Zoids Saga Armaments v.0.9
Released on May 14, 2002
by Soren Kanzaki (
[email protected])
-------------------
Table of Contents:
-------------------
Section 1: Overview
Section 2: Version History
Section 3: Armaments in General
Section 4: Offensive Armaments
Part A: Particle Cannons
Part B: Lasers / Beam Weapons
Part C: Ballistic Cannons
Part D: Automatic Fire Weapons
Part E: Special Weapons
Part F: Missiles
Part G: Zoid Standard Weapons
Part H: Miscellaneous
Section 5: Defensive Armaments
Section 6: Fixed Armaments
Section 7: Credits
Section 8: Copyright / Authorization
Section 9: Miscellaneous
--------------------
Section 1: Overview
--------------------
Zoids Saga. Is it an RPG? Yes, but there's more to it than that. The
ability to customize, upgrade, and collect Zoids gives it more complexity
than an average RPG (although the growth of the Zoids is less complex than
most RPGs). The proper selection and acquisition of Armaments is a vital
step to victory.
But how is a non-Japanese speaking player supposed to know their Hybrid
Cannon from a Napalm Missile? Well ...
---------------------------
Section 2: Version History
---------------------------
0.8 (3/20/2002): First version. All armaments should be included. Some
translation issues (tetsukan, rensou, hannou-dan, shuuchuu, hiblit), but this
version is probably as correct as it will get unless someone is kind enough
to make translation corrections ...
0.9 (5/14/2002): Added location information for several armaments.
Corrected E Protector. Added Fixed Armaments section (see miscellaneous).
--------------------------------
Section 3: Armaments in General
--------------------------------
The Armaments system in Zoids Saga allows for the massive upgrade and
customization of all Zoids in the game. Sure, a Lightning Saix is fast - but
why not put a Extreme Maneuver Thruster on a Gojulas G Ogre and make it
faster?
All Zoids have 3 Weapons Racks. These Racks can be of three types:
Fixed, Offensive/Defensive, and Defensive. Fixed Racks contain a set weapon
that cannot be removed or altered. Offensive/Defensive Racks can contain any
type of Armament, and Defense Racks can only contain defensive armaments.
To just check your current general stockpile of Armaments, enter the
Start Menu, select the first option (Status), and then select the third
option (Armaments). To change the currently equipped Armaments on your
active Zoids, enter the Start Menu and select the third option.
The first rack is always the left shoulder (closest to the screen) rack,
the second is the centerline rack, and the last is the right shoulder rack
(the Zoid's body will be made transparent so you can see the Armament in
question).
Finally, your stockpile has a maximum limit of 9 of any single Armament
(but it can hold all the different Armaments you want). However, Armaments
carried on Zoids do not count towards this limit. If you sell or remove an
Armament from a Zoid that you currently have 9 of in your stockpile, the
excess Armament is lost. Armaments can be bought and sold at Armaments Shops
inside towns (a cannon or missile on the sign) and from certain other
locations.
-------------------------------
Section 4: Offensive Armaments
-------------------------------
When the built-in weapons and attacks of a Zoid aren't enough, it is time
to visit an Armaments Shop and stock up. Some of the most powerful weapons
in the game can simply be attached or removed from any Zoid, and many strong
special abilities, such as DF Ignore and Paralyze, are most easily found on
Offensive Armaments.
Besides, it's fun to put a Charged Particle Cannon on a Godos, right?
Legend:
English Name [Romanized Name if not Katakana] (Memory Address):
Attack Accuracy
EP Cost Range Specials
Location
Range can be one of four types: Single (one selected square), Pierce
(hits all Zoids in the same row), Spread (hits all Zoids in the same column),
and Square (hits a 2 x 2 pattern). The first numbers, X-X, tells the range
in squares from the Zoid in which this weapon operates.
Specials refer to one of four different abilities: Paralyze [Mahi], which
renders the target unable to move or attack; DF Ignore [DF Mushi], which
means that the weapon ignores defensive modifiers (listed attack = actual
damage); Chara ??, whose purpose is still unknown; and Cannot Miss, which
only applies to the Decoy weapon and means that the weapon cannot miss its
target.
**************************
Part A: Particle Cannons
**************************
Particle Cannons tend to inflict high levels of damage on Square
patterns, but that is not without cost - they have low accuracy (90% or less
for most, with the Photon Particle Cannon being a noteworthy exception) and
require significant EP to operate.
