_ _ _____ _____ _____ _ _ _____ _ _ __ _
| \ / || ___|| ___|| _ || \ / || _ || | | | / / | |
| \/ || |__ | | __ | |_| || \/ || |_| || \ | | / / | |
| |\/| || __| | ||_ || _ || |\/| || _ || |\\| | / / | |
| | | || |___ | |__||| | | || | | || | | || | \ | / / | |
|_| |_||_____||_____||_| |_||_| |_||_| |_||_| |_| / / | |
B A T T L E N E T W O R K / /______| |_
____ _____ ____ _____ _ _ _ _ /_________ _|
| _ \ | ___| | _ \ | ___| | | | | | | | | | |
| |_| | | |__ | | | | | |___ | | | | | \ | | | |
| / | __| | | | | |___ | | | | | | |\\| | | |
| |\ \ | |___ | |_| | ___| | | |_| | | | \ | | |
|_| \_\ |_____| |____/ |_____| |_____| |_| |_| |_|
Megaman Battle Network 4 Red Sun/Blue Moon FAQ/Walkthrough
Copyright 2003 Jim Avery
Due to the abuse of my e-mails to send me mind-blowing amounts of spam
(as well as questions that are answered in my walkthrough), I have
been forced to stop all my e-mails.
----------------------------------------------------------------------
----------------------------------------------------------------------
Table of Contents
1 - Version History
2 - Basic Info
2.1 - Characters
2.2 - Gameplay
2.3 - Battle System
3 - Walkthrough
3.1 - The Attack Of Shademan
3.2 - The Den/City Battle Tournament
3.21 - The Sixth Sense (vs. Ponta)
3.22 - The Case Of The Kidnapped Kid (vs. Gutsman) [Red Sun]
3.23 - Somewhat Damaged (vs. Sparkman)
3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon]
3.25 - You Spin Me Right Round (vs. Topman)
3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun]
3.27 - Gungho Gang (vs. Tetsu)
3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon]
3.3 - We're Going To Disneyland!
3.4 - Eagle/Hawk Tournament
3.41 - Bam! (vs. Flave)
3.42 - Ygolohcysp Esrever (vs. Videoman)
3.43 - Blowin' In The Wind (vs. Windman) [Red Sun]
3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman)
3.45 - Mega Gear Solid (vs. Riki)
3.46 - Ecoterrorism (vs. Woodman) [Blue Moon]
3.47 - Rock And Roll (vs. Roll) [Red Sun]
3.48 - Boulder Dash (vs. Metalman) [Blue Moon]
3.5 - Electopia's Finest
3.6 - The Red Sun/Blue Moon Tournament
3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie)
3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun]
3.63 - Cool Runnings (vs. Coldman)
3.64 - Darkness Falls (vs. Protoman) [Blue Moon]
3.65 - The Way Of The Kendodo (vs. Kendoman)
3.66 - The Super Bomb (vs. Jack)
3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon]
3.68 - Sniped (vs. Serchman) [Red Sun]
3.7 - The Final Trial
3.8 - Darkness
4 - Chips (I)
4.1 - Standard Chips
4.2 - Mega Chips
4.3 - Navi Chips
4.31 - Red Sun
4.32 - Blue Moon
4.33 - Both Versions
4.4 - Giga Chips
4.5 - Secret Chips
4.6 - Program Advances
4.7 - Dark Chips
5 - Frequently Asked Questions
6 - Thanks To...
7 - Legal Info
(I) = Incomplete
(N) = Not started
----------------------------------------------------------------------
----------------------------------------------------------------------
1 - Version History
Version 0.2 (8:06 PM EDT 7/2/2004) - I've gone through the Den Battle
Tournament and listed the three scenarios I went through. More to come
later. This FAQ is undoubtedly going to take forever to become 100%
complete because of the random scenarios and the increasing
difficulties and all that. But I will persevere! Unlike those other
times.
Version 0.3 (1:32 AM EDT 7/3/2004) - Walkthrough complete up through
getting the points for the Eagle Tournament. It's kind of refreshing
having started writing FAQs again, I've got something to do after work.
Fun, too. Also, I've noticed that CJayC at GameFAQs has this listed
under both Blue Moon and Red Sun. Although I wasn't intending to do
both, why not? I've got both. So I'll put in some Blue Moon events in a
little while.
Version 0.4 (3:27 AM EDT 7/6/2004) - I've played through the Den Battle
Tournament on Blue Moon, and made it past one event of the Eagle
Tournament in Red Sun. More later.
Version 0.45 (2:28 AM EDT 7/7/2004) - Completed the Eagle Tournament on
Red Sun.
Version 0.5 (2:35 AM EDT 7/9/2004) - Finished the Red Sun tournament.
Still pretty behind on Blue Moon, though.
Version 0.75 (5:09 PM EDT 7/10/2004) - Completed Game 1 on Red Sun.
Still haven't advanced Blue Moon. Don't rush me!
Version 0.85 (9:59 PM EDT 7/10/2004) - Gone through the Hawk Tournament
on Blue Moon.
Version 1.0 (4:46 PM EDT 7/11/2004) - Finished the game on Blue Moon.
For the record, the super-complete walkthrough shall be version 2.0.
Version 1.2 (3:02 AM EDT 7/16/2004) - Added more scenarios for all
three tournaments.
Version 1.5 (5:18 PM EDT 7/19/2004) - Den/City Battle Tournament has
all scenarios listed for both versions; other two tournaments will take
two more playthroughs to finish, though. Added some scenarios to them
anyway.
Version 1.6 (11:40 PM EDT 7/22/2004) - Eagle/Hawk Tournament is
finished. One tournament scenario left, then I go to Black Earth and
all that.
Version 1.95 (1:13 AM EDT 7/28/2004) - Finished the Black Earth stuff.
Give me a bit to make my way to the last scenario, then I'll start
working on chips and all that.
Version 2.0 (3:42 AM EDT 8/12/2004) - At long last, the walkthrough is
complete! Working on chips now. Please e-mail me with chip locations if
you can.
Version 2.1 (1:16 AM EST 1/1/2005) - The FAQ is now over 100 pages long! Chip
lists are up, in some form. Enjoy. I also changed the name of Sparkman's
scenario; I thought the old one was pretty bad, and I felt a need to use
another song title. Also Woodman.
----------------------------------------------------------------------
----------------------------------------------------------------------
2 - Basic Info
You should probably look at this before you plunge headlong into
battles and stuff.
----------------------------------------------------------------------
2.1 - Characters
Lan - Mr. Hero Guy. This is one of two people you control as you run
around trying to save the world.
Megaman - The other character you control. The one that does all the
actual work, as a Navi running around the Net battling and such. He's
actually Lan's brother; play MMBN1 for more information.
Mayl - Lan's sort-of-not-really-he's-completely-clueless girlfriend.
Her Navi is Roll.
Dex - The neighborhood bully who sometime (don't ask me) moved back to
town. His Navi is Gutsman.
Yai - The whiny, rich, smart, short, spoiled brat. Her Navi is Glyde.
Chaud - A very skilled NetBattler working for the Official Center. His
Navi is the sword-wielding Protoman.
Dr. Hikari - Lan's dad works for SciLab, and is Megaman's creator.
Dr. Regal - A new NAXA scientist. If your instincts were to not trust
this guy, you were right.
----------------------------------------------------------------------
2.2 - Gameplay
Gameplay in this game takes place in two areas: the real world and the
Cyberworld. In the real world, you control Lan, who runs around talking
to people and interacting with objects. The majority of play takes
place in the Cyberworld, in which you control Lan's Navi, Megaman. When
Lan jacks into an object connected to the net, control switches to
Megaman.
Play as Megaman is similar to Lan's, but occasionally, Megaman will run
into viruses, or other Navis, that want to battle. After almost every
battle, your time, as well as your Busting Level (which measures your
busting level on a scale from 1 to S) is displayed, and you get a
reward of money, battlechips, or a health refill.
The main difference between this and other MMBN games is the event
system. During the game, three tournaments will take place, and during
each tournament, you'll encounter three story events, out of a possible
seven, selected at random (almost). Don't try changing it, they're
decided when you start the game, and only change when you start a new
game (thanks to megaman player for that info). To get all of the
events, you'll have to play through the game multiple times. Once you
beat it the first time, you'll have the option to continue, or start a
new game on Hard mode. You'll eventually graduate to Super Hard Mode,
and from there, weirder things happen.
----------------------------------------------------------------------
2.3 - Battle System
Occasionally, Megaman will have to battle viruses or another Navi. When
this occurs, the Cyberworld will disappear and a battle field will
appear. Half of the battlefield is for Megaman to move around in, and
the other half is for the enemy/enemies.
In the top-left corner is your health, and the health of your
opponent(s) is above or below them. Your main weapon is your buster,
which you use by pressing B. This slowly drains your opponents' health,
but the most useful weapons are your battlechips.
As soon as the battle starts, your chip screen will show up. Here, five
chips from your folder will appear for you to select. You can only
select chips with the same chips code (* is a wild card), unless they
are the same chip. Once you've selected your chips, select 'Run' and
you can use the chips against your enemies with A. When the custom
meter at the top of the screen fills up, press L or R to bring up the
chip screen again.
During the course of the game, you will acquire certain Souls, which
you can use in battle. To use a Soul, select a chip of the
corresponding type (fire, water, etc.), then hit the Unite button. When
you're done selecting chips, you'll undergo a Soul Change, and Megaman
will acquire some attributes of the Navi whose Soul he has. You can use
the Soul for three turns; you could use it indefinitely as long as you
don't bring up the Chip window three times.
An interesting new bit is the emotion marker. Usually, it's at normal,
but if Megaman is damaged enough, you'll get desperate. At this time,
after a certain bit in the story, you'll be able to use Dark Chips. The
last one happens when you get bashed around a bunch; the marker goes
red, and your next chip attack does double damage.
Dark Chips are very powerful, but when you use them, 1) a glitch will
affect Megaman, 2) you'll grow a little darker, and 3) you'll
permanently lose 1 HP. Also, if you've used a Dark Chip in a battle and
your HP gets to 0 in the same battle, you won't die, but you'll go
berserk and lose all control of Megaman who will move around and use
chips independently. Eventually, if you use Dark Chips enough, you'll
turn evil, and can use DS Chips like Muramasa and BlakWing, but can't
use certain regular chips.
If you damage an enemy with a chip attack right before it attacks, the
enemy will be stunned momentarily and you will go Full Synchro. While
in this state, the next chip you use that does damage will do double
damage. If you hit the enemy when it flashes red, you'll score multiple
Counters and will be able to use x2 Attack chips. If you have Full
Synchro at the end of a battle, it carries over to your next battle,
unless you jack out.
When you win a battle, the result screen will appear. This displays
your busting time, and also your busting level, which is how well you
busted the enemy on a scale from 1 to S. Last, you get a small reward,
which is either money, a battlechip that is specific to the virus or
Navi you just fought, or a health refill. Occasionally, you'll see a
GMD in battle. If it survives the battle (it has 1 HP), you'll get
whatever's inside. Remember both sides can damage it.
----------------------------------------------------------------------
----------------------------------------------------------------------
3 - Walkthrough
This walkthrough is NOT spoiler-free. It is, in fact, the very
opposite.
If you're beginning on Game 2 (Hard mode), you'll notice that your
folder, NaviCust, Megaman stats, money and BugFrags are all the same.
You'll also have e-mails describing DublSoul, NaviCust, and the three
souls you have. Game 3 will be the same, except you'll have five soul
e-mails.
----------------------------------------------------------------------
3.1 - The Attack Of Shademan
-- Battle Intro --
You'll start with a scene from NAXA (no comment) where they see an
asteroid heading to Earth. You'll then wake up as Lan in his room. Walk
over to the PET and press A to pick it up. Megaman will tell you to
check your mail, so do so to see a news alert. Go downstairs and talk
to your dad, then your mom, then jack into the microwave. Some viruses
will be attacking Mr. Prog, and you get to delete them.
Normal:
[Virus Battle: Mettaur, Mettaur]
You'll get an impromptu tutorial here on chips. Select the two Cannons
and get rid of the Mettaurs.
[Virus Battle: Mettaur, Mettaur, Mettaur]
More tutorial, this time on support chips. Grab an AreaGrab and a
WideSwrd and destroy two Mettaurs, then finish the last one off
however.
[Virus Battle: Mettaur, Mettaur, Mettaur]
In this last battle, you'll learn about the emotion marker and Full
Synchro. Dispose of the Mettaurs to finish this tutorial.
Hard:
[Virus Battle: Mettaur2, Mettaur2]
[Virus Battle: Mettaur2, Mettaur2, Mettaur2]
[Virus Battle: Mettaur2, Mettaur2, Mettaur2]
Super Hard:
[Virus Battle: Mettaur3, Mettaur3]
[Virus Battle: Mettaur3, Mettaur3, Mettaur3]
[Virus Battle: Mettaur3, Mettaur3, Mettaur3]
-- Net Intro --
Mr. Prog's still broken, so you need to get a RcvPatch from the Net.
Talk to your Dad to get some money, then head up to your computer and
jack in. Go through Lan's PC into the transporter, then follow the blue
road all the way to the end of ACDC Area 3, but instead of exiting,
turn left and follow the blue path to the Navi. Talk to him to buy
RcvPatch, then jack out, go downstairs and talk to your dad. He'll fix
the microwave, you'll eat breakfast, then you'll leave for town.
-- Welcome To ACDC Town --
Dad will have to leave to send an e-mail, so go around town and talk to
everyone. Two kids are in the park, two people are in front of Yai's
mansion, and Dex is in front of his house. Head back to the station,
and you and Dad will head to Elec Town.
-- Welcome To Elec Town --
Talk to Dad to see some Engrish, then head down the street to the next
area. You'll see a pointless scene, then you'll be in control again.
Head left and talk to Mayl and Yai, then jack in to the stereo. Talk to
Roll and Glide, then get the BMD in the corner for a RegUP1. Jack out
and talk to Mayl and Yai again, then your Dad will say he has to go
abroad, and Mayl and Yai will leave. Continue left to see a crowd
looking at a speaker with his speaker. There's going to be a Netbattle
tournament! Yay! Then everyone leaves.
-- The Attack Begins --
Go to the previous area and talk to three people in distress near the
stereo. Jack in and head forward to meet a vampire Navi, who will
decide to feast on a female Navi (no comment). Jack out and head home,
then jack in to your computer. Follow the blue path to ACDC Area 3 to
see a scene between Roll and the vampire. When it's done, check your
mail to get YaiCode, then continue to Town Area 1. Follow the path (the
waffle area only goes one place) until you see the entrance to Town
Area 2; go in and follow the path to the weird area. Find the upper
teleporter (should be in the upper-left area; hug the right edge) and
go in. Get the BMD, then use the exit to Town Area 1. Go down and
through another teleporter.
-- Loud --
Go forward to see the Navi. He'll leave, and you'll discover you're in
the sound system. Jack out and head to Elec Town. Try to get to the
speaker, and a scientist will stop you. Talk to him, then go back an
area. Approach the fence and inspect the door to open it. Go up the
stairs and through the next two areas to the speaker. It will then get
very LOUD. Naturally, you'll run away. Go back to that stereo system
and jack in, then talk to the green Navi to fight.
Normal:
[Navi Battle: NormlNavi]
HP: 230
Strategy: Your first generic Navi battle. He's simple. Stomp him.
Hard:
[Navi Battle: NormlNavi]
HP: 230
Strategy: Same as last time.
Super Hard:
[Navi Battle: NormlNavi]
HP: 230
Strategy: And again.
After winning, jack out and return to the upper level of the speaker
area. Go around to the other side and jack in.
-- Speaker System --
Go forward past the machine and talk to the Mr. Prog to get BootDatA,
then go back to the machine and turn it on. Run around and get all
three bats (try the corners), then go talk to Mr. Prog to remove the
door. Go on to ElTwrComp2. Do the same in this room (grab the LongSwrd
S for the LifeSrd P.A.), then go on to see Roll and Shademan. You'll
wax manly, then Shademan will use sound to stop you. You'll revert to
Lan. Go to the lower level of the sound system and inspect the volume
knob. Back in Cyberworld, the sound will stop, and you'll do battle
with Shademan.
Normal:
[Navi Battle: ShadM]
HP: 500
Strategy: Don't even bother with chips. Hit him five times with your
buster and the battle will stop.
Hard:
[Navi Battle: ShadM Alpha]
HP: 800
Strategy: Shoot him five times to make him go away.
Super Hard:
[Navi Battle: ShadM Beta]
HP: 1200
Strategy: Five hits and it's over.
Chaud will show up, late as usual, and Protoman will attack Shademan.
They'll both leave, Roll will thank you, and you'll inspect the item
Shademan left behind. You'll get ???Data, then appear back in ACDC
Town.
-- Daruku Chipu --
I'm watching too much Axess...anyway, head left to Higsby's shop and go
in. Talk to Higsby to find that the ???Data is the DarkChip. The more
you use it, the more evil you will get. Also, your HP will drop. He'll
tell you never to use it, which isn't bad advice. After that, you'll
get mail from Dex, along with DexCode. Head home and go to bed.
----------------------------------------------------------------------
3.2 - The Den/City Battle Tournament
-- Registration Closes At 9:00 --
A scene will occur at NAXA, and Dr. Regal will be introduced. Keep an
eye on this guy. Anyway, you'll wake up in a rush. Get to Elec Town and
find Jomon in the square. He'll give you JomonCd and tell you to
register. Head back to the stereo in the previous area and jack in to
the computer screens on the opposite side of the corner. Go through
this area to get to Town Area 2, then use JomonCd to get through the
security cube. Head to where the transporter was, and find the stairs
down near another transporter (hug the left edge). Go down to Town Area
3 and follow the path to an orange Navi. Register your initials, and
don't mess up, since these will stick for the entire game.
-- Boldly Going Nowhere --
Jack out and head back to the square. Talk to Jomon, and he'll tell you
to follow him, and go exactly nowhere as some scientists show up. He'll
tell you to talk to the scientists for some tasks.
-- Your First Task: Run Around Aimlessly --
The blond scientist will want to help find Mettaur Village. Jack in
somewhere and head to ACDC Area 2, near the exit to Area 3. Follow the
winding path to find a purple Navi. He'll tell you to look in the Town
Areas. Head to Town Area 2 and find the teleporter near the stairs to
Town Area 3. Go in, then find the green Navi partially under a walkway.
Talk to it, then jack out and head to Elec Town. Go up on the upper
walkway (to the speaker system) but stop in the area before. Jack in to
the Board that says AC and talk to the evil Navi. He'll give you
LabData, then fight.
Normal:
[Virus Battle: Spikey, Spikey, HealNavi]
The HealNavi's got a chip up his sleeve. Watch out for it. Not like
it'll do much.
Hard:
[Virus Battle: Spikey2, Spikey2, HealNav Alpha]
The HealNav's packing AreaGrab.
Super Hard:
[Virus Battle: Spikey3, Spikey3, HealNav Beta]
Head back to the blond scientist and talk to him to complete the task.
-- Your Second Task: Go Find Some Bugs --
Some idiot's writing his dissertation on a bug he's never seen; you
need to find some. Head to ACDC Town and inspect the first tree in the
park (from in the park) to get GoldBgF. Go into Yai's house and inspect
her teddy bear to find GoldBgM. Go back to the scientist to complete
this task.
-- Your Third Task: Stuff --
The question is simple; the letters are the first letters in numbers.
OTTFFSS = One Two Three Four Five Sex Seven. The next three are ENT
(Eight Nine Ten). If she asks a math question, the answer is 0. You'll
then battle.
Normal:
[Virus Battle: Mettaur, Mettaur, MettEX]
[Virus Battle: Spikey, Spikey]
[Virus Battle: MettEX, Billy, Boomer]
Hard:
[Virus Battle: Mettaur2, Mettaur2, Mett2EX]
[Virus Battle: Spikey2, Spikey2]
[Virus Battle: Mett2EX, Silly, Gloomer]
Super Hard:
[Virus Battle: Mettaur3, Mettaur3, Mett3EX]
[Virus Battle: Spikey3, Spikey3]
[Virus Battle: Mett3EX, Killy, Doomer]
When you're done, talk to Jomon. He'll give you train access to
DenDome. Go there.
-- The Final Fleeting Moments Of Normality --
Go up the stairs here and head left to the back door. Go up more stairs
and through the door, then talk to the official, who'll show you the
pairings. They'll be more or less random, except for some requirements.
Example: you WILL fight Gutsman your first time around. Remember that
you'll only experience three of these every time you play through; it's
the same with all the tournaments.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.21 - The Sixth Sense (vs. Yuko)
You'll muse over the name Ponta for a second. Leave, then you'll be
freaked out by a girl who can apparently disappear. Her name's Yuko,
and she wants to play. Go outside and talk to her, and you'll run
around a lot. After this scene, read the mail from Mom (or not) and
head back home. Talk to the guy there to find that Yuko can summon Navi
ghosts, like some weird pixilated Shaman King. You need to take care of
some.
Jack into the Net and head to ACDC Area 1. Take note of the crystal in
the corner, which will turn yellow, then red, near a ghost. Take the
last left before the entrance to Area 2 and head to the square area,
then press A in the top corner to send a normal Navi. Now go to ACDC
Area 2 and press A behind the merchant (take the first right) to find
an evil Navi.
Normal:
[Virus Battle: MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX]
Head to ACDC Area 3 and head toward the end of the blue road, then go
right near the skull door. At the bend in the right dead-end path is an
evil Navi.
Normal:
[Virus Battle: MettEX, MettEX, Boomer]
Hard:
[Virus Battle: Mett2EX, Mett2EX, Gloomer]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, Doomer]
Head now to Town Area 1 and go toward the top of the waffled area to
find a normal Navi, who will give you a BugFrag. Continue along the
path and past the Area 2 entrance. Go along past the blue door and take
the next left. You'll find an evil Navi here.
Normal:
[Virus Battle: Melody, Melody]
Hard:
[Virus Battle: Hellody, Hellody]
Super Hard:
[Virus Battle: Felony, Felony]
Go to Area 2 and head for the first dead end left of the upper
transporter to find an evil Navi.
Normal:
[Virus Battle: MettEX, MettEX, VacuumFan]
Delete the VacuumFan first. Or, if you have CrakOut's, use them.
Hard:
[Virus Battle: Mett2EX, Mett2EX, VacuFan2]
Same as above.
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, VacuFan3]
And again.
If you want, you can go to Town Area 3 and head to the top corner of
the platform you registered on for another normal Navi. Anyway, jack
out and talk to Yuko's father, then head to the DenDome and go through
the doors the official blocked earlier. After a short scene, you'll
battle Yuko and Ponta.
Normal:
[Navi Battle: NormlNav Alpha]
HP: 300
Strategy: He's got a slow-moving cannon, a small bomb and a Recov50,
and can summon certain viruses. Still should be a piece of cake,
though.
Hard:
[Navi Battle: NormlNav Beta]
HP: 800
Strategy: More difficult than before. He's got cross bombs, a HiCannon,
and is packing Blinder. He can also summon Trumpy, use Wind, and can
summon Tuby to confuse you.
Super Hard:
[Navi Battle: NormlNav Omega]
HP: 1200
Strategy: This is not an easy battle by any means. He's got a super-
annoying army of viruses to summon, and his attacks are pretty hard to
avoid by this stage. He's really fast, so any form of GunSol is a bad
idea. You'll need to give this a couple of shots, probably.
After winning, you'll see that Yuko's actually dead, and she'll depart
for the next world.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.22 - The Case Of The Kidnapped Kid (vs. Gutsman)
Dex'll come in, with Chisao, and you'll talk for a bit, then they'll
run off. Leave the room and Dex will return with some great, erm, bad
news - Chisao's gone! Mail will come in from the alleged kidnapper,
saying to find the seven clues if Chisao is to live. And only Lan can
do it. Your first clue:
OMIQR
LANUE
DNSA!
Read that top to bottom starting at the left to read 'OLD MAN IN
SQUARE!' Head to Elec Town and talk to the old man in the square (near
the speaker, at the end). Read your Memo:
si ivan neerg eht
!eerht aera nwot ni
Read that right to left starting at the top to read 'the green navi is
in town area three!' Head to Town Area 3 and take the first stairs up
you see. Go left past the merchant and talk to the green Navi to get
HintData. Read it:
Might try looking in
You side
!flowers of vase the
Go clockwise, starting with 'You' to get 'You might try looking inside
the vase of flowers!' Head back to DenDome and go into the main
entrance on the right. Inspect the flowers with a bow on them and
you'll get mail from Chisao. He'll start to say he's in the park
squirrel; go to ACDC Town and look at the squirrel in the park. You'll
see some writing:
E-TwrCo--2
M--Pr-g
3-d ---- right
Fill in the blanks to get 'ElTwrComp2, Mr.Prog, 3rd from right'. Go to
Elec Town and plug into the sound system, then go to the platform where
you fought Shademan. Talk to the third Mr. Prog from the right to
fight.
Normal:
[Virus Battle: MettEX, MettEX, Boomer]
[Virus Battle: Billy, Melody, Melody]
[Virus Battle: MettEX, Melody, Boomer]
Hard:
[Virus Battle: Mett2EX, Mett2EX, Gloomer]
[Virus Battle: Silly, Hellody, Hellody]
[Virus Battle: Mett2EX, Hellody, Gloomer]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, Doomer]
[Virus Battle: Killy, Felony, Felony]
[Virus Battle: Mett3EX, Felony, Doomer]
You'll get a phone call from the kidnapper, saying he's got five bits
of data placed around the net, and you've got to get them. Better hop
to.
1. Head to ACDC Area 1 and follow the blue road; take the last left
before Area 2 to find the first Navi, who'll just give it to you.
2. Head to ACDC Area 2 and buy a Bubbler R from the merchant for later.
Then, go to ACDC Area 3 and run past the entrance to Town Area 1 and
you'll run into the next Navi, who'll give it to you for 1000 Zennys.
3. Go to Town Area 1 and head a little past the Area 2 exit. You'll
have to take a quiz. The answers are 'Personal Terminal', 'Giraffe',
'Jomon Electric', 'Nanako' and 'Hotdog Stand'. You'll get Data3.
4. Head to Town Area 2 and enter the lower teleporter. Give the Navi
the Bubbler R you bought earlier in exchange for Data4.
5. Go to Town Area 3, to the platform where you registered. He'll fight
you.
Normal:
[Virus Battle: MettEX, MettEX, HealNavi]
Hard:
[Virus Battle: Mett2EX, Mett2EX, HealNav Alpha]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, HealNav Beta]
Jack out and head to the giant speaker's volume knob. You'll get a
call, then you'll have to fight viruses.
Normal:
[Virus Battle: SpikeyEX, SpikeyEX, SpikeyEX]
Hard:
[Virus Battle: Spikey2EX, Spikey2EX, Spikey2EX]
Super Hard:
[Virus Battle: Spikey3EX, Spikey3EX, Spikey3EX]
More talk. Chisao will appear. You'll appear at DenDome. Head in for
your match against Gutsman.
Normal:
[Navi Battle: GutsM]
HP: 500
Attacks: Pounds the ground, breaking a panel and dropping three rocks.
Shoots you with what appears to be a buster.
Strategy: His attacks mainly involve dropping rocks, shooting you and
breaking panels. All of his attacks are fairly easy to avoid. Keep
damaging him and he'll go down soon enough.
Super Hard:
[Navi Battle: GutsM Beta]
HP: 1300
Attacks: Pounds the ground, breaking three panels and dropping three
rocks.
Shoots you with what appears to be a buster.
Strategy: His attacks mainly involve dropping rocks, shooting you and
breaking panels. All of his attacks are fairly easy to avoid. Keep
damaging him and he'll go down soon enough.
After winning, Chisao will confess to staging the kidnapping to help
Dex win. After some words, you'll receive GutsSoul, which will work
with any panel-breaking chips. Open up your mail to see an
instructional program on using Souls.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.23 - Somewhat Damaged (vs. Sparkman)
After checking the board, you'll get e-mail from Jomon Electric, who's
giving out free PET checkups. Go outside and talk to the guy who's
dressed funny. He'll 'fix' your PET, then run off, leaving a Paper
behind. But wait! He's stolen your folder! Head to Elec Town and talk
to the woman window shopping in the second area nearest the square,
then talk to the old man who's window shopping to see a scene.
Check out the paper. This piece of paper will have seven clues on it.
From my understanding, there are three possible sets of clues, so
you'll probably have to go check out the clues. Also, if you don't want
to run around, you can do a guessing game with the numbers. The old man
will tell you how many were right each time you guess, so you can use
that to change your guess until it's right. The two codes I found were
1563546 and 9651345, and a cool guy who goes by the name Vecktor found
7374262. When you're done, re-equip your folder and head to DenDome for
your battle.
Normal:
[Navi Battle: SprkM]
HP: 600
Attacks: Sends a mine at you that explodes in a checker pattern if it
gets within one square of you.
Sends a spark that touches every square in a pattern.
Summons a shadow of you to use a random chip.
Strategy: If he sends a mine at you, don't be at a square diagonal to
it when it stops. The spark pattern is easy to avoid. I would suggest
using charge shots in between chips.
Hard:
[Navi Battle: SprkM Alpha]
HP: 1000
Attacks: Sends a mine at you that explodes in a checker pattern if it
gets within one square of you.
Sends a spark that touches every square in a pattern.
Summons a shadow of you to use a random chip.
Strategy: If he sends a mine at you, don't be at a square diagonal to
it when it stops. The spark pattern is easy to see, but hard to avoid.
