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Y U – G I – O H ! W O R L D W I D E E D I T I O N
-----------------------------------------------------
-------------------------------------------------------------------------------
A FAQ/Strategy Guide
Yu-Gi-Oh! Worldwide Edition
GAMEBOY ADVANCE
Made by: Chaos Control
Created on: 2/12/03
Finished on:
Version: 1.0
Last Updated:
Email:
[email protected]
This document is the hard work of me. (Chaos Control) And I don’t want anyone to
take this guide and rip it off. This document is owned by me so what gives you
the right to take it? This document cannot be changed or altered in any way,
shape or form. You are welcome to ask my permission if you would like this
guide posted on your website. This document is for private use only. You are
free to print it out but you don’t have permission to sell it for profit. This
document is not to be published in any form of media publication unless you
have the permission of me before hand. Also this document cannot be changed
into another language, this document stays in English. If you wish to contact
me about this guide please check the Contact Me section at the bottom of the
guide on details for emailing me. The websites listed below have permission to
have this guide published on their sites. That is all, thank you.
www.gamefaqs.com
www.gamespot.com
-------------------------------------------------------------------------------
_________________________________
/ \
_____| CONTENTS |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
Now to use the Contents searcher: All you have to do is press Ctrl + F. Then
type in the letters in the brackets on the right of the section you wish to
look at. Click Find twice and it will bring you to the section you have chosen.
1. AUTHOR’S NOTE-----------------------------------------------------[ww:an]
2. REVIEW------------------------------------------------------------[ww:re]
3. CONTROLS----------------------------------------------------------[ww:co]
4. HOW TO DUEL-------------------------------------------------------[ww:hd]
5. HOW TO BUILD A DECK-----------------------------------------------[ww:bd]
6. THE STARTING DECKS------------------------------------------------[ww:sd]
7. STRATEGY GUIDE----------------------------------------------------[sg:00]
----- Duelists --------------------------------------------[sg:01]
----- Ghouls --------------------------------------------[sg:02]
8. PYRAMID-----------------------------------------------------------[py:00]
9. CARD LIMITATION CONTEST-------------------------------------------[cc:00]
10. CARD LIST---------------------------------------------------------[cl:00]
----- Normal Monsters --------------------------------------------[cl:01]
----- Effect Monsters --------------------------------------------[cl:02]
----- Fusion Monsters --------------------------------------------[cl:03]
----- Magic Cards --------------------------------------------[cl:04]
----- Trap Cards --------------------------------------------[cl:05]
----- Ritual Monsters --------------------------------------------[cl:06]
11. BOOSTER PACKS-----------------------------------------------------[ww:bp]
12. KILLER DECKS------------------------------------------------------[ww:kd]
13. CREDITS-----------------------------------------------------------[ww:cr]
14. VERSION HISTORY---------------------------------------------------[ww:vh]
15. CONTACT ME--------------------------------------------------------[ww:cm]
-------------------------------------------------------------------------------
[ww:an]
_________________________________
/ \
_____| 1. AUTHOR’S NOTE |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
Welcome to best Strategy Guide for Yu-Gi-Oh Worldwide Edition in the world!
(Statement may not be true)
Hey and welcome once again to one of my guides. This time around it’s for
Yu-Gi-Oh Worldwide Edition, a truly great game that has been made for the game
Boy Advance. This is a tough and there are a lot of cards to collect this time
around so hold on to your slacks people.
There are quite a few Yu-Gi-Oh games these days, it almost seems that this may
be close to becoming the new Pokemon. People needed a new fad and Yu-Gi-Oh was
born.
Well with that done let’s go over on this guide’s nuts n’ bolts. The guide is
very simple to follow; I’ve tried to make it as easy to read so there is little
frustration. You know when you come across a guide and all the writing looks
the same and it’s hard to tell which section is which. Well my guides are set
up so that you can defiantly notice when there is a break in sections. Those
are the big ribbons that you can see (look below). Then when there are sub
heads those are marked in boxes made from “~~~” and sub-sub headings are
underlined. Seems simple? Well it is.
Well it seems I have ran of things to say. So I think I’ll end the introduction
here. Thank you once again for reading this guide and I hope you enjoy it as
much reading it as I did writing it.
-Chaos Control (Thomas Hunt)
-------------------------------------------------------------------------------
[ww:re]
_________________________________
/ \
_____| 2. REVIEW |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
Another Yu-Gi-Oh game to grace your GBA. 9/10
Intro
-----
Yet again there is another Yu-Gi-Oh game for the GBA. But that isn’t a bad
thing, because this is just as good as the other Yu-Gi-Oh card games on the
GBA, so don’t think right away that it is another boring game clone, because it
isn’t. It’s no doubt the number one reason that there are a lot of Yu-Gi-Oh
games is the fact that they are so fun to play, Think of this as a new-aged
Pokemon. Once again there is a lot to do in this as in the other game. All of
the cards are waiting in the game, it’s up to you go out and collect all of
them. It’s time to duel!
Graphics 7/10
-------------
Well the graphic aren’t a big thing in Worldwide Edition. The look of this game
is very basic but it doesn’t look overdone and lame. The only real times that
you can see where the graphic are being used well is when you have a look at
the cards themselves and when you meet up with some of the characters in the
game. There are no flashy animations when the Monsters are attacking in the
duel which is a bit of a disappointment. It would be great to see the Monsters
fighting it out with their attacks but instead when attacking you get to see
the faces of both cards and then a number appears as a result of the attack.
The characters in the game sure look good great though, they are very well
done, they look just as they do in the TV show.
Controls 9/10
-------------
The controls are very good for this game they are very simple and very easy to
remember. There is not fancy movements and annoying functions in the game. The
Field is a bird’s-eye-view so you can see everything properly and clearly on
screen. There’s no strange degree angle like in Dungeon Dice Monsters which is
a relief. You will barely use buttons like L an R, you will be using A, B and
the Control Pad a lot of the time which is great for someone who hates having
to keep shifting their hands all of the place and likes to keep it cool.
Play Time 9/10
--------------
There is a lot to do in this game and this is the only reason that it will take
you so long to complete the game. There are a lot of duellists that you will
get to battle against it Battle City and there are well over 1000 cards for you
to collect. So you will need to just keep on playing if you want to do
everything. This game will take you many hours to complete.
Gameplay 10/10
--------------
This is where the game shines. The duelling is great in Worldwide Edition. For
those who don’t know what the duelling is about its quite easy when you get the
hang of it. The game starts with you drawing 5 cards from your deck. Then when
it’s your turn you have the option to set or summon Monster Cards to the
playing Field. The weaker the Monster the easier it is to summon it. If you
were to try and summon a stronger Monster you may need to sacrifice some of the
Monsters currently on your side of the Field to play the card. When there are 2
Monsters on the Field and they both belong to each players you can battle them.
To determine who’s Monster is the winner of the battle you have to see which
Monster has the stronger Attack Points than the other. Then when the Monster
with the higher Attack points attacks the opposing Monster, the opposing
Monster is defeated. Then the winner is a little bit closer to victory. You see
because when a Monster is defeated the difference between their Attack Points
is taken away from the loser’s Life Points. Life Points are what you need to
have a lot of the whole time that you are duelling. You will start off with
8000 Life Points each and when somebody runs out of Life Points the other
duellist is the winner of the game.
But there isn’t just Monster Cards, there are also Effect Monsters, Ritual
Monsters, Fusion Monsters, Trap Cards and Magic Cards, each one having
different ways to help you out in the duels that you will have in Worldwide
Edition
Sound 8/10
----------
The sound is pretty good for this game as well. The same old plinkity-plonkity
tunes that you get with all GBA games. But that isn’t so bad, the tunes are
forgettable and you won’t catch yourself humming them when you’re not playing
the game. There are hardly any sound effects in the game at all which is a
alight downfall.
Outro
-----
On the final notes all I would like to say is that if you’re a diehard fan of
the Yu-Gi-Oh games this is a must have for you. If you are interested in the
Yu-Gi-Oh games you should at least have a look into this game and make your
opinion from that. If you hate cards games of any sort or not the person who
likes to think up strategies in a game, you probably shouldn’t even touch this
game.
-------------------------------------------------------------------------------
[ww:co]
_________________________________
/ \
_____| 3. CONTROLS |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
Now when you play any type of game you will need to know the controls for it.
So if you’re not sure on how to use all of the functions and controls of this
Yu-Gi-Oh game have a look down below so you can find them out, these are all
of the controls for all of the different types of modes in the game.
Battle City
-----------
Directional Buttons – Choose an area of the city that you wish to move to
A Button – Confirm action
B Button – Cancel action
Start Button – Choose a language
R Button – The menus
In a Duel
---------
Directional Buttons – Move your hand over the areas of the arena
A Button – Confirm action/Select a card to view or use
B Button – Cancel action/bring up actions menu
Start Button – Choose a language
Making a Deck
-------------
Directional Buttons - Scroll through and view cards
A Button - View Card Menu/Confirm
B Button - Return to Sub Menu
R Button – Switch between Trunk, Main Deck or Side Deck
L Button - Switch between Trunk, Main Deck or Side Deck
-------------------------------------------------------------------------------
[ww:hd]
_________________________________
/ \
_____| 4. HOW TO DUEL |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
When dueling in Duel Monsters there are a lot of rules and ways to Duel. If
you have never seen the games played before or are new to this altogether.
It’s a must that you read through this section of the guide at least once so
that you have some sort of idea on how you play the game. Don’t worry if it
seems to confusing because you won’t be able to remember everything the first
time anyway. So just read it and play a few times and if there is anything
that you’re stuck on you can com back to this later to find out the information
that you need.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~ THE FIELD AND WHAT EVERYTHING MEANS ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So you can get an idea on what everything means on the Field, match up the
numbers on the picture with the description below it to see what it is and how
it works. When you are reading through the sections on playing the game it is
a good idea to always come back to this picture so you can remember where
cards go on the Field.
------------------------------
| OPPONENT’S SIDE OF THE FIELD |
-----------------------------------------------------
| _____ _____ _____ _____ _____ |
| | || || || || | |
| | / \ || / \ || /1\ || / \ || / \ | |
| | \ / || \ / || \ / || \ / || \ / | |
| |_____||_____||_____||_____||_____| |
| _____ _____ _____ |
|| | | | | ||
|| / \ | | / \ | | / \ ||
|| \2/ | | \3/ | | \4/ ||
||_____| |_____| |_____||
| _____ _____ _____ _____ |
|| | | || | | ||
||-----| |-----||-----| |-----||
|| 5 | | 6 || | | 7 ||
||-----| |-----||-----| |-----||
| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ |
| |
| _________________ _________________ |
| | 8000 | |(D)(M1)(B)(M2)(E)| |
| 8 |(D)(M1)(B)(M2)(E)| | 8000 | 9 |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| |
| _____ |
| ________ |-----||
| || | | | ||
| || 10 | | |-11--||
| || | | |_____||
| _____ ¯¯¯¯¯¯¯¯ _____ _____ |
|| 12 | | 13 | | 14 ||
|| / \ | | / \ | | / \ ||
|| \ / | | \ / | | \ / ||
||_____| |_____| |_____||
| _____ _____ _____ _____ _____ |
| |-----||-----||-----||-----||-----| |
| | || || 15 || || | |
| |-----||-----||-----||-----||-----| |
| |_____||_____||_____||_____||_____| |
| |
-----------------------------------------------------
| YOUR SIDE OF THE FIELD |
------------------------
1 – This is your opponent’s Hand
2 – This is your opponent’s Deck
3 - This is your opponent’s Magic Card or Trap Card
4 - This is your opponent’s Field Card
5 - This is your opponent’s Graveyard
6 - These are your opponent’s summoned Monsters
7 - This is your opponent’s Fusion Deck
8 – Your Life Points
9 – Your Opponent’s Life Points
10 – Your Monster in Defense Mode (It’s sideways)
11 – Your Graveyard
12 – Your Fusion Deck
13 – Your Trap Card or Magic Card
14 – Your Deck
15 – Your Hand
~~~~~~~~~~~~~~~~~~~~~~~
~~ FIELD EXPLANATION ~~
~~~~~~~~~~~~~~~~~~~~~~~
As you can see in the picture above there are a lot of different things that
are on the Field at once. So this section will tell you what each one of the
areas does and how they can be used.
Deck
----
This is where you shuffled cards are. At the start of every turn you must draw
one card from here and it will be placed into your hand. There are a few
different types of cards that you can draw but I’ll explain those a little
later.
Hand
----
These are the cards that are in the player’s hand. You can view your own by
highlighting them and having a detailed read of them by pressing the A Button
on a card.
Graveyard
---------
When a Monster Card is destroyed or when a Magic or Trap Card has been used
up they will go to the Graveyard where they cannot be used again. Unless you
have a card that allows you to use one of the cards again.
Trap and Magic Card Areas
-------------------------
These are the five spots that are located below your Monster Card areas. This
is where you can put you Magic and Trap Cards on the Field and them activate
them when you can or want to.
Monster Card Areas
------------------
These are the five spots that are above the Magic and Trap Card Areas. This is
where you can put your Monsters ready for battle.
Life Points
-----------
At the beginning of a duel you will each start off with 8000 Life Points. When
you have none left you lose the duel. I’ll explain this more later.
Field Card Area
---------------
there are card which are called Field Cards. These will change the Field to an
element, such as Mountains. They are placed in this area and they will power
up some types of Monsters.
Fusion Card Deck
----------------
Your Fusion Cards are placed in this deck.
~~~~~~~~~~~~~~~~~~~~~~
~~ CARD EXPLANATION ~~
~~~~~~~~~~~~~~~~~~~~~~
Now as you know there are more than one type of card, actually there are 6
types of cards, each one has a different colour so you can tell them apart.
Here is where I’ll explain then all for you.
Yellow Card - This is a Normal Monster.
Orange Card – This is an Effect Monster, a Monster with a special ability.
Purple Card - This is a Fusion Monster, 2 Monsters becoming one.
Green Card - This is a Magic Card.
Pink Card - This is a Trap Card.
Blue Card - This is a Ritual Monster.
Normal Monsters
---------------
About half of all of the cards in the game are Normal Monsters. These are the
very basic and the very useful types of cards, you will be using a lot of these
when you duel in this game. These are essential if you want to do well in this
game.
Effect Monsters
---------------
Monsters that have a special ability with them. Hey may be able to increase ATK
of DEF or even send other Monsters to the graveyard.
Fusion Monsters
---------------
If you are able to fuse to Monsters successfully you can use their Fusion Card.
Only some Monsters can fuse with some other Monster. The Fusion Cards are very
powerful and they can really help if you want to win the duel. For example, if
you fuse a Red Eyes Black Dragon and a Summoned Skull, you can use the Black
Skull Dragon (only if you have the Black Skull Dragon Card).
Magic Cards
-----------
These cards can be used to help you in battle.
Trap Cards
----------
These cards can be used to help you in battle.
Ritual Monsters
---------------
These are very rare and can be very powerful. You will need to do a certain
task before you can summon one of these Monsters to the Field.
Types and Attributes of Monsters
--------------------------------
There are different types of Monsters in the game. The types are the main
characteristics of a card while the Attribute the kanji in the corner of the
card which is kinda like the family that the card belongs to. Please note that
the type of the card has nothing to do with the Attribute of the card. The
main point of the different types of Monsters is so you can power them up.
There are some types of Magic and Trap Cards which can only affect some types
or Attributes of Monsters.
--------------- --------------------
| Monster Types | | Monster Attributes |
|---------------| |--------------------|
| Zombie | | Dark (koi)|
| Pyro | | Fire (hi)|
| Dragon | | Water (mizu)|
| Beast | | Wind (kaze)|
| Warrior | | Light (kootaku)|
| Aqua | | Earth (tsuchi)|
| Thunder | --------------------
| Spellcaster |
| Fairy |
| Insect |
| Rock |
| Machine |
| Winged Beast |
| Reptile |
| Sea Serpent |
| Fish |
| Beast-Warrior |
| Plant |
| Dinosaur |
| Fiend |
---------------
How Cards are Used: Monster Cards
---------------------------------
When you want to use a card that is in your hand you can place it on the Field.
But different cards go to different places on the Field. Lets go over how this
works.
When you want to put down a Monster Card on the Field select it from your hand.
The card should appear in front of you. Underneath the card there are 3
options, Card View, Set and Summon. Card View will show you the card close up
so you can read all about it and see its picture. Set will put the card on the
Field in a face down defense position. Summon will put your card in face up
attack position. If you picked a Monster card and it doesn’t show the Set or
Summon option, it means that the card is too strong to use at the moment. I
will explain later about how to use stronger Monsters.
Now I’ll explain Defense and Attack Mode. When you Set a Monster on the Field
it will be face down and the card will be sideways. When a Monster card is
sideways it means that it is in Defense Mode. This means that if the card is
destroyed you won’t lose any Life Points but you won’t be able to attack until
next turn when you can put it into Attack Mode. In Attack Mode you can attack
other Monsters or at your opponent directly. More on this in the next section
which is on Life Points.
When you have had a card in Defense mode and you would like to put it into
Attack Mode, all you have to do it is select the card and choose either Flip
or Attack Position.
How Cards are Used: Magic and Trap Cards
----------------------------------------
When you want to use a Magic Card or a Trap Card select it and you will be
able to select either Card View or Set. Setting the card will place it on the
second row of your side of the Field. These are where the Trap and Magic Cards
go. Then when you want to use the magic Card or trap card that is on the Field
just select it and choose Activate to use its effect. Some Magic and Trap Cards
can only be used when a specific event occurs. When this event does happen a
white box will ask you if you would like to activate the Trap or Magic card
that you have on the Field or Hand. (Only some cards can be activate directly
form the hand.) Choose yes if you would like to use that card.
Because some cards can only be activated at a certain part of the duel there
are different types of Magic and Trap Cards. Below tells you what each of them
are. To find these icons on the card just look in the top right corner of the
card.
Plus Sign – Equip. This card is equipped to Monster. When the Monster is
destroyed so is this card.
Lightning – Quick Effect. This means that you can activate this card even if
it’s not your turn.
Infinite Symbol – Continuous. This card stays in the game until the player
using it removes it or the card is destroyed.
Arrow – Counter. Counter a move of you opponents or discard one of their cards.
Star – Field. These change the type of Field you’re on to increase the ATK and
DEF of some types of Monsters.
Flame – Ritual. Use this card to Summon a specific Monster to the Field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~ HOW DO YOU WIN THE DUEL? (LIFE POINTS) ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To win a duel all you have to is reduce your opponent’s Life Points to 0. You
each will start off with 8000 at the beginning of the duel. Life Points go
down whe you attack a Monster or when you use a card that can reduce your
opponent’s Life Points. Lets go over ways to reduce Life Points.
Attacking Monsters
------------------
When you have a Monster on the Field that is in Attack Mode and you opponent
also has a Monster on the Field, you can attack it if you want to. But you
must check first to see if you Monster will be able to defeat the opposing
Monster. So have a look at your card. Notice the 2 sets of numbers on the
bottom of the screen? The first number is your Monster’s Attack Points. The
second is you Opponent’s Defense Points. Now have a look at your opponent’s
Monster. If your Attack points are larger than the attack points of your
opponent’s Monster, you can attack it and defeat it. Your Opponent will also
lose Life Points by the difference between the 2 Attack Points.
