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Yuugiou (Yu-Gi-Oh!) Duel Monsters 8 - "Reshef of Destruction"
Walkthrough version 0.1
2003.6.14
by blackdiamond (
[email protected])
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Contents
1 * Intro
a - Intro to Yuugiou / Duel Monsters 8
2 * Characters
3 * Game controls
a - Button functioning
b - Translations of menus
4 * Rules
a - Different Cards
b - Rules for dueling and making a deck
c - The duel screen
5 * The Walkthrough!
a - Domino City / the other areas
b - Search for Sen Nen Items
c - The Neo Ghouls
d - Sealing of the Reshef
6 * Card List
7 * Updates
8 * Contact Me
9 * Legal Stuff
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---======Intro======---
OK! If you don't know what Yuugiou is, I'm wondering how you got your hands on
this game. But never mind, I'll explain that too. Yuugiou was originally a manga
series by Takahashi Kazuki. Naturally, it turned into an anime not much later...
Here's the basics in a nutshell. Basically, there are seven Sen Nen (Millenium) Items.
The central one, the Sen Nen Puzzle, was in the hands of Mutou Yuugi who (after a
long time) put the puzzle together. The Sen Nen Items possess the power of darkness
(which is sealed inside them) and they may use these to play the 'yami no geemu',
darkness game. Duel Monsters is a card game played by many in Domino City (where
everything takes place)... well, anyway... I think that the rest of the plot will
reveal itself as the game progresses.
If you don't know the plotline of Duelist Kingdom/Battle City and don't want to be
spoiled, then... I'll just say watch out for spoilers which are included in the
walkthrough while I'm attempting to explain the game.
*Duel Monsters 8*
Duel Monsters 8 is, if you've played it, very very similar to Duel Monsters 7 (Kettou
Toshi Densetsu) in the aspect of rules, controls, music, dueling, etc. The plotline
takes place after the end of the Battle City Tournament. Other changes, plot things,
etc, will be explained later. There are actually LESS cards in this game than the
last (there are 800 this time instead of 900), so the order is a little changed.
--------------------------------------------------------------------------------
---======Characters======---
The characters will be listed in no real order (other than what's generally logical)
and they will be listed Japanese name first (which is listed last name first, Japanese
style). If existing or if I know it, the dub name will be put next to it. The names
in capitals are the ones by which I will refer to them as. Descriptions underneath.
-=Mutou YUUGI=- "Yugi Moto"
High school student (equiv. of 10th grade) in Domino City. He owns the Sen Nen Puzzle
and has LARGE hair. Also there is the "mou hitori no Yuugi," literally meaning the
"other Yuugi"...
-=YAMI YUUGI=- "Yami"
Cool-looking version of Yuugi (though technically there is no change, even if he does
look a foot taller). His spirit is that of the pharaoh's, and his goal was to collect
the god cards so he could regain his memory. He was the only pharaoh who was "wiped
from the history books".
-=JOUNOUCHI Katsuya=- "Joey Wheeler"
Big-mouthed and a bully, Jounouchi-kun is Yuugi's best friend. But he has a really
soft side for his little sister, Shizuka. A strong duelist with a good spirit.
-=HONDA Hiroto=- "Tristan Taylor"
Jounouchi's good friend (and also Yuugi's of course). Though not a duelist, he
still has cards, and he's more of the all around kind of guy. (He has a big crush
on Shizuka...)
-=Masaki ANZU=- "Téa Gardener"
A kind girl who roots for all of her friends - being of course Yuugi, Jounouchi, Honda.
She actually knows the most about Yuugi out of their little group.
-=Jounouchi SHIZUKA=- "Serenity"
Jounouchi's pretty little sister, who used to have a severe eye problem (though she had
an operation to fix that). She roots for her brother as a duelist and loves to watch
him and be with him. The object of all Honda's and Otogi's attention...
-=OTOGI Ryouta=-
The duelist from Dungeon Dice Monsters. He rejoins the crowd during Battle City and
stays around after that... also has a huge crush on Shizuka (and therefore is always
fighting Honda for her).
-=Bakura Ryou=-
Unfortunately, Ryou doesn't appear in this game... (;_;) but he's another holder of
a Sen Nen Item, the Sen Nen Ring. He's kind and gentle, and also very funny, but
unable to control the spirit in the ring, and so he's always controlled by it instead.
He's my favorite character but that information is of no importance to you ^.^;
-=YAMI BAKURA=-
The spirit in Bakura's ring, and the soul of a tomb robber. His only want is to collect
all of the Sen Nen Items and to do so he has to put up with Bakura... he has a scary
deck but there's no dueling him (until the end, when his Ouija ban wipes you out)...
-=KAIBA Seto=-
Of course, Kaiba, the owner of Kaiba corporation and a strong Blue Eyes White Dragon
duelist. He is also the 'reincarnation' or something of someone from Egypt long ago,
but doesn't believe in the Sen Nen Items, calling them the "occult" things... He has
a big soft spot for his little brother Mokuba.
-=Kaiba MOKUBA=-
He always looks up to his big brother, and occasionally takes semi-control over Kaiba
Corp. when his brother's out. A big help to Seto but also a big problem - the evil
people are always taking advantage of Seto's very soft spot and kidnapping him.
-=Mutou SUGOROKU=- "Solomon Moto"
Yuugi's grandfather who runs a card shop.
-=PEGASUS J. Crawford=- "Maximillion Pegasus"
The former owner of the Sen Nen Eye and the creator of the modern Duel Monsters, he
now has come back again... and I won't spoil the plotline in this section, so keep going.
-=Kujaku MAI=- "Mai Valentine"
Her last name literally means Peacock, I think. She uses bird cards and the Harpie Ladies.
A good friend to the group...
-=Insector HAGA=- "Weevil Underwood"
A really annoying kid with a really annoying laugh. He is always running around collecting
bugs and the sort, and his deck is completely buggy. (Literally)
-=Ghost KOTSUZUKA=- "Bones"
The ghost deck user who used to work for Bandit Keith.
-=Espaa ROBA=-
A kid who used to claim to be psychic. He's always out protecting his many little
brothers.
-=Dinosaur RYUUZAKI=- "Rex Raptor"
Dinosaur user, who lost to Haga in the Japan national duel competition final.
-=KAJIKI Ryouta=- "Maco"
Ocean deck user who is always hanging around the sea trying to catch a fish.
-=BANDIT KEITH=-
American guy who lost to Pegasus in America and hates him forever for that. He has a
lot of tricks up his sleeve and so he cheats a lot.
-=MALIK Ishtal=-
Finally we get to Malik. A teenager who has the curse of his family, the grave
protectors, and hates the pharaoh for bringing it upon him... but then after losing
to Yuugi (and having his shadow-thing banished) he returned to Egypt to remake
himself... He possesses the Sen Nen Rod.
-=ISIS Ishtal=- "Ishizu"
Malik's sister. She knows very much about all the god cards and the Sen Nen Item
business...
-=RISHIDO=-
Malik's servant who is extremely loyal to him. He was the seal of Yami Malik and
cares for Malik a lot.
-=PANDORA=-
Black Magician user. He used to be under Malik in the Ghouls but now is working for
Keith.
-=RARE HUNTER=-
Exodia user, and all he is known by is Rare Hunter (though all the people who run around
getting rare cards are known as that).
-=HIKARI NO KAMEN and YAMI NO KAMEN=- "Lumis and Umbra"
The mask users, who have tag team duels.
-=MEIKYUU brothers=- "Para and Dox"
Chinese duelists (brothers) who team up in a tag duel.
-=MALIK'S PUPPET=-
The marionette who was completely controlled by Malik (though I don't know what's going
on with him in this game).
-=Yami no PLAYER KILLER=-
A duelist who uses the darkness, from the Duelist Kingdom.
--------------------------------------------------------------------------------
---======Game Controls======---
Buttons and their functions:
+ (D-pad) : control your character when walking, move the cursor
A : talk to someone, scroll when someone is talking, confirm a selection
B : scroll when someone is talking, confirm a selection, cancel (go back), walk
very fast when walking
L : bring up the start menu, show atk/def values of visible monsters in a duel
R : challenge someone to a duel, scroll when talking, talk to someone, view
what can be seen of opponent's hand in a duel
Start : Bring up the menu
Select : Bring up the menu, select choices in the start screen
General Menu translations:
If you don't know what the terms I'm referring to here mean, you might want to
read the rules section before you read the translations of the menus. Hopefully
this will be useful to those of you who are getting annoyed because you can't
understand the menus in the game ^.^;
When you start the game, you come to a screen with the Yuugiou logo and two
choices. These choices are 'start' and 'continue'. If you have already started
a game the cursor will automatically be on 'continue', the second option (on
the right). If you want to start a new game, press select and then start. (If
you've never played before then there will be no continue option.)
*Game Menu*
The first screen you will come to is called "Game Menu". The cursor is a little
Sen Nen Puzzle. This gives options for self-play or cable link.
The choices:
Scenario start
Link Duel
Card Trade
Scenario will take you to your game, from whichever time you have last saved
in your room.
The Link duel option takes you to another menu screen. This menu screen goes
as follows:
Kaban (Pack)
This will take you to your pack (see below)
Deck [deck number xx/40]
This will take you to your deck (see below)
Deck Capacity Limit
This is an adjustable deck capacity (which you can change using the cursors)
You can probably adjust the deck capacity for a custom duel.
Total Card Cost in Deck xxxx
This little thing just tells you how much cost your deck takes up.
Start
Go Back
Card Trade takes you to the Trade Menu. This menu is as follows:
Select [card]
Cancel
Start
Go Back
Choosing select will take you to your pack, the cards that aren't in your deck.
The first number counting your number of cards tells you how many you have; the
second in this case tells you how many you are trading. Selecting a card will
bring up this menu:
Detail
Select Select All
Return Return All
Go Back
Detail brings up the card's detail screen.
Select puts one of this card into the trade box.
Select All puts all but one of this card into the trade box.
Return puts one of this card which was in the trade box back.
Return all puts all copies of this card back.
Choosing cancel will bring you to what I have been referring to as the 'trade box,'
which cards you have decided to trade. Selecting a card brings up the menu
Detail
Return Return All
..which is pretty much the same as the other one.
Start will begin the trade.
*Start Menu (brought up by pressing L, start, or select):*
There is a screen with three choices in the center, which are (in order):
Status
Kaban (Pack)
Deck
The Status Screen tells information about your player up until the point. You
see a screen which has five notes on it. It reads as follows:
------------------------------------
name deck capacity
???? ????
duelist level life point
??? ????
------------------------------------
money
?? domino
The question marks are variables.
The Kaban screen shows you a list of all the cards, starting with the ones in
your pack and then continuing on to ones which you don't have (so in any case you
have the list of all 800 cards here, which makes it somewhat hard to navigate).
This is the screen where you organize your deck.
First, the screen itself. The number of the card is on the leftmost side, followed
with whatever fits of the card's name, its stars, attack and defense values, and
the number of this card that you have in your pack and in your deck, which is then
followed by a picture of the card. The number of the card you have in your pack
is often red either because your deck is full, or because you can't use that card
since your duelist level is too low. But more on that later.
You can change the order you view cards in the pack screen. Press start and you
will be confronted with a menu. You can organize cards according to:
Number Name
Attack Power Defense Power
Type Element
Amount Cost
Stars Special Effect
Go Back
Number: The default, where the cards are grouped according to number.
Name: Groups the cards in Japanese alphabetical order. Useful if you know the
Japanese alphabet, but useless if you don't.
Attack: Groups in decreasing attack power.
Defense: Groups in decreasing defense power.
Type: Groups in order of type. Within that it groups by number.
Element: Groups in order of element. Within that it groups by number.
Amount: Groups by how many of the card you have in total (regardless of whether
it's in your deck or pack). Within that it groups by number.
Cost: Groups in decreasing cost. Within that it groups by number.
Stars: Groups in decreasing number of stars. Within that it groups by number.
Special Effect: Groups by whether or not there's a special effect.
You can also scroll between these modes using select.
You can view different properties of cards using L, and it scrolls through the
atk/def information (default), type/element info, cost, and blank (revealing the
rest of the name).
On top of the kaban screen next to the word kaban (in blue) there is deck capacity,
being how much you've used out of how much you have, and then number of cards in the
deck (how many out of 40).
Selecting a card will bring up the menu
Detail
Send to Pack
Put in Deck
Detail brings you to the detail screen, which shows the picture of the card, and
all its stats (plus a description).
Send to Pack will put the card in the pack, but only if it is already in your deck.
Put in deck will put the card in the deck but this will only work if there are
actually some of this card in your pack and also if you can use this card (meaning
your duelist level has to be higher than the cost of the card).
The Deck Screen is very similar to the pack screen, except that all you can see
are the cards. The only difference is that you can't see the cards in your pack
from the deck screen. Everything else is organized in a similar fashion. When
you select a card there will only be the options Detail and Send to Pack.
I'll save the duel menus for later.
*Card Shop Menu*
Talk to Sugoroku and he will give you an option of buying or selling cards.
(Buying is first option, selling is second) In either one, there is a new way
of organizing things...
When the cursor is hovering over a card it will tell in tiny print on top how
much money you have, how much money the card costs, and how much you'd have left
if you bought it. In tiny print on the bottom it says how many of this card there
are in the store, how many in your pack and deck, the stars, cost, atk/def, type
and element of the card, and on the very bottom left corner the number and name.
If you press A on the card it will have the options
Buy (Sell)
Detail
Return
The organizing of cards in the shop is in a different shape so I'll show that
here too:
Number Attack Power Type
Name Defense Element
Stars Price Cost
Effect
Return
All these options are pretty much the same as in the pack except for price,
which lists the cards in descending price which the card shop is selling it for.
--------------------------------------------------------------------------------
---======Rules of the Game======---
This section will briefly explain the [new] rules for Yuugiou for those of you who
haven't played DM7 or haven't played Yuugiou at all...
** Cards **
Yuugiou is, as you probably know already, is a game of cards. There are four
different types of cards, monster cards, magic cards, trap cards, and ritual cards.
Each of the monster cards have different properties which I'll go into now...
=Monster Cards=
-Attack and Defense
Each monster card has an attack value and a defense value, which will determine
how it fares against other cards. In the Detail screen for a card, the Attack and
Defense are below the monster's picture, and the attack is the upper value (therefore
the defense is the lower value). More in the rules of dueling part. Attack/Defense
values range anywhere from 0 to 5000 (but can be raised to more than that using
magic cards).
-Monster Type and Element
There are 20 types of monsters, and these types affect how the monster will be
powered up (or down) by field changes or magic cards, but the type doesn't affect
whether it can win against others.
The types are (in order listed in the Pack):
Dragon, Magician, Undead, Warrior, Beast Warrior, Beast, Bird, Demon, Angel, Insect,
Dinosaur, Pyro, Fish, Sea Dragon, Machine, Lightning, Water, Fire, Rock, and Plant.
There are 11 Elements (or I suppose that's what I'll call them), ten of which have
weaknesses and strengths. The element of a card may determine whether or not it
gets destroyed in a duel. The elements are (in order listed in the pack):
Black, White, Evil, Illusion, Fire, Forest, Wind, Earth, Thunder, Water, God
I should list all the strengths (and therefore weaknesses) of these elements:
Black > White > Evil > Illusion > Black
Fire > Forest > Wind > Earth > Thunder > Water > Fire
God - has no weaknesses or strengths
(Notice the loops)
-Stars
Each monster has a star value which affects how it will be sent out in a duel using
sacrifices.
-Kouka (Special Effect)
Some monsters have special effects (this will be shown where the coloring of the
card is dark orange rather than the common yellow), which are either long-lasting
special effects (such as that of Osiris) or one-time use effects which can only
be used when the monster is just put out.
Monster cards are placed on the top five spaces on your field.
=Magic Cards=
Magic cards do a whole lot of things on the field, some are power-up magic, some
destroy other cards on the field... but in most cases they are useful and I'll
attempt to go through some of the things a magic card can do. They're colored
green.
-Life Point regain/damage: these cards tinker with the life points of both sides
of the duel.
-Power-Up: You can use these cards on certain monsters (which meet the specifics
of the card) to power them up.
-Field: Field magic is special, it changes the field to power up certain types
of monsters.
The types of fields:
Yami (Darkness): Power up Magician, Demon, power down Angels
Yama (Mountain): Power up Dragon, Bird, Lightning
Mori (Forest): Power up Insect, Plant, Beast, Beast warrior
Sougen (Plains): Power up Beast Warrior, Warrior
Umi (Ocean): Power up Lightning, Water, power down Machine, Fire
Kouya (Wasteland): Power up Undead, Dinosaur, Rock
-Monster destroying: Stuff like Black Hole and Thunder Bolt will destroy monsters
on the opponent's (or both) field(s).
Magic (as well as trap and ritual) cards go on the bottom five spaces on your field.
=Trap Cards=
Trap cards are traps, colored pink, meant to stop the opponent from doing something
which might be helpful toward them. They are self-starting, meaning they activate the
moment you put it on the field and do their work the first time the opponent does
whatever the trap's out there to catch. I guess there isn't much more to say...
=Ritual Cards=
Rituals. The very annoying one. In any case these cards are colored blue, and
when set they reveal that you need to sacrifice two cards for them to work! The
ritual card is always paired with a monster card, and for them to work that
monster and two other monster cards have to be on the field. Sacrifice the two
other monsters so that the ritual can do its magic and transform the original
card into a new card with element god! (You would be able to use these new
cards directly in your deck but unfortunately the cost of these cards have
turned into 999.) This probably doesn't seem worth it, but hey, it's up to you...
** Rules **
Finally we get into the way to duel. The basics: Both players (usually) start off
with 8000 life points. The simplest way of saying it is, the first player whose
LP hits 0 loses. Here are other ways to win or lose (not counting the life point
stuff):
--you win if you get all five pieces of Exodia in your hand
--you win if you get the entire Ouija board
--you win if the opponent runs out of cards in his (her) deck.
There isn't (doesn't seem) to be a maximum life point value...
Anyway! At the start of the duel both players get a hand out of the 40-card deck
that each is using, and each hand is 5 cards. The hand can go under 5 cards but
cannot go over 5 cards. On the screen there are five spaces on top for monster
cards and five spaces underneath for magic or trap cards. In one turn you can only
put out one monster but as many magic or trap cards as you please.
The life points of either player are lessened (mainly) by monster fighting. How
to explain this... this generally uses attack and defense values. When I refer
to Attack mode and Defense mode, these are two modes that the monster card can
be in which will determine the value being used, the attack or defense value. How
these are used you (might) see in the next few examples...
Let's suppose you have a Black Magician on your field. (Attack 2500, Defense 2100,
Element Black) Here are some ways a duel could progress in your favor or contrary:
If the opponent had... say, a Dark Elf (Atk 2000 Def 800, Black) in Attack mode,
this is what would happen:
Black Magician Dark Elf
ATK 2500 --------------> ATK 2000
DEF 2100 DEF 800
Black Black
Attack Mode Attack Mode
The Black Magician destroys the Dark Elf, and the opponent loses 500 LP (the
difference of the two attack values).
However, if that Dark Elf was in Defense Mode:
Black Magician Dark Elf
ATK 2500 --------- ATK 2000
DEF 2100 -------> DEF 800
Black Black
Attack Mode Defense Mode
The Black Magician still destroys the Dark Elf but this time no life points are
lost because the Dark Elf was in defense mode.
In this face-off there isn't any element special... so what if the opponent had
a BEWD (Blue eyes white dragon)?
Black Magician Blue Eyes White Dragon
ATK 2500 ATK 3000
DEF 2100 DEF 2500
Black ---------------> White
Attack Mode Attack Mode
Regardless of numbers the Blue Eyes White Dragon gets destroyed. Yes, that's right -
the element differences override numbers. Whether the BEWD is in attack or defense
mode here doesn't really matter - it would get destroyed anyway with no difference
in the life point values. However, if there was a white card in attack mode with
less atk points than the Black Magician the life points on the part of the opponent
would still be lost.
Again with the elements, it can happen the other way around:
Black Magician Dark Eyes Illusionist
ATK 2500 ATK 0
DEF 2100 DEF 0
Black --------------
<------------------ Illusion
Attack Mode Attack Mode
Yep, sadly a Black Magician can even lose to a 0/0 monster. Same as before but turned
around.
Here are some other possible occurrences:
Black Magician Dark Necrophia
ATK 2500 -------- ATK 2200
DEF 2100 --------> DEF 2800
Black Black
Attack Mode [Reverse] Defense Mode
If the defense of the attacked monster is higher than the attacking monster's
attack power, regardless of type unless the type of the attacking monster is the
stronger, the life points lost is the difference of the values but neither monster
is destroyed unless the type of the defending monster is the stronger. So in this
case 300 life points will be lost.
It works similarly with attack (though I doubt you'd be dumb enough to do it):
Black Magician Yami Makai no Haou
ATK 2500 -------------
<-------------- ATK 2600
DEF 2100 DEF 2300
Black Evil
Attack Mode Attack Mode
Here the Black Magician would be destroyed (just as if the other one were attacking
you). However you can see any of the opponent's attack mode monsters clearly, so
you probably wouldn't attack them. The life points lost are the difference between
the two numbers.
A last example...
Black Magician Black Magician
ATK 2500 <------------> ATK 2500
DEF 2100 DEF 2100
Black Black
Attack Mode Attack Mode
If someone was desperate, they'd do this. If the attack values are the same both
monsters are destroyed with no effect on the life points.
Direct Attack: where you attack the opponent's life points with your monster (you
can only do this if the opponent has no monsters on the field). Like so:
Black Magician Opponent
ATK 2500 --------------> LP 8000
DEF 2100 - 2500
Black LP 5500
Attack Mode
..so that (hopefully clearly) sums up what happens with the monster cards...
Now the question is, how do you bring out that Black Magician? I might have mentioned
before the stars and sacrificing. The rules are:
0-4 stars: no sacrifice needed: you can bring this card out directly
5-6 stars: one sacrifice needed
7-8 stars: two sacrifices needed
9-12 stars: three sacrifices needed
You can only sacrifice a monster that's been out for at least one turn (which is
logical, because you can only summon one monster per turn, and if you have just
summoned that monster, you can't summon a second, as summoning high-level monsters
also counts as a summon). Watch out for useless sacrifices - don't sacrifice
anything if you have nothing to bring out! The only exception to this (I believe)
is the ritual.