And by gum, he's fast. This will take work.
Super Hard;
[Navi Battle: SprkM Beta]
HP: 1200
Attacks: Sends a mine at you that explodes in a checker pattern if it
gets within one square of you.
Sends a spark that touches every square in a pattern.
Summons a shadow of you to use a random chip.
Strategy: If he sends a mine at you, don't be at a square diagonal to
it when it stops. The spark pattern is easy to see, but hard to avoid.
And by gum, he's fast. This will take work, since he moves so FAST.
Most of the time he's GONE.
When you're done, Terry will have words with his grandfather (the guy
at Jomon Electric) and they'll both run off.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon]
Your opponent's Aquaman. You'll get an e-mail from some e-tabloid
saying water's in your future. Leave the room and go downstairs to find
your opponent, Shuko, a real nutter of a girl. After she leaves, go
outside to see her talking to Atsu and Ty. Aquaman'll end up on the
receiving end of a misunderstanding, and is crying on the Net, which
turns out ot be pretty bad. Talk to the guy outside to find the Net has
been flooded. Say 'OK' and you'll get a CybCanst.
Jack into the Net somewhere to see the water; you've got an air supply,
as well, so be wary. Go to Town Area 2 and head to the empty circular
platform. You'll talk, and when he leaves, head to ACDC Area 2. If you
get near the Area 3 entrance, you'll see him reappear behind a gate you
can't open. Jack out and return to DenDome. Talk to the other twin to
find where Shuko is. Head to Elec Town and talk to Shuko to get
ShukoKey. Return to ACDC Area 2 and open the door, then go through the
warp point. Follow the path to Aquaman; you'll talk, and he'll bring
the water down again. Jack out and head to the DenDome for your match.
Normal:
[Navi Battle: AquaM]
HP: 500
Attacks: Shoots a Bubbler at you.
Creates two pipes that shoot water.
Strategy: When he creates the pipes, they'll only shoot water to the
second-to-last row. Avoiding attacks is generally not a problem. Your
best time to attack is when the pipes disappear. Try to use the LifeSrd
P.A. when you get the chance; you should have it now.
Super Hard:
[Navi Battle: AquaM Beta]
HP: 1500
Attacks: Shoots a Bubbler at you.
Creates two pipes that shoot water.
Hurls a water minibomb at you.
Creates a single waterpipe.
Strategy: When he creates the pipes, they'll only shoot water to the
second-to-last row. Avoiding attacks is generally not a problem. Your
best time to attack is when the pipes disappear. In all honesty, he's
not too much different from before, except his minibomb is pretty big.
Also, the single waterpipe can cut off passage from the top row to the
bottom one.
When you're done, you'll get AquaSoul. With AquaSoul, your buster will
charge almost instantly. Very useful.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.25 - You Spin Me Right Round (vs. Topman)
Like a record, baby...your opponent's Topman. Leave the building and
approach the square to see an old guy showing his grandson a very un-
interesting top. The grandson will run off, and the top will break.
Jack into it and inspect the Mettaur to fight.
Normal:
[Virus Battle: MettEX, Dharma, MettEX]
Hard:
[Virus Battle: Mett2EX, Karma, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Dogma, Mett3EX]
Jack out and the grandpa will yell at you. After some discussion, he'll
shuffle off, leaving his top behind. You'll pick it up and look to give
it back to him. Go to Elec Town and talk to him; he'll take it back and
walk off. Head to ACDC Town and talk to the people in the park; they'll
agree to help the old guy, named Tensuke, if you can answer four
questions by their hidden Navis. If you answer wrong, you need to
uncrick their backs by alternating hitting L and R a bunch. I guess
questions/answers are random. They're not too hard or vital.
1. Go to Town Area 1 and go past the Area 2 entrance, then talk to the
Navi.
2. Go to Town Area 2 and find the brown Navi between the warp points.
3. Go into the lower warp point in Town Area 2 and talk to the brown
Navi.
4. Go to Town Area 3 and go up the stairs, then talk to the Navi near
the merchant.
Once you have all four pieces of data, you'll get Mmbrship. Jack out,
go to Lan's room and jack in from there, then go to ACDC Area 1, open
the nearest gate and talk to the brown Navi behind it to fight.
Normal:
[Virus Battle: Melody, Melody, Dharma]
Hard:
[Virus Battle: Hellody, Hellody, Karma]
Super Hard:
[Virus Battle: Felony, Felony, Dogma]
You'll talk for a bit, and he may have agreed to help. Jack out and
head to the Elec Town square. You'll see a pretty confusing scene. When
you're done, head to DenDome for your match.
Normal:
[Navi Battle: TopM]
HP: 600
Attacks: Shoots two tops at you.
Drops on you as a top.
Spins toward you.
Strategy: The tops move diagonally forward, bouncing off edges. The
falling top is easy to spot. He moves unusually fast for an old Navi,
so be wary.
Hard:
[Navi Battle: TopM Alpha]
HP: 900
Attacks: Shoots two/three tops at you.
Drops on you as a top.
Spins toward you in a straight line or diagonally.
Strategy: The tops move diagonally forward, bouncing off edges. The
falling top is easy to spot. He moves unusually fast for an old Navi,
so be wary. Sometimes he'll fire tops and spin diagonally at you at the
same time; this is hard to avoid, so keep on your toes.
After the battle, Tensuke will get an unusual amount of support from
former enemies. Standard revelatory post-battle stuff.
Super Hard:
[Navi Battle: TopM Beta]
HP: 1200
Attacks: Shoots two/three tops at you.
Drops on you as a top.
Spins toward you in a straight line or diagonally.
Strategy: The tops move diagonally forward, bouncing off edges. The
falling top is easy to spot. He moves unusually fast for an old Navi,
so be wary. Sometimes he'll fire tops and spin diagonally at you at the
same time; this is hard to avoid, so keep on your toes. If you're three
panels in front of a top or Topman, or any square diagonal to it, you
won't get hit by its diagonal attack. Sometimes it doesn't help a lot,
though.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun]
Well, well, haven't seen this Navi in a while. Mr. Match will pop up to
say hi, and Lan immediately goes on the defensive. Match will leave,
and Lan will realize he's hungry. Leave and talk to the girl outside
the hot dog stand. She'll cook a hot dog, and Match will show up again.
Apparently he's friends with the girl ever since he saved her business.
Some thugs will show up and demand money, but Match will shoo them
away. He'll then leave, saying you can eat his hot dog. Interesting.
In a completely unrelated incident, her fryer will break. Jack into it
and inspect the VolGear to fight.
Hard:
[Virus Battle: VulGear, VulGear]
Super Hard:
[Virus Battle: ValGear, ValGear]
The fryer still doesn't work. You'll decide to go find Match. Head into
the Waiting Room in the dome and talk to the guy in there to get
FireID. Jack in somewhere and head to ACDC Area 3, then go left past
the Town Area 1 entrance. Open the gate and take the warp, then follow
the path to Fireman. He's talking to a couple of thug Navis, setting up
some plan - but sparing the hot dog stand. You'll tell him about the
fryer and he'll leave.
Jack out and head to the hot dog stand. Talk to Match to find that he
fixed it; he'll tell you off for deleting the virus that powered the
fryer. Then he'll leave; head to the dome for your match. You were
right, he's planning something with a group he formed once the WWW went
kaput. One of his goons will call him up and revolt after some talk.
The other goon will announce the plan to the populous. Match will ask
Lan to help, for the girl's sake.
You'll appear in the Waiting Room. Inspect the backpack on the other
end of the table for the first igniter.
Hard:
[Virus Battle: Spikey2, Spikey2, Spikey2]
Super Hard:
[Virus Battle: Spikey3, Spikey3, Spikey3]
The second igniter's in the vending machine in the room before this.
Hard:
[Virus Battle: Spikey2, Spikey2, VulGear]
Super Hard:
[Virus Battle: Spikey3, Spikey3, ValGear]
The third igniter's in the desk in front of the Official.
Hard:
[Virus Battle: Spikey2, Spikey2, Spikey2EX]
Super Hard:
[Virus Battle: Spikey3, Spikey3, Spikey3EX]
Head to the other side of the dome and inspect the middle vase of
flowers.
Hard:
[Virus Battle: Spikey2EX, Spikey2EX, VulGear]
Super Hard:
[Virus Battle: Spikey3EX, Spikey3EX, ValGear]
The last igniter's in the divider screen.
Hard:
[Virus Battle: Spikey2EX, VulGear, VulGear]
Super Hard:
[Virus Battle: Spikey3EX, ValGear, ValGear]
Head back to the arena to find that there's one more igniter in the
NetBattle machine, and it's a doozy. Jack in and inspect the machine.
In this next bit, you'll have to disable all of the bombs before the
timers reach 0. There's going to be one with a shorter fuse than the
rest each time; it takes priority. After you do this a bunch, inspect
the machine to battle.
Hard:
[Virus Battle: Spikey2, Spikey2, ValGearEX]
Super Hard:
[Virus Battle: Spikey3, Spikey3, ValGearEX]
The MT was disabled successfully, the crooks are gone, and it's finally
time for your match.
Hard:
[Navi Battle: FireM Alpha]
HP: 1000
Attacks: Fires a stream of fire at you.
Shoots fire bombs from his head that temporarily burn your
panels.
Fires a slower stream that sets individual panels on fire.
Sets all but the center square on fire.
Strategy: Don't know why he's Alpha, there's no normal Fireman. You'll
need to pay close attention to see what attack he's using. The first
stream moves rather fast, but the fire bombs are easy to dodge. The
last two attacks are rather troublesome. Constant vigilance.
You'll get FireSoul from the battle. Match will end up dumping the
girl, but she's alright. Weird.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.27 - Gungho Gang (vs. Tetsu)
Is it just me, or are the blackouts in this scenario really long?
Your opponent, a guy with too much hair, will come up and talk about
honorable battle, then leave. Go outside, and two thugs will confront
you and try to get 100,000z from you. Tetsu will jump on them from the
top of the dome; they'll run off. You'll talk, then he'll leave. Head
to the Elec Town square to see those two thugs again with Tetsu.
Something's going down in Town Area 3.
Jack in to the Jomon PC and head to Town Area 3. Go up near the
merchant to see a Navi that's just beaten up 80 other Navis. The lone
Navi will stumble, and the others will scatter. You've got to clear the
path. Talk to each Navi to fight.
Normal:
[Virus Battle: MettEX, HealNavi]
[Virus Battle: Billy, HealNavi]
[Virus Battle: Spikey, HealNavi]
[Virus Battle: Melody, HealNavi]
[Virus Battle: Boomer, HealNavi]
[Virus Battle: VolGear, HealNavi]
Hard:
[Virus Battle: Mett2EX, HealNav Alpha]
[Virus Battle: Silly, HealNav Alpha]
[Virus Battle: Spikey2, HealNav Alpha]
[Virus Battle: Hellody, HealNav Alpha]
[Virus Battle: Gloomer, HealNav Alpha]
[Virus Battle: VulGear, HealNav Alpha]
Super Hard:
[Virus Battle: Mett3EX, HealNav Beta]
[Virus Battle: Killy, HealNav Beta]
[Virus Battle: Spikey3, HealNav Beta]
[Virus Battle: Felony, HealNav Beta]
[Virus Battle: Doomer, HealNav Beta]
[Virus Battle: ValGear, HealNav Beta]
Approach the black Navis, and they'll run off. They'll appear at the
registration platform, with three groups of three Navis in front.
You've got more work. Talk to the Navis to fight.
Normal:
[Virus Battle: HealNavi, HealNavi, HealNavi]
[Virus Battle: HealNavi, HealNavi, HealNavi]
[Virus Battle: HealNavi, HealNavi, HealNavi]
Hard:
[Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
[Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
[Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
Super Hard:
[Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
[Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
[Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
Approach the black Navis again and the lone Navi will come up and say
he needs to finish them. He'll do just that. Head back to DenDome for
your match.
Hard:
[Navi Battle: HealNav Alpha]
HP: 800
Strategy: More powerful than the billion HealNav Alpha's you just
fought, but still not a huge challenge.
Super Hard:
[Navi Battle: HealNav Beta]
HP: 1100
Strategy: He's harder to hit now, but not too much more challenging.
Standard parting words ensue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon]
You're fighting Higsby and his Navi. Or so you think...an official-
looking guy will give you a message saying that Higsby withdrew. You've
got to get to the bottom of this. Head to Higsby's shop in ACDC Town
and talk to the Higster. Looks like he's going out of business! A guy
from NAM will come up and explain that Higsby's wasn't doing too well,
so they're shutting it down to replace it with a shop specializing in
scrub brushes. Higsby's going to have to turn some big profits to save
his shop.
Anyway, your job is to hand out the flyers to Navis/Mr. Progs. Jack
into your PC and follow the path to Mr. Prog and give him one. Take the
path down and give the Navi there a flyer. Head to ACDC Area 2 and take
a left toward the merchant, then go down and give a flyer to the Navi
there. Head to the square and give one to Mr. Prog, then give one to
the Navi in the square. Go to ACDC Area 3 and follow the main road to a
Navi and give him a HigsbyAd.
Go to Town Area 1 and give a HigsbyAd to the Navi near the Town Area 2
entrance. Head into Area 2 and give a flyer to the orange Navi there,
then give one to the orange Navi near the Area 3 entrance. Head into
Area 3 and give one to the second Mr. Prog you see, then go to where
you registered and give a flyer to the person there.
By now you've given out 11 flyers, but you can still hand out 9 more.
They're located in your stove, in the hot dog cart, in the stereo
downtown, in the billboard where Mettaur Village was, and in the sound
system. For now, head back to Higsby's shop and talk to Nanako. She'll
give you a chip based on how many you gave out. The NAM guy will come
in and gloat, then leave. Jack in somewhere and head to Town Area 1. Go
past the exit and follow the path to the door. Numbrman's been locked
up!
Go back to Higsby's and talk to Nanako to get HigsbyKy. Return and
unlock the door, then go on to a second one. I guess these are random,
so here were my questions. E-mail me if you come across others, or if
you don't. (Thanks to Vecktor,
[email protected],
[email protected] and
Mr Garcia for some of these.)
"Hi" = "He???" Answer: 110
x=3, y=4. xyx=??? Answer: 343
12,10,8,?,?,? Answer: 642
1-31 2-28 ?-?? Answer: 331
Aug, Apr, May Answer: 845
Three lines Answer: 111
200-80-1 Answer: 119
50+50+50 Answer: 150
147,258,??? Answer: 369
Three O's Answer: 000
Go through and talk to Numbrman. Looks like NAM locked him up, and he's
pretty mad. Jack out and head to Higsby's to see Higsby and NAMboy
arguing. A bunch of kids will come in and say how much Higsby's rocks,
then the NAM guy will leave. Head back to DenDome for your match.
Hard:
[Navi Battle: NmbrM Alpha]
HP: 900
Attacks: Creates three number balls and sends them your way.
Creates a triangular angle thing that flys into your area.
Throws a die bomb into your area.
Strategy: The ball attack isn't too hard to avoid; shoot the one with
the smallest number on it. The triangle thing will either fly straight
or circle around your area, so stay clear. Shoot at the dice like mad.
He's really hard to hit because there are always things obstructing
him. The only good time to hit him is after he throws a triangle.
After the battle, you'll get NumSoul, which works with Atk+ chips.
----------------------------------------------------------------------
3.3 - We're Going To Disneyland!
-- What's All This, Then? --
You'll be congratulated, interviewed, and presented with a really small
trophy. Then, a scene at NAXA will take place. A week later, you'll
muse over the DarkChip, then Mayl will come up and ask you over to her
place. Read the mail, then go to Mayl's house (pink one next to yours).
Talk to Mayl to get MaylCode, then jack into her computer and head out
to Town Area 3. Talk to Roll to find that a theme park is opening in
Den City. An orange Navi will come and challenge Navis to fight viruses
in exchange for free tickets to Castillo. Talk to the orange Navi to
fight.
Normal:
[Virus Battle: MettEX, MettEX, MettEX]
[Virus Battle: MelodyEX, MelodyEX]
[Virus Battle: MettEX, MelodyEX, Gaia]
Hard:
[Virus Battle: Mett2EX, Mett2EX, Mett2EX]
[Virus Battle: HellodyEX, HellodyEX]
[Virus Battle: Mett2EX, HellodyEX, Gaia+]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, Mett3EX]
[Virus Battle: FelonyEX, FelonyEX]
[Virus Battle: Mett3EX, FelonyEX, GaiaMega]
Upon winning, you'll get FreePass, and you and Roll will jack out. Mayl
will attempt to ask you to go with her, but your burglar alarm will go
off.
-- Darkmail --
You'll leave, so go to your room and talk to your mom to untie her.
She'll go off to sleep, so inspect your computer to find a threatening
message. Go back and tell Mayl what happened, then jack in somewhere
and head to Town Area 3. Follow the yellow road to the end with the
huge gate. You'll try to blast your way in, and a guard will attack
you.
Normal:
[Navi Battle: NormlNav Alpha]
HP: 300
Strategy: This guy's got a chip, a Recov50, and knows how to use it. He
can also summon viruses and use basic attacks. Still, he's a piece of
cake, especially with GutsSoul. Flatten him.
Hard:
[Navi Battle: NormlNav Beta]
HP: 800
Strategy: This guy's pretty irritating. He can summon lots of useful
viruses, and has some other attacks not as effective. Should be sort of
a challenge.
Super Hard:
[Navi Battle: NormlNav Omega]
HP: 1200
Strategy: This is not an easy battle by any means. He's got a super-
annoying army of viruses to summon, and his attacks are pretty hard to
avoid by this stage. He's really fast, so any form of GunSol is a bad
idea. You'll need to give this a couple of shots, probably.
Inspect the guard for his code, then rearrange the letters in numbered
order to get RAEJDUK. Enter that code, then enter Park Area 1.
-- Welcome To Happy Land --
So pink...anyway, follow the yellow/orange road until it ends, then
take the pink winding path until you find the main road again. Enter
Park Area 2 and enter the transporter, then go on the light-pink path
and take the first right. Talk to the evil Navi to fight.
Normal:
[Virus Battle: MettEX, MettEX, HealNavi]
Hard:
[Virus Battle: Mett2EX, Mett2EX, HealNav Alpha]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, HealNav Beta]
When you're done, he'll reveal he works for Nebula, the DarkChip
Syndicate, then leave. You'll see a dark scene.
-- How Cute --
Later, you'll talk with Mom, and Mayl will work up the courage to ask
you out. Soon, the weekend comes, and you'll have no choice but to
answer your mail and learn about the deviling NaviCust. When you're
done, head to the train station and go to Castillo. Talk to Mayl at the
gate to go in, then talk to the park worker ahead. Jack in to the cart
next to him and find the transporter. Talk the Mr. Prog to get
CastlPCd, then go through the transporter into Park Area 1.
-- Rescue Heroes...They Always Save The Day! --
Go to Park Area 2 and enter the transporter, then take the light pink
path up past where you went last time. Follow the fairly
straightforward maze of transporters until you find the main road;
follow it to Park Area 3. Take the last road up and around past the
conveyor belt. Go right and stay on this path until you see the
controls. Inspect them to fight.
Normal:
[Virus Battle: Shrimpy, Shrimpy, Shrimpy]
Hard:
[Virus Battle: Shrimpy2, Shrimpy2, Shrimpy2]
Super Hard:
[Virus Battle: Shrimpy3, Shrimpy3, Shrimpy3]
-- Cedar Point Is Better --
Jack out and talk to Mayl, who wants ice cream. Go down the stairs and
inspect the cart to talk to the girl; she'll give you free ice cream.
Go back and talk to Mayl and you'll go have fun together. When you have
control again, go down the stairs and into the haunted house. Go
through (you'll pause to see Mayl chased by a vampire) until you find
the Django model and inspect it to get GunSol1 G (you can only get it
once). Come out to see a robot about to cleave Mayl's head. Go up and
jack in.
-- Halberd Princess --
Welcome to the worst part of the game. Talk to the Navi and tell him
yes to start. You'll go for a bit, then stop at a story area with bits
missing. Go and find the section with story bits and take 'Mirror', the
bottom one, back to the story area. Continue to the next part, then go
find the story bits and bring back 'Big Tree', the top one, to
continue. At the next stop, you'll have to go and get 'MightyBl', the
middle. You'll soon get to the end; inspect the switch to fight.
Normal:
[Virus Battle: BillyEX, MelodyEX]
Hard:
[Virus Battle: SillyEX, HellodyEX]
Super Hard:
[Virus Battle: KillyEX, FelonyEX]
When you're done, you'll jack out. Return to the main square and jack
into the next robot.
-- WzDog --
At the first stop on your tour, go to the tablets and get WzMonkey
(bottom), then come back and continue. At the second stop, choose
MagicSel (middle), and at the third, you'll have to get the two middle
ones, GoodNose and Scratch, then go back and put them in in that order.
Continue on (you'll stop briefly), then, when you stop, hit the switch
to fight.
Normal:
[Virus Battle: MettEX, BillyEX, BillyEX]
Hard:
[Virus Battle: Mett2EX, SillyEX, SillyEX]
Super Hard:
[Virus Battle: Mett3EX, KillyEX, KillyEX]
You'll jack out. Go jack into the robot that looks like a red Tobor.
-- TinMan --
You'll stop briefly after starting. Anyway, at the first stop, you'll
need to find the tablets and get the top and bottom ones on the right -
War and Emotion, in that order. At the second stop, get the farthest
right, then the second-farthest; put Bird in first, then Dance. At this
point, you'll be attacked.
Normal:
[Virus Battle: Spikey, SpikeyEX, Dharma]
Hard:
[Virus Battle: Spikey2, Spikey2EX, Karma]
Super Hard:
[Virus Battle: Spikey3, Spikey3EX, Dogma]
When you find the third set of tablets, take the middle-right path to
find ToyPart; return with it, then go on to the switch. Press it to
fight.
Normal:
[Virus Battle: SpikeyEX, MelodyEX, MelodyEX]
Hard:
[Virus Battle: Spikey2EX, HellodyEX, HellodyEX]
Super Hard:
[Virus Battle: Spikey3EX, FelonyEX, FelonyEX]
You'll get a phone call from Mayl (about thirty feet away) - a robot
has entered the haunted house. You'll jack out. Head into the haunted
house and try to find your way through the dark to the vampire robot.
Jack in.
-- Dracky --
Something's different, but they can't tell what...whatever. Get on and
wait until the first stop. Find the tablets and get the lower-left one,
GunSol, and the upper-right one, CrmScarf. Go back and put them in in
that order. At the second stop, get the leftmost tablet, Otenko, and at
the third stop, get the second-rightmost one, Sunlight. You'll stop
briefly again before being stuck in a circle. Choose Apple to go on. At
the last stop, get the top one on the right, SkyLight, and the bottom
one on the left, Taiyohh! Grab the Recov80/Vulcan3 (Normal/Hard) in the
BMD on your way out. Return to the ferry and you'll have another battle
on the way.
Normal:
[Virus Battle: MettEX, VolGearEX, Gaia]
Hard:
[Virus Battle: Mett2EX, VulGearEX, Gaia+]
Go onto the platform to find...no button. Suddenly, the operator Navi
will transform into...guess who. Shademan will demand the DarkChip, but
you'll destroy it. That'll make him pretty mad.
Normal:
[Navi Battle: ShadM]
HP: 500
Attacks: He'll unleash a sound wave that will attack a couple of panels
in front. Get directly above or below the base of the sound wave.
He'll send a couple of bats at you.
Strategy: You'll have no choice but to go without chips for a couple of
turns. After a bit, you'll get the option to use a couple of DrkSwords.
Take them both; they're the only things that will damage him, and act
life LifeSwrds. You won't be penalized this time.
Hard:
[Navi Battle: ShadM Alpha]
HP: 800
Attacks: He'll unleash a sound wave that will attack a couple of panels
in front. Get directly above or below the base of the sound wave.
He'll send a couple of bats at you.
Strategy: You know the drill. Grab both DrkSwords and have at him.
Super Hard:
[Navi Battle: ShadM Beta]
HP: 1200
Attacks: He'll unleash a sound wave that will attack a couple of panels
in front. Get directly above or below the base of the sound wave.
He'll send a couple of bats at you.
Strategy: Grab both DrkSwords and slash, then wait for another turn and
finish him off.
Having been defeated, Shademan will turn to stone and disappear. You'll
contemplate the DarkChip, then jack out. You'll be thanked by the
administration, and Chaud will show up, late as usual, and boy is he
short. After some explanations, you'll leave.
----------------------------------------------------------------------
3.4 - Eagle/Hawk Tournament
-- Two Points! --
After a dark scene, you'll be at home, and a man from the Eagle/Hawk
Tournament will be at the door. He'll give you 1 point. You've got to
go around and find 50 points to enter the Eagle/Hawk Tournament.
They're everywhere. Here's a list of the points - 66 in all. (Thanks to
[email protected] and
[email protected] for some I didn't have. If
you know of any not listed here, e-mail me.)
10 points:
Castillo. Jack into the Dracky robot. You'll have to battle.
Normal:
[Virus Battle: MettEX, MettEX, LarkEX]
[Virus Battle: Melody, Melody, LarkEX]
[Virus Battle: Billy, Billy, LarkEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX, BarkEX]
[Virus Battle: Hellody, Hellody, BarkEX]
[Virus Battle: Silly, Silly, BarkEX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, TarkEX]
[Virus Battle: Felony, Felony, TarkEX]
[Virus Battle: Killy, Killy, TarkEX]
5 points:
DenDome. Jack into the NetBattle machine in the stadium and play Rock
Paper Scissors with Mr. Prog (he'll stick with the same thing the whole
time).
Town Area 2. Enter the upper teleporter and give the orange Navi a
Cannon C, which you can get at the Town Area 3 merchant. (Buy another
for the GigaCan1 P.A.)
4 points:
Castillo. Head to where you got Mayl ice cream and jack into the cart,
then talk to the purple Navi. You'll have to fight.
Normal:
[Virus Battle: MettEX, BillyEX, TrumpyEX]
Hard:
[Virus Battle: Mett2EX, SillyEX, MuteAnt]
Super Hard:
[Virus Battle: Mett3EX, KillyEX, TrumpEX]
(Thanks to everyone who e-mailed me about this.)
ACDC Area 3. In the upper-right area, a green Navi will give you these
for 3000 Zennys.
3 points:
Castillo. An old man in the lower area, hidden by the cart, will give
you these.
Town Area 3. Talk to the Mr. Prog near the merchant.
Park Area 2. Go into the teleporter near the Area 3 entrance and talk
to the pink Navi.
2 points:
ACDC Town. Go to Dex's house and inspect his Gamecube.
Castillo. There's a woman partially hidden by the castle; talk to her.
Castillo. Inspect the steel door in the lower square.
Castillo. Talk to the boy in the haunted house.
Town Area 1. Underneath a walkway neat the Area 2 entrance.
1 point:
You start with one.
ACDC Town. Inspect Mayl's teddy bear.
ACDC Town. Inspect the chip shelf in Higsby's shop.
ACDC Town. Inspect Yai's left giraffe shrub.
ACDC Town. Inspect the painting behind Yai's couch.
Elec Town. Inspect the metal door with kanji on it.
Elec Town. Inspect the box behind the fence in the first area.
Elec Town. Inspect the store Lan and his dad went into during the first
Shademan scenario.
Elec Town. Talk to a guy neat the exit to the square, partially hidden.
Elec Town. Inspect the sound system computer on the upper level.
DenDome. Inspect the bicycles.
DenDome. Inspect the leftmost DenDome poster.
DenDome. Talk to a guy partially hidden by the hot dog shop.
DenDome. Talk to a kid walking behind the screens inside the main
entrance.
DenDome. Inspect the blue door inside the main entrance.
DenDome. Inspect the trash can inside the contestant entrance.
Castillo. Inspect the fountain.
Castillo. Inspect the pirate ship in the lower square.
ACDC Area 1. Talk to the Mr. Prog near the skull gate.
Once you've got 50 points, go to the castle in Castillo that was closed
on your last visit and talk to the employee there. You'll get a Fldr2,
and then you'll get mail from Jomon Electric, saying they've put a
banner on your HP, which is basically a link to their HP. Anyway go
inside the castle. You've found the tournament site! The routine is
same as last tournament, semi-random events. You'll automatically look
at the tourney board.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.41 - Bam! (vs. Flave)
Your opponent's a rather confident curry chef. You'll talk, then he'll
leave. Exit the castle and head for the lower square to see him make
some curry. Judging by that old man, it's pretty good curry, too. After
some more banter, he'll challenge you to a cookoff. You need to be
getting ready.
Go to the main square and you'll get e-mail from the 'Cooking Master',
who'll give you ChefKey. Jack in to the cart and head to Park Area 2.
Go through Park Area 2 normally until you see a blue gate; unlock it
with ChefKey and take the path to the left. Talk to the orange Navi and
he'll talk about how the cooking machine works. Go up to the pan and
inspect it to start cooking.
It's a sort of mini-game, really. Cut up the ingredients with B when
they appear in front of you (takes some practice to get the timing
right). Press A to push away Mettaurs. If any meat falls (it'll look
sort of like radishes), let them fall in whole. With practice, he'll
say you're good enough. You won't stop until you are.
Now you'll need ingredients. Head to the end of Park Area 3, where you
restarted the park in the second Shademan scenario. Talk to the black
Navi to fight.
