_____ _
| __ \ | |
| |__) |___ | | __ ___ _ __ ___ ___ _ __
| ___// _ \ | |/ // _ \| '_ ` _ \ / _ \ | '_ \
| | | (_) || <| __/| | | | | || (_) || | | |
|_| \___/ |_|\_\\___||_| |_| |_| \___/ |_| |_|
_____ _ _
| __ \ | | | |
| |__) |_ _ | |__ _ _ __ _ _ __ __| |
| _ /| | | || '_ \ | | | | / _` || '_ \ / _` |
| | \ \| |_| || |_) || |_| | | (_| || | | || (_| |
|_| \_\\__,_||_.__/ \__, | \__,_||_| |_| \__,_|
__/ |
|___/
_____ _ _
/ ____| | | (_)
| (___ __ _ _ __ _ __ | |__ _ _ __ ___
\___ \ / _` || '_ \ | '_ \ | '_ \ | || '__|/ _ \
____) || (_| || |_) || |_) || | | || || | | __/
|_____/ \__,_|| .__/ | .__/ |_| |_||_||_| \___|
| | | |
|_| |_|
POKEMON RUBY AND SAPPHIRE- FAQ/ Walkthrough
Platform: GameBoy Advance
Game Release Date: March 18, 2003
Start: 9/20/03
End: 10/4/03
Previous update date:
Version: 3.72
Author: Scott Millard (ScottThang)
E-mail:
[email protected]
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Some notes:
I will take any e-mail about the game and put it in the Frequently
Asked Questions area. Any questions about stuff in the page that is
incorrect will not be posted, but I will e-mail back with the answer
and correct the mistake.
I do not own Pokemon.
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Table of Contents
1. Version History
2. Introduction
3. Walkthrough
3.1. Start, Starter, and rival Starter
3.2. Petalburg City, Norman, Wally and his capture
3.3. Rustboro City, Roxanne, and the Stone Badge
3.4. Old Man Briney, save his Peeko the Wingull, return the Goods
3.5. Dewford Town, defeat the Gym Leader for the Knuckle Badge
3.6. Granite Cave, a man in the darkness, deliver letter
3.7. Slateport City, the ocean museum attack
3.8. Route 110 rival battle
3.9. Mauville City, a battle with Wattson for the Dynamo Badge
3.10. Help the separated couple
3.11. A battling family, a burning path that leads to fire pokemon
3.12. Fallabor Town, a super contest for super contestants
3.13. Meteor Falls, where rocks use the mind
3.14. Mt. Chimney, a team tampers with volcano power
3.15. Jagged Pass, Lavaridge Town, Flannery, and the Heat Badge
3.16. Go-Goggles, go to the sandstorm and receive one of two fossils
3.17. Return to the third city, a challenge waits for you
3.18. Petalburg Gym. Enter Norman the Normal Trainer. Fight Daddy!
3.19. En route into the rain.
3.20. Weather Institute and Castform
3.21. Rival fights again
3.22. Fortree City, Steven, and Kecleon
3.23. A fight with Winona for the Feather Badge
3.24. En route through the rain, again!
3.25. Mt. Pyre where the orbs stand small
3.26. Back to Slateport, for saving
3.27. Lilycove City, final contests, final rival challenge
3.28. A base and a ball. Strike out the home team!
3.29. Surfing for joy and a badge
3.30. Mossdeep City, home of great minds, rockets, and Steven
3.31. An annoying gym to fight. Tate & Liza for the Mind Badge
3.32. Three minerals. Sound weak? Nope!
3.33. Cool down, it's only the Shoal Cave.
3.34. In the eyes of a legendary, a leader fails
3.35. Sootopolis City, Steven, Wallace, and the Cave of Origins
3.36. A great pokemon to catch, enter its layer!
3.37. From friend to foe. Get the Rain Badge!
3.38. Up, up, and to the top of Meteor Falls!!
3.39. On your way to the end
3.40. Victory Road, the last sight of Wally
3.41. The Elite Four, the final challenge (almost)
3.41a. Sydney and the Dark
3.41b. Phoebe and her shadow
3.41c. Glacia and her blizzard
3.41d. Drake and his dragons
3.41e. The champion
3.42. The End
3.43. Aftermath
3.43a. Beldum, a pathetic pokemon...is it?
3.43b. Rayquaza, the ultimate pokemon. A Sky Pillar to Climb
3.43c. S.S. Tidal
4. New features
5. Game Differences
6. Pokedex
7. Gabby & Ty
8. Items
9. TM/HM List
10. Shiny Pokemon
11. Secret Base
12. Type Effectiveness
12.1. Basic Effectiveness
12.2. Add-On Effectiveness
12.3. Special Effects
12.4. Type Advantages and Disadvantages
13. Casino
14. Name Puns
14.1. Pokemon in the game
14.2. Pokemon out of the game
15. Attacks
16. Contests
16.1. Contest Moves
16.2. Contest Combos
16.3. Pokeblocks
17. Abilities
18. Mirage Island
19. Ribbons
20. Trick House
21. Southern Island
22. Pokemon Japanese Names
23. Trainers Eyes
24. Breeding
24.1. Egg Groups
24.2. Egg Moves
24.3. Chain Breeding
25. EVs
26. Trainer List
27. FAQ
28. Thanks
29. End
30. Copyright
31. Authorized sites
32. Losers List
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1. Version History
0.9- got most of it complete. Updates to come
2.0. Updated Trick House, Abilities, name puns, Secret Base, and turned
the Pokemon Locations into Pokedex. There is now a list of sites that
have my permission to use this FAQ.
2.1. Updated Trick House with a few tricks, the pokedex with the rest
of the starters, got around 10 FAQs, abilities, and probably more.
2.6- Added a LOT of pokemon to the Pokedex. Don't worry about the
Abilities that I haven't posted in the Abilities section that I posted
in the Pokedex, as they will be up soon. A new website has been put up
in the list of sites authorized to use this FAQ.
3.2- Added pokedex entries up to Lunatone. Didn't quite finish up the
abilities list.
3.7. Added Pokedex up to Banette. Started Make-Up of Walkthrough. Try
to notice the difference! More FAQs, as usual.
3.72. Very small update. Make-up of walkthrough goes up to Slateport
City. New site authorized to use this FAQ.
4.5. I moved the Regis section of the walkthrough to optional areas,
since it is not necessary in the game, unless you want all the pokemon.
I also finished the abilities (until I next update the pokedex, see
below) and more FAQs, along with continuing the makeover of the
walkthrough up to Lavaridge City Gym and pokedex is finally finished.
But the word finished only implies the normal 202. The other ones not
normally in the game will come in through many updates. This is
possibly the largest update so far.
5.0. As I started the dex of old pokemon, I got up to the Weedle
Family. I have finished my make-over of the walkthrough. Now it looks
like all the other ones I am making. I updated the contest section and
moved the entire section to after the attack list to make proper
accommodations for the contest moves part. I also updated the key items
section with locations. I also fixed some name puns.
6.5. Really big update! I created 3 new sections: Type Effectiveness,
Pokemon Japanese Names (incomplete), and Trainers Eyes (incomplete). I
also updated the Pokedex up to Growlithe and added all the rest of the
pokemon to the abilities section. And if you noticed, I completely
redid the walkthrough for even more information, such as bigger
strategies, etc. The new walkthrough also has more accurate
information. The entire Optional Stuff section has been dissolved into
the Walkthrough, meaning that section is no more. I also added a site
that used my FAQ without my permission. If it is a part of a site that
is allowed to use my FAQ, please tell me ASAP. I also added a Pokemon
ASCII picture at the top.
7.0- I finally completed the last pokemon in the Pokedex, Celebi. But
I'm far from done with the Pokedex. I will eventually include height,
weight, game Pokedex entries, egg groups, egg moves, etc. I also
changed some small things in the walkthrough. I added two new sections:
EVs and Breeding. I updated the Trainer's Eyes up to Battle Girl Cindy.
In only a matter of an update or two, I will begin a full list of
trainers throughout the entire game.
7.5- I updated the FAQ with an addition to an old question. I started
the trainer list and I changed a few name puns (two were given to me
via e-mail). I finished the trainer's eyes and updated the Trick House
and Japanese names. I took gamestats.com off the Losers List because I
found out that it is owned by ign, but then I added cheatcc.com,
because they steal everyone's FAQs. Please tell me if they use my FAQ
(they haven't yet, but I fear that they will). With the new release of
Pokemon Fire Red/Leaf Green in America, I updated a bunch of pokemon in
the Pokedex with attacks that they can learn by leveling up in FR/LG
that they can't learn in R/S, such as Megahorn on Nidoking. I've also
begun adding Gender ratio, Egg group, Egg Move, and TM/HM Lists to the
Pokedex. I've added 4 attacks to the Attack List and dissolved the
"Attacks Not in the Game" List into the official attack list due to the
new release of FR/LG.
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2. Introduction
With 2003 came new pokemon games. Those games were Pokemon Ruby &
Pokemon Sapphire. The games introduce 135 new pokemon. Pokemon Ruby and
Sapphire bring the English pokemon game count to 16 or more. Now, I
shall lead you into the games of Pokemon Ruby/ Sapphire.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3. Walkthrough
3.1. Start, Starter, and rival starter
As the game begins, the new tree on the block, Professor Birch,
appears. He asks your gender, your name, blah, blah, blah, blah, blah,
then you enter the game.
Location: Littleroot Town
As the game begins, you can't move! You are stuck in a small moving
truck. Eventually the truck stops and the latch opens (this mother must
hate you for putting you back there). As you exit, your mom will appear
and greet you. She will be happy you are here and she will take you
inside your new house. There will be two Machokes moving stuff. Your
mom will want you to go upstairs and check out your room. Upstairs, you
will find a clock, a TV, a Gamecube, a desk, a chair, a computer,
books, a bed, walls, and a floor. If you check your computer, you will
find a Potion. Now time to set the clock. Press A while facing the
clock. Now you must set it (I hope you can read hand clocks). After you
set your time, go downstairs to see your mom watching the TV. She says
that your father is on. As you come to the TV, the interview will be
over and your mom will be disappointed and she will say that your
father's friend, Professor Birch, is living in Littleroot Town and that
you should visit him. So leave the house. Go to the house to your
right. A woman will notice you and say that her daughter, May, has been
anxiously waiting to meet you. Go upstairs and talk to the girl. That
is May. She will greet you, talk to you, and then she'll remember that
she was supposed to help her father, Professor Birch. So she leaves. As
you leave the house, go to the path leading from the topside of town. A
kid will exclaim that someone is in trouble. Go up to Route 101.
Location: Route 101
Wild Pokemon-
Zigzagoon, Poochyena, Wurmple
Level Range- 2 to 3
As you go up, you will see a man being chased by a pokemon. He will ask
you for help. That person is Professor Birch. He will tell you to look
into his bag and choose a pokemon to fight the wild pokemon with. Look
in and there will be three pokemon, Treeko- the grass starter, Torchic-
the fire starter, and Mudkip- the water starter. Whichever one you
choose will become your starter pokemon. Each one has its own fair
share of pros and cons. Choose whichever one you want, and then prepare
to go into battle. As you enter, you will see that the wild pokemon is
a Poochyena. It is at level 2, unlike your level 5-starter pokemon.
Just use whichever attack does damage and Poochyena will go down in two
hits. After you beat the Poochyena, Professor Birch will thank you and
take you back to his lab.
Location: Littleroot Town
As you arrive, Professor Birch will explain a few things, give you the
starter pokemon you used earlier against the Poochyena, and tell you that you
should fight his daughter, May. So leave the lab, then go up to Route 101.
Location: Route 101
As you arrive, there's not much of a path to see. Just follow the only path
to soon find the second town in this game, Oldale Town.
Location: Oldale Town
Heal if you need it (you'll be hearing this from me a lot in this walkthrough).
Do anything you might want to do that you can do. Just save your money for now,
so don't buy anything. Go up to Route 103.
Location: Route 103
Wild Pokemon-
Zigzagoon, Poochyena, Wingull
Level Range- 2 to 4
As you arrive, follow the only path to the top. And who might be here
other than your rival? It's time for your very first trainer battle. Be
prepared (in other words, healed). Your pokemon can be at any level,
but it is recommended to be at least at level 6 or 7.
May/Brendan Battle 1-
Pokemon-
The starter that overpowers your starter
What I mean is:
If you choose Treeko, May/Brendan chooses Torchic
If you choose Torchic, May/Brendan chooses Mudkip
If you choose Mudkip, May/Brendan chooses Treeko
This isn't a hard fight, even though they should be powerful against
your starter. If you are using Treeko, use Pound. If you are using
Torchic, use Scratch. If you are using Mudkip, use Tackle. Don't use
Absorb/Ember/Water Gun. As I said, this shouldn't even be hard.
After you win, May/Brendan will talk a bit and they will ride off. Now
go back to Oldale Town.
Location: Oldale Town
Heal if necessary. As you reach the bottom of town, May/Brendan will be
there and she will tell you to come with her/him back to Littleroot
Town. Follow her.
Location: Route 101
Just use the small cliffs to get there faster.
Location: Littleroot Town
As you enter the town, go to the lab. Professor Birch and May will be
there. Professor Birch will be ecstatic that you beat May (can you say,
family counseling?). They will talk a little, and then Professor Birch
will give you the Pokedex. May will come up to you, be surprised that
you have a Pokedex, and give you 5 Pokeballs. She will leave. Now leave
the lab. As you exit, go up to Route 101.
Location: Route 101
The only things to do in here are to catch Poochyena and Zigzagoon.
Catch them if you want, then go up to Oldale Town.
Location: Oldale Town
As you arrive, heal if necessary. Go to the Pokemon Center and buy 16
Pokeballs. Now you should have 21 (if you include the Pokeballs May
gave you, you may have less if you caught pokemon on Route 101). You
can go up to Route 103 right now and catch the Wingull, since you
should have caught Poochyena and Zigzagoon by now. Catch them too if
you didn't. But once you're ready, go left to Route 102.
Location: Route 102
Wild Pokemon-
Seedot/Lotad, Poochyena, Zigzagoon, Wurmple, Ralts (RARE!!), Surskit
(RARE!!)
Level Range- 2 to 4
Trainers-
Youngster Calvin
Pokemon:
Zigzagoon Lv. 5
Bug Catcher Rick
Pokemon:
Wurmple Lv. 4
Wurmple Lv. 4
Youngster Allen
Pokemon:
Poochyena Lv. 5
Taillow Lv. 3
Lass Tiana
Pokemon:
Zigzagoon Lv. 4
Zigzagoon Lv. 4
The (/) between two Pokemon's names means that the first one can be
found only in Pokemon Ruby and the second one can only be found in
Pokemon Sapphire. So Seedot can only be found in Ruby, Lotad in
Sapphire, and Surskit and Ralts are about as rare as you can get. The
pokemon here often get up to level 4. There are a few normal trainers
here. There are two berry trees here. Berry trees are much like the
ones in G/S/C. However, you don't have the same type of berries. They
have multiple effects. The two here are Pecha Berries (I believe they
cure poison) and Oran berries (they recover your pokemon by 10 HP). As
you beat the final trainer, take your final steps into Petalburg City.
3.2. Petalburg City, Norman, Wally and his capture
Location: Petalburg City
If you need to heal, do so. Do anything else you might want to do. Go
into the gym. You can't battle the leader. By the way, the gym leader,
Norman, is your father. Talk to him and he will talk a bit, then a kid
will come in. His name is Wally. He will say that he wants a pokemon to
accompany him back to his home in Verdanturf Town. Norman will give
Wally a Zigzagoon and a Pokeball so that he can catch his own pokemon,
then your father will have you come with Wally. As you leave, Wally
will take you back to Route 102.
Location: Route 102
As you enter, Wally will take you into the grass, look around, and then
he will be jumped by a wild pokemon. It is a level 5 Ralts. He will
release Zigzagoon. He will use a few Tackles. He will then return
Zigzagoon. He will launch the pokeball and catch the Ralts. He will be
ecstatic and then you will return to the gym.
Location: Petalburg City
As you return to the gym, Wally will thank Norman and you, and then he
will leave. Norman will tell you to go fight the gym leaders scattered
throughout the land. He will tell you that he is a gym leader, and you
will battle him someday. Now that that process is over, leave the gym,
heal if necessary, and go west to Route 104.
Location: Route 104
Wild Pokemon-
Zigzagoon, Taillow, Wurmple
Level Range- 3 to 5
Trainers-
Youngster Billy
Pokemon:
Seedot Lv. 6
Taillow Lv. 8
Rich Boy Winston
Pokemon:
Zigzagoon Lv. 7
There are only two trainers here. One is walking on the beach. The
other one is at the top. Don't worry about the cottage right now. The
trainer at the top is a Rich Boy. They give you a lot of money. This
one gives you 1400 pokedollars. Once you have all you want, go up to
the Petalburg Woods.
Location: Petalburg Woods
Wild Pokemon-
Wurmple, Silcoon, Cascoon, Shroomish, Slakoth, Taillow
Level Range- 3 to 6
Trainers-
Bug Catcher Lyle
Pokemon:
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Team Aqua/Magma Grunt
Pokemon:
Poochyena Lv. 9
Bug Catcher James
Pokemon:
Nincada Lv. 8
As you enter, head the left. The trainer there is one of the few
trainers that use six pokemon. Unfortunately, they're all level 3
Wurmples. Take your time if you want. The Slakoth are rare and
eventually evolve into Slaking, a really powerful pokemon. I recommend
catching it. Actually, I recommend catching every new pokemon you see.
As you reach the halfway point, there will be a guy looking for a
Shroomish. He will ask if you found any, then a guy in a guy will come
up demanding stuff. This guy is part of one of the biggest things in
this game, the new evil teams. The two new teams are Team Magma and
Team Aqua. If you are playing Pokemon Ruby, then it is a Team Magma
Grunt. If you are playing Sapphire, it is a Team Aqua Grunt. Right now,
this guy only has a Poochyena. He is not hard to beat at all. After you
beat him, he will leave. The guy you saved will thank you, give you a
Great Ball, and then he will realize that there is a crisis about to
happen in Rustboro City. He will run off. Now continue on past the
Nincada trainer, and exit the forest to wind up back on Route 104.
Location: Route 104
Trainers-
Lady Cindy
Pokemon:
Zigzagoon Lv. 7
Lass Haley
Pokemon:
Lotad Lv. 7
Shroomish Lv. 7
Twins Gia & Mia
Pokemon:
Lotad Lv. 8
Seedot Lv. 8
Fisherman Ivan
Pokemon:
Magikarp Lv. 6
Magikarp Lv. 6
Magikarp Lv. 6
As you exit the forest, go left and pick up the berries. If you talk to
the kid next to the berries, you will obtain TM09- Bullet Seed, your
first TM of the game. TMs are short for Technical Machines. They teach
certain pokemon certain moves. Bullet Seed, for example, works on most
grass pokemon. The downside to a TM is that it can only be used once,
so choose the pokemon wisely. There are 50 TMs in the game. Some can be
found in multiple places, or at multiple times. Anyway, the building
above you is the Pretty Petal Flower Shop. One of the babes... I mean
girls in there will give you the Wailmer Pail. Now when you plant
berries, you can water them to raise the benefit of the growth. Leave,
and then go right. The first girl is pretty much like the female form
of the Rich Boy. This one is called a Lady. She also gives you 1400
pokedollars. As you reach the halfway point on the bridge, you will see
twins. Back in R/S, you knew of twins. But now they introduce a new
feature...Double Battles. In Double Battles, instead of having one
pokemon out on the field at a time, you have two. You can choose which
foe you want to attack, and vice-versa. But all double battles in this
game are optional (except for one, but we'll get to that far later). Go
up and there are more berry trees. Do what you want, then enter
Rustboro City.
3.3 Rustboro City, Roxanne, and the Stone Badge
Location: Rustboro City
I see that Gamefreaks (the creators of Pokemon Red, Blue, Yellow, Gold,
Silver, Crystal, Ruby, and Sapphire) got off to a big start with
Rustboro City. It is the first big city in the game. Go up to find the
Pokemart. The Pokemon Center is right behind it. Heal if necessary. Go
to the building to your left. Talk to the guy to obtain HM01- Cut. We
have already introduced TMs, which are Technical Machines, but now we
must introduce a nearly alike item to TMs, which are HMs. HMs are short
for Hidden Machines. There are only 8 Hidden Machines. HMs, like TMs,
can teach an attack to a pokemon. But they have two differences. HMs,
unlike TMs, can be used as many times as your heart desires. But there
are limits as to what pokemon learn what HM. Also, HM attacks can be
used outside of battle. Unfortunately, you can only use certain HMs
after you beat a gym. Cut is an attack that can cut down small trees
blocking your way. This HM is not necessary to complete the game. It is
a weak attack, so only use it on weak pokemon. Once you have trained
your pokemon to a good level (Level 16 or higher is recommended, just
so that your starter can evolve), go up to the gym. Get ready to obtain
your first badge.
Location: Rustboro City Pokemon Gym
Type of Pokemon: Rock
Recommended types to beat this gym: Water, Grass, Ground, Fighting,
Steel
Not Recommended Types: Electric, Poison, Fire, Flying, Bug, Normal, Ice
Trainers:
Youngster Josh:
Lv. 10 Geodude
Lv. 8 Geodude
Lv. 6 Geodude
Youngster Tommy:
Lv. 11 Geodude
LEADER: Roxanne
Geodude Lv. 14
Nosepass Lv. 15
This game introduces a new factor into the difficulty of gyms. Just
like how in R/B/Y, the gym leaders used X (insert stat here), the gym
leaders here use types of Potions. To be more specific, they use
Potions, Super Potions, and Hyper Potions. This gym leader, Roxanne,
likes to use Potions. To their demise, they have a limit of only two
potions, and they only use them when their pokemon's HP gets low. This
gym leader's main pokemon is Nosepass. Every starter has an advantage
over this gym.
Grovyle: You can guess the advantage
Marshtomp: You can also guess this advantage
Combusken: Combusken in part Fighting.
For Geodude, Grovyle and Marshtomp have a x4 advantage. Use Absorb or
Water Gun. Combusken can use Double Kick, but it won't be x4 effective
(however, the base power of the attack will cause it to be more
powerful than either of the other two. Too bad that Rock pokemon have a
high defense). Nosepass can be quite the toughy. He is pure Rock, not
even part ground. That means that Grovyle and Marshtomp only have a x2
advantage. Grovyle's Absorb doesn't even knock it out in one hit if it
is level 18 or below. But it does at higher levels. Marshtomp should be
a little luckier with Water Gun. Double Kick may take two tries to
accomplish Nosepass' defeat. Rock Tomb is one of the moves Nosepass
has. It is a fairly powerful rock attack that lowers the foes speed.
But after enough hits, Nosepass will finally go down, officially
meaning you beat your first gym in Pokemon R/S.
Prizes-
First Badge: Stone Badge
HM Capability: Cut
TM Obtained: TM39- Rock Tomb
Money- 1500 pokedollars
3.4 Old Man Briney, Save his Peeko the Wingull, Return the Goods
Location: Rustboro City
As you exit the gym, go left. You will see a Team Magma/Aqua member
running off from the large building (the Devon Corp). The guy you saved
earlier will come out after him. Heal if necessary. Go up to the top of
town to find the man. Talk to him and he will tell you that the thief
made off with the Devon Goods. He will want you to get it back for him.
Go eastward to Route 116.
Location: Route 116
Wild Pokemon-
Taillow, Whismur, Nincada, Skitty (RARE!!), Zigzagoon
Level Range- 6 to 8
Trainers-
Bug Catcher Jose
Pokemon:
Wurmple Lv. 8
Nincada Lv. 8
Silcoon Lv. 8
Youngster Joey
Pokemon:
Zigzagoon Lv. 8
Machop Lv. 10
Lass Janice
Pokemon:
Marill Lv. 10
Hiker Clark
Pokemon:
Geodude Lv. 8
Geodude Lv. 8
Geodude Lv. 8
School Kid Jerry
Pokemon:
Ralts Lv. 10
School Kid Karen
Pokemon:
Shroomish Lv. 9
Whismur Lv. 9
This route has another really rare pokemon, Skitty. Catch what you need
to catch. There are quite a few trainers here. Do any training you
might need for later. As you reach the end, you will see a cave and a
man next to the entrance. He will tell you that his pokemon Peeko
(which is a Wingull) has been Pokenapped (I guess that's right) by some
mysterious thug (sound familiar?). Enter the cave.
Location: Rusturf Tunnel
Wild Pokemon-
Whismur
Level Range- 6 to 8 (I think)
Trainers-
Team Aqua/Magma Grunt
Pokemon:
Poochyena Lv. 11
As you enter, go up the stairs. Pick up the nearby item. Go right and
guess who might be there. I'll give you a hint. It is the Team
Magma/Aqua Grunt you faced earlier (that seems like an oddly revealing
hint). You can see that he has the Wingull (Peeko). As you step close
to him, he will back away. Talk to him to go into battle. He still only
has a Level 11 Poochyena. You should be able to cream him by now. After
you beat him, he will run off, leaving you with the Wingull (Peeko).
The man will come in (by the way, his name is Old Man Briney). He will
thank you for rescuing his beloved Peeko, and then he will leave. Now
leave.
Location: Route 116
Go west to Rustboro City.
Location: Rustboro City
As you arrive, the man who lost the Devon Goods will thank you. He will
talk a little bit, give you another Great Ball, and then he will take
you to his building, the Devon Corporation. Devon Corp. is the new
Silph Co. As you arrive, you will be on the top floor. The guy will
leave for a moment to talk to his boss, Mr. Stone. He will take you
over to him. Mr. Stone will thank you for saving the guy twice. He will
give you a letter to deliver to a guy named Steven on Dewford Island.
The guy wants you to deliver the Devon Goods to Captain Stern in
Slateport City. But since Mr. Stone asked you of your help, he gives
you the Pokenav. The Pokenav is a device that shows you certain stuff,
like the map of the land, the contest (which we'll get to later) status
of your pokemon, and the Trainer's Eyes. Trainer's Eyes is a list of
certain trainers that you have battled before. The trainers may
rebattle you later. Now that that is done, go down to the bottom floor
and exit. Now go down to Route 104.
Location: Route 104
Go down to the Petalburg Woods.
Location: Petalburg Woods
Go down to the lower half of Route 104. You can take the route that you
need cut for and get the Miracle Seed, which powers up grass attacks.
Location: Route 104
Now you can go to the cottage. You will see either Mr. Briney chasing
his Wingull, or his Wingull chasing him (it's kinda' hard to tell).
Talk to him and he will take you over to Dewford Island after talking a
bit.
3.5. Dewford Town, defeat the Gym Leader for the Knuckle Badge
Location: Dewford Town
There is not much here. The Fisherman gives you the Old Rod, which can
help you get Magikarp and Tentacool. After your pokemon are trained
well enough (Level 20 or higher is recommended), enter the Dewford Town
Gym.
Location: Dewford City Pokemon Gym
Type of Pokemon: Fighting
Recommended types to use: Psychic, Flying, Ghost
Not Recommended Types: Rock, Normal, Steel, Ice, Dark
Trainers:
Battle Girl Laura
Lv. 14 Meditite
Black Belt Hideki
Lv. 14 Machop
Battle Girl Tessa
Lv. 12 Meditite
Lv. 12 Meditite
Lv. 12 Machop
LEADER: Brawly
Pokemon:
Machop Lv. 17
Makuhita Lv. 18
This gym is pretty tough if you don't have a ghost or psychic type. If
you don't train your flying type enough, it may be grounded. For a
Psychic pokemon, Kadabra/Kirlia are recommended, because you don't need
to trade for them. For flying pokemon, Wingull is recommended, because
it is fast and powerful and it is resistant, unlike Taillow. For ghost
types, any can be used. Ghost type pokemon are literally immune to
fighting attacks. They can't receive any damage from Brawly. But if you
have none of these types, then get ready for a long and winding trail
to victory. Machop is hard enough. Seismic Toss is an attack that does
damage equal to the level of the user. That means that neither weakness
nor resistance affects it. I'd say that Machop is harder than Makuhita.
Makuhita has a poor defense and Special Defense. Brawly likes to use
Bulk Up, which increases the attack and defense stats of a pokemon. But
soon, when Makuhita goes down, you win!
Prizes:
Second Badge: Knuckle Badge
TM Obtained: TM08- Bulk Up
HM Capability: Flash
Level Limit: 30 (before traded pokemon disobey you)
Money- 1800 pokedollars
3.6. Granite Cave, a man in the Darkness, Deliver Letter
Location: Dewford Town
As you exit the gym, heal if necessary. Go up Route 106.
Location: Route 106
Trainers-
Fisherman Ned
Pokemon:
Tentacool Lv. 12
Fisherman Elliot
Pokemon:
Magikarp Lv. 11
Magikarp Lv. 11
Tentacool Lv. 8
There are no pokemon you can get right now on Route 106, unless you
count Magikarp and Tentacool from the Old Rod. Beat the trainers and
enter the Granite Cave.
Location: Granite Cave (1F)
Wild Pokemon-
Makuhita, Zubat, Geodude, Abra
Level Range- 6 to 10
This is a fairly small area right now. Talk to the Hiker in front of
you to obtain HM05- Flash. Flash, in battle, greatly reduces the foes
accuracy. Out of battle, this move lights up dark areas. Give it only
to a pokemon you aren't training. Catch what you need to catch.
Makuhita was one of Brawly's pokemon, so you should know about it.
Zubat is a bat pokemon that evolves twice (the second time by
friendship). Geodude was one of Roxanne's pokemon, so you should know
about this one too. Abra is a psychic pokemon. It only knows Teleport
and it doesn't learn any other attacks until level 16, when it evolves
into Kadabra (it learns Confusion). However, you can teach it TMs and
HMs. Train what you need to train and head downstairs.
Location: Granite Cave (2F)
Wild Pokemon-
Makuhita, Mawile/Sableye, Aron, Abra, Zubat
Level Range- 8 to 12
This is a larger area. It is also really dark. Use Flash to light it up
partially. There are a few new pokem,on here. Sableye, which has no
weaknesses due to its types, is only obtainable in pokemon Sapphire.
Mawile is a steel pokemon that can only be obtained in Pokemon Ruby.
Aron is a Steel/Rock pokemon with two x4 weaknesses, one to Ground and
one to Fighting. Walk along, while catch and training. At the fork in
the road, take the one directly ahead of you. Follow it to the ladder
and enter.
Location: Granite Cave (3F)
Wild Pokemon-
Makuhita, Sableye/Mawile, Aron, Abra, Zubat
Level Range- 8 to 12 (I think)
Walk along. The cracked rocks you pass can be broken later, but not
now. They have Geodudes and Nosepasses. Climb up the ladder and go the
other way. When you pass by a rock up a ladder, press A against the
rock to get the Everstone, which prevents pokemon from evolving. Now go
to the next ladder.
Location: Granite Cave (2F)
Now go right to the next ladder.
Location: Granite Cave (1F)
Go left to the end and enter the door. Inside the door is a man. Talk
to him. He is Steven. He will talk to you a bit. After you give him the
Letter, he will give you TM47- Steel Wing. Steel Wing is the first
steel attack in the game normally (in other words, not trading or
sharking). If you want to use it, give it to a Taillow, Swellow,
Wingull, Pelliper, or Skarmory (if you are willing to wait awhile).
Exit the room, hop down the ledges, cross the room, and exit the
Granite Cave.
Location: Route 106
Go over to Dewford Town.
3.7. Slateport City. The Ocean Museum Attack
Location: Dewford City
As you arrive, heal if necessary. Go over to Mr. Briney. Now you have
the option of going to a new location, Slateport City. Tell him you
want to go there.
Location: Route 109
Trainers-
Sailor Huey
Pokemon:
Machop Lv. 14
Tuber Ricky
Pokemon:
Zigzagoon Lv. 14
Tuber Lola
Pokemon:
Azurill Lv. 13
Azurill Lv. 13
Sailor Edmund
Pokemon:
Wingull Lv. 12
Wingull Lv. 12
Machop Lv. 12
Tuber Simon
Pokemon:
Azurill Lv. 12
Marill Lv. 12
Beauty Johanna
Pokemon:
Goldeen Lv. 13
Sailor Dwane
Pokemon:
Wingull Lv. 11
Machop Lv. 11
Tentacool Lv. 11
As you two arrive, you will be on a beach. There are quite a few
trainers here. There are also a few invisible items. There is also a
house here. Defeat all the trainers in the house, then talk to the guy
at the top to get 6 Soda Pops. Soda Pops heal 60 HP, so you should keep
them. After you do all you need to do, go up to Slateport City.
