| Antidote     |    6    |
|______________|_________|
| StopSpell    |    8    |
|______________|_________|
| Return       |   10    |
|______________|_________|
| Outside      |   12    |
|______________|_________|
| Healmore     |   14    |
|______________|_________|
| Stepguard    |   17    |
|______________|_________|
| Firebane     |   18    |
|______________|_________|
| Increase     |   20    |
|______________|_________|
| Defeat       |   23    |
|______________|_________|
| Revive       |   25    |
|______________|_________|
| Sacrifice    |   28    |
|______________|_________|

       The Prince of Cannock is the second member you'll come across on your
journey.  He's a prime example of a well-balanced fighter.  He'll learn some
useful support and offensive spells early on when his strength and defense
aren't so great, but as you get further in the game he becomes more and more
useful.  He can equip a decent selection of weapons and armor, but not as much
as the Prince of Midenhall.

________________________
|PRINCESS OF MOONBROOKE  \
|         (PMb)          |
|________________________/
MAX LVL: 30

HP:             Low
MP:             Very High
Strength:       Low
Agility:        High
Attack Power:   Low
Defence Power:  Mediocre
________________________
|    SPELLS    |   LVL   |
|______________|_________|
| Healmore     |    1    |
|______________|_________|
| Sleep        |    2    |
|______________|_________|
| Infernos     |    4    |
|______________|_________|
| Surround     |    6    |
|______________|_________|
| Repel        |    8    |
|______________|_________|
| Defence      |   10    |
|______________|_________|
| Antidote     |   12    |
|______________|_________|
| Healall      |   15    |
|______________|_________|
| Outside      |   17    |
|______________|_________|
| Explodet     |   19    |
|______________|_________|
| Stepguard    |   21    |
|______________|_________|
| Open         |   23    |
|______________|_________|
| Chance       |   25    |
|______________|_________|

       This is the wizard/priest of your group.  Although early on in the
game she's difficult to keep alive with her low HP and defense, she'll learn
an abundance of useful spells as she gets stronger.  Her equipment selection
is rather limited, so you won't be spending a whole lot of money on her, but
all she really needs is her strong magic.  The Princess is an important
person to keep alive in battle since she becomes the main healer later in the
game.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

  ______________________________________________
 /                                              \
|  VIII.  Q U I C K   T I P S   &   A D V I C E  |
|                                                |
 \______________________________________________/

-  SAVE OFTEN!  I know you've heard this 1,000,001 times but I can't stress it
  enough.  You never know what's right around the corner or what may happen
  to your game while you're playing.  You can save your game any time at a
  King in places like Midenhall Castle, Cannock Castle, etc.

-  Talk to anyone and everyone you come across.  Most of what people have to
  say has something to do with the story or gives some sort of hint as to
  what you need to do next.  It may seem tedious at times but that's why the
  NPC's are there.

-  Get rid of pesky status ailments as soon as you can.  It's not fun getting
  inflicted with poison right when you enter a cave or dungeon and you don't
  have the right spell or item to cure it.  Keep a decent amount of Antidote
  Herbs and Medical Herbs with you until you're able to cast spells that
  serve the same purpose.

-  Try not to run away from a random battle unless you have to.  If your party
  is on the brink of annihilation and there doesn't look like there's any
  hope of survival, then RUN!  Otherwise, killing off any enemies in your
  way will only help you level up and get stronger.  You'll need the
  experience for much stronger enemies late in the game.  However, you'll
  notice that as you level up and get stronger, it'll be easier to Run from
  weaker enemies.

-  I use the term PoM, PoC, and PMb quite a bit throughout this guide.  Just
  to clarify, I'm talking about the Prince of Midenhall (PoM), Prince of
  Cannock (PoC), and Princess of Moonbrooke (PMb).  This may be obvious but
  I just want to avoid any confusion for the reader.  I also tend to use NE,
  NW, SE, and SW quite often when giving directions; if you haven't figured
  it out yet that's NorthEast, NorthWest, SouthEast, and SouthWest.
  Occasionally you'll see things like '1F' or '2F' meaning '1st floor' or
  '2nd floor'... typical stuff.

-  Much like the first Dragon Warrior, a treasure chest's contents inside
  caves, towers, and other dungeons of the game will reset each time you
  enter and exit the dungeon itself.  Some items (like the Shield of Erdrick)
  will not refill themselves when you enter/exit.  The treasure chests that
  contain gold coins will have a different amount in them each time they're
  opened.  In this walkthrough, the gold value listed is an approximation of
  what you may get (there's usually only a 10-20G range for most chests).


::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

  ____________________________
 /                            \
|  IX.  W A L K T H R O U G H  |
|                              |
 \____________________________/

_____________________________________________________________________________
|                                                                    _______//
|   1.  A NEW EVIL & A NEW COMPANION                        ________//
|__________________________________________________________//

_________________________
| 1A.  MIDENHALL CASTLE   \
|_________________________/
Recommended LVL: 1
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Copper Sword [_]                | Slime                  |
50G          [_]                | Big Slug               |
                               | Iron Ant               |
INN:                            |________________________|
----
4G (per person)

TOOL SHOP:
----------
Medical Herb    15G
Antidote Herb    8G

WEAPONS/ARMOR SHOP:
-------------------
N/A

       After typing in a name and reading the Prologue, watch the intro to
the game.  When you finally have control of the Prince of Midenhall (from now
on referred to as 'PoM') follow the King downstairs.  He'll tell you to seek
out other companions on your quest to stop the evil sorceror Hargon and take
the contents from the chest.  Open the treasure chest next to you for a
COPPER SWORD and 50G pieces.  Be sure to go into the Equip menu and equip the
Copper Sword before leaving Midenhall Castle.

       Explore the castle and speak to the residents to learn more about the
Prince of Cannock and Princess of Moonbrooke.  You'll also hear of a town
nearby called Leftwyne.  You don't need to bother steping on the blue portal
in the SW corner of the castle; it only leads to a dead end out in the middle
of the ocean near some mystery town.

       Once you've talked to everyone, leave Midenhall and battle the
monsters near the castle for some EXP.  Once you've reached about LV 3, rest
at the Inn and save your game at the King.  Leave Midenhall and walk NW along
the coastline and continue going west.  Head through the desert area and watch
your step on the poisonous swamp sections when you reach them.  You should
find the town of Leftwyne on the other side of the mountains.

_________________
| 1B.  LEFTWYNE   \
|_________________/
Recommended LVL: 3
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Drakee                 |
                               | Big Slug               |
INN:                            | Iron Ant               |
----                            |________________________|
6G (per person)

TOOL SHOP:
----------
Medical Herb        15G
Antidote Herb        8G
Wing of the Wyvern  80G

WEAPONS/ARMOR SHOP:
-------------------
Club             60G
Copper Sword    100G
Magic Knife     200G
Chain Sickle    390G
Chain Mail      480G
Leather Shield   90G

       Speak with the townspeople to learn about the location of Cannock, a
passage to Moonbrooke, and other tid-bits of info.  Now might be a good time
to purchase a Leather Shield for the PoM to add a few extra Defence points.
Just don't forget to equip it before you go out to fight enemies.

       Rest at the Inn, then take some time to fight the enemies outside of
Leftwyne.  Our next destination is Cannock Castle to the north, but you may
want to wait until LV 4 so you can earn some money to purchase some better
equipment soon.  Just don't wander off too far from Leftwyne while you're
training; without any means of healing (unless you have some Medical Herbs),
you won't last long before you need some R&R.

       When you're ready to continue, leave Leftwyne and travel directly west
until you hit the shoreline.  Now go straight north a ways and you should find
Cannock Castle just north of a desert area.

_______________________
| 1C.  CANNOCK CASTLE   \
|_______________________/
Recommended LVL: 4
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Wild Mouse             |
                               | Big Slug               |
INN:                            | Iron Ant               |
----                            | Drakee                 |
8G (per person)                 | Babble                 |
                               | Ghost Mouse            |
TOOL SHOP:                      |________________________|
----------
Medical Herb        15G
Antidote Herb        8G
Wing of the Wyvern  80G
Fairy Water         40G

WEAPONS/ARMOR SHOP:
-------------------
N/A

       You can speak with one the prisoners in the cell who will tell you
about a Silver Key that we'll be looking for soon.  You can also find the
PoC's sister in a bedroom in the NE corner of the castle.  She'll give you a
hint as to where you might find the Prince.

       Speak with the King in his throne room to save your game.  He'll also
tell you to seek out his son, the Prince of Cannock.  The only clues we have
right now are that he's at the Spring of Bravery, far to the NE of Cannock.
Before going straight there, fight some enemies and earn some gold coins.
You'll want to bring along at least a few Medical Herbs and Antidote Herbs
as well.  The Babble enemies can easily poison you before you even reach the
cave, so be prepared.

       Once you've reached LV 6 or so and have purchased anything you need,
leave Cannock and travel east (make sure you're on the northern side of the
mountain range next to Cannock).  You'll cross through a large desert area and
eventually come to a bridge.  After crossing the bridge, go NE through the
forest to find the Spring of Bravery at the NE tip of the continent.

__________________________
| 1D.  SPRING OF BRAVERY   \
|__________________________/
Recommended LVL: 6
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Medical Herb (x2) [_][_]        | Big Slug               |
28G               [_]           | Iron Ant               |
                               | Wild Mouse             |
                               | Big Cobra              |
                               | Drakee                 |
                               |________________________|

       Follow the path north and ignore the first opening on the left that
you see.  Take the linear path east and go NE around the pond.  If you go
south into the dark opening you'll find a room with a treasure chest in the
corner.  Open it for a MEDICAL HERB then return to the main path.

       Continue following it east and then all the way south.  At the end of
this path you'll find a room with another chest containing 28G pieces.  Back-
track to the pond and take the northern path this time.  Ignore the room on
the right and continue the linear path north.

       When you finally reach the spring, take another MEDICAL HERB from the
chest in the corner then speak to the old man.  Tell him that you're looking
for the Prince of Cannock and he'll tell you to return to Midenhall.  Speak
to him again and reply with 'No' and he will heal you with the water from the
spring.  You can do this as many times as you want.  Nice!

       That's all there is to this cave.  Leave and return to Midenhall
Castle to far to the south.

______________________________
| 1E.  THE PRINCE OF CANNOCK   \
|______________________________/
Recommended LVL: 6
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Slime                  |
                               | Big Slug               |
                               | Iron Ant               |
                               | Wild Mouse             |
                               | Babble                 |
                               | Ghost Mouse            |
                               | Drakee                 |
                               | Big Cobra              |
                               | Big Rat                |
                               | Magician               |
                               | Army Ant               |
                               | Healer                 |
                               |________________________|

       Once you're back in Midenhall Castle, make your way to the throne room
and talk to the King.  He basically says you just missed him, as he has just
left Midenhall in search of you.  Well he couldn't have gone too far.

       Save your game and rest at the Inn if necessary, then head back to
Leftwyne.  You'll find the Prince of Cannock at the Inn.  Talk to him and
he'll willingly join your quest!  Now it's time to get him set up.

       By now you should have enough money to purchase a Chain Sickle for
the PoM.  After doing so, give your Copper Sword to the PoC to begin with
and sell his Club.  You may also want to buy a Leather Shield for the PoC as
well.  Earn some EXP and gold by fighting the enemies around Cannock or at
the Spring of Bravery since you can heal for free at the spring.  Once the
PoC has learned Antidote, you're ready to move on.

       There's a shrine far southeast of Midenhall Castle where you'll find
an old man who will tell you about the different keys.  Right now the Silver
Key is what we're looking for in a cave far west of Cannock in the middle of
a lake.

       Travel west of Cannock and you'll eventually come to a bridge.  Cross
it and follow the narrow mountain range SW and then directly west when you
can.  Soon you'll spot a cave in the middle of a small lake.  If logic
prevails that would mean this is Lake Cave.

___________________________________
| 1F.  LAKE CAVE & THE SILVER KEY   \
|___________________________________/
Recommended LVL: 7
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Medical Herb       [_]          | Big Cobra              |
18G                [_]          | Ghost Mouse            |
Antidote Herb      [_]          | Big Rat                |
Wing of the Wyvern [_]          | Magic Ant              |
46G                [_]          | Magician               |
Silver Key         [_]          | Army Ant               |
                               |________________________|

       Walk south and into the dark opening to a small room.  Head west to
find a MEDICAL HERB in a treasure chest.  Return to the previous path and
continue moving west.  Ignore both openings to the north and go south passed
the water.  Continue south and turn east when you can.  Follow this path
south to a treasure chest containing 18G pieces.  Head back to the main path
and take the path directly west of the pond of water.  Follow this longer
path west and then south to a staircase in the SW corner.

       On B2, follow the path south and enter the 3rd opening on the left
to find a tiny room with a chest.  Open it up for an ANTIDOTE HERB, then turn
back and continue south.  Go west at the bottom and follow the linear path
to two treasure chests in the corner.  You'll obtain a WING OF THE WYVERN and
46G.

       Go back the way you came and go all the way east this time.  Follow
the linear path all the way south to a lonely chest containing the SILVER KEY.
Now that we have what we came for, backtrack and exit the cave.  Use your
Wing of the Wyvern to return to Cannock Castle.  Heal up and save at the King.
Now it's time to put our new key to use.

       If you head back to Leftwyne, you can unlock the silver door inside
the Weapons/Armor Shop to find the Lottery.  Come back once you've accumulated
several Lottery Tickets for chances to win different prizes.  You can
sometimes get Lottery Tickets when purchasing items at a Tool Shop.  You can
also receive them from certain enemies if they drop them at the end of a
battle.  Here are the possible prizes at the Lottery:

1st PRIZE: Golden Card (match 3 Sun symbols)
2nd PRIZE: Wizard's Ring (match 3 Star symbols)
3rd PRIZE: Wizard's Wand (match 3 Moon symbols)
4th PRIZE: Dragon's Bane (match 3 Water symbols)
5th PRIZE: Medical Herb (match 3 Heart symbols)

There are some doors you can unlock in Midenhall Castle, but they don't lead
to any items or super important information.