Particle Cannon [Ryuushi Hou] (2003ea9):
Attack: 66 Accuracy: 85%
EP Cost: 6 Range: 1-3 Square
Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town
Armaments Shop, Scenario 3, Arcadia Town Armaments Shop, Scenario 10
Heavy Particle Cannon [Chou Ryuushi Hou](2003eaa):
Attack: 81 Accuracy: 80%
EP Cost: 6 Range: 1-3 Square
Location: Arcadia Town Armaments Shop, Scenario 3, Romeo City W
Armaments Shop, Scenario 5
Hyper Particle Cannon [Hyper Ryuushi Hou] (2003eab):
Attack: 97 Accuracy: 85%
EP Cost: 8 Range: 1-3 Square
Location: Romeo City W Armaments Shop, Scenario 5
Plasma Particle Cannon [Plasma Ryuushi Hou] (2003eac):
Attack: 115 Accuracy: 90%
EP Cost: 8 Range: 1-3 Square
Location: Arcadia Town Armaments Shop, Scenario 6, Central Town
Armaments Shop, Scenario 6, Solid's Base Armaments Shop, Scenario 7
Photon Particle Cannon [Photon Ryuushi Hou] (2003ead):
Attack: 90 Accuracy: 110%
EP Cost: 2 Range: 1-3 Pierce
Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City W
Armaments Shop, Scenario 5
External Charged Particle Cannon [Gaibu Kadenryuushi Hou] (2003eae):
Attack: 200 Accuracy: 95%
EP Cost: 16 Range: 1-3 Square
Location: Arcadia Town Armaments Shop, Scenario 8
Charged Particle Cannon [Kadenryuushi Hou] (2003eaf):
Attack: 230 Accuracy: 95%
EP Cost: 20 Range: 1-3 Square
Location: Castle Ruins, Scenario 8 (only one in the game)
*******************************
Part B: Lasers / Beam Weapons
*******************************
There is no substantial evidence to prove that anti-laser defense
directly influences these weapons, but the fact that they are grouped tends
to lend credence to that theory. Lasers tend to be very accurate (100%+),
and they also tend to do piercing damage. A few do Spread or Single damage,
and the Ray Storm does Square damage.
Compact Laser [Kogata Laser] (2003eb0):
Attack: 10 Accuracy: 100%
EP Cost: 0 Range: 1-3 Pierce
Location: Large Hanger, Scenario 3 (only one in the game)
2 Barrel Laser (2003eb1):
Attack: 25 Accuracy: 110%
EP Cost: 0 Range: 1-3 Pierce
Location: Shield Liger, Desert Armaments Shop, Scenario 2
3 Barrel Laser (2003eb2):
Attack: 40 Accuracy: 120%
EP Cost: 1 Range: 1-3 Pierce
Location: City Armaments Shop, Scenario 4
4 Barrel Laser (2003eb3):
Attack: 55 Accuracy: 130%
EP Cost: 2 Range: 1-3 Pierce
Location: Main Dome Armaments Shop, Scenario 5
Anti-Air Laser [Taikuu Laser] (2003eb4):
Attack: 15 Accuracy: 100%
EP Cost: 0 Range: 1-3 Pierce
2-Barrel Anti-Air Laser [2-Ren Taikuu Laser] (2003eb5):
Attack: 30 Accuracy: 110%
EP Cost: 0 Range: 1-3 Pierce
Location: Abandoned Base Armaments Shop, Scenario 3
3-Barrel Anti-Air Laser [3-Ren Taikuu Laser] (2003eb6):
Attack: 45 Accuracy: 120%
EP Cost: 1 Range: 1-3 Pierce
Location: Arcadia Town Armaments Shop, Scenario 4
4-Barrel Anti-Air Laser [4-Ren Taikuu Laser) (2003eb7):
Attack: 60 Accuracy: 130%
EP Cost: 2 Range: 1-3 Pierce
Location: Main Dome Armaments Shop, Scenario 5
Laser Gun [Laser Tsutsu] (2003eb8):
Attack: 20 Accuracy: 120%
EP Cost: 0 Range: 1-1 Single
Pulse Laser Gun [Pulse Laser Tsutsu] (2003eb9):
Attack: 25 Accuracy: 95%
EP Cost: 2 Range: 1-1 Spread
Location: Arcadia Town Armaments Shop, Scenario 1
Beam Needle (2003eba):
Attack: 43 Accuracy: 95%
EP Cost: 1 Range: 1-3 Pierce
Gatling Beam (2003ebb):
Attack: 43 Accuracy: 95%
EP Cost: 1 Range: 1-2 Spread
Beam Rifle (2003ebc):
Attack: 50 Accuracy: 120%
EP Cost: 0 Range: 1-3 Single
Location: Desert Armaments Shop, Scenario 2, Abandoned Base Armaments
Shop, Scenario 3
Assault Beam Cannon [Assault Beam Hou] (2003ebd):
Attack: 40 Accuracy: 100%
EP Cost: 0 Range: 1-2 Single
Location: Arcadia Town Armaments Shop, Scenario 1
Linear Laser (2003ebe):
Attack: 36 Accuracy: 130%
EP Cost: 1 Range: 1-3 Pierce
Location: Desert Armaments Shop, Scenario 2
Beam Cannon (2003ebf):
Attack: 64 Accuracy: 90%
EP Cost: 1 Range: 2-3 Single
Location: Mt. Osa Town Armaments Shop, Scenario 3
Concentrated Beam Cannon [Shuuchuu Beam Hou] (2003ec0):
Attack: 79 Accuracy: 110%
EP Cost: 2 Range: 1-3 Single
Location: Romeo City W Armaments Shop, Scenario 5, East Dome Armaments
Shop, Scenario 5
Ray Storm (2003ec1):
Attack: 180 Accuracy: 100%
EP Cost: 12 Range: 1-3 Square
Location: Southwest Ruins, Scenario 10 (only one in the game)
***************************
Part C: Ballistic Cannons
***************************
Most Ballistic Cannons are fairly accurate (90-100% for regular cannons,
less for the heavy support cannons). Also, they tend to do more damage than
lasers. Traditionally, they attack a single target (with the exception of
some rail guns, the Hybrid Cannon, and the Super Strength Cannon). Most do
not use any EP.
