Shin Bokura no Taiyou: Gyakushuu no Sabata
Full Walkthrough and Strategy Guide

by Casebier

"Shin Bokura no Taiyou: Gyakushuu no Sabata" and all related contents and
images are originally copyrighted to Konami.
-----------------------------------------------------------------------

Table of Contents:

1.  Introduction               #PREFACE#
2.  Controls                   #CONTROLS#    **In Progress**
3.  Walkthrough
 3.0  Opening Scenes          #INTRO#
 3.1  Sealed Prison           #PRISON#
 3.2  World Map               #WORLD#
 3.3  San Miguel              #MIGUEL#
 3.4  Lifeless Town           #TOWN#        **In Progress**
 3.5  Ancient Tree            #TREE#        **In Progress**
 3.6  White Forest            #FOREST#      **In Progress**
 3.7  Pirate Island           #SHIP#        **In Progress**
 3.8  Dark Castle             #CASTLE#
   3.8.1  Floors B15- B6
   3.8.2  Floors  3F-15F
 3.9  Paradise                #PARADISE#    **In Progress**
 3.10 The Arena               #ARENA#       **In Progress**
4.  Dungeon Missions           #MISSIONS#
 4.1  Sealed Prison                         **In Progress**
 4.2  Lifeless Town                         **In Progress**
 4.3  Ancient Tree                          **In Progress**
 4.4  White Forest                          **In Progress**
 4.5  Pirate Island                         **In Progress**
5.  Bike Racing                #BIKE#
 5.1  Overview
 5.2  Bike Customizer
   5.2.1  Bike Parts
   5.2.2  Bike Options
   5.2.3  Bike Colors
 5.3  Bike Tracks
6.  Shopkeepers                #SHOPS#
7.  Solar Forging              #FORGING#     **In Progress**
8.  Library Information        #LIBRARY#
 8.1  Crimson Monsters        #CRIMSON#
9.  Collections                #COLLECTIONS#
 9.1  GunDelSol               #GUNDELSOL#
   9.1.1  Lenses
   9.1.2  Frames
 9.2  Melee Weapons           #MELEE#
   9.2.1  Fencing
   9.2.2  Curved
   9.2.3  Katanas
   9.2.4  Longswords
   9.2.5  Large Swords
   9.2.6  Large Gun
 9.3  Armor and Accessories   #ARMOR#
   9.3.1  Head Equipment
   9.3.2  Torso Equipment
   9.3.3  Arm Equipment
   9.3.4  Leg Equipment
   9.3.5  Equipment Sets
 9.4  Usable Items            #ITEMS#
 9.5  Bestiary                #BESTIARY#
 9.6  Photos                  #PHOTOS#
 9.7  Dolls                   #DOLLS#
 9.8  Endings                 #ENDINGS#
 9.9  Titles                  #TITLES#
10. Version Info               #VERSION#
11. Credits                    #CREDITS#
12. Legal Info                 #LEGAL#
13. Contact Info               #CONTACT#

=============================
1. Introduction    #PREFACE#
=============================

I started this guide because of multiple questions on the GameFAQs boards
asking how to solve certain puzzles in the Dark Castle.  It is now evolving
into my first full Walkthrough/FAQ.

English vs. Japanese:
I don't know Japanese.  The majority of the names I use for items and monsters
is either from a previous game, or I used an online translation program.
I've now updated the guide with the names from the unofficial translation.

All directions given in this walkthrough, ie- North and Forward, refer to the
upper-right corner of the screen.

Easy Search Function!  All search fields are only listed twice in this file.
Just check the Table of Contents for the ## tag.

==========================
2. Controls    #CONTROLS#
==========================







=====================
3.0 Intro    #INTRO#
=====================

Introductions and such.  I'm not going to translate it.

---------------
3.0.1 Nightmare
---------------

The game just started and already we're facing a boss - Not a good thing...

We'll see more of Sabata later in the game, but for now he has to lose.

------------------
3.0.2 Nightmare Cutscene
------------------

More story...

==============================
3.1 Sealed Prison    #PRISON#
==============================
Regular Chests:       Green Chests:
- Solar Nut x7        - Frame: Spreader
- Earth Nut x3        - Map: Sealed Prison A
- Health Potion x1    - Long Sword: Gladius
* Speed Nut x1        - Photo: Sabata(A)

This prison has been closed for ages.  You wake up as Django, with Otenko
talking to you.  Listen to him for a while and then he'll disappear, leaving
you to explore this room by yourself.  Open the chest for a Solar Nut.  Otenko
will appear, instructing you in the use of items.
Head Up the Stairs.

*OTENKO*  Reminds you about Boks.
Kill the Bok, Loot the Room, and Head North.

*OTENKO*  Tells you about Skylights.
*OTENKO*  When you get near the sign, he tells you about reading signs.
*SIGN*    Informs you about looking around by holding R and using the D-Pad.
Loot the Room, Head North.

Kill the 2x Boks, Head East.

*SIGN*    Informs you about pushing blocks.
*OTENKO*  Tells you about walking on narrow paths by pushing against the wall
         and moving sideways.
Head North after crossing the narrow path.

*OTENKO*  Tells you about spiders.  If you get caught in a web, rapidly move
         the D-Pad.
*OTENKO*  Tells you to get the Green Chest, if you try to leave without it.
The Spreader Frame is inside the Green Chest.
Loot the Room, Head West.

Loot the Room (2 Earth Nuts, 2 Solar Nuts), Head North.
*OTENKO*  Tells you something as you are about to exit North. (like the fact
         you're about to face your first mini-boss.)

*TRAP*    Skeleton x1
Defeat the Skeleton!
*OTENKO*  Tells you about Leveling Up (you should gain your first level after
         this trap.)
Loot the Room, Head North.

THIEF!  That little demon, a Vorn, just stole ALL of your Solar Nuts.
Sealed Prison Map A is inside the Green Chest.
Loot the Room, Head Up the Stairs.

*SIGN*    No clue.
*OTENKO*  Tells you about Floor Switches (there's one to the right).
A Gradius is inside the Green Chest that appears by stepping on the Switch.
*OTENKO*  Tells you about swords.
Head North.

Kill the 4x Spiders, Loot the Chest, Head South, Head West.

Kill the 5x Bats, Head South.

Now that you have a sword, you can break those large WOODEN boxes.
*SIGN*    No Clue.
Break the boxes, Head West.

*OTENKO*  Tells you about Levers.
Flip the lever, Head North.

*OTENKO*  Tells you about the Undead, Sunlight, and tapping on the wall to
         attract their attention.
Kill the 3x Boks however you wish (sun, Gun, Sword), Head West.

*OTENKO*  Tells you about Klorofolun.
Lure the Klorofolun to the Sunlight (if you have Sun), or kill them normally.
Loot the Chest, Loot the Invisible Chest in the Dead End, Head Up the Stairs.

*OTENKO*  Tells you about Solar Stations and Health Crystals.
*TIP*     The Boss of a dungeon is usually in the room after you find both of
         these items next to each other.
Recharge your Health and Energy, Head North.

*TRAP*    1x Bronze Armor - Broken Down
+----------------------------+
| Bronze Armor - Broken Down |
+----------------------------+
Attacks:  Slice: Swings his sword in front of him horizontally
         Lunging Chop: Lifts his sword up to his "face", pauses, then lunges
             forward a short distance, chopping downward with his sword.
         Block: Not really an attack. He will lift his shield up in response
             to an attack, reducing damage taken. His shield gets knocked away
             permanently after you deal a certain amount of damage.

Fairly easy boss.  Just equip your GunDelSol with the Fighter Frame and shoot
slowly.  If you shoot too quickly, it will still be flashing from the previous
attack and won't take damage.  Avoid the sword, but you should have plenty of
Earth Nuts for healing by now.
Open the Green Chest for a Photo: Sabata(A).
Head North.

---------------------
3.1.2 Sealed Prison Cutscene
---------------------
There's a Door in the way glowing with Dark Energy. <cut to outside>
A scream, and someone falls onto one of the tombstones, breaking it.
She looks around, checks the sky, and dashes off. <cut to inside>
Otenko and Django finally get the bright idea of shooting the dark energy with
the GunDelSol, destroying the barrier.  They head outside, talk some more, and
remember how they got in the Prison in the first place.  There's more to the
Cutscene, but that's not what this walkthrough covers yet.

========================
3.2 World Map    #WORLD#
========================
Finally we see the World Map.  We're forced to go to San Miguel, however.

             |\/\/|   ____/#7/              #0 - San Miguel
     _        \#6/    \_____/    ____       #1 - Sealed Prison
    / \       //\\              /    \      #2 - Lifeless Town
   /   \                       (  #3  )     #3 - Ancient Tree
  /  #4 \                       \_  _/      #4 - White Forest
 /_______\                        ||        #5 - Pirate Island
                   /\/\/\        /__\       #6 - Dark Castle
  /\/\/\           | #2 |                   #7 - Paradise
  | #0 |           |____|            _      #8 - Arena (Shows up on Replay)
  |____|                       \____/ \__
          ___     ______        \  #5   /
       __/   )    \~~~_/         \_____/
      / / #1/      \_/__
      |/___/       / #8 \
                  /______\

======================================
3.3 Welcome to San Miguel    #MIGUEL#
======================================
Chests:
- Lens: Moon
- Earth Nut x2
- Recovery Tea x2
- Leather Armor x1
Given:
- Solar Power: Dash
- Dark Loans Card

    _______   _____  ( SOLAR TREE )   ______   ________
   /Clock /  /Bank/   \___    ___/    \ Inn \  \Library\
  /______/  /____/        |  |         \_____\  \_______\
  _______  _______  ______    ________  ________  ___________
 /Garage/ /Lita's/ /Kid's/    \Storage\ \Smith's\ \Cheyenne's\
/______/ /______/ /_____/ EXIT \_______\ \_______\ \__________\
                           \/

Above is a crude map of San Miguel.  I'll start at the Storage building and
go Counter-Clockwise (to the right).

Warehouse Building (Storage):
You start out in the only building with a bed.  Violet, Neko, and the Coffin
Shopkeeper are in this building.  Now that Django has to travel so far to get
to the Immortal Dungeons, he's going to need a faster method of travel.  The
Coffin Shopkeeper has just the thing... a BikeCoffin.
Violet handles the Warehouse during the day.  Her doll handles it at night.
She also handles your Doll collection.
Check the 9.7 Doll section below for more information.
Inside the Green Chest is the Moon Lens.
The Coffin Shopkeeper will let you modify your bike, but it's easier to do that
in the Bike Shop.

Blacksmith's Building (Smith's):
Talk to Smith and examine the Signs to learn how to smith in this new building.
After you've looked at a sign, Smith will let you forge weapons.  You probably
won't be high enough to wield anything else yet, so skip it for now.
Check the 7. Solar Forging section below (when it is added) for instructions.

Cheyenne's Building:
Talk to Cheyenne and he'll give you the Dash Solar Power.
Check the 6. Shopkeeper section below for more information.

Library:
Talk to Lady.  Neko will interrupt, the screen will go blank, and Django will
end up on the ground.
Check the 8. Library section below for more information.

Inn:
Talk to Zazie... twice.  She'll give you the Dark Loans Card.

Tree:
Sorry, can't visit the tree at all in this game.

Bank:
Check the Sign, talk to the Solar Bank Twins, Transfer Solar Energy. Not much
else to do here.

Clock:
Talk to Ennio if you wish, change the time if you wish.  Not much else here.

Garage:
Coffin Monster Elefan is here to greet you.  So is the newcomer, Coach.  Is it
just me, or does he look like the Coffin Shopkeeper?
Talk to Coach, talk to Elefan.  Coach explains you can trade racing points for
random items from Elefan.
Check the 5. Bike Racing section below for more information.

Lita's Shop:
Talk to Lita... Boy, that conversation is so funny, it just kills Django...
literally.  After Lita finishes hitting Django, she'll make some chests appear
with recovery items in them.
Check the 6. Shopkeeper section below for more information.

Kid's Shop:
Talk to Kid... something about 9000, you probably owe him money.  He'll make a
green chest appear with Leather Armor inside.
Check the 6. Shopkeeper section below for more information.

That's it for San Miguel.

=============================
3.4 Lifeless Town     #TOWN#
=============================


0000000001111111111222222222233333333334444444444555555555566666666667777777777
1234567890123456789012345678901234567890123456789012345678901234567890123456789
===========================
3.5 Ancient Tree    #TREE#
===========================


=============================
3.6 White Forest    #FOREST#
=============================


============================
3.7 Pirate Island    #SHIP#
============================


============================
3.8 Dark Castle    #CASTLE#
============================

The Dark Castle is a long one, and consists of 19 seperate floors.

The Immortal for this dungeon is Ratatosk.  He is a Flame Elemental.

To reach the Dark Castle, you must travel once again through Pirate Island
until you reach the final boat.  Examine the wheel, and you'll sail for a giant
cannon (anyone else think they borrowed this from the Secret of Mana series?).

Once you arrive, Otenko talks quite a bit about the place, as usual.  Once he's
done, head inside.

---------------------
3.8.1  Floors B15- B6
---------------------

Oh look, we're inside an Elevator, but the other 4 buttons are locked with
Dark Energy.  Guess we'll have to fix that before we can head up.  Head North
through the door, and you'll reach the first set of puzzles.

Floors B15 and B9 are divided into four mini-areas, each dedicated to one of
the first four immortal dungeons.  In order to get all four blocks to appear,
you'll need to find a Lever at the end of each mini-area.  Let's start with
Cloud (Purple).

-----------
B15 - Cloud
-----------
Treasure: Dark Castle Map A

Otenko talks to you more, then you'll notice a ghost in plain view (even if
the lights are on).  The comical music plays, and the ghost gives you the
challenge.  In order to proceed past his door, you must flip a Lever in each
room on this level.  The catch is that every door you go through closes behind
you, so you have to do this logically.  When you do this correctly, you will
receive the key.

To start, head North.  Two Skeleton Fencers are in this room.  Flip the Lever
and head out the Western-most South exit (the only open exit).

Three Ghosts inhabit this room.  Flip the Lever and continue South.

A Red Wind Cannon and a Poison Hand are in this room.  Flip the Lever and
continue East.

Armor, Statue, Scream, and a Skeleton Fencer.  Flip the Lever,
then North (either exit).

Three Screams and a Red Wind Cannon.  Flip the Lever and continue East.

Three Screams.  Flip the Lever and continue South on the Platform.

If a Warp Symbol greets you upon entering, you missed a Lever.  Take the Symbol
to restart.  If a Warp Symbol is not here, you've followed all the directions.
Inside the Chest is Space Map A.  Flip the Lever and collect the Red Key from
the Blue Chest that appears.  All of the Gates open.  Head back to where you
entered the level.

The Ghost talks, then disappears, head through the Red Door.  Flip the Lever
glowing with Cloud Energy, watch a block appear, then take the warp back to the
Block Room on B15.

Let's do Earth (Green) next.

