Zoids Saga Armaments v.0.9
Released on May 14, 2002
by Soren Kanzaki ([email protected])

-------------------
Table of Contents:
-------------------

Section 1: Overview
Section 2: Version History
Section 3: Armaments in General
Section 4: Offensive Armaments
   Part A: Particle Cannons
   Part B: Lasers / Beam Weapons
   Part C: Ballistic Cannons
   Part D: Automatic Fire Weapons
   Part E: Special Weapons
   Part F: Missiles
   Part G: Zoid Standard Weapons
   Part H: Miscellaneous
Section 5: Defensive Armaments
Section 6: Fixed Armaments
Section 7: Credits
Section 8: Copyright / Authorization
Section 9: Miscellaneous

--------------------
Section 1: Overview
--------------------

   Zoids Saga.  Is it an RPG?  Yes, but there's more to it than that.  The
ability to customize, upgrade, and collect Zoids gives it more complexity
than an average RPG (although the growth of the Zoids is less complex than
most RPGs).  The proper selection and acquisition of Armaments is a vital
step to victory.

   But how is a non-Japanese speaking player supposed to know their Hybrid
Cannon from a Napalm Missile?  Well ...

---------------------------
Section 2: Version History
---------------------------

   0.8 (3/20/2002): First version.  All armaments should be included.  Some
translation issues (tetsukan, rensou, hannou-dan, shuuchuu, hiblit), but this
version is probably as correct as it will get unless someone is kind enough
to make translation corrections ...

   0.9 (5/14/2002): Added location information for several armaments.
Corrected E Protector.  Added Fixed Armaments section (see miscellaneous).

--------------------------------
Section 3: Armaments in General
--------------------------------

   The Armaments system in Zoids Saga allows for the massive upgrade and
customization of all Zoids in the game.  Sure, a Lightning Saix is fast - but
why not put a Extreme Maneuver Thruster on a Gojulas G Ogre and make it
faster?

   All Zoids have 3 Weapons Racks.  These Racks can be of three types:
Fixed, Offensive/Defensive, and Defensive.  Fixed Racks contain a set weapon
that cannot be removed or altered.  Offensive/Defensive Racks can contain any
type of Armament, and Defense Racks can only contain defensive armaments.

   To just check your current general stockpile of Armaments, enter the
Start Menu, select the first option (Status), and then select the third
option (Armaments).  To change the currently equipped Armaments on your
active Zoids, enter the Start Menu and select the third option.

   The first rack is always the left shoulder (closest to the screen) rack,
the second is the centerline rack, and the last is the right shoulder rack
(the Zoid's body will be made transparent so you can see the Armament in
question).

   Finally, your stockpile has a maximum limit of 9 of any single Armament
(but it can hold all the different Armaments you want).  However, Armaments
carried on Zoids do not count towards this limit.  If you sell or remove an
Armament from a Zoid that you currently have 9 of in your stockpile, the
excess Armament is lost.  Armaments can be bought and sold at Armaments Shops
inside towns (a cannon or missile on the sign) and from certain other
locations.

-------------------------------
Section 4: Offensive Armaments
-------------------------------

   When the built-in weapons and attacks of a Zoid aren't enough, it is time
to visit an Armaments Shop and stock up.  Some of the most powerful weapons
in the game can simply be attached or removed from any Zoid, and many strong
special abilities, such as DF Ignore and Paralyze, are most easily found on
Offensive Armaments.

   Besides, it's fun to put a Charged Particle Cannon on a Godos, right?

Legend:
   English Name [Romanized Name if not Katakana] (Memory Address):
     Attack Accuracy
     EP Cost Range Specials
     Location

   Range can be one of four types: Single (one selected square), Pierce
(hits all Zoids in the same row), Spread (hits all Zoids in the same column),
and Square (hits a 2 x 2 pattern).  The first numbers, X-X, tells the range
in squares from the Zoid in which this weapon operates.

   Specials refer to one of four different abilities: Paralyze [Mahi], which
renders the target unable to move or attack; DF Ignore [DF Mushi], which
means that the weapon ignores defensive modifiers (listed attack = actual
damage); Chara ??, whose purpose is still unknown; and Cannot Miss, which
only applies to the Decoy weapon and means that the weapon cannot miss its
target.

  **************************
   Part A: Particle Cannons
  **************************

   Particle Cannons tend to inflict high levels of damage on Square
patterns, but that is not without cost - they have low accuracy (90% or less
for most, with the Photon Particle Cannon being a noteworthy exception) and
require significant EP to operate.

