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Deja Vu
Walkthrough and Guide
By: Asakane Kotoro
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[Table of Contents]
I. Updates
II. About Me
III. Game Overview
IV. Game play
V. Characters
VI. Walkthrough
VII. Ways to Die
VIII. Credits
IX. Contact

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I. Updates
========
Monday, Sept. 13, 2010 9:42 AM - This guide was just started. I
don't really know how far I'll get to today, but I hope it
helps.

12:57 pm - I've been working on this all morning and I finally
got to where you regain your memories. I guess that would be the
half way point then? I'll add more later.

9/14/10 10:27 am – I got up to Ace’s office. More will be add
later.

2:46 pm – I managed to finish this guide and I cleaned it up
some by fixing some spelling errors.

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II. About Me
=========
No one wants to know about me, but here's a few things. I like
write and help people, and I also like video games and anime
too. So I'm at least combining three things I like into this
guide.

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III. Game Overview
===============
It is the 1940's and World War II is going on. The city of
Chicago is full of thugs and gangsters, and the crime rate is
considerably high. The entire nation is in a Depression. You, as
Detective Ace Harding, somehow end up in a murder and kidnapping
plot that involves the local Chicago gangsters, a man named Joey
Siegal, and his mistress. And because of that, you wake up in a
bathroom with no memories of who you are.

So now you must regain your memories and prove your innocence in
the whole plot. Find the right evidence and enough to exonerate
yourself as a suspect and follow the trail of clues to the true
murderer. Can you do it, Detective?

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IV. Gameplay
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This game plays all games made by Kemco. It is a first person
view point and click game. As for the Genre, I'd say it's a
Mystery/Adventure type. This game is made for the NES. I'll
explain the controls.

You have a lot of Icons and three boxes. The upper left box is
where the story takes place, or rather the animations and what
not. The box to the right of it is the listing box. It is broken
up into two sections: Goods and Addresses.

Addresses will automatically open up when you talk to a Cab
Driver, and you can gain a lot of addresses by talking to the
people and examining the right objects. The Goods section lists
all the items you have on you.

The lower and bigger box is where the description of people and
things you're looking at will appear, but the normal window
displays all the icons and a miniature map. The Miniature Map is
a just a gray shaded square that lists little blue squares that
indicates doors or paths. There are twelve commands:
Examine - look at something
Speak - talk to someone.
Hit - strike an object or person.
Close - close an object.
Open - open an object
Take - allows you to pick up items.
Leave - dumps an item.
Use - an item in your inventory
Move - Use this to move from place to place on the miniature map
display.
Self - This indicates you. You can use an item or hit yourself
when you choose "hit" then "self" or "use" gun on "Self". The
use gun on self is just an example by the way. Please don't
literally use the gun on yourself in this game or in real life
for that matter.
Note - Allows you to sift through the Inventory in the upper
right box.
Save - Saves your game.

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V. Characters
===========
These are just a few characters worth mentioning. They play in
important role.

Ace Harding - The main character (that's you) was once a boxer
and now a detective. When he gets caught up in Tom Malone and
Joey Siegel, he gets drugged and pinned for Joey's murder and
the kidnapping of his wife. You must play as him to regain your
memory and solve the case.

Dr. Brody - Doesn't make an actual appearance but still just as
important. He is Ace's physician.

Joey Siegel - An old friend of Ace Harding and a murder victim.
He owns a restaurant called Joey's.

John Sternwood - Martha Vicker's rich beau. He seems to give
into Martha's every whim.

Mrs. Sternwood - John Sternwood's 400 pound wife who
mysteriously vanished.

Martha Vickers - Joey's secretary and Ex-girlfriend. She left
Joey for a married man named John Sternwood.

Sugar Shack - Not an important character, but a potential
suspect. Sugar Shack has a grudge against you and Joey. It seems
she and Ace were romantically involved in the past.

The Bum - A greedy drunk that is always ready to give you
information for a measly fifty cents.

The Cabbies - They drive the blue and yellow cabs to get you to
places. The blue taxi driver is always a bit nervous and the
yellow taxi driver is friendly.

The Hitman - A Hitman hired by Joey to kill you.

The Mugger - A man with a gun. He seems to be very desperate for
money.