-----------
B15 - Earth
-----------

We're up in the branches again, which means Solar Wind.  So unless you have
the Iron Clogs to protect against it, hide that Solar Sensor.

Now that you have the map from the Cloud area, it will be easier to explain.

Head South and then West to the Walkways.  The Lever to the South is
unimportant in this walkthrough, so just ignore it.

The large room to the North of the walkways contains 3 Dragon Poppies, an Ivy,
a Perplexer, and two Stone Golems.  The room to the East of this room contains
a Perplexer and three Vorns.  It also contains a chest.

Head South from the Northern Room, and get on the first moving Platform to the
West.  There's a Solar Platform in that gap, so shine a little light to make it
appear, then head South over it.  In the room to the West, you'll find a
Popbud and lots of Ravens (green crows).  There's also a chest here.

Heading back to the main walkway room, board the platform to the South.  The
Lever you see enables the platform you are riding to carry you to the Western
landing you just left, so ignore it.  Head South.

Empty room, head West.

In order to exit North, you have to press both Switchs at the same time.  If
you want to do this without taking damage, equip your Bomber frame
and fire into the alcove to the North. Once the Golem can hear you again, fire
into the South hallway, onto the Switch.  Dodge the Golem and stand on the
Northern Switch.  Head North through the open gate.

Flip the Lever glowing with Earth Energy, watch a block appear, then take the
warp back to the Block Room on B15.

Let's do Frost (Blue) next.

-----------
B15 - Frost
-----------
Treasure: 2x Red Cards (Empress, Emperor)

Looks like we're inside the Mountain part now.  Head East, blast some Burrnun,
and head North.

Two Hot Dogs in this room.  Head West.
The Elemental Switch room.  If Flame is on the Switch, the level is hot.  If
Frost is on the Switch, the level freezes.  Push the blocks around so that
Frost is on the Switch, then head back to the East.

The Hot Dogs have turned into Ice Dogs, head to the North.

You knew they were going to put in more sliding block puzzles, so here it is.
If you want to solve it yourself, don't read the directions below the Map Key.
If you give up, follow the directions by reading DOWN the column, then RIGHT.

+--+        1-5: Ice Blocks
|  +----+   -,+: Walls
|3    2 |     =: Pillars
| 4     +-    #: Switch
| 5  #   >>
| =     +-    Push 1 East.   Melt 3.        Push 2 South.
|    = ++     Push 1 North.  Push 4 East.   Push 2 East.
++  1  |      Push 2 West.   Push 4 South.  Push 2 South.
|     |
+--^--+

Head East.  Head East from this room to enter a small treasure room. Collect
the two Chests (one contains The Empress red card), then head back to the
Elemental Switch room.  Push the Flame Block onto the Switch, then East and
then North.

Head to the West to a previously unavailable room and collect the chests (The
Emperor red card).  East Twice, avoid the Muspelheims, and board the Platform.

Head South to Flip the Lever glowing with Frost Energy, take the warp back.

Last one, Flame (Red).

-----------
B15 - Flame
-----------
Treasure: 1x Green Card (Judgement)

We're in the City area.  Head South.

The lights are out.  Light it if you wish.  There's also a Gust.  Take the
Northern-most West exit.

Avoid or kill the Gust and head to the far West.  Attract the Gust on the other
side of the chasm to the Western Switch, then head North through the gate that
opens.

In this room you have three spoiled items, and the Judgement green card in an
invisible chest in the North alcove.  Head South, East, and into the other West
Exit.

You need to get the Gust to stand on the Eastern Switch so that you can go
through the South gate.  Gusts drop Tiptoe Nuts, which will be the easiest
option.  The room to the West contains a Skylight and Meat.  Once the gate is
open, head South.

Step on the Switch here and head back North, then East, then South.

Destroy the Wooden Block with a Sword.  Destroy the Stone Blocks with the Cloud
Property.  Push the Metal Block onto the Switch and light the candle if you
wish.  The Switch opens the Western Gate.  The room to the South contains
crystals with various bugs for health and energy.  Head West when you are done
with this Block room.

A Statue and three Gusts.
Head West to Flip the Lever glowing with Flame Energy and take the warp back.

Our Elemental Bridge is complete.

-----------------
B15 - Earth Armor
-----------------
Random Treasure: Proof of Shinobi, Alfar Tiara, Raincoat, (others?)
                The random treasure is an item worth 500 coins.

Head over your Elemental Bridge to face the Earth Armor in battle.

Head North, shoot the statue three times, and the seal on B12 is broken.

Head South to the Elevator room and examine the B12 block.  Up we go.

----------------
B12 - Frost Armor
----------------
Random Treasure: Spike Mail, Rune Gauntlet, Sabaton, (others?)
                The random treasure is an item worth 500 coins.

Once the room stops, head South to find a Green Chest.  Collect the contents
and head North twice.  Time to face the Frost Armor.

Collect your reward.

Head North, shoot the statue three times, and the seal on B9 is broken.

Head South to the Elevator room and examine the B9 block.  Up we go.

--------
Floor B9
--------
Treasures: Green Mimic (there's only one Mimic entry in the Library, however)

Once the room stops, head South to find a Green Chest.  It's a Mimic.

If you head North, however, you'll find a layout identical to B15.

Let's start with Cloud.

----------
B9 - Cloud
----------
Treasure: 2x Green Cards (The Moon, The Sun)
1st Time: Bubbles Frame
2nd Time: 1x Green Card (Judgement)

You only need to head north in this area, but if you want to head south for a
couple green cards, keep reading.

If you head South twice, you'll come to a Shooting Gallery.  Simply fire the
cannons to destroy the Centipede, and the gate to the South opens.  Head South
to find 2 Poison Hands, 2 Armors, 3 Plasma Cannons, and a Red Wind Cannon.
Inside the two chests you'll find The Moon and The Sun cards.

Head North, and you'll find 2 Vorns over where the Centipede was.
If you kill one, you get a Green Potion, if you kill the other you get a Red
Potion.  Head North.

Downstairs has nothing important, if you are following this guide.

Upstairs has a chest with Jerky in it, but you may not need it.

North is where you entered, North again is the main puzzle for this mini-area.

Take a look at the floor as you are entering.  A round pipe, connected to a
long plank that goes into the West and East rooms.  There's also a display of
some sort in front of you.

*** IF YOU JUST WANT THE ANSWER, SKIP TO THE BOTTOM OF THIS SECTION ***

Seems like the three Captains want you to do something for them.  These Undead
certainly are friendly, compared to most.  Go up and talk to the Redcoat.

Head West to find 1x Clay Golem and 2x Purple Slimes in a pit, with no way to
harm them to attract their attention.  Head East and East again to find another
pit, 6 various blocks, and another friendly Undead who tells you what to do.

It seems like we need to balance the Eastern and Western pits.  So push a few
Blocks into the pit and talk to the Ghost.  Tell him Yes, and watch.

The gate closes, the room shakes, and one of three things happen:

If the blocks in the pit are heavier than the creatures in the Western pit,
the entire room goes down, and you get kicked out downstairs.

If the blocks in the pit are lighter than the creatures in the Western pit,
the entire room goes up, and you get kicked out upstairs.

If the blocks in the pit are equal in weight to the creatures, the gate opens.
Head on out and talk to the Bluecoat.

Head West to find 1x Clay Golem and 2x Ghouls(Boks) in the pit.  Head East to
our Block room.

You have the same blocks as before.  Ghouls weigh more than Slimes.

Once you finished that puzzle, go out and talk to the Purplecoat.  Head West to
the Monster Pit.  I don't think Klorofolun and Leys weigh much, do you?

Head East to our Block room and put in all the blocks you think will equal the
other Pit in weight.

Once that's done, talk to the Skeleton Captains.  They disappear, leaving
behind three Green Chests.  The two on the side contain potions, and the one
in the middle contains the Bubbles Frame.

Head North and flip the Cloud Lever.  Take the Warp back, and then head for the
Earth area.

*********************
Weight Puzzle Answers
*********************
Slimes      = 1     Wood Boxes  = 1
Boks        = 2     Stone Boxes = 3
Clay Golems = 3     Metal Boxes = 5
Klorofolun  = 0
Leys        = 0
2x Slime + 1x Golem       = 5 => 2x Wood + 1x Stone  = 1x Metal
2x Bok + 1x Golem         = 7 => 2x Wood + 1x Metal  = 1x Wood + 2x Stone
999 Klorofolun + 999 Leys = 0 => 0x Wood + 0x Stone + 0x Metal

----------
B9 - Earth
----------
Treasure: Dark Castle Map B
         1x Red Card (Strength)

Head North.  Joy, more Elemental Switches.
Push the Cloud Block on the South-West, and the Earth Block on the North-East.
Head West.

In this room are a bunch of Hounds, and those Popbuds.
In the far North-West corner, blow open the wall with a Bomb and enter to
collect the Red Key.  Head back to the Elemental Switch room.

Swap the Elemental Blocks and head West and the first North.

In this room, grow the plant and head East.  East again will take you to a
ledge overlooking the area below.  In the Green Chest is Space Map B.

Head back to the Elemental Switch Room and head North.  This is just like the
first you entered after the Elemental Switch.  The Green Chest contains the
Strength card.  Head past the Bandits and continue out the Northern West Exit.

Stand on the South side of the wooden dock near the edge and fire your Circle
Frame towards the West.  If you're in the correct spot, you'll hear a lever
activating, and a platform will come over to you.  Note- you could have also
flipped it by exploring this area when the Earth Block was on the North-East
Switch.  Ride the platform over and exit West.  Unlock the Red door to the
South and head through.  Head over to the West.

Flip the Earth Lever and take the Warp back. Next is the Frost area.

----------
B9 - Frost
----------
Treasure: 1x Red Card (Wheel of Fortune)

To the West are 3x Vampire Bat and 2x Stone Golem.  Also Crystal Spirit Bugs.

Back to the North, we have another gigantic snowfield.  It's actually quite
small, only two rooms.  Head North through the cave for a room with Chilluns
and 1~3 Vorns.  Head West to find another Elemental Switch.

This time we have all four Elemental Blocks, so you know they'll all be used.
Earth:  The only thing to do here is grow the plant with the Earth Lens.

Frost:  It's another Sliding Block Puzzle.

This is just a small part of the room:
If you want the solution read the directions DOWN and then RIGHT.

+-----+  1-6: Ice Blocks
|  =# |  -,+: This map's borders
| 1 2 |    =: Pillar
| 3 4 |    #: Pillar with Blue Chest
|     |    &: Plant you grew during the Earth Step
|     |
| 5&6 |    Push 3 East.    Melt 1.         Push 5 South.
|     |    Push 5 North.   Push 3 South.   Cross.
+-----+    Push 6 North.   Push 5 East.    Collect Yellow Key.

Cloud:  It's ANOTHER Sliding Block Puzzle.  This one is optional, but the
reward is a Red Card.  The objective is to get to the Western Gate.  To open
the gate, both switches have to be activate at the same time.

The map is too complex to draw.  Number the Blocks 1-4, starting from the West.
Block #5 is the one near the Gate.
(Yes, there's a shorter solution, but I like using that other platform)
Push #2 S,W,W,S,E,E
Push #4 S,W,W
Push #3 W,S,S,S,S
Push #2 W,W,E,S,S,S,S,N,W (into the chasm below Block #5)
Push #4 W,W,S,E,S,S,S,S,N,W (on top of Block #2)
Push #1 W,S,S,E,S,S,S (East of Block #4)
Push #3 W
Cross over to #5.
Push #5 W,W (Between the two Switches)
Head next to #3 and shoot the block behind it with a Cloud-Grenade combination.
Push #3 S,S,N,N,N,N,N,W,W,S,S (into the chasm so you can walk to the Gate)
Push #5 S (onto the Southern Switch)
Stand on the Northern Switch.

Before you start rejoicing, three of these chests are Mimics.  They contain a
couple of potions and a Wheel of Fortune card.
Back to the Elemental Switch.

Flame:  Just head over to the Yellow door, avoiding Burrnuns, lava pots, etc.

Flip the Frost Lever and take the Warp back.  Flame area is the last one.

----------
B9 - Flame
----------

Head North to find the last puzzle here.  Go ahead and light the Torch, then
check the plaques in front of each stone marker.  In order to open this gate,
we'll need to activate each marker in order from Right to Left.

Spring, Summer, Autumn, Winter.

To the East is a room with a Gust, a Vorn, and three chests.

Head North from the Stone Marker room to find... another Elemental Switch.
Hmm... Four Seasons, Four Elemental Blocks.  In order to activate all of the
Markers, we'll need to visit the Element associated with each Season.  So we
start with Spring, which would be Earth.  In the room to the West, you just
need to get to the room to the North and take the Warp.

After Spring-Earth you have: Summer-Flame, Autumn-Cloud, Winter-Frost.

If you do an Element out of order, the Warp will take you to the room North of
the Elemental Switch, where you'll face 2x Armors and 2x Slime.  The type
of Slime is the same as the Element you picked.  In order to get out, just
press the Switch past the Slimes.

Once the Elemental Marker Gate is open, head to the West.

Flip the Flame Lever and take the Warp back.  The Elemental Bridge is complete.

**SPECIAL**
After you have finished the Dark Castle, you can kill the Crimson Vorn.  The
East room in this area is ideal, since the Vorn is close to the entrance.  To
encounter the Crimson Vorn, there must be ZERO sunlight on the Solar Sensor.

--------------
B9 - Flame Armor
--------------
Random: X-Ray Glasses, Novice Mail, White Armor, White Gauntlet, Winged Boots
       This is the same list of items for killing the Crimson Skeleton.

Just defeat the Flame Armor and collect your treasure.

Destroy the Statue to the North and head back to the Elevator.  Time to go to
Floor B6.

-----------------
B6 - Cloud Armor
-----------------
Treasure: Blues Doll(!)
2nd+ Time: Sunny Clog
Random:   Golden Mask, Novice Mail, Black Armor, Black Gauntlet,
         Adventurer's Boots
         This is the same list of items for killing the Crimson Vorn.

South of the Elevator you'll find more Mana Bugs and an Invisible Chest.
The Blues Doll is inside!  North of the Elevator you'll find your bridge,
and North again is the Cloud Armor.

Defeat the Cloud Armor and collect your treasure.

Destroy the Statue to the North and head back to the Elevator.  Time to go to
Floor 3F.

--------------------
3.8.2 Floors  3F-15F
--------------------

As the Elevator is going up, the Camera shows us the newest arrival to the
Dark Castle... that kid, Trinity.

--------
Floor 3F
--------
Treasure: 1x Green Card (The Moon)

Nothing difficult here.

--------
Floor 4F
--------
Watch out for the Plasma Cannon and enter the inner room.

"Show 3" is what the sign says in the inner room.  So put something on the
switch(s) that makes the lit symbols add up to 3.  (ie- push the block West
onto #3)

--------
Floor 5F
--------
Watch out for some Trapdoors.  I'd advise using Dash a lot in this place.