   Particle Cannon [Ryuushi Hou] (2003ea9):
     Attack: 66  Accuracy: 85%
     EP Cost: 6  Range: 1-3 Square
     Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town
       Armaments Shop, Scenario 3, Arcadia Town Armaments Shop, Scenario 10

   Heavy Particle Cannon [Chou Ryuushi Hou](2003eaa):
     Attack: 81  Accuracy: 80%
     EP Cost: 6  Range: 1-3 Square
     Location: Arcadia Town Armaments Shop, Scenario 3, Romeo City W
       Armaments Shop, Scenario 5

   Hyper Particle Cannon [Hyper Ryuushi Hou] (2003eab):
     Attack: 97  Accuracy: 85%
     EP Cost: 8  Range: 1-3 Square
     Location: Romeo City W Armaments Shop, Scenario 5

   Plasma Particle Cannon [Plasma Ryuushi Hou] (2003eac):
     Attack: 115  Accuracy: 90%
     EP Cost: 8  Range: 1-3 Square
     Location: Arcadia Town Armaments Shop, Scenario 6, Central Town
       Armaments Shop, Scenario 6, Solid's Base Armaments Shop, Scenario 7

   Photon Particle Cannon [Photon Ryuushi Hou] (2003ead):
     Attack: 90  Accuracy: 110%
     EP Cost: 2  Range: 1-3 Pierce
     Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City W
       Armaments Shop, Scenario 5

   External Charged Particle Cannon [Gaibu Kadenryuushi Hou] (2003eae):
     Attack: 200  Accuracy: 95%
     EP Cost: 16  Range: 1-3 Square
     Location: Arcadia Town Armaments Shop, Scenario 8

   Charged Particle Cannon [Kadenryuushi Hou] (2003eaf):
     Attack: 230  Accuracy: 95%
     EP Cost: 20  Range: 1-3 Square
     Location: Castle Ruins, Scenario 8 (only one in the game)

  *******************************
   Part B: Lasers / Beam Weapons
  *******************************

   There is no substantial evidence to prove that anti-laser defense
directly influences these weapons, but the fact that they are grouped tends
to lend credence to that theory.  Lasers tend to be very accurate (100%+),
and they also tend to do piercing damage.  A few do Spread or Single damage,
and the Ray Storm does Square damage.

   Compact Laser [Kogata Laser] (2003eb0):
     Attack: 10  Accuracy: 100%
     EP Cost: 0  Range: 1-3 Pierce
     Location: Large Hanger, Scenario 3 (only one in the game)

   2 Barrel Laser (2003eb1):
     Attack: 25  Accuracy: 110%
     EP Cost: 0  Range: 1-3 Pierce
     Location: Shield Liger, Desert Armaments Shop, Scenario 2

   3 Barrel Laser (2003eb2):
     Attack: 40  Accuracy: 120%
     EP Cost: 1  Range: 1-3 Pierce
     Location: City Armaments Shop, Scenario 4

   4 Barrel Laser (2003eb3):
     Attack: 55  Accuracy: 130%
     EP Cost: 2  Range: 1-3 Pierce
     Location: Main Dome Armaments Shop, Scenario 5

   Anti-Air Laser [Taikuu Laser] (2003eb4):
     Attack: 15  Accuracy: 100%
     EP Cost: 0  Range: 1-3 Pierce

   2-Barrel Anti-Air Laser [2-Ren Taikuu Laser] (2003eb5):
     Attack: 30  Accuracy: 110%
     EP Cost: 0  Range: 1-3 Pierce
     Location: Abandoned Base Armaments Shop, Scenario 3

   3-Barrel Anti-Air Laser [3-Ren Taikuu Laser] (2003eb6):
     Attack: 45  Accuracy: 120%
     EP Cost: 1  Range: 1-3 Pierce
     Location: Arcadia Town Armaments Shop, Scenario 4

   4-Barrel Anti-Air Laser [4-Ren Taikuu Laser) (2003eb7):
     Attack: 60  Accuracy: 130%
     EP Cost: 2  Range: 1-3 Pierce
     Location: Main Dome Armaments Shop, Scenario 5

   Laser Gun [Laser Tsutsu] (2003eb8):
     Attack: 20  Accuracy: 120%
     EP Cost: 0  Range: 1-1 Single

   Pulse Laser Gun [Pulse Laser Tsutsu] (2003eb9):
     Attack: 25  Accuracy: 95%
     EP Cost: 2  Range: 1-1 Spread
     Location: Arcadia Town Armaments Shop, Scenario 1

   Beam Needle (2003eba):
     Attack: 43  Accuracy: 95%
     EP Cost: 1  Range: 1-3 Pierce

   Gatling Beam (2003ebb):
     Attack: 43  Accuracy: 95%
     EP Cost: 1  Range: 1-2 Spread

   Beam Rifle (2003ebc):
     Attack: 50  Accuracy: 120%
     EP Cost: 0  Range: 1-3 Single
     Location: Desert Armaments Shop, Scenario 2, Abandoned Base Armaments
       Shop, Scenario 3

   Assault Beam Cannon [Assault Beam Hou] (2003ebd):
     Attack: 40  Accuracy: 100%
     EP Cost: 0  Range: 1-2 Single
     Location: Arcadia Town Armaments Shop, Scenario 1

   Linear Laser (2003ebe):
     Attack: 36  Accuracy: 130%
     EP Cost: 1  Range: 1-3 Pierce
     Location: Desert Armaments Shop, Scenario 2

   Beam Cannon (2003ebf):
     Attack: 64  Accuracy: 90%
     EP Cost: 1  Range: 2-3 Single
     Location: Mt. Osa Town Armaments Shop, Scenario 3