Location: Slateport City
This is yet another big city. There are stalls to your left that sell
all kinds of stuff. There is a big red building at the top. That is a
Contest House, where pokemon contests are held. Pokemon Contests test
the contest status of your pokemon. The contest status conditions are:
Beauty, Cool, Cute, Tough, Smart. You can raise these conditions with
Pokeblocks. To get Pokeblocks, you need to get the Pokeblock Case from
the little girl on the inside left of the house. Now you need to go to
a berry blender. Aw, forget it! You can't compete in a contest right
now, so don't worry about it. There is a Name Rater here that allows
you to give nicknames to your pokemon. There is also a Pokemon Fan
Club. Let's get on to business now. Heal if necessary. Now go to the
big building on the southeast side. You will notice a line of Team
Magma/Aqua members on your way there. When you enter the building, go
up and talk to the guy. He is Dock. He will say that Captain Stern went
off to the museum. Now go to where you saw the line. It is gone now. Go
in. You need to pay 50 pokedollars to get in. Pay the cash. Talk to the
first team member you come across to get TM46- Thief. Thief is a fairly
weak dark attack that can steal an item a foe is holding. Go upstairs.
Talk to the guy there. He is Captain Stern. You will talk a little,
then two Magma/Aqua members will come up. You will need to fight two
battles in a row. New pokemon will be introduced. The new pokemon are
the main pokemon of Team Magma/Aqua. Team Magma's main pokemon is
Numel/Camerupt while Team Aqua's main pokemon is Carvanha/Sharpedo.
After you beat both of them, you will talk a little, then the brains
behind the whole operation will come up. That's right, it is the leader
of the team. In Ruby, it is Maxie. In Sapphire, it is Archie. You will
talk a little. They will warn you not to disrupt them again, then they
will leave. Captain Stern will thank you, talk a little more, such and
such, and then leave. Now you leave.
3.8. Route 110 rival battle
Location: Slateport City
Since there is really nothing else to do right now, heal if necessary,
buy any GREAT BALLS you might want, then go up to Route 110.
Location: Route 110
Wild Pokemon-
Gulpin, Oddish, Electrike, Plusle, Minun, Zigzagoon, Wingull
Level Range- 11 to 13
This route has two paths, the grass route and Cycling Road. But just
like in R/B/Y/G/S/C, you need a bike to ride it. As you continue going
up, you will see the Trick House. The Trick House is a building where
you need to complete 8 different puzzles. But you must do something to
even unlock each of them. From the Trick House, you can go left to
Route 103. This is the side of the route on the right side of the
water. There are quite a few trainers here. But you need to go right
from the Trick House. There is a lot of grass here. As you continue on
with your path, guess whom you see. It's your rival! It's time for your
second rival battle.
Rival Battle 2-
Pokemon-
All the pokemon are based on the starter.
If you chose Treeko as your starter-
Rival Pokemon-
Combusken lv. 20
Shroomish lv. 18
Wailmer lv. 18
=-=-=-=-=-=-
If you chose Torchic as your starter-
Rival Pokemon-
Marshtomp lv. 20
Shroomish lv. 18
Numel lv. 18
=-=-=-=-=-=-
If you chose Mudkip as your starter-
Rival Pokemon-
Grovyle lv. 20
Numel lv. 18
Wailmer lv. 18
Whatever his/her pokemon are, you can use the same three pokemon for
each of them, since s/he always has a grass pokemon, a water pokemon,
and a fire pokemon. This may be fairly difficult, but eventually s/he
should go down.
Money: 1200
As your rival falls in defeat, s/he will give you the Itemfinder. The
Itemfinder is a key item that allows you to detect hidden items. It is
useful in many places. Continue on with the route, battling trainers
while battling wild pokemon in the process. Finally, you should reach
the end of your route, thus taking you into Mauville City.
3.9. Mauville City, a Battle with Wattson for the Dynamo Badge
Location: Mauville City
This is not the biggest city, but it's fairly big. As you enter, go
into the first house. If you have a Harbor Mail, give it to the girl
for a Coin Case, which allows you to play at the casino. The casino is
the purple building at the southwest side of town. Go to the house at
the very southeast corner and talk to the guy for HM06- Rock Smash.
Rock Smash...is...a...pathetic...attack! It does 20 damage and lowers
the foes defense. I can't believe they made it an HM! Go up. At the
house just above the house you were just in, a guy will give you a
bike. The catch is that there are two bikes, the Acro Bike and the Mach
Bile. You must choose one. The Acro Bike is slower, but it can do
tricks, like the Bunny Hop (hold A while not moving), the wheely (hole
A while moving), and the side hop (A and either up, down, left, or
right). The Mach Bike is faster and it can go up muddy slopes, but it's
harder to control, it gets a slow start, and it can't do tricks. I
personally prefer the Mach Bike, since its just faster. Once you choose
your bike, you can go onto Cycling Road for training. The trainers
there all have Magnemite and a few have Voltorb. Once your pokemon are
trained enough (I recommend at least level 25 or above), heal. Go to
the gym. You will see Wally there. He is complaining about how his
uncle doesn't want him to fight the gym here, and he says that with
Ralts, he can beat anyone. He will notice you and will want a battle.
Wally Battle 1-
Pokemon-
Ralts Lv. 16
Oh god he's easy!! You should have no problem with him. First, his
Ralts should be nearly 10 levels under your pokemon, and second is that
Ralts is his only pokemon. You should have no problem.
Money: 960
Once Wally goes down in defeat, he will want to go back home. As he
begins to leave, his uncle will realize that you were the trainer who
helped Wally catch his Ralts. He will talk a little, and then he will
leave. Heal your pokemon if it really is necessary, then enter the
Mauville Gym.
Location: Mauville City Pokemon Gym
Pokemon Type: Electric (some Steel)
Recommended Types: Ground, Fighting, Fire
Not Recommended Types: Water, Flying, Poison
Trainers:
Guitarist Kirk
Pokemon-
Lv. 18 Electrike
Lv. 18 Magnemite
Youngster Ben
Pokemon:
Lv. 19 Zigzagoon
Battle Girl Vivian
Pokemon:
Lv. 19 Meditite
Guitarist Shawn
Pokemon:
Lv. 17 Voltorb
Lv. 17 Voltorb
Lv. 17 Voltorb
Leader Wattson
Pokemon:
Magnemite Lv. 21
Voltorb Lv. 21
Magneton Lv. 23
Difficulty: **
Wow! This guy can actually be hard! But if you have a ground type, then
this gym is a cinch. Ground pokemon are immune to electric attacks.
Nincada, Geodude (and all his forms), and Marshtomp are all part
ground, and they are the only pokemon you could get so far that are
part ground. But Nincada isn't recommended, since it doesn't really
learn ground attacks and its evolved form isn't a ground pokemon
(actually, Shedinja is still immune due to its ability, but it doesn't
learn any powerful attacks by then). So Geodude/Graveler/Golem and
Marshtomp are recommended. Magneton is the first evolved gym pokemon in
this great game. Both Magnemite and Magneton are part steel, so they
have a x4 weakness to ground attacks and a x2 weakness against Fighting
and Fire. Magneton knows Shock Wave, and attack that no matter what
will not miss. That means not even something like Sand Attack will
affect it. Voltorb is a pure electric type, so he is only weak against
ground. Magnemite may use Sonicboom, which always does 20 damage, no
matter what. Voltorb may use Rollout, which doubles in powerful every
time it is used for 5 turns. But after enough fighting, Wattson will
finally go down in defeat.
Prizes-
Third Badge: Dynamo Badge
TM Obtained: TM34- Shock Wave
HM Capability: Rock Smash
Money: 2300
3.10. Help the separated couple
Location: Mauville City
Heal if necessary. Since there is nothing to do, go west to Route 117.
Location: Route 117
Wild Pokemon-
Oddish, Roselia, Zigzagoon, Volbeat, Illumize, Marill
Level Range- 13 to 14
There are 7 trainers on this route, and two of them fight together.
This route only has new trainers: Jr. and Sr., Pokemon Breeder,
Triathlete, and Bug Maniac. Battle the trainers and pokemon you need to
battle and enter Verdanturf Town, home of Wally and the Pokemon
Contests.
Location: Verdanturf Town
Well, this is a quaint, little village, now isn't it? The big Contest
House is the Normal Rank Contest, the original contest house.
Verdanturf Town is where Contests originated. Talk to the lady at the
front desk of the contest house to receive a Contest Pass, which allows
you to enter contests. As I also said before, this is Wally's hometown.
He lives in one of the houses at the bottom. But that's not why we are
here. Go up into the cave. Hey! It's the Rusturf Tunnel!
Location: Rusturf Tunnel
There is a trainer nearby. Go left from him and outside. In that
clearing, a guy lost his glasses. Search around by pressing A in every
spot to find the Blackglasses. Show those to him and he will notice
that those are not his glasses, and he will leave (you can't find his
glasses). The Blackglasses are used to power up Dark attacks. It could
be useful on Grovyle with Pursuit if you don't already have Miracle
Seed or any other item on him. Anyway, go back in the tunnel. From the
trainer, go up, then left. You will see two people separated by cracked
rocks. Break the rocks with Rock Smash and the man will give you HM04-
Strength. Strength is the first GOOD HM in the game. Strength has 80
Base Power, but no effect in battle. Outside of battle, Strength can
move large boulders that aren't cracked. But you can't use it until you
beat the next gym, which is a long ways away (they always have that
little problem). Now go back to Verdanturf Town.
Location: Verdanturf Town
Go to Route 117.
Location: Route 117
Go over to Mauville City.
Location: Mauville City
Since there really is nothing to do now, heal if necessary, buy what
you may need (the next pokemart is also a while away), and go up to
Route 111.
3.11. A Battling Family, A Burning Path that leads to Fire Pokemon
Location: Route 111
As of right now, you can't get any pokemon. You can only get the
pokemon in the desert area ahead, which you can't access until later.
Anyway, go up and you should see a house. That is the home of the
Winstrate Family, a family of four who battle pokemon. They all have
"Vi" in their names. Here they are-
Winstrate Family-
Winstrate Victor
Pokemon-
Taillow Lv. 16
Zigzagoon Lv. 16
Winstrate Victoria
Pokemon-
Roselia Lv. 17
Winstrate Vivi
Pokemon-
Marill Lv. 15
Shroomish Lv. 15
Numel Lv. 15
Winstrate Vicky
Pokemon-
Meditite Lv. 18
They can be pretty easy. After you beat them, enter the house. Talk to
Victoria and she will give you the Macho Brace. The Macho Brace is an
item that makes it easier to raise stats, but at the cost of speed. I
suggest giving it to someone who would attack second anyways. Now that
that's done, go up, smash the cracked rocks, and continue. As you get
up, you'll notice reporters. Talk to them and they will battle.
Reporters Gabby & Ty
Pokemon-
Whismur (Gabby's) Lv. 19
Magnemite (Ty's) Lv. 19
After you beat them, they will ask for a REALLY, REALLY short interview
(in other words, one word). You will be seeing them quite a bit. Gabby
and Ty are like your rival; they all just keep on reappearing. As you
continue up, you will find the desert. As I said before, that is the
only place on this route where you find wild pokemon, but you can't
reach it yet. Go left to get to Route 112.
Location: Route 112
Wild Pokemon-
Machop, Numel
Level Range- 14 to 16
This seems like a fairly short route. There is hardly any grass, and
there are 4 trainers. You will see ledges at the left side, meaning you
will get to the top of those ledges eventually. Catch what pokemon you
need and go up the stairs. In front of you is a cable car. But you can
see Team Magma/Aqua members guarding it, so go left to find the Fiery
Path.
Location: Fiery Path
Wild Pokemon-
Slugma, Numel, Torkoal, Machop, Grimer, Koffing
Level Range- 14 to 17
This is a straightforward path. Just go up, left, up, right, and down.
Wow! That was quick! The boulder you saw along the way needs Strength,
but you can't use it out of battle right now. The pokemon are mostly
fire and poison, with the exception of Machop, a fighting pokemon. The
Torkoal sounds nice, right? Well, not all Torkoals are angels, as you
will see later. The Slugma and Numel are fairly nice to have. They both
evolve into something that has a x4 weakness to water, but Numel
evolves into a pokemon with more powerful attacks, such as Earthquake,
Fissure, and Eruption. Once you catch what you need, exit the cave
through the top.
Location: Route 112
Hey! We're back on Route 112! Pick up the berries and go right. Go up
when you meet the trainer. Talk to the guy facing the tree and he will
give you TM43- Secret Power. Secret Power is one of those few TMs that
can be used outside of battle. Outside of battle, Secret Power can
create a Secret Base. A Secret Base is a place where you can pretty
much go to get away. If you trade data with someone, you can get their
Secret Base too. You can also battle them in their Secret Base for
experience and money, unlike Link Battles. Anyway, the house here can
heal your pokemon. From the top of the trees above the house, go left
to reach Route 113.
Location: Route 113
Wild Pokemon-
Sandshrew, Spinda, Skarmory
Level Range- 15 to 17
Remember that Skarmory I mentioned when Steven gave you the TM for
Steel Wing? Well, here it is. Skarmory is rare, though. It also is hard
to catch once you get into battle. Spinda isn't as good. It is a normal
pokemon that can learn psychic attacks. Sandshrew is a ground pokemon
that really doesn't learn too many powerful attacks. This is a fairly
big route. It may appear to be snowing, but it's not. Remember the
Fiery Path? Well, that was only the base of an active volcano, Mt.
Chimney. Mt. Chimney is releasing soot, which is covering the ground.
As you go on, you will see a house. Talk to the man inside the get the
Soot Sack. The Soot Sack can pick up soot. You can trade soot for
special stuff, such as flutes and decorations for your secret base.
Keep on going. One of the mounds you come across have TM32- Double
Team. Double Team is an attack that does no damage, but can lower the
foes accuracy. However, it can be beat by Sweet Scent, Odor Sleuth, and
Foresight. As you reach the end, the soot will stop falling and you
will enter Fallabor Town.
3.12. Fallabor Town, a super contest for super contestants
Location: Fallabor Town
This is really a small city, with only 5 buildings. One is the Pokemon
Center, one is the Pokemart, and one is...a Contest House! This is the
Super Rank Contest House. You can only access it once you beat the
normal rank contest. And you can only use the pokemon that beat the
normal rank contest. Go to the crater next to the bottom left house and
check it (press A) to get a Nugget. Nuggets sell for 5000 pokedollars.
The house at the top-left corner is the home of the Move Tutor. The
Move Tutor in this game is a man who can reteach your pokemon some
moves they have forgotten. But you need a Heart Scale. It is a definite
improvement over beating Lance on Pokemon Stadium 2 to reteach a
pokemon a move it forgot. Also, some pokemon actually learn NEW MOVES
by trying to reteach them a move. Some examples are: Blaziken (fire
Punch), Medicham (Fire Punch, Thunder Punch, Ice Punch), and Donphan
(Horn Attack). Go into the Pokemon Center. Talk to the girl blocking
the PC. She says that she is Lanette, the creator of the Hoenn PCs (she
does what Bill does in Kanto/Johto). She will leave for her house on
Route 114. Once you have what you need, go west to Route 114.
Location: Route 114
Wild Pokemon-
Lotad/Seedot, Nuzleaf/Lombre, Seviper/Zangoose, Swablu
Level Range- 14 to 18 (I think)
There are a few pokemon on this route that are only accessible in one
game. As you arrive on Route 114, enter the house and talk to the kid
to get TM28- Dig. Dig is a fair ground attack. When Dig is used, the
user goes underground. Right now, the only attacks that will hit it are
Earthquake and Fissure, and they actually increase in damage when used
(except for Fissure, it's a one hit knock out (OHKO)). Leave the house
and go left. The man with the Poochyena will give you TM05- Roar. Roar
is an attack that can switch an opposing trainer's pokemon or scare a
wild pokemon from battle. As you cross the bridge, you will see a
building. Find the entrance and go in. This is Lanette's House. Talk to
her and she will be embarrassed about how messy her house is. She will
ask you to keep this a secret by giving you a doll. In Ruby, she gives
you a Seedot Doll. In Sapphire, she gives you a Lotad Doll. Now leave.
Go through the grass to the stairs leading to the foot of the mountain
(which I believe the actual mountain is Mt. Chimney, but I just believe
it). Follow it to the entrance to what is the inside of the
mountain...Meteor Falls.
3.13. Meteor Falls, where rocks use the mind
Location: Meteor Falls (bottom of Waterfall)
Wild Pokemon-
Zubat, Lunatone/Solrock
Level Range- 16 to 18
This place looks pretty nice. Lunatone and Solrock are both
Psychic/Rock pokemon. They have the Levitate ability, which keeps them
immune to Ground attacks. Catch them if you want, there will be
stronger ones later. I know that you know about Zubat by now. Go up the
stairs in front of you. There is another item there. Go over the bridge
to see a scientist and a few Aqua/Magma members. They will talk to
little, mentioning the meteorite they just stole from the scientist,
notice you, talk a little more, and them Team Magma/Aqua comes in.
Wait! I thought they were already here. Well, it is THE OTHER TEAM! The
other team will tell the evil team to stop their evil deed (apparently,
Team Magma is good in Sapphire and Team Aqua is good in Ruby). They
will all talk a little more, then the evil team will run off. The
leader of the good team (Maxie in Sapphire and Archie in Ruby) will
tell you about the evil team and their plans, and then they will leave.
Go down the stairs, go left, and then up the next set of stairs. At the
top is a Moon Stone. The Moon Stone is an item that evolves certain
pokemon, such as Jigglypuff and Skitty. Go back to the entrance and
exit.
Location: Route 114
There really is nothing to do right now other than training. So go back
to Fallabor Town and heal, then go back to Route 112, the route before
the Fiery Path.
3.14. Mt. Chimney, a team tampers with volcano power
Location: Route 112
We won't be here for long. From the Fiery Path, go right. Remember the
two evil team members in front of the building? They are gone now, so
go into the cable car station. Talk to the woman to go into the cable
car and up the mountain.
Location: Mt. Chimney
Here we are, the top of Mt. Chimney. We've been through Meteor Falls
and the Fiery Path, which I believe are both part of Mt. Chimney, but
this is the real deal. As you exit the station, go right, then up the
stairs. You will see the good team leader battling a few evil team
members, all of them using Poochyena. That seems to be the deal with
all the people here (well, almost). Go up, and then left. You will see
a smaller path. Go up it and beat the two evil team members. At the
top, you will see the evil team leader (Archie in Sapphire and Maxie in
Ruby). He will talk about the Meteorite they stole from Meteor Falls.
In Ruby, Maxie mentions that with the power of the meteorite, the
volcano will erupt, thus, it will expand the land (that is one of Team
Magma's goals). In Sapphire, Archie mentions that with the power of the
meteorite, the volcano will dry up, thus, it will expand the sea (One
of Team Aqua's goals). They will talk to you a little, then they will
go into battle with you.
Team Magma Leader Maxie-
Pokemon-
Mightyena Lv. 24
Camerupt Lv. 25
Golbat Lv. 24
Team Aqua Leader Archie-
Pokemon-
Mightyena Lv. 24
Sharpedo Lv. 25
Golbat Lv. 24
This fight can actually be a nuisance. They both start with Mightyena,
the evolved form of Poochyena (as the name implies). Mightyena's
ability, Intimidate, will lower the attack of the pokemon sent out
until Mightyena is defeated or switched out (he doesn't switch). Golbat
is just a nuisance anyway. It was good speed, fair flying attacks, and
decent power. Camerupt is the evolved form of Numel. Camerupt's ability
is either Oblivious (prevents attraction) or Magma Armor (prevents
freezing). Sharpedo's ability is Rough Skin. When a contact move hits
Sharpedo, damage is taken from the attacker. In all, I suggest a water
pokemon for Maxie (normal on Golbat, not affected by Intimidate due to
the use of Special Attacks, strong against Camerupt) and an electric
pokemon for Archie (strong against Golbat, not affected by Intimidate
due to the use of special attacks, strong against Sharpedo while not
affected by Rough Skin unless you use Thunderpunch (but the only
pokemon that would know Thunderpunch by now is Elekid, and he is only
obtainable by Gameshark/Action Replay)). Neither will be hard if you
use the recommended types.
After you beat Maxie/Archie, they will complain a little, then the evil
team will leave. The good leader will come up to you and thank you for
helping them. They will leave too. Go over to the machine and press A
against it to get the Meteorite. Save that for later. Go down to where
the cable car was, then go down to the Jagged Pass.
3.15. Jagged Pass, Lavaridge Town, Flannery, and the Heat Badge
Location: Jagged Pass
Wild Pokemon-
Numel, Machop, Spoink
Level Range- 19 to 22
There is only one new pokemon here, Spoink. Spoink is a psychic pig
pokemon that has a spring on his butt. He is a fairly easy pokemon to
train, also has some good moves, like Psybeam (he eventually learns
Psychic). Numel and Machop both already made their appearance on Route
112 and in the Fiery Path. Anyway, soot is falling here, just like on
Route 113. There are quite a few trainers here. As you make your way
down, you may have to battle a trainer, depending on the path you take.
As you reach the bottom, pass the final trainer and exit.
Location: Route 112
Remember the ledges you saw earlier before the Fiery Path? This is what
is at the top of them. This is the THIRD part of Route 112. Simply go
left to quickly enter Lavaridge Town.
Location: Lavaridge Town
This is actually a fairly small city. First go to the Pokemon Center
and heal. Deposit a pokemon so that you have 5 pokemon with you. Go to
the water and talk to the old lady next to the beds. She will give you
an egg. That egg eventually hatches into Wynaut, the pre-evolved form
of Wobbafett. You can go into the hot spring by using the back door of
the Pokemon Center. Once you have what you need and train enough (Lv.
30 or higher is recommended), enter the Lavaridge Town Gym.
Location: Lavaridge City Gym
Pokemon Type: Fire
Recommended Types: Rock, Water, Ground
Not Recommended Types: Grass, Bug, Steel, Ice
Kindler Cole-
Pokemon-
Lv. 22 Slugma
Lv. 22 Slugma
Lv. 22 Numel
Cooltrainer Zane-
Pokemon-
Lv. 24 Kecleon
Kindler Axle
Pokemon:
Lv. 23 Numel
Lv. 23 Slugma
Battle Girl Sadie-
Pokemon-
Lv. 24 Meditite
Kindler Andy-
Pokemon-
Lv. 23 Slugma
Lv. 23 Numel
There are too many Gyms with Meditite trainers.
Leader Flannery-
Slugma Lv. 26
Slugma Lv. 26
Torkoal Lv. 28
Remember when I said that not all Torkoals are angels? This is what I
mean. This one is one of the most annoying pokemon ever. The Slugmas
are easy. They are likely to use Sunny Day, an attack that powers up
fire attacks, powers down water attacks, makes Solarbeam a one turn
attack, and lowers the accuracy of Thunder to 50%. They will also
possibly use Flamethrower, a powerful fire attack. But as I said, they
are easy. After you knock both of them out, she will send out the
master of disaster, Torkoal. Torkoal knows Flail, an attack that gets
stronger as the user's HP lowers. Body Slam is a powerful normal-type
attack that may paralyze the foe. Attract is one reason why she is
annoying. Attract is an attack that makes the victim fall in love with
the user, giving it a 50% chance of attacking. However, it only works
on the opposite gender (male on female and female on male). Finally, we
have Overheat, the most powerful attack you've seen so far. Overheats
Base Power is 150, stronger than Fire Blast. Overheats effect is that
the Special Attack of the USER is lowered with each use. A good
Swampert, Azumarill, or Gyarados can devastate her team with water
attacks while a good Numel/Camerupt, Graveler/Golem, Lairon, or
Lunatone/Solrock can beat them with Rock and Ground attacks. I remember
a battle I had. I used a traded Hariyama level 31. It wouldn't obey me,
it was paralyzed, and it was in love with Torkoal. It had a 12.5%
chance of attacking. I told Hariyama to use one attack, and it used
another attack that still knocked Torkoal out. Once Flannery goes down,
you win (and some may not use a Torkoal ever again).
Prizes-
Fourth Badge: Heat Badge
TM Obtained: TM50- Overheat
HM Capability: Strength
Level Limit: 50 (before pokemon start disobeying you)
Money: 2800
3.16. Go-Goggles, go to the sandstorm and receive one of two fossils
Now that one of the most annoying gyms is handled, the game still won't
get any easier. As you exit the gym, your rival will appear. S/he will
talk a little and then she will give you the Go-Goggles, an item that
allows you to enter a sandstorm. S/he will tell you that you should
fight your father at the Petalburg Gym. S/he will leave. Heal if
necessary. Now go over to Route 112.
Location: Route 112
Now that we don't need the Jagged Pass, you can drop down the ledges on
the right. Go over to Route 111.
Location: Route 111
Remember how the Go-Goggles allow you to go through sandstorms? Well,
they mean the sandstorm you are next to, go enter.
Location: Route 111(desert)
Wild Pokemon-
Baltoy, Cacnea, Sandshrew, Trapinch, Regirock**, Lileep**/Anorith**
**- you can only get one of these
Regirock is a legendary pokemon. But you can't go into the tomb he is
in right now. There are quite a few trainers here. Most of the pokemon
are new. Cacnea is a grass pokemon whose ability keeps him immune to
sandstorms, while raising his evasiveness while in them. Trapinch is a
ground pokemon that soon evolves into Vibrava, then Flygon, a
Ground/Dragon pokemon. Baltoy is a Ground/Psychic pokemon with the
Levitate ability. All of them are immune from the effects of Sandstorm.
At the very bottom of the desert, you will find TM37- Sandstorm.
Sandstorm is an attack that hurts all pokemon that aren't rock, ground,
or steel type, or pokemon with the Sand Veil ability. Go all the way to
the top of the desert. You will find two piles of what appears to be
poo. But they are actually fossils. One is the Root Fossil and the
other is the Claw Fossil. The Root Fossil becomes Lileep, a Grass/Rock
pokemon. The Claw Fossil becomes Anorith, a Bug/Rock pokemon. One you
have all you need, go down to Mauville City.
3.17. Return to the third city, a challenge waits for you
Location: Mauville City
Heal if necessary, then head across Route 117 to Verdanturf Town.
Location: Verdanturf Town
Go into the Rusturf Tunnel.
Location: Rusturf Tunnel
Go up, then left all the way. Go into the door to appear on Route 116.
Location: Route 116
Talk to the first guy you see. He is the Devon guy you saved multiple
times. He will give you something for being so good. Go over to
Rustboro City.
Location: Rustboro City
Go into the Devon Building. Go to the second floor. Go to the bottom of
the second floor and talk to one of the guys there and he will say that
he created a machine that can revive fossils. Give him your fossil. Go
outside, deposit a pokemon, then come back to him to receive Lileep (if
you gave him the Root Fossil) or Anorith (if you gave him the Claw
Fossil). Now go upstairs. Talk to the president of Devon Corp. to
receive an Exp. Share. Exp. Share is an item that, when attached to a
pokemon not being used in battle, it will give it experience, even when
it doesn't battle. It is especially good on Magikarp. Now leave the
building. Heal if necessary, then go down to Route 104.
Location: Route 104
Go down to the Petalburg Woods.
Location: Petalburg Woods
Go down to the bottom half of Route 104.
Location: Route 104
Go down, and then right to enter Petalburg City.
Location: Petalburg City
Here we are, the location of the fifth gym. This ain't your daddy's gym
(well, actually, it is). Heal if necessary, and then enter the gym.
3.18. Petalburg Gym. Enter Norman the Normal Trainer. Fight Daddy!
Location: Petalburg City Gym
Type of Pokemon: Normal
Recommended Types: Fighting
Not Recommended Types: none
There are a whopping 9 rooms in this gym: the entrance, the attack
room, the defense room, the speed room, the OHKO room, the Zero
Reduction Room, the Accuracy Room, the Recovery Room, and Normans Lair.
Each row of rooms has the same pokemon.
ROW ONE-
Location: Speed Room-
Cooltrainer Randall (he uses X Speed)
Pokemon-
Lv. 27 Delcatty
Location: Accuracy Room-
Cooltrainer Mary (she uses X Accuracy)
Pokemon-
Lv. 27 Delcatty
ROW TWO-
Location: Zero Reduction Room-
Cooltrainer Parker (he uses Guard Special)
Pokemon-
Lv. 27 Linoone
Location: Defense Room-
Cooltrainer Lori (she uses X defense)
Pokemon-
Lv. 27 Linoone
Location: Recovery Room-
Cool Trainer George (he uses recovery items)
Pokemon-
Lv. 27 Linoone
ROW THREE-
Location: Strength Room-
Cooltrainer Jody (he uses X Attack)
Pokemon-
Lv. 27 Zangoose
Location: One-hit KO Room-
Cooltrainer Burke (he uses Dire Hit)
Pokemon-
Lv. 27 Zangoose
As you have figured out by now, the order is:
Row One- Delcatty
Row Two- Linoone
Row Three- Zangoose
Leader: Norman-
Pokemon-
Slaking Lv. 28
Vigoroth Lv. 30
Slaking Lv. 31
It is time to beat your father. Slaking number one is already annoying.
It has a good HP and defense, so most fighting attacks don't knock it
out in one hit. It knows Yawn, an attack that puts the foe to sleep
after the next turn. Slack Off is an attack that recovers HP. Vigoroth
is the biggest annoyance. It is fast (for a sloth) and powerful. Slash
is a really powerful normal type attack that has a good chance at a
critical hit. Vigoroth also a few other good attacks. The final Slaking
shouldn't actually be too hard. It is based on Focus Punch. Focus Punch
has a base power of 150, but it takes a turn to load beforehand. The
good side is that if it is attacked during the FP loadup stage, Focus
Punch fails. All the pokemon know Facade. Facade is a powerful attack
that gets even more powerful if the user is Poisoned, Burnt, or
Paralyzed. A good Machoke with Revenge should be able to demolish
Norman.
Prizes:
Fifth Badge: Balance Badge
TM Obtained: TM42- Facade
HM Capability: Surf
Money: 3100
3.19. En route into the rain.
Location: Petalburg City Pokemon Gym
After you beat Norman, he will tell you that Wally's father called and
said that he had something for you. So leave the gym.
Location: Petalburg City
As you exit the gym, go to the building next door. Talk to the man. He
is Wally's father. He will talk a little, then he will give you HM03-
Surf. Surf is my FAVORITE HM!! It is a water attack with the same base
power as Flamethrower and Thunderbolt. Give it to a powerful water
pokemon. In a 2 vs. 2 battle, Surf hits both foes. Once you get it,
leave the house, heal if necessary, and then head over to Route 104.
Location: Route 104
Mr. Briney is gone now. He is working on something we will get to much
later. For now, go down to the water. Press A against it to go ONTO the
water. That is surfs effect out of battle. Surf down to Route 105.
Location: Route 105
Pokemon to capture-
Tentacool, Wingull, Pelliper, Regice
Level Range- 5 to 30 (???)
Just like with Regirock in the desert, Regice can't be obtained right
now. Other than that, there are only pokemon you could get before
(Tentacool from the Old Rod and Wingull on Route 103). By the way,
Pelliper is the evolved form of Wingull. Surf down to Route 106.
Location: Route 106
Wild Pokemon-
Tentacool, Wingull, Pelliper
Level Range- 5 to 30 (???)
Remember Route 106? This is the Route connecting Dewford Town with the
Granite Cave. Go down to the bottom, then surf east to Dewford Town.
Location: Dewford City
Get onto land. Go into the top-left house. Talk to the guy to the right
of the table that looks like a nerd. He will give you TM36- Sludge
Bomb. Sludge Bomb is a powerful poison attack that, well, poisons the
foe. Now surf east to Route 107.
Location: Route 107
Wild Pokemon-
Tentacool, Wingull, Pelliper
Level Range- 5 to 30 (???)
Just follow the same pattern as with Routes 104-106, only now going
east.
Location: Route 108
Wild Pokemon-
Tentacool, Wingull, Pelliper
Level Range- ???
As you go on, you will see a ship. That is the abandoned ship. There
isn't much to do there right now, but there is stuff to do. Go in.
Location: Abandoned Ship
Go downstairs. Go downstairs again. Go left to the next set of stairs
and go up. Keep on going until you get to a room with a scientist. Talk
to him and he will say that Captain Stern wanted him to find a Scanner.
You need to find it, but you can't get it until near the end of the
game. Pick up the item. It is a Storage Key. Go back to the room with
the six doors and two sets of stairs. Go to the top-right door. It is
locked. Use the Storage Key to unlock it. Go in and pick it the item.
It is TM13- Ice Beam. Ice Beam is a really powerful ice attack. It is
just as powerful as Flamethrower, Thunderbolt, and Surf. Ice Beam may
freeze the foe. It is the second strongest TM you have obtained so far
(right behind Overheat). Now, as they would say in the movie
business...
ABANDON SHIP!!
Location: Route 108
Surf right all the way to Route 109.
Location: Route 109
Remember this route? This is the route you landed on when you got out
of Mr. Briney's boat after beating Brawly and delivering the letter to
Steven. Surf right, then up to land on the beach, then enter Slateport
City.
Location: Slateport City
There is something new to do here, the Hyper Rank Contest. The Hyper
Rank Contest is where the contest road takes a hard bump. It is
difficult. Anyway, heal if necessary and head up to Route 110.
