SD GUNDAM G GENERATION ADVANCE WALKTHROUGH + HIDDEN CHARACTERS/MECHS
by CrossSlasher (
[email protected])
VERSION 2 REVISION 8 (This might as well be the final version)
-> Less holes, less typos, more help, more info!
============================================================================================
VERSION DETAILS:
Event Exp - Played each stage about 6 times and found as many as I can.
Hidden Chars and Mechs - Follow the walkthrough and you should eventually get just
about all of them, except for the ones that you only get if you replay the
game in special mode, the task of which I'm probably going to leave to
other players.
Translation - Minimal, I just translated the more important dialogues and left the
others alone. I hope what was done was done correctly...
Names - Sometime I kinda butchered the names... but I think you can figure out who's
who, what's what, where's where, etc.
Other Notes - I'd have preferred to use the Japanese titles for each stage, but I
can't pronounce the kanji, so I stuck with the given English title.
Other Notes II - Of the Gundam series present in this game, the ones that I have not
seen/watched/read in their entirety are the following:
Blue Destiny
G Gundam
V Gundam
TurnA Gundam (but Rolan is definitely a guy)
Gundam Wing
(Yes, I watched Gundam SEED between v2.7 and v2.8)
As you read this guide you will probably realize that there are still some details
missing, and if I know or think that there is a detail missing somewhere but just
don't know what that detail is, I have made notes at those specific places. Email
me and I'll write a better guide once enough missing details accumulate.
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First let me give thanks to -
pyrelite []
Colin {}
- for providing me with more details. Your info has been enclosed in the respective symbols
throughout the guide.
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1st Session ""G" on the ground" - (Storyline - Gundam Seed)
First Half:
As Kira boots up the StrikeGundam, a Jin comes charging in for the kill. It hits Kira
but does no damage thanks to the PhaseShift Armor. Then just as when Kira figures out
the controls, another Jin charges in to attack Strike. This time it misses completely,
and Kira figures out the available weapons on StrikeGundam. A 3-on-1 battle ensues.
Event Exp 125 - Choose NOT to listen to Ramias' explanation of combat.
Second Half:
Lieutenant Fraga will arrive in a CoreBooster with Kruuze shooting behind him.
Kruuze comes bundled with a few more Jins.
On the second turn the Archangel will show up.
Parts - None.
2nd Session "Descend to earth" - (Storyline - Gundam Seed)
Apparently, the Archangel's Laminate Armor and Loengreen were damaged in the
previous attack, so you can't use them for now. Also, the Archangel can't move.
You main goal is to keep Archangel alive for 6 Turns. The friendly fleet have
a good number of CoreBoosters that will help delay the enemy, but they get killed
very fast.
Event Exp 55 - Have Ramias talk to Wakkein.
Event Exp 55 - Have Kira talk to Asuran
On Turn1.5 Johnny Raiden will show up in a red ZakuII, bringing with him 6 ZakuIIJs
Turn2 Rolan will poke his head in at the situation and run off in a hurry to enter
the earth's atmosphere because he doesn't want to get caught in the crossfire.
Turn3.5, the Frost brothers will arrive in two Tauri and blow up Wakkein.
Afterwards they go on to attack the Archangel, but Kira has something
else in store for the intruders....
If you use Kira to attack Asuran after he drives off the Frost brothers, he will
take down Asuran in one attack, forcing him to retreat.
At the end of your Turn6, the Archangel will prepare to enter the atmosphere,
but at the same time, Hiiro arrives in WingGundam and literally blasts Kira
and the StrikeGundam into the sky... not that that's not where the Archangel is
headed anyway.
Uncertainty Note - Destroy all enemies.
Parts - None.
3rd Session "Escape in ruines" - (Storyline - First Gundam)
This battle must be done within 7 Turns (unless Garma's dead) or else the WhiteBase
will be discovered, ending the game.
After Doan and Amuro fights, Amuro can speak to Doan, who will in turn retreat because
he can't bring himself to kill a kid piloting the Gundam. Do this to gain access to an
extra mission plus Doan himself and his unconventional ZakuII.
Event Exp 155 - If you lure Garma into the range specified by Bright, the WhiteBase will
shoot down his Gau. A quick cutscene will ensue showing Garma's dramatic suicide attack.
Most of the enemies will run off afterwards.
Matilda will arrive with supplies (after being mistaken for being the enemy) when
the battle is over.