--------
Floor 6F
--------
Watch out for the Vulcan Cannons.

"Show 8"
Destroy the middle Block.  Move #4->#5.  Move #2->#3.

--------
Floor 7F
--------
Treasure: Dark Castle Map C

Just like 5F, only they're Ice Dogs, and Space Map C is next to the Plasma
Cannon.

--------
Floor 8F
--------
A blue Wind Cannon is trying to draw you onto the Spiked Ball Switch Trap.

"Show 13"
We only have three Blocks to work with here, so maybe we can ask the Green
Slime to help.  He won't listen, so we'll have to get bossy and push him
around... onto Switch #1.  Use the Northern Block to push the Slime two South.
Then use one of the other two Blocks to push the Slime onto Switch #1.
Finally, move the three Blocks onto #3, #4, and #5.

--------
Floor 9F
--------

Nothing much here.  The chests hold a couple of potions.

---------
Floor 10F
---------
Treasure: 1x Green Card (The Sun)

Still not much here, although the Chest holds The Sun card.

---------
Floor 11F
---------

Boy, doesn't this room look familiar... Remember who we faced in this room last
time?
I won't ruin the rest of the scene...
After the cutscene your TRC Meter will be empty, so go refill it if you want
to before you head up to the battle on the next floor.

--------------------------
Floor 12F - Dual Armor
--------------------------
Treasure: Bike Body Part: Valkyrie
2nd Time: Ratatosk's Picture
3rd Time: Django(B) Picture (when he's riding the bike)
4th Time: Sabata(B) Picture

Vulcan Cannons guard this hallway.  Not much of a guard, if you ask me.

Inside is the Dual Armor boss.  It starts out acting like a Flame Armor.
After you knock away the shield, it will change and act like a Frost Armor.

---------
Floor 13F
---------

Healing Crystal and Solar Station here.

---------
Floor 14F
---------

There's an Invisible Chest between each pair of windows.

---------
Floor 15F
---------

The boss, Ratatosk.

 +----------+
 | Ratatosk |
 +----------+
Weakness: Frost
Notes:    Changes to Phase 2 at 80% Life.
Attacks:
Phase 1: Necromancy: Cracks his whip, summoning three shadow versions of
             Mummies and/or Boks that each perform a single attack.  A single
             hit will destroy them early.
         Puppeteer: Shoots out a spread of three Dark needles.  If
             you get hit, you will be dragged toward Ratatosk, who will then
             hit you with his whip.

Phase 2: Chakrams: If any Chakram attack hits you, you will be paralyzed.
         Chakram Toss: Throws out three of them that follow an elliptical path.
         Chakram Combo: Throws out two Chakrams and follows up with his Whip.
         Chakram Orbit: Throws out a single Chakram that follow a closer path
             compared to the previous attacks.  He will then crack his whip
             when the Chakram is near you, creating three shadows of Django.
         Shadow Puppeteer: Ratatosk will move around quickly, then disappear.
             The Shadows will then start running around randomly, and will
             attack you with a sword if you get too close.  Any damage dealt
             to them will be shared by you.  During this attack, puppet strings
             will be faintly visible, all converging at the place where
             Ratatosk is hiding.  Hitting Ratatosk will dispel the Shadows.
         Dark Hole Attack: Spins whip above head and forms two Dark Holes.
             If you shoot Ratatosk twice or approach him during this attack,
             he will jump into the nearest Hole and exit the other Hole.
         Dark Hole 1: One Hole sucks in Dark energy.  It can also teleport
             you and/or Ratatosk to the other Hole.  Can reflect your shots
             towards you as Dark energy.
         Dark Hole 2: The other Hole will occasionally shoot out a spread of
             objects to damage you.  Can reflect your shots towards you as
             Dark energy.
         Dark Barrier: Only uses this attack if you keep shooting him.  He
             creates a swirling Dark barrier that reflects any of your shots
             back towards you as Dark energy.

===========================
3.9 Paradise    #PARADISE#
===========================


==========================
3.10 The Arena    #ARENA#
==========================

Once you finish the game for the first time, the Arena will become available
to visit on your bike.  There are four levels of difficulty in the Arena, with
each completed level unlocking the next hardest one.  Every monster faced in
the Arena is a Boss or Mini-Boss of the game.  Each fight takes place in the
room where you first encountered that enemy.  Experience points from these
battles are only gained after you successfully return to the Arena entrance.

The first reward for each skill level is a part of the Weatherworn Set.
Finishing every Arena level unlocks the "Gladiator" Title from Cheyenne.

Read the sign to select which class you wish to fight in:
   Bronze   Silver
   Gold     Platinum
Then enter the warp.

-----------------------------
3.10.1  Bronze Class - Armors
-----------------------------
Reward:   Worn-out Coat - Weatherworn Set

 +-----------------+
 | For All Armors: |
 +-----------------+
Notes:    All Armors tend to move faster once you knock away their shield.
Attacks:  Slice: Swings his sword in front of him horizontally
         Chop: Lifts his sword up, then chops downward with his sword.
         Lunging Chop: Lifts his sword up to his "face", pauses, then lunges
             forward a short distance, chopping downward with his sword.
         Block: Not really an attack. He will lift his shield up in response
             to an attack, reducing damage taken. His shield gets knocked away
             permanently after you deal a certain amount of damage.
         Spinning Cut: Faces the screen, then spins 1-3 times, sword extended.
         Shield Advance: Slowly advances with shield held in front.
         Dash: Dashes quickly in a straight line towards you.

 +----------------------------+
 | Bronze Armor - Broken Down |
 +----------------------------+
Weakness: None
Attacks:  Cannot use Spinning Cut, Shield Advance or Dash.

 +------------+
 | Iron Armor |
 +------------+
Weakness: None
Attacks:  No extra attacks.

 +-------------+
 | Earth Armor |
 +-------------+
Weakness: Cloud
Attacks:  Sword Drop: Raises sword up high and summons a sword to drop on your
             current position.  Only used after knocking away Shield.
         Earthquake: Raises sword up high and shakes the ground, knocking
             Django to the ground. (0 damage)

 +-------------+
 | Flame Armor |
 +-------------+
Weakness: Frost
Notes:    This guy prefers to use his Dash attack.
Attacks:  Fire Path: Occasional leaves behind a short trail of fire that will
             damage you if you get too close.

 +-------------+
 | Cloud Armor |
 +-------------+
Weakness: Earth
Notes:    This guy is very light on his feet and can dodge GunDelSol attacks.
Attacks:  Summon Sword: Raises sword up high and summons a single sword to fly
             near him and occasionally thrust out at you.

 +------------+
 | Dual Armor |
 +------------+
Weakness: Frost / Flame
Notes:    After knocking away his shield, he changes to a Frost Armor.
Attacks:  Icicle Square: Leaves icicles behind as he runs around you in a 5x5
             square path.  The icicles will damage you, but disappear quickly.

--------------------------------
3.10.2  Silver Class - Immortals
--------------------------------
Reward:   Sweaty Gloves - Weatherworn Set

 +-----------+
 | The Count |
 +-----------+
Weakness: Solar
Notes:    Hit each bat-filled window 5 times to clear it.  When all four are
         cleared, a sunlight will appear and the Count will get hit once with
         damage related to the level of your Sun Meter.
Attacks:  Bat Barette: Spreads his arms and releases four bats towards you.
         Bloodsucking: Floats backwards, then charges you.  If he hits,
             he may grab and bite you, stealing your health.
         Pierce: Causes four red spikes to emerge from the ground in
             your general area.
         Fission: Glows purple and changes into a swarm of bats.  Reforms
             after a short period of time.
         Blood Lance: Causes a rain storm that drains your life.  Slowly at
             first, but more damaging as time goes on.  Deal enough damage
             to him, and it will stop.

 +-----------+
 | Hresvelgr |
 +-----------+
Weakness: Earth
Notes:    You don't need to worry about Trinity in this battle.  Best way
         to damage Hresvelgr is by hitting his open mouth.
Attacks:  Feather Darts: Shoots four feathers in an arc from one wing.
             May follow up attack with the other wing.
         Squall: Flies off the screen and causes a strong wind to attempt
             to push you (or Trinity) into the spikes.
         Tornado: Creates a tornado that homes in on you and knocks you
             down if it hits.  May create up to four in a row.
         Bomb Raid: Flies off the screen.  His shadow flies straight
             across the arena, dropping bombs in his wake.
         Destroy Weeds: Hovers over a grown plant and destroys it.
         Shrike Drop: Screen centers on him with wings spread.  A moment
             later, he charges at you.  If he hits you, he grabs you and
             drops you from above.  Hit him with a sword or a gun before
             he makes contact with the charge to paralyze him.

 +--------+
 | Sabata |
 +--------+
Weakness: Solar
Notes:    Sabata constantly uses his special dash to get around the arena.
         Changes to Phase 2 at 60% Life.  Changes to Phase 3 at 20% Life.
Attacks:
Phase 1: Dark Spin: When he spots you, he might dash near you and
             unleash a Dark spinning attack.
         Dark Shot: When he spots you, he might unleash a Dark rapid
             fire attack.

Phase 2: Ice Lance: While dashing around rapidly, he leaves behind
             mines that form into Icicles.
         Cold Mist: Creates a Frost mist that can home in on you.  Hit
             Sabata when he stops to perform this attack to stun him.

Phase 3: Fire Ball: Creates four Flame spheres that are semi-homing
             and explode when they land, setting you on fire if it hits.
         Dark Shot: Same as before.
         Dark Spread: When he spots you, he might unleash a Dark spread
             shot attack.

 +-----------------+
 | Nidhoggr - Ship |
 +-----------------+
Weakness: Cannons, Cloud
Notes:    Changes to Phase 2 at 80% Life.  Changes to Phase 3 at 40% Life.
Attacks:
Phase 1: Dark Lasers: A cannon pops out of a hole on the deck and shoots
             two Dark Samurai shots at you.
         Ballistic Missiles: A tube pops out of a hole on the deck.
             Two red targets appear where you stand and a missile drops a
             second later on each spot, dealing Flame damage.

Phase 2: Dark Lasers: Fires three shots before it disappears.
         Ballistic Missiles: Fires three shots before it disappears.
         Flying Bombs: Somethings pops out of a hole on the deck and
             launches a single flying bomb that homes in on you.  The bomb
             explodes, dealing Flame damage.

Phase 3: The ship now alternates between the following two attacks:
         Claw Anchor: Floats back and forth, then latches on to the dock
             with a claw.  After a few seconds, the Eyes shock anything on
             the "head" and then releases from the dock.
         Poison Breath: Approaches the dock head-on and breaths out a
             stream of poison, with the head staying lined up with you.
         Swallow Whole: At 1% Life, the ship will swallow you, sending you
             inside to fight Nidhogg the Immortal.

 +--------------------+
 | Nidhogg - Immortal |
 +--------------------+
Weakness: Flame
Notes:
Attacks:  Spine Bot: Six spikes show up on the floor.  Destroy at least four
             to destroy Nidhogg's barrier.
         Bomb: Nidhogg will steadily drop bombs on your area that explode
             for Flame damage.  They can be kicked around before exploding,
             possibly damaging the spikes or Nidhogg. (when barrier down)
         Iron Ball: If you are standing near Nidhogg, a few seconds
             after you destroy his barrier the remaining spikes will be
             destroyed.  Then his throne will rise up and a spiked ball will
             spin around three times.  Once close, then further, then closer.
             After this attack, Nidhogg will create six new spikes.

 +----------+
 | Ratatosk |
 +----------+
Weakness: Frost
Notes:    Changes to Phase 2 at 80% Life.
Attacks:
Phase 1: Necromancy: Cracks his whip, summoning three shadow versions of
             Mummies and/or Boks that each perform a single attack.  A single
             hit will destroy them early.
         Puppeteer: Shoots out a spread of three Dark needles.  If
             you get hit, you will be dragged toward Ratatosk, who will then
             hit you with his whip.

Phase 2: Chakrams: If any Chakram attack hits you, you will be paralyzed.
         Chakram Toss: Throws out three of them that follow an elliptical path.
         Chakram Combo: Throws out two Chakrams and follows up with his Whip.
         Chakram Orbit: Throws out a single Chakram that follow a closer path
             compared to the previous attacks.  He will then crack his whip
             when the Chakram is near you, creating three shadows of Django.
         Shadow Puppeteer: Ratatosk will move around quickly, then disappear.
             The Shadows will then start running around randomly, and will
             attack you with a sword if you get too close.  Any damage dealt
             to them will be shared by you.  During this attack, puppet strings
             will be faintly visible, all converging at the place where
             Ratatosk is hiding.  Hitting Ratatosk will dispel the Shadows.
         Dark Hole Attack: Spins whip above head and forms two Dark Holes.
             If you shoot Ratatosk twice or approach him during this attack,
             he will jump into the nearest Hole and exit the other Hole.
         Dark Hole 1: One Hole sucks in Dark energy.  It can also teleport
             you and/or Ratatosk to the other Hole.  Can reflect your shots
             towards you as Dark energy.
         Dark Hole 2: The other Hole will occasionally shoot out a spread of
             objects to damage you.  Can reflect your shots towards you as
             Dark energy.
         Dark Barrier: Only uses this attack if you keep shooting him.  He
             creates a swirling Dark barrier that reflects any of your shots
             back towards you as Dark energy.

----------------------------
3.10.3  Gold Class - Armors+
----------------------------
Reward:   Worn-out Boots - Weatherworn Set

 +-----------------+
 | For All Armors: |
 +-----------------+
Notes:    All Armors tend to move faster once you knock away their shield.
Attacks:  Slice: Swings his sword in front of him horizontally
         Chop: Lifts his sword up, then chops downward with his sword.
         Lunging Chop: Lifts his sword up to his "face", pauses, then lunges
             forward a short distance, chopping downward with his sword.
         Block: Not really an attack. He will lift his shield up in response
             to an attack, reducing damage taken. His shield gets knocked away
             permanently after you deal a certain amount of damage.
         Spinning Cut: Faces the screen, then spins 1-3 times, sword extended.
         Shield Advance: Slowly advances with shield held in front.
         Dash: Dashes quickly in a straight line towards you.

 +--------------+
 | Earth Armor+ |
 +--------------+
Weakness: Cloud
Notes:    While it carries the shield, Cloud damage is reduced.
Attacks:  Sword Drop: Raises sword up high and summons three Earth swords to
             drop near your current position.  Only used after knocking
             away its Shield.
         Earthquake: Raises sword up high and shakes the ground, knocking
             Django to the ground. (0 damage)

 +--------------+
 | Frost Armor+ |
 +--------------+
Weakness: Flame
Notes:    While it carries the shield, Flame damage is reduced.
         This guy prefers to run around at high speeds.
Attacks:  Icicle Square: Leaves icicles behind as he runs around you in a 5x5
             square path.  The icicles will damage you, but disappear quickly.
         Blizzard: Raises sword up high and summons a stream of wind to blow
             from one side of the area to the other side.

