_____.___. ________.__ ________ .__ ._.
\__ | |__ __ / _____/|__| \_____ \ | |__| |
/ | | | \ ______ / \ ___| | ______ / | \| | \ |
\____ | | / /_____/ \ \_\ \ | /_____/ / | \ Y \|
/ ______|____/ \______ /__| \_______ /___| /_
\/ \/ \/ \/\/
__________ .__ _____ _____
\______ \ ____ _____| |__ _____/ ____\ _____/ ____\
| _// __ \ / ___/ | \_/ __ \ __\ / _ \ __\
| | \ ___/ \___ \| Y \ ___/| | ( <_> ) |
|____|_ /\___ >____ >___| /\___ >__| \____/|__|
\/ \/ \/ \/ \/
________ __ __ .__
\______ \ ____ _______/ |________ __ __ _____/ |_|__| ____ ____
| | \_/ __ \ / ___/\ __\_ __ \ | \_/ ___\ __\ |/ _ \ / \
| ` \ ___/ \___ \ | | | | \/ | /\ \___| | | ( <_> ) | \
/_______ /\___ >____ > |__| |__| |____/ \___ >__| |__|\____/|___| /
\/ \/ \/ \/ \/
Title of Game: Yu-Gi-Oh! Reshef of Destruction
Name of System: Game Boy Advance
Type of Guide: FAQ/Walkthrough
Number of Version: Version 7.5
Last Revision Date: 29-10-18
Name of Writer: Raph136 (previously known as Tails333)
Table of Contents
-----------------
1. Introduction
2. Version History
3. Story
4. Characters
5. Game Overview
5.01 - Game Controls
5.02 - Field Screen
5.03 - Format
5.04 - Card Types
5.05 - Deck Building
5.06 - Duel Rules
5.07 - Duel Screen
6. Multiplayer
6.01 - Link Duel
6.02 - Card Trade
7. Hints and Tips
8. Walkthrough
8.01 - Chapter 1: A New Evil Arises
8.02 - Chapter 2: The Search for the Millennium Items, Part 1
8.03 - Chapter 3: Kaibaman Show
8.04 - Chapter 4: The Search for the Millennium Items, Part 2
8.05 - Chapter 5: The Neo Ghouls Strike
8.06 - Chapter 6: The Secret of the Winged Dragon of Ra
8.07 - Chapter 7: Chasing Shimon Muran
8.08 - Chapter 8: A Hostile Reception
8.09 - Chapter 9: The Showdown
8.10 - Chapter 10: Hall of Eternity
9. Misc. Stuff
9.01 - Angry Rebecca
9.02 - Monkey-Tristan
9.03 - Fortunetelling
9.04 - Sad Tea
10. Ante Card Prizes
11. My Decks
12. Game Shop Prices
13. Card Passwords
14. Cheat Codes
15. Frequently Asked Questions
16. Credits
17. Contact Information
18. Copyright Information
TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu. Then, click on
'Find Next' to go to the section you've typed or pasted.
NOTE1: This game was re-released on a compilation entitled Yu-Gi-Oh! Double
Pack. The compilation contains The Sacred Cards and Reshef of Destruction.
This FAQ was written using the original game, but it can be used for Yu-Gi-Oh!
Double Pack's version as well.
NOTE2: Since the gameplay in Reshef of Destruction is similar to The Sacred
Cards, some stuff is copied and pasted from my Sacred Cards guide.
###############################################################################
1. Introduction
###############################################################################
Thank you for choosing to read my Yu-Gi-Oh! Reshef of Destruction FAQ. I hope
this guide gives you some assistance in completing Yu-Gi-Oh! Reshef of
Destruction. I've written long Duelist Strategies, a comprehensive Walkthrough
covering the main game and all optional side stuff, Character Decks (thanks to
Slipknot_Rulezz), Hints and Tips, and much more. Beware of the spoilers,
though. Reshef of Destruction is loosely based on the anime and is the sequel
to The Sacred Cards, picking up sometime after the events of Battle City.
I started to write a guide for this game when I couldn't find much information
on the Internet on how to progress through the game. I decided to start
writing out what I already knew to try and gain some insight into how the game
worked. It helped me get through the game in the end and made beating it a
more enjoyable experience.
The changes made since the first game are as follows:
*A total of 800 cards are in this game, but there are actually less cards than
in the previous one.
*Gameplay is slower.
*New temporary/permanent effects of cards have been added (eg. Destiny Board).
*Some types of cards have been changed (eg. Dragon Capture Jar).
*Cards are bought from Grandpa's Game Shop instead of the Card Shop.
*Your Life Points aren't automatically restored after each duel.
*It costs 1000 Domino to use the Password Machine.
*The Duel Computer has three levels - Novice, Standard and Expert.
*There are voices in duels for certain characters (eg. Seto Kaiba).
*You can sort cards by effect.
*Multiplayer has been added.
*The Winged Dragon of Ra has three forms (Sphere, Battle and Phoenix) and can
be used without a cheat device.
*Your end-game progress will be lost but anything received from the last two
duelists will be saved automatically rather than losing everything.
*You can't sell or bet a card if you only have 1 copy of it in your Trunk.
*If you have more than 1 trap on the field, the one on the far left will be set
off first.
*You can travel around the world and visit countries like Italy and Canada.
*The difficulty has been upped to GBA-smashingly frustrating levels, mostly
due to tougher opponents and stricter card restrictions.
*A few areas of Clock Tower Square have been removed or changed (eg. the
cemetery and alleyways).
###############################################################################
2. Version History
###############################################################################
Version 0.50, 18th September 2004:
----------------------------------
*Completed Walkthrough up to Chapter 5.
Version 0.60, 20th September 2004:
----------------------------------
*Completed Walkthrough up to Chapter 6.
Version 0.80, 25th September 2004:
----------------------------------
*Completed Walkthrough up to Chapter 9.
Version 0.95, 2nd October 2004:
-------------------------------
*Completed Walkthrough up to Chapter 10.
Version 1.0, 16th October 2004:
-------------------------------
*Completed Walkthrough.
*Updated the Table of Contents.
*Added five new sections to the contents.
Version 1.3, 23rd October 2004:
-------------------------------
*Updated the Table of Contents.
Version 1.10, 30th October 2004:
--------------------------------
*Updated the Table of Contents.
Version 1.11, 31st October 2004:
--------------------------------
*Corrected a mistake in Chapter 10.
*Added more information to Chapter 9.
Version 1.15, 20th November 2004:
---------------------------------
*Updated FAQ.
*Added the Game Controls section to the Table of Contents.
Version 1.20, 27th November 2004:
---------------------------------
*Updated FAQ and decklist of the duelists.
Version 1.22, 4th December 2004:
--------------------------------
*Updated FAQ.
Version 1.24, 11th December 2004:
---------------------------------
*Updated FAQ
*Added Mai Valentine to the decklist of the anime duelists.
Version 1.26, 18th December 2004:
---------------------------------
*Updated FAQ.
Version 1.28, 26th December 2004:
---------------------------------
*Updated FAQ.
Version 1.30, 1st January 2005:
-------------------------------
*Updated FAQ.
*Added a side quest to the Walkthrough.
Version 1.40, 8th January 2005:
-------------------------------
*Added Card Information to the Table of Contents.
*Updated decks.
Version 1.50, 15th January 2005:
--------------------------------
*Updated FAQ.
Version 1.52, 29th January 2005:
--------------------------------
*Updated FAQ.
*Added the Ante Card Prizes section.
Version 1.54, 5th February 2005:
--------------------------------
*Updated Ante Card Prizes section.
Version 1.55, 26th February 2005:
---------------------------------
*Updated FAQ.
Version 1.56, 5th March 2005:
-----------------------------
*Updated FAQ.
*Updated Yami Bakura's deck
*Added Normal Monsters to the Card Information section.
*Added more information to the Walkthrough.
*Added more strategies to the Duelling Tips part of the Link Play section.
Version 1.57, 2nd April 2005:
-----------------------------
*Updated FAQ.
*Added the Side Show to Chapter 2 of the Walkthrough.
*Updated the Credits section.
Version 1.58, 23rd April 2005:
------------------------------
*Updated the information on the Side Show of Chapter 2 in the Walkthrough.
Version 1.60, 2nd July 2005:
----------------------------
*Updated FAQ.
Version 1.61, 21st July 2005:
-----------------------------
*Updated Card Information section.
Version 1.62, 13th August 2005:
-------------------------------
*Updated Card Information section.
*Updated the Side Quests in the Walkthrough.
*Updated Chapter 9 of the Walkthrough.
Version 1.63, 20th August 2005:
-------------------------------
*Added more strategies for the duelists in the Walkthrough.
Version 1.64, 27th August 2005:
-------------------------------
*Added strategies from Chapter 2 to Chapter 6 in the Walkthrough.
Version 1.65, 10th September 2005:
----------------------------------
*Added strategies to Chapter 1 in the Walkthrough.
*Added the Game Shop Prices section.
*Added the Card Passwords section.
Version 1.66, 17th September 2005:
----------------------------------
*Updated Card Passwords section.
Version 1.67, 15th October 2005:
--------------------------------
*Added section dividers for duelist strategies.
*Updated Chapter 11 of the Walkthrough.
Version 1.68, 22nd October 2005:
--------------------------------
*Updated Marik Ishtar's deck.
*Updated Walkthrough.
Version 1.69, 29th October 2005:
--------------------------------
*Updated character decks and strategies.
*Added hints and tips section.
Version 1.70, 25th November 2005:
---------------------------------
*Updated the Hints and Tips section.
Version 1.71, 24th December 2005:
---------------------------------
*Corrected Dark Flare Knight's password.
Version 1.80, 25th March 2006:
------------------------------
*Added Character Decks and reformatted the deck lists. The cards are now
divided into Monster Cards, Trap Cards, and Magic Cards.
Version 1.90, 1st April 2006:
-----------------------------
*Rewrote Introduction.
*Updated Hints and Tips.
Version 2.00, 22nd April 2006:
------------------------------
*Updated Episode List.
Version 2.10, 17th June 2006:
-----------------------------
*Changed formatting and rewrote the Table of Contents.
Version 2.11, 29th July 2006:
-----------------------------
*Updated FAQ regarding a question about this game being re-released.
Version 2.12, 14th August 2006:
-------------------------------
*Added a note under the Table of Contents.
Version 2.13, 19th August 2006:
-------------------------------
*Added ASCII art to the top of the FAQ.
Version 2.14, 30th September 2006:
----------------------------------
*Updated Hints and Tips.
Version 2.15, 21st October 2006:
--------------------------------
*The character decks are now divided into six sections: Protagonists,
Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium
Guardians.
*Added and fixed decks, thanks to Slipknot_Rulezz.
*Updated Hints and Tips.
Version 2.20, 28th October 2006:
--------------------------------
*Fixed a few errors in Hints and Tips.
*Updated Ante Card Prizes.
*Added Strategies for Yugi Muto and Joey Wheeler.
*Changed the format of My Duelling Decks.
Version 2.21, 4th November 2006:
--------------------------------
*Updated Game Overview section.
Version 2.22, 16th December 2006:
---------------------------------
*Updated Character Decks and Hints & Tips.
Version 2.23, 3rd February 2007:
--------------------------------
*Changed the format of the Character Decks.
Version 2.24, 7th July 2007:
----------------------------
*Updated the Hints and Tips, and Chapter 5 of the Walkthrough.
Version 2.25, 20th October 2007:
--------------------------------
*Updated the Hints and Tips.
Version 2.26, 9th August 2008:
------------------------------
*Fixed a few mistakes in Chapter 1 of the Walkthrough.
Version 2.27, 16th August 2008:
-------------------------------
*Rewrote some of Chapter 1.
Version 2.28, 23rd August 2008:
-------------------------------
*Rewrote some of Chapter 9.
Version 3.0, 7th February 2009:
-------------------------------
*Updated the Game Overview section.
Version 3.1, 14th February 2009:
--------------------------------
*Removed Card Information and updated Character Decks Guide.
Version 3.2, 16th January 2010:
-------------------------------
*Added the Domino and DC that you receive from Sol and Reshef.
Version 3.3, 28th March 2011:
-----------------------------
*Added "This game plays differently from the OCG/TCG, because it is based on
the prototype rules that were originally being considered when the card game
was first being transferred over from the manga" to "Game Overview".
Version 3.4, 18th June 2011:
----------------------------
*Tidied up "Version History" and "Game Controls".
Version 3.5, 28th February 2013:
--------------------------------
*Tidied up the Game Overview section.
*Replaced "Attribute" with "Summon".
*Tidied up "Hints and Tips" and character deck strategies.
Version 3.6, 7th March 2013:
----------------------------
*Tidied up "Hints and Tips" and character deck strategies again.
Version 3.7, 8th March 2013:
----------------------------
*Added some info to character deck strategies.
Version 3.8, 14th March 2013:
-----------------------------
*Tweaked my Chapter 11 First Deck in "My Decks".
*Added info to Chapter 11.
*Added a bit more info to character deck strategies.
Version 3.9, 20th March 2013:
-----------------------------
*Added info about Slifer, Ra and Obelisk to "Walkthrough" and "Frequently Asked
Questions".
*Tidied up "Frequently Asked Questions".
*Added info about the Dungeon in Chapter 9.
Version 4.0, 22nd March 2013:
-----------------------------
*Added a bit more info to character deck strategies.
*Added info to "Cheat Codes".
Version 4.1, 24th March 2013:
-----------------------------
*Added info to character deck strategies for Mimic, Panik, Umbra, Lumis, Mai
and Arkana.
Version 4.2, 27th March 2013:
-----------------------------
*Added a bit more info to the walkthrough.
*Added info to character deck strategies.
Version 4.3, 31st March 2013:
-----------------------------
*Tidied up the walkthrough.
Version 4.4, 2nd April 2013:
----------------------------
*Tidied up the walkthrough a bit more.
Version 4.5, 5th April 2013:
----------------------------
*Tidied up "Introduction".
Version 4.6, 14th April 2013:
-----------------------------
*Added a bit more info to Chapter 5.
Version 4.7, 2nd July 2013:
---------------------------
*Clarified info in Chapter 5.
Version 4.8, 18th July 2013:
----------------------------
*Added a bit more info to Chapter 5.
Version 4.9, 11th October 2015:
-------------------------------
*Added a note to bottom of Table of Contents.
*Added info about drawing another card or two to "Hints and Tips".
Version 5,0, 27th November 2015:
--------------------------------
*Tidied up "Frequently Asked Questions" regarding why duels are slow.
Version 5.1, 29th January 2016:
-------------------------------
*Added a change to the list of changes in "Introduction".
*Added a bit more info about the CPU attacking face-down monsters and the
game's difficulty to "Hints and Tips".
*Added "Only the one on the far right is sent to the graveyard" to "Duel
Screen".
Version 5.2, 15th February 2016:
--------------------------------
*Tidied up "Hints and Tips" and "My Decks".
*Added a bit of info to Chapter 11 of the walkthrough.
Version 5.3, 19th February 2016:
--------------------------------
*Added a bit of info to "Hints and Tips" and "Card Types".
*Tidied up some character deck strategies.
Version 5.4, 22nd February 2016:
--------------------------------
*Added a bit more info to "Hints and Tips".
*Added a bit of info to the strategy for Yami Marik.
*Added a bit of info to "Duel Rules".
Version 5.5, 3rd March 2016:
----------------------------
*Added a bit more info to "Hints and Tips".
*Added a new deck to "My Decks".
*Added a bit of info to the strategy for Yami Yugi.
Version 5.6, 14th March 2016:
-----------------------------
*Added a bit of info to "Hints and Tips".
Version 5.7, 6th April 2016:
----------------------------
*Added a tip to "Hints and Tips".
Version 5.8, 4th July 2016:
---------------------------
*Changed a bit of info about when to save to "Hints and Tips".
*Gave a better description of Tea's location in Chapters 1 and 3. She's at the
centre of Clock Tower Square.
Version 5.9, 22nd August 2016:
------------------------------
*Corrected info on how to get good Ante Cards (credited to froggy25).
*Replaced the word "Route" with "Path".
*Corrected Bandit Keith's deck (credited to datacrystal.romhacking.net).
Version 6.0, 5th September 2016:
--------------------------------
*Removed decklists and strategies, as you can check my separate Character Decks
Guide for those. I removed them because I thought they made the walkthrough
too long and harder to navigate.
*Added a few notes to Chapter 1.
*Added some helpful advice written by iridium137 for the start of the game.
*Moved most optional stuff to "Misc. Stuff".
*Added general info about card prices to "Game Shop Prices".
Version 6.1, 9th September 2016:
--------------------------------
*Moved the Rebecca and Monkey-Tristan Side Quest main info to "Misc. Stuff".
*Tidied up "Misc. Stuff" and clarified some info.
*Added a tip to "Hints and Tips".
*Added why I started to write this guide to "Introduction".
Version 6.2, 11th September 2016:
---------------------------------
*Fixed some mistakes in the walkthrough and frequently asked questions that
were accidentally made when I moved Monkey-Tristan Side Quest main info to
"Misc. Stuff".
*Tidied up and added info to "Misc. Stuff".
Version 6.3, 13th September 2016:
---------------------------------
*Tidied up "Introduction" and "Monkey-Tristan".
*Added a few notes to Chapters 5, 6 and 8.
Version 6.4, 18th September 2016:
---------------------------------
*Added a bit of info about the ending to "Walkthrough".
*Tidied up "Hints and Tips".
*Added a note to Chapter 5.
*Added a bit of info to Chapter 10.
Version 6.5, 22nd September 2016:
---------------------------------
*Updated "Ante Card Prizes".
*Added a bit of info to chapters 1 and 2.
Version 6.6, 1st October 2016:
------------------------------
*Added a bit of info to "Hints and Tips".
*Updated my GameFAQs username.
Version 6.7, 8th October 2016:
------------------------------
*Added a bit of info to "Hints and Tips".
*Added suggestion about using Destiny Board to Chapter 10.
Version 6.8, 12th October 2016:
-------------------------------
*Added a bit of info to give closure to the walkthrough.
Version 6.9, 17th October 2016:
-------------------------------
*Added some hints and tips written by port753 to "Hints and Tips" and Chapter 5
of the walkthrough.
Version 7.0, 27th October 2016:
-------------------------------
*Added that Slifer, Obelisk and Ra are affected by Monster Reborn and
Helpoemer.
Version 7.1, 8th December 2016:
-------------------------------
*Tidied up the start of "My Decks".
Version 7.2, 22nd May 2017:
---------------------------
*Corrected a mistake about the fortunetelling event in Italy (thanks to mu695).
*Added that the spirit card duelists each give you 3 DC one time in Chapter 9.
Version 7.3, 26th July 2017:
----------------------------
*Fixed an error regarding what Ante Cards Mako and Bonz give.
Version 7.4, 17th October 2018:
-------------------------------
*Reworded the start of the walkthrough a bit.
*Added a bit of info to "Card Types".
*Removed some unnecessary text in "Introduction".
Version 7.5, 29th October 2018:
-------------------------------
*Added new section: 'Format'.
*Moved most of the info at the start of "Card Types" to "Format".
###############################################################################
3. Story
###############################################################################
Yami Yugi and his Millennium Puzzle are missing.
All signs point to Reshef the Dark Being, and Ishizu Ishtar predicts that the
world will be engulfed in darkness if nothing is done soon…
Someone's got to embark on a dangerous mission to find Yami Yugi and save the
world from destruction - and all eyes are on you!
(Taken from Instruction Manual)
###############################################################################
4. Characters
###############################################################################
Main Character
--------------
You, the player, are the main character in the game and a good friend of Yugi
and Joey. It's up to you, Yugi and friends to stop Reshef the Dark Being and
save the world!
Yugi Muto
---------
When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers.
