Yu-Gi-Oh! Duel Monsters 6
                                             FAQ Version 1
                           Created by: Tiger’s Inc. (gamefaqs user: themaster)

      ////         ////                       /////////////////             /////////////////            ////
      ////         ////                       ////        ////              /////////////////            ////
      ////         ////                       ////        ////              ////         ////            ////
      ////         ////                       ////                          ////         ////            ////
      ////         ////                       ////                          ////         ////            ////
       ////       ////                        ////                          ////         ////            ////
        ////     ////                         ////                          ////         ////            ////
          /////////      //       //          ////               //         ////         ////  //        ////
            ////         //       //          ////                          ////         ////  //        ////
            ////         //       //          ////    /////////  //         ////         ////  //        ////
            ////         //       //          ////    /////////  //         ////         ////  //        ////
            ////         //       //   /////  ////    //   ////  //  /////  ////         ////  ////////  ////
            ////         //       //          ////         ////  //         ////         ////  //    //
            ////         //       //          ////         ////  //         ////         ////  //    //
            ////          //    ////          /////////////////  //         /////////////////  //    //  ////
            ////           //////  //         /////////////////  //         /////////////////  //    //  ////

       Well, with the success of my FAQ for Yu-Gi-Oh Duel Monsters 5 FAQ, I decided to make a FAQ for Yu-Gi-Oh Duel Monsters 6 as
well. Of course I have a lot of catching up to sad gamer01 FAQ but I will soon get to it. Like the other FAQ, this FAQ will be pretty
much of the same design. As always, you can get most of this information from my site at: http://tiger-inc.tripod.com. You can also
e-mail me with questions at: [email protected]. You can also contribute anything to that same e-mail so send in whatever you
have.

  ~~~~~~~~
  Updates
  ~~~~~~~~
       -This is the first version for this FAQ as many more are to come.

=========
Contents
=========
1) Rules and Gameplay
2) Cheats
3) Passcodes
4) Decks
5) Characters' Deck
6) Card List
7) Credits

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

=======================
1) Rules and Gameplay
=======================
           Like everything else, there are rules that you must follow to play this game. Below are the rules to playing this game as
wells as some gameplay information.

~~~~~~~~~
Gameplay
~~~~~~~~~

   Objective: The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your opponent. A single Match consists of
       3 Duels. Each card battle against an opponent in which a win, loss, or draw is determined is referred to as a Duel.
       Win: The player who: 1) Is the first to win 2 Duels in a Match or 2) Has 1 win and 2 draws, is declared the WINNER.
       Draw: If the Duel results are: 1) 1 win, 1 loss and 1 draw or 2) 3 draws, the match is considered a DRAW.

   Winning the Duel: The outcome of a Duel is decided according to the following Official Rules:
       1) Each player begins a Duel with 8000 Life Points.
       2) Life Points decrease as a result of damage calculation after battle. You win a Duel if you reduce your opponent’s Life
          Points to 0. If your opponent reduces your Life Points to 0, YOU lose!
       3) If you and your opponent both reach 0 Life Points at the same time, the Duel is declared a DRAW.
       4) If either player’s Deck runs out of cards during a Duel, the first player unable to draw a card is declared the LOSER.
          Bearing this in mind, a good duelist should make every card count.
       5) If at any time during the Duel you hold all the following cards in your hand, you instantly win the Duel:
                   • Right Leg of the Forbidden One
                   • Left Leg of the Forbidden One
                   • Right Arm of the Forbidden One
                   • Left Arm of the Forbidden One
                   • Exodia the Forbidden One

   Preparation: The Starter Deck contains all the cards you'll need to challenge an opponent to a Duel. Following you'll find
                basic rules for preparing your Deck:
       1) The Deck used for dueling should contain a minimum of 40 cards. Aside from this minimum limit, your Deck can contain
          as many cards as you like.
       2) In addition to your dueling Deck, you can also have 15 additional cards in a separate pile known as the Side Deck. The
          Side Deck allows you to modify your Deck to better suit your strategy during a Match.
       3) Between Duels, you can exchange any card from your Side Deck with any card in your Deck - as long as you end up with
          the same number of cards that your Deck began the Match with.
       4) The Side Deck you create must contain exactly 15 cards at the beginning of a Match. In other words, if you don't have
          enough cards to create a 15 card Side Deck, you cannot use one at all.
       5) In any Match, the Deck and Side Deck combined cannot contain more than 3 copies of the same card. Also, be aware of
          Forbidden and Limited Cards.

   Playing the Game: In accordance with the Official Rules, a Duel is conducted in the following manner:
       1) Before you start a Duel, greet your opponent with a friendly handshake.
       2) Both players shuffle their respective Decks and hand them to their opponent to shuffle. The Decks are then returned
          to their owners and placed face-down in their respective Deck Zones on the Duel Field.
       3) When using Fusion Monster Card(s), place the card(s) face-down on the Fusion Deck Zone of the Duel Field. A Fusion
          Deck is a card or a group of cards consisting only of Fusion Monsters formed by fusing 2 or more monsters during a
          Duel (Fusion Monsters). The cards of the Fusion Deck are NOT counted in the 40 cards minimum limit of the Deck.
       4) Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side
          Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to
          verify that the Deck still contains the same number of cards.
       5) For the first Duel in a Match, decide who starts first with a coin toss. For subsequent Duels in the Match, the loser
          of the previous Duel decides who starts first.
       6) Finally, each player draws 5 cards from the top of their respective Decks. Once both players have 5 cards in their
          hand, the Duel begins, following the rules in Phases of Gameplay. Before you learn how a Yu-Gi-Oh! turn proceeds, it
          is important to fully understand the Duel Field and game cards. Understanding how each type of card works will help
          you plan strategies to ensure that you will emerge from the Match victorious!

   Manners: Remember the following codes of conduct when facing an opponent:
       1) Always declare each move in a loud, clear voice before you execute any play.
       2) Your opponent is entitled to know the contents of your Graveyard and the number of cards in your hand. If asked, you
          are obligated to answer truthfully.
       3) Never touch an opponent's cards without asking permission.

~~~~~~~~~~
The Cards
~~~~~~~~~~

   There are three main types of cards. Each on which is divided further into subcategories. Below is the list:

   Monster Cards: A Monster Card is the basic card used to attack your opponent. Monster Cards are categorized by Type and
                  Attribute. There are 20 different Types and 6 different Attributes. Type and Attribute affect each monster’s
                  ability to Attack and Defend. The overall strength of a monster is indicated by its Level (the number of stars
                  at the upper right of the Monster Card). A Monster Card is color-coded YELLOW. Monsters cards are also split
                  into different sections with Normal, Fusion, Ritual, and Effect Monsters.
       Types: Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged Beast, Fiend, Fairy, Insect, Dinosaur, Reptile,
              Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro, Rock, and Plant.
       Attributes: Earth, Water, Fire, Wind, Light, and Dark.
   Normal: They are the plain regular monsters.
   Fusion: These use 2 or more Monster Cards together with the Magic Card "Polymerization" to create a new monster, represented
           by a Fusion Monster Card. Each Fusion Monster Card also lists the monsters necessary to create it (Fusion-Material
           Monsters), and is further identified as "Fusion" next to its Type. The color of a Fusion Monster Card is VIOLET. A
           Fusion Deck is a group of Fusion Monster Cards that result from a successful Fusion. When a Fusion is performed,
           Fusion Monsters are not randomly drawn, but selected from the Fusion Deck. The Fusion Deck should always be kept
           separate from the Deck, and placed face-down in the Fusion Deck Zone of the Duel Field. Remember that the cards of
           the Fusion Deck are NOT counted in the 40 card minimum limit of the Deck.
   Ritual: Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay. A Ritual Monster Card is a special monster that can
           be summoned onto the field only when you have a designated Ritual Magic Card and the Monster Cards required to fulfill
           the conditions described on the Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual Monster
           Cards are color-coded BABY-BLUE. Ritual Monster Cards are included in the Deck, NOT the Fusion Deck. Therefore, they
           are counted in the 40 card minimum limit of the Deck.
   Effect: Monster Cards that possess magical effects are referred to as Effect Monster Cards. For details regarding the effects,
           refer to the instructions printed on each individual card. Effect Monster Cards are color-coded ORANGE.

   Trap Cards: You can Set these cards on the field and activate them at any time after the start of your opponent’s next turn.
               Trap Card types are identified by the card there icons. Trap Cards are color-coded PURPLE. Like Monsters, there
               are many types of trap cards. They are Normal, Continuous, and Counter.
   Normal: A normal Trap Card has no icon. Once activated, this type of card is destroyed.
   Continuous: These cards remain on the field once they are activated and their effect continues until they are destroyed or
               removed. There is often a cost involved to maintain the effect of this type of Trap Card.
   Counter: These Trap Cards are activated in response to the Summon of monsters or to neutralize the effects of Magic or Trap
            Cards. Once activated, this type of card is destroyed.

   Magic Cards: There are several types of Magic Cards. Magic Cards can only be played during a Main Phase. The only exception
                to this rule is a Quick-Play Magic Card. Magic Card types are identified by the card icons listed. Magic cards
                are color-coded GREEN. Like the other cards, they are split into Normal, Continuous, Equip, Field, Quick-Play,
                and Ritual.
   Normal: Once their magic is activated these cards are destroyed. Like the "Dark Hole" card, they are often very powerful.
   Continuous: These cards remain on the field once they are played and their magic effect continues until they are destroyed or
               removed. There is often a cost involved to maintain the effect of this type of Magic Card.
   Equip: These cards allow you to modify the strength of monsters. When playing this card to the field, place it so that it
          overlaps with the Monster Card that you wish to equip. Usually, this card can only be used with monsters that are
          face-up on the field. However, you may equip either your own OR your opponent’s Monster Cards with Equip Magic Cards.
          In some cases, certain monsters cannot be equipped with these cards (refer to the individual card’s text). One monster
          can be equipped with several Equip Magic Cards. However, Equip Magic Cards count towards your 5-card Magic & Trap Card
          limit (even cards attached to an opponent’s monster), so be sure to use them wisely.
   Field: These cards are used to alter the conditions on the field and modify the Attack and Defense capabilities of monsters.
          They are placed in the Field Card Zone and are NOT included in the Magic & Trap Zone’s 5-card limit. They may be placed
          face-down in the Field Card Zone, but will not be activated until flipped face-up. There can only be 1 active Field
          Magic Card on the field at any given time between both players. When a new Field Magic Card is activated, the previous
          active card is sent to the Graveyard. Also, if a Field Magic card is destroyed and there are no active Field Magic Card
          on the field, the field returns to the original state that it was at the beginning of the game. If a player’s Field
          Magic Card is Set when an active Field Magic Card is destroyed, the Set card does not automatically activate. Field
          Magic Cards can only be activated by a player, but never during an opponent’s turn.
   Quick-Play: Aside from the Main Phase, this type of card can be activated during the Battle Phase. Also, if you have this card
               Set on the field, you can activate it during your opponent’s turn.
   Ritual: These card are needed to summon a Ritual Monster. After the Ritual Monster Summon, it is destroyed together with the
           required Tribute monster(s).

