<---- Super Monkey Ball Jr. - GBA ---->
<---- Mini Games FAQ ---->
<---- By Silver1082 ---->
<--- 0 - Contents --->
1 - Introduction
2 - Monkey Duel
3 - Monkey Fight
4 - Monkey Bowling
5 - Monkey Golf
6 - Credits Game
7 - FAQs
8 - Contact Details
9 - Thanks
10 - Version History
11 - Legal
<--- 1 - Introduction --->
-Super Monkey Ball Jr. features some excellent mini games, that can be unlocked
through the main game, and are extremely fun. However some of them can be
particularly difficult in places, and this guide is designed to help you
through the tougher parts.
<--- 2 - Monkey Duel --->
-I have yet to play Monkey Duel, as I have no friends who also own Super Monkey
Ball Jr. to play it with. Any information/hints/tips on this section would be
much appreciated.
<--- 3 - Monkey Fight --->
-In this mode you must use your large boxing glove (A) to knock other monkeys
off the platform, with a variety of powerups to help you.
<-- Powerups -->
-The Powerups are contained in boxes which are dropped during the fight at
various points. The boxes must be punched twice to open.
-BIG - This, rather obviously, increases the size of your Glove. This gives
your punches extra power, so you can hit your enemies further. If you get a
BIG powerup while your glove is already larger than usual, it will increase in
size again, for an extra big glove.
-LONG - This, also obviously, increases the distance that you can punch,
meaning you can hit further away enemies. If you get a second LONG powerup
while you already have one, the distance of your glove will NOT get any
longer. In my opinion this is the least useful of the powerups.
-VORTEX - When you have this powerup, when you hold down (A) your glove will
continually spin round until the powerup runs out. A second vortex powerup
will make your vortex last longer. On its own, or with a BIG powerup this can
be devastating.
<--- 4 - Monkey Bowling --->
-This is easily one of the most addictive mini games, and the fact that it can
be played four player with a single cart and GBA makes it even better.
<--- Normal Mode --->
-This is just a normal game of bowling with ten frames for 1-4 players.
-My Monkey of choice for bowling is Gongon.
-Strike Tips - Obviously you will want to get as many strikes as possible in
this mode, and I have a way that I normally do it. Start by positioning your
monkey as far left or right as possible, then pressing (A) to enter aiming
mode. Aim as close to the centre as you possibly can. Try to get as close to
full power as possible. Give it a spin of about as single tap in the direction
of which ever side you started on. With any luck this will give you a Strike,
however due to the difficulty of aiming you will often have to improvise in
the spin stage.
<--- Challenge Mode --->
-This a mode for one player only where you have ten pin layouts to knock down,
with a measly eleven balls, meaning you can only fail once.
<-- 1 - Full House -->
-Use strike tips from 'Normal mode' section
<-- 2 - Bucket -->
-Head to the far left, aim across to pins, spin as necessary. Easy.
<-- 3 - Baby Split -->
-Head to far right and aim across at front pin, possibly slightly to the left
and go at full power. With any luck you will either hit both pins with the
ball, or the first pin will knock over the second.
<-- 4 - One in the Dark -->
-Either start in front of the pins and go foward, or head to the right and spin
the ball round.
<-- 5 - Fit Split -->
-Same as 2 (Bucket).
<-- 6 - Wash Out -->
-Now it starts to get slightly tricky, and many of the remaining combinations
will have a similar strategy to this one. Head to the right and try to hit
along the left edge of the three pins in a line. Hopefully at least one of
those three pins will get knocked over and hit the fourth.
<-- 7 - Christmas Tree -->
-Similar to Wash Out, albeit reversed and with slightly different pin
combinations. Hit the right two along there right side, and although it is
unlikely the back one will struck across, hopefully the first one will.
<-- 8 - Dime Store -->
-You may be able to hit somewhere through the centre with a spin, however your
best choice would be to again try to hit the one in the fore towards the one
further back.
<-- 9 - Little Three -->
-Head to the right and hit the two on the left along there left sides to knock
them over to the third pin.
<-- 10 - Big Three -->
-Same as 9 (Little Three), but more difficult as the pins are more spread out.
<--- 5 - Monkey Golf --->
-Put Simply: Golf with Monkeys! As with bowling it can be played up to four
player with a single cart and GBA. There are two sets of nine Holes.
-Falling Off in Monkey Bowling (O.Bs) should always be avoided at all costs as
it adds two to your score.
-The maximum distance that the ball can travel is dictated by the colour of the
aiming arrow, which can be changed with (up) and (down) on the D-Pad. The
colours are:
R - Red - 40 yds
Y - Yellow - 20 yds
G - Green - 10 yds
B - Blue - 5 yds
<-- Course A -->
-Hole One - Aim along the banked curve, with just over half <R>. You may need
to finish with <B>
-Hole Two - I recommend just over half <Y> to either side, so that you can
finish with a <Y/G/B> for a Birdie.
-Hole Three - A bit tough if your aiming for a hole in one, but here goes. Aim
as close as possible to the forward/rightmost square's top corner. Use <R> and
you will need >precisely< one small bar less than the third of the thin lines.