       Our next task is to seek out the Princess of Moonbrooke, so it's time
we left the Midenhall and Cannock region for now.  You might want to fight
some more enemies around the area until the PoM reaches LV 9.  The enemies in
the next region are quite tough.  Don't spend too much money on equipment,
though.  The next town has some great, but pricey, equipment we'll want.

_____________________________________________________________________________
|                                                                   ________//
|   2.  THE SEARCH FOR THE PRINCESS                        ________//
|_________________________________________________________//

___________________________
| 2A.  THE ROAD TO HAMLIN   \
|___________________________/
Recommended LVL: 8 or 9
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Big Cobra              |
                               | Big Rat                |
                               | Magician               |
                               | Ghost Mouse            |
                               |________________________|

       When you're ready to continue, rest and save then head directly west
of Cannock Castle.  After about 10-15 paces turn south and you should soon
notice a shrine along the water.  Enter and take the staircase down.  Walk
directly south all the way down (the dark opening on the left leads do a dead
end).  Follow the linear path to a staircase at the end.

       We're back outside and on a separate continent from Midenhall's.
Simply travel all the way south and past the river.  Now follow the mountain
range SW to find Hamlin at the bottom near a river.

_______________
| 2B.  HAMLIN   \
|_______________/
Recommended LVL: 9
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Centipod               |
                               | Lizard Fly             |
INN:                            | Magidrakee             |
----                            | Magician               |
12G (per person)                | Big Cobra              |
                               | Big Rat                |
TOOL SHOP:                      | Army Ant               |
----------                      | Baboon                 |
Medical Herb        15G         | Zombie                 |
Antidote Herb        8G         | Smoke                  |
Wing of the Wyvern  80G         |________________________|
Fairy Water         40G

WEAPONS/ARMOR SHOP:
-------------------
Chain Sickle        390G
Iron Spear          770G
Broad Sword        1500G
Chain Mail          480G
Full Plate Armor   1000G
Steel Shield       2000G

       Enter and do the usual routine: speak with the villagers, check out
the shops, etc.  Both shops are located in the SE corner of Hamlin.  First I
would buy an Iron Spear for the PoC since his attack isn't doing much right
now.  You'll eventually want to work up to the Broad Sword and Full Plate
Armor for the PoM as well as a Chain Mail for the PoC.  That Steel Shield is
too far out of our price range at the moment.

       You can save your game via the old man in blue robes on the north end
of town next to the temple.  If you speak with the dog nearby, you'll notice
it will start to follow you all over town... weird.

       There's another Lottery desk just north of the Weapons/Armor Shop.
If you have any tickets this would be the best place to play since you can
save your game in Hamlin, play the Lottery, and if you lose simply reset and
try again.  Like I said, it's much better to wait until you have quite a few
so you can use them all at once.

       Level-up around Hamlin and build up your money pouch.  Try to get that
Iron Spear and Chain Mail for the PoC and the Broad Sword for the PoM.  It
shouldn't take too long since the enemies around Hamlin drop some decent
coin-age.  Just don't wander off too far; the Baboons, Lizard Flies, and
Centipods can cause some major damage when they gang up on you.

__________________________
| 2C.  MOONBROOKE CASTLE   \
|__________________________/
Recommended LVL: 10 or 11
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Big Cobra              |
                               | Smoke                  |
                               | Zombie                 |
                               | Centipod               |
                               | Lizard Fly             |
                               | Metal Slime            |
                               |________________________|

       When it's time to move on, leave Hamlin and go south over the bridge.
Now begin traveling SW until you reach a lake.  From the west side of the
lake, walk directly west until you reach a small mountain range and you'll
find Moonbrooke Castle just south of that amongst a poisonous swamp.

       Head north and into the castle itself.  You can speak with the flames
(spirits, I guess) inside the castle to get info on what exactly happened
here.  Speak with the King's spirit in the NE room (you have to walk into a
small dark opening) and he'll tell you about his daughter and how she got
turned into a dog.  Hmmm...

       Make your way to the NW corner and you'll notice some treasure chests
behind a silver door.  Don't bother, they're all empty... talk to the spirit
here instead and he'll give you a hint on where to find the Mirror of Ra we'll
need soon.  Now, if you're feeling brave and want the extra EXP, you can
actually exit the castle via the very NW corner (near the empty chests) and
walk directly south along the western wall.  WATCH YOUR HP!  The poisonous
swamp will drain it quick.  If you don't have enough MP to Heal several times
along the way, I'd leave and come back once you've healed up.  Basically, you
can re-enter the castle at the SW corner and go down the stairs that we saw
during the intro of the game.

       Down here you'll find a soldier who will just give you more info on
the Mirror of Ra... what a bummer; no items.  This place is technically
optional since you don't receive anything important; it's just good for the
extra EXP since the enemies inside Moonbrooke are quite tough.  If you're
lucky enough you'll run into a few Metal Slimes who dish out some decent EXP,
but not much more than they did in the first Dragon Warrior.  Now that we know
where we can find the Mirror of Ra, let's go ahead and take care of that.

_________________________
| 2D.  THE MIRROR OF RA   \
|_________________________/
Recommended LVL: 11
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Mirror of Ra [_]                | Smoke                  |
                               | Magic Ant              |
                               | Babble                 |
                               | Magidrakee             |
                               | Big Rat                |
                               | Centipod               |
                               | Big Cobra              |
                               | Zombie                 |
                               | Army Ant               |
                               | Baboon                 |
                               | Magician               |
                               | Ghost Mouse            |
                               |________________________|

       After resting and saving in Hamlin, make your way like you're going
back to Moonbrooke.  When you reach the lake to the SW, go around and travel
east along the south side of the lake.  Follow the river east and you'll soon
reach a forest area.  Near two bridges you'll find a 2x2 square of poisonous
swamp land.  If you stand on the top-right corner of this spot and search the
ground you'll find the hidden MIRROR OF RA!

       Hopefully by now your PoC has learned the Return spell.  If so, use it
and you'll be warped back to Hamlin instantly.  Remember that dog that follows
you around if you try talking to it?  Make your way over there and stand in
front of the dog.  Use your Mirror of Ra to reflect back the Princess of
Moonbrooke's true form.  She'll join your party and you now have acquired the
final member of your team.

       First of all, let's update her equipment a bit.  Make your way back
to Leftwyne and purchase a Magic Knife for her; it's a little better than
the Bamboo Stick.  Take the time to get her to LV 6; by then she'll at least
have a few useful spells, but none more useful than Healmore.  You'll also
want to buy that Steel Shield for the PoM if you haven't already as well as
the Full Plate Armor.

       A little interesting piece of info:  If you have the PMb with you and
return to Moonbrooke Castle, you can speak with the King's spirit in the NE
corner and the King will exchange a few words with the Princess once she
recognizes him.

______________________
| 2E.  TOWER OF WIND   \
|______________________/
Recommended LVL: 13
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Medical Herb  [_]               | Zombie                 |
53G           [_]               | Smoke                  |
Cloak of Wind [_]               | Ghost Rat              |
                               | Magidrakee             |
                               | Big Cobra              |
                               | Lizard Fly             |
                               | Megapede               |
                               | Magician               |
                               | Big Rat                |
                               |________________________|

       When you're set and ready to continue, leave Hamlin and travel east
until you see a bridge.  Instead of crossing, turn north and follow the river
all the way up until you spot a second bridge.  Cross here and follow the
coastline SE between a mountain range.  Continue all the way south until you
reach a forest.  Walk SW along the river and cross either of the two bridges
you see here.

       Continue traveling south as far as you can, crossing several bridges
along the way until you reach another desert spot.  Follow the river here all
the way west and you'll eventually find the lonely Tower of Wind.

       From the entrance, walk south and pass the staircase on the right.
Soon you'll spot a chest in a smaller room on the right.  Open it up for the
MEDICAL HERB, then walk back towards the staircase you passed a minute ago.
Instead of taking them up, walk east past them and then turn north once you
have reached the outside wall.  Continue north to find a staircase in the NE
corner of the 1st floor.  Take these up and follow the linear path to another
set of stairs.  On the 3rd floor, walk south and take the 53G pieces from the
treasure chest along the way.

       On the 4th floor, walk east and take the first staircase you come
across.  Now just simply follow the linear path and down the stairs at the
end.  Continue going down each staircase until you reach a small room with a
treasure chest containing the item we came here for: the CLOAK OF WIND.

       There is still one un-opened treasure chest remaining in the tower,
but it's completely empty so don't bother.  Hopefully by now, the PoC has
learned the Outside spell.  If so, use it (or back-track out if not) and cast
Return to get back to Hamlin!

_____________________________
| 2F.  DRAGON'S HORN TOWERS   \
|_____________________________/
Recommended LVL: 14
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Ghost Rat              |
                               | Carnivog               |
                               | Metal Slime            |
                               | Megapede               |
                               | Baboon                 |
                               | Healer                 |
                               | Medusa Ball            |
                               | Enchanter              |
                               | Zombie                 |
                               | Demighost              |
                               |________________________|

       Now that we have the Cloak of Wind, go ahead and give it to the PoM
and "use" it in order to equip it; rather strange, but oh well.  We'll need to
have the cloak equipped in order to reach the next area.  Once you've rested,
saved, and finished any last-minute shopping, leave Hamlin and cross the
bridge to the south.  Make your way towards Moonbrooke Castle.

       Once you reach Moonbrooke, pass it and continue west until you reach
some mountains.  Turn south and cross the bridge, then go west to find a
pair of shrines.  Enter and take the stairs on the other side to find yourself
on the opposite side of the river.  When you're back out on the world map,
make your way NW and you'll reach a large desert (you can sometimes run into
Metal Slimes in the desert).  Continue west until you reach a small oasis
in the center, then go north.

       Eventually the desert will end and you'll cross a bunch of hills going
NW.  Continue north on this narrow strip of land until you finally reach the
Dragon's Horn Towers on opposite ends of a canal.  Enter the southern tower.

       Once inside, take the staircase nearby to the 2nd floor.  Now simply
follow the linear path all the way up the tower by walking along the outside
edge.  Take care not to fall down or, you guessed it, you start over.  Once
you reach the 5th floor, make sure that the Cloak of Wind is equipped on the
Prince of Midenhall and walk off the north edge of the tower.  If you walk off
to the west, you'll be back outside and have to climb the tower again.

       When you fall down from the southern tower, you'll end up on the other
side of the canal.  From here, travel NE and follow the coastline as it goes
east and you'll find the town of Lianport.

_________________
| 2G.  LIANPORT   \
|_________________/
Recommended LVL: 14 or 15
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Gremlin                |
                               | Mud Man                |
INN:                            | Carnivog               |
----                            | Zombie                 |
20G (per person)                | Enchanter              |
                               | Megapede               |
TOOL SHOP:                      | Magic Baboon           |
----------                      | Demighost              |
Medical Herb         15G        | Magic Ant              |
Antidote Herb         8G        |________________________|
Wing of the Wyvern   80G         ________________________
Fairy Water          40G        |     MONSTERS (SEA)     |
Dragon's Bane       640G        |________________________|
                               | Sea Slug               |
WEAPONS/ARMOR SHOP:             | Man O' War             |
-------------------             | Medusa Ball            |
Magic Knife        200G         | Ghost Mouse            |
Broad Sword       1500G         |________________________|
Wizard's Wand     2500G
Full Plate Armor  1000G
Clothes Hiding    1250G
Steel Shield      2000G

       Enter and talk to everybody; it's a rather small port town.  Check out
both of the shops (you can also find the Lottery here as well) and be sure to
purchase some Clothes Hiding for the Princess since her current Clothes are
trash.  The Dragon's Bane item in the Tool Shop is a unique accessory that
gives the wearer a better defense against magic spells in battle.  It'd be
nice if you could purchase one for all three members, but it's a bit pricey.
If anything, buy one for the Princess since her Defense isn't very high to
begin with.  The Wizard's Wand in the Weapons Shop is a nice weapon for the
Princess as well.  It'll cast Firebal in battle when used as an item and it
adds a little more power than her Magic Knife.

       When you've made any purchases you can, head to the NW corner of town
to witness a scene between a woman and two monsters.  You'll be forced to do
battle with both, so make sure you rest at the Inn before fighting them.

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                       Gremlin (x2)                       |
+-----------------+----------------------------------------------------------+
| HP: 60 (each)   |                                                          |
|-----------------+     Okay, so maybe this shouldn't qualify as a "boss"    |
| battle, but oh well.  Just have the PoM attack, the PoC attack or use Heal,|
| and the PMb can have a go with Infernos or you can try Sleep as well (it   |
| sometimes works).  Regardless, they only have ~60 HP each so they should   |
| fall in 3-4 turns.  Just take caution and keep everyone alive.             |
|                                                                            |
| You'll receive 115 EXP and 43G for defeating the two Gremlins.             |
|                                                                            |
+----------------------------------------------------------------------------+

       After you beat them, follow the girl to the right and talk to her
again.  Her grandfather will allow you to use the ship!  Hop on and let's
first take the southern route down to a small room locked with a silver door.
Use your Silver Key and speak to the man inside.  He mentions he'll pay you
handsomely if you return a piece of sunken treasure out in the nearby ocean...
interesting.

       Exit Lianport via the NE exit using your new ship and you'll take
your first steps into the vast ocean of DWII.  If you sail directly east of
Lianport you can land on a new (yet very familiar) continent.  If the music
doesn't give it away, then I will; you're back in Alefgard (where the first
Dragon Warrior game took place)!  After landing your ship on the west coast
of Alefgard, walk north several paces then go east over the mountain range.
A few paces east you'll find Tantegel Castle in the exact same location as
the first game.  Enter.