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

===========
2) Cheats
===========
       For all the cheaters out there or for those that just want to get back at the AI, this is your section. Here are the hacked
codes made by others and me. Below is some hacked codes for this game. These codes will only work for if you have VisualBoy. Please
follow these directions to get the codes to work.
  Step 1: Start the game and go to the cheatlist on VisualBoy. Now look at the bottom where it says Number Type, make sure
          the dot is on Signed.
  Step 2: You should see at the bottom that there is a button called Code and Cheat. Click either one.
  Step 3a: If you click cheat, you will see a box where you can type in the address, which is the first part of the code before
           the colon ( : ). There is a value box where you can type in the value which is after the colon. In the cheat box, the
           value is in regular format, not Hex.
  Step 3b: If you click on code, then a box will come up. In the code box, type in the address, which is the first part of the
           code before the colon ( : ) and then the value which is in Hex.

   If you are putting in multiple codes at the same time, then use the code button but if individually or you don't know the Hex,
then use the cheat button. Codes below that already have a value are in Hex so put in the code button option.

       Player LP: 02012384:8000 (Always have 8000 LPs)
                  02012384:FFFF (Infinite LPs)
       Computer LP: 020130E8:0000 (Instant win)
                    020130E8:XXXX (Replace XXXX with any variable)

       Next Card: 02012B48:XXXX (Replace the XXXX with the value to get the next card drawn)

       Modify 1st Card Played: 02011662:XXXX
                               02011E74:XXXX (Replace the XXXX with the value of the card and it will change the monster that you
                                               played in the first monster hold. Both codes must be put on. Remember to get rid of
                                               them after you got the card)

       Duelist Points: 0200DD70:FFFF (Infinite Duelist Points)

       Modify Player's Hand: 02012A08:XXXX
                             02012A0C:XXXX
                             02012A10:XXXX
                             02012A14:XXXX
                             02012A18:XXXX
                             02012A1C:XXXX (Replace the XXXX with the card number that you want in your hand. Remember, the code
                                               must be turn off after you have the card or it it will mess up your cards. Also, the
                                               codes are arranged from left to right in your hand.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

==============
3) Passcodes
==============
       These are the passcodes to have each cards. I have not tested them so some may not work. If any that does not work, please
tell me so I can fix it. If you have any, tell me as well. Thank you!

