2.1. YOU are the Operator!! (Oper)
2.2. Controls (Ctrl)
2.3. Main Menu (MMenu)
2.4. Battling (Btl)
2.5. Power Ups (Pwr)
2.6. Out of Battle (Map)
2.7. New and Old (N/O)
3. Rockman.EXE 4.5 Navis (Nves)
3.1. Choice of Navi (Chc)
3.2. Navi Skills (Skls)
3.3. Gates (Gtes)
3.4. Obtaining HP (HitPt)
4. Chip List (CList)
4.1. Standard Chips (Std)
4.2. Mega Chips (Mga)
4.3. Giga Chips (Gga)
5. Program Advances(P.A)
6. Version History (Hstry)
7. Thanks (Thk)
8. Copyright/Outro (Cpyrght)
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1. Introduction (Intro)
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Hi All!! The Names' Shift Breaker. This is My Rockman.EXE 4.5 FAQ, if you
haven't noticed. Why do this? Well there isn't a Rockman.EXE 4.5 FAQ and all
those who want to see the Chip Library....Can!! Also, I'll explain the Basics
about the game, as this is the first FAQ for this game. Just for the people new
to this game.
Don't you feel special?
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2. Rockman.EXE 4.5 Basics (Bscs)
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---2.1. YOU are the Operator!! (Oper)---
Yes, that is EXE 4.5. The answer to some of your prayers, you get to play as
some of your favourite Navis in this game. Also, if you are the operator, that
means that Netto is BYE BYE!! Also, this means the end of Jacking in from where
ever you can. You have to start from Internet 1, EVERY time. A bit annoying.
Anyway, But since you are the operator, you don't decide where your Navi goes
to. Outside of Battle. Being the operator also means you slot chips in, and
in this game, that is the Case!! There is an accessory you attach into your
GBA which Allows you to slot in Chips!! Chips I don't hear you say? Yes,
those cheap little chips that come with your Toy PET actually work with this
game!!! THERE IS A USE!!
---2.1 Controls (Ctrl)---
Main Menu:
Up/Down:Select Option
Left:Access Status/Key Item Menu
Right:View Calendar
A:Choose Option
B=Cancel
L/R:Talk to Navis
Start:Nothing
Select:Nothing
As Navi:
D-Pad:Move around
A:Talk/Look at things
B:Cancel
L:Talk to you
R:Jack Out
Start:Access Menu
Select:Nothing
In Battle:
Left/Right:Select Chip
Up:Choose who to attack
Down:Choose distance
A:Choose Chip
B:Shuffle
L:Use Skill
R:Use Skill
Start:Pause
Select:Discard Chips/Use P.A's
---2.2 Main Menu (MMenu)---
Jacked Out:
Check for Tournaments
Jack in
Abilities/Folder
Library
E-Mails
Link Up
Save Game
LEFT:Status/Key Item
RIGHT:Calendar
Jacked in:
Sub-Chips
Abilities/Folder
Library
E-Mails
Key Items
Save Game
---2.3 Battling (Btl)---
4.5 is different from the other RM.EXE Games. For one, you don't actually
control your navi in battle. No. You are the operator. You choose the chips.
There isn't exactly a story in this game. You go around as the navi of your
choice, and do jobs for officials. During Battles, you have a choice of who,
or what to attack. Example.
You attack and destroy the Mettaur at the top of the list, and it automatically
moves to the next Mettaur, as it is a Virus. You can choose to attack the Cube,
and once it is destroyed it moves to to Mettaur at the top of the list.
Next, after choosing who you want to attack, you choose your distance from the
Opponent. Up to 5 Spaces away. 3 is best for bombs, 1 for swords, 2 for
Twisters, any for Cannons and Navi Chips.
Now for the Fights. You don't actually control your navi. They move Randomly.
