TALES OF THE WORLD: NARIKIRI DUNGEON 3
FAQ/WALKTHROUGH
by Edward Chang (chang dot 459 at osu dot edu)
v1.3 (1-27-05)
Revision History
v1.3 (1-27-05)
Some more revisions. Corrected a typo describing Genius and Presea's
combo title as "Unrequired Love" instead of "Unrequited Love". Sorry
Genius! I'm behind you 100%, buddy.
v1.2 (1-26-05)
Expanded descriptions of some of the missions.
v1.1 (1-24-05)
Some brief revisions.
v1.0 (1-23-05)
First version.
TABLE OF CONTENTS
1. Introduction
2. Controls
3. Gameplay Basics
4. Walkthrough
5. Side Quests
6. Costumes/Techniques List
7. Party Titles List
8. Items List
9. Frequently Asked Questions
10. Credits
1. INTRODUCTION
This is a FAQ/Walkthrough for the GBA game Tales of the World: Narikiri
Dungeon 3. Like previous games in the Narikiri series, this game
features not so much a serious storyline but a way for fans of the
Tales series to see their favorite characters all in one game. The
player takes the role of two lead protagonists, Frio and Kyaro, who
have the ability to put on different costumes to gain different
abilities. Along the way they'll be joined by the characters from all
of the major previous Tales games (Tales of Phantasia, Tales of
Destiny, Tales of Eternia, Tales of Destiny 2, and Tales of Symphonia).
Narikiri Dungeon 3, like other GBA games, is pretty limited in its
text display capacity. Thus instead of displaying complicated kanji,
the game restricts itself to only the most simple and well-used kanji,
and most of the menu items and move names and such are in hiragana
and katakana. Thus, even players with only a rudimentary knowledge
of Japanese can get by in the game, making it an attractive game in
some respects. However, the game is most enjoyable with a full
understanding of the storyline as well as a familiarity with all of
the previous games, including ToD2 (which has not seen a US release
and might never). I will assume that if you're playing this game,
you've played at least some of the previous Tales games.
This FAQ makes use of SJIS encoding in order to display Japanese
characters. I included this feature so that if you do not know
Japanese, you can easily match up the characters on your screen
to the characters in this guide. You will need to have support for
viewing Japanese characters on your computer, however. Certain versions
of Windows should have it built in; otherwise, you'll either need to
get a program like NJStar Communicator, or you'll need to get
Japanese character support for Internet Explorer and open this file
in IE instead of Notepad/Wordpad.
The only website authorized to post this FAQ is www.gamefaqs.com. If
you see this document elsewhere, not only are they posting without my
permission, but they likely do not have the most current version of
this FAQ. Emails to me asking questions already answered in the FAQ,
even if the answers are not in the version you are reading, will be
deleted without response.
2. CONTROLS
The basic controls used in the game are as follows:
A - Confirm (Menus)
Select Character (Map)
Normal Attack (Battle)
B - Cancel (Menus)
General Menu (Map)
Techniques (Battle)
L - Change Display (Menus)
Change Character (Map)
Block (Battle)
R - Change Display (Menus)
Change Character (Map)
Select Target (Battle)
Select - Battle Menu (Battle)
Start - Pause
3. GAMEPLAY BASICS
There are three basic phases to the game, which will be discussed in
turn: Town, Dungeon, and Battle. In Town, as Frio and Kyaro, you will
go around talking to NPCs, buying equipment, making costumes, learning
accessories, and talking to Tales heroes who have joined you. In
Dungeon, you will proceed through dungeons in a turn-based fashion,
gathering treasure, encountering monsters, and fulfilling missions.
In the Battle portion, of course, you will be actually fighting monsters
you will encounter during the Dungeon portions of the game.
----------
TOWN
----------
Here you'll be presented with a map of Frio and Kyaro's town, Minakur.
You simply use the directional buttons to scroll between possible
destinations and press A to enter them. Most destinations are just
miscellaneous places where you'll be able to talk to NPC and/or Tales
Hero companions that have joined you, but some have more specific
purposes. Here's a list of destinations in town:
町立図書館 Town Library
古代史研究所 Ancient History Research Lab
Professor Brown is here. This is where you'll select missions or
previously visited dungeons.
森の集会所 Forest Meeting Place
Later in the game Nancy will show up here. You'll be able to buy some
new Roots from her, as well as some food and accessories that Maho
doesn't sell. Sometimes she randomly disappears, however.
うさぎ小路 Rabbit Trail
夕焼け橋 Dusk Bridge
日の出橋 Sunrise Bridge
なりきりショップ Costume Shop
Mel and Dio, from the first Narikiri game, are running shop here.
They'll be able to make costumes for you, upgrade your characters,
and sell you Roots for costumes, all for a price.
保安官事務所 Sheriff's Office
マホの雑貨屋 Maho's General Goods
This is the general store of the game, where you'll buy items,
accessories, food, and roots.
ミナクル広場 Minakur Plaza
さくら食堂 Cherry Blossom Dining Hall
Judy is here. By bringing her food items she'll teach you new
recipes.
来夢来人ホテル Dream Visitor Hotel
ミナミの大橋 South Big Bridge
レミ遺跡入り口 Remy Ruins Entrance
Professor White is usually hanging out here.
あすなろ園 Cypress Garden
This is where you usually start in town.
After finishing the first mission, every time you go to the Ancient History
Research Lab you'll be given a list of potential destinations. The newest
one that corresponds with your current mission is usually at the top.
However, you can go back to most dungeons to accumulate experience and
Gald or get items you missed the first time through. Once you've selected
a dungeon, you'll get the following options:
しゅつどう - Head to the dungeon.
ミニマップ - Minimap of the dungeon.
しょうりじょうけん - Victory conditions.
てきリスト - List of enemies.
へんせい - Party formation.
ふく - Costumes.
Minimap, Victory Conditions, and Enemy List are identical to the commands
found in the Dungeon menu and are described in the Dungeon section.
Party Formation and Costumes are identical to the commands in the game
menu and are described below.
In Mel and Dio's Costume Shop, you can do the following:
つくる - Here you'll make new costumes for your characters. After selecting
this a list of the costumes you can currently make based on what Roots
you have in your inventory as well as the cost to make them shows up.
Simply select one (which of course will take your gold and use up the
Root). Be aware that some costumes not only require specific Roots
but also require that you've created some other costume first as well.
For instance, even though you get the "World of One" root required
to make Genius's costume right after the first mission, you cannot make
the Genius costume because another prerequisite is having the Magician
costume first. See the Costumes/Techniques section for details.
きょうか - This option lets you select an accessory or Root with which to
imbue either Frio or Kyaro. This consumes the selected item to
permanently increase the character's stats. The cost to imbue goes
up every time you do it; also, since it does consume the item, you
should not use rare Roots or accessories to do this (they don't even
give better effects than regular ones) unless you already have enough.
かう - Lets you buy new roots.
うる - Lets you sell roots.
In Maho's General Store, you can buy かう or sell うる:
どうぐ - Tools
たべもの - Food
アクセサリー - Accessories
ルーツほか - Roots etc.
Pressing B or Select will bring up the game menu. Here you'll be able to
see your currently formed parties, the amount of Gald you have, and
several options. The game menu has the following options:
へんせい: This option lets you form your parties. Upon picking this
option you'll be prompted to select a party. Once you do you'll be
given more options. いれる - Add a member to the party from your
total party member reserve. はずす - Remove a member from the party.
かいさん - Dissolve the party (same as removing all members). たいれつ
- Edit the party formation and designate the party leader. The
leader, selected by moving the yellow leader icon over a particular
member, is the character you actually control in battle. Also, some
characters give special bonuses to the party when designated as the
leader. ステータス - Select a party member to view his or her status.
Explained in more detail below. じゅつ・わざ - View and set a character's
techniques. Explained in more detail below. さくせん - Set the party's
tactics. Explained in more detail below.
じょうほう: This option gives you various information on stuff you've already
seen in the game. The Narikiri Catalog なりきりキャタログ allows you to
check how many of the game's 89 costumes you already have. The
Monster Collection モンスターずかん lets you keep track of how many of
the game's 154 monsters you've encountered; by using Spectacles or
Inspect Eye, you can also add detailed info about each monster to the
Collection. The Character Book キャラクターめいかん lets you keep track of
what Tales Heroes you've already encountered. せきばん is stone tablets
and is a record of the contents of any of the stone tablets you've
read. The Hero Legends えいゆうでん is sort of a compiled Tales history;
it lets you review what went on in previous Tales games, how the
game's villains have changed Tales history, and after fulfilling
missions, how Frio and Kyaro have set history straight. Finally,
Cooking りょうり shows you a list of recipes you've learned.
じゅつ・わざ: This option lets you select a character's techniques. Upon
selecting a character you can set your techniques to the B button
and a directional push. As is familiar from the other Tales games,
a move may be set to B button (neutral), up+B, left/right+B, and
d+B. There are no shortcuts in Narikiri Dungeon 3. If you select
a non-leader character you will instead see a list of that
character's techniques. You can forbid the AI from using a technique
by pressing select over it, graying it out.
ステータス: Here you can select a character and see their Status. On the
left side of the screen is, in order from top to bottom, their level,
attack, defense, intelligence, speed, experience, and up to two
accessories they may have equipped. On the right is the character's
name, what costume they have on (for Frio and Kyaro only), a graphical
view of the character, and their current HP/TP and max HP/TP.
Pressing left/right will switch the left display to a list of the
techniques the character has. Pressing the L/R buttons allows you
to scroll through the characters in your parties.
さくせん: This option determines the tactics for a character. Note that
tactics only apply to non-leader (i.e. computer-controlled)
characters. The options are じゆうにたたかえ Fight freely,
ぜんりょくでたたかえ Fight with al your strength, まもりをかためろ Focus
on defense, おさえてたたかえ Suppress the enemy, and とくぎはつかうな
Don't use any techniques.
アイテム: Shows you the items you have. The options on the left or
sorting options. あたらしい shows newly obtained items, ぜんぶ
shows all items, どうぐ shows tools (consumable items), たべもの shows
food items, and ルーツほか shows roots and miscellaneous items.
つける allows you to equip accessories (accessories are the only
equippable items in this game) while はずす allows you to remove them.
ふく: Manages your clothes. The first option, きがえ Change, lets you
change Frio and Kyaro's outfits. かくにん Confirm lets you see a list
of all outfits in your collection. Note that of course Frio can
only equip male costumes while Kyaro can only equip female costumes.
カスタム: Allows you to set various options for the game. The first option
is for battle mode and allows you to pick between Manual, Semi-Auto,
and Auto. Just like other Tales games, in Manual you do everything
yourself; in Semi-Auto you automatically run up to your targetted
opponent when you press an attack button; and in Auto the AI fights
for you. The second option is Message Speed (fast, normal, slow);
the third is Camera Mode, which applies to the Dungeon Maps. Mode
1 lets you move the camera and does not move it automatically; Mode
2 follows whatever team you selected last; and Mode 3 automatically
follows whatever team is closest to an enemy. The final option lets
you change the button settings for battle only.
セーブ: Save. You only have one save file at a time. If you save in town,
the save is normal; if you save during a dungeon, you get a special
save which must be loaded next time you start the game and is deleted
once you load it - in other words it's more like a placeholder than
a real saved game.
----------
DUNGEON
----------
Once you've entered a dungeon, the game switches to this mode. When a
dungeon starts, you'll be given a victory condition. This is usually
something like "Reach a certain point" or "Defeat a certain enemy".
You'll also be given conditions under which your mission will fail.
For the most part, if the party with Frio and Kyaro are defeated in
battle, you'll fail. Also, several maps will require you to keep at
least a certain number of parties.
The game is somewhat turn-based. As each turn begins, you'll see
the party leaders on the map. You can have up to 4 parties of 3
characters for any given dungeon.
When you select a party with the A button, the party menu pops up. The
party menu has the following options:
いどう: Movement. After selecting this, move the cursor to the desired
location and press A again to set the destination. Once you end the
turn, that party will move to the designation location. Note the
color of the dots when you pick a destination. White dots means
nothing is in the way. Yellow dots means that something is in the
way. Note that the tracking in this game is pretty bad, and if
you try to make your character go around more than one corner in
one turn, they'll probably end up getting stuck and ending the
turn in the corner instead of where you want them to end up. Red
dots means that the designated location is beyond the movement
range of that party, whether because there are impassable barriers
in the way or because it's simply too far. Some characters have
special movement properties if set as the leader of the party;
ninjas and thieves and the like can walk further than normal,
while Arche and witches can fly over gaps and some barriers. If
an exclamation mark pops up over a destination, it means that there
is something there (such as a door, switch, or treasure chest)
that your party can check once they get there.
じゅつ・わざ: Lets you set techniques just like in the game menu.
アイテム: Lets you check and use items just like in the game menu.
りょうり: Lets you cook food. Select a recipe from the menu. The chance
of success is shown with each recipe, and the required ingredients
are shown to the right. Each party can cook one recipe per turn.
Obviously more beneficial recipes are harder to make. As recipes
are made, the chances of success go up. If a recipe fails, the
ingredients are still consumed and the party cannot make another
recipe this turn.
ステータス: Lets you check status just like in the game menu.
たいれつ: Lets you set the party formation just like in the game menu.
さくせん: Lets you set tactics just like in the game menu.
きがえ: Lets you change and confirm clothes just like in the game menu.
Pressing Select will bring up the minimap. You can see the location
of your parties and all the enemy parties on the map.
Pressing B will bring up the dungeon menu. Again, there are several
options here:
ターン終了: This ends the turn. Upon ending, all of your parties will
move to their designated destination, while enemies will move as
well. If one of your parties bumps into an enemy party while moving,
you'll be taken to the Battle portion of the game. Upon the battle
concluding, you'll be brought back to the Dungeon map. Once everybody
has reached their destination, the next turn begins. Incidentally
you can hold down B while people are moving to speed their animation
up.
ミニマップ: Minimap. Same as Select button.
勝利条件: Check the victory and failure conditions.
てきリスト: Brings up a list of enemies present on the map. Enemies you
have not used a Spectacles or Inspect Eye on will simply have ???
in their description.