How to sacrifice is explained in the duel screen part of this section, right now
you just really need to know the rules.
--Rules for Deck Construction
There are certain limits for constructing your deck. The most general rule is that
you can only have 40 cards in your deck, total, no less and no more. The other rules
for building a deck pertain to how many of one card you can have, and then which
cards can be put in your deck.
*Deck Capacity and Duelist Level
I might have mentioned it before, the deck capacity and duelist level. Both directly
relate to the cost of the card. Each card, monster, magic, trap, or ritual, has a
cost and the combined cost of all the 40 cards in your deck must be less than or
equal to your deck capacity. I HIGHLY recommend using as much of your deck capacity
as possible since it isn't easy to come by a high deck capacity in this game.
The cost of the cards you're using must be less than or equal to your duelist level.
However, even that doesn't always work out because always using cards that are
on the same level with your duelist level will often override your deck capacity...
You can only have three of one card in your deck except for special cards which
you can only have one of each such as Black Hole, Thunder Bolt, Monster Reborn, and
special cards like that.
I suggest a themed deck for your own use so that it works together (and will often
beat other duelists). Use cards mainly of one type (but not of one element, because
that will very, very often be your downfall) so that you can power them up with
cards or fields that will help. For certain duels you might want to reform your
deck to have the element or elements that are stronger than those in their deck.
** The Duel Screen (and Menus) **
Now are the translations of the other stuff, so that they'll correspond with the
rules of a duel... When you start a duel, there will be a screen full of cards
just like that of your pack. Select a card using A, and then the menu will be
Detail
Bet this card
Go Back
If you bet the card you will gain a card if you win the duel but you will lose that
card if you lose the duel. (This is the only real penalty of losing).
If you don't want to bet a card just press B, and it will ask you if it's really
OK not to bet a card. Go down (since the answer is in no-yes form rather than the
other way around) and press A.
Then you progress in the duel. As I said before, each person has a hand of five
cards. The hand is laid out across the screen in front of you. (At the start of
each new turn the draw is automatically dealt to you.) Each card has a miniscule
hoard of information just on its face. I'll go through them...
In the middle of the card is the picture, and around the card is its card color -
yellow, orange, pink, green, or blue. Across the middle is a 1-2 digit number, a dot
and another 1-2 digit number. Multiply the first number by 100 and then maybe add
something, and you have the attack value of the monster. Do the same with the second
and you have the defense. In other words, either two digit number is the value
divided by a hundred and rounded down. (If the attack is higher than 9900 which I
have only seen in Osiris, then it just says 99)
On the upper left corner of the card, there will always be a little symbol if it
is a monster card. This symbol is the element that this monster is. Here's a list
of the symbols:
When there is a little arrow-like thing it is one of the four (first loop):
Black: Black; White: White; Evil: Pink; Illusion: Gray
Otherwise, there will be a little diamond-like thing, with other colors:
Fire: Red; Forest: Green; Wind: White; Earth: Brown; Lightning: Yellow; Water: Blue
Then there's the symbol for the god-type cards, a cross of light like a flash of light.
If there is a number in the left-hand side then that is the number of monsters
needed to be sacrificed to bring this monster out (or to use this ritual).
At the bottom of the card there may be a small colored square with a letter in it.
The green colored "R" signifies that the card is ready to use an effect. What it
literally means is that it's face down to the opponent. If it's a monster card,
the "R" will remain until the card attacks, is attacked, or uses its special effect
(so it can stay face-down if it's in defense mode). If it's a magic, trap, or
ritual card, the "R" will remain for the duration of its existence. All cards
in the hand are obviously hidden, so they all have "R"s. The "E" (which I'm guessing
stands for "end") appears when a card can no longer be used in that turn, like
when a monster has already attacked or been placed in defense mode, or used its
special effect. A magic/trap/ritual card can never have an "E". Since only one
monster can be summoned in a turn all monsters in the hand have both an "R" and
an "E" when something has been summoned already.
Now, the stuff that actually needs translating. Let's see, where should I start...
OK! When you press B over (or not)a card's image, you will see a screen pop up with
the duel stats. On the top there's a little menu which goes like this:
Detail Throw Away
End Turn
The cursor is a little Sen Nen Eye-ish thing. Detail takes you once again to the
card detail screen (but the attack and defense values are what they are in the
duel at that moment - if they have been powered up or down). Throw away throws
the card away and can be useful if you have useless cards in your hand or if your
hand is full and you want to draw another card the next turn. End turn ends your
turn.
I believe there's only one other menu in the duel screen and that is the menu when
you press A on a card on the field. (When you press A on a card in the hand you
will have to place it in a proper place on the field.) If it's a magic card it will
just activate (so watch out for that). When you press A on a monster card the
menu will be such:
Attack Sacrifice
Defense Effect
Attack means, simply enough, to attack, and you will select which card on the
opponent's field to attack.
Defense puts your monster in defense mode. (If it's the first turn you put it
out, even though you can see it, the opponent won't know what it is.)
Sacrifice sacrifices the card (you must sacrifice first and then bring out the
monster, unlike in earlier games such as DM5 and DM6).
Effect will use the special effect of the monster, but only if it has one and if
it is 'ready'.
..Well, I think that's pretty much it.
--------------------------------------------------------------------------------
---======The Walkthrough======---
===Domino City===
The first thing from the start screen is the pick a name screen! There are four
characters/letters allowed so do something, whatever you like. Then you will see
your character in your room with Jounouchi. Apparently you, Jounouchi, and Yuugi
are going to a duelist competition. Jounouchi is organizing his deck, and will
then ask you how yours is. (Choose one, it doesn't really matter - if you can
understand what he's saying, then do as you please but it doesn't affect the plot
line at all.) Jounouchi gets excited and talks about the duel competition... but
Yuugi isn't there yet and Jounouchi gets impatient.
Suddenly Yuugi bursts in and says that his puzzle has disappeared along with Yami
Yuugi! And so they will follow you outside (they follow you for most of the rest
of the game, sadly enough). You meet Anzu in the square and tell her about what
happened... Then Isis comes along and says that she heard. She tells you about the
Reshef which made the Sen Nen Items disappear and will turn the God cards to stone...
To get the god cards back the Sen Nen Items are needed, so she sends you in search
of them. The first one, she tells you, is at the Egypt train stop. Thus you are free
to go.
Pause a second. What's a reshef, you say? ...I was wondering that myself. I have no
clue actually but I'll take a guess at it. Considering that the title of DM8 is
Reshef of Destruction and the Japanese title... well, I can't attempt to pronounce
it but I at least can translate a bit. The first part obviously means 'destruction',
and it's followed by the character 'no', indicating possession, similar to 'of'. So
the next part means 'reshef'. Now according to the kanji, which in Chinese reads
"dà xié shén" for those of you who understand that, it roughly translates as... um,
a big god who... interferes? Hmm... well, I guess it tells more than 'reshef' does.
So that's my attempt at explaining reshef. I'm sure someone else has a better
definition, but I guess I'll live with this one... But wait. When Isis refers to the
Reshef she puts the three kanji before the Reshef, so maybe Reshef is the name of
this god... oh, never mind.
Domino City
____________ ____________ ____________
|A | | | | |
| | | x | | x |
| | | | | |
|- - - - - |_____|- - - - - |_______|- - - - - |
| | | |
| x O x |
--| | x | | |
< |
--| | | |
| |
|- - - - - - -| - - - - - - - - | - - - - - - -|
| |
| | | |
| \_______________
| x | x | x | |
| x x |
| | | x | x |
/- - - -/____________________________________\ - x |
--- ___ | | |
| | | | | x |
| - - | | |
|B x x | | C |
|___________| |_____________|
The general shape of the city... The important places have letters and the x's
are people. The places where you can go through are indicated by dotted lines,
and the ones which are walls are solid lines.
A - Your house: you save and regain your life-points here.
B - Yuugi's house and the Game shop. Buy cards here.
C - Kaiba corporation. There's a duel machine here.
At the far left you can exit central Domino City and go either elsewhere in
Domino City or around the world (which is why it says World Map). (Note: kaiba.com
doesn't really exist at the moment. So don't actually try going there.) To go to
the most recent spot opened, just press left (back) or up.
It might help now to duel people around Domino City to raise your duelist level,
which determines what cards you can put in your deck, as well as to prepare for
going onto the train to go to the place where the item is. At this point everyone
in the city who you duel will give you a boost of three deck capacity points (which
will pretty much raise your duelist level by one each). At Kaiba Corporation
bothering Kaiba and Mokuba is Rebecca. But maybe you shouldn't go there yet. Anyway
you should try there later. Just go before you get the first item, or she'll be
gone. After the area over there clears up you'll have access to the duel machine
in the inner room, which operates like such: if you press R to talk to it, it
will be ready to duel. The first question it asks you is what level you want to
duel at. There are three levels, lower, middle, and upper. The first question asks
you which level:
Lower
Middle or higher
If you select lower it will just ask you if this is the right level, and if it is
then press the first choice, yes.
If you select middle or higher you will have another choice, middle level, or upper
level. Select one (middle level is the upper choice) and then the same question, if
this is the right level, will be asked. (Middle/upper level is good for collecting
money, but lower level is useless.)
In any case you can go to the Game Shop, though at the moment you're probably not
rich enough to buy good cards. Anyway Honda and Otogi are easy targets at this
time. (Even though they don't give you as much deck capacity, you can duel them
as many times as you want.) If your deck gets a little better you can try Yuugi
or Jounouchi, who you can duel inside the shop.
===Find the Sen Nen Items!===
Entering the train station, you will be met with a person who you'll have to duel
to be let into the train platform. When you enter, you will be asked if you are a
duelist or not (answer first choice, yes). Then they will tell you to play in a tag
duel to qualify for the competition in the train. Choose the partner for the tag duel
(Yuugi on top, Jounouchi on bottom), though it doesn't really matter who the partner
is, Jounouchi will make some remarks afterwards anyway. The person you're dueling has a
very similar deck to your own, and shouldn't be that hard to beat. When the three of
you enter the train station, you will see the Player Killer from Duelist Kingdom
follow you in.
Entering the train (see the person in purple on the right? enter right in front of
him), talk to everyone in the first car and then to the worker at the end of the room.
The train will begin to move. You can duel everyone in the car but the only mandatory
duel is the one with the controller of the train (the one you just talked to). He
isn't that hard either as long as you get some decent cards in your first hand. Just
a warning, he doesn't have many strong cards but he has a heck of a lot of cards with
high defense and low attack.
In the next room you will be greeted by... the Player Killer! He challenges you to
a duel after the train apparently "enters a tunnel", and so you have to duel him...
He uses a Darkness field, so you might want to watch out... This guy uses mainly
Black and Evil cards, so that's my hint for this duel. After you win the controller
will come in and announce that you've arrived. This guy is after the Sen Nen Items
and after you beat him you will see him heading in the direction of the Item...
Talk to the guy standing in front of the door in the next room. He will move out of the
way, and when you go into the room, you will see the Player Killer being defeated
by the guy in black. He introduces himself as the Millenium Guardians after asking
you if you've come for the Tauk also. His deck is completely of the four elements
Black, White, Evil, Illusion, though it is mostly white cards from what I've seen.
When you win he gives the Tauk over to you. A flash of light, and then... a vision
of Domino City in an inferno, with the Reshef in the background. The back of Yami
Yuugi is to you, and then he turns around. When it fades away Yuugi wonders what
it is as he discovers that you saw it too. He says this is the vision of the world
that the Reshef destroyed (and he seems just to be discovering that what Isis said
was really true). And what is Yami Yuugi doing in that scene? But then Yuugi tells
you to return to Isis.
When you come out Seto and Mokuba will be waiting for you. They come to see you
because you were the ones assigned by Isis to get the God cards back. Mokuba says
a few arrogant things but is then put down by his brother, surprising him. But Seto
isn't all that friendly...
When you come back to talk to Isis she will thank you for getting one item, but it
is still not enough to bring back the God cards. While she is beginning to say where
the next Item is a person in purple comes up and introduces himself as the revival
magician, and tells you not to mess with "Tenmataiyou-sama". Then he challenges you
to a duel once again in the Yami field. This guy just has a lot of Black and Evil
cards (yes, the opposite of the one you just dueled) and they're all powered up by
the field.
After you win he gives you card which Yuugi identifies as a video card from the
"Tenmataiyou-sama" and is set in the duel disc. As you put it in guess who appears?
Yep, none other than Pegasus who congratulates you upon winning over two under him.
He tells you that an interesting game is beginning and if you don't hurry, who knows
what could happen to the world... Isis says that he is the one who brought the Reshef
to life. You see another vision of fire, with the Reshef in the background again, and
then Pegasus... Apparently the god cards are needed to seal the Reshef off, and she
then tells you that the next item is at the Domino port at the boat.
When you enter upon the boat scene there's that couple talking again. You can duel
the guy if you want to. When you enter the boat you'll see none other than that
Magnum chasing after Mai again and begging her to marry him. After she uses the
Harpie Ladies on him apparently he still doesn't give up, so she asks you to duel
him for her. All I can say is that this time, he's not very strong. (Wait till next
time.) So he shouldn't be that hard to beat. After losing he complains that a big
Hollywood star like him would lose, and Mai thanks you. Talk to her again and the
two people standing in front of the door will move out.
In the next room the item guardian is again waiting for you. He's changed his deck
just a little, and now there are more black and evil cards. After beating him this
time he'll give you the Ankh, and now Shadi appears in front of you (really freaking
Jounouchi out). Shadi tells you that the soul of the owner of the item is inside
of the item. Then he disappears. So Yuugi tells you to go back to Isis again.
When you talk to Isis she says when two Items are collected, the power of Osiris no
TenKuuRyuu returns. This card is Yuugi's and she offers it to him. He doesn't take
it, though, saying that he can't use it. It is Yami Yuugi's card, he says, and so
it isn't his. He says that you should take it, since you saw the vision of the Tauk
with him and can use the god card. So now you get your first god card! Then she tells
you that the next one is in Italy, at the Catacombs (the underground Christian
graveyards).
When you go to the Catacombs an old couple will be puzzling over the feeling in
the air. After they're done with their speech go to the next room where Kotsuzuka
is standing (and looking at graves?). After you tell him about the situation with
the items, he seems to know where the item is but won't tell you where it is until
you duel him. His deck is mainly undead cards (and therefore evil mainly). When
you beat him Bandit Keith will come to meet you followed by Malik's puppet and
Rare Hunter. He tells you that the Ghouls have formed to make the Neo Ghouls. Then
Pandora, too, appears. They reveal that Keith wants the God Cards too. Then all
four of them leave. Talk to Kotsuzuka again and he'll lead you into the next
room. He will then be standing in front of another door which is where he thinks
it is.
Going down into the doorway the item guardian is there again. I don't think you
still need tips for dueling this guy, since he's changed again but not that much.
Well, not that much being some cards, since this time he seems to have a whole
lot more of those cards not in the four types. When you beat him he will give
you the... Ring! And guess who appears out of that ring? Yep - none other than
Yami Bakura. (Hey, they couldn't cut him out completely.) He looks really cool
in this game. (^_^) ...ANYway... He says he feels the presence of the God card
(though isn't he the one after the items?) though he's the type to like that
world steeped in evilness. (Say, he knows all this, but where's the real person
all this time?!) Well, after he disappears, once again majorly freaking Jounouchi
out, go back to Isis' place again.
She is informed of Keith's wanting the Items and tells you that the fourth item
is in China, and to hurry up and go there.
On a side note, now there are some other things you can do if you want to take a
break from Sen Nen Item-searching. If you go to the boat, Magnum has finally left
and so Mai is alone and ready to be dueled. If you duel Mai, remembering that she
has nearly all (but not all) wind cards and almost completely bird cards (plus she
is in her own field), and you win, then there's a really cute scene with Honda,
Otogi, and Shizuka at the game shop. See it for yourself, but I guess I still need
to translate... so when you go there you will see Honda and Otogi dueling. You
come in just as Otogi wins, and says that now he can go on a date with Shizuka!
This gets Jounouchi mad, and he goes there and yells at the both of them. Meanwhile
Shizuka comes in on the scene and tells her brother not to fight... when he protests
that he's not fighting which causes Shizuka to apologize.
Going into China you will be confronted by the guy selling ramen... at the next
screen there will be someone who claims he is guarding China's treasure. When you
go back down, Jounouchi complains to you, and then he suggests trying again.
Now talk (duel) to the other person, the one in the first screen, and he will
reveal himself as the older brother in the Meikyuu pair... and he, too, is working
for Tenmataiyou.
Duel him, and when you win his brother will come down and they will corner you. But
then, Seto Kaiba will come in, and takes the tag duel with you... choose which brother
you want to duel (top, the one you just dueled, bottom, the other one) and duel him.
When you win you will see that Kaiba is just using his Blue Eyes White Dragon and
creaming the other guy. After he leaves, the path to the item is wide open.
By now you probably know the procedure... well, he's waiting for you again and
this time after you beat him he gives you the Eye. Yes, Pegasus's Eye. Then, (what
did you expect?) Pegasus appears in front of you, but apparently he isn't really
Pegasus, he's the one called "Tenmataiyou" (if I did that right)... Bringing this
news to Isis, she wonders about that too... Now the Obelisk card is ready for use.
But it doesn't go to you this time, it goes to its former owner, Seto (who perfectly
appears at that moment). After he takes the card, you are informed that the next
item is in Canada.
In Canada you will first come to a place up on a rock ledge with three people.
Of them two will duel you; try them, they're pretty good and they will give decent
cards. Then go into the next room where Ryuuzaki will be standing there. Talk to
him (and inform him of the current situation), and then accept his duel (either way
you'll duel him, so...). Keep in mind that he has a lot of earth cards!
Well, after his duel you can proceed to the next room where the man in the black
turban and robes is again waiting for you... His style hasn't changed much from
before, just still mainly using those four (well... close) types, and after you
beat him this time he will give you the Sen Nen Rod. Who to appear but the owner
of that... Malik! Just a short talk with him, and it's off to talk to Isis again...
Coming back from Canada, talk to Isis again. In the middle of the conversation
you will see Honda and Shizuka come in, and you are then informed about the Kaiba
Man Show. Yep, Kaiba Man (what will they think of next?). In any case go with Shizuka
to the Kaiba Man Show at the Kaiba Corporation, and you'll be transported into the
stage for the show...
As you're all wondering where Shizuka is suddenly she runs screaming onto stage
followed by the Big World Five who you saw before talking to Mokuba. Except now,
they're all dressed in duel monsters costumes (cosplay). They look for challengers,
and, of course, once again, Jounouchi puts you on the spot... so you're forced into
dueling the Big World Five. Well, at least it's only one duel and not five in a row.
When you beat them and return to the audience with Shizuka Kaiba Man will come out,
and... well... watch the show.
Now going back to central Domino City talk to Isis again, who reveals the next
location for the Sen Nen Item, Galapagos.
Upon arriving in Galapagos you will see in the first section Kajiki enjoying the
sea. After that it doesn't make a difference whether you talk to him, ignore him,
duel him, or anything. If you want to duel him, stock up on thunder cards. But
anyway... the next screen will yield Haga on a search for his insects. Same with
him, ignore him if you like, or you can duel him, or just inform him about what's
going on, it doesn't really make a difference.
Now the next room is what matters. You go in to see the Sen Nen Scale sitting on
that ledge... and a person there taking it, none other than Yami Yuugi?! Well,
after a short conversation, the guy gets annoyed and wonders if his 'trasformation
is perfect'... upon which you know it's not Yami Yuugi but the impostor! Duel him
for the item - this time it's in a yami field, but you'll have to get used to that
really soon. After his defeat you will get the scale. Another vision of Shadi, who
congratulates you upon obtaining six of the items. Go back to talk to Isis...
There seems to be another earthquake. Yes, the god cards become unusable (turned into
rock? I'm not sure) but if the Osiris was in your deck remake it. Isis tells you now
to go talk to Seto...
===The Neo Ghouls===
After coming back from talking to Kaiba about the God Cards, he goes off in search
of Isis. Upon re-entering the main Domino City area, you will see that it is covered
with Neo Ghouls! Every section has at least one Neo Ghoul in it, so if you don't
want to duel don't talk to anyone just yet. If you go to the left section, the one
before re-entering your house, you will see Espaa Roba's little brothers being bothered
by Rare Hunter. Espaa Roba will come and defend his brothers against other Neo
Ghouls while you are left to duel with Rare Hunter. If you haven't dueled against
the other Neo Ghouls yet this will probably be the first duel with one. Rare Hunter
isn't extremely strong if you can use any method to get out some Illusion card
first. He will be busy collecting Exodia and will once in a while put one on the
field. (Better that than other things.) After beating him, Roba will guard that
area of the field.
Now your task is to gather other helpers to clear Domino City of Neo Ghouls. (Might
help very much if you dueled the ones in Domino City just to get used to them.) Each
one has a different typical type used and a different way of attacking/defending so
it might help to learn them if you need to beat them numerous times. Now to get more
helpers you'll have to go to each new place... there is no real easiest way to beat
them all (since each one is different and by now your deck will probably be your own
favorite cards) so I'll just list them in the order of which places you went to first
while getting the Items.
The train station and Egypt stop are at the moment closed off by Neo Ghouls. Go back
there later.
Mai is at the ship as usual, dueling Pandora's men. When you beat Pandora (he uses
magicians, nearly completely focusing on the four types Black, White, Illusion, Evil,
though probably more on the first three). I highly suggest putting all four types in
your deck so you can attempt to win by type strengths as the attack/defense values of
his monsters are insanely high. Also helpful would be monsters that power up in a yami
field and one-sacrifice monsters, as many as you can fit, so if you get a monster that
stands up against his for one turn you can sacrifice. This is probably the general
skeleton for winning against all the rare hunters...