_____________________________________________________________________________
|                                                                   ________//
|   3.  RETURN TO ALEFGARD                                 ________//
|_________________________________________________________//

________________________
| 3A.  TANTEGEL CASTLE   \
|________________________/
Recommended LVL: 16
                                ________________________
ITEMS:                          |   MONSTERS (ALEFGARD)  |
------                          |________________________|
N/A                             | Mud Man                |
                               | Gremlin                |
INN:                            | Slime                  |
----                            | Magic Baboon           |
2G (per person)                 | Magidrakee             |
                               | Big Cobra              |
TOOL SHOP:                      | Poison Lily            |
----------                      | Demighost              |
Medical Herb        15G         | Magic Ant              |
Antidote Herb        8G         | Smoke                  |
Wing of the Wyvern  80G         |________________________|
Fairy Water         40G
Dragon's Bane      640G

WEAPONS/ARMOR SHOP:
-------------------
Broad Sword      1500G
Giant Hammer     4000G
Wizard's Wand    2500G
Clothes Hiding   1250G
Steel Shield     2000G
Iron Helmet      3150G

       You'll notice soon (if you played the first Dragon Warrior) that
Brecconaly and Tantegel Castle have now combined into one castle/town.  You
can still replenish your MP for free if you speak to the priest behind the
counter in the SE corner of the castle near the entrance.  There's also a man
just north of him who will lift any curses from your characters.  The House of
Healing is just north of him as well.

       Speak to the other citizens around and you'll notice that the King is
missing.  In actuality he's nearby, but we can't reach him just yet.  You can
check out the shops if you want, although there's nothing we need to purchase
just yet.  Forget about that Giant Hammer; we'll soon find a better weapon
for the PoM.  If the Princess doesn't already have a Wizard's Wand and some
Clothes Hiding, be sure to pick some up before moving on.  Don't forget a
Dragon's Bane for each of your characters as well.

       After resting and saving, leave Tantegel Castle and make your way
back to your ship.  Our next destination is none other than the infamous
Charlock Castle just SE of Tantegel.  However, you may want to take some time
to explore Alefgard and gain some levels before moving on.  The enemies in
Charlock Castle are pretty tough, so come prepared.  As you explore Alefgard,
you'll notice that the cave between Kol and Rimuldar is still there.  There's
nothing of interest inside, though.  You may also notice a monolith in the
SE corner of Alefgard where the shrine was in the first Dragon Warrior where
you received the Rainbow Drop.  In DW2, this monolith acts as a traveler's
gate to the Fire Monolith in the far SE corner of the world, however the
Golden Key is needed to travel freely so we'll deal with that later.

       When you think you're ready get on your ship and start from the west
coast of the continent.  Sail south and around the bottom of Alefgard and
continue east across the bottom until you can turn north towards the center
of the continent.  Continue north until you reach the smaller island where
Charlock Castle resides.  Step over the poisonous swamp and enter.

________________________
| 3B.  CHARLOCK CASTLE   \
|________________________/
Recommended LVL: 18
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Sword of Erdrick [_]            | Gorgon                 |
                               | Mummy Man              |
                               | Saber Tiger            |
                               | Dragon Fly             |
                               | Basilisk               |
                               | Gremlin                |
                               |________________________|

TIP:  The enemies inside Charlock may seem like a little too much.  Beware of
     the Gorgon and Dragon Fly enemies.  The best way I've found to handle
     Gorgons is by simply casting Sleep on them before they can hit you with
     Surround, Decrease, and Increase.  Sleep should give you enough time
     for the PoM to take them out.  The Dragon Flies, on the other hand, are
     little bastards since they always seem to hit your entire party with
     scorching flames that deal about 9-12 damage.  If you run into a group
     of 3+ of them, good luck.  The best thing to do is either Run or make
     sure you have Healmore ready.  Sleep doesn't seem to work on them, but
     Infernos can hit them for some good damage.

       Follow the linear path from the start to a staircase at the end.  On
the next floor, do the same and you'll reach another set of stairs.  On B3,
walk east and then north and you'll spot a staircase in the NE corner.  Ignore
these stairs and continue west along the path.  At the end you'll find another
staircase which you should take.

       Walk east and then north and take the staircase on the left that leads
up.  From here, take the linear path and all of the stairs up to reach the
famous SWORD OF ERDRICK in a treasure chest.  Equip this on the PoM.

       Now, you can either cast Outside and get out of here since we've
obtained the only treasure available in Charlock Castle right now, or you can
continue on to reach the Dragonlord's Grandson on the bottom floor.  In order
to reach him from the chest containing the sword, make your way back to the
floor where a staircase leading down is immediately in view to your left.
Take these stairs and follow the linear path afterwards until you reach the
bottom floor of the castle where the Dragonlord's Grandson can be found.  You
don't have to worry about enemy encounters on this floor, so take your time
and make your way to the throne.

       When you speak to him, tell him that you're after Hargon and he'll
explain that in order to defeat him you must first seek out the spirit Rubiss,
but in order to do so we'll have to collect the five Crests first.  Now that
we have our next goal, you're free to cast Outside and Return to Tantegel
Castle to heal and save.  We'll be coming back to Charlock Castle a little
later in order to open a certain door to collect a few treasures on the
bottom floor.

____________________________
| 3C.  THE SUNKEN TREASURE   \
|____________________________/
Recommended LVL: 17 or 18
                                ________________________
ITEMS:                          |     MONSTERS (SEA)     |
------                          |________________________|
Treasures     [_]               | Sea Slug               |
Echoing Flute [_]               | Man O' War             |
                               | Medusa Ball            |
                               | Ghost Mouse            |
                               |________________________|

       Hop back on your ship and begin sailing directly north along the west
coast of Alefgard between Lianport and Tantegel Castle.  Continue sailing all
the way north until you're in open ocean and you'll spot a light-blue spot in
the water NW of the Alefgard continent.  Search the water here to uncover the
sunken TREASURES that the man in Lianport wanted.

       Return to Lianport and make your way to the north end of town where
you received the ship.  In the small room south of the water speak to the man
inside to trade the Treasures for the ECHOING FLUTE.

       This item is supposed to help you track down the five crests that we
need to find by playing a tune when you're close to one, however with this
guide you shouldn't really need to use the flute at all.  It honestly just
takes up space, but for the sake of completion go ahead and get it.  Now that
we have our new goal set before us, it's time to get prepared for some tough
enemies in our future.

_____________________________________________________________________________
|                                                                   ________//
|   4.  THE GOLDEN KEY & THE QUEST FOR THE FIVE CRESTS     ________//
|_________________________________________________________//

_______________________
| 4A.  THE LIGHTHOUSE   \
|_______________________/
Recommended LVL: 19
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
53G          [_]                | Mummy Man              |
Chain Sickle [_]                | Enchanter              |
120G         [_]                | Gorgon                 |
Fairy Water  [_]                | Demighost              |
Stars Crest  [_]                | Saber Tiger            |
                               | Magic Ant              |
                               | Undead                 |
                               | Gremlin                |
                               | Dragon Fly             |
                               |________________________|

TIP:    A lot of the enemies in the Lighthouse are the same ones we found in
       Charlock Castle with a few extra, so take caution.  If the Prince of
       Midenhall is level 19+ then you should be able to Run from a majority
       of the enemies in the Lighthouse.  Repel works well if you're trying to
       conserve MP by fighting less battles.  There's no shame in collecting
       the treasures, leaving to heal/save, then coming back to claim the
       Stars Crest to make life a little easier.

       Let's go ahead and start snagging some of those crests.  From Lianport,
get back on your ship and sail directly south along the coastline until you
reach the large desert area (it's a ways down).  Once you reach the coastline
of the desert, sail directly east until you reach an island in which the
Lighthouse stands.  Looks like we've got some floors to climb.

       Begin by following the long path west and keep going all the way around
the outside path of the Lighthouse until you can turn left into a covered
passage.  When you find a staircase, you can take the path north of it to reach
a chest containing approximately 53G.  Return to the staircase and walk south
of it this time into another covered section to find more stairs.  Head up these
stairs and simply follow the linear path up multiple floors until you reach a
dead end with another treasure chest containing a CHAIN SICKLE.

       Backtrack to the first floor again and walk left into the neighboring
covered area and take these stairs up in the SW corner.  Follow the linear
path on the 2nd floor to another staircase at the end.  On 3F, walk left and
then a few steps north to find yet another set of stairs which you should
take.  Take the passage to the south and then walk east into a room containing
about 120G in a treasure chest.  Leave this room and take the staircase in
sight in the SW corner.

       Walk east and into the passage across from you to the stairs at the
end.  From this point, follow the linear path to reach a dead end with a chest
containing some FAIRY WATER.  Head back to 4F again (the same floor that had
the chest containing ~120 gold coins) but this time head to the NW corner of
this floor and take the stairs leading up to 5F.  Follow the linear path to
another staircase here, then use your Silver Key to open the large door in
your way.

       Walk to the NW corner and take the stairs you see here, then make your
way east on 7F until you spot a purple monster.  Follow it quickly into the
room below and speak with the old man inside.  You'll have to follow him down
several sets of stairs until you reach the 2nd floor (take care not to fall
off the ledges on your way down; there's no rush seeing as how the old man
waits for you on each floor).

       The old man will ask you to take the contents of the chest.  Before
doing so, make sure everyone is healed to the max then attempt to open the
chest.  Yup, you guessed it: a trap.  This time you'll have to handle four
Gremlins at once.

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                       Gremlin (x4)                       |
+-----------------+----------------------------------------------------------+
| HP: 60 (each)   |                                                          |
|-----------------+     Use the same tactics as you did in Lianport when you |
| faced two Gremlins.  The only difference here is that you may need to heal |
| more often.  The Princess' Infernos spell works occasionally, as well as   |
| the Prince's Firebal.  The Defence spell is also a good choice to allow the|
| PoM to dish out great physical damage.                                     |
|                                                                            |
| You'll receive 230 EXP and 86G for defeating all four Gremlins.            |
|                                                                            |
+----------------------------------------------------------------------------+

       After you thrash the Gremlins you'll be awarded with the STARS CREST.
Now that we have our first of five crests, it's time to find the rest.  In
case you're wondering, each crest appears in the STATUS menu at the end of the
stat sheet (keep tapping 'A' button til you see it) and not in a character's
inventory).

______________________________
| 4B.  BERAN & THE SUN CREST   \
|______________________________/
Recommended LVL: 20
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Sun Crest              [_]      | Dragon Fly             |
Leaf of the World Tree [_]      | Orc                    |
                               | Titan Tree             |
INN:                            | Basilisk               |
----                            | Goopi                  |
30G (per person)                | Gold Orc               |
                               | Smoke                  |
TOOL SHOP:                      |________________________|
----------                       ________________________
Medical Herb        15G         |    MONSTERS (SEA)      |
Antidote Herb        8G         |________________________|
Wing of the Wyvern  80G         | Sea Slug               |
Fairy Water         40G         | Man O' War             |
                               | Medusa Ball            |
WEAPONS/ARMOR SHOP:             | Ghost Mouse            |
-------------------             | Magidrakee             |
Giant Hammer         4000G      | Gargoyle               |
Wizard's Wand        2500G      |________________________|
Dragon Killer        8000G
Steel Shield         2000G
Shield of Strength  21500G
Iron Helmet          3150G

       Return to Tantegel to heal up and save.  Our next destination is
located in the far SW corner of the map.  From Tantegel, get on the ship and
sail south and out into the central ocean.  Sail west and make your way
towards the Dragon's Horn Towers.  We need to sail through the river that
splits the two towers in order to reach the outer ocean region on the western
side of the map.

       After crossing between the towers, turn south and sail along the
western coast of the continent.  Sail directly south for quite a ways and
eventually you'll reach a small continent in the SW area of the map.  Land
your ship on the west coast of this continent and you'll spot a town in the
center.  Make your way inside the town of Beran.

       Speak with everyone inside and be sure to rest if needed at the Inn.
The Weapons/Armor Shop has some nice equipment but a lot of it we already
have or don't really need.  The only thing of interest is that Shield of
Strength.  You probably don't have the money now, but you'll want to work to
get that shield soon for the PoC.  When used as an item in battle it can
heal you!

       You'll find the house of healing towards the center of town in a
covered section.  You can also save your game via the old man in the far NW
corner of town.  After speaking to the locals, you'll learn about a Fire
Monolith where the Sun Crest is said to be found.  Time for us to head out and
snag it.

       Leave Beran and walk east several paces.  Cross the bridge leading
NE and then make your way north and around the mountain range below you.  Turn
and go west a ways through the forest, then make your way to the northern tip
of the continent to find a shrine.  Enter and you'll find three traveling
portals.  Step onto the center portal to be taken to the Fire Monolith in the
SE corner of the world.

       It doesn't look like anything special, but if you walk directly east
and take a step just outside of the walls, you can take a few steps north on
the grass.  Search the grass in the NE corner of the Monolith on the outside
of the wall to find the hidden SUN CREST.  Nice; no boss or tedious dungeon to
have to deal with!  That's two down, three to go!

       There's one more crest that we can obtain before hunting for the
Golden Key, but first we can pick up a rather rare and extremely useful item.
Sail directly east of the continent housing Beran until you reach the coast of
the large central continent.  Follow the coastline SE until you reach the tip.
You'll notice several tiny islands along the southeast tip of the continent,
but the one we want is a circular desert island with a single forest spot in
the center.  Land on this island and stand on the trees.  Search the ground
here to find a LEAF OF THE WORLD TREE.  This item will revive a single
character to full HP in battle, so it's best to save it for when you
absolutely need it.  You can only carry one at a time, so after you use it you
can always come back here and find another.