Normal:
[Virus Battle: MagTect, MagTect, ShrimpyEX]
[Virus Battle: MettEX, BillyEX, ShrimpyEX]
[Virus Battle: Shrimpy, Shrimpy, ShrimpyEX]
Hard:
[Virus Battle: MagTec+, MagTec+, Shrmpy2EX]
[Virus Battle: Mett2EX, SillyEX, Shrmpy2EX]
[Virus Battle: Shrimpy2, Shrimpy2, Shrmpy2EX]
Super Hard:
[Virus Battle: MagTecX, MagTecX, Shrmpy3EX]
[Virus Battle: Mett3EX, KillyEX, Shrmpy3EX]
[Virus Battle: Shrimpy3, Shrimpy3, Shrmpy3EX]
When you're done, go back to the Cooking Master's Navi and talk; turns
out the Cooking Master is upset with Flave because he doesn't
understand the purpose of cooking - to make people happy. Jack out and
go to the lower square and the cookoff will begin. Do the same thing
you did in the cooking dojo. Flave's curry will make the old man
explode (more or less), but with your curry, he'll get to see his dead
wife. You win! Once everyone leaves, go to the castle to do battle.
Normal:
[Navi Battle: NormlNav Beta]
HP: 800
Strategy: He's got cross bombs, and can summon some pretty irritating
viruses. Keep your guard up and keep moving. You should have a couple
of P.A.'s by now; use them to your advantage.
Hard:
[Navi Battle: NormlNav Omega]
HP: 1200
Strategy: This is not an easy battle by any means. He's got a super-
annoying army of viruses to summon, and his attacks are pretty hard to
avoid by this stage. He's really fast, so any form of GunSol is a bad
idea. You'll need to give this a couple of shots, probably.
Super Hard:
[Navi Battle: NormlNav Omega]
HP: 1200
Strategy: This is not an easy battle by any means. He's got a super-
annoying army of viruses to summon, and his attacks are pretty hard to
avoid by this stage. He's really fast, so any form of GunSol is a bad
idea. You'll need to give this a couple of shots, probably.
When you're done, you'll talk with Flave, and it'll turn out the
Cooking Master is his dad. You'll end up parting on good terms.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.42 - Ygolohcysp Esrever (vs. Videoman)
After finding that your opponent is Videoman, his operator will come up
and request you throw the fight, because Videoman is dying. You'll
correctly sense that he's full of it, and he'll leave. Head to the end
of Park Area 1 to find Videoman. Looks like it was a trap. He'll trap
you in rewind, then send three tapes off to various areas. After he
leaves, you'll still be trapped in rewind. Your controls are backward
(not in battle, though).
Head to Park Area 3. Watch out for the little squares; they'll send you
back to the beginning of the area. Head toward the area with the switch
to activate the rides and you'll find the first tape. Touch a rewind
square to go back, then head to Town Area 2. Go to the lower area and
grab Video2, then head to ACDC Area 2 and grab the last tape around the
link to Dex's computer. After a scene, you'll turn back to normal. Head
to the castle for your match.
Normal:
[Navi Battle: VideM]
HP: 800
Attacks: Creates a reel of tape on four squares in your area.
Plays back an image of Megaman, which attacks with an
EnrgBom1, a twister, or a WideSwrd.
Uses Rewind and regenerates health.
Uses FastFwd and starts moving faster.
Strategy: I HATE THIS GUY. I fought him a jillion times before I won.
There are constantly two strings of tape appearing to block attacks;
these strings go with one buster shot. When the reel appears, move off
the lit squares. The playback is somewhat easy to avoid, if you move
quickly. If he uses FastFwd, stay in the front of the middle row to
avoid the reel attack more easily. A stunning attack will undo FastFwd
or Rewind.
Hard:
[Navi Battle: VideM Alpha]
HP: 1100
Attacks: Creates a reel of tape on four squares in your area.
Plays back an image of Megaman, which attacks with an EnrgBom,
a Tornado, or a WideSwrd.
Uses Rewind and regenerates health.
Uses FastFwd and starts moving faster.
Strategy: Strange though it may be, Videoman was easier for me to
defeat this time around. There are constantly two strings of tape
appearing to block attacks; these strings go with one buster shot. When
the reel appears, move off the lit squares. The playback is somewhat
easy to avoid, if you move quickly. If he uses FastFwd, stay in the
front of the middle row to avoid the reel attack more easily. A
stunning attack will undo FastFwd or Rewind.
Super Hard:
[Navi Battle: VideM Beta]
HP: 1400
Attacks: Creates a reel of tape on four squares in your area.
Plays back an image of Megaman, which attacks with an EnrgBom,
a Tornado, or a WideSwrd.
Uses Rewind and regenerates health.
Uses FastFwd and starts moving faster.
Strategy: He was more furstrating the third time, but the first time is
still the hardest. There are constantly two strings of tape appearing
to block attacks; these strings go with one buster shot. When the reel
appears, move off the lit squares. The playback is somewhat easy to
avoid, if you move quickly. If he uses FastFwd, stay in the front of
the middle row to avoid the reel attack more easily. A stunning attack
will undo FastFwd or Rewind.
After (if?) you beat him, Viddy and Videoman will argue a lot, then
leave.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.43 - Blowin' In The Wind (vs. Windman) [Red Sun]
After reading the board, your opponent will come up and introduce
herself as Lilly, priestess of such and such. After some friendly
conversation (for once), you'll leave, and Lilly will...yeah. Anyway.
Follow a scream to the lower square to see Lilly against Dracky. Jack
into Dracky and follow the ferry to the end, then inspect the virus to
fight.
Normal:
[Virus Battle: MettEX, Weather, VacuumFan]
Hard:
[Virus Battle: Mett2EX, Winger, VacuFan2]
Super Hard:
[Virus Battle: Mett3EX, Wither, VacuFan3]
Jack out, and you'll talk with Lilly. Head home and you'll be
interrupted by Lilly, who'll knock your PET into the water. Head home
and talk to your mom, who'll make some lunch. After lunch, Lilly will
show up, saying Windman's gone nuts, and asking for your help. You'll
get the GrasFlut. Jack in and head to Park Area 3. When you get to Park
Area, you'll notice various tornadoes moving about; avoid them. Now you
know why Park Area is so strangely designed. Also, in battle, wind will
toss everyone around. Make your way to the now-infamous park switch.
You'll play the GrasFlut and Windman (and the Net) will return to
normal. After some talk, you'll jack out. Head to the castle and talk
to Lilly, then you'll go in for your match. You'll discover that
Lilly's been drunk (score for Capcom!) during these escapades.
Normal:
[Navi Battle: WindM]
HP: 800
Attacks: Sends a trio of birds at you.
Sends two seeking mines at you.
Sends three tornadoes at you.
Strategy: This battle would be really easy if the wind wasn't always
blowing/changing. The birds are simple to avoid, and the mines will
only turn once.
Super Hard:
[Navi Battle: WindM Beta]
HP: 1500
Attacks: Sends a trio of birds at you.
Sends two seeking mines at you.
Sends three tornadoes at you.
Sends nine birds at you.
Strategy: This time around, he is infuriating. The wind is killer. The
birds are more difficult to avoid, but the mines still only turn once.
Upon victory, you'll get WindSoul, which works with Wind chips (like
AirShot). More friendly chatter with Lilly.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman)
Note: if you're wondering where the title comes from, listen to Bad
Religion's "Los Angeles Is Burning". In fact, listen to it anyway.
Your opponent's a new Navi, Burnman. Mr. Match will show up, looking
for Burnman and his operator. A guy named Atsuki will show up, and he
and Match will square off. Hot spirit, blah blah blah. They'll then
agree to NetBattle, and leave. Leave the park and you'll get mail from
your mom. Head home and she'll give you a WaterGun (to put out
electrical fires?). Go up and jack in; it's hot. Head to ACDC Area 1
and you'll see some flames. Your WaterGun doesn't work too well,
either.
Head to Higsby's shop and you'll get a FireBstr. Go back home and
inspect your PC and Megaman will get the FireBstr. To work this thing,
you need to press B when the meter's at the top. If you have only a few
fires, a little below will be okay, but with larger fires, if it's too
low, you'll get burned and lose HP. Put out all the fires on the main
ACDC road, then jack out.
Head to Castillo and try to enter the castle to find the cart starts
smoking. Jack into it and put out all of the fires here. Make your way
to Park Area 3; you'll find Fireman and Burnman there. Put out the huge
fire and there'll be more dialogue/fire. Once everyone leaves, head to
the castle for your match.
Normal:
[Navi Battle: BurnM]
HP: 700
Attacks: Shoots a stream of fire at you.
Rushes at you shooting fire.
Strategy: He's got two flaming jet things that will slide into your
area and attack. It might be tricky to avoid both of those and
Burnman's attacks. If you stay on the back row behind a jet as it
rushes to you, it will stop in front of you and fire harmlessly.
Hard:
[Navi Battle: BurnM Alpha]
HP: 1100
Attacks: Shoots a stream of fire at you.
Rushes at you shooting fire.
Strategy: He's got two flaming jet things that will slide into your
area and attack. It might be tricky to avoid both of those and
Burnman's attacks. If you stay on the back row behind a jet as it
rushes to you, it will stop in front of you and fire harmlessly.
Super Hard:
[Navi Battle: BurnM Beta]
HP: 1500
Attacks: Shoots a stream of fire at you.
Rushes at you shooting fire - twice.
Strategy: He's got two flaming jet things that will slide into your
area and attack. It might be tricky to avoid both of those and
Burnman's attacks. If you stay on the back row behind a jet as it
rushes to you, it will stop in front of you and fire harmlessly. In all
honesty, he's no harder this time around.
Match will talk some trash from the audience, and Atsuki will try
blowing up the NetBattle machine. He'll just set himself on fire.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.45 - Mega Gear Solid (vs. Riki)
Your opponent's Navi is named Crusher. His operator, named Riki, will
come in and say some arrogant, but still sort of good-spirited talk. Go
outside and you'll see Riki talking to his boss. The boss wants him to
head the Mafia, but he just wants to open a bakery. The boss will then
take Crusher. You'll talk to Riki, but you'll be scared to take on the
Mafia.
Head to the lower level and you'll see a scene with the boss and a
Mafia-looking guy. Go back up and jack into the cart. This is where you
go all Solid Snake. There will be guards everywhere, and if they're
ever looking directly at you, you'll be thrown to the beginning of the
area. You'll probably be doing a lot of saving here. Sneak your way to
the end of Park Area 3, with the restart button. You'll break Crusher
out, but attract some guards.
Normal:
[Virus Battle: Weather, HealNavi, HealNavi]
Hard:
[Virus Battle: Winger, HealNav Alpha, HealNav Alpha]
Super Hard:
[Virus Battle: Wither, HealNav Beta, HealNav Beta]
Go talk to Riki and he'll thank you. Some Mafia henchmen will try to
kill you, but the boss will come up and knock them out cold (?). Head
into the castle for your match.
Normal:
[Navi Battle: HealNav Alpha]
HP: 800
Strategy: The chip he's carrying is an AreaGrab. Otherwise, standard
HealNavi fare. This guy summons a lot of viruses, though.
Hard:
[Navi Battle: HealNav Beta]
HP: 1100
Strategy: He's got a HeroSwrd and some Balls, and likes summoning
viruses.
Super Hard:
[Navi Battle: HealNav Beta]
HP: 1100
Strategy: He's got a HeroSwrd and some Balls, and likes summoning
viruses.
You'll part on good terms. Riki's gonna talk with the boss about the
bakery.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.46 - Enviro-Extremism (vs. Woodman) [Blue Moon]
Note: if you're running an emulator, your game may lock up a bunch
here. If you use VisualBoyAdvance 0.8, it won't crash, interestingly.
Thanks to the GameFAQs Blue Moon board for that information.
Your opponents are Sal and Woodman. Go outside to get mail from her;
she's selling sandwiches in ACDC park. Go there and talk to her; she'll
give you a boxed lunch. Some guys will come up and discuss destroying
the park to put up large buildings. Sal will leave for Elec Town. Head
to the square in Elec Town and you'll see her talking with some
friends, I guess. Some people are warping the minds of the
environmentalists, and they're planting Cyberbombs on the Net. She'll
ask you to go to DenDome to talk to the mayor.
Head to DenDome and enter the battle arena to see an old guy make a
speech against the environment. You'll push him out of the way and jack
into the machine. Go talk to the green Navi to fight.
Normal:
[Virus Battle: MagTect, Walla, Walla]
Hard:
[Virus Battle: MagTec+, Walland, Walland]
Super Hard:
[Virus Battle: MagTecX, Waldon, Waldon]
After the battle, check your mail, then head to Castillo and talk to
Sal. She's upset because she can't contact Woodman. Cut to Park Area 3.
An orange Navi is convincing Woodman to destroy the Net. Cut to Lan.
Jack into the cart and head to Park Area 1. This is where the emulator
may crash.
Anyway. As you head through, a tree will come and cut you off. These
things are everywhere, and if you're hit by one, you'll lose a bit of
HP. Head to Park Area 3, where Woodman is. You'll talk for a bit, then
the orange Navi will come back. Woodman will tell him off, then kick
his butt with a wood tower. You'll jack out. Talk to Sal, then enter
the castle for your match.
Normal:
[Navi Battle: WoodM]
HP: 1000
Attacks: Shoots out slow-moving seeds.
Jumps and hits the ground, causing wood towers to pop up in
your area, up to three times consecutively.
Strategy: Logs will be rolling at you this entire time. Fire chips are
effective, no doubt. Overall, this battle isn't very difficult. It may
take a while to whittle his health down, but avoiding attacks is easy.
AquaSoul is useful, IMHO. If you've got a Magnum, you can take out the
back row and stop all of the logs.
Hard:
[Navi Battle: WoodM Alpha]
HP: 1500
Attacks: Shoots out seeds.
Jumps and hits the ground, causing wood towers to pop up in
your area, up to three times consecutively.
Strategy: Logs will be rolling at you this entire time. Fire chips are
effective, no doubt. This battle's gotten a bit more annoying this time
around. The attacks may overwhelm you with their all-at-the-same-time-
ness. I guess something about this battle gives Megaman a craving for
Dark chips. If you've got a Magnum, you can take out the back row and
stop all of the logs.
When you're done, you'll get yourself a WoodSoul, which works with wood
chips, such as Boomer1.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.47 - Rock And Roll (vs. Roll) [Red Sun]
I'll have you know I went through a medley of horrible puns, and this
one seemed most fitting; Chibi Soma took the only good one. Anyway,
Mayl and Roll somehow made it this far without us knowing. You'll muse,
then Mayl will be talking with Yai in the lower square; looks like
someone's stalking Roll.
Exit the castle and Yai will run up, saying that someone's kidnapped
Roll! Jack into the cart there and head to Park Area 1, then talk to
Glide when you see him (you will). Head to Park Area 3 to see a scene
with Roll, a mysterious Navi, and a bunch of Mettaurs. You can't get to
where Roll is, so head to ACDC Area 2. The stalker Navi will be
shopping there; talk to him to fight.
Normal:
[Virus Battle: Weather, LarkEX, LarkEX]
Hard:
[Virus Battle: Winger, BarkEX, BarkEX]
Super Hard:
[Virus Battle: Wither, TarkEX, TarkEX]
After the battle, you'll get RoomKey. Return to Park Area 3 and get to
the lower level, then take the large conveyor belt right when you see
it. Go up from there, and open the blue gate with RoomKey. Follow the
path to find Roll, who has obtained the Mettaur's loyalty. Some
conversation will take place, you'll imply that she's too weak to
fight, and the rest is history.
Jack out and head into the castle at Castillo , and Roll will e-mail
you. Head to Mayl's house and jack into her teddy bear, then talk to
Roll; she wants to play tag to prove her speed. This bit's a bit weird;
you need to go up to Roll and press A to tag her, but she's moving
really fast. At some point, she'll stop for a second; run for her then.
Do it three times to win. (She appeared right in front of me three
times.) She'll jack out; follow suit and head for the castle for your
match.
Hard:
[Navi Battle: Roll Alpha]
HP: 1000
Attacks: She'll summon a MettEX or a BillyEX to help fight.
Fires an arrow at you, taking a battle chip.
Appears in front of you and hits you with those things on her
head.
Strategy: For all that speed talk, she's not any faster than any other
Navi, although she may teleport to another space pretty quickly. Get
out of the way of the arrow if you want to keep your chips. Otherwise,
this isn't too difficult.
You'll praise Mayl and Roll for their mad skillz, and you'll get
RollSoul, which activates with recovery chips (and has recovery powers
- rock!). Yai will come down and tell Mayl how great she was. Mayl will
leave, and Yai will tell you why Mayl joined the tournament (not
telling - ha ha). They'll leave, and Lan will prove that he is still
completely clueless.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.48 - Boulder Dash (vs. Metalman) [Blue Moon]
Another familiar pair o' opponents, Tamako and Metalman. Tamako will
come up and introduce herself (though you should know her already from
MMBN3), then have you follow her. Go to the lower square to find Tamako
with a boulder. She'll try to break it, then justify her lack of rock-
breaking with some metaphor. You need to work on your fighting spirit.
She'll give you GateData and tell you to go to Town Area 4.
Jack in somewhere and head to Town Area 2, then go to the lower level
and open the gate in the left corner. Follow the path to Drunken
Master, who wants some booze (score for Capcom!) Head to Park Area 1
and head for the upper level, near the Town Area 3 exit. Talk to the
green Navi to buy some CybrJrky for 500z. Head for Park Area 2 and talk
to the purple Navi you see about halfway along. He'll trade you
VirusCln for a Spreader L, which you can buy from Higsby.
Return to Drunken Master and he'll teach you about breaking boulders.
Go up to a boulder and press A, then hit B when the line hits the
center of the meter. Do this to three boulders in 20 seconds, then talk
to DM to complete your training. Return to Castillo and jack into the
cart in the lower square. Talk to Metalman to have a smash-off. Break
more boulders than Metalman three times to win. The harder ones don't
give you more points. Once you're done, head to the castle for your
match.
Super Hard:
[Navi Battle: MetlM Beta]
HP: 1600
Attacks: Throws a metal blade around the stage like a boomerang.
Throws a metal blade straight at you.
GearChng. The gears appear on your panels, or return to one
each.
Fires missiles at your panels.
Appears in front of you and punches your panel, breaking it.
Strategy: The gears are the worst things ever. They're always getting
in the way, and the attacks, consequently, are difficult to avoid.
Metalman's not too easy to hit, either. Try to use large chips that do
lots of damage.
When you win, you'll get MetlSoul, which works with breaking chips
(with the ball as the elemental picture). Tamako will go in front of
the camera and advertise the Ura Inn (and get in trouble for it).
----------------------------------------------------------------------
3.5 - Electopia's Finest
-- The Presence Of The Dark Soul --
You've won! You'll get a slighty bigger trophy and the knowledge that
you're the stompingest NetBattler in Electopia. Hooray! Anyway. You'll
start to leave, but then Nebula will strike again. Go jack into the
NetBattle machine and you'll meet Laserman for the first time. You'll
talk about Dark Souls, then Gutsman/Aquaman will show up. Laserman will
put your Dark Soul in Gutsman/Aquaman. You'll then do battle.
[Red Sun]
Normal:
[Navi Battle: GtsMDS]
HP: 600
Attacks: Pounds the floor, cracking a panel and making three rocks
drop.
Whatever you've got in your folder.
Strategy: He's got all your attacks. If you've packed a killer folder,
you'll be kicking yourself about now, probably. This guy moves fast,
and the cracking panels can get irritating. Constant vigilance. If
you've got WindSoul, however, this is simple.
Hard:
[Navi Battle: GtsMDS]
HP: 800
Attacks: Pounds the floor, cracking a panel and making three rocks
drop.
Whatever you've got in your folder.
Strategy: This guy's no harder the second time around, just takes
longer. He's got all your attacks. If you've packed a killer folder,
you'll be kicking yourself about now, probably. This guy moves fast,
and the cracking panels can get irritating. Constant vigilance. If
you've got WindSoul, however, this is simple. Remember not to stay in
front of him if you've packed a RedSun.
Super Hard:
[Navi Battle: GtsMDS]
HP: 900
Attacks: Pounds the floor, cracking a panel and making three rocks
drop.
Whatever you've got in your folder.
Strategy: This guy's no harder the third time around, just takes
longer. He's got all your attacks. If you've packed a killer folder,
you'll be kicking yourself about now, probably. This guy moves fast,
and the cracking panels can get irritating. Constant vigilance. If
you've got WindSoul, however, this is simple. Remember not to stay in
front of him if you've packed a RedSun.
[Blue Moon]
Normal:
[Navi Battle: AquMDS]
HP: 500? I forgot to get that.
Attacks: Fires bubbles that hit two squares.
Creates two pipes to fire water.
Whatever you've got in your folder.
Strategy: What's yours is his. Still a relatively easy battle.
Aquaman's a pretty slow mover. Try not to stand in front of him too
much, he may break out a Vulcan chip.
Hard:
[Navi Battle: AquMDS]
HP: 800
Attacks: Fires bubbles that hit two squares.
Creates two pipes to fire water.
Whatever you've got in your folder.
Strategy: What's yours is his. Still a relatively easy battle.
Aquaman's a pretty slow mover. Try not to stand in front of him too
much, he may break out a Vulcan chip. Remember not to stay in front of
him if you've packed a BlueMoon.
Super Hard:
[Navi Battle: AquMDS]
HP: 800
Attacks: Fires bubbles that hit two squares.
Creates two pipes to fire water.
Whatever you've got in your folder.
Strategy: What's yours is his. Still a relatively easy battle.
Aquaman's a pretty slow mover. Try not to stand in front of him too
much, he may break out a Vulcan chip. Remember not to stay in front of
him if you've packed a BlueMoon.
-- Humanity's Second-To-Last, And Last, Hopes, In That Order --
After the battle, Laserman will put your Dark Soul back. After some
Dark Soul talk, everyone will jack out. A week later, the fine folks at
NAXA will try their laser plan. One shot, not allowed to miss...and it
gets screwed up. Dang. We're screwed, unless Dr. Regal can get a great
operator and Navi. At the same time, you'll be talking with your Navi
buddies in ACDC Area. An orange Navi will come up and inform you that
you're going to be in the world championship NetBattle tournament - the
Red Sun/Blue Moon Tournament. You'll get a Ticket to go to Netopia.
Lucky you!
----------------------------------------------------------------------
3.6 - The Red Sun/Blue Moon Tournament
-- Sightseeing --
One week later, you're ready to go. Head to the station and go to the
airport, then to Netopia. Upon arrival, check your e-mail, then go down
and left and talk to the guy there. He's your guide all right - name's
Bonds, and he'll give you a NetPassp, letting you access foreign Nets.
Go up the stairs near the station and talk to the woman there to get
some chocolate (hold out for 250z). Then talk to the old guy to fight
some viruses from his Wowzer Box.
Normal:
[Virus Battle: Walla, Walla, GaiaEX]
Hard:
[Virus Battle: Walland, Walland, Gaia+EX]
Super Hard:
[Virus Battle: Waldon, Waldon, GaiaMegEX]
After that, go and talk to the boy on the right side of this area, then
go into the alley. Talk to everyone here. You can jack into the chariot
statue and get the BMD to add to your NaviCust map.
-- This Happens To Me All The Time --
When you're done, go back and talk to the guide. He'll start leading
you to your hotel, but a guy in a car will pull up and knock you out.
You'll wake up in a hotel room, and overhear the kidnapper saying he
broke the key into four and hid it in Netopia Area. You've got to look
for it. Inspect the bust on the dresser to jack into it.
-- Key Search --
When in the first area, find the program and talk to it to get
HotelPCd. Find the warp point and go through to enter Netopia Area. Go
along the upper-right path and inspect the box at the end. You'll get
KeyDataB, but it's booby trapped!
Normal:
[Virus Battle: BillyEX, BillyEX, BoomerEX]
Hard:
[Virus Battle: SillyEX, SillyEX, GloomerEX]
Super Hard:
[Virus Battle: KillyEX, KillyEX, DoomerEX]
Return to the center area and go on the lower-left path and up the
stairs. Take the upper-left path at the junction to find the box with
KeyDataA.
Normal:
[Virus Battle: MagTectEX, VolGearEX, VolGearEX]
Hard:
[Virus Battle: MagTec+EX, VulGearEX, VulGearEX]
Super Hard:
[Virus Battle: MagTecXEX, ValGearEX, ValGearEX]
Go down the stairs and take the paths down to the box with KeyDataD.
Normal:
[Virus Battle: ShrimpyEX, ShrimpyEX, BoomerEX]
Hard:
[Virus Battle: Shrmpy2EX, Shrmpy2EX, GloomerEX]
You might want to throw AirShoes on for this battle, if you have it.
Super Hard:
[Virus Battle: Shrmpy3EX, Shrmpy3EX, DoomerEX]
Return to the center area and take the lower-right path, then take the
lower-left path and go to the box with KeyDataC.
Normal:
[Virus Battle: LarkEX, MagTectEX, LarkEX]
Hard:
[Virus Battle: BarkEX, MagTec+EX, BarkEX]
Super Hard:
[Virus Battle: TarkEX, MagTecXEX, TarkEX]
Jack out and you'll head to the door and unlock it, but the kidnapper
will come in, with your guide. Turns out you just cleared the prelims.
They'll leave, and you'll go to sleep. The next day, you'll be ready to
compete. Leave, then go into the alley and enter the Colosseum. Inspect
the mouth thing* next to the pairing chart and you'll prove your
contestanthood. The pairings will appear on the chart.
*Note: this is an actual object. It is the Mouth of Truth, located in
the Baths of Caracalla, in the ancient Roman city of Caracalla. By
legend, if you put your hand in and told a lie, your hand would be
bitten off. Looks like CoA got something right, at least.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie)
Your opponent's from NetFrica, and he'll show up. His name's Paulie,
and he'll invite you to see the Water Festival in his village. You'll
end up in NetFrica. Go up the slope and jack into the statue everyone's
standing around. Go to the other end and talk to the Navi to battle if
you don't have NetFricC.
Normal:
[Virus Battle: MagTect, MagTect, BoomerEX]
[Virus Battle: Walla, BoomerEX]
[Virus Battle: LarkEX, ShrimpyEX, BoomerEX]
Hard:
[Virus Battle: MagTec+, MagTec+, GloomerEX]
[Virus Battle: Walland, GloomerEX]
[Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
Super Hard:
[Virus Battle: MagTecX, MagTecX, DoomerEX]
[Virus Battle: Waldon, DoomerEX]
[Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
Head into the warp point and open the cube, then head into the conveyor
belt and go around to the large area. A bunch of Navis will be grouped
around a statue, ready to become Village Champion after winning the
WaterGod Quest. After the idol takes off, everyone'll run off. Head
back along the blue path into Netopia Area. Get to the center, then go
to the lower-left area and up the stairs. Go through the exit to enter
Sharo Area; follow the upper-right wall (don't touch the conveyors)
until you see the idol, then go up and inspect it to get it. Jack out
and jack in again, then head to the meeting area and talk to the orange
Navi. You'll be crowned Village Champion! But the river's dried up!
You'll jack out automatically. Apparently, you've got to jack in to the
big idol across the river and fix it. You'll get LionKey. Jack into the
statue you jacked into before and head to the center of NetFrica Area,
where you won. Take the slope up and then the one down. Inspect the
triple gate; you'll unlock the first with LionKey. Inspect the second
for some questions; the answers are '4', '2', '60', 'Green' and '22'.
Inspect the final gate to fight.
Normal:
[Virus Battle: MettEX, Mettaur, MettEX]
[Virus Battle: SpikeyEX, Spikey, SpikeyEX]
[Virus Battle: VolGearEX, VolGear]
Hard:
[Virus Battle: Mett2EX, Mettaur2, Mett2EX]
[Virus Battle: Spikey2EX, Spikey2, Spikey2EX]
[Virus Battle: VulGearEX, VulGear]
Super Hard:
[Virus Battle: Mett3EX, Mettaur3, Mett3EX]
[Virus Battle: Spikey3EX, Spikey3, Spikey3EX]
[Virus Battle: ValGearEX, ValGear]
Inspect the water drop to get RecvrDrp, then jack out. Go and jack into
the other statue to become trapped in a labyrinth. Yay. There's sixteen
areas here; here's a handy chart. Comp numbers in the bottom left
corner; warp number placed where they would be. When there's a number
of Navis in the center, those Navis are lying in the middle of the
area, and you'll have to fight the same number of battles to get to
another warp.
_______________ _______________ _______________ _______________
| || || || |
| 6 5 || 3 10 || 2 5 || 13 6 |
| || || || |
| || || || 1 Navi |
| || || || |
| || || || |
| Exit || 13 || 11 || 11 |
|1______________||2______________||3______________||4______________|
_______________ _______________ _______________ _______________
| || || || |
| 1 7 || 1 14 || 15 14 || 10 16 |
| || || || |
| 2 Navis || || 4 Navis || 5 Navis |
| || || || |
| || || || |
| 3 || 4 || 5 || 12 |
|5______________||6______________||7______________||8______________|
_______________ _______________ _______________ _______________
| || || || |
| || 8 2 || 9 4 || |
| || || || |
| || || || |
| || || || |
| || || || |
| 11 || 13 || 3 || 8 |
|9______________||10_____________||11_____________||12_____________|
_______________ _______________ _______________ _______________
| || || || |
| 2 10 || 7 15 || 14 || Water God |
| || || || |
| || || 3 Navis || |
| || || || |
| || || || |
| 4 || 6 || 7 || 8 |
|13_____________||14_____________||15_____________||16_____________|
[email protected] found a path that has you fight only six
battles: left, down, down, down, left, down, right, left, right. If
anyone can find one for only five, let me know. When you get to the
Water God, inspect it to fight.