Cannon [Cannon Hou] (2003ec2):
Attack: 34 Accuracy: 95%
EP Cost: 0 Range: 2-3 Single
Double Cannon (2003ec3):
Attack: 54 Accuracy: 95%
EP Cost: 0 Range: 2-3 Single
Location: Romeo City E Armaments Shop, Scenario 5
Triple Cannon (2003ec4):
Attack: 81 Accuracy: 95%
EP Cost: 0 Range: 2-3 Single
Location: Romeo City E Armaments Shop, Scenario 5
Linear Cannon (2003ec5):
Attack: 75 Accuracy: 100%
EP Cost: 0 Range: 2-3 Single
Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City E
Armaments Shop, Scenario 5
Accelerator Cannon [Kasoku Cannon Hou] (2003ec6):
Attack: 86 Accuracy: 90%
EP Cost: 1 Range: 2-3 Single
Location: Romeo City E Armaments Shop, Scenario 5
Ultra Cannon (2003ec7):
Attack: 135 Accuracy: 90%
EP Cost: 2 Range: 2-3 Single
Location: Arcadia Town Armaments Shop, Scenario 8, Ultrasaurus
Armaments Shop, Scenario 8
Rail Gun (2003ec8):
Attack: 70 Accuracy: 95%
EP Cost: 1 Range: 1-3 Pierce
High Speed Rail Gun [Kousoku Rail Gun] (2003ec9):
Attack: 82 Accuracy: 90%
EP Cost: 2 Range: 1-3 Pierce
Location: Romeo City N Armaments Shop, Scenario 5, South Dome Armaments
Shop, Scenario 5
Short Range Rail Gun [Tankyori Rail Gun] (2003eca):
Attack: 113 Accuracy: 90%
EP Cost: 1 Range: 1-2 Single
Location: Romeo City N Armaments Shop, Scenario 5
Long Range Ray Gun [Choukyori Ray Gun] (2003ecb):
Attack: 34 Accuracy: 150%
EP Cost: 0 Range: 1-3 Single
Linear Ray Gun (2003ecc):
Attack: 46 Accuracy: 110%
EP Cost: 0 Range: 1-3 Single
Assault Cannon [Totsugeki Hou] (2003ecd):
Attack: 54 Accuracy: 100%
EP Cost: 1 Range: 1-2 Single
Heavy Cannon [Kasane Hou] (2003ece):
Attack: 60 Accuracy: 90%
EP Cost: 1 Range: 2-3 Single
Hybrid Cannon [Hybrid Hou] (2003ed0):
Attack: 115 Accuracy: 100%
EP Cost: 8 Range: 1-3 Square
Location: Arcadia Town Armaments Shop, Scenario 8, Arcadia Town
Armaments Shop, Scenario 9
Shockwave (possibly Impact) Cannon [Shougeki Hou] (2003ed1):
Attack: 55 Accuracy: 85%
EP Cost: 0 Range: 1-1 Single
Location: Arcadia Town Armaments Shop, Scenario 1
3-Barrel Shockwave Cannon [3-Ren Shougeki Hou] (2003ed2):
Attack: 81 Accuracy: 85%
EP Cost: 0 Range: 1-1 Single
Location: Mt. Osa Town Armaments Shop, Scenario 3
Acceleration Shockwave Cannon [Kasoku Shougeki Hou] (2003ed3):
Attack: 114 Accuracy: 80%
EP Cost: 0 Range: 1-2 Single
Location: Romeo City N Armaments Shop, Scenario 5
Buster Cannon (2003ed4):
Attack: 178 Accuracy: 80%
EP Cost: 5 Range: 2-3 Single
Location: Arcadia Town Armaments Shop, Scenario 8, Arcadia Town
Armaments Shop, Scenario 9
Super Strength Cannon [Juuryoku Hou] (2003ed5):
Attack: 600 Accuracy: 120%
EP Cost: 45 Range: 1-3 Square
********************************
Part D: Automatic Fire Weapons
********************************
Referring to multi-barrel auto-fire weapons, Automatic Fire Weapons
typically hit in a spread pattern and have good accuracy (90-95%), but they
do lower than average damage. As always, Anti-Air variants seem to be of
better quality than regular variants.