       Now it's time to pick up our third crest.  Return to Beran to heal
and save, then sail back to where we found the Leaf of the World Tree.  Once
you reach this little island, sail directly north from it.  Eventually you'll
reach another small continent in the eastern ocean with a castle in the
center.  Sail east into the river and you can land the ship just a few paces
from Osterfair Castle.

_________________________
| 4C.  OSTERFAIR CASTLE   \
|_________________________/
Recommended LVL: 21
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Moon Crest [_]                  | Hork                   |
                               | Hawk Man               |
INN:                            | Evil Tree              |
----                            | Gas                    |
25G (per person)                | Sorcerer               |
                               | Metal Slime            |
TOOL SHOP:                      |________________________|
----------                       ________________________
N/A                             |     MONSTERS (SEA)     |
                               |________________________|
WEAPONS/ARMOR SHOP:             | Sea Slug               |
-------------------             | Man O' War             |
Broad Sword     1500G           | Medusa Ball            |
Giant Hammer    4000G           | Ghost Mouse            |
Dragon Killer   8000G           | Magidrakee             |
Clothes Hiding  1250G           | Smoke                  |
Magic Armor     4300G           | Vampirus               |
Iron Helmet     3150G           | Gargoyle               |
                               |________________________|

       Follow the passage north and turn left to reach the castle-town.  You
can find the King on the throne to the north, but before speaking with him
make sure you rest at the Inn to heal up.  Speak with the other citizens of
Osterfair and check out the shop.  If you haven't purchased a Magic Armor for
the PoC then do so now.

       Speak with the King and he'll ask that you "entertain" him and he'll
give you a nice reward.  Agree and you'll have to face a Saber Lion to earn
the reward.

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                        Saber Lion                        |
+-----------------+----------------------------------------------------------+
| HP: 80          |                                                          |
|-----------------+     A very simple fight; the PoM and PoC can just attack |
| while the PMb can heal or defend.  Seeing as how the Prince of Midenhall   |
| can take the Saber Lion out in 2 or 3 attacks, I hardly call this a        |
| challenge at all.                                                          |
|                                                                            |
| 81 EXP and 55G is awarded to you for the victory.                          |
|                                                                            |
+----------------------------------------------------------------------------+
       Talk to the King after defeating the beast and he'll hand over the
MOON CREST!  We only have a couple more to go and we'll soon be able to open
doors that we can't just yet.

______________
| 4D.  ZAHAN   \
|______________/
Recommended LVL: 21
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Golden Key [_]                  | Hork                   |
                               | Hawk Man               |
INN:                            | Evil Tree              |
----                            | Gas                    |
30G (per person)                | Sorcerer               |
                               |________________________|
TOOL SHOP:                       ________________________
----------                      |     MONSTERS (SEA)     |
Medical Herb        15G         |________________________|
Wing of the Wyvern  80G         | Sea Slug               |
Fairy Water         40G         | Man O' War             |
Dragon's Bane      640G         | Medusa Ball            |
                               | Gargoyle               |
WEAPONS/ARMOR SHOP:             | Magidrakee             |
-------------------             | Ghost Mouse            |
N/A                             | Smoke                  |
                               | Vampirus               |
                               |________________________|

       From Osterfair Castle, get back on your ship and out into the ocean.
Sail south a long ways (making your way back to Beran) until you reach that
island that has the Leaf of the World Tree.  From this island, sail south
until it's out of sight, then sail directly east a ways.  After a while you'll
reach two tiny islands; one with a town, and other with a monolith.

       Enter the town of Zahan and speak to the locals.  The main reason
we're here is to grab a new key, but we'll have to come back later for another
main item later.  On the east side of town you'll find a dog who will walk
away when you approach.  If you search the ground next to the dog by the tree
you'll uncover the hidden GOLDEN KEY.  This key will allow us to open those
gold doors that we've been ignoring up to this point.

       Since there's no Weapons/Armor Shop, our equipment will have to hold
for now.  Rest at the Inn if necessary, then leave Zahan and get back on your
ship.  There are a few more keys we need to grab before we continue on our
quest.  Our next destination is the town of Wellgarth.  From Zahan, sail NW
until you reach the SE tip of the large central continent (you'll be near the
island with the Leaf of the World Tree).  From here, sail NW along the
coastline a ways until you find a town on land near the coast.  Wellgarth is
also directly east of Beran if you're having trouble finding it.

__________________
| 4E.  WELLGARTH   \
|__________________/
Recommended LVL: 21
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Jailor's Key  [_]               | Gas                    |
Watergate Key [_]               | Evil Tree              |
                               | Magic Ant              |
INN:                            | Sorcerer               |
----                            | Orc                    |
40G (per person)                | Healer                 |
                               | Hibabango              |
TOOL SHOP 1:                    | Graboopi               |
------------                    | Gold Orc               |
Medical Herb    15G             |________________________|
Antidote Herb    8G
Fairy Water     40G
Dragon's Bane  640G

TOOL SHOP 2:
------------
Medical Herb         15G
Antidote Herb         8G
[Jailor's Key]     2000G
Wing of the Wyvern   80G

WEAPONS/ARMOR SHOP:
-------------------
Giant Hammer         4000G
Dragon Killer        8000G
Light Sword         16000G
Mink Coat           65000G
Shield of Strength  21500G
Iron Helmet          3150G

       When you enter the town, walk over and open the door with your new
Golden Key.  Head down the stairs to find the town itself, and a rather large
one at that.  First order of business is, of course, to talk to everyone and
check out the shops.  You'll notice some of the new equipment is extremely
pricey, but don't worry.  Soon enough we'll have more money than God with a
neat little trick that we can exploit to buy all that stuff.

       If you have money, however, the Shield of Strength should be bought
for the PoC if you haven't purchased one already.  The Light Sword is also a
good choice for the PoM as it's a little stronger than the Sword of Erdrick.
The Mink Coat is a piece of armor best suited for the PoC or the PMb, but
65000G is out of our price range right now.

       Check out the Tool Shop on the west side of town and view the wares.
You'll notice a blank spot on the list between the Antidote Herb and the
Wing of the Wyvern.  If you select this spot, you'll have uncovered the
JAILOR'S KEY.  You can purchase it for 2000G (should be pocket change at this
point in the game) so be sure to do so because we won't be able to continue
without it.

       Now that you have the Jailor's Key, all those barred jail doors can
be opened.  This means we can now open all doors in the game; woo!  There's
one more order of business to take care of in Wellgarth.  Enter the building
in the NE corner of town and walk north to the back.  Open the door on the
right with your Jailor's Key and enter the tiny room.  Walk directly to the
right of the center and into the dark wall on the right.  You will step
through to a secret passage where you'll find a man by himself.  Speak with
him and he'll give up the WATERGATE KEY.  This key will open the dam near the
next town we visit and allow us to collect a very important item.

       That's really all there is to Wellgarth.  Rest at the Inn if you need
to then leave town.  Now that we have all these new keys let's back-track and
grab some treasure.  The 4th Crest is also waiting for us.

______________________
| 4F.  TREASURE RAID   \
|______________________/
Recommended LVL: 21 or 22
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Wing of the Wyvern (x2) [_][_]  | N/A                    |
Medical Herb (x2)       [_][_]  |________________________|
58G                     [_]
Token of Erdrick        [_]
Staff of Thunder        [_]
Helmet of Erdrick       [_]
Shield of Erdrick       [_]
Magic Knife             [_]
Armor of Gaia           [_]
129G                    [_]
Lottery Ticket          [_]
Water Crest             [_]

       Let's start with Midenhall Castle.  Make your way back to where we
began our quest and you'll be able to grab the 5 treasure chests on the first
floor of the castle.  Use your Golden Key to open the door to the chests and
check them for a MEDICAL HERB, WING OF THE WYVERN, 58G, and the TOKEN OF
ERDRICK (one of the chests is empty).  We can also grab the best weapon for
the Princess here in Midenhall.  If you head down into the basement of the
castle (stairs in the NE corner of first floor; need Jailor's Key), you can
unlock the door to the south.  Make sure to cast Stepguard before crossing
the damaging blue floor and unlock the cell.  Speak to the wizard inside and
you'll be attacked by:

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                       Evil Clown                         |
+-----------------+----------------------------------------------------------+
| HP: 67          |                                                          |
|-----------------+     These guys become just another random monster a      |
| little later in the game.  The PoM should be able to take it down with 2 or|
| 3 hits, just watch out for the Evil Clown's Firebane attack.               |
|                                                                            |
| When beaten, the Evil Clown gives 84 EXP and 48G.  He also drops the STAFF |
| OF THUNDER!                                                                |
|                                                                            |
+----------------------------------------------------------------------------+

       Now, you can either keep this staff or we can sell it and exploit a
money trick.  If you don't feel like fighting endless battles to earn enough
gold to purchase the Mink Coat, Falcon Sword, etc, then immediately sell the
Staff of Thunder at the Tool Shop in the castle.  You'll get a whopping 19500G
for it!  Now go up to the King and save your game.  Choose NOT to continue
your quest.  After resetting, load your game again and head back into the
basement.  The Evil Clown will have reappeared in his cell and you can defeat
it again for another Staff of Thunder.  The Evil Clown will always drop a
Staff of Thunder so you can keep beating him, sell the staff, save, reset.
After repeating this process about 3 times you should have maxed out your
gold.  You can use this trick as many times as you like, but once you're done
make sure you keep a Staff of Thunder for your Princess; it's the best weapon
available for her in the game.

       Leave Midenhall and travel NW to Cannock Castle.  You can unlock the
door to the single chest in the center room for the SHIELD OF ERDRICK.  This
is the best shield in the game for the PoM, so equip it now!  Make your way
back to the Alefgard continent (or utilize the portal system via monoliths
throughout the world) and enter the Holy Monolith in the SE corner of the
continent.  Speak with the old man inside and he'll recognize your Token of
Erdrick and swap it for the HELMET OF ERDRICK.  Equip this on the PoM right
away since it's his best headgear for the game.

       We can also return to Charlock Castle to that room on the bottom floor
where the Dragonlord's Grandson resides.  Abuse the Repel spell and make your
way back through the castle.  When you get to the final floor, walk north and
use your Golden Key to open the room to the treasure.  Open the chests to
obtain a MEDICAL HERB, a WING OF THE WYVERN, 129G, and a LOTTERY TICKET.

       Our next stop is Osterfair Castle.  Once you're there walk around the
hallway along the outside of town until you reach a portal at what looks like
a dead end.  Use your key to open the door on the right of the portal and
you'll have access to the Weapons/Armor Shop's chests.  Open them both to find
the ARMOR OF GAIA and a MAGIC KNIFE.  The Armor of Gaia is a good piece of
equipment for the PoM at this point.

       There's another crest we need to grab before we move on as well.  Make
your way back to the town of Hamlin and we can use our Jailor's Key to unlock
the building in the center of town.  Make sure your party is at full health
then open the door and head down the stairs.  Use your Jailor's Key again to
open the cell with the monsters.  Speak to one of them and you'll engage in
battle.

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                       Ozwarg (x2)                        |
+-----------------+----------------------------------------------------------+
| HP: 69 (each)   |                                                          |
|-----------------+     Have the PoM and PoC continuously attack as the PMb  |
| keep everyone's HP up.  Don't forget your Shield of Strength will heal its |
| user in battle.  After 3 or 4 rounds they should be toast.                 |
|                                                                            |
| You'll receive 139 EXP and 105G for the victory.                           |
|                                                                            |
+----------------------------------------------------------------------------+

       After defeating the Ozwargs, search the ground in the NE corner of
the cell to find the hidden WATER CREST.  There's only one more crest to find,
but it'll be a while before we can get it.

__________________________
| 4G.  TUHN & DON MAHONE   \
|__________________________/
Recommended LVL: 21 or 22
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Dew's Yarn         [_]          | Hork                   |
Magic Loom         [_]          | Hibabango              |
Water Flying Cloth [_]          | Hunter                 |
                               | Mummy Man              |
INN:                            | Gold Orc               |
----                            | Magidrakee             |
40G (per person)                | Sorcerer               |
                               | Graboopi               |
TOOL SHOP:                      |________________________|
----------                       ________________________
Wing of the Wyvern  80G         |     MONSTERS (SEA)     |
Fairy Water         40G         |________________________|
Dragon's Bane      640G         | Sea Slug               |
                               | Man O' War             |
WEAPONS/ARMOR SHOP:             | Medusa Ball            |
-------------------             | Ghost Mouse            |
Wizard's Wand        2500G      | Magidrakee             |
Falcon Sword        25000G      | Smoke                  |
Dragon Killer        8000G      | Vampirus               |
Magic Armor          4300G      | Gargoyle               |
Shield of Strength  21500G      |________________________|
Iron Helmet          3150G

       Make your way back to Beran (either by ship or Return if you saved
your game there last) and sail north along the coast.  Once you reach the
monolith north of Beran, sail directly east until you hit the large center
continent.  You'll see a river flowing NE through the continent that you
should sail through.  Follow it north, passing a bridge on your right until
the river reaches a dead end.  Hop off the ship here and begin walking east.
Turn north when you reach the small poisonous area and follow the linear path
east along the river.  Eventually you'll spot a town to the east that you'll
have to go north and around in order to reach.

       Tuhn is a small village but an important one in our quest.  Speak
with everyone in town and check out the shops.  Grab a Shield of Strength if
you don't have one yet and keep an eye on that Falcon Sword.  Whenever you get
the cash to purchase one, grab one for the Prince of Cannock.

       In the center of town you'll find a small building locked with a gold
door.  Use your Golden Key and step inside to find Don Mahone.  Speak with
him and he'll ask for two items necessary to make a Water Flying Cloth (the
best armor for the Princess).  We'll have to do some traveling to find them,
but they aren't difficult to locate.

