There are two things that make me keep coming back and playing pokemon. First,
it's a role-playing game where you can challenge your friends. Second, you can
move your characters and items from one game to another. This is great because
there are a few items and pokemon that you can only get once per game. When I
want more of those items I start a new game while keeping all the stuff I want
to hold onto on a base game. I call going through a game just to get stuff
'Harvesting'. This is the harvest guide because it will tell you how to get
all the items and legendaries that you want.
I wanted a walkthrough that would focus on just getting the items and
legendaries. I'd already played the game before, so a basic walkthrough would
be great as long as it covered the items well. Finding nothing that really
satisfied me for that exact purpose, I went ahead and wrote this guide. I
wrote it while playing through Sapphire, and tested everything again in Ruby.
I've gone over every square inch of the games with the itemfinder to make sure
that I wasn't missing any items. I think I've finally got it how I want it, so
I figured I'd upload this to Gamefaqs since it's been so much help to me.
It can slow down the harvest if you have to fight a lot to level up your
pokemon so that you can meet the challenges. You could also just trade your
main pokemon or two to your base game and have them be run through the elite 4
a few times (with an experience share). You can also give them good movesets
that way. After they are at a level that you are comfortable with you can send
them back. Even without a single badge these high level creatures will obey
you completely because you are the original owner!
Get whatever breedable pokemon you want from the start.
When you trade a pokemon over at the beginning it can be more annoying than it
is worth because of it being an outsider and not obeying you after certain
levels which can easily be exceeded at the beginning of the game. You can get
around this annoyance by trading over an egg of the pokemon that you wish to
play with and hatching it on the game that you are harvesting. When the
pokemon hatches it will be under your trainer ID, so it will obey you no matter
what level it is!
________________________________________________________________________[WALK]
/Walkthrough /
--------------------------------
This walkthrough is very minimalistic. I am only going to list what items you
can get as you go through the game as well as minor mention of story. Any
items listed without a description of how to get them are automatically
obtained in the story or are clearly visible and accessible through a route you
must take. Any berries without a description are growing on trees. If you
don't want to get ALL the items go to QUICK which has
-Littleroot Town-
Change the settings to speed up the game. Go next door and upstairs to meet
your 'rival'. Then go north to route 101 to get your starter. You'll be taken
back to town, when you're ready go north again to route 101 then to Oldale
Town.
-Oldale Town-
Items: Potion (from worker wearing apron), Potion (in your item storage on
the computer)
Can't buy poke balls, can't trade with another game, just walk through
unless you want some potions. Go north to route 103.
-Route 103-
Beat your rival and head back to Littleroot Town.
-Littleroot Town-
Items: Pokedex, poke ball x 5, running shoes
You are automatically given new items. Head back to Oldale town and head
west to route 102. You can take a pit stop in Oldale town to buy pokeballs if
you'd like. You can also go upstairs in the pokemon center to trade with
another game. This would be a good time to get yourself something to rush the
game with. Just remember that you'll need at least two pokemon with you in
order to trade, and if you get them past level 10 they won't obey you until you
get the second badge in dewford. Get some zigzagoon to use for pickup.
-Route 102-
Items: Pecha Berry x 2, Oran Berry x 2, Potion (south of the career furthering
girl)
-Petalburg City-
Go into the gym, talk to your dad and you'll end up teaching Wally how to
get a pokemon. After that's finished head west to route 104.
-Route 104-
Items: Pecha Berry x 2, Oran Berry x 2, Poke ball (enter Petalburg woods and
go east until you find a path going back to route 104), Antidote (hidden in
beach, SW), Heart Scale (hidden in beach west side), Potion (hidden in beach,
most NW spot)
Go north to Petalburg Woods.
-Petalburg Woods-
Items: Parlyz heal, Great ball, Ether, Potion (hidden in grass east of
entrance), Poke Ball (hidden in grass after attacked by Team Maqua)
Head north to route 104
-Route 104-
Items: Cheri Berry x 4, Oran Berry x 2, Leppa Berry x 2, TM09-Bullet Seed (from
boy near entrance), Potion(behind Pretty Petal Shop), Super Potion (behind
shop, hidden), Poke ball (behind shop, hidden), Wailmer Pail (the girl in the
top of the Pretty Petal Shop), Random Berry (from girl in the right of the
Pretty Petal Shop), Chesto Berry (from the old woman at the far right of the
bridge)
Decent amount of items on this route, though many of them are not very good.
Near the entrance is the Pretty Petal Flower Shop, where you can't buy anything
yet but can get some items for free. I don't think they understand the concept
of 'shop'. Keep heading north into Rustboro City.
-Rustboro City-
Items: X Defend (from route 104 go behind the gate and follow it to the end),
Premier ball (from the boy on the second floor of the building to the west of
the southern entrance), Quick Claw (from teacher in trainer's school) HM01-Cut
(house left of pokecenter), TM39-Rock Tomb
Go ahead and beat the gym and get the Cut HM. After beating the gym you'll
see a team magma member run off with the Devon Goods. Head north. You can go
to route 115 for an item first, or get it later.
-Route 115-
Items: Super Potion (at the end of the beach)
Head back to Rustboro City and go east for a cutscene then on to route 116.
-Route 116-
Items: Repel (near the bugcatcher), X Special (at the far east end), Ether (in
the tree maze, requires cut), Pinap Berry x 6, Chesto Berry x 4 (all berries
are in the tree maze, requires cut), Super Potion (in tree maze, SW corner,
hidden)
Head east into the Rusturf Tunnel.
-Rusturf Tunnel-
Items: Poke Ball
The team magma grunt will battle you. Head back to Rustboro City.
-Rustboro City-
Items: Great Ball, Pokenav
You get hauled away to the Devon President and get two tasks because large
corporations can't do delivery. Head south, through Petalburg Woods, and get
to Mr. Briney's ship. While you're running along, grab some items that need
cut to get to them!
-Route 104-
Items: X Accuracy (behind the tree near the southern end of the bridge)
-Petalburg Woods-
Items: TinyMushroom (gap in trees after cut, hidden), Miracle Seed (from the
woman past the trees near the northern entrance), Great Ball (in the grass just
past the Miracle Seed woman), X Attack (follow the path south from the Great
Ball), TinyMushroom (Hidden in grass before X attack)
-Route 104-
Get on Briney's ship and go to Dewford Town
-Dewford Town-
Items: Old Rod (talk to the fisherman just south of the dock), Silk Scarf
(from the boy on the right in the house right next to the dock),
TM08-Bulk Up
Lousy gym puzzles. Here's how to get through it quick with the least
battles, skipping 2 of the 3 trainers. North until you hit a wall, east until
you get in a battle, north until a wall, west until wall, north until wall, go
east and follow the path to the gym leader. The badge you get will allow you
to control pokemon up to level 30 instead of just level 10. That should make
the pokemon you traded over start being useful! Head north to route 106.
-Route 106-
Items: Poke Ball (hidden, furthest west), Stardust (northmost rock on beach,
hidden), Heart Scale (hidden, NE corner in sand)
Head west into Granite Cave.
-Granite Cave-
Items: HM05-Flash (from hiker near entrance), Escape Rope, Poke Ball (B1 -
first chance you have to go down), Everstone (hidden in a special looking rock
on an elevated platform in B2), TM47-Steel Wing
Follow the path through here to deliver your letter. Once it's done, head
back to Mr. Briney and go to Slateport. You'll be dropped on the beach, route
109.
-Route 109-
Items: Soft Sand (from the girl playing with the boy), Soda pop x 6 (in the
shack, reward for beating the three trainers in there), Revive (hidden in sand,
SW corner), Heart Scale (hidden underneath western green umbrella), Great ball
(hidden on NW blue pad), Heart Scale (north of old man with zigzagoon, hidden),
Ether (SE corner of beach, hidden)
Go north to enter Slateport City.
-Slateport City-
Items: TM46-Theif (from the first grunt in the museum), pokeblock case (Little
girl in contest building), TM41-Torment (Sailor in inner room in contest
building), Soothe Bell (from lady in the fan club if your lead pokemon's
happiness is high)
Go to the shipyard, then the museum to get in a fight and drop off the
goods. Buy some harbor mail so you can trade it in the next city. Head north
to route 110.
-Route 110-
Items: Dire hit, Itemfinder, Full Heal (two steps above the sign about
organizing items, hidden), Great ball (in the empty spot below the sign about
status effects, hidden), Revive (two steps to the right of Collector Edwin,
hidden), Poke Ball (empty spot of grass after psychic, hidden), Nanab Berry x 9
-Mauville City-
Items: Coin Case (first house, trade for harbor mail), HM06-Rock Smash (from
guy in second house from entrance), X Speed (below the second house), Bike
(from Rydel), Starter doll (girl near trees in game corner), 20 coins (NE man
in game corner), TM34-Shockwave
Beat the gym. Head east for an item.
-Route 118-
Items: Heart Scale (rock near fisherman, hidden)
Head west to route 117.
-Route 117-
Items: Wepear Berry x 9, Revive (past the tree, cut), Great Ball (south of
flower patch), Repel (west of great ball, hidden)
-Verdanturf-
TM45-Attract (Lady to the right in contest building), Contest Pass (attendant
in contest building)
Go into the cave to break the rock.
-Rusturf Tunnel-
Items: Max Ether, HM04-Strength
Go south to route 116 for some items. Break the rock and go back to
Mauville and head north.
-Route 116-
Items: HP Up (top of stairs), Blackglasses (left of guy looking for glasses,
hidden)
-Route 111-
Items: Macho Brace (Winstrate family)
Head along this into route 112. Enter the fiery path and get back onto
route 112.
-Route 112-
Items: Rawst Berry x 4, Pecha Berry x 4
-Route 111-
Items: TM43-Secret Power (kid looking at tree), Razz Berry (girl by plants),
Oran Berry x 4, Razz Berry x 6
Rest in the house if needed.
-Route 113-
Items: Ether and Super Repel (off first cliff), Max Ether (past twins), Soot
Sack (in house), TM32-Double Team (left of house)
You can get glass items made of ash here. Be sure to get a soot sack if you
plan on doing that.
-Fallarbor Town-
Items: Nugget (in crater, hidden)
-Route 114-
Items: TM28-Dig (fossil maniac's little brother), TM05-Roar (man with
poochyena), Revive (path by water, south of bridge, hidden), Random Berry (man
south of Lanette's house), Seedot doll (from Lanette if you talked to her in
Fallarbor), Carbos (in a rock in the grass, hidden), Protein (break a rock and
go north for it)
-Meteor Falls-
Items: Full Heal(straight up from entrance), Moonstone (up stairs after water)
-Route 115-
Items: Great Ball (rock smash), Bluk Berry x 6, Heart Scale (on beach, hidden)
-Route 116-
Items: Repeat Ball (from Devon employee near the cave).
