Donkey Kong Country
                                           FAQ/Walkthrough
                                           By: Super Slash
                                            Version: 1.2
                                     Email: [email protected]
                                     ----------------------------












                                   ===================
                                     VERSION HISTORY
                                   ===================

                                  v 1.0 - Submitted the guide
                                  v 1.1 - Added something to the Copyrights
                                          section of the guide
                                  v 1.2 - Updated the Story section



NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
     and type in, for example "III. Walkthrough", without the quotations. Do
     this for any section you may be looking for.



                                    TABLE OF CONTENTS
                                   -------------------

                                I.........Story
                               II.........Controls
                              III.........Walkthrough
                               IV.........Bosses
                                V.........Bonuses
                               VI.........Enemies
                              VII.........Animal Bonuses
                             VIII.........Items
                               IX.........Game Modes
                                X.........Animal Buddies
                               XI.........Secrets & Glitches
                              XII.........Email Info
                             XIII.........Credits
                              XIV.........Copyrights



=========
I. Story
=========

NOTE: The story came directly from the instruction manual. Credit goes to
     Charizard06 for giving me the story from the manual.

Storms lashed the rugged terrain of Donkey Kong Island, home of the
famous video game ape and his family and friends. Near Donkey Kong's tree
house, a small monkey named Diddy cowered in fear of the savage lightning which
periodically illuminated the lush, dark jungle that covered most of the island.
Donkey Kong had assigned Diddy to guard duty on this awful night, and
he was not happy about his fate.

Donkey Kong's earlier pep talk kept creeping back into Diddy's mind.  "OK,
little buddy," Donkey had said in this patronizing voice. "As part of your hero
training, you've got to stand guard tonight over my bananas... I'll relive you
at midnight, so try and stay awake until then!"

Buddy? Yeah, right. Now he was alone. Alone unless you counted the unknown
threats which lurked behind every tree that he glimpsed during the lightning
flashes. The Kremlings were out there, this much was certain. They coveted
Donkey Kong's Banana stockpile, the largest on the island, and probably in the
world. A treasure in potassium and Vitamin A. The perfect food.  "Ahhh...
delicious Bananas..." The thought of DK's golden horde almost made Diddy
forget his uncomfortable situation. But a rustling in the undergrowth and the
sound of several snapping twigs brought him out of his reverie.

"W-w-who goes there?!" Diddy challenged the sounds in the darkened, dripping
foliage. There was no answer but the flashing of claws and teeth, followed by a
fleeting vision of many reptilian eyes and a crack of thunder. Diddy
somersaulted into the fray with his signature cartwheel attack, but he was
quickly overcome by the weight of many scaly assistants. The enormous bulk of
Klump the Kremling landed on top of Diddy, knocking him senseless. His last
memory was of a hissing voice... "It'ssss the sssmall one... Ssseal him
inssside thisss barrel and tosss it into the bussshesss... Donkey Kong'sss
Bananasss are ourssss!"

The barrel closed on Diddy, blotting out even the fleeting light of the storm.
Seconds later, the barrel flew through the air, courtesy of Klump's army
boot-assisted punt, and landed roughly into the jungle foliage. Diddy Kong knew
no more. The entire Donkey Kong clan was oblivious as the Kremlings then loaded
the Banana Horde into their Kremling karts and wheeled them off through the
jungle, leaving an obvious trail of dropped fruit from their overloaded
conveyances.

The next morning, Donkey Kong was awakened by frantic shouting of his  name.
"Keep it down!!" he growled. He suddenly realized what time it was.  "Morning
already... I slept through my watch!" Falling out of bed and through his
tree house door, Donkey Kong slid down the tree house ladder without using
any of the rungs, and assumed his characteristic fighting pose, with
sun-blinded, squinting eyes! One swift blow was all that was needed to leave
him sprawled on the floor, face down! He groggily rolled over to see the
familiar wrinkled, white-bearded, grouchy face of his old granddad "Cranky
Kong" peering down at him.

In his heyday, Cranky was the original Donkey Kong who battled Mario in several
of his own games. "What 'cha do that for?!" Donkey Kong asked, knowing full
well that Cranky was prone to cuffing him at every whim. "Take a look inside
your banana cave. You're in for a big surprise!" Cranky cackled. Donkey's mind
raced as he vaulted to the cave and peered inside. Instead of the dull golden
glow of thousands of Bananas, there were only a few discarded peels. These had
been trampled into the dirt by hundreds of reptilian feet, judging from the
many three-toed footprints that covered the damp cavern floor. But what
about...

"Diddy's gone, too!" Cranky laughed. "That's what you get for shirking your
responsibility, your good-for-nothing bum! In my days we would have
been happy to stand guard in the rain, 'cause that might have meant having an
extra frame of animation! Of course, having rain would have been impossible,
given our pitiful processing power, but..." Donkey Kong stood there in stunned
disbelief and hadn't heard most of what Cranky said. "Diddy... gone... My
little buddy..." he murmured to himself.

Donkey Kong was suddenly filled with conviction. "The Kremlings will pay!" he
raged. "I'll hunt them down through every corner of my island, until I have
every last Banana from my horde back!!" "Find your little buddy and retrieve a
bunch of Bananas?!" Cranky snorted. "What kind of game idea is that?! Where's
the screaming damsel in distress?!"

"Diddy's obsession with being like me has gone too far! He may be a long way
from being a true video game hero, but he had the guts, the reflexes, the
heart..." "If you ask me, neither of you are ready for prime time," Cranky
interrupted. "You'll never be as popular a character as I was! Why, in my
heyday, kids lined up to play my games! The quarters were stacked on the
machine as they waited for their turn! If you go on this ridiculous adventure,
you'll be lucky to sell ten copies!"

Donkey Kong fumed. He usually let Cranky's rambling roll off his back,
but this time was different. "What do you know about adventuring, you
flea-bitten old ape?" yelled Donkey Kong, edging closer and closer, braving
Cranky's cane, until he was totally in his face. "I'm sick of hearing about
your boring, single screen adventures! Diddy's in trouble, my Banana Horde is
gone, and I'm going to get them all back!"

Donkey Kong stormed off in search of his missing buddy, following the trail of
Bananas the Kremlings had dropped.

"Well, it's not exactly rescuing a Princess, but it'll do in a pinch,"
Cranky snorted as DK disappeared into the lush jungle. After a moment's
hesitation, Cranky followed him. "The lad may just need my help..." he mumbled
to  himself. "Kids today... they just don't have any respect for their
elders..."


------------------------------------------------------------------------------


=============
II. Controls
=============


==============
Kong Controls
==============

"A" Button: Enters levels. Also allows you to make Diddy the leader (if DK is
           the current leader), and allows you to make DK the leader (if
           Diddy is the current leader).

"B" Button: Jumps.

"X" Button: Does nothing.

"Y" Button: If this button is held while walking, the Kong runs. Also rolls.
           Press this button while DK is ducking to do a slap to the ground.
           If pressed while running with DK in the lead, rolls. If pressed
           while running as Diddy, cartwheels.

"Start" Button: Pauses the game (while in a level).

"Select" Button: Pause the game and press this button if a level has already
                been cleared to be returned to the World Map. Also allows you
                to make Diddy the leader (if DK is the current leader), and
                allows you to make DK the leader (if Diddy is the current
                leader).

D-Pad: Moves Kong. If you hold the D-Pad Down, the Kong ducks.


======================
Animal Buddy Controls
======================

"A" Button: Dismounts animal buddy.

"B" Button: Makes Rambi/Expresso/Winky jump.

"X" Button: Does nothing.

"Y" Button: Makes Rambi attack with his horn, and makes Enguarde peck.

"Start" Button: Does nothing.

"Select" Button: Does nothing.

D-Pad: Moves animal buddy.


------------------------------------------------------------------------------


=================
III. Walkthrough
=================

NOTE: I will not say the true name of every enemy; I will just call the enemy
     by what they appear to look like. Some of them will likely be correct,
     however. Also, I will not list how to get the Bonuses in each level;
     read the Bonuses section to see how to get those. Finally, I will not
     list where each and every Banana Bunch hidden in the ground is, because
     there are far too many to find altogether. Simply duck with DK as the
     leader, and press Y to do a ground slap. A Banana Bunch may come out of
     the ground!

In this section is a complete walkthrough of the game, from the beginning to
the end of the game. You start the game on DK Isles (the World Map).


==========
World Map
==========

Select Kongo Jungle, the very first world.


=======================
World #1: Kongo Jungle
=======================

Enter the very first level of the game, and this world.


========================
Level #1: Jungle Hijinx
========================

You'll start the level with DK busting out of his hut, and landing on the
ground. Feel free to get used to the controls of the game, then let's begin.
If you enter the cave to the left, you'll be in DK's Banana Hoard, but it is
empty due to the Kremlings stealing the Bananas from DK! Anyway, jump up the
ledges behind you at the start, then enter DK's Hut. Inside, bounce on the tire
to reach the 1-Up Balloon, then exit the hut. As you bust out again, jump up to
the ledge with DK's Hut on it, but don't go inside. Simply jump on the nearby
tree, then jump to the next tree. Follow the Bananas in the shape of an arrow
pointing down, and you'll land on a patch on the ground. A steel keg will come
out, so throw it at the enemies ahead, then get the DK Barrel to get Diddy!
Proceed east, and kill the enemies on the ledges and on the ground. Get the K
along the way, and you'll see two nearby trees (one IS reachable if you jump
high enough). Get the 1-Up Balloon floating above the tree if at all possible.

As you continue, kill the Kremling and jump on the nearby ledge. Get the three
Bananas, and jump over to the other platform, collecting the Banana Bunch. Get
the Bananas here, too, then continue east. Kill the two Klumps (cartwheel them
as Diddy, and jump on them as Donkey), then grab the Half Way Barrel. Continue
going east, and get the O. Use the DK Barrel if needed, and as you continue,
you'll find a bird throwing nuts! Kill him with the nearby barrel or by
jumping on him, then get the Expresso Token nearby. Go east, and break open the
Animal Box to get Rambi! Jump on him, and go east. Kill the three Gnawties, and
then jump to the next ledge. Jump to the ledge above, and as you continue, bash
the three Kremlings you'll come to. Jump onto the tree, then get the G. If you
spelled K-O-N-G, you'll gain an extra life! Go east and bash the Klump, then
jump over the gap, collecting the Banana Bunch. Then, continue east and head
through the exit to complete this level. Head onto the next level.


========================
Level #2: Ropey Rampage
========================

This is a rainy level. Start by heading east. Kill the Army-Dillo by jumping on
him as DK. With Diddy, wait until he stops rolling, then jump on him. Keep
heading east, and grab the TNT Barrel. Throw it at the Army-Dillo, then go west
and jump on the next two ledges. Kill the Kremling, and get the K in mid-air.
Go east, then jump on the nearby rope. Climb it up, then jump to the trees.
Defeat the Army-Dillo, then continue. Jump to the next ledge, and kill the
three Kremlings. Climb up the nearby rope and get the DK Barrel on the high
ledge if needed, then continue east. Jump on the rope, then quickly jump back
to the nearby tree and get the Rambi Token. When the rope comes back to you,
jump on it. As it carries you east, jump to the next ledge, then defeat the
nearby Army-Dillo. Jump onto the next swinging rope, then jump to the trees.
Grab the O nearby, and jump to the next couple of trees, bashing the Kremlings.

Jump onto the next swinging rope, then jump to the high ledge. Go east and get
the Half Way Barrel, and continue. Pick up the TNT Barrel and throw it at the
nearby Kremling, then drop down to the lower ledge. Go east and follow the
path, killing the two Army-Dillo enemies. Then, grab the TNT Barrel at the end
and jump to the next ledge. As an Army-Dillo comes down, use the TNT Barrel on
it, then get the DK Barrel if needed. Jump to the next ledge, and kill the
Kremling. Jump onto the next swinging rope, then kill the Kremling on the tree.
Jump to the next swinging rope, then when you see another one, jump to it,
getting the N on the way. When the bee moves, jump to the next ledge. Get the
Bananas, then go east and defeat the Army-Dillo enemy. Jump onto the ledge he
was on, then run and jump onto the tree to the left.

Now, jump onto the patch on the ground, and grab the Winky Token that comes
out. Go east, and jump from each swinging rope, avoiding the bees until you
make it to the next ledge. Go east, and defeat the Kremling. Continuing, kill
the Army-Dillo, and then go east. Jump onto the cave, then get the G that is
on the tree. Go east and head through the exit to complete this level. Now
Cranky's Cabin is open. If you head there, he'll give you tips about this game
(like tips for certain levels and such). Regardless, head to the next level.


=========================
Level #3: Reptile Rumble
=========================

At the start, pick up the barrel and throw it at the snake nearby. Head east,
and use the DK Barrel if needed. Continue, and throw the barrel nearby down
the steps. Follow it down to kill the blue Kremlings. Jump onto the next ledge
and grab the K in the air. Continue east, and pick up the nearby barrel. Throw
it at the Kremlings (follow the barrel east to kill them), then jump on the
tire and make it up to the next platform. Now, use the next tire to reach the
higher platform, then get the DK Barrel if needed. Continue east, and go down
the steps. Bash the Kremlings, then use the tire at the end to reach the next
platform. Go east and jump onto the tire in between the bees, then collect the
O. Ignore the Banana Bunches under the bees; you don't wanna risk losing a
life! Use the tire to make it to the next platform to the east, then continue.

You'll crawl through a small area, so head east, collecting the Bananas. Now,
when you can walk and run again, use the tire to reach the high platform. Get
the Half Way Barrel, then head east. Use the tires to jump over the bee and
to make it to the next set of tires, collecting the N along the way. Now, use
the tires to bounce to the next platform. Use the next tire to get to the high
platform, then get the DK Barrel if needed. Hold the barrel you'll see in front
of you, then go east, and throw the barrel at the snakes. Now, go east and jump
up to the next platform, and collect the Bananas on the next ledge if you wish.
Head east, and use the tire to bounce up onto the next platform, avoiding the
bee. Now, continue east, and crawl into the small area.

Bash the two blue Kremlings, and collect the Enguarde Token in the air. Head
east, and crawl through the next crack. Kill the four snakes to the east, and
continue. Go up the steps and kill the Kremlings, and get the G in the air.
Then, head through the exit to complete this level. You'll go to a new section
of this world, so head to the next level (go past the second Reptile Rumble,
as it is the same level as the one you just cleared; Nintendo put it there for
some reason, but I'm not sure why).


=======================
Level #4: Coral Capers
=======================

This is the first water level in the game, but it isn't really difficult. Start
by heading east, grabbing the Bananas in the water. Avoid the fish and get the
DK Barrel if needed, then continue. Avoid the fish, and follow the path. Then,
head directly north, and continue swimming north until you get the K. Head
east, and you'll see a Croctopus swimming in circles! Avoid him, and swim to
the southern area. Follow the single Banana down into a secret area. Grab the
tons of Bananas, then exit the secret passage and head east. Follow the Bananas
in the shape of an arrow pointing down, then break open the Animal Box to get
Enguarde! Get on her, and head north. As you keep heading north, kill the fish.
You'll come to another Croctopus, and you'll see a 1-Up Balloon. Head to the
east and grab it, because if it's out of sight, it'll be gone! Head west and
avoid the Croctopus. Get the DK Barrel if needed, then head southwest.

Kill the fish you will come to, and continue. Head west, and get the Half Way
Barrel. Go north and kill the shark, then continue north. Collect the single
Banana, the O, and the Banana Bunch, then head south and follow the Banana
arrow down. You'll see yet another Croctopus. In the southeastern corner is
an Animal Box which holds another Enguarde, so if you lost her before, get her
back here. Head west, and kill the shark, then get the DK Barrel if needed. Go
north, and kill the next shark, then go to the eastern wall. You can go through
it to a secret passage! Go north and collect the Expresso Token, then head west
and kill the next shark. Continue north, and swim all the way to the top and
collect the N.

Now, head east, and kill the fish. Follow along the path, and avoid the two
white balls the clamshell will spit out! Continue, and avoid the Croctopus. Get
the G in between the two rock things, then head east and past the Exit sign to
complete the level. You can now go to Funky's Flights. You can take his barrel
for free, to travel back to any world you've visited already. However, you're
only on the first world, so he serves no purpose now. Head to the next level.


===============================
Level #5: Barrel Cannon Canyon
===============================

Take note that if you jump on top of the entrance and enter the barrel nearby,
you can skip half of the level, but this walkthrough is going to assume you do
not do that. Start by heading east and killing the Kremlings, then enter the
barrel nearby. Shoot up, and you'll get the K, then land on the patch on the
ground. A DK Barrel will come out, so use it on the blue Kremling. If you head
east and go to the edge of the platform, do a roll/cartwheel off of the cliff,
and jump. If you do it just right, you can land on a platform with a barrel.
Enter it to be shot up to the next ledge. Either way, continue east, and kill
the Kremlings. Then, jump on the tree, and follow the Bananas down, directly
into a barrel. Shoot out, then head east, killing the Kremlings you'll come
across. Continue east, and kill the next Kremling, then hop in the barrel you
will see. Shoot to the next barrel, and after collecting the Bananas, shoot
back down. Continue east, and jump into the next barrel.

Then, shoot from barrel to barrel. When you get to the last barrel, shoot up,
then land on the tree and get the DK Barrel if needed. Drop down, and then go
east. Kill the three Kremlings and land on the higher tree, then jump to the
next one and get the Rambi Token. Drop back down, and continue east. Shoot
from each barrel, getting the O while doing it. When you get to the last
barrel, wait until it moves down, then shoot into it, and onto the next ledge.
Head east and kill the Kremling, then jump onto the next ledge and get the Half
Way Barrel. Follow the path, and kill the next Kremling. Get the DK Barrel if
nessecary, and continue. Bash the next Kremling, and as you continue, bash the
few Kremlings you'll come across. At the end, jump over the gap and to the next
ledge. Now, go east and kill the two Kremlings, then jump into the barrel.

Shoot into the next barrel when possible, and you'll be shot to a dirt patch,
and the N will come out. Grab it, and jump to the next ledge. Kill the Kremling
and continue. At the end, kill the next Kremling and jump into the barrel.
Shoot from barrel to barrel, avoiding the bees until you make it to the next
ledge. Continue east and kill the Kremlings, then kill the Kremling guarding
the exit. Jump onto the cave, then jump to the next couple of trees and get
the G. Go east and through the exit. Now, you can go to Candy's Save Point and
save your game! After saving your game, enter the boss level.


===============================
Boss Stage: Very Gnawty's Lair
===============================

You'll spot the first boss of the game: a huge Gnawty! Read the Bosses section
to see how to pound it. Then you'll gain access to the next world, so let's go
there now.


=======================
World #2: Monkey Mines
=======================

Enter the first level.


==========================
Level #1: Winky's Walkway
==========================

At the start, head east and kill the Kremling. Bounce on the bird and get the
K, then continue. Get the DK Barrel if needed, then bash the next two enemies.
Kill the bird to make it on the next platform, then continue east. When one of
the birds lower, jump on it, then land on the high platform. Break open the
Animal Box to get Winky, then jump on him and drop off the platform. Kill the
Kremling ahead, then jump to the next platform, getting the O on the way. The N
is only obtainable through a bonus. Jump to the next platform and get the Half
Way Barrel, then continue east. Get the DK Barrel if needed, and you'll see
Gnawties spawn out of the small oil drum. It's an infinite spawn, so just keep
bashing them until you see the next ledge, then jump onto it. Go east, and bash
the Gnawties and land on the next platform. Collect the Bananas, and kill the
bird and make it on the next platform. Jump in the air and collect the
Expresso Token, and continue. Jump to the next platform when you can, and get
the G in the air. Go east and jump onto the next platform, then go through the
exit at the end to complete this really short level. Head to the next level.


============================
Level #2: Mine Cart Carnage
============================

This'll be your first mine cart level. Use the DK Barrel at the start if you
need to. If you want to immediately skip to the end of the level, jump over the
nearby barrel, and hug the left wall to enter a Warp Barrel, which will carry
your Kongs over towards the end of the level. However, if you wanna do this the
better way, enter the nearby barrel to be shot into a mine cart. As you go down
the track, collect the Bananas, and you'll fall down to another track soon.
When you come to a gap, jump over it, collecting the K along the way. Land on
the next track. Fall down to the next track you'll see, then jump up to the
next one. Jump from track to track, and you'll eventually come to the O. Grab
it, and when you see a Banana Bunch in between the tracks, don't grab it; it's
not worth it. Continue the same pattern (jumping to each track), and get the
Enguarde Token when you see it. Jump to the higher track you'll see to get the
Half Way Barrel (and a DK Barrel). Continuing, you'll come to a mine cart lying
on the track. Jump over it and to the next track.