てったい: Withdraw from the map. This will cancel the dungeon and let you
return to town. You still keep all the Experience, Gald, and Items
you've picked up. Actually, even if you fail a mission you keep all
of those things and you get to retry, so this option should only be
used if you're in a hurry.
カスタム: Set game options, just like the game menu.
ちゅうだん: Lets you save the game. As mentioned before, saving in a dungeon
makes you load the save the next time you start, and the save is
deleted once you load it, making it more of a placeholder than a real
saved game.
Treasure chests will automatically open if a party stops near it (make
sure the exclamation mark pops up when selecting the destination).
Locked doors require a key set カギあけセット available in the General
Store; some special locked doors require a special item called Ancient
Keys いにしえのカギ that are only available as random drops from certain
monsters. Alternatively, doors that do not need Ancient Keys can be
lockpicked if there is a thief in the party. When approaching a door,
you'll be asked if you want to use the thief's ability or use a key set to
open the door. Simply choose yes (green balloon) or no (red balloon).
The game keeps track of what turn number you are on. Usually this serves
little purpose; however, some dungeons actually have a maximum number
of turns, and you'll instead see how many turns you have left. If you
run out of turns, you fail the mission.
Narikiri Dungeon 3 is not a terribly strict game, as failing a mission,
whether by running out of turns, dying in battle, or any other failure
condition, will simply send your party back to town where you can try
again. You'll even keep all of the experience, Gald, and items you've
earned. Thus, you should never worry too much about battles.
----------
BATTLE
----------
This will be the most familiar portion of the game for those of you who've
played previous Tales games. The basic mechanics are almost exactly the
same as the earlier Tales games (surely you didn't expect Symphonia's pseudo
-3D on the GBA?) Battles take place in real-time on a 'linear motion battle'
system. In this game each party can have up to three characters, of which
you'll control one at a given moment while the computer AI controls the
other two.
Left and right move your character along the line. Double tapping will make
you dash. Up will make you jump. Down has no purpose by itself but is
used in conjunction with other buttons.
A is the regular attack button. Some characters will be able to chain two
regular attacks together while others can only perform one. Generally
this reflects the original game the character came from. Characters from
ToD2 and ToS can do two attacks, for instance (even though in the original
game they could do three) whereas some ToD characters can only do one
attack (just like the original game).
B is the technique button. Depending on what techniques you've set via
the techniques option in the menus, pressing B alone, up+B, left/right+B,
and down+B will produce different special techniques. Magic spells
are also included; magic spells require some casting time and will fail
if the caster is hit during the casting time. Of course, using
techniques consumes TP.
L is block. Your character will take reduced damage while blocking. This
doesn't nullify damage totally, and generally magic cannot be blocked.
R is the target change button. Hold down R and use the directional keys
to select your current target. This is more important in Semi-Auto mode
than the other modes, because Semi-Auto makes you automatically close to
the proper distance to a target before attacking.
Pressing Start will pause the battle.
Pressing Select brings up the battle menu. The options in this menu are:
とくぎ Technique Setup
さくせん Tactics
どうぐ Item
たいれつ Formation
In general all of these choices give you menus similar to the ones
described before. You can bind a technique to any B-button combination
you want and prohibit the AI from using certain techniques just as in
the standard menu; you can change tactics and formation as described
earlier; and you can use items on your characters in battle.
After the battle you'll gain some TP back for everybody.
You'll also see the Gald, EXP, and items you got. High count combos
give you a bonus to the EXP you earn. Finally, you'll see if any
characters gained a level, and the associated techniques they learned,
if any.
4. WALKTHROUGH
There are 25 missions in the game. Each one will be presented here as
its own section. Although I've numbered each section for easy reference,
there's no numbering within the game itself.
Each section will provide a general overview of the dungeon, victory
and failure conditions, and a list of treasure chests. Remember that in
most cases you can come back to a dungeon to get more experience and
Gald and to collect treasures you might have missed. Indeed, many
dungeons have treasure chests that you cannot get the first time through;
you have to come back later for them. Exceptions to this rule (dungeons
that you can only visit once, in other words) will be noted.
This game is not terribly tough, so there is rather little in the way of
special strategies listed here; rather I've just listed the general goals
of each section, including the things that those of you who can't read
Japanese might miss out on.
----------
MISSION 1
----------
Dungeon: Ruins of the Meeting (ToD2)
Victory: Defeat Elraine.
Defeat: Frio and Kyaro's team is defeated.
Treasures: 300 Gald
Apple Gummy
Orange Gummy
Mixed Gummy
Life Bottle
This is your first dungeon. You'll get some guest parties right off the
bat; the ToD party of Stan, Mary, and Kongman, the ToE party of Rid,
Farah, and Keel, and the ToS party of Lloyd, Colette, and Genius. Also,
Refill (Raine) of ToS will join Frio and Kyaro to round out the team.
Refill will begin by giving you a quick tutorial of the dungeon movement
system. Your end goal is to reach Elraine, that nasty ol' villain from
ToD2, and defeat her.
The doors that lead to the treasure chest are locked. Since you are
taken to this dungeon straight away, you won't have had the opportunity
to buy any key sets at the store yet. Luckily you are given some
costumes straight off; the Knight (male) and Thief (male) costumes
for Frio, and the Martial Artist (female) and Scholar (female) costumes
for Kyaro. With the Thief costume, you can use their special ability to
open the locked doors with Frio's party.
The 3 guest parties are all relatively high level compared to Frio
and Kyaro, who start at 1. Thus, it would be a good idea to try and
let Frio and Kyaro fight most of the generic enemies for experience.
Incidentally, if you put Kyaro in the Scholar, she can use Inspect
Eye to add detailed information about each monster to the Monster
Collection. You'll also need to use her Scholar outfit to undo the
switch that makes the bridge that leads to Elraine herself.
Once you've made the bridge, chances are you'll want to fight Elraine
with one of the guest parties. Not only do you lose entirely if
Frio and Kyaro are defeated, but the guest parties are a good deal
stronger. In this and other battles, even if a party is defeated,
the enemies will not heal back to full HP, so if you can chisel down
a boss's HP to half with one party and finish them off with another,
that's a valid strategy.
Probably the best party to use is the ToD party, as Mary can be downright
broken with her first technique, Moushuuken. Even though bosses do
not always stagger when hit, if you set Mary to the party leader and
simply go up to Elraine and use Moushuuken over and over again, Elraine
won't get to do much at all.
Upon defeating Elraine your guest parties will attempt to go off and
stop the Dream (or whatever you decided to call the time/space
contraption) and disappear. This leaves you with just Frio and Kyaro,
and Refill. Next you'll get to witness the first meeting between Kyle
and Riara from ToD2; afterwards, Kyle and Roni will join you.
----------
MISSION 2
----------
Dungeon: Remy Ruins B1
Victory: Save Professor White.
Failure: Frio/Kyaro's team is defeated.
Treasure: Empty
Empty
You can rearrange parties as you wish from here. So you could put Frio
in one party and Kyaro in another. Keep in mind, however, that for the
most part, if the team Frio or Kyaro is in is defeated, you fail the
mission. So you might not want to split them up just yet. Before this
mission starts, in town, Refill will give you some gifts: the Deck
Brush and World of One roots for Frio, and the Rashuan Dye and Chosen's
Clothes for Kyaro. Using these you'll eventually be able to make
the Stan, Genius, Farah, and Colette costumes, though for now you
probably won't have enough Gald, or the prereqs for some.
None of the doors in the Remy Ruins can be opened yet (they all require
the Ancient Key). The two treasure chests that you CAN access are empty.
Your only goal is to reach Professor White and save him. There's no boss
here, so this should be pretty straightforward. There IS an ominous
warning claiming everyone who enters will be turned to stone, and
a suspicious looking Medusa panel. However, nothing really happens with
it.
Once you reach Professor White you'll have to defeat the generic enemies
surrounding him, and that's that. You'll read the stone tablet for a clue
on how to get deeper into the dungeon, but that's all for now.
----------
MISSION 3
----------
Dungeon: "God's Eye" Shrine (ToD)
Victory: Defeat Barbatos.
Failure: Frio/Kyaro's team is defeated.
Less than 2 teams remain.
Treasure: Leather Mantle
222 Gald
333 Gald
The big doors in this dungeon require that 2 teams stand in front of them
before they can be opened. As a result, if you ever are reduced to one
team only, you automatically fail, even if Frio and Kyaro are still intact.
Just after you get petrified, Filia will come to save the day. Mary and
Filia will then join you as a third team. You'll have to take on Barbatos,
from ToD2, now. Using Mary and Moushuuken again works great. If you use
Kyle/Roni's team or a team with Refill, be warned that, just like in ToD2,
Barbatos counters all magic with Evil Sphere. So turn off spells in
the Techniques menu before fighting him.
----------
MISSION 4
----------
Dungeon: Trial Shrine (ToS)
Victory: Defeat the enemies in the shrine.
Failure: Frio/Kyaro's team is defeated.
Treasure: 300 Gald
Key Set
Talisman
Life Bottle
Emerald Ring*
Hide Coat*
Nothing too tricky here, just beat enemies as you go along. There are two
treasure chests on an island surrounded by gaps on all sides here. You
might be wondering how to get them. The answer is that you can't, for now.
However, soon you will get Arche from ToP, who can fly; if you set her as
the leader of a party, you'll be able to make the whole party fly to the
island and thus you can retrieve those treasures. In this and future maps,
such isolated treasures are marked by an asterisk.
For now, just head up to the north. Once there you'll run into Thanatos
from the previous Narikiri game. He's apparently got Lloyd and Colette
under mind control, which is bad news for you. Since there's two of
them, it's much harder to interrupt all of their attacks. Still, they're
not all that hard; carry a supply of Gummies with you just in case.
Afterwards you'll fight with Thanatos himself. Are you thinking what
I'm thinking? Infinite Moushuuken combo? Yeah, I thought so. You can
also try to steal the "Dragon Scale" item from Thanatos, which is the Root
necessary to create the Thanatos costume.
After finishing this mission, Lloyd and Colette will join you.
----------
MISSION 5
----------
Dungeon: Dhaos Castle Dungeon (ToP)
Victory: Defeat Dhaos.
Failure: Frio/Kyaro's team is defeated.
Arche's team is defeated.
Treasure: 500 Gald
600 Gald
Poison Check
Life Bottle
There are a bunch of switches scattered across the map here. By pulling the
switches, you'll be able to make bridges across the water. This will allow
you to access most parts of the map. Your first goal is to head to the
southeast corner and free Arche. Not only is she a character, you need her
to finish this map. The reason is there are some switches that cannot
be reached by your party. Arche, however, thanks to her flying abilities,
can fly over the water easily and trigger the switches for you. Unlike
the rest of the locked doors in the dungeon, you need to use Frio's or
Kyaro's Thief costume to unlock her door.
Afterwards it's just a matter of ganging up on Dhaos. Again, he isn't too
tough by himself, just sandwich him from both sides and Moushuuken him
or whatever else you want until he's gone. After defeating him, Klarth
will join your party.
----------
MISSION 6
----------
Dungeon: Remy Ruins B2
Victory: Reach the end of the map.
Failure: Frio/Kyaro's team is defeated.
Treasure: None
Back to the Remy Ruins for this one. For this and subsequent visits,
you'll have to start from floor B1 and proceed downwards. As soon as
you reach the stairs with one team, you'll be transported to the next
floor; there's no need to move ALL of your parties to the stairs.
Again, none of the treasure chests are accessible at this point in the
game. Your goal is simply to reach the area leading up to the stairs
to B3. When you get there, however, you'll have to take on both
Dhaos and Elraine at the same time. Lucky you, eh? Elraine's Delta
Ray and other spells get very annoying very quickly, so focus on her
first. Once she's gone, Dhaos will once again be relatively easy.
During this battle, if you feel daring, you CAN attempt to steal from
Dhaos and Elraine. Doing so successfully (which is not too likely) will
give you the Roots needed to create their costumes. Since you can't
normally get the boss costume Roots until after finishing the game,
this is well worth it, if you're patient enough. (You won't be able to
create the costumes right away, however, as you need Cless's costume
to make Dhaos and Riara's costume to make Elraine.)
After this dungeon, the shops will have new stuff for you to buy, so
be sure to check them out.
----------
MISSION 7
----------
Dungeon: Time Drift
Victory: Save 2 Heroes in 30 Turns.
Failure: Frio/Kyaro's team is defeated.
No turns remain.
Treasure: Magic Mist
Hourglass
Thief Dagger
Your goal here is to save Riara and Rutee. In order to do so, you
have to approach Riara with a party that has Kyle in it and Rutee
with a party that has Mary in it. If you approach the heroes with
an unrelated party, you'll end up fighting them instead! Incidentally
this can be worth it, as you can steal the Roots needed to create
their costumes from them. Getting Roots for the non-boss characters
is pretty simple, however (just a matter of using them a few times and
talking to them while they're in town) so this isn't as important
as stealing from Dhaos or Elraine or Thanatos earlier.
After completing the mission, you should come back here. Inexplicably,
Chester will now be here. Simply approach him with a party with Arche
in it to recruit him. After getting him, you're done with the Time
Drift... for now, at least.
----------
MISSION 8
----------
Dungeon: Palace of Despair (ToE)
Victory: Save Farah and Keel.
Failure: Frio/Kyaro's team is defeated.
Treasure: Miracle Gummy
Life Bottle
1400 Gald*
Black Robe*
Paralyze Check*
Frypan*
Once you begin this mission, Rid will join your team. The elevators can
only be used by one team at a time, so send your stronger teams first.
Also be sure to put Arche as the leader of a party so you can grab the
treasure chests sitting on the island north of your starting position.
Chase Farah and Keel as you go along; you'll end up fighting them. Upon
defeating them, they'll wait in front of the big door. Upon approaching
them again, you'll have to defeat them both at the same time. Keel's
spells are annoying so take him out first (he doesn't have much in the
way of HP so if you focus on him he'll be gone quick). Afterwards, both
you'll see a fishy event. Looks like you're not the only ones with
costuming powers. Farah and Keel (the real ones) will join you now.