The Newsboy - He sells the newspaper for twenty-five cents.

The Thug - A big muscular man that loves to quote the moral
lessons his mom imprinted on him. Too bad they don't stop him
from mugging you.

============
VI. Walkthrough
============
You wake up in a bathroom stall with amnesia and a pain shooting
through your arm. Perhaps you were drugged?

Once the text is gone, TAKE the coat and examine it. Open it up
for a Wallet and 7 coins. Use the coat on self. Open the wallet
for the key 1, a card, and a $20 bill. Examine the card to learn
that is a private penthouse card. Take the .38 hanging on the
wall, open the door, and move through it. Examine the mirror for
a scene where you're trying to remember who you are and open the
other door and move out.

You'll step out into a hallway and ignore the door with the
water leaking out. Open the other door and leave the hall way.

You'll find yourself in a bar. Just head upstairs.

You'll be in another hallway with some pictures hanging on the
walls. Examine them all, and upon examining the portrait of Ace
Harding, you'll suddenly remember something. Now open the door
and enter room.

In the secretary's office, you’ll notice a strong smell of
perfume. Open the desk for an envelope. Open the envelope for a
bill and examine the bill for the address of Joey's and to learn
that it is a bill for drugs.

So you were drugged!

If you try opening the door to the left, you'll find that it is
locked. So use the key 1 on it to open it and enter the room.

You're now in Joey Siegel’s office and there is a dead body
slumped on the desk.

Gross!

What you want to do first is to examine the body to find that he
had been shot, and then open the desk for a pencil and the key
3. Open Joey's pocket for the key 2. Keep this place in mind for
later. Open the window and exit onto the fire escape.

Go forwards.

Open the window to the right and enter.

You're in a torture room. Take the medicine 2 and examine it to
learn that it is medrizine.

Say, it isn't that one of the medicines listed on the bill? Were
you drugged in this very room and then dragged to the bathroom
stall so that the police would find Joey's dead body and blame
you? Well, that's a plausible explanation, but you still don't
know who you are or how you got into this mess, so time to
search for more clues and evidence. Don't throw away the
medrizine or use it. You can't use it without a capsule anyways.
So hold onto it.

Open the trash can for the capsules.

Do not use the Medrizine without knowing what it can do.

Instead use the elevator button and enter the elevator.

You should be in the elevator and there will be four or five
buttons. Press the bottom one.

You'll be taken to a shaft under a man hole. Go through the
tunnel.

Go up the ladder.

Open the left door and go through it.

You should be in a casino. Don't use the slot machines, but keep
this place in mind for later. Just go back through the top
opening.

Go through the right door.

You'll be in a wine cellar. Move through the south opening on
the map.

You'll be back in the bar. I know it seems I'm leading you
around in circles, but part of this game is about exploring, and
we’ll be returning to Joey's anyways. Now use the key 3 on the
front door and exit the bar.

Once outside, you might run into a mugger; if not, then you'll
only see a car, an alley, and a man hole in front of the bar.
Just hit the mugger to get rid of him. Now move left.

Take a newspaper. Talk to the paper boy to learn that the police
are looking for someone that matches your description.

Go right back to the bar and use the key 2 on the car door.
Enter the car.

Open the dashboard for note 2, map, and a snapshot. Examine the
note 2 to learn the address for Joey's penthouse. Examine the
map for the address for Joey's Bar and to learn that a woman
named Mrs. Sternwood is in the trunk.

This info will bring some sort of memory.

Examine the snapshot to see a picture of an overweight woman and
for more memories.

Could the woman in the picture be Mrs. Sternwood and is she in
the trunk of this car? We have to find some way of opening the
trunk.

Exit the car.

Don't try opening the trunk with the key 2 because it won't
work. We'll have to find another key then.

Enter the bar.

Go into the wine cellar.

Enter the opening.

Go into the casino.

Use a coin on the right slot machine to win some more coins. You
might have to do this a few times, but when you win, you should
get around 16 coins. Now make your way back to the gun store..

Go left.

Enter the blue cab.

Tell the cabbie you want to go to west end. Pay the cabbie three
coins and exit the car.

You'll be in front of an apartment building. So enter it.

Use the card in the slot and enter the elevator to go to Joey's
penthouse.

