Yu-Gi-Oh! Duel Monsters 6
FAQ Version 1
Created by: Tiger’s Inc. (gamefaqs user: themaster)
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Well, with the success of my FAQ for Yu-Gi-Oh Duel Monsters 5 FAQ, I decided to make a FAQ for Yu-Gi-Oh Duel Monsters 6 as
well. Of course I have a lot of catching up to sad gamer01 FAQ but I will soon get to it. Like the other FAQ, this FAQ will be pretty
much of the same design. As always, you can get most of this information from my site at:
http://tiger-inc.tripod.com. You can also
e-mail me with questions at:
[email protected]. You can also contribute anything to that same e-mail so send in whatever you
have.
~~~~~~~~
Updates
~~~~~~~~
-This is the first version for this FAQ as many more are to come.
=========
Contents
=========
1) Rules and Gameplay
2) Cheats
3) Passcodes
4) Decks
5) Characters' Deck
6) Card List
7) Credits
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=======================
1) Rules and Gameplay
=======================
Like everything else, there are rules that you must follow to play this game. Below are the rules to playing this game as
wells as some gameplay information.
~~~~~~~~~
Gameplay
~~~~~~~~~
Objective: The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your opponent. A single Match consists of
3 Duels. Each card battle against an opponent in which a win, loss, or draw is determined is referred to as a Duel.
Win: The player who: 1) Is the first to win 2 Duels in a Match or 2) Has 1 win and 2 draws, is declared the WINNER.
Draw: If the Duel results are: 1) 1 win, 1 loss and 1 draw or 2) 3 draws, the match is considered a DRAW.
Winning the Duel: The outcome of a Duel is decided according to the following Official Rules:
1) Each player begins a Duel with 8000 Life Points.
2) Life Points decrease as a result of damage calculation after battle. You win a Duel if you reduce your opponent’s Life
Points to 0. If your opponent reduces your Life Points to 0, YOU lose!
3) If you and your opponent both reach 0 Life Points at the same time, the Duel is declared a DRAW.
4) If either player’s Deck runs out of cards during a Duel, the first player unable to draw a card is declared the LOSER.
Bearing this in mind, a good duelist should make every card count.
5) If at any time during the Duel you hold all the following cards in your hand, you instantly win the Duel:
• Right Leg of the Forbidden One
• Left Leg of the Forbidden One
• Right Arm of the Forbidden One
• Left Arm of the Forbidden One
• Exodia the Forbidden One
Preparation: The Starter Deck contains all the cards you'll need to challenge an opponent to a Duel. Following you'll find
basic rules for preparing your Deck:
1) The Deck used for dueling should contain a minimum of 40 cards. Aside from this minimum limit, your Deck can contain
as many cards as you like.
2) In addition to your dueling Deck, you can also have 15 additional cards in a separate pile known as the Side Deck. The
Side Deck allows you to modify your Deck to better suit your strategy during a Match.
3) Between Duels, you can exchange any card from your Side Deck with any card in your Deck - as long as you end up with
the same number of cards that your Deck began the Match with.
4) The Side Deck you create must contain exactly 15 cards at the beginning of a Match. In other words, if you don't have
enough cards to create a 15 card Side Deck, you cannot use one at all.
5) In any Match, the Deck and Side Deck combined cannot contain more than 3 copies of the same card. Also, be aware of
Forbidden and Limited Cards.
Playing the Game: In accordance with the Official Rules, a Duel is conducted in the following manner:
1) Before you start a Duel, greet your opponent with a friendly handshake.
2) Both players shuffle their respective Decks and hand them to their opponent to shuffle. The Decks are then returned
to their owners and placed face-down in their respective Deck Zones on the Duel Field.
3) When using Fusion Monster Card(s), place the card(s) face-down on the Fusion Deck Zone of the Duel Field. A Fusion
Deck is a card or a group of cards consisting only of Fusion Monsters formed by fusing 2 or more monsters during a
Duel (Fusion Monsters). The cards of the Fusion Deck are NOT counted in the 40 cards minimum limit of the Deck.
4) Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side
Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to
verify that the Deck still contains the same number of cards.
5) For the first Duel in a Match, decide who starts first with a coin toss. For subsequent Duels in the Match, the loser
of the previous Duel decides who starts first.
6) Finally, each player draws 5 cards from the top of their respective Decks. Once both players have 5 cards in their
hand, the Duel begins, following the rules in Phases of Gameplay. Before you learn how a Yu-Gi-Oh! turn proceeds, it
is important to fully understand the Duel Field and game cards. Understanding how each type of card works will help
you plan strategies to ensure that you will emerge from the Match victorious!
Manners: Remember the following codes of conduct when facing an opponent:
1) Always declare each move in a loud, clear voice before you execute any play.
2) Your opponent is entitled to know the contents of your Graveyard and the number of cards in your hand. If asked, you
are obligated to answer truthfully.
3) Never touch an opponent's cards without asking permission.
~~~~~~~~~~
The Cards
~~~~~~~~~~
There are three main types of cards. Each on which is divided further into subcategories. Below is the list:
Monster Cards: A Monster Card is the basic card used to attack your opponent. Monster Cards are categorized by Type and
Attribute. There are 20 different Types and 6 different Attributes. Type and Attribute affect each monster’s
ability to Attack and Defend. The overall strength of a monster is indicated by its Level (the number of stars
at the upper right of the Monster Card). A Monster Card is color-coded YELLOW. Monsters cards are also split
into different sections with Normal, Fusion, Ritual, and Effect Monsters.
Types: Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged Beast, Fiend, Fairy, Insect, Dinosaur, Reptile,
Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro, Rock, and Plant.
Attributes: Earth, Water, Fire, Wind, Light, and Dark.
Normal: They are the plain regular monsters.
Fusion: These use 2 or more Monster Cards together with the Magic Card "Polymerization" to create a new monster, represented
by a Fusion Monster Card. Each Fusion Monster Card also lists the monsters necessary to create it (Fusion-Material
Monsters), and is further identified as "Fusion" next to its Type. The color of a Fusion Monster Card is VIOLET. A
Fusion Deck is a group of Fusion Monster Cards that result from a successful Fusion. When a Fusion is performed,
Fusion Monsters are not randomly drawn, but selected from the Fusion Deck. The Fusion Deck should always be kept
separate from the Deck, and placed face-down in the Fusion Deck Zone of the Duel Field. Remember that the cards of
the Fusion Deck are NOT counted in the 40 card minimum limit of the Deck.
Ritual: Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay. A Ritual Monster Card is a special monster that can
be summoned onto the field only when you have a designated Ritual Magic Card and the Monster Cards required to fulfill
the conditions described on the Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual Monster
Cards are color-coded BABY-BLUE. Ritual Monster Cards are included in the Deck, NOT the Fusion Deck. Therefore, they
are counted in the 40 card minimum limit of the Deck.
Effect: Monster Cards that possess magical effects are referred to as Effect Monster Cards. For details regarding the effects,
refer to the instructions printed on each individual card. Effect Monster Cards are color-coded ORANGE.
Trap Cards: You can Set these cards on the field and activate them at any time after the start of your opponent’s next turn.
Trap Card types are identified by the card there icons. Trap Cards are color-coded PURPLE. Like Monsters, there
are many types of trap cards. They are Normal, Continuous, and Counter.
Normal: A normal Trap Card has no icon. Once activated, this type of card is destroyed.
Continuous: These cards remain on the field once they are activated and their effect continues until they are destroyed or
removed. There is often a cost involved to maintain the effect of this type of Trap Card.
Counter: These Trap Cards are activated in response to the Summon of monsters or to neutralize the effects of Magic or Trap
Cards. Once activated, this type of card is destroyed.
Magic Cards: There are several types of Magic Cards. Magic Cards can only be played during a Main Phase. The only exception
to this rule is a Quick-Play Magic Card. Magic Card types are identified by the card icons listed. Magic cards
are color-coded GREEN. Like the other cards, they are split into Normal, Continuous, Equip, Field, Quick-Play,
and Ritual.
Normal: Once their magic is activated these cards are destroyed. Like the "Dark Hole" card, they are often very powerful.
Continuous: These cards remain on the field once they are played and their magic effect continues until they are destroyed or
removed. There is often a cost involved to maintain the effect of this type of Magic Card.
Equip: These cards allow you to modify the strength of monsters. When playing this card to the field, place it so that it
overlaps with the Monster Card that you wish to equip. Usually, this card can only be used with monsters that are
face-up on the field. However, you may equip either your own OR your opponent’s Monster Cards with Equip Magic Cards.
In some cases, certain monsters cannot be equipped with these cards (refer to the individual card’s text). One monster
can be equipped with several Equip Magic Cards. However, Equip Magic Cards count towards your 5-card Magic & Trap Card
limit (even cards attached to an opponent’s monster), so be sure to use them wisely.
Field: These cards are used to alter the conditions on the field and modify the Attack and Defense capabilities of monsters.
They are placed in the Field Card Zone and are NOT included in the Magic & Trap Zone’s 5-card limit. They may be placed
face-down in the Field Card Zone, but will not be activated until flipped face-up. There can only be 1 active Field
Magic Card on the field at any given time between both players. When a new Field Magic Card is activated, the previous
active card is sent to the Graveyard. Also, if a Field Magic card is destroyed and there are no active Field Magic Card
on the field, the field returns to the original state that it was at the beginning of the game. If a player’s Field
Magic Card is Set when an active Field Magic Card is destroyed, the Set card does not automatically activate. Field
Magic Cards can only be activated by a player, but never during an opponent’s turn.
