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                             DINO CRISIS
                          JAPANESE VERSION
                !!General FAQ / Walkthrough Version 1.0!!
                         by Jade Weapon (EXW)

                     Latest Update : July 18th, 1999

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What's New?
-----------

• July 18th, 1999 (Version 1.0)
  - Gale's and Rick's way summarized
  - Emergency Boxes Classification added
  - Things you must know added

• July 15th, 1999 (Version 0.2, Director's Cut)
  - Few things added
  - Gale's way walkthru added
  - Rick's way walkthru added
  - Characters Recognition finished
  - DANGER Event control finished

What's Inside?
--------------
• Introduction
• Instruction Manual
• Characters Recognition
• Weapon Glossary
• Walkthrough w/ Map
• Wonderful World of Mixing (To Be Concluded)
• FAQ (To Be Sorted)
• Item and Supply Guides (Under Construction)
• Available GameShark Codes (To Be Sorted)
• Favorite GameShark Codes (To Be Concluded)
• Disclaimer
• Credits

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• Introduction
 ------------

I know nothing, but of course this is Capcom's latest game as we waits
for the third series of Resident Evil, that samurai game and Veronica.

Your friend agent called Tom has reported there are unimportant weapon
development on Ibis Island. But he suspected Dr. Edward Kirk which is
allegedly died in an accident three years ago.

You are Regina, member of the squad led by Gale. You team mates
would be Rick and Cooper. You've sent to Ibis Island to secure and
repatriate Dr. Kirk.

Your team arrived on the east gate of the research facility. But you
did not suspect Cooper. He was eaten by T-Rex but none of your mate,
even you, have realized. Gale insist to leave Cooper, so the party
goes without him. The mission begins...

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• Instruction Manual
 ------------------

A. Things that you must know
----------------------------

- I play the game in Normal setting, expect to see more challenge
  or different things than the Easy one.
- I'm playing the game with Asian GameShark which I believe it's
  none other than Caetla.
- Yes, so my system uses MOD chip.
- Anyway, if even if you choose Normal setting, it appears the items
  would appear RANDOMLY which is depends on your way.
- I beg you pardon, but I refuse to reply any mail that uses FAKE
  Daravonese language.

B. CONTROLS
-----------

Note: The following control is at default configuration.

      L2                                   R2 --> Turn 180 Degree
      L1 --> Choose Target                 R1 --> Weapon Ready

      UP --> Forward / Up                  Tri --> Enter / Exit Menu

 LEFT     RIGHT                   Sqr --> Accept <-- Cir

     DOWN --> Backward / Down               X --> Dash / Cancel

             SELECT --> Game options   START --> Pause

C. SAVING GAME
--------------

Enter any save room. As you leave the room, hold X (Cancel) then press
Sq or Circ (Accept) at the door. Choose your memory card.
If you overwrite the old file, choose the first option, then press X
all the way.

D. IN-FAQ MAP LEGENDS
---------------------

 STRUCTURES                                                ADVERSARIES
  •  > Corner                           Velociraptor velociraptor < &
  |  > Vert. Wall                               Tyrannosaurus rex < #
  -  > Hriz. Wall                     Compsognathus compsognathus < *
  :  > Vert. Active Door                  Pterodactyl pterodactyl < %
  =  > Hriz. Active Door                    Horizontal Laser Gate < _
  +  > Vert. / Hriz. Inactive Door            Vertical Laser Gate < !
  Dx > Downstairs with x as destination        Hriz. Rolling Door < ~
  Ux > Upstairs with x as destination          Vert. Rolling Door < `
  Xx > Airshaft with x as shaftways' number
  @x > Elevator with x as destination
  e  > Emergency Box
  S  > Save Room

E. DANGER EVENT
---------------

In several events when you're being attacked by a dinosaur with a word
DANGER blinking in its bottom, hit all button (preferably Up, X and
Circ) button repeatedly.

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• Character Recognition
 ---------------------

Regina - Main character, you control her, of course.

