_____.___.                 ________.__          ________  .__   ._.
\__  |   |__ __           /  _____/|__|         \_____  \ |  |__| |
/   |   |  |  \  ______ /   \  ___|  |  ______  /   |   \|  |  \ |
\____   |  |  / /_____/ \    \_\  \  | /_____/ /    |    \   Y  \|
/ ______|____/           \______  /__|         \_______  /___|  /_
\/                              \/                     \/     \/\/
__________              .__            _____          _____
\______   \ ____   _____|  |__   _____/ ____\   _____/ ____\
|       _// __ \ /  ___/  |  \_/ __ \   __\   /  _ \   __\
|    |   \  ___/ \___ \|   Y  \  ___/|  |    (  <_> )  |
|____|_  /\___  >____  >___|  /\___  >__|     \____/|__|
       \/     \/     \/     \/     \/
________                   __                        __  .__
\______ \   ____   _______/  |________ __ __   _____/  |_|__| ____   ____
|    |  \_/ __ \ /  ___/\   __\_  __ \  |  \_/ ___\   __\  |/  _ \ /    \
|    `   \  ___/ \___ \  |  |  |  | \/  |  /\  \___|  | |  (  <_> )   |  \
/_______  /\___  >____  > |__|  |__|  |____/  \___  >__| |__|\____/|___|  /
       \/     \/     \/                          \/                    \/

Title of Game: Yu-Gi-Oh! Reshef of Destruction
Name of System: Game Boy Advance
Type of Guide: Character Decks Guide
Number of Version: Version 5.1
Last Revision Date: 29-10-18
Name of Writer: Raph136 (previously known as Tails333)

Table of Contents
-----------------
1.  Introduction
2.  Version History
3.  Hints and Tips
4.  Singledeck Characters
       4.01 - Tristan Taylor
       4.02 - Yugi Muto
       4.03 - Joey Wheeler
       4.04 - Rebecca
       4.05 - Roland
       4.06 - Mokuba
       4.07 - Puppeter of Doom
       4.08 - Lector
       4.09 - Johnny Steps
       4.10 - Crump
       4.11 - Strings
       4.12 - Umbra
       4.13 - Lumis
       4.14 - Arkana
       4.15 - Bandit Keith
       4.16 - Odion
       4.17 - Marik Ishtar
       4.18 - Shimon Muran (Paradox)
       4.19 - Dark Mokuba
       4.20 - Seto Kaiba
       4.21 - Sol Chevalsky
       4.22 - Reshef the Dark Being
5.  Multideck Characters
       5.01 - Duke Devlin
       5.02 - Panik
       5.03 - Mimic of Doom
       5.04 - Para
       5.05 - Dox
       5.06 - Jean-Claude Magnum
       5.07 - Rare Hunter
       5.08 - Bonz
       5.09 - Rex Raptor
       5.10 - Weevil Underwood
       5.11 - Mako Tsunami
       5.12 - Mai Valentine
       5.13 - Espa Roba
6.  Duel Computer
       6.01 - Novice Level
       6.02 - Standard Level
       6.03 - Expert Level
7.  Hall of Eternity Duelists
       7.01 - Maximillion Pegasus
       7.02 - Seto Kaiba
       7.03 - Dark Joey
       7.04 - Yami Bakura
       7.05 - Yami Yugi
       7.06 - Yami Marik
       7.07 - Noah
       7.08 - Shadi
       7.09 - Shimon Muran (Paradox)
8.  Miscellaneous Duelists
9.  Robotic Monkeys
10. Neo Ghouls
11. Millennium Guardians
12. Chevaliers
13. Credits
14. Contact Information
15. Copyright Information

TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu.  Then, click on
'Find Next' to go to the section you've typed or pasted.

###############################################################################
1.  Introduction
###############################################################################

First of all, thank you for choosing to read my Character Decks Guide for
Yu-Gi-Oh! Reshef of Destruction.  This guide lists the decklists of all the
duelists in this game.

In addition to listing the character decks, I have also written strategies for
the Protagonists, Antagonists and Hall of Eternity Duelists.

Thanks Slipknot_Rulezz for giving information on the decks of the Protagonists,
Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, Millennium Guardians,
and Chevaliers.

###############################################################################
2.  Version History
###############################################################################

Version 1.0, 12th November 2005:
--------------------------------
*Submitted the FAQ.

Version 1.1, 25th November 2005:
--------------------------------
Updated the Hints and Tips section.

Version 1.2, 17th December 2005:
--------------------------------
Added the Monkey Character Decks, Ghouls Character Decks, the Guardian
Character Decks and the Imposter Character Decks.  Thanks Slipknot_Rulezz for
giving the deck lists.

Version 1.3, 7th January 2006:
------------------------------
Added the Other Character Decks.  Thanks Slipknot_Rulezz for giving the deck
lists.

Version 1.4, 25th March 2006:
-----------------------------
Reformatted the Character Deck Lists.  The cards are now divided into Monster
Cards, Trap Cards and Magic Cards.

Version 1.5, 19th August 2006:
------------------------------
Changed formatting and rewrote the Table of Contents.  Added ASCII art to the
top of the FAQ.

Version 1.6, 23rd September 2006:
---------------------------------
Added Chapter 1 Character Decks, thanks to Slipknot_Rulezz.

Version 1.7, 30th September 2006:
---------------------------------
Reformatted the Chapter 1 Character Decks section and added Chapter 2 Character
Decks.

Version 1.8, 7th October 2006:
------------------------------
Reformatted the Chapter 2 Character Decks and fixed other Character Decks,
thanks to Slipknot_Rulezz.

Version 1.9, 14th October 2006:
-------------------------------
Changed the entire Table of Contents.  The character decks are now divided into
six sections: Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo
Ghouls, and Millennium Guardians.  Added and fixed decks, thanks to
Slipknot_Rulezz.

Version 2.0, 21st October 2006:
-------------------------------
Updated Hints and Tips.

Version 2.1, 28th October 2006:
-------------------------------
Fixed a few errors in Hints and Tips.  Added Strategies for Yugi Muto and Joey
Wheeler.  The character decks are now divided into seven sections:
Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls,
Millennium Guardians, and Chevaliers.  Added and fixed decks, thanks to
Slipknot_Rulezz.

Version 2.2, 4th November 2006:
-------------------------------
Added and fixed decks, thanks to Slipknot_Rulezz.

Version 2.3, 25th November 2006:
--------------------------------
Added more Miscellaneous Character Decks, thanks to Slipknot_Rulezz.

Version 2.4, 16th December 2006:
--------------------------------
Updated Character Decks and Hints & Tips.

Version 2.5, 3rd February 2007:
-------------------------------
Changed the format of the Character Decks.

Version 2.6, 20th October 2007:
-------------------------------
Updated the Hints and Tips.

Version 2.7, 21st February 2008:
--------------------------------
Added the decks of the Hall of Eternity Duelists.

Version 2.8, 16th January 2009:
-------------------------------
Added the Domino and DC that you receive from Sol and Reshef.

Version 2.9, 8th March 2013:
----------------------------
*Tidied up "Version History" and character deck strategies.

Version 3.0, 19th April 2013:
-----------------------------
*Added info to character deck strategies.

Version 3.1, 29th January 2016:
-------------------------------
*Added some stuff to "Hints and Tips".

Version 3.2, 15th February 2016:
--------------------------------
*Tidied up "Hints and Tips".

Version 3.3, 19th February 2016:
--------------------------------
*Added a bit of info to "Hints and Tips".
*Tidied up some character deck strategies.

Version 3.4, 22nd February 2016:
--------------------------------
*Added a bit more info to "Hints and Tips".
*Added a bit of info to the strategy for Yami Marik.

Version 3.5, 3rd March 2016:
----------------------------
*Added a bit more info to "Hints and Tips".
*Added a bit of info to the strategy for Yami Yugi.

Version 3.6, 14th March 2016:
-----------------------------
*Added a bit of info to "Hints and Tips".

Version 3.7, 6th April 2016:
----------------------------
*Added a tip to "Hints and Tips".

Version 3.8, 22nd August 2016:
------------------------------
*Replaced the word "Path" with "Path".
*Corrected Bandit Keith's deck (credited to datacrystal.romhacking.net).
*Changed a bit of info about when to save to "Hints and Tips".

Version 3.9, 5th September 2016:
--------------------------------
*Tidied up "Introduction".
*Added a bit of info to the strategies for Yugi Muto, Joey Wheeler and Duke
Devlin.
*Put Paradox in brackets beside Shimon Muran's name in the Table of Contents.

Version 4.0, 9th September 2016:
--------------------------------
*Added a tip to "Hints and Tips".

Version 4.1, 11th September 2016:
---------------------------------
*Added a bit of info and tidied up the strategies for Rebecca, Panik,
Puppeteer, Mimic, Rare Hunter and Millennium Guardian (Egyptian Exhibition).

Version 4.2, 13th September 2016:
---------------------------------
*Added a bit of info to the strategies for Sol, Reshef, Duke and Rare Hunter.

Version 4.3, 18th September 2016:
---------------------------------
*Tidied up "Hints and Tips".
*Added a bit of info to the strategies for Reshef and Mimic.

Version 4.4, 22nd September 2016:
---------------------------------
*Tidied up the Table of Contents by adding new sections in place of old ones.
*Added a bit of info to the strategies for Rare Hunter, Para and Dox.

Version 4.5, 1st October 2016:
------------------------------
*Updated "Hints and Tips".
*Added some info to the strategy for Odion.
*Updated my GameFAQs username.

Version 4.6, 17th October 2016:
-------------------------------
*Added some hints and tips written by port753.

Version 4.7, 12th July 2017:
----------------------------
*Added a bit of info to the strategy for Bandit Keith.
*Tidied up strategies.

Version 4.8, 26th July 2017:
----------------------------
*Added a bit of info to the strategies for Kaiba and Sol.

Version 4.9, 2nd August 2017:
-----------------------------
*Fixed an error regarding Sol.

Version 5.0, 17th October 2018:
-------------------------------
*Switched magic and traps so magic are listed second and traps third.
*Added that Weevil is the first duelist that ignores the card restrictions.

Version 5.1, 29th October 2018:
-------------------------------
*Added that you can use Change of Heart as well as Brain Control to steal an
opponent's monster and sacrifice it, even if you have no tribute monsters in
your hand to "Hints and Tips".

###############################################################################
3.  Hints and Tips
###############################################################################

This section lists hints and tips that should give you some assistance in
playing this game.

*Cards such as Brain Control and Monster Reborn can be used to steal your
opponent's monsters so you can use them as sacrifices to summon your stronger
tribute monsters.

*If your opponent has strong defensive monsters on the field, I advise using
Stop Defence to switch them to attack position, so you can destroy them with
ease.

*You can use Brain Control or Change of Heart to steal an opponent's monster
and sacrifice it, even if you have no tribute monsters in your hand.

*A lot of opponents specialise in using monsters with specific Summons, so you
can fill your deck with monsters of a superior Summon to destroy them.  This
strategy won't work against duelists with varied Summons, though, as you
probably won't have the right monsters most of the time.

*The Kuriboh/Multiply combo is a good strategy to defeat duelists.  If you have
an Egyptian God Card, Kuriboh, and Multiply in your hand, you're almost
guaranteed to be able to summon your God Card on your next turn.  Summon a
Kuriboh to your field and play Multiply to cover the field with up to 5
Kuribohs.  If you can keep three monsters on the field, you'll be able to
summon your God Card.

*Cards such as Spellbinding Circle, Mammoth Graveyard and Viser Des are good
for weakening your opponent's monsters.  Although cards like Shadow Spell,
Dark Jeroid and Red Archery Girl are more powerful, they have a high Deck
Capacity and/or can be destroyed/stolen too easily.

*I advise having a lot of monster destruction cards in your deck to deal with
your opponent's monsters.  Beckon to Darkness, Raigeki, Dark Hole, Crush Card,
Bear Trap, Invisible Wire, Acid Trap Hole, Widespread Ruin, Torrential
Tribute, Fiend's Hand, Beastking of the Swamps and Trap Master are examples of
good monster destruction.  I also advise using some monster immobilization
cards to delay an opponent's actions.  Infinite Dismissal, Amazon Archer,
Swords of Revealing Light, Messenger of Peace, Nemuriko, Invitation to a Dark
Sleep and Electric Lizard are examples of good monster immobilization.

*If you want to gather enough monsters as tribute fodder to summon your strong
tribute monsters, I advise using the abilities of Dorons, Toad Masters,
Ancient Lamps and Revival Jams to help summon them.  Since your opponents have
an unfair advantage in duels, this strategy is the best way to defeat them.
If you attach Equip Cards to the above monsters and activate their abilities,
the new monsters will be powered up as well.  For example, if you equip
Megamorph to Doron and activate its ability, the new Doron will be powered up
too.

*If you want to activate the temporary effects of your Effect Monsters again,
I suggest playing Darkness Approaches.  All your monsters will be switched
from face-up to face-down position, thus allowing you to use their effects
again.  Relinquished and Thousand-Eyes Restrict are both exceptions, though,
since they adapt to a targeted monster's parameters permanently.

*I advise having only about 5-6 tribute monsters in your deck, as they require
tributes to be summoned.  I'd recommend having a lot of non-tribute monsters
to avoid getting an opening hand with only spells, traps and tribute ones.

*If your opponent places Magic/Trap Cards on the field, I suggest playing
Harpie's Feather Duster to destroy them before he/she can activate them.  The
Magic Card is very useful when you start progressing through the game, since
your opponents will start playing Magic/Trap Cards on the field as a backup
plan.

*I advise saving your game often, preferably after every duel.  The game almost
never auto-saves, so you must save to record your progress.  If you lose a
rare Ante Card to someone, you can re-load your last save to get it back.

*If your opponent specialises in using certain monster types, you can use
specific monster destruction cards, such as Eternal Rest and Warrior
Elimination, to destroy them.

*I advise not using Ritual Magic Cards, as they require specific tributes and
it can be difficult gathering enough monsters.  For example, if you activate
Dark Magic Ritual, a Dark Magician is needed.

*If your opponent uses Magic Cards to power his/her monsters, I suggest placing
a Reverse Trap on the field to counter their effects.  If they are used, the
Trap Card will cut the ATK/DEF of the equipped monster.

*If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
placing a Goblin Fan on the field to counter their effects.  If they are used,
the Trap Card will reflect a direct Life Point attack back at your opponent.
Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
Exarion Universe, that inflict Life Point damage.

*Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
Life Point damage on your opponent, the LP loss is actually meagre.
Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
Master, are much better.  The latter Magic Cards can increase your Life Points
by up to 5,000 in contrast to the former Magic Cards that can only inflict up
to 1,000 direct LP damage on your opponent.

*If you suspect that your opponent has a Trap Card face-down on the field, you
can attack with a weak monster to set it off.  That way, your strong monsters
will be safe from its effect.  Note that this strategy doesn't work against
Torrential Tribute, since the Trap Card can destroy all your monsters instead
of just one.

*I advise not using Exodia, as its win condition requires specific cards and
you can't search for the pieces.

*If Different Dimension Dragon/Vampire Lord is in your graveyard at the start
of your turn, the monster is resurrected to your side of the field.  Although
you can discard it to make it appear on your field next turn, it is important
to note that you can only have 1 monster in your graveyard at a time.  If
another monster is sent there, the above monsters will disappear.  Your
opponent may also use a Gravedigger Ghoul to remove them from the graveyard.
In addition, they have a high Deck Capacity and can be stolen too easily.  If
they are stolen, your opponent will get the resurrection effect, so watch
out.  Try to have Vampire Lord/Different Dimension Dragon on the far right
side of the field, so it'll be the one that is sent to the graveyard if
multiple monters are destroyed at the same time.

*It can be advantageous to place a Jam Breeding Machine on the field.  At the
start of your turn, it summons a Change Slime to your field.  You can use the
monsters as tribute fodder in order to summon your strong ones.  However, you
cannot summon any other monster when the Magic Card is on the field.  I
suggest discarding Jam Breeding Machine the moment that you have the required
number of monsters, so you can summon your strong ones on your next turn.

*If you have some Water-Summon monsters in your deck, I advise using Lava
Golem.  If Lava Golem is in your hand, it will appear on your opponent's
field in exchange for sacrificing 2 of his/her monsters.  Although your
opponent now controls the Effect Monster, your Water monsters can destroy it
via Summon advantage.  This is a good way of getting rid of an opponent's
monsters.

*I advise adding a Mammoth Graveyard to your deck.  The Effect Monster can
power down every monster on the opponent's field.  Since you can have 3 copies
of the monster in your deck, I advise summoning 3 Mammoth Graveyards to
decrease the ATK of your opponent's monsters immensely.  For example, if an
enemy Vorse Raider is on the field, 3 Mammoth Graveyards will decrease its ATK
by 1500 points, bringing it down to 400.

The following info is written by port753:

The issue I have with perm effect monsters is that they SLLLLOOOOOOWWWWWWW the
duel so much. Witch's Apprentice, Perfect Machine King, Mammoth Graveyard,
Lava/Swamp Battleguard, M1 Warrior and M2 Warrior, Nightmare Penguin. You
should stress if you do not need the extra strength of these monsters, to not
add them in your deck. The only time these effects should be utilized are for
story bosses. DEFINITELY NOT FOR GRINDING

[End of input by port753]

*I advise adding a Dark Flare Knight to your deck.  Although the card is
expensive to buy from Grandpa's Game Shop, it is worth it.  If Dark Flare
Knight is in your graveyard, it will summon a Mirage Knight to the field.
Since Mirage Knight will split into a Dark Magician and a Flame Swordsman,
you'll have two strong monsters on the field to attack with or defend your LP.
If you discard Dark Flare Knight to the graveyard, Mirage Knight will be
summoned immediately, so you don't have to summon the Effect Monster at all.

*Messenger of Peace can delay an opponent's actions and prevent him/her from
sacrificing monsters with 1500 ATK or more to summon stronger ones.  Since
you probably have a lot of weak monsters in your deck, they won't be affected
by this and you'll be able to keep them on the field until you can summon
your stronger tribute monsters.  Make sure you discard Messenger of Peace
afterwards, though, to avoid losing any more LP.

*The Winged Dragon of Ra (Phoenix Mode) can be used to easily win a duel.  If
you discard Ra's Phoenix Mode to the graveyard, its Battle Mode will be
summoned immediately, so you don't have to summon the Egyptian God Card at
all.  Once Ra is on the field, you should win the duel as long as it doesn't
get powered down a lot or destroyed by a stronger monster.

*If you don't want to spend money purchasing a card at Grandpa's Game Shop,
I advise checking my Character Decks Guide to see if a character has the card
in his/her deck.  If he/she does, you may receive it if you ante a rare card
in a duel.  Note that you may have the duel the character several times to
obtain the card you want.

*Your Life Points aren't automatically restored after each duel in this game.
If you are challenging multiple duelists in a row, I advise restoring your
Life Points whenever you can.  That way, you'll avoid facing your opponents
with low LP.  If this isn't an option, try using restoration spells such as
Dian Keto the Cure Master and Goblin's Secret Remedy to maintain LP.

*I advise challenging Yugi Muto repeatedly, as he drops a lot of good Ante
Cards that you can keep or sell.  When you have completed Chapter 5, Tristan
will give you good cards from that point in the game, so I suggest challenging
him instead.

