SUPER ROBOT WARS DESTINY (SRWD)
for Game Boy Advance
Walkthru and Strategy Guide (Joshua-Ganadoure)
by Daba Mylord ([email protected])
Version 0.1 (August 4, 2003)

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IMPORTANT STUFF (READ THESE FIRST):

- The author assumes you can read the Japanese alphabet Katakana and Hiragana.
- The author won't reply e-mails asking for translations and "point-me-outs".
- The author assumes you have experience playing other SRW games in the past.
- The author assumes you know the names/functions of Seishin (Psycho Spells).
- The main character is Joshua Radcliffe, unit is GANADOURE.
- This guide shall appear only on GameFAQs.com. Nowhere else.
- Translations are imperfect and rough.
- Plagiarism is a crime. Don't copy or steal this guide!
- E-mail the author for corrections/contributions. You will be credited.
- Translations are imperfect and rough.

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WALKTHRU AND STRATEGY GUIDE:

PROLOGUE SCENARIO
STRATEGIES:
1) Ryouma appears in Getta-1. Destroy at least 1 Getta Dragon. Have
  Ryouma cast "Resist" and move in and attack using the Spiral Getta
  Beam, then when the enemy turn comes, and it attacks Ryouma, simply
  kill it without any worries.

2) After destroying 1 Getta Dragon, an even triggers, and lots of Nise
  Gettas appear, along with some Invaders. Hayato and Musashi will
  sortie to assist you with thier respective Gettas. To win, just
  destroy all enemies. Simple as that.

3) Joshua appears to take on a pack of Invaders. Your mission is to
  destroy all enemies, as usual. Once you destroy one of them, Cliana
  appears and will help you out. Again, destroy all enemies.

4) After you destroy all enemies and complete the scenario, you will be
  given 2 choices. To follow this walkthru, pick the 2nd option.



SCENARIO 1
STRATEGIES:
1) A very awkward scenario, beginning Milliard in Gundam Epyon, Amuro
  in ReGZ, Gyunei (!) in his Jagd Doga, Char (!) in his Sazabi and of
  course, Joshua in the. Destroy all enemies to win. You will lose if
  Ra-Kailum (your mothership) is destroyed.


2) Fortunately, the Zanscare Empire don't pose much of a challenge. One
  thing you have to watch out though: avoid the Beam Strings that they
  fire because once you get hit, your movement range will be halved
  for one whole turn. But that won't be much of a problem since most
  of your units are projectile-oriented anyway.

3) The Amartea is quite funny due to the AI. So it's suggested that
  you decrease its HP by 11000 or lower. Then on your next turn, use
  your units to attack, making Gyunei the only one left who hasn't.
  Have Gyunei cast "Great Effort" then destroy the Amartea. Remember,
  if it has little HP left and it's still alive, it will use its only
  Repair Kit to replenish its HP (LOL).



SCENARIO 2
STRATEGIES:
1) The Mobile Suit party plus Joshua will sortie in this scenario. This
  time, Quess joins you on her own Jagd Doga (eew)! Your objective is
  to destroy all enemies.

2) Nesia's Borg Squadron poses no threat on your agile party, but do
  conserve your EN when fighting them, especially Gyunei and Quess'
  Jagd Dogas because they can execute your 1st Synchro-Attack, the
  Double Funnel. Using Milliard is a definite must so convert Epyon to
  its Bird Mode and start killing stuff. In awhile his morale will go
  up and it will eventually activate Zero System. Coolness.

3) Nesia escapes if her HP is drained to lower than 3000. Nevertheless
  she still is an easy opponent. If you conserved your EN last time,
  then throw it all on her and rain Funnels on her. Joshua should use
  the Heat Dive as well, but take care and look at her HP. Strategy
  here is to get her HP to around 4000. Once you do, make sure Gyunei
  and Quess have at least 50 EN and that Bright's Ra-Kailum is beside
  Gyunei. With that in mind, have Gyunei cast "Great Effort" again,
  execute the Double Funnel at Nesia and make sure Bright supports
  with the Nuclear Missile or the Ra-Kailum's cannons. BOOM.



SCENARIO 3
STRATEGIES:
1) It's your party against the OZ units in Granada. Milliard and Bright
  will be seperated from Amuro and the rest, so take care and keep
  Epyon beside Ra-Kailum all the time and don't move too far, since
  the enemy is long-ranged. If possible, keep your party close to
  each other. Remember that if Ra-Kailum explodes, game over.