   Concentrated Beam Cannon [Shuuchuu Beam Hou] (2003ec0):
     Attack: 79  Accuracy: 110%
     EP Cost: 2  Range: 1-3 Single
     Location: Romeo City W Armaments Shop, Scenario 5, East Dome Armaments
       Shop, Scenario 5

   Ray Storm (2003ec1):
     Attack: 180  Accuracy: 100%
     EP Cost: 12  Range: 1-3 Square
     Location: Southwest Ruins, Scenario 10 (only one in the game)

  ***************************
   Part C: Ballistic Cannons
  ***************************

   Most Ballistic Cannons are fairly accurate (90-100% for regular cannons,
less for the heavy support cannons).  Also, they tend to do more damage than
lasers.  Traditionally, they attack a single target (with the exception of
some rail guns, the Hybrid Cannon, and the Super Strength Cannon).  Most do
not use any EP.

   Cannon [Cannon Hou] (2003ec2):
     Attack: 34  Accuracy: 95%
     EP Cost: 0  Range: 2-3 Single

   Double Cannon (2003ec3):
     Attack: 54  Accuracy: 95%
     EP Cost: 0  Range: 2-3 Single
     Location: Romeo City E Armaments Shop, Scenario 5

   Triple Cannon (2003ec4):
     Attack: 81  Accuracy: 95%
     EP Cost: 0  Range: 2-3 Single
     Location: Romeo City E Armaments Shop, Scenario 5

   Linear Cannon (2003ec5):
     Attack: 75  Accuracy: 100%
     EP Cost: 0  Range: 2-3 Single
     Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City E
       Armaments Shop, Scenario 5

   Accelerator Cannon [Kasoku Cannon Hou] (2003ec6):
     Attack: 86  Accuracy: 90%
     EP Cost: 1  Range: 2-3 Single
     Location: Romeo City E Armaments Shop, Scenario 5

   Ultra Cannon (2003ec7):
     Attack: 135  Accuracy: 90%
     EP Cost: 2  Range: 2-3 Single
     Location: Arcadia Town Armaments Shop, Scenario 8, Ultrasaurus
       Armaments Shop, Scenario 8

   Rail Gun (2003ec8):
     Attack: 70  Accuracy: 95%
     EP Cost: 1  Range: 1-3 Pierce

   High Speed Rail Gun [Kousoku Rail Gun] (2003ec9):
     Attack: 82  Accuracy: 90%
     EP Cost: 2  Range: 1-3 Pierce
     Location: Romeo City N Armaments Shop, Scenario 5, South Dome Armaments
       Shop, Scenario 5

   Short Range Rail Gun [Tankyori Rail Gun] (2003eca):
     Attack: 113  Accuracy: 90%
     EP Cost: 1  Range: 1-2 Single
     Location: Romeo City N Armaments Shop, Scenario 5

   Long Range Ray Gun [Choukyori Ray Gun] (2003ecb):
     Attack: 34  Accuracy: 150%
     EP Cost: 0  Range: 1-3 Single

   Linear Ray Gun (2003ecc):
     Attack: 46  Accuracy: 110%
     EP Cost: 0  Range: 1-3 Single

   Assault Cannon [Totsugeki Hou] (2003ecd):
     Attack: 54  Accuracy: 100%
     EP Cost: 1  Range: 1-2 Single

   Heavy Cannon [Kasane Hou] (2003ece):
     Attack: 60  Accuracy: 90%
     EP Cost: 1  Range: 2-3 Single

   Hybrid Cannon [Hybrid Hou] (2003ed0):
     Attack: 115  Accuracy: 100%
     EP Cost: 8  Range: 1-3 Square
     Location: Arcadia Town Armaments Shop, Scenario 8, Arcadia Town
       Armaments Shop, Scenario 9

   Shockwave (possibly Impact) Cannon [Shougeki Hou] (2003ed1):
     Attack: 55  Accuracy: 85%
     EP Cost: 0  Range: 1-1 Single
     Location: Arcadia Town Armaments Shop, Scenario 1

   3-Barrel Shockwave Cannon [3-Ren Shougeki Hou] (2003ed2):
     Attack: 81  Accuracy: 85%
     EP Cost: 0  Range: 1-1 Single
     Location: Mt. Osa Town Armaments Shop, Scenario 3

   Acceleration Shockwave Cannon [Kasoku Shougeki Hou] (2003ed3):
     Attack: 114  Accuracy: 80%
     EP Cost: 0  Range: 1-2 Single
     Location: Romeo City N Armaments Shop, Scenario 5

   Buster Cannon (2003ed4):
     Attack: 178  Accuracy: 80%
     EP Cost: 5  Range: 2-3 Single
     Location: Arcadia Town Armaments Shop, Scenario 8, Arcadia Town
       Armaments Shop, Scenario 9

   Super Strength Cannon [Juuryoku Hou] (2003ed5):
     Attack: 600  Accuracy: 120%
     EP Cost: 45  Range: 1-3 Square

  ********************************
   Part D: Automatic Fire Weapons
  ********************************

   Referring to multi-barrel auto-fire weapons, Automatic Fire Weapons
typically hit in a spread pattern and have good accuracy (90-95%), but they
do lower than average damage.  As always, Anti-Air variants seem to be of
better quality than regular variants.

