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                                   ::


                             WARIO LAND 4
                     SUPER-HARD MODE WALKTHROUGH

                             Version 1.0

                  For the Nintendo Game Boy Advance

      Unpublished work by Efrem Orizzonte ([email protected])


=====================================================================
DISCLAIMER
=====================================================================

THIS DOCUMENT IS COPYRIGHT 2002 EFREM ORIZZONTE. THIS DOCUMENT IS FOR
PRIVATE USE ONLY. YOU'RE NOT ALLOWED TO POST IT ON YOUR WEBSITE
WITHOUT AUTHOR'S PERMISSION, LINK DIRECTLY TO IT, ALTER IT IN ANY WAY,
PUBLISH IT IN BOOKS OR MAGAZINES, OR SELL IT FOR ANY PROFIT. YOU MAY
PRINT IT AND GIVE IT TO WHOMEVER YOU WANT AS LONG AS YOU DON'T GET ANY
CASH FOR IT.

YOU CAN E-MAIL THE AUTHOR FOR QUESTIONS, COMMENTS, CORRECTIONS AND/OR
CONTRIBUTIONS, AND YOU WILL BE GIVEN CREDIT FOR THEM AS LONG AS THEY
ARE USEFUL AND PERTINENT TO THE DOCUMENT.


=====================================================================
CONTENTS
=====================================================================

1. REVISION HISTORY
2. WHAT'S DIFFERENT IN S-HARD MODE
3. SUPER-HARD MODE WALKTHROUGH
4. CREDITS


=====================================================================
1. REVISION HISTORY
=====================================================================

Version 1.0 [3-1-2002]
The FAQ is complete. Since it only covers S-Hard Mode, check my other
Wario Land 4 FAQs if you want to know about Normal Mode and Hard
Mode.


=====================================================================
2. WHAT'S DIFFERENT IN S-HARD MODE
=====================================================================

There are many, many, MANY more enemies. They're practically
everywhere. Support enemies are so many, you'll often scream in anger
when you get transformed when there's no need whatsoever to
transform. You'll lose a LOT of time because of enemies.

You begin each level with only one Heart. You'll die many times
before you get used to it.

Key items have undergone further replacement. CDs may be easier to
find than Jewel Pieces! Also, many things have completely
disappeared, such as diamonds and little stones.

Some bonus rooms have been slightly restructured.

Time to exit a level is SHORT. VERY short, actually. You'll be amazed
when you see how little time you have to find everything you still
have to collect, AND return to the vortex before time expires.

You'll almost always need items to beat Bosses before the Treasure
Chests start disappearing. There's only one problem, though...

..and it's the following: Items from the Item Shop are now EXTREMELY
expensive. This means that you'll have to bore yourself out playing
the mini-games.

The Wario's Homerun Derby mini-game has now a cheerleader as the
pitcher, and it's much harder than before. The cheerleader will give
you clues about the pitch by moving her hips and arms, as follows:

Hips, arms, arms: fast ball. Sometimes it will speed up, and
sometimes it will stop halfway through for a moment.
Hips, hips, arms: slow ball. Sometimes it will speed up.
Arms, arms, arms: curving ball. This one may disappear and reappear
after a moment. It's very difficult to hit this ball correctly.

Time in the Wario Roulette mini-game is also shorter.


=====================================================================
3. SUPER-HARD MODE WALKTHROUGH
=====================================================================

   _____________
___/ENTRY PASSAGE\___________________________________________________
---------------------------------------------------------------------

+---------------------+
| HALL OF HIEROGLYPHS |
+---------------------+

From the start, go up the platforms on the right, and into the
corridor at the top. Stand on the pipe and press Down to enter it. In
the room below, collect the crystals and kill the three Spear-Masks,
then enter the upside-down pipe. Head right.

The switch is just below you, so hit it. Countdown is 2:30. Collect
the crystals and get the first Jewel Piece from the box. Continue
down the hall and you'll come to a block. Use the charge to break it,
and break the following block with a jump attack.

In the next room, get the crystals and the second Jewel Piece. Moving
on, you'll come to blue blocks, which you'll have to smash with dash
attacks.

In the next corridor you'll find many blocks, one of which hides a
diamond. Move ahead and you'll come to a room with a stone. Grab the
stone and press B to charge up, then release to throw the stone and
break the small blocks. Go ahead, but don't climb the ladder yet -
instead, break the block on the right to find a secret room with a
diamond, along with three Spear-Masks. Now, go climb the ladder.

Pick up the stone and charge, then throw it upwards to smash the
block. Climb up there and crawl into the passage. In the next
corridor you'll find the third Jewel Piece, then you'll have to
experiment the roll. When you're done, grab the Keyzer and go on.

A diamond is waiting in the next section, along with the final Jewel
Piece. Get 'em, then continue on to try the slam attack and the super
slam attack. You'll also find a diamond, and a heart medal if you
break the left wall before performing the super slam attack.
Pick up the stone and put it close to the steps, then use it to break
the blocks and crawl back to the vortex to end the level.

---------------------------------------------------------------------

Being the first time you attempt the bonus games, they'll only cost
you 2,000 coins rather than 5,000. Play them, and try to get as many
Medals as possible.

For this first level, the Item Shop will only sell these items:
Apple Bomb      4 Medals
Blast Cannon    4
Vizorman        8
Bugle          12

I STRONGLY recommend that you buy at least the Blast Cannon to help
you fight the Boss.

---------------------------------------------------------------------

+----------------------+
| BOSS: SPOILED ROTTEN |
+----------------------+

Time: 0:15

Time is incredibly limited, so you'll have to use an item to win this
battle before time expires. Even with the Blast Cannon, you'll win at
the very last second, so you may want to try something stronger.
Anyway, just hit Spoiled Rotten with regular attacks all the time,
and watch out for the Spikeheads. When it opens its mouth, get behind
it with jump attacks and hit him from behind.


   _______________
___/EMERALD PASSAGE\_________________________________________________
---------------------------------------------------------------------

+--------------------+
| PALM TREE PARADISE |
+--------------------+

As you enter the level, you'll hit the switch. Countdown is 4:30.
Proceed right, collecting crystals and smashing everything in your
way. In the section with the dotted "!" red blocks, you'll find a
diamond.

When you get to the passage obstructed by blocks, step on the first
small block, and jump to discover the main feature of this level -
fake walls! This one is cleverly hiding the first Jewel Piece. Get
it, then smash the blocks for more coins.

The next group of blocks is hiding a door. Enter it and you'll be in
a cave. Climb the ladder to the top to find the second Jewel Piece,
then enter the upside-down pipe.

BONUS ROOM
Meet the Professor. This guy can't be destroyed, but you can abuse
him in every conceivable way. Stun him, then throw him to the switch
to create a ladder and reach the diamond on top. Get back to the cave
and drop down, collecting the crystals on the way, then get out.

See those ascending crystals? They're a clue to find a secret
entrance to the next cave. Go through the wall to appear very close
to the box holding the third Jewel Piece. From the box, go down and
collect all the crystals, then go through the right wall to find the
metal box that holds the CD. Get it, then climb the platforms and
move on.

Outside, you'll have your first encounter with the monkey. Monkeys
shoot apples that will turn Wario into Fat Wario. Go to the red "!"
switch and hit it. Climb the blocks and get the Keyzer, then go back
and become Fat Wario. See that slightly different chunk of ground?
Stomp on it and you'll drop to a cave below. Drop down the edge of
the platform to smash through the cave bottom and discover a secret
diamond, then collect the crystals and hit the green switch.

Get out and go slightly back to find two new green blocks. Use them
to reach the upside-down pipe above.

BONUS ROOM
Go to the top and grab the Professor. Throw it at the small blocks on
the right, then quickly go back down to get him before he falls into
the water. Now use him to break the small blocks on the left, and do
a crouching jump from the platform above to get into the passage and
collect the diamond. Get out.

Go ahead. You'll soon come to the final Jewel Piece. Now run all the
way back to the vortex, stopping only to collect those few crystals
you didn't get before.