Quick-Play: Aside from the Main Phase, this type of card can be activated during the Battle Phase. Also, if you have this card
Set on the field, you can activate it during your opponent’s turn.
Ritual: These card are needed to summon a Ritual Monster. After the Ritual Monster Summon, it is destroyed together with the
required Tribute monster(s).
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===========
2) Cheats
===========
For all the cheaters out there or for those that just want to get back at the AI, this is your section. Here are the hacked
codes made by others and me. Below is some hacked codes for this game. These codes will only work for if you have VisualBoy. Please
follow these directions to get the codes to work.
Step 1: Start the game and go to the cheatlist on VisualBoy. Now look at the bottom where it says Number Type, make sure
the dot is on Signed.
Step 2: You should see at the bottom that there is a button called Code and Cheat. Click either one.
Step 3a: If you click cheat, you will see a box where you can type in the address, which is the first part of the code before
the colon ( : ). There is a value box where you can type in the value which is after the colon. In the cheat box, the
value is in regular format, not Hex.
Step 3b: If you click on code, then a box will come up. In the code box, type in the address, which is the first part of the
code before the colon ( : ) and then the value which is in Hex.
If you are putting in multiple codes at the same time, then use the code button but if individually or you don't know the Hex,
then use the cheat button. Codes below that already have a value are in Hex so put in the code button option.
Player LP: 02012384:8000 (Always have 8000 LPs)
02012384:FFFF (Infinite LPs)
Computer LP: 020130E8:0000 (Instant win)
020130E8:XXXX (Replace XXXX with any variable)
Next Card: 02012B48:XXXX (Replace the XXXX with the value to get the next card drawn)
Modify 1st Card Played: 02011662:XXXX
02011E74:XXXX (Replace the XXXX with the value of the card and it will change the monster that you
played in the first monster hold. Both codes must be put on. Remember to get rid of
them after you got the card)
Duelist Points: 0200DD70:FFFF (Infinite Duelist Points)
Modify Player's Hand: 02012A08:XXXX
02012A0C:XXXX
02012A10:XXXX
02012A14:XXXX
02012A18:XXXX
02012A1C:XXXX (Replace the XXXX with the card number that you want in your hand. Remember, the code
must be turn off after you have the card or it it will mess up your cards. Also, the
codes are arranged from left to right in your hand.
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==============
3) Passcodes
==============
These are the passcodes to have each cards. I have not tested them so some may not work. If any that does not work, please
tell me so I can fix it. If you have any, tell me as well. Thank you!
Card Number | Passcodes
0001 67105242
0002 17535588
0003 15480588
0004 53153481
0005 49587396
0006 25109950
0007 50122883
0008 62403074
0009 12436646
0010 86164529
0011 95132338
0012 85639257
0013 97360116
0014 81933259
0015 99597615
0016 00126218
0017 28725004
0018 81863068
0019 26725158
0020 58775978
0021 48365709
0022 43434803
0023 77568553
0024 48305365
0025 68870276
0026 91869203
0027 77622396
0028 95174353
0029 14708569
0030 17881964
0031 06368038
0033 30606547
0034 87564352
0035 52675689
0036 89494469
0037 50287060
0038 31339260
0039 36151751
0040 10262698
0041 18710707
0042 16353197
0043 29549364
0044 85255550
0045 28450915
0046 37043180
0047 81563416
0048 86099788
0049 59744639
0050 44763025
0051 56830749
0052 00296499
0053 64047146
0054 55226821
0055 34320307
0056 08783685
0057 52367652
0058 32539892
0059 56713552
0060 28546905
0061 30451366
0062 41426869
0063 76305638
0064 46864967
0065 70924884
0066 91512835
0067 69669405
0068 94212438
0069 91996584
0070 92391084
0071 47319141
0072 98582704
0073 96643568
0074 37243151
0075 72053645
0076 62193699
0077 03732747
0078 55014050
0079 82999629
0080 63162310
0081 48649353
0082 29616941
0083 17511156
0084 43651473
0085 17968114
0086 22702055
0087 85448931
0088 66836598
0089 47695416
0090 08353769
0091 56606928
0092 69954399
0093 05556668
0094 66516792
0095 21888494
0096 06367785
0097 91152256
0099 39897277
0100 27324313
0101 11324436
0102 17814387
0103 37160778
0104 93221206
0105 86088138
0106 88279736
0107 51452091
0108 33950246
0109 61740673
0110 10071456
0111 03056267
0112 47879985
0113 17375316
0114 19613556
0115 49417509
0116 95265975
0117 08074847
0118 74637266
0119 82065276
0120 04206964
0121 38942059
0122 43417563
0123 07165085
0124 66927994
0125 12829151
0126 04920010
0127 46247516
0128 95220856
0129 15303296
0130 24611934
0131 28279543
0132 33066139
0133 49888191
0134 56594520
0135 32541773
0136 94566432
0137 05265750
0138 05616412
0139 68638985
0140 46918794
0141 53293545
0142 41544074
0143 76792184
0144 05405694
0145 55761792
0146 79106360
0147 67532912
0148 03492538
0149 98374133
0150 36904469
0151 55550921
0152 99518961
0153 86281779
0154 54615781
0155 12800777
0156 97843505
0157 95727991
0158 10315429
0159 02311603
0160 84103702
0161 34536276
0162 68928540
0163 27671321
0164 84926738
0165 20101223
0166 41420027
0167 35346968
0168 76806714
0169 13676474
0170 77581312
0171 48948935
0172 94377247
0173 49064413
0174 10189126
0175 45688586
0176 77998771
0177 36868108
0178 23289281
0179 14977074
0180 69780745
0181 54541900
0182 90844184
0183 78577570
0184 68846917
0185 09540040
0186 13039848
0187 82818645
0188 41396436
0189 10476868
0190 01929294
0191 46700124
0192 25769732
0193 72299832
0194 44865098
0195 08471389
0196 33621868
0197 27911549
0198 06343408
0199 85309439
0200 14181608
0201 67959180
0202 31122090
0203 81179446
0204 01761063
0205 43352213
0206 11384280
0207 37313786
0208 48579379
0209 41762634
0210 97809599
0211 18246479
0212 74923978
0213 82432018
0214 89904598
0215 69750536
0216 22046459
0217 35712107
0218 97017120
0219 41218256
0220 08131171
0221 83011277
0222 98818516
0223 88979991
0224 65623423
0225 73911410
0226 84620194
0227 54622031
0228 84686841
0229 43711255
0230 75646520
0231 01557499
0232 22359980
0233 73081602
0234 71068263
0235 37390589
0236 20624263
0237 74191942
0238 06103114
0239 05437080
0240 56283725
0241 14851496
0242 33878931
0243 02906250
0244 85742772
0245 91782219
0246 95744531
0247 57839750
0248 26202165
0249 53829412
0250 55608151
0251 40640057
0252 53713014
0253 55691901
0254 13429800
0255 14141448
0256 38277918
0257 41392891
0258 28358902
0259 45121025
0260 80727036
0261 78010363
0262 76512652
0263 60589682
0264 68005187
0265 99789342
0266 22026707
0267 95144193
0268 60802233
0269 25833572
0270 19737320
0271 16229315
0272 53582587
0273 13945283
0274 08687195
0275 16227556
0276 87557188
0277 05818798
0278 14644902
0279 68516705
0280 10352095
0281 42829885
0282 14315573
0283 25880422
0284 75376965
0285 45986603
0286 29172562
0287 23424603
0288 46696593
0289 04179849
0290 83968380
0291 55144522
0292 11793047
0293 61201220
0294 29155212
0295 20848593
0296 33413638
0297 15367030
0298 92377303
0299 07805359
0300 04031928
0301 38999506
0302 17092736
0303 43230671
0304 36821538
0305 19406822
0306 64511793
0307 78658564
0308 01918087
0309 11868825
0310 06400512
0311 07526150
0312 32569498
0313 80813021
0314 24668830
0315 76184692
0316 05318639
0317 05494820
0318 07892180
0319 18591904
0320 34124316
0321 63224564
0322 48766543
0323 79853073
0324 50176820
0325 48642904
0326 63519819
0327 41462083
0329 63391643
0330 55291359
0331 64631466
0332 60082869
0333 77603950
0334 07914843
0335 86421986
0336 74703140
0337 15237615
0338 55210709
0339 93788854
0340 32268901
0341 10598400
0342 16899564
0343 15510988
0344 31786629
0345 12580477
0346 32751480
0347 73051941
0348 21323861
0349 11714098
0350 71746462
0351 23659124
0352 58831685
0353 47922711
0354 15401633
0355 38289717
0356 24068492
0357 77827521
0358 75347539
0359 83764718
0360 52800428
0361 19827717
0362 19230407
0363 79759861
0364 42035044
0365 16589042
0366 25882881
0367 30325729
0368 16972957
0369 57728570
0370 25774450
0371 31893528
0372 30170981
0373 67287533
0374 94772232
0375 83994646
0376 90502999
0377 84080938
0378 50152549
0379 59560625
0380 04042268
0381 12470447
0382 06285791
0383 95178994
0384 87303357
0385 95956346
0386 82878489
0387 81777047
0388 92944626
0389 57882509
0390 18937875
0391 49370026
0392 86325596
0393 28003512
0394 30113682
0395 30778711
0396 80600490
0397 26932788
0398 41182875
0399 71950093
0400 00032864
0401 98495314
0402 69122763
0403 56948373
0404 63102017
0405 45894482
0406 98069388
0407 95051344
0408 44209392
0409 41855169
0410 05901497
0411 58818411
0412 94773007
0413 45042329
0414 98139712
0415 06733059
0416 66989694
0417 20436034
0418 90357090
0419 66788016
0420 40387124
0421 53375573
0422 28593363
0423 24128274
0424 40240595
0425 53493204
0426 81386177
0427 34694160
0428 77585513
0429 32809211
0430 98434877
0431 11250655
0432 40173854
0433 33951077
0434 67629977
0435 95288024
0436 10202894
0437 02504891
0438 99721536
0439 31066283
0440 73915051
0441 60694662
0442 32355828
0443 94042337
0444 35752363
0445 08201910
0446 96851799
0447 63432835
0448 72269672
0449 15023985
0450 68171737
0451 29802344
0452 85326399
0453 87511987
0454 22567609
0455 97973387
0456 26302522
0457 52121290
0458 21770260
0459 83464209
0460 03797883
0461 81380218
0462 57953380
0463 21175632
0464 04266839
0465 08951260
0466 62867251
0467 63515678
0468 44095762
0469 35563539
0470 81686058
0471 75582395
0472 31560081
0473 12253117
0474 32269855
0475 75372290
0476 86198326
0477 22537443
0478 81618817
0479 69123138
0480 81756897
0481 20228463
0482 21237481
0483 27125110
0484 88733579
0485 90873992
0486 23401839
0487 56413937
0488 76232340
0489 47986555
0490 32012841
0491 86318356
0492 40703222
0493 54752875
0494 72869010
0495 13069066
0496 51345461
0497 86100785
0498 57617178
0499 53530069
0500 07019529
0501 84794011
0502 23471572
0503 63545455
0504 72520073
0505 38247752
0506 21417692
0507 32344688
0508 39175982
0509 09159938
0510 40196604
0511 59784896
0512 18161786
0513 76211194
0514 31829185
0515 67049542
0516 88472456
0517 58551308
0518 13193642
0519 89558090
0520 99261403
0521 37313348
0522 17441953
0523 72929454
0524 16768387
0525 51267887
0526 49791927
0528 60682203
0529 81492226
0530 69893315
0531 96967123
0532 72842870
0533 90020065
0534 62397231
0535 03170832
0536 44073668
0537 02971090
0538 57579381
0539 16430187
0540 05758500
0541 03606209
0542 40133511
0543 69572024
0544 56747793
0545 42418084
0546 51228280
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1100 64428736
1101 01784619
1102 51482758
1103 12607053
1104 42591472
1105 33064647
Note that some numbers are missing. Those are the ones I don't have the codes for. If you have them, please tell me. My
contact information is at the bottom of this page.
