Shin Bokura no Taiyou: Gyakushuu no Sabata : Dark Castle Mini-Walkthrough
by Casebier
"Shin Bokura no Taiyou: Gyakushuu no Sabata" and all related contents and
images are originally copyrighted to Konami.
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Table of Contents:
1. Introduction
2. Dark Castle, Part 1 ( B15- B6 )
3. Dark Castle, Part 2 ( 3F-15F )
4. Version Info
5. Credits
6. Legal Info
7. Contact Info
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1. Introduction
===============
This is a guide focused on the puzzles of the Dark Castle.
English vs. Japanese:
I don't know Japanese. The majority of the names I use for items and monsters
is either from a previous game, or I used an online translation program.
All directions given in this mini-walkthrough, North and Forward, refer to the
upper-right corner of the screen.
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Two special notes:
1. The treasure you receive from defeating the first four armor bosses in this
Dungeon is a random reward. Since I did not realize this until after I
beat the first two armor bosses, I won't have a complete list until I get
back to this point in the game.
2. Chests that contain Red Cards only give the Red Card the first time you
open that chest. Once you have collected a Red Card, the chest will only
give you a Red or Green Potion every time you play through the game again.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
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2. Dark Castle, Part 1
========================
The Dark Castle is a long one, and consists of 19 seperate floors.
The Immortal for this dungeon is Ratatosk. He is a Flame Elemental.
To reach the Dark Castle, you must travel once again through the Ship Dungeon
until you reach the final boat. Examine the wheel, and you'll sail for a giant
cannon (anyone else think they borrowed this from the Secret of Mana series?).
Once you arrive, Otenko talks quite a bit about the place, as usual. Once he's
done, head inside.
Oh look, we're inside an Elevator, but the other 4 buttons are locked with
Dark Energy. Guess we'll have to fix that before we can head up. Head North
through the door, and you'll reach the first set of puzzles.
Floors B15 and B9 are divided into four mini-areas, each dedicated to one of
the first four immortal dungeons. In order to get all four blocks to appear,
you'll need to find a Lever at the end of each mini-area. Let's start with
Cloud (Purple).
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^B15 - Cloud
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Treasure: Space Map A
Otenko talks to you more, then you'll notice a ghost in plain view (even if
the lights are on). The comical music plays, and the ghost gives you the
challenge. In order to proceed past his door, you must flip a Lever in each
room on this level. The catch is that every door you go through closes behind
you, so you have to do this logically. When you do this correctly, you will
receive the key.
To start, head North. Two Skeleton Fencers are in this room. Flip the Lever
and head out the Western-most South exit (the only open exit).
Three Ghosts inhabit this room. Flip the Lever and continue South.
A Red Wind Cannon and a Poison Hand are in this room. Flip the Lever and
continue East.
Axe Statue, Stone Figure, Scream, and a Skeleton Fencer. Flip the Lever,
then North (either exit).
Three Screams and a Red Wind Cannon. Flip the Lever and continue East.
Three Screams. Flip the Lever and continue South on the Platform.
If a Warp Symbol greets you upon entering, you missed a Lever. Take the Symbol
to restart. If a Warp Symbol is not here, you've followed all the directions.
Inside the Chest is Space Map A. Flip the Lever and collect the Red Key from
the Blue Chest that appears. All of the Gates open. Head back to where you
entered the level.
The Ghost talks, then disappears, head through the Red Door. Flip the Lever
glowing with Cloud Energy, watch a block appear, then take the warp back to the
Block Room on B15.
Let's do Earth (Green) next.
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^B15 - Earth
------------
We're up in the branches again, which means Solar Wind. So unless you have
the Iron Clogs to protect against it, hide that Solar Sensor.
Now that you have the map from the Cloud area, it will be easier to explain.
Head South and then West to the Walkways. The Lever to the South is
unimportant in this walkthrough, so just ignore it.
The large room to the North of the walkways contains 3 Dragon Poppies, an Ivy,
a Paralyzer, and two Stone Golems. The room to the East of this room contains
a Paralyzer and three Vons. It also contains a chest.
Head South from the Northern Room, and get on the first moving Platform to the
West. There's a Solar Platform in that gap, so shine a little light to make it
appear, then head South over it. In the room to the West, you'll find a
Pseudo Pod and lots of Ravens (green crows). There's also a chest here.
Heading back to the main walkway room, board the platform to the South. The
Lever you see enables the platform you are riding to carry you to the Western
landing you just left, so ignore it. Head South.
Empty room, head West.
In order to exit North, you have to press both Switchs at the same time. If
you want to do this without taking damage, equip your Grenade Launcher frame
and fire into the alcove to the North. Once the Golem can hear you again, fire
into the South hallway, onto the Switch. Dodge the Golem and stand on the
Northern Switch. Head North through the open gate.
Flip the Lever glowing with Earth Energy, watch a block appear, then take the
warp back to the Block Room on B15.
Let's do Frost (Blue) next.
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^B15 - Frost
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Treasure: 2x Red Cards (The Empress, The Emperor)
Looks like we're inside the Mountain part now. Head East, blast some Burrnun,
and head North.
Two Hot Dogs in this room. Head West.
The Elemental Switch room. If Flame is on the Switch, the level is hot. If
Frost is on the Switch, the level freezes. Push the blocks around so that
Frost is on the Switch, then head back to the East.
The Hot Dogs have turned into Ice Dogs, head to the North.
You knew they were going to put in more sliding block puzzles, so here it is.
If you want to solve it yourself, don't read the directions below the Map Key.
If you give up, follow the directions by reading DOWN the column, then RIGHT.
Head East. Head East from this room to enter a small treasure room. Collect
the two Chests (one contains The Empress red card), then head back to the
Elemental Switch room. Push the Flame Block onto the Switch, then East and
then North.
Head to the West to a previously unavailable room and collect the chests (The
Emperor red card). East Twice, avoid the Muspelheims, and board the Platform.
Head South to Flip the Lever glowing with Frost Energy, take the warp back.
Last one, Flame (Red).
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^B15 - Flame
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Treasure: 1x Green Card (Judgement)
We're in the City area. Head South.
The lights are out. Light it if you wish. There's also a Gust. Take the
Northern-most West exit.
Avoid or kill the Gust and head to the far West. Attract the Gust on the other
side of the chasm to the Western Switch, then head North through the gate that
opens.
In this room you have three spoiled items, and the Judgement green card in an
invisible chest in the North alcove. Head South, East, and into the other West
Exit.
You need to get the Gust to stand on the Eastern Switch so that you can go
through the South gate. Gusts drop Tiptoe Nuts, which will be the easiest
option. The room to the West contains a Skylight and Meat. Once the gate is
open, head South.
Step on the Switch here and head back North, then East, then South.
Destroy the Wooden Block with a Sword. Destroy the Stone Blocks with the Cloud
Property. Push the Metal Block onto the Switch and light the candle if you
wish. The Switch opens the Western Gate. The room to the South contains
crystals with various bugs for health and energy. Head West when you are done
with this Block room.
A Stone Figure and three Gusts.
Head West to Flip the Lever glowing with Flame Energy and take the warp back.
Our Elemental Bridge is complete.
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^B15 - Green Armor
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Random Treasure: Proof of Shinobi, Tiara, Raincoat, (others?)
The random treasure is an item worth 500 coins.
Head over your Elemental Bridge to face the Green Armor in battle.
Head North, shoot the statue three times, and the seal on B12 is broken.
Head South to the Elevator room and examine the B12 block. Up we go.
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^B12 - Blue Armor
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Random Treasure: Spike Mail, Rune Gauntlet, Sabaton, (others?)
The random treasure is an item worth 500 coins.
Once the room stops, head South to find a Green Chest. Collect the contents
and head North twice. Time to face the Blue Armor.
Collect your reward.
Head North, shoot the statue three times, and the seal on B9 is broken.
Head South to the Elevator room and examine the B9 block. Up we go.
