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Prince of Persia: Sands of Time
GBA/GCN Connectivity Guide
by The Lost Gamer ([email protected])
http://the_lost_gamer.tripod.com/
Copyright 2004

For the latest version of this guide, check
http://the_lost_gamer.tripod.com/guides.html

Table of Contents:
001.  General information
002.  What You Get From Connecting
003.  Switches in the GBA Game
004.  Switches in the GCN Game
005.  Credits



001-General Information
-----------------------------------------------------------

This is a guide about how the connectivity between the
Gamecube (GCN) and GameBoy Advance (GBA) versions of the
game called Prince of Persia: Sands of Time.  Using a
GBA/GCN Link Cable, you can link the two games and get
some extra stuff, depending on what you've done in both
games.  That's what this guide is all about.

You can contact me at [email protected], but
make the subject blank if you do.

002-What You Get From Connecting
-----------------------------------------------------------

First off, while connecting the two games, you need to have
the GBA paused for it to work, for some reason.  Here is
what you get from connecting the two games.

1 - You get a life refill on the GCN game.  The life
refills very slowly, so that players won't be able to abuse
it during tough fights.  .  This is useful during tough fights,
to have your life refilling while you're fighting, no
matter how slowly it is.

2 - Prince of Persia, the original 1989 version, becomes
unlocked and you can then play it as often as you want to
on the GCN version.  This occurs if you activate all three
switches in the GBA version.   You can unlock the original
Prince of Persia game on the GCN another way, which has
nothing to do with connectivity, which is lame.

3 - In the GBA version, there are three doors you cannot go
through.  If you break three specific boxes in the GCN
version (while connected to the GBA as you do so), you can
go through these three doors.

003-Switches in the GBA Game
-----------------------------------------------------------

There are three GCN switches that you must step on in order
to play the original Prince of Persia on the GCN.  You do
not need to be connected to the GCN while stepping on these
switches; stepping on all of them and then later connecting
to a GCN will do.

Switch One
----------

This one is in the third area of the game, which you'll
have to come back to if you want to activate the switch,
because you need the olivine medal to get to it, which I
don't think you can get the first time around.

Right, so go left through the olivine gate to reach the
room with the switch.  If you look on the map, there is a
2 by 1 (2 high room), connected to two 1 by 1 rooms at its
bottom corners.  You reach the gate by going through the
top/left exit of that room.

In this room, jump to the ledge and climb up on the ledge
above that one.  Move left to the end of this ledge, then
drop so you're hanging off the ledge below.  Move left
along this ledge until another ledge shows up above; climb
up so you're above that ledge.

At the left end of this ledge are two spinning blades.
Before reaching the end of this ledge, drop to the ledge
below and then the ground below.

Kill the sand beetle on this platform and jump left off it
to a rod.  Swing to a slippery column.  Go up this column
and flip to the left side when you're out of range of the
spinning blade.

At the top, jump right to another column and then jump
right to another column.  Jump off this column to a
platform.  Go right across the platform and kill the enemy
on it.

Run up the right wall and jump left off it to a rod (or
jump to a rod and swing right off it to reach this rod).
Swing left off this rod to a platform with sand beetles on
it.

Double-jump right off this platform to reach a platform
with a spear-wielding enemy.  Kill it and jump to the rod
in the air.  Swing to the platform on the upper left to
reach the switch.

Switch Two
----------

This one is in the fourth area of the game (these places
need names), which you go to after you've beaten the
Griffin boss three times (the third time you fight him, he
breathes fire).

The switch is accessed through the eleventh room you come
to in this section (counting from left to right on the
map), directly above a room that is the same shape as it.
It connects to a small 1 by 1 room in the up/left.

After you beat the boss in this section, you get the
scroll of rebound.  Once you do so, you can enter the room
where the switch is.  In the top/right part of the room I
indicated are two walls that are close together.  Jump from
wall to wall until you reach a platform on the right.  The
platform has a circular axe throwing enemy on it.

Go across this platform and enter the doorway.  This leads
to the room of Spinel, so you need to have the entire medal
of Spinel assembled to go through.  You should have it by
now, based of the fact that I did.

In the next room, on the first platform is a guy with a
spear.  To defeat him, you need to jump over him and attack
him from behind, then repeating the process.

On the next platform is one of the things that rises from
the ground.  Hit it with your sword to kill it.

On the next platform is nothing, and on the next platform
are three of the ground-rising creatures, along with a
rotating blade that you must roll past.

The next platform is a wooden thing going left and right.
Ride it right, do a double-jump over the swinging blade and
land on another wooden thing.  Jump to the next platform.

