Version 1.5 10/18/03

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Deja Vu Walkthrough
by The Lost Gamer ([email protected])
Copyright 2003

For the latest version of this guide, check
http://the_lost_gamer.tripod.com/guides.html

Table of Contents:

001.  General information
002.  Story
003.  Controls
004.  Walkthrough
005.  Credits



001-General Information
-----------------------------------------------------------

This is a walkthrough for the NES game Deja Vu.  I've also
written a guide on how to beat Deja Vu 2.  If you want to use
part of this guide for something, it is customary to ask
first.  You can contact me at [email protected]
but make the subject blank if you do.

002-Story
-----------------------------------------------------------

This game is sort of a mystery, and you don't start off with
much of a story.  However, when you start the game, you get
this:

You are waking from a stupor that feels like a chronic
headache after a week in Vegas. You notice your right palm is
covered with dried blood, but you can neither see nor feel
any wounds. You feel a sharp pain on your left forearm.
Rolling up the sleeve, you find a tiny puncture on your arm.
"Has a doctor injected me with a medicine?" Then you realize
you can't remember who you are!! You have no idea where you
are and why you're here. You have no memory... whatsoever!!

What's going on?  That's part of the game!  Figure it out
as you go along!

003-Controls
-----------------------------------------------------------

These ICOM games have strange set ups for the NES.  You use
the arrows to do actions to objects on the screen.  The
actions you can do are:

Examine      Examine something
Open         Open something
Speak        Used to speak to someone
Take         Take something
Hit          Hit something (preferably someone)
Leave        Leave through an exit
Close        Close something
Use          Use something on something
Move         Move to a certain place
Self         Dealing with yourself (Use something on self)

004-Walkthrough
-----------------------------------------------------------

Strange, isn't it?  You don't know who you are or what's
going on?  From the looks of the place, you're in a bathroom
stall (the roll of toilet paper is a dead giveaway.)

Strange, there's a light brown trench coat hanging on the
stall door.  It appears to match your trousers.  Take it to
get a closer look.

Woah, there's a gun underneath!  Isn't this strange?  You
don't know who you are, where you are, and a gun is close by.
Better take the gun.

Maybe this coat can give you some clues.  Look inside the
coat and take everything inside it except the sunglasses
(they're useless).  You can put the coat back if you want
to now.

Use the gum on yourself, which means you eat it.  If you
examine the handkercheif and the lighter, you'll notice both
have the initials J.S. on them.  This must be a clue.  If
you examine the wallet, you notice that it is expensive.
This makes some sense, as personalized handkercheifs and
lighters are not cheap.

Open the wallet and check what's inside.  You find some money
(a 20 dollar bill-that could come in handy), a key with the
word office written on it (must be an office key), and a card.
The card appears to be hole-punched, and it says, "Private
access card, penthouse, Siegel".

So, what do we know so far?  There's a JS person who is rich
and a person named Siegel who has a private access to a
penthouse (how naughty).  Oh, and you're in a bathroom.
Strange.  Open the stall door and leave.

You're in a dirty bathroom.  If you look in the mirror, you
get freaked out because you see yourself, but you don't know
who you are.  You must find out a way to stop this Deja Vu.
You must find out a way to stop this Deja Vu.

There isn't much to do here.  Open the door and exit.  You
end up in a dirty hallway.  You can go to the women's
washroom from here (you find that a toilet is broken and water
is leaking everywhere), or you can go through a second door.
Go through the second door.

You're in a bar.  Let's hope your Deja Vu is due to the fact
that you got exremely drunk (it's not, unfortunately).  There
is no one in sight.  The bar is either closed, or everyone
is scared.

You can drink some seltzer on the counter (it's rather pointless,
though).  The bar exit appears to be locked.  Go up the stairs
and you get another Deja Vu attack.  Look at the posters of
fighters on the wall.  One of them is you!  It appears your
name is Ace Harding.  You must not be the rich JS guy.

Open the door and enter the room.  You're in a secretaries'
room.  Open the desk and take the envelope.  Inside the
envelope is a bill from Dr. Brody made out to Joe's Bar
(is that the bar you're in now?).  It's a list of medicines.
Strange, isn't it?

Use the office key you got from the wallet to open the door
that leads to the office.  Enter the office.  HOLY CRAP!!!
You've found a dead body!

Open the dead man's pocket and take the key for his Mercedes
Benz.  He won't be needing it.  Also, open the drawer in the
desk the dead man is lying on.  Take the pencil and the key
that are inside.

There is a combination safe on the wall.  You van't open it
because you don't know the combination.  Open the window and
exit through it.  You're on the fire escape.  Move forward
to get to the third floor.  Open the window and enter the
building.

Jeesh, this certainly is a strange bar.  It looks like a
torture room.  Take the capsules in the wastebasket.  From
here, it would be safe to conclude that whoever ordered the
medicine used it on someone.  Could it be...you?  Perhaps
the medicine is what caused you to lose your memory...and
the chair would indicate that you didn't take it willingly.
Hmmm...

