Yu-Gi-Oh! Duel Monsters 5
FAQ Version 2.9
Created by: Tiger’s Inc. (gamefaqs user: themaster)
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This is my first FAQs that I hope will help you as much as possible. If you would like to contribute anything to this
FAQs, please e-mail me at:
[email protected]. I will added to my FAQs as soon as possible and give you full credit to
your contribution. Also, you can get most of the stuffs on this FAQs at my site at:
http://tiger-inc.tripod.com. There are
pictures at my site with descriptions of the cards. Not all the cards are up but there are a lot. Check my site for more daily
uppdates.
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Updates
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-Boy, have a got a great treat for you guys. I added a deck by Tsai Chen Lin, who finished third int he Japanese Duel Monsters
Tournament. To some of you, third might not seem great but think of how many contestants there were. That was not the
only deck added so check it out at the decks.
-A huge update on decks as many more were added. Also, more cards info were added as usual and more fusion stuffs.
-Another character deck was added as well as more card info and another player's deck. I also would like to request that if
anybody have anything they want to send it, please send it to me at:
[email protected]
-I added another section today called the Characters' Deck. Like the name suggest, it contains the cards that the characters
in the TV show have. I also have made so fixes to the card informationa and added more.
-Apprantly last time I made a mistake on who gave me the duel tactics. It was neofan12s'. I also added more fusion
informations. Also, to all the people that helped, if I made any other mistakes, please let me know so I can fix it.
-A whole new section was added. This section was created by nbaplayer03. Also, more cards info were added along with many
other small things.
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Content
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1) Rules and Gameplay
2) Cards List
3) Cheats
4) Passcodes
5) Decks
6) Nbaplayer03 Levels & Packs
7) Neofan12s' Duel Tactics
8) Caladbolg Fusion Chart
9) Charaters' Deck
10) Credits
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1) Rules and Gameplay
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Like everything else, there are rules that you must follow to play this game. Below are the rules to playing this game as
wells as some gameplay information.
~~~~~~~~~
Gameplay
~~~~~~~~~
Objective: The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your opponent. A single Match consists of
3 Duels. Each card battle against an opponent in which a win, loss, or draw is determined is referred to as a Duel.
Win: The player who: 1) Is the first to win 2 Duels in a Match or 2) Has 1 win and 2 draws, is declared the WINNER.
Draw: If the Duel results are: 1) 1 win, 1 loss and 1 draw or 2) 3 draws, the match is considered a DRAW.
Winning the Duel: The outcome of a Duel is decided according to the following Official Rules:
1) Each player begins a Duel with 8000 Life Points.
2) Life Points decrease as a result of damage calculation after battle. You win a Duel if you reduce your opponent’s Life
Points to 0. If your opponent reduces your Life Points to 0, YOU lose!
3) If you and your opponent both reach 0 Life Points at the same time, the Duel is declared a DRAW.
4) If either player’s Deck runs out of cards during a Duel, the first player unable to draw a card is declared the LOSER.
Bearing this in mind, a good duelist should make every card count.
5) If at any time during the Duel you hold all the following cards in your hand, you instantly win the Duel:
• Right Leg of the Forbidden One
• Left Leg of the Forbidden One
• Right Arm of the Forbidden One
• Left Arm of the Forbidden One
• Exodia the Forbidden One
Preparation: The Starter Deck contains all the cards you'll need to challenge an opponent to a Duel. Following you'll find
basic rules for preparing your Deck:
1) The Deck used for dueling should contain a minimum of 40 cards. Aside from this minimum limit, your Deck can contain
as many cards as you like.
2) In addition to your dueling Deck, you can also have 15 additional cards in a separate pile known as the Side Deck. The
Side Deck allows you to modify your Deck to better suit your strategy during a Match.
3) Between Duels, you can exchange any card from your Side Deck with any card in your Deck - as long as you end up with
the same number of cards that your Deck began the Match with.
4) The Side Deck you create must contain exactly 15 cards at the beginning of a Match. In other words, if you don't have
enough cards to create a 15 card Side Deck, you cannot use one at all.
5) In any Match, the Deck and Side Deck combined cannot contain more than 3 copies of the same card. Also, be aware of
Forbidden and Limited Cards.
Playing the Game: In accordance with the Official Rules, a Duel is conducted in the following manner:
1) Before you start a Duel, greet your opponent with a friendly handshake.
2) Both players shuffle their respective Decks and hand them to their opponent to shuffle. The Decks are then returned
to their owners and placed face-down in their respective Deck Zones on the Duel Field.
3) When using Fusion Monster Card(s), place the card(s) face-down on the Fusion Deck Zone of the Duel Field. A Fusion
Deck is a card or a group of cards consisting only of Fusion Monsters formed by fusing 2 or more monsters during a
Duel (Fusion Monsters). The cards of the Fusion Deck are NOT counted in the 40 cards minimum limit of the Deck.
4) Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side
Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to
verify that the Deck still contains the same number of cards.
5) For the first Duel in a Match, decide who starts first with a coin toss. For subsequent Duels in the Match, the loser
of the previous Duel decides who starts first.
6) Finally, each player draws 5 cards from the top of their respective Decks. Once both players have 5 cards in their
hand, the Duel begins, following the rules in Phases of Gameplay. Before you learn how a Yu-Gi-Oh! turn proceeds, it
is important to fully understand the Duel Field and game cards. Understanding how each type of card works will help
you plan strategies to ensure that you will emerge from the Match victorious!
Manners: Remember the following codes of conduct when facing an opponent:
1) Always declare each move in a loud, clear voice before you execute any play.
2) Your opponent is entitled to know the contents of your Graveyard and the number of cards in your hand. If asked, you
are obligated to answer truthfully.
3) Never touch an opponent's cards without asking permission.
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The Cards
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There are three main types of cards. Each on which is divided further into subcategories. Below is the list:
Monster Cards: A Monster Card is the basic card used to attack your opponent. Monster Cards are categorized by Type and
Attribute. There are 20 different Types and 6 different Attributes. Type and Attribute affect each monster’s
ability to Attack and Defend. The overall strength of a monster is indicated by its Level (the number of stars
at the upper right of the Monster Card). A Monster Card is color-coded YELLOW. Monsters cards are also split
into different sections with Normal, Fusion, Ritual, and Effect Monsters.
Types: Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged Beast, Fiend, Fairy, Insect, Dinosaur, Reptile,
Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro, Rock, and Plant.
Attributes: Earth, Water, Fire, Wind, Light, and Dark.
Normal: They are the plain regular monsters.
Fusion: These use 2 or more Monster Cards together with the Magic Card "Polymerization" to create a new monster, represented
by a Fusion Monster Card. Each Fusion Monster Card also lists the monsters necessary to create it (Fusion-Material
Monsters), and is further identified as "Fusion" next to its Type. The color of a Fusion Monster Card is VIOLET. A
Fusion Deck is a group of Fusion Monster Cards that result from a successful Fusion. When a Fusion is performed,
Fusion Monsters are not randomly drawn, but selected from the Fusion Deck. The Fusion Deck should always be kept
separate from the Deck, and placed face-down in the Fusion Deck Zone of the Duel Field. Remember that the cards of
the Fusion Deck are NOT counted in the 40 card minimum limit of the Deck.
Ritual: Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay. A Ritual Monster Card is a special monster that can
be summoned onto the field only when you have a designated Ritual Magic Card and the Monster Cards required to fulfill
the conditions described on the Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual Monster
Cards are color-coded BABY-BLUE. Ritual Monster Cards are included in the Deck, NOT the Fusion Deck. Therefore, they
are counted in the 40 card minimum limit of the Deck.
Effect: Monster Cards that possess magical effects are referred to as Effect Monster Cards. For details regarding the effects,
refer to the instructions printed on each individual card. Effect Monster Cards are color-coded ORANGE.
Trap Cards: You can Set these cards on the field and activate them at any time after the start of your opponent’s next turn.
Trap Card types are identified by the card there icons. Trap Cards are color-coded PURPLE. Like Monsters, there
are many types of trap cards. They are Normal, Continuous, and Counter.
Normal: A normal Trap Card has no icon. Once activated, this type of card is destroyed.
Continuous: These cards remain on the field once they are activated and their effect continues until they are destroyed or
removed. There is often a cost involved to maintain the effect of this type of Trap Card.
Counter: These Trap Cards are activated in response to the Summon of monsters or to neutralize the effects of Magic or Trap
Cards. Once activated, this type of card is destroyed.
Magic Cards: There are several types of Magic Cards. Magic Cards can only be played during a Main Phase. The only exception
to this rule is a Quick-Play Magic Card. Magic Card types are identified by the card icons listed. Magic cards
are color-coded GREEN. Like the other cards, they are split into Normal, Continuous, Equip, Field, Quick-Play,
and Ritual.
Normal: Once their magic is activated these cards are destroyed. Like the "Dark Hole" card, they are often very powerful.
Continuous: These cards remain on the field once they are played and their magic effect continues until they are destroyed or
removed. There is often a cost involved to maintain the effect of this type of Magic Card.
Equip: These cards allow you to modify the strength of monsters. When playing this card to the field, place it so that it
overlaps with the Monster Card that you wish to equip. Usually, this card can only be used with monsters that are
face-up on the field. However, you may equip either your own OR your opponent’s Monster Cards with Equip Magic Cards.
In some cases, certain monsters cannot be equipped with these cards (refer to the individual card’s text). One monster
can be equipped with several Equip Magic Cards. However, Equip Magic Cards count towards your 5-card Magic & Trap Card
limit (even cards attached to an opponent’s monster), so be sure to use them wisely.
Field: These cards are used to alter the conditions on the field and modify the Attack and Defense capabilities of monsters.
They are placed in the Field Card Zone and are NOT included in the Magic & Trap Zone’s 5-card limit. They may be placed
face-down in the Field Card Zone, but will not be activated until flipped face-up. There can only be 1 active Field
Magic Card on the field at any given time between both players. When a new Field Magic Card is activated, the previous
active card is sent to the Graveyard. Also, if a Field Magic card is destroyed and there are no active Field Magic Card
on the field, the field returns to the original state that it was at the beginning of the game. If a player’s Field
Magic Card is Set when an active Field Magic Card is destroyed, the Set card does not automatically activate. Field
Magic Cards can only be activated by a player, but never during an opponent’s turn.
Quick-Play: Aside from the Main Phase, this type of card can be activated during the Battle Phase. Also, if you have this card
Set on the field, you can activate it during your opponent’s turn.
Ritual: These card are needed to summon a Ritual Monster. After the Ritual Monster Summon, it is destroyed together with the
required Tribute monster(s).
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2) Card List
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Below is the card list for the cards that are in this game. Due to that I don't know Japanese either, I can only put up
information I know. Every card will be up with a little description of it if I have any. There are 928 cards in this game with 3
God Cards that can't be use. In DM7, as far as I hear, you will be able to use it but until then, we will just have to wait.
Card # | Name | Attack/Defense (Star) | Description
001 13th Buried Person 1200/900 (3) A zombie that suddenly appeared from plot #13 - an empty grave.
002 2-Person 3-Legged Zombie 1100/800 (3) If you look at it, it looks like it has lost a leg so it onyl has
2.
003 30,000 Years White Turtle 1250/2100 (5) A very only turtle with very strong defense.
004 7-Card Magic Card I don't know what it does but it has 3 cards with a 7 in it.
005 DNA ? Trap Card I don't know what it does but it has some doctors looking to do an
an operation.
006 UFO Turtle 1400/1200 (4) A tutle with a shell that looks like it is from outerspace.
007 Armor Lizard 1500/1200 (4) A Lizard with a very strong armor.
008 Armor Starfish 850/1400 (4) A bluish starfish with a solid hide capable of fending off attacks.
009 Armail 700/1300 (3) A strange warrior who manipulates three deadly blades with both
hands and his tail.
010 Iron Heart 1700/1400 (5) A machine with all kind of weapons sticking out of it.
011 ? 800/1300 (3) You may sacrifice one of your monsters on the field and boost this
monsters attack power by 700 until the end of your turn.
012 Raimundos 1200/1300 (4) A bull with a sword made out of fire.
013 Aqua Snake 1050/900 (3) More like a worm.
014 Aqua Dragon 2250/1900 (6) A strong and powerful dragon with the color of aqua.
015 Aqua Madol 1200/2000 (4) A wizard of the waters that conjures a liquid wall to crush any
enemies that oppose him.
016 ? Trap Card I don't what it does but it looks like a fairy with a blue back-
ground.
017 Unknown Warrior of Fiend 1000/500 (3) The speed of this warrior creates an intense vacuum that can
slice through a monster's hide.
018 ? Magic Card I don't know what it does but it has a pick mirror.
019 Demon Kiss Magic Card The equipped monster's attack power is increased by 700. If this
card is destroyed while its effect is taking place, you have
the option of sacrificing 500 Life Points in order to have
this card put on top of your deck.
020 ? Trap Card I don't know what it does but something like a bat holding a die.
021 ? 1250/800 (3) Whenever this monster changes from attack mode to defense mode, your
deck is shuffled.
