Updated 1/24/2004 Version Final Born 7/10/2003
kenb215 Kenny Barney
[email protected]
B O S S G U I D E
In-depth guide
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Lara Croft
Tomb Raider
The Prophecy
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Gameboy Advance
This guide is copyright Kenny Barney 2003-2004.
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Table of Contents
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Note: To use the search code, press Ctrl. + F, enter the code, then press
enter. You will be taken to the section that you want.
Search Code
1.00..........Introduction
2.00..........Controls
3.00..........Boss Levels
4.00..........Bosses
4.10.........Boss One, Purple Magician
4.20.........Boss Two, 3 Purple Magicians
4.30.........Boss Three, Red Magician
4.40.........Boss Four, Red and Purple Magicians
4.50.........Boss Five, Grey Leader
4.60.........Boss Six, The Great Grey One
5.00..........Copyright
6.00..........Conclusion
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1.00 Introduction
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This is my in-depth Boss Guide for Tomb Raider: The Prophecy. The most current
version can always be found at www.gamefaqs.com. In its complete and finished
form, after version 1.0, it is a full and detailed guide on how to beat the
bosses in The Prophecy. If you have any input, contact me at
[email protected], with Tomb Raider as the subject, or I will delete it
as spam, or you can use the gamefaqs message boards. All people who contribute
will be given credit.
Tomb Raider: The Prophecy is a good, well done game for the GBA. It is a
definite improvement over the previous games for the GBC. Overall, it is a
good game, and not overly complicated, despite the puzzle nature of the game.
However, there are probably some people that need help with it, especially for
beating some of the bosses. This guide was meant to help other people that
just cannot seem to be able to beat the bosses in the game by themselves. It
is complementary to my complete guide for The Prophecy, found in the link
below.
If you liked this guide, check out my other guides at
http://www.gamefaqs.com/features/recognition/34422.html
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2.00 Controls
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The basic controls for Tomb Raider are intuitive, and easy to pick up on.
START...................................Pause game
SELECT..................................Go to inventory
CONTROL PAD (when standing).............Move in one of eight directions
CONTROL PAD UP (when hanging)...........Pull up
CONTROL PAD DOWN (when hanging).........Drop down
CONTROL PAD LEFT/RIGHT (when hanging)...shimmy left/right
A BUTTON................................Jump straight up
B BUTTON (with guns away)...............Push switch, pull lever, pick
up object, climb down/ hang off
of a ledge
B BUTTON (with guns out)................Shoot
R BUTTON................................Draw/ holster weapons
CONTROL PAD + L (when standing).........Sprint
CONTROL PAD + A BUTTON (when standing)..Jump in that direction
Note: Jumps are shorter with weapons drawn
In addition to these controls, there are other combinations that can be used
when you are shooting.
Key:
1.......You at start.
2.......You at end.
3.......Enemy.
*.......Enemy attack.
/_\.....Path of movement.
All of these diagrams are viewed from the side unless otherwise said so.
___
/ \ This is a basic jump over an enemy. First press in the direction that
1 2 3 you want to go in, then immediately press jump.
1 Viewed from above, this is a jump diagonally away from the enemy.
3 \
2
2 This move is just jumping over an enemy attack.
|
|
1 * 3
_
2 \ Viewed from above, you are facing the enemy while you are circling it,
1 3 | and shooting it. This is best used on an enemy that has a shield.
\_/
__
/ \ Here, we are jumping over an enemy's attack, to be in gun range of
1 * 2 3 them.
1 * 3 This diagram, when viewed from above, shows Lara jumping diagonally
\ away from an enemy attack, and continuing to shoot it.
2
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3.00 Boss Levels
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Level Number Level Code Boss Faced
Level 8 LINK Purple Magician and Two Skeletons
Level 15 ELRC 3 Purple Magicians
Level 17 MGSL Red Magician and Wolf
Level 24 DART Red and Purple Magicians
Level 31 SPOK Grey Leader
Level 32 LITH The Great Grey One
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4.00 Bosses
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4.10 B O S S O N E- P U R P L E M A G I C I A N
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Level 8 LINK Purple Magician and Two Skeletons
First, the stats.
Name: Skeleton (slash)
Attack: sword slash
Damage: 15% of health bar 7 to die from
Damage taken: 3 unblocked shots
Kill: Circle just out of its range with pistol, or jump back and forth
over if constrained.
Movement: Slow, follows you slowly.
Other: It can block shots with its shield, circle to avoid this.
Name: Magician (purple)
Attack1: purple energy ball
Damage1: 20% of health bar 5 hits to die from
Attack2: twin scatter knifes
Damage2: 10% of health bar (per knife) 10 hits to die from
Damage taken: 15 shots
Kill: Fire with your weapon. Do not be bothered shooting when the
shield is raised.