Any more power and you'll rocket off the top. Much Less nd you'll make it
over, but won't get a hole in one. Good Luck!
-Hole Four - You can either play this hole safe and go along the flat with
<G/B>, or be more risky. If you wish to be risky, aim for about the centre of
the first QP and use either half <R> or full <Y>. You may need to finish with
<B>.
-Hole Five - This looks easy, but looks can be deceptive. Use a <Y> 3/4 to 5/6
power to get up the first slope, but be warned: it's easy to overshoot. You
can then finish with a <Y/G>.
-Hole Six - This is were timing starts to become important. You need to aim to
about the centre of one of the side two of the tree squares in front of you,
and shoot with full power <Y> when the flaps are at their highest point.
-Hole Seven - This isn't too hard, but you are not going to get under par
without an incredible fluke. Use <G> constantly at full power to go from one
platform to the one below it to reach the hole in three.
-Hole Eight - Aim to the left of the centre of one of the side parts squares in
the row that's nearest to you (I hope that makes sense :)). Then use <R> about
3/4 power for a hole in one with any luck. Chances are that you are not going
to get that hole in one first time, but keep trying.
-Hole Nine - No need to aim, but timing is vital. When you shoot use a 3/4 -
Full Power <R>, and time it so that you will go over the centre part when it
is horizontal and you don't hit the bumpers. Easier said than done, but you'll
get it eventually.
<-- Course B -->
-Hole One - Aim for the centre of a bank. Full Power <Y> for a nice, easy hole
in One.
-Hole Two - About one tap of (right) from where you first aim, then 1/2 - 3/4
<R> for the hole.
-Hole Three - They may look different, but pretty much the same as Hole 2: One
tap of (right) followed by 1/2 - 3/4 <R>.
-Hole Four - Aim for the centre part of the barrier with a full power <R>, then
finish off carefully with a <G/B>
-Hole Five - TIMING! About 1/2 to 3/4 <R> at the 45 degree part of the first
barrier, but watch your timing, and go just before the flap reaches its
highest point. Then use a <G> to go along the platform, and <G/B> to finish,
still being very careful with timing.
-Hole Six - Exactly the same as Hole One, but with movement. Again just watch
your timing, and with a Full Power <Y>, or a half power <R> you should be fine.
-Hole Seven - This hole = :@ :@ :@. Aim for the centre of the
furthest/rightmost block on the platform where you start, and then use a 1/2
power <R>, possibly slightly more, then cross your fingers, and if
unsuccessful, Lather, Rinse and Repeat ad infinitum.
-Hole Eight - Use a 1/2 to 3/4 power <Y> to go across the corners to the centre
row of three at either side, and remember to be very precise with your aiming.
Don't try to get to the hole in one more from this point, and use two careful
<G/B>s to go between the next two platforms to the hole.
-Hole Nine - Use a <B> to go straight forward then use a 3/4 <R> to get over on
to the hole side of the slopes, and finish with a <G/B>
<--- 6 - Credits Game --->
-Okay, so this isn't a mini-game in the strictest sense of the phrase, but it
is close enough, and therefore I have decided to include a section on it.
<-- Monkey Levels -->
-In the credits game you must earn collect bananas to gain certain
'Monkey Levels'. Any bumpers hit will subtract five from your score, and
anytime you fall off the level you will also lose five bananas.
-Here are all the possible levels:
+--------+--------------------------+----------------+
¦ Level# ¦ Level Name ¦ Bananas Needed ¦
+--------+--------------------------+----------------+
¦ 1 ¦ Gorilla ¦ 132 ¦
+--------+--------------------------+----------------+
¦ 2 ¦ Chimpanzee ¦ 129 ¦
+--------+--------------------------+----------------+
¦ 3 ¦ Orangutan ¦ 126 ¦
+--------+--------------------------+----------------+
¦ 4 ¦ Siamang Gibbon ¦ 123 ¦
+--------+--------------------------+----------------+
¦ 5 ¦ Moloch Gibbon ¦ 120 ¦
+--------+--------------------------+----------------+
¦ 6 ¦ Capped Gibbon ¦ 117 ¦
+--------+--------------------------+----------------+
¦ 7 ¦ White Handed Gibbon ¦ 114 ¦
+--------+--------------------------+----------------+
¦ 8 ¦ Gelada Gibbon ¦ 111 ¦
+--------+--------------------------+----------------+
¦ 9 ¦ Mandrill ¦ 108 ¦
+--------+--------------------------+----------------+
¦ 10 ¦ Hamadryas ¦ 105 ¦
+--------+--------------------------+----------------+
¦ 11 ¦ Yellow Baboon ¦ 102 ¦
+--------+--------------------------+----------------+
¦ 12 ¦ Black Ape ¦ 99 ¦
+--------+--------------------------+----------------+
¦ 13 ¦ Japanese Macaque ¦ 96 ¦