Machine Gun (2003ed6):
Attack: 25 Accuracy: 90%
EP Cost: 0 Range: 1-1 Spread
Location: Mt. Osa Town Armaments Shop, Scenario 3
Vulcan Cannon [Barukan Hou] (2003ed7):
Attack: 40 Accuracy: 95%
EP Cost: 0 Range: 1-1 Spread
Location: Abandoned Base Armaments Shop, Scenario 3
Heavy Vulcan [Kasane Barukan] (2003ed8):
Attack: 60 Accuracy: 95%
EP Cost: 0 Range: 1-1 Spread
Location: Romeo City N Armaments Shop, Scenario 5, South Dome Armaments
Shop, Scenario 5
Hyper Vulcan (2003ed9):
Attack: 88 Accuracy: 95%
EP Cost: 0 Range: 1-1 Spread
Location: Central Town Armaments Shop, Scenario 6, Arcadia Town
Armaments Shop, Scenario 7
Anti-Air Machine Gun [Taikuu Mashin Gan] (2003eda):
Attack: 27 Accuracy: 95%
EP Cost: 0 Range: 1-1 Spread
Anti-Air Vulcan [Taikuu Barukan] (2003edb):
Attack: 48 Accuracy: 95%
EP Cost: 0 Range: 1-1 Spread
Location: City Armaments Shop, Scenario 4
Anti-Air Mega Vulcan [Taikuu Mega Barukan] (2003edc):
Attack: 73 Accuracy: 95%
EP Cost: 0 Range: 1-1 Spread
Location: Hargen City Armaments Shop, Scenario 6
Gatling Cannon [Gatoringu Hou] (2003edd):
Attack: 23 Accuracy: 90%
EP Cost: 0 Range: 1-2 Spread
Heavy Gatling (2003ede):
Attack: 63 Accuracy: 92%
EP Cost: 0 Range: 1-2 Spread
Location: Arcadia Town Armaments Shop, Scenario 6, Hargen City
Armaments Shop, Scenario 6
Acceleration Gatling [Kasoku Gatling] (2003edf):
Attack: 55 Accuracy: 90%
EP Cost: 0 Range: 1-2 Spread
Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town
Armaments Shop, Scenario 10
*************************
Part E: Special Weapons
*************************
Most weapons have no special features, of course. Otherwise, they
wouldn't be special. However, this class of weapons includes those that have
special abilities (Chara, DF, Paralyze), as well as the hyper-accurate Hind
Buster (200% Accuracy). Needless to say, there is a high chance of scoring a
critical with the Hind Buster. All of these weapons require EP to operate,
however, and their damage is usually less than regular weapons.
Sonic Wave Cannon [Onpa Hou] (2003ee0):
Attack: 0 Accuracy: 120%
EP Cost: 5 Range: 1-3 Single Special: Chara !43c5 !387a !323d
Sulphuric Acid Cannon [Ryuusan Hou] (2003ee1):
Attack: 54 Accuracy: 95%
EP Cost: 4 Range: 1-3 Single Special: DF Ignore
Location: Hargen City Armaments Shop, Scenario 6
Freezing Gas Cannon [Reitou Gas Hou] (2003ee2):
Attack: 54 Accuracy: 95%
EP Cost: 2 Range: 1-3 Pierce Special: DF Ignore
Location: Hargen City Armaments Shop, Scenario 6
Flamethrower [Kaenhoushokuki] (2003ee3):
Attack: 54 Accuracy: 90%
EP Cost: 3 Range: 1-2 Spread Special: DF Ignore
Location: Central Town Armaments Shop, Scenario 6
Ele Shot [Ere Shahto] (2003ee4):
Attack: 34 Accuracy: 95%
EP Cost: 4 Range: 1-3 Single Special: DF Ignore, Paralyze
Location: Arcadia Town Armaments Shop, Scenario 6
Hind Buster [Haindo Basutaa] (2003ee5):
Attack: 250 Accuracy: 200%
EP Cost: 12 Range: 1-3 Single
Location: Castle Ruins, Scenario 8, Northwest Ruins, Scenario 10 (only
two in the game)
Poison Gas Sprayer [Doku Gas Funmuki] (2003ee6):
Attack: 20 Accuracy: 90%
EP Cost: 4 Range: 1-3 Single Special: Chara
Location: Solid's Base Armaments Shop, Scenario 7, Ultrasaurus
Armaments Shop, Scenario 8
******************
Part F: Missiles
******************
Missiles are the jack-of-all trades weapon category. There are Single,
Pierce, and Square missiles. They are decently accurate (around 90%), and
produce average to above average damage for low EP costs. Anti-Air variants
have more hitting power than their normal cousins.
