------------------------------------------------------------------------------
Robotech: The Macross Saga FAQ/Walkthrough
For Game Boy Advance
By Xenon
Began 12/7/2002
Last Update 6:56 PM 5/25/2003
Version 1.10
------------------------------------------------------------------------------

Table of Contents

1. Introduction
2. Copyright Information
3. FAQ
4. Stat Information
5. Characters
  a)Normal Characters
  b)Unlockable Characters
6. Veritech Modes
7. Destroids
8. Enemy Info
9. Power-Ups
10. General Tips
11. Level Walkthrough
12. Contact Information
13. Version Information
14. Credits
15. Closing


******************************************************************************
1.Introduction
******************************************************************************

Hello Ladies and Gentlemen! Welcome to Xenon's Guide to "Robotech: The Macross
Saga" for Game Boy Advance. Several years ago, Cartoon Network started a show
called Toonami. Eventually, Toonami aired a show that I immediately became
hooked on, Robotech. I mean, what adolescent boy wouldn't like a show about
giant robots, space, violence, and love?

Well, since I was hooked on Robotech _and_ I was hooked on video games, can
you guess what I thought of? That's right, a Robotech video game. I thought it
would only be a dream though. Until, that is, I heard about Robotech: Crystal
Dreams. I was ecstatic, the thought that a Robotech game would actually exist
was great! Unfortunately, after a roller coaster ride of "it's coming out" and
"it's not coming out" the company that was producing it went out of business.
By this time I had moved on to other shows, but was nonetheless disappointed.
So I went about until I heard that two new Robotech games were going to be
released. I was skeptical of course, but sure enough a couple of months later
here they were. My Wish had finally been granted. Better late than never, eh?

Well, that brings us to the present day. This is the time where I write about
this game and you get help for it. Everybody wins! So, without further
ramblings from the author, let's get started!
******************************************************************************

******************************************************************************
2.Copyright Information
******************************************************************************

This guide and everything in it are copyright Luke M. Stevenson (c)2002,2003
Any unauthorized reproduction or transmission in part or in whole except for
private, home use is unlawful and is just plain not nice.

If you want permission to put this guide up somewhere besides GameFAQs, e-mail
me and give me a link. I'll probably agree, I just want to know where it is.

As of 10:42 AM 12/23/2002 these sites have permission to post this guide.

GameFAQs                www.gamefaqs.com
(obviously)
GBA World               www.gbaworld.net
Cheat Portal            www.cheatportal.com
911 codes               www.911codes.com (also www.pc-cheats.org)
911 cheats              www.911cheats.com
FastCheater             www.fastcheater.com
25000 Cheats            www.25000cheats.com
Skali                   www.skali.com
Neoseeker               www.neoseeker.com

If you see this guide anywhere else, notify me so I can, well, do something
about it!

******************************************************************************

******************************************************************************
3.FAQ
******************************************************************************

1)
Q: Is this game like the Robotech game for Gamecube, Playstation 2, and X-Box?

A: Other than the fact that it is based on the Macross Saga of Robotech, No.

2)
Q: ___________ isn't in the show until ____________, can I still use them from
the beginning?

A: Yes, the character's role in show doesn't matter much.

3)
Q: Hey!!! ___________ dies in the show, does he die in the game?

A: No. Once again, the character's role in the show doesn't matter much.

4)
Q: I got to Level 7 with _______ can I go there with my other characters?

A: Nope, sorry. Each character's progress is independent of all the others.

5)
Q: I beat the game with __________, can I still play as him?

A) Yes, you'll just go through the game again and keep your stats.

6)
Q: Can I choose which level I want to play?

A: No, you have to play through them all in order.

7)
Q: Can I level up my ______ stat beyond 3?

A: As far as I know, no.

8)
Q: Do my character's stats for the Valkrie carry over to the Destroid?

A: No, each destroid has its own stats that are unaffected by your characters.

9)
Q: What the heck is a Valkrie!!!

A: Valkrie is the Technical name for the veritech. Old habits die hard, so
that's why I sometimes refer to the Veritech as a Valkrie.

******************************************************************************

******************************************************************************
4.Stat Information
******************************************************************************

This Section explains each of the stats that your character's possess.

Power
-----

Power is a little misleading name. Power should probably be called "Payload".
Anyway, power determines how many missiles that your Valkrie can hold. Higher
power equals more missiles. More missiles equals more mayhem. This is good.