*Bosses and Misc. Duelists usually give 3 Deck Capacity, while Re-Match
Duelists generally give you 1 DC.  This makes the game very hard to complete,
since the useful cards have a high DC, so you'll need to grind for an hour or
two every now and then to be able to add better cards to your deck.  You don't
need non-tribute monsters with 1300 ATK or more in the second half of the
game, though, as you can finish the game fine without them.

*Although you can receive money from duelists, they (especially the easy ones)
only give you small amounts of Domino.  This makes cards hard to buy, as
the useful ones are very expensive.  Even Bosses only pay out 400-2500 Domino,
so it's better to sell rare Ante Cards instead for cash.  Aside from Bosses,
the richest duelists are Marik, Odion, Bonz, Weevil, Mako, Espa, Mai and Rex.
They each give you 800-1600 Domino, but they are hard to beat (Bonz and Rex
aren't that hard, though).  The Chevaliers each give 500-700 Domino and are
easier opponents.

*Towards the end of the game, I recommend challenging the Duel Computer
(Standard Level) repeatedly.  Like Yugi Muto, it drops good Ante Cards that
you can sell, except their selling price is much higher.  Expert is worth
dueling as well, since it drops good cards that you can keep.

*If you're having difficulty grinding, I advise challenging Tristan or the
Duel Computer (Novice Level), as they are the easiest opponents in the game.

*Prior to Chapter 3, I suggest adding 3 copies of Hourglass of Life to your
deck.  The Effect Monster can power up all your monsters in exchange for 1,000
Life Points.  Since enemy monsters are only slightly stronger than yours at
that point in the game, you can use Hourglass of Life's special ability to
make your monsters more powerful than theirs.  When you begin Chapter 3, I
advise dumping Hourglass of Life, as its ability won't make your monsters
powerful enough to destroy stronger ones.

*Prior to Chapter 5, I suggest using the Baby Dragon/Time Wizard combo.  The
latter can transform the former into a Thousand Dragon.  This allows you to
summon Thousand Dragon without having to sacrifice two monsters first.  When
you begin Chapter 5, I advise dumping Baby Dragon and Time Wizard, since
duelists will use Trap/Magic Cards and Summon advantage to destroy them
before you can summon Thousand Dragon.

*If you can play Link Duels, I advise challenging a friend repeatedly.  You
receive an increase of 10 DC and 5 DC if you win and lose, respectively.  This
is much higher than the increase you receive in the main game, so I advise
dueling a friend repeatedly to have an easier time getting DC.

*If a card isn't on sale in the Game Shop, you can input the card's password
into the Password Machine to obtain it.  That card will then be available to
buy from the shop.  Note that it costs 1000 Domino to use the machine.

*If your monster has the same ATK as the AI's strongest one, it will almost
always attack yours.  One exception I have found is if you also have a stronger
monster on your field. The cpu will just go into defense mode, rather than lose
its monster in a suicide attack (credited to port753).

*If you place a monster face-down in defence mode, a CPU opponent will always
attack it first.  If the opponent has strong defensive monsters on the field,
you can trick him/her into attacking with them and they'll be left in attack
position.  You can also fool him/her into attacking monsters that are stronger
or have a superior Summon.  This works even if you play Castle of Dark
Illusions or Darkness Approaches to switch cards from face-up to face-down
position.

*If you want to summon 3 monsters in one turn, I suggest adding a Puppet Master
and a Gernia to your deck.  When you have Gernia and Puppet Master in your
hand, summon the former and protect it until your next turn.  Now Tribute
Summon Puppet Master with Gernia and pay 1,000 LP to Special Summon 3 Fiend-
Type monsters.

*Similar to Lava Golem, Parasite Paracide can remove monsters from your
opponent's field by latching onto a monster.

*If you want to use some strong non-God Card tribute monsters, I suggest
choosing a variety of one-tribute monster types that can take advantage of the
different terrains.  Although two/three-tribute monsters are more powerful
(eg. Gilford the Lightning), it can be hard gathering enough monsters to
sacrifice.  Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of
good value monsters at the start of the game, as they each have 1700 ATK and
25 Deck Capacity.  Dark Magician Girl, The Earl of Demise, Monstrous Bird,
Garvas and Sea King Dragon are examples of good monsters later on, as they
each have 2000 ATK and 86 DC.

*Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps,
it's a Limited Card, so you may need other trap destruction cards as an
alternative.  Reaper of the Cards is a good value monster, as you can find out
whether the opponent has any traps on the field without attacking and, if so,
destroy 1 trap.  This is useful for eliminating the most destructive trap,
Torrential Tribute.  Although Jinzo is more powerful, it has a high Deck
Capacity and can be stolen too easily.

*Although Final Destiny and Heavy Storm can both destroy all cards from your
opponent's field and/or hand, it is important to note that these magic will do
the same to you as well.  Therefore, they are risky cards to play, so you must
be cautious about their use.  Final Destiny can be used to turn things around
if you topdeck good cards and your opponent doesn't.

*If you want to build a Water-themed deck, I advise adding Nightmare Penguin,
as it can power up Aqua, Fish, Sea Serpent and Reptile types (including
itself) combining rather well with Kairyu-Shin.

*When you are placing magic/traps on the field, try to only have 1-2 in your
magic/trap zone at a time.  That way, if the opponent uses a Harpie's Feather
Duster, you won't lose a lot of cards.

*If you want to get around the Deck Capacity limitations, I suggest adding
cards with 0 DC to reduce the amount needed to construct a deck.  Infinite
Dismissal, Puppet Master, Satellite Cannon and Jam Breeding Machine are
examples.

*I recommend having a balanced ratio of 2:1 in monsters versus spells and traps
to make planning strategies easier.

*If you want to draw another card or two, I advise using Pot of Greed, Goddess
of Whim and Skelengel.  That way, you have a greater chance of getting the
card you want more quickly.

*If you don't mind waiting for Petit Moth to evolve into its later stages of
evolution, I recommend adding one or two to your deck, as it can evolve into
the formidable Perfectly Ultimate Great Moth.

*Whether or not you win a duel can depend on your opening hand or your
opponent's.  If he/she gets a bad hand or you get a good one, winning should
be easier.  If the opponent gets a good hand, winning will be harder, as
he/she'll probably play a lot of cards to catch you offguard in the first few
turns, though he/she might run out of cards to play for a while if he/she
uses up a lot of them straight away.

*I advise not using Ra's Battle Mode effect to win a duel, as your LP will be
reduced to 1 in the process.  And that's not good when dueling multiple
opponents in a row or ones with high LP.  You're better off attacking with Ra
normally.

*Towards the end of the game, the main threats to your strategy will be:
Raigeki, Harpie's Feather Duster, Swords of Revealing Light, Torrential
Tribute, and Monster Control/Destruction cards.  Your opponent will play many
of these cards in good timing to catch you offguard by doing actions at
anytime during his/her turn (eg. playing Raigeki to destroy all your monsters
and then Harpie's Feather Duster to do the same to your traps, attacking with
his/her own monsters first and then stealing your monsters to attack again,
etc).  Fortunately, the CPU isn't that bad most of the time, as the examples
that I've listed only happen to me on rare occasions.

*If you suspect your opponent has a Torrential Tribute face-down on the field,
I advise having only 2-3 monsters on your field at a time.  That way, if you
attack and trigger a TT, you won't lose a lot of monsters.

*In the last few chapters, I advise only having a few strong non-God Card
monsters.  Not only do they have a high Deck Capacity, but they can be
destroyed or stolen to inflict major damage too easily.  Have some weaker
monsters, such as Doron and Toad Master, as they won't inflict much damage if
they're stolen and you can use them as bait to trick your opponent into
attacking. Some Fiend and Spellcaster-Type monsters are worth putting in
your deck at this point, as they can take advantage of the Yami field, which
is the default field type in most duels with Bosses.

*If you want to see what cards are in your opponent's hand, I advise using
Monster Eye and The Inexperienced Spy.  As an added bonus, all revealed cards
are changed to face-up position, so he/she can't activate the temporary
effects of Effect Monsters.

*I recommend checking to see how many cards are in your opponent's hand every
now and then so you'll know if you have hand advantage or not.

*If a CPU opponent has any magic/traps in his/her hand, he/she will always
place them face-down on the field straight away as long as his/her magic/trap
zone isn't used up.  Therefore, you can play magic/trap destruction cards such
as Harpie's Feather Duster and Heavy Storm to destroy some of your opponent's
cards before he/she gets a chance to use them.

*Most opponents will use monster destruction cards such as Fiend's Hand and
Beckon to Darkness that target 1 monster, so try to have at least 2 strong
monsters on your field at a time.  A few duelists will use monster destruction
such as Raigeki and Final Destiny that target multiple monsters, so watch out.

*In addition to using field magic, you can also change the terrain by using
certain monsters such as Kairyu-Shin, Spirit of the Mountain, Trent and Curse
of Dragon.

*Divine-Summon monsters aren't that good (they require a Duelist Level of 999
anyway), but they each sell for around 2000 Domino.

*You can play Dark Hole or Heavy Storm in between sacrificing a monster and
doing a Tribute Summon.  They can become practically costless if you have only
a few cards on the field.

*A CPU opponent activates magic every chance it gets, so if you suspect the
opponent has a monster control card face-down on the field, you can trick him/
her into stealing one of your weaker monsters.

*Be prepared to lose a lot of duels.  Most of your opponents will summon
monsters that are stronger than yours.  In addition, they will typically have
powerful Trap and Magic Cards at their disposal.  It takes a lot of skill and
luck to defeat them, but they are beatable, as I managed to beat the game
without cheats in 2 months in 2004.  I probably would have finished the game a
bit earlier if I had known about some useful cards such as Mammoth Graveyard
and Trap Master back then.  The game's difficulty isn't that bad if you follow
my advice.

The following info is written by port753:

*When it comes to the cpu attacking monsters, they target face up cards first.
I just theorized this, but this can be a possibility: if you have mulitple
weaker monsters face up, they will start with the strongest that is in ATK
mode, and work down in strength. Then it will go go down DEF mode monsters.
Note that it will only target monsters of weaker ATK or DEF strength (duh).
So if you activate Toad Master and leave both monsters in ATK mode to be
attacked, Toad Master will be the first to be destroyed, then Frog.

When it comes to Face Down monsters being attacked, the cpu will ALWAYS use
the strongest monster available to attack a face down card. This is extremely
useful when dueling Joey when he summons Pyro monsters. Knowing this, you can
play a facedown water monster, and let him do the attacking for you.

*Speaking of grinding, modify your deck when devoting time to grinding.
Depending who you fight (Yugi, Duke, Robo Monkey, Joey, Tristan, Duel
Machine), change your deck so your elemental summons are superior to the
themes of their decks, except Duke. Since Joey has many earth summon monsters,
it'd be wise to include a few wind monsters in your deck, but less dream
monsters since he has no Shadow monsters. It'd be unwise to add many wind or
light monsters when fighting Yugi because he has many shadow and forest
monsters. It is ok to have a few since he does have some fiend and earth
monsters, but having many in your deck would help him instead.

Also, use some weaker cards when grinding. You don't need all the strongest
and best cards in your deck when grinding. Degrade traps to House of Adhesive
Tape and Eatbagon, along with some sub 1100 ATK monsters. If you duel Tristan
you can go at least 400 ATK. This way you have some weak monsters, and more
capacity for even stronger monsters than before.

*Transforming monsters when using Time Wizard, cocoon of evolution's effects to
turn 1 monster into another, the current power level of that monster gets
carried over to its next stage. If you used a Book of Secret Arts on a Dark
Magician and then used Time Wizard's effect, the Dark Sage would also have the
effect of the Book. The same applies if the monsters were powered down due to
an effect or spell.

When also transforming Baby Dragon, Dark Magician, or Cocoon, their current
status gets carried over too. If the original monster already attacked,
transformed due to an effect, the new monster would not be able to move. It's
not like you're getting an extra move by transforming after.

However, this does not apply to ritual requirement monsters. You can attack
with a weakened Dark Magician, have its ritual completed, and attack with a
fresh Magician of Black Chaos in the same turn if you have the needed amount
of monsters. Helpful when having the ritual card along with Dark Flare Knight
and Mirage Knight.

[End of input by port753]


###############################################################################
4.  Singledeck Characters
###############################################################################

===============================================================================
                       4.01 - Tristan Taylor
===============================================================================

Monsters:
---------
3x Griggle
3x The Unhappy Maiden
3x Sinister Serpent
3x Milus Radiant
3x Armed Ninja
3x Queen's Double
1x Bone Mouse
1x Change Slime
3x Dancing Elf
3x Ooguchi
1x Key Mace
3x Steel Scorpion
3x Ameba
3x Bat
3x Zone Eater
1x Ancient Jar

Tristan's monsters have 500 ATK or less, so he should be easy to defeat.  He
uses varied Summons, though, so he could destroy a few of your monsters if gets
lucky.

===============================================================================
                       4.02 - Yugi Muto
===============================================================================

Monsters:
---------
1x Gaia the Dragon Champion
3x Shadow Specter
3x Mushroom Man
3x Hane-Hane
3x Ancient Jar
1x Curse of Dragon
3x Kuriboh
1x Gaia the Fierce Knight
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
3x Skull Servant
1x Summoned Skull
1x Dark Magician
3x Man-Eater Bug
1x Sangan

Magic:
------
1x Monster Reborn
2x Spellbinding Circle
1x Horn of the Unicorn
1x Mystical Moon
1x Book of Secret Arts

Traps:
------
1x Eatgaboon
1x House of Adhesive Tape

Yugi uses varied Summons (Wind, Fiend, Forest, Earth and Dark).  Aside from
Mushroom Man and Exodia the Forbidden One, his non-tribute monsters have 500
ATK or less.

Yugi's strongest tribute monsters are Summoned Skull and Dark Magician.  Make
sure you have a few monster destruction cards ready in case he manages to
summon them.

===============================================================================
                       4.03 - Joey Wheeler
===============================================================================

Monsters:
---------
3x Battle Warrior
3x Kagemusha of the Blue Flame
1x Baby Dragon
3x Jinzo #7
3x Time Wizard
3x The Unhappy Maiden
3x Mountain Warrior
1x Flame Swordsman
3x Magician of Faith
1x Thousand Dragon
3x Swordsman of Landstar
3x Armed Ninja
3x Dancing Elf
1x Red-Eyes Black Dragon
3x Queen's Double

Magic:
------
1x Kunai with Chain
1x Salamandra

Traps:
------
1x Eatgaboon

Like Yugi, Joey uses varied Summons (Earth, Fire, Fiend, Dream, Light, Dark and
Forest).  Aside from Baby Dragon, his non-tribute monsters have 700 ATK
or less.  Half of them are Warrior-Type, so you can use Warrior Elimination to
destroy them.

===============================================================================
                       4.04 - Rebecca
===============================================================================

Monsters:
---------
3x Blast Juggler
1x Witch of the Black Forest
2x Vishwar Randi
1x Cannon Soldier
1x Sangan
3x Water Element
3x Mega Thunderball
3x Prisman
3x Mystical Sheep #1
3x Djinn the Watcher of the Wind
3x Alinsection
3x Muse-A
1x Twin-Headed Thunder Dragon
1x Millennium Shield
1x Fiend's Hand
1x Shadow Ghoul

Magic:
------
1x Mooyan Curry
1x Megamorph
1x Monster Reborn
1x Spellbinding Circle
1x Dark-Piercing Light

Traps:
------
1x Bear Trap
1x Fake Trap

Rebecca uses varied Summons (Fiend, Dark, Thunder, Water, Fire, Light, Wind and
Forest).  Aside from Cannon Soldier and Witch of the Black Forest, Rebecca's
non-tribute monsters have 600-1000 ATK.  Her strongest non-tribute monsters are
Cannon Soldier, Witch of the Black Forest and Mystical Sheep #1.  Have a few
monster destruction cards ready in case they are summoned.

The one monster to be wary of is Millennium Shield.  It is Rebecca's strongest
defensive monster, and she only has to sacrifice 1 monster to summon it.  Since
it has 0 ATK, I suggest using Stop Defense to switch it to attack mode, thus
allowing you to destroy it.

===============================================================================
                               4.05 - Roland
===============================================================================

Monsters:
---------
1x Doron
1x Little Chimera
1x Milus Radius
1x Sinister Serpent
1x Mask of Darkness
1x Abyss Flower
1x Muka Muka
1x Dharma Cannon
1x Morphing Jar
1x Frog the Jam
1x Penguin Soldier
1x Pot the Trick
1x The Last Warrior from Another Planet
3x Black Luster Soldier
3x Master of Dragon Soldier
1x Bolt Escargot
1x Saber Slasher
1x Witch's Apprentice
3x Blue-Eyes Ultimate Dragon
1x Gale Dogra
1x Queen's Double
1x White Dolphin
1x Mechaleon
1x Griggle
1x Zone Eater
1x Bone Mouse
1x Hiro's Shadow Scout
1x The Unhappy Maiden

Magic:
------
1x Pot of Greed

Traps:
------
1x House of Adhesive Tape

Roland uses varied Summons (Fiend, Water, Thunder, Forest, Dark, Earth and
Wind).  He also has a few Divine monsters in his deck.  His non-tribute
monsters have 900 ATK or less.  He will use the multiplying special
abilities of Dorons to gather enough monsters to summon Black Luster Soldier,
Blue-Eyes Ultimate Dragon or Master of Dragon Soldier, so I advice using
Thunder-Summon monsters to destroy them via Summon advantage.  It would
be advantageous to place a Dragon Capture Jar on the field to stop the two
latter Divine monsters from attacking.  Roland won't have a chance to summon
them if you can prevent him from ever having 3 monsters to sacrifice.

===============================================================================
                       4.06 - Mokuba
===============================================================================

Monsters:
---------
3x Blue-Eyed Silver Zombie
3x Man-Eating Plant
3x Skelengel
3x Monster Eye
3x Jinzo #7
3x Krokodilus
3x Mechanical Spider
3x Mystic Lamp
3x Leghul
3x Bat
1x Witch's Apprentice

Magic:
------
3x Darkness Approaches
2x Mooyan Curry

Traps:
------
3x House of Adhesive Tape

Like Roland, Mokuba uses varied Summons (Fiend, Dark, Light, Water and Forest).
His non-tribute monsters have 1100 ATK or less.  Mystic Lamp and Leghul can
both attack your LP directly, but they have a low ATK, so they're not that bad.
Skelengel allows Mokuba to draw 1 card from his deck.

Be wary of Monster Eye, as it allows Mokuba to look at the cards in your hand
and change them to face-up position.  If you're holding any Effect Monsters
with temporary effects, you won't be able to activate them unless you play
Darkness Approaches.

Mokuba will play Darkness Approaches himself to switch his Effect Monsters from
face-up to face-down position, so he can activate their effects once again.
Another monster to be wary of is Witch's Apprentice.  It powers up Dark
monsters and powers down Light monsters on the field.