Getting this repeat ball unlocks the Repeat Ball and Timer Ball in the
Rustboro pokemart.
-Rustboro-
Items: Exp. Share (Devon President)
Get some timer balls, especially if you're playing Ruby. Loop back to
route 112. Take the lift to Mt. Chimney. At Mt. Chimney beat team Aqua and get
the meteorite from the machine. Head south.
-Jagged Pass-
Items: Full Heal (hidden in ashy grass), Burn heal (on right-most path), Great
Ball (left hand side of last ledge, hidden)
-Lavaridge Town-
Items: Charcoal (man in herb shop), Ice heal (hidden in hot spring), Wynaut Egg
(from lady near hot spring), TM50-Overheat, Go-goggles, Nugget (ledge off town)
Gym order: left, left, up-left, only, left, only, up-right, only, down-left,
only. Beat the gym, hop down the ledges and go back to the fiery path.
-Fiery Path-
Items: TM06-Toxic (north part after pushing boulder), Fire stone (south part
after pushing boulder)
Teach someone strength and get some items. Go to route 111 and enter the
desert.
-Route 111-
Items: Protein (hidden in rock near south entrance), Stardust (near south
entrance), Stardust (hidden in rock that a hiker is circling), TM37-Sandstorm
(southernmost tip), Rare Candy (hidden in rock along eastern wall), Root Fossil
OR Claw fossil (NE section. Can only choose one)
Get some items and head to Petalburg City
-Petalburg City-
Items: TM42-Facade, HM03-Surf, Max Revive (NE pond, surf), Ether (SW pond,
surf), Rare Candy (SE corner of SW pond, hidden, surf)
Beat your dad's gym, go to Wally's house to get Surf. Head to route 103 and
surf across.
-Route 103-
Items: Cheri berry x 4, Leppa Berry x 2, Guard Spec (all after a cut tree)
-Route 110-
Items: Rare Candy (on island in the middle of the route, north of entrance)
Go to Mauville and Wattson will ask you to go to New Mauville.
-New Mauville-
Items: Escape Rope, Paralyz Heal, Full Heal, Thunderstone, Ultra ball,
TM24-Thunderbolt (after returning to Wattson)
-Route 118-
Items: Iron (hidden in rock on east beach), Good Rod (fisherman on beach),
Sitrus Berry x 4, Hyper Potion (right of route 119 entrance)
-Route 123-
Items: Ultra ball, Qualot Berry x 8, Grepa Berry x 8, Pomeg Berry x 8, Revive
(hidden behind berry patch)
Berry master's house. Backtrack to route 118 and head north to route 119.
-Route 119-
Items: Super Repel (left in tall grass), Full Heal (hidden, north center tall
grass), Hyper Potion (right, tall grass), Zinc (island from first water),
Sitrus Berry x 2, Leppa Berry x 2, Calcium (hidden on flower in acro bike
area), Elixer (trees near ninja boy), Hyper Potion (near bike ramp), Mystic
Water (held by gift castform), HM02-Fly, Pomeg Berry x 6
Rescue the weather institute and head to Fortree city. Go through the
city, get the Devon scope from Steven, and come back.
-Fortree City-
Items: TM10-Hidden Power (from lady in second house to left), TM40-Arial Ace
Talk to the boy in the far right house to send his Wingull off. After
sending it back here it will have an item. Beat the gym and head to route 120.
-Route 120-
Items: Rare Candy (after cutting a tree at the top of the route, hidden), Nest
Ball (down stairs from north tall grass), TM11-Sunny Day (in the Scorched Slab
- a cave in the first water area), Revive (lowest hole in the north tall grass,
hidden), Aspear Berry x 6 (past cut tree halfway through route), Zinc (first
left pathway in second long grass area, hidden), Nugget (grass maze), Hyper
Potion, Pecha Berry x 6, Random Rare Berry (from girl near pecha berries), Rare
Candy (up stairs then across a pond, hidden), Full Heal (up stairs the across
pond), Razz Berry x 3, Nanab Berry x 3, Pinap Berry x 3, Wepear Berry x 3 (near
the rare candy and full heal)
-Route 121-
Items: Persim Berry x 2, Aspear Berry x 2, Rawst Berry x 2, Chesto Berry x 2,
HP Up (under fence near beginning, hidden)
About halfway through you'll have to make a decision where to go (safari
zone, lilycove, mt. pyre). Head east to Lilycove.
-Lilycove City-
Items: Max Repel (by lighthouse), Random Berry (from old man above ledge),
TM44-Rest (guy in house on ledges), PP Up (hidden in rock in north part of
beach), Poke ball (hidden in rock north of lighthouse), Heart Scale (hidden in
leftmost rock on beach)
Go in the pokemon center so you can fly back. Head back to the Safari Zone.
-Safari Zone-
Items: Max Revive (across south pool in Zone 2), TM22-Solarbeam (across water
in Zone 3), Calcium (north in Zone 4)
Not a lot of items here, but there are a lot of pokemon that you can get for
cheap. These can be used to carry all the items that you get into other games.
The safari zone is split into four zones. You start in zone 1. West of that
is zone 2. Zone 3 is north of zone 2 and requires the mach bike. Zone 4 is
north of zone 1 and requires the acro bike. If you don't have a grass type get
an oddish and put it in your party. Once you're finished head south into route
122 and into Mt. Pyre.
-Mt. Pyre Inside-
Items: Cleanse Tag (1f from old woman), Ultra ball (2f), Super repel (3f),
TM30-Shadowball (6f), Lax Incense (fall from 6f), Sea incense (fall from lowest
hole on 5f)
Get the items then go west on 1f to go outside.
-Mt. Pyre Outside-
Items: TM48-Skill Swap, Max Potion, Max Ether (hidden in orange tombstone in
short southern path), Ultra ball (hidden in orange tombstone along western
path), Zinc (Summit - hidden at end of first path on left), Rare candy (summit
- hidden at end of path on right), Red/Blue Orb
-Route 123-
Items: Rare Candy (east side of road, cut tree), TM19-Giga Drain (if there is a
grass pokemon in your party, from girl near berries), Pecha Berry x 2, Sitrus
Berry x 2, Rawst Berry x 2, Hyper Potion (hidden in a rock after first grassy
path), Leppa Berry x 4 (after cutting a tree and going north), Super Repel
(hidden in grass off the ledge from the Leppa Berries), Elixer (south of Super
Repel), Calcium (keep as far north as you can, it's past the pond)
Get the items here, head to slateport and talk to Stern. Fly to Lilycove
and enter the secret base.
-Team Maqua Base-
Items: Max Elixer, Nugget, Master ball, Nest ball (All locations listed in
walkthrough)
Go straight up into the next room. Take the southern teleporter for a Max
Elixer. Go back and take the north teleporter. Follow the path until there is
a room with two grunts. Go southwest and take the teleporters to get to a room
with many teleporters. Take left, center, right, right. You are now in a room
with four pokeballs, two are traps (on the right), the other two (on the left)
are the Master ball and a Nugget. Go back to the teleport room and go left,
center, left. Backtrack and take the teleporter to the right. In the room
with the big machines take the teleporter in the top right to get a nest ball.
Continue on and fight the guy next to the pool of water with the submarine.
The submarine leaves and you're free to surf east of Lilycove. Ignore route
124 for now, since most of the treasures are underwater and you can't dive yet.
Head east to Mossdeep city.
-Mossdeep City-
Items: Net ball (southern side of island), Super Rod (northern side after going
up one flight of stairs), Sun stone (first guy in space center), King's Rock
(from boy near Steven's house), HM08-Dive (From Steven in his house), TM04-Calm
Mind
Talk to the wingull in the house on the way up to the space center. Net and
Dive balls can only be bought here. Beat the gym so you can learn dive and
head back to route 124 for some items.
-Route 124-
Items: Big Pearl (underwater near Hunter's house-SW), Heart Scale (underwater
directly south of Hunter's home), Pearl (underwater NNW from Hunter), Yellow
Shard (on beach after taking underwater path far north of Hunter), Green Shard
(hidden south of furthest west dive spot, it's smaller than the others), Carbos
(After taking the second furthest west dive spot and detouring to the right
path, hidden), Blue Shard (Go to the last dive spot after the Carbos and go
up), Heart Scale (Underwater west of the empty island), Calcium (dive spot
north of the Heart Scale), Red Shard (surface at the dive spot after the
calcium), Green Shard (End of a long road of diving and surfacing from the dive
spot next to the swimmer)
Lots of diving to do here. The last green shard is technically on another
route, but once you're on that route you can't get to it so I included it here.
Once you've got all the items you want go back to Mossdeep and surf south.
-Route 127-
Items: Zinc (NW island), Red Shard (in far east ravine), HP Up (in ravine south
of mountain island), Carbos (on island reached by diving north of the island
the martial artist is on), Star Piece (in western ravine), Heart Scale (center
ravine, main path)
Take to the center ravine and travel south until the Underwater sign shows
up. You're now on route 128
-Route 128-
Items: Pearl (underwater route not connected to route 127), Heart Scale (SW
island, hidden), Heart Scale (NE Island, hidden), Heart Scale (East Island,
hidden), Protein (in the dive area in the hollow island)
The seafloor cavern is in the center of the underwater area. Go in.
-Seafloor Cavern-
Items: TM26-Earthquake
Don't bother going up the stairs near the beginning. Go wake up Groudon or
Kyogre and go to Sootopolis. Go to route 127 and head west to route 126.
-Route 126-
Items: Blue Shard (in dive spot in SW corner), Iron (western dive spot), Pearl
(western dive spot), Yellow Shard (western dive spot), Heart scale (underwater
NW), Stardust (underwater NE), Ultra ball (underwater N), Big Pearl(underwater
E)
You need to go underwater and surface in order to reach the western dive
spot. Go underwater and head south to enter Sootopolis City
-Sootopolis City-
Get your capture team ready, as well as enough Ultra balls, timer balls,
and/or net balls. It's time to get Groudon or Kyogre. Head north of the store
and you'll be ushered to the Cave of Origin.
-Cave of Origin-
Items: HM07-Waterfall
Great, it's dark. Bring a flasher. When you can see again you'll be in a
room with Groudon or Kyogre. Save right before walking in front of him. Check
the Groudon or Kyogre catching guide in the legendaries section.
