Shin Bokura no Taiyou: Gyakushuu no Sabata
Full Walkthrough and Strategy Guide
by Casebier
"Shin Bokura no Taiyou: Gyakushuu no Sabata" and all related contents and
images are originally copyrighted to Konami.
-----------------------------------------------------------------------
Table of Contents:
1. Introduction #PREFACE#
2. Controls #CONTROLS# **In Progress**
3. Walkthrough
3.0 Opening Scenes #INTRO#
3.1 Sealed Prison #PRISON#
3.2 World Map #WORLD#
3.3 San Miguel #MIGUEL#
3.4 Lifeless Town #TOWN# **In Progress**
3.5 Ancient Tree #TREE# **In Progress**
3.6 White Forest #FOREST# **In Progress**
3.7 Pirate Island #SHIP# **In Progress**
3.8 Dark Castle #CASTLE#
3.8.1 Floors B15- B6
3.8.2 Floors 3F-15F
3.9 Paradise #PARADISE# **In Progress**
3.10 The Arena #ARENA# **In Progress**
4. Dungeon Missions #MISSIONS#
4.1 Sealed Prison **In Progress**
4.2 Lifeless Town **In Progress**
4.3 Ancient Tree **In Progress**
4.4 White Forest **In Progress**
4.5 Pirate Island **In Progress**
5. Bike Racing #BIKE#
5.1 Overview
5.2 Bike Customizer
5.2.1 Bike Parts
5.2.2 Bike Options
5.2.3 Bike Colors
5.3 Bike Tracks
6. Shopkeepers #SHOPS#
7. Solar Forging #FORGING# **In Progress**
8. Library Information #LIBRARY#
8.1 Crimson Monsters #CRIMSON#
9. Collections #COLLECTIONS#
9.1 GunDelSol #GUNDELSOL#
9.1.1 Lenses
9.1.2 Frames
9.2 Melee Weapons #MELEE#
9.2.1 Fencing
9.2.2 Curved
9.2.3 Katanas
9.2.4 Longswords
9.2.5 Large Swords
9.2.6 Large Gun
9.3 Armor and Accessories #ARMOR#
9.3.1 Head Equipment
9.3.2 Torso Equipment
9.3.3 Arm Equipment
9.3.4 Leg Equipment
9.3.5 Equipment Sets
9.4 Usable Items #ITEMS#
9.5 Bestiary #BESTIARY#
9.6 Photos #PHOTOS#
9.7 Dolls #DOLLS#
9.8 Endings #ENDINGS#
9.9 Titles #TITLES#
10. Version Info #VERSION#
11. Credits #CREDITS#
12. Legal Info #LEGAL#
13. Contact Info #CONTACT#
I started this guide because of multiple questions on the GameFAQs boards
asking how to solve certain puzzles in the Dark Castle. It is now evolving
into my first full Walkthrough/FAQ.
English vs. Japanese:
I don't know Japanese. The majority of the names I use for items and monsters
is either from a previous game, or I used an online translation program.
I've now updated the guide with the names from the unofficial translation.
All directions given in this walkthrough, ie- North and Forward, refer to the
upper-right corner of the screen.
Easy Search Function! All search fields are only listed twice in this file.
Just check the Table of Contents for the ## tag.
==============================
3.1 Sealed Prison #PRISON#
==============================
Regular Chests: Green Chests:
- Solar Nut x7 - Frame: Spreader
- Earth Nut x3 - Map: Sealed Prison A
- Health Potion x1 - Long Sword: Gladius
* Speed Nut x1 - Photo: Sabata(A)
This prison has been closed for ages. You wake up as Django, with Otenko
talking to you. Listen to him for a while and then he'll disappear, leaving
you to explore this room by yourself. Open the chest for a Solar Nut. Otenko
will appear, instructing you in the use of items.
Head Up the Stairs.
*OTENKO* Reminds you about Boks.
Kill the Bok, Loot the Room, and Head North.
*OTENKO* Tells you about Skylights.
*OTENKO* When you get near the sign, he tells you about reading signs.
*SIGN* Informs you about looking around by holding R and using the D-Pad.
Loot the Room, Head North.
Kill the 2x Boks, Head East.
*SIGN* Informs you about pushing blocks.
*OTENKO* Tells you about walking on narrow paths by pushing against the wall
and moving sideways.
Head North after crossing the narrow path.
*OTENKO* Tells you about spiders. If you get caught in a web, rapidly move
the D-Pad.
*OTENKO* Tells you to get the Green Chest, if you try to leave without it.
The Spreader Frame is inside the Green Chest.
Loot the Room, Head West.
Loot the Room (2 Earth Nuts, 2 Solar Nuts), Head North.
*OTENKO* Tells you something as you are about to exit North. (like the fact
you're about to face your first mini-boss.)
*TRAP* Skeleton x1
Defeat the Skeleton!
*OTENKO* Tells you about Leveling Up (you should gain your first level after
this trap.)
Loot the Room, Head North.
THIEF! That little demon, a Vorn, just stole ALL of your Solar Nuts.
Sealed Prison Map A is inside the Green Chest.
Loot the Room, Head Up the Stairs.
*SIGN* No clue.
*OTENKO* Tells you about Floor Switches (there's one to the right).
A Gradius is inside the Green Chest that appears by stepping on the Switch.
*OTENKO* Tells you about swords.
Head North.
Kill the 4x Spiders, Loot the Chest, Head South, Head West.
Kill the 5x Bats, Head South.
Now that you have a sword, you can break those large WOODEN boxes.
*SIGN* No Clue.
Break the boxes, Head West.
*OTENKO* Tells you about Levers.
Flip the lever, Head North.
*OTENKO* Tells you about the Undead, Sunlight, and tapping on the wall to
attract their attention.
Kill the 3x Boks however you wish (sun, Gun, Sword), Head West.
*OTENKO* Tells you about Klorofolun.
Lure the Klorofolun to the Sunlight (if you have Sun), or kill them normally.
Loot the Chest, Loot the Invisible Chest in the Dead End, Head Up the Stairs.
*OTENKO* Tells you about Solar Stations and Health Crystals.
*TIP* The Boss of a dungeon is usually in the room after you find both of
these items next to each other.
Recharge your Health and Energy, Head North.
*TRAP* 1x Bronze Armor - Broken Down
+----------------------------+
| Bronze Armor - Broken Down |
+----------------------------+
Attacks: Slice: Swings his sword in front of him horizontally
Lunging Chop: Lifts his sword up to his "face", pauses, then lunges
forward a short distance, chopping downward with his sword.
Block: Not really an attack. He will lift his shield up in response
to an attack, reducing damage taken. His shield gets knocked away
permanently after you deal a certain amount of damage.
Fairly easy boss. Just equip your GunDelSol with the Fighter Frame and shoot
slowly. If you shoot too quickly, it will still be flashing from the previous
attack and won't take damage. Avoid the sword, but you should have plenty of
Earth Nuts for healing by now.
Open the Green Chest for a Photo: Sabata(A).
Head North.
---------------------
3.1.2 Sealed Prison Cutscene
---------------------
There's a Door in the way glowing with Dark Energy. <cut to outside>
A scream, and someone falls onto one of the tombstones, breaking it.
She looks around, checks the sky, and dashes off. <cut to inside>
Otenko and Django finally get the bright idea of shooting the dark energy with
the GunDelSol, destroying the barrier. They head outside, talk some more, and
remember how they got in the Prison in the first place. There's more to the
Cutscene, but that's not what this walkthrough covers yet.
========================
3.2 World Map #WORLD#
========================
Finally we see the World Map. We're forced to go to San Miguel, however.
|\/\/| ____/#7/ #0 - San Miguel
_ \#6/ \_____/ ____ #1 - Sealed Prison
/ \ //\\ / \ #2 - Lifeless Town
/ \ ( #3 ) #3 - Ancient Tree
/ #4 \ \_ _/ #4 - White Forest
/_______\ || #5 - Pirate Island
/\/\/\ /__\ #6 - Dark Castle
/\/\/\ | #2 | #7 - Paradise
| #0 | |____| _ #8 - Arena (Shows up on Replay)
|____| \____/ \__
___ ______ \ #5 /
__/ ) \~~~_/ \_____/
/ / #1/ \_/__
|/___/ / #8 \
/______\
======================================
3.3 Welcome to San Miguel #MIGUEL#
======================================
Chests:
- Lens: Moon
- Earth Nut x2
- Recovery Tea x2
- Leather Armor x1
Given:
- Solar Power: Dash
- Dark Loans Card
Above is a crude map of San Miguel. I'll start at the Storage building and
go Counter-Clockwise (to the right).
Warehouse Building (Storage):
You start out in the only building with a bed. Violet, Neko, and the Coffin
Shopkeeper are in this building. Now that Django has to travel so far to get
to the Immortal Dungeons, he's going to need a faster method of travel. The
Coffin Shopkeeper has just the thing... a BikeCoffin.
Violet handles the Warehouse during the day. Her doll handles it at night.
She also handles your Doll collection.
Check the 9.7 Doll section below for more information.
Inside the Green Chest is the Moon Lens.
The Coffin Shopkeeper will let you modify your bike, but it's easier to do that
in the Bike Shop.
Blacksmith's Building (Smith's):
Talk to Smith and examine the Signs to learn how to smith in this new building.
After you've looked at a sign, Smith will let you forge weapons. You probably
won't be high enough to wield anything else yet, so skip it for now.
Check the 7. Solar Forging section below (when it is added) for instructions.
Cheyenne's Building:
Talk to Cheyenne and he'll give you the Dash Solar Power.
Check the 6. Shopkeeper section below for more information.
Library:
Talk to Lady. Neko will interrupt, the screen will go blank, and Django will
end up on the ground.
Check the 8. Library section below for more information.
Inn:
Talk to Zazie... twice. She'll give you the Dark Loans Card.
Tree:
Sorry, can't visit the tree at all in this game.
Bank:
Check the Sign, talk to the Solar Bank Twins, Transfer Solar Energy. Not much
else to do here.
Clock:
Talk to Ennio if you wish, change the time if you wish. Not much else here.
Garage:
Coffin Monster Elefan is here to greet you. So is the newcomer, Coach. Is it
just me, or does he look like the Coffin Shopkeeper?
Talk to Coach, talk to Elefan. Coach explains you can trade racing points for
random items from Elefan.