Card Number     | Passcodes
0001              67105242
0002              17535588
0003              15480588
0004              53153481
0005              49587396
0006              25109950
0007              50122883
0008              62403074
0009              12436646
0010              86164529
0011              95132338
0012              85639257
0013              97360116
0014              81933259
0015              99597615
0016              00126218
0017              28725004
0018              81863068
0019              26725158
0020              58775978
0021              48365709
0022              43434803
0023              77568553
0024              48305365
0025              68870276
0026              91869203
0027              77622396
0028              95174353
0029              14708569
0030              17881964
0031              06368038
0033              30606547
0034              87564352
0035              52675689
0036              89494469
0037              50287060
0038              31339260
0039              36151751
0040              10262698
0041              18710707
0042              16353197
0043              29549364
0044              85255550
0045              28450915
0046              37043180
0047              81563416
0048              86099788
0049              59744639
0050              44763025
0051              56830749
0052              00296499
0053              64047146
0054              55226821
0055              34320307
0056              08783685
0057              52367652
0058              32539892
0059              56713552
0060              28546905
0061              30451366
0062              41426869
0063              76305638
0064              46864967
0065              70924884
0066              91512835
0067              69669405
0068              94212438
0069              91996584
0070              92391084
0071              47319141
0072              98582704
0073              96643568
0074              37243151
0075              72053645
0076              62193699
0077              03732747
0078              55014050
0079              82999629
0080              63162310
0081              48649353
0082              29616941
0083              17511156
0084              43651473
0085              17968114
0086              22702055
0087              85448931
0088              66836598
0089              47695416
0090              08353769
0091              56606928
0092              69954399
0093              05556668
0094              66516792
0095              21888494
0096              06367785
0097              91152256
0099              39897277
0100              27324313
0101              11324436
0102              17814387
0103              37160778
0104              93221206
0105              86088138
0106              88279736
0107              51452091
0108              33950246
0109              61740673
0110              10071456
0111              03056267
0112              47879985
0113              17375316
0114              19613556
0115              49417509
0116              95265975
0117              08074847
0118              74637266
0119              82065276
0120              04206964
0121              38942059
0122              43417563
0123              07165085
0124              66927994
0125              12829151
0126              04920010
0127              46247516
0128              95220856
0129              15303296
0130              24611934
0131              28279543
0132              33066139
0133              49888191
0134              56594520
0135              32541773
0136              94566432
0137              05265750
0138              05616412
0139              68638985
0140              46918794
0141              53293545
0142              41544074
0143              76792184
0144              05405694
0145              55761792
0146              79106360
0147              67532912
0148              03492538
0149              98374133
0150              36904469
0151              55550921
0152              99518961
0153              86281779
0154              54615781
0155              12800777
0156              97843505
0157              95727991
0158              10315429
0159              02311603
0160              84103702
0161              34536276
0162              68928540
0163              27671321
0164              84926738
0165              20101223
0166              41420027
0167              35346968
0168              76806714
0169              13676474
0170              77581312
0171              48948935
0172              94377247
0173              49064413
0174              10189126
0175              45688586
0176              77998771
0177              36868108
0178              23289281
0179              14977074
0180              69780745
0181              54541900
0182              90844184
0183              78577570
0184              68846917
0185              09540040
0186              13039848
0187              82818645
0188              41396436
0189              10476868
0190              01929294
0191              46700124
0192              25769732
0193              72299832
0194              44865098
0195              08471389
0196              33621868
0197              27911549
0198              06343408
0199              85309439
0200              14181608
0201              67959180
0202              31122090
0203              81179446
0204              01761063
0205              43352213
0206              11384280
0207              37313786
0208              48579379
0209              41762634
0210              97809599
0211              18246479
0212              74923978
0213              82432018
0214              89904598
0215              69750536
0216              22046459
0217              35712107
0218              97017120
0219              41218256
0220              08131171
0221              83011277
0222              98818516
0223              88979991
0224              65623423
0225              73911410
0226              84620194
0227              54622031
0228              84686841
0229              43711255
0230              75646520
0231              01557499
0232              22359980
0233              73081602
0234              71068263
0235              37390589
0236              20624263
0237              74191942
0238              06103114
0239              05437080
0240              56283725
0241              14851496
0242              33878931
0243              02906250
0244              85742772
0245              91782219
0246              95744531
0247              57839750
0248              26202165
0249              53829412
0250              55608151
0251              40640057
0252              53713014
0253              55691901
0254              13429800
0255              14141448
0256              38277918
0257              41392891
0258              28358902
0259              45121025
0260              80727036
0261              78010363
0262              76512652
0263              60589682
0264              68005187
0265              99789342
0266              22026707
0267              95144193
0268              60802233
0269              25833572
0270              19737320
0271              16229315
0272              53582587
0273              13945283
0274              08687195
0275              16227556
0276              87557188
0277              05818798
0278              14644902
0279              68516705
0280              10352095
0281              42829885
0282              14315573
0283              25880422
0284              75376965
0285              45986603
0286              29172562
0287              23424603
0288              46696593
0289              04179849
0290              83968380
0291              55144522
0292              11793047
0293              61201220
0294              29155212
0295              20848593
0296              33413638
0297              15367030
0298              92377303
0299              07805359
0300              04031928
0301              38999506
0302              17092736
0303              43230671
0304              36821538
0305              19406822
0306              64511793
0307              78658564
0308              01918087
0309              11868825
0310              06400512
0311              07526150
0312              32569498
0313              80813021
0314              24668830
0315              76184692
0316              05318639
0317              05494820
0318              07892180
0319              18591904
0320              34124316
0321              63224564
0322              48766543
0323              79853073
0324              50176820
0325              48642904
0326              63519819
0327              41462083
0329              63391643
0330              55291359
0331              64631466
0332              60082869
0333              77603950
0334              07914843
0335              86421986
0336              74703140
0337              15237615
0338              55210709
0339              93788854
0340              32268901
0341              10598400
0342              16899564
0343              15510988
0344              31786629
0345              12580477
0346              32751480
0347              73051941
0348              21323861
0349              11714098
0350              71746462
0351              23659124
0352              58831685
0353              47922711
0354              15401633
0355              38289717
0356              24068492
0357              77827521
0358              75347539
0359              83764718
0360              52800428
0361              19827717
0362              19230407
0363              79759861
0364              42035044
0365              16589042
0366              25882881
0367              30325729
0368              16972957
0369              57728570
0370              25774450
0371              31893528
0372              30170981
0373              67287533
0374              94772232
0375              83994646
0376              90502999
0377              84080938
0378              50152549
0379              59560625
0380              04042268
0381              12470447
0382              06285791
0383              95178994
0384              87303357
0385              95956346
0386              82878489
0387              81777047
0388              92944626
0389              57882509
0390              18937875
0391              49370026
0392              86325596
0393              28003512
0394              30113682
0395              30778711
0396              80600490
0397              26932788
0398              41182875
0399              71950093
0400              00032864
0401              98495314
0402              69122763
0403              56948373
0404              63102017
0405              45894482
0406              98069388
0407              95051344
0408              44209392
0409              41855169
0410              05901497
0411              58818411
0412              94773007
0413              45042329
0414              98139712
0415              06733059
0416              66989694
0417              20436034
0418              90357090
0419              66788016
0420              40387124
0421              53375573
0422              28593363
0423              24128274
0424              40240595
0425              53493204
0426              81386177
0427              34694160
0428              77585513
0429              32809211
0430              98434877
0431              11250655
0432              40173854
0433              33951077
0434              67629977
0435              95288024
0436              10202894
0437              02504891
0438              99721536
0439              31066283
0440              73915051
0441              60694662
0442              32355828
0443              94042337
0444              35752363
0445              08201910
0446              96851799
0447              63432835
0448              72269672
0449              15023985
0450              68171737
0451              29802344
0452              85326399
0453              87511987
0454              22567609
0455              97973387
0456              26302522
0457              52121290
0458              21770260
0459              83464209
0460              03797883
0461              81380218
0462              57953380
0463              21175632
0464              04266839
0465              08951260
0466              62867251
0467              63515678
0468              44095762
0469              35563539
0470              81686058
0471              75582395
0472              31560081
0473              12253117
0474              32269855
0475              75372290
0476              86198326
0477              22537443
0478              81618817
0479              69123138
0480              81756897
0481              20228463
0482              21237481
0483              27125110
0484              88733579
0485              90873992
0486              23401839
0487              56413937
0488              76232340
0489              47986555
0490              32012841
0491              86318356
0492              40703222
0493              54752875
0494              72869010
0495              13069066
0496              51345461
0497              86100785
0498              57617178
0499              53530069
0500              07019529
0501              84794011
0502              23471572
0503              63545455
0504              72520073
0505              38247752
0506              21417692
0507              32344688
0508              39175982
0509              09159938
0510              40196604
0511              59784896
0512              18161786
0513              76211194
0514              31829185
0515              67049542
0516              88472456
0517              58551308
0518              13193642
0519              89558090
0520              99261403
0521              37313348
0522              17441953
0523              72929454
0524              16768387
0525              51267887
0526              49791927
0528              60682203
0529              81492226
0530              69893315
0531              96967123
0532              72842870
0533              90020065
0534              62397231
0535              03170832
0536              44073668
0537              02971090
0538              57579381
0539              16430187
0540              05758500
0541              03606209
0542              40133511
0543              69572024
0544              56747793
0545              42418084
0546              51228280
0547              59983499
0548              04849037
0549              90925163
0550              01248895
0551              69140098
0552              18914778
0553              60866277
0554              07565547
0555              80604091
0556              65393205
0557              39399168
0558              19523799
0559              10992251
0560              84257639
0561              67494157
0562              93599951
0563              29692206
0564              82003859
0565              57305373
0566              79629370
0567              45909477
0568              62210247
0569              31447217
0570              55763552
0571              51371017
0572              59053232
0573              41403766
0574              74701381
0575              87322377
0577              76446915
0578              36468556
0579              29948642
0580              21558682
0581              15150371
0582              40619825
0583              70781052
0584              75889523
0585              45778932
0586              54844990
0587              49218300
0588              08327462
0589              06104968
0590              08944575
0591              34290067
0592              00423705
0593              13599884
0594              90908427
0595              77456781
0596              71107816
0597              82742611
0598              31890399
0599              24311372
0600              98075147
0601              67724379
0602              69015963
0603              25655502
0604              72892473
0605              27094595
0606              12493482
0607              55875323
0608              04149689
0609              37820550
0610              47852924
0611              74137509
0612              17653779
0613              79571449
0614              55337339
0615              61854111
0616              44287299
0617              03643300
0618              60715406
0619              57935140
0620              59383041
0621              91842653
0622              38369349
0623              65458948
0624              15259703
0625              03819470
0626              89987208
0627              62671448
0628              83225447
0629              80987696
0630              35316708
0631              71625222
0632              61454890
0633              00596051
0634              00732302
0635              94716515
0636              70046172
0637              73079365
0638              55321970
0639              61831093
0640              19066538
0641              05628232
0642              46457856
0643              39111158
0644              42348802
0645              32437102
0646              81057959
0647              02964201
0648              28563545
0649              09197735
0650              50045299
0651              66672569
0652              03366982
0653              01435851
0654              84834865
0655              43973174
0656              46461247
0657              84916669
0658              13215230
0659              87796900
0660              18605135
0661              71283180
0662              85705804
0663              78780140
0664              24194033
0665              00756652
0666              98898173
0667              18180762
0668              88643173
0669              78402798
0670              33178416
0671              54098121
0672              62793020
0673              70368879
0674              94230224
0675              81843628
0676              03027001
0677              94119974
0678              33734439
0679              78636495
0680              99426834
0681              42578427
0682              70084224
0683              90963488
0684              40200834
0685              15083728
0686              22855882
0687              06297941
0688              47060154
0689              20060230
0690              30532390
0691              05388481
0692              19384334
0693              20394040
0694              40453765
0695              52040216
0696              18144506
0697              76812113
0698              80316585
0699              12206212
0700              80770678
0701              58696829
0702              07670542
0703              17358176
0704              61705417
0705              33737664
0706              50259460
0707              73481154
0708              83555666
0709              02370081
0710              16970158
0711              82542267
0712              16762927
0713              02130625
0714              57409948
0715              63689843
0716              83887306
0717              78193831
0718              68400115
0719              51275027
0720              72076281
0721              99030164
0722              76775123
0723              84285623
0724              07089711
0725              53832650
0726              77207191
0727              70828912
0728              21015833
0729              32485271
0730              42703248
0731              15042735
0732              06840573
0733              62762898
0734              67371383
0735              30243636
0736              80141480
0737              77754944
0738              80811661
0739              73134081
0740              84990171
0741              72302403
0742              61528025
0743              38552107
0744              49587034
0745              22419772
0746              91595718
0747              21297224
0748              53606874
0749              65240384
0750              64752646
0751              78984772
0752              49127943
0753              13723605
0754              54652250
0755              46718686
0756              76103675
0757              64501875
0758              46821314
0759              05600127
0760              38982356
0761              96890582
0762              02118022
0763              42364257
0764              48539234
0765              88435542
0766              27054370
0767              46534755
0768              27132350
0769              53581214
0770              46130346
0771              75646173
0772              35565537
0773              56387350
0774              78556320
0775              33396948
0776              44519536
0777              07902349
0778              08124921
0779              70903634
0780              08058240
0781              68963107
0782              62340868
0783              20315854
0784              34016750
0785              70344351
0786              98252586
0787              96965364
0788              14015067
0789              48109103
0790              50005633
0791              38142739
0792              58192742
0793              75356564
0794              44072894
0795              01641882
0796              33550694
0797              31987274
0798              03134241
0799              16507828
0800              33691040
0801              11901678
0802              65169794
0803              53129443
0804              46986414
0806              36996508
0807              38033121
0808              14898066
0809              95952802
0810              24433920
0812              80234301
0813              00549481
0814              85802526
0815              23995346
0816              53183600
0817              89631139
0819              35282433
0820              09076207
0821              20871001
0822              74277583
0823              42599677
0824              60862676
0825              58528964
0826              12883044
0827              02830619
0828              28470714
0829              82085619
0830              34743446
0831              21263083
0832              44656491
0833              89091579
0834              42625254
0835              88819587
0836              94022093
0837              52584282
0838              49258578
0839              40575313
0840              93920745
0841              36039163
0842              21340051
0843              15025844
0844              98299011
0845              77527210
0846              96355986
0847              91939608
0848              06740720
0849              03985011
0850              98456117
0851              17449108
0852              36280194
0853              77027445
0854              55567161
0855              21239280
0856              90147755
0857              37421579
0858              78861134
0859              45231177
0861              13522325
0862              71407486
0863              34460851
0864              96981563
0865              15866454
0866              12146024
0867              48531733
0868              10859908
0869              15150365
0870              92409659
0871              43487744
0872              14037717
0873              52077741
0874              93889755
0875              92667214
0876              04931562
0877              53830602
0878              43500484
0879              75559356
0880              27827272
0881              98795934
0882              39774685
0883              67841515
0884              56342351
0885              92731455
0886              99785935
0887              11549357
0888              39256679
0889              40826495
0890              46474915
0891              81210420
0892              30208479
0893              96008713
0894              77414722
0895              62279055
0896              59344077
0897              54912977
0898              36607978
0899              90330453
0900              38116136
0901              43905751
0902              36304921
0903              63308047
0904              75499502
0905              70681994
0906              93900406
0907              71044499
0908              42431843
0909              66362965
0910              51828629
0911              83746708
0912              02957055
0913              93013676
0914              58921041
0915              59036972
0916              50930991
0917              19159413
0918              49251811
0919              98049915
0920              01184620
0921              71466592
0922              79323590
0923              53119267
0924              20765952
0925              29929832
0926              93553943
0927              90219263
0928              40374923
0929              65475294
0930              52097679
0931              64154377
0932              81820689
0933              31477025
0934              70138455
0935              02483611
0936              40916023
0937              93343894
0938              54579801
0939              37580756
0940              78423643
0941              83678433
0942              89832901
0943              80741828
0944              94905343
0945              05053103
0946              56907389
0947              69992868
0948              02863439
0949              07489323
0950              24348204
0951              46657337
0952              94163677
0953              32015116
0954              23615409
0955              68049471
0956              15052462
0957              89272878
0958              99551425
0959              67284908
0960              64389297
0961              75390004
0962              89112729
0963              21817254
0964              07562372
0965              34442949
0966              07359741
0967              30655537
0968              94412545
0969              23032273
0970              66719324
0971              54109233
0972              12953226
0973              33508719
0974              68339286
0975              68540058
0976              50705071
0977              09293977
0978              55998462
0979              97687912
0980              64271667
0981              90660762
0982              29491031
0983              86569121
0984              46009906
0985              79870141
0986              00473469
0987              58074572
0988              24294108
0989              41422426
0990              26376390
0991              87430998
0992              17733394
0993              42883273
0994              55784832
0995              84133008
0996              36121917
0997              93108433
0998              97612389
0999              15820147
1000              21598948
1001              07225792
1002              41061625
1003              29380133
1004              17238333
1005              50913601
1006              76704943
1007              70345785
1008              34690519
1009              59197169
1010              04614116
1011              78637313
1012              00062121
1013              66602787
1014              15507080
1015              41949033
1016              80168720
1017              28933734
1018              29267084
1019              37120512
1020              69455834
1021              45895206
1022              63125616
1023              71280811
1024              85602018
1025              22610082
1026              43530283
1027              24094653
1028              27847700
1029              95286165
1030              26902560
1031              60806437
1032              04796100
1033              58621589
1034              65570596
1035              41142615
1036              62337487
1037              77454922
1038              45425051
1039              68401546
1040              17115745
1041              16246527
1042              30090452
1043              20277860
1044              58861941
1045              94675535
1046              87756343
1047              54539105
1048              09653271
1049              25955164
1050              56260110
1051              75850803
1052              09430387
1053              03573512
1054              99510761
1055              97590747
1056              93108297
1057              58314394
1058              39180960
1059              68658728
1060              76634149
1061              31709826
1062              97077563
1063              81480460
1064              23171610
1065              66889139
1066              61405855
1067              41356845
1068              22910685
1069              32452818
1070              39004808
1071              26378150
1072              80516007
1073              69832741
1074              88240808
1075              23771716
1076              21347810
1077              29402771
1078              77007920
1079              04392470
1080              10538007
1081              12472242
1082              55444629
1083              74677422
1084              64335804
1085              38035986
1086              56789759
1087              38199696
1088              38480590
1089              39239728
1090              03627449
1091              17985575
1092              43694075
1093              18807108
1094              30860696
1095              20541432
1096              73216412
1097              22959079
1098              32274490
1099              57405307
1100              64428736
1101              01784619
1102              51482758
1103              12607053
1104              42591472
1105              33064647

       Note that some numbers are missing. Those are the ones I don't have the codes for. If you have them, please tell me. My
contact information is at the bottom of this page.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

==========
4) Decks
==========
       These are decks that I have search for on the internet. It is copied extactly to its owner source. If you are the owner,
your credit is given to up at the bottom of this page in the credit section. Anyway, here are the decks:

~~~~~~~~~~~~~~~~~~~
Devil Franken Deck
~~~~~~~~~~~~~~~~~~~
 This deck is called the Devil Franken Deck, and is also known by the "First Turn Kill Deck". First Turn Kill is an
appropriate name since it can do that: destroy your opponent on your very first turn (if you are going second). It's all because
of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life Points to Special Summon a card from your Fusion
deck.

 Here's how the deck machanism goes:

1) Get a Devil Franken into your hand.
2) Clear the Field of your opponent's Monsters (Cyber Pod, Black Hole, Lightning Bolt, etc.)
3) Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Sweep, Tempest, etc.)
4) Summon the Devil Franken
5) Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck
6) Equip a Giant Growth on the Ultimate Dragon.
7) Attack directly for 9000 damage.
8) Game over.