-Sootopolis-
Items: Wailmer doll (house east of pokemon center), 2 berries (Kiri),
TM31-Brick Break (NW house), TM03-Water Pulse
Beat the gym. Take route 128 to Evergrande City. Visit the center there
and go to Victory Road!
Victory Road
Items: Max Elixer (first room, through path after center-top stairs), PP Up
(along path from second breakable rock in second room), Ultra Ball (hidden just
west of the PP Up), Full Restore (Second room, boulder puzzle above cool
trainer), Elixer (third room, hidden in ledge after first waterfall), Full Heal
(left of the elixir), Max Repel (third room, hidden after going up the stairs
after the water), TM29-Psychic(Up the ladder near the Max Repel)
Remember that you need to surf up a waterfall and down the next to get out
of here.
-Elite Four-
No items here, but let's finish the game to unlock some pokemon and events.
Remember the order is Dark, Ghost, Ice, Dragon, Steel. Yay, you beat the game!
-New Game-
First off, DON'T LOOK AT THE TV IN YOUR HOUSE! See the Lati@s section for
more details. Fly to southern Evergrande City and surf west along routes 129,
130, and 131. There are no items to be found along here. Go to Pacifidlog
town.
-Pacifidlog Town-
Items: TM27-Return OR TM21-Frustration (man in SW house will give you one
depending on if the first pokemon in your party likes you or hates you)
Head west for the three current routes. Bring a flier to get back here since
we'll need to go more than once.
-Current-
Items: Rare Candy, Star Piece, Big Pearl
Start by going north of the rocks. This will take you to some calm water.
Go south and you'll end up on an island. Get the rare candy and surf west.
Go south to get a star piece and fly back to pacifidlog. This time go further
south, below both rows of rocks. Surf west from the island to another island.
From here surf north at the part where the current is moving north. Surf west
from this island to get to another island with a Big Pearl on it.
-Fallarbor Town-
Items: TM27-Return (Give the meteorite to Professor Cozmo)
-Fortree City-
Items: Mental Herb (from boy in NE house)
-S.S. Tidal-
Items: TM49-Snatch (NE cabin), Leftovers (NW trashcan in basement)
This can be accessed by taking the ferry from Lilycove to Slateport or vice
versa.
-Route 105-
Items: Heart Scale (hidden on tiny southern island), Iron (west of heart scale)
Now we're going to hit the SW ocean that we skipped because we didn't have
surf. There are no items in the water areas of 104 so get right through there,
get the few items here and go to route 106.
-Route 106-
Items: Protein (western beach)
-Granite Cave-
Items: Repel (down the first ladder), Rare Candy (after 3rd ladder), Everstone
(rock near rare candy, hidden)
All items here are after the ramp in basement 1. Bring a mach bike!
-Dewford Town-
Items: TM36-Sludge Bomb (From guy near door in Dewford Hall)
You can only get this TM if you can use surf out of battle. Nothing on
route 107, so head through to route 108.
-Route 108-
Items: Rare Candy (hidden in rock on island SE of abandoned ship)
-Abandoned Ship-
Items: Harbor Mail, Escape Rope, Dive Ball, Revive, TM13-Ice Beam, Water Stone
(room 3), TM18-Rain Dance (room 1), Luxury Ball (room 6)
Enter the door. Go in the NW room for a Harbor mail. Go down the stairs.
Take the third door on the bottom for an escape rope. Go in the broken door to
the north for a Dive Ball. Go up the left stairs. Go in the room for a
Revive. Go out the door and up the stairs for the storage key. Go back to the
room with all the doors and take the east-most door for TM13-Ice Beam. Now go
in the middle south room and dive. When you get up, solve the room puzzle (use
the itemfinder) and leave the abandoned ship.
-Route 109-
Items: Heart Scale (hidden on island with couple), PP Up (SE Island)
-Slateport City-
Items: Deepseascale OR Deepseatooth (trade for the scanner with Stern in the
harbor)
-Route 111-
Items: HP Up (surf west of the Winstrate house)
-Route 114-
Items: Rare Candy (go up the waterfall west of the poochyena man)
-Meteor Falls-
Items: TM23-Iron Tail, PP Up, TM02-Dragon Claw
Go up the waterfall. Go down the ladder. Go up the first set of stairs and
up the ladder to get TM23. Go back down the ladder and stairs and continue
west. Go up the ladder. Fight the dragon trainer and keep left going down the
ledges. Go down the ladder and all the way around the water and through a door
to get a PP Up. Head back to the door to the north of the water. TM02-Dragon
Claw is found at the end of the room. You can also find bagon only in this
room.
-Route 115-
Items: Kelpsy Berry x 6 (northern land), TM01-Focus Punch (northern land
mountain), Iron (northern land mountain, requires mach bike)
-Shoal Cave-
Head north from Mossdeep city to get to Shoal Cave. The shoal cave is
either high tide or low tide. High tide is between 9 and 3, and low tide is
between 3-9. Whenever you have 4 Shoal Salt and 4 Shoal Shell you can trade
them in to the old man near the entrance for a Shell Bell. Here are the two
guides.
Low Tide:
Items: Shoal Salt x 4, Ice Heal, Focus Band, NevermeltIce (ice maze),
TM07-Hail (Ice Maze)
Go down the stairs and head through the north door. Go up the stairs
and down the next ones and down the ladder. Go east for Shoal Salt and an Ice
Heal. Go up the stairs and the ladder. Continue to the next ladder and go
down. Focus Band from the karate trainer, east for Shoal Salt. Use strength
to push the boulder and go down the ladder. Traverse the ice maze for items
and go back up. Head out the door on the left. Get the Shoal Salt south of
the door, then head north and go to the dead end for the last Shoal Salt.
Leave.
High Tide:
Items: Shoal Shell x 4, Rare Candy, Big Pearl
Start surfing and go up the NW stairs. Go in the door, surf again and
take the stairs to the west and east for a shoal shell each. Surf past until
you reach shallow water. Take the north stairs for a shoal shell, the west
stairs for a rare candy, and then the east stairs for the last shoal shell.
Head south through the doorway for a big pearl and exit.
-Trick House-
The trick house is located on route 111. You can go through 8 times. Each
time you get an item after going through it, and most times you can pick up
some mail in the puzzle. Here's the list of items for each time.
Trick 1: Orange Mail ---Prize: Rare Candy
Trick 2: Wave Mail, Harbor Mail ---Prize: Timer Ball
Trick 3: Wood Mail, Shadow Mail ---Prize: Hard Stone
Trick 4: Mech Mail ---Prize: Smoke Ball
Trick 5: ---Prize: TM12-Taunt
Trick 6: Glitter Mail ---Prize: Magnet
Trick 7: Tropic Mail ---Prize: PP Max
Trick 8: Bead Mail ---Blue Tent or Red Tent
-Route 119-
Items: Hondew Berry x 4, Rare Candy
There are some more things we can get now that we can use waterfall.
Bring your acro bike! Start by going up the north-most waterfall. They should
be easy to find from there.
_______________________________________________________________________[QUICK]
/Quick Walkthrough /
--------------------------------
This part of the walkthrough if for those who just want to get the good,
relevant items and don't care about picking up extra potions, berries and crap.
This part is a lot better for printing off than the full walkthrough.
-Littleroot Town-
Change the settings to speed up the game. Next door, 101, back, 101, Oldale
103, Littleroot, Oldale (Can trade now), 102, Petalburg City (enter gym), 104,
Petalburg Woods, north back to 104.
-Route 104-
Items: TM09-Bullet Seed (from boy near entrance)
-Rustboro City-
Items: Quick Claw (from teacher) HM01-Cut (house left of pokecenter)
Go to 116, Rusturf Tunnel, Rustboro, 104, then Petalburg Woods.
-Petalburg Woods-
Items: Miracle Seed (from the woman past the trees near northern entrance)
-Route 104-
Get on Briney's ship and go to Dewford Town
-Dewford Town-
Items: Silk Scarf (from the boy on the right in the house right next to the
dock)
North until you hit a wall, east until you get in a battle, north until
a wall, west until wall, north until wall, go east and follow the path to
the gym leader. Head north to route 106. Enter Granite Cave
-Granite Cave-
Items: HM05-Flash (from hiker near entrance)
Talk to Steven, Go to Slateport. You'll be on the beach, route 109.
-Route 109-
Items: Soft Sand (from the girl playing with the boy)
-Slateport City-
Items: TM46-Thief (from the first grunt in the museum), pokeblock case (Little
girl in contest building), TM41-Torment (Sailor in inner room in contest
building), Soothe Bell (from lady in the fan club if your lead pokemon's
happiness is high)
Go to the shipyard, then the museum to get in a fight and drop off the
goods. Buy some harbor mail so you can trade it in the next city. Head north
to route 110, then Mauville.
-Mauville City-
Items: Coin Case (first house, trade for harbor mail), HM06-Rock Smash (from
guy in second house from entrance), Bike (from Rydel)
Beat the gym. Head west to route 117, then Verdanturf.
-Verdanturf-
TM45-Attract (Lady to the right in contest building), Contest Pass (attendant
in contest building)
Go into the cave to break the rock.
-Rusturf Tunnel-
Items: Max Ether
Go south to route 116 for an item. Break the rock and go back to
Mauville and head north.
-Route 116-
Items: Blackglasses (left of guy looking for glasses, hidden)
-Route 111-
Items: Macho Brace (Winstrate family)
Head along this into route 112. Enter the fiery path and get back onto
route 112, then back to 111.
-Route 111-
Items: TM43-Secret Power (kid looking at tree)
-Route 113-
Items: Max Ether (past twins), Soot Sack (in house), TM32-Double Team (left
of house)
You can get glass items made of ash here. Be sure to get a soot sack if you
plan on doing that. Go to Fallarbor town then 114.
-Route 114-
Items: TM28-Dig (fossil maniac's little brother), TM05-Roar (man with
poochyena),
-Meteor Falls-
Items: Moonstone (up stairs after water)
-Route 116-
Items: Repeat Ball (from Devon employee near the cave).
Getting this repeat ball unlocks the Repeat Ball and Timer Ball in the
Rustboro pokemart.
-Rustboro-
Items: Exp. Share (Devon President)
Get some timer balls, especially if you're playing Ruby. Loop back to
route 112. Take the lift to Mt. Chimney. At Mt. Chimney beat team Maqua
and get the meteorite from the machine. South to jagged pass then lavaridge
-Lavaridge Town-
Items: Charcoal (man in herb shop)
Gym order: left, left, up-left, only, left, only, up-right, only, down-left,
only. Beat the gym, hop down the ledges and go back to the fiery path.