===============================================================================
                       4.07  - Puppeteer of Doom
===============================================================================

Monsters:
---------
3x Megirus Light
3x Wicked Dragon with the Ersatz Head
3x Phantom Dewan
3x Two-Mouth Darkruler
3x Blue-Eyed Silver Zombie
3x Needle Ball
3x Vishwar Randi
3x Gate Deeg
2x Doll of Demise
2x Ansatsu
2x Giant-Mech Soldier
2x The Last Warrior from Another Planet

Magic:
------
2x Malevolent Nuzzler
2x Final Flame
2x Yami

Traps:
------
2x Eatgaboon

Puppeteer's non-tribute monsters have 700-900 ATK and his Fiend-Types can take
advantage of the Yami field.  He specialises in using Fiend, Dark and Forest
monsters.  Doll of Demise is his only Forest monster, so if you can destroy all
3 copies of it, you can then concentrate on using Light and Dream monsters to
destroy his Fiend and Dark monsters.

===============================================================================
                               4.08 - Lector
===============================================================================

Monsters:
---------
3x Patrol Robo
3x Prisman
3x Cyber Jar
3x Blast Juggler
3x White Magical Hat
3x Necrolancer the Timelord
3x Electric Snake
3x Turtle Racoon
3x Injection Fairy Lily
1x Jinzo
1x Crow Goblin
1x Psycho Puppet
3x Hiro's Shadow Scout

Magic:
------
1x Sparks
3x Mooyan Curry
1x Hinotama
1x Machine Conversion Factory
1x Heavy Storm

Lector's non-tribute monsters have 1200 ATK or less.  The one monster to be
wary of is Jinzo.  It destroys all your traps, and Lector only has to sacrifice
1 monster to summon it.

===============================================================================
                               4.09 - Johnny Steps
===============================================================================

Monsters:
---------
1x Water Omotics
3x Karate Man
2x Lady of Faith
3x Arlownay
3x Muse-A
3x Goddess of Whim
3x Prisman
3x Sonic Maid
3x Rose Spectre of Dunn
3x Musician King
2x Witch of the Black Forest
3x Vishwar Randi
1x Spirit of the Harp

Magic:
------
3x Metalmorph

Traps:
------
1x Goblin Fan
1x Bear Trap
1x Reverse Trap
1x Bad Reaction to Simochi

Johnny's non-tribute monsters have 1400 ATK or less.  The monster to be wary of
is Spirit of the Harp.  It has 2000 DEF and is Johnny's strongest defensive
monster.

===============================================================================
                               4.10 - Crump
===============================================================================

Monsters:
---------
3x Kappa Avenger
3x Doron
3x Toad Master
3x Penguin Soldier
3x Akihiron
3x Bolt Penguin
3x Flying Penguin
3x Twin Long Rods #1
3x Penguin Torpedo
3x Penguin Knight
3x Octoberser
1x Nightmare Penguin

Magic:
------
3x Umi
3x Power of Kaishin

Crump's non-tribute monsters have 1200 ATK or less.  He specialises in using
Aqua and Thunder-Summon monsters, so I suggest using Thunder and
Earth monsters to destroy them.  Crump will use his field Magic Card to change
the playing field to Umi to benefit his own monsters.

Nightmare Penguin powers up his monsters (including itself), and he only has to
sacrifice 1 monster to summon it.  Have a Beckon to Darkness ready to destroy
it.  If Crump has changed the field to the Umi type, Nightmare Penguin will
become his strongest monster.  He will use the multiplying abilities of Toad
Masters and Dorons as tribute fodder, so I advice taking them out with
Thunder monsters.

===============================================================================
                               4.11 - Strings
===============================================================================

Monsters:
---------
3x Monsturtle
3x Karate Man
3x Akihiron
3x Barrel Rock
3x Kappa Avenger
3x Revival Jam
3x Humanoid Slime
3x Frog the Jam
3x Humanoid Worm Drake
3x Worm Drake
3x The Statue of Easter Island
3x Prisman

Magic:
------
2x Power of Kaishin

Traps:
------
2x Invisible Wire

Strings can use the multiplying abilities of his Revival Jams as tribute
fodder, so I advise using Thunder-Summon monsters to destroy them.  His non-
tribute monsters have 1500 ATK or less.  He specialises in using Water and
Earth monsters, so I suggest using Thunder and Wind monsters to destroy them.

===============================================================================
                               4.12 - Umbra
===============================================================================

Monsters:
---------
3x Nuvia the Wicked
3x Tao the Chanter
3x Morinphen
3x Togex
3x Blue-Eyes Silver Zombie
1x The Masked Beast
3x Mask of Darkness
3x Giant Germ
3x Shining Abyss
3x The Statue of Easter Island
3x Tripwire Beast
3x Masked Sorcerer

Magic:
------
1x Malevolent Nuzzler
2x Contract of Mask

Traps:
------
1x Bear Trap
1x Eatgaboon
1x Invisible Wire

Umbra uses varied Summons (Dark, Dream, Wind and Forest).  Most of them can
take advantage of the Yami field.  His non-tribute monsters have 1500 ATK or
less.

===============================================================================
                               4.13 - Lumis
===============================================================================

Monsters:
---------
3x Mystic Tomato
3x Stuffed Animal
3x Lisark
3x Masked Sorcerer
1x Masked Beast Des Gardius
3x Takuhee
3x Frenzied Panda
3x Grand Tiki Elder
3x Magical Ghost
3x Mushroom Man #2
3x Mask of Shine and Darkness
3x Melchid the Four-Face Beast

Magic:
------
1x Malevolent Nuzzler
2x Dark-Piercing Light

Traps:
------
1x Invisible Wire
2x Bear Trap

Like Umbra, Lumis uses varied Summons (Dark, Dream, Wind and Forest).  His non-
tribute monsters have 1500 ATK or less.  Half of them can take advantage of the
Yami field.

===============================================================================
                               4.14 - Arkana
===============================================================================

Monsters:
---------
3x Big Eye
3x Ancient Elf
3x Legion the Fiend Jester
3x Fairy's Gift
3x Mystic Clown
3x Witty Phantom
3x Doll of Demise
3x Dark Magician
3x The Stern Mystic

Magic:
------
3x Black Pendant
3x Book of Secret Arts
2x Beckon to Darkness
2x Yami
1x Monster Reborn

Traps:
------
2x Bear Trap

Arkana specialises in using Light and Dark-Summon monsters, so I advise using
Dark and Dream monsters to destroy them.  All of Arkana's monsters can take
advantage of the Yami field.  His non-tribute monsters have 1500 ATK or less.
He has 1 Monster Reborn and 2 Beckon to Darkness cards, so be ready.  He will
use his Equip Magic Cards to power up his monsters.  Fairy's Gift can increase
Arkana's Life Points by 1000.  His monsters are Fiend or Spellcaster-Type, so
you can use Exile of the Wicked and Last Day of Witch to clear the field of
them.  Your best bet is to change the playing field to benefit your own
monsters or use tribute monsters that benefit from the Yami field, such as Dark
Magician Girl and The Earl of Demise, to have easier time beating him.

===============================================================================
                               4.15 - Bandit Keith
===============================================================================

(Deck info credited to datacrystal.romhacking.net)

Monsters:
---------
1x The Winged Dragon of Ra (Sphere Mode)
1x Metalzoa
1x Zera The Mant
1x Zoa
2x Barrel Dragon
1x Seiyaryu
1x Launcher Spider
2x Slot Machine
1x Machine King
1x Pendulum Machine
1x Space Megatron
1x Mechanicalchaser
2x Whiptail Crow
3x Ryu-Kishin Powered
3x Blast Sphere
2x Ryu-Kishin

Magic:
------
3x 7 Completed
1x Brain Control
1x Change of Heart
1x Metalmorph
3x Machine Conversion Factory
1x Monster Reborn
1x Pot of Greed
2x Tremendous Fire

Traps:
------
3x Invisible Wire

Keith starts with 8,000 Life Points, and the playing field is the Yami type.
His non-tribute monsters have 1600 ATK or less.  Most of them are Fiend-Summon,
so you can use Light monsters to destroy them.  A lot of his monsters are
Machine-Type, so you can use Stain Storm to destroy them or play Umi to power
them down.

Keith's Fiend-Types can take advantage of the Yami field.  I advise summoning
tribute monsters that can benefit from the field, such as Dark Magician Girl
and The Earl of Demise, to have an easier time destroying them.

Keith will use Brain Control/Change of Heart to steal one of your monsters to
summon his Machine King.  It powers up if there are Machine-Type monsters on
the field.  If you can take it out, the rest of his monsters should be easy to
defeat with Dark Magician Girl/The Earl of Demise.  Keith will power up Slot
Machine with his 7 Completed cards if he gets an opportunity.  Barrel Dragon
can destroy up to 3 of your monsters with a 2-in-1 success rate.

If Keith summons The Winged Dragon of Ra, don't worry.  In its Sphere Mode, Ra
has only 0 ATK/DEF so even your weakest monster will be able to destroy it.
Keith also has a Zera the Mant in his deck.  If you're lucky, he won't get a
chance to summon it.

===============================================================================
                               4.16 - Odion
===============================================================================

Monsters:
---------
1x Mystical Beast Serket
3x Talons of Shurilane
3x Embodiment of Apophis
1x Last Tusk Mammoth
1x Giant Rex
3x Keldo
3x Tri-Horned Dragon

Magic:
------
3x Swords of Revealing Light
2x Raigeki
1x Heavy Storm
1x Final Destiny
3x Monster Reborn
1x Dark Hole
1x Harpie's Feather Duster
1x Gravedigger Ghoul
1x The Inexperienced Spy
1x Beckon to Darkness
1x Restructer Revolution
1x Stop Defence

Traps:
------
1x Acid Trap Hole
1x Widespread Ruin
1x Torrential Tribute
1x Infinite Dismissal
1x Bear Trap
1x Amazon Archers
1x Anti-Raigeki
1x Invisible Wire
1x Dragon Capture Jar
1x House of Adhesive Tape
1x Eatgaboon
1x Goblin Fan
1x Bad Reaction to Simochi
1x Reverse Trap

Odion uses varied Summons.  His non-tribute monsters have 1800 ATK or less.
Like in the anime, his main deck theme is traps, but he also has a lot of
annoying magic and some strong monsters as support.

Odion's Dinosaur and Rock-Type monsters can take advantage of the Wasteland
field, so I advise changing the playing field to benefit your own monsters.
Giant Rex and Embodiment of Apophis are Odion's strongest non-tribute monsters.
Fortunately, Wind-Summon monsters can destroy them.

Odion has a wide variety of traps.  Anti-Raigeki and Torrential Tribute can
both destroy all your monsters if you set them off and Dragon Capture Jar can
stop Slifer the Sky Dragon from attacking.  Magic/trap destruction cards such
as Harpie's Feather Duster, Final Destiny and Heavy Storm are very useful in
this duel.

Odion will use his own card destruction as well, so watch out.  The time he
plays Final Destiny might actually help you, though, if you topdeck good cards
and he doesn't.

Odion has some tribute monsters in his deck, namely Talons of Shurilane, Tri-
Horned Dragon and Mystical Beast Serket.  If Mystical Beast Serket targets a
monster, that monster is removed from play, and this card receives a 500 ATK
bonus.

===============================================================================
                       4.17 - Marik Ishtar
===============================================================================

Monsters:
---------
1x Cyber-Tech Alligator
1x Humanoid Worm Drake
3x Humanoid Slime
3x Worm Drake
3x Executor - Makyura
3x Revival Jam
3x Newdoria
3x Viser Des
2x Darkfire Soldier #1
1x Talons of Shurilane
1x Byser Shock
1x Des Volsgraph

Magic:
------
3x Swords of Revealing Light
3x Monster Reborn
2x Soul of the Pure
1x Harpie's Feather Duster
2x Raigeki
1x Pot of Greed
1x Spellbinding Circle

Traps:
------
3x Widespread Ruin

Like Odion, Marik uses varied Summons (Dark, Water, Thunder, Earth, Dream and
Fire).  His non-tribute monsters have 1700 ATK or less.  A lot of them are
Effect Monsters that can disrupt your dueling strategy.  He has based his deck
on the theme of Beatdown and Card Removal.

If Newdoria is in Marik's graveyard, it destroys one monster.  Viser Des can
power down one monster if it's on the field.  While Viser Des' ability doesn't
seem too bad, Marik can use it to weaken your monster indefinitely (permanently)
during each of his turns.  As long as Marik has 1 or more copies of Viser Des on
the field, he can decrease the ATK/DEF of your monster by 500+ points each turn.
Therefore, your monster can be weakened immensely, making even Marik's weakest
monsters stronger than it.  Fortunately, Exile of the Wicked can clear the field
of Newdoria and Viser Des.  Watch out for them, since Marik has 3 copies of the
cards in his deck.  Byser Shock can send your face-down cards back to your hand,
but Marik has to sacrifice 1 monster to summon it and he only has 1 copy of the
card.

Marik will use his Humanoid Slimes and Revival Jams as tribute fodder in order
to summon his strong tribute monsters.  Fortunately, Thunder-Summon monsters
can destroy them. You can also play Stop Defense to switch Humanoid Slime to
attack mode, so you can easily destroy it.

Executor - Makyura and Darkfire Soldier are Marik's strongest non-tribute
monsters.  Have a monster destruction card ready in case they are summoned.
Since Marik has a lot of annoying monsters and magic in his deck, he is one of
the hardest duelists in the game.  At least the playing field is the Arena
type, so his monsters can't get a power bonus.  Your best bet is to keep re-
trying until you get the right opening hand you need to take him down, i.e.
Slifer the Sky Dragon, Kuriboh, and Multiply.  If Marik gets a bad opening
hand, winning should be easier.

===============================================================================
                       4.18 - Shimon Muran (Paradox)
===============================================================================

Monsters:
---------
3x Guardian of the Throne Room
3x Keldo
3x Whiptail Crow
3x Reflect Bounder
3x Fire Kraken
3x High Tide Gyojin
3x Neo the Magic Swordsman
3x Battle Ox
3x Darkfire Soldier #1
1x Senenjin
1x Crab Turtle
1x Zera the Mant
1x Tri-Horned Dragon
3x Millennium Golem
1x Garma Sword
1x Cosmo Queen
1x Skull Knight

Magic:
------
1x Monster Reborn
1x Change of Heart

Traps:
------
1x Torrential Tribute

With the exception of Keldo, Shimon's monsters all have 1600 ATK or more.  He
uses varied Summons (Fire, Earth, Forest, Water, Fiend, Light and Dark).  Like
the Millennium Guardians, Shimon has a few strong Divine-Summon monsters.

Be wary of his Torrential Tribute card.  If Shimon places 1 card face-down in
his magic/trap zone, it is probably it.  Watch out for Reflect Bounder as well,
as he'll use its ability to take the ATK power of monster to cause Life Point
damage, very dangerous if he targets a God Card.

===============================================================================
                               4.19 - Dark Mokuba
===============================================================================

Monsters:
---------
2x Gemini Elf
2x Witty Phantom
2x Man-Eating Treasure Chest
2x Darkfire Soldier #1
2x Skull Red Bird
2x Mechancialchaser
2x Dark Zebra
2x Yamata Dragon
1x Dragon Seeker
3x High Tide Goyjin
1x Talons of Shurilane
1x Aqua Dragon
1x Thunder Dragon
1x Dark Chimera
2x The Immortal of Thunder
1x B. Dragon Jungle King
1x Judge Man
1x Sky Dragon
1x Twin-Headed Fire Dragon

Magic:
------
2x Tremendous Fire
3x Swords of Revealing Light
2x Dragon Treasure
1x Gravedigger Ghoul

Traps:
------
2x Widespread Ruin

Mokuba uses a strong varied beatdown deck with high ATK monsters such as Dark
Zebra and Gemini Elf.  A lot of Mokuba's tribute monsters are Dragon-Type, so I
advise playing a Dragon Capture Jar to stop the dragons from attacking.

===============================================================================
                       4.20 - Seto Kaiba
===============================================================================

Monsters:
---------
3x Blue-Eyes White Dragon
1x Blue-Eyes Ultimate Dragon
1x Obelisk the Tormentor
3x Blade Knight
1x Invitation to a Dark Sleep
3x Vorse Raider
2x Des Feral Imp
3x X-Head Cannon
3x Y-Dragon Head
3x Z-Metal Tank
1x Ancient Lamp
1x Lord of Dragons
1x Steel Ogre Grotto #2
1x Swordstalker

Magic:
------
2x Crush Card
1x Heavy Storm
2x Shadow Spell
3x Dark Energy
3x Megamorph
2x Swords of Revealing Light

Like in the anime, Seto uses a strong beatdown deck with high ATK monsters such
as Vorse Raider and Blue-Eyes White Dragon.  With the exception of Invitation
to a Dark Sleep, Lord of Dragons and Ancient Lamp, his monsters all have 1500
ATK or more.  The playing field is the Arena type, so Seto's monsters can't get
a power bonus.

Blade Knight's ATK increases by 400 points if Seto only has 1 or no cards in
his hand, but he has a lot of tribute monsters that will probably clog up his
hand, so this monster's effect likely won't be triggered most of the time.

Invitation can immobilize your monsters.  This card can help Seto stall for
time until he can summon Obelisk the Tormentor or Blue-Eyes Ultimate Dragon.
Fortunately, he has to sacrifice 1 monster to summon it.

Beware of his X-Head Cannon, Y-Dragon Head and Z-Metal Tank cards.  If you
leave one of them on the field, Seto will have a chance to fuse the three cards
together.  Fortunately, you can use Stain Storm to destroy them or play Umi to
power them down.  Seto's strongest monsters are Blue-Eyes Ultimate Dragon and
Obelisk the Tormentor.  Seto won't have a chance to summon them if you can
prevent him from ever having 3 monsters to sacrifice.  If he does summon
Obelisk, he'll power it up with his Megamorph cards.  You can use your monster
destruction cards to get rid of Seto's Ultimate Dragon.

Ancient Lamp's special ability can provide enough monsters for Seto to
sacrifice, so be prepared.  Crush Card, Heavy Storm and Shadow Spell can turn
the tide in his favour.  Try to get Slifer the Sky Dragon onto the field, since
it's the only Egyptian God Card that is stronger than Seto's Ultimate Dragon.
Obelisk can destroy all your monsters and inflict 4000 LP worth of damage.
Fortunately, the ability has no effect on Ra.

Seto's XYZ monsters are strong even without being fused together.  However, if
they are fused together, the XYZ fusion monster won't be able to attack for 1
turn.  Also, since Seto fuses 2-3 XYZ monsters together to create the fusion
monster, it is summoned in face-up attack position and therefore can't activate
its ability.  Use this opportunity to destroy the fusion monster with Beckon to
Darkness/Crush Card.

===============================================================================
                               4.21 - Sol Chevalsky
===============================================================================

Monsters:
---------
2x Thousand-Eyes Restrict
2x Relinquished
1x Dark-Eyes Illusionist
1x Toon Dark Magician Girl
1x Toon Summoned Skull
3x Rogue Doll
1x Dark Rabbit
1x Toon Alligator
3x Toon Mermaid
1x Jigen Bakudan
1x Oscillo Hero #2
1x Bickuribox
1x Parrot Dragon
1x Blue-Eyes Toon Dragon
1x Dragon Piper
1x Ryu-Ran
1x Illusionist Faceless Mage
1x Manga Ryu-Ran
3x Red Archery Girl

Magic:
------
3x Swords of Revealing Light
2x Tremendous Fire
3x Harpie's Feather Duster
2x Change of Heart

Traps:
------
1x Torrential Tribute
1x Dragon Capture Jar

Sol has based his deck on the theme of Monster Control and Toons.  His non-
tribute monsters have 1600 ATK or less.  He is very tough because he uses
multiple copies of game-breaking restricted cards such as Thousand-Eyes
Restrict, Relinquished and Harpie's Feather Duster.  If that wasn't bad enough,
he starts with 20,000 LP.