----------
MISSION 9
----------
Dungeon: Gate of Reincarnation (East/West) (ToD2)
Victory: Save the 3 Captives.
Failure: Frio/Kyaro's team is defeated.
Judas or Lion's team is defeated.
Less than 4 teams remain.
Treasure: 4000 Gald
Elixir
Life Bottle
Here you'll actually have a choice. If you choose the east gate, you'll
get Lion, whereas if you choose the west gate, you get Judas. It is not
possible to get both Lion and Judas in the same playthrough, so make sure
you choose your favorite. (You WILL be able to make the costume for
whoever you didn't get, so don't worry about it too much).
At the beginning of this map, whichever party member you WON'T get
afterwards joins your team. You need to keep at least four of your parties
alive because you need to step on all four switches on this map. Make
sure you grab the items first. Next just defeat the generic enemies that
attack to complete the mission. You'll be using a team of Lion and Judas
for this last battle - surreal, eh?
----------
MISSION 10
----------
Dungeon: Remy Ruins B3
Victory: Capture Pony and Clyte.
Failure: Frio/Kyaro's team is defeated.
Treasure: 1500 Gald
4000 Gald
Mental Ring
Silk Hat
Krona Symbol
Emerald Ring
As before, you'll have to go through B1 and B2 first to get here. Your end
goal is to capture Pony and get to the end of the map. They'll use their
trickery to make every enemy team look like them, so you'll have to look
for the real one. They also run away from you. Once you've defeated all
of the regular monsters, the real Pony and Clyte will show up and try
to escape. Looks like their masked proteges are a step ahead of them,
however...
The real Pony and Clyte have traps laid out before them; if your party
has a Thief in it, though, you can avoid the trap. Even if you do get
caught, you can simply attack Pony and Clyte with a different party.
They're not too strong in battle, so just use the same tactics as usual.
You'll be able to pick from Missions 11-13 in whichever order. The shops
will once again have new things for you to buy (including new Roots)
so check them out.
----------
MISSION 11
----------
Dungeon: Forest of the Elves (ToP)
Victory: Defeat all enemies.
Failure: Frio/Kyaro's team is defeated.
Treasure: 2000 Gald
Emerald Ring
Elven Boots
2000 Gald
Elven Lore
Krona Symbol
Annoyingly on this map, you cannot use magic. Also, you will not be able
to bring Refill or Arche along, as they are half-elves (not that you'd want
to since no magic makes them worthless).
Stan, Cless, and Nanaly will show up as this battle starts. Mint is also
here and she'll heal you for free if you approach her. All you have to
do is defeat the enemies; none of them are particularly strong so you
shouldn't run into too much trouble. The last three items on the treasure
list are gained after clearing the mission.
----------
MISSION 12
----------
Dungeon: Nekonin Village
Victory: Defeat all enemies.
Failure: Enemies reach Elder's house.
Frio/Kyaro's team is defeated.
Treasure: None
No treasures here, just a bunch of enemies. You can't let any of the enemies
reach the Elder's house. When the stage starts, you'll be able to set
4 traps around the map. Just set them up near the chokepoints leading to
the village. The first enemies will come from the southwest, so be prepared.
You should always leave one team in front of the Elder's house just in case.
Eventually, some monsters will appear right next to the Elder's house. When
this happens, Fog from ToE will show up to help you out. Use him to take out
the enemies near the house. Finally take care of the enemies that show up
from the southeast. Simply stop those and you'll have finished the mission.
----------
MISSION 13
----------
Dungeon: Governor's House (ToE)
Victory: Stop 2 Copy Machines.
Failure: Frio/Kyaro's team is defeated.
Harold's team is defeated.
Treasure: 2000 Gald
3000 Gald
Elixir
Miracle Gummy
Emerald Ring
Blue Talisman
Misty Symbol
Mental Ring
Once you begin, you'll immediately be forced to fight with HRX-2. Those of
you who've played ToD2 will know what's next... upon defeating HRX-2,
you'll be joined by Harold. You need to keep her alive, as she can stop
the Copy machines (the blue columns) on this map. Most of the Copy machines
are fake, however. When you do find a real one, Harold will need a few turns
to disable the device. Surprise enemies will attack her, so make sure you
have another party escorting her. Have your other teams go around grabbing
the treasure chests and take out the enemies in advance. The real machines
(at least for me) were the upper left one in the upper left room, and the
upper right one in the lower right room.
Afterwards, Shizel, from ToE, is all that's left, in the middle. Her spells
hurt, but since they require casting time, if you can get her in a pincer
attack and constantly attack her, she won't be able to get too many spells
off. Meredy will join your party here.
----------
MISSION 14
----------
Dungeon: Human Ranch (ToS)
Victory: Stop the Copy Machine.
Failure: Frio/Kyaro's team is defeated.
Zelos/Shiina's team is defeated.
Treasure: 2000 Gald
2500 Gald
Elixir
Fox Mask
Black Costume
Thunder Mantle
Fairy Ring
Miracle Gummy
After finishing all three of the previous missions, Nancy and a new
shop will show up in town now in the northeast. Aside from some food
ingredients that you couldn't get before, you'll also be able to get
quite a few new Roots, so be sure to visit.
Harold won't be able to go with you for this mission, but she'll teach
you how to disable the copy machines. For me, the real one was in the
upper right.
Watch out for the fake Zelos/Shiina teams here. Not all of the Zelos or
Shiina icons on the map are Zelos/Shiina teams, but some are. You should
probably focus on Zelos first since his moves can be quite annoying. The
doors, like usual, can be opened with either the Thief special ability or
the key sets. With the real Zelos and Shiina vs. the fake Zelos and Shiina,
focus on Shiina first, since she has low HP. Also remember that Zelos can
heal. After this mission, the real Zelos and Shiina will join you.
----------
MISSION 15
----------
Dungeon: Traitor Fortress
Victory: Defeat 7 Heroes in 30 turns.
Failure: Frio/Kyaro's team is defeated.
No turns remain.
Treasure: None
You won't be able to put Klarth, Filia, Keel, Harold, or Refill in any
of your teams, and Genius and Kratos will show up as well. Within 30
turns, you'll have to defeat all 7 of those heroes. To make things worse,
you can't use any magic, like in the Forest of the Elves, so the mages
you DO have left won't be too useful. The generic enemies too are a little
stronger than usual; if you run into problems, go back to an earlier map and
level up your characters.
The map is small and you really shouldn't have any problems chasing the
heroes down. Defeating them is another matter. They seem to cast
ridiculously fast here, and each one comes with a rather suspicious
looking Costumer. You'll definitely want to take out the mage first,
as their spells will quickly annihilate your party if you don't.
Afterwards, Genius and Kratos will join you.
----------
MISSION 16
----------
Dungeon: Remy Ruins B4
Victory: Reach the end of the map.
Failure: Frio/Kyaro's team is defeated.
Treasure: None
Hope you've been levelling up Frio and Kyaro well, as this time you'll
have to reach the bottom of the Remy Ruins with those two alone. Make
sure you disband your other teams, or the game won't let you start the
mission.
Obviously, you should pick a good balance of costumes for the pair. There's
not much in the way of real strategy; if you find things hard, simply
go back to other maps, level the pair up, buy new Costumes, and so on. By
this point you may have been lucky enough to get some Ancient Key drops
from enemies you've fought, meaning you can open some of the doors and
get the treasures. See the Mission 25 list for a list of the treasures.
Especially rare is the "Ether" Root which will let you make the KOS-MOS
costume. This is found on the fourth floor, in the room on the bottom row,
second from the left.
----------
MISSION 17
----------
Dungeon: Magitechnology Research Lab (ToP)
Victory: Obtain the "Key of Light".
Failure: Frio/Kyaro's team is defeated.
Treasure: 2500 Gald
Frypan
Mental Ring
2500 Gald
Jet Boots
Blue Talisman
You'll meet Suzu as this mission begins. The cannons on this map fire
in a specific pattern, so once you know the pattern, it'll be easy to
avoid them. They hurt if you get hit, so watch out. Enemies will
disappear if they get hit, so use this to your advantage. Suzu will
join your party afterwards. All you have to do is reach the top of the
map to clear this mission.
After this mission, you must pick either the Cave of Ice or the Labyrinth
of Fire. The major difference is that if you go to the Cave of Ice, you'll
get Chelsea in a few missions, whereas if you go to the Labyrinth of Fire,
you'll get Woodrow. You can still recruit whichever one you didn't pick
up later, so it's really your choice. Once you do pick one, you won't
be able to return to town for the next three missions, so stock up on
any items you need.
----------
MISSION 18
----------
Dungeon: Cave of Ice
Victory: Find the exit and leave the cave.
Failure: Frio/Kyaro's team is defeated.
Treasure: Gungnir*
Freeze Check*
Protect Ring*
Persha Boots*
4000 Gald
Aqua Mantle
Elixir
Krona Symbol
Flare Mantle
Miracle Gummy
The tough part about this map is that every turn, your party will take
10% HP worth of damage. However, if you equip a Freeze Check or Aqua
Mantle on your characters, you can avoid this damage. Make sure everyone
is equipped as such.
There are rocks lying around that you can only break if you have a
Martial Artist, or a Driller, in your party.
Celsius is the boss of this dungeon. You can steal from her to get
the Celsius's Tear Root; also, the Gungnir you pick up in this dungeon
is the Root for the Valkyrie, who is the boss of the Labyrinth of Fire.
So you can get both of their costumes even if you don't fight them
both.
----------
MISSION 19
----------
Dungeon: Labyrinth of Fire
Victory: Find the exit and leave the labyrinth.
Failure: Frio/Kyaro's team is defeated.
Treasure: Aqua Mantle*
Flare Mantle*
Protect Ring*
Resist Ring*
3 Gald
30 Gald
300 Gald
3000 Gald
Elixir
Celsius's Tear
Paralyze Check
Poison Check
On this map if you step on the fiery tiles, you'll take damage. Like
the Cave of Ice, however, this damage can be avoided, in this case
by equipping Flare Mantles on your characters.
The boss of this dungeon is the Valkyrie. Like the other dungeon, you
can pick up the Celsius's Tear here, and you can steal from the Valkyrie
to get the Gungnir to create her costume.
----------
MISSION 20
----------
Dungeon: Battle Coliseum
Victory: Defeat Kongman
Failure: Frio/Kyaro's team is defeated.
Treasure: Jet Boots
Life Bottle
100 Gald
Elixir
You cannot get the treasures in the rooms on the east or west sides until
you defeat Kongman. So defeat him first. This will trigger an event that
starts the next mission. Note that you cannot come back to this map later,
so make sure you grab the four treasures that you can before you defeat
Kongman. Two of the treasure chests are Pandoras, so be careful.
----------
MISSION 21
----------
Dungeon: Battle Coliseum
Victory: Obtain the Traveller's Key.
Failure: Frio/Kyaro's team is defeated.
A treasure is stolen.
Treasure: (Red Chests)
Thunder Mantle
Misty Symbol
Fairy Ring
Traveller's Key
(Blue Chests)
5555 Gald
800 Gald
Krona Symbol
Guitar
New enemies will have shown up, and they'll try to steal the treasures from
you. The first thing you'll want to do is set two tiger traps とらばさみ in
front of the steps leading to the treasure rooms. You'll also want to make
thief/ninja-type characters the leaders of your parties, so you can move
further with each turn. In other worse, Suzu, Shiina, and the Thief/Ninja
outfits will really help you out here. Partway through, either Woodrow or
Chelsea (depending on what dungeon you picked earlier) and Johnny will show
up to assist you. Again, you cannot return to this map later, so make sure
you grab all of the treasures now. Upon defeating all the enemies, all of
the red chests will automatically open and you'll get the key you need;
make sure you grab the blue chests before you do so, because they won't
open automatically.
----------
MISSION 22
----------
Dungeon: Time Drift
Victory: Obtain the "Future Key" in 30 turns.
Failure: Frio/Kyaro's team is defeated.
The "Future Key" is stolen.
No turns remain.
Treasure: 6000 Gald
Emerald Ring
Gold Abacus
Krona Symbol
Magic Mist
Misty Symbol
Your goal is to get the Future Key before your evil twins do. Unfortunately
it seems like pure luck as to what treasure/enemy has the key. Here is also
a great opportunity to get more party members. Woodrow or Chelsea will
be here (depending on who you didn't get earlier); approach them with the
other member of the pair to recruit them. Approach Presea with Genius to
recruit her. Afterwards, come back and approach Regal with Presea, approach
Reis with Farah, and Chat with Meredy to get them.
----------
MISSION 23
----------
Dungeon: Ancient City
Victory: Arrive at the far switch.
Failure: Frio's team is defeated.
Treasure: 5000 Gald
6000 Gald
Elixir
Persha Boots
Before this mission you'll have to split up into two teams. Frio's team
will head to the Ancient City, while Kyaro's team will go to the Floating
Fortress. I definitely suggest you send Arche with Kyaro so you can get
the treasures there. You'll also want to put Suzu with Frio for her
fast movement skills.
Every turn you spend here, more enemies will appear, and barriers will
block your way. You'll want to get to the upper left, where Yggdrasil
is, as fast as possible. Defeat him and finish the mission; you'll then
be taken over to Kyaro's team.
----------
MISSION 24
----------
Dungeon: Floating Fortress
Victory: Arrive at the far switch.
Failure: Kyaro's team is defeated.
Treasure: 5000 Gald
6000 Gald
Elixir
Blue Talisman
Hitting the red switches here will make bridges for you to proceed on.
As before, you can send Arche on ahead to hit switches otherwise
inaccessible to you. Upon reaching the end, Barbatos lies in wait for
you. Again, use the standard pincer attacks and keep on him.
----------
MISSION 25
----------
Dungeon: Remy Ruins B4
Victory: Defeat Evil Frio and Evil Kyaro
Failure: Frio/Kyaro's team is defeated.
Treasure: (B1)
3000 Gald
Black Belt
(B2)
6000 Gald
Hunter Bow
Feet Symbol
Elixir
5000 Gald
Piyohan
(B3)
10000 Gald
Drill
(B4)
10000 Gald
15000 Gald
Ether
Jet Boots
20000 Gald
Elixir
Excalibur
(Afterwards)
Miracle Pendant
Dragon Scale
Dark Orb
Bloody Axe
Derris Emblem
Crucis Crystal
Like before, you'll have to pass through the first three floors first.
Every time you descend a floor, you'll have to leave behind a party;
the enemies here are also tougher than before so be careful. To open
the doors here that lead to the treasures, you need to get Ancient
Keys. These are rare drops (3%) on a number of enemies throughout
the game, such as the Dark Swords in the Governor's House and
Magitechnology Research Lab, and the Bandersnatches in the Ancient
City. Stock up on a good number of them, earn Technical Smashes to
up your chances of getting them, and use Lloyd/Colette's Rare Getter
combination title to make your day easier.
At the bottom, you'll have to defeat Evil Frio and Evil Kyaro. There will
be a total of three battles with them. The first battle they'll be dressed
as a generic Knight and Martial Artist, so they should be no problem.
The second battle is with Lion and Mint. Mint's healing is what makes
it tough, so take her out first. Finally, they'll come at you as Yggdrasil
and Shizel. Again, Shizel's magic is what makes it tough, so try and take
her out first. If you're about Level 50 you should be fine.
Upon defeating them you'll get a whole bunch of Roots (needed to create
the boss Costumes). Head back to town and enjoy the ending.
5. SIDE QUESTS
ARENA
After the Arena missions, you can come back and fight each of the Tales
main heroes (Cless, Stan, Rid, Kyle, and Lloyd). You can't change clothes
between battles, but you can use items, so just carry a good stock.
Afterwards you'll fight good ol' Lilith. Beat her and she'll give you the
Golden Ladle, which you can use to make Lilith's costume.
DEMON KING JABABA
After beating the game, if you head down to the Remy Ruins B4 again, this
time the Demon King Jababa will be waiting for you. He's just an extra
boss, and you can actually come back and fight him as many times as you
want, even if you beat him.
TOWER OF DRUAGA
After beating the game, buy the Excalibur in town. This will allow you
to make Gil (the hero of Tower of Druaga)'s costume. Now with Frio dressed
as Gil, talk to Paula over at the Cypress Garden. You'll now be able to
access the Tower of Druaga.
There are ten floors here. Just like the original Tower of Druaga, if you
do a specific thing on each floor, you can get a treasure:
Floor 1: Defeat three slimes (Apple Gummy)
Floor 2: Touch the upper wall (Life Bottle)
Floor 3: Encounter the Phantom Knight and run away (Miracle Gummy)
Floor 4: Press the Start button (Elixir)
Floor 5: Encounter the Wizard and run away (1000 Gald)
Floor 6: Defeat the Red Roper (Jet Boots)
Floor 7: Touch the upper left corner and proceed down the wall to the lower
left, then touch the upper right corner and proceed down the wall
to the lower right (Fairy Ring)
Floor 8: Open the bottom treasure chest first, then the top, then the
middle (10000 Gald)
Floor 9: Defeat the blue enemies (Druaga apears, boss fight)
Floor 10: Open the second from the bottom, second from the top, center
treasure chests. (RC Rod, BC Rod, Apple Gummy)
6. COSTUMES/TECHNIQUES LIST
The costumes are listed here in order of their number in the costume
checklist. Each costume will describe what root is needed to make that
costume, prerequisite costumes to make that costume if any, how to get
the root, and then a list of the techniques available to that costume.
Note that for the Tales characters, the way you get each of their roots
is simply by making them like you, then talking to them in town. To get
characters to like you, simply deploy them on a few missions and talk to
them in town whenever possible. You'll eventually get their Root.
なりきりし Costumer
Default Costume
けんし Knight
Needs Swordsmanship Book けんじゅつしょ
まじんけん Majinken (Lvl 1, 4 TP)
Creates a shockwave that travels along the ground.
らいじんけん Raijinken (Lvl 3, 6 TP)
Thrust with a lightning strike. Lightning-elemental.
あきさざめ Akisazame (Lvl 8, 11 TP)
Fast series of thrusts.
こがはざん Kogahazan (Lvl 15, 12 TP)
Upward and downward two-hit slash.
しんくうはざん Shinkuuhazan (Lvl 23, 12 TP)
Long-range thrusting attack.
ぐれんけん Gurenken (Lvl 28, 15 TP)
Throws a fiery sword at opponent. Fire-elemental.
せんくうれっぱ Senkuu Reppa (Lvl 36, 12 TP)
Lifts enemy and thrusts forward.
まじんそうはざん Majin Souhazan (Lvl 40, 20 TP)
Majinken and followup slashes.
かくとうか Martial Artist
Needs Black Belt くろおび
いわこわし Rock Breaker (Lvl 1, Passive Skill)
Allows the breaking of rocks on dungeon maps.
しょうていは Shouteiha (Lvl 3, 5 TP)
Big step into powerful palm strike.
じゅうしょうらい Jyuushourai (Lvl 6, 6 TP)
Raises defense temporarily.
ちゆこう Chiyukou (Lvl 12, 12 TP)
Heals an ally 30%.
げどくこう Gedokukou (Lvl 16, 8 TP)
Cures poison and drain.
ししせんこう Shishi Senkou (Lvl 18, 20 TP)
Strike into double palm ki attack.
しゅうきほう Shuukihou (Lvl 23, 10 TP)
Heals self 35%.
ごうしょうらい Goushourai (Lvl 26, 16 TP)
Raises attack temporarily.
ほうおうてんく Houou Tenku (Lvl 33, 25 TP)
Rise and dive surrounded by a phoenix aura. Fire-elemental.
かいせいこう Kaiseikou (Lvl 40, 50 TP)
Brings an ally back to life.
アーチャー Archer
Needs Hunter Bow ハンターボウ
ぐれん Guren (Lvl 3, 5 TP)
Shoots a fiery arrow. Fire-elemental.
とうが Touga (Lvl 5, 8 TP)
Shoots a frozen arrow. Water-elemental.
ごうてん Gouten (Lvl 13, 15 TP)
Shoots an arrow that causes a lightning strike. Lightning-elemental.
しょうは Shouha (Lvl 20, 15 TP)
Shoots an arrow that splits the ground. Earth-elemental.
しゅうう Shuu'u (Lvl 25, 18 TP)
Shoots a rain of arrows from midair.
しんてん Shinten (Lvl 30, 25 TP)
Fires numerous arrows into the air which fall on the enemies.
はやて Hayate (Lvl 38, 25 TP)
Rapid-fire arrows.
クレリック Cleric
Needs Scripture きょうてん
ファーストエイド First Aid (Lvl 1, 5 TP)
Heals an ally 20%.
ピコハン Pikohan (Lvl 3, 5 TP)
Dizzies an enemy.
ヒールウィンド Heal Wind (Lvl 12, 30 TP)
Heals allies within a radius.
レイ Ray (Lvl 18, 30 TP)
Causes lasers to fall from the sky. Light-elemental.
キュア Cure (Lvl 24, 22 TP)
Heals an ally 65%.
レイズデッド Raise Dead (Lvl 32, 26 TP)
Revives an ally.
ホーリーランス Holy Lance (Lvl 40, 50 TP)
Pierces enemy with numerous spears of light. Light-elemental.
ジャッジメント Judgment (Lvl 45, 150 TP)
Causes the light of punishment to fall on all enemies. Light-elemental.
ニンジャ Ninja
Needs Black Costume くろしょうぞく
いづなおとし Izuna Otoshi (Lvl 10, 10 TP)
Jump and spinning attack on enemy.
まんじゅしゃげ Manjushage (Lvl 13, 12 TP)
Throws fiery shurikens at an enemy. Fire-elemental.
はがくれ Hagakure (Lvl 20, 12 TP)
Escapes from battle.
かまいたち Kamaitachi (Lvl 26, 15 TP)
Slashes enemy with air waves. Wind-elemental.
デモンズランス Demon's Lance (Lvl 35, 30 TP)
Attacks enemy with spear thrown by a demon. Dark-elemental.
ウィザード Wizard
Needs Black Robe くろのローブ
フレイムドライブ Flame Drive (Lvl 1, 5 TP)
Three balls of fire attack enemy. Fire-elemental.
ファイアボール Fireball (Lvl 3, 5 TP)
Attacks enemy with fireballs. Fire-elemental.
ウィンドカッター Wind Cutter (Lvl 10, 12 TP)
Attacks enemy with wind blades. Wind-elemental.
グレイブ Grave (Lvl 16, 14 TP)
Causes spears of earth to rise from ground, piercing enemy. Earth-
elemental.
アクアエッジ Aqua Edge (Lvl 24, 19 TP)
Watery orbs collide with enemy. Water-elemental.
ロックブレイク Rock Break (Lvl 28, 25 TP)
Sharp rocks appear and attack enemy. Earth-elemental.
フリーズランサー Freeze Lancer (Lvl 33, 40 TP)
Spears of ice attack the enemies. Water-elemental.
イラプション Eruption (Lvl 38, 18 TP)
Attacks with lava and fireballs. Fire-elemental.
スパークウェブ Spark Web (Lvl 45, 28 TP)
Causes an orb of lightning to appear. Lightning-elemental.
ブラックホール Black Hole (Lvl 50, 89 TP)
A large mass of supergravity attacks the enemy. Dark-elemental.
ウィッチ Witch
Needs Black Robe くろのローブ
フレイムドライブ Flame Drive (Lvl 1, 5 TP)
Three balls of fire attack enemy. Fire-elemental.
ファイアボール Fireball (Lvl 3, 5 TP)
Attacks enemy with fireballs. Fire-elemental.
ウィンドカッター Wind Cutter (Lvl 10, 12 TP)
Attacks enemy with wind blades. Wind-elemental.
グレイブ Grave (Lvl 16, 14 TP)
Causes spears of earth to rise from ground, piercing enemy. Earth-
elemental.
アクアエッジ Aqua Edge (Lvl 24, 19 TP)
Watery orbs collide with enemy. Water-elemental.
ロックブレイク Rock Break (Lvl 28, 25 TP)
Sharp rocks appear and attack enemy. Earth-elemental.
フリーズランサー Freeze Lancer (Lvl 33, 40 TP)
Spears of ice attack the enemies. Water-elemental.
イラプション Eruption (Lvl 38, 18 TP)
Attacks with lava and fireballs. Fire-elemental.
スパークウェブ Spark Web (Lvl 45, 28 TP)
Causes an orb of lightning to appear. Lightning-elemental.
ブラックホール Black Hole (Lvl 50, 89 TP)
A large mass of supergravity attacks the enemy. Dark-elemental.
しょうにん Merchant
Needs Gold Abacus きんのそろばん
アップルグミ100G Apple Gummy 100G (Lvl 1, 0 TP)
Spends 100G to heal an ally 30%.
そでのした Bribe (Lvl 6, 10 TP)
Makes an enemy run from battle.
オレンジグミ100G Orange Gummy 100G (Lvl 15, 0 TP)
Spends 100G to heal an ally's TP 30%.
ミックスグミ500G Mix Gummy 500G (Lvl 22, 0 TP)
Spends 500G to heal an ally's HP and TP 30%.
エリクシール3000G Elixir 3000G (Lvl 40, 0 TP)
Spends 3000G to heal an ally fully.
おどりこ Dancer
Needs Dance Shoes ダンスシューズ
ふしぎなおどり Strange Dance (Lvl 3, 5 TP)
Heals an ally by 30% of own max TP.
シルフ Sylph (Lvl 8, 30 TP)
Summons Sylph. Wind-elemental.
ウンディーネ Undine (Lvl 16, 34 TP)
Summons Undine. Water-elemental.
イフリート Ifrit (Lvl 24, 25 TP)
Summons Ifrit. Fire-elemental.
タイムストップ Time Stop (Lvl 30, 105 TP)
Stops all enemies for a few seconds.
ワンダーシェフ Wonder Chef
Needs Frypan フライパン
しょくざいかくほ Maintain Ingredient (Lvl 1, Passive Skill)
Raises the success rate of cooking.
パンさざめ Pan-sazame (Lvl 3, 9 TP)
Multiple thrusts with the frypan.
とくせいりょうり Special Cooking (Lvl 12, 20 TP)
Heals all allies 30%.
ちょうパンさざめ Choupan-sazame (Lvl 20, 20 TP)
A Pan-sazame with an explosion at the end.
しょくざいへんげ Transform Ingredient (Lvl 40, 45 TP)
Transforms an enemy into an ingredient.
あそびにん Gamer
Needs Fox Mask キツネのおめん
エスケープ Escape (Lvl 3, 15 TP)
Escapes from battle.
いのしかちょう Inoshikachou (Lvl 8, 5 TP)
Long-range attack with hanafuda.
みずヨーヨー Mizu Yoyo (Lvl 16, 10 TP)
Very technical multi-hit attack. Water-elemental.
ばくち Bakuchi (Lvl 30, 20 TP)
Rolls dice. Effect is up to luck...
ドクター Doctor
Needs Syringe ちょうしんき
ダメージちゅうしゃ Damage Injection (Lvl 3, 10 TP)
Reduces an enemy's HP 10%.
ドーピングちゅうしゃ Doping Injection (Lvl 6, 30 TP)
Raises an ally's attack.
かいふくちゅうしゃ Healing Injection (Lvl 10, 10 TP)
Heals an ally 30%.
げどくちゅうしゃ Antidote Injection (Lvl 15, 10 TP)
Cure poison and drain.
でんきショック Electric Shock (Lvl 24, 15 TP)
Attack with a spark. Lightning-elemental.
そせい Revive (Lvl 32, 50 TP) - Revives an ally.
ナース Nurse
Needs Syringe ちょうしんき
ダメージちゅうしゃ Damage Injection (Lvl 3, 10 TP)
Reduces an enemy's HP 10%.
ドーピングちゅうしゃ Doping Injection (Lvl 6, 30 TP)
Raises an ally's attack.
かいふくちゅうしゃ Healing Injection (Lvl 10, 10 TP)
Heals an ally 30%.