-Fiery Path-
Items: TM06-Toxic (north part after pushing boulder)
Go to route 111 and enter the desert.
-Route 111-
Items: TM37-Sandstorm (southernmost tip), Rare Candy (hidden in rock along
eastern wall)
-Petalburg City-
Items: HM03-Surf, Max Revive (NE pond), Rare Candy (SE corner of SW pond,hidden
Beat your dad's gym, go to Wally's house to get Surf. Head to route 103 and
surf across to 110.
-Route 110-
Items: Rare Candy (on island in the middle of the route, north of entrance)
Go to Mauville and Wattson will ask you to go to New Mauville.
-New Mauville-
Items: TM24-Thunderbolt (after returning to Wattson)
-Route 119-
Head to Fortree city. Go through the city, get the Devon scope from
Steven, and come back.
-Fortree City-
Items: TM10-Hidden Power (from lady in second house to left)
Talk to the boy in the far right house to send his Wingull off. After
sending it back here it will have an item. Beat the gym and head to route 120.
-Route 120-
Items: Rare Candy (after cutting a tree at the top of the route, hidden)
TM11-Sunny Day (in the Scorched Slab), Rare Candy (up stairs then across a
pond, hidden)
Route 121 to Lilycove
-Lilycove City-
Items: TM44-Rest (guy in house on ledges), PP Up (hidden in rock in north part
of beach)
Go in the pokemon center so you can fly back. Head back to the Safari Zone.
-Safari Zone-
Items: TM22-Solarbeam (across water in Zone 3)
Not a lot of items here, but there are a lot of pokemon that you can get for
cheap. These can be used to carry all the items that you get into other games.
The safari zone is split into four zones. You start in zone 1. West of that
is zone 2. Zone 3 is north of zone 2 and requires the mach bike. Zone 4 is
north of zone 1 and requires the acro bike. If you don't have a grass type get
an oddish and put it in your party. Once you're finished head south into route
122 and into Mt. Pyre.
-Mt. Pyre Inside-
Items: Cleanse Tag (1f from old woman), TM30-Shadowball (6f), Lax Incense (fall
from 6f), Sea incense (fall from lowest hole on 5f)
Get the items then go west on 1f to go outside.
-Mt. Pyre Outside-
Items: TM48-Skill Swap, Max Ether (hidden in orange tombstone in short southern
path), Rare candy (summit - hidden at end of path on right)
-Route 123-
Items: Rare Candy (east side of road, cut tree), TM19-Giga Drain (if there is a
grass pokemon in your party, from girl near berries)
Head to slateport and talk to Stern. Fly to Lilycove, enter the secret base.
-Team Maqua Base-
Items: Max Elixer, Master ball
Go straight up into the next room. Take the southern teleporter for a Max
Elixer. Go back and take the north teleporter. Follow the path until there is
a room with two grunts. Go southwest and take the teleporters to get to a room
with many teleporters. Take left, center, right, right. You are now in a room
with four pokeballs, two are traps (on the right), the other two (on the left)
are the Master ball and a Nugget. Go back to the teleport room and go left,
center, left. Backtrack and take the teleporter to the right. In the room
with the big machines take the teleporter in the top right to get a nest ball.
Continue on and fight the guy next to the pool of water with the submarine.
The submarine leaves and you're free to surf east of Lilycove. Ignore route
124 for now, since most of the treasures are underwater and you can't dive yet.
Head east to Mossdeep city.
-Mossdeep City-
Items: Super Rod (northern side after going up one flight of stairs),
King's Rock (from boy near Steven's house), HM08-Dive (From Steven in his
house)
Talk to the wingull in the house on the way up to the space center. Net and
Dive balls can only be bought here. Beat the gym so you can learn dive and
head back to route 124 for some items.
-Route 124-
Items: Heart Scale (underwater directly south of Hunter's home), Yellow
Shard (on beach after taking underwater path far north of Hunter), Green Shard
(hidden south of furthest west dive spot, it's smaller than the others),
Blue Shard (Go to the last dive spot after the Carbos and go
up), Heart Scale (Underwater west of the empty island), Red Shard (surface at
the dive spot after the
calcium), Green Shard (End of a long road of diving and surfacing from the dive
spot next to the swimmer)
Once you've got all the items you want go back to Mossdeep and surf south.
-Route 127-
Items: Red Shard (in far east ravine), Star Piece (in western ravine), Heart
Scale (center ravine, main path)
Take to the center ravine and travel south until the Underwater sign shows
up. You're now on route 128
-Route 128-
The seafloor cavern is in the center of the underwater area. Go in.
-Seafloor Cavern-
Items: TM26-Earthquake
Don't bother going up the stairs near the beginning. Go wake up Groudon or
Kyogre and go to Sootopolis. Go to route 127 and head west to route 126.
-Route 126-
Items: Blue Shard (in dive spot in SW corner), Yellow Shard (western dive spot),
Heart scale (underwater NW)
You need to go underwater and surface in order to reach the western dive
spot. Go underwater and head south to enter Sootopolis City
-Sootopolis City-
It's time to get Groudon or Kyogre. Head north of the store
and you'll be ushered to the Cave of Origin.
-Cave of Origin-
Items: HM07-Waterfall
Great, it's dark. Bring a flasher. When you can see again you'll be in a
room with Groudon or Kyogre. Save right before walking in front of him. Check
the Groudon or Kyogre catching guide in the legendaries section.
-Sootopolis-
Items: TM31-Brick Break (NW house)
Beat the gym. Take route 128 to Evergrande City.
Victory Road
Items: Max Elixer (first room, through path after center-top stairs), PP Up
(along path from second breakable rock in second room), TM29-Psychic(Up the
ladder near the Max Repel)
Remember that you need to surf up a waterfall and down the next to get out
of here.
-Elite Four-
Remember the order is Dark, Ghost, Ice, Dragon, Steel.
-New Game-
DON'T LOOK AT THE TV IN YOUR HOUSE! Fly to southern Evergrande City and
surf west along routes 129, 130, and 131. There are no items to be found
along here. Go to Pacifidlog town.
-Pacifidlog Town-
Items: TM27-Return OR TM21-Frustration
Head west for the three current routes.
-Current-
Items: Rare Candy, Star Piece
Start by going north of the rocks. This will take you to some calm water.
Go south and you'll end up on an island. Get the rare candy and surf west.
Go south to get a star piece and fly back to pacifidlog.
-Fallarbor Town-
Items: TM27-Return (Give the meteorite to Professor Cozmo)
-Fortree City-
Items: Mental Herb (from boy in NE house)
-S.S. Tidal-
Items: TM49-Snatch (NE cabin), Leftovers (NW trashcan in basement)
This can be accessed by taking the ferry from Lilycove to Slateport or vice
versa.
-Route 105-
Items: Heart Scale (hidden on tiny southern island)
Now we're going to hit the SW ocean that we skipped because we didn't have
surf.
-Granite Cave-
Items: Rare Candy (after 3rd ladder)
All items here are after the ramp in basement 1. Bring a mach bike!
-Dewford Town-
Items: TM36-Sludge Bomb (From guy near door in Dewford Hall)
-Route 108-
Items: Rare Candy (hidden in rock on island SE of abandoned ship)
-Abandoned Ship-
Items: TM13-Ice Beam, TM18-Rain Dance (room 1)
Enter the door. Go in the NW room for a Harbor mail. Go down the stairs.
Take the third door on the bottom for an escape rope. Go in the broken door to
the north for a Dive Ball. Go up the left stairs. Go in the room for a
Revive. Go out the door and up the stairs for the storage key. Go back to the
room with all the doors and take the east-most door for TM13-Ice Beam. Now go
in the middle south room and dive. When you get up, solve the room puzzle (use
the itemfinder) and leave the abandoned ship.
-Route 109-
Items: Heart Scale (hidden on island with couple), PP Up (SE Island)
-Route 114-
Items: Rare Candy (go up the waterfall west of the poochyena man)
-Meteor Falls-
Items: TM23-Iron Tail, PP Up, TM02-Dragon Claw
Go up the waterfall. Go down the ladder. Go up the first set of stairs and
up the ladder to get TM23. Go back down the ladder and stairs and continue
west. Go up the ladder. Fight the dragon trainer and keep left going down the
ledges. Go down the ladder and all the way around the water and through a door
to get a PP Up. Head back to the door to the north of the water. TM02-Dragon
Claw is found at the end of the room.
-Route 115-
Items: TM01-Focus Punch (northern land mountain)
-Shoal Cave-
Head north from Mossdeep city to get to Shoal Cave. The shoal cave is
either high tide or low tide. High tide is between 9 and 3, and low tide is
between 3-9. Whenever you have 4 Shoal Salt and 4 Shoal Shell you can trade
them in to the old man near the entrance for a Shell Bell. Here are the two
guides.
Low Tide:
Items: Shoal Salt x 4, Focus Band, NevermeltIce (ice maze), TM07-Hail (Ice
Maze)
Go down the stairs and head through the north door. Go up the stairs
and down the next ones and down the ladder. Go east for Shoal Salt and an Ice
Heal. Go up the stairs and the ladder. Continue to the next ladder and go
down. Focus Band from the karate trainer, east for Shoal Salt. Use strength
to push the boulder and go down the ladder. Traverse the ice maze for items
and go back up. Head out the door on the left. Get the Shoal Salt south of
the door, then head north and go to the dead end for the last Shoal Salt.
Leave.
High Tide:
Items: Shoal Shell x 4, Rare Candy
Start surfing and go up the NW stairs. Go in the door, surf again and
take the stairs to the west and east for a shoal shell each. Surf past until
you reach shallow water. Take the north stairs for a shoal shell, the west
stairs for a rare candy, and then the east stairs for the last shoal shell.
Head south through the doorway for a big pearl and exit.
-Trick House-
The trick house is located on route 111. You can go through 8 times. Each
time you get an item after going through it, and most times you can pick up
some mail in the puzzle. Here's the list of items for each time.
Trick 1: Orange Mail ---Prize: Rare Candy
Trick 2: Wave Mail, Harbor Mail ---Prize: Timer Ball
Trick 3: Wood Mail, Shadow Mail ---Prize: Hard Stone
Trick 4: Mech Mail ---Prize: Smoke Ball
Trick 5: ---Prize: TM12-Taunt
Trick 6: Glitter Mail ---Prize: Magnet
Trick 7: Tropic Mail ---Prize: PP Max
-Route 119-
Items: Rare Candy
There are some more things we can get now that we can use waterfall.