---------------------------------------------------------------------

+-------------------+
| WILDFLOWER FIELDS |
+-------------------+

Note for the level: if a Beezley pollinates a flower, you can hit the
blossom to get some coins. Wait for it to grow and become orange
before hitting it, but don't wait any longer or it'll rot.

Go to the second flower and get stung to become Puffy Wario. Float to
the next screen and kill the Spear-Masks on the lower platforms, then
go back down and get stung again. Now float to the very top of the
upper room, avoiding all the platforms on the way, and you'll come to
the metal box of the CD. Get it.
Drop down, collect the crystals on the right, then drop to the screen
below. Go left and get all the crystals, then go back to the ground
and proceed right.

In the next section, go near the blue block in the ground, then get
stung and float to the small platform above. Perform a super smash
attack and you'll break the block. Go down and you'll find a cave.

To defeat the moles, you have to smash attack the ground so that
they'll pop out, then hit them. Go left and drop to the bottom. Cross
the corridor, and climb to the upper corridor at the end. Collect
everything, then stun and throw a mole to break the block above.
Return to the cave entrance and go right to get the first Jewel
Piece. Now get out and go right to the next section.

Climb up to the top, then go right. Jump down and do a super smash
attack, collecting the crystals while falling. You'll break a blue
block and gain access to yet another cave.

Drop down the edge and perform another super smash attack to uncover
a pipe at the bottom of the cave. Enter it.

BONUS ROOM
Grab the Professor and throw him to the other side of the small wall,
then do the same on the other side so that he drops to the bottom of
the room. Now use him to bounce higher and reach the diamond. Go back
to the cave.

Climb the platforms, and bounce on the last mole to get the heart.
Now enter the door on the right. Dive and swim left to the ascending
current, then swim up and keep pressing up to take all the passages
leading upwards. At the crossroad, go left and keep going up. When at
the top, get the second Jewel Piece, then drop down on the left and
super smash attack to break the ground below and find a diamond. Go
back to the crossroad, but this time, go right. Collect all the
crystals. Now use the slope on the right to do a roll and get all the
crystals. Go back to the door, and enter it. Swim up, collecting all
the crystals, until the next door.

You're now on the highest place in the level. Drop to the platform
below and get the heart medal, then drop off the edge on the far
left. From there, go right to the next section.

Get stung and float up to the two red crystals, and to the section
above. On the top you'll find the third Jewel Piece. Get it and go
back down, and continue right. Get stung to reach the leaf platform
and the heart at the far left. On the right of that platform is the
final Jewel Piece. Get it, then drop down and go right.

Eat the monkey's apple to become Fat Wario, and break the blue block
below the monkey. You'll find many crystals and a pipe. Go down it.

BONUS ROOM
Use good ol' Professor to hit the "!" switch blocks and to break the
small block that obstructs the passage to the diamond. Grab the
treasure and go back out.

Climb the vines and do a super smash attack from the top to break the
blue block. Step on the switch. Countdown is 0:50. Get the heart
above the switch and start running back.

On the way back, climb the small green platforms and go left. Now you
can proceed left and get the Keyzer. Don't forget the hearts below
the platform with the Keyzer. Roll to break the small block near the
end. When you get to the next screen, jump up the platform, past the
pit, and past the spikes to break the wall and find a diamond. Now
break the right wall, and jump into the vortex.

---------------------------------------------------------------------

+-------------+
| MYSTIC LAKE |
+-------------+

Enter the door on your right. Climb down the ladder and hop to the
other side of the lake, getting the heart and the crystals, and use
the Spear-Mask to break the small blocks. Crouching jump into the
passage.

Pick up the stone and power throw it over the wall to break the
block. Open the box and get the first Jewel Piece, then go back and
dive into the lake.

Swim ahead, collecting hearts and crystals. Slightly past the column
of blocks in the lake bottom, you'll see a slightly different chunk
of ceiling, with two crystals just below. Smash through it to reach a
secret room. Get the second Jewel Piece on the right, then go left
and do a power slam to break the blocks at the bottom and find 2
hearts and a pipe. Go down it.

BONUS ROOM
Grab the Professor and power throw him to the other side of the pond.
Go there, and pick him up again. Stay on the left, and throw him
normally so that he breaks the block underwater. Swim down there to
find a diamond, then get out again.

When you see it, surface to get the diamond in the small room, then
move on. In the next section, beware the black holes - a big fish is
bound to get out as soon as you get too close. Stay alert and collect
the crystals. When you have to choose between going up or right, go
right to collect the diamond behind the blocks. From there, you can
always backtrack to get all the crystals. When you're done, continue
up and get out of the water. Go right, then turn around and dash.
Jump past the water and destroy the wall on the left to find a heart
medal, then return right and go on.

The next corridor has two Hammer guys and two Spikeheads. Now, have a
close look at the place. If you stand in the part where the ground
slopes slightly downwards, you'll see that the ceiling is somewhat
different. Get hit to become Bouncy Wario, and spring to that point
to open a secret passage to the top. There you'll find the third
Jewel Piece. Now go back down and exit right.

Dive into the lake and swim ahead. Now, every time you see a column
of crystals, bubbles will appear and try to get you and carry you all
the way to the top, making you lose lots of time. Swim fast and
precisely to avoid them, and continue until you get to the last
bubble-maker. Here, get into a bubble so that you can get past the
descending current at the top and get the final Jewel Piece. Now go
back down, right, and surface again. Go on.

Go to the other side of the lake and enter the upside-down pipe.

BONUS ROOM
Climb the platforms, grab the Professor, and power throw him over the
wall and into the water. Quickly go back down and to the left, and
grab the ladder before the Prof hits the "!" switches, changing the
platforms in the room. Get the diamond and go back to the lake.

Go right and press the switch. Countdown is 1:30. Dive to the bottom,
avoiding the spinning maces, and head right. Avoiding the spinning
maces again, collect the crystals and the Keyzer just out of the
water at the top, then go back to the bottom and swim all the way up
and left. Surface and go left.

Be very careful not to eat the monkeys' apples on the way back, or
you'll lose a lot of time. When you're back to the first area past
the door, dash attack to smash the blue block left of the door and
open the passage to the CD. Once you have it, go through the door and
into the vortex.

---------------------------------------------------------------------

+----------------+
| MONSOON JUNGLE |
+----------------+

WARNING: this level is immensely frustrating due to the obscene
amount of enemies in the water and at the edge of the lakes. Handle
with care.

Immediately enter the upside-down pipe.

BONUS ROOM
Dash and hit the switch while running - this way, you'll prevent the
stone from falling into the water below. Pick it up and use it to
break the blocks and reach the diamond. Now, get out.

Use the moving platforms to cross the lakes and collect the crystals.
After the second set of platforms though, drop down and dive below
the wall to the left. You'll end up in a secret room with a box
containing a heart medal. Now go back, up the wall, and to the left.

Get an apple from the monkey, and smash the blue block. You'll fall
to a cave full of crystals. Get as many as you can, but after the
last row (which is the closest to the right wall), get near the wall
to fall on another fragile block. Below is the first Jewel Piece. Now
get back up and left, and smash the floor beside the left wall. Keep
on pounding the ground so that the Hammer guy bounces up the platform
and to the cave floor. Get hit and, as Bouncy Wario, spring through
the passage full of crystals. You'll soar through the upper room, and
get to yet another secret room at the top.

Roll down the slope to get to the box with the CD, then go back down.
Head right and into the upside-down pipe.

BONUS ROOM
Go to the far left to find an Indian. Wait for him to shoot an arrow,
then go back right, with the arrow following you. At the pipe, get
stung so that you become Puffy Wario, and float to the diamond. Exit
the room.

Collect all the remaining crystals in this area, then move left. Jump
from platform to platform, collecting the crystals, until you get
back to solid ground. When this happens, drop down twice. At the
third fall, press right or you'll land on the switch, and you still
don't want to.