022 Demon Scout 650/500 (2) Your opponent gets to draw three cards, discarding any magic cards
that they draw.
023 Exile of the Wicked Magic Card Destroy all fiend monsters on the fiend.
024 Assassin 1700/1200 (5) A silent and deadly warrior specializing in assassinations.
025 ? Magic Card I don't know what it does but it has some kind of blue zombie
rising with a stick.
026 Acid Crawler 900/700 (3) A worm-like creature with a low attack and defense.
027 Axe Raider 1700/1150 (4) A strong warrior with good attacking power.
028 Fiend Reflexion #1 1300/1400 (4) It draws the foes into the mirror as the attack.
029 Reverse Trap Trap Card All increases and decreases to ATK and DEF are reversed for
the turn in which this card is activated.
030 Amoeba 300/350 (1) Should your opponent get control of this monster, they are dealt
2000 damage to their Life Points.
031 Arlownay 800/1000 (3) A green imp not not wearing any clothes.
032 Darkfire Dragon 1500/1250 (4) A fusion of Firegrass and Petit Dragon with a medium attack.
033 Gaia, The Fierce Knight 2300/2100 (7) A knight whose horse travels faster than the wind. His battle-
charge is a force to be reckoned with.
034 Blackland Fire Dragon 1500/800 (4) Dark dragon with poor eyesight.
035 Dark Titan of Terror 1300/1100 (4) A fiend said to dwell in the world of dreams, its attack enemies
in their sleep.
036 Undead Warrior 1200/900 (3) A skeleton that came back to live with a good attack for its level.
037 Ammo Knight 1000/1200 (4) An elf dressing like a knight.
038 The Statur of East 1100/1400 (4) Some statues of heads.
039 The Furious Sea King 800/700 (3) Grand King of the Seven Seas, he's able to summon massive tidal
waves to drown the enemy.
040 Drooling Lizard 900/800 (3) A blood-sucking snake in human form that attacks any living being
that passes nearby.
041 ? 250/202 (1) This is an effect monster but I don't have any information on it.
He looks like an old samurai.
042 ? 950/1400 (4) An insect with good defense for starters.
043 Warrior from Another Dimension 1200/1000 (4) Should this monster attack or be attacked by another monster, both
this and the other monster are sent to the Abyss (removed
from the game).
044 ? 1600/1100 (4) A good card to have if you don't have good cards to begin with.
045 ? Trap Card I don't know what it does but it has an eagle flying down with a
green background.
046 Twin Demon Tricksters Magic Card Sacrifice 1000 Life Points to have your opponent discard two cards
from their hand: one at random, and one of their choosing.
047 Trade Blows Magic Card Both players destroy one monster on the field.
048 ? Trap Card I don't know what it does but it has a zombie priest preaching
something.
049 Unicorn's Horn Magic Card This card will boost a monster's attack up 700 points but I forgot
what type of monsters.
050 Living Flower Pot 900/1100 (3) A green flower that came to life to attack.
051 Hourglass of Life 700/600 (2) An hourglass with wings and it is ready to attack.
052 ? 1200/1000 (4) A wizard with without a head that will strike at any given time.
053 Evee 850/750 (3) Should your opponent send this card to the graveyard from your hand,
they are dealt 1000 damage to their Life Points.
054 Evil Rat 750/800 (3) Like the name suggest, it is an evil rat.
055 "No Face" Illusionist 1200/2200 (5) A power defense wizard without a face.
056 ? 1150/900 (3) Kinda look like a blue sheep with horns.
057 Black Illusion Ritual Magic Card Ritual card for the Black Illusion.
058 Stone Soldier 1300/1200 (4) Not to be confused with the name of the Giant Soldier of Stone.
This one has the same attack but weaker defense.
059 ? 950/700 (3) A purple insect that is not much of a threat.
060 ? 100/100 (1) Just maybe the weakest monster in the game since it is not even an
effect monster with its weak attack and defense.
061 ? 2200/2400 (7) Unlike other insects, this one is not the one to mess with since
its attack and defense is on top of the food chain.
062 Imp 1300/1000 (4) A brown creature with an average stats for its level.
063 ? 1800/1700 (5) A devil angel look-alike that shouldn't be mess with unless you
are ready for a battle.
064 Vishuwa Randy 900/700 (3) Another weak monster.
065 ? 1650/1600 (4) If you need a good monster with only 4 stars, this is one of it. It
has good defense and attack for its level.
066 Wilmee 1000/1200 (4) A rabbit with very long claws.
067 Wing Eagle 1800/1500 (5) Never mess with an eagle, especially when it is blue and has that
kind of attack.
068 Wing Eagg Elf 500/1300 (3) Do you believe in an egg with wings? Well, this one will prove it
with its good defense.
069 Weather 1000/900 (3) A wizard that controls the weather but he is not as powerful as he
may seem.
070 Weather Control 600/400 (2) A snowman that has some abilities.
071 Weather Report 950/1500 (4) If your opponent has a Sealing Swords of Light (#741) in play, it is
immediately destroyed. If that much is successful, you are
permitted to have two Battle Phases in one turn once.
072 ? 700/1400 (3) A creature made out of rock with medium defense.
073 Water Element 900/700 (3) An elf that controls the waters.
074 Water Girl 1250/100 (4) Make way for the mistress of the waters.
075 Water World Magic Card I don't know what it does but it has something to do with changing
the field to add 500 points to a certain type of monsters.
076 Wall Shadow 1600/3000 (7) A creature that lives in the walls. Though its attack is weak for
its leve;, its defense more than cover for that.
077 ? 2150/1950 (6) A strong powerful bull with only the upper part of the body.
078 ? 1750/1500 (5) A lady with a whip and she is not hesitate to use it.
079 Wood Joker 800/1200 (3) A joker that hids himself in a tree and will strike when given the
chance.
080 ? Magic Card I don't know what it does but it has a man holding a carpet.
081 ? 1300/1400 (4) A mermaid with medium attack and defense.
082 Umi Magic Card Increases the attack and defense of all Fish, Sea Serpent, Thunder,
and Aqua-Type monsters by 200 points. Also decreases the
attack and defense of all Machine and Pyro-Type monsters by
200 points.
083 ? 1300/1000 (4) A merman who is okay in the attack but not in the defense.
084 ? 1100/700 (3) A lady with a background of a white dragon.
085 Candle of Fate 600/600 (2) It is a candle, what could you expect from it.
086 ? 2100/1600 (6) A green bug with wings that has strong attack and medium defense.
087 Eternal Drought Magic Card All Fish type monsters on the field are destroyed.
088 Exchange Magic Card Chose a card from rival's hand and add it to yours. Your rival does
the same.
089 ? 2350/2400 (7) I forgot the name but this is a very powerful dragon, offensively
and defensively. It was used by Rex Raptor when he duel Joey.
090 Eldeen 950/1000 (3) This female wizard stills need to learn more magic before she could
complete against the other wizards.
091 Celtic Guardian 1400/1200 (4) An elf who learned to wield a sword, he baffles enemies with
lightning-swift attacks.
092 Elven Light Magic Card I believed that this card will boost the stats of all Light type
monsters by 400 and decrease the strength of dark monsters by
200.
093 Elekid 1000/500 (3) It is still a kid so give it time to grow.
094 Thunder Serpent 800/900 (3) If your opponent sends this card to the graveyard from your hand,
you draw two cards.
095 Reinforcements Trap Card Increase 1 selected monster's ATK by 500 points during the turn
this card is activated.
096 Angel Witch 800/1000 (3) If she were to be purely angel, she would be strong. But being a
witch also brought her stats down.
097 Ancient Elf 1450/1200 (4) This elf is rumored to have lived for thousands of years. He leads
an army of spirits against his enemies.
098 ? 1550/1600 (5) An average one-eyed, flying beast looking for his way home.
099 Stealing Goblin Trap Card When this card is active, your opponent must discard one card from
their hand whenever one of your monsters causes damage to
their Life Points.
100 ? Trap Card I don't know what it does but it has a castle with some men on it.
101 ? Trap card I don't exact know what it does but it seems to give you 700 LPs.
102 ? ? This is a weird card. It has an island with a castle on it. It has
the color of a monster card but does have an attack or
defense.
103 ? ? Same thing like the card above but this time it has a big ship.
104 ? 800/1500 (4) An okay defense but rather weak attack for its level.
105 Usurper 1350/1700 (4) This monster's effect cannot be activated during your opponent's
Battle Phase. You give up control of this monster in exchange
for gaining control of one of your opponent's monsters.
106 ? 1650/1600 (4) A robot and a pretty good attack and defense ratings.
107 Confiscation Magic Card Sacrifice 1000 Life Points to look at your opponent's hand and
choose a card there to be destroyed.
108 ? ? Another card that is undefined. This one has a whole bunch of gold
and seems to be a pirate's treasure.
109 Tempest Magic Card All cards in both player's magic/trap zones are destroyed.
110 ? 1200/800 (3) A glowing wolf that is still growing.
111 ? 1600/1200 (4) A purple zombie looking for a meal to eat.
112 ? Trap Card I have no idea what this does but it does has green zombies running
away from something.
113 ? 1600/1400 (5) A blue creature that lived in the deep ocean. He seems to have a
flower as the bottom part of his body.
114 Saint Dragon, the God of Osiris X000/X000 (10) This is one of the god cards. You are not allow to use this in any
duel so far. The attack of the card depends on how many cards
are on the field. Every monsters card you have, times that by
1000 and that is the attack and defense.
115 Oscillo Hero 1250/700 (3) Kind of like a puppet filled with electricity.
116 Trap Hole Trap Card If the ATK of a monster summoned by your opponent (excluding Special
Summon) is 1000 points or more, the monster is destroyed.
117 Maiden 1200/900 (3) Don't be fooled by her looks because she is the female version of
the Grim Reaper.
118 ? Magic Card I don't know what it does but it has female with red hair and a
green background.
119 The God of Obelisk 4000/4000 (10) This is one of the god cards. So after you summon God of Obelisk, if
you have 2 monsters left over, you can sacrifice those two
monsters and activate the special effect, which will
instantly destroy all monsters, and opponent will instantly
take 4000 damage no matter what. Lord of destruction indeed.
120 ? 1400/1400 (4) This female knight is capable of fighting against any other knight.
122 Ryu-Kishin 1000/500 (3) A very elusive creature that looks like a harmless statue until it
attacks.
123 Ryu-Kishin Powered 1600/1200 (4) A gargoyle enhanced by the powers of darkness. Very sharp talons
make it a worthy opponent.
124 Curse of Dragon 2000/1500 (5) A wicked dragon that taps into dark forces to execute a powerful
attack.
125 Reaper of the Cards 1380/1930 (5) FLIP: Destroys 1 Trap Card on the field. If this card's target is
face-down, flip it face-up. If the card is a Trap Card, it is
destroyed. If not, it is returned to its face-down position.
The flipped card is not activated.
131 Firegrass 700/600 (2) A fire-breathing plant found growing near volcanoes.
138 Invigoration Magic Card An EARTH monster equipped with this card increases its ATK by 400
points and decreases its DEF by 200 points.
150 Breath of God Magic Card All Rock type monsters on the field are destroyed.
161 Karbonala Warrior 1500/1200 (4) A combination of M-Warrior #1 and M-Warrior #2.
166 Giant Soldier of Stone 1300/2000 (3) A giant warrior made of stone. A punch from this creature has earth-
shaking results.
172 Machine Conversion Factory Magic Card A Machine-Type monster equipped with this card increases its ATK
and DEF by 300 points.
178 Ray & Temperature 1000/1000 (3) The Sun and the North Wind join hands to deliver a devastating
combination of heat and gale-force winds.
179 Mushroom Man 800/600 (2) Attacks enemies with lethal spores.
181 Gyakutenno Megami 1800/2000 (6) This fairy uses her mystical power to protect the weak and provide
spiritual support.
189 Battle Steer 1800/1300 (5) Charges enemy with its huge horns.
193 Giant Growth Magic Card It doubles a card you selected if you LP is lower then the opponent
but halves it if it's your LP is higher then your opponent.
196 Claw Reacher 1000/800 (3) Stretching arms and razor-sharp claws make this monster a formidable
opponent.
202 Frenzied Panda 1200/100 (4) A savage beast that carries a big bamboo stick for beating down its
enemies.
204 King Fog 1000/900 (3) A fiend that dwells in a blinding curtain of smoke.
207 Silver Bow and Arrow Magic Card A Fairy-Type monster equipped with this card increases its ATK and
DEF by 300 points.
211 Kunai with Chain Trap Card Can be activated at any point during your turn or when attacked.
Gives one monster an extra 500 ATK. If activated when
attacked and you increase the power of the defending monster,
you may choose to turn the attacking monster to defense mode.
215 Kumootoko 700/1400 (3) A massive, intelligent spider that traps enemies with webbing.
228 Great White Terror 1600/800 (4) A giant white shark with razor-sharp teeth.
231 Feral Imp 1300/1400 (4) A playful little fiend that lurks in the dark, waiting to attack an
unwary enemy.