Check the 5. Bike Racing section below for more information.
Lita's Shop:
Talk to Lita... Boy, that conversation is so funny, it just kills Django...
literally. After Lita finishes hitting Django, she'll make some chests appear
with recovery items in them.
Check the 6. Shopkeeper section below for more information.
Kid's Shop:
Talk to Kid... something about 9000, you probably owe him money. He'll make a
green chest appear with Leather Armor inside.
Check the 6. Shopkeeper section below for more information.
That's it for San Miguel.
=============================
3.4 Lifeless Town #TOWN#
=============================
0000000001111111111222222222233333333334444444444555555555566666666667777777777
1234567890123456789012345678901234567890123456789012345678901234567890123456789
===========================
3.5 Ancient Tree #TREE#
===========================
=============================
3.6 White Forest #FOREST#
=============================
============================
3.7 Pirate Island #SHIP#
============================
============================
3.8 Dark Castle #CASTLE#
============================
The Dark Castle is a long one, and consists of 19 seperate floors.
The Immortal for this dungeon is Ratatosk. He is a Flame Elemental.
To reach the Dark Castle, you must travel once again through Pirate Island
until you reach the final boat. Examine the wheel, and you'll sail for a giant
cannon (anyone else think they borrowed this from the Secret of Mana series?).
Once you arrive, Otenko talks quite a bit about the place, as usual. Once he's
done, head inside.
Oh look, we're inside an Elevator, but the other 4 buttons are locked with
Dark Energy. Guess we'll have to fix that before we can head up. Head North
through the door, and you'll reach the first set of puzzles.
Floors B15 and B9 are divided into four mini-areas, each dedicated to one of
the first four immortal dungeons. In order to get all four blocks to appear,
you'll need to find a Lever at the end of each mini-area. Let's start with
Cloud (Purple).
-----------
B15 - Cloud
-----------
Treasure: Dark Castle Map A
Otenko talks to you more, then you'll notice a ghost in plain view (even if
the lights are on). The comical music plays, and the ghost gives you the
challenge. In order to proceed past his door, you must flip a Lever in each
room on this level. The catch is that every door you go through closes behind
you, so you have to do this logically. When you do this correctly, you will
receive the key.
To start, head North. Two Skeleton Fencers are in this room. Flip the Lever
and head out the Western-most South exit (the only open exit).
Three Ghosts inhabit this room. Flip the Lever and continue South.
A Red Wind Cannon and a Poison Hand are in this room. Flip the Lever and
continue East.
Armor, Statue, Scream, and a Skeleton Fencer. Flip the Lever,
then North (either exit).
Three Screams and a Red Wind Cannon. Flip the Lever and continue East.
Three Screams. Flip the Lever and continue South on the Platform.
If a Warp Symbol greets you upon entering, you missed a Lever. Take the Symbol
to restart. If a Warp Symbol is not here, you've followed all the directions.
Inside the Chest is Space Map A. Flip the Lever and collect the Red Key from
the Blue Chest that appears. All of the Gates open. Head back to where you
entered the level.
The Ghost talks, then disappears, head through the Red Door. Flip the Lever
glowing with Cloud Energy, watch a block appear, then take the warp back to the
Block Room on B15.
Let's do Earth (Green) next.
-----------
B15 - Earth
-----------
We're up in the branches again, which means Solar Wind. So unless you have
the Iron Clogs to protect against it, hide that Solar Sensor.
Now that you have the map from the Cloud area, it will be easier to explain.
Head South and then West to the Walkways. The Lever to the South is
unimportant in this walkthrough, so just ignore it.
The large room to the North of the walkways contains 3 Dragon Poppies, an Ivy,
a Perplexer, and two Stone Golems. The room to the East of this room contains
a Perplexer and three Vorns. It also contains a chest.
Head South from the Northern Room, and get on the first moving Platform to the
West. There's a Solar Platform in that gap, so shine a little light to make it
appear, then head South over it. In the room to the West, you'll find a
Popbud and lots of Ravens (green crows). There's also a chest here.
Heading back to the main walkway room, board the platform to the South. The
Lever you see enables the platform you are riding to carry you to the Western
landing you just left, so ignore it. Head South.
Empty room, head West.
In order to exit North, you have to press both Switchs at the same time. If
you want to do this without taking damage, equip your Bomber frame
and fire into the alcove to the North. Once the Golem can hear you again, fire
into the South hallway, onto the Switch. Dodge the Golem and stand on the
Northern Switch. Head North through the open gate.
Flip the Lever glowing with Earth Energy, watch a block appear, then take the
warp back to the Block Room on B15.
Looks like we're inside the Mountain part now. Head East, blast some Burrnun,
and head North.
Two Hot Dogs in this room. Head West.
The Elemental Switch room. If Flame is on the Switch, the level is hot. If
Frost is on the Switch, the level freezes. Push the blocks around so that
Frost is on the Switch, then head back to the East.
The Hot Dogs have turned into Ice Dogs, head to the North.
You knew they were going to put in more sliding block puzzles, so here it is.
If you want to solve it yourself, don't read the directions below the Map Key.
If you give up, follow the directions by reading DOWN the column, then RIGHT.
Head East. Head East from this room to enter a small treasure room. Collect
the two Chests (one contains The Empress red card), then head back to the
Elemental Switch room. Push the Flame Block onto the Switch, then East and
then North.
Head to the West to a previously unavailable room and collect the chests (The
Emperor red card). East Twice, avoid the Muspelheims, and board the Platform.
Head South to Flip the Lever glowing with Frost Energy, take the warp back.
Last one, Flame (Red).
-----------
B15 - Flame
-----------
Treasure: 1x Green Card (Judgement)
We're in the City area. Head South.
The lights are out. Light it if you wish. There's also a Gust. Take the
Northern-most West exit.
Avoid or kill the Gust and head to the far West. Attract the Gust on the other
side of the chasm to the Western Switch, then head North through the gate that
opens.
In this room you have three spoiled items, and the Judgement green card in an
invisible chest in the North alcove. Head South, East, and into the other West
Exit.
You need to get the Gust to stand on the Eastern Switch so that you can go
through the South gate. Gusts drop Tiptoe Nuts, which will be the easiest
option. The room to the West contains a Skylight and Meat. Once the gate is
open, head South.
Step on the Switch here and head back North, then East, then South.
Destroy the Wooden Block with a Sword. Destroy the Stone Blocks with the Cloud
Property. Push the Metal Block onto the Switch and light the candle if you
wish. The Switch opens the Western Gate. The room to the South contains
crystals with various bugs for health and energy. Head West when you are done
with this Block room.
A Statue and three Gusts.
Head West to Flip the Lever glowing with Flame Energy and take the warp back.
Our Elemental Bridge is complete.
-----------------
B15 - Earth Armor
-----------------
Random Treasure: Proof of Shinobi, Alfar Tiara, Raincoat, (others?)
The random treasure is an item worth 500 coins.
Head over your Elemental Bridge to face the Earth Armor in battle.
Head North, shoot the statue three times, and the seal on B12 is broken.
Head South to the Elevator room and examine the B12 block. Up we go.
----------------
B12 - Frost Armor
----------------
Random Treasure: Spike Mail, Rune Gauntlet, Sabaton, (others?)
The random treasure is an item worth 500 coins.
Once the room stops, head South to find a Green Chest. Collect the contents
and head North twice. Time to face the Frost Armor.
Collect your reward.
Head North, shoot the statue three times, and the seal on B9 is broken.
Head South to the Elevator room and examine the B9 block. Up we go.
--------
Floor B9
--------
Treasures: Green Mimic (there's only one Mimic entry in the Library, however)
Once the room stops, head South to find a Green Chest. It's a Mimic.
If you head North, however, you'll find a layout identical to B15.
Let's start with Cloud.
----------
B9 - Cloud
----------
Treasure: 2x Green Cards (The Moon, The Sun)
1st Time: Bubbles Frame
2nd Time: 1x Green Card (Judgement)
You only need to head north in this area, but if you want to head south for a
couple green cards, keep reading.
If you head South twice, you'll come to a Shooting Gallery. Simply fire the
cannons to destroy the Centipede, and the gate to the South opens. Head South
to find 2 Poison Hands, 2 Armors, 3 Plasma Cannons, and a Red Wind Cannon.
Inside the two chests you'll find The Moon and The Sun cards.
Head North, and you'll find 2 Vorns over where the Centipede was.
If you kill one, you get a Green Potion, if you kill the other you get a Red
Potion. Head North.
Downstairs has nothing important, if you are following this guide.
Upstairs has a chest with Jerky in it, but you may not need it.
North is where you entered, North again is the main puzzle for this mini-area.
Take a look at the floor as you are entering. A round pipe, connected to a
long plank that goes into the West and East rooms. There's also a display of
some sort in front of you.
*** IF YOU JUST WANT THE ANSWER, SKIP TO THE BOTTOM OF THIS SECTION ***
Seems like the three Captains want you to do something for them. These Undead
certainly are friendly, compared to most. Go up and talk to the Redcoat.
Head West to find 1x Clay Golem and 2x Purple Slimes in a pit, with no way to
harm them to attract their attention. Head East and East again to find another
pit, 6 various blocks, and another friendly Undead who tells you what to do.
It seems like we need to balance the Eastern and Western pits. So push a few
Blocks into the pit and talk to the Ghost. Tell him Yes, and watch.
The gate closes, the room shakes, and one of three things happen:
If the blocks in the pit are heavier than the creatures in the Western pit,
the entire room goes down, and you get kicked out downstairs.
If the blocks in the pit are lighter than the creatures in the Western pit,
the entire room goes up, and you get kicked out upstairs.
If the blocks in the pit are equal in weight to the creatures, the gate opens.
Head on out and talk to the Bluecoat.
Head West to find 1x Clay Golem and 2x Ghouls(Boks) in the pit. Head East to
our Block room.
You have the same blocks as before. Ghouls weigh more than Slimes.
Once you finished that puzzle, go out and talk to the Purplecoat. Head West to
the Monster Pit. I don't think Klorofolun and Leys weigh much, do you?
Head East to our Block room and put in all the blocks you think will equal the
other Pit in weight.
Once that's done, talk to the Skeleton Captains. They disappear, leaving
behind three Green Chests. The two on the side contain potions, and the one
in the middle contains the Bubbles Frame.
Head North and flip the Cloud Lever. Take the Warp back, and then head for the
Earth area.