 When I first read about the deck, I really couldn't fathom the horror of it. It wasn't until I got the Kaiba Structure deck and
tooled around with it did far and above nuke the opposition in numerous test games. Konami of Japan also saw this horror, and
proceeded to restrict Giant Growth to one per deck. This severly limited the power of the deck, since it concentrated on the
Ultimate Dragon/Giant Growth combination. This was a good thing. It didn't trash as many people. However, Giant Growth is NO LONGER
RESTRICTED, which means that this deck is free to run rampant once again. You are bound to get a Devil Franken by turn two,
whether it be drawing it "naturally" from the deck, using a card-drawing card, or using a Monster search engine (like Black Forest
Witch or Critter). And that means the Ultimate Dragon is free to destroy things over and over again. The Cannon Soldiers in this
deck are there to launch your Critters and Witches at your opponent to grab the Franken from your deck. The Virus is in the deck
for much the same reason. There are some Life Points recovery cards, just in case something goes wrong and you need to recover some
LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play (as if one wasn't enough). And of course, to add
insult to injury: Last Battle!, to win the game in a different way. If the game isn't over by turn four, something is VERY WRONG.
Be afraid. BE VERY AFRAID.

 Here are the cards needed.

       Monster Cards: (10 cards)
         Devil Franken
         Devil Franken
         Devil Franken
         Black Forest Witch
         Black Forest Witch
         Critter
         Critter
         Cannon Soldier
         Cannon Soldier
         Cyber Pod
       Magic Cards: (21 cards)
         Thunder Bolt
         Black Hole
         Raise Dead
         Angel's Gift
         Angel's Gift
         Jar of Greed
         Change of Heart
         Theft
         Harpy's Feather Sweep
         Tempest
         Tempest
         Sealing Swords of Light
         Sealing Swords of Light
         Giant Growth
         Giant Growth
         Giant Growth
         Goddess of Healing Dian Keto
         Goddess of Healing Dian Keto
         Welcome For The Dead
         Welcome For The Dead
         Sebek's Blessing
       Trap Cards: (9 cards)
         Holy Barrier - Mirror Force
         Magic Cylinder
         Imperial Decree
         Magic Jammer
         Magic Jammer
         Blessing of God
         Deck Destruction Virus of Death
         Last Battle!
         Last Battle!
       Fusion Deck: (2 cards)
         Blue Eyes Ultimate Dragon
         Blue Eyes Ultimate Dragon

~~~~~~~~~~~~~~~~~~~~~~
Magnet Valkyrion Deck
~~~~~~~~~~~~~~~~~~~~~~
 Here we have an interesting combo deck that was drawn up for you players out there. The reason this deck was made of all decks is
that the Magnet Warriors are relatively easy to come by, especially since they're in the Yugi Structure Deck. Second, the Magnet
Valkyrion is one of the most powerful Monsters in the game, and makes a nice heavy hitter. Besides, how can you not like little
Monsters that transform into a bigger one? Of course, the goal of the Magnet Warrior deck is to get all three pieces of it (Alpha,
Beta and Gamma) on the Field and/or in your hand. Once that is accomplished, the Magnet Valkyrion can be played by sacrificing all
of them. A Monster with statistics of 3500/3850 is NOTHING to sneeze at. Basically, that is the key to victory with this deck;
whatever you do, get the parts, and you can win the game easy. However, there is a sneaky little combo that you can use with this
deck. Once the Magnet Valkyrion is in play, if you have another one in your hand, simply sacrifice the Valkyrion to play the
three Magnet Warriors from your Cemetery. THEN, sacrifice all of them AGAIN to play the other Magnet Valkyrion from your hand.
After that, you're free to use revival cards on the Valkyrion that's in your Cemetery! Two 3500/3850 Monsters in play for you to
smack your opponent around with! But why not just dump the Valkyrion in your Cemetery and revive it there? Remember, if a Monster
has a special requirement to bring it into play, if you don't bring it into play in that way, it can't be revived from your
Cemetery (this includes Fusion Monsters, Ritual Monsters, and Monsters like this Valkyrion and the Gate Guardian).

 Here's the basis of a Magnet Valkyrion deck. Remember, this is only a basis, and you are free to modify it for your own use.
Add and replace card to suit your playing style.

       Monster Cards: (?? cards)
         Magnet Warrior Alpha
         Magnet Warrior Alpha
         Magnet Warrior Beta
         Magnet Warrior Beta
         Magnet Warrior Beta
         Magnet Warrior Gamma
         Magnet Warrior Gamma
         Magnet Valkyrion
         Magnet Valkyrion
         Cyber Pod
         Blood Vors
         Blood Vors
         Demon Summon
         Critter
         Critter
         Penguin Soldier
       Magic Cards: (?? cards)
         Thunder Bolt
         Black Hole
         Raise Dead
         Angel's Gift
         Angel's Gift
         Jar of Greed
         Change of Heart
         Theft
         Harpy's Feather Sweep
         Tempest
         Early Burial
         Sealing Swords of Light
         Sealing Swords of Light
         Goddess of Healing Dian Keto
         Welcome For The Dead
         Welcome For The Dead
         Meteor Strike
       Trap Cards: (?? cards)
         Holy Barrier - Mirror Force
         Magic Cylinder
         Imperial Decree
         Magic Jammer
         Magic Jammer
         Blessing of God
         Last Battle!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lord of Dragons Deck (English Version)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 The Lord of Dragons deck is a nifty little combo deck. You are supposed to sweep the Field, summon the Lord, play the Flute to
summon some high-level Dragons, and commence the beatdown. The unfairness of this deck is curbed by its actual speed: compared to
F/S Beatdown, this deck is pretty slow. The best combos that can come out of it are the Lord + Flute Combo, or the Card Destruction
+ Monster Reborn combo. Without some of those key cards, you're just a rock in the road that is going to get pounded by your
opponent. One of the good things about this deck is that it is almost entirely unaffected by two prominent trap cards: Trap Hole
and Waboku. Why? Waboku can't stop the damage from a Dragon if the Lord is on the Field. Trap Hole can't destroy a Special
Summoned Dragon, and it can't be used on a Dragon if the Lord is on the Field. Pretty sneaky, isn't it?

 Here are the cards needed. Please read over the deck below this if you choose to play this deck.

       Monster Cards: (17 cards)
         Lord of Dragons (e. Lord of D.)
         Lord of Dragons
         Lord of Dragons
         Blue Eyes White Dragon
         Blue Eyes White Dragon
         Blue Eyes White Dragon
         Tri-Horn Dragon (e. Tri-Horned Dragon)
         Tri-Horn Dragon
         Tri-Horn Dragon
         Man-Eating Bug (e. Man-Eater Bug)
         Man-Eating Bug
         Man-Eating Bug
         Trap Master
         Hane-Hane
         Hane-Hane
         Rock Soldier (e. Giant Soldier of Stone)
         Rock Soldier
       Magic Cards: (18 cards)
         Jar of Greed (e. Pot of Greed)
         Black Hole (e. Dark Hole)
         Raise Dead (e. Monster Reborn)
         Thunder Bolt (e. Raigeki)
         Change of Heart
         Dragon-Calling Horn (e. Flute of Dragon Summoning)
         Dragon-Calling Horn
         Dragon-Calling Horn
         Hand Obliteration (e. Card Destruction)
         Hand Obliteration
         Sealing Swords of Light (e. Swords of Revealing Light)
         Sealing Swords of Light
         Magic Removal (e. De-Spell)
         Magic Removal
         Trap Remover (e. Remove Trap)
         Trap Remover
         Fissure
         Gravedigger Ghoul
       Trap Cards: (5 cards)
         Pit Trap (e. Trap Hole)
         Pit Trap
         Pit Trap
         Missionary of Harmony (e. Waboku)
         Missionary of Harmony

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lord of Dragons Deck, Version 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Since there is a card limit, a second version of this deck needs to be made that includes these restrictions. The impact of these
restrictions on LOD is somewhat severe. The problem wasn't so much with restricting Raigeki and Dark Hole; those were just mass
Monster removal that allowed you to do a lot of damage in a short time. Monster Reborn wasn't too much of a problem, but since the
deck does use the Card Destruction/Monster Reborn combo, it does hurt some. Change of Heart didn't hurt, as it was just in there to
help you along and do some extra damage. What made LOD deadly is its speed; I've won the game on the second turn with it. It's
actually faster than F/S Beatdown. What chopped the legs out from under it is restricting Pot of Greed down to one card, and Card
Destruction down to two. Pot of Greed is what gave LOD incredible speed, and limiting Card Destruction to two hurt somewhat, but
not as much as Pot of Greed. If you take a look at my previous LOD (the one without the restrictions), we had to remove the
following cards:
  Pot of Greed x 2
  Dark Hole x 2
  Monster Reborn x 2
  Change of Heart x 2
  Card Destruction x 1
  Swords of Revealing Light x 1
That's ten cards (one forth of the entire deck), if you're keeping track, that was to be tossed out the window. The biggest problem
is finding cards reliable enough to replace without destroying the entire theme. During the first "draft" of the this second
version, I tried to replace them with the following cards:
  Trap Master x 1
  Hane-Hane x 2
  Fissure x 2
  Ookazi x 2
  Gravedigger Ghoul x 1
  Trap Hole x 1
  Waboku x 1
I did about ten to thirteen "sample games" (no opponents; just testing) with this deck, playing through until I could get the LOD
combo out. Boy was it slow. Not the game, but rather trying to get to the cards that I needed. The unfortunate fact was that I
found another side-effect to having lost two Pots of Greeds and one Card Destruction -- the number of Magic cards in the deck meant
no Monsters in their place. This left a BIG gap to taking LOTS of damage in a short time. So, the Monster count needed to be
increased, while replacing the effects of some of the Magic cards. Taking a look at the cards that I replaced (as above), I
realized that putting in two Hane-Hane was good for stalling (Hane-Hane can effectively block two attacks), but I knew that I
needed more Monsters. Out when a Fissure, and another Man-Eater Bug went in its place. I should put in another Hane-Hane, but I
don't, um, have any more Japanese ones... (try another one, if you want). I banked on it, and just decided to replace the two
Ookazis with two Giant Soldiers of Stone, since I would be doing a lot of damage in a short period of time. I just needed to stay
alive long enough to do it! The truth is, I'm not as confident in the deck as I used to be. It could still use some more testing,
just to see what needs to be exchanged. Try it on your own, and see what happens.

 Here are the cards needed now.