Bring your acro bike! Start by going up the north-most waterfall. Easy to find
Return and Frustration
You can get a new one of these TMs every week in pacifidlog.
Scarves
There are five scarves that are used for contests. One of each of these can
be gained by showing the chairman of the pokemon fan club in Slateport a
pokemon that has one of the conditions raised all the way.
Blue Scarf -Beauty
Green Scarf -Smart
Pink Scarf -Cute
Red Scarf -Cool
Yellow Scarf -Tough
Glass Items from Ash
East of Fallarbor town is a place you can trade in ash from the grass for
glass flutes.
Blue Flute -250 steps
Yellow Flute -500 steps
Red Flute -500 steps
White Flute -1000 steps
Black Flute -1000 steps
Shell Bells
You can keep getting the shoal items since they reset every day.
Shroomish and Barboach
In Sootopolis you can show these pokemon to residents who live east of the
pokemon center to get items. Ether for barboach and Elixer for shroomish.
Battle Tower
In order to participate your team of three will all have to be level 50 or
100. (you can try for lower levels but it will be harder). Every seven wins
you'll get out of the tower and get an item. The items are random and
determined by how many times you've won in a row.
35 wins or less: HP Up, Calcium, Carbos, Iron, Protein, Zinc.
More than 35 wins: Bright Powder, Choice Band, Focus Band, King's Rock,
Leftovers, Mental Herb, Quick Claw, Scope Lens, White Herb.
Game Corner
You can gamble coins to get more coins, but I usually use this place to get
TMs by buying coins. Here are the available TMs with coin price and pokedollar
price.
TM32-Double Team ----------1500 coins----30000 pd
TM29-Psychic --------------3500 coins----70000 pd
TM35-Flamethrower ---------4000 coins----80000 pd
TM24-Thunderbolt ----------4000 coins----80000 pd
TM13-Ice Beam -------------4000 coins----80000 pd
The Lottery!
In the Lilycove Department Store you can get a lottery ticket every day to
try and win prizes. You might have a hard time with it unless you've been
trading with other games. Here are the prizes.
Pickup
There are a few pokemon that have the ability pickup. Zigzagoon will always
have it, so you should grab a few at the start. After each battle there is a
10% chance that it will have picked something up. The items it might pick up
are listed below.
30% - Super Potion
10% - Ultra Ball, Full Restore, Full Heal, Nugget, Revive, Rare Candy
5% - Protein
4% - PP Up
1% - King's Rock
Stealing items from wild pokemon is another good way to get items. There
are three stealing moves. Covet, Thief, and Trick. Note that Thief may not
steal an item even though the opponent has one. The following pokemon learn
these moves through leveling up.
Pokemon with the ability Compound Eyes in the first pokemon slot can double
the odds of a wild pokemon holding an item. It still works if that pokemon is
fainted. Pokemon with Compound Eyes are as follows.
Shopping!
There are plenty of places to buy TMs. Here they are with their prices.
Slateport (Must get the secret power TM from route 111 to unlock these)
TM10-Hidden Power 3000 pd
TM43-Secret Power 3000 pd
Lilycove Department Store
TM16-Light Screen 3000 pd
TM17-Protect 3000 pd
TM20-Safeguard 3000 pd
TM33-Reflect 3000 pd
TM14-Blizzard 5500 pd
TM25-Thunder 5500 pd
TM38-Fire Blast 5500 pd
TM15-Hyper Beam 7500 pd
People Love to Give You Berries!
There are a number of people who will give you a new berry or two each day.
They are the Pretty Petal Flower Shop Girl, route 114 guy south of Lanette's
house, route 12 girl on the south end of the route, Lilycove City man above
ledges, the Berry Master and his wife on route 123, and Kiri in SW Sootopolis
City.
________________________________________________________________[BY.LOCATIONS]
/Items By Location /
--------------------------------
_____________________________________________________________________________
| | |
| Abandoned Ship | Harbor Mail, Escape Rope, Dive Ball, Revive, |
| | TM13-Ice Beam, Water Stone, TM18-Rain Dance, Luxury Ball|
|-------------------|---------------------------------------------------------|
| Cave of Origin | HM07-Waterfall |
|-------------------|---------------------------------------------------------|
| Current | Rare Candy, Star Piece, Big Pearl |
|-------------------|---------------------------------------------------------|
| Dewford Town | Old Rod, Silk Scarf, TM08-Bulk Up, TM36-Sludge Bomb |
|-------------------|---------------------------------------------------------|
| Fallarbor Town | Nugget, TM27-Return |
|-------------------|---------------------------------------------------------|
| Fiery Path | TM06-Toxic, Fire stone |
|-------------------|---------------------------------------------------------|
| Fortree City | Mental Herb, TM10-Hidden Power, TM40-Arial Ace |
|-------------------|---------------------------------------------------------|
| Granite Cave | HM05-Flash, Escape Rope, Poke Ball, Everstone, |
| | TM47-Steel Wing, Repel, Rare Candy, Everstone |
|-------------------|---------------------------------------------------------|
| Jagged Pass | Full Heal, Burn heal, Great Ball |
|-------------------|---------------------------------------------------------|
| Lavaridge Town | Charcoal, Ice heal, TM50-Overheat, Go-goggles, Nugget |
|-------------------|---------------------------------------------------------|
| Lilycove City | Max Repel, Random Berry, TM44-Rest, PP Up, Poke ball, |
| | Heart Scale |
|-------------------|---------------------------------------------------------|
| Littleroot Town | Poke ball x 5 |
|-------------------|---------------------------------------------------------|
| Mauville City | Coin Case, HM06-Rock Smash, X Speed, Bike, |
| | TM34-Shockwave, TM24-Thunderbolt |
|-------------------|---------------------------------------------------------|
| Meteor Falls | Full Heal, Moonstone, TM23-Iron Tail, PP Up, |
| | TM02-Dragon Claw |
|-------------------|---------------------------------------------------------|
| Mossdeep City | Net ball, Super Rod, Sun stone, King's Rock, HM08-Dive, |
| | TM04-Calm Mind |
|-------------------|---------------------------------------------------------|
| Mt. Pyre Inside | Cleanse Tag, Ultra ball, Super repel, TM30-Shadowball, |
| | Lax Incense, Sea incense |
|-------------------|---------------------------------------------------------|
| Mt. Pyre Outside | TM48-Skill Swap, Max Potion, Max Ether, Ultra ball, |
| | Zinc, Rare candy |
|-------------------|---------------------------------------------------------|
| New Mauville | Escape Rope, Paralyz Heal, Full Heal, Thunderstone, |
| | Ultra ball |
|-------------------|---------------------------------------------------------|
| Oldale Town | Potion x2 |
|-------------------|---------------------------------------------------------|
| Pacifidlog Town | TM27-Return OR TM21-Frustration |
|-------------------|---------------------------------------------------------|
| Petalburg City | TM42-Façade, HM03-Surf, Max Revive, Ether, Rare Candy |
|-------------------|---------------------------------------------------------|
| Petalburg Woods | Parlyz heal, Great Ball x 2, Ether, Potion, Poke Ball, |
| | TinyMushroom x 2, Miracle Seed, X Attack |
|-------------------|---------------------------------------------------------|
| Route 102 | Pecha Berry x 2, Oran Berry x 2, Potion |
|-------------------|---------------------------------------------------------|
| Route 103 | Cheri berry x 4, Leppa Berry x 2, Guard Spec |
|-------------------|---------------------------------------------------------|
| Route 104 | Pecha Berry x 2, Oran Berry x 4, Poke ball x 2, |
| | Antidote, Heart Scale, Potion x 2, Cheri Berry x 4, |
| | Leppa Berry x 2, TM09-Bullet Seed, Super Potion, |
| | Random Berry, Chesto Berry, X Accuracy |
|-------------------|---------------------------------------------------------|
| Route 105 | Heart Scale, Iron |
|-------------------|---------------------------------------------------------|
| Route 106 | Poke Ball, Stardust, Heart Scale, Protein |
|-------------------|---------------------------------------------------------|
| Route 108 | Rare Candy |
|-------------------|---------------------------------------------------------|
| Route 109 | Soft Sand, Soda pop x 6, Revive, Heart Scale x 2, |
| | Great ball, Ether, Heart Scale, PP Up |
|-------------------|---------------------------------------------------------|
| Route 110 | Dire hit, Itemfinder, Full Heal, Great ball, Revive, |
| | Poke Ball, Nanab Berry x 9, Rare Candy |
|-------------------|---------------------------------------------------------|
| Route 111 | Macho Brace, TM43-Secret Power, Razz Berry, |
| | Oran Berry x 4, Razz Berry x 6, Protein, Stardust x 2, |
| | TM37-Sandstorm, Rare Candy, Root Fossil OR Claw fossil, |
| | HP Up |
|-------------------|---------------------------------------------------------|
| Route 112 | Rawst Berry x 4, Pecha Berry x 4 |
|-------------------|---------------------------------------------------------|
| Route 113 | Ether, Super Repel, Max Ether, Soot Sack, |
| | TM32-Double Team |
|-------------------|---------------------------------------------------------|
| Route 114 | TM28-Dig, TM05-Roar, Revive, Random Berry, Carbos, |
| | Protein, Rare Candy |
|-------------------|---------------------------------------------------------|
| Route 115 | Kelpsy Berry x 6, TM01-Focus Punch, Iron, Super Potion, |
| | Great Ball, Bluk Berry x 6, Heart Scale |
|-------------------|---------------------------------------------------------|
| Route 116 | Repel, X Special, Ether, Pinap Berry x 6, |
| | Chesto Berry x 4, Super Potion, HP Up, Blackglasses, |
| | Repeat Ball |
|-------------------|---------------------------------------------------------|
| Route 117 | Wepear Berry x 9, Revive, Great Ball, Repel |
|-------------------|---------------------------------------------------------|
| Route 118 | Iron, Good Rod, Sitrus Berry x 4, Hyper Potion, |
| | Heart Scale |
|-------------------|---------------------------------------------------------|
| Route 119 | Super Repel, Full Heal, Hyper Potion, Zinc, |
| | Sitrus Berry x 2, Leppa Berry x 2, Calcium, Elixer, |
| | Hyper Potion, Mystic Water, HM02-Fly, Pomeg Berry x 6, |
| | Hondew Berry x 4, Rare Candy |
|-------------------|---------------------------------------------------------|
| Route 120 | Rare Candy x 2, Nest Ball, TM11-Sunny Day, Revive, |
| | Aspear Berry x 6, Zinc, Nugget, Hyper Potion, |
| | Pecha Berry x 6, Random Berry, Full Heal, |
| | Razz Berry x 3, Nanab Berry x 3, Pinap Berry x 3, |
| | Wepear Berry x 3 |
|-------------------|---------------------------------------------------------|
| Route 121 | Persim Berry x 2, Aspear Berry x 2, Rawst Berry x 2, |
| | Chesto Berry x 2, HP Up |
|-------------------|---------------------------------------------------------|
| Route 123 | Rare Candy, TM19-Giga Drain, Pecha Berry x 2, |
