------------------------------------------------------------------------------
_               _        __   _   _          ___ _
| |   ___ _ _ __| |  ___ / _| | |_| |_  ___  | _ (_)_ _  __ _ ___
| |__/ _ \ '_/ _` | / _ \  _| |  _| ' \/ -_) |   / | ' \/ _` (_-<
|____\___/_| \__,_| \___/_|    \__|_||_\___| |_|_\_|_||_\__, /__/
                                                       |___/
_______ __            _______ __     __          __   _______
|_     _|  |--.-----. |_     _|  |--.|__|.----.--|  | |   _   |.-----.-----.
 |   | |     |  -__|   |   | |     ||  ||   _|  _  | |       ||  _  |  -__|
 |___| |__|__|_____|   |___| |__|__||__||__| |_____| |___|___||___  |_____|
                                                              |_____|
------------------------------------------------------------------------------

Version 0.2 (February 15, 2005)
FAQ/Walkthrough (c) Copyright 2005 Devon Kerkhove

Any additional info, comments, contributions can be send to my email:
skydragonlord7707 (at) hotmail (dot) com

I will not reply/read to messages containing:
- things that are already explained enough
- attachements
- any kind of rom request

Altough you may send things like:

- how you like my guide
- things you think can be explained a bit better
- new strategies
- hidden items/...
- things that are useful and aren't in this guide yet

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

------------------------------------------------------------------------------
- Introduction

- Characters
    Commanders
    Companions

- Walkthrough
    Chapter One
      Mission 1 - Basic Tutorial
      Mission 2 - Advanced Tutorial
      Mission 3 - Mission from Rivendell
      Mission 4 - Darkness Upon Bree
      Mission 5 - Attack on Fangorn
      Mission 6 - Conquest of Osgiliath

- Glossary
    Events
    Good Skill Set
    Evil Skill Set
    Items
    Terrain
    Unit Talents
    Equipment

- Units
    Commanders
    Good
    Evil

- Credits

==============================================================================
-------------------               Introduction            --------------------
==============================================================================

Hey and welcome to my Lord of the Rings the Third Age guide, as a loyal LOTR
fan I played this one on playstation 2. And now it's time to help you guys out
on the gameboy advance version. I saw nobody wrote a guide for it...yet but
I'll bring change in it! This may not be the best guide you have ever seen but
it WILL have all the information you need to complete the game.

Now I hope you'll enjoy reading this guide!

Feb 3rd, 2005             Started writing the guide.
Feb 4th, 2005             Added some things.
Feb 15 , 2005             Added some equipment (Glossary), missions.

==============================================================================
-------------------               Characters              --------------------
==============================================================================

At the beginning of the game you'll have to select which one of the following
is going to be the commander. Here's a list of them with a small description.

----------------------------- Commanders -------------------------------------

The Good guys
------------------------------------------------
|Aragon                                        |
|                                              |
|Known also as Strider, Aragon is the          |
|heir of Isildur and rightful King of          |
|Gondor. He is one of the Dunedain,            |
|a powerful race of Men.                       |
|                                              |
|Hit Points    25                              |
|Spirit Points  8                              |
|Move           3                              |
|Attack         6                              |
|Range          4                              |
|Morale        Fearless                        |
|Leadership    Great (1-4)                     |
------------------------------------------------

------------------------------------------------
|Gandalf                                       |
|                                              |
|Gandalf the White is the most powerful        |
|Wizard in all of Middle-Earth. His wisdom     |
|and command of the arcane is exemplary.       |
|                                              |
|Hit Points    23                              |
|Spirit Points 10                              |
|Move           3                              |
|Attack         5                              |
|Range          6                              |
|Morale        Fearless                        |
|Leadership    Average (1-3)                   |
------------------------------------------------

------------------------------------------------
|Elrond                                        |
|                                              |
|Elrond is a warrior, sange, and the founder   |
|of the Elven haven of Rivendell. He witnessed |
|the fall of Sauron by Isildur's hand.         |
|                                              |
|Hit Points    22                              |
|Spirit Points 12                              |
|Move           3                              |
|Attack         6                              |
|Range          5                              |
|Morale        Fearless                        |
|Leadership    Average (1-3)                   |
------------------------------------------------

