THE LEGEND OF ZELDA: THE MINISH CAP
FAQ/WALKTHROUGH
Version 1.1
For the Nintendo Game Boy Advance
Based on the European version
Author: Efrem "EGO" Orizzonte
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COPYRIGHT INFO
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It is the author's will that this document is ONLY available online on
www.gamefaqs.com
Webmasters of other game FAQs websites please don't ask me permission to put
this document on your site. It's way too troublesome to keep track of who was
and wasn't authorized to publish this document.
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DISCLAIMER AND E-MAIL POLICY
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The author of this document is not an English-speaking person, so don't be
surprised if you find any grammar and/or spelling mistakes in the document.
It seems that lots of people have serious problems reading anything in a
document that isn't an e-mail address. I have received so many e-mails
regarding things that I had accurately stressed and repeated manifolds in my
FAQs, that the above statement should be used in medicine as the basis for the
definition of a new syndrome. What I want to say here, and that many people
won't read anyway, is that I will not answer e-mails asking for some
information that can be easily found if you spend two minutes of your time
browsing this document. I have spent much more time planning and typing it, so
I'm not asking that much of you.
On the other hand, if you have suggestions, corrections, questions, or
comments that may be useful and that are pertinent to the subject of this
document, FIRST think if they are REALLY useful and pertinent, THEN send an e-
mail to the following address:
efroriz (at) hotmail (dot) com
and put "Zelda Minish Cap" as the subject of your mail. Don't write "zelda
question", "dude help me with zelda", "hey i have a prob with zelda" or
anything like that. I may still answer you, but you'll put me in a very bad
mood.
You are advised not to send in any spams or advertisements. Whether your
contribution is worthy of being added to the document is up to the author's
decision. If you contribution is useful, it will be inserted in the subsequent
update to the document, and you will be given full credit for it.
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INDEX OF CONTENTS
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01. REVISION HISTORY
02. WALKTHROUGH
The adventure begins .................................................. WK:01
Deepwood Shrine ....................................................... WK:02
After Deepwood Shrine ................................................. WK:03
Mt. Crenel ............................................................ WK:04
Cave of Flames ........................................................ WK:05
The Elemental Sanctuary ............................................... WK:06
The Pegasus Boots ..................................................... WK:07
Castor Wilds .......................................................... WK:08
Wind Ruins ............................................................ WK:09
Fortress of Winds ..................................................... WK:10
Books and Bracelets ................................................... WK:11
Temple of Droplets .................................................... WK:12
Hide-and-Seek ......................................................... WK:13
Royal Valley .......................................................... WK:14
Royal Crypt ........................................................... WK:15
Veil Falls ............................................................ WK:16
Cloud Tops ............................................................ WK:17
Palace of Winds ....................................................... WK:18
The Four Sword ........................................................ WK:19
Dark Hyrule Castle .................................................... WK:20
03. SIDEQUESTS
Pieces of Heart ....................................................... SQ:01
Fusions ............................................................... SQ:02
Figurines ............................................................. SQ:03
Sword Techniques and Tiger Scrolls .................................... SQ:04
Great Fairies ......................................................... SQ:05
Rupees, Bombs and Arrows upgrades ..................................... SQ:06
Empty Bottles ......................................................... SQ:07
Magical Boomerang, Light Arrows, Mirror Shield, Remote Bombs .......... SQ:08
House Renting ......................................................... SQ:09
Joy Butterflies ....................................................... SQ:10
Swordsman Newsletters ................................................. SQ:11
Miscellanea ........................................................... SQ:12
04. FAQS
05. ACKNOWLEDGEMENTS
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01. REVISION HISTORY
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Version 1.1 (01/31/2005)
The US version of the game turned out to have just a slightly different
translation here and there, and nothing more. So there's no groundbreaking
updates here, but I've received a lot of feedback concerning this FAQ, so I
guess it's time to give credit to my contributors.
What's new in this version:
- I've received so many e-mails concerning the third Bomb Bag, I just have to
update before they become too much to be counted :)
- There's a new note concerning Fusion 067. Pretty important one, I may add.
- I've added an alternate way to go through room 2F-7 in Dark Hyrule Castle.
- I've made a minor correction ("east" instead of "west") in Section WK:07.
- I've added the description of an attack of Vaati's final form.
- I've added the notorious "Link's room's Secret" to the "Miscellanea"
section.
- Finally, I've made a couple corrections in the FAQS section.
This FAQ is practically complete as it is. It covers the full walkthrough and
all the sidequests I could think of. It won't probably need an update until
the US version of the game comes out next January, unless there are some major
mistakes to correct.
This walkthrough covers the entire main quest of the game. I have tried to
avoid any kind of spoilers, although at times I felt that a summary
description of what is going on was necessary for better comprehension of the
events. I have also put in some sidequest tips whenever they don't make you
deviate from the main path too much. If you think this is too much of a
spoiler, please let me know and I may consider removing them from the
walkthrough.
Use the Index of Contents at the beginning of this document to browse the
walkthrough quickly. I hope you will find my ASCII maps as useful and
comprehensive as you need them to be. However, please note that the game's
mapping system is somewhat puzzling at times, so I had to arrange my maps to
make them more clear than those you will see in the game.
Below you will find a summary map of the land of Hyrule. It may be of some
help in case you need a quick reference.
~~~~~~~~~~~~~~~~~~~~~~~ WK:01 The adventure begins ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Watch the intro until the scene switches to Link's bedroom. When he wakes up,
get out of bed and go downstairs and into the room on the right. There will be
some more chitchat, after which you're free to leave the house. Before you do,
open the nearby chest to find 20 Rupees.
Outside, you can lift bushes to find some more Rupees (well, if you're lucky
:) When you're done wasting time, follow Princess Zelda north until the two of
you enter Hyrule Town. At the festival, you can talk to anyone in sight, but
there's nothing major to get. When you want to proceed with the story, go to
Zelda and talk to her. After the chitchat, she'll move to some other location
and you'll have to follow her and talk to her again. At her fourth stop, Zelda
will play a game and win a present for you, a shiny new SMALL SHIELD. A true
love gift if I ever saw one :-D
Now the way north to the Castle is accessible, so you'd better get going. In
North Hryule Field, the lovely princess will again go ahead on her own, but
she'll be stopped by a Business Scrub. Stand some distance away in front of
the Scrub and hold up your shield to open the way north. Now go to the Castle
and see what happens...
When you regain control, step out of bed (what, again!) and go to the next
room. You'll receive the SMITH'S SWORD and a MAP OF HYRULE. The latter shows
your current destination, i.e. the Minish Woods. Get out of the Castle and
you're free to explore Hyrule... well, actually only a very small fraction of
it. There's currently nothing major you can collect as of now, and you can't
access Hyrule Town at the moment, so you'd better hurry to the Minish Woods.
Back to North Hyrule Field, head east, then south. Soon you'll come to a line
of small trees – cut them down with your sword to open the way east to Lon Lon
Ranch. Now keep going south, past the Ranch area and through Eastern Hills,
until you spot a bridge on your right. That's the entrance to the Minish
Woods.
In the Woods, go east until you can, then south (you can't go north because of
the deep water). Keep following the only accessible path until a scene takes
over. Now, before you go back to check the situation, go a little more to the
left to collect PIECE OF HEART #1. Then, backtrack to the crossroads and
defeat the two Octoroks to trigger another scene. When it's finished, start
walking to the south again. Ezlo will complain about you going too fast.
Ignore him and keep going. He'll bark two more times before he finally has a
better idea ^_^
Now walk south until you see a tree stump. Step on it and press the R button,
and – magic! You're so little that the icon coming out of your head is
actually a lot bigger than your body ^_^ Now you can walk through the tree
trunk on the left. On the other side, use the water-lilies to cross the pond
and step down on the other bank. North of here is a Minish road, just walk it
through until you get to Minish Village.
After the welcoming ceremony, go right and to the north until you get to a
small lake and some wood bridges. First, it's advised that you follow the
bridge on the right – this will take you to PIECE OF HEART #2, which doesn't
hurt to collect. When you have it, go back to the previous screen and cross
the bridge in the middle of the lake to enter the abbey. Here, talk to Festari
to receive some info on what to do next.
Now retrace you steps until you get to a small bridge taking to a barrel
house. Climb down the ladder to enter the house. Walk up and move the box
sideward to open the way. Past it is the JABBER NUT. With it, you'll be able
to talk to the Minish.
Now go back to the north of the town and go left from the abbey. The next
house you'll find is the village elder's. Enter it and speak with the elder
himself to get permission to access the shrine. After that, return to the
abbey and talk to Festari again to open the way north. Get out and keep going
north until you enter Deepwood Shrine.
B1-1. This is the entrance to the Shrine. Walk up and move the statue to the
left to open the way to the north door. Go through it.
B1-2. The north door is locked. There are four torches in this room, and a
switch beside each torch. Defeating the enemies should they get in your way,
step on each switch to light the four torches. A chest will appear, and
inside it is a SMALL KEY. Use it on the door.
B1-3. Watch out for enemies falling from above. Go up and grab the lever
coming out of the wall. Pull it until it triggers the bridge to extend. Cross
the bridge and grab the mushroom from the right. Pull it until you can, then
release the R button and press the D-pad in the opposite direction. You'll
land on the left side of the room. Continue north.
B1-4. Go right and up the steps, and step on the switch you'll find. After
that, go back down and enter the barrel. Take the opposite exit and work your
way south and to some more steps. Climb them and get on the right side of the
statue. Push the statue on the switch, then step on the other switch. Now,
re-enter the barrel and make it roll until the opening on the left shows some
steps in the lower-left corner. Take those steps and you'll get to the lower-
left exit of the room.
B1-5. Go left and up, and pull the mushroom downwards until you can. Then,
release the grip and press upwards to get on the far shore to the north.
Climb the steps and open the big chest for the DUNGEON MAP. Now go back to
the mushroom and pull it as much as it takes to land you near the middle-left
door.
B1-6. Kill all the monsters in the room, then go to the pot and push it to the
right until it rests upon the switch. Cross the bridge that will extend and
proceed.
B1-7. This is a tricky room. Pull either statue on the nearby switch, then
move to the other statue. Pull it backwards once so that you can enter the
middle area, then pull the statue towards the middle until it rests on the
switch. This way, you'll be inside the square when the chest appears. Get the
SMALL KEY that's inside and return to the barrel in B1-4.
Once inside the barrel, make it roll until there's an exit in the upper-right
corner. Take the exit and go open the locked door on the right.
B1-10. Pull the mushroom upwards just as much as it takes to land you on the
next platform. From there, go left and press the switch to extend the bridge,
then use the second mushroom to reach the southern exit.
B1-9. Kill all the enemies, then go to the right statue and pull it to the
right of the switch. Now go to the other statue and push it until it rests on
the switch. Go on upwards.
B1-8. Kill all the enemies in this room and you'll get a SMALL KEY. Now exit
on the left and you're back to B1-10. Take the upper exit.
B1-11. Drop down the edge of the ledge and go left to B1-12. There, press the
switch to open the southern door, then go left and use the key in the locked
door.
B1-13. MINI-BOSS: Madderpillar
Hit the monster on the face to stop it momentarily. When it's frozen in
place, its weak spot – the tip of its tail – will be vulnerable. Hit it until
the Madderpillar regains its senses, then move away because the monster will
move faster for a short period, during which it will be invincible. When it's
back to normal, repeat the procedure. You will have to do this 2-3 times to
defeat it.
Beating the Madderpillar nets you the GUST JAR. Use it immediately on the
rightmost spiderweb on the southern wall to open a passage leading to PIECE
OF HEART #3. Then, return to B1-12.
B1-12. Use the Gust Jar to remove the dust from the floor. You'll find three
switches that will allow you to get 20 Mysterious Shells. You'll also create
a blue teleport.
Now go to B1-11 and do the same for 20 more Mysterious Shells, then come back
here and take the southern exit to B1-4.
B1-4. Push aside the block and go left to remove some more dust and find still
20 more Mysterious Shells, then enter the barrel. Use the Gust Jar to suck
away the spiderweb, and walk towards the hole you've opened up until you fall
down to the room below.
B2-2. Use the Gust jar to attract the water-lily and step on it. Now you can
use the Gust Jar to move on the water – just blow out some air in the
direction opposite the one you want to go to. At the first crossroads, go
right.
B2-3. Go to the steps and climb them. Push a pot on the switch to open the way
up, then go back on the water-lily and go north.
B2-4. Go to the end of the water path and step down on the north shore. First,
go right and push up the rightmost block. Now push aside the other block and
open the big chest for the COMPASS. Next, go left and push a pot on the
switch. Cross the water with the water-lily to get to the chest, which
contains a SMALL KEY. Now step back on the water-lily and backtrack to B2-2,
and from there, take the upper passage to the locked door. Open it.
B2-1. Use the mushrooms to cross the ponds. For the mushrooms that are out of
reach, use the Gust Jar. Open the big chest to find the BIG KEY, then press
the switch to create a red teleport. Step on it to return to the entrance.
B1-1. Use the blue teleport to get to PIECE OF HEART #4, then go back to the
entrance and use the Gust Jar to remove the spiderweb on the left. Go
upstairs and move aside the block in front of the chest to get 20 Rupees,
then go back downstairs and remove the spiderweb on the right. Climb the
stairs.
1F-1. Use the mushroom to reach the big door and open it.
1F-2 BOSS: Big Green Chuchu
The Big Green Chuchu moves around the room. If you get too far from it, it
will jump to where you're standing, so roll away to avoid getting hit. To
defeat it, you must use the Gust Jar on its "foot". Watch out though, for
while you're sucking away at it, the boss will be attracted towards you. When
you've sucked away the foot, the Chuchu will wobble for a while, then crash
down to the floor. This is when you can hit him with your sword. After some
hits, the Chuchu will be back on its feet (well, foot) again, and its first
attack will be to jump on you, so move out of the way. Repeat the sequence
three more times to defeat it. Watch out on the fourth round, as the boss
will jump more than once as soon as it's standing again.
When you win, you'll receive the EARTH ELEMENT and a HEART CONTAINER. Use the
green teleport to get out.
~~~~~~~~~~~~~~~~~~~~~~~ WK:03 After Deepwood Shrine ~~~~~~~~~~~~~~~~~~~~~~~~~~
Return to Minish Village and go speak with the elder again. He will allow you
to leave the village from the western exit of his house. So, get out that way
and enter the first Minish house you'll find. Here, Belari will give you a
BOMB BAG. Now get out of here and walk south to the tree stump, and get back
to normal size. Now you can follow the path. A little to the north, check that
strange obelisk to uncover a mysterious symbol. You'll find out what's it for
later, so don't worry for now. Use the bombs to free the way and get back to
Eastern Hills. You're free to explore the whereabouts, so make yourself
acquainted with the places you'll see and use those bombs to blow up some
rocks and walls. When you're ready to go on your adventure, head to Hyrule
Town.
As soon as you step into town, the Hurdy-Gurdy Man will appear and give you a
KINSTONE BAG. He will also make a Fusion with you, opening up the way to PIECE
OF HEART #5. From now on, you can make Fusions with people, provided you have
some Kinstone Pieces of course.
The first thing you have to do in town is to go to the house left of the
bridge, near the town entrance. This is Swiftblade's dojo. Have Swiftblade
teach you the SPIN ATTACK. You'll also receive TIGER SCROLL #1.
Now you can explore the town and make some Fusions, if you wish. One good
thing you can do is collect 80 Rupees, then visit the shop and buy a BIG
WALLET to extend your Rupee capacity. Also, go to Mayor Hagen's house and exit
through the back door. Climb down the ladder and retrieve the Kinstone Piece
in the chest, then fuse it with Hagen himself (see Fusion 002).
Finally, you should check the strange obelisk near the northern exit of the
town.
When you're ready, go to the north-west exit of Hyrule Town. Speak with the
soldier, then face away from him, charge the Spin Attack, and release. The
soldier will let you pass and you're free to go to Trilby Highlands.
Make sure you have 20 Rupees; if you don't have them, get some until you have
at least 20. When you have them, climb down the ladder near the entrance to
the Highlands and bomb the right wall. Hit back the Business Scrub with its
own nut, and speak with him to buy an EMPTY BOTTLE. This is of capital
importance for what's to come, so make sure you buy it.
With the Bottle, go north, then at the small lake, head west and all the way
to Mt. Crenel Base. Here, use your Bottle in the pool of deep water to the
south to fill it with water. Now approach the sprout at the base of the cliff,
and pour the water on it to make it grow to a vine. Climb the vine and follow
the path up, then left, then down. Now you can go left or right – take the
left road and you'll get to a point where you're just above the area where you
entered Mt. Crenel Base. There's a ladder on the ledge above you, and a tall
vine on your right. Place a Bomb on the wall, between the wooden poles, and
you'll find a secret passage. Go through the cave and climb up the ladder.
Now you're on top of the ledge. Blow up the nearby cracked rock with a bomb,
then step on the big grey stone and press the R button. As a Minish, go to the
right and into the Minish road. At the end of it is a pool of CRENEL HOT
SPRING WATER, which we'll refer to as "green water". Put it inside your
bottle, then backtrack to the portal and turn back to normal size. Jump down
the edge of the cliff and proceed to the right.
Soon you'll come to a crossroads. Left is a cave where a Business Scrub sells
you 10 bombs for 30 Rupees, and to the north is a fragile wall. Blow it up and
enter the cave. Inside, use the mushroom to reach the other side, and go
upstairs. Cross the next room and reach the exit.
Outside, go down and jump into the vortex. Float until you get into the next
vortex, and from there, move upon the ledge on the left. Ignore the ladder for
now, and take the path going up. In the next screen, place a bomb between the
two trees to find a secret cave. Inside the cave, use bombs to obtain a blue
Kinstone Piece, 50 Rupees, and PIECE OF HEART #6. When you're done here, get
out and go back to the ladder you saw before, and climb it.
Use your Gust Jar to suck up all those puffy-looking things from the ground.
This way, you'll uncover a crack in the ground and, most important, a stone
portal. Use the portal to get to Minish size, then fall down the crack in the
ground to find a Minish and a red Kinstone Piece. Get back out and follow the
path leading east, at the end of which is a vine that will take you to a cave.
In the cave is a blue Kinstone Piece.
Still in Minish size, head all the way left and into the Minish road near the
green sprouts. At the end of this road you'll find a big seed. Pick it up and
carry it out of the road and into the hole in the ground at the base of the
cliff. When the seed is in place, get back to normal size and go water it with
the green water you found earlier. Climb the vine that will grow.
Now you're on Mt. Crenel itself. Climb the first ladder you'll see and go
left. See that strange wall? That's the Crenel Wall. You can't climb it yet,
but take a look at the wall to the right of the signpost. See that free spot
in the line of pointy rocks? Place a bomb there and the wall will blow up,
revealing a cave that hides PIECE OF HEART #7.
Climb down the ladder and go east. Follow the path until you see a bridge, and
cross that bridge. At the end of it is a solid wall – that is, it's solid
until you blow it up with a bomb. Enter the cave and get the blue Kinstone
Piece from the chest, then go upstairs. Use a bomb to destroy the cracked
blocks, then push upwards the two blocks on the right to clear a path. Get
out.
Use the vortexes to reach the ledge on the left, and climb the ladder you'll
find. At the top of it, head east until you see a fragile wall. Destroy it and
enter the cave, where a Business Scrub sells you the GRIP RING for 40 Rupees.
You can't continue without the Ring, so you'll have to buy it. With the Ring,
go back to the base of Crenel Wall and start climbing.
While climbing the Wall, take the right path and you'll see a ledge with a
signpost. Go there and use a bomb to blast the nearby wall. Enter the cave and
you'll find a fountain. Drop a bomb, pick it up and throw it in the fountain.
A big fairy will appear and ask you whether you dropped a Gold Bomb or a
Silver Bomb. Be honest and answer "Neither", and the fairy will reward you
with a BIG BOMB BAG. Now get out and keep climbing the Crenel Wall to the top.
At the top of Crenel Wall, go right and use the mushroom to get to the other
side. Here, use the portal and access the Minish road to the south (watch out
for the raindrops!). Once on the other side, use the portal to get back to
normal size, then go left to push the boulder in the hole. What you have to do
next is to push the boulder that you'll find south of the second portal into
the hole just to the right of the first portal. To do this, push the boulder
left, up twice, left, up twice, left four times, down, then left until you're
past the first boulder, then all the way up, and finally, right into the hole.
Now just push the remaining boulder out of the way, and climb down the ladder.
In the cave, take the leftmost path and go down, then left. Push away the top
block, then the lower block of the next line. Now push away the block that's
just above the one you've just pushed, and go down to push downwards the block
you'll find. Now go up and push upwards the block, then go left, down, and
push to the right the lower block in the column of two. Also push to the right
the block that's above the line of four blocks. Now there's three blocks left
to move. Move the side blocks downwards, then move the middle block to the
left. Go down and exit the cave.
Outside, go right and into the next cave. You'll see a mushroom, but you
mustn't use it. Instead, break the two pots and use the Gust Jar to attract
the mushroom from the other side of the pit. Once on the other side, go
downstairs. Here you'll find a short bridge. Drop a bomb, pick it up and throw
it to the other side of the pit. It will explode and activate a switch that
will extend the bridge. Cross the bridge and get out.
The next cave has a boulder and a hole in the ground. To push the boulder in
the hole, move it down, left twice, down twice, left three times, up, left,
up, and left into the hole. Push up the statue and go downstairs. Here, push
aside the lower block of the first column, then the block just above it, and
the upper block of the second column to reach a chest with a blue Kinstone
Piece. Now you can leave the cave.
Outside, use the portal to get to Minish size and enter the Minish road. At
the end of it are Melari's Mines.
Go see Melari and speak with him. After the dialogue, climb the steps and talk
to the Minish in front of the exit. He'll move out of the way, allowing you to
get out. Use the portal and get back to normal size, then check the obelisk.