       Monster Cards: (17 cards)
         Lord of Dragons (e. Lord of D.)
         Lord of Dragons
         Lord of Dragons
         Blue Eyes White Dragon
         Blue Eyes White Dragon
         Blue Eyes White Dragon
         Tri-Horn Dragon (e. Tri-Horned Dragon)
         Tri-Horn Dragon
         Tri-Horn Dragon
         Man-Eating Bug (e. Man-Eater Bug)
         Man-Eating Bug
         Man-Eating Bug
         Trap Master
         Hane-Hane
         Hane-Hane
         Rock Soldier (e. Giant Soldier of Stone)
         Rock Soldier
       Magic Cards: (18 cards)
         Jar of Greed (e. Pot of Greed)
         Black Hole (e. Dark Hole)
         Raise Dead (e. Monster Reborn)
         Thunder Bolt (e. Raigeki)
         Change of Heart
         Dragon-Calling Horn (e. Flute of Dragon Summoning)
         Dragon-Calling Horn
         Dragon-Calling Horn
         Hand Obliteration (e. Card Destruction)
         Hand Obliteration
         Sealing Swords of Light (e. Swords of Revealing Light)
         Sealing Swords of Light
         Magic Removal (e. De-Spell)
         Magic Removal
         Trap Remover (e. Remove Trap)
         Trap Remover
         Fissure
         Gravedigger Ghoul
       Trap Cards: (5 cards)
         Pit Trap (e. Trap Hole)
         Pit Trap
         Pit Trap
         Missionary of Harmony (e. Waboku)
         Missionary of Harmony

~~~~~~~~~~~~~~~~~~~~~~~
The Bishoujo Deck Deck
~~~~~~~~~~~~~~~~~~~~~~~
 Ah, the Bishoujo Deck. "Wait!", you say? What the heck does bishoujo mean? Well, it literally means beautiful young girl. And that
is what gives the whole theme of the deck away. We're going to feature a deck full of female cards as its theme. Though there will
be some cards in it that don't exactly fit into the theme, as long as there are a lot of cards that ARE part of theme, it's okay. Of
course, this deck isn't ENTIRELY serious. This is what is called a "fun deck", or in Japan, a "fan deck," where you make a deck
theme based on what's on the cards themselves, rather than the statistics. There aren't a large amount of good female cards in the
series. Yes, we could go with a Harpy Ladies combo deck, but that's more suited for JUST a Harpy Ladies combo deck. We want
something a little rounded. But we also still want to make it competitive. We have to find the biggest female hitters on the game,
and use cards to support them. What we are going to do then is made a Bishoujo Rush deck, which means lots of hard-hitting Monsters,
really fast. This is the best that I could come up with in thirty minutes, since I was busy for this week. Use it as your basis,
then add and subtract cards as you see fit.

 So here are the cards.

       Monster Cards: (18 cards)
         Cosmo Queen
         Cosmo Queen
         Beautiful Slayer
         Beautiful Slayer
         Gemini Elf
         Gemini Elf
         Gemini Elf
         Dunamis Valkyria
         Dunamis Valkyria
         Dunamis Valkyria
         Dark Elf
         Dark Elf
         Injection Angel Lilly
         Black Magician Girl
         Black Forest Witch
         Saint Magician
         Saint Magician
         Cyber Pod
       Magic Cards: (14 cards)
         Jar of Greed
         Black Hole
         Thunder Bolt
         Raise Dead
         Angel's Gift
         Angel's Gift
         Harpy's Feather Sweep
         Demon's Kiss
         Demon's Kiss
         Demon's Kiss
         Early Burial
         Emissary of Obliteration
         Tempest
         Will
       Trap Cards: (8 cards)
         Magic Cylinder
         Holy Barrier - Mirror Force
         Blessing of God
         Seductive Shadow
         Imperial Decree
         Aqua Symphony
         Bottomless Pit Trap
         Destruction Ring

~~~~~~~~~~~~~~
Ultimate Deck
~~~~~~~~~~~~~~
 This deck was contributed to me by nbaplayer03 of gamefaq. This deck has yet to lost by his use. See if it will help you destroy
your next opponent.

 Here are the cards.

       Monster Cards: (28 cards)
         Aqua Madoor
         Giant Soldier of Stone
         Giant Soldier of Stone
         Giant Soldier of Stone
         Little Monster
         Pixie
         Gemini Eleves
         Summoned Skull
         Devils Franken
         Devils Franken
         Devils Franken
         Angel Destroyer
         Time Wizard
         Tri-Horned Dragon
         Kuribo
         Harp Lady
         Harp Lady
         Harp Lady
         Man-Eater Bug
         Man-Eater Bug
         Evil Guardian
         Evil Guardian
         Evil Guardian
         Blue Eyes White Dragon
         Blue Eyes White Dragon
         Blue Eyes White Dragon
         Mystical Elf
         Mystical Elf
       Magic Cards: (15 cards)
         Giant Growth
         Theif
         Pot of Greed
         Change of Heart
         Ragieki
         Monster Reborn
         Give and Take
         Give and Take
         Harpys Feather Sweep
         Shields of Reaveling Light
         Whirlpool
         Mounatin
         Polymirization
         Polymirization
         Polymirization
       Trap Cards: (7 cards)
         Dark Hole
         Dark Hole
         Dark Hole
         Kunai with Chain
         Reflection
         Magic/Trap Destroyer
         Defending Star
       Fusion Deck: (1 card)
         Blue Eyes Ultimate Dragon

~~~~~~~~~~~~
Ouija Board
~~~~~~~~~~~~
       The Ouija Board is a set of five cards, which are: Ouija Board, Death Message [E], Death Message [A], Death Message [T] and
Death Message [H]. Because you need all five cards to win the game, it is much like a "limited" Exodia set. However, compared to the
Ouija Board, Exodia is a snap to play. Like Exodia, you cannot "casually" play the Ouija Board set in your deck, as it would mean
five slots that are eaten up. You could put something better in your deck. You NEED to devote an entire deck around the Ouija Board,
much like Exodia. The problem with the Ouija Board is that is becomes increasingly difficult to successfully complete the combo
because your Magic and Trap slots will cumulatively be occupied with the Message cards. Unfortunately, the Ouija Deck is based on
reactions of your opponent. I mean Trap cards in this respect. But as stated, your options get smaller as the combo continues.
However, on the bright side, the combo basically plays itself. You don't have to have the cards in your hand to play it; you will be
able to play the Messages from your hand OR deck. This allows you to concentrate on dealing with your opponent's advances. Second,
when you activate the Ouija Board, your opponent has four turns to deal with it, or he automatically loses. PERIOD.

 So here is the deck for the Ouija Board.

       Monster Cards: (12 cards)
         Blood Vors
         Blood Vors
         Mask of Darkness
         Mask of Darkness
         Saint Magician
         Saint Magician
         Fiber Pod
         Big Shield Guarder
         Big Shield Guarder
         Swordsman From Another Dimension
         Starving Girl
         Starving Girl
       Magic Cards: (19 cards)
         Death Message [E]
         Death Message [A]
         Death Message [T]
         Death Message [H]
         Raise Dead
         Jar of Greed
         Angel's Gift
         Angel's Gift
         Thunder Bolt
         Black Hole
         Dark Corridor
         Dark Corridor
         Harpy's Feather Sweep
         Sealing Swords of Light
         Cyclone
         Cyclone
         Change of Heart
         Double Trap
         Double Trap
       Trap Cards: (11 cards)
         Ouija Board
         Ouija Board
         Magic Jammer
         Magic Jammer
         Imperial Decree
         Declaration of God
         Tidal Wave
         Tidal Wave
         Holy Barrier - Mirror Force
         Attack Nullification
         Attack Nullification

~~~~~~~~~~~~~~~~~
Zero Strike Deck
~~~~~~~~~~~~~~~~~
       Here is the second deck contributed by you guys. This one is created by shadow20 of GameFAQ. This deck is to strike hard and
fast then getting the BEUD out to finish the job.

 Here are the cards.

       Monster Cards: (35 cards)
         Exodia the Forbidden One
         Left Leg of the Forbidden One
         Left Arm of the Forbidden One
         Right Leg of the Forbidden One
         Right Arm of the Forbidden One
         Time Magician
         Devil Franken
         Man-Eater Bug
         Rainbow Fish
         Gemini Elvs
         Cyber Pod
         La Jinn
         Battle Ox
         #503 (DM5)
         Axe Raider
         #674 (DM5)
         2 Headed King Rex
         Summoned Skull
         Celtic Gaurdian
         Armored Lizard
         Taihorn
         Judge Man
         Sword Stalker
         Cybernetic Wyvern
         Flame Cerberaus
         Castle Of Dark Allusions
         Meteo Black Dragon
         Meteo Dragon
         Cacoon Of Evulution
         Giant Stone Soldier
         Black Magician
         Tri Horn Dragon
         Blue Eyes White Dragon
         TM1 Launcher Spider
         BUED
       Magic Cards: (11 cards)
         Greedy Pot
         Horn of the unicorn
         Giant Growth
         #252 (DM5)
         Greedy Pot
         Change Of Heart
         Raigeki
         Reborn The Monster
         #341 (DM5)
         Demon Axe
         Swords Of Reavealing
       Trap Cards: (5 cards)
         Magic Hats
         Magic Jammer
         Death Virus
         Kunai With chain
         Pitfall

~~~~~~~~~~~~~~
Oblivion Deck
~~~~~~~~~~~~~~
       This deck was created by Caladbolg316 of GameFAQ as a way to make you kill yourself. It is based on full defenses. It makes
maximum use of the turning damage strategy. It is still a proto version and still needs to be perfected.

 Here are the cards needed.

       Monsters Cards: (22 cards)
         Aqua Matador
         Giant Soldier of Stone
         Giant Soldier of Stone
         Giant Soldier of Stone
         Wall of Illusions
         Wall of Illusions
         Wall of Illusions
         #355 (DM5)
         Suijin
         Magician of Faith
         Magician of Faith
         Swamp Battle Guard
         Lava Battla Guard
         Kazejin
         Blue Eyes White Dragon
         Mystical Elf
         Mystical Elf
         Mystical Elf
         #762 (DM5)
         #762 (DM5)
         Castle of Darkness
         Sanga
       MAgic Cards: (14 cards)
         Horn of Unicorn
         Gaint Growth
         Demon Ax
         Demon Ax
         Pot of Greed
         Change of Heart
         Theft
         Raigeki
         Monster Reborn
         Harpy's Feather Sweep
         Polymerization
         Shield and Sword
         #611 (DM5)
         Swords of Revealing Light
       Trap Cards: (5 cards)
         MAgical Jammer
         MAgical Jammer
         Mirror Force
         Wing of Griffin
         Explosive collar

~~~~~~~~~~~~
Mighty Deck
~~~~~~~~~~~~
       Okay, this deck is mine. As you can see, I have a lot of monster cards. Now most of the monsters level 4 or lower, has either
good attack or defense like #15 & #166 with good defense to begin. If I do go second though, I can use #674 to attack. Also, if I
want to summon something it does cost much. Most of my summons cost only one monster and has pretty good attacks and defense. #484
and #285 has attack of 2500 for 5 stars is pretty good. Most other five stars and six stars have an attack of 2200 so with
#643, whose only have 6 stars has an attack of 2250 is ver useful.

 Here are the cards. Note that the numbers are from Duel Monsters 5.

