Dragon Warrior 2 FAQ/Walkthrough: version 1.7--by Daniel Wagoner
                           Original Version February 3, 1996
                             Last Revision April 5, 1999

*Note:  This file is best viewed with WordPad for Windows 95 in normal (640X480)
resolution.

Contents:
I.    Revision History
II.   Instructions for play
III.  Story
IV.   Lists
   A.  Items
   B.  Special Items
   C.  Weapons
   D.  Other Equipment
   E.  Magic Spells
V.    Best Equipment
VI.   Experience Chart
VII.  Walkthrough
   A.  Gathering Companions
   B.  Getting a Ship
   C.  Exploring the World
   D.  Rhone
VIII. Crest Locations

I.  Revision History:
version 1.7--finally added item and equipment lists!!
           -added walkthroughs for each dungeon
           -added this section!
           -added a table of contents
           -general editing
version 1.5--improved the Walkthrough a LOT
version 1.2--that was a LONG time ago, but I think it was general editing
version 1.0--initial release

II.  Instructions:
Most of the game is self-explanatory.  It plays pretty much like any other RPG.
The A button brings up the menu, and accepts commands in windows.  The B button
cancels commands in windows.  Press start to begin the game.  Select is not
used. HP is Hit Points, when your hit points reach 0, you die.  If one person in
your party dies, you must revive them with a spell, item, or a visit to the
house of healing; sleeping at the INN will NOT revive dead party members!  If
your entire party dies, you will lose half your gold, and the person who last
saved your game will revive only the Prince of Midenhall.  MP is Magic Points,
each spell costs a certain amount of MP.  **The Prince of Midenhall cannot use
spells. If someone is poisoned, cursed (by equipping cursed things), or dead,
you can remedy this at the house of healing, for a price.  You can only save
your game with a king (or, if there is no king, someone else may save your
game).  BE SURE TO HOLD RESET WHILE TURNING THE POWER OFF, OTHERWISE YOU MIGHT
LOSE YOUR SAVE GAME!!  Doors can be opened by using the right key, or with the
OPEN spell.  The silver key opens silver doors only, the golden key opens gold
doors only, the jailer's key opens jail doors only, and the OPEN spell opens any
door (thus, you may sell or discard your keys after learning OPEN).  All weapons
and armor MUST be equipped before they are effective!

III.  Story: At the end of Dragon Warrior 1, Princess Gwaelin and the hero (the
one who slew the Dragonlord and is a descendant of Erdrick the Great) journey
far to find a new kingdom to rule.  They create the kingdom of Midenhall, to the
east of the continent of Alefgard.  Gwaelin bears three children.  The older
prince is given Midenhall, the younger prince is given Cannock, and the princess
is given Moonbrooke.  The descendants of these three will be your party.  Now,
watch the opening of the game as Moonbrooke is attacked by minions of the evil
wizard, Hargon...

IV: Lists
Items:
Medical Herb--restores about 30 HP; bought- 15 Gold.
Antidote Herb--removes poison; bought- 8 Gold.
Wizard's Ring--restores 15-30 MP; may be used repeatedly until it breaks;
              won from fighting Horks or Bullwongs or getting 3 stars at
              the lottery.
Fairy Water--same as REPEL spell; bought- 40 Gold.
Wing of the Wyvern--same as RETURN spell; bought- 80 Gold.
Leaf of the World Tree--same as REVIVE spell; found at the World Tree.
Dragon's Bane--USE this item to equip it on someone, it reduces
                effectiveness of spells like SLEEP and STOPSPELL on them;
              bought- 640 Gold.
Dragon's Potion--This rare item allows you to save your game anywhere!  You
                can use it repeatedly; won from fighting Metal Babbles.
Gremlin's Tail--This item is cursed, I'm not sure what its exact effect is,
                   but suffice it to say this is a bad item, don't try to use
               it, just sell it ASAP; won from Hawkmen(?) or Ozwargs.
Lottery Ticket--Some item merchants will give you one when you buy
                   something.  You can also find them in chests and after
                   battles.  The towns of Leftwynne, Hamlin, Lianport, and
                   Beran have lottery booths.  You can use your tickets here to
                   win prizes (it's VERY tough to win anything good); found.
Silver Key--Opens silver doors; found in the Cave of the Lake.
Golden Key--Opens gold and red doors; found in Zahan.
Jailer's Key--Opens jail doors; bought in Wellgarth for 2,000 Gold.
Golden Card--25% discount in shops; won by getting 3 suns at the lottery.

Special Items:
Mirror of Ra--Reflects the true nature of things; found in the swamp
             South of Hamlin.
Cloak of Wind--Allows wearer to to float when jumping from a high place;
              found in the Tower of the Wind.
Treasures--Trade for Echoing Flute in Lianport; found in shallow water.
Echoing Flute--If you play it in vicinity of a crest, the sound echoes;
              found in Lianport.
Token of Erdrick--Trade this for the Helmet of Erdrick at the Shrine of the
                 Holy in Alefgard; found in Midenhall castle.
Dew's Yarn--Used to make the Water Flying Cloth; found on the 3rd floor
           of the Northern Dragon's Horn tower.
Magic Loom--Used to make the Water Flying Cloth; found in Zahan.
Watergate Key--Used to open the watergate in Tuhn; found in Wellgarth.
Moon Fragment--Needed to enter the Sea Cave; found in the Tower of the Moon.
Eye of Malroth--Needed to enter the cave to Rhone; found in the Sea Cave.
Charm of Rubiss--Dispels illusions; found in Rubiss' shrine.