*********************
Weight Puzzle Answers
*********************
Slimes = 1 Wood Boxes = 1
Boks = 2 Stone Boxes = 3
Clay Golems = 3 Metal Boxes = 5
Klorofolun = 0
Leys = 0
2x Slime + 1x Golem = 5 => 2x Wood + 1x Stone = 1x Metal
2x Bok + 1x Golem = 7 => 2x Wood + 1x Metal = 1x Wood + 2x Stone
999 Klorofolun + 999 Leys = 0 => 0x Wood + 0x Stone + 0x Metal
----------
B9 - Earth
----------
Treasure: Dark Castle Map B
1x Red Card (Strength)
Head North. Joy, more Elemental Switches.
Push the Cloud Block on the South-West, and the Earth Block on the North-East.
Head West.
In this room are a bunch of Hounds, and those Popbuds.
In the far North-West corner, blow open the wall with a Bomb and enter to
collect the Red Key. Head back to the Elemental Switch room.
Swap the Elemental Blocks and head West and the first North.
In this room, grow the plant and head East. East again will take you to a
ledge overlooking the area below. In the Green Chest is Space Map B.
Head back to the Elemental Switch Room and head North. This is just like the
first you entered after the Elemental Switch. The Green Chest contains the
Strength card. Head past the Bandits and continue out the Northern West Exit.
Stand on the South side of the wooden dock near the edge and fire your Circle
Frame towards the West. If you're in the correct spot, you'll hear a lever
activating, and a platform will come over to you. Note- you could have also
flipped it by exploring this area when the Earth Block was on the North-East
Switch. Ride the platform over and exit West. Unlock the Red door to the
South and head through. Head over to the West.
Flip the Earth Lever and take the Warp back. Next is the Frost area.
----------
B9 - Frost
----------
Treasure: 1x Red Card (Wheel of Fortune)
To the West are 3x Vampire Bat and 2x Stone Golem. Also Crystal Spirit Bugs.
Back to the North, we have another gigantic snowfield. It's actually quite
small, only two rooms. Head North through the cave for a room with Chilluns
and 1~3 Vorns. Head West to find another Elemental Switch.
This time we have all four Elemental Blocks, so you know they'll all be used.
Earth: The only thing to do here is grow the plant with the Earth Lens.
Frost: It's another Sliding Block Puzzle.
This is just a small part of the room:
If you want the solution read the directions DOWN and then RIGHT.
Cloud: It's ANOTHER Sliding Block Puzzle. This one is optional, but the
reward is a Red Card. The objective is to get to the Western Gate. To open
the gate, both switches have to be activate at the same time.
The map is too complex to draw. Number the Blocks 1-4, starting from the West.
Block #5 is the one near the Gate.
(Yes, there's a shorter solution, but I like using that other platform)
Push #2 S,W,W,S,E,E
Push #4 S,W,W
Push #3 W,S,S,S,S
Push #2 W,W,E,S,S,S,S,N,W (into the chasm below Block #5)
Push #4 W,W,S,E,S,S,S,S,N,W (on top of Block #2)
Push #1 W,S,S,E,S,S,S (East of Block #4)
Push #3 W
Cross over to #5.
Push #5 W,W (Between the two Switches)
Head next to #3 and shoot the block behind it with a Cloud-Grenade combination.
Push #3 S,S,N,N,N,N,N,W,W,S,S (into the chasm so you can walk to the Gate)
Push #5 S (onto the Southern Switch)
Stand on the Northern Switch.
Before you start rejoicing, three of these chests are Mimics. They contain a
couple of potions and a Wheel of Fortune card.
Back to the Elemental Switch.
Flame: Just head over to the Yellow door, avoiding Burrnuns, lava pots, etc.
Flip the Frost Lever and take the Warp back. Flame area is the last one.
----------
B9 - Flame
----------
Head North to find the last puzzle here. Go ahead and light the Torch, then
check the plaques in front of each stone marker. In order to open this gate,
we'll need to activate each marker in order from Right to Left.
Spring, Summer, Autumn, Winter.
To the East is a room with a Gust, a Vorn, and three chests.
Head North from the Stone Marker room to find... another Elemental Switch.
Hmm... Four Seasons, Four Elemental Blocks. In order to activate all of the
Markers, we'll need to visit the Element associated with each Season. So we
start with Spring, which would be Earth. In the room to the West, you just
need to get to the room to the North and take the Warp.
After Spring-Earth you have: Summer-Flame, Autumn-Cloud, Winter-Frost.
If you do an Element out of order, the Warp will take you to the room North of
the Elemental Switch, where you'll face 2x Armors and 2x Slime. The type
of Slime is the same as the Element you picked. In order to get out, just
press the Switch past the Slimes.
Once the Elemental Marker Gate is open, head to the West.
Flip the Flame Lever and take the Warp back. The Elemental Bridge is complete.
**SPECIAL**
After you have finished the Dark Castle, you can kill the Crimson Vorn. The
East room in this area is ideal, since the Vorn is close to the entrance. To
encounter the Crimson Vorn, there must be ZERO sunlight on the Solar Sensor.
--------------
B9 - Flame Armor
--------------
Random: X-Ray Glasses, Novice Mail, White Armor, White Gauntlet, Winged Boots
This is the same list of items for killing the Crimson Skeleton.
Just defeat the Flame Armor and collect your treasure.
Destroy the Statue to the North and head back to the Elevator. Time to go to
Floor B6.
-----------------
B6 - Cloud Armor
-----------------
Treasure: Blues Doll(!)
2nd+ Time: Sunny Clog
Random: Golden Mask, Novice Mail, Black Armor, Black Gauntlet,
Adventurer's Boots
This is the same list of items for killing the Crimson Vorn.
South of the Elevator you'll find more Mana Bugs and an Invisible Chest.
The Blues Doll is inside! North of the Elevator you'll find your bridge,
and North again is the Cloud Armor.
Defeat the Cloud Armor and collect your treasure.
Destroy the Statue to the North and head back to the Elevator. Time to go to
Floor 3F.
As the Elevator is going up, the Camera shows us the newest arrival to the
Dark Castle... that kid, Trinity.
--------
Floor 3F
--------
Treasure: 1x Green Card (The Moon)
Nothing difficult here.
--------
Floor 4F
--------
Watch out for the Plasma Cannon and enter the inner room.
"Show 3" is what the sign says in the inner room. So put something on the
switch(s) that makes the lit symbols add up to 3. (ie- push the block West
onto #3)
--------
Floor 5F
--------
Watch out for some Trapdoors. I'd advise using Dash a lot in this place.
--------
Floor 6F
--------
Watch out for the Vulcan Cannons.
"Show 8"
Destroy the middle Block. Move #4->#5. Move #2->#3.
--------
Floor 7F
--------
Treasure: Dark Castle Map C
Just like 5F, only they're Ice Dogs, and Space Map C is next to the Plasma
Cannon.
--------
Floor 8F
--------
A blue Wind Cannon is trying to draw you onto the Spiked Ball Switch Trap.
"Show 13"
We only have three Blocks to work with here, so maybe we can ask the Green
Slime to help. He won't listen, so we'll have to get bossy and push him
around... onto Switch #1. Use the Northern Block to push the Slime two South.
Then use one of the other two Blocks to push the Slime onto Switch #1.
Finally, move the three Blocks onto #3, #4, and #5.
--------
Floor 9F
--------
Nothing much here. The chests hold a couple of potions.
---------
Floor 10F
---------
Treasure: 1x Green Card (The Sun)
Still not much here, although the Chest holds The Sun card.
---------
Floor 11F
---------
Boy, doesn't this room look familiar... Remember who we faced in this room last
time?
I won't ruin the rest of the scene...
After the cutscene your TRC Meter will be empty, so go refill it if you want
to before you head up to the battle on the next floor.
--------------------------
Floor 12F - Dual Armor
--------------------------
Treasure: Bike Body Part: Valkyrie
2nd Time: Ratatosk's Picture
3rd Time: Django(B) Picture (when he's riding the bike)
4th Time: Sabata(B) Picture
Vulcan Cannons guard this hallway. Not much of a guard, if you ask me.
Inside is the Dual Armor boss. It starts out acting like a Flame Armor.
After you knock away the shield, it will change and act like a Frost Armor.
---------
Floor 13F
---------
Healing Crystal and Solar Station here.
---------
Floor 14F
---------
There's an Invisible Chest between each pair of windows.
---------
Floor 15F
---------
The boss, Ratatosk.
+----------+
| Ratatosk |
+----------+
Weakness: Frost
Notes: Changes to Phase 2 at 80% Life.
Attacks:
Phase 1: Necromancy: Cracks his whip, summoning three shadow versions of
Mummies and/or Boks that each perform a single attack. A single
hit will destroy them early.
Puppeteer: Shoots out a spread of three Dark needles. If
you get hit, you will be dragged toward Ratatosk, who will then
hit you with his whip.
Phase 2: Chakrams: If any Chakram attack hits you, you will be paralyzed.
Chakram Toss: Throws out three of them that follow an elliptical path.
Chakram Combo: Throws out two Chakrams and follows up with his Whip.
Chakram Orbit: Throws out a single Chakram that follow a closer path
compared to the previous attacks. He will then crack his whip
when the Chakram is near you, creating three shadows of Django.
Shadow Puppeteer: Ratatosk will move around quickly, then disappear.
The Shadows will then start running around randomly, and will
attack you with a sword if you get too close. Any damage dealt
to them will be shared by you. During this attack, puppet strings
will be faintly visible, all converging at the place where
Ratatosk is hiding. Hitting Ratatosk will dispel the Shadows.
Dark Hole Attack: Spins whip above head and forms two Dark Holes.
If you shoot Ratatosk twice or approach him during this attack,
he will jump into the nearest Hole and exit the other Hole.
Dark Hole 1: One Hole sucks in Dark energy. It can also teleport
you and/or Ratatosk to the other Hole. Can reflect your shots
towards you as Dark energy.
Dark Hole 2: The other Hole will occasionally shoot out a spread of
objects to damage you. Can reflect your shots towards you as
Dark energy.
Dark Barrier: Only uses this attack if you keep shooting him. He
creates a swirling Dark barrier that reflects any of your shots
back towards you as Dark energy.