Relinquished and Thousand-Eyes Restrict can both steal your own monsters.  If
they target a monster (including a face-down one), that monster is removed from
play, and they receive its parameters.  Unfortunately, you can't use Last Day
of Witch to destroy Relinquished and/or Thousand-Eyes Restrict, since Sol always
activates their abilities before you get a chance to do so.  Fortunately, their
effects can only be used once.  If you have no monsters on the field, Sol will
summon them in defence mode, so I suggest playing Stop Defence/Dark-Piercing
Light to switch the monsters from face-down to face-up position, thus
preventing him from using their abilities.

Sol has a few defensive monsters such as Dark Rabbit, Toon Alligator and Jigen
Bakudan.  Nearly half of his non-tribute monsters are Water-Summon, so a few
Thunder monsters should help.  They'll be good against any Water monsters that
he might steal from you anyway.  I advise changing the playing field to
Wasteland, Forest or Sogen, as those terrain won't benefit his monsters.

Red Archery Girl and Illusionist Faceless Mage can both immobilize your
monsters.  The former can also weaken them, so watch out.

Half of Sol's tribute monsters are Dragon-Type, so I advise placing a Dragon
Capture Jar on the field to stop them from attacking.  Toon Summoned Skull is
his strongest monster, since it can take advantage of the Yami field.  He only
has to sacrifice 1 monster to summon it, so have a monster destruction card
ready to destroy it.

Slifer the Sky Dragon is the most useful Egyptian God Card for this duel, since
it can decrease Sol's Life Points easily.  Just watch out for Dragon Capture
Jar, since it can stop Slifer from attacking.  Use a magic/trap destruction
card such as Harpie's Feather Duster, Final Destiny or Heavy Storm to destroy
it.  For beating this boss, you receive 1 DC (!) and 2000 Domino.

===============================================================================
                       4.22 - Reshef the Dark Being
===============================================================================

Monsters:
---------
3x Vorse Raider
3x Mechanicalchaser
2x Zombyra the Dark
3x Nuvia the Wicked
3x Castle of Dark Illusions
3x Flash Assailant
1x Slifer the Sky Dragon
1x Obelisk the Tormentor
1x The Winged Dragon of Ra (Battle Mode)
1x King of Yamimakai

Magic:
------
3x Swords of Revealing Light
3x Pot of Greed
2x Harpie's Feather Duster
1x Monster Reborn
2x Megamorph
1x Raigeki
3x Change of Heart
1x Tremendous Fire

Traps:
------
3x Torrential Tribute

Reshef uses a very strong beatdown deck and is the hardest duelist in the game.
Like Sol, he uses multiple game-breaking restricted cards such as Castle of
Dark Illusions, Pot of Greed and Change of Heart.  He starts with 40,000 LP and
his non-tribute monsters have 1850 ATK or more.  His Fiend-Types can take
advantage of the Yami field.

Reshef has his own Egyptian God Cards, so you must prevent him from sacrificing
three monsters to summon them.  Reshef will usually play Swords of Revealing
Light to give himself enough turns to sacrifice three monsters.  He can also
steal your own monsters with his Change of Heart cards.

The Winged Dragon of Ra is the one God Card you should watch out for.  In its
Battle Mode, it can cut Reshef's LP to 1 and hit you with the LP amount he has
lost, so you will lose the duel in a flash.  If Reshef manages to summon
Obelisk the Tormentor and Castle of Dark Illusions at the same time, he'll
activate Obelisk's ability first and then he'll wait until his next turn to
activate it again when the Castle switches all of his cards to face-down
position.  This combo can easily turn the tide in his favour since you lose
4000 LP each time Obelisk's ability is activated.  If Reshef's LP is low and he
summons Slifer the Sky Dragon, you can use Reflect Bounder to target Slifer to
win the duel instantly.

Messenger of Peace can delay Reshef's actions and prevent him from sacrificing
monsters with 1500 ATK or more to summon his Egyptian God Cards.  Since you
probably have a lot of weak monsters in your deck, they won't be affected by
this and you'll be able to keep them on the field until you can summon your
stronger tribute monsters.  Make sure you discard Messenger of Peace
afterwards, though, to avoid losing any more LP.

Most of Reshef's non-tribute monsters are Dark-Summon, so using a few Dream
monsters against him should help.  A lot of them are also Fiend-Type, so you
can play Exile of the Wicked to destroy them.  If Reshef gets a bad opening
hand, winning should be easier.  For beating the Final Boss, you receive 3 DC
(!) and 2500 Domino.

###############################################################################
5.  Multideck Characters
###############################################################################

===============================================================================
                       5.01 - Duke Devlin
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Winged Clever
3x Hourglass of Life
3x The Bewitching Phantom Thief
3x Firegrass
3x Serpent Marauder
3x Kaminarikozou
3x Morphing Jar
3x Wings of Wicked Flames
3x Meotoko
3x Phantom Dewan
3x Wicked Mirror
3x Boo Koo

Magic:
------
1x Restructer Revolution
1x The Inexperienced Spy
1x Heavy Storm

Traps:
------
1x Fake Trap

Duke's non-tribute monsters have 700 ATK or less.  Be wary of Hourglass of
Life, as it can power up his monsters in exchange for 1,000 LP.

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Hourglass of Life
2x The Statue of Easter Island
1x Orgoth the Relentless
3x Gradius
3x Weather Control
3x Fiend's Hand

Magic:
------
3x Spellbinding Circle
3x Beckon to Darkness
3x Stop Defence
3x Cyclon Laser
3x Machine Conversion Factory
3x Darkness Approaches
1x Raigeki
3x Soul of the Pure

Traps:
------
3x Invisible Wire

Aside from Gradius and The Statue of Easter Island, Duke's non-tribute monsters
have 700 ATK or less.  He will play Spellbinding Circle to power down your
monsters and use Equip Magic to make his stronger.  Darkness Approaches can
ensure the activation of Hourglass of Life's ability 3 times to power up his
monsters in exchange for 1,000 LP each time while Soul of the Pure maintains
his LP.  The Statue of Easter Island has a high DEF, so use Stop Defence to
switch it to attack mode.  You'll then have a chance to attack it.

===============================================================================
                               5.02 - PaniK
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Curtain of the Dark Ones
3x Meotoko
3x Cyber-Stein
3x The Melting Red Shadow
3x Fiend's Hand
3x Phantom Dewan
3x Mystic Lamp
3x Saber Slasher
3x Succubus Knight
3x Monster Eye

Magic:
------
2x Mooyan Curry
1x Violet Crystal
1x Black Pendant
1x Malevolent Nuzzler
3x Yami

Traps:
------
2x Eatgaboon

Aside from Mystical Lamp and Monster Eye, Panik's non-tribute monsters have
600-700 ATK and his Fiend-Types can take advantage of the Yami field.  He
specialises in using Dark and Fiend-Summon monsters, so I advise using Dream
and Light monsters to destroy them.  Your best bet is to use tribute monsters
that benefit from the Yami field, such as Spirit of the Winds and Doll of
Demise, to have an easier time beating him.

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dark Assailant
2x Barox
2x King of Yamimakai
3x Baron of the Fiend Sword
1x Castle of Dark Illusions
3x One Who Hunts Souls
2x Reaper of the Cards
2x Metal Guardian
2x Dark Chimera
3x Fiend Sword
3x Dark King of the Abyss

Magic:
------
2x Soul of the Pure
3x Swords of Revealing Light
2x Dark Energy
2x Tremendous Fire
3x Yami

Traps:
------
2x Invisible Wire

Aside from Castle of Dark Illusions, Panik's non-tribute monsters have 1100-
1150 ATK.  Panik specialises in using Dark, Fiend and Forest-Summon monsters.
Half of them are Fiend-Types, so they can take advantage of the Yami field, but
you can use Exile of the Wicked to destroy them.  Panik uses the same magic and
traps that the Chevaliers use.  He will use his Dark Energy cards to power up
his fiends.  If Panik has Castle of Dark Illusions and Reaper of the Cards are
on the field at the same time, he can activate Reaper's ability indefinitely,
so watch out.

===============================================================================
                               5.03 - Mimic of Doom
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Invader from Another Dimension
3x Big Eye
3x Frienzed Panda
3x Mechaleon
3x Three-Legged Zombies
3x Kappa Avenger
3x Giant Germ
1x Togex
3x Genin
3x Dream Clown
3x Snakeyashi
3x Mystical Sheep #1
1x Talons of Shurilane
1x Soul Hunter

Magic:
------
1x Final Destiny
1x Ookazi
1x Mooyan Curry

Traps:
------
1x Bear Trap

Mimic's non-tribute monsters have 1200 ATK or less.  He uses varied Summons
(Dream, Forest, Fiend, Dark, Earth and Water).  Final Destiny might actually
help you if you topdeck good cards and he doesn't.

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dream Clown
3x Sonic Maid
3x Rogue Doll
3x Talons of Shurilane
3x Dimensional Warrior
3x Man-Eating Treasure Chest
2x Musician King
3x Wall of Illusion
3x The Judgement Hand

Magic:
------
2x Soul of the Pure
2x Tremendous Fire
2x Megamorph
3x Swords of Revealing Light
3x Yami

Traps:
------
2x Invisible Wire

Mimic specialises in using Dream and Light monsters, so I advise using Fiend
and Dark monsters to destroy them. Half of them can take advantage of the Yami
field.  Mimic uses the same magic and traps that the Chevaliers use.  He will
use his Megamorph cards to power up his monsters.  Aside from Wall of Illusion,
Mimic's non-tribute monsters have 1200-1600 ATK.

===============================================================================
                               5.04 - Para
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Frenzied Panda
3x Bolt Penguin
3x Karate Man
2x Monster Tamer
3x Barrel Lily
3x Prisman
3x Nightmare Scorpion
3x Electric Lizard
3x Alinsection
3x Electric Snake
2x Shadow Ghoul
1x Wall Shadow
1x Labyrinth Wall
1x Sanga of the Thunder

Magic:
------
3x Cursebreaker
3x Magical Labyrinth

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Jirai Gumo
3x Karate Man
3x Frenzied Panda
2x Monster Tamer
3x Bolt Penguin
1x Kazejin
1x Suijin
2x Shadow Ghoul
3x Prisman
2x Dungeon Worm
1x Labyrinth Wall
3x Barrel Lily
3x Electric Snake
1x Wall Shadow
1x Sanga of the Thunder
1x Gate Guardian
1x Labyrinth Tank

Magic:
------
1x Megamorph
2x Cursebreaker
2x Magical Labyrinth

Traps:
------
2x Eatgaboon

Jeepers! Para has a couple of Jirai Gumo in his deck.  A non-tribute monster
with 2200 ATK is a big difficulty spike even by this game's standards, so have
a few monster destruction cards ready to destroy them.  Fortunately, his other
non-tribute monsters just have 1200 ATK or less, so they're a lot easier to
deal with.  Be wary of Sanga of the Thunder, Kazejin and Suijin.  They're
strong monsters in their own right and can fuse together to create the
formidable Gate Guardian.  Para also has another Gate Guardian in his deck.
If you're lucky, he won't get a chance to summon it.  Labyrinth Tank powers up
when Labyrinth Walls are on the field, but it shouldn't give you too much
trouble.

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Mystic Tomato
1x Sanga of the Thunder
3x Tripwire Beast
1x Monster Tamer
3x The Immortal of Thunder
3x Destroyer Golem
3x Kojikocy
1x Kazejin
1x Labyrinth Tank
1x Wall Shadow
3x Jirai Gumo
1x Shadow Ghoul
1x Dungeon Worm
3x Labyrinth Wall
1x Suijin
1x Gate Guardian

Magic:
------
1x Tremendous Fire
3x Swords of Revealing Light
3x Labyrinth Wall
2x Cursebreaker
2x Magical Labyrinth

Traps:
------
2x Invisible Wire

Aside from Para using stronger non-tribute monsters than before, his deck isn't
much different.  Your best bet is to use tribute monsters that benefit from the
Mountain field, such as Monstrous Bird and Parrot Dragon, to have an easier
time beating him.

===============================================================================
                               5.05 - Dox
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Jirai Gumo
3x Dragoness the Wicked Knight
3x Aqua Snake
2x Monster Tamer
3x Charubin the Fire Knight
1x Kazejin
1x Suijin
2x Shadow Ghoul
3x Princess of Tsurugi
2x Dungeon Worm
1x Labyrinth Wall
3x Root Water
3x Blast Juggler
1x Wall Shadow
1x Sanga of the Thunder
1x Gate Guardian
1x Labyrinth Tank

Magic:
------
1x Megamorph
2x Cursebreaker
2x Magical Labyrinth

Traps:
------
2x Eatgaboon

Jeepers! Dox has a couple of Jirai Gumo in his deck.  A non-tribute monster
with 2200 ATK is a big difficulty spike even by this game's standards, so have
a few monster destruction cards ready to destroy them.  Fortunately, his other
non-tribute monsters just have 1200 ATK or less, so they're a lot easier to
deal with.  Be wary of Sanga of the Thunder, Kazejin and Suijin.  They're
strong monsters in their own right and can fuse together to create the
formidable Gate Guardian.  Para also has another Gate Guardian in his deck.
If you're lucky, he won't get a chance to summon it.  Labyrinth Tank powers up
when Labyrinth Walls are on the field, but it shouldn't give you too much
trouble.

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Skull Red Bird
1x Sanga of the Thunder
3x UFO Turtle
1x Monster Tamer
3x Darkfire Dragon
3x Lisark
3x Crazy Fish
1x Kazejin
1x Labyrinth Tank
1x Wall Shadow
3x Jirai Gumo
1x Shadow Ghoul
1x Dungeon Worm
1x Suijin
1x Gate Guardian

Magic:
------
1x Tremendous Fire
3x Swords of Revealing Light
3x Labyrinth Wall
2x Cursebreaker
2x Magical Labyrinth

Traps:
------
2x Invisible Wire

Aside from Dox using stronger non-tribute monsters than before, his deck isn't
much different.  Your best is to use tribute monsters that benefit from the
Mountain field, such as Monstrous Bird and Parrot Dragon, to have an easier
time beating him.

===============================================================================
                               5.06 - Jean-Claude Magnum
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x The Bewitching Phantom Thief
3x Curtain of the Dark Ones
3x Armed Ninja
3x Lucky Trinket
3x Genin
3x Mystic Lamp
3x Phantom Dewan
3x Queen's Double
1x Legendary Sword
3x Monster Egg
3x Boo Koo
3x Djinn the Watcher of the Wind

Magic:
------
1x Sword of Dark Destruction
1x Black Pendant
1x Legendary Sword

Traps:
------
1x Eatgaboon
3x House of Adhesive Tape

Magnum's monsters have 700 ATK or less.  He uses varied Summons (Earth, Light,
Wind, Dark and Water.  He's not that hard, though.

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Vishwar Randi
3x Princess of Tsurugi
3x Doron
3x Karate Man
3x Hungry Burger
3x Water Element
3x Goddess of Whim
3x Armed Ninja
3x Muse-A
3x Arlownay
3x Kagemusha of the Blue Flame
3x Queen's Double

Traps:
------
1x Bear Trap
1x Goblin Fan
1x Reverse Trap
1x Bad Reaction to Simochi

Magnum's non-tribute monsters have 1100 ATK or less. He's much harder this
time.

===============================================================================
                               5.07 - Rare Hunter
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Three-Headed Geedo
3x Shovel Crusher
3x Goddess of Whim
3x Hard Armor
3x Stone Statue of the Aztecs
3x Hannibal Necromancer
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Gear Golem the Moving Fortress
3x Wood Clown

Magic:
------
1x Pot of Greed

Rare Hunter uses an illegal Exodia deck based on the one he uses in the anime.
If he holds all 5 Exodia parts in his hand, he wins.  Fortunately, he isn't that
hard, as most of his monsters are defensive and he often plays his Exodia cards
rather than keeping them in his hand.  He can use Pot of Greed and Goddess of
Whim to draw another card or two, though, so try to beat him as soon as
possible.  If you spent too long dueling him, he might summon Exodia and win
the match.

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Skelengel
3x Goddess of Whim
3x Mysterious Puppeteer
3x Yaranzo
3x Three-Headed Geedo
3x Stone Statue of the Aztecs
3x Gear Golem the Moving Fortress
3x Hannibal Necromancer

Magic:
------
1x Pot of Greed

Rare Hunter's deck has improved slightly since your last encounter.  He now
uses Skelengel and half of his monsters are a bit stronger, but he's still not
that hard.

===============================================================================
                               5.08 - Bonz
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Wicked Mirror
3x Fire Reaper
1x Dragon Zombie
1x Clown Zombie
3x Hiro's Shadow Scout
3x Wood Remains
3x Needle Ball
3x The Shadow who Controls the Dark
1x Pumpking the King of Ghosts
3x Blue-Eyed Silver Zombie
3x Phantom Ghost
1x Armored Zombie
1x Crass Clown
1x Zanki
1x Crawling Dragon

Magic:
------
2x Sparks
2x Violet Crystal
3x Gravedigger Ghoul
2x Wasteland

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dragon Zombie
2x Skelgon
3x Temple of Skulls
3x The Snake Hair
3x Clown Zombie
3x Fiend's Hand
3x Wood Remains
3x Armored Zombie
3x Flame Ghost
1x Pumpking the King of Ghosts
1x Great Mammoth of Goldfine

Magic:
------
3x Wasteland
3x Gravedigger Ghoul
3x Violet Crystal

Traps:
------
3x Bear Trap

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Great Mammoth of Goldfine
3x Ancient Lamp
3x Baron of the Fiend Sword
3x Man-Eating Treasure Chest
3x Dragon Zombie
3x Fiend's Hand
3x The Snake Hair
3x Clown Zombie
3x Armored Zombie

Magic:
------
3x Swords of Revealing Light
3x Violet Crystal
3x Monster Reborn
2x Gravedigger Ghoul
2x Wasteland

Traps:
------
3x Acid Trap Hole

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Whiptail Crow
3x Big Eye
3x Magical Ghost
3x Dark Assailant
3x Skelgon
2x Barox
3x Flame Ghost
3x Yaranzo
3x Mystic Clown
3x Baron of the Fiend Sword
3x Man-Eating Treasure Chest

Magic:
------
2x Violet Crystal
1x Goblin's Secret Remedy
1x Swords of Revealing Light
1x Wasteland
1x Ookazi

Traps:
------
2x Acid Trap Hole

Bonz uses a Zombie-themed beatdown deck and his non-tribute monsters have 1600
ATK or less.  He specialises in using Fiend, Forest, Dream and Fire-Summon
monsters.  A lot of Bonz' monsters are Fiend-Summon, so I advise using Light
monsters to destroy them. Most of Bonz' monsters are zombies.  Eternal Rest is
perfect for clearing the field of them.