   Machine Gun (2003ed6):
     Attack: 25  Accuracy: 90%
     EP Cost: 0  Range: 1-1 Spread
     Location: Mt. Osa Town Armaments Shop, Scenario 3

   Vulcan Cannon [Barukan Hou] (2003ed7):
     Attack: 40  Accuracy: 95%
     EP Cost: 0  Range: 1-1 Spread
     Location: Abandoned Base Armaments Shop, Scenario 3

   Heavy Vulcan [Kasane Barukan] (2003ed8):
     Attack: 60  Accuracy: 95%
     EP Cost: 0  Range: 1-1 Spread
     Location: Romeo City N Armaments Shop, Scenario 5, South Dome Armaments
       Shop, Scenario 5

   Hyper Vulcan (2003ed9):
     Attack: 88  Accuracy: 95%
     EP Cost: 0  Range: 1-1 Spread
     Location: Central Town Armaments Shop, Scenario 6, Arcadia Town
       Armaments Shop, Scenario 7

   Anti-Air Machine Gun [Taikuu Mashin Gan] (2003eda):
     Attack: 27  Accuracy: 95%
     EP Cost: 0  Range: 1-1 Spread

   Anti-Air Vulcan [Taikuu Barukan] (2003edb):
     Attack: 48  Accuracy: 95%
     EP Cost: 0  Range: 1-1 Spread
     Location: City Armaments Shop, Scenario 4

   Anti-Air Mega Vulcan [Taikuu Mega Barukan] (2003edc):
     Attack: 73  Accuracy: 95%
     EP Cost: 0  Range: 1-1 Spread
     Location: Hargen City Armaments Shop, Scenario 6

   Gatling Cannon [Gatoringu Hou] (2003edd):
     Attack: 23  Accuracy: 90%
     EP Cost: 0  Range: 1-2 Spread

   Heavy Gatling (2003ede):
     Attack: 63  Accuracy: 92%
     EP Cost: 0  Range: 1-2 Spread
     Location: Arcadia Town Armaments Shop, Scenario 6, Hargen City
       Armaments Shop, Scenario 6

   Acceleration Gatling [Kasoku Gatling] (2003edf):
     Attack: 55  Accuracy: 90%
     EP Cost: 0  Range: 1-2 Spread
     Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town
       Armaments Shop, Scenario 10

  *************************
   Part E: Special Weapons
  *************************

   Most weapons have no special features, of course.  Otherwise, they
wouldn't be special.  However, this class of weapons includes those that have
special abilities (Chara, DF, Paralyze), as well as the hyper-accurate Hind
Buster (200% Accuracy).  Needless to say, there is a high chance of scoring a
critical with the Hind Buster.  All of these weapons require EP to operate,
however, and their damage is usually less than regular weapons.

   Sonic Wave Cannon [Onpa Hou] (2003ee0):
     Attack: 0  Accuracy: 120%
     EP Cost: 5  Range: 1-3 Single  Special: Chara !43c5 !387a !323d

   Sulphuric Acid Cannon [Ryuusan Hou] (2003ee1):
     Attack: 54  Accuracy: 95%
     EP Cost: 4  Range: 1-3 Single  Special: DF Ignore
     Location: Hargen City Armaments Shop, Scenario 6

   Freezing Gas Cannon [Reitou Gas Hou] (2003ee2):
     Attack: 54  Accuracy: 95%
     EP Cost: 2  Range: 1-3 Pierce  Special: DF Ignore
     Location: Hargen City Armaments Shop, Scenario 6

   Flamethrower [Kaenhoushokuki] (2003ee3):
     Attack: 54  Accuracy: 90%
     EP Cost: 3  Range: 1-2 Spread  Special: DF Ignore
     Location: Central Town Armaments Shop, Scenario 6

   Ele Shot [Ere Shahto] (2003ee4):
     Attack: 34  Accuracy: 95%
     EP Cost: 4  Range: 1-3 Single  Special: DF Ignore, Paralyze
     Location: Arcadia Town Armaments Shop, Scenario 6

   Hind Buster [Haindo Basutaa] (2003ee5):
     Attack: 250  Accuracy: 200%
     EP Cost: 12  Range: 1-3 Single
     Location: Castle Ruins, Scenario 8, Northwest Ruins, Scenario 10 (only
       two in the game)

   Poison Gas Sprayer [Doku Gas Funmuki] (2003ee6):
     Attack: 20  Accuracy: 90%
     EP Cost: 4  Range: 1-3 Single  Special: Chara
     Location: Solid's Base Armaments Shop, Scenario 7, Ultrasaurus
       Armaments Shop, Scenario 8

  ******************
   Part F: Missiles
  ******************

   Missiles are the jack-of-all trades weapon category.  There are Single,
Pierce, and Square missiles.  They are decently accurate (around 90%), and
produce average to above average damage for low EP costs.  Anti-Air variants
have more hitting power than their normal cousins.