Jump over each mine cart and jump to each track, and get the N if you can. Then,
you'll soon come to a high track again. Jump to it to avoid the Kremling riding
a mine cart, then get the Banana Bunch in the air. Try to get the 1-Up Balloon.
Jump over each cart and each Kremling, and get the G along the way. After lots
of jumping, you'll go through the exit and clear the level. Now onto the next
level of this world.


=========================
Level #3: Bouncy Bonanza
=========================

Head east, and bash the Kremling there. Continuing east, pick up the barrel and
throw it at the bee nearby. Push the tire off of the ledge, then push it left,
all the way back to the start of the level. Bounce into the northwest corner,
and snag the Rambi Token, then continue east. Kill the Kremling, then get the K
hovering above the middle platform. Kill the next Kremling, and continue east.
Jump on the tire in the middle and go to the next platform. Pick up the nearby
barrel, then jump on the tires to get the DK Barrel if needed. On the next
platform, throw it at one of the bees ahead. Go east and onto yet another
platform, and continue. Jump on the tires and get on the next platform, then
continue east. Bash the Kremlings, and collect the O on the way. Push the tire
through the small crack as you crawl through it, and when you and the tire are
in the small area, use the tire to get the Half Way Barrel. Push the tire
through the next small crack, and crawl through it.

When a platform lowers to you, push the tire onto it and when the platform
reaches the top, bounce, and hug the right wall to go through a passage. Then,
crawl through the small crack and get the N. Continue east, and bash the
Kremling. Get the DK Barrel in the air if you need it, then continue east.
Bash the next Kremling, and drop off of the platform. If you need a DK Barrel,
you can go west through the cracks to get one. Anyway, use the tire nearby to
reach the platform with a hole in the wall. Enter the hole in the wall. In this
area, break open the Animal Box to get Winky, then hop on him. Exit this area
through the eastern part of the room. Now, when you get spit out onto the
ground, go east. Bounce on the Kremling you'll come across, then bounce on the
next two Kremlings.

Now, jump to the tires on the small ledges, then to the next platform. Go east,
and jump onto the next two tires. On the next platform, use the tire nearby to
get a DK Barrel if needed, then continue east. Jump on the tire and avoid the
two bees, then jump to the next platform. Head east, and bash the Kremlings,
and get the G under one of the Kremlings. Jump to the next platform, and then
head east. Avoid the bee, and when the platform floats to you, get on it. When
it carries you to the other side, go east, and then go through the cave by the
Exit sign to complete this level! Head to the next level.


============================
Level #4: Stop & Go Station
============================

If you want to skip the level to near the end, just head left through the
entrance to be warped near the end of the level. Otherwise, head east, and
bash the Klaptrap. Touch the Go Barrel in the air, and the brown guy will hide
for a moment, allowing you to pass without getting hurt. Head east, and get the
DK Barrel if needed, then touch the Go Barrel. Jump up the next couple of
ledges, and then bash the Klaptrap. Head east, and jump off the ledge, getting
the K. Continue east, and use the tire to touch the Go Barrel, and land on the
next ledge. Head east more, and kill the next Klaptrap. Continue, and touch the
next Go Barrel. Jump to the ledge ahead, then to the next platform. Touch the
Go Barrel, and continue east. Kill the two Klaptraps, then jump to the next
platform, and head right. Jump over the gap and touch the Go Barrel, and land
on the next platform. Jump onto the ledge when it lowers, then to the next
platform. Touch the next Go Barrel, then jump to the next platform.

Kill the Klaptrap, and jump up the next couple of ledges, then kill the next
Klaptrap you'll come across. Try to get the O by doing a roll/cartwheel off of
the cliff, followed by a jump to make it across the gap and to the platform.
Then, head east. and break the Half Way Barrel. Continue east, and drop off of
the platform, onto a lower platform. Continue, and touch the next Go Barrel.
Jump to the higher platform, and continue east. Kill the three Klaptraps, and
jump onto the next platform. Get the DK Barrel if needed, then head east. Kill
the Klaptrap, and push the tire to the right. Jump on the tire and touch the
Go Barrel, then bash the Klaptrap, and jump on the nearby ledge. Jump from the
next three or so ledges, and then jump to the platform ahead. Go east and bash
the Klaptraps, and get the N in the middle.

Continue east, and when the ledge comes to you, touch the Go Barrel. Jump to
the next ledge, then to the next platform. Drop off the platform, then touch
the Go Barrel. Quickly head east and touch the next Go Barrel, then use the
tire to touch yet another Go Barrel. Quickly push the tire to the east, then
get the Go Barrel via the tire. Continue east, and jump onto the next two
platforms you'll come to. Get the G, and head through the exit to complete
this level. Save your game at Candy's Save Point, then head into the next
section, past Funky's Flights, and into the next level.


===========================
Level #5: Millstone Mayhem
===========================

NOTE: The letter K is only obtainable through the first bonus in the level.

At the start of this level, use the nearby tire to bounce on top of the ledge
nearby to the right. Head right, and use the two TNT Barrels to kill the Krusha
enemies ahead. DK can just jump on their heads to kill them; Diddy can't kill
them except with barrels. Anyway, continue right, and get the DK Barrel if
needed. Then, continue, and run under the Millstone when it goes up. Drop off
of the platform to enter a barrel, which shoots you up. Land on the dark piece
of the floor nearby, and you'll break it, causing a tire to come out. Push it
to the east if you wish, and bash the Kremling. Continuing, run under the next
Millstone, then bash the two Kremlings there. Get the O, and jump to the next
platform. Go east, and go under the Millstone, and jump to another platform.
Drop to the lower area, and go east. Pick up the TNT Barrel, and jump to the
next platform. Throw the TNT Barrel at the Krusha ahead, then defeat the next
Krusha if you can. Continue east, and drop to the area below the Millstone.
Jump up to the next platform, and head east.

Bash the four Kremlings you'll see, then continue east and jump to the next
platform. Continue, and use the DK Barrel if needed. Jump to the next ledge,
and get the Half Way Barrel, then jump to the next platform. Pick up the TNT
Barrel, and throw it at the snake you'll see. Run under the Millstone, and
as you continue, jump across to the next ledge, and follow the Bananas down
onto a patch on the ground. Push the tire that comes out all the way to the
east, then bash the snakes along the way. When the ledge comes to you, push
the tire onto it, then use the tire to bounce to a top ledge. Before the nearby
Millstone can get you, quickly jump across the two ledges onto a platform. Go
east, and break open the Animal Box to get Winky. Ride him, then go east and
drop off of the ledge, grabbing the N.

You can kill some snakes to the left if you want, but there's no reason to. Go
east and jump across the gap and onto the next ledge, then continue. Drop off
to the lower area and avoid the Millstone, then use the DK Barrel if needed.
Keep heading east, and avoid the nuts the bird throws. Cartwheel or roll into
the small area below the Millstone to kill the snake, then try to make your way
past the Millstone, without dying. It's hard to do, but possible. Winky is
useful here. Anyway, continue east, and kill the next snake. Jump to the next
platform, and head east. Kill the bird in the middle and get the G, then
continue east. Drop to the lower area and kill the three snakes, and when the
Millstone is out of the way, go to the other side of the platform. Go east, and
when the Millstone goes up, jump to the next platform. Continue, and use the
tire to bounce over the Millstone. Ignore the two Banana Bunches, and jump over
the gap and to the next platform. Go east and through the exit to complete this
level. Visit Cranky's Cabin if you wish, then head to the boss of this world.


=========================
Boss Stage: Necky's Nuts
=========================

You'll see a long Necky, and a tire in the middle. Read the Bosses section to
see how to kill this big Necky, then head to the next world.


======================
World #3: Vine Valley
======================

Enter the first level of this jungle world.


==========================
Level #1: Vulture Culture
==========================

At the start, pick up the nearby barrel and jump on the platform. Throw it at
the Mini-Necky you'll see, then enter the barrel. Launch onto the bird, then
land on the platform. Get the DK Barrel if needed, then head east. Enter the
next barrel, then when the bird is below the Bananas, shoot at it and land on
the platform. Now, bash the bird that's throwing nuts, then bounce from the
tire. Land on the patch on the floor, and the K will come out, so grab it. Now,
head east, and jump into the barrel to be shot to another one. Shoot to the
bird and land on the next platform. Now, throw the nearby barrel down the
steps, then follow it down to kill the Mini-Necky. Jump into the barrel, and
shoot onto the first bird, then hit the next one and land on the platform.
Head east, and kill the Mini-Necky, then jump into the barrel. Shoot to both
birds and land on the platform. Kill the Mini-Necky, then jump into yet
another barrel.

Shoot to the three birds, then land on the platform. Go east, and hop into
the barrel, then shoot up and you'll get the Half Way Barrel. Shoot to the
right, and onto the next platform. Continue east, and avoid the nuts the two
birds will throw. Get the DK Barrel if needed, then enter the barrel at the
end. Shoot to each barrel until you get to the next platform. Jump onto the
ledge and kill the Mini-Necky, then jump to the next ledge and get the O. Also,
the N is only obtainable through a bonus. Now, jump into the barrel, and shoot
to the birds and land on the next platform. Go east, and pick up the nearby
barrel, and throw it to the right, killing the two Mini-Necky's. Jump into the
nearby barrel, then when the bird is hovering above the bee, shoot to the
right, hit the bird, and land on the platform.

Now, enter the barrel, and shoot from barrel to barrel, avoiding the bee until
you get to the next platform. Now, go east, and avoid the bird that is
throwing nuts. Then, enter the barrel at the end. Shoot to the next barrel,
avoiding the bee, then shoot to the next platform. Continue, and jump to the
next ledge, then to the next barrel. Shoot from each barrel, avoiding the bees
and collecting the G. When you enter the last barrel, shoot directly east to
bash the Mini-Necky. Go directly east and through the exit to complete this
level. Let's move on to the next one.


========================
Level #2: Tree Top Town
========================

When this level begins, go east and kill the Gnawty and the bird you'll see.
Enter the barrel you'll come to, then shoot to the DK Barrel if needed, and
land on the next platform. Kill the Gnawty that you'll find, then enter the
next barrel. Shoot from barrel to barrel until you get to the next platform,
then go east and kill the Gnawties. Jump into the barrel, then shoot from each
barrel until you are on the next platform. Now, go east and jump to the next
platform, getting the K. Jump into the next barrel, and shoot from each one
until you're on the next platform. After you get the Half Way Barrel, go east,
and pick up the barrel. Jump to the next platform, and throw the barrel at the
blue Kremling. Now, enter the barrel nearby to be shot into one above. When the
barrel moves to the O, fire out to get it. Take note that the N is only inside
a bonus. Proceed east, and use the DK Barrel on the blue Kremling. Continue,
and when the second barrel is going down, quickly enter the barrel in front of
you, and you'll be shot to the other side.

Head east, and bash the Gnawty there, then enter the barrel. Shoot from each
barrel until you make it to the next platform. Go east and kill the Gnawty,
then enter the barrel. Shoot from each barrel until you're on the next ledge.
Now, pick up the barrel nearby, then go east. Throw it at the many Kremlings
you'll see, then continue east. Jump into the barrel, and shoot from each one
until you get on the next platform. Enter the barrel you'll see, and start
shooting from each one again. In the last barrel, wait until the bird lowers
a bit, then fire. Get the G in the air, and land on the next platform. Use the
tire to get to the higher ledge, then jump down to the next platform. Try to
get the Expresso Token above the bee by doing a roll off of the cliff. When you
collect it, quickly jump back to the platform to avoid the bee. Go east, and
through the excit to complete this level. Funky's Flights is now open, but head
to the next level.


========================
Level #3: Forest Frenzy
========================

Start by heading east. Bash the black Kremling, then get on the rope when it
comes to you. When it carries you to the other side, jump to the platform. Now,
kill the two black Kremlings you'll see, and use the DK Barrel if needed. Jump
onto the next rope, and jump to the next ledge. Do a roll off the cliff, grab
the K, then jump back onto the platform. Kill the black Kremling, and go on
the next rope. Avoid the bee, then jump to the next rope. Climb to the top,
then jump and land on the patch on the floor that you'll see. A DK Barrel will
come out, so use it if you need to. Kill the two Kremlings, then jump onto the
upper ledge. Jump to the next rope, and get the O by the bee. When you're on
the next platform, kill the two Kremlings, then go east. Jump on the rope, and
as it carries you to the other side, avoid the bees. When you're at the other
side, jump to the next ledge and break the Half Way Barrel.

Now, jump to the next rope, and go to the highest point. You'll get a DK
Barrel. Jump to the next ledge and kill the Kremling, then go on the nearby
rope. Avoid all of the bees, and when you're carried to the other side, bash
the Kremling, then the bird, then the next Kremling. Get on the rope, and hang
to the lowest point to get the N. Jump to the next rope, and when you see the
DK Barrel, get it if needed. Get the G coming up, and the 1-Up Balloon if you
can. You'll eventually come to a hoard of birds! Avoid them all! After you
get through it, jump to the next platform and kill the Kremling. Jump up the
ledges, killing the Kremlings. Then, go down the next set of ledges, killing
those Kremlings as well. Go east, and through the exit to clear the level. Now,
go to the next section of this world, and enter the next level.


=========================
Level #4: Temple Tempest
=========================

At the start, go east, and you'll see a trail of Gnawties coming down. Lure
one to the start of the level, then bash the Gnawty and land on top of the
starting ledge. Jump again to get a Rambi Token, then continue east. Jump on
the rope, and get the K by climbing to the bottom. Jump to the next platform,
and bash the Gnawty. Head east, and a Millstone will chase you. Head east and
bash the Gnawty, then jump across the gap to the next ledge. Go east, and jump
on the rope, then jump to the next platform. Go east and yet another Millstone
will chase you, so continue, and bash the three Gnawties. Jump to the rope, and
then jump to the next ledge. Quickly jump to the platform above before the
Millstone can get you. Continue east, and yet another Millstone will chase you.
Bash the Gnawties, then jump to the rope. Jump to the next rope, getting the O.
Continue east, and bash the three Gnawties, then jump on the rope at the end.
Climb it to the top, then jump to the top ledge and get the Half Way Barrel.

Drop down, and get the DK Barrel if needed. Go east, and kill the Kremlings,
then jump on the rope at the eastern side. Jump over the Millstone, and head
east. As it follows you, jump to the rope, then to the next ledge. Make your
way over the ledges, avoiding the pit with the bees, then continue east. Jump
to each rope until you make it to the next ledge. Use the tire to jump to the
next platform, then jump off of the high ledge and land on the black patch on
the ground. The N will come out, so grab it, and continue east. Bash all of the
Kremlings as you go along the path, then jump on the tire, and to the next
platform. Go east and use the tire to bounce to the platform hovering above the
Millstone. Go east, and the Millstone will begin chasing you. Follow down the
path, and use the tires at the end to make it to the next platform.

Continue east, and get the Banana Bunch in the air by using the tire. Then,
continue, and use the tires at the end of the platform to reach the next ledge.
Jump off the ledge and get the Banana Bunch in the air, then use the tire to
reach the next platform. Go east, and jump over the Millstone and it will
begin chasing you. Follow down the path and kill the Kremlings, and then jump
on the rope. When it takes you to the next platform, go all the way down the
rope, and drop off of it to get the G. A barrel will shoot you back up, so
when you're on the next platform, go east and through the exit to complete
the level. Now, save your game at Candy's Save Point, then head to the next
level of this world.


==========================
Level #5: Orang-utan Gang
==========================

When the level begins, head left, and you'll see a steel keg and a bee. Get
the steel keg, then throw it at the left side. Jump on it as it comes to you,
and you can ride it to kill some enemies! When you get to a platform, you'll
see a DK Barrel, so only jump off the barrel if you need it. Otherwise, don't
stop the steel keg ride, as it rides you over to the next tree set. Jump off
of it when you see a cliff, then continue east. Jump to the next set of trees,
and get the K. Continue, and defeat all of the Kremlings you'll come to. At
the end of the path, jump onto the next platform. Jump up the few ledges and
kill the Klaptraps. At the top ledge, you will see an Animal Box, so break it
open and Expresso will appear. Get on her. Now, go to the ledge before the
lowest one, then go to the eastern edge. Jump across to the next platform, and
get the O. Then, jump east to another platform and get the Banana Bunch by
dismounting Expresso. Make your way back to the ledge where Expresso's box was,
and then jump to the trees to the right.

Break the Half Way Barrel, and continue following down the path. Ignore the
Klaptrap, because Expresso's legs cause her not to be hurt by it. Jump to the
next set of trees, and go down the path. Dismount Expresso, and avoid the
barrels, then bash the Manky Kong at the end of the path. Mount Expresso once
more, and continue east. Pick up the barrel on the next ledge if you wish, then
throw it down the next set of trees. Follow it down while on Expresso to kill
the next Manky Kong. Jump to the next tree, and avoid then kill the Manky Kong.
Jump to the next platform, and ignore the Klaptrap and proceed. Go to the
eastern edge of the platform, and get the N. Take note the G is only obtainable
through one of the many bonuses in this level. Jump up to the next platform,
then head east and jump on the tree. Get the DK Barrel if needed.

Follow down the path, and kill the Kremlings and Manky Kongs you'll come to.
After you kill the last Manky Kong, if you still have Expresso, fly up to the
very top ledge. Use the tire to jump high, then land on the patch of dirt to
the left to get an Enguarde Token. Jump on the tire again and land on the dirt
patch to the right to cause a DK Barrel to fall down. Drop down, and use the
DK Barrel if needed. Now, take the barrel nearby and throw it on the next tree.
Follow down the path while following the barrel to kill a Manky Kong. Jump to
the next platform, and go east. Kill the Kremling and continue down the path.
If you still have Expresso, fly onto the nearby tree, then to the tree to the
left to get a Banana Bunch. Continue east, and go through the exit to clear
this level. Cranky's Cabin is now open, so head to him if you wish. Then, head
to the last level of this world.


====================
Level #6: Clam City
====================

This is another water level. Start by heading east. You'll see a clam, so get
the Banana Bunch by him without getting hit. Now, swim directly north, and then
go west, and you'll go through a secret passage. Get the K, and break open the
Animal Box to get Enguarde! Hop on her, and head out of the secret passage. Go
east and get the DK Barrel if needed, then swim down the path and kill the
fish. Continue down, and avoid the clam, then head east. Kill all of the fish
in this area, then head directly north in the middle of the area to find the O.
Grab it, and head east. Go to the southeast corner and get the Banana Bunch.
Swim north and avoid the clams while going up. Kill the shark at the top, then
go east and get the DK Barrel if needed. Go west, and kill all of the sharks in
this area. Head southwest, then get the Half Way Barrel.

Continue west, and then go north and avoid the clams. Then, head west, and
south and continue to avoid the clams. Head west and get the DK Barrel if need
be, then go up, killing the sharks on the way. When you reach the top, go west
and into the corner and grab the N, then head east. Head south and grab the
Winky Token, then follow the path, avoiding the clam. Continue east, and make
your way through the pack of Croctopus. They're hard to avoid, so beware! Then,
continue east, then head southeast and avoid the clam. Snag the G, then head
east and through the exit to clear the level. Now, save your game if you wish,
then head to the boss stage.


============================
Boss Stage: Bumble B Rumble
============================

You'll immediately enter combat against a huge bee, so read the Bosses section
to see how to kill it. Then, head to the fourth world.


==========================
World #4: Gorilla Glacier
==========================

Enter the first stage.


============================
Level #1: Snow Barrel Blast
============================

This is the first snow level. Head east, and ignore the birds. Enter the nearby
barrel, then shoot northeast onto the next platform. Now, jump from the three
birds and get the 1-Up Balloon in the air. Continue, and kill the two Klaptrap
enemies, then jump to the ledge ahead. Pick up the DK Barrel and kill the bee
nearby with it, then jump east to the next platform. Go down the hill and kill
the two birds, then enter the nearby barrel. When the bee lowers, shoot to the
northeast direction to get on the next platform safely. Go down the hill and
kill the bird and the Klaptraps, then jump to the next barrel, getting the K.
The O is only gotten through a bonus. Shoot from barrel to barrel until you
make it to the next platform, then go east and kill the Klaptraps. Enter the
nearby barrel, and then shoot to each one, avoiding the bees. When you're on
the next platform, kill the Klaptrap, and drop down off of the ledge. Toss the
steel keg to the wall, then jump on it as it comes back to you, as you roll
down the hill, killing the Gnawties.