Destroy all the blocks. Now dash attack towards the switch to break
the blue block behind it. Climb the ladder, go to the edge of the
platform, and get stung by the Indian's arrow. As Puffy Wario, float
as high as you can, to the entrance of the area, and to the passage
above it. You'll be in a new area. Dash from one platform to the
other to get over the wall at the far left. The second Jewel Piece is
there. When you're done, return to the switch and press it.

Countdown is 2:00. Run to the right and at the second group of
blocks, and break the blocks to find a door. Enter it, climb to the
top, and drop down. Now break the left wall and get the stone behind
it. Power throw it towards the door, then go there, pick it up, and
go up the platforms. Power throw the stone to the red block to break
it and reveal the third Jewel Piece. Now get out.

Go back to the left, and roll down the slope. When you get to the
next screen, wait for a brief moment after you fall down the edge of
the cliff, then jump to get on the platform and break the wall.
You'll get to an area full of crystals, and eventually to a room
hiding the final Jewel Piece. Go up the pipe and you'll be back to
the entry area. Here, get on the blue platform to grab the Keyzer at
its end, then swim all the way to the right and use the swinging
platforms to jump back into the vortex.

---------------------------------------------------------------------

Now you can play the mini-games. From now on though, they'll cost a
whopping 5,000 coins for each game. When you're done, proceed to the
Boss' lair.

Now the most expensive weapons will be available at the Item Shop.
They are:

Black Dog      20 Medals
Large Lips     20
Big Fist       20
Black Dragon   20

Buy one if you want, then move on to challenge the Boss.

---------------------------------------------------------------------

+---------------+
| BOSS: CRACTUS |
+---------------+

Weak against: Black Dragon
Treasure: Crown
Time: 3:00

Begin the battle by breaking its vase and waking it up. Now climb on
the ladders, and wait for it to attack. It'll try to hit you with its
spiky leaves. Slam it on the head to hit it. After the hit, stay
behind it so it has to back off, giving you time to return to the
ladders.
After some hits, it will sometimes go offscreen, then reenter and
drop many drool drops that will turn you into Zombie Wario if
touched. You can avoid this attack by standing below or on the left
ladder. Anyway, if you do get zombified, a firefly will appear. Touch
it to become Wario again. Note that the Boss will also release its
zombifying drool when hit.
The more damage you deal, the quicker the Boss attacks, and the
farther its leaves can reach. However, its attack pattern never
changes.
For this battle, you don't really need to buy an item, but you should
attack continuously if you want to make it in time. To do this, stay
on the right ladder, hit the Boss, and as soon as it stops flashing,
hit it again. You can repeat this until it's dead. With good timing,
you can do it.


   ____________
___/RUBY PASSAGE\____________________________________________________
---------------------------------------------------------------------

+---------------------+
| THE CURIOUS FACTORY |
+---------------------+

Break the blocks along the way. Beware the spiky-headed robots - they
can detach their heads and send them rolling on the ground at you.
This is another moment of great frustration, as the robots attack in
groups, and you only have one heart.

In the next section you'll find the first of many platform wheels. In
order to use these, you must step on the left or right platform so
that the wheel rotates in that direction, and you can proceed. Use
this first wheel to go over the wall on the right, then use the next
wheel to reach the corridor on the far right.

In the corridor ahead you'll find three pistons. If they hit you,
you'll become Flat Wario. So, get hit by a piston, and return to the
left. Jump from the very edge of the platform and float to the left,
to the wheel you just used. When you're there, jump on the left
platform of the wheel, then jump and float to the platforms on the
left. Collect the heart, then go along the small passage and jump
past the tight hole. Enter the detector to become Wario again, and
take the first Jewel Piece.

Now return to the pistons, and go ahead. Break the blocks at the end
of the corridor, and drop down to collect the crystals. Turn to the
left and break the block beside the base of the ladder to find a
passage leading to a pipe. Enter it.

BONUS ROOM
Grab the Professor and use him to break the small blocks in the upper
passage and hit the "!" switch. Roll down the slope to get the
diamond, then get out.

Continue to the right and to the next section. Here you'll have to
use many wheels to get to the top-left exit, where a heart is
waiting. The problem is, a group of metal birds is ready to kick you
off the wheels, so get out of their view quickly, and go on. The next
room is full of conveyor belts. Break the block in the left wall to
find a small alcove with a pipe. Go down it.

BONUS ROOM
Grab the stone and wait for the piston's led to flash red. When it
does, the piston's going to smash the ground. Jump to avoid the
impact wave, then quickly go past the piston and power throw the
stone through the small passage. Now become Flat Wario, and simply
walk off the ledge to get through the middle hole in the wall. Dive
into the water to become Wario again, then pick up the stone and
power throw it through the lowermost hole in the wall. This will open
the passage to the diamond. To get there, be Flat Wario and float to
the middle hole in the right wall, and from there just drop and float
to the left. Get the diamond and exit.

Go up the conveyor belts to the top of the room, and go left. Get the
heart and break the wall to uncover a small room with the second
Jewel Piece. Now go right, and enter the corridor to go ahead.

Go down the ladder and get hit by the Torchman to become Flaming
Wario. When you are completely enveloped in flames, touch the block
with the flame symbol to get the heart behind. Now dash to the right
to break the block at the end of the corridor, and go down.

Get all the crystals and the third Jewel Piece, being very careful of
the metal birds, and get back up. Climb the ladder and jump from one
conveyor belt to another to collect crystals and the Keyzer. Now
return to the second belt, and fall on the right to find the switch.
Press it.

Countdown is 2:30. Go back to the ladder, climb it, and go all the
way to the right and into a newly opened corridor. Collect crystals
and hearts in the next room, and get squashed to become Flat Wario
before you go ahead.

Drop down in the wheels room to get to the now-open passage at the
bottom-right corner, and drop down again. Float on the right to get
on the platform there, then crawl along the small passage and float
past the tight hole. Become Wario again and get the CD, then continue
on.

Use the spinning and the floating platforms to get all the way left,
and collect the final Jewel Piece. Now go up and run to the left to
return to the vortex.

---------------------------------------------------------------------

+--------------------+
| THE TOXIC LANDFILL |
+--------------------+

Drop down the platforms to get all the crystals and one heart. You'll
land on a TV. Break all the garbage around it, and go down the
corridor leading to the right.

In the next room, go all the way right and get an apple from the
monkey to become Fat Wario. Break the blue block and you'll fall to a
room below. Get the crystals, then break the blocks and get stung by
the Indian to turn into Puffy Wario. Float all the way up and into
the passage above the monkey. Avoid all the spikes to get to the top,
where you'll find a diamond and a pipe. Enter the pipe.

BONUS ROOM
Pick up a stone, go right, and power throw it at the green "!"
switch. Now pick up another, and do the same at the edge of the green
platform. Get yet another stone, and drop it on the red platform,
then grab another stone and return on the red platform. Hit the green
switch, jump on the new green platform, and use the stone you kept
apart to hit the final red switch. Collect the diamond and get back
out.

Go back to the room with the monkeys, and this time, get an apple
from the monkey on the left. Break the blocks below the blue one, and
when you hit solid ground, break the left wall to find many crystals,
then break the blocks below the ladder. When you stop, break the wall
left of the ladder until you get to the first Jewel Piece. Get it and
enter the next door.

Walk on the platform until you get to the second couple of monkeys.
Get on their right side, then eat an apple. Smash the first block on
the monkeys' right to slam on the sewer floor and break it to reveal
a passage with many crystals, a diamond, and a heart. Now surface and
get out on the far right.

Get hit by a Hammer guy to become Bouncy Wario. Jump up at the door
and soar through the blocks and to the passage in the ceiling, and
enter the door you'll find there.

Drop to the right and super smash attack to break the block at the
bottom. Swim left and touch a bubble to float to the surface next to
the second Jewel Piece. Now go back down and enter the currents to
get all the crystals, then get back out.

Turn into Bouncy Wario again, but this time, jump at the right side
of the room. You'll find yet another passage at the top, and a
corridor leading right.