Importance: As said before, more missiles are good to have, so power is a good
stat to build. However, other things are more important, so unless the
character that your using has very low power, I wouldn't put it very high on
the priority list.

Stamina
-------

Stamina is pretty self-explanatory. The more stamina you have, the more hits
you can take. That being said, understand that Stamina equals LIFE.

Importance: Like it or not, you _ARE_ going to be hit in this game, period.
The more life that you have, the better your chances of surviving. There's no
armor in this game either, making life all the more important.

Strength
--------

Strength determines how much power that both your Gunpod and Missiles have.
More strength equals stronger shots. Uh, there's not much more that can be
said about it.

Importance: #1. The stronger that you are, the quicker that the enemy dies,
the quicker the enemy dies, the less you get hit, the less you get hit, the
longer you stay alive. That, and the more enemies you kill, the more
experience you get to buy more upgrades. Besides, the object of the game is to
kill the enemy.

Piloting
--------

Piloting affects the speed of the Valkrie in Fighter and Guardian modes. When
I say speed, I'm referring to all aspects of speed, including up and down
movement

Importance: Having extremely low piloting is a bad thing that will hinder your
performance and cause you to take damage that could be avoided. That being
said, after a certain amount, really high piloting becomes superfluous.

Speed
-----

Speed increases the movement speed of the Valkrie in Battloid mode. That's it.
Speed does nothing for the other two modes.

Importance: Nonexistent. The only reason to go Battloid is when you want to
go slow or aim. There's no need to increase the speed of standing still.

******************************************************************************

******************************************************************************
5.Characters
******************************************************************************
This section goes through each of the characters. It Lists the Name, Rank,
Age, Starting Missiles, Max Missiles, Beginning Stats, Max Stats, The Biography
the game gives, and my opinion. Stats are based on dots from 1 to 7.


Normal Characters
-----------------

These are the characters that you start the game with.

Rick Hunter
Rank: Lieutenant
Age: 19
Starting Missiles: 15
Max Missiles: 30

Beginning Stats
###############
Power:        2
Stamina:      2 1/2
Strength:     2 1/2
Piloting:     2 1/2
Speed:        2 1/2

Max Stats
###############
Power:        5
Stamina:      4 1/2
Strength:      7
Piloting:     4 1/2
Speed:        5 1/2

Game Biography:
Rick's Love of Flying began as a child.
He became a very skilled pilot and a
good leader and goes on to head
the RDF after the war.

My Thoughts:
Rick's the standard balanced main character. He's also one of the best in the
game. He can kill most enemies fairly quickly and isn't lacking in any one
area. His first upgrades should be Strength and then Stamina.

-----------------------------------------------------

Roy Fokker
Rank: Commander
Age: 30
Starting Missiles: 10
Max Missiles: 25

Beginning Stats
###############
Power:        1
Stamina:      3
Strength:     2 1/2
Piloting:     3 1/2
Speed:        2 1/2

Max Stats
###############
Power:        4
Stamina:      5 1/2
Strength:     7
Piloting:     5
Speed:

Game Biography:
Roy Fokker is the ace in the command of the
feared Skull squadron. He is a decorated fighter
pilot and hero of the great civil war.

My Thoughts: Roy is just like Rick only with more life and less missiles. In
actual gameplay it won't make much of a difference, they play about the same.
Roy first upgrades should be Strength and Power.

------------------------------------------------------------------------------

Max Sterling
Rank: Lieutenant
Age: 19
Starting Missiles: 20
Max Missiles:

Beginning Stats
###############
Power:        3
Stamina:      1 1/2
Strength:     1 1/2
Piloting:     4 1/2
Speed:        4

Max Stats
###############
Power:        6
Stamina:      4
Strength:     6
Piloting:     6
Speed:        7

Game Biography: Max Sterling is a young and gifted pilot.
He is a natural! His technique is perfection when it
comes to flying and fighting in the Veritech fighter.

My Thoughts:

Max's Strength is so low even the weakest enemy takes several hits to destroy.
To make matters worse, Max has extremely low Stamina which means he dies easy
too. In other words, Max is CRAP! The only thing he has going for him is his
high amount of missiles, and that's only abnormally high for the first part
of the game. Notice that Ben has higher Stamina when he starts than Max does
at the end. Also note that Max's highest category is Speed, and we all know
how valuable _that_ is.