You can change who you fight and your distance any time simply with the Up/Down
Buttons. At the bottom of the screen is your selection of Chips. At the top is
the custom gauge. With a Difference. In this game, instead of using the gauge
to make your custom screen appear, it is used to see what chips you can use.
1 third full and you can use Standard Chips. 2 thirds and you can use Mega.
When it is full, you can use Giga Chips. Simple. Counter Hitting instantly
fills it up a bit, as there is no full synchro. There is an Ability called
shuffle, much like Search Soul from EXE4. Press B to use this. It takes away 1
third of your Custom Gauge though. Press Select and your navi should glow gold.
When doing this, select 3 chips and if they're right, you create a Program
advance. Look below for the Full List. L and R are the special skills for your
Navi. They all have a buster, and 2 special Skills, 1 sometimes is a Shield.
---2.4. Power Ups (Pwr)---
Yes, they're back from EXE1/2, The Powerups upgrade your buster and Charge
strength, and are Scattered about the Net Behind some gates only certain Navis
can open them. I'll get to that later. You can Already Upgrade your HP, but in
this game it is Different. Not just finding and buying HP Memories, but instead
there are different methods for different Navis. You'll see
---2.5. Out of Battle (Map)---
As You'd expect, The Out of battle system is still here, but the real world
has......GONE!! Remember, You are the Operator!!! The look of the paths are
different, as you'd expect. All of the BBS's have returned in this game, giving
Helpful Information, but as you look around, you'll notice another board with
a navi next to it. This is a tournament board. Yes, a Tournament, again.
(OH NOES!!) Tournaments are Back from EXE4, and again are vital for the story,
until a certain point anyway. The first thing you'd notice is that the Chibi
Graphics have returned, no problem there. Another thing is the lack of Jack in
Points. As I said earlier, you have to start from point 1, and every time you
want to get further, you have to do another tournament to get the Key. And with
certain times when it starts, you are quite limited for tournaments per day.
No worries, you can get used to the BCG while you wait. Another thing has
returned in this game which you are familiar of. The Chip traders. Weird, that
chips only exist in the real world, yet you can trade and buy them in the net.
Anyway, they still have the 2 Varieties of Chip Traders, and the elusive Bug
Frag Trader for you to enjoy.
Navi Customiser
Codes
Custom Screen
Netto
A Big Story(Basically EXE4 again)
Souls/Styles
Chip Order
Loss of Control
Full Synchro
Chip Order System
New in EXE4.5:
Real Time Clock
Choice of Navis
FINAL GUN!!!(New-ish)
Strategic Battle System
Full Battle Chip Gate Compatability
EXE4 Library merged into 1(Secret into Std/Mega Library, Both Giga Libraries
together)
New Chips!!
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3. Rockman.EXE 4.5 Navis (Nves)
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---3.1 Choice of Navi (Chc)---
You start off with 4 Navis and through tournaments you get up to 13 altogether.
The rest (Last Row) are only recieved through getting the Battle Chip Gate.
ONLY through the Battle Chip Gate. Or Cheating. Your Choice. So there's 21
Playable navis altogether.
From each of the Rows....
TOP ROW:
These are the first ones you should get. You start off with a choice of
Rockman, Roll, Gutsman and Numberman.
1. Meteo Red Sun
2. Holy Dream
3. Forte - Bass
4. Bug Charge
5. Black Barrier
6. Blue Moon Ray
7. Signal Red
8. Forte Another - Bass Anomaly
9. Curse of Bug
10. Delta Ray Edge
11. Final Gun
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5. Program Advances (P.A)
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Here they are!! The Program Advances!! These use the Japanese names for Chips.
Enjoy...