He's got a big heart and is always genuine in his efforts to help others.
Yami Yugi
---------
Yami Yugi is Yugi's alter ego. He used to be locked inside the Millennium
Puzzle.
Tea Gardner
-----------
Tea is a childhood friend of Yugi's. Although Yugi doesn't realise it, Tea
has a crush on him and always tries to help him when she can.
Joey Wheeler
------------
Joey comes off as a tough kid from the street, but really he has a heart of
gold. He's short-tempered and extremely protective of his friends. He is
also one of Yugi's most trusted partners.
Serenity Wheeler
----------------
Serenity is Joey's younger sister. Although they were separated when their
parents separated, the two relatives reunited when Joey entered the duelist
Kingdom Tournament to pay for Serenity's eye operation.
Tristan Taylor
--------------
Tristan is a childhood friend of Joey. Although he doesn't duel, Tristan
encourages his friends to do their best. He has a crush on Joey's sister
Serenity.
Duke Devlin
-----------
Duke is a friend of Yugi, Joey, Tristan and Tea. He is both the Creator and
Champion of Dungeon Dice Monsters. He has a crush on Joey's sister Serenity.
Ryou Bakura
-----------
Ryou is a friend of Yugi, Joey, Tristan and Tea. He is a kind and helpful
boy, but he is often controlled against his will by the evil spirit of the
Millennium Ring.
Solomon Muto
------------
Solomon is Yugi's grandfather. Although he doesn't duel anymore, Solomon owns
a card shop and sells cards to duelists at ridiculously high prices.
Seto Kaiba
----------
Seto is the President of his own multi-national gaming company, Kaiba
Corporation. He wants to become the world's greatest duelist, but Yugi has
defeated him on many occasions. In this game, Seto plans to recover the three
Egyptian God Cards and gain the title of champion. To do so, he travels
around the world to stop the villains of the game.
Mokuba Kaiba
------------
Mokuba idolises his big brother Seto, as Seto was his only friend when they
grew up in an orphanage. After they were adopted by the notorious Gozaboro
Kaiba, the two brothers eventually turned the tables on Gozaboro and took over
the Kaiba Corporation.
Roland
------
Roland is an employee of the Kaiba Corporation. When the Kaibaman Show takes
place, Roland appears on the stage dressed as Kaibaman and fuses Black Luster
Soldier with Blue-Eyes Ultimate Dragon to form Master of Dragon Soldier to
destroy the Five God Dragon.
Rex Raptor
----------
If there's one thing Rex hates, it's sneaking around. With his Dinosaur Deck,
Rex is always ready to face a challenge head-on.
Espa Roba
---------
Espa is a psychic duelist. People say that he can use telepathy to read an
opponent's hand.
Bonz
----
Bonz is a lot like the Ghost Deck he uses. He shuns the sunlight and prefers
to stay in dark places like the cemetery.
Weevil Underwood
----------------
Weevil is a cunning duelist who also likes to cheat. He exploits the power
of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great
Moth, to win duels.
Jean-Claude Magnum
------------------
Magnum is a Hollywood actor. When Mai defeated him in a game of Duel Monsters,
he asked her to marry him. Mai suggested that he beat her in a duel
first, but Magnum didn't realise that Mai was joking and now thinks she will
accept his marriage proposal if he defeats her in a duel.
Mai Valentine
-------------
Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the
Duelist Kingdom tournament. She specialises in using her Harpie cards to win
duels.
Mako Tsunami
------------
Mako is a fisherman who specialises in using Water Monsters, most notably The
Legendary Fisherman and Fortress Whale, to defeat his opponents. Mako entered
the Battle City tournament to spend the prize money on a boat in order to find
his missing father.
Ishizu Ishtar
-------------
Ishizu is the owner of the Millennium Necklace, priestess and guardian of the
Pharaoh's Memory, and seer who predicts the coming darkness. She is the first
to sense the threat posed by the resurrection of Reshef the Dark Being and asks
the player, Yugi and friends for help.
Marik Ishtar
------------
The heir to a clan of tombkeepers, Marik was the leader of the Ghouls and the
villain of The Sacred Cards. Upon his defeat, the evil presence within him
(Yami Marik) was destroyed. Now a reformed individual, Marik lives a new life
in Egypt and is one of the few men that can decipher the hieroglyphics needed
to awaken The Winged Dragon of Ra.
Maximillion Pegasus
-------------------
Pegasus is the President of Industrial Illusions and Creator of Duel Monsters.
He organized the Duelist Kingdom tournament and planned a takeover of Kaiba
Corporation. In the aftermath of the tournament, Pegasus mysteriously
vanished, but he makes a reappearance in this game.
Shimon Muran
------------
In Ancient Egypt, Shimon is one of the Pharaoh Atem's advisers and was the
holder of the Millennium Key under Atem's father. He bears a resemblance to
Solomon Muto. He makes an unexpected appearance in this game, where his name
is called Paradox.
Shadi
-----
Shadi was killed by Yami Bakura, but he survives as a ghost. He has guarded
the tombs of Ancient Egypt for 5,000 years, awaiting the return of the
Pharaoh Atem.
Yami Bakura
-----------
Yami Bakura is the evil spirit of the Millennium Ring. He desires the seven
Millennium Items in order to obtain the "world's greatest power". He entered
the Battle City tournament to take Yugi's Millennium Puzzle and Marik's
Millennium Rod.
The Big Five
------------
The Big Five are the former directors of the Kaiba Corporation. After
attempting to trap Seto Kaiba in the Virtual World, Seto himself trapped them
there, but it seems that they have somehow returned to the real world and now
want their old jobs back…
Sol Chevalsky
-------------
Sol Chevalsky is actively planning the destruction of the world. He sends
assassins and disciples to stop the main character and friends everywhere they
go. No one seems to know anything about Sol Chevalsky, but there is something
awfully familiar about him...
Neo Ghouls/Bandit Keith
-----------------------
This feared group of hunters who steal rare cards from other duelists has been
reformed as Neo Ghouls. After the loss of Marik, Bandit Keith took over the
group, but their actions and their true objectives are still a closely guarded
secret...
###############################################################################
5. Game Overview
###############################################################################
This section overviews everything you should know prior to starting the game.
I'll be giving a lot of detail because this game doesn't support the rules of
the OCG/TCG.
===============================================================================
5.01 - Game Controls
===============================================================================
+~~~~~~~~~~~~~~+
| FIELD SCREEN |
+~~~~~~~~~~~~~~+
+Control Pad: Move your character/Move cursor/Select option.
Start: Display the Duelist Menu.
Select: Same as Start.
A: Talk/Examine/Confirm.
B: Cancel.
R: Duel.
B (hold down) + up/down/left/right: Move your character twice as fast.
+~~~~~~~~~~~~~~~~~~+
| EDIT DECK SCREEN |
+~~~~~~~~~~~~~~~~~~+
+Control Pad: Scroll through the card list/Move cursor/Select option.
Start: Display card sort order menu.
Select: Switch card sorting order.
A: Confirm.
B: Cancel/Exit Deck Edit.
L: Display the next set of card details.
R: Scroll through groups of cards.
+~~~~~~~~~~~~~+
| DUEL SCREEN |
+~~~~~~~~~~~~~+
+Control Pad: Move cursor/Select option.
A: Display the Command Menu/Confirm.
B: Display the Sub-Menu/Cancel.
L: Display the ATK and DEF of a card.
R: Display information about your opponent's hand.
===============================================================================
5.02 - Field Screen
===============================================================================
When you are progressing through the game, you'll be walking around the maps of
Domino City and the World. At first, you'll only be able to access 'Clock
Tower Square' and 'Domino Station', but as you complete chapters, you'll unlock
new districts and countries. Before a duel begins, you can choose whether to
bet an Ante Card. If you win the duel, you'll receive your opponent's card as
a prize. However, if you lose, the opponent keeps your card. When you lose a
duel, you are returned home, but anything received before the duel will be
retained.
Duelist Menu
------------
If you want to see the Duelist Menu, press Start or Select Buttons. There are
3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name,
Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in
your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity
they're using up.
Save Point
----------
If you want to save your progress, go to the Main Character's House and access
the computer. When your Life Points are restored, you'll be asked if you want
to save. Select 'Yes' to save your game. Note that game data is not saved
automatically, so you must save at this Save Point repeatedly to record it.
Game Shop
---------
If you want to buy or sell cards, go to the Game Shop. Note that you cannot
sell a card when you only have one copy in your Trunk. The more powerful the
card, the higher the price. Each time you win a duel, dozens of cards are
delivered to the shop at random. If you input the eight digit password located
on the bottom left of a real-life card into the Password Machine, the shop will
obtain 1 copy of that card. Use the +Control Pad to select the numbers. To
make a correction, press L to move the input cursor 1 space left, and R to move
it 1 space right. When you're finished, select "OK" to confirm. Each use of
the Password Machine costs 1000 Domino, and each password can be used to supply
a card unlimited times. Also, if a password is entered wrong, your Domino will
not be refunded, so pay attention when putting it in. When you are buying or
selling cards, you can press the Start Button to see the Change Card Order
menu. The card list can be sorted by Number, Name, Stars, ATK, DEF, Price,
Type, Summon, Cost, and Effect.
===============================================================================
5.03 - Format
===============================================================================
The mechanics of this game are a much simplified version of the OCG/TCG rules.
This game plays differently from the OCG/TCG, because it is based on the
prototype rules that were originally being considered when the card game was
first being transferred over from the manga. The need for Polymerization to
perform Fusion Summons is eliminated. Ritual Magic Cards require specific
tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes
Illusionist is needed). The effects of most cards are different (eg. Jinzo
destroys traps rather than negating them). Some Effect Monsters are treated as
Normals or vice versa (eg. Cyber Jar and Mystical Elf).
Some types of cards are different (eg. Spellbinding Circle and Crush Card are
magic). You can't fuse most monsters, so Fusion Monsters are treated as Normal
/Effect Monsters. For example, Flame Swordsman is an Effect Monster. However,
if a special ability allows it, you can still fuse certain monsters. For
instance, the abilities of Alpha, Beta and Gamma allow the monsters to combine
with each other to form Valkyrion the Magna Warrior.
The Petit Moth line are unique, as they aren't treated as Effect Monsters, but
they will evolve into their later stages of evolution at the start of each of
the player's turns.
After a Equip Spell is equipped to a monster, the equip card doesn't stay
face-up on the field. The card instead disappears and the monster permanently
gains 500 ATK.
There's no Fusion Deck nor a banished zone.
===============================================================================
5.04 - Card Types
===============================================================================
Cards are divided into 5 types in this game. Green-coloured cards are magic,
while purple cards are traps. The other 3 colours are monsters. Those colours
are: Yellow (Normal), orange (Effect) and blue (Ritual). Oddly enough, The
Winged Dragon of Ra and Obelisk the Tormentor are yellow and blue-coloured,
respectively, for some reason.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Cards are used to attack your opponent or his/her monsters, and defend
yourself. The parameters of a monster are its Type, Summon, Level, ATK, and
DEF. Each monster has a set Level (Star) which indicates how many monsters
must be sacrificed for that monster. 5-6 Star monsters require one sacrifice,
7-8 Star two and 9-12 three.
Once per turn, you can summon a monster from your hand to the field. This is
called a "Normal Summon". Summoning a monster onto the field via a magic/
monster effect is called a "Special Summon". This can be done unlimited times
per turn. When you want to Normal Summon a 5-Star or higher monster, you must
send a monster from the field to the graveyard as a sacrifice. This is called
a "Tribute Summon".
There are 20 Types of Monster Cards. There are cards that only affect monsters
of a certain Type. Type affects the ATK/DEF of a monster in different types of
playing fields (similar to the field power bonus in the Duelist Kingdom story
arc of the anime). For example, Spellcasters benefit from the Yami field (eg.
2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg.
1700 > 1190 ATK). Arenas and Reptiles are exempt from this rule. By default,
there is always a terrain active on the field. Only one terrain can be in play
on the field at one time. If another terrain is played, its effect is
activated immediately and the previous terrain is removed from the field.
TERRAIN CHART
______________________________________________________________________________
| Terrain | Advantage | Disadvantage |
+-----------------------------------------------------------------------------+
| Forest | Plant, beast warrior, insect, beast | n/a |
| Wasteland | Zombie, dinosaur, rock | n/a |
| Mountain | Dragon, winged beast, thunder | n/a |
| Sogen | Beast warrior, warrior | n/a |
| Umi | Aqua, thunder, sea serpent | Machine, pyro |
| Yami | Spellcaster, fiend | Fairy |
| Arena | N/A | n/a |
+-----------------------------------------------------------------------------+
There are 11 alignments of Monster Cards called Summons in this game (not to be
confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are
superior/inferior to others and can affect the outcome of a duel (similar to
the Attribute advantage/disadvantage rule in the Duelist Kingdom arc). When a
monster with a superior Summon attacks one with an inferior Summon (or a
monster with an inferior Summon attacks one with a superior Summon), the
monster with the superior Summon will always win, regardless of ATK and DEF
strengths. For example, when a Kuriboh battles a Blue-Eyes White Dragon, the
Kuriboh will win, even though Kuriboh is a weak monster. Divine is the only
Summon which is exempt from this rule.
SUMMON CHART
______________________________________________________________________________
| Summon | Advantage | Disadvantage |
+-----------------------------------------------------------------------------+
| Fire | Forest | Water |
| Forest | Wind | Fire |
| Wind | Earth | Forest |
| Earth | Thunder | Wind |
| Thunder | Water | Earth |
| Water | Fire | Thunder |
| Dark | Light | Dream |
| Light | Fiend | Dark |
| Fiend | Dream | Light |
| Dream | Dark | Fiend |
| Divine | n/a | n/a |
+-----------------------------------------------------------------------------+
There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game.
Normal Monsters
---------------
These are basic monsters. They have no special abilities, but there are many
with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples.
Effect Monsters
---------------
These Monster Cards are Effect types. You can summon these monsters the same
way you summon Normal types. They have special abilities. Permanent effects
are triggered during each turn, while temporary ones can only be activated
once. 'Mammoth Graveyard' and 'Mystical Elf' are examples of monsters that have
permanent effects. 'Legendary Fiend' and 'Chiron the Mage' are examples of
monsters that have temporary effects. Slifer, Obelisk and Ra are unaffected by
most effect monsters (aside from Helpoemer and ones that immobilize monsters or
decrease/increase their ATK/DEF).
Ritual Monsters
---------------
These Monster Cards can be summoned in two ways. One way is to use the
appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters.
Many of these monsters are Divine-Summon and have high ATK/DEF. When the
specific monster indicated on the Ritual Card, the Ritual Card itself and two
other monsters are on the field, sacrifice those two monsters and then activate
the Ritual Card to perform the ritual. Afterwards, the specific monster will
be replaced with the Ritual Monster. This is called a "Ritual Summon". 'Black
Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic.
Alternatively, you could put a Ritual Monster in your deck and summon it like
any other monster, but most Ritual Monsters have a Duelist Level of 999, so you
probably won't to be able to do this for some time. 'Black Luster Soldier' and
'Magician of Black Chaos' are examples of Ritual Monsters.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are five types of Magic Cards: Normal, field, Continuous, Equip, and
Ritual. You can only play Magic Cards during your turn. Slifer, Obelisk and
Ra are unaffected by most magic (aside from Monster Reborn and ones that
immobilize monsters or decrease/increase their ATK/DEF).
Normal
------
These cards provide a variety of effects, such as restoring your own Life
Points or destroying all the monsters on your opponent's field. 'Pot of Greed'
and 'Raigeki' are examples.
Field
-----
These cards are used to change the terrain of the playing field. 'Umi' and
'Yami' are examples.
Continuous
----------
These cards remain face-up on the field even after they are activated. You can
continue to use their effects as long as they remain on the field. 'Jam Breeding
Machine' and 'Messenger of Peace' are examples of Continuous Magic.
Equip
-----
These cards increase the ATK/DEF of certain monsters by 500 points. 'Black
Pendant' and 'Dragon Treasure' are examples of Equip Magic.
Ritual
------
These cards can be used to summon Ritual Monsters. Many of these monsters are
Divine-Summon and have high ATK/DEF. When the specific monster indicated on
the Ritual Card, the Ritual Card itself and two other monsters are on the
field, sacrifice those two monsters and then activate the Ritual Card to
perform the ritual. Afterwards, the specific monster will be replaced with the
Ritual Monster. This is called a "Ritual Summon". 'Black Luster Ritual' and
'Dark Magic Ritual' are examples of Ritual Magic.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trap Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trap Cards are used to counter an opponent's actions such as attacking or
summoning. When an opponent's action meets the conditions of a Trap Card, the
card's effect is automatically activated. If you have more than one Trap Card
on the field, the card on the far left will be set off first. If you place
Trap Cards in face-down position, they can be activated during your opponent's
next turn. There are 3 types of Trap Cards: Normal, Continuous, and Counter.
Slifer, Obelisk and Ra are unaffected by most traps (aside from ones that
immobilize monsters or decrease their ATK/DEF).
Normal
------
These cards provide a variety of effects, such as immobilizing monsters or
destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of
Normal Traps.
Continuous
----------
These cards remain on the field even after they are activated. Similar to
Continuous Magic, their effects continue as long as they remain on the field.
'Dragon Capture Jar' and 'Destiny Board' are examples of Continuous Traps.
Counter
-------
These chain to certain magic/monsters to negate their activation or effects.
'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps.
===============================================================================
5.05 - Deck Building
===============================================================================
This section contains information on how to construct a deck in this game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the
Trunk and Deck Screens, respectively. The former lists all the cards in the
game, while the latter lists only the cards in your deck. You can press the R
Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10
cards on the Deck Screen.
The Trunk Screen lists all the cards in the game. Your own cards are listed at
the top, while the cards that you don't have are listed at the bottom. You can
press the Start Button to see the Change Card Order menu. The card list can be
sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, Stars, and
Effect.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Rules
-------------------
*Your deck must consist of 40 cards.
*You can't use a card with a Cost higher than your own Duelist Level. For
example, if you have a DL of 100, you can't use Spellbinding Circle, since its
Cost is 150.
*The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity.
For example, if you have a DC of 3084, the total Cost of your cards cannot
exceed that amount.
*You can have up to 3 copies of the same card in your deck, with the exception
of Semi-Limited and Limited Cards. You can only have two copies of the former
and one copy of the latter.
Limited:
--------
Right Leg of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One
Larvae Moth
Great Moth
Perfectly Ultimate Great Moth
Cocoon of Evolution
Castle of Dark Illusions
Heavy Storm
Obelisk the Tormentor
Slifer the Sky Dragon
The Winged Dragon of Ra (Battle Mode)
The Winged Dragon of Ra (Sphere Mode)
The Winged Dragon of Ra (Phoenix Mode)
Dragon Capture Jar
Dark Hole
Raigeki
Dian Keto the Cure Master
Ookazi
Tremendous Fire
Swords of Revealing Light
Super War-Lion
Yamadron
Zera the Mant
Millennium Shield
Black Luster Soldier
Fiend's Mirrors
Gate Guardian
Blue-Eyes Ultimate Dragon
Destiny Board
Spirit Message "I"
Spirit Message "N"
Spirit Message "A"
Spirit Message "L"
Monster Reborn
Helpoemer
Newdoria
Dark Flare Knight
Megamorph
Harpie's Feather Duster
Torrential Tribute
Five God Dragon
Master of Dragon Soldier
Messenger of Peace
Performance of Sword
Hungry Burger
Sengenjin
Skull Guardian
Tri-Horned Dragon
Serpent Night Dragon
Cosmo Queen
Chakra
Crab Turtle
Psycho-Puppet
Garma Sword
Javelin Beetle
Fortress Whale
Dokurorider
Mask of Shrine and Dark
Magician of Black Chaos
Relinquished
Thousand-Eyes Restrict
Brain Control
Change of Heart
Multiply
Pot of Greed
Semi-Limited:
-------------
Goblin's Secret Remedy
Soul of the Pure
Final Flame
Crush Card
Widespread Ruin
===============================================================================
5.06 - Duel Rules
===============================================================================
This section explains the duel rules. These rules differ from the OCG/TCG,
although some rules are similar to ones in the anime and PS1's Forbidden
Memories.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basic Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Victory Rules
-------------
*The first player to reduce his/her opponent's LP to 0 is the winner.