In the Italian catacombs is Kotsuzuka (as usual as well). There he is cornered by a Neo
Ghoul (no one special). Though this guy is a bit stronger than the others, just
reorganize your deck a little and he shouldn't be _that_ hard to beat.
There was no one in China before, right? Well, now Haga has gone there and is making
a deal with Yami no Kamen and Hikari no Kamen. When you go over to him he reveals that
he's joking and you now have to choose which of the masked people you want to duel.
(Choice is Hikari no Kamen, top, and Yami no Kamen, bottom)
Hikari no Kamen uses more of the mask cards, and their type is evil... but still he
uses cards within the four types (which form a circle). Yami no Kamen uses certain
cards outside of that circle but also mainly focuses on that. Either is pretty hard
to beat with the difficulty in gathering duelist level points but...
Then, in Canada, two Neo Ghouls are seen terrorizing some of the workers into telling
them where the duelists are. They outnumber Ryuuzaki so he calls you to duel one of
them. There isn't a huge difference in the one on the right or on the left, but it's
up to you to figure out their typical cards.
Galapagos. Kajiki is still there, this time fighting with Malik's puppet (or who used
to be Malik's puppet) and is trying to get him to talk. Getting annoyed, he notices you
and calls you to duel the guy. This person uses lots of Revival Slime (so his monsters
are always multiplying, it's somewhat annoying). In any case it's a lot of water type
stuff so it might help to hold a few thunder cards. But watch out because he also has
earth-types. Also look out for sacrifices - revival slimes enable those to happen very
quickly.
That completes the people who would follow you to protect Domino City, and upon returning
Espaa Roba is seen letting his brothers go to the Kaiba Man show. He welcomes you back
and then you have to find the last Neo Ghoul in Domino City - at Kaiba Corporation.
There you find Rare Hunter, and you follow him to see the end of the show. Rare Hunter
defeats Kaiba Man easily, and then after the Big World Five join him Espaa Roba shows
up. He defeats the Big 5 as you are left to duel with Rare Hunter again...
After beating Rare Hunter again you will all return, and Espaa Roba tells you where Isis
is, at the Egypt train stop. It's still closed off, so you'll have to take the train
there. Ride the train, where you will have to have five duels in a row... not really
easy but try to get ahead early. All these Neo Ghouls have only 2000 life points to
start with. After beating the three on the train duel one of the people on the stairs
and finally the person guarding the gate. Then the Egypt station will be opened and you
can go back to Domino City to save and regain your life points.
Go back to the Egypt station and go into the next room where Kaiba is dueling an
entire crowd of Neo Ghouls. Talk to him, and he will let you go to where Isis is. In
the room where you first got the Sen Nen Tauk, Isis is with Bandit Keith who is
keeping her hostage. He will ask you to hand over the Sen Nen Items which you have
collected. You have no choice but to say yes (first choice) because he threatens to
do something to Isis. He will gather all the items, and bring out the puzzle, and
you have to duel him...
Have some white cards and some illusion cards on hand, he uses mainly Evil types but
also has some black types and other types. If you have dueled him in DM7 he isn't
much changed. After beating him you will take all the items, and Yuugi finally gets
his puzzle back (with a nice scene with Yuugi and Yami Yuugi). Yami Yuugi takes over,
and then Ra strikes Bandit Keith down... and you get the card of Ra in sphere mode
as well as getting Osiris back. Soon, though, they are fighting over the puzzle
and it breaks apart again, and then one of the Meikyuu brothers takes one piece of
the puzzle. (Here we go again...) And so once again it's the search for the last
piece of the puzzle.
In the next room the other brother comes up behind Mokuba, who has come to meet
his brother, and kidnaps him. After Kaiba leaves Isis tells you it's time to go
find Pegasus and stop the reshef with the three God cards. The one who knows where
Pegasus is is Simon Muran, who is in China, and you'll have to find him there.
Note: At this point you can duel Honda and Otogi again. Might be useful to do so,
since even though Honda hasn't gotten any stronger, Otogi has, and even Honda will
give you some good cards. So take a look into that. Also, rediscover the dueling
machine if you took beginner level for too easy and middle level for a bit too
hard. You should be able to beat middle level now, and it will give you a good bit
of money...
==Sealing of the Reshef==
In China he tells you that you must awaken Ra, that it is useless in sphere form.
The only ones who can read the ancient hieroglyphs are Kaiba, and Malik. As Kaiba
is off trying to find his brother Isis tells you to find her brother in Egypt...
so a new place is opened.
In Egypt Rishido will greet you and say that Malik is busy. Then you'll be met
with a choice: first, that he's right, or second, to decide it with a duel. If you
don't want to duel, DON'T choose the second choice. If you want to duel him, he uses
a lot of earth cards...
But then Malik calls him inside and you find him paying his respects to his father,
mother, and the spirit (Yami Malik? maybe), and then he notices you. When you tell
him what you're there for, and Jounouchi recounts the encounter with Keith, he says
he will help you, but will do so only if he finds you fitting to own the card of
Ra. Yes, you know what that means. Duel!
From here on my advice for duels is probably going to cease completely or dwindle
down to a very low level because if I beat them I'm not sure how I did. Plus by
now you have your own way of dueling and your own deck (hopefully, whatever you
could do with the elusive deck capacity and duelist level) so my advice probably
won't be needed quite as much (nor would it be quite as useful).
All I will say about this duel is that it's rather annoying since Malik normally
uses every magic card he gets in his hand plus he has a lot of good monster cards.
Well, I wouldn't say they're good but they have a lot of special effects. As in,
most of them have their special effects which get rather annoying (power down, etc)
He uses Revival Slime often, some really strong fire cards, other slime-ish things
with defense 2000... well, you get the point I think. As to magic cards, he always
uses life point regaining cards and Swords of Sealing Light. Not to mention Thunder
Bolt and Black Hole and a whole mess of trap cards...
Well, when you beat him Malik will see that you are worthy of Ra's power and thinks
you can handle it, so taking the card (and confusing the three of you) he reads it
out loud and calls for Ra to awaken. Thus Ra will come out of its sphere mode.
You will be taken into deck-editing mode and you can edit your deck from there.
Jounouchi exclaims that Ra has completely been returned but Malik contradicts him.
He reminds you of the other form of Ra, God Phoenix. Jounouchi asks him to awaken
that too, but he says he can't do it, it must be done by the evil of his other self,
since he doesn't know that power. He asks that when you know something new to go
back to him. Yuugi now says that Simon Muran must now be willing to tell you where
Pegasus is. So like that, it's back to Isis.
Well, not exactly back to Isis, if you talk to her all she'll tell you to do is go
back to China. And do so. There Simon Muran will be waiting, and as they ask him
to tell you where Pegasus is, he laughs and tells you to follow him. In the next
door the Millenium Guardians will be waiting for you again. Duel him (he only has
3000 LP) and he will say you can "take the Kuribo" which I don't know what that
means (and judging from the question marks, neither do the characters), but anyway
you can go ahead. This guy is easier than Malik, but you'll have to duel him way
too many times in a row. The trick is, you can't go back and save or anything, because
when you come back you'll have to start over again.
In any case when you go forward you'll be transported back to the same place,
beat him again, and he will tell you to take the Toki no Majutsushi (Time Wizard),
confusing you again, but then he disappears and keep going... the next time, it's
the Iwa no Kyohei (Stone Warrior). The fourth time, he says, I'll give you this
card, take the Elf Swordsman. Though it seems different, it keeps going. Next,
Curse of Dragon. (Am I doing pointless translating here?)
But after the fifth time, you actually go into the chamber and Simon Muran complains
that you were slow. Then he asks you if you understood the meaning of the cards
you've collected up to here. (Well, do you? I've told them to you.)
Then he gives you a quiz. Which card came out first?
Elf no Kenshi
Kuribo
What was the fifth card?
Curse of Dragon
Iwa no Kyohei
Then Yuugi reveals it, if you didn't know it already, that they are going up in
levels. (Jounouchi is confused.) Kuribo is level 1, so it was first. Since Curse
of Dragon is level 5, it was fifth. Then, he will make you duel him! (that's six.)
This guy is pretty strong, he has cards with attack power in the high teens. These
cards are cards you've been seeing very frequently, so hopefully you know how to
deal with them. I can't really pinpoint his style, but I hope you can deal with
him considering how hard it's been to collect deck capacity and the like. He's a
good duelist, and made harder from the fact that you had to beat the Millenium
Guardians five times before him. He uses trap cards and he really doesn't play
by the rules unless he has a duelist level 999 - that's right, he also has those
unuseable god-element cards. My suggestion: try your hardest to get out you powerful
cards, because without them it's sort of impossible to win. And be cautious of
his Gekiryusou (the trap that removes all monsters if you attack). Unless you have
a God card out.
After you win he decides to grant you your wish (to get Pegasus). He says it's
currently guarded by a barrier but he will use his power to break it. Now a new
area will be open, the Pegasus dock. You might want to save now.
Well, going to the new area, Isis will follow you, and she will say that Kaiba
has probably gone forward. Enter the doors into a gondola-thing, and Jounouchi
wonders why Pegasus is doing something like this... then he asks you and you have
to respond whether you understand or not (no, first choice).
Let me just tell you now, though I probably should have said so earlier, don't think
that just because I'm talking through this fast that it's easy... for some of you
it might be for reasons I don't know (other than if you're cheating) but it did take
me a really long time to even be able to duel these people.
Then some green skinned person will jump in front of you and say you can't head
forward. He says that he is the protector of "Tenma-sama". Now this guy uses a
whole lot of different cards, all fairly strong but not extremely so. HOWEVER:
they start with 10000 LP. I don't know why or how, but it seems that they do. He seems
to make much use of field changes, though. As in, he changes the field, and then
changes it again. But he will use cards that profit from that change. (By the way,
this guy keeps on saying "Gauriniiga", which I am confused by.)
Then after you beat him another two appear! They both keep on saying "Gauriniiga"
and one duels you. After you beat the next one it's a similar deal. The third one
who was just standing there will come to duel you. After you win him the car will
stop. Then, after unloading, Player Killer and the impersonator will come to greet
you. Jounouchi will offer to fight, and then tell you to choose who you want to
duel. (Player Killer first choice, Death Impersonator second.) Scary! These guys
seem to start with 150000 life points?! Well, these people are really hard this
time. But if you win (and you will), they will be stunned and then say they will
duel until they win. Jounouchi gets angry and says there's no need for you to stay
there. You can either respond "it's no good" or "leave it to you" - take second
choice. Jounouchi says you have to beat Pegasus down, and goes to fight with the
two of them. In any case it's now just you and Yuugi and you can now go around the
world again. (Isn't it kind of weird not having two people follow you now?)
The new area opened is "Dungeon", at the same place as the first one. Then you are
taken to a shot of Pegasus with all the green people reporting to him that you have
come. He says that he will go and beat you down. Then two of the green people come
and surround you and Yuugi. (You can go around them, though.) To the right is a mountain
room and to the left is a fire room, each with one green being in it. Duel them
or go around them, until you get to a side where you can't go around anymore. Either
side, duel it and it will disappear, leading to a joint room, where Yuugi notes that
you're almost at Pegasus' place. Then he asks you if you think you can win or not,
and reply (I don't know, first; I can win!, second).
Then the Meikyuu brothers come up before you and you have to choose which to duel
with. (same choice as earlier) Yes, these guys also begin with 150000 LP! (Ugh.)
Plus the field he starts with is the Mountain field. Watch out for strong cards. Or
use your own. After you win you will see that Yuugi seems to be struggling, but
then he gains the determination to save Yami Yuugi, and then calls on Yami Yuugi
to give him power. And then, he calls out the Black Magician! He uses the Black Magic
to cream the Meikyuu brother. Then, as the brothers demand a re-duel Yuugi goes up
and says what he really wants to do is save Yami Yuugi and then (I'm guessing only
if you chose to team duel Yuugi, though I'm not sure as I didn't play two games)
a flashback to the very first duel tournament. Yuugi tells you to leave that area
to him, and you go forward. The two brothers think they got an easy opponent now.
Go to the next room, around the green being, and you, all alone, are allowed to
tour the world once again. The new area opened is Pegasus' lair. Going to that
place, Simon Muran will greet you, and he tells you that the road is infinite
over there and you need a soul's light to get through. Going inside you will
be greeted by Pegasus' voice, and he tells you that you won't be able to break
through his power. Outside, Simon Muran will advise you to find your friends and
have a duel. Don't go into the castle - it will only result in way too many duels
with Kotsuzuka for you.
Now, you will have to duel your old friends (as Simon Muran directs you) to get
their "soul" cards. They all seem to recognize your purpose and will duel you for
that. Espaa Roba - who gives you the Jinzouningen Psycho Shocker, Mai - who gives
you the Harpie Lady, Kotsuzuka - who gives you Ghost King Pumpking, Ryuzaki - who
gives you the Two Headed King Rex, Kajiki - Densetsu no Fisherman, and Haga - who
(reluctantly) gives you Insect Queen. Those complete the soul cards.
Just a note: all the following duels will take place in a default yami field. You
have just dueled these people before, the difference is that they're not in their
field of choice so they're actually weaker, yet they start with more LP. That's not
saying they're easy, they're not. But that may just be a result of my crappy dueling.
Entering the castle, go to the next room (any room). Kotsuzuka will appear, and
seeing that card duel you. Then, after you beat him (he has 10000 LP!) he says that
it's the soul card, and turns into a green being and disappears.
Going into the next room (it doesn't matter which door you go through, it's the
same), Ryuzaki will see the card that you have and duel you. After you beat him,
he will say that it's his original card, his soul card, turn into a green being
and disappear.
Then in the next room Haga appears. He doesn't note the card, he just says that
whatever you use is useless. Then, when he loses, he cries out for the Insect
Queen (hah). As before, he turns into a green being and disappears.
The next is Kajiki. He tells you to show him the duelist's heart. After he loses
to you, he says he sees the light at the end of the deep sea, and again it's really
a green being, who disappears.
Then, Roba appears. He claims that he won't forgive you for beating him, and then
you have to duel him too. But after he loses, he says that he hears it - the voices
of his little brothers. So he, too, turns into a green being and disappears.
Finally Mai appears, and says that she will definitely beat you. After she loses
she tells you that there are things that can be seen and things that can't be
seen, and that you will be the one with the duelist's light to break apart the
darkness. Turning into a green being she, too, disappears. The next room reveals
no one.
Heading into the next room you see Seto dueling a green being. Again using the
Blue Eyes he creams the green being. He sees that you have arrived and tells you
that he will beat Pegasus on his own. Then Isis comes in and tells him that him
alone, his God card alone, can't beat the Reshef of Pegasus. Seto says that his
deck can beat anyone. Then, surprising everyone, Mokuba (controlled) comes in and
says to duel him with that highest deck. Seto, surprised, asks him what he means
and Isis says that he's being controlled, and this infuriates him. Then Mokuba
asks him whether he wants to duel, or become a puppet. But Seto says he won't
fight with Mokuba. So Isis asks you to fight him in place of Seto.
So, yes, duel with Mokuba. Who actually has really good cards. Well, it again
spans the four types. He uses similar magic cards to the other people who you
have been dueling (you know, the life point regain/lose thing). (The music for
this duel is pretty good.) Watch out for his stronger cards if he uses Swords
of Sealing Light to bring them out. (Very possible.)
When you win over Mokuba he will come out of it, yelling that his head hurts, and
calling for his brother to save him. After having a little talk, Seto will ask
you if you need the God card to duel Pegasus. He says he will give it to you,
surprising you and Isis but... he has to duel you first. (OK, that's the eighth
duel in a row.)
I can't really pick up the pattern for his deck. Surprisingly enough I didn't see
all that many dragons, but be prepared for anything that comes. Not surprisingly,
he uses similar magic cards to many other people - meaning the best magic cards
which always cost way too much.
Isis says that the two of you were very even, but with everyone else's soul you
weren't alone and so you won. She adds that maybe with that heart you can beat
the Reshef. Seto just says that if he gives his best card to you he won't forgive
you for losing. Then, after receiving the Obelisk card, Isis says it's time to go
and seal the Reshef.
The next room is Pegasus. He congratulates you on reaching him, and as Isis comes
in and tells him to stop this, and calls him Pegasus, Pegasus says that he's not
Pegasus, he's Tenmataiyou. Then he shows you that he actually has Yuugi's puzzle
piece, and tells you of the perfect deck he has made. Which is not hard to believe.
All I can say is good luck. He uses his toon monsters and the non-toon monsters
on a Yami field, and will use many many magic cards... PLUS he starts with 20000
life points!! Even one blow of Osiris couldn't knock that out!!
Well, if (and when) you win, the three god cards attack him and he says this is
unbelieveable, that he lost even with the Reshef's power. Then the panel behind
him begins to glow. Isis commands it to stay in the rock. But then it sends lasers
around the area, sending the three of you flying back. Pegasus is confused, wondering
what happened here. It seems that the real Pegasus had returned. (Interesting music.)
They say that the losing spirit of a duelist is stronger than the Reshef's power.
She says that the town is already in the boundaries of the Reshef, so there is no
way to escape from it. Then Pegasus realizes that the losing spirit may bring
the Reshef...
The three god cards in light show themselves after you, and the Reshef is bringing
itself to life. He says all the duelists who lost to you have their power taken
by the Reshef. Seto, Yuugi, and Jounouchi come in and tell you to use your power
against the Reshef. Pegasus gives the piece back to Yuugi apologetically, and in
an instant Yami Yuugi has come out. He tells you to use the spirits of your friends
and beat the Reshef. Then the Red Eyes Black Dragon comes out, Jounouchi's, and
then the Black Magician, Yuugi's. So Seto calls out the Blue Eyes. The three of
them call out their cards. The three cards attack the Reshef and Yami Yuugi tells
you that now is the chance to seal it. Meaning, duel! (Arrgh, just after beating
Pegasus, too...)
Ouch! This thing has 400000 LP!! x_x I have no suggestions. Do your best. Might I
say that this deck is beyond perfect? I can't say anything about it, unless you
have all the best cards in the world, or use some field other than darkness, you
might not stand a chance. Plus it has the God cards. So... um... win by luck? I
think not. Oh well, if you've actually gotten here, I can only say good luck. Get
a God card out or something. Hope you get a good hand, and use as many combos as
possible. Take advantage of your deck.
Jounouchi wonders if you've won, and Yami Yuugi says that it still has the darkness
of the duelists' hearts. Surpring everyone, Pegasus goes up and all the spirits
are absorbed into him. He says that the darkness in his heart can go into the
Reshef. He tells you then to seal him away with the Reshef. He says you can't
forgive him for what he's done, so to hurry up while he's this determined. Then
the three God cards seal him with the Reshef and he thanks you. Yami Yuugi says
that it's over.
Then an earthquake starts and Seto says that this place is unstable now. Then
Jounouchi says to quickly run away. All of them, with you last, run through the
castle. As you all get to the narrow bridge on the mountains Mokuba comes and
picks you all up with the helicopter. (How'd he get halfway across the world so
fast?)
The picture goes to Kaiba Corporation where the guard is wondering where Mokuba
and Seto are, and what they did. Then he goes inside to the duel machine's room.
Then he is in the Kaiba Man show's room, telling the give to put on the show, while
they wonder if they can put it on without the two of them there. The guard says
that the two of them will definitely come back and they have to come back to
the duels and the fun. And so they suddenly go into their costumes, and the show
starts.
Meanwhile Magnum is bugging Mai again and asking her to marry him. Mai yells at
him for being persistent and annoying, and he protests that if she marries him he
won't be annoying anymore (heh). He says he's a Hollywood star and he has pride,
too. Then Mai says she also already has her heart set on someone, and then thinks
off to the side that maybe Magnum will give up. Instead he asks who that is. As
she refuses to tell him he asks her if that's a lie, that she doesn't have someone
she likes. Then she protests that there is one. After thinking to herself she
suddenly wonders what happened to "that guy", surprising Magnum and making him
ask what guy? She yells at him again. She says she's going out a little, and leaves
the card-dealing to him. He begs her to wait, but she walks out on him.
Then you go to the catacombs where the old couple is standing. Then Kotsuzuka comes
in and surprises them. Then something happens to the old man and Kotsuzuka goes
over to him and asks if he's okay. Then he says that it's better not to overdo it
in old age. Then he says, I wonder how that guy is doing? Then the old woman asks
him who, and he replies, a friend.
Going to China now, where Haga has mysteriously moved to again, a butterfly flies
past where he's standing. As it stops on the marble table he sees it and tries to
catch it, but it flies away. This angers him and he exclaims, the bug got away! but,
the bugs have come back, he says (as last time you dueled him he says there were
for some reason no bugs). Then he wonders if "that guy" has come back, too. He
figures since you took his card it wouldn't be weird that he went to see you. So
he says he's going to see his card.
Then you see Canada, where the people are claiming they've discovered something.
They go inside, following the one who made the exclamation. They think maybe they
have discovered a fossil or something. They are gathered around the skeleton (which
was there for a long time...) and saying that it's really amazing. Ryuuzaki says
it must be the real thing. One person says maybe the world-- and someone else says
that may be possible. They start exclaiming about how they'll be famous. Ryuuzaki
begins saying something about drawing a card from his deck. Then he leaves.
In Galapagos there's a scene - huge human-sized cats seem to be ready to eat huge
human-sized fish. Kajiki exclaims that this is bad. When they give a close-up of
the cat's face it looks more like a mix between a cat, a monkey, and a robot...
They eat the fish and run off. Then he figures he'll let that go. He hears the
calling of the ocean (which he didn't hear last time) and he figures that you've
won. Then he says that he won't lose either and dives into the sea. He comes out
laughing, with lots of fish. Then the cats come again. He says he won't forgive
them now. They act scared and run away. Then in the next part he tells them, all
sitting in a line, to get wood for him. And so they do. Then one of them is just
sitting there and he yells at them not to just do nothing. Then they make a raft
for him. Then he says that he'll return to Domino City, and to wait for him.
Finally to the Game shop. Anzu comes out and says she doesn't want to wait anymore.