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^B9
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Treasures: Green Mimic (there's only one Mimic entry in the Library, however)
Once the room stops, head South to find a Green Chest. It's a Mimic.
If you head North, however, you'll find a layout identical to B15.
Let's start with Cloud.
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^B9 - Cloud
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Treasure: 2x Green Card (The Moon, The Sun)
1st Time: Bubbles Frame
2nd Time: 1x Green Card (Judgement)
You only need to head north in this area, but if you want to head south for a
couple green cards, keep reading.
If you head South twice, you'll come to a Shooting Gallery. Simply fire the
cannons to destroy the Centipede, and the gate to the South opens. Head South
to find 2 Poison Hands, 2 Axe Statues, 3 Plasma Cannons, and a Red Wind Cannon.
Inside the two chests you'll find The Moon and The Sun cards.
Head North, and you'll find 2 Vons over where the Centipede was.
If you kill one, you get a Green Potion, if you kill the other you get a Red
Potion. Head North.
Downstairs has nothing important, if you are following this guide.
Upstairs has a chest with Jerky in it, but you may not need it.
North is where you entered, North again is the main puzzle for this mini-area.
Take a look at the floor as you are entering. A round pipe, connected to a
long plank that goes into the West and East rooms. There's also a display of
some sort in front of you.
*** IF YOU JUST WANT THE ANSWER, SKIP TO THE BOTTOM OF THIS SECTION ***
Seems like the three Captains want you to do something for them. These Undead
certainly are friendly, compared to most. Go up and talk to the Redcoat.
Head West to find 1x Clay Golem and 2x Purple Slimes in a pit, with no way to
harm them to attract their attention. Head East and East again to find another
pit, 6 various blocks, and another friendly Undead who tells you what to do.
It seems like we need to balance the Eastern and Western pits. So push a few
Blocks into the pit and talk to the Ghost. Tell him Yes, and watch.
The gate closes, the room shakes, and one of three things happen:
If the blocks in the pit are heavier than the creatures in the Western pit,
the entire room goes down, and you get kicked out downstairs.
If the blocks in the pit are lighter than the creatures in the Western pit,
the entire room goes up, and you get kicked out upstairs.
If the blocks in the pit are equal in weight to the creatures, the gate opens.
Head on out and talk to the Bluecoat.
Head West to find 1x Clay Golem and 2x Ghouls(Boks) in the pit. Head East to
our Block room.
You have the same blocks as before. Ghouls weigh more than Slimes.
Once you finished that puzzle, go out and talk to the Purplecoat. Head West to
the Monster Pit. I don't think Klorofolun and Leys weigh much, do you?
Head East to our Block room and put in all the blocks you think will equal the
other Pit in weight.
Once that's done, talk to the Skeleton Captains. They disappear, leaving
behind three Green Chests. The two on the side contain Red Cards (I think),
and the one in the middle contains another Green Revive Card.
Head North and flip the Cloud Lever. Take the Warp back, and then head for the
Earth area.
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Weight Puzzle Answers
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Slimes = 1 Wood Boxes = 1
Boks = 2 Stone Boxes = 3
Clay Golems = 3 Metal Boxes = 5
Klorofolun = 0
Leys = 0
2x Slime + 1x Golem = 5 => 2x Wood + 1x Stone = 1x Metal
2x Bok + 1x Golem = 7 => 2x Wood + 1x Metal = 1x Wood + 2x Stone
999 Klorofolun + 999 Leys = 0 => 0x Wood + 0x Stone + 0x Metal
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^B9 - Earth
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Treasure: Space Map B
1x Red Cards (Strength)
Head North. Joy, more Elemental Switches.
Push the Cloud Block on the South-West, and the Earth Block on the North-East.
Head West.
In this room are a bunch of Hounds, and those Pseudo Pods.
In the far North-West corner, blow open the wall with a Grenade and enter to
collect the Red Key. Head back to the Elemental Switch room.
Swap the Elemental Blocks and head West and the first North.
In this room, grow the plant and head East. East again will take you to a
ledge overlooking the area below. In the Green Chest is Space Map B.