Kill the bird above the barrel, then enter it. You'll be shot to yet another
platform, so go down the hill, killing the birds. Enter the next barrel you
will see, and you'll be shot through a chain of barrels, and you will break the
Half Way Barrel on another platform. Now, go east and jump to the next ledge,
and kill the Klaptrap. Hop in the nearby barrel and shoot directly right, and
you'll get a DK Barrel. Go down the hill, and avoid or kill the birds. Jump
from each ledge until you see a barrel, then enter it. Shoot directly right,
and to the next barrel, then you'll get the N and be shot to a platform. Now,
enter the barrel nearby and shoot directly up to get the Rambi Token, then
you'll be back down on the platform.

Now, go east, and enter the nearby barrel (bash the bird nearby, then enter
it). Shoot from barrel to barrel until you make it to the next platform. Also,
take note that when you're in the lowest barrel that's beside two other ones,
you can shoot directly down to enter a chain of barrels that will skip you to
the end of the level. You'll collect the G regardless of the route you take.
Anyway, when you make it on the next ledge, jump across each ledge, collecting
the Bananas. Jump to the next platform, then go east and kill the Klaptrap.
Continue, then jump to the small ledge and enter the igloo to clear the level.
Now to move onto the next level.


=========================
Level #2: Slipslide Ride
=========================

This level is an ice level. Head east, and kill the Kremlings. Jump on the icy
rope that will make you rise up, then jump to the next platform. Use the DK
Barrel if needed, then head east. Kill the Army-Dillo, then jump onto the next
icy rope. When you're almost at the top, jump and get the K in the air. Go east
and jump on the red rope to be carried directly down. Then, go east and jump on
the ledge. Kill the Army-Dillo, then jump on the blue icy rope. Jump left to
the next rope, then jump to the left and right rope, alternating between left
and right to avoid the bees. Then, when you make it, jump to the right ledge
and get the DK Barrel if needed. Either way, continue by going west, then bash
the bird to get the Banana Bunch in the air. Drop off of the platform, then go
west down the hill. Kill the Army-Dillo, then jump on the red rope and to the
next platform. Continue west, and bash the two Kremlings, then jump on the red
rope. Jump to the blue rope, then quickly to the red rope, then to the next
platform, then break the Half Way Barrel.

Collect the nearby Bananas, then head west. Bash the Klaptrap, then jump on the
rope. You'll get a DK Barrel. Jump onto the hill, then bash the Klaptrap and
enter the next barrel to be shot to the next platform. Land on it, then go
east. You'll notice a blue Kremling, so when you spot him, go west so he'll
follow you. You will see an icy rope in the air, so bounce on him so you can
reach the rope. When it carries you to the top, jump left and get the O and
the Banana Bunches. Drop off of the ledge, and land on the patch in the ground
to get an Enguarde Token. Proceed east, and bash the Klaptraps. When you're at
the edge of the platform, jump to the icy rope, then quickly jump from each one
to avoid the bees. When you see a bird, bash it and land on the ledge. Jump to
the red rope, then let it lower you. When you get the Banana Bunch, quickly
jump to the next platform.

Now, go all the way east, and jump on the icy rope. You'll likely have to
sacrifice a Kong to get up to the top, but this part is optional. If you take
this path, jump to the east ledge and get the N, then take the DK Barrel and
throw it at the bottom bee on the left ledge. Proceed left, and bash the next
two Klaptraps. Jump on the icy rope and avoid the bee. When you reach the top,
jump to the small ledge, then jump to the red rope. Jump to each red rope until
you get to the next ledge. Then, jump to the next red rope, then to the next
ledge. Now, jump to the red rope, then jump to the red rope to the left. Keep
jumping from the left and right rope, making your way up, then jump to the red
rope at the top. Jump to the platform. Jump repedeately on the next red rope
and get the G, then go east and through the exit to clear the level. Move on
to the next level.


========================
Level #3: Ice Age Alley
========================

In this snow level, you'll see a Mini-Necky spitting nuts at the start. Bash
it, then go west to a ledge. Get the DK Barrel if needed, then go west and jump
on the platform. Grab the K to the left, then break open the Animal Box to get
Expresso. Jump on her, and use the tire to get out of this area. Now, go east,
and as you follow down the path, you'll see a Mini-Necky. Ignore it, and
continue east. Bash the upcoming blue Kremling, then get back on Expresso. Fly
all the way to the right, then land on the next ledge. Drop off of the ledge,
then go east and bash the Mini-Necky. Mount Expresso again, then continue east.
When you get to the edge, fly all the way east to the next platform. Bash the
Mini-Necky, then use the DK Barrel if needed. Mount Expresso once more, then
continue down the path. Jump to the small hill and ignore the Klaptrap, then
jump to the next hill.

Go to the edge, and fly all the way east to the next platform. Roll off of the
cliff and get the O, then quickly jump back on the platform. Take note that the
N is only obtainable by going towards a bonus. Bash the Necky on the top ledge,
then leave Expresso behind (since it's a bit hard to get her to stay with you
at the next point). Go east to the edge, and use the rope that will come to
you. Jump to the Half Way Barrel and you'll enter another barrel, and be shot
to the next platform. Go east and jump to the ledge. Bash the Klaptrap and get
the DK Barrel if needed, then jump to the next platform. Go down the hill, and
kill the Manky Kong at the edge. Jump on the rope, and when you swing to the
ledge with a tire, jump to it. Use the tire to reach the next rope, then jump
to the next ledge.

Go east and jump to the next ledge, then kill the Klaptrap. Jump to the next
ledge, then drop off to a platform. Throw the steel keg against the wall, then
jump on it as it comes back to you. You'll ride down the next few ledges,
killing the Klaptraps! Jump off when you get to the platform, and use the DK
Barrel if needed. Go up the hill and kill the Manky Kong, then go east and
jump to the rope when it comes to you. Jump to the bird, then land on the next
ledge. Jump to the ledge ahead, getting the G in the air, then jump to the next
few ledges. When you see the arrow sign, go east and jump to the hill the Manky
Kong is on. Kill the Manky Kong, then jump to the next platform. Go down the
hill, and kill the Klaptrap. Try to get the Banana Bunch by running off of the
cliff, then jump to the next platform. Go east and straight through the igloo
to clear the level. Now let's head to the next watery level.


==========================
Level #4: Croctopus Chase
==========================

This is, by far, the longest water level in the game. Head east, and avoid the
Squidge. Swim directly northeast, and a Croctopus will begin chasing you! Head
east, and get the DK Barrel if needed. Continue, and avoid the next enemy. You
will see another Croctopus that'll chase you, so swim northeast, and ignore the
Banana Bunch, because the Croctopus could kill you. Head southeast, and another
Croctopus will chase you. Begin swimming north, and grab the K, then swim west.
Continue down the path and avoid the shark, and get the DK Barrel if needed. Go
west, and avoid the enemy, as another Croctopus chases you. Then, swim north,
then east, then northwest, then continue following the path west until you come
to two barrels. Enter one, and you'll be shot to a lower area. Go directly east
and hug the right wall to go through it. Go northwest and get the DK Barrel if
needed, then get the O. Go east, then south and into the barrel again. Now, go
west, and avoid the shark.

Another Croctopus will begin chasing you, so head west, then north, then east
at the end of the path. Break the Half Way Barrel, and head east. Avoid the
Croctopus that'll chase you, then get the DK Barrel if needed. Continue east,
and then head north, as another Croctopus chases you. Then head east, then
avoid the shark and head south. Head east and another Croctopus will chase you!
Head slightly north, and wait until the Croctopus goes east. Follow it, and
then go southwest and get the Winky Token, then swim directly north. Go east
and avoid the shark, then enter the barrel. You'll be shot to another side of
the area. Go down the path and avoid the sharks you'll come to, then you'll see
a Croctopus. Follow down the path going south, then go west. Avoid the two
sharks, then get the DK Barrel if needed.

Now, you'll see another Croctopus, so go north up the path, then go east. Then,
go north, and you'll see a Croctopus. Go west, then north, then go west when
you see a wall. You'll go through a crack into a secret area! Go west, and get
the 1-Up Balloon, then go to the southwestern corner and break open the Animal
Box to get Enguarde. Ride her, then kill the shark, and head northeast of out
this area. Head east down the path, then you'll see a Croctopus. Go east, then
go south, then east. Another Croctopus will chase you, so head east, then go
northwest, then north, then go up the path and go east. Kill all of the enemies
in this area, then go east and through the exit to clear this level! In the new
section, go visit Cranky's Cabin if you wish, then head to the next level.


=============================
Level #5: Torchlight Trouble
=============================

At the start, you'll notice this place is very dark. Bust open the Animal Box
nearby, and Squawks will come out to light your way throughout the entire
level! Anyway, if you need a Kong, go back to the start of the level and break
the nearby DK Barrel. Otherwise, head east, and kill the Klump. Jump over the
oil drum, then land on the lower platform. Kill the next Klump in between the
oil drums, then get the K by rolling off of the cliff. Jump back onto the ledge
before you fall off, then go east. Jump to the next platform, and kill the
Klump, then jump to the floating ledge when it comes to you. Get the O in the
air, then jump to the next platform. Kill the Klump, then go east, and jump to
the next floating ledge. Jump to the next platform, then kill yet another
Klump. Jump to the floating ledge, then jump to the next ledge. Jump down to
the next platform, and break the Half Way Barrel. Go east and crawl through the
crack, and get the DK Barrel.

Now, go east and jump to the next platform. Throw the nearby barrel at the
Krusha, then proceed east. Jump over the spiked wheels as you go along the
path, then jump to the next platform. Go east and kill the Krushas, then jump
down to the next ledge. Kill the Krusha in between the spiked wheels, then jump
to the platform ahead. Go east and you'll see another spiked wheel. Jump to the
floating ledge when possible, then get the N the same way you did the O. Take
note that the G is only gotten through a bonus. Jump to the next platform, then
kill the Krusha. Jump over the spiked wheel and go east, then jump to the next
ledge. Jump over the spiked wheel and land on the bottom floor, then go east
and through the exit to clear this level! Head to Candy's Save Point and save
your game, then go to the new section. Go past Funky's Flights, and enter the
next level.


=============================
Level #6: Rope Bridge Rumble
=============================

You will see a DK Barrel to the left of the entrance. Use it if needed, then
head east. Jump to the tire, then to the next platform, then kill the Kremling.
Go east, and jump down to the next platform. Kill the Army-Dillo, then begin
heading right more. Kill the next Army-Dillo, then use the tire to reach the
upper ledge. Drop down to the tire and avoid the bee. Get the K, then bounce up
to the eastern platform. Go east and jump down to the next platform. Use the
tire to make it to the next ledge, then kill the Kremling. Continue, and use
the next tire to reach the tire on the ledge. Use that tire to reach the next
platform, then use the DK Barrel if needed. Go east and jump from tire to tire
while avoiding the bees until you make it to the next platform. Jump over to
yet another platform, then break the Half Way Barrel. Kill the Kremling nearby,
then roll/cartwheel off of the cliff, get the O, and jump to the eastern ledge.

Continue east, and bounce on the tire and to the top floating ledge. As it
moves across to the left and right, get the Bananas, then drop down. Kill the
Kremling, and head right. Kill the two Kremlings, then get the Banana Bunch the
same way you got the O. Head east, and kill the Kremling, then use the tire to
get the N. Land on the next platform, and continue east. Jump on the ledge and
use the tire to jump over the bee, then use the tire to get on the next ledge,
getting the DK Barrel. When the next ledge comes to you, jump on it and use the
tire to bounce over the bees. When you make it on the next platform, kill the
two Kremlings and get the G the same way you did the O.

As you continue, jump to the next platform. Hold the barrel nearby, and when
the ledge comes to you, jump on it. Jump to each tire you'll see until you get
on the next platform. Throw the barrel at the Army-Dillo, then use the next
tire to bounce over the bees. Jump to the next platform, then go east and
straight through the exit. Now we head to the boss.


==================================
Boss Stage: Really Gnawty Rampage
==================================

When you begin this boss stage, you'll notice that the huge Gnawty you fought
in the first world is back! See the Bosses section to see how to pound him to
the ground once more, then head to the next world.


===================================
World #5: Kremkroc Industries Inc.
===================================

In this factory world, enter the first level.


=========================
Level #1: Oil Drum Alley
=========================

At the start, go east and kill the Gnawty. Follow down the path and jump over
the Oil Drum, then kill the two Kremlings and use the DK Barrel if needed. Jump
off of the platform, and land on the nearby ground. Kill the two Kremlings,
then jump to the next ledge, getting the K. Use the tire to bounce onto the
next platform, then continue east. Bash the Gnawties as you go up the ledges,
then drop down off of the ledge and land on the black patch on the floor. A TNT
Barrel will come out, so throw it at the nearby Oil Drum. Jump up to each ledge
using the tires, then continue east. Drop down the ledges, killing the Gnawties
and avoiding the fire on the Oil Drums. Land on the black patch on the floor to
get a DK Barrel, then use it if needed. Bash the Kremling nearby, then go east
and jump into the barrel to be shot up to the upper platform.

Land on the black patch for a tire to come out. Push it to the east, killing
the Kremlings and avoiding the fire out of the Oil Drums. As you keep pushing
the tire, use it to collect the Banana Bunch and the O in the air. Take note
that the N is only obtainable through a bonus. Continue, and jump on the ledge
and break the Half Way Barrel. Go east, and jump on the ledge with the Oil
Drum. When the fire goes in, jump on the Oil Drum, then jump off and land on
the black patch to get a DK Barrel. Use it if needed, then head east and drop
down the ledge, and fall down the cliff. It leads to a secret area where you'll
break an Animal Box and reveal Rambi! Get on him, and use the tire to get on
the eastern platform.

Head east, and bash the Manky Kong, then jump to the next platform. Go up the
stairs and defeat the Kremlings, then drop down and kill the Manky Kong on the
ledge. Proceed, and kill the two Kremlings. Now, jump on the Oil Drum when the
fire goes in, then jump on it, and to the next platform. Go east, and defeat
the Manky Kong on the ledge. Jump to the next ledge and kill the Manky Kong,
getting the Banana Bunch in the air. When you kill the second Manky Kong, land
on the black patch on the floor to get a barrel. Not exactly sure what its use
could be, but whatever. Jump on the Oil Drum ahead when you can, then to the
next platform. Kill the blue Kremling, then jump to the Oil Drum when possible.
Then jump to the next ledge.

Use the DK Barrel if needed, then jump to the first Oil Drum when possible.
Ignore the second one, and jump to the next platform. Kill the two Kremlings,
and then jump on the Oil Drum when there's no fire, then to the next platform.
Go east and avoid the barrels, then kill the Manky Kong at the end. Drop off of
the platform, then go east. This is a tricky part. You'll notice a flame in the
Oil Drum is constantly going in and out of the Oil Drum. DO NOT jump to it when
it is doing this. Instead, wait until the fire stays up for a few seconds, then
it'll go back in. Now, jump to it, then to the next one, and quickly jump to
the tire in midair. Do the same thing for the next two Oil Drums, then jump to
the next tire, then to the next Oil Drum when you can.

Jump, and land on the black patch on the ground to get the G. Grab it, and go
east and down the path. Then, go past the Exit sign and through the exit to
complete this level. Move onto the next one.


===========================
Level #2: Trick Track Trek
===========================

Head east from the start, and avoid the nuts the bird throws. Jump onto the
elevator platform, and it'll begin moving around the brown line throughout the
level. Get the DK Barrel that is coming to you, and kill the bird. As you keep
going along, you'll come to a Banana Bunch in the air. Kill the bird and get
it. Now, get the K you'll come to, and avoid the nuts the bird throws. Going
along, kill the birds that will come up. Eventually, you'll see a DK Barrel,
so get it if needed, and land back on the platform. You will come to yet more
birds, so kill them, then kill the Mini-Necky that's coming up. When you see
another bird, jump on it, then the other two, and get the O in the air. Then,
you'll come to a Mini-Necky on the far right side you cannot kill.

Jump over its nuts, and when you come around to it, kill the two Mini-Neckys
you'll see. When the platform comes to an end, jump to the ramp. Go up it, and
kill the Gnawty, then jump to the elevator platform, and get the Half Way
Barrel. Now, as you ride, a Gnawty will drop from a high ledge, but might miss
the platform you're on, falling off of the cliff. Jump over the bee, getting
the DK Barrel. Get on the western edge of the platform, and you won't die by
the Gnawties! When you get to the Mini-Necky, kill it, then jump over the bee.
Now, two more Gnawties will drop onto the platform, so dispose of them quickly!

Kill the Kremling that'll come down to you. Then, kill the Klump that will come
down to you, and get the DK Barrel if needed. Kill the Mini-Necky you'll come
to, as well. Then, kill the Klump that will drop onto the platform. Get the N
while avoiding the nuts the bird throws. Kill the Klaptrap that will also come
down onto your platform, then get the upcoming G while avoiding the bee. Kill
the two Klaptraps that will go on the platform, then you'll see a Manky Kong!
It'll throw barrels, so stay on the eastern edge of the platform to avoid them.
Jump over the upcoming bee, then kill the upcoming Krusha.

When the platform comes to an end, jump to the next platform, and go down the
path. Avoid the barrels, then kill the Manky Kong. Jump to the upper ledge, and
go east through the exit to clear this level! Now, let's head to one of the
most difficult and annoying levels in the whole game.


==========================
Level #3: Elevator Antics
==========================

When the level begins, drop off of the ledge you're on. Now, head east, and
kill the snakes. Jump up on the nearby rope, then jump to each rope and get
the K. Take note that the O is only obtainable through a bonus. Drop down and
kill the Mini-Necky, and the snake. Continue east, and jump to the next
platform. Go east and kill the snakes that'll come, while crawling through the
two cracks. Then, go east by the small oil drum, and get the Banana Bunch, then
jump on the nearby rope. Climb it up, and jump to the next platform, killing
the Mini-Necky. Go east, and get the DK Barrel if needed. Kill the snakes that
might spawn out of the small oil drum, then jump to the rope. Jump from rope to
rope, avoiding the bee, then drop down to the next platform. Kill the nearby
snake, and crawl through the cracks, avoiding the bees. Then, jump to the rope,
and jump from rope to rope, avoiding the bees! Drop down on the last rope, then
crawl through the crack.

Get on the rope and crawl down, avoiding the bee. Get the DK Barrel in the
left side of the area if needed, while avoiding the snakes coming out of the
small oil drum. Then, jump back on the rope and climb it to the top. Jump to
the right onto the platform, then go east, and crawl through the crack. Then,
jump to the ropes, avoiding the bees. Drop down to the next platform, and kill
the snakes the small oil drum ahead may spawn. Crawl through the crack, then
go past the oil drum, and climb up the rope. Kill the Mini-Necky at the top,
then go east and break the Half Way Barrel. Head east and drop off of the
platform, and kill the Klump. Jump to the first elevator ledge, and let it
carry you down until you see a small ledge with a Banana Bunch. Jump to it and
grab it, then jump to the elevator ledge going up.

Now, jump to the next platform, and toss the steel keg to the right. Follow it,
and it'll kill a Mini-Necky! Drop off the ledge and hug the left wall to land
on a small ledge, getting the N. When you see an elevator ledge, jump to it,
then to the one on the right. When you're rose up, jump to the next platform,
and kill the Klump. Head down the steps, and toss the next steel keg at the
bee to kill it. Jump on the elevator ledge, and when you're rose up, jump to
the next platform and kill the two Klumps. Drop down to the lower platform,
and jump on the elevator ledge. Jump to each elevator ledge until you get to
the last one, then you'll be rose up. Jump to the next platform and kill the
Klump, and get the DK Barrel if needed.

Head east, and kill the next Klump, then jump on the elevator ledge. Jump from
each one until you get on the next platform. Now, go east, and avoid the nuts
the Mini-Necky will spit out. Then, kill the Mini-Necky. Now, jump on the next
elevator ledge and avoid the bee, then jump to the platform. Go east and get
the G, then avoid the Mini-Necky's nuts. Kill it, and jump on the elevator
ledge. When it lowers to the bottom, jump to the next platform. When you can,
jump over the bee and to the next elevator ledge. When you go down all the way,
jump to the next elevator platform. When you see the next platform, jump to it,
then use the tire to reach the last platform and to bash the Mini-Necky.

Continue east, and jump on the elevator ledge. As you go down, jump to the next
platform, and continue through the exit to complete this level. Now, defenitely
save your game at Candy's Save Point, then head into the next section of this
world, and enter the next level.