Gale   - Your team leader. Kind of cold hearted, Rick says. Although
         he looks like Brian Fury doesn't mean he's a maniac.

Rick   - Cool black guy, hates Gale's 'inhuman' actions. He hates gun
         since he never use the gun during the mission, and he's not a
         good aimer (ending spoiler... probably), but no security
         protection he couldn't handle.

Tom    - Your friend agent. He was sent earlier and the one who've
         suspect Dr. Kirk's appearance.

Kirk   - Dr. Edward Kirk allegedly died in an accident, but he was
         suspected by Tom during his mission to infiltrate a weapon
         facility.

Cooper - Poor guy, he was eaten by Mr. T with his team's radio.

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• Weapon Glossary
 ---------------

> Handgun         [Glock 34]
   location : Your standard weapon -Easy Mode-
   ammos    : 9mm, 40S&W
   upgrades : N/A

> Handgun         [Glock 35]
   location : Your standard weapon -Normal Mode-
   ammos    : 9mm, 40S&W
   upgrades : - behind the shelves in room 17
              - room 36

> Shotgun         [PA3]
   location : First save room (S)  -Normal Mode-
              Your standard weapon -Easy Mode-
   ammos    : SG ammo, PA3 slag ammo, darts
   upgrades : N/A

> Grenade Pistol  [40mm HK]
   location : Your standard weapon -Easy Mode-
   ammos    : grenade rounds
   upgrades : N/A

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• Walkthrough w/ Map
 ------------------

                   •-------+++++-------------------------•
                   |                                     |
     1F            |                 18                  •----------•
                   |                                                :
                   |                                     •----------•
                   |                                     |
•--------•---------•--!----•---------===-----------•-----•
|        |            !    |                       |
|  10    :       9    ! X1 :         11            •--!-----------&-•
|        | &          !    |                       :  ! X1      6   &
•--------•_____•---==-!----•              Uü       •--!-----==---•  |
|        |     |           •--------===-------•----•             |  |
|    22  :     |     S     |   e              |    |     30      |  |
| X2     |     |           |            19    : 20 |             |  |
•--------•-===-•------•-==-•                  |  & :             |  |
         |            | X1 |--------@Ç--------•____•------•------•==•
         |    29    e | &  | X2             &      |      |  3   |  |
         •------------•    |     •-----------------•      |      |  |
         |  e           7  |     |                 |      •--==--•  |
         |     •----==-----•     :             &   |                |
         |     |           |     :       21        •-==---•         |
         |     |     8     |     |                 |  23  |     2   |
         |     |           |     |                 |   DÞ |         |
         |~~~~~|           |     •-----------------•------•----•-==-•
         |     •---•-=-•-•-•-----••                |           :    |
         |         |   | |   5    |                |    4      | 1  |
         |    Dé   •---• |        |                |           |    :
         •---------•     •-•-==-•-•                •     •-----•----•
                           |    |                  |     |
                           |    |                  |     |
                           |    |                  |     |
                           |    |                  |     |
                           |    |                  /     /
                        •--•    •--•              /     /
                        |          |             /     /
                        |  &       •-------------     /
                        |                            /
                        |          •-----------------
                        •----------•

---------------------------------------------------------------------

•-----------•-----------•---------------•                       •---•
|           |      #    |               |            ___        | D |
|     15    |   16      :               |           /   \       | ü |
|           |           |               •----•------     -------•   |
•-==--------•-----------•                    |                      |
|           |                                :             12       |
|      14   :               13           &   |                      |
|           |                                |                      |
•-----•     •-------------===-------------•--•----------------------￾
      |     |                             |
      |     |                             |
      |     |                     &       |
      |     |                             |
      |     |          17                 |        2F
      |     |                             |
      |     |                             |
      |     |                             |
      |     •----------------•------------•
      |                      |            |
      |                      :            |
      |                      |            |
      •----------------------•-----==-----•
                             |            |
                             |            |
                             •------------•