Take the upper passage, and break the garbage on the right. Continue
down the passage, then, when you can see the passage get larger,
break the tires to get to a secret door. Enter it.

In the following room, stun the monkey and pick it up. Power throw it
to the small blocks above to break them, so that the Hammer guy
falls. Be hammered to turn into Bouncy Wario, and jump up to find the
third Jewel Piece and a heart. Go back down, and grab the monkey.
Throw it past the water and near the door, and get Fat again. Drop
into the water to break the bottom and reveal a diamond, along with
many crystals and a heart. Now go back through the door.

Go back left and to the blue block. Dash attack it to break it, and
start destroying the garbage on the right. When you've destroyed
three chunks, smash the one below you and make your way to the left,
where the CD is waiting.

Now go back and continue breaking the trash to make out a way to the
right. When you see crystals below you, stop going right and break
the floor to get the crystals. Go to the left until you find a
diamond and a heart, then start going back. At one point, you'll see
that you can break two blocks in the floor; below them is a pipe.
Enter it.

BONUS ROOM
Eat an apple to become Fat Wario, and run into all the Black Spinys
to earn tons of coins. Now go back out and proceed to the right
through the trash until you reach the door. Go through it.

Press the switch. Countdown is 2:30. Eat an apple from a monkey, and
as Fat Wario, stomp the blue block near the door to fall to the room
bottom. Run to the right, and to the next section. Take the heart and
go back to the previous room.

Now turn into Bouncy Wario, and spring exactly below the fifth block
from the left. This way, you'll soar right to the Keyzer. When you
have it, go right, drop down, and super smash attack to destroy the
blue block at the bottom.

In the room below, just dash attack the zillion breakable blocks that
block your way, and climb the ladder at the end. Now you're back in
the first room. Get stung by an arrow and, as Puffy Wario, float all
the way up to the top of the room, where you'll find two hearts and
the final Jewel Piece. Get them, then drop to the bottom again, get
Puffy, and float to the vortex.

---------------------------------------------------------------------

+-----------------+
| 40 BELOW FRIDGE |
+-----------------+

Go right and climb up the ladder. Jump from one conveyor belt to
another to go as high as you can, and lure the Spikehead off the top-
left platform so that you can get the diamond there. Now get over the
wall on the right, and go to the bottom to break the normal block.
Now get back up, and super slam attack to break the floor below and
proceed through the level.

Go ahead until you see snow falling. Stay there and get submerged by
snow to turn into Snowman Wario. Just touch the slope on the left to
start rolling, and destroy the snowball block to reach the next
section.

Take the heart, then follow the lower passage to the door and get
inside. Enter the second passage from above and follow it to the end
to find a diamond.

Go back to the passage entry, and take the passage below. Get the
heart, then crouching jump to the small opening below and get the
first Jewel Piece. Retrace your steps, skip the passage below you,
and go down the one that follows. At the end is the Keyzer. Now go to
the passage entrance, and super slam attack to break the block at the
bottom and uncover a pipe. Go down it.

BONUS ROOM
Get bubbles from the bird and use them to hit the two "!" switches on
the other side of the wall and clear the way to the diamond, then get
out.

Go down the bottom corridor, and take the heart at its end. Now, from
the bottom passage, count three corridors, and enter the third one.
Follow it to the end and you'll find a door. Enter it.

Climb the icy wire to the crystal, and turn into Snowman Wario. Get
back down and touch the slope to roll and clear the way. Climb the
ladder, then roll down the right slope to find a secret niche with
the second Jewel Piece. Back to the previous room, make your way to
the very top, stopping only to collect the crystals and the heart
that's just below the highest platform. Once at the top, turn into
Snowman Wario and drop down 'til you're back to the ladder. Roll down
the slope on its left and you'll eventually reach a door. Enter it.

Turn into Snowman Wario, and roll down the first slope to collect
some crystals. Now go to right, on the second slope from the floor.
Roll down it and jump when you're on the small platform to break a
series of small blocks and reach a room, at the top of which sits the
third Jewel Piece. From there, jump up, take the heart, and get
snowed. Roll down the slope to find a secret pipe. Enter it.

BONUS ROOM
Stun the Yeti and carry him to the second long platform, then drop
him and stay on the left. He'll then freeze you and send you sliding
past the spikes and to the diamond. Grab it and get back out.

Return to the first snowball maker, and turn into Snowman Wario. Use
your little jumping abilities to reach the slope above the bottom-
left tunnel, and from there slide to the final Jewel Piece. Now, go
to the long slope at the top-left, roll down normally, and jump
before you fall down to find a diamond. Do this again, and when
you've entered the small alcove, jump to break the wall and reveal a
diamond and a heart. Finally, get snowed and go to the bottom-left
tunnel, and slide out of this room and into the following. Go left
and you'll find the switch. Press it.

Countdown is 2:00. Climb the ladder and get the heart, and become
Snowman Wario. Roll down the slope and you'll stop at the bottom of a
cave, after quite a long trip. Dash attack all the blocks between you
and the ladder, and don't forget the coins and the diamond you'll
find in some of them.

Climb the ladder to the top, avoiding getting frozen by the Yetis. At
the top, go right and climb the next ladder. Crawl through the small
passage and fall down. Go down still, then left, and break the block
from below. Now fall into the hole, retrace your steps to the vortex,
and from there go right one more time. Get the CD from the box, then
go left and into the vortex.

---------------------------------------------------------------------

+--------------+
| PINBALL ZONE |
+--------------+

Go left and collect the crystals, then roll down the slope. When you
stop, go up the platforms, avoiding the spiky balls, and climb the
wire (watch out for the metal bird!). At the end, go right for a
heart, then left, and through the door.

In this room, for the first time, you'll have to throw each one of
the four black balls into one of the metallic "mouths". This will
destroy the block with the number on it, and allow you to reach the
door. Enter it.

Roll down, but don't enter the door yet. Instead, go slightly back
and destroy the small blocks to get to the box with a heart medal.
NOW go through the door.

Again, you'll have to throw the black ball into the "mouths" to
release the block. Before you do the job anyway, destroy the block on
the right wall, at the same height of the exit door. Enter the pipe
behind the block.

BONUS ROOM
Turn into Flaming Wario, and while running, jump up the platforms and
hit the "!" switch. Jump up the next platforms, and do the same with
the following switch. At the end of the final platform, you'll be
completely flamed, and able to break the flame block. Get the diamond
and leave.

Now get those black balls in place. To get your hand on the ones on
the out-of-reach platforms, you'll have to slam attack the platforms
below them, so that they'll bump down near you. When you're done, go
to the top-left platform, and crouching jump down the wall. Press
left at the hole to find the first Jewel Piece. Now get going.

Use the wire to get to the other side, collect the heart, and enter
the door. Here, you'll have another black ball puzzle, but this time,
things are getting more complicated. First, go left and above the
first ball, and slam attack the ground so that the ball bounces into
the mouth. Now go left some more, eat an apple to become Fat Wario,
and destroy the blue block. Now pick up the ball and take it to the
highest part of the room, and throw it into the mouth in the center.
For the last two balls, simply slam the ground below them to make 'em
roll into the mouths. Now, before you go through the door, go to the
bottom of the room and smash the wall on the right, where the first
"mouth" was. When the way's clear, get the second Jewel Piece, then
eat an apple to become Fat, and go to the blue block in the floor.
Smash it to find a pipe.

BONUS ROOM
Swim up and stay in the water, close to the "!" switch. Get the
monkey's attention so that it throws you an apple, then jump, get the
apple, and hit the block below you. All the Spinys will fall into the
water, turning into lots of cash. Swim down to get it, then get out.
Now you can enter the door.

Roll down the slope, then make your way up and to the left to find
the CD. From there, just go right to the next door. This room is a
bit frustrating because of the sparks and the Yetis. Go left and slam
the floor near the wall to break it. Now grab a ball, and take it to
the right and into the mouth. Now get another ball and go right, and
jump on the platforms above the door. See that small indentation in
the wall? Power throw the ball to open up a passage, take the ball,
and jump on the moving platform to get a heart and put the ball into
the mouth. Now enter the pipe by super slamming the blue block.