Head back to the Elemental Switch Room and head North. This is just like the
first you entered after the Elemental Switch. The Green Chest contains the
Strength card. Head past the Bandits and continue out the Northern West Exit.
Stand on the South side of the wooden dock near the edge and fire your Circle
Frame towards the West. If you're in the correct spot, you'll hear a lever
activating, and a platform will come over to you. Note- you could have also
flipped it by exploring this area when the Earth Block was on the North-East
Switch. Ride the platform over and exit West. Unlock the Red door to the
South and head through. Head over to the West.
Flip the Earth Lever and take the Warp back. Next is the Frost area.
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^B9 - Frost
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Treasure: 1x Red Cards (Wheel of Fortune)
To the West are 3x Vampire Bat and 2x Stone Golem. Also Crystal Spirit Bugs.
Back to the North, we have another gigantic snowfield. It's actually quite
small, only two rooms. Head North through the cave for a room with Chilluns
and 1~3 Vons. Head West to find another Elemental Switch.
This time we have all four Elemental Blocks, so you know they'll all be used.
Earth: The only thing to do here is grow the plant with the Earth Lens.
Frost: It's another Sliding Block Puzzle.
This is just a small part of the room:
If you want the solution read the directions DOWN and then RIGHT.
Cloud: It's ANOTHER Sliding Block Puzzle. This one is optional, but the
reward is a Red Card. The objective is to get to the Western Gate. To open
the gate, both switches have to be activate at the same time.
The map is too complex to draw. Number the Blocks 1-4, starting from the West.
Block #5 is the one near the Gate.
(Yes, there's a shorter solution, but I like using that other platform)
Push #2 S,W,W,S,E,E
Push #4 S,W,W
Push #3 W,S,S,S,S
Push #2 W,W,E,S,S,S,S,N,W (into the chasm below Block #5)
Push #4 W,W,S,E,S,S,S,S,N,W (on top of Block #2)
Push #1 W,S,S,E,S,S,S (East of Block #4)
Push #3 W
Cross over to #5.
Push #5 W,W (Between the two Switches)
Head next to #3 and shoot the block behind it with a Cloud-Grenade combination.
Push #3 S,S,N,N,N,N,N,W,W,S,S (into the chasm so you can walk to the Gate)
Push #5 S (onto the Southern Switch)
Stand on the Northern Switch.
Before you start rejoicing, three of these chests are Mimics. They contain a
couple of potions and a Wheel of Fortune card.
Back to the Elemental Switch.
Flame: Just head over to the Yellow door, avoiding Burrnuns, Muspelheims, etc.
Flip the Frost Lever and take the Warp back. Flame area is the last one.
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^B9 - Flame
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Head North to find the last puzzle here. Go ahead and light the Torch, then
check the plaques in front of each stone marker. In order to open this gate,
we'll need to activate each marker in order from Right to Left.
Spring, Summer, Autumn, Winter.
To the East is a room with a Gust, a Von, and three chests.
Head North from the Stone Marker room to find... another Elemental Switch.
Hmm... Four Seasons, Four Elemental Blocks. In order to activate all of the
Markers, we'll need to visit the Element associated with each Season. So we
start with Spring, which would be Earth. In the room to the West, you just
need to get to the room to the North and take the Warp.
After Spring-Earth you have: Summer-Flame, Autumn-Cloud, Winter-Frost.
If you do an Element out of order, the Warp will take you to the room North of
the Elemental Switch, where you'll face 2x Axe Statues and 2x Slime. The type
of Slime is the same as the Element you picked. In order to get out, just
press the Switch past the Slimes.
Once the Elemental Marker Gate is open, head to the West.
Flip the Flame Lever and take the Warp back. The Elemental Bridge is complete.
**SPECIAL**
After you have finished the Dark Castle, you can kill the Crimson Von. The
East room in this area is ideal, since the Von is close to the entrance. To
encounter the Crimson Von, there must be ZERO sunlight on the Solar Sensor.