==========================
3.10 The Arena #ARENA#
==========================
Once you finish the game for the first time, the Arena will become available
to visit on your bike. There are four levels of difficulty in the Arena, with
each completed level unlocking the next hardest one. Every monster faced in
the Arena is a Boss or Mini-Boss of the game. Each fight takes place in the
room where you first encountered that enemy. Experience points from these
battles are only gained after you successfully return to the Arena entrance.
The first reward for each skill level is a part of the Weatherworn Set.
Finishing every Arena level unlocks the "Gladiator" Title from Cheyenne.
Read the sign to select which class you wish to fight in:
Bronze Silver
Gold Platinum
Then enter the warp.
-----------------------------
3.10.1 Bronze Class - Armors
-----------------------------
Reward: Worn-out Coat - Weatherworn Set
+-----------------+
| For All Armors: |
+-----------------+
Notes: All Armors tend to move faster once you knock away their shield.
Attacks: Slice: Swings his sword in front of him horizontally
Chop: Lifts his sword up, then chops downward with his sword.
Lunging Chop: Lifts his sword up to his "face", pauses, then lunges
forward a short distance, chopping downward with his sword.
Block: Not really an attack. He will lift his shield up in response
to an attack, reducing damage taken. His shield gets knocked away
permanently after you deal a certain amount of damage.
Spinning Cut: Faces the screen, then spins 1-3 times, sword extended.
Shield Advance: Slowly advances with shield held in front.
Dash: Dashes quickly in a straight line towards you.
+----------------------------+
| Bronze Armor - Broken Down |
+----------------------------+
Weakness: None
Attacks: Cannot use Spinning Cut, Shield Advance or Dash.
+------------+
| Iron Armor |
+------------+
Weakness: None
Attacks: No extra attacks.
+-------------+
| Earth Armor |
+-------------+
Weakness: Cloud
Attacks: Sword Drop: Raises sword up high and summons a sword to drop on your
current position. Only used after knocking away Shield.
Earthquake: Raises sword up high and shakes the ground, knocking
Django to the ground. (0 damage)
+-------------+
| Flame Armor |
+-------------+
Weakness: Frost
Notes: This guy prefers to use his Dash attack.
Attacks: Fire Path: Occasional leaves behind a short trail of fire that will
damage you if you get too close.
+-------------+
| Cloud Armor |
+-------------+
Weakness: Earth
Notes: This guy is very light on his feet and can dodge GunDelSol attacks.
Attacks: Summon Sword: Raises sword up high and summons a single sword to fly
near him and occasionally thrust out at you.
+------------+
| Dual Armor |
+------------+
Weakness: Frost / Flame
Notes: After knocking away his shield, he changes to a Frost Armor.
Attacks: Icicle Square: Leaves icicles behind as he runs around you in a 5x5
square path. The icicles will damage you, but disappear quickly.
--------------------------------
3.10.2 Silver Class - Immortals
--------------------------------
Reward: Sweaty Gloves - Weatherworn Set
+-----------+
| The Count |
+-----------+
Weakness: Solar
Notes: Hit each bat-filled window 5 times to clear it. When all four are
cleared, a sunlight will appear and the Count will get hit once with
damage related to the level of your Sun Meter.
Attacks: Bat Barette: Spreads his arms and releases four bats towards you.
Bloodsucking: Floats backwards, then charges you. If he hits,
he may grab and bite you, stealing your health.
Pierce: Causes four red spikes to emerge from the ground in
your general area.
Fission: Glows purple and changes into a swarm of bats. Reforms
after a short period of time.
Blood Lance: Causes a rain storm that drains your life. Slowly at
first, but more damaging as time goes on. Deal enough damage
to him, and it will stop.
+-----------+
| Hresvelgr |
+-----------+
Weakness: Earth
Notes: You don't need to worry about Trinity in this battle. Best way
to damage Hresvelgr is by hitting his open mouth.
Attacks: Feather Darts: Shoots four feathers in an arc from one wing.
May follow up attack with the other wing.
Squall: Flies off the screen and causes a strong wind to attempt
to push you (or Trinity) into the spikes.
Tornado: Creates a tornado that homes in on you and knocks you
down if it hits. May create up to four in a row.
Bomb Raid: Flies off the screen. His shadow flies straight
across the arena, dropping bombs in his wake.
Destroy Weeds: Hovers over a grown plant and destroys it.
Shrike Drop: Screen centers on him with wings spread. A moment
later, he charges at you. If he hits you, he grabs you and
drops you from above. Hit him with a sword or a gun before
he makes contact with the charge to paralyze him.
+--------+
| Sabata |
+--------+
Weakness: Solar
Notes: Sabata constantly uses his special dash to get around the arena.
Changes to Phase 2 at 60% Life. Changes to Phase 3 at 20% Life.
Attacks:
Phase 1: Dark Spin: When he spots you, he might dash near you and
unleash a Dark spinning attack.
Dark Shot: When he spots you, he might unleash a Dark rapid
fire attack.
Phase 2: Ice Lance: While dashing around rapidly, he leaves behind
mines that form into Icicles.
Cold Mist: Creates a Frost mist that can home in on you. Hit
Sabata when he stops to perform this attack to stun him.
Phase 3: Fire Ball: Creates four Flame spheres that are semi-homing
and explode when they land, setting you on fire if it hits.
Dark Shot: Same as before.
Dark Spread: When he spots you, he might unleash a Dark spread
shot attack.
+-----------------+
| Nidhoggr - Ship |
+-----------------+
Weakness: Cannons, Cloud
Notes: Changes to Phase 2 at 80% Life. Changes to Phase 3 at 40% Life.
Attacks:
Phase 1: Dark Lasers: A cannon pops out of a hole on the deck and shoots
two Dark Samurai shots at you.
Ballistic Missiles: A tube pops out of a hole on the deck.
Two red targets appear where you stand and a missile drops a
second later on each spot, dealing Flame damage.
Phase 2: Dark Lasers: Fires three shots before it disappears.
Ballistic Missiles: Fires three shots before it disappears.
Flying Bombs: Somethings pops out of a hole on the deck and
launches a single flying bomb that homes in on you. The bomb
explodes, dealing Flame damage.
Phase 3: The ship now alternates between the following two attacks:
Claw Anchor: Floats back and forth, then latches on to the dock
with a claw. After a few seconds, the Eyes shock anything on
the "head" and then releases from the dock.
Poison Breath: Approaches the dock head-on and breaths out a
stream of poison, with the head staying lined up with you.
Swallow Whole: At 1% Life, the ship will swallow you, sending you
inside to fight Nidhogg the Immortal.
+--------------------+
| Nidhogg - Immortal |
+--------------------+
Weakness: Flame
Notes:
Attacks: Spine Bot: Six spikes show up on the floor. Destroy at least four
to destroy Nidhogg's barrier.
Bomb: Nidhogg will steadily drop bombs on your area that explode
for Flame damage. They can be kicked around before exploding,
possibly damaging the spikes or Nidhogg. (when barrier down)
Iron Ball: If you are standing near Nidhogg, a few seconds
after you destroy his barrier the remaining spikes will be
destroyed. Then his throne will rise up and a spiked ball will
spin around three times. Once close, then further, then closer.
After this attack, Nidhogg will create six new spikes.
+----------+
| Ratatosk |
+----------+
Weakness: Frost
Notes: Changes to Phase 2 at 80% Life.
Attacks:
Phase 1: Necromancy: Cracks his whip, summoning three shadow versions of
Mummies and/or Boks that each perform a single attack. A single
hit will destroy them early.
Puppeteer: Shoots out a spread of three Dark needles. If
you get hit, you will be dragged toward Ratatosk, who will then
hit you with his whip.
Phase 2: Chakrams: If any Chakram attack hits you, you will be paralyzed.
Chakram Toss: Throws out three of them that follow an elliptical path.
Chakram Combo: Throws out two Chakrams and follows up with his Whip.
Chakram Orbit: Throws out a single Chakram that follow a closer path
compared to the previous attacks. He will then crack his whip
when the Chakram is near you, creating three shadows of Django.
Shadow Puppeteer: Ratatosk will move around quickly, then disappear.
The Shadows will then start running around randomly, and will
attack you with a sword if you get too close. Any damage dealt
to them will be shared by you. During this attack, puppet strings
will be faintly visible, all converging at the place where
Ratatosk is hiding. Hitting Ratatosk will dispel the Shadows.
Dark Hole Attack: Spins whip above head and forms two Dark Holes.
If you shoot Ratatosk twice or approach him during this attack,
he will jump into the nearest Hole and exit the other Hole.
Dark Hole 1: One Hole sucks in Dark energy. It can also teleport
you and/or Ratatosk to the other Hole. Can reflect your shots
towards you as Dark energy.
Dark Hole 2: The other Hole will occasionally shoot out a spread of
objects to damage you. Can reflect your shots towards you as
Dark energy.
Dark Barrier: Only uses this attack if you keep shooting him. He
creates a swirling Dark barrier that reflects any of your shots
back towards you as Dark energy.
----------------------------
3.10.3 Gold Class - Armors+
----------------------------
Reward: Worn-out Boots - Weatherworn Set
+-----------------+
| For All Armors: |
+-----------------+
Notes: All Armors tend to move faster once you knock away their shield.
Attacks: Slice: Swings his sword in front of him horizontally
Chop: Lifts his sword up, then chops downward with his sword.
Lunging Chop: Lifts his sword up to his "face", pauses, then lunges
forward a short distance, chopping downward with his sword.
Block: Not really an attack. He will lift his shield up in response
to an attack, reducing damage taken. His shield gets knocked away
permanently after you deal a certain amount of damage.
Spinning Cut: Faces the screen, then spins 1-3 times, sword extended.
Shield Advance: Slowly advances with shield held in front.
Dash: Dashes quickly in a straight line towards you.
+--------------+
| Earth Armor+ |
+--------------+
Weakness: Cloud
Notes: While it carries the shield, Cloud damage is reduced.
Attacks: Sword Drop: Raises sword up high and summons three Earth swords to
drop near your current position. Only used after knocking
away its Shield.
Earthquake: Raises sword up high and shakes the ground, knocking
Django to the ground. (0 damage)
+--------------+
| Frost Armor+ |
+--------------+
Weakness: Flame
Notes: While it carries the shield, Flame damage is reduced.
This guy prefers to run around at high speeds.
Attacks: Icicle Square: Leaves icicles behind as he runs around you in a 5x5
square path. The icicles will damage you, but disappear quickly.