For Example: You Monster has 1000 attack points. You opponent’s Monster has
800 attack points. When you attack it and defeat it, you Opponent will lose
200 Life Points. (1000-800=200) Then the defeated card is sent to the
Graveyard.
What happens when your opponent’s Monster is in Defense Mode though? If so,
instead of looking at the opposing Monster’s Attack Points, see it Defense
Points. If you attack is stronger, you will defeat it, but your opponent
won’t lose any Like Points because the Monster was in Defense Mode.
If you accidentally attack a Monster that is stronger than you (whether in the
opposing Monster is in Attack or Defense Mode) YOU will lose the difference
between the points.
When you have more than one Monster on your side of the Field you can use all
of them to attack. So if you have 4 Monsters all 4 of them can attack (one
after another) in the one turn.
Direct Attacking
----------------
If you have a Monster(s) on the Field and you opponent has no Monsters at all
on their side of the Field you can still attack. But you will be attacking
your opponent’s Life Points directly. So one of you Monsters has 400 Attack
Points, they will lose 400 Life Points. Remember that all of your Monsters can
attack in one turn (one after another).
Magic and Trap Cards
--------------------
There are many Magic and Trap cards which can reduce and also increase Life
Points for both you and your opponent.
~~~~~~~~~~~~~~~~~~~~~~~~
~~ SUMMONING MONSTERS ~~
~~~~~~~~~~~~~~~~~~~~~~~~
Normal Summon
-------------
You can Summon weak Monsters onto the Field without a fuss. All you have to
know is that their Level has to be 4 or under. To see a Monster’s Level you
look at the card there will be little orange and yellow star with a number
under it. The number means how many Levels it is. If you go to the Card View
you can see all of the stars for yourself. If the number is 1, 2, 3 or 4 you
can Summon it straight away.
Tribute Summon
--------------
As I explained earlier on in the guide, you can only summon weaker Monsters at
first and then later you will be able to Summon the stronger Monsters of your
deck. This works by the Tribute Rule. The stronger the Monster you want to
Summon is, the more Monsters on your side of the Field that you will need to
Tribute and send to the Graveyard. But how do you know how many Monsters will
you need to Tribute? Easy. When you look at a card there will be little orange
and yellow star with a number under it. The number means how many Levels it is.
If you go to the Card View you can see all of the stars for yourself. The
higher Level of stars a card is, the more Monsters you need Tribute. Use the
table below so you will know how many Monsters that you will need to Tribute
to Summon a high Level Monster. You must remember though that you can only
Summon (or Set) ONE MONSTER PER TURN. So you can’t just throw away you weak
Monsters and place your strongest on the Field in the first turn.
-----------------------------------------------
| Level (Stars) | Amount of Tributes (Monsters) |
|---------------|-------------------------------|
| 1 | None |
| 2 | None |
| 3 | None |
| 4 | None |
| 5 | 1 |
| 6 | 1 |
| 7 | 2 |
| 8 | 2 |
| 9 | 3 |
| 10 | 3 |
| 11+ | 4 |
-----------------------------------------------
So the best thing for you to do is NOT fill your deck up with lots of high
Level Monsters. Rather it’s best to even out your deck with all sorts of
different Leveled Monsters.
Flip Summon
-----------
This is when you choose a card that has been SET on the Field (Remember that a
card that was Set is in face-down Defense Position) then you place the card in
face-up Attack position. This is called a Flip Summon. A note you should take
on this is that because the card was already on the Field when it was Summoned
you can still Set or Summon a Monster from your hand. But this isn’t the only
way that a card can be Flip Summoned. When a Set Monster is attacked you have
to turn the card over anyway, so this does count as a Flip Summon even though
you didn’t perform it.
One more thing to remember. Some Effect Monsters have Effects that will only
work if the card if Flip Summoned. So if even if you Set Effect Monster was
attacked, it’s Effect will still come into play.
Ritual Summon
-------------
There are some very powerful and rare cards that can only be used in the game
if you have the Ritual Magic Card to Summon it to the Field. So to use this
Monster you will need both a Magic Card and the matching Ritual Monster card
to use it. To Summon these Ritual Monsters you may still need to give up some
Monsters as a Tribute.
Special Summon
--------------
You may have some Magic, Trap or Effect Cards that will allow you to Special
Summon. Special Summon means that you might be able to go through your deck
for a certain type of card to Summon it straight to the Field. Or you may be
able to use a higher Level Monster (5+) and not have to Tribute Monster for
it.
~~~~~~~~~~~~~~~~~~~~~
~~ YOUR FIRST DUEL ~~
~~~~~~~~~~~~~~~~~~~~~
So let’s have a little summary about what I’ve wrote in this guide. (Jesus I
feel like I just wrote a novel)
When you meet up with somebody on the Battle City Map the Duel will begin.
First you will have a chat with your Opponent and then you will see 3 cards.
Each card has a hand signal on it. Basically, this is Rock, Paper, Scissors.
Remember that:
Paper beats Rock
Rock beats Scissors
Scissors beats Paper
If you win the game you will decide who goes first in the Duel. If you lost
your Opponent does. Then the duel really begins.
Let’s say that you go first in the Duel. Let’s go over how your Turn works out.
There are 5 Turn Phases, lets go over them and find out what each of them mean.
When you want to enter the next Phase press the Start Button and choose the
Phase that you wish to enter.
The Phases
----------
Draw Phase – This happens at the very start of your turn. You must draw a card
from your deck before you can do anything.
Main Phase 1 – This is where you can Set/Summon a Monster and lay down Magic
and Trap Cards onto the Field.
Battle Phase – Use your Summoned Monsters to Attack you Opponent’s Monsters or
you opponent’s Life points Directly. (Use can’t Attack on the
first turn of the Duel.) You can also choose to end you turn
here or enter Main Phase 2.
Main Phase 2 – You can place down any additional Magic or Trap Cards (no
Monsters) onto the Field.
Ending Phase – Control goes to your opponent.
Then you and your opponent swap turns until one of you turns out to be the
victor of the Duel.
Victory!
--------
If you successfully win the Duel against your opponent you will be able to
choose a Booster Pack. A Booster pack contains 5 cards for you to have so you
can add them to your deck or modify you deck to the way you like it.
~~~~~~~~~~~~~~~~~
~~ HANDY HINTS ~~
~~~~~~~~~~~~~~~~~
Automatically Win
-----------------
There are ways that you can automatically win a Duel. You will need to have a
set of certain cards and here are the lists. All you have to do is have all of
these cards in your hand at the one time and you win the Duel.
Exodia
------
Exodia The Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
Destiny Board
-------------
Destiny Board
Spirit Message I
Spirit Message N
Spirit Message A
Spirit Message L
-------------------------------------------------------------------------------
[ww:bd]
_________________________________
/ \
_____| 5. HOW TO BUILD A DECK |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
This is the great part about card games. Choosing your favorite types of cards
and using them all in a deck that you have made yourself and that you think is
a clear winner. Well have a read through this section of the guide for some
tips about building and customizing you deck to make it strong.
Building your Deck Menu and Options
-----------------------------------
When you press the R Button (while on the Battle City Map). You can go into
the Menu. Here you can go to you Deck. Trade cards or Duel with a friend. Put
in passwords to get cards. Go into the Deck Menu to start.
First you see a list of all the cards in your Trunk. The Trunk is where you
keep all of your spare cards that you win. From the Trunk you can place Cards
into the Deck or into the Side Deck. When you click on a Card with the A Button
you will bring up a menu on the top of the screen. Read below to see what each
of the functions do.
Card View – Take a close look at the card you have chosen.
To Main Deck – Move this card to your Deck.
To Side Deck – Move this card to your Side Deck.
List Filter – Filter out types of cards so you can find and view them a little
easier.
Statistics – See the percentages of the different types of cards that you own.
Exit – Return to the Menu.
Weak and Strong Monsters
------------------------
It’s a good idea to have a few strong Monsters in you deck but in order to use
them, remember that you will need to have some weaker Monsters so you can
Tribute them in battle. So put in a good few weaker Monsters and not too many
strong Monsters. You don’t won’t to go right into battle and only have strong
cards and not be able to use them because all of you weak monsters are
somewhere in your deck (this will happen whether you like it or not).
The best types of weak Monsters that you should put into your deck are the
Monsters with high Attack and Defense Points and that are on level 4. With lots
of these in your deck you can’t go wrong.
Magic and Trap Cards
--------------------
These are a must have for any type of great Dueling Deck. You will need some
sort of back up plan if something is to go wrong in the battle. Using Magic and
Trap Cards are great ways of weakening you opponent so they won’t be able to
recover so quickly. There are some great Magic cards that can attack you
opponent’s Life Points directly which are always nice to have in a deck (like
Ookazi). There are even some rarer cards which can destroy all your opponent’s
Monsters in one turn.
Traps are also a great way of coming back from an attack, by countering you
attack to your opponent these along with Magic Cards are great to have in the
Deck.
Ritual and Fusion Monsters
--------------------------
These are the strongest types of Monsters in the game. Problem is that t takes
a bit of an effort to use them in a Duel. I think Ritual Cards are a great way
to increase you chance of winning in a Duel. But I don’t really like Fusion
Card at all. Instead of having to only have 2 cards in your hand to use a
Ritual Card, you need 3 and that can be a little tedious. But if you want to
add them to you deck go ahead, but only add 1, 2 tops!
Field Cards
-----------
These are a good way to increase the Attack and Defense of your Monsters on
your side of the field. If you like to have a themed deck (who doesn’t?) you
can add your Field types card to your deck so you can power up. This is good
unless you opponent uses the same type of cards as you do. Then if this
happens, don’t use it. But there are Field Cards that don’t increase the power
of a type of Monster, some of them allow you to use certain cards while
playing. Like the Fusion Gate Card allows you to use Fusion Monsters without
the Polymerization Card.
The Size of you Deck
--------------------
You can have between 40 to 60 cards in your Deck. Less cards means that you get
the ones you won’t quicker, but you could lose quicker. A larger deck decreases
the chance of getting the card you want but you can last longer. The best thing
to do to even it out to about 50 cards. Fill it up with Monsters, Magic and
Trap Cards. Once you’re ready try out you new deck. If you think it needs some
fine tuning, just come back here.
-------------------------------------------------------------------------------
[ww:sd]
_________________________________
/ \
_____| 6. THE STARTING DECKS |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~ CHOOSING YOUR STARTER DECK ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the very start of the game you will have to start a new file. This file
will be your saved game so that you can come back to it anytime you want to.
So once you have entered your name you will be told what the game is about.
Then you will see 3 decks to choose from, a Black, Red and Green Deck. Each
deck has different cards in it and it’s a good idea that you read through
what’s in each of the deck, and make your choice from that.
~~~~~~~~~~~~~~~~~~~~~~~~
~~ BLACK STARTER DECK ~~
~~~~~~~~~~~~~~~~~~~~~~~~
This is a basic deck that I recommend for the first time players of this game.
It has the most Monster Cards out of the 3 starter decks and it has good Magic
and Trap Cards that will help a lot in battle.
-----------------------------------------------------
| MONSTER CARD LIST | ATK/DEF |
|-----------------------------------|-----------------|
| Beaver Warrior | 1200/1500 |
| Berfomet | 1400/1800 |
| Buster Blader | 2600/2300 |
| Celtic Gaurdian | 1400/1200 |
| Chimera the Flying Mythical Beast | 2100/1800 |
| Cyber Jar | 900/900 |
| Dark Magician (X2) | 2500/2100 |
| Dark Magician Girl | 2000/1700 |
| Gaia the Fierce Knight | 2300/2100 |
| Gazelle the King of Mythical Beast| 1500/1200 |
| Giant Rat | 1400/1450 |
| Giant Soldier of Stone | 1300/200 |
| Jinzo | 2400/1500 |
| Kuriboh | 300/200 |
| Magician of Black Chaos | 2800/2600 |
| Mystical Elf | 800/2000 |
| Penguin Soldier | 750/500 |
| Sangan | 1000/600 |
| Silver Fang | 1200/800 |
| Slate Warrior | 1900/400 |
| Summoned Skull | 2500/1200 |
| Witch Of Black Forest | 1100/1200 |
-----------------------------------------------------
---------------------------
| TRAP CARDS |
|---------------------------|
| Magic Jammer |
| Negate Attack |
| Seven Tools of the Bandit |
| Trap Hole |
---------------------------
------------------------
| MAGIC CARDS |
|------------------------|
| Change of Heart |
| Dark Hole |
| De-Spell |
| Fissure |
| Giant Trunade |
| Graceful Charity |
| Monster Reborn |
| Mystical Space Typhoon |
| Polymerization |
| Yami |
------------------------
-------------------
| RITUAL CARDS |
|-------------------|
| Dark Magic Ritual |
-------------------
~~~~~~~~~~~~~~~~~~~~~~
~~ RED STARTER DECK ~~
~~~~~~~~~~~~~~~~~~~~~~
This is maybe for a confident player of the game. Maybe for the second time
around you should pick this deck, it has more Trap Cards than the other
starter decks.
----------------------------------------------------
| MONSTER CARD LIST | ATK/DEF |
|-----------------------------------|----------------|
| Beaver Warrior | 1200/1500 |
| Berfomet | 1400/1800 |
| Buster Blader | 2600/2300 |
| Celtic Gaurdian | 1400/1200 |
| Chimera the Flying Mythical Beast | 2100/1800 |
| Dark Magician (X2) | 2500/2100 |
| Dark Magician Girl | 2000/1700 |
| Gaia the Fierce Knight | 2300/2100 |
| Giant Rat | 1400/1450 |
| Giant Soldier of Stone | 1300/200 |
| Kuriboh | 300/200 |
| Magician of Black Chaos | 2800/2600 |
| Mystical Elf | 800/2000 |
| Penguin Soldier | 750/500 |
| Silver Fang | 1200/800 |
| Summoned Skull | 2500/1200 |
----------------------------------------------------
---------------------------
| TRAP CARDS |
|---------------------------|
| Bells of Destruction |
| Call of the Haunted |
| Magic Cylinder |
| Magic Jammer |
| Mirror Force |
| Negate Attack |
| Seven Tools of the Bandit |
| Torrential Tribute |
| Trap Hole |
---------------------------
------------------------
| MAGIC CARDS |
|------------------------|
| Change of Heart |
| Dark Hole |
| De-Spell |
| Fissure |
| Giant Trunade |
| Graceful Charity |
| Monster Reborn |
| Multiply |
| Mystical Space Typhoon |
| Polymerization |
| Yami |
------------------------
-------------------
| RITUAL CARDS |
|-------------------|
| Dark Magic Ritual |
-------------------
~~~~~~~~~~~~~~~~~~~~~~~~
~~ GREEN STARTER DECK ~~
~~~~~~~~~~~~~~~~~~~~~~~~
This starter deck is probably for the more advanced players of the game.
This decks has more Magic Cards than the other starter decks.
----------------------------------------------------
| MONSTER CARD LIST | ATK/DEF |
|------------------------------------|---------------|
| Beaver Warrior | 1200/1500 |
| Berfomet | 1400/1800 |
| Buster Blader | 2600/2300 |
| Celtic Gaurdian | 1400/1200 |
| Chimera the Flying Mythical Beast | 2100/1800 |
| Dark Magician (X2) | 2500/2100 |
| Dark Magician Girl | 2000/1700 |
| Gaia The Fierce Knight | 2300/2100 |
| Gazelle the King of Mythical Beast | 1500/1200 |
| Giant Rat | 1400/1450 |
| Giant Soldier Of Stone | 1300/200 |
| Kuriboh | 300/200 |
| Magician Of Black Chaos | 2800/2600 |
| Mystical Elf | 800/2000 |
| Penguin Soldier | 750/500 |
| Silver Fang | 1200/800 |
| Summon Skull | 2500/1200 |
-----------------------------------------------------
---------------------------
| TRAP CARDS |
|---------------------------|
| Magic Jammer |
| Negate Attack |
| Seven Tools of the Bandit |
| Trap Hole |
---------------------------
-------------------------
| MAGIC CARDS |
|-------------------------|
| Change of Heart |
| Dark Hole |
| De-Spell |
| Fissure |
| Giant Trunade |
| Graceful Charity |
| Harpie's Feather Duster |
| Monster Reborn |
| Multiply |
| Mystical Space Typhoon |
| Nobleman of Crossout |
| Polymerization |
| Pot of Greed |
| Premature Burial |
| Snatch Steal |
| Yami |
-------------------------
-------------------
| RITUAL CARDS |
|-------------------|
| Dark Magic Ritual |
-------------------
-------------------------------------------------------------------------------
[sg:00]
_________________________________
/ \
_____| 7. STRATEGY GUIDE |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
~~~~~~~~~~~~~~~~~~~~~~~~
~~ EXPLAINING THE MAP ~~
~~~~~~~~~~~~~~~~~~~~~~~~
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This is a generated ASCII picture of what Battle City Looks like. The dark area
at the bottom of the map is the docks. As you can see above that are sections
or Districts as I call them. You will start off in one District and around the
District that you are currently in you see will see red and yellow stars. You
can highlight them to see who is over in the district. To know who is in the
district take a look at the picture that shows up on screen. If one of the
boxes is a fuzzy picture, this means that there is a duelist here that you
haven’t battled yet. If there are 2 stars, there are 2 duelists.
If you don’t see a star, yet you see a yellow arrow-like object, this means
that there is a bystander here and you can talk to them and they will give you
some tips about what they know and what they have seen throughout the
tournament.
So you want to go over and duel? Here’s how: Highlight one of the stars on the
screen and then press A, then you can press either left or right here to choose
which duelist you wish to battle (if there is more than one in the district),
or you can choose a bystander to talk to.