Parts - Custom Parts
If you drove off Doan with words, Amuro will be abducted by a mystery Zaku while flying
in the CoreBooster.
ExtraSession 1 - Deserted Soldier (Storyline - First Gundam)
Doan will sortie with his own ZakuII to hold off the three incoming ZakuIIJs.
When he fights any one of them, Amuro will appear in the CoreBooster to help him out.
When you dispose of the first 3 ZakuIIJs, 2 more will arrive to insult Doan. Doan will
tell Amuro a sad story then go berserk and attacks the 2 ZakuIIJs with unconventional
methods.
When he's done trampling the poor ZakuIIJs, the WhiteBase will arrive as the battle ends.
Parts - None.
After the battle, Doan will join you, bringing with him the Doan-Specialty ZakuII.
4th Session "New Opponent" - (Storyline - First Gundam/ Blue Destiny)
Event Exp 70 - Use Amuro to attack Ral.
Turn2 Seila will sortie in the CoreBooster on her own to look for answers regarding
her brother; Bright is not too happy with that.
Event Exp 70 - Have Bright talk with Seila (She gets killed quickly.)
This will get her back under your command.
On Turn3 the Blue Destiny guys will show up to help out, although Yuu's absolute silence
isn't helping much. Nimbus gets here around the same time too in his Ifrit but is not
here to help. Yuu is told to activate EXAM to fight off Nimbus.
Event Exp 70 - Have any WhiteBase unit talk to Yuu.
Event Exp 70 - Have Yuu shoot down Nimbus.
Parts - None.
5th Session "Desert Tiger, Blue Giant" - (Storyline - Gundam Seed/ First Gundam)
The Blue Destiny crew will sortie on their own. As you move in toward the oasis, Rolan
notices you guys but gets scolded by Kagari for getting in her way - she's ready to go
out and do some tiger hunting...
As Bartfeld attacks Kira, Kira will quickly adjust StrikeGundam to suit the environment,
surprising Bartfeld at the same time. After a short conversational exchange, Kira
remembers Asuran again and the unfortunate fact that they are all coordinators but must
fight each other.
If Seira fights Ral, Ral remembers her as Aruteisia-sama, and they begin reminiscing old
times. Seira asks Ral to stop fighting, but Ral says for the sake of his troops, he cannot
just leave.
As Turn2 comes around, Kagari and her resistence force springs out in ambush. Rolan also
lends a hand as Kagari refrains from commenting on his mech. The Flatt actually has very
good armor and decent power despite how it looks.
Event Exp 75 - Have Kira talk to Kagari. (Can't do this if Kira's in supermode)
Event Exp 75 - Have Ramias talk to Kagari - This will cause all the Resistance forces to
come under your command, including the somewhat clueless Rolan.
If you have the warpower, go and capture some Bakuus - Disassemble them and they yield
Custom Parts that are quite helpful at this part of the game. Then again, two stages
later if you go on "enemy search" mode you'll just run into more Goufs, which also yields
Custom Parts, than you want to see. Still, the Bakuus sell pretty well too.
Event Exp 75 - Have Yuu or Amuro shoot down Ral.
Uncertainty Note - Have Kira or someone else shoot down Ral.
Parts - Custom Parts.
6th Session "Battle in Odessa" - (Storyline - Gundam Seed/ First Gundam)
Event Exp 200 - Destroy Bartfeld with Kira - beware, Bartfeld will drain 75% of
Kira's HP before he dies.
When you take out Bartfeld, he tells Aisha to eject, but she refuses. Kira yells
at Bartfeld to put down his weapons, but instead he comes charging in at Kira, doing
some major damage to StrikeGundam. Kira then goes into his supermode with his SEED
ability and blows up Bartfeld.
If you destroy Ral before Hamon, Hamon will receive the sadness bonus and become more
difficult to handle. However, if Kira did take down Bartfeld, and if Hamon was destroyed
before Ral, Hamon will rescue Aisha after the battle - This gives access to yet another
extra mission, plus you get use Zero Murasame for a while.
Just when you think you have the upperhand, the Black Trinary will appear on the south
side in Doms along with 4 double squads of ZakuIIJs.
Event Exp 400 - If the B3 is still in a squad when they attack Amuro, you get to see the
Jetstream Attack. Matilda sees that the Gundam is in trouble and sorties in the Medea
to help out but gets shot down quickly. Amuro then blows up Mashu and the remaining
Black Binary runs off.