Bonz will use his field Magic Card to change the playing field to Wasteland to
benefit his Zombie-Type monsters.  Armored Zombie, Clown Zombie and Dragon
Zombie are Bonz' strongest 4-Star monsters, and they can take advantage of the
Wasteland field.  Fortunately, they are Fiend-Summon monsters, so you can use
Light monsters to destroy them.  The one monster to watch out for is Pumpking
the King of Ghosts.  It powers up Armored Zombie, Clown Zombie and Dragon
Zombie if they are on the field.

===============================================================================
                       5.09 - Rex Raptor
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Lesser Dragon
1x Stone D.
3x Tomozaurus
3x One-Eyed Shield Dragon
2x Trakadon
3x Fairy Dragon
3x Wicked Dragon with the Ersatz Head
1x Two-Headed King Rex
3x Petit Dragon
3x Yamatano Dragon Scroll
3x Two-Mouth Darkruler
3x Sword Arm of Dragon
3x Megazowler
3x Little D.

Magic:
------
3x Raise Body Heat

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Sword Arm of Dragon
2x Uraby
3x Yormungarde
3x Trakadon
2x Pragtical
2x Darkfire Dragon
2x Minomushi Warrior
3x Fairy Dragon
3x Little D
2x Destroyer Golem
1x Two-Headed King Rex
3x Lesser Dragon
3x Megazowler
2x Serpent Night Dragon

Magic:
------
3x Wasteland
3x Raise Body Heat

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Sword Arm of Dragon
2x Crawling Dragon #2
2x Blackland Fire Dragon
2x Koumori Dragon
2x Darkfire Dragon
2x Serpent Night Dragon
2x Uraby
2x Megazowler
2x Bracchio-raidus

Magic:
------
3x Swords of Revealing Light
2x Megamorph
2x Pot of Greed
3x Harpie's Feather Duster
2x Raise Body Heat

Traps:
------
3x Acid Trap Hole

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x The Statue of Easter Island
3x Bracchio-Raidus
3x Barrel Rock
3x Trakadon
3x Sky Dragon
3x Darkfire Dragon
3x Little D.
3x Fairy Dragon
3x Minomushi Warrior
3x Destroyer Golem
2x Lesser Dragon

Magic:
------
1x Swords of Revealing Light
2x Raise Body Heat
1x Wasteland
1x Goblin's Secret Remedy
1x Ookazi

Traps:
------
2x Acid Trap Hole

Rex uses a beatdown deck and his non-tribute monsters have 1600 ATK or less.
He specialises in using Earth, Wind and Fiend-Summon monsters.  Most of Rex's
monsters are Dinosaur or Dragon-Type.  I suggest placing a Dragon Capture Jar
on the field to prevent the dragons from attacking and using Flame Swordsman's
ability to destroy his dinosaurs.  Rex only has a few Wind monsters in his
deck, so you could use Wind and Light monsters to destroy his Earth and Fiend
monsters.  Rex's dinosaurs can take advantage of the Wasteland field, so I
advise changing the playing field to benefit your own monsters.

===============================================================================
                       5.10 - Weevil Underwood
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
1x Parasite Paracide
2x Spiked Snail
2x Drill Bug
2x Gokibore
1x Skull-Mark Ladybug
1x Giant Flea
2x Soldier Ant
2x Minar
3x Larvae Moth
1x Great Moth
3x Basic Insect
2x Killer Needle
2x Hercules Beetle
1x Insect Queen
1x Perfectly Ultimate Great Moth
2x Big Insect
1x Flying Kamakiri #1
2x Nightmare Scorpion
1x Pinch Hopper

Magic:
------
2x Insect Armor with Laser Cannon
1x Eradicating Aerosol
1x Forest
2x Laser Cannon Armor

Traps:
------
2x Infinite Dismissal

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
1x Great Moth
2x Gokibore
2x Flying Kamakiri #2
3x Cocoon of Evolution
2x Kuwaga A
2x Flying Kamakiri #1
2x Killer Needle
2x Parasite Paracide
1x Perfectly Ultimate Great Moth
2x Kwagar Hercules
2x Pinch Hopper
2x Big Insect
2x Giant Flea
2x Hunter Spider
1x Insect Queen

Magic:
------
2x Laser Cannon Armor
2x Insect Armor with Laser Cannon
3x Forest
2x Eradicating Aerosol

Traps:
------
1x Invisible Wire
2x Infinite Dismissal

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Larvae Moth
2x Cocoon of Evolution
2x Great Moth
2x Perfectly Ultimate Great Moth
2x Pinch Hopper
2x Parasite Paracide
2x Skull-Mark Lady Bug
2x Hercules Beetle
2x Flying Kamakiri #1
2x Giant Flea
2x Big Insect
2x Gokibore
2x Killer Needle

Magic:
------
3x Swords of Revealing Light
3x Laser Cannon Armor
2x Eradicating Aerosol
3x Insect Armor with Laser Cannon

Traps:
------
3x Infinite Dismissal

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Flying Kamakiri #1
3x Kwagar Hercules
3x Flying Kamakiri #2
3x Kuwagata A
3x Mystic Tomato
3x Rose Spectre of Dunn
3x Giant Scorpion of the Thundra
3x Bean Soldier
2x Insect Soldiers of the Sky
3x Drill Bug
2x Vile Germs
3x Darkworld Thorns

Magic:
------
1x Forest
1x Swords of Revealing Light
1x Goblin's Secret Remedy
1x Ookazi

Traps:
------
2x Acid Trap Hole

Weevil has based his deck on the theme of Beatdown and Insects.  He uses varied
Summons (Forest, Fire, Earth and Fiend).  He's the first duelist that ignores
the card restrictions.  His non-tribute monsters have 1500 ATK or less.
Weevil's insects can take advantage of the Forest field, but you can play
Eradicating Aerosol to destroy them.

Most of Weevil's monsters are Forest-Summon, so I advise using Fire monsters to
destroy them.  Insect Queen powers itself up for every Insect-Type monster on
the field, so try to keep the number of monsters on Weevil's side of the field
low.

The Petit Moth line are the insects to be ready for, as they will evolve into
their later stages of evolution at the start of each of Weevil's turns.  If you
leave them on the field for too long, you'll have to contend with formidable
monsters like Great Moth.

Be wary of Pinch Hopper, as Weevil can use its ability to summon an insect such
as Insect Queen and Perfectly Ultimate Great Moth from his hand without needing
sacrifices.  Weevil can also play Eradicating Aerosol to destroy one of your
monsters if Parasite Paracide has latched onto it.


===============================================================================
                       5.11 - Mako Tsunami
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Sea Kamen
3x Ice Water
3x Flying Fish
3x Beastking of the Swamps
3x Fiend Kraken
3x Jellyfish
3x Twin Long Rods #1
3x The Furious Sea King
3x The Melting Red Shadow
3x White Dolphin
1x Kairyu-Shin
1x Amphibian Beast
3x Root Water
1x Fortress Whale
1x The Legendary Fisherman

Magic:
------
1x Power of Kaishin
1x Umi

Traps:
------
1x Torrential Tribute

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
1x Turtle Bird
1x The Legendary Fisherman
3x Fiend Kraken
3x Flying Fish
3x Jellyfish
3x Beastking of the Swamps
3x Takriminos
3x Twin Long Rods #1
3x Wow Warrior
1x Amphibian Beast
2x Kairyu-Shin
1x Fortress Whale
3x Amazon of the Seas
1x Spike Seadra
1x Boulder Tortoise

Magic:
------
3x Power of Kaishin
3x Umi

Traps:
------
1x Bear Trap
1x Torrential Tribute

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Giant Red Seasnake
2x Fortress Whale
2x Fire Kraken
2x Aqua Serpent
2x Great White
2x Crazy Fish
2x Amphibian Beast
2x Jellyfish
2x Fiend Kraken
2x High Tide Gyojin
2x Takriminos
2x Kairyu-Shin

Magic:
------
3x Swords of Revealing Light
3x Power of Kaishin

Traps:
------
3x Acid Trap Hole

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Crazy Fish
3x Amazon of the Seas
3x Water Omotics
3x Roaring Ocean Snake
3x Rare Fish
3x Fire Kraken
3x Violent Rain
3x Wow Warrior
3x High Tide Gyojin
3x Turtle Bird
2x Enchanting Mermaid

Magic:
------
1x Goblin's Secret Remedy
2x Power of Kaishin
1x Umi
1x Swords of Revealing Light
1x Ookazi

Traps:
------
2x Acid Trap Hole

Mako uses a strong beatdown deck.  His non-tribute monsters have 1800 ATK or
less and all of them can take advantage of the Umi field.  Fortunately, most
are Water-Summon, so you can use Thunder monsters to destroy them.  With the
exception of Kairy-Shin, all of Mako's monsters are Fish-Type.  Therefore, you
can play Eternal Drought to clear the field of them.

Fortress Whale is the most powerful monster in Mako's deck, since it is powered
up by the Umi field.  Ra's ATK/DEF is powered down to 2800 by Umi, so be
careful when using it in this duel, as Mako might use Equip Magic to make his
monsters stronger than it.  I advise changing the playing field to benefit your
own monsters.

===============================================================================
                       5.12 - Mai Valentine
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Harpie Lady
3x Mavelus
3x Peacock
3x Droll Bird
3x Ray & Temperature
3x Kurama
3x Niwatori
1x Harpie Lady Sisters
3x Princess of Tsurugi
2x Dragoness the Wicked Knight
2x Lisark
2x Winged Dragon, Guardian of the Fortress #2
1x Harpie's Pet Dragon

Magic:
------
1x Elegant Egotist
1x Follow Wind
1x Cyber Shield
1x Mountain
1x Electro-Whip
1x Harpie's Feather Duster

Traps:
------
2x Amazon Archers

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Sonic Bird
2x Dragoness the Wicked Knight
1x Amazon Fighter
2x Peacock
2x Mavelus
2x Takuhee
2x Kanan the Swordmistress
2x Winged Dragon, Guardian of the Fortress #2
1x Harpie Lady Sisters
1x Amazon Sword Woman
1x Spirit of the Books
2x Wing Eagle
2x Harpie's Pet Dragon
2x Niwatori
3x Harpie Lady
2x Fiend Reflection #2
1x Amazon Chain Master

Magic:
------
3x Mountain
1x Harpie's Feather Duster
1x Malevolent Nuzzler
1x Elegant Egotist
1x Electro-Whip
1x Cyber-Shield

Traps:
------
2x Amazon Archers

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Skull Red Bird
2x Crimson Sunbird
2x Harpie's Brother
2x Harpie Lady Sisters
2x Cyber Harpie
2x Amazon Chain Master
2x Amazon Sword Woman
2x Harpie Lady
2x Harpie's Pet Dragon
2x Amazon Fighter
2x Spirit of the Books

Magic:
------
3x Swords of Revealing Light
3x Cyber Shield
3x Electro-Whip
3x Elegant Egotist
3x Follow Wind

Traps:
------
3x Amazon Archers

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Spirit of the Books
3x Mavelus
3x Skull Red Bird
3x Senju of the Thousand Hands
3x Skullbird
3x Fiend Reflection #2
3x Shining Friendship
3x Takuhee
3x Faith Bird
2x Goddess with the Third Eye
3x Dark Witch

Magic:
------
1x Ookazi
1x Swords of Revealing Light
2x Follow Wind
1x Goblin's Secret Remedy
1x Mountain

Traps:
------
2x Acid Trap Hole

Mai has based her deck on the theme of Beatdown and Winged Beasts.
Unfortunately, there are no specific monster destruction cards that can clear
the field of WingedBeast-Types.  Her non-tribute monsters have 1850 ATK or less
and most of them can take advantage of the Mountain field.  Fortunately, a lot
are Wind-Summon, so you can use Forest monsters to destroy them, but watch out
for Mai's Warrior-Types.  Warrior Elimination can clear the field of them,
though.  I advise changing the playing field to benefit your own monsters.

Mai can power up her Harpie Lady cards by using Cyber Shield and Electro-Whip.
If that wasn't bad enough, her Harpie's Pet Dragon can be powered up by every
Harpie-related card on the field.  Mai can use Amazon Archers to weaken Obelisk
and Ra so that her powered up Harpie's Pet Dragon can easily destroy them.  She
can use Elegant Egotist to transform a Harpie Lady into Harpie Lady Sisters.
Spirit of the Books can summon a Boo Koo to the field, but Boo Koo is a weak
monster, so you should be able to destroy it easily.

===============================================================================
                       5.13 - Espa Roba
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Cyber Raider
3x Oscillo Hero
1x Jinzo
3x The Last Warrior from Another Planet
3x UFO Turtle
3x Gradius
3x Cannon Soldier
1x The Fiend Megacyber
3x Ground Attacked Bugroth
1x Gate Sword

Magic:
------
3x The Inexperienced Spy
3x Beckon to Darkness
3x Machine Conversion Factory
3x Cyclon Laser
1x Brain Control

Traps:
------
3x Infinite Dismissal

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Axe Raider
2x Cyber Raider
2x The Fiend Megacyber
3x Cyber Falcon
2x Ground Attacker Bugroth
2x Mechanicalchaser
3x Guardian of the Throne Room
2x Reflect Bounder
2x Gradius
2x Amphibious Bugroth

Magic:
------
3x Swords of Revealing Light
3x Machine Conversion Factory
3x Cyclon Laser
1x Brain Control

Traps:
------
3x Acid Trap Hole

+~~~~~~~~~~~~~~~~~~~~~~~+
| Third Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Guardian of the Throne Room
3x Dimensional Warrior
3x Ground Attacker Bugroth
3x Amphibious Bugroth
2x Holograh
3x Oscillo Hero
3x Stuffed Animal
3x Gate Sword
1x Ookazi
3x Kojikocy
3x Fiend Sword
3x Cannon Soldier

Magic:
------
1x Swords of Revealing Light
1x Sogen
1x Goblin's Secret Remedy
1x Ookazi
1x Legendary Sword
1x Sword of Dark Destruction

Traps:
------
2x Acid Trap Hole

Espa uses a beatdown deck and his non-tribute monsters have 1800 ATK or less.
Fortunately, most of them can't take advantage of the Sogen field.  A lot are
Machine-Type, so you can use Stain Storm to destroy them or play Umi to power
them down, but watch out for his Warrior and Aqua-Types.

Reflect Bounder and Jinzo are the monsters to be wary of.  The former can take
the ATK power of a monster on your field to cause LP loss in return for its own
life.  This can result in you losing the duel if Espa targets Slifer the Sky
Dragon.  On the plus side, if he chooses one of your weak monsters, Reflect
Bounder will be destroyed for meagre LP damage and you'll have one less monster
to worry about.

Espa can also use Brain Control to steal one of your monsters for one turn.
He'll probably sacrifice it to summon The Fiend Megacyber, or he'll probably
attack with it.


###############################################################################
6.  Duel Computer
###############################################################################

===============================================================================
                       6.01 - Novice Level
===============================================================================

Monsters:
---------
3x Armed Ninja
3x Ameba
3x Magician of Faith
2x Milus Radiant
2x Ooguchi
3x Pot the Trick
3x Change Slime
3x Key Mace
3x Griggle
3x Queen's Double
3x Bat
3x Dark Plant
3x Bone Mouse
2x Sinister Serpent
1x The Unhappy Maiden

Novice uses a similar deck to Tristan's, so treat it the same way you did
Tristan.

===============================================================================
                       6.02 - Standard Level
===============================================================================

Monsters:
---------
2x Guardian of the Throne Room
2x Darkfire Soldier #2
2x The Immortal of Thunder
2x Alligator's Sword
2x Battle Ox
2x Whiptail Crow
2x Man-Eating Treasure Chest
2x High Tide Gyojin
2x Neo the Magic Swordsman
2x Baron of the Fiend Sword
1x Cosmo Queen
1x Judge Man
1x The Earl of Demise
1x Mr. Volcano
1x Sengenjin
1x Sea King Dragon
1x Garma Sword
1x Rabid Horseman
1x Kaminari Attack
1x Rose Spectre of Dunn
1x Millennium Golem
1x Tri-Horned Dragon
1x Punished Eagle
1x Talons of Shurilane

Magic:
------
2x Soul of the Pure
2x Ookazi

Traps:
------
2x Acid Trap Hole

Quite a change from the previous Duel Computer.  Standard's non-tribute
monsters have 1500-2000 ATK.  Battle Ox is the monster to be wary of.  Although
it is inferior to Fire-Summons, its ability allows it to destroy all Fire
monsters on your field.

===============================================================================
                       6.03 - Expert Level
===============================================================================

Monsters:
---------
3x Castle of Dark Illusions
3x Gemini Elf
3x Vorse Raider
3x Dark Elf
3x Flash Assailant
1x Blue-Eyes Ultimate Dragon
3x Blue-Eyes White Dragon
1x Reflect Bounder
1x Ancient Lamp
1x Barrel Dragon

Magic:
------
1x Swords of Revealing Light
1x Change of Heart
1x Brain Control
1x Pot of Greed
2x Shadow Spell
1x Beckon to Darkness
1x Megamorph
1x The Inexperienced Spy
1x Harpie's Feather Duster
1x Final Destiny
1x Crush Card

Traps:
------
1x Torrential Tribute
2x Widespread Ruin
2x Amazon Archers

Expert has based his deck on the theme of Beatdown and ATK/DEF Reduction.  With
the exception of Ancient Lamp, his non-tribute monsters have 1700-2000 ATK.
Most of them are Fiend or Spellcaster-Type, so you can use Exile of the Wicked
and Last Day of Witch to clear the field of them.

Castle of Dark Illusions is the monster to be wary of.  It turns the playing
field into the Yami type and also turns all Expert's monsters face-down.  With
the exception of Vorse Raider, all of his non-tribute monsters benefit from the
Yami field and he can activate Ancient Lamp's ability indefinitely, so be
ready.

Shadow Spell and Amazon Archers can both power down your monsters.  Since
Expert has 2 copies of the cards in his deck, he can decrease the ATK/DEF of Ra
and Obelisk immensely, making even his weakest monsters stronger than them.
Fortunately, Cursebreaker can negate the effects of Shadow Spell.

If you planning to use Slifer the Sky Dragon or Obelisk the Tormentor, try to
summon them before Expert plays Final Destiny.  Watch out for the Change of
Heart/Brain Control combo as well.


###############################################################################
7.  Hall of Eternity Duelists
###############################################################################

===============================================================================
                       7.01 - Maximillion Pegasus
===============================================================================

Monsters:
---------
3x Thousand-Eyes Restrict
3x Castle of Dark Illusions
3x Big Shield Gardna
3x Toon Summoned Skull
3x Blue-Eyes Toon Dragon
3x Relinquished

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute

Pegasus has based his deck on the theme of Monster Control and High Defence.
If he is unable to steal your monsters with his Change of Heart, Relinquished
and Thousand-Eyes Restrict cards, he will sacrifice the latter Divine monsters
to summon his strong tribute ones.  In addition, Pegasus can protect his Life
Points with the defensive Big Shield Gardna and Castle of Dark Illusions.