げどくちゅうしゃ Antidote Injection (Lvl 15, 10 TP)
Cure poison and drain.
でんきショック Electric Shock (Lvl 24, 15 TP)
Attack with a spark. Lightning-elemental.
そせい Revive (Lvl 32, 50 TP) - Revives an ally.
おんがくか Musician
Needs Guitar ギター
あたるシンフォニ Hit Symphony (Lvl 5, 8 TP)
Raises allies' hit temporarily.
かわせマーチ Avoid March (Lvl 6, 9 TP)
Lowers enemies' hit temporarily.
ごーごーサンバ Go Go Samba (Lvl 13, 10 TP)
Attack with musical notes.
しびれルンバ Numb Rumba (Lvl 20, 14 TP)
Musical note attack with dizzying effect.
なかよしワルツ Friendly Waltz (Lvl 30, 27 TP)
Heals all allies 35%.
がくしゃ Scholar
Needs Encyclopedia ひゃっかじてん
インスペクトアイ Inspect Eye (Lvl 1, 2 TP)
Reveals information for an enemy (same as Spectacles).
シャープネス Sharpness (Lvl 4, 12 TP)
Raises an ally's attack power.
バリアー Barrier (Lvl 10, 15 TP)
Raises an ally's defense power.
ディレイ Delay (Lvl 13, 21 TP)
Doubles casting time for enemies.
ストラグネイション Stragnation (Lvl 15, 24 TP)
Lengthens enemy stagger time. Base-elemental.
トラクタービーム Tractor Beam (Lvl 20, 18 TP)
Lifts enemies into air and drops them. Base-elemental.
ディスペル Dispel (Lvl 26, 21 TP)
Removes magic effects from allies.
マクスウェル Maxwell (Lvl 35, 45 TP)
Summons Maxwell. Base-elemental.
シューティングスター Shooting Star (Lvl 50, 100 TP)
Summons shooting stars to attack enemies. Light-elemental.
ねこにん Neko-nin
Needs Noko Mushroom のこきのこ
ひっかき Scratch (Lvl 3, 5 TP)
Scratches enemy with claws.
ネコパンチ Neko Punch (Lvl 5, 10 TP)
Large punch with pawpad.
てじなし Magician
Needs Silk Hat シルクハット
だっしゅつ Escape (Lvl 6, 10 TP)
Escapes from battle.
げんえい Illusion (Lvl 13, 15 TP)
Lowers enemies' hit temporarily.
だいしょうしつ Disappear (Lvl 20, 36 TP)
Makes an enemy disappear behind a curtain.
モデル Model
Needs Fur Coat かわのコート
スマイル Smile (Lvl 7, 12 TP)
Dizzies an enemy.
セクシーポーズ Sexy Pose (Lvl 20, 23 TP)
Dizzies all enemies.
とうぞく Thief
Needs Thief Dagger とうぞくのダガー
かぎあけ Unlock (Lvl 1, Passive Skill)
Allows unlocking of doors on dungeon maps.
ワナかいひ Disarm Trap (Lvl 1, Passive Skill)
Allows disarming of traps on dungeon maps.
ローバーアイテム Robber Item (Lvl 1, 8 TP)
Small chance of stealing item from an enemy.
エスケープ Escape (Lvl 7, 15 TP)
Escapes from battle.
ストーンザッパー Stone Zapper (Lvl 13, 20 TP)
Throws several stones in an arc. Earth-elemental.
シャドウエッジ Shadow Edge (Lvl 20, 20 TP)
Causes blades of darkness to rise from the ground. Dark-elemental.
ファイアウォール Fire Wall (Lvl 25, 25 TP)
Creates a wall of fire in front of the enemy. Fire-elemental.
クレス Cless
Needs Knight and Ougi Book おうぎかいでんしょ
まじんけん Majinken (Lvl 2, 4 TP)
Creates a shockwave that travels along the ground.
あきさざめ Akisazame (Lvl 8, 11 TP)
Attack with multiple thrusts.
こがはざん Kogahazan (Lvl 15, 12 TP)
Upward-downward two slash combination.
ほうおうてんく Houou Tenku (Lvl 20, 25 TP)
Rising and diving attack surrounded by phoenix aura. Fire-elemental.
しゅうきほう Shuukihou (Lvl 28, 10 TP)
Heals self 35%.
せんくうれっぱ Senkuu Reppa (Lvl 35, 12 TP)
Lifts enemy and attacks with a thrust.
じげんざん Jigenzan (Lvl 45, 30 TP)
Downward slash that can pierce dimensions. Base-elemental.
くうかんしょうてんい Kuukanshou Ten'i (Lvl 48, 35 TP)
Teleports above enemy and attacks with a combination slash.
めいくうざんしょうけん Meiyuu Zanshouken (Lvl 53, 100 TP)
Ultimate attack that can only be used in a pinch. Base-elemental.
チェスター Chester
Needs Archer and Elven Bow エルヴンボウ
ぐれん Guren (Lvl 3, 5 TP)
Shoots a fiery arrow. Fire-elemental.
とうが Touga (Lvl 9, 8 TP)
Shoots a frozen arrow. Water-elemental.
ごうてん Gouten (Lvl 16, 15 TP)
Shoots an arrow that causes a lightning strike. Lightning-elemental.
しょうは Shouha (Lvl 22, 15 TP)
Shoots an arrow that splits the ground. Earth-elemental.
しんてん Shinten (Lvl 28, 25 TP)
Fires numerous arrows into the air which fall on the enemies.
しゅうう Shuu'u (Lvl 34, 18 TP)
Shoots a rain of arrow from midair.
はやて Hayate (Lvl 38, 25 TP)
Rapid-fire arrows.
たいが Taiga (Lvl 46, 55 TP)
Shoots a giant arrow.
とりゅう Toryuu (Lvl 50, 70 TP)
Shoots one large and four small arrows.
ミント Mint
Needs Cleric and Star Mace スターメイス
ピコハン Pikohan (Lvl 2, 5 TP)
Dizzies an enemy.
アシッドレイン Acid Rain (Lvl 8, 18 TP)
Lowers enemies' defense power.
ナース Nurse (Lvl 15, 30 TP)
Heals all allies 45%.
リカバー Recover (Lvl 20, 18 TP)
Cures all status ailments.
ディスペル Dispel (Lvl 25, 21 TP)
Removes magic effects on an ally.
キュア Cure (Lvl 28, 22 TP)
Heals an ally 65%.
バリアー Barrier (Lvl 33, 15 TP)
Raises an ally's defense power.
レイズデッド Raise Dead (Lvl 38, 26 TP)
Revives an ally.
タイムストップ Time Stop (Lvl 45, 105 TP)
Stops all enemies for a few seconds.
アーチェ Arche
Needs Witch and Elven Lore エルヴンロアー
ファイアーボール Fireball (Lvl 3, 5 TP)
Attacks enemies with fireballs. Fire-elemental.
イラプション Eruption (Lvl 8, 18 TP)
Attack with lava and fireballs. Fire-elemental.
サンダーブレード Thunder Blade (Lvl 13, 24 TP)
Attacks with a sword of lightning. Lightning-elemental.
ファイアーストーム Firestorm (Lvl 18, 50 TP)
Attacks with a fierce firestorm. Fire-elemental.
アースクエイク Earthquake (Lvl 24, 54 TP)
Causes a large earthquake. Earth-elemental.
インデグネイション Indignation (Lvl 28, 72 TP)
Attack enemies with a huge bolt of lightning. Lightning-elemental.
ゴッドブレス God Breath (Lvl 33, 80 TP)
Crushes enemies with an enormous pressure. Wind-elemental.
ブラックホール Black Hole (Lvl 38, 89 TP)
Attacks with a large orb of supergravity. Dark-elemental.
メテオスォーム Meteo Swarm (Lvl 45, 60 TP)
Attack enemies with numerous falling rocks. Base-elemental.
ビッグバン Big Bang (Lvl 50, 105 TP)
Creates a huge explosion next to enemies. Light-elemental.
すず Suzu
Needs Ninja and Nintou: Chizakura にんとうちざくら
しらぬい Shiranui (Lvl 3, 7 TP)
Steals an item from an enemy.
いづなおとし Izuna Otoshi (Lvl 8, 10 TP)
Jump and spinning attack on an enemy.
はがくれ Hagakure (Lvl 13, 12 TP)
Escapes from battle.
まんじゅしゃげ Manjushage (Lvl 20, 12 TP)
Throws fiery shurikens at an enemy. Fire-elemental.
らいでん Raiden (Lvl 25, 15 TP)
Throws a sword down that attracts a bolt of lightning. Lightning-
elemental.
かまいたち Kamaitachi (Lvl 30, 15 TP)
Slashes enemy with air waves. Wind-elemental.
さみだれ Samidare (Lvl 38, 40 TP)
Powerful combination attack.
じらいや Jiraiya (Lvl 45, 70 TP)
Summons a giant frog to attack with its breath. Fire-elemental.
スタン Stan
Needs Knight and Deck Brush デッキブラシ
まじんけん Majinken (Lvl 2, 4 TP)
Creates a shockwave that travels along the ground.
れっくうざん Rekkuuzan (Lvl 3, 12 TP)
Spinning midair attack.
ししせんこう Shishi Senkou (Lvl 10, 20 TP)
Charge attack with lion-shaped aura.
ぐれんけん Gurenken (Lvl 15, 15 TP)
Throws a fiery sword at the enemy. Fire-elemental.
くうがしょうりゅうきゃく Kuuga Shouryuukyaku (Lvl 20, 15 TP)
Combination kick slash attack on an enemy.
ファイアーストーム Firestorm (Lvl 25, 50 TP)
Attacks enemies with a fierce firestorm. Fire-elemental.
まおうえんげきは Maou Engekiha (Lvl 38, 15 TP)
Releases flames that hit multiple times. Fire-elemental.
しこうばくえんじん Shikou Bakuenjin (Lvl 43, 30 TP)
After Shishi Senkou, releases an explosive projectile. Fire-elemental.
さつげきぶこうけん Satsugeki Bukouken (Lvl 48, 50 TP)
Attacks with countless sword strikes. Fire-elemental.
こうおうてんしょうよく Kouou Tenshouyoku (Lvl 53, 90 TP)
Ultimate attack only usable in a pinch. Fire-elemental.
ルーティ Rutee
Needs Thief and Lens レンズ
サーチガルド Search Gald (Lvl 3, 3 TP)
Picks up some Gald.
スナイプエア Snipe Air (Lvl 5, 4 TP)
Anti-air attack.
ローバーアイテム Robber Item (Lvl 8, 8 TP)
Steals an item from an enemy.
アイストーネード Ice Tornado (Lvl 15, 16 TP)
Attacks enemies with an icestorm. Water-elemental.
リカバー Recover (Lvl 18, 18 TP)
Cures all status ailments.
エスケープ Escape (Lvl 25, 15 TP)
Escapes from battle.
ヒール Heal (Lvl 30, 10 TP)
Heals an ally 40%.
ブリザード Blizzard (Lvl 40, 45 TP)
Attacks enemies with a fierce blizzard. Water-elemental.
ブラッディローズ Bloody Rose (Lvl 45, 38 TP)
Powerful combination attack.
リオン Lion
Needs Knight and Deep Red Mantle しんくのマント
ストーンブラスト Stone Blast (Lvl 3, 6 TP)
Rains down stones on an enemy. Earth-elemental.
ひえんれんきゃく Hien Renkyaku (Lvl 5, 12 TP)
Combination kick attack.
グレイブ Grave (Lvl 10, 14 TP)
Causes spears of earth to rise from ground. Earth-elemental.
こがはざん Kogahazan (Lvl 14, 12 TP)
Upwards-downwards two slash combination.
ストーンウォール Stone Wall (Lvl 20, 19 TP)
Presses enemies back with a wall of earth. Earth-elemental.
くうしゅうけん Kuushuuken (Lvl 25, 15 TP)
Dash thrust linked to a jump thrust.
プレス Press (Lvl 30, 28 TP)
Causes a giant rock to fall on enemy. Earth-elemental.
デモンズランス Demon's Lance (Lvl 35, 30 TP)
Attacks with a spear thrown by a demon. Dark-elemental.
そうりゅうれんがざん Souryuu Rengazan (Lvl 45, 28 TP)
Attacks with a quick series of slashes.
マリアン Marian (Lvl 55, 90 TP)
Attacks with many powerful thrusts. Dark-elemental.
フィリア Filia
Needs Scholar and Silver-rimmed Glasses ぎんぶちメガネ
インスペクトアイ Inspect Eye (Lvl 1, 2 TP)
Shows information for an enemy (same as spectacles).
フィリアボム Filia Bomb (Lvl 5, 4 TP)
Throws a bomb at an enemy. Fire-elemental.
トラクタービーム Tractor Beam (Lvl 13, 18 TP)
Lifts enemies and drops them. Base-elemental.
レイ Ray (Lvl 20, 30 TP)
Attacks with lasers from the sky. Light-elemental.
ボムレイン Bomb Rain (Lvl 25, 20 TP)
Throws numerous bombs at the enemy. Fire-elemental.
ホーリーランス Holy Lance (Lvl 30, 50 TP)
Pierces enemy with spears of light. Light-elemental.
ストップフロウ Stop Flow (Lvl 35, 90 TP)
Stops all enemies for a few seconds.
ディバインパウア Divine Power (Lvl 45, 90 TP)
Attacks with four powerful spells. Fire, wind, water, and earth-
elemental.
ウッドロウ Woodrow
Needs Knight and Berserk Arrow ベルセルクアロー
ウインドアロー Wind Arrow (Lvl 3, 6 TP)
Fires a piercing bolt of wind. Wind-elemental.
ふうじんけん Fuujinken (Lvl 5, 4 TP)
Attacks with a wind projectile. Wind-elemental.
ストーム Storm (Lvl 13, 29 TP
A storm causes rocks to fly into enemies. Wind-elemental.
ストリームアロー Stream Arrow (Lvl 18, 12 TP)
Fires numerous piercing bolts of wind. Wind-elemental.
