This should be basic by now. You know the drill; this file is my work, and
shall not be stolen for any means at all. I will list the sites that may use
this guide; all others must e-mail me at my e-mail address, typed out below,
and ask my permission before they can use my guide. You have been warned,
and there will be no second warning. If I see you plagiarize my file in any
way, you will be dealt with to the fullest extent of the law. If you ask me
first, I will most likely say yes, provided you give the credit to me as due.
So, ask me first, and we can get along well.
And with that, on to the guide.
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TMs
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TM 01: Focus Punch
Type: Fighting
Base Power: 150
Accuracy: 100
PP: 20
Description: Focuses energy for the first part of the turn, and then hits
last. If Pokemon using Focus Punch is hit in the processes, it loses its
focus and can’t move.
Found in: Route 115
TM 02: Dragon Claw
Type: Dragon
Base Power: 80
Accuracy: 100
PP: 15
Description: No extra effects.
Found in: Meteor Falls
TM 03: Water Pulse
Type: Water
Base Power: 60
Accuracy: 100
PP: 20
Description: Has a 10% chance of confusing the opponent.
Found in: Sootopolis Gym; received from Wallace.
TM 04: Calm Mind
Type: Psychic
Base Power: N/A
Accuracy: N/A
PP: 20
Description: Raises user’s Special Attack and Special Defense.
Found in: Mossdeep Gym; received from Tate and Liza.
TM 05: Roar
Type: Normal
Base Power: N/A
Accuracy: 100
PP: 20
Description: In trainer battle, it forces switch to a random Pokemon. In wild
Pokemon battle, it sends wild Pokemon away.
Found in: Route 114; received from man with Poochyena.
TM 06: Toxic
Type: Poison
Base Power: N/A
Accuracy: 85
PP: 10
Description: Poisons the foe with damage increase each turn.
Found in: Fiery Path
TM 07: Hail
Type: Ice
Base Power: N/A
Accuracy: N/A
PP: 10
Description: Hurts all non-Ice Pokemon for five turns.
Found in: Shoal Cave.
TM 08: Bulk Up
Type: Fighting
Base Power: N/A
Accuracy: N/A
PP: 20
Description: Raises user’s Attack and Defense.
Found in: Dewford Gym; received from Brawly.
TM 09: Bullet Seed
Type: Grass
Base Power: 10
Accuracy: 100
PP: 30
Description: Attacks 2-5 times in one turn.
Found in: Route 104; received from guy near shop.
TM 10: Hidden Power
Type: Normal
Base Power: N/A
Accuracy: 100
PP: 15
Description: The type and power vary with the Pokemon using it.
Found in: Slateport City/Fortree City.
TM 11: Sunny Day
Type: Fire
Base Power: N/A
Accuracy: N/A
PP: 5
Description: Raises the power of Fire type moves for 5 turns; lowers the power
of Water type moves for 5 turns; lowers Thunder’s accuracy to 40; makes
Solarbeam a one-turn move; Synthesis, Morning Sun, and Moonlight heal all HP.
Found in: Scorched Slab
TM 12: Taunt
Type: Dark
Base Power: N/A
Accuracy: 100
PP: 20
Description: Forces the opponent to use damaging moves.
Found in: Trick House; received from Trick Master after clearing five
challenges.
TM 13: Ice Beam
Type: Ice
Base Power: 95
Accuracy: 100
PP: 10
Description: Has a 10% chance of freezing the opponent.
Found in: Abandoned Ship/Game Corner
TM 14: Blizzard
Type: Ice
Base Power: 120
Accuracy: 70
PP: 5
Description: Has a 10% chance of freezing the opponent.
Found in: Lilycove Dept. Store
TM 15: Hyper Beam
Type: Normal
Base Power: 150
Accuracy: 90
PP: 5
Description: A deadly move that makes the user unable to move the following
turn.
Found in: Lilycove Dept. Store
TM 16: Light Screen
Type: Psychic
Base Power: N/A
Accuracy: N/A
PP: 20
Description: Special Attack damage is halved for 5 turns.
Found in: Lilycove Dept. Store
TM 17: Protect
Type: Normal
Base Power: N/A
Accuracy: 100
PP: 20
Description: Negates all effects of the opponents attacks, but loses accuracy
if used in succession.
Found in: Lilycove Dept. Store
TM 18: Rain Dance
Type: Water
Base Power: N/A
Accuracy: N/A
PP: 5
Description: Raises the power of Water type attacks for 5 turns; lowers the
power of Fire type moves for 5 turns; maxes out Thunder’s accuracy; Solarbeam
requires an extra turn to use; Moonlight, Morning Sun, and Synthesis recover
only 25% HP.
Found in: Abandoned Ship
TM 19: Giga Drain
Type: Grass
Base Power: 60
Accuracy: 100
PP: 5
Description: Replenishes half of the HP taken from the opponent.