------------------------------------------------------------------------------

Miriya Sterling
Rank: Lieutenant
Age: N/A
Starting Missiles: 20
Max Missiles: 35

Beginning Stats
###############
Power:        3
Stamina:      2 1/2
Strength:     1
Piloting:     5
Speed:        3 1/2

Max Stats
###############
Power:        6
Stamina:      4 1/2
Strength:     5 1/2
Piloting:     7
Speed:

Game Biography:
Miriya is an ace Zentraedi pilot.
She infiltrated the SDF-1 to find
and kill her rival, Max Sterling,
instead she fell in love and got
married to him.

My Thoughts:
Almost like her husband, I've yet to pass the second level with Miriya. She's
even weaker than Max, but she has more life. She's probably better than Max,
but not by much.

----------------------------------------------------------------------------
Ben Dixon
Rank: 2nd Lieutenant
Age: 20
Starting Missiles: 10
Max Missiles:

Beginning Stats
###############
Power:        1
Stamina:      4 1/2
Strength:     2 1/2
Piloting:     1
Speed:        1

Max Stats
###############
Power:        4
Stamina:      7
Strength:     7
Piloting:     2 1/2
Speed:

Game Biography:
Ben Dixon was drawn to the military by the thrill,
and the opportunity to gainfame and recognition.

My Thoughts:
Ben is a Tank, pure and simple. He has a lot of stamina and not much else.
His lack of piloting will cause him to get hit a lot, but he can take it. His
first upgrades should be Piloting and Strength, followed by Power and
Piloting.

------------------------------------------------------------------------------

Unlockable Characters
---------------------

These are characters that you have to complete a requirement to unlock.

Trainer Rick Hunter
Rank: Civilian
Age: 19
Starting Missiles:
Max Missiles: 35
Requirement: Beat the game with Rick Hunter

Beginning Stats
###############
Power:
Stamina:
Strength:
Piloting:
Speed:

Max Stats
###############
Power:        6
Stamina:      4 1/2
Strength:     7
Piloting:     2 1/2
Speed:        4 1/2

Game Biography:
Rick Hunter is accidentally deployed
into combat in a Veritech Trainer
while taking a tour of the SDF-1 with
his mentor, Roy Fokker.

My Thoughts:
This is Rick without any experience. His Strength is above average and he has
a lot of missiles, however, his piloting is very low. Not too shabby actually.

------------------------------------------------------------------------------

Great War Roy Fokker
Rank: Commander
Age: 20
Starting Missiles:
Max Missiles:
Requirement: Beat the game with Roy Fokker

Beginning Stats
###############
Power:
Stamina:
Strength:
Piloting:
Speed:        N/A

Max Stats
###############
Power:
Stamina:
Strength:
Piloting:
Speed:        N/A

Game Biography:
Roy Fokker is the ace of the feared
Skull Squadron. He is a decorated
fighter pilot and hero of the Great
civil war.

My Thought:

Ever wonder what the game would be like as a normal shooter? Then play as
great war Roy Fokker. The F-203 Dragon has no Guardian or Battloid mode. Just
Standard Fighter mode. Have fun!

------------------------------------------------------------------------------
Rookie Max Sterling
Rank: Lieutenant
Age: 19
Starting Missiles:
Max Missiles:
Requirement: Beat the game with Max Sterling

Beginning Stats
###############
Power:        4
Stamina:      2 1/2
Strength:     2 1/2
Piloting:     3
Speed:        3 1/2

Max Stats
###############
Power:
Stamina:
Strength:
Piloting:
Speed:

Game Biography:
Max Sterling is a young and
gifted pilot. He is a Natural!
His technique is perfection
when it comes to flying and
fighting in the Veritech Fighter

My Thoughts:

Well, he's better than the original Max. Kind of Sad. Anyway. Play as him
basically the same as Max, but you'll do better.

------------------------------------------------------------------------------

Zentraedi Miriya
Rank: Lieutenant
Age: N/A
Starting Missiles: 25
Max Missiles:
Requirement: Beat the game with Miriya Sterling

Beginning Stats
###############
Power:        4
Stamina:      2 1/2
Strength:     2 1/2
Piloting:     3 1/2
Speed:        N/A

Max Stats
###############
Power:
Stamina:
Strength:
Piloting:
Speed:        N/A

Game Biography:
Miriya is an ace Zentraedi pilot.
She infiltrated the SDF-1 to find
and kill her rival, Max Sterling,
instead she fell in love and got
married to him.