   4 Barrel Missile [4 Rensou Misairu] (2003ee7):
     Attack: 48  Accuracy: 95%
     EP Cost: 0  Range: 1-3 Single
     Location: Arcadia Town Armaments Shop, Scenario 1

   8 Barrel Missile [8 Rensou Misairu] (2003ee8):
     Attack: 60  Accuracy: 90%
     EP Cost: 1  Range: 1-3 Pierce
     Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town
       Armaments Shop, Scenario 3, Arcadia Town Armaments Shop, Scenario 10

   16 Barrel Missile [16 Rensou Misairu] (2003ee9):
     Attack: 88  Accuracy: 90%
     EP Cost: 2  Range: 1-3 Square
     Location: Romeo City SW Armaments Shop, Scenario 5, East Dome Armaments
       Shop, Scenario 5

   Jumbo Missile [Oogata Misairu] (2003eea):
     Attack: 60  Accuracy: 95%
     EP Cost: 1  Range: 1-3 Single
     Location: Desert Armaments Shop, Scenario 2

   Anti-Air 4 Missile [Taikuu 4 Misairu] (2003eeb):
     Attack: 48  Accuracy: 95%
     EP Cost: 0  Range: 1-3 Single
     Location: Mt. Osa Town Armaments Shop, Scenario 3

   Anti-Air 8 Missile [Taikuu 8 Misairu] (2003eec):
     Attack: 63  Accuracy: 90%
     EP Cost: 1  Range: 1-3 Pierce
     Location: City Armaments Shop, Scenario 4, Romeo City SW Armaments
       Shop, Scenario 5

   Anti-Air 16 Missile [Taikuu 16 Misairu] (2003eed):
     Attack: 90  Accuracy: 90%
     EP Cost: 2  Range: 1-3 Square
     Location: Arcadia Town Armaments Shop, Scenario 6, Central Town
       Armaments Shop, Scenario 6

   Long Range Missile [Choukyori Misairu] (2003eee):
     Attack: 68  Accuracy: 95%
     EP Cost: 1  Range: 2-3 Single
     Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City SW
       Armaments Shop, Scenario 5

   Self Guided Missile [Jiko Yuudou Misairu] (2003eef):
     Attack: 66  Accuracy: 150%
     EP Cost: 1  Range: 1-3 Single
     Location: Romeo City SW Armaments Shop, Scenario 5

   Napalm Missile (2003ef0):
     Attack: 95  Accuracy: 85%
     EP Cost: 7  Range: 1-3 Spread  Special: DF Ignore
     Location: Solid's Base Armaments Shop, Scenario 7

   Hyper Napalm (2003ef1):
     Attack: 115  Accuracy: 95%
     EP Cost: 8  Range: 1-3 Square  Special: DF Ignore
     Location: Arcadia Town Armaments Shop, Scenario 7

   Anti-Ballistic Missile [Hannou-dan Misairu] (2003ef2):
     Attack: 380  Accuracy: 80%
     EP Cost: 20  Range: 1-3 Single
     Location: Castle Ruins, Scenario 8 (only one in the game)

   Corrosive Gas Bomb [Fushoku Gas Dan] (2003ef3):
     Attack: 40  Accuracy: 90%
     EP Cost: 4  Range: 1-3 Single  Special: DF Ignore, Chara
     Location: Ultrasaurus Armaments Shop, Scenario 8

  *******************************
   Part G: Zoid Standard Weapons
  *******************************

   These weapons are standard on certain types of Zoids.  These Offensive
Armaments are provided free of charge when a Zoid is newly built, mounted on
the central Weapons Rack.  Even if the Zoid is later sold, these Armaments
will return to your general stockpile.  The Zoid associated with the weapon
is noted, where possible.

   I believe the Beam Cannon, however, was removed from the Mad Thunder.

   Linear Cannon (2003ef4):
     Attack: 54  Accuracy: 95%
     EP Cost: 0  Range: 2-3 Single  Type: Red Horn

   Hiblit Vulcan [?? Barukan] (2003ef5):
     Attack: 48  Accuracy: 95%
     EP Cost: 0  Range: 1-3 Spread  Type: Dark Horn

   105mm Beam (2003ef6):
     Attack: 66  Accuracy: 95%
     EP Cost: 4  Range: 1-3 Square  Type: Elephander

   105mm Beam (2003ef8):
     Attack: 66  Accuracy: 95%
     EP Cost: 4  Range: 1-3 Square  Type: Elephander CM

   2 Barrel Beam [2 Rensou Beam] (2003ef9):
     Attack: 27  Accuracy: 95%
     EP Cost: 0  Range: 1-3 Single  Type: Saber Tiger

   2 Barrel Beam [2 Rensou Beam] (2003efa):
     Attack: 34  Accuracy: 95%
     EP Cost: 0  Range: 1-3 Single  Type: Zaber Tiger

   2 Barrel Beam [2 Rensou Beam] (2003efb):
     Attack: 54  Accuracy: 95%
     EP Cost: 4  Range: 1-3 Square  Type: Zaber Tiger RS

   2 Barrel Accelerator Beam [2 Kasoku Rensou Beam] (2003efc):
     Attack: 33  Accuracy: 85%
     EP Cost: 0  Range 1-3 Single  Type: Helcat