Found in: Route 123; received from Tree Doctor if you have a Grass type in
your team.
TM 20: Safeguard
Type: Normal
Base Power: N/A
Accuracy: N/A
PP: 25
Description: Protects your side from all status changes for 5 turns.
Found in: Lilycove Dept. Store
TM 21: Frustration
Type: Normal
Base Power: 100
Accuracy: 100
PP: 20
Description: Raises power if the Pokemon using it dislikes you.
Found in: Pacifidlog Town; received from Chairman’s brother if the Pokemon
at the top of your team dislikes you.
TM 22: Solarbeam
Type: Normal
Base Power: 120
Accuracy: 100
PP: 10
Description: First turn is used to charge energy, and second turn is used to
attack. If Sunny Day is in use, no charge is required. If Rain Dance is in
use, two turns of charge are required.
Found in: Safari Zone
TM 23: Iron Tail
Type: Steel
Base Power: 100
Accuracy: 75
PP: 10
Description: Has a 10% chance of lowering the opponent’s Defense.
Found in: Meteor Falls
TM 24: Thunderbolt
Type: Electric
Base Power: 95
Accuracy: 100
PP: 15
Description: Has a 10% chance of paralyzing the opponent.
Found in: Game Corner/Mauville City; given to you by Wattson for helping with
the Power Plant problem.
TM 25: Thunder
Type: Electric
Base Power: 120
Accuracy: 70
PP: 10
Description: Has a 10% chance of paralyzing the opponent; if Rain Dance is in
effect, it’s accuracy is 100; if Sunny Day is in effect, it’s accuracy is 40.
Found in: Lilycove Dept. Store
TM 26: Earthquake
Type: Ground
Base Power: 100
Accuracy: 100
PP: 10
Description: Can hit enemies using Dig.
Found in: Seafloor Cavern.
TM 27: Return
Type: Normal
Base Power: 100
Accuracy: 100
PP: 20
Description: Raises power if the user likes you.
Found in: Pacifidlog Town; received from Chairman’s brother if the top Pokemon
on your team likes you. Also given to you by Prof. Cosmo when you return the
Meteorite.
TM 28: Dig
Type: Ground
Base Power: 60
Accuracy: 100
PP: 10
Description: Goes underground first turn to prevent all damage (the exception
being Earthquake) and attacks second turn.
Found in: Fossil Lover’s House; given to you by little boy.
TM 29: Psychic
Type: Psychic
Base Power: 90
Accuracy: 100
PP: 10
Description: Has a 10% chance of lowering the opponent’s Special Defense.
Found in: Game Corner/Victory Road
TM 30: Shadow Ball
Type: Ghost
Base Power: 80
Accuracy: 100
PP: 15
Description: Has a 10% chance of lowering the opponent’s Special Defense.
Found in: Mt. Pyre
TM 31: Brick Break
Type: Fighting
Base Power: 75
Accuracy: 100
PP: 15
Description: Can destroy Reflect and Light Screen.
Found in: Sootopolis City; given to you by man with Kecleon.
TM 32: Double Team
Type: Fighting
Base Power: N/A
Accuracy: N/A
PP: 15
Description: Raises user’s evasion.
Found in: Game Corner/Route 113
TM 33: Reflect
Type: Fighting
Base Power: N/A
Accuracy: N/A
PP: 20
Description: Halves all physical damage done to your Pokemon for 5 turns.
Found in: Lilycove Dept. Store
TM 34: Shock Wave
Type: Electric
Base Power: 60
Accuracy: N/A
PP: 20
Description: Never misses.
Found in: Mauville Gym; received from Wattson.
TM 35: Flamethrower
Type: Fire
Base Power: 95
Accuracy: 100
PP: 15
Description: Has a 10% chance of burning the opponent.
Found in: Game Corner
TM 36: Sludge Bomb
Type: Poison
Base Power: 90
Accuracy: 100
PP: 10
Description: Has a 30% chance of poisoning the opponent.
Found in: Dewford Hall; after getting 5 badges, go to man and he’ll hand
it over.
TM 37: Sandstorm
Type: Rock
Base Power: N/A
Accuracy: N/A
PP: 10
Description: Hurts all non-Rock/Ground/Steel type Pokemon for 5 turns.
Found in: Desert
TM 38: Fire Blast
Type: Fire
Base Power: 120
Accuracy: 85
PP: 5
Description: Has a 10% chance of burning the opponent.
Found in: Lilycove Dept. Store
TM 39: Rock Tomb
Type: Rock
Base Power: 50
Accuracy: 85
PP: 10
Description: Lowers opponents’ Speed.
Found in: Rustboro Gym; received from Roxanne.