 +--------------+
 | Flame Armor+ |
 +--------------+
Weakness: Frost
Notes:    While it carries the shield, Frost damage is reduced.
         This guy prefers to use his Dash attack.
Attacks:  Fire Path: Occasional leaves behind a short trail of fire that will
             damage you if you get too close.
         Flame Storm: Raises sword up high and summons three Flame balls to
             drop near your current position and explode, dealing Flame
             damage.  Only used after knocking away its Shield.

 +--------------+
 | Cloud Armor+ |
 +--------------+
Weakness: Earth
Notes:    While it carries the shield, Earth damage is reduced.
         This guy is very light on his feet and can dodge GunDelSol attacks.
Attacks:  Summon Sword: Raises sword up high and summons two Cloud swords to
             fly near him and occasionally thrust out at you.

 +-------------+
 | Dual Armor+ |
 +-------------+
Weakness: Frost / Flame
Notes:    While it carries the shield, Frost damage is reduced.
         After knocking away his shield, he changes to a Frost Armor.
Attacks:  Icicle Square: Leaves icicles behind as he runs around you in a 5x5
             square path.  The icicles will damage you, but disappear quickly.
         Blizzard: Raises sword up high and summons a stream of wind to blow
             from one side of the area to the other side.

 +--------------+
 | Black Knight |
 +--------------+
Weakness: Solar
Notes:    Most likely, this will be the first time you've fought the Black
         Knight.
         Like Cloud Armor, this guy is adept at dodging GunDelSol attacks.
Attacks:  Summon Sword: Raises sword up high and summons two Dark swords to
             fly near him and occasionally thrust out at you.  This attack is
             only used when he has his shield.
         Energy Balls: Raises sword up high and summons two purple balls of
             energy that are semi-homing.  This attack is only used after
             knocking away his shield.

----------------------
3.10.4  Platinum Class
----------------------
Reward:   Faded Hat - Weatherworn Set

 +-----------------+
 | The Count       |
 +-----------------+
 | Hresvelgr       |
 +-----------------+
 | Sabata          |
 +-----------------+
 | Nidhoggr - Ship |
 +-----------------+
 | Nidhogg         |
 +-----------------+
 | Ratatosk        |
 +-----------------+

Nothing has changed in these battles, except that they have more HP, so check
the Silver Class section above for their attacks.

 +------------+
 | Vanargandr |
 +------------+
Weakness: White Arm (Solar) - Dark
         Black Arm (Dark) - Solar
         Chest (Sabata) - Solar
         Head - None
Notes:    Switches to Phase 2 at 75% Life. Phase 3 at 25% Life.
         Every 25% Life, it will automatically regenerate both arms.
Attacks:
Phase 1:
 Hands:  Punch: Both arms turn into fists pointed downwards.  After a moment,
             one fist jabs at you, hitting the ground.
         Crush: Both arms fly to either side of you and turn into fists.
             They attempt to stay level with you, then come together and deal
             massive damage.
         Hook: Both arms turn into fists.  One points sideways, then attempts
             to hit you with a Hook.
 Head:   Mystery Beam: The Head rears back, then starts to shoot four balls of
             random elements, each of which can inflict its normal status
             effect in addition to the damage.  You can deflect these balls
             with a hit from your sword, which then fly off to hit one or more
             parts of the boss (but not Sabata).
           Red    - Flame - Burn
           Blue   - Frost - Freeze
           Green  - Earth - Poison
           Purple - Cloud - Paralyze
           Yellow - Solar
           Dk.Red - Dark
         Bite: The Head roars, spreading the bones apart slightly, then
             lunges forward at Django.  If it hits, some life will be drained.
         Destruction Beam: The Head rears back, lines up with Django, charges
             up, and attacks half of the area with a HUGE Dark energy beam.
         Regenerate Arms: The Head rears up, spreads the bones, then regrows
             both arms to full health.

Phase 2: Everything from Phase 1 plus the following:
 Hands:  Multi-Punch: Repeats up to two times in a row.
         Multi-Crush: Repeats up to three times in a row.
         Multi-Hook: Uses both Arms.
         Pound: A fist pounds the ground, stunning Django temporarily.  It
             follows up with either a Crush attack or a Destruction Beam.
         Scoop: A hand pulls back, then attempts to grab Django.  If it does,
             it will bring Django to the Head, which will then procede to bite
             you, draining life away.
 Head:   Mystery Beam: Fired about three times as fast as before.

Phase 3: Everything from Phases 1 and 2 plus the following:
 Hands:  Arm-Charge: Both arms fly in front of the face, form fists, then
             smash together, charging up.  The Rapid Punch attack follows.
         Rapid Punch: Each fist jabs three times quickly.

Congratulations!  You've just finished the Arena.  Head over to Cheyenne to
collect the Gladiator Title.

==================================
4. Dungeon Missions    #MISSIONS#
==================================

After you finish a dungeon and reveal the next dungeon, you can return there
to take on special missions that test your abilities in combat, stealth, or
exploration.  Below you will find each dungeon's missions.

S-Rank Rewards - All S-Rank rewards unlock something for your Bike.

Mission 1: Kill Everything
Mission 2: Escape Undetected
Mission 3: Find Three Statues

NOTE - This part is still in progress, but I have included the times you need
      to finish each mission to achieve a certain rank.  All of the S-Rank
      times are accurate, but some of the others might not be.  Of course,
      the S-Rank time is the only one you need to be concerned with anyways.

===========================
4.1 Sealed Prison Missions
===========================

Rank Achieved   |   S   |   A   |   B   |   C   |   D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 04:19 | 05:09 | 05:59 | 06:49 |
Time to Beat M2 | 02:29 | 04:09 | 05:49 | 07:29 |
Time to Beat M3 | 01:39 | 03:19 | 04:59 | 06:39 |

S-Rank Rewards:
* Mission 1:    Option - Kid's Afro *
 Mission 2:    Track #7 - Back Street
 Mission 3:    Option - BST Battery **

* - Once you collect Kid's Afro, S-Ranking Bike Tracks will become much easier.
** - Once you have the BST Battery AND the Afro, S-Ranking will be VERY easy.

===========================
4.2 Lifeless Town Missions
===========================

Rank Achieved   |   S   |   A   |   B   |   C   |   D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 05:29 | 07:09 | 08:49 | 10:29 |
Time to Beat M2 | 02:19 | 03:59 | 05:39 | 07:19 |
Time to Beat M3 | 02:19 | 03:59 | 05:39 | 07:19 |

S-Rank Rewards:
 Mission 1:    Option - Protector
 Mission 2:    Track #8 - Jump Road
 Mission 3:    Option - WPN Battery

==========================
4.3 Ancient Tree Missions
==========================

Rank Achieved   |   S   |   A   |   B   |   C   |   D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 08:19 | 09:59 | 11:39 | 13:19 |
Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 |
Time to Beat M3 | 06:39 | 09:59 | 13:19 | 16:39 |

S-Rank Rewards:
 Mission 1:    Option - Magic Step
 Mission 2:    Track #9 - Park Avenue
 Mission 3:    Option - SP Battery

==========================
4.4 White Forest Missions
==========================

Rank Achieved   |   S   |   A   |   B   |   C   |   D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 06:39 | 09:59 | 13:19 | 16:39 |
Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 |
Time to Beat M3 | 06:39 | 09:59 | 13:19 | 16:39 |

S-Rank Rewards:
 Mission 1:    Option - Reinforced Frame
 Mission 2:    Track #10 - Potion Road
 Mission 3:    Option - Clutch Master

===========================
4.5 Pirate Island Missions
===========================

Rank Achieved   |   S   |   A   |   B   |   C   |   D
----------------+-------+-------+-------+-------+-------
Time to Beat M1 | 07:29 | 09:59 | 12:29 | 14:59 |
Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 |
Time to Beat M3 | 04:09 | 07:29 | 09:49 | 12:09 |

S-Rank Rewards:
 Mission 1:    Option - High Grade Oil
 Mission 2:    Track #11 - Lost Highway
 Mission 3:    Option - Brake Master

=========================
5. Bike Racing    #BIKE#
=========================

-------------
5.1  Overview
-------------

Every time you travel to a dungeon, you ride your bike.  The first time you go
to each place, the game will switch to a side-scrolling racing game.  Your
objective there, as in every race track in this game, is to reach the finish
line.  WARNING: If you die while riding to a dungeon, the game ends.

Coach is in charge of the Bike Garage in San Miguel.

Coach gives you four options when talking to him.  The first lets you customize
your bike.  The second lets you rename your bike.  The third lets you do time
trials and races on different tracks.  The fourth option just lets you talk to
Coach.

--------------------
5.2  Bike Customizer
--------------------

+-----------------+ +------------------------------------------+
| BIKE NAME       | |BIKE CUSTOM                               |
|                 | |          ATTACK / Dmg    [Special Dmg]   |
|                 | |     WEAPON COST / Cost   [Special Cost]  |
| Picture of Bike | |    ACCELERATION / Acceleration           |
|                 | |           SPEED / Max Speed              |
|                 | |              HP / Bike HP                |
|                 | |          OPTION / Option Slots           |
|                 | | STEERING HANDLE / Steering Ability       |
|                 | |           BRAKE / Braking Speed          |
|                 | |      BOOST COST / Boost Cost             |
+-----------------+ +------------------------------------------+
+----------+       +----------+         +----------+
|  CUSTOM  |       |  OPTION  |         |  COLOR   |
+----------+       +----------+         +----------+

-----------------
5.2.1  Bike Parts
-----------------
Four pages of Bike Parts: Front (Weapons), Body, Tire, and Special.

------------
Front Parts:
------------

Name:         Blaster I
 Attack:     20
 Wpn Cost:   40
Description:  A single bullet is fired forward.
Location:     START


Name:         Sidewinder
 Attack:     30
 Wpn Cost:   120
Description:  Two bullets are fired, curve around the front of the bike to
             opposite sides, and head backwards.
Location:     Lifeless Town, Iron Armor, 1st Time


Name:         Blaster II
 Attack:     40
 Wpn Cost:   80
Description:  A more powerful bullet.
Location:     White Forest, Axe Boss, 1st Time


Name:         Hammerhead
 Attack:     40
 Wpn Cost:   180
Description:  A rocket is fired straight forward.
Location:     Pirate Island, Purple Armor, 1st Time


Name:         Fairy Tale
 Attack:     45
 Wpn Cost:   150
Description:  Two rockets are fired: one forward, one backwards.
Location:     Lita - After selling all four consumable items from "???"


Name:         Crusher
 Attack:     60
 Wpn Cost:   8
Description:  A close-range weapon to drill the opponent/obstacle.
Location:     Cheyenne - After forging all swords up to Lvl50 (not Gram)

-----------
Body Parts:
-----------

Name:         Viking
 Accelerate: 46
 Speed:      92
 HP:         360
 Options:    1
Description:  Your basic bike body, no special features.
Location:     START


Name:         Einherjar
 Accelerate: 32
 Speed:      108
 HP:         330
 Options:    2
Description:  Four exhaust pipes point to the rear.
Location:     Ancient Tree, Green Armor, 1st Time


Name:         Ulfhedinn
 Accelerate: 84
 Speed:      104
 HP:         290
 Options:    3
Description:  Rocket engine on the back, two exhaust pipes.
Location:     Pirate Island A, behind Green Door


Name:         Berserker
 Accelerate: 22
 Speed:      96
 HP:         630
 Options:    4
Description:  Large vanes on the back.
Location:     Pirate Island, Red Armor, 1st Time


Name:         Valkyrie
 Accelerate: 18
 Speed:      126
 HP:         240
 Options:    3
Description:  Back fender above wheel, two exhaust pipes.
Location:     Dark Castle, Dual Armor, 1st Time


Name:         Sleipnir
 Accelerate: 62
 Speed:      114
 HP:         420
 Options:    2
Description:  Back fender curved over wheel, two short exhaust pipes.
Location:     Ancient Tree, Black Knight, 2nd+ Game

-----------
Tire Parts:
-----------

Name:         Standard I
 Steering:   32
 Brakes:     58
 Boost Cost: 120
Description:  Your basic tire, has four spokes.
Location:     START


Name:         Standard II
 Steering:   34
 Brakes:     116
 Boost Cost: 102
Description:  Improved basic tire, has "two" spokes.
Location:     S-Rank Back Street (Track #7)


Name:         Trail
 Steering:   38
 Brakes:     87
 Boost Cost: 68
Description:  Unaffected by dirt, has three spokes.
Location:     Lifeless Town, 1st Time


Name:         Chain
 Steering:   36
 Brakes:     90
 Boost Cost: 68
Description:  Unaffected by ice, has spikes.
Location:     Ancient Tree 4F, 1st Time


Name:         Multi Purpose
 Steering:   58
 Brakes:     116
 Boost Cost: 88
Description:  The best steering and braking tire, matches color scheme.
Location:     Lifeless Town, 2nd Time


Name:         Booster
 Steering:   28
 Brakes:     77
 Boost Cost: 44
Description:  Low boost cost, thick tires.
Location:     Ancient Tree, 4F, 2nd Time

--------------
Special Parts:
--------------

Name:         Repair
 Spc Attack: 0
 Spc Cost:   4
Description:  Repairs your bike.
Location:     Elefan - 300 Pts


Name:         Mine
 Spc Attack: 80
 Spc Cost:   200
Description:  Drops a mine behind you.
Location:     Elefan - 300 Pts


Name:         Barrier
 Spc Attack: 0
 Spc Cost:   320
Description:  Invulnerability.
Location:     Elefan - 600 Pts


Name:         Spread Shield
 Spc Attack: 20
 Spc Cost:   200
Description:  Ramming Shield.
Location:     Elefan - 600 Pts


Name:         Stealth
 Spc Attack: 0
 Spc Cost:   300
Description:  Invisibility.
Location:     Elefan - 1200 Pts


Name:         Ballistic Missile
 Spc Attack: 120
 Spc Cost:   900
Description:  Launches a ballistic missile.  There is a delay before impact.
Location:     Elefan - 1200 Pts

-------------------
5.2.2  Bike Options
-------------------
Bike Options help to make your bike stronger.  However, each Bike Body can only
hold a limited number of options at a time.