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==========
4) Decks
==========
These are decks that I have search for on the internet. It is copied extactly to its owner source. If you are the owner,
your credit is given to up at the bottom of this page in the credit section. Anyway, here are the decks:
~~~~~~~~~~~~~~~~~~~
Devil Franken Deck
~~~~~~~~~~~~~~~~~~~
This deck is called the Devil Franken Deck, and is also known by the "First Turn Kill Deck". First Turn Kill is an
appropriate name since it can do that: destroy your opponent on your very first turn (if you are going second). It's all because
of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life Points to Special Summon a card from your Fusion
deck.
Here's how the deck machanism goes:
1) Get a Devil Franken into your hand.
2) Clear the Field of your opponent's Monsters (Cyber Pod, Black Hole, Lightning Bolt, etc.)
3) Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Sweep, Tempest, etc.)
4) Summon the Devil Franken
5) Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck
6) Equip a Giant Growth on the Ultimate Dragon.
7) Attack directly for 9000 damage.
8) Game over.
When I first read about the deck, I really couldn't fathom the horror of it. It wasn't until I got the Kaiba Structure deck and
tooled around with it did far and above nuke the opposition in numerous test games. Konami of Japan also saw this horror, and
proceeded to restrict Giant Growth to one per deck. This severly limited the power of the deck, since it concentrated on the
Ultimate Dragon/Giant Growth combination. This was a good thing. It didn't trash as many people. However, Giant Growth is NO LONGER
RESTRICTED, which means that this deck is free to run rampant once again. You are bound to get a Devil Franken by turn two,
whether it be drawing it "naturally" from the deck, using a card-drawing card, or using a Monster search engine (like Black Forest
Witch or Critter). And that means the Ultimate Dragon is free to destroy things over and over again. The Cannon Soldiers in this
deck are there to launch your Critters and Witches at your opponent to grab the Franken from your deck. The Virus is in the deck
for much the same reason. There are some Life Points recovery cards, just in case something goes wrong and you need to recover some
LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play (as if one wasn't enough). And of course, to add
insult to injury: Last Battle!, to win the game in a different way. If the game isn't over by turn four, something is VERY WRONG.
Be afraid. BE VERY AFRAID.
Here are the cards needed.
Monster Cards: (10 cards)
Devil Franken
Devil Franken
Devil Franken
Black Forest Witch
Black Forest Witch
Critter
Critter
Cannon Soldier
Cannon Soldier
Cyber Pod
Magic Cards: (21 cards)
Thunder Bolt
Black Hole
Raise Dead
Angel's Gift
Angel's Gift
Jar of Greed
Change of Heart
Theft
Harpy's Feather Sweep
Tempest
Tempest
Sealing Swords of Light
Sealing Swords of Light
Giant Growth
Giant Growth
Giant Growth
Goddess of Healing Dian Keto
Goddess of Healing Dian Keto
Welcome For The Dead
Welcome For The Dead
Sebek's Blessing
Trap Cards: (9 cards)
Holy Barrier - Mirror Force
Magic Cylinder
Imperial Decree
Magic Jammer
Magic Jammer
Blessing of God
Deck Destruction Virus of Death
Last Battle!
Last Battle!
Fusion Deck: (2 cards)
Blue Eyes Ultimate Dragon
Blue Eyes Ultimate Dragon
~~~~~~~~~~~~~~~~~~~~~~
Magnet Valkyrion Deck
~~~~~~~~~~~~~~~~~~~~~~
Here we have an interesting combo deck that was drawn up for you players out there. The reason this deck was made of all decks is
that the Magnet Warriors are relatively easy to come by, especially since they're in the Yugi Structure Deck. Second, the Magnet
Valkyrion is one of the most powerful Monsters in the game, and makes a nice heavy hitter. Besides, how can you not like little
Monsters that transform into a bigger one? Of course, the goal of the Magnet Warrior deck is to get all three pieces of it (Alpha,
Beta and Gamma) on the Field and/or in your hand. Once that is accomplished, the Magnet Valkyrion can be played by sacrificing all
of them. A Monster with statistics of 3500/3850 is NOTHING to sneeze at. Basically, that is the key to victory with this deck;
whatever you do, get the parts, and you can win the game easy. However, there is a sneaky little combo that you can use with this
deck. Once the Magnet Valkyrion is in play, if you have another one in your hand, simply sacrifice the Valkyrion to play the
three Magnet Warriors from your Cemetery. THEN, sacrifice all of them AGAIN to play the other Magnet Valkyrion from your hand.
After that, you're free to use revival cards on the Valkyrion that's in your Cemetery! Two 3500/3850 Monsters in play for you to
smack your opponent around with! But why not just dump the Valkyrion in your Cemetery and revive it there? Remember, if a Monster
has a special requirement to bring it into play, if you don't bring it into play in that way, it can't be revived from your
Cemetery (this includes Fusion Monsters, Ritual Monsters, and Monsters like this Valkyrion and the Gate Guardian).
Here's the basis of a Magnet Valkyrion deck. Remember, this is only a basis, and you are free to modify it for your own use.
Add and replace card to suit your playing style.
Monster Cards: (?? cards)
Magnet Warrior Alpha
Magnet Warrior Alpha
Magnet Warrior Beta
Magnet Warrior Beta
Magnet Warrior Beta
Magnet Warrior Gamma
Magnet Warrior Gamma
Magnet Valkyrion
Magnet Valkyrion
Cyber Pod
Blood Vors
Blood Vors
Demon Summon
Critter
Critter
Penguin Soldier
Magic Cards: (?? cards)
Thunder Bolt
Black Hole
Raise Dead
Angel's Gift
Angel's Gift
Jar of Greed
Change of Heart
Theft
Harpy's Feather Sweep
Tempest
Early Burial
Sealing Swords of Light
Sealing Swords of Light
Goddess of Healing Dian Keto
Welcome For The Dead
Welcome For The Dead
Meteor Strike
Trap Cards: (?? cards)
Holy Barrier - Mirror Force
Magic Cylinder
Imperial Decree
Magic Jammer
Magic Jammer
Blessing of God
Last Battle!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lord of Dragons Deck (English Version)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lord of Dragons deck is a nifty little combo deck. You are supposed to sweep the Field, summon the Lord, play the Flute to
summon some high-level Dragons, and commence the beatdown. The unfairness of this deck is curbed by its actual speed: compared to
F/S Beatdown, this deck is pretty slow. The best combos that can come out of it are the Lord + Flute Combo, or the Card Destruction
+ Monster Reborn combo. Without some of those key cards, you're just a rock in the road that is going to get pounded by your
opponent. One of the good things about this deck is that it is almost entirely unaffected by two prominent trap cards: Trap Hole
and Waboku. Why? Waboku can't stop the damage from a Dragon if the Lord is on the Field. Trap Hole can't destroy a Special
Summoned Dragon, and it can't be used on a Dragon if the Lord is on the Field. Pretty sneaky, isn't it?
Here are the cards needed. Please read over the deck below this if you choose to play this deck.