Use the elevator button and enter the elevator.  Press the
third button from the bottom and exit.  You're back in the
office with the dead body.  The elevator closes behind you.
Aha!  A secret passage!

Go back down to the bar.  Open the basement door and enter
it.  You're in a wine cellar, with a big wine casket and a
lot of wine bottles.

Examine the bottles.  All of them are dusty, save one.  Hit
the one that is not dusty.  A secret passageway opens.  Boy,
this bar is really mysterious; how many buildings have a
secret passage and a secret elevator?

Open the door to the left and enter.  It's a casino!  This
thing is getting more and more mysterious, isn't it?

Use a coin on the slot machine on the right.  Keep on playing
the slot machines until you get a bunch of money.  You only
need 15 coins, but you should aim for more in case something
unexpected happens (you can get robbed by a thug).

Leave the casino (go back to the place you entered the casino
from.  Now you have to brave a sort of underground maze.  Go
down, right, and up.  Open the manhole, and go up.  You
make it onto a dingy alleyway.  Go forward into the street.

A thug occupies the streets here.  If you run into him, he
holds you up.  Punch him instead of paying up.  You can do
this for four times, but if you meet him again after that,
then you have to pay up.  Don't worry, you shouldn't have
to meet him that many times.

Go right to meet a girl.  Her name is Sugar; her job is quite
inapropriate.  She says she's got something for you.  You
do, too.  Punch her, open her handbag, and take the money
and the gun.  She was planning on killing you, but luckily
you stopped that.

Go left, and you're in front of Joe's Bar, the bar you woke
up in.  Use key2 to open the car, and enter it.

Hmm, nice looking car.  If you remember, Sugar said she left
a little suprise under the hood of the car.  If you start
it up, you get blown to bits.  Open the dashboard (glove
compartment), take what's inside, and start examining it.

The snapshot is of a four-hundred pound woman.  The note is
Joe (with the optional "Y") Siegel's car registration.  He's
the JS person, and also owns Joe's bar.

Examine the map.  It has instructions on how to get to Joe's
Bar.  Written on the map is, "Ace, follow this route.  That
way you'll know if you're being followed.  Be careful, you
don't want the cops to find Mrs. Sternwood in the trunk."
Wow, that's strange.

Leave the car.  You could examine the car trunk, but it's
locked.  Perhaps Mrs. Sternwood is inside...go left.

A bum is somewhere around here.  If you meet him, ignore
him and go left again.

You're at a newspaper stand.  The paper headlines read
"JAPANESE BOMB PEARL HARBOR".  If you buy one, you can read
an article that says some strange things are going on in
Joe's Bar.  Don't buy a paper, just go left again.

Just keep going left until you can't go left anymore.  Enter
the cab.  Talk to the cabby, and tell him you want to go to
West End (Joe Siegel's place).  Use your coins on the box
that says "pay here" and exit the cab.

Open the door and enter the expensive-looking hotel.  Use the
card in the slot, and enter the elevator.  Use the card in
the slot here, and exit when the elevator stops moving.

Hmm, you're in Joe Siegel's penthouse.  He must be rich.
Take the photo on the fireplace.  It has an address to go
with it.  Go back to the cab, and have the cabby take you
to that place.

None of your keys work in the lock.  Shoot the lock off
instead.  Now you can enter the house easily.  Take the
two pieces of paper on the nightstand (they have safe-combinations,
perhaps one opens the safe you saw earlier).  Open the
drawer and take the key and diary inside of it.

If you open the diary, you find a JS bookmark inside.  Read
(examine) the diary, and you read a strange entry.  This
Martha, whoever she is, does't like Joe Siegel, and has her
eye on the married Mr. Sternwood.  Strange, isn't it?

Go back to the cab and go to the West Sherman place.  Open
the door and enter.  Go through the hallway on your left,
and use key5 (the last key you got) to enter Dr. Brody's
office.

Use the gun on the file cabinet and read the files inside.
One says that Ace Harding (that's you) was strongly urged
to quit smoking after his last physical.  The second one
is a receipt which says Martha Vickers, Joe Siegel's secretary,
wants the medicine delivered to Joe's Bar.  The third one
talks about how a patient is developing pneumonia.  The fourth
one talks about various medicines.

Ofreeall is used to cure patients with heart murmurs.  Medrezine
is used to treat patients exposed to nerve gas.  Diethanol
trimene is used to induce memory loss.  Sodium bicarbonate
is used to counteract the pains of overeating.  Chemopapain
is used to induce euphoria.  Sodium pentathol is used to
make someone unconscious and tell the truth.  Bisodiumitis
helps counteract diethanol trimene.

Examine the medicines.  Take all of the sodium pentathol and the
bisodiumitis.  Use the bisodiumitis on the capsules, and use
the capsules on yourself.  Your memory returns!  You remember
a priest from a boarding school.

Take another dose of the bisodiumitis.  You remember playing
with your dog Taco, who ended up sending you to the hospital.
Take a third dose, and your memory returns fully.  You remember
Suzy Q., the first girl you kissed.  More importantly, you
remember that you're Ace Harding, Private Eye.