2) The 4 Virgo IIs that are in the center of the structure are a force
  to reckon with since they have better stats. Unfortunately, even
  Funnels have a hit rate of around 60-70% in minimum. Beam weapons
  are also not too effective against these guys because of their
  Planet Defensers, but hey every little damage helps. Epyon should
  constantly attack them with the Heat Rod supported by Ra-Kailum.
  Use less beam rifles and use more sabres and melee attacks against
  them. The Tauruses and the Virgos are not difficult and can easily
  be taken down. Later the Cosmo Crusher appears to assist you.

3) Once all enemies are destroyed, Boida appears in his mothership with
  lots of more Borgs. Again, don't worry about the borgs. If they are
  within a certain range, have Ra-Kailum execute the MAP version of
  the Nuclear Missiles to level down the playing field significantly.
  With the Borgs' HP down to less than half, finish them off using
  your party. They are not much of a threat.

4) Boida is a little challenge, but he will escape only if his HP is
  less than 2600. Therefore, you have to continously smash his big
  mothership to 2700 or so HP using anyone (Joshua has prolly learned
  the support attack skill by now). Remember not to waste the support
  skill of Bright and Kenji! Once Boida has 2700 HP left, pick a good,
  strong character and put it beside the Cosmo Crusher (preferably
  Joshua's Ganadoure or Milliard's Epyon in Bird Mode). Next,have Mika
  (chick co-pilot of the Cosmo Crusher) to cast "Aid" on any of these
  two, then attack Boida with the strongest attack he has, supported
  by the Cosmo Crusher.



SCENARIO 4
STRATEGIES:
1) The Cosmo Crusher shall now join your party, as well as Kamiyu in
  his Zeta Gundam and Fa in her Metas, your 1st repair unit. As you
  start the scenario, the Macross 7 bunch are being attacked by
  Gigil and his Barotas Squad. Basara appears in his Fire Valkyrie
  to support Max and the Diamond Squadron. Destroy all enemies to win
  and you will lose if Battle 7 or Ra-Kailum is destroyed.

2) The Barota Soldiers, like any typical Macross enemy, dodges like
  hell, so expect your hit rates to go down big time. Patience will
  get you through, so expect to miss when attacking them. Don't worry,
  they have low armor rating so in case they do hit, you will deal
  more than acceptible damage. Now is a good time to put the Fire
  Valkyrie's Songs into use. Execute the "Planet Dance" song and
  target your most important characters, especially Ra-Kailum. The
  song adds 5 points to a target's dodge and hit ability, and consumes
  10 "Song EN". Not to worry, the Fire Valkyrie restores EN per turn,
  as if it were ordinary EN. Oh, and one good thing about the "Planet
  Dance" song is that the +5 bonus lasts the entire scenario, and is
  cumulative (meaning if you use it again on the same character, it
  adds another +5 bonus).

3) During the course of the scenario, an event will take place that
  results in Docker's demise, so ignore that for now. Concentrate on
  destroying the enemies, especially Gigil. The Assault Motherships
  are easy, despite their 28000 HP. Unfortunately their cannons
  drain a lot of EN, and they will end up using one of their
  Propellant Tanks to refuel their Oh, and make sure that Fa casts
  "Luck" before you destroy those 2 motherships. Fortunately, Fa has
  80 SP, and "Luck" costs 40 SP, so she can cast it 2 times, making
  it coincidental to kill 2 ships. Remember that she can do little
  damage with her Metas, so make sure you leave at least 600 HP left
  to those mothership before you use her to kill them.

4) Gigil is an interesting opponent to beat. He has strong armor, but
  sucks in stats (Amuro alone has a dodge rate of 19% against this
  guy). Also, his attacks are kinda strong (a 3000-power cannon). To
  defeat him will take again, patience and a cool head. Epyon and
  Sazabi work best against this guy, so make sure Basara executes the
  song "Power To The Dream" on Milliard (the song gives +5 to the
  melee and projectile power of its target). Doing so gives Milliard
  more power, and once he hits 130 morale and the Zero System in
  Epyon activates, it will mean stronger attack damage. First, drain
  Gigil's HP to 2500. From a distance, put Epyon and Cosmo Crusher
  together and end the turn. Once you begin your next turn, go to
  Cosmo Crusher, have Takeru cast "Lock On" and Mika cast "Aid" on
  Milliard. If you have enough Song EN, let Basara play "Planet Dance"
  on Milliard to give +5 to Milliard's hit and dodge ability. Execute
  the Heat Rod, supported by Cosmo Crusher's Triple Laser to attack
  Gigil to kill him in an instant. Although Gigil won't escape if his
  HP is low, this move prevents him from using his Repair Kit, which
  you can't afford to waste.