My Thoughts:
Well, This _IS_ a weird one. When you control Zentraedi Miriya, you control a
character almost exactly like the Female Power Suit Enemy, including looks.
Unfortunately, you don't get the high energy laser. Also, for obvious reasons,
(she's not in a veritech) you cannot change forms. The Battle suit plays most
like a Guardian. So, while Rick and Roy are stuck as Fighters, Miriya gets the
good form! Zentraedi Miriya is a good choice, and is certainly MUCH better
than normal Miriya starts as.

------------------------------------------------------------------------------

Stunt Rick Hunter
Rank: Civilian
Age: 19
Starting Missiles: 20
Max Missiles:
Requirement: Beat the game with Ben Dixon

Beginning Stats
###############
Power:        3
Stamina:      1
Strength:     2 1/2
Piloting:     5
Speed:        N/A

Max Stats
###############
Power:
Stamina:
Strength:
Piloting:
Speed:        N/A

Game Biography:
Rick is a civilian stunt
flyer that shows up to see
the new Veritech figh(t)ers
in action

My Thoughts:
Wow! This is another one that only has fighter mode. The Stunt plane has
decent power and enormous piloting. But, It has next to _NO_ life. Two shots
_will_ send you plummeting to the earth. Zippy little thing.
------------------------------------------------------------------------------

Lucky Chicken
Rank: Coop Leader
Age: 4
Starting Missiles:
Max Missiles:
Requirement: Beat the game with the original five characters (Rick Hunter,
Roy Fokker, Max Sterling, Miriya Sterling, and Ben Dixon) to unlock the final
hidden character.

Beginning Stats
###############
Power:        4
Stamina:      4 1/2
Strength:     1
Piloting:     4 1/2
Speed:        3 1/2

Max Stats
###############
Power:
Stamina:
Strength:
Piloting:
Speed:

Game Biography:
The Lucky Chicken is a
daredevil chicken that has
been modified by
Robotechnology

My Thoughts:

Heh. This is funny. Anyway, the lucky chicken isn't that bad.  It has great
stats in all the areas except one, Strength. So, if you can boost that you'll
be in great shape. The Lucky Chicken has two modes, flying and walking.
------------------------------------------------------------------------------
******************************************************************************

******************************************************************************
6.Veritech Modes
******************************************************************************

This section goes over the various modes of the Veritech and their uses.

Fighter
-------

The fighter is just that, a fighter jet. It moves the fastest of all the
modes, so it's good for dodging. When you're using fighter mode, your best bet
is just to keep moving and shooting at the same time. One word of caution
while your moving though. The fighter will be hurt if it get too close to the
ground or if you fly through the ceiling or some solid object. Your fighter
won't be moved, your life will just sap away FAST. Be careful

Guardian
--------

Guardian is _THE_ mode.  Basically a jet with legs, the guardian goes slower
than the fighter, making it easier to kill the enemy. Making the Guardian even
better though, is the fact that it takes less damage! Also, the Guardian mode
can hug the ground with no fear, as the feat will touch the ground preventing
damage like the fighter takes. However, the Guardian can still take damage
from the ceiling or flying into solid objects.

Battloid
--------

Battloid mode is much more distinct than the other modes. Battloid mode is the
only mode that doesn't move forward without effort. Battloid is also the only
mode that can aim. Unfortunately, Battloid mode also has no missiles. The B
button instead causes the Battloid to Fly up (and also moves the screen
forward). If something is trailing you, then choose Battloid. Battloid mode is
also good for people that are just getting acquainted with the game. In
Battloid mode you can control the pace at which the screen scrolls, which is
a lot more manageable than constant motion. The problem is that it's use doesn't
extend much farther than that. You'll use it some, but for the most part,
stick with Guardian.

Super Battloid
--------------

You only get to use the Super Battloid for levels 5 and 10. You have no option
in these two levels, you must use the Super Battloid and you can't change. Not
that you'd want to. Super battloid has missiles and works just like the
Guardian and Fighter modes. It just looks different.