       The first item we'll need for this little sidequest is located in the
north tower of the Dragon's Horn Towers SW of Lianport.  Get on your ship
and make your way over there.  After entering the north tower, take the stairs
to the 3rd floor and take 5 steps north and use the 'Search' option to find
the hidden DEW'S YARN.  If you're having trouble finding it, just search the
area in the NW corner of the 3rd floor and you should find it.

       Leave the Dragon's Horn Towers and make your way back to Zahan in the
far SE corner of the world.  Once you're there, enter the large building on
the north end of the village and cast Stepguard to cross the damaging blue
tiles.  Walk north and then west to find a small locked room containing a
treasure chest.  Using your Jailor's Key, open the door and search the chest
to find the MAGIC LOOM.  We now have the items needed for Don Mahone, so cast
Return to get back to Beran and make your way to Tuhn from there (don't
neglect the Repel spell if the random encounters are annoying you).

       Go back to Don Mahone in the center of town and you'll automatically
hand over the items when you speak with him.  He'll tell you that it's going
to take some time, so you'll have to come back later.  However, if you're
impatient you can always save your game (choosing not to continue), reset,
load your game and speak to Don Mahone.  Doing so will result in getting the
WATER FLYING CLOTH immediately.  Either way, you can always come back later
and he'll hold onto the Water Flying Cloth until you pick it up.  Equip this
armor on the Princess; doing so will cut fire damage down significantly.

       The next order of business is necessary to move the story along.  Walk
towards the Item Shop in Tuhn (NE corner of town) and take a step north onto
through the trees just east of the shop.  You'll notice that you can walk
north and behind the building through the trees.  Walk all the way west and
then north to find a small locked building requiring the Jailor's Key.  Open
the door and head down the stairs to reach the floodgates of the dam.  Use
your Watergate Key while facing south against the blue gate and you'll release
the water.  Doing so allows access to the Tower of the Moon directly south of
Tuhn, where another important item resides.  Heal up, save your game, and
leave Tuhn.

__________________________
| 4H.  TOWER OF THE MOON   \
|__________________________/
Recommended LVL: 22
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
129G          [_]               | Hunter                 |
Medical Herb  [_]               | Magidrakee             |
253G          [_]               | Ghoul                  |
Bamboo Stick  [_]               | Evil Eye               |
Moon Fragment [_]               | Mummy                  |
                               | Graboopi               |
                               | Evil Clown             |
                               | Vampirus               |
                               | Gold Orc               |
                               | Puppet Man             |
                               | Hork                   |
                               | Metal Babble           |
                               | Gargoyle               |
                               |________________________|

       Once inside, walk directly south until you reach a staircase on the
south end of the first floor.  Head up these stairs and walk west on the 2nd
floor.  You'll spot another staircase leading up a few paces away.  Take these
stairs to reach a small room on the 3rd floor with a treasure chest.  Pry it
open for 129G pieces.

       Return to the previous floor and make your way to the very SE corner
of the 2nd floor.  You'll find a staircase that leads back down to the first
floor where you can grab a MEDICAL HERB in an isolated chest.  Go back up to
the 2nd floor and this time take the stairs near the center of the floor that
lead up.

       On the 3rd floor, you'll see a staircase close by to the NE.  Head up
these stairs to reach the 4th floor where you can find two treasure chests
side-by-side if you walk a few paces south.  Open them up to find 253G and a
BAMBOO STICK (yes, the treasures suck in the Tower of the Moon).  You'll want
to take the staircase in the NE corner of this floor (just east of the stairs
you came from).

       Use your Golden Key to open the large door below you and take the
stairs down to the floor below.  From here, you simply have to follow the
linear path as you make your way down several stairs to the first floor where
you'll find a single treasure chest in a room with an old sage.  Walk left
and open it up to find what we came for: the MOON FRAGMENT.

       There is still one un-opened treasure chest in the tower, however it's
pointless to seek it out because it's always empty.  If you want, you can try
fighting the Metal Babbles on the higher floors of the tower.  If you manage
to defeat one of these guys it'll yield you over 1,000 EXP points in battle
(making upcoming level-grinding a little more tolerable).

       When you're ready to move on, leave the Tower of the Moon using the
Outside spell and return to a town to heal up and save.  Our next destination
has some tough monsters around, so be sure to pick up a Leaf of the World Tree
if you don't already have one.  We'll need to use our Moon Fragment to gain
access to a cave in the middle of the eastern ocean.  The Sea Cave is located
south and just a tad west of Osterfair Castle in the middle of the sea.  The
easiest way to get there without missing it is to just sail directly north of
the island where you can pick up the Leaf of the World Tree.  Eventually
you'll spot a cave surrounded by mountains and blocked by trashing waves on
all sides.  Sail up to the outside ring of waves and use your Moon Fragment
from your inventory.  Doing so will allow the waves to disappear and you can
now explore Sea Cave.

_____________________________________________________________________________
|                                                                   ________//
|   5.  THE PATH TO RHONE                                  ________//
|_________________________________________________________//

_________________
| 5A.  SEA CAVE   \
|_________________/
Recommended LVL: 24
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
138G           [_]              | Graboopi               |
Medical Herb   [_]              | Evil Eye               |
73G            [_]              | Gas                    |
102G           [_]              | Evil Tree              |
Dragon's Bane  [_]              | Gold Orc               |
Eye of Malroth [_]              | Puppet Man             |
                               | Mummy                  |
                               | Saber Lion             |
                               | Metal Hunter           |
                               | Evil Clown             |
                               | Dragon Fly             |
                               | Mega Knight            |
                               |________________________|

NOTE:  You can walk over the lava in this cave, however you'll suffer damage
      with each step.  Unless your PoC has the StepGuard spell, keep an eye
      on your HP as you cross the lava.  Also, be aware that some of the
      treasure chests in the Sea Cave are traps that will damage you; these
      chests are being ignored in this walkthrough.

       From the entrance, walk left over the lava and follow the linear
path around to a treasure chest at the end containing 138G.  Return to the
stairs and walk south and follow the safe passage west.  Continue west and
enter the last room to the north to find a treasure chest isolated in the
corner of a room.  Open this one up for a free MEDICAL HERB, then go back and
take the path south to a set of stairs at the end.

       On the second level follow the path south and then west (ignoring the
first passage to the south).  When you can, turn south to the path running
parallel below you and continue west.  When then path turns south, follow it
all the way down until you see a soldier stuck in a corner.  Continue walking
the path around and to the east and head north into the first room you come
to.  On the north end of this room near a staircase is a treasure chest with
73G inside.

       Take the stairs in sight and then walk all the way east, passing the
first staircase you see.  You're now back near the entrance to the 2nd level
of the cave.  Walk south and down into the parallel hallway and turn west.
When the passage turns south, step north onto the lava and follow this path
to a staircase in the NW corner of this floor.

       Walk left and open the large door with your Golden Key and continue
west.  Ignore the first treasure chest you see and open the last one in the
NW corner for 102G.  Take the passage way south to the very end and follow
the path until you reach a big cluster of stairs that looks something like
this (with each letter representing a staircase):
                          ______     ____
                         |      |   |    |
                         |   A  |___|B   |____
                         |                    |
                         |       C        D   |___
                         |                        |
                         |   E       F        G   |
                         |                        |
                         |       H        I       |
                         |~~~~                    |
                         |~~~~            ________|
                         |~~~~~~~        |
                         |~~~~~~~        |
                         |~~~~           |
                         |~~~~       ~~~~|
                         |           ~~~~|

       The one we want is marked 'C'.  You'll now be on a level covered in
lava.  Watching your HP, walk north and open the treasure chest you see for
a DRAGON'S BANE accessory.  Now make your way to the west side of this floor
and you'll find an isolated staircase against the wall.  Take these stairs
down to the bottom floor.

       Simply follow the linear path and defeat the two Evil Clowns that
block your passage.  At the end of the path you'll find the EYE OF MALROTH in
a treasure chest.  This is the important item we need to access Rhone, so our
business here is done.  Cast Outside and return to Beran to rest and save.

_______________________
| 5B.  THE LIFE CREST   \
|_______________________/
Recommended LVL: 24
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Life Crest [_]                  | N/A                    |
                               |________________________|

       Before we pass through Rhone to reach Hargon's territory, we'll need
to grab the fifth and final crest now that we can access the Cave to Rhone.
In Beran, open the jail door in the House of Healing in the center of town.
Cross the damaging floor and step onto the blue portal.

       You'll arrive inside of a monolith NW of Wellgarth.  Speak with the
old man in here then take the stairs up to the surface.  Once outside, travel
west and you'll reach a poisonous swamp area.  Walk into the swamp and face
the mountain range to the north.  Go into your inventory and select the Eye
of Malroth to use.

       When the passage way opens, enter the Cave to Rhone.  First and
foremost, follow the path north a bit and take the first staircase you come
across down to the basement floor.  In the SE corner of the basement you'll
find the LIFE CREST inside a treasure chest.  Good thing we didn't have to
travel far for it, because the monsters in this cave are relentlessly brutal.

       Cast Outside and then Return to get back to Beran.  Rest up and save
again as there's one more errand we can do before making the dreadful journey
through Rhone.

____________________________
| 5C.  THE CHARM OF RUBISS   \
|____________________________/
Recommended LVL: 24
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
Charm of Rubiss [_]             | N/A                    |
                               |________________________|

       The whole point of collecting those crests is to trade them in for a
very important and must-have item in order to finish the game.  From Beran,
leave town and get on your ship.  Cast Repel since we'll be doing a lot of
sailing and make your way towards Wellgarth on the southern tip of the large
central continent.  Pass Wellgarth traveling east along the southern coast
and when you reach the island that contains the Leaf of the World Tree (pick
one up now if you don't already have one since we're passing it) sail roughly
six paces east of this island and turn north.  Sail ALLLLLL the way north,
passing the Sea Cave and Osterfair Castle until you spot a monolith in the
middle of the ocean.  Use the World Map from the link provided at the
beginning of this guide if you're having trouble spotting it.

       In the Monolith of Rubiss, simply climb all the stairs until you
reach the bottom floor.  If you have collected all five crests (which you
should have by now) Rubiss will take them and hand over the CHARM OF RUBISS.
This special item will dispel Hargon's illusions when we need it.

       Now that all of our business is finished, the next task is to get
through the Cave to Rhone.  Before we do, though, I highly suggest spending
time in either the Tower of the Moon or the Sea Cave to level up your team.
I personally chose the Tower of the Moon on the top floors where you can
encounter Metal Babbles and the other monsters aren't too difficult.  Not to
mention you're very close to Tuhn where you can rest at the Inn.  The Sea Cave
may give better experience per battle, but you'll likely be going in and out
too often to gain good EXP because your MP will drain quickly from all the
healing you'll have to do.

       Where ever you choose to level grind, do so until your main character
is at level 26 or so.  Make sure you have a Leaf of the World Tree then rest
and save in Beran.  When you think you're ready, take the portal behind the
house of healing back to the shrine near Rhone.  Exit and walk west into the
swamp and use the Eye of Malroth again to open the passage.

______________________
| 5D.  CAVE TO RHONE   \
|______________________/
Recommended LVL: 26 or 27
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
164G             [_]            | Saber Lion             |
Lottery Ticket   [_]            | Evil Clown             |
Armor of Erdrick [_]            | Metal Babble           |
128G             [_]            | Mega Knight            |
116G             [_]            | Metal Slime            |
Thunder Sword    [_]            | Dark Eye               |
                               | Ozwarg                 |
                               | Gargoyle               |
                               | Orc King               |
                               | Berserker              |
                               | Magic Vampirus         |
                               | Silver Batboon         |
                               | Hork                   |
                               | Healer                 |
                               | Green Dragon           |
                               | Hargon's Knight        |
                               | Flame                  |
                               | Attackbot              |
                               |________________________|

NOTE:  Don't forget about that 'Run' option in battle.  I've found that even
      using Repel, you'll still run into a plethora of battles in this
      confusing cave.  Also, if you're having trouble understanding any of
      my navigational details, consult the following map of the Cave to
      Rhone.  The map also shows the pitfalls towards the end of the cave
      (they're difficult to see, but look closely):

http://www.realmofdarkness.net/dq/img/nes/dw2/maps/cave-rhone-2.png

       It's better to first explore the cave and obtain the important
treasures, leave to save/heal in Beran, then come back and pass through.
Trying to grab all the treasures AND make it through the cave will be nearly
impossible if you're around level 26 or 27.  You'll most likely run out of
MP before reaching the end, and that can be extremely dangerous.

       From the entrance, follow the path north and ignore the first set
of stairs you see leading down.  Walk NE of these stairs and you'll find a
staircase leading up in a small corner.  Take these steps to 2F and walk
directly east through the dark passage.  Continue all the way east ignoring
the first two paths going north and take the third.  You'll find a room with
another staircase which you should take up to 3F.

       This floor is one of the largest in the whole cave.  From the stairs
follow the main path SE ignoring any other passages you come across.  After
the short zig-zag spot in the path, walk east into the dark and then take the
path north to find a small room with a treasure chest.  Open it up for a free
LOTTERY TICKET.  Head back down and then walk directly east until you reach
a staircase leading up.  These stairs eventually lead to a small room with a
chest containing the ARMOR OF ERDRICK.  Equip this on the PoM immediately!

       Return to 3F and retrace your steps going NW until you reach the
staircase you initially took from the 2F.  Walk directly west of these stairs
until you reach a dead end with a staircase.  Take these stairs to eventually
find a room with another treasure chest.  Pry it open for 128G and head back
to 3F again.  When you get back to that main center staircase, take the north
passage this time.  On the right is another dark room with a chest containing
164G.  Walk back to the main path and continue all the way north.  When you
reach a split in the path, take the western passage all the way to another
dead end with a staircase.  Follow these stairs up to 5F where you can find
two treasure chests at a dead end.  The one in the upper-left corner is a
trap, so avoid this chest.  Instead, open the other for 116G.