~~~~~~~~~~~~~~~~~~~~~~
~~ DUELISTS [sg:00] ~~
~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------
| Yugi Muto |
|-----------------------------|------|------------|
| Alpha the Magnet Warrior | X3 | 1400/1700 |
| Beta the Magnet Warrior | X3 | 1700/1600 |
| Cyber Jar | X1 | 900/900 |
| Dark Magician | X2 | 2500/2100 |
| Dark Magician Girl | X3 | 2000/1700 |
| Gamma the Magnet Warrior | X3 | 1500/1800 |
| Gemini Elf | X3 | 1900/900 |
| Magician of Black Chaos | X3 | 2800/2600 |
| Magician of Faith | X2 | 300/400 |
| Summoned Skull | X2 | 2500/1200 |
| Valkyrion the Magna Warrior | X2 | 3500/3850 |
|-----------------------------|------|------------
| Change of Heart | X1 |
| Dark Hole | X1 |
| Dark Magic Ritual | X3 |
| Harpie's Feather Duster | X1 |
| Heavy Storm | X2 |
| Monster Reborn | X1 |
| Premature Burial | X2 |
| Raigeki | X1 |
| Snatch Steal | X1 |
| Swords of Revealing Light | X1 |
|-----------------------------|------|
| Call of the Haunted | X1 |
| Magic Cylinder | X1 |
| Mirror Force | X1 |
------------------------------------
Strategy: Yugi
--------------
The best way to defeat Yugi is to attack him as quick as you can. Yugi really
depends on getting his strong Monsters in to the battle early. So by attacking
all of his weak Monsters you he won’t be able to summon the stronger Monsters
in his deck. This is a good way to win but I hope you can summon some strong
Monsters early in the game as well because his Magnet Warrior cards are
something to worry about. Each of them are Level 4 Monsters so they can be
sent to the Field straight away plus they are pretty tough. If you can summon
something strong before he puts these on the Field that would be great. But
this doesn’t mean that you cannot lose. Yugi has the Valkyrion the Magna
Warrior card which means he can summon it using Alpha, Beta and Gamma as
Tributes even if they are in his hand. The best thing to do if you want to
defeat these is if you have some weak Monsters in your hand and you don’t mind
if you lose some life points, put it on the Field to draw out his Monsters
into attacking it. Then you can destroy them on the next turn.
Another thing about Yugi’s Deck is that he seems to always have some sort of
back up plan. A lot of his Magic Cards and Trap Cards will be of a large
nuisance. Watch out for his Magic Cylinder and Mirror force cards because
these will do some harsh damage to your side of the Field if he uses them on
you.
Yugi is known for using Spellcaster type cards in his deck. A great card to
have in your deck would be the Last Day of Witch. This card destroys all
face-up Spellcaster Cards on the Field. This would really come in handy in a
bad situation.
Yugi also has 2 cards which he will use on you if he is in trouble. The Dark
Hole card will destroy all the Monsters on the Field and Raigeki will destroy
all of the Monsters on your side of the Field. So you might not want to keep
putting down lots of Monsters just in case he decides to use these on you.
In conclusion to defeating Yugi, I believe the best way is to take him out as
fast as you can and defeating his weaker Monsters. The best way to do that is
to have some strong Level 4 Monsters in your deck.
-------------------------------------------------
| Joey Wheeler |
|-----------------------------|------|------------|
| Alligator's Sword | X3 | 1500/1200 |
| Alligator's Sword Dragon | X1 | 1700/1500 |
| Axe Raider | X3 | 1700/1150 |
| Baby Dragon | X1 | 1200/700 |
| Black Skull Dragon | X1 | 3200/2500 |
| Cyber Jar | X1 | 900/900 |
| Gearfried the Iron Knight | X3 | 1800/1600 |
| Goblin Attack Force | X3 | 2300/0 |
| Jinzo | X1 | 2400/1500 |
| Panther Warrior | X1 | 2000/1600 |
| Red-Eyes Black Dragon | X1 | 2400/2000 |
| Summoned Skull | X3 | 2500/1200 |
| Thousand Dragon | X1 | 2400/2000 |
| Time Wizard | X1 | 500/400 |
|-----------------------------|------|------------
| Change of Heart | X1 |
| Fusion Sage | X1 |
| Graceful Charity | X2 |
| Monster Reborn | X1 |
| Premature Burial | X2 |
| Polymerization | X3 |
| Snatch Steal | X1 |
|-----------------------------|------|
| Bell of Destruction | X2 |
| Magic-Arm Shield | X2 |
| Magic Jammer | X1 |
| Mirror Force | X1 |
------------------------------------
Strategy: Joey
--------------
Joey needs to get his strongest cards on to the Field quickly. He has quite a
few strong Level 4 Monsters that he will put onto the Field right away. Joey
also relies on being able to use his fusion Monsters, such as the Thousand
Dragon and Black Skull Dragon. Joey’s best ay to win is to use his many Level
4 Monsters so he can use his stronger Monster when they get to him, he doesn’t
have that many, but when he uses them I hope you have a plan to save yourself.
I think that the best way to defeat him is to use his own strategy. So summons
some strong Level 4 Monsters and get your stronger ones out when you get them.
If you can get your stronger Monsters out before he does you will be at the
advantage so you can take out his weak Monsters before he can summon his
stronger ones.
Joey also has 3 Polymerization cards so he will be able to get the cards soon
into the game and even if he doesn’t he can use the Fusion Sage card to get
them out of his deck. You should watch out for his Fusion Monsters because
they are quite tough to beat. Especially he strongest card, the Black Skull
Dragon. His other Magic Cards aren’t that much to worry about.
Joey has 2 Magic-Arm Shield cards in his deck. What this card does is force
your attack Monster to attack one of your defense position Monsters, this
isn’t so bad unless you were using that Monster to summon something stronger.
Also his Magic Jammer will allow him to negate the effect of Magic Card on the
Field.
-------------------------------------------------
| Tea Gardener |
|-----------------------------|------|------------|
| Ancient Elf | X2 | 1450/1200 |
| Beautiful Headhuntress | X3 | 1600/800 |
| Dancing Fairy | X2 | 1700/1000 |
| Fire Princess | X2 | 1300/1500 |
| Giant Soldier of Stone | X2 | 1300/2000 |
| Lady Assailant of Flames | X3 | 1500/1000 |
| Maiden of the Moonlight | X2 | 1500/1300 |
| Marie the Fallen One | X3 | 1700/1200 |
| Morphing Jar #2 | X1 | 800/700 |
| Mystical Sand | X1 | 2100/1700 |
| Sonic Maid | X2 | 1200/900 |
| Spirit of the Breeze | X2 | 0/1800 |
| St. Joan | X1 | 2800/2000 |
| The Forgiving Maiden | X2 | 850/2000 |
| Warrior of Tradition | X1 | 1900/1700 |
| RANDOM MONSTERS (Low Level) | X6 | ? |
|-----------------------------|------|------------
| Fusion Sage | X2 |
| Monster Reborn | X1 |
| Polymerization | X3 |
| Premature Burial | X1 |
|-----------------------------|------|
| Magic Jammer | X1 |
------------------------------------
Strategy: Tea Gardener
----------------------
Tea has not got a lot of super strong monsters in her deck. She likes to use
average strength monsters that she can use straight away. She won’t be
sacrificing monsters that often in the duel or maybe not sacrifice at all at
all. So the best thing that you will have to do is to get out some of your
strongest monsters out on the field as quick as you can. But you will have to
be careful again, she has quiet good fusion monsters that she will use those if
you let her work through the game too long, her strongest card being the St.
Joan. So if you see any “The Forgiving Maiden” or “Marie the Fallen One” cards
on her side of the field take them out before any other card or she will take
the change to fuse. When it comes to the rest of the monsters in her deck there
need be nothing to truly worry about.
Although Tea has very few Magic Cards they will be a great help to her. She has
plenty of Polymerization cards in her deck and some Fusion Sages as well, so if
you don’t end this duel quickly you may have to be up against her good
monsters.
-------------------------------------------------
| Mai Valentine |
|-----------------------------|------|------------|
| Blue-Winged Crown | X2 | 1600/1200 |
| Cyber Harpie | X3 | 1800/1300 |
| Faith Bird | X2 | 1500/1100 |
| Harpie's Brother | X2 | 1800/800 |
| Harpie Lady Sisters | X3 | 1950/2100 |
| Harpie's Pet Dragon | X2 | 2000/2500 |
| Morphing Jar #2 | X1 | 800/700 |
| Skull Red Bird | X2 | 1550/1200 |
| RANDOM MONSTER (Low Level) | X1 | ? |
|-----------------------------|------|------------
| Cyber Shield | X3 |
| Dark Hole | X1 |
| Elegant Egotist | X3 |
| Harpie's Feather Duster | X1 |
| Monster Reborn | X1 |
| Premature Burial | X2 |
| Raigeki | X1 |
| Rising Air Current | X2 |
| Swords of Revealing Light | X1 |
|-----------------------------|------|
| Aqua Chorus | X2 |
| Bell of Destruction | X2 |
| Magic Jammer | X1 |
| Mirror Force | X1 |
| Negate Attack | X1 |
------------------------------------
Strategy: Mai
-------------
If you just happen to run into sweet Mai, there is nothing really to be worried
about. Mai hasn’t got a very strong deck, her monsters are pretty weak and they
require powering up from her Magic Cards if she even wants to inflict some
serious damage to you. Her main monsters are the Harpies. As you can see,
they’re not very strong at all. Some stronger monsters in your deck should be
able to take all of them out with ease. If you have the time to summon a strong
level 6 or 7 monster into the duel, you won’t have any problem because Mai
won’t be able to hurt you.
Her monsters aren’t that strong, she needs to power them up. This is where her
Magic cards come into play. Her Cyber Shield will increase the ATK of her
Harpie Lady Sisters by 500. This will put them up to 2450 ATK points. This can
be a bit of a problem if you don’t have that strong monster on the field, if
all else fails, you should get a Trap to defeat it quickly. You don’t even need
to worry about her other cards because they aren’t all that great.
So to wrap this up, Mai shouldn’t be a lot of trouble if you manage to
sacrifice enough monsters to get a strong monster out onto the field with an
ATK of 2500.
-------------------------------------------------
| Ryou Bakura |
|-----------------------------|------|------------|
| Dark Necrofear | X1 | 2200/2800 |
| La Jinn the Mystical Genie | X3 | 1800/1000 |
| Magician of Faith | X2 | 300/400 |
| Slate Warrior | X3 | 1900/400 |
| Summoned Skull | X2 | 2500/1200 |
| The Bistro Butcher | X2 | 1800/1000 |
| Wall of Illusion | X3 | 1000/1850 |
| Witch of the Black Forest | X2 | 1100/1200 |
|-----------------------------|------|------------
| Axe of Despair | X2 |
| Black Pendant | X2 |
| Dark Hole | X1 |
| Graceful Charity | X2 |
| Gravekeeper's Servant | X2 |
| Monster Reborn | X1 |
| Mystical Space Typhoon | X2 |
| Premature Burial | X3 |
| Raigeki | X1 |
| Spirit Message "A" | X1 |
| Spirit Message "I" | X1 |
| Spirit Message "L" | X1 |
| Spirit Message "N" | X1 |
| Tribute to the Doomed | X3 |
|-----------------------------|------|
| Bell of Destruction | X1 |
| Destiny Board | X1 |
| Magic Cylinder | X1 |
| Mirror Force | X1 |
------------------------------------
Strategy: Bakura
----------------
Bakura is another duelist that you don’t need to worry too much about. His deck
consists mainly of Dark creatures with pretty low ATK strength. Just like you
did with Mai, the best thing to do is get out one strong Monster out onto the
field and use this as your main attacker, but you will have to be a lot more
cautious in this duel. Bakura sure likes to use Magic cards when you duel him.
His Magic cards can be a real problem if he used them all. He has 2 Axes of
Despair which will raise ATK points of Monsters. If he equips a Monster with
the Black pendant, get ready to lose 500 Life Points when you defeat it.
If he is lucky enough to use his Gravekeeper's Servant then you’re in big
trouble. At the end of his turn the top card of your deck is put into the
Graveyard. This can be bad if all your good cards happen to go in there. If you
have a card that can get rid of this effect use it as soon as you possibly can,
because all he’s doing is taking away your cards and taking you to an early
defeat.
Bakura also has the full Spirit Board set. This works just the same as Exodia,
if he has all of them on the field he wins automatically. So be careful if he
starts to use those.
-------------------------------------------------------------------------------
[py:00]
_________________________________
/ \
_____| 8. PYRAMID |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
COMING SOON!!
-------------------------------------------------------------------------------
[cc:00]
_________________________________
/ \
_____| 9. CARD LIMITATION CONTEST |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
COMING SOON!!
-------------------------------------------------------------------------------
[cl:00]
_________________________________
/ \
_____| 10. CARD LIST |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
This is the section that you all want to see. This is going to be one hell of
a big section, this is the reason that I put in the Contents searcher. Now the
section works out easy, all you have to do it go to the top of the guide and
go to the contents. Then find the Card List section in there and use the
Ctrl+F search to find the section of card you want. Each type of cards has
it’s own section and then the cards are put into alphabetical order. Easy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~ NORMAL MONSTERS [cl:01] ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: 30,000-Year White Turtle
ATK: 1250
DEF: 2100
Type: Aqua
Attribute: Water
Level: 5
Description: A huge turtle that has existed for over 30,000 years.
---
Name: 7 Coloured Fish
ATK: 1800
DEF: 800
Type: Fish
Attribute: Water
Level: 4
Description: A rare rainbow fish that has never been caught by a mortal man.
---
Name: Abyss Flower
ATK: 750
DEF: 400
Type: Plant
Attribute: Earth
Level: 2
Description: A rarely seen flower that blossoms quietly on the edge of
darkness.
---
Name: Acid Crawler
ATK: 900
DEF: 700
Type: Insect
Attribute: Earth
Level: 3
Description: A giant caterpillars that secretes an acid mist that melts
anything.
---
Name: Air Eater
ATK: 2100
DEF: 1600
Type: Fiend
Attribute: Wind
Level: 6
Description: A Monster that feeds on oxygen, suffocating any who stand near.
---
Name: Air Marmot of Nefariousness
ATK: 400
DEF: 600
Type: Beast
Attribute: Earth
Level: 2
Description: A horned beaver that dive-bombs enemies with acorns.
---
Name: Akakieisu
ATK: 1000
DEF: 800
Type: Spellcaster
Attribute: Dark
Level: 3
Description: A sorcerer who utters spells that can render Monsters unconscious.
---
Name: Akihiron
ATK: 1700
DEF: 1400
Type: Aqua
Attribute: Water
Level: 5
Description: This strange creature hides in the deep, dark corners of the
seven seas.
---
Name: Alinsection
ATK: 950
DEF: 700
Type: Insect
Attribute: Earth
Level: 3
Description: A stag beetle with saw-like head and arms.
---
Name: Alligator's Sword
ATK: 1500
DEF: 1200
Type: Beast
Attribute: Earth
Level: 4
Description: This lizard man can swing a sword at velocities that exceed the
speed of sound.
---
Name: Alpha the Magnet Warrior
ATK: 1400
DEF: 1700
Type: Rock
Attribute: Earth
Level: 4
Description: Alpha, Beta and Gamma meld as one to form a powerful Monster.
---
Name: Amazon of the Seas
ATK: 1300
DEF: 1400
Type: Fish
Attribute: Water
Level: 4
Description: A mermaid who serves as herald of the Sea King and guards the
sanctuary.
---
Name: Amphibian Beast
ATK: 2400
DEF: 200
Type: Fish
Attribute: Water
Level: 6
Description: On land or in the sea, the speed of this Monster is unmatchable.
---
Name: Ancient Brain
ATK: 1000
DEF: 700
Type: Fiend
Attribute: Dark
Level: 3
Description: A fallen fairy that is powerful in the dark.
---
Name: Ancient Elf
ATK: 1450
DEF: 1200
Type: Spellcaster
Attribute: Light
Level: 4
Description: This elf is rumored to have lived for thousands of years. He
leads an army of spirits against his enemies.
---
Name: Ancient Jar
ATK: 400
DEF: 200
Type: Rock
Attribute: Earth
Level: 1
Description: A very fragile jar that contains something ancient and dangerous.
---
Name: Ancient Lizard Warrior
ATK: 1400
DEF: 1100
Type: Reptile
Attribute: Earth
Level: 4
Description: Before the dawn of man, this lizard warrior ruled surpreme.
---
Name: Ancient One of the Deep Forest
ATK: 1800
DEF: 1900
Type: Beast
Attribute: Earth
Level: 6
Description: This creature adopts the form of a white goat living in the
forest, but is actually a Forest Elder.
---
Name: Ancient Sorcerer
ATK: 1000
DEF: 1300
Type: Spellcaster
Attribute: Dark
Level: 4
Description: Armed with an array of magic wands, this creature is capable of
multiple attacks.
---
Name: Ancient Tool
ATK: 1700
DEF: 1400
Type: Machine
Attribute: Dark
Level: 5
Description: A destructive machine discovered in the Ruins of the Ancients.
---
Name: Ancient Tree of Enlightment.
ATK: 600
DEF: 1500
Type: Plant
Attribute: Earth
Level: 3
Description: This arbor uses its extensive knowledge to avoid the damage of
enemy attacks.
---
Name: Ansatsu
ATK: 1700
DEF: 1200
Type: Warrior
Attribute: Earth
Level: 5
Description: A silent and deadly warrior specializing in assassinations.
---
Name: Anthrosarus
ATK: 1000
DEF: 850
Type: Dinosaur
Attribute: Earth
Level: 3
Description: Man-like dinosaur with a high I.Q. that is lacking in strength.
---
Name: Aqua Madoor
ATK: 1200
DEF: 2000
Type: Spellcaster
Attribute: Water
Level: 4
Description: A wizard of the waters that conjures a liquid wall to crush any
enemies that oppose him.
---
Name: Aqua Snake
ATK: 1050
DEF: 900
Type: Aqua
Attribute: Water
Level: 3
Description: This Monster hypnotizes an opponent with the ball on its tail and
drags them to their watery doom.
---
Name: Arlownay
ATK: 800
DEF: 1000
Type: Plant
Attribute: Earth
Level: 3
Description: A lady Monster dwelling in a flower, she sprinkles the air with
poisonous pollen.
---
Name: Arma Knight
ATK: 1000
DEF: 1200
Type: Aqua
Attribute: Water
Level: 4
Description: An ammonite warrior that has protected the sea throughout history.
---
Name: Armaill
ATK: 700
DEF: 1300
Type: Warrior
Attribute: Earth
Level: 3
Description: A strange warrior who manipulates three deadly blades with both
hands and his tail.
---
Name: Armoured Lizard
ATK: 1500
DEF: 1200
Type: Reptile
Attribute: Earth
Level: 4
Description: A lizard with a very tough hide and a vicious bite.
---
Name: Armoured Rat
ATK: 950
DEF: 1100
Type: Beast
Attribute: Earth
Level: 3
Description: The fur on this Monster rat is tough enough to repel swords.
---
Name: Armoured Starfish
ATK: 850
DEF: 1400
Type: Aqua
Attribute: Water
Level: 4
Description: A bluish starfish with a very tough hide for repelling attacks.
---
Name: Armoured Zombie
ATK: 1500
DEF: 0
Type: Zombie
Attribute: Dark
Level: 3
Description: This warrior blindly swings a deadly blade with devastating force.
---
Name: Axe Raider
ATK: 1700
DEF: 1150
Type: Warrior
Attribute: Earth
Level: 4
Description: An axe-wielding Monster of tremendous strength and agility.
---
Name: B. Dragon Jungle King
ATK: 2100
DEF: 1800
Type: Dragon
Attribute: Earth
Level: 6
Description: A jet-black dragon found in the deepest jungles who normally
devours tress.
---
Name: Baby Dragon
ATK: 1200
DEF: 700
Type: Dragon
Attribute: Wind
Level: 3
Description: Much more than just a child, this dragon is gifted with untapped
power.