*If a player holds 4 or less cards in his/her hand and is unable to draw a card
when it is time for him/her to do so because there are 0 cards in the deck,
that player loses.
*When a player holds all 5 Exodia parts in his/her hand, that player wins.
*When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/
trap zone, that player wins.
General Rules
-------------
*Duelists begin with 8000 Life Points each.
*When a duel starts, the attack order is determined randomly.
*Your hand size limit is 5. At the beginning of each turn, you may draw 1 card
from the deck into your hand. However, if you hold 5 cards, you can't draw
any more.
*At the beginning of a duel, the starting player is not allowed to attack on
his/her first turn.
*You may discard cards from your hand and field. However, if a card has an 'E'
mark on the field, it can't be discarded.
*There are no phases (subsections of a turn). Therefore, you can do actions at
anytime during your turn.
*You can choose where to place a card on the field. For example, you can
summon a monster on the far right side of the field.
Monster Rules
-------------
*You can only Normal Summon 1 monster to the field per turn.
*You can Special Summon multiple monsters per turn.
*You can place up to 5 monsters on the field per duel.
*You can only give one command to each monster on your field per turn. For
example, if you activate a monster's temporary ability, you can't attack with
the monster that turn.
*Monsters are always placed on the field in face-down position, regardless of
their attack/defence positions. Therefore, you can summon a monster in
face-down attack mode. Cards are flipped to face-up position when you
declare attacks, activate permanent/temporary abilities and/or leave them in
attack position.
*When you activate a monster's temporary ability, the monster is changed to
face-up attack mode, regardless of its previous position.
*When you summon a monster to the field, it is placed in attack mode. You
may leave it in that position or change it to defence mode. However, if you
summon a monster (eg. Mirage Knight) during your opponent's turn, you must
keep it in attack mode.
*There are no flip effects.
*If monsters have an 'E' mark on the field, you can't change positions,
declare attacks, activate temporary abilities and/or sacrifice with them.
*An Effect Monster's permanent effect can be triggered even if it's face-down,
so if your opponent has a card with said effect on the field, the game will
tell you what card it is.
*A monster's ATK/DEF can be reduced even if it's face-down.
Magic/Trap Rules
----------------
*You can place and use up to 5 magic/traps on the field per turn.
*Magic/traps are placed on the field in face-down position and remain in that
position until they are used.
*You can't decide when to activate a trap's effect. When an opponent's action
meets the conditions of the card, its effect is automatically set off.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Damage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Damage means damage to a player or monster that is caused as a result of
battle with a monster. If there are no monsters on your opponent's field, you
can attack him/her directly. The attacking monster's ATK is subtracted from
his/her Life Points as damage. When monsters battle each other, the Battle
Position of the card being attacked changes the result of the battle. If the
monster being attacked is face-down, it's flipped face-up before damage is
calculated.
When you attack an Attack Position monster:
If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster
is destroyed and he/she is dealt battle damage equal to the difference. If
(ATK of your monster) = (ATK of opponent's monster), both monsters are
destroyed. If (ATK of your monster) < (ATK of opponent's monster), the
attacking monster is destroyed and you receive damage equal to the difference.
When you attack a Defence Position monster:
If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster
is destroyed. If (ATK of your monster) = (DEF of opponent's monster), nothing
happens. If (ATK of your monster) < (DEF of opponent's monster), you receive
damage equal to the difference.
===============================================================================
5.07 - Duel Screen
===============================================================================
This section explains the various areas of the Duel Screen. When you select a
card, its information will be displayed at the bottom of the screen. If your
opponent's cards are in face-up position, you'll be able to view their
information as well.
DUEL SCREEN DIAGRAM
________________________________________
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Opponent's Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Opponent's Monster Zone
|-------|-------|-------|-------|-------|
-----------------------------------------
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Your Monster Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Your Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Your Hand
|-------|-------|-------|-------|-------|
+---------------------------------------+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Field Glossary
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This glossary lists information about the various areas of the Duel Screen as
seen in the diagram above.
Hand
----
This shows the cards that a player is holding. The player can select cards
from here and place them on the field.
Monster Zone
------------
This shows the Monster Cards that a player has on the field. The player can
place monsters here.
Magic/Trap Zone
---------------
This shows the Magic/Trap Cards that a player has on the field. The player can
place magic/traps here.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sub-Menu Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you press the B Button, you'll see the Sub-Menu Screen. There are 3
commands (Details, Discard, and Turn End) to choose from. Three features
(Deck, Life Points, and graveyard) can be seen as well.
Details
-------
If you want to view information about your cards or your opponent's cards in
face-up position, select the particular card on the Duel Screen and use this
command to display its information.
Discard
-------
If you want to discard your cards, select the particular card on the Duel
Screen and use this command to discard it. Note that cards with an 'E' mark
on the field can't be discarded. When a card is discarded, it is sent to the
graveyard.
Turn End
--------
If you want to end your turn, use this command.
Deck
----
This shows the quantity of cards each player has in his/her deck.
Life Points
-----------
This shows how many Life Points each player has.
Graveyard
---------
This shows the Monster Card in each player's graveyard. There can only be 1
monster in your graveyard at a time. If another monster is sent there, the
previous one will disappear. If multiple monsters are destroyed at the same
time by a card (eg. Dark Hole), only the one on the far right will be sent
there.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Card Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you select a card and press the A Button, you'll see its screen. There are
4 commands (Attack, Defend, Tribute, and Effect) to choose from.
Attack
------
If you want to attack with a Monster Card, place the monster in attack position
and select 'Attack'. When you position the cursor over the enemy monster you
want to attack, you can intiate the command.
Defend
------
If you want to defend with a Monster Card, place the monster in defence
position and select 'Defend'.
Tribute
-------
If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster
as a sacrifice.
Effect
------
If you want to activate the special ability of an Effect Monster Card, select
'Effect'. Note that the monster must be face-down to use its ability.
###############################################################################
6. Multiplayer
###############################################################################
When you are at the Title Screen, select Continue and you'll be sent to the
Game Menu. There are 3 options (Continue, Link Duel, and Card Trade) to choose
from. The latter two are the Multiplayer modes of this game. After you take
part in a Link Duel/Card Trade, any changes will be automatically saved to your
game data.
===============================================================================
6.01 - Link Duel
===============================================================================
This section explains the Link Duel Multiplayer mode in this game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Link Duel Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
General Rules
-------------
*You receive an increase of 10 DC and 5 DC if you win and lose, respectively.
*You can't bet Ante Cards.
*The player who wins the duel doesn't receive any Money.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Link Duel Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you want to duel a friend, select Link Duel and you'll be sent to the Link
Duel Menu. There are 5 options (Trunk, Deck, Deck Capacity, Start, and Exit)
to choose from.
Trunk
-----
If you want to see your Trunk, select this option.
Deck
----
If you want to see your Deck, select this option.
Deck Capacity
-------------
This shows the upper limit of your Deck Capacity. Each player must set the
DC to the same number. You can press Up/Down to increase/decrease the DC
limit in increments of 100. If you press Start, the limit will be set to the
maximum amount of 65000. Press the A Button to set the DC limit to the
mimimum required amount.
Start
-----
If you want to start the duel, select this option.
Exit
----
If you want to return to the Game Menu, select this option.
===============================================================================
6.02 - Card Trade
===============================================================================
This section explains the Card Trade Multiplayer mode in this game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trade Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
General Rules
-------------
*You can put cards from your Trunk into your trade list (you can't put in cards
from your deck).
*If there is only 1 copy of a card in your Trunk, you cannot trade that card.
*You can trade multiple cards at a time.
*You can transfer cards without having to trade. By using this feature, you
can give your cards to a friend.
*Players receive an increase of 2 DC after taking part.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trade Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you want to trade with a friend, select Card Trade and you'll be sent to the
Trade Menu. There are 5 options (Select, Confirm, Trunk, Start, and Exit) to
choose from.
Select
------
If you want to choose which cards to trade, select this option.
Confirm
-------
If you want to see the cards selected for trade, choose this option.
Start
-----
If you want to start the trade, select this option.
Exit
----
If you want to return to the Game Menu, select this option.
###############################################################################
7. Hints and Tips
###############################################################################
This section lists hints and tips that should give you some assistance in
playing this game.
*Cards such as Brain Control and Monster Reborn can be used to steal your
opponent's monsters so you can use them as sacrifices to summon your stronger
tribute monsters.
*If your opponent has strong defensive monsters on the field, I advise using
Stop Defence to switch them to attack position, so you can destroy them with
ease.
*You can use Brain Control or Change of Heart to steal an opponent's monster
and sacrifice it, even if you have no tribute monsters in your hand.
*A lot of opponents specialise in using monsters with specific Summons, so you
can fill your deck with monsters of a superior Summon to destroy them. This
strategy won't work against duelists with varied Summons, though, as you
probably won't have the right monsters most of the time.
*The Kuriboh/Multiply combo is a good strategy to defeat duelists. If you have
an Egyptian God Card, Kuriboh, and Multiply in your hand, you're almost
guaranteed to be able to summon your God Card on your next turn. Summon a
Kuriboh to your field and play Multiply to cover the field with up to 5
Kuribohs. If you can keep three monsters on the field, you'll be able to
summon your God Card.
*Cards such as Spellbinding Circle, Mammoth Graveyard and Viser Des are good
for weakening your opponent's monsters. Although cards like Shadow Spell,
Dark Jeroid and Red Archery Girl are more powerful, they have a high Deck
Capacity and/or can be destroyed/stolen too easily.
*I advise having a lot of monster destruction cards in your deck to deal with
your opponent's monsters. Beckon to Darkness, Raigeki, Dark Hole, Crush Card,
Bear Trap, Invisible Wire, Acid Trap Hole, Widespread Ruin, Torrential
Tribute, Fiend's Hand, Beastking of the Swamps and Trap Master are examples of
good monster destruction. I also advise using some monster immobilization
cards to delay an opponent's actions. Infinite Dismissal, Amazon Archer,
Swords of Revealing Light, Messenger of Peace, Nemuriko, Invitation to a Dark
Sleep and Electric Lizard are examples of good monster immobilization.
*If you want to gather enough monsters as tribute fodder to summon your strong
tribute monsters, I advise using the abilities of Dorons, Toad Masters,
Ancient Lamps and Revival Jams to help summon them. Since your opponents have
an unfair advantage in duels, this strategy is the best way to defeat them.
If you attach Equip Cards to the above monsters and activate their abilities,
the new monsters will be powered up as well. For example, if you equip
Megamorph to Doron and activate its ability, the new Doron will be powered up
too.
*If you want to activate the temporary effects of your Effect Monsters again,
I suggest playing Darkness Approaches. All your monsters will be switched
from face-up to face-down position, thus allowing you to use their effects
again. Relinquished and Thousand-Eyes Restrict are both exceptions, though,
since they adapt to a targeted monster's parameters permanently.
*I advise having only about 5-6 tribute monsters in your deck, as they require
tributes to be summoned. I'd recommend having a lot of non-tribute monsters
to avoid getting an opening hand with only spells, traps and tribute ones.
*If your opponent places Magic/Trap Cards on the field, I suggest playing
Harpie's Feather Duster to destroy them before he/she can activate them. The
Magic Card is very useful when you start progressing through the game, since
your opponents will start playing Magic/Trap Cards on the field as a backup
plan.
*I advise saving your game often, preferably after every duel. The game almost
never auto-saves, so you must save to record your progress. If you lose a
rare Ante Card to someone, you can re-load your last save to get it back.
*If your opponent specialises in using certain monster types, you can use
specific monster destruction cards, such as Eternal Rest and Warrior
Elimination, to destroy them.
*I advise not using Ritual Magic Cards, as they require specific tributes and
it can be difficult gathering enough monsters. For example, if you activate
Dark Magic Ritual, a Dark Magician is needed.
*If your opponent uses Magic Cards to power his/her monsters, I suggest placing
a Reverse Trap on the field to counter their effects. If they are used, the
Trap Card will cut the ATK/DEF of the equipped monster.
*If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
placing a Goblin Fan on the field to counter their effects. If they are used,
the Trap Card will reflect a direct Life Point attack back at your opponent.
Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
Exarion Universe, that inflict Life Point damage.
*Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
Life Point damage on your opponent, the LP loss is actually meagre.
Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
Master, are much better. The latter Magic Cards can increase your Life Points
by up to 5,000 in contrast to the former Magic Cards that can only inflict up
to 1,000 direct LP damage on your opponent.
*If you suspect that your opponent has a Trap Card face-down on the field, you
can attack with a weak monster to set it off. That way, your strong monsters
will be safe from its effect. Note that this strategy doesn't work against
Torrential Tribute, since the Trap Card can destroy all your monsters instead
of just one.
*I advise not using Exodia, as its win condition requires specific cards and
you can't search for the pieces.
*If Different Dimension Dragon/Vampire Lord is in your graveyard at the start
of your turn, the monster is resurrected to your side of the field. Although
you can discard it to make it appear on your field next turn, it is important
to note that you can only have 1 monster in your graveyard at a time. If
another monster is sent there, the above monsters will disappear. Your
opponent may also use a Gravedigger Ghoul to remove them from the graveyard.
In addition, they have a high Deck Capacity and can be stolen too easily. If
they are stolen, your opponent will get the resurrection effect, so watch
out. Try to have Vampire Lord/Different Dimension Dragon on the far right
side of the field, so it'll be the one that is sent to the graveyard if
multiple monters are destroyed at the same time.
*It can be advantageous to place a Jam Breeding Machine on the field. At the
start of your turn, it summons a Change Slime to your field. You can use the
monsters as tribute fodder in order to summon your strong ones. However, you
cannot summon any other monster when the Magic Card is on the field. I
suggest discarding Jam Breeding Machine the moment that you have the required
number of monsters, so you can summon your strong ones on your next turn.
*If you have some Water-Summon monsters in your deck, I advise using Lava
Golem. If Lava Golem is in your hand, it will appear on your opponent's
field in exchange for sacrificing 2 of his/her monsters. Although your
opponent now controls the Effect Monster, your Water monsters can destroy it
via Summon advantage. This is a good way of getting rid of an opponent's
monsters.
*I advise adding a Mammoth Graveyard to your deck. The Effect Monster can
power down every monster on the opponent's field. Since you can have 3 copies
of the monster in your deck, I advise summoning 3 Mammoth Graveyards to
decrease the ATK of your opponent's monsters immensely. For example, if an
enemy Vorse Raider is on the field, 3 Mammoth Graveyards will decrease its ATK
by 1500 points, bringing it down to 400.
The following info is written by port753:
The issue I have with perm effect monsters is that they SLLLLOOOOOOWWWWWWW the
duel so much. Witch's Apprentice, Perfect Machine King, Mammoth Graveyard,
Lava/Swamp Battleguard, M1 Warrior and M2 Warrior, Nightmare Penguin. You
should stress if you do not need the extra strength of these monsters, to not
add them in your deck. The only time these effects should be utilized are for
story bosses. DEFINITELY NOT FOR GRINDING
[End of input by port753]
*I advise adding a Dark Flare Knight to your deck. Although the card is
expensive to buy from Grandpa's Game Shop, it is worth it. If Dark Flare
Knight is in your graveyard, it will summon a Mirage Knight to the field.
Since Mirage Knight will split into a Dark Magician and a Flame Swordsman,
you'll have two strong monsters on the field to attack with or defend your LP.
If you discard Dark Flare Knight to the graveyard, Mirage Knight will be
summoned immediately, so you don't have to summon the Effect Monster at all.
*Messenger of Peace can delay an opponent's actions and prevent him/her from
sacrificing monsters with 1500 ATK or more to summon stronger ones. Since
you probably have a lot of weak monsters in your deck, they won't be affected
by this and you'll be able to keep them on the field until you can summon
your stronger tribute monsters. Make sure you discard Messenger of Peace
afterwards, though, to avoid losing any more LP.
*The Winged Dragon of Ra (Phoenix Mode) can be used to easily win a duel. If
you discard Ra's Phoenix Mode to the graveyard, its Battle Mode will be
summoned immediately, so you don't have to summon the Egyptian God Card at
all. Once Ra is on the field, you should win the duel as long as it doesn't
get powered down a lot or destroyed by a stronger monster.
*If you don't want to spend money purchasing a card at Grandpa's Game Shop,
I advise checking my Character Decks Guide to see if a character has the card
in his/her deck. If he/she does, you may receive it if you ante a rare card
in a duel. Note that you may have the duel the character several times to
obtain the card you want.
*Your Life Points aren't automatically restored after each duel in this game.
If you are challenging multiple duelists in a row, I advise restoring your
Life Points whenever you can. That way, you'll avoid facing your opponents
with low LP. If this isn't an option, try using restoration spells such as
Dian Keto the Cure Master and Goblin's Secret Remedy to maintain LP.
*I advise challenging Yugi Muto repeatedly, as he drops a lot of good Ante
Cards that you can keep or sell. When you have completed Chapter 5, Tristan
will give you good cards from that point in the game, so I suggest challenging
him instead.
*Bosses and Misc. Duelists usually give 3 Deck Capacity, while Re-Match
Duelists generally give you 1 DC. This makes the game very hard to complete,
since the useful cards have a high DC, so you'll need to grind for an hour or
two every now and then to be able to add better cards to your deck. You don't
need non-tribute monsters with 1300 ATK or more in the second half of the
game, though, as you can finish the game fine without them.
*Although you can receive money from duelists, they (especially the easy ones)
only give you small amounts of Domino. This makes cards hard to buy, as
the useful ones are very expensive. Even Bosses only pay out 400-2500 Domino,
so it's better to sell rare Ante Cards instead for cash. Aside from Bosses,
the richest duelists are Marik, Odion, Bonz, Weevil, Mako, Espa, Mai and Rex.
They each give you 800-1600 Domino, but they are hard to beat (Bonz and Rex
aren't that hard, though). The Chevaliers each give 500-700 Domino and are
easier opponents.
*Towards the end of the game, I recommend challenging the Duel Computer
(Standard Level) repeatedly. Like Yugi Muto, it drops good Ante Cards that
you can sell, except their selling price is much higher. Expert is worth
dueling as well, since it drops good cards that you can keep.
*If you're having difficulty grinding, I advise challenging Tristan or the
Duel Computer (Novice Level), as they are the easiest opponents in the game.
*Prior to Chapter 3, I suggest adding 3 copies of Hourglass of Life to your
deck. The Effect Monster can power up all your monsters in exchange for 1,000
Life Points. Since enemy monsters are only slightly stronger than yours at
that point in the game, you can use Hourglass of Life's special ability to
make your monsters more powerful than theirs. When you begin Chapter 3, I
advise dumping Hourglass of Life, as its ability won't make your monsters
powerful enough to destroy stronger ones.
*Prior to Chapter 5, I suggest using the Baby Dragon/Time Wizard combo. The
latter can transform the former into a Thousand Dragon. This allows you to
summon Thousand Dragon without having to sacrifice two monsters first. When
you begin Chapter 5, I advise dumping Baby Dragon and Time Wizard, since
duelists will use Trap/Magic Cards and Summon advantage to destroy them
before you can summon Thousand Dragon.