Location: Route 110
Go north to Mauville City.
Location: Mauville City
As you enter Mauville City, you will see Wattson standing at the fork
in the road. Talk to him and he will say that there is another part of
the city known at New Mauville. He wants the generator shut off. And
guess what...he wants your help! He will give you the Basement Key to
enter New Mauville. Go back down to Route 110.
Location: Route 110
Go to the water and surf east. You will see a cave. Enter it.
Location: New Mauville
Wild Pokemon-
Magnemite, Magneton, Voltorb, Electrode
Level Range- 22 to 24 (I think)
You can't find any pokemon yet. Go up to the big gate and press A to
use the Basement Key and open it. Go down. Now you can find wild
pokemon. The point here is to press the button that matches the lock
you need to open. Press the first button and go through. Press the next
button. As you go on, DO NOT PRESS THE THIRD BUTTON. Go around it. In
the next area, press the first button you see, then go up, then left.
Go all the way up, past the buttons. In the next area, press the
correct button and go on. You will see a huge machine. That is the
generator. Step on the red switch to shut it off. Go over to the item
to get a Thunder Stone. A Thunder Stone can evolve certain pokemon,
such as Pikachu. Now backtrack to the previous round area. Go right and
beat the Voltorb on the switch, and then press the switch. Go down,
then right. Follow the path. The item there is an Ultra Ball. Ultra
Balls are stronger forms of Pokeballs than Great Balls. Follow the path
back to the entrance. Now leave New Mauville.
Location: Route 110
Go back to Mauville City.
Location: Mauville City
Go talk to Wattson. He will thank you and give you TM24- Thunderbolt.
Thunderbolt is a powerful electric attack that is just as powerful as
Flamethrower, Ice Beam, and Surf. Now that we are ready, give it to an
electric pokemon, as you may need it later. Go east to Route 118.
Location: Route 118
Wild Pokemon-
Wingull, Electrike, Manectric, Zigzagoon, Linoone
Level Range- ???
As you go right, you will see a small area of water. Surf across it. If
you battled Gabby and Ty after beating Wattson, you will see them here.
There are stronger than they were before and Gabby's Whismur evolved
into a Loudred. After you battle them, they will ask for another
interview. After the interview, follow the path and soon you will pass
by...Steven! He will talk a little, find out your name, talk a little
more, ask questions, talk a little more, and then he will leave. Follow
the path, going up and the fork in the road, entering Route 119.
Location: Route 119
Wild Pokemon-
Wingull, Tropius, Marill, Oddish, Zigzagoon, Linoone
Level Range- 24 to 28
This is possibly one of the largest routes in the game. All the grass
here is really tall. You can't run in it and you can't ride your bike
through it. As you pass through the first bit of tall grass, you will
come across water. Follow the path, going up onto mountainous areas of
the route. You will pass by a few waterfalls. As you reach the top, you
will see a big building. You will also see two evil team members
guarding the next bridge. The only place you can go right now is to the
building...the Weather Institute.
3.20. Weather Institute and Castform
Location: Weather Institute
By now you might be weakened from the long route. Go over to the bed
and press A against it to take a nap, thus healing your pokemon.
Deposit one pokemon, just for now. You will see that there are plenty
of Team Magma/Aqua members that have infiltrated the Institute. Battle
the two members on the bottom floor and go upstairs. There are about
three normal members up here. As you blast through them, you will come
to the leader of the group. I'm not talking about Archie/Maxie, but I'm
really talk about the member that thought up this whole scandal.
Pokemon Sapphire-
Aqua Admin. Shelly-
Pokemon-
Carvanha Lv. 28
Mightyena Lv. 28
Pokemon Ruby-
Magma Admin. Courtney-
Pokemon-
Numel Lv. 28
Mightyena Lv. 28
As you beat the girl, she will talk a little more, then all the members
will leave. The owner of the Institute will come up and thank you. He
will give you Castform. Castform is a pokemon who's ability makes his
type and appearance change with the weather. They will talk a little
more. If you want, you can deposit Castform, unless you think he could
be a good pokemon for the team. Once you have Castform and heal, exit.
3.21. Rival fights again
Location: Route 119
Now that the team is gone, the bridge to your right is open. Cross the
bridge. As you go up from the end, your rival stops you. S/he will talk
a little, and then you will go into a battle.
Rival Battle 3-
Again, the pokemon your rival has depends on your starter.
Your Starter- Treeko
Their pokemon-
Shroomish Lv. 29
Wailmer Lv. 29
Combusken Lv. 31
Your Starter- Torchic
Their Pokemon-
Shroomish Lv. 29
Numel Lv. 29
Marshtomp Lv. 31
Your Starter- Mudkip
Their Pokemon-
Numel Lv. 29
Wailmer Lv. 29
Grovyle Lv. 31
S/he was the same pokemon as last time. Your rival shouldn't be too
hard if s/he was easy last time. Like last time, the three pokemon are
the same types as the three starters (Water, Grass, and Fire). After
you beat your rival, s/he will give you HM02- Fly. Fly is a really
useful HM. When used, you can fly to any city you have already visited.
It is also fairly powerful. It is a two-turn attack. The first turn,
you fly up into the air, keeping you immune to most attacks. The second
turn, the pokemon strikes. Your rival will tell you to train a little
bit more, and then s/he will leave. Go down and surf all the way to the
bottom. One of the items along the way that you pass by is a Leaf
Stone. The Leaf Stone only has one use, evolving Gloom into Vileplume
(it has more uses if you have a Gameshark or Action Replay). Go back to
where you fought your rival. Go up all the way, then right to enter
Fortree City.
3.22. Fortree City, Steven, and Kecleon
Location: Fortree City
There are only three buildings in Fortree City that are not on trees:
The Pokemon Center, the Pokemart, and the gym. The Pokemart has a new
version of the Pokeball in stock...Ultra Balls! Ultra Balls are
stronger than Great Balls. They are extremely useful, but they are 1200
pokedollars. Buy a lot of Ultra Balls. Heal if necessary. One of the
houses at the top has a woman that will test you in a game of luck. You
need to guess which hand the coin is in. The order is: right, right,
left. Once you guess it right, she will give you TM10, Hidden Power.
Hidden Power is the strangest TM of all. The base power and the type of
the attack are both based on your stats. If you try to go to the gym,
you will notice that a strange force is blocking you. Go on out east to
Route 120.
Location: Route 120
Wild Pokemon-
Zigzagoon, Linoone, Marill, Oddish, Kecleon, Absol, Registeel
Level Range- 26 to 28
This route has similar pokemon as with Route 119, with the exception of
Absol. Absol is a pure dark pokemon whose ability makes the foe lose 2
PP when it attacks instead of one. As you can see, you can find the
final Regi here: Registeel. But, like the other ones, you can't get him
until much later. All the rest are the same as in Route 119. As you
reach the bridge, you will see Steven there. If you look into the
water, you will see a suspicious shadow. Save before talking to him. He
will talk a little and show you what is blocking your path by using the
Devon Scope (weird. Silph Co. and Devon Corp., Silph Scope and Devon
Scope). It is...a Kecleon!
Pokemon Battle- Kecleon Lv. 30
Fury Swipes
Faint Attack
Psybeam
Screech
If you already have a Kecleon, then you can kill this, but this can be
caught at a higher level than the other Kecleons. After you catch him,
Steven will give you his Devon Scope. After he leaves, go back to
Fortree City.
3.23. A fight with Winona for the Feather Badge
Location: Fortree City
It is time to fight the gym. Heal if necessary. Go to the invisible
barrier blocking the gym. After you reveal it with the Devon Scope, the
Kecleon won't battle you, but it will run away. Now enter the gym.
Location: Fortree City Pokemon Gym
Type of Pokemon: Flying
Recommended Types: Electric, Ice, Rock
Not Recommended Types: Grass, Ground, Bug, Ghost (most flying pokemon
are part normal), Fighting
Bird Keeper Jared-
Pokemon-
Lv. 30 Doduo
Picnicker Kylee-
Pokemon-
Lv. 30 Swablu
Camper Tarell
Pokemon-
Lv. 29 Taillow
Lv. 29 Swellow
Birdkeeper Will-
Pokemon-
Lv. 28 Wingull
Lv. 28 Swellow
Lv. 28 Pelliper
It is recommended that you bring along a pokemon with Thunderbolt.
Magneton is most recommended, because he receives a quarter of the
normal damage for flying attacks due to its two types.
Leader: Winona-
Pokemon-
Swellow Lv. 31
Skarmory Lv. 31
Pelliper Lv. 30
Altaria Lv. 33
Bring not only an electric tpye pokemon, but also an ice pokemon. I
hope you got Ice Beam back on the Abandoned Ship. Swellow is probably
her fastest pokemon. Skarmory and Pelliper are not weak against ice
attacks. If you have an electric pokemon only, then you might fear her
Altaria. Altaria is not weak against electric attacks because he is
Flying/Dragon. Also, it knows Earthquake. If you want any electric
pokemon for Altaria, you better get a Zapdos somehow.
(Cheating/Trading). You can also use a fire attack on Skarmory because
he is part Steel. Pelliper is x4 weak against electric attacks.
Prizes:
Sixth Badge: Feather Badge
TM Obtained: TM40- Aerial Ace
HM Capability: Fly
Level Limit: Lv. 70 (before they start disobeying)
Money: 3300
3.24. En route through the rain, again!
Location: Fortree City
When you leave the gym, heal if necessary. Go east to Route 120.
Location: Route 120
Follow the path you took to Steven, only continue on with the Route.
There are many trainers here. After you finish the bridge, it begins to
rain again. There will be a huge patch of tall grass. Go through it and
continue on. Soon you will be on Route 121.
Location: Route 121
Pokemon to Capture-
Zigzagoon, Linoone, Wingull, Duskull/Shuppet, Oddish, Gloom
Level Range- 26 to 28
This is a fairly good training route. After you pass by the Hex Maniac
and the Beauty, you will see three Team Magma/Aqua members plotting
something about Mt. Pyre. Go to the big building. That is the Safari
Zone. It costs 500 pokedollars to get in. There are four sectors. The
Southeast and Southwest sectors can be reached normally. You need the
Mach Bike to reach the Northwest Sector and the Acro Bike to reach the
Northeast Sector.
Location: Safari Zone (Southeast Sector)
Wild Pokemon-
Girifarig, Natu, Gloom, Wobbafett, Pikachu, Oddish, Doduo
Level Range- 24 to 28 (I think. The same for all four sectors)
Location: Safari Zone (Southwest Sector)
Wild Pokemon-
Doduo, Girifarig, Gloom, Natu, Pikachu, Oddish, Wobbafett
Location: Safari Zone (Northwest Sector)
Wild Pokemon-
Doduo, Dodrio, Oddish, Gloom, Rhyhorn, Pinsir, Lairon
Location: Safari Zone (Northeast Sector)
Wild Pokemon-
Natu, Xatu, Oddish, Gloom, Heracross, Phanpy
3.25. Mt. Pyre where the orbs stand small
Location: Route 121
After you exit the Safari Zone, go down to the water and surf down. You
will see a big mountain. Go around to the bottom and get onto the
mountain, then enter the door.
Location: Mt. Pyre (inside)
Pokemon to Capture-
Shuppet, Duskull
Level Range- 24 to 28 (I think)
Shuppet and Duskull are the only pokemon in R/S that on one route can
each only be found in one game and in another area can be found both in
the same game. Go up the stairs. On the next floor, the trainers start
coming on. Battle whomever you want. Go upstairs again. Keep on going
upstairs while battling the trainers in the process. As you reach the
top, you will find TM30- Shadow Ball. Shadow Ball is a powerful ghost
attack that lowers the foe's Special Defense. As you start dropping
down the holes, you will come across the Sea Incense and the Lax
Incense. The Sea Incense is to be held by a Male Marill/Azurmarill.
When it is held by that pokemon and that pokemon breeds with a female
Azu/Marill, the egg will produce an Azurill. The Lax Incense is to be
held by a male Wobbafett. When that Wobbafett breeds with a female
Wobbafett, it will form a Wynaut. As you reach the bottom, go over to
the very west end and exit out of the door.
Location: Mt. Pyre (outside)
Pokemon to Capture-
Vulpix, Meditite
Level Range- 26 to 28
As you walk along the path, you will find TM49- Skill Swap. I believe
Skill Swap switches the abilities of each pokemon. Check every
tombstone here. Some of them have items. Once you are ready, go up to
the summit.
Location: Mt. Pyre (Summit)
Pokemon to Capture-
Shuppet, Duskull, Chimecho (RARE!)
Level Range- 26 to 28
As you can see, Chimecho is a really, really rare pokemon. There are a
few evil team members here. As you beat all of them, you will soon
reach the top. You will see two old people and Archie/Maxie. The evil
team leader is trying to steal an orb. In Ruby, Maxie steals the Blue
Orb to awaken and tame Groudon. In Sapphire, Archie steals the Red Orb
to awaken and tame Kyogre. But they miss the opposite orb, which they
also need. The old couple gives you the Red Orb in Ruby and the Blue
Orb in Sapphire. Now that you are done, fly back to Slateport City.
3.26. Back to Slateport, for saving
Location: Slateport City
As you land, go up. You will see a bunch of people crowded near the
Harbor. You will see Gabby and Ty interviewing Captain Stern. Talk to
him and he will tell you how that was stressing. He will say that he
and team found an underwater cavern. Then, Maxie/Archie will come up
over the loudspeakers. Captain Stern will realize that Team Magma/Aqua
is trying to steal the submarine, and then he will take you into the
Harbor. Inside, you will see Maxie/Archie boarding the submarine, and
then taking off. Stern will talk a little more. Once he is done, make
your way to Route 121.
Location: Route 121
Instead of going down to the water, go east all the way to Lilycove
City.
3.27. Lilycove City, final contests, final rival challenge
Location: Lilycove City
Go heal if necessary. Go up to the Pokemart, which is the huge building
behind the Pokemon Center. Guess what! Your rival is there! S/he will
battle you one last time. Good luck, as you shouldn't need it!
Rival Battle 4(Final Battle)-
Your Starter- Treeko
Rival's Pokemon-
Swellow Lv. 31
Shroomish Lv. 32
Wailmer Lv. 32
Combusken Lv. 34
Your Starter- Torchic
Rival's Pokemon-
Swellow Lv. 31
Shroomish Lv. 32
Numel Lv. 32
Marshtomp Lv. 34
Your Starter- Mudkip
Rival's Pokemon-
Swellow Lv. 31
Numel Lv. 32
Wailmer Lv. 32
Grovyle Lv. 34
As long as your pokemon are near level 40, this fight should be
extremely easy. May/Brendan has a new pokemon: Swellow. It still
shouldn't be hard. Just use the same strategy as always with him/her.
Unfortunately, your rival will never get his/her final evolution of the
starter. After you beat your rival, s/he will give you...nothing! No
fair! After your rival leaves, you can enter the Pokemart, a.k.a. the
Lilycove Department Store. You can get a Lotto Ticket on the first
floor. The lotto ticket is just like in real life, only a bit different
In this, you get a random 5 numbers. If all 5 numbers match any of your
pokemon's ID numbers, you get a Master Ball. You get smaller prizes for
getting second and third place. You can also buy TMs, stat boosters,
etc. Below the pokemon center is a contest house. This is the master
rank contest house, the last of them. It has pokemon that have good
attacks, like Selfdestruct, Explosion, and Destiny Bond. Be prepared to
try a lot of times. Once you have what you need, go to the very east
side of town, on the beach. Surf up to find a door. That is the door
that brings you into the Team Magma/Aqua hideout.
3.28. a base and a ball. Strike out the home team!
Location: Secret Base
AS you enter, go up onto the land. Bypass the security (a wandering
team member) and enter the door. At this point, the two bases (Team
Magma in Ruby, Team Aqua in Sapphire) are different. Take whatever path
you need. In the second room, one of the teleporters leads you to a
room with 4 items. Two are actually Electrodes that aren't afraid to
use Selfdestruct. One is a Nugget. The other is a...Master Ball!! The
Master Ball is possibly one of the best items in the game. When thrown
at a pokemon, it catches it, no matter what. Don't use it on any
pokemon yet. Wait until after you beat the game. Continue following the
path. Eventually, you will come to a room with a lot of water and a
Team Magma/Aqua Admin. In the water is the shadow of a...submarine!!
Battle the trainer.
Pokemon Sapphire-
Aqua Admin. Matt-
Pokemon-
Carvanha Lv. 32
Mightyena Lv. 32
Sharpedo Lv. 32
Pokemon Ruby-
Magma Admin. Tabitha-
Pokemon-
Numel Lv. 32
Mightyena Lv. 32
Camerupt Lv. 32
This should be easy. Once you win, s/he will tell you that the
preparations are ready, and then the submarine will take off. Now find
your way out using whatever path that works for you.
3.29. Surfing for joy and a badge
Location: Lilycove City
Go heal if necessary. Now go out east onto Route 124, the next water
route in the game.
Location: Route 124
Pokemon to Capture-
Tentacool, Wingull, Pelliper
Level Range- ???
There aren't too many trainers here, even considering the size of this
route. Just beat who you want. Don't worry about the dark spots of
water. Keep on going right to enter Mossdeep City.
3.30. Mossdeep City, home of great minds, rockets, and Steven
Location: Mossdeep City
As you enter, heal if necessary. Go to the very northwest house. That
is Stevens Home. He will talk to you a bit, and then he will give you
HM08-Dive. Dive is a fair powered HM. When you use it, you go
underwater. At that time, only one attack can hit you- Surf. Surf also
increases in damage if used on a pokemon that is underwater. On the
second turn, it comes up under the victim to hit them. Go through the
path on the southeast side to find a big building. That is the Rocket
Center. There will be plenty of guys here on all floors. One guy will
tell you how many rocket launches have occurred. The amount of rocket
launches is one per week. Another guy in here will give you a Sun
Stone, which can evolve Gloom into Bellosom (yes, he has two different
evolutions) and Sunkern into Sunflora (Sunkern is available through
cheating or through Pokemon Colosseum (currently available) OR through
Fire Red/Leaf Green (in Japan)). Follow the path around the R.C. to
find a house. The guy in there will give you a Super Rod. The Super Rod
can find pokemon from level 25-42. In the ocean, you can mostly find
Wailmer and Sharpedo, with a few exceptions (Staryu in the ocean next
to Lilycove City and Wailord on Route 129). They are good pokemon to
train against. Once you level up your pokemon enough (level 40 or
higher is recommended) and heal, enter the gym.
3.31. An annoying gym to fight. Tate & Liza for the Mind Badge
Location: Mossdeep City Gym
Type: Psychic
Recommended Types: Bug, Ghost, Dark
Not Recommended Types: Psychic, Fighting
Before I get to the trainers, I would like to mention how annoying this
gym can be to beginners. You need to hit all the switches to lineup the
arrows that force you to certain areas. After you hit all of them, get
to the leader. As you reach the end, you will see that the leader is
actually a pair of twins! Here are the trainers.
Psychic Preston-
Pokemon-
Kirlia Lv. 37
Psychic Samantha-
Pokemon-
Xatu Lv. 37
Psychic Hannah-
Pokemon-
Ralts Lv. 36
Kirlia Lv. 36
Psychic Maura-
Pokemon-
Kadabra Lv. 36
Kirlia Lv. 36
Psychic Virgil-
Pokemon-
Ralts Lv. 36
Kadabra Lv. 36
Psychic Fritz-
Pokemon-
Natu Lv. 35
Girafarig Lv. 35
Kadabra Lv. 35
Now for the leaders.
Leaders Tate & Liza-
Pokemon-
Lunatone Lv. 42
Solrock Lv. 42
This is a very annoying duo. If you use grass pokemon to harm their
rock sides, Solrock will use Flamethrower. They both have the Levitate
ability, which keeps them immune to ground attacks. I suggest bringing
a Water, Ghost, or Dark pokemon. I especially recommend Sharpedo or
Banette. Sharpedo is immune to psychic attacks and resistant to Fire
and Rock attacks. He uses Water attacks and Dark attacks, both of which
are super effective against Lunatone and Solrock. Banette has the
Insomnia ability, which prevents it from falling asleep (Lunatone knows
Hypnosis). Not only that, but Ghost pokemon are good against Psychic
pokemon. This can still be a really hard gym. Surf is the most
recommended attack, as it hits both Lunatone and Solrock and is super
effective. Be glad once you see both of them go down for good, as you
will beat the seventh gym.
Prizes:
Seventh Badge: Mind Badge
TM Obtained: TM04- Calm Mind
HM Capability: Dive
Money: 8400 (it multiplies by two because there are two people)
3.32. Three minerals. Sound weak? Nope!
Location: Mossdeep City
First, make sure you have as many Ultra Balls as possible. Teach Dive
to a pokemon. Catch a Wailmer. Evolve it to a Wailord. Surf down from
the city's south side.
Location: Route 126
Wild Pokemon-
Wingull, Pelliper, Tentacool
You can find any body of dark water. Go in it.
Location: Underwater
Wild Pokemon-
Clampearl, Chinchou, Relicanth
Relicanth is a pokemon that is Rock/Water and really, really rare.
Guess what? You need it. Take your time in finding it. Once you find
it, catch it (it may take a while). Once you catch it, go up above
water.
Location: Route 126
Go just below the land of Mossdeep, and keep on going down.
Location: Route 127
Wild Pokemon-
Wingull, Pelliper, Tentacool
Keep on going down.
Location: Route 128
Wild Pokemon-
Wingull, Pelliper, Tentacool
Keep on going down.
Location: Route 129
Wild Pokemon-
Wingull, Pelliper, Tentacool, Wailord
I would have had you catch a Wailord here, but he is too rare. Go down,
and then left.
Location: Route 130
Wild Pokemon-
Wingull, Pelliper, Tentacool, Wynaut (see pretty far below, to
Pacifidlog Town)
Go left all the way.
Location: Route 131
Wild Pokemon-
Wingull, Pelliper, Tentacool
Go over to Pacifidlog Town.
Location: Pacifidlog Town
This is the smallest town in the game. The entire town is floating on
logs. Go to the house to the farthest right and talk to the guy staring
at a wall. He will say something about a place called Mirage Island
(either he sees it or he doesn't). If he says that he sees it,
congratulations! Surf right to Route 130 to find an island (big
island). That is Mirage Island. On it are Leichi Berries and boatloads
of Wynauts, ranging from level 5 to 50. Anyway, back in Pacifidlog
Town, Surf down to the bottom. Go left. Before you reach the currents,
go down. Start from the very bottom and just keep on going left. Don't
go up, down, or right any. When you reach the piece of water where you
can go underwater, go underwater. Follow the path underwater to the
end. You will see a sign at the end. It is in Braille. It says to go
up. Use Dive to reach the top. You are in a cavern. There are many
Braille letters here. Go to the top. Read the Braille at the top. It
says to use Dig. Use Dig in front of it to open up a door. In the next
room, the message says, "First comes Relicanth, last comes Wailord".
Put Relicanth in the first slot of your party and Wailord in the final
slot. Read it again and the sound of three doors open will be heard.
Now that you have that done, it's time to catch three legendaries (I
will do this in Pokedex order). First, fly to Lavaridge Town.
Location: Lavaridge Town
Go east to Route 112.
Location: Route 112
Go over to Route 111.
Location: Route 111
Go up into the desert. Go down past the Ruin Maniac to see a large rock
with a door in it. Go into the door.
Location: Desert Ruins
Go up to the top. The Braille says, "Right, right, down, down, then use
Strength". Go right two spaces, down two spaces, and then use Strength
to open the door. Go into the door. You will see a large creature in
the center of the room. SAVE BEFORE TALKING TO IT!!!!!!!!!!!!!!!
Pokemon Battle- Regirock
Attacks:
Super Power
Ancientpower
Curse
Rock Throw
Remember when we first got to Route 111. I said that you could find a
Regirock here, but you couldn't get it? Well, now you can. These guys
are a pain in the rear end! Super Power is a really powerful attack,
but drops the user's attack and defense stats. Ancientpower is a rock
attack that has a small chance of raising all your stats. Curse lowers
your speed, but raises your attack and defense. Rock Throw is a fairly
weak rock attack. Sometimes, he will use a ton of Super Powers in a
row, so his stats will be like, maybe almost equal to that of a Slakoth
Level 5. Once his HP is really low, try to put him to sleep, and then
start rapidly chucking Ultra Balls. If you don't have a sleeping
attack, then just chuck Ultra Balls. Soon enough, you will have
Regirock...your first legendary!
Now go to Petalburg City.
Location: Petalburg City
Heal if necessary. Go west to Route 104.
Location: Route 104
Surf down along the left side of the route. When you reach a piece of
land with a Ruin Maniac, follow the split path to find another ruin.
Location: Island Cave
Go up to the Braille. It tells you to wait for time to pass twice. What
it is really meaning is to wait 45 seconds in that spot. After then, a
door will open. Go in. You will see another big creature in there. AS I
SAID BEFORE, SAVE BEFORE TALKING TO IT!!!!!!!!!!!!
Pokemon Battle- Regice
Attacks:
Super Power
Ancientpower
Curse
Icy Wind
This one is just like Regirock, only with different stats, different
voice and appearance, and a different attack. Icy Wind is an ice attack
that can slow the foe. Again, watch out for Super Power at its prime.
It will get drastically weak afterwards. Regice has the highest
available Special Defense (Shuckle has the highest, but it isn't
normally available in the game), so don't worry about some fire attacks
knocking it out. A fire pokemon in its low to mid 40's should be able
to let Regice survive even with a Flamethrower (I'm not 100% sure, and
that is why you should save before fighting it). Just use just about
the same strategy as with Regirock to catch Regice.
No fly to Fortree City.
Location: Fortree City
Go east to Route 120.
Location: Route 120
Follow the normal path until the rain stops. Go find the nearest set of
stairs. Go up them. Continue going up to find the final cave, the
Ancient Tomb.
Location: Ancient Tomb
Read the Braille at the top. It tells you to fly from the center of the
room. Go find the center space and use fly to open the door. Now enter.
You will see the final Regi. SAVE BEFORE YOU FIGHT HIM FOR THE NEAR TO
LAST TIME!!
Pokemon Battle- Registeel
Attacks:
Super Power
Curse
Ancientpower
Metal Claw
This is it, the final regi in the game. This one is just as annoying,
except with one problem. While Regice has an exceptional Special
defense and a defense right on par, and Regirock has an exceptional
defense with a special defense on par, Registeel's defenses are right
in the middle. Both are really good, but not quite exceptional. Metal
Claw is his equivalent to Icy Wind/Rock Throw. This attack may raise
the users attack. All the rest of the attacks are normal. I would
suggest using either a fire or fighting attack. Most attacks that are
normal effectiveness won't do much on Registeel. I warn you that this
can be hard. Also pack a pokemon with Grasswhistle, Hypnosis, Spore,
Sleep Powder, etc. (Any attack that will put the foe to sleep). Once
you manage to catch Registeel, you will finally have all the Regis!
Now fly back to Mossdeep City.
3.33. Cool down, it's only the Shoal Cave.
Location: Mossdeep City
This really is optional, but it helps if you want to fill out your
pokedex. From Mossdeep City, go down the stairs, and follow the shallow
water all the way to the back of town. Surf up from there to find a
cave. That is the Shoal Cave.
Location: Shoal Cave
Wild Pokemon-
Zubat, Golbat, Snorunt, Spheal
At first glance, this looks like a cave dedicated to water pokemon,
right. Well, it's not. It is actually based on ICE pokemon. Spheal is
actually an Ice/Water pokemon that evolves twice. Snorunt is a pure Ice
pokemon that only evolves once. Talk to the first man you see and he
will want 4 Shoal Shells and 4 Shoal salts. You can only get the Shoal
Shells when the water is high and the Shoal Salts when the water is
low. When the water is low, you can enter the Basement floor, the only
floor with Snorunt. It is a very icy area. If you manage to get through
the path, you will find TM07-Hail. Hail is the ice equivalent to
Sandstorm. It hits all non-ice pokemon on the field for 5 turns. Since
I really have nothing else to say about this place, just go back to
Mossdeep City.
3.34. In the eyes of a legendary, a leader fails
Location: Mossdeep City
Make sure you have a pokemon that knows Surf and a pokemon that knows
Dive. Go down to the water and surf down until you find a huge piece of
dark water. Go down.
Location: Underground
Follow the path for a while. Soon, you will come across a door. Guess
what's behind the door. That's right! It's the submarine! Go up above
water from here.
Location: Seafloor Cavern
Wild Pokemon-
Zubat, Golbat
This place is widely inhabited by Team Magma/Aqua members. There are
two paths you can take here. I will take you along the easier path. Go
up into the door. In this room, you need to break the rock, and then
move the boulder into place. Pass by and don't go upstairs. Follow the
other path to the door. In the next room, you need to push rocks in a
way to get you to the top-right door. The problem? From this spot,
there is no way to do it in one trip. But there is a way to do it in
two trips. Push rocks so that you can get to the top-left door. This
room is confusing, which is why we're using the top-right, not the top-
left. Go back to the previous room. Push rocks in a way now so that you
can get to the top-right door. In this room, you need to follow the
currents in a way to get you to the door on the top-left corner of the
room. Once you get there, go through. In this room, you need to push
rocks to get to the path at the top-right. Once you push the rocks,
follow the path to the door. In the next room, you need to push rocks
again. But now, it's much more difficult. Once you manage to get
through, enter the door. The area really got steamy. Follow the path.
Pick up the pokeball. That is TM26-Earthquake. Earthquake is a really
powerful ground attack, second only to Fissure (a OHKO attack).
Earthquake hits all pokemon except for the user (it even hits your
partner on a 2 vs. 2 battle), a flying pokemon, or a pokemon with the
Levitate ability. It also hits pokemon that are underground because of
Dig, while also increasing in power against the underground pokemon. As
you follow the rest of the path, you will come across a body of
water/lava. The pokemon in there is the pokemon you find on the box
your game came in. In Sapphire, it is the Water pokemon, Kyogre. In
Ruby, it is the Ground pokemon, Groudon. As you stare at it, who would
come in other than Archie/Maxie. He will tell you a bit about the
legendary pokemon, and will talk a little more, and then he will battle
you. Trust me, this battle is likely to not be easy, unless you have
high leveled pokemon or pokemon with advantages over his pokemon.
Pokemon Sapphire-
Aqua Leader Archie-
Pokemon-
Mightyena Lv. 41
Crobat Lv. 41
Sharpedo Lv. 43
Pokemon Ruby-
Magma Leader Maxie-
Pokemon-
Mightyena Lv. 41
Crobat Lv. 41
Camerupt Lv. 43
Like I said, this isn't an easy fight. Mightyena still has the
Intimidate ability, which lowers the attack stat of the foe when the
user of Intimidate is sent out. Crobat is the evolved form of Golbat.
Golbat evolves through friendship (for an evil team leader, he must
really love his pokemon). Sharpedo still hurts the foe when a contact
move is used on it. Camerupt can't be affected by attract or can't be
frozen. Crobat has amazing speed, so watch out for it. I suggest
Ludicolo with Ice Beam. Because he is part grass, he has the advantage
over Sharpedo. Because he is part water, he has a good advantage over
Camerupt. Ice Beam can be used on Crobat. As for Mightyena, Intimidate
is useless on Ludicolo because he mostly uses special attacks anyways.
Once you beat Maxie/Archie, they will talk a little, and then all will
go quiet. Maxie/Archie's orb (the one he got at Mt. Pyre) will begin to
glow. Kyogre/Groudon will come up to you, and then take off.
Maxie/Archie will get a call from one of his minions. In Ruby, the
minion will explain that a drought has occurred. In Sapphire, the
minion explains that it is raining heavily. The leader will say that
that was the plan. Then the minion will say that it is far worse than
they expected. Then the good team member will come in and will take
both of you outside. The evil team member will be astounded at the
sight, will talk a little, and then both will leave. Steven will then
fly in. He will be astounded, and then tell you that the terrible
weather is originating in Sootopolis City. Go back to Mossdeep City
now.
3.35. Sootopolis City, Steven, Wallace, and the Cave of Origins
Location: Mossdeep City
Surf down, and then left and look for a large, white rock and go
underwater.
Location: Underwater
Look for a door at the bottom and go in. Go up above water from here to
arrive in the second to last city in the game...Sootopolis City!
Location: Sootopolis City
Welcome to the nice Sootopolis City. Wait! This isn't nice; it's
terrible! Go to the Pokemon Center and heal. If you try to go to the
EIGHTH GYM, you will realize that it is locked because of bad weather.
Surf to the west side. Go to the Pokemart. Buy as many Ultra Balls as
your current money will allow. You will definitely need it later.
Follow the rest of the path to see Steven with another guy. Steven will
come up to you and introduce you to the guy. His name is Wallace and he
is the Sootopolis City Gym Leader. He will talk a little, and then take
you down the stairs to a cave entrance. That is the Cave of Origins. He
and Steven will talk to you a little, wanting you to go in it. So,
basically, go in it!
3.36. A great pokemon to catch, enter its layer!
Location: Cave of Origins
Pokemon to Capture-
Zubat, Golbat, Sableye/Mawile
This cave can get really deep, so it will get dark. You may want Flash
if you've never been here before. Go straight to the door. In the rest
of the rooms, you are basically going in a circular pattern. As you
continue to go on, you will feel constant earthquakes. After a few
floors, the area starts to get steamy. As you follow the path, you will
see an item. PICK IT UP. That is HM08-Waterfall. Waterfall allows you
go climb waterfalls outside of battle. You will need it later. As you
continue on, you will soon enter the final room. The music will stop.
You will see Kyogre/Groudon in the water/lava. BY ALL THAT IS HOLY, I
DEMAND THAT YOU SAVE! I NEVER ASKED YOU TO DO IT AS MUCH AS YOU NEED IT
NOW!!!!! Go in front AFTER SAVING and you orb will start to glow,
causing the pokemon to come up to you. It is time for the biggest wild
pokemon you have ever fought.
Pokemon Sapphire-
Pokemon Battle- Kyogre Lv. 45
Attacks:
Hydro Pump
Calm Mind
Ice Beam
Body Slam
Pokemon Ruby-
Pokemon Battle- Groudon Lv. 45
Earthquake
Bulk Up
Fire Blast
Slash
Oh boy, this guy will have you wanting to throw him into a spiked wall.
Hydro Pump is the most powerful water attack in the game, with almost
140 base damage. Calm Mind is a move that raises the users Special
Attack AND Special Defense. Ice Beam is a powerful ice attack that may
freeze the foe. Body Slam is a powerful attack that may paralyze the
foe. Earthquake was explained back in the Seafloor Cavern. It hits all
pokemon on the field that aren't the user, a flying pokemon, or a
Levitating pokemon. Bulk Up was a TM you obtained back when you beat
Brawly. It raises the users Attack and Defense. Fire Blast is the
second most powerful fire attack in the game (after Overheat), with
power equaling that of Hydro Pump. Slash is a powerful normal attack
with a high critical hit ratio. Kyogre's ability, Drizzle, causes rain
to appear on the field as soon as Kyogre is sent out. Groudon's
ability, Drought, causes bright light to appear on the field as soon as
he is sent out. Both are like Rain Dance/Sunny Day. A good pokemon to
have here for both fights is Ludicolo. Ludicolo has a x4 RESISTANCE to
Hydro Pump and a x2 resistance against Earthquake. He receives normal
damage from Ice Beam, Body Slam, Fire Blast, and Slash. Use attacks
like Giga Drain on Kyogre and Surf on Groudon.
Strategy sent in by neo987-
Tell you the truth, that battle is stupidly easy if you use ONE
pokemon... Shedinja. None of Kyogre's attacks can harm Shedinja AT ALL
(Ice, Water, and Normal are not super-effective against Bug/Ghost, so
they don't break through Shedinja's "Wonder Guard" ability.). All you
need is a Lv. 20 Shedinja with Fury Cutter and BAM... toasted Kyogre in
about 8 turns. Or, start with Shedinja, use minor attacks till your
thumbs bleed... then toss a Timer Ball. Can it get any easier?
The best pokemon to use on Kyogre is Shedinja. His Wonder Guard ability
keeps him immune to all of Kyogre's attacks. Once his health is in the
red, use any pokemon to put it to sleep, then throw Ultra Balls like
there is no tomorrow. Soon enough, you will be the proud owner of a Lv.
45 Kyogre/Groudon! Now leave the Cave of Origins.
After catching your legendary, leave the Cave of Origins.
3.37. From friend to foe. Get the Rain Badge!
Location: Sootopolis City
The weather is normal again. Go to the Pokemon Center. If you want, you
can withdraw your new legendary. Groudon is not a smart idea, unless
you give it Solarbeam. But it can learn that attack naturally (Lv. 60
or so). Surf to the center of town to see the gym. Steven will be in
front of the door. He will talk a little, and then he will leave. Now
enter the gym.
Location: Sootopolis City Gym
Type: Water
Recommended Types: Electric, Grass
Not Recommended Types: Rock, Fire, Ground
In this gym, you must crack all the ice and not fall down. You fall
down if you hit cracked ice after already cracking it. You must end
with yourself next to the slide at the top. The slide will turn into
stairs. The first puzzle is Right, Up, Left, Left, Up, Right. The
second and third puzzle I don't remember, so you need to find out for
yourself. If you fall, you will be in a room with many trainers. Here
are the trainers.
Beauty Connie-
Pokemon-
Goldeen Lv. 40
Wailmer Lv. 40
Lass Andrea-
Pokemon-
Luvdisc Lv. 41
Lady Brianna-
Pokemon-
Seaking Lv. 41
Beauty Bridget-
Pokemon-
Azumarill Lv. 41
Beauty Olivia-
Pokemon-
Lombre Lv. 41
Lass Crissy-
Pokemon-
Wailmer Lv. 40
Wailmer Lv. 40
Beauty Tiffany-
Pokemon-
Carvanha Lv. 39
Wailmer Lv. 39
Sharpedo Lv. 39
Pokefan Marissa-
Pokemon-
Azurill Lv. 36
Marill Lv. 38
Azumarill Lv. 40
After you find your way through the ice, you will find your final gym
leader...Wallace!
Leader Wallace-
Pokemon-
Luvdisc Lv. 40
Seaking Lv. 42
Sealeo lv. 40
Wiscash Lv. 42
Milotic Lv. 43
The gyms have yet to move away from being annoying. I prefer grass
pokemon to electric pokemon because of Wiscash. Wiscash is part Ground,
so he is immune to electric attacks. But he has a x4 weakness to grass
pokemon. Luvdisc has an annoying speed. Seaking is okay. Sealeo is the
evolved form of Spheal, so he is part ice. That is the downfall to
grass pokemon. Milotic is REALLY an annoyance. His special defense is
on the border of legendary, so he CAN survive moderate-to-weak grass
and electric attacks. He also knows Recover, which restores half the
maximum HP of the user. He has the Marvel Scale. It raises the
pokemon's defense when he is affected by a status condition. It is one
pokemon you should not go easy on. It has Water Pulse, a fair powered
water attack that may confuse the foe.
Prizes:
Eighth and Final Badge: Rain Badge
TM Obtained: TM03- Water Pulse
HM Capability: HM07- Waterfall
Level Limit: All traded pokemon obey you
Money: 4300
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now it is time for your final challenge...the Elite Four
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.38. Up, up, and to the top of Meteor Falls!
Before we get to the Elite Four, I need to show you a part of Meteor
Falls you probably never saw before. First, go to Fallabor Town.
Location: Fallabor Town
Go over to Route 114.
Location: Route 114
Follow the path all the way over to Meteor Falls.
Location: Meteor Falls
Go over the bridge to the water. Surf up to the waterfall. This is a
good way to start using your last HM. Climb up the waterfall. Go into
the door.
Location: Meteor Falls (1F)
Wild Pokemon-
Lunatone/Solrock, Zubat, Golbat
Go find the stairs. This is another area, but with the same pokemon as
with 1F. Follow the normal path to the final set of stairs. The set
along the way gets you TM23-Iron Tail. Iron Tail is a powerful steel
attack that may lower the foes defense. At the final set of stairs, you
will be back on 1F. Go up the path next to the old couple. There is a
type of trainer here that is only featured once: Dragon Tamer. After
you battle him, go down the ledges ON THE LEFT SIDE. Enter the next set
of stairs.
Location: Meteor Falls (Secret Room)
Wild Pokemon-
Lunatone/Solrock, Bagon
The reason we are here is actually two reasons. We will start with
Bagon. Bagon is a Dragon pokemon, and I darn fine one at that. He
evolves into Shellgon at Lv. 30, and then into Salamence (the R/S
equivalent to Dragonite) at Lv. 50. He learns Dragon, Flying (as
Salamence), and Fire attacks, but still learns other ones.
Cross the water. You will see an item there. That is TM02-Dragon Claw.
Dragon Claw is my favorite Dragon attack. It has no effects, but it is
powerful and accurate.
Now head back to Mossdeep City.
3.39. On your way to the end
Location: Mossdeep City
From Mossdeep City, be ready to see a few Tentacools, Wingulls, and
Pellipers. Surf down, staying on the right side. When you see a piece
of water stretching right, follow it. When you see another one, don't
follow it and keep on going down. When you see the final one, follow
it. It will take you to a stretch of oddly placed rocks that eventually
lead to Ever Grande City.
Location: Ever Grande City
Follow the rest of the water path to a waterfall. Climb it to reach
land. Heal at the Pokemon Center (this is a really small city, right?
Wrong). Enter the cave. It isn't the Pokemon League HQ; it's actually
Victory Road (A word to the not so wise, you are NOT in Kanto NOR in
Johto).
3.40. Victory Road, the last sight of Wally
Location: Victory Road-
Wild Pokemon-
Makuhita, Hariyama, Zubat, Golbat, Aron, Lairon, Whismur, Loudred,
Meditite, Medicham, Sableye/Mawile
Wow! This is a really good spot to train in! Pokemon here can reach
anywhere from Lv. 36 to Lv. 44, depending on the floor. I don't quite
remember how to get through here, so you're on your own for that. I
would just like to say that you will need Surf, Strength, Rock Smash,
Waterfall, and will probably want Flash. Here's a bit of unimportant,
but interesting information: Along the way, you will pass by a trainer
called Cool Trainer Vito. He will say something about his family. Let's
see...family, V at the start of his name. If I didn't know any better,
I would say he is a Winstrate. Anyway, As you reach the end, someone
will stop you. It is not Brendan/May. It is actually Wally! He will
talk a little, say something about improving, and then he will battle.
Wally Battle 2-
Pokemon-
Altaria Lv. 44
Magneton Lv. 41
Roselia Lv. 44
Delcatty Lv. 43
Gardevoir Lv. 45
Last time you saw him was back in Mauville City before the Third Gym.
He only had a level 16 Ralts. Now look at him. For a suggestion, bring
Kyogre/Groudon for this. Kyogre has a x4 advantage over Altaria and a
x2 advantage over Roselia. Groudon has a x2 advantage over Magneton and
Roselia. If you have a Sableye and if it knows Shadow Ball, also use
him. Gardevoir's Psychic attacks do nothing against him while Shadow
Ball does heavy damage against Gardevoir. Delcatty's only weakness is
fighting. If your pokemon are at least level 50, you shouldn't have a
problem.
Once you beat Wally, he will talk a little. Now leave Victory Road
through the nearby door.
Location: Ever Grande City
3.41. The Elite Four, the final challenge (almost)
Location: Ever Grande City
This is it. You are finally here. After a long battle against the
forces of good and evil, you are finally at the Elite 4. You should
know that this is no walk in the park. Now enter the door at the top
and begin your near final challenge in the Elite 4 HQ.
Location: Elite 4 Headquarters
Unless you are a super god and your pokemon don't use PP or lose HP, I
suggest you heal. With the last of the money you have, buy Hyper
Potions and Revives. Go talk to the two guys at the door at the top to
get them to move. Save if you want. Now enter the door to truly begin
the Elite 4 challenge.
3.41a. Sydney and the Dark
As you begin, you need to climb some stairs. As you reach the top and
enter the door, you will meet the first enemy in the Elite 4...Sydney,
the master of Dark pokemon! For the Elite Four, I will post the
movesets of all the pokemon each of them have. I will also have some of
the gym info added in.
Elite 4 Sydney-
Pokemon Type: Dark
Recommended Types: Bug, Fighting
Not Recommended Types: Psychic, Ghost, Dark
Pokemon-
Mightyena Lv. 46
Crunch
Swagger
Take Down
Sand Attack
Sharpedo Lv. 48
Surf
Slash
Crunch
Swagger
Shiftry Lv. 48
Extrasensory
Fake Out
Double Team
Swagger
Cacturne Lv. 46
Cotton Spore
Leech Seed
Faint Attack
Needle Arm
Absol Lv. 49
Slash
Snatch
Sword Dance
Aerial Ace
This is off to an okay start. If you have your pokemon at atleast level
50, you should be okay. Three-fifths of his pokemon have a x4 weakness
to Bug attacks. For this battle, I suggest Beautifly. Use any bug
attacks on Mightyena, Shiftry, Cacturne, and Absol. For Sharpedo,
however, I suggest using Silver Wind to bypass his Rough Skin ability.
I'm not saying you have to use Beautifly, but he has a bug attack that
doesn't hurt the user when used on Sharpedo. You can still use Fighting
pokemon. Like I said, this member is not too hard. He can be hard if
you have all the wrong pokemon (sorry to say it, but your in trouble if
you have an all Psychic team). Absol is his main pokemon here. Its
ability is Pressure. Pressure makes it so when you attack it, you lose
2 PP instead of 1. He also knows Snatch. If you use an attack with an
effect, and Absol uses Snatch, he will use the ability of the attack
against you.
Once you beat Sydney, go up to the door.
3.41b. Phoebe and her shadow
Now climb up the new set of stairs. As you enter the door, you will see
your next enemy, the shadow trainer Phoebe.
Elite 4 Phoebe-
Pokemon Type- Ghost
Recommended Types: Normal, Ghost, Dark
Not Recommended Types: Psychic, Normal, Ghost, Fighting
Pokemon-
Dusclops Lv. 48
Curse
Confuse Ray
Future Sight
Shadow Punch
Banette Lv. 49
Will-O-Wisp
Spite
Shadow Ball
Faint Attack
Sableye Lv. 50
Attract (NO!!!!!)
Psychic
Shadow Ball
Faint Attack
Banette Lv. 49
Skill Swap
Psychic
Toxic
Shadow Ball
Dusclops Lv. 51
Shadow Ball
Ice Beam
Earthquake
Confuse Ray
As you can see, Normal types and Ghost types are both recommended and
not recommended. Normal type pokemon are immune to ghost pokemon, but
ghost pokemon are also immune to normal pokemon. Ghost pokemon are
strong and weak against ghost pokemon. Phoebe resides on the line
between okay and annoying. Dusclops has the same ability as Absol,
Pressure. As you can see with the second Dusclops, it knows Ice Beam
and Earthquake. That means that, altogether, it has an advantage over
14 TYPES!!!! The only three it doesn't have an advantage over are
Water, Bug, and Dark pokemon. For this battle, I suggest a Sharpedo.
Sharpedo is resistant to Dusclops 2's Ice Beam and all ghost attacks
this girl has. Also, he is immune to both psychics. Also make sure it
is female to avoid the use of Sableye's attract. Remember, Sableye has
no weaknesses, unless you have a fighting pokemon with Foresight.
Once you beat Phoebe, go into the door to enter, another flight of
stairs!
3.41c. Glacia and her blizzard
As you climb up the stairs, prepare your Fighting pokemon. Once you
finally reach the top of the stairs, you will meet the master of
disaster in the Elite Four. She is, the one, the only, Glacia, queen of
Ice pokemon.
Elite 4 Glacia-
Pokemon Type- Ice
Recommended Types: Rock, Electric (you will see soon), Fire (not
always), Fighting
Not Recommended Types: Grass, Ground, Flying, Dragon
Pokemon-
Glalie Lv. 50
Hail
Ice Beam
Crunch
Light Screen
Sealeo Lv. 50
Body Slam
Surf
Ice Ball
Hail
Sealeo Lv. 52
Attract!!!
Dive
Blizzard
Hail
Walrein Lv. 53
Sheer Cold
Surf
Body Slam
Blizzard
Glalie Lv. 52
Shadow Ball
Crunch
Hail
Ice Beam
For the love of god, you might want to throw your Gameboy into the wall
after this if you don't train enough, or don't have a good pokemon to
use against it (please don't throw it into the wall). The reason I
don't suggest to use Fire pokemon the whole time is because of Sealeo,
Sealeo, and Walrein. Walrein is the evolved form of Sealeo, who is the
evolved form of Spheal. Glalie gets off to a harsh start by using Hail.
You already heard about Hail before. It hits all non-ice pokemon for 5
turns. It will also use Light Screen, which greatly enhances the users
Special Defense. Crunch is a really powerful dark attack. Walrein knows
an attack called Sheer Cold. It is in a small group of attacks that
knock out the foe IN ONE HIT!! The group consists of Fissure, Horn
Drill, Guillotine, and now Sheer Cold. However, they only have 30%
accuracy, but they still manage to hit most of the time. The level 52
Sealeo knows ATTRACT!! Not again!! A good fighting pokemon to have is
Hariyama with the Thick Fat ability. Thick Fat lowers the strength of
Fire and ICE attacks. Use something like Vital Throw for a quick knock
out. Also have Brick Break to destroy the Light Screen.
Once you beat Glacia, go up to the door.
3.41d. Drake and his dragons
Once you reach the top of the stairs, you will see your fourth member
of the Elite 4. This time, you are fighting Drake, the Dragon master.
Elite 4 Drake-
Pokemon Type- Dragon
Recommended Types- Ice, Dragon
Not Recommended Types- Dragon, Fire, Grass, Water, Electric
Pokemon-
Shellgon Lv. 53
Protect
Rock Tomb
Dragon Claw
Crunch
Flygon Lv. 53
Sandstorm
Dragonbreath
Dig
Sand Tomb
Flygon Lv. 53
Crunch
Dragonbreath
Flamethrower
Sand Attack
Altaria Lv. 54
Dragon Dance
Take Down
Fly
Dragonbreath
Salamence Lv. 55
Fly
Flamethrower
Crunch
Dragon Claw
If you have Kyogre, claim this as an instant victory. 4/5 of Drake's
dragon pokemon have a x4 weakness to ice attacks (Kyogre knows Ice
Beam). Shellgon is the only one with only a x2 weakness to ice attacks.
Jut food for thoughts, Dragon pokemon have the advantage over Dragon
pokemon (like with ghost). It is recommended to have a water pokemon
that knows ice attacks (such as Kyogre or Walrein) to beat this guy.
Three of his pokemon have an attack that has an advantage over ice
pokemon. I really don't have anything else to say other than to use ice
attacks.
Now that Drake has gone done, go up to the stairs above.
3.41e. The champion
Are you ready for possibly the hardest trainer you ever fought? Restore
all your pokemon to full health. This is a really long staircase. As
you go up, remember all of what you can about previous moments in the
game. As you reach the top, save if you want. Now go in the door. As
you enter you will see the champion. The champion...is STEVEN!! He will
talk a little, and then the battle for the championship will begin.
Champion Steven-
Pokemon Types- Rock, Ground, Steel
Recommended Types: Water, Grass, Fire, Ground, Fighting, Steel, Ice
Not Recommended Types: Rock, Electric, Poison, Fire, Flying, Bug,
Normal
Pokemon-
Skarmory Lv. 57
Spikes
Toxic
Steel Wing
Aerial Ace
Aggron Lv. 56
Solarbeam
Earthquake
Thunder
Dragon Claw
Armaldo Lv. 56
Water Pulse
Aerial Ace
Ancientpower
Slash
Cradily Lv. 56
Giga Drain
Confuse Ray
Ancientpower
Sludge Bomb
Claydol Lv. 55
Psychic
Earthquake
Light Screen
Reflect
Metagross Lv. 58
Psychic
Meteor Mash
Earthquake
Hyper Beam
If you don't have any of the types list in the list of recommended
types, then you are in trouble. First, he will send out Skarmory.
Skarmory knows Steel Wing, which you know is a Steel attack. Aerial
Ace, as mentioned during your fight against Winona, never misses.
Spikes is an attack that causes damage to any pokemon you switch out to
as soon as it is sent out unless it is a flying pokemon. Toxic is an
attack that drains health each turn, with rising power. Aggron is a
Rock/Steel pokemon, so he has a x4 weakness against Ground AND Fighting
attacks. Solarbeam loads up on the first turn and strikes the next. It
doesn't have any load up if Sunny Day is in effect. It has TWO turns of
load up is Rain Dance is in effect. You already know Earthquake.
Thunder is the most powerful accessible electric attack in the game. It
has about 140 base damage. Dragon Claw was mentioned back in Meteor
Falls. Armaldo is Bug/Rock. Ancientpower is an attack that may raise
all of the users stats. Cradily is Grass/Rock. Giga Drain is much more
powerful than Absorb, and it has the same effect. Sludge Bomb is the
most powerful poison attack in the game. Claydol is Ground/Psychic.
Light Screen is an attack that raises the users Special Defense while
Reflect is the same; only it raises attack. Psychic is a
powerful...well...psychic attack (it doesn't take a genius to find that
out.) Metagross is his main pokemon, and also possibly the hardest
pokemon you ever fought. He is Steel/Psychic. Hyper Beam is a powerful
normal-type attack that makes the user lose his next turn. You already
know Psychic and Earthquake. Finally, there is Meteor Mash, Metagross'
trademark attack. It is a really powerful steel attack that may raise
his attack stat. I think you should have a Medicham. Give it Shadow
Ball and Hi Jump Kick and it can handle three of his pokemon: Aggron,
Armaldo, and Claydol. I also suggest that you bring a Charizard if you
have a cheating device or Fire Red/Leaf Green if you live in the right
country. Give it Flamethrower, Earthquake, and Steel Wing to handle the
three other pokemon. If you can't, then use Salamence with the same
attacks. Basically; here are the types of attack I recommend for each
pokemon...
Skarmory: Electric, Fire
Aggron: Water, Ground, Fighting
Cradily: Poison, Steel, Ice
Armaldo: Water, Ground, Fighting, Steel
Claydol: Water, Grass, Ghost, Ice, Dark
Metagross: Ground
This fight may go on for a long time. Steven has been known to use more
Full Restores than anyone you've ever fought before. But once you knock
out his sixth and final pokemon, congratulations! You beat the Elite 4!
Here is a recap of pokemon you might want to use for the Elite 4 and
what attacks they should know.
Beautifly- Silver Wind
Sharpedo- Crunch
Hariyama (w/ Thick Fat)- Brick Break/Vital Throw
Kyogre- Ice Beam
Medicham- Hi Jump Kick and Shadow Ball
Charizard/Salamence- Steel Wing, Flamethrower, Earthquake
Now that you have beaten Steven, you have beaten the game! But you
still have more stuff to do.
3.42. The End
Once you beat Steven, he will talk a little, and then your rival will
come in. S/he will try to give you information on beating the champion,
and then s/he will notice that you already won. Professor Birch will
come in and congratulate you on your victory. He will check your
pokedex for how many pokemon you have seen or caught. Then Steven will
take you into the room behind you. May/Brendan will try to follow you,
only to find out that s/he can't. You will be taken into the final
room. It is a glass tile room that is pretty dark. Steven will stop
halfway in to say that this is where the champions are honored. You
will then continue on up. At the top, there is a really big machine.
You will put your pokemon in it. It will flash, and then your game will
be saved. Your pokemon will appear on the front of the screen as they
are inducted into the hall of fame. Now the credits will roll. You can
watch it if you want. It shows all the pokemon you have obtained. You
can now turn off your game.
THE END!!!!!!!
3.43. Aftermath
After 52 pages of typing up the main walkthrough, we still have stuff
to do. This section is devoted to showing you the stuff you can do ONLY
AFTER YOU BEAT STEVEN. Once you turn back on your file, go downstairs
(you are back in your own home). Norman (yo' daddy) will be there. He
will talk a little, and then he will give you the S.S. Ticket. Now you
ride the S.S. Tidal. We'll get to that later. Also, the TV will be
flashing. Check it and someone on it will say that a red bird has been
seen flying across Hoenn (if they only knew what it really is). We'll
also go for that later. First, we will go for the smallest pokemon you
can only get once you beat the game...Beldum.
3.43a. Beldum, a pathetic pokemon...is it?
If you want to know how easy Beldum is to get, tap your computer. That
is how easy it is to get him. First, fly to Mossdeep City. As you land,
go to Steven's house (the northwest one). There will be a pokeball on
the table. A note will be next to it. It is from Steven. He says that
he went journeying and wants you to have the first form of his favorite
pokemon. Basically, he wants you to have the pokemon on the table. That
pokemon is Beldum. Beldum is a blue Steel/Psychic pokemon. Sound
familiar? I thought so. Beldum is the first stage of a three-stage
pokemon. The final stage is his main pokemon...Metagross! Beldum is at
level 5. At 20, he evolves into Metang. Then he evolves into Metagross
at level 45. Right now, Beldum only knows Take Down. The next moves he
learn are Confusion and Metal Claw at level 20. That means that he
learns no moves until he becomes a Metang. He can't even learn any TM
or HM attacks until he evolves. Though he may be weak now, it all pays
off once you have the all-powerful Metagross.
3.43b. Rayquaza, the ultimate pokemon. A Sky Pillar to Climb
It's time to convert from the weak and useless (until it evolves) to
the all-powerful. First, you need to fly to Pacifidlog Town. Make sure
you have the Mach Bike and as many Ultra Balls as possible.
Location; Pacifidlog Town
As you land, go to the right and surf over. When you see a piece of
water branching off from the route (the branch is going northwest),
follow it. You see a huge structure. Go in.
Location: Sky Pillar
Wild Pokemon-
Mawile/Sableye, Claydol, Golbat, Dusclops/Banette, Altaria
There are multiple areas on the Sky Pillar. The first two areas don't
have pokemon. Find the door at the end of the first area. Now you are
outside, but still in the Sky Pillar. Enter the door to enter the
actual building. Now you can find wild pokemon. The levels of the
pokemon raise as you go higher up in the pillar. On the first floor,
find the door at the end. Now on the second floor, you need the Mach
Bike. Using it, you need to cross the entire room without stopping. Be
careful and get practice. The third floor is like the first floor. Just
find the next door. Now, the fourth floor is like the second floor. It
got a lot harder, though. You need to stop on the holes NEXT to the
final hole. You will land in a new part of the third floor. Go up the
stairs to be in a new part of the fourth floor. Go over the stairs to
be on the fifth floor. Here, pokemon can reach near level 58. Just go
over to the door. Here, you will be on the sixth floor (a.k.a. the
roof). Go over to the stairs and go up to see your reward, the
legendary Rayquaza. SAVE BEFORE TALKING TO IT!!! As with other
legendary pokemon, you need to battle it.
Pokemon Battle- Rayquaza Lv. 70 (wow!)
Attacks:
Extremespeed
Fly
Outrage
Rest
This could be the hardest pokemon you have ever caught. First, not even
a fair leveled Kyogre (50-55) can knock Rayquaza out with an Ice Beam,
even though it is x4 effective. Also, once you manage to get its health
low, it will likely use Rest to restore its HP. Now you have 2 turns to
get his health low while he's asleep (Rest only lasts for two turns).
Extremespeed is a powerful attack that always goes first, unless a
faster pokemon uses Extremespeed. Fly was mentioned before. Outrage is
a 2-3 turn dragon attack that does serious damage each time (90 or so
base damage). However, it confuses the user afterwards. But if you can
get three turns, that's 405 base damage (including STAB). I suggest a
powerful ice pokemon, like Walrein or Glalie. With an ice beam from
them, hope that Rayquaza uses Rest. Now use Ice Beam once he goes to
sleep and start chucking Ultra Balls until you have a Lv. 70 Rayquaza.
3.43c. S.S. Tidal
Once you get the S.S. Ticket from Norman after beating Steven, you can
ride the S.S. Tidal. The S.S. Tidal takes off from Slateport City and
Lilycove City. You can ride it to the Battle Tower. The Battle Tower
involves battling 7 straight trainers. You choose between battling Lv.
50 pokemon and battling Lv. 100 pokemon. You get healed after each
battle. It is much easier than the Battle Tower in Pokemon Crystal. You
can win prizes after beating enough Battle Tower Trainers. Anyways, if
you decide to ride from Slateport to Lilycove or vice versa, you can
ride it while walking around inside. There are multiple trainers in
there, including a Rich Boy and a Lady. There is a trashcan on the
bottom floor with a Leftover in it. Leftover is an item that slowly
restores HP in battle. Also, at the top of the first floor, you will
see...Mr. Briney!! This is probably the reason he stopped giving you
rides and just disappeared after you got Surf. The ports for the S.S.
Tidal are: the building where Team Magma/Aqua stole the submarine in
Slateport, and the building below the contest house in Lilycove City.
AND WITH THAT, THE WALKTHROUGH IS OFFICIALLY OVER.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4. New Features
-almost everything, except for the 67 returning pokemon and the
returning TMs and HMs, as well as other returning attacks.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
5. Game Differences-
Ruby Exclusive Pokemon-
Seedot, Nuzleaf, Shiftry, Mawile, Zangoose, Solrock, Groudon
Sapphire Exclusive Pokemon-
Lotad, Lombre, Ludicolo, Sableye, Seviper, Lunatone, Kyogre
In Ruby, Team Magma is bad and Team Aqua is good.
In Sapphire, Team Aqua is bad and Team Magma is good.
In Ruby, Team Magma tries to expand the land
In Sapphire, Team Aqua tries to expand the sea
In Ruby, The meteorite is meant to make the volcano erupt
In Sapphire, The meteorite is meant to make the volcano dry up
There are more...
=-=-=-=-=-=-=-=-=-=-=-=-=
6. Pokedex
NOTE: ** means that it can only be obtained by using the Move Tutor.
The *** means that they are only obtained by reaching that level in
Pokemon Fire Red/Leaf Green.
Treeko- Professor Birch
Grovyle- Treeko level 16
Sceptile- Grovyle level 36-
Gender- 85% male/ 15% female
Type: Grass (all of them)
Ability- Overgrow (all of them)
Moveset:
Treeko-
Start- Pound
Start- Leer
Lv. 6- Absorb
Lv. 11- Quick Attack
Lv. 16- Pursuit
Lv. 21- Screech
Lv. 26- Mega Drain
Lv. 31- Agility
Lv. 36- Slam
Lv. 41- Detect
Lv. 46- Giga Drain
Grovyle-
Lv. 16- Fury Cutter
Lv. 17- Pursuit
Lv. 23- Screech
Lv. 29- Leaf Blade
Lv. 35- Agility
Lv. 41- Slam
Lv. 47- Detect
Lv. 53- False Swipe
Sceptile-
Lv. 43- Slam
Lv. 51- Detect
Lv. 59- False Swipe
Egg Group- Monster & Dragon
Egg Moves- Mud Sport, Endeavor, Crunch, Leech Seed, Crush Claw,
Dragonbreath.