4 Barrel Missile [4 Rensou Misairu] (2003ee7):
Attack: 48 Accuracy: 95%
EP Cost: 0 Range: 1-3 Single
Location: Arcadia Town Armaments Shop, Scenario 1
8 Barrel Missile [8 Rensou Misairu] (2003ee8):
Attack: 60 Accuracy: 90%
EP Cost: 1 Range: 1-3 Pierce
Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town
Armaments Shop, Scenario 3, Arcadia Town Armaments Shop, Scenario 10
16 Barrel Missile [16 Rensou Misairu] (2003ee9):
Attack: 88 Accuracy: 90%
EP Cost: 2 Range: 1-3 Square
Location: Romeo City SW Armaments Shop, Scenario 5, East Dome Armaments
Shop, Scenario 5
Jumbo Missile [Oogata Misairu] (2003eea):
Attack: 60 Accuracy: 95%
EP Cost: 1 Range: 1-3 Single
Location: Desert Armaments Shop, Scenario 2
Anti-Air 4 Missile [Taikuu 4 Misairu] (2003eeb):
Attack: 48 Accuracy: 95%
EP Cost: 0 Range: 1-3 Single
Location: Mt. Osa Town Armaments Shop, Scenario 3
Anti-Air 8 Missile [Taikuu 8 Misairu] (2003eec):
Attack: 63 Accuracy: 90%
EP Cost: 1 Range: 1-3 Pierce
Location: City Armaments Shop, Scenario 4, Romeo City SW Armaments
Shop, Scenario 5
Anti-Air 16 Missile [Taikuu 16 Misairu] (2003eed):
Attack: 90 Accuracy: 90%
EP Cost: 2 Range: 1-3 Square
Location: Arcadia Town Armaments Shop, Scenario 6, Central Town
Armaments Shop, Scenario 6
Long Range Missile [Choukyori Misairu] (2003eee):
Attack: 68 Accuracy: 95%
EP Cost: 1 Range: 2-3 Single
Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City SW
Armaments Shop, Scenario 5
Self Guided Missile [Jiko Yuudou Misairu] (2003eef):
Attack: 66 Accuracy: 150%
EP Cost: 1 Range: 1-3 Single
Location: Romeo City SW Armaments Shop, Scenario 5
Napalm Missile (2003ef0):
Attack: 95 Accuracy: 85%
EP Cost: 7 Range: 1-3 Spread Special: DF Ignore
Location: Solid's Base Armaments Shop, Scenario 7
Hyper Napalm (2003ef1):
Attack: 115 Accuracy: 95%
EP Cost: 8 Range: 1-3 Square Special: DF Ignore
Location: Arcadia Town Armaments Shop, Scenario 7
Anti-Ballistic Missile [Hannou-dan Misairu] (2003ef2):
Attack: 380 Accuracy: 80%
EP Cost: 20 Range: 1-3 Single
Location: Castle Ruins, Scenario 8 (only one in the game)
Corrosive Gas Bomb [Fushoku Gas Dan] (2003ef3):
Attack: 40 Accuracy: 90%
EP Cost: 4 Range: 1-3 Single Special: DF Ignore, Chara
Location: Ultrasaurus Armaments Shop, Scenario 8
*******************************
Part G: Zoid Standard Weapons
*******************************
These weapons are standard on certain types of Zoids. These Offensive
Armaments are provided free of charge when a Zoid is newly built, mounted on
the central Weapons Rack. Even if the Zoid is later sold, these Armaments
will return to your general stockpile. The Zoid associated with the weapon
is noted, where possible.
I believe the Beam Cannon, however, was removed from the Mad Thunder.