Blizzard: Raises sword up high and summons a stream of wind to blow
from one side of the area to the other side.
+--------------+
| Flame Armor+ |
+--------------+
Weakness: Frost
Notes: While it carries the shield, Frost damage is reduced.
This guy prefers to use his Dash attack.
Attacks: Fire Path: Occasional leaves behind a short trail of fire that will
damage you if you get too close.
Flame Storm: Raises sword up high and summons three Flame balls to
drop near your current position and explode, dealing Flame
damage. Only used after knocking away its Shield.
+--------------+
| Cloud Armor+ |
+--------------+
Weakness: Earth
Notes: While it carries the shield, Earth damage is reduced.
This guy is very light on his feet and can dodge GunDelSol attacks.
Attacks: Summon Sword: Raises sword up high and summons two Cloud swords to
fly near him and occasionally thrust out at you.
+-------------+
| Dual Armor+ |
+-------------+
Weakness: Frost / Flame
Notes: While it carries the shield, Frost damage is reduced.
After knocking away his shield, he changes to a Frost Armor.
Attacks: Icicle Square: Leaves icicles behind as he runs around you in a 5x5
square path. The icicles will damage you, but disappear quickly.
Blizzard: Raises sword up high and summons a stream of wind to blow
from one side of the area to the other side.
+--------------+
| Black Knight |
+--------------+
Weakness: Solar
Notes: Most likely, this will be the first time you've fought the Black
Knight.
Like Cloud Armor, this guy is adept at dodging GunDelSol attacks.
Attacks: Summon Sword: Raises sword up high and summons two Dark swords to
fly near him and occasionally thrust out at you. This attack is
only used when he has his shield.
Energy Balls: Raises sword up high and summons two purple balls of
energy that are semi-homing. This attack is only used after
knocking away his shield.
----------------------
3.10.4 Platinum Class
----------------------
Reward: Faded Hat - Weatherworn Set
Nothing has changed in these battles, except that they have more HP, so check
the Silver Class section above for their attacks.
+------------+
| Vanargandr |
+------------+
Weakness: White Arm (Solar) - Dark
Black Arm (Dark) - Solar
Chest (Sabata) - Solar
Head - None
Notes: Switches to Phase 2 at 75% Life. Phase 3 at 25% Life.
Every 25% Life, it will automatically regenerate both arms.
Attacks:
Phase 1:
Hands: Punch: Both arms turn into fists pointed downwards. After a moment,
one fist jabs at you, hitting the ground.
Crush: Both arms fly to either side of you and turn into fists.
They attempt to stay level with you, then come together and deal
massive damage.
Hook: Both arms turn into fists. One points sideways, then attempts
to hit you with a Hook.
Head: Mystery Beam: The Head rears back, then starts to shoot four balls of
random elements, each of which can inflict its normal status
effect in addition to the damage. You can deflect these balls
with a hit from your sword, which then fly off to hit one or more
parts of the boss (but not Sabata).
Red - Flame - Burn
Blue - Frost - Freeze
Green - Earth - Poison
Purple - Cloud - Paralyze
Yellow - Solar
Dk.Red - Dark
Bite: The Head roars, spreading the bones apart slightly, then
lunges forward at Django. If it hits, some life will be drained.
Destruction Beam: The Head rears back, lines up with Django, charges
up, and attacks half of the area with a HUGE Dark energy beam.
Regenerate Arms: The Head rears up, spreads the bones, then regrows
both arms to full health.
Phase 2: Everything from Phase 1 plus the following:
Hands: Multi-Punch: Repeats up to two times in a row.
Multi-Crush: Repeats up to three times in a row.
Multi-Hook: Uses both Arms.
Pound: A fist pounds the ground, stunning Django temporarily. It
follows up with either a Crush attack or a Destruction Beam.
Scoop: A hand pulls back, then attempts to grab Django. If it does,
it will bring Django to the Head, which will then procede to bite
you, draining life away.
Head: Mystery Beam: Fired about three times as fast as before.
Phase 3: Everything from Phases 1 and 2 plus the following:
Hands: Arm-Charge: Both arms fly in front of the face, form fists, then
smash together, charging up. The Rapid Punch attack follows.
Rapid Punch: Each fist jabs three times quickly.
Congratulations! You've just finished the Arena. Head over to Cheyenne to
collect the Gladiator Title.
After you finish a dungeon and reveal the next dungeon, you can return there
to take on special missions that test your abilities in combat, stealth, or
exploration. Below you will find each dungeon's missions.
S-Rank Rewards - All S-Rank rewards unlock something for your Bike.
NOTE - This part is still in progress, but I have included the times you need
to finish each mission to achieve a certain rank. All of the S-Rank
times are accurate, but some of the others might not be. Of course,
the S-Rank time is the only one you need to be concerned with anyways.
Rank Achieved | S | A | B | C | D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 04:19 | 05:09 | 05:59 | 06:49 |
Time to Beat M2 | 02:29 | 04:09 | 05:49 | 07:29 |
Time to Beat M3 | 01:39 | 03:19 | 04:59 | 06:39 |
* - Once you collect Kid's Afro, S-Ranking Bike Tracks will become much easier.
** - Once you have the BST Battery AND the Afro, S-Ranking will be VERY easy.
===========================
4.2 Lifeless Town Missions
===========================
Rank Achieved | S | A | B | C | D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 05:29 | 07:09 | 08:49 | 10:29 |
Time to Beat M2 | 02:19 | 03:59 | 05:39 | 07:19 |
Time to Beat M3 | 02:19 | 03:59 | 05:39 | 07:19 |
==========================
4.3 Ancient Tree Missions
==========================
Rank Achieved | S | A | B | C | D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 08:19 | 09:59 | 11:39 | 13:19 |
Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 |
Time to Beat M3 | 06:39 | 09:59 | 13:19 | 16:39 |
==========================
4.4 White Forest Missions
==========================
Rank Achieved | S | A | B | C | D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 06:39 | 09:59 | 13:19 | 16:39 |
Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 |
Time to Beat M3 | 06:39 | 09:59 | 13:19 | 16:39 |
===========================
4.5 Pirate Island Missions
===========================
Rank Achieved | S | A | B | C | D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 07:29 | 09:59 | 12:29 | 14:59 |
Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 |
Time to Beat M3 | 04:09 | 07:29 | 09:49 | 12:09 |
=========================
5. Bike Racing #BIKE#
=========================
-------------
5.1 Overview
-------------
Every time you travel to a dungeon, you ride your bike. The first time you go
to each place, the game will switch to a side-scrolling racing game. Your
objective there, as in every race track in this game, is to reach the finish
line. WARNING: If you die while riding to a dungeon, the game ends.
Coach is in charge of the Bike Garage in San Miguel.
Coach gives you four options when talking to him. The first lets you customize
your bike. The second lets you rename your bike. The third lets you do time
trials and races on different tracks. The fourth option just lets you talk to
Coach.
--------------------
5.2 Bike Customizer
--------------------
-----------------
5.2.1 Bike Parts
-----------------
Four pages of Bike Parts: Front (Weapons), Body, Tire, and Special.
------------
Front Parts:
------------
Name: Blaster I
Attack: 20
Wpn Cost: 40
Description: A single bullet is fired forward.
Location: START
Name: Sidewinder
Attack: 30
Wpn Cost: 120
Description: Two bullets are fired, curve around the front of the bike to
opposite sides, and head backwards.
Location: Lifeless Town, Iron Armor, 1st Time
Name: Blaster II
Attack: 40
Wpn Cost: 80
Description: A more powerful bullet.
Location: White Forest, Axe Boss, 1st Time
Name: Hammerhead
Attack: 40
Wpn Cost: 180
Description: A rocket is fired straight forward.
Location: Pirate Island, Purple Armor, 1st Time
Name: Fairy Tale
Attack: 45
Wpn Cost: 150
Description: Two rockets are fired: one forward, one backwards.
Location: Lita - After selling all four consumable items from "???"
Name: Crusher
Attack: 60
Wpn Cost: 8
Description: A close-range weapon to drill the opponent/obstacle.
Location: Cheyenne - After forging all swords up to Lvl50 (not Gram)
-----------
Body Parts:
-----------
Name: Viking
Accelerate: 46
Speed: 92
HP: 360
Options: 1
Description: Your basic bike body, no special features.
Location: START
Name: Einherjar
Accelerate: 32
Speed: 108
HP: 330
Options: 2
Description: Four exhaust pipes point to the rear.
Location: Ancient Tree, Green Armor, 1st Time
Name: Ulfhedinn
Accelerate: 84
Speed: 104
HP: 290
Options: 3
Description: Rocket engine on the back, two exhaust pipes.
Location: Pirate Island A, behind Green Door
Name: Berserker
Accelerate: 22
Speed: 96
HP: 630
Options: 4
Description: Large vanes on the back.
Location: Pirate Island, Red Armor, 1st Time
Name: Valkyrie
Accelerate: 18
Speed: 126
HP: 240
Options: 3
Description: Back fender above wheel, two exhaust pipes.
Location: Dark Castle, Dual Armor, 1st Time
Name: Sleipnir
Accelerate: 62
Speed: 114
HP: 420
Options: 2
Description: Back fender curved over wheel, two short exhaust pipes.
Location: Ancient Tree, Black Knight, 2nd+ Game
-----------
Tire Parts:
-----------
Name: Standard I
Steering: 32
Brakes: 58
Boost Cost: 120
Description: Your basic tire, has four spokes.
Location: START
Name: Standard II
Steering: 34
Brakes: 116
Boost Cost: 102
Description: Improved basic tire, has "two" spokes.
Location: S-Rank Back Street (Track #7)
Name: Trail
Steering: 38
Brakes: 87
Boost Cost: 68
Description: Unaffected by dirt, has three spokes.
Location: Lifeless Town, 1st Time
Name: Chain
Steering: 36
Brakes: 90
Boost Cost: 68
Description: Unaffected by ice, has spikes.
Location: Ancient Tree 4F, 1st Time
Name: Multi Purpose
Steering: 58
Brakes: 116
Boost Cost: 88
Description: The best steering and braking tire, matches color scheme.
Location: Lifeless Town, 2nd Time
Name: Ballistic Missile
Spc Attack: 120
Spc Cost: 900
Description: Launches a ballistic missile. There is a delay before impact.