232 Ogre of Black Shadow 1200/1400 (4) An ogre possessed by the powers of the dark. Few can withstand its
rapid charge.
243 Wall of Illusion 1000/1850 (4) When attacked, the attacking card is returned to the owner's hand
after all effects are completed.
245 The Stern Mystic 1500/1200 (4) FLIP: All face-down cards on the field are turned face-up, and then
returned to their original positions. No card effects are
activated when cards are turned face-up.
247 Mystic Horseman 1300/1550 (4) Half man and half horse, this monster is known for its extreme speed.
251 Enchanting Mermaid 1200/900 (3) A beautiful mermaid that lures voyagers to a watery death.
253 Steel Ogre Grotto #1 1400/1800 (5) A steel idol worshipped in the Land of Machines
254 Wasteland Magic Card Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type
monsters by 200 points.
257 Pot of Greed Magic Card Draw 2 cards from your Deck.
266 Change of Heart Magic Card Choose 1 of your opponent's monsters. You get control of that
monster for 1 turn.
268 Ancient Telescope Magic Card See the top 5 cards of your opponent's Deck. Return the cards to
the Deck in the same order.
273 Goblin's Secret Remedy Magic Card Increases a selected player's Life Points by 600 points.
279 Hitotsu-Me Giant 1200/1000 (4) A one-eyed behemoth with thick, powerful arms made for delivering
punishing blows.
289 Succubus Knight 1650/1300 (5) An unworthy warrior wizard adept in casting death-dealing spells.
303 Raigeki Magic Card Destroys all of your opponent's monsters on the field.
305 Sand Stone 1300/1600 (5) Appears from underground and attacks with long, snake-like tentacles.
311 Kagemusha of the Blue Flame 800/400 (2) Serving as a double for the Ruler of the Blue Flame, he's a master
swordsman that wields a fine blade.
313 Just Deserts Trap Card Inflict 500 points of direct damage to your opponent's life for each
monster your opponent has on the field.
314 Trial of Hell 1300/900 (4) This fiend passes judgment on enemies that are locked in coffins.
316 Monster Reborn Magic Card Select 1 Monster Card from either your opponent's or your own
Graveyard and place it on the field under your control in
Attack or Defense Position (face-up). This is considered a
Special Summon.
321 Doma The Angel of Silence 1600/1400 (5) This fairy rules over death, and administers it when necessary.
325 The Wicked Worm Beast 1400/700 (3) This card is returned to you hand at the end of your turn.
333 Baron of the Fiend Sword 1550/800 (4) An aristocrat who wields a sword possessed by a malicious spirit
that preys on the weak.
335 Judge Man 2200/1500 (6) This club-wielding warrior battles to the end and will never
surrender.
342 Defense Paralysis Magic Card Select 1 of your opponent's monsters and switch it to Attack
Position. If the card is face-down, flip it face-up. If the
card has a flip effect, it is activated immediately.
345 Castle Walls Trap Card Increase a selected monster's DEF by 500 points during the turn this
card is activated.
348 Tripwire Beast 1200/1300 (4) This creature attacks with electromagnetic waves.
350 Silver Fang 1200/800 (3) A snow wolf that's beautiful to the eye, but absolutely vicious in
battle.
351 Fissure Magic Card Destroys 1 face-up monster with the lowest ATK.
353 Dark King of the Abyss 1200/800 (3) It's said that this King of the Netherworld once had the power to
rule over the dark.
367 Skull Red Bird 1550/1200 (4) This monster swoops down and attacks with a rain of knives stored in
its wings.
376 Hinotama Soul 600/500 (2) An intensely hot flame creature that rams anything standing in its
way.
382 Spike Seadra 1600/1300 (5) Using the spikes sprouting from its body, this creature stabs its
opponents and floods them with electricity.
386 Mystical Sheep #2 800/1000 (3) A monstrous sheep with a long tail for hypnotizing enemies.
393 Mirror Force Trap Card Actives when enemy attacks. destroys all creatures not in defense
mode.
410 Sogen Magic Card Increases the ATK and DEF of all Beast-Warrior and Warrior-Type
monsters by 200 points.
413 Sword Arm of Dragon 1750/230 (6) Spiked dinosaur that charges at the enemy.
424 Dark Gray 800/900 (3) Entirely gray, this beast has rarely been seen by mortal eyes.
426 Meda Bat 800/400 (2) An eyeball fiend created by a servant of the wicked, it uses "Dark
Bombs" to blow away its enemies.
434 Turtle Tiger 1000/1500 (4) A tiger encased in a protective shell that attacks with razor-sharp
fangs.
438 Raise Body Heat Magic Card A Dinosaur-Type monster equipped with this card increases its ATK
and DEF by 300 points.
443 Tyhone 1200/1400 (4) Capable of firing cannonballs from its mouth for long-range attacks,
this creature is particularly effective in mountain battles.
461 Ultimate Offering Trap Card At the cost of 500 Life Points per monster, a player is allowed an
extra Normal Summon, Tribute Summon, or Set.
464 Ookazi Magic Card Inflict 800 points of Direct Damage to your opponent's Life Points.
469 Two-Mouth Darkruler 900/700 (3) A dinosaur with two deadly jaws, it stores electricity in its horn
and releases high voltage bolts from the mouth on its back.
484 Summoned Skull 2500/1200 (6) A fiend with dark powers for confusing the enemy. Among the Fiend-
Type monsters, This monster boasts considerable force.
487 Sorcerer of the Doomed 1450/1200 (4) A slave of the dark arts, this sorcerer is a master of death-dealing
spells.
496 Koumori Dragon 1500/1200 (4) A vicious, fire-breathing dragon whose wicked flame corrupts the
souls of its victims.
497 Devil Frankenstein 700/500 (2) Sacrafice 5000 LP to summon a Fusion card From your deck.
506 Electric Whip Magic Card A Thunder-Type monster equipped with this card increases its ATK
and DEF by 300 points.
508 Angel's Dice Magic Card
512 Legendary Sword Magic Card A Warrior-Type monster equipped with this card increases its ATK
and DEF by 300 points.
513 Masaki the Legendary Swordsman 1100/1100 (4) Legendary swordmaster Masaki is a veteran of over 100 battles.
527 Time Wizard 500/400 (2) Baby Dragon grows to Thousand Dragon.
541 Drago-Human 1300/1100 (4) Gifted with the power of dragons, this warrior wields a sword
created from a dragon's fang.
545 Dragon Zombie 1600/0 (3) A dragon revived by sorcery. Its breath is highly corrosive.
546 Dragon Capture Jar Trap Card All Dragon-Type monsters on the field are switched to Defense
Position and remain in this position as long as this card is
active.
548 Dragon's Treasure Magic Card A Dragon-Type monster equipped with this card increases its ATK and
DEF by 300 points.
550 The Flute of Summoning Magic Card Playing this card when you have a Lord of D. card face-up on the
field allows you to play up to 2 Dragon-type cards from your
hand as a special summon.
551 Trap Master 500/1100 (3) FLIP: Destroys 1 Trap Card on the field. If this card's target is
face-down, flip it face-up. If the card is a Trap Card, it is
destroyed. If not, it is returned to its face-down position.
The flipped card is not activated.
554 Winged Dragon, Guardian of 1400/1200 (4) A dragon commonly found guarding mountain fortresses. Its signature
the Fortress #1 attack is a sweeping dive from out of the blue.
555 Kurama 800/800 (3) A vicious bird that attacks from the skies with its whip-like tail.
563 Misairuzame 1400/1600 (5) A missile-launching fish protected by deadly spikes.
564 Mysterious Puppeteer 1000/1500 (4) When the monster is summoned (excluding Special Summon) or flipped
face-up by attack or some effect, the Life Points of this
card's owner increase by 500 points for each monster while
this card is face-up on the field.
574 Nemuriko 800/700 (3) A child-like creature that controls a sleep fiend to beckon enemies
into eternal slumber.
579 Mystic Clown 1500/1000 (4) Nothing can stop the mad attack of this powerful creature.
580 Hard Armor 300/1200 (3) A living suit of armor that attacks enemies with a bone-jarring
tackle.
590 Spirit of the Harp 800/2000 (4) A spirit that soothes the soul with the music of its heavenly harp.
595 Destroyer Golem 1500/1000 (4) A golem with a massive right hand for crushing its victims.
599 Gravedigger Ligul Magic Card Select 2 MONSTER CARDS from your opponent's Graveyard. These
MONSTER CARDS are eliminated from play for the remainder of
the Duel.
602 Two-pronged Attack Trap Card Select and destroy 2 of your monsters and 1 of your opponent's
monsters.
609 Hane-Hane 450/500 (2) FLIP: Select 1 Monster Card on the field (regardless of position)
and return it to its owner's hand.
621 Final Flame Magic Card Inflicts 600 points of Direct Damage to your opponent's Life Points.
623 Swords of Revealing Light Magic Card Counting from your opponent's turn, none of your opponent's
monsters can attack for 3 turns. When this card is activated,
opponent's face-down monsters are turned face-up, but remain
in Defense Position. Any effects the monsters may have are
immediately activated.
627 Book of Secret Arts Magic Card A Spellcaster-Type monster equipped with this card increases its
ATK and DEF by 300 points.
632 Man-Eating Treasure Chest 1600/1000 (4) A monster disguised as a treasure chest that is known to attack the
unwary adventurer.
633 Man-Eater Bug 450/600 (2) FLIP: Destroys 1 monster on the field (regardless of position).
635 Sparks Magic Card Inflicts 200 points of Direct Damage to your opponent's Life Points.
646 Fireball Magic Card A Winged Beast-Type monster equipped with this card increases its
ATK and DEF by 300 points.
648 Exodia the Forbidden One 1000/1000 (3) An automatic victory can be declared by the player whose hand
contains this card together with the Left Leg/Right Leg/Left
Arm/Right Arm of the Forbidden One.
649 Left Leg of the Forbidden One 200/300 (1) A forbidden left leg sealed by magic. Whosoever breaks this seal
will know infinite power.
650 Left Arm of the Forbidden One 200/300 (1) A forbidden left arm sealed by magic. Whosoever breaks this seal
will know infinite power.
651 Right Leg of the Forbidden One 200/300 (1) A forbidden right leg sealed by magic. Whosoever breaks this seal
will know infinite power.
652 Right Arm of the Forbidden One 200/300 (1) A forbidden right arm sealed by magic. Whosoever breaks this seal
will know infinite power.
661 Swordstalker 2000/1600 (6) A monster formed by the vengeful souls of those who passed away in
battle.
662 Petit Angel 600/900 (3) A quick-moving and tiny fairy that's very difficult to hit.
664 Petit Dragon 600/700 (2) A very small dragon known for its vicious attacks.
665 Fusionist 900/700 (3) A combination of Petit Angel and Mystical Sheep #2.
671 Black Hole Magic Card Destroys all monsters on the field.
672 Dark Magician 2500/2100 (7) The ultimate wizard in terms of attack and defense.
675 Flower Wolf 1800/1400 (5) A combination of Silver Fang and Darkworld Thorns.
679 Armed Ninja 300/300 (1) FLIP: Destroys 1 Magic Card on the field. If this card's target is
face-down, flip it face-up. If the card is a Magic Card, it
is destroyed. If not, it is returned to its face-down
position. The flipped card is not activated.
681 Blue Eyes Ultimate Dragon 4500/3800 (12) A combination of three Blue Eyes White Dragon.
682 Blue Eyes Toon Dragon 3000/2500 (8) Same as Blue-Eyes White Dragon but it is a toon.
683 Blue-Eyes White Dragon 3000/2500 (8) This legendary dragon is a powerful engine of destruction. Virtually
invincible, Very few have faced this awesome creature and
lived to tell the tale.
688 Flame Ghost 1000/800 (3) A combination of Skull Servant and Dissolverock.
693 Pale Beast 1500/1200 (4) With skin tinged a bluish-white, this strange creature is a fearsome
sight to behold.
695 Basic Insect 500/700 (2) Usually found traveling in swarms, this creature's ideal environment
is the forest.
701 Shadow Specter 500/200 (1) Troublesome ghost when multiplied.
705 Mystical Elf 800/2000 (4) A delicate elf that lacks offense, but has a terrific defense backed
by mystical power.
707 Rogue Doll 1600/1000 (4) A deadly doll gifted with mystical power, it is particularly
powerful when attacking against dark forces.
713 Power of Poseidon Magic Card An Aqua-Type monster equipped with this card increases its ATK and
DEF by 300 points.
716 Charubin the Fire Knight 1100/800 (3) A combination of Monster Egg and Hinotama Soul.
718 Flame Swordsman 1800/1600 (5) A combination of Flame Manipulator and Masaki the Legendary
Swordsman.
719 Fireyarou 1300/1000 (4) A malevolent creature wrapped in flames that attacks enemies with
intense fire.
720 Flame Manipulator 900/1000 (3) This Spellcaster attacks enemies with fire-related spells such as
"Sea of Flames" and "Wall of Fire".