----Page 1----

Name:         Magic Handle
 Attack:     +20
 Spc Attack: +20
Location:     Ancient Tree, 3F


Name:         Magic Step
 Attack:     +40
 Spc Attack: +40
Location:     S-Rank Ancient Tree Mission #1


Name:         Rock Emblem
 Attack:     +70
 Spc Attack: +70
Location:     Rockman Doll after 200 Races, 2nd+ Game


Name:         Platinum (Spark) Plug
 Accel:      +60%
Location:     Pirate Island A, Last Hidden Room (use a grenade)


Name:         High Grade Oil
 Accel:      +120%
Location:     S-Rank Pirate Island Mission #1


Name:         HYP Charger
 Speed:      +10%
Location:     Elefan - 300 Pts

----Page 2----

Name:         Blues Chain
 Speed:      +10%
Location:     Rockman Doll after 50 Races, 2nd+ Game


Name:         Colonel Gear
 Speed:      +10%
Location:     Rockman Doll after 100 Races, 2nd+ Game


Name:         Reinforced Armor
 HP:         +200
Location:     White Forest


Name:         Reinforced Frame
 HP:         +300
Location:     S-Rank White Forest Mission #1


Name:         Knuckle Guard
Effects:      Decreases damage received by 1.
Location:     Lifeless Town, near Red Key


Name:         Protector
Effects:      Decreases damage received by 2.
Location:     S-Rank Lifeless Town Mission #1

----Page 3----

Name:         BST Battery
 Boost Cost: -20%
Location:     S-Rank Sealed Prison Mission #3


Name:         WPN Battery
 Wpn Cost:   -60%
Location:     S-Rank Lifeless Town Mission #3


Name:         SP Battery
 Spc Cost:   -60%
Location:     S-Rank Ancient Tree Mission #3


Name:         Clutch Master
 Brakes:     +70%
Location:     S-Rank White Forest Mission #3


Name:         Brake Master
 Brakes:     +100%
Location:     S-Rank Pirate Island Mission #3


Name:         Kid's Afro
Effects:      Greatly increases Energy recovery.
Location:     S-Rank Sealed Prison Mission #1
Notes:        This is a great item.  It helps greatly in S-Ranking tracks.

----Page 4----

Name:         Smith's Hammer
Effects:      Potion effects are increased.
Location:     Elefan - 600 Pts


Name:         Violet's Apron
Effects:      If HP < 50%, damage received is reduced.
Location:     Elefan - 600 Pts


Name:         Lady's Card
Effects:      IF HP < 50%, all energy costs are reduced.
Location:     Elefan - 600 Pts


Name:         Cheyenne's Axe
Effects:      When you are behind your Rival, Speed is increased.
Location:     Elefan - 1200 Pts
Notes:        Only works in Bike Battles.


Name:         Lita's Ribbon
Effects:      When you are behind your Rival, Energy recovery is increased.
Location:     Elefan - 1200 Pts
Notes:        Only works in Bike Battles.


Name:         Zazie's Magical Stone
Effects:      When you are in front of Rival, Energy recovery is increased.
Location:     Elefan - 1200 Pts
Notes:        Only works in Bike Battles.

------------------
5.2.3  Bike Colors
------------------
You can paint your bike different colors.  Each scheme has a special theme to
it, usually related to the color name.
The basic description has a white patch on the seat and grey forks.

----Page 1----

Name:         Coffin Gray
Description:  Mostly light and dark grey, reddish forks.
Location:     START


Name:         Sol Yellow
Description:  Mostly yellow.
Location:     S-Rank San Miguel Loop (Track #1)


Name:         Luna White
Description:  That lunar white/purplish color.
Location:     S-Rank Distant Wasteland (Track #6), 2nd+ Game


Name:         Flame Red
Description:  Flame's Reddish-Orange color.
Location:     S-Rank Sea of Sand (Track #2)


Name:         Frost Blue
Description:  A Frosty Blue.
Location:     S-Rank Cruel Frozen Earth (Track #4)


Name:         Cloud Purple
Description:  Royal Purple.
Location:     S-Rank Accursed Shore (Track #5)

----Page 2----

Name:         Earth Green
Description:  Grassy Green.
Location:     S-Rank Forest of the Dead (Track #3)


Name:         Dark Black
Description:  Black and Dark Grey with some cool Red highlights.
Location:     S-Rank Jump Road (Track #8)


Name:         Django Red
Description:  Red with some Pink highlights and Red forks.
Location:     S-Rank Park Avenue (Track #9)


Name:         Sabata Black
Description:  Purple-Black with Purple highlights and Lunar forks.
Location:     S-Rank Lost Highway (Track #11)


Name:         Trinity SP
Description:  Purple with Green highlights and Yellow forks.
Location:     S-Rank Potion Road (Track #10)


Name:         Rock Blue
Effects:      Rockman is driving!
Description:  Frosty Blue with Dark Blue highlights and yellow forks.
Location:     Rockman Doll after S-Ranking all tracks

----------------
5.3  Bike Tracks
----------------

If you hit boxes or boulders on a track, you will take damage.

Boxes -   40 Damage
Rocks -  240 Damage

Dirt  -  Speed and Steering goes down.
Ice   -  Speed and Steering goes way down.

----Page 1----

Name:         Solar City Loop
Description:  Second half has several boxes, then several boulders.
Opponent:     None
Location:     START


Name:         Sea of Sand
Description:  Boxes in the beginning.
Opponent:     Skeletons
Location:     Finish Lifeless Town Dungeon


Name:         Forest of Ruin
Description:  Dirt patches.  Some boxes and boulders.
Opponent:     Skeletons
Location:     Finish Ancient Tree Dungeon


Name:         Cruel Tundra
Description:  Ice patches.  More boxes and boulders.
Opponent:     Skeletons
Location:     Finish White Forest Dungeon


Name:         Cursed Beach
Description:  Dirt and Ice patches.  Many boxes and boulders.
Opponent:     Skeletons
Location:     Finish Pirate Island Dungeon (by travelling to Dark Castle)


Name:         Remote Wasteland
Description:  Just like the final bike ride.
Opponent:     Sabata
Location:     Finish Paradise Dungeon, Unlocked in 2nd+ Game

----Page 2----

Name:         Back Street
Description:  Boxes in the first half, boulders in the second.
Opponent:     Trinity
Location:     S-Rank Sealed Prison Mission #2


Name:         Jump Road
Description:  No obstacles, just lots and lots of ramps.
Opponent:     Trinity
Location:     S-Rank Lifeless Town Mission #2


Name:         Park Avenue
Description:  Dirt and Ice patches.  Some boxes and boulders.
Opponent:     Trinity
Location:     S-Rank Ancient Tree Mission #2


Name:         Potion Road
Description:  Dirt and Ice patches.  More boxes and boulders.  Lots of potions.
Opponent:     Trinity
Location:     S-Rank White Forest Mission #2


Name:         Lost Highway
Description:  Dirt and Ice patches.  Many boxes and boulders.
Opponent:     Sabata
Location:     S-Rank Pirate Island Mission #2

==========================
6. Shopkeepers    #SHOPS#
==========================

----------
Lita
----------
* - Buy these from "???" and sell them to Lita to add them to her wares.

 Earth Nut         50
 Solar Nut        100
 Power Nut        100
 Speed Nut        100
 Tiptoe Nut       100
 See-All Nut       50
 Warp Leaf         50
 Jerky            150
 Chocolate        100
 Antidote          50
 Drop of Sun       50
*Elixer           200
*Red Mushroom      50
*Blue Mushroom    200
*Bear Nut         400

----------
Kid
----------
 Circlet             100
 Cool Bandana        200
 Leather Armor       100
 Chain Mail          200
 Fire Dragon Armor   100
 Ice Dragon Armor    300
 Wind Dragon Armor   400
 Earth Dragon Armor  200
 Power Wrist         100
 Bracelet            200
 Crest of Clubs      300
 Crest of Diamonds   300
 Iron Clogs          100
 Funny Shoes         200
 Power Ankle         300
 Traveler's Shoes    400

----------
Cheyenne
----------
* - Pages 2 through 6 get added as you successfully forge each sword.

 Gradius
 Estoc
 Kopis
 Short Sword
 Zweihander

 Rapier
 Bronze Edge
 Kagerou
 Broadsword
 Iron Sword
 Epee
 Katzbalger

 Wild Rose
 Falcata
 Shiranui
 Iron Blade
 Flamberge
 Falchion
 Claymore

 Saber
 Silver Edge
 Shinzan
 Schiavona
 Steel Sword
 Pallasch
 Bastard Sword

 Bloody Rose
 Kora
 Sakurabana
 Nameless Sword
 Greatsword
 Ice Edge
 Air Blade
 King of Swords

 Prime Rose
 Damascus Edge
 Shuusui
 Platinum Blade
 Adamant Sword

----------
Coffin Monster Elefan
----------
* - Can only receive one, then it is removed from the list.

300 Pts (random):
 Health Potion
 Energy Potion
 Tasty Meat
*Repair
*Mine
*HYP Charger

600 Pts (random):
 Sunny Clog
 Mr. Rainnot
 tonnaiR .RM
*Barrier
*Spread Shield
*Smith's Hammer
*Violet's Apron
*Lady's Card

1200 Pts (random):
 The Moon
 The Sun
 Judgement
*Stealth
*Ballistic Missile
*Cheyenne's Axe
*Lita's Ribbon
*Zazie's Magical Stone

----------
"???"
----------
"???" only shows up at night in the same spot as GariGari.

Lifeless Town:
 Red Mushroom         50
 Undead Fingernail  1200

Ancient Tree:
 Elixir              200
 Bat Wing           1200

White Forest:
 Blue Mushroom       200
 Wolf Fang          1200

Pirate Island:
 Bear Nut            400
 Rat Tail           1200

----------
GariGari
----------
GariGari only shows up during the day in the same spot as "???"
* - If you find a marked stick in a Soda popsicle, he gives you a Cola.

 GariGari Soda    60
*GariGari Cola    60

============================
7. Solar Forging    #FORGE#
============================


====================================
8. Library Information    #LIBRARY#
====================================
                        /-Game Stats
+----------------------==+
]<--Titles               |      Hand Written Notices
+--+                  +--+
|#5|      {LADY}      |#6|        #1: Sealed Prison
+==+                  +==+
]<-- Photos              |        #2: Lifeless Town
+--+                  +--+
|#3|                  |#4|        #3: Ancient Tree
+==+                  +==+
]<-- Swords              |        #4: White Forest
+--+                  +--+
|#1|                  |#2|        #5: Pirate Island
+==+                  +==+
]<-- Monsters            |        #6: Dark Castle
+----------|  |----------+

----------------------------------------
8.1  The Crimson Monsters     #CRIMSON#
----------------------------------------
Crimson Monsters are similiar to their normal counterparts, only they
have much more HP.

After you finish a dungeon and reveal the next dungeon, you will be able
to return to the previous dungeon and go hunting for a special Crimson
monster that only appears if you meet certain conditions.  Each time you
enter a room in that dungeon, there is a random chance one of the
monsters in that room will be replaced with its Crimson version.

The ideal rooms to hunt Crimson monsters will contain at least one of them
near a doorway.  Simply enter and exit the room repeatedly.

Once you have successfully killed a Crimson monster, return to San Miguel,
Save, and then speak to Lady.  The treasure isn't determined until the
chest appears.

Location #1: Sealed Prison
Target:      Crimson Bok
Condition:   Nighttime
Reward:      Rare Item

Location #2: Lifeless Town
Target:      Crimson Mummy
Condition:   Using Tiptoe Nut
Reward:      300 Sol Accessory

Location #3: Ancient Tree
Target:      Crimson Golem
Condition:   Daytime
Reward:      400 Sol Accessory

Location #4: White Forest
Target:      Crimson Hound
Condition:   Tasty Meat in bag
Reward:      500 Sol Accessory

Location #5: Pirate Island
Target:      Crimson Skeleton
Condition:   Zero items in bag
Reward:      600 Sol Accessory (random):
   X-Ray Glasses, Novice Mail, White Armor, White Gauntlet, Winged Boots

Location #6: Dark Castle
Target:      Crimson Vorn
Condition:   Zero Solar Gauge
Reward:      600 Sol Accessory (random):
   Golden Mask, Novice Mail, Black Armor, Black Gauntlet, Adventurer's Boots

================================
9. Collections    #COLLECTIONS#
================================


------------------------------------
9.1  GunDelSol Parts    #GUNDELSOL#
------------------------------------
The GunDelSol consists of two parts: a Lens and a Frame.

------------------------
9.1.1  Lenses
------------------------
Name:           Location:
Sol (Solar)     START
Luna            San Miguel Warehouse
Flame           Lifeless Town
Frost           White Forest
Cloud           Pirate Island
Earth           Ancient Tree
Star            Sealed Prison after you finish White Forest
Astro (Solar)   Konami Events Only

------------------------
9.1.2  Frames
------------------------

Depending on the frame equipped, shots fired from the Gun Del Sol will behave
differently.  At the start, you only have one frame, the Fighter Frame.
Throughout your first game, you can collect the rest of the frames.  If you
miss any of them, they will still be available to collect in future games.

For the letter ranks, it goes: (high) S - A - B - C - D (low)

Name:      Fighter
Power:     C
ENE Cost:  S (3 ENE/Shot)
Effect:    Basic Shot.  A single shot forward.
Location:  START


Name:      Calamity
Power:     C
ENE Cost:  A (7 ENE/shot)(x 5 shots)
Effect:    Rapid Shot.  Five shots forward.
Location:  Lifeless Town B - Six Traps Room


Name:      Wizard
Power:     B
ENE Cost:  B (10 ENE/shot)
Effect:    Split Shot.  Fires five shots forward in a 90-degree arc.
Location:  Sealed Prison - First Spider Room


Name:      Bubbles
Power:     B
ENE Cost:  A (7 ENE/shot)
Effect:    One large bubble is fired.  It splits into three smaller bubbles.
Location:  Dark Castle B9 - Cloud Area


Name:      Hoop
Power:     B
ENE Cost:  A (7 ENE/shot)
Effect:    Ring Shot.  A large ring shot is fired.
Location:  Lifeless Town B - West of first Outdoors "+" Room


Name:      Juggler
Power:     B
ENE Cost:  A (7 ENE/shot)
Effect:    Richochet.  A shot is fired that ricochets off surfaces.
Location:  Pirate Island B - Tiny Room before Ship #2


Name:      Stalker
Power:     A
ENE Cost:  B (10 ENE/shot)
Effect:    Homing.  A semi-homing shot is fired that veers towards enemies.
Location:  Paradise


Name:      Dragoon
Power:     S
ENE Cost:  A (5-7 ENE/shot)
Effect:    Charge Shot.  Hold the button to charge up the shot.
Location:  Ancient Tree - Floor 2


Name:      Samurai
Power:     B
ENE Cost:  B (10 ENE/shot)
Effect:    Beam Shot.  Shoots a beam forward.
Location:  Pirate Island A - South of "Boiler Room"


Name:      Bomber
Power:     S
ENE Cost:  C (15 ENE/shot)
Effect:    Grenade Shot.  Lobs a grenade shot.  Causes noise.  Breaks walls.
Location:  White Forest A - West of Snow Field


Name:      Tempest
Power:     C
ENE Cost:  B (~10 ENE/360spin)
Effect:    Spinning Spread.  Hold the button to spin and fire.
Location:  Ancient Tree - Floor 5


Name:      Beatmania
Power:     D
ENE Cost:  S (3 ENE/shot)
Effect:    Noise Shot.  Causes noise where it hits.
Location:  White Forest B - West of Snow Field

-----------------------------
9.2  Melee Weapons   #MELEE#
-----------------------------
Name:         Name of the weapon

Level:        Minimum level required to wield the weapon.