When you're done, climb the ladder and enter the Cave of Flames.
~~~~~~~~~~~~~~~~~~~~~~~~~~~ WK:05 Cave of Flames ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1F-1 The entrance to the dungeon is here. Take the eastern exit.
1F-2 There are Bob-ombs here. You want to blow up the northern wall. There are
two ways to do it – either use one of your own bombs, or hit a Bob-omb twice
to stop it, then pick it up and place it in front of the wall. When you're
done, go up.
1F-3 Use your shield to flip over the Spiked Beetles and hit them with your
sword. When they're gone, a big chest will appear. Open it to get the
COMPASS. Now go west.
1F-4 Watch out for the Rupee Like in the bunch of Rupees. Go downstairs.
B1-1 Follow the only available path until you find a mine cart. Hop inside to
get to the next room.
B1-2 Go left until you find a fragile wall, and bomb it to open a way ahead.
B1-3 Defeat all the Helmasaurs to make a portal appear. Use it to get to
Minish size and take the upper Minish exit. Then, keep following the Minish
passages until you get to B1-5.
B1-5 Follow the path to the left and down, then drop down the edge and go to
the portal to get back to normal size. When you're big, you can useyour sword
to extinguish the flames. Go up the steps and retrieve the DUNGEON MAP from
the big chest, then go back down and step on the stones to cross the lava
pool. The stones will crumble and collapse shortly after you've stepped on
them, so be quick (however, the stones will reform after a couple of
seconds). Stop by the chest to collect the blue Kinstone Piece that's inside,
and press the switch to open the southern door. Then, proceed on the stones
to reach the exit.
B1-4 Use the moving stone to get to the other side, but be quick to dismount
or it will crumble and let you fall into the lava. On the other side, hit the
Rollobites to make them curl up into a ball, and throw them into the holes in
the ground. The chest contains 50 Rupees. Go up the steps and use the two
vortexes to reach the upper-right corner of the room. There, step on the
switch to open the door, then push up the pink block and push the pillar with
the chest all the way left until it sinks into the hole in the ground. Open
the chest for a SMALL KEY, then take the northern exit.
Go right and hop into the cart. At the end of the track, use the key in the
nearby door and proceed left. Use your sword to flip the switch, then hop
back into the cart. When you stop, go left and into the room above.
B1-6 Use the rails to cross the lava pool. On the other side, blast away the
south wall and go get PIECE OF HEART #8, then come back here and take the
upper exit.
B1-7 Jump down the edge and you'll be attacked by a lot of Spiny Chuchus. Use
bombs and your sword to defeat them. When they're gone, a big chest will
appear. Open it to find the CANE OF PACCI. Proceed to the left.
B1-8 Step on the first stone and use the Cane of Pacci to flip over the second
one. On the other side of the lava pool, use the Cane on the hole at the base
of the wall. Enter the hole and press Down on the D-pad to land on top of the
wall. Press the switch to open the door and to create a blue teleport, then
go to the room below.
Use the Cane on the mine cart to flip it over, and hop into it. At the end of
the tracks, push the pillar with the chest on top all the way up and into the
hole. Inside the chest is a SMALL KEY. Now go back to the room with the blue
teleport and unlock the northern door. Go downstairs.
B2-1 Use the portal to shrink to Minish size, then go left, past the traps and
through the Minish passage. Follow the path between the pink blocks to the
next portal, and use it. Now get back out of the block maze, avoiding the
Traps on the way, and flip over the cart. Use it to go back to the previous
half of the room, then flip the switch and hop back into the cart.
B2-2 Hit the Rollobites and throw them into the four holes in the ground.
Then, pull the pillar with the switch backwards, then up and into the hole.
Hit the switch to open the way back to the previous room.
B2-1 Go to the end of the ledge and drop down to a chest with a blue Kinstone
Piece inside. Move aside the blocks and use the Cane of Pacci in the hole at
the base of the wall to get up to the chest with a green Kinstone Piece. Now
proceed to the room on the right.
B2-3 From the entrance, go down and use the Cane of Pacci to flip over the
spiky platform. After that, wait for the platform to reach its highest point
and to start coming back down. When it's beside the other stone platform,
step on it and let it take you downwards. When you see the next platform,
quickly flip it over, step on it, and flip over the platform that comes from
the right. Step on this one and let it take you to the next ledge. Now go up
and flip over the platform you'll see, and use it to reach the next ledge.
From there, step on the platforms to get to the northern exit, using the Cane
to flip over the spiny platforms.
B2-4 Drop down the edge and go to the far right for a chest with a green
Kinstone Piece, then come back here and use the Cane in the upper hole. Jump
on top of the wall, drop down on the other side and use the Cane again into
the new hole. Jump up to the vortex and float to the ledge to the north, then
proceed to the next room.
B2-5 Use the vortex to get upon the ledge on the other side, and follow the
path back to the big room.
B2-3 Use the vortex to get to the lower-right corner of the room, and use the
vortex there to get first to the chest containing 100 Rupees, then on the
ledge you can see on the left. Use the Cane in the hole, jump up to the ledge
above and keep using the vortexes to get to the lower-left corner, where
you'll find a chest with a green Kinstone Piece. Now use the vortexes to
reach your final destination – the ledge in the middle of the room, where a
big chest with the BIG KEY awaits you. From there, jump down to the north and
activate the switch to create a red teleport, then go left and use the moving
platform to reach the boss door.
B2-6 Stock up on Hearts and catch a fairy in a bottle if you want, then fall
down the hole to the Boss' lair.
B3-1 BOSS: Gleerok
Gleerok turns his head around its body, following you around and spitting
flames that keep on burning when they hit the ground. Quickly circle around
it and shoot its body with the Cane of Pacci. If you hit it, Gleerok's neck
will collapse. Use it as a bridge to reach its body, and hit the body with
your sword. After some hits, Gleerok will regain its senses and disappear
under the lava. Rocks will fall from above, while the lava pool will expand
until there's but a thin strip of ground for you to walk upon. Stand in one
place and move a little to the left and to the right to avoid the falling
rocks, and wait until the lava pool turns back to its normal size. At that
point, Gleerok will surface again and spit out a lot of fire. Run to avoid
it. Then Gleerok will resume its normal attack pattern, so you can attack him
again.
It takes 20 hits from your sword to defeat Gleerok. When you win, you will
receive the FIRE ELEMENT and a HEART CONTAINER.
~~~~~~~~~~~~~~~~~~~~~~ WK:06 The Elemental Sanctuary ~~~~~~~~~~~~~~~~~~~~~~~~~
Return to Melari's Mines and speak with Melari to receive the reforged WHITE
SWORD. Now get out again, turn back to normal size, and drop down from the
edge south of the portal. Go all the way east, then climb down all the walls
you'll find to reach Mt. Crenel's Base.
Return to Trilby Highlands and this time, cross the bridge over the lake. On
the other side, go east to North Hyrule Field. Here, use the Cane of Pacci in
the hole and jump up to where a lever is. Flip it with your sword to extend
the bridge that will take you back to Hyrule Castle. Now enter the Castle.
Go to the corridor just outside the throne room and take a stair leading down.
On the lower floor, follow the red carpet and you'll find a door through which
sunlight can be seen. Go through it and proceed north to the Elemental
Sanctuary.
In the Sanctuary, go north and use your sword on the pedestal. A scene will
occur. When you regain control, stand on one of the two glowing tiles and
press and hold the sword button until the green meter below your life energy
is full. When it is, DON'T release the sword button, but keep it pressed and
walk over the other glowing tile. If you did everything right, a clone of
yourself will be created. This technique will be necessary in many places from
now on, so if you see any glowing tiles, try using it.
Now you have to get out of here. It's quite simple, actually. Go south in
front of the door. There are four glowing tiles here. Split into two again on
the two middle tiles, and walk down so to position the real Link and the clone
on the two switches. The door will open, and you're free to leave the castle.
In North Hyrule Field, a scene will occur. When it's over, you'll have to
fight two Moblins. Defeat them and you will be told Ezlo and Vaati's story.
Now you should head for the third Element. But first, there's a lot of things
you can do. For instance, you can move slightly to the west of the place where
you fought the Moblins and blow up that cracked rock. Go down the ladder and
down the steps in the cave to find PIECE OF HEART #9.
There are many things you can do before you proceed to the third dungeon.
Here's a list:
- Visit Swiftblade's dojo in Hyrule Town and learn the Rock Breaker technique.
You will also get TIGER SCROLL #5.
- Stockwell's shop sells a BOOMERANG for 300 Rupees. Although it's not
compulsory, you may buy it.
- In Hyrule Town market, there's a spot with a lot of dirt on it. Remove the
dirt with the Gust Jar, and Beedle will eventually come to the market to sell
his goodies.
- Now that you have the Cane of Pacci, you can flip over the blue vases in the
houses and use them as portals to the Minish world. You should explore the
town as a Minish. Cross the tiny wood bridge near the dojo and go speak with
the dog on the western side of town – this way, he'll move out of the way and
you'll be able to visit this area in normal size too. As a Minish, you can
also collect PIECE OF HEART #10, and you can make Fusions with animals.
- Go back to Mt. Crenel, where you bought the Grip Ring, and climb up the
nearby wall. You'll find a cave. Inside, split in two and pres the switches to
access Grayblade's dojo. Grayblade will teach you the Roll Attack and give you
TIGER SCROLL #6. In his dojo you'll also find 100 Rupees and PIECE OF HEART
#11.
- Make Fusions, as many as you can. It is especially important that you make
Fusion 004 of my list to create the teleport to the house in the clouds. There
you'll find a man haunted by a ghost. Use the Gust Jar to suck away the ghost.
This will pay off later, when you reach the Cloud Tops area. For the time
being, you can speak with the man in the bed to receive 100 Mysterious Shells
(after you've freed him from the ghost, of course).
- Go to Eastern Hill, north of the bridge that leads to Minish Woods. You'll
see a hole in the ground. Use the Cane of Pacci and jump up to the ledge. Go
right and you'll find a fairy fountain inside a tree. Get close to the
fountain and a big fairy will appear. Accept to give her all your Rupees, and
she'll reward you with a BIG WALLET.
When you're done, you may go on with your adventure.
~~~~~~~~~~~~~~~~~~~~~~~~~ WK:07 The Pegasus Boots ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Remember where you bought the Bottle in Trilby Highlands? Return to that cave
and you'll see some glowing tiles. Split in two (vertically) and push aside
the big block. This way you can exit the cave on the other side.
Outside, blast the wall to find a cave that hides a red Kinstone Piece. Now go
south and to the next screen to access Western Wood. After a cutscene, go
south and west, then north along the path to reach the entrance to Castor
Wilds. The problem is, you can't walk into the quicksand long enough to get to
the other side. You need something to run. So, return to Hyrule Town. To
return faster, in the screen before you enter Western Wood, go north and push
the boulder into the hole. You should also do the same in the first screen of
Western Wood to create a shortcut to South Hyrule Field.
In Hyrule Town, go to Rem's Shoe Shop. As soon as you get close, Rem will fall
asleep. Use the nearby portal to get Minish and climb the small ladder to
Rem's desktop. Talk to the three Minish there and they'll mark the location of
Syrup's hut on your map.
You next stop is Lon Lon Ranch. First things first: at the north-west corner
of the area there's a hole in the ground at the base of a wall. Use the Cane
of Pacci in that hole, and pay a visit to Veil Falls to collect PIECE OF HEART
#12. Now go back to the Ranch area, and go to the Ranch itself. You'll see
Talon frantically searching for the key to his house. Maybe you can help him?
There's a tree stump on the back of the house. Use it to shrink and enter the
house through the Minish passage. Inside, turn back to normal size and break
the pots to find the LON LON RANCH KEY. Take it to Talon and you can get to
the other side of the Ranch. From now on, you can also buy Lon Lon Milk from
Malon in Hyrule Town.
Once outside, go east, then at the signpost, turn north. Follow the path until
you see a hole at the base of a wall, and use the Cane to power up the hole
and jump to the top of the wall. There, use the portal to shrink to Minish
size. Cross the narrow bridge to a cave where a red Kinstone Piece awaits in a
chest, then turn back to normal size and jump into the vortex. Float down to
the next ledge, and from there jump into the next vortex and float down past
the pond. Enter the Lake Hylia area and go down to Minish Woods.
Follow the path to Syrup's hut. There, but the WAKE-UP MUSHROOM for 60 Rupees.
Now you have to deliver the Mushroom to Rem, but on the way back, remember to
collect PIECE OF HEART #15 in this very area. To go back, just take the lower
of the two exits to Lon Lon Ranch, and push the boulder into the hole to
create a shortcut.
Back in Hyrule Town, go to Rem's Shop and use the Wake-Up Mushroom on Rem
himself (press A in front of him). He will give you the PEGASUS BOOTS. With
these, you can cross the quicksand in Castor Wilds, so go there. But before
you do, visit Swiftblade's dojo again. Swiftblade will teach you the Dash
Attack, and he'll also give you TIGER SCROLL #3.
Now you can finally explore Castor Wilds. Use the Pegasus Boots to run to the
opposite side of the pool of quicksand. There, go left and up, and enter the
cave you see. Explore the cave until you get to a room with a chest in the
middle. As soon as you approach the chest, it will disappear, and a Dark Nut
will appear. You have two ways to fight the Dark Nut – with or without the
Pegasus Boots. If you're using the Boots, run towards the Dark Nut – you'll go
right through him and get behind his back. Quickly turn around and hit him in
the back. If you're not using the Boots, just swing your sword and try to hit
the Dark Nut on his unprotected side. Four hits will destroy him, and the
chest will reappear. Open it to find a gold Kinstone Piece.
Now leave the cave, and climb the nearby vine. On the ledge, take the upper
bridge, and on the next ledge, climb down the vine. Go left and run above the
quicksand to get to a tree stump. Use it to get to Minish size and enter the
Minish road nearby. Use the Gust Jar to maneuver the water-lily to the other
shore, and exit the road. Then, fall down the hole in the ground and kill all
the enemies to receive the BOW.
Return to the stump and get back to normal size. Now, cross the quicksand
again towards the right, and climb the vine again. This time, take the bridge
leading to the right. Climb down the vine and use your bow to defeat the
Eyegore Statue. After that, follow the path to a cave where another gold
Kinstone Piece awaits.
Now climb up a vine, and use the bridges to go from one ledge to the other
until you get to another Eyegore Statue. Kill it and continue on to find a
chest with a green Kinstone Piece, then jump down on the left. Continue down,
and to the left you'll see a tombstone. Cut down the bushes and push the
tombstone to find Swiftblade the First's dojo. You can't learn much here now,
but you can at least collect PIECE OF HEART #18. Now get out, then cross the
quicksand on the right. You'll arrive near another Eyegore Statue. Defeat it,
check the nearby obelisk, then climb the vine. Cross the bridge and jump into
the vortex. Float down and to the left, and you'll land near a cave that hides
a third gold Kinstone Piece. Exit the cave, push the boulder into the hole to
create a shortcut, and run above the quicksand toward the left.
There are three big statues here. Fuse a gold Kinstone Piece with each of
them, and the big boulder will crumble, opening the way to the Wind Ruins.
Bomb the fragile wall to open up a cave that hides a blue Kinstone Piece. Next
you'll see an Armos blocking the way – touch it and it will move, and you'll
be able to defeat it. Proceed until you see a tree stump, and use it to get to
Minish size. You may fall down the hole to find a Minish house and a red
Kinstone Piece. Then, go to the Armos and enter it as you'd do with a Minish
road. Inside the Armos, flip the switch with your sword. Get out, back to
normal size, and kill the now-active Armos.
A little further down the road, you'll come to a ladder blocked by a solid
stone statue. To remove it, just defeat the three Tektites that are jumping
around. Continue on and you'll get to a tree stump. Become a Minish and
retrace your steps. In the previous screen, jump down the ledge and use the
vine on the left to climb down to the screen below. There, climb down the
middle vine to get to a cave. Explore it for PIECE OF HEART #19.
Back to the tree stump, walk down as a Minish, avoiding the Ropes on the way,
and activate the Armos as you did with the previous one. Then, go back to the
stump and get big again, then proceed along the road.
The next screen is a bit tricky. First, defeat the three Armos on the right to
get access to two chests containing 100 Rupees and 50 Mysterious Shells. Then,
focus your attention on the Armos on the far left. When you get close to him,
he rushes down to block your path. To get past him, use the portal to become a
Minish and enter the Armos – but this time, you'll have to actually deactivate
it. When you're done, get back to normal size and continue on. Now all you
have to do is defeat all the enemies you'll find along the way to open up the
way to the Fortress of Winds.
~~~~~~~~~~~~~~~~~~~~~~~~~~ WK:10 Fortress of Winds ~~~~~~~~~~~~~~~~~~~~~~~~~~~
1F-0 The entrance to the Fortress is in this unmapped corridor. Take the right
path and enter the first door you see to 1F-4. There, climb up the stairs to
the upper floor.
2F-3 Pull the lever on the right to make a chest appear. It contains a blue
Kinstone Piece. You'll find another blue Piece in the chest on the left. Pull
the lever on the left wall to open the door.
2F-0 Climb up the ladder to 3F-0, and enter the door you'll find.
3F-2 This is an interesting room. Go left and destroy the skulls and the
active Armos. This will reveal some glowing tiles. Now charge up your sword
and split in two. The following diagram shows on which tiles you should step:
_ _ _ _
|x| |_|_|x|
Once you've split, go back to the right and step on the switches to open the
door. Use the portal to become a Minish and go back to the left again.
Activate the Armos, then se the nearby portal to get big again, and defeat
the Armos. Now pull the lever on the wall, and a SMALL KEY will fall down the
hole in the floor.
You can fall down the hole yourself to go back down to 1F, but you should do
it as a Minish. This way, you'll be able to enter the Minish passage in 1F-4
and get to 1F-5 to retrieve PIECE OF HEART #20. Once you have it, push the
second block from the left to get out, go get the Small Key, and go to 1F-2.
There, climb the stairs to the second floor.
2F-1 Proceed to 2F-2.
2F-2 Use your bow to throw an arrow in the eye hanging from the western wall.
This will open the door to the next room.
2F-3 Kill the four Stalfos to open the door. Proceed to 2F-0 and to the ladder
going up to 3F-0. On the way there, watch out for the Rupee Likes that hide
among the true Rupees.
3F-3 Use the first moving platform to get onto the second one. Now face up and
get your bow ready. When you're in line with the eye on the left, shoot an
arrow, then let the platform take you to the right and shoot the second eye
as well. The door on the northern wall will open up.
3F-4 Use the glowing tiles to split in two and press the two switches. The
Eyegore Statues will wake up. Defeat them and you'll get the COMPASS.
Now go back to 3F-3, step on the third moving platform, and shoot the two
eyes on the eastern wall to open up the door leading to the right.
3F-1 Kill the Ropes, then destroy the four skulls by the lower wall to uncover
four glowing tiles. Split in two vertically, and push the upper block against
the eastern wall. Then, turn around and push the lower block to the left.
Cancel your clone and create another, this time horizontally. Once split, go
to the upper block and push it all the way up. Cancel the clone and pull the
lever: a SMALL KEY will fall down to the first floor.
Fall down the hole and go get the key in 1F-2. Now that you have two keys, go
to 1F-3 and climb up the stairs.
2F-4 Take either of the two paths going north, and climb up the stairs to the
big chest to get the DUNGEON MAP. Then, walk up and unlock the door on the
left.
2F-5 Wait for the moving platform to come down, and step on it. As it goes up,
move sideward to avoid getting knocked down by the blocks.
2F-6 Throw arrows into the two eyes to extend the bridge, but pay attention to
the shadow of the Wall Master on the floor. If the hand catches you, you'll
be thrown back to the entrance.
2F-7 Kill the Dark Nut to create a blue teleport.
2F-8 Four Traps move along the walls. Roll and use the Pegasus Boots to be
faster than them, and go press the switch on the right. This will open the
door. Follow the ledge until you get to 2F-2.
2F-2 See those three decorated tiles on the floor? Place a bomb there, and the
wall will blow up, revealing a passage to a secret room. In that room you'll
find a big chest containing the MOLE MITTS. Use them immediately to get to
the chest with 100 Rupees inside, then get out and continue west. You'll be
back to 2F-4. This time around, unlock and enter the door on the right.
2F-5 Have the Pegasus Boots ready, then pull the lever all the way back. A
bridge will appear, but it will soon retract. Use the Boots to dash to the
other side.
2F-9 Kill the three Floor Masters to make a portal appears, but don't use it
yet. Just proceed to the next room.
2F-10 Go down. At the bottom of the room, watch out for the spiky logs. Use
the holes in the floor to avoid them. When you can, go up the path on the
right. You'll see four switches. They must all be pressed at the same time to
open the southern door. There are two statues here, and six glowing tiles
further to the north. Here's how you must proceed:
_ _
|x| |_|
Move the two statues until they're on the marked switches.
_ _
|_| |x|
Now go to the glowing tiles, and split on them like this:
_
|x| <- Step here first to create your clone here.
_ |_|
|_| |_|
|_|
|x|
When you've split, walk down to the switches. Move carefully, for if your
clone hits a wall, it'll disappear. When the two of you press the two
switches, a SMALL KEY will fall from above. Use it to unlock the southern
door.
Now go back to the previous room and use the portal, then come here, get
through the Minish passage, and walk down. Avoid the spiky logs and go to the
room below, then to 2F-12.
2F-12 Walk through the Minish passage in the wall. On the other side, use the
portal to get big again, and press the switch. A SMALL KEY will fall from
above. Use the Mole Mitts to retrieve it, then use the portal again and walk
back down. There, fall down the edge and use the portal you'll find. Go right
to 2F-11, and out to 2F-0. Use the Mole Mitts to reach the ladder and climb
it. Proceed to 3F-2.