Weapons:
(H=Prince of Midenhall, C=Prince of Cannock, M=Princess of Moonbrooke)

ITEM NAME      Power   User      Price/location    Special effect
--------------------------------------------------------------------------
Bamboo Stick     +2     all      M starts with it  -none
Falcon Sword     +5     H/C      25,000 Gold       -2X attack
Club             +8     H/C      60 Gold           -none
Wizard's Wand    +8     all      2,500 Gold        -casts FIREBAL in battle
Copper Sword     +10    H/C      100 Gold          -none
Magic Knife      +12    all      200 Gold          -none
Chain Sickle     +15    H/C      390 Gold          -none
Staff of Thunder +15    H/C      Evil Clown        -casts INFERNOS in battle
Iron Spear       +20    H/C      770 Gold          -none
Broad Sword      +30     H       1,500 Gold        -none
Giant Hammer     +35     H       4,000 Gold        -none
Sword of Erdrick +40     H       Charlock Castle   -none
Dragon Killer    +50     H       8,000 Gold        -none
Light Sword      +65     H       16,000 Gold       -none
Thunder Sword    +80     H       Cave to Rhone     -casts INFERNOS in battle
Sword of
Destruction     +93     H       Giants drop       -cursed, causes paralysis

Armor, Shields, and Helmets:
(H=Prince of Midenhall, C=Prince of Cannock, M=Princess of Moonbrooke)

ITEM NAME      Power   User      Price/location    Special effect
--------------------------------------------------------------------------
Clothes          +2     all      M starts with it  -none
Leather Armor    +6     H/C      H and C have it   -none
Chain Mail       +12    H/C      480 Gold          -none
Clothes Hiding   +20    all      1,250 Gold        -none
Full Plate Armor +25     H       1,000 Gold        -none
Magic Armor      +25     H       4,300 Gold        -protects from fire
Mink Coat        +30    all      65,000 Gold       -none
Armor of Gaia    +35     H       Osterfair         -none
Water Flying
Cloth           +35    all      Tuhn              -walk in lava/swamps
Armor of Erdrick +40     H       Cave to Rhone     -walk in swamps/barriers
Gremlin's Armor  +50    H/C      Gold Batboons     -cursed
Leather Shield   +4     H/C      90 Gold           -none
Steel Shield     +10     H       2,000 Gold        -none
Shield of
Strength        +18    H/C      21,500 Gold       -HEALMORE on user
Shield of
Erdrick         +20     H       Cannock Castle    -none
*Evil Shield     ???     H?      Mega Knight?      -cursed
*Mysterious Hat  +4?    all?     Magic Vampirus?   -?
Iron Helmet      +6      H       3,150 Gold        -none
Helmet of
Erdrick         +20     H       Shrine of Holy    -none
* - I have been unable to locate an Evil Shield or Mysterious Hat.  I know the
Evil Shield is cursed, but the Mysterious Hat should be an equippable helmet for
the Prince of Cannock and Princess of Moonbrooke, the only helmet either of them
can equip.  After fighting over 100 Magic Vapirii, all I ever won from them was
Gold...  I've even heard that Bazuzu can drop a Mysterious Hat, but I've never
gotten it from him either.  The information on these items has been provided by
E-mails from various people.  If you can better help me locate these items,
please let me know.

Magic:
(C=Prince of Cannock, M=Princess of Moonbrooke, D=amount of damage done to
each enemy)

NAME      MP   Level     Target        Description
--------------------------------------------------------------------------
Heal       3    C:1     One Ally      Healing--restores about 30 HP
Healmore   5  M:1, C:14 One Ally      Healing--restores about 50 HP
Healall    8    M:15    One Ally      Healing--restores all HP
Antidote   3  C:6, M:12 One Ally      Healing--removes poison
Revive    15    C:25    One Ally      Healing--revive with 1HP; will not
                                     work in battle
Sleep      2    M:2     Enemy Group   Indirect--puts enemies to sleep
Stopspell  3    C:8     Enemy Group   Indirect--blocks enemy spells
Surround   2    M:6     Enemy Group   Indirect--causes attacks to miss
Defence    2    M:10    All Enemies   Indirect--lowers defense power
Firebal    2    C:3     One Enemy     Attack--small fireball, 20 D
Infernos   4    M:4     Enemy Group   Attack--vacuum attack, 30 D
Firebane   4    C:18    All Enemies   Attack--wall of fire, 30 D
Explodet   8    M:19    All Enemies   Attack--large explosion, 60 D
Defeat     4    C:23    Enemy Group   Attack--kills enemies instantly
Sacrifice  1    C:28    All Enemies   Attack--caster dies, enemies die
Return     6    C:10    All Allies    Other--warps party to last place
                                 saved; doesn't work in caves & towers
Outside    6 C:12, M:17 All Allies    Other--warps party out of cave/tower
Repel      2    M:8        -          Other--weaker enemies don't attack
Stepguard  4 C:17, M:21 All Allies    Other--protects from barriers/swamps
Increase   2    C:20    All Allies    Other--increases defense power
Open       2    M:23    Door          Other--opens any door
Chance    15    M:25    Random        Other--random effects, try it!

V. Equipment: Here is the best equipment that I recommend for each character.
Note:  Make sure you equip everyone with a Dragon's Bane when you get to
Tantegel (use the USE command, not EQUIP command).