BONUS ROOM
Grab the Professor and throw him on the platform above. Now grab him
again and use him to break the small blocks, then go through the
wall, pick the Prof up once more, and jump down. Throw the Prof at
the block to break it and open the passage to the heart medal. Get
out and get going with the balls.

The last two balls are easily placed, so do it. When you're finished,
go left from the exit door, and break the wall to find the third
Jewel Piece. Get to the top and collect the heart, then smash the two
small blocks above the green head on the right to find the final
Jewel Piece, and a diamond. Go back here from the previous room, and
crawl below the right head to fall on the switch. Countdown is 3:30.
Go through the door. In the next room, go left (beware the sparks
from the antennas, and the metal birds) and smash the blocks below
the black balls. Now put the balls in place - two mouths are
accessible at the right side of the room, and two are accessible from
the platforms above the exit. Now, get out.

Get the Keyzer and enter the next door. To find the first two balls,
go left and up the platforms. Get the first ball and throw it down to
the right, then slam the blocks below you to get to the second. Put
them in place - the mouths are very close to each other here. The
last two balls are on the top right - bounce on the Yeti to reach
them. Exit.

Roll down the slopes, and you'll eventually reach the vortex.

---------------------------------------------------------------------

+---------------------+
| BOSS: CUCKOO CONDOR |
+---------------------+

Weak against: Big Fist
Treasure: Earrings
Time: 3:00

When you pass below it, the cuckoo clock will extend its crane,
trying to get you. If it does catch you, it will carry you to one of
the two spinning wheel at the side of the screen, and this will hurt
you. However, this attack is also the cuckoo's weak point: when the
crane is down, and if you have avoided it, it will flash for a
moment. Hit now, and it will spin around and hit the boss. After some
hits, it will start dropping razor-sharp cogs that will run along the
floor to hit you. Jump over them, and watch out for the left cog,
which is faster.
At one point the clock will blow up, and the condor will show up. It
will drop eggs from its rear (where else, anyway?). If an egg hits
the floor, it will hatch, and a chick will get out. It will walk for
a while, then flash, and eventually explode. Grab the eggs before
they fall to the floor, and throw them at the small condor on the big
condor's head. The more you damage it, the quicker the Boss will
move, until you finally destroy it.


   _____________
___/TOPAZ PASSAGE\___________________________________________________
---------------------------------------------------------------------

+-----------------+
| TOY BLOCK TOWER |
+-----------------+

Break the blocks on the right, then pick up the pyramid and carry it
to the door. Throw it up to put it into the slot and open the door.
Go in.

Jump from one column to the other, and grab the pyramid at the top.
Use it to open the door below. Go inside and up the ladder, and crawl
through the small passage. Go right and bounce on the toy racer to
reach the crystals, then get out.

Go through the next door. Break the small block in the left wall,
then break the two higher blocks on the right, but don't enter the
door - just go up. Break the blocks with the cat face, and use the
blue one to get into the passage in the wall, and to a pipe. Go down
it.

BONUS ROOM
Hit the "!" switch twice quickly, so that the block falls on the
platform below, and dash attack the blue block in the left wall. Get
the crystals and the diamond, and get out.

Now break the two upper blocks on the right, and enter the door above
the lower block. Take the crystals and exit to be back to the
previous room. Go up to where the ball is, push it to the left, and
use it to reach the platforms above. At the top, enter the door.

Break the two upper cat blocks, and jump on the right blue block.
From there, get to the first Jewel Piece above the door. Fall down,
getting the crystals along the way. At the bottom, destroy the two
upper blocks, then dash over the blocks and break the block on the
left for a diamond. Go right and dash attack to clear the way. At the
end of the corridor, face left and start dashing. Time your jump so
that you can jump on the blue block, and from there smash through the
cat blocks to reach a bunch of crystals, and the second Jewel Piece.
Now go through the door on the far right.

Get to the stone face. Facing left, turn into Flaming Wario to melt
the flame block on the right. Get flamed again, but this time, jump
on every platform you see ahead of you. This way, you'll get to the
top-right part of the room, where there are many crystals below a
flame block, and a pyramid. Carry the pyramid to the door, and put it
in place. Finally, go to the second stone face and become Flaming
Wario once more. Jump from one platform to another to melt the flame
block and reach the third Jewel Piece. Now, don't enter the door, but
go right of it. Jump attack (or dash) from the edge to reach the
small edge on the high right, and the wall there will disappear,
revealing an upside-down pipe. Enter it.

BONUS ROOM
Go up the platforms to the red ball, and push it to the left and down
the slope. Stand on it, and super slam attack the blue block on the
left. Now dash attack the other blue block, and finally push the ball
slightly left of the indentation in the floor to reach the diamond.
Now, get out and into the door on the far left.

Break all the cat blocks below the left blue block, but only the
upper cat block below the right blue block, to get to the upper
floor. Enter the next door. Facing left, turn into Flaming Wario to
melt the flame block on the far left. Behind the blocks below you'll
find a door leading to a room with some crystals. When you're ready,
press the switch.

Countdown is 2:00. Go up the platforms on the right, and through the
door. Break the cat blocks under the left blue block, then the upper
cat block below the right blue block, and jump to the upper floor.
Grab the Keyzer and go down the pipe.

When you land, go left and push the red ball down and into the hole
in the floor. Stand on it, and crawl through the small passage. Go
down the hole, and when you land, get turned into Bouncy Wario, and
jump back up to the final Jewel Piece. Drop down and go left. Get the
crystals, and crouching jump into the small hole to reach the
pyramid. Take it right where the door is, and step on the ball to
open the door with the pyramid. Enter to find the CD. Exit, go left,
and up the pipe.

Exit through the door, and go back to the vortex.

---------------------------------------------------------------------

+---------------+
| THE BIG BOARD |
+---------------+

Go right until you get to a sort of slot machine. At that point, a
bar will appear at the bottom of the screen. The first space,
"Start", will be highlighted. When you hit the slot machine, you will
stop it on a number between 1 and 6, and the cursor on the bottom bar
will proceed by that number of steps. The highlighted symbol will
determine what effect you get:

- Platforms with arrows: dotted platform will turn solid, and solid
 blocks will disappear.
- Wario's face: Wario will turn into something that may help him
 reach hidden areas.
- Heart: you will get one heart.
- Diamond: you'll get a diamond.
- Black man: three enemies will appear.
- Bolt: you'll get hit and lose 400 coins.

On the first try, you'll get the platform change regardless of the
number you pick, so get the crystals by stepping on the platforms.

Go to the next area, and step on the platform and on the slim
platform at the top to find more crystals and hearts, then go ahead.

Stand below a slot machine and face right. Hit the slot so that you
get Wario's face and turn into Flaming Wario. While running left,
jump on the platforms to reach and destroy the flame block and get
the first Jewel Piece. Now go right and fall down the hole, and dash
attack the right wall to find a secret pipe. Go down it.

BONUS ROOM
Go down and break the small blocks, and grab the toy racer. Use him
to break the lower line of small blocks and make the two lower toy
racers drop to the spikes below. Bounce on them to safely cross the
floor, and collect the heart medal in the box. Get out and go on.

Go down the steps and use the slot machines to get the black man. Use
one of the enemies to break the small blocks in the right wall, and
get the second Jewel Piece behind it. Now collect the crystals and,
if you can, use the second slot machine to change the platforms in
the level. Proceed to the right.

Use the slot machine to turn into Fat Wario. Break the blue blocks
and kill the Spinys for coins, and get the third Jewel Piece in the
tunnel below. Now go to the next section.

Go down and use the slot machine to turn into Flat Wario. Float to
the hole high in the right wall, and go right to find the final Jewel
Piece. Now enter the door. In the next room, turn into Bouncy Wario,
and soar through the first column of blocks in the ceiling to break a
blue block at the top. Now go up the platforms on the right, and
enter the door at the top.

