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D-Tactics Guide v1.0
By YamiYugiOfDarkness
Copyright 2002
This guide was created to help you in the game. Any plagiarism or copying
is not permitted, and is punishable by law. This guide may only be used by
www.gamefaqs.com.
======================================================================
Table Of Contents
======================================================================
[Press Ctrl F and type in the section you want to see.]
-Version
-Legal Information
-What is D-Tactics?
-Controls Used in D-Tactics
-Rules in D-Tactics
-Progressing in D-Tactics
-Level 1
-Level 2
-Level 3
-Level 4
-Level 5
-Level 6
-Level 7
-Level 8
-Level 9
-Level 10
-Level 11
-Level 12
-Level 13
-Level 14
-Level 15
-Level 16
-Level 17
-Level 18
-Level 19
-Level 20
-Level 21
-Level 22
-Level 23
-Level 24
-Contact Me
======================================================================
Version
======================================================================
v1.0 (11/15/02 3:11 P.M.): Started the D-Tactics Guide.
======================================================================
Legal Information
======================================================================
This FAQ may be used for yourself. Any copying and distributing is NOT
allowed. If you do, you will be punished to the full extent of the law.
Only www.gamefaqs.com may use this guide. If any other site uses my
guide, please contact me IMMEDIATELY!!! If you really want to use my
faq on your site, contact me.
======================================================================
What is D-Tactics?
======================================================================
D-Tactics is a special function only found in Duel Monsters 5 Expert 1.
This function helps you learn the basics of the game. Doing these will
help you learn how duels go, how to polymerize, and so on. You should
do this before playing Campaign mode.
======================================================================
Controls Used in D-Tactics
======================================================================
__________________________________________
/____L____/ \___R_____\
| Nintendo |
| _ _____________ |
| _| |_ | | |
| |_ _| | Yu-Gi-Oh! | A |
| |_| | | B |
| |_____________| |
| Start o -------- |
| Select o ------- |
| ------ |
\___________________________________________/
_
_| |_
|_ _| : Move the cursor.
|_|
Start: End your turn.
A: Select what y ou have highlighted.
B: Go into Battle Phase.
R: Draw a card in Draw Phase.
======================================================================
Rules in D-Tactics
======================================================================
There are some rules in D-Tactics.
1) The level will pick a deck you use. You will use the same deck each
time you play that level.
2) You will start out with basically the same hand. (Some unimportant
cards will be different)
3) You MUST win in one turn.
4) When you select a level, it will tell you a hint so read it carefully.
5) Don't give up. Some levels are hard but not impossible.
======================================================================
Progressing in D-Tactics
======================================================================
In the beginning, you only have 6 levels accessed to you. Once you beat
those 6, the next 6 levels will be available. Once you beat those 6,
6 more levels will be available. This will go on until you have all
levels. This may sound simple but it is quite hard.
======================================================================
Level 1
======================================================================
Name: Before the Battle Phase
Hint: This is very basic! If you know that your creatures must be in
attack mode to attack, this will be very easy! The rest of it is not
to attack the wrong creature.
Starting Hand:
Cocoon of Evolution (0/2000)
Tiger Axe (1300/1100)
Mystical Elf (800/2000)
Skull Servant (300/200)
Petit Moth (300/200)
Creature Out On Field:
Aqua Madoor (1200/2000)
Opponent's Creature Out On Field:
Ryu-Kishin (1000/500)
New Card Drawn:
Shadow Specter (500/200)
Steps:
1) Press R to draw a card.
2) Turn Aqua Madoor into Attack Mode.
3) Summon Tiger Axe in Attack mode.
4) Go into Battle Phase.
5) Attack the Ryu-Kishin with Aqua Madoor.
6) Attack with Tiger Axe.
======================================================================
Level 2
======================================================================
Name: To Polymerize Creatures?
Hint: Polymerization is when you combine two specific creatures to form
a strong creature. You must have all the creatures required for the
fusion in your hand or out on the field.
Starting Hand:
Blue-eyes White Dragon (3000/2500)
Polymerization
Tyhone (1200/1400)
Right Leg of the Forbidden One (200/300)
Left Arm of the Forbidden One (200/300)
Creatures Out On Field:
Blue-eyes White Dragon (3000/2500)
Blue-eyes White Dragon (3000/2500)
Opponent's Creatures Out On Field:
Flame Swordsman (1800/1600)
Waiburn Warrior (1500/1200)
New Card Drawn:
Shadow Specter (500/200)
Steps:
1) Use Polymerization to fuse the three Blue-eyes White Dragons.