Relinquished and Thousand-Eyes Restrict can both steal your own monsters.  If
they target a monster (including a face-down one), that monster is removed from
play, and they receive its parameters.  Unfortunately, you can't use Last Day
of Witch to destroy Relinquished and/or Thousand-Eyes Restrict, since Pegasus
always activates their abilities before you get a chance to do so.  Fortunately,
their effects can only be used once.  If you have no monsters on the field,
Pegasus will summon them in defence mode, so I suggest playing Stop Defence/
Dark-Piercing Light to switch the monsters from face-down to face-up position,
thus preventing him from using their abilities.

Since Pegasus' deck is based on stealing monsters, you can trick him into
taking ones that are vulnerable to specific monster destruction cards.  For
example, if you let him steal Fiend-Type monsters (preferably weak ones), you
can use Exile of the Wicked to destroy them.  As an added bonus, this card will
also remove Castle of Dark Illusions and/or Toon Summoned Skull from the field.

If Pegasus doesn't have any monster control cards in his hand, he'll summon
Big Shield Gardna and Castle of Dark Illusions to protect his Life Points.  The
latter monster can change the playing field to the Yami type and switch all of
Pegasus' monsters to face-down position.  If Pegasus steals any Effect Monsters
from you, he'll use their special abilities against you, so watch out.

===============================================================================
                       7.02 - Seto Kaiba
===============================================================================

Monsters:
---------
3x Ancient Lamp
3x Blue-Eyes White Dragon
3x Z-Metal Tank
3x Vorse Raider
1x Lord of D.
3x X-Head Cannon
3x Y-Dragon Head
1x Blue-Eyes Ultimate Dragon
1x Obelisk the Tormentor
1x Master of Dragon Soldier
1x Des Volstgalph

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute

Seto has nearly the same monsters in his deck as before.  His non-tribute
monsters have 1500-1900 ATK, with the exception of Ancient Lamp and Lord of
Dragons.  Although the former and latter have only 900-1200 ATK, they can take
advantage of the Yami field.  In addition, Ancient Lamp can summon a La Jinn
the Mystical Genie of the Lamp, which has 1800 ATK and benefits from the field.

With the exception of Obelisk the Tormentor, Seto's tribute monsters are all
Dragon-Type.  Therefore, you can use a Dragon Capture Jar to stop the dragons
from attacking.  This can immobilize Des Volstgalph and prevent it from
destroying your strongest monster and inflicting 500 LP worth of damage.

===============================================================================
                       7.03 - Dark Joey
===============================================================================

Monsters:
---------
3x Gearfried the Iron Knight
1x Steel Fan Fighter
3x Boar Soldier
3x Panther Warrior
1x Exarion Universe
1x Jinzo
1x Red-Eyes B. Dragon
1x Red-Eyes Black Metal Dragon
1x B. Skull Dragon
3x Zombyra the Dark
1x Gilford the Lightning

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute

Joey uses a strong beatdown deck with high ATK monsters such as Boar Soldier
and Panther Warrior.  His non-tribute monsters have 1800 ATK or more.  Most of
them are Dark-Summon, so I suggest using Dream monsters to destroy them.
Alternatively, you can use Warrior Elimination to clear the field of them,
since they are Warrior-Type.

Gilford the Lightning and Jinzo are the monsters to be aware of.  The former
destroys all your monsters (excluding your Egyptian God Cards), while the
latter does the same to your traps, so be prepared.

Exarion Universe has the power to inflict LP loss identical to its ATK.
Zombyra the Dark can destroy one monster on your field.  On the plus side, both
monsters power down afterwards.

B. Skull Dragon has 3200 ATK and is Joey's strongest tribute monster.
Fortunately, he must sacrifice 3 monsters in order to summon it.  He rarely
plays it, as he prefers to summon one/two-tribute monsters.

===============================================================================
                       7.04 - Yami Bakura
===============================================================================

Monsters:
---------
3x Headless Knight
1x The Earl of Demise
3x Nuvia the Wicked
1x The Protrait's Secret
1x The Gross Ghost of Fled Dreams
3x Flash Assailant
3x Dark Elf
1x Earthbound Spirit
1x Dark Necrofear
1x Gernia

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute
1x Destiny Board

One half of Bakura's non-tribute monsters have 2000 ATK and most of them can
take advantage of the Yami field.  The other half have 1200-1450 ATK or 2000
DEF and all of them benefit from the field.  His 4-Star 2000 ATK monsters are
all Dark-Summon, so I suggest using Dream monsters to destroy them.
Alternatively, you can use Exile of the Wicked to clear the field of them, with
the exception of Dark Elf.

Watch out for Dark Necrofear, as Bakura can power it up with his 3 Megamorph
cards.  This can make his monster's DEF Points greater than your monster's ATK
Points.  Dark Necrofear can steal one of your monsters (excluding your Egyptian
God Cards).  Fortunately, Bakura has to sacrifice 2 monsters in order to summon
it.

If destroying Bakura's strong monsters wasn't bad enough, you also have to
contend with his Destiny Board card.  It adds a letter at the start of his
turn.  Victory is automatic if the "FINAL" message is completed.  If Bakura
manages to play Destiny Board, try to avoid setting off his other traps.  That
way, he won't be able to play all the letters and his magic/trap zone will be
used up.

===============================================================================
                       7.05 - Yami Yugi
===============================================================================

Monsters:
---------
3x Queen's Knight
1x Jack's Knight
3x King's Knight
3x Big Shield Gardna
3x Dark Elf
1x Dark Magician
1x Dark Magician Knight
1x Dark Magician Girl
1x Mirage Knight
1x Dark Flare Knight
1x Dark Paladin
3x Flash Assailant

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute

With the exception of Big Shield Gardna, Yami's non-tribute monsters have 1500
ATK or more.  Flash Assailant and Dark Elf can take advantage of the Yami
field.  He specialises in using Light, Dark and Earth-Summon monsters.
Since the defensive Big Shield Gardna is the only Earth monster Yami has, you
could use Dark and Dream monsters to destroy his others.

Jack's Knight, King's Knight and Queen's Knight are the trio of monsters to be
aware of.  If you have watched the anime, you'll know that Yami usually uses
the above monsters as tribute fodder in order to summon his Egyptian God Card,
Slifer the Sky Dragon.  Queen's Knight is the weakest of the three Knights, so
concentrate on destroying her first to prevent Yami from getting Jack's Knight
onto the field.

If Yami manages to summon Slifer the Sky Dragon to the field, you'll have a
hard time taking it down.  Fortunately, Dragon Capture Jar can stop from
attacking as long as the Trap Card remains on the field.  If you can do this,
you can next try to summon Obelisk the Tormentor or The Winged Dragon of Ra
(Phoenix Mode) and use their special abilities to destroy the powerful Egyptian
God Card once and for all.  If you have Monster Reborn in your hand, you can
use to bring back Slifer under your control.

With the exception of Dark Flare Knight, Mirage Knight, Dark Magician Knight
and Slifer the Sky Dragon, all of Yami's tribute monsters receive a power bonus
from the Yami field.  Warrior Elimination can clear the field of Yami's
Warrior-Type monsters, most notably Dark Flare Knight and Mirage Knight, but
his Spellcaster-Type monsters can be harder to get rid of.  Fortunately, they
are vulnerable to Last Day of Witch's effect.

Dark Magician Girl and Dark Paladin can both power up, depending on the
monsters on the field and in the graveyard.  In addition, Yami can use Dark
Paladin's ability to destroy a magic on your field by discarding the far left
card in his hand.  Fortunately, Yami rarely plays this Effect Monster, since he
prefers to summon his signature Spellcaster-Type monsters.

Yami has a Dark Flare Knight in his deck.  It can be difficult to counter, but
he usually sacrifices a monster to summon it normally.  He only discards it if
he has 5 cards in his hand.  Once it's gone, it will summon a Mirage Knight to
the field.  Since Mirage Knight will split into a Dark Magician and a Flame
Swordsman, Yami will then have 2 strong monsters on his field to attack you
with.  Have a few monster destruction cards ready to destroy them.

Yami has another Mirage Knight as well.  Fortunately, he needs to sacrifice two
monsters to summon it.

===============================================================================
                       7.06 - Yami Marik
===============================================================================

Monsters:
---------
3x Executor - Makyura
3x Viser Des
1x Legendary Fiend
3x Gil Garth
1x Lava Golem
3x Dark Jeroid
1x The Winged Dragon of Ra (Phoenix Mode)
3x Newdoria
1x Byser Shock
1x Helpoemer

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute

Marik has focused his deck on the theme of Card Removal and ATK/DEF Reduction.
With the exception of Viser Des, his non-tribute monsters have 1200-1800 ATK
and most of them can take advantage of the Yami field.  I advise changing the
playing field to benefit your own monsters.  Since a lot of his monsters are
Fiend-Type, you can use Exile of the Wicked to destroy them.

Marik has The Winged Dragon of Ra (Phoenix Mode) in his deck, but it's not as
bad as it sounds.  Ra isn't that tough to counter in this duel, since Marik
never discards Phoenix to the graveyard and always sacrifices three monsters to
summon it normally.  If Marik manages to summon Ra, I advise playing Umi to
weaken it a lot, so you'll have an easier time destroying it.  Once Ra's
Phoenix Mode is destroyed, its Battle Mode will be summoned immediately.  You
don't have to worry about Ra's Battle Mode effect, though, as Marik can't
activate it during your turn and Ra is changed to face-up position at the start
of his next turn.

If you have two monsters on the field, they might be sacrificed to summon
Marik's Lava Golem on your side of the field.  Although you now control this
monster, Marik can easily get it back by using Change of Heart.  In addition,
Dark Jeriod can destroy it via Summon advantage.  I advise discarding or
sacrificing it, since you lose 700 Life Points after every turn.

Marik's effect monsters - Newdoria, Dark Jeriod, Viser Des, Helpoemer and Byser
Shock - can turn the tide in his favour.  Like Viser Des, Dark Jeroid can power
down one monster, except that it can't decrease the ATK/DEF of your monster
indefinitely (permanently) each turn.  It does have a high enough ATK to be
able to destroy most non-tribute monsters, though.  Try to summon Mammoth
graveyard to even things out.

Be wary of Helpoemer if it's in Marik's graveyard, as it can force you to
discard 1 card (including your God Cards) if you have 3 or more cards in your
hand.  I advise using Gravedigger Ghoul to remove Helpoemer from the graveyard.
If Marik holds 5 cards and has Helpoemer in his hand, he might discard it, so
be ready.

===============================================================================
                       7.07 - Noah
===============================================================================

Monsters:
---------
3x Chiron the Mage
3x Giant Rex
3x Asura Priest
1x F.G.D.
1x Nightmare Penguin
3x Aeris
1x Berserk Dragon
1x Yamata Dragon
1x Perfect Machine King
1x Shinato, King of a Higher Plane

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Noah uses a beatdown deck.  Fortunately, the Yami field will power down his
Fairy-Types.  His non-tribute monsters have 1700-2000 ATK.  Most of them are
Earth-Summon, so I suggest using Wind monsters to destroy them.

Giant Rex and Chiron the Mage are Noah's strongest non-tribute monsters, since
they aren't affected by the Yami field.  The latter monster can destroy your
strongest monster, so watch out.  Save your monster destruction cards until
they are summoned.

Noah has a variety of tribute monsters.  Berserk Dragon can attack all your
monsters once, but it powers down at the start of your next turn.  If you stall
for time, this monster will finish itself off eventually.  FGD can destroy
every card on your field.  Noah won't get a chance to summon it if you can
prevent him from sacrificing three monsters.  Have a monster destruction card
ready in case he does summon it.

Nightmare Penguin and Perfect Machine King can both power up, depending on the
monsters on the field.  The former powers up the aqua, fish, Sea Serpent, and
reptile types (including itself) on Noah's field, but since he doesn't have the
above monster types in his deck, Nightmare Penguin is weaker than his other
tribute monsters.  Perfect Machine King powers up two levels for every
Machine-Type monster on the field, so avoid having The Winged Dragon of Ra
(Battle Mode) face off against it.  Your Water-Summon monsters can destroy it.

===============================================================================
                       7.08 - Shadi
===============================================================================

Monsters:
---------
3x Dark Elf
1x Sengenjin
3x Flash Assailant
3x Gemini Elf
3x Cosmo Queen
3x Magician of Black Chaos
3x Boar Soldier
1x Bracchio-radius
1x Firewing Pegasus
1x Crimson Sunbird

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Shadi uses a very strong beatdown deck with high ATK monsters such as Flash
Assailant and Cosmo Queen.  All of his non-tribute monsters have 2000 ATK and
most of them can take advantage of the Yami field.  Half of them are
Spellcaster-Type, so I advise using Last Day of Witch to destroy them.  Half of
Shadi's tribute monsters are Divine-Summon.  Fortunately, Cosmo Queen and
Magician of Black Chaos are vulnerable to Last Day of Witch's effect.

===============================================================================
                       7.09 - Shimon Muran (Paradox)
===============================================================================

Monsters:
---------
3x Boar Soldier
1x Cyber-Tech Alligator
3x Gemini Elf
1x Aqua Dragon
3x Dark Elf
1x Tri-Horned Dragon
3x Flash Assailant
3x Black Luster Soldier
3x Zera the Mant
1x Machine King

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Like Shadi, Shimon uses a very strong beatdown deck.  He uses the same non-
tribute monsters, but his tribute ones are completely different.  Most of them
are still Divine-Summon, though.  Machine King and Cyber-Tech Alligator are
the tribute monsters to be wary of, since they are strong and require only 1
sacrifice to be summoned.  Fortunately, you can use Stain Storm to destroy them
or play Umi to power them down.

###############################################################################
8.  Miscellaneous Duelists
###############################################################################

This section lists the decks of the normal duelists, i.e. the people who have
no character expressions when you talk to them and/or don't mention their
names in the game.

===============================================================================
               guy with the red hat in domino square
===============================================================================

Monsters:
---------
3x Ancient Jar
3x Shadow Specter
3x Change Slime
3x Dark Plant
3x Haniwa
3x Key Mace
3x Skull Servant
3x Steel Scorpion
3x Tomozaurus
3x Mystic Lamp
3x Zone Eater

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
                       other guy in domino square
===============================================================================

Monsters:
---------
3x Dancing Elf
3x Leghul
3x Jinzo #7
3x Ooguchi
3x Monster Eye
3x Armed Ninja
3x White Dolphin
3x Turu-Purun
3x Mechanical Spider
3x Bat
3x Magician of Faith

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
                       Guy above Domino Square
===============================================================================

Monsters:
---------
3x Zone Eater
3x Rainbow Flower
3x Queen's Double
3x Magician of Faith
3x Haniwa
3x Mechanical Spider
3x Griggle
3x Leghul
3x Shadow Specter
3x Armed Ninja
3x Dark Plant

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
               guy right of domino square with glasses
===============================================================================

Monsters:
---------
3x Dark Plant
3x Change Slime
3x Mechanical Spider
3x Turu-Purun
3x Ameba
3x Zone Eater
3x Griggle
3x Dancing Elf
3x Tomozaurus
3x Sinister Serpent
3x Key Mace

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
               other guy right of domino square
===============================================================================

Monsters:
---------
3x Griggle
3x Queen's Double
3x Pot the Trick
3x Shadow Specter
3x Ameba
3x Rainbow Flower
3x Milus Radiant
3x Bone Mouse
3x Sinister Serpent
3x Hane-Hane
3x Bite Shoes

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
                               guy above that area
===============================================================================

Monsters:
---------
3x Bite Shoes
3x Zone Eater
3x Leghul
3x Griggle
3x Shadow Specter
3x Magician of Faith
3x Milus Radiant
3x Turu-Purun
3x Key Mace
3x Ancient Jar
3x Change Slime

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
                       guy with red hair under that area
===============================================================================

Monsters:
---------
3x Queen's Double
3x Steel Scorpion
3x Jinzo #7
3x Mystic Lamp
3x Skull Servant
3x Bone Mouse
3x Ancient Jar
3x Armed Ninja
3x Ameba
3x Bite Shoes
3x Magician of Faith

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
                               other guy
===============================================================================

Monsters:
---------
3x Leghul
3x Rainbow Flower
3x Bat
3x Ooguchi
3x Milus Radiant
3x Monster Eye
3x Pot the Trick
3x Shadow Specter
3x Hane-Hane
3x Haniwa
3x White Dolphin

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
               guy in area south of clocktower square
===============================================================================

Monsters:
---------
3x Sinister Serpent
3x Change Slime
3x Dark Plant
3x Queen's Double
3x Ahne-Hane
3x Key Mace
3x Leghul
3x Milus Radiant
3x Armed Ninja
3x Steel Scorpion
3x Bone Mouse

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
               guy with yellow hair left of that area
===============================================================================

Monsters:
---------
3x Shadow Specter
3x Rainbow Flower
3x Magician of Faith
3x Pot the Trick
3x Mechanical Spider
3x Skull Servant
3x Hyozanryu
3x Ooguchi
3x Bite Shoes
3x Tomozaurus
3x Jinzo #7

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
                               other guy
===============================================================================

Monsters:
---------
3x Bat
3x Mystic Lamp
3x Dancing Elf
3x Haniwa
3x Turu-Purun
3x Griggle
3x Monster Eye
3x Ameba
3x Ancient Jar
3x Zone Eater
3x White Dolphin

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

Traps:
------
3x Fake Trap

===============================================================================
                               train guy #1
===============================================================================

Monsters:
---------
1x Morphing Jar #2
1x Jinzo #7
1x Magician of Faith
1x Kaminarikozou
1x The Bewitching Phantom Thief
1x The Furious Sea King
1x Lightning Conger
1x Wicked Mirror
1x Weather Control
1x Mechanical Spider
1x Dancing Elf
1x Droll Bird
1x Curtain of the Dark Ones
1x Star Boy
1x Doma the Angel of Silence
1x Tatsunootishigo
1x Tomozaurus
1x Flame Dancer
1x Cyber Commander
1x Candle of Fate
1x Genin
1x Mystic Lamp
1x Leogun
1x Winged Clever
1x Ancient Jar
1x Lala Li-oon
1x Hinotama Soul
1x Petit Dragon
1x Armed Ninja
1x Hane-Hane
1x Peacock
1x Phantom Dewan
1x Boo Koo
1x Monster Eye
1x Beast of Talwar

Magic:
------
1x Beckon to Darkness
1x Heavy Storm
1x Dark-Piercing Light
1x Restructer Revolution

Traps:
------
1x Eatgaboon

===============================================================================
                       guy in same area of train guy #1
===============================================================================

Monsters:
---------
3x Hiro's Shadow Scout
3x The Melting Red Shadow
3x Jinzo #7
3x Cyber-Stein
3x Air Marmot of Nefariousness
3x Phantom Dewan
3x Meotoko
3x Pot the Trick
3x Mystic Lamp
3x Curtain of the Dark Ones
3x Shadow Specter

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                       guy with brown (long) hair at train station
===============================================================================

Monsters:
---------
3x Morphing Jar
3x The Bewitching Phantom Thief
3x Muka Muka
3x Key Mace
3x Weather Control
3x Boo Koo
3x Wicked Mirror
3x Haniwa
3x Tomozaurus
3x Magician of Faith
3x Ancient Jar

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
               guy with black, spikey hair at train station
===============================================================================