******************************************************************************

******************************************************************************
Destroids
******************************************************************************

In levels 3 and 6 you get out of your Veritech and into a Destroid of your
choice. These are the destroids.
------------------------------------------------------------------------------
Tomahawk
Primary Weapon: Dual Guns
Secondary Weapon: Homing Missile
Secondary Shots: 4

Speed:   2
Armor:   3
Weapons: 2

My Thoughts:
It's certainly not the worst of the four. Fast double normal shots plus a
homing missile for pesky enemies makes the Tomahawk a decent option.
------------------------------------------------------------------------------
Spartan
Primary Weapon: Single Fire
Secondary Weapon: Dual Homing Missiles
Secondary Shots: 4

Speed:   4
Armor:   4
Weapons: 3

My Thoughts:
I like the Spartan. It's got armor enough to survive several hits and it's got
a good secondary. Unfortunately, it's main weapon is horrid. As long as you
can keep it stocked with missiles, you'll do fine.
------------------------------------------------------------------------------
Defender
Primary Weapon: Dual Guns
Secondary Weapon: Bullet Spray
Secondary Shots: 5

Speed:   3
Armor:   3
Weapons: 3

My Thoughts:
Ugh. Don't use it. It has no real redeeming qualities. The Bullet Spray is a
good idea, but the levels where you use Destroids don't have enough enemies to
make it useful.
------------------------------------------------------------------------------
Phalanx
Primary Weapon: Twin Mini-Missiles
Secondary Weapon:  Dual High Explosive Missiles
Secondary Shots: 4

Speed:   4
Armor:   2
Weapons: 4

My Thoughts:
The Phalanx is my personal favorite destroid. It has a strong primary weapon
and a powerful secondary one as well. It does have two downsides though. First
of all, It has very little life, so you may find yourself scrambling to find
health before you bite the big one. The second problem is that the Phalanx's
secondary weapons have a very limited range.
------------------------------------------------------------------------------

I have to say that NONE of the Destroids are that exceptional. It's just a
matter of picking the lesser of four evils(or pieces of scrap metal, in our
case).
******************************************************************************

******************************************************************************
8. Enemy Info
******************************************************************************

This is where I'll go over every enemy in the game, what level they're found
in and the experience value

------------------------------------------------------------------------------
Zentraedi Fighter
Appearance: A green flying fighter jet
Attacks: Shooting, Missiles and flying into you, Bombs in level 9
Recommended action: Shoot the darn things!!!
Levels: 1,2,4,7,8,9
Experience: 50
------------------------------------------------------------------------------
Battle Pod
Appearance: A Blue pod with White legs, and possibly a black attachment to the
pod
Attacks: Varies depending on attachment. All will shoot at you, and some are
equipped with spray bullets and Missiles, both homing and non.
Recommended Action: Normal ones and Spray bullet ones should just be shot, for
missile pods, you should fly just under them and launch some missiles.
Levels: 1-9
Experience: 100 for levels 1,2,4,5,7-9 and 300 for levels 3 and 6.
------------------------------------------------------------------------------
Officer Pod
Appearance: Red long pod with Legs and Arms.
Attacks: Shoots, Missiles, and A Laser cannon.
Recommended action: NEVER stay right in front of these things. The laser will
shred your health VERY quickly. Either fly up and down while shooting, or stay
just below the pod and launch missiles.
Levels: 1-4, 6-9
Experience: 1500 in levels 3 and 6
------------------------------------------------------------------------------
Gun Turret
Appearance: Green Round Turret with a gun
Attacks: Shooting, it'll sometimes use a sweeping motion when it shoots.
Recommended action: If you have bombs, use them. Otherwise, go Guardian and go
down low and shoot or missile it to death. In levels 3 and 6, just shoot them,
they aren't any real threat.
Levels: 2,3,6,7,8
Experience: 100 in 2,7,8 and 300 in levels 3 and 6
------------------------------------------------------------------------------
Zentraedi Soldier
Appearance: A purple little man
Attacks: Shooting
Recommended action: Just shoot them, they die easy.
Levels: 4,6,8,9
Experience: 200 in 4 and 8 100 in level 6
------------------------------------------------------------------------------
Male Power Suit
Appearance: A Man in a Green NASA suit
Attacks: Shooting, Missiles
Recommended Action: Missile them!!! They are powerful and don't die easy.
Levels: 8,9
Experience:
------------------------------------------------------------------------------
Female power Suit
Appearance: A man is a NASA Suit (or a medic from Starcraft: Brood War)
Attacks: Shooting, Missiles, High Energy Laser
Recommended Action: Be VERY careful of the Lightning Laser, they have to
charge it, so when you see a yellow glow, GET OUT OF THE WAY!!! Missile them
and shoot when the laser isn't firing.
Levels: 7,8,9
Experience: 1000
------------------------------------------------------------------------------
Zentraedi Frigate
Appearance: Long Green Ship
Attacks: Shooting, Running into you, Shooting out in waves
Recommended Action: This is the "boss" of level one. Just shoot at him and
unload all of your missiles. It helps to have an extra life or two. The
frigate goes in a definite pattern involving moving shooting and charging, if
you figure out the pattern you'll be in much better shape.
Levels: 1
Experience: 5000
------------------------------------------------------------------------------
Zentraedi Lander
Appearance: A White, Round Mine
Attacks: None
Recommended Action: Destroy the Lander AFTER the area is secure.
Levels: 3 and 6
Experience: 3000 in 3, 2300 in 6
------------------------------------------------------------------------------
Kyron
Appearance: Oh, you'll know it when you see it
Attacks: Shooting, Laser
Recommended Action: See Level 5 info
Levels: 5
Experience: 10000
------------------------------------------------------------------------------
Shield Turret
Appearance: A Red gun
Attacks: Shooting
Recommended Action: See Level 5 info
Levels: 5
Experience: 200
------------------------------------------------------------------------------
******************************************************************************