Parts - None.
ExtraSession 2 - "A song of hate they hear..." - (Storyline - Gundam Seed/ First Gundam)
On Turn1.5, 2 more Bakuus arrive to help Aisha avenge Bartfeld.
On Turn4.5 Hamon comes galloping with the Gallop, supposedly full of explosives, and
plans to ram it into the WhiteBase. Do not let her park next to the WhiteBase or else
it's game over.
Event Exp 200 - When Amuro shoots down the Gallop, Hamon will still try to do a kamikaze
on the WhiteBase. Amuro rushes in to try stop the Gallop but only to get ambushed in
the back by a Zaku that Hamon came to pilot. Kira at this moment comes to Amuro's
aid and takes down Hamon, then mumbles on again about killing people...
If both Hamon and Aisha are dead, the rest of the enemies will surrender.
HOWEVER!! As your team prepares to take prisoners of war, Basque and his goons show up.
He sends Zero Murasame to destroy the surrendering Zeon personell. This does not sit
well with your people, and Ramias decides to cover the surrendered as they retreat
from the battlefield. Basque now considers this as an act of treason and sics his
unwilling troops on you. The battle continues...
If Amuro fights Zero, Zero will belittle Amuro by saying that this so-called strongest
newtype doesn't look too tough. Don't let him keep talking! Blow him up!
Blow up Basque's Pegasus and he plus all his goons will retreat, or you can hold out
until Turn8, when the retreat of the surrendered troops has been confirmed.
Parts - None.
After the battle, if you blew him up, Zero gets himself assigned to your team to find
out why he lost the previous fight.
7th Session "Jarubo Raided!" - (Storyline - 08th MS Team/ First Gundam/ Blue Destiny)
On Turn2 08th MS Team shows up to help out after a GM pilot gets himself killed trying
to fight Char.
After you dispose of 4 enemies, Aina and her Apsaras come floating in along with
some ZakuIIFs.
Turn 3.5, if Matilda died, the Black Binary will arrive on the scene to avenge Mashu.
Event Exp 85 - Have Amuro battle Char.
Event Exp 215 - If Char attacks the WhiteBase, Woody tries to help out but gets himself
killed as he utters Matilda's name.
Event Exp 85 - Attack Char once with Seira and then have her talk to him.
Event Exp 100 - Have Amuro finish off Char.
Event Exp 85 (?) - Destroy Aina's ApsarasII with the 08th Team in a squad.
Let Shiro finish off Aina to get her later.
Uncertainty Note: Something may happen to trigger an event involving the crew of the
Archangel discussing the use of the Loengreen cannons.
When you destroy all the enemies, the Frost brothers pop up along with 5 more ApsarasIIs.
Beware, Shagia's Gundam can fire his long-range weapon in a straight-line. Get rid of them
quickly. but if you're a collector of rare mechs, grab a few ApsarasIIs while you're at it.
Parts - Clearance Parts
8th Session "Encounter of two soldiers" - (Storyline - 0083 Stardust Memories/ 0080 War in the Pocket)
Event Exp 95 - Have Kou attack Gato.
Turn1.5 a large group of enemies show up just East of the base, amongst which is Steiner and his
Cyclops Squad.
Turn2 Christina will sortie in an NT-1 to help Kou.
Event Exp 90 - Have Kou talk to Gato after attacking him.
Event Exp 90 - Shoot down Gato {(with Kou as a step to get Gato later)}.
To get Bernie, blow him up with Christina and she'll pick him up when he ejects from the cockpit.
If not, Ramias will drive the Archangel over and get him out of the middle of the battlefield anyway,
but you can't use him later.
Parts - None.
9th Session "For Zeon, For glory" - (Storyline - 0083 Stardust Memories/ Zeta Gundam/ 0080 War in the Pocket)
Event Exp 100 - Have Burning talk to Kou.
On Turn2.5 Camille's father pops up in a Gabera Tetra to challenge you. However, as
that happens Camille appears in a GundamMkII taken from the Albion to stand up against
his father.
On Turn3 the rest of your guys show up, but so does more goons from the base.
Event EXP 100 - Have Christina talk to Monsha.
Event Exp 100 - If Franklin has not been destoryed, Master Asia will come to your
aid on TUrn4. He despises what Franklin is doing - fighting his own son - and takes
him down in one shot. Domon gets here next and gets Franklin out of the wreckage and
returns him to the ship. For the time being, these two fighters will battle on foot
against the MSs, as Master Asia insisted.