Movement: Moves randomly side to side staying at medium to long range. Can
hover over pitfalls.
Other: They can make skeletons come to life when they raise their hands
above and lines of magic come out. They can dodge shots
occasionally when they are moving, and can raise a shield when
their hands move in a circle. You will see the shield flash when
it fails a few seconds later.
This is the first boss. He is found in level 8, LINK. To summon him, you need
to first put your three items on the platform in the correct order. That
order, from left to right, is Libra, Sword, and Shield. Once you do that, a
movie will play, and the boss will summon two skeletons from the afterlife.
To kill the skeletons, draw your guns, and retreat slowly from them. When you
near a wall, go around the skeletons, and back up. If this doesn't work, then
while you have your guns firing, charge the skeletons. When you are right on
top of them, jump, then continue going. Eventually you will kill one of them.
When you have done that, then circle the remaining skeleton, staying just out
of its range, until it dies.
When the last skeleton keels over, it is time for you to fight the actual boss.
Hooray. This is simple. All that you need to do is shoot, and stand in place.
When ever the magician uses an attack, just jump over it. If it is the energy
ball, then you will clear it easily. If it is the twin knives, then you will
probably clear both of them. You will not likely be injured seriously enough
during this boss fight to need a medikit.
Sometimes, when he moves, your shot will miss. Also, occasionally he may move
his arm in a circle, and raise a shield. No not bother to shoot him during
this time, as the shield is impenetrable. Wait until you see it shatter, then
continue the barrage.
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4.20 B O S S T W O- 3 P U R P L E M A G I C I A N S
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Level 15 ELRC 3 Purple Magicians
The stats can be found above, but are listed here as well, for those of us who,
like me are extremely lazy.
Name: Magician (purple)
Attack1: purple energy ball
Damage1: 20% of health bar 5 hits to die from
Attack2: twin scatter knifes
Damage2: 10% of health bar (per knife) 10 hits to die from
Damage taken: 15 shots
Kill: Fire with your weapon. Do not be bothered shooting when the
shield is raised.
Movement: Moves randomly side to side staying at medium to long range. Can
hover over pitfalls.
Other: They can make skeletons come to life when they raise their hands
above and lines of magic come out. They can dodge shots
occasionally when they are moving, and can raise a shield when
their hands move in a circle. You will see the shield flash when
it fails a few seconds later.
This is the second boss. They are found in level 15 ELRC. In the beginning,
there will be a movie. In it, a red magician will kill a skeleton, and command
a wolf to leave. He will say not to let Lara get the black stone, then will
leave. After that, 3 more magicians, all purple, teleport in, and attack.
This fight is more difficult then the last one was. Most likely, you will need
to kill a medikit in order to kill a magician, and to not be killed. The first
thing you need to do is to jump over the three attacks that are coming your
way. Once that is done, draw your weapons, and gain some distance from the
attackers. The best way to do that is to go to the top right, this way you
will be in a good position to shoot up some bad guys, without having to many
holes put in yourself. Lara can only absorb so many attacks before she keels
over, so you need to dodge as many of them as you can get her to. The best
way, though, is still to jump over them whenever you can.
Because Lara will always fire at the closest enemy, the best way to kill them
is one at a time. You can do this by trying to stay close to one of the
magicians, while keeping your distance from the rest of them. Keep pounding
away at the same one, taking a break to relax, except for dodging attacks, only
when it raises its shield. Don't go off to shoot another magician during this
time, because it will only be more trouble then it is worth later on. Once one
has fallen, or rather melted, leaving only its clothing, like the Wicked Witch
of the East, the number of attacks will begin to slow. Now take out the
second, and third magicians.
Once all of the magicians are dead, the chaos will finally be over. Time to
take a break, and really rest. NO, no time for that, must get to the next
boss. Go right, and sprint jump to the right. Follow the path to the end, and
end the level. (Note bad pun intended, with the three "ands".)
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4.30 B O S S T H R E E- R E D M A G I C I A N
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Level 17 MGSL Red Magician and Wolf
The stats for this guy.
Name: Wolf (black)
Attack: bite
Damage: 14% of heath bar 7 to die from
Damage taken: 4 shots
Kill: Run back and shoot with Uzi.
Movement: Directly to Lara, or where she just was, slower then her.
Other: First found in level 17.
Name: Wolf (fire breath)
Attack: fire breath
Damage: 20% of health bar 5 to die from
Damage taken: 4 shots
Kill: Run back and shoot with Uzi
Movement: Directly to Lara.
Other: A black wolf becomes this when the red magician uses his power
raising ability. He no longer bites, but will breath fire
instead.
Name: Magician (red)
Attack1: Orange fireball (homing)
Damage1: 20 % of health bar 5 hits to die from
Attack2: Trinity fireball
Damage2: 6.5% of health bar 16 to die from
Damage taken: 20 shots
Kill: Fire with Uzi. Do not attack when shield is up.