3F-2 Kill all the enemies and unlock the door. Go up and fall down the hole on
the right.
2F-11 Open the big chest to obtain the BIG KEY. Move away the block, fall down
the edge, and return to 2F-4. There, walk through the southern door to get to
2F-0.
2F-0 Use the Mole Mitts to dig the dirt wall, and push the stone statue on the
switch. A chest containing a blue Kinstone Piece will appear. Now climb the
ladder to 3F-0, and dig to the door.
3F-5 Push aside the upper-right block to create a red teleport. Now that both
teleports are available, I suggest that you go digging everywhere in the
dungeon to find a lot of Rupees and Kinstone Pieces. When you're done, come
back here and open the big gate.
3F-6 Break the pots to find Hearts and Arrows. When you're ready, walk up
through the northern door.
3F-7 BOSS: Mazaal
The two hands of the Boss will attack you alternatively. They can float in
the air and smash down the floor where you're standing, so keep moving to
avoid being squashed. They can also grab you and squeeze you, causing a
considerable loss of energy. To defeat the boss, first you have to take down
its hands. You can only do this using arrows. Shoot the hands' palms three
times each to put them off for a while. When they're both down, use the
portal and enter the boss' head as a Minish. Inside the head you'll find some
pillars. One of them has some eyes at its base – hit the base until the
pillar collapses, then get out. Once outside, get big quickly for the hands
will start attacking again.
Repeat the previous pattern, but the next time you enter Mazaal's head, there
will be dirt walls covering the pillars. You'll have to dig through the dirt
with the Mole Mitts and find the weak pillar. Then, just attack it with your
sword. You'll have to repeat this procedure once again, but on the thirs
time, Mazaal's head can attack you as well, spitting out an energy beam. When
you destroy the third pillar, Mazaal is gone for good.
After Mazaal is defeated, you'll receive a HEART CONTAINER. Walk up the steps
and go check the inscription to receive the OCARINA OF WIND.
~~~~~~~~~~~~~~~~~~~~~~~~ WK:11 Books and Bracelets ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your next goal is the dungeon in Lake Hylia. Use the Ocarina of Wind to
teleport there (you can also teleport to anywhere you uncovered a Wind Crest).
There's a tree stump near the Wind Crest by Lake Hylia. Use it to become a
Minish, and enter the nearby Minish house. Speak with the Minish inside to
know your next destination – the library in Hyrule Town.
At the library, go downstairs and talk to the old man standing by the
bookshelf. Then, get out through the southern door. Outside you'll find a vase
– use the Cane of Pacci to flip it over, and use it to get to Minish size. Go
back into the library and approach the shelf by which the man is standing –
you'll enter a Minish zone. Speak with the two Minish there, then get back to
normal size and go to the library's first floor. There, talk to the lady on
the left and she will tell you who borrowed one of the missing books.
What you need now is some water. Fill your Empty Bottle(s) at the town river,
then go to Romio's house (it's the house to the right of Stockwell's Shop). In
the house, sprinkle some water on the fire in the mantelpiece. Then, use the
nearby portal to get to Minish size, and enter that mantelpiece. Now cross the
narrow ledge to Julietta's house, where you'll see the missing book on a
shelf. Climb up there and push the book down. Now all you have to do is get
back to normal size, grab the book, and take it back to the library.
Once you've taken the book back, speak with the lady again, and she'll tell
you where you can find another book. It's been borrowed by Dr. Left, the man
living in the south-west part of town, near the carpenters' house. Go to his
house and he'll allow you to enter. Inside, speak with Dr. Left, then put out
the fire in his mantelpiece with some more water. When you're done, go to the
carpenters' house and use the portal there to shrink to Minish size. Now enter
Dr. Left's house via the Minish passage, and once you're inside, go check the
passage in the upper-right corner. There's a Minish living there – talk to him
to receive a clue on what to do next.
Back to Dr. Left's sitting room, enter the mantelpiece to get out. From there,
go through the stranger's house, and get out near the bridge. Go around the
right side of the stranger's house and cross the bridge you'll see. Then,
you'll have to cross a small yard "guarded" by two ferocious cats. Avoid their
slashes as best as you can, and climb down the vine at the opposite side. Walk
on the edge of the fountain, and enter the Minish cave.
In the cave, go right and use the Cane of Pacci in the hole in the ground.
Jump up to the top of the wall, and in the next room, kill all the monsters to
receive the POWER BRACELETS. Now you have what it takes to fully explore Dr.
Left's house, so go back there.
In the Doctor's house, move the two bookshelves as far to the left as you can,
then climb the ladder and enter the Minish passage up there. Talk to the
Minish there, and you'll see the book you're looking for. Problem is, it won't
budge if there's only two people standing on it. So, go near the Minish who's
reading abook, and you'll notice some dirt on the ground. Remove it with the
Gust Jar, and you'll reveal some glowing tiles. Use them to split in two, then
go to the book on the right and stand on it. Just as the clone is going to
disappear, the book will fall down – and you will as well :) Now just get back
to normal size, and return the book to the library.
There's still one book missing, and this one will take you quite far from
Hyrule Town. You're told that the book was borrowed by Mayor Hagen. Go to his
house and speak with him twice. He will give you a clue about his masks. Wear
the Pegasus Boots and run against the north wall. The masks will fall to the
ground, revealing a Minish passage. Make sure that all the masks have fallen,
then use the portal and go to that tiny passage. Inside you'll find two
Minish. Talk to them and they'll make a mark on your map. That's your current
destination.
Now leave Hyrule Town, and head for the part of Minish Woods where Syrup's hut
is. Near the hut you'll see a cave entrance obstructed by dirt. Use the Mole
Mitts to dig into it, and once inside the cave, find your way to a ladder
going up. Climb it, and you'll resurface in the Lake Hylia area.
Move to the right and you'll see Hagen's cabin. Behind it is a tree – run into
it with the Boots to uncover a portal. Use it and access the Minish road just
behind the cabin. Use the Gust Jar to move the water-lily to the opposite
side, and you'll be inside the cabin. Use the water-lily to cross the pond,
and move the middle bookshelf to the right. Now climb the ladder and push the
book down so that it falls to the floor of the cabin. Now go back to the tree
stump, get big again, and go grab the book in the cabin. Return the book to
the library.
Now that all the books have been returned, you can visit the Town Minish's
elder. Use the portal on the library's terrace to shrink and access the now-
complete bookshelf. Climb the books and follow the path until you find the
elder's house. Speak with the elder, and he'll "send" you to a cave ^_^
Move the bottom block of the column to the left, then move downward the block
that was just below it. Now that you're free, go down to the next screen, and
use the Gust Jar on the mushroom to cross the water. Go ahead until you get to
a room where you'll be attacked by two Scissors Beetles. Defeat them and a
chest will appear. Get the FLIPPERS that are inside it, and enter the water.
Swim all the way down to get out of this cave.
With the Flippers, you have almost all of Hyrule at your fingertips. There's
very few places you can't reach, so you'd better do some heavy exploration to
find all sorts of goodies. You can also perform a whole load of Fusions. So,
if you like exploring, take your time and wander around a bit. Here's what you
can do:
- Collect PIECE OF HEART #24, 25, 26, 27, 28, 29, 30, 31, 32, and 33.
- If you have the money, visit Stockwell's Shop and buy a LARGE QUIVER for 600
Rupees (ouch).
- Visit Waveblade's dojo at Lake Hylia. To find it, swim west from Hagen's
cabin and you will see a ladder leading to an enclosed area where an open tree
can be seen. Enter that tree to find Waveblade. If you have 10 or more Hearts,
he will teach you the Peril Beam technique, and give you TIGER SCROLL #4.
- Even though you could have done this earlier, you may collect an EMPTY
BOTTLE. You must have visited the hut in the northern part of the Lake Hylia
area, where the lonely dog lives. Talk to the dog as a Minish, then go to
Hyrule Town and enter Mama's Café. Push the rightmost shelf to the left to
reveal a Minish ladder. Use the portal to become a Minish, and exit through
the passage up on the shelves. Go past the Minish area and you'll be on a
narrow ledge high above the streets. Get to the other side, past the area with
the monsters, and into the back of Stockwell's Shop. Use the portal to get big
again, and check the bottle on the crate. Accept to feed Stockwell's dog and
you will receive the bottle. Now go back to the hut by Lake Hylia and approach
the dog's bowl. Press A and you'll put the dog food into the bowl. You can
keep the Empty Bottle for yourself.
When you're satisfied with what you've found, resume your quest by going to
Lake Hylia. Dive into the lake and go west and up from Hagen's cabin to find
the entrance to the Temple of Droplets.
~~~~~~~~~~~~~~~~~~~~~~~~~ WK:12 Temple of Droplets ~~~~~~~~~~~~~~~~~~~~~~~~~~~
B1-1 You enter the dungeon in this room. Go down the steps and go left or
right. Move one of the icy blocks out of the way and make your way to B1-3.
There, go downstairs.
B2-1 Move the lever to the left to make sunlight shine through the ceiling. Go
upstairs and fall through the hole in the floor. Back down here, Push the icy
block down, then right and under the sunlight. It will melt away, revealing a
SMALL KEY. Pick it up and go upstairs to use it in the locked door in B1-2.
B1-4 Fall through the hole.
B2-2 Go right to find three icy blocks. Here's how you have to move them:
Upper block: move it once to the left.
Lower block: move it down, then to the left.
Middle block: move it left, then up, then left again. Now push it down, left,
up, and right. The sunlight will melt the block, allowing you to retrieve the
BIG KEY.
It is very important that you move the block with the key only when the two
other block are set in position. When you have the Big Key, push the leve3r
up to close the panel upstairs. Return to B1-1 and use the Big Key in the
southern door.
B1-5 The Element is here, but you can't get it right now. Go through the door
on the left.
B1-6 Go all the way down to find the DUNGEON MAP, then come back here. Swim
into the water, diving when the spiky log is about to hit you. Swim to the
next room.
B1-7 Go up the steps, then swim right and down until you get to B1-9.
B1-9 Use the Gust Jar on the mushroom to get to the other side, and press the
switch to lower the gate. Now fall down the waterfall.
B2-3 Swim down, avoiding the log, and at the end, go left to a small alcove.
Read the stone tablet, then press the switch to lower the gate. Swim left to
the next room.
B2-4 See those stones forming the shape of a pot? If you've read the
inscription in the previous room, you know what to do. Swim between them, and
dive to find a SMALL KEY. Now go back to B2-3 and climb back up to the first
floor. Go up to B1-6 and use the key in the locked door. On the other side of
the door, go down.
B1-8 Press the switch to lower the gate, then step on the water-lily and
maneuver it all the way to the waterfall and down to the lower floor. Once
there, maneuver the water-lily to the room with the stone "pot".
B2-4 Use the water-lily to step on the platform with the switch. Press the
switch, step back on the lily, and drive it to the right.
B2-5 Kill the Madderpillar and the door will open. Go up and retrieve the
COMPASS from the big chest, then step back on the lily and maneuver it to B2-
7.
B2-7 Go up, press the switch, and take the lily all the way to the next gate.
There, step down and you'll see some icy blocks. Your goal is to move one of
them on the switch so that it stays pressed. Here's how to do it:
Now that the gate is open, first go north from the icy blocks to find a chest
with 50 Rupees inside. Then, hop on the water-lily and drive it up and right
to the door.
B2-8 It's pretty dark in here. Hug the left wall and go up to the next room.
B2-9 Just take the stairs leading to the upper floor.
B1-10 Kill the three Scissors Beetles to activate the blue teleport, and go
down and left.
B1-5 Whoa, that lever's huge. You can't move it all by yourself, but luckily,
there's a couple of glowing tiles a little further to the south. Use them to
split in two, and move the lever to the left. A new path will open up, so
proceed to B1-13, collecting the blue Kinstone Piece in B1-11.
B1-13 Walk very carefully here. Half down the room you'll find a chest
containing a blue Kinstone Piece. As you progress down, you'll see a line of
Traps moving in circles. Wait for an opening, then pass and go left to find
your way out of this room. Proceed to B1-12 and go downstairs.
B2-10 Go downstairs.
B3-1 Pull the lever up, then go back upstairs. There, push the lever left,
then return down here and push the lever back to the left to make sunshine
get down to this room. Open the chest to find a SMALL KEY. Now return to B1-
14 and unlock the door.
B1-15 Push the lever and...
MINI-BOSS: Big Blue Chuchu
This guy is just like the boss of Deepwood Shrine, and you must fight him the
same way. The only difference is that this Chuchu can emit electricity from
its body. When he does, he can't be vacuumed, so wait for him to stop
sparkling. Also look out for when he jumps.
When you win, you'll receive the FLAME LANTERN. Go back to the previous room.
B1-14. Use the Lantern to melt down the ice blocks, and go downstairs.
B2-6 Melt the block with the Lantern. The chest contains 100 Rupees. Go to the
next room.
B2-11 Kill the three Scissors Beetles. You can light the torches to see
better, but they will extinguish pretty quickly. When you win, go to the next
room.
B2-12. This room is a small maze, and it's dark too, so keep your Lantern lit
up. First, take the lower path among the two in front of you, and light the
torch at the end. This will remove a block in the upper path, allowing you to
proceed upwards. At the crossroads, take the path going down to get to a
chest with a red Kinstone Piece, then go back to the crossroads and go right
to light up the next lantern.
At the next crossroads, take the passage going left and down. Follow it to
the end and you'll find a fragile wall. Bomb it and enter the secret room
behind it. Kill all the enemies to get a SMALL KEY, then go back to the
previous room and take the path going up.
Stay on the right to get to a chest containing a red Kinstone Piece, and
you'll also find the next torch. Light it up and continue on. You'll find yet
another red Kinstone Piece, and the final torch. Now all you have to do is to
unlock the door.
B2-13. Just cross this and the next two rooms, avoiding the enemies as best as
you can, and walking carefully on the slippery floor.
B2-14 Use the glowing tiles to split in two vertically, and move the upper
block left twice. Then, split in two horizontally and push the lower block
all the way down. Now use the second set of glowing tiles to split up
horizontally, and push the nearest block down once. Finally, split up
vertically and move the first block away from the door.
B2-15 This room is very tricky. There are three switches at the far left, and
two icy blocks. There are also four glowing tiles. All three switches must be
pressed at the same time to open the next door.
First, go to the left and push the icy block down, then left on the lower
switch. Next, go to the first icy block and melt it down with the Lantern.
Finally, use the tiles to split in two, like this:
_
|x|
|_|
_
|x|
|_|
When you've split in two, CAREFULLY make your way to the left. Press the two
remaining switches and the southern door will open.
B2-16 Push the upper-right block upwards to open the door.
B2-17 First, kill all the enemies. Then, use the Lantern to melt the ice block
and uncover some glowing tiles. Use them to split in two vertically, and walk
down to push the big block all the way to the right. Then just make your way
to the next room.
B2-18 Another tricky room. You just have to light up all the torches to open
the door, but you must make it before the first one burns off. And the floor
is very slippery here. When you're done, proceed to the next room.
B2-19 Avoid the spiky logs by diving deep into the water, and walk down to the
door.
B2-20 Press the switch to activate the red teleport, then bomb the north wall
to open up a secret passage. In the room above, you'll have to kill two
Madderpillars. When you're done, a door will open on the right. Now just
follow the path until you find some stairs going up.
B1-16 Go down and right to return to B1-5.
B1-5 Another big lever here. Split in two and push it to the left to melt away
the ice from the Element. When you can move again, jump down the edge and
proceed to the room below.
B1-17 BOSS: Octorok
This is one of the hardest battles in the game. In the first round, Octorok
will spit out boulders that will split up into tiny shards when they hit a
wall. You must deflect the boulders off with your sword and back at Octorok.
When you've done this three times, Octorok will freeze in ice and the floor
will be covered with ice. Now Octorok will try to suck you into his mouth,
and if he does, it hurts. Now you have to burn the tip of Octorok's tail with
your Lantern. To do this, circle around Octorok. As soon as his mouth is
almost on you, revert your running direction. Octorok should pause for a
moment to vacuum, and you should have just the time to reach the tip of his
tail and burn it. If you succeed, rocks will start falling from above, so
stay on the move to avoid them.
This scheme has to be repeated for two more rounds, with the following
variants:
Second round: Octorok will chase you around. When he stops, he can either
vacuum the air around, or spit out a boulder. Listen to the sounds he makes.
If he does just one, he'll vacuum. If he does two, he'll spit a boulder.
Third round: Octorok has two new attacks. When he moves his legs and makes a
shrill sound, he'll ram into the wall he's pointing at. When he hits the
wall, lots of rocks will fall down. At times, he'll spit out some black smoke
that will put the room into darkness. While the darkness lasts, Octorok will
charge may times, making loads of rocks fall down. Also, this time it's more
difficult to tell if he's going to vacuum or to spit boulders. Deflect three
more boulders back at him and he's done for.
For beating Octorok, you'll receive the WATER ELEMENT and a HEART CONTAINER.
Back to the dungeon entrance, step in the sunlight to get out.
A scene will give you a clue on what to do next. First things first: go back
to the Elemental Sanctuary in Hyrule Castle to infuse your sword with the
poewer of the third Element. The problem is, two guards are preventing you
from entering the Castle. So, you must find some other way to get inside.
Go to the southern area of Hyrule Castle Garden, and walk to the left. You'll
see a soldier walking up and down. When he's looking away, sneak behind him
and hide behind the bushes. When he's coming back, go past him. There are four
soldiers in this part of the garden, and you must get past all of them without
being spotted. When you've gotten past all of them, you'll find a group of
bushes near a fountain. Cut down the bushed to find a ladder going down. The
ladder takes you to a passage leading to the dungeons of Hyrule Castle. From
there you can access the Elemental Sanctuary. When you've infused the power of
the third Element in your sword, you'll be able to split in three.
Now that you have the Lantern, you can visit Grimblade's dojo in Hyrule Castle
Garden (it's in the eastern area of the garden, under a group of bushes).
Light the torches in his dojo, and Grimblade will teach you the Sword Beam
technique and give you TIGER SCROLL #2.
To continue on your quest, go to North Hyrule Field, and west from the castle
entrance. There you will find a ladder. Climb it down and you'll see a big
block and some glowing tiles. Split in three and you'll be able to move the
block away. Get out of this cave and go north to enter the Royal Valley.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WK:14 Royal Valley ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This place is dark and spooky, so keep your Lantern on at all times. When
you've walked down the first flight of steps, you'll see a part of the wall
surrounded by two fences. Bomb the wall there to find a secret cave. Enter it
and you'll find a fairy fountain. Get closer and the fairy will ask you to
tell her of your travels. Accept and she'll make you the following questions:
Q) The first Element you found was the Fire Element, was it not?
A) No.
Q) Your grandfather's name is Smee, isn't it?
A) No.
Q) Melari of Mount Crenel has seven apprentices, does he not?
A) Yes.
Q) The Blabber Nut gives one the ability to understand the Minish, does it
not?
A) No.
Q) The robe of the current king of Hyrule, Daltus, is white, is it not?
A) No.
For answering all of the questions correctly, you will receive a LARGE QUIVER.
Now get out and continue on your quest.
Go down, then left and up, and you'll find the entrance to the Lost Woods.
Here, you must follow a very precise path, or you won't be able to continue.
The signposts you'll find in each screen will tell you where to go next, but
you must remember all of your movements because you will not always be told
directly where to go. If you get lost, here's the correct path:
Up Left Left Up Right Up
If you find the correct path, you'll end up in the graveyard area.
In the graveyard area, go up and follow the path to Dampé's house. Enter the
house and speak with Dampé to receive the GRAVEYARD KEY. But, as soon as you
get outside, the key will be stolen from you.
To get the key back, light the Lantern and walk to a tree. If you can see the
key on top of the tree, use the Pegasus Boots to run against the tree and make
the key fall down. Don't get too close to the tree walking or the crow will
see you and take the key to another tree. When you have the key, go to the
graveyard gate talk to Dampé to open it.
In the graveyard, first go straight up from the gate and push the tombstone.
Then, go left and up to a solitary tombstone, and push this one as well. Walk
down the steps you'll find and you'll end up in a cave. Use the glowing tiles
to split in three, and move away the big block to collect PIECE OF HEART #34.
Back to the graveyard, go right from the gate and destroy the rocks to find
three glowing tiles. Use them to split in three, and move first to the left,
then up and to the right to the three switches. Press them to move the big
tombstone to the north. That's the entrance to the Royal Crypt.
~~~~~~~~~~~~~~~~~~~~~~~~~~~ WK:15 Royal Crypt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kill the two Gibdos in the first room to get a SMALL KEY, then move up. In the
next room, pull down the leftmost mushroom, then release to get to the other
side of the gap. There, unlock the middle door (the other two are Door
Mimics).
Go left and you'll see three glowing tiles. Step on two of them, then wait for
the moving platform to come near you, and step on the third tile. Now step on
the moving platform, and let it take you to the other side of the gap. On the
way up, move left and right so that the clones don't hit the walls and
dissolve. On the other side, press the three switches to get a SMALL KEY.
Return to the entrance of the room, and this time, go right. Here you'll have
to split in three again, but there's a trap that moves along the blocks, and
if it hits your clones, they'll disappear. Move to avoid this, and step on the
three switches to the north to get another SMALL KEY.
Use the two keys to open the locked blocks in the middle of the room, and
continue on until you get to a room with four torches. Light them all up with
the Lantern, and defeat the two Gibdos that will appear (watch out for the
torches, they shoot). In the next room you will receive a gold KINSTONE PIECE,
and leave the Crypt.
Now that you have a gold Kinstone Piece, you must find where to fuse it. From
the castle bridge in North Hyrule Field, go east and you'll see two cracked
blocks. Bomb them to open the way to Veil Falls.
Walk across the bridge and you'll find a huge portal. You can make a Fusion
with it. Fuse the gold Kinstone and the portal will open. Enter it.