Event Exp 100 - Have Master Asia talk to Doan {(as a step to get Doan's gold ZakuII ability later]}.
Gato will sortie in the GP-02 when you press toward the base.
Uncertainty Note - Due to the almost random combination of characters in this stage
that are capable of the "talk" command, I recommend YOU to find more!
Parts - Movable Frame.
Note - From this point on, play the "enemy search" mode and you might run into a Gabera Tetra.
It's not really a fantastic mech, but for about 3~5 stages it'll give you more of an edge.
AfterSession (9th) - "The 3rd 'GUNDAM' appears" - (Storyline - Gundam Wing)
Blow up everything before the end of Turn4 to unlock ExtraSession 3. You can actually
do it in 3 turns... BusterRifle rocks...
Parts - None.
ExtraSession 3 - "Boy meets 'G'..." - (Storyline - Gundam F-91)
Seabook sorties in the F-91 behind two NPC GMs, who just lost one of their pals fighting
OZ Tauri belonging to Muller and Alex. These Tauri are probably a lot tougher than the
goons previous to this point, so just keep that in mind as the battle progresses..
On Turn2, Usso comes running in to the battlefield, kicks Alex out of his Taurus, and takes
control of the MS while Alex complains to Muller.
On Turn3 your battleships get here, likely right into the crossfire. Alex sends out more
Tauri as you arrive.
Turn3.5 Hiiro comes flying in in his WingGundam and dukes it out with Zechs who now appears
in his Tallgeese (Interrupt them and they'll yell at you). The Archangel crew recognizes
WingGundam as the mech that showed up during their atmospheric entry a while ago. Either
way, feel free to blow up both of them.
If Fraga fights Zechs, he'll almost mistake Zechs for Kruuze.
Event EXP 100 - Have Yuu talk to Hiiro... and witness a staring contest!
Hiiro will leave both the map and you guys scratching your heads when you take out all the
OZ units. However, if you do blow up Hiiro, he'll self-destruct and damage all nearby units.
After the mission Usso and Seabook will join you, and they come with a hijacked Taurus
and an F-91.
Parts - None.
Note - For some reason, when Usso and just about any female character are in a squad, Usso
get a +5 no matter what. I haven't been able to figure out why..., I mean... Usso is just
a kid... right?
10th Session "Darkness crawl" - (Storyline - 08th MS Team/ Gundam Seed)
Event Exp 105 - Have Kira talk to Asuran
Event Exp 260 - Have Shiro finish off Norris.
When all the initial enemies are gone, Gineas will sortie in the ApsarasIII, accompanied by
2 ApsarasIIs and 2 triple squads of GelgoogJG snipers.
Event Exp 260 - Have Shiro finish off Gineas.
As you attack Gineas, Aina will start quarreling with him and gets herself shot. Shiro
picks her up as she falls out of the ApsarasIII. Gineas will also recover to full HP.
When you do destroy Gineas, Aina wakes up, apparently not dead. Shiro and Aina then charge
at Gineas to finish him off. The battle will end and your team has to get out before
the Cyclops gets you. However, on the way out some Tauri appear and block your way.
Fortunately, regardless whether or not you blew him up in ExtraSession3, Hiiro decides to play
hero and blasts open a path for you all to escape. When you all leave, the evil Frost brothers
again have more things in mind.....
Parts - Upgrade Parts.
11th Session "Their goal has not seen, yet" - (Gundam Seed/ Blue Destiny)
Note : You don't get the luxury to have an intermission before this session, considering
neither the Albion nor the WhiteBase seemed to have made it out.
When you move Yuu, you (and Yuu) will notice a spot on the map that seems to be of particular
interest to EXAM. It doesn't have to be right away, but if you do move Yuu there, he will go
out of control and disappear - this gives you access to ExtraSession 4.
When you blow up enough enemies, Basque's ship will arrive with Yazan to deliver to Kruuze the
FreedomGundam - and Kruuze will scuttle his own ship - causing his own men to all to run
off. Yazan also shows up in a nifty GundamMKV, capture it and add it to you INCOMe.
And then when you blow up enough of Basque's men, an ApsarasIII will arrive with some Tauri,
to the horror of Shiro and Aina. They sortie in the Ez-8 (which can't move in space...),
wanting to take it down.
Parts - None.
ExtraSession 4 - "A girl in cage" - (Storyline - Blue Destiny)
Note: Your team sends out the shuttle to search for Yuu, so have the shuttle carry the
units you want to fight this extra session with. {If Master Asia talked to Doan in Session9,
and you want Doan's ID to hyperize his specialty ZakuII, have Doan and Domon sortie in
this mission. Make sure Doan is in his specialy ZakuII.}
The Shuttle will show up on Turn2 on the southwest side, but so do 4 Dom variations near
the colony wreckage to the south.
When you kill Nimbus once, he'll come back and this time activate EXAM on his BDII, be careful.
{Attack Nimbus during his EXAM with Doan and Domon in a squad}, a scene will occur where Nimbus
jeers at Doan for fighting in such a pathetic MS. As Nimbus aims at Doan, Domon tells him to fight
back with the fist of his soul. Doan hyperizes, avoids Nimbus's attack, and then counterattacks,
doing major damage to both the BDII and Nimbus's ego. In future stages, Doan will be able to
hyperize his ZakuII.
Event Exp 555 - Have Yuu kill Nimbus.
Parts - None.
You will lose BDIII permanently after the battle.
12th Session "A battle no one wish" - (Storyline - {Gundam Seed})
To all of your people's surprise, the enemies that show up are Sinapus and Bright that
got left behind in the escape from Jaburo.
Note - Every "hostile friend" you shoot down, you may lose that unit when they join you again.
(such as the Orchis of the GP-03).
If Camille fights Amuro, he'll get pissed at Amuro for having to fight him, etc etc.
If Christina fights Monsha, he'll try to show off his Gundam-piloting skills.
If Shiro fights Kou, they'll both agree that this is a pointless battle.
If Yuu fights Amuro, he'll say... something weird.
If Kira fight Amuro, he'll complain about war again.
Event Exp 115 - Blow up enough of your former pals for Ramias to call a cease-fire,
{(<5 units remaining)}.
When you blow up enough of your former pals or when Turn4.5 arrives, Ramias tells everyone to
stop fighting, and they do. However, Basque and Bajiruru come busting in in an Archangel-class
ship (the Dominion, in the anime) and blasts the Albion (and the Argama) with their Loengreen.
They are forced to back out of the battlefield.
When you blow up more enemies, Basque loses his temper and sends out Zero Murasame under mind
control. This happens despite whether or not you got to use him any time before.
Event Exp 115 - Have the Archangel talk to Zero; you will also get Zero on the spot.
When you take out all the enemies, the Albion and the Argama will come back to join you.
Parts - Biosenser (Plus other cool stuff when the Ez-8 gets its upgrade options.)
ExtraSession 5 - "Young Newtypes" - (Storyline - Gundam ZZ)
It appears that if you did wreck your pals and got that 115 points of event exp in the previous
battle, your guys will take a detour to Shangrila to get repairs done. Amidst that, Judo plus
gang sneak in to steal some MS's and run into Garode who has the same goal.
They end up taking a GMIII and a Zeta and just when they were about to duke it out, someone
sabotages all three battleships. A Zanzibar arrives - it's Makube and his goons. Judo and
Garode decides to put off their duel and first fight off the real bad guys.
Note - If you do not have a Zeta Gundam at this point, Judo will take something else, probably
a Jegan, which I have no idea from where he got since I at this point made sure I had neither,
just to see what happens.
On Turn2 Amuro and Yuu show up in his RGZ and a Jegan. Makube then sorties in his R-Jaja along
with Marion(!) and her KyubereiMKII.
Event Exp 115 - Have Yuu talk to Marion and she'll join you on the spot.
Event Exp 115 - Have Amuro kill Makube.
Parts - None
After the battle, Judo plus his entire gang and Garode will join you.
13th Session "Ambition of OZ" - (Storyline - TurnA Gundam/ Gundam Wing)
Domon will automatically enter hypermode.
Event Exp 125 - Have Domon talk to Rain {(as a step to get Master Asia later)}
Event Exp 125 - Have Rolan talk to Harii
Event Exp 125 - Have Hiiro attack Zechs and then talk to him.
Event Exp 305 - Have Hiiro finish off Zechs after talking to him - This will get you
Zechs in the next stage.
When you clear the map of enemies, Gineas, to the surprise of Aina, flies in and drops a
Gromlin on the battlefield. It'll run away at low HP. Beware of its beam weapons.
Parts - None.