Exit the elevator.

Take the photo and the magazine. Examine the photo for an
address to Kedzie. Get back on the elevator.

Use the card on the slot again and exit.

Leave the building and get back into the cab.

Tell the cabbie to go to Kedzie. Pay the cabbie and exit the
car.

You'll come to a bungalow. The keys won't work on the locked
door, so shoot it with the gun 1. Enter the bungalow.

Once inside, you'll smell the same cheap perfume from the
secretary's office and see a bed and a table. Grab the earring ,
note 3, and note 4 off the table. Examine the earrings to learn
they are made of pearl.

How can someone living in this kind of house have such an
expensive earring?

Examine the note 3 and note 4 to learn the combinations to the
safe in Joey's office.

But which one is the right one? We'll have to go back to the bar
and see, but not yet.

Open table for key 5 and a diary. Snooping in someone else's
diary is wrong, but the diary might yield some clues in this
case, so open the diary for a book mark and start reading.
You'll learn that Joey had an affair with his secretary, but she
quickly lost interest in him and turned to a rich a man named
John Sternwood, and she wants him to leave his wife, who is in
the trunk of Joey's car.

Wow, maybe the woman in the snapshot is Mrs. Sternwood after
all.

Examine the book mark to see Joey's initials on it. Leave the
house and get back in the cab.

Tell the cabbie that you want to go to Sherman St. Pay the
cabbie again and get out.

Enter the office building.

Take the right passage.

You'll end up outside of Dr. Brody's office. Use the key 5 to
unlock the door and enter the doctor's office.

Take all the medicines off the shelf. The file cabinet is
locked, so shoot it with your gun. Take all the files. Examine
file 1 to learn that Ace Harding (you) was urged to quit smoking
during the last visit to the doctor's. Read file 2 to learn that
it is a receipt and that Ms. Vickers (Joey's secretary) had
ordered something from Doctor Brody and had it delivered to the
Bar.

Could it be she ordered the medicines used to drug you? Things
are slowly coming together like a big puzzle, but we still have
some things to sort out, like your memory and who killed Joey.

Examine file 3 to learn the symptoms of Peritonitis and
Pneumonia.

Sounds a bit like what you have.

Examine file 4 to learn the effects of all the medicines that
you retrieved.

Finally, you can regain your memories! Ofreeall is used to haert
conditions, but it is fatal. Medrizine is used to treat those
who have been exposed to nerve gas, also fatal. Diethanol
Trimene causes permanent memory loss if not treated. Sodium
Bicarbonate is used to counter the pain of overeating. Boy it
sounds like the woman in the snapshot needs some. Chemopapain
causes a euphoric state. Sodium Pentathol induces a semi-
conscious state to get the truth. Bisodiumitis - The treatment
antidote to Diethenol trimene, more than one dose is needed to
treat it. This is what you need to use.

Now that you know what you need, put the medicine labeled
bisodiumitis into the capsules and use it on yourself to regain
some childhood memories. Do this until you've regained all your
memories. Now leave the room.

Return to the entrance and go up the stairs.

You’ll see the door to your office, but someone (the hitman that
the bum mentioned) is already in there. Shoot him through the
glass with your gun and then unlock the door with the key 5. Go
into your office.

Once inside, you’ll see the dead hitman.

Ew.

Anyways, open for files 5-7. Read file 5 to learn that is a note
from Joey talking about you doing a kidnapping job. Surely this
file was planted here to frame you? Read file 6 to learn about a
woman named Sugar Shack and her grudge against Siegel. Finally,
read file 7 to learn more about Sugar Shack and how she’s doing
5 years in prison.

Now open your desk for an ammo case. Open the ammo case and take
out the bullets, and put the bullets into your gun. You’ll have
to do it one by one. There’s nothing more to here, so head to
your next destination which is back to the car on Peoria street.

Exit the building and get into the cab. Tell the driver that you
want to go back Peoria. Then pay the cabbie and get out. If you
need more coins, head back to the casino under the bar and keep
playing the right slot machine until you win at least ten coins
or so.

Return to Joey Siegel’s office and use the note 3 on the safe on
the wall. Take the box and the folder. Open the folder for note
1. Examine note 1 to learn that you owe 1 thousand dollars to
Joey. Open the box for the key 4.