Light your Lantern to see in the dark. Find the stairs and climb them up. On
the upper floor, get out (you can bomb the north wall to find a path leading
to 150 Mysterious Shells totally, but that's up to you to explore).
Outside, climb the wall to the top, where you'll find a Wind Crest. Activate
it, then proceed to the cave to the north. Here, bomb the wall if you want 50
Mysterious Shells, then either take the stairs going up, or go down on the
left and climb up the ladder. Either way, you'll eventually end up in a room
with a chest containing 100 Rupees. There, take the south-east exit.
Outside, climb the wall on the right. Continue on until you see a big vortex,
and enter it.
Welcome to paradise! No, wait, you're still alive. And it seems you're stuck
up here, like the two guys you can see standing there. But differently from
them, you can actually do something about it.
Go tight and you'll see a red vortex. Hop into it and you'll reach even
greater heights. Use the Mole Mitts to dig into the dirt walls, and open the
chest for a gold Kinstone Piece. Now fall into the right hole, and on the
cloud below, walk up to find a red vortex. Use it.
Dig into the wall until you see a hole, and fall down it. Below you'll find a
mysterious cloud with a half Kinstone Piece. Fuse with it to complete one
Kinstone, then use the vortex to go back up.
Hop into the vortex to the south of the hole, and proceed to the left, using
another vortex, until you get to a solid cloud. Land there and fall into the
hole. Now kill the two Cloud Piranhas to get a gold Kinstone Piece and a red
vortex to return to the upper level.
Dig through the wall and go down to find another vortex. Hop into it and head
straight left to land on a cloud. Dig through the dirt to find two chests
containing a total of 100 Mysterious Shells, then dig through the wall just
south to find a chest containing another gold Kinstone Piece.
Hop into the vortex and head straight down. On the next cloud, fall into the
hole. Below, kill the Lakitu (the Boomerang makes this very easy, but you can
use arrows) and go north to fuse a Kinstone with a cloud. When you're done,
return above.
Use the next two vortexes to get to the lower-left cloud of Cloud Tops. You'll
find a chest containing some Mysterious Shells. Then, fall into the nearby
hole. Take the upper path and kill the Lakitu you'll find. Behind him you can
fuse another gold Kinstone. After that, use the nearby red vortex to go above
and find a gold Kinstone Piece, then come back down here and go down and
right. Use the red vortex.
Fall down the next hole. Below, kill the two Cloud Piranhas and you'll get yet
another gold Kinstone Piece. Use the red vortex, open the chest for 50
Mysterious Shells, and hop into the vortex to reach the cloud that's a little
south and to the right from here. Dig into the wall and you'll find a small
hole. Fall down.
Use the red vortex, and fall down the next hole you'll find. Fuse with the
mysterious cloud, then go back up. Go north and use the vortex, and head left
until you can. Land on the cloud there, dig through the wall, and hop into the
next vortex. Go right and, after getting into the next vortex, take the path
going down to find the first hole through which you got to this upper area.
Fall down it and you'll return to the entrance to Cloud Tops. Fuse with the
last mysterious cloud to create a large vortex. Step into it.
What! A house up here on the clouds? Builders must have been miracle people...
OK, that's none of our business right now ^_^ Activate the Wind Crest and
enter the house. You'll find as well as five Kinstone Pieces here. Go up to
the fourth floor, and go to the back room to talk to Siroc. He will allow you
to enter the Palace of Winds. After you've received his permission, speak with
the boy in front of the stairwell and he'll move out of the way. Climb the
stairs to the roof and use the big vortex to access the Palace of Winds.
~~~~~~~~~~~~~~~~~~~~~~~~~ WK:18 Palace of Winds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1F-1 Here is the room where you enter the Palace. Follow the path to the next
room.
1F-2 Hit the globe to extend the bridge. Cross the next bridge as well, then
hit the globe you'll find to extend the third bridge. Cross it, and on the
other side, push upwards the middle of the three blocks to be able to hit the
globe with your sword. This will extend the next bridge. Cross it and go to
the block on your left. Push it down, then use an arrow or the boomerang to
hit the globe on the other side of the gap. Now break the four skulls and
you'll find four glowing tiles. Use them to split in three, and cross the
bridge toward the right. There, push the big block up to create a passage to
the next room.
1F-3 Step on the moving platform and let it take you north. On the way there,
move to avoid the enemies and the walls.
1F-4 Go up the steps and walk along the grid. Stay on the left, and go to the
next room.
1F-5 Go down and hit the globe with a long-range weapon. Cross the bridge,
avoid the rolling log, and hit the globe again. Now you'll have to hit that
same globe while on the other side of the bridge. The easiest way is to place
a bomb and cross the bridge before it explodes, but you can use the Magical
Boomerang if you have it. When you're done, use the new bridge to go north.
On the next platform, you'll have to fight 12 Wizzrobes – first 2, then 4,
then 6 more. When you win, a big chest will appear. Inside you'll find the
ROC'S CAPE. Equip it and use it to jump back to the right and to the first
platform in the room. There, jump up on the clouds, and up to the upper
floor.
2F-1 Jump to the right and to the next room.
2F-2 Push down the first block in front of you. Push the next two upwards, and
push the upper one of the diagonal line to the right. Now use the lower line
of glowing tiles to split in three, walk down, and put each one of your three
characters between two switches. Swing your sword and you'll hit all four
switches at once. This will make two Spiked Beetles appear. Defeat them and
the door on the right will open.
Now you have to get past some powerful fans. The wind they generate can
easily blow you off the platform, so wait for them to turn off before you try
to get past. At the top of the ledge, jump to the right and go downwards. At
the bottom, you'll see a hole at the base of a wall, between two fans. Use
the Cane of Pacci in the hole, and use the hole to get on top of the wall.
Proceed to the next room.
2F-1 Meet the panels. When you're above one of them, jump to get below, and
vice versa. Do this with the first two panels. At the third, wait for the
moving platform to arrive below you before you jump. At the next panel, jump
up and go north. Jump on the clouds to the upper floor.
3F-1 Use two of the glowing tiles vertically, then wait for the platform to
arrive before you use the third tile. Step on the platform and let it take
you right and down. At the end of the line, quickly dismount and go left to
the big block. Push the block out of the way, and continue down.
3F-2 Push into the abyss one or more of the three rightmost blocks. Wait for
the platforms to arrive, then step onto the right one. Now you'll have to
jump from one platform to the other to avoid being pushed down by the walls
that are in the way. Meanwhile, the crows will do their best to damage you,
and even to make you fall. When the platform stops, jump to the ledge you can
see further down, and from there, hop onto the grid and continue on.
3F-3 Use the panels to jump onto and off the moving platform when needed.
3F-4 Jump down through the panel and go up. Be careful of the spiky log and
use the Cane of Pacci in the rightmost hole. Jump to the top of the wall and
you'll find some glowing tiles. Use them as follows:
_ _ _
|x|_|_|
_ _|_|
|x|_|x|
and you'll hit all three of the switches. A portal will appear. Use it to
become a Minish and go through the small passage below. On the other side of
the wall, you'll have to move the pots so that you can enter the next Minish
passage. Don't act mindlessly and you'll easily make this out – it's faster
trying than explaining it in written form, actually ;) Back to the entrance
of this room, go up and enter the Minish passage in the north wall.
In the next room, go north and use the portal to get back to normal size,
then go down.
3F-5 Use an arrow to hit the switch on the other side of the fence. A SMALL
KEY will drop from the ceiling. Grab it and go through the now-open eastern
door. Back to 3F-4, go to the spiky log and unlock the door on the left of
it. Past the door, jump on the clouds to the upper floor.
4F-1 Go to the next room.
4F-2 Wait for the fans to stop blowing, then go to the very end of the
bridge's first half and jump to the left. If necessary, maneuver in mid-air
to get to the other side. Move away the blocks and continue on, jumping past
the spikes. When you reach the blue carpet, wait for the fan to start
blowing, and jump to the left. The fan will give you a boost to reach the
other side.
4F-3 Ignore the enemies and just jump from platform to platform to the next
room.
4F-4 Jump to the top cloud, and from there, leap to the right. Go up the steps
and to the end of the ledge to find a blue Kinstone Piece, then go back and
again jump to the top cloud and to the right. At the third group of clouds,
jump up to the upper floor.
5F-1 Go to the room to the south.
5F-2 Here you'll find two Ball & Chain Soldiers. They're very strong, and they
can pack a punch. Wait for them to swing their weapon, then get close and
attack. For beating them, you'll get 100 Rupees and a SMALL KEY. Use the key
to unlock the locked door.
5F-3 Just proceed to the left for now.
5F-4 Push a pot on one of the switch, then split in three to press the other
three switches. The door will open.
5F-5 Press the switch to activate a fan. Use its boost to make a jump that
will get you to the opposite side of the gap. Once there, you'll have to
fight 2 Spear Moblins and 2 Ice Wizzrobes before you can proceed. Continue
right to 5F-3.
5F-3 Again, activate the fan and use its boost to get to the other side. Push
away the blocks to get the SMALL KEY from the chest and to reach the locked
door.
5F-6 Open the big chest to find the BIG KEY. Use it in the southern door in
5F-2.
5F-7 Fall down from the edge of the platform.
1F-7 Kill the Dark Nut to create a blue teleport and a bridge going north.
Cross the bridge.
1F-6 Go right and up the steps to find the chest with the COMPASS inside, then
go to the left and climb the stairs to the upper floor.
2F-3 Go to 2F-5 and fall down the middle hole to the room below, where you'll
find a chest with a SMALL KEY inside. Come back here and go to the room to
the south.
2F-9 Use the Gust Jar to kill the Peahats, then break the skulls to uncover
five glowing tiles. Use them as follows:
_ _ _ _ _
|x|_|x|_|x|
and walk down to the switches. Hit them all at once to open the door leading
left. In the next room, retrieve the SMALL KEY from the chest, then come back
to this room and unlock the north-east door.
2F-11 Jump into the nearest vortex, and use the next vortexes to reach the
exit on the right. Watch out for the floating Bombarossas.
2F-7 Go to the room above and hit the two switches with a Spin Attack to
unlock the door (just in case), then come back here and climb the stairs to
the upper floor.
3F-5 Take the right path and go to 3F-8.
3F-8 Kill the Wizzrobes to find the chest containing the DUNGEON MAP.
3F-9 Kill the two Floor Masters and pull the lever to open the door. In 3F.10,
climb the stairs up.
4F-5 Go left and up, push the blocks down into the pit, and jump to the door.
Go up to get PIECE OF HEART #35, then come back here and fall into the hole.
Retrace your steps up to this room, and go right to a pit. Prepare an arrow,
then wait for the Bombarossa to pass near the cracked blocks. Now shoot and
the Bombarossa will explode, destroying the blocks as well. Jump past the pit
and go all the way right, then up. Light the two torches to create a red
teleport, then go back down and unlock the door. Go upstairs.
5F-8 Bomb the fragile wall. In the next room, go up and bomb the wall there as
well. In 5F-10, blow up the two cracked blocks and go through the door.
5F-11 Be extremely careful in this room. If you touch a Bombarossa, it will
start a chain reaction that will activate the switch, closing the door.
Carefully get past the Bombarossas until you reach the blocks, and move them
away to get to the door.
5F-12 Open the chest to find a SMALL KEY. Go back to 5F-10 and stand on the
cracked floor to fall to the room below. There, open the locked door.
4F-6 make your way through this small maze until you get to its lower-right
corner. There you will see two decorated tiles on the floor. Push the two
blocks on your right down into the gap, and jump to the next platform. Work
your way up and to the clouds. Jump up them to the upper floor.
5F-12 Open the big gate.
5F-14 Break the pots if you need Hearts, then enter the big vortex.
5F-15 BOSS: Gyorg Pair
The battle begins on the back of a male Gyorg. When it flies above a female,
hop down on the female's back. Wait for her to open three of her eyes, then
split in three so that you and your clones are in the same positions as the
three open eyes. Now walk up to the eyes and hit them as much as you can,
until they explode. Now the male will fly near you again – hop onto its back.
When he opens an eye, hit the eye. If the male swings its tail in a circle,
jump over it. Then, the male will take you to another female, and you'll have
to repeat the same pattern. This time though, the male will stand close and
shoot energy spheres at you.
When the second female is gone, hop on the male's back again, but watch out
for some green Gyorg babies that will attack you. Hit the male's eye and
you'll be taken to a third female. This time, the male will fly around
shooting a lot of spheres. This is the most annoying round, since there is a
high chance that your clones will be destroyed as soon as they're created.
After the third female is gone, attack the male's eyes as usual, and then
you're taken to the fourth and final female. Only the green babies will
attack you now, so it's a little easier to kill this female and end the
battle.
The end of the battle brings you the WIND ELEMENT and a HEART CONTAINER.
~~~~~~~~~~~~~~~~~~~~~~~~~~ WK:19 The Four Sword ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that you have all the Elements, you can finally restore the full power of
the Picori Sword. To do this, you must of course return once more to the
Elemental Sanctuary. So go to Hyrule Castle Garden and play hide-and-seek with
the soldiers once more, and head for the pedestal in the Sanctuary. The power
of the four Elements will turn your Noble Sword into the mighty FOUR SWORD.
Reacting to the holy blade, a new passage opens. Go there and watch the scene
that follows. After that, go back to the entrance of the Sanctuary and split
in four to open the door. Them start heading back to the castle dungeons.
You'll find three people turned to stone. Charge up a Spin Attack and release
it to shoot a magical beam that will dispel Vaati's magic. Do this on all of
the three people here, and you may proceed down.
~~~~~~~~~~~~~~~~~~~~~~~~~ WK:20 Dark Hyrule Castle ~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is it – the final dungeon. The Castle has changed much, and it's full of
dangers. The corridor you enter the dungeon in is room B1-1. From there, go
west, then north to B1-4.
B1-4 Move carefully to avoid the spinning fire blades, and make your way to
B1-5.
B1-5 Use a bomb to open a passage in the eastern wall. Go through the wall and
you'll find a portal. Use it to become a Minish, then backtrack to B1-4 and
fall down the huge hole in the middle of the room.
B2-1 Go to the next room and through the Minish passage to get to B2-3.
B2-3 Use the portal to get big again, and press the switch to open the doors
of the cells. Go to the next cell and use the Four Sword to free King Daltus
from stone. Speak with him, and he'll give you a SMALL KEY.
Now go to B2-2 and walk up the stairs. On the upper floor, go down to B1-4.
B1-4 Go straight down from the entrance and use the glowing tiles to split in
four. Push down the block and go to the next room. There, go to the end of
the ledge and open the locked door.
B1-2 Walk along the path and to its very end, where you'll find a big chest
that contains the DUNGEON MAP. Now backtrack a little and walk up the
stairwell to 1F.
1F-1 This is the castle entrance, and it's now free of guards. You may leave
the castle at any time, so if you want to explore Hyrule, you are completely
free to do so.
From the entrance of the castle, go straight up and to the next corridor,
then west and to 1F-4.
1F-4 After Ezlo gives you a clue, use the four glowing tiles to split in four.
Wait for the statues to shoot before you step on the last tile, then, when
you have split, swing your sword like a madman to deflect the projectiles
back at the four statues at the same time. If the statues are hit at the same
time, they will disappear, and the way north will be cleared. Proceed to 1F-
8.
1F-8 This room is a bit tricky. To open the next door, you must step on the
blue tiles in the correct order, so that you step on all of them and only
once on each one of them. If you do a mistake, step on the switch to reset
the puzzle. Here's the solution:
1F-6 There are four switches to be pressed to the south, but on the way there
it's full of walls and there's a moving Trap. Step on three of the four
glowing tiles, then wait for the trap to reach the top of the group of blocks
before you split in four. Then, guide your clones down, moving sideways to
avoid the walls. Be quick though, because you don't have much time, and the
Trap will soon start moving back upwards. When you press the four switches, a
chest will appear. Grab the SMALL KEY inside and use it in the locked door in
1F-1. Go downstairs.
B1-2 Follow the path to B1-8.
B1-8 Kill the Stalfos, then you'll have to hit four statues at the same time
again. Use the glowing tiles to split in two like this:
_ _ _ _
|x|_|_|_|
|_| |x|
|x|_ _|_|
|_|_|_|x|
Once you've split, charge the Spin Attack and wait for the statues to shoot.
Then, position your four characters in line to the statues, and when the
statues shoot, release the Spin Attack. If everything went well, you will
destroy the statues and open the way north.
B1-9 Kill the enemies to have an easier life, but all you have to do in this
room is to use a bomb on the western wall to create a passage to B1-6. From
there, go up to B1-10 and climb the steps to the upper floor.
1F-10 Go to the next room.
1F-11 A Red Dark Nut is waiting for you. Kill him, then go to 1F-11 and get
the COMPASS from the big chest. Then, come back here and move the throne
sideward to reveal a descending staircase. Go down.
B1-11 Just make your way to the next stairwell, and once on 1F, go right and
up the stairs to 2F.
2F-1 Go down and exit to 2F-23.
2F-23 Use the vortexes to float all the way down to the next door. Watch out
for the projectiles from the statues, and don't waste time landing on the
ledges and killing the statues.
2F-5 Wait for the flame blade to reach its highest point, then split in four
and quickly go past the blade. Hide for a moment on the left of the big block
so that the flame doesn't hit you, then quickly push down the block to reach
the next exit.
2F-23 Again, use the vortexes to float down and reach the lower bastion of the
castle. There, just follow the path until you see a short bridge. Shoot the
switch on the other side to extend the bridge, and enter the door you'll find
soon thereafter.
2F-17 There are four switches that must all be hit at the same time. Here's
how you should use the glowing tiles:
Go up and hit the four switches to open the door to the north.
2F-18 Kill the two Ball & Chain Soldiers to open the doors and to create a red
teleport. Take the left exit and proceed to 2F-13.
2F-13 Lay a Bomb, pick it up, and wait for it to flash, then throw it against
the cracked blocks to destroy them. You may have some trouble if you have the
Remote Bombs: if this is the case, try stepping on the moving platform, and
when you're in front of the blocks, tap the bomb button quickly to get the
job done (but it hurts). Alternatively, try using the Bob-ombs.
When you've broken the blocks, use the moving platform to reach one of the
two rotating panels and jump upon the grid. From up there, use a long-range
weapon to hit the two switches and open the door below. Go through the door
and continue on. In 2F-20, take the northern exit.
2F-21 There is a powerful Black Knight in this room. Kill him to create a blue
teleport. Also, six more Dark Nuts will appear in room 2F-4, 2F-6, 2F-12 and
2F-14.
Your goal now is to kill all those Dark Nuts. Begin with the one in 2F-14.
When you defeat him, go to 2F-15.
2F-15 Kill ALL the monsters in the room, including the two Wall Masters,
before you do anything else. When you've defeated everyone, prepare your bow
and go to the north wall. There are four eyes there, and you must hit all of
them before the first one opens up again. But you must also pay attention to
the flame blades – if they hit you, you'll almost certainly fall and have to
do everything again. Hitting the four eyes will open the door.
2F-16 Move away the blocks and fall into the hole. Below, just climb the
stairs to come back here. Press the switch to open the door, then take the
stairwell going up. In 3F-1, retrieve the SMALL KEY from the chest.
Now go to 2F-12 and defeat the two Dark Nuts there to open the door to 2F-11.
2F-11 Here you'll find another nice tile-pressing puzzle. Here's the solution:
2F-10 Kill all the Ghinis to open the door. If you can kill their "leader",
they will all disappear at once.
Now exit to 2F-23 and reach 2F-9. Climb the stairs to 3F-2 and get the SMALL
KEY from the chest.
Go to 2F-6 and kill the Red Dark Nut. Proceed down to 2F-7.
2F-7 This is a troublesome room. There are four switches at the bottom of the
room that must be hit at the same time, and they're displaced like the arms
of a cross. Not only that, but two flame blades are placidly rotating in the
space between the glowing tiles and the switches. First, use any of the two
groups of glowing tiles to split in four, like this:
_ _ _
|_|x|_|
|x|_|x|
|_|x|_|
The last tile you step on should be the bottom one. In fact, if there's a
clone there, it may disappear if it hits a switch. So, wait for the blade on
the right to reach the 11 o'clock position, then split and quickly walk down.
When you reach the switches, position your four characters between them and
repeatedly swing your sword.
Alternatively, you can just walk down to the switches as a solo Link, charge
up your sword, walk between the switches, and release power to hit them all
at once. This may still be tricky because at times, contact with a switch may
cause you to lose the charge, but it's definitely easier then splitting in
four.
Whatever method you use, when you've hit all four switches at once, the door
will open.
2F-8 Just press the switch to disclose a stairwell going up. Go up to 3F-3 and
get the SMALL KEY, then come back down and head for 2F-4. There, kill the two
Dark Nuts and proceed to the north.
2F-3 Use the Lantern to light up all the torches. Be quick or the flame blade
will get you. When they're all lit up, the door will open.
2F-2 Kill all the Ghinis to open the door.
2F-1 Go upstairs and take the SMALL KEY from the chest. Now come back down and
go to room 2F-22.
2F-22 Use the four keys to open the locked blocks, then break the pots on the
right to find four glowing tiles. Use them to split in four and move away the
big block. Open the big chest to find the BIG KEY. Now go to 2F-18.
2F-18 Open the big gate. There is no turning back now, so you'd better be
prepared for the final struggle. I suggest that you put a potion or a fairy
in each bottle that you have, because you may lose a lot of Hearts even
before the final battle begins. When you're ready, go through the big gate.
2F-19 After the dialogue, go up. Ignore the Ball & Chain Soldier as best as
you can, and go upstairs.
3F-5 Split in four and go up, killing the enemies with the aid of your clones.
Press the four switches to open the door.
3F-6 This is tough. Two Red Dark Nuts and a Black Knight will attack you at
the same time. Defeat them with as little damage as you can, and climb the
steps to the terrace.