Then she says she wants to go and find them, but Honda says what would you do if
you went? Otogi agrees with Honda (for once), and Shizuka tells her to believe in
them. But then she says she can't just sit there waiting for them. Sugoroku comes
outside and tells her it's okay. He asks her if she could understand, if she could
feel it. Then you see people having street duels. Sugoroku shows it to her, and
asks her if she could see the faces of the kids playing, it's already returned
to the original Domino City. The kids come up to him asking for cards, and he says
that he has new rare cards. They begin arguing over who gets to buy the cards, but
Sugoroku calms them, saying that there's one for each. Then Anzu says she'll wait
a little longer. Shizuka then tells them to look at that, and Otogi notes that it's
Kaiba Corporation's helicopter.
Espaa Roba is doing his psychic stuff again and his brothers ask him if he's
worried. He says he's not, and that they definitely won, so the little ones agree
with him, saying that you were stronger than the Big Five. Roba says that's right,
there's no way you had lost. Then the brothers wonder if you're stronger than Kaiba
Man, since Kaiba Man is invincible. Another notes that you were the first. So they
wonder which is higher, first or invincibility. You hear a helicopter's sound, and
Roba notes that too. So they head toward it.
Kajiki comes back to Domino City with the cats. He tells them to go back, but they
protest. Then Haga comes up to him. He wonders where you are, and Kajiki asks him
if he got to like you. He retorts that he's only worried about the card.
Then Ryuuzaki and Kotsuzuka arrive, meeting each other. They think it was about
there, and hope that you've come back safe. Meanwhile Mai is pacing around, with
the Roba clan watching her. Then Anzu, Shizuka, Honda, and Otogi come up to her.
She complains about how slow you are. She goes up to Honda and Otogi and wonder
if they've become any stronger. Honda says they've become ultra-strong, and Otogi
says, what's ultra...
As they are standing there the three of you finally come back. Mai begins to say,
Jounouchi, and Shizuka sees him and jumps on him (embarrassing him). She just says
that she's glad he's safe. Yuugi thanks everyone and Jounouchi (finally) admits
that you've become stronger. Then Seto comes into the scene followed by Mokuba. He
comes up to you and tells you to give the credit to Mokuba, since it was the
helicopter that saved you. Then after a little more talk he says that he will duel
you again next time. He leaves, and as Mokuba says that you saved him, he calls
after his brother to wait for him. Then Mai says it's true, you've become rivals
with her, and Jounouchi wonders that even she says this kind of thing. But she
says it's a joke. She does say, though, that she's a duelist and she will make
her deck stronger, and with that she leaves. Roba, too, leaves and each of his
brothers says goodbye too.
Everyone is happy and then Isis comes in, thanking you. But then she says she
wants to seal the god cards. So she asks you to give the cards to her. Answer yes
or no (if you answer no, she'll ask you if you want to become the next Pegasus),
and in the end you'll have to give them to her. She thanks you and then leaves.
Then Yuugi says that you've worked hard, and Jounouchi indignantly says that he
worked hard too. Honda gives him credit, and Jounouchi says that he understands,
they must be best friends. Then he adds, though you and Yuugi worked harder. As
Jounouchi is agreeing he realizes what he said and gets mad again.
Then you are shown the broken rooms of the castle, and a shot of Pegasus... then
the credits, which unfortunately in this game is just a list of the names of
people who worked on this game, and then a final **owari**.
Now you have to shut off the game and all your hard work is erased - but for the
fact that there's a new room now, an odd room somewhere in the middle of the
Pacific Ocean. In there you can talk to (or duel) people (counterclockwise):
Simon Muran, Shadi, Noa (wow! You'd never think he'd appear in this game. He offers
to show you the virtual world, but all I have to say is he looks kinda funny),
Yami Yuugi (who has an odd message), Yami Bakura (WAI! but why couldn't it be the
normal Bakura?), Malik-controlled Jounouchi (weird), Kaiba, and Pegasus (who seems
to be talking about wine, cheese, and comics?). And if you duel them, they start
with 600000 life points?!?!? Well, you don't have to. You can also beat Pegasus
and the Reshef again if you want to see that whole story again. But anyway...
**The End - Almost**
--------------------------------------------------------------------------------
---======Card List======---
A list of all the cards. The number is given as well as the name (if I could translate
it), the attack/defense, star count, element, monster type, description (if there's
something special about it) or special effect. Translated names are given in parentheses
and English names are in brackets.
001. Blue Eyes White Dragon *8
Type: Dragon
Element: White
Atk/Def: 3000/2500
Cost: 95
Description: The legendary dragon with high attack. The limits of the destroying power are unknown.
(Note: A different BEWD, like the Black Magician, the manga one?)
002. Holy Elf *4
Type: Magician
Element: White
Atk/Def: 800/2000
Cost: 319
Description: It powers up the Blue Eyes White Dragon on your field
003. Cyclops *4
Type: Beast Warrior
Element: Evil
Atk/Def: 1200/1000
Cost: 121
004. Baby Dragon *3
Type: Dragon
Element: Earth
Atk/Def: 1200/700
Cost: 121
005. Gargoyle *3
Type: Demon
Element: Wind
Atk/Def: 1000/500
Cost: 87
006. Gremlin *4
Type: Demon
Element: Evil
Atk/Def: 1300/1400
Cost: 161
007. Toride wo Mamoru yokuryuu *4
Type: Dragon
Element: Wind
Atk/Def: 1400/1200
Cost: 161
008. Ki no Koman *2
Type: Plant
Element: Forest
Atk/Def: 800/600
Cost: 59
009. Hellbound *1
Type: Undead
Element: Evil
Atk/Def: 500/200
Cost: 29
010. Ankoku no Dragon *4
Type: Dragon
Element: Black
Atk/Def: 1500/800
Cost: 183
011. Sword Dragon *6
Type: Dinosaur
Element: Earth
Atk/Def: 1750/2030
Cost: 95
012. Barbarian No.2 *5
Type: Warrior
Element: Black
Atk/Def: 1800/1500
Cost: 41
Effect: Powers up the Barbarian No. 1 on the field.
013. ? *4
Type: Magician
Element: White
Atk/Def: 1500/1200
Cost: 183
014. Gyuumajin *5
Type: Beast Warrior
Element: Evil
Atk/Def: 1800/1300
Cost: 41
015. Honoo no Kenshi (Flame Swordsman) *5
Type: Warrior
Element: Fire
Atk/Def: 1800/1600
Cost: 41
Effect: All dinosaurs on the opponent's field disappear
016. Toki no majutsushi (Time Magician) *2
Type: Magician
Element: Illusion
Atk/Def: 500/400
Cost: 29
Effect: Changes the Baby Dragon and the Black Magician on your field.
017. Fuuin sareshimono no migi ashi (Right Foot of the Sealed One) *1
Type: Magician
Element: Black
Atk/Def: 200/300
Cost: 66
Description: When the five parts of the Sealed One are collected the win is definite
018. Fuuin Sareshimono no hidari ashi (Left Foot of the Sealed One) *1
Type: Magician
Element: Black
Atk/Def: 200/300
Cost: 66
Description: When the five parts of the Sealed One are collected the win is definite
019. Fuuin Sareshimono no migi ude (Right hand of the sealed One) *1
Type: Magician
Element: Black
Atk/Def: 200/300
Cost: 66
Description: When the five parts of the Sealed One are collected the win is definite
020. Fuuin Sareshimono no hidari ude (Left Hand of the Sealed One) *1
Type: Magician
Element: Black
Atk/Def: 200/300
Cost: 66
Description: When the five parts of the Sealed One are collected the win is definite
021. Fuuin Sareshi Exodia (Sealed Exodia) [Exodia the Forbidden One] *3
Type: Magician
Element: Black
Atk/Def: 1000/1000
Cost: 137
Description: When the five parts of the Sealed One are collected the win is definite
022. Demon no Shoukan (Summoned Demon) [Summoned Skull] *6
Type: Demon
Element: Evil
Atk/Def: 2500/1200
Cost: 279
023. Jya aku na Worm Beast *3
Type: Beast
Element: Earth
Atk/Def: 1400/700
Cost: 161
024. Waito *1
Type: Undead
Element: Evil
Atk/Def: 300/200
Cost: 16
025. Imp *4
Type: Demon
Element: Evil
Atk/Def: 1300/1000
Cost: 140
026. Minotaurus *4
Type: Beast Warrior
Element: Forest
Atk/Def: 1700/1000
Cost: 233
Effect: Using the Axe Crasher, all fire monsters on the field disappear.
027. Ruizu [Beaver Warrior] *4
Type: Beast Warrior
Element: Forest
Atk/Def: 1200/1500
Cost: 183
028. Iwakutsu majin Ogre Rock *3
Type: Rock
Element: Earth
Atk/Def: 800/1200
Cost: 121
029. Mountain Warrior *3
Type: Beast Warrior
Element: Earth
Atk/Def: 600/1000
Cost: 87
030. Undead Warrior *3
Type: Undead
Element: Evil
Atk/Def: 1200/900
Cost: 121
031. Devil Dragon *4
Type: Dragon
Element: Evil
Atk/Def: 1500/1200
Cost: 183
032. Two-Headed King Rex *4
Type: Dinosaur
Element: Earth
Atk/Def: 1600/1200
Cost: 207
033. Judge Man *6
Type: Warrior
Element: White
Atk/Def: 2200/1500
Cost: 150
034. ? *3
Type: Magician
Element: Black
Atk/Def: 600/1500
Cost: 183
035. Black Magician [Dark Magician] *7
Type: Magician
Element: Black
Atk/Def: 2500/2100
Cost: 20
Description: In the Magicians, both attack and defense are of the highest class
(Note: It's a DIFFERENT Black Magician! Not the anime one, but the manga one?)
036. Medusa no bourei *4
Type: Undead
Element: Evil
Atk/Def: 1500/1200
Cost: 183
037. Ryuukishi Gaia *7
Type: Dragon
Element: Wind
Atk/Def: 2600/2100
Cost: 30
038. Ankokukishi Gaia *7
Type: Warrior
Element: Black
Atk/Def: 2300/2100
Cost: 6
039. Curse of Dragon *5
Type: Dragon
Element: Wind
Atk/Def: 2000/1500
Cost: 86
Effect: Burning the area with fire, the field turns into a wasteland.
040. Tsubomajin *3
Type: Fire
Element: Fire
Atk/Def: 200/1800
Cost: 260
041. Elf no Kenshi (Elf Swordsman) *4
Type: Warrior
Element: White
Atk/Def: 1400/1200
Cost: 161
042. Illusionist No Face *5
Type: Magician
Element: Illusion
Atk/Def: 1200/2200
Cost: 150
Effect: It has the effect of making every monster unable to move the next turn.
043. Carbonara Senshi *4
Type: Warrior
Element: Earth
Atk/Def: 1500/1200
Cost: 183
044. Holy Doll *4
Type: Magician
Element: White
Atk/Def: 1600/1000
Cost: 207
045. Erukizzu *3
Type: Lightning
Element: Thunder
Atk/Def: 1000/500
Cost: 87
046. Gurifooru *4
Type: Beast
Element: Forest
Atk/Def: 1200/1500
Cost: 183
047. Saiga *3
Type: Beast
Element: Earth
Atk/Def: 1200/600
Cost: 121
048. Critter *3
Type: Demon
Element: Evil
Atk/Def: 1000/600
Cost: 87
049. Big Ant *4
Type: Insect
Element: Forest
Atk/Def: 1200/1500
Cost: 183
050. Basic Insect *2
Type: Insect
Element: Forest
Atk/Def: 500/700
Cost: 47
051. Armor Lizard *4
Type: Pyro
Element: Water
Atk/Def: 1500/1200
Cost: 183
052. Heracress Beetle *5
Type: Insect
Element: Forest
Atk/Def: 1500/2000
Cost: 86
053. Killer Bee *4
Type: Insect
Element: Forest
Atk/Def: 1200/1000
Cost: 121
054. Gokiboru *4
Type: Insect
Element: Forest
Atk/Def: 1200/1400
Cost: 161
055. Kyuuschinomi *4
Type: Insect
Element: Forest
Atk/Def: 1500/1200
Cost: 183
056. Rabamosu *2
Type: Insect
Element: Forest
Atk/Def: 500/400
Cost: 255
057. Great Moth *8
Type: Insect
Element: Forest
Atk/Def: 2600/2500
Cost: 255
058. Kuribo *1
Type: Demon
Element: Black
Atk/Def: 300/200
Cost: 16
059. Mammoth no Hakaba (Mammoth's Graveyard) *3
Type: Dinosaur
Element: Black
Atk/Def: 1200/800
Cost: 121
Effect: It has the effect of powering down all monsters on the opponent's field.
060. Great White *4
Type: Fish
Element: Water
Atk/Def: 1600/800
Cost: 207
061. Ookami *3
Type: Beast
Element: Forest
Atk/Def: 1200/800
Cost: 121
062. Harpie Lady *4
Type: Bird
Element: Wind
Atk/Def: 1300/1400
Cost: 161
Effect: Powers up the Harpie's Pet Dragon in your field.
063. Harpie Lady Three Sisters *6
Type: Bird
Element: Wind
Atk/Def: 1950/2100
Cost: 116
Effect: Powers up the Harpie's Pet Dragon on your field by two levels.
064. Tiger Axe *4
Type: Beast Warrior
Element: Forest
Atk/Def: 1300/1100
Cost: 140
065. Silver Fang *3
Type: Beast
Element: Forest
Atk/Def: 1200/800
Cost: 121
066. Mamono no Kariudo *4
Type: Warrior
Element: Earth
Atk/Def: 1500/1200
Cost: 183
067. Great Moth Full Evolution *8
Type: Insect
Element: Forest
Atk/Def: 3500/3000
Cost: 255
068. Garuzasu *5
Type: Beast Warrior
Element: Fire
Atk/Def: 1800/1500
Cost: 41
069. Thousand Dragon *7
Type: Dragon
Element: Fire
Atk/Def: 2400/2000
Cost: 12
070. Devil Kraken *4
Type: Water
Element: Water
Atk/Def: 1200/1400
Cost: 161
071. Kurage -Jellyfish- *4
Type: Water
Element: Water
Atk/Def: 1200/1500
Cost: 183
072. Shinka no Mayu *3
Type: Insect
Element: Forest
Atk/Def: 0/2000
Cost: 255
073. Ribaiasan *5
Type: Sea Dragon
Element: Water
Atk/Def: 1800/1500
Cost: 41
074. Kanseki no Kyohei *3
Type: Rock
Element: Earth
Atk/Def: 1300/2000
Cost: 319
Effect: It possesses the power to change the field into a wasteland.
075. Hitokui Shokubutsu (Man-eating Plant) *2
Type: Plant
Element: Black
Atk/Def: 800/600
Cost: 59
076. Crocodailus *4
Type: Pyro
Element: Water
Atk/Def: 1100/1200
Cost: 121
077. Grappler *4
Type: Pyro
Element: Water
Atk/Def: 1300/1200
Cost: 140
078. Axe Raider *4
Type: Warrior
Element: Earth
Atk/Def: 1700/1150
Cost: 233
079. Megasaura *6
Type: Dinosaur
Element: Earth
Atk/Def: 1800/2000
Cost: 86
080. Wild Raptor *4
Type: Dinosaur
Element: Earth
Atk/Def: 1500/800
Cost: 183
081. Shikabane wo Musaboru Ryuu *4
Type: Dinosaur
Element: Evil
Atk/Def: 1600/1200
Cost: 207
082. Red Eyes Black Dragon *7
Type: Dragon
Element: Evil
Atk/Def: 2400/2000
Cost: 12
083. Yamikuramashi no Shiro *4
Type: Demon
Element: Black
Atk/Def: 1200/2500
Cost: 493
Effect: It can make the field into darkness.
084. Card wo karu Shinigami *5
Type: Demon
Element: Evil
Atk/Def: 1800/2000
Cost: 86
Effect: It has the effect of destroying one trap card on the opponent's field
085. Yamimakai no Haou *5
Type: Demon
Element: Evil
Atk/Def: 2600/2300
Cost: 331
086. Barokkusu *5
Type: Demon
Element: Forest
Atk/Def: 1800/2000
Cost: 86
087. Dark Kimera *5
Type: Demon
Element: Black
Atk/Def: 2100/1900
Cost: 116
088. Metal Guardian *5
Type: Demon
Element: Evil
Atk/Def: 1500/2800
Cost: 449
089. Catapult Turtle *5
Type: Water
Element: Water
Atk/Def: 1000/2000
Cost: 86
Effect: The facedown monsters on your field disappear, and it does the opponent direct damage.
090. ? *6
Type: Angel
Element: White
Atk/Def: 1800/2000
Cost: 86
Effect: Powers up the monsters on your field with an attack less than 500.
091. Kentauros *4
Type: Beast
Element: Forest
Atk/Def: 1350/1550
Cost: 195
092. Minokentauros *6
Type: Beast Warrior
Element: Forest
Atk/Def: 2000/1700
Cost: 86
093. Yoroimusha Zanki *5
Type: Warrior
Element: Earth
Atk/Def: 1500/1700
Cost: 25
094. Chi wo hau Dragon *5
Type: Dragon
Element: Earth
Atk/Def: 1600/1400
Cost: 14
095. Madasakasu *4
Type: Demon
Element: Illusion
Atk/Def: 1350/1400
Cost: 161
096. Yoroi Musha Zombie *3
Type: Undead
Element: Evil
Atk/Def: 1500/0
Cost: 183
097. Dragon Zombie *3
Type: Undead
Element: Evil
Atk/Def: 1600/0
Cost: 207
098. Madasakasu Zombie *2
Type: Undead
Element: Evil
Atk/Def: 1350/0
Cost: 150
099. Ghost Ou - Pumpking *6
Type: Undead
Element: Forest
Atk/Def: 1800/2000
Cost: 86
Effect: Powers up Yoroimusha, Dragon, Madasakasu Zombie(s) on the field.
100. Kakutou Senshi Ultimator (Battle Warrior Ultimator) *3
Type: Warrior
Element: Earth
Atk/Def: 700/1000
Cost: 87
101. Jyaen no Tsubasa *2
Type: Fire
Element: Fire
Atk/Def: 700/600
Cost: 47
102. Yami no Kamen *2
Type: Demon
Element: Black
Atk/Def: 900/400
Cost: 72
103. Jyakendanshaku *4
Type: Demon
Element: Black
Atk/Def: 1550/800
Cost: 195
104. Kurumazoku no Curtain (Black Curtain) *2
Type: Magician
Element: Black
Atk/Def: 600/500
Cost: 37
105. Tomozaurus *2
Type: Dinosaur
Element: Earth
Atk/Def: 500/400
Cost: 29
106. Kaze no Seirei *5
Type: Magician
Element: Wind
Atk/Def: 1700/1400
Cost: 25
107. Shine Abisu *4
Type: Demon
Element: White
Atk/Def: 1600/1800
Cost: 260
108. Tounashi Kishi *4
Type: Demon
Element: Earth
Atk/Def: 1450/1700
Cost: 233
109. Shingan no Jyoshin *4
Type: Angel
Element: White
Atk/Def: 1200/1000
Cost: 121
110. Seireiou Rukuranba *8
Type: Pyro
Element: Illusion
Atk/Def: 1000/2000
Cost: 3
111. Shi no Chinmoku no Tenshi Doma *5
Type: Angel
Element: Black
Atk/Def: 1600/1400
Cost: 14
112. Kerudou *4
Type: Magician
Element: White
Atk/Def: 1200/1600
Cost: 207
113. ? *3
Type: Insect
Element: Forest
Atk/Def: 500/1200
Cost: 121
114. White Chief *3
Type: Magician
Element: White
Atk/Def: 1000/700
Cost: 87
115. Tetsu no Kishi Gia Furido *4
Type: Warrior
Element: Earth
Atk/Def: 1800/1600
Cost: 260
116. Nightmare Scorpion *3
Type: Insect
Element: Earth
Atk/Def: 900/800
Cost: 72
117. Hon no Seirei Book Bishop *4
Type: Bird
Element: Wind
Atk/Def: 1400/1200
Cost: 161
Effect: In the empty spaces on the field, summon Book.
118. XYZ Dragon Cannon *8
Type: Machine
Element: White
Atk/Def: 2800/2600
Cost: 58
Effect: The first on the left of your hand is thrown away as one of the opponent's monsters are destroyed.
119. Humanoid Slime *4
Type: Water
Element: Water
Atk/Def: 800/2000
Cost: 319
120. Dream Piero *3
Type: Warrior
Element: Illusion
Atk/Def: 1200/900
Cost: 121
121. Nemureru Shishi *4
Type: Beast
Element: Forest
Atk/Def: 700/1700
Cost: 233
122. Yamatano Dragon Emaki *2
Type: Dragon
Element: Wind
Atk/Def: 900/300
Cost: 72
123. Dark Plant *1
Type: Plant
Element: Evil
Atk/Def: 300/400
Cost: 22
124. Worm Drake *4
Type: Insect
Element: Earth
Atk/Def: 1400/1500
Cost: 183
125. Saint Bird *4
Type: Bird
Element: White
Atk/Def: 1500/1100
Cost: 183
126. Tatakai no Kami Orion (Warrior God Orion) *5
Type: Angel
Element: White
Atk/Def: 1800/1500
Cost: 41
127. Assassin *5
Type: Warrior
Element: Black
Atk/Def: 1700/1200
Cost: 25
128. Ramun *5
Type: Magician
Element: White
Atk/Def: 1200/1700
Cost: 25
129. Nemuriko *3
Type: Magician
Element: Black
Atk/Def: 800/700
Cost: 59
Effect: The effect of making all the monsters on the field sleep.
130. Weather Control *2
Type: Angel
Element: White
Atk/Def: 600/400
Cost: 37
131. Humanoid Drake *7
Type: Water
Element: Water
Atk/Def: 2200/2000
Cost: 3
133. Honoo no Kishi Kira *3
Type: Fire
Element: Fire
Atk/Def: 1100/800
Cost: 103
134. Revival Slime *4
Type: Water
Element: Water
Atk/Def: 1500/500
Cost: 183
Effect: If there are empty spaces on the field, the slime duplicates itself.