----------------------------------------------------------------------

                  •-------------------!-----------•------------------•
                  |         33        !           :                  |
                  |e •-==------•------!-----------•                  |
                  |  |         |                  |                  |
                  |  |    34   |     35           |                  |
                  |__|         :                  |        S         |
                  |  |         |                  |                  |
                  |  |         |                  |                  |
                  |  •------•--•------------------•                  |
                  |         :              &      |                  |
                  •---------•                     •-==-•-------------•
                            |          36         |e   |
                            |                     |____|
                            |                     |    |
                            |                     |    |
                            |                     |    |
                            •------•-==-----------•    |
                                   | &     &       32  |
                                   |     --------------•
                                   \    /
                                    |__|
                                    |  |
                                    |  |
                                    |  |
                                    |  |
                            •-------•==•--------•
                            |                   |
                            |            31     |
              •-------------•                   |           B1
              |             `                   |
              |             `         &         |
              •-==-•        •--------@Ç---------•
              |    |        |
              |    |        |
              |    |  26    |
•-------------•    |        •-------------------------------•--------•
|                  |        :              27               |        |
|            *     |        :                               :        |
|       •-==-------•--------•-----------&-----------•_______|        |
|       |          |                                |       |   28   |
|       |     S    |                   •------------•       |       @â
|       |          |                   |            |       |        |
|       •----------•                   |   24       :       :        |
|       |                              |       UÞ   |       |        |
|       •--------•                     |            |       |        |
|                |                     •------------•-------•--------•
|  25       Ué   |
|                |
•----------------•

----------------------------------------------------------------------

             •------------------------•
             |                        |
             |                        |
             |    •-------------•     |
             |    |             |     |
             |    |             |     |
             |    |             :     |
             |    |             |     |
             |    |             •-----•----------------•
 •-----------•    |             |                      |
 :                |             |                      :
 •----------------•             |                      |
                  |             |                      •-------------•
                  |             |                                    |
                  |             |                                    |
                  |             |                                    |
                  |             :                                    |
                  |             |                                    |
                  •----===------•-----•----------•-------------------•
    Elevator 1F   |                   |          |                   |
                  :                   :   03     |                   |
                  |       @â          |          •--==--•      %     |
                  |                   |                 |            |
                  |                   |                 |         •--•
                  |            •------•-----------------•         |
                  |            |                        |         |
                  |    02      |                        |   04    |
                  |            |                        |         |
                  |            |            05          |         |
                  |   % %      •--•                  •--•         |
                  |               |                  |            |
                  •-------==------•                  :  %         |
                  |               |                  |            |
 •----------------•   &           •------------------•------------•
 :   01      &          •---------•
 •----------------------•

----------------------------------------------------------------------

After a short conversation on 1, Rick goes to control room. Regina
will have to wait for him. Talk to Gale, he tells Regina to sweeps
the area.

Go to 3, get a key to generator at 5. Still in 3, get a orange health
kit behind the shelves. Of course, you have to push the shelves first.

Rick will contact Regina, he's already in control room. He'll
ask you to turn on the power at 5. Gale heard your conversation, Reg
lend the key to Gale and heads for 5. Follow him. At 4, you'll find
a corpse. Examined it, you'll get a blue liquid.

Gale will guard you outside, use the key to go to 5. To turn the power
on, you have to solve the puzzle. First, look at lever on the right
side of the panel. Memorize the color order: red, blue, green and
white. Get the battery on the panel into the same color order.
Then pull the lever, the power will go on. Suddenly, you heard a gun-
shot. Go find Gale outside. Be prepare.

As you get outside, get ready to run. You'll be chased by raptor.
What you have to do is run, you don't have to kill her since you'll
not return to this area later on the game... probably.

After you successfully return to 2, go to 6. Head towards the laser
gate, climb into the airshaft (X1). On the airshaft, take the first
exit that went to 7. Get the handgun bullet, go to Rick at Control
Room (8), have a short conversation. Then go to the save room (S).