       Monster Cards: (27 cards)
         #15 Aqua Madol
         #15 Aqua Madol
         #15 Aqua Madol
         #166 Giant Stone Soldier
         #166 Giant Stone Soldier
         #166 Giant Stone Soldier
         #171 Some kind of machine
         #285 Some kind of metal dragon with 2500 ack.
         #285 Some kind of metal dragon with 2500 ack.
         #285 Some kind of metal dragon with 2500 ack.
         #360 A machine that can control the opponent monsters
         #484 Summoned Skull
         #484 Summoned Skull
         #484 Summoned Skull
         #497 Devil Franklin
         #527 Time Magician
         #633 Man-Eater Bug
         #643 Fire Winged Pegasus
         #643 Fire Winged Pegasus
         #643 Fire Winged Pegasus
         #674 Some kind of monster w/ blade and an attack of 1900
         #674 Some kind of monster w/ blade and an attack of 1900
         #674 Some kind of monster w/ blade and an attack of 1900
         #681 Blue Eyes Ultimate Dragon
         #920 Blue Eyes White Dragon
         #920 Blue Eyes White Dragon
         #920 Blue Eyes White Dragon

       Magic Cards: (7 cards)
         #193 Giant Growth
         #266 Change of Heart
         #303 Raigeki
         #316 Reborn the Monster
         #589 Harpy's Feather Dust
         #671 Black Hole
         #855 Polymerization

       Trap Cards: (7 cards)
         #166 Trap Hole
         #166 Trap Hole
         #166 Trap Hole
         #393 Mirror Force
         #747 Magic Jammer
         #747 Magic Jammer
         #747 Magic Jammer

~~~~~~~~~~~~~~~~~~~
Might of Mana Deck
~~~~~~~~~~~~~~~~~~~
       This deck was created by masterduelist of GameFAQ. Well, this deck is big, that's why there are three hand wipeouts. It is
mostly a speed deck with magic and traps to support it. Get the Black Magician out instantly with curtain of black magic, throw away
then reborn, and Falcon Knight to deal up to 7000 damage a turn combo only power of magicians.

 Here are the required cards.

       Monsters Cards: (15 cards)
         #804 Black Magician 2500/2100
         #805 Black Magician 2500/2100
         #806 Black Magician 2500/2100
         #807 Black Magician Girl 2000/1700
         #679 Nyuu 1900/400
         #679 Nyuu 1900/400
         #808 Blood Vors 1900/1200
         #873 Restricted Elven Swordsman 1400/1200
         #186 Giant Stone Soldier 1300/2000
         #320 Cyber Pod 900/900
         #973 Morphing Jar 700/600
         #251 Kuribo 300/200
         #251 Kuribo 300/200
         #749 Giant Soldier Guarder 100/2600
         #728 Falcon Knight 1000/700
       Magic Cards: (20 cards)
         #265 Curtain of Black Magic
         #265 Curtain of Black Magic
         #291 Jar of Greed
         #329 Thousand Knives
         #345 Raigeki
         #359 Raise Dead
         #604 Hand Wipeout
         #604 Hand Wipeout
         #604 Hand Wipeout
         #613 Angle's Gift
         #613 Angle's Gift
         #696 Harpy's Feather Duster
         #727 Early Burial
         #727 Early Burial
         #730 Hurricane
         #741 Revealing Swords of Light
         #803 Black Hole
         #911 Power of Magicians
         #911 Power of Magicians
         #911 Power of Magicians
       Trap Cards: (11 cards)
         #107 Imperial Control
         #109 Imperial Decree
         #282 Attack Nullification
         #466 Holy Radiance
         #468 Mirror Force
         #846 Magic Javelin
         #894 Magic Jammer
         #894 Magic Jammer
         #894 Magic Jammer
         #895 Magic Cylinder
         #1062 Call of the Living Dead

~~~~~~~~~~~
Demon Deck
~~~~~~~~~~~
       This deck was created by G Odin of GameFAQ. Like the name suggest, you must beware or the demons will eat you alive.

 Here are the cards. Note that the numbers are from Duel Monsters 5.

       Monster Cards: (17 cards)
         #17 Demon Brain
         #37 Armored Gargoyle (Don't know the name so I gave it one, my favorite card for some reason)
         #69 Whiptail Gargoyle
         #69 Whiptail Gargoyle
         #69 Whiptail Gargoyle
         #248 Critter
         #248 Critter
         #524 Eye King of the Depths
         #524 Eye King of the Depths
         #524 Eye King of the Depths
         #583 Summoned Demon
         #583 Summoned Demon
         #583 Summoned Demon
         #908 Magic Sky Elder
         #1055 La Djinn, Genie of the Lamp
         #1055 La Djinn, Genie of the Lamp
         #1055 La Djinn, Genie of the Lamp
       Magic Cards: (12 cards)
         #291 Greedy Jar
         #300 Change of Heart
         #345 Raigeki
         #359 Revive Dead
         #582 Demon Axe
         #582 Demon Axe
         #582 Demon Axe
         #696 Harpy's Feather Duster
         #741 Revealing Swords of Light
         #803 Black Hole
         #1009 Yami
         #1027 Fusion
       Trap Cards: (11 cards)
         #120 Pitfall
         #120 Pitfall
         #120 Pitfall
         #282 Prevent Attack/Attack Nullification
         #369 Deck Destruction Virus
         #468 Mirror Force
         #555 Compensation for Blood/Ultimate Offering
         #737 Claymore
         #894 Magic Jammer
         #895 Magic Cylinder
         #1062 Call of the Living Dead
       Fusion Cards: (1 card)
         #437 Skull Bishop

~~~~~~~~~~~~~~~~~~~~~~~~
Black Demon Dragon Deck
~~~~~~~~~~~~~~~~~~~~~~~~
       This deck was created by Bovinenetics of GameFAQ. Basicly remove their monsters or send them back to his hand and start to
going to town on them.

 Here are the cards.

       Monster Cards: (23 cards)
         Blood Vors
         Blood Vors
         Blood Vors
         Gemini Elf
         Gemini Elf
         Gemini Elf
         Illusion Wall
         Illusion Wall
         Illusion Wall
         cyberpod
         Sphere bomb
         ManEater Bug
         ManEater Bug
         Summoned Skull
         Summoned Skull
         Summoned Skull
         Red Eyes Black Dragon
         Red Eyes Black Dragon
         Penguin Soldier
         La-Djinn Spirit of the Lamp
         Black Forest Witch
         Android Psycho Shocker
         Magician of Faith
       Magic Cards: (17 cards)
         Pot of Greed
         Angel's Gift
         Monster Reborn
         Haste Burial
         Polymerization
         Polymerization
         Change of Heart
         Theft
         Raigeki
         Dark hole
         Demon Axe
         Demon Axe
         Tempest
         Cyclone
         Harpy's Feather Duster
         Swords of Revealing Light
         Swords of Revealing Light
       Traps Cards: (4 cards)
         Imperial Decree
         Magic Jammer
         Thieving Goblin
         Mirror Force
       Fusion: (2 cards)
         Black Skull Dragon
         Black Skull Dragon

~~~~~~~~~~~~~~~~~~~~~~~~~
Dimensional Warrior Deck
~~~~~~~~~~~~~~~~~~~~~~~~~
       This deck was created by Tsai Chen Lin. Centered around the removal ability of Dimensional Warrior, this deck removes threats
with its special ability, employs multiple copies of it, while using revival cards to bring the Dimensional Warrior back to recycle
its effect. After removing the opponent's defense, this deck charges in with 4 star weenie rush, including powerful 4 star monsters
such as Goblin Ambush Team, Gemini Elf, Blood Volrus. It stops trap threats with Android Psycho Shocker. While opposing magic cards
are locked down with Magic Drain, Magic Jammer, and best of  all, Imperial Pardon. Other deck staples were employed.

 Here are the cards you will need.

       Monster Cards: (22 cards)
         Android Psycho Shocker
         Blood Volrus
         Gemini Elf
         Gemini Elf
         Goblin Ambush Team
         Goblin Ambush Team
         Black Forest Witch
         Black Forest Witch
         Dimensional Warrior
         Dimensional Warrior
         Critter
         Critter
         Cyber Pod
         Cyber Pod
         Meta-mor Pod
         Meta-mor Pod
         Kuribou
         Kuribou
         Holy Magician
         Holy Magician
         Penguin Soldier
         Killer Snake
       Magic Cards: (15 cards)
         Robbery
         Tribute to the Dead
         Tribute to the Dead
         Black Hole
         Thunder Bolt
         Change of Heart
         Pot of Greed
         Angelic Donation
         Emissary of Obliteration
         Big Storm
         Hurricane
         Hurricane
         Harpy Feather Sweep
         Revive Dead
         Hasty Burial
       Trap Cards: (9 cards)
         Magic Jammer
         Magic Jammer
         Magic Drain
         Magic Drain
         Magic Cylinder
         Mirror Force
         Imperial Pardon
         Destruction Ring
         Calls of the Living Dead

~~~~~~~~~~~~
Dragon Deck
~~~~~~~~~~~~
       This deck was created by Loozar of GameFAQ.

 These are the cards need.

       Monster Cards: (23 cards)
         Red-Eyes Black Dragon
         Red-Eyes Black Dragon
         Lord of Dragons
         Lord of Dragons
         Summoned Skull
         Summoned Skull
         Celtic Guardian
         Celtic Guardian
         Battle Ox
         Battle Ox
         Battle Ox
         Wall of Illusion
         Wall of Illusion
         Wall of Illusion
         Blue-Eyes White Dragon
         Blue-Eyes White Dragon
         Blue-Eyes White Dragon
         Gemini Elf
         Gemini Elf
         Gemini Elf
         Man-Eater Bug
         Man-Eater Bug
         Man-Eater Bug
       Magic Cards: (17 cards)
         Pot of Greed
         Change of Heart
         Raigeki
         Monster Reborn
         Harpy's Feather Sweep
         Horn of the Unicorn
         Hurricane
         The Flute of Summoning Dragon
         The Flute of Summoning Dragon
         Swords of Revealing Light
         Swords of Revealing Light
         De-Spell
         De-Spell
         De-Spell
         Polymerization
         Polymerization
         Polymerization
       Trap Cards: (6 cards)
         Mirror Force
         Magic Jammer
         Magic Jammer
         Trap Hole
         Trap Hole
         Trap Hole
       Fusion Cards: (2 cards)
         Blue-Eyes Ultimate Dragon
         Black Demon's Dragon

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

=====================
5) Characters' Deck
=====================
       This part contain decks from the characters in this game. Note that this will not have all the cards they have and don't go
too crazy and copy their decks. These might work in the show and in real life, these are not as great as it many seems. In other
words, just have fun with these decks and don't take it too seriously.

~~~~~~~~~~~~~~~~~~~~~
Bakura's Occult Deck
~~~~~~~~~~~~~~~~~~~~~
       Monster Cards (16 cards):
         Possessed Painting
         Possessed Painting
         Headless Knight
         Headless Knight
         Demon Dream Ghost
         Demon Dream Ghost
         Ghost Duke
         Ghost Duke
         Earthbound Spirit
         Earthbound Spirit
         Dark Necrophia
         Dark Necrophia
         Critter
         Critter
         Lamp Spirit Ra Djinn
         Lamp Spirit Ra Djinn
       Magic Cards (18 cards):
         Death Message E
         Death Message A
         Death Message T
         Death Message H
         Poltergeist
         Dark Corridor
         Dark Tutor
         Dark Tutor
         Thunder Bolt
         Black Hole
         Jar of Greed
         Angel's Gift
         Angel's Gift
         Raise Dead
         Harpy's Feather Sweep
         Cyclone
         Hand Obliteration
         Sealing Swords of Light
       Trap Cards (6 cards):
         Ouija Board
         Dark Spirit of Silence
         Mirror Force
         Magic Cylinder
         Magic Jammer
         Magic Jammer