Monsters:
---------
3x Omozaurus
3x Korogashi
3x Ancient Jar
3x Morphing Jar
3x Tentacle Plant
3x Winged Clever
3x Haniwa
3x Gale Dogra
3x Man-Eater Bug
3x Muka Muka
3x Mechanical Spider

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
               guy with black hair in a ponytail at train station
===============================================================================

Monsters:
---------
3x Kaminarikozou
3x Candle of Fate
3x Firegrass
3x Fire Reaper
3x Petit Dragon
3x Little Chimera
3x Lala Li-oon
3x Droll Bird
3x Lightning Conger
3x Hane-Hane
3x Hinotama Soul

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                       the last guy at train station
===============================================================================

Monsters:
---------
3x Tentacle Plant
3x Man-Eater Bug
3x White Dolphin
3x Zarigun
3x Winged Clever
3x Frog the Jam
3x Turu-Purun
3x Gale Dogra
3x Korogashi
3x Serpent Marauder
3x Star Boy

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                       train guy #2 (at train station)
===============================================================================

Monsters:
---------
3x Morphing Jar
3x Ancient Jar
3x Tomozaurus
3x Star Boy
3x Frog the Jam
3x Muka Muka
3x Turu-Purun
3x Zarigun
3x White Dolphin
3x Haniwa
3x Serpent Marauder

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                       guy in white shirt in train
===============================================================================

Monsters:
---------
3x Morphing Jar
3x Boo Koo
3x Candle of Fate
3x The Bewitching Phantom Thief
3x Mystic Lamp
3x Hane-Hane
3x Korogashi
3x The Melting Red Shadow
3x Frog the Jam
3x Lightning Conger
1x Kaiser Dragon
1x Meteor Dragon
1x Meteor Black Dragon

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                               other guy in train
===============================================================================

Monsters:
---------
3x Petit Dragon
3x Little Chimera
3x Droll Bird
1x Lamoon
3x Weather Control
3x Kaminarikozou
3x The Bewitching Phantom Thief
3x Key Mace
3x Hane-Hane
3x Wicked Mirror
3x Lala Li-oon
1x Bolt Escargot
1x Ocubeam

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                               train guy #3 (in train)
===============================================================================

Monsters:
---------
1x Lamoon
3x Genin
3x Kanikabuto
3x Kiseitai
3x Turtle Raccoon
3x Monster Egg
3x Ganigumo
3x Dig Beak
3x Djinn the Watcher of the Wind
1x Stone D.
3x Petit Angel

Magic:
------
3x Lucky Trinket
3x Darkness Approaches
1x Saber Slasher

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                               girl in suite back in train
===============================================================================

Monsters:
---------
3x Droll Bird
3x White Dolphin
3x Turu-Purun
1x Hourglass of Life
3x Weather Control
3x Petit Dragon
3x Boo Koo
3x Time Wizard
3x Magician of Faith
3x Haniwa
3x Kaminarikozou
3x Air Marmot of Nefariousness
3x Key Mace
3x Phantom Dewan

===============================================================================
                               father of the girl
===============================================================================

Monsters:
---------
3x Ryu-Kishin
3x The Bewitching Phantom Thief
3x Pot the Trick
3x Morphing Jar #2
1x Silver Bow and Arrow
3x White Magical Hat
3x Cyber Jar
3x Blue-Eyed Silver Zombie
3x Prisman
3x Blast Juggler
3x Bite Shoes
1x Mikazukinoyaiba
1x Leogun
1x Ocubeam

Magic:
------
1x Pot of Greed
1x Horn of Light
1x Black Pendant
1x Violet Crystal
1x Dragon Treasure

Traps:
------
1x Eatgaboon

===============================================================================
                               Kaiba-imitating guy
===============================================================================

Monsters:
---------
3x White Dolphin
3x Sinister Serpent
3x Tomozaurus
1x Emperor of the Land and Sea
3x Petit Dragon
3x Lala Li-oon
3x Kaminarikozou
3x Serpent Marauder
3x Armed Ninja
3x Queen's Double
3x Droll Bird
1x Trent
1x Spike Seadra

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                               man at train station
===============================================================================

Monsters:
---------
3x Petit Dragon
3x Flame Dancer
3x Turu-Purun
3x The Melting Red Shadow
3x Weather Control
3x Tomozaurus
3x Lala Li-oon
3x Gale Dogra
3x Mystic Lamp
3x Wicked Mirror
3x Monster Eye

Magic:
------
3x Darkness Approaches

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

===============================================================================
                       Takeshi (Domino Pier)
===============================================================================

Monsters:
---------
1x Morphing Jar
1x Wicked Mirror
1x Serpent Marauder
1x Little Chimera
1x Star Boy
1x Zarigun
1x Candle of Fate
1x Petit Dragon
1x Fiend's Hand
1x Frog the Jam
1x Lala Li-oon
1x Hoshingen
1x Kaminarikozou
1x Witch's Apprentice
1x Tentacle Plant
1x Curtain of the Dark Ones
1x Cyber-Stein
1x Boo Koo
1x The Melting Red Shadow
1x Phantom Dewan
1x Hourglass of Life
1x Meotoko
1x Wings of Wicked Flame
1x Gale Dogra
1x Flame Dancer
1x Firegrass
1x The Bewitching Phantom Thief
1x Fire Reaper
1x Basic Insect
1x Man-Eater Bug
1x Hiro's Shadow Scout
1x Winged Clever
1x Haniwa
1x Droll Bird
1x Hinotama Soul
1x Turu-Purun
1x Hane-Hane

Magic:
------
1x The Inexperienced Spy
1x Pot of Greed

Traps:
------
1x Eatgaboon

===============================================================================
                       Woman (Domino Pier)
===============================================================================

Monsters:
---------
3x Wicked Mirror
3x Bite Shoes
3x Hiro's Shadow Scout
3x Dancing Elf
3x Kiseitai
3x Weather Control
3x The Shadow who Controls the Dark
3x Candle of Fate
3x Happy Lover
3x Needle Ball
3x Key Mace

Magic:
------
2x Winged Trumpeter
2x Malevolent Nuzzler
2x Exile of the Wicked

Traps:
------
1x Eatgaboon

===============================================================================
               guy in canada (not in the cave) on the far left
===============================================================================

Monsters:
---------
3x Dissolverock
3x Cyber Jar
3x Morphing Jar #2
3x Prisman
3x Rock Ogre Grotto #1
3x Haniwa
1x Stone Ogre Grotto
3x Barrel Rock
3x Morphing Jar
1x Millenium Golem
1x Mystical Sand
3x Muka Muka
3x Rock Ogre Grotto #2
1x Stone D.

Magic:
------
3x Invigoration

Traps:
------
2x Eatgaboon
1x Bear Trap

===============================================================================
                       other guy in canada outside the cave
===============================================================================

Monsters:
---------
3x Mega Thunderball
3x Electric Lizard
3x Ray & Temperature
3x Nightmare Scorpion
3x Lala Li-oon
3x Petit Dragon
3x Prisman
3x Djinn the Watcher of the Wind
1x Stone Ogre Grotto
1x Stone D.
3x Mountain Warrior
1x Thunder Dragon
1x Ocubeam

Magic:
------
3x Invigoration
3x Gravedigger Ghoul

Traps:
------
2x Eatgaboon
1x Bear Trap

After you've completed Chapter 6, some (almost all) of the Misc. Duelists will
have re-constructed their decks, so you can challenge them again.  They're
listed below.

===============================================================================
                       Guy with red hair in area left
===============================================================================

Monsters:
---------
3x Electric Snake
3x Wetha
3x Kaminari Attack
3x Oscillo Hero #2
3x Toad Master
3x The Furious Sea King
3x Turtle Bird
3x Electric Lizard
3x Water Element
3x Monsturtle
3x Crab Turtle
3x Twin Long Rods #1

Magic:
------
1x Power of Kaishin
1x Umi
1x Invigoration

Traps:
------
1x Bear Trap

===============================================================================
                       Other guy
===============================================================================

Monsters:
---------
2x Dokurorider
2x Barox
3x Lesser Dragon
3x Darkfire Dragon
3x Versago the Destroyer
3x Flame Ghost
3x Witty Phantom
3x Wood Remains
3x Blackland Fire Dragon
3x Claw Reacher
3x Hyozanryu
3x Yaranzo
2x Meteor Dragon

Magic:
------
1x Violet Crystal
1x Dragon Treasure
1x Mountain

Traps:
------
1x Bear Trap

===============================================================================
                       Guy dressed in blue
===============================================================================

Monsters:
---------
3x Mega Thunderball
3x Droll Bird
2x Peacock
3x Oscillo Hero #2
3x Wicked Dragon with the Ersatz Head
3x Serpent Marauder
3x Petit Dragon
3x Electric Snake
3x Kurama
3x Niwatori
2x Bolt Escargot
2x Sky Dragon
3x Twin-Headed Thunder Dragon

Magic:
------
1x Dragon Treasure
1x Follow Wind
1x Mountain

Traps:
------
1x Bear Trap

===============================================================================
                               Other guy
===============================================================================

Monsters:
---------
3x Prisman
3x Morphing Jar #2
3x Stone D.
3x Barrel Rock
3x Skelgon
3x Flame Ghost
3x Wood Remains
3x Dissolverock
3x Fire Reaper
3x Stone Ogre Grotto
3x Cyber Jar
3x Blue-Eyed Silver Zombie

Magic:
------
1x Wasteland
1x Invigoration
1x Violet Crystal

Traps:
------
1x Bear Trap

===============================================================================
               guy with yellow hair and glasses in area right
===============================================================================

Monsters:
---------
3x Koumouri Dragon
3x The Wicked Worm Beast
1x Rude Kaiser
3x Tiger Axe
3x Zombie Warrior
3x Ryu-Kishin
3x Blackland Fire Dragon
3x Winged Dragon, Guardian of the Fortress #1
1x Garoozis
1x Battle Steer
1x The Last Warrior from Another Planet
3x Mountain Warrior
1x Ansatsu
1x Sword Hunter
3x Hitotsu-me Giant
1x Zombyra the Dark
1x Succubus Knight

Magic:
------
1x Axe of Despair
1x Sogen
1x Sword of Dark Destruction
1x Legendary Sword

Traps:
------
1x Bear Trap

===============================================================================
                               Other guy
===============================================================================

Monsters:
---------
3x Super War-Lion
3x Fusionist
2x Dungeon Worm
3x Alinsection
3x Laughing Flower
3x Snakeyashi
3x Insect Soldiers of the Sky
3x Mystical Sheep #2
3x Man-Eating Plant
2x Trent
2x Flower Wolf
3x Nightmare Scorpion
3x Minar

Magic:
------
1x Beast Fangs
1x Vile Germs
1x Forest

Traps:
------
1x Bear Trap

===============================================================================
                               Area above guy
===============================================================================

Monsters:
---------
3x Zoa
3x Necrolancer the Timelord
3x Djinn the Watcher of the Wind
3x Sangan
3x Needle Ball
3x Nemuriko
3x Flame Manipulator
3x Morinphen
3x Giant Germ
3x Mask of Darkness
3x Ryu-Kishin
3x Musician King

Magic:
------
1x Yami
1x Black Pendant
1x Malevolent Nuzzler

Traps:
------
1x Bear Trap

===============================================================================
                       Guy with red hair in area right-under
===============================================================================

Monsters:
---------
3x Princess of Tsurugi
3x Battle Steer
3x Zombie Warrior
3x Lava Battleguard
3x Mountain Warrior
3x M-Warrior #1
3x Monster Egg
3x Swamp Battleguard
3x Garnecia Elefantis
3x Doron
3x Battle Warrior
3x M-Warrior #2

Magic:
------
1x Sword of Dark Destruction
1x Legendary Sword
1x Sogen

Traps:
------
1x Bear Trap

===============================================================================
                       1 of those guys in Canada
===============================================================================

Monsters:
---------
2x Mystical Sand
3x Prisman
3x Trakadon
3x Two-Mouth Darkruler
3x Zombie Warrior
3x Uraby
2x Great Mammoth of Goldfine
3x Little D
2x Tomozaurus
3x The Statue of Easter Island
3x Yaranzo
2x Bracchio-Raidus

Magic:
------
1x Invigoration
2x Mooyan Curry
1x Wasteland
1x Raise Body Heat

Traps:
------
3x Bear Trap

===============================================================================
                               Woman in Ship
===============================================================================

Monsters:
---------
3x Sangan
3x Invader From Another Dimension
3x Muse-A
3x Goddess With the Third Eye
3x Dark King of the Abyss
3x Goddess of Whim
3x Skelengel
2x Winged Trumpeter
3x Versago the Destroyer
3x Mask of Darkness
3x Happy Lover
3x Ray & Temperature

Magic:
------
2x Malevolent Nuzzler
1x Megamorph

Traps:
------
2x Invisible Wire

===============================================================================
                               Man in Ship
===============================================================================

Monsters:
---------
1x Cosmo Queen
1x Javelin Beetle
1x Skull Guardian
1x Chakra
1x Water Omotics
1x Hitotsu-Me Giant
1x Fiend Reflection #1
1x Fiend's Mirror
1x Yamadron
1x Performance of Sword
1x Millenium Shield
1x Mountain Warrior
1x Mask of Darkness
1x Crab Turtle
1x Super War-Lion
1x Hungry Burger
1x Dokurorider
1x Versago the Destroyer
1x M-Warrior #1
1x Queen of Autumn Leaves
1x Succubus Knight
1x Temple of Skulls
1x Mask of Shine & Darkness
1x Zera the Mant
1x Serpent Night Dragon
1x One-Eyed Shield Dragon
1x Tri-Horned Dragon
1x Mysterious Puppeteer
1x Ryu-Kishin Powered
1x Psycho Puppet
1x Garma Sword
1x Leogun
1x Darkfire Dragon
1x Hercules Beetle
1x Sengenjin
1x 30,000-Year White Turtle
1x Black Dragon Jungle King


Magic:
------
1x Megamorph

Traps:
------
2x Invisible Wire

===============================================================================
               Guy-imitating Kaiba at Egyptian Exhibition
===============================================================================

Monsters:
---------
3x Dissolverock
3x Giant Germ
3x Doron
3x Wicked Dragon with the Ersatz Head
3x Mystical Sheep #2
1x Kairyu-Shin
3x Prisman
3x Goddess of Whim
1x Reaper of the Cards
3x Insect Soldiers of the Sky
3x Nimble Momonga
1x Trent
3x Oscillo Hero #2
1x Talons of Shurilane
1x Yamata Dragon
1x Spirit of the Mountain

Magic:
------
2x Megamorph

Traps:
------
2x Bear Trap

###############################################################################
9.  Robotic Monkeys
###############################################################################

This section lists the decks of the robotic monkeys.

===============================================================================
                               Monkey #1
===============================================================================

Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda

Magic:
------
1x Raigeki
1x Dark Hole
1x Heavy Storm
1x Final Destiny

===============================================================================
                               Monkey #2
===============================================================================

Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda

Magic:
------
1x Hinotama
1x Final Flame
1x Ookazi
1x Tremendous Fire

===============================================================================
                               Monkey #3
===============================================================================

Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda

Traps:
------
1x Bear Trap
1x Invisible Wire
1x Acid Trap Hole
1x Widespread Ruin

===============================================================================
                               Monkey #4
===============================================================================

Monsters:
---------
3x Griggle
3x The Unhappy Maiden
3x Sinister Serpent
3x Milus Radiant
3x Armed Ninja
3x Queen's Double
1x Bone Mouse
1x Change Slime
3x Dancing Elf
3x Ooguchi
1x Key Mace
3x Steel Scorpion
3x Ameba
3x Bat
3x Zone Eater
1x Ancient Jar

The monkeys' non-tribute monsters have 1200 ATK or less.  The monkeys'
BeastWarrior-Type and Warrior-Type monsters can take advantage of the Forest
field, so I advise changing the playing field to benefit your own monsters.
Nearly half of their monsters are Machine-Type, so you can use Stain Storm to
destroy them or play Umi to power them down.  Although the monkeys have the
same monsters, they use different Magic/Trap Cards.  Monkeys #1 and #3 use
monster destruction cards, such as Raigeki and Final Destiny. Monkey #2 uses
attack spells, such as Final Flame and Tremendous Fire.


###############################################################################
10. Neo Ghouls
###############################################################################

This section lists the decks of the Neo Ghouls that don't mention their names
in the game.

===============================================================================
                       Ghoul left of Rex (Canada)
===============================================================================

Monsters:
---------
3x Horn Imp
3x Solitude
1x Saber Slasher
3x Stuffed Animal
3x Giant Germ
3x Clown Zombie
3x Mystic Clown
3x Claw Reacher
1x Zoa
1x Succubus Knight
3x Versago the Destroyer
3x Fiend Sword
3x Dark King of the Abyss

Magic:
------
2x Hinotama
2x Red Medicine
1x Black Pendant

Traps:
------
2x Eatgaboon

===============================================================================
                       Ghoul right of Rex (Canada)
===============================================================================

Monsters:
---------
3x The Judgment Hand
3x Holograh
3x Oscillo Hero
3x Sonic Maid
3x Ancient Elf
1x Mikazukinoyaiba
3x Fiend Reflection #1
3x Crass Clown
3x Maiden of the Moonlight
3x White Magical Hat
3x Mystical Sheep #1
1x Ill Witch
1x Talons of Shurilane

Magic:
------
2x Red Medicine
1x Bright Castle
2x Hinotama

Traps:
------
2x Bear Trap

===============================================================================
                       First Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Takuhee
3x Dark King of the Abyss
3x Nimble Momonga
3x Trakadon
3x The Judgment Hand
3x Ice Water
3x Drill Bug
3x Giant Germ
3x Oscillo Hero
2x Ansatsu
1x Sword Hunter
3x Aqua Snake

Magic:
------
2x Red Medicine
2x Hinotama
1x Beast Fangs

Traps:
------
2x Bear Trap

===============================================================================
                       Second Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Claw Reacher
3x One Who Hunts Souls
3x Yaranzo
2x Skull Knight
3x Ogre of the Black Shadow
3x Witch of the Black Forest
3x Solitude
3x Dark King of the Abyss
2x Warrior of Tradition
2x Gate Sword
3x Koumori Dragon
3x Witty Phantom

Magic:
------
2x Hinotama
1x Dark Energy
2x Red Medicine

Traps:
------
2x Bear Trap

===============================================================================
                       Third Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Invader from Another Dimension
2x Talons of Shurilane
3x White Magical Hat
3x Fiend Reflection #1
3x Fiend Reflection #2
3x Oscillo Hero
2x Seiyaryu
3x Ancient Elf
2x Musician King
3x Mystical Sheep #1
3x Sonic Maid
3x The Judgment Hand

Magic:
------
2x Hinotama
2x Red Medicine
1x Bright Castle

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Outside Duel Express)
===============================================================================

Monsters:
---------
3x Flame Ghost
2x Turtle Bird
3x Lisark
3x Flame Manipulator
3x Charubin the Fire Knight
2x Vermillion Sparrow
3x Takuhee
3x Flying Kamakiri #1
3x Kurama
3x Fireyarou
2x Launcher Spider
3x Dragoness the Wicked Knight

Magic:
------
2x Hinotama
1x Invigoration
2x Red Medicine

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Egyptian Exhibition)
===============================================================================