Normal:
[Virus Battle: MettEX, LarkEX]
[Virus Battle: LarkEX, LarkEX]
[Virus Battle: MettEX, LarkEX, MettEX]
[Virus Battle: ShrimpyEX, ShrimpyEX, Trumpy]
[Virus Battle: LarkEX, ShrimpyEX, Trumpy]
Hard:
[Virus Battle: Mett2EX, BarkEX]
[Virus Battle: BarkEX, BarkEX]
[Virus Battle: Mett2EX, BarkEX, Mett2EX]
[Virus Battle: Shrmpy2EX, Shrmpy2EX, MuteAnt]
[Virus Battle: BarkEX, Shrmpy2EX, MuteAnt]
Super Hard:
[Virus Battle: Mett3EX, TarkEX]
[Virus Battle: TarkEX, TarkEX]
[Virus Battle: Mett3EX, TarkEX, Mett3EX]
[Virus Battle: Shrmpy3EX, Shrmpy3EX, Xylos]
[Virus Battle: TarkEX, Shrmpy3EX, Xylos]
After that, you'll use RecvrDrp to return the river to normal...guess
that's the normal color. Inspect the ostrich to head to the airport,
then go back to Netopia. Head into the colosseum to fight.
Normal:
[Navi Battle: HealNav Alpha]
HP: 800
Strategy: He's replaced bombs with Balls (sorry), has a sword (wide or
long), is packing an AreaGrab and can summon viruses. Still, easy
fight.
Super Hard:
[Navi Battle: HealNav Beta]
HP: 1100
Strategy: He's a little harder. Try to defeat him quickly before the
virus hordes come.
When you win, it'll be revealed that Paulie planted viruses in the
WaterGod. He's tired of being looked down on just for being a kid
(sounds like Case Closed). After some talk, everyone'll forgive and
forget.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun]
Your next opponent's Raoul, from Battle Network 2, and Thunman. A guy
will come up and announce a NetBattle event in his cafe. The winner
gets some bread! Woo. As you leave, an old guy will ask you to
demonstrate your strength.
Normal:
[Navi Battle: NormlNav Alpha]
HP: 300
Strategy: Flatten him. He is a piece of cake.
Hard:
[Navi Battle: NormlNav Beta]
HP: 800
Strategy: This is not a difficult battle anymore.
After you stomp him, he'll say you're not ready to compete, then leave.
Whatever. Head to your hotel and jack in, then head to Netopia Area.
Head to the center, then take the lower-right path and go up. Talk to
the orange Navi to fight.
Normal:
[Virus Battle: Moloko, Moloko, MolokoEX]
Hard:
[Virus Battle: Milko, Milko, MilkoEX]
Super Hard:
[Virus Battle: Macko, Macko, MackoEX]
You scored some good bread, but Megaman's not feeling up to par. You're
losing HP by the second! You'll jack out. Go into the colosseum and
talk to Raoul, who thinks he knows who did it - Gresply Nekrom. The
Trial of Life or Death. You've got to lift the curse. Go into the
hotel, jack in, and RUN LIKE MAD WHEREVER YOU GO. If you're low on
health, enter a battle and use some recovery chips. Your health won't
drop below 1, but having a health of 1 isn't the greatest thing.
Anyway. Take the lower-right path into Yumland Area and follow the main
road to the end, then go back and take the path opposite it to find
KindnesM. Take another off-path at the main road's final bend to find
WisdomM. Jack out and in again, then head toward Sharo and take the
path to BraveryM. Return to the center and head on the upper-right path
until you get StrengthM. Once you have all four, return to the center
of Netopia Area and go onto the upper-right path and take a left. Open
the door with the four marks, then grab the CursDoll at the end of the
path. Return to Thunman (near the Yumland exit) and talk to him. He'll
undo the curse, and you'll jack out. Head to the colosseum for your
battle.
Normal:
[Navi Battle: ThunM]
HP: 800
Attacks: Shoots a stream of lightning at you.
Generates lightning that falls from the sky.
Strategy: He's got a cloud that periodically shoots little bolts at
you. Easy enough to dodge, I would think. My advice - use WindSoul, if
you have it. Works like a charm.
Hard:
[Navi Battle: ThunM Alpha]
HP: 1200
Attacks: Shoots a stream of lightning at you.
Generates lightning that falls from the sky.
Strategy: He's got a cloud that periodically shoots little bolts at
you. Easy enough to dodge, I would think. My advice - use WindSoul, if
you have it. Works like a charm.
When you win, Rauol will reveal that his tribe elder cursed Megaman in
hopes that Raoul would win; Raoul, however, wouldn't stand for it.
After some talk, the Elder will pronounce Raoul the new Elder. You'll
get ThunSoul, which activates with electric chips, like MagBolt.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.63 - Cool Runnings (vs. Coldman)
Your opponent's Coldman, from Sharo. A guy in a coat will be
complaining that it's too hot, and he's gonna do something about it.
The temperature, in a completely unrelated development, starts
dropping. An official will come up and ask for help, as Coldman is
wreaking havoc. Return to your hotel and jack in, then head to Netopia
Area. Go up the stairs and keep going until you see Coldman with some
snowmen. Confront him, and he'll return the room to normal, then leave.
Jack out and head outside to find it snowing.
You'll check your mail to find a cold air mass from Sharo has hit
Netopia. Go to the airport and head to Sharo, then follow the path to
the Space Center. Ivan Chillski sent a signal to a satellite to cause
this panic, and knocked out the officials. Now they need your help.
Before you start, make sure you have a HeatShot C, a FlmLine1 F, a
BlkBomb Z, and a HeatBrth K. You'll need them to restart the torches.
You can get a HeatShot C from Higsby's shop, a FlmLine1 F from your
Fldr2 (or you can order it from Higsby), a BlkBomb Z from a PMD (Purple
Mystery Data) in Sharo Area, and a HeatBrth K from the merchant in
Netopia Area. You won't lose the chip by installing it.
Once you've got all of those, return to Sharo and inspect the first
snowdrift, then inspect the door of the first house to get a shovel.
Return to the snowdrift and inspect it, then press B as fast as you can
to clear the snow. Jack into the antenna and inspect the left snowman
to fight.
Normal:
[Virus Battle: MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX]
Inspect the middle snowman.
Normal:
[Virus Battle: MettEX, BoomerEX]
Hard:
[Virus Battle: Mett2EX, GloomerEX]
Super Hard:
[Virus Battle: Mett3EX, DoomerEX]
Inspect the right snowman.
Normal:
[Virus Battle: MettEX, MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, Mett3EX]
Inspect the middle torch to insert the FlmLine1 F. Jack out and follow
the path to the split, then take a right until you reach the dead end.
Get rid of the snowdrift and jack into the antenna, then inspect the
lower-left snowman.
Normal:
[Virus Battle: MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX]
Inspect the upper-left snowman.
Normal:
[Virus Battle: MettEX, BoomerEX]
Hard:
[Virus Battle: Mett2EX, GloomerEX]
Super Hard:
[Virus Battle: Mett3EX, DoomerEX]
Inspect the middle snowman.
Normal:
[Virus Battle: Walla, BoomerEX]
Hard:
[Virus Battle: Walland, GloomerEX]
Super Hard:
[Virus Battle: Waldon, DoomerEX]
Inspect the upper-right snowman.
Normal:
[Virus Battle: MettEX, Walla]
Hard:
[Virus Battle: Mett2EX, Walland]
Super Hard:
[Virus Battle: Mett3EX, Waldon]
Inspect the lower-right snowman.
Normal:
[Virus Battle: MettEX, MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, Mett3EX]
Inspect the marked torch to insert the BlkBomb Z and light the torches.
Jack out and head someplace warm, then take the down road left of the
second antenna. Get to the snowdrift and clear it, then jack into the
antenna and inspect the lower-left snowman.
Normal:
[Virus Battle: MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX]
Inspect the upper-left snowman.
Normal:
[Virus Battle: MettEX, BoomerEX]
Hard:
[Virus Battle: Mett2EX, GloomerEX]
Super Hard:
[Virus Battle: Mett3EX, DoomerEX]
Inspect the upper-right snowman.
Normal:
[Virus Battle: MettEX, Walla]
Hard:
[Virus Battle: Mett2EX, Walland]
Super Hard:
[Virus Battle: Mett3EX, Waldon]
Inspect the lower-right snowman.
Normal:
[Virus Battle: MettEX, MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, Mett3EX]
Inspect the torch to insert the HeatBrth K. Jack out and warm up, then
go to the first split in the road and go left. Clear the snowdrift and
jack in, then inspect the snowman.
Normal:
[Virus Battle: MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX]
Inspect the left snowman.
Normal:
[Virus Battle: MettEX, MettEX, MettEX]
Hard:
[Virus Battle: Mett2EX, Mett2EX, Mett2EX]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, Mett3EX]
Inspect the right snowman.
Normal:
[Virus Battle: MettEX, BoomerEX]
Hard:
[Virus Battle: Mett2EX, GloomerEX]
Super Hard:
[Virus Battle: Mett3EX, DoomerEX]
Inspect the torch to insert the HeatShot C and fix the final antenna.
It's cooled down, finally, although Netopia's still cold. Head to the
colosseum to do battle.
Normal:
[Navi Battle: ColdM]
HP: 800
Attacks: Creates ice cubes that he pushes at you.
Creates ice cubes in your area.
Blows cold air at you.
Strategy: If you have WindSoul, just blow his ice cubes back at him for
significant damage. Otherwise, he moves fast, so don't use slow-moving
chips. Watch for the ice cubes.
Super Hard:
[Navi Battle: ColdM Beta]
HP: 1500
Attacks: Creates ice cubes that he pushes at you.
Creates ice cubes in your area.
Blows cold air at you.
Stomps on you.
Strategy: If you have WindSoul, just blow his ice cubes back at him for
significant damage. Otherwise, he moves fast, so don't use slow-moving
chips. Watch for the ice cubes.
When you win, the storm'll be over. You'll exchange harsh words with
Chillski, then the Officials will arrest him.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.64 - Darkness Falls (vs. Protoman) [Blue Moon]
How fitting that you and Chaud would meet at Blue Moon. Some officials
will come out and talk about Protoman's DarkSoul. Chaud will then call,
wishing to talk. Head to the hotel; Chaud will be on the bed. Turns out
Protoman is possessed by a DarkSoul after all; Chaud used a DarkChip
while being attacked by 500 Syndicate Navis. Suddenly, Protoman will
jack himself into the Net. Chaud will leave, and you'll jack in.
You'll see a scene with Protoman in the Undernet. Head to NetFrica Area
and find the warp to the idol, then go past it and take the path up to
Sharo Area. You'll get mail from Chaud. Go to the end of the path and
talk to the Navi - looks like you'll need the C-Slider. Go to NetFrica
Area and take the northern exit to Sharo. Talk to the orange Navi. Now
you need to collect the parts. Buy the BordPart in the lower part of
Town Area 2 for 2000 Zennys. Buy the JetParts from a Navi in lower Town
Area 3 for 3000 Zennys (go through Park Area 1). Get the WingPart in
Yumland (Navi under a slope) for 4000 Zennys. Head to Sharo Area and
find the door to unlock for 500 Zennys. Talk to the girl behind it to
get the C-Slider.
Right. Return to the orange Navi in Sharo and go along the small path,
then enter the Undernet. This is the single most maze-like part of the
game. Chaud will contact you with a line to connect to Megaman, so he
can command him; press L to talk to Chaud when you need to. At the
first split here, go forward, then head to the left corner. Continue
until you come to a 'Y' sort of split. Take the right path and enter
the transporter. A big door will be in the way. Chaud will tel you to
find Redkey somewhere in Undernet 1, in the middle of four bones, he
says.
Take the warp and get on the conveyor belt to return to the beginning.
Follow the path you were on before until you come across four fangs in
the path (no, it's not right in the beginning). Return to the wall and
go through. In this area, go up the ramp at the first junction, then go
back left and go down the ramp. Go right and past the ramp, then follow
this path to the end to find that you need BlueKey and GreenKey.
The BlueKey's in the right corner of the only square you can see when
you're right next to the door. On this same square is the other
addition to your NaviCust map. Go there, then head back along the path.
When you see two conveyor belts at a corner, take both of them, then
search on the panel on which you now stand. Return to the door to go
through.
To get through this area, take a left at the first junction, then go
forward, then two rights. Go through the warp points until you're on
the red path, then head forward to the door. You need YelowKey,
WhiteKey and BlackKey. For YelowKey, go back through all of the warps,
then go as far up-right as you can. You'll find nine fangs in a row -
search the panel in front of the middle one. Go to the other end of
this area to find the corner with six bones. Search the corner for
WhiteKey. For BlackKey, take the warp you took to get to the door, then
when you're on the platform with two warps, search the bottom corner.
Return to the door and open it, then continue to Undernet 6.
In here, take the closer stairs and follow the path to the conveyors.
Take the left conveyor when you get the chance to walk on the wide
ramp. Talk to the Navi at the end to fight.
Normal:
[Virus Battle: VolGearEX, VolGearEX, HealNavi]
Hard:
[Virus Battle: VulGearEX, VulGearEX, HealNav Alpha]
Super Hard:
[Virus Battle: ValGearEX, ValGearEX, HealNav Beta]
Go on to Undernet 5, where Protoman is. Follow the one path until you
see a cutscene with Protoman (I keep wanting to type Blues). You'll
come up and engage the black Navi. Chaud will ask to operate Megaman
for these battles. Oh, why not.
Normal:
[Virus Battle: MettEX, MettEX, MettEX]
[Virus Battle: LarkEX, LarkEX]
[Virus Battle: MelodyEX, MelodyEX]
[Virus Battle: MolokoEX, MolokoEX]
These guys will kill themselves running through poison panels.
[Virus Battle: MettEX, MettEX, VacuumFan]
Hard:
[Virus Battle: Mett2EX, Mett2EX, Mett2EX]
[Virus Battle: BarkEX, BarkEX]
[Virus Battle: HellodyEX, HellodyEX]
[Virus Battle: MilkoEX, MilkoEX]
These guys will kill themselves running through poison panels.
[Virus Battle: Mett2EX, Mett2EX, VacuFan2]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX, Mett3EX]
[Virus Battle: TarkEX, TarkEX]
[Virus Battle: FelonyEX, FelonyEX]
[Virus Battle: MackoEX, MackoEX]
These guys will kill themselves running through poison panels.
[Virus Battle: Mett3EX, Mett3EX, VacuFan3]
Afterwards, the black Navi will unlock Protoman, who will delete the
black Navi. He'll then lunge at Megaman. Chaud will try to convey his
emotions to Megaman to give them to Protoman. He'll be knocked down,
then wake up remembering nothing. (In Japanese, Chaud told Lan to go
Full Synchro, which they did, knocking Protoman out. When he woke up,
he remembered nothing.) Chaud will head for the colosseum. Follow him
for your match.
Normal:
[Navi Battle: ProtM]
HP: 1000
Attacks: Moves in front of you and uses WideSwrd.
Moves to the front row and uses HeroSwrd.
Strategy: The only time you can hurt Protoman is right after he's
attacked. Stay in the center of your area. If he uses WideSwrd, move
back one and strike. If he uses HeroSwrd, move up or down. Other times,
he puts up a shield when you attack. Really annoying battle, mostly
because there's basically no time between when he moves to strike and
when he strikes.
Super Hard:
[Navi Battle: ProtM Beta]
HP: 1600
Attacks: Moves in front of you and uses WideSwrd.
Moves behind you and uses WideSwrd.
Moves to the front row and uses HeroSwrd.
Uses the Delta Ray Edge.
Strategy: This isn't going to be fun. The only time you can hurt
Protoman is right after he's attacked. Stay in the center of your area.
If he uses WideSwrd, move back one and strike. If he uses HeroSwrd,
move up or down. Other times, he puts up a shield when you attack.
Really annoying battle, mostly because there's basically no time
between when he moves to strike and when he strikes. Useful: he'll move
four times after an attack, then move to attack again, unless he uses
Delta Ray Edge. I think the only way to avoid Delta Ray Edge is to move
down, then back. He won't adjust to hit you, he needs to complete the
triangle. If you get to the back row before he hits from behind, he'll
stop. He'll glint before he does it, but you'll have basically no time
to move.
After the battle, Lan doesn't care about Chaud much more than he did
before, but Megaman got himself a ProtSoul. Works with any sword chip.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.65 - The Way Of The Kendodo (vs. Kendoman)
Kendoman's from NetFrica, along with, apparently, his operator, Mr.
Famous. He brought with him the Navi that can coach young people well,
Kendoman. He'll tell you to go to NetFrica and say hi. From a distance,
some weirdo is watching.
Leave and head to the station, then go to NetFrica. Talk to the guy
there to find that Kendoman is in NetFrica Area. Go up the slope and
jack into the statue, then head to the end and talk to the Navi to
fight (if you don't have NetFricC).
Normal:
[Virus Battle: MagTect, MagTect, BoomerEX]
[Virus Battle: Walla, BoomerEX]
[Virus Battle: LarkEX, Shrmpy2EX, BoomerEX]
Hard:
[Virus Battle: MagTec+, MagTec+, GloomerEX]
[Virus Battle: Walland, GloomerEX]
[Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
Super Hard:
[Virus Battle: MagTecX, MagTecX, DoomerEX]
[Virus Battle: Waldon, DoomerEX]
[Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
Head into NetFrica Area and head into the large conveyor, then go down
and around to the other side. Follow this path until you find Kendoman.
Talk to him, and he'll make you call him Master Kendoman. He'll mistake
you for a student and give you a CybrSwrd. You've got to practice
Kendo. He's got three practice machines, one in Yumland, one in Sharo
and one in Netopia. Head to Netopia and jack into the hotel room, then
head to Yumland Area (the lower-right exit). Follow the main road until
you find the training machine.
This is an interesting sort of game. You need to press the proper arrow
with A according to how he moves. Press the arrow that appears with the
A button. If he says Block!, you need to press Left+A; it's hard to
time that right, though. You've got 50 seconds. He'll give you License1
when you're done.
Head to Netopia Area and go up the ramp to Sharo, then spar with the
Kendo machine here to get License2. Continue on to Sharo Area and head
right to find the last training machine and get License3. When you're
done, head back to NetFrica and talk to Kendoman. He'll apologize for
grilling you, then you'll both jack out. Head to the colosseum for your
match. Mr. Famous won't show up, and he doesn't have much time to do
so.
Head to NetFrica (real world) and approach the ramp to see a scene.
Some lions have some villagers trapped! Guess the blonde guy's getting
revenge for something; he's controlling the lions with radio waves from
a statue. Head up the ramp and jack into the lion statue, then go to
the left antenna and inspect it to fight.
Normal:
[Virus Battle: MettEX, BillyEX, BoomerEX]
Hard:
[Virus Battle: Mett2EX, SillyEX, GloomerEX]
Super Hard:
[Virus Battle: Mett3EX, KillyEX, DoomerEX]
Inspect the top antenna.
Normal:
[Virus Battle: LarkEX, VolGearEX]
Hard:
[Virus Battle: BarkEX, VulGearEX]
Super Hard:
[Virus Battle: TarkEX, ValGearEX]
Inspect the right antenna.
Normal:
[Virus Battle: MagTectEX, KilbyEX, WallaEX]
Hard:
[Virus Battle: MagTec+EX, KilburEX, WallndEX]
Super Hard:
[Virus Battle: MagTecXEX, KilboEX, WaldonEX]
Inspect the bottom antenna.
Normal:
[Virus Battle: MelodyEX, SpikeyEX, ShrimpyEX]
Hard:
[Virus Battle: HellodyEX, Spikey2EX, Shrmpy2EX]
Super Hard:
[Virus Battle: FelonyEX, Spikey3EX, Shrmpy3EX]
The lions will go away, and Mr. Famous will kick the other guy's butt.
You'll talk, then head to the colosseum for your match.
Hard:
[Navi Battle: KendM Alpha]
HP: 1200
Attacks: Rushes at you.
Hits you with his sword.
Training. He'll create two more Kendomen and they'll appear in
the row in front of you, striking panels.
Strategy: You'll notice he doesn't move normally. The rush is fairly
easy to avoid, but Training is more difficult. Move off of the yellow
squares.
You'll talk about boring stuff.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.66 - The Super Bomb (vs. Jack)
You're fighting a normal Navi this time. A weirdo will come up and,
after some talk, mention Footbomb. It's a cybergame, like CyberSoccer,
except they use bombs instead. You need to get some BmbShoes in order
to play FootBomb.
Go to the hotel and jack in, then head to the NetFrica Area exit and
talk to the Navi there. Give him a Guard1 A and he'll give you
BmbShoes. Read the mail from the weirdo, then jack out and head to
where you met the tour guide. Jack in to the statue and talk to the
Navi, then select What is this? to learn how to play Footbomb. The
kicker needs to press A and a direction to try and get the bomb past
the goalie. The goalie needs to pick the proper direction to block the
ball. It's kind of like Rock Paper Scissors.
Once you win, he'll look for a large area to run around in. Head to
NetFrica Area and go to the platform to the left of the statue warp.
Talk to him; he'll want to play again with a PowerBomb, inside
HeroComp. Head back to Netopia and jack into the chariot statue outside
the colosseum. Talk to the Navi to play. Once you win, the Navi will go
insane. Head to the colosseum for your match.
Hard:
[Navi Battle: NormlNav Omega]
HP: 1200
Strategy: This is not an easy battle by any means. He's got a super-
annoying army of viruses to summon, and his attacks are pretty hard to
avoid by this stage. He's really fast, so any form of GunSol is a bad
idea. You'll need to give this a couple of shots, probably.
Super Hard:
[Navi Battle: NormlNav Omega]
HP: 1200
Strategy: This is not an easy battle by any means. He's got a super-
annoying army of viruses to summon, and his attacks are pretty hard to
avoid by this stage. He's really fast, so any form of GunSol is a bad
idea. You'll need to give this a couple of shots, probably.
Jack will be depressed about the death of Footbomb, but a TV exec will
come up and be all interested in Footbomb. Everyone will leave happy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon]
Looks like Junkman got an extreme makeover since Mega Man 7. Anyway,
Megaman feels like he's being watched. An official will show up and say
there's a lot of trash in Yumland area. Yea, we can check it out. Head
to the station and go to Yumland. Go to the second area and jack into
the four goddess statues. Talk to the purple Navi and pay him 6000z to
get YumLandC.
Go into Yumland Area and get to the main road, then follow it right and
talk to the Navi near the trash. He'll give you TrashKey; use it to
open the door. Go forward and you'll narrowly miss some falling trash.
You'll keep running forward from trash until you reach a dead end and
Megaman gets kayoed. When he coems to, he's not really being himself.
Keep pressing L to talk to Megaman a bunch. The answers to the
forthcoming questions are 35 pts, hamburgers, and...none of the last
answers are right. Looks like Megaman's been possessed by Junkman.
Jack into the statues again. In battle here, you'll start out confused;
don't fret over it too much. Head to where the TrashKey door was, then
inspect the first pile of trash.
Normal:
[Virus Battle: LarkEX, BoomerEX]
Hard:
[Virus Battle: BarkEX, GloomerEX]
Super Hard:
[Virus Battle: TarkEX, DoomerEX]
Go to the next pile.
Normal:
[Virus Battle: LarkEX, WallaEX]
Hard:
[Virus Battle: BarkEX, WallndEX]
Super Hard:
[Virus Battle: TarkEX, WaldonEX]
Next pile.
Normal:
[Virus Battle: MagTectEX, LarkEX]
Hard:
[Virus Battle: MagTec+EX, BarkEX]
Super Hard:
[Virus Battle: MagTecXEX, TarkEX]
Go to the last pile.
Normal:
[Virus Battle: MelodyEX, LarkEX]
Hard:
[Virus Battle: HellodyEX, BarkEX]
Super Hard:
[Virus Battle: FelonyEX, TarkEX]
Megaman's...something...will burst out of the trash. Junkman will
reveal he was born in this junkyard, then threatens to kill Megaman
after the match. Megaman will talk about Junkman's suffering, and will
say to look for a big guy. You'll jack out.
Talk to the nearest old man, then head to the first area of Yumland
and talk to the girl neat the entrance to the Buddha. Go up to Buddha's
face and jack in. Talk to Mr. Prog and he'll give you KindData to give
to Junkman. Head to the colosseum for your match. You'll try to give
Junkman the KindData, but he'll destroy it.
Hard:
[Navi Battle: JunkM Alpha]
HP: 1100
Attacks: Fires screws at you.
Shoots his arm at you.
Strategy: There's always trash flying at you, and it's way annoying. If
you shoot it, it will slow down. The combined attacks are extremely
difficult to avoid. You're not going to like this one.
Junkman will reveal that he was going to be deleted anyway. He'll
apologize for being mean, and after some therapy talk, you'll get
JunkSoul.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.68 - Sniped (vs. Serchman) [Red Sun]
Apparently your opponent, Serchman, is hardcore talented. Leave the
colosseum and start back toward the Netopia streets; you'll be stopped
by Serchman's rather androgynous operator, Raika. You'll exchange some
harsh words, and (s)he'll slug you. (S)he'll head off to try and stop
Nebula; once you recover, head for Sharo.
Get to the space center and talk to the scientist to find that Raika's
a guy, and is on an important mission. He'll test your skills with a
few viruses.
Normal:
[Virus Battle: Weather, MettEX]
[Virus Battle: Weather, VolGearEX]
[Virus Battle: Weather, MettEX, VolGearEX]
Hard:
[Virus Battle: Winger, Mett2EX]
[Virus Battle: Winger, VulGearEX]
[Virus Battle: Winger, Mett2EX, VulGearEX]
Super Hard:
[Virus Battle: Wither, Mett3EX]
[Virus Battle: Wither, ValGearEX]
[Virus Battle: Wither, Mett3EX, ValGearEX]
The dude will contact Raika, and he'll give the okay to go in. The
official will give you CopyKey, but you're not ready to jack in. In
order to get to the Undernet, you'll need the C-Slider.
Go to NetFrica Area and take the northern exit to Sharo. Talk to the
orange Navi. Now you need to collect the parts. Buy the BordPart in the
lower part of Town Area 2 for 2000 Zennys. Buy the JetParts from a Navi
in lower Town Area 3 for 3000 Zennys (go through Park Area 1). Get the
WingPart in Yumland (Navi under a slope) for 4000 Zennys. Head to Sharo
Area and find the door to unlock for 500 Zennys. Talk to the girl
behind it to get the C-Slider.
Head back to the orange Navi in Sharo and go on the rail, then head
into the Undernet. Go along the main path here to the square, then what
the crap someone's shooting at you. Hit the directional button to move
out of the way. This is going to be happening ALL THE WAY TO UNDERNET
6. Constant vigilance.
From this square, go up-left, then go to the leftmost corner of here.
Go down to the lowerst path, then continue to a Y-like split. Take the
right path and follow the warp to Undernet 2. Here, go to the end of
this straight road, then go around until the junction. Go left and down
the stairs, then go right, then go past all of the stairs until the
last one. Go up and go right, and the path will take you to Undernet 3.
In here, there are two warps to take; one near the bottom-left, and one
in the middle. Take the middle warp, then follow the path straight to
Undernet 6. Here, take the left slope at the junction, then follow the
straightforward path until you need to decide between a wide slope and
a skinny slope. Take the skinny one, then head down the right slope at
the junction. Use CopyKey on the door at the end here, then head in and
talk to the black Navi to fight.
Normal:
[Virus Battle: MettEX, MettEX]
[Virus Battle: BillyEX, MettEX, BoomerEX]
[Virus Battle: MelodyEX, DharmaEX]
[Virus Battle: SpikeyEX, SpikeyEX, ShrimpyEX]
[Virus Battle: MagTectEX, VolGearEX, HealNavi]
Hard:
[Virus Battle: Mett2EX, Mett2EX]
[Virus Battle: SillyEX, Mett2EX, GloomerEX]
[Virus Battle: HellodyEX, KarmaEX]
[Virus Battle: Spikey2EX, Spikey2EX, Shrmpy2EX]
[Virus Battle: MagTec+EX, VulGearEX, HealNav Alpha]
Super Hard:
[Virus Battle: Mett3EX, Mett3EX]
[Virus Battle: KillyEX, Mett3EX, DoomerEX]
[Virus Battle: FelonyEX, DogmaEX]
[Virus Battle: Spikey3EX, Spikey3EX, Shrmpy3EX]
[Virus Battle: MagTecXEX, ValGearEX, HealNav Beta]
After the battles, he'll summon his cohorts, but they'll be taken out
by the mysterious sniper. You'll look up to see that Serchman was
behind the attacks the whole time. Apparently, you have a 1% chance of
victory. Forget that, go to the colosseum and kick some butt.
Super Hard:
[Navi Battle: SrchM Beta]
HP: 1500
Attacks: Goes into a hole and throws out three grenades that explode in
+ patterns.
Locks onto you and shoots you.
A moving target appears on the field; if you step on it, a
laser appears and strikes in a + pattern.
Strategy: Couple of rocks on the field...anyway. The grenade attack is
easy to avoid, if you keep your wits about you. The instant crosshairs
appear on you, MOVE.
When you win, you'll talk about bonding with Navis, then Raika will get
a call from the president of Sharo; he is to be punished for failing to
demonstrate Sharo's military power. He'll leave, and Megaman will get
himself a SrchSoul.