Prince of Midenhall:  He can equip all weapons and armor.  The best equipment
for him is:  Thunder Sword, Erdrick's Armor, Erdrick's Shield, and Erdrick's
Helmet.  The Thunder Sword casts INFERNOS when used in battle, unfortunately,
that spell is not particularly useful by the time you find the sword...  It is a
very strong sword, however, even stronger than Erdrick's Sword.  The Thunder
Sword and Erdrick's armor are found in the cave to Rhone, the armor protects the
hero from barriers and swamps!!  Erdrick's Shield is found in Cannock castle,
and Erdrick's Helmet is found in the Shrine of the Holy, in the Southeastern
part of Alefgard.  *Note--The Sword of Destruction is a stronger sword that can
be won from Giants, but it is cursed, and will cause paralysis occasionally
during battle if equipped.  Sell it for big bucks instead!

Prince of Cannock:  He can equip most weapons and armor.  The best equipment for
him is:  Falcon Sword, Magic Armor, and Shield of Strength.  The Falcon
sword only adds +5 to his attack power, but it allows him to attack TWICE per
turn.  This gives him a LOT more total attack power than if he had the Iron
Spear equipped.  It can be purchased in the town of Tuhn near the moon
tower, as can the Shield of Strength, and Magic Armor.  When you use the Shield
of Strength in battle, It has the same effect as the HEALMORE spell, which is
very useful!  *Note--You may notice that the Mink Coat is a bit stronger than
the Magic Armor, however, the Magic Armor protects him somewhat from fire-based
attacks (like fire-breath and the FIREBANE spell).  Thus, the Magic Armor is a
better choice, as the Mink Coat provides no protection from fire.  **The prince
can also use the Water Flying cloth, see the note below for details on how to
get TWO cloths!

Princess of Moonbrooke:  She can equip few weapons and armor.  The best
equipment for her is:  Staff of Thunder and Water Flying Cloth.  The Staff of
Thunder casts INFERNOS in battle, and can be obtained by defeating the mad clown
in Midenhall.  The Water Flying Cloth can be made by Don Mahone in Tuhn, if you
give him the Magic Loom and Dew's Yarn.  Even though she can't equip it, give
her a Shield of Strength.  She CAN use it in battle to produce the HEALMORE
spell on herself.
**Trick:  There is supposed to be only one Water Flying Cloth in the game.
However, using a special trick, you can get TWO of them!  First, gather the
Dew's Yarn and Magic Loom and give them to Don Mahone in Tuhn.  (See the
walkthrough for details about where to find them.)  Now, go save your game with
a king or other save-person.  Hit reset on your console and load your game.
Now, BEFORE you go back to Tuhn, go back and get the Yarn and Loom in the same
places as before.  NOW go back to Tuhn and receive the first Cloth from Don
Mahone.  Talk to him again, and you'll give him the SECOND Yarn and Loom.  Give
the first Cloth to the princess, and go save and reset again.  Now go back to
Tuhn and get the SECOND Cloth!  Give it to the prince of
Cannock for extra protection!  [IMPORTANT NOTE--if you are using a computer
emulator such as NESticle to play this game (make sure you own the cartridge if
you are!), then remember the save STATES (F5 and F7 in NESticle) are not the
same as saving the game to the standard save file.  When you want to get the
Cloth, hitting F5, quitting the emulator, then starting it up again and hitting
F7 will NOT work!  The game thinks you never stopped playing!  You MUST go back
to somewhere like Beran and talk to the man and save your game on the Imperial
Scrolls of Honor.  After doing this, use the RESET function on the emulator
(Alt-R on NESticle) or quit the emulator program and re-start it.  Now, when the
game restarts, press the start button and "Continue a Quest" and load your save
game the normal way.  NOW Don Mahone will be finished with your Water Flying
Cloth.  Don't touch the save state buttons while doing this operation, or it may
not work correctly.]

VI. Experience Levels:  Here is an exp. chart, it gives suggested levels for
traveling to each place in the game.  All levels given are for the Prince of
Midenhall, as your companions' levels will always be lower than his. The maximum
levels for each character are:  Prince of Midenhall--50, Prince of Cannock--45,
and Princess of Moonbrooke--35.  Everyone will reach these levels after
accumulating a total of 1,000,000 (one million) exp. each.

               Location                        Recommended Level

               Midenhall                                1
               Leftwyne                                 4
               Cannock                          5
               Cave of Bravery                  6
               Cave West of Cannock             9
               Hamlin                          10
               Tower of Wind                   14
               Lianport                                15
               Tantegel                                15
               Zahan                                   16
               Wellgarth                               16
               Charlock                                17
               Tower South of Alefgard         19
               Beran                                   19
               Tuhn                                    20
               Osterfair                               20
               Tower of the Moon                       21
               Sea Cave                                23
               Rhone Cave                              24
               Hargon's Castle                 30

VII. Walkthrough:  *Note, the walkthroughs for the caves and towers will lead
you down the shortest path to the goal, ignoring petty treasure, but leading you
to important ones.  Feel free to explore each dungeon on your own to find all
the treasure.  The list of treasures found is not exact, I'm listing it mainly
from memory.

Gathering Companions:
       You begin with the Prince of Midenhall.  Be sure to equip the Copper Sword
when you receive it.  You must locate the Prince of Cannock first.  Go West from
Midenhall to Leftwynne to gather information and supplies.  Buy a leather shield
in the shop and equip it.  Now go North to Cannock castle and talk to the king
and the prince's sister, Halla.  They will tell you that the prince has gone to
the Spring of Bravery, in the East.  Go there (it is on the Northeast corner of
the continent) and enter the cave.