Monsters:
---------
3x Mushroom Man #2
3x Electric Lizard
3x Tripwire Beast
3x Bean Soldier
3x Electric Snake
3x Frenzied Panda
3x Mega Thunderball
2x Kaminari Attack
3x Wood Remains
3x Bolt Penguin
2x Leopard Girl
2x Twin-Headed Thunder Dragon

Magic:
------
1x Invigoration
2x Hinotama
2x Red Medicine

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Domino City - right-under left)
===============================================================================

Monsters:
---------
3x Dark King of the Abyss
3x Megirus Light
3x Big Eye
3x Wicked Mirror
3x Ryu-Kishin
1x Beast of Talwar
3x Needle Ball
3x The Shadow Who Controls the Dark
3x Hiro's Shadow Scout
3x Versago the Destroyer
2x Monster Eye
2x Candle of Fate
1x Morinphen

Magic:
------
2x Hinotama
2x Red Medicine
1x Malevolent Nuzzler

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Domino City - right-under right)
===============================================================================

Monsters:
---------
3x Hitotsu-Me Giant
1x The Last Warrior from Another Planet
3x Prisman
3x Solitude
3x One Who Hunts Souls
3x M-Warrior #1
3x Dragoness the Wicked Knight
1x Garoozis
2x Doron
3x M-Warrior #2
3x Karate Man
1x Ansatsu
1x Axe of Despair
3x Vishwar Randi
1x Battle Steer

Magic:
------
2x Red Medicine
2x Hinotama
1x Axe of Despair

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Domino City - under Clock Tower Square)
===============================================================================

Monsters:
---------
2x Lisark
3x Winged Dragon, Guardian of the Fortress #2
2x Wilmee
2x Mavelus
2x Mystical Sheep #2
2x Silver Fang
2x Wolf
2x Frenzied Panda
2x Torike
3x Niwatori
3x Nekogal #1
2x Fushionist
2x Super War-Lion
2x Peacock
2x Tatsunootoshigo

Magic:
------
2x Hinotama
2x Red Medicine
1x Mystical Moon

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Domino City - left-under)
===============================================================================

Monsters:
---------
3x Kappa Avenger
3x Aqua Snake
3x Penguin Knight
3x Oscillo Hero #2
3x Fireyarou
3x Fire Eye
1x Twin-Headed Thunder Dragon
1x Flame Champion
3x Charubin the Fire Knight
3x Electric Snake
1x Bolt Escargot
3x Electric Lizard
1x Octoberser

Magic:
------
2x Hinotama
2x Gravedigger Ghoul
1x Invigoration
2x Red Medicine

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Domino City - right-up)
===============================================================================

Monsters:
---------
3x Little D.
3x Mechaleon
3x Wicked Dragon with the Ersatz Head
3x Lesser Dragon
3x Two-Mouth Darkruler
3x Fairy Dragon
3x Yamatano Dragon Scroll
3x Serpent Marauder
3x Petit Dragon
1x B. Dragon Jungle King
1x Sword Arm of Dragon
1x Sky Dragon
1x Mikazukinoyaiba

Magic:
------
2x Red Medicine
2x Hinotama
2x Gravedigger Ghoul
1x Dragon Treasure

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Domino City - Clock Tower Square)
===============================================================================

Monsters:
---------
3x Temple of Skulls
3x Skelgon
3x Zombie Warrior
3x Dokuroizo the Grim Reaper
3x Dark Assailant
3x Wood Remains
3x Flame Ghost
3x Blue-Eyed Silver Zombie
2x Fire Reaper
2x Fiend's Hand
3x Three-Legged Zombies

Magic:
------
1x Violet Crystal
2x Hinotama
2x Gravedigger Ghoul
2x Red Medicine

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul at Bonz
===============================================================================

Monsters:
---------
2x Ice Water
1x Ill Witch
2x Prisman
1x Succubus Knight
2x Amazon of the Seas
2x Mystic Tomato
2x Arlownay
2x Nekogal #1
1x Mystical Sand
1x Leopard Girl
2x Bear Trap
1x Hungry Burger
2x Goddess of Whim
2x Water Omotics
2x Mushroom Man
2x Sonic Maid
2x Enchanting Mermaid
2x Bean Soldier
1x Rainbow Marine Mermaid
1x Rose Spectre of Dunn
1x Nekogal #2
1x Lamoon

Magic:
------
1x Black Pendant
2x Hinotama
2x Red Medicine

Traps:
------
2x Bear Trap

===============================================================================
                       Ghoul (Domino Station)
===============================================================================

Monsters:
---------
3x Kumootoko
3x Airmaill
3x Hard Armor
3x Musician King
3x Ancient Tree of Enlightment
3x Armored Starfish
3x Giant Rat
1x Boulder Tortoise
2x Hyozanryu
3x Skull-Mark Ladybug
1x 30,000-Year White Turtle
1x Total Defense Shogun
3x Darkfire Dragon
1x Queen Bird

Magic:
------
2x Hinotama
2x Red Medicine
1x Steel Shell

Traps:
------
2x Eatgaboon

###############################################################################
11. Millennium Guardians
###############################################################################

This section lists the decks of the Millennium Guardians.

===============================================================================
                       Millennium Guardian (Egyptian Exhibition)
===============================================================================

Monsters:
---------
3x Mystical Sheep #2
3x Lamoon
3x Goddess of Whim
3x Hourglass of Life
3x The Bewitching Phantom Thief
3x Genin
3x Happy Lover
3x Necrolancer the Timelord
3x Muse-A
3x Wicked Mirror
1x Mikazukinoyaiba

Magic:
------
1x Bright Castle
2x Red Medicine
3x Lucky Trinket
1x Black Pendant

Traps:
------
2x Eatgaboon

The Guardian's monsters have 600-950 ATK.  He specialises in using
Dream and Light monsters.  I suggest using Fiend and Dark monsters to destroy
them.  He can use Goddess of Whim to draw a card, though it sacrifices itself
to do so.

===============================================================================
                       Millennium Guardian (Domino Pier)
===============================================================================

Monsters:
---------
1x Morinphen
3x Hiro's Shadow Scout
3x Genin
3x Candle of Fate
3x Djinn the Watcher of the Wind
3x Boo Koo
3x Flame Manipulator
3x Claw Reacher
3x White Magical Hat
3x Giant Germ
3x Needle Ball
3x Necrolancer the Timelord
1x Spirit of the Mountain
1x Beast of Talwar

Magic:
------
1x Exile of the Wicked
1x Restructer Revolution
1x Last Day of Witch

Traps:
------
1x Eatgaboon

The Guardian's non-tribute monsters have 1000 ATK or less.  His monsters are
Fiend-Type or Spellcaster-Type, so I advise using Exile of the Wicked or Last
Day of Witch to destroy them.

===============================================================================
                       Millennium Guardian (Italy)
===============================================================================

Monsters:
---------
3x Wicked Dragon with the Ersatz Head
3x Goddess of Whim
3x Toad Master
3x Muse-A
3x Necrolancer the Timelord
3x Electric Snake
1x Thunder Dragon
3x Nightmare Scorpion
3x Princess of Tsurugi
3x Electric Lizard
2x Dissolverock
3x Two-Mouth Darkruler
1x Stone D.
1x Succubus Knight

Magic:
------
2x Red Medicine

Traps:
------
3x Eatgaboon

The Guardian's non-tribute monsters have 1000 ATK or less.  The monsters to be
aware of are Electric Lizard and Toad Master.  Electric Lizard's special
ability can prevent your monsters from attacking.  Toad Master's special
ability can help the Guardian gather enough monsters to summon his stronger
ones.

===============================================================================
                       Millennium Guardian (China)
===============================================================================

Monsters:
---------
3x Karate Man
3x Flame Manipulator
3x Electric Snake
3x Kurama
3x Frenzied Panda
3x Nimble Momonga
1x Steel Fan Fighter
1x Metal Dragon
3x Alinsection
3x Holograh
3x Mystical Sheep #1
3x Solitude
3x Minar
1x Thunder Dragon

Magic:
------
2x Red Medicine

Traps:
------
2x Bear Trap

The Guardian's non-tribute monsters have 1200 ATK or less.

===============================================================================
                       Millennium Guardian (Canada)
===============================================================================

Monsters:
---------
3x Mystical Sheep #1
2x Nekogal #1
3x Wicked Dragon with the Ersatz Head
3x Djinn the Watcher of the Wind
1x Twin-Headed Thunder Dragon
3x Electric Snake
1x Sword Hunter
1x Ansatsu
3x Wetha
3x Aqua Snake
3x Muse-A
3x Zombie Warrior
1x The Statue of Easter Island
1x Crawling Dragon
1x Morinphen
1x Akihiron

Magic:
------
2x Malevolent Nuzzler
2x Sparks
2x Black Pendant
1x Heavy Storm

The Guardian's non-tribute monsters have 1200 ATK or less.  He will use Equip
Magic Cards to power up his monsters.  Heavy Storm might actually help you if
you're lucky.

===============================================================================
                       Millennium Guardian #1 (China)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x The Stern Mystic
3x Takriminos
3x Maiden of the Moonlight
3x Kuriboh
1x Tri-Horned Dragon
3x Faith Bird
1x Seiyaryu
1x Crab Turtle
1x Zera the Mant
3x The Immortal of Thunder
3x Rare Fish
1x Skull Knight
1x Sengenjin
1x Cosmo Queen

Magic:
------
3x Restructer Revolution
3x Multiply
3x Yami

===============================================================================
                       Millenium Guardian #2 (China)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x Dark Magician
1x Cosmo Queen
3x The Immortal of Thunder
3x Maiden of the Moonlight
3x Takriminos
3x Time Wizard
3x Baby Dragon
3x The Stern Mystic
3x Rare Fish
3x Faith Bird
1x Tri-Horned Dragon
1x Sengenjin
1x Zera the Mant

Magic:
------
3x Restructer Revolution
3x Yami

===============================================================================
                       Millennium Guardian #3 (China)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x The Stern Mystic
3x Faith Bird
3x Takriminos
3x The Wicked Worm Beast
3x Rare Fish
3x The Immortal of Thunder
1x Cosmo Queen
3x Trakadon
1x Tri-Horned Dragon
3x Darkfire Dragon
3x The Judgement Hand
1x Seiyaryu
1x Zera the Mant
1x Skull Knight
1x Crab Turtle
1x Sengenjin

Magic:
------
3x Restructer Revolution

===============================================================================
                       Millennium Guardian #4 (China)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x The Immortal of Thunder
3x Darkfire Dragon
3x Celtic Guardian
3x Faith Bird
1x Sengenjin
1x Zera the Mant
3x Takriminos
3x The Stern Mystic
3x Rare Fish
1x Seiyaryu
1x Tri-Horned Dragon
1x Skull Knight
1x Crab Turtle
1x Cosmo Queen

Magic:
------
3x Restructer Revolution
3x Sogen
3x Legendary Sword

===============================================================================
                       Millennium Guardian #5 (China)
===============================================================================

Monsters:
---------
3x Curse of Dragon
3x Winged Dragon, Guardian of the Fortress #1
3x Takriminos
3x Rare Fish
3x Maiden of the Moonlight
3x The Immortal of Thunder
3x Darkfire Dragon
3x The Stern Mystic
3x Blackland Fire Dragon
3x Faith Bird
3x Gaia the Fierce Knight
1x Gaia the Dragon Champion

Magic:
------
3x Mountain
3x Restructer Revolution

The Guardians start with 3,000 Life Points, so I advise using Restructer
Revolution to help win these duels quicker.  Their monsters have 1500 ATK or
more.  They will use their field Magic Cards to change the playing field to
benefit their own monsters.

The Guardians also have a few strong Divine-Summon monsters in their decks.
If you're lucky, they won't get a chance to summon them.  They have no Trap
Cards in their decks, but they do have 3 Restructer Revolution cards.  Try to
decrease their Life Points to 0 as quickly as possible to avoid losing Life
Points due to the Magic Card's effect.  They will also use the Kuriboh/Multiply
combo to gather enough monsters to summon their stronger ones, so I advise
using Exile of the Wicked to destroy them.  In addition, they will place Equip
Magic Cards, such as Legendary Sword, face-down in the Magic/Trap Zone, but
they rarely have the correct monsters on the field to equip them to, thus
preventing them from powering up their monsters.


###############################################################################
12. Chevaliers
###############################################################################

This section lists the decks of the Chevaliers.

===============================================================================
               Chevaliers (Pegasus' Island - Cable Car)
===============================================================================

Monsters:
---------
2x Maha Vailo
2x Mushroom Man #2
1x Talons of Shurilane
2x Minomushi Warrior
2x Maiden of the Moonlight
2x Darkfire Dragon
2x Mother Grizzly
2x Takuhee
2x Magical Ghost
1x Rainbow Marine Mermaid
2x Dark King of the Abyss
2x Tripwire Beast
1x Togex
1x Metal Dragon
1x Crow Goblin
1x Dice Armadillo
1x Musician King
1x Spikebot
1x Skelgon

Magic:
------
1x Swords of Revealing Light
1x Ookazi
1x Sogen
1x Umi
1x Wasteland
1x Goblin's Secret Remedy
1x Forest
1x Mountain
1x Yami

Traps:
------
2x Invisible Wire

===============================================================================
                       Chevalier #1 (The Dungeon - Western Path)
===============================================================================

Monsters:
---------
3x Minomushi Warrior
3x Karbonala Warrior
3x Mystic Horseman
3x Tripwire Beast
1x Breath of Light
3x Kaminari Attack
2x Steel Ogre Grotto #2
3x Giant Flea
3x The Immortal of Thunder
3x Nekogal #2
1x Twin-Headed Thunder Dragon
1x Empress Judge
1x Flame Cerebrus

Magic:
------
1x Warrior Elimination
1x Ookazi
1x Eternal Rest
1x Exile of the Wicked
1x Last Day of Witch
1x Eradicating Aerosol
1x Swords of Revealing Light
1x Goblin's Secret Remedy
1x Eternal Draught
1x Stain Storm

===============================================================================
                       Chevalier #1 (The Dungeon - Eastern Path)
===============================================================================

Monsters:
---------
1x Breath of Light
3x Darkfire Dragon
3x Flying Kamakiri #2
3x Grappler
3x Lisark
3x Armored Lizard
3x Fireyarou
3x Flame Champion
3x Deepsea Shark
3x Skullbird
1x Roaring Ocean Snake
1x Punished Eagle

Magic:
------
1x Ookazi
1x Goblin's Secret Remedy
1x Swords of Revealing Light
1x Warrior Elimination
1x Eternal Rest
1x Exile of the Wicked
1x Last Day of Witch
1x Eradicating Aerosol
1x Eternal Draught
1x Stain Storm

===============================================================================
                       Chevalier #2 (The Dungeon - Western Path)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x Oscillo Hero
3x Fiend Reflection #1
1x Talons of Shurilane
2x Sea King Dragon
3x Man-Eating Treasure Chest
3x High-Tide Gyojin
3x Mystical Sheep #1
3x Water Omotics
3x Violent Rain
3x Enchanting Mermaid
3x Grappler

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

Traps:
------
2x Invisible Wire

===============================================================================
                       Chevalier #2 (The Dungeon - Eastern Path)
===============================================================================

Monsters:
---------
3x Karate Man
2x Kanan the Swordmistress
3x Holograh
1x Mikazukinoyaiba
1x Sword Hunter
3x Maha Vailo
3x Destroyer Golem
3x The Statue of Easter Island
3x Shining Friendship
3x Ancient Elf
3x White Magical Hat
3x Torike
1x Millenium Golem
1x Dark Witch

Magic:
------
1x Swords of Revealing Light
2x Ookazi
2x Goblin's Secret Remedy

Traps:
------
2x Invisible Wire

===============================================================================
                       Chevalier #3 (The Dungeon - Western Path)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x Fireyarou
3x Magical Ghost
1x The Last Warrior From Another Planet
1x Metal Dragon
3x Fire Kraken
3x Whiptail Crow
3x Lisark
3x Takuhee
3x Skull Red Bird
2x Stuffed Animal
1x Giant-Mech Soldier
3x Cannon Soldier
1x Turtle Bird

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

Traps:
------
2x Invisible Wire

===============================================================================
                       Chevalier #3 (The Dungeon - Eastern Path)
===============================================================================

Monsters:
---------
3x Dark King of the Abyss
2x Giant Germ
3x Bolt Penguin
1x Ushi Oni
1x Twin-Headed Thunder Dragon
3x The Immortal of Thunder
3x Baron of the Fiend Sword
3x Versago the Destroyer
3x Tripwire Beast
3x Mystic Tomato
3x Nimble Momonga
3x Kuwaga A
1x Leopard Girl
1x Warrior of Tradition

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

Traps:
------
2x Invisible Wire

===============================================================================
               Chevalier #4 (The Dungeon - Western/Eastern Path)
===============================================================================

Monsters:
---------
2x Ground Attacker Bugroth
2x Man-Eating Treasure Chest
1x Skull Knight
1x Talons of Shurilane
2x The Immortal of Thunder
2x Rare Fish
2x Fiend Sword
1x Roaring Ocean Snake
1x Firewing Pegasus
1x Flame Cerebrus
2x Mystic Clown
2x Darkfire Soldier #2
1x Earthbound Spirit
2x Mushroom Man #2
2x Skull Red Bird
2x Guardian of the Throne Room
1x Mikazukinoyaiba
1x Twin-Headed Thunder Dragon
1x Sky Dragon

Magic:
------
1x Swords of Revealing Light
2x Goblin's Secret Remedy
2x Ookazi
1x Forest
1x Yami
1x Wasteland
1x Mountain
1x Umi
1x Sogen

###############################################################################
13. Credits
###############################################################################

- Thanks to me for writing this FAQ.

- Thanks to you for reading this FAQ.

- Thanks to Konami for developing and publishing this game.

- Thanks to GameFAQs for the disclaimer and hosting this guide.

- Thanks to Slipknot_Rulezz for the decks of the Protagonists, Antagonists,
 Miscellaneous, Robotic Monkeys, Neo Ghouls, Millennium Guardians, and
 Chevaliers.

- Thanks to www.network-science.de/ascii for the ASCII art at the top of this
 FAQ.

- Thanks to arcade_pimp.  He said if you attach Equip Cards to multiplying
 monsters and activate their abilities, the new monsters will be powered up
 as well.

- Thanks to KH1223.  He said Mammoth Graveyard can power down every monster on
 the opponent's field.

- Thanks to datacrystal.romhacking.net for the correct deck of Bandit Keith
 (there were some errors).

 http://datacrystal.romhacking.net/wiki/Yu-Gi-Oh!_Reshef_of_Destruction

- Thanks to port753 for some hints and tips.

###############################################################################
14. Contact Information
###############################################################################

If you have any questions, comments or corrections regarding my guide, I can be
contacted by sending me a Private Message on GameFAQs or posting a topic on the
GameFAQs message board of this game (I prefer not using an e-mail address).
Contributions to this guide are appreciated.

###############################################################################
15. Copyright Information
###############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Thanks GameFAQs for the above disclaimer.

Only GameFAQs has permission to host this document, though GameFAQs'
affiliates are allowed to link directly to the document.

Copyright 2005-2018 David Lucey