The Evil guys
------------------------------------------------
|Saruman                                       |
|                                              |
|Formerly the head of the Order of Wizards,    |
|Saruman was lured by Sauron's promise of      |
|power. He is yet keen and malevolent sorcerer |
|                                              |
|Hit Points    15                              |
|Spirit Points 10                              |
|Move           3                              |
|Attack         4                              |
|Range          6                              |
|Morale        Average                         |
|Leadership    Average (1-3)                   |
------------------------------------------------

------------------------------------------------
|Witch-king                                    |
|                                              |
|In earlier days the Witch-king of Angmar was  |
|a great and noble king. Now corrupted by a    |
|Ring of Power, he is Sauron's deadliest weapon|
|                                              |
|Hit Points    28                              |
|Spirit Points  9                              |
|Move           3                              |
|Attack         6                              |
|Range          1                              |
|Morale        Fearless                        |
|Leadership    Average (0-3)                   |
------------------------------------------------

------------------------------------------------
|Mouth of Sauron                               |
|                                              |
|Once a man of great talent and intellect,     |
|the Mouth of Sauron fell into the company     |
|of the Great Eye and is hisshrewdest tactician|
|                                              |
|Hit Points    22                              |
|Spirit Points 12                              |
|Move           3                              |
|Attack         6                              |
|Range          1                              |
|Morale        Average                         |
|Leadership    Average (1-3)                   |
------------------------------------------------

----------------------------- Companions -------------------------------------

------------------------------------------------
|Theoden                                       |
|                                              |
|Theoden is an inspiring general and king.     |
|He rides expertly on his warhorse.            |
|                                              |
|Hit Points    17                              |
|Spirit Points  9                              |
|Move           4                              |
|Attack         4                              |
|Range          1                              |
|Morale        Brave                           |
|Leadership    Average (0-3)                   |
|(0-3 Command Points per turn)                 |
------------------------------------------------

------------------------------------------------
|Boromir                                       |
|                                              |
|Valiant and headstrong, Boromir makes an      |
|excellent front-line fighter.                 |
|                                              |
|Hit Points    19                              |
|Spirit Points  6                              |
|Move           3                              |
|Attack         6                              |
|Range          4                              |
|Morale        Brave                           |
|Leadership    Great (0-4)                     |
|(0-4 Command Points per turn)                 |
------------------------------------------------

------------------------------------------------
|Eowyn                                         |
|                                              |
|Though she is not as strong of the blade as   |
|her brother, Eowyn is a strong leader.        |
|                                              |
|Hit Points    17                              |
|Spirit Points 12                              |
|Move           4                              |
|Attack         5                              |
|Range          1                              |
|Morale        Brave                           |
|Leadership    Average (1-3)                   |
|(1-3 Command Points per turn)                 |
------------------------------------------------

------------------------------------------------
|Faramir                                       |
|                                              |
|A captain of Gondor, Faramir is an expert     |
|scout and commander                           |
|                                              |
|Hit Points    18                              |
|Spirit Points  9                              |
|Move           3                              |
|Attack         4                              |
|Range          5                              |
|Morale        Brave                           |
|Leadership    Average (1-3)                   |
|(1-3 Command Points per turn)                 |
------------------------------------------------

------------------------------------------------
|Eomer                                         |
|                                              |
|A ferocious and strong-willed warrior, Eomer  |
|is an expert horseman.                        |
|                                              |
|Hit Points    26                              |
|Spirit Points  6                              |
|Move           3                              |
|Attack         5                              |
|Range          1                              |
|Morale        Brave                           |
|Leadership    Ordinary (1-2)                  |
|(1-2 Command Points per turn)                 |
------------------------------------------------

------------------------------------------------
|Gimli                                         |
|                                              |
|As hardy as he is skilled with an axe, Gimli  |
|is unmatched in hand-to-hand combat.          |
|                                              |
|Hit Points    28                              |
|Spirit Points  6                              |
|Move           2                              |
|Attack         6                              |
|Range          3                              |
|Morale        Brave                           |
|Leadership    Ordinary (1-2)                  |
|(1-2 Command Points per turn)                 |
------------------------------------------------

------------------------------------------------
|Legolas                                       |
|                                              |
|An Elf of Mirkwood, Legolas is a master       |
|archer with deadly range and accuracy.        |
|                                              |
|Hit Points    16                              |
|Spirit Points  9                              |
|Move           4                              |
|Attack         4                              |
|Range          7                              |
|Morale        Brave                           |
|Leadership    Average (0-3)                   |
|(0-3 Command Points per turn)                 |
------------------------------------------------