There are a few combos that can be done with this deck. First of all, the most powerful Monster that Bakura has is Dark Necrophia.
    You will need three Demon Monsters in your Cemetery to summon it. This is why all of the Monsters in the deck are demons. You
    can use the Magic Jammers or Angel's Gifts to discard them. I know you're saying that you can use the Hand Obliterations to do
    that as well to get them into the Cemetery, but Hand Obliteration is in there for another reason. The reason it's there is
    combining it with the two Dark Tutor cards. The key to using Dark Tutors is thinking, and I'll put it bluntly for everyone out
    there, "Which card would REALLY screw me over right now, if my opponent got it?" If you have both a Tutor and Obliteration in
    your hand, USE IT. Most of the time, the cards that will hurt the most are: Thunder Bolt, Black Hole, Mirror Force and Magic
    Cylinder. These ones are the biggest threat to ANY duelist, whether or not you are using a Character Deck. Ouija Board is in
    there, but mainly for continuity of the character that's using it; it's more than likely going to get trashed before you
    complete the combo. Since this isn't a true Ouija Board deck, we'll just leave it as is without any sort of recovery. Well, and
    that's it for Bakura's deck. The above deck isn't very good for tournament or serious play, but for the casual person who's just
    in it for a good time, you should be able to do okay.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jounouchi's (Joey's) Warrior/Animal Warrior Deck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       Monster Cards (16 cards):
         Axe Raider
         Axe Raider
         Android Psycho Shocker
         Baby Dragon
         Black Forest Witch
         Gear Freed
         Gear Freed
         Gilford the Lightning
         Goblin Strike Team
         Insect Queen
         Landostar Swordsman
         Legendary Fisherman
         Panther Warrior
         Rocket Warrior
         Wyvern Warrior
         Time Magician
       Magic Cards (19 cards):
         Angel's Die
         Angel's Gift
         Angel's Gift
         Black Hole
         Calling Reinforcements
         Cyclone
         Fusion
         Harpy's Feather Sweep
         Hurricane
         Jar of Greed
         Lightning Sword
         Lightning Sword
         Quiz
         Raise Dead
         Resilient Warrior
         Scapegoat
         Sealing Swords of Light
         Shield in the Right Hand, Sword in the Left Hand
         Thunder Bolt
       Trap Cards (5 cards):
         Chained Boomerang
         Demon's Die
         Grave Digger
         Magic Arm Shield
         Pit Trap
       Fusion Deck (2 cards):
         Dragon-Riding Wyvern
         Thousand Dragon

Jounouchi has too many non-themed cards to go for his deck. Yeah, it's a Warrior and Animal Warrior deck, but not much is there to
    actually SUPPORT that theme. After all, this is just a Character Deck as it is. There are no real combos. Psycho Shocker,
    Gilford and the Insect Queen are about the only heavy hitters that Jounouchi has (Remember, at this point in Battle City, Yugi
    still had his Red Eyes). He has a few high attack strength level four Monsters. Use some of the Traps and Magic cards to keep
    you alive until you can get something better out. Other than that, Jounouchi's deck isn't that great.

~~~~~~~~~~~~~~~~~~~~~~~~~
Mai's New Amazoness Deck
~~~~~~~~~~~~~~~~~~~~~~~~~
       Monster Cards (17 cards):
         Harpy Lady SB
         Harpy Lady SB
         Harpy Lady SB
         Harpy Lady Triplets
         Harpy Lady Triplets
         Harpy Lady Triplets
         Harpy's Pet Dragon
         Black Forest Witch
         Critter
         Critter
         Amazoness Archer
         Red Guardess
         Dancing Faeries
         Dancing Faeries
         Bird Face
         Bird Face
         Saint Magician
       Magic Cards (17 cards):
         Black Hole
         Cyclone
         Harpy's Feather Sweep
         Jar of Greed
         Angel's Gift
         Raise Dead
         Sealing Swords of Light
         Thunder Bolt
         Ten-Thousand Reflections
         Ten-Thousand Reflections
         Cyber Bondage
         Cyber Bondage
         Cyber Bondage
         Early Burial
         Desert Storm
         Desert Storm
         Welcome For the Dead
       Trap Cards (6 cards):
         Silver Mirror Wall
         Silver Mirror Wall
         Magic Jammer
         Thunder Break
         Seductive Shadow
         Seductive Shadow

Mai doesn't have many combos. If you're playing this deck, concentrate on getting the Harpy Lady SB out -- the Black Forest Witch
    and Bird Face cards will help you with that. Play the Ten-Thousand Reflections to get the Triplets out, and power them up with
    the Cyber Bondage card, in combination with the Desert Storm card. Seductive Shadow will prevent some of those pesky Flip Effect
    Monsters.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

==============
6) Card List
==============
       Here is the card list. This will be of course the most daily updated part of the FAQ. Here is how I will put the cards
information. Hope that this will help you. Please note that anything label as "unknown" means that I don't have any information on it.

Card # / Card Name / Passcode
Attack / Defense (Stars)
Desription

#1/?/67105242
500/2000 (4)
A zombie crawling from the grave.

#2/Armored Starfish/17535588
850/1400 (4)
A bluish starfish with a solid hide capable of fending off attacks.

#3/Armored Lizard/15480588
1500/1200 (4)
A blue lizard ready to eat its opponent.

#4/Armaill/53153481
700/1300 (3)
A strange warrior who manipulates three deadly blades with both hands and his tail.

#5/Iron Heart/49587396
1700/1400 (5)
A machine that can cut through almost anything.

#6/Small Swordsman of Aile/25109950
800/1300 (3)
You can sacrifice one of your monsters on the field and boost this monsters attack power by 700 until the end of the turn.

#7/?/50122883
500/300 (2)
A lady's shoe with an eye and a huge mouth looking for a meal.

#8/?/62403074
1200/1300 (4)
A fierce bull willing to fight anyone.

#9/?/12436646
1050/900 (3)
An oversided worm trying to find its prey.

#10/?/86164529
2250/1900 (6)
A huge blue dragon that is prepared to kill anything in its way.

#11/?/95132338
Trap card
Unknown

#12/Aqua Madoor/85639257
1200/2000 (4)
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

#13/Unknown Warrior of Fiend/97360116
1000/500 (3)
The speed of this warrior creates an intense vacuum that can slice through a monster's hide.

#14/Ritual of the Devil's Mirror/81933259
Ritual card
Used to summon Devils Mirror (#598).

#15/Demon Kiss/99597615
Magic Card
The equipped monster's attack power is increased by 700. If this card is destroyed while its effect is on, you have the option of
       sacrificing 500 Life Points in order to have this card put on top of your deck.

#16/Devil's Dice/00126218
Trap Card
You roll a dice and times that number by 100 and that total will be subtracted from the opponent's LPs.

#17/Demon Brain/28725004
1250/800 (3)
Whenever this monster changes from attack mode to defense mode, your deck is shuffled.

#18/Demon Scout/81863068
650/500 (2)
Your opponent gets to draw three cards, discarding any magic cards that they draw.

#19/?/26725158
Magic Card
Unknown

#20/?/58775978
Magic Card
Unknown

#21/Ansatsu/48365709
1700/1200 (5)
A silent and deadly warrior specializing in assassinations.

#22/?/43434803
Magic Card
Unknown

#23/Acid Crawler/77568553
900/700 (3)
An oversided purple worm.

#24/Axe Raider/48305365
1700/1150 (4)
A warrior great with the axe.

#25/Fiend Reflexion #1/68870276
1300/1400 (4)
A green bird using its mirror to attack the opponent.

#26/?/91869203
1400/1000 (4)
A warrior that used the traditional arrow and bow to attack. Effect unknown.

#27/Reverse Trap/77622396
Trap Card
All increases and decreases to attack and defense ratings are reversed for the turn in which this card is activated.

#28/Amoeba/95174353
300/350 (1)
If your opponent get control of this monster, they lose 2000 LPs.

#29/Arlownay/14708569
800/1000 (3)
A demon lady living in the thorns.

#30/Darkfire Dragon/17881964
1500/1250 (4)
A fusion monster with the combination of Firegrass (#141) and Petit Dragon (#793). This is a dragon fully covered in fire looking for
       something to burn.

#31/Gaia The Fierce Knight/06368038
2300/2100 (7)
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

#32/Gaia The Fierce Knight Version 2/Unknown
2300/2100 (7)
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

#33/?/30606547
Magic Card
Unknown

#34/Blackland Fire Dragon/87564352
1500/800 (4)
A green dragon searching for the prey though it has poor eyesight.

#35/?/52675689
1500/1800 (5)
A wizard from the underworld. Effect unknown.

#36/Dark Titan of Terror/89494469
1300/1100 (4)
A fiend said to dwell in the world of dreams, its attack enemies in their sleep.

#37/?/50287060
2200/2500 (6)
A huge dragon with powerful attack and defense. Effect Unknown.

#38/Zombie Warrior/31339260
1200/900 (3)
A fusion of Wight (#1098) and Ultimate Melee Warrior (#151). A zombie with only its skull remaining.

#39/Water Knight/36151751
1000/1200 (4)
A knight that lives underneath the sea.

#40/The Statue of East/10262698
1100/1400 (4)
A stone-headed creature that skills in stumping others.

#41/The Furious Sea King/18710707
800/700 (3)
Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.

#42/Drooling Lizard/16353197
900/800 (3)
A blood-sucking snake in human form that attacks any living being that passes nearby.

#43/?/29549364
Trap Card
Unknown

#44/?/85255550
250/250 (1)
An ancient samurai. Effect Unknown.

#45/?/28450915
950/1400 (4)
Don't let its looks fool you, it is much weaker than it looks.

#46/Warrior from Another Dimension/37043180
1200/1000 (4)
If this monster attacked or being attacked, both this monster and the opponent monster go to the graveyard.

#47/?/81563416
1600/1100 (4)
A green mermaid hiding deep beneath the sea.

#48/?/86099788
2350/2300 (7)
A warrior with all kind of machinery power. A fusion of two unknown monsters.

#49/?/59744639
Trap Card
Unknown

#50/Twin Demon Tricksters/44763025
Magic Card
Sarifice 1000 LPs and your opponent must sacrifice one card from their hand randomly and the other from their own choice.

#51/Trade Blows/56830749
Magic Card
Both players must destroy one of their monsters from the field. This card can only be used if each have at least one monster on the
       field.

#52/Dynasty Rule/00296499
Trap Card
Chose one of the monster type and that type cannot attack as long as this card is in play. You must sacrifice one monster each turn to
       keep this card active.

#53/Horn of the Unicorn/64047146
Magic Card
If a monster is equiped with this card, its attack and defense ratings go up by 700. If this card is destroyed while in play, it is
placed on top of its user's deck instead of being sent to the graveyard.

#54/?/55226821
Magic Card
Unknown

#55/Living Flower Pot/34320307
900/1100 (3)
A green flower that came to life to attack.

#56/Hourglass of Life/08783685
700/600 (2)
An hourglass with wings and it is ready to attack.

#57/?/52367652
1200/100 (4)
A wizard with without a head that will strike at any given time.