Monster Cards: (17 cards)
Lord of Dragons (e. Lord of D.)
Lord of Dragons
Lord of Dragons
Blue Eyes White Dragon
Blue Eyes White Dragon
Blue Eyes White Dragon
Tri-Horn Dragon (e. Tri-Horned Dragon)
Tri-Horn Dragon
Tri-Horn Dragon
Man-Eating Bug (e. Man-Eater Bug)
Man-Eating Bug
Man-Eating Bug
Trap Master
Hane-Hane
Hane-Hane
Rock Soldier (e. Giant Soldier of Stone)
Rock Soldier
Magic Cards: (18 cards)
Jar of Greed (e. Pot of Greed)
Black Hole (e. Dark Hole)
Raise Dead (e. Monster Reborn)
Thunder Bolt (e. Raigeki)
Change of Heart
Dragon-Calling Horn (e. Flute of Dragon Summoning)
Dragon-Calling Horn
Dragon-Calling Horn
Hand Obliteration (e. Card Destruction)
Hand Obliteration
Sealing Swords of Light (e. Swords of Revealing Light)
Sealing Swords of Light
Magic Removal (e. De-Spell)
Magic Removal
Trap Remover (e. Remove Trap)
Trap Remover
Fissure
Gravedigger Ghoul
Trap Cards: (5 cards)
Pit Trap (e. Trap Hole)
Pit Trap
Pit Trap
Missionary of Harmony (e. Waboku)
Missionary of Harmony
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lord of Dragons Deck, Version 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Since there is a card limit, a second version of this deck needs to be made that includes these restrictions. The impact of these
restrictions on LOD is somewhat severe. The problem wasn't so much with restricting Raigeki and Dark Hole; those were just mass
Monster removal that allowed you to do a lot of damage in a short time. Monster Reborn wasn't too much of a problem, but since the
deck does use the Card Destruction/Monster Reborn combo, it does hurt some. Change of Heart didn't hurt, as it was just in there to
help you along and do some extra damage. What made LOD deadly is its speed; I've won the game on the second turn with it. It's
actually faster than F/S Beatdown. What chopped the legs out from under it is restricting Pot of Greed down to one card, and Card
Destruction down to two. Pot of Greed is what gave LOD incredible speed, and limiting Card Destruction to two hurt somewhat, but
not as much as Pot of Greed. If you take a look at my previous LOD (the one without the restrictions), we had to remove the
following cards:
Pot of Greed x 2
Dark Hole x 2
Monster Reborn x 2
Change of Heart x 2
Card Destruction x 1
Swords of Revealing Light x 1
That's ten cards (one forth of the entire deck), if you're keeping track, that was to be tossed out the window. The biggest problem
is finding cards reliable enough to replace without destroying the entire theme. During the first "draft" of the this second
version, I tried to replace them with the following cards:
Trap Master x 1
Hane-Hane x 2
Fissure x 2
Ookazi x 2
Gravedigger Ghoul x 1
Trap Hole x 1
Waboku x 1
I did about ten to thirteen "sample games" (no opponents; just testing) with this deck, playing through until I could get the LOD
combo out. Boy was it slow. Not the game, but rather trying to get to the cards that I needed. The unfortunate fact was that I
found another side-effect to having lost two Pots of Greeds and one Card Destruction -- the number of Magic cards in the deck meant
no Monsters in their place. This left a BIG gap to taking LOTS of damage in a short time. So, the Monster count needed to be
increased, while replacing the effects of some of the Magic cards. Taking a look at the cards that I replaced (as above), I
realized that putting in two Hane-Hane was good for stalling (Hane-Hane can effectively block two attacks), but I knew that I
needed more Monsters. Out when a Fissure, and another Man-Eater Bug went in its place. I should put in another Hane-Hane, but I
don't, um, have any more Japanese ones... (try another one, if you want). I banked on it, and just decided to replace the two
Ookazis with two Giant Soldiers of Stone, since I would be doing a lot of damage in a short period of time. I just needed to stay
alive long enough to do it! The truth is, I'm not as confident in the deck as I used to be. It could still use some more testing,
just to see what needs to be exchanged. Try it on your own, and see what happens.
Here are the cards needed now.
Monster Cards: (17 cards)
Lord of Dragons (e. Lord of D.)
Lord of Dragons
Lord of Dragons
Blue Eyes White Dragon
Blue Eyes White Dragon
Blue Eyes White Dragon
Tri-Horn Dragon (e. Tri-Horned Dragon)
Tri-Horn Dragon
Tri-Horn Dragon
Man-Eating Bug (e. Man-Eater Bug)
Man-Eating Bug
Man-Eating Bug
Trap Master
Hane-Hane
Hane-Hane
Rock Soldier (e. Giant Soldier of Stone)
Rock Soldier
Magic Cards: (18 cards)
Jar of Greed (e. Pot of Greed)
Black Hole (e. Dark Hole)
Raise Dead (e. Monster Reborn)
Thunder Bolt (e. Raigeki)
Change of Heart
Dragon-Calling Horn (e. Flute of Dragon Summoning)
Dragon-Calling Horn
Dragon-Calling Horn
Hand Obliteration (e. Card Destruction)
Hand Obliteration
Sealing Swords of Light (e. Swords of Revealing Light)
Sealing Swords of Light
Magic Removal (e. De-Spell)
Magic Removal
Trap Remover (e. Remove Trap)
Trap Remover
Fissure
Gravedigger Ghoul
Trap Cards: (5 cards)
Pit Trap (e. Trap Hole)
Pit Trap
Pit Trap
Missionary of Harmony (e. Waboku)
Missionary of Harmony
~~~~~~~~~~~~~~~~~~~~~~~
The Bishoujo Deck Deck
~~~~~~~~~~~~~~~~~~~~~~~
Ah, the Bishoujo Deck. "Wait!", you say? What the heck does bishoujo mean? Well, it literally means beautiful young girl. And that
is what gives the whole theme of the deck away. We're going to feature a deck full of female cards as its theme. Though there will
be some cards in it that don't exactly fit into the theme, as long as there are a lot of cards that ARE part of theme, it's okay. Of
course, this deck isn't ENTIRELY serious. This is what is called a "fun deck", or in Japan, a "fan deck," where you make a deck
theme based on what's on the cards themselves, rather than the statistics. There aren't a large amount of good female cards in the
series. Yes, we could go with a Harpy Ladies combo deck, but that's more suited for JUST a Harpy Ladies combo deck. We want
something a little rounded. But we also still want to make it competitive. We have to find the biggest female hitters on the game,
and use cards to support them. What we are going to do then is made a Bishoujo Rush deck, which means lots of hard-hitting Monsters,
really fast. This is the best that I could come up with in thirty minutes, since I was busy for this week. Use it as your basis,
then add and subtract cards as you see fit.
So here are the cards.
Monster Cards: (18 cards)
Cosmo Queen
Cosmo Queen
Beautiful Slayer
Beautiful Slayer
Gemini Elf
Gemini Elf
Gemini Elf
Dunamis Valkyria
Dunamis Valkyria
Dunamis Valkyria
Dark Elf
Dark Elf
Injection Angel Lilly
Black Magician Girl
Black Forest Witch
Saint Magician
Saint Magician
Cyber Pod
Magic Cards: (14 cards)
Jar of Greed
Black Hole
Thunder Bolt
Raise Dead
Angel's Gift
Angel's Gift
Harpy's Feather Sweep
Demon's Kiss
Demon's Kiss
Demon's Kiss
Early Burial
Emissary of Obliteration
Tempest
Will
Trap Cards: (8 cards)
Magic Cylinder
Holy Barrier - Mirror Force
Blessing of God
Seductive Shadow
Imperial Decree
Aqua Symphony
Bottomless Pit Trap
Destruction Ring
~~~~~~~~~~~~~~
Ultimate Deck
~~~~~~~~~~~~~~
This deck was contributed to me by nbaplayer03 of gamefaq. This deck has yet to lost by his use. See if it will help you destroy
your next opponent.
Here are the cards.
Monster Cards: (28 cards)
Aqua Madoor
Giant Soldier of Stone
Giant Soldier of Stone
Giant Soldier of Stone
Little Monster
Pixie
Gemini Eleves
Summoned Skull
Devils Franken
Devils Franken
Devils Franken
Angel Destroyer
Time Wizard
Tri-Horned Dragon
Kuribo
Harp Lady
Harp Lady
Harp Lady
Man-Eater Bug
Man-Eater Bug
Evil Guardian
Evil Guardian
Evil Guardian
Blue Eyes White Dragon
Blue Eyes White Dragon
Blue Eyes White Dragon
Mystical Elf
Mystical Elf
Magic Cards: (15 cards)
Giant Growth
Theif
Pot of Greed
Change of Heart
Ragieki
Monster Reborn
Give and Take
Give and Take
Harpys Feather Sweep
Shields of Reaveling Light
Whirlpool
Mounatin
Polymirization
Polymirization
Polymirization
Trap Cards: (7 cards)
Dark Hole
Dark Hole
Dark Hole
Kunai with Chain
Reflection
Magic/Trap Destroyer
Defending Star
Fusion Deck: (1 card)
Blue Eyes Ultimate Dragon
~~~~~~~~~~~~
Ouija Board
~~~~~~~~~~~~
The Ouija Board is a set of five cards, which are: Ouija Board, Death Message [E], Death Message [A], Death Message [T] and
Death Message [H]. Because you need all five cards to win the game, it is much like a "limited" Exodia set. However, compared to the
Ouija Board, Exodia is a snap to play. Like Exodia, you cannot "casually" play the Ouija Board set in your deck, as it would mean
five slots that are eaten up. You could put something better in your deck. You NEED to devote an entire deck around the Ouija Board,
much like Exodia. The problem with the Ouija Board is that is becomes increasingly difficult to successfully complete the combo
because your Magic and Trap slots will cumulatively be occupied with the Message cards. Unfortunately, the Ouija Deck is based on
reactions of your opponent. I mean Trap cards in this respect. But as stated, your options get smaller as the combo continues.