----------------------------------------------------------------------
3.7 - The Final Trial
-- King Of The Hill --
Holy cow, you're the best NetBattler on Earth. Awesome. Before you can
celebrate, a helicopter comes down. You need to get on and get going.
You'll end up at NAXA, and an official will inform you that you need to
save the world. Again. Ah well.
-- So What's The Plan? --
Check your e-mail to find a banner for the hotel is now on your HP.
Enter the NAXA building and get on the conveyor belt, then go up the
stairs and enter the room on the far left. You and your dad will be
surprised to see each other, but no time for that now. Turns out the
asteroid's actually a rocket from another planet that accumulated mass,
and as such, it has a Cyberworld. Lan needs to jack in and change the
asteroid's course. The other tournament winner is doing something else.
But, red alert! Nebula's destroying the Net! You need to stop them!
-- YumLand --
Talk to your dad to get your first GigaChip, either RedSun R or
BlueMoon B. It's plenty powerful. Leave NAXA to find that you can
travel all over the world. First, head to Yumland and enter the second
area (hard to find), then jack into one of the four goddess statues.
Talk to the purple Navi on the left to give him 6000 Zennys in exchange
for YumLandC if you don't have it, then go through the warp and unlock
the cube. It's possible you don't have the money at this time; just run
around for an hour fighting viruses like I did. Get to the main road
and go left to the end, then inspect the gate to fight.
Normal:
[Virus Battle: MelodyEX, MelodyEX, KilbyEX]
Hard:
[Virus Battle: HellodyEX, HellodyEX, KilburEX]
Super Hard:
[Virus Battle: FelonyEX, FelonyEX, KilboEX]
The gate will explode. Head to the other end of the main road and
inspect this gate to fight.
Normal:
[Virus Battle: Kilby, Kilby, ShrimpyEX]
Hard:
[Virus Battle: Kilbur, Kilbur, Shrmpy2EX]
Super Hard:
[Virus Battle: Kilbo, Kilbo, Shrmpy3EX]
-- NetFrica --
Jack out and leave for NetFrica. Jack in to the statue and go to the
warp, then talk to the Navi to fight for NetFricC. (Skip this if you
have it.)
Normal:
[Virus Battle: MagTect, MagTect, BoomerEX]
[Virus Battle: Walla, BoomerEX]
[Virus Battle: LarkEX, Shrmpy2EX, BoomerEX]
Hard:
[Virus Battle: MagTec+, MagTec+, GloomerEX]
[Virus Battle: Walland, GloomerEX]
[Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
Super Hard:
[Virus Battle: MagTecX, MagTecX, DoomerEX]
[Virus Battle: Waldon, DoomerEX]
[Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
Enter NetFrica Area, then get on the main road and confront the red
gate.
Normal:
[Virus Battle: MagTectEX, MagTectEX, VolGearEX]
Hard:
[Virus Battle: MagTec+EX, MagTec+EX, VulGearEX]
Super Hard:
[Virus Battle: MagTecXEX, MagTecXEX, ValGearEX]
-- Sharo --
Jack out and go to Sharo. Head for the space building and jack into the
computer. Go to the warp point, then talk to the Navi and say 'No' for
a SharoCd if you don't have one. Head down toward the entrance, and
take the right path when you get the chance to avoud Coldman Alpha.
Inspect the gate.
Normal:
[Virus Battle: MettEX, WallaEX, WallaEX]
Hard:
[Virus Battle: Mett2EX, WallndEX, WallndEX]
Super Hard:
[Virus Battle: Mett3EX, WaldonEX, WaldonEX]
The Net's not divided anymore, at least. You'll get a phone call,
saying the culprit's in Park Area 1.
-- The Chase --
Head into Netopia Area from Sharo and go down the stairs. Talk to the
official Navi at the bottom. Turns out the only way to get at the
culprit is to go through the Undernet. He'll give you TownKyDt. Head to
Town Area 2 and take the warp to the lower area. Unlock the blue gate
to enter Town Area 4. Take the conveyor belts to the upper corner, then
go up-right onto an invisible path. Talk to the Navi to get GunSol2 G,
which will help later. Return to the beginning of the area and take the
up belt, then the left one. Take this way to the Undernet.
-- Quick Detour --
Take the relatively straightforward paths through to Park Area 1. Take
the right path and talk to the Navi at the end to fight.
Normal:
[Virus Battle: WallaEX, GaiaEX, HealNavi]
Hard:
[Virus Battle: WallndEX, Gaia+EX, HealNav Alpha]
Super Hard:
[Virus Battle: WaldonEX, GaiaMegEX, HealNav Beta]
When he's done, he'll say the plan is nearly complete, then he'll try a
kamikaze attack. Elsewhere, Regal will notice the Transmtr has stopped,
which means Megaman's been deleted. He'll opt to send his Navi instead.
-- And The Plot Thickens --
But Megaman's okay! Roll, Gutsman and Glide blocked the attack with
barriers. Head back to NAXA and go inside; talk to the guy in the
center of the first floor to get DadsNote. Go up the stairs and into
the elevator. Regal's about to send his Navi, and everyone else moves
away to safety. Except for Dr. Hikari, who finally figured Regal out -
he's the leader of Nebula! You'll arrive and run toward Regal and
Hikari, but the bridge will be destroyed - you'll make it back down in
time. But Regal will knock out Hikari. He'll then transmit Laserman to
the asteroid. You'll read DadsNote, which says to jack into the
generator. You'll do just that, sending Earth's last hope to the
asteroid to stop Laserman.
-- The Asteroid --
If ever there was a maze in the BN series, here it is. You'll notice
little panels with dots on them like dice - you've got to go through
them in the right order. If you do it wrong, you'll be sent back to the
beginning of the area and it'll be reset. Every once in a while, a
black hole will open and try to suck Megaman in. Press A like mas to
escape when this happens. Below is the list of directions to take at
each junction, which is to say, a meeting of two or more paths. Not a
corner. I changed the directions so they're easier to follow.
Area 1:
Up-left, up-right, up-left, down-left, down-right (#1), down-left (#2),
up-left, down-left, down-right (#3). A portal will open to the next
area.
Area 2:
Up-left, up-left, up-right, down-right, down-right, down-right, down-
right, up-right (#1), down-right (#2), down-left, up-left, down-left,
up-left, up-left, up-left, up-right, up-right, up-right (#3), up-right,
up-left, down-right, down-left, down-right, down-left (#4). Find the
door and go through.
Area 3:
Up-left, up-left, up-right, down-right, down-right, up-right, down-
right, down-left (#1), up-left, down-left, up-left (#2), you'll be
forced up-right, down-right, down-right, down-right, up-right, down-
right, down-right, down-right, up-right (#3), down-left, up-left, up-
left, up-right (#4). Go to the door.
Area 4:
Up-right, down-right, up-right, up-right, down-right, up-right, up-
right (#1), up-right, down-right, up-left, down-left, up-left, up-
right, up-right (#2), up-left, up-left, down-right, up-right, up-right,
up-right (#3), up-right, up-right, up-right, down-right, up-left, up-
right (#4), you'll be forced up-left, down-left, up-left, up-left, up-
right, up-right, down-right (#5).
Before you get to the platform with the door, save. As you approach the
door, you'll be stopped by Laserman. Prepare for a crazy battle.
Normal:
[Navi Battle: LasrM]
HP: 1000
Attacks: Shoots at the ground, attacking panels in a plus and cracking
the middle panel.
Fires an energy beam.
Fires at the ceiling and makes rubble fall.
DarkLase. Opens a hole in the ground to regenerate his health.
Strategy: If he ever opens a hole, crack the panel it's on and it will
close. Other than that, whoo. The plus attack is hard to avoid, as it
covers a large area. The rubble attack is easier to avoid. Interesting
bit: stay on the center of the back row, and he'll crack the middle
panel with a plus. Stand on it to create a hole, and return to the
center of the back. He'll keep firing pluses at the hole, and they'll
do nothing. Hm. If he sticks his hand out for a blast, move
immediately, as time stops while he fires. This isn't my favorite
battle, needless to say.
Hard:
[Navi Battle: LasrM Alpha]
HP: 1400
Attacks: Shoots at the ground, attacking panels in a plus and cracking
the middle panel.
Fires an energy beam.
Fires at the ceiling and makes rubble fall.
DarkLase. Opens a hole in the ground to regenerate his health.
Strategy: If he ever opens a hole, crack the panel it's on and it will
close. Other than that, whoo. The plus attack is hard to avoid, as it
covers a large area. The rubble attack is easier to avoid. Interesting
bit: stay on the center of the back row, and he'll crack the middle
panel with a plus. Stand on it to create a hole, and return to the
center of the back. He'll keep firing pluses at the hole, and they'll
do nothing. Hm. If he sticks his hand out for a blast, move
immediately, as time stops while he fires, and it disables your
NaviCust. This isn't my favorite battle, needless to say.
Super Hard:
[Navi Battle: LasrM Beta]
HP: 1800
Attacks: Shoots at the ground, attacking panels in a plus and cracking
the middle panel.
Fires an energy beam.
Fires at the ceiling and makes rubble fall.
DarkLase. Opens a hole in the ground to regenerate his health.
Strategy: If he ever opens a hole, crack the panel it's on and it will
close. Other than that, whoo. The plus attack is hard to avoid, as it
covers a large area. The rubble attack is easier to avoid. Interesting
bit: stay on the center of the back row, and he'll crack the middle
panel with a plus. Stand on it to create a hole, and return to the
center of the back. He'll keep firing pluses at the hole, and they'll
do nothing. Hm. If he sticks his hand out for a blast, move
immediately, as time stops while he fires, and it disables your
NaviCust. This isn't my favorite battle, needless to say.
A Laserman tip from reader Xeno: "On your statagey against laserman I
realized that you said you had to do but really all you have to do is
use the windsoul and shoot him with the windsouls buster attack and he
won't shoot back or move as long as you keep shooting him with it I
just tried it out." Ingenious!
Laserman will comment on your DarkSoul before blowing up. Back on
Earth, Regal will insult you for destroying the only Navi capable of
controlling the asteroid. Use a FullEnrg, but remember that they carry
over to Game 2 (contrary to what I thought previously). AND SAVE. NOW.
You can't start Game 2 or 3 (or 4 - but who cares) if you don't.
Lastly, rid your folder of any chips that move your opponent, take
panels, affect the ground, and don't attack a distant opponent. If you
have any PnlRetrns, put them in. Lastly, use Wind chips if you have
WindSoul. Go through the door.
-- The Long And Winding Road --
Follow the road until you get to the end. Megaman will see the control
system, but he'll be stopped by the floating head of Duo, who operates
the rocket. It was fired from his planet to destroy Earth because
humans are so evil. He'll say 'Boo!' and rip out your DarkSoul. Prepare
for battle.
Normal:
[Navi Battle: MgaMDS]
HP: What's your HP?
Attacks: What are your attacks?
Strategy: He's got your attacks, but prefers to use his buster, which
does very little damage. Only problem is, holy cow, he's fast.
Regardless, this battle should go pretty quickly. I guarantee you have
nowhere near the HP of any really powerful Navi. Use a couple of
Magnums or something.
Hard:
[Navi Battle: MgaMDS]
HP: What's your HP?
Attacks: What are your attacks?
Strategy: Same as last time, except as your Megaman has improved, so
has this guy. He likes using powerful chips, like RedSun/BlueMoon, and
P.A.'s.
Super Hard:
[Navi Battle: MgaMDS]
HP: What's your HP?
Attacks: What are your attacks?
Strategy: Same as last time, except as your Megaman has improved, so
has this guy. He likes using powerful chips, like RedSun/BlueMoon, and
P.A.'s.
-- The End --
When you're done, you'll talk more about evil, then, in MMBN tradition,
he'll grow himself a huge body. He's gonna destroy you himself. Lock
and load, pal. You've got a planet to save. Let's go.
Normal:
[Final Battle: Duo]
HP: 2000
Attacks: A pink mine will come out, waving over two rows.
A missile will shoot at you.
He'll punch his fist, which will hit a 2-by-2 area.
He'll swipe at the back two rows, then the front two.
A laser will come out of his chest, hitting the center row,
then rings will hit the rightmost row, then the second-leftmost, then
the second-rightmost, then the leftmost, then the rightmost again.
He'll punch the ground numerous times, cracking random panels.
He'll fire an image of a face, cracking the first two rows.
Strategy: This is gonna hurt. And now you know why you modified your
folder. You've got to hit the thing in the center of the body, and only
when it's red. Attacks are easy enough to dodge at the beginning (go to
the front, then the back, for the swipes), but it gets to be a bit much
later. To avoid the multi-punch, stay where you are until your square
flashes yellow, then move away, then back. Thankfully, he can be
stunned by electric attacks. As his HP gets lower, he'll start punching
twice in a row, and sending more projectiles at a time. You'll have to
start dodging mines the hard way. Also, try to stay in front of Duo
until he's fired three projectiles, then you may have room to move
around in. My ultimate advice: save the huge attacks for last, when you
seriously want to get the job done quickly. Also, if you have UnderSht,
do not use ANY recovery chips unless your health is at 1. If you want,
go get an AirShoes NC part from the BugFrag trader in Undernet 4 for 22
BugFrags. Lastly: no DarkChips allowed.
Hard:
[Final Battle: Duo Alpha]
HP: 2500
Attacks: A pink mine will come out, waving over two rows.
A missile will shoot at you.
He'll punch his fist, which will hit a 2-by-2 area.
He'll swipe at the back two rows, then the front two.
A laser will come out of his chest, hitting the center row,
then rings will hit the rightmost row, then the second-leftmost, then
the second-rightmost, then the leftmost, then the rightmost again, then
the second-leftmost again.
He'll punch the ground numerous times, cracking random panels.
He'll fire an image of a face, cracking the first two rows.
Strategy: Not too much different the second time around, just takes a
little bit longer. Attacks are easy enough to dodge at the beginning
(go to the front, then the back, for the swipes), but it gets to be a
bit much later. To avoid the multi-punch, stay where you are until your
square flashes yellow, then move away, then back. Thankfully, he can be
stunned by electric attacks. As his HP gets lower, he'll start punching
twice in a row, and sending more projectiles at a time. You'll have to
start dodging mines the hard way. Also, try to stay in front of Duo
until he's fired three projectiles, then you may have room to move
around in. My ultimate advice: save the huge attacks for last, when you
seriously want to get the job done quickly. Also, if you have UnderSht,
do not use ANY recovery chips unless your health is at 1. If you want,
go get an AirShoes NC part from the BugFrag trader in Undernet 4 for 22
BugFrags. Lastly: no DarkChips allowed.
Super Hard:
[Final Battle: Duo Beta]
HP: 3000
Attacks: A pink mine will come out, waving over two rows.
A missile will shoot at you.
He'll punch his fist, which will hit a 2-by-2 area.
He'll swipe at the back two rows, then the front two.
A laser will come out of his chest, hitting the center row,
then rings will hit the rightmost row, then the second-leftmost, then
the second-rightmost, then the leftmost, then the rightmost again, then
the second-leftmost again, then the second-rightmost again.
He'll punch the ground numerous times, cracking random panels.
He'll fire an image of a face, cracking the first two rows.
Strategy: Not too much different the third time around, either. Attacks
are easy enough to dodge at the beginning (go to the front, then the
back, for the swipes), but it gets to be a bit much later. To avoid the
multi-punch, stay where you are until your square flashes yellow, then
move away, then back. Thankfully, he can be stunned by electric
attacks. As his HP gets lower, he'll start punching twice in a row, and
sending more projectiles at a time. You'll have to start dodging mines
the hard way. Also, try to stay in front of Duo until he's fired three
projectiles, then you may have room to move around in. My ultimate
advice: save the huge attacks for last, when you seriously want to get
the job done quickly. Also, if you have UnderSht, do not use ANY
recovery chips unless your health is at 1. If you want, go get an
AirShoes NC part from the BugFrag trader in Undernet 4 for 22 BugFrags.
Lastly: no DarkChips allowed.
WARNING! ENDING AHEAD! LARGE AMOUNT OF SPOILERS! READ ON IF YOU DARE!
Duo's battle body will explode. He'll taunt you, saying you can't stop
the missile, then his head will explode and a bridge will appear.
Megaman will go up and try to turn the steering wheel.
Back in Elec Town, everyone's whining about the asteroid, but then Mr.
Match/Sal comes up and convinces everyone to cheer for Megaman; maybe
they can help. Following suit, the entire world begins cheering for
Megaman.
Back at NAXA, there's a broken wire in the laser grid, and Lan can't
get to Megaman. Regal will patch it up with himself.
In the asteroid, Megaman will finally hear the voices of the people,
and with one last Full Synchro, will turn the wheel and save the Earth.
Duo will let him live for now.
Back at NAXA, a helicopter will come down and Lan will go to the upper
platform, where Regal is. He'll denounce the good deeds of Lan, Chaud
and Dr. Hikari as evil, mentioning his father, Dr. Wily. He'll then
jump off of the building.
Roll credits.
Three days later, Regal's still nowhere to be found (the wimps at CoA
wouldn't let him die like in the Japanese version). You'll finally get
your trophy for being world champion, and be named World NetBattle
Goodwill Ambassador. You'll muse over Regal's last words, then you'll
be asked to demonstrate your technique. You'll jack in, and the game
will end. Congratulations!
When the game restarts, there'll be a Red Sun/Blue Moon in the corner.
Select Continue, then you can either continue your old game or start
another one. If you get the opportunity to start Game 2 or 3, you
should take it. Don't start Game 4. There's other stuff you can do
instead.
----------------------------------------------------------------------
3.8 - Darkness
-- What Happened To A Stake Through The Heart? --
An alert reader informed me that you can do this on any difficulty.
Head to Undernet 4 and go around this blasted maze until you come
across Django and Otenko (they're on the lower level). He'll be wanting
an S.Sensor to help destroy Shademan in the coffin next to him. He's
lost it around the entrance to Undernet 2. Go there and talk to the
Navi to find that it's in Undernet 6. Go there and find the black Navi
to buy it for 10000z. Jack out and plug in from some outside place,
like Jomon's PC, then return to Django to see a scene. He'll destroy
Shademan, with your help, and you'll get GunSol3, which completes the
P.Driver P.A. Inspect Shademan's coffin to get the NebulaCd, which
opens those skull doors.
-- He's Back --
For this, you'll need six souls and all 150 Standard chips. Go to chip
traders and such (the ElecTown one is good), and try to get the Collect
NC part from the salesman in Park Area 2 (take the C-Slider rail to
find him) to get more chips. Once you've got them all, go to the upper
level of Undernet 4 and open the skull door. Follow this maze to find a
door that requires the S-ID. Open it, and inspect Bass; he'll awaken
from his stone tomb. Prepare to be squashed.
[Navi Battle: Bass]
HP: 2000
Attacks: Shoots all over your panels, mainly at you.
Slashes in front of you, then behind, then in front again.
Creates two wheels that spin at you.
Creates a huge ball to destroy your back two rows. The ONLY
thing to stop getting hurt is AntiDmg.
Strategy: The ONLY good news is that he has no aura this time. Still,
this will hurt like mad. Bass is the rootinest-tootinest Navi in the
Undernet, and he's ready to obliterate you anytime. All his attacks are
available at the beginning, and he likes to do them really fast and all
the time. Bring any chips that will make this battle a quick one. Time-
stoppers are nice, too. Remember that while he's moving from square to
square, he's invincible. Probably the best advice is to make sure you
can stun Bass while he's using his buster attack. The last two attacks
listed are preceded by the same shot of Bass holding purple orbs in his
hands, and he'll use them alternately whenever the shot occurs,
usually. To avoid the supreme destruction attack, head to the front of
the top or bottom rows.
When you're done, you'll get Bass X/BassAnly X (RS/BM), another of the
five GigaChips. Bass is heading off to darker places to grow more
powerful.
-- EvilChips --
Once you've defeated Bass, pat yourself on the back. But there's still
more work to be done; we need a total of seven symbols on your title
screen. To enter the Black Earth, you'll need the five EvilChips. One
is BugCharg/BugCurse (RS/BM), yet another GigaChip, which can be
obtained from defeating Laserman Omega or Shademan Omega without
destroying the GMD, which is close to impossible. Some advice for
Shademan: you can deal damage to him after he splits into bats; find
the one that's him and fire away. And only make him disperse when he's
on bottom so he won't destroy the GMD. Another is ElemDark, which can
be obtained from S-Ranking ElmperoEX in Undernet 6.
-- More EvilChips --
Jack out, then jack back in and head back to the main section of
Undernet 5. The black Navis you may have heard of previously are now
free, and they're holding the last three EvilChips. It's going to take
some work, as they've got hoards of viruses at their disposal. The main
problem with all of these battles is that the panels are preset in
their favor, so try to preset a PnlRetrn. Go to a corner toward where
Bass was, but past it, to find the first one. Talk to him to fight.
[Virus Battle: Mett3EX, Mett3EX, DoomerEX]
[Virus Battle: Spikey3EX, Spikey3EX, KilboEX]
[Virus Battle: FelonyEX, TarkEX, TarkEX]
[Virus Battle: MagTecXEX, MagTecXEX, ValGearEX
[Virus Battle: KillyEX, Mett3EX, Mett3EX]
[Virus Battle: Spikey3EX, ElmperoEX, ValGearEX]
[Virus Battle: CirSmshEX, GaiaMegEX, CirSmshEX]
[Virus Battle: WaldonEX, DoomerEX]
[Virus Battle: KillyEX, KillyEX, BomLabEX]
[Virus Battle: WeathEX, WeathEX, HealNav Omega]
The HealNavi has an AreaGrab, which lets the WeathEXes make your life
miserable.
When you win, you'll get the Muramasa M. Follow the path to the right
as straight as you can and you'll find another black Navi. Talk to
fight.
[Virus Battle: Mett3EX, Mett3EX, WaldonEX]
[Virus Battle: FelonyEX, Shrmpy3EX]
[Virus Battle: DogmaEX, DogmaEX]
[Virus Battle: FelonyEX, FelonyEX]
[Virus Battle: ArachyEX, CirSmshEX]
[Virus Battle: Mett3EX, DoomerEX]
[Virus Battle: KillyEX, BomLabEX, BomLabEX]
[Virus Battle: ArachyEX]
[Virus Battle: ArachyEX, GaiaMegEX]
[Virus Battle: Mett3EX, ArachyEX, HealNav Omega]
Upon victory, you'll receive BlakWing W. Head back to the beginning and
take the right path to find another platform with the last black Navi.
Talk to fight.
[Virus Battle: MackoEX, MackoEX]
[Virus Battle: Mett3EX, Mett3EX, Mett3EX]
[Virus Battle: ElmperoEX, ElmperoEX, ElmperoEX]
[Virus Battle: Spikey3EX, Shrmpy3EX, Spikey3EX]
[Virus Battle: TarkEX, DoomerEX]
[Virus Battle: Mett3EX, FelonyEX, TrumpEX]
[Virus Battle: ArachyEX, GaiaMegEX]
[Virus Battle: WaldonEX]
[Virus Battle: KillyEX, KillyEX, VacuFan3]
[Virus Battle: GaiaMegEX, ArachyEX, HealNav Omega]
Once you win, you'll get the last EvilChip, Anubis A.
-- Black Earth --
With all five EvilChips in hand, head to Undernet 6. When given the
choice of the wide slope or the skinny slope, take the skinny one. Find
the warp point and go in, then go up to the big black hole. Enter it to
go to Black Earth. You'll like the in-battle GMDs here, not to mention
the regular ones, you can get Navi chips from them. Good thing, too,
because to get to Black Earth 2, where actual stuff happens, you'll
need all of the Navi MegaChips, normal and SP versions. Remember that
Navi shadows appear here, so you'll need sword chips to take them out.
Once you have all of the Navi MegaChips (two versions for each Navi),
head through the blue gate (hard to find) and enter Black Earth 2.
-- Dark Souls --
Here's where stuff will actually happen. In-battle GMDs contain such
chips as BugChain *. If you take the right path, you'll take a long
road to a BugFrag trader and a BMD with 5 BugFrags. We want the left
road. You'll run into six mirrors on your way to the center, and each
time you inspect one, you'll have to fight a dark souled Navi. Let's go
down the line.
[Blue Moon]
[Navi Battle: NumMDS]
HP: 1000
Attacks: Creates three number balls and sends them your way.
Creates a triangular angle thing that flys into your area.
Throws a die bomb into your area.
Whatever you've got in your pack.
Strategy: The ball attack isn't too hard to avoid; shoot the one with
the smallest number on it. The triangle thing will either fly straight
or circle around your area, so stay clear. Shoot at the dice like mad.
This guy, like all the others, will have EVERY CHIP YOU'VE GOT at his
disposal, so just make a killer folder, it won't make a difference.
[Navi Battle: AquMDS]
HP: 1000
Attacks: Shoots a Bubbler at you.
Creates two pipes that shoot water.
Hurls a water minibomb at you.
Creates a single waterpipe.
Whatever you've got in your pack.
Strategy: When he creates the pipes, they'll only shoot water to the
second-to-last row. Avoiding attacks is generally not a problem. Your
best time to attack is when the pipes disappear. In all honesty, he's
not too much different from before, except his minibomb is pretty big.
Also, the single waterpipe can cut off passage from the top row to the
bottom one.
[Navi Battle: WodMDS]
HP: 1300
Attacks: Shoots out seeds.
Jumps and hits the ground, causing wood towers to pop up in
your area, up to three times consecutively.
Whatever you've got in your pack.
Strategy: Logs will be rolling at you this entire time. Fire chips are
effective, no doubt. This battle's gotten a bit more annoying this time
around. The attacks may overwhelm you with their all-at-the-same-time-
ness. I guess something about this battle gives Megaman a craving for
Dark chips. If you've got a Magnum, you can take out the back row and
stop all of the logs.
[Navi Battle: MtlMDS]
HP: 1000
Attacks: Throws a metal blade around the stage like a boomerang.
Throws a metal blade straight at you.
GearChng. The gears appear on your panels, or return to one
each.
Fires missiles at your panels.
Appears in front of you and punches your panel, breaking it.
Whatever you've got in your pack.
Strategy: The gears are the worst things ever. They're always getting
in the way, and the attacks, consequently, are difficult to avoid.
Metalman's not too easy to hit, either. Try to use large chips that do
lots of damage. In this battle, interestingly, he's really slow.
[Navi Battle: JnkMDS]
HP: 1100
Attacks: Fires screws at you.
Shoots his arm at you.
Whatever you've got in your pack.
Strategy: There's always trash flying at you, and it's way annoying. If
you shoot it, it will slow down. The combined attacks are extremely
difficult to avoid. You're not going to like this one.
[Navi Battle: PrtMDS]
HP: 1000
Attacks: Moves in front of you and uses WideSwrd.
Moves behind you and uses WideSwrd.
Moves to the front row and uses HeroSwrd.
Uses the Delta Ray Edge.
Whatever you've got in your pack.
Strategy: This isn't going to be fun. The only time you can hurt
Protoman is right after he's attacked. Stay in the center of your area.
If he uses WideSwrd, move back one and strike. If he uses HeroSwrd,
move up or down. Other times, he puts up a shield when you attack.
Really annoying battle, mostly because there's basically no time
between when he moves to strike and when he strikes. Useful: he'll move
four times after an attack, then move to attack again, unless he uses
Delta Ray Edge. I think the only way to avoid Delta Ray Edge is to move
down, then back. He won't adjust to hit you, he needs to complete the
triangle. If you get to the back row before he hits from behind, he'll
stop. He'll glint before he does it, but you'll have basically no time
to move.
Once you're done with all of that, go into the warp point, then get the
BMD with 3000 Zennys. Go up to the big mirror to have one last Dark
Soul battle.
[Navi Battle: MgaMDS]
HP: Yours.
Attacks: Yours.
Strategy: Wow, this guy is crazy fast. This battle should also go
fairly quickly, though. A few well-placed attacks and he's history.
Upon victory, the mirror will give you SoulClen, which lets you become
light more quickly if you decided to go DS. Talk to the light Megaman
next to the mirror and you'll get HubBatc, which basically gives you
tons of NC programs at once (but cuts your HP in half. Throw in some
HP+100's to balance it out, says
[email protected]).
-- The Final Forte --
Once you're done with all this, you'll have random encounters with the
king of pain, BassSP. You've got to fight him to truly beat the game,
so here we go.
[Navi Battle: BassSP]
HP: 3000
Attacks: Shoots all over your panels, mainly at you.
Slashes in front of you, then behind, then in front again.
Creates two wheels that spin at you.
Creates a huge ball to destroy your back two rows. The ONLY
thing to stop getting hurt is AntiDmg.
Strategy: Good God, this guy is infinitely faster than before, as are
his attacks. All his attacks are available at the beginning, and he
likes to do them really fast and all the time. Bring any chips that
will make this battle a quick one. Time-stoppers are nice, too.
Remember that while he's moving from square to square, he's invincible.
Probably the best advice is to make sure you can stun Bass while he's
using his buster attack. The last two attacks listed are preceded by
the same shot of Bass holding purple orbs in his hands, and he'll use
them alternately whenever the shot occurs, usually. To avoid the
supreme destruction attack, head to the front of the top or bottom
rows. You'll need a good deal of skill/practice/luck to win this one.
When/if you defeat him, you'll get another symbol on your title screen.
If you manage to S-Rank him, you'll get DeltaRay Z/BlakBarr A (BM/RS),
the fourth of the five GigaChips, but putting Collect in your NC
accomplishes the same goal.
-- Almost Done... --
You should have four symbols there right now: one for beating Duo, one
for six souls, one for 150 Standard chips, and one for beating BassSP.