135. Shisha no Ude (Hands of Death) *2
Type: Undead
Element: Evil
Atk/Def: 600/600
Cost: 37
Effect: Grabbing one of the opponent's monsters it goes, too, to the graveyard
136. Majin Desusatan *4
Type: Demon
Element: Black
Atk/Def: 1400/1300
Cost: 161
137. Buster Blader *7
Type: Warrior
Element: Earth
Atk/Def: 2600/2300
Cost: 30
138. Dark Necrophia *8
Type: Demon
Element: Black
Atk/Def: 2200/2800
Cost: 58
Effect: Makes one of the opponent's monsters your own.
139. Blue Eyed Silver Zombie *3
Type: Undead
Element: Evil
Atk/Def: 900/700
Cost: 72
140. Toadmaster *3
Type: Water
Element: Water
Atk/Def: 1000/1000
Cost: 87
Element: Summons the Kaeru Slime in the extra space on your field.
141. Devil Tsumuri *3
Type: Insect
Element: Evil
Atk/Def: 700/1300
Cost: 140
142. Honoo wo Ayatsuru Mono (Fire-Controller) *3
Type: Magician
Element: Fire
Atk/Def: 900/1000
Cost: 87
143. Toki no Majin Necromanser *3
Type: Magician
Element: Illusion
Atk/Def: 800/900
Cost: 72
144. Kaze no Tannin Jin *3
Type: Magician
Element: Wind
Atk/Def: 700/900
Cost: 72
145. Miwaku no Kaitou *2
Type: Magician
Element: Illusion
Atk/Def: 700/700
Cost: 47
146. Dokuro no Jiin *4
Type: Undead
Element: Black
Atk/Def: 900/1300
Cost: 140
147. Monster Egg *3
Type: Warrior
Element: Earth
Atk/Def: 600/900
Cost: 72
148. Yami wo Tsukasadoru Kage *3
Type: Demon
Element: Black
Atk/Def: 800/700
Cost: 59
149. X - Head Cannon *4
Type: Machine
Element: Wind
Atk/Def: 1800/1500
Cost: 260
Effect: ******************************************************************************************************
150. Kakutasu *5
Type: Water
Element: Water
Atk/Def: 1700/1400
Cost: 25
151. God Ogasu *7
Type: Warrior
Element: Earth
Atk/Def: 2500/2450
Cost: 20
152. Torokeru Akaki Kage *2
Type: Water
Element: Evil
Atk/Def: 500/700
Cost: 47
153. Shinigami no Dokuroizo *3
Type: Undead
Element: Evil
Atk/Def: 900/1200
Cost: 121
154. Fire Devil *2
Type: Undead
Element: Fire
Atk/Def: 700/500
Cost: 47
Effect: A death god possessing fire arrows. Deal the opponent 500 damage.
155. Raabasu *3
Type: Beast
Element: Forest
Atk/Def: 800/1000
Cost: 87
156. Head Armor *3
Type: Warrior
Element: Earth
Atk/Def: 300/1200
Cost: 121
157. Kaensou *2
Type: Plant
Element: Fire
Atk/Def: 700/600
Cost: 47
158. Cyber Pod *3
Type: Rock
Element: Black
Atk/Def: 900/900
Cost: 72
159. Dig Beak *2
Type: Beast
Element: Forest
Atk/Def: 500/800
Cost: 59
160. Magnets 1 gou *3
Type: Warrior
Element: Earth
Atk/Def: 1000/500
Cost: 87
Effect: Powers up the Magnets #2 on your own field.
161. Magnets 2 gou *3
Type: Warrior
Element: Earth
Atk/Def: 500/1000
Cost: 87
Effect: Powers up the Magnets #1 on your own field.
162. Hikari no tsuikakemono *3
Type: Angel
Element: White
Atk/Def: 100/2000
Cost: 319
163. Sapphire Lisaku *4
Type: Beast
Element: Wind
Atk/Def: 1300/1300
Cost: 140
164. Death Gremlin *4
Type: Pyro
Element: Evil
Atk/Def: 1600/1800
Cost: 260
165. Judgement the Hand *3
Type: Warrior
Element: White
Atk/Def: 1400/700
Cost: 161
166. Nazo no Kugutsushi *4
Type: Warrior
Element: Earth
Atk/Def: 1000/1500
Cost: 183
167. Taiko na Tsubo
Type: Rock
Element: Earth
Atk/Def: 400/200
Cost: 22
168. Ankoku Kaen Ryuu *4
Type: Dragon
Element: Fire
Atk/Def: 1500/1250
Cost: 183
169. Shinen no Meiou
Type: Demon
Element: Black
Atk/Def: 1200/800
Cost: 121
170. Harp no Rei *4
Type: Angel
Element: White
Atk/Def: 800/2000
Cost: 319
171. Daioumedama *4
Type: Demon
Element: Illusion
Atk/Def: 1200/1000
Cost: 121
172. Ameiru *3
Type: Warrior
Element: Fire
Atk/Def: 700/1300
Cost: 140
173. Kyodai Nezumi *4
Type: Beast
Element: Forest
Atk/Def: 1400/1450
Cost: 172
174. Senju God *4
Type: Angel
Element: White
Atk/Def: 1400/1000
Cost: 161
175. UFO Turtle *4
Type: Machine
Element: Fire
Atk/Def: 1400/1200
Cost: 161
176. Fire Eye *2
Type: Fire
Element: Fire
Atk/Def: 800/600
Cost: 59
177. Monsturtle *3
Type: Water
Element: Water
Atk/Def: 800/1000
Cost: 87
178. Killer The Claw *3
Type: Demon
Element: Black
Atk/Def: 1000/800
Cost: 87
179. Sanaata *2
Type: Magician
Element: Black
Atk/Def: 700/600
Cost: 47
180. Aruraune *3
Type: Plant
Element: Forest
Atk/Def: 800/1000
Cost: 87
181. Myosatsu no Ansatsumono *4
Type: Demon
Element: Black
Atk/Def: 2000/2000
Cost: 319
182. Karateman *3
Type: Warrior
Element: Earth
Atk/Def: 1000/1000
Cost: 87
183. Holy Power *2
Type: Magician
Element: White
Atk/Def: 600/800
Cost: 59
184. Juggler *3
Type: Magician
Element: Illusion
Atk/Def: 600/900
Cost: 72
185. Dark Zebra *4
Type: Beast
Element: Forest
Atk/Def: 1800/400
Cost: 260
186. Mirage *4
Type: Bird
Element: Illusion
Atk/Def: 1100/1400
Cost: 161
187. Hellgate Dig *3
Type: Beast
Element: Evil
Atk/Def: 700/800
Cost: 59
188. Giant Virus *2
Type: Demon
Element: Black
Atk/Def: 1000/100
Cost: 87
189. Fusionist *3
Type: Beast
Element: Forest
Atk/Def: 900/700
Cost: 72
190. Momonga *2
Type: Beast
Element: Forest
Atk/Def: 1000/100
Cost: 87
191. Ra Ra Raiun *2
Type: Lightning
Element: Thunder
Atk/Def: 600/600
Cost: 37
192. Key Mace *1
Type: Angel
Element: White
Atk/Def: 400/300
Cost: 22
193. Last Fight
Type: Magic
Cost: 15
Effect: All cards on the field and in the hands disappear.
194. Daiarashi (Big Storm)
Type: Magic
Cost: 150
Effect: All the cards on the field go flying
195. Doron *2
Type: Warrior
Element: Water
Atk/Def: 900/500
Cost: 72
Effect: In the empty spaces on your field it gos Dororon and splits itself.
196. Cyclone Laser
Type: Magic
Cost: 2
Effect: Powers up Big Baipa one level
197. Boar Soldier *4
Type: Beast Warrior
Element: Earth
Atk/Def: 2000/500
Cost: 319
198. Happy Lover *2
Type: Angel
Element: White
Atk/Def: 800/500
Cost: 59
199. Penguin Knight *3
Type: Water
Element: Earth
Atk/Def: 900/800
Cost: 72
200. Puchiryuu (Little Dragon) *2
Type: Dragon
Element: Wind
Atk/Def: 600/700
Cost: 47
201. Killer Panda *4
Type: Beast
Element: Forest
Atk/Def: 1200/1000
Cost: 121
202. Demon Beaver *2
Type: Beast
Element: Evil
Atk/Def: 400/600
Cost: 37
203. Ghost *2
Type: Undead
Element: Evil
Atk/Def: 600/800
Cost: 59
204. Grizzly Maza *4
Type: Beast Warrior
Element: Water
Atk/Def: 1400/1000
Cost: 161
205. Dragonfly *4
Type: Insect
Element: Fire
Atk/Def: 1400/900
Cost: 161
206. Gurosu *3
Type: Water
Element: Evil
Atk/Def: 900/700
Cost: 72
207. Supikku *2
Type: Bird
Element: Wind
Atk/Def: 600/500
Cost: 37
208. Puchitenshi *3
Type: Angel
Element: White
Atk/Def: 600/900
Cost: 72
209. Dark Killer *2
Type: Insect
Element: Forest
Atk/Def: 700/700
Cost: 47
210. Sting *2
Type: Fire
Element: Fire
Atk/Def: 600/500
Cost: 37
211. Thunder Kizzu *2
Type: Lightning
Element: Thunder
Atk/Def: 700/600
Cost: 47
212. Babiron *2
Type: Beast
Element: Evil
Atk/Def: 700/600
Cost: 47
213. Aqua Madoru *4
Type: Magician
Element: Water
Atk/Def: 1200/2000
Cost: 319
214. Shien no Kageshimono *2
Type: Warrior
Element: Fire
Atk/Def: 800/400
Cost: 59
215. Flame Ghost *3
Type: Undead
Element: Fire
Atk/Def: 1000/800
Cost: 87
216. Penguin Nightmare *5
Type: Water
Element: Water
Atk/Def: 1300/1750
Cost: 32
Effect: Whenever it is on the field, it powers up the water, fish, sea dragon, and pyro.
217. Black Demons Dragon *9
Type: Dragon
Element: Evil
Atk/Def: 3200/2500
Cost: 5
218. Tsumausu Dark Ruler *3
Type: Dinosaur
Element: Evil
Atk/Def: 900/700
Cost: 72
219. Solitude *3
Type: Beast Warrior
Element: Evil
Atk/Def: 1050/1000
Cost: 95
220. Kamen Matoushi *4
Type: Magician
Element: Black
Atk/Def: 900/1400
Cost: 161
221. Kumootoko *3
Type: Insect
Element: Forest
Atk/Def: 700/1400
Cost: 161
222. Cerimony Bell *3
Type: Magician
Element: White
Atk/Def: 0/1850
Cost: 274
223. Todoroki no Daikaihebi *6
Type: Water
Element: Water
Atk/Def: 2100/1800
Cost: 116
224. Trap Master *3
Type: Warrior
Element: Black
Atk/Def: 500/1100
Cost: 103
Effect: In the spaces on your field, the trap is called up.
225. Norowareshima ken *4
Type: Warrior
Element: Evil
Atk/Def: 1400/800
Cost: 161
226. Sonic Bird *4
Type: Bird
Element: Wind
Atk/Def: 1400/1000
Cost: 161
227. Killer Tomato *4
Type: Plant
Element: Forest
Atk/Def: 1400/1100
Cost: 161
228. Mori no Shikabane *3
Type: Undead
Element: Forest
Atk/Def: 1000/900
Cost: 87
229. Inochi wo Suna Tokei *2
Type: Angel
Element: White
Atk/Def: 700/600
Cost: 47
Effect: Giving up 1000 life points, all monsters in your own field are powered up
230. Rare Fish *4
Type: Fish
Element: Water
Atk/Def: 1500/1200
Cost: 183
231. Wood Joker *3
Type: Warrior
Element: Black
Atk/Def: 800/1200
Cost: 121
232. Kotodama *3
Type: Angel
Element: Earth
Atk/Def: 0/1600
Cost: 207
233. Slime ?
Type: Magic
Cost: 0
Effect: At the beginning of each turn one slime is produced, no other monsters are summoned
234. Obelisk no Kyoshinhei (God Warrior Obelisk) *12
Type: Warrior
Element: God
Atk/Def: 4000/4000
Cost: 0
Effect: Destroy all of the opponent's monsters, and deal 4000 direct damage.
235. Mori no Jyuunin Udan *3
Type: Warrior
Element: Forest
Atk/Def: 900/1200
Cost: 121
Effect: Powers up with all the plants on the field.
236. Perfect Kikaiou *7
Type: Machine
Element: Fire
Atk/Def: 2700/2200
Cost: 43
Effect: When it's in your own field, powers up with the machines on the field x2
237. Haniwa *2
Type: Rock
Element: Earth
Atk/Def: 500/500
Cost: 29
238. Osiris no TenKuuRyuu (Osiris Sky Dragon) *12
Type: Dragon
Element: God
Atk/Def: 4000/4000
Cost: 0
Effect: For each card in your hand, it powers up three levels.
239. Wishuwa Randi *3
Type: Warrior
Element: Black
Atk/Def: 900/700
Cost: 72
240. Ra no Yokushinryuu {Battle Mode} (God Dragon of Ra) *12
Type: Machine
Element: God
Atk/Def: 4000/4000
Cost: 0
Effect: Putting your own life at 1, it does direct damage to the opponent
241. Yami no Ansatsu mono *4
Type: Undead
Element: Evil
Atk/Def: 1200/1200
Cost: 121
242. Unmei no Rousoku *2
Type: Demon
Element: Fire
Atk/Def: 600/600
Cost: 37
243. Water Element *3
Type: Water
Element: Water
Atk/Def: 900/700
Cost: 72
244. Maguman *3
Type: Rock
Element: Fire
Atk/Def: 900/1000
Cost: 87
245. Flying Fish *4
Type: Fish
Element: Wind
Atk/Def: 800/500
Cost: 59
246. Tamashii wo karumono *4
Type: Beast Warrior
Element: Evil
Atk/Def: 1100/1000
Cost: 103
247. Root Water *3
Type: Fish
Element: Water
Atk/Def: 900/800
Cost: 72
248. Hansamejyuu Fisher Beast *6
Type: Fish
Element: Water
Atk/Def: 2400/2000
Cost: 231
249. Mizu no Odoriko *4
Type: Water
Element: Water
Atk/Def: 1400/1200
Cost: 161
250. Dragon ni Noru Waiban *5
Type: Dragon
Element: Wind
Atk/Def: 1700/1500
Cost: 25
251. Kouko no Mermaid *3
Type: Fish
Element: Water
Atk/Def: 1200/900
Cost: 121
252. Cats Fairy *3
Type: Beast
Element: Forest
Atk/Def: 1100/900
Cost: 103
253. Rocket Senshi *4
Type: Warrior
Element: Earth
Atk/Def: 1500/1300
Cost: 183
Effect: It has the effect to power down one monster on the opponent's field.
254. Sea Snake *4
Type: Water
Element: Water
Atk/Def: 1500/1200
Cost: 183
255. Puriwento Rat *4
Type: Beast
Element: Forest
Atk/Def: 500/2000
Cost: 319
256. Ijigenhe no Senshi *4
Type: Warrior
Element: Illusion
Atk/Def: 1200/1000
Cost: 121
257. Densetsu no Fisherman *5
Type: Warrior
Element: Water
Atk/Def: 1850/1600
Cost: 50
258. Numachi no Majyuuou *4
Type: Water
Element: Earth
Atk/Def: 1000/1100
Cost: 103
Effect: All of the monsters on the field are destroyed.
259. Satellite Cannon *5
Type: Machine
Element: Thunder
Atk/Def: 0/0
Cost: 0
Effect: At the beginning of the turn, around 2 levels power up, the highest 6 level power up
260. Tsuki no Joushin Elzem *3
Type: Angel
Element: White
Atk/Def: 750/1100
Cost: 103
261. Demon's Mirror *2
Type: Demon
Element: Illusion
Atk/Def: 700/600
Cost: 47
262. Airu no Shoukenshi *3
Type: Warrior
Element: Water
Atk/Def: 800/1300
Cost: 140
263. Woasu *3
Type: Rock
Element: Earth
Atk/Def: 700/1400
Cost: 161
264. Wing Egg Elf *3
Type: Angel
Element: White
Atk/Def: 500/1300
Cost: 140
265. Ikari no Kaiou (Sea King of Rage) *3
Type: Water
Element: Water
Atk/Def: 800/700
Cost: 59
266. Tsurugi no Jyouou *3
Type: Warrior
Element: Wind
Atk/Def: 900/700
Cost: 72
267. Chaos Pot *3
Type: Rock
Element: Earth
Atk/Def: 800/700
Cost: 59
268. Blood Worusu *4
Type: Beast Warrior
Element: Evil
Atk/Def: 1900/1200
Cost: 289
269. Hakaishin Wasago *3
Type: Demon
Element: Black
Atk/Def: 1100/900
Cost: 103
270. Weather *3
Type: Water
Element: Water
Atk/Def: 1000/900
Cost: 87
271. Megirasu Light *3
Type: Demon
Element: Black
Atk/Def: 900/600
Cost: 72
272. Maburasu *4
Type: Bird
Element: Fire
Atk/Def: 1300/900
Cost: 140
273. Satori no Roujyu *3
Type: Plant
Element: Forest
Atk/Def: 600/1500
Cost: 183
274. Ryokujyu no Reiou *3
Type: Plant
Element: Forest
Atk/Def: 500/1600
Cost: 207
275. ? Bagurosu *4
Type: Machine
Element: Earth
Atk/Def: 1500/1000
Cost: 183
276. Kitakaze to Taiyou (North Wind and Sun) *3
Type: Angel
Element: Wind
Atk/Def: 1000/1000
Cost: 87
277. Flame Killer *5
Type: Fire
Element: Fire
Atk/Def: 1900/1300
Cost: 61
278. Puchimoth *1
Type: Insect
Element: Forest
Atk/Def: 300/200
Cost: 16
279. Big Burn Dragon *6
Type: Fire
Element: Fire
Atk/Def: 2200/700
Cost: 150
280. Burning Soldier *4
Type: Fire
Element: Fire
Atk/Def: 1700/1150
Cost: 233
281. Basaka *4
Type: Demon
Element: Black
Atk/Def: 1500/1000
Cost: 183
282. Sleepy *3
Type: Beast
Element: Illusion
Atk/Def: 800/1000
Cost: 87
283. Horogura *3
Type: Machine
Element: White
Atk/Def: 1100/700
Cost: 103
284. Onyanshi Tao *3
Type: Magician
Element: Illusion
Atk/Def: 1200/900
Cost: 121
285. Devil Snake *2
Type: Amphibian
Element: Water
Atk/Def: 700/600
Cost: 47
286. Mister Volcano *5
Type: Fire
Element: Fire
Atk/Def: 2100/1300
Cost: 116
287. Kuroi kage no Ogre *4
Type: Beast Warrior
Element: Evil
Atk/Def: 1200/1400
Cost: 161
288. Honoo no Kengou *4
Type: Fire
Element: Fire
Atk/Def: 1700/1100
Cost: 233
289. Change Slime *1
Type: Water
Element: Water
Atk/Def: 400/300
Cost: 22
290. Tsuki no Tsukamono *4
Type: Warrior
Element: White
Atk/Def: 1100/1000
Cost: 103
291. Honoo no Mashin *4
Type: Fire
Element: Fire
Atk/Def: 1300/1000
Cost: 140
292. ? *2
Type: Demon
Element: Black
Atk/Def: 300/800
Cost: 59
293. Densetsu no Kengou Masaki *4
Type: Warrior
Element: White
Atk/Def: 1100/1100
Cost: 103
294. Masoukishi Dragoness *3
Type: Warrior
Element: Wind
Atk/Def: 1200/900
Cost: 121
295. Mechafalcon *4
Type: Machine
Element: Wind
Atk/Def: 1400/1200
Cost: 161
296. One Eyed Shield Dragon *3
Type: Dragon
Element: Wind
Atk/Def: 700/1300
Cost: 140
297. Ra no Yokushinryuu {Sphere Mode} *12
Type: Machine
Element: God
Atk/Def: 0/0
Cost: 0
Description: In this form it can't do anything. Needs to be awakened by one who can read the text.
298. Matou wo Motsu Jyaryuu *3
Type: Dragon
Element: Evil
Atk/Def: 900/900
Cost: 72
299. Otome *3
Type: Warrior
Element: White
Atk/Def: 1200/900
Cost: 121
300. Drake *3
Type: Bird
Element: Wind
Atk/Def: 800/800
Cost: 59
301. Densetsu no Ken (Legendary Sword)
Type: Magic
Cost: 100
Effect: Warriors get power from this sword. Things of darkness even can't use it
302. Yami no Hashinken
Type: Magic
Cost: 100
Effect: The warriors with evil hearts power up with the power of darkness.
303. Yami Energy
Type: Magic
Cost: 100
Effect: Demons, and darkness monsters get a 500 point power up!
304. Demon no Ono (Demon's Axe)
Type: Magic
Cost: 100
Effect: Demons and beast warriors get a really high power.
305. Laser Cannon Armor
Type: Magic
Cost: 100
Effect: It can be equipped on insects to give them a powerful laser.
306. Insect Armor
Type: Magic
Cost: 100
Effect: It releases blazing heat. Can be equipped on insects.
307. Elf no Hikari (Elf's Light)
Type: Magic
Cost: 100
Effect: Powers up elves, a light let off by the spirits.
308. Moujyuu no ha
Type: Magic
Cost: 100
Effect: Beasts and things with teeth can be powered up.
309. Hagane no Koura
Type: Magic
Cost: 100
Effect: Powers up the shell. Therefore it has no effect on things without one.
310. Makin
Type: Magic
Cost: 100
Effect: Something made by demons, it powers up the plants in the forest.
311. Black Pendant
Type: Magic
Cost: 100
Effect: When they put this pendant on, magicians and girls power up.
312. Gin yo Yumiya (Silver Arrow)
Type: Magic
Cost: 100
Effect: Equips angels and gives them a power up.
313. (Horn of Light)
Type: Magic
Cost: 100
Effect: Powers up those with a horn, but it doesn't have an effect on dark monsters.