1. Giga Cannon 1: Attack+10 + Cannon + Cannon
2. Giga Cannon 2: Attack+10 + Hi-Cannon + Hi-Cannon
3. Giga Cannon 3: Attack+10 + Mega Cannon + Mega Cannon
4. Hyper Burst: Energy Bomb + Mega Energy Bomb + Spread Gun
5. Heat Spread: Heat Shot + Heat Buoy + Heat Side
6. Bub Spread: Bubbler + Bub Buoy + Bub Side
7. Super Wide 1: Wide Sword + Wide Blade + Wide Shot 1
8. Super Wide 2: Wide Sword + Wide Blade + Wide Shot 2
9. Super Wide 3: Wide Sword + Wide Blade + Wide Shot 3
10. Flame Cross 1: Heat Breath + Heat Breath + Flame Line 1
11. Flame Cross 2: Heat Breath + Heat Breath + Flame Line 2
12. Flame Cross 3: Heat Breath + Heat Breath + Flame Line 2
13. Mad Fang 1: Vulcan 1 + Vulcan 1 + Twin Fang 1
14. Mad Fang 2: Vulcan 2 + Vulcan 2 + Twin Fang 2
15. Mad Fang 3: Vulcan 3 + Vulcan 3 + Twin Fang 3
16. Mag Shock 1: Elec Shock + Elec Shock + Mag Bolt 1
17. Mag Shock 2: Elec Shock + Elec Shock + Mag Bolt 2
18. Mag Shock 3: Elec Shock + Elec Shock + Mag Bolt 3
19. Jigoku Hockey 1: Air Hockey 1 + Air Hockey 1 + Hougan
20. Jigoku Hockey 2: Air Hockey 2 + Air Hockey 2 + Hougan
21. Jigoku Hockey 3: Air Hockey 3 + Air Hockey 3 + Hougan
22. Hell Boomerang 1: White Web 1 + White Web 1 + Boomerang 1
23. Hell Boomerang 2: White Web 2 + White Web 2 + Boomerang 2
24. Hell Boomerang 3: White Web 3 + White Web 3 + Boomerang 3
25. Dream Sword: Sword + Wide Sword/Blade + Long Sword/Blade
26. Giga Count Bomb: Mini Bomb + Boy Bomb 1/2/3 + Count Bomb
27. Bodyguard: Kawarimi Magic + Navi Scout + Muramasa Blade
28. Poison Pharoah: Dark Hole + Dark Line + Poison Anubis
29. Pile Driver: Gun Del Sol 1 + Gun Del Sol 2 + Gun Del Sol 3
30. Dark Messiah Neo: Dark Line + Bug Chain + Forte/Forte Another
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6. Version History (Hstry)
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Version 0.9:
Made the FAQ. Done all of the Giga Chips and P.A's, also the Japanese names.
Just a few chips left which I don't know the names of. Then I'll Submit it.
Version 1.0:
Finished it!! All Chips and P.A's. Japanese and English Names, All Chips, ready
to be Sent in!!
Version 1.05:
Got Rid of E-Mail. Spam. Sorry. Sign up to help me.
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7. Thanks (Thk)
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Me, for writing the guide.
You, for Reading the Guide.
Planet Megaman, as their site had the japanese names of the chips on it.
chaosgene and Highbank, as they helped me when I uh....Screwed up in the topic.
Also chaosgene again for chip Standard chip 177 and Mega Chip 85.
Chibi Soma, as his Little Guide helped me through the game.
labmaster, for the All Navi Cheat to find out the Navis.
Everyone else on the Rockman.EXE 4.5 boards.
Capcom, for making this brilliant game.
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8. Copyright/Outro (Cpyrght)
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This FAQ is only Alllowed on these Websites:
GameFAQ's:www.gamefaqs.com
Neoseeker:www.neoseeker.com
Mind Shift:www.freewebs.com/mind_shift
Everyone, Hope you get all the info you need from this. Enjoy it. If you need
to contact me about anything I've done wrong, forgot to put in. etc, Join
GameFAQ's Message boards and ask for me.
Copyright (c) 2004 by Shift Breaker. The chip names listed
are Copyrighted by Capcom. You may not use this FAQ on your site without asking
permission. Putting it simply: