Donkey Kong Country FAQ/Walkthrough
Copyright Rare/Nintendo 1994, 2003
Written By Brian P. Sulpher
Version 4.5
E-mail:
[email protected]
I dedicate this to my brother Michael. We played this game a whole lot
together (the original anyway), and we did eventually reach 101% (with a
little help). We came close though (98%), and I hope you enjoyed playing
all those games together.
For Trace Jackson. I decided you need a more proper dedication, this one at
the beginning and not inserted by you. Thanks for all your encouragement
man, and I look forward to working together on some projects. Here is hoping
you keep in touch as you move on man and remember to keep it real like you
always do. Seriously, you never go changing on me or the world cause we
would be far better off with more like you around.
Also, In memory of Cougar, Howler, Koonce, and Gracey. You two never had a
good start in your lives, but you had a good time when you spent your time at
my house. It was oh so unfortunate that you both had your already tragic
lives cut short, but I can only hope that I helped make your life a more
enjoyable experience. You too will be missed, but not forgotten.
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Version 1.0
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-Submitted guide on July 15th, 2003
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Version 1.5
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-Submitted guide on July 17th, 2003
-Added in Warp Barrel locations in their own section
-Added in Time Attack strategies section (more strategies to come)
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Version 2.0
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-Submitted guide on July 19th, 2003
-Added in more Time Attack strategies (done to end of Temple Tempest)
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Version 2.5
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-Submitted guide on July 20th, 2003
-Added in more Time Attack strategies (done to end of Elevator Antics)
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Version 3.0
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-Submitted guide on July 21st, 2003
-Completed Time Attack strategies
-Future updates will be improved Time Attack Strategies (send better ones!)
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Version 3.5
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-Submitted guide on July 23rd, 2003
-Fixed some errors in the Bonus Room Listings
-Fixed some walkthrough errors (big thanks to Trace Jackson and a few others
[sorry that I deleted your e-mails wihtout taking names] for pointing out
Rambi does indded reside in Oil Drum Alley)
-Altered the format slightly
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Version 4.0
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-Submitted guide on October 4th, 2003
-Altered some basic format
-added in some new info to the Kong sections
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Version 4.1
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-Submitted guide on January 24th, 2004
-Added in a Warp Barrel for Trick Track trek
-Thanks to A8boy and idiot boy for the Warp Barrel info
-Fixed format slightly
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Version 4.5
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-Submitted guide on June 17th, 2004
-Added in info on Bouncy Bonanza (thanks to Kristen Maldeis for the info)
-Reformatted the FAQ to make it more efficient and easier on the eyes
-Fixed an error in Platform Perils (thanks to EBeeth for pointing this out)
-I still welcome contributions to this FAQ, so send away!
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Version 4.6
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-Submitted guide on February 21st, 2005
-I added in Honestgamers as a site allowed to use my FAQs
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----------------------------Table Of Contents-------------------------------
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1) Introduction
2) Story
3) Controls
4) Characters
5) World One
6) World Two
7) World Three
8) World Four
9) World Five
10)World Six
11)Final Confrontation
12)Time Attack Mode
13)Animal Helpers
14)Enemies
15)Bosses
16)Barrels
17)Items
18)Bonus Rooms
19)Scrapbook Pages
20)Warp Barrel Locations
21)Animal Token Levels
22)Codes And Secrets
23)Final Word
----------------------------------------------------------------------------
------------------------------Introduction----------------------------------
----------------------------------------------------------------------------
1) Well, this is the game that put one of the most popular/reviled video
game characters of the first half of the 1980's back into the spotlight.
I am of course referring to that cad Donkey Kong, or DK for short. He is
back in one heck of a platformer that set the early prototype for Rare's
success on the other two Super NES Donkey Kong Countries, and their N64
offerings, right up to Donkey Kong 64. Come, and take step back into
history to witness the second coming of Donkey Kong as a household video
game sensation!
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---------------------------------Story--------------------------------------
----------------------------------------------------------------------------
2) This section will give you the rather riveting storyline of this game.
Note that this will be my version of the story, and it may not be the
exact storyline releases by the game authors (I apologize in advance for
any errors I make).
It was a dark and stormy night (man, that is CORNY ^_^), and Diddy Kong was
in charge of guarding Donkey Kongs infamous Giant Banana Hoard. Diddy was
thoroughly wet, and thoroughly disgusted he was duped into taking this post
for the night. He thought back to the events that unfolded earlier that
evening...
DONKEY KONG: "Remember little buddy, I am counting on you to guard the
bananas from those evil Kremlings. I think you are ready to go it along."
This was said by Donkey Kong as he looked out the window at the approaching
storm. Even though he kind of knew he was being manipulated, decided to
prove to Donkey Kong that he too could, should, and would be a future gaming
hero like his big buddy.
DIDDY KONG: "No problem DK! Those Krems will not step within a mile of that
cave if they know what is good for them!"
DONKEY KONG: "Okay little buddy, but remember to alert me if they do show,
because those Kremlings will stop at nothing when they commit to something."
DIDDY KONG: "Okay DK, but you will not hear a peep from me."
Diddy was really starting to regret the accepting of his mission, when a
bright, jagged lightning bolt ripped through the sky, lighting up the
soaking wet canopy of the jungle. It also lit up the approaching forces of
King K. Rool, leader of the evil Kremlings!
DIDDY KONG: "Stop right there! I will not allow you to take these bananas,
and if you do try, I will stop you!"
The Kremlings seemed to hiss an evil laugh, and that was enough for Diddy to
spring into action. He used his signature Cartwheel Attack to enter into
the fray, and despite taking a lot of Kremlings down, he was too badly
outnumbered. He was beaten senseless, and just before he lost consciousness,
he was sealed into a barrel, and was booted into the jungle where he rolled
to a stop just as he finally passed out.
***Morning***
Donkey Kong awoke to a sunny morning, and he got up to his usual optimistic
mood. He did feel a little guilty about leaving poor Diddy out guarding the
hoard, and decided to look in on him before grabbing some breakfast. He
headed out the door of his treehouse with his usual bravado, and jumping
down past every step to land with a loud THUD! He then noticed three things
that alarmed him: Bananas strewn all over the ground heading into the thick
foliage of the Jungle, Kremling footprints everywhere, and no sign of his
sidekick Diddy!!! He ran into the cave designated for his Banana Hoard, and
his worst nightmares were realized as he entered to see nothing but cave
walls in every direction. He dropped to one knee in disbelief, and right
then he heard a rusty old voice come from behind him say...
CRANKY KONG: "Yep, they took all of your bananas from ya, and they appear to
have got your little buddy too! The way you guys always hung out in here,
counting, playing, and eating your time away, it was a small wonder it took
them this long to take it from ya!"
DONKEY KONG: "Go away Cranky, I am not in the mood for your games right
now."
CRANKY KONG: "Games, ha! When I was your age, I was a real star, and not
some glorified wannabe!"
DONKEY KONG: "I am as good as you ever were! I am even better than you, and
I will prove it to you by recovering my lost Banana Hoard, and I will rescue
Diddy!"
With that, Donkey Kong made a beeline into the underbrush, following the
path of bananas left by the fleeing Kremlings. Cranky Kong just shook his
head, and mumbled to himself...
CRANKY KONG: "Tsk, tsk, tsk. That boy may have bravery, and he may be
skilled, but he is no match for this enemy by himself! I better follow him
to make sure he does all right!"
With that, Cranky Kong headed off into the bush to make sure his Son does
not get himself into any more trouble...
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-------------------------------Controls-------------------------------------
----------------------------------------------------------------------------
3) This section will outline the controls used by Diddy Kong and Donkey
Kong. It will be broken up into a sub section for each Kong.
o-------------o
| Donkey Kong |
o-------------o
D-Pad : LEFT and RIGHT move your guy in the corresponding direction. UP
and DOWN are used to climb vines in the corresponding directions.
DOWN will also cause your Kong to duck.
SELECT : Used while the game is paused to exit a level prematurely, provided
you have beaten that level previously. It can also be used to tag
in your resting monkey (if you have him).
START : Used to choose what play file you want to use, and it
pauses/unpauses the game.
L Button: Tag in your resting monkey (if you have him) as well as
dismounting a mounted Animal Buddy.
R Button: Hold down to run.
B Button: This button had a myriad of functions, and they are:
1) If held down, you will run instead of walk.
2) when pressed, you will enter your roll attack.
3) When held, will pick up a barrel.
4) If holding barrel, release to throw barrel.
A Button: This will cause you to jump.
=========================
Special Techniques/Combos
=========================
Roll Jump : To do this useful technique, do the following: roll out over
the side of a ledge, and before you hit anything, press the B
Button to jump in mid-air. Useful for getting over to far away
ledges, and to get items floating over empty pits.
Barrel Drop: While holding a barrel, hold DOWN and release the B Button.
Your monkey will put their barrel down.
Ground Slam: This is a Donkey Kong exclusive, and it can yield some very
nice banana totals. If you press DOWN and the B Button, DK
will rear back into a two handed ground slap! This can
unearth bananas as well as killing many enemies. Not an
essential technique, but it is quite fun to use.
o------------o
| Diddy Kong |
o------------o
D-Pad : LEFT and RIGHT move your guy in the corresponding direction. UP
and DOWN are used to climb vines in the corresponding directions.
DOWN will also cause your Kong to duck.
SELECT : Used while the game is paused to exit a level prematurely, provided
you have beaten that level previously. It can also be used to tag
in your resting monkey (if you have him).
START : Used to choose what play file you want to use, and it
pauses/unpauses the game.
L Button: Tag in your resting monkey (if you have him) as well as
dismounting a mounted Animal Buddy.
R Button: Hold down to run.
B Button: This button had a myriad of functions, and they are:
1) If held down, you will run instead of walk.
2) when pressed, you will enter your roll attack.
3) When held, will pick up a barrel.
4) If holding barrel, release to throw barrel.
A Button: This will cause you to jump.
=========================
Special Techniques/Combos
=========================
Roll Jump : To do this useful technique, do the following: roll out over
the side of a ledge, and before you hit anything, press the A
Button to jump in mid-air. Useful for getting over to far away
ledges, and to get items floating over empty pits.
Barrel Drop: While holding a barrel, hold DOWN and release the B Button.
Your monkey will put their barrel down.
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-------------------------------Characters-----------------------------------
----------------------------------------------------------------------------
4) This section will list all of the Kong Family. It will tell you what
their roles are on this adventure, and what they add to your mission to
help recover the Banana Hoard from K. Rool and his hoard of Kremlings and
allies.
o-------------o
| Donkey Kong |
o-------------o
This is the man of the hour. He is the one who had the great banana hoard,
and he is the one who will lead the way in this adventure. He is the
strongest ape around, and he will help you with his amazing strength to
throw barrels farther than his little buddy Diddy.
o------------o
| Diddy Kong |
o------------o
This monkey may be small in stature, but he is large in heart. He feels a
need to prove himself to the rest of the Kong clan, and this adventure is
his chance to just that. He may be physically weaker, but he much more
agile than his larger friend Donkey Kong.
o-------------o
| Cranky Kong |
o-------------o
This old timer was the original Donkey Kong back in the 1980's, and he feels
games were better back when they did not have all of these fancy schmancy
graphics to make the game appear to be good. He himself could beat this
game easily, and always thinks you can never do anything right. He is found
in the game at one of his many "advice" cabins (he will give hints on how to
find Scrapbook Pages), which are really more of a lecture platform for this
half crazed monkey!
o------------o
| Funky Kong |
o------------o
He is free spirit, who seems to listen and march to a different drummer than
most other people. He also runs a transportation business that will fly you
to any world/level that you have visited already in the game. This is most
useful if you wish to go back to early levels to gain some extra men easily,
or if you are on a bonus room hunt.
He also has a feature where he will challenge the Kongs to go fishing and
catch certain kinds of sea going beings while avoiding capturing unnecessary
ones, all within a time limit and a set goal. The prizes get better as you
catch more and more of the targeted fishing enemy (your timer will increase
with multiple captures), and the first time you succeed in each new area, an
additional prize of a Scrapbook Page.
o------------o
| Candy Kong |
o------------o
This lovely lass is the apple of Donkey Kongs eye. She also runs a dance
studio that challenges your Kong to learn the dance steps. The better your
Kong does, the better the prize. The first time that they are highly
successful, she will hand out a Scrapbook Page in addition to the normal
prize.
This is all their is to the esteemed Kong clan. Hopefully their combined
skill will be enough to overcome the evil traps of the Kremlings!
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---------------------------------World One----------------------------------
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5) This section will deal with the first area of the game, called Kongo
Jungle. Each level with have a brief description detailing the following
stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty
of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway
Barrels, and if those do not come soon enough, at some recognizable
point contained within a specific level.
o---------------o
| Jungle Hijinx |
o---------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Gnawty, Klump, Kritter, Necky
Bonus Rooms : #1-#2
Animal Helpers: Rambi
Difficulty : 1/10
You come flying out of your treehouse, but climb up inside to get a Red
Balloon and the hidden Scrapbook Page behind the foreground Banana
decoration. Now Donkey Kong is ready to charge into the jungle to find his
lost Banana Hoard, and to find his missing buddy Diddy. If you jump from
the trees onto the dark spot on the ground, a Steel Keg becomes available
to use. Once you have released Diddy form his barrel, take to the trees as
you collect the "K".
Jump across the treetops (using your roll and jump technique). This will
get you a Red Balloon, and then a Green Balloon (3 extra men!). Fall down
to the ground where you see the "O", and get it.
Hit the Halfway Barrel, and then head right bring the DK Barrel with you.
Use it to take out the rock throwing Necky, and then collect the Expresso
Token. Next you find a Rambi crate, so waste no time in breaking out your
brute of an Animal Helper. Now you can just run down all of your opponents
in style as Rambi horns each one! Collect the "N", and run into the next
wall to open Bonus Room #1 (Scrapbook Page contained within).
After the Bonus Room, you will shoot out of the wall, and land right below
the "G". Collect it, and fall to the left of the trees. Then use Rambi on
the right wall to bust open Bonus Room #2!
After you land, bust up the Klump in your way, jump the pit, and exit the
level.
o---------------o
| Ropey Rampage |
o---------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Army, Kritter, Zinger
Bonus Rooms : #3-#4
Animal Helpers: None
Difficulty : 1.5/10
You enter the driving rain, and take to the treetops. Once you reach the
end of the ones you can see, and then you should roll and jump to the next
set to get some Banana Bunches. From there, jump down and grab the "K".
Dodge or kill the Army (I suggest the Donkey Kong Ground Slap to get a
Scrapbook Page) awaiting you at the bottom, and then climb the waiting rope.
Be ready to kill/dodge the next Army, and then jump the pit to the next
ledge. You can climb the rope to grab a DK Barrel, or you can just roll
through the Kritters on the ground. Next, jump onto the stationary rope,
and immediately jump onto the treetop nearby to grab yourself a Rambi Token!
Get back on the rope to grab the rest of the Bananas, and then go right,
keeping in mind to kill/dodge the Army. Then, get yourself onto the rope,
and swing across the pit, leaping to the waiting trees. There you will find
the "O", and once you get it, immediately dive between the break in the
canopy.
This will land you in a Launcher Barrel to get you into Bonus Room #3! Jump
from rope to rope in the Bonus Room, and be sure to collect the "N" at the
end of the room.
When you are exited from the Bonus Room, you will fly off of an enemy, and
you will clear the huge pit, and land on a buried Tire! Roll the tire till
you near a tree, and then jump off of the Tire to the tree top. From there,
jump down onto the buried object to pop out a Winky Token. Go jump yourself
onto the next rope, and time your jump to the next rope so you will not hit
the pacing Zinger. Do the same for the next one, and following that, you
need to clear a duo of Zingers guarding a solid ledge. Next, get rid of the
Kritter, and then fall into the next pit to find Bonus Room #4! After the
Bonus Round, head to the right, get rid of the Army, and then get your "G"
from the treetops before exiting the level.
o----------------o
| Reptile Rumble |
o----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Kritter, Slippa, Zinger
Bonus Rooms : #5-#7
Animal Helpers: None
Difficulty : 1.5/10
Pick up the Steel Rimmed Barrel, and jump over the Slippa. now throw it
down the slope, and follow closely behind (as this will kill all of the
enemies, and open Bonus Room #5!). Be sure to collect the "K" before you
enter the Bonus Room.
You fly out off of an enemy, you will land on an Tire, so use it to bounce
up to the next area with another Tire. Use that Tire to bounce up to a DK
Barrel (use if you need to), and then jump into the Launcher Barrel on the
left of the platform to enter Bonus Room #6. You re-enter the level on the
same platform, so grab the DK Barrel and head off to the right. Use the
Tire to launch yourself past some bounding Kritters, and use the barrel on
the third one in line. From there, go right and use the Tire to go to the
higher ledge, and jump the first Zinger to get to the next Tire, use it to
collect the "O", and then jump over the next Zinger to the next ledge.
Go through the narrow tunnel, and go bust the Halfway Barrel. Next, use the
Tire row to take off over the Zinger and to collect the "N".
Use the next Tire to get yourself a barrel, jump over the two Slippas, and
run into the next wall with the barrel to open up Bonus Room #7. After you
finish up this area, You will land just short of a Tire, so use it to clear
the Zinger, and to reach the next ledge. Crawl through the narrow tunnel to
enter a room with two bounding Kritters (use them to reach the Enguarde
Token floating out of your normal jumps reach). Crawl through the narrow
tunnel, and defeat the Slippas. If you would like some extra Bananas, and
you have Donkey Kong with you, use his Ground Slap to pop three Banana
Bunches out of the three humps in the shallow Slippa pit. Continue to the
exit, using the Tires to jump over or kill off the hopping Kritters, and be
sure to collect "G". Then you have the simple task of exiting the level.
o--------------o
| Coral Capers |
o--------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Bitesize, Chomps, Chomps Jr., Clambo, Croctopus (Purple)
Bonus Rooms : None
Animal Helpers: Enguarde (two locations)
Difficulty : 1/10
You start in the bottom left, and you will see some Bananas. Collect as you
go, but beware of Bitesizes charging into the picture. Go up the vertical
shaft when you reach it, but keep going up when you reach the right turn
because you will be rewarded with the "K".
Now head through to the right, and when the Croctopus starts his clockwise
rotation, let him go by, and then go the bottom route. When you see a solo
Banana there, stop swimming, and hold DOWN to sink faster through the false
wall. Your reward are lots of delicious Bananas! Come back through the
false wall when the Croctopus rolls by again. Next, go through the right
path, and hug the wall all the way to the bottom of the next room, where you
will get yourself an Enguarde! Go up to the next Croctopus section, and
immediately go right upon entering the room, grab the Red Balloon, and then
go back down. Then go left and up to exit out of this Croctopus room, go
down, and then left into a room with two Bitesize for you to kill/avoid.
Upon entering the next room, break the Star Barrel, go up (being careful not
to get hit by Chomps Jr.), and grab the 11 Bananas as well as the "O".
Head down to Croctopus room, and you have two choices: 1) go through by
going down, then left, or 2) if you have lost Enguarde (or missed him)
earlier, follow the Croctopus on his counter-clockwise path to get an
Enguarde! Either way, you will eventually end up in the next room with a
Chomps Jr., so kill/avoid and move on to the vertical shaft. Here you must
pass through two Chomps patrolling the narrow area. You can go through the
right wall to find an Expresso Token if you wish to deal with the Chomps
more than you have to. Head up the shaft, and once again ignore the path
forwards to keep going up to grab the "N".
Head through the right path, and work your way through a Bitesize school
that is spread out to provide you with a good chance to get through them.
Next you get to see the lone Clambo in this level, so quickly swim past,
being careful not to get hit with his pearls. Lastly, A Croctopus patrols
in a figure eight pattern around twin rocks, so grab the "G" and then head
straight down through a false wall to grab a Scrapbook Page. Then it is a
simple matter of swimming your way through the exit.
o-----------------o
| Funky's Fishing |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Goal: Catch 20 Red Fish
They are rather abundant, so scoop them up for the easy victory. However,
be wary of the other types as they reduce the total time you have for
catching the Red Fish.
o----------------------o
| Barrel Cannon Canyon |
o----------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Kritter, Zinger
Bonus Rooms : #8-#9
Animal Helpers: None
Difficulty : 2.5/10
At the start, jump up on top of the caved entrance, and run up to the top
where you will jump into a Launcher Barrel. This will get you the "K", and
lands you underneath another Launcher Barrel (take this one too).
This will launch you through a series of Launcher barrels, and you will
eventually land with a DK Barrel (it breaks when you land). From there,
jump down, and you will see some Kritters jumping on the same spot, over and
over. Use one of them as a step to the treetop, and then roll jump over to
the next treetop to collect a Rambi Token. Next, jump into the Launcher
Barrel, which will get you the "O".
Next, take a leap of faith as you backtrack from the Star Barrel you just
busted, and jump over the Launcher Barrel into the huge pit. If you have
aimed correctly, you will land in a Cannon Barrel. Shoot out of the Cannon
Barrel BEFORE the moving Launcher Barrel gets itself lined up with you. You
will hit the wall hard, but it will open Bonus Room #8! You will come out
where the Halfway Barrel was, so continue to the right. Kill the first
Kritter, then take the DK Barrel, and go right, jumping over the next
Kritter. Use the DK Barrel to bust open a hole on the next wall on the
right. If you lose the DK Barrel, just kill all of the Kritters, and bring
the TNT Barrel back over to where the cave is. You have entered Bonus Room
#9!
You come out by the TNT Barrel, so use it to kill a Kritter, and then head
off towards the right. Jump the gap, and you see two jumping Kritters
surrounding a Cannon Barrel. Jump into the Cannon Barrel, and shoot
yourself to the moving Launcher Barrel, and the resulting ride will unearth
the "N" for you.
Jump the gap, kill the two Kritters, and then enter the Launcher Barrel to
shoot yourself into the waiting stationary Cannon Barrel. Now you enter the
shooting portion of the level. Shoot yourself to the next Cannon Barrel
when the line is right. Do the same on the next two (although both are
moving and Zingers are also guarding your progress). The shot following
that one will put you into a Launcher Barrel set that contains three of
them. Next, you are in a Cannon Barrel, looking to hit a Launcher Barrel,
which sends you to yet another Cannon Barrel. Now you are aiming for
another Cannon Barrel, with both it and your barrel moving while a Zinger
flies in between. The next shot has the same variables, except the
receiving barrel is a Launcher Barrel. It will pass you along a set of four
of that type before you return to a Cannon Barrel. They are really fast
now, so you will need to aim precisely to hit the next Launcher Barrel. It
will land you in yet another Cannon Barrel, so shoot with precision for the
last Launcher Barrel (this one will land you on solid ground once more). On
this part, you can use any Kritter of the three to bounce up to the treetops
to get yourself the "G". Then just exit the level to get to your first boss
battle!
o----------------------o
| Candy's Dance Studio |
o----------------------o
Goal: Dance up a storm and earn yourself a fabulous prize as well as a
ScrapBook Page!
o--------------------o
| Very Gnawty's Lair |
o--------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks : Hops at you, one large hop after being hit
Difficulty : 1.5/10
Jump on his head to start, and he will open his mouth in pain. Move away,
and let him hop once (he takes a large hop). Next hop on his head once
more, making sure to move away quickly. Let it hop once, and then jump on
its head again. Keep up this pattern of attack for five times total, and
you have recollected 1/7th of your precious Banana Hoard!
You have completed Kongo Jungle! Now you think you may be on a cakewalk
to getting all of your Bananas back, but you will face an elevated
challenge from the Monkey Mines! So go in ready to face any opposition,
and be ready to face enemies you have NEVER seen before!
----------------------------------------------------------------------------
--------------------------------World Two-----------------------------------
----------------------------------------------------------------------------
6) This section will deal with the second area of the game, called Monkey
Mines. Each level with have a brief description detailing the following
stats: Enemies, number of Bonus Rooms, Animal Helpers, and the
difficulty of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway
Barrels, and if those do not come soon enough, at some recognizable
point contained within a specific level.
o-----------------o
| Winky's Walkway |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Kritter, Gnawty, Necky, Zinger
Bonus Rooms : #10
Animal Helpers: Winky
Difficulty : 1.5/10
This level takes place on rickety old scaffolding, high above the caves
floor. You will face a Kritter (just roll through for easiest passage), and
then use the hovering Necky to bounce your way to the "K".
You find a DK Barrel next, so pick it up for the trip. You will come across
two Kritters very quickly, so dispose of them as you wish, and then use the
fast flapping Necky to bounce your way across the chasm to the next set of
hanging walkways. The next thing you see (after you climb the short
incline), are two Neckies guarding a raised platform with a Winky crate!
Use on of these bird brains to bounce up to the platform when they are at a
low position in their flight pattern. Now you have Winky, so your jumping
ability has been greatly increased. Put this new found ability to good use
to grab the "O" floating high above the walkways, hanging over a long fall
to the bottom.
Hop across the next couple, small platforms (be sure to smash the Star
Barrel along the way). Next up is the first Drum you will face in this
game, so be ready to face a parade of enemies. This one spews forth Gnawties
like they are going out of style, so bounce off the first few, and then move
past the Drum (it only spits them out to the right). A fun little diversion
to have fun with is to jump on the Drum with Winky, and then just bounce up
and down, up and down. Whenever you finally do move on, the next platform
has a Necky guarding a Launcher Barrel. Use the Necky to access the barrel,
or just jump in with Winky if you still have him. You get the "N" in this
Bonus Room.
When you exit the room (and if you have Winky), hold right to skip past
another Drum, and to land on the next walkway. Jump to the next walkway,
and then the one following where an Expresso Token is under heavy guard by
a circling Zinger. If you have Winky, just kill the Zinger to take the
Token, otherwise just ignore it and move on to the next section. Jump with
Winky to grab the "G" floating off in the air, or use the Necky/roll jump if
you are toadless. From there, you have one more Gnawty barfing Drum to get
by, and you have finished this level off nicely.
o-------------------o
| Mine Cart Carnage |
o-------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Krash
Bonus Rooms : None
Animal Helpers: None
Difficulty : 0.5/10 OR 4.5/10
---------------------+
Key |
|
SB - Star Barrel |
DK - DK Barrel |
EN - Enguarde Token |
RB - Red Balloon |
MC - Tipped Mine Cart|
KR - Krash |
|
---------------------+
****************************************************************************
Mine Track Map**************************************************************
****************************************************************************
Section 1
__________________ ___
\ / \
\ / \
\_____/ ______ _____/ \____ GAP
/
/
_________/
****************************************************************************
****************************************************************************
Section 2
______
________ \ ___ __
\___ _____ _____ \ / \
\ ____ / \
\ ____ \ / GAP
\___ /
\____/
****************************************************************************
****************************************************************************
Section 3
__MC
____ /
/ \
/ \ /
__ _______MC
\ / \ SB DK / ____/
\___/ \ _______ / ____ /
___________________/ \_MC_/
****************************************************************************
****************************************************************************
Section 4
_
\__ ___
\ / \
\ / \_KR_/
\___MC /
____MC _______ _____ ___
________KR________ _RB____ /
\__KR_/
****************************************************************************
****************************************************************************
Section 5
___ _
\_KR_/ \
\__ ____ MC__
/ \__ ___ __
\ ___KR_/ \ \ _____ GAP
\_____ \___ \
\
****************************************************************************
****************************************************************************
Section 6
___
_KR_ / \
/ \ / \ / KR
/ / \ / \
/ KR
\____ ___ __MC __MC
__MC ___ __ _KR
\__/ \__/
****************************************************************************
****************************************************************************
Section 7
_____________EXIT
****************************************************************************
****************************************************************************
There are two ways to play this level: 1) the regular, longer way, or 2) the
extremely fast shortcut available right at the start. To take the shortcut,
check out the strategy for it at the end of this level's walkthrough. Now
back to our regularly scheduled walkthrough! There is DK Barrel right at
the beginning, so bust it if you need your other Kong. Then, jump into the
Launcher Barrel to get yourself started on your crazy mine cart ride! you
start on a flat section, it goes downhill, and then into another flat
section, be sure to jump through the arc of Bananas found there. Right
after that, the track will be broken, so jump over the gap to the next
section of tracks. you will quickly hit an uphill, which will flatten out
to a another gap in the tracks for you to jump (be sure to time your jump so
you hit the "K").