*If you can play Link Duels, I advise challenging a friend repeatedly. You
receive an increase of 10 DC and 5 DC if you win and lose, respectively. This
is much higher than the increase you receive in the main game, so I advise
dueling a friend repeatedly to have an easier time getting DC.
*If a card isn't on sale in the Game Shop, you can input the card's password
into the Password Machine to obtain it. That card will then be available to
buy from the shop. Note that it costs 1000 Domino to use the machine.
*If your monster has the same ATK as the AI's strongest one, it will almost
always attack yours. One exception I have found is if you also have a stronger
monster on your field. The cpu will just go into defense mode, rather than lose
its monster in a suicide attack (credited to port753).
*If you place a monster face-down in defence mode, a CPU opponent will always
attack it first. If the opponent has strong defensive monsters on the field,
you can trick him/her into attacking with them and they'll be left in attack
position. You can also fool him/her into attacking monsters that are stronger
or have a superior Summon. This works even if you play Castle of Dark
Illusions or Darkness Approaches to switch cards from face-up to face-down
position.
*If you want to summon 3 monsters in one turn, I suggest adding a Puppet Master
and a Gernia to your deck. When you have Gernia and Puppet Master in your
hand, summon the former and protect it until your next turn. Now Tribute
Summon Puppet Master with Gernia and pay 1,000 LP to Special Summon 3 Fiend-
Type monsters.
*Similar to Lava Golem, Parasite Paracide can remove monsters from your
opponent's field by latching onto a monster.
*If you want to use some strong non-God Card tribute monsters, I suggest
choosing a variety of one-tribute monster types that can take advantage of the
different terrains. Although two/three-tribute monsters are more powerful
(eg. Gilford the Lightning), it can be hard gathering enough monsters to
sacrifice. Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of
good value monsters at the start of the game, as they each have 1700 ATK and
25 Deck Capacity. Dark Magician Girl, The Earl of Demise, Monstrous Bird,
Garvas and Sea King Dragon are examples of good monsters later on, as they
each have 2000 ATK and 86 DC.
*Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps,
it's a Limited Card, so you may need other trap destruction cards as an
alternative. Reaper of the Cards is a good value monster, as you can find out
whether the opponent has any traps on the field without attacking and, if so,
destroy 1 trap. This is useful for eliminating the most destructive trap,
Torrential Tribute. Although Jinzo is more powerful, it has a high Deck
Capacity and can be stolen too easily.
*Although Final Destiny and Heavy Storm can both destroy all cards from your
opponent's field and/or hand, it is important to note that these magic will do
the same to you as well. Therefore, they are risky cards to play, so you must
be cautious about their use. Final Destiny can be used to turn things around
if you topdeck good cards and your opponent doesn't.
*If you want to build a Water-themed deck, I advise adding Nightmare Penguin,
as it can power up Aqua, Fish, Sea Serpent and Reptile types (including
itself) combining rather well with Kairyu-Shin.
*When you are placing magic/traps on the field, try to only have 1-2 in your
magic/trap zone at a time. That way, if the opponent uses a Harpie's Feather
Duster, you won't lose a lot of cards.
*If you want to get around the Deck Capacity limitations, I suggest adding
cards with 0 DC to reduce the amount needed to construct a deck. Infinite
Dismissal, Puppet Master, Satellite Cannon and Jam Breeding Machine are
examples.
*I recommend having a balanced ratio of 2:1 in monsters versus spells and traps
to make planning strategies easier.
*If you want to draw another card or two, I advise using Pot of Greed, Goddess
of Whim and Skelengel. That way, you have a greater chance of getting the
card you want more quickly.
*If you don't mind waiting for Petit Moth to evolve into its later stages of
evolution, I recommend adding one or two to your deck, as it can evolve into
the formidable Perfectly Ultimate Great Moth.
*Whether or not you win a duel can depend on your opening hand or your
opponent's. If he/she gets a bad hand or you get a good one, winning should
be easier. If the opponent gets a good hand, winning will be harder, as
he/she'll probably play a lot of cards to catch you offguard in the first few
turns, though he/she might run out of cards to play for a while if he/she
uses up a lot of them straight away.
*I advise not using Ra's Battle Mode effect to win a duel, as your LP will be
reduced to 1 in the process. And that's not good when dueling multiple
opponents in a row or ones with high LP. You're better off attacking with Ra
normally.
*Towards the end of the game, the main threats to your strategy will be:
Raigeki, Harpie's Feather Duster, Swords of Revealing Light, Torrential
Tribute, and Monster Control/Destruction cards. Your opponent will play many
of these cards in good timing to catch you offguard by doing actions at
anytime during his/her turn (eg. playing Raigeki to destroy all your monsters
and then Harpie's Feather Duster to do the same to your traps, attacking with
his/her own monsters first and then stealing your monsters to attack again,
etc). Fortunately, the CPU isn't that bad most of the time, as the examples
that I've listed only happen to me on rare occasions.
*If you suspect your opponent has a Torrential Tribute face-down on the field,
I advise having only 2-3 monsters on your field at a time. That way, if you
attack and trigger a TT, you won't lose a lot of monsters.
*In the last few chapters, I advise only having a few strong non-God Card
monsters. Not only do they have a high Deck Capacity, but they can be
destroyed or stolen to inflict major damage too easily. Have some weaker
monsters, such as Doron and Toad Master, as they won't inflict much damage if
they're stolen and you can use them as bait to trick your opponent into
attacking. Some Fiend and Spellcaster-Type monsters are worth putting in
your deck at this point, as they can take advantage of the Yami field, which
is the default field type in most duels with Bosses.
*If you want to see what cards are in your opponent's hand, I advise using
Monster Eye and The Inexperienced Spy. As an added bonus, all revealed cards
are changed to face-up position, so he/she can't activate the temporary
effects of Effect Monsters.
*I recommend checking to see how many cards are in your opponent's hand every
now and then so you'll know if you have hand advantage or not.
*If a CPU opponent has any magic/traps in his/her hand, he/she will always
place them face-down on the field straight away as long as his/her magic/trap
zone isn't used up. Therefore, you can play magic/trap destruction cards such
as Harpie's Feather Duster and Heavy Storm to destroy some of your opponent's
cards before he/she gets a chance to use them.
*Most opponents will use monster destruction cards such as Fiend's Hand and
Beckon to Darkness that target 1 monster, so try to have at least 2 strong
monsters on your field at a time. A few duelists will use monster destruction
such as Raigeki and Final Destiny that target multiple monsters, so watch out.
*In addition to using field magic, you can also change the terrain by using
certain monsters such as Kairyu-Shin, Spirit of the Mountain, Trent and Curse
of Dragon.
*Divine-Summon monsters aren't that good (they require a Duelist Level of 999
anyway), but they each sell for around 2000 Domino.
*You can play Dark Hole or Heavy Storm in between sacrificing a monster and
doing a Tribute Summon. They can become practically costless if you have only
a few cards on the field.
*A CPU opponent activates magic every chance it gets, so if you suspect the
opponent has a monster control card face-down on the field, you can trick him/
her into stealing one of your weaker monsters.
*Be prepared to lose a lot of duels. Most of your opponents will summon
monsters that are stronger than yours. In addition, they will typically have
powerful Trap and Magic Cards at their disposal. It takes a lot of skill and
luck to defeat them, but they are beatable, as I managed to beat the game
without cheats in 2 months in 2004. I probably would have finished the game a
bit earlier if I had known about some useful cards such as Mammoth Graveyard
and Trap Master back then. The game's difficulty isn't that bad if you follow
my advice.
*Since you and your friend begin with 8,000 Life Points, there is a sneaky way
to win the duel in your first turn. If you're lucky enough to have The Winged
Dragon of Ra (Phoenix Mode) and Dian Keto the Cure Master in your opening
hand, discard Ra's Phoenix Mode to summon Ra's Battle Mode and activate the
Cure Master. Since your Life Points are now 13000, you can use Ra's special
ability to decrease your opponent's Life Points to zero.
*If your friend uses the Obelisk the Tormentor/Castle of Dark Illusions combo
on you, make sure you have some Magic Cards ready to destroy the Castle or
you'll be in trouble. Since Obelisk's special ability can decrease your Life
Points by 4,000, all it takes is two attacks to defeat you. Messenger of
Peace is the only card that can stop the attacks.
The following info is written by port753:
*When it comes to the cpu attacking monsters, they target face up cards first.
I just theorized this, but this can be a possibility: if you have mulitple
weaker monsters face up, they will start with the strongest that is in ATK
mode, and work down in strength. Then it will go go down DEF mode monsters.
Note that it will only target monsters of weaker ATK or DEF strength (duh).
So if you activate Toad Master and leave both monsters in ATK mode to be
attacked, Toad Master will be the first to be destroyed, then Frog.
When it comes to Face Down monsters being attacked, the cpu will ALWAYS use
the strongest monster available to attack a face down card. This is extremely
useful when dueling Joey when he summons Pyro monsters. Knowing this, you can
play a facedown water monster, and let him do the attacking for you.
*Speaking of grinding, modify your deck when devoting time to grinding.
Depending who you fight (Yugi, Duke, Robo Monkey, Joey, Tristan, Duel
Machine), change your deck so your elemental summons are superior to the
themes of their decks, except Duke. Since Joey has many earth summon monsters,
it'd be wise to include a few wind monsters in your deck, but less dream
monsters since he has no Shadow monsters. It'd be unwise to add many wind or
light monsters when fighting Yugi because he has many shadow and forest
monsters. It is ok to have a few since he does have some fiend and earth
monsters, but having many in your deck would help him instead.
Also, use some weaker cards when grinding. You don't need all the strongest
and best cards in your deck when grinding. Degrade traps to House of Adhesive
Tape and Eatbagon, along with some sub 1100 ATK monsters. If you duel Tristan
you can go at least 400 ATK. This way you have some weak monsters, and more
capacity for even stronger monsters than before.
*Transforming monsters when using Time Wizard, cocoon of evolution's effects to
turn 1 monster into another, the current power level of that monster gets
carried over to its next stage. If you used a Book of Secret Arts on a Dark
Magician and then used Time Wizard's effect, the Dark Sage would also have the
effect of the Book. The same applies if the monsters were powered down due to
an effect or spell.
When also transforming Baby Dragon, Dark Magician, or Cocoon, their current
status gets carried over too. If the original monster already attacked,
transformed due to an effect, the new monster would not be able to move. It's
not like you're getting an extra move by transforming after.
However, this does not apply to ritual requirement monsters. You can attack
with a weakened Dark Magician, have its ritual completed, and attack with a
fresh Magician of Black Chaos in the same turn if you have the needed amount
of monsters. Helpful when having the ritual card along with Dark Flare Knight
and Mirage Knight.
[End of input by port753]
###############################################################################
8. Walkthrough
###############################################################################
If you want to begin a new game, select New Game and you'll be prompted to name
the main character (press Select to switch between 'New Game' and 'Continue' if
you already have a save file). If you want to continue a game, select Continue
and you'll be sent to the Game Menu. There are 3 options (Continue, Link Duel,
and Card Trade) to choose from. Select the former one and you'll appear at the
Save Point in your house. Since this walkthrough is very long, I've divided it
into 10 chapters for easy navigation.
NOTE1: You'll be asked a variety of questions as you progress through the game.
Many of these are inconsequential and won't affect the progression of the plot.
If you get them wrong, another character will put you right, though.
NOTE2: Check my separate Character Decks Guide for decklists and strategies on
the duelists.
===============================================================================
8.01 - Chapter 1: A New Evil Arises
===============================================================================
After the opening movie ends, the game starts off similar to The Sacred Cards
until Joey realises that Yugi hasn't arrived yet. Suddenly, a devastated Yugi
appears, explaining that Yami Yugi and the Millennium Puzzle are missing.
Of course, being good friends, you and Joey volunteer to help him find the
Puzzle.
You automatically leave your house and meet Tea at the centre of Clock Tower
Square. She is shocked to hear about the disappearance of the Millennium
Puzzle. Ishizu Ishtar arrives on the scene, and asks you to save the world
from Reshef the Dark Being. She informs you that the seven Millennium Items
have vanished and that an unknown entity must have commenced a fusion ritual on
the Egyptian God Cards, which re-released Reshef into the world.
The Egyptian God Cards - Silfer the Sky Dragon, Obelisk the Tormentor and The
Winged Dragon of Ra - have been turned to stone. Ishizu predicts that the
world will be engulfed in darkness if nothing is done soon, so you must recover
the Millennium Items to resurrect the God Cards and seal away the Dark Being.
Ishizu reveals that the first Millennium Item is located at the Egyptian
Exhibition. If you speak with Tea and Ishizu, they'll inform you that the
Egyptian Exhibition can be reached by going to Domino Station and boarding the
Duel Express.
You begin this game with 1600 Deck Capacity and 500 Domino. Your deck is one
of the worst starter decks in Yu-Gi-Oh! videogaming history. Fortunately, the
Misc. Duelists around the areas of Clock Tower Square have equally bad decks so
it feels even. Duel them for some Domino, DC, etc. Outside the Game Shop, you
can duel Tristan Taylor and Duke Devlin. You can also duel Yugi and Joey
inside the shop.
The following info is written by iridium137:
The beginning of the game is actually one of the toughest parts. Your deck
sucks, so you need to grind, but it's hard to grind because your deck sucks.
Kind of a catch 22. Fortunately, as you build up your deck, you can win
sparring matches faster and more often. Your next opponent after Tristan should
be Yugi and not Duke. He'll occasionally get lucky and draw his powerful cards,
but overall, he's pretty easy, and he drops Exodia pieces, which can sell for
quite a bit. Joey shouldn't be too hard either, and he drops more useful cards,
though they sell for less. When you feel like you're ready, you can fight Duke.
You'll need to get lucky to win the first few matches, but he drops tons of
good 700 atk monsters, and once you start building up your collection to match
his, he gets a lot easier.
[End of input by iridium137]
You should now be able to slowly but surely construct a deck based on the theme
of summoning strong tribute monsters by stalling for time using monsters, traps
and magic.
Additional Notes:
-----------------
*Yugi drops Monster Reborn, which sells for 492 Domino. He also drops Curse of
Dragon.
*Joey drops Flame Swordsman, Baby Dragon and Time Wizard (the latter two are a
handy combo early on).
*Yugi and Joey both give out decent 500-700 ATK monsters that should fit in
your deck.
*Joey is slightly easier than Yugi, as he has less magic/traps in his deck and
you can use Warrior Elimination to destroy half of his monsters.
*Duke drops good cards such as Hourglass of Life and The Inexperienced Spy.
If you visit Kaiba Corp, you'll find Rebecca arguing with Mokuba (check the
Misc. Stuff section for more information). If you defeat Rebecca in a duel or
retrieve the first Millennium Item, you will be able to challenge the Duel
Computer inside the building itself or Mokuba and Roland outside it. The Duel
Computer has three levels: Novice, Standard and Expert. Stick with Novice for
the time being, as the latter two levels are very tough and harder than most
bosses.
===============================================================================
8.02 - Chapter 2: The Search for the Millennium Items, Part 1
===============================================================================
When you're ready to advance the main storyline, go to Domino Station. A guard
will say "You're duelists?". Choose "No" and duel the boy in the yellow
clothes. Afterwards, exit the area and return immediately. This time, choose
"Yes". The guards explain that you must win a tag duel to board the Duel
Express, so choose Yugi or Joey as your dueling partner. In this game, these
duels are not tag duels in the strictest sense; you simply duel one opponent
while your partner duels the other off-screen.
Note: The opponents will start to get much harder from this point, as most of
them will summon monsters that are stronger than yours. In addition, they will
typically have powerful magic and traps at their disposal.
Once you and Yugi/Joey defeat the guards, go through the turnstiles. Battle
four duelists that are outside the Duel Express for some Domino, DC, etc. After
that, approach the guard from the south to end up inside the train.
Talk to all the passengers in the first carriage of the Duel Express. Then,
speak with the conductor on the left-hand side again to make the train depart.
You can challenge the other duelists, but you only need to defeat the conductor
on the left-hand side to continue onward. After you beat this conductor, he'll
allow you to access the other carriages. When you enter the second carriage,
Panik will appear and duel you.
Once you defeat Panik, the train will arrive at the Egyptian Exhibition. If
you enter the third carriage, you can duel a girl and her father, but I advise
ignoring them if your Life Points are low from your encounter with Panik, since
their monsters have 700 ATK or less. Exit the Duel Express and head left to
meet Panik again. Follow him to the next area and speak with the boy in front
of a door. He admits that Panik opened the door and went down some stairs.
The boy moves out of the way, so open the door and you'll see Panik collapsing.
A Millennium Guardian is here, and you must beat him to obtain the Millennium
Necklace. After the duel, you receive the Millennium Necklace, which shows you
a vision of Reshef destroying the world in the future (Yami Yugi is somehow
involved).
As you leave the Egyptian Exhibition, Seto and Mokuba appear to talk to you.
Mokuba thinks his brother is going to help you, but Seto makes it clear that
he will recover the Egyptian God Cards on his own. Talk to Ishizu to learn
that a single Millennium Item does not have enough power to restore the God
Cards from stone. She is about to tell you the location of the next Item, but
she is interrupted by the Puppeteer of Doom. He says he won't let you
interfere with Sol Chevalsky's plans.
Once you defeat him, he'll hand you an invitation from Sol Chevalsky. After
placing it in your Duel Disk, a hologram of Sol will appear and congratulate
you on defeating his two agents. Sol challenges you to turn the Egyptian God
Cards back from stone and bring them to his castle before time runs out. The
hologram disappears, and Ishizu realises that Sol resurrected Reshef the Dark
Being. She informs you that the second Millennium Item is located at Domino
Pier onboard the cruise ship.
There is a boy (Takeshi) and his girlfriend (Etsuko) admiring the view at
Domino Pier. If you played The Sacred Cards, you might recognize them as the
unnamed couple from the Aquarium in that game. After dueling Takeshi, enter
the cruise ship and you'll see Jean-Claude Magnum asking Mai to marry him
(again). Talk to Mai and she'll ask to duel the creep in her place, so agree.
After the duel, speak with Mai again to discover that there is a mysterious
cargo onboard the ship. Her workers open the entrance to the cargo room for
you. Head right and enter it to find a Millennium Guardian, who duels you.
After you defeat the Guardian, you receive the Millennium Key. Shadi appears
in front of you and informs you that the Millennium Items retain the memories
of their bearers. You can now duel Mai, but I advise advancing the main
storyline a bit first, since she is a hard duelist.
Go see Ishizu. With the power of two Millennium Items, she resurrects Slifer
the Sky Dragon. The Egyptian God Card chooses Yugi as its bearer, but he
refuses to use it, as it belongs to his alter ego. Instead, Yugi suggests
that you take control of Slifer, so Ishizu entrusts the God Card to you.
Slifer has 4000 ATK/DEF and is powered up 3 levels for every card in the
player's hand. For example, if you hold 5 cards, its ATK/DEF will be 11500.
In order to resurrect all three Egyptian God Cards, you must gather the other
Millennium Items. Ishizu tells you that the third Item is in Italy among the
Catacombs. You can now do the steps required to unlock the Monkey-Tristan
Side Quest (check the Misc. Stuff section for info).
In Italy, go to the end of the Catacombs and you'll look around a bit with a
question mark on your head. Head back a bit and talk to the guy who has is
back to you. It's Bonz! He welcomes you and tells you that he is a tour
guide for this place. He is intrigued to learn that you're searching for a
Millennium Item and promises to tell you some useful information if you can
defeat him in a duel.
Once you defeat Bonz, Bandit Keith makes an appearance. After mocking Bonz's
deck, Keith informs you that the Ghouls were reformed as Neo Ghouls after
Marik's defeat and are now led by Keith himself. Keith also reveals that he
wants the Egyptian God Cards to defeat Maximillion Pegasus. Once Keith and
his lackeys leave, speak with Bonz. He'll lead you to a hidden chamber. Go
through the entrance to find a Millennium Guardian, who duels you.