2) Select Blue-eyes Ultimate Dragon as the card you want to form.
3) Select the three Blue-eyes White Dragons as the cards you want
to combine.
4) Play the Ultimate Dragon in Attack Mode.
5) Go into Battle Phase.
6) Attack the Waiburn Warrior with Blue-eyes White Dragon.
======================================================================
Level 3
======================================================================
Name: To Do A Ritual
Hint: To use a ritual you must sacrifice creatures so the level is the
same.
Starting Hand:
Black Luster Soldier (3000/2500)
Magician Of Black Chaos (2800/2600)
Black Magic Ritual
Black Luster Ritual
Black Magician Girl (2000/1700)
Creature Out On Field
Dark Magician (2500/2100)
Opponent's Creature Out On Field:
Summoned Skull (2500/1200)
New Card Drawn:
Kuriboh (300/200)
Steps:
1) Activate the Black Luster Soldier Ritual.
2) Sacrifice Magician of Black Chaos.
3) Play Black Luster Soldier in attack mode.
4) Play Kuriboh in attack mode.
5) Go into Battle Phase.
6) Use Black Luster Soldier to attack the Summoned Skull.
7) Attack with Dark Magician.
8) Attack with Kuriboh to win the duel.
======================================================================
Level 4
======================================================================
Name: Summoning
Hint: To summon high level creatures you must sacrifice creatures. For
level 5 and 6, one sacrifice. For level 7 and above, two creatures must
be sacrificed. You cannot sacrifice cards from your hand so don't make
any mistakes.
Starting Hand:
Blue-eyes White Dragon (3000/2500)
Curse Of Dragon (2000/1500)
Toad Master (1000/1000)
Petit Moth (300/200)
Shadow Specter (500/200)
Creatures Out On Field:
Armored Starfish (850/1400)
Doron (900/500)
Opponent's Creatures Out On Field:
Harpie Lady Sisters (1950/2100)
New Card Drawn:
Shadow Specter (500/200)
Steps:
1) Summon Blue-eyes White Dragon by sacrificing the 2 creatures out on
the field.
2) Go into Battle Phase.
3) Attack the Harpie Lady Sisters to win the duel.
======================================================================
Level 5
======================================================================
Name: Sacrifice This!
Hint: If you beat Level 4, this should be easy. You should know how many
sacrifices are required for each level.
Starting Hand:
Slot Machine (2000/2300)
Sword Stalker (2000/1600)
Protector of the Throne (800/1500)
Key Mace (400/300)
Key Mace (400/300)
Creatures Out On Field:
Tiger Turtle (1000/1500)
Fiend Refrection #1 (1100/1400)
Golgoil (900/1600)
Opponent's Creature On Field:
Arma Knight (1000/1200)
New Card Drawn:
Shadow Specter (500/200)
OR
Skull Servant
Steps:
1) Summon Sword Stalker by sacrificing Golgoil.
2) Attack his creature with Fiend Refrection.
3) Attack him with Sword Stalker.
4) Attack him with Turtle Tiger.
======================================================================
Level 6
======================================================================
Name: Special Effects
Hint: Some creatures have very effective effects. Use them to win duels.
Starting Hand:
Deminsional Warrior (1200/1000)
Gemeni Elf (1900/900)
Summoned Skull (2500/1400)
Shadow Specter (500/200)
Katterpiller (250/300)
Creature Out On Field:
Red-eyes B. Dragon (2400/2000)
Opponent's Creature Out On Field:
Summoned Skull (2500/1200)
New Card Drawn:
Petit Moth
Steps:
1) Play Demensional Warrior in attack mode.
2) Enter Battle Phase.
3) Attack the Summoned Skull with Demensional Warrior.
4) The Summoned Skull will be destroyed.
5) Attack with Red-eyes B. Dragon to end the duel.
======================================================================
Level 7
======================================================================
Name: There's No Way Of Blocking The Attack!
Hint: The field has creatures with less than 1000 attack points!! But
you notice they have effects.
Starting Hand:
King Of Yamimakai (2000/1530)
Leghul (300/350)
Shadow Specter (500/200)
Katapiller (250/300)
Shadow Specter (500/200)
Creatures Out On Field:
Magical Lamp
Ooguchi
Jinzo 7
Rainbow Flower
Opponent's Creatures Out On Field:
Mystical Elf (800/2000)
New Card Drawn:
Skull Servant (300/200)
Steps:
1) Play Leghul in attack mode.