Roll down the slope and you'll hit the switch. Countdown is 2:00. Use
the platforms to reach the door. In the next room, you'll have to use
the slot machines to get the cursor to the last space in the bar,
i.e. the "Goal". In the meanwhile, get the black man and bounce on
the enemies to get the crystals. When you finally get the "Goal", the
floor will disappear. Break the small blocks and drop down, getting
the Keyzer while falling.

Go down and right, in the small corridor above the blue blocks, and
break the blocks. Get the CD, then break the blocks to go down and
get the crystals on the high platform. Enter the door. Go up the blue
platform and enter the upside-down pipe.

BONUS ROOM
Slam attack the ground so that the Professor bounces down next to
you, and power throw him up to hit the "!" switch and create a
platform to the diamond. Get out.

Go left 'til the vortex.

---------------------------------------------------------------------

+--------------+
| DOODLE WOODS |
+--------------+

Go right and jump on the red platform, and from there into the blue
portion of the wall. As you'll find out, you can go through such blue
zones. This one hides some crystals and one heart.

In the next section, you'll meet the Hoggus. It alternatively throws
a spiky snail and a purple flying pig, so watch out and proceed to
the right, then down. Now go left 'till you have to drop down again,
and this time, you'll see a block in the right wall. Break it and
enter the fake wall to reach a pipe. Enter it.

BONUS ROOM
Start rolling and hit all the "!" switches to get to the bottom of
the room, where a diamond is waiting, then hit them all again to
return to the pipe, and get out.

Go left, and in the second blue wall, break the blocks to find a door
leading to a room that hides the first Jewel Piece. Get it, go out,
and keep going left, then down, and to the right. Go ahead and, when
you get to the slim red platforms, don't go up them - crawl under the
pencils and go left, then up to find a pipe. Enter it.

BONUS ROOM
This bonus room is very tricky. The platforms above the spikes are
only visible until you get close, then they'll be covered by fake
walls. You'll have to memorize the position of the platforms in order
to get to the diamond on the far right of the room. The final
platform can't be seen - you'll have to guess where it is. When
you've collected the diamond, roll back to the entrance, and get out.

Now go right, and when you get to the wall of small blocks, wait for
the Hoggus to release a flying creature. Bounce on the creature to
get over the wall, and go right and into the door to find the second
Jewel Piece. Now get back and break the small blocks to proceed. Drop
down to hit the switch.

Countdown is 4:00. Go down and left, and roll through the small
corridor. When you've stopped, go up the platforms and to the next
section. Here, you'll have to hit the pencils to move them and create
platforms to go on. Hit the first pencil. Watch out for Hoggus
pictures, as some of them will spring to life and attack you. Go up
the red platforms, then go slightly right and hit the blue pencil
above. Go left now, and hit the purple pencil. Use the pencils to go
up. Now go right and up, hit the red pencil, and collect the CD on
the right, then hit the red pencil again. Keep going up, and hit the
next purple pencil. Go right and drop on that pencil, and from there
jump right to the exit, and to the next section.

Roll down the slope and jump whenever you see crystals - this way,
you'll get all the crystals and a diamond hidden in a wall. Roll 'til
the next section. Here, hit the pencil, then smash the floor to bring
the monkey to the upper platform. Eat its apple and smash the block
on the right side of the pencil. Go along the path and you'll
eventually find the third Jewel Piece. Now get back, and go up and
left. When you get to a blue pencil, hit it, then go up it and hit
the red one, then hit the blue one again so that you can reach the
Keyzer on the upper right. Hit both pencils now, and keep going up to
the exit of this area.

Roll down the slope and you'll roll through a tight passage below.
When you stop, go left and enter the door. Get the final Jewel Piece,
then exit and jump up the red platforms. Now go left, and back to the
vortex.

---------------------------------------------------------------------

+------------+
| DOMINO ROW |
+------------+

Hit the red button to destroy the brick wall. Go through the door and
you'll find out why this level is called Domino Row: when you hit a
pole, all the domino pieces will subsequently fall until they hit the
switch at the end of the row. The fact is, if you let them do this,
you won't be able to reach certain areas. What you must do is to
anticipate the dominos and press the red button at the end of the row
- this way, you'll break brick walls and get access to some very
interesting (and sometimes vital) areas. Do so in this room and
you'll get hearts and crystals. Now enter the door.

In this room, you MUST go faster then the dominos: if you fail, you
won't be able to get the first Jewel Piece, which sits above the next
door. Go through it. In the next room, win the race and you'll set
free a Hammer guy. Get Bouncy and spring to the top to find a pipe.
Enter it.

BONUS ROOM
Grab the Professor and throw him on the higher platforms, then use
him to break the small blocks and make all the Spinys fall into the
water, where they'll turn into shiny silver coins. Get them and the
heart, then leave.

Fall on the right and power slam attack to break the blue block, then
go right and through the door. Now hit the dominos, then roll down
the slopes to beat them to the flag and gain access to a secret door.
Enter it and go up, and enter the door you'll find.

In the next room, you'll have to run and swim to beat the dominos.
Don't worry too much about the crystals, but be sure to press the red
button before the dominos do. When you're done, go through the next
door.

Beating the dominos in the next room will gain you access to a door
leading to the CD, so be sure to win the race. Then break the blue
block, and super slam attack while falling down to break another blue
block and find a pipe. Enter it.

BONUS ROOM
Use the dash attack or the regular charge to hit the "!" switches and
create platforms to get to the crystals. Take them and exit. Now hit
the switch.

Countdown is 2:00. Dive on the left, and swim to the door. Now go
down, then left through the passage you opened earlier - this will
save you a lot of time while going back, and it also hides the second
Jewel Piece. Go through the next door, and through the following one,
too.

Roll down the slope and jump when you come to a gap - if you keep
this up, you'll get to the third Jewel Piece. Keep rolling to the
next door, and enter it. Now go left and get hit by the Hammer guy at
the far left, then soar through the blocks, and to the crystals at
the top. Now go left.

Keep going until you're back to the entry room, and fall down the
hole to get the Keyzer. In the room below, break all the blocks you
find to get to the final Jewel Piece, then backtrack to the red pipe
and enter it to return to the vortex.

---------------------------------------------------------------------

+----------------+
| BOSS: AERODENT |
+----------------+

Weak against: Large Lips
Treasure: Necklace
Time: 2:00

There is no way you can beat Aerodent within a minute, so you'll HAVE
to buy the Large Lips. This way, the battle will suddenly become
extremely easy. Nail-shaped monsters will parachute towards you. Stun
them, then pick them up and power throw them at the Boss. It will
deflate and descend - at that point, its feet will start glowing. Hit
them to turn the Boss upside-down, then hit the small mouse on its
head. Do this as much as you can before the Boss turns around and
ascends out of reach again. You may finish him after deflating him
only once, so do your best! If you can't, repeat the procedure. Just
be careful of the fireballs that will fall from above.


   ________________
___/SAPPHIRE PASSAGE\________________________________________________
---------------------------------------------------------------------

+-----------------------+
| CRESCENT MOON VILLAGE |
+-----------------------+

At the very beginning of the level, you'll meet many flying ghosts.
They can spit a green ball that can turn you into Zombie Wario. Get
hit, and jump on the thin platform in the floor to drop down to a
room with many crystals and four hearts, then get out using the pipe,
and get going. Enter the door.

Climb the ladder, and go through the next door. Go right and you'll
see a big ghost. It can't hurt you now, but it can steal the coins
that'll roll on the floor when you smash blocks and kill enemies.
Moreover, he may cause a lot of trouble later. Anyway, go ahead, hit
the "!" switch, and go back to collect a diamond. Be sure to hit the
switch again before entering the next door.

Ignore the bat, and go to the upper floor. Roll down the slope on the
left, and jump over the small pit to break the blocks and get to the
ladder. Climb it. Now, get hit by the bat to become Bat Wario. Fly to
the far left, avoiding the candle light, and when you're there, turn
to normal Wario again. Now smash the floor below the candle to find a
secret door. Go in.