Note - Like Usso, Harii also gets a +5 whenever there is a female on his team. What's the deal
with this guy? I don't know... maybe it's the red shades.
After this stage, play the "enemy search" mode and you might run into a Bigro. Combine that
with a unit of Clearance Parts and you have yourself a Val Varo. Or, if you want even more
firepower. Take apart some of the Sumos you may have caught in this battle and use the I-field
that it left behind and make a NoieZiil out of it. Once you get your hands on a Hi-Grade Parts,
toss that on the NoieZiil and you'll get the ever intimidating @Ajiru.
14th Session "Help the queen, Diana" - (Storyline - TurnA Gundam/ Gundam Wing)
Note : Don't bother wasting too much warpower on the initial enemies. They could
retreat without a fight after Diana is rescued.
When the first shot is fired, old man Kasshu will notice the racket and ask what's
going on. Unfortunately, the Frost brothers seems to have something in store for him...
On Turn4 the infiltration crew will escape from the palace - Rolan, Harii, and Hiiro.
Noin will take Diana back to the Archangel while the OZ officers feel very much betrayed.
If you had Hiiro talk and then blow up Zechs in the last stage, he'll show up as a
friendly as well.
The OZ will send out numerous Tauri and Virgos, including Muller and Alex themselves.
THe Virgos have this annoying P-Defenser gadget that waters down your ranged attacks.
When you get Diana back, take the Archangel and use it to talk to the ship that Fil is in,
and the Moon-people will leave the map.
Parts - Hi-Mega Cannon
Fil and Pou will join you after the battle, provided that you did not kill them.
Afterwards, your mechanics will be capable of implementing secondary fortifications on your
mechs, but it'll cost quite a bundle.
If you got Usso, his dad will visit you and deliver to you the V2 Gundam.
The Argama will be replaced by the NeoArgama.
15th Session "Challenge to OZ" - (Storyline - Gundam Wing/ Gundam X/ Z Gundam)
Note - The Loengreen on the Archangel becomes available at this point.
A second wave of enemies will show up as you deplete the existing ones. This include more
Virgos, but more interestingly, an AI of Hiiro Yui in the leader Merikurius.
When you destroy the H.Y. Merikurius, it will self-destruct and inflict damage to all
surrounding units (while Hiiro approves of its programmed response). When that happens,
Tifa plus 3 Gundam X's appear, and she fires the Satellite Cannon at the Archangel - it
misses. The captains decides to rescue poor Tifa being used as a tool of war, and Garode
seems to have a particular interest in this task.
Event Exp 335 - Rescue Tifa with Garode by taking her HP down below 25%. Garode then
boards the GX to check on Tifa. She thanks Garode, who gets very shy all of a sudden.
Garode will take control of the GX, but as he does, the Frost Brothers arrive to.....
get their rear ends blasted by the Satellite Cannon!
If you accidentally blow up Tifa, she still gets rescued, but you just won't get Gundam X.
When you depleted enough enemies, General Rebiru bolts from the colony in a shuttle, then
soon after, the Frost brothers pop up (again) and blow up Baruji along with Duke Derumaiyu.
Event Exp 335/675 - If at this point Camille is in his Zeta Gundam, he will enter hypermode
wax the Frost brothers with a single swing of his HyperBeamSaber. [However, make sure that
Domon is in this stage or else Camille will lose his mind and you will lose him as a pilot.]
Domon will yell a Camille for being an idiot and then tells him to enter the state of
"Meikyoushizui" if he wants to get serious instead of just going berserk. Camille obeys and
as a result saves himself and you a great pilot. It's kinda weird seeing Camille doing
the G-Gundam spiel... Anyway, if Camille loses his mind, you only get 335 Event Exp, but
if Domon helps him out, then you'll receive the 675 Event Exp.
Finish off all of the enemies to bring the battle to a close.
Parts - None.
...and NuGundam finally shows up after this stage.
...and Char finally takes off his mask, not to put on shades, but to appear as Casble.
16th Session "A swan will pass away" - (Storyline - First Gundam/ Char's Counterattack/ 0083 Stardust Memories)
As Amuro tests out his new NuGundam. Char and Lala show up in the Sazabi and an @Ajiru.
Nina then runs off in the shuttle to go back for help as Amuro gets ready for a showdown.
Attack Lala twice and she gets herself killed. Both Amuro and Char will back off for a bit. As
that happens, Kishiria and her troops show up. Char rejoins them and then attacks Amuro but
gets blasted just then when your guys shows.