Linear Cannon (2003ef4):
Attack: 54 Accuracy: 95%
EP Cost: 0 Range: 2-3 Single Type: Red Horn
Hiblit Vulcan [?? Barukan] (2003ef5):
Attack: 48 Accuracy: 95%
EP Cost: 0 Range: 1-3 Spread Type: Dark Horn
105mm Beam (2003ef6):
Attack: 66 Accuracy: 95%
EP Cost: 4 Range: 1-3 Square Type: Elephander
105mm Beam (2003ef8):
Attack: 66 Accuracy: 95%
EP Cost: 4 Range: 1-3 Square Type: Elephander CM
2 Barrel Beam [2 Rensou Beam] (2003ef9):
Attack: 27 Accuracy: 95%
EP Cost: 0 Range: 1-3 Single Type: Saber Tiger
2 Barrel Beam [2 Rensou Beam] (2003efa):
Attack: 34 Accuracy: 95%
EP Cost: 0 Range: 1-3 Single Type: Zaber Tiger
2 Barrel Beam [2 Rensou Beam] (2003efb):
Attack: 54 Accuracy: 95%
EP Cost: 4 Range: 1-3 Square Type: Zaber Tiger RS
2 Barrel Accelerator Beam [2 Kasoku Rensou Beam] (2003efc):
Attack: 33 Accuracy: 85%
EP Cost: 0 Range 1-3 Single Type: Helcat
Pulse Laser Cannon [Pulse Laser Hou] (2003efd):
Attack: 45 Accuracy: 95%
EP Cost: 3 Range: 1-3 Spread Type: Lightning Saix
Pulse Laser Cannon [Pulse Laser Hou] (2003efe):
Attack: 45 Accuracy: 95%
EP Cost: 3 Range: 1-3 Spread Type: Lightning Saix A
Beam Cannon [Beam Cannon Hou] (2003eff):
Attack: 80 Accuracy: 95%
EP Cost: 4 Range: 1-3 Spread Type: Lightning Saix B
Long Range Beam Cannon [Choukyori Beam Hou] (2003f00):
Attack: 21 Accuracy: 110%
EP Cost: 0 Range: 1-3 Single Type: Heldigunner
Long Range Beam Cannon [Choukyori Beam Hou] (2003f01):
Attack: 21 Accuracy: 110%
EP Cost: 0 Range: 1-3 Single Type: Heldigunner DT
2 Barrel Beam Cannon [2 Rensou Beam Hou] (2003f04):
Attack: 20 Accuracy: 95%
EP Cost: 0 Range: 1-3 Single Type: Command Wolf
2 Barrel Beam Cannon [2 Rensou Beam Hou] (2003f05):
Attack: 27 Accuracy: 95%
EP Cost: 0 Range: 1-3 Single Type: Command Wolf NEW
Beam Cannon (2003f06):
Attack: 130 Accuracy: 90%
EP Cost: 2 Range: 1-3 Square Type: Mad Thunder
Armor Piercing Vulcan [Tetsukan Barukan] (2003f07):
Attack: 72 Accuracy: 94%
EP Cost: 4 Range: 1-3 Spread Type: Shadow Fox
***********************
Part H: Miscellaneous
***********************
The Decoy actually resides in the Defense Armaments memory section, but
it must be equipped in an Offensive Weapons Rack. Multiple uses are allowed
and effects seem to be cumulative. After a few hits from this weapon, most
enemies are rendered fairly harmless. However, it has not yet been tested
against bosses for effectiveness. Also, the Decoy cannot miss.
Decoy (2003f18):
Attack: 0 Accuracy: 100%
EP Cost: 2 Range: 1-3 Single Special: Target's Accuracy Drops (~20%)
The weapons that would have resided at memory addresses 2003ecf, 2003ef7,
2003f02, and 2003f03 seem to have been removed. Changing the value there
seems to have no effect on your current general Armament stockpile.
-------------------------------
Section 5: Defensive Armaments
-------------------------------
Defensive armaments can bestow a number of important benefits to any
Zoid, and they have the virtue of being usable in every type of Weapons Rack
except a Fixed Rack.
Legend:
English Name [Romanized Name if not Katakana] (Memory Address):
Effect
Range EP Cost Turns
For range, this can either be self or ally (any friendly Zoid). If the turns
are: Always, this means that the component is always active. HP/EP Maximum
alterations are done after all other considerations (Zoid Growth, Pilot
Bonuses.) Sadly, the purpose of anti-laser equipment is currently unknown,
although there is a chance that it affects all weapons in Section 4.B - Laser
/ Beam Weapons. Whether that would be additional protection or replace the
defense rating is also unknown.
Chobham Armor (2003f08):
DF + 5% / Anti-Laser + 3%
Range: Self EP Cost: 0 Turns: Always
Location: Abandoned Base Armaments Shop, Scenario 3
Heavy Piled Armor (2003f09):
DF + 10% / Anti-Laser + 5%
Range: Self EP Cost: 0 Turns: Always
Super Heavy Piled Armor (2003f0a):
DF + 15% / Anti-Laser + 8%
Range: Self EP Cost: 0 Turns: Always
Location: City Armaments Shop, Scenario 4
E Shield Armor [E Shield Soukou] (2003f0b):
DF + 10% / Anti-Laser + 10%
Range: Self EP Cost: 0 Turns: Always
Location: Arcadia Town Armaments Shop, Scenario 3