--The Spring of Bravery: Treasures found here: Medical Herb.
Upon entering this cave, go North past the first intersection, then walk East
down a long hallway.  You will soon come to a small pool of water at a
crossroads.  Head directly North from here and follow the path until you see the
large Spring.  Talk to the man at the spring and tell him you don't want a
drink.  He will tell you that the prince has gone to Midenhall castle.  Make
sure you talk to the man again, and take a drink from the spring before you
leave to restore your HP.

Go South to Midenhall after exiting the cave.  The king will tell you that you
just missed the prince, and that he has gone off to Midenhall to look for you.
I believe this is an error in the game, because the prince is not in Midenhall,
he is in Leftwynne. After speaking to the king of Midenhall, head West to
Leftwynne and you'll find him at the inn.  Talk to him and he will join your
party! (Note--you can't just go to Leftwynne to find the prince; you MUST visit
the spring of bravery first.) Buy whatever equipment you can afford.  Go west
from Cannock to a cave surrounded by some water.

--The Cave of the Lake: Treasures found here: Medical Herb, Wing of the Wyvern,
Antidote Herb, Silver Key.
Make SURE you have the Prince of Cannock before entering here!  The enemies are
too tough for one person to handle.  Upon entering, head West down a long
corridor, ignoring the rooms to the North and South.  When you reach then end of
the hall, Head South and take the first passageway leading West.  At the end of
this passageway, you will come to some steps leading down to floor B2.  On this
floor, take the passageway leading South and ignore the side passages.  When you
can't go South anymore, take the path to the East.  This path leads straight to
a chest with the Silver Key.

Make sure the Prince of Cannock knows STOPSPELL before going south to Hamlin.
Equip both characters with a Chain Sickle, Chain Mail, and Leather Shield in
Leftwynne.  Buy a Magic Knife if you have enough money, the princess can use it
when she joins later.  To get to Hamlin, enter the shrine Southwest of Cannock,
and head down when you enter the cave, don't go West, it just leads to a dead
end with no treasure chests. Take the Eastern path, which leads to the other
side of the cave.  Once outside, head South along the shore to reach Hamlin.  In
Hamlin, notice the dog that follows you.  Go West to Moonbrooke castle (or
what's left of it...) and talk to everyone there (including the flames).  You'll
find a fallen soldier in the basement of the castle who will give you some
information.  To get there, walk outside the castle walls in the Northwest
corner and walk South along the wall and re-enter the castle in the Southeast
corner, and you can reach the stairs leading to the basement.  There is nothing
else down here other than the soldier, though.  You will find out that the
Mirror of Ra is in the swamp where the four bridges can be seen.  This swamp is
found East and slightly South of the castle.  Search in the swamp to find the
mirror, take it back to Hamlin and use it in front of the dog and behold!  the
dog is really the princess of Moonbrooke!  Give her a Magic Knife if you've got
one.

Getting a ship:
       Now, get up levels around Hamlin, and then inside Moonbrooke Castle until
the princess learns REPEL, and the Prince of Cannock learns RETURN and OUTSIDE.
Go to the tower of wind southeast of Hamlin (you must head northeast of Hamlin
first through the forest, and then go South along the beach to get there).
Climb the tower and search for cloak of the wind.

--The Tower of the Wind: Treasures found here: Medical Herb, Gold, Cloak of the
Wind.
The cloak is on the 2nd floor, but you can't get to it directly.  There are many
sets of stairs inside, you have to make sure you take the right ones.  On the
first floor, take the stairs in the Northeast corner of the tower.  These steps
will lead you to a soldier who tells you not to fall over the side of the tower.
At the end of this hallway are the stairs leading to the 3rd floor.  Here,
you'll be able to see the chest with the cloak just to the South of you, but you
can't get to it yet.  Head up to the 3rd floor, and head South.  Take the only
stairs leading up to go to the 4th floor.  Now head East and take the FIRST set
of stairs you see to the 5th floor.  Follow the path here until you come to
stairs going DOWN.  These will lead to a series of staircases that lead to the
2nd floor, and the Cloak of the wind.  If you want to get out quickly and don't
know the OUTSIDE spell, Climb back up to the 5th floor and fall off the tower
from there (you won't get hurt by falling).

Have anyone equip the cloak (USE it as an item to equip it).  Go back to Hamlin
to stock up on supplies.  By now the Prince of Midenhall should have a Broad
Sword, Full Plate Armor, and Steel Shield.  The Prince of Cannock needs the Iron
Spear, Chain Mail, and Leather Shield.  The Princess of Moonbrooke will have
only a Magic Knife and Clothes.  Now head Southwest of Moonbrooke to a shrine,
pass through it and head Northwest until you find a tower.  This tower, along
with its twin across the river is known as the Dragon's Horn.  This tower is
straightforward, just climb to the very top and fall off the NORTHERN edge.
With the cloak of the wind on, you will land across the channel.  If you're
still healthy, you may want to go ahead and get the Dew's Yarn now, an item
you'll need much later.  Enter the Northern tower that you just landed beside
and go up to the 3rd floor.  Use the SEARCH command in different places until
you find the yarn.  Most likely, one of your party died after climbing the
Southern tower.  If that's the case, forget about the Northern tower for now and
head straight for Lianport to get healed.  The port town lies to the Northeast
from the Dragon's Horn.  Make sure you revive anyone who is dead at the house of
healing, and then stay at the inn.  Now stock up on supplies.  You'll want to
buy Clothes of Hiding for the Prince of Cannock and the Princess.  You can also
buy a Wizard's Wand for the Princess if you want, but it's not that useful.  Now
talk to the woman in the Northwest corner of town and defeat the demons.  The
grateful woman will ask her grandfather to give you a ship.  Head north in your
new ship until you reach a shallow area in the sea.  Search there to find the
treasures.  Take it back to the port town and exchange it for the echoing flute.
The man who gives you the flute is behind a silver door; get in the ship again
(inside the town) and sail to his house (instead of outside through the channel)
to trade the treasure for the flute.  This flute will echo when there is a crest
nearby.