Event Exp 140 - Have Kira, Seira, or Hiiro talk to Amuro; this also gets Amuro back in the
fight. You might want to do it quickly because the enemy rushing up to you is going to
run over Amuro first. (You might be able to talk to Amuro with some other people too.)
Kira will tell Amuro that he understands his feelings. Seira will yell at Amuro for being
weak. Hiiro will almost sarcastically ask Amuro if he's satisfied with things ending like
this.
Event Exp 140 - Have Zero fight NT-001 and then talk to her; she'll join you on the spot
and introduces herself as "Reila Raymond".
Event Exp 140 - Have Seira fight then talk to Char.
When you destroy Kishiria, she tries to run but gets shot in the back by Cima who appears on
the west side.
Wreck Cima's troops to finish the battle... grab a few Dorbenwolfs while you're at it.
(You can also dismantle them to yield Hi-Grade Parts... you know what to do with these!)
Parts - Hi-Clearance Parts.
17th Session "Prepare for the Big Devil" - (First Gundam)
Fraga sorties in the modified AileStrike while Kira follows him in an RGZ. Fraga says that he's
borrowing the Gundam from Kira so he can settle the score with Kruuze (...hint hint...).
Uncertainty Note - Defeat Gato and Kelly in a certain order.
If you defeat Kelly while Gato is still on the map, Gato will boost his own stats the next time
you attack him.
When you dramatically destroy Bajiruru's Archangel, Basque gets angry again and comes in with
his fleet from the northeast side. Asuran also obtains permission from Dozul to sortie.
However, Kruuze decides to dispose of Asuran, and the Jins accompanying Asuran turn on him.
(After watching GUndam SEED, I finally figured out the following part.)
Event Exp 735 - Have Fraga attack Kruuze when Fraga's HP is below 50%.
Fraga and Kruuze will kill each other - You will lose Fraga.
Event Exp 145 - Have Kira talk Asuran.
Event Exp 145 - Have Kira shoot down Asuran after they talk;
this gets you Asuran after the battle.
When Kruuze, Basque, Asuran, and Yazan are no longer around, their troops will become friendly NPCs.
(If the Federation troops fight Gato, he'll receive his nickname as the Nightmare of Solomon.)
Event Exp 145 - Have Kou attack then talk to Gato.
{Have Kou blow up Gato as yet another step to getting him.}
Event Exp 365 - Keep General Tiamu alive until the Dozul and his Gromlin shows up.
When you clear the map of enemies, Dozul himself sorties in a Gromlin at the center of
Solomon. Gato also comes back to help Dozul, who tells him to pull out of this battle of
he thinks he will risk dying. Ramias tells General Tiamu, if still alive, to fall back
and at the same time warning him of the formidability of the Gromlin.
If Sleggar attacks the Gromlin, he will do a kamikaze and inflict some major damage. However,
you will lose Sleggar.
Event Exp 365 - Take down Dozul with Amuro. A dramatic cutscene ensues.
Parts - None.
After the stage, your guys will recover the wreckage of the FreedomGundam that Kruuze was
piloting, repair it, and there you have a new mech for Kira.
And interestingly, if you do an enemy search after this battle, you might run into a Guncannon.
However, if luck is on your side, you might see a GundamMKV.
18th Session "Beyond the time" - (Stroyline - {Char's Counterattack}/ First Gundam)
These NeoZeon guys are not really your enemy, and they can help out quite a lot if you manage
to get Casble quickly on yourside without harming them a great degree. (Unless you want to
get your hands on some of those Dogas.)
On Turn2 Johnny Raiden and Shin Matsunaga plus goons show up on the northwest corner. Shin
is here to avenge Dozul, but Johnny is here just to check out the Red Comet.
(I've heard that there are more Event Exps to get in this session with Casble, but I haven't
been able to find anything else except the following three.)
Event Exp 155 - Have Seira talk to Casble.
Event Exp 115 - Have Camille attack Casble (You gotta actually do damage).
Event Exp 380 - Have Amuro defeat Casble.
When you defeat Casble with Amuro, Casble will recover and then charge toward him. If you did
that with anyone else, Casble will attack the Archangel instead. Either way, both he and Amuro
will see a vision of Lala, then Casble makes up his mind and tells all his troops to aim their
guns at the Zeon.