2) Enter Battle Phase.
3) Attack with everyone. Since they all have the effect of doing
direct damage, that Mystical Elf won't be a problem. You will win
the duel.
======================================================================
Level 8
======================================================================
Name: 3000 vs 3000
Hint: You have a 3000 attack point Blue-eyes White Dragon out, but it
cannot defeat the 3000 defense point of a Labyrinth Wall. This calls
for direct damage. Use your cards wisely!
Starting Hand:
Cannon Soldier (1400/1300)
Catapult Turtle (1000/2000)
Black Hole
Key Mace (400/300)
Skull Servant (300/200)
Creatures Out On Field:
Blue-eyes White Dragon (3000/2500)
Blue-eyes White Dragon (3000/2500)
Blue-eyes White Dragon (3000/2500)
Opponent's Creatures Out On Field
Labyrinth Wall (0/3000)
Labyrinth Wall (0/3000)
Labyrinth Wall (0/3000)
New Card Drawn:
Shadow Specter (500/200)
Steps:
1) Play Catapult Turtle in attack mode by sacrificing a Blue-eyes.
2) Activate its effect.
3) Sacrifice Blue-eyes White Dragon to do 1500 damage.
4) Repeat.
5) Sacrifice Catapult Turtle to win the duel.
======================================================================
Level9
======================================================================
Name: Penguin Extravaganza
Hint: Your duel has gotten intense, and left your field with penguins!
Will you be able to get out of this one?
Starting Hand:
Flying Penguin (1200/1000)
Bolt Penguin (1100/800)
Penguin Soldier (750/500)
Petit Moth (300/200)
Petit Moth (300/200)
Creatures Out On Field:
Penguin Solder (750/500)
Bolt Penguin (1100/800)
Flying penguin (1200/1000)
Opponent's Creatures Out On Field
Penguin Knight (900/800)
Penguin Knight (900/800)
New Card Drawn:
Key Mace (400/300)
Steps:
1) Flip the Penguin Soldier to attack mode, activating its effect.
2) Return the two Penguin Knights to the opponent's hand.
3) Play Flying Penguin in attack mode.
4) Enter Battle Phase.
5) Attack with everyone on the field.
======================================================================
Level 10
======================================================================
Name: Time to Reborn!
Hint: Reborn the Monster is a card that lets you bring back a card from
the graveyard and put it out on the field.
Starting Hand:
Summoned Skull (2500/1200)
Ancient Elf (1450/1200)
Magical Ghost (1300/1400)
Reborn the Monster
Skull Servant (300/200)
Creature Out On Field:
Blue-eyes White Dragon (3000/2500)
Opponent's Creature Out On Field:
Des Sorcerer (1450/1200)
New Card Drawn:
Skull Servant (300/200)
Steps:
1) Play Reborn the Monster face down.
2) Play Summoned Skull. Sacrifice the Blue-eyes White Dragon.
3) Use Reborn the Monster to bring back the Blue-eyes in attack mode.
4) Enter Battle Phase.
5) Attack the Des Sorcerer with Summoned Skull.
6) Finish him with Blue-eyes White Dragon.
======================================================================
Level 11
======================================================================
Name: Power of Effects
Hint: The opponent has a Gemeni Elf out. To defeat it you need the
Curse of Dragon. How do you do this?
Starting Hand:
Dancing Elf (300/200)
Dragon Piper (200/1800)
Skull Servant (300/200)
Curse of Dragon (2000/1500)
Muka Muka (600/300)
Creature Out On Field:
Garoozis (1800/1500)
Opponent's Creature Out On Field:
Gemeni Elf (1900/900)
New Card Drawn:
Pot Of Greed
Steps:
1) Play Pot of Greed.
2) Play Muka Muka in attack mode.
3) Enter Battle Phase.
4) Attack the Gemeni Elf with Muka Muka.
5) Finish him with Garoozis.
======================================================================
Level 12
======================================================================
Name: Carefully...
Hint: The opponent doesn't have any creatures summoned but don't rush!
Starting Hand:
Cyclone
Remove Trap
Remove Magic
Skull Servant (300/200)
Katapiller (250/300)
Card Out On Field:
Murder Clown (1350/0)
Opponent's Cards Out On Field:
Dark Capture
Goblin Fan
Face Down
New Card Drawn:
Skull Servant (250/300)
Steps:
1) Use Remove Magic to destroy the Dark Capture.