BOSS: Vaati Reborn
Two small eyes rotate around Vaati. They are your current target, so attack
them – two hits from the Four Sword will do one of them in. In the meanwhile
though, Vaati will shoot out many fireballs that will set you on fire if they
hit you. Wait for this attack to occur before you attack the eyes. If you
take too long to destroy the eyes, Vaati will retire them for a while and
shoot a black ball of energy that will chase you around. Don't hurry and just
walk around, staying some steps ahead of it, until it disappears. Then, Vaati
will draw out the rotating eyes again.
When you've destroyed the two eyes, a giant eye will appear on Vaati's chest.
Hit it with your sword and get ready for round two.
Now Vaati will produce four eyes. Before they start rotating, they will each
shoot a crimson beam straight downward. Use this moment to take down at least
on of them, then they will start rotating. Vaati will also use the black
energy ball and the fireballs, so beware. When the four eyes have been
destroyed, Vaati will be vulnerable again, but he will teleport away if you
can't hit him in time.
On the third round, Vaati's rotating eyes will be protected with a black
energy sphere. Use the Gust Jar to remove the protection, then attack as
usual. Watch out though, as Vaati can now teleport around the room, and he
tends to appear right upon you to hurt you some more.
There is also a fourth round, that plays just as the third described above.
After that, a new battle will begin.
BOSS: Vaati Transfigured
Vaati is now a giant eye in a black cloud, surrounded by eight smaller eyes.
Four of these eyes are vulnerable. Use the bow to shoot the eyes: the
vulnerable ones will stay open. When you've opened all four, you must split
in four according to the position of the four eyes, and attack all four eyes
at the same time. If you succeed, all the small eyes will disappear and
Vaati's body will be vulnerable – hit him as much as you can. However, Vaati
will not wait for you to attack. He will move around and he'll occasionally
stop and shoot out some spiky balls, or stomp the ground and make a lot of
rocks fall down from above. He may also stop and shoot some electricity
spheres, that hurt a lot. If you run out of arrows, break the spiky balls
with your sword to find some.
This battle will last four rounds. After your fourth attack, Vaati will be
defeated.
Walk to the end of the balcony and use the Spin Attack Beam to release Zelda
from the stone. After a scene, you'll be back in room 1F-1. Walk down the
stairs to B1 and follow the path to the entrance of the courtyard leading to
the Elemental Sanctuary. Before you enter the courtyard, go to the room below
to stock up on hearts, bombs and arrows. Then, enter the courtyard and be
prepared for the true final battle!
FINAL BOSS: Vaati's Wrath
Vaati's main and most dangerous attack is now the electricity ball. It's
fast, it stops you in place for several moments, and it hurts aplenty. After
a while Vaati will raise an arm. The arm will disappear underground for a
moment, then it will resurface and move upwards. This is your chance: shoot
the arm with the Cane of Pacci and it will freeze where it is. Now quickly
use the portal to get to Minish size, and enter the arm. Inside, you will see
a lot of moving eyes. Only one of them is vulnerable – it's the one that can
move its pupil around. When you've spotted it, hit it with your sword until
it's done for. Then, leave the arm and get back to normal size.
Repeat the above pattern with the other arm as well. However, when you enter
the second arm, it will be dark inside, so use the lantern to find the
vulnerable eye, and destroy it.
When his two arms are gone, Vaati will open his four smaller eyes. He can now
shoot a lot of electricity balls at once, so be extremely careful. He can
also retract the four eyes and shoot a dark matter ball (this can be absorbed
with the Gust Jar). From time to time, he will stop and his four smaller eyes
will charge up a projectile.
The trick here is to deflect all four projectiles back at the same time. So,
after Vaati has shot the electricity balls, split in four and wait for the
eyes to prepare their projectiles. Put your four characters exactly in front
of the eyes (keep some distance to have time to react) and when they shoot,
swing your sword. If you hit all the eyes at the same time, Vaati's main body
will be stunned for a while. Get close and hit him as much as you can.
Repeat this pattern until Vaati is definitely defeated.
Congratulations! You have defeated the evil Vaati and conquered the game! Sit
back and enjoy the beautiful ending sequence.
~~~~~~~~~~~~~~~~~~~~~~~~~ SQ:01 Pieces of Heart ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
01. Found in Minish Woods. After you've seen the cutscene with Ezlo being
beaten by the two Octoroks, step to the left and you'll see this Piece just
standing there.
02. Found in Minish Woods. In the northern part of Minish Village is a wooden
bridge taking east. Follow it to the next screen to find this Piece.
03. Found in Deepwood Shrine. After getting the Gust Jar, use it on the
rightmost spiderweb on the southern wall of the same room where you've found
the Jar. You'll uncover a passage leading to this Piece.
04. Found in Deepwood Shrine. Use the blue teleport at the entrance to get to
it.
05. Found in South Hyrule Field. After performing Fusion 001 with the
Hurdy-Gurdy Man in Hyrule Town, a tree will open up near Link's house. The
Piece is inside.
06. Found on Mt. Crenel. At Mt. Crenel's Base, after the two vortexes, go to
the left. Ignore the ladder going up and take the path going north. In the
next screen, lay a bomb between the two trees to open up a secret cave.
Inside, use a bomb to destroy the cracked rock and reach the Piece.
07. Found on Mt. Crenel. At the base of the Crenel Wall, beside the signpost,
you can see a line of pointy rocks. There's a free spot in the line – place a
bomb there to blow up the wall and find a cave that hides this Piece.
08. Found in the Cave of Flames. In the room with the upside-down mine cart
(room B1-6), use the rails to cross the lava pool. Once on the right side,
use a bomb to blow up the southern wall. The Piece is in the room below.
09. Found in North Hyrule Field. West of the place where you fight Vaati's
Moblins there's a cracked rock. Blow it up and descend the ladder that's
behind it. In the cave, go down the steps to find the Piece.
10. Found in Hyrule Town. Use a vase to become a Minish and go to the eastern
part of the town. Use the vine near the Happy Heart Inn's lower entrance to
reach the upper part of the town, and enter the inn from the Minish passage
that's on the back, near Hagen's house. Inside you'll find a portal that will
allow you to get back to normal size and grab the Piece.
11. Found on Mt. Crenel. Visit Grayblade's dojo and you'll find this Piece
inside.
12. Found at Veil Falls. This Piece rests at the southernmost part of Veil
Falls. To reach this area, use the Cane of Pacci in the hole in the north-
west corner of the Lon Lon Ranch area.
13. Found in Hyrule Castle Garden. You must perform Fusion 017 to make some
steps appear in the eastern fountain of the garden. Those steps lead to a
cave where this Piece awaits.
14. Found in Hyrule Castle Garden. This Piece can be collected in Grimblade's
secret dojo, which you can access by cutting down the bushes in the east area
of the Garden.
15. Found in Minish Woods. In the area where Syrup's hut is, go west, then
south. You'll find this Piece resting on the bank of the small pond.
16. Found in Lon Lon Ranch. In the cow field, ram into the tree with the
Pegasus Boots to uncover a portal. Use it to get to Minish size, then go
right and into the Minish road. You'll find the Piece at the end of the road.
17. Found on Mt. Crenel. Perform Fusion 037 with Melari and a giant bean will
appear in the area on top of the Crenel Wall. Climb this vine to the clouds
and you'll find the Piece.
18. Found in Castor Wilds. Push the tombstone to open the way to Swiftblade
the First's dojo. The Piece is inside.
19. Found in the Wind Ruins. Use the second tree stump in the Ruins to become
a Minish, and go back to the previous screen. Jump down the ledge and use the
vine on the left to climb down to the screen below. Here, climb down the
middle vine to reach a Minish cave. Explore it to find the Piece.
20. Found in the Fortress of Winds. In room 3F-2, become a Minish and fall
down the hole in the floor. On the first floor, just enter the Minish passage
on your right to get to room 1F-5. There, use the portal and grab the Piece.
21. Found in Western Wood. Perform Fusion 044 and a tree will open up in
Western Wood. Just enter it to find this Piece.
22. Found on Mt. Crenel. Near the top of Crenel Wall there's a cave that you
can only access using the Mole Mitts. Once inside, follow the left path up to
this Piece.
23. Found in Eastern Hill. Perform Fusion 058 to make a giant beanstalk appear
in Eastern Hills. Climb the beanstalk to find this Piece.
24. Found in Hyrule Town. After the third dungeon, play Simon's Simulation
game for 10 Rupees. The first time you win it, you'll receive this Piece.
25. Found in Hyrule Town. When you have the Flippers, play Anju's Cucco-
Catching game until you receive this Piece.
26. Found at Lake Hylia. Go to the hut with the lonely dog inside. Just
outside the house you'll see a small pond. Dive into it to retrieve this
Piece.
27. Found at Lake Hylia. Swim to the bottom area of the Lake, near Hagen's
cabin. The Piece is resting on a small dock.
28. Found at Lake Hylia. Visit Waveblade's dojo and you'll find the Piece just
sitting there.
29. Found in Minish Woods. Become a Minish at the tree stump near the western
entrance to Minish Village. From there, swim past the pond and follow the
path past the bridge and north to three Minish caves. Enter the leftmost cave
and explore it to find the Piece.
30. Found in South Hyrule Field. Use the tree stump at the lower-left corner
of the Field to become a Minish, and dive into the river. Swim north, then
east to find a Minish cave. Enter it to find this Piece.
31. Found at Veil Falls. At the very entrance of the Veil Falls area you'll
see this Piece standing on a platform in the middle of the lake. Swim to it.
32. Found in Castor Wilds. At the upper-right corner of Castor Wilds there's a
pond. Swim into it and you'll get to a cave. Inside, move away the three
blocks on the far right to get to the Piece.
33. Found in Castor Wilds. You need to have performed Fusion 049 and 055 to
retrieve this Piece. Use the tree stump at the upper-left part of Castor
Wilds to become a Minish, then use the lower water-lily to cross the
quicksand. Go through the log, then go down and right through another log.
Head east until you get to the lake. Swim into the lake and you'll see a
Minish cave. Enter it and take the fourth path from the left. In the next
room, defeat the enemies and push away the blocks to reach the Piece.
34. Found in the Royal Valley. In the graveyard, go to the upper-left
tombstone and push it to reveal some steps. In the cave below, use the
glowing tiles to split in three, and push away the block to get the Piece.
35. Found in the Palace of Winds. In room 4F-5, take the leftmost path up, and
push the blocks down into the pit. Jump to the door and follow the path up to
the Piece.
36. Found at Lake Hylia. This Piece rests on a platform in the middle of Lake
Hylia. You need the Roc's Cape to get it.
37. Found in the Lon Lon Ranch area. This Piece is on the dock at the northern
side of the Lon Lon Ranch area. To reach it, you must enter the cave at the
northern shore of Lake Hylia and take the upper-left passage. On the way
you'll find a narrow passage going down, dig through it and you'll exit the
cave near this Piece.
38. Found at Lake Hylia. You must have performed Fusion 068 to find this
Piece. To reach the giant beanstalk in the Lake Hylia area, you must also
possess the Roc's Cape. Go through the cave at the northern shore of the Lake
and at the end of it you'll find the beanstalk. Climb it up to retrieve the
Piece.
39. Found at Veil Falls. You must have performed Fusion 086 to get this Piece.
From the Wind Crest at Veil Falls, go left and jump down into the lake. Swim
up and you'll see a cave under the waterfall. Enter it to find the Piece.
40. Found in Hyrule Town. It's in the Minish cave where you found the Power
Bracelets. In the first room of the cave, jump to the opposite shore to find
this Piece.
41. Found in Hyrule Town. Jump up and hit the town's bell to make this Piece
fall down.
42. Found in Hyrule Town. There's a Minish road in the courtyard of the
school. When you can split in four, go to the end of that road and split in
four to move the big block and reach the Piece.
43. Found at Veil Falls. You must have performed Fusion 099 to get this Piece.
Near the great portal of Veil Falls there's a cave in the lake. Go to that
cave and dig into it to find the Piece.
44. Found in Hyrule Town. Collect all the figurines available at Carlov's
slot-machine and show the Carlov Medal at the man sitting at the table
outside Mama's Cafe. He'll give you access to the house just above the cafe.
Inside you'll find the Piece.
Fusions are the core of the game. After the first dungeon, when you go back to
Hyrule Town, you'll meet the Hurdy-Gurdy Man, who'll give you a Kinstone Bag.
Since then, you'll find many Kinstone Pieces scattered around Hyrule. Green
Pieces can usually be found when you cut down grass, bushes and rocks, but
some enemies (especially Moblins) will occasionally drop some. On the other
hand, blue and red Pieces can only be found in chests that you'll stumble upon
in caves, houses and dungeons, or in some special occasions. There's a bunch
of gold Kinstones to be found too, but they're only required for very special
Fusions that are strictly required to advance in the game.
There are three different types of green and red Kinstone Pieces, while blue
Kinstone Pieces come only in two different shapes. Below you can see some
ASCII reproductions of the different Kinstone shapes.
To make a Fusion with someone (or someTHING), get close to that person/thing.
If a small balloon with a symbol inside appears over his/her/its head, then it
is possible to fuse. Press the L button and you'll see which type of Kinstone
Piece is required for the Fusion. The symbol in the balloon is somewhat
representative of the reward you'll get, but that's not always the case: for
example, the Rupee symbol may represent a chest containing Mysterious Shells
instead of Rupees.
Blue and red Kinstone Pieces are only required for special Fusions, usually
performed with the same people in every game you'll start. These Fusions are
usually quite easy to find. Green Pieces, on the other hand, are a true
headache. Not only they're pretty scarce, but finding someone to fuse them
with can be hell at times. You see, green Fusions are not set, but they move
around when you fuse with someone or when you quit playing. This means that if
you find someone willing to fuse a green Kinstone, he or she may not be
willing to do so anymore if you return after fusing with someone else or when
you resume playing after quitting the game. However, it is not possible to
lose the chance to get those Fusions, because what was bound to be triggered
after a Fusion with someone, can still be triggered by fusing with someone
else. The problem is, you don't know WHO...
It is not unusual to find someone willing to make more than one Fusion, even
immediately after the first one. So, it is wise that you exit the house/cave
you made the Fusion in and immediately re-enter so that you can check the same
person again – you may be lucky and be able to fuse again. However, most of
the people you'll meet will only make one Fusion throughout all the adventure
– if any. But you may never really know who won't be willing to fuse at all,
so take note of every place where you can find people in the land of Hyrule.
This will pay off when you're left with only a bunch of Fusions to do and no
idea about who to do them with.
One more thing to remember is that the number and type of Fusions you can make
is determined by some checkpoints. A typical checkpoint is the restoration of
a part of the Four Sword in the Sanctuary in Hyrule Castle, but it can be the
completion of a dungeon, etc. So, if you can't find any more Fusions to do,
it's best to advance in the main quest. When you've done something important,
new Fusions will pop out. I have listed those checkpoints as well.
You can make a grand total of 100 Fusions in the game. When you've done them
all, go see Tingle on South Hyrule Field to receive the Tingle Trophy. There
is probably no use for the Trophy, but the Fusions themselves are already a
good reward since they're your only chance to get access to many areas and
items you couldn't reach in any other way.
Before you read the list, I have a final word of advice. The first 22 Fusions
are very mobile, so those I have listed here may not work for you. However, if
you complete those 22 Fusions before the first checkpoint, the remaining 78
Fusions will be EXACTLY where I wrote in the list. There is no mistake – I
have done this twice and it worked perfectly, something that couldn't happen
if those Fusions were mobile as the first 22. Also, Fusions 023-100 should
still be valid even if you didn't get the first 22 before the first
checkpoint. However, if that is the case, you should check the list and see
what you've obtained with the Fusions you've made. When you've obtained the
first 22 prizes in the list, then all the following Fusions should work as
listed.
Now for the list...
001. Where: Hyrule Town
Who: Hurdy-Gurdy Man
Kinstone: Blue 1
What: A tree opens up in South Hyrule Field. Inside is Piece of Heart #5.
002. Where: Hyrule Town
Who: Mayor Hagen
Kinstone: Red 2
What: Steps appear in Lon Lon Ranch's cow field. They take to a cave with
a Big Wallet inside.
003. Where: Minish Woods
Who: Festari
Kinstone: Green 2
What: A chest appears in Minish Woods, just south of where you met Ezlo.
Inside is a red Kinstone Piece.
004. Where: Hyrule Town
Who: Stranger (house south of the post office)
Kinstone: Red 3
What: A teleport appears in South Hyrule Field. You can use it to get to
the house in the clouds and complete the first part of the Light Arrows
subquest.
005. Where: Hyrule Town
Who: Klaus (old man in front of the library)
Kinstone: Green 2
What: A chest appears in Minish Woods, west of Syrup's hut. Inside is a
blue Kinstone Piece.
006. Where: Hyrule Town
Who: Sheila (lady pacing back and forth near the town's bell)
Kinstone: Green 3
What: Steps appear in a pond in the west part of South Hyrule Field. They
take to a cave with some Rupees.
007. Where: Hyrule Town
Who: Anton (guy standing in front of the Chest Mini-Game Shop)
Kinstone: Blue 1
What: A tree opens up in North Hyrule Field. Inside you can find some
small fairies.
008. Where: Hyrule Town
Who: Dottie (old lady in the southern part of the market)
Kinstone: Green 1
What: A Golden Rope appears in Hyrule Castle Garden.
009. Where: Hyrule Town
Who: Lolly (little kid in front of the small fountain)
Kinstone: Green 1
What: Steps appear in the west fountain in Hyrule Castle Garden. Inside
you'll find some small fairies.
010. Where: Hyrule Town
Who: June (lady pacing back and forth in front of Mama's Cafe)
Kinstone: Green 2
What: A chest appears in the northern area of Lon Lon Ranch, behind some
trees. There's 200 Rupees inside.
011. Where: Hyrule Town
Who: Baris (guy sitting in Mama's Cafe)
Kinstone: Green 1
What: A chest appears in the Minish road in the courtyard of Hyrule Town
School. There's a red Kinstone Piece inside.
012. Where: Hyrule Town
Who: Hurdy-Gurdy Man (at Mama's Cafe)
Kinstone: Green 1
What: A chest appears in the Minish road leading to Minish Village.
There's 200 Rupees inside.
013. Where: Hyrule Town
Who: Keeley (lady on the left near the town well)
Kinstone: Green 1
What: A chest appears in North Hyrule Field, near the entrance to the
Royal Valley. It contains 200 Mysterious Shells.
014. Where: Hyrule Town
Who: Brocco
Kinstone: Green 1
What: A chest appears in Minish Woods, near the place where you found
Piece of Heart #1. It contains a red Kinstone Piece.
015. Where: Hyrule Town
Who: Rolf (Romio's dog)
Kinstone: Green 3
What: A chest appears in the Minish road in Lon Lon Ranch's cow field.
There's a red Kinstone Piece inside.
016. Where: Hyrule Town
Who: Purry (the cat on the bridge at the southern end of the town)
Kinstone: Green 3
What: A Golden Rope appears in Eastern Hills.
017. Where: Hyrule Town
Who: Cucco Chick (on the roof of Swiftblade's dojo)
Kinstone: Red 1
What: Steps appear in the eastern fountain in Hyrule Castle Garden. They
lead to Piece of Heart #13.
018. Where: Hyrule Town
Who: Growler (the dog in the western part of the town)
Kinstone: Green 2
What: A chest appears in Minish Woods, near the entrance through which
you first entered the woods. There's 200 Rupees inside.
019. Where: Hyrule Town
Who: Town Minish in carpenter's house
Kinstone: Green 2
What: A crack in the ground appears in Minish Woods, just beside the pond
with the two water-lilies. Fall into it and you'll find a blue Kinstone
Piece.
020. Where: Hyrule Town
Who: Julietta
Kinstone: Green 3
What: A chest appears in South Hyrule Field, east of Link's house. It
contains 200 Mysterious Shells.
021. Where: Hyrule Town
Who: Anju
Kinstone: Green 3
What: A Golden Octorok appears in Minish Woods, west of Syrup's hut.
022. Where: Mt. Crenel
Who: Mountain Minish in the lower-right room in Melari's Mines
Kinstone: Green 1
What: A Golden Tektite appears in south Mt. Crenel.
--------------- After visiting Castor Wilds for the first time ---------------
023. Where: South Hyrule Field
Who: Tingle
Kinstone: Green 3
What: A tree opens up in North Hyrule Field. Enter it to find a switch
and a red Kinstone Piece.
024. Where: Hyrule Town
Who: Postman
Kinstone: Blue 2
What: Marcy appears in the post office.
025. Where: Trilby Highlands
Who: Percy
Kinstone: Red 2
What: The fallen tree that blocks the way to Percy's house in Western
Wood is removed.
026. Where: Hyrule Town
Who: Candy (the girl with the pigtails on the upper floor of the Happy
Heart Inn).
Kinstone: Blue 2
What: A platform appears in the small lake in the north area of Trilby
Highlands, allowing you to reach the cave that's there.
027. Where: Eastern Hills
Who: Eenie (the farmer on the right)
Kinstone: Blue 2
What: The Goron at Lon Lon Ranch gets stronger and breaks the wall that
blocks the entrance to the Goron Cave.
028. Where: Eastern Hills
Who: Meenie (the farmer on the left)
Kinstone: Green 2
What: A chest appears on a ledge up Crenel Wall. There's a blue Kinstone
Piece inside.
029. Where: Lon Lon Ranch
Who: Ankle (Tingle's brother)
Kinstone: Green 1
What: A tree opens up in North Hyrule Field. Inside there's a switch and
a red Kinstone Piece.
030. Where: South Hyrule Field
Who: Smith
Kinstone: Red 1
What: A chest appears in Eastern Hills. It contains an Empty Bottle.