==============================================================================
-------------------               Walkthrough             --------------------
==============================================================================

Start the game! Here we go, first select your commander (cfr supra).
I'll be playing with Aragon so if you wish to play with another character
this secion of the walkthrough maybe different, I'll probably make a guide
for the other guys too if the story is too different. When you've made up your
mind there will be another question, play as Sauron mode or not? Are you
familiar with this kind of games (Shining Force, Advance Wars, Fire Emblem,..)
you can choose Sauron mode although I don't recommend it for beginners.
What's the diffirence? Read the bottom line on your screen >.<
No Sauron Mode: Defeated heroes heal between battles
Sauron Mode: Defeated heroes are permanently unusable!

Chapter One - Mission 1 - Basic Tutorial

Ok this is your first battle, like in most of the games you encounter a
tutorial. No big deal, just to make you familiar with the game.

Ambush - Basic Tutorial
  Dusk fell over the dark wood. Isildur grew weary beneath an invisible
  weight, his senses dulled. Then a rustle of branches gave way to a stifled
  yell. "Ambush!" the rear-guard screamed. Herein you will learn how to
  select a unit, move a unit, and attack an enemy.

Mission Objectives
  - Defeat the Orc Standard Bearer   = +2 pts (Good)
  - Defeat Isildur's Standard Bearer = +2 pts (Evil)

Scouting Report
  Through now burdened by the Ring, the hero Isildur is a strong warrior.
  Charge the Orcs' flagbearer before they have a chance to respond.

Ok, when you read this information (I typed it all for you if you pressed
A too much or just forgot that all the info before a battle is useful)
I'm not going to give you a lot of information about this battle because
in this one the game itself will help you enough to win.
Oh well I'm just too kindhearted ^^. If you really don't know what to do
(or just stupid) select the main character and move him in front of the
Orc Standard Bearer, attack him, now select a ranger and attack him by
range, no need to move close to him although the closer the more damage
you will do to him.

After the battle is over you get 2 points. You'll be transported to the
war room, where you can go on a mission, upgrade things or save your game.
Just save your game after every battle. Now, since you cannot select the
upgrade button let's go on to the next mission.

Well, well, well, what have we here. It seems like you can redo the tutorial
again if you want but for now go to mission two the...


Chapter One - Mission 2 - Advanced Tutorial

Ambush - Advanced Tutorial
  Isildur cursed his misfortune as Orcs leapt at his forces through the brush
  Even with Sauron's demise, his foul creatures were everywhere.
  "Find the chief!" he shouted, hewing an Orc with his broadsword, "without
  him, they are nothing!" Herein, you will command a force and set out to
  slay the enemy hero

Mission Objectives
  - Defeat a Hero= +2 pts

Scouting Report
  Use your soldiers to block the orcs and protect Isildur.
  Your main Gondor forces do not have ranged weapons, so engage the orcs
  quickly to prevent them from using their bows.

First move your soldier up and attack the enemies coming towards you.
Don't panic if one of them is killed. Use your Gondorian Rangers to attack
them from distance. If you have a lot of CP (command points) move Isildur
up and let him attack too but be careful he doesn't die. When the Orc chief
comes closer attack him with Isildur and your soldiers.

Still no upgrades available, let's go to the next mission.

Chapter One - Mission 3 - Mission from Rivendell

The days had grown long and the nights cold, and still there wzs no sign of
Aragon in Rivendell. "He has not been seen for some months now,"
Elrond admitted to his friends."We must scour the outlying lands in search of
some sign that he lives yet."

Mission Objectives
  - Defeat a Good Hero      = +2pts (Evil)
  - Hero Reaches the Bridge = +4pts (Good)

Scouting Report
  Reaching the bridge with your hero is the utmost importance.
  Focus on moving your center Hero, always keeping his soldiers close by for
  protection.

In tihs battle, you may choose companion heroes. Some heroes are better
leaders (and generate more CP), others are better fighters.

Mission companions
  Theoden
  Boromir
  Eowyn
  Faramir
  Eomer
  Gilmi
  Legolas

You can select 2 of them, for their status and stuff go to the characters
section, I chose Boromir for the CP and Legolas for the long distance attacks.