You need three more: one for all the Mega Chips, one for all the
GigaChips, and one for all the Program Advances. The final GigaChip is
being sold by a BugFrag merchant in Undernet 4 for 100 BugFrags; it
should be SignlRed/HolyDrem. You can get the rest of the DS Navi chips
from GMDs in Black Earth. Good luck with the other MegaChips and
Program Advances.
-- One Final Task --
Once you've got seven symbols on that title screen, you've got one last
thing to do. Head yourself to the asteroid once again and take on Duo
for a surprise.
[Final Battle: Duo Omega]
HP: 3500
Attacks: A pink mine will come out, waving over two rows.
A missile will shoot at you.
He'll punch his fist, which will hit a 2-by-2 area.
He'll swipe at the back two rows, then the front two.
A laser will come out of his chest, hitting the center row,
then rings will hit the rightmost row, then the second-leftmost, then
the second-rightmost, then the leftmost, then it will repeat.
He'll punch the ground numerous times, cracking random panels.
He'll fire an image of a face, cracking the first two rows.
Strategy: Someone's looking different. Mines and missiles are moving
faster now, as is the ring attack, so it's pretty difficult. When he
punches (any kind), the fist will block attacks. Sometimes attacks will
be blocked for no reason anyway, so it would be wise to double-check
with the buster.
Once you win, you can watch the ending, then see an extra picture once
you're done. Congratulations, you're done!
----------------------------------------------------------------------
----------------------------------------------------------------------
4 - Chips
I have elected to use the following format for describing chips:
###. ChipName CODES Stars
Damage
Element/Type
GD: Game description
AD: My own description of the chip, with more detail. I guess I'll be
using the infamous diagram that everyone else uses, when necessary.
Any chip description that starts with "DS Chip" means you can only use
the chip when your Megaman is as dark as it gets.
----------------------------------------------------------------------
4.1 - Standard Chips
1. Cannon ABC* *----
40 Damage
Normal
GD: Cannon to attack 1 enemy
AD: A somewhat slow projectile attack, hitting one enemy in front of
you.
2. HiCannon CDE **---
80 Damage
Normal
GD: Cannon to attack 1 enemy
AD: A somewhat slow projectile attack, hitting one enemy in front of
you.
3. M-Cannon EFG ***--
120 Damage
Normal
GD: Cannon to attack 1 enemy
AD: A somewhat slow projectile attack, hitting one enemy in front of
you.
4. AirShot ASV* **---
20 Damage
Wind
GD: Knocks enemy back 1
AD: You fire a projectile at the enemy that knocks them back one square
(unless the enemy is shielded somehow).
5. Vulcan1 ESV* *----
10 Damage
Normal
GD: 3-shot to pierce 1 panel!
AD: You fire a machinegun, and the enemy in front of you, and any one
square behind them, is hit 3 times.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][E][E][T] E = Enemy in pain
[ ][ ][ ][ ][ ][ ] T = This one's okay
6. Vulcan2 BHO **---
10 Damage
Normal
GD: 5-shot to pierce 1 panel!
AD: You fire a machinegun, and the enemy in front of you, and any one
square behind them, is hit 5 times.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][E][E][T] E = Enemy in pain
[ ][ ][ ][ ][ ][ ] T = This one's okay
7. Vulcan3 OTW ***--
10 Damage
Normal
GD: 7-shot to pierce 1 panel!
AD: You fire a machinegun, and the enemy in front of you, and any one
square behind them, is hit 7 times.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][E][E][T] E = Enemy in pain
[ ][ ][ ][ ][ ][ ] T = This one's okay
8. Spreader LMN* **---
30 Damage
Normal
GD: Creates a large explosion
AD: You fire a projectile that hits a 3x3 area.
[ ][ ][ ][A][A][A] M = Megaman
[ ][M][ ][A][E][A] E = Enemy
[ ][ ][ ][A][A][A] A = Area of effect
9. HeatShot BCD *----
40 Damage
Fire
GD: Explodes 1 square behind
AD: You fire a Fire projectile that hits an enemy and one square behind
it.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][E][E][T] E = Enemy in pain
[ ][ ][ ][ ][ ][ ] T = This one's okay
10. Heat-V CDE **---
70 Damage
Fire
GD: Explodes 2 diag. squares
AD: You fire a Fire projectile that explodes in a V.
[ ][ ][ ][ ][E][ ] M = Megaman
[ ][M][ ][E][ ][ ] E = Enemy in pain
[ ][ ][ ][ ][E][ ]
11. HeatSide DEF ***--
100 Damage
Fire
GD: Explodes up, down on hit
AD: You fire a Fire projectile that, when it hits an enemy, also hits
one square above and one square below.
[ ][ ][ ][ ][E][ ] M = Megaman
[ ][M][ ][ ][E][ ] E = Enemy in pain
[ ][ ][ ][ ][E][ ]
12. Bubbler PQR *----
50 Damage
Aqua
GD: Explodes 1 square behind
AD: You fire an Aqua projectile that hits an enemy and one square
behind it.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][E][E][T] E = Enemy in pain
[ ][ ][ ][ ][ ][ ] T = This one's okay
13. Bub-V CDE **---
80 Damage
Aqua
GD: Explodes 2 diag. squares
AD: You fire an Aqua projectile that explodes in a V.
[ ][ ][ ][ ][E][ ] M = Megaman
[ ][M][ ][E][ ][ ] E = Enemy in pain
[ ][ ][ ][ ][E][ ]
14. BublSide DEF ***--
110 Damage
Aqua
GD: Explodes up, down on hit
AD: You fire a Fire projectile that, when it hits an enemy, also hits
one square above and one square below.
[ ][ ][ ][ ][E][ ] M = Megaman
[ ][M][ ][ ][E][ ] E = Enemy in pain
[ ][ ][ ][ ][E][ ]
15. Thunder1 BLP* *----
40 Damage
Elec
GD: Pralyzing electric attack!
AD: A thunder ball appears in front of you and moves slowly toward the
enemy. It is able to change course, but disappears after a while.
16. Thunder2 HPS **---
60 Damage
Elec
GD: Pralyzing electric attack!
AD: A thunder ball appears in front of you and moves slowly toward the
enemy. It is able to change course, but disappears after a while.
17. Thunder3 ITW ***--
80 Damage
Elec
GD: Pralyzing electric attack!
AD: A thunder ball appears in front of you and moves slowly toward the
enemy. It is able to change course, but disappears after a while.
18. WideSht1 CDE* *----
60 Damage
Aqua
GD: Fires 3sq shotgun blast!
AD: A 3-square-tall wave appears and stops when it hits the first
enemy.
19. WideSht2 LMN **---
80 Damage
Aqua
GD: Fires 3sq shotgun blast!
AD: A 3-square-tall wave appears and stops when it hits the first
enemy.
20. WideSht3 STU ***--
100 Damage
Aqua
GD: Fires 3sq shotgun blast!
AD: A 3-square-tall wave appears and stops when it hits the first
enemy.
21. FlmLine1 FGH* *----
70 Damage
Fire
GD: Firebeam 2sq ahead 3sq long!
AD: Fire comes out of the square two squares in front of you, and one
above, and one below.
[ ][ ][ ][ ][F][ ] M = Megaman
[ ][ ][M][ ][F][ ] F = Fire
[ ][ ][ ][ ][F][ ]
22. FlmLine2 DEF **---
120 Damage
Fire
GD: Firebeam 2sq ahead 3sq long!
AD: Fire comes out of the square two squares in front of you, and one
above, and one below.
[ ][ ][ ][ ][F][ ] M = Megaman
[ ][ ][M][ ][F][ ] F = Fire
[ ][ ][ ][ ][F][ ]
23. FlmLine3 JKL ***--
170 Damage
Fire
GD: Firebeam 2sq ahead 3sq long!
AD: Fire comes out of the square two squares in front of you, and one
above, and one below.
[ ][ ][ ][ ][F][ ] M = Megaman
[ ][ ][M][ ][F][ ] F = Fire
[ ][ ][ ][ ][F][ ]
24. GunSol1 AGM* **---
0 Damage
Normal
GD: Sunshine appear w/ Button
AD: Hold down A to continually reduce the HP of any enemies in the row
2 squares ahead. It doesn't have any other damage effects, like
stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
[ ][ ][ ][ ][S][ ] M = Megaman
[ ][ ][M][ ][S][ ] S = Sun energy
[ ][ ][ ][ ][S][ ]
25. GunSol2 BGS ***--
0 Damage
Normal
GD: Sunshine appear w/ Button
AD: Hold down A to continually reduce the HP of any enemies in the row
2 squares ahead. It doesn't have any other damage effects, like
stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
[ ][ ][ ][ ][S][ ] M = Megaman
[ ][ ][M][ ][S][ ] S = Sun energy
[ ][ ][ ][ ][S][ ]
26. GunSol3 CGT ****-
0 Damage
Normal
GD: Sunshine appear w/ Button
AD: Hold down A to continually reduce the HP of any enemies in the row
2 squares ahead. It doesn't have any other damage effects, like
stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
[ ][ ][ ][ ][S][ ] M = Megaman
[ ][ ][M][ ][S][ ] S = Sun energy
[ ][ ][ ][ ][S][ ]
27. Blizzard HJV* **---
100 Damage
Aqua
GD: Snowstorm attack! Ice Panel
AD: An ice attack that effects the square in front of Megaman, and the
whole row behind it. All affected panels turn to ice.
[ ][ ][ ][ ][I][ ] M = Megaman
[ ][ ][M][I][I][ ] I = Ice
[ ][ ][ ][ ][I][ ]
28. HeatBrth DKO* **---
90 Damage
Fire
GD: Magma Firestorm attack!
AD: A fire attack that effects the square in front of Megaman, and the
whole row behind it. All affected panels turn to lava.
[ ][ ][ ][ ][F][ ] M = Megaman
[ ][ ][M][F][F][ ] F = Fire
[ ][ ][ ][ ][F][ ]
29. ElecShok JLS* ***--
80 Damage
Elec
GD: Cracker Electric blast
AD: An electric attack that effects the square in front of Megaman, and
the whole row behind it.
[ ][ ][ ][ ][E][ ] M = Megaman
[ ][ ][M][E][E][ ] E = Electricity
[ ][ ][ ][ ][E][ ]
30. WoodPwdr FTW* ***--
100 Damage
Wood
GD: Changes panels to grass
AD: A grass attack that effects the square in front of Megaman, and the
whole row behind it. All affected panels turn to grass, and any enemies
hit directly are confused.
[ ][ ][ ][ ][G][ ] M = Megaman
[ ][ ][M][G][G][ ] G = Grass
[ ][ ][ ][ ][G][ ]
31. SandRing CRS* **---
0 Damage
Normal
GD: Opens a pitfall trap
AD: Fires a sand ring that stops when it hits an enemy, and turns that
square into a sand trap.
32. TwnFng1 ABC* *----
70 Damage
Normal
GD: Launch 2 fangs up and down
AD: Fangs are fired along the rows above and below Megaman.
[F][F][F][F][F][E] M = Megaman
[ ][M][ ][ ][ ][ ] F = Fang path
[F][F][F][E][ ][ ] E = Enemy
33. TwnFng2 OPQ **---
100 Damage
Normal
GD: Launch 2 fangs up and down
AD: Fangs are fired along the rows above and below Megaman.
[F][F][F][F][F][E] M = Megaman
[ ][M][ ][ ][ ][ ] F = Fang path
[F][F][F][E][ ][ ] E = Enemy
34. TwnFng3 FGH ***--
130 Damage
Normal
GD: Launch 2 fangs up and down
AD: Fangs are fired along the rows above and below Megaman.
[F][F][F][F][F][E] M = Megaman
[ ][M][ ][ ][ ][ ] F = Fang path
[F][F][F][E][ ][ ] E = Enemy
35. ElemFlar KNP ***--
100 Damage
Fire
GD: 3-sq attack Powerful on magma!
AD: Megaman fires a three-square flame; the attack strength increases
if Megaman is standing on a lava panel.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][F][F][F][ ] F = Fire
[ ][ ][ ][ ][ ][ ]
36. ElemIce HQV ***--
100 Damage
Aqua
GD: 3-sq attack Powerful on ice
AD: Megaman fires a three-square flame; the attack strength increases
if Megaman is standing on an ice panel.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][F][F][F][ ] F = Fire
[ ][ ][ ][ ][ ][ ]
37. ElemLeaf CDI ***--
80 Damage
Wood
GD: 3-sq attack Powerful on grass
AD: Megaman fires a three-square flame; the attack strength increases
if Megaman is standing on a grass panel.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][F][F][F][ ] F = Fire
[ ][ ][ ][ ][ ][ ]
38. ElemSand ALS* ***--
120 Damage
Normal
GD: 3-sq attack Powerful on pitfal
AD: Megaman fires a three-square flame; the attack strength increases
if Megaman is standing on a sand-trap panel.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][F][F][F][ ] F = Fire
[ ][ ][ ][ ][ ][ ]
39. MagBolt1 BCD *----
90 Damage
Elec
GD: Shocks an enemy ahead
AD: Megaman pulls an enemy on the same row to the front row, into an
electric shock.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][A][ ][S] S = Enemy starts here...
[ ][ ][ ][ ][ ][ ] A = ...and ends up here.
40. MagBolt2 EFG **---
110 Damage
Elec
GD: Shocks an enemy ahead
AD: Megaman pulls an enemy on the same row to the front row, into an
electric shock.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][A][ ][S] S = Enemy starts here...
[ ][ ][ ][ ][ ][ ] A = ...and ends up here.
41. MagBolt3 ABC ***--
130 Damage
Elec
GD: Shocks an enemy ahead
AD: Megaman pulls an enemy on the same row to the front row, into an
electric shock.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][A][ ][S] S = Enemy starts here...
[ ][ ][ ][ ][ ][ ] A = ...and ends up here.
42. Tornado ELT ***--
20 Damage
Wind
GD: Creates 8 whirlwind ahead
AD: A tornado appears two squares in front of Megaman to attack 8 times
for 20 damage each time.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][ ][T][ ] T = Tornado
[ ][ ][ ][ ][ ][ ]
43. Static BLT* ***--
20 Damage
Normal
GD:
AD: DS Chip. Two tornadoes appear, one two squares in front, one three.
Each hits 8 times for 20 damage each time.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][ ][T][T] T = Tornado
[ ][ ][ ][ ][ ][ ]
44. MiniBomb BLT* *----
50 Damage
Normal
GD: Throws a bomb 3 squares
AD: Megaman throws a bomb 3 squares ahead.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][ ][B][ ] B = Bomb
[ ][ ][ ][ ][ ][ ]
45. EnergBom ENT ***--
40 Damage
Normal
GD: Throws bomb 3sq ahead
AD: Megaman throws a bomb 3 squares ahead. This one damages the ground,
and damages the enemy three times unless it moves.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][ ][B][ ] B = Bomb
[ ][ ][ ][ ][ ][ ]
46. MegEnBom DJW ****-
60 Damage
Normal
GD: Throws bomb 3sq ahead
AD: Megaman throws a bomb 3 squares ahead. This one damages the ground,
and damages the enemy three times unless it moves.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][ ][B][ ] B = Bomb
[ ][ ][ ][ ][ ][ ]
47. Ball BTV* ***--
140 Damage
Break
GD: Breaks 3rd panel ahead
AD: Megaman throws a metal ball three squares ahead, cracking the
panel.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][ ][B][ ] B = Ball
[ ][ ][ ][ ][ ][ ]
48. BlkBomb BHZ ****-
210 Damage
Fire
GD: Firebomb hits 3rd sq ahead!
AD: Megaman throws a large bomb 3 squares ahead. If it hits an enemy,
it does damage, but if it lands, and you use a Fire attack on it, it
damages all enemy panels.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][ ][B][ ] B = Bomb
[ ][ ][ ][ ][ ][ ]
49. Geyser BLV ****-
200 Damage
Aqua
GD: Geyser 3 squares forward
AD: Megaman throws a bomb 3 squares forward; if it hits an empty panel,
a geyser appears, and all surrounding panels receive damage.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][ ][G][ ] G = Geyser
[ ][ ][ ][ ][ ][ ]
50. BugBomb BGZ ***--
0 Damage
Normal
GD: Throws a bug-bomb 3sq ahead
AD: DS Chip. Megaman throws a bomb three squares ahead that explodes in
a 3x3 area. The explosion gives the enemy a bug, such as confusion.
[ ][ ][ ][E][E][E] M = Megaman
[ ][M][ ][E][B][E] B = Bomb lands here
[ ][ ][ ][E][E][E] E = Explosion area
51. Binder1 COS* *----
60 Damage
Normal
GD: Fires a sonic blast
AD: Megaman throws a Melody two squares forward, and it bounces forward
on every other square.
[ ][ ][ ][ ][ ][ ] M = Megaman
[M][ ][B][ ][B][ ] B = Bounced area
[ ][ ][ ][ ][ ][ ]
52. Binder2 ATY **---
80 Damage
Normal
GD: Fires a sonic blast
AD: Megaman throws a Hellody two squares forward, and it bounces
forward on every other square.
[ ][ ][ ][ ][ ][ ] M = Megaman
[M][ ][B][ ][B][ ] B = Bounced area
[ ][ ][ ][ ][ ][ ]
53. Binder3 EIO ***--
100 Damage
Normal
GD: Fires a sonic blast
AD: Megaman throws a Felony two squares forward, and it bounces forward
on every other square.
[ ][ ][ ][ ][ ][ ] M = Megaman
[M][ ][B][ ][B][ ] B = Bounced area
[ ][ ][ ][ ][ ][ ]
54. Sword ELS *----
80 Damage
Sword
GD: Cuts enemy in front! Range: 1
AD: Megaman slices the square immediately in front of him.
55. WideSwrd ELS **---
80 Damage
Sword
GD: Cuts enemy in front! Range: 3
AD: Megaman slices the row immediately in front of him.
[ ][ ][ ][S][ ][ ] M = Megaman
[ ][ ][M][S][ ][ ] S = Sword-hit area
[ ][ ][ ][S][ ][ ]
56. LongSwrd ELS ***--
80 Damage
Sword
GD: Cuts enemy in front! Range: 2
AD: Megaman slices two squares in front of him.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][S][S][ ] S = Sword-hit area
[ ][ ][ ][ ][ ][ ]
57. WideBlde CKS ****-
130 Damage
Sword
GD: Cuts enemy in front! Range: 3
AD: Megaman slices the row immediately in front of him.
[ ][ ][ ][S][ ][ ] M = Megaman
[ ][ ][M][S][ ][ ] S = Sword-hit area
[ ][ ][ ][S][ ][ ]
58. LongBlde GRS ****-
130 Damage
Sword
GD: Cuts enemy in front! Range: 2
AD: Megaman slices two squares in front of him.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][S][S][ ] S = Sword-hit area
[ ][ ][ ][ ][ ][ ]
59. CustSwrd BPS ***--
??? Damage
Sword
GD: Cust Gauge= Atk Str
AD: Megaman slices in a 2x3 area. The damage is proportional to the
status of the Custom Gauge (in a y = x^2 way: damage = custom gauge
squared). If the gauge becomes full, the damage is 0, and you'll have
to try again.
[ ][ ][ ][S][S][ ] M = Megaman
[ ][ ][M][S][S][ ] S = Sword-hit area
[ ][ ][ ][S][S][ ]
60. VarSwrd CJV ****-
150 Damage
Sword
GD: A magical shifting sword
AD: If you hold A and input the proper combination of the d-pad and B
(quickly), the sword does different things.
Combinations: Up, Right, Down = WideSword (row in front)
Down, Left, Up, Right, Down = LifeSword (two front rows)
Down, Right-Down, Right = LongSword (two front squares)
Left, B, Right, B = AirSword (LongSwrd wave)
Left, Left-Down, Down, Right-Down, Right = FighterSword
(three front squares)
61. Slasher FHR ***--
240 Damage
Sword
GD: Cut while A button is held!
AD: Hold down A, and if an enemy enters your area while you're holding
it down, you'll automatically slash them.
62. WindRack ALR* ***--
100 Damage
Wind
GD: Blow enmy in front! Range: 3
AD: Megaman waves a fan that knocks enemies to the back row.
[ ][ ][ ][F][ ][ ] M = Megaman
[ ][ ][M][F][ ][ ] F = Fan
[ ][ ][ ][F][ ][ ]
63. AirHoc1 DEF* *----
50 Damage
Break
GD: Ricochet attack to right
AD: A hockey puck goes out diagonally and does some ricocheting in the
enemy area.
64. AirHoc2 IJK **---
60 Damage
Break
GD: Ricochet attack to right
AD: A hockey puck goes out diagonally and does some ricocheting in the
enemy area.
65. AirHoc3 UVW ***--
70 Damage
Break
GD: Ricochet attack to right
AD: A hockey puck goes out diagonally and does some ricocheting in the
enemy area.
66. Counter1 FMT* ***--
70 Damage
Normal
GD: Counter-attack to enemy
AD: This is a hard chip to use. You need to use it as a Counter Hit (in
Full Synchro mode, when the enemy flashes red); you'll damage the enemy
automatically and enter Full Synchro.
67. Counter2 BHL* ***--
110 Damage
Normal
GD: Counter-attack to enemy
AD: This is a hard chip to use. You need to use it as a Counter Hit (in
Full Synchro mode, when the enemy flashes red); you'll damage the enemy
automatically and enter Full Synchro.
68. Counter3 ANV ***--
150 Damage
Normal
GD: Counter-attack to enemy
AD: This is a hard chip to use. You need to use it as a Counter Hit (in
Full Synchro mode, when the enemy flashes red); you'll damage the enemy
automatically and enter Full Synchro.
69. Boomer1 LMN* *----
60 Damage
Wood
GD: Boomerang encircles field
AD: A boomerang encircles the outer edges of the field.
[B][B][B][B][B][B] M = Megaman
[ ][M][ ][ ][ ][B] B = Boomerang
[B][B][B][B][B][B]
70. Boomer2 LMN **---
80 Damage
Wood
GD: Boomerang encircles field
AD: A boomerang encircles the outer edges of the field.
[B][B][B][B][B][B] M = Megaman
[ ][M][ ][ ][ ][B] B = Boomerang
[B][B][B][B][B][B]
71. Boomer3 STU ***--
100 Damage
Wood
GD: Boomerang encircles field
AD: A boomerang encircles the outer edges of the field.
[B][B][B][B][B][B] M = Megaman
[ ][M][ ][ ][ ][B] B = Boomerang
[B][B][B][B][B][B]
72. SidBmbo1 BIR* *----
80 Damage
Wood
GD: Lance attack 3sq ahead
AD: A bamboo shoot attacks the top two squares of the third row in
front of you.
[ ][ ][ ][ ][B][ ] M = Megaman
[ ][M][ ][ ][B][ ] B = Bamboo
[ ][ ][ ][ ][ ][ ]
73. SidBmbo2 HOS **---
110 Damage
Wood
GD: Lance attack 3sq ahead
AD: A bamboo shoot attacks the top two squares of the third row in
front of you.
[ ][ ][ ][ ][B][ ] M = Megaman
[ ][M][ ][ ][B][ ] B = Bamboo
[ ][ ][ ][ ][ ][ ]
74. SidBmbo3 AFU ***--
140 Damage
Wood
GD: Lance attack 3sq ahead
AD: A bamboo shoot attacks the top two squares of the third row in
front of you.
[ ][ ][ ][ ][B][ ] M = Megaman
[ ][M][ ][ ][B][ ] B = Bamboo
[ ][ ][ ][ ][ ][ ]
75. Lance AGR* ****-
130 Damage
Wood
GD: Lances through back line
AD: The back row of the enemy field is attacked by bamboo shoots.
[ ][ ][ ][ ][ ][B] M = Megaman
[ ][M][ ][ ][ ][B] B = Bamboo
[ ][ ][ ][ ][ ][B]
76. WhitWeb1 DLR* *----
40 Damage
Wood
GD: Stretches web over enmy area
AD: The top row of the enemy area gets web on each square that damages
enemies when touched.
[ ][ ][ ][W][W][W] M = Megaman
[ ][M][ ][ ][ ][ ] W = Web
[ ][ ][ ][ ][ ][ ]
77. WhitWeb2 CEY* **---
40 Damage
Wood
GD: Stretches web on enmy area
AD: The middle row of the enemy area gets web on each square that
damages enemies when touched.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][W][W][W] W = Web
[ ][ ][ ][ ][ ][ ]
78. WhitWeb3 KOV* ***--
40 Damage
Wood
GD: Stretches web under enmy area
AD: The bottom row of the enemy area gets web on each square that
damages enemies when touched.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][ ][ ][ ] W = Web
[ ][ ][ ][W][W][W]
79. MokoRus1 CIM *----
60 Damage
Normal
GD: 3 Molokos charge the enemy
AD: A Moloko runs across each line toward enemies.
80. MokoRus2 GKU **---
90 Damage
Normal
GD: 3 Molokos charge the enemy
AD: A Milko runs across each line toward enemies.
81. MokoRus3 OTY ***--
120 Damage
Normal
GD: 3 Molokos charge the enemy
AD: A Macko runs across each line toward enemies.
82. CircGun1 CIM *----
80 Damage
Normal
GD: Stop site w/ Button and attck
AD: Time stops, and a roulette cursor appears on the enemy field; it
stops when you press A, and the space it lands on, as well as the three
that come after, are damaged.
83. CircGun2 DGT **---
100 Damage
Normal
GD: Stop site w/ Button and attck
AD: Time stops, and a roulette cursor appears on the enemy field; it
stops when you press A, and the space it lands on, as well as the three
that come after, are damaged.
84. CircGun3 JMR ***--
120 Damage
Normal
GD: Stop site w/ Button and attck
AD: Time stops, and a roulette cursor appears on the enemy field; it
stops when you press A, and the space it lands on, as well as the three
that come after, are damaged.
85. Snake DMR ****-
20 Damage
Normal
GD: Snake from hole in area
AD: A Snake appears in each hole in the field and dives for the enemy.
86. Magnum HQV ***--
130 Damage
Panel destruction
GD: Cursor destroys panel!
AD: Time stops, and a roulette cursor starts cycling on the enemy's
field; press A to stop it and destroy the row there.
87. BigHamr1 BOR *----
160 Damage
Break
GD: Hammr atk smashes in front!
AD: A Gaia appears one square in front of you, which smashes one square
in front of it.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][G][A][ ] G = Gaia
[ ][ ][ ][ ][ ][ ] A = Attacked area
88. BigHamr2 GJW **---
220 Damage
Break
GD: Hammr atk smashes in front!
AD: A Gaia appears one square in front of you, which smashes one square
in front of it.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][G][A][ ] G = Gaia
[ ][ ][ ][ ][ ][ ] A = Attacked area
89. BigHamr3 DVZ ***--
280 Damage
Break
GD: Hammr atk smashes in front!
AD: A Gaia appears one square in front of you, which smashes one square
in front of it.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][G][A][ ] G = Gaia
[ ][ ][ ][ ][ ][ ] A = Attacked area
90. BoyBomb1 EJM *----
220 Damage
Ornamental
GD: Places BoyBom in your area
AD: A BoyBomb is placed on the rightmost row of your area, one row
above where you are.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][B][ ][ ][ ] B = BoyBomb
[ ][M][ ][ ][ ][ ]
91. BoyBomb2 ISW **---
250 Damage
Ornamental
GD: Places BoyBom in your area
AD: A BoyBomb is placed on the rightmost row of your area, one row
above where you are.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][B][ ][ ][ ] B = BoyBomb
[ ][M][ ][ ][ ][ ]
92. BoyBomb3 GTV ***--
280 Damage
Ornamental
GD: Places BoyBom in your area
AD: A BoyBomb is placed on the rightmost row of your area, one row
above where you are.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][B][ ][ ][ ] B = BoyBomb
[ ][M][ ][ ][ ][ ]
93. TimeBomb JKL ***--
150 Damage
Ornamental
GD: An area-wide time bomb
AD: A TimeBomb is placed on a random square of the enemy's leftmost
row. When it explodes, all enemy panels are damaged.
94. Mine CHZ ***--
300 Damage
Ornamental
GD: Places a mine in enmy area
AD: A mine appears in a random square in the enemy area that damages an
enemy when stepped on.
95. RockCube * *----
0 Damage
Ornamental
GD: Places a rock cube in front
AD: A rock cube appears on the square in front of you.
96. Wind EGN* **---
0 Damage
Wind
GD: WindBox blows at enmy area
AD: A WindBox appears one square in front of you, blowing enemies to
the back panel.
97. Fan * **---
0 Damage
Wind
GD: VacuumFan pulls enemies
AD: A VacuumFan appears one square in front of you, blowing enemies to
the front panel.
98. Fanfare * **---
0 Damage
Ornamental
GD: Take no dmg for a while
AD: A Trumpy appears in front of you; when it plays, you're invincible.
99. Discord EGN* **---
O Damage
Ornamental
GD: Confuses enemies w/ music
AD: A Tuby appears in front of you; when it plays, your enemies are
confused.
100. Timpani PTZ* **---
0 Damage
Ornamental
GD: Paralyzes enemies w/ music
AD: A Tromby appears in front of you; when it plays, your enemies are
paralyzed.
101. Silence CMR* **---
0 Damage
Ornamental
GD: MuteAnt to blind enemy
AD: A MuteAnt appears in front of you; when it plays, your enemies
can't see you.