Before you leave to 9, examine the body near the safe. You'll get
LEO Medal. Don't forget to obtain Shotgun SPAS12, DDK [H] disk 1,
and plug. To get further info about DDK disks, turn the computer on
from the switch near the door to 9. And to access the green emergency
box at north of the door to 8 at 7, you need a plug. Go there and
obtain some medical packs and green liquids.

Next, what you have to do is go to 10. But beware of Raptor. At 10,
you'll get DDK [H] disk 2, and blue stunner dart. Read the blue book,
you'll get a combination for the safe at S. The number's 0375.
Note if you didn't kill the raptor, she'll try to get in. And is she
can get in, dodge it and she keeps following you. BTW pay no attention
to those posters...

Carefully back to 9, deactivate the laser gate (it's best to do
it before you enter 10), go to S to open the safe. Get the entrance
key and blue liquid, then go to 11.

At 11, get blue liquid and handgun bullets then go upstairs (12).
At 12, get a blue liquid below the box and health kit. Go to 15, but
careful at raptor on 13.

At 15, read the yellow book to obtain password for 16 and 17.
For 17, it's '7687'. For 16's password, read its example.
If there's {OXPYEZN} and the key is {XYZ},
the password would be {OPEN}.

Kill the raptor to ease your way to 16 and 17. Get the SG ammo,
go to the panel at 16's door. Make sure you have both DDK [H] disks.
If there's {HBCEFAGDI} and the key is {BCFGI}, the password would be
{HEAD}, then press the upper kanji words.

Inside 16, have a conversation with the doctor. You'll obtain another
medal, SOL Medal. Get shotgun SG ammo and DDK [N] disk 1, then go for
the panel behind the chair. Use the SOL Medal to the right (first
option), and LEO medal to the left (second option), then enter the
code that exactly 'coated' on both medal... in this case [705037].
Get the L keycard, then leave the room as Mr. T rams in.

Go to 17 if you're ready. There is raptor and another raptor from 13
you need to blown up. After that, read the manual at the desk and go
for the panel at the right of the shelves. Enter the code you've ob-
tain at 15, that's 7687. You'll get handgun upgrade kit.
Then look around for Green Dart.

Head back to the main hall (11), then go to 18.
Grab DDK [N] disk 2, SG ammo and don't forget to examine the body for
more blue liquid. Also, look at the paper for ID recognition for later
in the game. It's the ID of Mark Doyle, with its number 47812.
Memorize it. Don't worry, no dino shall ambush you here... probably.
Go back to 11 then head to 19 as Rick calls you.

Another puzzle similar to 16 that you have to solve, at the door to
19. Make sure you have both DDK [N] disks.
There's {ABNDFGHABWCDFGHABDFGHOMABDEFGHR} and the key's {ABDFGH},
the password would be {NEWCOMER}, press the upper kanji words.

At the elevator lobby (19), obtain the map and push the box for blue
liquid. Also check the red emergency box, but you'll need 2 plug.
Inside, get one red dart with highest firepower and yellow liquid.

Then go to 20, deactivate the laser gate. You'll get cornered by 2
raptors, you don't have to kill them YET. Dodge them (use the gas
panel switches on the wall), and quickly examine the body for plug
and get more green liquid, then go to 21.

Get the B1 key, and have some fun with the raptor (DANGER Event).
Gale will appear and put some bullets to the raptor's rear (REALLY!).
After a short conversation, get SG ammo nearby and go to 20.

Right after you exits (that means you are in 20), quickly go to
airshaft (X2) that ends at the toilet (22) near the save room (S).

Go back to 8, raptor beware at 9.

Have a short conversation, go back to 23 outside the building.
As you exits 8, beware of raptor. Quickly go to shaft X1, and exits
at 6. Turn the laser gate off, get the medical pack then heads for
23. Watch out, another raptor will burst in (DANGER Event) soon or
later.