Break the blocks on the left, and smash the upper part of the wall to
find a stone. Use it to break the block at the top of the ladder, and
go up there. Crawl into the passage and off the edge, and get into
the other small passage to get the first Jewel Piece. Now get out,
return to the bat, and fly to the door.

Keep going, collecting crystals as you go. When you see the diamond,
jump down to the lower floor. Go right until the last platform before
the door. On this platform is a slope. Roll down it and to the left,
and you'll find a new room. Collect the CD and the hearts, then go
back and roll again to uncover a secret room with the second Jewel
Piece. From here, roll down all the way to the right, and you'll
uncover a secret passage below the steps. At the end is a pipe. Enter
it.

BONUS ROOM
Get zombified by either ghost, and hit them. Quickly get into the
water, and grab one of the ghosts' heads. Use it to break the small
blocks and get to the diamond. Ignore the green bird, and get out and
into the next door.

Climb the ladder and go left. Hit the "!" switch to create slopes
from the "!" blocks, and roll down the one you're close to to get to
a small niche and find the third Jewel Piece. Now go back down and do
the same, and go on to reach a door. Enter it.

Go right, and when you get to the boxes, break them to clear a path.
Enter the upside-down pipe halfway through.

BONUS ROOM
Grab the Professor and power throw him past the wall and on the
block. Now crawl through the passage and all the enemies will try to
charge you, but they will fall into the water, turning into coins.
Get out and go right.

Fall down the hole and collect the crystals in the water. Swim left
to the wall, and into the current going left. This way, you'll be
able to collect the final Jewel Piece. Now exit, go right, and into
the door.

Go up the platforms to collect the diamond, then go back down and hit
the switch. Countdown is 2:00. Turn into Bat Wario and fly up to the
Keyzer, then run back to the vortex. On the way though, watch out for
the big ghosts! They'll steal the Keyzer if they get too close, and
you'll have to get it back if you want to return to the vortex - in
fact, all doors will be closed until you retrieve the Keyzer. Be
careful and run all the way back to exit the level.

---------------------------------------------------------------------

+---------------+
| ARABIAN NIGHT |
+---------------+

Enter the door and meet this level's main feature, the flying
carpets. Step on a carpet and jump repeatedly to go higher. The
carpet will also proceed in the direction you're facing. Be gentle,
because carpets won't follow you if you make a quick move. Use the
first carpet to get to the door.

Drop down and use the carpet to float right up and above the entry
door, where you'll find a pipe. Go down it.

BONUS ROOM
Jump past the Black Spinys and hit the "!" switch to make them fall
into the water and turn into $$$. Now get out, and use a carpet to
get to the next door.

Break all the boxes in this room, and be careful of the many, many
monsters here. Now go back to the ladder, and turn into Zombie Wario.
Drop through the platforms on the left side of the room to find the
first Jewel Piece at the bottom, then exit through the door. Enter
the next door you'll find, too.

Use the carpet on the right to float to the door, and enter it. Enter
the pipe you'll find.

BONUS ROOM
Go to the Professor, grab him, and throw him on the upper platform.
Now go back to the pipe and wait for him to come your way. When you
can, stun him from below to make him fall, and use him to break the
block and reach the diamond.

Get out and float up with the carpet, and while you're still on it,
start dash attacking - this way, you'll break the blue block as soon
as you land near it, and you'll be able to get the second Jewel Piece
at the bottom of the next ladder. Now go back to the door, and to the
previous room.

Fly up to the next carpet, and go right to find a heart if you need
it. Now float to the next door, and enter it. Drop to the right, and
get on the carpet. Fly as high as you can and get the zillion
crystals there, then fly left to the diamond, and down from there to
collect crystals and a heart. Now go back to where you found the
carpet, and enter the door.

Go left, and fall through the cylinder with the Beezley inside. Now
go right, and get stung by the Beezley to get Puffy. Float up to
collect the crystals, then get Puffy again, and this time, float up
at the far right. Fall through the cylinder with the Bat, and return
to the left side of the room. Become Bat Wario and fly up to the
ladder, then go down to find the Keyzer. Now, get out.

Dash attack and jump to the right wall. You want to break the
indentation in the wall to open a secret passage leading to the third
Jewel Piece. Take it, then get out again, and use the carpet to fly
up and to the right, and to the door leading to the next room.

Get turned into Zombie Wario to drop through the platform and collect
the crystals below, then go up until you get near the spikes. Turn
into a Zombie again, and go right until the blue platform. Jump when
you're between the last two set of spikes - this way, you'll get many
crystals while falling. You'll land on a lantern and revert back to
normal Wario. Go down the ladder and press the switch.

Countdown is 1:30. Drop down and get on the carpet. First off, fly to
the left, collecting the many crystals, until you get to a platform
with another carpet. Dismount, and super slam attack down the column
of crystals near the wall to break the box at the bottom of the
water. Now swim left, go up the platforms, and get on the carpet
above. Fly back to the right, and super slam attack the point
indicated by the crystal arrow to break the box below and clear the
path to the final Jewel Piece. This is very hard to do, thanks to the
idiotic number of spikes up in the air. Now, swim back left and to
the next section.

Surface and get on the carpet. Be careful, because you only have this
carpet for this section, and if it touches the water, it'll dissolve.
Fly to the left, collecting all the treasures, and stop on the
platform at the end of the passage. Go down the ladder to get the CD,
then get back on the carpet and to the arrow of crystals. Super slam
there to find another underwater passage with yet another diamond,
and from there swim to the left, and go up the pipe at the top. Go
through the door, and back to the vortex.

---------------------------------------------------------------------

+--------------+
| FIERY CAVERN |
+--------------+

Just go right, being careful of the lava pillars that will rise from
the lava pits. Also be aware of the boulder-throwing monsters -
they'll shake the ground before they throw a boulder, so you're
advised!

After a couple of screens you'll get to some small platforms above a
lava pillar, with crystals on them. Jump on the lower-left platform,
and break the wall and then the floor to find a pipe. Go down it.

BONUS ROOM
Hit the green "!" switch and drop down. Get hammered to turn into
Bouncy Wario, and soar past the green switch to hit the grey one
above. Fall back all the way down, get Bouncy, and hit the green
switch. Get the diamond, then exit.

Enter the door you'll find, and continue on the way. When you find a
heart near a monster, slightly past a high lava pillar, go left and
past the lava pillar to find a pipe. Enter it.

BONUS ROOM
Grab the Professor and use him to break the small blocks, and go down
the tight passage. Now grab him again, and use him to break the line
of blocks and the "!" switch lined with them. Go down and cross the
bridge, being careful of the lava pillars. Take the Prof one more
time, and carry him back to the left side of the bridge. Here, use
him to hit the "!" switch anew, and crouching jump into the tight
passage to reach the diamond. Now, get out.

Go right, up the ladder, and into the door. Go left and cross the pit
with a dash jump to collect the crystals and the first Jewel Piece,
then go back and to the right. Enter the door at the end of the
corridor.

Slam attack the small blocks and you'll land on the switch. Countdown
is 2:45. Surprise! The whole cave turns icy! And, in the same
fashion, the boulder throwers turn into Yetis. Run to the right and
enter the door.

Go up, avoiding the snowballs, and enter the door. Jump on the
platforms, and go down the ladder to find the second Jewel Piece.
Break the block on your right, go right, and become Snowman Wario.
Touch the right slope and you'll roll to the exit. Before going
through it, get the diamond from the block above.

Enter the next door. Go right and become Snowman Wario, and roll to
the left to find the third Jewel Piece behind the wall. Now go right
and up, then left to the next door.

Go down the ladder, then up the platforms to get the Keyzer. Go left,
dash attack the ice block, and go ahead and through the next door.

Go up and grab the Yeti, then go down to the ground and drop it. Stay
on its left, and get frozen to slide all the way left, where the CD
is waiting. From there, go up, then exit left.

In the next room, go up, past the Yeti, and break the wall at the
top-left to find the final Jewel Piece. Go down and left to return to
the vortex.