Now when you come on the battle field you have to place your hero on a flank,
choose either the left, center or right flank.
Just put each hero on a flank, like the game said keep in mind CP will be
given seperatly for each flank. Attack the nearby enemies on both flanks.
The second turn you'll have free a Free Move Event (check Glossary).
Try to defeat the enemies first before moving to the bridge because they'll do
quite alot damage. After you win, you'll get some pts for light & evil.
Also your leader and companions will get experience points if you killed some
enemies on the battlefield.

Back at the war room, you can now go to the upgrade menu. Select the commander
you want to give a new attack (see the skill sets in the Glossary section).
But if you don't want skills, press L or R yo access the items/equipment menu.

Chapter One - Mission 4 - Darkness Upon Bree

The icy needles of the Nazgul screams pierced heads and hearts. The citizens
of Bree, driven indoors by the relentless pounding of rain, trembled with
anxiety within their darkened houses.

But a few townsfolk and warriors rose to the challenge... these undead kings
of old had no business in the west.

Mission Objectives
  - Defeat a Hero                    = +2 pts (Evil)
  - Defeat Ringwraith                = +2 pts (Good)
  - Defeat a Dark Rider or Evil Hero = +3 pts (Good)
  - Evil unit reaches a victory flag = +5 pts (Evil)

Scouting Report
  Use your woodsmen and peasants to block and surround the Nazgul so they
  have to fight for every step, but beware the Dark Riders who can move
  twice in a turn!
  Defend your flag at all costs, for they cannot be retaken!

When on the battlefield you'll see that the flanks have no leader so
CP will be only 0-1, when they are attacked by a large group of enemies
move your commander as quickly as possible to that particular flank.
Make sure they don't kill your commander, the Witch-King will hunt him down.
With the earned XP you can buy yourself a new attack or wait and buy an armor.

There will be two new battles available, let's start with the first one...

Chapter One - Mission 5 - Attack on Fangorn

At the foot of Fagorn Saruman surveyed the progress of his growing war machine
An eager Orc approached.
"The roots are deep my Lord."
The White Wizard grimaced. This forest could grow angry if pushed, yet he felt
his own willl was stronger.
"Cut them down."

Mission Objectives
  - Defeat a Hero                    = +2 pts
  - Defeat an Orc or Uruk-hai        = +1 pt  (Good)
  - Capture a flag to iginite a tree = +2 pts (Evil)

Scouting Report
  Saruman's forces have you outnumbered, but your starting position lends you
  the upper hand. Make sure to move first to the flags and occupy those areas
  with your toughest units.

Again choose a companion for the next battle, as the scouting report says,
choose a tough one so I prefer Boromir. Oww, the first two soldiers will be
attacked (and probably die, at least one of them) before you even have a
chance to attack, aren't they evil?!
Oh well, just make sure they don't kill your commanders and the Ent is really
useful. First, kill all those goblins, after the most of them are dead, get
Saruman, the Ent will do the most damage, after that it's killing time.
Slay all the others easily. This mission should give your commanders a lot of
experience points.

Note: you can always replay missions to gain XP for your commanders if you
     think you can't win a battle.

Chapter One - Mission 6 - Conquest of Osgiliath

"Osgiliath was once the jewel of our kingdom," Lord Denethor mused, sitting
alone before a large banquet table. His two sons, Boromir and Faramir, stood
silently behind the aging stewand as he ate.
"The city must be reclaimed," Denethor continued, "if we hope to keep our
kingdom intact. The Lords of Gondor must return tp their rightful place.
Recapture the city, my sons! Restore it to its former glory!"

Mission Objectives
  - Defeat a Hero         = +2 pts
  - Capture a building    = +4 pts (Good)
  - Battle lasts 20 turns = +10 pts (Evil)

Scouting Report
  You need to maintain control of the areas that are yours and take control
  of those that are not. Keep your units together. Don't spread yourself too
  thin, and keep an eye out for reinforcements from Minas Tirith.


==============================================================================
-------------------               Glossary                --------------------
==============================================================================

                              Events

Free Move
  Provides a free Command Point to any unit.

Onslaught
  Provides +2 Attack and +2 Movement for all units on the flank.

Rally
  Generates maximum Command Points for the flank
  (up to twice hero's Leadership)

Recovery
  All units on the flank heal 1-4 hit points.

Disorder
  Flank immidiately receives 0 Command Points!

Willpower
 Spirit Points completely recharge


                              Good Skill Set

Hold Fast!
  Friendly units on this hero's flank are healed 1-2 hit points / level.

Defensive Stance
  Hero takes 25% less damage / level for one turn.