Exploring the World:
       Next, go East of the port town to the continent of Alefgard.  You'll know
it's Alefgard when the famous "Alefgard music" starts playing.  Go East to
Tantegel castle, talk to everyone, make sure you buy Dragon's Banes for
everyone, and save.  Now explore the world in your ship.  If you're having
trouble locating various places, here is how to get to them:  Osterfair: Sail
East from Alefgard; Cannock will be to the North, and you will run into the long
peninsula which led you from Cannock to Hamlin.  Sail around this peninsula and
head East until you see Midenhall.  Now turn South and go to the shrine to the
southeast where the man talks about keys.  Head due South from here and you will
find the island of Osterfair.  You can enter from the left side of the island to
visit Osterfair.  Now head West from this large island until you hit the
continent.  Sail South along the shore and you'll come to a small island with a
lone tree.  This is the world tree.  Get a Leaf of the World tree by searching
here; once you use the leaf, come back to get another.  Now head East and a
little North to find a shrine on a small island.  This is the fire shrine, it
has travel doors that lead to various other places, but you'll need a golden key
to get to most of them.  From the fire shrine, sail South until the shrine JUST
disappears off the top of the screen.  Now turn East and you'll see Zahan town
on a small island.  Enter it and search where the dog leads you to find the
Golden key.  Go back to the World Tree and head West along the Southern shore of
the large continent in the middle of the world.  You should see the town of
Wellgarth as you sail by.  Wellgarth is the town with the man who talks about
having bad breath.  Here you will find Roge Fastfinger in the jail.  To do this,
buy the blank spot in the item shop to get the jail key (it costs 2,000GP).
Explore the jail to find Roge Fastfinger, he will give you the watergate key. If
you're having trouble, enter the empty cell and push on all the walls inside to
find his hiding place.  Now, go to the North tower of the Dragon's Horn if you
haven't already, located southwest of Lianport.  Get the Dew's Yarn on the third
floor; just keep SEARCHing on the 3rd floor of the Northern tower and you'll
find it.  To reach Beran, go just South of Osterfair island and sail East until
you hit land, then sail South to a desert area, get out and walk to Beran (you
should see the town when you exit the ship).  Now you've explored all you want
to for now.  Return to Tantegel castle and enter the castle of Charlock (the
Dragonlord's old castle) to search for Erdrick's Sword.

--Charlock Castle:  Treasures found here: Medical Herb, Wing of the Wyvern,
Lottery Ticket, Gold, Sword of Erdrick.
From the entrance, follow the winding path to reach the stairs leading to floor
B2.  Here, follow the circular path to the stairs leading down to floor B3.
Here walk all the way around the room and take the stairs leading down.  (Ignore
first set of stairs you come to.)  On floor B4, take the stairs leading UP at
the center of the room.  This leads to several more staircases ultimately
leading to the Sword of Erdrick.  If you wish, go back down to floor B4 and take
the stairs leading DOWN right next to the stairs leading to the sword.  On floor
B5, follow the path to the stairs going down to B6, then head West to the stairs
leading down.  Now you're in the Dragonlord's chamber.  You won't have to worry
about monsters on this floor thankfully.  If you come down here, raid the
treasury (careful of the damaging barrier!) and talk to the man on the throne.
He is the grandson of the Dragonlord, but he wishes no harm to anyone.  He will
tell you to get the 5 crests and take them to Rubiss, the Wizard.