   Pulse Laser Cannon [Pulse Laser Hou] (2003efd):
     Attack: 45  Accuracy: 95%
     EP Cost: 3  Range: 1-3 Spread  Type: Lightning Saix

   Pulse Laser Cannon [Pulse Laser Hou] (2003efe):
     Attack: 45  Accuracy: 95%
     EP Cost: 3  Range: 1-3 Spread  Type: Lightning Saix A

   Beam Cannon [Beam Cannon Hou] (2003eff):
     Attack: 80  Accuracy: 95%
     EP Cost: 4  Range: 1-3 Spread  Type: Lightning Saix B

   Long Range Beam Cannon [Choukyori Beam Hou] (2003f00):
     Attack: 21  Accuracy: 110%
     EP Cost: 0  Range: 1-3 Single  Type: Heldigunner

   Long Range Beam Cannon [Choukyori Beam Hou] (2003f01):
     Attack: 21  Accuracy: 110%
     EP Cost: 0  Range: 1-3 Single  Type: Heldigunner DT

   2 Barrel Beam Cannon [2 Rensou Beam Hou] (2003f04):
     Attack: 20  Accuracy: 95%
     EP Cost: 0  Range: 1-3 Single  Type: Command Wolf

   2 Barrel Beam Cannon [2 Rensou Beam Hou] (2003f05):
     Attack: 27  Accuracy: 95%
     EP Cost: 0  Range: 1-3 Single  Type: Command Wolf NEW

   Beam Cannon (2003f06):
     Attack: 130  Accuracy: 90%
     EP Cost: 2  Range: 1-3 Square  Type: Mad Thunder

   Armor Piercing Vulcan [Tetsukan Barukan] (2003f07):
     Attack: 72  Accuracy: 94%
     EP Cost: 4  Range: 1-3 Spread  Type: Shadow Fox

  ***********************
   Part H: Miscellaneous
  ***********************

   The Decoy actually resides in the Defense Armaments memory section, but
it must be equipped in an Offensive Weapons Rack.  Multiple uses are allowed
and effects seem to be cumulative.  After a few hits from this weapon, most
enemies are rendered fairly harmless.  However, it has not yet been tested
against bosses for effectiveness.  Also, the Decoy cannot miss.

   Decoy (2003f18):
     Attack: 0  Accuracy: 100%
     EP Cost: 2  Range: 1-3 Single  Special: Target's Accuracy Drops (~20%)

   The weapons that would have resided at memory addresses 2003ecf, 2003ef7,
2003f02, and 2003f03 seem to have been removed.  Changing the value there
seems to have no effect on your current general Armament stockpile.

-------------------------------
Section 5: Defensive Armaments
-------------------------------

   Defensive armaments can bestow a number of important benefits to any
Zoid, and they have the virtue of being usable in every type of Weapons Rack
except a Fixed Rack.

Legend:
   English Name [Romanized Name if not Katakana] (Memory Address):
     Effect
     Range EP Cost Turns

For range, this can either be self or ally (any friendly Zoid).  If the turns
are: Always, this means that the component is always active.  HP/EP Maximum
alterations are done after all other considerations (Zoid Growth, Pilot
Bonuses.)  Sadly, the purpose of anti-laser equipment is currently unknown,
although there is a chance that it affects all weapons in Section 4.B - Laser
/ Beam Weapons.  Whether that would be additional protection or replace the
defense rating is also unknown.

   Chobham Armor (2003f08):
     DF + 5% / Anti-Laser + 3%
     Range: Self  EP Cost: 0  Turns: Always
     Location: Abandoned Base Armaments Shop, Scenario 3

   Heavy Piled Armor (2003f09):
     DF + 10% / Anti-Laser + 5%
     Range: Self  EP Cost: 0  Turns: Always

   Super Heavy Piled Armor (2003f0a):
     DF + 15% / Anti-Laser + 8%
     Range: Self  EP Cost: 0  Turns: Always
     Location: City Armaments Shop, Scenario 4

   E Shield Armor [E Shield Soukou] (2003f0b):
     DF + 10% / Anti-Laser + 10%
     Range: Self  EP Cost: 0  Turns: Always
     Location: Arcadia Town Armaments Shop, Scenario 3

   Conformal (perhaps Adhesive or Fusion) Armor [Yuugou Armor] (2003f0c):
     DF + 20% / Anti-Laser + 10%
     Range: Self  EP Cost: 0  Turns: Always
     Location: Arcadia Town Armaments Shop, Scenario 5, Main Dome Armaments
       Shop, Scenario 5

   Reinforced Conformal Armor [Kyouka Yuugou Armor] (2003f0d):
     DF + 30% / Anti-Laser + 15%
     Range: Self  EP Cost: 0  Turns: Always
     Location: Arcadia Town Armaments Shop, Scenario 7

   Anti-Laser Armor (2003f0e):
     DF + 10% / Anti-Laser + 50%
     Range: Self  EP Cost: 0  Turns: Always

   E Protector (2003f0f):
     DF + 15% / Anti-Laser + 15%
     Range: Self  EP Cost: 0  Turns: Always
     Location: Arcadia Town Armaments Shop, Scenario 5, East Dome Armaments
       Shop, Scenario 5