After the duel, you receive the Millennium Ring. Yami Bakura appears in front
of you and laughs that the world will soon be engulfed in darkness. Once he
disappears, go back to Ishizu.
Ishizu learns that Bandit Keith is also searching for the Millennium Items,
and believes that he complicates matters greatly. Reshef the Dark Being is
insidious and exploits the weaknesses in the souls of duelists. Ishizu hopes
that Keith does not succumb to his power. She informs you that the fourth
Millennium Item is located at the Great Wall of China.
Travel to China and you'll find two individuals here (the first one is
advertising a special dish in the initial area, while the other is guarding
the entrance to a tall building). Talk to both of them. Then, go back to the
starting area and Joey will suspect that there's something fishy about those
guys. Challenge the first guy to a duel to uncover his true identity - Para of
the Paradox Brothers!
After you defeat Para, he'll ask his younger brother, Dox, to help him take you
down. Fortunately, Seto arrives on the scene and offers to take part in a tag
duel. You must choose Para or Dox as your opponent. Para and Dox run similar
decks, but I found that Dox was easier to defeat than Para.
Once you and Seto beat the Paradox Brothers, they will retreat. Now enter the
building that Dox was guarding to find a Millennium Guardian, who duels you.
Afterwards, you receive the Millennium Eye. Sol Chevalsky appears, but Pegasus
is the one with the Millennium Eye. Yugi comes to the conclusion that Sol is
Pegasus.
Go back to Ishizu. With the powers of the Millennium Ring and Eye, Ishizu
resurrects Obelisk the Tormentor. However, it appears that Obelisk will not
accept you because it seems you are not yet ready to control its immense
powers. Instead, the God Card chooses Seto as its bearer. Afterwards, Tristan
will tell you about the Kaibaman Show.
===============================================================================
8.03 - Chapter 3: Kaibaman Show
===============================================================================
The Kaibaman Show is being held in the Kaiba Corporation, so make your way
there. When you arrive at Kaiba Corp, you'll see the Big Five begging Mokuba
to rehire them. After Mokuba tells them to put on some costumes, enter the
building to find Serenity, who is an actress on the Kaibaman Show.
The "Big Bad Five", who are really the Big Five themselves, walk onto the stage
dressed as the Deck Masters that they chose in the Virtual World story arc of
the anime. After Joey rescues Serenity from them, defeat Lector of the Big
Five in a duel.
Once you defeat Lector, they'll summon Five God Dragon, the strongest monster
in history. Fortunately, Roland, dressed as Kaibaman, appears on the stage.
He fuses Black Luster Soldier and Blue-Eyes Ultimate Dragon to form Master of
Dragon Soldier. Master of Dragon Soldier attacks Five God Dragon, defeating
the Big Bad Five in the process.
===============================================================================
8.04 - Chapter 4: The Search for the Millennium Items, Part 2
===============================================================================
Once you've done the optional stuff or skipped it (check Misc. Stuff for more
info), talk to Ishizu to learn that the fifth Millennium Item is located at a
fossil excavation site in Canada. Battle two of the excavation workers outside
for some Domino, DC, etc. Then, explore the cave nearby to find Rex Raptor.
Like Bonz, Rex won't tell you what he knows unless you beat him in a duel.
Once you defeat Rex, he informs you that there's something odd in the back of
the cave. Continue onward to find a Millennium Guardian, who duels you. After
the duel, you receive the Millennium Rod. Marik appears and says he is living
a new life in Egypt. Talk to Ishizu to discover that the sixth Millennium Item
is located in the Galapagos Islands.
When you arrive in the Islands, Mako informs you that he is concerned about
the ocean. Give either answer to his question. As you go deeper into the
island, Weevil will comment that this island is a treasure trove of rare
insects. You can duel Mako and Weevil now, but I advise ignoring them for the
time being, as they are hard duelists. Enter the building at the end to find
Yami Yugi, who has apparently found the Millennium Scale. He asks you to hand
over the Millennium Items to him, but Yugi figures that there's something
strange about him. It turns out that he isn't Yami at all! He reveals his true
identity - the Mimic of Doom.
Once you defeat Mimic, he drops the Millennium Scale and retreats. Shadi
appears in front of you and asks you to save the world and Pegasus from the
darkness because Pegasus is also one of Reshef's victims. With the power of
six Millennium Items, Ishizu attempts to resurrect The Winged Dragon of Ra, but
things go wrong. Slifer the Sky Dragon is turned back to stone! Oh no! If
Slifer was in your deck, you'll be prompted to remove the card and adjust the
deck.
Ishizu realises that all seven Millennium Items must be gathered together in
order to resurrect the Egyptian God Cards. While she retrieves the Millennium
Puzzle, she instructs you to find Seto immediately, as Obelisk the Tormentor
must have turned to stone as well. If you initiated the events of the Monkey-
Tristan Side Quest, Ishizu will tell you to raise your Duelist Level instead
(check Misc. Stuff for details). Unfortunately, the game's difficulty has
now been upped due to the fact that you can't use Slifer for the time being.
===============================================================================
8.05 - Chapter 5: The Neo Ghouls Strike
===============================================================================
Go to Kaiba Corporation and talk to Seto. He confirms that Obelisk the
Tormentor has indeed turned to stone. Seto decides to leave Kaiba Corp under
Mokuba's control, while he investigates how his Egyptian God Card could be
turned to stone. When you leave Kaiba Corp, you'll notice that Clock Tower
Square has been invaded by the evil Neo Ghouls.
The Neo Ghouls have taken over the six areas of Clock Tower Square. If you
defeat a Neo Ghoul, the Ghoul will leave an area temporarily. If you exit the
area, he'll appear there again. If you can beat the Ghouls repeatedly, they'll
each give you 290-340 Domino. If you want to save your progress and restore
Life Points, ignore the Ghouls and head for your house.
When you arrive near your house, you'll see Rare Hunter summoning Exodia to
defeat a duelist. As two Neo Ghouls intimidate Espa Roba's brothers, a furious
Espa arrives on the scene and warns them that nobody gets away with bullying
his brothers. Espa confronts the Ghouls, while you have to duel Rare Hunter.
When Rare Hunter and the two Neo Ghouls leave, Espa will thank you for helping.
He reveals that the Neo Ghouls kidnapped Ishizu and took her to Domino Station.
Unfortunately, the Ghouls are guarding the place for now, so you must liberate
the five areas of Clock Tower Square from them first. To accompolish this,
you'll have to find five duelists to help you. Fortunately, Bonz can be found
in Italy, Mako in the Galapagos Islands, Weevil in China, Rex in Canada and Mai
at Domino Pier. However, you'll have to defeat the Neo Ghouls in their way
first.
If you head for the Game Shop, you'll see Tristan and Duke save Serenity from a
Neo Ghoul. They won't duel you at the moment. If you enter the north-eastern
area of Clock Tower Square, you'll see a duelist dressed up as a superhero
stand up to a Neo Ghoul. After he faints, examine him to trigger a duel with a
Ghoul.
The following info is written by port753:
In Chapter 5, Neo Ghouls, each ghoul in Domino has a unique deck, gives 200-400
Domino guaranteed.
Starting on top mid ghoul- Zombies. MANY fiend summon monsters, and a few
shadow monsters. Maybe 1 Flame Ghost, but I am not fully sure. Definitely +1
Wood Remains and Flame Reaper.
Top right- Dragons, Dinosaurs, and reptiles (or sea serpents. But I'm pretty
sure its reptiles though). Light, Wind, many Fiend, and 700-800 ATK water. He
has Mechaleon, Serpent Marauder, and petite dragon. Not too difficult. Should
also be mentioned to rebattle this ghoul, just touch the person who is
unconscious, and the ghoul will automatically reappear without having to visit
another screen.
Bottom right (upper ghoul) Fiend monsters. Perhaps the toughest of them all,
because his monsters are boosted by Yami field. 1200 ATK Dream, 1000-1200
Shadow, weak Fiend (all numbers not including Yami boost).
Bottom Right (lower ghoul)-Warrior and Beast Warrior. Fiend, Wind, Earth
(forgot if there's any others)
Bottom mid- Beast and Winged Beast. MANY forest summons, 1-2 Mystical Sheep,
1-2 Mavelous (pyro summon), some wind summon, tatsunootoshigo (water). Also has
1 Divine monster, which can be rewarded as ante.
Bottom left- ? Thunder, Water, and Pyro summon monsters. Most monsters 850-1100
ATK. Not really a distinct personality to this deck, other than being the
leftovers.
If you're trying to grind your deck, switch between a deck w some really weak
monsters and traps, and some really strong monsters against Tristan for deck
capacity, then create a new deck (preferably of many fiends and spellcasters)
to fight the ghouls for quick money.
[End of input by port753]
Head for Italy first, as the Neo Ghouls there aren't too difficult to defeat in
my opinion. When you find Bonz, you'll see a Neo Ghoul asking him to join them
to serve Bandit Keith. Bonz refuses to co-operate with them, as Keith never
respected him. Defeat the Ghoul to save Bonz. He specialises in using Dark,
Water, Forest, Earth, Light and Fiend-Summon monsters. His non-tribute
monsters have 1400 ATK or less. Fortunately, they can't take advantage of the
Yami field.
Next, head for the Islands to find Mako, who is creeped out by Strings. He
asks you to deal with this weirdo, so defeat Strings to help Mako out.
Then, travel to China to find Weevil, who has been asked to join the Neo Ghouls
by Lumis and Umbra. When Weevil tricks them into thinking that he wanted to
join, the duo will challenge you and Weevil to a duel. You must choose Lumis
or Umbra as your opponent. I advise choosing Lumis, as half of his monsters
can't take advantage of the Yami field.
Now go to Canada to find Rex, who has been ambushed by two Neo Ghouls. They
challenge you and Rex to a duel. Choose one of the two Ghouls as your
opponent. They specialise in using Dream and Light-Summon monsters, so I
suggest using Fiend and Dark monsters to destroy them. Their non-tribute
monsters have 1500 ATK or less. Fortunately, they can't take advantage of the
Yami field.
Finally, head for Domino Pier to find Mai. Upon arriving there, you'll see
Takeshi giving up his rare cards to protect Etsuko. Now enter the ship to see
Mai using her Harpie Ladies to defeat a Neo Ghoul. Arkana sends more Ghouls
to duel her, so you must defeat him to save her. He's the toughest of all the
Neo Ghouls.
The six areas of Clock Tower Square should now be liberated from the Neo
Ghouls. You can now duel Bonz, Rex, Weevil, Mako and Mai here (you should be
strong enough now to face Mako, Weevil and Mai). They have re-constructed
their decks, so be ready (Bonz and Rex aren't that hard, though). You can
also duel Espa Roba.
Additional Notes:
-----------------
*Bonz drops Fiend's Hand and Bear Trap.
*Weevil drops Parasite Paracide and Infinite Dismissal.
*Mako drops Beastking of the Swamps, Kairyu-Shin and Torrential Tribute.
*Mai drops Amazon Archers and Harpie's Feather Duster.
Head for Kaiba Corp to see Rare Hunter walking into the building. When you
enter the building, you'll see Ronald defeat the Big Bad Five once again.
However, Rare Hunter gatecrashes the show and summons Exodia to defeat him.
The Big Five, amazed by this, decide to turn on Mokuba and join the Neo Ghouls.
Espa Roba will walk in and duel the Big Five, while you have to duel Rare
Hunter.
You now have to travel to the Egyptian Exhibition to rescue Ishizu, but it's
still being guarded by the Neo Ghouls. Fortunately, the Ghouls that were
guarding the Domino Station are gone, so you can take the Duel Express to get
there. However, the Ghouls have taken over the train, so you'll have to duel
three of them to make it to the Egyptian Exhibition. From this point in the
game, they will start with 2,000 LP, so use Restructer Revolution to win these
duels quicker.
The first two Neo Ghouls specialise in using Dark, Fiend and Earth-Summon
monsters. Their non-tribute monsters have 1500 ATK or less. Their Fiend-Type
monsters can take advantage of the Yami field. Sword Hunter is the only
Earth-Summon monster in their decks and they have to sacrifice 2 monsters
to summon it, so you could use Dream and Light monsters to destroy the others.
Just watch out for their Bear Traps.
The third Neo Ghoul specialises in using Light and Dream-Summon monsters, so I
advise using Dark and Fiend monsters to destroy them. His non-tribute
monsters have 1450 ATK or less.
Once the train arrives at its destination, exit it and challenge one of the
three Neo Ghouls. It doesn't matter which one you choose; they will all
leave when you defeat one of them. The Neo Ghoul specialises in using
Wind and Fire-Summon monsters, so I advise using Forest and Water monsters to
destroy them. His non-tribute monsters have 1450 ATK or less.
Once you defeat the Neo Ghouls, they will retreat. Go left and challenge one
of the two Neo Ghouls guarding the exit. The Neo Ghoul specialises in using
Thunder and Forest-Summon monsters, so I advise using Earth and Fire monsters
to destroy them. His non-tribute monsters have 1400 ATK or less. Be wary of
Electric Lizard, as it can stop immobilize your strongest monster for 1 turn.
After the Neo Ghoul walks away, take the western path to end up back at the
World Map. Your Life Points are probably low, so I advise saving the game at
your house before returning to the Egyptian Exhibition. Go right to find Seto
Kaiba, who has just used his Blue-Eyes White Dragon to defeat a Neo Ghoul.
After you talk to him, he'll move out of the way, so you can continue onward.
As you enter the next room, you'll find Ishizu, who is being held hostage by
Bandit Keith. Ishizu tries to convince Keith to help them save the world from
Reshef the Dark Being, but Keith is abrupt in his demands - he wants to
resurrect The Winged Dragon of Ra with the Millennium Items. When you hand
yours over, it transpires that Keith has the Millennium Puzzle. With the power
of all seven Millennium Items, Keith resurrects Ra. He declares that the
Egyptian God Card belongs to him and challenges you to a duel.
After the duel, Slifer the Sky Dragon attacks The Winged Dragon of Ra. Keith
is furious to discover that Ra refused to let him use its power. He reminds
you that Ishizu is still his hostage, and demands that you hand over Slifer.
Yugi manages to take back the Millennium Puzzle. Yugi tells Yami he never
thought he'd see him again, and Yami assures Yugi that they'll always be
together. Yami informs Keith that the Egyptian God Cards choose who controls
them, but he hasn't earned the privilege. The Winged Dragon of Ra suddenly
appears, and Yami warns Keith that he about to receive Ra's judgement as he is
struck down by lightning. Ishizu, Yami and Joey tell you that you have earned
the right to take control of the Egyptian God Cards. You receive The Winged
Dragon of Ra (Sphere Mode). Reshef the Dark Being takes control of Keith and
forces him to smash the Millennium Puzzle to pieces. An upset Yugi picks up
three pieces of the Puzzle, but fails to notice there are still a few pieces
on the floor. Suddenly, Para jumps down from above and steals them. He
challenges you to come to Pegasus' castle.
As you leave the Egyptian Exhibition, you'll see Seto Kaiba wondering how his
Egyptian God Card could be back to normal. As Mokuba arrives to tell him that
Domino Town has been liberated from the Neo Ghouls, Dox kidnaps Mokuba. Para
meets up with Dox, and they challenge Seto to follow them to Pegasus' Castle.
Determined to crush Pegasus and rescue his brother, Seto ignores Ishizu's
advice and heads for the castle.
Ishizu decides that they must also go to Pegasus' Castle, but who knows where
the castle is? Fortunately, a Millennium Guardian arrives and informs you that
Paradox (Simon) will show you the way. Ishizu senses that the Guardian is
telling the truth and advises that you go to China to meet Simon.
With Chapter 5 completed, you can now use Slifer the Sky Dragon again.
Re-construct your deck and add your two Egyptian God Cards. Although The
Winged Dragon of Ra (Sphere Mode) has 0 ATK/DEF, it's good for reducing the
amount of Deck Capacity needed to construct a deck, since it has 0 DC. If you
talk to Bonz, Rex, Weevil, Mako and Mai, they'll disappear, but you'll be able
to duel them again once you have arrived at Pegasus' Castle. Some (almost all)
of the Misc. Duelists in Clock Tower Square, Domino Pier, Egyptian Exhibition
and Canada have re-constructed their decks, so you can challenge them again.
Note: From this point in the game, Tristan will drop good Ante Cards such as
field magic and monster destruction that you can keep or sell, even though his
deck remains the same. Duke's deck is now tougher than before, so you can
receive better Ante Cards like Raigeki and Beckon to Darkness (although Tristan
gives you these cards as well).
===============================================================================
8.06 - Chapter 6: The Secret of the Winged Dragon of Ra
===============================================================================
When you arrive in China, Simon will appear and inform you that he is the sage
of all duelists. He theorizes that it may be possible to thwart Reshef if all
three Egyptian God Cards regain their power. However, The Winged Dragon of Ra
has not yet awoken, so you must restore Ra's power with someone who knows how
to wake it. Talk to Ishizu to learn that only two men (Seto and Marik) have
deciphered the hieroglyphics needed to awaken Ra. Since Seto is on a mission
to rescue his brother, you must visit Marik, who now lives in Egypt.
Note: The game starts to get even harder from this point, as most opponents
will use multiple copies of restricted cards such as Monster Reborn and Swords
of Revealing Light.
Odion welcomes you to Egypt, but he says he can't allow you to pass. You can
choose "Let's come back later" or "Let's decide in a duel." I advise choosing
the former option to avoid a duel with Odion, since Odion is a hard duelist
and you have to duel Marik afterwards.
Once you've defeated Odion or chosen "Let's come back later", Marik will tell
Odion to let you pass. After praying to his parents and the people that he
harmed, Marik is intrigued to learn that you want to awaken The Winged Dragon
of Ra. Joey insists that Marik do so, but Marik reminds you that Ra is the
most powerful of the three Egyptian God Cards as seen in the flashback. Marik
agrees to help you - provided you can defeat him in a duel. Marik is very
tough and harder than most later bosses.
After the duel, Marik awakens Ra. You receive The Winged Dragon of Ra (Battle
Mode). In its Battle Mode, Ra can cut the player's LP to 1 and hit the
opponent with the LP he/she has lost. If Ra's Sphere Mode was in your deck,
you'll be prompted to remove the card and adjust the deck. Afterwards, Marik
will inform you that Ra has three forms - the Sphere Mode, the Battle Mode and
the Phoenix Mode. Joey remembers that Phoenix is the scariest form of them all
and asks Marik to awaken it. Unfortunately, Marik has no idea how to awaken
Ra's Phoenix Mode at the moment, since his sadistic alter ego (Yami Marik) was
the one who awoke the form in the past. However, Marik suspects that there
must be a secret behind Phoenix and advises that you return if you discover
what it is. Note that you can't use Ra's Sphere Mode card anymore.
When you have completed Chapter 7, input 51404976 into the Password Machine at
Grandpa's Game Shop. You obtain the secret of The Winged Dragon of Ra
(although there is no visual message to indicate this). When you travel to
Egypt, Odion is shocked to hear that you have learnt the secret of Ra's Phoenix
Mode and takes you to Marik. Armed with this information, Marik successfully
awakens this form. You receive The Winged Dragon of Ra (Phoenix Mode). In its
Phoenix Mode, Ra can destroy all monsters on the opponent's field in exchange
for 1000 LP. It can also come back in its Battle Mode if it is sent to the
graveyard. If Ra's Battle Mode was in your deck, you'll be prompted to remove
the card and adjust the deck. Note that you can't use Ra's Battle Mode card
anymore.