733 Darkworld Thorns 1200/900 (3) A thorny plant found in the darklands that wraps itself around any
unwary traveler.
736 Vile Germs Magic Card A Plant-Type monster equipped with this card increases its ATK and
DEF by 300 points.
738 M-Warrior #1 1000/500 (3) Specializing in combination attacks, this warrior uses magnetism to
block an enemy's escape.
739 M-Warrior #2 500/1000 (3) Specializing in combination attacks, this warrior is equipped with a
tough, magnetically coated armor.
743 Dissolverock 900/1000 (3) A monster born in the lava pits, it generates intense heat that can
melt away its enemies.
744 Magical Ghost 1300/1400 (4) This creature casts a spell of terror and confusion just before
attacking its enemies.
749 Mystical Moon Magic Card A Beast-Warrior-Type monster equipped with this card increases its
ATK and DEF by 300 points.
751 Witty Phantom 1400/1300 (4) Dressed in a night-black tuxedo, this creature presides over death.
752 Terra the Terrible 1200/1300 (4) Known as a swamp dweller, this creature is a minion of the dark
forces.
755 Master & Expert 1200/1000 (4) A deadly duo consisting of a beast master and its loyal servant.
756 Dragoness the Wicked Knight 1200/900 (3) A combination of Armaill and One-Eyed Shield Dragon.
765 Neo the Magic Swordsman 1700/1000 (4) A dimensional drifter who not only practices sorcery, but is also a
sword and martial arts master.
766 De-Spell Magic Card Destroys 1 Magic Card on the field. If this card's target is
face-down, flip it face-up. If the card is a Magic Card, it
is destroyed. If not, it is returned to its face-down
position. The flipped card is not activated.
769 Kojikocy 1500/1200 (4) A man-hunter with powerful arms that can crush boulders.
773 Man Eater 800/600 (2) Man-eating plant with poison feelers for attacking enemies.
775 Mammoth Graveyard 1200/800 (3) A mammoth that protects the graves of its pack and is absolutely
merciless when facing grave-robbers.
778 The Inexperienced Spy Magic Card Select and see 1card in your opponent's hand.
789 Battle Ox 1700/1000 (4) A monster with tremendous power, it destroys enemies with a swing of
its axe.
792 Fiend Reflection #2 1100/1400 (4) A bird-beast that summons reinforcements with a hand mirror.
796 Purple Crystal Magic Card A Zombie-Type monster equipped with this card increases its ATK and
DEF by 300 points.
813 Metal Dragon 1850/1700 (6) A combination of Steel Ogre Grotto #1 and Lesser Dragon.
819 Wild Animal Teeth Magic Card A Beast-Type monster equipped with this card increases its ATK and
DEF by 300 points.
823 Forest Magic Card Increases the ATK and DEF of all Insect, Beast, Plant, and
Beast-Warrior-Type monsters by 200 points.
829 Monster Egg 600/900 (3) A warrior hidden within an egg that attacks enemies by flinging
eggshells.
839 Yami Magic Card Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters
by 200 points. Also decreases the ATK and DEF of all
Fairy-Type monsters by 200 points.
840 Dark Energy Magic Card A Fiend-Type monster equipped with this card increases its ATK and
DEF by 300 points.
845 Dark Assassin 1200/1200 (4) Armed with the Psycho Sword, this sinister assassin rules the bad
land.
848 Sword of Dark Destruction Magic Card A Dark monster equipped with this card increases its ATK by 400
points and decrease its DEF by 200 points.
853 Last Will Magic Card If a monster of yours is sent from the field to the Graveyard during
the turn that you've played this card, you can select a
monster with an ATK of 1500 points or less from your Deck and
play it as a Special Summon. Shuffle the Deck after playing
the card. This card is active for 1 turn only.
855 Polymerization Magic Card Fuses 2 or more monsters to form a new Fusion Monster.
859 Yooki Na Zoogiya Magic Card Allows you to put up to three monsters in your hand in the graveyard.
869 Larvas 800/1000 (3) A fast-moving, bird-like creature that strangles opposing monsters
with its long, thin arms.
885 Gaia The Dragon Champion 2600/2100 (7) A combination of Gaia The Fierce Knight and Curse of the Dragon.
888 Green Phantom King 500/1600 (3) This youthful king of the forests lives in a green world, abundant
with trees and wildlife.
889 Beaver Warrior 1200/1500 (4) What this creature lacks in size it makes up for in defense when
battling in the prairie.
890 Root Water 900/800 (3) An amphibian capable of calling up a massive tidal wave from the
dark seas to wipe out enemy monsters.
891 Rude Kaiser 1800/1600 (5) With an axe in each hand, this monster delivers heavy damage.
896 Laser Cannon Armor Magic Card A Insect-Type monster equipped with this card increases its ATK and
DEF by 300 points.
894 Rainbow Flower 400/500 (2) Can directly attack an opponents life points.
900 Lesser Dragon 1200/1000 (4) A minor dragon incapable of breathing fire.
903 Red Potion Magic Card Increases your Life Points by 500 points.
904 Red-Eyes B. Dragon 2400/2000 (7) A ferocious dragon with a deadly attack.
908 Lord of Dragons 1200/1100 (4) All Dragon-Type monsters are not affected by Magic Cards, Trap Cards,
or other effects while this card is face-up on the field.
Also, when in play, you may use the Flute of Summoning Dragon.
912 Skull Servant 300/200 (1) A skeletal ghost that isn't strong but can mean trouble in large
numbers.
916 Remove Trap Magic Card Destroys 1 face-up TRAP CARD on the field.
915 Uraby 1500/800 (4) Fast on its feet, this dinosaur rips enemies to shreds with its
sharp claws.
917 Waboku Trap Card Any damage inflicted by an opponent's monster is decreased to 0
during the turn this card is activated.
919 One-Eyed Shield Dragon 700/1300 (3) This dragon wears a shield not only for its own protection, but also
for ramming its enemies.
920 Blue-Eyes White Dragon 3000/2500 (8) This legendary dragon is a powerful engine of destruction. Virtually
invincible, Very few have faced this awesome creature and
lived to tell the tale. This is another version of the card.
921 Flame Swordsman 1800/1600 (5) A combination of Flame Manipulator and Masaki the Legendary
Swordsman.
922 Dark Magician 2500/2100 (7) The ultimate wizard in terms of attack and defense.
923 Gaia, The Fierce Knight 2300/2100 (7) A knight whose horse travels faster than the wind. His battle-
charge is a force to be reckoned with.
924 Celtic Guardian 1400/1200 (4) An elf who learned to wield a sword, he baffles enemies with
lightning-swift attacks.
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===============================
3) Cheats
===============================
Below is some hacked codes for this game. These codes will only work for if you have VisualBoy. Please follow these
directions to get the codes to work.
Step 1: Start the game and go to the cheatlist on VisualBoy. Now look at the bottom where it says Number Type, make sure
the dot is on Signed.
Step 2: You should see at the bottom that there is a button called Code and Cheat. Click either one.
Step 3a: If you click cheat, you will see a box where you can type in the address, which is the first part of the code before
the colon ( : ). There is a value box where you can type in the value which is after the colon. In the cheat box, the
value is in regular format, not Hex.
Step 3b: If you click on code, then a box will come up. In the code box, type in the address, which is the first part of the
code before the colon ( : ) and then the value which is in Hex.
If you are putting in multiple codes at the same time, then use the code button but if individually or you don't know the Hex,
then use the cheat button. Codes below that already have a value are in Hex so put in the code button option.
Player LP: 020078F0:8000 (Always have 8000 LPs)
020078F0:FFFF (Infinite LPs)
Computer LP: 02007908:0000 (Instant win)
02007908:XXXX (Replace XXXX with any variable)
Next Card: 02008036:XXXX (Replace the XXXX with the value you want your next card to be)
Have 999 Wins: 020034F6:03EF (999 for Honda, aka. Tristan)
020034F2:03EF (999 for Anzu, aka. Tea)
020034F0:03EF (999 for Yugi Moto)
020034F4:03EF (999 for Johnouchi, aka. Joey)
020034F8:03EF (999 for Bakura)
02003502:03EF (999 for Mai)
020034FE:03EF (999 for Haga, aka. Weevil)
020034FA:03EF (999 for Ryuzaki, aka. Rex Raptor)
02003500:03EF (999 for Kajiki)
020034FC:03EF (999 for Roba)
0200350A:03EF (999 for Kamen)
02003506:03EF (999 for Pandora)
02003504:03EF (999 for Rare Hunter)
02003508:03EF (999 for Ningyou)
0200350C:03EF (999 for Maric)
02003516:03EF (999 for Yami Yugi)
02003512:03EF (999 for Bandage)
0200350E:03EF (999 for Seto Kaiba)
02003510:03EF (999 for Weird Woman #2)
02003514:03EF (999 for Yami Bakura)
02003518:03EF (999 for Robot)
0200351C:03EF (999 for Pegasus)
Modify 1st Card Played: 020079A0:XXXX
02008378:XXXX (Replace the XXXX with the value of the card and it will change the monster that you played
in the first monster hold. Both codes must be put on. Remember to get rid of them after you
got the card)
Modify Player's Hand: 02007920:XXXX
02007924:XXXX
02007928:XXXX
0200792C:XXXX
02007930:XXXX
02007934:XXXX (Replace the XXXX with the card number that you want in your hand. Remember, the code must be
turn off after you have the card or it will mess up your cards. Also, the codes are arranged
from left to right in your hand.
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===============================
4) Passcodes
===============================
These are the passcodes to have each cards. I have not tested them so some may not work. If any that does not work, please
tell me so I can fix it. If you have any, tell me as well. Thank you!
Card Number | Passcode
001 00032864
002 33734439
003 11714098
004 86198326
005 74701381
006 60806437
007 15480588
008 17535588
009 53153481
010 49587396
011 25109950
012 62403074
013 12436646
014 86164529
015 85639257
016 95132338
017 97360116
018 81933259
019 99597615
020 28725004
021 28725004
022 81863068
023 26725158
024 48365709
025 43434803
026 77568553
027 48305365
028 68870276
029 77622396
030 95174353
031 14708569
032 17881964
033 06368038
034 87564352
035 89494469
036 31339260
037 36151751
038 10262698
039 18710707
040 16353197
041 85255550
042 28450915
043 37043180
044 81563416
045 59744639
046 44763025
047 56830749
048 00296499
049 64047146
050 34320307
051 08783685
052 52367652
053 32539892
054 56713552
055 28546905
056 30451366
057 41426869
058 46864967
059 70924884
061 91512835
062 69669405
063 35565537
064 78556320
065 91996584
066 92391084
067 47319141
068 98582704
069 96643568
070 37243151
071 72053645
072 62193699
073 03732747
074 55014050
075 82999629
076 63162310
077 48649353
078 29616941
079 17511156
080 43651473
081 17968114
082 22702055
083 85448931
084 66836598
085 47695416
086 08353769
087 56606928
088 37243151
089 66516792
090 06367785
091 91152256
092 39897277
093 27324313
094 11324436
095 17814387
096 37160778
097 93221206
098 86088138
099 88279736
100 51452091
101 61740673
104 10071456
105 03056267
106 47879985
107 17375316
109 19613556
110 49417509
111 95265975
112 08074847
113 74637266
115 82065276
116 04206964
117 38942059
118 43417563
120 12829151
121 46247516
122 15303296
123 24611934
124 28279543
125 33066139
126 49888191
127 56594520
128 94566432
129 68638985
130 46918794
131 53293545
132 41544074
133 05405694
134 76792184
135 55761792
136 79106360
137 03492538
138 98374133
139 36904469
140 55550921
141 99518961
142 54615781
143 97843505
144 95727991
145 10315429
146 84103702
147 34536276
148 68928540
149 84926738
150 20101223
151 41420027
152 76806714
153 77581312
154 10189126
155 45688586
156 77998771
157 36868108
158 23289281
159 69780745
160 14977074
161 54541900
162 90844184
163 78577570
164 68846917
165 09540040
166 13039848
167 82818645
168 41396436
169 10476868
170 01929294
171 46700124
172 25769732
173 72299832
174 44865098
175 08471389
176 33621868
177 27911549
178 85309439
179 14181608
180 67959180
181 31122090
182 81179446
183 01761063
184 43352213
185 11384280
186 48579379
187 41762634
188 97809599
189 18246479
190 74923978
191 89904598
192 69750536
193 22046459
194 35712107
195 97017120
196 41218256
197 08131171
198 83011277
199 88979991
200 65623423
201 73911410
202 98818516
203 54622031
204 84686841
205 43711255
206 75646520
207 01557499
208 22359980
209 73081602
210 71068263
211 37390589
212 20624263
213 74191942
214 06103114
215 56283725
216 14851496
217 33878931
218 02906250
219 91782219
220 95744531
221 57839750
222 26202165
223 53829412
224 55608151
225 40640057
226 53713014
227 55691901
228 13429800
229 14141448
230 38277918
231 41392891
232 45121025
233 80727036
234 78010363
235 76512652
236 60589682
237 22026707
238 95144193
239 60802233
240 25833572
241 19737320
242 16229315
243 13945283
244 16227556
245 87557188
246 05818798
247 68516705
248 42829885
249 14315573
250 25880422
251 75376965
252 45986603
253 29172562
254 23424603
255 46696593
256 04179849
257 55144522
258 11793047
259 61201220
260 29155212
261 20848593
262 33413638
263 15367030
264 92377303
265 07805359
266 04031928
267 38999506
268 17092736
269 43230671
270 36821538
271 19406822
272 64511793
273 11868825
274 06400512
275 07526150
276 32569498
277 80813021
278 24668830
279 76184692
280 05318639
281 07892180
282 18591904
283 63224564
284 34124316
285 48766543
286 50176820
287 48642904
288 41462083
289 55291359
290 64631466
291 60082869
292 77603950
293 86421986
294 74703140
295 15237615
296 55210709
297 93788854
298 32268901
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300 16899564
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302 31786629
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304 32751480
305 73051941
306 21323861
307 23659124
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309 58831685
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313 24068492
314 77827521
315 75347539
316 83764718
317 52800428
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319 42035044
320 25882881
321 16972957
322 57728570
323 50152549
324 12470447
325 06285791
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330 92944626
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893 23771716
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895 29402771
896 77007920
897 04392470
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899 12472242
900 55444629
901 38035986
902 56789759
903 38199696
904 74677422
905 64335804
906 39239728
907 03627449
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911 20541432
912 32274490
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921 45231177
922 46986414
923 06368038
924 91152256
925 49791927
926 41462083
927 24433920
928 87322377
Note that some numbers are missing. Those are the ones I don't have the codes for. If you have them, please tell me. My
contact information is at the bottom of this page.