On this platform are a bunch of ground-rising creatures.
Kill them all and go right.  The next platform is a wooden
thing that goes left and right.  Jump on it, duck under the
spinning blade it goes past and jump to the next platform.

This platform has a bunch of ground-rising creatures.  Kill
them all, then go past two empty platforms.  The next
platform has one of the enemies with a chain that she whips
at you (swing at the chain to destroy it until it's small
enough for you to hit the enemy with your sword and then
have enough room to dodge out of the way, then repeat that
process).

Double-jump to the next platform.  On it is a Sands of Time
potion (hidden in a jar) and a switch.

Switch Three
------------

This is fifth area of the game, the place you go to after
you finally killed the Griffin boss.  You need the Onyx
medal to go through this room.

On the floor in a low room in this section (mapwise,
it's the first room you come to whose bottom is even with
the bottom of the leftmost room) is a broken bridge.  Use
the sands of time to repair the bridge, which leads to a
wooden door.  You can break through the door after beating
the Vizier and getting the last scroll, so you'll have to
come back to this section.

When you come back to it, break through the door.  Jump to
the next platform, which has the things that pop out of the
ground and mess up your controls.  Kill them and climb down
the hanging cloth at the right end.

Go left and jump to the next platform.  Kill the enemy here
(a spear dude) and climb down the hanging cloth at the end.
Fall off it to the ground and go right, double-jumping over
the spiky pole.

Go right (a dingo dog attacks) to the hanging cloth and
climb down it.  Go left past spiky poles and the ground
poppers.  Climb down a hanging cloth and go right, avoiding
an attacking dingo dog.  Fall down to the platform below.

Jump to the platform to the left, and jump to the platform
left of that (it has a ground popper on it) to reach the
doorway.  Enter it to reach the Onyx medal room.  Go left
through it when you have the medal.

In the room you come to, go left and double-jump left to
another platform.  Run up the wall here and jump off to a
platform.

Jump right to a wooden platform that's going left/right.
Jump off it to a platform by the wall.  Run up the wall and
jump left off it to yet another platform.

On this platform is a floating genie enemy.  Kill it and
jump left over a caged jet to reach another platform.  Go
left across this platform, going under the caged jets.  At
the end of this platform, fall down.

Go left off this platform and jump to a slippery column.
A column is left of this one.  Get to the bottom of the
left column (avoid the caged jets along the way).  Jump off
to a wooden platform going left/right.

Jump left off this platform to a wooden platform going
up/down.  Jump right off this platform to a sturdy yellow
one.  At the right end of this platform, go up by jumping
from wall to wall.

You reach a platform with a spear enemy on it.  Also on
this platform is the switch.  Exit this area by the way you
entered it.

004-Switches in the GCN Game
-----------------------------------------------------------

In the GCN version, there are three black boxes that have
light coming out of them.  You must have you GBA connected
to the GCN and have your GBA on the pause screen during
normal play for some reason.

Box One
-------

This is found in the "Climbing the Tower" section.  It's
when Prince teams up with Farah (after Prince kills his
father) and the two of them reunite after Prince goes off
and does stuff.  They go up some stairs and Farah slips
through a crack and Prince says, "You're a skinny little
thing."  The next room is the room with the box in it.

This room is a big warehouse.  To get through it, Prince
and Farah take turns pulling levers.  The box is on one of
the sides of the room (the longer sides).  It's above a big
locked door that is on ground level.

After you've pulled your third lever, go past the fourth
one (this is the lever which is below you, so you go down
the stair thingy and R-run along the wall past the lever
to avoid pulling it.  This is the first lever Prince pulls
that you can reach without having to deal with other
platforms while reaching the next lever).

While by the fourth lever, but not on it, simply go down
the stair leading from this platform to reach the platform
with the box on it.  Remember to have the GBA attached and
on pause while you break the box with B.

Box Two
-------

This one is in the "Cavern of Ladders".  It comes right
after you have to do a lot of jumping across icicles (or
they might be stalactites, I don't know).  Past them you
cross a bridge to an area with a lot of ladders and
platforms.

R-run to the first platform, then R-run to a ladder hanging
off of the next platform.  Flip over to the other side of
the ladder and start to go down.  The platform with the box
on it is directly behind you.  Jump to it and break open
the box.  This one opens door three, because the doors are
listed in the order they appear in the game.

Box Three
---------

This is the easiest one to get.  It's in the "Hall of
Learned Courtyards" section.  This is the first place where
you are outside after you deal with the Hall of Learning
(place where you had to shine light through mirrors) and
the observatory (place where you had to swing across bars
coming from big colored balls on the ceiling).