Location: Elefan - 1200 Pts
-------------------
5.2.2 Bike Options
-------------------
Bike Options help to make your bike stronger. However, each Bike Body can only
hold a limited number of options at a time.
Name: Kid's Afro
Effects: Greatly increases Energy recovery.
Location: S-Rank Sealed Prison Mission #1
Notes: This is a great item. It helps greatly in S-Ranking tracks.
Name: Violet's Apron
Effects: If HP < 50%, damage received is reduced.
Location: Elefan - 600 Pts
Name: Lady's Card
Effects: IF HP < 50%, all energy costs are reduced.
Location: Elefan - 600 Pts
Name: Cheyenne's Axe
Effects: When you are behind your Rival, Speed is increased.
Location: Elefan - 1200 Pts
Notes: Only works in Bike Battles.
Name: Lita's Ribbon
Effects: When you are behind your Rival, Energy recovery is increased.
Location: Elefan - 1200 Pts
Notes: Only works in Bike Battles.
Name: Zazie's Magical Stone
Effects: When you are in front of Rival, Energy recovery is increased.
Location: Elefan - 1200 Pts
Notes: Only works in Bike Battles.
------------------
5.2.3 Bike Colors
------------------
You can paint your bike different colors. Each scheme has a special theme to
it, usually related to the color name.
The basic description has a white patch on the seat and grey forks.
----Page 1----
Name: Coffin Gray
Description: Mostly light and dark grey, reddish forks.
Location: START
Name: Sol Yellow
Description: Mostly yellow.
Location: S-Rank San Miguel Loop (Track #1)
Name: Luna White
Description: That lunar white/purplish color.
Location: S-Rank Distant Wasteland (Track #6), 2nd+ Game
Name: Flame Red
Description: Flame's Reddish-Orange color.
Location: S-Rank Sea of Sand (Track #2)
Name: Frost Blue
Description: A Frosty Blue.
Location: S-Rank Cruel Frozen Earth (Track #4)
Name: Earth Green
Description: Grassy Green.
Location: S-Rank Forest of the Dead (Track #3)
Name: Dark Black
Description: Black and Dark Grey with some cool Red highlights.
Location: S-Rank Jump Road (Track #8)
Name: Django Red
Description: Red with some Pink highlights and Red forks.
Location: S-Rank Park Avenue (Track #9)
Name: Sabata Black
Description: Purple-Black with Purple highlights and Lunar forks.
Location: S-Rank Lost Highway (Track #11)
Name: Trinity SP
Description: Purple with Green highlights and Yellow forks.
Location: S-Rank Potion Road (Track #10)
Name: Rock Blue
Effects: Rockman is driving!
Description: Frosty Blue with Dark Blue highlights and yellow forks.
Location: Rockman Doll after S-Ranking all tracks
----------------
5.3 Bike Tracks
----------------
If you hit boxes or boulders on a track, you will take damage.
Boxes - 40 Damage
Rocks - 240 Damage
Dirt - Speed and Steering goes down.
Ice - Speed and Steering goes way down.
----Page 1----
Name: Solar City Loop
Description: Second half has several boxes, then several boulders.
Opponent: None
Location: START
Name: Sea of Sand
Description: Boxes in the beginning.
Opponent: Skeletons
Location: Finish Lifeless Town Dungeon
Name: Forest of Ruin
Description: Dirt patches. Some boxes and boulders.
Opponent: Skeletons
Location: Finish Ancient Tree Dungeon
Name: Cruel Tundra
Description: Ice patches. More boxes and boulders.
Opponent: Skeletons
Location: Finish White Forest Dungeon
Name: Cursed Beach
Description: Dirt and Ice patches. Many boxes and boulders.
Opponent: Skeletons
Location: Finish Pirate Island Dungeon (by travelling to Dark Castle)
Name: Remote Wasteland
Description: Just like the final bike ride.
Opponent: Sabata
Location: Finish Paradise Dungeon, Unlocked in 2nd+ Game
----Page 2----
Name: Back Street
Description: Boxes in the first half, boulders in the second.
Opponent: Trinity
Location: S-Rank Sealed Prison Mission #2
Name: Jump Road
Description: No obstacles, just lots and lots of ramps.
Opponent: Trinity
Location: S-Rank Lifeless Town Mission #2
Name: Park Avenue
Description: Dirt and Ice patches. Some boxes and boulders.
Opponent: Trinity
Location: S-Rank Ancient Tree Mission #2
Name: Potion Road
Description: Dirt and Ice patches. More boxes and boulders. Lots of potions.
Opponent: Trinity
Location: S-Rank White Forest Mission #2
Name: Lost Highway
Description: Dirt and Ice patches. Many boxes and boulders.
Opponent: Sabata
Location: S-Rank Pirate Island Mission #2
1200 Pts (random):
The Moon
The Sun
Judgement
*Stealth
*Ballistic Missile
*Cheyenne's Axe
*Lita's Ribbon
*Zazie's Magical Stone
----------
"???"
----------
"???" only shows up at night in the same spot as GariGari.
Lifeless Town:
Red Mushroom 50
Undead Fingernail 1200
Ancient Tree:
Elixir 200
Bat Wing 1200
White Forest:
Blue Mushroom 200
Wolf Fang 1200
Pirate Island:
Bear Nut 400
Rat Tail 1200
----------
GariGari
----------
GariGari only shows up during the day in the same spot as "???"
* - If you find a marked stick in a Soda popsicle, he gives you a Cola.
GariGari Soda 60
*GariGari Cola 60
============================
7. Solar Forging #FORGE#
============================
====================================
8. Library Information #LIBRARY#
====================================
/-Game Stats
+----------------------==+
]<--Titles | Hand Written Notices
+--+ +--+
|#5| {LADY} |#6| #1: Sealed Prison
+==+ +==+
]<-- Photos | #2: Lifeless Town
+--+ +--+
|#3| |#4| #3: Ancient Tree
+==+ +==+
]<-- Swords | #4: White Forest
+--+ +--+
|#1| |#2| #5: Pirate Island
+==+ +==+
]<-- Monsters | #6: Dark Castle
+----------| |----------+
----------------------------------------
8.1 The Crimson Monsters #CRIMSON#
----------------------------------------
Crimson Monsters are similiar to their normal counterparts, only they
have much more HP.
After you finish a dungeon and reveal the next dungeon, you will be able
to return to the previous dungeon and go hunting for a special Crimson
monster that only appears if you meet certain conditions. Each time you
enter a room in that dungeon, there is a random chance one of the
monsters in that room will be replaced with its Crimson version.
The ideal rooms to hunt Crimson monsters will contain at least one of them
near a doorway. Simply enter and exit the room repeatedly.
Once you have successfully killed a Crimson monster, return to San Miguel,
Save, and then speak to Lady. The treasure isn't determined until the
chest appears.
Location #2: Lifeless Town
Target: Crimson Mummy
Condition: Using Tiptoe Nut
Reward: 300 Sol Accessory
Location #3: Ancient Tree
Target: Crimson Golem
Condition: Daytime
Reward: 400 Sol Accessory
Location #4: White Forest
Target: Crimson Hound
Condition: Tasty Meat in bag
Reward: 500 Sol Accessory
Location #5: Pirate Island
Target: Crimson Skeleton
Condition: Zero items in bag
Reward: 600 Sol Accessory (random):
X-Ray Glasses, Novice Mail, White Armor, White Gauntlet, Winged Boots
Location #6: Dark Castle
Target: Crimson Vorn
Condition: Zero Solar Gauge
Reward: 600 Sol Accessory (random):
Golden Mask, Novice Mail, Black Armor, Black Gauntlet, Adventurer's Boots
------------------------------------
9.1 GunDelSol Parts #GUNDELSOL#
------------------------------------
The GunDelSol consists of two parts: a Lens and a Frame.
------------------------
9.1.1 Lenses
------------------------
Name: Location:
Sol (Solar) START
Luna San Miguel Warehouse
Flame Lifeless Town
Frost White Forest
Cloud Pirate Island
Earth Ancient Tree
Star Sealed Prison after you finish White Forest
Astro (Solar) Konami Events Only
Depending on the frame equipped, shots fired from the Gun Del Sol will behave
differently. At the start, you only have one frame, the Fighter Frame.
Throughout your first game, you can collect the rest of the frames. If you
miss any of them, they will still be available to collect in future games.
For the letter ranks, it goes: (high) S - A - B - C - D (low)
Name: Fighter
Power: C
ENE Cost: S (3 ENE/Shot)
Effect: Basic Shot. A single shot forward.
Location: START
Name: Calamity
Power: C
ENE Cost: A (7 ENE/shot)(x 5 shots)
Effect: Rapid Shot. Five shots forward.
Location: Lifeless Town B - Six Traps Room
Name: Wizard
Power: B
ENE Cost: B (10 ENE/shot)
Effect: Split Shot. Fires five shots forward in a 90-degree arc.
Location: Sealed Prison - First Spider Room
Name: Bubbles
Power: B
ENE Cost: A (7 ENE/shot)
Effect: One large bubble is fired. It splits into three smaller bubbles.
Location: Dark Castle B9 - Cloud Area
Name: Hoop
Power: B
ENE Cost: A (7 ENE/shot)
Effect: Ring Shot. A large ring shot is fired.
Location: Lifeless Town B - West of first Outdoors "+" Room
Name: Juggler
Power: B
ENE Cost: A (7 ENE/shot)
Effect: Richochet. A shot is fired that ricochets off surfaces.
Location: Pirate Island B - Tiny Room before Ship #2
Name: Stalker
Power: A
ENE Cost: B (10 ENE/shot)
Effect: Homing. A semi-homing shot is fired that veers towards enemies.
Location: Paradise
Name: Dragoon
Power: S
ENE Cost: A (5-7 ENE/shot)
Effect: Charge Shot. Hold the button to charge up the shot.
Location: Ancient Tree - Floor 2
Name: Samurai
Power: B
ENE Cost: B (10 ENE/shot)
Effect: Beam Shot. Shoots a beam forward.
Location: Pirate Island A - South of "Boiler Room"
Name: Bomber
Power: S
ENE Cost: C (15 ENE/shot)
Effect: Grenade Shot. Lobs a grenade shot. Causes noise. Breaks walls.
Location: White Forest A - West of Snow Field
Name: Tempest
Power: C
ENE Cost: B (~10 ENE/360spin)
Effect: Spinning Spread. Hold the button to spin and fire.