Sweep Attack
  Hero gains one bonus attack / level on seperate foes.

Keen Eyes
  Hero gains Sharpshooter talent. His flank receives +1 Range / level.

Arms Mastery
  Hero attacks for +1 bonus damage / level.

Inspire
  +1 Command Points / level (max +2). At level 3, adds +1 Commad Points to
  each flank

Stealth
  Hero takes 33% less damage from missle attacks / level.

Blinding Light
  All enemies on Gandalf's Flank may flee, based on their Morale, with higher
  likelihood per level.

Curse of the Dead
  The Army of the Dead rises up and attack 1-5 units on Aragon's flank.
  +1 unit per level.

Elven Duress
  Enemy Command Points reduced by -1 / level on Elrond's Flank, and 10%
  chance of Disorder / level

                              Evil Skill Set

On Your Feet
  Friendly units on this hero's flank are healed 1-2 hit points / level.

Terror
  Enemy units on this hero's flank have their Move reduced by 1 / level.

Flurry
  Hero gains one bonus attack / level on seperate foes.

Strength of Mordor
  Any foe the hero attacks automatically falls back two spaces, +1 / level.

Take Cover!
  Flank takes 25% less damage from missle attacks / level.

Rage
  Hero atacks for +1 bonus damage, +1 / level.

Intimidate
  +1 Command Points / level (max +2). At level 3, adds +1 Command Points to
  each Flank

Curse of Orthanc
  Curse a unit with a Morale penalty, plus a -1 dalage penalty at levels 2&3.
  Last 10 turns. Range 7.

Invurnerability
  The Witch-king can only be slain by heroes, takes 15% less damage / level
  from all other units.

Swarm of Crebain
  Saruman summons a swarm of crows who peck and tear for 1-4 damage / level.

Eye of Sauron
  All units on the Mourh of Sauron's flank do +1 damage to heroes / level.

                              Items

Kingsfoil
  This rare herb heals the hero 3-6 hit points.

Lembas Bread
  This elven bread heals the hero 5-10 hit points.

Elven Phial
  This protective phial privides the hero a defensive bonus for one turn.

Galadrim Lock
  The hero gains +2 movement, and can slip past enemy units.

Entwater
  This strengthening water grants the hero a +2 Attack bonus for one turn.

Troll Meat
  An Orc favorite, this tasty meat restores 3-6 hit points.

Hand of Saruman
  Saruman's white hand grants the hero a +1 Attack bonus for one turn.

Skelob Poison
  This rare spider poison grants the hero a +2 Attack bonus for one turn.

Berseker Root
  After using this root, the evil hero may attack two opponents on his turn.

Spoils of War
  Gold, gems, and bones motivate Sauron's hordes. Grant the hero's Flank
  +1 Command Points.

                              Terrain
Terrain
  Terrain indicated with an X hampers movement. Shields indicate its
  protective value.

                              Unit Talents

Elf Archery
  Ranged attacks are never blocked by terrain.

Magic Attack
  A powerful attack has a greater chance of stunning foes.

Double Move
  Mounted units may move, attack, and then move again.

Sharpshooter
  Missle attack damage is never reduced by range.

Regeneration
  Unit heals 1 hit point every turn.

Shock
  Attacks have a greater chance of forcing units to retreat.

Trample
  Mûmakil can force other units out of their path, trampling them if they
  can't move!

Inaccurate
  Siege Weapons miss man-sized targets half the time.

Shieldmaiden
  Unit does +3 damage to evil heroes.

                              Equipment

Heavy Armor
  +4 Hit points
  Cost: 35 XP

Light Armor
  +2 Hit Points
  Cost: 15 XP

Armor of Gondor
  +1 Spirit Points, +5 hit points
  Cost: 40 XP

Anduril
  +1 Damage (Melee), +10% Rally
  Cost: 95 XP

Galadrim Bow
  +2 Range
  Cost: 35 XP

Gloin's Axe
  +2 Damage
  Cost: 50 XP

Brooch
  +3 Spirit Points
  Cost: 40 XP

Horn Of Gondor
  Used as a skill, foes receive a morale penalty;
  allies on Flank receive defensive bonus.
  Cost: 50 XP

Whetstone
  +1 Damage
  Cost: 25 XP

==============================================================================
-------------------                 Units                 --------------------
==============================================================================

------------------------------- Commanders -----------------------------------
#1 Isildur