Now, Get up levels near the Shrine of the Holy in Alefgard (Southeast portion)
and occasionally you'll meet 8 metal slimes; the Saber Tigers here also give
good EXP and gold.  To earn extra Gold to buy expensive equipment, here's a
little GP gaining trick:  Go to Midenhall and save the game with the king.
Using the 3 keys, go to the basement and fight the evil clown (make sure you
have raided the royal treasury, Erdrick's Token is here).  After defeating the
clown, you'll receive the Staff of Thunder.  Sell the staff at the item store
(about 19,000 Gold!) and go save with the king, and tell him you do not wish to
continue.  Hit reset and restore your game.  Now the clown will be alive again.
Kill him, and receive another staff!  Sell it and repeat until you have 65,535
Gold, then repeat again to get the staff, and keep it this time.  Now you can
afford those expensive weapons and armor.  At this point, make sure you have
gotten the Shield of Erdrick from the chest behind the gold door in Cannock, and
the Helmet of Erdrick from the Shrine of the Holy in the Southeast part of
Alefgard.  Go to Osterfair and go to the shop.  You'll notice two treasure
chests behind the counter.  Exit the castle court area into the hallway that
loops around the court.  Now walk around to the back of the shop and open the
door with the golden key.  Now search the chests to get the Armor of Gaia.  Talk
to the king and fight the Saber Tiger.  After winning, the king will give you
the moon crest and let you save the game with him.  Now you should level-up
around Osterfair.  After learning STEPGUARD, go to Zahan and get the Magic Loom.
Now you should go to Tuhn, which is a really REALLY hard to find town.  From
Beran, head Northeast by ship and you'll come to the Southwest corner of the
largest continent in the world.  There are two rivers here; one lies to the
Northwest of the other.  Take the Northwestern river and make your way through
it until the river ends at a forest.  Get out of the ship and walk through the
forest path through the mountains.  Go West, North, and East, and you should be
able to see the town.  Keep going around the mountains, and you'll finally be
able to reach the town.  Go to the watergate in the North part of town (go North
next to the INN, you won't actually exit the town; this will let you access the
Northern area where the watergate is) and open it with the watergate key. Now
find Don Mahone and give him the yarn and loom.  Cast RETURN, save the game,
quit, restart, and return to Tuhn for the Water Flying Cloth.  This time, you
may take the Eastern river, as opening the watergate has made a more direct path
to Tuhn.  At this point, your characters should be equipped at least as follows:
Prince of Midenhall:  Sword of Erdrick (from Charlock castle)
                     Armor of Gaia (from Osterfair)
                     Shield of Erdrick (from Cannock)
                     Helmet of Erdrick (from Alefgard)

Prince of Cannock:    Falcon Sword (from Tuhn)
                     Water Flying Cloth (or Magic Armor if you don't cheat)
                     Shield of Strength (from Tuhn)

Princess of Moonbrooke:  Staff of Thunder (from Midenhall)
                        Water Flying Cloth (from Tuhn)
                        Shield of Strength (in inventory to USE in battle)

Everyone should have a Dragon's Bane equipped (from Tantegel).
Now is a good time to enter the Tower South of Alefgard to get the star crest.
Head South from Tantegel by ship and whenever some land gets in your way, head
East or West to go around it as needed.  If you keep going South whenever
possible, you should see an island with a tower on it.

--Tower South of Alefgard: Treasures found here: Gold.
From the entrance, take the Western path until you get all the way to the end of
the corridor.  Now turn South and go all the way to the end of this hall.  Now
head all the way East.  Go North until your path is blocked.  Turn West, then go
South and take the first path to the West.  You will now come to the roofed
building in the center of this chamber.  Go North and enter the niche in the
roof.  Inside the building, go 1 room West and 1 room South to reach the
Southwestern corner of the building.  Take the stairs in this room up to the 2nd
floor.  Head West from the stairs on the second floor, then head South.  You
will see stairs heading up to the 3rd floor in this room, take them.  On the 3rd
floor, exit to the North from this room.
Take the stairs you see here to the 4th floor.  Head East and take the first
path you see leading North.  Then turn West to find stairs going up to the 5th
floor.  On this floor, head East, then South.  Head up the stairs to the 6th
floor (tall tower, isn't it?).  Open the red door with the Golden Key.  Head
North and then West to yet another staircase.  On the 7th floor (isn't the air
getting a little thin up here??), head East until you see a monster walking
South into a roofed area.  Follow him, and you'll find an old man.  Talk to him,
and then follow him closely (if you follow TOO close, he'll be standing on top
of the stairs waiting for you.  Back up a few steps and he'll go down the
stairs).  If you accidentally take a wrong turn and get separated from him,
retrace your steps back to where you originally met the old man, and then simply
go down the stairs that are the farther away from you.  When you reach a small
room, the man will tell you to open the treasure chest there.  However, it is
empty...  The old man will reveal that he is really a Gremlin monster and he
summons 3 friends to fight you.  Defeat these relatively simple enemies and then
you will receive the star crest.

Now sail directly South of Tuhn to the Tower of the Moon.

--Tower of the Moon:  Treasures found here: Bamboo Stick, Gold, Moon Fragment.
From the entrance, go all the way South and up the stairs.  On the 2nd floor, go
up the stairs you see to the 3rd floor.  Likewise, go up the stairs to the 4th
floor.  Head East to the stairs going up to the 5th floor.    Head South from
here to find stairs going down.  Follow a series of staircases all the way down
to the first floor.  Talk to the old man and then open the chest containing the
Moon Fragment.

Now you should go to the Sea Cave south of Osterfair to find the Eye of Malroth.
To get there, sail 20 spaces West of the mouth of Osterfair island, and then
turn south.  Use the Moon Fragment at the shallows to make them disappear.

--Sea Cave: Treasures found here: Medical Herb, Antidote Herb, Eye of Malroth,
Gold, Dragon's Bane, also--beware of poisoned chests!
This is quite a confusing cave, but I'll do my best to give directions.  Note
that you CAN walk through the lava, but you'll suffer damage when you do.  The
Armor of Erdrick (which you don't have yet) and the Water Flying Cloth will
protect you from the lava, but the STEPGUARD spell does not.  From the entrance
of the cave, head South and take the first passageway leading West that you see.
At the end of the hall, turn South and take the stairs leading to B2.  Go South
and take the first path to the West, then turn take the 2nd corridor leading
South.  Go West and you'll see a corridor filled with lava to your North; take
it and descend the stairs to floor B3.  Open the door in this room with the
Golden Key, and follow the path, ignoring the stairs you see.  When you reach an
intersection, keep going East and take the stairs in front of you leading to
floor B4.  Exit the room you're in and you'll find yourself in a very large
chamber filled with lava and lots of stairs going up.  Head Northwest from where
you are until you see a lone staircase going DOWN.  Take it to floor B5.  Go
South from here, then East to find a wizard standing in the way.  Approach him,
and then he and his friend will attack you.  They're just Evil Clowns, but if
you've been hurt badly in this cave, they might be a problem.  Dispatch them
quickly and head to the East to the chamber containing the Eye of Malroth.  Grab
it and then get the heck out of there, fast!!