======================
Level #4: Poison Pond
======================

This is the last water level, and it's a bit hard. Start by swimming directly
southwest from the start, then break open the Animal Box and hop on Enguarde.
Now, go directly north from the start to get the K. Now, head east, and avoid
the fish. Keep swimming east, and get the DK Barrel if needed. Go east, and
swim above the shark to reach an area with a Banana Bunch. Now, head west, then
swim directly north. Then, go west and avoid the shark, and get the Banana
Bunch. Now, head east, and keep swimming east, past the fish. Then, swim past
the Mincer in the water, and continue. Go past the Squidge, and swim past the
two Mincers. Head east, and past the Mincer. Grab the Banana Bunch, the go past
the Mincer again and swim north, past the Mincers and fish. Then, head west,
and avoid the two Squidges. Now, continue, and get the DK Barrel if needed.
Now, head above the Mincer, then head south, in between the two Mincers.

When the Mincer moving heads right, go west while you can. Head west, and avoid
the fish, then you'll come to two moving Mincers. To get past this part, simply
just swim directly up, while going west to avoid being hit. Avoid the three
Squidges, then swim north. Avoid the Squidges, and grab the O. Continue heading
north, then head east and avoid the Squidges. Now, when the Mincer begins to
move right, follow it, and swim up while doing so. Break the Half Way Barrel to
the east, and continue, grabbing the many Bananas. When the Mincer moves up,
take the path down directly to a Banana Bunch. Make your way back up, and head
east some more. When you see the next Mincer, go up when it goes down, and get
the Banana Bunch.

Continue east, and avoid the fish. Either go east or south. If you go east,
swim directly up to avoid the shark. If you go south, go past the two Mincers.
The eastern path is easier. Either way, break open the Animal Box to get
Enguarde (if needed). Hop on her, and head west, then north. Head east, and
kill the fish you'll see, then go to the southeast corner and get the DK Barrel
if needed. Swim north, and go in the middle of the three spinning Mincers.
Then, go west when one is out of the way. Go down the small pit, and wait until
the Mincer passes by. Then, when it goes west, go up, and then go to the next
hole and get the N. When the Mincer passes by, go down to the next hole. Then,
when it goes east, head west.

Go in the middle of the Mincers, then go south when you can. If you want to,
go west to the wall, and in the middle of it, you can go through it. Go down
the path and get the Expresso Token, then enter the barrel to be shot to the
other side. Otherwise, go past the fish, and head south. When the Mincers move
west, go east and south in the corner to get a Banana Bunch. Swim west when
possible, and you'll see a spinning Mincer. Go in the southwest corner and get
the DK Barrel if needed, then head west. Head northwest past the spinning
Mincer. When the next Mincer heads down, quickly head northwest, to a small
hole. When you see the next Mincer go up, quickly follow it up, then head east.
Go down the path and avoid the many fish that'll come. Enguarde is a great help
here. Get the G along the way, then swim in between the two Mincers when
possible, then go east and through the exit to complete the level! Cranky's
Cabin is now open, so head there if you want. Otherwise, enter the next level.


============================
Level #5: Mine Cart Madness
============================

At the start of this level, head east down the path, killing the Gnawties that
drop down. Get the DK Barrel if needed, then jump to the mine cart. As you go
down the track, jump over the birds, then when the track comes to an end, jump
to the next mine cart. Get the K, as well. When you see a rope, jump to it,
and get in the next cart. When you see two birds, jump on them and get the O.
When the next track comes to an end, let your mine cart drop, then jump to the
next one. You'll get an Enguarde Token as you ride. Continue jumping to other
carts when needed, and eventually you'll break the Half Way Barrel. As you go
along, you'll eventually see the N. Let your mine cart drop until you get it,
then jump to the next one. Eventually, you'll come to a tire on a ledge, so
jump to it.

Bounce to the next mine cart, and jump in between the bees. Jump to the next
tire and get the G, while avoiding the bee. Jump to the next mine cart. You'll
come to a few more mine carts and tires, so use the tires to enter the mine
carts, and avoid the bees. Bash the Kremlings in the carts to take them as
your own. As you keep going along in one mine cart, you'll see bees going up a
ramp, so you must jump over them to avoid being hit! After some more jumping
into mine carts, you'll see a Banana Bunch in the air, so jump to get it. Then,
use the next tire to follow the Bananas down into another mine cart. When you
start going down a ramp, jump to the right and you'll land on a platform. Kill
the Gnawty, and go east through the exit to complete this level. Funky's
Flights is now open, but head to the next level.


============================
Level #6: Blackout Basement
============================

In this factory level, you'll notice that the place will go from light to dark,
and dark to light every few seconds! You won't be able to see much when it is
pitch dark, so I suggest standing in a safe area at times. Anyway, to start,
head down the stairs and use the DK Barrel if needed. Go up the stairs, and
kill the Kremling. Jump to the next platform, and head east. Kill the Kremling
and jump to the next platform, getting the K. Go down the path and kill the
Kremlings, then jump on the floating ledge. Jump to the next platform, and
continue. Jump to the next three ledges, then on the last ledge, roll off of
the cliff, get the Enguarde Token, and jump back on the ledge. Jump to the
next platform, and follow the path. Kill the Kremlings, and jump to the tire.
Jump to the next platform, and kill the Kremlings up the path. Use the DK
Barrel if needed, then proceed.

Jump to the tire, then jump from each tire until you get on the last one. Use
the last tire to land on the nearby platform (land on the black patch on the
floor). Breaking the black patch will make the O come out, so grab it. Take
note that the N is only in a bonus. Jump to the tire ahead, and use it to get
the Half Way Barrel. Jump to the next platform, and kill the Klump. Jump on the
rope, and jump to the next platform. Kill the Klump, and jump on the moving
platform when possible. Jump to the next platform when possible, then jump to
the next moving ledge. Jump to the next platform, and kill the two Klumps. Jump
to the swinging rope when it comes to you, then jump to the next platform.

Now, use the next two moving ledges to get to the next platform. Kill the
Klaptrap, then jump on the arrow platform. Try to get the Banana Bunch, and get
on the next platform. Kill the three Klaptraps, and go down the path. Jump on
the arrow platforms until you reach the next platform. Go east, and jump over
the Manky Kong's barrels as you make your way up to him. Then, kill him, and
continue. Kill all of the Kremlings and get the G, then continue east. Drop off
of the ledge, and follow down the path. Kill the Klaptrap, and go through the
exit to complete the last level of this world! Now, head to the boss.


===========================
Boss Stage: Boss Dumb Drum
===========================

You will immediately enter combat against a huge Oil Drum! Read the Bosses
section to see how to defeat this boss, then enter the next world.


========================
World #6: Chimp Caverns
========================

Enter the first level.


============================
Level #1: Tanked Up Trouble
============================

At the start, jump to the platform ahead, and go east. Jump to the next ledge,
and get the DK Barrel if needed. Kill the Kremling, then jump onto the elevator
platform. This time around, you'll see five green lights on your platform, and
if those lights get down to two, they'll turn red. Each light cuts off after a
couple of seconds, and if it has no lights, the platform'll fall! You have to
collect fuel throughout the level to keep the lights on. Anyway, as you ride,
stand there, and you'll collect the Fuel Tank. As you ride, bash the bird that
you'll see, and get the next Fuel Tank. Jump to the ledge you'll come to, then
get the Fuel Tank in the air, and land back on the platform. Bash the bird you
will see, and get the K. Then, get the Fuel Tank by using the arrow platform.

Jump to the next ledge you'll see, then to the platform with the Kremling on
it. Jump and get the Fuel Tank, and land back on the platform. As you go along,
get the Fuel Tank and Banana Bunch in the air by using the two arrow platforms.
Then, bash the upcoming Kremling to the right, and get the O, then get back on
the elevator. Jump to the left platform and get the Fuel Tank, then jump on the
platform again. Jump to the next arrow platform you'll come to, and get the
Banana Bunch. Land on your platform again. Jump on the bird and get to the next
platform, then when the elevator comes under the bird, jump to the Fuel Tank,
and bash the bird. Land back on your platform.

As you continue riding, you'll see a Fuel Tank you cannot reach. Jump directly
under where the three Bananas are, and you'll enter an invisible barrel. You
will shoot out of it, and collect the Fuel Tank! Don't be fooled; stay on the
elevator platform. It'll go up, then northeast, and you'll collect an Enguarde
Token! Jump to the next platform, and break the Half Way Barrel. Jump on the
next elevator platform, and get the DK Barrel if needed. Use the tire to get
the Fuel Tank, then land back on your platform. Bash the bird you'll come to,
and get on the platform. Use the tires to get the next Fuel Tank, then land on
your platform again.

Now, get on the tire in the air, and get the Fuel Tank, and avoid the bee. You
will come to another tire, so use it to get the Fuel Tank you'll see. Jump onb
the next ledge, and use the tire to get the next Fuel Tank, while avoiding the
bee. Land back on the platform. Jump on the next platform, and kill the two
Gnawties, while pushing the tire to the right. Have it drop onto the elevator
platform, then use it to reach the Fuel Tank. Enter the barrel you'll come to,
and you'll be shot into a DK Barrel and a Fuel Tank. As you go under the next
platform, don't jump on the next platform yet. Wait until you get the N, then
jump, and you'll land on it.

Jump in between the bees and get the Fuel Tank, then you'll come to a barrel.
Enter it, then when the elevator platform is under the second barrel, shoot out
and you'll collect a Banana Bunch and land on the platform. Jump over the bees
you'll come to, and collect the Fuel Tank that restores one light on your
platform! Keep jumping over the bees you'll come to, collecting the few Fuel
Tanks. Get the Fuel Tank that the bee is spinning around, as well. Jump over
the bees you'll come across, and get the Banana Bunch above one of them. If you
want to skip to the end of the level from here on, use the barrel above the
nearby platform. Otherwise, stay on the elevator as you collect yet another
Fuel Tank. Jump over the bees and collect the G, then when the platform comes
to an end, quickly jump to the next one.

Jump across the ledges, and kill the Gnawties. Then, you will see the Exit
sign, so go past it to complete this level! Now, move on to the next level.


========================
Level #2: Manic Mincers
========================

When you begin, you'll immediately see a Gnawty, so kill it, and proceed east.
Jump over the Mincer, and use the DK Barrel if needed. Go past the next Mincer,
and kill the Gnawty, then get the K and jump on the platform. Jump across the
gap, and avoid the Mincer. Proceed, and break open the Animal Box to get Rambi,
then ride him. When the Mincers move up, jump across the gap. Head east, and
kill the Gnawties, then jump to the next platform. Kill the Gnawty, and jump up
to the next ledge. Kill the Gnawty, and proceed. Jump in between the Mincers,
and collect the O, then continue east. Jump in between the Mincers, and get the
Banana Bunch, then get on the next platform. Kill the Gnawties as you jump
across the Mincers. Then, you'll see two Mincers, and one moving one. Avoid the
moving one by jumping around until you make it past the Mincers.

Head east, and break the Half Way Barrel. Head east, and if you have Rambi,
ignore the TNT Barrel. Otherwise, pick it up and continue east. Kill the nearby
Krusha, and use the DK Barrel if needed. Jump over the gap and avoid the two
spinning Mincers. Pick up the barrel nearby, and throw it at the Krusha in the
pit. Continue east, and jump on the next platform. Avoid the Mincers, and get
the Banana Bunch in the middle of them. Continue east, and jump to the floating
ledge when it comes to you. Jump over the Mincer, then get on the next ledge.
Pick up the TNT Barrel, and throw it at the Krusha, then continue east. Jump on
the floating ledge, and get the N, then jump over the two Mincers. Take note
that the G is only obtainable in a bonus. Then, jump to the platform.

Use the DK Barrel if needed, then jump to the floating ledge when the Mincer is
out of the way. Jump across the gap to the next platform, and drop down. Kill
the Krushas ahead if you can, then continue east. Jump to the ledge when the
two Mincers are out of the way, then jump to the next platform. Roll through
the three Gnawties, and continue east. Go next to the Mincer that isn't moving,
then jump across. Continue east, and roll through all of the Gnawties ahead.
Jump on the tire, then go over the Mincers. Then, go east and through the exit
and this level will be complete! Head to the next one.


=====================
Level #3: Misty Mine
=====================

NOTE: The letters K, O, N, and G are only obtainable in one bonus.

Head east, and pick up the TNT Barrel. Throw it at the snake nearby, and then
go east. Jump on the next platform, and use the DK Barrel if needed. Continue
east, and defeat the snakes along the way, then jump to the next platform. Drop
down the ledges, and pick up the TNT Barrel. Throw it at the nearby small oil
drum, and get the Banana Bunch, then head west and back up the ledges. Jump to
the rope, and to the next platform. Pick up the TNT Barrel and throw it at the
small oil drum, then drop down. Go past the snakes that'll spawn, and then jump
up the ledges. Pick up the TNT Barrel and jump over the small oil drum. Go
east down the steps, and throw it at the oil drum in the floor. Drop down the
hole and get the Rambi Token, then continue east. Ignore the next small oil
drum, then jump on the rope. Hang on the bottom to get the Banana Bunch.

Now, jump to the next platform, and go down the path, past the oil drum. Use
the DK Barrel if needed, then take the TNT Barrel, and go east. Throw it at the
small oil drum ahead, then go east and past the next oil drum. Jump on the
rope, and jump to each one until you're carried to the next platform. Jump to
it, and go past the oil drum. Go east and break the Half Way Barrel, then
continue. Jump past the oil drum, and get on the rope. Follow the Bananas down
and get the DK Barrel if needed, then jump to the next platform. Go east past
the oil drum, then roll through all of the Gnawties in the area. Jump up the
ledges, and go east past the oil drum. Take a roll off of the cliff while on
the oil drum, then jump and get the Expresso Token in the air.

Continue east, and bash the Klaptraps you'll find. Go past the oil drum, and
then continue. Use the tire to bounce on the oil drum, then jump to the next
platform. Pick up the TNT Barrel nearby, and go east. Throw it at the oil drum
you'll come to, then continue down the path. Jump over the oil drums and kill
the Klaptraps, then when you see a DK Barrel in the air, jump on the oil drum
and jump to the DK Barrel if you need one. Otherwise, continue east, and jump
onto the oil drum, and to the platform. Defeat the Army-Dillos as you head
east, and ignore the oil drum. Keep following the path, and eventually you'll
come to a gap. Jump over to the next platform.

You'll see several oil drums in the ground spawning snakes, so roll straight
through this area to get past it with no trouble. Then, proceed through the
exit to complete this level! In the new section, head to the next level.


=======================
Level #4: Loopy Lights
=======================

NOTE: The letter K is only obtainable through a bonus.

This level is gonna be a little tough. You have to touch Light Barrels (they
have an On/Off sign on them) and get light in the area to even be able to see
at all. And, there are Klaptraps everywhere that jump when you jump! Anyway,
to start, touch the nearby Light Barrel, and kill the Klaptrap (trust me, it
is possible). Proceed east, and jump on the ledge there. Touch the next Light
Barrel, then jump over the gap. Touch the Light Barrel, then head east and kill
the Klaptrap, and use the nearby DK Barrel if needed. Kill the next Klaptrap,
and touch the Light Barrel. Jump on the floating ledge, and then to the next
platform. Kill the Klaptrap, then touch the Light Barrel. Jump to the next
floating ledge, then you'll be carried to yet another floating ledge. Jump to
it, then to the next platform.

Kill the Klaptrap, then touch the Light Barrel. Jump to the tire ahead, then
to the next platform. Kill the two Klaptraps, then use the nearby tire to touch
the Light Barrel. Go east and jump on the floating platform, then jump to each
one until you make it to the next platform. Touch the Light Barrel nearby, then
drop off of the ledge. Kill the two Klaptraps, and head east. Jump to the next
platform as you touch the Light Barrel, then jump to the next platform. Roll
off of the cliff and get the O, then jump to the next platform. Take note that
the N is only obtainable through a bonus. Kill the nearby Klaptrap, and jump to
the next ledge. Kill the Klaptrap there, too, then jump to the next platform.

Touch the Light Barrel, and head east. Break the Half Way Barrel, then touch
the Light Barrel to the east. Drop off the ledge, and then kill the Kremling.
Drop into the nearby pit and use the DK Barrel if needed, then get out of the
pit and continue east. Touch the Light Barrel, then jump to the platform ahead.
Kill the Kremling, then push the tire off of the eastern side of the platform.
Push it under the Bananas, then use it to touch the Light Barrel. Push the tire
on the floating ledge that will come to you, then use it to get the Banana
Bunch in the air. Jump to the ledge and kill the Klaptrap, then drop off of the
ledge. Kill the two Klaptraps, then touch the Light Barrel. Jump to the next
platform, and continue east. Jump up the few ledges, and touch the Light Barrel
nearby. Then, pick up the nearby barrel and kill the bird with it.

Now, drop off of the ledges, and then jump to the next platform. Touch the next
Light Barrel, then kill the upcoming Klaptrap. Jump onto the high platform,
then go east and drop down. Kill the Klaptraps, then touch the Light Barrel
nearby. Jump to the floating ledge, then jump to each one until you reach the
next platform. Kill the Kremling, then touch the Light Barrel. Jump to the
tire, then bounce from each tire until you make it to the next ledge. Jump off
to the floor, touching the Light Barrel. Now, head east, and jump over the bee.
Then, when the next bee moves down, jump over it, touching the Light Barrel.

Jump over the next bee, then go east and jump over the next one. Get the G when
you can, then jump to the next platform when the bee is out of the way. Then,
jump to the next platform, touching the Light Barrel. Go east, and jump up the
ledges, avoiding the barrels the Manky Kong throws. At the top, kill the Manky
Kong, and touch the Light Barrel. Jump to the platform, then drop off of it,
and touch the Light Barrel. Head east, and kill the Klaptrap, then head through
the exit to complete this level. Now, save your game at Candy's Save Point, and
head to the final level in the game!


==========================
Level #5: Platform Perils
==========================

At the start of this level, pick up the nearby barrel and throw it at the grey
Krusha (this is the ONLY way to kill him; no jumps or any kind of roll will
work) to kill it. Now, proceed east, and jump on the arrow platform. Jump to
the next platform before the arrow platform goes down, then head up the hill.
Kill the Army-Dillo, then use the nearby barrel on the other one. Get the DK
Barrel if needed, then jump to the arrow platform. As it carries you east,
jump to the next arrow platform, then to the next platform. Rool down the hill,
and you'll kill the three Klumps. Follow the Bananas down, and you'll get the K
and land on an arrow platform. It'll carry you up, so jump to the next arrow
platform, then immediately to the next one beside the bee.

Jump to the next platform and avoid the bee, then jump to the ledge ahead. Kill
the two Army-Dillos, then jump to yet another ledge. Jump to the next arrow
platform, then to the next ledge. Jump to the arrow platform, then to the next
one, then to yet another platform, and avoid the bees. Jump to the above ledge
and kill the Army-Dillo, then jump on the arrow platform, and bash the bird,
then land on the platform. Two Army-Dillos will come from a higher platform, so
use the nearby barrel on one of them, then kill the second one manually. Go
east, and jump on the arrow platform, then jump from each one, avoiding the
bees, until you get on the next platform.

Hold the nearby barrel in your hands, and jump to the platform ahead. Go east,
and throw the barrel at the Army-Dillo, then jump to the next two platforms,
killing the Army-Dillos. Then, jump to the arrow platform, and stay on it
until you see the O. Cartwheel or roll to it, then jump to the next platform.
Break the Half Way Barrel the bee is circling around, then go east and jump to
the arrow platform, killing the Gnawty. When you get to it, jump to the above
arrow platform and get the DK Barrel if needed, then jump back on the previous
platform. Jump to the next ledge, and kill the Army-Dillo. Then, jump to the
next arrow platform, and you'll kill the Gnawty. Get the N you'll see, then
as you continue, jump to the arrow platform ahead and kill the Gnawty.

Then, jump to yet another arrow platorm and kill the Gnawty, then jump to an
arrow platform you'll see, killing yet another Gnawty. Jump to yet another
platform, killing the next Gnawty. You'll see a Klump, but just roll and jump
to the next platform, ignoring the Klump on the arrow platform. Now, roll
through the next Klump up ahead, then use the tire to bounce to yet another
tire. Bounce to the next arrow platform, and kill the Gnawty. Jump from each
arrow platform, killing all of the Gnawties until you reach the last arrow
platform. When you collect the Banana Bunch while going down, jump to the
next platform before you die!

Now, jump over the bee and to yet another platform, then pick up the barrel
and throw it at the Krusha on the arrow platform. Jump on the arrow platform,
and then to the small ledge. Jump over the bee, and get on the arrow platform.
When you're carried to another platform, jump to it and hold the barrel. Throw
it at the Krusha immediately when you see him, then jump on the platform fast.
Jump to the tire in the air, then bounce up to the arrow platform and hold the
barrel. Move to the left side and throw the barrel at the Krusha, then get on
the platform. Jump over the bee and land on the arrow platform, then hold the
barrel and throw it at the Krusha when you see him. Jump to the platform, then
to the platform above and grab the barrel.