Now head back out to the car and approach the trunk. Use the key
4 on the trunk to find a very fat woman bound and gagged, and
unconscious. Well, we found Mrs. Sternwood. Poor lady. Take the
gag. Put the medicine 1 into the capsules and feed to her for
her address.

Return to one of the cabbies (whichever you want to ride with)
and tell him that you want to go to auburn. Once there, pay the
cabbie and get out.

You’ll come to a huge mansion. Before going in, open the mailbox
for the envelope 2. Open the envelope 2 for the letter 1 and
read letter 1 to find out that it is a ransom letter. Approach
the door and use the knocker on the door. A butler will answer.

Just hit him and enter the mansion. Don’t go through the door to
the right because there is nothing in there.

Just go up the stairs and into the first door to the left.
You’ll find Martha Vickers sleeping here. Put a medicine 1 into
the capsules and use it on her to learn that she killed Joey or
in the least, threatened him. Now open the drawer beside her bed
for a memo. Leave the ball point pen and the glasses.

They’re useless. Use the pencil on the memo and examine the memo
to learn that it is a time table for when the murder plot and
kidnapping were constructed. Now move into the next room. You’ll
see John Sternwood sleeping here.

Put the last medicine 1 into the capsules and use it on John to
learn he had helped Martha Vickers with the plan. Take the
briefcase and open the nightstand for envelope 3. Leave the
candy box and the tissue. Open the envelope 3 for letter 2. Read
letter 2 to discover that is a threatening letter from Joey.

Now we have enough evidence to get Martha and John arrested but
there is still plenty evidence with your name on it. So, time to
dump some stuff, but not here. Exit the mansion and go back into
the cab.

Return to Peoria and go into the manhole in front of the bar. Go
into the passage and south until you come to a river or
whatever. Now dump your gun, note 1, map, and file 5.

Now go back up to the bar and go right to the police
headquarters. All the stuff you have left should be enough
evidence to clear your name. Enter the police headquarters,
enjoy the great ending, and stay tuned for my future guides for
Shadowgate and the Déjà vu I & II: Casebook of Ace Harding
Guide.

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VII. Ways to Die
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There are many ways to die on this game or just to get a bad
ending. Here're a few.

1. Use the medrezine medicine on yourself.
2. Try taking on the bald muscular mugger and you get hit.
3. Turn yourself into the police before doing anything and
you'll end up in the mental house and the slammer.
4. Same as above only you're still incriminated, and you get all
evidence that points to you being Joey's murderer.
5. After regaining your memories and finding very little
evidence of Vickers and Sternwood asthe suspects, go the police
station and you'll be arrested for murder.
6. Go past the police station and you automatically fall into
the construction pit and die.
7. Shoot someone and you'll get arrested.
8. Try shooting the cabbie and you'll get arrested.
9. Open the door to your office without shooting the hitman
first will get you shot.
10. Get eaten by alligators in the sewers.
11. Commit suicide by shooting yourself.
12. If you meet the woman on the street and try doing anything
besides hitting her, she'll shoot you.
13. Try loading your gun in the gun store and the owner will
shoot you.

Do you know any more ways to die or get a bad ending? Is so,
email them to me and I'll add them to this list and give you
credit for it.

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VIII. Credits
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I would like to thank the following people.
Kemco for making a game.
Nintendo for putting it out there.
Gamefaqs and Neoseeker for hosting this guide
And my family for putting up with my incessant typing.

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IX. Contact
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There are many ways to get a hold of me and here's how.

Email:
[email protected]
[email protected]
[email protected]

Other websites that I go to:
Gaiaonline (I'm Twilight_Child_Ayala-chan)
Fanfiction.net (Asakane Kotoro)
fictionesque.com (Asakane.Kotoro)
Game Faq & Neoseeker (Asakane_Kotoro)

You can find my guides at:
Neoseeker
Gamefaqs
cheatzilla
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Dejavu was produced by Kemco 1988 and licensed by Nintendo.
This guide was made by Asakane_Kotoro 2010.
Anything in this guide or the guide itself may not be reproduced
in any way or hosted on another website without the author's
permission. Thank you.