Rhone:
       Go back to Beran and use the travel door.  Exit the shrine and go west to
a swamp.  In the swamp use the Eye of Malroth to open the cave to Rhone.  The
cave to Rhone is fairly large with many tough enemies and traps.

Cave to Rhone: Treasures found here: Lottery Ticket, Gold, Armor of Erdrick,
Thunder Sword.
Upon entering the cave, take the first staircase you see down to the basement
and get the life crest in the Southeastern corner (watch out, there are LOTS of
Horks down here, they're more annoying than they are dangerous though). Go back
to the entrance to the cave and CAREFULLY head East from the entrance to the
stairs going up (the ones along the Eastern wall).  There are many holes here;
just try to stay away from the walls, that's where most of the holes are.  On
floor 2, head east from the stairs and go past 2 intersections.  Take the 3rd
intersection down, and take the stairs leading to floor 3.  On floor 3, you'll
first want to get the Armor of Erdrick.  Take the path to the Southeast and stay
on the main path; don't take any of the side pathways.  When you come to the end
of the main path, continue East to the stairs.  The stairs lead to the 5th
floor, and the Armor of Erdrick.  Equip it immediately.  If you NEED to cast
OUTSIDE you can, but try to hold on a little longer, you've got one more
important treasure to find.  Go back to floor 3 to the stairs where you first
came to floor 3 from floor 2.  Now take the Northwestern path and when you reach
the Northernmost area, take the path to the East.  The stairs here lead to floor
5.  After arriving at floor 5, go down 1 step and left 1 step to fall to floor
4.  In this large room, head to the lower left.  There is a pitfall 1 step up
and 1 step right from the corner.  Fall in it to find the mighty Thunder Sword.
Now is a really good time to exit the cave and get healed and save.  Make your
way back to level 5.  Now, to avoid the numerous hidden holes, follow these
instructions from the stairs:  down 2 steps, left 2, down 4, right 3, and down
1.  You are now on floor 6 (this is the last one!).  I'm going to be VERY
precise here, since if you take the wrong path, you'll be lost.  From the
stairs, go up 2 spaces.  Now head DUE East until you hit a wall.  Go up a short
distance to hit another wall.  Now Go West until you hit a wall.  Go North until
you hit another wall.  Go East until you hit a wall.  Go down 3 spaces to hit
another wall.  Go East until you hit a wall.  Go down 2 spaces to hit another
wall.  Go right 1 space and down 1 space.  Go East until you hit a wall.  Go up
2 spaces to hit another wall.  Go East to a wall; go North to a wall.  Go left 2
spaces, up 2 spaces, then left 2 spaces.  Now go North until you hit a wall.  Go
right 1 space, then North until you hit a wall.  Go East until you hit a wall,
then South to another wall, then go East.  Eureka!  There's the exit.  Take the
stairs and now you're in snow-filled Rhone.  In case the constant monster
attacks make you lose track of where you are, here's a more brief way to get
through floor 6:  Follow each path until you reach an intersection, then go the
direction stated.  From the stairs, head right; at the first intersection, go
left, then right; now you are in a small room with a block in the center.  In
the "middle" of the block, there is a pitfall, so just go around the block, exit
this room to the lower right.  Now take the upper path heading right, next head
left, keep going up at the next intersection, and finally head right to the
stairs.  The stairs lead to Rhone!!

You're not out of the woods yet!  Make a break for the shrine, which is
Northeast of the cave exit. This shrine contains a healer who will totally
restore you, revive any dead party members for free, and even save your game!
Now, go south of the shrine and fight Cyclops and Silver Batboons to raise
levels until you learn Defeat and Explodet.  Now fight giants and others around
the shrine.  (The big purple enemies, Bullwongs, will occasionally drop a
Wizard's Ring!)  Raise the Prince of Midenhall's level to at least 30.  Now,
make sure you have all the crests before proceeding to Rhone (see below for
locations).  Go north of Osterfair with all the crests to Rubiss' island.  He
(or she?) will give you Rubiss' Charm.  Before going to Rhone for the final
showdown, make sure you're equipped as follows:
Prince of Midenhall:  Thunder Sword (from Cave to Rhone)
                     Armor of Erdrick (from Cave to Rhone)
                     Shield of Erdrick (from Cannock)
                     Helmet of Erdrick (from Alefgard's Shrine of the Holy)

Prince of Cannock:    Falcon Sword (from Tuhn)
                     Water Flying Cloth (or Magic Armor if you don't cheat)
                     Shield of Strength (from Tuhn)

Princess of Moonbrooke:  Staff of Thunder (from Midenhall)
                        Water Flying Cloth (from Tuhn)
                        Shield of Strength (in inventory to USE in battle)