TM 40: Aerial Ace
Type: Flying
Base Power: Flying
Accuracy: N/A
PP: 20
Description: Never misses.
Found in: Fortree Gym; received from Winona.
TM 41: Torment
Type: Dark
Base Power: N/A
Accuracy: 100
PP: 15
Description: Opponent cannot use the same move more than once for a few turns.
Found in: Slateport Contest Hall; received from annoying dude.
TM 42: Façade
Type: Normal
Base Power: 70
Accuracy: 100
PP: 20
Description: Does more damage if the user if burned, poisoned, or paralyzed.
Found in: Petalburg Gym; received from Norman.
TM 43: Secret Power
Type: Normal
Base Power: 70
Accuracy: 100
PP: 20
Description: Effects change depending on where this move is used.
Found in: Route 111; given to you by Secret Power member. Afterwards, it is
sold at the Slateport City Market.
TM 44: Rest
Type: Psychic
Base Power: N/A
Accuracy: N/A
PP: 10
Description: Sleeps to heal all status changes, but cannot move for 2 turns.
You can only use Snore and Sleep Talk while sleeping.
Found in: Lilycove City; received from tired man.
TM 45: Attract
Type: Normal
Base Power: N/A
Accuracy: N/A
PP: 15
Description: Infatuates opponents of the opposite gender of the user.
Found in: Verdanturf Town; received from woman in Contest Hall.
TM 46: Thief
Type: Dark
Base Power: 40
Accuracy: 100
PP: 10
Description: Has a 10% chance of stealing an opponents’ hold item.
Found in: Museum; received from Aqua/Magma Grunt.
TM 47: Steel Wing
Type: Steel
Base Power: 70
Accuracy: 90
PP: 25
Description: Has a 10% chance of lowering the opponents’ Defense.
Found in: Granite Cave; received from Steven.
TM 48: Skill Swap
Type: Psychic
Base Power: N/A
Accuracy: N/A
PP: 10
Description: Switches abilities with the opponent until switched out.
Found in: Mt. Pyre
TM 49: Snatch
Type: Dark
Base Power: N/A
Accuracy: N/A
PP: 10
Description: Steals the effects of the next opposing attack.
Found in: S.S. Tidal; received from man in main hall.
TM 50: Overheat
Type: Fire
Base Power: 140
Accuracy: 100
PP: 5
Description: On use, it sharply lowers the users’ Special Attack.
Found in: Lavaridge Gym; received from Flannery.
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HMs
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HM 01: Cut
Type: Normal
Base Power: 50
Accuracy: 90
PP: 30
Description: No extra effects.
Outside of battle: Cuts small trees.
Found in: Rustboro City; received from man in house next to Pokemon Centre.
Badge Needed: 1st Badge
HM 02: Fly
Type: Flying
Base Power: 70
Accuracy: 95
PP: 15
Description: A two-turn move. When in the air, only certain moves can hurt the
user.
Outside of battle: Lets you fly to cities and towns that you have been to
before.
Found in: Route 119; received from Rival.
Badge Needed: 6th Badge
HM 03: Surf
Type: Water
Base Power: 95
Accuracy: 100
PP: 15
Description: No extra effects.
Outside of battle: Lets you swim on your Pokemon across oceans and rivers.
Found in: Petalburg City; given to you by Wally’s dad after you beat Norman.
Badge Needed: 5th Badge
HM 04: Strength
Type: Normal
Base Power: 80
Accuracy: 100
PP: 15
Description: No extra effects.
Outside of battle: Lets you move boulders aside.
Found in: Rusturf Tunnel; received from man trying to get through after using
Rock Smash.
Badge Needed: 4th Badge
HM 05: Flash
Type: Normal
Base Power: N/A
Accuracy: 70
PP: 30
Description: Lowers opponents’ accuracy.
Outside of battle: Lights up dark caves/dungeons.
Found in: Granite Cave; received from hiker at entrance of cave.
Badge Needed: 2nd Badge
HM 06: Rock Smash
Type: Fighting
Base Power: 20
Accuracy: 100
PP: 20
Description: Has a 10% chance of lowering the opponents’ Defense.
Outside of battle: Breaks cracked rocks.
Found in: Mauville City; received from man on east side of the city.
Badge Needed: 3rd Badge
HM 07: Waterfall
Type: Water
Base Power: 80
Accuracy: 100
PP: 15
Description: No extra effects.
Outside of battle: Lets you climb actual waterfalls; needed to get to Pokemon
League.
Found in: Cave of Origin
Badge Needed: 8th Badge
HM 08: Dive
Type: Water
Base Power: 60
Accuracy: 100
PP: 10
Description: A two-turn attack. Goes underwater first turn, and attacks
second turn.
Outside of battle: Lets you dive underwater in deep and dark water patches.
Found in: Mossdeep City; received from Steven.
Badge Needed: 7th Badge