   Rare Metal Armor (2003f10):
     DF + 35% / Anti-Laser + 20%
     Range: Self  EP Cost: 0  Turns: Always
     Location: Arcadia Town Armaments Shop, Scenario 9

   Laser Diffusion Equipment [Laser Kakusan Souchi] (2003f11):
     DF + 0% / Anti-Laser + 60%
     Range: Self  EP Cost: 0  Turns: Always
     Location: Ultrasaurus Armaments Shop, Scenario 8, Arcadia Town
       Armaments Shop, Scenario 9

   E Shield Generation Equipment [E Shield Hassei-Ki] (2003f12):
     DF + 30% / Anti-Laser + 30%
     Range: Self  EP Cost: 2  Turns: 3
     Location: Arcadia Town Armaments Shop, Scenario 7

   Expanding System E Shield [Tenkai-Shiki E Shield] (2003f13):
     DF + 20% / Anti-Laser + 20%
     Range: Ally  EP Cost: 2  Turns: 3

   Smokescreen Generator Equipment [Enmaku Hassei Souchi] (2003f14):
     Evasion + 20%
     Range: Ally  EP Cost: 2  Turns: 3
     Location: Mt. Osa Base Armaments Shop, Scenario 3, South Dome Armaments
       Shop, Scenario 5, Arcadia Town Armaments Shop, Scenario 10

   Optical Camouflage [Kougaku Meisai] (2003f15):
     Speed + 800
     Range: Self  EP Cost: 0  Turns: Always
     Location: Arcadia Town Armaments Shop, Scenario 5, East Dome Armaments
       Shop, Scenario 5

   Infrared Scope [Sekigaisen Scope] (2003f16):
     Accuracy + 10%
     Range: Self  EP Cost: 1  Turns: 3

   Infrared Scanner [Sekigaisen Scanner] (2003f17):
     Accuracy + 15%
     Range: Self  EP Cost: 1  Turns: 3

   EM Jammer [Bougai Denpa] (2003f19):
     Evasion + 30%
     Range: Self  EP Cost: 2  Turns: 3
     Location: Arcadia Town Armaments Shop, Scenario 5, Main Dome Armaments
       Shop, Scenario 5

   Accelerator Equipment [Kasoku Souchi] (2003f1a):
     Speed + 500
     Range: Self  EP Cost: 0  Turns: Always

   High Mobility Thruster [Koukidou Surasuta] (2003f1b):
     Speed + 1000
     Range: Self  EP Cost: 0  Turns: Always

   3D Radar (2003f1c):
     Accuracy + 20%
     Range: Self  EP Cost: 1  Turns: 3

   All-Weather Radar [Zentenkou Radar] (2003f1d):
     Accuracy + 17%
     Range: Self  EP Cost: 1  Turns: 3

   Laser Sensor (2003f1e):
     Accuracy + 25%
     Range: Self  EP Cost: 1  Turns: 3

   Micro Sensor (2003f1f):
     Accuracy + 30%
     Range: Self  EP Cost: 1  Turns: 2

   Composite Sensor [Fukugou Sensor] (2003f20):
     Accuracy + 35%
     Range: Self  EP Cost: 1  Turns: 2

   GPS Sensor (2003f21):
     Accuracy + 35%
     Range: Self  EP Cost: 1  Turns: 3

   Magnetic Detector [Jiki Tanchiki] (2003f22):
     Accuracy + 40%
     Range: Self  EP Cost: 1  Turns: 3

   GPS Magnetic Detector [GPS Jiki Tanchiki] (2003f23):
     Accuracy + 50%
     Range: Self  EP Cost: 1  Turns: 3

   E Reinforcer Unit [E Kyouka Unit] (2003f24):
     EP Maximum Increased by 30
     Range: Self  EP Cost: 0  Turns: Always

   Physics Reinforcer Unit [Butsuri Kyouka Unit] (2003f25):
     HP Maximum Increased by 20
     Range: Self  EP Cost: 0  Turns: Always

   Core Reinforcer Unit [Core Kyouka Unit] (2003f26):
     HP, EP Maximums Increased by 20
     Range: Self  EP Cost: 0  Turns: Always

   E Charger (2003f27):
     50 HP Restored
     Range: Ally  EP Cost: 5  Turns: Instant
     Location: South Dome Armaments Shop, Scenario 5

   Ion Irradiation Equipment [Ion Shousha-Ki] (2003f28):
     60 HP Restored
     Range: Ally  EP Cost: 6  Turns: Instant
     Location: Solid's Base Armaments Shop, Scenario 7

   Self Repair Unit [Jiko Shuufuku] (2003f29):
     100 HP Restored
     Range: Self  EP Cost: 8  Turns: Instant

   Float Unit (2003f2e):
     Zoid ignores underwater terrain type penalties.
     (I have no idea what those penalties are.)
     Range: Self  EP Cost: 0  Turns: Always

---------------------------
Section 6: Fixed Armaments
---------------------------

   I had some misgivings about adding this section to the Armaments
document.  Technically, yes, these are armaments.  They (obviously) come
standard with certain Zoids.