When you enter here, you fight six sand creatures.  Farah
is trapped behind some bars.  When you go through this area
and find a crank and push it to free her, go to where Farah
was trapped to find the box.  Getting all three boxes
unlocks three doors in the GBA version.

---

Here are the doors that get unlocked in the GBA version and
what is behind those doors.

Door One
--------

This one is in the third area of the game, which is where
you end up after beating the Griffin boss twice.  On the
map, it's directly left of the boss room (which is the 2 by
2 room in the top/right), and it's the 2 by 1 that is level
with the boss room.  It has exits in all four corners, and
to get to the boss, you don't go through either of the top
exits.

The door is in the top/left corner of this room.  This one
is unlocked by breaking box one.

In this room, jump to the wooden ledge and climb up it.
Go left across the top of the ledge, carefully avoiding the
buzzsaws that are going up and down.  At the end, drop down
from the ledge to the ground below.

Jump left to a wooden platform that is going left and
right.  Once on this platform, duck down (this way you
avoid another tricky buzzsaw).  Jump left to another wooden
platform (the tricky part is that you must make this a
double-jump over a rotating blade).

On this second platform, duck down again (there's the same
buzzsaw thing above this platform), and when the platform
is as left as it will be, double-jump left off it to a
chain.

Climb up the chain and jump left to a wooden platform going
up and down.  Duck while on this one (a buzzsaw is above)
and jump right to another such platform (keeping in mind
the buzzsaw above as you do so).

Double-jump right off this platform, over a rotating blade
and onto a wooden platform moving right and left.  As you
might expect, duck while on this platform.

Double-jump right off this platform to a normal platform,
which contains your reward: a sands of time potion hidden
in a vase.  Go right past the buzzsaws and climb down the
chain to reach the exit.

Door Two
--------

This one is in the fourth area of the game, which you go
to after you've beaten the Griffin boss three times (the
third time you fight him, he breathes fire).  Unlike the
switch, you can access this before beating the boss of this
area.

The door is in the sixteenth room you come to in this
section (counting from left to right on the map).  On the
map, it is the rightmost of the lowest rooms.

In this room, the area of interest is the top/left corner.
You must push a box left so it lands on the right of two
inflatable switch things.  You know, the two switches where
if you stand on one, the other one shoots up.  Jump on the
left one to shoot the box up and when it lands, you'll get
shot up.

Grab the chain there and climb up.  Jump off it to the
left, where there is a green flame.  Go past the flame to
reach the doorway.

In this room, go to the left end of the platform and
double-jump up to reach a rod hanging from the wall.  There
are a LOT of hard jumps and such in this room, so...let's
avoid them and swing right off this rod to a column that is
conveniently placed so you wouldn't go to it unless you
knew it was there.

Climb up this column and jump left when you've gone up past
the swinging blade.  On this platform is some elixir.  Grab
it and exit the room.

Door Three
-----------

This is fifth area of the game, the place you go to after
you finally killed the Griffin boss.  It's in the room
after the second save room you come to in this area
(there's a life fountain in the room left of the save room,
which is kinda weird because they both refill your health,
so you don't need both of them in a row).

The door is in the top/right corner of the room just right
of the save room I indicated.  In this room, jump to the
wooden platform that is going left/right.  Do a double-jump
over the caged jet, then duck under the spinning blade, and
jump to a normal platform.

Jump to another wooden platform going left/right.  Duck
under the spinning blade above this platform, then do a
double-jump over a caged jet to reach another left/right
wooden platform.

Jump from wall to wall up the right wall to reach an above
platform.  Go left across this platform, double-jumping
over the non-moving spiky poles (look out for the moving
wooden platforms above; they have spikes on the bottom of
them, so don't jump into them).

Past the spiky poles you reach a wall.  Run up the wall and
jump right off it to a wooden platform going left/right.
When you reach a caged jet, do a double-jump over the flame
and not the entire jet.  Jump to the next platform, where
you have to do another double-jump over a caged jet flame
and then duck to get under a wall.

Once right of the wall, jump left at it and jump from wall
to wall here.  At the top, you want to go across the top
level.  Jump over the spiky pole, to the rope, to another
platform, over the pole, double-jump to a rope, to a
platform, and over two poles here to reach the top/left
corner of this room.

Drop down to the level below.  Go right, past three spiky
poles and drop down to the level below.  Jump over a spiky
pole and walk left past the caged jets (they can't reach
you if you're on the ground), and jump past a final spiky
pole to reach your reward, some elixir.

005-Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2004.  If you want
to use any part of this FAQ, ask me first (instructions
under general information)