---------------------------------------------------------------------

+--------------+
| HOTEL HORROR |
+--------------+

Go right and enter Room 102. Here, turn into Bat Wario to get the
first Jewel Piece, then exit. Go right to the end of the corridor,
and enter Room 104.

Hit the "!" switch to create ladders. Climb the ladder right of the
door. At the top, go left and hit the other "!" switch to create a
ladder that goes up to Door 304. Go through it.

Go left to the end of the corridor, and into Room 302. Go left and
through Door 301, and from there go left to get out. Go up and
through the exit on the right. Enter Room 401.

Turn into Flaming Wario and jump from one platform to another to
destroy the flame block and get the diamond. Get out and go left, and
enter the upside-down pipe.

BONUS ROOM
Don't touch the glowing background, or the room will be reset. Go up
on the right and lure the Hammer guy down. Get hammered to turn into
Bouncy Wario, and jump above the pipe o break the blocks and get a
diamond. Now go up on the left and get an apple to become Fat Wario,
and break the blue block near the pipe for another diamond. Get out.

Get turned into Zombie Wario, and drop down to the very bottom of the
stairs, where you'll find the second Jewel Piece. Climb back up to
get a diamond, and return to Room 302. Hit the green "!" switch, and
go down to Door 201. Enter it, and go into Room 202.

Break the blocks, then turn into Bat Wario. Get the heart above the
door, then fly right and up to the next room. Fly left to the third
Jewel Piece, get normal Wario again, and grab the stone. Get very
close to the wall, and power throw the stone to clear a path leading
to a pipe. Go there.

BONUS ROOM
Go to the left of the Yeti, and get frozen to slide to the left and
kill the Spinys for many coins, then get out.

Go down and into Door 402, then right and into Room 403. Hit the "!"
switch to reach a heart, then get zombified and fall through the
floor slightly right of the door to fall near the final Jewel Piece.
Now get back to the corridor and all the way to Room 404. Eat the
monkey's apple to turn into Fat Wario. Break the blue block and press
the switch below.

Countdown is 2:00. Exit and go to Room 403. Turn into Zombie Wario
and drop to Door 303, and from there go to Room 304. Go down and
enter Door 204. Go left and get into Room 203. Here, break the blocks
and go past the wall, and turn into a Zombie to drop to the CD and
the Keyzer. Get out through Door 103. From there, just go left to
find the vortex.

---------------------------------------------------------------------

+--------------+
| BOSS: CATBAT |
+--------------+

Weak against: Black Dog
Treasure: Bracelets
Time: 2:00

Beware of the drill in the water. The Boss will send high waves at
you. Ride them and use them to attack the cat on the Boss' head. When
hit, the Boss will release some spiky eyes. Avoid them or they'll
turn you into Puffy Wario.
When it reaches the edge of the screen, the Boss will go offscreen
for a moment, then reenter. As you weaken it, the Boss will also
create waves that rise and lower, along with regular waves.
After some hits, the cat on the Boss' head will disappear, and the
Boss will start spitting red spiked eyes. These ones HURT, so avoid
them at all costs. From now on, all waves will go up and down, and to
hit the Boss you'll have to slam attack it on the head. Repeat until
you win.
It is not necessary to buy an item for this fight, but you'll need to
be very quick and precise to do it normally. If you can't do it, buy
an item to make things easier.


   ______________
___/GOLDEN PYRAMID\__________________________________________________
---------------------------------------------------------------------

+----------------+
| GOLDEN PASSAGE |
+----------------+

When you exit the vortex, you'll immediately hit the switch.
Countdown is 3:30. Start running to the right, and never stop.
Chandeliers will tremble and fall, and the platforms above pits will
crumble shortly after you've stepped on them. If you're hit by a
chandelier, you'll turn into Fire Wario and fall in a pit. At the
bottom there is water, but you'll have to go back to the beginning of
the level every time you fall. Luckily, chandeliers that have already
fallen won't reappear. Run to the end of the corridor, and into the
next section.

Break the blocks and make your way to the water. Dive, and get
trapped into the first bubble. Press the D-Pad slightly to the right
to go all the way up and surface near the first Jewel Piece, then get
back and into the bubble on the right. Get the diamond on the way up,
and exit the area.

Go right and fall down to collect the second Jewel Piece. Go back up
with the pipe, and turn into Bouncy Wario. Fall down again, and
spring up to find a diamond, and the exit.

Carefully avoid getting turned into a Zombie, and make your way to
the right. In the next area, go past the first monkey, then turn
around and eat the apple to become Fat Wario. Break the middle column
of blocks to find a diamond below, then go right and back up. Proceed
to the right, and turn into Snowman Wario. Roll down the slope and
you'll get a diamond. Enter the pipe and go back up, and this time,
go right and past the snowballs. Become Bat Wario, and fly up and to
the left to find the third Jewel Piece, then go right.

Go down the ladder, go right and hit the "!" switch, then climb the
ladder up. Roll down the slope, and when you stop, collect the final
Jewel Piece. Now break the block there and fall below, surface, and
go up. You'll be near the ladder again. Go right and grab the
Professor, and use him to break the big block on the right and clear
the way. Go back up the ladder, roll down the slope, and be ready to
jump two pits to get a diamond and the Keyzer. When you have the
Keyzer, fall down to the water, and swim back all the way to the
vortex, getting the diamond near the ladder on the way there.

---------------------------------------------------------------------

+-------------------+
| BOSS: GOLDEN DIVA |
+-------------------+

Time: 4:00

I suggest that you buy one of the strongest items from the Item Shop,
such as the Black Dragon. Otherwise, you won't be able to beat the
Diva within 2 minutes.

At the beginning of the battle, the Diva will have four masks
spinning around her. One of these will fly around and attack you.
Stun it, than pick it up and power throw it at the Diva's fan. Do
this with all four masks. If a mask gets you, you'll lose a lot of
time, until it finally lets you go.

When the fan is destroyed, a green bug will start flying around. Stun
it as well, and throw it at the Diva's face. Her eyes bulging out,
she'll drop a blue ball that will explode in a couple of seconds. You
must charge it and send it flying at the Diva's head.

Now really angry, the Diva will drop black eggs that'll hatch when
they hit the ground, releasing a black chick that'll explode soon
thereafter. Grab an egg before it falls to the floor, and throw it at
the Diva's face.

In tears now, the Diva will throw spiky hammers at you. Avoid them,
and in a while they'll turn into normal hammers. Pick one up and
throw it up, and make it fall right on YOUR head. Yeah, that's right.
You want to hit yourself in order to turn into Bouncy Wario. When
you've taken the hit, spring right to the Diva's face.

Now the Diva will repeat her attacks, from the green bug to the
hammer, while her face gets impossibly uglier with every hit. After
that, she will start using them all very quickly, so you'll often
have to cope with two attacks at a time. The black eggs seem to be
the rarest attack in this part.

When she only has 4 energy units left, the Diva's face will get very
long and she'll start pounding the floor, revealing spikes below it.
When she pounds the floor, Wario will be paralysed for a moment, so
jump when she lands. Hit her face when she descends.

When only the last of the Diva's energy units is left, only her lips
will remain. Hit them to end the fight... and the whole adventure!

--------------------------------------------------------------------

CONGRATULATIONS! You've completed Wario Land 4 in S-Hard Mode! The
ending sequence is the best of the three, so enjoy it!

If you play again with the same data, you'll be able to challenge all
the Bosses again, but if you've got this far, I believe you have
better things to do - and other games to play. Good job!


=====================================================================
4. CREDITS
=====================================================================

Thanks to Nintendo for another great platformer. It's short, true,
but it's fun, too.

Thanks to Vienticus Prime for his Wario Land 4 FAQ, which helped me
find some secret passages I had missed. It also helped me discover
the best items to defeat the Bosses.

Thanks to Jeff "CJayC" Veasey for posting my FAQs on his marvelous
site.

Thanks to me, for completing this FAQ after infinite procrastination.

Thanks to you, for reading this work. Hope you've enjoyed it.