Power:        Attack power of the weapon.
             Note - Bloody Rose, Sakurabana and the Rockbuster have an
                    SP Ability that changes your reported attack power.

SP Ability:   One or two special abilities this weapon gains if you
             manage to forge the SP version.

Price:        Purchase Cost of this weapon at Cheyenne's Shop.
             You can't buy higher level weapons until you forge them yourself.
             You can't buy Gram, level 55 or level 60 weapons.

             Cost Modifiers:
                            Sell    Buy
             0/4   = -80%    240
             1/4   = -50%    600
             2/4   = -20%    960   1200
             3/4   = -10%   1080
             4/4   = + 0%   1200
             II    = +10%   1320
             III   = +20%   1440
             SP    = +30%   1560

             The price you buy a weapon at is equal to the price you could
             sell a repaired version of that same weapon.
             The example above is a level 50 sword.

Attacks:      Attack pattern of weapon without further refinements (II or III)
             P = Pierce
             S = Horizontal Slash
             C = Vertical Chop
             , = Short Delay
             - = Long Delay

             Chopping attacks can sometimes hit multiple times.

             The Attack pattern changes when refined to II or III.

Notes:        Any special requirements you need to attain this weapon.

             I've included some attack patterns for II or III versions, but
             see TFergusson's Guide on GameFAQs for a better explanation of
             forging and weapon attack patterns.

------------------------
9.2.1  Fencing Swords
------------------------
Fencing Swords are upgraded with the following Torso items:
Leather Armor, Chain Mail, Plate Mail, Rune Armor, Spike Mail, Novice Mail

Name:         Estoc
Level:        5
Power:        10
SP Ability:   None
Price:        150  SOLL
Attacks:      P-P


Name:         Rapier
Level:        10
Power:        15
SP Ability:   None
Price:        200  SOLL
Attacks:      PP--P


Name:         Epee
Level:        15
Power:        20
SP Ability:   None
Price:        250  SOLL
Attacks:      PP--S


Name:         Wild Rose
Level:        20
Power:        25
SP Ability:   Low chance of Stunning enemy with each attack.
             Django takes more damage from Frost element.
Price:        300  SOLL
Attacks:      PPP


Name:         Saber
Level:        30
Power:        35
SP Ability:   None
Price:        500  SOLL
Attacks:      PP--S


Name:         Pallasch
Level:        35
Power:        40
SP Ability:   None
Price:        700  SOLL
Attacks:      PPP--S


Name:         Bloody Rose
Level:        40
Power:        45
SP Ability:   Life is increased with each kill.
             Damage depends on Level. *GLITCHED* (Power x 2)
Price:        900  SOLL
Attacks:      PPP--S


Name:         Prime Rose
Level:        50
Power:        55
SP Ability:   Low chance of Stunning enemy with each attack.
Price:        1200  SOLL
Attacks:      PPPP--P


Name:         Blue Rose
Level:        55
Power:        60
SP Ability:   Adds Frost Element by consuming Energy. (10 ENE/attack)
Price:        1500  SOLL
Attacks:      PPPP--S
        II:  PPPS--C


Name:         La Vie en Rose
Level:        ?? (1)
Power:        ??
SP Ability:   Power is directly related to your current Level.
Price:        Can't Sell
Attacks:      PPPP--P
Notes:        To receive this, you must work off a Dark Loans debt five times.
             Once done, it will appear in the warehouse.

------------------------
9.2.2  Curved Swords
------------------------
Curved Swords are upgraded with Foot items.

Name:         Kopis
Level:        5
Power:        10
SP Ability:   None
Price:        150  SOLL
Attacks:      S


Name:         Bronze Edge
Level:        10
Power:        15
SP Ability:   Low chance of Stunning enemy with each attack.
             Django takes more damage from Cloud element.
Price:        200  SOLL
Attacks:      SS


Name:         Falcata
Level:        20
Power:        25
SP Ability:   None
Price:        300  SOLL
Attacks:      SS--S


Name:         Falchion
Level:        25
Power:        30
SP Ability:   None
Price:        400  SOLL
Attacks:      SS--C


Name:         Silver Edge
Level:        30
Power:        35
SP Ability:   Low chance of Stunning enemy with each attack.
             Django takes more damage from Dark element.
Price:        500  SOLL
Attacks:      S,S-S


Name:         Kora
Level:        40
Power:        45
SP Ability:   None
Price:        900  SOLL
Attacks:      SS--C


Name:         Ice Edge
Level:        45
Power:        50
SP Ability:   Adds Frost Element by consuming Energy. (10 ENE/attack)
             Django takes more damage from Flame element.
Price:        1000  SOLL
Attacks:      S,S-S--S


Name:         Damascus Edge
Level:        50
Power:        55
SP Ability:   Low chance of Stunning enemy with each attack.
Price:        1200  SOLL
Attacks:      S,S-S--S


Name:         Thunder Edge
Level:        55
Power:        60
SP Ability:   Adds Cloud Element by consuming Energy. (10 ENE/attack)
Price:        1500  SOLL
Attacks:      SS,S-S--C
        II:  SSS,S--C

------------------------
9.2.3  Katanas
------------------------
Katanas are upgraded with Head items.

Name:         Kagerou     "Sunshine Flame"
Level:        10
Power:        15
SP Ability:   Adds Solar Element by consuming Energy. (10 ENE/attack)
             Django takes more damage from Dark element.
Price:        200  SOLL
Attacks:      CS


Name:         Shiranui   "Sea Fire"
Level:        20
Power:        25
SP Ability:   Adds Flame Element by consuming Energy. (10 ENE/attack)
             Django takes more damage from Frost element.
Price:        300  SOLL
Attacks:      S,P


Name:         Shinzan
Level:        30
Power:        35
SP Ability:   Adds Earth Element by consuming Energy. (10 ENE/attack)
             Django takes more damage from Cloud element.
Price:        500  SOLL
Attacks:      CS,P


Name:         Sakurabana  "Cherry Blossom"
Level:        40
Power:        45
SP Ability:   Damage increased depending on Life. *GLITCHED* (Power x 1.25)
             Life is decreased with each kill.
Price:        900  SOLL
Attacks:      CSC,P


Name:         Shuusui     "Autumn Wood"
Level:        50
Power:        55
SP Ability:   None
Price:        1200  SOLL
Attacks:      SC


Name:         Murasame
Level:        55
Power:        60
SP Ability:   High chance of Stunning enemy with each attack.
             Life is decreased with each kill.
Price:        1500  SOLL
Attacks:      CSSSC

------------------------
9.2.4  Long Swords
------------------------
Long Swords are upgraded with Hand items.

Name:         Gradius
Level:        1
Power:        5
SP Ability:   None
Price:        100  SOLL
Attacks:      S


Name:         Short Sword
Level:        5
Power:        10
SP Ability:   None
Price:        150  SOLL
Attacks:      S


Name:         Broadsword
Level:        10
Power:        15
SP Ability:   None
Price:        200  SOLL
Attacks:      S--C


Name:         Katzbalger
Level:        15
Power:        20
SP Ability:   None
Price:        250  SOLL
Attacks:      S,C


Name:         Iron Blade
Level:        20
Power:        25
SP Ability:   Low chance of pushing the enemy away with each attack.
             Django takes more damage from Flame element.
Price:        300  SOLL
Attacks:      S,C-P


Name:         Schiavona
Level:        30
Power:        35
SP Ability:   None
Price:        500  SOLL
Attacks:      S-S,C


Name:         Bastard Sword
Level:        35
Power:        40
SP Ability:   None
Price:        700  SOLL
Attacks:      S,C-S


Name:         Nameless Sword
Level:        40
Power:        45
SP Ability:   None
Price:        900  SOLL
Attacks:      S,C-S
Notes:        Breaking the sword allows you to upgrade it to Gram


Name:         Air Blade
Level:        45
Power:        50
SP Ability:   Adds Cloud Element by consuming Energy. (10 ENE/attack)
             Django takes more damage from Earth element.
Price:        1000  SOLL
Attacks:      S,S,C-P
Notes:        Upgrade a Great Sword with a high Gauntlet
        -OR- Upgrade a Kora with a high Gauntlet


Name:         Gram
Level:        50
Power:        55
SP Ability:   Energy is increased with each kill.
             Django takes more damage from Dark element.
Price:        1200  SOLL
Attacks:      S,S,C-P
Notes:        Upgrade an Ice Edge with a high Gauntlet
        -OR- Upgraded from a broken Nameless Sword


Name:         Platinum Blade
Level:        50
Power:        55
SP Ability:   Low chance of pushing the enemy away with each attack.
Price:        1200  SOLL
Attacks:      SS,C-S
Notes:        Upgraded from an Air Blade
        -OR- Upgraded from a Sword King with a high Gauntlet


Name:         Fire Blade
Level:        55
Power:        60
SP Ability:   Adds Flame Element by consuming Energy. (10 ENE/attack)
Price:        1500  SOLL
Attacks:      SC-S,C
Notes:        Upgraded from a Platinum Blade


Name:         Sol Blade
Level:        60
Power:        65
SP Ability:   Adds Solar Element by consuming Energy. (5 ENE/attack)
Price:        2500  SOLL
Attacks:      SC-S-S-P
Notes:        Upgraded from a Gram

------------------------
9.2.5  Great Swords
------------------------
Great Swords are upgraded with the following Torso items:
4 Dragon Armors, Raincoat, White Armor, Black Armor

Name:         Zweihander
Level:        5
Power:        12
SP Ability:   None
Price:        150  SOLL
Attacks:      ,C


Name:         Iron Sword
Level:        10
Power:        17
SP Ability:   Low chance of pushing the enemy away with each attack.
             Django takes more damage from Earth element.
Price:        200  SOLL
Attacks:      ,C


Name:         Flamberge
Level:        20
Power:        27
SP Ability:   None
Price:        300  SOLL
Attacks:      C


Name:         Claymore
Level:        25
Power:        32
SP Ability:   None
Price:        400  SOLL
Attacks:      ,C,S


Name:         Steel Sword
Level:        30
Power:        37
SP Ability:   Low chance of pushing the enemy away with each attack.
             Django takes more damage from Dark element.
Price:        500  SOLL
Attacks:      --C,C


Name:         Greatsword
Level:        40
Power:        47
SP Ability:   None
Price:        900  SOLL
Attacks:      C,S


Name:         King of Sword
Level:        45
Power:        52
SP Ability:   None
Price:        1000  SOLL
Attacks:      ,C,S-S


Name:         Adamant Sword
Level:        50
Power:        57
SP Ability:   Low chance of pushing the enemy away with each attack.
Price:        1200  SOLL
Attacks:      -C,C--C


Name:         Sword of Earth
Level:        55
Power:        62
SP Ability:   Adds Earth Element by consuming Energy. (10 ENE/attack)
Price:        1500  SOLL
Attacks:      ,C,S,C
Notes:        Breaking the sword allows you to upgrade it to an Immortal Sword


Name:         Immortal Sword
Level:        60
Power:        67
SP Ability:   High chance of pushing the enemy away with each attack.
Price:        2500  SOLL
Attacks:      ,C,S,S--P
Notes:        Upgrade from a broken Sword of Earth.

------------------------
9.2.6  Large Gun
------------------------
Name:         Rockbuster
Level:        ??
Power:        6 (See SP Ability)
SP Ability:   Consumes Energy to attack.
             Power increases in direct relation to remaining life.
Attacks:      It's a gun, not a sword! :-)
Price:        Can't Sell
Notes:        You will receive this when you reach San Miguel in Game Two.
             When you wear all four pieces of Rockman armor, you can use
             the Charged Shot feature. (3-5 ENE/attack)

--------------------------------------
9.3  Armor and Accessories    #ARMOR#
--------------------------------------

------------------------
9.3.1  Head Equipment
------------------------

Name:         Circlet
Effect:       +4 Spirit, Enemy drops items less often.
Location:     Kid's Shop
Price:        100  SOLL



Name:         Cool Bandana
Effect:       +8 Spirit, Trace Rate -50%.
Location:     Kid's Shop, Ghost-Rare
Price:        200  SOLL



Name:         Burning Headband
Effect:       Trance Rate +100%.
Location:     Red Slime-Rare, Crimson Mummy+
Price:        300  SOLL



Name:         Earth Amulet
Effect:       Prevents Poisoning.
Location:     Hot Dog-Rare, Crimson Golem+
Price:        400  SOLL



Name:         Proof of Shinobi
Effect:       Silences Footsteps, Trance Rate -50%.
Location:     Skeleton Fencer-Rare, Crimson Hound+,
             Dark Castle - Earth Armor Boss
Price:        500  SOLL



Name:         Alfar Tiara
Effect:       Permanent Invisibility, -50% Experience gained.
Location:     Black Skeleton-Rare, Crimson Hound+,
             Dark Castle - Earth Armor Boss
Price:        500  SOLL



Name:         X-Ray Glasses
Effect:       Permanent effects of a See-All Nut.
Location:     Crimson Skeleton+, Dark Castle - Flame Armor Boss
Price:        600  SOLL



Name:         Golden Mask
Effect:       Enemy drops items more often.
Location:     Leys-Rare, Crimson Vorn+, Dark Castle - Cloud Armor Boss
Price:        600  SOLL



Name:         Faded Hat - Weatherworn Set
Effect:       Doubles Solar Gauge effects (Max is 10 bars).
Location:     Arena, Platinum Class
Price:        None



Name:         Wolf Fang - Beastly Set
Effect:       -50% Experience gained.
Location:     "???" in White Forest
Price:        1200  SOLL



Name:         Colonel Helm - Rockman Set
Effect:       Prevents Poisoning, Paralysis and Confusion.
Location:     Crossover Battle 2
Price:        None
Notes:        Turns Django Aqua, Lt Grey, Dk Grey if only Rockman item worn.