       Make your way back to 3F again and walk all the way east to return to
the fork in the path.  Go east this time and you'll find more stairs at a dead
end.  Take the next set up as well and you'll arrive on 5F.  Be careful, this
floor is riddled with pitfalls.  However, first we want to intentionally fall
down one, so just walk around this floor until you fall.

       When you land, simply walk to the SW corner of this large open room.
One square from the west wall and one square from the south wall in the SW
corner is another pitfall.  Jump down here and you'll land near a treasure
chest.  Open this baby up to find the PoM's best weapon in the game: the
THUNDER SWORD.  Equip this right away, then walk to the SE corner of this
small room to fall down yet another pitfall.  On the following floor, walk all
the way north to fall down another hole.  This will put you back at the very
beginning of the cave on 1F.

       Now would be a time to cast Outside and Return to get back to Beran.
Heal up, save, grab a Leaf of the World Tree if necessary, then make your
way back to the Cave to Rhone (via the portal in Beran).

       Simply retrace the directions provided earlier to get back to 5F (the
room with all the pitfalls).  Remember, on 3F just make your way to the very
NE corner of this floor (no need to get all the useless treasure again).
Once you're back on 5F and you're standing on the staircase itself walk 2
steps south, 2 steps west, all the way south until you hit the wall, then all
the way east to reach the staircase.  If you fall down a pitfall, simply take
the staircase back up in the NE corner of the large open room to get back
to the previous floor.

       We're almost out!  You'll now be on 6F and have 3 different directions
you can go.  We want to take the eastern passage and then follow it north and
then back west as it curves.  At the next split, take the eastern passage as
well and you'll reach a bigger room.  Take care not to step into the corner
of the center wall shaped like a '7' as there is a pitfall.  Instead, walk
around it to the south and take the SE passage into the darkness.

       At this fork in the path, go north and follow this passage to yet
another fork.  Take the path on the left this time and continue north.
Continue all the way north (ignoring the path you see on the right) and you
will reach a 'T' intersection.  Go east and simply follow the linear path to
the exit.  Whew!

_____________________________________________________________________________
|                                                                   ________//
|   6.  AN EVIL SORCERER'S DEMISE                          ________//
|_________________________________________________________//

___________________________
| 6A.  FINAL PREPARATIONS   \
|___________________________/
Recommended LVL: 28
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Cyclops                |
                               | Blizzard               |
                               | Silver Batboon         |
                               | Gold Batboon           |
                               | Giant                  |
                               | Bullwong               |
                               | Attackbot              |
                               |________________________|

       It looks like we're not out of the woods (or snow in this case) just
yet.  You're likely battered and beaten from the venture through the Cave to
Rhone, so take this time to have the Princess heal everyone to the max.  The
enemies in the Rhone area are the toughest in the game and can easily wipe
you out in 3 or 4 turns if you're not careful.

       From the exit of the cave, simply follow the road east and then all
the way north.  Eventually you'll find a monolith in the middle of a lake.
If you can manage to make it there without getting annihilated, pat yourself
on the back.  You've just managed to get through one of the most difficult
dungeons in any Dragon Warrior game (considering you aren't over-leveled).

       In this monolith, speak to the sage and not only will he fully
replenish everyone's HP and MP, but he'll also save your game on the imperial
scrolls!  Now whenever you cast Return you'll end up here instead of Beran.
This area is one of the best places in the game to level up your characters.
Seeing as how simply making it to Hargon's Castle is tough enough, take the
time to level grind around the monolith.  You'll most likely be pretty beat
up after only a few battles around here, so abuse the sage's healing services
and save often.  Take note that the PoC's Defeat spell is very useful against
the pesky Blizzard enemies.  If you're lucky, you may even receive some cursed
equipment from the monsters in Rhone.

       You'll likely be leveling for hours, but once your main character
reaches 30-32 you're probably ready to take on Hargon's Castle.  Make sure to
have a Leaf of the World Tree in someone's inventory just in case, then heal
and save at the monolith in Rhone.  Time to go for the home stretch!

________________________
| 6B.  HARGON'S CASTLE   \
|________________________/
Recommended LVL: 30-32
                                ________________________
ITEMS:                          |        MONSTERS        |
------                          |________________________|
N/A                             | Bullwong               |
                               | Gold Batboon           |
                               | Cyclops                |
                               | Green Dragon           |
                               | Flame                  |
                               | Giant                  |
                               | Mace Master            |
                               | Metal Babble           |
                               | Attackbot              |
                               |________________________|

       Similar to the Cave to Rhone, the first trip inside Hargon's Castle
will be to defeat the 3 sub-bosses before reaching Hargon himself.  At this
point, it's best to leave and return to the monolith to heal and save, then
come back for Hargon.  At level 30 it will be nearly impossible to make it
to the Castle itself, then beat all 3 sub-bosses plus the final boss himself
without needing to replenish HP and MP.  You don't want to be caught at the
final boss with the Princess and the PoC having low MP.  Also, make sure you
have both the Eye of Malroth and the Charm of Rubiss in your inventory; we'll
need them both soon.

       From the monolith in Rhone, travel west over the bridges and then
north into the forest.  Walk north until you reach the mountain range and
turn west.  Follow the path through the trees as it curves south and then
turn east and walk into the hills.  Follow this narrow path through the
mountain range as it goes south.  Ignore the path that splits from it to the
left and continue all the way south.  As the path turns, walk north over the
hills and through the mountains to find Hargon's Castle isolated in a small
desert area.

       When you enter, you'll find yourself in... Midenhall Castle?  What
the hell?  Well, it turns out this is one of Hargon's illusions that Rubiss
warned you about.  There's nothing to find here, but you can talk to the
fake citizens if you want for some interesting dialogue.  To get rid of the
illusion and continue, use the Charm of Rubiss from your inventory.  Rubiss
will dispel the illusion and you'll truly be inside Hargon's Castle now.
There aren't any treasures to obtain here and you'll only fight random monster
encounters on 2F and 3F, so in that respect you can conserve as much MP as
possible by running from any battles you come across.

       Walk north from the starting point and pass the flames.  You can
either ignore the two purple demons at the throne or talk to them to battle
2 Gold Batboons; honestly, it's not even worth it.  Instead, cast Stepguard
and step onto the line of blue tiles behind the throne.  Walk as far left as
you can and face the back wall in the corner.  Use your Jailor's Key to
unlock a hidden door (pretty sneaky; I remember it took me ages to figure that
out before the pleasure of simply looking at a map or FAQ) and step into the
back room.

       Cast Stepguard again before stepping on the damaging yellow tiles and
walk to the right and open another door with the Golden Key.  Step into this
room and, again, cast Stepguard to reach the very center of the room.  Stand
on the gray square in the middle and use the Eye of Malroth from your
inventory.  Doing so will warp you up to the next floor.  You're now in
random encounter territory, so take caution an watch your HP and MP.

       From the stairs, walk north several paces and then east into the
covered room.  Take the stairs in the back up to 3F.  Here, simply follow the
linear path as it snakes around the floor until you reach a staircase at the
end.  On 4F, the random monster encounters stop as you're about to face the
first of three sub-bosses.  Follow the linear path on this floor and just
when the staircase at the end comes into view, STOP AND HEAL!  If you get
too close to the stairs you'll trigger the battle unexpectedly.  When you're
all set, proceed forward to fight...

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                           Atlas                          |
+-----------------+----------------------------------------------------------+
| HP: 250         |                                                          |
|-----------------+     This beast may be a little slow, but he hits HARD.   |
| Have the PoM do what he does best, the PoC should abuse the Increase spell |
| and use his Shield of Strength to heal himself when needed.  The Princess' |
| role is simply to use Healall and parry when necessary (like that rhyme?). |
| If anyone gets KO'd you can either use that Leaf of the World Tree or just |
| tough it out since the PoC's Revive spell can't be used in battle.  Since  |
| the PoM will likely be the only one damaging Atlas, it'll probably take 5  |
| or 6 rounds to take him down.  Luckily his defense is pretty low.          |
|                                                                            |
| You will recieve 1100 EXP and 250G for defeating Atlas.                    |
|                                                                            |
+----------------------------------------------------------------------------+

       Heal up after the battle if you need to then take the stairs up to
5F.  Walk all the way west from the stairs until you get to the edge of the
floor, then take 4 or 5 steps north and then turn right into the covered
room.  As soon as you do, you'll find a surprise.

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                          Bazuzu                          |
+-----------------+----------------------------------------------------------+
| HP: 250         |                                                          |
|-----------------+     Bazuzu is incredibly fast, so he'll probably attack  |
| first each round.  He's got a few nasty attacks that hit all three of your |
| characters pretty hard, so keeping your HP above 100 is critical.  As far  |
| as attacking him, leave that to the PoM and his Thunder Sword.  Bazuzu's   |
| defense isn't great, so it shouldn't take long.  Don't neglect the Shields |
| of Strength either to save on MP.                                          |
|                                                                            |
| Bazuzu will give 1530 EXP and 240G once he's defeated.                     |
|                                                                            |
+----------------------------------------------------------------------------+

       Take the stairs in sight to 6F.  Be sure to heal everyone to the max
again, then simply walk directly east until you run into...

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                          Zarlox                          |
+-----------------+----------------------------------------------------------+
| HP: 250         |                                                          |
|-----------------+     Definitely the most difficult of the 3 sub-bosses.   |
| Zarlox has the ability to use Healall on himself as well as Explodet on    |
| your party.  His physical attack isn't anything to take lightly either, and|
| he can wipe you out with it at any time.  The Prince of Midenhall should do|
| nothing but attack or heal himself with a Shield of Strength (hopefully you|
| have at least 2).  The PoC should cast StopSpell until it works, otherwise |
| Zarlox will just abuse Healall.  Afterwards have him cast Increase about 3 |
| or 4 times to boost your defenses.  The Princess should concentrate on     |
| nothing but Healall and defending.  You can try using Defence once or twice|
| to allow the PoM to do some significant damage.                            |
|                                                                            |
| When beaten, Zarlox gives you 2200 EXP and 255G.                           |
|                                                                            |
+----------------------------------------------------------------------------+

       Now that all the sub-bosses are taken care of, now is the time to cast
Outside and return to the monolith in Rhone to heal and save.  The only thing
left is the final battle, so if you need another Leaf of the World Tree now
would be the time to snag one.  Just for reference, here was my party's levels
and equipment before tackling Hargon:

PoM                     PoC                     PMb
--------                --------                --------
LV: 32                  LV: 30                  LV: 28
Thunder Sword           Falcon Sword            Staff of Thunder
Armor of Erdrick        Mink Coat               Water Flying Cloth
Helmet of Erdrick       Shield of Strength      Dragon's Bane
Shield of Erdrick       Dragon's Bane
Dragon's Bane

       The only headgear available for the PoC and the PMb is the Mysterious
Hat, which can only be obtained from a Magic Vampirus inside the Cave to
Rhone as a random drop.  It's definitely a rare item, but it only adds +8 in
defense points so it isn't absolutely necessary to have.  If you can somehow
get 2 of them, you're one lucky player; give them both to each character.

       When you're all ready to go, return to Hargon's Castle and take the
same steps to get to the top as you did before (only this time the sub-bosses
are gone).  When you reach the top floor, immediately cast Stepguard and cross
the damaging blue tiles going west.  Walk north into the center to find Hargon
himself.  Before speaking with him, double check your stats and make sure
everyone's healed and ready.  Let's do this!

_________________________
| 6C.  THE FINAL BATTLE   \
|_________________________/
Recommended LVL: 32-35

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                          Hargon                          |
+-----------------+----------------------------------------------------------+
| HP: 230         |                                                          |
|-----------------+     Make sure the PoC uses StopSpell until it works in   |
| this fight.  Hargon's spells include Explodet as well as Healall, so you   |
| don't want him using that over and over again.  After his spells are sealed|
| continue attacking with the PoM and have the PoC and PMb heal with spells  |
| or the Shield of Strength.  With Hargon's spells no longer a problem, he   |
| can only attack you physically one character at a time.  This should be    |
| your time to attack and take him down.  He's actually an easy boss until...|
|                                                                            |
+----------------------------------------------------------------------------+

       Hargon has been defeated, but it looks like he has something else up
his sleeve.  Try to escape and you'll be surrounded by fire.  It's time to
meet the most difficult boss in the game by far:

+-----------------+----------------------------------------------------------+
| ! BOSS BATTLE ! |                         Malroth                          |
+-----------------+----------------------------------------------------------+
| HP: 250         |                                                          |
|-----------------+     This guy is just brutal.  He'll attack twice each    |
| round and since all his attacks deal major damage, Healall should be used  |
| just about every round in conjunction with the Shields of Strength.  To top|
| it off he can use Healall on himself, so you may want to give StopSpell a  |
| few tries.  Don't waste too much time trying to seal his magic if it's just|
| not working.  By then, he'll probably lay waste to your entire crew.  Make |
| sure the Princess continues to use her Defence spell until it no longer    |
| has effect.  Malroth's defence is very high, so if you can keep draining it|
| the PoM can deal almost 100 damage per round.  If anyone dies, don't forget|
| to use that Leaf of the World Tree.  At level 32, I made it out of this    |
| battle but the PoC got KO'd at the very end due to a critical hit from     |
| Malroth (that bastard).  If you can defeat Malroth without anyone fainting |
| then congratulations!                                                      |
|                                                                            |
+----------------------------------------------------------------------------+

       After the battle, you'll hear from Rubiss and you'll be completely
healed.  You'll have to leave Hargon's Castle yourself and cast Return to get
back to the monolith in Rhone.  Use the portal to arrive at the monolith
outside of the Cave to Rhone, then step back onto the same portal again to
get back to Beran.