You will go up a hill, but it will crest almost immediately before starting
onto a downhill on the other side. This will lead to a gap for you to vault
your mine cart over. You will then land, and have to jump to a higher track
because this one runs out quickly. The next sector of the track will go
downhill to yet another gap for you to clear, followed by another quick jump
to another section on the same level as you, and then one more, but this one
is to a higher positioned track. This track will dive sharply downwards,
and then you need to jump to a higher (but short) piece of track). The
short track will require another quick hop to yet another higher track which
is missing a piece of the track on the downslope (jump over this section to
be safe). Be sure to hop again immediately, because this will net you the
"O".
Go up the hill, and then on the downhill, you need to jump to the next
portion of the track (You can stay on this track to the end for a Banana
Bunch before bailing out). A quick downhill hits a flat, which quickly
leads into an uphill jump (the middle piece of the track was removed). The
next part gives you a few Bananas before you need to make a jump over a
downhill gap (if you jump early enough that you just make the jump, you will
get an Enguarde Token). You will hit a flat section off of that slope, and
you should follow the arc of Bananas to the Halfway Barrel!
You go up the inclined track to a flat section, which the end of the track
portion has a tipped over mine cart (this forces you to jump earlier). Jump
at the last possible moment to clear the mine cart, and to land on the next
sector of the track. you will go down the slope, you will have to jump a
mine cart before going up the next slope to an uphill jump. You will land
on a short piece of uphill track, and you will need to jump quickly to yet
another higher positioned track.
You will need to jump a tipped over mine cart, then you will start a rather
fast downhill section. This section will flatten out to a descending set of
plateau track with two tipped over mine carts to try and trip you up (try to
get the "N" that is in the middle of this hectic part).
When you land on the longer flat portion, be sure to jump up to the track
located just above the one you are on so the Krash will not plow into you
(and to get you the Banana Bunch by jumping off of the end of the higher
track). The next section has a Red Balloon available to you, but you must
time your jump exactly to land on the section of track it resides on (do not
fret if you miss it though, as you have many lives built up already). Then
you will enter the a small alley with a Krash cruising right at you (be
sure to jump that crazy fool)! Head over the hill to a jump to an upward
sloping track. ride the downhill, jump over the Krash, and then get ready
to continue your Krash jumping as you face another one before you have to
make a jump on a downhill track.
Next, you face a jump to an elevated piece of track with a Krash all ready
on this piece to take you out (be sure to jump over him my friends). Next,
you will see the "G" sparkling at the end of the track, so grab it and
immediately jump over the tipped mine cart to get on the next section of the
track.
You will then have to jump a gap, followed by another gap. Ride on this
section till you see a Banana line, and you should follow its arc with your
jump to land on a very short piece of downhill track (you should jump off it
when you near its end). You go up a short hill to face a charging Krash at
the peak of the track. Roll down the small downhill, jump to the upwardly
sloped short track, jump to the downwardly sloped short track, and then hop
over to the uphill. At the top, you will see two uphill charging Krashes,
so get your mine cart over them. Next, you face a double gap jump, followed
by three mine cart protected jumps. This will land you by the arrow
pointing the way to the exit, which is getting close at hand, but be ready
for one more Krash to try and ruin your oh so pleasant ride through the
mines. Congratulations on beating the hardest challenge you will face early
on in the game!
================
Special Shortcut
================
If you take this warp, you will get a free pass to the arrow pointing out
the exit (you land right at the end of the level with just one obstacle to
overcome). To access this amazing shortcut, all you have to do is jump over
the Launcher Barrel at the start, so you are falling into the pit. When you
are falling though, move your Kong towards the left side of the pit (so you
are hugging the wall of the platform you were just on). You will hit a
Scrapbook Page and a Launcher Barrel hidden off screen, which will take your
Kongs to a place with some Bananas and a funky background before sending you
all the way to the near end of the level!
I suggest you take this if you are on a speed run for this game, but I think
that you should try to make it through the mines on your wits and reflexes,
because as one of the more challenging and fun levels you encounter.
o----------------o
| Bouncy Bonanza |
o----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Kritter, Zinger
Bonus Rooms : #11-#12
Animal Helpers: Winky
Difficulty : 1.5/10
A bouncing Kritter greets you with his own special hopping ways, so give him
your own greeting of a bop on his head. Use the Barrel lying on the ground
to kill the Zinger, and roll the Tire to the right (so you can get the "K").
You can also bounce off of the Kritters guarding the "K" to get it as well,
instead taking the tire back towards the left to grab a Rambi Token hidden
over the entrance to the level.
You the Tire in the ground to bounce past the patrolling Zinger, and grab
the Barrel you find. Jump the gap, use the Tires to bounce up to the DK
Barrel (if you are down one Kong), and then bounce up to the elevated ledge.
Wait for the Zingers to get higher than you position, and then run
underneath them with your Barrel, and bust open the wall (this is much
easier to do with Diddy than Donkey). This will open up Bonus Room #11!
You will rocket out of the opposite wall, where you will land just short of
a Zinger (or on top of it if you hold RIGHT, so you will lose a Kong).
Right underneath its arching flight path, you can grab the "O" as you run
quickly underneath it.
Push the Tire through the narrow tunnel, and use it to reach the Star Barrel
to save your progress in the level so far. You can push the tire through
the next narrow tunnel to put on the upcoming floating platform, but you
need to bring it in slowly. If you fail, you go across the bottom, and if
you succeed, you go through the top collecting the "N" along your way.
Now, you can collect Winky to help you out (he is in the cave above the
grounded Tire you find). Get him and then continue on through your Bouncy
Bonanza. You will come across a bounding Kritter, so dispatch him, and then
continue along your way to a small pit in the path is being leaped over by
two more Kritters. Once you past them, you will find a bottomless pit with
two grounded Tires on their own separate islands of land (the second is
patrolled by a Zinger). Once you are across, you then face another two
grounded Tires floating in the air, but you have to contend with a Zinger
guarding each one. When you come to the next grounded Tire, you can replace
a missing Kong (if you need to) with the DK Barrel being guarded by yet
another Zinger. Next up in this cavalcade of fun is another grounded Tire
floating over a pit of death, but this one has two Zingers guarding it
(bounce off of one of the Zingers if you have Winky to make your passage
easier). Next, you have three Kritters hopping back and forth over three
small pits in the path. Be sure to grab the "G" from the middle pit before
you leave this area.
Now you find a free rolling Tire, so push it right (or you do not need to if
you have Winky). Make your way past a Zinger, and be sure not to roll it
off the cliff, and then bounce up into the waiting Launcher Barrel in the
sky, right above a pit. You have just entered Bonus Room #12! This will
drop you right out at the exit, so congratulations on beating yet another
level.
o-------------------o
| Stop & Go Station |
o-------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Klaptrap, Rockkroc
Bonus Rooms : #13-#14
Animal Helpers: None
Difficulty : 2/10 or 1/10
There is a shortcut in this level, but I will tell you about it at the end
of this levels walkthrough. Besides, you want to go through the level to
find all of the Bonus Rooms anyway, don't ya?!?
You start with a Klaptrap patrolling a very short area, so just jump on past
with no worry. Then you see a STOP & GO Barrel set to GO (see barrel
section for an exact explanation). Hit the Barrel to change it to STOP, and
quickly run through the small depression in the path to find a DK Barrel,
and another Barrel set to GO. Bust the DK Barrel, and then set the Barrel
to STOP (from here on, I am not going to tell you to set them on or off, you
can do that yourself), and jump up the two platforms before the Rockkrocs pop
back up to hurt you. Next you have a charging Klaptrap, and once you have
dealt with it, be sure to jump off the ledge to grab the "K" before using
the grounded Tire to reach the next STOP & GO Barrel.
Run past the small section of land, and jump the pit to come face to face
with a waiting Klaptrap. Next, hit the STOP & GO Barrel, and then hustle
your butt across the small island with the Rockkroc over the bottomless pit.
Immediately hit the STOP & GO Barrel, run and jump the two Klaptraps, hop
the bottomless pit, and then quickly shoot past the sleeping Rockkrocs,
finishing up with the STOP & GO Barrel floating over the pit. Keep moving
forward quickly, and when you get on the vertically moving platform with the
Rockkroc, you can roll jump to the left for an Expresso Token (if you do,
just go back and trigger the last STOP & GO Barrel to put the Rockkroc to
sleep once more), or just jump to the ledge on the right. A DK Barrel
awaits you in case you got nipped by a Klaptrap, or crushed by a Rockkroc,
and then run right, hit the STOP & GO Barrel, and jump down to the ledge
below where you will: Roll Jump to the left to get the Scrapbook Page, jump
a Klaptrap, jump past two sleeping Rockkrocs to the plateau of this section,
and then deal with one last Klaptrap. Then, use your roll jump to collect
the "O" just before you bust the Halfway Barrel.
You will see a Steel Rimmed Barrel sitting on a ledge all by itself, so grab
it (preferably with Diddy), and jump off towards the STOP & GO Barrel, so
you land right on top of it. Then you run to the next large wall you find,
and you will bust into Bonus Room #13! You come out right by the entrance
to the Bonus Room, so continue right, killing the next five Klaptraps off.
When you find the free rolling Tire, get on its left side, and push it back
to the small pit in the path where the three Klaptraps were patrolling. Get
the tire to the farthest left you can get it, and jump straight up to access
Bonus Room #14! You re-enter the level at the Tire again, so push it right
so you can jump to the STOP & GO Barrel, and quickly hustle across the small
islands of land floating in the midst of all that air (three islands, each
with a Rockkroc). Immediately deal with the Klaptrap, and then kill the
next one as you get the "N".
Get rid of the next Klaptrap, and then time your jump so you hit STOP & GO
Barrel, and land on the moving piece of land with the Rockkroc on it. With
great urgency hop onto the next moving island (also adorned with a
Rockkroc), and then over to the more solid ground. Now you see the arrow
pointing out the exit just up ahead, but first you must get to the STOP & GO
Barrel to put a stop to the Rockkrocs temporarily (this one lasts about one
second only). Right away you must jump for the airbourne STOP & GO Barrel,
and with great haste run by the three sleeping Rockkrocs to the Tire sitting
there, and quickly jump up to the STOP & GO Barrel floating above you, and
just to the left. Then you need to bring the Tire to get the next airbourne
STOP & GO Barrel before you roar up the terraced path past four Rockkrocs.
Then, all you have to do is grab the "G" just before you exit this cool, but
annoying level!
================
Special Shortcut
================
As soon as you enter, walk back to the left, and enter the special Barrel
hidden there. It will bring you to the arrow pointing out the finish! All
that is left is the gauntlet of Rockkrocs lying around on this section, and
you finish this level!
o-----------------o
| Funky's Fishing |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Goal: Catch 15 Croctopi
They are rather abundant, so scoop them up for the easy victory. However,
be wary of the Bottles as they reduce the total time you have for catching
the Croctopus.
o------------------o
| Millstone Mayhem |
o------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Kritter, Krusha, Gnawty (using Millstones), Necky, Slippa,
Zinger
Bonus Rooms : #15-#17
Animal Helpers: Winky
Difficulty : 3/10
Upon entering this level, immediately use the ground Tire to jump up and
over the entrance to the roof of the structure. Then, jump into the
Launcher Barrel that is just visible on the top of the screen (only part of
the bottom rim is visible), which enters you into Bonus Room #15! Remember
to get the "K" contained within the Bonus Room.
Now, when you land there will be a DK Barrel, so pick it up, so bust it if
you need the other Kong. Head right, and the next pit you find will have a
Launcher barrel in it if you look hard enough. Use this, and direct
yourself over the suspicious looking area to bust out a free rolling Tire!
Roll this along as you deal with Kritters and Millstone Gnawties. Make sure
to grab the "O" as you move to a part where the path dips, and a Millstone
Gnawty patrols back and forth. Use the Tire to bounce into the visible
Launcher Barrel to enter Bonus Room #16!
You land just right of that Bonus Room, so head off to the right where you
will find a Millstone Gnawty guarding a TNT Barrel. Grab the TNT Barrel,
and carry it as you hop over two huge Krushas, and then run down the path
when the next Millstone Gnawty moves out of the way. The TNT Barrel will
break the wall open to get you into Bonus Room#17! You land right near the
cave you just blasted out, so continue your trek to the right where four
Kritters sit in a dip in the pathway (roll attack will send you through to
the other side unharmed, or just bounce across them). You will find a DK
Barrel next, so bust it open to release your Kong buddy, and then hop across
a gap and hit the Star Barrel.
Next, jump the gap to where a TNT Barrel awaits you, so oblige it by picking
it up to use on some dirty little Kremling. You should use it on the Slippa
that suddenly accosts you, and then run under the Millstone Gnawty as you
head to jump over the hole to bust out the free rolling Tire. Roll the Tire
to the edge of the land area you are on (also being careful of the two
Slippas that will try to stop you), and use that Tire to jump to the ledge
near the top of the screen. Otherwise take the low route. If you took the
low route, you get to use Winky for the remainder of the level. Either way,
collect the "N" before crossing the gap on that land island.
You face a Millstone Gnawty here, so jump over it if you have Winky, or slip
down the slope if you are undefended by an Animal Helper (a DK Barrel also
resides here for you to use if you wish). A Necky sits high up lobbing
rocks in multiple directions, so just run under and away from him as safety
allows you to do so. Next is a section with dual dips (both containing one
Slippa), and a Millstone Gnawty patrolling the tops of the holes. Use your
roll attack to clear out the Slippa in hole #1, and then do the same for
hole #2, or if you have the hopping toad with ya, just jump the Millstone
Gnawty, and continue over tot he right. Be ready to be attacked by another
Slippa, and following that just jump over the gap. Next is a Necky standing
below the "G", so kill it to get the letter you seek.
Next is a Millstone rolling back and forth over a depression in the pathway,
so walk into the hole, and prepare to roll through three Slippas, or with
Winky, just step into the hole, bait the snakes, and then hop out to get
ready to jump over the Millstone Gnawty. The next gap has a Millstone
Gnawty patrolling up and down, instead of left and right, so time your jump
underneath it (when it is positioned high in the air). Next you should use
the grounded Tire to hop the last Millstone Gnawty in this level. If you
feel like it, over the next bottomless pit you can roll jump for 2 Banana
Bunches, or bounce off the Zinger there to get them with Winky. All that is
left is to exit the ruins.
o----------------------o
| Candy's Dance Studio |
o----------------------o
Goal: Dance up a storm and earn yourself a fabulous prize as well as a
ScrapBook Page!
o--------------o
| Necky's Nuts |
o--------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks : Spits one coconut at you
Difficulty : 2.5/10
You enter this level to find a non-scrolling screen with a grounded Tire in
the bottom middle of the screen. Suddenly, a huge, pink necked Vulture
appears, and it will spit a solo coconut at you before retreating off the
screen. It will then reappear on the screen (possibly in the same location,
possibly different location). Use the Tire to jump on top of the head of
the Vulture after he spits the coconut, but before he leaves the screen.
Also note he is invulnerable when flashing, so you have to land your hit
after he spits the coconut but before he is about to leave (he starts
flashing again). Repeat this four more times to win back yet another 1/7th
of your precious Banana Hoard!
if you Ground Slap the tire in this level with Donkey Kong, a Scrapbook Page
will pop out for your Kongs to collect!
You have completed Monkey Mines! Now you think you may be on a cakewalk
to getting all of your Bananas back, but you will face an elevated
challenge from the Vine Valley! So go in ready to face any opposition,
and be ready to face enemies you have NEVER seen before!
----------------------------------------------------------------------------
-------------------------------World Three----------------------------------
----------------------------------------------------------------------------
7) This section will deal with the third area of the game, called Vine
Valley. Each level with have a brief description detailing the following
stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty
of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway
Barrels, and if those do not come soon enough, at some recognizable
point contained within a specific level.
o-----------------o
| Vulture Culture |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Mini-Necky, Necky, Zinger
Bonus Rooms : #18-#20
Animal Helpers: None
Difficulty : 2/10
A Steel Rimmed Barrel greets you as you enter, so pick it up, and toss it at
the Mini-Necky awaiting you. Jump in the Cannon Barrel, and launch yourself
off of the hovering Necky to land on the next ledge (you bust a DK Barrel
automatically while landing). Jump into the Launcher Barrel, and launch
from the Cannon Barrel to hit the Necky, and land on the next land mass.
Use your roll attack to take out the Necky, and to get the Tire down to the
bottom ledge, where you will use it to bust out the "K" from the grey spot
on the ground. Then roll the Tire to the right side of the ledge, and then
follow the Banana trail up off the screen to the hidden Launcher Barrel to
get you into Bonus Room #18!
You land by a Steel Rimmed Barrel, so pick it up, throw it down the slope,
and immediately follow it as it takes out the Mini-Necky waiting for you.
Next, you jump into the Cannon Barrel, and launch yourself to bounce off of
the two hovering Neckies to land on the next land area. Kill the
Mini-Necky, and then into the Cannon Barrel where you have to time your
blast so you can bounce your way across the gap on the backs of the two
vertically moving Neckies. When you land on this small island of land,
hopefully you will hit the grey spot there to release a Steel Rimmed Barrel,
which you should use on the wall to your left to get into Bonus Room #19!
You can actually open the door if you land on it as well. You land in a
Cannon Barrel, so shoot your way across the gap with the aid of a few
Neckies to get you there. Next you face a three-directional Cannon Barrel,
which if you shoot straight up out of, you hit the Halfway Barrel.
Shoot to the right out of it to continue on into the level, where two
Neckies are guarding the passage from their vantage points out of your
reach (time your run through this area between their coconut bombardments).
There is a DK Barrel in between them, so get your missing Kong back (if you
are missing one). Now you face a pair of three-directional Cannon Barrels
to cross a gap, followed by a Mini-Necky guarding the jump to the next
platform with the "O".
A Cannon Barrel (three-directional) is your challenge to shoot over to two
hovering Neckies. When you land, you find a Steel Rimmed Barrel, so pick it
up, and immediately let it go so you can follow it in safety from the
Mini-Necky coconuts you will face. A three-directional Cannon Barrel awaits
you to shoot to bounce off of a circling Necky, but a Zinger is what it is
circling so be sure to shoot carefully! Next is a set of Cannon Barrels
that have a Zinger guarding your shooting progress. You now find a terraced
landform with a Necky guarding the area with coconut throws in multiple
directions. Kill the Necky, bust the barrel out of the grey spot on the
left, and then start to climb the terrace once more, and you will break the
wall on the left as you climb to find Bonus Room #20! Be sure to grab the
"N" out of the Bonus Room.
You land on a Mini-Necky, right beside the arrow pointing out the exit is
not far off! Now you face a set of four Cannon Barrels with Zingers
guarding the path to the finish. The easiest way to do this section is to
shoot yourself to the right each time your Cannon Barrel first points to the
right (this will get you through unharmed, and you will collect the "G" as
well). You bounce off of a Mini-Necky, and then you just need to run over
to the exit at your leisure.
o---------------o
| Tree Top Town |
o---------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Kritter, Gnawty, Necky, Zinger
Bonus Rooms : #21-#22
Animal Helpers: None
Difficulty : 2.5/10
You start out with a Launcher Barrel to your left, so bait the Gnawty over to
the entrance, and bounce up to said Launcher Barrel to enter Bonus Room #21!
You land in a vertically moving Cannon barrel, where you should shoot when
lined up with the floating DK Barrel to land on the next platform. Destroy
the Gnawty, and get into a section of vertically moving Cannon Barrels
(shoot to the next one when you are lined up straight). The Launcher Barrel
on the end of that set lands you on a platform where three Gnawties fall
from the treetops in an attempt to ambush you, Next, you get 5 horizontal
moving Cannon barrels, so line yourself up straight with the next barrel,
and shoot away till you hit the Launcher Barrel which land you on the safety
of the next platform. Jump from this platform to the next, making sure to
grab the "K".
Three Gnawties await you on this platform, so get by them, and jump into the
Launcher Barrel to enter a set of diagonal moving Cannon Barrels (same
shooting rules from the earlier sets in this level apply). This will land
you on the Star Barrel, which has a Barrel waiting near it. Grab the
previously mentioned barrel, and head right to use it on the dive bombing
Kritter. Next, use the Launcher Barrel to get into the Cannon Barrel, and
shoot out when lined up with the "O".
You face one more Kritter near the DK Barrel, and then you will see a
Launcher Barrel which you should jump into immediately so you will get shot
through the whole set with no work involved on your part. This platform
contains one Gnawty, and then you enter another Launcher Barrel which puts
you to a Cannon Barrel. In this barrel, you must time your shot so you
enter a Launcher Barrel, it has time to turn around, and fire you into a
moving Cannon Barrel. You should shoot as it is just starting to come back
up from the lowest point of its flight pattern, and then wait till it is
lined up with the solo Banana near the bottom of the screen and fire to
end up in Bonus Room #22! Be sure to grab the "N" in this Bonus Room.
You come out to land on a Gnawty, and then you hop into a Launcher Barrel to
get blasted over to the Cannon Barrel. This part requires you to time your
shot to the Launcher Barrel so it will shoot to the Launcher Barrel above
it. You end in the same situation, but this one has the first Launcher
Barrel shooting down to the second one (if you miss, this one has a hidden
Launcher Barrel below it to send you back to the beginning of this barrel
set). Now you land with a Steel Rimmed Barrel, so grab it, and use it on
the five Kritters that fall from the high branches on the bridge. On the
next Launcher Barrel here, you should jump in when the vertically moving
Cannon Barrel is halfway to the top of the screen. The next step is to
shoot into the waiting Launcher Barrel to finish this barrel set off.
The next platform offers a few Bananas before you are sent out over the
ground oh so far below, as you attempt to shoot from Cannon Barrel to Cannon
Barrel moving extremely fast vertically. You should shoot when you are
slightly above the next barrel(when you are going down), or shoot when you
are slightly below the next barrel (when you are coming up). The last Cannon
Barrel requires you to bounce your Kong off of the Necky to get to the next
platform (try to get the "G" as well). Use the grounded Tire to get to the
top platform, and then use your roll jump if you want an Expresso Token
sitting just above a Zinger. Then you just exit the level.
o---------------o
| Forest Frenzy |
o---------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Kritter, Necky, Zinger
Bonus Rooms : #23-#24
Animal Helpers: None
Difficulty : 3.5/10
You enter to a forward bouncing Kritter, so walk underneath him, or knock
him out. Catch a ride on the rope, and on the next landform are two more of
those bouncing Kritters and DK Barrel (get the barrel open if you need a
Kong). On the next rope gap, use your roll jump to get the "K", and be sure
to aim for the rope on the jump, and then leap to the next piece of real
estate.
The next part has a couple Kritters on it , and then it is back to rope
transportation (be sure to avoid the Zinger). Then jump to the next rope,
and following that up, onto solid ground once more where you should aim for
the grey spot to pop out a DK Barrel. Let the two Kritters hop over you,
and proceed to grab the DK Barrel, and bust it for a Kong partner (if you
have misplaced one of them). On the next rope transport, be sure to grab
the "O" while avoiding the Zinger.
Two Kritters greet you next, and then you are back onto yet another rope,
but this one brings a swarm of Zingers hovering in place for you to avoid by
climbing up and down the rope. When you get through this little field of
death, you reach the Halfway Barrel, so jump out and break it before getting
on the next rope. This one has a solo Zinger moving up and down, and if you
follow the Banana trail, you will go through a DK Barrel, and you will not
be threatened by the Zinger. Jump off the rope on top of the hopping
Kritter, and then onto another rope adventure. This one has seven yellow
Zingers attempting to cut your trip short, so dodge up and down the rope to
rob them of their goal. You see a Kritter on a small island of land, so
bounce off him to the back to a Necky to the back of Kritter to a rope just
waiting to be used. Once again follow the Banana trail to get by the
Zinger, and to get the "N".
Hop to the next rope where you will have to avoid circling Zingers, so go to
the following parts of the ropes: bottom, top, top, top, mid bottom (online
with the "G"), and finally you can go for the Red Balloon protected by the
hyper Zinger, but I usually ignore it by going high or low. Now you see
two rows of Bananas on top and bottom of the screen, with a Necky in
between. Choose one set of Bananas, and then prepare for an onslaught of
Neckies. At this point, try to stay near the bottom (as there is a Bonus
Room coming up, so be on the look out for the top rim of a barrel at the
bottom), so just let the rope carry you into Bonus Room #23!
When you land, you bust a Steel Rimmed Barrel out of the ground, followed by
using a Roll Jump off the cliff to the left to collect a Scrapbook Page.
You should pick it up, and proceed right going underneath the Kritters
whenever they jump into the air. take the barrel to the last wall on the
left, and the wall will crumble to reveal Bonus Room #24! When you come
back, just go and exit the level.
o-----------------o
| Funky's Fishing |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Goal: Catch 10 Chomps Jr.'s
They are rather rare, so scoop them up efficiently for the victory. However,
be wary of the numerous Bitesize, as they reduce the total time you have for
catching the Chomps Jr.'s.
o-----------------o
| Orang-Utan Gang |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Klaptrap, Kritter, Manky Kong, Zinger
Bonus Rooms : #25-#29
Animal Helpers: Expresso
Difficulty : 4.5/10
This level has the most Bonus Rooms of all levels, so you will need to do
some backtracking to find them all. I will list the fastest way to do each
room, but you can alter your strategy as you see fit. The difficulty comes
from running all over the place to get the Bonus Rooms.
Start by walking left to grab a Steel Keg from the tree it is sitting on (be
aware that a Zinger is guarding it). Get off the tree, and throw it against
the tree it was just sitting on, and then jump on top of it to barrel roll
your way past one set of vines, one island of land, and after the second set
of up and down vines between trees, jump off the Keg while stopping your
rolling progress to jmup past the Zinger guarding the "K" to get the letter
and clear the gap.
Head up the vine next, dealing with the four Kritters that are waiting on
the downslope vine. Next, hop over to the hill layered land, where you go
on the bottom row to use your roll jump to get the "O", and then go up to
the very top of the hill layers to get Expresso!
Go right to bust open the Star barrel, and then head to the top of the vine
slope, where you use your jump flap to get to a tree with a Metal Keg on it
(and to avoid the Manky Kong). On top of the next vine slope, use your jump
flap to clear the next Manky Kong, and then you are on a vine upslope below
another Manky Kong, so jump him with a jump flap to land on a landforms
edge. Now, head down to the bottom row where you can get the "N" at the
very edge, and then do a shallow jump before starting your jump flap down to
a secret area (you get to a barrel, so get off Expresso, bust the wall, get
back on the ostrich, and then enter Bonus Room #25!
You land back on the same area the "N" was, so go up top, and jump on top of
the tree where the very top is off screen. Now flap jump to the LEFT as far
as you can go (this should clear all of the Manky Kongs you have already
passed, and head back across the area you originally got Expresso, and
follow the Kritters till they fall down a hole, then jump past a Zinger.
Deal with the next set of Kritters the same as the last (wait them out), and
then go to the edge where a DK Barrel is located to flap jump to the left
(be sure to grab the Scrapbook Page along the way) where you will find Bonus
Room #26! when you return, you land on a Tire on an elevated ledge. Use
the Tire to get an Enguarde Token from the right shadow, and then a DK
Barrel from the right one. Pick that barrel up, and leave Expresso as you
go right, falling directly down to the next ledge. Fall down to the next
two ledges, where you will land by a grounded Tire, so walk into the left
wall to find Bonus Room #27! When you come out, you land by the Steel
Rimmed Barrel, so pick it up, and fall down one ledge, and head right till
you hit a wall, which will bust wide open to reveal Bonus Room #28! Get
the "G" from this room.
You reappear on the first ledge with the grounded Tire, so jump up to the
Steel Rimmed Barrel, and grab it, jump to the vine slope between barrel
throws at you by the Manky Kong, and chuck the barrel and follow it as you
wipe out the last Mankey Kong in this level, and the barrel will bust open
the wall to reveal to Bonus Room #29! You will pop out right by the exit,
so by all means vacate the level.
o-----------o
| Clam City |
o-----------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Bitesize, Chomps Jr., Chomps, Clambo, Croctopus
Bonus Rooms : None
Animal Helpers: Enguarde
Difficulty : 3/10
You start with a Clambo shooting one diagonal pearl at you, trying to bait
you closer with a Banana Bunch. when you move on, head up the vertical
passageway, and push against the left wall to find both the "K", and our
good fish buddy, Enguarde.
Head right, and the vertical passageway going down starts with a Bitesize,
followed by a two pearl shooting Clambo on the right before you reach the
bottom. Go right to where six Bitesize have formed a school in an attempt
to get you. Be sure to get the "O" up in the roof before you move on to
the next underwater cavern.