------------------------
9.3.2  Torso Equipment
------------------------

Name:         Leather Armor
Effect:       +2 Vitality.
Location:     Kid's Shop
Price:        100  SOLL



Name:         Chain Mail
Effect:       +4 Vitality.
Location:     Kid's Shop, Skeleton-Rare
Price:        200  SOLL



Name:         Plate Mail
Effect:       +8 Vitality.
Location:     Clay Golem-Rare, Crimson Mummy+
Price:        300  SOLL



Name:         Fire Dragon Armor
Effect:       Flame Resistance increases, Frost Resistance decreases.
Location:     Kid's Shop
Price:        100  SOLL



Name:         Ice Dragon Armor
Effect:       Frost Resistance increases, Flame Resistance decreases.
Location:     Kid's Shop, Blue Slime-Rare, Crimson Mummy+
Price:        300  SOLL



Name:         Wind Dragon Armor
Effect:       Cloud Resistance increases, Earth Resistance decreases.
Location:     Kid's Shop, Poison Bee Hive-Rare, Crimson Golem+
Price:        400  SOLL



Name:         Earth Dragon Armor
Effect:       Earth Resistance increases, Cloud Resistance decreases.
Location:     Kid's Shop, Poison Spider-Rare
Price:        200  SOLL



Name:         Raincoat
Effect:       Protects against Rain effects.
Location:     Raven-Rare, Crimson Hound+,
             Dark Castle - Earth Armor Boss
Price:        500  SOLL



Name:         Rune Armor
Effect:       -1 Strength. The higher your Spirit, the less damage you take.
Location:     Zombie-Rare, Crimson Golem+
Price:        400  SOLL



Name:         Spike Mail
Effect:       When attacked, enemy takes a fraction of the damage you take.
Location:     Stone Golem-Rare, Crimson Hound+,
             Dark Castle - Frost Armor Boss
Price:        500  SOLL



Name:         Novice Mail
Effect:       Damage taken is reduced a moderate amount.
Location:     Crimson Skeleton+, Crimson Vorn+,
             Dark Castle - Flame Armor and Cloud Armor Bosses
Price:        600  SOLL



Name:         White Armor
Effect:       Damage taken is reduced a lot in the day, increased at night.
Location:     Crimson Skeleton+, Dark Castle - Flame Armor Boss
Price:        600  SOLL



Name:         Black Armor
Effect:       Damage taken is reduced a lot at night, increased in the day.
Location:     Black Archer-Rare, Crimson Vorn+,
             Dark Castle - Cloud Armor Boss
Price:        600  SOLL



Name:         Worn-out Coat - Weatherworn Set
Effect:       Damage taken is reduced according to the Solar Gauge.
Location:     Arena, Bronze Class
Price:        None



Name:         Bat Wing - Beastly Set
Effect:       Flame / Frost / Cloud / Earth Resistance decreases.
Location:     "???" in Ancient Tree
Price:        1200  SOLL



Name:         Forte Mantle - Rockman Set
Effect:       Damage taken is reduced by 50%.
Location:     Crossover Battle 2
Price:        None
Notes:        Turns Django Orange, Dk Blue, Yellow if only Rockman item worn.


------------------------
9.3.3  Arm Equipment
------------------------

Name:         Power Wrist
Effect:       +4 Strength, sword breaks twice as fast.
Location:     Kid's Shop
Price:        100  SOLL



Name:         Bracelet
Effect:       +8 Strength, energy costs are doubled.
Location:     Kid's Shop, Ghoul-Rare
Price:        200  SOLL



Name:         Crest of Clubs
Effect:       Your Chopping attack damage increases.
Location:     Kid's Shop, Purple Slime-Rare, Crimson Mummy+
Price:        300  SOLL



Name:         Crest of Diamonds
Effect:       Your Piercing attack damage increases.
Location:     Kid's Shop, Green Slime-Rare, Crimson Mummy+
Price:        300  SOLL



Name:         Buckler
Effect:       Swords break half as fast.
Location:     Ice Dog-Rare, Crimson Golem+
Price:        400  SOLL



Name:         Rune Gauntlet
Effect:       -1 Strength. The higher your Spirit, the more damage you deal.
Location:     Gust-Rare, Crimson Hound+,
             Dark Castle - Frost Armor Boss
Price:        500  SOLL



Name:         White Gauntlet
Effect:       Sword damage increased during the day, decreased at night.
Location:     Crimson Skeleton+, Dark Castle - Flame Armor Boss
Price:        600  SOLL



Name:         Black Gauntlet
Effect:       Sword damage increased at night, decreased during the day.
Location:     Black Fencer-Rare, Crimson Vorn+,
             Dark Castle - Cloud Armor Boss
Price:        600  SOLL



Name:         Sweaty Gloves - Weatherworn Set
Effect:       Sword damage is increased according to the Solar Gauge.
Location:     Arena, Silver Class
Price:        None



Name:         Undead Fingernail - Beastly Set
Effect:       Energy costs are doubled.
Location:     "???" in Lifeless Town
Price:        1200  SOLL



Name:         Tomahawk Armor - Rockman Set
Effect:       Sword damage is increased.
Location:     Crossover Battle 2
Price:        None
Notes:        Turns Django Yellow, Green, Tan if only Rockman item worn.


------------------------
9.3.4  Leg Equipment
------------------------

Name:         Iron Clogs
Effect:       Movement speed is slower, but you ignore Solar Wind.
Location:     Kid's Shop
Price:        100  SOLL



Name:         Funny Shoes
Effect:       +2 Vitality, +2 Strength, Footsteps alert enemies.
Location:     Kid's Shop, Mummy-Rare
Price:        200  SOLL



Name:         Power Ankle
Effect:       +4 Vitality, +4 Strength, Items in bag rot faster.
Location:     Kid's Shop, Centipede-Rare, Crimson Mummy+
Price:        300  SOLL



Name:         Traveler's Shoes
Effect:       Doubles Mana Bug effects.
Location:     Kid's Shop, Hound-Rare, Crimson Golem+
Price:        400  SOLL



Name:         Sabaton
Effect:       Prevents damage from walking into lava.
Location:     Skeleton Archer-Rare, Crimson Hound+,
             Dark Castle - Frost Armor Boss
Price:        500  SOLL



Name:         Winged Boots
Effect:       Movement speed is faster by consuming Energy.
Location:     Crimson Skeleton+, Dark Castle - Flame Armor Boss
Price:        600  SOLL



Name:         Adventurer's Boots
Effect:       Doubles Solar Fruit effects.
Location:     Killer Bee Hive-Rare, Crimson Vorn+,
             Dark Castle - Cloud Armor Boss
Price:        600  SOLL



Name:         Worn-out Boots - Weatherworn Set
Effect:       Life is gained during movement.
Location:     Arena, Gold Class
Price:        None



Name:         Rat Tail - Beastly Set
Effect:       Energy is consumed during movement.
Location:     "???" in Pirate Island
Price:        1200  SOLL



Name:         Blues Leg - Rockman Set
Effect:       You can always Dash at maximum speed.
Location:     Crossover Battle 2
Price:        None
Notes:        Turns Django Dk Grey, Red, Lunar White if only Rockman item worn.

------------------------
9.3.5  Equipment Sets
------------------------

When you wear all four items in the same set, you will gain extra bonuses.

Name:         Weatherworn Set
Effect:       Sol Django lasts longer.


Name:         Beastly Set
Effect:       Dark Django lasts longer.
             All equipment effects are reversed.


Name:         Rockman Set
Effect:       Enables you to charge the Rockbuster.
             Turns Django Yellow, Dk Blue, Lt Blue.

-----------------------------
9.4  Usable Items    #ITEMS#
-----------------------------

Health Items:

 Name:       Health Potion
 Effect:     Heals 20% of maximum Health.
 Image:      Green Potion

 Name:       Earth Nut
 Effect:     Heals 40% of maximum Health.
 Image:      Green Berry

 Name:       Rotten Nut
 Effect:     Heals 5% of maximum Health.  Poisons Django.
 Image:      Shriveled Earth Nut

 Name:       Jerky
 Effect:     Heals 40% of maximum Health.
 Image:      Slice of steak

 Name:       Tasty Meat
 Effect:     Heals 60% of maximum Health.
 Image:      Meat Roast

 Name:       Rotten Meat
 Effect:     Heals 5% of maximum Health.  Poisons Django.
 Image:      Purple Tasty Meat

 Name:       Chocolate
 Effect:     Heals 20% of maximum Health.  Melts.
 Image:      A chocolate bar

 Name:       Deluxe Chocolate
 Effect:     Heals 40% of maximum Health.
 Image:      A cube of chocolate
 Notes:      Result of Chocolate melting over another Chocolate.

 Name:       Melted Chocolate
 Effect:     Heals 20% of maximum Health.
 Image:      A blob of chocolate
 Notes:      Result of Chocolate melting when nothing is below it.

 Name:       Chocolate Covered Item
 Effect:     Heals 20% of maximum Health.  Returns item that was coated.
 Image:      Chocolate Covered "something"
 Notes:      Result of Chocolate melting over almost anything.

 Name:       GariGari Soda
 Effect:     Heals 130 Health.  Returns a Stick or Burnt Stick.
 Image:      Blue Popsicle

 Name:       GariGari Cola
 Effect:     Heals All Health.  Returns a Stick or Burnt Stick.
 Image:      Red Popsicle


Energy Items:

 Name:       Energy Potion
 Effect:     Heals 20% of maximum Energy.
 Image:      Red Potion

 Name:       Solar Nut
 Effect:     Heals 40% of maximum Energy.
 Image:      Yellow Gourd

 Name:       Bad Mushroom
 Effect:     Heals 5% of maximum Energy.  Confuses Django.
 Image:      Purple Mushroom


Status Recovery Items:

 Name:       Antidote
 Effect:     Cures Poisoning.
 Image:      Blue Flask

 Name:       Elixer
 Effect:     Cures Poisoning, Confusion, Paralysis.
 Image:      Yellow Flask

 Name:       Drop of Sun
 Effect:     Cures Curse / Cold(?)
 Image:      Blue Bottle


Status Changing Items:

 Name:       Bear Nut
 Effect:     Invulnerability for 15 seconds.
 Image:      Green Pepper

 Name:       Speed Nut
 Effect:     Increased movement speed for 30 seconds.
 Image:      Lemon

 Name:       Power Nut
 Effect:     Increased pushing and dragging speed for 30 seconds.
 Image:      Banana

 Name:       Chocolate Covered Banana
 Effect:     Increased pushing and dragging speed for 60 seconds.
 Image:      Chocolate Banana

 Name:       Tiptoe Nut
 Effect:     Silences footsteps for 30 seconds.
 Image:      Lime

 Name:       Red Mushroom
 Effect:     Shrinks Django for 15 seconds.
 Image:      Red Mushroom

 Name:       Blue Mushroom
 Effect:     Invisibility for 30 seconds.
 Image:      Blue Mushroom

 Name:       See-All Nut
 Effect:     Can see invisible chests and Mimics for 30 seconds.
 Image:      Blueberry


Miscellaneous Useful Items:

 Name:       Warp Leaf
 Effect:     Warps you to the world map.
 Image:      Mint Leaf

 Name:       Mr. Rainnot
 Effect:     Prevents rain and provides artificial sunlight for one day.
 Image:      Looks like a ghost on a string.

 Name:       Tonnair .Rm
 Effect:     Causes rain and reduces sunlight for one day.
 Image:      Upside-down version of Mr. Rainnot

 Name:       Sunny Clog
 Effect:     If clog lands upwards, -2 Sunlight.  If downwards, +2 Sunlight.
 Image:      A clog

 Name:       Stick
 Effect:     None
 Image:      Popsicle Stick

 Name:       Burnt Stick
 Effect:     Talk to GariGari to receive a GariGari Cola.
 Image:      Popsicle Stick with a line


Tarot Cards:

 Name:       The Moon
 Effect:     Restores all Health.
 Image:      Green Card

 Name:       The Sun
 Effect:     Restores all Energy.
 Image:      Green Card

 Name:       Judgement
 Effect:     Revives you upon death.  Automatically used.
 Image:      Green Card

 Name:       The Empress
 Effect:     Permanent +2 to Body for this game.
 Image:      Red Card

 Name:       The Emperor
 Effect:     Permanent +2 to Spirit for this game.
 Image:      Red Card

 Name:       Strength
 Effect:     Permanent +2 to Muscle for this game.
 Image:      Red Card

 Name:       Wheel of Fortune
 Effect:     Permanent +4 to Body OR Spirit (random) for this game.
 Image:      Red Card

----------------------------
9.5  Bestiary    #BESTIARY#
----------------------------

Number:       01
Name:         Poisoner                  Common:     None
Type:         Beast                     Rare:       None
Element:      None

Number:       02
Name:         Perplexer                 Common:     None
Type:         Beast                     Rare:       None
Element:      None

Number:       03
Name:         Popbud                    Common:     None
Type:         Beast                     Rare:       None
Element:      None

Number:       04
Name:         Dragon Poppy              Common:     None
Type:         Beast                     Rare:       None
Element:      None

Number:       05
Name:         Spider                    Common:     None
Type:         Beast                     Rare:       Earth Nut
Element:      Earth

Number:       06
Name:         Poison Spider             Common:     Antidote
Type:         Beast                     Rare:       Earth Dragon Armor
Element:      Earth

Number:       07
Name:         Bee                       Common:     None
Type:         Beast                     Rare:       Earth Nut
Element:      Cloud

Number:       08
Name:         Poison Bee                Common:     None
Type:         Beast                     Rare:       Antidote
Element:      Cloud

Number:       09
Name:         Killer Bee                Common:     None
Type:         Beast                     Rare:       Earth Nut
Element:      Cloud

Number:       10
Name:         Bat                       Common:     Speed Nut
Type:         Beast                     Rare:       Earth Nut
Element:      Cloud

Number:       11
Name:         Vampire Bat               Common:     Speed Nut
Type:         Beast                     Rare:       Earth Nut
Element:      Dark

Number:       12
Name:         Crow                      Common:     Speed Nut
Type:         Beast                     Rare:       Earth Nut
Element:      Cloud

Number:       13
Name:         Raven                     Common:     Speed Nut
Type:         Beast                     Rare:       Raincoat
Element:      Cloud

Number:       14
Name:         Centipede                 Common:     Tasty Meat
Type:         Beast                     Rare:       Power Ankle
Element:      Earth

Number:       15
Name:         Hound                     Common:     Tasty Meat
Type:         Beast                     Rare:       Traveler's Shoes
Element:      None

Number:       16
Name:         Hot Dog                   Common:     Jerky
Type:         Beast                     Rare:       Earth Amulet
Element:      Flame

Number:       17
Name:         Ice Dog                   Common:     Jerky
Type:         Beast                     Rare:       Buckler
Element:      Frost

Number:       18
Name:         Hound+                    Common:     None
Type:         Beast                     Rare:       None
Element:      None

Number:       19
Name:         Ivy                       Common:     None
Type:         Beast                     Rare:       None
Element:      Earth
Notes:        Use Cloud damage to prevent it from growing back.