314. Ikkakujyuu no Horn
Type: Magic
Cost: 100
Effect: Powers up the darkness monsters with a horn on their head.
315. Dragon no Hihou
Type: Magic
Cost: 100
Effect: Powers up any type of dragon, a legendary item.
316. Dengekimuchi
Type: Magic
Cost: 100
Effect: A whip that paralyzes the opponent. It can be equipped on girls and power up!
317. Cyber Bontage
Type: Magic
Cost: 100
Effect: Put this on the body of a female monster and it changes and powers up!
318. Mange Kagami - Kareinaru Bunshin
Type: Magic
Cost: 2
Effect: Use it on a Harpie Lady for it to make three parts.
319. Mashou no Tsuki
Type: Magic
Cost: 100
Effect: With the power of the moon, beasts are powered up.
320. Shuubi Fuuji (Defense Seal)
Type: Magic
Cost: 10
Effect: For one turn the opponent's monsters must stay in attack mode.
321. Akuma no Kuchizuke (Demon's Kiss)
Type: Magic
Cost: 100
Effect: Girls and darkness monsters get the power of demons and power up.
322. Murasaki Suishou (Purple Crystal)
Type: Magic
Cost: 100
Effect: With the power of the crystal, the demons get a power up.
323. Hiden no Hon
Type: Magic
Cost: 100
Effect: If the magicians read this book they get a power up.
324. Kakusei
Type: Magic
Cost: 100
Effect: Thunder, Rock, Fire monsters get a power up!
325. (Machine Fixing Company)
Type: Magic
Cost: 100
Effect: With the machines, it does a tune up.
326. Taion no Jyoushou
Type: Magic
Cost: 100
Effect: With the power from the sun, dinosaurs get a power up!
327. Follow Wind
Type: Magic
Cost: 100
Effect: When the birds fly in the sky, the wind follows them and powers them up
328. Poseidon no Chikara (Poseidon's Power)
Type: Magic
Cost: 100
Effect: Water, fish, and sea dragon types get a power up with Poseidon's power.
329. Dragon zoku : Fuuin no Tsubo (Dragon-type Sealing Jar)
Type: Trap
Cost: 15
Effect: The movements of all dragons on the opponent's field are sealed.
330. Mori (Forest)
Type: Magic (Field)
Cost: 40
Effect: Beast Warriors, Insect, Plant, Beast profit from this field change
331. Kouya (Wasteland)
Type: Magic (Field)
Cost: 40
Effect: Undead, dinosaur, and rock types like this field change.
332. Yama (Mountain)
Type: Magic (Field)
Cost: 40
Effect: Dragon, bird, thunder monsters get the profit of this field
333. Sougen (Grasslands)
Type: Magic (Field)
Cost: 40
Effect: Warriors and beast warriors get the best of this field change.
334. Umi (Ocean)
Type: Magic (Field)
Cost: 40
Effect: Water, thunder types get profit, but machine and fire types suffer from this change.
335. Yami (Darkness)
Type: Magic (Field)
Cost: 40
Effect: Change to a field where magicians and demons profit, but angels suffer
336. Black Hole
Type: Magic
Cost: 100
Effect: All the monsters on the field get sucked into the black hole and disappear!
337. Thunder Bolt
Type: Magic
Cost: 150
Effect: All the monsters on the opponent's field disappear with lightning.
338. Mouyan no Kare
Type: Magic
Cost: 0
Effect: 200 Life Points regain. It's a really delicious beef curry.
339. Red Potion
Type: Magic
Cost: 5
Effect: A medicine made by magicians. Regain 500 life points.
340. Goblin no Hiyaku
Type: Magic
Cost: 15
Effect: LP regains 1000, so to say, the goblin's medicine
341. Tenshi no Ikichi
Type: magic
Cost: 50
Effect: The collected blood of angels. Life points regain 2000.
342. Chiryuu no Kami Dian Keto
Type: Magic
Cost: 100
Effect: The god who heals any injury. Regain 5000 life points.
343. Hinoko
Type: Magic
Cost: 0
Effect: Small embers fly at the opponent doing 50 life point damage
344. Fire Ball
Type: Magic
Cost: 5
Effect: Sending fireballs to the opponent and it does 100 life point damage
345. Hiaburi no Kei
Type: Magic
Cost: 15
Effect: Taking the burning, the opponent takes 200 damage.
346. ? (Big fire in Night)
Type: Magic
Cost: 50
Effect: In a huge fire the opponent gets 500 points damage.
347. Kaenchigoku
Type: Magic
Cost: 100
Effect: Does the opponent 1000 damage in a burning world.
348. Hikari no Gofuuken (Sealing Swords of Light)
Type: Magic
Cost: 300
Effect: The opponent is unable to attack for three turns.
349. Rokubou hoshi no Jyubaku
Type: Magic
Cost: 180
Effect: With the six-pointed star, all of the opponent's monsters power down
350. Yami wo kaki Kesu hikari
Type: Magic
Cost: 0
Effect: With a bright light you can see all of the opponent's monsters.
351. Yaranzo *4
Type: Undead
Element: Evil
Atk/Def: 1300/1500
Cost: 183
352. Jyokenshi Kanan *4
Type: Warrior
Element: Earth
Atk/Def: 1400/1400
Cost: 161
353. Takuriminosu *4
Type: Sea Dragon
Element: Water
Atk/Def: 1500/1200
Cost: 183
354. Kuigurumi *3
Type: Warrior
Element: Evil
Atk/Def: 1200/900
Cost: 121
355. Megasonic Eye *5
Type: Machine
Element: Evil
Atk/Def: 1500/1800
Cost: 41
356. Super War Lion *7
Type: Beast
Element: God
Atk/Def: 2300/2100
Cost: 999
(Note: This is one of those supposedly ritually summoned monsters, which are basically unuseable.)
357. Yamadoran *5
Type: Dragon
Element: God
Atk/Def: 1600/1800
Cost: 999
(Note: Again, the god monster with 999 cost, unuseable.)
358. Holy Night Dragon *7
Type: Dragon
Element: White
Atk/Def: 2500/2300
Cost: 20
359. Futari Sankyaku Zombie *3
Type: Undead
Element: Evil
Atk/Def: 1100/800
Cost: 103
360. Zera *8
Type: Demon
Element: God
Atk/Def: 2800/2300
Cost: 999
(Note: Again the unuseable monster...)
361. Tobi Penguin *4
Type: Water
Element: Water
Atk/Def: 1200/1000
Cost: 121
362. Sen Nen no Tate (Millenium Shield) *5
Type: Warrior
Element: God
Atk/Def: 0/3000
Cost: 999
(Note: This is, once again, the unuseable god element monster with cost 999.)
363. Yourei no Okurimono *4
Type: Magician
Element: Forest
Atk/Def: 1400/1000
Cost: 161
Effect: with the calling of magic, the life points regain 1000 points.)
364. Chaos Soldier *8
Type: Warrior
Element: God
Atk/Def: 3000/2500
Cost: 999
(Note: This is ACTUALLY summoned by ritual, from its blue color, so you can actually use this.)
365. Devil's Mirror *6
Type: Demon
Element: God
Atk/Def: 2100/1800
Cost: 999
(Note: Yep, another fake ritually summoned monster.)
366. Meikyuuheki Labyrinth Wall *5
Type: Rock
Element: Earth
Atk/Def: 0/3000
Cost: 585
367. Chiraigumo *4
Type: Insect
Element: Forest
Atk/Def: 2200/100
Cost: 384
368. Shadow Ghoul *5
Type: Undead
Element: Evil
Atk/Def: 1600/1300
Cost: 14
369. Wall Shadow *7
Type: Warrior
Element: Evil
Atk/Def: 1600/3000
Cost: 95
370. Meikyuu no Masenkuruma *7
Type: Machine
Element: Evil
Atk/Def: 2400/2400
Cost: 12
Effect: For each Labyrinth Wall on the field it's powered up.
371. Raimashin Sanga (Thunder God Sanga) *7
Type: Lightning
Element: Thunder
Atk/Def: 2600/2200
Cost: 30
Description: From the thunder, wind, and water comes the Gate Guardian
372. Fuumashin Hyuga (Wind God Hyuga) *7
Type: Magician
Element: Wind
Atk/Def: 2400/2200
Cost: 12
Description: The thunder, wind, and water merge to make Gate Guardian
373. Suimajin Suga (Water God Suga) *7
Type: Water
Element: Water
Atk/Def: 2500/2400
Cost: 20
Description: Thunder, Wind, Water cards form the Gate Guardian
374. Gate Guardian *11
Type: Warrior
Element: God
Atk/Def: 3750/3400
Cost: 999
Description: The thing merged from Sanga, Hyuga, and Suga. Its power is highest level.
(Note: Though there seems no ritual to merge the three, this still can't be used...)
375. Dungeon Worm *5
Type: Insect
Element: Earth
Atk/Def: 1800/1500
Cost: 41
376. Monster Tamer *5
Type: Warrior
Element: Forest
Atk/Def: 1800/1600
Cost: 41
Effect: Powers up the Dungeon Worm on your own field.
377. Gargoyle Powered *4
Type: Demon
Element: Evil
Atk/Def: 1600/1200
Cost: 207
378. Fukushuu no Sword Stalker *6
Type: Warrior
Element: Evil
Atk/Def: 2000/1600
Cost: 86
379. Lamp no Majin Ra Jiin *4
Type: Demon
Element: Black
Atk/Def: 1800/1000
Cost: 260
380. Blue Eyes Ultimate Dragon *12
Type: Dragon
Element: God
Atk/Def: 4500/3800
Cost: 999
(Note: Again I'm not sure if you can actually use this card at all...)
381. Toon Alligator *4
Type: Pyro
Element: Water
Atk/Def: 800/1600
Cost: 207
382. Rude Kaizer *5
Type: Beast Warrior
Element: Earth
Atk/Def: 1800/1600
Cost: 41
383. Parrot Dragon *5
Type: Dragon
Element: Wind
Atk/Def: 2000/1300
Cost: 86
384. Dark Rabbit *4
Type: Beast
Element: Evil
Atk/Def: 1100/1500
Cost: 183
385. Devil Box *7
Type: Demon
Element: Evil
Atk/Def: 2300/2000
Cost: 6
386. Harpie's Pet Dragon *7
Type: Dragon
Element: Wind
Atk/Def: 2000/2500
Cost: 20
387. Mahou no Lamp (Magic Lamp) *1
Type: Magician
Element: Black
Atk/Def: 400/300
Cost: 22
Effect: With the attack power it can do direct damage to the opponent
388. Furikoyaiba no Goujikikai *6
Type: Machine
Element: Black
Atk/Def: 1750/2000
Cost: 86
389. Madoukishi Girutia *5
Type: Warrior
Element: White
Atk/Def: 1850/1500
Cost: 50
390. TM - 1 Rancher Spider *7
Type: Machine
Element: Fire
Atk/Def: 2200/2500
Cost: 20
391. Devilzoa *7
Type: Demon
Element: Evil
Atk/Def: 2600/1900
Cost: 30
392. Metal Devilzoa *8
Type: Machine
Element: Evil
Atk/Def: 3000/2300
Cost: 95
393. Zone Eater *1
Type: Water
Element: Water
Atk/Def: 250/200
Cost: 14
394. Tetsu no Sasori (Metal Scorpion) *1
Type: Machine
Element: Forest
Atk/Def: 250/300
Cost: 16
395. Dancing Elf *1
Type: Angel
Element: Forest
Atk/Def: 300/200
Cost: 16
396. Enzeru Ears *5
Type: Angel
Element: Wind
Atk/Def: 1550/1650
Cost: 19
397. Legguru *1
Type: Insect
Element: Forest
Atk/Def: 300/350
Cost: 19
Effect: With the attack power it can do direct damage to the opponent
398. Large Mouth *1
Type: Water
Element: Water
Atk/Def: 300/250
Cost: 16
399. Magnet Warrior Gamma *4
Type: Rock
Element: Earth
Atk/Def: 1500/1800
Cost: 260
Effect: When Alpha and Beta are on the field, they merge to form the Magnet Valkyrion.
400. ? *5
Type: Pyro
Element: Water
Atk/Def: 1800/1500
Cost: 41
401. Shioni *6
Type: Demon
Element: Forest
Atk/Def: 2150/1950
Cost: 132
402. Monster Eye *1
Type: Demon
Element: Evil
Atk/Def: 250/300
Cost: 19
Effect: They can peek at the opponent's hand.
403. Leogun *5
Type: Beast
Element: Earth
Atk/Def: 1750/1550
Cost: 32
404. Sea Horse *5
Type: Beast
Element: Water
Atk/Def: 1350/1600
Cost: 14
405. Killer Machine *5
Type: Machine
Element: Evil
Atk/Def: 1450/1500
Cost: 7
406. Kaizer Seahorse *4
Type: Pyro
Element: Water
Atk/Def: 1700/1650
Cost: 233
407. Kikaiou *6
Type: Machine
Element: Fire
Atk/Def: 2200/2000
Cost: 150
Effect: When it's on the field, it has an effect of powering up machine monsters
408. Kikai no Kyohei *6
Type: Machine
Element: Evil
Atk/Def: 1750/1900
Cost: 61
409. Metal Dragon *6
Type: Machine
Element: Fire
Atk/Def: 1850/1700
Cost: 50
410. Karakuri gumo *2
Type: Machine
Element: Forest
Atk/Def: 400/500
Cost: 29
411. Bat *1
Type: Machine
Element: Evil
Atk/Def: 300/350
Cost: 19
412. Ra no Yokushinryuu {Phoenix Mode} *12
Type: Fire
Element: God
Atk/Def: 4000/4000
Cost: 0
Effect: Using 1000 LP, all the opponent's monsters disappear. From the graveyard
it comes back in the Battle Mode.
413. ? *5
Type: Machine
Element: Evil
Atk/Def: 1500/1700
Cost: 25
414. Shaberu Crasher *3
Type: Machine
Element: Earth
Atk/Def: 900/1200
Cost: 121
415. Mecha Hunter *4
Type: Machine
Element: Evil
Atk/Def: 1850/800
Cost: 274
416. Burokka *4
Type: Machine
Element: Evil
Atk/Def: 850/1800
Cost: 260
417. Mister Bomber *3
Type: Machine
Element: Fire
Atk/Def: 800/900
Cost: 72
418. Gorugoiru *4
Type: Machine
Element: Illusion
Atk/Def: 900/1600
Cost: 207
419. Flying Mantis *4
Type: Insect
Element: Wind
Atk/Def: 1500/800
Cost: 183
420. Devil Franken *2
Type: Machine
Element: Evil
Atk/Def: 700/500
Cost: 47
421. Commander *2
Type: Machine
Element: Evil
Atk/Def: 750/700
Cost: 53
422. Jinzou Ningen 7 gou *2
Type: Machine
Element: Evil
Atk/Def: 500/400
Cost: 29
423. Dice Armadillo *5
Type: Machine
Element: Forest
Atk/Def: 1650/1800
Cost: 41
424. Sky Dragon *6
Type: Dragon
Element: Wind
Atk/Def: 1900/1800
Cost: 61
425. Thunder Dragon *5
Type: Dragon
Element: Thunder
Atk/Def: 1600/1500
Cost: 14
426. Stone Dragon *7
Type: Rock
Element: Earth
Atk/Def: 2000/2300
Cost: 6
427. Kaizer Dragon *7
Type: Dragon
Element: White
Atk/Def: 2300/2000
Cost: 6
428. Saint Magician *1
Type: Magician
Element: White
Atk/Def: 300/400
Cost: 22
429. Kimagure no Jyoshin *3
Type: Angel
Element: White
Atk/Def: 950/700
Cost: 79
Effect: Sending it to the graveyard, draw one card from your deck.
430. Choujikuu Sentouki Bikku Bai...? *4
Type: Machine
Element: Illusion
Atk/Def: 1200/800
Cost: 121
431. (Ice Water) *3
Type: Water
Element: Water
Atk/Def: 1150/900
Cost: 112
432. Undine *3
Type: Water
Element: Water
Atk/Def: 1100/700
Cost: 103
433. Ancient Elf *4
Type: Magician
Element: White
Atk/Def: 1450/1200
Cost: 172
434. Birdman *4
Type: Bird
Element: Wind
Atk/Def: 1800/600
Cost: 260
435. Seishin Aresu *4
Type: Angel
Element: Earth
Atk/Def: 1800/1400
Cost: 260
436. White Dolphin *2
Type: Fish
Element: Water
Atk/Def: 500/400
Cost: 29
437. Shinkai ni Hisomu Same (Shark Hidden in Deep Sea) *5
Type: Fish
Element: Water
Atk/Def: 1900/1600
Cost: 61
438. Metal Fish *5
Type: Machine
Element: Water
Atk/Def: 1600/1900
Cost: 61
439. Kamenjyutsushi Cursed Gyura *4
Type: Demon
Element: Illusion
Atk/Def: 1500/800
Cost: 183
440. Rainbow Fish *4
Type: Fish
Element: Water
Atk/Def: 1800/800
Cost: 260
441. Cyborn Basu *5
Type: Machine
Element: Water
Atk/Def: 1800/1500
Cost: 41
442. Aqua Dragon *6
Type: Sea Dragon
Element: Water
Atk/Def: 2250/1900
Cost: 168
443. Sea King Dragon *6
Type: Sea Dragon
Element: Water
Atk/Def: 2000/1700
Cost: 86
444. Tsurupurun *2
Type: Water
Element: Water
Atk/Def: 450/500
Cost: 29
445. Giant Rex *4
Type: Dinosaur
Element: Earth
Atk/Def: 2000/1200
Cost: 319
446. Aqua Snake *3
Type: Water
Element: Water
Atk/Def: 1050/900
Cost: 95
447. Seazalion *4
Type: Water
Element: Water
Atk/Def: 1800/800
Cost: 260
448. Spike Seadra *5
Type: Sea Dragon
Element: Thunder
Atk/Def: 1600/1300
Cost: 14
449. Sanmannen no Shiro Kame (Thirty Thousand Year White Turtle)*5
Type: Water
Element: Water
Atk/Def: 1250/2100
Cost: 116
450. Fukushuu no Kappa *3
Type: Water
Element: Water
Atk/Def: 1200/900
Cost: 121
451. Kanikabuto *3
Type: Water
Element: Water
Atk/Def: 650/900
Cost: 72
452. Zarigan *2
Type: Water
Element: Water
Atk/Def: 600/700
Cost: 47
453. Sen Nen Golem (Millenium Golem) *6
Type: Rock
Element: Earth
Atk/Def: 2000/2200
Cost: 150
454. Hakai no Golem (Destruction Golem) *4
Type: Rock
Element: Earth
Atk/Def: 1500/1000
Cost: 183
455. Ganrock *4
Type: Rock
Element: Earth
Atk/Def: 1000/1300
Cost: 140
456. Iwa no Senshi (Rock Warrior) *4
Type: Rock
Element: Earth
Atk/Def: 1300/1200
Cost: 140
457. Kamen Majuu Masked Hellraider *8
Type: Demon
Element: Evil
Atk/Def: 3200/1800
Cost: 142
458. Raishin no Ikari (Rage of Thunder God) *5
Type: Electric
Element: Thunder
Atk/Def: 1900/1400
Cost: 61
459. Chiraijyuu *4
Type: Lightning
Element: Thunder
Atk/Def: 1200/1300
Cost: 140
460. Bolt Escargot *5
Type: Lightning
Element: Thunder
Atk/Def: 1400/1500
Cost: 7
461. Bolt Penguin *3
Type: Lightning
Element: Thunder
Atk/Def: 1100/800
Cost: 103
462. Kaminari Sennin *4
Type: Electric
Element: Thunder
Atk/Def: 1500/1300
Cost: 183
463. Electric Snake *3
Type: Lightning
Element: Thunder
Atk/Def: 800/900
Cost: 72
464. Wing Eagle *5
Type: Bird
Element: Wind
Atk/Def: 1800/1500
Cost: 41
465. Sabaki no Taka *6
Type: Bird
Element: Wind
Atk/Def: 2100/1800
Cost: 116
466. Sky Hunter *4
Type: Bird
Element: Wind
Atk/Def: 1550/1200
Cost: 195
467. Kouyochou *6
Type: Bird
Element: Fire
Atk/Def: 2300/1800
Cost: 188
468. Queen Bird *5
Type: Bird
Element: Wind
Atk/Def: 1200/2000
Cost: 86
469. Blue Ninmono *1
Type: Warrior
Element: Water
Atk/Def: 300/300
Cost: 16
470. Magical Ghost *4
Type: Undead
Element: Evil
Atk/Def: 1300/1400
Cost: 161
471. Soul Hunter *6
Type: Demon
Element: Evil
Atk/Def: 2200/1800
Cost: 150
472. Shiryouhakushaku *5
Type: Demon
Element: Black
Atk/Def: 2000/700
Cost: 86
473. Suzaku *5
Type: Fire
Element: Fire
Atk/Def: 1900/1500
Cost: 61
474. Shikamen *4
Type: Water
Element: Water
Atk/Def: 1100/1300
Cost: 140
475. Killer Snake *1
Type: Pyro
Element: Water
Atk/Def: 300/250
Cost: 16
476. Ganigumo *2
Type: Insect
Element: Forest
Atk/Def: 600/800
Cost: 59
477. Insection *3
Type: Insect
Element: Forest
Atk/Def: 950/700
Cost: 79
478. Kuuno Konchouhei *3
Type: Insect
Element: Wind
Atk/Def: 1000/800
Cost: 87
479. Cockroach Knight *3
Type: Insect
Element: Forest
Atk/Def: 800/900
Cost: 72
480. Kuwagata Alpha *4
Type: Insect
Element: Forest
Atk/Def: 1250/1000
Cost: 130
481. Burglar *3
Type: Beast
Element: Forest
Atk/Def: 850/800
Cost: 65
482. Puragutikaru *5
Type: Dinosaur
Element: Earth
Atk/Def: 1900/1500
Cost: 61
483. Garuwasu *6
Type: Beast
Element: Forest
Atk/Def: 2000/1700
Cost: 86
484. Amoeba *1
Type: Water
Element: Water
Atk/Def: 300/350
Cost: 19
485. Korogashi *2
Type: Insect
Element: Forest
Atk/Def: 550/400
Cost: 33
486. Book *2
Type: Magician
Element: White
Atk/Def: 650/500
Cost: 42
487. Flower Wolf *5
Type: Beast
Element: Forest
Atk/Def: 1800/1400
Cost: 41
488. Rainbow Flower *2
Type: Plant
Element: Forest
Atk/Def: 400/500
Cost: 29
489. Magnum Lily *3
Type: Plant
Element: Forest
Atk/Def: 1100/600
Cost: 103
490. Needle Ball *3
Type: Demon
Element: Evil
Atk/Def: 750/700
Cost: 53
491. Kujaku (Peacock) *5
Type: Bird
Element: Forest
Atk/Def: 1700/1500
Cost: 25
492. Super Star *2
Type: Angel
Element: White
Atk/Def: 500/700
Cost: 47
Effect: It has the power to power up all white monsters and power down all black monsters.