******************************************************************************
9.Power-ups
******************************************************************************
Here's an overview of all the power-ups in the game. Note that weapon
power-ups last for a certain number of shots or until you die. Ghost Ships
last a fixed amount of time.

---------
Health
Appearance: A Red Cross
Effect: Restores some of your Valkrie's life bar.
---------
Ammo
Appearance: An A
Effect: Completely refills your Missile bar. Since it doesn't matter how many
missiles you have left, unload as many as you can once you see an ammo
power-up. It also refills the bar with Reflex Warheads and Bombs if you have
those.
---------
Spread Shot
Appearance: A beam going three directions
Effect: Causes your normal shot to go three directions.
---------
Laser
Appearance: A straight Laser beam
Effect: Causes your normal shot to become a HIGH-powered laser. The Laser goes
through enemies to the other side of the screen and will instantly destroy any
enemy except the Power Suits and Officer Pod.
---------
Explosive Shells
Appearance: Four Shots going outward
Effect: Causes your bullets to cause a bullet spray when they hit. Not very
reliable though.
---------
Ghost Ships
Appearance: A blinking ship on the top and bottom of a solid ship
Effect: Causes two ships to go above and below your ship and start shooting.
The ships cannot be destroyed.
---------
Bombs
Appearance: A explosion on the ground
Effect: Causes your missiles to become extremely powerful bombs and destroys
a wide area. The missile gauge is set very low, but can be refilled. If all
the bombs are used, the next B button will be a normal missile.
---------
Reflex Warheads
Appearance: An Explosion
Effect: Causes your missiles to become straight flying missiles that destroy
anything that is caught in the explosion. The missiles are more powerful than
normal, but you only get 15.
---------
******************************************************************************

******************************************************************************
10. General Tips
******************************************************************************

Here's some very useful information. You get a 1-UP every 7,500 EXP. So, in
order to live, you must kill.

I don't think I've emphasized this enough. Guardian mode OWNS! Really, you
should stay in Guardian mode for most of the game.

Don't be afraid to use your missiles. Ammo comes along fairly often, so you
will be okay most of the time.

Shoot, Shoot, Shoot, Shoot!!! Unless you have an upgrade that has limited
shots, you should shooting constantly. Chances are that you'll
hit _something_.

This needs to be emphasized too, when in fighter mode, STAY AWAY from the
ground. This will sap your life VERY quickly.

Don't give up. Even if you have no lives left and your life is in the red, you
could still get a 1-UP from points.

If you ARE about to die, and you KNOW you are. Launch those missiles! You get a
full supply of missiles when you get a new ship, so you might as well use
these!

The Orange shots that are put out by some enemies (Bosses and Turrets, for
example) can be blocked by your shots.

******************************************************************************

******************************************************************************
11. Level Walkthrough
******************************************************************************

Robotech: The Macross Saga has ten levels. This is where I go through all of
them and give tips for them. There are three types of levels, Normal,
Destroid, and Boss.

------------------------------------------------------------------------------
Level 1
Boobytrap
Type: Normal
Power-Ups: Health, Ammo, Spread Shot, Laser, Ghost Ships
Enemies: Zentraedi Fighter, Battle Pod, Officer Pod

Info:
Well, this is the beginning. It's nothing too difficult, but you are at your
weakest, so it'll seem harder. Boobytrap is also the only level in the game
that has a boss at the end. The Zentraedi Frigate isn't that difficult, but
since your at your weakest you'll probably die once, so make sure you have an
extra life for that.