SCENARIO 5
1) The scenario starts promptly and now you get to choose which mother
  ship do you wish to deploy. Battle 7 for its multiple pilot and
  Seishin, or Ra-Kailum with its power. If you're a longshot guy, pick
  Ra-Kailum (you will need to build up morale to activate its Nuclear
  Missiles). If you're a right-away in character, pick Battle 7 for
  its immediate missile attacks. Either way, your opponents will
  consist mostly of Virgo IIs, who have Planet Defensers, therefore
  making beam weapons less useful. Hence, Battle 7 is a better choice.
  Game over if the mothership you chosen is destroyed in combat. If
  you want to train Fa, put her in Quess' Jagd Doga and put Quess on
  the Metas. Fa has the "Luck" spell, so you could cast it before
  destroying 2 enemies with it.

2) Heero, Duo and Hilde deploy in their respective units namely Wing 0,
  Deathscythe Hell and Taurus. Your mission is to destroy all enemies
  to win the scenario, and you'll lose if your mothership's destroyed.
  For the 1st time in SRW history, Heero actually sucks, A LOT. With
  his insanely bad dodging, he could be easily taken down by Virgos
  in 3 hits. Thankfully, Hilde's Taurus gained the ability to repair,
  and so you can just convert Taurus to MA mode and just repair Wing 0
  whenever it gets badly damaged or something.

3) If you want Battle 7 to hit enemies better without relying too much
  on spells, then make sure Basara plays "Planet Dance" on it many
  times to give Max bonuses to his dodge and hit ability. Overall, the
  scenario isn't as difficult as it seems. It's just disorienting
  because the presence of Virgo IIs being close together is actually
  overwhelming. They don't have support defense and attack so it's not
  a problem. However, be mindful that Virgo II's cannons are somehow
  lethal and can take down a mobile suit in 2 hits. Use Deathscythe
  Hell and Epyon as often as you would and keep on executing melee
  attacks. Beam attacks are out of the quesiton due to their Planet
  Defensers. Concentrate Hilde's Taurus and the Metas on repairing
  your badly damaged units. They shouldn't attack. It's futile. The
  scenario isn't much of a money maker, but if Fa is on Quess' Jagd
  Doga as advised earlier, then cast "Luck" and kill the Virgo IIs.
  They yield the most money when destroyed.



SCENARIO 6
STRATEGIES:
1) Before you start the scenario, make sure you install Wing 0 with the
  Apogee Motor part, and for God's sake improve its mobility and EN
  so that it would perform better. THIS IS IMPORTANT SO READ CAREFULLY
  YOU WILL NEED TO: equip Taurus, Deathscythe Hell and Ganadoure with
  Repair Kits. As you start the scenario, Heero, Duo, Hilde and Joshua
  sortie in the map, and Miria joins them in her personalized VF1J
  Nightmare. The game will point you to 2 yellow square coordinates in
  the map. Your mission is to get your forces into one of those yellow
  squares w/in 8 turns, or destroy all enemies. If one of your pilots
  die or you fail to reach the squares w/in 8 turns, game over.

2) An insanely difficult scenario that requires you to constantly reset
  your game, you will have to move your units quickly. Remember that
  you will have to keep on moving during your turn, while attacking
  all enemy units that are blocking your path (ignore all enemies that
  are way beyond your attacking range, just attack those that are a
  hindrance to your path). Remember, you can never use Miria's "Luck"
  spell, so forget it and cast "Concentrate". YOU WILL NEED IT. Make
  sure Joshua is close to Miria by casting "Accelerate", but not don't
  cast it often for you will need to cast "Endure" more. Expect to
  lose a lot of HP, and again, expect to use up your Repair Kits.
  On the final barricade of enemies, have Heero cast "concentrate" and
  execute the Twin Buster Rifle MAP version to decrease their HP.
  Bring Joshua to attack (and if possible, kill) the enemy that is
  closest to the point of destination. Destroy all other enemies of
  that last barricade using your remaining units. On your next turn,
  have Joshua cast "Accelerate" again, and move to the yellow square.

3) But the nightmare isn't over yet. Once you get outside, you will
  have to prevent City 7 from being invaded by outside enemy forces or
  it's game over. To make matters worse, your units will retain their
  stats as you finished the first half of the scenario (meaning all
  spent EN, SP or damage will still be applied). Move your units to
  the yellow squares on City 7 to prevent the enemies from touching it
  and later, Basara sorties in his Fire Valkyrie. Immediately play
  "Planet Dance" on Heero to increase his dodge and hit ability.
  Watch the event that takes place afterwards and sortie your choice
  of mothership and the rest of your forces. At least it's now a bit
  easier... destroy all enemies. You will lose if your mothership is
  destroyed or if an enemy lands on one of the yellow square points
  on City 7 (but your units are prolly on it anyway, so no problem).
  Again, the enemies are a lot easier now, and for the motherships,
  just attack them until their HP is enough for Fa to kill. Have Fa
  cast "Luck" again and simply destroy them, just like last time.