102. VDoll IOY ****-
0 Damage
Ornamental
GD: Throws Vdoll ahead
AD: A voodoo doll is thrown three squares ahead, creating a Hole when
it lands.
103. Guard1 ALY* *----
50 Damage
Normal
GD: Repels enemy's attack
AD: A shield goes up; if an attack touches it, a shockwave goes out.
104. Guard2 CGP* **---
80 Damage
Normal
GD: Repels enemy's attack
AD: A shield goes up; if an attack touches it, a shockwave goes out.
105. Guard3 FRT* ***--
110 Damage
Normal
GD: Repels enemy's attack
AD: A shield goes up; if an attack touches it, a shockwave goes out.
106. CrakOut * *----
0 Damage
Panel destruction
GD: Destroys 1 panel in front
AD: The panel in front is destroyed.
107. DublCrak BLR* *----
0 Damage
Panel destruction
GD: Destroys 2 panels in front
AD: The two panels in front are destroyed.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][C][C][ ] C = Cracked panel
[ ][ ][ ][ ][ ][ ]
108. TripCrak BLR* *----
0 Damage
Panel destruction
GD: Destroys 3 panels in front
AD: The row in front is destroyed.
[ ][ ][ ][C][ ][ ] M = Megaman
[ ][ ][M][C][ ][ ] C = Cracked panel
[ ][ ][ ][C][ ][ ]
109. Recov10 ALN* *----
0 Damage
Recovery
GD: Recovers 10HP
AD: You recover 10 HP.
110. Recov30 FHR* *----
0 Damage
Recovery
GD: Recovers 30HP
AD: You recover 30 HP.
111. Recov50 ELS* *----
0 Damage
Recovery
GD: Recovers 50HP
AD: You recover 50 HP.
112. Recov80 BJO* **---
0 Damage
Recovery
GD: Recovers 80HP
AD: You recover 80 HP.
113. Recov120 FJQ* **---
0 Damage
Recovery
GD: Recovers 120HP
AD: You recover 120 HP.
114. Recov150 CTZ ***--
0 Damage
Recovery
GD: Recovers 150HP
AD: You recover 150 HP.
115. Recov200 HMV ***--
0 Damage
Recovery
GD: Recovers 200HP
AD: You recover 200 HP.
116. Recov300 JNY ****-
0 Damage
Recovery
GD: Recovers 300HP
AD: You recover 300 HP.
117. Repair IPR* *----
0 Damage
Recovery
GD: Recovers HP of items
AD: All items on the field have their HP restored.
118. PanlGrab KOY* *----
0 Damage
Normal
GD: Steals 1 enemy square!
AD: The panel in front is taken for your side of the field.
119. AreaGrab EMS* *----
0 Damage
Normal
GD: Steals left edge from enmy
AD: The row in front is taken for your side of the field.
[ ][ ][ ][Y][ ][ ] M = Megaman
[ ][M][ ][Y][ ][ ] Y = Your panel now!
[ ][ ][ ][Y][ ][ ]
120. MetaGel KTZ ****-
120 Damage
Aqua
GD: Gel attck steals a panel!
AD: Three Metagels fall from the sky, taking the row in front for your
side of the field.
[ ][ ][ ][G][ ][ ] M = Megaman
[ ][M][ ][G][ ][ ] G = Metagels
[ ][ ][ ][G][ ][ ]
121. GrabBnsh KEP ***--
0 Damage
Normal
GD: Retaliate stolen panels!
AD: If an enemy steals panels from you, they receive damage.
122. GrabRvng DJN ****-
0 Damage
Normal
GD: Retaliate stolen panels!
AD: If an enemy steals panels from you, they receive damage.
123. PnlRetrn * **---
0 Damage
Normal
GD: Fix your area's panels
AD: Your panels are repaired.
124. Geddon1 JKW ***--
0 Damage
Panel destruction
GD: Cracks all panel on screen
AD: All panels are cracked; cracked panels disappear.
125. Geddon2 NTY ***--
0 Damage
Panel destruction
GD: Breaks all empty panels
AD: All unoccupied panels are destroyed.
126. Geddon3 HQU ****-
0 Damage
Normal
GD: Turns all panels to swamp
AD: All panels become poison panels.
127. SloGauge EHV* ***--
0 Damage
Normal
GD: CustGauge Temporary slow-down
AD: Your custom gauge temporarily slows down.
128. FstGauge IQU* ***--
0 Damage
Normal
GD: CustGauge Temporary speed-up
AD: Your custom gauge temporarily speeds up.
129. Blinder * **---
0 Damage
Normal
GD: Blinds enemy w/ light
AD: Your enemies temporarily can't see you.
130. NrthWind ENT* ***--
0 Damage
Wind
GD: Wind blws off aura, barriers
AD: All enemies lose their auras and barriers.
131. HolyPanl * **---
0 Damage
Normal
GD: Creates a HolyPanl in front
AD: The panel in front of you becomes a holy panel.
132. Hole * ***--
0 Damage
Normal
GD: Appears Hole in front
AD: The panel in front of you becomes a Hole.
133. Invis * ***--
0 Damage
Invisible
GD: Invisible for a while
AD: You are temporarily invisible and invulnerable to enemy attacks.
134. PopUp JPY* ***--
0 Damage
Invisible
GD: Attacks frm under ground
AD: You retreat into a hole in the ground, emerging only to attack.
135. Barrier ADZ* **---
0 Damage
Normal
GD: Nullifies 10HP of damage
AD: A barrier appears around you and nullifies 10 damage.
136. Barr100 PQW ***--
0 Damage
Normal
GD: Nullifies 100HP of damage
AD: A barrier appears around you and nullifies 100 damage.
137. Barr200 IOU ****-
0 Damage
Normal
GD: Nullifies 200HP of damage
AD: A barrier appears around you and nullifies 200 damage.
138. AntiFire K ***--
200 Damage
Fire
GD: Fire atk damages you
AD: If an enemy uses a fire attack, they receive 200 damage.
139. AntiWatr D ***--
200 Damage
Aqua
GD: Water atk damages you
AD: If an enemy uses a aqua attack, they receive 200 damage.
140. AntiElec H ***--
200 Damage
Elec
GD: Elec atk damages you
AD: If an enemy uses a electric attack, they receive 200 damage.
141. AntiWood M ***--
200 Damage
Wood
GD: Wood atk damages you
AD: If an enemy uses a wood attack, they receive 200 damage.
142. AntiDmg KMR ***--
120 Damage
Normal
GD: Sets trap and throw stars
AD: If an enemy attack hits you, you receive no damage and throw ninja
stars at them.
143. AntiSwrd CIN* ***--
100 Damage
Sword
GD: Retaliate for sword damage
AD: If an enemy uses a sword attack, they receive 100 damage.
144. AntiNavi JMT ****-
0 Damage
Normal
GD: Takes the enemy's Navi away
AD: In a linked battle, if your opponent has a Navi chip selected, you
can take it and use it as your own right away.
145. AntiRecv BDG* ***--
0 Damage
Normal
GD: Damages enemy in recovery
AD: If an enemy tries to recover HP, they receive that much damage.
146. CopyDmg * **---
0 Damage
Normal
GD: Duplicate damage to 2nd enemy
AD: When an enemy is shot with this, any damage done to other enemies
within a second or two is also dealt to that enemy.
147. LifeSync NQY **---
0 Damage
Normal
GD: Makes enmy's HP same
AD: When you use this chip, the HP of the enemy two squares in front of
you becomes the HP of any enemy.
148. Atk+10 * *----
0 Damage
Bonus point
GD: +10 for selected atk chip
AD: When selected after an attack chip, the attack chip does 10 more
damage.
149. Navi+20 * ***--
0 Damage
Bonus point
GD: +20 for selected Navi chip
AD: When selected after a Navi chip, the Navi chip does 20 more damage.
150. ColorPt * **---
0 Damage
Bonus point
GD: +10 for next chip attack
AD: Your leftmost row (except for broken squares) are given to the
enemy, and your next attack chip gets +10 damage for each panel lost.
----------------------------------------------------------------------
4.2 - Mega Chips
1. SuprVulc V ****-
10 Damage
Normal
GD: 12-shot vulcan cannon
AD: You fire a machinegun, and the enemy in front of you, and any one
square behind them, is hit 12 times.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][E][E][T] E = Enemy in pain
[ ][ ][ ][ ][ ][ ] T = This one's okay
2. NeoVari N *****
240 Damage
Sword
GD: A magical shifting sword
AD: If you hold A and input the proper combination of the d-pad and B
(quickly), the sword does different things.
Combinations: Up, B, Up, B = Double LifeSrd (2x3 area)
Down, Right, Up = StepCros (step forward two squares,
slice in an X)
Left, Right, Left, B = Piercing AirSwrd (LifeSwrd beam)
3. ShotStar R *****
40 Damage
Fire
GD: Drop many meteor on enmy area
AD: Meteors hit each square of the enemy's area three times, and the
back row four times.
4. GodHammr G ****-
250 Damage
Ornamental
GD: Places a stone statue
AD: A Gaia appears in front of Megaman and attacks, damaging all enemy
panels.
5. Guardian O ****-
200 Damage
Ornamental
GD: Statue retaliate when hit
AD: A statue appears one square in front of you, and does 200 damage to
the first enemy to damage it.
6. Jealousy J ****-
80 Damage
Normal
GD: More chip mean more damage
AD: Each enemy gets 50 damage times the numbers of chips they have.
7. BugChain C ****-
0 Damage
Normal
GD: Fires bugs into enmy area
AD: DS Chip. If you have any bugs, they'll be transferred to your
enemy. Only works in Navi battles.
8. BugFix C* ****-
0 Damage
Normal
GD: Repairs & removes bugs
AD: Megaman has his bugs repaired.
9. FullCust * ****-
0 Damage
Normal
GD: CustGauge instantly refills
AD: Your custom gauge is full.
10. LifeAura D *****
0 Damage
Normal
GD: Repels all attck under 200
AD: An aura appears around you, negating any attack under 200 damage.
Disappears after a short time.
11. Snctuary S ****-
0 Damage
Normal
GD: Chng all own panel to holy
AD: All of your panels become holy panels.
12. Atk+30 * ****-
0 Damage
Bonus point
GD: +30 for selected atk chip
AD: When selected after an attack chip, the attack chip does 30 more
damage.
13. DblPoint * ****-
0 Damage
Bonus point
GD: +20 for next chip attack
AD: Your leftmost row (except for broken squares) are given to the
enemy, and your next attack chip gets +20 damage for each panel lost.
14. Muramasa M *****
??? Damage
Sword
GD: EvilChip! Power= HP lost
AD: DS Chip. The Muramasa is basically a LongSwrd, but the damage is
equal to how much HP you have lost, giving it serious damage potential.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][S][S][ ] S = Sword-hit areas
[ ][ ][ ][ ][ ][ ]
15. Anubis A *****
0 Damage
Ornamental
GD: EvilChip! Anubis poisons
AD: DS Chip. An Anubis drops one square in front of you and poisons all
of the panels in the enemy area, so enemies lose 10 HP per second. If
you put it down on an empty panel, nothing happens.
[ ][ ][ ][P][P][P] M = Megaman
[ ][ ][M][A][P][P] A = Anubis
[ ][ ][ ][P][P][P] P = Poisoned area
16. ElemDark E ****-
220 Damage
Normal
GD: EvilChip! Powerful ovr swamp
AD: DS Chip. A giant flame, four panels long, shoots out of Megaman's
buster, damaging all enemies in its path. Does more damage if you're on
a poison panel.
[ ][ ][ ][ ][ ][ ] M = Megaman
[M][F][F][F][F][ ] F = Flame
[ ][ ][ ][ ][ ][ ]
17. BlakWing W ****-
20 Damage
Normal
GD: EvilChip! Wings descend
AD: DS Chip. Three holes appear to the side of the enemy's field and
bats come out of them, flying dowm all of the rows. Each bat hits for
20 damage, and if the enemy is destroyed they move on to the next one.
H H H
[ ][ ][ ][B][B][B] M = Megaman E = Enemy
[ ][M][ ][B][E][B] H = Hole
[ ][ ][ ][B][ ][B] B = Bat
18. DrkLine L* ****-
0 Damage
Normal
GD: Turns all rows into Holes
AD: DS Chip. All of the panels on the horizontal row Megaman is on turn
into Holes.
----------------------------------------------------------------------
4.3 - Navi Chips
Remaining numbered. You can only use DS chips when dark, and you can't
use them when you're light.
The SP chip damage calculation is weird. Here's a formula:
FD: Final Damage
SD: Starter Damage
SM: 100 (single hit) or 50 (multiple hits)
T: Busting Time
FD = SD + SM[(30 - T)/30]
Each SP NaviChip has a starter damage amount that is varied on. Let's
take ProtMnSP, which has an SD of 140. He hits multiple times, so SM is
50. We'll also say we deleted him in 15 seconds, so T becomes 15. Now
we deduce:
FD = 140 + 50[(30-15)/30]
FD = 140 + 50(15/30)
FD = 140 + 50(1/2)
FD = 140 + 25
FD = 165
With multi-hit Navis, damage is rounded to the nearest 5, and to the
nearest 10 for single-hit Navis. Also, if you delete in under 10
seconds, T remains 10, maximizing the damage (ProtoMnSP's max is 175).
Figuring out DS damage is easier. Take the starter damage and add 5
(multi-hit) or 10 (single hit) for each hole on the field when you
delete the Navi (ProtMnDS's max is 230).
I got all of the above information from DarthMarth's SP Navi S-Ranking
FAQ at GameFAQs, which I must say is a fine piece of work.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.31 - Red Sun
19. Roll R ****-
20 Damage
Recovery
GD: Attcks an enmy,then heals you
AD: Roll appears, attacking the closest enemy, then healing you for 60
HP.
20. RollSP R *****
??? Damage (30 Start)
Recovery
GD: Attcks an enmy,then heals you
AD: Roll appears, attacking the closest enemy, then healing you for 90
HP.
21. RollDS R *****
??? Damage (30 Start)
Recovery
GD: Attcks an enmy,then heals you
AD: Roll appears, attacking the closest enemy, then healing you for 90
HP.
22. GutsMan G ****-
80 Damage
Panel destruction
GD: GutsHammr destroys enmy area
AD: Gutsman appears and hits the ground, cracking random panels and
making three rocks fall.
23. GutsMnSP G *****
??? Damage (100 Start)
Panel destruction
GD: GutsHammr destroys enmy area
AD: Gutsman appears and hits the ground, cracking random panels and
making three rocks fall.
24. GutsMnDS G *****
??? Damage (100 Start)
Panel destruction
GD: GutsHammr destroys enmy area
AD: Gutsman appears and hits the ground, cracking random panels and
making three rocks fall.
25. WindMan W ****-
40 Damage
Wind
GD: Whirlwind that spin acrss 3sq
AD: Windman appears, sending out three tornados that take out a
circular area.
[ ][T][T][T][ ][ ] W = Windman
[ ][W][ ][T][ ][ ] T = Tornado area
[ ][T][T][T][ ][ ]
26. WindMnSP W *****
??? Damage (50 Start)
Wind
GD: Whirlwind that spin acrss 3sq
AD: Windman appears, sending out three tornados that take out a
circular area.
[ ][T][T][T][ ][ ] W = Windman
[ ][W][ ][T][ ][ ] T = Tornado area
[ ][T][T][T][ ][ ]
27. WindMnDS W *****
??? Damage (50 Start)
Wind
GD: Whirlwind that spin acrss 3sq
AD: Windman appears, sending out three tornados that take out a
circular area.
[ ][T][T][T][ ][ ] W = Windman
[ ][W][ ][T][ ][ ] T = Tornado area
[ ][T][T][T][ ][ ]
28. SerchMan S ****-
20 Damage
Invisible
GD: Stop site and fire 5 shots
AD: Serchman appears, as does a cursor that moves about the enemy
field; press A to stop it and Serchman will fire at it.
29. SrchMnSP S *****
??? Damage (25 Start)
Invisible
GD: Stop site and fire 5 shots
AD: Serchman appears, as does a cursor that moves about the enemy
field; press A to stop it and Serchman will fire at it.
30. SrchMnDS S *****
??? Damage (25 Start)
Invisible
GD: Stop site and fire 5 shots
AD: Serchman appears, as does a cursor that moves about the enemy
field; press A to stop it and Serchman will fire at it.
31. FireMan F ****-
100 Damage
Fire
GD: Fire burn to front side
AD: Fireman appears, shooting a fire jet that burns all panels ahead.
[ ][ ][ ][ ][ ][ ] F = Fireman
[F][A][A][A][A][A] A = Attack area
[ ][ ][ ][ ][ ][ ]
32. FireMnSP F *****
??? Damage (150 Start)
Fire
GD: Fire burn to front side
AD: Fireman appears, shooting a fire jet that burns all panels ahead.
[ ][ ][ ][ ][ ][ ] F = Fireman
[F][A][A][A][A][A] A = Attack area
[ ][ ][ ][ ][ ][ ]
33. FireMnDS F *****
??? Damage (150 Start)
Fire
GD: Fire burn to front side
AD: Fireman appears, shooting a fire jet that burns all panels ahead.
[ ][ ][ ][ ][ ][ ] F = Fireman
[F][A][A][A][A][A] A = Attack area
[ ][ ][ ][ ][ ][ ]
34. ThunMan T ****-
90 Damage
Elec
GD: Lightning strikes 3sq ahead
AD: Thunman appears, and lightning destroys the row three squares
ahead.
[ ][ ][ ][ ][L][ ] T = Thunman
[ ][T][ ][ ][L][ ] L = Lightning
[ ][ ][ ][ ][L][ ]
35. ThunMnSP T *****
??? Damage (120 Start)
Elec
GD: Lightning strikes 3sq ahead
AD: Thunman appears, and lightning destroys the row three squares
ahead.
[ ][ ][ ][ ][L][ ] T = Thunman
[ ][T][ ][ ][L][ ] L = Lightning
[ ][ ][ ][ ][L][ ]
36. ThunMnDS T *****
??? Damage (120 Start)
Elec
GD: Lightning strikes 3sq ahead
AD: Thunman appears, and lightning destroys the row three squares
ahead.
[ ][ ][ ][ ][L][ ] T = Thunman
[ ][T][ ][ ][L][ ] L = Lightning
[ ][ ][ ][ ][L][ ]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.32 - Blue Moon
19. ProtoMan B ****-
100 Damage
Sword
GD: Rush up to enemy and slice
AD: ProtoMan appears in front of and slices each enemy.
20. ProtoMSP B *****
??? Damage (140 Start)
Sword
GD: Rush up to enemy and slice
AD: ProtoMan appears in front of and slices each enemy.
21. ProtoMDS B *****
??? Damage (140 Start)
Sword
GD: Rush up to enemy and slice
AD: ProtoMan appears in front of and slices each enemy.
22. NumbrMan N ****-
30 Damage
Bonus point
GD: Bomb 3 ahead! Hits 9sq
AD: NumbrMan appears and throws a die bomb three squares ahead; it
explodes in a 3x3 area.
[ ][ ][ ][E][E][E] N = NumbrMan
[ ][N][ ][E][B][E] B = Bomb
[ ][ ][ ][E][E][E] E = Explosion area
23. NumbMnSP N *****
??? Damage (40 Start)
Bonus point
GD: Bomb 3 ahead! Hits 9sq
AD: NumbrMan appears and throws a die bomb three squares ahead; it
explodes in a 3x3 area.
[ ][ ][ ][E][E][E] N = NumbrMan
[ ][N][ ][E][B][E] B = Bomb
[ ][ ][ ][E][E][E] E = Explosion area
24. NumbMnDS N *****
??? Damage (40 Start)
Bonus point
GD: Bomb 3 ahead! Hits 9sq
AD: NumbrMan appears and throws a die bomb three squares ahead; it
explodes in a 3x3 area.
[ ][ ][ ][E][E][E] N = NumbrMan
[ ][N][ ][E][B][E] B = Bomb
[ ][ ][ ][E][E][E] E = Explosion area
25. MetalMan M ****-
160 Damage
Break
GD: Iron fists crushes 1sq ahead
AD: MetalMan appears and punches the square in front of you.
26. MetlMnSP M *****
??? Damage (200 Start)
Break
GD: Iron fists crushes 1sq ahead
AD: MetalMan appears and punches the square in front of you.
27. MetlMnDS M *****
??? Damage (200 Start)
Break
GD: Iron fists crushes 1sq ahead
AD: MetalMan appears and punches the square in front of you.
28. JunkMan J ****-
100 Damage
Ornamental
GD: Throw any objects on field
AD: JunkMan appears and picks up the obstacles on the field, then
throws them at enemies.
29. JunkMnSP J *****
??? Damage (100 Start)
Ornamental
GD: Throw any objects on field
AD: JunkMan appears and picks up the obstacles on the field, then
throws them at enemies.
30. JunkMnDS J *****
??? Damage (100 Start)
Ornamental
GD: Throw any objects on field
AD: JunkMan appears and picks up the obstacles on the field, then
throws them at enemies.
31. AquaMan A ****-
70 Damage
Aqua
GD: Water Gun sprays 2sq ahead
AD: Aquaman appears, and the square in front of him becomes a water
pump, shooting water two squares ahead.
[ ][ ][ ][ ][ ][ ] A = Aquaman
[ ][A][P][W][W][ ] P = Pump
[ ][ ][ ][ ][ ][ ] W = Water
32. AquaMnSP A *****
??? Damage (80 Start)
Aqua
GD: Water Gun sprays 2sq ahead
AD: Aquaman appears, and the square in front of him becomes a water
pump, shooting water two squares ahead.
[ ][ ][ ][ ][ ][ ] A = Aquaman
[ ][A][P][W][W][ ] P = Pump
[ ][ ][ ][ ][ ][ ] W = Water
33. AquaMnDS A *****
??? Damage (80 Start)
Aqua
GD: Water Gun sprays 2sq ahead
AD: Aquaman appears, and the square in front of him becomes a water
pump, shooting water two squares ahead.
[ ][ ][ ][ ][ ][ ] A = Aquaman
[ ][A][P][W][W][ ] P = Pump
[ ][ ][ ][ ][ ][ ] W = Water
34. WoodMan W ****-
130 Damage
Wood
GD: WoodTowr pierce to enmy area
AD: Woodman appears, then jumps, generating wood towers randomly in the
enemy area.
35. WoodMnSP W *****
??? Damage (130 Start)
Wood
GD: WoodTowr pierce to enmy area
AD: Woodman appears, then jumps, generating wood towers randomly in the
enemy area.
36. WoodMnDS W *****
??? Damage (130 Start)
Wood
GD: WoodTowr pierce in enmy area
AD: Woodman appears, then jumps, generating wood towers randomly in the
enemy area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.33 - Both Versions
37. TopMan T ****-
20 Damage
Break
GD: Attck hit 3 panels ahead
AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
Topman jumps on them.
38. TopMnSP T *****
??? Damage (30 Start)
Break
GD: Attck hit 3 panels ahead
AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
Topman jumps on them.
39. TopMnDS T *****
??? Damage (30 Start)
Break
GD: Attck hit 3 panels ahead
AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
Topman jumps on them.
40. BurnMan B ****-
60 Damage
Fire
GD: 3-direct burnr fry 2 ahead!
AD: Burnman appears, along with two burners that burn the row 2 squares
ahead, then blows a torch.
[ ][ ][ ][F][ ][ ] B = Burnman
[ ][B][F][F][F][ ] F = Flame
[ ][ ][ ][F][ ][ ]
41. BurnMnSP B *****
??? Damage (70 Start)
Fire
GD: 3-direct burnr fry 2 ahead!
AD: Burnman appears, along with two burners that burn the row 2 squares
ahead, then blows a torch.
[ ][ ][ ][F][ ][ ] B = Burnman
[ ][B][F][F][F][ ] F = Flame
[ ][ ][ ][F][ ][ ]
42. BurnMnDS B *****
??? Damage (70 Start)
Fire
GD: 3-direct burnr fry 2 ahead!
AD: Burnman appears, along with two burners that burn the row 2 squares
ahead, then blows a torch.
[ ][ ][ ][F][ ][ ] B = Burnman
[ ][B][F][F][F][ ] F = Flame
[ ][ ][ ][F][ ][ ]
43. ColdMan C ****-
100 Damage
Aqua
GD: Ices over all and slides!
AD: Coldman appears, making an ice block appear, then pushes it forward
into enemies.
44. ColdMnSP C *****
??? Damage (130 Start)
Aqua
GD: Ices over all and slides!
AD: Coldman appears, making an ice block appear, then pushes it forward
into enemies.
45. ColdMnDS C *****
??? Damage (130 Start)
Aqua
GD: Ices over all and slides!
AD: Coldman appears, making an ice block appear, then pushes it forward
into enemies.
46. SparkMan S ****-
70 Damage
Elec
GD: SparkWave blinds enemy!
AD: Sparkman appears, creating a spark that travels across all panels.
47. SprkMnSP S *****
??? Damage (100 Start)
Elec
GD: SparkWave blinds enemy!
AD: Sparkman appears, creating a spark that travels across all panels.
48. SprkMnDS S *****
??? Damage (100 Start)
Elec
GD: SparkWave blinds enemy!
AD: Sparkman appears, creating a spark that travels across all panels.
49. ShadeMan X ****-
120 Damage
Normal
GD: CrshNoise attck all direction
AD: Shademan appears, using his Crash Noise attack to attack enemies
directly in front.
[ ][ ][ ][C][ ][ ] S = Shademan
[ ][S][C][C][ ][ ] C = Crash
[ ][ ][ ][C][ ][ ]
50. ShadMnSP X *****
??? Damage (140 Start)
Normal
GD: CrshNoise attck all direction
AD: Shademan appears, using his Crash Noise attack to attack enemies
directly in front.
[ ][ ][ ][C][ ][ ] S = Shademan
[ ][S][C][C][ ][ ] C = Crash
[ ][ ][ ][C][ ][ ]
51. ShadMnDS X *****
??? Damage (140 Start)
Normal
GD: CrshNoise attck all direction
AD: Shademan appears, using his Crash Noise attack to attack enemies
directly in front.
[ ][ ][ ][C][ ][ ] S = Shademan
[ ][S][C][C][ ][ ] C = Crash
[ ][ ][ ][C][ ][ ]
52. LaserMan L ****-
100 Damage
Normal
GD: A laser pierces 1 thru!
AD: Laserman appears, firing a laser that attacks all enemies directly
in front.
[ ][ ][ ][ ][ ][ ] L = Laserman
[ ][L][A][A][A][A] A = Attack area
[ ][ ][ ][ ][ ][ ]
53. LasrMnSP L *****
??? Damage (120 Start)
Normal
GD: A laser pierces 1 thru!
AD: Laserman appears, firing a laser that attacks all enemies directly
in front.
[ ][ ][ ][ ][ ][ ] L = Laserman
[ ][L][A][A][A][A] A = Attack area
[ ][ ][ ][ ][ ][ ]
54. LasrMnDS L *****
??? Damage (120 Start)
Normal
GD: A laser pierces 1 thru!
AD: Laserman appears, firing a laser that attacks all enemies directly
in front.
[ ][ ][ ][ ][ ][ ] L = Laserman
[ ][L][A][A][A][A] A = Attack area
[ ][ ][ ][ ][ ][ ]
55. KendoMan K ****-
70 Damage
Normal
GD: Attck hit an enemy in front
AD: Kendoman appears, rushing forward to attack enemies in front.
[ ][ ][ ][ ][ ][ ] K = Kendoman...
[ ][K][M][M][M][M] M = ...moves!
[ ][ ][ ][ ][ ][ ]
56. KendMnSP K *****
??? Damage (80 Start)
Normal
GD: Attck hit an enemy in front
AD: Kendoman appears, rushing forward to attack enemies in front.
[ ][ ][ ][ ][ ][ ] K = Kendoman...
[ ][K][M][M][M][M] M = ...moves!
[ ][ ][ ][ ][ ][ ]
57. KendMnDS K *****
??? Damage (80 Start)
Normal
GD: Attck hit an enemy in front
AD: Kendoman appears, rushing forward to attack enemies in front.
[ ][ ][ ][ ][ ][ ] K = Kendoman...
[ ][K][M][M][M][M] M = ...moves!
[ ][ ][ ][ ][ ][ ]
58. VideoMan V ****-
25 Damage
Normal
GD: Attack tape slam 2.5 in
AD: Videoman appears, making a (two, if he's on the center row) roll of
tape appear in a 2x2 area, attacking enemies multiple times.
[ ][ ][ ][ ][ ][ ] V = Videoman
[ ][ ][ ][ ][T][T] T = Tape
[ ][ ][V][ ][T][T]
[ ][ ][ ][ ][T][T] V = Videoman
[ ][ ][V][ ][T][T] T = Tape
[ ][ ][ ][ ][T][T]
59. VideMnSP V *****
??? Damage (30 Start)
Normal
GD: Attack tape slam 2.5 in
AD: Videoman appears, making a (two, if he's on the center row) roll of
tape appear in a 2x2 area, attacking enemies multiple times.
[ ][ ][ ][ ][ ][ ] V = Videoman
[ ][ ][ ][ ][T][T] T = Tape
[ ][ ][V][ ][T][T]
[ ][ ][ ][ ][T][T] V = Videoman
[ ][ ][V][ ][T][T] T = Tape
[ ][ ][ ][ ][T][T]
60. VideMnDS V *****
??? Damage (30 Start)
Normal
GD: Attack tape slam 2.5 in
AD: Videoman appears, making a (two, if he's on the center row) roll of
tape appear in a 2x2 area, attacking enemies multiple times.