       From Beran you have to make your way back to Midenhall Castle,
however speaking with the townsfolk and other citizens of the world in
different locations yields interesting dialogue.  Everyone just basically
congratulates you and thanks you, but it's fun to explore the world after all
the evil has been defeated.  You'll also notice that there are no longer any
random monster encounters.

       When you return to Midenhall Castle, simply walk north and speak with
the King to enjoy the ending of Dragon Warrior II!


::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

  ________________________________________________________________
 /                                                                \
|  X.  I T E M / E Q U I P M E N T / M O N S T E R   L I S T S     |
|                                                                  |
 \________________________________________________________________/

___________________________________
|                             ____//
|  X-1. Item List        ____//
|_______________________//

       The chart below includes all of the common and key items in the game;
by "key" items, I mean items that are either important to the storyline some
how or you can only obtain ONE of that particular item in the game.  I have
them listed in alphabetical order.

* = Key Item
____________________________________________________________________________
|         NAME           | BUY  | SELL  |    FOUND    |       PURPOSE        |
|________________________|______|_______|_____________|______________________|
| Antidote Herb          |  8G  |  6G   | Tool Shops  | Heals poison status  |
|________________________|______|_______|_____________|______________________|
| Charm of Rubiss *      |  N/A |  N/A  | Rubiss      | Dispels illusions    |
|                        |      |       | Monolith    | inside Hargon's      |
|                        |      |       |             | Castle               |
|________________________|______|_______|_____________|______________________|
| Cloak of Wind *        |  N/A |  53G  | Tower of    | Carries you across   |
|                        |      |       | Wind        | the Dragon's Horn    |
|                        |      |       |             | Towers               |
|________________________|______|_______|_____________|______________________|
| Dew's Yarn *           |  N/A |  N/A  | Dragon's    | 1 of 2 items needed  |
|                        |      |       | Horn Towers | to make the Water    |
|                        |      |       | (north)     | Flying Cloth         |
|________________________|______|_______|_____________|______________________|
| Dragon's Potion        |  N/A | 7500G | Dropped by  | Allows you to save   |
|                        |      |       | Metal       | your game anywhere!  |
|                        |      |       | Babbles     |                      |
|________________________|______|_______|_____________|______________________|
| Dragon's Bane          | 640G |  480G | Tool Shops  | Provides mild        |
|                        |      |       |             | protection from some |
|                        |      |       |             | enemy spells         |
|________________________|______|_______|_____________|______________________|
| Echoing Flute *        |  N/A |  300G | Lianport    | Plays an echo when   |
|                        |      |       |             | you're near a crest  |
|________________________|______|_______|_____________|______________________|
| Eye of Malroth *       |  N/A |  N/A  | Sea Cave    | Reveals the Cave to  |
|                        |      |       |             | Rhone                |
|________________________|______|_______|_____________|______________________|
| Fairy Water            |  40G |  30G  | Tool Shops  | Same function as the |
|                        |      |       |             | Repel spell          |
|________________________|______|_______|_____________|______________________|
| Golden Card *          |  N/A |  N/A  | Lottery Game| Gives you a 25%      |
|                        |      |       | (1st prize) | discount at all shops|
|________________________|______|_______|_____________|______________________|
| Golden Key *           |  N/A |  N/A  | Zahan       | Opens all gold doors |
|________________________|______|_______|_____________|______________________|
| Gremlin's Tail         |  N/A | 1250G | Dropped by  | Cursed item; sell for|
|                        |      |       | Hawk Man,   | gold                 |
|                        |      |       | Ozwarg      |                      |
|________________________|______|_______|_____________|______________________|
| Jailor's Key *         | 2000G|  N/A  | Wellgarth   | Opens all jail doors |
|                        |      |       |             | in the game          |
|________________________|______|_______|_____________|______________________|
| Leaf of the World Tree |  N/A |   5G  | Island SE   | Revives a single     |
|                        |      |       | of Wellgarth| party member         |
|________________________|______|_______|_____________|______________________|
| Life Crest *           |  N/A |  N/A  | Cave to     | 1 of 5 crests needed |
|                        |      |       | Rhone       | for the Charm of     |
|                        |      |       |             | Rubiss               |
|________________________|______|_______|_____________|______________________|
| Lottery Ticket         |  N/A |       | Tool Shops  | Used to play the     |
|                        |      |       | (as a gift),| Lottery Game         |
|                        |      |       | Monster drop|                      |
|________________________|______|_______|_____________|______________________|
| Magic Loom *           |  N/A |  N/A  | Zahan       | 1 of 2 items needed  |
|                        |      |       |             | for the Water Flying |
|                        |      |       |             | Cloth                |
|________________________|______|_______|_____________|______________________|
| Medical Herb           | 15G  |  12G  | Tool Shops  | Same function as the |
|                        |      |       |             | Heal spell           |
|________________________|______|_______|_____________|______________________|
| Mirror of Ra *         |  N/A |  N/A  | Swamp SE of | Used to turn the     |
|                        |      |       | Hamlin      | Princess into a human|
|________________________|______|_______|_____________|______________________|
| Moon Crest *           |  N/A |  N/A  | Osterfair   | 1 of 5 crests needed |
|                        |      |       |             | for the Charm of     |
|                        |      |       |             | Rubiss               |
|________________________|______|_______|_____________|______________________|
| Moon Fragment *        |  N/A |  225G | Tower of the| Needed to reach Sea  |
|                        |      |       | Moon        | Cave                 |
|________________________|______|_______|_____________|______________________|
| Silver Key *           |  N/A |  2G   | Lake Cave   | Opens all silver     |
|                        |      |       |             | doors in the game    |
|________________________|______|_______|_____________|______________________|
| Stars Crest *          |  N/A |  N/A  | Lighthouse  | 1 of 5 crests needed |
|                        |      |       |             | for the Charm of     |
|                        |      |       |             | Rubiss               |
|________________________|______|_______|_____________|______________________|
| Sun Crest *            |  N/A |  N/A  | Fire        | 1 of 5 crests needed |
|                        |      |       | Monolith    | for the Charm of     |
|                        |      |       |             | Rubiss               |
|________________________|______|_______|_____________|______________________|
| Token of Erdrick *     |  N/A |  N/A  | Midenhall   | Trade for the Helmet |
|                        |      |       | Castle      | of Erdrick at the    |
|                        |      |       |             | Holy Monolith        |
|________________________|______|_______|_____________|______________________|
| Treasures *            |  N/A |  N/A  | Sea north of| Trade for the Echoing|
|                        |      |       | Lianport    | Flute in Lianport    |
|________________________|______|_______|_____________|______________________|
| Water Crest *          |  N/A |  N/A  | Hamlin      | 1 of 5 crests needed |
|                        |      |       |             | for the Charm of     |
|                        |      |       |             | Rubiss               |
|________________________|______|_______|_____________|______________________|
| Watergate Key *        |  N/A |  N/A  | Wellgarth   | Opens the floodgates |
|                        |      |       |             | in Tuhn              |
|________________________|______|_______|_____________|______________________|
| Wing of the Wyvern     |  80G |  60G  | Tool Shops  | Same function as the |
|                        |      |       |             | Return spell         |
|________________________|______|_______|_____________|______________________|
| Wizard's Ring          |  N/A | 1950G | Dropped by  | Restores 15-20 MP to |
|                        |      |       | Goopi       | the user             |
|________________________|______|_______|_____________|______________________|

___________________________________
|                             ____//
|  X-2. Weapon List      ____//
|_______________________//

       The following chart includes all of the weapons in the game in
alphabetical order.  I have also listed their price (if purchasable), how much
they sell for, where to find them, their attack power, and which characters
can equip them.  I have abbreviated the names of each character under the
EQUIP column.  This applies to all the charts that follow.  Here's what they
mean:

PoM  - Prince of Midenhall
PoC  - Prince of Cannock
PMb  - Princess of Moonbrooke

* = Cursed
____________________________________________________________________________
|         NAME         |  BUY   |  SELL  |    FOUND    | POWER  |    EQUIP   |
|______________________|________|________|_____________|________|____________|
| Bamboo Stick         |  N/A   |   15G  | Tower of the|   +2   | All char.  |
|                      |        |        | Moon        |        |            |
|______________________|________|________|_____________|________|____________|
| Broad Sword          | 1500G  |  1125G | Hamlin      |  +30   | PoM        |
|______________________|________|________|_____________|________|____________|
| Chain Sickle         |  390G  |  293G  | Leftwyne    |  +15   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Club                 |  60G   |   45G  | Leftwyne    |   +8   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Copper Sword         |  100G  |   75G  | Leftwyne    |  +10   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Dragon Killer        |  8000G |  6000G | Beran, Tuhn |  +50   | PoM        |
|______________________|________|________|_____________|________|____________|
| Falcon Sword         | 25000G | 18750G | Tuhn        |   +5   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Giant Hammer         |  4000G |  3000G | Beran       |  +35   | PoM        |
|______________________|________|________|_____________|________|____________|
| Iron Spear           |  770G  |  578G  | Hamlin      |  +20   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Light Sword          | 16000G | 12000G | Wellgarth   |  +65   | PoM        |
|______________________|________|________|_____________|________|____________|
| Magic Knife          |  200G  |  150G  | Leftwyne    |  +12   | All char.  |
|______________________|________|________|_____________|________|____________|
| Staff of Thunder     |  N/A   | 19500G | Midenhall   |  +15   | All char.  |
|______________________|________|________|_____________|________|____________|
| Sword of Destruction*|  N/A   | 11250G | dropped by  |  +93   | PoM        |
|                      |        |        | Giant       |        |            |
|______________________|________|________|_____________|________|____________|
| Sword of Erdrick     |  N/A   |   2G   | Charlock    |  +40   | PoM        |
|                      |        |        | Castle      |        |            |
|______________________|________|________|_____________|________|____________|
| Thunder Sword        |  N/A   |  N/A   | Cave to     |  +80   | PoM        |
|                      |        |        | Rhone       |        |            |
|______________________|________|________|_____________|________|____________|
| Wizard's Wand        |  2500G |  1875G | Lianport    |   +8   | All char.  |
|______________________|________|________|_____________|________|____________|


__________________________________
|                            ____//
|  X-3. Armor List      ____//
|______________________//

* = Cursed
____________________________________________________________________________
|         NAME         |  BUY   |  SELL  |    FOUND    | POWER  |    EQUIP   |
|______________________|________|________|_____________|________|____________|
| Armor of Erdrick     |  N/A   |   N/A  | Cave to     |  +40   | PoM        |
|                      |        |        | Rhone       |        |            |
|______________________|________|________|_____________|________|____________|
| Armor of Gaia        |  N/A   |   38G  | Osterfair   |  +35   | PoM        |
|______________________|________|________|_____________|________|____________|
| Chain Mail           |  480G  |  360G  | Leftwyne    |  +12   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Clothes              |  N/A   |   15G  | Monster drop|   +2   | All char.  |
|______________________|________|________|_____________|________|____________|
| Clothes Hiding       |  1250G |  938G  | Lianport    |  +20   | All char.  |
|______________________|________|________|_____________|________|____________|
| Full Plate Armor     |  1000G |  750G  | Hamlin      |  +25   | PoM        |
|______________________|________|________|_____________|________|____________|
| Gremlin's Armor*     |  N/A   | 12500G | Dropped by  |  +50   | PoM, PoC   |
|                      |        |        | Gold Batboon|        |            |
|______________________|________|________|_____________|________|____________|
| Leather Armor        |  N/A   |  120G  | Monster drop|   +6   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Magic Armor          |  4300G |  3225G | Osterfair   |  +25   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Mink Coat            | 65000G | 48750G | Wellgarth   |  +30   | PoC, PMb   |
|______________________|________|________|_____________|________|____________|
| Water Flying Cloth   |  N/A   |  N/A   | Tuhn        |  +35   | All char.  |
|______________________|________|________|_____________|________|____________|


___________________________________
|                             ____//
|  X-4. Shield List      ____//
|_______________________//

* = Cursed
____________________________________________________________________________
|         NAME         |  BUY   |  SELL  |    FOUND    | POWER  |    EQUIP   |
|______________________|________|________|_____________|________|____________|
| Evil Shield*         |  N/A   |  6600G | Dropped by  |  +30   | PoM        |
|                      |        |        | Mega Knight |        |            |
|______________________|________|________|_____________|________|____________|
| Leather Shield       |  90G   |   68G  | Leftwyne    |   +4   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Shield of Erdrick    |  N/A   |   N/A  | Cannock     |  +20   | PoM        |
|______________________|________|________|_____________|________|____________|
| Shield of Strength   | 21500G | 16125G | Beran       |  +18   | PoM, PoC   |
|______________________|________|________|_____________|________|____________|
| Steel Shield         |  2000G |  1500G | Hamlin      |  +10   | PoM        |
|______________________|________|________|_____________|________|____________|


___________________________________
|                             ____//
|  X-5. Helmet List      ____//
|_______________________//

____________________________________________________________________________
|         NAME         |  BUY   |  SELL  |    FOUND    | POWER  |    EQUIP   |
|______________________|________|________|_____________|________|____________|
| Helmet of Erdrick    |  N/A   |   N/A  | Alefgard    |  +20   | PoM        |
|                      |        |        | Monolith    |        |            |
|______________________|________|________|_____________|________|____________|
| Iron Helmet          |  3150G |  2363G | Tantegel    |   +6   | PoM        |
|______________________|________|________|_____________|________|____________|
| Mysterious Hat       |  N/A   | 15000G | Dropped by  |   +8   | All char.  |
|                      |        |        | Magic       |        |            |
|                      |        |        | Vampirus    |        |            |
|______________________|________|________|_____________|________|____________|


____________________________________
|                              ____//
|  X-6. Monster List      ____//
|________________________//

       The following chart lists all of the monsters in the game (including
bosses).  I have listed their name, maximum HP, experience, gold pieces, the
treasure that they drop (sometimes you'll just get money from a treasure chest
at the end of a battle), and in what region that monster can be found.  The
list is alphabetized.