---
Name: Baron of the Fiend Sword
ATK: 1550
DEF: 800
Type: Fiend
Attribute: Dark
Level: 4
Description: An aristocrat who wields a sword possessed by a malicious spirit
that preys on the weak.
---
Name: Barrel Lily ATK: 1100
DEF: 600
Type: Plant
Attribute: Earth
Level: 3
Description: This wicked flower attacks enemies with pollen projectiles.
---
Name: Barrel Rock
ATK: 1000
DEF: 1300
Type: Rock
Attribute: Earth
Level: 4
Description: Shouldering a pair of machine guns, this Monster is unstoppable.
---
Name: Baic Insect
ATK: 500
DEF: 700
Type: Insect
Attribute: Earth
Level: 2
Description: Usually found traveling in swarms, this creature's ideal
environment is the forest.
---
Name: Bat
ATK: 300
DEF: 350
Type: Machine
Attribute: Wind
Level: 1
Description: A mechanical bat that drops blasts from its wings.
---
Name: Battle Ox
ATK: 1700
DEF: 1000
Type: Beast-Warrior
Attribute: Earth
Level: 4
Description: A Monster with tremendous power, it destroys enemies
with a swing of its axe.
---
Name: Battle Steer
ATK: 1800
DEF: 1300
Type: Beast-Warrior
Attribute: Earth
Level: 5
Description: A bull Monster often found in the woods, it charges enemy Monsters
with a pair of deadly horns.
---
Name: Battle Warrior
ATK: 700
DEF: 1000
Type: Warrior
Attribute: Earth
Level: 3
Description: A warrior that fights with his bare hands.
---
Name: Beaked Snake
ATK: 800
DEF: 900
Type: Reptile
Attribute: Earth
Level: 3
Description: This Monster wraps itself around an opponent and pecks away with
its huge beak.
---
Name: Bean Soldier
ATK: 1400
DEF: 1300
Type: Plant
Attribute: Earth
Level: 4
Description: A plant-warrior that attacks with seeds and sword.
---
Name: Beautiful Beast Trainer
ATK: 1750
DEF: 1500
Type: Warrior
Attribute: Earth
Level: 5
Description: A rare female beast-master with a very dangerous whip.
---
Name: Beautiful Headhuntress
ATK: 1600
DEF: 800
Type: Warrior
Attribute: Earth
Level: 4
Description: A vicious creature that has decapitated numerous enemy Monsters.
---
Name: Beaver Warrior
ATK: 1200
DEF: 1500
Type: Beast-Warrior
Attribute: Earth
Level: 4
Description: What this creature lacks in size it makes up for in defense when
battling the prairie.
---
Name: Behegon
ATK: 1350
DEF: 1000
Type: Aqua
Attribute: Water
Level: 4
Description: With a large mouth and massive teeth, this is one dangerous and
strange sea snake.
---
Name: Beta the Magnet Warrior
ATK: 1700
DEF: 1600
Type: Rock
Attribute: Earth
Level: 4
Description: Alpha, Beta and Gamma meld as one to form a powerful Monster.
---
Name: Big Insect
ATK: 1200
DEF: 1500
Type: Insect
Attribute: Earth
Level: 4
Description: A giant ant that dwells in the jungle, it is powerful whether
attacking or defending.
---
Name: Binding Chain
ATK: 1000
DEF: 1100
Type: Fairy
Attribute: Light
Level: 3
Description: The mystic links of this chain can rob enemies of their power.
---
Name: Bio Plant
ATK: 600
DEF: 1300
Type: Fiend
Attribute: Dark
Level: 3
Description: A Monster created from a major accident in an underground lab.
---
Name: Bio-Mage
ATK: 1150
DEF: 1000
Type: Fairy
Attribute: Light
Level: 3
Description: A mysterious priest created as a result of the latest advances in
biotechnology.
---
Name: Blackland Fire Dragon
ATK: 1500
DEF: 800
Type: Dragon
Attribute: Dark
Level: 4
Description: A dragon that dwells in the depths of darkness, its vulnerability
lies in its poor eyesight.
---
Name: Blocker
ATK: 850
DEF: 1800
Type: Machine
Attribute: Dark
Level: 4
Description: This Monsters has several components that can be launched for
formation attacks.
---
Name: Blue-Eyed Silver Zombie
ATK: 900
DEF: 700
Type: Zombie
Attribute: Dark
Level: 3
Description: The beans from the eyes of this creature are said to turn enemies
into zombies.
---
Name: Blue-Eyes White Dragon
ATK: 3000
DEF: 2500
Type: Dragon
Attribute: Light
Level: 8
Description: This legendary dragon is a powerful engine of destruction.
Virtually invincible, very few have faced this awesome creature
and lived to tell the tale.
---
Name: blue-Wingged Crown
ATK: 1600
DEF: 1200
Type: Winged Beast
Attribute: Wind
Level: 4
Description: With hair shaped like a crown and a body encased is bluish white
flames, this bird is a formidable sight.
---
Name: Bolt Escargot
ATK: 1400
DEF: 1500
Type: Thunder
Attribute: Water
Level: 5
Description: After rendering an opponent immobile by spitting a sticky goo,
this Monster closes in for the attack.
---
Name: Bolt Penguin
ATK: 1100
DEF: 800
Type: Thunder
Attribute: Water
Level: 3
Description: With both arms forming an electric whip, this Monster paralyzes
its enemies with electric shocks.
---
Name: Bone Mouse
ATK: 400
DEF: 300
Type: Zombie
Attribute: Dark
Level: 1
Description: A mouse that has returned as a zombie to seek revenge on cats.
---
Name: Boneheimer
ATK: 850
DEF: 400
Type: Aqua
Attribute: Water
Level: 3
Description: This Monster wanders the seas, sucking dry any creatures it may
encounter.
---
Name: Boo Koo
ATK: 650
DEF: 500
Type: Spellcaster
Attribute: Dark
Level: 2
Description: A book-like wizard with a wealth of magic written inside.
---
Name: Bottom Dweller
ATK: 1650
DEF: 1700
Type: Fish
Attribute: Water
Level: 5
Description: This is one of sea creature whose Monsters fear to face.
---
Name: Boulder Tortoise
ATK: 1450
DEF: 2200
Type: Aqua
Attribute: Water
Level: 6
Description: A stone turtle that is nearly indestructible.
---
Name: Brave Scizzar
ATK: 1300
DEF: 1000
Type: Machine
Attribute: Dark
Level: 4
Description: Armed with a mass of scissors, this Monster can clip an enemy into
any desired shape and size.
---
Name: Burglar
ATK: 850
DEF: 800
Type: Beast
Attribute: Earth
Level: 3
Description: A wily rat with a huge left claw.
---
Name: Candle of Fate
ATK: 600
DEF: 600
Type: Fiend
Attribute: Dark
Level: 2
Description: Decides the fate of an opponent when the candle of its fingertip
burns out.
---
Name: Celtic Guardian
ATK: 1400
DEF: 1200
Type: Warrior
Attribute: Earth
Level: 4
Description: An elf who learned to wield a sword, he baffles enemies with
lighting-swift attacks.
---
Name: Change Slime
ATK: 400
DEF: 300
Type: Aqua
Attribute: Water
Level: 1
Description: A slime that can morph and adopt the shape and size of any Monster
it chooses.
---
Name: Claw Reacher
ATK: 1000
DEF: 800
Type: Fiend
Attribute: Dark
Level: 3
Description: Stretching arms and razor-sharp claws make this Monster a
formidable opponent.
---
Name: Clown Zombie
ATK: 1350
DEF: 0
Type: Zombie
Attribute: Dark
Level: 2
Description: A clown revived by the powers of darkness, its deadly dance has
send many Monsters to their grave.
---
Name: Corroding Shark
ATK: 1100
DEF: 0
Type: Zombie
Attribute: Dark
Level: 3
Description: A zombie shark that can deliver its lethal curse with a spell.
---
Name: Cosmo Queen
ATK: 2900
DEF: 2450
Type: Spellcaster
Attribute: dark
Level: 8
Description: Queen of the galaxies and mistress of the stars.
---
Name: Crawling Dragon
ATK: 1600
DEF: 1400
Type: Dragon
Attribute: Earth
Level: 5
Description: This weakened dragon can no longer fly, but is still a deadly
Force to be reckoned with.
---
Name: Crawling Dragon #2
ATK: 1600
DEF: 1200
Type: Dinosaur
Attribute: Earth
Level: 4
Description: A powerful dragon with teeth that can grind almost anything to
dust.
---
Name: Crazy Fish
ATK: 1600
DEF: 1200
Type: Fish
Attribute: Water
Level: 4
Description: A flying fish that attacks with its pointed head.
---
Name: Crow Goblin
ATK: 1850
DEF: 1600
Type: Winged Beast
Attribute: Wind
Level: 5
Description: A clever long-nosed goblin, he is a force to be reckoned with.
---
Name: Curse of Dragon
ATK: 2000
DEF: 1500
Type: Dragon
Attribute: Dark
Level: 5
Description: A wicked dragon that taps into dark forces to execute a powerful
attack.
---
Name: Curtain of the Dark Ones
ATK: 600
DEF: 500
Type: Spellcaster
Attribute: Dark
Level: 2
Description: A curtain that a spellcaster made, it is said to raise a dark
power.
---
Name: Cyber Commander
ATK: 750
DEF: 700
Type: Machine
Attribute: Dark
Level: 2
Description: A strike force equipped with rocket launchers and bazookas.
---
Name: Cyber Falcon
ATK: 1400
DEF: 1200
Type: Machine
Attribute: Wind
Level: 4
Description: A jet-powered hawk that travels at the speed of sound.
---
Name: Cyber Soldier
ATK: 1500
DEF: 1700
Type: Machine
Attribute: Dark
Level: 5
Description: Guardian of the Machine Master, it crushes opposition by rolling
over them.
---
Name: Cyber Soldier of Darkworld
ATK: 1400
DEF: 1200
Type: Machine
Attribute: Dark
Level: 4
Description: A mechanical soldier that won't stop attacking until all life
readings have been extinguished from its sensors.
---
Name: Cyber-Tech Alligator
ATK: 2500
DEF: 1600
Type: Machine
Attribute: Wind
Level: 5
Description: A winged dragon brought back to life by means of modern
technology.
---
Name: D. Human
ATK: 1300
DEF: 1100
Type: Warrior
Attribute: Earth
Level: 4
Description: Gifted with the power of dragons. this warrior wields a sword
created from a dragon's fang.
---
Name: Dancig Elf
ATK: 300
DEF: 200
Type: Fairy
Attribute: Wind
Level: 1
Description: An elf that dances across the sky wings of razor-sharp blades.
---
Name: Dark Assailant
ATK: 1200
DEF: 1200
Type: Zombie
Attribute: Dark
Level: 4
Description: Armed with the Psycho Sword, this sinister assassin rules the bad
land.
---
Name: Dark Bat
ATK: 1000
DEF: 1000
Type: Winged Beast
Attribute: Wind
Level: 3
Description: Bats from the netherworld that use their hyper senses to detect
their enemies.
---
Name: Dark Chimera
ATK: 1610
DEF: 1460
Type: Fiend
Attribute: Dark
Level: 5
Description: A fire-breathing Monster that dwells in the netherworld.
---
Name: Dark Gray
ATK: 800
DEF: 900
Type: Beast
Attribute: Earth
Level: 3
Description: Entirely gray, this beast has rarely been seen by mortal eyes.
---
Name: Dark King of the Abyss
ATK: 1200
DEF: 800
Type: Fiend
Attribute: Dark
Level: 3
Description: It's said that this King of the Netherworld once had the power to
rule over the dark.
---
Name: Dark Magician
ATK: 2500
DEF: 2100
Type: Spellcaster
Attribute: Dark
Level: 7
Description: The ultimate wizard in terms of attack and defense.
---
Name: Dark Plant
ATK: 300
DEF: 400
Type: Plant
Attribute: Dark
Level: 1
Description: This mutant flower draws it power from the pollutants and the
dark forces.
---
Name: Dark Prisoner
ATK: 600
DEF: 1000
Type: Fiend
Attribute: Dark
Level: 3
Description: This Monster bends light to hide it image from the eyes of
opponents.
---
Name: Dark Rabbit
ATK: 1100
DEF: 1500
Type: Beast
Attribute: Dark
Level: 4
Description: A cartoon rabbit that quickly leaps all over the place, making it
a difficult target.
---
Name: Dark Shade
ATK: 1000
DEF: 1000
Type: Fiend
Attribute: Wind
Level: 3
Description: A crystal Monster that unleashes a brilliant light to blind
enemies.
---
Name: Dark Titan of Terror
ATK: 1300
DEF: 1100
Type: Fiend
Attribute: Dark
Level: 4
Description: A fiend said to dwell in the world of dreams, it attacks enemies
in their sleep.
---
Name: Dark Witch
ATK: 1800
DEF: 1700
Type: Fairy
Attribute: Light
Level: 5
Description: A popular creatures in mythology that delivers fatal attacks with
a sharp spear.
---
Name: Darkfire Soldier #1
ATK: 1700
DEF: 1150
Type: Pyro
Attribute: Fire
Level: 4
Description: An explosive expert from a special elite force.
---
Name: Darkfire Soldier #2
ATK: 1700
DEF: 1100
Type: Pyro
Attribute: Fire
Level: 4
Description: A warrior who gained immeasurable power from the heart of a
volcano.
---
Name: Darkworld Thorns
ATK: 1200
DEF: 900
Type: Plant
Attribute: Earth
Level: 3
Description: A thorny plant fount in the darklands that wraps itself around any
unwary traveler.
---
Name: Destoryer Golem
ATK: 1500
DEF: 1000
Type: Rock
Attribute: Earth
Level: 4
Description: A golem with a massive right hand for crushing its victims.
---
Name: Dharma Cannon
ATK: 900
DEF: 500
Type: Machine
Attribute: Dark
Level: 2
Description: A monstrous creature whose body is lined with cannons that never
miss their targets.
---
Name: Dice Armadillo
ATK: 1650
DEF: 1800
Type: Machine
Attribute: Earth
Level: 5
Description: An armadillo Monster that rolls up to form a dice-like shape.
---
Name: Dig Beak
ATK: 500
DEF: 800
Type: Beast
Attribute: Earth
Level: 2
Description: This creature rolls up its long, snake-like body and uses its beak
to attack.
---
Name: Disk Magician
ATK: 1350
DEF: 1000
Type: Machine
Attribute: Dark
Level: 4
Description: This Monster hides in a saucer and only appears when executing an
attack.
---
Name: Dissolverock
ATK: 900
DEF: 1000
Type: Rock
Attribute: Earth
Level: 3
Description: A Monster born in the lava pits, it generates intense heat that
can melt away enemies.
---
Name: Djinn the Watcher of the Wind
ATK: 700
DEF: 900
Type: Spellcaster
Attribute: Wind
Level: 3
Description: This creature generates gale-force winds and tornadoes to blow its
enemies away.
---
Name: Dokuroizo the Grim Reaper
ATK: 900
DEF: 1200
Type: Zombie
Attribute: Dark
Level: 3
Description: A messenger of doom that steals a soul with a single blow.
---
Name: Dokuroyaiba
ATK: 1000
DEF: 400
Type: Fiend
Attribute: Fire
Level: 3
Description: A boomerang with brains that will pursue a target to the ends of
the earth.
---
Name: Dona the Angel of Silence
ATK: 1600
DEF: 1400
Type: Fairy
Attribute: Dark
Level: 5
Description: this fairy rules over the end of existence.
---
Name: Doron
ATK: 900
DEF: 500
Type: Warrioe
Attribute: Earth
Level: 2
Description: This Monster splits in two and attacks from opposite sies.
---
Name: Dorover
ATK: 900
DEF: 800
Type: Aqua
Attribute: Water
Level: 3
Description: This ugly Monster emits a highly poisonous gas.
---
Name: Dragon Statue
ATK: 1100
DEF: 900
Type: Warrior
Attribute: Earth
Level: 3
Description: A stone with the heart of a dragon.
---
Name: Dragon Zombie
ATK: 1600
DEF: 0
Type: Zombie
Attribute: Dark
Level: 3
Description: A dragon revived by sorcery. Its breath is highly corrosive.
---
Name: Droll Bird
ATK: 600
DEF: 500
Type: Winged Beast
Attribute: Wind
Level: 2
Description: A Monster that shocks its enemies with its massive beak and ear
piercing wails.
---
Name: Drooling Lizard
ATK: 900
DEF: 800
Type: Reptile
Attribute: Earth
Level: 3
Description: A blood-sucking snake in human form that attacks any living being
that passes nearby.
---
Name: Dryad
ATK: 1200
DEF: 1400
Type: Spellcaster
Attribute: Earth
Level: 4
Description: A spirit of the forest powered by the surrounding trees and wildlife.
---
Name: Dunames Dark Witch
ATK: 1800
DEF: 1050
Type: Fairy
Attribute: Light
Level: 4
Description: Even when the odds are against this brave fairy. This Monster
engage in battle and never run away.
---
Name: Dungeon Worm
ATK: 1800
DEF: 1500
Type: Insect
Attribute: Earth
Level: 5
Description: Hidden under the floors of a labyrinth, it swallows any who pass
above.
---
Name: Earthbound Spirit
ATK: 500
DEF: 2000
Type: Fiend
Attribute: Earth
Level: 4
Description: A vengeful creature formed by the spirits of fallen warriors, it
drags any who dare approach it into the deepest bowels of the
earth.
---
Name: Eldeen
ATK: 950
DEF: 1000
Type: Spellcaster
Attribute: Light
Level: 3
Description: The cane of this Monster is the source of many powerful spells.
---
Name: Embryonic Beast
ATK: 500
DEF: 750
Type: Fiend
Attribute: Dark
Level: 2
Description: An imperfect Monster with a belly vortex that sucks in opponents
of any size.
---
Name: Emperor of the Land and Sea
ATK: 1800
DEF: 1500
Type: Reptile
Attribute: Water
Level: 5
Description: A reptilian Monster that sprays fire in every direction.
---
Name: Empress Mantis
ATK: 2200
DEF: 1400
Type: Insect
Attribute: Wind
Level: 6
Description: Queen an army of giant mantises whose command moves legions.
---
Name: Enchanting Mermaid
ATK: 1200
DEF: 900
Type: Fish
Attribute: Water
Level: 3
Description: A beautiful mermaid that lures voyagers to a watery grave.
---
Name: Eyearmour
ATK: 600
DEF: 500
Type: Warrior
Attribute: Earth
Level: 2
Description: This warrior transforms into various creatures to confuse enemies
in battle.
---
Name: Fairy Dragon
ATK: 1100
DEF: 1200
Type: Dragon
Attribute: Wind
Level: 4
Description: A beautiful and powerful dragon fairy.
---
Name: Fairy of the Fountain
ATK: 1600
DEF: 1100
Type: Aqua
Attribute: Water
Level: 4
Description: This fairy protects a fountain from any who seek to muddy its waters.
---
Name: Fairy’s Gift
ATK: 1400
DEF: 1000
Type: Spellcaster
Attribute: Light
Level: 4
Description: This flying Monster is known for delivering happiness to all.