However, on the bright side, the combo basically plays itself. You don't have to have the cards in your hand to play it; you will be
able to play the Messages from your hand OR deck. This allows you to concentrate on dealing with your opponent's advances. Second,
when you activate the Ouija Board, your opponent has four turns to deal with it, or he automatically loses. PERIOD.
So here is the deck for the Ouija Board.
Monster Cards: (12 cards)
Blood Vors
Blood Vors
Mask of Darkness
Mask of Darkness
Saint Magician
Saint Magician
Fiber Pod
Big Shield Guarder
Big Shield Guarder
Swordsman From Another Dimension
Starving Girl
Starving Girl
Magic Cards: (19 cards)
Death Message [E]
Death Message [A]
Death Message [T]
Death Message [H]
Raise Dead
Jar of Greed
Angel's Gift
Angel's Gift
Thunder Bolt
Black Hole
Dark Corridor
Dark Corridor
Harpy's Feather Sweep
Sealing Swords of Light
Cyclone
Cyclone
Change of Heart
Double Trap
Double Trap
Trap Cards: (11 cards)
Ouija Board
Ouija Board
Magic Jammer
Magic Jammer
Imperial Decree
Declaration of God
Tidal Wave
Tidal Wave
Holy Barrier - Mirror Force
Attack Nullification
Attack Nullification
~~~~~~~~~~~~~~~~~
Zero Strike Deck
~~~~~~~~~~~~~~~~~
Here is the second deck contributed by you guys. This one is created by shadow20 of GameFAQ. This deck is to strike hard and
fast then getting the BEUD out to finish the job.
Here are the cards.
Monster Cards: (35 cards)
Exodia the Forbidden One
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Right Leg of the Forbidden One
Right Arm of the Forbidden One
Time Magician
Devil Franken
Man-Eater Bug
Rainbow Fish
Gemini Elvs
Cyber Pod
La Jinn
Battle Ox
#503 (DM5)
Axe Raider
#674 (DM5)
2 Headed King Rex
Summoned Skull
Celtic Gaurdian
Armored Lizard
Taihorn
Judge Man
Sword Stalker
Cybernetic Wyvern
Flame Cerberaus
Castle Of Dark Allusions
Meteo Black Dragon
Meteo Dragon
Cacoon Of Evulution
Giant Stone Soldier
Black Magician
Tri Horn Dragon
Blue Eyes White Dragon
TM1 Launcher Spider
BUED
Magic Cards: (11 cards)
Greedy Pot
Horn of the unicorn
Giant Growth
#252 (DM5)
Greedy Pot
Change Of Heart
Raigeki
Reborn The Monster
#341 (DM5)
Demon Axe
Swords Of Reavealing
Trap Cards: (5 cards)
Magic Hats
Magic Jammer
Death Virus
Kunai With chain
Pitfall
~~~~~~~~~~~~~~
Oblivion Deck
~~~~~~~~~~~~~~
This deck was created by Caladbolg316 of GameFAQ as a way to make you kill yourself. It is based on full defenses. It makes
maximum use of the turning damage strategy. It is still a proto version and still needs to be perfected.
Here are the cards needed.
Monsters Cards: (22 cards)
Aqua Matador
Giant Soldier of Stone
Giant Soldier of Stone
Giant Soldier of Stone
Wall of Illusions
Wall of Illusions
Wall of Illusions
#355 (DM5)
Suijin
Magician of Faith
Magician of Faith
Swamp Battle Guard
Lava Battla Guard
Kazejin
Blue Eyes White Dragon
Mystical Elf
Mystical Elf
Mystical Elf
#762 (DM5)
#762 (DM5)
Castle of Darkness
Sanga
MAgic Cards: (14 cards)
Horn of Unicorn
Gaint Growth
Demon Ax
Demon Ax
Pot of Greed
Change of Heart
Theft
Raigeki
Monster Reborn
Harpy's Feather Sweep
Polymerization
Shield and Sword
#611 (DM5)
Swords of Revealing Light
Trap Cards: (5 cards)
MAgical Jammer
MAgical Jammer
Mirror Force
Wing of Griffin
Explosive collar
~~~~~~~~~~~~
Mighty Deck
~~~~~~~~~~~~
Okay, this deck is mine. As you can see, I have a lot of monster cards. Now most of the monsters level 4 or lower, has either
good attack or defense like #15 & #166 with good defense to begin. If I do go second though, I can use #674 to attack. Also, if I
want to summon something it does cost much. Most of my summons cost only one monster and has pretty good attacks and defense. #484
and #285 has attack of 2500 for 5 stars is pretty good. Most other five stars and six stars have an attack of 2200 so with
#643, whose only have 6 stars has an attack of 2250 is ver useful.
Here are the cards. Note that the numbers are from Duel Monsters 5.
Monster Cards: (27 cards)
#15 Aqua Madol
#15 Aqua Madol
#15 Aqua Madol
#166 Giant Stone Soldier
#166 Giant Stone Soldier
#166 Giant Stone Soldier
#171 Some kind of machine
#285 Some kind of metal dragon with 2500 ack.
#285 Some kind of metal dragon with 2500 ack.
#285 Some kind of metal dragon with 2500 ack.
#360 A machine that can control the opponent monsters
#484 Summoned Skull
#484 Summoned Skull
#484 Summoned Skull
#497 Devil Franklin
#527 Time Magician
#633 Man-Eater Bug
#643 Fire Winged Pegasus
#643 Fire Winged Pegasus
#643 Fire Winged Pegasus
#674 Some kind of monster w/ blade and an attack of 1900
#674 Some kind of monster w/ blade and an attack of 1900
#674 Some kind of monster w/ blade and an attack of 1900
#681 Blue Eyes Ultimate Dragon
#920 Blue Eyes White Dragon
#920 Blue Eyes White Dragon
#920 Blue Eyes White Dragon
Magic Cards: (7 cards)
#193 Giant Growth
#266 Change of Heart
#303 Raigeki
#316 Reborn the Monster
#589 Harpy's Feather Dust
#671 Black Hole
#855 Polymerization
Trap Cards: (7 cards)
#166 Trap Hole
#166 Trap Hole
#166 Trap Hole
#393 Mirror Force
#747 Magic Jammer
#747 Magic Jammer
#747 Magic Jammer
~~~~~~~~~~~~~~~~~~~
Might of Mana Deck
~~~~~~~~~~~~~~~~~~~
This deck was created by masterduelist of GameFAQ. Well, this deck is big, that's why there are three hand wipeouts. It is
mostly a speed deck with magic and traps to support it. Get the Black Magician out instantly with curtain of black magic, throw away
then reborn, and Falcon Knight to deal up to 7000 damage a turn combo only power of magicians.
Here are the required cards.
Monsters Cards: (15 cards)
#804 Black Magician 2500/2100
#805 Black Magician 2500/2100
#806 Black Magician 2500/2100
#807 Black Magician Girl 2000/1700
#679 Nyuu 1900/400
#679 Nyuu 1900/400
#808 Blood Vors 1900/1200
#873 Restricted Elven Swordsman 1400/1200
#186 Giant Stone Soldier 1300/2000
#320 Cyber Pod 900/900
#973 Morphing Jar 700/600
#251 Kuribo 300/200
#251 Kuribo 300/200
#749 Giant Soldier Guarder 100/2600
#728 Falcon Knight 1000/700
Magic Cards: (20 cards)
#265 Curtain of Black Magic
#265 Curtain of Black Magic
#291 Jar of Greed
#329 Thousand Knives
#345 Raigeki
#359 Raise Dead
#604 Hand Wipeout
#604 Hand Wipeout
#604 Hand Wipeout
#613 Angle's Gift
#613 Angle's Gift
#696 Harpy's Feather Duster
#727 Early Burial
#727 Early Burial
#730 Hurricane
#741 Revealing Swords of Light
#803 Black Hole
#911 Power of Magicians
#911 Power of Magicians
#911 Power of Magicians
Trap Cards: (11 cards)
#107 Imperial Control
#109 Imperial Decree
#282 Attack Nullification
#466 Holy Radiance
#468 Mirror Force
#846 Magic Javelin
#894 Magic Jammer
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinder
#1062 Call of the Living Dead
~~~~~~~~~~~
Demon Deck
~~~~~~~~~~~
This deck was created by G Odin of GameFAQ. Like the name suggest, you must beware or the demons will eat you alive.
Here are the cards. Note that the numbers are from Duel Monsters 5.