493. Maha Wairo *4
Type: Magician
Element: White
Atk/Def: 1550/1400
Cost: 195
494. Rainbow Marine Mermaid *5
Type: Fish
Element: Water
Atk/Def: 1550/1700
Cost: 25
495. Musician King *5
Type: Magician
Element: White
Atk/Def: 1750/1500
Cost: 32
496. Wirumi *4
Type: Beast
Element: Forest
Atk/Def: 1000/1200
Cost: 121
497. Yadokaryuu *4
Type: Water
Element: Water
Atk/Def: 900/1700
Cost: 233
498. Morinfen *5
Type: Demon
Element: Evil
Atk/Def: 1550/1300
Cost: 10
499. Bonhaima *3
Type: Water
Element: Water
Atk/Def: 850/400
Cost: 65
500. Dragon Killer *6
Type: Demon
Element: Evil
Atk/Def: 2000/2100
Cost: 116
Effect: It has the effect of destroying all dragons on the opponent's field.
501. Hitokuimushi (Human-eating Insect) *2
Type: Insect
Element: Forest
Atk/Def: 450/600
Cost: 37
502. Penguin Sakanarai *3
Type: Water
Element: Water
Atk/Def: 350/300
Cost: 19
Effect: With its attacking power it can give the opponent direct damage.
503. Taatoru Tanuki *3
Type: Water
Element: Forest
Atk/Def: 700/900
Cost: 72
504. Flame Dancer *2
Type: Fire
Element: Fire
Atk/Def: 550/450
Cost: 33
505. Prisman *3
Type: Rock
Element: Earth
Atk/Def: 800/1000
Cost: 87
506. Gerudogura *2
Type: Insect
Element: Forest
Atk/Def: 650/600
Cost: 42
507. Crazy Fish *4
Type: Fish
Element: Water
Atk/Def: 1600/1200
Cost: 207
508. Mecha Saurus *5
Type: Machine
Element: Earth
Atk/Def: 1800/1400
Cost: 41
509. Brachioraidos *6
Type: Dinosaur
Element: Earth
Atk/Def: 2200/2000
Cost: 150
510. Warauhana (Laughing Flower) *2
Type: Plant
Element: Forest
Atk/Def: 900/500
Cost: 72
511. Bean Soldier *4
Type: Plant
Element: Forest
Atk/Def: 1400/1300
Cost: 161
512. Cannon Soldier *4
Type: Machine
Element: Evil
Atk/Def: 1400/1300
Cost: 161
513. (Guardian of the King) *4
Type: Machine
Element: White
Atk/Def: 1650/1600
Cost: 220
514. Asura *4
Type: Angel
Element: Illusion
Atk/Def: 1700/1200
Cost: 233
515. Easter Tou no Moai *4
Type: Rock
Element: Earth
Atk/Def: 1100/1400
Cost: 161
516. Mukamuka *2
Type: Rock
Element: Earth
Atk/Def: 600/300
Cost: 37
517. Dark Hero Zombire *4
Type: Warrior
Element: Black
Atk/Def: 2100/500
Cost: 350
Effect: Powering itself down, it has the effect of destroying one monster on the field.
518. Kanseki Kametta *6
Type: Water
Element: Earth
Atk/Def: 1450/2200
Cost: 150
519. Fire Kraken *4
Type: Water
Element: Fire
Atk/Def: 1600/1500
Cost: 207
520. Turtle Bird *6
Type: Water
Element: Wind
Atk/Def: 1900/1700
Cost: 61
521. Death Bird *6
Type: Bird
Element: Wind
Atk/Def: 1900/1700
Cost: 61
522. Kyodai na Kaichou *6
Type: Bird
Element: Wind
Atk/Def: 2000/1900
Cost: 86
523. Devil Cook *4
Type: Demon
Element: Evil
Atk/Def: 1800/1000
Cost: 260
524. Star Boy *2
Type: Water
Element: Water
Atk/Def: 550/500
Cost: 33
525. Yama no Seirei *5
Type: Magician
Element: Earth
Atk/Def: 1300/1800
Cost: 41
Effect: Using the horn in its hand, it can make the field into the mountains.
526. Earth Bound Spirit *4
Type: Demon
Element: Earth
Atk/Def: 500/2000
Cost: 319
527. Mirisu Rediento *1
Type: Beast
Element: Forest
Atk/Def: 300/250
Cost: 16
528. Crashman *5
Type: Beast
Element: Earth
Atk/Def: 1600/1800
Cost: 41
529. Flame Cerberus *6
Type: Fire
Element: Forest
Atk/Def: 2100/1800
Cost: 116
530. (God of Apophis) *4
Type: Pyro
Element: Earth
Atk/Def: 1600/1800
Cost: 260
531. Sand Witch *6
Type: Rock
Element: Black
Atk/Def: 2100/1700
Cost: 116
532. Gemini Elf *4
Type: Magician
Element: White
Atk/Def: 1900/900
Cost: 289
533. Kuwaga Heracress *6
Type: Insect
Element: Forest
Atk/Def: 1900/1700
Cost: 61
534. Ibi *3
Type: Insect
Element: Evil
Atk/Def: 850/750
Cost: 65
535. Magic Lamp *3
Type: Magician
Element: Wind
Atk/Def: 900/1400
Cost: 161
536. Mekaleon *2
Type: Pyro
Element: Water
Atk/Def: 800/600
Cost: 59
537. Mega Thunderball *2
Type: Lightning
Element: Thunder
Atk/Def: 750/600
Cost: 53
538. Kuke *3
Type: Bird
Element: Forest
Atk/Def: 900/800
Cost: 72
539. Amazoness no Kusaritsukai *4
Type: Warrior
Element: Earth
Atk/Def: 1500/1300
Cost: 183
540. Skeru Angel *2
Type: Angel
Element: White
Atk/Def: 900/400
Cost: 72
541. Hanehane *2
Type: Beast
Element: Wind
Atk/Def: 450/500
Cost: 29
542. Nairu *5
Type: Fish
Element: Water
Atk/Def: 1400/1600
Cost: 14
543. Raiden Nyan Nyan *4
Type: Lightning
Element: White
Atk/Def: 1900/800
Cost: 289
Effect: In your own field if there are monsters other than white they disappear.
544. Daiou Daruma *2
Type: Machine
Element: Evil
Atk/Def: 900/500
Cost: 72
545. Sukerugon *6
Type: Undead
Element: Evil
Atk/Def: 1700/1900
Cost: 61
546. Sakanagyo Senshi (Fish Warrior) *4
Type: Fish
Element: Water
Atk/Def: 1250/900
Cost: 130
547. Guriguru *1
Type: Plant
Element: Forest
Atk/Def: 350/300
Cost: 19
548. Honenezumi *1
Type: Undead
Element: Element
Atk/Def: 400/300
Cost: 22
549. Kaeru Slime *2
Type: Water
Element: Water
Atk/Def: 700/500
Cost: 47
550. Rasuobtasku Mammoth *3
Type: Dinosaur
Element: Water
Atk/Def: 800/1200
Cost: 121
551. Dark Elf *4
Type: Magician
Element: Black
Atk/Def: 2000/800
Cost: 319
552. Waiban *4
Type: Bird
Element: Wind
Atk/Def: 1200/1000
Cost: 121
553. Matango *3
Type: Warrior
Element: Forest
Atk/Def: 1250/800
Cost: 130
554. Barbarian #1 *5
Type: Warrior
Element: Black
Atk/Def: 1550/1800
Cost: 41
Effect: Powers up for each Barbarian #2 on your own field.
555. Queen's Knight *4
Type: Warrior
Element: White
Atk/Def: 1500/1600
Cost: 207
556. Oisha Tenshi Lili *3
Type: Magician
Element: Earth
Atk/Def: 400/1500
Cost: 183
557. Jack's Knight *5
Type: Warrior
Element: White
Atk/Def: 1900/1000
Cost: 61
558. Pot the Trick *2
Type: Rock
Element: Evil
Atk/Def: 400/400
Cost: 22
559. Oshiro Hero *3
Type: Warrior
Element: Illusion
Atk/Def: 1250/700
Cost: 130
560. Ijigenhe Kara no Shinraykumono *4
Type: Demon
Element: Illusion
Atk/Def: 950/1400
Cost: 161
561. Lesser Dragon *4
Type: Dragon
Element: Evil
Atk/Def: 1200/1000
Cost: 121
562. Needle Worm *2
Type: Insect
Element: Forest
Atk/Def: 750/600
Cost: 53
563. King's Knight *4
Type: Warrior
Element: White
Atk/Def: 1600/1400
Cost: 207
Effect: When the Queen's Knight is on your field, it can bring out the Jack's Knight
564. (Golden Elephant) *6
Type: Undead
Element: Evil
Atk/Def: 2200/1800
Cost: 150
565. Giru Gasu *4
Type: Demon
Element: Evil
Atk/Def: 1800/1200
Cost: 260
566. Yorumungarudo *3
Type: Pyro
Element: Water
Atk/Def: 1200/900
Cost: 121
567. Makai no Ibara *3
Type: Plant
Element: Evil
Atk/Def: 1200/900
Cost: 121
568. Blade Knight *4
Type: Warrior
Element: Earth
Atk/Def: 1600/1000
Cost: 207
Effect: When it's on your field it powers up if there's less than one card in your hand
569. Gerunia *4
Type: Demon
Element: Evil
Atk/Def: 1300/1200
Cost: 140
570. Drakodon *3
Type: Dinosaur
Element: Earth
Atk/Def: 1300/800
Cost: 140
571. Mitsurin no Kuroryuuou *6
Type: Dragon
Element: Forest
Atk/Def: 2100/1800
Cost: 116
572. Sabaki wo Kudasu Jyotei *6
Type: Warrior
Element: Earth
Atk/Def: 2100/1700
Cost: 116
573. Baby T. Rex *3
Type: Dinosaur
Element: Earth
Atk/Def: 1100/700
Cost: 103
574. Kurokimori no Witch (Black Forest's Witch) *4
Type: Magician
Element: Black
Atk/Def: 1100/1200
Cost: 121
575. Y - Dragon Head *4
Type: Machine
Element: Fire
Atk/Def: 1500/1600
Cost: 207
Effect: When the special monsters are on your field, it has the power to merge.
576. Tsundora no Oosasori *3
Type: Insect
Element: Forest
Atk/Def: 1100/1000
Cost: 103
577. Karasu Tengu *5
Type: Bird
Element: Wind
Atk/Def: 1850/1600
Cost: 50
578. Black Magician's Knight *7
Type: Warrior
Element: Black
Atk/Def: 2500/2100
Cost: 20
Description: Getting the title of knight, a Black Magician who got the warrior's power.
(Note: Wow! The Black Magician gets his hands on the power of the sword!)
579. Shinen ni Sakuhana (Flower Blooming in depths)*2
Type: Plant
Element: Forest
Atk/Def: 750/400
Cost: 53
580. Patrol Robo *3
Type: Machine
Element: Evil
Atk/Def: 1100/900
Cost: 103
581. Takuhi *4
Type: Bird
Element: Wind
Atk/Def: 1450/1000
Cost: 172
582. Warukiri *5
Type: Angel
Element: White
Atk/Def: 1800/1700
Cost: 41
583. Ouijaban (Ouija Board)
Type: Trap
Cost: 500
Effect: At the beginning of your turn one by one the letters come out, when they
are collected, the win is decided.
584. Shi no Message -E- (Death Message -E-)
Type: Trap
Cost: 999
Effect: If there's no Ouija board it disappears, when the message is collected it is a win.
(Note: OK, I'm not sure how this works out in this game, but apparently this card can't be used.)
585. Shi no Message -A- (Death Message -A-)
Type: Trap
Cost: 999
Effect: If there's no Ouija board it disappears, when the message is collected you win.
586. Shi no Message -T- (Death Message -T-)
Type: Trap
Cost: 999
Effect: If there's no Ouija board it disappears, when the message is collected you win.
587. Shi no Message -H- (Death Message -H-)
Type: Trap
Cost: 999
Effect: If there's no Ouija board it disapperas, when the message is collected you win.
588. Meiaru Hanabin *3
Type: Plant
Element: Forest
Atk/Def: 900/1100
Cost: 103
589. Tentacle Plant *2
Type: Plant
Element: Forest
Atk/Def: 500/600
Cost: 37
590. Z - Metal Caterpillar *4
Type: Machine
Element: Lightning
Atk/Def:1500/1300
Cost: 183
Effect: If the special monsters are on the field, they have the power of mergin
591. Metamoru Pot *2
Type: Rock
Element: Earth
Atk/Def: 700/600
Cost: 47
592. Myuzu no Tenshi *3
Type: Angel
Element: White
Atk/Def: 850/900
Cost: 72
593. XY - Dragon Cannon *6
Type: Machine
Element: Wind
Atk/Def: 2200/1900
Cost: 150
Effect: Throwing away one card in your hand destroy one of the opponent's magic/trap card.
594. Bara ni sumu akuryou *6
Type: Plant
Element: Evil
Atk/Def: 2000/1800
Cost: 86
595. Absoluter *4
Type: Bird
Element: Illusion
Atk/Def: 1300/1400
Cost: 161
596. XZ - Caterpillar Cannon *6
Type: Machine
Element: Lightning
Atk/Def: 2400/2100
Cost: 231
Effect: Throwing away the left card in your hand, destroy one unseen magic/trap on the opponent's field
597. YZ - Caterpiller Dragon *6
Type: Machine
Element: Fire
Atk/Def: 2100/2200
Cost: 150
Effect: Throwing away one card in your hand, destroy one unseen monster on the opponent's field
598. Little Chimera *2
Type: Beast
Element: Wind
Atk/Def: 600/550
Cost: 37
599. Sucoru *4
Type: Water
Element: Water
Atk/Def: 1550/800
Cost: 195
600. Exodia Necros *4
Type: Magician
Element: Black
Atk/Def: 1800/0
Cost: 260
Effect: At the beginning of your turn it powers up, it disappears if there's no Exodia part
in the graveyard.
601. Shishasosei (Monster Reborn)
Type: Magic
Cost: 250
Effect: Revives the most recent card in the opponent's graveyard.
602. Penguin Soldier *2
Type: Water
Element: Water
Atk/Def: 750/500
Cost: 53
603. Fairy Dragon *4
Type: Dragon
Element: White
Atk/Def: 1100/1200
Cost: 121
604. Chigokubetsujin Hellpoemer *5
Type: Demon
Element: Illusion
Atk/Def: 2000/1400
Cost: 500
Effect: At the beginning of the opponent's turn, if this is in the graveyard and they have
three or more cards in the hand, throw away one.
605. Youkanmashin Lava Golem *8
Type: Demon
Element: Fire
Atk/Def: 3000/2500
Cost: 95
Effect: When it comes into your own hand, sacrifice 2 monsters to appear on the opponent's field.
606. Nyudoryua *4
Type: Demon
Element: Illusion
Atk/Def: 1200/800
Cost: 121
Effect: If it's in the graveyard at the beginning of the turn, destroy the opponent's
monster, and then disappear from the graveyard.
607. Dark Jelloid *4
Type: Demon
Element: Water
Atk/Def: 1200/1500
Cost: 183
Effect: When it's on your field, it powers down one of the opponent's monsters.
608. Friendship *4
Type: Angel
Element: White
Atk/Def: 1300/1100
Cost: 140
609. Bochihori Ghoul
Type: Magic
Cost: 2
Effect: The ghoul takes all of the monsters in the graveyard.
610. Denki Tokage *3
Type: Lightning
Element: Thunder
Atk/Def: 850/800
Cost: 65
Effect: One of the opponent's monsters can't move in the next turn.
611. Akuma no Teisatsusha *2
Type: Demon
Element: Evil
Atk/Def: 650/500
Cost: 42
612. High Priestess *3
Type: Magician
Element: White
Atk/Def: 1100/800
Cost: 103
Effect: Speaking some mystical words, regain 500 of your life points.
613. Soutou no Thunder Dragon *7
Type: Lightning
Element: Thunder
Atk/Def: 2800/2100
Cost: 58
614. Hunter Spider *5
Type: Insect
Element: Forest
Atk/Def: 1600/1400
Cost: 14
615. Armored Starfish *4
Type: Water
Element: Water
Atk/Def: 850/1400
Cost: 161
616. Shokeijin - Makyura *4
Type: Warrior
Element: Black
Atk/Def: 1600/1200
Cost: 207
617. Marine Beast *5
Type: Fish
Element: Water
Atk/Def: 1700/1600
Cost: 25
618. Senshou no Shishouzoku *6
Type: Warrior
Element: Black
Atk/Def: 1900/1700
Cost: 61
619. Baisa Shock *5
Type: Demon
Element: Thunder
Atk/Def: 800/600
Cost: 86
Effect: Makes the unseen card return to the hand.
620. Snake Palm *4
Type: Plant
Element: Forest
Atk/Def: 1000/1200
Cost: 121
621. Sakyubasu Knight *5
Type: Warrior
Element: Black
Atk/Def: 1650/1300
Cost: 19
622. Siren *5
Type: Magician
Element: White
Atk/Def: 1600/1500
Cost: 14
623. Senryokumashin Baisa Death *4
Type: Demon
Element: Black
Atk/Def: 500/1200
Cost: 121
Effect: At the beginning of your turn it has the power to power down one monster.
624. Nuchishio no Maman *4
Type: Water
Element: Water
Atk/Def: 1650/1300
Cost: 220
625. Izumi no Yourei *4
Type: Water
Element: Water
Atk/Def: 1600/1100
Cost: 207
626. (Female Warrior of the Sea) *4
Type: Fish
Element: Water
Atk/Def: 1300/1400
Cost: 161
627. Cat Lady *6
Type: Beast
Element: Forest
Atk/Def: 1900/2000
Cost: 86
628. ? *2
Type: Magician
Element: Black
Atk/Def: 550/500
Cost: 33
Effect: Powers up the Black types on the field and powers down the White ones.
629. Shiryou Ayatsurishi Puppet Master *6
Type: Demon
Element: Evil
Atk/Def: 0/0
Cost: 0
Effect: When Gelmania is in the graveyard, using 1000 life points, have three Shiryou
on the field.
630. Amazoness no Kakutou Senshi *4
Type: Warrior
Element: Earth
Atk/Def: 1500/1300
Cost: 183
631. Genminkari no Otome *4
Type: Magician
Element: Illusion
Atk/Def: 1500/1300
Cost: 183
632. Stone Giant *5
Type: Rock
Element: Earth
Atk/Def: 1600/1500
Cost: 14
633. Amazoness no Kenshi *4
Type: Warrior
Element: Earth
Atk/Def: 1500/1600
Cost: 207
634. Vampire Road *5
Type: Undead
Element: Evil
Atk/Def: 2000/1500
Cost: 186
Effect: At the beginning of the turn if it's in the graveyard it can come back.
635. ? *1
Type: Warrior
Element: Earth
Atk/Def: 350/300
Cost: 19
636. Choumatoukenshi Black Paladan *8
Type: Warrior
Element: Black
Atk/Def: 2900/2400
Cost: 76
Effect: Throwing away a card in your hand, one magic card on the opponent's field is destroyed
637. Torento *5
Type: Plant
Element: Forest
Atk/Def: 1500/1800
Cost: 41
Effect: The big tree that protects the spirit's forest. Changes the field to forest
638. Kouya no Jyouou *5
Type: Plant
Element: Forest
Atk/Def: 1800/1500
Cost: 41
639. ? *5
Type: Water
Element: Water
Atk/Def: 1850/1300
Cost: 50
640. Ijigenheryuu Twilight Zone *5
Type: Dragon
Element: Illusion
Atk/Def: 1200/1500
Cost: 107
Effect: If it's in the graveyard at the beginning of the turn it comes back.
641. Amazoness no Dokyuuka
Type: Trap
Cost: 70
Effect: With uncountable arrows it powers down one of the opponent's monsters.
642. Illusion Sheep *3
Type: Beast
Element: Illusion
Atk/Def: 1150/900
Cost: 112
643. Yamatano Dragon *7
Type: Dragon
Element: Fire
Atk/Def: 2600/3100
Cost: 117
644. Tenkaiou Shinato *8
Type: Angel
Element: White
Atk/Def: 3300/3000
Cost: 168
645. Kokuen no Kishi - Black Flare *6
Type: Warrior
Element: Fire
Atk/Def: 2200/800
Cost: 150
Effect: When it's in the graveyard it summons Mirage Knight.
646. Genei no Kishi Mirage Knight *8
Type: Warrior
Element: Illusion
Atk/Def: 2800/2000
Cost: 58
Effect: The beginning of the opponent's turn it splits into Black Magician and Flame Swordsman.
647. Basaku Dead Dragon *8
Type: Undead
Element: Evil
Atk/Def: 3500/0
Cost: 229
Effect: Attack all the opponent's monsters, and at the opponent's turn powers down.
648. Machine Attacker *5
Type: Machine
Element: Evil
Atk/Def: 1600/1300
Cost: 14
649. Command Angel *4
Type: Angel
Element: Fire
Atk/Def: 1200/1900
Cost: 289
Effect: All the angels on the field get a power up from this special effect.