---
Name: Fairywitch
ATK: 800
DEF: 1000
Type: Spellcaster
Attribute: Dark
Level: 3
Description: Though destined to be a fairy, this creature chose the way of the
witch instead.
---
Name: Faith Bird
ATK: 1500
DEF: 1100
Type: Winged Beast
Attribute: Wind
Level: 4
Description: This long-tailed bird blinds its enemies with mystical light.
---
Name: Feral imp
ATK: 1300
DEF: 1400
Type: Fiend
Attribute: Dark
Level: 4
Description: A playful little fiend that lurks in the dark, waiting to attack
an unwary enemy.
---
Name: Fiend Kraken
ATK: 1200
DEF: 1400
Type: Aqua
Attribute: Water
Level: 4
Description: A giant squid that drags its enemies to a watery grave.
---
Name: Fiend Reflection #1
ATK: 1300
DEF: 1400
Type: Winged Beast
Attribute: Wind
Level: 4
Description: This Monster can draw its enemies into mirror world that renders
them helpless.
---
Name: Fiend Reflection #2
ATK: 1100
DEF: 1400
Type: Winged Beast
Attribute: Light
Level: 4
Description: A bird-beast that summons reinforcements with a hand mirror.
---
Name: Fiend Sword
ATK: 1400
DEF: 800
Type: Warrior
Attribute: Dark
Level: 4
Description: Whoever resists the curse of this blade will gain untold power.
---
Name: Fiend’s Hand
ATK: 600
DEF: 600
Type: Zombie
Attribute: Dark
Level: 2
Description: Arms that reach out from the Swamp of Chaos to drag down the unwary.
---
Name: Fire Eye
ATK: 800
DEF: 600
Type: Pyro
Attribute: Fire
Level: 2
Description: An eye engulfed in flames that flaps its wings to create hot
blasts of air.
---
Name: Fire Kraken
ATK: 1600
DEF: 1500
Type: Aqua
Attribute: Fire
Level: 4
Description: A squid that thrives on fire and heat.
---
Name: Fire Reaper
ATK: 700
DEF: 500
Type: Zombie
Attribute: Dark
Level: 2
Description: A reaper with a flaming arrow that burns an enemy to a crisp.
---
Name: Firegrass
ATK: 700
DEF: 600
Type: Plant
Attribute: Earth
Level: 2
Description: A fire-breathing plant found growing near volcanoes.
---
Name: Firewing Pegasus
ATK: 2250
DEF: 1800
Type: Beast
Attribute: Fire
Level: 6
Description: A heavenly stallion soaring through the skies on crimson wings.
---
Name: Fireyarou
ATK: 1300
DEF: 1000
Type: Pyro
Attribute: Fire
Level: 4
Description: A malevolent creature wrapped in flames that attacks enemies with
intense fire.
---
Name: Flame Cerebrus
ATK: 2100
DEF: 1800
Type: Pyro
Attribute: Fire
Level: 6
Description: Known to many as the “Burning Executioner”, this Monster is
capable of burning enemies to cinders.
---
Name: Flame Champion
ATK: 1900
DEF: 1300
Type: Pyro
Attribute: Fire
Level: 5
Description: A warrior protected by a flaming shield that nullifies any attack.
---
Name: Flame Dancer
ATK: 550
DEF: 450
Type: Pyro
Attribute: Fire
Level: 2
Description: This Monster moves while swinging its burning rope.
---
Name: Flame Manipulator
ATK: 900
DEF: 1000
Type: Spellcaster
Attribute: Fire
Level: 3
Description: This spellcaster attacks enemies with fire-related spells such as
“Sea of Flames” and “Wall of Fire”.
---
Name: Flame Viper
ATK: 400
DEF: 450
Type: Pyro
Attribute: Earth
Level: 2
Description: A fire-breathing snake whose speed makes it difficult to target.
---
Name: Flying Fish
ATK: 800
DEF: 500
Type: Fish
Attribute: Wind
Level: 4
Description: Three wishes are granted to those fortunate enough to see this
Monster in flight.
---
Name: Flying Kamakiri #2
ATK: 1500
DEF: 800
Type: Insect
Attribute: Wind
Level: 4
Description: A flying mantis that feeds primarily on insects.
---
Name: Flying Penguin
ATK: 1200
DEF: 1000
Type: Aqua
Attribute: Water
Level: 4
Description: A very rare penguin that takes air with ears shaped like wings.
---
Name: Frenzied Panda
ATK: 1200
DEF: 1000
Type: Beast
Attribute: Fire
Level: 4
Description: A savage best that carries a big bamboo stick for beating down its
enemies.
---
Name: From the Jam
ATK: 700
DEF: 500
Type: Aqua
Attribute: Water
Level: 2
Description: A slime with the head of a frog, it attacks by croaking terribly.
---
Name: Fungi of the Musk
ATK: 400
DEF: 300
Type: Fiend
Attribute: Dark
Level: 1
Description: Melts away anything that dares to stand before it.
---
Name: Gadget Soldier
ATK: 1800
DEF: 2000
Type: Machine
Attribute: Fire
Level: 6
Description: A rust-free machine warrior born to battle.
---
Name: Gaia the Fierce Knight
ATK: 2300
DEF: 2100
Type: Warrior
Attribute: Earth
Level: 7
Description: A knight whose horse travels faster than the wind. His battle
charge is a force to be reckoned with.
---
Name: Gamma the Magnet Warrior
ATK: 1500
DEF: 1800
Type: Rock
Attribute: Earth
Level: 4
Description: Alpha, Beta and Gamma meld as one to form a powerful Monster.
---
Name: Ganigumo
ATK: 600
DEF: 800
Type: Insect
Attribute: Earth
Level: 2
Description: A crabs that binds its enemies with a sticky web and attacks them
with its sharp claws.
---
Name: Garnecia Elefantis
ATK: 2400
DEF: 2000
Type: Beast-Warrior
Attribute: Earth
Level: 7
Description: A Monster so heavy that each steep rocks the earth.
---
Name: Garoozis
ATK: 1800
DEF: 1500
Type: Beast-Warrior
Attribute: Fire
Level: 5
Description: An axe-swinging beast-warrior with the head of a dragon.
---
Name: Garvas
ATK: 2000
DEF: 1700
Type: Beast
Attribute: Earth
Level: 6
Description: A wicked beat that resembles a winged lion.
---
Name: Gate Deeg
ATK: 700
DEF: 800
Type: Beast
Attribute: Dark
Level: 3
Description: This weird Monster has a portal in its belly that brings
reinforcements from the farthest reaches of the netherworld.
---
Name: Gatekeeper
ATK: 1500
DEF: 1800
Type: Machine
Attribute: Dark
Level: 5
Description: An indestructible machine created for the sole purpose of
protecting entrances.
---
Name: Gazelle the King of Mythical Beasts
ATK: 1500
DEF: 1200
Type: Beast
Attribute: Earth
Level: 4
Description: This Monster moves so fast that it looks like an illusion to the
mortal eyes.
---
Name: Gemini Elf
ATK: 1900
DEF: 900
Type: Spellcaster
Attribute: Earth
Level: 4
Description: Elf twins that alternate their attacks.
---
Name: Genin
ATK: 600
DEF: 900
Type: Spellcaster
Attribute: Light
Level: 3
Description: A creature that defeats its enemies using sleight-of-hand.
---
Name: Ghoul with an Appetite
ATK: 1600
DEF: 1200
Type: Zombie
Attribute: Dark
Level: 4
Description: A Monster with a very big appetite that has never been satisfied.
---
Name: Giant Flea
ATK: 1500
DEF: 1200
Type: Insect
Attribute: Earth
Level: 4
Description: A massive flea that feeds on the blood of its enemies.
---
Name: Giant Mech-Soldier
ATK: 1750
DEF: 1900
Type: Machine
Attribute: Earth
Level: 6
Description: This Monster swings an earth-shaking axe that cannot be blocked by
a common sword.
---
Name: Giant Red Seasnake
ATK: 1800
DEF: 800
Type: Aqua
Attribute: Water
Level: 4
Description: A sea-dwelling snake that attacks passing enemies with its sharp
teeth.
---
Name: Giant Scorpion of the Tundra
ATK: 1100
DEF: 1000
Type: insect
Attribute: Earth
Level: 3
Description: An extraordinary blue scorpion found in the tundra, not in the
desert.
---
Name: Giant Soldier of Stone
ATK: 1300
DEF: 2000
Type: Rock
Attribute: Earth
Level: 3
Description: A giant warrior made of stone. A punch from this creature has
earth shaking results.
---
Name: Giant Turtle Who Feeds on Flames
ATK: 1400
DEF: 1800
Type: Aqua
Attribute: Water
Level: 5
Description: A crimson-shelled tortoise that feeds on flames.
---
Name: Giganto
ATK: 1700
DEF: 1800
Type: Machine
Attribute: Dark
Level: 5
Description: A massive Monster that swings a huge steel ball to destroy
anything in its path.
---
Name: Giga-tech Wolf
ATK: 1200
DEF: 1400
Type: Machine
Attribute: Fire
Level: 4
Description: An iron wolf with razor-sharp fangs that can penetrate any armour.
---
Name: Girochin Kuwagta
ATK: 1700
DEF: 1000
Type: Insect
Attribute: Earth
Level: 4
Description: Despite its small size, this Monster has powerful jaws that can
rip metal to shreds.
---
Name: Gokibore
ATK: 1200
DEF: 1400
Type: Insect
Attribute: Earth
Level: 4
Description: A large, spherical roach that attacks enemies by rolling over
them.
---
Name: Golgoil
ATK: 900
DEF: 1600
Type: Machine
Attribute: Earth
Level: 4
Description: An iron giant that appears from a dimensional rift.
---
Name: Gorgan Egg
ATK: 300
DEF: 1300
Type: Fiend
Attribute: Dark
Level: 3
Description: The gorgan egg’s massive eyes are said to reflect the fate of ite
enemies.
---
Name: Gardius
ATK: 1200
DEF: 800
Type: Machine
Attribute: Light
Level: 4
Description: A high-performance jet fighter with power capsules for variable
attack capabilities.
---
Name: Grand Tiki Eater
ATK: 1500
DEF: 800
Type: Fiend
Attribute: Dark
Level: 4
Description: A masked Monster that wield the most deadly of curses.
---
Name: Grappler
ATK: 1300
DEF: 1200
Type: Reptile
Attribute: Water
Level: 4
Description: A devious snake with a thick body that wraps around an enemy
Monster and squeezes the life out of it.
---
Name: Graveyard and the Hand of Invitation
ATK: 700
DEF: 900
Type: Zombie
Attribute: Dark
Level: 3
Description: A graveyard that serves as a power source for zombies.
---
Name: Great Bill
ATK: 1250
DEF: 1300
Type: Beast
Attribute: Earth
Level: 4
Description: This beast has a mouth that will swallow anything.
---
Name: Great White
ATK: 1600
DEF: 800
Type: Fish
Attribute: Water
Level: 4
Description: A giant white shark with razor-sharp teeth.
---
Name: Green Phantom King
ATK: 500
DEF: 1600
Type: Plant
Attribute: Earth
Level: 3
Description: This youthful king of the forests lives in a green world, abundant
with trees and wildlife.
---
Name: Griffore
ATK: 1200
DEF: 1500
Type: Beast
Attribute: Earth
Level: 4
Description: This Monster’s tough hide deflect almost any attack.
---
Name: Ground attack Bugroth
ATK: 1500
DEF: 1000
Type: Machine
Attribute: Earth
Level: 4
Description: A surface battle robot that was once used for sea warfare.
---
Name: Gruesome Goo
ATK: 1300
DEF: 700
Type: Aqua
Attribute: Water
Level: 3
Description: A slime boss that is defiantly tougher than it looks.
---
Name: Guardian of the Labyrinth
ATK: 1000
DEF: 1200
Type: Warrior
Attribute: Earth
Level: 4
Description: A Monster that guards the entrance to the Netherworld.
---
Name: Guardian of the Sea
ATK: 1300
DEF: 1000
Type: Aqua
Attribute: Water
Level: 4
Description: A merman warrior that relentlessly attacks those who pollute the
seas with their presences.
---
Name: Guardian of the Throne Room
ATK: 1650
DEF: 1600
Type: Machine
Attribute: Light
Level: 4
Description: A robot guard built to protect throne rooms, it is armed with
missiles.
---
Name: Gyaskutenno Megami
ATK: 1800
DEF: 2000
Type: Fairy
Attribute: Light
Level: 6
Description: This fairy uses her mystical power to protect the weak and provide
spiritual support.
---
Name: Haniwa
ATK: 500
DEF: 500
Type: Rock
Attribute: Earth
Level: 2
Description: An earthen figure that protects the tomb of an ancient ruler.
---
Name: Happy Lover
ATK: 800
DEF: 500
Type: Fairy
Attribute: Light
Level: 2
Description: A little fairy that fires beams of happiness from the heart-shaped
jewel on its forehead.
---
Name: Hard Armour
ATK: 300
DEF: 1200
Type: Warrior
Attribute: Earth
Level: 3
Description: A living suit of armour that attacks enemies with a bone-jarring
tackle.
---
Name: Harpy Lady
ATK: 1300
DEF: 1400
Type: Winged Beast
Attribute: Wind
Level: 4
Description: This human-shaped animal with wings is beautiful to watch but
deadly in battle.
---
Name: Harpie’s Brother
ATK: 1800
DEF: 600
Type: Winged Beast
Attribute: Wind
Level: 4
Description: With eyes like a hawk and a flying speed exceeding Mach 5, this
Monster is a master of the sky.
---
Name: Headless Knight
ATK: 1450
DEF: 1700
Type: Fiend
Attribute: Earth
Level: 4
Description: A haunted spirit of a falsely accused knight who wanders in search
of truth and justice.
---
Name: Hercules Beetle
ATK: 1500
DEF: 2000
Type: Insect
Attribute: Earth
Level: 5
Description: A massive beetle with a tough carapace and a dangerous horn.
---
Name: Hero of the East
ATK: 1100
DEF: 1000
Type: Warrior
Attribute: Earth
Level: 3
Description: A sword-swinging samurai from the far east.
---
Name: Hibikime
ATK: 1450
DEF: 1000
Type: Warrior
Attribute: Earth
Level: 4
Description: Confuses enemy Monsters with a noise that is harsh to the ears.
---
Name: High Tide Gyojin
ATK: 16450
DEF: 1300
Type: Aqua
Attribute: Water
Level: 4
Description: A very agile half-fish warrior know for its relentless attacks.
---
Name: Hinotama Soul
ATK: 600
DEF: 500
Type: Pyro
Attribute: Fire
Level: 2
Description: An intensely hot flame creature that rams anything in its way.
---
Name: Hitodenchak
ATK: 600
DEF: 700
Type: Aqua
Attribute: Water
Level: 2
Description: A rabid starfish that spits a lethal acid that can melt almost
anything.
---
Name: Hitotsu-Me Giant
ATK: 1200
DEF: 1000
Type: Beast-Warrior
Attribute: Earth
Level: 4
Description: A one-eyed behemoth with thick, powerful arms made for delivering
punishing blows.
---
Name: Holograh
ATK: 1100
DEF: 700
Type: Machine
Attribute: Earth
Level: 3
Description: This machine generates illusions that leave an enemy wide open to
attacks.
---
Name: Horn Imp
ATK: 1300
DEF: 1000
Type: Fiend
Attribute: Dark
Level: 4
Description: A small fiend that dwells in the dark, its single horn makes it a
formidable opponent.
---
Name: Hourglass of Life
ATK: 700
DEF: 600
Type: Fairy
Attribute: Light
Level: 2
Description: This creature grants power instead of shortening life.
---
Name: Humanoid Slime
ATK: 800
DEF: 2000
Type: Aqua
Attribute: Water
Level: 4
Description: This slime apparently has some human genes in its genetic makeup.
---
Name: Hunter Spider
ATK: 1600
DEF: 1400
Type: Insect
Attribute: Earth
Level: 5
Description: this Monster feeds on whatever it catches in its web.
---
Name: Hurricail
ATK: 900
DEF: 200
Type: Spellcaster
Attribute: Wind
Level: 2
Description: A tornado that ravages the wastelands with sharp winds that can
cut to the bone.
---
Name: Hyo
ATK: 800
DEF: 1200
Type: Warrior
Attribute: Water
Level: 3
Description: None can survive the cold touch of this sub-zero warrior.
---
Name: Hyosube
ATK: 1500
DEF: 900
Type: Aqua
Attribute: Water
Level: 4
Description: This amphibian is strong on the attack but leaves much to be
desired when defending.
---
Name: Hyozanryu
ATK: 2100
DEF: 2800
Type: Dragon
Attribute: Light
Level: 7
Description: A dragon created from a massive diamond that sparkles with
blinding light.
---
Name: Ice Water
ATK: 1150
DEF: 900
Type: Aqua
Attribute: Water
Level: 3
Description: A very aggressive mermaid that attacks enemies with spikes growing
from its body.
---
Name: Ill Witch
ATK: 1600
DEF: 1500
Type: Spellcaster
Attribute: Light
Level: 5
Description: This Monster blasts enemies with unexpected bursts of wind.
---
Name: Illusionist Faceless Mage
ATK: 1200
DEF: 2200
Type: Spellcaster
Attribute: Dark
Level: 5
Description: Manipulates enemy attacks with the power of illusion.
---
Name: Invader from Another Dimension
ATK: 950
DEF: 1400
Type: Fiend
Attribute: Dark
Level: 4
Description: An extraterrestrial Monster that came from a distant galaxy.
---
Name: Island Turtle
ATK: 1100
DEF: 2000
Type: Aqua
Attribute: Water
Level: 4
Description: A huge turtle that is often mistaken for an island.
---
Name: Jellyfish
ATK: 1200
DEF: 1500
Type: Aqua
Attribute: Water
Level: 4
Description: An almost invisible semi-transparent jellyfish that drifts in the
sea.
---
Name: Job-Change Mirror
ATK: 800
DEF: 1300
Type: Fiend
Attribute: Dark
Level: 3
Description: A wicked mirror that blocks off the damage effects of an attack.
---
Name: Judge Man
ATK: 2200
DEF: 1500
Type: Warrior
Attribute: Earth
Level: 6
Description: This club-wielding warrior battles to the end and will never
surrender.
---
Name: Kagemusha of the blue Flame
ATK: 800
DEF: 400
Type: Warrior
Attribute: Earth
Level: 2
Description: Serving as a double for the Ruler of the Blue Flame, he’s a master
swordsman that wields a fine blade.
---
Name: Kageningen
ATK: 800
DEF: 600
Type: Warrior
Attribute: Dark
Level: 2
Description: Uses both physical and shadow forms of attack, making it a
difficult Monster to overcome.
---
Name: Kairyu-Shin
ATK: 1800
DEF: 1500
Type: Sea Serpent
Attribute: Water
Level: 5
Description: A sea dragon known as the King of the Ocean, it attacks its
enemies with huge tidal waves.