4) Gigil will escape if his HP goes below 1900, but he's definitely
  easier now compared to before. Since his unit has only 5000 or so
  HP, taking him out is a charm. First attack him with 2 Heat Rods
  from Epyon, then attack him using Char. Have Mika of the Cosmo
  Crusher cast "Aid" on Char, then position Basara beside Char. Use
  Char to attack Gigil using the Sazabi's Funnels, supported by Basara
  using the song "Power To The Dream" to knock him out.



SCENARIO 7
STRATEGIES:
1) As you start the scenario, you'll be greeted by the Zanscare Empire.
  Choose your mothership (preferably Ra-Kailum) and your units. To
  win the scenario, destroy all enemies. You will lose if your own
  mothership is destroyed (again, like always).

2) Surprisingly, the Zanscare Empire are easy. None of the 3 Abigols
  will escape if their HP reaches a certain low point. Technically
  you don't need any special strategy to defeat them due to their
  apparent easiness. However, you will need again to let Fa cast
  "Luck" and destroy the 2 Amartea motherships for the money. As you
  fight them, slowly move towards the east side of the map. There is
  no time limit, but your presence on the east side will be relevant.

3) Once you defeat the Zanscare Empire, Kabuto appears in his own
  mothership, accompanied by hordes of Borgs. Wufei appears in his
  Altron Gundam. You can't control him but he will be on your side.
  Unfortunately, you will have to defeat the enemies ahead of him;
  once he kills an enemy, that means you lose money. That's why you
  are instructed to move to the east side earlier. That way, Wufei
  will have a hard time killing enemies. If he ever damaged some
  borgs, at least you will be able to kill them, leaving you with
  the cash instead of losing it to Wufei. It doesn't matter if Wufei
  dies in the process... it's not your problem.



SCENARIO 8
STRATEGIES:
1) Your party will now expand as the Earth units and the Space units
  rendezvous. Install Daltanias with some good armor and upgrade its
  EN. Battle 7 can now convert into robot mode, and Treize joins you
  in his Tallgeese II, surprisingly. Start the scenario, and Daltanias
  will auto-deploy. Choose your mothership and party, and it's best if
  you deploy Quatre in his Sandrock Kai because Quatre has the "Bless"
  spell. Nesia deploys to fight, and your objective is to destroy all
  enemies, and you'll lose if your mothership is destroyed. Personally
  Battle 7 is the better mothership in this scenario. Bring Mabette
  Fingerheart along in her V Dash Gundam. You will need her "Luck"
  spell and her unit's Top Bottom Attack later. Don't upgrade Treize's
  Tallgeese II. Instead, just install Propellant Tanks on it.

2) Once you destroy a certain amount of enemies, Boida will deploy in
  his own mothership with his own squad of borgs. As for Nesia, she
  will escape if her HP is less than 4000. To effectively kill her,
  use Daltanias and execute the Chodenji Eraser supported by Gundam
  Sandrock's Maganac Attack. Don't forget to have Quatre cast "Bless"
  and Mika cast "Aid" on Kenshin before killing her. As you defeat
  a number of Boida's forces, Kabuto will appear in his own mothership
  and tag along his own group of Borgs.

3) Boida is easy even though he has more HP than Nesia. He escapes if
  HP is lower than 6000. Decrease his HP to 6100 or so. If you chose
  Battle 7 as your mothership, then execute the Macross Cannon and
  have Quatre support with his Sandrock's Maganac Attack to kill him.

4) Kabuto is relatively easier than Boida since he will escape if his
  HP is is less than 4700. Therefore, decrease his HP as big as you
  like, leaving 4700 or 4800 HP behind. With it, have Mabette cast
  "Luck" and another character cast "Aid" on her. Then use her to
  attack Kabuto using her V Dash GUndam's Top Bottom Attack supported
  again by Quatre's Maganac Attack to take Kabuto down easily.

5) You will be given 2 options after the scenario. It deals with the
  name changing on a mech, so it's irrelevant. Pick the 1st option to
  agree with its given name, or pick the 2nd to change its name.



SCENARIO 9
STRATEGIES:
1) Install the Hi-Performance Radar on Sandrock (+1 to weapon range).
  Also upgrade Battle 7's EN while installing a Solar Panel on it
  then, as you start the scenario, upgrade Nu Gundam's EN and install
  a Magnetic Coating on it. Start the scenario deploying Battle 7 as
  the mothership. Then, deploy Nu Gundam, Gundam Sandrock and V Gundam
  Hexa, while the rest you decide. You may deploy Cosmo Crusher, but
  Takeru is no longer a co-pilot there.