TM/HM's learned- TM01, TM02 (Sceptile), TM06, TM09, TM10, TM11, TM17,
TM19, TM20, TM21, TM22, TM23, TM26 (Sceptile), TM27, TM28, TM31, TM32,
TM39, TM40, TM42, TM43, TM44, TM45, HM01, HM04, HM05, HM06
=-=-=-=-=-=-=-=-=-=
Torchic- Professor Birch
Combusken- Torchic level 16
Blaziken- Combusken level 36
Gender- 85% male/ 15% female
Type: Fire, Fire/Fighting (Blaziken)
Ability- Blaze (all of them)
Moveset:
Torchic-
Start- Scratch
Start- Growl
Lv. 7- Focus Energy
Lv. 10- Ember
Lv. 16- Peck
Lv. 19- Sand Attack
Lv. 25- Fire Spin
Lv. 28- Quick Attack
Lv. 34- Slash
Lv. 37- Mirror Move
Lv. 43- Flamethrower
Combusken-
Lv. 16- Double Kick
Lv. 21- Sand Attack
Lv. 28- Bulk Up
Lv. 32- Quick Attack
Lv. 39- Slash
Lv. 43- Mirror Move
Lv. 50- Sky Uppercut
Blaziken-
Lv. 36- Blaze Kick
Lv. 42- Slash
Lv. 49- Mirror Move
Lv. 59- Sky Uppercut
Lv. **- Fire Punch
Egg Group- Ground
Egg Moves- Counter, Reversal, Endure, Swagger, Smellingsalt, Rock Slide
TM/HM's learned- TM05 (Blaziken), TM06, TM08 (Combusken/Blaziken) TM10,
TM11, TM15 (Blaziken), TM17, TM21, TM26 (Blaziken), TM27, TM28, TM31,
TM32, TM35, TM38, TM39, TM40, TM42, TM43, TM44, TM45, TM50, HM01, HM04,
HM06
=-=-=-=-=-=-=-=-=-=
Mudkip- Professor Birch
Marshtomp- Mudkip level 16
Swampert- Marshtomp level 36
Gender- 85% male/ 15% female
Type: Water, Water/Ground (Marshtomp and Swampert)
Ability- Torrent
Moveset:
Mudkip-
Start- Tackle
Start- Growl
Lv. 6- Mud Slap
Lv. 10- Water Gun
Lv. 15- Bide
Lv. 19- Foresight
Lv. 24- Mud Sport
Lv. 28- Take Down
Lv. 33- Whirlpool
Lv. 37- Protect
Lv. 42- Hydro Pump
Lv. 46- Endeavor
Marshtomp-
Lv. 16- Mud Shot
Lv. 20- Foresight
Lv. 25- Mud Sport
Lv. 31- Take Down
Lv. 37- Muddy Water
Lv. 42- Protect
Lv. 46- Earthquake
Lv. 53- Endeavor
Swampert-
Lv. 39- Muddy Water
Lv. 46- Protect
Lv. 52- Earthquake
Lv. 61- Endeavor
Poochyena- Route 101, 102, 103
Mightyena- Poochyena level 18
Type: Dark (both of them)
Ability:
Poochyena- Run Away
Mightyena- Intimidate
Moveset:
Poochyena-
Start- Tackle
Lv. 5- Howl
Lv. 9- Sand Attack
Lv. 13- Bite
Lv. 17- Odor Sleuth
Lv. 21- Roar
Lv. 25- Swagger
Lv. 29- Scary Face
Lv. 33- Take Down
Lv. 37- Taunt
Lv. 41- Crunch
Lv. 45- Thief
Mightyena-
Lv. 22- Roar
Lv. 27- Swagger
Lv. 32- Scary Face
Lv. 37- Take Down
Lv. 42- Taunt
Lv. 47- Crunch
Lv. 52- Thief
Zigzagoon- almost every route in the game
Linoone- Zigzagoon level 20, Route 118, 119, 120, 121, 122, 123
Type: Normal
Ability: Pick Up
Moveset:
Zigzagoon-
Start- Tackle
Start- Growl
Lv. 5- Tail Whip
Lv. 9- Heatbutt
Lv. 13- Sand Attack
Lv. 17- Odor Sleuth
Lv. 21- Mud Sport
Lv. 25- Pin Missile
Lv. 29- Covet
Lv. 33- Flail
Lv. 37- Rest
Lv. 41- Belly Drum
Linoone-
Lv. 23- Mud Sport
Lv. 29- Fury Swipes
Lv. 35- Covet
Lv. 41- Slash
Lv. 47- Rest
Lv. 53- Belly Drum
Wurmple- Route 101, 102, 104, Petalburg Forest
Silcoon- Wurmple level 7, Petalburg Forest
Beautifly- Silcoon level 10
Cascoon- Wurmple level 7, Petalburg Forest
Dustox- Cascoon level 10
Type:
Wurmple- Bug
Silcoon- Bug
Beautifly- Bug/Flying
Cascoon- Bug
Dustox- Bug/Poison
Ability:
Wurmple- Shield Dust
Silcoon- Shed Skin
Beautifly- Swarm
Cascoon- Shed Skin
Dustox- Shield Dust
Moveset:
Wurmple-
Start- Tackle
Start- String Shot
Lv. 5- Poison Sting
Silcoon-
Lv. 7- Harden
Beautifly-
Lv. 13- Gust
Lv. 17- Stun Spore
Lv. 20- Morning Sun
Lv. 24- Mega Drain
Lv. 27- Whirlwind
Lv. 31- Attract
Lv. 34- Silver Wind
Lv. 38- Giga Drain
Cascoon-
Lv. 7- Harden
Dustox-
Lv. 13- Gust
Lv. 17- Protect
Lv. 24- Psybeam
Lv. 27- Whirlwind
Lv. 31- Light Screen
Lv. 34- Silver Wind
Lv. 38- Toxic
Lotad- Route 102, 114 (only in Sapphire)
Lombre- Lotad level 14, Route 114 (only in Sapphire)
Ludicolo- Lombre with Water Stone
Type: Grass/Water (all of them)
Ability- Swift Swim (all of them) or Rain Dish (all of them)
Moveset:
Lotad-
Start- Astonish
Start- Growl
Lv. 7- Absorb
Lv. 13- Nature Power
Lv. 21- Mist
Lv. 31- Rain Dance
Lv. 43- Mega Drain
Lombre-
Lv. 19- Fake Out
Lv. 25- Fury Swipes
Lv. 31- Water Sport
Lv. 37- Thief
Lv. 43- Uproar
Lv. 49- Hydro Pump
Ludicolo-
none
Seedot- Route 102, 114 (only in Ruby)
Nuzleaf- Seedot level 14, Route 114 (only in Ruby)
Shiftry- Nuzleaf with Leaf Stone
Type:
Seedot- Grass
Nuzleaf/Shiftry- Grass/Dark
Ability- Chlorophyll (all of them) or Early Bird (all of them)
Moveset:
Seedot-
Start- Bide
Start- Harden
Lv. 7- Growth
Lv. 13- Nature Power
Lv. 21- Synthesis
Lv. 31- Sunny Day
Lv. 43- Explosion
Nuzleaf-
Lv. 19- Fake Out
Lv. 25- Torment
Lv. 31- Faint Attack
Lv. 37- Razor Wind
Lv. 43- Swagger
Lv. 49- Extrasensory
Shiftry-
None
Taillow- Route 104, 115, 116
Swellow- Taillow level 22
Type: Normal/Flying
Ability- Guts (both of them)
Moveset-
Taillow-
Start- Peck
Start- Growl
Lv. 4- Focus Energy
Lv. 8- Quick Attack
Lv. 13- Wing Attack
Lv. 19- Double Team
Lv. 26- Endeavor
Lv. 34- Aerial Ace
Lv. 43- Agility
Swellow-
Lv. 28- Endeavor
Lv. 38- Aerial Ace
Lv. 49- Agility
Wingull- almost every route in the game
Pelliper- Wingull level 25, almost every water route
Type: Flying/Water (both of them)
Ability- Keen Eye (both of them)
Moveset:
Wingull-
Start- Growl
Start- Water Gun
Lv. 7- Supersonic
Lv. 13- Wing Attack
Lv. 21- Mist
Lv. 31- Quick Attack
Lv. 43- Pursuit
Lv. 55- Agility
Pelliper-
Lv. 25- Protect
Lv. 33- Stockpile
Lv. 33- Swallow
Lv. 47- Spit up
Lv. 61- Hydro Pump
Ralts- Route 102
Kirlia- Ralts level 20
Gardevoir- Kirlia level 30
Type: Psychic (all of them)
Ability- Trace (all of them) or Synchronize (all of them)
Moveset:
Ralts-
Start- Growl
Lv. 6- Confusion
Lv. 11- Double Team
Lv. 16- Teleport
Lv. 21- Calm Mind
Lv. 26- Psychic
Lv. 31- Imprison
Lv. 36- Future Sight
Lv. 41- Hypnosis
Lv. 46- Dream Eater
Kirlia-
Lv. 21- Calm Mind
Lv. 26- Psychic
Lv. 33- Imprison
Lv. 40- Future Sight
Lv. 47- Hypnosis
Lv. 54- Dream Eater
Gardevoir-
Lv. 33- Imprison
Lv. 42- Future Sight
Lv. 51- Hypnosis
Lv. 60- Dream Eater
Surskit- Route 102, 111, 114, 117, 120
Masquerain- Surskit level 22
Type:
Surskit- Bug/Water
Masquerain- Bug/Flying
Ability-
Surskit- Swift Swim
Masquerain- Intimidate
Moveset:
Surskit-
Start- Bubble
Lv. 7- Quick Attack
Lv. 13- Sweet Scent
Lv. 19- Water Sport
Lv. 25- Bubblebeam
Lv. 31- Agility
Lv. 37- Mist
Lv. 37- Haze
Masquerain-
Lv. 26- Gust
Lv. 33- Scary Face
Lv. 40- Stun Spore
Lv. 47- Silver Wind
Lv. 53- Whirlwind
Shroomish- Petalburg Forest
Breloom- Shroomish level 23
Type:
Shroomish- Grass
Breloom- Grass/Fighting
Ability- Effect Spore (both of them)
Moveset:
Shroomish-
Start- Absorb
Start- Tackle
Lv. 7- Stun Spore
Lv. 10- Leech Seed
Lv. 16- Mega Drain
Lv. 22- Headbutt
Lv. 28- Poisonpowder
Lv. 36- Growth
Lv. 45- Giga Drain
Lv. 54- Spore
Breloom-
Lv. 23- Mach Punch
Lv. 28- Counter
Lv. 36- Sky Uppercut
Lv. 45- Mind Reader
Lv. 54- Dynamicpunch
Slakoth- Petalburg Forest
Vigoroth- Slakoth level 18
Slaking- Vigoroth level 36
Type: Normal (all of them)
Ability-
Slakoth- Truant
Vigoroth- Vital Spirit
Slaking- Truant
Moveset:
Slakoth-
Start- Scratch
Start- Yawn
Lv. 7- Encore
Lv. 13- Slack Off
Lv. 19- Faint Attack
Lv. 25- Amnesia
Lv. 31- Covet
Lv. 37- Counter
Lv. 43- Flail
Vigoroth-
Lv. 19- Faint Attack
Lv. 25- Amnesia
Lv. 31- Covet
Lv. 37- Counter
Lv. 43- Focus Punch
Lv. 49- Reversal
Slaking-
Lv. 36- Swagger
Lv. 37- Counter
Lv. 43- Flail
Abra- Granite Cave
Kadabra- Abra level 16
Alakazam- Kadabra through trading
Type: Psychic (all of them)
Ability: Synchronize (all of them) or Inner Focus (all of them)
Moveset:
Abra-
Teleport
Kadabra-
Lv. 16- Confusion
Lv. 18- Disable
Lv. 21- Psybeam
Lv. 23- Reflect
Lv. 25- Recover
Lv. 30- Future Sight
Lv. 33- Role Play
Lv. 36- Psychic
Lv. 43- Trick
Alakazam-
Lv. 18- Disable
Lv. 21- Psybeam
Lv. 23- Reflect
Lv. 25- Recover
Lv. 30- Future Sight
Lv. 33- Calm Mind
Lv. 36- Psychic
Lv. 43- Trick
Nincada- Route 116
Ninjask- Nincada level 20
Shedinja- Nincada level 20 with an open slot in your party and any type
of pokeball with you
Type:
Nincada- Bug/Ground
Ninjask- Bug/Flying
Shedinja- Bug/Ghost
Ability-
Nincada- compoundeyes
Ninjask- Speed Boost
Shedinja- Wonder Guard
Moveset:
Nincada-
Start- Scratch
Start- Harden
Start- Leech Life
Lv. 9- Sand Attack
Lv. 14- Fury Swipes
Lv. 19- Mind Reader
Lv. 25- False Swipe
Lv. 31- Mud Slap
Lv. 38- Metal Claw
Lv. 45- Dig
Ninjask-
Lv. 20- Double Team
Lv. 20- Fury Cutter
Lv. 20- Screech
Lv. 25- Sword Dance
Lv. 31- Slash
Lv. 38- Agility
Lv. 45- Baton Pass
Shedinja-
NOTE: The three moves at level 20 that Ninjask learn are also passed to
Shedinja. Ex. If you teach Ninjask Double Team and Fury Cutter,
Shedinja will also learns those and not Screech. Get it?
Ninjask- Double Team
Ninjask- Fury Cutter
Ninjask- Screech
Lv. 25- Spite
Lv. 31- Confuse Ray
Lv. 38- Shadow Ball
Lv. 45- Grudge
Whismur- Route 116, Rusturf Tunnel
Loudred- Whismur level 20, Victory Road
Exploud- Loudred level 40
Type: Normal (all of them)
Ability- SoundProof (all of them)
Moveset:
Whismur-
Start- Pound
Start- Uproar
Lv. 11- Astonish
Lv. 15- Howl
Lv. 21- Supersonic
Lv. 26- Stomp
Lv. 31- Screech
Lv. 35- Roar
Lv. 41- Rest
Lv. 41- Sleep Talk
Lv. 45- Hyper Voice
Loudred-
Lv. 23- Supersonic
Lv. 29- Stomp
Lv. 37- Screech
Lv. 43- Roar
Lv. 51- Rest
Lv. 51- Sleep Talk
Lv. 57- Hyper Voice
Exploud-
Lv. 40- Hyper Beam
Lv. 45- Roar
Lv. 55- Rest
Lv. 55- Sleep Talk
Lv. 63- Hyper Voice
Makuhita- Granite Cave
Hariyama- Makuhita level 24
Type: Fighting (both of them)
Ability: Guts (both of them) or Thick Fat (all of them)
Moveset:
Makuhita-
Start- Tackle
Start- Focus Energy
Start- Sand Attack
Lv. 10- Arm Thrust
Lv. 13- Vital Throw
Lv. 19- Fake Out
Lv. 22- Whirlwind
Lv. 28- Knock Off
Lv. 31- Smellingsalt
Lv. 37- Belly Drum
Lv. 40- Endure
Lv. 46- Seismic Toss
Lv. 49- Reversal
Hariyama-
Lv. 29- Knock off
Lv. 33- Smellingsalt
Lv. 40- Belly Drum
Lv. 44- Endure
Lv. 51- Seismic Toss
Lv. 55- Reversal
Goldeen- Route 102, 111, 114, 117, 120, Safari Zone, Victory Road
(Fishing)
Seaking- Goldeen level 33, Safari Zone, Victory Road
Type: Water (both of them)
Ability: Swift Swim (both of them) or Water Veil (both of them)
Moveset:
Goldeen-
Start- Peck
Start- Tail Whip
Start- Water Sport
Lv. 10- Supersonic
Lv. 15- Horn Attack
Lv. 24- Flail
Lv. 29- Fury Attack
Lv. 38- Waterfall
Lv. 43- Horn Drill
Lv. 52- Agility
Lv. 57- Megahorn***
Seaking-
Lv. 41- Waterfall
Lv. 49- Horn Drill
Lv. 61- Agility
Lv. 69- Megahorn***
Magikarp- Any water with an Old Rod
Gyarados- Magikarp level 20
Type:
Magikarp- Water
Gyarados- Water/Flying
Ability-
Magikarp- Swift Swim
Gyarados- Intimidate
Moveset:
Magikarp-
Start- Splash
Lv. 15- Tackle
Lv. 30- Flail
Gyarados-
Lv. 20- Bite
Lv. 25- Dragon Rage
Lv. 30- Leer
Lv. 35- Twister
Lv. 40- Hydro Pump
Lv. 45- Rain Dance
Lv. 50- Dragon Dance
Lv. 55- Hyper Beam
Azurill- Breed two Marills or Azurmarills with one holding the Sea
Incense
Marill- Azurill through Friendship, Route 102, 111, 114, 117, 120
Azumarill- Marill level 18
Type:
Azurill- Normal
Marill/Azumarill- Water
Ability: Thick Fat (all of them) or Huge Power (all of them)
Moveset:
Azurill-
Start- Splash
Start- Charm
Lv. 6- Tail Whip
Lv. 10- Bubble
Lv. 15- Slam
Lv. 20- Water Gun
Marill-
Start- Tackle
Start- Defense Curl
Lv. 6- Tail Whip
Lv. 10- Water Gun
Lv. 15- Rollout
Lv. 21- Bubblebeam
Lv. 28- Double-Edge
Lv. 36- Rain Dance
Lv. 45- Hydro Pump
Azumarill-
Lv. 24- Bubblebeam
Lv. 34- Double-Edge
Lv. 45- Rain Dance
Lv. 57- Hydro Pump
Geodude- Granite Cave, Rock Smash Rocks
Graveler- Geodude level 25
Golem- Gravelar through Trading
Type: Rock/Ground (all of them)
Ability: Rock Head (all of them) or Sturdy (all of them)
Moveset:
Geodude-
Start- Tackle
Start- Defense Curl
Lv. 6- Mud Sport
Lv. 11- Rock Throw
Lv. 16- Magnitude
Lv. 21- Selfdestruct
Lv. 26- Rollout
Lv. 31- Rock Blast
Lv. 36- Earthquake
Lv. 41- Explosion
Lv. 46- Double-Edge
Graveler-
Lv. 29- Rollout
Lv. 37- Rock Blast
Lv. 45- Earthquake
Lv. 53- Explosion
Lv. 62- Double-Edge
Golem-
Moveset is exactly the same as Graveler
Nosepass- Granite Cave Rocks
Type: Rock
Ability: Sturdy or Magnet Pull
Moveset:
Start- Tackle
Lv. 7- Harden
Lv. 13- Rock Throw
Lv. 16- Black
Lv. 22- Thunderwave
Lv. 28- Rock Slide
Lv. 31- Sandstorm
Lv. 37- Rest
Lv. 43- Zap Cannon
Lv. 46- Lock-On
Skitty- Route 116
Delcatty- Skitty with Moon Stone
Type: Normal
Ability: Cute Charm (both of them)
Moveset:
Skitty-
Start- Tackle
Start- Growl
Start- Tail Whip
Lv. 7- Attract
Lv. 13- Sing
Lv. 16- Doubleslap
Lv. 19- Assist
Lv. 25- Charm
Lv. 27- Faint Attack
Lv. 31- Covet
Lv. 37- Heal Bell
Lv. 39- Double Edge
Delcatty-
None
Zubat- Every Cave except for Rusturf Tunnel
Golbat- Zubat level 22, Victory Road
Crobat- Golbat through friendship
Type: Poison/Flying (all of them)
Ability: Inner Focus (all of them)
Moveset:
Zubat-
Start- Leech Life
Lv. 6- Supersonic
Lv. 11- Astonish
Lv. 16- Bite
Lv. 21- Wing Attack
Lv. 26- Confuse Ray
Lv. 31- Air Cutter
Lv. 36- Mean Look
Lv. 41- Poison Fang
Lv. 46- Haze
Golbat-
Lv. 28- Confuse Ray
Lv. 35- Air Cutter
Lv. 42- Mean Look
Lv. 49- Poison Fang
Lv. 56- Haze
Crobat-
Same moveset as Golbat
Tentacool- Any sea route, any water with Old Rod
Tentacruel- Tentacool level 30, later water routes
Type: Water/Poison (both of them)
Ability- Clear Body (both of them) or Liquid Ooze (both of them)
Moveset:
Tentacool-
Start- Poison Sting
Lv. 6- Supersonic
Lv. 12- Constrict
Lv. 19- Acid
Lv. 25- Bubblebeam
Lv. 30- Wrap
Lv. 36- Barrier
Lv. 43- Screech
Lv. 49- Hydro Pump
Tentacruel-
Lv. 38- Barrier
Lv. 47- Screech
Lv. 55- Hydro Pump
Sableye- Granite Cave, Cave of Origins, Victory Road, Sky Pillar (only
in Sapphire)
Type: Ghost/Dark
Ability- Keen Eye
Moveset:
Start- Leer
Start- Scratch
Start- Foresight
Lv. 9- Night Shade
Lv. 13- Astonish
Lv. 17- Fury Swipes
Lv. 21- Fake Out
Lv. 25- Detect
Lv. 29- Faint Attack
Lv. 33- Knock Off
Lv. 37- Confuse Ray
Lv. 41- Shadow Ball
Lv. 45- Mean Look
Mawile- Granite Cave, Cave of Origins, Victory Road, Sky Pillar (only
in Ruby)
Type: Steel
Ability: Hyper Cutter or Intimidate
Moveset:
Start- Astonish
Lv. 6- Fake Tears
Lv. 11- Bite
Lv. 16- Sweet Scent
Lv. 21- Vicegrip
Lv. 26- Faint Attack
Lv. 31- Baton Pass
Lv. 36- Crunch
Lv. 41- Iron Defense
Lv. 46- Stockpile
Lv. 46- Spit Up
Lv. 46- Swallow
Aron- Granite Cave, Victory Road
Lairon- Aron level 32, Victory Road
Aggron- Lairon level 42
Type: Steel/Rock (all of them)
Ability- Sturdy (all of them) or Rock Head (all of them)
Moveset:
Aron:
Start- Tackle
Start- Harden
Lv. 7- Mud Slap
Lv. 10- Headbutt
Lv. 13- Metal Claw
Lv. 17- Iron Defense
Lv. 21- Roar
Lv. 25- Take Down
Lv. 29- Iron Tail
Lv. 34- Protect
Lv. 39- Metal Sound
Lv. 44- Double-Edge
Lairon-
Lv. 37- Protect
Lv. 45- Metal Sound
Lv. 53- Double-Edge
Aggron-
Lv. 50- Metal Sound
Lv. 63- Double-Edge
Machop- Firey Path, Jagged Pass
Machoke- Machop level 28
Machamp- Machoke through trading
Type: Fighting (all of them)
Ability: Guts (all of them)
Moveset:
Machop-
Start- Low Kick
Start- Leer
Lv. 7- Focus Energy
Lv. 13- Karate Chop
Lv. 19- Seismic Toss
Lv. 22- Foresight
Lv. 25- Revenge
Lv. 31- Vital Throw
Lv. 37- Submission
Lv. 40- Cross Chop
Lv. 43- Scary Face
Lv. 49- Dynamicpunch
Machoke-
Lv. 33- Vital Throw
Lv. 41- Submission
Lv. 46- Cross Chop
Lv. 51- Scary Face
Lv. 59- Dynamicpunch
Machamp-
Exact same moveset as Machoke
Meditite- Mt. Pyre (outside, not the summit), Victory Road
Medicham- Victory Road
Type: Fighting/Psychic (both of them)
Ability: Pure Power (both of them)
Moveset:
Meditite:
Start- Bide
Start- Meditate
Lv. 9- Confusion
Lv. 12- Detect
Lv. 18- Hidden Power
Lv. 20- Swagger
Lv. 22- Mind Reader
Lv. 28- Calm Mind
Lv. 32- Hi Jump Kick
Lv. 38- Psych Up
Lv. 42- Reversal
Lv. 48- Recover
Medicham-
Lv. 40- Psych Up
Lv. 46- Reversal
Lv. 54- Recover
Electrike- Route 110, Route 118
Manetric- Electrike level 26, Route 118
Type: Electric
Ability: Lightningrod (both of them) or Static (both of them)
Moveset:
Electrike
Start- Tackle
Start- Thunder Wave
Lv. 9- Leer
Lv. 12- Howl
Lv. 17- Quick Attack
Lv. 20- Spark
Lv. 25- Odor Sleuth
Lv. 28- Roar
Lv. 33- Bite
Lv. 37- Thunder
Lv. 41- Charge
Manectric:
Lv. 31- Roar
Lv. 39- Bite
Lv. 45- Thunder
Lv. 53- Charge
Plusle- Route 110
Type: Electric
Ability: Plus
Moveset:
Start- Growl
Start- Thunder Wave
Lv. 10- Quick Attack
Lv. 13- Helping Hand
Lv. 19- Spark
Lv. 22- Encore
Lv. 28- Fake Tears
Lv. 31- Charge
Lv. 37- Thunder
Lv. 40- Baton Pass
Lv. 47- Agility
Minun- Route 110
Type: Electric
Ability: Minus
Moveset:
Start- Growl
Start- Thunder Wave
Lv. 10- Quick Attack
Lv. 13- Helping Hand
Lv. 19- Spark
Lv. 22- Encore
Lv. 28- Charm
Lv. 31- Charge
Lv. 37- Thunder
Lv. 40- Baton Pass
Lv. 47- Agility
Magnemite- New Mauville
Magneton- Magnemite level 30
Type: Electric/Steel (both of them)
Ability: Magnet Pull (both of them) or Sturdy (both of them)
Moveset:
Magnemite:
Start- Metal Sound
Start- Tackle
Lv. 6- Thundershock
Lv. 11- Supersonic
Lv. 16- Sonicboom
Lv. 21- Thunder Wave
Lv. 26- Spark
Lv. 32- Lock-On
Lv. 38- Swift
Lv. 44- Screech
Lv. 50- Zap Cannon
Magneton-
Lv. 35- Lock-On
Lv. 44- Tri Attack
Lv. 53- Screech
Lv. 62- Zap Cannon
Voltorb- New Mauville
Electrode- Voltorb level 30, some pokeballs in Team base
Type: Electric (both of them)
Ability: Soundproof (both of them) or Static (both of them)
Moveset:
Voltorb:
Start- Charge
Start- Tackle
Lv. 8- Screech
Lv. 15- Sonicboom
Lv. 21- Spark
Lv. 27- Selfdestruct
Lv. 32- Rollout
Lv. 37- Light Screen
Lv. 42- Swift
Lv. 46- Explosion
Lv. 49- Mirror Coat
Electrode-
Lv. 34- Rollout
Lv. 41- Light Screen
Lv. 48- Swift
Lv. 54- Explosion
Lv. 59- Mirror Coat
Volbeat- Route 117
Type: Bug
Ability: Swarm or Illuminate
Moveset:
Start- Tackle
Start- Confuse Ray
Lv. 9- Double Team
Lv. 13- Moonlight
Lv. 17- Quick Attack
Lv. 21- Tail Glow
Lv. 25- Signal Beam
Lv. 29- Protect
Lv. 33- Helping Hand
Lv. 37- Double-Edge
Illumize- Route 117
Type: Bug
Ability: Oblivious
Moveset:
Start- Tackle
Start- Sweet Scent
Lv. 9- Charm
Lv. 13- Moonlight
Lv. 17- Quick Attack
Lv. 21- Wish
Lv. 25- Encore
Lv. 29- Flatter
Lv. 33- Helping Hand
Lv. 37- Covet
Oddish- Route 110, Route 117, Safari Zone
Gloom- Oddish level 21, Safari Zone
Vileplume- Gloom with Leaf Stone
Bellosom- Gloom with Sun Stone
Type:
Oddish/Gloom/Vileplume- Grass/Poison
Bellosom- Grass
Ability: Chlorophyll
Moveset:
Oddish-
Start- Absorb
Lv. 7- Sweet Scent
Lv. 14- Poisonpowder
Lv. 16- Stun Spore
Lv. 18- Sleep Powder
Lv. 23- Acid
Lv. 32- Moonlight
Lv. 39- Petal Dance
Gloom-
Lv. 24- Acid
Lv. 35- Moonlight
Lv. 44- Petal Dance
Vileplume-
Lv. 44- Petal Dance
Bellosom-
Lv. 44- Petal Dance
Lv. 55- Solarbeam
Doduo- Safari Zone
Dodrio- Doduo level 31, Safari Zone
Type: Flying/Normal
Ability: Run Away (both of them) or Early Bird (both of them)
Moveset:
Doduo-
Start- Peck
Start- Growl
Lv. 9- Pursuit
Lv. 13- Fury Attack
Lv. 21- Tri Attack
Lv. 25- Rage
Lv. 33- Uproar
Lv. 37- Drill Peck
Lv. 45- Agility
Dodrio-
Lv. 38- Uproar
Lv. 47- Drill Peck
Lv. 60- Agility
Roselia- Route 117
Type: Grass/Poison
Ability: Natural Cure or Poison Point
Moveset:
Start- Absorb
Start- Growth
Lv. 9- Poison Sting
Lv. 13- Stun Spore
Lv. 17- Mega Drain
Lv. 21- Leech Seed
Lv. 25- Magical Leaf
Lv. 29- Grass Whistle
Lv. 33- Giga Drain
Lv. 37- Sweet Scent
Lv. 41- Ingrain
Lv. 45- Toxic
Lv. 49- Petal Dance
Lv. 53- Aromatherapy
Lv. 57- Synthesis
Gulpin- Route 110
Swalot- Gulpin level 26
Type: Poison (both of them)
Ability: Liquid Ooze (both of them) or Sticky Hold (both of them)
Moveset:
Gulpin-
Start- Pound
Lv. 6- Yawn
Lv. 9- Poison Gas
Lv. 14- Sludge
Lv. 17- Amnesia
Lv. 23- Encore
Lv. 28- Toxic
Lv. 34- Stockpile
Lv. 34- Spit Up
Lv. 34- Swallow
Lv. 39- Sludge Bomb
Swalot-
Lv. 26- Body Slam
Lv. 31- Toxic
Lv. 40- Stockpile
Lv. 40- Spit Up
Lv. 40- Swallow
Lv. 48- Sludge Bomb
Carvanha- most waters other than the ocean by using the Good Rod
Sharpedo- Carvanha level 30, Most waters with the Super Rod
Type: Water/Dark (both of them)
Ability: Rough Skin (both of them)
Moveset:
Carvanha-
Start- Leer
Start- Bite
Lv. 7- Rage
Lv. 13- Focus Energy
Lv. 16- Scary Face
Lv. 22- Crunch
Lv. 28- Screech
Lv. 31- Take Down
Lv. 37- Swagger
Lv. 43- Agility
Sharpedo-
Lv. 33- Slash
Lv. 38- Taunt
Lv. 43- Swagger
Lv. 48- Skull Bash
Lv. 53- Agility
Wailmer- Most waters with the Good and Super Rod
Wailord- Wailmer level 40, Route 129
Type: Water (both of them)
Agility: Water Veil (both of them) or Oblivious (both of them)
Moveset:
Wailmer-
Start- Splash
Start- Growl
Lv. 10- Water Gun
Lv. 14- Rollout
Lv. 19- Whirlpool
Lv. 23- Astonish
Lv. 28- Water Pulse
Lv. 32- Mist
Lv. 37- Rest
Lv. 41- Water Spout
Lv. 47- Amnesia
Lv. 50- Hydro Pump
Wailord-
Lv. 44- Water Spout
Lv. 52- Amnesia
Lv. 59- Hydro Pump
Numel- Route 112, Firey Path, Jagged Pass
Camerupt- Numel level 33
Type: Fire/Ground
Ability:
Numel- Oblivious
Camerupt- Magma Armor
Moveset:
Numel-
Start- Growl
Start- Tackle
Lv. 11- Ember
Lv. 19- Magnitude
Lv. 25- Focus Energy
Lv. 29- Take Down
Lv. 31- Amnesia
Lv. 35- Earthquake
Lv. 41- Flamethrower
Lv. 49- Double-Edge
Camerupt-
Lv. 33- Rock Slide
Lv. 37- Earthquake
Lv. 45- Eruption
Lv. 55- Fissure
Slugma- Firey Path
Magcargo- Slugma level 38
Type:
Slugma- Fire
Magcargo- Fire/Rock
Ability: Magma Armor (both of them) or Flame Body (both of them)
Moveset:
Slugma-
Start- Yawn
Start- Smog
Lv. 8- Ember
Lv. 15- Rock Throw
Lv. 22- Harden
Lv. 29- Amnesia
Lv. 36- Flamethrower
Lv. 43- Rock Slide
Lv. 50- Body Slam
Magcargo-
Lv. 48- Rock Slide
Lv. 60- Body Slam
Torkoal- Firey Path
Type: Fire
Ability: White Smoke
Moveset:
Start- Ember
Start- Smog
Lv. 7- Curse
Lv. 14- Smoke Screen
Lv. 17- Fire Spin
Lv. 20- Body Slam
Lv. 27- Protect
Lv. 30- Flamethrower
Lv. 33- Iron Defense
Lv. 40- Amnesia
Lv. 43- Flail
Lv. 46- Heat Wave
Grimer- Firey Path
Muk- Grimer level 38
Type: Poison (both of them)
Ability: Sticky Hole (both of them) or Stench (both of them)
Moveset:
Grimer:
Start- Poison Gas
Start- Pound
Start- Harden
Lv. 8- Disable
Lv. 13- Sludge
Lv. 19- Minimize
Lv. 26- Screech
Lv. 34- Acid Armor
Lv. 43- Sludge Armor
Lv. 53- Memento
Muk:
Lv. 47- Sludge Armor
Lv. 61- Memento
Koffing- Firey Path
Weezing- Koffing level 35
Type: Poison (both of them)
Ability: Levitate (both of them)
Moveset:
Koffing:
Start- Poison Gas
Start- Tackle