2) Use Remove Trap to destroy Goblin Fan.
3) Use Cyclone to destroy the face down magic.
4) Turn Murder Circus to attack mode.
5) Enter Battle Phase.
6) Finish him with Murder Clown.
======================================================================
Level 13
======================================================================
Name: Transform Field
Hint: The opponent has 3 creatures out, and the Forest is powering up
his Battle Ox. Use your 3 field changes to make his lifepoint 0.
Starting Hand:
La Jinn The Mystical Genie of the Lamp (1800/1000)
Koumori Dragon (1500/1200)
7 Color Fish (1800/800)
Mountain
Yami
Creatures Out On Field:
Giant Bird (2000/1900)
Thunder Dragon (1600/1500)
Axe Raider (1700/1150)
Opponent's Creatures Out On Field
Flame Cerebrus (2100/1800)
Dark Witch (1800/1700)
Battle Ox (1700/1000)
New Card Drawn:
Umi
Steps:
1) Play Umi.
2) Play 7 Color Fish in attack mode.
3) Enter Battle Phase.
4) Use Thunder Dragon to destroy Dark Witch.
5) Use Axe Raider to destroy the Battle Ox.
6) Use 7 Color Fish to destroy Flame Cerebrus.
7) Finish him off with Giant Bird.
======================================================================
Level 14
======================================================================
Name: High Level Summoning
Hint: To sacrifice high level creatures, you need extra sacrifices.
Level 5 to 6 needs one, and 7 or above needs two. Look at the situation
and select a card to summon.
Starting Hand:
Dark Magician (2500/2100)
Gaia the Fierce Knight (2300/2100)
Curse of Dragon (2000/1500)
Gazelle (1500/1200)
Celtic Guardian (1400/1200)
Creatures Out On Field:
Beaver Warrior (1200/1500)
Magnet Warrior Beta (1700/1600)
Silver Fang (1200/900)
Feral Imp (1300/1400)
Opponent's Creatures Out On Field:
Battle Ox (1700/1000)
Judge Man (2200/1500)
Mystic Horseman (1300/1550)
New Card Drawn:
Shadow Specter (500/200)
Steps:
1) Sacrifice Beaver Warrior and summon Curse of Dragon.
2) Enter Battle Phase.
3) Use Beta to destroy Judge Man.
4) Attack Mystic Horseman with Feral Imp.
5) Attack Battle Ox with Curse of Dragon.
6) Finish him with Silver Fang.
======================================================================
Level 15
======================================================================
Name: Summon This One!
Hint: The opponent has 4000 lifepoints and you have 10. But the opponent
does'nt have any creatures out so this is your chance to win. Your hand
has many strong cards so you still have a chance.
Starting Hand:
Dark Magician (2500/2100)
Gaia the Fierce Knight (2300/2100)
Summoned Skull (2500/1200)
Curse of Dragon (2000/1500)
Feral Imp (1300/1400)
Creatures Out On Field:
Giant Soldier of Stone (1300/2000)
Celtic Guardian (1400/1200)
Opponent's Creatures Out On Field:
NONE
New Card Drawn:
Beaver Warrior (1200/1500)
Steps:
1) Play Feral Imp in attack mode.
2) Turn Giant Soldier of Stone to attack mode.
3) Enter Battle Phase.
4) Attack with Giand Soldier of Stone.
5) Attack with Celtic Guardian.
6) Finish him off with Feral Imp.
======================================================================
Level 16
======================================================================
Name: Destroy Zera!
Hint: Using a ritual, your opponent has summoned Zera. Harpie's Pet
Dragon should be the one to use. What you summon will decide the match!
Starting Hand:
Summoned Skull (2500/1200)
Harpie's Pet Dragon (2000/2500)
Raigeki
Shadow Specter (500/200)
Petit Moth (300/200)
Creatures Out On Field:
Harpie Lady (1300/1400)
Harpie Lady (1300/1400)
Harpie Lady (1300/1400)
Horn Imp (1300/1000)
Kuriboh (300/200)
Opponent's Creature Out On Field:
Zera the Mant (2800/2300)
Anti Raigeki
New Card Drawn:
Petit Moth (300/200)
Steps:
1) Sacrifice Horn Imp and Kuriboh to summon Harpie's Pet Dragon in
attack mode.
2) Turn all Harpie Ladies into attack mode.
3) Enter Battle Phase.
4) Attack Zera with Pet Dragon.
5) Attack with all Harpie Ladies.
======================================================================
Level 17
======================================================================
Name: Change Of Heart
Hint: Judge Man and Blue-eyes White Dragon are the cards to win the duel.
But just summoning them won't change the situation, so you must use your
magic cards the right way.
Starting Hand:
Terra the Terrible (1200/1300)
Judge Man (2200/1500)
Blue-eyes White Dragon (3000/2500)
Change of Heart
Key Mace (400/300)
Creatures Out On Field:
Giga-tech Wolf (1200/1400)
Fire Yarou (1300/1000)
Opponent's Creatures Out On Field:
Harpie Lady (1300/1400)
One-eyed Shield Dragon (700/1300)
Hard Armor (300/1200)
New Card Drawn:
Katapiller (250/300)
Steps:
1) Use Change of Heart to take over One-eyed Shield Dragon.
2) Sacrifice the dragon to summon Judge Man.
3) Enter Battle Phase.
4) Attack Hard Armor with Fire Yarou.
5) Attack Harpie Lady with Judgeman.
6) Finish him with Giga-tech Wolf.
======================================================================
Level 18
======================================================================
Name: One Hit!
Hint: On the opponent's field there is a Blue-eyes White Dragon. Just
defending will lead you to your defeat in a matter of time. You have
a magic card in your hand that can change this situation around.
Starting Hand:
Tiger Axe (1300/1100)
Alligator Warrior (1500/1200)
Dark Hole
Reborn the Monster
Feral Imp (1300/1400)
Creatures Out On Field:
Red-eyes B. Dragon (2400/2000)
Thousand Dragon (2400/2000)
Garnecia Elephantis (2400/2000)
Opponent's Creatures Out On Field:
Blue-eyes White Dragon (3000/2500)
New Card Drawn:
Key Mace (400/300)
Steps:
1) Play Dark Hole.
2) Use Reborn the Monster to bring back Blue-eyes White Dragon. Put it
in attack mode.
3) Play Alligator Warrior in attack mode.
4) Enter Battle Phase.
5) Attack with Blue-eyes.
6) Finish him with Alligator Warrior.
======================================================================
Level 19
======================================================================
Name: Sacrifice
Hint: You have a card that lets you destroy a card if you discard one
card from your hand. So how will you use this?
Starting Hand:
Tiger Axe (1300/1100)
Rude Kaiser (1800/1600)
Blue-eyes White Dragon (3000/2500)
Reborn the Monster
Shisha e no tamuke
Creatures Out On Field:
Opponent's Creatures Out On Field:
New Card Drawn:
Steps:
1) Use Shisha e no tamuke to destroy Red-eyes B. Dragon. Discard
Blue-eyes White Dragon.
2) Use Reborn the Monster to bring back Blue-eyes White Dragon. Put
it in attack mode.
3) Summon Tiger Axe in attack mode.
4) Enter Battle Phase.
5) Attack La Jinn with Blue-eyes.
6) Attack with Tiger Axe.
7) Attack with Alligator Warrior.
8) Finish him with Axe Raider.
======================================================================
Level 20
======================================================================
Name: When a Card is Flipped
Hint: The opponent has 3 powerful creatures summoned. In your hand,
there is a powerful card. When you use the flip effect of a creature
will decide the match.
Starting Hand:
Terra the Terrible (1200/1300)
Giant Bird (2000/1900)
Blue-eyes White Dragon (3000/2500)
Key Mace (400/300)
Skull Servant (300/200)
Creatures Out On Field:
Dark Magician (2500/2100)
Slot Machine (2000/2300)
Man Eater Bug (450/600)
Harpie Lady (1300/1400)
Opponent's Creatures Out On Field:
Panther Warrior (2000/1600)
Tri-horned Dragon (2850/2350)
Red-eyes B. Dragon (2400/2000)
New Card Drawn:
Skull Servant (300/200)
Steps:
1) Flip Man Eater Bug. Use its effect to destroy Tri-horned Dragon.
2) Sacrifice Man Eater Bug to summon Giant Bird.
3) Enter Battle Phase.
4) Destroy Red-eyes with Dark Magician.
5) Destroy Panther Warrior with Giant Bird.
6) Attack with Slot Machine.
7) Finish him with Harpie Lady.
======================================================================
Level 21
======================================================================
Name: Paralysis
Hint: In your hand you have a Stop Defense and Stop Attack. These cards
are the key to victory.