Location: Ancient Tree - Floor 5
Name: Beatmania
Power: D
ENE Cost: S (3 ENE/shot)
Effect: Noise Shot. Causes noise where it hits.
Location: White Forest B - West of Snow Field
-----------------------------
9.2 Melee Weapons #MELEE#
-----------------------------
Name: Name of the weapon
Level: Minimum level required to wield the weapon.
Power: Attack power of the weapon.
Note - Bloody Rose, Sakurabana and the Rockbuster have an
SP Ability that changes your reported attack power.
SP Ability: One or two special abilities this weapon gains if you
manage to forge the SP version.
Price: Purchase Cost of this weapon at Cheyenne's Shop.
You can't buy higher level weapons until you forge them yourself.
You can't buy Gram, level 55 or level 60 weapons.
The price you buy a weapon at is equal to the price you could
sell a repaired version of that same weapon.
The example above is a level 50 sword.
Attacks: Attack pattern of weapon without further refinements (II or III)
P = Pierce
S = Horizontal Slash
C = Vertical Chop
, = Short Delay
- = Long Delay
Chopping attacks can sometimes hit multiple times.
The Attack pattern changes when refined to II or III.
Notes: Any special requirements you need to attain this weapon.
I've included some attack patterns for II or III versions, but
see TFergusson's Guide on GameFAQs for a better explanation of
forging and weapon attack patterns.
------------------------
9.2.1 Fencing Swords
------------------------
Fencing Swords are upgraded with the following Torso items:
Leather Armor, Chain Mail, Plate Mail, Rune Armor, Spike Mail, Novice Mail
Name: Wild Rose
Level: 20
Power: 25
SP Ability: Low chance of Stunning enemy with each attack.
Django takes more damage from Frost element.
Price: 300 SOLL
Attacks: PPP
Name: Bloody Rose
Level: 40
Power: 45
SP Ability: Life is increased with each kill.
Damage depends on Level. *GLITCHED* (Power x 2)
Price: 900 SOLL
Attacks: PPP--S
Name: Prime Rose
Level: 50
Power: 55
SP Ability: Low chance of Stunning enemy with each attack.
Price: 1200 SOLL
Attacks: PPPP--P
Name: Blue Rose
Level: 55
Power: 60
SP Ability: Adds Frost Element by consuming Energy. (10 ENE/attack)
Price: 1500 SOLL
Attacks: PPPP--S
II: PPPS--C
Name: La Vie en Rose
Level: ?? (1)
Power: ??
SP Ability: Power is directly related to your current Level.
Price: Can't Sell
Attacks: PPPP--P
Notes: To receive this, you must work off a Dark Loans debt five times.
Once done, it will appear in the warehouse.
------------------------
9.2.2 Curved Swords
------------------------
Curved Swords are upgraded with Foot items.
Name: Kopis
Level: 5
Power: 10
SP Ability: None
Price: 150 SOLL
Attacks: S
Name: Bronze Edge
Level: 10
Power: 15
SP Ability: Low chance of Stunning enemy with each attack.
Django takes more damage from Cloud element.
Price: 200 SOLL
Attacks: SS
Name: Silver Edge
Level: 30
Power: 35
SP Ability: Low chance of Stunning enemy with each attack.
Django takes more damage from Dark element.
Price: 500 SOLL
Attacks: S,S-S
Name: Kora
Level: 40
Power: 45
SP Ability: None
Price: 900 SOLL
Attacks: SS--C
Name: Ice Edge
Level: 45
Power: 50
SP Ability: Adds Frost Element by consuming Energy. (10 ENE/attack)
Django takes more damage from Flame element.
Price: 1000 SOLL
Attacks: S,S-S--S
Name: Damascus Edge
Level: 50
Power: 55
SP Ability: Low chance of Stunning enemy with each attack.
Price: 1200 SOLL
Attacks: S,S-S--S
Name: Thunder Edge
Level: 55
Power: 60
SP Ability: Adds Cloud Element by consuming Energy. (10 ENE/attack)
Price: 1500 SOLL
Attacks: SS,S-S--C
II: SSS,S--C
------------------------
9.2.3 Katanas
------------------------
Katanas are upgraded with Head items.
Name: Kagerou "Sunshine Flame"
Level: 10
Power: 15
SP Ability: Adds Solar Element by consuming Energy. (10 ENE/attack)
Django takes more damage from Dark element.
Price: 200 SOLL
Attacks: CS
Name: Shiranui "Sea Fire"
Level: 20
Power: 25
SP Ability: Adds Flame Element by consuming Energy. (10 ENE/attack)
Django takes more damage from Frost element.
Price: 300 SOLL
Attacks: S,P
Name: Shinzan
Level: 30
Power: 35
SP Ability: Adds Earth Element by consuming Energy. (10 ENE/attack)
Django takes more damage from Cloud element.
Price: 500 SOLL
Attacks: CS,P
Name: Sakurabana "Cherry Blossom"
Level: 40
Power: 45
SP Ability: Damage increased depending on Life. *GLITCHED* (Power x 1.25)
Life is decreased with each kill.
Price: 900 SOLL
Attacks: CSC,P
Name: Murasame
Level: 55
Power: 60
SP Ability: High chance of Stunning enemy with each attack.
Life is decreased with each kill.
Price: 1500 SOLL
Attacks: CSSSC
------------------------
9.2.4 Long Swords
------------------------
Long Swords are upgraded with Hand items.
Name: Gradius
Level: 1
Power: 5
SP Ability: None
Price: 100 SOLL
Attacks: S
Name: Short Sword
Level: 5
Power: 10
SP Ability: None
Price: 150 SOLL
Attacks: S
Name: Iron Blade
Level: 20
Power: 25
SP Ability: Low chance of pushing the enemy away with each attack.
Django takes more damage from Flame element.
Price: 300 SOLL
Attacks: S,C-P
Name: Nameless Sword
Level: 40
Power: 45
SP Ability: None
Price: 900 SOLL
Attacks: S,C-S
Notes: Breaking the sword allows you to upgrade it to Gram
Name: Air Blade
Level: 45
Power: 50
SP Ability: Adds Cloud Element by consuming Energy. (10 ENE/attack)
Django takes more damage from Earth element.
Price: 1000 SOLL
Attacks: S,S,C-P
Notes: Upgrade a Great Sword with a high Gauntlet
-OR- Upgrade a Kora with a high Gauntlet
Name: Gram
Level: 50
Power: 55
SP Ability: Energy is increased with each kill.
Django takes more damage from Dark element.
Price: 1200 SOLL
Attacks: S,S,C-P
Notes: Upgrade an Ice Edge with a high Gauntlet
-OR- Upgraded from a broken Nameless Sword
Name: Platinum Blade
Level: 50
Power: 55
SP Ability: Low chance of pushing the enemy away with each attack.
Price: 1200 SOLL
Attacks: SS,C-S
Notes: Upgraded from an Air Blade
-OR- Upgraded from a Sword King with a high Gauntlet
Name: Fire Blade
Level: 55
Power: 60
SP Ability: Adds Flame Element by consuming Energy. (10 ENE/attack)
Price: 1500 SOLL
Attacks: SC-S,C
Notes: Upgraded from a Platinum Blade
Name: Sol Blade
Level: 60
Power: 65
SP Ability: Adds Solar Element by consuming Energy. (5 ENE/attack)
Price: 2500 SOLL
Attacks: SC-S-S-P
Notes: Upgraded from a Gram
------------------------
9.2.5 Great Swords
------------------------
Great Swords are upgraded with the following Torso items:
4 Dragon Armors, Raincoat, White Armor, Black Armor
Name: Iron Sword
Level: 10
Power: 17
SP Ability: Low chance of pushing the enemy away with each attack.
Django takes more damage from Earth element.
Price: 200 SOLL
Attacks: ,C
Name: Flamberge
Level: 20
Power: 27
SP Ability: None
Price: 300 SOLL
Attacks: C
Name: Steel Sword
Level: 30
Power: 37
SP Ability: Low chance of pushing the enemy away with each attack.
Django takes more damage from Dark element.
Price: 500 SOLL
Attacks: --C,C
Name: King of Sword
Level: 45
Power: 52
SP Ability: None
Price: 1000 SOLL
Attacks: ,C,S-S
Name: Adamant Sword
Level: 50
Power: 57
SP Ability: Low chance of pushing the enemy away with each attack.
Price: 1200 SOLL
Attacks: -C,C--C
Name: Sword of Earth
Level: 55
Power: 62
SP Ability: Adds Earth Element by consuming Energy. (10 ENE/attack)
Price: 1500 SOLL
Attacks: ,C,S,C
Notes: Breaking the sword allows you to upgrade it to an Immortal Sword
Name: Immortal Sword
Level: 60
Power: 67
SP Ability: High chance of pushing the enemy away with each attack.
Price: 2500 SOLL
Attacks: ,C,S,S--P
Notes: Upgrade from a broken Sword of Earth.
------------------------
9.2.6 Large Gun
------------------------
Name: Rockbuster
Level: ??
Power: 6 (See SP Ability)
SP Ability: Consumes Energy to attack.
Power increases in direct relation to remaining life.
Attacks: It's a gun, not a sword! :-)
Price: Can't Sell
Notes: You will receive this when you reach San Miguel in Game Two.
When you wear all four pieces of Rockman armor, you can use
the Charged Shot feature. (3-5 ENE/attack)
--------------------------------------
9.3 Armor and Accessories #ARMOR#
--------------------------------------
------------------------
9.3.1 Head Equipment
------------------------
Name: Circlet
Effect: +4 Spirit, Enemy drops items less often.
Location: Kid's Shop
Price: 100 SOLL
Name: Raincoat
Effect: Protects against Rain effects.
Location: Raven-Rare, Crimson Hound+,
Dark Castle - Earth Armor Boss
Price: 500 SOLL
Name: Rune Armor
Effect: -1 Strength. The higher your Spirit, the less damage you take.
Location: Zombie-Rare, Crimson Golem+
Price: 400 SOLL
Name: Spike Mail
Effect: When attacked, enemy takes a fraction of the damage you take.
Location: Stone Golem-Rare, Crimson Hound+,
Dark Castle - Frost Armor Boss
Price: 500 SOLL
Name: Novice Mail
Effect: Damage taken is reduced a moderate amount.