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^B9 - Red Armor
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Random: X-Ray Glasses, Novice Mail, White Armor, White Gauntlet, Winged Boots
This is the same list of items for killing the Crimson Skeleton.
Just defeat the Red Armor and collect your treasure.
Destroy the Statue to the North and head back to the Elevator. Time to go to
Floor B6.
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^B6 - Purple Armor
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Treasure: Blues Doll!
2nd+ Time: Sunny Clog
Random: Golden Mask, Novice Mail, Black Armor, Black Gauntlet,
Adventurer's Boots
This is the same list of items for killing the Crimson Von.
South of the Elevator you'll find more Mana Bugs and an Invisible Chest.
The Blues Doll is inside! North of the Elevator you'll find your bridge,
and North again is the Purple Armor.
Defeat the Purple Armor and collect your treasure.
Destroy the Statue to the North and head back to the Elevator. Time to go to
Floor 3F.
========================
3. Dark Castle, Part 2
========================
As the Elevator is going up, the Camera shows us the newest arrival to the
Dark Castle... that kid, Trinity.
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^3F
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Treasure: 1x Green Card (The Moon)
Nothing difficult here.
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^4F
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Watch out for the Plasma Cannon and enter the inner room.
"Show 3" is what the sign says in the inner room. So put something on the
switch(s) that makes the lit symbols add up to 3. (ie- push the block West
onto #3)
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^5F
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Watch out for some Trapdoors. I'd advise using Dash a lot in this place.
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^6F
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Watch out for the Vulcan Cannons.
"Show 8"
Destroy the middle Block. Move #4->#5. Move #2->#3.
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^7F
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Treasure: Space Map C
Just like 5F, only they're Ice Dogs, and Space Map C is next to the Plasma
Cannon.
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^8F
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A blue Wind Cannon is trying to draw you onto the Spiked Ball Switch Trap.
"Show 13"
We only have three Blocks to work with here, so maybe we can ask the Green
Slime to help. He won't listen, so we'll have to get bossy and push him
around... onto Switch #1. Use the Northern Block to push the Slime two South.
Then use one of the other two Blocks to push the Slime onto Switch #1.
Finally, move the three Blocks onto #3, #4, and #5.
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^9F
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Nothing much here. The chests hold a couple of potions.
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^10F
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Treasure: 1x Green Card (The Sun)
Still not much here, although the Chest holds The Sun card.
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^11F
----
Boy, doesn't this room look familiar... Remember who we faced in this room last
time?
I won't ruin the rest of the scene...
After the cutscene your TRC Meter will be empty, so go refill it if you want
to before you head up to the battle on the next floor.
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^12F - Dual Armor
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Treasure: Bike Body Part: Valkyrie
2nd Time: Ratatosk's Picture
3rd Time: Django(B) Picture (when he's riding the bike)
4th Time: Sabata(B) Picture
Vulcan Cannons guard this hallway. Not much of a guard, if you ask me.
Inside is the Dual Armor boss. It starts out acting like a Red Armor,
after you knock away the shield, it will change and act like a Blue Armor.
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^13F
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Healing Crystal and Solar Station here.
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^14F
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There's an Invisible Chest between each pair of windows.
Shintai-Space-v1.1 July 23, 2006 Updated guide with monster names
Shintai-Space-v1.0F July 13, 2006 Added everything else
Shintai-Space-v0.9 January 18, 2006 Added 4th Game Chest Contents
Shintai-Space-v0.8 January 12, 2006 Added 3rd Game Chest Contents
Shintai-Space-v0.7 January 11, 2006 Added Floors 3 to 15.
Shintai-Space-v0.5 January 10, 2006 First submission to GameFAQs.
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5. Credits:
Thanks to the GameFAQs board for asking so many questions that I decided to
write this. :-)
Thanks also to Terence for correcting the names of a few items.
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6. Legal Information:
Copyright to Casebier (John Rogers)
This Guide may only be posted on GameFAQS.com.
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7. Contact Information:
You can reach me on the GameFAQs message boards.
You can also contact me via email, but I don't check it very often.
Email: casebier[at]iname[period]com