---
Name: Kamakirman
ATK: 1150
DEF: 1400
Type: Insect
Attribute: Earth
Level: 4
Description: A man-shaped mantis with two razor sharp scythes.
---
Name: Kaminarikozou
ATK: 700
DEF: 600
Type: Thunder
Attribute: Wind
Level: 2
Description: This Monster stores electricity within its body unleashing it with
a lethal effect.
---
Name: Kanan the Swordmistress
ATK: 1400
DEF: 1400
Type: Warrior
Attribute: Earth
Level: 4
Description: A lady warrior armed with a sword and shield, she floats like a
butterfly and stings like a bee.
---
Name: Kanikabuto
ATK: 650
DEF: 900
Type: Aqua
Attribute: Water
Level: 3
Description: A Monster crab with huge claws for clipping enemies to little
pieces.
---
Name: Kappa Avenger
ATK: 1200
DEF: 900
Type: Aqua
Attribute: Water
Level: 3
Description: An amphibian that sold his soul for unlimited power to avenge his
late friend.
---
Name: Kattapiller
ATK: 250
DEF: 300
Type: Insect
Attribute: Earth
Level: 1
Description: Attacks enemies by spitting thin, sticky webs.
---
Name: Key Mace
ATK: 400
DEF: 300
Type: Fairy
Attribute: Light
Level: 1
Description: A small fairy whose cute appearance melts the heart of its
enemies.
---
Name: Key Mace #2
ATK: 1050
DEF: 1200
Type: Fiend
Attribute: Dark
Level: 4
Description: The power of this Monster lies in its ability to suppress the good
and bring out the bad in any Monster.
---
Name: Killer Needle
ATK: 1200
DEF: 1000
Type: Insect
Attribute: Wind
Level: 4
Description: A huge bee with exceptional strength that’s particularly dangerous
in a swarm.
---
Name: King Fog
ATK: 1000
DEF: 900
Type: Fiend
Attribute: Dark
Level: 3
Description: A fiend that dwells in a blinding curtain of smoke.
---
Name: King of Yamimakai
ATK: 2000
DEF: 1530
Type: Fiend
Attribute: Dark
Level: 5
Description: Wields the power of darkness to destroy its enemies.
---
Name: Kojikocy
ATK: 1500
DEF: 1200
Type: Warrior
Attribute: Earth
Level: 4
Description: A man-hunter with powerful arms that can crush boulders.
---
Name: Korogashi
ATK: 550
DEF: 400
Type: Insect
Attribute: Earth
Level: 2
Description: this Monster rolls a massive hunk of manure to crush its opponent.
---
Name: Koumori Dragon
ATK: 1500
DEF: 1200
Type: Dragon
Attribute: Dark
Level: 4
Description: A vicious fire-breathing dragon whose wicked flame corrupts the
souls of its victims.
---
Name: Krokodilus
ATK: 1100
DEF: 1200
Type: Reptile
Attribute: Water
Level: 4
Description: A vicious crocodile with great intelligence.
---
Name: Kumootoko
ATK: 700
DEF: 1400
Type: Insect
Attribute: Earth
Level: 3
Description: A massive intelligent spider that traps enemies in webbing.
---
Name: Kurama
ATK: 800
DEF: 800
Type: Winged Beast
Attribute: Wind
Level: 3
Description: A vicious bird that attacks from the skies with its whip-like
tail.
---
Name: Kuagata A
ATK: 1250
DEF: 1000
Type: Insect
Attribute: Earth
Level: 4
Description: A very vicious stag beetle that goes for the head.
---
Name: La Jinn the Mystical Genie of the Lamp
ATK: 1800
DEF: 1000
Type: Fiend
Attribute: Dark
Level: 4
Description: A genie of the lamp that’s at the beck and call of it master.
---
Name: Labyrinth Wall
ATK: 0
DEF: 3000
Type: Rock
Attribute: Earth
Level: 5
Description: These wall form a labyrinth with no escape for Monsters.
---
Name: Lady of Faith
ATK: 1100
DEF: 800
Type: Spellcaster
Attribute: Light
Level: 3
Description: Soothes the souls of others by chanting a mysterious spell.
---
Name: LaLa Li-oon
ATK: 600
DEF: 600
Type: Thunder
Attribute: Wind
Level: 2
Description: An electric cloud creature, its acid rain makes it very dangerous.
---
Name: LaMoon
ATK: 1200
DEF: 1700
Type: Spellcaster
Attribute: Light
Level: 5
Description: A sorcerer that draws its powers from the lunar landscape.
---
Name: Larvas
ATK: 800
DEF: 1000
Type: Beast
Attribute: Earth
Level: 2
Description: A fast-moving bird-like creature that strangles opposing Monsters
with its long , thin arms.
---
Name: Laughing Flower
ATK: 900
DEF: 500
Type: Plant
Attribute: Earth
Level: 2
Description: A flower whose laugh can confuse the minds of enemies.
---
Name: Launcher Spider
ATK: 2200
DEF: 2500
Type: Machine
Attribute: Fire
Level: 7
Description: A mechanical spider with rocket launchers capable of random fire.
---
Name: Left Arm of the Forbidden One
ATK: 200
DEF: 300
Type: Spellcaster
Attribute: Dark
Level: 1
Description: A forbidden left arm sealed by magic. Whosoever breaks the seal
will know infinite power.
---
Name: Left Leg of the Forbidden One
ATK: 200
DEF: 300
Type: Spellcaster
Attribute: Dark
Level: 1
Description: A forbidden left leg sealed by magic. Whosoever breaks the seal
will know infinite power.
---
Name: Leo Wizard
ATK: 1350
DEF: 1200
Type: Spellcater
Attribute: Earth
Level: 5
Description: A wizard with a black mantle who is actually a talking lion in
disguise.
---
Name: Leogun
ATK: 1750
DEF: 1550
Type: Beast
Attribute: Earth
Level: 5
Description: huge Monster with a lion’s mane similar to the King of Beasts.
---
Name: Lesser Dragon
ATK: 1200
DEF: 1000
Type: Dragon
Attribute: Wind
Level: 4
Description: A minor dragon incapable of breathing fire.
---
Name: Lighting Conger
ATK: 350
DEF: 750
Type: Thunder
Attribute: Water
Level: 3
Description: This massive eel generates huge charges of electricity and
unleashes them as thunderbolts.
---
Name: Liquid Beast
ATK: 950
DEF: 800
Type: Aqua
Attribute: Water
Level: 3
Description: A liquid life form that thrives of water.
---
Name: Lisark
ATK: 1300
DEF: 1300
Type: beast
Attribute: Earth
Level: 4
Description: A creature with sapphire eyes that mesmerizes and confuses
enemies.
---
Name: Little D
ATK: 1100
DEF: 700
Type: Dinosaur
Attribute: Earth
Level: 3
Description: A tyrannosaurus offspring with a vicious disposition.
---
Name: Living Vase
ATK: 900
DEF: 1100
Type: Plant
Attribute: Earth
Level: 3
Description: A living vase that bites enemies and blinds them with a blast of
pollen from its flower.
---
Name: Lord of the Lamp
ATK: 1400
DEF: 1200
Type: Fiend
Attribute: Dark
Level: 4
Description: A giant that appears from a mystic lamp and follows the orders of
the lamp’s owner.
---
Name: Lord of Zemia
ATK: 1300
DEF: 100
Type: Fiend
Attribute: Dark
Level: 4
Description: A wicked entity that manipulates enemies towards a path of
destruction.
---
Name: Lucky Trinket
ATK: 600
DEF: 800
Type: Spellcaster
Attribute: Light
Level: 2
Description: This creature may look slim and weak but it’s protected by a
mystical force.
---
Name: Lunar Queen
ATK: 750
DEF: 1100
Type: Fairy
Attribute: Light
Level: 3
Description: A lovely creature guarded by the moon, her lunar curtain can block
just about any attack.
---
Name: Mabarrel
ATK: 1700
DEF: 1400
Type: Fiend
Attribute: Dark
Level: 5
Description: This cannon-like creature fires eyeballs so fast they can’t be
seen.
---
Name: Machine Attacker
ATK: 1600
DEF: 1300
Type: Machine
Attribute: Earth
Level: 5
Description: This machine, crated to lead charges into enemy territory, mows
down enemies by rushing.
---
Name: Madjinn Gunn
ATK: 600
DEF: 800
Type: Fiend
Attribute: Dark
Level: 2
Description: A living weapon that spits projectiles.
---
Name: Magical Ghost
ATK: 1300
DEF: 1400
Type: Spellcaster
Attribute: Dark
Level: 4
Description: This creature casts a spell of terror and confusion just before
attacking it enemies.
---
Name: Maiden of the Moonlight
ATK: 1500
DEF: 1300
Type: Spellcaster
Attribute: Light
Level: 4
Description: A sorcerer blesses by lunar light with powers far beyond mortal
comprehension.
---
Name: Mammoth Graveyard
ATK: 1200
DEF: 800
Type: Dinosaur
Attribute: Earth
Level: 3
Description: A mammoth that protects that graves of its pack and is absolutely
merciless when facing grave-robbers.
---
Name: Man Eater
ATK: 800
DEF: 600
Type: Plant
Attribute: Earth
Level: 2
Description: Man-eating plant with poison feelers for attacking enemies.
---
Name: Man-Eating Plant
ATK: 800
DEF: 600
Type: Plant
Attribute: Earth
Level: 2
Description: A meat-eating plant that is attractive to the eye but dangerous
when approached.
---
Name: Man-Eating Treasure Hunt
ATK: 1600
DEF: 1000
Type: Fiend
Attribute: Dark
Level: 4
Description: A Monster disguised as treasure chest that is known to attack the
unwary adventurer.
---
Name: Masaki the Legendary Swordsman
ATK: 1100
DEF: 1100
Type: Warrior
Attribute: Earth
Level: 4
Description: legendary swordmaster Masaki is a veteran of over 100 battles.
---
Name: Masked Clown
ATK: 500
DEF: 700
Type: Warrior
Attribute: Dark
Level: 2
Description: This warrior’s fatal dance is performed with a lethal sickle.
---
Name: Master and Expert
ATK: 1200
DEF: 1000
Type: Beast
Attribute: Earth
Level: 4
Description: A deadly duo consisting of a beast master and its loyal servant.
---
Name: mech bass
ATK: 1800
DEF: 1500
Type: Machine
Attribute: Water
Level: 5
Description: This Monster carries a devastating plasma cannon on its powerful
back.
---
Name: Mech Mole Zombie
ATK: 500
DEF: 400
Type: Zombie
Attribute: Dark
Level: 2
Description this creature attacks by launching missile-like arms.
---
Name: Mechaleon
ATK: 800
DEF: 600
Type: Reptile
Attribute: Water
Level: 2
Description: This Monster can hide just about anywhere by adopting the colours
of its surrounding.
---
Name: Mechanical Snail
ATK: 800
DEF: 1000
Type: Machine
Attribute: Dark
Level: 2
Description: A cyborg snail that still travels at a slow pace.
---
Name: Mechanicalchaser
ATK: 1850
DEF: 800
Type: Machine
Attribute: Dark
Level: 4
Description: A hunter that relentlessly pursues its target by order of the
Machine King.
---
Name: Meda Bat
ATK: 800
DEF: 400
Type: Fiend
Attribute: Dark
Level: 2
Description: An eyeball fiend created by a servant of the wicked, it uses “Dark
Blasts” to blow away enemies.
---
Name: Mega Thunderball
ATK: 750
DEF: 600
Type: Thunder
Attribute: Wind
Level: 2
Description: Rolls along the ground releasing bolts of electricity to attack
its enemies.
---
Name: Megasonic Eye
ATK: 1500
DEF: 1800
Type: Machine
Attribute: Dark
Level: 5
Description: Mad of mysterious metal, this Monster is a doomsday machine from
the edge of the universe.
---
Name: Megazowler
ATK: 1800
DEF: 2000
Type: Dinosaur
Attribute: Earth
Level: 6
Description: Nothing stands in the way of this spike-covered dinosaur.
---
Name: Megirus Light
ATK: 900
DEF: 600
Type: Fiend
Attribute: Dark
Level: 3
Description: The fatal beams the eyes of this Monster result in grim
destruction.
---
Name: Melchild the Four-Face Beast
ATK: 1500
DEF: 1200
Type: Fiend
Attribute: Dark
Level: 4
Description: This Monster has four different masks for four different attacks.
---
Name: Meotoko
ATK: 700
DEF: 600
Type: Beast
Attribute: Earth
Level: 2
Description: A huge Monster with a single eye that fires a deadly beam.
---
Name: Metal Fish
ATK: 1600
DEF: 1900
Type: Machine
Attribute: Water
Level: 5
Description: A metal fish with a razor-sharp caudal fin.
---
Name: Metal Guardian
ATK: 1150
DEF: 2150
Type: Fiend
Attribute: Dark
Level: 5
Description: A fiend guarding the treasures of the netherworld, it’s most at
home in the dark.
---
Name: Meteor Dragon
ATK: 1800
DEF: 2000
Type: Dragon
Attribute: Earth
Level: 6
Description: This dragon appeared from the heavens and crashed to earth.
---
Name: Midnight Fiend
ATK: 800
DEF: 600
Type: Fiend
Attribute: Dark
Level: 2
Description: this Monster only appears when a midnight Tribute is made.
---
Name: Mikazukinoyaiba
ATK: 2200
DEF: 2350
Type: Dragon
Attribute: Dark
Level: 7
Description: A dragon warrior of the moon armed with a crescent sword.
---
Name: Millennium Golem
ATK: 2000
DEF: 2200
Type: Rock
Attribute: Earth
Level: 6
Description: For nearly a millennium, this golem has served as guardian of an
ancient treasure trove.
---
Name: Millennium Shield
ATK: 0
DEF: 3000
Type: Warrior
Attribute: Earth
Level: 5
Description: A Millennium item, it’s rumored to block any strong attack.
---
Name: Minomushi Warrior
ATK: 1300
DEF: 1200
Type: Rock
Attribute: Earth
Level: 4
Description: A rock warrior that wield a heavy blade carved from stone.
---
Name: Misairuzame
ATK: 1400
DEF: 1600
Type: Fish
Attribute: Water
Level: 5
Description: A missile-launching fish by deadly spikes.
---
Name: Mon Larvas
ATK: 1300
DEF: 1400
Type: Beast
Attribute: Earth
Level: 4
Description: A further step in the evolutionary chain, it is much more powerful
than Larvas.
---
Name: Monster Egg
ATK: 600
DEF: 900
Type: Warrior
Attribute: Earth
Level: 3
Description: A warrior hidden within an egg that attacks enemies by flinging
eggshells.
---
Name: Monster Tamer
ATK: 1800
DEF: 1600
Type: Warrior
Attribute: Earth
Level: 5
Description: A master of Monsters that exercises control over several
creatures.
---
Name: Monstrous Bird
ATK: 2000
DEF: 1900
Type: Winged Beast
Attribute: Wind
Level: 6
Description: Few have set eyes on this dive-bombing bird and lived to tell the
tale.
---
Name: Monsturtle
ATK: 800
DEF: 1000
Type: Aqua
Attribute: Water
Level: 3
Description: Protected by a spiked shell, this turtle has a very nasty
disposition.
---
Name: Moon Envoy
ATK: 1100
DEF: 1000
Type: Warrior
Attribute: Light
Level: 4
Description: Many have fallen victim to this to this lunar warrior’s crescent
pike.
---
Name: Morinphen
ATK: 1550
DEF: 1300
Type: Fiend
Attribute: Dark
Level: 5
Description: A strange fiend with long arms and razor-sharp talons.
---
Name: Mountain Warrior
ATK: 600
DEF: 1000
Type: Beast-Warrior
Attribute: Earth
Level: 3
Description: A tough warrior that can move smoothly on even the roughest
terrain.
---
Name: Mr. Volcano
ATK: 2100
DEF: 1300
Type: Pyro
Attribute: Fire
Level: 5
Description: This seemingly mild-mannered creature has an extremely volatile
temper.
---
Name: Muse-A
ATK: 850
DEF: 900
Type: Fairy
Attribute: Light
Level: 3
Description: A fairy of the arts that is unbeatable on the harp.
---
Name: Mushroom Man
ATK: 800
DEF: 600
Type: Plant
Attribute: Earth
Level: 2
Description: Found in humid regions, this creature attacks enemies with a
lethal rain of poison spores.
---
Name: M-Warrior #1
ATK: 1000
DEF: 500
Type: Warrior
Attribute: Earth
Level: 3
Description: Specializing in combination attacks, this warrior uses magnetism
to block an enemy’s escape.
---
Name: M-Warrior #2
ATK: 500
DEF: 1000
Type: Warrior
Attribute: Earth
Level: 3
Description: Specializing in combination attacks, this warrior is equipped with
a tough, magnetically coating armour.
---
Name: Mystery Hand
ATK: 500
DEF: 500
Type: Fiend
Attribute: Dark
Level: 2
Description: This Monster twists reality and reaches between dimensions to
attack its enemies.
---
Name: Mystic Clown
ATK: 1500
DEF: 1000
Type: Fiend
Attribute: Dark
Level: 4
Description: Nothing can stop the mad attack of this powerful creature.
---
Name: Mystic Horseman
ATK: 1300
DEF: 1550
Type: Beast
Attribute: Earth
Level: 4
Description: Half man and half horse, this Monster is known for its extreme
speed.
---
Name: Mystical Capture Chain
ATK: 700
DEF: 700
Type: Fairy
Attribute: Light
Level: 2
Description: A mystical chain that binds enemies, rendering them immobile.
---
Name: Mystical Elf
ATK: 800
DEF: 2000
Type: Spellcaster
Attribute: Light
Level: 4
Description: A delicate elf that lacks offense, but has a terrific defense
backed by mystical power.
---
Name: Mystical Sheep #2
ATK: 800
DEF: 1000
Type: Beast
Attribute: Earth
Level: 3
Description: A monstrous sheep with a long tail for hypnotizing enemies.
---
Name: Mech hunter
ATK: 1750
DEF: 1900
Type: Fiend
Attribute: Dark
Level: 6
Description: A fiend that wields a mean sickles and fires devastating beams
from its eyes.
---
Name: Necrolancer the Timelord
ATK: 800
DEF: 900
Type: Spellcaster
Attribute: Dark
Level: 3
Description: One-eyed Necrolancer leads an attack from a dimensional ring that
can appear from nowhere.
---
Name: Nekogal #1
ATK: 1100
DEF: 900
Type: Beast
Attribute: Earth
Level: 3
Description: Deceptively cute, this feline fairy has a set of fast and lethal
claws.
---
Name: Nekogal #2
ATK: 1900
DEF: 2000
Type: Beast-Warrior
Attribute: Earth
Level: 6
Description: A fast and lethal creature with very dangerous claws.
---
Name: Nemuriko
ATK: 800
DEF: 700
Type: Spellcaster
Attribute: Dark
Level: 3
Description: A child-like creature that controls a sleep fiend to beckon
enemies to eternal sleep.