Conformal (perhaps Adhesive or Fusion) Armor [Yuugou Armor] (2003f0c):
DF + 20% / Anti-Laser + 10%
Range: Self EP Cost: 0 Turns: Always
Location: Arcadia Town Armaments Shop, Scenario 5, Main Dome Armaments
Shop, Scenario 5
Reinforced Conformal Armor [Kyouka Yuugou Armor] (2003f0d):
DF + 30% / Anti-Laser + 15%
Range: Self EP Cost: 0 Turns: Always
Location: Arcadia Town Armaments Shop, Scenario 7
Anti-Laser Armor (2003f0e):
DF + 10% / Anti-Laser + 50%
Range: Self EP Cost: 0 Turns: Always
E Protector (2003f0f):
DF + 15% / Anti-Laser + 15%
Range: Self EP Cost: 0 Turns: Always
Location: Arcadia Town Armaments Shop, Scenario 5, East Dome Armaments
Shop, Scenario 5
Rare Metal Armor (2003f10):
DF + 35% / Anti-Laser + 20%
Range: Self EP Cost: 0 Turns: Always
Location: Arcadia Town Armaments Shop, Scenario 9
Laser Diffusion Equipment [Laser Kakusan Souchi] (2003f11):
DF + 0% / Anti-Laser + 60%
Range: Self EP Cost: 0 Turns: Always
Location: Ultrasaurus Armaments Shop, Scenario 8, Arcadia Town
Armaments Shop, Scenario 9
E Shield Generation Equipment [E Shield Hassei-Ki] (2003f12):
DF + 30% / Anti-Laser + 30%
Range: Self EP Cost: 2 Turns: 3
Location: Arcadia Town Armaments Shop, Scenario 7
Expanding System E Shield [Tenkai-Shiki E Shield] (2003f13):
DF + 20% / Anti-Laser + 20%
Range: Ally EP Cost: 2 Turns: 3
Smokescreen Generator Equipment [Enmaku Hassei Souchi] (2003f14):
Evasion + 20%
Range: Ally EP Cost: 2 Turns: 3
Location: Mt. Osa Base Armaments Shop, Scenario 3, South Dome Armaments
Shop, Scenario 5, Arcadia Town Armaments Shop, Scenario 10
Optical Camouflage [Kougaku Meisai] (2003f15):
Speed + 800
Range: Self EP Cost: 0 Turns: Always
Location: Arcadia Town Armaments Shop, Scenario 5, East Dome Armaments
Shop, Scenario 5
Infrared Scope [Sekigaisen Scope] (2003f16):
Accuracy + 10%
Range: Self EP Cost: 1 Turns: 3
Infrared Scanner [Sekigaisen Scanner] (2003f17):
Accuracy + 15%
Range: Self EP Cost: 1 Turns: 3
EM Jammer [Bougai Denpa] (2003f19):
Evasion + 30%
Range: Self EP Cost: 2 Turns: 3
Location: Arcadia Town Armaments Shop, Scenario 5, Main Dome Armaments
Shop, Scenario 5
Accelerator Equipment [Kasoku Souchi] (2003f1a):
Speed + 500
Range: Self EP Cost: 0 Turns: Always
High Mobility Thruster [Koukidou Surasuta] (2003f1b):
Speed + 1000
Range: Self EP Cost: 0 Turns: Always
3D Radar (2003f1c):
Accuracy + 20%
Range: Self EP Cost: 1 Turns: 3
All-Weather Radar [Zentenkou Radar] (2003f1d):
Accuracy + 17%
Range: Self EP Cost: 1 Turns: 3
Laser Sensor (2003f1e):
Accuracy + 25%
Range: Self EP Cost: 1 Turns: 3
Micro Sensor (2003f1f):
Accuracy + 30%
Range: Self EP Cost: 1 Turns: 2
Composite Sensor [Fukugou Sensor] (2003f20):
Accuracy + 35%
Range: Self EP Cost: 1 Turns: 2
GPS Sensor (2003f21):
Accuracy + 35%
Range: Self EP Cost: 1 Turns: 3
Magnetic Detector [Jiki Tanchiki] (2003f22):
Accuracy + 40%
Range: Self EP Cost: 1 Turns: 3
GPS Magnetic Detector [GPS Jiki Tanchiki] (2003f23):
Accuracy + 50%
Range: Self EP Cost: 1 Turns: 3
E Reinforcer Unit [E Kyouka Unit] (2003f24):
EP Maximum Increased by 30
Range: Self EP Cost: 0 Turns: Always
Physics Reinforcer Unit [Butsuri Kyouka Unit] (2003f25):
HP Maximum Increased by 20
Range: Self EP Cost: 0 Turns: Always
Core Reinforcer Unit [Core Kyouka Unit] (2003f26):
HP, EP Maximums Increased by 20
Range: Self EP Cost: 0 Turns: Always
E Charger (2003f27):
50 HP Restored
Range: Ally EP Cost: 5 Turns: Instant
Location: South Dome Armaments Shop, Scenario 5
Ion Irradiation Equipment [Ion Shousha-Ki] (2003f28):
60 HP Restored
Range: Ally EP Cost: 6 Turns: Instant
Location: Solid's Base Armaments Shop, Scenario 7
Self Repair Unit [Jiko Shuufuku] (2003f29):
100 HP Restored
Range: Self EP Cost: 8 Turns: Instant
Float Unit (2003f2e):
Zoid ignores underwater terrain type penalties.
(I have no idea what those penalties are.)
Range: Self EP Cost: 0 Turns: Always
---------------------------
Section 6: Fixed Armaments
---------------------------
I had some misgivings about adding this section to the Armaments
document. Technically, yes, these are armaments. They (obviously) come
standard with certain Zoids.