650. Whiptail Gargoyle *4
Type: Demon
Element: Evil
Atk/Def: 1650/1600
Cost: 220
651. Kusaribeki Boomerang
Type: Magic
Cost: 100
Effect: If it's a warrior this can power up anyone.
652. (Change Maze)
Type: Magic
Cost: 2
Effect: Powers up the body of Labyrinth Wall.
653. Senshi massatsu
Type: Magic
Cost: 15
Effect: All the warriors on the opponent's field disappear.
654. Saramandora
Type: Magic
Cost: 100
Effect: Fire Monsters get the Saramandora's powers, and power up.
655. Mahoujyokyo (Magic Lock)
Type: Magic
Cost: 2
Effect: With the lock that lowers the level of your own monster, make it level 0.
656. ?
Type: Magic
Cost: 15
Effect: All the undead monsters on the opponent's field disappear
657. Kyoudai ?
Type: Magic
Cost: 200
Effect: One monster on your field is powered up.
658. Metal ka Mahouhanshasoukou
Type: Magic
Cost: 2
Effect: Turns special monsters into gold, makes them metal monsters.
659. Tenshi no Trumpet (Angel's Trumpet)
Type: Magic
Cost: 100
Effect: From a faraway sound angels are powered up.
660. ? no arashi
Type: Magic
Cost: 15
Effect: All the machine monsters on your opponent's field disappear in the rain.
661. Shi no Deck Hakai Virus (Deck Destruction Death Virus)
Type: Magic
Cost: 100
Effect: All monsters with attack above 1500 on the opponent's field disappear!
662. Togetoge God's bug spray
Type: Magic
Cost: 15
Effect: All insects on the opponent's field disappear
663. Kami no Ibuki (God's Breath)
Type: Magic
Cost: 15
Effect: All the rock monsters on the opponent's field are blown by wind and disappear
664. Eien no Kassui
Type: Magic
Cost: 15
Effect: All fish monsters on the opponent's field dry up and disappear
665. Death Worustogarufu *6
Type: Dragon
Element: Earth
Atk/Def: 2200/1700
Cost: 150
Effect: Destroy one monster on the opponent's field, deal 500 damage to opponent.
666. Toon Black Magician Girl *6
Type: Magician
Element: Black
Atk/Def: 2000/1700
Cost: 86
Effect: Powers up when there is a Black Magician in the graveyard.
667. Gilford the Lightning *8
Type: Warrior
Element: White
Atk/Def: 2800/1400
Cost: 58
Effect: Has the power to make all monsters on the opponent's field disappear.
668. Shine Castle
Type: Magic
Cost: 100
Effect: In a bright light it makes the White type monsters power up
670. Chaos no Gishiki (Chaos Ritual)
Type: Ritual
Cost: 0
Effect: Sacrificing the Ankokukishi Gaia, a new warrior is summoned.
671. Seijyuu Selket *6
Type: Angel
Element: Earth
Atk/Def: 2500/2000
Cost: 279
Effect: It takes a monster on the field and has the effect of powering up.
672. Harpie no Hanebouki
Type: Magic
Cost: 100
Effect: All the magic and trap cards disappear on the opponent's field.
673. Harpie Lady SB *4
Type: Bird
Element: Wind
Atk/Def: 1800/1300
Cost: 260
Effect: It powers up the Harpie's Pet Dragon on your field
674. Kaminari no Unagi *3
Type: Lightning
Element: Thunder
Atk/Def: 350/750
Cost: 53
675. Igzalion Universe *4
Type: Beast Warrior
Element: Black
Atk/Def: 1800/1900
Cost: 289
Effect: With its attack power it attacks the opponent direct, then powers down.
676. Radient Devil *6
Type: Demon
Element: Black
Atk/Def: 1500/1800
Cost: 41
Effect: A strong demon with the effect of powering up.
677. Gadget Soldier *6
Type: Machine
Element: Earth
Atk/Def: 1800/2000
Cost: 86
678. Merukido Yonmenjyuu *4
Type: Demon
Element: Evil
Atk/Def: 1500/1200
Cost: 183
679. Onnajashin Nubia *4
Type: Demon
Element: Black
Atk/Def: 2000/800
Cost: 319
680. Kamenmajyuu Death Guardius *8
Type: Demon
Element: Black
Atk/Def: 3300/2500
Cost: 168
681. Renchou Tape no Ie (Taped House)
Type: Trap
Cost: 0
Effect: When the opponent attacks, the monster with attack under 500 disappears
682. ?
Type: Trap
Cost: 10
Effect: When the opponent attacks, the monster with attack under 1000 disappears
683. Bear Trap
Type: Trap
Cost: 20
Effect: When the opponent attacks, the monster with attack under 1500 disappears
684. Mienai Piano ?
Type: Trap
Cost: 50
Effect: When the opponent attacks, the monster with attack under 2000 disappears
685. Ryuusei no tamatta otoshiana
Type: Trap
Cost: 70
Effect: When the opponent attacks, the monster with attack under 3000 disappears
686. Tengu no Uchiwa
Type: Trap
Cost: 2
Effect: When Hinoko or Kaenchigoku are used the opponent gets the direct damage
688. ?
Type: Trap
Cost: 2
Effect: When regaining cards are used instead they get damaged.
689. Ama no Jyaku no Noroi
Type: Trap
Cost: 2
Effect: Reversing the power up effect, a power down occurs intsead.
690. Nisemono no wana
Type: Trap
Cost: 0
Effect: When the attack occurs, nothing happens.
691. Jijyaku no Senshi Magnet Valkyrion *8
Type: Rock
Element: Earth
Atk/Def: 3500/3850
Cost: 357
Effect: In the empty spaces on your field it splits into Alpha, Beta, and Gamma.
692. Gekiryusou
Type: Trap
Cost: 200
Effect: When the opponent attacks, all the monsters on the opponent's field disappear
693. Hand of darkness
Type: Magic
Cost: 15
Effect: One monster in the opponent's field disappears into the darkness
694. Mesaia no Arichigoku
Type: Trap
Cost: 0
Effect: It activates when the opponent attacks. For one turn that monster can't move.
695. 7 Card
Type: Magic
Cost: 2
Effect: Powers up the Slot Machine AM - 7
696. Kurofuji no Daikenmono *9
Type: Magic
Element: Black
Atk/Def: 2800/3200
Cost: 5
Description: The powered up Black Magician after years and months of passing.
697. Five God Dragon *12
Type: Dragon
Element: God
Atk/Def: 5000/5000
Cost: 169
Effect: It has the effect of destroying all cards on the opponent's field.
698. Master of Dragon Knight *12
Type: Dragon
Element: God
Atk/Def: 5000/5000
Cost: 169
Effect: For each dragon on your own field it powers up.
699. Heiwa no Tsukasha
Type: Magic
Cost: 100
Effect: Opponent's monsters over 1500 can't move, give 1000 LP at beginning of turn.
700. Yami no otozure
Type: Magic
Cost: 10
Effect: All cards on your field become facedown.
701. Dancing Soldier *6
Type: Warrior
Element: God
Atk/Def: 1950/1850
Cost: 999
(Note: Again with the supposed ritual summoned card. Since it's not blue it's not so.)
702. Hungry Burger *6
Type: Warrior
Element: God
Atk/Def: 2000/1850
Cost: 999
(Note: Another unuseable "god" card.)
703. (Millenium Person) *8
Type: Beast Warrior
Element: God
Atk/Def: 2750/2500
Cost: 999
(Note: Another unuseable "god" card.)
704. Roguardian *7
Type: Warrior
Element: God
Atk/Def: 2050/2500
Cost: 999
(Note: Yep, another "god" card.)
705. Trihorn Dragon *8
Type: Dragon
Element: God
Atk/Def: 2850/2350
Cost: 999
(Note: Another unuseable "god" card.)
706. Trihorn Dragon *8
Type: Dragon
Element: God
Atk/Def: 2850/2350
Cost: 999
(Note: Again.)
707. Skull Bishop *7
Type: Magician
Element: Black
Atk/Def: 2650/2250
Cost: 37
708. Cosmo Queen *8
Type: Magician
Element: God
Atk/Def: 2900/2450
Cost: 999
(Note: Another unuseable "god" card.)
709. Evil Night Dragon *7
Type: Dragon
Element: God
Atk/Def: 2350/2400
Cost: 999
(Note: Another unuseable "god" card.
710. Crab Turtle *8
Type: Water
Element: God
Atk/Def: 2550/2500
Cost: 999
(Note: And yet again...)
711. Crescent Dragon *7
Type: Dragon
Element: White
Atk/Def: 2200/2350
Cost: 9
712. Meteo Dragon *6
Type: Dragon
Element: Earth
Atk/Def: 1800/2000
Cost: 86
713. Meteo Black Dragon *8
Type: Dragon
Element: Fire
Atk/Def: 3500/2000
Cost: 229
714. Fire Wing Pegasus *6
Type: Beast
Element: Fire
Atk/Def: 2250/1800
Cost: 168
715. Killer Puppet *7
Type: Demon
Element: God
Atk/Def: 2000/2350
Cost: 999
716. Garumasodo *7
Type: Warrior
Element: God
Atk/Def: 2550/2100
Cost: 999
(Note: Another unuseable "god" card.)
717. Javelin Beetle *8
Type: Insect
Element: God
Atk/Def: 2450/2550
Cost: 999
(Note: I can stop saying this now, right?)
718. ? Kujira *7
Type: Fish
Element: God
Atk/Def: 2350/2150
Cost: 999
(Note: Yet another unuseable "god" card.)
719. Skull Rider *6
Type: Undead
Element: God
Atk/Def: 1900/1850
Cost: 999
720. Yami to Hikari no Kamen *6
Type: Magician
Element: God
Atk/Def: 2000/1800
Cost: 999
721. Magician of Black Chaos *8
Type: Magician
Element: God
Atk/Def: 2800/2600
Cost: 999
722. Chaos Kurumajyutsu no Gishiki (Chaos Ritual of Black Magic)
Type: Ritual
Cost: 0
Effect: Sacrifice the Black Magician to make a new magician.
723. Slot Machine AM - 7 *7
Type: Machine
Element: Evil
Atk/Def: 2000/2300
Cost: 6
724. Megatron *5
Type: Machine
Element: Evil
Atk/Def: 1400/2000
Cost: 86
725. Yumi wo Hiku Mermaid *4
Type: Water
Element: Water
Atk/Def: 1400/1500
Cost: 183
Effect: Power down one of the opponent's monsters, the next turn it can't move.
726. Dragon Egger *7
Type: Dragon
Element: Fire
Atk/Def: 2200/2600
Cost: 30
727. Toon Dragon Egger *7
Type: Dragon
Element: Evil
Atk/Def: 2200/2600
Cost: 30
(Note: Ah, yes, we begin to enter the realm of Pegasus' cards...)
728. Toon Mermaid *4
Type: Water
Element: Black
Atk/Def: 1400/1500
Cost: 183
729. Toon Demon *6
Type: Demon
Element: Evil
Atk/Def: 2500/1200
Cost: 279
730. Dark Ees Illusionist *2
Type: Magician
Element: Illusion
Atk/Def: 0/0
Cost: 10
731. Sacrifice *1
Type: Magician
Element: God
Atk/Def: 0/0
Cost: 999
Effect: With its eyes' power, it takes the power of one monster on the opponent's field.
732. Time Bomber *2
Type: Fire
Element: Illusion
Atk/Def: 200/1000
Cost: 87
733. Sengan no Jashoshin *1
Type: Magician
Element: Illusion
Atk/Def: 0/0
Cost: 10
734. Thousand Eyes Sacrifice *1
Type: Magician
Element: God
Atk/Def: 0/0
Cost: 999
Effect: It takes one monster on the opponent's field, and powers up 2 levels.
735. Tetsuwan Golem *6
Type: Machine
Element: Earth
Atk/Def: 1900/2200
Cost: 150
736. Sphere Bomb Kyuutaijigen Bakudan *4
Type: Machine
Element: Fire
Atk/Def: 1400/1400
Cost: 161
737. Diamond Dragon *7
Type: Dragon
Element: Earth
Atk/Def: 2100/2800
Cost: 58
738. Magnet Warrior Alpha *4
Type: Rock
Element: Earth
Atk/Def: 1400/1700
Cost: 233
Effect: If Beta and Gamma are on the field, in Alpha's place they merge.
739. Madouhi Rijion *4
Type: Magician
Element: Evil
Atk/Def: 1300/1500
Cost: 183
740. Ankoku no Nemuri wo Sasou Lucifer *5
Type: Magician
Element: Illusion
Atk/Def: 1500/1800
Cost: 41
Effect: With the call of the darkness it puts all opponent's monsters to sleep.
741. Lord of Dragon *4
Type: Magician
Element: Black
Atk/Def: 1200/1100
Cost: 121
742. Red Eyes Black Metal Dragon *8
Type: Machine
Element: Black
Atk/Def: 2800/2400
Cost: 58
743. Revolver Dragon *7
Type: Machine
Element: Black
Atk/Def: 2600/2200
Cost: 30
Effect: Destroy one-half of the opponent's monsters, destroy 3 at most.
744. Hannibal Necromancer *5
Type: Magician
Element: Black
Atk/Def: 1400/1800
Cost: 41
745. Shikkuro no Hyousenshi Panther Warrior *4
Type: Beast Warrior
Element: Black
Atk/Def: 2000/1600
Cost: 319
746. Mitsutou no Kido *4
Type: Demon
Element: Evil
Atk/Def: 1200/1400
Cost: 161
747. Genjyuuou Gazeru *4
Type: Beast
Element: Illusion
Atk/Def: 1500/1200
Cost: 183
748. (Aztec's Rock Statue) *4
Type: Rock
Element: Earth
Atk/Def: 300/2000
Cost: 319
749. Baffomet *5
Type: Demon
Element: Evil
Atk/Def: 1400/1800
Cost: 41
750. Yuuyokugenjyuu Kimaira *6
Type: Beast
Element: Illusion
Atk/Def: 2100/1800
Cost: 116
751. Kidoutoride no Gear Golem *5
Type: Machine
Element: Earth
Atk/Def: 800/2200
Cost: 150
752. Jinzou Ningen Psycho Shocker *6
Type: Machine
Element: Thunder
Atk/Def: 2400/1500
Cost: 231
Effect: It has the effect of destroying all trap cards on the opponent's field.
753. Land Star no Kenshi *3
Type: Warrior
Element: White
Atk/Def: 500/1200
Cost: 121
754. Cyber Raider *4
Type: Warrior
Element: Thunder
Atk/Def: 1400/1000
Cost: 161
755. Madou Giga Cyber *6
Type: Warrior
Element: Evil
Atk/Def: 2200/1200
Cost: 150
756. Reflect Boundary *4
Type: Magician
Element: Evil
Atk/Def: 1700/1000
Cost: 233
Effect: After using one monster on the opponent's field as direct damage go to the graveyard.
757. Magnet Warrior Beta *4
Type: Rock
Element: Earth
Atk/Def: 1700/1600
Cost: 233
Effect: If there are Alpha and Gamma on the field in Beta's spot they merge.
758. Big Shield Gardener *4
Type: Warrior
Element: Earth
Atk/Def: 100/2600
Cost: 532
759. Killer Doll *5
Type: Demon
Element: Forest
Atk/Def: 1600/1700
Cost: 25
760. Black Magician Girl *6
Type: Magician
Element: Black
Atk/Def: 2000/1700
Cost: 86
Effect: If there's a Black Magician in the graveyard it powers up.
761. Waiban no Senshi *4
Type: Beast
Element: Wind
Atk/Def: 1500/1200
Cost: 183
762. Insect Queen *7
Type: Insect
Element: Forest
Atk/Def: 2200/2400
Cost: 12
Effect: With each monster on the field it powers up.
763. Parasite *2
Type: Insect
Element: Forest
Atk/Def: 500/300
Cost: 29
Effect: It becomes a parasite to one of the opponent's monsters.
764. (Poison Ladybug) *3
Type: Insect
Element: Evil
Atk/Def: 500/1500
Cost: 183
Effect: Going to the graveyard, it regains 500 LP.
765. Little Wingard *5
Type: Warrior
Element: White
Atk/Def: 1400/1800
Cost: 41
766. Batter *4
Type: Insect
Element: Forest
Atk/Def: 1000/1200
Cost: 121
Effect: Going to the graveyard, summon one insect monster onto your field.
767. Blue Eyes Toon Dragon *8
Type: Dragon
Element: White
Atk/Def: 3000/2500
Cost: 95
768. Hasshi no Bishoujo *1
Type: Magician
Element: White
Atk/Def: 0/100
Cost: 10
769. Genei no Kabe (Illusionary Wall) *4
Type: Demon
Element: Illusion
Atk/Def: 1000/1850
Cost: 274
770. Mahou Kenshi Neo *4
Type: Magician
Element: Earth
Atk/Def: 1700/1000
Cost: 233
771. Hitokui Housekibako *4
Type: Demon
Element: Illusion
Atk/Def: 1600/1000
Cost: 207
772. Kenshu Keiron *4
Type: Beast
Element: Earth
Atk/Def: 1800/1000
Cost: 260
Effect: It has the effect of destroying one monster on the opponent's field.
773. Sword Hunter *7
Type: Warrior
Element: Earth
Atk/Def: 2450/1700
Cost: 16
774. SenkouChuu *2
Type: Insect
Element: Earth
Atk/Def: 1100/200
Cost: 103
775. Shinkai no Senshi (Deep Sea Warrior) *5
Type: Warrior
Element: Water
Atk/Def: 1600/1800
Cost: 41
776. Akaikutsu *2
Type: Demon
Element: Evil
Atk/Def: 500/300
Cost: 29
777. Spike Head *5
Type: Machine
Element: Black
Atk/Def: 1800/1700
Cost: 41
778. Ankokumazoku Gilpher Demon *6
Type: Demon
Element: Black
Atk/Def: 2200/2500
Cost: 279
Effect: Going to the graveyard, it powers down all the opponent's monsters.
779. Kaika ni Hisomu Mono *4
Type: Demon
Element: Earth
Atk/Def: 1200/1500
Cost: 183
780. Muma no Bourei *4
Type: Demon
Element: Black
Atk/Def: 1300/1800
Cost: 260
781. Sennou - Brain Control
Type: Magic
Cost: 250
Effect: One monster of the opponent's is yours until the end of the turn.
782. Hiraishin
Type: Trap
Cost: 150
Effect: The reverse of thunder bold. Instead the monsters on the opponent's field disappear.
783. Illusion no Gishiki (Illusion Ritual)
Type: Ritual
Cost: 0
Effect: From the Dark Eyes Illusionist the Sacrifice is summoned.
784. Kokorogawari (Change of Heart)
Type: Magic
Cost: 500
Effect: One monster on the opponent's field becomes yours.
785. (Multiply)
Type: Magic
Cost: 100
Effect: The field fills up with Kuribo!
786. Akumabarai
Type: Magic
Cost: 15
Effect: All the demons on the opponent's field disappear
787. Majougari
Type: Magic
Cost: 15
Effect: All magicians on the opponent's field disappear
788. Kakumei
Type: Magic
Cost: 100
Effect: For each card in the opponent's hand do 200 points damage.
789. Gouyoku na Tsubo (Pot of Greed)
Type: Magic
Cost: 150
Effect: If there are empty spaces in the hand, draw two cards from your deck.
790. Mijuku na mittei
Type: Magic
Cost: 0
Effect: You can see all the cards in your opponent's hand
791. Helgate Sword *6
Type: Warrior
Element: Evil
Atk/Def: 1800/1950
Cost: 73
792. Testusen no Butoushi *6
Type: Warrior
Element: Wind
Atk/Def: 2200/1850
Cost: 150
793. Panther Girl *6
Type: Beast Warrior
Element: Forest
Atk/Def: 1950/1700
Cost: 73
794. Ishin no Saiyuusenshi *7
Type: Warrior
Element: Evil
Atk/Def: 2350/2300
Cost: 9
795. Dunamis Valkiria *4
Type: Angel
Element: White
Atk/Def: 1800/1050
Cost: 260
796. Ganeshia Elephantess *7
Type: Beast Warrior
Element: Earth
Atk/Def: 2400/2000
Cost: 12
797. ? *6
Type: Warrior
Element: Black
Atk/Def: 1550/2500
Cost: 279
798. Taruwaru Demon *7
Type: Demon
Element: Evil
Atk/Def: 2400/2150
Cost: 12
799. Cybertech Waiban *5
Type: Machine
Element: Wind
Atk/Def: 2500/1600
Cost: 279
800. Talons Of Shuriren *6
Type: Demon
Element: Illusion
Atk/Def: 2100/2050
Cost: 116
--------------------------------------------------------------------------------
---======Updates======---
Updates:
V. 0.1 2003.6.14 : Finished nearly everything! Wai! Well, the walkthrough is done,
the card list is pretty much so, as are the rules and character list
and all that stuff. When I have the time I'll try to translate the
card descriptions rather than just the effects. Boy, was that a long
game.
--------------------------------------------------------------------------------
---======Contact Me======---
My email address is
[email protected], and you can also use that to
IM me via MSN messenger. Please contact me if there are any mistakes, additions,
etc. that you find, and I will give you credit for it. But please, don't email
me with flames - I will ignore you.
Just as a note, as I have gotten many questions about this before, I don't know
any good sites to get ROMs of this game (even though this specific game I do
happen to have on a rom), as the site I got my rom on often stops working or takes
the roms which aren't recent down. Nor do I know where to buy the games online
(as I get my games in a store near where I live). Also, please don't email me for
codes, cheats, or passwords. I don't have any.
--------------------------------------------------------------------------------
---======Legal Stuff======---
I'm sure you've seen this before and even if I might sound like this is a joke,
it's not - if you use this walkthrough ANYWHERE without my permission then you will be
subject to the full extent of the law. Meaning I CAN sue you.
Again - no usage of this walkthrough (at the present moment) anywhere other than:
www.gamefaqs.com
On the brighter side, if you want to use this anywhere on your site, just email
me and I'll let you use it. ^_^