| | Sitrus Berry x 2, Rawst Berry x 2, Hyper Potion, |
| | Leppa Berry x 4, Super Repel, Elixir, Calcium, |
| | Ultra ball, Qualot Berry x 8, Grepa Berry x 8, |
| | Pomeg Berry x 8, Revive |
|-------------------|---------------------------------------------------------|
| Route 124 | Big Pearl, Heart Scale x 2, Pearl, Yellow Shard, |
| | Green Shard x 2, Carbos, Blue Shard, Calcium, Red Shard |
|-------------------|---------------------------------------------------------|
| Route 126 | Blue Shard, Iron, Pearl, Yellow Shard, Heart scale, |
| | Stardust, Ultra ball, Big Pearl |
|-------------------|---------------------------------------------------------|
| Route 127 | Zinc, Red Shard, HP Up, Carbos, Star Piece, Heart Scale|
|-------------------|---------------------------------------------------------|
| Route 128 | Pearl, Heart Scale x 3, Protein |
|-------------------|---------------------------------------------------------|
| Rustboro City | X Defend, Premier ball, Quick Claw, HM01-Cut, |
| | TM39-Rock Tomb, Great Ball, Pokenav, Exp. Share |
|-------------------|---------------------------------------------------------|
| Rusturf Tunnel | Poke Ball, Max Ether, HM04-Strength |
|-------------------|---------------------------------------------------------|
| S.S. Tidal | TM49-Snatch, Leftovers |
|-------------------|---------------------------------------------------------|
| Safari Zone | Max Revive, TM22-Solarbeam, Calcium |
|-------------------|---------------------------------------------------------|
| Seafloor Cavern | TM26-Earthquake |
|-------------------|---------------------------------------------------------|
| Shoal Cave | Shoal Salt x 4, Ice Heal, Focus Band, NevermeltIce, |
| | TM07-Hail, Shoal Shell x 4, Rare Candy, Big Pearl, |
| | Shell Bell |
|-------------------|---------------------------------------------------------|
| Slateport City | TM46-Theif, pokeblock case, TM41-Torment, Soothe Bell, |
| | Deepseascale OR Deepseatooth |
|-------------------|---------------------------------------------------------|
| Sootopolis | Random berry x 2, TM31-Brick Break, TM03-Water Pulse |
|-------------------|---------------------------------------------------------|
| Team Maqua Base | Max Elixir, Nugget, Master ball, Nest ball |
|-------------------|---------------------------------------------------------|
| Trick House | Orange Mail, Rare Candy, Wave Mail, Harbor Mail, |
| | Timer Ball, Wood Mail, Shadow Mail, Hard Stone, |
| | Mech Mail, Smoke Ball, TM12-Taunt, Glitter Mail, Magnet,|
| | Tropic Mail, PP Max, Bead Mail |
|-------------------|---------------------------------------------------------|
| Verdanturf | TM45-Attract, Contest Pass |
|-------------------|---------------------------------------------------------|
| Victory Road | Max Elixir, PP Up, Ultra Ball, Full Restore, Elixir, |
| | Full Heal, Max Repel, TM29-Psychic |
-----------------------------------------------------------------------------
_____________________________________________________________________[BY.NAME]
/Items By Name /
--------------------------------
_________________________________________________________________[SECRET.BASE]
/Secret Base /
--------------------------------
-------------------------------------------------------------------------------
By using Secret Power you can set up a secret base. When you share records
with another game (Ruby, Sapphire or Emerald) your secret base will appear in
the other game, allowing the other game to play against your team once per day.
The team that will appear in your secret base will be the same as the team you
have when you mix records. This can have three major uses, either focusing on
EV training, Exp gain, or setting up a new challenge.
If you want to get experience the best bet is a team full of Chansey or
Blissey, since they give the most experience of any pokemon in the third
generation. Whatever you do, you might want to consider temporarily crippling
the pokemon that will be in the base to simplify the training.
You can register up to 10 secret bases. Registering the base means that it
will stay there even if you mix records with a different game with a base in
the same place. Registering occurs by booting up the computer in the secret
base and registering it. Removing it from the registry is done the same way.
__________________________________________________________________________[EV]
/--EV Training /
--------------------------------
The following pokemon give 3 EV points for the specified stat and as such can
be useful for setting up a secret base EV training team.
If you're going to be harvesting games it's a good idea to set up one game in
the same generation as a base of operations. This game will hold onto pokemon
and items that can be used to speed up going through the other games and
getting the items and legendaries that you want.
_____________________________________________________________________[GB.GAME]
/--Which Game /
--------------------------------
There are five games to choose from, and all of them have their good and bad
points.
Fire Red & Leaf Green
These are basically the same game in terms of items and legendaries.
It's easy to get a ton of cash to buy stuff later on. If you're going to be
harvesting from one of these, remember that it cannot trade with RSE until you
get the National Dex. You can use a finished FRLG game to trade between, so
FRLG make for decent bases. You won't be able to store up a lot of secret base
here though.
Ruby & Sapphire
These won't be able to trade with a starting FRLG game, and there's not
much to keep doing after you beat the game. You will be able to store up
secret bases here, so that can be useful. If you don't plan on helping out the
beginning of FRLG and don't mind not having a lot to do in your base then one
of these might work fine.
Emerald
This is the game with the most legendaries and plenty of items. This
makes it a game that's good to harvest from, but there's also a lot to be said
about making it a base. It can store up secret bases, breeding is best on
emerald over any of the others and the battle area gives you things to keep
working at. If you want to keep doing things on your base or want to breed
pokemon to get 3rd gen only moves your should consider emerald.
Personally, I have two bases, emerald and fire red. I'll probably reset
emerald eventually and hand over everything to fire red while I go through it a
few times to get decent Lati@s and other things.
_____________________________________________________________________[GB.POKE]
/--Which Pokemon /
--------------------------------
So, what pokemon should be kept on a base? These mostly fit to your personal
needs and are in the following categories.
Battle Tower Team
Set yourself up some level 50 pokemon to be a battle tower team if you
want to do that. If you're going to the RS battle tower you can also get some
level 100 pokemon for that.
Breeding
A pokemon that has the ability Magma Armor or Flame Body. These halve
the hatch time of eggs. Magcargo and slugma have both of those abilities.
Also get dittos with natures that you like so you can everstone them onto the
babies.
Regis
Wailord and relicanth take a little time to find, but you need both of
them to unlock the regi trio. If you want to get them you should hold onto
these two.
Condition Pokemon
Pokemon with high condition can be used to get the different colored
scarves in RSE. Rather than blending pokeblocks each time just keep the
pokemon that you boosted to get more scarves on later runs.
Pickuppers
Pokemon with the ability pickup can get you more items as you go
through the game. Level is ignored in FRLG and RS, but if you're going through
emerald you might want a few high level (91+) pickup pokemon for the best
stuff. See bulbapedia for the full list. Also, pickuppers are easily found
early on in RS, but you might want to import some for FRLG.
HM Slaves
You can just trade over pokemon with the correct HM moves and never
worry about having to find the HMs anymore!
Pokedex Fillers
What pokemon do you need to fill a pokedex that are difficult to
obtain?
Legendaries
If you want to use the repeat ball, or want to track the runners better
you should keep at least one of each legendary that you plan to keep catching.
Secret Base Pokemon
Trade these over to the harvest game, mix records, then get them back.
See the secret base section for more information about good pokemon.
Capture Team
Capturers come in a few different flavors. There are the damagers,
statusers, and the trappers.
Damagers should have false swipe, which cannot KO a pokemon but will leave them
at 1 HP. They can also work well with endeavor, though it's not very useful
against pokemon that can heal themselves. To use endeavor effectively poison
the pokemon that knows endeavor and walk around until it only has 1 HP left.
Heal it of it's poison and put it at the lead of the party. Use endeavor to
reduce the target to 1 HP!
(Thanks to Gabriel for the hints on endeavor)
Statusers should have an accurate sleep and/or paralysis move.
Trappers should have block, spider web, or mean look as well as baton pass.
Here are some ideas of who should be used.
Damagers:
The following final evolution pokemon learn false swipe.
Fearow, Parasect, Farfetch'd, Marowak, Pinsir, Scizor, Heracross,
Smeargle, Sceptile, Shiftry, Breloom, Ninjask, Shedinja, Mawile,
Zangoose.
Of these, the hardest hitters (all of which also learn swords dance)
are, from least to greatest, shiftry, pinsir and heracross, scizor and
breloom. Of these, I would most recommend breloom. I set up a team
with various damagers but as time went on I stopped using them all
except for breloom. Why? Because he also learns spore, the 100% sleep
move! My breloom is adamant, level 100, and knows swords dance, spore,
false swipe, and substitute. Substitute is vital for capture breloom
as otherwise he can get destroyed by his weaknesses. The downside to
breloom is that you need to be able to trade between games to get a
farfetch'd to breed with to get false swipe. If you're playing on a DS
or otherwise have no other way to trade, the following pokemon can make
decent false swipers.
Zangoose -Ruby only. Swords dance at level 10, False Swipe at level
55.
Sceptile -Has a lower attack, but no breeding needed. Level 59 for
false swipe, need to go to a tutor for swords dance.
Pinsir -Safari Zone. Breed false swipe from nincada, learn swords
dance at level 49.
Heracross -Safari Zone. Breed false swipe from nincada, learn swords
dance from a tutor.
Pokemon that didn't make the cut
Mawile -Ruby only, had to get both moves from Zangoose anyways so it's
redundant.
Shiftry -Needed to get false swipe from ruby-only zangoose.
Ninjask and Shedinja -Both die far too easily for a prolonged battle.
The following final evolution pokemon learn endeavor.
Beedrill, Raticate, Sunflora, Dunsparce, Hitmontop, Swampert, Swellow,
Dodrio, Sceptile, Aggron, Crawdaunt.