---
Name: Neo the Magic Swordsman
ATK: 1700
DEF: 1000
Type: Spellcaster
Attribute: Light
Level: 4
Description: A dimensional drifter who not only practices sorcery, but is also
a sword and martial arts master.
---
Name: Night Lizard
ATK: 1150
DEF: 1300
Type: Aqua
Attribute: Water
Level: 4
Description: A lizard warrior protected by a hide of very tough emerald scales.
---
Name: Nightmare Scorpion
ATK: 900
DEF: 800
Type: Insect
Attribute: Earth
Level: 3
Description: A creature that generates nightmares to haunt an opponent, it
attacks with four poisonous tails.
---
Name: Niwattori
ATK: 900
DEF: 800
Type: Winged Beast
Attribute: Earth
Level: 3
Description: Swallows enemies whole and uses their essence as energy.
---
Name: Obese Marmot of Nefariousness
ATK: 750
DEF: 800
Type: Beast
Attribute: Earth
Level: 3
Description: An ill-mannered Field mouse that will sink it fangs into anything.
---
Name: Octiberser
ATK: 1600
DEF: 1400
Type: Aqua
Attribute: Water
Level: 5
Description: With that head of a fish and the legs of an octopus, this strange
creature attacks enemies by flinging spears.
---
Name: Ocubeam
ATK: 1550
DEF: 1650
Type: Fairy
Attribute: Light
Level: 5
Description: Frightening in appearance, this creature uses its large eyes and
ears to keep track of any movement.
---
Name: Ogre of the Black Shadow
ATK: 1200
DEF: 1400
Type: Beast-Warrior
Attribute: Earth
Level: 4
Description: An ogre possessed by the powers of the dark. Few can withstand its
rapid charge.
---
Name: One Who Hunts Souls
ATK: 1100
DEF: 1000
Type: Beast-Warrior
Attribute: Earth
Level: 4
Description: This dangerous creature brandishes a soul-sucking sword.
---
Name: One-Eyed Shield Dragon
ATK: 700
DEF: 1300
Type: Dragon
Attribute: Wind
Level: Wind
Description: This dragon wears a shield not only for its own protecting but
also for ramming enemies.
---
Name: Oni Tank T-34
ATK: 1400
DEF: 1700
Type: Machine
Attribute: Earth
Level: 4
Description: An armoured tank possessed by a fiend that will pursue enemies
until they are crushed.
---
Name: Orion the Battle King
ATK: 1800
DEF: 1500
Type: Fairy
Attribute: Light
Level: 5
Description: None have lived to tell the tales of this powerful battle fairy.
---
Name: Oscillo Hero
ATK: 1250
DEF: 700
Type: Warrior
Attribute: Earth
Level: 3
Description: A strange warrior from another dimension.
---
Name: Oscillo Hero #2
ATK: 1000
DEF: 500
Type: Thunder
Attribute: Light
Level: 3
Description: A creature that electrocutes with bolts of lighting.
---
Name: Overdrive
ATK: 1600
DEF: 1500
Type: Machine
Attribute: Earth
Level: 4
Description: An all-terrain armoured vehicle armed with a heavy-duty machine
gun.
---
Name: Pale Beast
ATK: 1500
DEF: 1200
Type: Beast
Attribute: Earth
Level: 4
Description: With skin tinged a bluish-white, this strange creature is a
fearsome sight to behold.
---
Name: Parrot Dragon
ATK: 2000
DEF: 1300
Type: Dragon
Attribute: Wind
Level: 5
Description: A dragon from the cartoons that’s more dangerous than it appears
to be.
---
Name: Peacock
ATK: 1700
DEF: 1500
Type: Winged Beast
Attribute: Wind
Level: 5
Description: A large peacock that launches its feathers in a lethal attack.
---
Name: Pendulum Machine
ATK: 1750
DEF: 2000
Type: Machine
Attribute: Dark
Level: 6
Description: A horrible torture machine with a large pendulum blade.
---
Name: Petit Angel
ATK: 600
DEF: 900
Type: Fairy
Attribute: Light
Level: 3
Description: A quick-moving and tiny fairy that’s very difficult to hit.
---
Name: Petit Moth
ATK: 300
DEF: 200
Type: Insect
Attribute: Earth
Level: 1
Description: This small but deadly creature is better off avoided.
---
Name: Phantom Dewan
ATK: 700
DEF: 600
Type: Spellcaster
Attribute: Dark
Level: 2
Description: A sorcerer that can paralyze an enemy with a single curse.
---
Name: Phantom Ghost
ATK: 600
DEF: 800
Type: Zombie
Attribute: Dark
Level: 2
Description: A vengeful spirit made up of many restless souls.
---
Name: Pot the Trick
ATK: 400
DEF: 400
Type: Rock
Attribute: Earth
Level: 2
Description: A not-so-powerful servant, he is a errand boy of a master
sorcerer.
---
Name: Prevent Rat
ATK: 500
DEF: 2000
Type: Beast
Attribute: Earth
Level: 4
Description: This creature is shielded with a tough hide of hair and is
excellent at defending itself.
---
Name: Prisman
ATK: 800
DEF: 1000
Type: Rock
Attribute: Light
Level: 3
Description: This crystalline Monster filters light to create a lethal laser.
---
Name: Protector of the Throne
ATK: 800
DEF: 1500
Type: Warrior
Attribute: Earth
Level: 4
Description: While the king is away, this queen protects his throne with a
mighty defense.
---
Name: Psychic Kappa
ATK: 400
DEF: 1000
Type: Aqua
Attribute: Water
Level: 2
Description: An amphibian with a myriad of powers to shield it from enemy
attacks.
---
Name: Queen Bird
ATK: 1200
DEF: 2000
Type: Winged Beast
Attribute: Wind
Level: 5
Description: This Monster attacks enemies using its huge beak.
---
Name: Queen of Autumn Leaves
ATK: 1800
DEF: 1500
Type: Plant
Attribute: Earth
Level: 5
Description: Queen of the Emerald Forest and wife of the Spirit King, she lives
surrounded by vivid red leaves.
---
Name: Rainbow Marine Mermaid
ATK: 1550
DEF: 1700
Type: Fish
Attribute: Aqua
Level: 5
Description: An unusual mermaid that appears whenever a rainbow stretches
across the sky.
---
Name: Ray & Temperature
ATK: 1000
DEF: 1000
Type: Fairy
Attribute: Light
Level: 3
Description: The Sun and the North Wind join hands to deliver a devastating
combination of heat and gale-force winds.
---
Name: Red Archery
ATK: 1400
DEF: 1500
Type: Aqua
Attribute: Water
Level: 4
Description: A mermaid archer that hides in a protective shell, waiting for the
right moment to strike.
---
Name: Red-Eyes B. Dragon
ATK: 2400
DEF: 2000
Type: Dragon
Attribute: Dark
Level: 7
Description: A ferocious dragon with a deadly attack.
---
Name: Rhaimundos of the Red Sword
ATK: 1200
DEF: 1300
Type: Warrior
Attribute: Earth
Level: 4
Description: Armed with the Sword of Crimson Flames, this warrior can bind a
Monster with fiery restraints.
---
Name: Right Arm of the Forbidden One
ATK: 200
DEF: 300
Type: Spellcaster
Attribute: Dark
Level: 1
Description: A forbidden right arm sealed by magic. Whosoever breaks the seal
will know infinite power.
---
Name: Right Leg of the Forbidden One
ATK: 200
DEF: 300
Type: Spellcaster
Attribute: Dark
Level: 1
Description: A forbidden right leg sealed by magic. Whosoever breaks the seal
will know infinite power.
---
Name: Rock Ogre Grotto #1
ATK: 800
DEF: 1200
Type: Rock
Attribute: Earth
Level: 3
Description: Protected by a solid body of rock, this Monster throws a bone
shattering punch.
---
Name: Rock Ogre Grotto #2
ATK: 700
DEF: 1400
Type: Rock
Attribute: Earth
Level: 3
Description: A golem formed by boulders, this Monster turns its enemies to
stone and cruses them to dust.
---
Name: Rock Spirit
ATK: 1650
DEF: 1900
Type: Spellcaster
Attribute: Earth
Level: 5
Description: Although it looks weak, this Monster is one of the more powerful
boulder spirits.
---
Name: Rogue Doll
ATK: 1600
DEF: 1000
Type: Spellcaster
Attribute: Light
Level: 4
Description: A deadly doll gifted with mystical power, it is particularly
powerful when attacking against dark forces.
---
Name: Root Water
ATK: 900
DEF: 800
Type: Fish
Attribute: Water
Level: 3
Description: An amphibian capable of calling up a massive tidal wave from the
dark seas to wipe out enemy Monsters.
---
Name: Royal Guard
ATK: 1900
DEF: 200
Type: Machine
Attribute: Earth
Level: 6
Description: A mechanized soldier created to protect royalty.
---
Name: Rude Kaiser
ATK: 1800
DEF: 1600
Type: Beast-Warrior
Attribute: Earth
Level: 5
Description: With an axe, this Monster delivers heavy damage.
---
Name: Ryu-Kishin
ATK: 1000
DEF: 500
Type: Fiend
Attribute: Dark
Level: 3
Description: A very elusive creature that looks like a harmless statue until it
attacks.
---
Name: Ryu-Kishin Powered
ATK: 1600
DEF: 1200
Type: Fiend
Attribute: Dark
Level: 4
Description: A gargoyle enhanced by the powers of darkness. Very sharp talons
make it a worthy opponent.
---
Name: Ryu-Ran
ATK: 2200
DEF: 2600
Type: Dragon
Attribute: Fire
Level: 7
Description: A vicious little dragon sheltered in an egg that looks deceptively
harmless.
---
Name: Saber Slasher
ATK: 1450
DEF: 1500
Type: Machine
Attribute: Dark
Level: 5
Description: A lethal engine of destruction that wield a well-honed blade.
---
Name: Saggi the Dark Clown
ATK: 600
DEF: 1500
Type: Spellcaster
Attribute: Dark
Level: 3
Description: This clown appears from nowhere and executes very strange enemy
attacks.
---
Name: Sand Stone
ATK: 1300
DEF: 1600
Type: Rock
Attribute: Earth
Level: 5
Description: Appears from underground and attacks with long, snake-like
tentacles.
---
Name: Science Soldier
ATK: 800
DEF: 800
Type: Warrior
Attribute: Dark
Level: 3
Description: Soldier equipped with state-of-the-art weaponry to face unknown
creatures.
---
Name: Sea Kamen
ATK: 1100
DEF: 1300
Type: Aqua
Attribute: Water
Level: 4
Description: A merciless Monster that tears opponents to shreds with razor-like
claws.
---
Name: Sea King Dragon
ATK: 2000
DEF: 1700
Type: Sea Serpent
Attribute: Water
Level: 6
Description: Protected by a tough shell, this Monster of the seat attacks with
toxic bubbles.
---
Name: Sectarian of Secrets
ATK: 700
DEF: 500
Type: Spellcaster
Attribute: Dark
Level: 2
Description: A spellcaster that worships the dark, it is served by a sinister
hand that drags enemies into oblivion.
---
Name: Seiyayu
ATK: 2500
DEF: 2300
Type: Dragon
Attribute: Light
Level: 7
Description: A dragon that burns away the wicked with its mystical flames.
---
Name: Sengenjin
ATK: 2750
DEF: 2500
Type: Beast-Warrior
Attribute: Earth
Level: 8
Description: An unstoppable savage that carries a Millennium Item.
---
Name: Serpent Marauder
ATK: 700
DEF: 600
Type: Reptile
Attribute: Earth
Level: 2
Description: A snake with a single eye that can chill the enemy, freezing them
on the spot.
---
Name: Serpent Night Dragon
ATK: 2350
DEF: 2400
Type: Dragon
Attribute: Dark
Level: 7
Description: A dragon created from the soul of a wicked knight.
---
Name: Shadow Specter
ATK: 500
DEF: 200
Type: Zombie
Attribute: Dark
Level: 1
Description: Powerful in groups, this animal spirit can be found in the
wastelands.
---
Name: Shining Abyss
ATK: 1600
DEF: 1800
Type: Fairy
Attribute: Light
Level: 4
Description: This Monster employs the powers of both Light and Darkness.
---
Name: Shining Friendship
ATK: 1300
DEF: 1100
Type: Fairy
Attribute: Light
Level: 4
Description: The peacemaker among Monsters.
---
Name: Shovel Crusher
ATK: 900
DEF: 1200
Type: Machine
Attribute: Earth
Level: 3
Description: Armed with a pair of shovels, this Monster will destroy anything
that stands in its way.
---
Name: Silver Fang
ATK: 1200
DEF: 800
Type: Beast
Attribute: Earth
Level: 3
Description: A snow wolf that’s beautiful to the eye, but absolutely vicious in
battle.
---
Name: Skull Marine
ATK: 1600
DEF: 900
Type: Warrior
Attribute: Water
Level: 4
Description: A pirate ship that appears out of the mist and sinks any seagoing
vessels.
---
Name: Skull Red Bired
ATK: 1550
DEF: 1200
Type: Winged Beast
Attribute: Wind
Level: 4
Description: This Monster swoops down and attacks with a rain of knives stored
in its wings.
---
Name: Skull Servant
ATK: 300
DEF: 200
Type: Zombie
Attribute: Dark
Level: 1
Description: A skeletal ghost that isn’t strong but can mean trouble in large
numbers.
---
Name: Skull Stalker
ATK: 900
DEF: 800
Type: Warrior
Attribute: Dark
Level: 3
Description: Swift and deadly, this Monster grabs victim with its claws and
attacks with a poison stinger.
---
Name: Sky Dragon
ATK: 1900
DEF: 1800
Type: Dragon
Attribute: Wind
Level: 6
Description: A flying dragon with four wings housing some dangerous blades.
---
Name: Sleeping Lion
ATK: 700
DEF: 1700
Type: Beast
Attribute: Earth
Level: 4
Description: A very vicious creature that’s best left sleeping.
---
Name: Slot Machine
ATK: 2000
DEF: 2300
Type: Machine
Attribute: Dark
Level: 7
Description: The machine’s ability is said to vary according to its slot
results.
---
Name: Snakeyashi
ATK: 1000
DEF: 1200
Type: Plant
Attribute: Earth
Level: 4
Description: This Monster us formed by several serpents that break off
individually attack nearby enemies.
---
Name: Solitude
ATK: 1050
DEF: 1000
Type: Beast-Warrior
Attribute: Earth
Level: 3
Description: This beast-warrior swings a massive scythe that feds on the souls
of the slain.
---
Name: Sonic Maid
ATK: 1200
DEF: 900
Type: Warrior
Attribute: Earth
Level: 3
Description: A maiden that uses sound to her advantage, she wields a scythe
that’s shaped like a musical note.
---
Name: Sorcerer of the Doomed
ATK: 1450
DEF: 1200
Type: Spellcaster
Attribute: Dark
Level: 4
Description: A slave of the dark arts, this sorcerer is a master of life
extinguishing spells.
---
Name: Souls of the Forgotten
ATK: 900
DEF: 200
Type: Fiend
Attribute: Dark
Level: 2
Description: A wicked spirit created by the hateful souls of those who fell in
battle. It rows by assimilating the souls of its enemies.
---
Name: Spherous Lady
ATK: 400
DEF: 1400
Type: Rock
Attribute: Earth
Level: 3
Description: many have been deceived by the beauty of this vampire.
---
Name: Spike Seadra
ATK: 1600
DEF: 1300
Type: Sea Serpent
Attribute: Water
Level: 5
Description: Using the spikes sprouting from its body, this creature stabs its
opponents and floods them with electricity.
---
Name: Spikebot
ATK: 1800
DEF: 1700
Type: Machine
Attribute: Dark
Level: 5
Description: A mechanical soldier created by a wicked sorcerer, it attacks with
the two steel balls attached to its arms.
---
Name: Spiked Snail
ATK: 700
DEF: 1300
Type: Insect
Attribute: Dark
Level: 3
Description: A very fast, bipedal snail with a pair of lethal arms.
---
Name: Spirit of the Books
ATK: 1400
DEF: 1200
Type: Winged Beast
Attribute: Wind
Level: 4
Description: This wise spirit dwells in books, using its accumulated knowledge to
defeat enemies.
---
Name: Spirit of the Harp
ATK: 800
DEF: 2000
Type: Fairy
Attribute: Light
Level: 4
Description: A spirit that soothes the soul with the music of its heavenly harp.
---
Name: Spirit of the Mountain
ATK: 1300
DEF: 1800
Type: Spellcaster
Attribute: Earth
Level: 5
Description: Those who hear the whistle of this creature suffer a heavy power
loss.
---
Name: Spirit of the Winds
ATK: 1700
DEF: 1400
Type: Spellcaster
Attribute: Wind
Level: 5
Description: A spirit of the wind that calls up a storm when it’s in a bad mood.
---
Name: Steel Ogre Grotto #1
ATK: 1400
DEF: 1800
Type: Machine
Attribute: Earth
Level: 5
Description: A steel idol worshipped in the Land of Machines.
---
Name: Steel Ogre Grotto #2
ATK: 1900
DEF: 2200
Type: Machine
Attribute: Earth
Level: 6
Description: A mechanized iron doll with tremendous strength.
---
Name: Stone Armadiller
ATK: 800
DEF: 1200
Type: Rock
Attribute: Earth
Level: 3
Description: With a body armoured by rock-hard fur, this monster features
excellent defense capabilities.
---
Name: Stone D.
ATK: 2000
DEF: 2300
Type: Rock
Attribute: Earth
Level: 7
Description: A dragon formed by huge boulders that are also used to attack the
enemy.
---
Name: Stone Ghost
ATK: 1200
DEF: 1000
Type: Rock
Attribute: Earth
Level: 4
Description: With a head that erupts when angered, this monster launches a
dangerous shower of boulders.
---
Name: Stone Ogre Grotto
ATK: 1600
DEF: 1500
Type: Rock
Attribute: Earth
Level: 5
Description: A behemoth shaped by giant boulders.
---
Name: Stuffed Animal
ATK: 1200
DEF: 900
Type: Warrior
Attribute: Earth
Level: 3
Description: It may look like a harmless stuffed animal, but its zipper mouth
deals a deadly bite.
---
Name: Succubus Knight
ATK: 1650
DEF: 1300
Type: Warrior
Attribute: Dark
Level: 5
Description: An unworthy warrior wizard adept in casting bone-chilling spells.
---
Name: Summoned Skull
ATK: 2500
DEF: 1200
Type: Fiend
Attribute: Dark
Level: 7
Description: A fiend with dark powers for confusing the enemy. Among Fiend-Type
monsters, this monster boasts considerable force.
---
Name: Supporter in the Shadows
ATK: 1000
DEF: 1000
Type: Warrior
Attribute: Earth
Level: 3
Description: A cute little elf that hides in the shadows and provides spiritual
support.
---
Name: Sword Arm of Dragon
ATK: 1750
DEF: 2030
Type: Dinosaur
Attribute: Earth
Level: 6
Description: With a body covered in sword-like thorns, nothing dares stand in the
way of this charging monster.