ウォールウィンド Whirlwind (Lvl 25, 16 TP)
Causes a whirlwind to attack enemies. Wind-elemental.
だんくうけん Dankuuken (Lvl 30, 12 TP)
Lifts enemies with a whirlwind, then cuts them down. Wind-elemental.
サイクロン Cyclone (Lvl 35, 72 TP)
Powerful whirlwind attack. Wind-elemental.
かげろう Kagerou (Lvl 40, 32 TP)
Attacks enemies from above.
れっくうじん Rekkuujin (Lvl 45, 55 TP)
Attack with numerous wind projectiles. Wind-elemental.
ゴッドブレス God Breath (Lvl 50, 80 TP)
Crushes enemies with an immense pressure. Wind-elemental.
チェルシー Chelsea
Needs Archer and Self Bow セルフボウ
ごうれつ Gouretsu (Lvl 5, 6 TP)
Fires a piercing arrow.
はやて Hayate (Lvl 10, 25 TP)
Fires multiple arrows.
じんらい Jinrai (Lvl 16, 15 TP)
Fires an arrow that calls down lightning. Lightning-elemental.
ひえん Hien (Lvl 26, 18 TP)
Fires piercing bolts from midair.
はくう Hakuu (Lvl 36, 25 TP)
Fires multiple arrows that fall on enemy.
してんめっさつきゅう Shiten Messatsukyuu (Lvl 45, 70 TP)
Fires an arrow that splits into many parts.
マリー Mary
Needs Knight and Gold Frypan きんのフライパン
もうしゅうけん Moushuuken (Lvl 3, 4 TP)
Rising slash attack.
まじんけん・かい Majinken: Kai (Lvl 6, 4 TP)
Creates a more powerful Majinken.
ごうらいけん Gouraiken (Lvl 10, 8 TP)
Two wide swings. Lightning-elemental.
ごう・まじんけん Gou Majinken (Lvl 16, 15 TP)
Creates a Majinken that dizzies.
ししせんこう Shishi Senkou (Lvl 24, 20 TP)
Charge attack with lion-shaped aura.
れつ・まじんけん Retsu Majinken (Lvl 32, 20 TP)
Creates a Majinken: Kai that can paralyze.
かげろう Kagerou (Lvl 40, 32 TP)
Jump attack on enemy.
ざん!Zan! (Lvl 45, 60 TP)
Gouraiken, Moushuuken, slash combination.
コングマン Kongman
Needs Martial Artist and Champion Belt チャンピオンベルト
ボルトスラスト Bolt Thrust (Lvl 3, 6 TP)
Lifts enemies with a bolt, then hits with a straight punch. Lightning-
elemental.
ロンブショルダー Rhomb Shoulder (Lvl 8, 8 TP)
Uppercut-punch combination.
グレイトアッパー Great Upper (Lvl 15, 10 TP)
Punch-uppercut combination.
ヘルズハリケーン Hell's Hurricane (Lvl 25, 20 TP)
Combination attack. Lightning-elemental.
イカスヒップ Ikasu Hip (Lvl 30, 16 TP)
Hip attack and a tackle. Lightning-elemental.
ヘビィボンバー Heavy Bomber (Lvl 40, 48 TP)
Creates a huge ball of energy. Lightning-elemental.
ジョニー Johnny
Needs Musician and Lute リュート
あたるシンフォニ Hit Symphony (Lvl 5, 8 TP)
Raises allies' hit temporarily.
ごーごーサンバ Go Go Samba (Lvl 10, 10 TP)
Attack with musical notes.
かわせマーチ Avoid March (Lvl 15, 9 TP)
Lowers enemies' hit temporarily.
しびれルンバ Numb Rumba (Lvl 25, 14 TP)
Musical note attack with dizzying effect.
なかよしワルツ Friendly Waltz (Lvl 35, 27 TP)
Heals all allies 35%.
ミラクルボイス Miracle Voice (Lvl 50, 60 TP)
Attacks enemies with a powerful voice.
リッド Rid
Needs Knight and Hunter's Axe りょうしのおの
まじんけん Majinken (Lvl 1, 4 TP)
Creates a shockwave that travels along the ground.
らいじんけん Raijinken (Lvl 3, 6 TP)
Thrust that calls down a bolt of lightning. Lightning-elemental.
れっくうざん Rekkuuzan (Lvl 8, 12 TP)
Spinning attack in midair.
まじんけん・そうが Majinken: Souga (Lvl 13, 12 TP)
Sword attack and Majinken combination.
あきさざめ Akisazame (Lvl 20, 11 TP)
Attacks with numerous thrusts.
せんくうそうはざん Senkuu Souhazan (Lvl 28, 15 TP)
Attacks with many strong slashes.
くうはぜっしょうげき Kuuha Zesshougeki (Lvl 35, 25 TP)
Strong thrust and return.
もうこれんげきは Mouko Rengekiha (Lvl 40, 24 TP)
Multiple upwards and downwards slashes.
しょううれっくうげき Shou'u Rekkuugeki (Lvl 43, 30 TP)
Akisazame to Rekkuuzan combination.
きょっこうけん Kyokkouken (Lvl 53, 90 TP)
Ultimate attack that can only be used in a pinch. Light-elemental.
メルディ Meredy
Needs Musician and Oje Earring オージェのピアス
ライトニング Lightning (Lvl 3, 5 TP)
Creates a bolt of lightning. Lightning-elemental.
アイスニードル Ice Needle (Lvl 8, 5 TP)
Attacks with ice arrows. Water-elemental.
バリアー Barrier (Lvl 10, 15 TP)
Raises an ally's defense.
グレイブ Grave (Lvl 16, 14 TP)
Causes spears of earth to rise from the ground. Earth-elemental.
ホーリーブレス Holy Breath (Lvl 22, 20 TP)
Causes damage to be slowly regenerated.
ロックブレイク Rock Break (Lvl 28, 25 TP)
Attacks enemy with sharp rocks. Earth-elemental.
レイ Ray (Lvl 30, 30 TP)
Causes lasers to fall from the sky. Light-elemental.
ヴォルト Volt (Lvl 38, 44 TP)
Summons Volt. Lightning-elemental.
ブリザード Blizzard (Lvl 44, 45 TP)
Creates a powerful icestorm. Water-elemental.
シャドウ Shadow (Lvl 48, 80 TP)
Summons Shadow. Dark-elemental.
フォッグ Fog
Needs Archer and Miakis Badge ミアキスバッジ
バーニングフォース Burning Force (Lvl 10, 16 TP)
Creates a giant fireball. Can press A to make it explode early. Fire-
elemental.
エアブレイド Air Blade (Lvl 15, 26 TP)
Creates a giant piercing bolt of wind. Wind-elemental.
アクアスパイラル Aqua Spiral (Lvl 25, 25 TP)
Fires a spear of water. Water-elemental.
ダークレイザー Dark Laser (Lvl 38, 55 TP)
Fires a dark wave of energy. Dark-elemental.
レイジレーザー Rage Laser (Lvl 45, 40 TP)
Fires a light laser. Light-elemental.
エレメンタルマスター Elemental Master (Lvl 55, 88 TP)
Fires lasers of the elements. Fire, wind, water, earth-elemental.
チャット Chat
Needs Thief and Aifread Hat アイフリードハット
ピコハン Pikohan (Lvl 2, 12 TP)
Throws a hammer that dizzies opponents.
ローバーアイテム Robber Item (Lvl 5, 8 TP)
Steals an item from an enemy.
ポイハン Poihan (Lvl 15, 15 TP)
Throws a hammer that can poison.
コチハン Kochihan (Lvl 20, 20 TP)
Throws a hammer that can freeze. Water-elemental.
エターナルスロー Eternal Throw (Lvl 30, 10 TP)
Throws hammers until TP reaches 0.
パラライボール Paralyze Ball (Lvl 40, 12 TP)
Throws a ball that can paralyze. Lightning-elemental.
レイス Reis
Needs Merchant and Corlain Jar コルレーンのつぼ
あきさざめ Akisazame (Lvl 5, 11 TP)
Attacks with multiple thrusts.
ふうらいじんけん Fuuraijinken (Lvl 15, 8 TP)
Thrust that calls down lightning. Lightning-elemental.
そうりゅうれんがざん Souryuu Rengazan (Lvl 20, 28 TP)
Quick series of sharp slashes.
そうりゅうざんこうけん Souryuu Zankouken (Lvl 25, 35 TP)
Extremely fast slashes through enemy.
カイル Kyle
Needs Knight and Storm Bringer ストームブリンガー
そうはじん Souhajin (Lvl 3, 5 TP)
Fires a small projectile.
フレイムドライブ Flame Drive (Lvl 5, 5 TP)
Three fireballs attack the enemy. Fire-elemental.
くうしょうざん Kuushouzan (Lvl 10, 5 TP)
Fast drop on the enemy.
ちりはかれは Chiriha Kareha (Lvl 15, 11 TP)
Fast thrusts and a slice.
ばくえんけん Bakuenken (Lvl 20, 7 TP)
Hard strike that creates an explosion. Fire-elemental.
バーンストライク Burn Strike (Lvl 25, 50 TP)
Causes numerous fireballs to fall from sky. Fire-elemental.
がれんそうはじん Garen Souhajin (Lvl 33, 9 TP)
Combination attack followed by a projectile.
ヴォルテックヒート Voltic Heat (Lvl 38, 70 TP)
Causes a pillar of fire to rise from the ground. Fire-elemental.
しっくうれんさつけん Shikkuu Rensatsuken (Lvl 43, 13 TP)
Combination attack that lifts and drops enemy.
ざんくうてんしょうけん Zankuu Tenshouken (Lvl 53, 33 TP)
Ultimate attack that can only be used in a pinch.
ロニ Roni
Needs Cleric and Mjolnir ミョルニル
そうだれんしゅう Souda Renshuu (Lvl 3, 10 TP)
Axe and kick combination.
ストーンザッパー Stone Zapper (Lvl 8, 20 TP)
Throws stones in an arc. Earth-elemental.
らいじんしょう Raijinshou (Lvl 10, 6 TP)
Lifting axe strike and lightning bolt. Lightning-elemental.
ヒール Heal (Lvl 13, 10 TP)
Heals an ally 40%.
アクアスパイク Aqua Spike (Lvl 20, 25 TP)
Fire a fast high-pressure projectile. Water-elemental.
むひょうしょう Muhyoushou (Lvl 28, 8 TP)
Fires a lance of ice from the air. Water-elemental.
プリズムフラッシャ Prism Slasher (Lvl 33, 75 TP)
Rains down multicolored blades on the enemy. Light-elemental.
くうはとっこうだん Kuuha Tokkoudan (Lvl 38, 30 TP)
Low-air spinning attack.
せんこうばっぱ Senkou Bappa (Lvl 43, 14 TP)
Powerful spirit attack.
ファイナルプレイヤー Final Player (Lvl 50, 90 TP)
Ultimate attack that can only be used in a pinch.
リアラ Riara
Needs Witch and Pendant of Hope きぼうのペンダント
てんしょうだん Tenshoudan (Lvl 3, 5 TP)
Spirit projectile attack.
ふうじんしょう Fuujinshou (Lvl 7, 4 TP)
Creates a small whirlwind. Wind-elemental.
ヒール Heal (Lvl 13, 10 TP)
Heals an ally 40%.
ごほうれん Gohouren (Lvl 15, 7 TP)
Blows back enemy and heals nearby allies. Earth-elemental.
りゅうれんだん Ryuurendan (Lvl 20, 8 TP)
High-pressure water projectiles. Water-elemental.
アクアスパイク Aqua Spike (Lvl 25, 25 TP)
Fires high-speed and high-pressure water projectiles. Water-elemental.
リザレクション Resurrection (Lvl 30, 70 TP)
Heals all allies in an area.
レイズデッド Raise Dead (Lvl 38, 26 TP)
Revives an ally.
インブレイスエンド Embrace End (Lvl 40, 75 TP)
Drops a giant column of ice. Water-elemental.
フィアフルストーム Fearful Storm (Lvl 48, 100 TP)
Creates an extremely powerful cyclone. Wind-elemental.
ジューダス Judas
Needs Knight and Black Persona しっこくのペルソナ
ひれんざん Hirenzan (Lvl 3, 5 TP)
Two anti-air slashes.
そうれんげき Sourengeki (Lvl 11, 10 TP)
Four-hit combination.
デルタレイ Delta Ray (Lvl 13, 25 TP)
Three balls of light pierce the enemy. Light-elemental.
シャドウエッジ Shadow Edge (Lvl 18, 20 TP)
Creates spears of darkness from the ground. Dark-elemental.
せんれつここうせん Senretsu Kokousen (Lvl 23, 10 TP)
Lifts enemy and thrusts repeatedly through them.
げっせんこほう Gessen Kohou (Lvl 25, 15 TP)
Large crescent slash. Light, dark-elemental.
げんえいかいき Gen'ei Kaiki (Lvl 33, 12 TP)
Forward and back slashing attack.
ネガティブゲイト Negative Gate (Lvl 38, 50 TP)
Dark energy holds an enemy in place. Dark-elemental.
スラストファング Thrust Fang (Lvl 45, 30 TP)
Numerous air blades slice an enemy. Wind-elemental.
まじんれんごくさつ Majin Rengokusatsu (Lvl 55, 150 TP)
Ultimate attack that can only be used in a pinch.
ナナリー Nanaly
Needs Archer and Eden's Fire エデンズファイア
れっかせん Rekkasen (Lvl 3, 9 TP)
Fires an explosive arrow upwards. Fire-elemental.
がれんせん Garensen (Lvl 7, 10 TP)
Fires three fast arrows. Wind-elemental.
ウィンドスラッシュ Wind Slash (Lvl 15, 10 TP)
Air blades slice an enemy. Wind-elemental.
せんひょうせん Senhyousen (Lvl 18, 12 TP)
Fires five watery arrows. Water-elemental.
ついようせん Tsuiyousen (Lvl 23, 13 TP)
Fires four arrows that home on attacking enemies. Dark-elemental.
こくうせん Kokuusen (Lvl 28, 15 TP)
Fires a high-speed arrow from midair.