At 2, get a blue liquid at the front of the door to 23. Use the key,
get another blue liquid and go down.

Well, you'll face the same puzzle at the generator (5), but there is
no red battery. Find it at the southeast of the room, then put it
inside the panel. Once you solve it, Rick will call you. Before you
exits, obtain a plug by pushing the shelves near the switch.
Return to 8.

Back to control room, Rick and Gale had a conflict. Gale wants to
check any survivor at the basement as he saw someone at the base
ment, while Rick wants to rescue a survivor that his signal comes
from the east gate. If you choose Gale's way, choose first option,
for Rick, choose the second option.

GALE'S WAY :
 From 7, go downstairs (Dé) that leads to 25 of basement. Have fun
 with compsognathus for awhile. Go to another save room (S) and get
 the ID card, few medical packs, a plug, and a yellow book.
 Heads toward 26, you'll see a person that looks like Dr. Kirk. Gale
 chases him, and got separated with you because of the rolling door.
 He ask you to follow him using the elevator on 31.

 Now go to 28, beware of raptor in 27 (DANGER Event). Examine the
 corpse, get the green dart, then go to the left door. Unlock the door
 to 24. From 24, go upstairs to 23, then head towards 1 and the east
 gate to the elevator area.

 Go to next two paragraphs to continue.

RICK'S WAY :
 From 7, go to airshaft X1 then go to 6. Then head towards to 1, and
 take the east gate to the elevator area.

 Go to next paragraph to continue.

At 01 of elevator area, dodge 2 raptors. Get two PA3 shotgun ammo if
you can.

At 02, get ready because you'll be attacked by pterodactyl
(DANGER Event). Don't forget to take your gun after that. Kill her
to ease your way later.
Also check for another plug in the crates.

Inside 03, you'll meet Tom.
(If you choose Rick's way, he would still alive but seriously wounded
with Rick beside. And if you choose Gale's way, he's already dead).
Either way, get both DDK [L] disks.

Now you have to secure Tom to somewhere safe (Rick's way),
or you have to return for Gale (Gale's way).
First, you have to turn the power to the elevator.
Before you go to 05, get the elevator area's map in 03.
Beware of pterodactyls at 04.

In 05, go downstairs. After you get the crane control card and
blue liquid behind the shelves, go for another puzzle.

There are 3 three input ducts and 3 three output ducts. You need to
connect them with three pairs of different type of pipe (green
straight, red twisted-up, and blue twisted-down) into the correct
arrangement.

Press PgDn twice is you want to skip this f---ing crap...

Here's the diagrams:

     E
   N   S              P4                     P1
     W
                      P5                     P2

                      P6                     P3

                             The panels



       •-----------------•
       | P3    P2     P1 |
       |                 •-=-•          The ducts
       |  [panels here]      |
       |                     |
       | P6    P5     P4 •---•
       |                 |
       •-----------------•


Every panel has three pipe switches from left to right.
It's green, red and blue.

 For instance, press the left switch on P3, that means you'll get
 a straight pipe on the left output duct.

       Diagram :
                               P3       P2       P1
                                |

                               P6       P5       P4

 And press the middle switch on P6, that means you'll get a straight
 pipe on the right input duct.

       Diagram :
                               P3       P2       P1
                                |
                                |
                               P6       P5       P4

 And so on.

So, the solution is middle P1, middle P6, left P5, left P2, right P3
then right P4.

After you solve the puzzle, the elevator shall be activated.
As you left 05, you'll get abducted again by pterodactyl (DANGER
Event). If you fail, you'll be crushed by fan.

Head towards the elevator, turn it on and talk to Rick (Rick's way),
or directly go down (Gale's way).

The elevator leads you to 28. Go upstairs, push the shelves for
medical kit, then use the crane card on the panel for another puzzle.

Enter the following program:
• Up 2, Down 1, Left 1, Hook then choose Start.
• Left 1, Release then choose Start
• Up 2, Down 1, Hook then choose Start.
• Up 2, Left 1, Release then choose Start.
Exit the panel, then go downstairs.