Quickly get back on the previous arrow platform, and throw the barrel at yet
another Krusha. Get on the platform he was on, and then jump to the tire in the
air. Bounce to yet another arrow platform, then you'll come to another arrow
platform. Jump to it, and hold the barrel. Grab the G in the air, then throw
it at the Gnawty. Get on the arrow platform, and jump to the next platform,
over the Klump. The hard part is over now, so simply kill the Klump if you
wish, then go east and straight through the exit, and this level will end. Now,
visit Cranky's Cabin if you wish, then head straight to the boss!


============================
Boss Stage: Necky's Revenge
============================

When you enter here, you'll notice that another big Necky is back! This must be
another Necky to get revenge on the one you killed in the second world, so see
the Bosses section to see how to defeat this one. Then, save your game if you
wish, by traveling back to a previous world. Then, use Funky's Flights to get
back on DK Isles, then head to K. Rool's boat, your final destination.


=============================
World #7: Gang-Plank Galleon
=============================

There are no levels to complete here; it's just the showdown versus the Kongs
and King K. Rool himself. Head east until the screen stops moving, then you'll
see a green crocodile slam onto the deck of the ship, which is King K. Rool
himself. Read the Bosses section to see how to win the last battle. After you
defeat him, congratulations on beating one of the most fun and great games ever
created! Enjoy the ending. If you haven't already, try and find all of the
bonus rooms (see the Bonuses section for a complete list of each and every
bonus room in the game) to net a full 101%!


------------------------------------------------------------------------------


===========
IV. Bosses
===========

In this section, I will list all of the Bosses in the game, along with info
about how to defeat them and such.


------------------------------------------------------------------------------


Very Gnawty

Found: Kongo Jungle
Times To Hit: Five
Difficulty: Very Easy

Boss Strategy: Simply jump on his head near his eyes, and he'll giggle. He'll
              then begin hopping around the area, higher and faster! Keep up
              the same process, and eventually he'll go really high and far.
              Keep it up until you win, and get a Banana back for your hoard!


------------------------------------------------------------------------------


Master Necky

Found: Monkey Mines
Times To Hit: Five
Difficulty: Very Easy

Boss Strategy: This is another VERY simple boss. It'll come from the right side
              and spit a single nut at you. Jump on the tire in the middle,
              and land on its beak to hit it. It'll either go to a higher or
              lower altitude, and spit another nut at you. Land on its beak,
              and it will repeat the process. Land on its beak five times to
              end this extremely easy battle.


------------------------------------------------------------------------------


Queen B.

Found: Vine Valley
Times To Hit: Five
Difficulty: Easy

Boss Strategy: This boss isn't very hard, but she's the hardest of the two you
              have fought so far. There are two barrels on the left and right
              side. Pick one of these up, and throw it at the bee. She'll turn
              red, and move in a zig-zag direction, in an attempt to hit you.
              She cannot be hurt in this state. When she turns yellow again,
              throw another barrel at her. Repeat this process, and after
              five hits, she'll fall.


------------------------------------------------------------------------------


Really Gnawty

Found: Gorilla Glacier
Times To Hit: Five
Difficulty: Normal

Boss Strategy: This is finally a somewhat challenging boss. Jump on his back
              to hit him, then he'll chuckle, and take one leap. He'll then
              begin hopping around the area again, so hit his back again. He
              will leap twice, then start hopping around. Hit him once more,
              and he'll leap three times. Hit him again, and he'll leap four
              times. After one more hit, he will be defeated.


------------------------------------------------------------------------------


Dumb Drum

Found: Kremkroc Industries Inc.
Times To Hit: N/A
Difficulty: Very Easy

Boss Strategy: When the battle starts, look closely at the top of the screen.
              You should see the boss slightly. Don't stay under where the
              boss is, for it'll slam down at you once. Then, it'll spit out
              two green Kremlings. Kill them, and it'll attempt to smash you
              two times! Then, it'll spit out two snakes. Dispose of them, and
              it'll repeat it's smashing pattern, only it'll smash you three
              times. It'll then spit out Klaptraps (two), so kill them. You
              should know the pattern by now; it'll smash you four times. Then
              it will spit out two Klumps (cartwheel through them as Diddy,
              and jump on them as DK). After you kill those, it'll smash you
              five times, and spit out two Army-Dillos. After those are dead,
              he'll fall down once, and explode.


------------------------------------------------------------------------------


Master Necky Snr.

Found: Chimp Caverns
Times To Hit: Five
Difficulty: Easy

Boss Strategy: This boss battle can be a little tough, but after the first
              couples of tries, you should get the hang of it. This Necky will
              start by shooting a single nut at you. Avoid it, and use the
              tire in the area to land on its beak. This'll hit it. Then, it
              will spit two nuts at you. After that, use the tire to hit its
              beak again. It'll then spit three nuts at you, so after you
              avoid those, hit it again. Then, it'll spit four nuts at you, so
              hit it again after this. Finally, it'll spit five nuts at you,
              then stop again. Hit its beak one final time to knock it out,
              and win the battle.


------------------------------------------------------------------------------


King K. Rool

Found: Gang-Plank Galleon
Times To Hit: Nine
Difficulty: Normal

Boss Strategy: The final battle CAN be a bit hard, if you don't know how to
              win. After K. Rool lands on the deck, he'll immediately throw
              his crown, in an attempt to hurt you. Jump on his head while
              he has his crown thrown to hit him. He'll then dash at you once,
              so jump over him to avoid this. He'll go to the other side of
              the ship, and throw his crown again. Jump over his crown and
              bash him on the head again. He'll then dash at you twice, and
              the second dash is faster! Jump over the dashes, and he'll
              throw his crown again, so jump on his head again when he does
              this. He will dash at you, three times this time! The third dash
              can be a pain to avoid, for he is very quick. When he throws his
              crown again, bash him on the head. He'll then stomp the deck a
              few times, and hop all the way to the left side of the boat.

              Cannonballs will now fall onto the deck of the ship, so roll
              in between these to avoid them. After the cannonballs go to the
              right side of the deck, he'll throw his crown again. Jump on his
              head once more, and he'll jump to the right side of the deck.
              More cannonballs will fall, only this time, two different sets!
              Avoid these, and he'll throw his crown yet again. Jump on his
              head, and he'll jump to the other side of the boat again. This
              time, three sets of cannonballs will drop from the sky! Avoid
              these, and when he throws his crown, jump on his head yet again.
              He will fall down, and some 'kredits' will be shown. DO NOT be
              fooled; after it says "The End?", and it rolls off the screen,
              he will wiggle a few times, and get right back up for more!

              This time, he will leap really high in the air. Roll under his
              feet to avoid this. When he makes it to the other side of the
              boat, he'll throw his crown. Jump on his head, and he'll leap to
              the other side, then take shorter leaps to the same side he was
              just on. After these are avoided, he'll throw his crown again.
              Jump on his head, and he'll leap to the left side, then again to
              the right side, and take very short leaps to the left side once
              more. He'll then throw his crown, so jump on his head one more
              time, and falls for good. You will get the last Banana back for
              Donkey Kong's Banana Hoard! Congratulations on completing one of
              the greatest games ever created! Enjoy the ending.


------------------------------------------------------------------------------


===========
V. Bonuses
===========

In this section, I will list all of the Bonuses in the game, along with info
about how to get them and such. Bonuses can be found in every level, and as you
find more, you get more percent added to your game completion. Find every Bonus
Room in the game, and beat the game to get the full 101%. Getting 101% does
nothing, but it's still a good feel. Also, you don't have to beat every Bonus
to get added percentage; you can just on purposely fail the bonus and such.
Also, some levels have no Bonus Rooms, so the levels that don't have a Bonus
Room will not be listed, so take note of that.


=============================
Kongo Jungle Bonus Locations
=============================


Jungle Hijinx Bonuses
---------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #1
Location: Jungle Hijinx
Difficulty: Very Easy
How To Find: After getting Rambi, carry him over to the next ledge, and you'll
            see a wall. Run into it, and Rambi will bust the wall open, where
            you can enter it to be carried to a Bonus Room.
How To Complete: This bonus is impossible to fail. Go east and collect all of
                the Bananas, then get the 1-Up Balloon at the end. Proceed
                through the cave to clear the bonus.

------------------------------------------------------------------------------

Bonus Room #2
Location: Jungle Hijinx
Difficulty: Easy
How To Find: After you find the first Bonus Room and clear it, you'll be spit
            out onto a tree, with the G. Drop off of the left side of that
            tree, then go east and run into the wall to break it open, which
            leads to the next bonus!
How To Complete: There are three barrels. Jump to the first one to stop it.
                Try to stop all the barrels to have them show the same Animal
                Token, then as a reward, you get the Animal Token you matched.
                If you get an uneven match, you fail the bonus.

------------------------------------------------------------------------------


Ropey Rampage Bonuses
---------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #3
Location: Ropey Rampage
Difficulty: Very Easy
How To Find: After getting the O, drop off of the tree that the O was above,
            and you'll land into a barrel. It will shoot you to a wall and
            break it open, and you'll automatically enter it. This leads to
            another bonus.
How To Complete: Just jump on each rope until you reach the end, collecting the
                Bananas on the ropes. When you reach the end, collect the N,
                and exit the bonus. You'll shoot onto a patch on the ground
                that has a tire inside. You can push it, but it's really for,
                uh...nothing.

------------------------------------------------------------------------------

Bonus Room #4
Location: Ropey Rampage
Difficulty: Normal
How To Find: When you see the arrow sign pointing east, just before you go
            past it, drop off of the ledge the Kremling was on. You'll enter
            a barrel, which shoots you into a bonus.
How To Complete: Watch the 1-Up Balloon move to each barrel. It goes faster and
                faster and eventually stops at one barrel, so watch very
                closely! Touch the barrel that you think the 1-Up Ballon
                stopped at, and if you guessed it right, you'll get it as a
                reward. If you guess the wrong barrel, you'll fail.

------------------------------------------------------------------------------


Reptile Rumble Bonuses
----------------------

Bonuses: 3


------------------------------------------------------------------------------

Bonus Room #5
Location: Reptile Rumble
Difficulty: Very Easy
How To Find: At the beginning of the level, after you come to the first DK
            Barrel in the level, you'll see a barrel nearby. Grab it, and
            throw it down the steps. Quickly follow it down, and it'll bust
            the wall at the end open. Walk in to enter a bonus.
How To Complete: Go east and crawl into the little area, and grab the 1-Up
                Balloon. Continue east and crawl through the next crack, then
                go through the exit at the end.

------------------------------------------------------------------------------

Bonus Room #6
Location: Reptile Rumble
Difficulty: Very Easy
How To Find: After getting the K, continue heading east. Kill the few Kremlings
            you'll come across, and use the tire at the end to reach the next
            ledge. You'll see yet another tire, so use it to reach the higher
            platform. From there, jump off of the west side and you'll enter
            a barrel that shoots you up into a bonus.
How To Complete: This is a VERY easy bonus. Seriously, you can't fail it unless
                you fail it by purposely jumping off of the cliff. Anyway,
                just jump into the first barrel, and you'll be shot through a
                chain of barrels, collecting all of the Bananas. When you're
                shot to the other side, exit this bonus by going through the
                cave you'll see.

------------------------------------------------------------------------------

Bonus Room #7
Location: Reptile Rumble
Difficulty: Very Easy
How To Find: Once you get the Half Way Barrel and after you get the N, you'll
            soon see a high ledge with a DK Barrel, and a normal barrel. Use
            the tire to reach the ledge, then take the normal barrel to the
            east. Throw it at the eastern wall to break open the wall, then
            walk in to enter a bonus.
How To Complete: Just use the tire on the platform that alternates from left to
                right. Bounce on it, collecting all of the Bananas in the air.
                If you fall, go west and use the tire in the ground to get
                back up, then continue. The exit is all the way over to the
                right side of the area.

------------------------------------------------------------------------------


Barrel Cannon Canyon Bonuses
----------------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #8
Location: Barrel Cannon Canyon
Difficulty: Easy
How To Find: After getting the O, wait until you get into the last barrel (not
            the one that shoots you up; the one before that). When the next
            barrel moves up, shoot, and you'll bust open the wall and enter
            the next bonus.
How To Complete: Just shoot from barrel to barrel, collecting the items until
                you reach the end. Go through the exit at the end.

------------------------------------------------------------------------------

Bonus Room #9
Location: Barrel Cannon Canyon
Difficulty: Easy
How To Find: When you come to a TNT Barrel, pick it up, and jump back to the
            previous ledge. Throw it at the wall to the right to break it
            open, then walk in to enter the bonus.
How To Complete: You'll be in a barrel that'll move from left to right. If
                you want a Banana Bunch, shoot up when the barrel is on the
                far right. In the middle is a 1-Up Balloon, and to the far
                left is an Enguarde Token. Try to land back in the barrel
                each time to get all of the prizes! Simply fall to complete
                this bonus.

------------------------------------------------------------------------------


=============================
Monkey Mines Bonus Locations
=============================


Winky's Walkway Bonuses
-----------------------

Bonuses: 1


------------------------------------------------------------------------------

Bonus Room #10
Location: Winky's Walkway
Difficulty: Very Easy
How To Find: This bonus is in plain sight. Shortly after the Half Way Barrel,
            you'll come to a bird flying under a barrel. If you have Winky,
            just jump directly into the barrel. If you don't have Winky, jump
            on the bird and enter the barrel to be shot into a bonus.
How To Complete: With Winky, just jump around, collecting the Bananas, and the
                N. Exit through the eastern part of the area.

------------------------------------------------------------------------------


Bouncy Bonanza Bonuses
----------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #11
Location: Bouncy Bonanza
Difficulty: Easy
How To Find: Shortly after the beginning of the level, you'll see a barrel on
            the ground, followed by two bees up ahead. Pick up the barrel, and
            when the bee on the left is going up, drop off of the platform and
            below the bees. Go directly east and throw the barrel at the wall
            to break it open, so enter it to enter a bonus.
How To Complete: Just jump to the first barrel to stop the icon from moving. If
                you get a 1-Up Balloon on the barrel, for example, match the
                last two barrels with the first barrel to get the prize! If
                you get it out of order, you lose the bonus.

------------------------------------------------------------------------------

Bonus Room #12
Location: Bouncy Bonanza
Difficulty: Easy
How To Find: Right before you come to the exit, you'll see a tire nearby on the
            ground. Push it all the way to the right, and when the floating
            ledge comes to you, push it on there. Then, jump from the tire,
            and enter the barrel directly above you to enter a bonus.
How To Complete: When the rotating barrel goes up, shoot up, and land on the
                tire, bouncing from several tires, collecting the Bananas. Do
                this on the left and right side, then fall off and miss the
                barrel to end the bonus.

------------------------------------------------------------------------------


Stop & Go Station Bonuses
-------------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #13
Location: Stop & Go Station
Difficulty: Easy
How To Find: Just after the Half Way Barrel, you'll find a barrel sitting on
            the ground. Grab it, and head east. Touch the Go Barrel to stop
            the brown enemies, then go all the way east and throw it at the
            bottom part of the wall to break it open. Enter it to be carried
            to a bonus.
How To Complete: Jump into the first barrel, and shoot to each barrel, so you
                will collect all of the Bananas. There is a Banana Bunch you
                can get by shooting towards the middle. Exit through the
                eastern side.

------------------------------------------------------------------------------

Bonus Room #14
Location: Stop & Go Station
Difficulty: Easy
How To Find: Right after you get the first bonus, you'll see three Bananas
            going up (you'll see three Klaptraps in a small pit nearby). Go
            east like normal, and you'll find a tire. Push it all the way to
            the left until you can't push it anymore, then jump on the tire,
            and move around until you enter an invisible barrel, which will
            shoot you into the bonus.
How To Complete: Just shoot out of the barrel on the right, left, or middle
                part of the area. The left and middle side has a Banana Bunch
                at the top, and the right side has a Winky Token. Land back
                in the barrel so you can collect more prizes! Just fall down
                and avoid the barrel to end the bonus.

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Millstone Mayhem Bonuses
------------------------

Bonuses: 3


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Bonus Room #15
Location: Millstone Mayhem
Difficulty: Easy
How To Find: At the very start of the level, use the tire nearby to bounce to
            the left. Land on the ledge on top of the entrance, then jump to
            enter a barrel leading to a bonus.
How To Complete: If you shoot out from the middle, you'll get a Banana Bunch.
                The right side has the K, while the left side has a DK Barrel.
                Just fall off to complete and end this bonus.

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Bonus Room #16
Location: Millstone Mayhem
Difficulty: Easy
How To Find: When you come to the edge of the first platform, drop off of it
            and you'll enter a barrel, and be shot up. Land on the black piece
            of ground to the right, and a tire will come out. Push it all the
            way to the right, and push it to the edge of the platform. Jump on
            it, and go directly above the Millstone to enter a barrel, which
            shoots you directly into a bonus.
How To Complete: You have to spell Rare to complete this bonus. First, jump
                to the letter R when it comes under you, and do the same for
                the letters A, R, and E. If you touch a crocodile head, the
                circle will spin in the opposite direction, and go faster! If
                you touch the crocodile heads too many times, you'll fail! You
                get an Enguarde Token for winning the bonus.

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Bonus Room #17
Location: Millstone Mayhem
Difficulty: Normal
How To Find: You'll eventually come to a TNT Barrel, below a Millstone. I
            really recommend having both Kongs for this one. Switch to DK, and
            bash the Krushas on the platform to the east. Go back to the TNT
            Barrel, and switch to Diddy. Take the TNT Barrel all the way to
            the east, and drop into the small area below a Millstone. Throw
            the TNT Barrel at the right part of the wall to break it open,
            then enter it to enter a bonus.
How To Complete: Watch the 2-Up Balloon as it moves to each barrel, and when
                it stops, jump to the barrel you think the balloon stopped at.
                If you guessed the right barrel, a 2-Up Ballon will be your
                reward! Guess the wrong barrel, and you'll fail the bonus.

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============================
Vine Valley Bonus Locations
============================


Vulture Culture Bonuses
-----------------------

Bonuses: 3


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Bonus Room #18
Location: Vulture Culture
Difficulty: Easy
How To Find: When you come to a tire with a bird on it that throws nuts, kill
            the bird, and push the tire off of the left side of the platform.
            Push it to the right, near the edge of the platform, then bounce
            on it, and follow the three Bananas up to enter an invisible
            barrel, which shoots you up into the bonus.
How To Complete: Touch the letters in this order: K, O, N, G. If you spell the
                word Kong out, you'll win an Expresso Token for your prize. If
                you touch the crocodile heads, the circle will go faster! If
                you touch them too many times, the bonus ends. If you touch a
                letter out of order (like K, then G, for example), you'll fail
                the bonus that way, as well.

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Bonus Room #19
Location: Vulture Culture
Difficulty: Normal
How To Find: Before you get the Half Way Barrel, you'll have to shoot from a
            barrel to some birds, then you'll see a Mini-Necky on the next
            platform. Bash the Mini-Necky, then land onto the yellow patch on
            the ground to get a barrel. Throw the barrel at the wall to the
            left to break it open, then enter it to enter a bonus.
How To Complete: Bash the two Klaptraps to get a Banana Bunch that's worth only
                one Banana. Bash them again to get a Banana Bunch worth two,
                and so on and so on. The more you bash the Klaptraps, the
                faster they get! Bash them a certain amount of times to win
                the bonus. Get bit by them to fail it. You get a 1-Up Balloon
                for successfully winning the bonus.

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Bonus Room #20
Location: Vulture Culture
Difficulty: Easy
How To Find: After getting the O, you'll find a bird that's throwing nuts from
            a really high ledge. However, you'll also notice a lower ledge
            that's connected to the high ledge the bird is on. Jump on the
            lower ledge, then to the high ledge and kill the bird. Jump off,
            and land on the yellow patch on the ground to get a barrel. Throw
            the barrel at the wall on the lower ledge to break it open. Enter
            it to enter the next bonus.
How To Complete: Jump into the first barrel, and shoot from barrel to barrel to
                get some Bananas, a DK Barrel, and the N. The exit is at the
                far right side. If you fall off of the cliff, you'll fail the
                bonus, so be careful!