Hear you face a Clambo guarding the vertical passageway, which has a Clambo
on the left that you need to swim above as you pass through the false wall
to find a Scrapbook Page, and then the right side has a Clambo (these spit
two pearls). when you near the top, there is a DK Barrel on the right, and
a Chomps Jr. patrolling the top. The next room hold a school of Chomps Jr.,
so have Enguarde ready to plow the way through for you to the Star Barrel.
Next is a run of three Clambos sending Pearls in straight lines across your
path, so just time your swimming patterns to their pearl shooting patterns.
A DK Barrel greets you with it being a welcome sight before you enter the
vertical shaft containing six Chomps patrolling horizontally in regular
intervals. When you reach the top, go to the top left of the shaft to get
the "N" before moving on to the right.
The next room has a Clambo firing five pearls at once, and it is guarding a
Winky Token (approach on the ground, and between volleys of pearls, slip
down to grab the Token). After you pass this Clambo, all you have to is get
past three Croctopi patrolling one cavern by themselves. The last room has
a five pearl Clambo, so grab the "G", and then exit the level.
o----------------------o
| Candy's Dance Studio |
o----------------------o
Goal: Dance up a storm and earn yourself a fabulous prize as well as a
ScrapBook Page!
o----------------o
| Temple Tempest |
o----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Gnawty, Klaptrap, Necky
Bonus Rooms : #30-#31
Animal Helpers: Expresso
Difficulty : 3/10
You open the level with three Gnawties charging you, so wait for the, to
come to the entrance, and use them as a stepping stone to the Rambi Token
hidden from view directly above the entrance. Jump onto the rope, and
collect the "K" at the bottom as it moves across the gap.
On the next land, you have a DK Barrel, so pick it up, and do not bust it,
but carry it to the right until you hit a sloped wall to enter Bonus Room
#30! Be sure to grab Expresso in this Bonus Room! You land right outside
the cave you just entered, so use Expressos flap jump to cross the next gap,
and be sure to not hit the Millstone Gnawty waiting for you to pass
underneath him. When you do, he gives chase, so run, and jump the Gnawties,
and then flap jump the next pit. Next, you need to run again from a
Millstone Gnawty, jump the three Gnawties on the ground, flap jump from the
edge (as close as you can get to it), get the "O" in the air, and when you
land, use the flap jump again to clear the three Gnawties, and then get over
the wall to the Star Barrel.
Run underneath the two Kritters, and jump the next Millstone Gnawty, jump
slightly to the right so your Kong falls into the hole below just as the
Millstone Gnawty strats to move, and then grab the Scrapbook Page. Hop the
next pit, then flap jump over the two shallow pits in the road with a
Zinger in each one, and then the next pit has an arrow pointing down to
Bonus Room #31! You land on a grounded Tire, so jump the big obstruction
(hitting the shadow there to release the "N"), and run under the six
Kritters, and then use the flap jump to cross the gap.
Next, use the grounded Tire to hop over the Millstone Gnawty, and then flap
jump the gap, followed by another gap flap jump. you will land on a narrow
ledge, or in a deep hole (use the grounded Tire contained within to get
out). Now you see the arrow, and a Millstone Gnawty sitting in a hole,
guarding the exit from use. Jump the Millstone Gnawty, and take out the
three Kritters with a roll before you jump onto the rope. Be sure to climb
off the bottom of the rope to get the "G", and then exit the tough level.
o-----------------o
| Bumble B Rumble |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks : Tries to run into you, dive bombs you, sprouts small Zingers
Difficulty : 5/10
Barrels will appear on the ground at two spawning locations, and when you
pick one up, hit the Queen B to hurt it. This will cause it to go red, and
sprout five Zingers that will cirlce it like a shield until you remove them
with a Barrel. Following this, the Queen B will return to her normal pattern
of weaving through out the room, trying to ram your Kongs. Repeat this step
by step process four more times, and you will have won back yet another 1/7th
of your Banana Hoard!
You should also take time out of your busy schedule in this tough fight to
Ground Slap the Queen b as it swoops towards Donkey Kong to receive a
Scrapbook Page!
You have completed Vine Valleys! Now you think you may be on a cakewalk
to getting all of your Bananas back, but you will face an elevated
challenge from the Gorilla Glacier! So go in ready to face any
opposition, and be ready to face enemies you have NEVER seen before!
----------------------------------------------------------------------------
-------------------------------World Four-----------------------------------
----------------------------------------------------------------------------
8) This section will deal with the fourth area of the game, called Gorilla
Glacier. Each level with have a brief description detailing the
following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the
difficulty of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway
Barrels, and if those do not come soon enough, at some recognizable
point contained within a specific level.
o-------------------o
| Snow Barrel Blast |
o-------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Klaptrap, Necky, Zinger
Bonus Rooms : #32-#34
Animal Helpers: None
Difficulty : 3/10 or 6.5/10
Start by getting on top of the igloo, and wait till the slow moving Necky
draws near so you can bounce off of it to enter the Launcher Barrel for
Bonus Room #32! You come back out to land on a Necky, and then you head
right to a Cannon Barrel you use to get up to the tall ledge. Run forward
and bounce off the three Neckies to get the Red Balloon high in the air, and
then you face two Klaptraps. Next, a green Zinger guards the next two gaps,
with a DK Barrel on the middle landform. Next up are two Neckies before you
enter another Cannon Barrel to shoot past a Zinger to the higher ledge. One
Necky will greet you, and then on the downslope you face two Klaptraps. Now
you have to jump for the "K" as you try to enter the Cannon Barrel set of
diagonal shots.
Three Klaptraps will be your next obstacle, followed by a Zinger circling a
Cannon Barrel which will start a set of four (another Zinger will be in
there partway through). When you land on the sloped ledge, immediately run
to the right, and jump on the Klaptrap. Use the Metal Keg on the four
Gnawties, and then jump into the Launcher Barrel set which sends you to a
higher ledge (the weather gets noticeably worse here, reducing visibility).
You face a couple of Neckies, and when you land in the Cannon Barrel which
you will shoot into a Launcher Barrel set which will hit the Star Barrel for
you. Now head left to kill off the Krusha, and then dive into the pit where
you see a Banana trail leading to Bonus Room #33! Be sure to get the "O" in
this Bonus Room.
You land back where the Star Barrel was, and as you continue to the right,
you will see a Cannon Barrel you should get into (beware the Klaptrap). Now
shoot for the tall ledge, and make your way down the slope to a set of small
floating land islands in the air. These all have fast moving Neckies coming
for you, so jump off their backs to get rid of them. Jump into the Launcher
Barrel, and how you see a Zinger sitting before you. Shoot directly down to
find some secret paths below, and go to the Launcher Barrel to enter Bonus
Room #34! When going to the Bonus Room, you collect the "N".
You land in a Launcher Barrel, which puts you safely onto land where two
Zingers are guarding a Cannon Barrel you can use to collect a Rambi Token
if you shoot directly up. Next you bounce off of the Necky, and you enter
the toughest Cannon/Launcher Barrel set in the game. The easy way to do
this feat is to do this: shoot right, shoot down-right, and then shoot off
screen to find a hidden Launcher Barrel set which takes you past the rest of
the set. Now, for those who want to make it hard on themselves, the
following is the full instructions for this. Shoot right, shoot down right,
shoot up right to a Launcher Barrel. Then you shoot right past the Zinger,
and shoot right past the Zinger to two Launcher Barrels. Next, you shoot
right past a Zinger, shoot right, shoot right past a Zinger, and shoot right
past a Zinger to a Launcher Barrel. Next the Cannon barrels start to move
vertically as they rotate, so take extra care when shooting. Shoot right,
shoot right past a Zinger, and shoot right past a Zinger to three Launcher
Barrels (this will also collect you the "G").
Now, you shoot up right past a Zinger from a stationary rotating Cannon
Barrel, shoot down right past the same Zinger, shoot right past a Zinger,
shoot down right past a Zinger, shoot up right past a Zinger, and then shoot
up right to land on the ledge to the right with the arrow. Now head right,
and jump from narrow land island to narrow land island (beware the Zinger
circling the smallest one), and then you meet up with the solid ground again
(this is where the shortcut takers come back into the level). Just one more
Klaptrap to deal with, and you are done the level.
o----------------o
| Slipslide Ride |
o----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Army, Klaptrap, Kritter, Necky, Zinger
Bonus Rooms : #35-#37
Animal Helpers: None
Difficulty : 3.5/10
Before we start, please note that blue ropes are UP ropes (you always go up
when you grab them), and purple ropes are DOWN ropes (you always go down
when you grab them).
At the start, go right till you see a rope going up into the ceiling, and
then you need to bait the Kritter to come get underneath the rope so you can
reach it. Ride it to the top, and use the Steel Rimmed Barrel sitting there
to bust open Bonus Room #35! You come out at the same place, so grab the
Steel Rimmed Barrel for the trip to bust up the two Kritters down on the
floor. Next, use the UP rope, and you find a DK Barrel, and use it on the
Army. Then you need to use the UP rope, and just before you get to the roof
of this cavern, jump to the right to get the "K".
Jump to the DOWN rope, and hop to the right between the two Zingers, grab
the Steel Rimmed Barrel, and hop through the space between the two Zingers
to fall down the shaft. Use the barrel on the left wall to enter Bonus Room
#36! You arrive back through the hole you just opened, and as you go right,
an Army will accost you (kill it). Next you need to jump onto the UP rope
(avoiding the Zinger), and jump to the next UP rope, and then immediately
again jump to the next UP rope. Now you need to jump back and forth between
the two UP ropes as you avoid Zingers. When you reach the top, you can get
a DK Barrel to replace a lost Kong. Head left, and use the Necky to bounce
to a Banana Bunch (if you want it), and then fall down to the lowest level.
Continue left with Donkey Kong in the lead to take care of the Army, and
then you face a jump across to a DOWN rope, which you should jump off of to
not hit the Zinger. The ledge you have landed on leads to a downslope, so
go down it, and roll through the two Kritters, and jump to the DOWN rope.
Let yourself fall down close to the Zinger, jump to the UP rope, immediately
hop to the DOWN rope, and then immediately hop to the ledge with the Star
Barrel.
Head left past the Klaptrap, and take the UP rope through a DK Barrel, and
ride till you are high enough up to clear the next Klaptrap, and land in the
Launcher Barrel. go right and bait the Kritter near the UP rope, bounce off
of the Kritter to get the UP rope. This will win you 20 Bananas, and the
"O".
Now head right, kill/avoid the two Klaptraps, and then jump immediately
across the first three UP ropes. Ride the fourth one till you pass a Zinger
on your left (the third UP rope), and jump to the third UP rope before the
Zinger on the fourth UP rope gets you. This will carry you to Bonus Room
#37! When you arrive back, you will head right to the wall, where you will
try to go use this UP rope to slip past the three Zingers guarding it. Your
rewards are 20 Bananas, the "N", and a DK Barrel. Use the DK Barrel on one
of the Zingers to the left to get through.
You will then ride the up rope here to get the Scrapbook Page at the top.
The next challenge is two Klaptraps, and then take the UP rope to the next
ledge. Five DOWN ropes, all of which have a Zinger at the bottom of require
you to hop across to a moving DOWN rope (this will drop you down beside the
next ledge). Jump the next gap to the DOWN rope, and immediately hop over
to the next ledge. Next, you need to hop between two DOWN ropes to get to
the top where you hop to yet another DOWN rope, and then to solid ground.
Now you see the "G" at the bottom of a DOWN rope, so just hop and grab your
way up the solo rope. Ignore the DOWN ropes near the exit, and go on your
way.
o-----------------o
| Croctopus Chase |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Chomps, Chomps Jr., Croctopus, Squidge
Bonus Rooms : None
Animal Helpers: Enguarde
Difficulty : 4/10
A Squidge greets you in this level, so move on by it, and head up the
vertical shaft. You see your first blue Croctopus here (but not your last
on this level). When you move by, these give chase, so head out quickly
following these directions: GO STRAIGHT! The first one is just a practice
run to get you aware of these things capabilities. A DK Barrel awaits you,
so break it if you need a Kong, and head right past the Squidge to a vertical
tunnel up with a Croctopus chasing you. Go right at the top of the tunnel,
and then down the next vertical tunnel (again, be wary of the Squidge). Now
you face Croctopus #3, and he chases you up a vertical tunnel where you get
the "K" before you turn left to get away from the trailing Croctopus.
Head left, where a Chomps Jr. and a DK Barrel await you before Croctopus #4
begins to trail you. This one chases you left, up, right, up, and left
before giving up, and a Squidge will accost you numerous times. Enter one
of the Launcher Barrels, and you will come out at the bottom of a maze of
paths. go through the false wall on the right, and follow the paths to
get a DK Barrel, and the "O".
Head left past a Chomps Jr., and then Croctopus #5 begins to chase you. He
chases you up a long vertical shaft that weaves back and forth. Go right
to hit the Star barrel, and Croctopus #6 starts to chase you over a short
straight section.
Next Croctopus #7 does a straight, fast, and short chase up a vertical
tunnel. A Chomps comes at you at the top of the next shaft, and when you
reach the bottom of this one, Croctopus #8 will chase you. Go right till
you see a hole, which you should dive into, let the Croctopus pass, then
follow him for an easy part of the level, and a Winky Token to boot. Avoid
the Chomps, and then take the Launcher Barrel to the next section, backtrack
tot he launcher Barrel, and then slip by to go down the shaft to find a
small cavern to the left where a Scrapbook Page is guarded by a pair of
Croctopi. A Chomps waits for you by the Launch Barrel, followed another
Chomps, but this one is in the tighter tunnels. After that, you face
Croctopus #9, so go down and left through the long tunnel it chases you
through till you come out into a room with two Chomps charging you (split
them down the middle). There is a DK Barrel, followed closely by Croctopus
#10 who chases you up and right, where you find the "N".
Once you hit the top of that vertical shaft, Croctopus #11 chases you right
and up (you can duck through the narrow passage on the left for Enguarde and
a Red Balloon to help you out). Go right, and Croctopus #12 will chase you
right and down, right into Croctopus #13. This one will chase you right,
up, left, and up before he quits. Now, you just have to cross a room packed
with Squidges, grab the "G", and you are done this level.
o----------------------o
| Candy's Dance Studio |
o----------------------o
Goal: Dance up a storm and earn yourself a fabulous prize as well as a
ScrapBook Page!
o---------------o
| Ice Age Alley |
o---------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Klaptrap, Kritter, Manky Kong, Mini-Necky, Necky
Bonus Rooms : #38-#39
Animal Helpers: Expresso
Difficulty : 5/10
You start partway into the level, but Expresso is to the left. We will
ignore him since we can pick her up later in the first Bonus Room. You do
need to go right for the "K" if you want it though.
Head right, and use the swinging rope to get by the coconut spitting
Mini-Necky. Head up the hill, kill the Kritter, and use the swinging rope
to cross the abyss. Then, use a roll jump to get a double bounce to go off
of the two Neckies to get to the Launcher barrel for Bonus Room #38! Be
sure to grab Expresso from this Bonus Room! When you get out, jump flap
across the huge pit, and then jump over the Mini-Necky using the jump flap
as you continue across the big gap. Jump off Expresso (only if you got the
"K" already), and roll jump into the gap for the "O".
Now you need to jump up when the Mini-Necky has spit high, and then jump him
before he spits low, followed by running right to jump flap into the Halfway
Barrel. Jump past the Klaptrap (Expresso can not be bit by them), head down
the hole where the Banana is to get a Scrapbook Page, and then use your jump
flap from the top to get past the Manky Kong (land on the Tire in the middle
of the large hole). Use the Tire to get high in the air before you jump
flap, and continue right to the uphill. Once you reach the top, jump flap
off the highest ledge to reach Bonus Room #39 and the "N"!
You land to the sound of a Manky Kong lobbing barrels your way, so head up
the slope, and get yourself by him. Jump to the swinging rope, and then
bounce off of a Necky to get to a floating piece of land. Grab the "G", and
then pick your path down carefully. On the upslope, you face another Manky
Kong, so time your jump on to his land just after he throws a barrel, and
then bounce off his head to get to the top of the hill. Then go down the
hill, go by the Klaptrap, and then on to the exit.
Barrels will appear on the ground at two spawning locations, and when you
pick one up, hit the Queen B to hurt it. This will cause it to go red, and
sprout five Zingers that will cirlce it like a shield until you remove them
with a Barrel. Following this, the Queen B will return to her normal pattern
of weaving through out the room, trying to ram your Kongs. Repeat this step
by step process four more times, and you will have won back yet another 1/7th
of your Banana Hoard!
o-----------------o
| Funky's Fishing |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Goal: Catch 50 Squidges
They are rather common, so scoop them up easily for the victory. However, the
challenge has no bad fish to catch, but you will be challenged to catch 50
within the time limit (make use of combo catches to extend your time meter).
o--------------------o
| Rope Bridge Rumble |
o--------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Army, Kritter, Zinger
Bonus Rooms : #40-#41
Animal Helpers: Winky
Difficulty : 6.5/10
Grab the DK Barrel to start, and head right towards a Kritter (use the
barrel if you wish). Now, you see a gap with a grounded Tire on each side
of a pit, and you can also see a Launcher Barrel rim down in the pit, jump
into it to get to Bonus Room #40! Be sure to grab Winky in this Bonus Room.
Use Winky when you return to kill the Zinger guarding the "K".
Next, head left to find the Scrapbook Page high up above the Armies. Jump
the gap, and on the this platform, jump off of the Zinger circling the
grounded Tire, and land on the next platform. Kill or avoid the Zinger,
and then use the grounded Tire to get to the high platform. Jump so you can
bounce off of the Zinger, and then over the next gap, use the four grounded
Tires (or the Zingers) to bounce your way across. Jump from your platform
through the Star Barrel, and use a roll jump to get the "O" (you will need
to get off Winky to do so).
Next up, use the grounded Tire to get to the Tire on the moving platform,
and you can collect your Bananas. Jump onto one of the Kritters jumping the
gap, and bounce to the other side where you can use the Tire on the moving
platform to get the "N".
Go to the next ledge, and jump onto the moving platform with a Tire, and
time you jumps to clear a Zinger before you can get to the small stationary
land with a DK Barrel on it. Now you have to use the moving platform with a
Tire on it to get past two Zingers, and then onto the next platform. Use
the roll jump to get the "G" from the gap. Grab the Barrel, and make your
way on the moving platform with the Tire, and then when you are on the
second moving platform with a Tire on it, bounce off screen to where a solo
Banana is visible to enter Bonus Room #41!
When you come out, use the moving platform with the Tire on it to clear
three Zingers piled one on top of the other. Then all you need to do is
exit the stage.
o--------------------o
| Torchlight Trouble |
o--------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Klump, Krusha, Mincer
Bonus Rooms : #42-#43
Animal Helpers: Squwaks, Rambi
Difficulty : 5/10
You enter to a dark cave, so hit the DK Barrel, and then bust Squwaks out of
his crate for his lone appearance in the game. He will light part of your
path for you. Jump the flaming Drum, roll jump for the "K", and get rid of
Klump.
Jump the gap, hit Klump, and then hop by the Drums to land on a moving land
piece. Grab the "O", jump onto the next platform, and rid yourself of
Klump.
Jump to the moving platform, and when it is at a high position to jump over
and land on Klump. Next, you need to jump to the moving platform, and then
hop off of it to the next landform. Leap down to the next land below you,
and hit the Star Barrel.
Crawl through the narrow tunnel, and hit the DK Barrel as you go through.
Grab the Steel Rimmed Barrel, and fall back down to bust open the wall to
Bonus Room #42! You come out in between two Mincers, and you must head
right to a Krusha and a Mincer. Next are two Krushas, followed by a leap to
between two Mincers with a Krusha charging you (best to try to be Donkey
Kong at this point). Jump to the next platform, and then over to the moving
platform. Use a roll jump off of this platform to get the "N".
Next you have to jump between two Mincers, and kill a Krusha, and then you
pick up the Steel Rimmed Barrel and go right, jumping over the Mincer. When
you come down, use the barrel on the left wall to enter Bonus Room #43! Be
sure to bounce off of the Klaptrap to get the "G". When you arrive back in
the main level, just go towards the exit, but jump above it to find a
Scrapbook Page before exiting.
o-----------------------o
| Really Gnawty Rampage |
o-----------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks: hops at you, LARGE jumps at you, drops stone icicles
Difficulty: 4/10
This boss is similar to Kongo Jungles boss, but this one has a few more
tricks up its sleeves. He will hop at you to start, and once you jump on
his head to damage him, he will take one LARGE hop, causing some large stone
icicles fall form above (they are visible on the screen before he stomps to
unleash them), and then resume hopping at you. Keep up this patter until
you have delivered 5 hits. His hops will increase in speed and distance as
he gets hit.
----------------------------------------------------------------------------
-------------------------------World Five-----------------------------------
----------------------------------------------------------------------------
9) This section will deal with the fifth area of the game, called Kremkroc
Industries Inc. Each level with have a brief description detailing the
following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the
difficulty of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway
Barrels, and if those do not come soon enough, at some recognizable
point contained within a specific level.
o----------------o
| Oil Drum Alley |
o----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Gnawty, Kritter, Manky Kong
Bonus Rooms : #44-#47
Animal Helpers: Rambi
Difficulty : 5.5/10
At the start, go right, kill the Gnawty on the platform, jump to the rope on
the left, and ride it left. Jump off it to break the metal plate open to
get a TNT Barrel. Pick that barrel up, head right, and destroy the first
Drum you come to, and fall down the hole that is revealed to find Bonus Room
#44! You come out to face two Kritters, and right after them is a DK Barrel
to replace your missing Kong (if he is missing). Jump the Drum, and kill
the two Kritters. Grab the "K" as you jump the gap, and use the grounded
Tire to get over the Drum.
Next, you see three steps, and each one has a Gnawty on it, so take care of
them, and then jump down to the lower ledge where a metal plate waits to be
busted to reveal a TNT Barrel. Use this on the wall to the left to reveal
Bonus Room #45! While in this room, go for the single Banana prize, which
will get you a barrel. Grab it, run and jump at the right wall, which will
gain you entrance to Bonus Room #46! you will land just right of the place
you got the TNT Barrel, so use the Tires here to bounce your way across the
Drums. When you reach the top, jump down on a Gnawty, bounce off of it onto
the next Gnawty, and then onto the metal plate below to reveal a DK Barrel.
Next, take out the Kritter, jump into the Launcher Barrel, and bust the
metal plate to reveal a free rolling Tire. Bring the Tire along as you kill
off various Kritters along the way. Use it to reach the "O". or if you left
it behind, just use a Kritter to bounce up to it.
Hit the Star Barrel next, and go to the Drum on the elevated platform. Wait
for the flame to drop, get on it, and bust out the DK Barrel, break it, and
then fall intot he hole to find Rambi. Kill the Manky Kong, wait for the
Drum flame to die down, then jump down, and kill off the two Kritters that
challenge you. Kill the Manky Kong, and then run right to break open Bonus
Room #47 (if you have lost Rambi, throw the Steel Rimmed Barrel and follow it
to enter the Bonus Room)! Be sure to grab the "N" from the Bonus Room!
You fall down by a gap with a stepping stone is a drum, so wait for the
flame to fall, and make your way across (watch out for the Kritter on the
next platform). Do the same thing for the next three platform sets, and
then dodge the Manky Kong barrels till you have time to rid yourself of that
nuisance. Now you are at the Drum stepping stone part, so watch the flames
go up and down quickly (two patterns), then up for a fair length of time (one
pattern), and then make your move at that point (they stay down for a few
seconds). there are three sets of the two Drums, and then a floating Tire.
Once you reach the far side, jump off the Drum when it is not burning, and
hit the metal plate below to reveal the "G" buried there. Then make your way
to the exit.
o------------------o
| Trick Track Trek |
o------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Gnawty, Klaptrap, Klump, Kritter, Krusha, Manky Kong,
Mini-Necky, Necky, Zinger
Bonus Rooms : #48-#50
Animal Helpers: None
Difficulty : 7.5/10
Run to the right at the start, and jump onto the piece of track that sits
waiting for you. It will move immediately upon you touching it, so get
ready to take out the Necky, and break the DK Barrel. After a little bit of
a ride, a Necky will be in your travel path, so bust it up. A Necky can be
used as a stepping stone to a Banana bunch next, and then you see a "K"
being protected by a Necky chucking coconuts (just jump to the "K" between
the shots). Now a Necky flies horizontally above you, so jump up when you
have a good shot at killing it. Put Donkey Kong on the lead, and use his
Ground Slap to kill the Necky as you near them, and then duck with Diddy to
get under the incoming Necky (it works, trust me). When the track goes up,
hit the DK Barrel to get a Kong back (if you need one), and then jump
between the two Neckies charging at you. Now the track will start down, and
you should stomp a Necky on the way down. Now you are on a flat part where
a Mini-Necky spits at you, so hop his shots till you are near enough to put
him down. Now three Neckies will charge you, so bounce off of them to get
to the "O" high above the track.
Now you go up the track, and be sure to avoid the mini-Necky shots from
across the way. Next you have to take out the two Mini-Neckies on the down
part of the track, and then you reach the end of this track, where you will
now roll jump under the platform to get to Bonus Room #48! Take out the
Gnawty after you land, and then bust the Star Barrel as you jump onto track
#2. A Gnawty will attack from a platform above, and then you will have to
jump a Zinger (this will also hit a DK Barrel). Two more Gnawties attack
from above, and then you will have to get past a Zinger.
Now, when the track reaches a downward part, use your roll jump to reach a
platform with two Gnawties, so waste them, and then jump into the Launcher
Barrel to access Bonus Room #49! You land right back at the start of the
second track again. so repeat what you have already done. When you get back
to the same section, you move onto a Kritter dive bombing you. Next, a Klump
will come down to play, so kill him, and then bust the DK Barrel open if you
need to. Next up, a Mini-Necky will challenge you, followed by a Necky
chucking rocks to guard the "N" (just time your jump to his throws).
A Klaptrap will try to get you from above next, and a Zinger is circling the
"G", so time your jump to get it. Two Klaptraps will dive-bomb you next, and
then a Manky Kong will attempt to dent your head (just dodge the barrels).
Next you get to jump a Zinger, and then a Krusha will attempt to get you (if
you are Diddy Kong, just stay on the left side of the platform. You have
finished your trek, so jump up, roll through the Manky Kong, and use the
platform below to get to Bonus Room #50! Just exit the level once you
return to the stage.
o-------------o
| Poison Pond |
o-------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Bitesize, Chomps Jr., Mincer, Squidge
Bonus Rooms : None
Animal Helpers: Enguarde (two locations)
Difficulty : 7/10
Right at the beginning, swim through the false wall on the bottom of the sea
floor to get Enguarde. When you come out, swim directly up until you get
the "K".
Next, you swim right past three Bitesizes, and then you go up the vertical
shaft to find a Chomps Jr., and a Bitesize waiting for you. Next, you find
the first of many Mincers, followed by a Squidge. A double Mincer attack
follows that, and then you will swim up a vertical shaft to a room with a
Bitesize, two Mincers, and then a Bitesize to try and stop you. Head left
to find two Squidges, and then a Mincer will patrol over the top of two
stationary Mincers (duck into the space between the Mincers so you can get
around the moving Mincer). Three Bitesize attack you in the next cavern,
and following them, you get two Mincers in the next room that move in the
opposite directions of one another, so split them to move on through. Go by
the three Squidges, and grab the "O" as you ascend the vertical tunnel.
Follow the Mincer through the narrow tunnel, and destroy the Halfway Barrel
before you move onto dodging a vertically moving Mincer. Move past another
vertically moving Mincer, and if you need Enguarde, go right to find him.
Head up till you find a faster horizontally moving Mincer, so let him fly
past you to the left, and then make for the right. When you enter the next
room, two Bitesizes will come at you, and after that there is a DK Barrel
sitting at the bottom right of this room (if you need a Kong). After going
up, you will enter a room with three Mincers circling in a room. Swim to
the centre of their circle, and then move out the middle of the roof to find
a secret room, and then re-enter and take the left side exit. Dive into the
small depression in the rock because a horizontally moving Mincer is
barreling down on you. Let it start back, follow it, and hide in the "N"
hole on the roof.
Let it pass by again, and then head to the left to find another room with
the three circling Mincers, but this time the secret room is on the left.