None of the stats matter for an endeavor user but it's speed. Well,
lower HP lets it get to 1 HP faster, but for in-battle the speed is
the most important.
The following aren't available in RS: Beedrill, Raticate, Sunflora,
Hitmontop, and Dunsparce.
The fastest user of endeavor is Swellow, which is easily obtainable
in both Ruby and Sapphire and learns endeavor at level 28.
Statuser
You'll need a pokemon that can use a good status move. Sleep is best,
but paralysis can also be used.
Best paralysis moves are thunderwave (100%), stun spore (75%) and
glare (75%)
Best sleep moves are spore (100%), Yawn (100%, takes a turn), sleep
powder (75%), and lovely kiss (75%)
Compound eyes is a great ability for status moves as it boosts the
accuracy. Venonat and butterfree can have the ability and learn both
sleep powder and stun spore.
Trapper
Trappers are used to catch a runner and allow others to catch it.
Trappers should be the same level as the runner that they are trying to catch
so that repels can be used. Lati@s are level 40 runners, and the three beasts
from FRLG are level 50 runners. Getting a good trapper can be tricky due to
the limitations in choice and level requirements. Only bother with a trapper
if you really want to keep that masterball for later games where it won't be as
needed.
Baton pass is used to switch to a pokemon that can status and damage
the runner but still not let them run. There are only three trapping moves;
mean look, block, and spider web. There is only a very small group that learns
trapping moves and baton pass. They are:
Ariados, Smeargle, Umbreon.
Ariados learns spider web at level 32, and learns baton pass by breeding. It
is a very slow pokemon and it is not recommended as a trapper.
Umbreon learns mean look at level 42 and baton pass at level 36 as eevee. It
cannot be used for Lati@s, and of the beasts only suicune cannot roar it away.
Umbreon can be a decent trapper as long as all you care about is suicune.
Smeargle is the winner. It has the highest speed of this group, and it can
learn any move through sketch. I have two trapper smeargle, one at level 40
and the other at level 50. They know mean look (though block or spider web are
equally effective), baton pass, spore (to help with sleeping if needed) and
ingrain. Ingrain is nice in that it does not allow you to switch out or be
switched out unless you use baton pass. This means that the roaring of entei
and raikou cannot end the battle and will in fact be a waste of a turn.
Ingrain will also heal you a little every turn.
_____________________________________________________________________[LEGENDS]
/Legends /
--------------------------------
Here is the list of legendary pokemon available in Ruby and Sapphire. Yes,
there are some other legendaries available, but those can only be obtained
with an event and those events are long over. If you can get to them it means
that you are using a cheat, and if you're using a cheat why bother using this
guide?
NOTE: Now all of the third generation legendary pokemon may be obtained in the
fourth generation. Of the pokemon available in this game...
Kyogre -Available in Heart Gold
Groudon -Available in Soul Silver
Rayquaza -Available in Heart Gold and Soul Silver
if you have Groudon and Kyogre
The Regi's -Available in Platinum if you have the event Regigigas
Lati@s -Available in Heart Gold and Soul Silver
You can use a synchronizer in the fourth generation to get the nature you want
so it might be easier to just get them all then if you have the right games or
event pokemon.
___________________________________________________________________[POKEBALLS]
/--Poke Balls /
--------------------------------
There are two things to consider when choosing which poke balls to use. First,
which ball will get the best capture rate. Second, what ball looks good with
that pokemon? I've put my opinion for some of the legendaries in their own
sections for what ball I think looks good. In this section I'll cover which
balls do what.
Poke Ball Capture Rate x 1
The most basic of poke balls. Only use it if you like the color or want a
legendary in this basic ball.
Great Ball Capture Rate x 1.5
A little better than a poke ball, but still no real reason to use it.
Ultra Ball Capture Rate x 2
The ultra ball is used as the default ball to use when first capturing a
legendary.
Master Ball Capture Rate x 255
Guaranteed capture.
Premier Ball Capture Rate x 1
Just like the poke ball, just white.
Luxury Ball Capture Rate x 1
Makes the captured pokemon more friendly. Only one of these in the 3rd gen
games.
Net Ball Capture Rate x 3 if water or bug type. Rate is x 1 otherwise.
Good for Kyogre.
Nest Ball Capture Rate x 1 for anything above level 30
Since all legendaries are higher than level 30 this ball is not very useful.
Dive Ball Capture Rate x 3 for underwater, x 1 otherwise.
No legendaries are underwater, so this ball isn't very useful.
Repeat Ball Capture Rate x 3 if already owned, x 1 otherwise
Trade the legendary over and this is pretty good.
Timer Ball Capture Rate varies by number of rounds
1-9 rounds gives capture rate of x 1
10-19 rounds gives capture rate of x 2
20-29 rounds gives capture rate of x 3
30+ rounds gives capture rate of x 4
_____________________________________________________________________[CAPTURE]
/--Capturing Tips /
--------------------------------
If you can trade a version of the legendary over first the repeat ball can be
used instead of the ultra ball. If you're using the ultra ball to start,
switch over to the timer ball after the 9th round. They'll have the same
capture rate then, but the timer ball is cheaper.
Status effects make it easier to capture pokemon, though only two of them are
really useful. Poison and burn should be avoided because they will limit how
long your target will live. Freeze should also be avoided since it is only a
secondary effect from damaging moves and never happens more than 10% of the
time.
The two good status effects are paralysis and sleep. Sleep gives a larger
capture bonus and cannot be removed with refresh or rest, so sleep should be
used the most often.
There are two things that you can do to check certain stats of your opponent
before you capture them. You can check the speed by making sure your pokemon
is one point lower than the speed you want your target to be. This will take
a little math but it's not hard. By the time you're ready to catch
legendaries you'll have a badge that boosts your speed by 10%, rounded down.
So if your speed displays at 78 then during battle you get a +7 to speed.
To check the speed find the max speed that you want the legendary to have and
make sure that your speed stat is one lower. Then when you battle it if you
go first that means it's not as fast as you want and you can just reset the
game without having to catch it and check it first.
Another thing you can do is use moves that deal a specific amount of damage to
check how much HP an enemy has. Night shade and Seismic toss deal the same
damage as the user's max HP. This usually isn't as important but it is
possible to check it early if so desired.
Each legendary listed here has their stat range listed as well. An example
is shown below. -Stat is the stat range for the stat if it's a negative nature
and +Stat is the stat range for the stat if it's a positive nature. For
example, a timid nature is negative for attack and positive for speed.
Therefore the speed stat for the below pokemon will be between 94-108 depending
on its IVs. These charts can be used to get a good idea of what the pokemon's
IVs are and also helps calculate what speed you'll need to outspeed it for
endeavor or what speed to be under for getting one with a good speed.
Kyogre is not available in Ruby. It is part of the Sapphire story line so
nothing special is needed in order to get it. Balls that match Kyogre's color
scheme include the dive ball and the net ball. Kyogre has great special attack
and special defense.
Kyogre has the following moves
Body Slam (15) -Kyogre's physical attack. The main concern here is the 30%
paralysis rate.
Calm Mind (20) -Ups Kyogre's already impressive special attack and special
defense.
Ice Beam (10) -The best accurate ice attack. 10% chance of freezing.
Hydro Pump (5) -A powerful water attack that just might miss. Boosted by the
rain.
Total moves before Struggle = 50. You might want to change the weather to
sunshine to weaken Hydro Pump. If he gets a few Calm Minds in he'll be much
more dangerous, so hurry and false swipe it down to 1 HP and put it to sleep
and throw balls at it until it's captured. If you don't like the IVs or the
nature (and again, nature is far more important!) soft reset until you have
what you like. Don't use the masterball. He's not going anywhere.
Groudon is not available in Sapphire. It is part of the Ruby story line so
nothing special is needed in order to get it. Balls that match Groudon's color
scheme include the poke ball and perhaps the repeat ball. Groudon has great
attack and defense.
Slash (20) -A physical, normal attack.
Bulk Up (20) -Boosts Groudon's already impressive attack and defense.
Earthquake (10) -A powerful ground attack.
Fire Blast (5) -A powerful fire attack. 10% chance of burning the target.
Total moves before Struggle = 55. You might want to change the weather to rain
to weaker Fire Blast. If he gets a few Bulk Ups in he'll be much more
dangerous, so hurry and False Swipe it down to 1 HP, put it to sleep and throw
balls at it until it's captured. If you don't like the IVs or the nature (and
again, nature is far more important!) soft reset until you have what you like.
Don't use the masterball. He's not going anywhere.
Rayquaza is available in both Ruby and Sapphire. No balls really match
Rayquaza's color scheme, but the luxury ball matches the shiny color scheme
nicely. Rayquaza has great attack and special attack.
You can get this one after beating the Elite Four. You'll need the mach bike.
Head east of Pacifidlog town and keep near the north side of the route. Soon
you'll see a path that you can go in. Follow it to the Sky Pillar. There are
broken bits of floor that you need to ride over with the mach bike. Be careful
in handling the corners and you'll get up there eventually. Use a repel to
keep attacks from slowing you down at crucial spots. Save in front of
Rayquaza.
Fly (15) -A two turn attack. While he's in the air you cannot catch
him.
Rest (10) -Removes any status (but sleep) and restores all health.
Then sleeps for two turns.
Extremespeed (5) -A fast attack
Outrage (15) -A powerful dragon attack that hits for two or three turns
and leaves him confused afterwards.
Total moves before Struggle = 45. Rest and Outrage make Rayquaza a bit of a
nuisance. Rest will get rid of paralysis at any time, so you probably should
stick with sleep. Also, if he finishes his Outrage attack he'll get confused
and might kill himself. To prevent this make sure to put him to sleep as soon
as possible after he starts the attack. Get him down to 1 HP and put him to
sleep and start tossing balls. When he uses rest get him down again, put him
to sleep again, then toss more balls. Since he heals himself endeavor isn't
the best move to use. Don't use the masterball.
_______________________________________________________________________[REGIS]
/-The Regis /
--------------------------------
Unlocking the golem trio is a bit of a hassle. You'll need pokemon that know
surf, dive, and dig. You'll also need a relicanth and a wailord for some
reason. Get those all on a team and surf west from Pacifidlog town, keeping as
far south as possible. When you hit route 134 you'll be on an island. Start
from the bottom-left corner, go up 3 steps then surf left. Dive into the deep
water. Follow the path and use dive in front of the markings on the wall. Put
relicanth first in your party and wailord last. Talk to the markings in the
back and you'll unlock the regis.