Lv. 9- Smog
Lv. 17- Selfdestruct
Lv. 21- Sludge
Lv. 25- Smokescreen
Lv. 33- Haze
Lv. 41- Explosion
Lv. 45- Destiny Bond
Lv. 49- Memento
Weezing:
Lv. 44- Explosion
Lv. 51- Destiny Bond
Lv. 58- Memento
Spoink- Jagged Pass
Grumpig- Spoink level 32
Type: Psychic (both of them)
Ability: Thick Fat (both of them) or Own Tempo (both of them)
Moveset:
Spoink-
Start- Splash
Lv. 7- Psywave
Lv. 10- Odor Sleuth
Lv. 16- Psybeam
Lv. 19- Psych Up
Lv. 25- Confuse Ray
Lv. 28- Magic Coat
Lv. 34- Psychic
Lv. 37- Rest
Lv. 37- Snore
Lv. 43- Bounce
Grumpig-
Lv. 37- Psychic
Lv. 43- Rest
Lv. 43- Rest
Lv. 55- Bounce
Sandshrew- Route 111 (Desert), Route 113
Sandslash- Sandshrew level 22
Type: Ground (both of them)
Ability: Sand Veil (both of them)
Moveset:
Sandshrew:
Start- Scratch
Lv. 6- Defense Curl
Lv. 11- Sand Attack
Lv. 17- Poison Sting
Lv. 23- Slash
Lv. 30- Swift
Lv. 37- Fury Swipes
Lv. 45- Sand Tomb
Lv. 53- Sandstorm
Sandslash:
Lv. 24- Slash
Lv. 33- Swift
Lv. 42- Fury Swipes
Lv. 52- Sand Tomb
Lv. 62- Sandstorm
Spinda- Route 113
Type: Normal
Ability: Own Tempo
Moveset:
Start- Tackle
Start- Uproar
Lv. 12- Faint Attack
Lv. 16- Psybeam
Lv. 23- Hypnosis
Lv. 27- Dizzy Punch
Lv. 34- Teeter Dance
Lv. 38- Psych Up
Lv. 45- Double-Edge
Lv. 49- Flail
Lv. 56- Thrash
Skarmory- Route 113
Type: Steel/Flying
Ability: Keen Eye or Sturdy
Moveset:
Start- Leer
Start- Peck
Lv. 10- Sand Attack
Lv. 16- Agility
Lv. 26- Fury Attack
Lv. 29- Air Cutter
Lv. 32- Steel Wing
Lv. 42- Spikes
Lv. 45- Metal Sound
Trapinch- Route 111 (Desert)
Vibrava- Trapinch level 35
Flygon- Vibrava level 45
Type:
Trapinch: Ground
Vibrava/Flygon- Ground/Dragon
Ability:
Trapinch: Arena Trap
Vibrava/Flygon- Levitate
Moveset:
Trapinch-
Start- Bite
Lv. 9- Sand Attack
Lv. 17- Faint Attack
Lv. 25- Sand Tomb
Lv. 33- Crunch
Lv. 41- Dig
Lv. 49- Sandstorm
Lv. 57- Hyper Beam
Vibrava-
Lv. 35- Dragonbreath
Lv. 41- Screech
Lv. 49- Sandstorm
Lv. 57- Hyper Beam
Flygon-
Lv. 49- Sandstorm
Lv. 65- Hyper Beam
Cacnea- Route 111 (Desert)
Cacturne- Cacnea level 32
Type:
Cacnea- Grass
Cacturne- Grass/Dark
Ability: Sand Veil (both of them)
Moveset:
Cacnea-
Start- Poison Sting
Start- Leer
Start- Absorb
Lv. 9- Growth
Lv. 13- Leech Seed
Lv. 17- Sand Attack
Lv. 21- Pin Missile
Lv. 25- Ingrain
Lv. 29- Faint Attack
Lv. 33- Spikes
Lv. 37- Needle Arm
Lv. 41- Cotton Spore
Lv. 45- Sandstorm
Cacturne-
Lv. 35- Spikes
Lv. 41- Needle Arm
Lv. 47- Cotton Spore
Lv. 53- Sandstorm
Lv. 59- Destiny Bond***
Swablu- Route 114, Route 115
Altaria- Sky Pillar
Type:
Swablu- Normal/Flying
Altaria- Dragon/Flying
Ability: Natural Cure (both of them)
Moveset:
Swablu-
Start- Peck
Start- Growl
Lv. 8- Astonish
Lv. 11- Sing
Lv. 18- Fury Attack
Lv. 21- Safeguard
Lv. 28- Mist
Lv. 31- Take Down
Lv. 38- Mirror Move
Lv. 41- Refresh
Lv. 48- Perish Song
Altaria-
Lv. 35- Dragonbreath
Lv. 45- Dragon Dance
Lv. 45- Refresh
Lv. 54- Perish Song
Lv. 59- Sky Attack
Zangoose- Route 114 (Ruby)
Type: Normal
Ability: Immunity
Moveset:
Start- Scratch
Start- Leer
Lv. 7- Quick Attack
Lv. 10- Sword Dance
Lv. 13- Fury Cutter
Lv. 19- Slash
Lv. 25- Pursuit
Lv. 31- Crush Claw
Lv. 37- Taunt
Lv. 46- Detect
Lv. 55- False Swipe
Seviper- Route 114 (Sapphire)
Type: Poison
Ability: Shed Skin
Moveset:
Start- Wrap
Lv. 7- Lick
Lv. 10- Bite
Lv. 16- Poison Tail
Lv. 19- Screech
Lv. 25- Glare
Lv. 28- Crunch
Lv. 34- Poison Fang
Lv. 37- Swagger
Lv. 43- Haze
Lunatone- Meteor Falls (Sapphire)
Type: Rock/Psychic
Ability: Levitate
Moveset:
Start- Tackle
Start- Harden
Lv. 7- Confusion
Lv. 13- Rock Throw
Lv. 19- Hypnosis
Lv. 25- Psywave
Lv. 31- Cosmic Power
Lv. 37- Psychic
Lv. 43- Future Sight
Lv. 49- Explosion
Solrock- Meteor Falls (Ruby)
Type: Rock/Psychic
Ability: Levitate
Moveset:
Start- Tackle
Start- Harden
Lv. 7- Confusion
Lv. 13- Rock Throw
Lv. 19- Fire Spin
Lv. 25- Psywave
Lv. 31- Cosmic Power
Lv. 37- Rock Slide
Lv. 43- Solarbeam
Lv. 49- Explosion
Barboach- Most waters other than ocean with Good Rod
Wiscash- Barboach level 30, Meteor Falls, Victory Road
Type: Water/Ground (both of them)
Ability: Oblivious (both of them)
Moveset:
Barboach-
Start- Tickle
Start- Mud Slap
Lv. 6- Mud Sport
Lv. 6- Water Sport
Lv. 11- Water Gun
Lv. 16- Magnitude
Lv. 21- Amnesia
Lv. 26- Rest
Lv. 26- Snore
Lv. 31- Earthquake
Lv. 36- Future Sight
Lv. 41- Fissure
Wiscash-
Lv. 36- Earthquake
Lv. 46- Future Sight
Lv. 56- Fissure
Corphish- Fishing on Route 102, Petalburg City, Route 117
Crawdaunt- Corphish level 30
Type:
Corphish- Water
Crawdaunt- Water/Dark
Ability: Hyper Cutter (both of them) or Shell Armor (both of them)
Moveset:
Corphish-
Start- Bubble
Lv. 7- Harden
Lv. 10- Vicegrip
Lv. 13- Leer
Lv. 20- Bubblebeam
Lv. 23- Protect
Lv. 26- Knock Off
Lv. 32- Taunt
Lv. 35- Crabhammer
Lv. 38- Sword Dance
Lv. 43- Crunch
Lv. 44- Guillotine
Crawdaunt-
Lv. 34- Taunt
Lv. 39- Crabhammer
Lv. 44- Sword Dance
Lv. 51- Crunch
Lv. 52- Guillotine
Baltoy- Route 111 (desert)
Claydol- Baltoy level 36, Sky Pillar
Type: Ground/Psychic (both of them)
Ability: Levitate (both of them)
Moveset:
Baltoy-
Start- Confusion
Start- Harden
Start- Rapid Spin
Lv. 7- Mud Slap
Lv. 11- Psybeam
Lv. 15- Rock Tomb
Lv. 19- Selfdestruct
Lv. 25- Ancientpower
Lv. 31- Sandstorm
Lv. 37- Cosmic Power
Lv. 45- Explosion
Claydol-
Lv. 36- Hyper Beam
Lv. 42- Cosmic Power
Lv. 55- Explosion
Lileep- Fossil in desert on Route 111
Cradily- Lileep level 40
Type: Grass/Rock (both of them)
Ability: Suction Cups (both of them)
Moveset:
Lileep-
Start- Astonish
Lv. 8- Constrict
Lv. 15- Acid
Lv. 22- Ingrain
Lv. 29- Confuse Ray
Lv. 36- Amnesia
Lv. 43- Ancientpower
Lv. 50- Stockpile
Lv. 50- Spit Up
Lv. 50- Swallow
Cradily-
Lv. 48- Ancientpower
Lv. 60- Stockpile
Lv. 60- Spit Up
Lv. 60- Swallow
Anorith- Fossil in desert on Route 111
Armaldo- Anorith level 40
Type: Bug/Rock (both of them)
Ability: Battle Armor (both of them)
Moveset:
Anorith-
Start- Scratch
Lv. 7- Harden
Lv. 13- Mud Sport
Lv. 19- Water Gun
Lv. 25- Metal Claw
Lv. 31- Protect
Lv. 37- Ancientpower
Lv. 43- Fury Cutter
Lv. 49- Slash
Lv. 55- Rock Blast
Armaldo-
Lv. 46- Fury Cutter
Lv. 55- Slash
Lv. 64- Rock Blast
Igglybuff- breed Jigglypuff
Jigglypuff- Igglybuff through friendship, Route 115
Wigglytuff- Jigglypuff through Moon Stone
Type: Normal (all of them)
Ability: Cute Charm (all of them)
Moveset:
Igglybuff-
Start- Sing
Start- Charm
Start- Defense Curl
Lv. 9- Pound
Lv. 14- Sweet Kiss
Jigglypuff-
Start- Sing
Start- Defense Curl
Lv. 9- Pound
Lv. 14- Disable
Lv. 19- Rollout
Lv. 24- Doubleslap
Lv. 29- Rest
Lv. 34- Body Slam
Lv. 39- Mimic
Lv. 44- Hyper Voice
Lv. 49- Double-Edge
Wigglytuff-
none
Feebas- 6 out of 400 of the water tiles on Route 119. The tiles depend
upon what the Trendy Saying is in Dewford Town
Milotic- Feebas through Maxed out beauty, then one more level
Type: Water (both of them)
Ability:
Feebas- Swift Swim
Milotic- Marvel Scale
Moveset:
Feebas-
Start- Splash
Lv. 15- Tackle
Lv. 30- Flail
Milotic-
Lv. 10- Water Sport
Lv. 15- Refresh
Lv. 20- Water Pulse
Lv. 25- Twister
Lv. 30- Recover
Lv. 35- Rain Dance
Lv. 40- Hydro Pump
Lv. 45- Attract
Lv. 50- Safeguard
Castform- Weather Institute after saving them
Type: Normal
When Sunny Day is used- Fire
When Rain Dance is used- Water
When Hail is used- Ice
Ability: Forecast
Moveset:
Start- Tackle
Lv. 10- Ember
Lv. 10- Water Gun
Lv. 10- Powder Snow
Lv. 20- Rain Dance
Lv. 20- Sunny Day
Lv. 20- Hail
Lv. 30- Weather Ball
Staryu- Fishing in Lilycove City
Starmie- Staryu with a Water Stone
Type:
Staryu- Water
Starmie- Water/Psychic
Ability: Illuminate (both of them) or Natural Cure (both of them)
Moveset:
Staryu-
Start- Tackle
Start- Harden
Lv. 6- Water Gun
Lv. 10- Rapid Spin
Lv. 15- Recovery
Lv. 19- Camouflage
Lv. 24- Swift
Lv. 28- Bubblebeam
Lv. 33- Minimize
Lv. 37- Light Screen
Lv. 42- Cosmic Power
Lv. 46- Hydro Pump
Starmie-
Lv. 33- Confuse Ray
Kecleon- Route 118, Route 119, Route 120 (through the Devon Scope)
Type: Normal (changes through Ability)
Ability: Color Change
Moveset:
Start- Astonish
Start- Lick
Start- Scratch
Start- Bind
Lv. 7- Faint Attack
Lv. 12- Fury Swipes
Lv. 17- Psybeam
Lv. 24- Screech
Lv. 31- Slash
Lv. 40- Substitute
Lv. 49- Ancientpower
Shuppet- Route 121 (Sapphire), Mt. Pyre (both)
Banette- Shuppet level 37, Sky Pillar (Sapphire)
Type: Ghost (both of them)
Ability: Insomnia (both of them)
Moveset:
Shuppet-
Start- Knock Off
Lv. 8- Screech
Lv. 13- Night Shade
Lv. 20- Curse
Lv. 25- Spite
Lv. 32- Will-o-wisp
Lv. 37- Faint Attack
Lv. 44- Shadow Ball
Lv. 49- Snatch
Lv. 56- Grudge
Banette-
Lv. 39- Faint Attack
Lv. 48- Shadow Ball
Lv. 55- Snatch
Lv. 64- Grudge
Duskull- Route 121 (Ruby), Mt. Pyre (both)
Dusclops- Duskull level 37, Sky Pillar (Ruby)
Type: Ghost (both of them)
Ability:
Duskull- Levitate
Dusclops- Pressure
Moveset:
Duskull-
Start- Leer
Start- Night Shade
Start- Disable
Lv. 12- Foresight
Lv. 16- Astonish
Lv. 23- Confuse Ray
Lv. 27- Pursuit
Lv. 34- Curse
Lv. 38- Will-o-wisp
Lv. 43- Mean Look
Lv. 47- Future Sight
Dusclops-
Lv. 37- Shadow Punch
Lv. 41- Will-o-wisp
Lv. 51- Mean Look
Lv. 58- Future Sight
Tropius- Route 119
Type: Grass/Flying
Ability: Chlorophyll
Moveset:
Start- Leer
Start- Gust
Lv. 7- Growth
Lv. 11- Razor Leaf
Lv. 17- Growth
Lv. 21- Sweet Scent
Lv. 27- Whirlwind
Lv. 31- Magical Leaf
Lv. 37- Body Slam
Lv. 41- Solarbeam
Lv. 47- Synthesis
Chimecho- Mt. Pyre Summit
Type: Psychic
Ability: Levitate
Moveset:
Start- Wrap
Lv. 6- Growl
Lv. 9- Astonish
Lv. 14- Confusion
Lv. 17- Take Down
Lv. 22- Uproar
Lv. 25- Yawn
Lv. 30- Psywave
Lv. 33- Double-Edge
Lv. 38- Heal Bell
Lv. 41- Safeguard
Lv. 46- Psychic
Absol- Route 120
Type: Dark
Ability: Pressure
Moveset:
Start- Scratch
Start- Leer
Lv. 9- Taunt
Lv. 13- Quick Attack
Lv. 17- Razor Wind
Lv. 21- Bite
Lv. 26- Sword Dance
Lv. 31- Double Team
Lv. 36- Slash
Lv. 41- Future Sight
Lv. 46- Perish Song
Vulpix- Mt. Pyre outside
Ninetails- Vulpix with Fire Stone
Type: Fire (both of them)
Ability: Flash Fire (both of them)
Moveset:
Vulpix-
Start- Ember
Start- Tail Whip
Lv. 9- Roar
Lv. 13- Quick Attack
Lv. 17- Will-o-wisp
Lv. 21- Confuse Ray
Lv. 25- Imprison
Lv. 29- Flamethrower
Lv. 33- Safeguard
Lv. 37- Grudge
Lv. 41- Fire Spin
Ninetails-
Lv. 45- Fire Spin
Pichu- Breed Pikachu
Pikachu- Pichu through friendship, Safari Zone
Raichu- Pikachu with Thunder Stone
Type: Electric (all of them)
Ability: Static (all of them)
Moveset:
Pichu-
Start- Thundershock
Start- Charm
Lv. 6- Tail whip
Lv. 8- Thunder Wave
Lv. 11- Sweet Kiss
Pikachu-
Start- Thundershock
Start- Growl
Lv. 6- Tail Whip
Lv. 8- Thunder Wave
Lv. 11- Quick Attack
Lv. 15- Double Team
Lv. 20- Slam
Lv. 26- Thunderbolt
Lv. 33- Agility
Lv. 41- Thunder
Lv. 50- Light Screen
Raichu-
none
Psyduck- Fishing in Safari Zone
Golduck- Psyduck level 33, Safari Zone
Type: Water (both of them)
Ability: Damp (both of them) or Cloud Nine (both of them)
Moveset:
Psyduck-
Start- Water Sport
Start- Scratch
Start- Tail Whip
Lv. 10- Disable
Lv. 16- Confusion
Lv. 23- Screech
Lv. 31- Psych Up
Lv. 40- Fury Swipes
Lv. 50- Hydro Pump
Golduck-
Lv. 44- Fury Swipes
Lv. 58- Hydro Pump
Wynaut- Lavaridge Egg, breed Wobbafett, Mirage Island
Wobbafett- Wynaut level 15, Safari Zone
Type: Psychic (both of them)
Ability: Shadow Tag (both of them)
Moveset:
Wynaut-
Start- Splash
Start- Charm
Start- Encore
Lv. 15- Counter
Lv. 15- Mirror Coat
Lv. 15- Safeguard
Lv. 15- Destiny Bond
Wobbafett-
none
Natu- Safari Zone
Xatu- Natu level 25, Safari Zone
Type: Psychic/Flying
Ability: Early Bird (both of them) or Synchronize (both of them)
Moveset:
Start- Peck
Start- Leer
Lv. 10- Night Shade
Lv. 20- Teleport
Lv. 30- Wish
Lv. 30- Future Sight
Lv. 40- Confuse Ray
Lv. 50- Psychic
Xatu-
Lv. 35- Wish
Lv. 35- Future Sight
Lv. 50- Confuse Ray
Lv. 65- Psychic
Girafarig- Safari Zone
Type: Psychic/Normal
Ability: Early Bird or Inner Focus
Moveset:
Start- Tackle
Start- Growl
Lv. 7- Astonish
Lv. 13- Confusion
Lv. 19- Stomp
Lv. 25- Odor Sleuth
Lv. 31- Agility
Lv. 37- Baton Pass
Lv. 43- Psybeam
Lv. 49- Crunch
Phanpy- Safari Zone
Donphan- Phanpy level 25
Type: Ground (both of them)
Ability:
Phanpy: Pickup
Donphan- Sturdy
Moveset:
Phanpy-
Start- Odor Sleuth
Start- Tackle
Start- Growl
Lv. 9- Defense Curl
Lv. 17- Flail
Lv. 25- Take Down
Lv. 33- Rollout
Lv. 41- Endure
Lv. 49- Double-Edge
Donphan-
Lv. 25- Fury Attack
Lv. 33-Rollout
Lv. 41- Endure
Lv. 49- Earthquake
Lv. **- Horn Attack
Pinsir- Safari Zone
Type: Bug
Ability: Hyper Cutter
Moveset:
Start- Vicegrip
Start- Focus Energy
Lv. 7- Bind
Lv. 13- Seismic Toss
Lv. 19- Harden
Lv. 25- Revenge
Lv. 31- Brick Break
Lv. 43- Guillotine
Lv. 43- Submission
Lv. 49- Sword Dance
Heracross- Safari Zone
Type: Bug/Fighting
Ability: Swarm or Guts
Moveset:
Start- Tackle
Start- Leer
Lv. 6- Horn Attack
Lv. 11- Endure
Lv. 17- Fury Attack
Lv. 23- Brick Break
Lv. 30- Counter
Lv. 37- Take Down
Lv. 45- Reversal
Lv. 53- Megahorn
Rhyhorn- Safari Zone
Rhydon- Rhyhorn level 42
Type: Rock/Ground (both of them)
Ability: Rock Head (both of them) or Lightningrod (both of them)
Moveset:
Rhyhorn-
Start- Horn Attack
Start- Tail Whip
Lv. 10- Stomp
Lv. 15- Fury Attack
Lv. 24- Scary Face
Lv. 29- Rock Blast
Lv. 38- Horn Drill
Lv. 43- Take Down
Lv. 52- Earthquake
Lv. 57- Megahorn
Rhydon-
Lv. 46- Take Down
Lv. 58- Earthquake
Lv. 66- Megahorn
Snorunt- Shoal Cave
Glalie- Snorunt level 42
Type: Ice
Ability: Inner Focus (both of them)
Moveset:
Snorunt-
Start- Powder Snow
Start- Leer
Lv. 7- Double Team
Lv. 10- Bite
Lv. 16- Icy wind
Lv. 19- Headbutt
Lv. 25- Protect
Lv. 28- Crunch
Lv. 34- Ice Beam
Lv. 37- Hail
Lv. 43- Blizzard
Glalie-
Lv. 42- Hail
Lv. 53- Blizzard
Lv. 61- Sheer Cold
Spheal- Shoal Cave
Sealeo- Spheal level 32
Walrein- Sealeo level 44
Type: Water/Ice (all of them)
Ability: Thick Fat (all of them)
Moveset:
Spheal-
Start- Powder Snow
Start- Growl
Start- Water Gun
Start- Defense Curl***
Lv. 7- Encore
Lv. 13- Ice Ball
Lv. 19- Body Slam
Lv. 25- Aurora Beam
Lv. 31- Hail
Lv. 37- Rest
Lv. 37- Snore
Lv. 43- Blizzard
Lv. 49- Sheer Cold
Sealeo-
Lv. 39- Rest
Lv. 39- Snore
Lv. 47- Blizzard
Lv. 55- Sheer Cold
Walrein-
Lv. 50- Blizzard
Lv. 61- Sheer Cold
Clamperl- Underwater
Huntail- Clamperl traded with Deepseatooth attached
Gorebyss- Clamperl traded with Deepseascale attached
Type: Water (all of them)
Ability:
Clamperl- Shell Armor
Huntail- Swift Swim
Gorebyss- Swift Swim
Moveset:
Clamperl-
Start- Clamp
Start- Water Gun
Start- Whirlpool
Start- Iron Defense
Huntail-
Lv. 8- Bite
Lv. 15- Screech
Lv. 22- Water Pulse
Lv. 29- Scary Face
Lv. 36- Crunch
Lv. 43- Baton Pass
Lv. 50- Hydro Pump
Gorebyss-
Lv. 8- Confusion
Lv. 15- Agility
Lv. 22- Water Pulse
Lv. 29- Amnesia
Lv. 36- Psychic
Lv. 43- Baton Pass
Lv. 50- Hydro Pump
Relicanth- Underwater around Sootopolis City
Type: Rock/Water
Ability: Swift Swim or Hard Head
Moveset:
Start- Tackle
Start- Harden
Lv. 8- Water Gun
Lv. 15- Rock Tomb
Lv. 22- Yawn
Lv. 29- Take Down
Lv. 36- Mud Sport
Lv. 43- Ancientpower
Lv. 50- Rest
Lv. 57- Double-Edge
Lv. 64- Hydro Pump
Corsola- Fishing in later areas in the game
Type: Water/Rock
Ability: Nature Cure or Hustle
Moveset:
Start- Tackle
Lv. 6- Harden
Lv. 12- Bubble
Lv. 17- Recover
Lv. 17- Refresh
Lv. 23- Bubblebeam
Lv. 29- Spike Cannon
Lv. 34- Rock Blast
Lv. 39- Mirror Coat
Lv. 45- Ancientpower
Chinchou- Underwater
Lanturn- Chinchou level 27
Type: Water/Electric (both of them)
Ability: Illuminate (both of them) or Volt Absorb (both of them)
Moveset:
Start- Bubble
Start- Thunder Wave
Start- Supersonic
Lv. 13- Flail
Lv. 17- Water Gun
Lv. 25- Spark
Lv. 29- Confuse Ray
Lv. 37- Take Down
Lv. 41- Hydro Pump
Lv. 49- Charge
Luvdisc- Fishing in later parta of the game
Type: Water
Ability: Swift Swim
Moveset:
Start- Tackle
Start- Charm
Lv. 12- Water Gun
Lv. 16- Agility
Lv. 24- Take Down
Lv. 28- Attract
Lv. 36- Sweet Kiss
Lv. 40- Flail
Lv. 48- Safeguard
Horsea- Fishing in later parts of the game
Seadra- Horsea level 32
Kingdra- Seadra traded with Dragon Scale attached
Type:
Horsea/Seadra- Water
Kingdra- Water/Dragon
Ability:
Horsea/Kingdra- Swift Swim
Seadra- Poison Point
Moveset:
Horsea-
Start- Bubble
Lv. 8- Smokecreen
Lv. 15- Leer
Lv. 22- Water Gun
Lv. 29- Twister
Lv. 36- Agility
Lv. 43- Hydro Pump
Lv. 50- Dragon Dance
Seadra-
Lv. 40- Agility
Lv. 51- Hydro Pump
Lv. 62- Dragon Dance
Kingdra-
Lv. 40- Agility
Lv. 51- Hydro Pump
Lv. 62- Dragon Dance
Bagon- Room in Meteor Falls with TM02- Dragon Claw
Shellgon- Bagon level 30
Salamence- Shellgon level 50
Type:
Bagon/Shellgon- Dragon
Salamence- Dragon/Flying
Ability:
Bagon/Shellgon- Rock Head
Salamence- Intimidate
Moveset:
Bagon-
Start- Rage
Start- Bite
Lv. 9- Leer
Lv. 17- Headbutt
Lv. 21- Focus Energy
Lv. 25- Ember
Lv. 33- Dragonbreath
Lv. 37- Scary Face
Lv. 41- Crunch
Lv. 49- Dragon Claw
Lv. 53- Double-Edge
Shellgon-
Lv. 30- Protect
Lv. 38- Dragonbreath
Lv. 47- Scary Face
Lv. 56- Crunch
Lv. 69- Dragon Claw
Lv. 78- Double-Edge
Salamence-
Lv. 50- Fly
Lv. 61- Crunch
Lv. 79- Dragon Claw
Lv. 93- Double-Edge
Beldum- Steven's house after the Elite 4
Metang- Beldum level 20
Metagross- Metang level 45
Type: Metal/Psychic (all of them)
Ability: Clear Body (all of them)
Moveset:
Beldum-
Start- Take Down
Metang-
Lv. 20- Confusion
Lv. 20- Metal Claw
Lv. 26- Scary Face
Lv. 32- Pursuit
Lv. 38- Psychic
Lv. 44- Iron Defense
Lv. 50- Meteor Mash
Lv. 56- Agility
Lv. 62- Hyper Beam
Metagross-
Lv. 55- Meteor Mash
Lv. 66- Agility
Lv. 77- Hyper Beam
Regirock- Desert Cave (Route 111)
Type: Rock
Ability: Clear Body
Moveset:
Start- Rock Throw
Start- Curse
Start- Superpower
Start- Ancientpower
Lv. 41- Iron Defense
Lv. 49- Zap Cannon
Lv. 57- Lock-On
Lv. 65- Hyper Beam
Regice- Island Cave (Route 105)
Type: Ice
Ability: Clear Body
Moveset:
Start- Icy Wind
Start- Curse
Start- Superpower
Start- Ancientpower
Lv. 41- Amnesia
Lv. 49- Zap Cannon
Lv. 57- Lock-On
Lv. 65- Hyper Beam
Registeel- Ancient Tomb (Route 120)
Type: Steel
Ability: Clear Body
Moveset:
Start- Metal Claw
Start- Curse
Start- Superpower
Start- Ancientpower
Lv. 41- Iron Defense
Lv. 41- Amnesia
Lv. 49- Zap Cannon
Lv. 57- Lock-On
Lv. 65- Hyper Beam
Latias- Random Route (Sapphire), Southern Island (Ruby)
Type: Psychic/Dragon
Ability: Levitate
Moveset:
Start- Psychic
Start- Refresh
Start- Water Sport
Start- Mist Ball
Lv. 45- Recover
Lv. 50- Charm
Latios- Random Route (Ruby), Southern Island (Sapphire)
Type: Psychic/Dragon
Ability: Levitate
Moveset:
Start- Protect
Start- Refresh
Start- Luster Purge
Start- Psychic
Lv. 45- Recover
Lv. 50- Dragon Dance
Kyogre- Cave of Origins (Sapphire)
Type: Water
Ability: Drizzle
Moveset:
Start- Body Slam
Start- Calm Mind
Start- Ice Beam
Start- Hydro Pump
Lv. 50- Rest
Lv. 60- Sheer Cold
Lv. 65- Double-Edge
Lv. 75- Water Sport
Groudon- Cave of Origins (Ruby)
Type: Ground
Ability: Drought
Moveset:
Start- Slash
Start- Bulk Up
Start- Earthquake
Start- Fire Blast
Lv. 50- Rest
Lv. 60- Fissure
Lv. 65- Solarbeam
Lv. 75- Eruption
Rayquaza- Sky Pillar (top floor)
Type: Dragon/Flying
Ability: Air-Lock
Moveset:
Start- Fly
Start- Rest
Start- Extremespeed
Start- Outrage
Lv. 75- Hyper Beam
Jirachi- Gameshark, Action Replay, Nintendo Promotions
Type: Steel/Psychic
Ability: Serene Grace
Moveset:
Start- Wish
Start- Confusion
Start- Rest
Lv. 10- Swift
Lv. 15- Helping Hand
Lv. 20- Psychic
Lv. 25- Refresh
Lv. 30- Rest
Lv. 35- Double-Edge
Lv. 40- Future Sight
Lv. 45- Cosmic Power
Lv. 50- Doom Desire
Deoxys- Gameshark, Action Replay, Nintendo Promotions
Type: Psychic
Ability: Pressure
Moveset:
Start- Leer
Start- Wrap
Start- Night Shade
Lv. 10- Teleport
Lv. 15- Knock-Off
Lv. 20- Pursuit
Lv. 25- Psychic
Lv. 30- Snatch
Lv. 35- Cosmic Power
Lv. 40- Recover
Lv. 45- Psycho Boost
Lv. 50- Hyper Beam
Bulbasaur
Ivysaur- Bulbasaur Lv. 16
Venusaur- Ivysaur Lv. 32
Type: Grass/Poison (all of them)
Ability: Overgrow (all of them)
Moveset:
Bulbasaur-
Start- Tackle
Start- Growl
Lv. 7- Leech Seed
Lv. 10- Vine Whip
Lv. 15- Poisonpowder
Lv. 15- Sleep Powder
Lv. 20- Razor Leaf
Lv. 25- Sweet Scent
Lv. 32- Growth
Lv. 39- Synthesis
Lv. 46- Solarbeam
Ivysaur-
Lv. 22- Razor Leaf
Lv. 29- Sweet Scent
Lv. 38- Growth
Lv. 47- Synthesis
Venusaur-
Lv. 41 - Growth
Lv. 53- Synthesis
Lv. 65- Solarbeam
Charmander
Charmeleon- Charmander Lv. 16
Charizard- Charmeleon Lv. 36
Type:
Charmander/Charmeleon- Fire
Charizard Lv. 36
Ability: Blaze (all of them)
Moveset:
Charmander-
Start- Scratch
Start- Growl
Lv. 7- Ember
Lv. 13- Smokescreen
Lv. 13- Metal Claw***
Lv. 19- Rage
Lv. 25- Scary Face
Lv. 31- Flamethrower
Lv. 37- Slash
Lv. 43- Dragon Rage
Lv. 49- Fire Spin
Charmeleon-
Lv. 20- Rage
Lv. 27- Scary Face
Lv. 34- Flamethrower
Lv. 41- Slash
Lv. 48- Dragon Rage
Lv. 55- Fire Spin
Charizard-
Lv. 36- Wing Attack
Lv. 44- Slash
Lv. 54- Dragon Rage
Lv. 64- Fire Spin
Squirtle
Wartortle- Squirtle Lv. 16
Blastoise- Wartortle Lv. 36
Type: Water (all of them)
Ability: Torrent (all of them)
Moveset:
Squirtle-
Start- Tackle
Start- Tail Whip
Lv. 7- Bubble
Lv. 10- Withdraw
Lv. 13- Water Gun
Lv. 18- Bite
Lv. 23- Rapid Spin
Lv. 28- Protect
Lv. 33- Rain Dance
Lv. 40- Skull Bash
Lv. 47- Hydro Pump
Wartortle-
Lv. 19- Bite
Lv. 25- Rapid Spin
Lv. 31- Protect
Lv. 37- Rain Dance
Lv. 45- Skull Bash
Lv. 53- Hydro Pump
Blastoise-
Lv. 42- Rain Dance
Lv. 55- Skull Bash
Lv. 68- Hydro Pump
Caterpie
Metapod- Caterpie Lv. 7
Butterfree- Metapod Lv. 10
Type:
Caterpie/Metapod- Bug
Butterfree- Bug/Flying
Ability:
Caterpie- Shield Dust
Metapod- Shed Skin
Butterfree- Swarm
Moveset:
Caterpie-
Start- Tackle
Start- String Shot
Metapod-
Lv. 7- Harden
Butterfree-
Lv. 10- Confusion
Lv. 13- Poisonpowder
Lv. 14- Stun Spore
Lv. 15- Sleep Powder
Lv. 18- Supersonic
Lv. 23- Whirlwind
Lv. 28- Gust
Lv. 34- Psybeam
Lv. 40- Safeguard
Lv. 47- Silver Wind
Weedle
Kakuna- Weedle Lv. 7
Beedrill- Kakuna Lv. 10
Type:
Weedle- Bug/Poison
Kakuna- Bug/Poison
Beedrill- Bug/Poison
Ability:
Weedle- Shield Dust
Kakuna- Shed Skin
Beedrill- Swarm
Moveset:
Weedle-
Start- Poison Sting
Start- String Shot
Kakuna-
Lv. 7- Harden
Beedrill-
Lv. 10- Fury Attack
Lv. 15- Focus Energy
Lv. 20- Twineedle
Lv. 25- Rage
Lv. 30- Pursuit
Lv. 35- Pin Missile
Lv. 40- Agility
Lv. 45- Endeavor
Pidgey