Collect the Bananas, and the Expresso Token, and then use the Launcher
Barrel to land in a vertical shaft, where you need to follow the top Mincer
when it starts back up to the top of the shaft (go above it to find a
Scrapbook Page). When you enter the next room, a humongous school of
Bitesize will charge with great speed as you progress through the entire
room. Grab the "G", and then duck through the Mincers (while still
avoiding the Bitesizes). Then just take the exit to finish up here.
o-----------------o
| Funky's Fishing |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Goal: Catch 10 pieces of trash.
They are rather rare, so scoop them all up efficiently for the victory.
However, the challenge is rather slanted due to number of fish that
popuate the water, so reel in carefully to get trash only.
o-----------------o
| Elevator Antics |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Drum, Klump, Mini-Necky, Slippa, Zinger
Bonus Rooms : #51-#53
Animal Helpers: None
Difficulty : 6.5/10
Start off by roll jumping to grab the rope near the top of the screen, climb
it, and enter Bonus Room #51! you will land right by the high cliff of the
entrance, so head right, kill the two Slippas, and then climb the hanging
rope, and jump to the right to get the "K".
Take out the Mini-Necky, and the Slippa before jumping to the lower platform
where you kill another Slippa. Now crawl through the narrow tunnel, and
roll attack the two Slippas before you crawl through another narrow tunnel.
Quickly jump onto the rope, and climb upwards to where you can jump onto the
Mini-Necky. Now you can bust the DK Barrel if you need to, and head over to
the ropes. Jump across the ropes when the Zinger is low on the middle
ropes, and fall down to the ledge where you will kill a Slippa. Crawl
through the three narrow tunnels, and be sure to time it between the Zingers
patrols. Now, jump on the bottom of the rope, climb up, and jump to rope
#2. Immediately head to rope #3, and then jump up to the secret path out
of sight on top of the screen (keep following it to find Bonus Room #52!
Be sure to grab the "O" in this Bonus Room.
You land on a Mini-Necky, and head right to hit the Star Barrel. you would
be better served here to play as Donkey Kong because of the heavy hitters
you will soon face. A Klump will greet you on a lower platform, and after
that, you get to jump across two elevators to a platform with a Metal Keg.
Grab the keg, and use it on the Mini-Necky that will accost you. Now jump
across the two elevators, and then take out the two Klumps you find on the
next platform. Use the Metal Keg to clear away the Zinger, and then head up
the elevator to get off and kill the two Klumps. Jump down to the lower
ledge, and then head across the four elevators (go down the first one to
grab the "N"), to where a Klump awaits you.
After him, clear the next Klump out, and then work your way across the
bottom of the elevators to the ledge. Now you see the "G", so grab it, and
then dispatch the coconut spitting Mini-Necky. Now ride the elevator down,
and prepare to jump across to the elevator on the right, which will take you
up to the next ledge. Jump the Zinger, and land directly on the elevator
moving down. When you reach the bottom, jump the Zinger, and land on the
elevator going up. Now you need to time your jump up through the coconuts
being spewed by the Mini-Necky, and following that ride the next elevator
down to Bonus Room #53! you will land right by the exit, so go use it!
o-------------------o
| Blackout Basement |
o-------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Klaptrap, Klump, Kritter, Manky Kong
Bonus Rooms : #54-#55
Animal Helpers: None
Difficulty : 8/10
In this level, the lights go on and off in two second intervals, so try and
take in enemy positions before the lights go out. Bananas, you, and your
barrels will be visible, but that is it when the lights are out.
Go down the slope, grab the DK Barrel, and take out the Kritter that will
approach you. Next, jump the gap, kill the Kritter, and then jump the next
gap while you are grabbing the "K".
Kill the two Kritters, and then navigate the series of pits and land islands
in this section. Kill the two Kritters coming down the stairs, jump over to
the grounded Tire, use it to get to the next ledge, and roll through the
three Kritters to reach a DK Barrel. Next, work your way across the
grounded Tires over the abyss, and be sure to hit the metal plate when you
jump off of the last one to reveal the "O" before using the grounded Tire to
bust the Star Barrel.
A Klump greets you, and then jump on the swinging rope to land on the other
side where another Klump awaits you. Next you jump onto a horizontally
moving platform, followed by a vertically moving platform off of the next
landform. Two Klumps await you on the next landform, and then grab the
swinging rope to get to the other side. Hop across the vertically moving
platforms, and then do the same to the horizontally moving platforms. Kill
the Klaptrap, and then hop across the arrow platform (which will dive into
the pit a second after you jump onto it). Three Klaptraps are lying in an
ambush on the next ledge, so get rid of them, and head right to find four
arrow platforms in a row (stay on the fourth one to get to Bonus Room #54!
Be sure to grab the "N" before you leave this Bonus Room.
Your landing will bust out a Metal Keg, so grab it, fall down to the lower
ledge, move right a little bit, chuck the Keg at the wall on the left, and
then jump onto it to start riding it. This will carry you all the way to
Bonus Room #55, but not before it gains a Scrapbook Page from the Manky
Kong! When you land, go left to get the "G", and then head right to exit
(be aware of the Klaptrap guarding the exit).
o----------------------o
| Candy's Dance Studio |
o----------------------o
Goal: Dance up a storm and earn yourself a fabulous prize as well as a
ScrapBook Page!
o-------------------o
| Mine Cart Madness |
o-------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Gnawty, Krash, Necky, Zinger
Bonus Rooms : #56-#58
Animal Helpers: None
Difficulty : 6/10
Three Gnawties and a DK Barrel are on the starting platform, and once you
finish them off, you get to hop into your mine cart to start your wild ride.
You go up a small hill, and you will follow a Banana trail as you hop over a
Necky. Hop another Necky, and then hop one hovering over a gap as you jump
to your new mine cart. Grab the "K" form between the two hovering Neckies
before you hop up to grab the rope hanging to the right of the downhill
section of the track.
Jump into the next mine cart, ride through the Bananas, and then at the part
where the Bananas stop, you will jump off the screen to find a Launcher
Barrel to Bonus Room #56! When you return to the level, you will be
attacked a Necky, and then two Neckies, which you should bounce off of to get
the "O" before jumping the gap to the next mine cart.
Jump the Zinger, jump the gap to a new mine cart, do that action again, and
once more. Next you will roll through the Star Barrel, and then you fall to
a lower track where you will jump two Neckies before getting a new mine
cart. From there, jump to a new mine cart, and wait on this one till you
get the "N" before you hop to the next mine cart.
When you are coming up the next hill, prepare to hop to the Tire in the air
so you can bounce into Bonus Room #57! You land on a Tire, so hop over to
your next mine cart, and be ready to hop between two Zingers. Hop to the
grounded Tire next and grab the "G" as you hop to the next mine cart.
Ride the next mine cart, hop to the Tire, immediately hop to the next mine
cart, leap to the grounded Tire, hop across the two Tires to take out a
Krash to get his mine cart. Hop the Zinger to the grounded Tire, and then
take out Krash for his cart. Hop the three Zingers, take out Krash for the
mine cart, and then ride along underneath the Necky, following that with a
leap to the grounded Tire. Bounce off of it immediately, and follow the
Banana trail to climb a big hill in the mine cart before bombing down the
other side (be ready to get out quickly). Then, turn left, and use your
roll jump to get to the Tire underneath the track. Bounce up the three
Tires to get to the Launcher Barrel to Bonus Room #58! You come down on a
Gnawty, and then you just move right to exit the level.
o----------------o
| Boss Dumb Drum |
o----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Rounds: 5
Attacks : Tries to drop himself onto you, Drops two Kritters, drops
two Slippas, drops two Klaptraps, drops two Klumps, and
drops two Armies
Difficulty : 3/10
Dumb Drum will start by trying to drop onto you once, and then he will
release two Kritters, which you must kill. Then you need to assault him
with a TNT Barrel that appears, as he will continue to try and hit you until
you hit him. Dumb Drum will release two Slippas, which you must kill. Then
you need to assault him with a TNT Barrel that appears, as he will continue
to try and hit you until you hit him. Dumb Drum will release two Klaptraps,
which you must kill. Then you need to assault him with a TNT Barrel that
appears, as he will continue to try and hit you until you hit him. Dumb
Drum will release two Klumps, which you must kill. Then you need to assault
him with a TNT Barrel that appears, as he will continue to try and hit you
until you hit him. Finally, Dumb Drum will release two Armies, which you
must kill. Then you need to assault him with a TNT Barrel that appears, as
he will continue to try and hit you until you hit him. He will explode,
giving back one more 1/7th of your Banana Hoard!
----------------------------------------------------------------------------
--------------------------------World Six-----------------------------------
----------------------------------------------------------------------------
10)This section will deal with the sixth area of the game, called Chimp
Caverns. Each level with have a brief description detailing the
following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the
difficulty of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway
Barrels, and if those do not come soon enough, at some recognizable
point contained within a specific level.
o-------------------o
| Tanked Up Trouble |
o-------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Gnawty, Kritter, Necky, Zinger
Bonus Rooms : #59
Animal Helpers: None
Difficulty : 9/10
Make your way across the platforms, bust the DK Barrel, and kill the Kritter
as you get to your oil operated platform. Now, avoid the first oil barrel
on purpose, move to the middle of the platform, and when it runs out of gas,
you will fall into a Launcher barrel to find Bonus Room #59! You will start
over, so this time grab the oil barrel, and bounce off of the Necky to get
the next oil barrel. Next, collect the Bananas from the platform, collect
the oil barrel, and then bounce off of the Necky for the "K".
Next, jump onto the arrow platform to get the oil barrel above it, and jump
onto the next platform, where you will jump over to bounce off of a Kritter
as you get the oil barrel. Use the arrow platforms to get another oil
barrel, ignore the Necky, and then jump over to the platform on the right
to kill the Kritter, and get the "O" before you bounce back.
Next, you jump to the left platform where you get the oil barrel as you
bounce off the Kritter to get back to your track. Bounce off of a Necky to
get to a platform, and then jump off of the Necky and get the oil barrel
before returning to your track. Now you will run low on oil, so jump right
onto the Banana trail to find a Launcher Barrel off screen which will allow
you to reach the oil barrel up high. Now you just have to ride till you
reach the Star Barrel, and be sure to break it.
Jump to the next track, bust the DK Barrel, and use the Tire to hit an oil
barrel. Next, bounce off of the Necky, jump across the grounded Tires, and
collect the oil barrel. Then use the Tire to collect another oil barrel,
and then do so again on the next two you see. Then use the free rolling
Tire on the right edge of the same platform to get another oil barrel, and
then jump into the Launcher Barrel to get yet another oil barrel. Stay on
the track when the platform appears to grab the "N", and then quickly jump
up to the platform so you can then jump between the Zingers to get the oil
barrel.
You can ignore the Cannon Barrel (unless you want a few Bananas), and now
the track will speed up carrying you at one, and then two Zingers guarding
the path ahead. You will notice the oil barrels here will only replace one
unit of fuel instead of three now, so be sure to not miss any. Jump between
the two Zingers for an oil barrel, and then jump each Zinger for an oil
barrel over each one. The next oil barrel (being circled by a Zinger), will
fully refuel you, so be extra sure to get this one, and then jump the first
Zinger, duck the second one (or try to jump it for a Banana Bunch), and jump
the third Zinger. Go to the right edge of the platform, and get the oil
barrel to prolong the lifts life, and then you can use the Launcher Barrel
to skip the rest of the track, or you can go on the track to jump three
Zingers, and earn your "G". On the fragmented platforms at the finish, you
have to deal with two Gnawties as you exit.
o---------------o
| Manic Mincers |
o---------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Gnawty, Klaptrap, Krusha, Mincer
Bonus Rooms : #60-#61
Animal Helpers: Rambi
Difficulty : 8.5/10
A Gnawty greets you, and following that is a Mincer moving vertically over a
pit. Next is a DK Barrel, and then a Mincer. A Gnawty will charge you,
and then you can grab the "K" as you jump under a vertically moving Mincer.
Jump the vertically moving Mincer in the gap, and then bust the Rambi crate
to get your good buddy Rambi! Time your jump between the two Mincers, wreck
the two Gnawties, and then go under the Mincer, wreck the Gnawty, and jump
between the two Mincers to grab the "O".
Now you get to go on a Mincer gauntlet of jump Mincer #1, kill the Gnawty,
jump Mincer #2, kill the Gnawty, jump Mincer #3, jump moving Mincer, and
then hop Mincer #4. Going right will bring you to the Star Barrel, and a
TNT Barrel. Bring the TNT Barrel (if you do not have Rambi), and head right
when the counter clockwise moving Mincer is around 6 on the "clock". You
will see a Krusha (kill with Rambi for a Scrapbook Page or use the TNT Barrel
to gain nothing), a DK Barrel, and then jump over the gap through the
Mincers. Use the Steel Rimmed Barrel (or Rambi) on the wall below on the
right to bust open Bonus Room #60! You land just above the Bonus Room, so
head right, timing your passage through the three clockwise rotating Mincers,
and then get on the mobile land island, jump the Mincer, land back on your
land island, and then jump to the ledge on the right. Waste the Krusha, get
onto the mobile land island, jump for the "N", jump immediately over the
Mincer, jump immediately again over the next Mincer, and then jump to the
landform with the DK Barrel on it.
Time the jump to the land island so the Mincer is below it in its circle
pattern, and then hop over to the next landform where two Krushas attack.
Jump across the land island quickly, or the duo Mincer attack will get you,
and then take out the three Gnawties that will accost you. Next, is a
Mincer moving in an arc, back and forth, so work your way past it to enter
the cave on the ledge. Move under the Mincers (be sure to get the "G"),
grab one of the barrels, jump onto the top ledge and walk back to where the
cave started.
Now go on the cave floor, being careful to jump all five Gnawties, and the
first wall on the right you come to can be broken open to reveal Bonus Room
#61! You bust out of the wall right by the exit, so go on your way.
o-------------o
| Misty Mines |
o-------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Army, Drum, Klaptrap, Slippa
Bonus Rooms : #62-#63
Animal Helpers: Expresso
Difficulty : 7.5/10
You start with two Drums throwing out Slippas, and then you jump onto a rope
which carries you to a high ledge, where a Gnawty, and a Slippa spewing Drum
sits. Then you face four more Slippa throwing Drums, and then you will use
a rope to cross a large abyss. A Slippa Drum greets you, and a DK Barrel
is next before you have to deal with three more Slippa Drums. Next, jump
across the two ropes, and then land on the Drum before you head right to
find the Star Barrel. Get by the next Slippa Drum, and climb to the bottom
of the rope you will use to cross the pit. When it stops, you will find
Bonus Room #62! In this room, grab all four of the KONG letters by taking
the high path, low path, high path, low path (following the Bananas). Then
grab Expresso before you exit.
When you re-enter the level, use Expresso to go left to get by the Slippa
Drum, grab the Scrapbook Page to the left, then go right ot grab the
Expresso Token, and then hop the Klaptrap Drum. Use the grounded Tire to
jump up to the high ledge, get off Expresso, grab the TNT Barrel, and head
right jumping the Klaptrap and the Drum that is dispensing them, and use
the TNT Barrel on the first wall on the right to enter Bonus Room #63!
When you return, head right, working your way past the four Klaptrap Drums
you will encounter. Next up, you face three Army Drums, then a gap, and
then four Slippa Drums (all in a row) before you get to the exit of this
short level.
o-----------------o
| Funky's Fishing |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Goal: Catch kombos of fish that are of the same colour to increase the
timer to the full amount .
Catch enough kombos to fill the timer meter for the victory. Watch out for
specific groups moving together and pick them out quickly and cleanly to
win this odd and tough challenge (catching mixed combos will really drop
your time meter, so be extremely accurate)!
o--------------o
| Loopy Lights |
o--------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Klaptrap, Kritter, Manky Kong, Necky, Zinger
Bonus Rooms : #64-#65
Animal Helpers: None
Difficulty : 8.5/10
On this level, you will have ON/OFF Barrels. Start by wakling left to find
a Scrapbook Page, then head right, hitting the ON/OFF Barrel, work your past
the jumping Klaptraps, and fall down into the first gap you come across to
find Bonus Room #64! Be sure to grab the "K" before you leave this Bonus
Room.
You come down to trigger the ON/OFF Barrel, so run right taking out the two
Klaptraps out, go across the gap and take out another Klaptrap. Trigger the
next ON/OFF Barrel, and head across the next gap using the moving land
islands, and then take out the Klaptrap you find on the next ledge. Toggle
the ON/OFF Barrel, and go use the grounded Tire to get to the next ledge
where two more leaping Klaptraps wait for you. Hit the ON/OFF Barrel, and
jump your way across the land islands to reach the next ledge, hit the
ON/OFF Barrel, and go right jumping past the two Klaptraps to hit the next
ON/OFF Barrel before you jump immediately to the next ledge. jump the gap,
eliminate the Klaptrap, roll jump for your "O", and then eliminate the next
Klaptrap.
Jump the next gap, rid yourself of the Klaptrap, and then jump the next gap
to trigger the ON/OFF Barrel. Immediately run to the right to hit the Star
Barrel, and then hit the ON/OFF Barrel before you go grab the DK Barrel
(break it open to get your other Kong). Then, hop out of the hole, find the
free rolling Tire to move to the right below an ON/OFF Barrel, and time your
leap s you can and on the moving land island over the gap. On the next
ledge, take out the Klaptraps, hit the ON/OFF Barrel, and head right to hit
the next ON/OFF Barrel. Immediately grab the Steel Rimmed Barrel, and run
right till you see a wall on the right you can break open (do so to access
Bonus Room #65! Be sure to grab the "N" from this Bonus Room.
You bust out of the wall to come to a stop by an ON/OFF Barrel, which you
should toggle before taking off across the gap on two vertically moving land
islands. Kill the Kritter, change the ON/OFF Barrel, and bounce across the
four grounded Tires. Hit the ON/OFF Barrel, jump the first Zinger, jump the
second Zinger, hit the ON/OFF Barrel, jump the Zinger, jump the Zinger, jump
the Zinger for the "G", and then jump the Zingers. Hit the ON/OFF Barrel as
you jump the gap, and then go up the terraces while leaping the Manky Kongs
barrels till you can dispose of him. Hit the ON/OFF Barrel as you jump down
to the next ledge, and then hit the last ON/OFF Barrel so you can see the
leaping Klaptrap that ambushes you at the exit.
o----------------------o
| Candy's Dance Studio |
o----------------------o
Goal: Dance up a storm and earn yourself a fabulous prize as well as a
ScrapBook Page!
o-----------------o
| Platform Perils |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Enemies : Krusha, Zinger, Armies, Necky, Gnawty, Klump
Bonus Rooms : #66-#67
Animal Helpers: None
Difficulty : 10/10
You start by picking the Steel Rimmed Barrel up to kill the grey Krusha (the
only way to kill them IS a barrel). Jump on the first arrow platform, and
immediately jump straight up. This will cause you to land on a hidden arrow
platform that will carry you to the Launcher Barrel visible under the start,
and this will take you to Bonus Room #66! You come out on an upslope, so
take care of the two Armies, knock the DK Barrel open, and carry the Steel
Rimmed Barrel over the two arrow platforms, and throw the barrel at the two
Klumps on that platform. Jump for the "K", and use the three arrow
platforms to cross the gap (be careful of the Zingers in your way).
Two Armies will come at you next, so use Donkey Kong to send them packing,
and then jump to the arrow platform, followed up by jumping to the next
ledge. Quickly jump across the two arrow platforms (over the Zingers), and
then prepare for an Army attack. Jump to the next arrow platform, bounce
off of the Necky, dispatch the two Armies, pick up the Steel Rimmed Barrel,
and head across the arrow platforms, and use the Steel Rimmed Barrel on the
first Army you see. Then backtrack for a different Steel Rimmed Barrel, and
bring it to clear the next Army for you. Then you kill the next Army, ride
the arrow platform down the Banana trail low enough to roll jump tot he left
for the Scrapbook Page found there, followed by grabbing the "O" as your
Kong lands on the platform before breaking the Star Barrel (be careful of the
Zinger).
Jump on the Gnawty, bounce onto the arrow platform, jump for the DK Barrel,
get onto the next ledge (careful of the Army), and then hop onto the next
Gnawty to get onto the next arrow platform. Jump for the "N", and then hop
for the next arrow platforms when you get close (taking out the Gnawties in
the process). When you reach the end of this set of arrow platforms, jump
on Klump if you are Donkey Kong, or roll through him if you are Diddy Kong.
Next is another Klump, followed by two grounded Tire leaps onto another
arrow platform, which you jump off of to the next one, and the next one, and
the next one to the solid ledge. Hop the Zinger, and grab the Barrel to
throw at the grey Krusha on the arrow platform. jump to the arrow platform,
hop off of it to the next platform, and then hop the Zinger to the next
arrow platform. Hop to the next arrow platform, pick the Barrel up, and
throw it at the grey Krusha, and then leap to his arrow platform. Jump to
the Tire, jump up to the arrow platform, and grab the barrel to throw at the
grey Krusha on the left on the next arrow platform (which you should jump
to right away). The arrow platform will head right, jump the Zinger, pick
up the Barrel, and get ready to throw it to the right at the grey Krusha
before you leap to its arrow platform. Jump to the Barrel on the higher
platform, return to the one you leaped from, and toss it at the grey Krusha
to open a spot on the arrow platform. Jump to the Tire, hop to the left
arrow platform, hop to the next arrow platform, grab the "G", and toss the
Barrel at the Gnawty. Then you ride that platform down, jump to the secret
ledge there, and jump into the Launcher Barrel to find the last Bonus Room,
#67! You come out right by the exit, so go out.
o-----------------o
| Necky's Revenge |
o-----------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5 for both heads
Attacks : Spits Coconuts from both sides of the screen
Difficulty : 9/10
This is very similar to the boss fight "Necky's Nuts". Master Necky Senior
starts out by spitting one coconut at you, but from BOTH SIDES OF THE
SCREEN! Wait for one to turn purple, which is your queue to the real one,
so after that you should bounce off his head. Repeat the same pattern here,
remembering to outwait him so you can tell which can me damaged! Now you
will face the remaining Master Necky, and he will spit multiple nuts at the
Kongs before becoming vulnerable to a stomp. Now repeat this pattern four
more times to finally defeat Master Necky Senior.
You have done it, you have made it all the way past King K. Rool's best
henchman. Now all that remains is to collect the rest of your Banana
Hoard from the King himself. Onto his ship, for the Final Confrontation!
----------------------------------------------------------------------------
----------------------------Final Confrontation-----------------------------
----------------------------------------------------------------------------
11)This section will deal with the beast that is responsible for all of the
torment you experienced in the last six areas of the island. He is King
K. Rool, and he is awaiting aboard his ship for you. Do you think you
are Monkey enough to handle him? The step by step guide to beating him
will be split up according to when your primate is allowed to jump on
his head (how he gets hurt).
o-----------------o
| K. Rool Attacks |
o-----------------o
Running : He will attempt to hurt you by running into you.
Jumping : He will attempt to hurt you by jumping on top of you.
Crown : He can get you two ways with this little baby: 1) K. Rool will
throw it at you in an attempt to batter you with it, or 2) your
Kong jumps onto it while it still resides upon the King
Kremlings noggin.
Cannonballs: He will get his cronies to fire cannonballs at his own ship in
an attempt to take you down. His ship seems somehow resistant
to each volley (you are not unfortunately).
o-----------------o
| The Epic Battle |
o-----------------o
Attack#1 - Run over to the right, and King K. Rool will fall onto the deck
with a loud thud! He will immediately throw his crown at you, so
jump over the hurtling missile, and then land a jump upon his
cranium.
Attack#2 - Move to the middle of the ship, and vault yourself over his
obscenely huge charging girth. Then he will stop on the left side
of the screen, pause for a second, and then once again chuck his
crown at you. avoid the crown, and then bop him one on the head
for some more damage.
Attack#3 - Move to the middle of the ship, and jump over his first charge,
and then again over his second charge. This time he will once
again be stopped on the left side of the ship. He will toss his
adornment at you, so dodge it, and then lay one up side his head
to smarten him up.
Attack#4 - Well, he is still dumb enough to attack you, so once again move
to the middle of the ship, and then jump his three consecutive
charges (he is speeding up too). Next, you have to avoid another
crown, and then jump on his head.
Attack#5 - He will bounce himself on the deck three times, and he will then
jump clear across the screen! He will land in a big THUD, which
is the signal for the cannonballs to start landing all over the
deck. They will fall in a steady progression left to right, and
your job is to sneak through the falling line without getting
your head caved in from the possible contact. Once the
cannonballs reach the end of the ship, King K. Rool will throw
his crown at you, so jump it, and then bang his head for him.
Attack#6 - He will bounce himself on the deck three times, and he will then
jump clear across the screen! He will land in a big THUD, which
is the signal for the cannonballs to start landing all over the
deck. This time, there will be two volleys of cannonballs (first
is right to left, second is left to right). Dodge through the
attacks twice, and then avoid the crown throw, and then bump his
ugly head again.
Attack#7 - will bounce himself on the deck three times, and he will then
jump clear across the screen! He will land in a big THUD, which
is the signal for the cannonballs to start landing all over the
deck. This time, there will be three volleys of cannonballs
(first is left to right, second is right to left, third is left
to right). Dodge through the attacks three times, and then avoid
the crown toss. This just leaves the required head attack to
knock him down! Your Kong will start to celebrate, and the
credits will roll! Congratulations on beating King K. Rool for
the Banana Hoard back... wait a minute! Lap Trap, Krusha,
Kritter, Klump?!?! Wait, these are fakes!!! King K. Rool will
then rise to put some more attempts into hurting you badly!
Attack#8 - Start by standing in the spot you landed after you hit him last,
and let him jump over you. Follow him, and then jump on his head
once he tosses his crown in your general direction.
Attack#9 - Stand in close to him again, let him bound over you again. Then
move slightly towards the centre of the ship, and run under him
as he bounces back with a slightly different attack pattern. He
will plunk back down on the right side of the ship, and he will
take his crown off to hurtle it at you. Dodge it, and then whack
him in the head once more.
Attack#10- Stand in close to him again, let him bound over you again. Then
move slightly towards the centre of the ship, run under him as he
bounces back with a slightly different attack pattern, and then
line yourself to sneak underneath him once again as he bounces
back in his lowest jumping pattern yet. He will come to a stop
on the left side of the ship, where he will polish his crown up
real nice, as he throws it at a speed that would put Nolan Ryan
to shame! You just need to avoid the fast moving piece of molded
gold, and then finally you will collapse him to the deck for good
with one final kick to his temple! you will recieve a Scrapbook
Page for dusting his royal scaliness!
Now you have completed a most masterful game. Be proud that you have
taken down the Kremlings for their misdeeds, and that you have also shown
Cranky that Donkey Kong is a true hero, just like the old ape himself.
But, Cranky points out he can finish this game in under an hour! Can you
do the same? Can you do the same, and get every single secret?!? To be
a true master of the game, you will need to prove to Cranky you can do so
(without cheat saving on an emulator either). My personal best is 0:56
for 101%, and the best possible is 0:50 or even 0:49 apparently.
----------------------------------------------------------------------------
----------------------------Time Attack Mode--------------------------------
----------------------------------------------------------------------------
12)This section will look at how the scoring works for this mode, what the
numbers mean, and how to score a "S" Rank for each level.
o-------------o
| What Is It? |
o-------------o
You will begin the level with a certain amount of time, which can be
extended through collecting "+" numbers. You will gain points for items and
killing baddies, with bonuses for bopping multiple enemies in the air at one
time. You will be ranked according to how well you do.
o-------------o
| "+" Numbers |
o-------------o
Whichever number is connected to the "+" is how many seconds are added to
the timer. This not only allows your Kongs longer to complete the level
(giving them time to beat baddies and collect the items) as well as adding
to the timer bonus you can receive at the end of level.
o------------------------o
| In Level Scoring Rules |
o------------------------o
-You will gain points for each enemy killed
-You will gain points for each Item collected
-Multiple killings of enemies on same attack is worth more (each kill will
multiply the regular enemy value by the number of enemy that is being killed)
-Animal Buddies make multiple bonuses null and void (they no longer register)
o----------------------------o
| End Of Level Scoring Rules |
o----------------------------o
(1000 points X seconds remaining) + (Kong Buddy Bonus = 5000) + (Animal
Buddy Bonus = 5000) = your total score.
o--------------------------o
| Time Attack Walkthroughs |
o--------------------------o
~~~~~~~~~~~~~~~~~~~
~~~Jungle Hijinx~~~
~~~~~~~~~~~~~~~~~~~
Start out by quickly going up the treehouse steps, jumping to the tree on
the right, followed by Roll Jumping through the Banana arrow to the next
tree to grab the "5+". Now roll off the tree to the left to get another
"5+", then start right by rolling through the Gnawty and breaking the DK
Barrel to release Diddy. Next you will head right to jump up onto the
Kritter for the "K" and continue with the momentum to make the tree to grab
the Red Balloon, and follow that by Roll Jumping to the next two trees for
another Red Balloon and a Green Balloon before falling down to grab the "O".
Grab the Expresso Token as you run to the right, break the crate to get
Rambi, and then run right through the Gnawties to break the wall and get
into a Bonus Room. Run through it quickly, grabbing the "5+" and the Red
Balloon before exiting, grabbing the "G: and then dismounting off of Rambi.
Now head left to Roll through the three Kritters, and then run through the
Bonus Room again (grabbing the "5+" and the Red Balloon) to exit while
holding LEFT to get to repeating this procedure. Continue along with this
until 15 to 30 seconds remain when you finish the Bonus Room, at which point
you should run right past/through all enemies to reach the exit!
~~~~~~~~~~~~~~~~~~~
~~~Ropey Rampage~~~
~~~~~~~~~~~~~~~~~~~
Run right to roll through the Army (may take two Rolls), grab the TNT
Barrel, and throw it at the Army before climbing the rope. Kill the Army
before rolling off the tree to pass through three Kritters (bonus multiples)
as well as grabbing a "10+" before hopping to the rope above and then to the
left for a Rambi Token. Head right to kill the Army before taking the rope
across the gap, run across the treetops to jump to grab the "O" while
landing on two consecutive Kritters to grab the next rope to jump to the
ledge while grabbing a "5+".
Kill the Kritter, go to the ground below to kill the two Armies while
grabbing the "20+", and then break Diddy out of the DK Barrel. Go right to
take out the next Army as you grab the rope, and then swing across the gap
by jumping past the Zingers to break a tire out of the ground. Roll it
right to hop onto the top of first tree you see, followed by hopping down to
spot below to break out a Winky Token before moving right to the ropes (kill
the Army if it will not waste too much time).
Roll through the Kritter, grab the "5+", kill the Army, and then use the
cave mound to take tot he treetops to grab the "G" and a "5+" before heading
through the exit.
~~~~~~~~~~~~~~~~~~~~
~~~Reptile Rumble~~~
~~~~~~~~~~~~~~~~~~~~
Jump the Steel-Rimmed barrel, kill the Slippa, and then break the DK Barrel
to find Diddy. Bounce off of the two Kritters, grab the "5+" and the "K",
which you should follow up by jumping across the four Kritters (bonus
multiples). Next you will need t head right past the first tire you see to
use the second tire straight up for a "10+", and then bounce down the three
Kritters (bonus multiples).
Roll Jump the hole for a "5+", then use the tire to go high to jump the
Zingers for the "O". Crawl through the hole, use the tire to jump up to get
the "5+", and then go past the Zinger for the "N". Go right to bounce off
of the tire to pass over the Zinger, crawl through the hole, bounce off of a
Kritter to get the Enguarde Token, and then bounce off of the second Kritter
before crawling through the next hole. Bounce off the four Slippas (bonus
multiples), and then go right to get the "G" as you deal with two Kritters
to exit the level.
~~~~~~~~~~~~~~~~~~
~~~Coral Capers~~~
~~~~~~~~~~~~~~~~~~
Swim to the right past the Bitesize's while grabbing the "5+", the Bananas,
and breaking the DK Barrel before swimming up the shaft to grab another "5+"
and the "K". Swim through the Croctopus room, go down to get Enguarde, and
then go up (kill the Bitesize) to go enter the next Croctopus room to grab
the Red Balloon and the "10+".
Go left and then down, grab the "5+", and then go left to kill the two
Bitesize. In the next chamber, go up to grab the "O", kill the Chomps Jr.,
and then go down to grab the "5+" while dodging the Croctopus before heading
left to kill the Chomps Jr. Head up the shaft, killing the two Chomps while
getting the Expresso Token from the chamber on the right, and then go to the
very top of the shaft for the "10+" and the "N". Swim right knocking the
Bitesize around, getting the "10+" form above the Clambo, and then grab the
"G" before heading straight down through the false sea rock to grab two
"20+". Then exit the chamber and go right to exit the stage.
~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~Barrel Cannon Canyon~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~
Roll through the two Kritters, blast up to the right, and then run under the
higher ledge to Roll and then jump at the last second for a "20+" as you
enter the Launcher Barrel to go u to the high ledge while getting the Winky
Token. You will also get the "5+" before moving Donkey Kong into the Cannon
Barrel to launch right to kill two Kritters and get the "K" before bouncing
off the next four Kritters leading to the right. Roll through the two
Kritters to go into the Cannon Barrel set (blast accurately) which will end
with Diddy being busted loose.
Run right to roll through the three Kritters before jumping back along the
trees for the +10+", and then go into the next barrel set (shoot
accurately). Break the Star Barrel, roll through the Kritter from the high
ledge for a "5+", and then kill the next Kritter to get another "5+".
Bounce to the right across the Kritters (up to three), and then jump the gap
to jump to the Cannon Barrel to fire and end up getting the "N" and a "5+".
Kill the Kritters as you head right to enter the Cannon Barrel set (careful
accuracy will serve you well). Bounce off of the first Kritter to get to
the treetops, and head right as you grab the "20+" and a "G" before taking
out one last Kritter to go through the exit.
~~~~~~~~~~~~~~~~~~~~~
~~~Winky's Walkway~~~
~~~~~~~~~~~~~~~~~~~~~
Start off by rolling through the Kritter, then jumping off of the Necky to
grab the "K", and then break the DK Barrel before rolling through the two
Kritters. Use the Necky to cross the gap, climb the slope, and then take
out both Neckies as you break Winky out of his crate. Go right to kill the
Kritter, get the "O", and then continue past the Star Barrel to fight a Drum
spewing Gnawties (look above the Drum for a "20+").
Jump to the next platform, then into the Bonus Barrel, where a quick two
hops will get all the Banana Bunches and the "N" before exiting. Upon
returning, jump above the Drum for the "20+", then jump the gaps to kill a
Necky, followed by a Zinger kill for an Expresso Token. next is another
Necky slaughter, using the bounce to get the "G", and then work past the
Gnawties from the last Drum before grabbing the "20+" above the Drum. Then
you just need to hop the last gap and go exit the level.
~~~~~~~~~~~~~~~~~~~~~~~
~~~Mine Cart Carnage~~~
~~~~~~~~~~~~~~~~~~~~~~~
Break the DK Barrel as you enter the Launcher Barrel to start your ride
through the mine. Ride the roller coaster, going for Bananas and the "K",
and after that you will get a "5+". Now you will jump a gap, pass under
the Banana arc, and grab the "20+" before hopping to the higher track.
Continue onwards, hopping gaps and grabbing Bananas, and once the track
starts gaining in elevation with two straight gaps to hop, the top of the
hill you arrive o should be jumped off to grab the "5+" below, followed by
jumping for the "O" immediately.
Continue along the track until you go up a hill, at which pint when you crest
the hill you will jump to land on the small track where an Enguarde Token
sits. Continue onwards to ignore the Banana arc to grab the "20+" on the
lower track, followed by jumping the two tipped Mine Carts for a "5+" and a
"10+". Head up the hill (jumping gaps along the way), followed by hopping
through the Mine Cart section on the way down (grab the "N" if you can along
the way). Jump to the high track immediately upon seeing it to avoid a
Krash, get the Banana Bunch, and then jump a little early at the next gap to
land on the lower track to get the "20+" and the Red Balloon.
Jump the Krash, get the "5+" before hopping the gap, and then jump two more
Krashes before hopping just before the downhill starts. Now use a half-hop
to get the "5+", then hop to the higher track, followed by an immediate jump
of the charging Krash. Grab the "G" as you hop some Mine Carts, and
continue along normally through Bananas and a "5+" to jump another Krash.
Keep going to find a downhill where two Krashes attack, followed by some
Mine Cart hopping where precise jumps net a pair of "5+". Then you will see
the arrow, telling you that you only need to jump for a "20+", followed by
the avoiding of a Krash and you will cruise through to the exit.
~~~~~~~~~~~~~~~~~~~~
~~~Bouncy Bonanza~~~
~~~~~~~~~~~~~~~~~~~~
Kill the Kritter, take the Barrel and whack the Zinger, and then grab the
"5+" before pushing the tire to the right to jump and get the "K". Take out
the two Kritters, then head right past the Zinger to take the Barrel as you
break the DK Barrel, and then kill a Zinger and grab the "5+". Continue to
the right over a gap, kill the two Kritters, and then grab the "O" from near
the Zinger before using the tire to hit the "20+".
Push the tie through the two narrow openings and onto the vertically moving
platform, where you should jump through the false wall up and to the right
to find a "15+" greeting you. Go past the Zinger (getting the "N") to find
two Kritter before hopping down the shaft while going right to find a room
with a "5+" above the Winky crate. Once you are down to the floor of the
cave, head right to kill three Kritters before killing a Zinger as you cross
a gap to get a "5+".
Cross the ext gap (killing the two Zingers), then get the DK Barrel (if
needed) as you kill the Zinger guarding it, and then kill two more Zingers
as you cross yet another gap. Next up are Kritters, guarding two "5+" and
the "G", followed by a Zinger. Now hop into the Bonus Barrel above, shoot
straight up to get the "5+" before moving off to the side to fall out of the
room. Then you need to just move right to exit.
~~~~~~~~~~~~~~~~~~~~~~~
~~~Stop & Go Station~~~
~~~~~~~~~~~~~~~~~~~~~~~
Jump on the Klaptrap, hit the S & G Barrel, bust the DK Barrel, and then
grab the "5+" as you hop up the plateaus. Kill the Klaptrap, grab the "K"
as you hop off the ledge, and then use the tire to hit the S & G Barrel
before using a Roll Jump at the next gap for a "5+". Wreck the Klaptrap,
hit the S & G Barrel as you hop the gap, and then bounce off of the two
Klaptraps (bonus multiples) and get a "5+" before hopping the gap and
running by the Rockkrocs to jump the next gap.
Go right to get on the vertically moving platform, jump off to the right,
and then hit the S & G Barrel. Jump to the platform below, kill the
Klaptrap, climb the stairs (grab the "5+"), and then whack the Klaptrap
before Roll Jumping to get the "O". Go past the Steel Rimmed Barrel to hit
the S & G Barrel before continuing right to stomp a Klaptrap, followed by
stomping three Klaptraps from the same jump (bonus multipliers).
Jump off of the tire you see to get a "15+", then push the tire right as you
kill a Klaptrap, followed by using the tire to hit the S & G Barrel. Now
stomp the Klaptrap, jump across the gap (use Roll Jumps to get the two "5+"),
and then take out the Klaptraps (try for bonus multipliers) and grab the "N:
and "5+". Kill the Klaptrap as you jump through the S & G Barrel to take
the platforms across the gap to find a Rockkroc blockade. Go to the right,
triggering the S & G Barrels until you find the ungrounded tire, which you
will jump straight up to get a "20+" before jumping off of it again
backwards to the last S & G Barrel you hit before pushing it right for
another usage to hit the next S & G Barrel. Now continue right to grab the
"G" and exit the level.
~~~~~~~~~~~~~~~~~~~~~~
~~~Millstone Mayhem~~~
~~~~~~~~~~~~~~~~~~~~~~
Jump to the left off of the tire for a "5+", then Roll Jump to the right to
do a triple bounce off the three Krushas (major bonus multipliers). Release
Diddy Kong from the DK Barrel, go right under the Gnawty (grabbing the
"5+"), and then jump the gap (grabbing another "5+"). Kill the Kritter,
pass under the Gnawty, kill the two Kritters with one jump, and then go
under the Gnawty to jump up for the "15+" before continuing right under
another Gnawty to kill two more Krushas.
Go right to pass under the Gnawty (grab the "5+"), followed by going to jump
on all four Kritters with one jump (bonus multipliers) before using a Roll
Jump to get the "20+". Go kill the Slippa, pas under the Gnawty, jump down
below to break the Tire out, and then Roll Jump left for the "10+". Push
the Tire right, kill the Slippas, and then jump to the ledge above the
Gnawty before quickly vacating to get Winky. Jump the gap on the right, jump
the Gnawty for a "10+", and then continue right under the Necky to jump
another Gnawty for a "20+".
Now continue right over the gap, take out the Necky, jump the Gnawty, and
then dismount from Winky to stomp the Slippas (bonus multipliers) before
getting on the ride again to go right to jump two more Gnawties. Now kill
the Zinger for the Banana Bunches and then exit the level.
~~~~~~~~~~~~~~~~~~~~~
~~~Vulture Culture~~~
~~~~~~~~~~~~~~~~~~~~~
Pick up the Steel Rimmed Barrel, throw it on the higher ledge to kill the
Mini-Necky and it's coconut projectile, and then blast across the gap using
the Necky to bust the DK Barrel. Cross the next gap using the Barrels and a
Necky (grabbing the "5+"), then go right to kill the Necky, and then jump
off the tire to bust the "K" from the ground and get the "5+". Go right to
use the Barrels and a Necky to cross the next gap, followed by throwing the
Steel Rimmed Barrel down the hill to take out a Mini-Necky before using the
two Neckies to cross the gap out of the Barrel.
Wait for the Mini-Necky to attack, jump to get the "5+", kill the
Mini-Necky, and then shoot out of the Barrel you enter to bounce off of two
Neckies and a Mini-Necky. Jump into the next Barrel, shoot across the gap
off the Necky to another Cannon Barrel, and then bounce off the four Neckies
to the far ledge. Jump to the right to enter the Cannon Barrel to blast
right, continue right to get the two "10+", and then run right to blast
across the gap using the Cannon Barrels.
Wait for the Mini-Necky to attack, Roll through it, and then jump across the
gaps (grabbing the "O") to use the Cannon Barrel to cross the gap via two
Neckies. Ignore the Steel Rimmed Barrel as you go right to take out the two
Mini-Neckies (bonus multiplier) as you grab the "5+", then use the Cannon
Barrel to hit the Necky as you cross the gap, and then cross the next gap on
the Cannon Barrels while not hitting the Zinger.
Head right to go up the structure to kill the Necky and get the "15+", then
sprint right to use the Cannon Barrels to blast across the gap. Jump the
gap to kill the Necky, blast the gap with the Barrels while dodging the
Zingers (also grabbing the "G" and two "5+"). Just take out the last Necky
before exiting the level.
~~~~~~~~~~~~~~~~~~~
~~~Tree Top Town~~~
~~~~~~~~~~~~~~~~~~~
Jump off the Gnawty as you get the "5+" to bounce off of a Necky (bonus
multiplier), then use the Barrel Cannon to shoot through the DK Barrel, and
then move right to kill the Gnawty before entering a Barrel Cannon set to
cross the gap (getting two "5+"). Roll through the three Gnawties (bonus
multiplier), go across the gap via Cannon Barrels (getting a "5+"), and then
get the "K" before rolling through three Gnawties to enter another Cannon
Barrel set to cross the gap.
Use the Barrel on the Kritter, use the Launcher Barrel to go get the "O",
and then run right to kill a Kritter. Use the Launcher Barrels to cross the
gap, kill the Gnawty as you enter the Launcher Barrel to do a Cannon Barrel
set to cross the gap (get a "5+", and then kill the Gnawty before dropping
below the visible Launcher Barrel to get a "20+". After blasting across the
gap, leave the barrel be, jump across the five Kritters (bonus multipliers)
while grabbing the "20+", and then shoot across the gap.
Now shoot across the next gap while getting the two "5+" to use the Necky to
get "G". Then you should jump to the lower platform, Roll Jump left for
the Expresso Token, and then exit the level.
~~~~~~~~~~~~~~~~~~~
~~~Forest Frenzy~~~
~~~~~~~~~~~~~~~~~~~
Kill the Kritter, cross the gap on the rope, and then kill both Kritters
before breaking Diddy out of the DK Barrel 9also grab the "5+"). Roll Jump
the gap for the "K", kill the Kritter, and then take the bottom path past
the Zinger while on the rope to jump for the "5+". Now jump off of this
rope to bounce the two Kritters (bonus multiplier), followed by heading
right to take the rope past the Zinger to get to the ledge (grab the "O"
along the way).
Kill the two Kritters (bonus multiplier), jump to the rope, and then move to
a spot near the top for a "5+". Immediately cut down the rope to get the
"5+" there (wary of the Zingers the whole time on this rope), then go to the
top third of the rope for another "5+", and finally go low for a "10+"
before reaching the Star Barrel.
Go low on this rope for a "5+", kill the Kritter, and then take the next
rope past the vertically moving Zingers while grabbing the three "5+" along
the way. Kill the Kritter, Necky, and then a Kritter off the same jump
(bonus multiplier), jump onto the rope to face a Zinger while you collect a
"5+" and the "N". Dodge through the Zingers here to get a "10+", the "G"
and a Red Balloon before the Necky attack starts.
Now is the part where you will win the majority of your points by jumping
off the rope to bounce across the multitudes of Neckies that attack here to
gain great multiplier bonuses to finally reach the solid ledge. Now take
out Kritters on the way up the hill, and then down the hill (bonus
multiplier) before heading through the exit.
~~~~~~~~~~~~~~~~~~~~~
~~~Orang-Utan Gang~~~
~~~~~~~~~~~~~~~~~~~~~
Start off by going left to get the "20+", use the Steel Keg on the Zinger,
then head right to go kill Kritters, some Klaptraps, and then more Kritters
to roll jump for a "5+" and the "K" (avoid the Zinger). Head up this hill
to bounce off four consecutive Kritters (bonus multiplier), head right to
run along the low ledge to roll jump across the low ledges for the "O" and a
"20+". Now hop up to kill the Klaptrap, get the "5+", and then head right
across the treetop to kill a Klaptrap past the Star Barrel.
Break the DK Barrel, Roll Jump through the Mankey Kong to perform a Roll
Jump for the "5+", and then use the Steel Keg on the next Mankey Kong. Jump
off the Mankey Kong to splat the Klaptrap (bonus multiplier), then go down
the low ledge to kill the Klaptrap and grab the "N" before Roll Jumping to
the right across the gaps for some great prizes (two "20+" and some Bananas)
before finding a Steel Rimmed Barrel to bust open the all to enter the Bonus
Room.
Jump to the tire, jump across the room to the far top corner for a "5+", and
then exit the Bonus room. After landing on the Mankey Kong, go right to
double bounce the Kritters to find a "10+", and then continue right to grab
the Steel Rimmed Barrel and throw it. Immediately run after it to see a
Mankey Kong get plowed over as well as open a Bonus Room to enter. Get
Expresso and step off the cliff in the room and then grab the "10+" above
the exit before doing so.
~~~~~~~~~~~~~~~
~~~Clam City~~~
~~~~~~~~~~~~~~~
Go right to find a shaft leading up, swim against the left wall to find the
"K" and Enguarde, and then go back through the wall to bust the DK Barrel.
Now continue right before going down the shaft (ignore the "5+" cause
Enguarde will be lost, wasting time) to cut right to kill Bitesize as you
head along the top to get the "O". Head right to get the "5+" from near the
Clambo, go up into the shaft above, and then slip through the false wall
above the Clambo on the left to get the "20+" before going up to get the
"15+" from the next Clambo.
Kill the Chomps Jr. as they bother you, get the "5+" from the corner of the
room, and then continue left through more Chomps Jr. to get another "5+"
from the top-left corner of the room. After passing the Star Barrel, Go up,
left, and then down (stay on right for a "5+" and to avoid the Clambos)
before moving left to go up a shaft where three "5+" are waiting to be taken
from the Chomps (Enguarde will kill each one for good points). Be sure to
grab the "N" form the top-left of the shaft.
Go right along the bottom to get a Winky Token, grab the "5+", and then
maneuver past the Croctopi for the "10+". Now go right to grab the "G"
before swimming through the exit.
~~~~~~~~~~~~~~~~~~~~
~~~Temple Tempest~~~
~~~~~~~~~~~~~~~~~~~~
Roll through the three Gnawties, go high on the rope for the "5+", and then
grab the DK Barrel. Avoid the Gnawties as you carry the DK Barrel across a
gap (ignore the "5+" in the gap), and break the first wall you encounter to
enter a Bonus Room! Here you will Roll into the Necky line, getting at
least ten before falling off into the gap (eleven if you are lucky),
appearing right outside the Bonus Room, so re-enter to jump across the
Neckies (this time getting all eleven and a "5+") to get Expresso before
exiting. Now it is a simple matter of heading right at top speed and
collecting any time bonuses you see to finish the level!
~~~~~~~~~~~~~~~~~~~~~~~
~~~Snow Barrel Blast~~~
~~~~~~~~~~~~~~~~~~~~~~~
Start off by getting on top of the igloo, jump right off the Necky, and then
run up the slope to bounce off the Necky over the Cannon Barrel to get a
"10+". Now blast up to the high ledge, bounce off the Neckies to grab a Red
Balloon and then land on a Klaptrap (bonus multiplier) before killing the
next Klaptrap as you go right to grab the DK Barrel and break it on the
Zinger.
Now jump right to bounce off the two Neckies to grab the "20+", followed by
shooting out of the Cannon Barrel that was landed in to make the high ledge.
Next you will bounce off of the Necky and then two Klaptraps (bonus
multiplier), jump to get the "K", blast through the Cannon Barrel set, and
then bounce off of three Klaptraps (bonus multiplier). Avoid the Zingers as
you go through the Cannon Barrel set, kill the Klaptrap, and then skip the
Steel Keg to bounce off the four Gnawties (bonus multiplier) before heading
down the hill to kill the Necky.
After getting blasted across the gap, kill the Necky, Roll Jump to the left
for a "20+", and then head down the slope to the right to kill a Necky as
you blast across a gap to break the Star Barrel. Now hop up into the Cannon
Barrel, shoot down-right to get a "10+", and then return to the Cannon
Barrel to go right to break the DK Barrel (if needed). Now go down the
slope to bounce off of six Neckies (bonus multiplier) before continuing
right across the gaps before entering and shooting across a gap to the right
through Cannon barrels (watch out for Zingers).
Head right to go under the Zingers to enter the Cannon Barrel, shoot
down-right to find a set of launcher Barrels that allow the Kongs to skip
the entire Barrel shooting section (collecting the "G", two "5+", and a
"20+"). Then you just need to kill a Klaptrap as you head right to the
exit.
~~~~~~~~~~~~~~~~~~~~
~~~Slipslide Ride~~~
~~~~~~~~~~~~~~~~~~~~
Run right to bounce off of two Kritters, ride the rope up to get a "5+",
break the DK Barrel on an Army, and then ride the rope up to get the "K".
Now head right to go down the rope, jump right for the Steel Rimmed Barrel,
jump out to the shaft (the Barrel kills a Zinger), and then head right to
bop the Army before riding the rope upwards.
Jump left to get to the far left rope, go up it while jumping between the
ropes to void the Zingers (grabbing a "5+"), then jump right to get a "20+"
and a DK Barrel to bust on the Zinger, followed by heading left to kill a
Necky. Now go down for a "5+", then left to take out an Army, and then head
across the gap using the rope over the Zinger. Go take out the two Kritters
on the same jump, then move across the ropes (get the "5+"), and then go
kill the Klaptrap before hopping onto the rope leading up.
Grab the "5+" at the top of the rope, kill the Klaptrap, blast to the higher
ledge, and then run right to kill the Kritter and two Klaptraps off of one
jump (bonus multiplier). Now hop across the bottom of the UP ropes grabbing
three "5+", then bounce off the Necky to the platform before jumping to the
top of DOWN rope for a "5+". Continue right to go up the second rope past
the three Zingers to get a "15+" and a DK Barrel to use on a Zinger to go
left.
Your Kong will face two Klaptraps (bonus multiplier), then go past the rope
to get a "15+" before taking the rope up past the Zinger to get a "5+". Go
left across the DOWN ropes to find a solid ledge, then a DOWN rope to cross
the next gap, and then go low on the double set of DOWN ropes to grab a
"20+" before hopping up the DOWN ropes to go right over a Zinger. Grab the
"G" from the DOWN rope and then head right through the exit.
~~~~~~~~~~~~~~~~~~~~~
~~~Croctopus Chase~~~
~~~~~~~~~~~~~~~~~~~~~
Swim to the right under a Squidge, then up, and then right past a Croctopus
to dip into the small depression for a "5+". Bust the DK Barrel, go right
and then up before cutting down (stick left to avoid the Squidge) the shaft.
Swim right to pass a Croctopus as you head up to grab the "K" and a "10+"
before moving left to get a "5+".
Go for the Bananas to dodge a Chomps Jr. as you continue left to pass a
Croctopus, which will chase you tot he point you find a "10+" waiting in a
small cubby hole for Donkey Kong. After going down via a Launcher Barrel,
swim through the wall to the right to go find a "20+" and the "O" before
going though the Launcher Barrel to turn left to cut below the Chomps Jr. to
find a "5+".
Swim up the winding shaft to find a "10+", then swim right past the Star
Barrel to have a Croctopus chase you as you go get another "10+" (go hit the
DK Barrel if you take a hit doing so), followed by swimming up the shaft to
then go down the next one (past a Chomps). Now go right to swim just into
the shaft above to let the Croctopus pass by before falling it to get some
Bananas, a Winky Token, and two "5+" before going up the shaft before
entering the Launcher Barrel.
Immediately go right to slip by the Launcher Barrel to go down to enter a
passage there to avoid two Croctopi to find three "20+" before returning to
the Launcher Barrel above. Cut below the Chomps to get a "20+" as you head
right past another Chomp to get another Croctopus chasing your Kongs down a
crooked shaft to get a "5+" before shooting between two Chomps to find a DK
Barrel.
Now swim up the shaft with the Croctopus chasing you to turn right to go get
a "5+" before swimming up the shaft above for the "N". Swim left and then
up with the Croctopus, cutting through the passage on the left to find three
"10+" and an Enguarde to kill a Chomp. Now head right once more to get a
"5+" before a Croctopus starts chasing the Kongs, so head right and down to
get another two "5+" as another Croctopus starts chasing.
Head up through the winding path, to take the right hand passage to kill
some Squidges as you get the "5+" they guard. Then you just need to head
through exit as you grab the "G".
~~~~~~~~~~~~~~~~~~~
~~~Ice Age Alley~~~
~~~~~~~~~~~~~~~~~~~
Immediately take out the Mini-Necky to the left, break the DK Barrel, and
then grab the "K" and roll jump for the "15+" before returning to the
starting point. Run to the right to swing across on a rope, hopping off to
kill the Mini-Necky, and then run up the slope to kill the Kritter. Use the
rope to swing across the gap to jump off a Necky, followed by jumping the
two Neckies to fall down to get the Mini-Necky before touching down (bonus
multiplier).
Now use the rope to cross the gap to kill a Necky, kill a Mini-Necky at the
top of the hill, and then bounce off the Klaptrap to land before hopping to
the rope to cross the gap via more ropes. Now roll jump for the "O" after
grabbing the "5+", kill the Mini-Necky, and then use the rope to jump to the
Launcher Barrel to make it to the far ledge. Kill the Klaptrap, roll
through the Manky Kong to get a "5+" as you jump to the rope to cross the
gap to a tire island, which is used to reach the next rope to make it to a
solid ledge.
Jump the gap to kill the Klaptrap, fall down the next gap to get a "20+",
and then hold RIGHT out of the Launcher Barrel to land on the ledge above.
Now go right to bounce off of three Klaptraps (bonus multiplier), grab the
DK Barrel, and then head up the slope to take out a Mankey Kong. Now use
the rope to bounce off of a Necky as you cross the gap, grab the "G" and the
"5+" before killing a Mankey Kong. Take out the Klaptrap on the down slope,
then run right to the exit.
~~~~~~~~~~~~~~~~~~~~~~~~
~~~Rope Bridge Rumble~~~
~~~~~~~~~~~~~~~~~~~~~~~~
Bust the DK Barrel, go right to kill a Kritter, and then perform a Roll Jump
on the lower ledge to the left for a "5+" before drawing the two Armies
close together for a double stomp (bonus multiplier). Head right to drop
down to get the "K" before continuing right past a Zinger to use a tire to
jump for the "15+" (watch out for the Zinger). Now use the DK Barrel on the
Zinger to your left, then continue on right to cross the tire jumps while
dodging the Zingers (grabbing two "5+" along the way).
Go right past the Star Barrel to roll through the Kritter, followed up by a
Roll Jump to get the "O" and the "5+" before continuing right to use the
moving tire to get the "20+" before falling down to kill the Kritter below.
Go right to bounce off of the two jumping Kritters to bounce right to hit
the patrolling Kritter (bonus multiplier) before using the tire to grab the
"N" as you cross the gap.
Get the "5+" as you jump across the gap over the Zingers on the moving tire
platforms to kill two Kritters before grabbing the "5+" and the "G" with a
Roll Jump. Pluck the Barrel from the ground, cross the gap on the moving
tires while avoiding the Bonus Barrel and grabbing the two +5+", followed by
smashing the Army with the Barrel. Now jump to the moving tire, hop the
Zinger wall, and grab the "10+" as you land to jump to the solid ledge to
run right to the exit.
~~~~~~~~~~~~~~~~~~~~~~~~
~~~Torchlight Trouble~~~
~~~~~~~~~~~~~~~~~~~~~~~~
Run to the right to roll through the Klump, jump below, Roll Jump left for
the "K", and then kill the Klump before jumping the gap to kill another
Klump for a "5+". Get the "O" as you cross the gap, kill a Klump, and then
cross the next gap on the platform to jump right to kill another Klump.
Immediately jump to the moving platform, Roll Jump to grab the "10+", and
then jump to the right across a couple gaps and over flaming Drums to hit
the Star Barrel.
Go right through the narrow passage to toss the Steel Rimmed barrel and then
follow it as you jump Mincers to see it kill two Krushas. Double bop the
Krushas (bonus multiplier), jump the gap to kill another Krusha, and then
hop across the next gap. Now hop to the moving platform, Roll Jump for the
"5+" before landing back on the platform (grab the "N" while landing down),
and then head right to kill a Krusha.
Head right to jump over the Mincer (grab the "5+" while doing so), and then
go right to exit the level.
~~~~~~~~~~~~~~~~~~~~
~~~Oil Drum Alley~~~
~~~~~~~~~~~~~~~~~~~~
Run right to kill the Gnawty, double bump the Kritters, break the DK Barrel,
and then double bump the Kritters before hopping the gap to get the "K".
Triple bop the Gnawties (bonus multiplier), hop the flaming Drums, and then
go right to double bop the Gnawties (grabbing a "5+" along the way) before
killing a Kritter.
Get the "5+" when blasting to the high ledge (ignore the tire that pops out
of the ground), go right to kill Kritters (chaining combos whenever
possible), and then go right to kill a Mankey Kong. Go right to kill a pair
of Kritters (bonus multiplier), followed by killing the Mankey Kong and then
two more Kritters (bonus multiplier). Head right to get the "5+" below the
Drum, then use the Drum while the flames are out to get to the high ledge,
and then kill two Mankey Kongs before grabbing the "15+".
Now use the Drum to cross the gap when the flame is out, kill the Kritter,
and then use a Roll Jump to get the "5+" right away as you go to the far
ledge rather than waiting for the flames in the Drum to subside. Break the
DK Barrel if needed, cross the gap on Drums (flames low are required), stomp
the two Kritters (multiplier bonus), and then cross the following gap to run
up some stairs to kill a Mankey Kong (collecting the three "5+" along the
way).
Now you will need to wait for the flames to perform a long burn before going
across the Drums and tires here to reach the solid ground on the far side
(collect the two "10+" as you go), and then jump off of the last Drum to hit
the floor on the black spot for the "G" to pop loose as you head through the
exit.
~~~~~~~~~~~~~~~~~~~~~~
~~~Trick Track Trek~~~
~~~~~~~~~~~~~~~~~~~~~~
Jump right away for a "5+", followed by going right to get onto the moving
platform, and then break the DK Barrel as you stomp the Necky. Next you
will kill a Necky, then another Necky for a Banana Bunch and a "10+", and
that is followed by grabbing the "K" before killing a Necky blocking your
passage upwards. Now take out the Necky and grab a "5+" before taking out a
couple separate Neckies.
Double stomp the Neckie (bonus multiplier), then get the "20+", and then
kill another Necky. Next up is a mini-Necky guarding a "10+", then triple
bounce the Neckies (bonus multiplier) for the "O", and then grab the "10+"
before whacking two Mini-Neckies. Jump to the slope, run up it a bit before
hopping left to get the "10+", and then head right to kill the Gnawty as you
board the new moving platform.
Kill the next three Gnawties with Ground Slaps, grab the "10+", and then
whack the Mini-Necky before dodging a Zinger to Roll Jump to the ledge where
a double Gnawty stomp (bonus multiplier) will also result in a "15+". Now
hop down to your waiting platform (ignore the Bonus Barrel as it will screw
your chances of finishing), kill the Kritter, grab the "10+", and then kill
the Klump.
Now get the "10+" as the mini-Necky accosts you, kill the Klump, grab the
"N" between coconut attacks, and that will bring Donkey Kong to a Klaptrap.
next up is a Zinger guarding a "5+", the "G", and a "5+" as you pass
through, followed by two Klaptraps. Grab the "5+" as you dodge the Mankey
Kong's barrels, grab the "5+" before hopping the Zinger, and then whack a
Krusha before grabbing a couple "5+". Now you will jump to the ledge, roll
through the Mankey Kong, and grab the "20+" and Winky Token before entering
the Bonus Barrel. Quickly match up three of the same Balloon Colour with
one jump (you need a perfect hop to do so), and when you land from the Bonus
Room you should exit immediately.
~~~~~~~~~~~~~~~~~
~~~Poison Pond~~~
~~~~~~~~~~~~~~~~~
Start off by swimming through the wall on th eleft to get Enguarde, go back
through the wall, cut up to get the "K", and then head right using the
Enguarde charge to rapidly move through Bitesize. Go right at the fork to
kill a Chomps Jr., geb the "10+" and a Banana Bunch before backtracking to
the upwards shaft. Head up it to the roof, turn left to Enguarde charge
through the Chomps Jr. for a "10+" and a Banana Bunch before turning around
to Enguarde charge to the right recklessly through a Chomps Jr. and some
Bitesize while blowing by the Mincers to the fare dn to find a "5+" and a
Banana Bunch.
Head up the shaft while hugging the left wall to avoid the Bitesize and
Mincers to go to the roof to find a "5+" before heading left to spear a
couple Squidges as you go through a Mincer set. COntinue right through a
Bitesize attack to get a "5+" before cutting under the high Mincer to go
left to kill a couple more Squidges to get the "O". Go up to kill more
Squidges as you move to the roof to find a "5+", and then go past a Mincer
to break the Star Barrel.
The next Mincer you see, cut under it to go down for a "10" before coming
out again to continue to the right to go Enguarde charging repeatedly to
plow a Chomps Jr. and there you will find a "10+" just above the Enguarde
crate. Head back out into the last room, go up, get the "5+", and then
quickly go up through the next shaft to get a "5+". Go elft to get a "5+",
the "N", and a "5+" cutting down through the next room. go past the Mincers
here on the right for a "20+", then go left through the two Mincer sets to
get a "10+".
Now go above the Mincer here to the cubby hole on the left, follow the next
Mincer upwards, get the "5+" above, and then use your Enguarde charge across
the screen to get the "G" before cutting up to get the "15+". Then head
right past the Mincers to finish the level.
~~~~~~~~~~~~~~~~~~~~~
~~~Elevator Antics~~~
~~~~~~~~~~~~~~~~~~~~~
Start off by Roll Jumping to the rop to climb for a "5+", then jump left,
and then go right to roll through two Slippas before stomping a Mini-Necky.
Rol through the Slippa, stomp the Slipa below, Roll Jump for the "5+", and
then use a double stomp after crawling through the narrow space while
getting the "5+". Now head through narrow passage, kill the Slippa, and
then climb the rope to deal with a Mini-Necky as you grab the "5+" form the
top of the rope.
Bust the DK Barrel, stomp the Slippa, Roll below the Zinger to Roll Jump to
the ledge, and then Roll Jump to get the "15+" beofre killing the Slippa.
Now make your way through the narrow passages past the Zingers to find a
rope set to cross while dodging Zingers to go through the narrow passage to
find a rope. Go down it to kill some Slippas while getting the "20+", climb
back up, and then head right to cross a gap with some ropes (dodge the
Zingers).
Crawl through the narrow passage to roll through a Slippa, grab the "5+",
head through the narrow passage, and then climb the rope to kill a
Mini-Necky to find the Star Barrel (break it). Go rihgt to kill the Klump,
ride the elevator down to get a "5+", and then finsih crossing the gap to
take the Steel Keg to hit the Mini-Necky. Walk off th eledge and hold left
to find the "N" and a "20+", then work your way up the elevators to go right
to bounce off two Klumps (nultiplier bonus) before grabbing the Steel Keg to
use on the Zinger.
Take out the two Klumps, cross the elevators, take out the two Klumps, and
then ride the second elevator down for a "10+" before crossing to the far
ledge. Run right to kill a Mini-Necky, roll off the ledge at a low speed to
get the "5+", and then Roll Jump to land on the elevator. go right to fight
a Mini-Necky, as you grab the "G", get the "5+" as you go down the elevator,
and then continue through the elevator set while grabbing the "10+".
Get the "5+" as you kill the Mini-Necky, drop down on the right to get a
"10+", then enter the Bonus Room to just shoot down to end the challenge.
Now just run right to exit the level!
~~~~~~~~~~~~~~~~~~~~~~~
~~~Blackout Basement~~~
~~~~~~~~~~~~~~~~~~~~~~~
Jump for the "10+", run down the hill to grab the DK Barrel, throw it at the
Kritter, and then jump the gap to get a "5+". Now head up the slope to kill
a kritter en route to jumping the gap for the "K", then roll through two
Kritters before getting a "5+" as you cross the gap. Cross the next gap by
jumping tot he first platform, Rolling off to grab the Enguarde Token, and
then Roll Jump to the platform beofre jmuping right to the solid ground.
Roll through two Kritters, get the "5+" high in the air over the tire, and
then roll through two Kritters. Now go across the next two gaps (breaking
the weak ground after the first gap for the "O", and break Star Barrel over
the second gap), kill the Klump, and then ride the rope right to kill
another Klump. Cross the gap while grabbing the "5+", get onto the
vertically moving platform immediately to get the "20+" on th elow point of
it's travels, and then jump to the right to roll through two Klumps.
Use the rope to cross the gap, roll jump off the first floating ledge on the
bext gap for a "5+" as you land on the second floating ledge, and then head
right across two horizontally moving ledges to kill a Klaptrap. Cross the
small gap next to stomp three Klaptraps (bonus multiplier), jump up the
falling ledges (wait ont he secnd one to get a"5+" before jumping), and then
go right to kill a Mankey Kong (grab the "10+" along the way). Now go right
to jump off of six Kritters (bonus multiplier), grab the "G", followed by
heading right to kill a Klaptrap before exiting.
~~~~~~~~~~~~~~~~~~~~~~~
~~~Mine Cart Madness~~~
~~~~~~~~~~~~~~~~~~~~~~~
Stomp the Gnawty, roll through the next two Gnawties (bonus multiplier),
bust the DK Barrel, and then set foot in the mine cart. Kill the two
Neckies (grabbing the "5+" above the second one), kill the next Necky before
entering a new cart, and then stomp the Necky, grab the "K" while getting
hit, and then stomp the Necky. Ignore the rope as you go down the slope to
hop to the next mine cart when you draw near.
Kill the Necky, jump the Zinger, kill the Necky, and then bounce off of a
Necky (bounce off both if the jump is timed just right) to grab the "O"
before riding the cart off the track. Jump for the "20+", grab the Enguarde
Token, and then jump across the multiple gaps to new carts (grabbing a "5+"
on one track) before busting the Star Barrel.
Bust the DK Barrel, immediately jump to kill a Necky, then kill another
Necky, and then jump to two new mine carts, grabbing a "5+" and the "N" in
the process. Do not jump for the tire, jump the Zinger to get a "5+", and
then hop to the tire followed by a hop to a new mine cart to jump between
two Zingers. Get the "G" and the "5+" while dodging the Zinger, kill the
Krash as you take the mine cart, and then hop across the tire to kill
another Krash for his mine cart.
Now ride that mine cart to the right, jump to the first tire, let the Zinger
start upwards, and then time your walk across the gap with a slight upwards
boost from the tire so you can grab the "20+" before killing the Krash for
his mine cart. Jump to the tire and to the next cart (kill the Krash), jump
the Zingers while climbing the slope (get the two "5+"), and then jump to
wreck another Krash for his ride. Jump to kill the Necky, jump to the tire
to bounce down the Banana line to a waiting Krash and his mine cart so
Donkey Kong can ride up and then down the slope to jump to the solid ledge
on the right (kill the Gnawty).
Use a Roll Jump left to get to the tire, collect the "10+", and then
backtrack to the platform. Now go right to collect the "20+" (use a Roll
Jump if needed) before exiting the level.
~~~~~~~~~~~~~~~~~~~~~~~
~~~Tanked Up Trouble~~~
~~~~~~~~~~~~~~~~~~~~~~~
Roll Jump for the "5+", break the DK Barrel as you cross the gap, kill the
Kritter, and then board the platform. Collect the fuel continually as you
travel throughout this level. Wreck the Necky, grab a "5+" from the
walkway, and then use the Necky to get the "K". Go under the first walkway
for a "5+", jump up, kill the Kritter, and then get back onto the platform
to jump up the double falling ledges to bounce off the Necky for a "15+".
Jump right to kill a Kritter to get the "O", jump right to kill a Kritter
for fuel, and then kill a couple Neckies to get fuel as you use the walkway
to do so. Use the Launcher Barrel below the track to get the fuel barrel,
kill the Kritter, bust the Star Barrel, and then ride the platform right to
to tire hop to the fuel.
Do a double bounce off the Neckies (bonus multiplier), get the "10+", and
then jump to the tire on the right to jump for the fuel. Now use the next
tire to get the fuel and a "5+", then use the next tire (avoid the Zinger)
to get the fuel, and then jump to the walkway to use the tire right off for
a "20+" before killing Gnawties as you move the tire right to reach the
fuel. Now use the Launcher Barrel to reach the fuel, ride under the walkway
till you get the "N", jump up to the walkway, and then jump between the
Zingers for the fuel.
Now go right hopping through the Zingers for fuel, get the full fuel from
the blue Zinger, jump the Zingers, and then get the "5+" before jumping to
the Launcher Barrel to bounce off of two Gnawties. Backtrack to get the
"5+", then go back up to get two more "5+" before exiting.
~~~~~~~~~~~~~~~~~~~
~~~Manic Mincers~~~
~~~~~~~~~~~~~~~~~~~
Kill the Gnawty, Roll Jump under the Mincer for a "5+", bust the DK Barrel,
and then go right to kill a Gnawty and grab the "K". Now jump the gap,
ignore the Rambi crate, jump the gap, and then stomp the two Gnawties (bonus
multiplier). Go right to kill Gnawties as you collect a "5+", grab the "O",
and then jump between the Mincers to get a Banana Bunch before going right
to kill a couple more Gnawties.
Now jump the Mincers to go right to bust the Star Barrel, grab the "5+",
kill the Krusha, and then Roll Jump for the "10+" as you cross the gap.
Kill the Krusha, go right to run through the Mincer trio, cross the gap on
the moving platform, and then kill the Krusha before using another moving
platform to cross another gap (grab the "N" and a "5+"). Go over the gap,
double bounce the Krushas (bonus multiplier), jump the next gap (careful of
duo Mincer attack), and then roll through the three Gnawties (bonus
multiplier).
Now you need to run right to roll through five Gnawties (bonus multiplier)
before continuing right to jump the Mincers with the help of a tire to exit
the level!
~~~~~~~~~~~~~~~~
~~~Misty Mine~~~
~~~~~~~~~~~~~~~~
Grab the TNT Barrel, jump the Slippa, put the TNT Barrel down on the Drum to
kill it (DOWN + B Button release) so you can grab the "10+", and then grab
the DK Barrel before bouncing off two/three Slippas (bonus multiplier).
Roll to the right (below the rope) to kill a Gnawty, get a "5+", and get a
Banana Bunch before returning to the rope to go right to kill a Slippa as
you grab the TNT Barrel to put down on the Drum on the left for a "5+".
Go right to kill a Slippa, get a TNT Barrel, and then carry it right to put
it down on a Drum (killing a Slippa in the process) to get the Rambi Token.
Go right to take the highest spot on the rope to grab a "5+", bounce off of
the three Slippas (bonus multiplier), grab the "5+", and then kill Slippas
(bonus multiplier) as you go right to use the ropes to cross the gap. Go
right killing Slippas (getting bonus multipliers when possible) and busting
the Star Barrel before going right on the rope (go off the bottom part to
the right to get a "20+" before climbing back up to the top).
o right to bounce off of eight Gnawties (bonus multiplier), kill a Slippa,
Roll Jump to the right off the Drum for an Expresso Token, and then go left
to Roll Jump for a "5+". Now go right killing Klaptraps (bonus multiplier),
go under the Drum for a "15+", and then stomp Klaptraps (bonus multiplier)
as you run right to find four Drums of Klaptraps blocking your progress to a
higher ledge (go on top of the third barrel for a "5+").
Double stomp the Armies (bonus multiplier), grab the "20+" as you kill an
Army, kill a Klaptrap, grab the "20+" and then kill an Army before crossing
a gap. Now you need to roll through three Slippas before continuing right
to reach the exit.
~~~~~~~~~~~~~~~~~~
~~~Loopy Lights~~~
~~~~~~~~~~~~~~~~~~
Go right to stomp the Klaptrap, jump into the first gap to enter a Bonus
Barrel (grabbing the "15+"), blast across the room as soon as you can blast,
and then kill a Klaptrap before grabbing the DK Barrel to throw at the next
Klaptrap. Go right to cross the gap (use a Roll Jump to speed up your
passage over it), cross the next gap on the next two platforms, and kill the
Klaptrap as you continue right over another gap. Double stomp the Klaptraps
(bonus multiplier), Roll Jump to the left for the "15+", and then hop across
the next gap, collecting the two "5+" along the way.
Double stomp the Klaptraps (bonus multiplier), then you will jump across the
gaps to face a Klaptrap for a "5+" each time (do not forget to Roll Jump for
the "O"), and then grab the "15+" before busting the Star Barrel. Jump to
the right to kill a couple Kritters, cross a gap, kill two Klaptraps, and
then Roll Jump for a "5+" as you cross the gap. Now go up the steps, grab
the Steel Rimmed Barrel, down the steps, grab the "10+" as you cross the
gap, and then chuck the Steel Rimmed Barrel into the wall and crack the
Klaptrap before entering the Bonus Room.
Run right collecting the prizes (two "5+", an Expresso Token, the "N", and a
Red Balloon) at top speed before exiting, upon which you will kill a
Klaptrap (hold RIGHT to crack two more Klaptraps for a bonus multiplier).
Get onto the first moving platform, Roll Jump to the right for a "20+"
before hopping to the platform above, and then stomp a Kritter. Jump right
across the tires (grabbing two "5+"), maneuver through the Zingers (grabbing
the "G" and a "5+"), then run up the steps, grabbing "5+" prizes as you jump
the incoming barrels to take out a Mankey Kong. Now jump to the ledge
below, Roll Jump left for a "20+", and then go right to kill a Klaptrap as
you exit the level.
~~~~~~~~~~~~~~~~~~~~~
~~~Platform Perils~~~
~~~~~~~~~~~~~~~~~~~~~
Pick up the Steel Rimmed Barrel, throw it at the Krusha, go tot he platform,
move left to find the platform below, and then jump to the Bonus Barrel
after collecting the "10+". After purposely tanking the Bonus Room, run up
the slope to kill the Armies as you free Diddy, cross the gap to stomp three
Klumps (bonus multiplier), and then grab the "K" and a "5+" as you cross the
next gap. Now double bounce the Armies (bonus multiplier), cross the gap,
cross the next gap while dodging the Zingers, grab the "5+", and then jump
to the next platform to ride it down to jump right across some platforms for
a "10+", a Winky Token, and another "10+" before riding the last
platform upwards (jump left as soon as you can).
Double stomp the attacking Armies (bonus multiplier), go right to jump
across the DOWN platforms (grabbing the time bonuses), grab the Steel Rimmed
Barrel to use on the next Army if you like, and then deal with two more
Armies before riding the platform down to Roll jump right to grab the "O".
Carefully bust the Star barrel (watch out for the Zinger), kill the Gnawty,
Roll Jump right for the "15+" before getting back to your platform, and next
up is an Army. Kill the Gnawty, grab the "N", kill the Gnawties for their
platforms, and then kill a Gnawty for a "5+" before continuing with the
platform stealing from Gnawties.
Kill the two Klumps, jump left off the first tire for a "15+", and then use
a singly jump to bounce down the Gnawties (bonus multiplier, making sure to
grab the "10+". use the barrel on the Zinger, use the Barrel on the Krusha,
jump right for the "5+", and then hop the Zinger to ride a platform right to
get a Barrel to use on the Krusha for use of his platform. Use the tire to
get a Barrel on a platform (grab the "5+" along the way), throw it left to
hit the Krusha, jump to the platform, and then jump the Zinger to get a
Barrel to use on a Krusha to the right for his platform (you get a "5+" as
you descend).
Get the Barrel from the platform above, return to your original platform,
and then use the Barrel on the Krusha for his platform. Use the tire to get
a "5+" as you go left, jump to the platform above to grab the Barrel as you
ride through the "G" and a "5+" before stomping the Gnawty. Now ride that
platform down to jump to the walkway on the right for a "20+" and enter the
Bonus Barrel. After finishing, move left to get the "5+", and then move
right to the exit.
----------------------------------------------------------------------------
----------------------------Animal Helpers----------------------------------
----------------------------------------------------------------------------
13)This section will list the helper animals you can find, and how they will
assist you. These animals are also commonly referred to as goodies. You
will find them awaiting you patiently in crates, and once you bust them
out, you can utilize their abilities to stick it to the evil Kremlings,
and their allies.
o-------o
| Winky |
o-------o
This green and orange frog seems to have titanium springs contained within
his bouncing legs. He hops along as you walk, and he can reach heights no
one else can. He also allows you to kill Zingers by jumping on them.
o----------o
| Expresso |
o----------o
This Ostrich is in running shoes. It steps in long, confident strides that
account for it's tremendous speed. It also has the luck of sometimes
stepping over short enemies (ones close to the ground). The real advantage
of Expresso lies in her fluttering ability. By tapping the A Button
repeatedly while in the air, you will slow your descent as you go.
o-------o
| Rambi |
o-------o
If you want some pure brute power, this is your animal! Rambi has a large
horn on his nose, and he is not shy about using it to take out all
opposition with it. Rambi also has the ability to bust open bonus room
doors!
o----------o
| Enguarde |
o----------o
This amazing swordfish is hiding in the underwater levels, just itching to
help you even up the odds against your opposition (who you can't hurt
otherwise). By pressing the B or A Button, you will do a quick lunge (this
can kill, and it is a faster way of moving).
o---------o
| Squwaks |
o---------o
He only appears in one level, and he is the only helper buddy you do not
hitch a ride on. He is however, quite useful as he will carry a lantern
through one of the two levels that the lighting is not very good (the other
has full light, then dark, full dark, etc. More on that later). He will
look whichever way you do, and you have NOT seen the last of him in the
Donkey Kong Country games!
Hopefully, this has helped you to understand the buddies you can call
upon in your adventure. I hope that you appreciate them, and I hope you
have the tenacity to discover their locations.
----------------------------------------------------------------------------
---------------------------------Enemies------------------------------------
----------------------------------------------------------------------------
14)This section will give you the list of all the opposition you will face
from K. Rool's forces. The enemies will be broken up into Kremlings,
Land/Air Allies, and Water Allies subsections.
o-----------o
| Kremlings |
o-----------o
Klaptrap: Easily detected by the continual klicking involved in its
movements (it opens and closes it gigantic mouth). It follows a
ledge back and forth, patrolling a specific area trying to catch
an unwary Kong.
Jump Attack: One jump on the head to finish them.
Roll Attack: This does not work.
Klump: This guy is a sergeant in the Kremling Army. He wears a helmet, and
he has a large gut protruding over his ammo belt. He marches in a
straight line in an attempt to run you down.
Jump Attack: One jump for Donkey Kong, Diddy Kong can not hurt them.
Roll Attack: One roll attack will finish them.
Krash: A Kamikaze Kremling if there ever was one, he barrels down mine cart
tracks with reckless abandon in the opposite direction that you
yourself are headed. He can be a real pain, so be sharp when riding
around in a mine cart.
Jump Attack: One jump on the head to finish them.
Roll Attack: This does not apply.
Kritter: These have to be the most common enemy you will face. However,
these fellas are also the most versatile of the enemies you will
face on your journey. They come in the following kinds: walkers,
hoppers, jumpers, and fallers. They appear on nearly every
non-water level, and they will often appear in large groups.
Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish them.
Krusha: These guys are huge hulks who move super slow, but have unbelievable
strength. They appear in two colours: blue (common), and silver
(rare). The blue ones are beatable by a Donkey Kong jump on their
head and barrels, but the silver ones will only lose to a barrel.
Jump Attack: One jump for Donkey Kong, Diddy Kong can't hurt them.
Roll Attack: This will not work.
Rockkroc: These guys appear in one level only, and that level is Stop & Go
Station. How they work is green light sends them into a frenzy
causing them to run back and forth at an incredibly fast speed.
If you hit a switch barrel, the red lights will take over
temporarily, causing these fellas to collapse into a harmless
pile of rock. When the green light returns, they resume their
wild dashing.
Jump Attack: This does not work.
Roll Attack: This does not work.
o-----------------o
| Land/Air Allies |
o-----------------o
Army: This fella is a tough as nails armadillo. He will start out in a
standing position, but as you approach, he will tuck into a ball,
and swiftly roll across the ground in between. He will keep
targeting you till he is defeated, or he falls off a cliff.
Jump Attack: One for Donkey Kong, two for Diddy Kong.
Roll Attack: Two roll attacks are required to beat this opponent.
Drum: These appear in a few levels, and they do not attack you directly.
These bad boys actually spew out a limitless supply of enemies to
try and take you down.
Jump Attack: Does not work.
Roll Attack: Does not work.
Gnawty: A small beaver that runs forwards, heedless of any danger it may
face. They will often appear in a large line, and can be quite
a pain if you are not wary of their movements.
Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish him.
Manky Kong: These guys are mad because they have never been included into
the Kong family. They attack by throwing barrels from an
inexhaustible store of barrels. Their name is derived from
the fact that they are both "mangy" and "skanky". (credit
Nintendo Power Strategy Guide).
Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish them.
Mincers: Large spiked wheels of death. These will appear in some caves,
and even underwater! They usually patrol a specific area, but
they will also spin in one location hoping to get you. These
are unbeatable, so just avoid them at all costs.
Jump Attack: Does not work.
Roll Attack: Does not work.
Mini-Necky: These small fries will hover in place, and they will spit
coconuts in your direction. They often position their selves
where you will have little room to maneuver in.
Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish them.
Necky: These guys are arguably one of the hardest obstacles in the game,
simply because of their versatility in attacks. They can fly a
patrol horizontally or vertically, they can fly in large
formations, and they can hurl coconuts in multiple directions. A
common enemy, but an even more common pain in the ass.
Jump Attack: One jump on the head.
Roll Attack: One roll attack will finish a stationary one.
Slippa: A large orange snake with black stripes. These will usually appear
in groups to try and take you down. They will often fall from the
ceiling as well, so be wary. The best option to get them is a roll
attack.
Jump Attack: One jump on the head to finish them.
Roll Attack: One roll attack will finish them.
Zinger: These rather huge bees will be a hindrance to the Kongs for almost
all of their quest to retrieve the banana hoard. They have many
attack patterns, including: horizontal, vertical, arcing, and
stationary. They come in many colours, but as of yet, I have found
no indication of what the differences between them might be.
Jump Attack: Does not work.
Roll Attack: Does not work.
o--------------o
| Water Allies |
o--------------o
NOTE: Donkey Kong and Diddy Kong are unable to beat ANY enemies underwater,
so I will not bother to list attack methods.
Bitesize: a small fish that swims in a straight line. Although these are
small, and easily avoided. However, they will often show up in
large schools in an attempt to swarm you into getting hit. Try
to pick a path around/through there schools.
Chomps: A large blue shark. These guys are BIG, and they usually swim in an
area they are patrolling. Usually not to much to worry about, as
they tend to hunt for Kongs without assistance from others.
Chomps Jr.: These smaller versions of Chomps are actually a little more
dangerous than the their larger counterpart. These guys will
often form a school of their own, and hunt in a large group for
the Kongs. This can make for some very hectic swimming.