[ ][ ][ ][ ][ ][ ] V = Videoman
[ ][ ][ ][ ][T][T] T = Tape
[ ][ ][V][ ][T][T]
[ ][ ][ ][ ][T][T] V = Videoman
[ ][ ][V][ ][T][T] T = Tape
[ ][ ][ ][ ][T][T]
----------------------------------------------------------------------
4.4 - Giga Chips
-- Red Sun --
1. RedSun R *****
??? Damage
Normal
GD: A RedSun bombards 3 ahead
AD: A RedSun appears and fires five meteors three squares in front,
then fires itself at the square, cracking panels around it in a 3x3
area. Damage is relative to your wins in Red Sun vs. Blue Moon linked
battles.
[ ][ ][ ][C][C][C] M = Megaman
[ ][M][ ][C][H][C] H = Hit area
[ ][ ][ ][C][C][C] C = Cracked areas
2. HolyDrem H *****
50 Damage
Normal
GD: Holy shot sucks in HolyPanl!
AD: A Cannon fires once and one more time for each holy panel on the
field.
3. Bass X *****
60 Damage
Normal
GD: Buster rake half enmy area
AD: Bass appears and fires shots, hitting each panel 8 times, for 480
damage each panel.
4. BugCharg C *****
80 Damage
Normal
GD: EvilChip! Gets powr with turn
AD: DS Chip. Acts as a Cannon, except each time you open and close the
Custom Window with the chip selected, the damage increases by 80. You
can get a maximum of 800 damage.
5. BlakBarr A *****
0 Damage
Normal
GD: A dark barrier regenrate
AD: DS Chip. A barrier appears that can absorb 150 damage, and it
regenerates periodically if lost.
-- Blue Moon --
1. BlueMoon B *****
??? Damage
Normal
GD: Blue moon drains 3 ahead
AD: A BlueMoon appears that fires a laser at the square three panels
ahead. This attack can also have effects on Soul attacks and NaviCust
programs. Damage is relative to your wins in Red Sun vs. Blue Moon
linked battles.
2. SignlRed S *****
0 Damage
Ornamental
GD: Enmy chip is no use while red
AD: A traffic light appears with red and blue lights. When the light is
red, enemies cannot use chips; when the light is blue, the enemy cannot
see you. The light has 100 HP.
3. BassAnly X *****
160 Damage
Normal
GD: A ring that hits 4 times
AD: Bass appears and fires four wheels that turn to hit an enemy.
They're stopped by obstacles or empty squares.
[ ][ ][W][W][W][ ] B = Bass S = Empty square
[ ][B][ ][ ][ ][E] W = Wheels
[ ][ ][W][S][ ][ ] E = Enemy
4. BugCurse C *****
0 Damage
Normal
GD: EvilChip! Make enmy buggy!
AD: DS Chip. The enemy gets various bugs.
5. DeltaRay Z *****
260 Damage
Sword
GD: A Button power up by 3 swrd
AD: Protoman appears and performs his Delta Ray Edge attack. This is
pretty hard to pull off; as soon as you're done slicing the first time,
press A again to slice again, and then again for a third slice,
completing the triangle. If Protoman ever moves to an obstacle or an
empty square, the attack ends.
[ ][ ][ ][P][ ][ ] P = Protoman
[ ][ ][ ][ ][E][P] E = Enemy
[ ][ ][ ][P][ ][ ]
----------------------------------------------------------------------
4.5 - Secret Chips
Notice: if you're using an emulator, any secret chip that summons a
Navi (except RollAro, oddly) will freeze the game. VisualBoyAdvance
0.8, though, doesn't do this.
RollAro1 AFT **---
50 Damage
Normal
GD: RollArrow destroys chips
AD: Roll appears and fires an arrow at the enemy; if they have a chip
selected, they can no longer use it.
RollAro2 DRW ***--
70 Damage
Normal
GD: RollArrow destroys chips
AD: Roll appears and fires an arrow at the enemy; if they have a chip
selected, they can no longer use it.
RollAro3 QYZ ****-
90 Damage
Normal
GD: RollArrow destroys chips
AD: Roll appears and fires an arrow at the enemy; if they have a chip
selected, they can no longer use it.
GutPnch1 BEN **---
100 Damage
Normal
GD: Lanches GutPunch ahead
AD: Gutsman appears and puches the panel in front of him, pushing
objects to the back row.
GutPnch2 GPY ***--
140 Damage
Normal
GD: Launches GutStrgt ahead
AD: Gutsman appears and puches the panel in front of him, pushing
objects to the back row.
GutPnch3 MQT ****-
180 Damage
Normal
GD: Launches GutImpct ahead
AD: Gutsman appears and puches the panel in front of him, pushing
objects to the back row.
PropBom1 EGP* **---
120 Damage
Normal
GD: Rushing causes an explosion
AD: A PropBom appears in front of Megaman and starts moving forward. If
it makes it past the enemy squares without touching something, the back
two rows are damaged.
[ ][ ][ ][ ][E][E] M = Megaman
[ ][M][ ][ ][E][E] I E = Explosions here...
[ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
PropBom2 FVZ ***--
160 Damage
Normal
GD: Rushing causes an explosion
AD: A PropBom appears in front of Megaman and starts moving forward. If
it makes it past the enemy squares without touching something, the back
two rows are damaged.
[ ][ ][ ][ ][E][E] M = Megaman
[ ][M][ ][ ][E][E] I E = Explosions here...
[ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
PropBom3 HJQ ****-
200 Damage
Normal
GD: Rushing causes an explosion
AD: A PropBom appears in front of Megaman and starts moving forward. If
it makes it past the enemy squares without touching something, the back
two rows are damaged.
[ ][ ][ ][ ][E][E] M = Megaman
[ ][M][ ][ ][E][E] I E = Explosions here...
[ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
SeekBom1 BRS* **---
80 Damage
Normal
GD: Throws a bomb at the enemy
AD: Megaman throws a bomb that homes in on the closest enemy no matter
where it is.
SeekBom2 CIO ***--
110 Damage
Normal
GD: Throws a bomb at the enemy
AD: Megaman throws a bomb that homes in on the closest enemy no matter
where it is.
SeekBom3 MUW ****-
140 Damage
Normal
GD: Throws a bomb at the enemy
AD: Megaman throws a bomb that homes in on the closest enemy no matter
where it is.
Meteors1 GLS* **---
50 Damage
Fire
GD: Fires 5 Meteors at enemy
AD: 5 Meteors hit the panel two squares in front of Megaman.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][ ][H][ ] H = Hit area
[ ][ ][ ][ ][ ][ ]
Meteors2 MQT ***--
60 Damage
Fire
GD: Fires 5 Meteors at enemy
AD: 5 Meteors hit the panel two squares in front of Megaman.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][ ][H][ ] H = Hit area
[ ][ ][ ][ ][ ][ ]
Meteors3 CRZ ****-
70 Damage
Fire
GD: Fires 5 Meteors at enemy
AD: 5 Meteors hit the panel two squares in front of Megaman.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][ ][H][ ] H = Hit area
[ ][ ][ ][ ][ ][ ]
Ligtnin1 LTW* **---
100 Damage
Elec
GD: Thunder strikes obstacles
AD: ThunMan appears, and all obstacles shock all panels they touch.
[ ][ ][S][O][S][S] T = ThunMan
[ ][T][S][S][S][O] O = Obstacle
[ ][ ][ ][ ][S][S] S = Shocked area
Ligtnin2 AEV ***--
130 Damage
Elec
GD: Thunder strikes obstacles
AD: ThunMan appears, and all obstacles shock all panels they touch.
[ ][ ][S][O][S][S] T = ThunMan
[ ][T][S][S][S][O] O = Obstacle
[ ][ ][ ][ ][S][S] S = Shocked area
Ligtnin3 HJQ ****-
160 Damage
Elec
GD: Thunder strikes obstacles
AD: ThunMan appears, and all obstacles shock all panels they touch.
[ ][ ][S][O][S][S] T = ThunMan
[ ][T][S][S][S][O] O = Obstacle
[ ][ ][ ][ ][S][S] S = Shocked area
HawkCut1 HNO **---
80 Damage
Sword
GD: Cut twice once wide once long
AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
[ ][ ][ ][S][ ][ ] P = Protoman
[ ][ ][P][S][S][ ] S = Sword-hit areas
[ ][ ][ ][S][ ][ ]
HawkCut2 FSV ***--
90 Damage
Sword
GD: Cut twice once wide once long
AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
[ ][ ][ ][S][ ][ ] P = Protoman
[ ][ ][P][S][S][ ] S = Sword-hit areas
[ ][ ][ ][S][ ][ ]
HawkCut3 INZ ****-
100 Damage
Sword
GD: Cut twice once wide once long
AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
[ ][ ][ ][S][ ][ ] P = Protoman
[ ][ ][P][S][S][ ] S = Sword-hit areas
[ ][ ][ ][S][ ][ ]
NumbrBl1 ELW **---
??? Damage
Normal
GD: 3-shot ball atk reduce HP
AD: NumbrMan appears, and three number balls drop in front of you. The
damage is equal to the last two digits of Megaman's HP.
[ ][ ][ ][ ][ ][ ] N = NumbrMan
[ ][N][B][B][B][ ] B = Balls
[ ][ ][ ][ ][ ][ ]
NumbrBl2 AEP ***--
??? Damage
Normal
GD: 4-shot ball atk reduce HP
AD: NumbrMan appears, and three number balls drop in front of you. The
damage is equal to the last two digits of Megaman's HP.
[ ][ ][ ][ ][ ][ ] N = NumbrMan
[ ][N][B][B][B][ ] B = Balls
[ ][ ][ ][ ][ ][ ]
NumbrBl3 LTY ****-
??? Damage
Normal
GD: 5-shot ball atk reduce HP
AD: NumbrMan appears, and three number balls drop in front of you. The
damage is equal to the last two digits of Megaman's HP.
[ ][ ][ ][ ][ ][ ] N = NumbrMan
[ ][N][B][B][B][ ] B = Balls
[ ][ ][ ][ ][ ][ ]
MetlGer1 ATP* **---
100 Damage
Break
GD: Gear crushes enmy area
AD: A metal gear appears in the center row of the enemy area, moving
back and forth.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][G][G][G] G = Gear area
[ ][ ][ ][ ][ ][ ]
MetlGer2 CEG* ***--
130 Damage
Break
GD: Gear crushes enmy area
AD: A metal gear appears in the center row of the enemy area, moving
back and forth.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][G][G][G] G = Gear area
[ ][ ][ ][ ][ ][ ]
MetlGer3 ILQ* ****-
160 Damage
Break
GD: Gear crushes enmy area
AD: A metal gear appears in the center row of the enemy area, moving
back and forth.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][G][G][G] G = Gear area
[ ][ ][ ][ ][ ][ ]
PanlSht1 AHS* **---
100 Damage
Panel destruction
GD: Lifts panel and throws it
AD: The panel in front of Megaman lifts up and flies forward. The panel
then becomes a cracked panel.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][P][ ][ ][ ] P = Panel rocket
[ ][ ][ ][ ][ ][ ]
PanlSht2 CGT* ***--
60 Damage
Panel destruction
GD: Lifts panel and throws it
AD: The panels in front of and behind Megaman lift up and fly forward.
The panels then become cracked panels.
[ ][ ][ ][ ][ ][ ] M = Megaman
[P][M][P][ ][ ][ ] P = Panel rocket
[ ][ ][ ][ ][ ][ ]
PanlSht3 FJN* ****-
80 Damage
Panel destruction
GD: Lifts panel and throws it
AD: The panel around Megaman (in a +) lift up and fly forward. The
panels then become cracked panels.
[ ][P][ ][ ][ ][ ] M = Megaman
[P][M][P][ ][ ][ ] P = Panel rocket
[ ][P][ ][ ][ ][ ]
AquaUp1 BSZ **---
110 Damage
Aqua
GD: Raises AquaTowrs frm crack
AD: Reportedly, if you stand behind a cracked panel and use this chip,
a geyser will erupt from it, but I've never gotten this to work.
AquaUp2 IPU ***--
140 Damage
Aqua
GD: Raises AquaTowrs frm crack
AD: Reportedly, if you stand behind a cracked panel and use this chip,
a geyser will erupt from it, but I've never gotten this to work.
AquaUp3 FKW ****-
170 Damage
Aqua
GD: Raises AquaTowrs frm crack
AD: Reportedly, if you stand behind a cracked panel and use this chip,
a geyser will erupt from it, but I've never gotten this to work.
GreenWd1 GJY **---
120 Damage
Wood
GD: Raises WoodTowrs frm grass
AD: Apparently, Megaman will unleash Woody Towers on the grass panels
in the enemy territory, but I can't get this to work either.
GreenWd2 DKP ***--
140 Damage
Wood
GD: Raises WoodTowrs frm grass
AD: Apparently, Megaman will unleash Woody Towers on the grass panels
in the enemy territory, but I can't get this to work either.
GreenWd3 ENP ****-
160 Damage
Wood
GD: Raises WoodTowrs frm grass
AD: Apparently, Megaman will unleash Woody Towers on the grass panels
in the enemy territory, but I can't get this to work either.
GunSolEX G *****
0 Damage
Normal
GD: Fires a spread sunbeam
AD: A GunSol fires, hitting both the second and third rows in front of
Megaman. Pierces armor; you need to hold the A button.
[ ][ ][ ][ ][G][G]
[ ][ ][M][ ][G][G]
[ ][ ][ ][ ][G][G]
Z Saver Z *****
100 Damage
Sword
GD: Repliroid swrd cuts 3 times
AD: The Z Saver cuts like a LongSwrd, then a WideSwrd, then a HeroSwrd
(one longer than LongSwrd).
[ ][ ][ ][S][ ][ ] M = Megaman
[ ][ ][M][S][S][S] S = Sword-hit areas
[ ][ ][ ][S][ ][ ]
----------------------------------------------------------------------
4.6 - Program Advances
P.A.'s get the following treatment:
#. Name
Combos: The various chip
combinations will be
listed here.
Damage
GD: Game description
AD: My more detailed description, with a diagram when necessary.
1. GigaCan1
Combos: Cannon A, Cannon B, Cannon C
300 Damage
GD: A cannon driven by GigaPower
AD: Acts as a normal Cannon, except super-powerful.
2. GigaCan2
Combos: HiCannon C, HiCannon D, HiCannon E
400 Damage
GD: A cannon driven by GigaPower
AD: Acts as a normal Cannon, except super-powerful.
3. GigaCan3
Combos: M-Cannon E, M-Cannon F, M-Cannon G
500 Damage
GD: A cannon driven by GigaPower
AD: Acts as a normal Cannon, except super-powerful.
4. H-Burst
Combos: Spreader L, Spreader M, Spreader N
100 Damage
GD: Explosion spreads into 1!
AD: A Spreader explodes 5 times, 100 damage each time.
[ ][ ][ ][A][A][A] M = Megaman
[ ][M][ ][A][E][A] E = Enemy
[ ][ ][ ][A][A][A] A = Area of effect
5. HeatSprd
Combos: HeatShot B, HeatShot C, HeatShot D
Heat-V C, Heat-V D, Heat-V E
HeatSide D, HeatSide E, HeatSide F
HeatShot D, Heat-V D, HeatSide D
300 Damage
GD: Explosion by Wide attack
AD: Acts as a normal Spreader, but with Fire element.
[ ][ ][ ][A][A][A] M = Megaman
[ ][M][ ][A][E][A] E = Enemy
[ ][ ][ ][A][A][A] A = Area of effect
6. BubSprd
Combos: Bubbler P, Bubbler Q, Bubbler R
Bub-V C, Bub-V D, Bub-V E
BublSide D, BublSide E, BublSide F
300 Damage
GD: Bubbles by Wide attack
AD: Acts as a normal Spreader, but with Aqua element.
[ ][ ][ ][A][A][A] M = Megaman
[ ][M][ ][A][E][A] E = Enemy
[ ][ ][ ][A][A][A] A = Area of effect
7. SuprSpr1
Combos: WideSht1 C, WideSht1 D, WideSht1 E
60 Damage
GD: A 3-hit wide shot
AD: Fires 3 WideSht1's, but they're piercing.
8. SuprSpr2
Combos: WideSht2 L, WideSht2 M, WideSht2 N
80 Damage
GD: A 3-hit wide shot
AD: Fires 3 WideSht2's, but they're piercing.
9. SuprSpr3
Combos: WideSht3 S, WideSht3 T, WideSht3 U
100 Damage
GD: A 3-hit wide shot
AD: Fires 3 WideSht3's, but they're piercing.
10. FlmCros1
Combos: FlmLine1 F, FlmLine1 G, FlmLine1 H
300 Damage
GD: The burning flame in cross!
AD: Flames appear two squares ahead of Megaman in a plus pattern.
[ ][ ][ ][ ][F][ ] M = Megaman
[ ][ ][M][F][F][F] F = Fire
[ ][ ][ ][ ][F][ ]
11. FlmCros2
Combos: FlmLine2 D, FlmLine2 E, FlmLine2 F
400 Damage
GD: The burning flame in cross!
AD: Flames appear two squares ahead of Megaman in a plus pattern.
[ ][ ][ ][ ][F][ ] M = Megaman
[ ][ ][M][F][F][F] F = Fire
[ ][ ][ ][ ][F][ ]
12. FlmCros3
Combos: FlmLine3 J, FlmLine3 K, FlmLine3 L
500 Damage
GD: The burning flame in cross!
AD: Flames appear two squares ahead of Megaman in a plus pattern.
[ ][ ][ ][ ][F][ ] M = Megaman
[ ][ ][M][F][F][F] F = Fire
[ ][ ][ ][ ][F][ ]
13. BstFang1
Combos: TwnFng1 A, TwnFng1 B, TwnFng1 C
50 Damage
GD: Numerous Fangs are continued
AD: Eight sets of twin fangs attack the enemy.
[ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
[ ][M][ ][ ][ ][L] F = Fangs
[ ][ ][ ][F][F][F] E = Enemy
14. BstFang2
Combos: TwnFng2 O, TwnFng2 P, TwnFng2 Q
60 Damage
GD: Numerous Fangs are continued
AD: Eight sets of twin fangs attack the enemy.
[ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
[ ][M][ ][ ][ ][L] F = Fangs
[ ][ ][ ][F][F][F] E = Enemy
15. BstFang3
Combos: TwnFng3 F, TwnFng3 G, TwnFng3 H
70 Damage
GD: Numerous Fangs are continued
AD: Eight sets of twin fangs attack the enemy.
[ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
[ ][M][ ][ ][ ][L] F = Fangs
[ ][ ][ ][F][F][F] E = Enemy
16. MagShok1
Combos: MagBolt1 B, MagBolt1 C, MagBolt1 D
200 Damage
GD: Powerful magnet attack!
AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
into the electric shock, but won't leave his area of the field.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][E][ ][S] S = Enemy starts here...
[ ][ ][ ][ ][ ][ ] E = ...and ends up here.
17. MagShok2
Combos: MagBolt2 E, MagBolt2 F, MagBolt2 G
250 Damage
GD: Powerful magnet attack!
AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
into the electric shock, but won't leave his area of the field.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][E][ ][S] S = Enemy starts here...
[ ][ ][ ][ ][ ][ ] E = ...and ends up here.
18. MagShok3
Combos: MagBolt3 A, MagBolt3 B, MagBolt3 C
300 Damage
GD: Powerful magnet attack!
AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
into the electric shock, but won't leave his area of the field.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][ ][M][E][ ][S] S = Enemy starts here...
[ ][ ][ ][ ][ ][ ] E = ...and ends up here.
19. PitHoky1
Combos: AirHoc1 D, AirHoc1 E, AirHoc1 F
100 Damage
GD: The ricocheting Hockey
AD: A hockey puck is fired moving diagonally, ricocheting about 20
times on the sides.
20. PitHoky2
Combos: AirHoc2 I, AirHoc2 J, AirHoc2 K
150 Damage
GD: The ricocheting Hockey
AD: A hockey puck is fired moving diagonally, ricocheting about 20
times on the sides.
21. PitHoky3
Combos: AirHoc3 U, AirHoc3 V, AirHoc3 W
200 Damage
GD: The ricocheting Hockey
AD: A hockey puck is fired moving diagonally, ricocheting about 20
times on the sides.
22. PitRng1
Combos: Boomer1 L, Boomer1 M, Boomer1 N
200 Damage
GD: 3 boomerang atk enemies
AD: Three boomerangs are fired, each one hitting a different row, so
all enemy panels are hit.
23. PitRng2
Combos: Boomer2 L, Boomer2 M, Boomer2 N
250 Damage
GD: 3 boomerang atk enemies
AD: Three boomerangs are fired, each one hitting a different row, so
all enemy panels are hit.
24. PitRng3
Combos: Boomer3 S, Boomer3 T, Boomer3 U
300 Damage
GD: 3 boomerang atk enemies
AD: Three boomerangs are fired, each one hitting a different row, so
all enemy panels are hit.
25. LifeSrd
Combos: Sword E, WideSwrd E, LongSwrd E
Sword L, WideSwrd L, LongSwrd L
Sword S, WideSwrd S, LongSwrd S
Sword S, WideBlde S, LongBlde S
400 Damage
GD: Big sword 2 long 3 wide!
AD: A giant sword swipes a 2x3 area.
[ ][ ][ ][S][S][ ] M = Megaman
[ ][ ][M][S][S][ ] S = Sword-hit areas
[ ][ ][ ][S][S][ ]
26. TimeBom+
Combos: TimeBomb J, TimeBomb K, TimeBomb L
600 Damage
GD: Sets a TimeBom
AD: A large TimeBomb is placed on a random square of the enemy's
leftmost row. When it explodes, all enemy panels are damaged.
27. BodyGrd
Combos: AntiDmg M, AntiNavi M, Muramasa M
100 Damage
GD: Assassin who sneak into enmy
AD: 8 ninja stars fall down on the enemy for 100 damage each.
28. PoisPhar
Combos: Hole *, DrkLine *, Anubis A
0 Damage
GD: Places a poisoned Pharaoh
AD: A stone Pharaohman appears on the panel in front of you and poisons
all enemy panels, depleting 50 HP per second. If an empty panel is in
front of you, PoisPhar does nothing.
29. P.Driver
Combos: GunSol1 G, GunSol2 G, GunSol3 G
0 Damage
GD: A sun generator fries all
AD: This will only work if an enemy is in front of you. A generator
appears in front of you (unless the panel is gone) and behind the
enemy, if possible. Each generator does 400 damage.
[ ][ ][ ][ ][ ][ ] M = Megaman
[ ][M][ ][G][E][G] E = Enemy
[ ][ ][ ][ ][ ][ ] G = Generator
30. DarkNeo
Combos: DrkLine *, BugChain *, Bass X/BassAnly X (RS/BM)
250 Damage
GD: Fuses the powr into darkness!
AD: This is the only Dark P.A., so you can't use it unless you went DS,
but just making the P.A. in battle is good enough to complete your
library. Megaman fires Gospel heads along all the rows, about three per
row, and Bass appears and uses his big energy ball on the back two
rows. Each hit does 250 Damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.7 - Dark Chips
Instead of including the game description for these, I'll add the bug
they give you when you select them.
DarkBomb
200 Damage
Bug: You constantly move backward.
AD: Acts as a MiniBomb, but explodes in a 3x3 area.
[ ][ ][ ][E][E][E] M = Megaman
[ ][M][ ][E][B][E] B = Bomb lands here
[ ][ ][ ][E][E][E] E = Explosion area
DrkCanon
??? Damage
Bug: Your charged buster doesn't work.
AD: Acts as a normal Cannon. The damage is equal to the HP you've lost.
DrkLance
??? Damage
Bug: You lose health rapidly when the Custom Window is open.
AD: Acts as a normal Lance, attacking the entire back row. The damage
is equal to half the maximum HP of the enemy with the most HP.
DrkRecov
0 Damage
Bug: You lose health rapidly during battle.
AD: 1000 HP is restored.
DrkSpred
400 Damage
Bug: You leave behind poison panels.
AD: Acts as a normal Spreader, exploding in a 3x3 area.
[ ][ ][ ][E][E][E] M = Megaman
[ ][M][ ][E][B][E] B = Bad guy here
[ ][ ][ ][E][E][E] E = Explosion area
DrkStage
0 Damage
Bug: One less normal chip is selectable in the Custom Window.
AD: All of your panels turn to Holes, and all of the enemy panels turn
to swamp.
DrkSword
??? Damage
Bug: You constantly move forward.
AD: Acts as a LifeSrd, attacking a 2x3 area. Damage is equal to the
current HP of the enemy with the highest HP, up to 500.
[ ][ ][ ][S][S][ ] M = Megaman
[ ][ ][M][S][S][ ] S = Sword-hit areas
[ ][ ][ ][S][S][ ]
DrkVulcn
20 Damage
Bug: You become confused, and your controls are reversed.
AD: Acts as a normal Vulcan, hitting the enemy and one square behind,
but hits for 24 hits.
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5 - Frequently Asked Questions
Q: What on Earth are those entry codes for? The ones with names and a
bunch of numbers and letters?
A: Those can be used in the game Megaman Battle Chip Challenge.
Q: How do I get all of the banners?
A: You'll get the Jomon and Hotel banners automatically during the
game. For the others, talk to the Mr. Progs in the Castillo PC and
Mayl, Dex and Yai's PCs.
Q: How do I open those Purple Mystery Data?
A: Go buy an Unlocker subchip from someone (like the guy in Castillo),
then go stand next to the PMD and use the Unlocker.
Q: Where are the expansions for the NaviCust map?
A: One can be found in a BMD when you jack into the chariot statue
outside of the Colosseum. The other is on one of the larger square
areas in Undernet 2.
Q: I didn't play through all the scenarios in your walkthrough! What
did I do wrong?
A: You didn't do anything wrong. You'll only play through three
scenarios in every tournament. When you play Game 2 or 3, you'll
encounter different ones, most likely.
Q: I'm playing through the Coldman scenario, and I can't find Lava
Stage K!
A: It doesn't exist. You want HeatBrth K. Go to the Netopia Area
merchant and buy one.
Q: I can't find BlkBomb Z.
A: Go to Sharo Area and find the pathway on the lower-left edge. It
leads to a door that costs 500z to open; behind it is the BlkBomb Z in
a PMD. You'll need an Unlocker subchip to get it.
Q: How do I get across those tiny paths? Will I need the Press program
again?
A: Luckily, you will not. There's a handy thing called a C-Slider that
you can get that will let you cross them. Go to NetFrica Area and take
the northern exit to Sharo. Talk to the orange Navi. Now you need to
collect the parts. Buy the BordPart in the lower part of Town Area 2
for 2000 Zennys. Buy the JetParts from a Navi in lower Town Area 3 for
3000 Zennys (go through Park Area 1). Get the WingPart in Yumland (Navi
under a slope) for 4000 Zennys. Head to Sharo Area and find the door to
unlock for 500 Zennys. Talk to the girl behind it to get the C-Slider.
Q: I'm done with the game! How come I only got three souls?
A: On your first playthrough, you'll only get three souls. When you
play through on Hard mode, you'll get two more, and on Super Hard mode,
you'll get the last one.
Q: What are the odds of getting a specific soul?
A: Game 1 - 100% chance of Gutsman/Aquaman
50% chance of other souls
Game 2 - Den/City Battle - 66% chance of the other soul
Eagle/Hawk - 50% if Den/City Battle soul obtained, 100% if
not
RS/BM - 0% if two souls obtained, 100% if not
Game 3 - 100% chance of last soul
I know that technically there's no odds, but we can't all read the
game's data.
Q: What's the difference between Game 1, Game 2 and Game 3?
A: On Game 2, you'll start with your stats the same as they were, with
the NC, money, BugFrags, all intact. Also, all the viruses will be
replaced with their level 2 versions (Mettaur --> Mettaur2), and Navis
will be more powerful. Game 3 will be the same, with level 3 viruses
and even more powerful Navis.
Q: I just beat the game on Super Hard mode (Game 3), and I get an
option for Game 4. Should I play through a fourth time?
A: No. Instead, you should continue with Game 3, defeating Bass and
entering Black Earth and all that.
Q: [insert story event] isn't happening! What do I do? By the way, I'm
using a cheat device.
A: Cheat devices have been known to wreak havoc on game data. Your best
bet is to try again without the device and hope it works. If it
doesn't, I'd hate to be you, because you'll probably have to start
over.
Q: How do I get the Z Saver?
A: You need to link your game with Megaman Zero 3.
Q: When are you going to finish the FAQ?
A: I don't know. Please don't ask.
Q: Can I host your walkthrough on my website?
A: E-mail me that question and I'll give you my answer.
Q: You forgot to mention this./I have a tip for doing this./How do I do
this, because it's not in your FAQ, but should be?
A: E-mail me concerning any of the above situations. Remember to put
'MMBN4' somewhere in the subject line so I know what you're talking
about. Always double-check to make sure my FAQ doesn't answer your
question, because 90% of the time, based on what I've seen, it does. If
you e-mail me asking a question that's not in my FAQ because that
particular section is incomplete...just don't, because the odds are my
answer is 'I don't know.' Soon I will know all, and you can e-mail me
then.
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6 - Thanks To...
The following websites for posting this FAQ:
GameFAQs
IGN
Cheats.de
MegamanAyla
DX Xetrov for a battlechip diagram design. Check out his Battle Chip
FAQ on GameFAQs!
Nintendo and Capcom for making the game (more Nintendo than Capcom,
because Nintendo wasn't in charge of dubbing.)
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7 - Legal Info
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.