2) When you kill enough enemies, a certain event will trigger. From
  then Basara appears to help you. Immediately play the "Planet Dance"
  song on Battle 7 to improve Max's hit ability. The enemy motherships
  are dangerous now so keep in mind that they will dish out lotsa
  damage. Usually they would target Battle 7 first, so quickly defend
  and utilize Battle 7's Pinpoint Barrier to the fullest to decrease
  the damage. As for the rest, make sure you destroy the 2 motherships
  after casting "Luck" or "Bless".

3) Gigil, despite his mech's upgrades is easy because he won't escape
  once his HP reaches a certain point. Hence, you can do anything you
  want with this guy. Personally, if Shin Getta or Daltanias or any
  of your mechs are not level upped yet, then by all means use them to
  kill this guy. What's important is that you cast "Great Effort" or
  "Aid" on them, since he won't yield much money anyway. Be aware that
  with his 1300 or so armor, even Eien Jimonji Giri by Daltanias will
  deal 1500 or so damage. So take your time and kill him slowly.



SCENARIO 10
STRATEGIES:
1) Before you start the scenario, upgrade Shin Getta significantly and
  install some items that would make it kick a lot of ass. Once you
  start the scenario you are surrounded by Invaders, and Shin Getta
  will be left alone surrounded by 4 of them. Your mission is to
  obliterate all enemies, and you'll lose if Ra-Kailum is destroyed.
  Treize will leave, but will leave behind Tallgeese II. Put Milliard
  out of the Epyon and into Tallgeese II. Make sure you upgraded the
  EN and armor of Great Mazinger and Mazinger-Z. Install some
  Propellant Tanks and whatever, then deploy them both. Char will
  leave your party, by the way, leaving behind his Sazabi.

2) The Metal Beast Barosophs are kinda tough since they have 9240 HP.
  The land Invaders are less dangerous if you attack them while flying
  because they can't use their claws on you. The main problem are the
  flying Invaders, so it's best that you take them out first. Once the
  flyers are gone, concentrate on the Metal Beast Barosophs. You will
  need to keep on using support attacks all the time to take them down
  for they will use their tentacles at you, whether flying or not.
  Plus they recover 10% of their HP and 30% of their EN per turn.
  Careful. The best way to defeat them is to have them line up, charge
  up Bright's morale by letting them hit Ra-Kailum multiple times.
  Decrease their HPs to 3-digit amounts, then cast "Bless" on Bright
  as well as "Aid", then kill them in one shot using the MAP cannon.

3) After destroying all enemies, an interesting event will trigger.
  Then, Aquila arrives to challenge you with his forces. Not to worry
  for Duke Fleed arrives with Hikaru in their respective units,
  Grendizer and Marine Spacer. The Mires are extremely agile enemies,
  so take one step backward and wait for them to come near you. Once
  they do, smash them with support attacks. Expect to miss a lot of
  blows if you didn't cast much spells. The Angles are smaller in
  stats, but the Angles S are faster and would be nearer, so blow them
  up first. The Angles would prolly gang up on Ra-Kailum, so deplete
  their HP badly, and if you want Bright to level up significantly,
  have him cast "Lock On" and fire the MAP Nuclear Missiles at them.

4) Aquila is annoying, rather than difficult. He would escape if his
  HP is less than 5700. Plus he even dodges a bit good. To make it
  worse, you have to ensure you have a decent amount of HP as you
  end your turn for he will execute his MAP weapon, and since he has
  the Hit And Away ability, he will attack, then move. Oh, he also
  regenerates EN per turn. Defeating him will take quite a task. You
  must decrease his HP to low using your Mazinger units and Grendizer
  if possible. Once he has only 6000 HP left, position Sandrock near
  him and put Mazinger-Z and Great Mazinger together. Cast the
  necessary spells, and have Tetsuya execute the Double Burning Fire
  (synchro-attack with Mazinger-Z), supported by Quatre's Maganac
  Attack. Make sure that they have suitable HP. Once Aquila counters,
  and if his combo works, he will damage Sandrock, and it could be
  fatal. Other than that, he's down right dead.



SCENARIO 11
STRATEGIES:
1) Shin Getta and Big-O will deploy in the scenario. Your mission is
  to destroy all enemies and prevent Beck's forces from touching the
  Power Plant, as shown by yellow square coordinates. If one of them
  lands there, game over. Later, you will be given a choice on which
  mothership to deploy: Ra-Kailum or tower. But since this is the
  Tower's debut in SRW it's ok if you would give it its first ever
  starring appearance. After all, Hayato Jin's controlling it.

2) Trowa will auto-sortie in the Wing 0. Therefore, make adjustments.
  Install the Solar Panel on Tallgeese II. Heero won't deploy even
  if you put him in the Gundam Epyon, so forget him for now. As for
  Shiro Kabuto (Koji's younger brother), put him on the Marine Spacer
  instead of Hikaru. As you deploy, make sure to bring out Grendizer
  and Marine Spacer (with Shiro as pilot), and Tallgeese II.

3) Watch out for the Eels. Usually they would counter attack with an
  electric wave, and if you get hit, it will halve your mobility,
  making you even more prone to enemy attacks since you'll have a
  hard time dodging. Start casting "Accelerate" and cover up the
  base as early as possible and slay any Eel that is close by.

4) Beck is annoying, and so is his mech, named "Beck Victory Deluxe".
  Whenever he attacks with his stomping, you lose 5 morale. Damn you
  will really hate it. Anyways he's too easy and won't escape anyway
  so there's no real strategy needed to beat this guy up to bits.
  Just cast "Great Effort" or "Aid" on the person who kills him.

5) After destroying all enemies, an event will trigger and finally,
  God Mars will appear. Kabuto then sorties in his mothership, and
  he's bringing a new borg with him. If you destroy that Bemborg
  Gruzon, game over! YOu'll also lose if God Mars or your chosen
  mothership is destroyed. At least you don't need to protect the
  power plant anymore.

6) Fortunate, Gachi and Kabuto are too easy. They won't escape either
  so just continuously smash them until they are gone. Once Kabuto is
  defeated, you may now safely destroy the Bemborg Gruzon.



SCENARIO 12
STRATEGIES:
1) Before you start the scenario, upgrade Gaia's EN. Install the
  Minovsky Craft on Big-O. The rest, you handle it. As you start the
  scenario, you will be greeted by the easy Zanscare Empire. For the
  time being, bring all your forces close to them and destroy all of
  their weak units as quickly as possible, especially Pipiniden.
  Make sure Gaia turns into God Mars quick by letting Gaia get enough
  to damage. You will need God Mars a lot later on. Make sure you
  deploy Grendizer, Great Mazinger and Mazinger-Z, and Shiro in the
  Marine Spacer. Maria joins you in the Drill Spacer, but don't bring
  her out yet. The Drill Spacer disables Double Harken when combined
  with Grendizer, and it's technically a bad idea to bring it here.

2) A few turns later, Ignis will arrive to make your life miserable.
  All Zanscare units will retreat afterwards, that's why you're
  prompted to be aggressive and take them out as early as possible.
  Joshua will then sortie by himself. As you kill an Angle S, an
  event triggers, revealing Ryouma in the Black Getter, as an NPC.
  You will lose the scenario if the following units are destroyed:
  God Mars, Ganadoure (Joshua's unit), or Ra-Kailum. Because of the
  dumb AI, and Ryouma being close to Ignis, having the Black Getter
  destroyed by Ignis may be inevitable.

3) Later an event will trigger and Joshua will be badly damaged. To
  make matters worse, Glaciace deploys in his/her own mech, the
  Fabularis. None of them will escape, and Ignis will start his
  offensive. Both Glaciace and Ignis' units have EN regen, and both
  are LV18, with high amounts of HP. As you destroy the units, make
  sure you use Daltanias and Grendizer often so that when they reach
  a certain level, their pilots would learn "Hot Blood".

4) Ignis has the most HP, but undoubtedly he doesn't dodge because of
  his low mobility. So don't bother casting "Lock On" when attacking
  him. If you want to take him down easily, make sure that Duke
  and Kenshin already learned the "Hot Blood" spell. If you followed
  the recommendation earlier on bringing out the 3 Mazinger units,
  then it will be a breeze. First have Duke cast "Hot Blood" and
  execute the Mazinger Tonado (it's a synchro attack with Mazinger-Z
  and Great Mazinger). Next use God Mars and slash him with Final God
  Mars, and have him supported by Quatre's Maganac Attack if possible.
  As you attack, make sure all 3 Mazinger units are in one line or at
  least within MAP firing range of Ignis. This is a distractive
  technique that will make Ignis execute MAP weapons instead of his
  normal one. If you put enough tough-armor units on one side and
  Ignis fires the MAP weapon, luckily they will get damaged, and the
  brittle units won't be affected, eluding danger. The reason for this
  distraction technique is to prevent Ignis from executing the MAP
  weapon at the units who are just minding their own business.

5) Glaciace is a tad bit easier because he/she has lower HP. However,
  unlike Ignis, her MAP weapon is spread out, so this time you have to
  make sure that your units are well-replenished in HP, or if they are
  critically low in HP, you have to make sure they cast "Flash" or
  "Endure" so they won't get killed. If not, move away, at least so
  that they would not be in range of his/her wrath. However, if not
  much units are around him/her or if God Mars or Ra-Kailum's HP is
  more than half of their total HP, the MAP weapon will be executed.
  But no worries, Glaciace is an easy opponent, just smash using Big-O
  and slash with God Mars, then top it off with some synchro-attacks
  from your Mazinger units, making sure that each has at least 80 EN
  left. Once Glaciace's HP is drained to 5000, execute the Mazinger
  Tornado and support with Sandrock's Maganac Attack, and again don't
  forget to cast the necessary spells before doing so.



SCENARIO 13
STRATEGIES:
1) As you start the scenario, Black Getta, Shin Getta and Stealber will
  auto-deploy. Destroy all enemies. You will lose if Shin Getta,
  Black Getta and God Mars/Gaia is destroyed. Once you have killed a
  certain amount of Invaders, a new set of Invaders will appear to
  attack you. Beam weapons are not so useful here if the enemies are
  underwater, so you Gundam Sandrock Kai to the fullest, as well as
  Big-O. The mothership best for this scenario is Tower, obviously.

2) The Metal Beast Barosophs are dangerous whenever they attack using
  their tentacles. However, you can easily defeat all of them as long
  as you continuously shower them with support attacks. Keep them out
  of the water so that Beam weapons can be used against them
  effectively. Don't forget to cast "Luck" before killing the Metal
  Beast Basorophs. After the 2nd batch is killed, you win the scenario.



SCENARIO 14
STRATEGIES:
1) Watch the scene as you start the scenario, it's very interesting.
  Ra-Kailum and Tower will both deploy so you have 2 motherships in
  this scenario. You will need to deploy 2 repair units as well, so
  it's Metas and Venus-A (since Diana-A can't fly it's a liability).
  You are now up against Professor Saotome in the Shin Dragon, and
  there are loads of Invaders and a few Metal Beast Basorophs. You
  will lose if God Mars or any of your motherships are destroyed.

2) After you kill a certain amount of enemies, Ryouma will take control
  of the Shin Getta along with Benkei. They will sortie so use them to
  the fullest. Be careful of Professor Saotome, for he will execute
  the MAP version of his Getta Beams when necessary. Despite all that
  he is still easy, just make sure there are no enemy units beside him
  because he can support defense. YOu will eventually take him down,
  so remember to cast "Luck" before killing him. Also, make sure that
  Takeru has already learned "Hot Blood" for God Mars by now. Also,
  make sure Shin Getta has NOT moved or attacked as you defeat the
  nutty professor.

3) Later, watch another interesting event. You will end up with Hayato
  piloting the Shin Getta 2. Since enemies outweigh in numbers, you
  will have to escape by letting Shin Getta 2 go undergroud and move.
  That's the reason why you shouldn't move him. All enemies are just
  Invaders in Getta Machines, plus Saotome in the Metal Beast Dragon,
  which is an uber Getta Dragon that does a Shine Spark.

4) You have to be careful of Professor Saotome because he does support
  attack twice now. But even so, he's still easy. Just remember don't
  give him puny attacks because he will regenerate his HP and EN. He
  won't escape, that's the good thing. The best thing you can do
  against him is to give him lotsa synchro attacks. Now that Shin
  Getta is on, you can now do the Final Dynamic Special with the 3
  Mazinger units. With that on, you will eventually beat the scenario.



SCENARIO 14
STRATEGIES:
1) Grendizer and Gaia will auto sortie. Make sure Gaia gets damaged by
  half so that he could transform into God Mars. If Grendizer dies,
  game over. The 2 motherships will deploy in this scenario, therefore
  you will have to deploy Basara's Fire Valkyrie (for the reason that
  Basara should play his songs on allies).

2) All enemies are easy and you don't need special strategies to beat
  them all. Gool in his Goolgool is to be treated like a soldier. He
  poses no challenge. Brakki in the other hand also shows no challenge
  and you just have to keep smashing him until he dies. Over all, a
  very easy scenario that serves as a breather for the previous, more
  difficult scenarios.

3) After you finish the scenario, you are given 2 choices. To follow
  this walkthrough, pick the 1st option.



SCENARIO 15
STRATEGIES:
1) Install the Solar Panel on Battle 7 so that it could gradually
  regenerate its much needed EN. Ensure that the Hi-Performance Radar
  is still installed in Gundam Sandrock, and upgrade the weapons of
  Shin Getta, installing armors on it. Start scenario. Judo and Rue
  appear in the ZZ Gundam and Gundam mk III respectively. For more
  reinforcements, Gou-Kei-Gai team deploys in the Shin Dragon, and
  Ryouma-Hayato-Benkei team deploys in Shin Getta. Destroy all enemies
  and if one of your allies die, game over.

2) The scenario is difficult if you look at it in a perspective. So to
  survive, first you will need to flee. Transform ZZ Gundam into G
  Fortress, and move away, and make sure that Gundam mk III is beside
  him directly. Also make sure both of them cast "Concentrate". Then
  have Kei and Hayato cast "Accelerate" so that they can move faster
  towards the 2 fleeing Gundams.

3) Remember you will reach the point that your HP will be critically
  low for the 2 Gettas. If you do, cast "Full Heal". Remember, avoid
  leaving many enemies with low HP. If you can kill it right away,
  BY ALL MEANS KILL THEM. The less enemies, the better. Don't damage
  them all, then kill them all later. You will get killed earlier.
  Also you don't have the "Luck" spell anyway, so you have no choice.
  Once Gou reaches a certain level of morale (120 or so), have him
  cast "Hot Blood" and Gai "Great Effort" and EXECUTE THE MAP VERSION
  OF THE GETTA BEAM. That alone will eat a massive 5000 or so HP from
  all targets. That way, that's a big burden of your back once there
  are less enemies to kill. Rinse, repeat, and it will be over soon.

4) Don't breathe yet. The scenario isn't over. It's the 4 units against
  another horde of Invaders. Fortunately, everything's replenished; EN
  SP and HP. The mission is still the same: destroy all enemies, and
  if one of your allies die, game over. Perseverance will breeze you
  thru in this scenario. Therefore, attack any incoming Invader at a
  range and finish them off with the 2 Gettas, and don't be afraid to
  spend more EN than you used to, since they regenerate EN.

5) Unfortunately, there's a Metal Beast Dragon that hits well. You will
  prolly need to start casting spells now. If you have at least 100 EN
  put together Shin Getta and Shin Dragon, and execute their synchro-
  attack, the Final Getta Tomahawk, and make sure that the one that
  attacks casts "Hot Blood". It will prolly deal 9000 or so damage.
  Remember you have to constantly damage it big because it has HP
  regen. Eventually the thing will die since it's a sissy Invader that
  pilots it, so no biggie. However, the one who kills it is supposed
  to be Shin Getta, because Hayato has the "Luck" spell.

6) Once all enemies are defeated, a third batch will arrive. But not to
  worry, Battle 7 will appear, and 10 units of your choice. So deploy
  them as normal, and start killing stuff. At least now there are less
  requirements, and you will get a game over only if any of the ff.
  are destroyed: Shin Getta, Shin Dragon or Battle 7. Destroy all
  enemies as normal. Once you destroy a certain amount of enemies, a
  new batch will arise, and with them is Cowen, in his unit, whose
  name is "Cowen And Stinger".

7) Cowen is a sniper, but that doesn't mean he's difficult. For one
  thing, he regenerates HP and EN per turn. All you have to do is
  replenish the EN and HP of your super robots by putting them in
  Battle 7, leaving your repair units outside to repair Battle 7 when
  damaged. Max can carry on his own, provided you make Basara play
  "Power To The Dream" and "Holy Lonely Night" on Battle 7 (to boost
  Max's defense and projectile power). Cowen won't escape so you will
  find it fun to consecutively mash him with your Getta units. Since
  Cowen won't escape, you can just take him down with a few synchro-
  attacks. Remember to cast "Bless" or "Luck" on the person who kills
  him, not to mention "Aid" or "Great Effort". He gives a lot. You
  will lose Shin Dragon later (aww it sucks, so screw it). Put Gou
  and the rest in either Black Getta or Getta Robo (your choice).



SCENARIO 16
STRATEGIES:
1) The debut of Megazone 23 mechs. Your mission objective is to
  destroy all enemies. But this will be tricky and annoying. You
  and the enemy are one-hit wonders... so it's either kill or be
  killed. Therefore, cast "Concentrate" and proceed in with the
  kill. Remember that during enemy phase, the AI will prompt you
  to dodge, so take a gamble. Dodge and not attack, or risk it to
  get a chance to counterattack... if you survive. But most likely
  you will dodge, so if you die, don't be pissed, start over.

2) An event will trigger and you'll find yourself fighting over and
  over again in the Garland. Again, cast "Concentrate" and attack.
  Once you kill enough enemies another event will trigger and B.D.
  will arrive to beat you up. So, cast "Concentrate" again on your
  next turn, and again beat him up, EASILY.



TO BE CONTINUTED ON NEXT UPDATE


=====================================================================

CREDITS:

- shinG: you know why :O
- Banpresto: for makign this game of course.
- Everyone in my message board in SRWG (http://srw.proboards.com). Thanx!
- Anyone else whom I have forgotten, sorry but thanx still!

=====================================================================

FAQ Copyright by Daba Mylord, 2003
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THE SIMPLIFIED GOLDEN RULE OF FAQs:
If you redistribute/reprint my FAQ without my consent, you're in deep trouble.