----------------------------------------------------------------------------------------------------------------------------------
===============================
5) Decks
===============================
These are decks that I have search for on the internet. It is copied extactly to its owner source. If you are the owner,
your credit is given to up at the bottom of this page in the credit section. Anyway, here are the decks:
~~~~~~~~~~~~~~~~~~~
Devil Franken Deck
~~~~~~~~~~~~~~~~~~~
This deck is called the Devil Franken Deck, and is also known by the "First Turn Kill Deck". First Turn Kill is an
appropriate name since it can do that: destroy your opponent on your very first turn (if you are going second). It's all because
of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life Points to Special Summon a card from your Fusion
deck.
Here's how the deck machanism goes:
1) Get a Devil Franken into your hand.
2) Clear the Field of your opponent's Monsters (Cyber Pod, Black Hole, Lightning Bolt, etc.)
3) Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Sweep, Tempest, etc.)
4) Summon the Devil Franken
5) Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck
6) Equip a Giant Growth on the Ultimate Dragon.
7) Attack directly for 9000 damage.
8) Game over.
When I first read about the deck, I really couldn't fathom the horror of it. It wasn't until I got the Kaiba Structure deck and
tooled around with it did far and above nuke the opposition in numerous test games. Konami of Japan also saw this horror, and
proceeded to restrict Giant Growth to one per deck. This severly limited the power of the deck, since it concentrated on the
Ultimate Dragon/Giant Growth combination. This was a good thing. It didn't trash as many people. However, Giant Growth is NO LONGER
RESTRICTED, which means that this deck is free to run rampant once again. You are bound to get a Devil Franken by turn two,
whether it be drawing it "naturally" from the deck, using a card-drawing card, or using a Monster search engine (like Black Forest
Witch or Critter). And that means the Ultimate Dragon is free to destroy things over and over again. The Cannon Soldiers in this
deck are there to launch your Critters and Witches at your opponent to grab the Franken from your deck. The Virus is in the deck
for much the same reason. There are some Life Points recovery cards, just in case something goes wrong and you need to recover some
LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play (as if one wasn't enough). And of course, to add
insult to injury: Last Battle!, to win the game in a different way. If the game isn't over by turn four, something is VERY WRONG.
Be afraid. BE VERY AFRAID.
Here are the cards needed.
Monster Cards: (10 cards)
Devil Franken
Devil Franken
Devil Franken
Black Forest Witch
Black Forest Witch
Critter
Critter
Cannon Soldier
Cannon Soldier
Cyber Pod
Magic Cards: (21 cards)
#303 Thunder Bolt
#671 Black Hole
Raise Dead
Angel's Gift
Angel's Gift
#257 Jar of Greed
#266 Change of Heart
Theft
#589 Harpy's Feather Sweep
Tempest
Tempest
Sealing Swords of Light
Sealing Swords of Light
#193 Giant Growth
#193 Giant Growth
#193 Giant Growth
Goddess of Healing Dian Keto
Goddess of Healing Dian Keto
Welcome For The Dead
Welcome For The Dead
Sebek's Blessing
Trap Cards: (9 cards)
Holy Barrier - Mirror Force
Magic Cylinder
Imperial Decree
Magic Jammer
Magic Jammer
Blessing of God
Deck Destruction Virus of Death
Last Battle!
Last Battle!
Fusion Deck: (2 cards)
Blue Eyes Ultimate Dragon
Blue Eyes Ultimate Dragon
~~~~~~~~~~~~~~~~~~~~~~
Magnet Valkyrion Deck
~~~~~~~~~~~~~~~~~~~~~~
Here we have an interesting combo deck that was drawn up for you players out there. The reason this deck was made of all decks is
that the Magnet Warriors are relatively easy to come by, especially since they're in the Yugi Structure Deck. Second, the Magnet
Valkyrion is one of the most powerful Monsters in the game, and makes a nice heavy hitter. Besides, how can you not like little
Monsters that transform into a bigger one? Of course, the goal of the Magnet Warrior deck is to get all three pieces of it (Alpha,
Beta and Gamma) on the Field and/or in your hand. Once that is accomplished, the Magnet Valkyrion can be played by sacrificing all
of them. A Monster with statistics of 3500/3850 is NOTHING to sneeze at. Basically, that is the key to victory with this deck;
whatever you do, get the parts, and you can win the game easy. However, there is a sneaky little combo that you can use with this
deck. Once the Magnet Valkyrion is in play, if you have another one in your hand, simply sacrifice the Valkyrion to play the
three Magnet Warriors from your Cemetery. THEN, sacrifice all of them AGAIN to play the other Magnet Valkyrion from your hand.
After that, you're free to use revival cards on the Valkyrion that's in your Cemetery! Two 3500/3850 Monsters in play for you to
smack your opponent around with! But why not just dump the Valkyrion in your Cemetery and revive it there? Remember, if a Monster
has a special requirement to bring it into play, if you don't bring it into play in that way, it can't be revived from your
Cemetery (this includes Fusion Monsters, Ritual Monsters, and Monsters like this Valkyrion and the Gate Guardian).
Here's the basis of a Magnet Valkyrion deck. Remember, this is only a basis, and you are free to modify it for your own use.
Add and replace card to suit your playing style.
Monster Cards: (?? cards)
Magnet Warrior Alpha
Magnet Warrior Alpha
Magnet Warrior Beta
Magnet Warrior Beta
Magnet Warrior Beta
Magnet Warrior Gamma
Magnet Warrior Gamma
Magnet Valkyrion
Magnet Valkyrion
Cyber Pod
Blood Vors
Blood Vors
Demon Summon
Critter
Critter
Penguin Soldier
Magic Cards: (?? cards)
#303 Thunder Bolt
#671 Black Hole
Raise Dead
Angel's Gift
Angel's Gift
Jar of Greed
#266 Change of Heart
Theft
#589 Harpy's Feather Sweep
Tempest
Early Burial
Sealing Swords of Light
Sealing Swords of Light
Goddess of Healing Dian Keto
Welcome For The Dead
Welcome For The Dead
Meteor Strike
Trap Cards: (?? cards)
Holy Barrier - Mirror Force
Magic Cylinder
Imperial Decree
Magic Jammer
Magic Jammer
Blessing of God
Last Battle!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lord of Dragons Deck (English Version)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lord of Dragons deck is a nifty little combo deck. You are supposed to sweep the Field, summon the Lord, play the Flute to
summon some high-level Dragons, and commence the beatdown. The unfairness of this deck is curbed by its actual speed: compared to
F/S Beatdown, this deck is pretty slow. The best combos that can come out of it are the Lord + Flute Combo, or the Card Destruction
+ Monster Reborn combo. Without some of those key cards, you're just a rock in the road that is going to get pounded by your
opponent. One of the good things about this deck is that it is almost entirely unaffected by two prominent trap cards: Trap Hole
and Waboku. Why? Waboku can't stop the damage from a Dragon if the Lord is on the Field. Trap Hole can't destroy a Special
Summoned Dragon, and it can't be used on a Dragon if the Lord is on the Field. Pretty sneaky, isn't it?
Here are the cards needed. Please read over the deck below this if you choose to play this deck.
Monster Cards: (17 cards)
Lord of Dragons (e. Lord of D.)
Lord of Dragons
Lord of Dragons
Blue Eyes White Dragon
Blue Eyes White Dragon
Blue Eyes White Dragon
Tri-Horn Dragon (e. Tri-Horned Dragon)
Tri-Horn Dragon
Tri-Horn Dragon
Man-Eating Bug (e. Man-Eater Bug)
Man-Eating Bug
Man-Eating Bug
Trap Master
Hane-Hane
Hane-Hane
Rock Soldier (e. Giant Soldier of Stone)
Rock Soldier
Magic Cards: (18 cards)
#257 Jar of Greed (e. Pot of Greed)
#671 Black Hole (e. Dark Hole)
Raise Dead (e. Monster Reborn)
#303 Thunder Bolt (e. Raigeki)
#266 Change of Heart
Dragon-Calling Horn (e. Flute of Dragon Summoning)
Dragon-Calling Horn
Dragon-Calling Horn
Hand Obliteration (e. Card Destruction)
Hand Obliteration
Sealing Swords of Light (e. Swords of Revealing Light)
Sealing Swords of Light
Magic Removal (e. De-Spell)
Magic Removal
Trap Remover (e. Remove Trap)
Trap Remover
Fissure
Gravedigger Ghoul
Trap Cards: (5 cards)
#116 Pit Trap (e. Trap Hole)
#116 Pit Trap
#116 Pit Trap
Missionary of Harmony (e. Waboku)
Missionary of Harmony
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lord of Dragons Deck, Version 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Since there is a card limit, a second version of this deck needs to be made that includes these restrictions. The impact of these
restrictions on LOD is somewhat severe. The problem wasn't so much with restricting Raigeki and Dark Hole; those were just mass
Monster removal that allowed you to do a lot of damage in a short time. Monster Reborn wasn't too much of a problem, but since the
deck does use the Card Destruction/Monster Reborn combo, it does hurt some. Change of Heart didn't hurt, as it was just in there to
help you along and do some extra damage. What made LOD deadly is its speed; I've won the game on the second turn with it. It's
actually faster than F/S Beatdown. What chopped the legs out from under it is restricting Pot of Greed down to one card, and Card
Destruction down to two. Pot of Greed is what gave LOD incredible speed, and limiting Card Destruction to two hurt somewhat, but
not as much as Pot of Greed. If you take a look at my previous LOD (the one without the restrictions), we had to remove the
following cards:
Pot of Greed x 2
Dark Hole x 2
Monster Reborn x 2
Change of Heart x 2
Card Destruction x 1
Swords of Revealing Light x 1
That's ten cards (one forth of the entire deck), if you're keeping track, that was to be tossed out the window. The biggest problem
is finding cards reliable enough to replace without destroying the entire theme. During the first "draft" of the this second
version, I tried to replace them with the following cards:
Trap Master x 1
Hane-Hane x 2
Fissure x 2
Ookazi x 2
Gravedigger Ghoul x 1
Trap Hole x 1
Waboku x 1
I did about ten to thirteen "sample games" (no opponents; just testing) with this deck, playing through until I could get the LOD
combo out. Boy was it slow. Not the game, but rather trying to get to the cards that I needed. The unfortunate fact was that I
found another side-effect to having lost two Pots of Greeds and one Card Destruction -- the number of Magic cards in the deck meant
no Monsters in their place. This left a BIG gap to taking LOTS of damage in a short time. So, the Monster count needed to be
increased, while replacing the effects of some of the Magic cards. Taking a look at the cards that I replaced (as above), I
realized that putting in two Hane-Hane was good for stalling (Hane-Hane can effectively block two attacks), but I knew that I
needed more Monsters. Out when a Fissure, and another Man-Eater Bug went in its place. I should put in another Hane-Hane, but I
don't, um, have any more Japanese ones... (try another one, if you want). I banked on it, and just decided to replace the two
Ookazis with two Giant Soldiers of Stone, since I would be doing a lot of damage in a short period of time. I just needed to stay
alive long enough to do it! The truth is, I'm not as confident in the deck as I used to be. It could still use some more testing,
just to see what needs to be exchanged. Try it on your own, and see what happens.
Here are the cards needed now.
Monster Cards: (17 cards)
Lord of Dragons (e. Lord of D.)
Lord of Dragons
Lord of Dragons
Blue Eyes White Dragon
Blue Eyes White Dragon
Blue Eyes White Dragon
Tri-Horn Dragon (e. Tri-Horned Dragon)
Tri-Horn Dragon
Tri-Horn Dragon
Man-Eating Bug (e. Man-Eater Bug)
Man-Eating Bug
Man-Eating Bug
Trap Master
Hane-Hane
Hane-Hane
Rock Soldier (e. Giant Soldier of Stone)
Rock Soldier
Magic Cards: (18 cards)
#257 Jar of Greed (e. Pot of Greed)
Black Hole (e. Dark Hole)
Raise Dead (e. Monster Reborn)
#303 Thunder Bolt (e. Raigeki)
#266 Change of Heart
Dragon-Calling Horn (e. Flute of Dragon Summoning)
Dragon-Calling Horn
Dragon-Calling Horn
Hand Obliteration (e. Card Destruction)
Hand Obliteration
Sealing Swords of Light (e. Swords of Revealing Light)
Sealing Swords of Light
Magic Removal (e. De-Spell)
Magic Removal
Trap Remover (e. Remove Trap)
Trap Remover
Fissure
Gravedigger Ghoul
Trap Cards: (5 cards)
#116 Pit Trap (e. Trap Hole)
#116 Pit Trap
#116 Pit Trap
Missionary of Harmony (e. Waboku)
Missionary of Harmony
~~~~~~~~~~~~~~~~~~~~~~~
The Bishoujo Deck Deck
~~~~~~~~~~~~~~~~~~~~~~~
Ah, the Bishoujo Deck. "Wait!", you say? What the heck does bishoujo mean? Well, it literally means beautiful young girl. And that
is what gives the whole theme of the deck away. We're going to feature a deck full of female cards as its theme. Though there will
be some cards in it that don't exactly fit into the theme, as long as there are a lot of cards that ARE part of theme, it's okay. Of
course, this deck isn't ENTIRELY serious. This is what is called a "fun deck", or in Japan, a "fan deck," where you make a deck
theme based on what's on the cards themselves, rather than the statistics. There aren't a large amount of good female cards in the
series. Yes, we could go with a Harpy Ladies combo deck, but that's more suited for JUST a Harpy Ladies combo deck. We want
something a little rounded. But we also still want to make it competitive. We have to find the biggest female hitters on the game,
and use cards to support them. What we are going to do then is made a Bishoujo Rush deck, which means lots of hard-hitting Monsters,
really fast. This is the best that I could come up with in thirty minutes, since I was busy for this week. Use it as your basis,
then add and subtract cards as you see fit.
So here are the cards.
Monster Cards: (18 cards)
Cosmo Queen
Cosmo Queen
Beautiful Slayer
Beautiful Slayer
Gemini Elf
Gemini Elf
Gemini Elf
Dunamis Valkyria
Dunamis Valkyria
Dunamis Valkyria
Dark Elf
Dark Elf
Injection Angel Lilly
Black Magician Girl
Black Forest Witch
Saint Magician
Saint Magician
Cyber Pod
Magic Cards: (14 cards)
#257 Jar of Greed
Black Hole
#303 Thunder Bolt
Raise Dead
Angel's Gift
Angel's Gift
#589 Harpy's Feather Sweep
Demon's Kiss
Demon's Kiss
Demon's Kiss
Early Burial
Emissary of Obliteration
Tempest
Will
Trap Cards: (8 cards)
Magic Cylinder
Holy Barrier - Mirror Force
Blessing of God
Seductive Shadow
Imperial Decree
Aqua Symphony
Bottomless Pit Trap
Destruction Ring
~~~~~~~~~~~~~~
Ultimate Deck
~~~~~~~~~~~~~~
This deck was contributed to me by nbaplayer03 of gamefaq. This deck has yet to lost by his use. See if it will help you destroy
your next opponent.
Here are the cards.
Monster Cards: (28 cards)
Aqua Madoor
Giant Soldier of Stone
Giant Soldier of Stone
Giant Soldier of Stone
Little Monster
Pixie
Gemini Eleves
Summoned Skull
Devils Franken
Devils Franken
Devils Franken
Angel Destroyer
Time Wizard
Tri-Horned Dragon
Kuribo
Harp Lady
Harp Lady
Harp Lady
Man-Eater Bug
Man-Eater Bug
Evil Guardian
Evil Guardian
Evil Guardian
Blue Eyes White Dragon
Blue Eyes White Dragon
Blue Eyes White Dragon
Mystical Elf
Mystical Elf
Magic Cards: (15 cards)
#193 Giant Growth
Theif
#257 Pot of Greed
#266 Change of Heart
#303 Ragieki
#316 Monster Reborn
Give and Take
Give and Take
#589 Harpys Feather Sweep
Shields of Reaveling Light
Whirlpool
Mounatin
Polymirization
Polymirization
Polymirization
Trap Cards: (7 cards)
Dark Hole
Dark Hole
Dark Hole
Kunai with Chain
Reflection
Magic/Trap Destroyer
Defending Star
Fusion Deck: (1 card)
Blue Eyes Ultimate Dragon
~~~~~~~~~~~~
Ouija Board
~~~~~~~~~~~~
The Ouija Board is a set of five cards, which are: Ouija Board, Death Message [E], Death Message [A], Death Message [T] and
Death Message [H]. Because you need all five cards to win the game, it is much like a "limited" Exodia set. However, compared to the
Ouija Board, Exodia is a snap to play. Like Exodia, you cannot "casually" play the Ouija Board set in your deck, as it would mean
five slots that are eaten up. You could put something better in your deck. You NEED to devote an entire deck around the Ouija Board,
much like Exodia. The problem with the Ouija Board is that is becomes increasingly difficult to successfully complete the combo
because your Magic and Trap slots will cumulatively be occupied with the Message cards. Unfortunately, the Ouija Deck is based on
reactions of your opponent. I mean Trap cards in this respect. But as stated, your options get smaller as the combo continues.
However, on the bright side, the combo basically plays itself. You don't have to have the cards in your hand to play it; you will be
able to play the Messages from your hand OR deck. This allows you to concentrate on dealing with your opponent's advances. Second,
when you activate the Ouija Board, your opponent has four turns to deal with it, or he automatically loses. PERIOD.
So here is the deck for the Ouija Board.
Monster Cards: (12 cards)
Blood Vors
Blood Vors
Mask of Darkness
Mask of Darkness
Saint Magician
Saint Magician
Fiber Pod
Big Shield Guarder
Big Shield Guarder
Swordsman From Another Dimension
Starving Girl
Starving Girl
Magic Cards: (19 cards)
Death Message [E]
Death Message [A]
Death Message [T]
Death Message [H]
Raise Dead
#257 Jar of Greed
Angel's Gift
Angel's Gift
Thunder Bolt
Black Hole
Dark Corridor
Dark Corridor
#589 Harpy's Feather Sweep
Sealing Swords of Light
Cyclone
Cyclone
#266 Change of Heart
Double Trap
Double Trap
Trap Cards: (11 cards)
Ouija Board
Ouija Board
Magic Jammer
Magic Jammer
Imperial Decree
Declaration of God
Tidal Wave
Tidal Wave
Holy Barrier - Mirror Force
Attack Nullification
Attack Nullification
~~~~~~~~~~~~~~~~~
Zero Strike Deck
~~~~~~~~~~~~~~~~~
Here is the second deck contributed by you guys. This one is created by shadow20 of GameFAQ. This deck is to strike hard and
fast then getting the BEUD out to finish the job.
Here are the cards.
Monster Cards: (35 cards)
Exodia the Forbidden One
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Right Leg of the Forbidden One
Right Arm of the Forbidden One
Time Magician
Devil Franken
Man-Eater Bug
Rainbow Fish
Gemini Elvs
Cyber Pod
La Jinn
Battle Ox
#503
Axe Raider
#674
2 Headed King Rex
Summoned Skull
Celtic Gaurdian
Armored Lizard
Taihorn
Judge Man
Sword Stalker
Cybernetic Wyvern
Flame Cerberaus
Castle Of Dark Allusions
Meteo Black Dragon
Meteo Dragon
Cacoon Of Evulution
Giant Stone Soldier
Black Magician
Tri Horn Dragon
Blue Eyes White Dragon
TM1 Launcher Spider
BUED
Magic Cards: (11 cards)
#257 Greedy Pot
Horn of the unicorn
#193 Giant Growth
#252
#257 Greedy Pot
#266 Change Of Heart
#303 Raigeki
Reborn The Monster
#341
Demon Axe
Swords Of Reavealing
Trap Cards: (5 cards)
Magic Hats
Magic Jammer
Death Virus
Kunai With chain
#116 Pitfall
~~~~~~~~~~~~~~
Oblivion Deck
~~~~~~~~~~~~~~
This deck was created by Caladbolg316 of GameFAQ as a way to make you kill yourself. It is based on full defenses. It makes
maximum use of the turning damage strategy. It is still a proto version and still needs to be perfected.
Here are the cards needed.
Monsters Cards: (22 cards)
Aqua Matador
Giant Soldier of Stone
Giant Soldier of Stone
Giant Soldier of Stone
Wall of Illusions
Wall of Illusions
Wall of Illusions
#355
Suijin
Magician of Faith
Magician of Faith
Swamp Battle Guard
Lava Battla Guard
Kazejin
Blue Eyes White Dragon
Mystical Elf
Mystical Elf
Mystical Elf
#762
#762
Castle of Darkness
Sanga
MAgic Cards: (14 cards)
Horn of Unicorn
#193 Gaint Growth
Demon Ax
Demon Ax
#257 Pot of Greed
#266 Change of Heart
Theft
#303 Raigeki
#316 Monster Reborn
#589 Harpy's Feather Sweep
Polymerization
Shield and Sword
#611
Swords of Revealing Light
Trap Cards: (5 cards)
MAgical Jammer
MAgical Jammer
Mirror Force
Wing of Griffin
Explosive collar
~~~~~~~~~~~~
Mighty Deck
~~~~~~~~~~~~
Okay, this deck is mine. As you can see, I have a lot of monster cards. Now most of the monsters level 4 or lower, has either
good attack or defense like #15 & #166 with good defense to begin. If I do go second though, I can use #674 to attack. Also, if I
want to summon something it does cost much. Most of my summons cost only one monster and has pretty good attacks and defense. #484
and #285 has attack of 2500 for 5 stars is pretty good. Most other five stars and six stars have an attack of 2200 so with
#643, whose only have 6 stars has an attack of 2250 is ver useful.
Here are the cards.
Monster Cards: (27 cards)
#15 Aqua Madol
#15 Aqua Madol
#15 Aqua Madol
#166 Giant Stone Soldier
#166 Giant Stone Soldier
#166 Giant Stone Soldier
#171 Some kind of machine
#285 Some kind of metal dragon with 2500 ack.
#285 Some kind of metal dragon with 2500 ack.
#285 Some kind of metal dragon with 2500 ack.
#360 A machine that can control the opponent monsters
#484 Summoned Skull
#484 Summoned Skull
#484 Summoned Skull
#497 Devil Franklin
#527 Time Magician
#633 Man-Eater Bug
#643 Fire Winged Pegasus
#643 Fire Winged Pegasus
#643 Fire Winged Pegasus
#674 Some kind of monster w/ blade and an attack of 1900
#674 Some kind of monster w/ blade and an attack of 1900
#674 Some kind of monster w/ blade and an attack of 1900
#681 Blue Eyes Ultimate Dragon
#920 Blue Eyes White Dragon
#920 Blue Eyes White Dragon
#920 Blue Eyes White Dragon
Magic Cards: (7 cards)
#193 Giant Growth
#266 Change of Heart
#303 Raigeki
#316 Reborn the Monster
#589 Harpy's Feather Dust
#671 Black Hole
#855 Polymerization
Trap Cards: (7 cards)
#166 Trap Hole
#166 Trap Hole
#166 Trap Hole
#393 Mirror Force
#747 Magic Jammer
#747 Magic Jammer
#747 Magic Jammer
~~~~~~~~~~~~~~~~~~~
Might of Mana Deck
~~~~~~~~~~~~~~~~~~~
This deck was created by masterduelist of GameFAQ. Well, this deck is big, that's why there are three hand wipeouts. It is
mostly a speed deck with magic and traps to support it. Get the Black Magician out instantly with curtain of black magic, throw away
then reborn, and Falcon Knight to deal up to 7000 damage a turn combo only power of magicians.
Here are the required cards. Please note that the numbers are from Duel Monsters 6.