Clambo: These guys sit on the bottom hiding in their shells. When you draw
near, they will open up their shells to spit pearls at you, and then
they will disappear back inside to replenish their ammo. Avoid them
because they are unbeatable, even with ENGUARDE to help you!
Croctopus: These guys like to windmill their way through the water. Purple
ones will follow a territorial boundary, which they will not
cross. Blue ones wait for a Kong to swim past, and then they will
give pursuit till they get you, or they have had enough "fun"
chasing you (their is usualy a small spot for them to park
themselves).
Squidge: A small squid that will move around in many directions before
firing their projectiles of ink. Relatively rare, they appear in a
couple of the underwater levels.
You have your work cut out for you as you try to recover your lost Banana
Hoard, and as you try to teach King K. Rool a lesson about messing with
the Kong family!
----------------------------------------------------------------------------
-----------------------------------Bosses-----------------------------------
----------------------------------------------------------------------------
15)This section will look at the commanders of each area that have been
charged by King K. Rool to guard a portion of the Banana Hoard, keep the
troops focused on the Kongs approach, and to personally stop the Kongs.
o-------------o
| Very Gnawty |
o-------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks : Hops at you, one large hop after being hit
Difficulty : 1.5/10
Jump on his head to start, and he will open his mouth in pain. Move away,
and let him hop once (he takes a large hop). Next hop on his head once
more, making sure to move away quickly. Let it hop once, and then jump on
its head again. Keep up this pattern of attack for five times total, and
you have recollected 1/7th of your precious Banana Hoard!
o-----------o
| Mr. Necky |
o-----------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks : Spits one coconut at you
Difficulty : 2.5/10
You enter this level to find a non-scrolling screen with a grounded Tire in
the bottom middle of the screen. Suddenly, a huge, pink necked Vulture
appears, and it will spit a solo coconut at you before retreating off the
screen. It will then reappear on the screen (possibly in the same location,
possibly different location). Use the Tire to jump on top of the head of
the Vulture after he spits the coconut, but before he leaves the screen.
Also note he is invulnerable when flashing, so you have to land your hit
after he spits the coconut but before he is about to leave (he starts
flashing again). Repeat this four more times to win back yet another 1/7th
of your precious Banana Hoard!
o---------o
| Queen B |
o---------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks : Tries to run into you, dive bombs you
Difficulty : 3/10
Barrels will appear on the ground at two spawning locations, and when you
pick one up, hit the Queen B to hurt it. This will cause it to go red, and
sprout five Zingers that will cirlce it like a shield until you remove them
with a Barrel. Following this, the Queen B will return to her normal pattern
of weaving through out the room, trying to ram your Kongs. Repeat this step
by step process four more times, and you will have won back yet another 1/7th
of your Banana Hoard!
o---------------o
| Really Gnawty |
o---------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks : hops at you, LARGE jumps at you, drops stone icicles
Difficulty : 4/10
This boss is similar to Kongo Jungles boss, but this one has a few more
tricks up its sleeves. He will hop at you to start, and once you jump on
his head to damage him, he will take one LARGE hop, causing some large stone
icicles fall form above (they are visible on the screen before he stomps to
unleash them), and then resume hopping at you. Keep up this patter until
you have delivered 5 hits. His hops will increase in speed and distance as
he gets hit.
o-----------o
| Dumb Drum |
o-----------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Rounds: 5
Attacks : Tries to drop himself onto you, Drops two Kritters, drops
two Slippas, drops two Klaptraps, drops two Klumps, and
drops two Armies
Difficulty : 3/10
Dumb Drum will start by trying to drop onto you once, and then he will
release two Kritters, which you must kill. Then you need to assault him
with a TNT Barrel that appears, as he will continue to try and hit you until
you hit him. Dumb Drum will release two Slippas, which you must kill. Then
you need to assault him with a TNT Barrel that appears, as he will continue
to try and hit you until you hit him. Dumb Drum will release two Klaptraps,
which you must kill. Then you need to assault him with a TNT Barrel that
appears, as he will continue to try and hit you until you hit him. Dumb
Drum will release two Klumps, which you must kill. Then you need to assault
him with a TNT Barrel that appears, as he will continue to try and hit you
until you hit him. Finally, Dumb Drum will release two Armies, which you
must kill. Then you need to assault him with a TNT Barrel that appears, as
he will continue to try and hit you until you hit him. He will explode,
giving back one more 1/7th of your Banana Hoard!
o------------------o
| Mr. Necky Senior |
o------------------o
~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~
Number Of Hits: 5
Attacks : Spits Coconuts from both sides of the screen
Difficulty : 7/10
This is very similar to the boss fight "Necky's Nuts". Master Necky Senior
starts out by spitting one coconut at you, but from BOTH SIDES OF THE
SCREEN! Wait for one to turn purple, which is your queue to the real one,
so after that you should bounce off his head. Repeat the same pattern here,
remembering to outwait him so you can tell which can me damaged!
----------------------------------------------------------------------------
---------------------------------Barrels------------------------------------
----------------------------------------------------------------------------
16)This section will review every type of barrel found in the game. It will
also list their uses, how to utilize them, and where you will find some
of the more rare barrels.
o-----------------o
| Regular Barrels |
o-----------------o
DK Barrel : This is a fairly common barrel, and it is found in
every single level in the game. This barrel can be
used to find hidden bonus room entrances, it can be
used to defeat an enemy, and the most important thing
it does is it gives you a the Kong you are missing.
Barrel : These have a couple lines of green twine holding it
together, so it will break when thrown regardless of
what it hits. It behaves exactly the same as a DK
Barrel, except it does not release a Kong at any point.
Steel Rimmed Barrel: Two sturdy rings bind this barrel together tightly, and
this causes this particular barrel not too break when
thrown, and it will continue to roll till it hits a
wall or falls off of a cliff. It also has the same
capabilities as a DK Barrel, except it will not release
a Kong at any point.
Bonus Barrel : Marked with a big "B", these send your Kong to a bonus
area.
Metal Kegs : These are very beer keg like, and you will find these
every now and then. Besides having the same
capabilities as a Steel Rimmed Barrel, it also has a
hidden ability of bouncing off of walls. You can even
ride this barrel: throw it a wall, jump on, and ride
that barrel a la log roller style.
TNT Barrel : These are barrels chock full of explosives, and they act
like any Normal Barrel. They have a concussive effect,
and their blast will linger for a couple of seconds.
They also have a timed setting when put down (they blow
up after a few seconds of being left alone).
Star Barrels : These always appear at a midway point of a level, and
when touched, they are destroyed. If you die following
this barrel destruction, you will start in the barrel,
instead of at the start of the level. Also referred to
as Halfway Barrels in the walkthrough.
Launcher Barrel : These barrels have a white explosion outline on them,
and they will launch you immediately upon you entering
them.
Cannon Barrel : These are barrels that float in mid-air, and when you
jump into them they spin. They can spin in full
rotations, half rotations, and even move in a straight
line across the air. To launch yourself from the barrel,
press the A Button to send yourself hurtling into the
air, I hope you aimed well!
o-----------------o
| Special Barrels |
o-----------------o
Bonus Barrel : They will send the two Kongsa to a Bonus Room, IF they can
be located.
Fuel Barrels : These are the barrels you must collect to keep your
platform aloft. If you fail to do so, then your platform
will plummet into the abyss below.
Stop/Go Barrels: These are found in Stop & Go Station, and they are the ones
that change the colour of the lights from green to red
(controlling the Rockkrocs).
On/Off Barrels : These are found in Loopy Lights, and they are the switches
that controls the lights in the dark cave. They allow you
to see easier as you progress towards your Banana Hoard.
o---------------------o
| Kong Family Barrels |
o---------------------o
Dance Barrel : Candy Kong uses this specialized barrel to challenge your
Kong's dancing skills in exchange for prizes.
Fishing Barrel: Funky Kong uses this specialized barrel to challenge your
Kong's fishing skills in exchange for prizes.
Flight Barrel : Funky Kong uses this specialized barrel to fly you to another
section of the island. He does this free of charge, and it
is a great way to back track to get bonus rooms you may have
missed in your original path through the level.
You should be able to tell these barrels apart, and it will be an
integral part of your success against the Kremlings.
----------------------------------------------------------------------------
-----------------------------------Items------------------------------------
----------------------------------------------------------------------------
17)This section will list all of the items you can collect along the way to
recovering the Banana Hoard. These items will aid you in your quest, one
way or another.
o---------o
| K-O-N-G |
o---------o
By collecting all four letters in the word KONG, you will gain an extra
chance to take King K. Rool down for all of his tyranny.
o----------o
| Balloons |
o----------o
These give you 1-ups, and depending on the colour, you get a different
amount for each different one:
Red===> 1 extra man
Green=> 2 extra men
Blue==> 3 extra men.
o---------o
| Bananas |
o---------o
These can be found in singles (worth 1 towards your total), or bunches
(worth 10 towards your total). If you collect a total of 100, you will be
awarded an extra life. The counter then returns to 0 so you can start your
climb to 100 once more.
o-------o
| Tires |
o-------o
These come in two types: grounded tires, and free rolling tires. The
grounded tires are set-up in a specific area for you to bounce off of. Free
rolling tires are to be used to bounce off of, but they also give you the
ability to place them before hand. This can be used to your advantage in
reaching an otherwise inaccessible item, ledge, bonus room, etc.
o---------------o
| Animal Tokens |
o---------------o
These are large, gold tokens that will appear in many of the levels you will
trek through. There are four kinds: Rambi (Rhinoceros), Expresso (Ostrich),
Winky (Hopping Toad), and Enguarde (Swordfish). Once you collect three of
the same type of token, you will be whisked away to a bonus area with many
small tokens. For each 100 you collect, you will gain an extra man. Also,
be on the look out for a Large Token...
o-------------o
| Large Token |
o-------------o
There are one of these in every bonus room you enter, and they are usually
decently well hidden. What their effect is that they will essentially
double your current token total when you touch them. This is the way to
really clean up in the token bonus areas. Once collected, small tokens will
form a X2 on the screen for even more tokens to collect!
These are the helping items that will give you the extra backing to teach
those Kremlings a thing or two!
----------------------------------------------------------------------------
-------------------------------Bonus Rooms----------------------------------
----------------------------------------------------------------------------
18)This section will list where each bonus room is located (which level),
and how to go about collecting the prizes contained within. You know you
have been in every Bonus Room in a level if the level name on the map
screen has an "!" at the end.
****************************************************************************
Bonus Room #1
Level : Jungle Hijinx
Where : Located just after the "N" in this level.
Prizes: 36 Bananas a ScrapBook Page, and 1 Red Balloon may be collected by
running quickly to the right, and be sure to jump for the Red
Balloon at the end of the run.
****************************************************************************
Bonus Room #2
Level : Jungle Hijinx
Where : Located right under the "G" in this level.
Prizes: EITHER: Enguarde Token, Rambi Token, Winky Token, Expresso Token.
The game here is a rotating slot machine like set of four
barrels. You mission is to get all four barrels the with
the same Animal Token (usually the one you desire to get).
Your prize is the Animal Token that you matched up in a set
of four.
****************************************************************************
Bonus Room #3
Level: Ropey Rampage
Where: Right after you collect the "O", dive through the gap in the canopy.
Prizes: 36 Bananas may be collected as you swing back and forth. Jumping
from rope to rope to collect the Bananas and finally a letter N at
the final ledge.
****************************************************************************
Bonus Room #4
Level: Ropey Rampage
Where: Fall into the last pit on the level, and you will find this area.
Prizes: 1 Red Balloon is the prize here. There are four barrels here, and
when you walk in a Red Balloon will keep changing which barrel it is
located in. It will get faster and faster, till it finally comes to
rest in one of the barrels. Your job is to follow its movements,
and to pick which barrel the Balloon stops in. If you are right,
you win the Balloon, but if you are wrong, you get to see Donkey or
Diddy throw little tantrums.
****************************************************************************
Bonus Room #5
Level: Reptile Rumble
Where: Throw the Steel Rimmed Barrel through the two Kritters, and follow
it (this is right at the start).
Prizes: 10 Bananas and a Red Balloon are your reward in this Bonus Room.
You enter on the left, and you should immediately crawl through a
narrow tunnel, jump up to the Red Balloon before it floats away from
you. Then crawl through the next narrow tunnel, and then exit the
room.
****************************************************************************
Bonus Room #6
Level: Reptile Rumble
Where: A DK Barrel is sitting on a raised platform, jump off to the left to
find the Launcher Barrel.
Prizes: 38 Bananas are easy to collect here, as all you have to do is jump
into the Launcher Barrel, and it will shoot you to another Launcher,
which will take you to another, and another, and another, and
another. While this is occurring, you will get all of the Bananas
from this room.
****************************************************************************
Bonus Room #7
Level: Reptile Rumble
Where: Using a Steel Rimmed Barrel (from the set of it and a DK Barrel found
after the "N"), throw it through the two Slippas in the pit.
Prizes: 34 Bananas are up for grabs, and all you have to do is bounce off of
a Tire that is resting on a moving land mass. Bounce to the Bananas
while you are moving in the air in response to where the Tire will
be when you come down. If you miss the platform, there is a path
below, so just get back on the Tire to continue your search for all
of the Bananas.
****************************************************************************
Bonus Room #8
Level: Barrel Cannon Canyon
Where: Use the Cannon Barrel just before the Halfway Barrel to bust open
the wall.
Prizes: 14 Bananas, a DK Barrel, and a Red Balloon are up for grabs in a
Bonus Room that is deceptively easy. Each section is made up of a
vertically moving barrel (which you are in), and you must shoot to
the next barrel in line (the prizes are in between each set). The
easy way is to jump in the first barrel, and keep pressing the A
Button to launch yourself into the next one in line immediately.
****************************************************************************
Bonus Room #9
Level: Barrel Cannon Canyon
Where: Just after the Halfway Barrel, in between a bunch of Kritters.
Prizes: 40 Bananas, Enguarde Token, and a Red Balloon are up for grabs, but
you cannot get them all. You start in a barrel that travels
horizontally, and you need to pick a row to launch up. The best way
to do this Bonus Room is shoot up the middle row (Red Balloon), and
when you land, you should land back in your barrel for one more
launch. You can choose the right side (Banana Bunch), or the left
side (Enguarde Token).
****************************************************************************
Bonus Room #10
Level: Winky's Walkway
Where: In plain sight, after you pass the first Drum in the level. Use
Winky, or the Necky to access it.
Prizes: 91 Bananas are available to you, but only if you have Winky to get
them (otherwise you can collect around 20). Just jump and collect
each vertical row, and then head on your way.
****************************************************************************
Bonus Room #11
Level: Bouncy Bonanza
Where: Take the second Barrel you find, and wait for two Zingers to move
up above your height, and quickly drop down to the wall on the
right.
Prizes: Either: Banana, Banana Bunch, Winky Token, and Red Balloon. This
area has three barrels that require you to match a set of three
together (for that prize). Try for your three of the same prize.
****************************************************************************
Bonus Room #12
Level: Bouncy Bonanza
Where: After you collect the "G", you will come across a free rolling tire,
so push it right, and use it to jump to a Launcher Barrel over a
large pit. If you have Winky, you can just jump to it with him
instead.
Prizes: 36 Bananas are available to you here, but it requires you to use the
rotating Cannon Barrel to grab them all. Be sure to steer yourself
to the middle of the room, so you can get another shot till you are
done in the room. Then just fall out to finish the Bonus Room.
****************************************************************************
Bonus Room #13
Level: Stop & Go Station
Where: After the Halfway Barrel, grab the Steel Rimmed barrel you find, and
take it to the STOP/GO Barrel, hit it to stop the Rockkroc in his
tracks, and then continue forward to the next wall, and bust it open
to get into this Bonus Room.
Prizes: 38 Bananas await you here, and the quickest way to get them all is
to shoot out of the Cannon Barrels in the following order: right,
up, down-left, up, right, and then get out of the Cannon Barrels to
exit the Bonus Room.
****************************************************************************
Bonus Room #14
Level: Stop & Go Station
Where: When you find a free rolling tire, get on its right side, and roll it
back into the shallow pit you just crossed where three Klaptraps were
moving back and forth. Jump up the row of Bananas that are (were)
there to access the Launcher Barrel that is off screen.
Prizes: 50 Bananas and a Winky Token are here, but you can not possible get
all of these wonderful prizes. This is the one where you start in
horizontally moving Cannon Barrel, so shoot up the middle row, and
you should land back in the Cannon Barrel. Then, shoot up the row
which you think is better for you: 20 Bananas (left side), or 10
Bananas and a Winky Token (right side).
****************************************************************************
Bonus Room #15
Level: Millstone Mayhem
Where: Right at the start, use the grounded Tire to bounce left to the top
of the entrance, and jump to the Launcher barrel that is just visible
by its lower rim.
Prizes: 40 Bananas, a DK Barrel, and the letter "K", but you can not get all
of it. Use the middle row to launch at first for 20 Bananas, and
then when you land back in the barrel, launch up the right side for
the "K".
****************************************************************************
Bonus Room #16
Level: Millstone Mayhem
Where: Using a buried free rolling Tire you bring along, you jump into a
Launcher barrel just after the letter "O".
Prizes: You win an Enguarde Token if you can go spell RARE without hitting
a letter out of order (the one you want to hit will be highlighted).
Hitting the Kremling head will cause the whole thing to speed up
greatly.
****************************************************************************
Bonus Room #17
Level: Millstone Mayhem
Where: After Bonus Room #16, you will find a TNT Barrel, so pick it up, and
head right past two Krushas, a gap, and a Millstone Gnawty to where
the wall will break open for you.
Prizes: A Green Balloon will move between four possible barrels, so watch it
switch around, and when it stops, pick whichever one you think it
my have stopped in.
****************************************************************************
Bonus Room #18
Level: Vulture Culture
Where: Get the free rolling Tire from the Necky guarding it, and roll it to
the edge of the ledge before you bounce up to the hidden
Launcher Barrel (follow the Banana line leading to it). This area is
just after you get the "K".
Prizes: Expresso Token is up for grabs, but only if you can spell KONG. If
you hit letter out of turn, the round will end, but if you hit the
Kremling head, it will reverse the direction of the letters circular
spin.
****************************************************************************
Bonus Room #19
Level: Vulture Culture
Where: Just before the Star Barrel, bounce off of a Necky to land on a grey
spot on the ground to reveal a Barrel. Pick it up, and run it into
the wall on the left.
Prizes: 55 Bananas and a Red Balloon are available here, but you must bounce
on the two Klaptraps multiple times. Each time you hit one, it will
cough up some Bananas (in increasing value, despite each looking
like a Banana Bunch). Once you have done ten hits total on the
Klaptraps, they disappear, and a Red Balloon is your reward.
****************************************************************************
Bonus Room #20
Level: Vulture Culture
Where: When there is a Necky on the top of a multi-terraced landform, go kill
the Necky, and then hop down on the grey spot to revel a Barrel.
Then all you need to do is start to climb the terraces again, and on
the first terrace, the wall will bust open for you.
Prizes: 13 Bananas and the "N" are your prizes you will try for in yet
another jump in the first Cannon Barrel, and then rapidly press the
A Button to fire through the set quickly, easily, and efficiently.
****************************************************************************
Bonus Room #21
Level: Tree Top Town
Where: At the start, bait and wait a Gnawty over to the left of the
starting point, so you can bounce up to the waiting Launcher Barrel.
Prizes: Red Balloon awaits you here, but first you must spell KONG over the
four barrels. K must be in the first barrel, O must be in the
second barrel, N must be in the third barrel, and G must be in the
fourth barrel for you to win, and if one mistake is made, the round
is a failure.
****************************************************************************
Bonus Room #22
Level: Tree Top Town
Where: After the Star Barrel, you will enter a set of Cannon Barrels.
When in the last one of the set, wait till you are lined up with a
solitary Banana before launching. This will send you into a Launcher
Barrel, which will shoot you backwards to the Bonus Room Launcher
Barrel.
Prizes: 50 Bananas await you in this level, and you can get them all. You
start in a three directional Cannon Barrel, so launch up to the
Banana lines (5 lines of 10), and you must land back in the barrel
after each launch so you can try for all of the Bananas.
****************************************************************************
Bonus Room #23
Level: Forest Frenzy
Where: On the huge rope where Neckies are flying en masse at you, just stay
near the bottom of the rope, and scan for a barrel rim that is just
visible. Then just ride the rope till you touch it.
Prizes: A Rambi Token is yours, if you can figure out which of the four
barrels it flashes between faster and faster.
****************************************************************************
Bonus Room #24
Level: Forest Frenzy
Where: There will be a terraced hill with bouncing Kritters on it, so using
Diddy, jump underneath each one carrying your barrel, and when going
down the other side of the hill, just run underneath each one. Then
you need to bust the wall the left at the bottom.
Prizes: 100 Bananas and an Enguarde Token are up for grabs, and you can
easily get them all if you are patient enough when riding the rope
back and forth (this gets the 100 Bananas). The Enguarde Token is
sitting on the ledge on the right side.
****************************************************************************
Bonus Room #25
Level: Orang-utan Gang
Where: Where you get the "N", use a shallow jump and jump flap to get to get
to a ledge, and then keep going till you find a barrel and a wall, so
bust the wall down, and get back on Expresso to enter.
Prizes: 20 Bananas and a DK Barrel await in the ground to be popped out with
a good body slam from off of the airbourne Tire.
****************************************************************************
Bonus Room #26
Level: Orang-utan Gang
Where: Flap jump (with Expresso) from a DK Barrel to the left. This ends up
directly underneath the starting area.
Prizes: You spell WINKY, you get a Winky Token, spell RAMBI, you get a Rambi
Token, spell ENGUARDE, you get am Enguarde Token, and if you spell
EXPRESSO, you get an Expresso Token.
****************************************************************************
Bonus Room #27
Level: Orang-utan Gang
Where: After the Tire up on the large escarpment, take a barrel down two
sets of ledges, and bust open the left wall.
Prizes: 2 Banana Bunches hidden in the ground that you need to use the
airbourne Tire to slam out of there.
****************************************************************************
Bonus Room #28
Level: Orang-utan Gang
Where: After the escarpment, grab the Steel Rimmed barrel, and fall one
ledge, then go right till you bust the wall wide open on the right.
Prizes: The letter "G" is your reward, if you use the airbourne Tire to get
the buried letter.
****************************************************************************
Bonus Room #29
Level: Orang-utan Gang
Where: Throw the same Steel Rimmed barrel as the one above up the vine
slope, and follow it till it busts open this Bonus Room.
Prizes: 36 Bananas, a Red Balloon, and an Expresso await you here. crack the
Expresso crate, get on, and then jump flap your way across the gap,
collecting the Bananas, and then on the far ledge just grab the Red
Balloon, and then exit.
****************************************************************************
Bonus Room #30
Level: Temple Tempest
Where: Carry the first DK Barrel towards the right, and use it on the first
wall you find on the right.
Prizes: A Red Balloon and Expresso await you here. I suggest you roll
through the long line of Neckies (you get a 1-Up for this), and when
you finish the last Necky off, jump over to Expresso.
****************************************************************************
Bonus Room #31
Level: Temple Tempest
Where: An arrow after the halfway point will point down to the pit below,
which hides a Launcher Barrel.
Prizes: 55 Bananas and a Rambi Token are your reward. Stomp the Klaptrap on
the head, and after ten stomps (with increasing increments of Banana
value) you get a Rambi Token.
****************************************************************************
Bonus Room #32
Level: Snow Barrel Blast
Where: Get on top of the igloo at the entrance, and wait for the slow moving
Necky to come over, where you can bounce off of it to get into the
off screen Launcher Barrel.
Prizes: A Winky Token is your possible reward here, but only if you can
guess which of the four barrels the Token will end up in.
****************************************************************************
Bonus Room #33
Level: Snow Barrel Blast
Where: Once you hit the Star Barrel, run to the left, and kill the blue
Krusha (you need to use Donkey Kong for this), and then you will see
a single Banana hanging over a hole, so jump yourself onto the same
vertical line.
Prizes: 50 Bananas and the "O" await you here, and you can get them all with
the horizontally moving rotating Cannon Barrel. Shoot up into the
Bananas, land in the barrel, repeat as needed to get all of the
rewards here.
****************************************************************************
Bonus Room #34
Level: Snow Barrel Blast
Where: Just after the Halfway Barrel, you will come to be in an eight
directional Cannon Barrel with a red Zinger in front of it. Shoot
straight down to hit a small platform, and now you jump to the right
till you find a Launcher Barrel.
Prizes: 36 Bananas are positioned between each eight-directional Cannon
Barrels, so shoot when you aim points to the next barrel in the line
(each time you will shoot to the right).
****************************************************************************
Bonus Room #35
Level: Slipslide Ride
Where: Right at the beginning, wait for the Kritter to jump along, and you
bounce off of it to the rope that is just visible off screen. Once
you slide up it, jump to the ledge, and use the barrel there to break
open the Bonus Room.
Prizes: Your prize is a Red Balloon, but only if you can spell KONG over the
four barrels. K must be in the first barrel, O must be in the
second barrel, N must be in the third barrel, and G must be in the
fourth barrel for you to win, and if one mistake is made, the round
is a failure.
****************************************************************************
Bonus Room #36
Level: Slipslide Ride
Where: Halfway down the first DOWN rope, jump to the right between a couple
of Zingers, grab the barrel that is there, and then jump back into
the vertical shaft, hugging the right where the bottom will break
open for you.
Prizes: Win a Red Balloon by spelling out the word NINTENDO. The letter you
need to hit next will be highlighted for your convenience.
****************************************************************************
Bonus Room #37
Level: Slipslide Ride
Where: Just after the "O", you will have four UP ropes beside one another
(all have Zingers on them). Jump to across to the fourth, and when
the Zinger appears above you, jump to the third rope (above that
ropes Zinger), and then ride to the Launcher Barrel.
Prizes: 80 Bananas and an Expresso Token are hear, and you can collect each
one. Just jump from vine to vine to get all of the Bananas, and
then go to the far right to get the Expresso Token off of the ledge
there.
****************************************************************************
Bonus Room #38
Level: Ice Age Alley
Where: Jump off of the first swinging rope in the level to bounce off of a
Necky, which will land you on a small ledge. Next, bounce off of the
two Neckies to land in a Launcher Barrel.
Prizes: 28 Bananas, an Expresso Token, and Expresso are your prizes here.
Shoot around the room through the eight-directional Cannon Barrels,
and be sure to get Expresso for the level before you leave.
****************************************************************************
Bonus Room #39
Level: Ice Age Alley
Where: Where you see a Metal Keg on a lower ledge, use Expresso to flap jump
to the right where you will land on a ledge with the Launcher Barrel
to the Bonus Room.
Prizes: You can win a Red Balloon, or a Green Balloon, or a Blue Balloon
here, but only one of the three. Your job is to get three of the
same type in each barrel, but if you get one mismatch, you fail, and
you get absolutely nothing.
****************************************************************************
Bonus Room #40
Level: Rope Bridge Rumble
Where: The second gap you must traverse in the level, you should just be
able to make out a Launcher Barrels upper rim.
Prizes: 45 Bananas and Winky the Toad await you here. bounce your way
across the Tires, collecting the Bananas, and then crack the crate
to find yourself an Animal Helper in Winky.
****************************************************************************
Bonus Room #41
Level: Rope Bridge Rumble
Where: After you have gone past the "G", there will be a moving Tire (the
second one you will encounter) that will have a solo Banana floating
at the top of the screen. Jump up towards that solo Banana, and you
will enter the Bonus Room via a Launcher Barrel.
Prizes: An Expresso Token, or a Winky Token, or an Enguarde Token, or a
Rambi Token are your possible prizes, but only one of them, so
choose wisely. This is the type of room that requires you to match
the same prize up in all three barrels, with one mismatch ending
your possible prize winning.
****************************************************************************
Bonus Room #42
Level: Torchlight Trouble
Where: After the Star Barrel, grab the first barrel you see, and fall down
to the left, and then bust open the wall on your right.
Prizes: One Banana, a Banana Bunch, Winky Token, or a Red Balloon are your
possible prizes, but only one. You must match three of the same
prize in each barrel, with one mismatch meaning you get nothing for
your hard work.
****************************************************************************
Bonus Room #43
Level: Torchlight Trouble
Where: Grab the last barrel in the level, jump over the last Mincer in the
level, and use the barrel on the wall on the left.