Number:       20
Name:         Octopus                   Common:     None
Type:         Beast                     Rare:       None
Element:      Frost

Number:       Unlisted
Name:         Bee Hive                  Common:     Solar Nut
Type:         "Beast"                   Rare:       None
Element:      None

Number:       Unlisted
Name:         Poison Bee Hive           Common:     Antidote
Type:         "Beast"                   Rare:       Wind Dragon Armor
Element:      None

Number:       Unlisted
Name:         Killer Bee Hive           Common:     Earth Nut
Type:         "Beast"                   Rare:       Adventurer's Boots
Element:      None



Number:       21
Name:         Ghoul                     Common:     Earth Nut
Type:         Undead                    Rare:       Bracelet
Element:      Dark

Number:       22
Name:         Zombie                    Common:     Earth Nut
Type:         Undead                    Rare:       Rune Armor
Element:      Dark

Number:       23
Name:         Ghoul+                    Common:     None
Type:         Undead                    Rare:       None
Element:      Dark

Number:       24
Name:         Mummy                     Common:     Tiptoe Nut
Type:         Undead                    Rare:       Funny Shoes
Element:      Dark
Notes:        Weak vs. Flame

Number:       25
Name:         Gust                      Common:     Tiptoe Nut
Type:         Undead                    Rare:       Rune Gauntlet
Element:      Dark
Notes:        Weak vs. Flame

Number:       26
Name:         Mummy+                    Common:     None
Type:         Undead                    Rare:       None
Element:      Dark
Notes:        Weak vs. Fame

Number:       27
Name:         Vorn                      Common:     Melted Chocolate
Type:         Undead                    Rare:       Chocolate
Element:      Cloud

Number:       28
Name:         Vorn+                     Common:     None
Type:         Undead                    Rare:       None
Element:      Cloud



Number:       29
Name:         Statue                    Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       30
Name:         Armor                     Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       31
Name:         Garm Statue               Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       32
Name:         Muspelheim                Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       33
Name:         Poison Hand               Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       34
Name:         Scream                    Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       35
Name:         Wind Cannon               Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       36
Name:         Vulcan Cannon             Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       37
Name:         Plasma Cannon             Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       38
Name:         Skeleton                  Common:     Power Nut
Type:         Material                  Rare:       Chain Mail
Element:      None
Notes:        Only dies from elemental attacks.

Number:       39
Name:         Skeleton Fencer           Common:     Speed Nut
Type:         Material                  Rare:       Proof of Shinobi
Element:      None
Notes:        Only dies from elemental attacks.

Number:       40
Name:         Skeleton Archer           Common:     Tiptoe Nut
Type:         Material                  Rare:       Sabaton
Element:      None
Notes:        Only dies from elemental attacks.

Number:       41
Name:         Black Skeleton            Common:     Earth Nut
Type:         Material                  Rare:       Alfar Tiara
Element:      None
Notes:        Only dies from elemental attacks.

Number:       42
Name:         Black Fencer              Common:     Solar Nut
Type:         Material                  Rare:       Black Gauntlet
Element:      None
Notes:        Only dies from elemental attacks.

Number:       43
Name:         Black Archer              Common:     Solar Nut
Type:         Material                  Rare:       Black Armor
Element:      None
Notes:        Only dies from elemental attacks.

Number:       44
Name:         Skeleton+                 Common:     None
Type:         Material                  Rare:       None
Element:      None
Notes:        Only dies from elemental attacks.

Number:       45
Name:         Clay Golem                Common:     Power Nut
Type:         Material                  Rare:       Plate Mail
Element:      Earth

Number:       46
Name:         Stone Golem               Common:     Power Nut
Type:         Material                  Rare:       Spike Mail
Element:      Earth

Number:       47
Name:         Golem+                    Common:     None
Type:         Material                  Rare:       None
Element:      Earth

Number:       48
Name:         Mimic                     Common:     See-All Nut
Type:         Material                  Rare:       See-All Nut
Element:      None

Number:       49
Name:         Sword                     Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       50
Name:         Sword+                    Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       51
Name:         Axe                       Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       52
Name:         Axe+                      Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       53
Name:         Bronze Armor              Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       54
Name:         Iron Armor                Common:     None
Type:         Material                  Rare:       None
Element:      None

Number:       55
Name:         Flame Armor               Common:     None
Type:         Material                  Rare:       None
Element:      Flame

Number:       56
Name:         Flame Armor+              Common:     None
Type:         Material                  Rare:       None
Element:      Flame
Notes:        Carries a Frost Shield which reduces Frost damage.

Number:       57
Name:         Frost Armor               Common:     None
Type:         Material                  Rare:       None
Element:      Frost

Number:       58
Name:         Frost Armor+              Common:     None
Type:         Material                  Rare:       None
Element:      Frost
Notes:        Carries a Flame Shield which reduces Flame damage.

Number:       59
Name:         Cloud Armor               Common:     None
Type:         Material                  Rare:       None
Element:      Cloud

Number:       60
Name:         Cloud Armor+              Common:     None
Type:         Material                  Rare:       None
Element:      Cloud
Notes:        Carries an Earth Shield which reduces Earth damage.

Number:       61
Name:         Earth Armor               Common:     None
Type:         Material                  Rare:       None
Element:      Earth

Number:       62
Name:         Earth Armor+              Common:     None
Type:         Material                  Rare:       None
Element:      Earth
Notes:        Carries a Cloud Shield which reduces Cloud damage.

Number:       63
Name:         Dual Armor                Common:     None
Type:         Material                  Rare:       None
Element:      Flame / Frost

Number:       64
Name:         Dual Armor+               Common:     None
Type:         Material                  Rare:       None
Element:      Flame / Frost
Notes:        Carries a Frost Shield which reduces Frost damage.

Number:       65
Name:         Black Knight              Common:     None
Type:         Material                  Rare:       None
Element:      Dark

Number:       66
Name:         Nidhoggr                  Common:     None
Type:         Material                  Rare:       None
Element:      Earth

Number:       Unlisted
Name:         "Laser Cannon"
Type:         Material
Element:      None
Notes:        A part of the Nidhoggr machine

Number:       Unlisted
Name:         "Bomb Launcher"
Type:         Material
Element:      None
Notes:        A part of the Nidhoggr machine

Number:       Unlisted
Name:         "Missile Launcher"
Type:         Material
Element:      None
Notes:        A part of the Nidhoggr machine



Number:       67
Name:         Wall Ooze                 Common:     None
Type:         Phantom                   Rare:       None
Element:      None

Number:       68
Name:         Floor Ooze                Common:     None
Type:         Phantom                   Rare:       None
Element:      None

Number:       69
Name:         Klorofolun                Common:     None
Type:         Phantom                   Rare:       Solar Nut
Element:      Dark

Number:       70
Name:         Burrnun                   Common:     None
Type:         Phantom                   Rare:       Solar Nut
Element:      Flame

Number:       71
Name:         Chillun                   Common:     None
Type:         Phantom                   Rare:       Solar Nut
Element:      Frost

Number:       72
Name:         Red Slime                 Common:     Bad Mushroom
Type:         Phantom                   Rare:       Burning Headband
Element:      Flame

Number:       73
Name:         Blue Slime                Common:     Bad Mushroom
Type:         Phantom                   Rare:       Ice Dragon Armor
Element:      Frost

Number:       74
Name:         Purple Slime              Common:     Bad Mushroom
Type:         Phantom                   Rare:       Crest of Clubs
Element:      Cloud

Number:       75
Name:         Green Slime               Common:     Bad Mushroom
Type:         Phantom                   Rare:       Crest of Diamonds
Element:      Earth

Number:       76
Name:         Ghost                     Common:     Solar Nut
Type:         Phantom                   Rare:       Cool Bandana
Element:      Dark

Number:       77
Name:         Leys                      Common:     Solar Nut
Type:         Phantom                   Rare:       Golden Mask
Element:      Dark



Number:       78
Name:         Hakushaku (The Count)
Type:         Immortal
Element:      Dark

Number:       79
Name:         Hresvelgr
Type:         Immortal
Element:      Cloud

Number:       80
Name:         Sabata
Type:         Immortal
Element:      Dark

Number:       81
Name:         Nidhogg
Type:         Immortal
Element:      Frost

Number:       82
Name:         Ratatosk
Type:         Immortal
Element:      Flame

Number:       83
Name:         Vanargandr
Type:         Immortal
Element:      None

Number:       Unlisted
Name:         "Left Hand"
Type:         Immortal
Element:      Solar(?)
Notes:        A part of Vanargandr

Number:       Unlisted
Name:         "Right Hand"
Type:         Immortal
Element:      Dark
Notes:        A part of Vanargandr

------------------------
9.6  Photos    #PHOTOS#
------------------------

Name:         Solar Boy, Django (A)
Location:     Sealed Prison, Bronze Armor, 2nd Game

Name:         Solar Boy, Django (B)
Location:     Dark Castle, Dual Armor, 3rd Game

Name:         Messenger of the Sun, Otenko
Location:     Lifeless Town, Iron Armor, 3rd Game

Name:         Dark Boy, Sabata (A)
Location:     Sealed Prison, Bronze Armor, 1st Game

Name:         Dark Boy, Sabata (B)
Location:     Dark Castle, Dual Armor+, 4th Game

Name:         Trinity
Location:     Lifeless Town, Iron Armor, 4th Game

Name:         Crying Witch Carmilla
Location:     Pirate Island, Dogs Boss, 2nd Game

Name:         Earth Maiden, Lita
Location:     Ancient Tree, Earth Armor, 3rd Game

Name:         Sunflower Girl, Zazie
Location:     Pirate Island, Dogs Boss, 3rd Game

Name:         Steel Smith
Location:     Pirate Island, Cloud Armor, 3rd Game

Name:         Violet (Sumire)
Location:     Pirate Island, Dogs Boss, 4th Game

Name:         Neko (Kuro)
Location:     Sealed Prison, Bronze Armor, 3rd Game

Name:         Kid
Location:     Pirate Island, Flame Armor+, 4th Game

Name:         Cheyenne the Wind Warrior
Location:     Pirate Island, Cloud Armor+, 4th Game

Name:         Lady
Location:     Ancient Tree, Earth Armor+, 4th Game

Name:         Coffin Shopkeeper
Location:     Pirate Island, Flame Armor+, 2nd Game

Name:         Coach
Location:     Pirate Island, Flame Armor, 3rd Game

Name:         Ennio
Location:     White Forest, Axe+ Boss, 2nd Game

Name:         Marcello
Location:     White Forest, Axe+ Boss, 4th Game

Name:         Luis
Location:     White Forest, Axe Boss, 3rd Game

Name:         Count of Groundsoaking Blood
Location:     Lifeless Town, Iron Armor, 2nd Game

Name:         Wings of Death Hresvelgr
Location:     Ancient Tree, Earth Armor+, 2nd Game

Name:         Machine King Nidhoggr
Location:     Pirate Island, Cloud Armor+, 2nd Game

Name:         Ratatosk the Puppeteer
Location:     Dark Castle, Dual Armor+, 2nd Game

Name:         ??? (Solid Snake)
Location:     Pirate Island, Sword+ Boss, 2nd Game

Name:         Rockman
Location:     Pirate Island, Sword Boss, 3rd Game

Name:         GariGari
Location:     Pirate Island, Sword+ Boss, 4th Game

----------------------
9.7  Dolls    #DOLLS#
----------------------

Name:         Otenko
Effect:       Fully recovers your Life.
Description:  Looks like Otenko.
Location:     START


Name:         Okenko
Effect:       Heals your Status Effects.
Description:  Pink Nurse with a needle.
Location:     Lifeless Town - Little Girl, 1st Time


Name:         Doronbo
Effect:       Randomly buys you gifts that appear when you enter the warehouse.
Description:  Green hat and three keys.
Location:     Pirate Island A - Treasure Room, Invisible Chest


Name:         Otante
Effect:       Gives clues to the location of Crimson Monsters.
Description:  Dressed like Sherlock Holmes.
Location:     Lifeless Town - Little Girl, 2nd Time


Name:         Kagenko
Effect:       Prevents Dark Mana Bugs from appearing.
Description:  Dark-purple version of Otenko.
Location:     White Forest - Beat Frame room.


Name:         Oganku
Effect:       Sound Test.
Description:  Musical notes.
Location:     Lifeless Town - Little Girl, 3rd Time


Name:         SolarBankTwins
Effect:       Raises Solar Interest Rate.  Lowers Dark Interest Rate.
Description:  Looks like the Solar Bank Twins.
Location:     Lifeless Town - Little Girl, 4th Time


Name:         Rockman
Effect:       Fully recovers your Energy.
             Talk to him when you have the PET to receive rewards from
               Racing and Cross Battle 2.
Description:  The Blue Bomber.
Location:     Ancient Tree - 2F


Name:         Blues
Effect:       Increases likelihood of GREAT! when forging and
               Increases chance of SP-Rank weapons.
Description:  Do I really need to describe him? :-)
Location:     Dark Castle - B6, Invisible Chest


Name:         Colonel
Effect:       Fully fills the Trance Gauge.
Description:  Cape and a black helm.
Location:     Pirate Island - Up the Mast, Invisible Chest

--------------------------
9.8  Endings    #ENDINGS#
--------------------------

Four Endings:

First:        Use Sol Django more often than Dark Django.
             Don't attack Sabata when battling Vanargandr.

Second:       Use Dark Django more often than Sol Django.
             Don't attack Sabata when battling Vanargandr.

Third:        Use Sol Django more often than Dark Django.
             Attacking Sabata during Vanargandr battle.

Fourth:       Use Dark Django more often than Sol Django.
             Attacking Sabata during Vanargandr battle.

------------------------
9.9  Titles    #TITLES#
------------------------

Name:         Adept
Requires:     Reach Level 99.
Location:     Lita


Name:         Gladiator
Requires:     Finish Battle Arena.
Location:     Cheyenne


Name:         SP Agent
Requires:     S-Rank All Dungeon Missions.
Location:     Lady


Name:         Champion
Requires:     S-Rank All Racing Tracks.
Location:     Coach


Name:         Dark Hunter
Requires:     Complete Monster Book.
Location:     Zazie


Name:         Alchemist
Requires:     Complete Equipment Book.
Location:     Smith


Name:         Collector
Requires:     Complete Photo Album.
Location:     Kid


Name:         Doll Master
Requires:     Collect All Dolls.
Location:     Violet


Name:         Storyteller
Requires:     Collect All Endings.
Location:     Otenko


Name:         Grand Master
Requires:     Collect All Other Titles.
Location:     Neko (the Cat)

==============================
10. Version Info    #VERSION#
==============================

Shintai-v0.31        February  8, 2008    Updated to match English patch
Shintai-v0.30       September 21, 2007    Added Arena and general Mission info
Shintai-v0.26          August 27, 2007    Added Library and Crimson Monsters
Shintai-v0.25        November 16, 2006    Added updates and section bookmarks
Shintai-v0.20            July 30, 2006    Finished ALL Collections
Shintai-v0.03           March 30, 2006    Started work on complete walkthrough
Shintai-Space-v0.9    January 18, 2006    Added 4th Game Chest Contents
Shintai-Space-v0.8    January 12, 2006    Added 3rd Game Chest Contents
Shintai-Space-v0.7    January 11, 2006    Added Floors 3 to 15.
Shintai-Space-v0.5    January 10, 2006    First submission to GameFAQs.

=========================
11. Credits    #CREDITS#
=========================

Thanks to the GameFAQs board for asking so many questions that I decided to
write this. :-)
Thanks also to Terence for correcting the names of a few items and confirming
my translations of item effects.
Thanks also to Takobo for pointing out the last few unknown effects.

==========================
12. Legal Info    #LEGAL#
==========================

Copyright to Casebier (John Rogers)
This Guide may only be posted on GameFAQS.com.

==============================
13. Contact Info    #CONTACT#
==============================

You can reach me on the GameFAQs message boards.