031. Where: South Hyrule Field
Who: Smith
Kinstone: Green 3
What: A chest appears at the northern part of Trilby Highlands. Inside
there's a red Kinstone Piece.
032. Where: Lake Hylia
Who: Borken (Stockwell's dog)
Kinstone: Green 3
What: A chest appears in the Minish road behind Mayor Hagen's lakeside
cabin, in south Lake Hylia. It contains a blue Kinstone Piece.
033. Where: Lake Hylia
Who: David Jr. (Tingle's false brother)
Kinstone: Green 3
What: A tree opens up in North Hyrule Field. Inside you'll find a switch
and 200 Mysterious Shells.
034. Where: Goron Cave
Who: Goron on the far left
Kinstone: Blue 1
What: The Goron Merchant appears in Hyrule Town. He sells Kinstone
Pieces.
035. Where: Mt. Crenel's Base
Who: Forest Minish (he lives down the crack in the ground near the Minish
road where you pick up the big seed that must be watered with the green
water)
Kinstone: Green 2
What: A chest appears at Mount Crenel's Base, very close to the place
where you make this Fusion. There's 200 Rupees inside.
036. Where: Mt. Crenel
Who: Mountain Minish (the one who's standing at the western exit of
Melari's Mines)
Kinstone: Green 1
What: A chest appears near the lower-left entrance to Minish Woods.
Inside is a blue Kinstone Piece.
037. Where: Mt. Crenel
Who: Melari
Kinstone: Red 1
What: A giant beanstalk appears on top of Mt. Crenel. Climb it to find
Piece of Heart #17.
038. Where: Mt. Crenel
Who: Mountain Minish (the one standing in the eastern part of the
corridor in Melari's Mines)
Kinstone: Green 2
What: A chest appears in the Minish road on top of Mt. Crenel, where the
big raindrops fall from above. There's a blue Kinstone Piece in the
chest.
039. Where: Mt. Crenel
Who: Mountain Minish (the first of the two diggers in the northern area
of Melari's Mines)
Kinstone: Green 3
What: A chest appears in the Minish road where the green water can be
found. There's a blue Kinstone Piece inside.
040. Where: Castor Wilds
Who: Business Scrub (he's in a cave in the northern area of the Wilds)
Kinstone: Blue 2
What: A tree opens up in Minish Woods. Inside is a Business Scrub who
sells Kinstone Pieces.
041. Where: Castor Wilds
Who: Mysterious Statue near the entrance to the Wind Ruins
Kinstone: Gold
What: Part of the boulder blocking the access to the Wind Ruins shatters.
042. See 041.
043. See 041.
-------------------- After receiving the Ocarina of Wind ---------------------
044. Where: Lake Hylia
Who: Forest Minish living in the house by the Wind Crest
Kinstone: Red 3
What: A tree opens up in Western Wood. Inside is Piece of Heart #21.
045. Where: Wind Ruins
Who: Forest Minish living in the hole in the ground near the second Armos
Kinstone: Red 2
What: A giant beanstalk appears in the Wind Ruins. Climb it to find a
Large Quiver.
046. Where: Mt. Crenel
Who: Mysterious Wall in the cave near the top of Crenel Wall (besides the
cave where the hermit lives)
Kinstone: Blue 1
What: a Goron appears in Goron Cave.
047. Where: Hyrule Town
Who: Farore
Kinstone: Red 2
What: Gorman appears in Hyrule Town and is available to rent his house.
048. Where: Hyrule Town
Who: Mama (in Mama's Cafe)
Kinstone: Green 1
What: A platform appears in the middle of Lake Hylia, allowing you to
reach the cave that's there.
049. Where: Hyrule Town
Who: Zill
Kinstone: Green 2
What: A water-lily appears in Castor Wilds.
050. Where: Hyrule Town
Who: Bremor (the carpenter standing near the post office)
Kinstone: Red 3
What: The chief carpenter decides to build a house in Hyrule Town. Then,
Gorman will rent it.
051. Where: South Hyrule Field
Who: Forest Minish living by the tree stump in the lower-left corner of
South Hyrule Field
Kinstone: Red 1
What: Syrup prepares a red potion that you can buy.
052. Where: Eastern Hills
Who: Mysterious Wall in the cave near where Eeenie and Meenie live
Kinstone: Blue 2
What: A Goron appears in Goron Cave.
053. Where: Minish Woods
Who: Business Scrub (the one living in the tree opened with Fusion 040)
Kinstone: Green 1
What: A Golden Octorok appears in Western Wood.
054. Where: Minish Woods
Who: Business Scrub (the one living in the tree opened with Fusion 040)
Kinstone: Green 3
What: A crack in the ground appears in Castor Wilds. Go down there to
find a red Kinstone Piece.
055. Where: Minish Woods
Who: Forest Minish (the one living in the vase at the western side of
Minish Village)
Kinstone: Green 3
What: A water-lily appears in Castor Wilds.
056. Where: Minish Woods
Who: Forest Minish (the one living in the vase at the western side of
Minish Village)
Kinstone: Green 1
What: A water-lily appears in Castor Wilds.
057. Where: Western Wood
Who: Forest Minish living in the lower-left corner of Western Wood
Kinstone: Blue 2
What: A giant beanstalk appears in Western Wood. Climb it to find Rupees
and a red Kinstone Piece.
058. Where: Eastern Hill
Who: Forest Minish living in the lower-left corner of Eastern Hill
Kinstone: Blue 1
What: A giant beanstalk appears in Eastern Hills. Climb it to find Piece
of Heart #23, 200 Rupees and 200 Mysterious Shells.
059. Where: Minish Woods
Who: Mysterious Wall in the cave near Syrup's hut
Kinstone: Blue 1
What: A Goron appears in Goron Cave.
060. Where: Trilby Highlands
Who: Mysterious Wall in the cave north of the entrance to Mt. Crenel's
Base
Kinstone: Blue 2
What: A Goron appears in Goron Cave.
061. Where: Trilby Highlands
Who: Knuckle (Tingle's brother)
Kinstone: Green 2
What: A tree opens up in North Hyrule Field. Inside you'll find a switch
and a red Kinstone Piece.
062. Where: Trilby Highlands
Who: Forest Minish living near the place where Knuckle is standing
Kinstone: Green 1
What: Steps appear in a puddle in Trilby Highlands. Climb them down to
find some Rupees.
063. Where: Hyrule Castle Garden
Who: Forest Minish living down the crack in the ground near the eastern
fountain
Kinstone: Green 2
What: A fallen tree rises in Western Wood, allowing you to dig behind it
for Rupees.
064. Where: North Hyrule Field
Who: Forest Minish living down the crack in the ground in the eastern
part of the Field
Kinstone: Green 3
What: A chest appears in the Wind Ruins. There's 200 Mysterious Shells
inside.
065. Where: Lake Hylia
Who: David Jr (Tingle's fake brother)
Kinstone: Green 2
What: A chest appears in the Minish road leading to Melari's Mines. It
contains 200 Mysterious Shells.
066. Where: South Hyrule Field
Who: Tingle
Kinstone: Red 3
What: A Golden Tektite appears on Mt. Crenel.
067. Where: Hyrule Town
Who: Librari (the Minish elder in the town library)
Kinstone: Green 3
What: A Golden Octorok appears in the Wind Ruins.
NOTE: if you miss this Fusion and go on with the game, you'll find that
the Library is closed forever after you've revived the Four Sword.
However, Librari the Minish elder can still be found at that point in the
game. Check out the details about Fusion 100, the Minish who gives you
the final Heart Container is none other than Librari. After he gives you
the Container, fuse with him.
------------------------- After getting the Flippers -------------------------
068. Where: Lake Hylia
Who: Forest Minish (he lives in a crack in the ground on a ledge at the
eastern side of the lake. You can access it by climbing up a vine)
Kinstone: Blue 2
What: A giant beanstalk appears in the Lake Hylia area. Climb it to find
200 Rupees, 200 Mysterious Shells, and Piece of Heart #38.
------------------------ After the Temple of Droplets ------------------------
069. Where: Minish Woods
Who: Belari (the Minish that gives you the bombs)
Kinstone: Red 3
What: A chest appears in the Wind Ruins. It contains a Big Bomb Bag.
070. Where: Minish Woods
Who: Gentari the elder
Kinstone: Red 2
What: Belari makes the Remote Bomb.
--------------------------- After the Royal Crypt ----------------------------
071. Where: Graveyard
Who: Spookter
Kinstone: Blue 1
What: Borlov's Chest Mini-Game gets a second level of difficulty.
073. Where: Graveyard
Who: Danpé
Kinstone: Blue 1
What: A grave opens in the upper-right corner of the graveyard.
074. Where: Graveyard
Who: Danpé
Kinstone: Green 1
What: A crack appears in the ground in the Wind Ruins. There's a red
Kinstone Fragment down there.
075. Where: Graveyard
Who: Gina (the pink Ghini living in the upper-right tombstone, see 073)
Kinstone: Green 1
What: A cave opens up under the waterfall in Hyrule Town. Inside you'll
find 200 Mysterious Shells.
076. Where: Graveyard
Who: Gina (the pink Ghini living in the upper-right tombstone, see 073)
Kinstone: Green 1
What: A fallen tree rises in Western Wood. There's a chest with 100
Mysterious Shells behind.
077. Where: Hyrule Town
Who: Tina (the purple-haired school teacher)
Kinstone: Green 3
What: A chest appears in Trilby Highlands. There's a red Kinstone Piece
inside.
078. Where: Hyrule Town
Who: Din
Kinstone: Red 2
What: A Joy Butterfly appears in the Wind Ruins. Catch it to improve your
skills with the bow.
079. Where: Hyrule Town
Who: Nayru
Kinstone: Red 1
What: A Joy Butterfly appears in the graveyard. Catch it to improve your
swimming skills.
080. Where: Hyrule Town
Who: Farore
Kinstone: Red 3
What: A Joy Butterfly appears in Castor Wilds. Catch it to improve your
digging skills.
081. Where: House in the clouds
Who: Flurris
Kinstone: Green 2
What: A Golden Rope appears in Castor Wilds.
082. Where: House in the clouds
Who: Flurris
Kinstone: Green 2
What: A fallen tree rises in Western Woods. You can dig behind it to find
some Rupees.
083. Where: House in the clouds
Who: Caprice
Kinstone: Green 3
What: A chest appears at Veil Falls. There's a blue Kinstone Piece
inside.
084. Where: Veil Falls
Who: Source of the Flow
Kinstone: Gold
What: The Portal opens.
085. Where: Cloud Tops
Who: Hailey
Kinstone: Green 2
What: A Golden Tektite appears at Veil Falls.
086. Where: Cloud Tops
Who: Gale
Kinstone: Red 1
What: A cave opens up behind a waterfall at Veil Falls. Inside you'll
find Piece of Heart #39.
087. Where: Cloud Tops
Who: Mysterious Cloud
Kinstone: Gold
What: A fan activates near the big cloud near the entrance to Cloud Tops.
088. See 087.
089. See 087.
090. See 087.
091. See 087.
092. Where: House in the clouds
Who: Siroc
Kinstone: Green 1
What: A chest appears in the graveyard. It contains a red Kinstone Piece.
093. Where: House in the clouds
Who: Siroc
Kinstone: Green 2
What: A chest appears in the graveyard. It contains a red Kinstone Piece.
------------------------- After the Palace of Winds --------------------------
094. Where: Lake Hylia
Who: Mysterious Wall in the cave at the northern shore of Lake Hylia
Kinstone: Blue 1
What: A Goron appears in the Goron Cave.
095. Where: Lake Hylia
Who: Waveblade
Kinstone: Red 1
What: A cave opens up under the waterfall in North Hyrule Field. Go there
to find Greatblade's dojo, where you can improve your Great Spin Attack.
096. Where: Mt. Crenel
Who: Grayblade
Kinstone: Red 3
What: A cave opens up under the waterfall in Castor Wilds. Go there to
find Scarblade's dojo, where you can improve your Spin Attack.
097. Where: Hyrule Castle Garden
Who: Grimblade
Kinstone: Red 2
What: A cave will open up under a waterfall at Veil Falls. Go there to
find Splitblade's dojo, where you can improve the filling speed of your
Spirit Gauge.
----------------------- After reviving the Four Sword ------------------------
098. Where: Lon Lon Ranch
Who: Goron
Kinstone: Red 3
What: Biggoron awakens on top of Veil Falls.
099. Where: Minish Woods
Who: Forest Minish living in the house in the middle of the lake in
Minish Village (east of the abbey)
Kinstone: Red 2
What: A platform appears in front of a cave at Veil Falls, allowing you
to enter the cave. Go there to find Piece of Heart #43.
100. Where: Minish Woods
Who: Forest Minish living in the house in the middle of the lake in
Minish Village (east of the abbey)
Kinstone: Red 3
What: A crack appears in the ground near the Wind Crest at Lake Hylia. It
leads to a Minish house in the middle of the lake. The Minish inside
will give you a Heart Container.
There is a house in the lower-left corner of Hyrule Town where Carlov the
sculptor lives. If you have some Mysterious Shells, you can play a slot-
machine game to win figurines representing just any person or monster in the
game.
When you play the game, you must first decide how many Shells you want to bet.
On your first try, there will be a 99% chance to get a new figurine, but the
starting percentage will rapidly drop as you get more and more new figurines.
To boost your chances, you'll have to bet more and more Shells.
Of course, only 100% guarantees that you'll win a new figurine, but it would
be foolish to waste that many Shells. If you want to get all the figurines,
you must save as many Shells as possible, because when you're missing only a
few figurines, you'll need an outrageous amount of Shells to get a good
percentage of success. So at the beginning, it is best to just bet 1 Shell. As
you win more and more figurines, you may want to bet some more, especially if
your starting chances are below 80-85%. I usually never go above 86%.
However, there is something you must know. According to my experiments, every
time you try, certain percentages are associated with set figurines you
already have. Let's make an example: I have tried with 82% and got a figurine
I already possessed. So, I reset the game and tried again with 82%, only to
get THE VERY SAME figurine. This happened two more times, then I incremented
the percentage to 83% and wham! – a new figurine came out. And I found out
this to happen many more times thereafter. So, if you decide to play the
figurine game with a try-and-reset approach, remember that if you have a
certain percentage and get a figurine you already have, you must bet some more
or some less Shells. The percentage does not determine IF you'll get a new
figurine, but WHICH figurine you'll get. Got it? I hope so. If you find out
this is not the case for you, well, this is what happened to me, so I wanted
to warn you.
You can only get figurines representing people or monsters you've actually
seen in your adventure, so even if you have a high starting percentage, there
will come a time when you can't get any new figurines. When this happens, just
go on with the main quest and come back later to win some new figurines.
However, the starting percentage will NOT increase, which corroborates the
theory I have stated in the above paragraph (you would expect the starting
percentage to increase since there are more new figurines, and therefore, more
chances to get a new one, but that's not how the game works).
There are 136 figurines you can win, and to get them all you must finish the
game by beating the final boss. However, there is a glitch that will consider
your collection complete if you get all the 130 figurines you can have before
completing the final dungeon. This is important because...
..when you have all the figurines, you will receive the Carlov Medal. If you
show this medal to the man sitting at the table outside Mama's Cafe, he will
open the locked house just above the Cafe. Inside are the final Piece of
Heart, three chests with 200 Rupees each, and a gramophone with which you can
access the game's sound test. You can also get access to the house even if you
only have 130 figurines, provided you haven't finished the game yet. If this
is the case, the man will consider your collection complete and open up the
house. However, remember that the sound test includes some tunes that can only
be heard in the final battle and in the game ending, so the sound test will be
incomplete if you access the house before you've completed the main quest.
Now for the list.
001. Capless Link
A young boy who lives in Hyrule. He is close friends with Princess Zelda.
002. Ezlo and Link
A young boy on a quest with Ezlo to restore the Four Sword.
003. Princess Zelda
A bright and cheery princess from Hyrule's royal family.
004. Ezlo (Cap)
A strange creature that looks at first like a cap. He speaks roughly and
treats Link like a child, but he actually really likes Link.
005. Sorcerer Vaati
When the young Minish donned Ezlo's magic cap, he took this evil form.
Now, he searches for the light force in his quest to become all-powerful.
006. King Daltus
The king of Hyrule. Reported to have been a fine swordsman, he appeared
in the Picori Festival tournament as a youth and fought to a draw with
Smith.
007. Minister Potho
The supporting pillar of Hyrule. He is also in charge of Princess Zelda's
education, so when she goes missing, he gets frustrated.
008. Smith
The finest swordsmith in Hyrule. As a young man, he was a great
swordsman. He and King Daltus are friends and enjoyed a pleasant rivalry
as youths.
009. Mayor Hagen
The mayor of the town of Hyrule. He is a collector of masks. He's built a
shelter into his garden just in case monsters ever attack Hyrule.
010. Marcy
Second in command at Hyrule's post office. She's mellow and laid-back,
entirely unlike the high-strung and easily excitable Stamp.
011. Stamp
A busy, hard-working postal employee, although he can be a touch edgy.
The stamp he uses is his own personal one, so please don't borrow it.
Thanks.
012. Rem
The proprietor of Rem's Shoe Store. Using his "secret technique", he
makes shoes in his sleep. Princess Zelda is his single biggest source of
outcome.
013. Dr. Left
A gruff-talking academic type who is obsessed with studying the Picori.
He doesn't seem to be aware that there is a Minish living in his own
house.
014. Carlov
A sculptor of finely crafted figurines. Many consider him the best
sculptor in all of Hyrule. He enjoys collectiong Mysterious Shells.
015. Borlov
Owner of the Chest Mini-Game Shop. Carlov's younger brother. He detests
gambling, but he has made the biggest gamble of all: entrepreneurship.
016. Stockwell
The handy neighborhood gear seller, also called Stockwell the Well-
Stocked. He complains that he's been too busy lately to see his dog,
Borken.
017. Simon
His mysterious dungeon-simulation game is very popular in Hyrule. It
gives players the illusion of fighting real monsters in real dungeons.
018. Gorman
He wants to rent out his house in town, but he's too overbearing to
attract a tenant. He doesn't even seem to realize what the problem is...
019. Anju
This young woman tends to her cuccos in Hyrule Town. If you hel her
gather her loose cuccos, she'll give you a reward.
020. Brocco
Hyrule's vegetable vendor. He sells fine produce. He also argues
constantly with the fruit vendor, Pina, over the healt benefits of
vegetables.
021. Pina
Hyrule's fruit vendor. She hates vegetables, so she won't even sell
tomatoes, even though they technically ARE fruits. Freak.
022. Beedle
Though he is an adult, he is very good at finding Picolyte made by the
Minish. And he is very, VERY convincing about their healthful properties.
023. Postman
A very serious mail deliveryman. He continues to make every delivery
right on time every day.
024. Crenel Hermit
A hermit who lives on Mount Crenel. He has lots of Kinstone pieces. He
brags that he won the festival tournament when he was younger.
025. Monster Lady
A weird old lady living in Percy's house without his permission. She
doesn't want you to turn on the lights, because she's actually...
026. Dampé
The gravedigger at the cemetery. They say he has the power to speak with
the dead. He fuses the Kinstones he digs up with the local ghosts.
027. Gustaf, Royal Spirit
The spirit of an ancient king of Hyrule who wishes to secure peace in his
land from beyond the grave. He was very fond of the people of the Wind
Tribe.
028. Syrup
A wizard who lives in the Minish Woods. She sells magic items with odd
powers. She's looking for an apprentice to whom she can teach her mystic
spells.
029. Great Butterfly Fairy
The Great Butterfly Fairy of Mount Crenel. She provides you with a larger
wallet, allowing you to carry more Rupees with you.
030. Great Mayfly Fairy
The Great Mayfly Fairy of Mount Crenel. She provides you with a larger
bomb bag, allowing you to carry more bombs with you.
031. Great Dragonfly Fairy
The Great Dragonfly fairy of Mount Crenel. She gives you a larger
quiver, allowing you to carry more arrows with you.
032. Percy
A poet who lives in Trilby Highlands. He comes home from a long journey
to find his house occupied by an unwanted guest. Poor guy...
033. Nayru
She's looking for a house in Hyrule to move into. She is descended from a
line of priestesses in the land of Labrynna.
034. Farore
She's looking for a house in Hyrule to move into. She's a very helpful
person, but people take advantage of her kind nature. This really bothers
her.
035. Din
She's looking for a house in Hyrule to move into. She is a famous dancer
from the land of Holodrum.
036. Joy Butterfly
A rare butterfly said to bring happiness to those who catch it. If you
see one on your journeys, try to grab it!
037. Gina
A strange Ghini who wants to fuse Kinstone pieces, which is somewhat
peculiar for a monster. She has a lot of pieces, so keep on fusing!
038. Festari
A priest living in Minish Village. He speaks some human languages. He
sees that Link is human with one look. He's a bit of a human enthusiast.
039. Gentari
The elder of the Forest Minish. He has lived among humans for a long
time. He knows where the four elements are. He has a twin brother in
Hyrule's library.
040. Forest Picori
Not visible to the eyes of adults, they delight in making humans happy by
hiding helpful items and Rupees under grass and rocks all over the world.
041. Librari
This Town Minish elder is Gentari's twin brother. Those large wings that
he is so proud of are trophies from a duel with a chicken as a young
Minish.
042. Town Picori
These Minish like humans so much that they moved from Minish Village into
Hyrule itself! They try to make humans happy, but it sometimes backfires.
043. Melari
He lives with his seven apprentices in Mount Crenel, which contains all
the mineral riches they will ever need. He seems gruff, but he's
trustworthy.
044. Mountain Picori
These seven students followed Melari from Minish Village to Mount Crenel.
Their song is actually a sign that they are full-fledged Mountain Minish
now.
045. Goron
These rock- and iron-eaters once lived on Mount Crenel in Western Hyrule.
Now their numbers are few, and they live quietly in a cave.