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Tree Top Town Bonuses
---------------------

Bonuses: 2


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Bonus Room #21
Location: Tree Top Town
Difficulty: Easy
How To Find: At the very beginning of the level, you'll see a barrel you cannot
            reach in the top-left corner. Go east, and you'll see a bird fly.
            Follow it back to the beginning, then jump on it, and you will
            gain enough height to enter the barrel, which shoots you into the
            next bonus.
How To Complete: Start from the first barrel to the left. After the single
                Banana appears, wait one second, and jump. You'll stop the
                barrel with the K. Go to the next one, and jump a second after
                the K appears to get the O. Then, jump one second after the O
                appears to get the N, and finally, jump one second after the N
                appears, and you should get the G. For winning, you will get a
                1-Up Balloon. If you get the wrong letters and the like, you
                will lose the bonus.

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Bonus Room #22
Location: Tree Top Town
Difficulty: Easy
How To Find: After you get the O, you'll come to another barrel-blasting part.
            After that one, enter the next barrel to the east, and blast from
            each one until you enter the last barrel. You should see a single
            Banana in the bottom-right corner. When the barrel moves all the
            way down, fire, and you'll shoot from two barrels into the bonus.
How To Complete: Simply shoot directly up in the middle to get the N, then land
                back in the barrel so you can collect all of the Bananas. Fall
                down past the barrel to end the bonus.

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Forest Frenzy Bonuses
---------------------

Bonuses: 2


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Bonus Room #23
Location: Forest Frenzy
Difficulty: Easy
How To Find: Near the end of the level, you'll see two rows of Bananas, and
            a ton of birds flying about. Avoid the birds. After you see
            no more rows of Bananas, look all the way down, very carefully.
            Under one bird that'll fly, you should see a small brown spot (it
            blends in with the background). This is really a barrel, so go
            down to it very fast, to enter a barrel leading to a bonus
How To Complete: Watch the Rambi Token as it moves to different barrels. When
                it stops, touch the barrel you think the Rambi Token stopped
                at. If you got it right, you'll get the token as a reward.
                If you guess the wrong barrel, you'll fail the bonus.

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Bonus Room #24
Location: Forest Frenzy
Difficulty: Very Easy
How To Find: This one can be a little tough to find, like the last one. After
            you get through the hoard of birds, climb to the very top of
            the rope, and jump on the Kremling's head. Land on the yellow
            patch of grass on the ground to get a barrel. Leave it there, and
            kill the next Kremling. Take the barrel up one ledge, and put it
            down again. Kill the Kremling on the next ledge, and pick up the
            barrel again. Take it to the right side, and do the same thing you
            did for the left side. Don't let the barrel out of your sight, or
            it will disappear! After all of the Kremlings are dead, pick up
            the barrel, and go to the bottom ledge. Throw it to the left wall
            and it will break open, so enter it to enter a bonus.
How To Complete: Just jump on the rope, that will go to the right side at a
                fast speed when you're on it. Collect the Bananas. It'll
                alternate to the left and right side. After all of the Bananas
                are collected, jump down to the right side, and grab the
                Enguarde Token, then take the eastern exit.

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Temple Tempest Bonuses
----------------------

Bonuses: 2


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Bonus Room #25
Location: Temple Tempest
Difficulty: Very Easy
How To Find: At the beginning of the level, proceed like normal until you see
            the first DK Barrel. Kill the Gnawty near it, then pick it up, and
            hold it (do not throw it). Go all the way east, and when you make
            it to the next platform, throw the barrel at the eastern wall to
            break it open. Enter it, as it leads to a bonus, obviously.
How To Complete: Simply jump from each bird in the area until you get to the
                eastern side. Break open the Animal Box at the end, and you
                will get Expresso. Ride her, then exit the bonus.

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Bonus Room #26
Location: Temple Tempest
Difficulty: Hard
How To Find: At one point in the level, after the Half Way Barrel, you'll come
            to a rope with an arrow of Bananas pointing down. Drop down from
            that rope to enter a barrel that will shoot you into a bonus.
How To Complete: This bonus can get really ugly. Bash the Klaptrap, and it'll
                spit out a Banana Bunch worth one Banana. The count increases
                as you hit him more. Hit him over and over, and he'll go very,
                very fast after awhile. If he bites you, you fail the bonus.
                However, if you manage to win, you get a lousy Rambi Token for
                all your efforts.

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Orang-utan Gang Bonuses
-----------------------

Bonuses: 5


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Bonus Room #27
Location: Orang-utan Gang
Difficulty: Normal
How To Find: First, get to the point where Expresso's Animal Box is located.
            Break it open, and get on her. Have her travel all the way back
            to the beginning, where the first set of trees are. Get on the
            next platform with the two Klaptraps, then go to the lower
            platform, and go to the edge. Fly all the way to the left, to a
            very secret area with an entrance. Enter it to be in the bonus.
How To Complete: Start by touching the W letter, followed by I, N, K, and
                then Y. If you spell Winky, a Winky Token will be yours. Get
                it, then you'll have to spell Rambi. Do so to get a Rambi
                Token. Spell Enguarde next to get an Enguarde Token, and
                finally, spell Expresso to get her token, and to complete
                the bonus. If you touch the wrong letter, you lose.

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Bonus Room #28
Location: Orang-utan Gang
Difficulty: Very Easy
How To Find: You must have Expresso to get this bonus. After you find the N,
            go to the edge of that platform, and begin flying all the way to
            the right. You'll be on a secret platform (jump to the left ledge
            to find a Banana Bunch). Dismount Expresso, and pick up the nearby
            barrel. Throw it at the wall to break it open, then enter it to
            be carried to the bonus.
How To Complete: Use the floating tire in the area, and then land on the three
                dirt patches in the area to find two Banana Bunches, and a DK
                Barrel. Go through the eastern exit to end the bonus.

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Bonus Room #29
Location: Orang-utan Gang
Difficulty: Very Easy
How To Find: After you find the N, you'll shortly come to a lone barrel by
            the edge of the platform. Hold it, and drop down off of the ledge
            to be on a lower platform. Go east, and drop down the gap you'll
            see, to be in a small area surrounded by walls, and a tire will
            be in the middle. Throw the barrel at the left wall to break it
            open. Enter the wall to be in a bonus.
How To Complete: Just jump on the floating tire, and land on the two dirt
                patches on the ground to get two Banana Bunches. Then go
                through the eastern wall to complete this bonus; it is really
                impossible to fail it.

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Bonus Room #30
Location: Orang-utan Gang
Difficulty: Very Easy
How To Find: Just after you get the second bonus in the level, you'll spawn by
            the barrel on the ground again. Pick it up, and drop off of the
            platform. Go east and jump across the gap, then throw it at the
            wall to break it open. Enter it to be carried to another bonus.
How To Complete: This bonus is just like the last one. Jump on the tire in the
                air, and land on the single dirt patch to get the G. Go east
                and through the exit to clear the bonus.

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Bonus Room #31
Location: Orang-utan Gang
Difficulty: Easy
How To Find: To find the last bonus in this level, get to the last Manky Kong
            (it's right before the end of the level). Jump over it and to the
            next platform, then have the Manky Kong in sight. It'll turn to
            you, then throw a barrel at you. Jump over the barrel and follow
            it, and it will break open the wall at the end. Enter it to find
            the last bonus in this place.
How To Complete: Break open the Animal Box to get Expresso, then have her fly
                all the way to the right, following the Banana arrows. Tap A
                really fast, and you'll make it to the other side on a ledge,
                where you'll find a 1-Up Balloon. Grab it, and exit through
                the eastern wall. If you happen to fall off, you lose!

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================================
Gorilla Glacier Bonus Locations
================================


Snow Barrel Blast Bonuses
-------------------------

Bonuses: 3


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Bonus Room #32
Location: Snow Barrel Blast
Difficulty: Easy
How To Find: At the very start of the level, you'll immediately notice a bird
            that flies towards the igloo slowly. Wait until he's right almost
            at the igloo, then bounce on him, and go to the northwest corner
            while in the air to enter a barrel. It leads to a bonus.
How To Complete: Watch the Winky Token as it moves across the four barrels.
                When it stops, touch the barrel you think the Winky Token
                stopped at. If you guessed it correctly, you'll get the token
                as a reward. If you get the wrong one, you fail the bonus.

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Bonus Room #33
Location: Snow Barrel Blast
Difficulty: Easy
How To Find: Right after you break the Half Way Barrel, turn around and go to
            the west side of the platform. You'll see a Krusha near the edge,
            so jump over the Krusha and go off of the ledge to enter a barrel,
            which carries you to a bonus.
How To Complete: Just shoot directly up from the middle to get the O, then land
                in the barrel again and keep shooting to collect all of the
                Bananas. If you miss the barrel, the bonus ends.

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Bonus Room #34
Location: Snow Barrel Blast
Difficulty: Normal
How To Find: Just before the N, you'll eventually be in a barrel right next to
            a red bee. Shoot directly down in that barrel to land on a small
            ledge. The platform to the right has a barrel on it, so enter it
            to be shot into the bonus. There's also a DK Barrel on the second
            platform to the east.
How To Complete: Enter the first barrel, and shoot from barrel to barrel,
                collecting the Bananas. When you reach the end, head through
                the exit to clear this bonus. If you fall off, you'll fail
                this bonus.

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Slipslide Ride Bonuses
----------------------

Bonuses: 3


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Bonus Room #35
Location: Slipslide Ride
Difficulty: Easy
How To Find: At the very start of the level, go east down the hill, and you
            will spot a Kremling. Go west, and it'll follow you. You'll see
            an icy rope above you somewhere, so lure him under it, then jump
            on him and land on the icy rope. When it takes you up, jump left
            to the next ledge, then pick up the nearby barrel. Throw it at the
            western wall to break it open, then enter it and you'll be carried
            to the bonus.
How To Complete: Go to the last barrel on the left, and when you see the letter
                K, jump to stop the barrel at K. Do the same for the next
                barrel, only make it have an O. For the last two, put N and G,
                and you'll get a 1-Up Balloon as a reward for spelling Kong!
                If you touch the wrong letter or the Banana on the barrel, you
                lose the bonus.

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Bonus Room #36
Location: Slipslide Ride
Difficulty: Normal
How To Find: After getting the K, you'll come to a red rope that carries you
            down when jumped on. Jump on it, and while going down, you'll
            notice an opening with two bees on the bottom and top side. Jump
            to that opening to find a barrel. Avoid hitting the bees with it,
            and drop down. Throw the barrel at the left wall to break it open.
            As always, enter it to enter a bonus.
How To Complete: Jump to the letter N when it is below your head, then jump to
                I, then N, then T, then E, then N, then D, then O. This spells
                "Nintendo". If you did it, you'll get a 1-Up Balloon for a
                prize. If you touch the wrong letter, the bonus is failed!

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Bonus Room #37
Location: Slipslide Ride
Difficulty: Easy
How To Find: After the O, get to the edge of the hill you'll be on. Jump from
            each icy rope until you make it to the next ledge, then jump back
            to the last icy rope. When you go up a bit, jump left to the other
            one, and you'll be carried straight to a barrel, which will shoot
            you up into the bonus.
How To Complete: Simply jump on the ropes, collecting the Bananas. Jump on the
                ledge at the end, and get the Expresso Token, then exit the
                bonus to clear it.

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Ice Age Alley Bonuses
---------------------

Bonuses: 2


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Bonus Room #38
Location: Ice Age Alley
Difficulty: Easy
How To Find: Shortly after the start of the level, you should see a brown bird
            floating in midair. Jump on it, then move to the next one, then
            land directly in the barrel on the ledge to enter a bonus.
How To Complete: Enter the first barrel, and shoot to each barrel, collecting
                the Bananas. If you shoot towards the middle of the area, you
                will find an Expresso Token. The exit is at the eastern side
                of the bonus. There is an Animal Box containing Expresso at
                the end, as well.

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Bonus Room #39
Location: Ice Age Alley
Difficulty: Easy
How To Find: You must keep Expresso even after getting the O to reach this
            bonus. Keep flying with her, tapping A constantly, and landing on
            ledges and platforms when needed. After a lot of flying, you'll
            find a lone platform in the sky with the N, and a barrel. Enter
            the barrel to enter a bonus.
How To Complete: Match the balloons on all three barrels. For example, if you
                get a match of three 1-Up Balloons (red balloons), you'll get
                a 1-Up Balloon as a prize. Get the wrong match, and the bonus
                will end!

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Torchlight Trouble Bonuses
--------------------------

Bonuses: 2


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Bonus Room #40
Location: Torchlight Trouble
Difficulty: Easy
How To Find: Just after you get the Half Way Barrel, crawl through the nearby
            crack. Go east and you'll see a barrel on the upper ledge. Pick it
            up, and drop down to the floor. Throw the barrel at the eastern
            wall to break it open, then walk in to enter a bonus.
How To Complete: Touch the barrels to make all three of them match the same
                thing. For example, if you get a Banana Bunch on all of the
                barrels, the Banana Bunch will be your reward. If you touch
                a barrel and make it not match the others, you lose.

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Bonus Room #41
Location: Torchlight Trouble
Difficulty: Normal
How To Find: Before the Exit sign, you will see a barrel by a spiked wheel.
            Pick up said barrel, and drop down to the floor. Throw the barrel
            at the left wall to break it open, then walk in to enter a bonus.
How To Complete: Use the tire in the area to get the G at the eastern side,
                then bounce on the Klaptrap. It'll spit out a Banana Bunch
                worth one Banana, then spit one out worth two, and so forth.
                The more you hit him, the faster he gets, and the more Bananas
                you obtain for collecting the bunch he spits out. If he bites
                you, the bonus ends! For winning, you get a Rambi Token.

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Rope Bridge Rumble Bonuses
--------------------------

Bonuses: 2


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Bonus Room #42
Location: Rope Bridge Rumble
Difficulty: Easy
How To Find: When you come to the second cliff in the level, drop off of the
            cliff, and go directly down. You'll land inside a barrel, and be
            shot into a bonus.
How To Complete: Bounce from each tire, collecting the Bananas until you reach
                the end. Break open the Animal Box to get Winky, then go
                through the exit to clear the bonus.

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Bonus Room #43
Location: Rope Bridge Rumble
Difficulty: Easy
How To Find: Just before the end of the level and after getting the G, you will
            have to bounce on several tires until you make it across to the
            other side. If you look up while bouncing on said tires, you will
            see a single Banana in the air. Use the tire to bounce up to the
            Banana, and you'll enter a barrel, which leads to the bonus.
How To Complete: Touch the barrels to make them stop at a certain Animal Token.
                Make all three of them match the same Animal Token to get that
                token. For an example, if you stop all three barrels and they
                all have Winky Tokens, you get the Winky Token as a reward.
                Make the wrong match, and you'll fail the bonus.

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=========================================
Kremkroc Industries Inc. Bonus Locations
=========================================


Oil Drum Alley Bonuses
----------------------

Bonuses: 4


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Bonus Room #44
Location: Oil Drum Alley
Difficulty: Easy
How To Find: At the beginning of the level, when you see the first black ledge,
            get on it and kill the Gnawty. Jump over towards the left to hang
            on to a rope. You'll be carried to the top of the entrance, so
            jump directly down onto the black patch on the floor to get a TNT
            Barrel. Take it, and head east. Throw it at the Oil Drum you'll
            find to blow it up, then drop down off of the ledge and into a
            barrel, to enter a bonus.
How To Complete: Shoot directly up from the middle to get a 1-Up Balloon, then
                collect the Bananas and land into the barrel again. Keep
                shooting and collecting the Bananas, then fall down and miss
                the barrel to end the bonus.

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Bonus Room #45
Location: Oil Drum Alley
Difficulty: Easy
How To Find: Shortly after the first bonus in the level, you'll come to another
            black patch in the ground. From the high ledge, jump down and land
            on the black patch to get a TNT Barrel. Pick it up, and throw it
            at the left wall to break it open. Enter it; it carries you to the
            next bonus.
How To Complete: Touch the barrels to get them to stop on a certain item. Get a
                match on all three barrels to win that item! For example, if
                you get a Winky Token on all three barrels, you'll get the
                Winky Token as a prize. Make a wrong match, and you'll fail
                the bonus.

------------------------------------------------------------------------------

Bonus Room #46
Location: Oil Drum Alley
Difficulty: Normal
How To Find: You have to get in the second bonus of this level to reach this
            one! There's a bonus within another bonus! Anyway, when you enter
            the second bonus, get a match of three single Bananas. You may
            think you're just going to get a single Banana as a prize, but
            a regular barrel falls instead! Have Diddy pick up the barrel,
            then jump, and while in the air, hug the right wall to break it
            open, and immediately enter the bonus. If you throw it at the
            wall without hugging the wall, the bonus will end before you can
            head through the entrance!
How To Complete: First, jump to the letters D, O, N, K, E, and Y. Then, you
                will get a 1-Up Balloon, but there's more! Now you'll have to
                jump to the letters K, O, N, and G. You'll get a 2-Up Balloon,
                then you'll have to jump to C, O, U, N, T, R, and Y. This
                spells "Donkey Kong Country". If you get that spelled, you'll
                get a 3-Up Balloon as the final prize, and the bonus will end.
                If you spell any of the words incorrectly, you'll fail.

------------------------------------------------------------------------------

Bonus Room #47
Location: Oil Drum Alley
Difficulty: Easy
How To Find: After getting the Half Way Barrel, proceed as normal. Kill the
            Manky Kong you'll come to, and you'll notice a barrel that was
            behind him. Grab it, and head all the way east. Drop down the pit
            under the Oil Drum, and throw it at the eastern wall to break it.
            Walk inside to enter a bonus.
How To Complete: Enter the first barrel, and shoot from barrel to barrel,
                collecting the Bananas and the N. Go through the eastern exit
                to clear the bonus. If you fall off, you'll fail the bonus!

------------------------------------------------------------------------------


Trick Track Trek Bonuses
------------------------

Bonuses: 3


------------------------------------------------------------------------------

Bonus Room #48
Location: Trick Track Trek
Difficulty: Very Easy
How To Find: Right when the first elevator platform comes to an end, don't jump
            off of it. Instead, roll/cartwheel off of the cliff, then jump to
            the right to enter a barrel, which will lead you to a bonus room.
How To Complete: Jump on the elevator platform, and it'll ride you around the
                whole area, letting you collect the Bananas. Collect all of
                the Bananas, then go through the eastern exit. Fall off, and
                you'll lose!

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Bonus Room #49
Location: Trick Track Trek
Difficulty: Normal
How To Find: Shortly after getting the Half Way Barrel, you will come to a DK
            Barrel in a corner. After that, wait until you get to the east
            corner, then immediately roll/cartwheel off of the platform, and
            jump to a high ledge with two Gnawties. Kill them, then jump east
            into a barrel that shoots you into a bonus.
How To Complete: This is another bonus where you have to jump on a Klaptrap to
                get a certain amount of Bananas each time. However, this new
                Klaptrap is purple, and jumps when you jump! So, jump, and it
                will. When it lands, land on its back for it to spit out a
                Banana Bunch worth one Banana. Keep doing this to get more and
                more Bananas. The more you hit him, the faster he goes! If you
                win the bonus, you'll get a 1-Up Balloon. Get bit by the
                thing, and the bonus ends.

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Bonus Room #50
Location: Trick Track Trek
Difficulty: Easy
How To Find: At the very end of the level, you'll find a Manky Kong. Kill him,
            and drop off the edge it was by. You'll fall to a small platform
            with a Winky Token, so grab it, then head west into the barrel,
            which leads to the bonus.
How To Complete: Make a match on all three of the barrels in the area. For an
                example, touch the barrel, and if it has a 1-Up Balloon on
                it, make all the other barrels have a 1-Up Balloon on it to
                get it as a prize. If you make a wrong match, the bonus ends.

------------------------------------------------------------------------------


Elevator Antics Bonuses
-----------------------

Bonuses: 3


------------------------------------------------------------------------------

Bonus Room #51
Location: Elevator Antics
Difficulty: Easy
How To Find: At the very beginning of the level, when you are on that high
            platform, take a roll/cartwheel off of the cliff, then quickly
            jump to hang on a rope. Climb directly up, then go east and go
            through the wall, into a bonus.
How To Complete: Start with the last barrel to the left, and touch it when it
                shows a K. Move onto the next one, and make it have an O, then
                on the next one an N, and the last one a G. You'll get a 1-Up
                Balloon as a prize if you get it right. If you spell the word
                incorrectly, you'll fail the bonus!

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Bonus Room #52
Location: Elevator Antics
Difficulty: Easy
How To Find: In one area, you'll be climbing ropes (there are three total in
            the area), and you'll see bees moving up and down on each one.
            Get to the second rope, then jump to the last rope. Climb it to
            the top, and jump in the northeast corner, and you'll be standing.
            Run east to enter a bonus.
How To Complete: Just shoot from barrel to barrel, collecting the items like
                the O and the Expresso Token until you reach the end, then
                leave through the eastern exit. If you fall, you lose.