Prizes: 55 Bananas and a Rambi Token await you her, but only if you can jump
on the Klaptrap 10 times. Each time you hit him, you get a reward
of some Bananas (in increasing increments), and after the tenth
stomp, you will receive a Rambi Token for your troubles. One touch
from the Klaptrap, and you fail.
****************************************************************************
Bonus Room #44
Level: Oil Drum Alley
Where: On the first ledge with a Gnawty, jump onto a rope to the left of the
platform. Ride this rope to the left where it stops, and then jump
onto the metal plate to reveal a TNT Barrel. Take that barrel, and
run to the right will you see an Oil Drum sitting over a gap, so
using Diddy Kong preferably (he just needs to walk into the Drum
with the TNT to destroy it). Then, just fall down the hole to hit a
Launcher Barrel.
Prizes: 50 Bananas and a Red Balloon are found here, and you can get all of
them by using the Cannon Barrel multiple times. Just keep shooting
till the room is cleared.
****************************************************************************
Bonus Room #45
Level: Oil Drum Alley
Where: After climbing up the stairs with the three Gnawties, and jump down
onto the metal plate to reveal a TNT Barrel. Use that on the left
wall to break into the Bonus Room.
Prizes: A Banana (secretly a barrel), or Banana Bunch, or Winky Token, or
Red Balloon up for grabs, but only one of these. If you want to go
for 101%, I suggest you go for the secret barrel, as you will see
below. This is the Bonus Room Type where you have to match three of
the same symbol to get the prize, but one mismatch will lose the
round for you.
****************************************************************************
Bonus Room #46
Level: Oil Drum Alley
Where: Found inside of Bonus Room #45. It is only accessible if you can win
the secret barrel (the single banana prize). Pick up the barrel, run
and jump at the wall, so when you fall, the wall will break open to
take you to this Bonus Room. If you just walk at the wall, or throw
the barrel, the wall will break, but you will be unable to enter
because you will celebrate winning your prize.
Prizes: You get a Red Balloon for spelling DONKEY, a Green Balloon for
spelling KONG, and you win a Blue Balloon for spelling COUNTRY. Hit
one letter out of turn to end this Bonus Round, and the one letter
you are supposed to hit in the order will be highlighted for you.
****************************************************************************
Bonus Room #47
Level: Oil Drum Alley
Where: Pick up the barrel behind a Manky Kong, and use it on the next wall
on the right.
Prizes: 16 Bananas and the "N" are the booty you seek in this Bonus Room.
Jump into the first Barrel Cannon, and immediately start tapping the
A Button to rapidly fly through the level.
****************************************************************************
Bonus Room #48
Level: Trick Track Trek
Where: At the end of the first track section, use a roll jump to reach the
Launcher Barrel underneath the platform floating above.
Prizes: 56 Bananas await you her, and you can collect them all by riding the
platform around the track.
****************************************************************************
Bonus Room #49
Level: Trick Track Trek
Where: After the first Mini-Necky on the second track, use a roll jump to
the platform floating above the track with two Gnawties on it. Once
you dispatch them, jump into the Launcher Barrel on the right.
Prizes: 55 Bananas and a Red Balloon are your prizes here. This is the room
type that a Klaptrap must be jumped on 10 times. Each time you hit
him, you get a reward of some Bananas (in increasing increments),
and after the tenth stomp, you will receive a Rambi Token for your
troubles. One touch from the Klaptrap, and you fail. Also, this is
the purple type of Klaptrap, so it jumps when you jump.
****************************************************************************
Bonus Room #50
Level: Trick Track Trek
Where: Once you get off the second track, and you are on the final set of
platforms, roll attack the Manky Kong, and fall down to the hidden
ledge below. Walk to the right to find a Launcher Barrel.
Prizes: A Red Balloon, or a Green Balloon, or a Blue Balloon are your
possible prizes, but you can only win one of them. Match up three
of the same prize (one in each barrel) to win, but one mismatched
prize symbol will cause a failure to win, and the Bonus Room will
end.
****************************************************************************
Bonus Room #51
Level: Elevator Antics
Where: Right at the start, roll jump to a rope that is hanging just visible
at the top of the screen. Climb it, and then enter the cave.
Prizes: Your prize is a Red Balloon, but only if you can spell KONG over the
four barrels. K must be in the first barrel, O must be in the
second barrel, N must be in the third barrel, and G must be in the
fourth barrel for you to win, and if one mistake is made, the round
is a failure.
****************************************************************************
Bonus Room #52
Level: Elevator Antics
Where: When you get to a triple set of ropes, each one will have a Zinger
guarding it. Use the bottom of the first one, the top of the second
one, and jump to the top of the third when the Zinger is low on rope
#3, and then immediately jump to the rock face on the right. There is
a passage there that will go right till you hit a Launcher Barrel.
Prizes: 4 Bananas, letter "O", Expresso Token, and a Green Balloon are up
for grabs in this room. There are eight-directional Cannon Barrels
here, and be sure to shoot when your barrel is aiming at the next
barrel (always on your right).
****************************************************************************
Bonus Room #53
Level: Mine Cart Madness
Where: After reaching the end of the tracks, jump onto the platform. Follow
that with a roll jump to the Tire under the tracks on the left. Use
the Tires to bounce to the Launcher Barrel.
Prizes: 32 Bananas are floating above a grounded Tire on a moving island of
land. Jump and grab, jump and grab till you have collected all of
the Bananas.
****************************************************************************
Bonus Room #54
Level: Blackout Basement
Where: There will be four arrow platforms floating there, and on the fourth
one, just stand on it till it falls to the solo Banana below. This
will land you in a Launcher Barrel.
Prizes: 30 Bananas and the "N" await you here. The quickest way to get
them all is to shoot out of the Cannon Barrels in the following
order: right, up, down-left, up, right, and then get out of the
Cannon Barrels to exit the Bonus Room.
****************************************************************************
Bonus Room #55
Level: Blackout Basement
Where: Upon exiting the last Bonus Room, you will pop a Metal Keg out of the
metal plate on the ground. go down to the next ledge, face left, and
chuck the Metal Keg so you can jump on it to ride it to the Bonus
Room.
Prizes: A Red Balloon is your prize here, but only if you can pick which
barrel the balloon ends up in (as it flies faster and faster
between the four barrels).
****************************************************************************
Bonus Room #56
Level: Elevator Antics
Where: Ride the elevator by the finish down to the bottom where the Bonus
Room awaits you.
Prizes: 50 Bananas are in 5 rows 10 here, and you are in the horizontally
moving Cannon Barrel. To collect all of the Bananas, shoot out of
the Cannon Barrel, and land back in to shoot again. Keep this up
till you get them all, and then shoot yourself into the hole below
you.
****************************************************************************
Bonus Room #57
Level: Mine Cart Madness
Where: After the "K", jump to a rope, climb it, and get into the mine cart
waiting there. When there is a gap in the Bananas, jump off the
screen to hit the Launcher Barrel.
Prizes: 14 Bananas, Rambi Token, and a Red Balloon are here to be collected.
There are eight-directional Cannon Barrels here, and be sure to
shoot when your barrel is aiming at the next barrel (always on your
right).
****************************************************************************
Bonus Room #58
Level: Mine Cart Madness
Where: After the "N", you will go up a hill. As you are about to go down
the other side, jump out of your cart to a waiting Tire, and use that
to bounce to the Launcher Barrel.
Prizes: An Expresso Token, or a Winky Token, or an Enguarde Token, or a
Rambi Token are your possible prizes, but only one of them, so
choose wisely. This is the type of room that requires you to match
the same prize up in all three barrels, with one mismatch ending
your possible prize winning.
****************************************************************************
Bonus Room #59
Level: Tanked Up Trouble
Where: On the first track section, avoid the first fuel barrel, and then
stand in the middle of your platform. When it runs out of juice, it
will fall, but you will land in a Launcher Barrel.
Prizes: A Red Balloon is your prize here, but only if you can pick which
barrel the balloon ends up in (as it flies faster and faster
between the four barrels).
****************************************************************************
Bonus Room #60
Level: Manic Mincers
Where: You will come to a part where you have a Krusha patrolling on a ledge
below, and a barrel on ledge above. Grab that barrel, and drop down
dodging the Krusha. Then just break the wall on the right.
Prizes: 55 Bananas and a Red Balloon are your prizes here. This is the room
type that the Klaptraps must be jumped on 10 times. Each time you
hit them, you get a reward of some Bananas (in increasing
increments), and after the tenth stomp, you will receive a Rambi
Token for your troubles. One touch from a Klaptrap, and you fail.
****************************************************************************
Bonus Room #61
Level: Manic Mincers
Where: Following the arrow pointing out the exit, go right, and enter the
first cave you see. get through it, and then take the TNT barrel
back to the left, and jump your way past the Gnawties. Then use it
on the next wall on the right.
Prizes: A Red Balloon is your prize here, but only if you can pick which
barrel the balloon ends up in (as it flies faster and faster
between the four barrels).
****************************************************************************
Bonus Room #62
Level: Misty Mine
Where: Climb to the bottom of the first rope after the Star Barrel, and jump
to the right to land by a cave, so enter it.
Prizes: 58 Bananas, the "K", the "O", the "N", the "G", and Expresso are
your prizes here in the largest Bonus Room in the game. Jump onto
the rope, it will begin to move, so climb up to the "K", climb down
to the "O", climb up to the "N", and climb down to the "G" (collect
Bananas along the way), when you reach the right side, jump onto the
crate to bust your good buddy Expresso out of his captivity.
****************************************************************************
Bonus Room #63
Level: Misty Mine
Where: After you pass the second Drum spitting out Klaptraps, grab the TNT
Barrel, jump past the third Klaptrap Barrel, and use the TNT Barrel
on the wall on the right.
Prizes: An Expresso Token, or a Winky Token, or an Enguarde Token, or a
Rambi Token are your possible prizes, but only one of them, so
choose wisely. This is the type of room that requires you to match
the same prize up in all three barrels, with one mismatch ending
your possible prize winning.
****************************************************************************
Bonus Room #64
Level: Loopy Lights
Where: Fall down the Banana line into the first pit to get to a Launcher
Barrel.
Prizes: 24 Bananas and the "K" are your prizes here. To collect them, simply
just jump into the first Cannon Barrel, and immediately tap the A
Button to shoot right through the six barrels to the far side
easily.
****************************************************************************
Bonus Room #65
Level: Loopy Lights
Where: Kill the first Necky after the Halfway Barrel, grab the Barrel it was
protecting, and head right till you can bust a wall on the right.
Prizes: 16 Bananas, the "N", Expresso Token, and a Red Balloon are on small
platforms you jump across (be sure to put the lights ON before
you start).
****************************************************************************
Bonus Room #66
Level: Platform Perils
Where: Jump onto the first arrow platform, and immediately walk off it to
the left to land on another arrow platform. This will take you to a
Launcher Barrel.
Prizes: Your prize is a Red Balloon, but only if you can spell KONG over the
four barrels. K must be in the first barrel, O must be in the
second barrel, N must be in the third barrel, and G must be in the
fourth barrel for you to win, and if one mistake is made, the round
is a failure.
****************************************************************************
Bonus Room #67
Level: Platform Perils
Where: Stay on the final arrow platform instead of jumping off immediately,
and when you see a lower platform. Go right on here to a Launcher Barrel.
Prizes: Enguarde Token is your prize here, but only if you can pick which of
the four barrels it will end up in.
****************************************************************************
I will refer to these bonus rooms by number in the walkthrough, so refer
to this section if you want to find anything out about what you can get.
----------------------------------------------------------------------------
-----------------------------Scrapbook Pages--------------------------------
----------------------------------------------------------------------------
19)This section will reveal how to get all the different Scrapbook Pages
contained within the game.
o----------o
| Page One |
o----------o
-Use a Ground Slap on a Klump in any level.
-Use a Ground Slap on a Klaptrap in any level.
-Use a Ground Slap on an Army in any level.
-Take out three Kritters consecutively (jump OR roll) in any level.
o----------o
| Page Two |
o----------o
-After getting the "O" and entering a narrow shaft leading up, swim through
a false wall above a Clambo.
-After the halfway point, watch for a millstone Gnawty guarding the prize,
which is where a small jump forward to fall underneath the Millstone Gnawty
as it moves.
-Slipslide Ride has an UP rope after the "N" to the left of two Zingers, the
prize is at the top of said rope.
-Past the Star Barrel in Croctopus Chase, a Launcher Barrel will need to be
reversed to so your Kong can slide down to an enclosed room with Croctopi
guarding the prize.
o------------o
| Page Three |
o------------o
-Take out three Slippas consecutively (jump OR roll) in any level.
-After the STar Barrel, go past the two vertically moving Mincers in the
narrow shaft to find the prize.
-Be brave and Ground Slap Queen B on the stinger for the prize.
-Platform Perils has one to the left of the "O".
o-----------o
| Page Four |
o-----------o
-Just short of the "O" in Stop & Go STation, roll jump to the prize over the
gap below.
-Use a Ground Slap on the tire in Necky's Nuts.
-Once you get off the last vine, use a Roll Jump to get the prize hanging
over the hole below.
-Throw a Steel Keg through a Manky in any level.
o-----------o
| Page Five |
o-----------o
-Diddy Kong must be the lead Kong finishing EVERY LEVEL contained within one
world to win this prize.
-Donkey Kong must be the lead Kong finishing EVERY LEVEL contained within
one world to win this prize.
o----------o
| Page Six |
o----------o
-Be PERFECT at any Candy Kong Dance Studio challenge (can not be first time
around though).
-In any Funky's Fishing, catch the crab off the sea floor that appears on
occasion.
-Simply visit Cranky Kong in every world once to recieve this prize from him
(recieved at final destination).
o------------o
| Page Seven |
o------------o
-Collect 600 Tokens or more in the Expresso Bonus Area.
-Collect 400 Tokens or more in the Enguarde Bonus Area.
-Collect 600 Tokens or more in the Winky Bonus Area.
-Collect 600 Tokens or more in the Rambi Bonus Area.
o------------o
| Page Eight |
o------------o
-Use Rambi to enter the first Bonus Room in Jungle Jinx to find the prize.
-Orang-Utan gang has bonus Room #26 that Expresso carries you to will also
yield the prize. The Bonus Room is located directly under the starting
point.
-Jump at the very end of Torchlight trouble to get the prize.
o-----------o
| Page Nine |
o-----------o
-Use Rambi to take out a Krusha in any level.
-Find the Warp Barrel at the start of Mine Cart Carnage for this prize.
o----------o
| Page Ten |
o----------o
-Collect the letters "K", "O", "N", and "G" in EVERY LEVEL to win this
prize.
o-------------o
| Page Eleven |
o-------------o
-Enter Donkey Kong's Treehouse and look behind the Banana's on the left.
-Ice Age Alley has a slope that leads up towards the "N", and one portion
has a Klaptrap. Drop into the gap past it to get your prize.
o-------------o
| Page Twelve |
o-------------o
-Coral Capers has a secret room below the "G" near the end.
o---------------o
| Page Thirteen |
o---------------o
-Defeat King K. Rool at Gangplank Galleon for this prize.
o---------------o
| Page Fourteen |
o---------------o
-Complete all Levels, Bonus Rooms, and Challenges for this prize.
o--------------o
| Page Fifteen |
o--------------o
-Rope Bridge Rumble has a prize being guarded by two Armies to the left of
the exit from the first Bonus ROom (you need Winky).
o--------------o
| Page Sixteen |
o--------------o
-Go left at start of Loopy Lights to find this prize.
o----------------o
| Page Seventeen |
o----------------o
-Go left after passing through the Bonus Room where the "K", "O", "N", and
"G" are located to to jump off the Drum to the left.
o---------------o
| Page Eighteen |
o---------------o
-Complete each Funky Fishing Challenge for the various prizes here.
o---------------o
| Page Nineteen |
o---------------o
-Complete each Candy Dancing Challenge for the various prizes here.
----------------------------------------------------------------------------
---------------------------Warp Barrel Locations----------------------------
----------------------------------------------------------------------------
20) In the first two worlds (and one later in the game), each level contains
a Warp Barrel that will take your Kongs through a small bridge with
Bananas to the end of the area. This section will list the locations of
these Warp Barrels, and how to gain access to them.
o----------------o
| Jungle Hijinxs |
o----------------o
Climb the treehouse steps, jump to the tree on the right, and then Roll Jump
to the right to get to the next tree. Now walk off to the right side of
this tree to find the Warp Barrel, which will despoit your Kong right by a
Klump and a gap near the end of the level.
o---------------o
| Ropey Rampage |
o---------------o
Head right past the enemies until you find a rope leading upwards and a gap
to the right. Jump towards the closest red leaf that is hanging over the
gap to find the Warp Barrel, which deposits your Kongs by a Kritter, which
just leaves an Army between your Kongs and the finish.
o----------------o
| Reptile Rumble |
o----------------o
After you enter the cave, head past the Kritters down the hill, stand on top
of the highest plateau of the small stand, and then perform a Roll Jump to
the left to find the Warp Barrel. It will deposit your Kong near the end,
with just a couple Kritters on ties between the Kongs and the exit.
o--------------o
| Coral Capers |
o--------------o
When you find the first Croctopus, go through the false rock in the bottom
of the chamber to find a hidden room. Go push against the right wall to
find the Warp Barrel, which deposits your Kongs directly at the finish.
o----------------------o
| Barrel Cannon Canyon |
o----------------------o
Head right past the two Kritters, blast to the next ledge, and then run
right under the high ledge to perform a Roll Jump to land on a ledge beside
a Launcher Barrel. Now carefull jump over the Launcher Barrel (if you
accidently enter the Launcher Barrel, backtrack left to get down to the
lower ledge) to find the Warp Barrel, which throws the Kongs out with just a
few Kritters blocking their path to the exit.
o-----------------o
| Winky's Walkway |
o-----------------o
Once you reach the Winky Crate and break him loose, get on him and jump to
the left to reach the Warp Barrel. Move up the slope to the exit without
resistance when you appear.
o-------------------o
| Mine Cart Carnage |
o-------------------o
Jump the Launcher Barrel at the start, followed by moving to the RIGHT while
falling to enter the Warp Barrel. When you fall back into the level, a lone
Krash will challenge your Kongs before the exit.
o----------------o
| Bouncy Bonanza |
o----------------o
When you find the first pit in the level, walk off fo the ledge and hug the
left wall to enter the Warp Barrel. Just head through the exit without any
enemy resistance here.
o-------------------o
| Stop & Go Station |
o-------------------o
Upon entering, immediately walk back to the left to enter the Warp Barrel,
which will despoit the Kongs in an area where a few Rockkrocs need to be
manipulated through the STOP and GO Barrels to reach the exit.
o------------------o
| Millstone Mayhem |
o------------------o
After passing the first DK Barrel and a Millstone Gnawty, drop into the
upcoming hole to enter a Launcher Barrel, which you hold LEFT out of to
enter the Warp Barrel. Your Kong will be deposited right by the exit, with
no enemies in sight.
o------------------o
| Trick Track Trek |
o------------------o
AT the start, take a running leap to the right, PAST the platform that rests
below to fall into the Warp Barrel. The Kongs will and right by the exit.
----------------------------------------------------------------------------
----------------------------Animal Token Levels-----------------------------
----------------------------------------------------------------------------
21)This section will deal with what happens when the Kongs collect three
of Enguarde, Expresso, Rambi, or Winky Animal Tokens. Each section will
contain a map, and a quick strategy to score well in each bonus area.
Please note that the maps will not an actual to scale reproduction, but
rather a way for you to roughly plan your path to reach maximum lives.
If you can know a better method to use, e-mail me, and if it is good, I
will use it with full credit going to you. If you decide you do not
want it shared, e-mail me again, and I will remove it.
o------------o
| Rambi Area |
o------------o
XXX XX XX XX XX XX XX XX XX XX XX XX XX XX XX X
XXXX XX XX XX XX XX XX XX XX XX XX XX XX XX XXX X
XXXX XXXX LARGE X
XXXX START XXXXX TOKEN X
XXXXXXXXX XX XX XX XX XX XX XX XX XX XX XX XXXXXXXXXXXXX
XXXXXXXXXX XX XX XX XX XX XX XX XX XX XX XX XXXXXXXXXXXXX
XXXXXXXXXXX XXXXXXXXXXXXX
XXXXXXXXXXXX XXXXXXXXXXXXX
XXXXXXXXXXXXX XXXXXXXXXXXXX
XXXXXXXXXXXXXX XX XX XX XX XX XX XX XX XX XX XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXX XX XX XX XX XX XX XX XX XX XX XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX XX XX XX XX XX XX XX XX XX XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXX XX XX XX XX XX XX XX XX XX XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX XX XX XX XX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXX XXXX XXXX XXXX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX XXXXXX XXXXXX XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
You start at the igloo, and I suggest you jump over to the second from the
top row of floating land masses. Keeping in mind that tokens just fill the
area, collect as you jump from stone to stone till you hit the end of your
set path. Fall down to the bottom of the area, and quickly run to the left,
jumping to collect more tokens in the valleys as you go. Once you have
arrived back at the igloo, jump on top of it, jump to the right, and head
across the top row of floating land masses. Keep going right, and when you
reach what seems to be a dead-end, just jump for the wall. It is not shown,
but there is a path there to continue on your way. Once you come back onto
the screen on the downslope, you will quickly see a large Rambi token, so
collect it (and then get the small tokens that appear in the shape of a x2).
You will finish up with very little time left, but you can try to get back
into the main area to get a few more (very doubtful you will get back
however).
o---------------o
| Expresso Area |
o---------------o
XX XXXXXXXXX X
X XXX XXXXXXXXX X
XXSTART XXXXXXXXXXX X
XXXXX XXXXXXX XXXXXXX XXXXXXXXX X
X XXXXXX XXXXXXX XXXXXXX XXXXXXXXX X
XXXXX XXXXXXXXX XXXXXXXXX XXXXXXXXXXX X
XXXXX XXXXXXX XXXXXXX XXXXXXXXX X
XXXXXXXXXX XXXXXXX XXXXXXX XXXXXXXXX X
XXXXXXXXXXX XXXXXXXXX XXXXXXXXX XXXXXXXXXXX X
XXXXXXXXXX XXXXXXX XXXXXXX XXXXXXXXX LARGEX
XXXXXXXXXX XXXXXXX XXXXXXX XXXXXXXXX TOKENX
XXXXXXXXXXX XXXXXXXXX XXXXXXXXX XXXXXXXXXXXXXXXXXX
XXXXXXXXXX XXXXXXX XXXXXXX XXXXXXXXXXXXXXXXX
XXXXXXXXXX XXXXXXX XXXXXXX XXXXXXXXXXXXXXXXX
XXXXXXXXXXX XXXXXXXXX XXXXXXXXX XXXXXXXXXXXXXXXXXX
XXXXXXXXXX XXXXXXX XXXXXXX XXXXXXXXXXXXXXXXX
XXXXXXXXXX XXXXXXX XXXXXXX XXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
You start at the cave mouth, and you should head over the cave entrance to a
secret area in the left (use your leap to clear the wall). This area has
extremely tightly packed tokens, so collect away. After you finish there,
come out and head into the first pit collecting a lot of tokens on your
flapping jump (be sure to land on the right side of the canyon). Jump up
the side quickly, and do the same for canyon number two (again landing on
the right side of it). Jump up the wall, and then collect a pile of tokens
in canyon three (leaving yourself about 20 seconds to get up the wall).
Jump over the tall wall (once more using the jump flap), and you will find
the Large Expresso Token! Get it, collect the tokens that appear, and then
go back over the wall for more. With a bit of practice, you will be getting
999 tokens as your regular score here!
o------------o
| Winky Area |
o------------o
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXX XXXXX
XXXXXXXXXXXX XXXXX
XXXXXXXXXXXX XXXXXXXX XX XX XXXX XX XX XXXX XX XX XXXXX
XXXXXXXXXXXX XXXXXXXX XXXX XXXX XXXXXXXXX
XXXXXXXX XXXXXXXX XXXX XXXX XXXXXXXXX
XXXXXXXX XXXXXXXX XX XX XXXXXXXXX
XXXXXXXX XXXXXXXXXXXX XX XX XX XXXXXXXXX
XXXXXXXX XXXXXXXXXXXX XXXX
XX XXXXXXXXXXXX XXXX XXXX XXXX
XX XXXXXXXXXXXX XXXX XXXX XXXX
XX XXXXXXXXXXXXXXXX XX XX XXXX XX XX XXXX XX XX XXXXXXXXX
XXXXXXXXXXXXXXXX XX XX XXX
LARGE XXXXXXXXXXXXXXXX XXX
TOKEN XXXXXXXXXXXXXXXX TIRE TIRE TIRE STARTXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
You start in the bottom right corner, and from there you should hop on the
first tire going to the right in the air. go into the alcoves located on
the far right (where tokens are packed VERY tightly together), and then
proceed to get as much as you can in the next two areas on your left. When
you are in the leftmost open section, be prepared to go for the Large
Token on the extreme right with about 15-20 seconds left on the clock. Try
to leave the token as long as possible, and then grab it with a couple of
seconds left to maximize your token total. A good score rides around 700 or
higher.
o---------------o
| Enguarde Area |
o---------------o
NOTE: f = fake wall (thanks to Trace "Meowthnum1" Jackson for editing this)
(map for me to make it look much better than the )
(original ever did. )
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X XXXXXXXX XXXXXXXX X
X XXXXXXXX XXXXXXXX X
X XXXX XXXX XXXX XXXXXXXX XXXXXXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXXXXXX XXXXXXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXXXXXX XXXXXXXX XXXX XXXX XXXX X
X XXXXXXXX XXXXXXXX X
X XXXXXXXX XXXXXXXX X
X XXXX XXXX XXXX XXXXXXXXXXXffffXXXXXXXXXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXXXXXXXXXffffXXXXXXXXXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXXXXXXXXXffffXXXXXXXXXXX XXXX XXXX XXXX X
X X
X X
X XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX X
X X
X X
XXXXXXXXXXXXXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX
X XXXX XXXX XXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXX XXXX XXXX X
X ffff START ffff X
X ffff ffff X
X XXXX XXXX XXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXX XXXX XXXX X
XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXXXXXXXXXXXXX
X X
X X
X XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX X
X X
X X
X XXXX XXXX XXXX XXXXXXXXXXXffffXXXXXXXXXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXXXXXXXXXffffXXXXXXXXXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXXXXXXXXXffffXXXXXXXXXXX XXXX XXXX XXXX X
X XXXXXXXX XXXXXXXX X
X XXXXXXXX XXXXXXXX X
X XXXX XXXX XXXX XXXXXXXX XXXXXXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXXXXXX LARGE XXXXXXXX XXXX XXXX XXXX X
X XXXX XXXX XXXX XXXXXXXX TOKEN XXXXXXXX XXXX XXXX XXXX X
X XXXXXXXX XXXXXXXX X
X XXXXXXXX XXXXXXXX X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Well, in this bonus level you start in the centre of the action. You can go
in any direction, but I advise you start on the left or the right. Why, you
may ask? Well, since the Large Token resides in the bottom false chamber,
you would be wise to leave that area till the very end to maximize your x2
bonus you get from it. Use the B Button or A Button on the horizontal rows
to get across them faster, and be sure to get into the south false chamber
for the Large Token with about 5 seconds left. If done correctly, you can
amass an excellent score on this level.
----------------------------------------------------------------------------
----------------------------Codes And Secrets-------------------------------
----------------------------------------------------------------------------
22)This section will list a few secrets contained within the game, and it
will also list a few codes to use along the way.
"Barrel" Code : highlight the erase game option on the file select screen,
and then enter the following combination of Buttons:
B Button. A Button, R Button. R Button, A Button,
L Button. This will give you 50 lives in reserve for any
file you choose. It will also give you 50 lives to
continue with every time as well (until you shut the
system off anyway).
If you have any other codes, just let me know, and I will use them if
they work, with full credit to you (seriously, get your name in text on
the internet and be uber famous... well not really but I will appreciate
it as will everyone else as well).
----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------
23)As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2003. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, and www.honestgamers.com. You
must ask for permission before posting this (go ahead, I am very nice,
and more than likely will say yes).
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
This is the game that really established RARE as big time player on the
video gaming scene. They may have had some good titles before this
(Pinbot, R.C. Pro-Am, etc.), but they really did establish RARE as a name
meaning quality gaming. I highly recommend you not only check
this game out, but that you check out the two sequels to it as well.
Here is hoping that the two sequels will be ported to the GBA, hopefully
with slightly better results as the second one is a treat no gamer should
be without.