046. Minish Vaati
Before he became a sorcerer, he was a simple Minish. He had always been
entranced by the evil that lives in the heart of men...
047. Vassals
These vassals serve the king of Hyrule. They are loyal and diligent. Like
the king himself, they are courteous yet frank.
048. Library
The Royal Hyrule Library. Although the library is well loved, many forget
to return their books, causing no end of trouble for the librarians.
049. Blade Brothers
All of these self-trained swordsmen have won the fighting tournament at
the Picori Festival before. They see great potential in Link.
050. Wheaton & Pita
This couple bakes bread in Hyrule. Their tasty pastries hold a secret...
If you're extra lucky, there'll be a helpful item hidden inside!
051. Funday School
This is where all the children of Hyrule learn. Link and Princess Zelda
studied here, too. The two teachers are twins named Tina and Dina.
052. Mama's Cafe
This is the best place in town to relax. You can also pick up some good
tips, from the latest gossip to observations about the world.
053. Happy Heart Inn
This generous inn gives a gift to every guest who stays the night. Guests
can unwind in the lobby on the second floor.
054. Zill and Friends
Zill is the one in the middle. He likes to wander around town with his
friends. He knows a lot about the town, and he might even have some info
for you.
055. The Carpenters
These carpenters may be rough around the edges, but they do good work.
This may seem though, but they're in touch with their feminine side.
056. Young Couple
Romio and Julietta grew up next door to one another. They're dating now,
but they plan to marry once they get their pets' approval.
060. Cucco!
With a boisterous crow and a cute crest, these feathered friends are the
most popular pets in Hyrule. The baby chicks like small bugs.
061. At Lon Lon Ranch
This small ranch lies just outside Hyrule Town. Father-and-daughter team
Talon and Malon run it, and they sell the finest milk in Hyrule!
062. The Wind Tribe
The people who built the Wind Ruins. They now live above the clouds,
suspended by their own magic ability to control the wind.
063. Gregal & the Ghost
An old man plagued by an evil spirit. Coming to his aid will bring you
benefit in the end, so if you meet him, you must find a way to help him.
064. Tingle Siblings?
Older brother Tingle (green) andhis twin younger brothers Ankle (purple)
and Knuckle (blue). They believe fusing Kinstones will help them to meet
fairies.
065. Eenie and Meenie
The Hyrulean vegetables grown in their fields are exquisitely delicious.
Apparently, Brocco sells the best of their crops.
066. Goron Merchant
This Goron appears when you successfully fuse certain Kinstone pieces. He
will sell you expensive, but rare, Kinstone pieces.
067. Spookter & Spekter
Ghosts from the Royal Valley. The one in the blue cap is Spookter, and
the one in the red cap is Spekter. Spookter tries to be scary, but he's
just not.
068. Sluggula
Appears in Minish dungeons. They drop from the ceiling unexpectedly. They
are slow, so take you time, and defeat them one by one.
069. Scissors Beetle
Appears in Minish roads and dungeons. These monsters have sharp
mandibles. Hit them when they shoot these away. Avoid their attacks to
get in close.
070. Moldworm
Appears in Minish roads and dungeons. They come out of the ground when
they sense prey. If you get swallowed, you'll take damage and get all
dirty!
071. Spiked Beetle
Appears in dungeons. Covered in hard, spiny shells. Few attacks work on
them. You have to flip them over to hurt them.
072. Eyegore Statue
Appears in Castor Wilds. Hey move when you put an arrow in their eye. No
other attacks work. You can always just let them pass...
073. Business Scrub
Appears in caves, etc. Normally stay underground. They'll pop out and
spit seeds at you, but if you get to know 'em, they're not so bad.
074. Armos
Appears in the Wind Ruins. Built by the Minish for the Wind Tribe long
ago. They look like statues, but if you get too close, they move!
075. Keese
Appears in various areas. These bats live in dungeons and caves. Their
movement is unpredictable, so use range weapons from a safe distance.
076. Keaton
Appears in various areas. This thieving fox preys upon travelers and
merchants. He may not be strong, but he will attack very quickly, so be
careful.
077. Ghini
Appears in the Royal Valley, Dark Hyrule Castle, etc. These dark beasties
are attracted to light, and if they attack you, they may suck your life
away!
078. Gibdo
Appears in the Palace of Winds. These mummies keep coming at you when you
attack. It's better to fight from a distance if you want to avoid damage.
079. Rollobite
Appears in various areas. His hard shell protects him from swords, but
once he rolls into a ball, you can use the Gust Jar to draw him in.
080. Spark
Appears in dungeons. They cling to walls and move quickly. Normal attacks
may not work, but the boomerang is pretty effective.
081. Dark Nut
Appears in Dark Hyrule Castle. These armor-clad soldiers are though. Use
your shield and Roll Attack to find an opening in his defenses...
082. Red Dark Nut
Appears in Dark Hyrule Castle. These Dark Nut commanders are strong, but
if you relax and find an opening, you can still defeat them.
083. Chaser
Appears in dungeons. They move quickly to chase you once they spot you.
If you attack, they'll stop. Use that to your advantage!
084. Rock Chuchu
Appears in various areas. These though Chuchus have rocky heads. It will
be hard to damage them until you can knock that rock off.
085. Moldorm
Appears in various areas. These guys move quickly and randomly. Trap them
in a corner and take them out quickly.
086. Door Mimic
Appears in the Royal Valley & Dark Hyrule Castle. They look like doors,
but they're really traps! If you get too close to one, it will fall down
on you!
087. Peahat
Appears on Mount Crenel, etc. These strange beasts hover on propeller-
like leaves. You can pull them out of the sky with your Gust Jar.
088. Helmasaur
Appears in various areas. Their fronts are protected with metal masks,
but their backsides aren't! Pop off that mask for an easy battle.
089. Wall Master
Appears in dungeons. If these guys grab you, they'll send you back to the
start of the dungeon. Dodge them as they fall, then attack.
090. Floor Master
Appears in dungeons. If these guys grab you, they'll send you back to the
start of the dungeon. Watch out when he attacks with others.
091. Acro-Bandits
Appears in the Eastern Hills, etc. Five of them pop out at once. If you
smack each one as they pop out of the ground, they're a piece of cake.
092. Bob-omb
Appears in dungeons. They often gather in groups in narrow areas. Once
activated, they go a little crazy. Take them out with arrows.
093. Bombarossa
Appears in dungeons. They float in the air and explode when touched. Walk
carefully, and you may escape unhurt...
094. Like Like
Appears in caves, dungeons, etc. Don't let them grab you: they'll eat
your shield if they hold you long enough. Swing your sword to escape.
095. Rupee Like
Appears in caves, dungeons, etc. This Rupee Like has a Rupee dangling
from its head stalk. This clever lure attracts greedy and delicious
heroes.
096. Rope
Appears in various areas. They'll come straight for you if they spot you.
Just swing your sword when they charge at you.
097. Boulder
Appears on Mount Crenel, etc. These huge boulders come crashing down from
cliff walls. They fall in a random pattern, so watch your step!
098. Ball & Chain Soldier
Appears in the Palace of Winds and Dark Hyrule Castle. They're not fast,
but that iron ball is a bruiser! Try to hit them after they swing the
ball.
099. Spiny Beetle
Appears in various areas. They hide under common rocks and grass. Be
careful, because they can pop out when you least expect it!
100. Spear Moblin
Appears in Minish Woods, etc. They rush you on sight. They also block
head-on attacks with their spears, so circle around to attack.
101. Bow Moblin
Appears in various areas. They fire arrows at you on sight. Block these
with your shield and then close in to attack.
102. Cloud Piranha
Appears in the sky. They swim through clouds like fish in water. Attack
them in that brief moment when they pop out!
103. Mulldozer
Appears in Minish roads, dungeons, etc. There are red and blue ones. They
may look small and weak, but their hard shells make them formidable.
104. Pesto
Appears in Minish roads, dungeons, etc. There are red and blue ones. The
blue ones are stronger and throw thing down on your head.
105. Puffstool
Appears in Deepwood Shrine. These mushroom beasties scatter spores all
over dungeons. When their caps are red, they are invincible.
106. Wizzrobe
Appears in the Palace of Winds & Dark Hyrule Castle. They fire magic
bolts from afar. Hit them when they appear so they don't cast another
spell!
107. Fire Wizzrobe
Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire
magic. Hit them when they appear so they don't cast another spell!
108. Ice Wizzrobe
Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice
magic. They're weak against fire, so hit them with your Fire Rod!
109. Wisp
Appears in dungeons. They float in midair. They won't hurt you, but if
you touch them, you won't be able to use your sword for a while.
110. Octorok
Appears in various areas. There are red and blue ones. They've appeared
in every Zelda game to date. They spit rocks, so be careful!
111. Golden Octorok
Appears in... Well, we're not sure! The legendary Golden Octorok. It
can't be confirmed, but they're said to shoot chunks of pure gold...
112. Golden Tektite
Appears in... Well, we're not sure! The legendary Golden Tektite. It has
much more power.
113. Golden Rope
Appears in... Well, we're not sure! The legendary Golden Rope. It's much
more aggressive than the normal ones: it will attack you on sight.
114. Crow & Takkuri
Appears in various areas. The black one is Crow. If you touch Takkuri, he
will steal Rupees from you, so be careful!
115. Lakitu
Appears in the sky. They float on clouds. They don't move, but they do
throw lightning bolts. Steal their clouds with the Gust Jar.
116. Stalfos
Appears in dungeons. Blue ones jump, and red ones throw bones. See what
happens when you remove their heads with the Gust Jar.
117. Beetle
Appears in various areas. They appear under rocks and grass. If they grab
you, you won't be able to move. Swing your sword to get away.
118. Chuchu
Appears in various areas. Chuchus come in many colors. Each color is a
little different, but ranged weapons work well against all.
119. Tektite
Appears on Mount Crenel, etc. They move by jumping long distances. Their
movement can be unpredictable, so attack them when they are still.
120. Trap
Appears in various areas. A trap with sharp blades. Some are triggered by
nearby intruders, while others follow a set path.
121. Leever
Appears in Castor Wilds, Mount Crenel, etc. These baddies move freely
underground and pop out for a surprise attack. Keep your shield up!
122. Madderpillar
Appears in Deepwood Shrine, etc. This caterpillar moves in a zigzag
pattern. If you hit him on the nose, he gets upset and starts running
around.
123. Spiny Chuchu
Appears in various areas. These Chuchus project spines from their bodies
at the first sign of danger. Try a well-placed bomb.
124. Octorok
Appears in the Temple of Droplets. Frozen solid by the power of the Water
Element. He's been frozen so long that his hunger in unbearable.
125. Gyorg Pair
Appears in Palace of Winds. Females are larger than males. They fly
around the Palace of Winds, preying on adventurers.
126. Biggoron
This is a legendary Goron with a body bigger than a mountain. It is so
big, in fact, that no one has ever seen it all at once.
127. Big Green Chuchu
Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though not much
of an enemy usually, they are terrifying to anyone Minish-sized.
128. Gleerok
Appears in the Cave of Flames. A Gleeok with a hard, rocky shell found in
Mount Crenel. Hiding in lava, this beast spews fire on everything it
sees.
129. Mazaal
Appears in the Palace of Winds. Constructed by the Wind Tribe to repel
intruders, this sturdy machine cannot be destroyed by any external force.
130. Big Blue Chuchu
Appears in the Temple of Droplets. An ordinary blue Chuchu. Fighting him
while Minish-sized is daunting, but just try to avoid that electric
attack.
131. Zelda & Link
These two became fast friends because of Smith and the king of Hyrule.
Zelda wishes that the sometimes unreliable Link were just a wee bit
stronger.
132. Minish Ezlo
The Minish Ezlo, before he was cursed by Vaati. He was a famous Minish
sage. Even among Minish inventors, he was renowned for his amazing
creations.
133. Black Knight
Appears in Dark Hyrule Castle. This is the strongest Dark Nut, with a
good balance of attack and defense. They will do anything to stop you.
134. Vaati Reborn
The sorcerer Vaati took this form after draining the power of the light
force from princess Zelda. The evil beams from his eyes are devastating.
135. Vaati Transfigured
Once Vaati's body has been shattered, this dark form rises up, all that
remains of the evil sorcerer. Only the sacred Four Sword can defeat him.
136. Vaati's Wrath
This is the embodiment of purest evil, the final form of the power-mad
Vaati. Its mind is consumed with a hunger for destruction. Find his
weakness.
~~~~~~~~~~~~~~~~ SQ:04 Sword Techniques and Tiger Scrolls ~~~~~~~~~~~~~~~~~~~~
Scattered throughout Hyrule there are eight dojos. One of the Blade Brothers
lives in each dojo. The Blade Brothers can teach you new, powerful sword
techniques, some of which are compulsory to advance in your adventure.
However, there are some prerequisites to learn each new technique. Here's a
list of the eight Blade Brothers:
Swiftblade: he lives in Hyrule Town. His dojo is to the left of the southern
entrance of the town. You must visit him at least once to learn the Spin
Attack technique, which is required to get to Mt. Crenel. He can teach you
four different techniques:
- Spin Attack: you can learn this after you've obtained the first Element.
Press the sword button to charge the attack, then release to perform a spin
attack that hits 360° around you.
- Rock Breaker: you can learn this after you've obtained the White Sword. Now
you can use your sword to destroy pots and rocks just as they were grass.
- Dash Attack: you can learn this after you've found the Pegasus Boots. Equip
the Boots and the Sword at the same time, and you can run with your sword
drawn out in front of you. This is useful to attack some enemies, or to cut
down a line of bushes or grass.
- Down Thrust: you can learn this after you've found the Roc's Cape. Jump,
then when you're in midair, press the sword button to perform a powerful
downward thrust.
Whenever he teaches you a new technique, Swiftblade will also give you a
Tiger Scroll. You can receive Tiger Scroll #1, 3, 5 and 7.
Grayblade: he lives on Mt. Crenel. You need the ability to split in two to get
to his dojo. Climb the wall near the cave where you bought the Grip Ring and
you'll find another cave. Inside, split in two to press the two switches and
unlock the dojo.
Grayblade can teach you the Roll Attack. To perform it, roll with the R
button, then while you're rolling, press the sword button to attack. This is
a powerful attack that can help you in many different situations.
After teaching you the Roll Attack, Grayblade will also give you Tiger Scroll
#6.
Waveblade: he lives by Lake Hylia. When you have the Flippers, swim west from
Mayor Hagen's lakeside cabin to find Waveblade's dojo. If you have 10 or more
Hearts, Waveblade will teach you the Peril Beam technique. When you have one
Heart left, or less, you can shoot a beam from the tip of your sword.
After teaching you the Peril Beam technique, Waveblade will also give you
Tiger Scroll #4.
Grimblade: He lives in Hyrule Castle Garden. Go to the lower-right corner of
the garden to find a group of bushes, and cut them down to find a ladder
leading to the dojo.
If you have the Flame Lantern, light up the two torches in the dojo, and
Grimblade will teach you the Sword Beam technique. This technique allows you
to shoot a beam from the tip of your sword whenever you have full energy.
After teaching you the Sword Beam technique, Grimblade will also give you
Tiger Scroll #2.
Swiftblade the First: he lives below the tombstone in Castor Wilds. He will
train you only if you have all the first seven Tiger Scrolls.
Swiftblade the First can teach you the Great Spin Attack technique. Charge
your sword as you'd do for a Spin Attack, then quickly tap the sword button
to perform four rapid Spin Attacks in a row. You can also move around while
you're performing this attack.
After teaching you the Great Spin Attack, Swiftblade the First will also give
you Tiger Scroll #8.
Greatblade: he lives under a waterfall in North Hyrule Field. You need to
perform Fusion 095 to open up the cave below the waterfall. If you've learned
the Great Spin Attack from Swiftblade the First, Greatblade will improve your
skills with this attack, allowing you to perform it eight times in a row.
Scarblade: he lives under a waterfall in Castor Wilds. You need to perform
Fusion 096 to open up the cave below the waterfall. Scarblade will improve
your skills with the Spin Attack, allowing you to charge up your sword more
quickly.
Splitblade: he lives under a waterfall at Veil Falls. You need to perform
Fusion 097 to open up the cave below the waterfall. Splitblade's teachings
will allow you to fill up your Spirit Gauge more quickly, so that you can
split in two, three or four in less time.
The first four Blade Brothers will each give you a Tiger Scroll each time you
learn a new technique from one of them. Here's a quick list of these Scrolls:
#1: Spin Attack. Received from Swiftblade.
#2: Sword Beam. Received from Grimblade.
#3: Dash Attack. Received from Swiftblade.
#4: Peril Beam. Received from Waveblade.
#5: Rock Breaker. Received from Swiftblade.
#6: Roll Attack. Received from Grayblade.
#7: Down Thrust. Received from Swiftblade.
#8: Great Spin Attack. Received from Swiftblade the First.
The first seven Tiger Scrolls are required to get the eight Scroll from
Swiftblade the First. Also, if you've performed the Fusion that made Marcy
appear at Hyrule Town's post office, every time you get a new Scroll, a new
issue of Swiftblade's magazine will be available at the post office (provided
you've paid for it, of course).
~~~~~~~~~~~~~~~~~~~~~~~~~~ SQ:05 Great Fairies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are three big fairies in the game. Each one of them can improve your
carrying capacity for Rupees, Bombs, and Arrows respectively, provided that
you prove them that you are an honest and generous person. If you fail to
please them, however, they will punish you by stealing you all of the
countable items that they would increase if you succeeded in pleasing them.
Don't worry though, you can talk to them as many times as you want.
Below I will explain where you can find the three fairies, and what you must
do to receive an item from them.
Great Butterfly Fairy: she lives in Minish Woods. To find her fountain, go to
Eastern Hills, straight east from Eenie and Meenie's house. You will see a
hole in the ground at the base of a wall. Use the Cane of Pacci to power up
the hole, and hop into it to spring up to the top of the wall. From there, go
right and into the tree you'll find.
At the fountain, the fairy will ask you to give her all your Rupees. Say yes
to everything she asks of you, and she'll reward you with a Big Wallet.
Great Mayfly Fairy: she lives on Mt. Crenel. Start climbing Crenel Wall from
the base. As soon as you can, go all the way right and you'll see a ledge
with a signpost on it. Go to that ledge and bomb the wall on the far right to
open up a cave. Inside, lay a bomb, then pick it up and throw it into the
fountain. The Fairy will come out and ask you whether you dropped a Golden
Bomb or a Silver Bomb. Answer "Neither" and the Fairy will reward you for
your honesty with a Big Bomb Bag.
Great Dragonfly Fairy: she lives in the Royal Valley. When you enter the Royal
Valley from North Hyrule Field, climb down the steps, then go right and bomb
the unfenced wall to find a secret cave. Inside, the Fairy will ask you to
tell her of your adventures, and she will pose you five questions:
Q) The first Element you found was the Fire Element, was it not?
A) No.
Q) Your grandfather's name is Smee, isn't it?
A) No.
Q) Melari of Mount Crenel has seven apprentices, does he not?
A) Yes.
Q) The Blabber Nut gives one the ability to understand the Minish, does it
not?
A) No.
Q) The robe of the current king of Hyrule, Daltus, is white, is it not?
A) No.
If you answer all of her questions correctly, the Fairy will reward you with
a Large Quiver.
~~~~~~~~~~~~~~~~ SQ:06 Rupees, Bombs and Arrows Upgrades ~~~~~~~~~~~~~~~~~~~~~
During your quest, you can improve your carrying capacity for Rupees, Bombs
and Arrows. You can find:
3 Big Wallets, for a total capacity of 999 Rupees;
3 Big Bomb Bags, for a total capacity of 99 Bombs;
3 Large Quivers, for a total of 99 Arrows.
Here's where you can find such upgrades.
Big Wallets:
1 - After you get the first Element, go to Stockwell's Shop in Hyrule Town.
There you can but a wallet for 80 Rupees.
2 - After you get the Cane of Pacci, go see the Great Butterfly Fairy in
Minish Woods. See section SQ:05 to find out more.
3 - Perform Fusion 002. Then, when you gain access to the cow field in Lon
Lon Ranch, you'll be able to get this wallet. See section SQ:02 for more
info.
Big Bomb Bags:
1 - When you have the Grip Ring, go see the Great Mayfly Fairy up Crenel
Wall. See section SQ:05 for more info.
2 - When you buy the Boomerang, Stockwell will replace it with a Bomb Bag,
which sells for 600 Rupees.
3 - Perform Fusion 069 and you'll find this Bomb Bag in a chest in the Wind
Ruins. See section SQ:02 for more info.
Large Quivers:
1 - After you receive the Ocarina of Wind, go to Stockwell's Shop and buy a
quiver for 600 Rupees.
2 - Once you get access to the Royal Valley, visit the Great Dragonfly Fairy
to receive a quiver. See section SQ:05 to find out more.
3 - Perform Fusion 045 and you'll find a quiver on top of the giant beanstalk
in the Wind Ruins. See section SQ:02 for details.
You can find a total of four Empty Bottles in the game. This section explains
where and how to get them.
1 - This Bottle is compulsory to proceed in your quest. When you leave Hyrule
Town to Trilby Highlands, you'll see a ladder a little to the south. Climb
down the ladder and, in the cave below, bomb the right wall to open up a
secret passage. On the other side, stun the Business Scrub and talk to
him. He'll sell you an Empty Bottle for 20 Rupees.
2 - Perform Fusion 030. You will find this Empty Bottle in a chest in Eastern
Hills.
3 - When you gain access to the Lake Hylia area, go to the northern shore of
the lake to find a small hut beside a pond. In the house is a lonely dog.