---
Name: Swordsman of Landstar
ATK: 500
DEF: 1200
Type: Warrior
Attribute: Earth
Level: 3
Description: An amateur with a sword, this fairy warrior relies on its mysterious
powers.
---
Name: Swordstalker
ATK: 2000
DEF: 1600
Type: Warrior
Attribute: Dark
Level: 6
Description: A monster formed by the vengeful souls of those who passed away in
battle.
---
Name: Synchar
ATK: 800
DEF: 900
Type: Beast
Attribute: Earth
Level: 3
Description: This two-headed creature spits laser blasts at its enemies.
---
Name: Takriminos
ATK: 1500
DEF: 1200
Type: Sea Serpent
Attribute: Water
Level: 4
Description: A member of a race of sea serpents that freely travels through the
sea.
---
Name: Takuhee
ATK: 1450
DEF: 1000
Type: Winged Beast
Attribute: Wind
Level: 4
Description: This bird is known far and wide as a harbinger of doom.
---
Name: Tao the Chanter
ATK: 1200
DEF: 900
Type: Spellcaster
Attribute: Earth
Level: 3
Description: Master of Yin and Yang, this wizard handles a delicate balance of
spells and counterspells.
---
Name: Tatsunootoshigo
ATK: 1350
DEF: 1600
Type: Beast
Attribute: Earth
Level: 5
Description: A stallion-fish that races across the ocean floor.
---
Name: Temple of Skulls
ATK: 900
DEF: 1300
Type: Zombie
Attribute: Dark
Level: 4
Description: A mysterious temple of skulls and bones that sucks in unwary enemies.
---
Name: Tenderness
ATK: 700
DEF: 1400
Type: Fairy
Attribute: Light
Level: 3
Description: An adorable fairy that celebrates the gift of love.
---
Name: Tentacle Plant
ATK: 500
DEF: 600
Type: Plant
Attribute: Water
Level: 2
Description: This monster reaches out with long blue tendril and grabs anything
that wanders nearby.
---
Name: Terra the Terrible
ATK: 1200
DEF: 1300
Type: Fiend
Attribute: Dark
Level: 4
Description: Known as a swamp dweller, this creature is a minion of the dark
forces.
---
Name: That Which Feed on Life
ATK: 1200
DEF: 1000
Type: Fiend
Attribute: Dark
Level: 4
Description: A monster that feeds on energy of other creatures.
---
Name: The 13th Grave
ATK: 1200
DEF: 900
Type: Zombie
Attribute: Dark
Level: 3
Description: A zombie that suddenly appeared from plot #13 – an empty grave.
---
Name: The All-Seeing White Tiger
ATK: 1300
DEF: 500
Type: Beast
Attribute: Wind
Level: 3
Description: A proud ruler of the jungle that some fear and other respect.
---
Name: The Bewitching Phantom Thief
ATK: 700
DEF: 700
Type: Spellcaster
Attribute: Dark
Level: 2
Description: An elegant thief with a black cloak that charms its enemies.
---
Name: the Drdek
ATK: 700
DEF: 800
Type: Fiend
Attribute: Dark
Level: 3
Description: A bipedal eyeball that seldom misses an enemy with its lethal talons.
---
Name: The Earl of Demise
ATK: 2000
DEF: 700
Type: Fiend
Attribute: Dark
Level: 5
Description: This gentlemanly creature is extremely wicked, feared by man and
fiend alike.
---
Name: The Furious Sea King
ATK: 800
DEF: 700
Type: Aqua
Attribute: Water
Level: 3
Description: Grand King of the Seven Seas, he’s able to summon tidal waves to
drown the enemy.
---
Name: The Gross Ghost of Fled Dreams
ATK: 1300
DEF: 1800
Type: Fiend
Attribute: Dark
Level: 4
Description: This monster feeds on the dreams of an unwary sleeper, dragging the
victim into eternal slumber.
---
Name: The Judgement Hand
ATK: 1400
DEF: 700
Type: Warrior
Attribute: Earth
Level: 3
Description: A all-powerful hand that delivers ruthless attacks.
---
Name: The Melting Red Shadow
ATK: 500
DEF: 700
Type: Aqua
Attribute: Water
Level: 2
Description: This monster melts away to materialize under its enemies, taking
them by surprise.
---
Name: The Portrait’s Secret
ATK: 1200
DEF: 1500
Type: Fiend
Attribute: Earth
Level: 4
Description: A portrait cursed by the artist, it is said to bring ill fortune to
anyone who owns it.
---
Name: The Shadow Who Controls the Dark
ATK: 800
DEF: 700
Type: Fiend
Attribute: Dark
Level: 3
Description: A shadow that dwells in the dark, paralyzing its opponents and
rendering them harmless.
---
Name: The Snake Hair
ATK: 1500
DEF: 1200
Type: Zombie
Attribute: Dark
Level: 4
Description: A monster with a head of poison snakes. One look from this monster
can turn an opponent to stone.
---
Name: The Statue of Easter Island
ATK: 1100
DEF: 1400
Type: Rock
Attribute: Earth
Level: 4
Description: A stone monument from Easter Island that launches laser blasts from
its rock-hewn lips.
---
Name: The Thing that Hides in the Mud
ATK: 1200
DEF: 1300
Type: Rock
Attribute: Earth
Level: 4
Description: This monster melts it way underground to attack its enemies from
below.
---
Name: The Wandering Doomed
ATK: 800
DEF: 600
Type: Zombie
Attribute: Dark
Level: 2
Description: A monster that wanders the edges of the netherworld.
---
Name: Thousand-Eyes Idol
ATK: 0
DEF: 0
Type: Spellcaster
Attribute: Dark
Level: 1
Description: A wicked entity that controls that hearts of men, its thousand eyes
are able to see and expand the negative influences in an individual’s
soul.
---
Name: Three-Headed Geedo
ATK: 1200
DEF: 1400
Type: Fiend
Attribute: Dark
Level: 4
Description: A three-headed nocturnal monster that is absolutely ruthless when
fighting.
---
Name: Three-Legged Zombies
ATK: 1100
DEF: 800
Type: Zombie
Attribute: Dark
Level: 3
Description: A pair of friendly skeletons, lean and fat, that travel with extreme
difficulty.
---
Name: Tiger Axe
ATK: 1300
DEF: 1100
Type: Beast-Warrior
Attribute: Earth
Level: 4
Description: A fast and powerful axe-wielding beaset-warrior.
---
Name: Toad Master
ATK: 1000
DEF: 1000
Type: Aqua
Attribute: Water
Level: 3
Description: A hermit frog that has been in existence for thousands of years, it
attacks with tadpoles.
---
Name: Togex
ATK: 1600
DEF: 1800
Type: Beast
Attribute: Earth
Level: 5
Description: An agile monster that rolls up to ram it opponents.
---
Name: Tomozaurs
ATK: 500
DEF: 400
Type: Dinosaur
Attribute: Earth
Level: 2
Description: Small but vicious, this monster even attack its own kind.
---
Name: Tongyo
ATK: 1350
DEF: 800
Type: Fish
Attribute: Water
Level: 4
Description: This monster captures other fish with long tongue and sucks the
energy out of them.
---
Name: Toon Alligator
ATK: 800
DEF: 1600
Type: Reptile
Attribute: Water
Level: 4
Description: An alligator monster straight from the cartoons.
---
Name: Torike
ATK: 1200
DEF: 600
Type: Beast
Attribute: Earth
Level: 3
Description: Although a poor defender, this monster’s sharp horn gives it an edge
when attacking.
---
Name: Trakadon
ATK: 1300
DEF: 800
Type: Dinosaur
Attribute: Earth
Level: 3
Description: A tiger-striped dragon that is often seen racing across the wasteland
at tremendous speeds.
---
Name: Trent
ATK: 1500
DEF: 1800
Type: Plant
Attribute: Earth
Level: 5
Description: A guardian of the woods, this massive tree is believed to be
immortal.
---
Name: Trail of Nightmare
ATK: 1300
DEF: 900
Type: Fiend
Attribute: Dark
Level: 4
Description: This fiend passes judgment on enemies that are locked in coffins.
---
Name: Tri-Horned Dragon
ATK: 2850
DEF: 2350
Type: Dragon
Attribute: Dark
Level: 8
Description: An unworthy dragon with three sharp horns sprouting from its head.
---
Name: Tripwire Beast
ATK: 1200
DEF: 1300
Type: Thunder
Attribute: Earth
Level: 4
Description: This creature attacks with electromagnetic waves.
---
Name: Turtle Bird
ATK: 1900
DEF: 1700
Type: Aqua
Attribute: Water
Level: 6
Description: An unusual turtle that not only swims at tremendous speeds, but can
also sail across the skies.
---
Name: Turtle Raccoon
ATK: 700
DEF: 900
Type: Aqua
Attribute: Water
Level: 3
Description: A sunning raccoon protected by a solid turtle shell, it attacks with
deception.
---
Name: Turtle Tiger
ATK: 1000
DEF: 1500
Type: Aqua
Attribute: Water
Level: 4
Description: A tiger encased in a protective shell that attacks with razor sharp
fangs.
---
-------------------------------------------------------------------------------
[ww:bp]
_________________________________
/ \
_____| 11. BOOSTER PACKS |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
COMING SOON!
-------------------------------------------------------------------------------
[ww:kd]
_________________________________
/ \
_____| 12. KILLER DECKS |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
This is the section where you, that’s right YOU can send in your Killer Decks.
Do you have your own type of fighting style? Have favorite cards or type of
Monster? Did you make a great deck out of it? Well if you would like your deck
to be published in an update on this guide, type it up, make sure you don’t
miss any cards. Give a name to your deck and send it in at my email in the
Contact Me section below. Then make sure you send in the name that you would
like to be called on the guide (your real name or alias).
-------------------------------------------------------------------
| General Balanzer Deck: Sent in by Francis |
|----------------------------------------|----------|---------------|
| Monsters | No. | ATK/DEF |
|----------------------------------------|----------|---------------|
| 7 Colored Fish | X1 | 1800/800 |
| Alligator's Sword | X1 | 1500/1200 |
| Alpha, the Magnet Warrior | X1 | 1400/1700 |
| Barrel Dragon | X1 | 2600/2200 |
| Battle Ox | X1 | 1700/1000 |
| Beast of Gilfer | X1 | 2200/2500 |
| Beta the Magnet Warrior | X1 | 1700/1600 |
| Buster Blader | X1 | 2600/2300 |
| Copycat | X1 | 0/0 |
| Cyber Jar | X1 | 900/900 |
| Cyber-Tech Alligator | X1 | 2500/1600 |
| Darkfire Soldier #2 | X1 | 1700/1150 |
| Dunames Dark Witch | X1 | 1800/1050 |
| Gamma, the Magnet Warrior | X1 | 1500/1800 |
| Gearfried the Iron Knight | X1 | 1800/1600 |
| Gemini Elf | X1 | 1900/900 |
| Giant Rat | X1 | 1400/1450 |
| Giant Soldier of Stone | X1 | 1300/200 |
| Harpie's Brother | X1 | 1800/600 |
| Hayabusa Knight | X1 | 1000/700 |
| Jinzo | X1 | 2400/1500 |
| Kiseitai | X1 | 300/800 |
| Koumori Dragon | X1 | 1500/1200 |
| La Jinn the Mystical Genie of the Lamp | X1 | 1800/1000 |
| Man-Eater Bug | X1 | 450/600 |
| Meteor Black Dragon | X1 | 3500/2000 |
| Meteor Dragon | X1 | 1800/2000 |
| Mystical Elf | X1 | 800/2000 |
| Needle Worm | X1 | 750/600 |
| Red-Eyes Black Dragon | X1 | 2400/2000 |
| Seiyaryu (Francis’ favourite Card) | X1 | 2500/2300 |
| Summoned Skull | X1 | 2500/1200 |
| Valkyrion the Magna Warrior | X1 | 3500/3850 |
| Vorse Raider | X1 | 1900/1200 |
|----------------------------------------|----------|---------------
| Magic Cards | No. |
|----------------------------------------|----------|
| Card Destruction | X1 |
| Change of Heart | X1 |
| Harpie's Feather Duster | X1 |
| Horn of the Unicorn | X1 |
| Infinite Cards | X1 |
| Lightning Blade | X1 |
| Malevolent Nuzzler | X1 |
| Mask of Darkness | X1 |
| Mask of Dispel | X1 |
| Monster Reborn | X1 |
| Mystical Space Typhoon | X1 |
| Polymerization | X1 |
| Premature Burial | X1 |
| Raigeki | X1 |
| Sword of Dragon's Soul | X1 |
| Swords of Revealing Light | X1 |
| United We Stand | X1 |
|----------------------------------------|----------|
| Trap Cards | No. |
|----------------------------------------|----------|
| Acid Trap Hole | X1 |
| Gravity Bind | X1 |
| Just Desserts | X1 |
| Magic Cylinder | X1 |
| Metalmorph | X1 |
| Mirror Force | X1 |
| Trap Hole | X1 |
| Waboku | X1 |
---------------------------------------------------
-------------------------------------------------------------------
| Year of the Dragon Deck: Send in by Charlie |
|----------------------------------------|----------|---------------|
| Monsters | No. | ATK/DEF |
|----------------------------------------|----------|---------------|
| Amphibian Beast | X1 | 2400/2000 |
| Barrel Dragon | X1 | 2600/2200 |
| Big Shield Gardna | X1 | 100/2600 |
| Copycat | X2 | 0/0 |
| Cyber Harpy | X3 | 1800/1300 |
| Cyber Stein | X1 | 700/500 |
| Dunames Dark Witch | X1 | 1800/1050 |
| Gearfried the Iron Knight | X2 | 1800/1600 |
| Gemini Elf | X2 | 1900/900 |
| Giant Rat | X1 | 1400/1450 |
| Giant Soldier of Stone | X1 | 1300/2000 |
| Goblin Attack Force | X2 | 2300/0 |
| Jinzo | X1 | 2400/1500 |
| Kycoo the Ghost Destroyer | X2 | 1800/700 |
| Magician of Faith | X1 | 300/400 |
| Man-Eating Bug | X2 | 450/600 |
| Mechanicalchaser | X1 | 1850/800 |
| Millenium Shield | X1 | 0/3000 |
| Penguin Soldier | X1 | 750/500 |
| Relinquished | X1 | 0/0 |
| Slate Warrior | X2 | 1900/400 |
| Summoned Skull | X1 | 2500/1200 |
| Vorse Raider | X2 | 1900/1200 |
| The Fiend Megacyber | X1 | 2200/1200 |
| Zombyra the Dark | X2 | 2100/500 |
|----------------------------------------|----------|---------------
| Magic Cards | No. |
|----------------------------------------|----------|
| Axe of Despair | X2 |
| Black Illusion Ritual | X1 |
| Change of Heart | X1 |
| Harpies Feather Duster | X2 |
| Mage Power | X1 |
| Monster Reborn | X1 |
| Pot of Greed | X1 |
| Raigeki | X2 |
| Swords of Revealing Light | X1 |
|----------------------------------------|----------|
| Trap Cards | No. |
|----------------------------------------|----------|
| Dust Tornado | X1 |
| Destiny Board | X1 |
| Magic Cylinder | X2 |
| Margic Arm Shield | X1 |
| Metalmorph | X1 |
| Mirror Force | X1 |
| Robbin' Gobblin | X1 |
| Torrential Tribute | X1 |
| Widespread Ruin | X2 |
|----------------------------------------|----------|
| Side Deck | No. |
|----------------------------------------|----------|
| Spirit Message I | X1 |
| Spirit Message N | X1 |
| Spirit Message A | X1 |
| Spirit Message L | X1 |
---------------------------------------------------
-------------------------------------------------------------------------------
[ww:cr]
_________________________________
/ \
_____| 13. CREDITS |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
Wow, this has been one of my biggest projects so far and it couldn’t have
turned out the way it did without the following people...
CJayC: Best website on the Internet.
RoboMechaWobbuffet: For allowing me to use the decks from his guide and add
them to mine.
Myself: For writing this for you.
You: For reading my FAQ
The prolific authors of GameFAQs: You guys are my inspiration and one of the
reasons that I write guides for games.
Mr. Bortolot: My English teacher who wants me to continue my writing to the
best of my ability.
LUE and LUEsers: If it weren’t for you guys, GameFAQs would be pretty boring.
BOARD 402 FOR LIFE!!
-------------------------------------------------------------------------------
[ww:vh]
_________________________________
/ \
_____| 14. VERSION HISTORY |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
Version 0.1 2/12/03
-------------------
I started the FAQ today. I got in all of the section headers in and did the
Contents and Author’s Note.
Version 0.2 4/12/03
-------------------
I started copying down the cards from my game into the guide, man, this is
going to take a looooooong time.
Version 0.3 5/12/03
-------------------
I got some more information on new cards today.
Version 0.35 6/12/03
--------------------
I have started on the sections before the strategy guide.
Version 0.4 9/12/03
-------------------
I did some more cards today.
Version 0.5 11/1/03
-------------------
Added in a few cards. I also completed all of the sections before the strategy
guide. Then I added in Yugi and Joey to the strategy guide.
Version 0.55 8/2/04
-------------------
Added in a new killer deck, the strategy for Tea and added in how to move on
the Battle City map.
-------------------------------------------------------------------------------
[ww:cm]
_________________________________
/ \
_____| 15. CONTACT ME |_____
\ | _______________________________ | /
\ |/ | | \| /
/ \ | | / \
/______/ \______\
If you have any questions you would like to ask me or if you have found a
mistake please feel free to email me at the following address and follow the
guide below when sending the email. I would love to here you tips and
strategies for the game as well if you would like to send them in so I may add
them to the guide. I’m also looking for some people to send in their killer
decks. Send in your own powerful deck and I’ll add it to the FAQ, just remember
to include the name or alias that you wish to be called in the guide.
Gold Mage’s Email:
[email protected]
+DO send intelligent or legitimate questions.
+DO send comments about the guide, maybe on improving, ECT.
+DO send mistakes or errors you have found in the FAQ. I will fix the problem
and add you to the credits because you helped me out.
+DO send me an email asking nicely for a copy of my FAQ on your website. You
must include the address first. I will not give you permission if the site
isn't made yet.
-DON'T send ads or junk to me.
-DON'T ask stupid questions that have clearly been stated in the FAQ.
Well, that's that. I will hopefully see you soon. Ciao!
Signed...
___ _ ___ _ _
/ __\ |__ __ _ ___ ___ / __\___ _ __ | |_ _ __ ___ | |
/ / | '_ \ / _` |/ _ \/ __| / / / _ \| '_ \| __| '__/ _ \| |
/ /___| | | | (_| | (_) \__ \ / /__| (_) | | | | |_| | | (_) | |
\____/|_| |_|\__,_|\___/|___/ \____/\___/|_| |_|\__|_| \___/|_|
This FAQ/Strategy Guide for Yu-Gi-Oh! Worldwide Edition
is copyright of Chaos Control 2003
-------------------------------------------------------------------------------
End of Document
You can return to reality now
-------------------------------------------------------------------------------