Monster Cards: (17 cards)
#17 Demon Brain
#37 Armored Gargoyle (Don't know the name so I gave it one, my favorite card for some reason)
#69 Whiptail Gargoyle
#69 Whiptail Gargoyle
#69 Whiptail Gargoyle
#248 Critter
#248 Critter
#524 Eye King of the Depths
#524 Eye King of the Depths
#524 Eye King of the Depths
#583 Summoned Demon
#583 Summoned Demon
#583 Summoned Demon
#908 Magic Sky Elder
#1055 La Djinn, Genie of the Lamp
#1055 La Djinn, Genie of the Lamp
#1055 La Djinn, Genie of the Lamp
Magic Cards: (12 cards)
#291 Greedy Jar
#300 Change of Heart
#345 Raigeki
#359 Revive Dead
#582 Demon Axe
#582 Demon Axe
#582 Demon Axe
#696 Harpy's Feather Duster
#741 Revealing Swords of Light
#803 Black Hole
#1009 Yami
#1027 Fusion
Trap Cards: (11 cards)
#120 Pitfall
#120 Pitfall
#120 Pitfall
#282 Prevent Attack/Attack Nullification
#369 Deck Destruction Virus
#468 Mirror Force
#555 Compensation for Blood/Ultimate Offering
#737 Claymore
#894 Magic Jammer
#895 Magic Cylinder
#1062 Call of the Living Dead
Fusion Cards: (1 card)
#437 Skull Bishop
~~~~~~~~~~~~~~~~~~~~~~~~
Black Demon Dragon Deck
~~~~~~~~~~~~~~~~~~~~~~~~
This deck was created by Bovinenetics of GameFAQ. Basicly remove their monsters or send them back to his hand and start to
going to town on them.
Here are the cards.
Monster Cards: (23 cards)
Blood Vors
Blood Vors
Blood Vors
Gemini Elf
Gemini Elf
Gemini Elf
Illusion Wall
Illusion Wall
Illusion Wall
cyberpod
Sphere bomb
ManEater Bug
ManEater Bug
Summoned Skull
Summoned Skull
Summoned Skull
Red Eyes Black Dragon
Red Eyes Black Dragon
Penguin Soldier
La-Djinn Spirit of the Lamp
Black Forest Witch
Android Psycho Shocker
Magician of Faith
Magic Cards: (17 cards)
Pot of Greed
Angel's Gift
Monster Reborn
Haste Burial
Polymerization
Polymerization
Change of Heart
Theft
Raigeki
Dark hole
Demon Axe
Demon Axe
Tempest
Cyclone
Harpy's Feather Duster
Swords of Revealing Light
Swords of Revealing Light
Traps Cards: (4 cards)
Imperial Decree
Magic Jammer
Thieving Goblin
Mirror Force
Fusion: (2 cards)
Black Skull Dragon
Black Skull Dragon
~~~~~~~~~~~~~~~~~~~~~~~~~
Dimensional Warrior Deck
~~~~~~~~~~~~~~~~~~~~~~~~~
This deck was created by Tsai Chen Lin. Centered around the removal ability of Dimensional Warrior, this deck removes threats
with its special ability, employs multiple copies of it, while using revival cards to bring the Dimensional Warrior back to recycle
its effect. After removing the opponent's defense, this deck charges in with 4 star weenie rush, including powerful 4 star monsters
such as Goblin Ambush Team, Gemini Elf, Blood Volrus. It stops trap threats with Android Psycho Shocker. While opposing magic cards
are locked down with Magic Drain, Magic Jammer, and best of all, Imperial Pardon. Other deck staples were employed.
Here are the cards you will need.
Monster Cards: (22 cards)
Android Psycho Shocker
Blood Volrus
Gemini Elf
Gemini Elf
Goblin Ambush Team
Goblin Ambush Team
Black Forest Witch
Black Forest Witch
Dimensional Warrior
Dimensional Warrior
Critter
Critter
Cyber Pod
Cyber Pod
Meta-mor Pod
Meta-mor Pod
Kuribou
Kuribou
Holy Magician
Holy Magician
Penguin Soldier
Killer Snake
Magic Cards: (15 cards)
Robbery
Tribute to the Dead
Tribute to the Dead
Black Hole
Thunder Bolt
Change of Heart
Pot of Greed
Angelic Donation
Emissary of Obliteration
Big Storm
Hurricane
Hurricane
Harpy Feather Sweep
Revive Dead
Hasty Burial
Trap Cards: (9 cards)
Magic Jammer
Magic Jammer
Magic Drain
Magic Drain
Magic Cylinder
Mirror Force
Imperial Pardon
Destruction Ring
Calls of the Living Dead
~~~~~~~~~~~~
Dragon Deck
~~~~~~~~~~~~
This deck was created by Loozar of GameFAQ.
These are the cards need.
Monster Cards: (23 cards)
Red-Eyes Black Dragon
Red-Eyes Black Dragon
Lord of Dragons
Lord of Dragons
Summoned Skull
Summoned Skull
Celtic Guardian
Celtic Guardian
Battle Ox
Battle Ox
Battle Ox
Wall of Illusion
Wall of Illusion
Wall of Illusion
Blue-Eyes White Dragon
Blue-Eyes White Dragon
Blue-Eyes White Dragon
Gemini Elf
Gemini Elf
Gemini Elf
Man-Eater Bug
Man-Eater Bug
Man-Eater Bug
Magic Cards: (17 cards)
Pot of Greed
Change of Heart
Raigeki
Monster Reborn
Harpy's Feather Sweep
Horn of the Unicorn
Hurricane
The Flute of Summoning Dragon
The Flute of Summoning Dragon
Swords of Revealing Light
Swords of Revealing Light
De-Spell
De-Spell
De-Spell
Polymerization
Polymerization
Polymerization
Trap Cards: (6 cards)
Mirror Force
Magic Jammer
Magic Jammer
Trap Hole
Trap Hole
Trap Hole
Fusion Cards: (2 cards)
Blue-Eyes Ultimate Dragon
Black Demon's Dragon
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
=====================
5) Characters' Deck
=====================
This part contain decks from the characters in this game. Note that this will not have all the cards they have and don't go
too crazy and copy their decks. These might work in the show and in real life, these are not as great as it many seems. In other
words, just have fun with these decks and don't take it too seriously.
~~~~~~~~~~~~~~~~~~~~~
Bakura's Occult Deck
~~~~~~~~~~~~~~~~~~~~~
Monster Cards (16 cards):
Possessed Painting
Possessed Painting
Headless Knight
Headless Knight
Demon Dream Ghost
Demon Dream Ghost
Ghost Duke
Ghost Duke
Earthbound Spirit
Earthbound Spirit
Dark Necrophia
Dark Necrophia
Critter
Critter
Lamp Spirit Ra Djinn
Lamp Spirit Ra Djinn
Magic Cards (18 cards):
Death Message E
Death Message A
Death Message T
Death Message H
Poltergeist
Dark Corridor
Dark Tutor
Dark Tutor
Thunder Bolt
Black Hole
Jar of Greed
Angel's Gift
Angel's Gift
Raise Dead
Harpy's Feather Sweep
Cyclone
Hand Obliteration
Sealing Swords of Light
Trap Cards (6 cards):
Ouija Board
Dark Spirit of Silence
Mirror Force
Magic Cylinder
Magic Jammer
Magic Jammer
There are a few combos that can be done with this deck. First of all, the most powerful Monster that Bakura has is Dark Necrophia.
You will need three Demon Monsters in your Cemetery to summon it. This is why all of the Monsters in the deck are demons. You
can use the Magic Jammers or Angel's Gifts to discard them. I know you're saying that you can use the Hand Obliterations to do
that as well to get them into the Cemetery, but Hand Obliteration is in there for another reason. The reason it's there is
combining it with the two Dark Tutor cards. The key to using Dark Tutors is thinking, and I'll put it bluntly for everyone out
there, "Which card would REALLY screw me over right now, if my opponent got it?" If you have both a Tutor and Obliteration in
your hand, USE IT. Most of the time, the cards that will hurt the most are: Thunder Bolt, Black Hole, Mirror Force and Magic
Cylinder. These ones are the biggest threat to ANY duelist, whether or not you are using a Character Deck. Ouija Board is in
there, but mainly for continuity of the character that's using it; it's more than likely going to get trashed before you
complete the combo. Since this isn't a true Ouija Board deck, we'll just leave it as is without any sort of recovery. Well, and
that's it for Bakura's deck. The above deck isn't very good for tournament or serious play, but for the casual person who's just
in it for a good time, you should be able to do okay.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jounouchi's (Joey's) Warrior/Animal Warrior Deck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Monster Cards (16 cards):
Axe Raider
Axe Raider
Android Psycho Shocker
Baby Dragon
Black Forest Witch
Gear Freed
Gear Freed
Gilford the Lightning
Goblin Strike Team
Insect Queen
Landostar Swordsman
Legendary Fisherman
Panther Warrior
Rocket Warrior
Wyvern Warrior
Time Magician
Magic Cards (19 cards):
Angel's Die
Angel's Gift
Angel's Gift
Black Hole
Calling Reinforcements
Cyclone
Fusion
Harpy's Feather Sweep
Hurricane
Jar of Greed
Lightning Sword
Lightning Sword
Quiz
Raise Dead
Resilient Warrior
Scapegoat
Sealing Swords of Light
Shield in the Right Hand, Sword in the Left Hand
Thunder Bolt
Trap Cards (5 cards):
Chained Boomerang
Demon's Die
Grave Digger
Magic Arm Shield
Pit Trap
Fusion Deck (2 cards):
Dragon-Riding Wyvern
Thousand Dragon
Jounouchi has too many non-themed cards to go for his deck. Yeah, it's a Warrior and Animal Warrior deck, but not much is there to
actually SUPPORT that theme. After all, this is just a Character Deck as it is. There are no real combos. Psycho Shocker,
Gilford and the Insect Queen are about the only heavy hitters that Jounouchi has (Remember, at this point in Battle City, Yugi
still had his Red Eyes). He has a few high attack strength level four Monsters. Use some of the Traps and Magic cards to keep
you alive until you can get something better out. Other than that, Jounouchi's deck isn't that great.