Pidgeotto- Pidgey Lv. 18
Pidgeot- Pidgeotto Lv. 36
Type: Flying/Normal (all of them)
Ability: Keen Eye (all of them)
Moveset:
Pidgey-
Start- Tackle
Lv. 5- Sand Attack
Lv. 9- Gust
Lv. 13- Quick Attack
Lv. 19- Whirlwind
Lv. 25- Wing Attack
Lv. 31- Featherdance
Lv. 39- Agility
Lv. 47- Mirror Move
Pidgeotto-
Lv. 20- Whirlwind
Lv. 27- Wing Attack
Lv. 34- Featherdance
Lv. 43- Agility
Lv. 52- Mirror Move
Pidgeot-
Lv. 48- Agility
Lv. 62- Mirror Move
Rattata
Raticate- Rattata Lv. 20
Type: Normal (both of them)
Ability: Run Away/Guts (both of them)
Moveset:
Rattata-
Start- Tackle
Start- Tail Whip
Lv. 7- Quick Attack
Lv. 13- Hyper Fang
Lv. 20- Focus Energy
Lv. 27- Pursuit
Lv. 34- Super Fang
Lv. 41- Endeavor
Raticate-
Lv. 20- Focus Energy
Lv. 30- Pursuit
Lv. 40- Super Fang
Lv. 50- Endeavor
Spearow
Fearow- Spearow Lv. 20
Type: Flying/Normal (both of them)
Ability: Keen Eye (both of them)
Moveset:
Spearow-
Start- Peck
Start- Growl
Lv. 7- Leer
Lv. 13- Fury Attack
Lv. 19- Pursuit
Lv. 25- Aerial Ace
Lv. 31- Mirror Move
Lv. 37- Drill Peck
Lv. 43- Agility
Fearow-
Lv. 26- Aerial Ace
Lv. 32- Mirror Move
Lv. 40- Drill Peck
Lv. 47- Agility
Ekans
Arbok- Ekans Lv. 22
Type: Poison (both of them)
Ability: Shed Skin/Intimidate (both of them)
Moveset:
Start- Wrap
Start- Leer
Lv. 8- Poison Sting
Lv. 13- Bite
Lv. 20- Glare
Lv. 25- Screech
Lv. 32- Acid
Lv. 37- Stockpile
Lv. 37- Spit Up
Lv. 37- Swallow
Lv. 44- Haze
Arbok-
Lv. 28- Screech
Lv. 38- Acid
Lv. 46- Stockpile
Lv. 46- Spit Up
Lv. 46- Swallow
Lv. 56- Haze
Nidoran Female
Nidorina- Nidoran Female Lv. 16
Nidoqueen- Nidorina + Moon Stone
Type:
Nidoran Female and Nidorina- Poison
Nidoqueen- Poison/Ground
Ability: Poison Point (all of them)
Moveset:
Nidoran Female-
Start- Growl
Start- Scratch
Lv. 8- Tail Whip
Lv. 12- Double Kick
Lv. 17- Poison Sting
Lv. 20- Bite
Lv. 23- Helping Hand
Lv. 30- Fury Swipes
Lv. 38- Flatter
Lv. 47- Crunch
Nidorina-
Lv. 18- Poison Sting
Lv. 22- Bite
Lv. 26- Helping Hand
Lv. 34- Fury Swipes
Lv. 43- Flatter
Lv. 53- Crunch
Nidoqueen-
Lv. 23- Body Slam
Lv. 43- Superpower***
Nidoran Male
Nidorino- Nidoran Male Lv. 16
Nidoking- Nidorino + Moon Stone
Type:
Nidoran Male and Nidorino- Poison
Nidoking- Poison/Ground
Ability: Poison Point (all of them)
Moveset:
Nidoran Male-
Start- Leer
Start- Peck
Lv. 8- Focus Energy
Lv. 12- Double Kick
Lv. 17- Poison Sting
Lv. 20- Horn Attack
Lv. 23- Helping Hand
Lv. 30- Fury Attack
Lv. 38- Flatter
Lv. 47- Horn Drill
Nidorino-
Lv. 18- Poison Sting
Lv. 22- Horn Attack
Lv. 26- Helping Hand
Lv. 34- Fury Attack
Lv. 43- Flatter
Lv. 53- Horn Drill
Nidoking-
Lv. 23- Body Slam
Lv. 43- Megahorn***
Cleffa (johto pokemon, doesn't normally belong here)
Clefairy- Cleffa + lots of love
Clefable- Clefairy + Moon Stone
Type: Normal (all of them)
Ability: Cute Charm (all of them)
Moveset:
Cleffa-
Start- Pound
Start- Charm
Lv. 4- Encore
Lv. 8- Sing
Lv. 13- Sweet Kiss
Lv. 17- Magical Leaf***
Clefairy-
Start- Pound
Start- Growl
Lv. 5- Encore
Lv. 9- Sing
Lv. 17- Follow Me
Lv. 21- Minimize
Lv. 25- Defense Curl
Lv. 29- Metronome
Lv. 33- Cosmic Power
Lv. 37- Moonlight
Lv. 41- Light Screen
Lv. 45- Meteor Mash
Clefable-
None
Paras
Parasect- Paras Lv. 24
Ability: Effect Spore (both of them)
Moveset:
Paras-
Start- Scratch
Lv. 7- Stun Spore
Lv. 13- Sleep Powder
Lv. 19- Leech Life
Lv. 25- Spore
Lv. 31- Slash
Lv. 37- Growth
Lv. 43- Giga Drain
Lv. 49- Aromatherapy
Parasect-
Lv. 27- Spore
Lv. 35- Slash
Lv. 43- Growth
Lv. 52- Giga Drain
Lv. 59- Aromatherapy
Venonat
Venomoth- Venonat Lv. 31
Type: Bug/Poison (both of them)
Ability:
Venonat- Compoundeyes
Venomoth- Shield Dust
Moveset:
Venonat-
Start- Tackle
Start- Disable
Start- Foresight
Lv. 9- Supersonic
Lv. 17- Confusion
Lv. 20- Poisonpowder
Lv. 25- Leech Life
Lv. 28- Stun Spore
Lv. 33- Psybeam
Lv. 36- Sleep Powder
Lv. 41- Psychic
Venomoth-
Lv. 31- Gust
Lv. 36- Psybeam
Lv. 42- Sleep Powder
Lv. 52- Psychic
Diglett
Dugtrio- Diglett Lv. 26
Type: Ground (both of them)
Ability: Arena Trap/Sand Veil (both of them (the pokemon))
Moveset:
Diglett-
Start- Scratch
Start- Sand Attack
Lv. 5- Growl
Lv. 9- Magnitude
Lv. 17- Dig
Lv. 21- Fury Swipes***
Lv. 25- Mud Slap
Lv. 33- Slash
Lv. 41- Earthquake
Lv. 49- Fissure
Dugtrio-
Lv. 26- Sand Tomb
Lv. 38- Slash
Lv. 51- Earthquake
Lv. 64- Fissure
Meowth
Persian- Meowth Lv. 28
Type: Normal (both of them)
Ability:
Meowth- Pick Up
Persian- Limber
Moveset:
Meowth-
Start- Scratch
Start- Growl
Lv. 11- Bite
Lv. 20- Pay Day
Lv. 28- Faint Attack
Lv. 35- Screech
Lv. 41- Fury Swipes
Lv. 45- Fury Swipes***
Lv. 46- Slash
Lv. 50- Fake Out
Persian-
Lv. 29- Faint Attack
Lv. 38- Screech
Lv. 46- Fury Swipes
Lv. 53- Slash
Lv. 59- Fake Out
Lv. 61- Fury Swipes***
Mankey
Primape- Mankey Lv. 28
Type: Fighting (both of them)
Ability: Vital Spirit (both of them)
Moveset:
Start- Scratch
Start- Leer
Lv. 9- Low Kick
Lv. 15- Karate Chop
Lv. 21- Fury Swipes
Lv. 27- Focus Energy
Lv. 33- Seismic Toss
Lv. 36- Swagger***
Lv. 39- Cross Chop
Lv. 45- Screech
Lv. 51- Thrash
Primape-
Lv. 28- Rage
Lv. 36- Seismic Toss
Lv. 44- Swagger***
Lv. 45- Cross Chop
Lv. 54- Screech
Lv. 63- Thrash
Growlithe
Arcanine- Growlithe + Fire Stone
Type: Fire (both of them)
Ability: Flash Fire (both of them) or Intimidate (both of them)
Moveset:
Growlithe-
Start- Bite
Start- Roar
Lv. 7- Ember
Lv. 13- Leer
Lv. 19- Odor Sleuth
Lv. 25- Take Down
Lv. 31- Flame Wheel
Lv. 37- Helping Hand
Lv. 43- Agility
Lv. 49- Flamethrower
Arcanine-
Lv. 49- Extremespeed
Poliwag
Poliwhirl- Poliwag Lv. 25
Poliwrath- Poliwhirl + Water Stone
Politoed- Poliwhirl traded with King's Rock attached (johto pokemon)
Type:
Poliwag/whirl/toed- Water
Poliwrath- Water/Fighting
Ability: Damp (all of them) or Water Absorb (all of them)
Moveset:
Poliwag-
Start- Bubble
Lv. 7- Hypnosis
Lv. 13- Water Gun
Lv. 19- Doubleslap
Lv. 25- Rain Dance
Lv. 31- Body Slam
Lv. 37- Belly Drum
Lv. 43- Hydro Pump
Poliwhirl-
Lv. 27- Rain Dance
Lv. 35- Body Slam
Lv. 43- Belly Drum
Lv. 49- Hydro Pump
Poliwrath-
Lv. 35- Submission
Lv. 51- Mind Reader
Politoed-
Lv. 35- Perish Song
Lv. 51- Swagger
Bellsprout
Weepinbell- Bellsprout Lv. 21
Victreebell- Weepinbell + Leaf Stone
Type: Grass/Poison (all of them)
Ability: Chlorophyll (all of them)
Moveset:
Bellsprout-
Start- Vine Whip
Lv. 6- Growth
Lv. 11- Wrap
Lv. 15- Sleep Powder
Lv. 17- Poisonpowder
Lv. 19- Stun Spore
Lv. 23- Acid
Lv. 30- Sweet Scent
Lv. 37- Razor Leaf
Lv. 45- Slam
Weepinbell-
Lv. 24- Acid
Lv. 33- Sweet Scent
Lv. 42- Razor Leaf
Lv. 54- Slam
Victreebell-
None
Ponyta
Rapidash- Ponyta Lv. 40
Type: Fire (both of them)
Ability: Flash Fire (both of them) or Run Away (both of them)
Moveset:
Ponyta-
Start- Tackle
Start- Quick Attack***
Lv. 5- Growl
Lv. 9- Tail Whip
Lv. 14- Ember
Lv. 19- Stomp
Lv. 25- Fire Spin
Lv. 31- Take Down
Lv. 38- Stomp
Lv. 45- Bounce
Lv. 53- Fire Blast
Rapidash-
Lv. 50- Bounce
Lv. 63- Fire Blast
Slowpoke
Slowbro- Slowpoke Lv. 37
Slowking- Slowpoke traded with King's Rock attached (johto pokemon)
Type: Water/Psychic (all of them)
Ability: Oblivious (all of them) or Own Tempo (all of them)
Moveset:
Slowpoke-
Start- Curse
Start- Yawn
Start- Tackle
Lv. 6- Growl
Lv. 15- Water Gun
Lv. 20- Confusion
Lv. 29- Disable
Lv. 34- Headbutt
Lv. 43- Amnesia
Lv. 47- Psych Up***
Lv. 48- Psychic
Slowbro-
Lv. 37- Withdraw
Lv. 46- Amnesia
Lv. 54- Psychic
Lv. 55- Psych Up***
Slowking-
Lv. 6- Growl
Lv. 15- Water Gun
Lv. 20- Confusion
Lv. 29- Disable
Lv. 34- Headbutt
Lv. 43- Amnesia
Lv. 47- Psych Up***
Lv. 48- Psychic
Farfetch'd
Type: Normal/Flying
Ability: Keen Eye or Inner Focus
Moveset:
Start- Peck
Lv. 6- Sand Attack
Lv. 11- Leer
Lv. 16- Fury Attack
Lv. 21- Knock Off
Lv. 26- Fury Cutter
Lv. 31- Swords Dance
Lv. 36- Agility
Lv. 41- Slash
Lv. 46- False Swipe
Seel
Dewgong- Seel Lv. 34
Type:
Seel- Water
Dewgong- Water/Ice
Ability: Thick Fat (both of them)
Moveset:
Seel-
Start- Headbutt
Lv. 9- Growl
Lv. 17- Ice Wind
Lv. 21- Aurora Beam
Lv. 29- Rest
Lv. 37- Take Down
Lv. 41- Ice Beam
Lv. 45- Safeguard
Dewgong-
Lv. 34- Sheer Cold
Lv. 42- Take Down
Lv. 51- Ice Beam
Lv. 64- Safeguard
Shellder
Cloyster- Shellder + Water Stone
Type:
Shellder- Water
Cloyster- Water/Ice
Ability: Shell Armor (both of them)
Moveset:
Shellder-
Start- Tackle
Start- Withdraw
Lv. 8- Icicle Spear***
Lv. 9- Supersonic
Lv. 17- Aurora Beam
Lv. 25- Protect
Lv. 33- Leer
Lv. 41- Clamp
Lv. 49- Ice Beam
Cloyster-
Lv. 33- Spikes
Lv. 41- Spike Cannon
Gastly
Haunter- Ghastly Lv. 25
Gengar- Haunter traded
Type: Ghost/Poison (all of them)
Ability: Levitate (all of them)
Moveset:
Gastly-
Start- Lick
Start- Hypnosis
Lv. 8- Spite
Lv. 13- Mean Look
Lv. 16- Curse
Lv. 21- Night Shade
Lv. 28- Confuse Ray
Lv. 33- Dream Eater
Lv. 36- Destiny Bond
Lv. 36- Shadow Ball***
Lv. 36- Nightmare***
Haunter-
Lv. 25- Shadow Punch
Lv. 31- Confuse Ray
Lv. 39- Dream Eater
Lv. 45- Shadow Ball***
Lv. 48- Destiny Bond
Lv. 53- Nightmare***
Gengar-
Lv. 31- Confuse Ray
Lv. 39- Dream Eater
Lv. 45- Shadow Ball***
Lv. 48- Destiny Bond
Lv. 53- Nightmare***
Onix
Steelix- Onix traded with Steel Coat attacked
Type:
Onix- Rock/Ground
Steelix- Steel/Ground (johto pokemon)
Ability: Sturdy (both of them) or Rock Head (both of them)
Moveset:
Onix-
Start- Tackle
Start- Screech
Lv. 9- Bind
Lv. 13- Rock Throw
Lv. 21- Harden
Lv. 25- Rage
Lv. 30- Dragonbreath***
Lv. 33- Sandstorm
Lv. 37- Slam
Lv. 45- Iron Tail
Lv. 49- Crunch
Lv. 57- Double-Edge
Steelix-
Start- Tackle
Start- Screech
Lv. 9- Bind
Lv. 13- Rock Throw
Lv. 21- Harden
Lv. 25- Rage
Lv. 30- Dragonbreath***
Lv. 33- Sandstorm
Lv. 37- Slam
Lv. 45- Iron Tail
Lv. 49- Crunch
Lv. 57- Double-Edge
Drowsee
Hypno- Drowsee Lv. 26
Type: Psychic (both of them)
Ability: Insomnia (both of them)
Moveset:
Drowsee-
Start- Pound
Start- Hypnosis
Lv. 10- Disable
Lv. 18- Confusion
Lv. 25- Headbutt
Lv. 31- Poison Gas
Lv. 36- Meditate
Lv. 40- Psychic
Lv. 41- Swagger***
Lv. 43- Psych Up
Lv. 45- Future Sight
Hypno-
Lv. 33- Poison Gass
Lv. 40- Meditate
Lv. 49- Psychic
Lv. 49- Swagger***
Lv. 55- Psych Up
Lv. 60- Future Sight
Krabby
Kingler- Krabby Lv. 28
Type: Water (both of them)
Ability: Shell Armor (both of them)
Moveset:
Krabby-
Start- Bubble
Lv. 5- Leer
Lv. 12- Vicegrip
Lv. 16- Harden
Lv. 23- Mud Shot
Lv. 27- Stomp
Lv. 34- Guillotine
Lv. 41- Protect
Lv. 45- Crabhammer
Lv. 49- Flail***
Kingler-
Lv. 38- Guillotine
Lv. 49- Protect
Lv. 57- Crabhammer
Lv. 65- Flail***
Exeggcute
Exeggutor- Exeggcute + Leaf Stone
Type: Grass/Psychic (both of them)
Ability: Chlorophyll (both of them)
Moveset:
Exeggcute-
Start- Barrage
Start- Hypnosis
Start- Uproar
Lv. 7- Reflect
Lv. 13- Leech Seed
Lv. 19- Confusion
Lv. 25- Stun Spore
Lv. 31- Poisonpowder
Lv. 37- Sleep Powder
Lv. 43- Solarbeam
Exeggutor-
Lv. 19- Stomp
Lv. 31- Egg Bomb
Cubone
Marowak- Cubone Lv. 28
Type: Ground (both of them)
Ability: Lightningrod (both of them) or Rock Head (both of them)
Moveset:
Cubone-
Start- Growl
Lv. 5- Tail Whip
Lv. 9- Bone Club
Lv. 13- Headbutt
Lv. 21- Focus Energy
Lv. 25- Bonemerang
Lv. 29- Rage
Lv. 33- False Swipe
Lv. 37- Thrash
Lv. 41- Bone Rush
Lv. 45- Double-Edge
Marowak-
Lv. 32- Rage
Lv. 39- False Swipe
Lv. 46- Thrash
Lv. 53- Bone Rush
Lv. 61- Double-Edge
Tyrogue (johto pokemon)
Hitmonlee- Tyrogue Lv. 20 with Attack > Defense
Hitmonchan- Tyrogue Lv. 20 with Defense > Attack
Hitmontop (johto pokemon)- Tyrgoue Lv. 20 with Defense = Attack
Type: Fighting (all of them)
Ability:
Tyrogue- Guts
Hitmonlee- Limber
Hitmonchan- Keen Eye
Hitmontop- Intimidate
Moveset:
Tyrogue-
Start- Tackle
Hitmonlee-
Start- Double Kick
Start- Revenge
Lv. 6- Meditate
Lv. 11- Rolling Kick
Lv. 16- Jump Kick
Lv. 20- Brick Break
Lv. 26- Hi Jump Kick
Lv. 31- Mind Reader
Lv. 36- Foresight
Lv. 41- Endure
Lv. 46- Mega Kick
Lv. 51- Reversal
Hitmonchan-
Start- Comet Punch
Start- Revenge
Lv. 7- Agility
Lv. 13- Pursuit
Lv. 20- Mach Punch
Lv. 26- Fire Punch
Lv. 26- Ice Punch
Lv. 26- Thunderpunch
Lv. 32- Sky Uppercut
Lv. 38- Mega Punch
Lv. 44- Detect
Lv. 50- Counter
Hitmontop-
Start- Rolling Kick
Start- Revenge
Lv. 7- Focus Energy
Lv. 13- Pursuit
Lv. 19- Quick Attack
Lv. 20- Triple Kick
Lv. 25- Rapid Spin
Lv. 31- Counter
Lv. 37- Agility
Lv. 43- Detect
Lv. 49- Endeavor
Lickitung
Type: Normal
Ability: Oblivious or Own Tempo
Moveset:
Start- Lick
Lv. 7- Supersonic
Lv. 12- Defense Curl
Lv. 18- Knock-Off
Lv. 23- Stomp
Lv. 29- Wrap
Lv. 34- Disable
Lv. 40- Slam
Lv. 45- Screech
Lv. 51- Refresh
Chansey
Blissey- Chansey + Happiness (johto pokemon)
Type: Normal (both of them)
Ability: Natural Cure (both of them) or Serene Grace (both of them)
Moveset:
Chansey-
Start- Pound
Start- Growl
Lv. 5- Tail Whip
Lv. 9- Refresh
Lv. 13- Softboiled
Lv. 17- Doubleslap
Lv. 23- Minimize
Lv. 29- Sing
Lv. 35- Egg Bomb
Lv. 41- Defense Curl
Lv. 49- Light Screen
Lv. 57- Double-Edge
Blissey-
Lv. 4- Tail Whip
Lv. 7- Refresh
Lv. 10- Softboiled
Lv. 13- Doubleslap
Lv. 18- Minmize
Lv. 23- Sing
Lv. 28- Egg Bomb
Lv. 33- Defense Curl
Lv. 40- Light Screen
Lv. 47- Double-Edge
Tangela
Type: Grass
Ability: Chlorophyll
Moveset:
Start- Constrict
Start- Ingrain
Lv. 4- Sleep Powder
Lv. 10- Absorb
Lv. 13- Growth
Lv. 19- Poisonpowder
Lv. 22- Vine Whip
Lv. 28- Bind
Lv. 31- Mega Drain
Lv. 37- Stun Spore
Lv. 40- Slam
Lv. 46- Tickle
Kangaskahn
Type: Normal
Ability: Early Bird
Moveset:
Start- Comet Punch
Start- Leer
Lv. 7- Bite
Lv. 13- Tail Whip
Lv. 19- Fake Out
Lv. 25- Mega Punch
Lv. 31- Rage
Lv. 37- Endure
Lv. 43- Dizzy Punch
Lv. 49- Reversal
Mr. Mime
Type: Psychic
Ability: Soundproof
Moveset:
Start- Barrier
Start- Confusion
Lv. 9- Substitute
Lv. 13- Meditate
Lv. 17- Doubleslap
Lv. 21- Light Screen
Lv. 21- Reflect
Lv. 22- Magical Leaf
Lv. 25- Encore
Lv. 29- Psybeam
Lv. 33- Recycle
Lv. 37- Trick
Lv. 41- Role Play
Lv. 45- Psychic
Lv. 49- Baton Pass
Lv. 53- Safeguard
Scyther
Scizor- Scyther traded with Metal Coat attached (johto pokemon)
Type:
Scyther- Bug/Flying
Scizor- Bug/Steel
Ability: Swarm (both of them)
Moveset:
Scyther-
Start- Quick Attack
Start- Leer
Lv. 6- Focus Energy
Lv. 11- Pursuit
Lv. 16- False Swipe
Lv. 21- Agility
Lv. 26- Wing Attack
Lv. 31- Slash
Lv. 36- Swords Dance
Lv. 41- Double Team
Lv. 46- Fury Cutter
Scizor-
Lv. 6- Focus Energy
Lv. 11- Pursuit
Lv. 16- False Swipe
Lv. 21- Agility
Lv. 26- Metal Claw
Lv. 31- Slash
Lv. 36- Swords Dance
Lv. 41- Double Team
Lv. 41- Iron Defense***
Lv. 46- Fury Cutter
Smoochum (johto pokemon)
Jynx- Smoochum level 30
Type: Psychic/Ice (both of them)
Ability: Oblivious (both of them)
Moveset:
Smoochum-
Start- Pound
Start- Lick
Lv. 9- Sweet Kiss
Lv. 13- Powder Snow
Lv. 21- Confusion
Lv. 25- Sing
Lv. 33- Mean Look
Lv. 37- Fake Tears
Lv. 45- Psychic
Lv. 49- Perish Song
Lv. 57- Blizzard
Jynx-
Lv. 35- Mean Look
Lv. 41- Fake Tears
Lv. 51- Body Slam
Lv. 57- Perish Song
Lv. 67- Blizzard
Elekid (johto pokemon)
Electabuzz- Elekid level 30
Type: Electric (both of them)
Ability: Static (both of them)
Moveset:
Elekid-
Start- Quick Attack
Start- Leer
Lv. 9- Thunderpunch
Lv. 17- Light Screen
Lv. 25- Swift
Lv. 33- Screech
Lv. 41- Thunderbolt
Lv. 49- Thunder
Electabuzz-
Lv. 36- Screech
Lv. 47- Thunderbolt
Lv. 58- Thunder
Magby (johto pokemon)
Magmar- Magby level 30
Type: Fire (both of them)
Ability: Flame Body (both of them)
Moveset:
Magby-
Start- Ember
Lv. 7- Leer
Lv. 13- Smog
Lv. 19- Fire Punch
Lv. 25- Smokescreen
Lv. 31- Sunny Day
Lv. 37- Flamethrower
Lv. 43- Confuse Ray
Lv. 49- Fire Blast
Magmar-
Lv. 33- Sunny Day
Lv. 41- Flamethrower
Lv. 49- Confuse Ray
Lv. 57- Fire Blast
Tauros
Type: Normal
Ability: Intimidate
Moveset:
Start- Tackle
Lv. 4- Tail Whip
Lv. 8- Rage
Lv. 13- Horn Attack
Lv. 19- Scary Face
Lv. 26- Pursuit
Lv. 26- Swagger***
Lv. 34- Rest
Lv. 43- Thrash
Lv. 53- Take Down
Lapras
Type: Water/Ice
Ability: Water Absorb or Shell Armor
Moveset:
Start- Water Gun
Start- Growl
Start- Sing
Lv. 7- Mist
Lv. 13- Body Slam
Lv. 19- Confuse Ray
Lv. 25- Perish Song
Lv. 31- Ice Beam
Lv. 37- Rain Dance
Lv. 43- Safeguard
Lv. 49- Hydro Pump
Lv. 55- Sheer Cold
Ditto
Type: Normal
Ability: Limber
Moveset:
Start- Transform
Eevee
Vaporeon- Eevee + Water Stone
Jolteon- Eevee + Thunder Stone
Flareon- Eevee + Fire Stone
Espeon- Eevee max happiness during the day (johto pokemon)
Umbreon- Eevee max happiness during the night (johto pokemon)
Type:
Eevee- Normal
Vaporeon- Water
Jolteon- Electric
Flareon- Fire
Espeon- Psychic
Umbreon- Dark
Ability:
Eevee- Run Away
Vaporeon- Water Absorb
Jolteon- Volt Absorb
Flareon- Flash Fire
Espeon- Synchronize
Umbreon- Synchronize
Moveset:
Eevee-
Start- Tackle
Start- Tail Whip
Start- Helping Hand
Lv. 8- Sand Attack
Lv. 16- Growl
Lv. 23- Quick Attack
Lv. 30- Bite
Lv. 36- Baton Pass
Lv. 42- Take Down
Vaporeon-
Lv. 8- Sand Attack
Lv. 16- Water Gun
Lv. 23- Quick Attack
Lv. 30- Bite
Lv. 36- Aurora Beam
Lv. 42- Haze
Lv. 47- Acid Armor
Lv. 52- Hydro Pump
Jolteon-
Lv. 8- Sand Attack
Lv. 16- Thundershock
Lv. 23- Quick Attack
Lv. 30- Double Kick
Lv. 36- Pin Missile
Lv. 42- Thunder Wave
Lv. 47- Agility
Lv. 52- Thunder
Flareon-
Lv. 8- Sand Attack
Lv. 16- Ember
Lv. 23- Quick Attack
Lv. 30- Bite
Lv. 36- Fire Spin
Lv. 42- Smog
Lv. 47- Leer
Lv. 52- Flamethrower
Espeon-
Lv. 8- Sand Attack
Lv. 16- Confusion
Lv. 23- Quick Attack
Lv. 30- Swift
Lv. 36- Psybeam
Lv. 42- Psychic
Lv. 47- Psych Up
Lv. 52- Morning Sun
Umbreon-
Lv. 8- Sand Attack
Lv. 16- Pursuit
Lv. 23- Quick Attack
Lv. 30- Confuse Ray
Lv. 36- Faint Attack
Lv. 42- Mean Look
Lv. 47- Screech
Lv. 52- Moonlight
Porygon
Porygon2- Porygon traded with Upgrade attached (johto pokemon)
Type: Normal (both of them)
Ability: Trace (both of them)
Moveset:
Porygon-
Start- Tackle
Start- Conversion
Start- Conversion 2
Lv. 9- Agility
Lv. 12- Psybeam
Lv. 20- Recover
Lv. 24- Sharpen
Lv. 32- Lock-On
Lv. 36- Tri Attack
Lv. 44- Recycle
Lv. 58- Zap Cannon
Porygon2-
Lv. 9- Agility
Lv. 12- Psybeam
Lv. 20- Recover
Lv. 24- Defense Curl
Lv. 32- Lock-On
Lv. 36- Tri Attack
Lv. 44- Recycle
Lv. 48- Zap Cannon
Omanyte
Omastar- Omanyte Lv. 40
Type: Water/Rock (both of them)
Ability: Swift Swim (both of them) or Swift Swim (both of them)
Moveset:
Omanyte-
Start- Withdraw
Start- Constrict
Lv. 13- Bite
Lv. 19- Water Gun
Lv. 25- Mud Shot
Lv. 31- Leer
Lv. 37- Protect
Lv. 43- Tickle
Lv. 49- Ancientpower
Lv. 55- Hydro Pump
Omastar-
Lv. 40- Spike Cannon
Lv. 46- Tickle
Lv. 55- Ancientpower
Lv. 65- Hydro Pump
Kabuto
Kabutops- Kabuto Lv. 40
Type: Water/Rock
Ability: Swift Swim (both of them) or Battle Armor (both of them)
Moveset:
Kabuto-
Start- Scratch
Start- Harden
Lv. 13- Absorb
Lv. 19- Leer
Lv. 25- Mud Shot
Lv. 31- Sand Attack
Lv. 37- Endure
Lv. 43- Metal Sound
Lv. 49- Mega Drain
Lv. 55- Ancientpower
Kabutops-
Lv. 40- Slash
Lv. 46- Metal Sound
Lv. 55- Mega Drain
Lv. 65- Ancientpower
Aerodactyl
Type: Rock/Flying
Ability: Pressure or Rock Head
Moveset:
Start- Wing Attack
Lv. 8- Agility
Lv. 15- Bite
Lv. 22- Supersonic
Lv. 29- Ancientpower
Lv. 36- Scary Face
Lv. 43- Take Down
Lv. 50- Hyper Beam
Snorlax
Type: Normal
Ability: Immunity or Thick Fat
Moveset:
Start- Tackle
Lv. 6- Amnesia
Lv. 10- Defense Curl
Lv. 15- Belly Drum
Lv. 19- Headbutt
Lv. 24- Yawn
Lv. 28- Rest
Lv. 28- Snore
Lv. 33- Body Slam
Lv. 37- Block
Lv. 37- Sleep Talk***
Lv. 42- Covet
Lv. 46- Rollout
Lv. 51- Hyper Beam
Articuno
Type: Ice/Flying
Ability: Pressure
Moveset:
Start- Gust
Start- Powder Snow
Lv. 13- Mist
Lv. 25- Agility
Lv. 37- Mind Reader
Lv. 49- Ice Beam
Lv. 61- Reflect
Lv. 73- Blizzard
Lv. 85- Sheer Cold
Zapdos
Type: Electric/Flying
Ability: Pressure
Moveset:
Start- Thundershock
Start- Peck
Lv. 13- Thunder Wave
Lv. 25- Agility
Lv. 37- Detect
Lv. 49- Drill Peck
Lv. 61- Charge
Lv. 73- Light Screen
Lv. 85- Thunder
Moltres
Type: Fire/Flying
Ability: Pressure
Moveset:
Start- Wing Attack
Start- Ember
Lv. 13- Fire Spin
Lv. 25- Agility
Lv. 37- Endure
Lv. 49- Flamethrower
Lv. 61- Safeguard
Lv. 73- Heat Wave
Lv. 85- Sky Attack
Dratini
Dragonair- Dratini Lv. 30
Dragonite- Dragonair Lv. 55
Type:
Dratini/Dragonair- Dragon
Dragonite- Dragon/Flying
Ability:
Dratini/Dragonair- Shed Skin
Dragonite- Inner Focus
Moveset:
Dratini-
Start- Wrap
Start- Leer
Lv. 8- Thunder Wave
Lv. 15- Twister
Lv. 22- Dragon Rage
Lv. 29- Slam
Lv. 36- Agility
Lv. 43- Safeguard
Lv. 50- Outrage
Lv. 57- Hyper Beam
Dragonair-
Lv. 38- Agility
Lv. 47- Safeguard
Lv. 56- Outrage
Lv. 65- Hyper Beam
Dragonite-
Lv. 55- Wing Attack
Lv. 61- Outrage
Lv. 75- Hyper Beam
Mewtwo
Type: Psychic
Ability: Pressure
Moveset:
Start- Confusion
Start- Disable
Lv. 11- Barrier
Lv. 22- Swift
Lv. 33- Psych Up
Lv. 44- Future Sight
Lv. 55- Mist
Lv. 66- Psychic
Lv. 77- Amnesia
Lv. 88- Recover
Lv. 99- Safeguard
Mew
Type: Psychic
Ability: Synchronize
Moveset:
Start- Pound
Lv. 10- Transform
Lv. 20- Mega Punch
Lv. 30- Metronome
Lv. 40- Psychic
Lv. 50- Ancientpower
Step three of three in the Pokedex section- Johto pokemon
Chikorita
Bayleef- Chikorita level 16
Meganium- Bayleef level 32
Type: Grass (all of them)
Ability: Overgrow (all of them)
Moveset:
Chikorita-
Start- Tackle
Start- Growl
Lv. 8- Razor Leaf
Lv. 12- Reflect
Lv. 15- Poisonpowder
Lv. 22- Synthesis
Lv. 29- Body Slam
Lv. 36- Light Screen
Lv. 43- Safeguard
Lv. 50- Solarbeam
Bayleef-
Lv. 23- Synthesis
Lv. 31- Body Slam
Lv. 39- Light Screen
Lv. 47- Safeguard
Lv. 55- Solarbeam
Meganium-
Lv. 41- Light Screen
Lv. 51- Safeguard
Lv. 61- Solarbeam
Cyndiquil
Quilava- Cyndiquil level 14
Typhlosion- Quilava level 36
Type: Fire (all of them)
Ability: Blaze (all of them)
Moveset:
Cyndiquil-
Start- Tackle
Start- Leer
Lv. 6- Smokescreen
Lv. 12- Ember
Lv. 19- Quick Attack
Lv. 27- Flame Wheel
Lv. 36- Swift
Lv. 46- Flamethrower
Quilava-
Lv. 21- Quick Attack
Lv. 31- Flame Wheel
Lv. 42- Swift
Lv. 54- Flamethrower
Typhlosion-
Lv. 45- Swift
Lv. 60- Flamethrower
Totodile
Croconaw- Totodile level 18
Feraligtr- Croconaw level 30
Type: Water (all of them)
Ability: Torrent (all of them)
Moveset:
Totodile-
Start- Scratch
Start- Leer
Lv. 7- Rage
Lv. 13- Water Gun
Lv. 20- Bite
Lv. 27- Scary Face
Lv. 35- Slash
Lv. 43- Screech
Lv. 52- Hydro Pump
Croconaw-
Lv. 21- Bite
Lv. 28- Scary Face
Lv. 37- Slash
Lv. 45- Screech
Lv. 55- Hydro Pump
Feraligatr-
Lv. 38- Slash
Lv. 47- Screech