There is something else about them, though. Unlike other built-in
armaments, it is possible to place these in your main inventory. True,
there's no way you can possibly get the Liger Zero Schneider's Five Blade in
the game, but for some inscrutable reason the designers left that capacity in
the game.
And then there's the Long Range Rifle. (Oh boy.) In the pictures of the
Konig Wolf, it seems quite standard. But as soon as you build one, you'll
quickly find out that there IS no Long Range Rifle normally included in the
game. I was going to therefore leave this section out. That is, until I
replayed the last scenario and found that there IS one Long Range Rifle in a
chest.
Is this some sort of a remnant, an item that the designers forgot? Or
was this intentional? I've never to date gotten any of these armaments by
fighting wild Zoids. But if the guide is to be complete, I have to at least
put in the Long Range Rifle. As they say, in for a penny, in for a pound.
These count as Offensive Armaments - so yes, you can put Five Blade on
any Zoid you like. It will look strange (the Blades are supposed to mesh
with the Liger Zero SC background sprite), since these are not designed like
ordinary armaments (which fit in a fixed space, on top or on the sides of the
Zoid).
Concentrated Charged Particle Cannon (2003f34):
Attack: 248 Accuracy: 90%
EP Cost: 32 Range: 1-3 Single Type: Geno Hydra
Concentrated Charged Particle Cannon (2003f35):
Attack: 248 Accuracy: 90%
EP Cost: 32 Range: 1-3 Single Type: Geno Hydra KA
Five Blade (2003f36):
Attack: 150 Accuracy: 95%
EP Cost: 5 Range: 1-1 Single Type: Liger Zero SC
Buster Claw (2003f37):
Attack: 87 Accuracy: 95%
EP Cost: 0 Range: 1-1 Single Type: Berserk Furher
Long Range Cannon [Choukyori Cannon] (2003f38):
Attack: 113 Accuracy: 90%
EP Cost: 2 Range: 1-3 Single Type: Berserk Furher Y
Long Range Rifle [Choukyori Rifle] (2003f39):
Attack: 72 Accuracy: 150%
EP Cost: 0 Range: 2-3 Single Type: Konig Wolf
4 Barrel Rifle [4 Rensou Rifle] (2003f3a):
Attack: 72 Accuracy: 140%
EP Cost: 0 Range: 2-3 Single Type: Genobreaker GS
Anti-Air Cannon [Taikuu Cannon] (2003f3b):
Attack: 133 Accuracy: 95%
EP Cost: 2 Range: 1-3 Pierce Type: Trinity Liger BA
Long Horn (2003f3d):
Attack: 97 Accuracy: 95%
EP Cost: 0 Range: 1-1 Single Type: Mad Thunder
-------------------
Section 7: Credits
-------------------
There are several people without whose publicly available resources this
document could have never been complied:
crazieaznkid, for the Zoids Saga walkthrough (available at GameFAQs, of
course), which I used as a reference for getting through the game;
GameFAQs (www.gamefaqs.com), for being the comprehensive game information
site;
Channel Zi (www.artvilla.com/zoids), for having a ton of Zoid
information, which helped me identify the Zoids and properly translate the
names;
Jeffrey's J<->E Dictionary Server (linear.mv.com/), an excellent on-line
dictionary;
Tomy, for making another anime-based RPG that's so appealing;
Everyone who has sent positive comments, encouragement, and feedback.
-------------------------------------
Section 8: Copyright / Authorization
-------------------------------------
This document is the sole property of
[email protected], and copyright
2002. Unauthorized reproduction, either in print, electronic, or other
format is expressly prohibited without consent of the author. Individuals
may download this document from the following authorized websites:
GameFAQs (www.gamefaqs.com)
www.cheats.de
www.neoseeker.com
Individuals may only use this document for personal purposes and are
expressly prohibited from transferring or reproducing this document in any
format without consent of the author. This document cannot be altered and
then redistributed without consent of the author. This document,
reproductions thereof, or excerpts, cannot be sold for money.
-------------------------
Section 9: Miscellaneous
-------------------------
Translations:
More than the other documents, I had to make some judgement calls.
Specifically: tetsukan - the characters are right, I'm just not 100% sure
that's how you romanize them. Rensou - this is not a compound word, the
kanji means connected and armament, but I think 'barrel' fits well in this
case. Hannou-dan - again, not a compount word, but 'hannou' is reaction, and
'dan' is bullet. I think ABM is not a completely incorrect possibility
(anti-bullet missile doesn't make 100% sense).
Errata?:
The 'Concentrated Beam Cannon' [Shuuchuu Beam Hou] has different kanji in
the weapon name and the description. I went with the one in the description,
since it's a word I recognize (Shuuchuuhouka Command). The combination of
those two kanji did not appear as a valid word in the dictionaries I checked.
The 'Hiblit' Vulcan is a name I chose for this weapon. For the life of
me, I cannot properly translate these kanji, gomen.