____________________________________________________________________________
|      NAME       | MAX HP  |  EXPR |  GOLD |     ITEM     |     LOCATION    |
|_________________|_________|_______|_______|______________|_________________|
| Army Ant        |   12    |   4   |   2   | Medical Herb | Cannock area    |
|_________________|_________|_______|_______|______________|_________________|
| Atlas           |  250    | 1100  |  250  | Sword of     | Hargon's Castle |
|                 |         |       |       | Destruction  |                 |
|_________________|_________|_______|_______|______________|_________________|
| Attack Bot      |  120    |  723  |  120  | Steel Shield | Cave to Rhone   |
|_________________|_________|_______|_______|______________|_________________|
| Babble          |   13    |   8   |   4   | Copper Sword | Cannock area    |
|_________________|_________|_______|_______|______________|_________________|
| Baboon          |   40    |  20   |  45   | Club         | Hamlin area     |
|_________________|_________|_______|_______|______________|_________________|
| Basilisk        |   38    |  41   |  58   | Medical Herb | Beran area      |
|_________________|_________|_______|_______|______________|_________________|
| Bazuzu          |  250    | 1530  |  240  | Mysterious   | Hargon's Castle |
|                 |         |       |       | Hat          |                 |
|_________________|_________|_______|_______|______________|_________________|
| Berserker       |   88    |  117  |  123  | Giant Hammer | Cave to Rhone   |
|_________________|_________|_______|_______|______________|_________________|
| Big Cobra       |   14    |   9   |   9   | Antidote Herb| Lake Cave       |
|_________________|_________|_______|_______|______________|_________________|
| Big Rat         |   16    |   7   |   5   | Medical Herb | Lake Cave       |
|_________________|_________|_______|_______|______________|_________________|
| Big Slug        |    8    |   2   |   3   | Medical Herb | Midenhall area  |
|_________________|_________|_______|_______|______________|_________________|
| Blizzard        |   90    |  453  |  113  | Wizard's Wand| Rhone area      |
|_________________|_________|_______|_______|______________|_________________|
| Bullwong        |  210    |  872  |  110  | Wizard's Ring| Rhone area      |
|_________________|_________|_______|_______|______________|_________________|
| Carnivog        |   32    |  29   |  16   | Lottery      | Lianport area   |
|                 |         |       |       | Ticket       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Centipod        |   21    |  14   |  40   | Leather Armor| Hamlin area     |
|_________________|_________|_______|_______|______________|_________________|
| Cyclops         |  115    |  327  |  99   | Dragon's Bane| Rhone area      |
|_________________|_________|_______|_______|______________|_________________|
| Dark Eye        |   67    |  93   |  81   | Evil Shield  | Cave to Rhone   |
|_________________|_________|_______|_______|______________|_________________|
| Demighost       |   48    |  44   |  50   | Chain Sickle | Alefgard area   |
|_________________|_________|_______|_______|______________|_________________|
| Dragon Fly      |   40    |  59   |  43   | Dragon's Bane| Beran area      |
|_________________|_________|_______|_______|______________|_________________|
| Drakee          |    9    |   3   |   3   | Club         | Midenhall area  |
|_________________|_________|_______|_______|______________|_________________|
| Enchanter       |   40    |  37   |  30   | Dragon's Bane| Lianport area   |
|_________________|_________|_______|_______|______________|_________________|
| Evil Clown      |   67    |  84   |  48   | Wizard's Wand| Tower of the    |
|                 |         |       |       |              | Moon            |
|_________________|_________|_______|_______|______________|_________________|
| Evil Eye        |   50    |  92   |  25   | Full Plate   | Tower of the    |
|                 |         |       |       | Armor        | Moon            |
|_________________|_________|_______|_______|______________|_________________|
| Evil Tree       |   63    |  67   |  45   | Fairy Water  | Osterfair area  |
|_________________|_________|_______|_______|______________|_________________|
| Flame           |   55    |  245  |  101  | Magic Armor  | Cave to Rhone   |
|_________________|_________|_______|_______|______________|_________________|
| Gargoyle        |   60    |  71   |  95   | Iron Helmet  | Tower of the    |
|                 |         |       |       |              | Moon            |
|_________________|_________|_______|_______|______________|_________________|
| Gas             |   55    |  39   |  30   | Clothes      | Osterfair area  |
|                 |         |       |       | Hiding       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Ghost Mouse     |   12    |   6   |   6   | Clothes      | Lake Cave, Sea  |
|_________________|_________|_______|_______|______________|_________________|
| Ghost Rat       |   25    |  23   |  15   | Medical Herb | Tower of Wind   |
|_________________|_________|_______|_______|______________|_________________|
| Ghoul           |   80    |  61   |  100  | Chain Sickle | Tower of the    |
|                 |         |       |       |              | Moon            |
|_________________|_________|_______|_______|______________|_________________|
| Giant           |  155    |  515  |  95   | Sword of     | Rhone area      |
|                 |         |       |       | Destruction  |                 |
|_________________|_________|_______|_______|______________|_________________|
| Gold Batboon    |  112    |  396  |  100  | Gremlin's    | Rhone area      |
|                 |         |       |       | Armor        |                 |
|_________________|_________|_______|_______|______________|_________________|
| Gold Orc        |  100    |  63   |  255  | Dragon's Bane| Tuhn area       |
|_________________|_________|_______|_______|______________|_________________|
| Goopi           |   50    |  25   |  28   | Wizard's Ring| Beran area      |
|_________________|_________|_______|_______|______________|_________________|
| Gorgon          |   26    |  50   |  30   | Fairy Water  | Lighthouse      |
|_________________|_________|_______|_______|______________|_________________|
| Graboopi        |   60    |  38   |  30   | Copper Sword | Tower of the    |
|                 |         |       |       |              | Moon            |
|_________________|_________|_______|_______|______________|_________________|
| Green Dragon    |   95    |  350  |  147  | Sword of     | Cave to Rhone   |
|                 |         |       |       | Destruction  |                 |
|_________________|_________|_______|_______|______________|_________________|
| Gremlin         |   68    |  58   |  22   | Wing of the  | Charlock Castle |
|                 |         |       |       | Wyvern       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Hargon          |  230    |  N/A  |  N/A  |     N/A      | Hargon's Castle |
|_________________|_________|_______|_______|______________|_________________|
| Hargon's Knight |   80    |  201  |  135  | Thunder Sword| Cave to Rhone   |
|_________________|_________|_______|_______|______________|_________________|
| Hawk Man        |   60    |  64   |  45   | Gremlin's    | Osterfair area  |
|                 |         |       |       | Tail         |                 |
|_________________|_________|_______|_______|______________|_________________|
| Healer          |   25    |  15   |   5   | Lottery      | Cannock area    |
|                 |         |       |       | Ticket       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Hibabango       |   60    |  81   |  83   | Chain Mail   | Tuhn area       |
|_________________|_________|_______|_______|______________|_________________|
| Hork            |   95    |  61   |  51   | Wizard's Ring| Osterfair area  |
|_________________|_________|_______|_______|______________|_________________|
| Hunter          |   65    |  67   |  45   | Iron Spear   | Tuhn area       |
|_________________|_________|_______|_______|______________|_________________|
| Iron Ant        |    5    |  2    |   4   | Medical Herb | Midenhall area  |
|_________________|_________|_______|_______|______________|_________________|
| Lizard Fly      |   15    |  27   |  12   | Lottery      | Hamlin area     |
|                 |         |       |       | Ticket       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Mace Master     |  158    |  617  |  100  | Staff of     | Hargon's Castle |
|                 |         |       |       | Thunder      |                 |
|_________________|_________|_______|_______|______________|_________________|
| Magic Ant       |   14    |  18   |   8   | Lottery      | Lake Cave       |
|                 |         |       |       | Ticket       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Magic Baboon    |   45    |  40   |  45   | Medical Herb | Lianport area   |
|_________________|_________|_______|_______|______________|_________________|
| Magic Vampirus  |   65    |  182  |  103  | Mysterious   | Cave to Rhone   |
|                 |         |       |       | Hat          |                 |
|_________________|_________|_______|_______|______________|_________________|
| Magician        |   15    |  10   |  10   | Bamboo Stick | Hamlin area     |
|_________________|_________|_______|_______|______________|_________________|
| Magidrakee      |   12    |  12   |  10   | Club         | Hamlin area     |
|_________________|_________|_______|_______|______________|_________________|
| Malroth         |  250    |  N/A  |  N/A  |     N/A      | Hargon's Castle |
|_________________|_________|_______|_______|______________|_________________|
| Man O' War      |   20    |  25   |  50   | Wing of the  | Sea             |
|                 |         |       |       | Wyvern       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Medusa Ball     |   42    |  36   |  29   | Antidote Herb| Sea             |
|_________________|_________|_______|_______|______________|_________________|
| Mega Knight     |   72    |  89   |  80   | Evil Shield  | Sea Cave        |
|_________________|_________|_______|_______|______________|_________________|
| Megapede        |   20    |  33   |  25   | Leather      | Tower of Wind   |
|                 |         |       |       | Shield       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Metal Babble    |   35    | 1050  |  255  | Dragon's     | Tower of the    |
|                 |         |       |       | Potion       | Moon, Hargon's  |
|                 |         |       |       |              | Castle          |
|_________________|_________|_______|_______|______________|_________________|
| Metal Hunter    |   70    |  82   |  150  | Broad Sword  | Sea Cave        |
|_________________|_________|_______|_______|______________|_________________|
| Metal Slime     |    6    |  135  |  90   | Iron Helmet  | Moonbrooke area |
|_________________|_________|_______|_______|______________|_________________|
| Mud Man         |   28    |  32   |  35   | Fairy Water  | Lianport area   |
|_________________|_________|_______|_______|______________|_________________|
| Mummy           |   75    |  62   |  60   | Clothes      | Sea Cave        |
|_________________|_________|_______|_______|______________|_________________|
| Mummy Man       |   46    |  44   |  40   | Clothes      | Charlock Castle |
|_________________|_________|_______|_______|______________|_________________|
| Orc             |   60    |  61   |  50   | Iron Spear   | Beran area      |
|_________________|_________|_______|_______|______________|_________________|
| Orc King        |  110    |  154  |  135  | Lottery      | Cave to Rhone   |
|                 |         |       |       | Ticket       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Ozwarg          |   69    |  139  |  105  | Gremlin's    | Cave to Rhone   |
|                 |         |       |       | Tail         |                 |
|_________________|_________|_______|_______|______________|_________________|
| Poison Lily     |   46    |  31   |  25   | Antidote Herb| Alefgard area   |
|_________________|_________|_______|_______|______________|_________________|
| Puppet Man      |   60    |  52   |  100  | Wizard's Ring| Sea Cave        |
|_________________|_________|_______|_______|______________|_________________|
| Saber Lion      |   80    |  81   |  55   | Iron Spear   | Sea Cave        |
|_________________|_________|_______|_______|______________|_________________|
| Saber Tiger     |   25    |  40   |  55   | Copper Sword | Charlock Castle |
|_________________|_________|_______|_______|______________|_________________|
| Sea Slug        |   32    |  34   |  80   | Copper Sword | Sea             |
|_________________|_________|_______|_______|______________|_________________|
| Silver Batboon  |   89    |  271  |  96   | Dragon Killer| Rhone area      |
|_________________|_________|_______|_______|______________|_________________|
| Slime           |    5    |   1   |   2   | Medical Herb | Midenhall area  |
|_________________|_________|_______|_______|______________|_________________|
| Smoke           |   15    |  16   |  40   | Clothes      | Moonbrooke      |
|_________________|_________|_______|_______|______________|_________________|
| Sorcerer        |   55    |  72   |  40   | Clothes      | Osterfair area  |
|                 |         |       |       | Hiding       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Titan Tree      |   51    |  50   |  80   | Wizard's Wand| Beran area      |
|_________________|_________|_______|_______|______________|_________________|
| Undead          |   65    |  45   |  40   | Lottery      | Lighthouse      |
|                 |         |       |       | Ticket       |                 |
|_________________|_________|_______|_______|______________|_________________|
| Vampirus        |   57    |  85   |  49   | Wing of the  | Tower of the    |
|                 |         |       |       | Wyvern       | Moon            |
|_________________|_________|_______|_______|______________|_________________|
| Wild Mouse      |   10    |   5   |   5   | Medical Herb | Cannock area    |
|_________________|_________|_______|_______|______________|_________________|
| Zarlox          |  250    | 2200  |  255  | Staff of     | Hargon's Castle |
|                 |         |       |       | Thunder      |                 |
|_________________|_________|_______|_______|______________|_________________|
| Zombie          |   60    |  40   |  25   | Leather Armor| Moonbrooke      |
|                 |         |       |       |              | Castle          |
|_________________|_________|_______|_______|______________|_________________|

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

  ________________________________________________________
 /                                                        \
|  XI.  C R E D I T S   &   A C K N O W L E D G M E N T S  |
|                                                          |
 \________________________________________________________/

       First and foremost I'd like to credit Enix for making such an amazing
game!  Dragon Warrior II is definitely a must-have for all you 8-bit RPG
fanatics out there.

       I owe a HUGE amount of credit to Woodus' Dragon's Den for supplying a
lot of the list information.  Be sure to check out his site when you get the
chance.  That's www.woodus.com/den  -  Thanks Woodus!

       I also want to acknowledge Realm of Darkness helping me with writing
my navigational details for a lot of the caves, dungeons, towers, etc.

       Thanks to Joseph Andrade for bringing a few mistakes to my attention,
which otherwise I wouldn't have noticed.  Joseph also helped find out some of
the selling values for the items I wasn't sure about.

       And last, but certainly not least, I want to thank GameFAQs for
hosting this document on the web.

(c) Ramina 2007-2014