Go to the castle of Rhone by going west then south from the shrine; walk along
the mountains.  Enter the castle and... what?!? It's Midenhall!! or is it??  Use
Rubiss' Charm to break the deception.  If you think you're wise to stay at the
inn or shop at the item store in the fake Midenhall, you're in for a surprise...
Anything you do in the fake Midenhall will be undone after you use the charm.
There are no random enemies on the ground floor of the castle.  There are also
no treasures in this castle (there are two chests on floor 1, but they're
empty).  Go behind the throne, enter the barrier (using STEPGUARD) and go all
the way to the West end of the barrier strip.  Use the OPEN spell or keys to
open the hidden door above you.  Now go East in this hallway to another door,
open it and you'll see an odd looking block surrounded by a barrier.  Walk to
the center and use the Eye of Malroth now.  You will be taken to floor 2.  There
are enemies on floors 2 and 3 (watch out for the enemies that look like Evil
Clowns, they're nasty!), but the paths are very easy to navigate.  After
reaching floor 4, there will be no more random enemies, but Hargon has 3
guardians:  Atlas, Bazuzu, and Zarlox.  If you die after defeating any or all of
these guardians, DO NOT SAVE (you may get healed at the shrine, just say NO when
he asks if you want to save.) and head back to the castle.  The guardian(s) you
killed will stay dead! (*Note: From here on, H=Prince of Midenhall (H is for
Hero), C=Prince of  Cannock, and M=Princess of Moonbrooke.) To kill Atlas, have
H attack, have C attack, use Shield of Strength(SOS), or cast INCREASE, and have
M cast DEFENCE or use SOS.  Revive anyone who died.  To kill Bazuzu, have H
attack, have C attack/SOS, and M cast SLEEP (it actually works sometimes!).
Revive any dead.  To kill Zarlox, do the exact same thing you did for Bazuzu.
To kill the mighty Hargon, have H attack, C cast STOPSPELL (yes, it works on
Hargon, the "master wizard"!), and M cast EXPLODET or use SOS.  Boy is Hargon a
wimp!  Congratulations!  You did it!  You beat Hargon... Uh oh!!! He has a
hidden master!!!!!  Meet Malroth, he's really mad, and he wants his eye back!
(Don't bother trying to use the Eye of Malroth on him, I've tried it and nothing
happens...)  To beat Malroth, have H attack, have C cast INCREASE (keep this up
until it won't work anymore), HEALMORE on H, or SOS, and have M cast DEFENCE
(keep it up until it won't work), SOS or cast HEALALL on H.  Malroth knows the
HEALALL spell, so he's tough to beat!  He can also attack you at about 70 damage
points (he only attacks once per turn, thank goodness!)  He can also breathe
fire that causes 50-70 damage on each of you!!  If you beat him, you win the
game!  You will now be able to travel all around the world and talk to everyone,
with no enemies to worry about!  Most people of the world say the same few
phrases, but here are a few of the more interesting people to visit:  the king
of Tantegel Castle, the grandson of the Dragonlord, the king of Osterfair, the
spirits in Moonbrooke Castle, and the king and princess of Cannock. When you're
done exploring, head to Midenhall and watch the ending!

VIII. Crest Locations:
Take the five crests to Rubiss' shrine (located north and slightly west of
Osterfair by ship) to receive Rubiss' Charm.  The echoing flute will help you
locate the crests.  If you still can't find them, look below.

Sun Crest:  Sail Northwest of Zahan, to the fire shrine and search in the upper
right corner (OUTSIDE of the walls) to find the crest.

Water Crest:  Once you have all the keys, go back to Hamlin and fight the demons
to get the crest.

Star Crest:  There is a tower on an island South of Alefgard; it's South and a
little West of the shrine of the holy.  Climb it, and follow the old man to the
treasure chest.  Surprise!  He is a demon.  Defeat him to get the
crest.

Moon Crest:  Beat the tiger in Osterfair and the king will give you the crest.

Life Crest:  Search the bottom floor of the cave to Rhone to find this  crest.

Game Genie Codes:  I do NOT encourage the use of a game genie!  It can mess
things up (temporarily), and can even erase your save games!  If you are having
problems with your game, be sure you try removing your game genie
before asking me for help.

Visit my website at http://members.aol.com/daniel0777/index.htm
for up-to-date versions of ALL my FAQs!  A map of the world of Dragon Warrior 2
can be found on this site as well!

This FAQ should also be available at the Video Game FAQ warehouse:
http://www.gamefaqs.com

Look for my other FAQs:
NES: Dragon Warrior 3 FAQ/Walkthrough version 1.7
PSX: Lunar: Silver Star Story Complete FAQ/Walkthrough

Dragon Warrior 2 FAQ/Walkthrough by Daniel Wagoner.  My E-mail addresses are:
Internet:  [email protected]
America Online:  Daniel0777

Dragon Warrior 2, spells, characters, and items in the game are all copyrights
of ENIX corporation.

You may freely distribute this FAQ AS IS!  You may make minor formatting
changes, such as realigning tabs or tables, or converting it to HTML format.
This type of editing is fine, and you don't need my permission to do so. But DO
NOT add or remove ANY text from this file!  If you wish to add something to this
file, E-mail me with your suggestion and I will make the modification myself if
I agree with your suggestion.  Any suggestions are welcome, and if I decide to
incorporate your suggestion, you will of course receive credit for it in the
FAQ.

ATTENTION WEBSITE OWNERS! DO NOT add Game Genie codes!  I do no want people E-
mailing me asking about these codes, so please, if you want to list Game Genie
codes on your website, place them in a separate file and make it clear that they
are not connected with my FAQ.

Last but not least, remember...  "May the light shine upon thee!"
--from Dragon Warrior 1