Rick will take Tom to the room (S) on B1, while you must return to
Gale (Rick's way), skip to the next two paragraphs.

Head towards 25, go upstairs and towards to 29 for Gale's way.
Skip to the next four paragraphs to continue.

 Before you exits, check the corpse then get a green dart.
 Take the left door. The screen changes to Rick and Tom.
 You need to safe them from the raptor on S.

 In 27, unlock the door to 24, deactivate the laser gate then heads
 for S. Beware of raptor (DANGER Event) soon or later.

 Another sequence follows. Before you leave, take the ID card,
 few medical packs, and plug. Also, read the yellow book.

 Go back to 26, Gale calls you. Then go to 25, go upstairs, and
 towards to 29.

Inside 29, get the Dreamcast... fingerprint device, plug, and DDK [E]
disk 1. Also, read the yellow book. And you'll get few medical packs
and PA3 bullets inside the yellow emergency box.

Now from the toilet (22), go to the airshaft (X2) that leads to 20,
(it is preferably to kill the raptors or they slap u silly with their
claws when you're logging into the computer) then quickly go to 30.

Inside 30, get a medical pack, unlock the door to 6, read the red
book and another ID recognition on the board.
It's the ID of 1123 Paul Baker, with its number 46907.

To change the ID card, you need the person's finger print and ID
number. First you have to change the ID into Mark Doyle's. You've got
his number, now you have to get his fingerprint. Use the device on
his body in 18.

But where's Paul Baker's body? Ring the phone on the office, and go
to 19. Get his fingerprint later.

Head back to 30, then log in to the computer using the ID card.
Enter Mark Doyle's ID 47812, identify his fingerprint then head
towards the elevator in 19.

Inside the elevator, get ready for another DANGER Event. On 31, check
the yellow book to gain another hint for the DDK puzzle later. Also
get B1 map on the wall. Heads for 32.
Another DDK puzzle occured. Make sure you have the both DDK [L]
disks.

If there's {LFACBDOEGHRFACTDOERY} and the key is {345678}
while {A=1,B=2,C=3,...}, the password would be {LABORATORY}.

In 32, deactivate the laser gate, then quickly go to the right way
that leads to the save room (S). Don't forget to activate the laser
gate and obtain S&W bullets from the red emergency box for your hand
gun before you enter S.

Inside, read the yellow book and get the screwdriver. Go back to 32,
kill the raptors before they barks into 33.

As in 33, get the handgun upgrade kit.

Quickly get back to S, and wait for the next updates...

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• Disclaimer
 ----------

This FAQ shan't be reproduced freely by electronicaly / visualy /
audio-visualy, without Blue Moogle's LABELED permissions.
Any illegal reproducement is prohibited.

Bagi plagiat Indonesia, segala tindakan yang dinilai plagiat oleh
pihak Blue Moogle akan diselesaikan secara hukum yang berlaku di
Indonesia.

For Game13th Gamezine, please do not forget to put name in if you're
going to take my FAQ for your mag.

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• Credits
 -------
Goes to :
- The Almighty God
- Zais aka $@!% for solving the pipe puzzle
- Steven Juwono for his references
- Someone who taught me Japanese Kana long time ago whom I forgot
- The SquareSoft Archives' staffs, for their acceptance and supports
- Final Shock with his apprentices
- Shinji Mikami of Capcom of Japan
- InterAct and Datel for making those unbelievable GameShark / Pro
  Action Replay devices
- GameShark Code Creators Club at http://www.cmgsccc.com for their
  codes, basic knowledges about GameShark and its components
- Cheat Code Central at http://www.cheatcc.com
- GameFAQS for publishing my FAQs
- Japanese Anti-Piracy Comitee (kotobate shimae...)

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               Thank you, I hope my FAQ would help you.
               Sorry for my English, and have nice day.

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                   © 1999 Blue Moggle Productions
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