Hit Points    29
Spirit Points 12
Move           3
Attack/Range  6/1
Morale        Fearless
Leadership    Average (1-3)
Talent        None

------------------------------------------------------------------------------

#2 Orc Chief

Hit Points    21
Spirit Points  8
Move           3
Attack/Range   5/4
Morale        Green
Leadership    Average (0-3)
Talent        None

------------------------------------------------------------------------------
#3 Witch-king

Hit Points    32
Spirit Points  9
Move           3
Attack/Range  6/1
Morale        Fearless
Leadership    Average (0-3)
Talent        Shock

------------------------------------------------------------------------------
#4 Wormtongue

Hit Points     9
Spirit Points  8
Move           4
Attack/Range  3/1
Morale        Cowardly
Leadership    Average (2-3)
Talent        Regeneration

------------------------------------------------------------------------------
#5 Orc Captain

Hit Points    23
Spirit Points  8
Move           3
Attack/Range  6/5
Morale        Average
Leadership    Average (1-3)
Talent        None

------------------------------------------------------------------------------
#6 Saruman

Hit Points    15
Spirit Points 10
Move           3
Attack/Range  4/6
Morale        Average
Leadership    Average (1-3)
Talent        Magic Attack

---------------------------------- Good --------------------------------------
#1 Gondorian Ranger

Hit Points    8
Spirit Points 0
Move          4
Attack/Range  3/5
Morale        Average
Leadership    None (0-0)
Talent        Sharpshooter

------------------------------------------------------------------------------
#2 Gondor Soldier

Hit Points    11
Spirit Points  0
Move           3
Attack/Range  4/1
Morale        Green
Leadership    None (0-0)
Talent        None

------------------------------------------------------------------------------
#3 High Elf Swordsman

Hit Points    10
Spirit Points  0
Move           3
Attack/Range  8/1
Morale        Fearless
Leadership    None (0-0)
Talent        None

------------------------------------------------------------------------------
#4 Wood Elf Archer

Hit Points    10
Spirit Points  0
Move           3
Attack/Range  5/6
Morale        Average
Leadership    None (0-0)
Talent        Elf Archery

------------------------------------------------------------------------------
#5 Peasant

Hit Points     6
Spirit Points  0
Move           3
Attack/Range  3/6
Morale        Cowardly
Leadership    None (0-0)
Talent        None

------------------------------------------------------------------------------
#6 Rohan Warrior

Hit Points     8
Spirit Points  0
Move           3
Attack/Range  4/4
Morale        Green
Leadership    None (0-0)
Talent        None

------------------------------------------------------------------------------
#7 Ent

Hit Points    27
Spirit Points  0
Move           2
Attack/Range  10/6
Morale        Brave
Leadership    None (0-0)
Talent        Ent

---------------------------------- Evil --------------------------------------
#1 Morannon Orc

Hit Points    9
Spirit Points 0
Move          3
Attack/Range  4/4
Morale        Green
Leadership    None (0-0)
Talent        None

------------------------------------------------------------------------------
#2 Woodsman

Hit Points    12
Spirit Points  0
Move           2
Attack/Range  4/3
Morale        Average
Leadership    None (0-0)
Talent        None

------------------------------------------------------------------------------
#3 Ringwraith

Hit Points    18
Spirit Points  0
Move           2
Attack/Range  6/1
Morale        Fearless
Leadership    None (0-0)
Talent        Shock

------------------------------------------------------------------------------
#4 Dark Rider

Hit Points    24
Spirit Points  0
Move           3
Attack/Range  7/1
Morale        Fearless
Leadership    None (0-0)
Talent        Shock/Double Move

------------------------------------------------------------------------------
#5 Goblin

Hit Points     5
Spirit Points  0
Move           4
Attack/Range  3/3
Morale        Cowardly
Leadership    None (0-0)
Talent        None

------------------------------------------------------------------------------
#6 Uruk-hai

Hit Points    12
Spirit Points  0
Move           3
Attack/Range  6/5
Morale        Average
Leadership    None (0-0)
Talent        None

------------------------------------------------------------------------------
#7 Morannon Orc

Hit Points     9
Spirit Points  0
Move           3
Attack/Range  4/4
Morale        Green
Leadership    None (0-0)
Talent        None

==============================================================================
-------------------               Credits                 --------------------
==============================================================================

For all people who helped me, and contributed things, thanks you (CJayC, ...)

Copyight 2005 Devon Kerkhove.