#58/Evee/32539892
850/750 (3)
If your opponent send this card to the graveyard from your hand, they lose 1000 LPs.

#59/Evil Rat/56713552
750/800 (3)
Like the name suggest, it is an evil rat.

#60/"No Face" Illusionist/28546905
1200/2200 (5)
A power defense wizard without a face.

#75/Weather Report/72053645
950/1500 (4)
A red snowman holding an umbrella. If your opponent has a Sealing Swords of Light (#741) in play, it is immediately destroyed. If
       that much is successful, you are permitted to have two Battle Phases in one turn once.

#79/Water World/82999629
Magic Card
All water-element monsters attacks are increased by 500 points and defense are decreased by 400 points.

#86/Umi/22702055
Magic Card
Increases the attack and defense of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the attack
       and defense of all Machine and Pyro-Type monsters by 200 points.

#97/Celtic Guardian/91152256
1400/1200 (4)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

#101/Thunder Serpent/11324436
800/900 (3)
A green serpent full of poisons. If your opponent sends this card to the graveyard from your hand, you draw two cards.

#102/Reinforcements/17814387
Trap Card
Increase 1 selected monster's attack by 500 points during the turn this card is activated.

#104/Ancient Elf/93221206
1450/1200 (4)
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.

#106/Stealing Goblin/88279736
Trap Card
When this card is active, your opponent must discard one card from their hand whenever one of your monsters causes damage to their
       Life Points.

#111/Usurper/03056267
1350/1700 (4)
A goddess of the dep sea. This monster's effect cannot be activated during your opponent's Battle Phase. You give up control of this
       monster in exchange for gaining control of one of your opponent's monsters.

#120/Trap Hole/04206964
Trap Card
If the attack of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.

#129/Ryu-Kishin/15303296
1000/500 (3)
A very elusive creature that looks like a harmless statue until it attacks.

#130/Ryu-Kishin Powered/24611934
1600/1200 (4)
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.

#131/Curse of Dragon/28279543
2000/1500 (5)
A wicked dragon that taps into dark forces to execute a powerful attack.

#132/Reaper of the Cards/33066139
1380/1930 (5)
Master of the underworld. When flipped, it destroys 1 Trap Card on the field. If the card is face-down, flip it face-up. If the card
       is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

#141/Firegrass/53293545
700/600 (2)
A fire-breathing plant found growing near volcanoes.

#149/Invigoration/98374133
Magic Card
You choose one card from your opponent's hand and take it for the duel. You opponent also does the same thing.

#181/Karbonala Warrior/54541900
1500/1200 (4)
A mistress that masters in the art of the sword. A fusion of M-Warrior #1 (#884) and M-Warrior #2 (#885).

#186/Giant Stone Solider/13039848
1300/2000 (3)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

#192/Machine Conversion Factory/25769732
Magic Card
A Machine-Type monster equipped with this card increases its attack and defense by 300 points.

#199/Ray & Temperature/85309439
1000/1000 (3)
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.

#202/Gyakutenno Megami/31122090
1800/2000 (6)
This fairy uses her mystical power to protect the weak and provide spiritual support.

#216/Giant Growth/22046459
Magic Card
It doubles a monster's attack you selected if you LP is lower then the opponent but halves it if it's your LP is higher then your
       opponent's.

#219/Claw Reacher/41218256
1000/800 (3)
Stretching arms and razor-sharp claws make this monster a formidable opponent.

#222/Frenzied Panda/98818516
1200/1000 (4)
A savage beast that carries a big bamboo stick for beating down its enemies.

#228/King Fog/84686841
1000/9000 (3)
A fiend that dwells in a blinding curtain of smoke.

#231/Silver Bow and Arrow/01557499
Magic Card
A Fairy-Type monster equipped with this card increases its attack and defense by 300 points.

#235/Kunai with Chain/37390589
Trap Card
Can be activated at any point during your turn or when attacked. Gives one monster an extra 500 attack. If activated when attacked
       and you increase the power of the defending monster, you may choose to turn the attacking monster to defense mode.

#240/Kumootoko/56283725
700/1400 (3)
A massive, intelligent spider that traps enemies with webbing.

#254/Great White/13429800
1600/800 (4)
A giant white shark with razor-sharp teeth.

#257/Feral Imp/41392891
1300/1400 (4)
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.

#259/Ogre of Black Shadow/45121025
1200/1400 (4)
An ogre possessed by the powers of the dark.  Few can withstand its rapid charge.

#273/Wall of Illusions/13945283
1000/1850 (4)
A human face inside an illusionial body of a bird. When attacked, the attacking card is returned to the owner's hand after all
       effects are completed.

#276/The Stern Mystic/87557188
1500/1200 (4)
An old wizard with mystical powers. When flipped, all face-down cards on the field are turned face-up, and then returned to their
       original positions. No card effects are activated when cards are turned face-up.

#279/Mystic Horseman/68516705
1300/1550 (4)
Half man and half horse, this monster is known for its extreme speed.

#287/Wasteland/23424603
Magic Card
Increases the attack and defense of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.

#291/Pot of Greed/55144522
Magic Card
Draw 2 cards from your Deck.

#300/Change of Heart/04031928
Magic Card
Choose 1 of your opponent's monsters and you get control of that monster for 1 turn.

#302/Ancient Telescope/17092736
Magic Card
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.

#309/Goblin's Secret Remedy/11868825
Magic Card
Increases a selected player's Life Points by 600 points.

#345/Raigeki/12580477
Magic Card
Destroys all of your opponent's monsters on the field.

#356/Just Deserts/24068492
Trap Card
Inflict 500 points of direct damage to your opponent's life for each monster your opponent has on the field.

#359/Monster Reborn/83764718
Magic Card
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or
       Defense Position (face-up). This is considered a Special Summon.

#404/Defense Paralysis/63102017
Magic Card
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a
       flip effect, it is activated immediately.

#408/Castle Walls/44209392
Trap Card
Increase a selected monster's defense by 500 points during the turn this card is activated.

#419/Fissure/66788016
Magic Card
Destroys 1 face-up monster with the lowest attack.

#468/Mirror Force/44095762
Trap Card
Actives when enemy attacks and destroys all creatures not in defense mode.

#491/Sogen/86318356
Magic Card
Increases the attack and defense of all Beast-Warrior and Warrior-Type monsters by 200 points.

#525/Raise Body Heat/51267887
Magic Card
A Dinosaur-Type monster equipped with this card increases its attack and defense by 300 points.

#555/Ultimate Offering/80604091
Trap Card
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.

#558/Ookazi/19523799
Magic Card
Inflict 800 points of Direct Damage to your opponent's Life Points.

#609/Electric Whip/37820550
Magic Card
A Thunder-Type monster equipped with this card increases its attack and defense by 300 points.

#615/Legendary Sword/61854111
Magic Card
A Warrior-Type monster equipped with this card increases its attack and defense by 300 points.

#650/Dragon Capture Jar/50045299
Trap Card
All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.

#653/Dragon's Treasure/01435851
Magic Card
A Dragon-Type monster equipped with this card increases its attack and defense by 300 points.

#655/The Flute of Summoning Dragon/43973174
Magic Card
Playing this card when you have a Lord of the Dragon card face-up on the field allows you to play up to 2 Dragon-type cards from your
       hand as a special summon.

#711/Gravedigger Ligul/82542267
Magic Card
Select 2 monster cards from your opponent's Graveyard. These monster cards are eliminated from play for the remainder of the Duel.

#716/Two-pronged Attack/83887306
Trap Card
Select and destroy 2 of your monsters and 1 of your opponent's monsters.

#739/Final Flame/73134081
Magic Card
Inflicts 600 points of Direct Damage to your opponent's Life Points.

#741/Swords of Revealing Light/72302403
Magic card
Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns. When this card is activated, opponent's
       face-down monsters are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately
       activated.

#746/Book of Secret Arts/91595718
Magic Card
A Spellcaster-Type monster equipped with this card increases its attack and defense by 300 points.

#756/Sparks/76103675
Magic Card
Inflicts 200 points of Direct Damage to your opponent's Life Points.

#770/Fireball/46130346
Magic Card
Inflicts 500 points of Direct Damage to your opponent's Life Points.

#786/Follow Wind/98252586
Magic Card
A Winged Beast-Type monster equipped with this card increases its attack and defense by 300 points.

#803/Black Hole/53129443
Magic Card
Destroys all monsters on the field.

#853/Power of Poseidon/77027445
Magic Card
An Aqua-Type monster equipped with this card increases its attack and defense by 300 points.

#882/Vile Germs/39774685
Magic Card
A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.

#898/Mystical Moon/36607978
Magic Card
A Beast-Warrior-Type monster equipped with this card increases its attack and defense by 300 points.

#917/De-Spell/19159413
Magic Card
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed.
       If not, it is returned to its face-down position. The flipped card is not activated.

#932/The Inexperienced Spy/81820689
Magic Card
Select and see 1card in your opponent's hand.

#956/Purple Crystal/15052462
Magic Card
A Zombie-Type monster equipped with this card increases its attack and defense by 300 points.

#984/Wild Animal Teeth/46009906
Magic Card
A Beast-Type monster equipped with this card increases its attack and defense by 300 points.

#991/Forest/87430998
Magic Card
Increases the attack and defense of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.

#1005/Mountain/50913601
Magic Card
Increases the attack and defense of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

#1009/Yami/59197169
Magic Card
Increases the attack and defense of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the attack and defense of
       all Fairy-Type monsters by 200 points.

#1010/Dark Energy/04614116
Magic Card
A Fiend-Type monster equipped with this card increases its attack and defense by 300 points.

#1019/Sword of Dark Destruction/37120512
Magic Card
A Dark monster equipped with this card increases its attack by 400 points and decrease its defense by 200 points.

#1024/Last Will/85602018
Magic Card
If a monster of yours is sent from the field to the Graveyard during the turn that you've played this card, you can select a monster
       with an attack of 1500 points or less from your Deck and play it as a Special Summon. Shuffle the Deck after playing the card.
       This card is active for 1 turn only.

#1027/Polymerization/24094653
Magic Card
Fuses 2 or more monsters to form a new Fusion Monster.

#1078/Laser Cannon Armor/77007920
Magic Card
A Insect-Type monster equipped with this card increases its attack and defense by 300 points.

#1087/Red Potion/38199696
Magic Card
Increases your Life Points by 500 points.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

============
7) credits
============
       This faq was created mostly be me. Though I had the helped, well the information of these following people:
 1) Dark Magician
 2) Zellos
 3) Chris Ricketts
 4) Chris Judah
 5) MasterDuelist
 6) Caladbolg
 7) Aaron
 8) Darksiderz
 9) Yamichris
10) shadow20
11) Edo
12) Demon King Dustin
13) Prototype:Xi

       If I missed anybody, please e-mail me at: [email protected] and tell me. Though I will need some kind of proof. Most of
the people that help name or nickname is here. If you want to contribute anything, feel free to e-mail me at that same address and I
will added it as soon as possible.


       That is it for now, more will come as soon as I have the information. Hope this had helped you as much as possible.
Remember that some of the information here may not be correct. Please let me know of anything that is wrong so I can change it as
soon as possible. If you would like to contact me for any reason, please e-mail to [email protected]