Ok, here's the story. While the actual level doesn't have near the difficulty
of some of the later ones (like 9), Level 1 may be the hardest level to get
past in the game. Why? YOU ARE WEAK! With low stamina and low stats in other
areas (like Strength, Max. Grr..) you may find yourself dying quite easily.
The only real advice I can give you is not to give up. It took me about four
tries before I got through Level one with my first character. Keep at it!
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Level 2
Blitzkrieg
Type: Normal
Power-Ups: Health, Ammo, Spread Shot, Bombs, Reflex Warheads, Laser
Enemies: Zentraedi Fighter, Gun Turret, Battle Pod, Officer Pod

Info:
This is your first space battle. You have to watch your head in this battle,
as there are sometimes ships that you can fly into.  When bombs are offered,
it's probably a good idea to take them. That probably means that gun turrets
coming up and some of them are hard to hit without the bombs. There are quite a
few officer pods near the end of the level, so be prepared.
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Level 3
Bye, Bye Mars
Type: Destroid
Power-Ups: Health, Ammo
Enemies: Battle Pod, Gun Turret, Officer Pod

Info:
This is the first of two Destroid Missions.  Destroid mission take place on a
map area where you move the Destroid up, down, left, and right. It's pretty
easy to get the hang of when you actually play it. Anyway, In Bye, Bye Mars
the goal is to destroy three Zentraedi Landers. You can find them by following
the green dots on the radar. The map is arranged in a sort of plus formation
(+) slanted 45 degrees right. You start on the bottom, and there's one Lander
to the left, right, and above.
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Level 4
Blind Game
Type: Normal
Power-Ups: Health, Ammo, Spread Shot, Explosive Shells
Enemies: Zentraedi Fighter, Battle Pod, Gun Turret, Zentraedi Soldier,
Officer Pod

Info:
Don't worry, even though it says you have to rescue Lisa, it's just like a
normal mission. Blind game is a fairly short mission. Stay in Guardian mode!
There are a LOT of ceilings and floors in this level, so it's best to play it
safe. If you MUST change,  then change to Battloid mode.
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Level 5
Bursting Point
Type: Boss
Power-Ups: Health, Ammo
Enemies: Kyron, Battle Pods

Info: This is a straight forward fight between you and Kyron. The first step is
to destroy the Red cannons on the shield. Once they are destroyed, Battle pods
will start to attack. Only two will appear at a time, and they are the least
of your concerns. Just keep shooting at Kyron. Ammo will come along all the
time so just keep unloading your missiles on him.
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Level 6
Battle Hymn
Type: Destroid
Power-Ups: Health, Ammo
Enemies: Zentraedi Fighter, Gun Turret, Battle Pod, Officer Pod, Zentraedi
Soldier

Info:
The Second and Final Destroid Mission, the goal of Battle hymn is to destroy
the Four Landers. Battle Hymn is significantly harder than Bye, Bye Mars.
The four Landers are located in a plus(+) formation as usual. Be wary of the
Zentraedi Soldiers as they are quick and hard to hit.
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Level 7
Force of Arms
Type: Normal
Power-Ups: Health, Ammo, Spread Shot, Bombs, Reflex Warheads
Enemies: Zentraedi Fighter, Gun Turret, Battle Pod, Officer Pod, Female Power
Suit

Info:
This is the Big Battle. The Largest and final space battle. Yes, it will be
hectic, and yes, you will die.  Just keep shooting and using your missiles.
Stay as a Guardian and you shouldn't die TOO much.
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Level 8
Viva Miriya
Type: Normal
Power-Ups: Health, Ammo, Spread Shot, Laser
Enemies: Zentraedi Fighter, Gun Turret, Zentraedi Soldier, Battle Pod,
Officer Pod, Male Power Suit, Female Power Suit

Info:
Now we're winding down, well sort of. This is near the end of the game, but
this is a hectic battle. By now your character should be powered up and you
should be well-acquainted with the battle mechanics. Good Luck.
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Level 9
To the Stars
Type: Normal
Power-Ups: Health, Ammo, Spread Shot, Explosive shells
Enemies: Zentraedi Fighter, Battle Pod, Officer Pod, Male Power Suit, Female
Power Suit, Zentraedi Soldier