===============================================================================
8.07 - Chapter 7: Chasing Shimon Muran
===============================================================================
Head back to China, and Simon will ask you to play a game. Once he runs off,
follow him to find a Millennium Guardian guarding the entrance to the tall
building. You must duel five of them in a row by entering the building
repeatedly without leaving the area to collect a Kuriboh, Time Wizard, Giant
Soldier of Stone, Celtic Guardian and Curse of Dragon. If you leave the area,
you'll have to duel the Millennium Guardians five times in a row again. They
each start with 3,000 LP.
You can sell the cards that the Millennium Guardians give you for a lot of
Domino (Hooray! Some easy cash for a change). If you want more easy cash, I
advise losing to Simon repeatedly so you can keep dueling the Guardians to
receive their cards again and again. When all five Guardians are defeated,
enter the building once more to finally appear inside it. Simon will appear
and ask you which card should come first (Kuriboh) and which card should come
fifth (Curse of Dragon). After that, he'll challenge you to a duel. If you
make the wrong choices, you'll have to duel the Millennium Guardians five times
in a row again.
Once you defeat Simon, he will remove the magical barrier that surrounds
Pegasus' Castle. When you've unlocked Ra's Phoenix Mode, head for Pegasus'
Island to continue the story. Check Chapter 6 for more information.
===============================================================================
8.08 - Chapter 8: A Hostile Reception
===============================================================================
When you arrive at Pegasus' Island, Ishizu will inform you that Duelist Kingdom
has undergone a transformation and that it has been taken over by Reshef the
Dark Being. Seto Kaiba is nowhere to be found, so Ishizu asks you to take the
cable car to find him.
Note: The game starts to get more tedious from this point, as most opponents
will higher LP than you.
Once you enter the cable car, Joey will start questioning why Pegasus has been
doing these acts of aggression. However, he is interrupted by the Chevaliers,
who are Pegasus' disciples. They introduce themselves before challenging you
to a duel. They each start with 10,000 LP and you have to duel three of them
in a row (they're not that hard, though). They use field magic to change the
playing field every now and then. They also play cards that increase their LP
and decrease yours.
When you exit the cable car, Panik and Mimic of Doom will try to stop you from
proceeding any further. You must choose Panik or Mimic as your opponent. I
advise choosing Mimic, as he has less annoying cards in his deck. They each
start with 15,000 LP.
After the duel, the two villains will challenge you again, but Joey will duel
them on his own while you and Yugi escape. Now travel to the Dungeon. As you
arrive there, you'll see Pegasus ordering his disciples to crush you. It seems
Reshef the Dark Being has been committing these acts of aggression under the
guise of Sol Chevalsky and has taken control of Pegasus' body.
Most of the duels with Chevaliers here are optional and they're still not that
hard. The path here splits into two different but similar paths, but they each
lead to a Chevalier guarding a bridge. The first Chevalier on either path uses
specific monster destruction. The other Chevaliers use slightly stronger
monsters than before and the same magic/traps that the Chevaliers at Pegasus'
Island used.
When you enter a dark room, the Paradox Brothers will appear and inform you
that the pieces of the Millennium Puzzle are on the top floor of the castle.
Of course, Para and Dox have no intention of letting you go there, so you must
choose Para or Dox as your opponent. Dox and Para run similar decks, but I
found that Dox was easier to defeat than Para. Like Panik and Mimic, they each
start with 15,000 LP.
Once you and Yugi defeat the duo, they will challenge you again. Yugi decides
to take them on his own, so exit the Dungeon alone. If you think your deck is
strong enough, now might be a good time to challenge Duel Computer (Standard/
Expert Level). Note: Expert drops good cards such as Ancient Lamp, Crush Card
and Widespread Ruin.
Afterwards, travel to Pegasus' Castle. Simon appears in front of you and
informs you that you need five spirit cards from your fellow duelists in order
for you to light your way through the labyrinth's neverending passageways.
They have re-constructed their decks again. Bonz can be found in Italy, Rex in
Canada, Weevil and Mako in the Galapagos Islands, Espa at Clock Tower Square
and Mai at Domino Pier. Defeat them (they shouldn't give you too much trouble)
to receive their spirit cards that best resemble themselves. Bonz gives you
Pumpking the King of Ghosts, Rex Two-Headed King Rex, Weevil Insect Queen, Mako
The Legendary Fisherman, Espa Jinzo and Mai Harpie Lady. They also each give 3
DC this time only.
Go inside Pegasus' Castle. Sol Chevalsky informs you that he has taken the
miserable spirits of the duelists you defeated (Bonz, Rex, Weevil, Mako, Espa
and Mai) and crystrallized them into the dark duelists. Although Sol claims
that they are invincible, they have one weakness. If you have their spirit
cards, they will disappear after you defeat them. Otherwise, they'll reappear
to duel you unlimited times.
Go deeper into Pegasus' Castle and you'll be challenged to a duel by the dark
duelists disguised as Bonz, Rex, Weevil, Mako, Espa and Mai. Since you have
their spirit cards, the dark duelists will disappear after you defeat them.
Their monsters can't take advantage of the Yami field, so they won't be as
strong as before. They start with 10,000 Life Points, but if you can summon
tribute monsters that benefit from the Yami field, such as Dark Magician Girl
and The Earl of Demise, you'll have an easier time defeating them. The
imposters have constructed their own decks, so watch out. Once you defeat
Dark Mai, ignore the northern entrance and head west to discover a hidden
room.
Inside this room, you'll see a picture of Shadi. Look at the picture to start
a conversation with Shadi himself. Shadi tells you to save Pegasus or Sol
Chevalsky, as he now calls himself. Shadi asks whether you want to listen to
the tragedy of Pegasus. I suggest choosing "Yes" if you want to find out how
Pegasus mysteriously disappeared after the events of Duelist Kingdom. You can
find out this information in the following paragraph, though.
Time passed since the Duelist Kingdom Tournament, and Pegasus awoke from his
long dream. He wandered the globe, drawn by an unseen power. He visited many
ancient ruins until his journey led him to Egypt. By chance, he found a stone
tablet. Sealed within it was Reshef the Dark Being, and thus began Pegasus'
tragedy. He slowly deciphered the stone tablet and realised the calamity it
could unleash. It could bring eternal darkness to the world, so Pegasus was
determined to prevent Reshef's escape. As he further studied the stone tablet,
he was unaware that he was falling under Reshef's spell. The Egyptian God
Cards are needed to seal the stone tablet, but they can also be used to
resurrect Reshef. Pegasus sought the Egyptian God Cards to seal Reshef forever
but, under Reshef's spell, he did the exact opposite. He used the Egyptian God
Cards in a resurrection ritual which freed Reshef and turned the Egyptian God
Cards to stone. The Millennium Items were also scattered across the globe.
Pegasus is now fully under Reshef's control.
After Shadi disappears, leave the room and take the northern path to see Seto
order his Blue-Eyes White Dragon to defeat a Chevalier. After the duel, Seto
smugly tells you that he has assembled the perfect deck to defeat Pegasus.
Ishizu arrives on the scene, and warns Seto that he cannot defeat Pegasus and
Reshef the Dark Being on his own. Mokuba, possessed by Reshef, appears and
asks Seto to prove his statement by duelling him. Seto refuses to duel against
Mokuba. Ishizu asks you to duel Mokuba in Seto's place, so agree to duel him.
Mokuba starts with 10,000 LP.
After the duel, Mokuba calls for Seto to help him as he is freed from Reshef's
control. Seto thanks you for saving Mokuba. He surmises that you need Obelisk
the Tormentor, but he says he will only give you his Egyptian God Card if you
can defeat him in a duel. Seto starts with 8,000 LP. He isn't that difficult,
as he has a lot of strong tribute monsters that tend to clog up his hand often.
I actually found Mokuba to be more challenging, surprisingly enough.
After the duel, Seto will hand over Obelisk the Tormentor to you. This is the
last point in the game where you can return to your house and save game
progress, so your end-game progress will be lost but anything received from Sol
and Reshef will be saved automatically. Re-construct your deck. Add Obelisk
the Tormentor and prepare your deck for the showdown. When you are ready,
return to Pegasus' Castle and enter the last room to face the final two
duelists. Good luck. You're going to need it.
===============================================================================
8.9 - Chapter 9: The Showdown
===============================================================================
Sol Chevalsky welcomes you to his castle and congratulates you on defeating all
the duelists. Ishizu demands that Pegasus stops this nonsense at once, but Sol
declares that his past means nothing to him and he is no longer called Pegasus.
Ishizu tries to convince Sol to return Reshef the Dark Being to its prison, but
Sol believes that Reshef will create a wonderful world. To complete the
resurrection of the Dark Being, Sol requires the soul of a defeated duelist.
Since Yami Yugi is trapped inside the Millennium Puzzle, Sol is convinced that
there are no other duelists who can defeat him. He plans to sacrifice the Main
Character to resurrect Reshef, so you must duel Sol to free him from the Dark
Being's control.
Once you defeat Sol, the three Egyptian God Cards will knock him towards the
stone tablet. The tablet starts to glow, and Pegasus snaps out of Reshef's
control. Ishizu informs Pegasus that Reshef is using the negative energies of
the defeated duelists to regain his form. Yugi, Joey and Seto arrive on the
scene and encourage you to challenge Reshef. Pegasus hands over the pieces of
the Millennium Puzzle to Yugi, and Yugi transforms into Yami Yugi. Yami, Joey
and Seto summon Dark Magician, Red-Eyes Black Dragon and Blue-Eyes White Dragon
to attack Reshef, while you must seal the Dark Being away forever.
When you finally defeat Reshef, Pegasus will realise that the Dark Being has
found the darkness in his heart. He urges you to seal himself in the stone
tablet while Reshef remains trapped inside his soul, so the Main Character
carries out Pegasus' request. Suddenly, Pegasus' castle starts to collapse and
everyone runs out of the place. Mokuba appears in his helicopter and takes the
heroes back to Domino Town.
Mai, Bonz, Weevil, Rex and Mako decide to visit you. Duke and Espa notice
Kaiba Corp's helicopter and everybody meets up at Clock Tower Square to welcome
you home. You arrive home and, like in The Sacred Cards, Ishizu asks for the
God Cards. Agree. It doesn't matter because they'll still be in your deck or
trunk anyway when you continue your save file. Ishizu then thanks you for
stopping Reshef and bids you farewell. The End. Or is it? The credits roll
shortly afterwards. They're boring, but at least the music is nice (it's the
same credits music from The Sacred Cards).
Congrats on completing this game (aside from the post-game content, of course).
I believe the game auto-saves during the credits (there is no visual message
to indicate when, though). You should wait until "The End" before turning off
your GBA just to be safe (thanks Fatalordi for telling me this information).
===============================================================================
8.10 - Chapter 10: Hall of Eternity
===============================================================================
Since you have beaten the Final Boss (Reshef), you can continue your save file
to access a new district called the Hall of Eternity. It is situated in the
south-eastern corner of the world map. There are nine Bonus Bosses waiting to
accept your challenge there.
In the Hall, the duelists are positioned clockwise in this order: Pegasus,
Seto, Dark Joey, Yami Bakura, Yami Yugi, Yami Marik, Noah, Shadi, and finally,
Shimon. Pegasus, Dark Joey, Shadi and Simon start with 30,000 Life Points.
They each give 10 DC and 2500 Domino if defeated. Seto, Yami Bakura, Yami
Yugi, Yami Marik and Noah start with 60,000 Life Points! They each give 20 DC
and 5000 Domino if defeated. The amount of money and DC given out here is much
higher than anywhere else in the game, so grinding should now be less tedious
than before.
Like Sol and Reshef, Hall of Eternity duelists use multiple copies of game-
breaking restricted cards. They drop good Ante Cards that you can keep or
sell. If you have strong non-tribute monsters, be cautious. The duelists might
equip Megamorph to their monsters to make them more powerful than yours. If
their magic/trap zone is used up and you keep destroying their monsters every
turn, they will sometimes be unable to draw cards, as they might be stuck with a
hand full of tribute monsters, magic and traps. Therefore, the duelists will be
forced to discard cards or pass a few turns without doing anything. They will
probably discard some tribute monsters, but they will never discard Egyptian
God Cards. In my opinion, these Bonus Bosses are actually easier to beat than
Sol and Reshef, but they are still tough opponents. I actually managed to
summon all three God Cards in duels here a few times.
The Obelisk the Tormentor/Castle of Dark Illusions combo is handy here. You'll
probably only be able to have the Castle on your field for a short time before
it's stolen or destroyed, but that's still long enough to inflict some major
damage. As an added bonus, a CPU opponent will always attack a face-down
monster, including ones in face-down attack position, so you can trick them
into attacking monsters that are stronger than theirs.
Destiny Board is useful here as well. It can be used to win some duels if you
get very lucky. I'd recommend playing it after your opponent has used up all
of his Harpie's Feather Dusters, so you'll have a better chance of being able
to win with it.
And that's about it. There's nothing much else to do in the game other than
improving your deck.
###############################################################################
9. Misc. Stuff
###############################################################################
This section lists the optional stuff that you can do in this game that doesn't
fit anywhere else in the FAQ.
Note: Each of the side stuff is only available for a short time, usually from
the time Ishizu tells you where to go next until you show a new Millennium Item
to her.
===============================================================================
9.01 - Angry Rebecca
===============================================================================
If you visit Kaiba Corp at the start of the game, you'll find Rebecca arguing
with Mokuba. She's here because Seto tore up Solomon Muto's Blue-Eyes White
Dragon card and wants to test her skills by dueling Seto. Seto isn't
impressed, but he says he'll duel her if she can beat you first. Rebecca is
much tougher than Duke and even harder than a few early bosses, so I advise
advancing the main storyline a bit and grinding a lot before facing her.
===============================================================================
9.02 - Monkey-Tristan
===============================================================================
Thanks to MCG Master for telling me about the existence of this Side Quest.
PUADYY and Broke544(gs) found out that you need to do the following steps to
unlock it.
Note: You can do these steps from the time Ishizu tells you that the third
Millennium Item is located in Italy until you show the Millennium Eye to her.
+~~~~~~~~~~~~~~~+
| How to Unlock |
+~~~~~~~~~~~~~~~+
Step 1:
-------
After Ishizu tells you that the third Millennium Item is located in Italy,
defeat Mai in a duel (you should be strong enough to face her now) and then go
to the Game Shop. You'll see Tristan and Duke dueling. Duke later asks
Serenity if she likes strong and tough duelists, like him. Serenity tells Duke
that a duelist like Mai is the best. Duke and Tristan both decide to challenge
Mai to impress Serenity. Serenity wonders what's gotten into Duke and Tristan,
while Joey says he's never going to leave them alone with his sister.
Step 2:
-------
Now go to Domino Pier and enter the cruise ship. You'll see Duke and Tristan
working for Mai. Mai orders them to work harder and tells them if they have
really want to improve their dueling skills, they should hit the road on a
training quest. Duke and Tristan head off on the training quest, but Mai admits
that she was only kidding and doesn't actually know what a training quest is.
Step 3:
-------
Head for Kaiba Corp, and you'll see Duke and Tristan asking Roland to let them
enter the building. Mokuba arrives on the scene and asks what is going on.
Duke and Tristan inform Mokuba that they want to use the Duel Computer to
improve their duelist levels and get a date with Serenity. Mokuba decides to
allow them to use the Computer. Tristan and Duke agree to start at the same
level, but Tristan loses the duel and Duke barely wins. The Computer accesses
their Duelist Level and comes to the conclusion that they are both idiots!
Step 4:
-------
Go back to the Game Shop. Joey will ask Serenity who does she like. Serenity
says she likes Tristan, Duke, Tea, Yugi, you and her brother. She says it's
considence that the people she likes just happen to be good duelists. Tristan
and Duke are disappointed at getting the wrong end of the stick. Joey orders
them to get back to work at the shop.
+~~~~~~~~~~~~~~~~~~+
| The Actual Quest |
+~~~~~~~~~~~~~~~~~~+
After Slifer is turned back to stone and Ishizu tells you to raise your Duelist
Level, Tristan's dog, Lucky, will arrive on the scene and start barking. This
prompts Joey to think that something has happened at Tristan's house. Ishizu
advises you to check on Tristan, so head for the Game Shop.
Outside the Game Shop, Duke and Serenity will explain that Tristan has turned
into a robotic monkey, possibly due to Reshef's resurrection. Can't find
Monkey-Tristan? Talk to Mokuba and he'll give you a hint on his location. He
says Kaiba Corp made some robotic monkeys, but they didn't sell well, so they
were donated to "some island." Monkey-Tristan is at the Galapagos Islands if
you haven't figured it out, so go there to search for him.
At the Islands, make your way to the old building where you recently dueled
Mimic of Doom. You'll see four monkeys outside it. One of them (Monkey-
Tristan) goes inside. One of the three remaining monkeys duels you (they think
you're trying to steal their bananas). Afterwards, beat the other two monkeys
and then enter the building to find Monkey-Tristan. He uses the same deck as
his normal self, so he should be easy to defeat.
When you return to the Game Shop, Grandpa will reveal that the robotic monkey
belongs to him. The gang are puzzled by this. The real Tristan arrives
on the scene and explains that he had gone to get some food. You can now duel
the robotic monkey in the Game Shop. Talk to Ishizu to get back on track with
the main storyline and initiate the events of Chapter 5.
===============================================================================
9.03 - Fortunetelling
===============================================================================
This event can be triggered after Ishizu has been given the Millennium Ring and
China has been unlocked (thanks mu695 for this information). Head for Italy
and go to where Bonz is to find him doing a fortune-telling reading for Jean-
Claude Magnum. Bonz predicts that he will be able to marry Mai if he can
defeat three duelists in a row. Armed with this information, Magnum challenges
you to a duel.
Once you defeat Magnum, he'll leave to battle other duelists. You can ask
Bonz to tell your fortune. You'll get some weird fortunes, though.
===============================================================================
9.04 - Sad Tea
===============================================================================
After defeating Lector of the Big Five and watching the Kaibaman Show, go to
the centre of Clock Tower Square and talk to a sad Tea. As Tea plucks up the
courage to tell you why she is sad, Johnny Steps appears and starts annoying
Tea. Tea asks you to get rid of the weirdo, so agree to duel him.
After the duel, Johnny walks away, but Crump of the Big Five arrives to cause
more disruption. Tea asks you to duel this weirdo as well, so you
automatically agree to duel him.
Once you defeat Crump, he'll walk away. Tea informs you that a fortuneteller
told her she would have the worst luck with men today. Tea decides to lay low
for the rest of the day, as she doesn't want to run into any more psychos, so
she heads back to Grandpa's Game Shop.
###############################################################################
10. Ante Card Prizes
###############################################################################
This section lists some of the Ante Cards that you can receive from duelists.
When you bet a card and defeat a duelist, you'll receive a random Ante Card.
Note: Duke and Tristan give better cards only after chapter 5.
DUEL COMPUTER (NOVICE LEVEL):
----------------------------
Saber Slasher
Phantom Dewan
Hinotama
Serpent Marauder
Boo Koo
Djinn the Watcher of the Wind
Bolt Escargot
TRISTAN TAYLOR:
---------------
Forest
Invisible Wire
Fiend's Hand
Mystic Lamp
Spellbinding Circle
Leghul
Monster Reborn
Warrior Elimination
Megamorph
Exile of the Wicked
Last Day of Witch
Pot of Greed
Eternal Drought
Beckon to Darkness
Eternal Rest
DUKE DEVLIN:
------------
Hourglass of Life
Beckon to Darkness
Invisible Wire
Soul of the Pure
Raigeki
YUGI MUTO:
----------
Gaia the Dragon Champion
Monster Reborn
Eatgaboon
Shadow Specter
Spellbinding Circle
House of Adhesive
Mushroom Man
Horn of the Unicorn
Hane-Hane
Book of Secret Arts
Ancient Jar
Curse of Dragon
Kuriboh
Gaia the Fierce Knight
Exodia the Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
Skull Servant
Summoned Skull
Dark Magician
Man-Eater Bug
Sangan
JOEY WHEELER:
-------------
Battle Warrior
Kunai with Chain
Eatgaboon
Kagemusha of the Blue
Salamandra
Baby Dragon
Jinzo #7
Time Wizard
The Unhappy Maiden
Mountain Warrior
Flame Swordsman
Magician of Faith
Thousand Dragon
Swordsman of Landstar
Armed Ninja
Dancing Elf
Red-Eyes Black Dragon
Queen's Double
ODION:
------
Mystical Beast Serket
Swords of Revealing Light
Acid Trap Hole
Talons of Shurilane
Raigeki
Widespread Ruin
Embodiment of Apophis
Heavy Storm
Torrential Tribute
Last Tusk Mammoth
Final Destiny
Infinite Dismissal
Giant Rex
Monster Reborn
Bear Trap
Keldo
Dark Hole
Amazon Archers
Tri-Horned Dragon
Harpie's Feather Duster
Anti-Raigeki
Gravedigger Ghoul
Invisible Wire
The Inexperienced Spy
Dragon Capture Jar
Beckon to Darkness
House of Adhesive Tape
Restructer Revolution
Eatgaboon
Stop Defence
Goblin Fan
Bad Reaction to Simochi
Reverse Trap
MARIK ISHTAR:
-------------
Cyber-Tech Alligator
Swords of Revealing Light
Widespread Ruin
Humanoid Worm Drake
Monster Reborn
Humanoid Slime
Soul of the Pure
Worm Drake
Harpie's Feather Duster
Executor - Makyura
Raigeki
Revival Jam
Pot of Greed
Newdoria
Spellbinding Circle
Viser Des
Darkfire Soldier #1
Talons of Shurilane
Byser Shock
Des Volsgraph
Garvas
DUEL COMPUTER (STANDARD LEVEL):
-------------------------------
Guardian of the Throne
Soul of the Pure
Acid Trap Hole
Darkfire Soldier #2
Ookazi
The Immortal of Thunder
Alligator's Sword
Battle Ox
Whiptail Crow
Man-Eating Treasure Chest
High Tide Gyojin
Neo the Magic Swordsman
Baron of the Fiend Sword
Cosmo Queen
Judge Man
The Earl of Demise
Mr. Volcano
Sengenjin
Sea King Dragon
Garma Sword
Rabid Horseman
Kaminari Attack
Rose Spectre of Dunn
Millennium Golem
Tri-Horned Dragon
Punished Eagle
Talons of Shurilane
DUEL COMPUTER (EXPERT LEVEL):
-----------------------------
Castle of Dark Illusions
Swords of Revealing Light
Torrential Tribute
Gemini Elf
Change of Heart
Widespread Ruin
Vorse Raider
Brain Control
Amazon Archers
Dark Elf
Pot of Greed
Flash Assailant
Shadow Spell
Blue-Eyes Ultimate Dragon
Beckon to Darkness
Blue-Eyes White Dragon
Megamorph
Reflect Bounder
The Inexperienced Spy
Ancient Lamp
Harpie's Feather Duster
Barrel Dragon
Final Destiny
Crush Card
Ultimate Dragon Ritual
SOL CHEVALSKY:
--------------
Thousand-Eyes Restrict
Swords of Revealing Light
Torrential Tribute
Relinquished
Tremendous Fire
Dragon Capture Jar
Dark-Eyes Illusionist
Harpie's Feather Duster
Toon Dark Magician Girl
Change of Heart
Toon Summoned Skull
Rogue Doll
Dark Rabbit
Toon Alligator
Toon Mermaid
Jigen Bakudan
Oscillo Hero #2
Bickuribox
Parrot Dragon
Blue-Eyes Toon Dragon
Dragon Piper
Ryu-Ran
Illusionist Faceless Mage
Manga Ryu-Ran
Red Archery Girl
RESHEF THE DARK BEING:
----------------------
Vorse Raider
Swords of Revealing Light
Torrential Tribute
Mechanicalchaser
Pot of Greed
Zombyra the Dark
Harpie's Feather Duster
Nuvia the Wicked
Monster Reborn
Castle of Dark Illusions
Megamorph
Flash Assailant
Raigeki
King of Yamimakai
Change of Heart
Tremendous Fire
###############################################################################
11. My Decks
###############################################################################
This section lists the decks that I used over the course of the game. My
dueling strategy is to summon strong tribute monsters by stalling for time
using monsters, traps and magic.
===============================================================================
Default Deck
===============================================================================
Duelist Level: 72
Deck Capacity: 1278
Monsters:
---------
1x Curtain of the Dark Ones
1x Tomozaurus
1x Doma The Angel of Silence
1x Weather Control
1x The Bewitching Phantom Thief
1x Ancient Jar
1x Phantom Dewan
1x Genin
1x LaLa Li-oon
1x Petit Dragon
1x Droll Bird
1x Winged Cleaver
1x Hinotama Soul
1x Kaminarikozou
1x Candle of Fate
1x Wicked Mirror
1x The Furious Sea King
1x Morphing Jar #2
1x Mystic Lamp
1x Dancing Elf
1x Monster Eye
1x Leogun
1x Tatsunootoshigo
1x Mechanical Spider
1x Cyber Commander
1x Jinzo #7
1x Magician of Faith
1x Armed Ninja
1x Boo Koo
1x Peacock
1x Flame Dancer
1x Star Boy
1x Hane-Hane
1x Lightning Conger
1x Beast of Talwar
Magic:
------
1x Final Destiny
1x Sparks
1x Dark-Piercing Light
1x Beckon to Darkness
Traps:
------
1x Eatgaboon
You begin this game with one of the worst decks in Yu-Gi-Oh! videogaming
history. A lot of non-tribute monsters have 250-600 ATK and only a few have
700-800 ATK, so they're only useful against Novice and Tristan. The tribute
monsters have 1600-2400 ATK and are good against the early duelists (although
Beast of Talwar requires two sacrifices to be summoned). Aside from Eatgaboon
and Beckon to Darkness, the magic/traps are rubbish. Couldn't Konami have
given you a better deck than this!?
===============================================================================
My Deck (Chapters 2-3)
===============================================================================
Duelist Level: 150
Deck Capacity: 1632
Monsters:
---------
1x Slifer the Sky Dragon
3x Baby Dragon
3x Time Wizard
3x Doron
3x Toad Master
3x Fiend's Hand
1x Dark Magician Girl
1x Peacock
3x Kuriboh
Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Soul of the Pure
1x Multiply
1x Restructer Revolution
Traps:
------
3x Infinite Dismissal
3x Bear Trap
3x Invisible Wire
===============================================================================
My Deck (Chapter 5)
===============================================================================
Duelist Level: 205
Deck Capacity: 2257
Monsters:
---------
1x Dark Magician Girl
1x Dark Flare Knight
3x Kuriboh
3x Doron
3x Toad Master
3x Fiend's Hand
Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Crush Card
1x Multiply
2x Soul of the Pure
1x Restructer Revolution
Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Acid Trap Hole
3x Amazon Archers
2x Widespread Ruin
===============================================================================
My Deck (Chapters 6-8)
===============================================================================
Duelist Level: 205
Deck Capacity: 2247
Monsters:
---------
1x Slifer the Sky Dragon
1x The Winged Dragon of Ra (Battle Mode)
1x Dark Magician Girl
1x Dark Flare Knight
3x Kuriboh
3x Doron
3x Toad Master
3x Fiend's Hand
Magic:
------
3x Beckon to Darkness
2x Stop Defence
2x Crush Card
1x Multiply
2x Soul of the Pure
1x Restructer Revolution
Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Acid Trap Hole
3x Amazon Archers
2x Widespread Ruin
===============================================================================
My Deck (Chapter 9)
===============================================================================
Duelist Level: 300
Deck Capacity: 3084
Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x Dark Flare Knight
3x Ancient Lamp
3x Fiend's Hand
3x Doron
3x Toad Master
3x Kuriboh
Magic:
------
1x Multiply
3x Beckon to Darkness
1x Dian Keto the Cure Master
1x Pot of Greed
1x Harpie's Feather Duster
1x Messenger of Peace
1x Raigeki
Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Amazon Archers
3x Acid Trap Hole
===============================================================================
My Deck (Chapter 10)
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Duelist Level: 999
Deck Capacity: 3927
Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
3x Revival Jam
3x Ancient Lamp
3x Mammoth Graveyard
3x Trap Master
3x Viser Des
1x Lava Golem
Magic:
------
1x Swords of Revealing Light
1x Pot of Greed
3x Beckon to Darkness
1x Harpie's Feather Duster
1x Dian Keto the Cure Master
1x Raigeki
1x Messenger of Peace
Traps:
------
3x Infinite Dismissal
3x Amazon Archers
3x Acid Trap Hole
1x Torrential Tribute
2x Widespread Ruin
This deck is based on the theme of Tribute Fodder, Monster Destruction and
ATK/DEF Reduction. If you have no magic/traps on your field, Trap Master can
place an Acid Trap Hole to trick the opponent into using a Harpie's Feather
Duster. I have used this deck to defeat a lot of duelists.
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Duelist Level: 999
Deck Capacity: 5723
Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x Dark Flare Knight
3x Revival Jam
1x Castle of Dark Illusions
2x Chiron the Mage
3x Ancient Lamp
3x Mammoth Graveyard
Magic:
------
1x Swords of Revealing Light
1x Monster Reborn
1x Pot of Greed
1x Brain Control
1x Change of Heart
3x Beckon to Darkness
1x Harpie's Feather Duster
1x Dian Keto the Cure Master
1x Raigeki
Traps:
------
3x Infinite Dismissal
3x Acid Trap Hole
3x Amazon Archers
1x Torrential Tribute
1x Destiny Board
2x Widespread Ruin
This deck is based on the theme of Tribute Fodder and Monster Control/
Destruction. This deck's flaw is that there are a lot of cards which can be
destroyed/stolen very easily. Also, you'll probably get bad hands now and
again. I have used this deck to defeat the Final Boss, though.
+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+
Duelist Level: 300
Deck Capacity: 3893
Monsters:
---------
3x Mammoth Graveyard
3x Revival Jam
3x Trap Master
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x The Winged Dragon of Ra (Phoenix Mode)
3x Ancient Lamp
2x Skelengel
1x Dark Flare Knight
Magic:
------
1x Raigeki
1x Dian Keto the Cure Master
1x Swords of Revealing Light
2x Crush Card
1x Harpie's Feather Duster
3x Beckon to Darkness
1x Pot of Greed
Traps:
------
2x Amazon Archers
2x Invisible Wire
3x Acid Trap Hole
2x Widespread Ruin
1x Torrential Tribute
2x Infinite Dismissal
This deck is based on a variety of themes such as monster destruction and ATK/
DEF reduction.
###############################################################################
12. Game Shop Prices
###############################################################################
This section contains the purchasing prices for the cards in Grandpa's Game
Shop. They are listed in alphabetical order. If you want to know the sales
price for a particular card, simply multiply the purchase price by 5%. For
example, if Blue-Eyes White Dragon's purchase price is 3800, its sales price
would be 190.
The rarer the card, the higher the price. If the shop has only a small number
of a card, the price of that card will be higher. If it has many copies of a
card, the price of that card will be lower. Therefore, the prices I've listed
may be a bit different to yours.
Domino Card
------ ----
4602 30,000-Year White Turtle
10233 7 Colored Fish
78 7 Completed
2111 Abyss Flower
2800 Acid Trap Hole
1468 Air Marmot of Nefariousness
984 Akihiron
3122 Alinsection
7320 Alligator's Sword
976 Alligator's Sword Dragon
9320 Alpha The Magnet Warrior
2777 Amazon Archers
7261 Amazon Chain Master
7320 Amazon Fighter
6414 Amazon of the Seas
8180 Amazon Sword Woman
747 Ameba
9166 Amphibian Beast
1976 Amphibious Bugroth
6797 Ancient Elf
862 Ancient Jar
6440 Ancient Lamp
7232 Ancient Tree of Enlightenment
968 Ansatsu
5904 Anti Raigeki
6639 Aqua Dragon
12657 Aqua Madoor
7261 Aqua Serpent
3708 Aqua Snake
3466 Arlownay
5600 Armaill
616 Armed Ninja
7232 Armored Lizard
6285 Armored Starfish
7261 Armored Zombie
9282 Asura Priest
3984 Axe of Despair
4602 Black Dragon Jungle King
198 Black Skull Dragon
4801 Baby Dragon
79 Bad Reaction to Simochi
12657 Banisher of the Light
7644 Baron of the Fiend Sword
3440 Barox
1190 Barrel Dragon
4037 Barrel Lily
5577 Barrel Rock
1872 Basic Insect
753 Bat
9208 Battle Ox
1620 Battle Steer
3452 Battle Warrior
6388 Bean Soldier
800 Bear Trap
4000 Beast Fangs
11115 Beast of Gilfer
480 Beast of Talwar
4103 Beastking of the Swamps
7320 Beaver Warrior
600 Beckon to Darkness
9086 Berserk Dragon
9208 Beta The Magnet Warrior
238 Bickuribox
4840 Big Eye
7261 Big Insect
21280 Big Shield Gardna
1160 Bite Shoes
9 Black Illusion Ritual
9 Black Luster Ritual
39320 Black Luster Soldier
4000 Black Pendant
7290 Blackland Fire Dragon
8246 Blade Knight
2880 Blast Juggler
6440 Blast Sphere
10316 Blocker
2822 Blue-Eyed Silver Zombie
39800 Blue-Eyes Ultimate Dragon
3784 Blue-Eyes White Dragon
12453 Boar Soldier
275 Bolt Escargot
4120 Bolt Penguin
865 Bone Mouse
2589 Boneheimer
1680 Boo Koo
3920 Book of Secret Arts
5962 Boulder Tortoise
5928 Bracchio-raidus
9920 Brain Control
597 Breath of Light
3936 Bright Castle
2589 Burglar
3440 Byser Shock
1456 Candle of Fate
6388 Cannon Soldier
19641 Castle of Dark Illusions
3440 Catapult Turtle
6414 Celtic Guardian
10740 Cermeonial Bell
39640 Chakra
19840 Change of Heart
862 Change Slime
4103 Charubin the Fire Knight
4640 Chimera the Flying Mythical Beast
10400 Chiron the Mage
3480 Claw Reacher
5976 Clown Zombie
2833 Cockroach Knight
10077 Cocoon of Evolution
11513 Command Angel
39640 Cosmo Queen
39480 Crab Turtle
6440 Crass Clown
555 Crawling Dragon
8147 Crawling Dragon #2
8246 Crazy Fish
7459 Crimson Sunbird
1984 Crow Goblin
3440 Curse of Dragon
79 Cursebreaker
1450 Curtain of the Dark Ones
2103 Cyber Commander
6362 Cyber Falcon
10316 Cyber Harpie
2822 Cyber Jar
6440 Cyber Raider
1607 Cyber Saurus
3984 Cyber Shield
984 Cyber Soldier
1849 Cyber-Stein
79 Cyclon Laser
629 Dancing Elf
4801 Dark Assailant
4602 Dark Chimera
3984 Dark Energy
5976 Dark Flare Knight
4000 Dark Hole
7290 Dark Jeroid
4801 Dark King of the Abyss
9 Dark Magic Ritual
800 Dark Magician
3426 Dark Magician Girl
793 Dark Magician Knight
2320 Dark Necrofear
3015 Dark Paladin
858 Dark Plant
7320 Dark Rabbit
199 Dark Sage
10275 Dark Zebra
400 Dark-Eyes Illusionist
7232 Darkfire Dragon
9133 Darkfire Soldier #1
9245 Darkfire Soldier #2
398 Darkness Approaches
9 Dark-Piercing Light
4801 Darkworld Thorns
2400 Deepsea Shark
1594 Deepsea Warrior
10275 Des Feral Imp
6000 Des Voltgalph
19520 Destiny Board
7232 Destroyer Golem
2856 Dharma Cannon
3984 Dian Keto the Cure Master
1633 Dice Armadillo
4245 Different Dimension Dragon
2331 Dig Beak
4743 Dimensional Warrior
3452 Dissolverock
2845 Djinn the Watcher of the Wind
4685 Dokuroizo the Grim Reaper
39960 Dokurorider
996 Doll of Demise
553 Doma The Angel of Silence
2856 Doron
588 Dragon Capture Jar
10358 Dragon Piper
4584 Dragon Seeker
3952 Dragon Treasure
8246 Dragon Zombie
4840 Dragoness the Wicked Knight
4704 Dream Clown
4103 Drill Bug
1474 Droll Bird
10316 Dunames Dark Witch
12760 Earthbound Spirit
395 Eatgaboon
2579 Electric Lizard
2810 Electric Snake
3968 Electro-Whip
79 Elegant Egotist
3984 Elf's Light
1620 Emperor of the Land and Sea
4640 Empress Judge
4840 Enchanting Mermaid
597 Eradicating Aersol
600 Eternal Drought
592 Eternal Rest
11560 Exarion Universe
8280 Executor - Makyura
595 Exile of the Wicked
10316 Exodia Necross
5195 Exodia the Forbidden One
6732 Five God Dragon
4762 Fairy Dragon
8213 Fairy of the Fountain
6440 Fairy's Gift
7173 Faith Bird
9 Fake Trap
6414 Feral Imp
6414 Fiend Kraken
1880 Firegrass
2440 Flame Champion
12760 Flash Assailant
1640 Flower Wolf
4000 Follow Wind
39960 Fortress Whale
4840 Goddess with the Third Eye
6440 Gokibore
4840 Gradius
8280 Green Phantom King
760 Griggle
1160 Haniwa
800 Harpie's Pet Dragon
6000 Heavy Storm
8800 High Tide Gyojin
1673 Hiro's Shadow Scout
4120 Holograh
4000 Horn of Light
1880 Hourglass of Life
5976 Illusionist Faceless Mage
9 Jam Breeding Machine
2350 Kagemusha of the Blue Flame
1872 Kaminarikozou
7320 Karbonala Warrior
880 Key Mace
8280 Kotodama
4840 Krokodilous
4000 Kunai with Chain
2440 Kwagar Hercules
3480 Larvas
800 Launcher Spider
1640 Lava Battleguard
3800 Lava Golem
760 Leghul
4840 Lesser Dragon
4103 Little D
2360 Lucky Trinket
880 Magician of Faith
4840 Mammoth Graveyard
4120 Maski the Legendary Swordsman
6440 Masked Sorcerer
5577 Mavelus
640 Milus Radiant
2600 Minar
560 Misairuzame
2880 Monster Egg
760 Monster Eye
3440 Monstrous Bird
3480 Monsturtle
10 Mooyan Curry
6414 Mother Grizzly
4640 Mr. Volcano
1480 Muka Muka
2880 Muse-A
2360 Mushroom Man
7320 Mystic Clown
880 Mystic Lamp
2120 Needle Ball
2331 Nemuriko
557 Octoberser
6440 Ogre of the Black Shadow
4120 One Who Hunts Souls
637 Ooguchi
800 Orgoth the Relentless
1633 Orion the Battle King
1160 Parasite Paracide
2880 Penguin Knight
1720 Perfect Machine King
1872 Phantom Dewan
6000 Pot of Greed
4000 Power of Kaishin
3466 Prisman
756 Queen's Double
5976 Raigeki
1155 Rainbow Flower
1000 Rainbow Marine
9320 Reflect Bounder
7320 Revival Jam
3426 Rose Spectre of Doom
120 Ruklamba the Spirit King
278 Saber Slasher
3480 Sangan
1872 Serpent Marauder
1160 Shadow Specter
12000 Shadow Spell
5577 Shining Friendship
640 Sinister Serpent
1480 Skull Knight
637 Skull Servant
9320 Sleeping Lion
240 Slot Machine
3440 Space Megatron
7200 Spellbinding Circle
560 Spiked Seadra
5577 Spiked Snail
39800 Spirit Message "N"
12760 Spirit of the Harp
597 Stain Storm
6000 Steel Ogre Grotto
640 Steel Scorpion
400 Stop Defence
760 Succubus Knight
800 Suijin
39960 Super War-Lion
1640 Swamp Battleguard
3984 Sword of Dark Destruction
6852 Takuhee
560 Tatsunootoshigo
1880 The Bewitching Phantom Thief
6000 The Fiend Megacyber
6440 The Statue of Easter Island
400 The Unhappy Maiden
480 Thousand Dragon
398 Thousand-Eyes Idol
39960 Thousand-Eyes Restrict
8000 Torrential Tribute
2440 Turtle Bird
6000 Twin-Headed Fire Dragon
2320 Twin-Headed Thunder Dragon
1593 Umi
7800 Violent Rain
4000 Violet Crystal
2440 Warrior of Tradition
1600 Wasteland
2880 Water Element
2833 Wicked Dragon with the Ersatz Head
3984 Widespread Ruin
3480 Wood Remains
10400 X-Head Cannon
8280 Y-Dragon Head
1880 Zarigun
14000 Zombyra the Dark
560 Zone Eater
###############################################################################
13. Card Passwords
###############################################################################
This section contains the passwords for the cards in the game. They are listed
in alphabetical order. They can be inputted into the Password Machine at
Grandpa's Game Shop. The machine allows you to enter a password to put a
particular card on sale in the Game Shop. You can input the password again to
put unlimited copies of the card on sale in the Game Shop, but it costs 1,000
Domino each time you use the Password Machine. In addition, you must buy the
card from Grandpa to obtain it. Thanks gamesta, Ch35t0r, Chaos Control3290,
gold21, deffkryz, and hockeyguy8 for the passwords.