   There is something else about them, though.  Unlike other built-in
armaments, it is possible to place these in your main inventory.  True,
there's no way you can possibly get the Liger Zero Schneider's Five Blade in
the game, but for some inscrutable reason the designers left that capacity in
the game.

   And then there's the Long Range Rifle.  (Oh boy.)  In the pictures of the
Konig Wolf, it seems quite standard.  But as soon as you build one, you'll
quickly find out that there IS no Long Range Rifle normally included in the
game.  I was going to therefore leave this section out.  That is, until I
replayed the last scenario and found that there IS one Long Range Rifle in a
chest.

   Is this some sort of a remnant, an item that the designers forgot?  Or
was this intentional?  I've never to date gotten any of these armaments by
fighting wild Zoids.  But if the guide is to be complete, I have to at least
put in the Long Range Rifle.  As they say, in for a penny, in for a pound.

   These count as Offensive Armaments - so yes, you can put Five Blade on
any Zoid you like.  It will look strange (the Blades are supposed to mesh
with the Liger Zero SC background sprite), since these are not designed like
ordinary armaments (which fit in a fixed space, on top or on the sides of the
Zoid).

   Concentrated Charged Particle Cannon (2003f34):
     Attack: 248  Accuracy: 90%
     EP Cost: 32  Range: 1-3 Single  Type: Geno Hydra

   Concentrated Charged Particle Cannon (2003f35):
     Attack: 248  Accuracy: 90%
     EP Cost: 32  Range: 1-3 Single  Type: Geno Hydra KA

   Five Blade (2003f36):
     Attack: 150  Accuracy: 95%
     EP Cost: 5  Range: 1-1 Single  Type: Liger Zero SC

   Buster Claw (2003f37):
     Attack: 87  Accuracy: 95%
     EP Cost: 0  Range: 1-1 Single  Type: Berserk Furher

   Long Range Cannon [Choukyori Cannon] (2003f38):
     Attack: 113  Accuracy: 90%
     EP Cost: 2  Range: 1-3 Single  Type: Berserk Furher Y

   Long Range Rifle [Choukyori Rifle] (2003f39):
     Attack: 72  Accuracy: 150%
     EP Cost: 0  Range: 2-3 Single  Type: Konig Wolf

   4 Barrel Rifle [4 Rensou Rifle] (2003f3a):
     Attack: 72  Accuracy: 140%
     EP Cost: 0  Range: 2-3 Single  Type: Genobreaker GS

   Anti-Air Cannon [Taikuu Cannon] (2003f3b):
     Attack: 133  Accuracy: 95%
     EP Cost: 2  Range: 1-3 Pierce  Type: Trinity Liger BA

   Long Horn (2003f3d):
     Attack: 97  Accuracy: 95%
     EP Cost: 0  Range: 1-1 Single  Type: Mad Thunder

-------------------
Section 7: Credits
-------------------

   There are several people without whose publicly available resources this
document could have never been complied:

   crazieaznkid, for the Zoids Saga walkthrough (available at GameFAQs, of
course), which I used as a reference for getting through the game;

   GameFAQs (www.gamefaqs.com), for being the comprehensive game information
site;

   Channel Zi (www.artvilla.com/zoids), for having a ton of Zoid
information, which helped me identify the Zoids and properly translate the
names;

   Jeffrey's J<->E Dictionary Server (linear.mv.com/), an excellent on-line
dictionary;

   Tomy, for making another anime-based RPG that's so appealing;

   Everyone who has sent positive comments, encouragement, and feedback.

-------------------------------------
Section 8: Copyright / Authorization
-------------------------------------

This document is the sole property of [email protected], and copyright
2002.  Unauthorized reproduction, either in print, electronic, or other
format is expressly prohibited without consent of the author.  Individuals
may download this document from the following authorized websites:

GameFAQs (www.gamefaqs.com)
www.cheats.de
www.neoseeker.com

Individuals may only use this document for personal purposes and are
expressly prohibited from transferring or reproducing this document in any
format without consent of the author.  This document cannot be altered and
then redistributed without consent of the author.  This document,
reproductions thereof, or excerpts, cannot be sold for money.

-------------------------
Section 9: Miscellaneous
-------------------------

Translations:
   More than the other documents, I had to make some judgement calls.
Specifically: tetsukan - the characters are right, I'm just not 100% sure
that's how you romanize them.  Rensou - this is not a compound word, the
kanji means connected and armament, but I think 'barrel' fits well in this
case.  Hannou-dan - again, not a compount word, but 'hannou' is reaction, and
'dan' is bullet.  I think ABM is not a completely incorrect possibility
(anti-bullet missile doesn't make 100% sense).

Errata?:
   The 'Concentrated Beam Cannon' [Shuuchuu Beam Hou] has different kanji in
the weapon name and the description.  I went with the one in the description,
since it's a word I recognize (Shuuchuuhouka Command).  The combination of
those two kanji did not appear as a valid word in the dictionaries I checked.
   The 'Hiblit' Vulcan is a name I chose for this weapon.  For the life of
me, I cannot properly translate these kanji, gomen.