____________________________________________________________________[REGIROCK]
/--Regirock /
--------------------------------
Before trying to catch regirock you'll need to do the regi quest. After that,
get a pokemon that knows strength and head to route 111 and into the desert.
Head south to find regirock's lair. Talk to the markings, the go right, right,
down, down. Then use strength and the lair will open. Save your game and talk
to regirock.
Regirock (Rock. Ability: Clear Body) Level 40
Rock Throw (15) - Damaging attack that may miss
Curse (10) - Increases attack and defense but lowers speed
Superpower (5) - Strong fighting attack that lowers attack and defense
Ancientpower (5) - Mediocre attack that may raise all stats
Total moves before struggle = 45. Curse and superpower will work to keep his
stats even until he runs out of superpowers.
___________________________________________________________________[REGISTEEL]
/--Registeel /
--------------------------------
Before trying to catch registeel you'll need to do the regi quest. After that,
head to route 120 (between Fortree and Lilycove). Get to the south part of the
route and go up the stairs. Keep heading north until you see registeel's lair.
Once in, head to the center of the room and use fly to open the door. Save
your game and talk to registeel.
Registeel (Steel. Ability: Clear Body) Level 40
Metal Claw (35) - Mediocre attack that may raise attack
Curse (10) - Increases attack and defense but lowers speed
Superpower (5) - Strong fighting attack that lowers attack and defense
Ancientpower (5) - Mediocre attack that may raise all stats
Total moves before struggle = 60. Curse and superpower will work to keep his
stats even until he runs out of superpowers.
______________________________________________________________________[REGICE]
/--Regice /
--------------------------------
Before trying to catch regice you'll need to do the regi quest. After that,
head to route 105 (you'll need surf) and get to the large island on the west
side. Cross it and surf north until you find regice's lair. Talk to the
markings and leave them up on your screen for a few minutes until the door
opens. Save your game and talk to regice.
Regice (Ice. Ability: Clear Body) Level 40
Icy Wind (15) - Mediocre attack that may lower your speed
Curse (10) - Increases attack and defense but lowers speed
Superpower (5) - Strong fighting attack that lowers attack and defense
Ancientpower (5) - Mediocre attack that may raise all stats
Total moves before struggle = 45. Curse and superpower will work to keep his
stats even until he runs out of superpowers. This won't help him with icy
wind, however.
Latias is the female, or sister, version of Latios. Balls that match
Latias' color scheme include the timer ball and the premier ball. Latias is
found in pokemon Sapphire and is more defensive than her sibling.
Latios is the male, or brother version of Latias. The ball that
matches Latios' color scheme is the dive ball. Latios is found in Pokemon Ruby
and is more offensive than his sibling.
After beating the elite four the game will be saved and you'll need to
reset. After going downstairs your dad will chat with you for a bit then take
off. See the flashing TV? DON'T LOOK AT IT YET! Once you look at it Lati@s'
nature and IVs will be set, so go get ready first! Go get whatever balls you
may want/need as well as repels. I've never had to use more than 35 super
repels to find her, and never ran out of my 50 timer balls.
Who you bring with you should depend on if you already have a Lati@s in
your base game. You will need a trapper, a damager and a statuser or any type,
though unless the damager also has baton pass you may want to make sure that
the damager and sleeper are one and the same, since once you no longer have the
trap active lati@s will run away. The good part of having a lati@s in your
base game is that you will be able to trade it over to sapphire or ruby and
trade it right back. This will put lati@s in the pokedex for you and you won't
even need any repels. If you don't have a lati@s tucked away somewhere you
will need the repels and you will need to make sure your trapper is level 40.
All stocked up? Have your team in the right order? Go back home,
stand in front of the TV and save your game. Now take a look at it and you'll
hear about a red Pokemon flying around Hoenn and the TV will stop flashing.
Now lati@s has its nature and stats set and it traveling around the map. There
are two different ways of finding her depending on whether you were able to get
a lati@s in your pokedex or not.
Lati@s in the pokedex method:
Lati@s seems to hang out around Mauville a lot for me. Since she has a
choice of the four nearby routes she seems to switch between them a bit. Get
up there and check your pokedex. Look at lati@s' entry and check the area.
You'll see where she is! If she's nearby where you are then change routes and
she will move. If you just change routes she usually moves to a route she's
near, but sometimes she'll go to a random location. Keep changing routes until
she's either on the same route or getting further away. If she's getting
further away then go into a house or cave, or fly base to the city you're
hunting her from and she'll randomize where she's at. When you are on the same
route as her then get into battles until you find her! (And yes, she can be
found on the water as well as the land)
No lati@s in the pokedex method:
Fly over to Slateport City and travel north to route 110. Use a repel,
hop on your bike and dash through the grass a bit. Remember to keep your level
40 trapper in the lead! If lati@s doesn't fight you after a few runs through
the grass go through the purple door in the cabin to the north. Come back out
and go through the grass again. Keep doing this until lati@s shows up in
battle. You'll know it's her before the fight even starts because the screen
goes to thick white lines right before the battle. If it's anything else then
you forgot to spray some more repel.
_____________________________________________________________________[LATIAS]
/--Latias /
--------------------------------
Read the Lati@s section before proceeding.
Water sport (15) -Weakens the power of fire, but it only works once per battle.
Every other time she uses it there is no effect, giving you a
free turn.
Refresh (20) -Removes poison, paralysis and burn. Since you should be
putting her to sleep this move doesn't help her.
Mist Ball (5) -Psychic damaging move with a 50% chance of dropping your
special attack.
Psychic (10) -Psychic damaging move with a 10% chance of dropping your
special defense.
Total moves before Struggle = 50. Now, the easiest way of capturing latias is
by using a masterball. It takes enough time to find her each time you start
looking that it's probably worth it. None of the gen 4 legendaries are as hard
to find, thanks to the poketch, and unless you have a good trapper you're only
going to be able to get one hit or status on her before you need to hunt her
all over again. Do yourself a favor and use the masterball.
What? You're doing a harvest game so you want to keep the masterball? You
have a good trapper, damager and statuser? Then let's rock. First off use
your trapping move and she'll waste her turn trying to run. Baton pass to your
damager and get her health down. She can't restore her health, so if you need
to baton pass again to get to your statuser there's nothing to worry about.
Just don't forget that you cannot just switch out without a baton pass or else
she'll just run right after the switch. The best status (as always) is sleep.
More so in this case because paralysis can be cured any turn she feels like.
Keep putting her to sleep and tossing the ball of your choice at her until
she's caught.
Now you can check her nature and IVs. Bear in mind that the IVs are preset to
'bad'. Four of the six IVs will be 0. Just be happy if you get a good nature
and leave it at that. If you really don't like the nature then soft-reset the
game and look at the TV to start again. If you saved any time after looking at
the TV then you can't change the nature.
_____________________________________________________________________[LATIOS]
/--Latios /
--------------------------------
Read the Lati@s section before proceeding.
Protect (10) -Defends itself against any move you were going to use against
it. Even statuses.
Refresh (20) -Removes poison, paralysis and burn. Since you should be
putting him to sleep this move doesn't help him.
Luster Purge (5) -Psychic damaging move with a 50% chance of dropping your
special defense.
Psychic (10) -Psychic damaging move with a 10% chance of dropping your
special defense.
Total moves before Struggle = 45. Now, the easiest way of capturing latios is
by using a masterball. It takes enough time to find him each time you start
looking that it's probably worth it. None of the gen 4 legendaries are as hard
to find, thanks to the poketch, and unless you have a good trapper you're only
going to be able to get one hit or status on him before you need to hunt him
all over again. Do yourself a favor and use the masterball.
What? You're doing a harvest game so you want to keep the masterball? You
have a good trapper, damager and statuser? Then let's rock. First off use
your trapping move and he'll waste his turn trying to run. Baton pass to your
damager and get his health down. He can't restore his health, so if you need
to baton pass again to get to your statuser there's nothing to worry about.
Just don't forget that you cannot just switch out without a baton pass or else
he'll just run right after the switch. The best status (as always) is sleep.
More so in this case because paralysis can be cured any turn he feels like.
Keep putting him to sleep and tossing the ball of your choice at him until he's
caught.
Now you can check his nature and IVs. Bear in mind that the IVs are preset to
'bad'. Four of the six IVs will be 0. Just be happy if you get a good nature
and leave it at that. If you really don't like the nature then soft-reset the
game and look at the TV to start again. If you saved any time after looking at
the TV then you can't change the nature.
____________________________________________________________________[RIBBONS]
/Ribbons /
--------------------------------
Ribbons are little accessories that pokemon can get. In essence, they are
like achievements for that pokemon. They don't really help you in any way
except for getting into the ribbon club in DPP, they're just there to show
off or to have another thing to do. There are a number of ribbons that are
available in the third generation that are not available in the fourth, so
if you are interested in them at all it might be worth it for you to get some
ribbons on prized pokemon before sending them up to the fourth generation.
Here is a list of all the ribbons that can be earned in the third generation
and how to get them.
Champion Ribbon
-Earned by beating the elite 4 in any 3rd generation game.
Contest Ribbons
-Earned by winning each contest at each rank. There are 20 of them
Winning Ribbon
-Earned by fighting at the level 50 battle tower challenge and winning seven
in a row after 50 battles.
Victory Ribbon
-Earned by fighting at the level 100 battle tower challenge and winning seven
in a row after 50 battles.
Artist Ribbon
-Earned by winning a master rank contest and having a lot of hearts. You must
first activate the museum art quest for it to happen though. The reported
number of hearts seems to change depending on the person reporting it. I think
it's a mixture of how many hearts AND stars are at the end screen. I had to
get 10 hearts to get this ribbon on my first time because I only had one star
(no pokeblocks).
Effort Ribbon
-In Slateport City Market for pokemon with maxed EVs. Can also be obtained
in the fourth generation.
Earth Ribbon
-Only in Colloseum and XD. Clear Mt. Battle (100 battles) without changing
your team.
________________________________________________________________________[ACK]
/Acknowledgements /
--------------------------------
Game Freak
Gamefaqs
Bulbapedia
Smogon
______________________________________________________________________[LEGAL]
/Legal /
--------------------------------
This guide is Copyright 2010 by Califer
This guide is only allowed at gamefaqs.com. If you see it anywhere else,
please let me know.
____________________________________________________________________[CONTACT]
/Contact /
--------------------------------
Did I miss something? Get something wrong? Let me know!
japanclass -at- hotmail.com