~~~~~~~~~~~~~~~~~~~~~~~~~
Mai's New Amazoness Deck
~~~~~~~~~~~~~~~~~~~~~~~~~
Monster Cards (17 cards):
Harpy Lady SB
Harpy Lady SB
Harpy Lady SB
Harpy Lady Triplets
Harpy Lady Triplets
Harpy Lady Triplets
Harpy's Pet Dragon
Black Forest Witch
Critter
Critter
Amazoness Archer
Red Guardess
Dancing Faeries
Dancing Faeries
Bird Face
Bird Face
Saint Magician
Magic Cards (17 cards):
Black Hole
Cyclone
Harpy's Feather Sweep
Jar of Greed
Angel's Gift
Raise Dead
Sealing Swords of Light
Thunder Bolt
Ten-Thousand Reflections
Ten-Thousand Reflections
Cyber Bondage
Cyber Bondage
Cyber Bondage
Early Burial
Desert Storm
Desert Storm
Welcome For the Dead
Trap Cards (6 cards):
Silver Mirror Wall
Silver Mirror Wall
Magic Jammer
Thunder Break
Seductive Shadow
Seductive Shadow
Mai doesn't have many combos. If you're playing this deck, concentrate on getting the Harpy Lady SB out -- the Black Forest Witch
and Bird Face cards will help you with that. Play the Ten-Thousand Reflections to get the Triplets out, and power them up with
the Cyber Bondage card, in combination with the Desert Storm card. Seductive Shadow will prevent some of those pesky Flip Effect
Monsters.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
==============
6) Card List
==============
Here is the card list. This will be of course the most daily updated part of the FAQ. Here is how I will put the cards
information. Hope that this will help you. Please note that anything label as "unknown" means that I don't have any information on it.
Card # / Card Name / Passcode
Attack / Defense (Stars)
Desription
#1/?/67105242
500/2000 (4)
A zombie crawling from the grave.
#2/Armored Starfish/17535588
850/1400 (4)
A bluish starfish with a solid hide capable of fending off attacks.
#3/Armored Lizard/15480588
1500/1200 (4)
A blue lizard ready to eat its opponent.
#4/Armaill/53153481
700/1300 (3)
A strange warrior who manipulates three deadly blades with both hands and his tail.
#5/Iron Heart/49587396
1700/1400 (5)
A machine that can cut through almost anything.
#6/Small Swordsman of Aile/25109950
800/1300 (3)
You can sacrifice one of your monsters on the field and boost this monsters attack power by 700 until the end of the turn.
#7/?/50122883
500/300 (2)
A lady's shoe with an eye and a huge mouth looking for a meal.
#8/?/62403074
1200/1300 (4)
A fierce bull willing to fight anyone.
#9/?/12436646
1050/900 (3)
An oversided worm trying to find its prey.
#10/?/86164529
2250/1900 (6)
A huge blue dragon that is prepared to kill anything in its way.
#11/?/95132338
Trap card
Unknown
#12/Aqua Madoor/85639257
1200/2000 (4)
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
#13/Unknown Warrior of Fiend/97360116
1000/500 (3)
The speed of this warrior creates an intense vacuum that can slice through a monster's hide.
#14/Ritual of the Devil's Mirror/81933259
Ritual card
Used to summon Devils Mirror (#598).
#15/Demon Kiss/99597615
Magic Card
The equipped monster's attack power is increased by 700. If this card is destroyed while its effect is on, you have the option of
sacrificing 500 Life Points in order to have this card put on top of your deck.
#16/Devil's Dice/00126218
Trap Card
You roll a dice and times that number by 100 and that total will be subtracted from the opponent's LPs.
#17/Demon Brain/28725004
1250/800 (3)
Whenever this monster changes from attack mode to defense mode, your deck is shuffled.
#18/Demon Scout/81863068
650/500 (2)
Your opponent gets to draw three cards, discarding any magic cards that they draw.
#19/?/26725158
Magic Card
Unknown
#20/?/58775978
Magic Card
Unknown
#21/Ansatsu/48365709
1700/1200 (5)
A silent and deadly warrior specializing in assassinations.
#22/?/43434803
Magic Card
Unknown
#23/Acid Crawler/77568553
900/700 (3)
An oversided purple worm.
#24/Axe Raider/48305365
1700/1150 (4)
A warrior great with the axe.
#25/Fiend Reflexion #1/68870276
1300/1400 (4)
A green bird using its mirror to attack the opponent.
#26/?/91869203
1400/1000 (4)
A warrior that used the traditional arrow and bow to attack. Effect unknown.
#27/Reverse Trap/77622396
Trap Card
All increases and decreases to attack and defense ratings are reversed for the turn in which this card is activated.
#28/Amoeba/95174353
300/350 (1)
If your opponent get control of this monster, they lose 2000 LPs.
#29/Arlownay/14708569
800/1000 (3)
A demon lady living in the thorns.
#30/Darkfire Dragon/17881964
1500/1250 (4)
A fusion monster with the combination of Firegrass (#141) and Petit Dragon (#793). This is a dragon fully covered in fire looking for
something to burn.
#31/Gaia The Fierce Knight/06368038
2300/2100 (7)
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
#32/Gaia The Fierce Knight Version 2/Unknown
2300/2100 (7)
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
#33/?/30606547
Magic Card
Unknown
#34/Blackland Fire Dragon/87564352
1500/800 (4)
A green dragon searching for the prey though it has poor eyesight.
#35/?/52675689
1500/1800 (5)
A wizard from the underworld. Effect unknown.
#36/Dark Titan of Terror/89494469
1300/1100 (4)
A fiend said to dwell in the world of dreams, its attack enemies in their sleep.
#37/?/50287060
2200/2500 (6)
A huge dragon with powerful attack and defense. Effect Unknown.
#38/Zombie Warrior/31339260
1200/900 (3)
A fusion of Wight (#1098) and Ultimate Melee Warrior (#151). A zombie with only its skull remaining.
#39/Water Knight/36151751
1000/1200 (4)
A knight that lives underneath the sea.
#40/The Statue of East/10262698
1100/1400 (4)
A stone-headed creature that skills in stumping others.
#41/The Furious Sea King/18710707
800/700 (3)
Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.
#42/Drooling Lizard/16353197
900/800 (3)
A blood-sucking snake in human form that attacks any living being that passes nearby.
#43/?/29549364
Trap Card
Unknown
#44/?/85255550
250/250 (1)
An ancient samurai. Effect Unknown.
#45/?/28450915
950/1400 (4)
Don't let its looks fool you, it is much weaker than it looks.
#46/Warrior from Another Dimension/37043180
1200/1000 (4)
If this monster attacked or being attacked, both this monster and the opponent monster go to the graveyard.
#47/?/81563416
1600/1100 (4)
A green mermaid hiding deep beneath the sea.
#48/?/86099788
2350/2300 (7)
A warrior with all kind of machinery power. A fusion of two unknown monsters.
#49/?/59744639
Trap Card
Unknown
#50/Twin Demon Tricksters/44763025
Magic Card
Sarifice 1000 LPs and your opponent must sacrifice one card from their hand randomly and the other from their own choice.
#51/Trade Blows/56830749
Magic Card
Both players must destroy one of their monsters from the field. This card can only be used if each have at least one monster on the
field.
#52/Dynasty Rule/00296499
Trap Card
Chose one of the monster type and that type cannot attack as long as this card is in play. You must sacrifice one monster each turn to
keep this card active.
#53/Horn of the Unicorn/64047146
Magic Card
If a monster is equiped with this card, its attack and defense ratings go up by 700. If this card is destroyed while in play, it is
placed on top of its user's deck instead of being sent to the graveyard.
#54/?/55226821
Magic Card
Unknown
#55/Living Flower Pot/34320307
900/1100 (3)
A green flower that came to life to attack.
#56/Hourglass of Life/08783685
700/600 (2)
An hourglass with wings and it is ready to attack.
#57/?/52367652
1200/100 (4)
A wizard with without a head that will strike at any given time.
#58/Evee/32539892
850/750 (3)
If your opponent send this card to the graveyard from your hand, they lose 1000 LPs.
#59/Evil Rat/56713552
750/800 (3)
Like the name suggest, it is an evil rat.
#60/"No Face" Illusionist/28546905
1200/2200 (5)
A power defense wizard without a face.
#75/Weather Report/72053645
950/1500 (4)
A red snowman holding an umbrella. If your opponent has a Sealing Swords of Light (#741) in play, it is immediately destroyed. If
that much is successful, you are permitted to have two Battle Phases in one turn once.
#79/Water World/82999629
Magic Card
All water-element monsters attacks are increased by 500 points and defense are decreased by 400 points.
#86/Umi/22702055
Magic Card
Increases the attack and defense of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the attack
and defense of all Machine and Pyro-Type monsters by 200 points.
#97/Celtic Guardian/91152256
1400/1200 (4)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
#101/Thunder Serpent/11324436
800/900 (3)
A green serpent full of poisons. If your opponent sends this card to the graveyard from your hand, you draw two cards.
#102/Reinforcements/17814387
Trap Card
Increase 1 selected monster's attack by 500 points during the turn this card is activated.
#104/Ancient Elf/93221206
1450/1200 (4)
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
#106/Stealing Goblin/88279736
Trap Card
When this card is active, your opponent must discard one card from their hand whenever one of your monsters causes damage to their
Life Points.
#111/Usurper/03056267
1350/1700 (4)
A goddess of the dep sea. This monster's effect cannot be activated during your opponent's Battle Phase. You give up control of this
monster in exchange for gaining control of one of your opponent's monsters.