+--------+--------------------------+----------------+
¦ 14 ¦ Savanna Monkey ¦ 93 ¦
+--------+--------------------------+----------------+
¦ 15 ¦ de Brazzas Monkey ¦ 90 ¦
+--------+--------------------------+----------------+
¦ 16 ¦ Bonnet Monkey ¦ 87 ¦
+--------+--------------------------+----------------+
¦ 17 ¦ Talapoin Monkey ¦ 84 ¦
+--------+--------------------------+----------------+
¦ 18 ¦ Grey Cheeked Mangabey ¦ 81 ¦
+--------+--------------------------+----------------+
¦ 19 ¦ Patas Monkey ¦ 78 ¦
+--------+--------------------------+----------------+
¦ 20 ¦ Proboscis Monkey ¦ 75 ¦
+--------+--------------------------+----------------+
¦ 21 ¦ Golden Snub Nosed Monkey ¦ 72 ¦
+--------+--------------------------+----------------+
¦ 22 ¦ Douc Langur ¦ 69 ¦
+--------+--------------------------+----------------+
¦ 23 ¦ Hanuman Langur ¦ 66 ¦
+--------+--------------------------+----------------+
¦ 24 ¦ Dusky Langur ¦ 63 ¦
+--------+--------------------------+----------------+
¦ 25 ¦ Brown Tufted Capuchin ¦ 60 ¦
+--------+--------------------------+----------------+
¦ 26 ¦ Squirrel Monkey ¦ 57 ¦
+--------+--------------------------+----------------+
¦ 27 ¦ Tiki Monkey ¦ 54 ¦
+--------+--------------------------+----------------+
¦ 28 ¦ Dourocouli ¦ 51 ¦
+--------+--------------------------+----------------+
¦ 29 ¦ Spider Monkey ¦ 48 ¦
+--------+--------------------------+----------------+
¦ 30 ¦ Red Hot Howler Monkey ¦ 45 ¦
+--------+--------------------------+----------------+
¦ 31 ¦ Black Howler Monkey ¦ 42 ¦
+--------+--------------------------+----------------+
¦ 32 ¦ Goelidis Marmoset ¦ 39 ¦
+--------+--------------------------+----------------+
¦ 33 ¦ Golden Lion Tamarin ¦ 36 ¦
+--------+--------------------------+----------------+
¦ 34 ¦ Emporer Tamarin ¦ 33 ¦
+--------+--------------------------+----------------+
¦ 35 ¦ Pygmy Marmoset ¦ 30 ¦
+--------+--------------------------+----------------+
¦ 36 ¦ Western Tarsier ¦ 27 ¦
+--------+--------------------------+----------------+
¦ 37 ¦ Bush Baby ¦ 24 ¦
+--------+--------------------------+----------------+
¦ 38 ¦ Potto ¦ 21 ¦
+--------+--------------------------+----------------+
¦ 39 ¦ Slow Loris ¦ 18 ¦
+--------+--------------------------+----------------+
¦ 40 ¦ Slender Loris ¦ 15 ¦
+--------+--------------------------+----------------+
¦ 41 ¦ Vereauxs Sifika ¦ 12 ¦
+--------+--------------------------+----------------+
¦ 42 ¦ Avahi ¦ 9 ¦
+--------+--------------------------+----------------+
¦ 43 ¦ Indris ¦ 6 ¦
+--------+--------------------------+----------------+
¦ 44 ¦ Ruffed Lemur ¦ 3 ¦
+--------+--------------------------+----------------+
¦ 45 ¦ Ring Tailed Lemur ¦ 0 ¦
+--------+--------------------------+----------------+
<-- General Tips -->
-When you fall off the strange and you afre hovering waiting to be dropped back
on, remember to use (A) to decide when you want to be dropped, so that you
can continue collecting quicker.
-Where you have a set of four bananas you can easily get at least three of them
by hitting the set diagonally, and by shifting left and right, with practice
it is possible to get all four.
-When there is a set of six bananas you can also hit it diagonally again to get
four of the bananas, and with practice shift left and right to get all six.
-Where there are a set of about four or five square jump platforms as you are
going across them don't change direction until you are jumping back onto the
main level. For example if you first jump onto them from the left, continue
bouncing to the right until the final square where you will turn left to get
back onto the level. This will mean you are far less likely to fall.
<--- 7 - FAQs --->
-Any Questions will be put here as they are asked.
<--- 8 - Contact Details --->
-If you wish to contact me with any corrections/suggestions/information for
this guide, please e-mail me at:
[email protected]
-If you have any complaints, or wish to insult me, please e-mail:
[email protected]
<--- 9 - Thanks --->
-Thanks to THQ, AV and Realism for making this stupidly addictive game.
-Thanks to the National Grid for providing the power to charge by GBA SP while
writing this guide.
-Thanks to anyone who has read and used this guide.
<--- 10 - Version History--->
-Version 1.00 - 21/2/04 - First Version
<--- 11 - Legal --->
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site except for Game FAQs and
Challenge Ultima V1 & V2. Use of this guide on any other web site or as a part
of any public display is strictly prohibited, and a violation of copyright.
Copyright 2004, Thomas Smith
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
<--->