Starting Hand:
Giga-tech Wolf (1200/1400)
Judge Man (2200/1500)
Blue-eyes White Dragon (3000/2500)
Stop Attack
Stop Defense
Creatures Out On Field:
Hyoranzo (2100/2800)
Millennium Golem (2000/2200)
Air Eater (2100/1600)
Red-eyes B. Dragon (2400/2000)
Opponent's Creatures Out On Field:
Flame Cerebrus (2100/1800)
Pendulum Machine (1750/2000)
Launcher Spider (2200/2500)
Ghoul with an Appetite (1600/1200)
New Card Drawn:
Shadow Specter (500/200)
Steps:
1) Play Stop Defense on Pendulum Machine.
2) Sacrifice Hyoranzo and Millennium Golem to summon Blue-eyes.
3) Enter Battle Phase.
4) Attack the Ghoul with an Appetite with Blue-eyes.
5) Use Red-eyes to defeat Pendulum Machine.
======================================================================
Level 22
======================================================================
Name: If You're Trapped
Hint: The field is the same as Level 21, but your hand is different.
Even if the field is the same, with a different hand you have to change
your stratedgy.
Starting Hand:
Horn Imp (1300/1000)
Judge Man (2200/1500)
Blue-eyes White Dragon (3000/2500)
Stop Attack
Stop Defense
Creatures Out On Field:
Hyoranzo (2100/2800)
Millennium Golem (2000/2200)
Air Eater (2100/1600)
Red-eyes B. Dragon (2400/2000)
Opponent's Creatures Out On Field:
Flame Cerebrus (2100/1800)
Pendulum Machine (1750/2000)
Launcher Spider (2200/2500)
Ghoul with an Appetite (1600/1200)
New Card Drawn:
Key Mace (400/300)
Steps:
1) Play Stop Attack on Ghoul with an Appetite.
2) Play Stop Defense on Launcher Spider.
3) Summon Horn Imp in attack mode.
4) Enter Battle Phase.
5) Attack Ghoul with an Appetite with Horn Imp.
6) Attack Launcher Spider with Red-eyes.
7) Attack Flame Cerebrus with Hyoranzo.
8) Attack Pendulum Machine with Air Eater.
9) Finish him with Millennium Golem.
======================================================================
Level 23
======================================================================
Name: Are You Powering Up?
Hint: Equip cards can only be used on face up creatures. And each equip
works on certain types of creatures, so you must be careful what you
use it on.
Starting Hand:
Pendulum Machine (1750/2000)
Firewing Pegasus (2250/1800)
Sword of Darkness
Invigoration
Katapiller (250/300)
Creatures Out On Field:
Wild Raptor (1500/800)
Koumori Dragon (1500/1200)
Snake Yashi (1000/1200)
Opponent's Creatures Out On Field:
Garnecia Elephantis (2400/2000)
Royal Guard (1900/2200)
New Card Drawn:
Shadow Specter (500/200)
Steps:
1) Equip Koumori Dragon with Sword of Dark Destruction.
2) Equip Garnecia Elephantis with Envigoration.
3) Sacrifice Snake Yashi and summon Firewing Pegasus.
4) Enter Battle Phase.
5) Attack Royal Guard with Firewing Pegasus.
6) Attack Garnecia Elephantis with Koumori Dragon.
7) Finish him with Wild Raptor.
======================================================================
Level 24
======================================================================
Name: Destroy the Diamond with the Opponent!
Hint: When it comes to field magics, each creature is affected by a
certain one. Keep an eye on the field when dueling.
Starting Hand:
Shine Spark
Dark Zone
Judge Man (2200/1500)
Summoned Skull (2500/1200)
Sanga of the Thunder (2600/2200)
Creatures Out On Field:
Mystical Elf (800/2000)
Terra the Terrible (1200/1300)
Enchanting Mermaid (1200/900)
Opponent's Creatures Out On Field:
Pendulum Machine (1750/2000)
Hyoranzo (2100/2800)
New Card Drawn:
Sengenjin (2750/2500)
Steps:
1) Play Dark Zone.
2) Sacrifice Mystical Elf to summon Summoned Skull.
3) Turn everyone into attack mode.
4) Enter Battle Phase.
5) Destroy Hyoranzo with Summoned Skull.
6) Attack Pendulum Machine with Terra the Terrible.
7) Finish him off with Enchanting Mermaid.
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