Movement: Moves randomly side to side staying at medium to long range. Can
hover over pitfalls.
Other: He can power up and black wolves to flaming wolves. He can do
this with the attack that looks like lines over his head. It can
raise a temporary shield, and can sometimes dodge shots when it
moves.
First a movie will play. The red magician will say that you will never get all
of the stones, yada, yada, ya. When it ends, go forward, and you will see the
energy-laden red stone. You have two things to kill here, the red magician,
and the wolf. First target the easy wolf, then the magician.
Hop onto the platform when there are no attacks coming, and go left. Draw your
Uzis, and shoot the wolf. Be sure to jump over the red magician's attacks and
never talk to strangers over the internet. Sorry, parents talking there. If
you kill the wolf fast enough, then you don't need to worry about it mutating
into a fire wolf. If it does, then stand back, because it will breathe a line
of fire far in front of it. When it is dispatched, go on to the red magician.
This is another easy fight. All that you need to do is stand in place, and
jump over the red magician's attacks. Keep pounding him with the Uzi, and he
will fall. When he does, go right and up, and grab the red stone before you
go.
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4.40 B O S S F O U R- R E D A N D P U R P L E M A G I C I A N S
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Level 24 DART Red and Purple Magicians
The gang's all here. Time for a physical encounter.
Name: Magician (purple)
Attack1: purple energy ball
Damage1: 20% of health bar 5 hits to die from
Attack2: twin scatter knifes
Damage2: 10% of health bar (per knife) 10 hits to die from
Damage taken: 15 shots
Kill: Fire with your weapon. Do not be bothered shooting when the
shield is raised.
Movement: Moves randomly side to side staying at medium to long range. Can
hover over pitfalls.
Other: They can make skeletons come to life when they raise their hands
above and lines of magic come out. They can dodge shots
occasionally when they are moving, and can raise a shield when
their hands move in a circle. You will see the shield flash when
it fails a few seconds later.
Name: Magician (red)
Attack1: Orange fireball (homing)
Damage1: 20% of health bar 5 hits to die from
Attack2: Trinity fireball
Damage2: 6.5% of health bar 16 to die from
Damage taken: 20 shots
Kill: Fire with Uzi. Do not attack when shield is up.
Movement: Moves randomly side to side staying at medium to long range. Can
hover over pitfalls.
Other: He can power up and black wolves to flaming wolves. He can do
this with the attack that looks like lines over his head. It can
raise a temporary shield, and can sometimes dodge shots when it
moves.
Again, a movie will play. The leader of the Teg-Du-Bhorez will take to a bunch
of other magicians. A minor guard will announce your presence, then take off.
The leader will command the other magicians to kill you, then all will
disappear in a fury of teleportation. Next, Lara will grab the stone, and four
magicians will appear.
Immediately retreat, and jump over the attacks that are still aimed at you.
Draw your Uzis, and start picking away at the health of the nearest magician.
Keep jumping over the attacks that are coming at you, and eventually the first
magician will die. Keep an eye out for your health, and you a medikit or two
when you need them. Drill holes into the next magician, while staying at a
relatively save distance. Repeat for the remaining two magicians, and you will
win.
An alternative way of defeating them is to retreat all of the way back in the
beginning, and draw your Golden Guns, instead. When they have "charged up"
five times, advance so you are in range of the nearest magician. Make sure
that he is still, so the shot doesn't miss, and release a stream of energy to
eliminate number one. Repeat this for the three remaining magicians, and you
will win. An advantage to this strategy is that you won't be exposed to enemy
attacks that often.
The disadvantage is that often the enemy will have their shield raised, and
thus your entire attack will be negated. Also, if your attack doesn't kill the
magician, then they will likely land a successful attack on you. I believe
that this is a harder way to defeat them, but there are other people that think
that this is a better way of doing it.
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4.50 B O S S F I V E- G R E Y L E A D E R
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Level 31 SPOK Grey Leader
Grey, nay. He's going down, with help from these stats.
Name: Penultimate grey magician
Attack1: Blue energy ball
Damage1: 30% of health bar 4 to die from
Attack2: Beam Cannon
Damage2: 30% of health bar 4 to die from
Damage taken: 50 shots 20 charge ups of Golden Guns
Movement: Moves randomly side to side at medium to long range and can
teleport.
Other: It can summon a ghost to appear. Can raise temporary shield.
This boss fight is harder then any of the others. You need to face a magician,
who can teleport, make ghosts, raise shields, and shoot energy balls. Glad I
don't have this guy as a father.