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Bonus Room #53
Location: Elevator Antics
Difficulty: Easy
How To Find: On the very last set of elevator ledges, get on one of them. As
            you're carried down, ignore the platform you'll see, and then you
            will see an opening with a hole in the wall. Jump to the said
            opening, and enter the wall to enter the bonus.
How To Complete: Simply shoot out of the barrel, collecting the Bananas. Land
                back inside, and get some more Bananas! If you fall and miss
                the barrel, the bonus will end.

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Mine Cart Madness Bonuses
-------------------------

Bonuses: 3


------------------------------------------------------------------------------

Bonus Room #54
Location: Mine Cart Madness
Difficulty: Normal
How To Find: When you jump to the high rope shortly after getting the K, you
            will go on a high track in a mine cart, collecting a bunch of
            Bananas. When you see that the line of Bananas breaks up, and you
            see two lines of Bananas, jump in between the two lines of them to
            enter an invisible barrel leading to the bonus.
How To Complete: Enter the first barrel, and shoot from barrel to barrel, as
                you collect the prizes like Bananas, a Rambi Token, and a 1-Up
                Balloon. If you miss a barrel and fall, you'll lose the bonus.
                Go through the eastern exit to clear it.

------------------------------------------------------------------------------

Bonus Room #55
Location: Mine Cart Madness
Difficulty: Easy
How To Find: Right after you get the N, you'll see a tire in midair while going
            down a ramp. Jump on said tire, then bounce into the barrel, which
            takes you to a bonus.
How To Complete: Have the three barrels match the same Animal Token, by jumping
                to them. For example, if you stop the barrels at three Rambi
                Tokens, you get the Rambi Token as a reward. Make the wrong
                match, and you get no prize!

------------------------------------------------------------------------------

Bonus Room #56
Location: Mine Cart Madness
Difficulty: Very Easy
How To Find: When you get off of the very last mine cart in the level, go back
            to the left edge. Under the track, you'll notice some tires. Jump
            to the tires (you'll go through the track, don't worry), and then
            bounce your way into the barrel to be shot to a bonus.
How To Complete: Jump on the floating ledge, and use the tire to collect the
                Bananas in the air. Then, go to the eastern platform and head
                through the exit to complete the bonus. If you fall off of the
                cliff, you'll fail the bonus.

------------------------------------------------------------------------------


Blackout Basement Bonuses
-------------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #57
Location: Blackout Basement
Difficulty: Easy
How To Find: Shortly after you get the Half Way Barrel, you'll come to three
            arrow platforms pointing down. Jump until you get on the last one,
            then stay on it as it goes directly down. You'll enter a barrel,
            and enter a bonus.
How To Complete: Enter the first barrel, and shoot towards the middle to get
                the N, then shoot from each barrel, collecting all of the
                Bananas. If you fall off, you lose. Go through the eastern
                exit to complete the bonus.

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Bonus Room #58
Location: Blackout Basement
Difficulty: Easy
How To Find: You must enter the first bonus, and either lose it or beat it. You
            will land on a black patch when you appear back in the level. A
            steel keg comes out, so take it, and drop to the floor ahead. Then
            throw it against the wall, and jump on it as it comes back to you
            to ride it. Keep riding, and you'll drop off of a ledge, ride back
            towards the wall, and break it open. Jump off the steel keg, and
            enter it, as it leads to the bonus.
How To Complete: Watch the 1-Up Balloon as it moves across each barrel. When it
                stops, touch the barrel you think it stopped on. If you got it
                right, you'll get the 1-Up Balloon as a reward. If you guess
                the wrong barrel, you'll fail the bonus.

------------------------------------------------------------------------------


==============================
Chimp Caverns Bonus Locations
==============================


Tanked Up Trouble Bonuses
-------------------------

Bonuses: 1


------------------------------------------------------------------------------

Bonus Room #59
Location: Tanked Up Trouble
Difficulty: Easy
How To Find: At the start of the level, get on the first elevator platform.
            Purposely jump over the first Fuel Tank, and stand in the middle
            of the elevator platform. When the fuel runs out of the platform,
            stay on the platform, and you'll fall directly into a barrel, that
            leads to a bonus.
How To Complete: Simply watch the 1-Up Balloon as it moves across the three
                barrels. When it stops, touch the barrel you think the 1-Up
                Balloon stopped on. If you guessed the correct one, you'll get
                the 1-Up Balloon for a prize. If you guessed the wrong one,
                the bonus will end.

------------------------------------------------------------------------------


Manic Mincers Bonuses
---------------------

Bonuses: 3


------------------------------------------------------------------------------

Bonus Room #60
Location: Manic Mincers
Difficulty: Normal
How To Find: After you get the Half Way Barrel, you'll come to a barrel above
            a pit. Pick it up, and jump down to the pit. Avoid hitting the
            Krusha with it, and avoid being hit by him, then throw it at the
            eastern wall to break it open. Enter it; it's a bonus.
How To Complete: Bash the three Klaptraps in the area, as they spit out some
                Banana Bunches that are worth one, then two, and so on and so
                on. After you hit each one a few times, they disappear, and
                you'll get a 1-Up Balloon for a prize. If they bite you, the
                bonus ends!

------------------------------------------------------------------------------

Bonus Room #61
Location: Manic Mincers
Difficulty: Easy
How To Find: This is in plain sight. When you come to a trail of Gnawties, you
            will notice a small ledge with a hole in the wall, and another
            hole in the wall you can't reach. Enter the hole in the wall you
            can get to, and you'll enter a bonus (with no bonus music).
How To Complete: Go in between each of the Mincers, and make your way to the
                end. Then, grab the G, and go through the exit. Get hit by a
                Mincer, and the bonus will end! Outside, use the DK Barrel if
                you need it, then jump on the high ledge and jump off of the
                left side to get a Winky Token.

------------------------------------------------------------------------------

Bonus Room #62
Location: Manic Mincers
Difficulty: Easy
How To Find: You must enter the second bonus to get this one. When you exit
            the bonus, pick up the TNT Barrel, and jump off of the right
            side. Throw the TNT Barrel at the right wall to break it open,
            then walk in to enter the bonus.
How To Complete: Watch the 1-Up Balloon as it moves across the barrels, then
                guess which one you think it stopped at. If you guessed it
                right, you will get the balloon as a prize. Guess the wrong
                one, and you'll fail the bonus!

------------------------------------------------------------------------------


Misty Mine Bonuses
------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #63
Location: Misty Mine
Difficulty: Very Easy
How To Find: Shortly after the Half Way Barrel, you'll come to an area where
            you must jump on a rope that'll take you to another rope. Jump to
            each rope until you get to the last one. When it carries you to
            the next platform, jump off the rope, and hug the right wall to
            be on a small ledge with an entrance. Go through said entrance to
            find this bonus.
How To Complete: Jump on the rope, and to get the K, O, N, and G letters, take
                this path while on the rope: up, down, up, down. You'll get
                the four letters. At the end, break open the Animal Box to get
                Expresso, then hop on her and go through the exit.

------------------------------------------------------------------------------

Bonus Room #64
Location: Misty Mine
Difficulty: Easy
How To Find: When you come to a TNT Barrel where Klaptraps will come out of a
            small oil drum, pick up the TNT Barrel as DK. Make your way east,
            and jump over the Klaptraps and the oil drum. Then, head all the
            way east until you drop down a pit. Drop the barrel at the right
            wall to break it open, then enter it to get in the bonus.
How To Complete: Touch the barrels to make them stop at a certain Animal Token.
                Have all three barrels match the same Animal Token to get that
                token as a prize. For an example, if you get a Rambi Token on
                all three barrels, one will be your prize. Make the wrong
                match, and the bonus ends.

------------------------------------------------------------------------------


Loopy Lights Bonuses
--------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #65
Location: Loopy Lights
Difficulty: Easy
How To Find: At the very beginning of the level, when you come to the first
            gap, drop down and you'll enter a barrel leading to a bonus.
How To Complete: Jump into the first barrel, and shoot from barrel to barrel,
                collecting the prizes like Bananas, and the K. Then, go
                through the eastern exit to complete the bonus. If you fall
                off, you fail the bonus!

------------------------------------------------------------------------------

Bonus Room #66
Location: Loopy Lights
Difficulty: Easy
How To Find: After the Half Way Barrel, you will see a barrel under a Light
            Barrel, with a bird on the Light Barrel. Wait until the bird is
            done throwing nuts, and it will pause itself for a second. Use
            this time to quickly grab the barrel with Diddy, and drop down
            the ledges. Jump to the next platform, and then go east and break
            the eastern wall in the small pit by using the barrel. Walk into
            it, and you'll enter a bonus.
How To Complete: Touch the Light Barrel, and jump up the platforms, collecting
                the various items like the N. Then, grab the Expresso Token
                and the 1-Up Balloon, and use a tire at the end of one of
                the platforms to bounce up to the last platform. Run through
                the exit to clear the bonus. If you fall off, you lose.

------------------------------------------------------------------------------


Platform Perils Bonuses
-----------------------

Bonuses: 2


------------------------------------------------------------------------------

Bonus Room #67
Location: Platform Perils
Difficulty: Easy
How To Find: At the very beginning of the level, you'll notice a barrel in the
            southwestern corner of the area, in midair. You cannot reach it,
            or so you may think. Kill the Krusha using the barrel at the
            start, then get on the first arrow platform. Immediately drop off
            of the left side, and you should land on an off-screen arrow
            platform. Let the platform ride you straight into the barrel,
            which leads to a bonus.
How To Complete: Go to the last barrel on the left, and touch it when you see a
                K. Go to the next one, and make it have an O, then on the next
                one, an N, and on the last one, a G. If you spelled Kong the
                right way, you'll get a 1-Up Balloon as a prize. If you spell
                it the wrong way, the bonus ends.

------------------------------------------------------------------------------

Bonus Room #68
Location: Platform Perils
Difficulty: Easy
How To Find: On the very last arrow platform, let it take you down, and you'll
            see a platform to the right. Roll and jump to it, then go east and
            jump inside the barrel, which shoots you into the final bonus!
How To Complete: Watch the Enguarde Token as it moves across each barrel. When
                it stops, touch the barrel you think it stopped at. If you
                touched the right barrel, the Enguarde Token will be your
                reward. If you touched the wrong barrel, you'll fail.

------------------------------------------------------------------------------


============
VI. Enemies
============

In this section, I will list all of the enemies in the game, along with info
about them and such. Also, take note that this list is from A-Z.


=================
Kremling Enemies
=================


------------------------------------------------------------------------------

Klaptrap
Description: These things come in two colors: blue and red. The most common
            ones are the blue ones, and they are found in tons of levels. The
            red ones are only found in one bonus, and in the last world, in
            the Loopy Lights level. They clap their jaw back and forth, and
            they move back and forth on one platform. Sometimes, they come in
            packs! If they bite your Kong, you lose the Kong. Jump on their
            backs to kill them. Do not roll through them, or your Kong will
            run away!
Attacks: Bite

------------------------------------------------------------------------------

Klump
Description: Klump is a general with a metal helmet on. This enemy walks around
            on a platform, and can fall off of it if you let them. Sometimes,
            they come in packs. Donkey Kong can kill them with a single jump
            on the head, but Diddy cannot kill them except by rolling through
            them. If you bump into this enemy, you'll lose a Kong. If you hit
            their head as Diddy, you'll be knocked back a bit!
Attacks: Walk, Knockback

------------------------------------------------------------------------------

Krash
Description: These Kritters can only be found in mine cart levels. They will
            ride in your direction, and if they bump into you, you lose a
            Kong, and this enemy dies. Jump on them to kill them, or simply
            just jump over them to avoid them altogether.
Attacks: Suicide

------------------------------------------------------------------------------

Kritter
Description: One of the most common enemies in this game are the Kritters.
            There are four types: ones that walk, ones that bounce up and down
            in one direction, ones that leap across one or two platforms, and
            ones that just ride off of a cliff in mine cart levels. A simple
            jump or a roll is all it takes to defeat these (the mine cart ones
            cannot be killed by a roll, obviously). If the leaping ones land
            on you, you lose a Kong. If the others bump into you, you'll also
            lose a Kong.
Attacks: Walk, Leap, Suicide

------------------------------------------------------------------------------

Krusha
Description: A big, bulky Kritter that is found in various levels. They come in
            two colors: blue and grey. The blue ones are the most common,
            while the grey ones can only be found in Platform Perils. Diddy
            cannot kill these guys by a roll or a jump, but Donkey Kong can
            kill the blue ones by a jump to the head. The grey ones cannot be
            killed at all, except by a barrel. Like the Klumps, these enemies
            walk around, and if you bump into them or roll into them, you will
            lose a Kong.
Attacks: Walk

------------------------------------------------------------------------------


==============
Water Enemies
==============


------------------------------------------------------------------------------

Bitesize
Description: A green fish that is found in all water levels. They swim in one
            direction, and if you touch one, you lose a Kong. Donkey Kong and
            Diddy Kong cannot kill them, but Enguarde can. These are usually
            found in packs, swimming towards you, to try and take you down.
Attacks: Swim

------------------------------------------------------------------------------

Chomps
Description: This is a big shark that is blue, and they are usually in packs,
            swimming back and forth in one direction. If you touch them, they
            will chomp you, and you'll lose a Kong. They are found in almost
            all water levels, and they cannot be killed by Donkey Kong or
            Diddy Kong. Only Enguarde can kill them.
Attacks: Swim, Bite

------------------------------------------------------------------------------

Chomps Jr.
Description: This shark is just like the Chomps, but a smaller version. They
            also come in packs a lot, and are also a bit dangerous. If you
            swim into them, you lose a Kong! Donkey and Diddy Kong cannot kill
            them, but Enguarde can. These can be found in various water levels
            throughout the game.
Attacks: Swim, Bite

------------------------------------------------------------------------------

Clambo
Description: A clamshell that can be found in some water levels. A lot of these
            are found in Clam City (hence the level name). They stay inside
            their shells until you get close to them, then they open up, and
            shoot out white pearls to attack you! Swim past these or stay in
            between these to avoid them. If your Kong gets hit by a pearl, you
            lose the Kong. This enemy cannot be killed, even with Enguarde.
Attacks: Pearl Shoot

------------------------------------------------------------------------------

Croctopus
Description: An octopus that can be found in a few levels. They come in two
            different colors: purple, and blue. Purple ones are the most
            common, and when you find them, they spin around a platform, or
            swim in a square-like direction. If you touch them, they will
            make you lose a Kong! The blue ones are only found in Croctopus
            Chase, and when you pass them, they begin chasing you until they
            find an opening to stop at. They cannot be killed by Donkey Kong,
            Diddy Kong, or Enguarde.
Attacks: Spin, Chase

------------------------------------------------------------------------------

Squidge
Description: This enemy can be quite annoying. It's a small squid-like enemy,
            and they move in a zig-zag direction, sort of. They move up or
            down, even after they go off-screen. If they touch you, you'll
            lose a Kong! Donkey Kong and Diddy Kong cannot kill this enemy,
            but Enguarde is able to. These enemies are almost always found in
            a pair of two, or a pack.
Attacks: Swim

------------------------------------------------------------------------------


======================
Miscellaneous Enemies
======================


------------------------------------------------------------------------------

Army
Description: An armadillo found in various levels. They roll into a roly-poly
            kind of thing when you get near them, then they roll to the left
            and right, in an attempt to kill you. They will stop rolling after
            awhile, then you can jump on them to kill them. It takes two roll
            attacks to defeat these enemies, but Donkey Kong can simply jump
            on them to kill them. Diddy has to jump on them twice to finish
            this annoying enemy.
Attacks: Roll

------------------------------------------------------------------------------

Drum
Description: These are not really enemies, but they DO spawn enemies such as
            Slippas, Gnawties, and Armies. They are a really small version of
            the Oil Drum. They cannot be killed by any Animal Buddy, or Donkey
            Kong and Diddy Kong. Only a TNT Barrel will finish it.
Attacks: Spawn Enemy

------------------------------------------------------------------------------

Gnawty
Description: This is probably the most common enemy in the game, next to the
            Kritter. They are just little beavers that walk about in one area.
            They usually come in packs, like a lot of enemies. Either roll
            through them or jump on their heads as either Kong to kill them.
            If you bump into them, they'll make you lose a Kong.
Attacks: Walk

------------------------------------------------------------------------------

Manky Kong
Description: This is a brown ape that can be found in various levels. They
            throw barrels down a ramp or down a platform, in an attempt to
            knock out a Kong. Either jump on their heads or roll through them
            as either Kong to kill them.
Attacks: Throw

------------------------------------------------------------------------------

Mincer
Description: Not really an enemy, but it's still obviously listed here. These
            are wheels that spin around and either move up and down, or remain
            stationary in one area. They have spikes on them, and if you touch
            them, you'll lose a Kong. Jump over these to get past them. These
            things cannot be killed in any way, and can only be found in a
            couple of levels.
Attacks: Spin, Move

------------------------------------------------------------------------------

Mini-Necky
Description: A little bird found in several levels. When you get near one, it
            will spit nuts at you. They are always stationary in one area, and
            shoot nuts from there. They are almost always alone, with no other
            Mini-Necky with them. Jump on them, or roll through them to finish
            this enemy. If you get hit by a nut or touch this enemy, you'll
            lose a Kong.
Attacks: Spit

------------------------------------------------------------------------------

Slippa
Description: This enemy is a snake enemy that is red, and has stripes on its
            back. They crawl around in one direction (sometimes back and
            forth), in an attempt to stop the Kongs. Touch one of these, and
            you'll lose a Kong! Roll through them or jump on them to defeat
            these baddies.
Attacks: Crawl

------------------------------------------------------------------------------

Vulture
Description: Found in various levels, these brown birds can be pretty darn
            dangerous, and highly annoying at times. There are some who sit
            on a single platform, and throw nuts in certain directions. If you
            get hit by these nuts, you'll lose a Kong. These also can often be
            found flying in a single spot, or flying in a certain direction.
            Jump on the flying ones to kill them, and either jump or roll
            through the ones on platforms to kill them. If you touch the ones
            that fly, you lose a Kong.
Attacks: Fly, Throw

------------------------------------------------------------------------------

Zinger
Description: A common enemy, but not as common as some of the other enemies in
            the game. These also come in different colors. The red ones cannot
            be killed. The other ones can be killed by Animal Buddies, or by
            throwing a barrel at them. They're usually found moving around one
            area. They're also found stationary in one position. Touch one of
            these, and you lose a Kong.
Attacks: Sting, Fly

------------------------------------------------------------------------------


====================
VII. Animal Bonuses
====================

In this section, I will list all of the Animal Bonuses in the game, along with
a strategy for each one and such. If you get three of one Animal Token (Rambi,
Enguarde, Expresso, Winky), you'll enter some sort of bonus stage, where you
must play with the animal and collect the tokens throughout the level. Every
100 tokens earns you an extra life at the end of the bonus. Also, look below
for the strategies and such. When I say "Time Scroll", I mean how fast the time
goes down as you play the bonus. Also, in each Animal Bonus is a Large Token
hidden in an area. When collected, the amount of tokens you have will double
two times as much as your current tokens (for an example, if you have 100
tokens and got the Large Token, you'd get 100 more tokens). Then, some regular
tokens appear in the shape of an "x2", so be sure to collect those as well.


------------------------------------------------------------------------------

Rambi Bonus
Requirements: Three Rambi Tokens
Time Limit: 99 Seconds
Time Scroll: Very Fast
Difficulty: Hard
Strategy: Rambi's bonus is by far the hardest out of all of the Animal Bonuses,
         because the time goes by so fast, you don't hardly have any chance
         of getting the Large Token before the time runs out. Start by jumping
         the few middle platforms, snagging the many tokens there. Drop down
         instead of going all the way to the right (I suggest dropping off of
         the ledges when you have around 110 tokens). Then, go all the way
         back to the start. By now you should have 200 or more tokens. Then,
         jump on the igloo, then to the very top platform. Jump from each one,
         and be careful not to fall off. Then, when you get to the last one,
         jump to the right side to get on a platform. From there, go down the
         hill and touch the Large Token. Collect the tokens the large one will
         form into, then if you still have time, go back to the main area and
         collect some more tokens. You should finish this bonus with around
         430 or 500 tokens.