When the Zeon troops are wiped out, Gineas finally shows his face again (this time the mad face)
and this time brings in the bigger, badder, and uglier Gromlin Fozuiru. To make things worse,
tagging along side him are 4 more Gromlins. Aina swears that she will shoot him, but Gineas just
laments that, like his mother, Aina is abandoning him. Shiro stands up and tells Aina that he'll
lend a hand to put an end to this.
When you blow up Gineas, he seems to just come back to life. He tells you that this is only a
demostration, and then he plus his Gromlin gang will retreat.
Parts - Hi-Grade Parts.
After the battle, you get to choose whether you want Casble as a commander or as a pilot. As a
ship commander, Casble has the nifty "HP recover to all units within command range" ID, but as
a pilot he's probably more, if not, just as, useful. Then again, at this point you should have
more pilots than you can handle.
If you want Master Asia and his Kuuron Gundam, make sure that Domon's level is at least 30.
If so, then at the end of Session 19, Master Asia will join you.
19th Session "Sunset at Zeon" - (Storyline - {First Gundam}/ 0083 Stardust Memories)
If you blow up Delaz before Gato, Gato will get pissed and receive a large status boost.
If you blow up Cima, she and all her goons will retreat.
Event Exp 395 - If you want to recruit Gato and have met the previous procedures (in 9 and 17),
then deplete Gato's HP with Kou. Gato will recover, but then blow him up with Kou this time
and he will run off. After the stage, he will join you. (After the battleships almost opened
fire on him as he comes dashing in with his NoieZiil.)
Both Shin and Johnny will recover to full HP plus a round of stat boosts as you take them down.
Shin is set on destroying Amuro while Johnny wants to duel with Casble to find out who is the
better "red".
When you do wipe the map clear of enemies, Giren and his fleet finally make an appearance. Heading
the troops is Gineas with his Gromlin Fozuiru. However, Gineas turns around and blasts Giren's
ships to smithereens. The Frost brothers show up to laugh at the situation but got themselves
caught in Gineas' trap. The evil brother finally met their match in terms of treachery. However,
as Gineas deals the final blow to the Zeon, Giren is not as angry as the brothers would think,
but rather, he says that everything is according to plan... With a final blast, Gineas rips the
A-Baoa-Kuu in 2.
Parts - Hi-Grade Parts.
Last Session "The end of ambition" - (?)
As your guys search the ruins of A-Baoa-Kuu, Cima and her troops appear before you. She's armed
with squads of MP-Kyubereis, Trisens, Dorbenwolfs, and 2 Gromlins.
Note - Although the map looks to be full of space rocks in which you can gain terrain bonuses,
check to make sure that they are actually useful. The debris offer no bonus and the boulders
are simply inaccessible.
If you destroy Cima's ship: the Lilii Marulen, Cima will get pissed and receive stat boosts.
Once you wreck Cima's gang, Gineas pops up in his Gromlin Fozuiru, and along side him are
VirgoIIs, @Ajirus, and 2 more Gromlins. The fight continues.
When you destroy the Gromlin Fozuiru, it'll just come back to life. As Gineas laughs away, your
people decide to try again.
When you destroy the Gromlin Fozuiru a second time, it recovers once again just the same.
However, this time, old man Kasshu appears and tells you guys that the Ultimate Cells on the
Gromlin F. are not perfect, and they have to be weakening. Ramias then give orders to destroy
the Gromlin F. again.
For some reason, if Kira, Amuro, Domon (Hypermode?), Camille (must be able to perform the
Waverider Charge), or maybe some other super characters of a Gundam series, attacks the Gromlin,
they'll perform some superattack and bring the Gromlin F.'s HP down to 50%. It'll recover, but
this time it is not responding to Gineas' controls. Now Gineas cannot attack nor move (except
to counterattack when you attack him). IMA DA!!! Dump everything you have on it. Gineas won't
be coming back in the Gromlin F. again.
DEMO MADA... once you blow up the Gromlin F., out pops the junior Gromlin. This time Gineas
won't have his handy I-Field with him, so beam his ass!! When you destroy the Gromlin,
Gineas will die in the illusion that he would live again.
..Credits...
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Special Thanks to:
==================
The gamemakers - for, of course, making the game.
Mark Neidengard - for inspiring me to write a walkthrough
(I used yours to play through SRW @ and SRW Impact)
Myself - for playing SDGGGA during finals week...which I really shouldn't have done.
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Copyright:
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There is none (in terms of what I wrote)... but for the sake of me use this for non-profit purposes only.