アクアスパイク Aqua Spike (Lvl 35, 25 TP)
Fires a high-speed and high-pressure water projectile. Water-elemental.
ヴォルカニックレイ Volcanic Ray (Lvl 40, 25 TP)
Creates an eruption and falling fireballs. Fire-elemental.
りゅうえんせん Ryuuensen (Lvl 43, 20 TP)
Creates a dragon-shaped projectile. Fire-elemental.
ワイルド・ギース Wild Geese (Lvl 50, 200 TP)
Ultimate attack that can only be used in a pinch.
ハロルド Harold
Needs Scholar and Harold's Staff ハロルドのつえ
らいがしょう Raigashou (Lvl 3, 6 TP)
Attacks enemy with power of lightning. Lightning-elemental.
かれんげき Karengeki (Lvl 5, 15 TP)
Combination attack with staff and knife.
えいせんけん Eisenken (Lvl 13, 10 TP)
Fast throwing knife projectile. Dark-elemental.
きょうえいそう Kyoueisou (Lvl 18, 20 TP)
Backstep into knife projectile. Dark-elemental.
キュア Cure (Lvl 23, 22 TP)
Heals an ally 65%.
リザレクション Resurrection (Lvl 25, 70 TP)
Heals all allies in an area.
ディバインセイバー Divine Saber (Lvl 33, 50 TP)
Calls down four lightning bolts of punishment. Lightning-elemental.
エクセキューション Execution (Lvl 38, 80 TP)
Attacks enemy from above and below with darkness. Dark-elemental.
クレイジーコメット Crazy Comet (Lvl 45, 100 TP)
Attacks with numerous falling stars. Base-elemental.
トゥインクルスター Twinkle Star (Lvl 50, 160 TP)
Attacks with the light of a star. Base-elemental.
ロイド Lloyd
Needs Knight and Key Crest かなめのもん
まじんけん Majinken (Lvl 1, 4 TP)
Creates a shockwave that travels along the ground.
しゅんじんけん Shunjinken (Lvl 3, 5 TP)
Blows enemy back with a powerful thrust.
れっくうざん Rekkuuzan (Lvl 10, 12 TP)
Spinning attack in midair.
こがはざん Kogahazan (Lvl 15, 12 TP)
Upwards/downwards two-hit slash.
あきさざめ Akisazame (Lvl 18, 11 TP)
Multiple thrust attack.
すいこじん Suigojin (Lvl 25, 50 TP)
Can guard numerous attacks including magic.
ひてんしょうく Hiten Shouku (Lvl 33, 25 TP)
Diving attack on enemies.
れっぷうくうがしょう Reppuu Kuugashou (Lvl 38, 32 TP)
Rekkuuzan and Shunjinken combination.
しゅううそうはざん Shuu'u Souhazan (Lvl 43, 36 TP)
Akisazame and Kogahazan combination.
てんしょうそうはざん Tenshou Souhazan (Lvl 50, 100 TP)
Ultimate attack that can only be used in a pinch.
ジーニアス Genius
Needs Magician and World of One ワールドオブワン
ファイアボール Fireball (Lvl 1, 5 TP)
Attacks with fireballs. Fire-elemental.
ウィンドカッター Wind Cutter (Lvl 3, 12 TP)
Attacks with blades of wind. Wind-elemental.
アクアエッジ Aqua Edge (Lvl 10, 19 TP)
Creates an orb of water. Water-elemental.
ライトニング Lightning (Lvl 13, 5 TP)
Calls down a bolt of lightning. Lightning-elemental.
アクアレイザー Aqua Laser (Lvl 26, 10 TP)
Creates a high-pressure stream of water. Water-elemental.
エアブレイド Air Blade (Lvl 32, 15 TP)
Creates a large bolt of air. Wind-elemental.
イラプション Eruption (Lvl 38, 18 TP)
Attacks with lava and fireballs. Fire-elemental.
スパークウェブ Spark Web (Lvl 43, 28 TP)
Creates a sphere of lightning. Lightning-elemental.
グランドダッシャー Grand Dasher (Lvl 48, 40 TP)
Attacks enemies with earth-born destruction. Earth-elemental.
メテオスォーム Meteo Swarm (Lvl 50, 60 TP)
Summons giant rocks that drop on the enemy. Base-elemental.
コレット Colette
Needs Dancer and Chosen's Clothes みこのしょうぞく
レイトラスト Ray Thrust (Lvl 1, 5 TP)
Throws chakram forward.
ブランディス Brandis (Lvl 5, 10 TP)
Spins in place with both chakrams extended.
ピコハン Pikohan (Lvl 8, 12 TP)
Throws a hammer that dizzies enemies.
アイテムスティール Item Steal (Lvl 16, 15 TP)
Falls on enemy and steals an item from them.
リミュエレイヤー Rimuelayer (Lvl 20, 15 TP)
Throws multiple projectiles forward.
ソルフェージュ Solfege (Lvl 26, 20 TP)
Three spinning attacks.
レデュース・ダメージ Reduce Damage (Lvl 32, 50 TP)
Can guard numerous attacks including magic.
ホーリーソング Holy Song (Lvl 40, 50 TP)
Raises allies' attack and defense temporarily. Light-elemental.
ジャッジメント Judgment (Lvl 45, 150 TP)
Calls down the light of punishment on the area. Light-elemental.
リヴァイヴァウサー Revivauser (Lvl 50, 200 TP)
Sacrifices life to heal all allies and attack enemies.
リフィル Refill
Needs Scholar and Unicorn's Horn ユニコーンのつの
ヒール Heal (Lvl 1, 10 TP)
Heals an ally 40%.
リカバー Recover (Lvl 4, 18 TP)
Cures all status ailments.
ナース Nurse (Lvl 12, 30 TP)
Heals all allies 45%.
フォトン Photon (Lvl 18, 20 TP)
Attacks enemies with a prison of light. Light-elemental.
ディスペル Dispel (Lvl 25, 21 TP)
Cancels magic effects on an ally.
レイ Ray (Lvl 30, 30 TP)
Causes lasers to fall from the sky. Light-elemental.
キュア Cure (Lvl 33, 22 TP)
Heals an ally 65%.
リザレクション Resurrection (Lvl 38, 70 TP)
Heals allies in an area.
リバイブ Revive (Lvl 45, 100 TP)
Makes an ally auto-revive if killed.
しいな Shiina
Needs Ninja and Corrine's Bell コリンのすず
さんりきふ Sanrikifu (Lvl 3, 5 TP)
Has a chance of lowering enemy defense temporarily.
さくりきふ Sakurikifu (Lvl 7, 15 TP)
Blows enemy backwards.
さんりきしょうふ Sanriki Shoufu (Lvl 10, 18 TP)
Attacks with a projectile Sanrikifu.
せいきゅうふ Seikyuufu (Lvl 15, 15 TP)
Damages an enemy and heals HP.
しょうきゅうふ Shoukyuufu (Lvl 20, 15 TP)
Damages an enemy and heals TP.
こうれいしょうふ・こりん Kourei Shoufu: Corrine (Lvl 25, 30 TP)
Summons Corrine.
こうれいしょうふ・みず Kourei Shoufu: Mizu (Lvl 30, 34 TP)
Summons Undine. Water-elemental.
こうれいしょうふ・ひかり Kourei Shoufu: Hikari (Lvl 33, 40 TP)
Summons Luna. Light-elemental.
こうれいしょうふ・ち Kourei Shoufu: Chi (Lvl 38, 50 TP)
Summons Gnome. Earth-elemental.
ゼロス Zelos
Needs Gamer and Chosen's Formal Wear みこのれいふく
らいじんけん Raijinken (Lvl 4, 6 TP)
Thrust that calls down lightning. Lightning-elemental.
ファーストエイド First Aid (Lvl 5, 5 TP)
Heals an ally 20%.
ふうらいじんけん Fuuraijinken (Lvl 8, 8 TP)
More powerful Raijinken. Lightning-elemental
ぐれんけん Gurenken (Lvl 10, 15 TP)
Throws a fiery sword at an enemy. Fire-elemental.
まじんけん・そうが Majinken: Souga (Lvl 15, 12 TP)
Attack and Majinken combination.
ヒールウィンド Heal Wind (Lvl 20, 30 TP)
Heals allies in an area.
エアスラスト Air Thrust (Lvl 30, 25 TP)
Attacks enemy with blades of air. Wind-elemental.
イラプション Eruption (Lvl 40, 18 TP)
Attacks with lava and fireballs. Fire-elemental.
リーガル Regal
Needs Wonder Chef and Iron Cuffs こうてつのてじょう
てんげつせん Tengetsusen (Lvl 1, 8 TP)
Anti-air kick in the shape of the moon.
ようそうしゅうげき Yousou Shuugeki (Lvl 2, 8 TP)
Fast descending attack.
さざんか Sazanka (Lvl 10, 9 TP)
Triple-kick combination.
ひようほんぽ Hiyou Honpo (Lvl 15, 10 TP)
Moves behind an enemy quickly.
ひえんれんきゃく Hien Renkyaku (Lvl 20, 12 TP)
Multiple-kick combination.
げっかりゅうれい Gekka Ryuurei (Lvl 27, 30 TP)
Multiple spinning kick combination.
がろうれんとうだ Garou Rentouda (Lvl 35, 20 TP)
Extensive spinning kick combination.
クラトス Kratos
Needs Knight and Flamberge フランヴェルジュ
ファイアボール Fireball (Lvl 1, 5 TP)
Attacks with fireballs. Fire-elemental.
ファーストエイド First Aid (Lvl 3, 5 TP)
Heals an ally 20%.
ストーンブラスト Stone Blast (Lvl 8, 6 TP)
Drops rocks on an enemy. Earth-elemental.
せんくうれっぱ Senkuu Reppa (Lvl 15, 12 TP)
Lifts enemy and attacks with thrusts.
くうはしょう Kuuhashou (Lvl 20, 14 TP)
Powerful thrust that knocks enemies back.
ぐれんけん Gurenken (Lvl 21, 15 TP)
Throws a fiery sword at an enemy. Fire-elemental.
ごう・まじんけん Gou Majinken (Lvl 25, 15 TP)
Throws a Majinken that can dizzy opponents.
せんこうついじんが Senkou Tsuishinga (Lvl 33, 26 TP)
Lifts enemy and pierces them.
ヒールストリーム Heal Stream (Lvl 38, 30 TP)
Heals allies in an area.
ジャッジメント Judgment (Lvl 45, 150 TP)
Attacks with the light of punishment. Light-elemental.
ダオス Dhaos
Needs Cless and Derris Emblem デリスエンブレム
テトラアサルト Tetra Assault (Lvl 5, 40 TP)
Fast punch combination.
テトラスペル Tetra Spell (Lvl 15, 45 TP)
Four spell combination. Fire, water, earth, lightning-elemental.
タイダルウェーブ Tidal Wave (Lvl 20, 60 TP)
Giant wave engulfs enemies. Water-elemental.
エクスプロード Explode (Lvl 28, 65 TP)
Creates a large explosion. Fire-elemental.
ダオスコレダー Dhaos Collider (Lvl 30, 70 TP)
Fires a beam of light.
タイムストップ Time Stop (Lvl 35, 105 TP)
Stops all enemies for a few seconds.
ダオスレーザー Dhaos Laser (Lvl 40, 80 TP)
Fires a huge laser.
リリス Lilith
Needs Wonder Chef and Gold Ladle ぎんのおたま
ひえんれんきゃく Hien Renkyaku (Lvl 5, 12 TP)
Multiple kick combination.
らいじんけん Raijinken (Lvl 8, 15 TP)
Uppercut into midair attack. Lightning-elemental.
らいじんじゅうれんげき Raijin Juurengeki (Lvl 15, 30 TP)
Ground combination into Raijinken.
サンダーソード Thunder Sword (Lvl 20, 35 TP)
Uppercut, body blow, lightning attack combination. Lightning-elemental.
セルシウス Celsius
Needs Farah and Celsius's Tear セルシウスのなみだ
アイスニードル Ice Needle (Lvl 3, 5 TP)
Attacks with arrows of ice. Water-elemental.
ひえんれんきゃく Hien Renkyaku (Lvl 6, 12 TP)
Multiple kick combination.
ししせんこう Shishi Senkou (Lvl 15, 20 TP)
Palm strike into double palm attack.
アイシクルフォール Icicle Fall (Lvl 22, 19 TP)
Icicles attack the enemy. Water-elemental.
ひょうしゅうれんげき Hyoushuurengeki (Lvl 25, 30 TP)
Punch combination.
フリーズランサー Freeze Lancer (Lvl 35, 40 TP)
Attacks with spears of ice. Water-elemental.
ブリザード Blizzard (Lvl 38, 45 TP)
Creates a fierce icestorm. Water-elemental.
とうじんじゅうれんげき Toujin Juurengeki (Lvl 43, 40 TP)
Multiple attack into Shishi Senkou combination.
しこうばくさいじん Shikou Bakusaijin (Lvl 48, 55 TP)
Powered up version of Shishi Senkou.
アミィ Amy
Needs Wonder Chef and Mascot マスコット
おうえん Cheer (Lvl 5, 30 TP)
Cures status ailments and heals an ally's TP 30%.
マーボーカレー Mabo Curry (Lvl 15, 30 TP)
Cures status ailments and heals an ally 30%.
シゼル Shizel
Needs Meredy and Dark Orb やみのたま
ファイアボール Fireball (Lvl 2, 5 TP)
Attacks with fireballs. Fire-elemental.
スパークウェブ Spark Web (Lvl 20, 28 TP)
Creates a globe of lightning. Lightning-elemental.
プリズムソード Prism Sword (Lvl 30, 75 TP)
Attacks with multicolored blades. Light-elemental.
インデグネイション Indignation (Lvl 40, 72 TP)
Attacks with a giant bolt of lightning. Lightning-elemental.
E・ファイナリティ Eternal Finality (Lvl 60, 250 TP)
Calls down a giant blade to split the earth. Dark-elemental.
バルバトス Barbatos
Needs Stan and Bloody Axe ちぬられたおの
バーンストライク Burn Strike (Lvl 13, 50 TP)
Calls down balls of fire. Fire-elemental.
ブラッディクロス Bloody Cross (Lvl 18, 35 TP)
Makes a cross of cursed energy. Dark-elemental.
ネガティブゲイト Negative Gate (Lvl 24, 50 TP)
Traps an enemy in a globe of darkness. Dark-elemental.
イービルスフィア Evil Sphere (Lvl 33, 50 TP)
Calls forth a globe of darkness. Dark-elemental.
エクセキューション Execution (Lvl 38, 80 TP)
Attacks from above and below with dark power. Dark-elemental.
ジェノサイドブレイバー Genocide Braver (Lvl 55, 150 TP)
Attacks enemy with a dark aura.
エルレイン Elraine
Needs Riara and Miracle Pendant きせきのペンダント
デルタレイ Delta Ray (Lvl 13, 25 TP)
Rays of light pierce the enemy. Light-elemental.
プリズムフラッシャ Prism Flasher (Lvl 18, 75 TP)
Multicolored blades fall on the enemy. Light-elemental.
シャイニング・スピア Shining Spear (Lvl 24, 30 TP)
A spear and 6 swords pierce the enemy. Light-elemental.
インブレイスエンド Embrace End (Lvl 33, 75 TP)
Calls down a giant column of ice. Water-elemental.
ディバインセイバー Divine Saber (Lvl 38, 50 TP)
Attacks with the lightning of punishment. Lightning-elemental.
I・ジャッジメント Indignate Judgment (Lvl 55, 150 TP)
Attacks with a huge sword of lightning. Light-elemental.
ユグドラシル Yggdrasil
Needs Lloyd and Crucis Crystal クルシスのきせき
レイ Ray (Lvl 18, 30 TP)
Makes lasers fall from the sky. Light-elemental.
グランドダッシャー Grand Dasher (Lvl 26, 40 TP)
Attacks the enemy with earth-splitting power. Earth-elemental.
ヴォルトアロー Volt Arrow (Lvl 35, 30 TP)
Attacks an area with lightning orbs. Lightning-elemental.
ディースネル Diesnel (Lvl 43, 40 TP)
Calls down numerous rays of light. Light-elemental.
ホーリーランス Holy Lance (Lvl 50, 50 TP)
Multiple spears of light pierce the enemy. Light-elemental.
アウトバースト Outburst (Lvl 55, 50 TP)
Smashes the ground and makes a wave of light. Light-elemental.
サナトス Thanatos
Needs Costumer and Dragon Scale りゅうのうろこ
シャドウウィスパー Shadow Whisper (Lvl 1, 10 TP)
Creates a shockwave. Dark-elemental.
ファイアボール Fireball (Lvl 2, 5 TP)
Attacks with fireballs. Fire-elemental.
ウィンドカッター Wind Cutter (Lvl 10, 12 TP)
Blades of air attack the enemy. Wind-elemental.
ドラゴンテイル Dragon Tail (Lvl 16, 30 TP)
Transformed hair pierces the ground.
フリーズランサー Freeze Lancer (Lvl 24, 40 TP)
Numerous spears of ice pierce the enemy. Water-elemental.
ダークフォース Dark Force (Lvl 30, 100 TP)
Attacks enemies with evil energy. Dark-elemental.
ブラックホール Black Hole (Lvl 40, 89 TP)
Attacks enemies with a sphere of supergravity. Dark-elemental.
メテオスォーム Meteo Swarm (Lvl 50, 60 TP)
Causes giant rocks to fall on enemies. Base-elemental.
ポニー Pony
Needs Thief and Tiger Fur トラのけがわ
しびれウィンク Numb Wink (Lvl 8, 30 TP)
Causes enemies to become paralyzed.
ポイズンキッス Poison Kiss (Lvl 16, 50 TP)
Poisons enemies.
ヒステリックグラマー Hysteric Glamour (Lvl 25, 30 TP)
Raises allies' attack power.
セクシーダイナマイト Sexy Dynamite (Lvl 35, 200 TP)
Attacks in all directions.
わだかつ Wadakatsu
Needs Gamer and Drumstick たいこのバチ
かっ!Ka! (Lvl 3, 10 TP)
Attacks enemies with power.
みだれうち Midareuchi (Lvl 13, 50 TP)
Attacks with countless drumbeats.
たいこのたつじん Taiko no Tatsujin (Lvl 40, 150 TP)
Plays Taiko no Tatsujin.
わだどん Wadadon
Needs Gamer and Drumstick たいこのバチ
どーん!Don! (Lvl 3, 10 TP)
Attacks enemies with power.
みだれうち Midareuchi (Lvl 13, 50 TP)
Attacks with countless drumbeats.
たいこのたつじん Taiko no Tatsujin (Lvl 40, 150 TP)
Plays Taiko no Tatsujin.
ギル Gil
Needs Knight and Excaliburエクスカリバー
シールドストライク Shield Strike (Lvl 5, 7 TP)
Attacks enemies with shield.
シールドバッシュ Shield Bash (Lvl 8, 16 TP)
Bashes enemies with shield.
サウザンドスラッシュ Thousand Slash (Lvl 15, 11 TP)
Attacks with powerful thrusts.
セイブ・ザ・クィーン Save the Queen (Lvl 25, 40 TP)
Attacks with numerous slashes and shockwaves.
カイ Kai
Needs Witch and BC Rod BCロッド
ファイアボール Fireball (Lvl 3, 5 TP)
Attacks with fireballs. Fire-elemental.
ライトニング Lightning (Lvl 4, 5 TP)
Attacks with a bolt of lightning. Lightning-elemental.
ヒール Heal (Lvl 12, 10 TP)
Heals an ally 40%.
アクアエッジ Aqua Edge (Lvl 20, 19 TP)
Creates an orb of water. Water-elemental.
リカバー Recover (Lvl 26, 18 TP)
Cures all status ailments.
デススペル Death Spell (Lvl 30, 50 TP)
Attacks enemies with dark energy. Dark-elemental.
プロテクション Protection (Lvl 38, 15 TP)
Creates a barrier that damages enemies.
ビッグバン Big Bang (Lvl 45, 105 TP)
Creates a huge explosion. Light-elemental.
コスモス KOS-MOS
Needs Model and Ether エーテル
R・BLADE (Lvl 6, 7 TP)
Multiple slash combination.
R・CANNON (Lvl 8, 10 TP)
Fires an energy beam.
R・DRILL (Lvl 13, 50 TP)
Multiple thrusts with drill arm.
R・DRAGON (Lvl 20, 30 TP)
Crushes enemies with arm attachment.
X・BUSTER (Lvl 40, 100 TP)
Ultimate attack that can only be used in a pinch.
ドルアーガ Druaga
Needs Wizard and RC Rod RCロッド
ファイアボール Fireball (Lvl 2, 5 TP)
Attacks with fireballs. Fire-elemental.
グレイブ Grave (Lvl 8, 14 TP)
Causes spears of earth to rise from ground. Earth-elemental.
アクアエッジ Aqua Edge (Lvl 20, 19 TP)
Creates an orb of water. Water-elemental.
ブラックホール Black Hole (Lvl 28, 89 TP)
Attacks enemies with an orb of supergravity. Dark-elemental.
ディバインパウア Divine Power (Lvl 36, 90 TP)
Attacks with 4 spells. Fire, wind, water, earth-elemental.
ビッグバン Big Bang (Lvl 43, 105 TP)
Creates a huge explosion. Light-elemental.
きょうおうれんごくぶ Kyouou Rengokubu (Lvl 48, 100 TP)
Large double sword combination.
ワルキューレ Valkyrie
Needs Costumer and Gungnir グングニル
まじんけん Majinken (Lvl 1, 4 TP)
Creates a shockwave that travels along the ground.
ファイアボール Fireball (Lvl 8, 8 TP)
Attacks with fireballs. Fire-elemental.
グレイブ Grave (Lvl 10, 9 TP)
Causes spears of earth to rise from ground. Earth-elemental.
ライトニング Lightning (Lvl 11, 9 TP)
Attacks with a bolt of lightning. Lightning-elemental.
ウィンドカッター Wind Cutter (Lvl 15, 10 TP)
Attacks with blades of air. Wind-elemental.
レイ Ray (Lvl 24, 30 TP)
Causes lasers to fall from the sky. Light-elemental.
ワルキュリアストライク Valkyrie Strike (Lvl 30, 45 TP)
Multiple slash attack.
ワルキュリアセイバー Valkyrie Saber (Lvl 45, 80 TP)
Multiple attacks with orbs of light. Light-elemental.
ドリラ- Driller
Needs Costumer and Drill ドリル
いわこわし Rock Breaker (Lvl 1, Passive Skill)
Allows breaking of rocks on dungeon maps.
ほりすすむ Drill Onward (Lvl 20, 22 TP)
Multiple thrust attack.
7. PARTY TITLES LIST
You might have noticed that on the menu screen sometimes it says your
party has special effects. These are the so-called Party Titles. If you
have a certain combination of characters in your party, that party will
have a certain advantageous effect put on it.
The effects and the combinations that make them are as follows. Unless
otherwise noted, Frio and Kyaro's costumes do NOT replace a Tales hero
(so a combination that requires Lloyd and Colette could not be fulfilled
with Frio dressed as Lloyd and Colette).
HP Healing Rate Up HP回復UP
Tales Heroes: Any 3 of Cless, Stan, Rid, Kyle, Lloyd, Frio
Tales Heroines: Any 3 of Mint, Rutee, Farah, Riara, Colette, Kyaro
Love Love?: Cless and Mint
Love Love?: Rid and Farah
Love Love?: Stan and Rutee
Swordsman Training: Knight and Cless
TP Healing Rate Up TP回復UP
Healing Master: Any 2 of Cleric, Mint, Filia, Refill
Scholar Training: Scholar and Keel
TP Cost Down TPコストダウン
Love Love?: Chester and Arche
Best Partner: Knight and Cleric/Wizard
Tiny Giant: Any 3 of Suzu, Chat, Genius, Presea
Strike Up 打撃力UP
Rivals: Stan and Lion
Love Triangle: Rid and Farah and Reis
Brothers: Kyle and Roni
Intelligence Up 知力UP
Scientist: Any 2 of Klarth, Filia, Keel, Harold, Refill
Love Love?: Keel and Meredy
Cast Speed Up キャストUP
Genius and the Others: Frio and Kyaro and Harold
Magic Training: Wizard/Witch and Arche
Speed Up スピードUP
Like the Wind: Any 2 of Ninja, Suzu, Shiina
Great Hunter: Any 2 of Chester, Chelsea, Rid, Nanaly
Defense Up 防御力UP
Rivals: Rid and Reis
Hidden Past: Rutee and Lion
Hidden Past: Lloyd and Kratos
Strong-Willed: Kongman and Fog
Dizzy Rate Up 気絶UP
Rivals: Cless and Chester
Sword and Fist: Knight and Martial Artist
Grappler: Kongman and Farah and Regal
Father/Son Destiny: Stan and Kyle
Bow's Secret: Archer and Chester
Stun Down 打たれ強さUP
Unrequited Love: Genius and Presea
Stubborn Ones: Any 3 of Klarth, Kongman, Fog, Kratos, Regal
Cool Guys: Any 3 of Suzu, Woodrow, Judas, Presea
Escape Speed Up 逃げ足UP
Flirters: Any 2 of Zelos, Roni, Gamer
Gald Up ガルドゲットUP
Popular Guys: Any 3 of Woodrow, Johnny, Reis, Zelos
Mother/Son Destiny: Rutee and Kyle
Money Seeker: Thief and Rutee
Rare Getter レアゲッター
Lens Hunter: Rutee and Mary
Love Love?: Lloyd and Colette
Making Money?: Merchant and Merchant or Merchant and Reis.
Oops, Sorry!: Thief and Suzu and Chat
Oops, Sorry!: Thief and Thief and Rutee
Food Getter フードゲッター
Good Cooks: Any 2 of Wonder Chef, Mint, Mary, Nanaly, Regal
Guard Against Hot and Cold 耐熱防寒
Animal Lovers: Nekonin and Nekonin/Meredy/Shiina
8. ITEMS LIST
Items
アップルグミ Apple Gummy: Heals HP 30%
オレンジグミ Orange Gummy: Heals TP 30%
ミックスグミ Mix Gummy: Heals HP/TP 30%
レモングミ Lemon Gummy: Heals HP 60%
パイングミ Pine Gummy: Heals TP 60%
ミラクルグミ Miracle Gummy: Heals HP/TP 60%
パナシーアボトル Panacea Bottle: Cures status ailments.
エリクシール Elixir: Heals HP/TP 100%
ライフボトル Life Bottle: Revives an ally.
アワーグラス Hourglass: Stops enemies for a few seconds.
スペクタクルズ Spectacles: Reveals enemy info.
カギあけセット Key Set: Opens locked doors.
いにしえのカギ Ancient Key: Opens doors in Remy Ruins
Q. Why can't I perform some of my moves?
A. Powerful moves (usually described as 'can only be done in a pinch')
cannot be performed just by setting them to a button. You must also
fulfill two conditions in order to perform them. First, the character
must have had full HP at some point during the current battle. Second,
the character's HP must currently be very low (in the red). Only then
can the move be performed, and only once per battle.
Q. What's up with Taiko no Tatsujin?
A. It's basically a mini-version of Namco's musical rhythm game, Taiko
no Tatsujin. Press B on the blue faces and A on the red faces with
the proper timing. The better you do, the more damage you do.
Q. Can I get both Lion and Judas?
A. No. You can get both of their costumes, but you cannot get both of the
actual characters.
10. CREDITS
Thanks go to:
Namco for continuing to answer every Tales fan's wishes.
The only website authorized to post this FAQ is www.gamefaqs.com. If
you see this document elsewhere, not only are they posting without my
permission, but they likely do not have the most current version of
this FAQ. Emails to me asking questions already answered in the FAQ,
even if the answers are not in the version you are reading, will be
deleted without response.
This FAQ Copyright 2005 to Edward Chang. Redistribution in any form,
including reprinting in electronic or print media, without express
permission of the author is strictly forbidden.