#120/Trap Hole/04206964
Trap Card
If the attack of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
#129/Ryu-Kishin/15303296
1000/500 (3)
A very elusive creature that looks like a harmless statue until it attacks.
#130/Ryu-Kishin Powered/24611934
1600/1200 (4)
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
#131/Curse of Dragon/28279543
2000/1500 (5)
A wicked dragon that taps into dark forces to execute a powerful attack.
#132/Reaper of the Cards/33066139
1380/1930 (5)
Master of the underworld. When flipped, it destroys 1 Trap Card on the field. If the card is face-down, flip it face-up. If the card
is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
#141/Firegrass/53293545
700/600 (2)
A fire-breathing plant found growing near volcanoes.
#149/Invigoration/98374133
Magic Card
You choose one card from your opponent's hand and take it for the duel. You opponent also does the same thing.
#181/Karbonala Warrior/54541900
1500/1200 (4)
A mistress that masters in the art of the sword. A fusion of M-Warrior #1 (#884) and M-Warrior #2 (#885).
#186/Giant Stone Solider/13039848
1300/2000 (3)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
#192/Machine Conversion Factory/25769732
Magic Card
A Machine-Type monster equipped with this card increases its attack and defense by 300 points.
#199/Ray & Temperature/85309439
1000/1000 (3)
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
#202/Gyakutenno Megami/31122090
1800/2000 (6)
This fairy uses her mystical power to protect the weak and provide spiritual support.
#216/Giant Growth/22046459
Magic Card
It doubles a monster's attack you selected if you LP is lower then the opponent but halves it if it's your LP is higher then your
opponent's.
#219/Claw Reacher/41218256
1000/800 (3)
Stretching arms and razor-sharp claws make this monster a formidable opponent.
#222/Frenzied Panda/98818516
1200/1000 (4)
A savage beast that carries a big bamboo stick for beating down its enemies.
#228/King Fog/84686841
1000/9000 (3)
A fiend that dwells in a blinding curtain of smoke.
#231/Silver Bow and Arrow/01557499
Magic Card
A Fairy-Type monster equipped with this card increases its attack and defense by 300 points.
#235/Kunai with Chain/37390589
Trap Card
Can be activated at any point during your turn or when attacked. Gives one monster an extra 500 attack. If activated when attacked
and you increase the power of the defending monster, you may choose to turn the attacking monster to defense mode.
#240/Kumootoko/56283725
700/1400 (3)
A massive, intelligent spider that traps enemies with webbing.
#254/Great White/13429800
1600/800 (4)
A giant white shark with razor-sharp teeth.
#257/Feral Imp/41392891
1300/1400 (4)
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
#259/Ogre of Black Shadow/45121025
1200/1400 (4)
An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
#273/Wall of Illusions/13945283
1000/1850 (4)
A human face inside an illusionial body of a bird. When attacked, the attacking card is returned to the owner's hand after all
effects are completed.
#276/The Stern Mystic/87557188
1500/1200 (4)
An old wizard with mystical powers. When flipped, all face-down cards on the field are turned face-up, and then returned to their
original positions. No card effects are activated when cards are turned face-up.
#279/Mystic Horseman/68516705
1300/1550 (4)
Half man and half horse, this monster is known for its extreme speed.
#287/Wasteland/23424603
Magic Card
Increases the attack and defense of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
#291/Pot of Greed/55144522
Magic Card
Draw 2 cards from your Deck.
#300/Change of Heart/04031928
Magic Card
Choose 1 of your opponent's monsters and you get control of that monster for 1 turn.
#302/Ancient Telescope/17092736
Magic Card
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
#309/Goblin's Secret Remedy/11868825
Magic Card
Increases a selected player's Life Points by 600 points.
#345/Raigeki/12580477
Magic Card
Destroys all of your opponent's monsters on the field.
#356/Just Deserts/24068492
Trap Card
Inflict 500 points of direct damage to your opponent's life for each monster your opponent has on the field.
#359/Monster Reborn/83764718
Magic Card
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or
Defense Position (face-up). This is considered a Special Summon.
#404/Defense Paralysis/63102017
Magic Card
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a
flip effect, it is activated immediately.
#408/Castle Walls/44209392
Trap Card
Increase a selected monster's defense by 500 points during the turn this card is activated.
#419/Fissure/66788016
Magic Card
Destroys 1 face-up monster with the lowest attack.
#468/Mirror Force/44095762
Trap Card
Actives when enemy attacks and destroys all creatures not in defense mode.
#491/Sogen/86318356
Magic Card
Increases the attack and defense of all Beast-Warrior and Warrior-Type monsters by 200 points.
#525/Raise Body Heat/51267887
Magic Card
A Dinosaur-Type monster equipped with this card increases its attack and defense by 300 points.
#555/Ultimate Offering/80604091
Trap Card
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
#558/Ookazi/19523799
Magic Card
Inflict 800 points of Direct Damage to your opponent's Life Points.
#609/Electric Whip/37820550
Magic Card
A Thunder-Type monster equipped with this card increases its attack and defense by 300 points.
#615/Legendary Sword/61854111
Magic Card
A Warrior-Type monster equipped with this card increases its attack and defense by 300 points.
#650/Dragon Capture Jar/50045299
Trap Card
All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
#653/Dragon's Treasure/01435851
Magic Card
A Dragon-Type monster equipped with this card increases its attack and defense by 300 points.
#655/The Flute of Summoning Dragon/43973174
Magic Card
Playing this card when you have a Lord of the Dragon card face-up on the field allows you to play up to 2 Dragon-type cards from your
hand as a special summon.
#711/Gravedigger Ligul/82542267
Magic Card
Select 2 monster cards from your opponent's Graveyard. These monster cards are eliminated from play for the remainder of the Duel.
#716/Two-pronged Attack/83887306
Trap Card
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
#739/Final Flame/73134081
Magic Card
Inflicts 600 points of Direct Damage to your opponent's Life Points.
#741/Swords of Revealing Light/72302403
Magic card
Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns. When this card is activated, opponent's
face-down monsters are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately
activated.
#746/Book of Secret Arts/91595718
Magic Card
A Spellcaster-Type monster equipped with this card increases its attack and defense by 300 points.
#756/Sparks/76103675
Magic Card
Inflicts 200 points of Direct Damage to your opponent's Life Points.
#770/Fireball/46130346
Magic Card
Inflicts 500 points of Direct Damage to your opponent's Life Points.
#786/Follow Wind/98252586
Magic Card
A Winged Beast-Type monster equipped with this card increases its attack and defense by 300 points.
#803/Black Hole/53129443
Magic Card
Destroys all monsters on the field.
#853/Power of Poseidon/77027445
Magic Card
An Aqua-Type monster equipped with this card increases its attack and defense by 300 points.
#882/Vile Germs/39774685
Magic Card
A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.
#898/Mystical Moon/36607978
Magic Card
A Beast-Warrior-Type monster equipped with this card increases its attack and defense by 300 points.
#917/De-Spell/19159413
Magic Card
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed.
If not, it is returned to its face-down position. The flipped card is not activated.
#932/The Inexperienced Spy/81820689
Magic Card
Select and see 1card in your opponent's hand.
#956/Purple Crystal/15052462
Magic Card
A Zombie-Type monster equipped with this card increases its attack and defense by 300 points.
#984/Wild Animal Teeth/46009906
Magic Card
A Beast-Type monster equipped with this card increases its attack and defense by 300 points.
#991/Forest/87430998
Magic Card
Increases the attack and defense of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.
#1005/Mountain/50913601
Magic Card
Increases the attack and defense of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
#1009/Yami/59197169
Magic Card
Increases the attack and defense of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the attack and defense of
all Fairy-Type monsters by 200 points.
#1010/Dark Energy/04614116
Magic Card
A Fiend-Type monster equipped with this card increases its attack and defense by 300 points.
#1019/Sword of Dark Destruction/37120512
Magic Card
A Dark monster equipped with this card increases its attack by 400 points and decrease its defense by 200 points.
#1024/Last Will/85602018
Magic Card
If a monster of yours is sent from the field to the Graveyard during the turn that you've played this card, you can select a monster
with an attack of 1500 points or less from your Deck and play it as a Special Summon. Shuffle the Deck after playing the card.
This card is active for 1 turn only.
#1027/Polymerization/24094653
Magic Card
Fuses 2 or more monsters to form a new Fusion Monster.
#1078/Laser Cannon Armor/77007920
Magic Card
A Insect-Type monster equipped with this card increases its attack and defense by 300 points.
#1087/Red Potion/38199696
Magic Card
Increases your Life Points by 500 points.
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============
7) credits
============
This faq was created mostly be me. Though I had the helped, well the information of these following people:
1) Dark Magician
2) Zellos
3) Chris Ricketts
4) Chris Judah
5) MasterDuelist
6) Caladbolg
7) Aaron
8) Darksiderz
9) Yamichris
10) shadow20
11) Edo
12) Demon King Dustin
13) Prototype:Xi
If I missed anybody, please e-mail me at:
[email protected] and tell me. Though I will need some kind of proof. Most of
the people that help name or nickname is here. If you want to contribute anything, feel free to e-mail me at that same address and I
will added it as soon as possible.
That is it for now, more will come as soon as I have the information. Hope this had helped you as much as possible.
Remember that some of the information here may not be correct. Please let me know of anything that is wrong so I can change it as
soon as possible. If you would like to contact me for any reason, please e-mail to
[email protected]