Info:
This is the final Normal level and it IS a doozy. A lot Ships with a lot of
power. You'll see a lot of Male and Female Power Armors. Again, you're going
to die a lot, so I hope you've saved up some lives. Guardian mode is safest.
Near the end of the level you'll be confronted with nothing but Officer Pods,
Male Power Armors, and Female Power Armors. There's about a 90% chance of you
dying is this section, so I hope you have an extra life. The upside to this
mission is it's huge EXP potential. You can get 60000 EXP in this battle
alone!
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Level 10
Final Battle
Type: Boss
Power-Ups: Health, Ammo, Spread Shot
Enemies: Kyron's Battleship

Info:
This is the Final Battle (As if you couldn't tell from the name). The Battle
between your Veritech and Kyron's Battleship. The battle has two distinct
phases. One with the outer shell on, and one without.

In the first phase, Kyron has two attacks, and you have two targets. The first
attack is a simple bullet shot from the turrets on the side. The Second
attack is a double laser cannon. This cannon can fire from the top and bottom
spires or from the front spires. The Twin Spires on the front of each half are
your targets. Once you've done enough damage to one half, it will be
destroyed. Once both parts of the shell have been destroyed, the second phase
will begin.

In the second phase Kyron starts to get serious. You will constantly be
bombarded by waves of bullets as well as a couple of Reflex Warheads. Kyron is
also equipped with a powerful super laser that takes up the middle section of
the screen. Just keep firing and launching missiles and eventually you'll come
out on top.
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Congratulations! That's the end of the game!
******************************************************************************

******************************************************************************
12.Contact Information
******************************************************************************
I can't really help you with info on the game, because all I know is in here.
However, if something in the guide is unclear or you see a mistake or typo
in the guide, feel free to let me know. Also, in the unlikely event that you
want to praise me on the guide, they should also go here.

[email protected]

Take out the TAKEOUT part to actually send a message. I just don't want Spam.

******************************************************************************

******************************************************************************
13. Version Information
******************************************************************************

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Version 0.77
12/7/2002

I started the Guide and did sections 1-9
------------------------------------------------------------------------------
Version 0.86
12/8/2002

Finished the guide, but I'm still missing info on several characters, so it's
not really "finished"
------------------------------------------------------------------------------
Version 0.91
12/10/2002-12/11/2002

The first update after posting! Added info for Zentraedi Miriya, updated info
on Stunt Rick Hunter, Miriya, and Trainer Rick Hunter. Added 1-UP information.
Changed the spelling from the incorrect "Zentradi" to the correct "Zentraedi".
Added a little bit of info on the level walkthrough section. Updated the
copyright section considerably. New sites on the list of those allowed to post
this guide.
------------------------------------------------------------------------------
Version 0.96
12/23/2002

This is the last unfinished version. Fixed a typo for the location of GBA
World (.net, not .com). Fixed the incorrect "missile" to "missile". Added more
info to the enemies section. I've got more character info, but I'm going to
wait until I have it all.
------------------------------------------------------------------------------
Version 1.00
2/14/2003

After a long Hiatus, I picked up the game again and got the facts I didn't
have. All the characters have been added, and the shot blocking thing has been
cleared up. Still some facts missing, but I feel that a 1.00 needs to be put
up.
------------------------------------------------------------------------------
Version 1.10
5/25/2003

Yeah. I know. I STILL haven't gotten all the stats. Regardless, I HAVE gotten
them up for Max, and one more for Miriya. They'll all be there eventually,
just trust me on this. Anyway, something I probably should've done earlier, I
copied all this into word to correct all the spelling and grammer errors.
There were a lot more spelling ones than I'd care to admit.
******************************************************************************

******************************************************************************
14.Credits
******************************************************************************

Me!- I wrote this guide! By myself!!! Yea!!!
CJayC- He thought up the idea for the site. Absolute Genius. It allows me to
      do what I've always wanted to do.
Josh- For giving me the game to write this guide!
The Readers-Thanks for reading this guide AND trying to help with it. I
appreciate it, even if I don't accept help.

******************************************************************************

******************************************************************************
15.Closing
******************************************************************************

Well, that's it. You've reached the end of the guide. Thanks for reading it!!
I hope I've been helpful to you. I hope I'll see you in another guide!

Ok. That's it. You can stop reading now. I'm done. No, Really. STOP READING!!!

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This work Copyright Luke M. Stevenson (c)2002-2003