You used to be a boxer, and your manager was Joey Siegel.
You two were good friends.  He's the dead guy.  It appears
that his secretary, Martha Vickers, was involved in a plot
to kill Joey, and then frame you for it.  It almost worked
too, but now that your memory is back, you can find some way
to get the right people to jail.

Go back through the building and go up the stairway.  It
appears someone is waiting for you in your office.  Shoot
whoever it is.  Use key5 on the door and enter.

Well, you've killed the man in your office.  Open the desk
drawer, open the ammocase inside it, and then take the ammo.
Take the file5 and read the other two files for some information
on Sugar Shack, the girl you punched out.

Read the file5.  Sounds like you're doing something bad.
That's got to be a fake letter, planted to make you look
guilty.  Probably from the same person who wrote the message
on the map.

Go back to the cab and have the cabby take you back to Joe's
Bar (South Peoria Street).  Go right until you reach the bar.
Use key3 on the bar door.  Enter, and go to the room with
the dead man.

Use a combination you found in Martha Vicker's house on the
safe in here (note3).  Open the folder in the safe and take
the note.  Open the box in the safe and take the key there
as well.

Read the note.  It says you owe Joey Siegel money.  Most
likely another fake piece of evidence, locked away in the
safe to keep it safe.  Since Martha Vickers was the one with
the combination, she most likely is the person who planted it.

Go back outside the bar.  Remember the note about Mrs.
Sternwood in the trunk?  Go in front of the trunk and use
the key you just got to open it (key4).

Inside is the four hundred pound woman from the snap shot.
She's tied up and unconscious.  Take the gag off her face.
Use the sodium pentathol on the capsules, and the capsules
on her.  She comes conscious just long enough to tell you
where she lives.

Go back to the cab and go to the address she gave you.  Open
the mailbox and take the envelope inside.  Read the letter
inside the envelope.  It's a ransom note.  Somebody's stolen
Mrs. Sternwood and is holding her captive.

Let's recap on everything that's happened so there's no
confusion.  You're Ace Harding, Private Eye.  You used to be
a boxer.  Your old manager was Joey Siegel, a guy you didn't
like too much.  Joey runs a bar called Joe's Bar, and some
illegal things (like a hidden casino) happen there.  Joey
was rich.

Joey's secretary is Martha Vickers.  She has her eye on
Mr. Sternwood, husband of Mrs. Sternwood, a really fat woman.
Martha ordered a bunch of medicines under Joey's name.

Martha and Mr. Sternwood killed Joey.  They kidnapped Mrs.
Sternwood, knocked her out, and put her in the trunk of
Siegel's car.  They used medicine on you so you'd lose your
memory, and planted evidence in places to make it seem that
you killed Joey and kidnapped Mrs. Sternwood.  To ensure you
wouldn't figure out their plan, they hired a goon to wait
for you in your office.

Also, some broad named Sugar Shack was sent to jail for five
years on account of prostitution.  You're the person who
caught her, and she tried to kill you, but failed.  She also
tried to kill Joey, but was too late, and she doesn't know
it.

Now you're at Sternwood's house.  Hopefully, you can find
some more incriminating evidence against Sternwood and Martha.
Use the knocker.

A butler shows up and says that no one is allowed, as the
master of the house (Sternwood) is asleep.  You're an ex-boxer.
Hit the butler and he gets knocked out in one punch.

Go upstairs (you can fool around in the kitchen if you'd like
to.  Enter the room closest to you.  Martha Vickers is inside,
and she's sleeping.  Open the door and open the nightstand.
Take the memo inside it.

Use the pencil you got early in the game on the memo.  Now
you can read it.  It's a timetable which discusses the plans
Martha and Sternwood used.  Boy, what a good set-up they
had!

You can shoot the mirror in this room if you want.  Martha
keeps on sleeping if you do.  What a heavy sleeper!  Open
the door and enter the next room.

This must be Mr. Sternwood.  Take the envelope.  Inside is
a threatening letter, telling Sternwood to leave Martha
alone.

Leave Sternwood's house and go back to Joe's Bar (South
Peoria).  Open the manhole and enter the sewer.  Go down
three times, and you enter the deepest part of the sewer.
If not, explore a bit until you find it.  Save your game
here in case you make a mistake.

Make sure to open all you envelopes and all those other things
you can open, and take the stuff inside them.  Leave everything
you can in the sewer.  Namely, gun1, wallet (it should be
empty, hanky, sunglasses, envel1, bill, snapshot, map,
note2, photo, file5, note1, gag, envel2, and envel3.  Don't
forget that all the envelopes should be empty before you get
rid of them.

Move straight up three times.  Right of Joe's Bar is a police
station.  Enter the police station.  You get arrested and
taken to court.  If you got rid off all the fake evidence
and you have all the evidence against Sternwood and Martha,
your name gets cleared and you end up being known as a famous
private eye!  Good job!

But of course, that's not the end of all the bad things
that happen to Ace Harding...check out my Deja Vu 2 guide
for help on the events that happen to Ace next.

005-Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2003  If you want
to use any part of this FAQ, ask me first (instructions under
general information)