Use the nearby vase to get to Minish size and talk to the dog, then go to
Hyrule Town. Go to Mama's Cafe and move the shelf to the left to reveal a
Minish ladder. Use the vase to become a Minish, climb that ladder, and
leave from the exit above the shelf. Follow this path until you get
outside, then cross the narrow ledge to reach Stockwell's Shop. When you
get inside the shop, use the portal and check the bottle that's resting on
the crate. Stockwell will ask you to feed his dog. Accept and return to
the house by the lake. There, put the dog food in the dog's bowl (press
the A button to do this) and you'll be allowed to keep the Empty Bottle.
4 - Complete the Goron sidequest by performing Fusion 027, 046, 052, 059, 060
and 094. Then, use the southernmost vortex in the Lon Lon Ranch area and
use it to float to the upper-right corner of the ledge surmounting the
Goron cave. Enter the cave and go to its very bottom to find a chest
containing an Empty Bottle.
The Magical Boomerang is a more powerful version of the Boomerang. When you
use it, keep the button pressed and you'll be able to maneuver the Boomerang
as it flies, until it reaches its farthest point. The Magical Boomerang is
capable of cutting down a full line of bushes, and it flies very far.
To find the Magical Boomerang, you must perform a Fusion with each of the four
Tingle Brothers. They are found in South Hyrule Field, Trilby Highlands, Lake
Hylia, and Lon Lon Ranch. Each time you fuse with one of them, a tree opens up
in North Hyrule Field. Each tree hides a cave where you'll find a switch.
Press all four switches and a ladder will appear outside. Climb it down and in
the center of the cave below you will find a big chest with the Magical
Boomerang inside.
The Light Arrows are a more powerful version of the normal Arrows. To obtain
them, you must perform Fusion 004 to create a warp to the house in the clouds.
Then, use the warp and visit the house to find a sick man in a bed. He's
haunted by an evil ghost. Use the Gust Jar to get rid of the ghost (follow the
ghost as it moves, don't just stand still in one place or he'll escape) and
the man will feel better. Later on in the game, when you reach this house from
Cloud Tops, you will find that the man has recovered completely. Speak with
him and he'll give you the Light Arrows.
The Mirror Shield is a powerful shield that can deflect beams as well as
projectiles. To get this Shield, first complete the Goron sidequest, than
perform Fusion 098 (see section SQ:02 and SQ:07 for details on the Goron
sidequest). Biggoron will awake at the top of Veil Falls, but you can't have
him make the Mirror Shield for you yet. You must first complete the main quest
by beating Vaati in Dark Hyrule Castle. When you finish the game, save after
the end credits, then continue playing with the same file and go see Biggoron
at Veil Falls. Accept to give him your shield, then go toying around Hyrule
for a while. Come back later and Biggoron will give you the Mirror Shield.
The Remote Bombs are very useful. You can lay them down and they will not
explode until you press the bomb button again. This is useful if you hate
waiting for a bomb to explode, or if you want it to explode at the right
moment in battle. However, you can only lay one Remote Bomb at a time.
To get the Remote Bombs, perform Fusion 070 and go to Belari's house near the
Wind Crest in Minish Woods to receive them.
~~~~~~~~~~~~~~~~~~~~~~~~~~ SQ:09 House Renting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you've found the Ocarina of Wind, the Happy Heart Inn will open in
Hyrule Town. On the upper floor you will find Din, Nayru and Farore. Perform
Fusion 047 with Farore and Gorman will appear in town. Go speak with Gorman
and he'll ask you to find a woman to rent his house to. You can choose either
of the three women.
After you've rented the first house, Bremor the carpenter will appear near the
town's post office. Fuse with him, and the chief carpenter will decide to
build a new hose in the western side of the town. Enter and exit any house and
every time you get out, another piece of the house will be built. When the
house is complete, speak with Gorman again, then choose one of the two women
at the Inn to rent the house to. One of the three women will remain at the
Inn. Gorman plans to build another house, but there is no known way to trigger
this event.
The two women to whom you have rented a house will give you an amulet if you
have a spare empty bottle. Using such amulet will increase your skills for
some time. Din's amulet will increase your strength, Nayru's will increase
your defence, and Farore's will increase both your strength and defence.
~~~~~~~~~~~~~~~~~~~~~~~~~ SQ:10 Joy Butterflies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you've completed the Royal Crypt, you can fuse with Din, Nayru and
Farore in Hyrule Town. Each time you do, a Joy Butterfly will appear near a
patch of flowers somewhere in Hyrule. Here's where:
Fuse with Din and a Joy Butterfly will appear in the Wind Ruins. Catch it and
you'll be able to shoot arrows more quickly.
Fuse with Nayru and a Joy Butterfly will appear in the graveyard. Catch it and
you'll be able to swim faster, even while you're diving underwater.
Fuse with Farore and a Joy Butterfly will appear in Castor Wilds. Catch it and
you'll be able to dig much faster with the Mole Mitts.
The Swordsman Newsletter is a magazine written by Swiftblade that contains
miscellaneous information about the game. To get it, you must first perform
Fusion 024 so that Marcy appears in the post office in Hyrule Town. Then,
you'll have to pay 200 Rupees for every issue of the magazine. Every time you
learn a new sword technique and obtain a new Tiger Scroll, a new issue of the
magazine will be available at the post office. You'll have to pay each time
you want the upcoming issue of the magazine. There are 8 issues in all, and
they're not really worth it, but the info they provide can be useful for those
who didn't grow up using bombs to blow up walls, and that kind of stuff :)
Below you'll find transcriptions for every issue of the magazine.
Swordsman Newsletter #1
Some Walls Go Boom...
It may look like a regular wall, but it may be something you can blow up.
There's actually an easy way to tell. And I'm here to teach you! Build up the
power in your sword and start stabbing the wall. If you pay attention, you'll
find that some spots make a different sound!
Teach us, Teacher!
Monsters got you?
Don't give up! Start mashing buttons! You might be able to escape quickly!
Swiftblade's Gossip Column
The Magical Boomerang...
Somewhere in Hyrule, you can find an incredibly handy boomerang. It's
designed so you can change its direction after you throw it! Or so I've been
told. But it's just a rumor...
Swiftblade, Signing Off!
That's it for our first issue!
We plan to bring you helpful questing hints every week, so check your mail!
See you in issue 2! Until next time, warriors!
Swordsman Newsletter #2
This Year's Must-Have Item!
Have you seen those sparks that move along walls? Your sword doesn't work, so
maybe you've just given up fighting them. But have you tried ALL your items?
Like... what about your boomerang? Give that a shot! You might be surprised
at the results!
Teach us, Teacher!
Monster took your shield?
Well, don't get all down about it. All hope is not lost. Beat him up quickly,
and you might just get it back!
Swiftblade's Gossip Column
The Mirror Shield...
A beautiful, glimmering shield capable of reflecting monsters' shots. You can
use it to turn their attacks back at them. Or so they say... But it's just a
rumor...
Swiftblade, Signing Off!
Issue 2 is out the door!
We've got our first reader mail! Let's answer it now!
"Hey, Swiftblade, what's your best feature?"
That would be my eyebrows! I spend a lot of time grooming these suckers!
See you in issue 3! Until next time, warriors!
Swordsman Newsletter #3
Got a Bone to Pick?
You're sure to run into more than a few skeletons on your journey. That's why
this week's newsletter is dedicated to all you bone-breakers! A good, solid
whack to the head should do the trick. That's their weak spot! Try smacking
them with a beam from your Cane of Pacci. You should also try your Gust Jar.
That head should just pop right off! They go all to pieces once they lose
their head.
Teach us, Teacher!
Those darn Bob-ombs!
If you hit them with your sword, they'll run all over the place and explode!
But don't you worry. This newsletter's here to teach you how to cope! You
best bet is arrows! One shot can take them down! You can fire from a safe
distance, too! There's also your Gust Jar... Draw them in and shoot them out,
and they'll even blow up whatever they hit!
Swiftblade's Gossip Column
Light Arrows are amazing...
They go through grass! They fell a monster with one strike! They're handy!
They're dandy! They're a super-duper-ultra-item! Or so it seems... But it's
just a rumor...
Swiftblade, Signing Off!
We've got more reader mail this week!
"Hey, Swiftblade! How many siblings do you have?"
There are nine of us, not counting the ghost of Swiftblade the First. I'm the
oldest, but again, that's if you don't count Swiftblade the First!
See you in issue 4! Until next time, warriors!!!!
Swordsman Newsletter #4
Seek Out the Strong!
Have you ever seen a golden monster? When you fuse Kinstone pieces, you might
get the rare chance to meet one. They're much stronger than the regular
version of that monster. Of course, if you beat one of 'em, you'll get
something REALLY good! If you see one, just fight it instantly! Just drop
everything and go!
Teach us, Teacher!
Coping with a Thorny Situation
Those thorny little thorn monsters! Your sword doesn't hurt them at all! But
if you bump 'em with your shield up, they'll totally flip! There are other
ways, though. Flip 'em with a bomb! Or your Cane of Pacci! Or a well-placed
down thrust! How's that for options? Your head must be swimming at the
possibilities!
Swiftblade's Gossip Column
The Remote Bombs...
Here's a secret: you can blow them up whenever you want! How cool is that?!
Or so it seems... But it's just a rumor...
Swiftblade, Signing Off!
I went to Lon Lon Ranch the other day. I saw the ghost of Swiftblade the
First defeat a cow with his bare hands! It was kind of sad, really...
See you in issue 5! Until next time, warriors!!!!
Swordsman Newsletter #5
Fire Up That Chilly Chump!
Have you seen a sorcerer who throws cold curses at you? Yeah, the one who
keeps disappearing! That's him! Well, next time he shows up, whack him with
your lantern! Fire against ice! It's the law of nature!
Teach us, Teacher!
Those pig-faced Moblins...
You see them around the Minish Woods, right? They're big and dumb? Well,
they're also rich! Beat one up for some quick cash!
Swiftblade's Gossip Column
A tidbit about amulets...
I hear that there's a mysterious amulet that raises your abilities if you use
it! Well, that's what I heard, anyway... But it's just a rumor...
Swiftblade, Signing Off!
I went to Smith's the other day. The old guy's still looking pretty good...
... But I AM a little concerned about the guy in green tights on the hill
there...
See you in issue 6! Until next time, warriors!!!!
Swordsman Newsletter #6
Here's What You Do!
Have you seen a monster wrapped in bandages? It tries to grab you? Well,
here's a pro tip: bandages burn easily, especially on a mummy! I don't have
to spell this out, do I? Yeah, you know what I'm about to say! That's right,
it's time to light up their world! FWOOOSH!
Teach us, Teacher!
Those heavy-handed Floor Masters...
And their irritating friends, the Wall Masters... They're really annoying,
but if you beat one, they say you'll be rich! But it's just a rumor... Don't
complain to me if it turns out to be wrong.
Swiftblade's Gossip Column
Rupee-stealing nasties...
Those Rupee-camouflaged creeps have been ripping a lot of you off lately.
I've heard that you greedy adventurers are getting soaked! In fact, I hear
that the greedier you are, the more it takes! Or so it seems... But it's just
a rumor...
Swiftblade, Signing Off!
We've got reader mail again!
"Hey, Swiftblade, do you have a hobby?"
Training!
See you in issue 7! Until next time, warriors!!!!
Swordsman Newsletter #7
For Real Swordsmen Only
You know the Roll Attack, right? Yeah, the one you do midroll! I bet
Grayblade told you to attack just as you finish the roll, right? Well,
actually, you can do it just as you start the roll, too! But the timing is
very tricky! You can do it! Hone your skill! The journey of a thousand miles
begins with a single step! Or... something!
Teach us, Teacher!
The camouflaged shell-shockers...
These fiends festoon themselves with grass and rocks to deceive your eyes.
But you can remove their camo without trying to pick them up, you know! Hit
them with that Cane of Pacci! Suck them with the Gust Jar! How do you like
that? Now you're a camo-buster!
Swiftblade's Gossip Column
Those short-fused Bob-ombs...
I told you about them in issue 3, but here's another thing... Apparently they
drop bombs at a higher rate than other enemies! Or so it seems... But it's
just a rumor...
Swiftblade, Signing Off!
The next one is our last issue!
After that, it'll be time for me to put down my pen. As much as I like
writing, I'm a teacher at heart. But I know you'll miss me when I'm gone. I'm
like a star! A superstar!
Issue 8, the last one, is coming soon! Hope you're looking forward to it!
Until next time, warriors!!!!
Swordsman Newsletter #8
The Way to the Sacred Blade
Have you ever wished you could unleash your Spin Attack a little faster? Or
perhaps split faster? Or maybe you wanted a longer Great Spin Attack? It's
only natural to want these things. Every warrior wants to be his best! So now
for some good news! I haven't confirmed it, but there MAY be a way! All of
these things could be yours if you only figure out how to do it!
Teach us, Teacher!
The one-eyed statue Eyegore...
You have to shoot him with an arrow to make him move... But if you beat him,
he almost always drops spare arrows for you! So don't you worry about running
out of arrows once you've beaten him! Just fire away!
Swiftblade's Gossip Column
Armos, fabled creation of the Minish.
I hear that they drop Kinstone pieces when you beat them! Or so it seems...
But it's just a rumor...
Swiftblade, Signing Off!
That's all the news for you!
If you get lonely, just come over and spar for a while! And thanks for
reading! I hope you've enjoyed it as much as I have. And now, let me sign off
one final time with that oh-so-familiar farewell...
Beedle
------
At the Hyrule Town market, after the first dungeon, you'll see a spot with a
lot of dirt on it. Remove the dirt with the Gust Jar, and Beedle will
eventually come to the market to sell his Picolytes. When you first see him,
he'll only sell three different types of Picolytes. To make him sell more
types, you'll have to speak with the Forest Minish that can be found in the
upper-right corner of the room where you found the Jabber Nut in Minish
Village. He will ask you to bring him some Lon Lon Milk, Crenel Hot Spring
Water (green water), and Red Potion (you need to perform Fusion 051 to be able
to buy the Red Potion). Every time you bring him the item he requests, Beedle
will in turn have a new type of Picolyte to sell.
Unfortunately, Picolytes are actually quite useless. You can put them in an
empty bottle and drink them whenever you wish. When you drink a Picolyte, for
a very short time you'll find a lot of items in grass/bushes/rocks/etc. The
type of item you'll find changes according to the type of Picolyte you used.
However, the effect of the Picolytes lasts so shortly, and the price is so
high, that you may well have better results just cutting down the grass
without using anything but your sword.
Goron Merchant
--------------
Perform Fusion 034 and the Goron Merchant will appear at the Hyrule Town
Market. He sells Kinstone Pieces. The prices are high, but it may be worth it.
Simon's Dungeon Simulation Game
-------------------------------
Simon's Dungeon Simulation Game can be found in the house below Rem's Shoe
Shop. It won't be open at the beginning of the game, but it will open after
you receive the Ocarina of Wind. Pay 10 Rupees and you'll enter a dream arena
where you must kill a lot of monsters. The first time you win, you'll receive
a Piece of Heart. On any game thereafter, prizes may vary.
Borlov's Chest Mini-Game Shop
-----------------------------
This game is pretty stupid. There are two chests, and you must open one of
them. If you're lucky, you'll double the Rupees you've bet, but if you choose
the wrong chest, you'll lose your bet. Perform Fusion 071 and the game will
get a higher level of difficulty. This game is entirely based on luck, so
don't waste your time with it.
Wheaton & Pita
--------------
These two bake bread in the upper house on the right at Hyrule Town Market.
Sometimes, when you buy one of their products, you may find a Kinstone Piece
or another prize inside. Not really worth it.
Anju's Cucco-Catching Game
--------------------------
You can play this game anytime you wish after you get the first Element. Just
speak with Anju at the lower-right corner of Hyrule Town. You'll have to catch
and throw into the chicken-run the requested number of Cuccos, within the
allowed time. White Cuccos are easy to catch and carry, but yellow Cuccos will
escape your clutches shortly after you've lifted them up. The best way to deal
with them is to pull one up, walk for a couple of seconds, and throw it
forward, then immediately roll, stand up, and catch it again. With some
practice you'll be able to take a yellow Cucco to the chicken-run in a short
time.
The game's difficulty increases as you pass more and more rounds. In the
latest rounds you'll have to catch very few Cuccos, but they're pretty far
from the chicken-run and most of them are yellow.
You can win lots of Rupees and Mysterious Shells at this game. Once you have
the Flippers, you can easily win the most difficult round and win a Piece of
Heart.
Danpé's Trail
-------------
If you speak with Danpé the gravekeeper after you've accessed the Royal Crypt,
he'll mention part of a path that you can follow through the Lost Woods. The
complete path is
Left Left Left Up Up Up Up
In the final screen you'll find a chest containing 200 Mysterious Shells. From
there, go up once more and you'll end up in the graveyard.
Link's Room's "Secret"
---------------------
If you go near the table in Link's room, Ezlo will mention some "secrets" Link
may be hiding. Now, if you go outside the house and dig near the left window,
where Link's room should be, you'll find a red Rupee. If you re-enter the
house and get out again, you can dig again for another red Rupee. This trick
can be repeated as many times as you like, so you basically have an infinite
Rupee supply. Whether this has anything to do with Ezlo's comment is another
matter entirely, though :)
Q. What do I do after <insert game checkpoint here>?
A. Check the walkthrough to find out.
Q. Where do I find <insert item name here>?
A. You'll find an item when the game wants you to find it. The only
unnecessary items in the game are the Boomerang, the Magical Boomerang, the
Light Arrows, the Mirror Shield, the Remote Bombs, and three of the four
Empty Bottles. You can check the appropriate sections in Chapter 03:
SIDEQUESTS to find the info you need. For compulsory items, just wait to
find them in your quest.
Q. How do I beat <insert boss name here>?
A. Read the section of the walkthrough relative to that boss's dungeon. The
bosses in this game are way too easy to deserve a separate section.
Q. How do I "split"?
A. First, you must have visited the Elemental Sanctuary in Hyrule Castle's
basement with two or more Elements in your possession. In the Sanctuary,
insert your sword in the pedestal and it will receive the power of the
Elements you currently possess. When you find some glowing tiles somewhere,
charge up your sword by holding the sword button and wait for the green
Spirit Gauge that's below your life energy gauge to fill to the max. When
it's full, step on as many of the glowing tiles as the Elements you have
infused your sword with. When you step on the last tile, you'll create as
many clones of yourself as the Elements you have infused your Sword with.
The clones can help you press switches, push big blocks, etc.
Q. You are mentioning characters' names in the FAQ. How do you know them?
A. The Figurines will tell you the names of all the monsters and all the
important characters in the game. If you don't know who someone is, please
check section SQ:03 for details.
Q. Are there any unsolved mysteries in this game?
A. Sadly, yes. For example, nobody knows how to build a house for the third of
the three women living in the Happy Heart Inn (Din, Nayru and Farore).
Although Gorman gives a clue about the place where he'd like to build the
house, nobody has yet found a way to do so.
Q. Does this game quote other Zelda games?
A. Almost all of them, actually. The graphics are from The Four Swords, and
are in fact a 2D rendition of The Wind Waker's cel-shading. The music comes
from practically every Zelda game to date. The voice samples are from The
Wind Waker, although some of them, such as Ezlo's, are brand new. The
characters mainly come from the 3D Zelda games: here you'll find King
Daltus, Zelda, Gorman, Din, Nayru and Farore, Anju, Beedle, Zill, the
Gorons, Syrup, Danpé, Malon and Talon, the Cuccos and, unfortunately for
many, Tingle. That's not even mentioning the monsters, very few of which
are new entries. On the other hand, there's a good number of never-seen-
before items, such as the Gust Jar, the Cane of Pacci(although it's not the
first Cane in the series), the Mole Mitts, and the Grip Ring.
Q. Is this game good?
A. It is damn good, yes. Even if it's easier than any other Zelda game
published since the N64's days, it has the Zelda magic that The Wind Waker
somewhat lacks. And yes, you should buy this game. It IS much better than
Sword of Mana, if that's what you want to know, and much better than the
majority of GBA games. Although A Link to the Past is still better, and it
makes you use your brains a lot more than The Minish Cap.
Q. Where does this game fit in the Zelda timeline?
A. I don't know, nor do I care. This is something you should discuss with a
lot of people on message boards. Good luck finding your answer.
Q. Does the name "Picori" have anything to do with the name "Minish"?
A. Actually, yes. "Picori" is, in fact, a mistranslation due to the fact that
in Japanese, both the "r" and "l" sounds are written as "r". The true name
should be "Picoli", for a very simple reason: in Italian, "piccoli" means
"tiny ones" (piccolo = tiny one, piccoli = tiny oneS). So evident is the
reference, that in the Italian translation the Picori are called just
"gnomes".
Everyone who was involved in the creation of this game. Although easy and
short-lived, it is as enjoyable and intense as every other Zelda game. I
personally like it very much.
GameFAQs, for hosting my FAQs.
Mike "TSA" Damiani, world-record Zelda speedrunner, for clearing up that
there's nothing new in the US version of the game apart from some minor text
changes. This spared me the trouble of going through the whole game again.
Jos Quelqu'un, gravy229, Neil Abrahamson, Geoff Greemore, Steve Stonebraker,
kwas444, and Jack Coldwell for reminding me about the third Bomb Bag (the
second in my list). I just can't understand how I could forget about it, but
fortunately, the world is full of people more aware than me ^_^
Gostevie2 for telling me how to perform Fusion 067 even if the Town Library is
closed forever.
Derrick Staples and Dustin Marche (Magineman) for suggesting an alternative
(and much less troublesome) method to get through room 2F-7 in Dark Hyrule
Castle.
Chris O'Brien for suggesting me to write a few lines about Link's room's
"Secret". I knew about that already, but I just supposed anyone would know
about it by now. Anyway, it never hurts to add some info, now does it? :)
Matt Swartz for telling me about one of the attacks of Vaati's final form.
GhostAnime for correcting a direction ("east" instead of "west") in the
walkthrough for Lon Lon Ranch.
The people at the GameFAQs forums, for providing some information on some
aspects of the game.