Monsters Cards: (15 cards)
#804 Black Magician 2500/2100
#805 Black Magician 2500/2100
#806 Black Magician 2500/2100
#807 Black Magician Girl 2000/1700
#679 Nyuu 1900/400
#679 Nyuu 1900/400
#808 Blood Vors 1900/1200
#873 Restricted Elven Swordsman 1400/1200
#186 Giant Stone Soldier 1300/2000
#320 Cyber Pod 900/900
#973 Morphing Jar 700/600
#251 Kuribo 300/200
#251 Kuribo 300/200
#749 Giant Soldier Guarder 100/2600
#728 Falcon Knight 1000/700
Magic Cards: (20 cards)
#265 Curtain of Black Magic
#265 Curtain of Black Magic
#291 Jar of Greed
#329 Thousand Knives
#345 Raigeki
#359 Raise Dead
#604 Hand Wipeout
#604 Hand Wipeout
#604 Hand Wipeout
#613 Angle's Gift
#613 Angle's Gift
#696 Harpy's Feather Duster
#727 Early Burial
#727 Early Burial
#730 Hurricane
#741 Revealing Swords of Light
#803 Black Hole
#911 Power of Magicians
#911 Power of Magicians
#911 Power of Magicians
Trap Cards: (11 cards)
#107 Imperial Control
#109 Imperial Decree
#282 Attack Nullification
#466 Holy Radiance
#468 Mirror Force
#846 Magic Javelin
#894 Magic Jammer
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinder
#1062 Call of the Living Dead
~~~~~~~~~~~
Demon Deck
~~~~~~~~~~~
This deck was created by G Odin of GameFAQ. Like the name suggest, you must beware or the demons will eat you alive.
Here are the cards. Please note that the numbers are from Duel Monsters 6.
Monster Cards: (17 cards)
#17 Demon Brain
#37 Armored Gargoyle (Don't know the name so I gave it one, my favorite card for some reason)
#69 Whiptail Gargoyle
#69 Whiptail Gargoyle
#69 Whiptail Gargoyle
#248 Critter
#248 Critter
#524 Eye King of the Depths
#524 Eye King of the Depths
#524 Eye King of the Depths
#583 Summoned Demon
#583 Summoned Demon
#583 Summoned Demon
#908 Magic Sky Elder
#1055 La Djinn, Genie of the Lamp
#1055 La Djinn, Genie of the Lamp
#1055 La Djinn, Genie of the Lamp
Magic Cards: (12 cards)
#291 Greedy Jar
#300 Change of Heart
#345 Raigeki
#359 Revive Dead
#582 Demon Axe
#582 Demon Axe
#582 Demon Axe
#696 Harpy's Feather Duster
#741 Revealing Swords of Light
#803 Black Hole
#1009 Yami
#1027 Fusion
Trap Cards: (11 cards)
#120 Pitfall
#120 Pitfall
#120 Pitfall
#282 Prevent Attack/Attack Nullification
#369 Deck Destruction Virus
#468 Mirror Force
#555 Compensation for Blood/Ultimate Offering
#737 Claymore
#894 Magic Jammer
#895 Magic Cylinder
#1062 Call of the Living Dead
Fusion Cards: (1 card)
#437 Skull Bishop
~~~~~~~~~~~~~~~~~~~~~
Demon Deck Version 2
~~~~~~~~~~~~~~~~~~~~~
The was created by G Odin of GameFAQ. The gems of the deck are the Soul Stealers, just throw it out there against a high
level monster let it get attached and then throw out a powered up Summoned Demon. You'll get LP back until you are ready to throw the
finishing blows. IMO the Skull Bishop is the best Fusion in the game. Sacrifice two low cards for a card with decent attack power
(2650) equipped with Demonic Axes and Power of teamwork and you are a formidable foe.
Here are the cards. Please note that the numbers are from Duel Monsters 6.
Monsters Cards: (18 cards)
#1
#1
#17 Demonic Brain
#37 Armored Gargoyle
#248 Critter
#248 Critter
#464 Soul Stealer
#464 Soul Stealer
#583 Summoned Skull
#583 Summoned Skull
#583 Summoned Skull
#679 Niyuu
#679 Niyuu
#679 Niyuu
#908 Ancient Fallen Angel
#1055 La Djinn, Genie of the Lamp
#1055 La Djinn, Genie of the Lamp
#1055 La Djinn, Genie of the Lamp
Magic Cards: (14 cards)
#291 Greedy Jar
#300 CHange of Heart
#345 Raigeki
#359 Revive Dead
#544 Power of Teamwork
#582 Demonic Axe
#582 Demonic Axe
#582 Demonic Axe
#696 Harpy's Feather Duster
#741 Searing Swords of Light
#741 Searing Swords of Light
#803 Black Hole
#1009 Yami
#1028 Polymerization
Trap Cards: (9 cards)
#109 Imperial Pardon
#282 Attack Nullification
#369 Deck Destruction Virus
#468 Mirror Force
#555 Ultiamte Offering
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinder
#1062 Call of the Living Dead
Fusion Cards: (1 card)
#437 Skull Bishop
~~~~~~~~~~~~~~~~~~~~~~~~
Black Demon Dragon Deck
~~~~~~~~~~~~~~~~~~~~~~~~
This deck was created by Bovinenetics of GameFAQ. Basicly remove their monsters or send them back to his hand and start to
going to town on them.
Here are the cards.
Monster Cards: (23 cards)
Blood Vors
Blood Vors
Blood Vors
Gemini Elf
Gemini Elf
Gemini Elf
Illusion Wall
Illusion Wall
Illusion Wall
cyberpod
Sphere bomb
ManEater Bug
ManEater Bug
Summoned Skull
Summoned Skull
Summoned Skull
Red Eyes Black Dragon
Red Eyes Black Dragon
Penguin Soldier
La-Djinn Spirit of the Lamp
Black Forest Witch
Android Psycho Shocker
Magician of Faith
Magic Cards: (17 cards)
Pot of Greed
Angel's Gift
Monster Reborn
Haste Burial
Polymerization
Polymerization
Change of Heart
Theft
Raigeki
Dark hole
Demon Axe
Demon Axe
Tempest
Cyclone
Harpy's Feather Duster
Swords of Revealing Light
Swords of Revealing Light
Traps Cards: (4 cards)
Imperial Decree
Magic Jammer
Thieving Goblin
Mirror Force
Fusion: (2 cards)
Black Skull Dragon
Black Skull Dragon
~~~~~~~~~~~~~~~~~~~~~~~~~
Dimensional Warrior Deck
~~~~~~~~~~~~~~~~~~~~~~~~~
This deck was created by Tsai Chen Lin. Centered around the removal ability of Dimensional Warrior, this deck removes threats
with its special ability, employs multiple copies of it, while using revival cards to bring the Dimensional Warrior back to recycle
its effect. After removing the opponent's defense, this deck charges in with 4 star weenie rush, including powerful 4 star monsters
such as Goblin Ambush Team, Gemini Elf, Blood Volrus. It stops trap threats with Android Psycho Shocker. While opposing magic cards
are locked down with Magic Drain, Magic Jammer, and best of all, Imperial Pardon. Other deck staples were employed.
Here are the cards you will need.
Monster Cards: (22 cards)
Android Psycho Shocker
Blood Volrus
Gemini Elf
Gemini Elf
Goblin Ambush Team
Goblin Ambush Team
Black Forest Witch
Black Forest Witch
Dimensional Warrior
Dimensional Warrior
Critter
Critter
Cyber Pod
Cyber Pod
Meta-mor Pod
Meta-mor Pod
Kuribou
Kuribou
Holy Magician
Holy Magician
Penguin Soldier
Killer Snake
Magic Cards: (15 cards)
Robbery
Tribute to the Dead
Tribute to the Dead
Black Hole
Thunder Bolt
Change of Heart
Pot of Greed
Angelic Donation
Emissary of Obliteration
Big Storm
Hurricane
Hurricane
Harpy Feather Sweep
Revive Dead
Hasty Burial
Trap Cards: (9 cards)
Magic Jammer
Magic Jammer
Magic Drain
Magic Drain
Magic Cylinder
Mirror Force
Imperial Pardon
Destruction Ring
Calls of the Living Dead
~~~~~~~~~~~~
Dragon Deck
~~~~~~~~~~~~
This deck was created by Loozar of GameFAQ.
These are the cards need.
Monster Cards: (23 cards)
Red-Eyes Black Dragon
Red-Eyes Black Dragon
Lord of Dragons
Lord of Dragons
Summoned Skull
Summoned Skull
Celtic Guardian
Celtic Guardian
Battle Ox
Battle Ox
Battle Ox
Wall of Illusion
Wall of Illusion
Wall of Illusion
Blue-Eyes White Dragon
Blue-Eyes White Dragon
Blue-Eyes White Dragon
Gemini Elf
Gemini Elf
Gemini Elf
Man-Eater Bug
Man-Eater Bug
Man-Eater Bug
Magic Cards: (17 cards)
Pot of Greed
Change of Heart
Raigeki
Monster Reborn
Harpy's Feather Sweep
Horn of the Unicorn
Hurricane
The Flute of Summoning Dragon
The Flute of Summoning Dragon
Swords of Revealing Light
Swords of Revealing Light
De-Spell
De-Spell
De-Spell
Polymerization
Polymerization
Polymerization
Trap Cards: (6 cards)
Mirror Force
Magic Jammer
Magic Jammer
Trap Hole
Trap Hole
Trap Hole
Fusion Cards: (2 cards)
Blue-Eyes Ultimate Dragon
Black Demon's Dragon
----------------------------------------------------------------------------------------------------------------------------------
===============================
6) Nbaplayer03's Levels & Decks
===============================
In the game when u first start out u choose from 3 stucture decks all r basically the same but I recommend the green one. At
the beginning u can duel 4 people Yugi, Joey, Tea, Bakura, and Tristan I recommend u duel Yugi first since he barely uses magic and
trap cards and only has a 2% chance of getting Exodia on u. Plus after 20 wins u can get LOBEWD pack and get a BEWD. Then go on to
Joey, Tristan, Tea, and finally Bakura. Don’t try to get any packs other then LOBEWD in this Stage. Afta 2 wins for each character
u unlock stage 2 and another pack. In stage 2 u can duel some Green Hair dude, the fisherman, Weezil, Rex Raptor, and Mai. The last
thing I’ll tell u is Mai is easiest. No more strategy or will ruin lots of the fun of the game for u. Here is were u will learn
strategy and skills. My goal was to get to stage 4 were u automatically get Premium Pack 3 which contains BEUD.
~Stage 1: Yugi, Joey, Tristan, Tea, Bakura
~Stage 2: Green Hair Dude, Fisherman, Rex Raptor,
Weevil, Mai
~Stage 3: Exodia Dude, Light/Dark Mask, Green Mask, Guy
with scar in Forehead, Girl#1
~Stage 4: Kaiba, Yami Yugi, Yami Bakura, Malik, Girl#2
~Stage 5:Pegasus, Duel Machine, Grandpa, ???????(I
think Bandit Keith)
~Packs: (I’ll write how to get them in next update)
Starter Packs 1,2,3,4,5,6,7
Expert Packs 1,2,3,4,5
Magic Ruler
Pharaoh’s Servant
Curse of Anubis
Legend of Blue Eyes White Dragon
Phantom God
Dark Ceremony
Premium Pack 3
Duelist Pack
Duel Finalist
Rare Selection
----------------------------------------------------------------------------------------------------------------------------------
===============================
7) Neofan13s' Duel Tactics
===============================
This is a very good step by step information to help you through the Duel Tactics and can be reached on the main menu before
you get to your save files.
LEVEL 1- When you begin your monster will be in defense mode, put him in attack mode and put any monster card with more than
1000 attack points. Take out the Gargoyle and then attack with any monster. You Win!!!
LEVEL 2- How easy can these levels get?? Use your fusion card and summon the Blue Eyes Ultimate Dragon. Sacrifice the 3 Blue
Eyes and attack not the Flame Swordsman but the one with 1500 and a perdect win!!!!
LEVEL 3- Alright its getting a little harder. First use the magic card you have and summon the Chaos Soldier. And put the
furry cheap monster. Defeat the Summoned Demon with Chaos Soldier and then attack with the Dark Magician and the other guy
with 300 Atck points to win!
LEVEL 4- This one fast, just summon the Blue Eyes White Dragon and attack the Harpy Ladys Triplets, and the remaining attack
will knock the opponent out of his seat!
LEVEL 5- O.k. sacrifice the card with 900 attack points with the Sword Stalk Avenger (the one with 2000 atck) Kill the
opponent with the Mirage monster or the one with 1100 atck, and then attack with the remaining monsters!
LEVEL 6- This level is simple , you start with a Red Eyes Blue Dragon, and your opponent has a Summoned Demon. First you
have to put a monster card, the one with orange coloring, and the guy has a sword. Attack with him and your life points
will get away but his magic allows him to take someone of the opponents field, so take the Demon out and attack with the
Red Eyes Black Dragon and win!!!!!!
LEVEL 7- Just ignore the opponents attack monster, put the orange card you have in your hand in play. Attack with all your
monsters using their magic to attack the life points of the opponent and win perfectly!
LEVEL 8- Sacrifice a BEWD for a monster that looks like some turtle and the color card is orange. Use its specialty with the
other two BEWD and itself so the life points go down of the opponent!
LEVEL 9- Easy, just turn over the pinguin soldier to atck mode and take the two opponents monsters to the Graveyard. Add the
monster in your hand with the attack points and then attack and win the match!