The first thing that you need to do is move forward. This will prevent him
from being able to use his Beam Cannon, which can take a number on you if you
aren't quick, except for once in a rare while. Once this is done, draw your
Uzis, Golden Guns have to high a change of being negated to be worth using, and
start pummeling away at him. His only real attack is a giant, blue energy
ball, which you can easily jump over. However, he can also make a ghost appear
out of thin air. Because of this, you need to keep moving to avoid being
killed by the ghost. It would be a lot easier if you could target the ghost
when the magician's shields were up, making him temporarily indestructible, but
you can't.
Once you win, a movie will play. The magician, even though he is dead, will
tell you that it isn't finished, and you need to defeat the Great Grey One in
order to win. That'll be our next task.
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4.60 B O S S S I X- T H E G R E A T G R E Y O N E
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Level 32 LITH The Great Grey One
The ultimate statistics.
Name: Great Grey One
Attack1: purple energy ball (Can only be used if black stone is in place.)
Damage1: 20% of health bar 5 hits to die from
Attack2: twin scatter knifes (Can only be used if black stone is in
place.)
Damage2: 10% of health bar (per knife) 10 hits to die from
Attack3: Orange fireball (homing) (Can only be used if red stone is in
place.)
Damage3: 20 % of health bar 5 hits to die from
Attack4: Trinity fireball (Can only be used if red stone is in place.)
Damage4: 6.5% of health bar 16 to die from
Attack5: Blue energy ball (Can only be used if white stone is in place.)
Damage5: 30% of health bar 4 to die from
Attack6: Beam Cannon (Can only be used if white stone is in place.)
Damage6: 30% of health bar 4 to die from
Attack7: Scorpion Blast (only available when all stones are in)
Damage7: 30% of health bar 4 to die from
Damage taken: Stage 1 40 shots or 25 charge ups
Damage taken: Stage 2 35 shots or 20 charge ups
Damage taken: Stage 3 40 shots or 25 charge ups
Damage taken: Stage 4 40 shots or 25 charge ups
Kill: Put in all three stones, then stand in front of and slightly
back. Jump over all attacks, and keep shooting with 5 charge
shots of Golden Guns.
Movement: N/A
Other: Will summon 3 skeletons after Stage 1: 3 ghosts after Stage 2:
and the penultimate boss after Stage 3
This boss is a real challenge. She has different stages, and practically every
attack imaginable. She can absorb huge amounts of damage, and will
periodically summon other enemies to do her bidding. It takes the power of
three stones, and hundreds of rounds of ammunition to take her down.
First, she is just a curled up ball. Put the first, red stone, in and she will
wake up and attack you with the red magician attacks. Go to the upper left,
and put the black stone in. Now she can use the purple magician's attacks as
well. You can't kill her yet, so run over to the right. Put the white stone
in place, and her shield will fall. She will also now be able to use all of
the magician's attacks, plus her own, devastating, Scorpion Blast.
Now stand in directly in front of her, about in line where the middle platform
connects with the front one, and draw your Uzis or Golden Guns. Keep pounding
away at her for a long, long time. You can easily avoid all of her attacks by
jumping at the right time. Although, the Beam Cannon needs to be jumped over
more quickly then the other attacks. Eventually, she will turn into an
indestructible ball, and summon three skeletons. More around to destroy them,
use any medikits that you need to, and reposition yourself so you can easily
shoot the Great Grey One again.
Shoot her for a long time again, and she will eventually summon three ghosts.
Back off and shoot them to shreds. Go forward again, and when you resumes her
normal posture, and attacks you, shoot her back. This time, when she retreats
to her shell, she will bring back to life a weaker version of the Leader
Magician that you fought in the previous level. Destroy it, then resume with
the colorless carnage. Shoot her more, (Sheesh, how many holes do you need to
put in the thing) and she will die an explosive death. A movie will play where
Lara runs away from the exploding Not-So-Great Grey One, and you will she the
extremely well done, not, ending, and credits. Way to go, you beat the game
with help.
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5.00 Copyright
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This walkthrough was created by kenb215 (Kenneth W. Barney). It may be
freely saved to your hard drive or printed, as long as it is not used for
monetary purposes. You may post it on your website provided that I am informed
of this, that I retain credit for creating the guide, and that no part of it is
altered in any way. I reserve the right to require any website hosting this
guide to remove it at my choosing, for any reason, or for no reason at all.
All copyrights and trademarks are copyright and trademark by their respective
owners. By breaking this copyright, you are in violation of copyright law
under Title 17 Chapter 5 Section 506(d) of US Copyright Law you can be fined
for up to $2,500.
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6.00 Conclusion
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Here ends my Boss Guide to Tomb Raider: The Prophecy. I hope that I have
helped you in your quest to beat the game, and wish you good luck. Remember,
if you need further help, contact me at
[email protected], with Tomb
Raider as the subject.
EOF (End Of FAQ)