------------------------------------------------------------------------------

Enguarde Bonus
Requirements: Three Enguarde Tokens
Time Limit: 99 Seconds
Time Scroll: Fast
Difficulty: Normal
Strategy: This bonus is slightly difficult, but if you use the right strategy,
         you should net around 530-550 tokens every time you try this. Start
         by heading directly up (you can speed up this bonus by rapidly
         pressing Y while you go in any direction other than up or down), then
         when you think it's a dead end, keep going straight up, into a secret
         room with many tokens. Collect all of these, then go south and back
         to the start. Then, go left through that wall, and into another
         secret room with many tokens. As you probably know, collect these,
         then go directly east. Continue going east until you get to the next
         wall, then go through that one. Collect the tokens there, then head
         back to the start. By now you should have 200 or more tokens, so
         head directly down, and through the bottom, collecting around 30 more
         tokens on the way. Touch the Large Token, and get the tokens forming
         an x2. Get any other tokens in the area. You should finish with 530
         or more tokens!

------------------------------------------------------------------------------

Expresso Bonus
Requirements: Three Expresso Tokens
Time Limit: 99 Seconds
Time Scroll: Fast
Difficulty: Normal
Strategy: Begin by running off of the first platform, then tap A to fly. Keep
         flying, collecting the tokens, then get on the next platform. Run off
         of the edge and fly some more, to yet another platform. Continue
         flying more, until you reach what appears to be a dead end. Jump up
         the small rocks on the wall until you reach the last one. Then, jump,
         and tap A as fast as possible, and tap to the right on the D-Pad. If
         you did it correctly, you'll be on a platform off-screen. Go all the
         way right, and down into a secret area with the Large Token. Snag it,
         then get the tokens forming an x2. Exit this area by using the rocks
         as ledges, then keep flying left until you get back to the start.
         Jump, and tap A and left on the D-Pad until you get on yet another
         platform off-screen. Collect the tokens in the hidden area to the
         left, then the bonus should end with you having around 500 tokens.

------------------------------------------------------------------------------

Winky Bonus
Requirements: Three Winky Tokens
Time Limit: 99 Seconds
Time Scroll: Fast
Difficulty: Easy
Strategy: Winky's bonus is probably, by far, the easiest of them all. Start by
         heading directly left, then use the tire to reach the floating ledges
         in the air. Jump around on the several ledges, collecting the tokens.
         There are also a few openings with several tokens in them, to the
         right. Head left, and collect all of the tokens and get on top of the
         floating platforms. Keep doing this, then head all the way left and
         get to the top floating platform. Jump to the left to a platform,
         then head down the platforms, collecting the tokens. Get the Large
         Token in that area, then get the tokens forming an x2. Go east and
         use the tires to bounce back up to the main areas, then get some more
         tokens before the time runs out. You should finish with as much as
         570-600 tokens!

------------------------------------------------------------------------------


============
VIII. Items
============

In this section, I will list all of the items in the game, along with info
about them and such.


==============
Regular Items
==============


------------------------------------------------------------------------------

Animal Token
Description: These items are found in various levels, and when you collect
            three of one Animal Token, an Animal Bonus will begin. There are
            four different tokens: Rambi, Enguarde, Expresso, and Winky.

------------------------------------------------------------------------------

Balloon
Description: This is an item that, when collected, will increase your live
            count. Red Balloons increase your live count by one. Blue Balloons
            increase your live count by two. Green Balloons increase your live
            count by three. The most common one is the Red Balloon, and the
            most rare one is the Green Balloon.

------------------------------------------------------------------------------

Banana
Description: A single banana found in every level. When collected, your Banana
            count goes up by one. Collect 100 of these to gain an extra life.

------------------------------------------------------------------------------

Banana Bunch
Description: Just like the Bananas, only when you collect them, your Banana
            count increases by ten. Collect 10 of these to gain an extra life.
            They're found in every level.

------------------------------------------------------------------------------

"K O N G" Letters
Description: There is one K, O, N, and G letter in each level, found throughout
            the level, or sometimes even in bonuses. Collect all four letters
            to gain an extra life.

------------------------------------------------------------------------------

Large Token
Description: These are only found in Animal Bonus stages. When collected, your
            amount of tokens double by the amount you already have. Then, this
            forms into many tokens forming an x2 shape.

------------------------------------------------------------------------------

Tire
Description: Tires are found in a lot of levels, and you can jump on these and
            bounce up to a high platform you can't normally reach. These can
            also be used to find certain bonuses.

------------------------------------------------------------------------------

Fuel Tank
Description: This item is only found in the Tanked Up Trouble level, and when
            touched, some more fuel is added to your elevator platform. Grab
            these whenever you see one, because you'll really need it!

------------------------------------------------------------------------------


========
Barrels
========


------------------------------------------------------------------------------

Barrel
Description: A normal, brown and wooden barrel found in various levels. These
            can be picked up and thrown at a wall or an enemy. Throw it at
            suspicous walls, and you may open up a path leading to a bonus!

------------------------------------------------------------------------------

Cannon Barrel
Description: This barrel is found in a lot of levels, and when there's one
            around, there's usually many around. When you hop into this, it
            can either spin around and rotate at a slow or fast speed, or it
            will move diagonally, or up and down in a straight line. Fire out
            of the barrel at the right time to enter another barrel, or to
            land on a platform.

------------------------------------------------------------------------------

DK Barrel
Description: This barrel is found in literally every level, and if you are
            missing a Kong, throw this barrel at the ground, wall, or an enemy
            to get the missing Kong.

------------------------------------------------------------------------------

Flight Barrel
Description: This barrel belongs to Funky Kong, and you can find this barrel
            only at Funky's Flights, in every world. When you jump inside it,
            you can travel back to previous worlds you've visited already.

------------------------------------------------------------------------------

Half Way Barrel
Description: This is found in literally every level in the game. When you touch
            this barrel, it instantly breaks, and acts as a half way point. If
            you happen to get killed, when you restart the level, you'll start
            the level at the same point the barrel was at.

------------------------------------------------------------------------------

Launcher Barrel
Description: This barrel is like the Cannon Barrel, but when entered, you will
            automatically be shot in a certain direction, and enter another
            barrel or land on another platform.

------------------------------------------------------------------------------

Light Barrel
Description: This can only be found in the Chimp Caverns world, and in the
            Loopy Lights level. Touch this to turn the lights in the level on
            for a really short time.

------------------------------------------------------------------------------

Metal Keg
Description: A steel barrel that dosen't break. Throw it at a wall, then jump
            on it as it comes back to you, and you can ride it, killing some
            enemies while going down a path. This barrel can also be used to
            find a certain bonus. The only way you'll lose it is if it falls
            off of a cliff. This barrel can be really useful.

------------------------------------------------------------------------------

Steel Rimmmed Barrel
Description: Much like the Metal Keg, only this barrel breaks, and you cannot
            ride it. They're always thrown by a Manky Kong and the like, and
            it breaks if it hits a wall. You'll lose it if it falls off of
            a cliff, so beware!

------------------------------------------------------------------------------

Stop & Go Barrel
Description: This barrel is only found in one level: Stop & Go Station. When
            you touch this barrel, the barrel will switch from Go to Stop,
            causing the Rockkrocs in the area to stop moving for a short time.

------------------------------------------------------------------------------

Save Barrel
Description: This one is only found in one area: Candy's Save Point. She will
            offer you to jump in to save your game progress, so defenitely
            do so when you encounter Candy Kong.

------------------------------------------------------------------------------

TNT Barrel
Description: A barrel that has the letters "TNT" imprinted on the front. When
            thrown, this barrel explodes, killing any enemies nearby. Throw
            this at a wall, and you might break it open! Also, if you put
            this barrel down, it'll explode a few seconds later.

------------------------------------------------------------------------------


===============
IX. Game Modes
===============

In this section, I will list all of the game modes in the game, along with info
about them and such. You have to select a game mode when you start a new file,
so take note of that.


------------------------------------------------------------------------------

One Player
Description: Basically a normal game. You get to use both Kongs by yourself,
            and you get to play the whole game alone.

------------------------------------------------------------------------------

Two Player Team
Description: Two players get to control one Kong at a time. For example, if 1P
            loses Donkey Kong, 2P gets to use Diddy Kong. This game mode
            requires two controllers.

------------------------------------------------------------------------------

Two Player Contest
Description: Two players have to beat the same level in order to proceed to the
            next one. For an example, if 1P completes the first level in the
            game, 2P must also beat that level. 2P also gets different
            costumes for each Kong! This game mode requires two controllers.

------------------------------------------------------------------------------


==================
X. Animal Buddies
==================

In this section, I will list all of the Animal Buddies in the game, along with
information about them and such. An Animal Buddy is gotten by breaking open an
Animal Box found in various levels. You will know what Animal Buddy will come
out by looking at the front of the Animal Box.


------------------------------------------------------------------------------

Rambi
Type: Rhino
Description: This big bad rhino can be really useful in some cases, but is only
            found in three levels in the game. He can just walk up to an enemy
            and he'll immediately bash them to death! A really useful partner
            this animal can be.

------------------------------------------------------------------------------

Enguarde
Type: Swordfish
Description: This is a swordfish that you'll find in every water level. She is
            really useful for the water levels, and she can stab through
            enemies to kill them! She cannot kill all enemies, however.

------------------------------------------------------------------------------

Expresso
Type: Ostrich
Description: A really fast and useful partner. She can't literally fly, but
            she flutters around the area. She is very useful for getting to
            hard to reach platforms and ledges. She can also step on Klaptraps
            without getting hurt, but you lose her if they bite her.

------------------------------------------------------------------------------

Winky
Type: Frog
Description: This thing can be useful, as well. Probably almost the most useful
            Animal Buddy in the game. When you jump while on him, he can jump
            pretty far and high. He hops, however, which CAN get you killed in
            certain situations. He can jump on enemies, killing them easily.

------------------------------------------------------------------------------

Squawks
Type: Parrot
Description: Squawks can only be found in one level, which is Torchlight
            Trouble, in the Gorilla Glacier world. He is at the very start of
            the level, in an Animal Box. When broke open, he comes out, and
            has a flashlight in his hand. He'll light your way throughout the
            whole level! He's a pretty useful Animal Buddy for that level.

------------------------------------------------------------------------------


=======================
XI. Secrets & Glitches
=======================

In this section, I will list all of the Secrets and Glitches in the game, along
with information about how to do them and such.


========
Secrets
========


Secret #1 - Hidden Warp in Slipslide Ride
-----------------------------------------

There IS a warp in this level, and it skips you to almost the end of the level.
Not quite, but close. Anyway, at the very start of the level, you'll notice a
high pole that you cannot reach with your typical jump. So, head east, and you
will spot a blue bouncing Kremling, headed your way. Head back west, and have
him follow you until he's directly under the rope. Then, jump on him, and land
on the rope. When it takes you to the top, jump to the platform ahead, then
look in the northwestern corner. You will notice a Launcher Barrel. Simply just
jump inside, and you'll be shot near the end of the level, where all you have
to do is climb a few ropes to reach the end!


Secret #2 - Hidden Warp in Stop & Go Station
--------------------------------------------

This is the easiest and quickest warp to find. At the very start of the level,
walk back towards the left, and go through the entrance. The screen will fade,
and you'll be next to the end of the level, where all you have to do is touch
a few Go Barrels to reach the end.


Secret #3 - Rambi in Oil Drum Alley
-----------------------------------

Rambi isn't very useful for this level, but he's in there. After getting the
Half Way Barrel, head east, and drop down the gap you'll see. You'll land in
a secret area and automatically bash the Animal Box. Get on Rambi and use the
tire to get out of the area, and continue on with the level.


Secret #4 - Skip to the End of the Level in Snow Barrel Blast
-------------------------------------------------------------

After getting the Half Way Barrel, continue until you get to another set of
barrels, where you must shoot to each one until you reach the other side. Get
in the third barrel in that area, and shoot directly down. You'll enter a
Launcher Barrel, and be shot all the way to the end of the level! This trick
is really useful, because the last part of the level will get ugly otherwise.


Secret #5 - Start Game with 50 Lives
------------------------------------

Go to the File Select screen, and highlight the Erase Game option. From there,
press B, A, R, R, A, and L. If you did it right, you'll hear the sound of a
wall breaking, indicating that the trick worked. Then, select a file, and you
will have fifty lives! If you get Game Over, you'll start with yet another
fifty lives!


Secret #6 - Music Test
----------------------

Head to the File Select screen, then highlight the Erase Game option. With it
highlighted, press Down, A, R, B, Y, Down, A, and Y. If you did it right, you
will hear a noise, indicating that the trick worked. Then, press Select, and
the screen will fade, and go back to the File Select screen with a different
track. Keep pressing Select until you get to the desired track.


Secret #6 - Bad Buddy Code
--------------------------

Go to the File Select screen, then highlight the Erase Game option. Press these
buttons: B, A, Down, B, Up, Down, Down, and Y. If you do it right, you'll hear
a chime, indicating it worked. Then, start up a Two Player game. Player 2 or
Player 1 can switch to another Kong and control it at any time!


Secret #7 - Play Animal Bonuses at Any Time
-------------------------------------------

To do this trick, wait until the intro starts where Cranky is playing his music
box. Then, press these buttons while he's doing it: Down, Y, Down, Down, Y. If
you did it right, the screen will fade, and you'll be transported to a narrow
cave area, where there is three Animal Tokens for each animal in a straight
line! Simply grab three of one of the tokens, and you'll teleport to the Animal
Bonus. After you do it, you'll be back in the cave, with a new set of tokens
there again! However, as far as I know, you cannot save the amount of lives you
obtain from the bonuses, but this IS still good for practice if you need it.


Secret #8 - Gain Extra Lives Quickly
------------------------------------

Start up the first level, Jungle Hijinx. If you've already completed it, then
enter the level, and go up to the treehouse and enter DK's Hut. Use the tire
in the middle of DK's room, and get the 1-Up Balloon. Then, press Start and
Select to transport back to the map. Enter the level again, get the 1-Up, and
exit the level. Repeat this process as many times as you want until you have
as much lives as you want!


Secret #9 - Exit Previously Beaten Levels
-----------------------------------------

If you enter a previously cleared level, and if you want to exit it without
clearing the entire thing over again, press Start, then Select to exit the
level without any problems!


Secret #10 - Go from Jungle Hijinx to Orang-utan Gang
-----------------------------------------------------

This is a REALLY useful trick if you want to complete the game fast. After
clearing the first level in the game, tap the B button VERY fast, rapidly. If
done correctly, by the time you go to turn to Ropey Rampage, the screen will
fade, then you'll appear near the end of the level in Orang-utan Gang! There
are two more warps. From Cranky's Cabin in the first world, head towards
Reptile Rumble. Tap the B button rapidly, and if you did it right, you'll be
transported back to Ropey Rampage. Pretty useless, but I mentioned it anyway.
You can also warp by tapping B while moving from Coral Capers to Funky's
Flights, which will take you half way through Orang-utan Gang. Killing off one
Kong makes this trick work more often, for some reason.


Secret #11 - Gain Extra Lives Quickly - The Faster Method
---------------------------------------------------------

Head to the Manic Mincers level, in the Chimp Caverns world. Now, get the Half
Way Barrel, then proceed until you see a Krusha in a pit. It'll walk back and
forth. Get on the eastern platform, and wait until the Krusha walks towards the
eastern wall. Drop down, and land on his head (do this with Diddy, or DK will
kill him). Hold Right when you drop on his head, and you'll land on it several
times, VERY quickly! Your live count will begin increasing at a fast speed, and
you'll get 99 lives very fast!


=========
Glitches
=========


Glitch #1 - Control Donkey Kong and Diddy Kong At the Same Time
---------------------------------------------------------------

This glitch is hard to do, and it takes lots of practice. Using this glitch,
you can control Donkey Kong and Diddy Kong at the same time! So, to do this
the easiest way, head to Oil Drum Alley (it CAN be done in other levels). Now,
from the beginning of the level, play as normal until you get to a Launcher
Barrel on a small platform. Have both Kongs, and have DK be the leader. Jump on
the western edge of the platform that the barrel is on (it will work, but be
careful not to fall). Now, press Select to switch Kongs. IMMEDIATELY press
Select again (you can tap it if you want; it always ends up working for me).
If done correctly, you'll see DK switch places with Diddy, and then you'll see
that you've entered the Launcher Barrel. When you hear one blast, hold Right
on the D-Pad to land on the higher platform. Do the same for the next Kong.

Now you can control both Kongs at once! Diddy can kill all enemies, but cannot
get hurt. He can also run through Oil Drums in the level. Anything you do will
make both Kongs react. For an example, if you jump, both Kongs jump at once.
Diddy will ALWAYS be ahead of DK, because he is much faster. If you don't want
him to get ahead of DK so much that he ends up out of sight, hold Down and the
direction you want Diddy to move in on the D-Pad. Then, press Y. DK will do a
Ground Slap, but Diddy will cartwheel. Keep doing this until he's beside DK
again. This glitch leads to another glitch that can be very, VERY glitchy. So,
use it wisely! Also, take note that if you press A or Select while both Kongs
are in control, you'll break the glitch, controlling only one Kong once more.


Glitch #2 - Fly in Mine Cart Carnage
------------------------------------

First, you must get the Half Way Barrel in the level. Then, get killed. When
you start breaking out of the Half Way Barrel, tap Y, then B. Keep alternating
from Y and B, and be sure to tap it! When you break out of the barrel, keep
tapping, and your Kongs will be doing a roll and jump in the air! Continue
tapping, and hold the D-Pad in any direction you want your Kongs to go in. You
can fly back to the beginning of the level, or even the end of the level using
this glitch! If you stop tapping Y and B, you'll fall and die (unless you are
under a mine cart you can enter).


Glitch #3 - Take Rambi to Other Levels
--------------------------------------

You have to do the "Control Donkey Kong and Diddy Kong At the Same Time" glitch
before you can attempt this. Now, with that glitch in effect, proceed as normal
until you pass the Half Way Barrel in the level, and reach a gap between two
platforms. Have Donkey Kong drop down the gap, but make sure Diddy remains on
the higher platform. Get on Rambi, and use the tire to get to the other ledge.
Have Diddy jump over the gap, and land on the platform DK is on. Proceed, and
kill the Manky Kong ahead. Now, have Diddy drop off of the cliff you'll come
to, and have DK stay on the platform. When Diddy drops off, you'll lose a life,
and the level will exit, like normal. Back on the map, head to any level that
has an Animal Buddy in it (you can use Funky's Flights to travel to other
levels in the different worlds). When you enter the level, DK will be riding
Rambi! You can even take him in water levels!

However, if you take Rambi into a water level, DO NOT press Y to do Rambi's
attack. If you do so, he'll attack, but his head will stay up forever, and he
will go slowly to the right, and eventually bump into the coral, forcing you to
either reset the game, or press Start + Select. If you go into a level with no
Animal Buddy in it first, then go to a level with an Animal Buddy, the glitch
will not work. Also, to move Rambi in a water level, simply press Up on the
D-Pad, and he'll float up. However, for some reason, in Poison Pond, if you
take the first path going up, he'll immediately drop down, and act as if it is
just dry land. If Rambi gets hit in a water level, you'll lose him, and DK will
drop down, and you can walk in the water as if it is dry!

Also, in Coral Capers, every time I get to the first Croctopus, Rambi drops
down there, and cannot proceed much further into the level. If you want him to
bash water enemies without getting stuck, have him swim up to a water enemy,
and he'll bash it. This glitch could possibly lead to other weird things, so
try it out!


------------------------------------------------------------------------------


================
XII. Email Info
================

If you wish to email me about this guide, whether it be a comment or a typo,
or even a big error in the guide, then email me at my email listed at the top
of this guide. For those who are lazy, my email is [email protected]. Email
me there, and I'll add whatever it is I missed, or fix whatever it is I messed
up on as soon as possible. Please make the subject something to do with the
game (such as "Donkey Koung Country FAQ"), so I'll know that your email isn't
spam.


------------------------------------------------------------------------------


==============
XIII. Credits
==============

Credit goes to you for reading this guide.
Credit goes to me for making this guide.
Credit goes to Charizard06 for giving me the story of this game, straight from
              the manual. Thanks!
Credit goes to Rareware/Nintendo for making such a fun and fabulous game!


------------------------------------------------------------------------------


================
XIV. Copyrights
================

Do not copy this guide without my permission. If you attempt to do that
without my permission, you will be in trouble with the law. For permission,
email me at my email address listed at the top of this guide, I may say yes, I
may say no, it depends. This guide is a Copyright (c) 2006, and was created by
Jesse Winstead. All rights reserved. The following sites have been allowed to
use this guide:

http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.ign.com/
http://www.1up.com/
http://www.press-startgaming.com/
http://www.supercheats.com/


End Of File.


------------------------------------------------------------------------------