Location: Crimson Skeleton+, Crimson Vorn+,
Dark Castle - Flame Armor and Cloud Armor Bosses
Price: 600 SOLL
Name: White Armor
Effect: Damage taken is reduced a lot in the day, increased at night.
Location: Crimson Skeleton+, Dark Castle - Flame Armor Boss
Price: 600 SOLL
Name: Black Armor
Effect: Damage taken is reduced a lot at night, increased in the day.
Location: Black Archer-Rare, Crimson Vorn+,
Dark Castle - Cloud Armor Boss
Price: 600 SOLL
Name: Worn-out Coat - Weatherworn Set
Effect: Damage taken is reduced according to the Solar Gauge.
Location: Arena, Bronze Class
Price: None
Name: Bat Wing - Beastly Set
Effect: Flame / Frost / Cloud / Earth Resistance decreases.
Location: "???" in Ancient Tree
Price: 1200 SOLL
Name: Forte Mantle - Rockman Set
Effect: Damage taken is reduced by 50%.
Location: Crossover Battle 2
Price: None
Notes: Turns Django Orange, Dk Blue, Yellow if only Rockman item worn.
------------------------
9.3.3 Arm Equipment
------------------------
Name: Power Wrist
Effect: +4 Strength, sword breaks twice as fast.
Location: Kid's Shop
Price: 100 SOLL
Name: Bracelet
Effect: +8 Strength, energy costs are doubled.
Location: Kid's Shop, Ghoul-Rare
Price: 200 SOLL
Name: Crest of Clubs
Effect: Your Chopping attack damage increases.
Location: Kid's Shop, Purple Slime-Rare, Crimson Mummy+
Price: 300 SOLL
Name: Crest of Diamonds
Effect: Your Piercing attack damage increases.
Location: Kid's Shop, Green Slime-Rare, Crimson Mummy+
Price: 300 SOLL
Name: Buckler
Effect: Swords break half as fast.
Location: Ice Dog-Rare, Crimson Golem+
Price: 400 SOLL
Name: Rune Gauntlet
Effect: -1 Strength. The higher your Spirit, the more damage you deal.
Location: Gust-Rare, Crimson Hound+,
Dark Castle - Frost Armor Boss
Price: 500 SOLL
Name: White Gauntlet
Effect: Sword damage increased during the day, decreased at night.
Location: Crimson Skeleton+, Dark Castle - Flame Armor Boss
Price: 600 SOLL
Name: Black Gauntlet
Effect: Sword damage increased at night, decreased during the day.
Location: Black Fencer-Rare, Crimson Vorn+,
Dark Castle - Cloud Armor Boss
Price: 600 SOLL
Name: Sweaty Gloves - Weatherworn Set
Effect: Sword damage is increased according to the Solar Gauge.
Location: Arena, Silver Class
Price: None
Name: Undead Fingernail - Beastly Set
Effect: Energy costs are doubled.
Location: "???" in Lifeless Town
Price: 1200 SOLL
Name: Tomahawk Armor - Rockman Set
Effect: Sword damage is increased.
Location: Crossover Battle 2
Price: None
Notes: Turns Django Yellow, Green, Tan if only Rockman item worn.
------------------------
9.3.4 Leg Equipment
------------------------
Name: Iron Clogs
Effect: Movement speed is slower, but you ignore Solar Wind.
Location: Kid's Shop
Price: 100 SOLL
Name: Power Ankle
Effect: +4 Vitality, +4 Strength, Items in bag rot faster.
Location: Kid's Shop, Centipede-Rare, Crimson Mummy+
Price: 300 SOLL
Name: Traveler's Shoes
Effect: Doubles Mana Bug effects.
Location: Kid's Shop, Hound-Rare, Crimson Golem+
Price: 400 SOLL
Name: Sabaton
Effect: Prevents damage from walking into lava.
Location: Skeleton Archer-Rare, Crimson Hound+,
Dark Castle - Frost Armor Boss
Price: 500 SOLL
Name: Winged Boots
Effect: Movement speed is faster by consuming Energy.
Location: Crimson Skeleton+, Dark Castle - Flame Armor Boss
Price: 600 SOLL
Name: Adventurer's Boots
Effect: Doubles Solar Fruit effects.
Location: Killer Bee Hive-Rare, Crimson Vorn+,
Dark Castle - Cloud Armor Boss
Price: 600 SOLL
Name: Worn-out Boots - Weatherworn Set
Effect: Life is gained during movement.
Location: Arena, Gold Class
Price: None
Name: Rat Tail - Beastly Set
Effect: Energy is consumed during movement.
Location: "???" in Pirate Island
Price: 1200 SOLL
Name: Blues Leg - Rockman Set
Effect: You can always Dash at maximum speed.
Location: Crossover Battle 2
Price: None
Notes: Turns Django Dk Grey, Red, Lunar White if only Rockman item worn.
Name: Health Potion
Effect: Heals 20% of maximum Health.
Image: Green Potion
Name: Earth Nut
Effect: Heals 40% of maximum Health.
Image: Green Berry
Name: Rotten Nut
Effect: Heals 5% of maximum Health. Poisons Django.
Image: Shriveled Earth Nut
Name: Jerky
Effect: Heals 40% of maximum Health.
Image: Slice of steak
Name: Tasty Meat
Effect: Heals 60% of maximum Health.
Image: Meat Roast
Name: Rotten Meat
Effect: Heals 5% of maximum Health. Poisons Django.
Image: Purple Tasty Meat
Name: Chocolate
Effect: Heals 20% of maximum Health. Melts.
Image: A chocolate bar
Name: Deluxe Chocolate
Effect: Heals 40% of maximum Health.
Image: A cube of chocolate
Notes: Result of Chocolate melting over another Chocolate.
Name: Melted Chocolate
Effect: Heals 20% of maximum Health.
Image: A blob of chocolate
Notes: Result of Chocolate melting when nothing is below it.
Name: Chocolate Covered Item
Effect: Heals 20% of maximum Health. Returns item that was coated.
Image: Chocolate Covered "something"
Notes: Result of Chocolate melting over almost anything.
Name: GariGari Soda
Effect: Heals 130 Health. Returns a Stick or Burnt Stick.
Image: Blue Popsicle
Name: GariGari Cola
Effect: Heals All Health. Returns a Stick or Burnt Stick.
Image: Red Popsicle
Energy Items:
Name: Energy Potion
Effect: Heals 20% of maximum Energy.
Image: Red Potion
Name: Solar Nut
Effect: Heals 40% of maximum Energy.
Image: Yellow Gourd
Name: Bad Mushroom
Effect: Heals 5% of maximum Energy. Confuses Django.
Image: Purple Mushroom
Status Recovery Items:
Name: Antidote
Effect: Cures Poisoning.
Image: Blue Flask
Name: Otenko
Effect: Fully recovers your Life.
Description: Looks like Otenko.
Location: START
Name: Okenko
Effect: Heals your Status Effects.
Description: Pink Nurse with a needle.
Location: Lifeless Town - Little Girl, 1st Time
Name: Doronbo
Effect: Randomly buys you gifts that appear when you enter the warehouse.
Description: Green hat and three keys.
Location: Pirate Island A - Treasure Room, Invisible Chest
Name: Otante
Effect: Gives clues to the location of Crimson Monsters.
Description: Dressed like Sherlock Holmes.
Location: Lifeless Town - Little Girl, 2nd Time
Name: Kagenko
Effect: Prevents Dark Mana Bugs from appearing.
Description: Dark-purple version of Otenko.
Location: White Forest - Beat Frame room.
Name: Oganku
Effect: Sound Test.
Description: Musical notes.
Location: Lifeless Town - Little Girl, 3rd Time
Name: SolarBankTwins
Effect: Raises Solar Interest Rate. Lowers Dark Interest Rate.
Description: Looks like the Solar Bank Twins.
Location: Lifeless Town - Little Girl, 4th Time
Name: Rockman
Effect: Fully recovers your Energy.
Talk to him when you have the PET to receive rewards from
Racing and Cross Battle 2.
Description: The Blue Bomber.
Location: Ancient Tree - 2F
Name: Blues
Effect: Increases likelihood of GREAT! when forging and
Increases chance of SP-Rank weapons.
Description: Do I really need to describe him? :-)
Location: Dark Castle - B6, Invisible Chest
Name: Colonel
Effect: Fully fills the Trance Gauge.
Description: Cape and a black helm.
Location: Pirate Island - Up the Mast, Invisible Chest
Name: SP Agent
Requires: S-Rank All Dungeon Missions.
Location: Lady
Name: Champion
Requires: S-Rank All Racing Tracks.
Location: Coach
Name: Dark Hunter
Requires: Complete Monster Book.
Location: Zazie
Name: Alchemist
Requires: Complete Equipment Book.
Location: Smith
Name: Collector
Requires: Complete Photo Album.
Location: Kid
Name: Doll Master
Requires: Collect All Dolls.
Location: Violet
Name: Storyteller
Requires: Collect All Endings.
Location: Otenko
Name: Grand Master
Requires: Collect All Other Titles.
Location: Neko (the Cat)
==============================
10. Version Info #VERSION#
==============================
Shintai-v0.31 February 8, 2008 Updated to match English patch
Shintai-v0.30 September 21, 2007 Added Arena and general Mission info
Shintai-v0.26 August 27, 2007 Added Library and Crimson Monsters
Shintai-v0.25 November 16, 2006 Added updates and section bookmarks
Shintai-v0.20 July 30, 2006 Finished ALL Collections
Shintai-v0.03 March 30, 2006 Started work on complete walkthrough
Shintai-Space-v0.9 January 18, 2006 Added 4th Game Chest Contents
Shintai-Space-v0.8 January 12, 2006 Added 3rd Game Chest Contents
Shintai-Space-v0.7 January 11, 2006 Added Floors 3 to 15.
Shintai-Space-v0.5 January 10, 2006 First submission to GameFAQs.
Thanks to the GameFAQs board for asking so many questions that I decided to
write this. :-)
Thanks also to Terence for correcting the names of a few items and confirming
my translations of item effects.
Thanks also to Takobo for pointing out the last few unknown effects.
==========================
12. Legal Info #LEGAL#
==========================
Copyright to Casebier (John Rogers)
This Guide may only be posted on GameFAQS.com.
==============================
13. Contact Info #CONTACT#
==============================