Password Card
-------- ----
11714098 30,000-Year White Turtle
23771716 7 Colored Fish
40387124 Abyss Flower
77568553 Acid Crawler
41356845 Acid Trap Hole
75889523 Air Marmot Of Nefariousness
38035986 Akakieisu
36904469 Akihiron
70924884 Alinsection
53493204 All-Seeing Goddess
64428736 Alligator's Sword
99785935 Alpha The Magnet Warrior
67987611 Amazon Archers
17968114 Amazon of the Seas
94004268 Amazon Sword Woman
95174353 Ameba
67371383 Amphibian Beast
40173854 Amphibious Bugroth
42431843 Ancient Brain
93221206 Ancient Elf
81492226 Ancient Jar
54912977 Ancient Lamp
14015067 Ancient One of the Forest
36821538 Ancient Sorcerer
49587396 Ancient Tool
78977532 Bear Trap
08065530 Beckon to Darkness
05405694 Black Luster Soldier
89631139 Blue-Eyes White Dragon
23995346 Blue-Eyes Ultimate Dragon
20101223 Breath of Light
57728570 Crush Card
90980792 Dark Jeroid
53129443 Dark Hole
13722870 Dark Flare Knight
46986414 Dark Magician
38033121 Dark Magician Girl
80168720 Darkness Approaches
94212438 Destiny Board
50939127 Different Dimension Dragon
00756652 Doron
50045299 Dragon Capture Jar
28563545 Dragon Seeker
66672569 Dragon Zombie
42578427 Eatgaboon
94716515 Eradicating Aersol
56606928 Eternal Drought
95051344 Eternal Rest
99267150 Five God Dragon
25833572 Gate Guardian
04149689 Goblin Fan
76812113 Harpie Lady
12206212 Harpie Lady Sisters
30532390 Harpie's Brother
18144506 Harpie's Feather Duster
52040216 Harpie's Pet Dragon
54109233 Infinite Dismissal
15361130 Invisible Wire
90876561 Jack's Knight
21770260 Jam Breeding Machine
94773007 Jirai Gumo
64788463 King's Knight
00102380 Lava Golem
52367652 Life Eater
55210709 Lisark
40374923 Mammoth Graveyard
62873545 Master of Dragon Soldier
44656491 Messenger of Peace
32012841 Millennium Shield
40703222 Multiply
14181608 Mushroom Man
15025844 Mystical Elf
90963488 Nemuriko
70084224 Neck Hunter
94230224 Neddle Ball
81843628 Neddle Worm
01761063 Nekogal #1
43352213 Nekogal #2
04335645 Newdoria
78042798 Night Lizard
43694075 Novax's Prayer
03606209 One Who Hunts Soul
27911549 Parasite Paracide
36039163 Penguin Knight
26185991 Pinch Hopper
55144522 Pot of Greed
25652259 Queen's Knight
12580477 Raigeki
02851070 Reflect Bounder
99518961 Restructer Revolution
31709826 Revival Jam
50400231 Satellite Cannon
29267084 Shadow Spell
18807108 Spellbinding Circle
94772232 Spirit Message "A"
31893528 Spirit Message "I"
30170981 Spirit Message "L"
67287533 Spirit Message "N"
21323861 Stain Storm
70781052 Summoned Skull
13069066 Sword Arm of Dragon
72302403 Swords of Revealing Light
62671448 Toad Master
53582587 Torrential Tribute
22702055 Umi
53839837 Vampire Lord
56043446 Viser Des
77754944 Widespread Ruin
36304921 Witty Phantom
62651957 X-Head Cannon
02111707 XY-Dragon Cannon
91998119 XYZ-Dragon Cannon
99724761 XZ-Tank Cannon
59197169 Yami
17115745 Yormungarde
30090452 Zanki
10598400 Zarigun
81756897 Zera Ritual
69123138 Zera the Mant
64500000 Z-Metal Tank
24311372 Zoa
31339260 Zombie Warrior
88472456 Zombyra the Dark
86100785 Zone Eater
###############################################################################
14. Cheat Codes
###############################################################################
This section lists some Action Replay and CodeBreaker codes for this game.
These cheat codes should help make this game more enjoyable to play and help
you to be able to win duels easily, though a few later Bosses can still beat
you if they get lucky.
NOTE: The Master Code must be activated first before entering other cheat
codes. If you save the game, the codes will remain in effect even if you
disconnect your Action Replay/CodeBreaker device from your Game Boy Advance.
===============================================================================
Action Replay Codes
===============================================================================
Master Code
-----------
065f13f2 cee4dc95
Infinite Domino
---------------
c89926c5 87112a1a
All Cards
---------
cd7bb2a7 760af34d
9999 Deck Capacity
------------------
00342e40 b85b18d8
Opponent's Life Points = 0
--------------------------
cba7a66d 97d99ec0
Infinite Life Points
--------------------
a6eceb6d 5d38edba
===============================================================================
CodeBreaker Codes
===============================================================================
Master Code
-----------
90001BBA 298C
Infinite Domino
---------------
F0DCB4B7 CD71
All Cards
---------
0B44CA4F A65F
999 duelist Level
------------------
F4DCBC97 9FD9
9999 Deck Capacity
------------------
BE62DA57 BD8B
No Tributes
-----------
F62AB8AD 29CF
Infinite Life Points
--------------------
8A45994C E6DE
###############################################################################
15. Frequently Asked Questions
###############################################################################
Q: Are there are any codes that can give you more money?
A: No, there aren't any codes that can give you more money.
Q: I can't find Yami Marik in the Hall of Eternity. Where is he?
A: If you haven't unlocked the Winged Dragon of Ra's Phoenix Mode, Yami Marik
won't be in the Hall of Eternity. Read Chapter 6 of the Walkthrough to
find out how to unlock it.
Q: What cards can use their special ability to come back from the graveyard?
A: Vampire Lord, Different Dimension Dragon, and The Winged Dragon of Ra
(Phoenix Mode).
Q: What is the Ante Card rule?
A: Before a duel begins, you can choose whether to bet an Ante Card. If you
win the duel, you'll receive your opponent's card as a prize. However, if
you lose, the opponent keeps your card.
Q: How can I get good Ante Cards?
A: Bet any 500+ ATK monster (eg. Frog the Jam) to yield the same rewards with
the same probablities (credited to froggy25).
Q: How can I obtain the three Egyptian God Cards?
A: Ishizu gives you Slifer the Sky Dragon, The Winged Dragon of Ra is taken
from Bandit Keith, and Seto Kaiba hands over Obelisk the Tormentor to you
after you defeat him at Pegasus' Castle.
Q: How do I play Exodia Necross?
A: Exodia Necross can be Normal Summoned. The ATK/DEF of this card increases
by 500 points each turn. This card is destroyed if there are no Exodia
parts in your graveyard.
Q: How high can I increase my Duelist Level and Deck Capacity to?
A: You can increase your duelist Level to 999 and your Deck Capacity to 9999.
Q: Why are duels slow?
A: The slowness is due to continuous effects been badly incorporated into the
game. Whenever a player makes a move, the game always checks to see if
there are any permanent card effects that may need to be resolved and
explained, even if there are no permanent effects active on the field or
there's nothing new about the state of said effects, so the field is
scanned every single time an action is taken. If there are no cards with
permanent effects on the field, it's not that bad (field scan takes about 2
seconds). If there are such cards, duels will be frustratingly slow,
especially if there are a lot of said cards on the field (field scan takes
about 5 seconds). Slifer is a double-edged sword because of this.
Q: How do I play the Destiny Board card?
A: Place Destiny Board in your magic/trap zone. The card adds a letter at the
start of your turn. Victory is automatic if the "FINAL" message is
completed. It isn't necessary for letters to be placed on the field in
their proper order. If you don't have Spirit Messages in your hand or
deck, they'll still appear and spell "FINAL". If Destiny Board is
destroyed, all Spirit Messages will disappear.
Q: What cards can take control of my opponent's monster?
A: Brain Control, Change of Heart, Dark Necrofear, Relinquished, and
Thousand-Eyes Restrict.
Q: Why is the Duel Screen scanned with a sharp noise sometimes when a player
makes a move?
A: This happens when a player discards a monster to the graveyard. I advise
checking your opponent's graveyard after every turn to see if he/she has
discarded a powerful monster, such as FGD and Perfect Machine King, to
the graveyard. You can then use Monster Reborn to bring it back to the
field under your control.
Q: How can I increase my Duelist Level?
A: To increase your Duelist Level, you must challenge a duelist three times
in a row. For example, if you challenge Tristan three times in a row,
your Duelist Level will go up by one.
Q: I inputted a card password into the Password Machine, but I didn't recieve
the card. Why?
A: After you enter a card password, you must buy the card from Grandpa to
obtain it.
Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic
Ritual, in this game?
A: 1) Place the Ritual Card on the field.
2) Summon the monster needed to start the Ritual. For example, Gaia the
Fierce Knight is summoned to start the Black Luster Ritual.
3) Sacrifice two other monsters and activate the Ritual Card.
Q: What are the special abilities of the Egyptian God Cards?
A: The Winged Dragon of Ra (Sphere Mode) has no special ability. The Winged
Dragon of Ra (Battle Mode) can cut the player's LP to 1 and hit the
opponent with the LP amount he/she has lost. The Winged Dragon of Ra
(Phoenix Mode) can destroy all monsters on the opponent's field in exchange
for 1000 LP. It can also come back in its Battle Mode if it is sent to the
graveyard. Obelisk the Tormentor can destroy all monsters, with the
exception of Ra, on the opponent's field and inflict 4000 LP worth of
damage. Slifer the Sky Dragon is powered up 3 levels for every card in the
player's hand.
Q: What monsters can summon other monsters?
A: Ancient Lamp, Toad Master, Doron, Revival Jam, Dark Flare Knight, Mirage
Knight, Spirit of the Books, and Puppet Master. King's Knight can summon
Jack's Knight to the field if Queen's Knight is on the field.
Q: How many duelists can I challenge unlimited times?
A: The list below details the duelists you can challenge and their pre-endgame
locations (Yugi Muto and Joey Wheeler can be challenged unlimited times
prior to Chapter 8):
1) Duel Computer (Kaiba Corp)
2) Tristan Taylor (Game Shop)
3) Duke Devlin (Game Shop)
4) Espa Roba (Clock Tower Square)
5) Weevil Underwood (Galapagos Islands)
6) Rex Raptor (Canada)
7) Mai Valentine (Domino Pier)
8) Bonz (Italy)
9) Mako Tsunami (Galapagos Islands)
10) Odion (Egypt)
11) Marik Ishtar (Egypt)
12) Chevaliers (Pegasus Island, Dungeon)
13) Sol Chevalsky (Pegasus Castle)
14) Reshef the Dark Being (Pegasus Castle)
15) Maximillion Pegasus (Hall of Eternity)
16) Seto Kaiba (Hall of Eternity)
17) Dark Joey (Hall of Eternity)
18) Yami Yugi (Hall of Eternity)
19) Yami Marik (Hall of Eternity)
20) Yami Bakura (Hall of Eternity)
21) Noah (Hall of Eternity)
22) Shimon Muran (Hall of Eternity)
23) Shadi (Hall of Eternity)
24) Robotic Monkey (Game Shop) [If you did the Monkey-Tristan Side Quest]
Q: When can I activate a monster's temporary effect?
A: You can activate a monster's temporary effect when it is face-down. This
is usually when it is summoned to the field, but you can play Darkness
Approaches or Castle of Dark Illusions to switch monsters from face-up to
face-down position, thus allowing you to use their effects again.
Relinquished and Thousand-Eyes Restrict are both exceptions, though, since
they adapt to a targeted monster's parameters permanently.
Q: What promotional cards were given with this game?
A: Dark Magician Knight, Knight's Title, and Sage's Stone.
Q: How do I play Messenger of Peace?
A: Place Messenger of Peace in your magic/trap zone. Neither player can
change positions, declare attacks, activate temporary abilities and/or
sacrifice with monsters with an ATK of 1500 or more. Pay 1,000 Life Points
during each turn. If you do not, this card is destroyed.
Q: Is Reshef of Destruction considered canon to the anime?
A: No. The game contradicts several points of the anime continuity, such as
Pegasus being sacrificed, the Ghouls being re-introduced, and Yugi not
trying to find the secret of Yami Yugi's lost memories. Reshef of
Destruction didn't widely differ from the anime at the time of its
creation, but the game is now considered to be an alternative universe or
non-canon.
Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after
activation?
A: Swords of Revealing Light is considered a Normal Magic in this game, so it
does not remain on the field. Therefore, you cannot prevent the effect
after activation.
Q: How do I play Dragon Capture Jar?
A: Place Dragon Capture Jar in your magic/trap zone. The opponent can't
change positions, declare attacks, activate temporary abilities and/or
sacrifice with Dragon-Type monsters.
Q: How do I play Lava Golem?
A: Lava Golem can be Normal Summoned. If you hold this card in your hand and
the opponent has at least 2 monsters on his/her field, this card is
Special Summoned automatically to your opponent's field by sacrificing
those two monsters. This card inflicts 700 LP of damage to its controller
each turn.
Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon
to Darkness or Dark Jeroid?
A: No. These cards will always target the strongest monster on your
opponent's field.
Q: How do I play Helpoemer?
A: Helpoemer can be Normal Summoned. If this card is destroyed or discarded,
its effect is activated at the start of your opponent's next turn. As long
as Helpoemer is in your graveyard, the opponent discards the far left card
from his/her hand at the start of each turn. If your opponent holds 2 or
less cards, you can't use this card's effect.
Q: How do I play Blade Knight?
A: Blade Knight can be Normal Summoned. If you hold 1 or less cards in your
hand, the ATK/DEF of this card increases by 500 points.
Q: How do I activate Puppet Master's ability?
A: When Puppet Master is Tribute Summoned with Gernia, pay 1000 Life Points to
Special Summon 3 Fiend-Type monsters (Dark Necrofear, Headless Knight, and
Gernia). They can attack this turn. In the card text for Puppet Master it
reads "A fiendish jester that can summon three zombies in exchange for 1000
LP if there is a Gernia in the player's graveyard", but this isn't correct.
You can only summon fiends, not zombies.
Q: Can I copy cards from The Sacred Cards to this game?
A: No.
Q: Why are later opponents allowed to use multiple copies of restricted cards?
A: Their decks aren't ruled by the Limited/Semi-Limited Card List, so most
later duelists will use illegal copies of cards against you while you must
stick to the rules.
##############################################################################
16. Credits
##############################################################################
- Thanks to me for writing this FAQ/Walkthrough.
- Thanks to you for reading this FAQ/Walkthrough.
- Thanks to Konami for developing and publishing Yu-Gi-Oh! Reshef of
Destruction.
- Thanks to GameFAQs for the disclaimer and hosting this FAQ/Walkthrough.
- Thanks to Deffkryz for information regarding the game's storyline, the card
passwords, and the cheat codes.
- Thanks to Instruction Manual for information regarding the Game Overview and
Multiplayer sections.
- Thanks to MCG Master for telling me about the existence of the Monkey-Tristan
Side Quest.
- Thanks to PUADYY for information regarding the Side Show.
- Thanks to Broke544 (gs) for explaining that the Side Show unlocks the Side
Quest and saying that you must defeat Mai in a duel first as well.
- Thanks to Hockeyguy8 for the passwords in the Card Passwords section.
- Thanks to gamesta for the passwords in the Card Passwords section.
- Thanks to Ch35t0r for the passwords in the Card Passwords section.
- Thanks to Chaos Control3290 for the passwords in the Card Passwords section.
- Thanks to gold21 for the passwords in the Card Passwords section.
- Thanks to jbgamefreak5 for saying that the password for Dark Flare Knight
was wrong.
- Thanks to Onislash for giving the correct password for Dark Flare Knight.
- Thanks to Slipknot_Rulezz for the decks of the Protagonists, Antagonists,
Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium Guardians.
- Thanks to www.network-science.de/ascii for the ASCII art at the top of this
FAQ/Walkthrough.
- Thanks to arcade_pimp. He said if you attach Equip Cards to multiplying
monsters and activate their abilities, the new monsters will be powered up
as well.
- Thanks to KH1223. He said Mammoth Graveyard can power down every monster on
the opponent's field.
- Thanks to yugioh.wika.com for info regarding the prototype rules that were
originally being considered when the OCG/TCG was first being transferred
over from the manga.
http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Forbidden_Memories
- Thanks to froggy25 for correcting me on how to get good Ante Cards. He said
any 500+ ATK monster will yield the same rewards with the same probablities.
- Thanks to datacrystal.romhacking.net for the correct deck of Bandit Keith
(there were some errors).
http://datacrystal.romhacking.net/wiki/Yu-Gi-Oh!_Reshef_of_Destruction
- Thanks to iridium137 for some helpful advice at the start of the game.
- Thanks to
http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Reshef_of_Destruction for
helping me clarify information regarding the Monkey-Tristan Side Quest,
specifically the steps required to unlock it.
- Thanks to Fatalordi for telling me you should wait until "The End" appears
in the credits before turning off your GBA.
- Thanks to port753 for some hints and tips.
- Thanks mu695 for telling me the correct way to trigger the fortunetelling
event in Italy.
##############################################################################
17. Contact Information
##############################################################################
If you have any questions, comments or corrections regarding my walkthrough, I
can be contacted by sending me a Private Message on GameFAQs or posting a
topic on the GameFAQs message board of this game (I prefer not using an e-mail
address). Contributions to this guide are appreciated.
##############################################################################
18. Copyright Information
##############################################################################
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Thanks GameFAQs for the above disclaimer.
Only GameFAQs has permission to host this document, though GameFAQs'
affiliates are allowed to link directly to the document.
Copyright 2004-2018 David Lucey