LEVEL 10- Very Fast, sacrifice the BEWD for the Summoned Demon, then use the revive card to revive BEWD. Attack the opponent
with Summoned Demon and then win with the BEWD. EASY!!!
LEVEL 11- Put the orange monster card on field, it will raise itselfs attack points to 2400, atck with him and then with the
other one with exactly 1800 atck to win one more time!!!
LEVEL 12- Right after you draw, use a cyclone card to take out the trap card that is turned over. Then use the first magic
card in your hand and take out his trap card, your life points will turn to 500 but thats O.K. Next put your monster to
attack mode and win once again!!
LEVEL 13- Alright its getting much harder, it has to do with the fields now. Put your sea field card in play and add the
rainbow fish, it has 1800 and then 2000! Use the fish to attack the card with the attack points of 1900. Then use the
eagle to attack the minotaurus, or the dinosaur guy. Use your thunder dragon to kill the last guy and the atck to win!
LEVEL 14- First sacrifice your beaver guy for the Curse of Dragon attack:2000. Attack the Minotouras with atck:1700. Then
use the magnet guy you have to attack the guy in defense. Use the Gremlin with atck:1300 to the opponent with the same
attack so they both die. Then use your wolf to win!
LEVEL 15- This one is REALLY fast. Just turn the stone soldier around to attack, and add any monster with 1300 atck. Attack
with all 3 and win!!
LEVEL 16- Whatever you do DON'T USE THE LIGHTNING MAGIC CARD!!!! I know you're curious so I'll tell you, if you use it ,
the opponent will use his trap card called lightning rod, it will make the magic card go against you. First use the Dragon
card you have with atck:2000. Sacrifice the last card and and the impcard. With the 3 Harpy ladies, your attack will boost
to 2900! Then attack the monster and then with the 3 harpy ladies to win!!!!
LEVEL 17- Alright first use the Change of Heart card on the one with the most defense and is on defense mode. Use the Judge
man or the one with showing his fists up front. Sacrifice the evil one. Use the jusge man to attack the one that is on
attack mode. Then use your card with 1300 atck to destroy the monster and atck with the 1200 atck to win!!!
LEVEL 18- Piece of Cake. Use black hole to destroy all monsters on the field. Then use the revival card to summon BEWD.
Then put your card with 1500 attack and the attack to win!!!!!!!
LEVEL 19- Don't worry only 6 to go. Use the magic card with some zombie and sacrifice your BEWD to take out his Red Eyes
Black Dragon and the use the revival card to revive BEWD. Then put your monster card with highest attack, but not any
cards that need sacrificing. Use the Blue Eyes to take out the opponent and then attack with the rest to win!!!!!!
LEVEL 20- First of all, don't play the Blue Eyes, ok, now turn the insect guy to attack mode and take out the guy with 2800
attack with his special. Turn the Harpys Lady to attack and then sacrifice the insect for the eagle monster. Use the Dark
Magician and destroy the opponent that is on attack. Next use the Gate Guardian to destroy the monster in attack. Next use
the remaining monsters to win!!
LEVEL 21- First use defense sealing on the monster that has 1750 attack. Then sacrifice your 2 monsters that have 2000 and
2001 attack to BEWD. Now its time to attack!! Use the Blue Eyes to defeat the one that has 1600 attack. Next use the Red
Eyes to attack the one you used Defense Sealing on! Use the one with 2100 atck to defeat the one in attack mode!!!!
LEVEL 22- Alright for me this as the hardest for me somehow. First use the seal attack card on the one with 1600 atck.
Then Seal Defense on the one with 2500 def. Summon the imp then. Use the imp to attack the one you use seal attack on.
Then use the Red Eyes to attack the one you used seal defense on. Now attack with the two monsters that have 2100 to the
remaining monsters. One more attack and you win with the one with 2000 atck!!!
LEVEL 23- Use the Dark God Slayer Sword on your guy with 1500 or the Devil Dragon and use the Awakening card on your
opponent with 2000 def. Now Summon the Pheonix looking bird sacrificing the snake guy. Now attack the guy with 2200 def.
with the Pheonix. Now use the Devil Dragon and attack the one with 1800 def. Now attack again and win!!!
LEVEL 24- Use the Dark Zone magic card, then sacrifice the Holy Elf with 2000 def for the Summoned Demon who will have
3000 atck. Now put all cards in attack mode and attack. Use the demon to attack the one with 2800 def. Now use the Demon
"tara" to attack the remaining one. Now use the mermaid and finish it!!!
----------------------------------------------------------------------------------------------------------------------------------
===============================
8) Caladbolg's Fusion Chart
===============================
This part was sent in by Caladbolg and it took him a lot of time to do it. I thank him a lot for the hard work and here it is
for you guys. This is not all and as far as I know, he will be adding more. Until then, here is what we have so far.
~~~~~
Note
~~~~~
To play a fusion card, you will need all the cards required to fuse, the fusion card itself in the fusion deck, and a
Polymerization card. I will have the name of the card and the passcode under it so you can have the card. Though I do not know
whether if the passcode works or not since I have not tested it.
Card Need | Resulting Fusion Card
1) Hinotama Soul + Monster Egg Charubin the Fire Knight
96851799 36121917 37421579
2) Firegrass + Petit Dragon Darkfire Dragon
53293545 75356364 17881964
3) One-Eyed Shield Dragon + Armill Dragoness the Wicked Knight
33064647 53153481 70681994
4) Skull Servant + Dissolverock Flame Ghost
32274490 40826495 58528964
5) Masaki the Legendary Swordsman + Flame Manipulator Flame Swordsman
44287299 34460851 45231177
6) Silver Fang + Darkworld Thorns Flower Wolf
90357090 43500484 95952802
7) Mystical Sheep #2 + Petit Angel Fusionist
83464209 38142739 01641882
8) Curse of Dragon + Gaia the Fierce Knight Gaia the Dragon Champion
28279543 06368038 66889139
9) M-Warrior #2 + M-Warrior #1 Karbonala Warrior
92731455 56342351 54541900
10) Steel Ogre Grotto #1 + Lesser Dragon Metal Dragon
29172562 55444629 09293977
11) Gigatech Wolf + Cannon Soldier Demon Labyrinth Tank
08471389 11384280 99551425
12) Murder Circus + Dreamclown Devil Box
92667214 13215230 25655502
13) King Blue Bird + Koke Eagle of Judgement
41396436 07805359 74703140
14) High Pristess + Black Forest Witch Emperor of Musicians
17358176 78010363 56907389
15) Underworld Guard + Defender of the Throne Giltia Mystic Enforcer
89272878 10071456 51828629
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9) Character's Deck
===============================
This part contain decks from the characters in this game. Note that this will not have all the cards they have and don't go
too crazy and copy their decks. These might work in the show and in real life, these are not as great as it many seems. In other
words, just have fun with these decks and don't take it too seriously.
~~~~~~~~~~~~~~~~~~~~~
Bakura's Occult Deck
~~~~~~~~~~~~~~~~~~~~~
Monster Cards (16 cards):
Possessed Painting
Possessed Painting
Headless Knight
Headless Knight
Demon Dream Ghost
Demon Dream Ghost
Ghost Duke
Ghost Duke
Earthbound Spirit
Earthbound Spirit
Dark Necrophia
Dark Necrophia
Critter
Critter
Lamp Spirit Ra Djinn
Lamp Spirit Ra Djinn
Magic Cards (18 cards):
Death Message E
Death Message A
Death Message T
Death Message H
Poltergeist
Dark Corridor
Dark Tutor
Dark Tutor
Thunder Bolt
Black Hole
Jar of Greed
Angel's Gift
Angel's Gift
Raise Dead
Harpy's Feather Sweep
Cyclone
Hand Obliteration
Sealing Swords of Light
Trap Cards (6 cards):
Ouija Board
Dark Spirit of Silence
Mirror Force
Magic Cylinder
Magic Jammer
Magic Jammer
There are a few combos that can be done with this deck. First of all, the most powerful Monster that Bakura has is Dark Necrophia.
You will need three Demon Monsters in your Cemetery to summon it. This is why all of the Monsters in the deck are demons. You
can use the Magic Jammers or Angel's Gifts to discard them. I know you're saying that you can use the Hand Obliterations to do
that as well to get them into the Cemetery, but Hand Obliteration is in there for another reason. The reason it's there is
combining it with the two Dark Tutor cards. The key to using Dark Tutors is thinking, and I'll put it bluntly for everyone out
there, "Which card would REALLY screw me over right now, if my opponent got it?" If you have both a Tutor and Obliteration in
your hand, USE IT. Most of the time, the cards that will hurt the most are: Thunder Bolt, Black Hole, Mirror Force and Magic
Cylinder. These ones are the biggest threat to ANY duelist, whether or not you are using a Character Deck. Ouija Board is in
there, but mainly for continuity of the character that's using it; it's more than likely going to get trashed before you
complete the combo. Since this isn't a true Ouija Board deck, we'll just leave it as is without any sort of recovery. Well, and
that's it for Bakura's deck. The above deck isn't very good for tournament or serious play, but for the casual person who's just
in it for a good time, you should be able to do okay.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jounouchi's (Joey's) Warrior/Animal Warrior Deck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Monster Cards (16 cards):
Axe Raider
Axe Raider
Android Psycho Shocker
Baby Dragon
Black Forest Witch
Gear Freed
Gear Freed
Gilford the Lightning
Goblin Strike Team
Insect Queen
Landostar Swordsman
Legendary Fisherman
Panther Warrior
Rocket Warrior
Wyvern Warrior
Time Magician
Magic Cards (19 cards):
Angel's Die
Angel's Gift
Angel's Gift
Black Hole
Calling Reinforcements
Cyclone
Fusion
Harpy's Feather Sweep
Hurricane
Jar of Greed
Lightning Sword
Lightning Sword
Quiz
Raise Dead
Resilient Warrior
Scapegoat
Sealing Swords of Light
Shield in the Right Hand, Sword in the Left Hand
Thunder Bolt
Trap Cards (5 cards):
Chained Boomerang
Demon's Die
Grave Digger
Magic Arm Shield
Pit Trap
Fusion Deck (2 cards):
Dragon-Riding Wyvern
Thousand Dragon
Jounouchi has too many non-themed cards to go for his deck. Yeah, it's a Warrior and Animal Warrior deck, but not much is there to
actually SUPPORT that theme. After all, this is just a Character Deck as it is. There are no real combos. Psycho Shocker,
Gilford and the Insect Queen are about the only heavy hitters that Jounouchi has (Remember, at this point in Battle City, Yugi
still had his Red Eyes). He has a few high attack strength level four Monsters. Use some of the Traps and Magic cards to keep
you alive until you can get something better out. Other than that, Jounouchi's deck isn't that great.
~~~~~~~~~~~~~~~~~~~~~~~~~
Mai's New Amazoness Deck
~~~~~~~~~~~~~~~~~~~~~~~~~
Monster Cards (17 cards):
Harpy Lady SB
Harpy Lady SB
Harpy Lady SB
Harpy Lady Triplets
Harpy Lady Triplets
Harpy Lady Triplets
Harpy's Pet Dragon
Black Forest Witch
Critter
Critter
Amazoness Archer
Red Guardess
Dancing Faeries
Dancing Faeries
Bird Face
Bird Face
Saint Magician
Magic Cards (17 cards):
Black Hole
Cyclone
Harpy's Feather Sweep
Jar of Greed
Angel's Gift
Raise Dead
Sealing Swords of Light
Thunder Bolt
Ten-Thousand Reflections
Ten-Thousand Reflections
Cyber Bondage
Cyber Bondage
Cyber Bondage
Early Burial
Desert Storm
Desert Storm
Welcome For the Dead
Trap Cards (6 cards):
Silver Mirror Wall
Silver Mirror Wall
Magic Jammer
Thunder Break
Seductive Shadow
Seductive Shadow
Mai doesn't have many combos. If you're playing this deck, concentrate on getting the Harpy Lady SB out -- the Black Forest Witch
and Bird Face cards will help you with that. Play the Ten-Thousand Reflections to get the Triplets out, and power them up with
the Cyber Bondage card, in combination with the Desert Storm card. Seductive Shadow will prevent some of those pesky Flip Effect
Monsters.
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9) Credit
===============================
This faq was created mostly be me. Though I had the helped, well the information of these following people:
1) Dark Magician
2) Zellos
3) Chris Ricketts
4) Chris Judah
5) MasterDuelist
6) Caladbolg
7) Aaron
8) Darksiderz
9) Yamichris
10) shadow20
11) Edo
12) Demon King Dustin
13) Prototype:Xi
If I missed anybody, please e-mail me at:
[email protected] and tell me. Though I will need some kind of proof. Most of
the people that help name or nickname is here. If you want to contribute anything, feel free to e-mail me at that same address and I
will added it as soon as possible.
That is it for now, more will come as soon as I have the information. Hope this had helped you as much as possible.
Remember that some of the information here may not be correct. Please let me know of anything that is wrong so I can change it as
soon as possible. If you would like to contact me for any reason, please e-mail to
[email protected]