Lv. 58- Hydro Pump
Sentret
Furret- Sentret level 15
Type: Normal (both of them)
Ability: Run Away (both of them) or Keen Eye (both of them)
Moveset:
Sentret-
Start- Scratch
Lv. 4- Defense Curl
Lv. 7- Quick Attack
Lv. 12- Fury Swipes
Lv. 17- Helping Hand
Lv. 24- Slam
Lv. 31- Follow Me
Lv. 40- Rest
Lv. 49- Amnesia
Furret-
Lv. 19- Helping Hand
Lv. 28- Slam
Lv. 37- Follow Me
Lv. 48- Rest
Lv. 59- Amnesia
Hoothoot
Noctowl- Hoothoot level 20
Type: Normal/Flying (both of them)
Ability: Insomnia (both of them) or Keen Eye (both of them)
Moveset:
Hoothoot-
Start- Tackle
Start- Growl
Lv. 6- Foresight
Lv. 11- Peck
Lv. 16- Hypnosis
Lv. 22- Reflect
Lv. 28- Take Down
Lv. 34- Confusion
Lv. 48- Dream Eater
Noctowl-
Lv. 25- Reflect
Lv. 33- Take Down
Lv. 41- Confusion
Lv. 57- Dream Eater
Ledyba
Ledian- Ledyba level 18
Type: Bug/Flying (both of them)
Ability: Early Bird (both of them) or Swarm (both of them)
Moveset:
Ledyba-
Start- Tackle
Lv. 8- Supersonic
Lv. 15- Comet Punch
Lv. 22- Reflect
Lv. 22- Light Screen
Lv. 22- Safeguard
Lv. 29- Baton Pass
Lv. 36- Swift
Lv. 43- Agility
Lv. 50- Double-Edge
Ledian-
Lv. 24- Reflect
Lv. 24- Light Screen
Lv. 24- Safeguard
Lv. 33- Baton Pass
Lv. 42- Swift
Lv. 51- Agility
Lv. 60- Double-Edge
Spinarak
Ariados- Spinarak level 22
Type: Bug/Poison (both of them)
Ability: Insomnia (both of them) or Swarm (both of them)
Moveset:
Spinarak-
Start- Poison Sting
Start- String Shot
Lv. 6- Scary Face
Lv. 11- Constrict
Lv. 17- Night Shade
Lv. 23- Leech Life
Lv. 30- Fury Swipes
Lv. 37- Spider Web
Lv. 45- Agility
Lv. 53- Psychic
Ariados-
Lv. 25- Leech Life
Lv. 34- Fury Swipes
Lv. 43- Spider Web
Lv. 53- Agility
Lv. 63- Psychic
Togepi
Togetic- Togepi + friendship
Type:
Togepi: Normal
Toegtic: Normal/Flying
Ability: Serene Grace (both of them) or Hustle (both of them)
Moveset:
Togepi-
Start- Growl
Start- Charm
Lv. 6- Metronome
Lv. 11- Sweet Kiss
Lv. 16- Yawn
Lv. 21- Encore
Lv. 21- Ancientpower***
Lv. 26- Follow Me
Lv. 31- Wish
Lv. 36- Safeguard
Lv. 41- Double-Edge
Lv. 41- Baton Pass***
Togetic-
Lv. 6- Metronome
Lv. 11- Sweet Kiss
Lv. 16- Yawn
Lv. 21- Encore
Lv. 21- Ancientpower***
Lv. 26- Follow Me
Lv. 31- Wish
Lv. 36- Safeguard
Lv. 41- Double-Edge
Lv. 41- Baton Pass***
Mareep
Flaffy- Mareep Lv. 15
Ampharos- Flaffy Lv. 30
Type: Electric (all of them)
Ability: Static (all of them)
Moveset:
Mareep-
Start- Tackle
Start- Growl
Lv. 9- Thundershock
Lv. 16- Thunder Wave
Lv. 23- Cotton Spore
Lv. 30- Light Screen
Lv. 37- Thunder
Flaffy-
Lv. 18- Thunder Wave
Lv. 27- Cotton Spore
Lv. 36- Light Screen
Lv. 45- Thunder
Ampharos-
Lv. 30- Thunderpunch
Lv. 42- Light Screen
Lv. 57- Thunder
Sudowoodo
Type: Rock
Ability: Rock Head or Sturdy
Moveset:
Start- Rock Throw
Start- Mimic
Lv. 9- Flail
Lv. 17- Low Kick
Lv. 25- Rock Slide
Lv. 33- Block
Lv. 41- Faint Attack
Lv. 49- Slam
Lv. 57- Double-Edge
Hoppip
Skiploom- Hoppip Lv. 18
Jumpluff- Skiploom Lv. 27
Type: Grass/Flying (both of them)
Ability: Chlorophyll (all of them)
Moveset:
Hoppip-
Start- Splash
Lv. 5- Synthesis
Lv. 5- Tail Whip
Lv. 10- Tackle
Lv. 13- Poisonpowder
Lv. 15- Stun Spore
Lv. 17- Sleep Powder
Lv. 20- Leech Seed
Lv. 25- Cotton Spore
Lv. 30- Mega Drain
Skiploom-
Lv. 22- Leech Seed
Lv. 29- Cotton Spore
Lv. 36- Mega Drain
Jumpluff-
Lv. 33- Cotton Spore
Lv. 44- Mega Drain
Aipom
Type: Normal
Ability: Run Away or Pick Up
Moveset:
Start- Scratch
Start- Tail Whip
Lv. 6- Sand Attack
Lv. 13- Astonish
Lv. 18- Baton Pass
Lv. 25- Tickle
Lv. 31- Fury Swipes
Lv. 38- Swift
Lv. 43- Screech
Lv. 50- Agility
Sunkern
Sunflora- Sunkern + Sun Stone
Type: Grass (both of them)
Ability: Chlorophyll (both of them)
Moveset:
Sunkern-
Start- Absorb
Lv. 6- Growth
Lv. 13- Mega Drain
Lv. 18- Ingrain
Lv. 25- Endeavor
Lv. 30- Sunny Day
Lv. 37- Synthesis
Lv. 43- Giga Drain
Sunflora-
Lv. 6- Growth
Lv. 13- Razor Leaf
Lv. 18- Ingrain
Lv. 25- Bullet Seed
Lv. 30- Sunny Day
Lv. 37- Petal Dance
Lv. 42- Solarbeam
Yanma
Type: Bug/Flying
Ability: Speed Boost or Compoundeyes
Moveset:
Start- Tackle
Start- Foresight
Lv. 7- Quick Attack
Lv. 13- Double Team
Lv. 19- Sonicboom
Lv. 23- Hypnosis***
Lv. 25- Detect
Lv. 31- Supersonic
Lv. 37- Uproar
Lv. 43- Wing Attack
Lv. 49- Screech
Wooper
Quagsire- Wooper Lv. 20
Type: Water/Ground (both of them)
Ability: Damp (both of them) or Water Absorb (both of them)
Moveset:
Wooper-
Start- Water Gun
Start- Tail Whip
Lv. 11- Slam
Lv. 16- Mud Shot
Lv. 21- Amnesia
Lv. 31- Yawn
Lv. 36- Earthquake
Lv. 41- Rain Dance
Lv. 51- Mist
Lv. 51- Haze
Quagsire-
Lv. 23- Amnesia
Lv. 35- Yawn
Lv. 42- Earthquake
Lv. 49- Rain Dance
Lv. 61- Mist
Lv. 61- Haze
Murkrow
Type: Dark/Flying
Ability: Insomnia
Moveset:
Start- Peck
Lv. 9- Astonish
Lv. 14- Pursuit
Lv. 22- Haze
Lv. 27- Night Shade
Lv. 35- Faint Attack
Lv. 40- Taunt
Lv. 48- Mean Look
Misdreavus
Type: Ghost
Ability: Levitate
Moveset:
Start- Growl
Start- Psywave
Lv. 6- Spite
Lv. 11- Astonish
Lv. 17- Confuse Ray
Lv. 23- Mean Look
Lv. 30- Psybeam
Lv. 37- Pain Split
Lv. 45- Perish Song
Lv. 53- Grudge
Unown
Type: Psychic
Ability: Levitate
Moveset:
Start- Hidden Power
Pineco
Forretress- Pineco Lv. 31
Type:
Pineco: Bug
Forretress: Bug/Steel
Ability: Sturdy (both of them)
Moveset:
Pineco-
Start- Tackle
Start- Protect
Lv. 8- Selfdestruct
Lv. 15- Take Down
Lv. 22- Rapid Spin
Lv. 29- Bide
Lv. 36- Explosion
Lv. 43- Spikes
Lv. 50- Double-Edge
Forretress-
Lv. 31- Zap Cannon***
Lv. 39- Explosion
Lv. 49- Spikes
Lv. 59- Double-Edge
Dunsparce
Type: Normal
Ability: Run Away or Serene Grace
Moveset:
Start- Rage
Lv. 4- Defense Curl
Lv. 11- Yawn
Lv. 14- Glare
Lv. 21- Spite
Lv. 21- Rollout***
Lv. 24- Pursuit
Lv. 31- Screech
Lv. 34- Take Down
Lv. 41- Endeavor
Lv. 44- Flail***
Gligar
Type: Ground/Flying
Ability: Sand Veil or Hyper Cutter
Moveset:
Start- Poison Sting
Lv. 6- Sand Attack
Lv. 13- Harden
Lv. 20- Quick Attack
Lv. 28- Faint Attack
Lv. 36- Slash
Lv. 44- Screech
Lv. 52- Guillotine
Snubbull
Granbull- Snubbull Lv. 23
Type: Normal (both of them)
Ability: Intimidate (both of them) or Run Away (both of them)
Moveset:
Snubbull-
Start- Tackle
Start- Scary Face
Lv. 4- Tail Whip
Lv. 8- Charm
Lv. 13- Bite
Lv. 19- Lick
Lv. 26- Roar
Lv. 34- Rage
Lv. 43- Take Down
Lv. 53- Crunch
Granbull-
Lv. 28- Roar
Lv. 38- Rage
Lv. 49- Take Down
Lv. 61- Crunch
Quilfish
Type: Water/Poison
Ability: Swift Swim or Poison Point
Moveset:
Start- Tackle
Start- Poison Sting
Start- Spikes
Lv. 10- Harden
Lv. 10- Minimize
Lv. 19- Water Gun
Lv. 25- Revenge***
Lv. 28- Pin Missile
Lv. 37- Take Down
Lv. 45- Destiny Bond***
Lv. 46- Hydro Pump
Shuckle
Type: Bug/Rock
Ability: Sturdy
Moveset:
Start- Constrict
Start- Withdraw
Lv. 9- Wrap
Lv. 14- Encore
Lv. 23- Safeguard
Lv. 28- Bide
Lv. 37- Rest
Sneasel
Type: Dark/Ice
Ability: Inner Focus or Keen Eye
Moveset:
Start- Scratch
Start- Leer
Start- Taunt
Lv. 8- Quick Attack
Lv. 15- Screech
Lv. 22- Faint Attack
Lv. 29- Fury Swipes
Lv. 36- Agility
Lv. 43- Icy Wind
Lv. 50- Slash
Lv. 57- Beat Up
Lv. 64- Metal Claw
Teddiursa
Ursaring- Teddiursa Lv. 30
Type: Normal (both of them)
Ability:
Teddiursa- Pick Up
Ursaring- Guts
Moveset:
Teddiursa-
Start- Scratch
Start- Leer
Lv. 7- Lick
Lv. 13- Fury Swipes
Lv. 19- Fake Tears
Lv. 25- Faint Attack
Lv. 31- Rest
Lv. 37- Slash
Lv. 43- Snore
Lv. 49- Thrash
Ursaring-
Lv. 31- Rest
Lv. 37- Slash
Lv. 43- Snore
Lv. 49- Thrash
Swinub
Piloswine- Swinub Lv. 33
Type: Ice/Ground (both of them)
Ability: Oblivious (both of them)
Moveset:
Swinub-
Start- Tackle
Start- Odor Sleuth
Lv. 10- Powder Snow
Lv. 19- Endure
Lv. 28- Take Down
Lv. 37- Mist
Lv. 46- Blizzard
Lv. 55- Amnesia
Piloswine-
Lv. 33- Fury Attack
Lv. 42- Mist
Lv. 56- Blizzard
Lv. 70- Amnesia
Remoraid
Octillery- Remoraid Lv. 25
Type: Water (both of them)
Ability:
Remoraid: Hustle
Octillery: Suction Cups
Moveset:
Remoraid-
Start- Water Gun
Lv. 11- Lock-On
Lv. 22- Psybeam
Lv. 22- Aurora Beam
Lv. 22- Bubblebeam
Lv. 33- Focus Energy
Lv. 44- Ice Beam
Lv. 55- Hyper Beam
Octillery-
Lv. 25- Octozooka
Lv. 38- Focus Energy
Lv. 54- Ice Beam
Lv. 70- Hyper Beam
Mantine
Type: Water/Flying
Ability: Water Absorb or Swift Swim
Moveset:
Start- Tackle
Start- Bubble
Lv. 8- Supersonic
Lv. 15- Bubblebeam
Lv. 22- Take Down
Lv. 29- Agility
Lv. 36- Wing Attack
Lv. 43- Water Pulse
Lv. 50- Confuse Ray
Houndour
Houndoom- Houndour Lv. 24
Type: Dark/Fire (both of them)
Ability: Flash Fire (both of them) or Early Bird (both of them)
Moveset:
Houndour-
Start- Leer
Start- Ember
Lv. 7- Howl
Lv. 13- Smog
Lv. 19- Roar
Lv. 25- Bite
Lv. 31- Odor Sleuth
Lv. 37- Faint Attack
Lv. 43- Flamethrower
Lv. 49- Crunch
Houndoom-
Lv. 27- Bite
Lv. 35- Odor Sleuth
Lv. 43- Faint Attack
Lv. 51- Flamethrower
Lv. 59- Crunch
Stantler
Type: Normal
Ability: Intimidate
Moveset:
Start- Tackle
Lv. 7- Leer
Lv. 13- Astonish
Lv. 19- Hypnosis
Lv. 25- Stomp
Lv. 31- Sand Attack
Lv. 31- Role Play***
Lv. 37- Take Down
Lv. 43- Confuse Ray
Lv. 49- Calm Mind
Smeargle
Type: Normal
Ability: Own Tempo
Moveset:
Start- Sketch
Lv. 11- Sketch
Lv. 21- Sketch
Lv. 31- Sketch
Lv. 41- Sketch
Lv. 51- Sketch
Lv. 61- Sketch
Lv. 71- Sketch
Lv. 81- Sketch
Lv. 91- Sketch
Miltank
Type: Normal
Ability: Thick Fat
Moveset:
Start- Tackle
Start- Growl
Lv. 8- Defense Curl
Lv. 13- Stomp
Lv. 19- Milk Drink
Lv. 26- Bide
Lv. 34- Rollout
Lv. 43- Body Slam
Lv. 53- Heal Bell
Raikou
Type: Electric
Ability: Pressure
Moveset:
Start- Bite
Start- Leer
Lv. 11- Thundershock
Lv. 21- Roar
Lv. 31- Quick Attack
Lv. 41- Spark
Lv. 51- Reflect
Lv. 61- Crunch
Lv. 71- Thunder
Lv. 81- Calm Mind
Entei
Type: Fire
Ability: Pressure
Moveset:
Start- Bite
Start- Leer
Lv. 11- Ember
Lv. 21- Roar
Lv. 31- Fire Spin
Lv. 41- Stomp
Lv. 51- Flamethrower
Lv. 61- Swagger
Lv. 71- Fire Blast
Lv. 81- Calm Mind
Suicune
Type: Water
Ability: Pressure
Moveset:
Start- Bite
Start- Leer
Lv. 11- Bubblebeam
Lv. 21- Rain Dance
Lv. 31- Gust
Lv. 41- Aurora Beam
Lv. 51- Mist
Lv. 61- Mirror Coat
Lv. 71- Hydro Pump
Lv. 81- Calm Mind
Larvitar
Pupitar- Larvitar Lv. 30
Tyranitar- Pupitar Lv. 55
Type:
Larvitar/Pupitar- Rock/Ground
Tyranitar- Rock/Dark
Ability:
Larvitar- Guts
Pupitar- Shed Skin
Tyranitar- Sandstream
Moveset:
Larvitar-
Start- Bite
Start- Leer
Lv. 8- Sandstorm
Lv. 15- Screech
Lv. 22- Rock Slide
Lv. 29- Thrash
Lv. 36- Scary Face
Lv. 43- Crunch
Lv. 50- Earthquake
Lv. 57- Hyper Beam
Pupitar-
Lv. 38- Scary Face
Lv. 47- Crunch
Lv. 56- Earthquake
Lv. 65- Hyper Beam
Tyranitar-
Lv. 61- Earthquake
Lv. 75- Hyper Beam
Lugia
Type: Psychic/Flying
Ability: Pressure
Moveset:
Start- Whirlwind
Lv. 11- Safeguard
Lv. 22- Gust
Lv. 33- Recover
Lv. 44- Hydro Pump
Lv. 55- Rain Dance
Lv. 66- Swift
Lv. 77- Aeroblast
Lv. 88- Ancientpower
Lv. 99- Future Sight
Ho-oh
Type: Fire/Flying
Ability: Pressure
Moveset:
Start- Whirlwind
Lv. 11- Safeguard
Lv. 22- Gust
Lv. 33- Recover
Lv. 44- Fire Blast
Lv. 55- Sunny Day
Lv. 66- Swift
Lv. 77- Sacred Fire
Lv. 88- Ancientpower
Lv. 99- Future Sight
AND FINALLY, THE LAST POKEMON IN THE POKEDEX, CELEBI
Celebi
Type: Grass/Psychic
Ability: Natural Cure
Moveset:
Start- Leech Seed
Start- Confusion
Start- Recover
Start- Heal Bell
Lv. 10- Safeguard
Lv. 20- Ancientpower
Lv. 30- Future Sight
Lv. 40- Baton Pass
Lv. 50- Perish Song
EXPECT MANY MORE UPDATES TO THE POKEDEX. MANY, MANY MORE.
=-=-=-=-=-=-=-=-=-=-=-=-=
7. Gabby and Ty
As you may have noticed, you see a reporter and a cameraman every once
in a while. Those two are Gabby & Ty. Gabby is a reporter always
looking for a story. Every time you battle them, there two pokemon
improve in levels. Here are their pokemon
Battle 1-
Whismur Lv. 19
Magnemite Lv. 19
Battle 2-
Loudred Lv. 27
Magnemite Lv. 27
Battle 3-
Loudred Lv. 30
Magneton Lv. 30
Battle 4-
Loudred Lv. 33
Magneton Lv. 33
Battle 5-
Loudred Lv. 36
Magneton Lv. 36
Battle 6 and on-
Exploud Lv. 39
Magneton Lv. 39
Gabby owns the Whismur, probably because it is famous for its noise. Ty
has the Magnemite, probably because it is like a machine, just like a
camera. After the battle, G&T will get a one-word interview from you
and then leave.
=-=-=-=-=-=-=-=-=-=-=-=-=
8. Items
Recovery Items (HP)-
Energy Root (200 HP)
Energy Powder (50 HP)
Fresh Water (50 HP)
Full Restore (All HP)
Hyper Potion (200 HP)
Leftovers (slowly recovers each turn)
Lemonade (80 HP)
Max Potion (All HP)
Potion (20 HP)
Shell Bell (???)
Soda Pop (60 HP)
Super Potion (50 HP)
Recovery Items (PP)-
Elixer (10 PP for all moves)
Ether (10 PP for one move)
Max Elixer (All PP for all moves)
Max Ether (All PP for one move)
Recovery Items (Knocked out pokemon)-
Max Revive (Revive Pokemon + Fully Heal)
Revival Herb
Revive (Revive to Half HP)
Recovery Items (Status)-
Antidote (poison)
Awakening (sleep)
Blue Flute (all)
Burn Heal (Burn)
Full Heal (All)
Full Restore (All)
Heal Powder (All)
Ice Heal (Frozen)
Lava Cookie (All)
Paralyze Heal (Paralysis)
Red Flute (Attraction)
Yellow Flute (Confusion)
Raising Pokemon-
Deepseascale (evolve Clamperl)
Deepseatooth (evolve Clamperl)
Dragon Scale (Evolve certain pokemon)
Everstone (Stop pokemon from evolving)
EXP Share (gives EXP to all pokemon holding it)
Fire Stone (Evolve some pokemon)
King's Rock (evolve certain pokemon)
Lax Incense (get Wynaut from eggs from Wobbafett)
Leaf Stone (Evolve some pokemon)
Metal Coat (evolve certain pokemon)
Moon Stone (evolve certain pokemon)
Rare Candy (raises level by 1)
Sea Incense (get Azurill from Eggs from Marill or Azumarill)
Soothe Bell (raise happiness (great for pokemon that evolves that way))
Sun Stone (evolve certain pokemon)
Thunder Stone (evolve certain pokemon)
Water Stone (evolve some pokemon)
Stat gain-
Calcium (Special Attack)
Carbos (Speed)
Dire Hit (Critical Hit Ratio)
HP Up (HP)
Iron (Defense)
King's Rock (Critical Hit Ratio)
Light Ball (doubles Pikachu's Special Attack)
Macho Brace (ups stat gain at cost of speed)
PP Max (Raises PP of one move by 3/5. Can be used once)
PP Up (Raises PP of one move by 1/5. Can be used three times)
Protein (Attack)
Scope Lens (Critical Hit Ratio)
Thick Club (Double Cubone's Attack)
X Accuracy (hold item for accuracy)
X Attack (hold item for attack)
X Defense (hold item for defense)
X Special (hold item for special stats)
X Speed (hold item for speed)
Zinc (Special Defense)
Attack raisers-
Black Belt (raises fighting attacks)
Black Glasses (raises dark attacks)
Charcoal (raises fire attacks)
Dragon Fang (raises dragon attacks)
Hard Stone (raises rock attacks)
Magnet (raises electric attacks)
Metal Coat (raises steel attacks)
Miracle Seed (raises grass attacks)
Mystic Water (raises water attacks)
Nevermeltice (raises ice attacks)
Poison Barb (raises poison attacks)
Sharp Beak (raises flying attacks)
Silk Scarf (raises normal attacks)
Silverpowder (raises bug attacks)
Soft Sand (raises ground attacks)
Spell Tag (raises ghost attacks)
Twisted Spoon (raises psychic attacks)
Shards-
Blue Shard (trade for water stone)
Green Shard (trade for leaf stone)
Red Shard (trade for fire stone)
Yellow Shard (trade for thunder stone)
Protection-
Focus Band (may stop pokemon from fainting)
Guard Spec (protects stats)
Finding Wild Pokemon-
Black Flute (repels wild pokemon)
Cleanse Tag (decrease chance of finding wild pokemon)
Escape Rope (exit caves and other pokemon inhabited areas)
Max Repel (repel pokemon for 250 steps)
Repel (repel pokemon for 100 steps)
Super Repel (repel pokemon for 200 steps)
White Flute (attracts wild pokemon)
Mail-
Bead Mail (???)
Glitter Mail (Pikachu design)
Harbor Mail (Wingull Design)
Mech Mail (Magnemite Design)
Orange Mail (Zigzagoon Design)
Shadow Mail (Duskull Mail)
Tropic Mail (Bellosom Design)
Wave Mail (Wailmer Design)
Wood Mail (Slakoth Design)
Flutes-
Black Flute (repel wild pokemon)
Blue Flute (Awaken pokemon)
Red Flute (anti-attracts pokemon)
White Flute (attracts wild pokemon)
Yellow Flute (cures confusion)
Scarves-
Blue Scarf (raises Beauty)
Green Scarf (raises Smartness)
Pink Scarf (raises Cuteness)
Red Scarf (raises Coolness)
Yellow Scarf (raises Toughness)
Other Items-
Amulet Coin (doubles money earnings)
Bright Powder (lowers foes accuracy)
Fluffy Tail (escape from battle)
Heart Scale (trade to Move Tutor to relearn a move)
Nugget (sell for 5000 pokedollars)
Quick Claw (may attack first)
Shoal Salt (use to get Shell Bell)
Shoal Shell (use to get Shell Bell)
Smoke Ball (escape from battle)
Star Piece (sell for 4900 pokedollars)
Star Dust (sell for 1000 pokedollars)
Key Items-
Acro Bike- Bike Shop in Mauville City (speed up travel)
Basement Key- Wattson in Mauville City (get into New Mauville)
Blue Orb- Mt. Pyre Summit (used to tame Kyogre in Sapphire, awaken
Groudon in Ruby)
Claw Fossil- Northeast side of desert (use to revive Anorith)
Coin Case- girl in Mauville City that you give Wave Mail to. (gain
coins in Game Corner)
Contest Pass- Lady at contest house in Verdanturf Town (gain entry to
contests)
Devon Goods- retrieve from Grunt in Rusturf Tunnel (give it to Stern in
Slateport)
Devon Scope- Steven east of Fortree City (identify Kecleon)
Eon Ticket- Gameshark/Action Replay/Nintendo promo (go to Southern
Island)
Go-Goggles- May after beating Flannery (go into the sandstorm)
Good Rod- Fisherman east of Mauville City (Catch pokemon in water from
level 15-30)
Itemfinder- May north of Slateport City (find invisible items)
Mach Bike- Bike shop in Mauville City (speed up travel a lot)
Meteorite- Machine next to Archie on Mt. Chimney (a mysterious rock
from space)
Old Rod- Fisherman on Dewford Island (catch Magikarp and Tentacool)
Pokeblock Case- Girl in Slateport City Contest House (holds pokeblocks)
Red Orb (Tame Groudon in Ruby, awaken Kyogre in Sapphire)
Root Fossil- Northeast side of desert (use to revive Lileep)
S.S. Ticket- Dad after beating Elite 4 (get on the S.S. Tidal)
Scanner- Abandoned Ship (trade for Deepseatooth or Deepseascale)
Soot Sack- House on Route 113 (collect ashes on Route 113)
Storage Key- Abandoned Ship (open storage room in Abandoned Ship)
Super Rod- Fisherman in Mossdeep City (catch pokemon in water from
level 30-40)
Wailmer Pail- Flower Shop just outside of Petalburg Forest (water
berries)
=-=-=-=-=-=-=-=-=-=-=-=-=
9. TM/HM List-
TM01- Focus Punch
Type: Fighting
PP: 5
Accuracy: 100%
Power: 150
Effect: Loads up on first turn. Fails if attacked on first turn.
Location: Route 115
TM02- Dragon Claw
Type: Dragon
PP: 15
Accuracy: 100%
Power: 80
Effect: No Effect
Location: Meteor Falls (Bagon Room)
TM03- Water Pulse
Type: Water
PP: 20
Accuracy: 100%
Power: 60
Effect: May confuse the foe
Location: Sootopolis City Gym
TM04- Calm Mind
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises Special Attack and Special Defense
Location: Mossdeep City Gym
TM05- Roar
Type: Normal
PP: 20
Accuracy: N/A
Power: ~
Effect: escape wild pokemon battles/ switch foes pokemon
Location: Route 114
TM06- Toxic
Type: Poison
PP: 10
Accuracy: 85%
Power: ~
Effect: Takes 1/16 of foes HP away per turn
Location: Fiery Path
TM07- Hail
Type: Ice
PP: 5
Accuracy: N/A
Power: ~
Effect: Slowly take damage away from opponent. Doesn't work against ice
pokemon.
Location: Shoal Cave
TM08- Bulk Up
Type: Fighting
PP: 20
Accuracy: N/A
Power: ~
Effect: Raise Attack and Defense
Location: Dewford City Gym
TM09- Bullet Seed
Type: Grass
PP: 30
Accuracy: 100%
Power: 10
Effect: Attack 2-5 times
Location: Kid on Route 104 above Petalburg Forest
TM10- Hidden Power
Type: Normal
PP: 15
Accuracy: 100%
Power: Unknown
Effect: This is complicated. Hidden Power is based on your pokemon's
DVs, or Diversification Values. Those decide on the stats. The power is
based on stuff that would make your brain spin. I won't get into it
right now.
Location: Fortree City, Slateport Market Afterwards
TM11- Sunny Day
Type: Fire
PP: 5
Accuracy: N/A
Power: ~
Effect: raise fire attack power, lower water attack power, make
Solarbeam a one-turn move, and halves Thunder's accuracy
Location: Scorched Slab
TM12- Taunt
Type: Dark
PP: 20
Accuracy: 100%
Power: ~
Effect: makes opponent use only attacks that do damage
Location: Trick Master
TM13- Ice Beam
Type: Ice
PP: 15
Accuracy: 100%
Power: 95
Effect: may freeze the opponent
Location: Casino, abandoned ship
TM14- Blizzard
Type: Ice
PP: 10
Accuracy: 70%
Power: 140
Effect: May freeze the foe
Location: Lilycove department store
TM15- Hyper Beam
Type: Normal
PP: 10
Accuracy: 90%
Power: 150
Effect: attack, then charge next turn
Location: Lilycove Department Store
TM16- Light Screen
Type: Psychic
PP: 15
Accuracy: N/A
Power: ~
Effect: Sharply raises Special Defense
Location: Lilycove Department Store
TM17- Protect
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Negate the foes attack. Accuracy halves for every consecutive
use
Location: Lilycove Department Store
TM18- Rain Dance
Type: Water
PP: 5
Accuracy: N/A
Power: ~
Effect: Raises water attack power, lowers fire attack power, makes
Thunder 100% accurate, makes Solarbeam a three turn attack
Location: Abandoned Ship
TM19- Giga Drain
Type: Grass
PP: 5
Accuracy: 100%
Power: 60
Effect: recover half the damage
Location: girl on Route 123 as long as you have a grass pokemon with
you.
TM20- Safeguard
Type: Normal
PP: 25
Accuracy: N/A
Power: ~
Effect: Prevents status changes
Location: Lilycove Department Store
TM21- Frustration
Type: Normal
PP: 20
Accuracy: 100%
Power: ???
Effect: Power depends on how much a pokemon dislikes you.
Location: Pacifidlog Town (bottom-left house)
TM22- Solarbeam
Type: Grass
PP: 10
Accuracy: 100%
Power: 120
Effect: Load up first turn, strike the next. Doesn't involve loading if
Sunny Day is in effect. Two turns of loading if Rain Dance is in
effect.
Location: Safari Zone
TM23- Iron Tail
Type: Steel
PP: 10
Accuracy: 75%
Power: 100
Effect: may lower the foes defense
Location: Meteor Falls
TM24- Thunderbolt
Type: Electric
PP: 15
Accuracy: 100%
Power: 80
Effect: May paralyze the foe.
Location: Wattson after New Mauville sidequest
TM25- Thunder
Type: Electric
PP: 10
Accuracy: 70%
Power: 120
Effect: May paralyze the foe
Location: Lilycove Department Store
TM26- Earthquake
Type: Ground
PP: 10
Accuracy: 100%
Power: 100
Effect: no effect
Location: Seafloor Cavern (place where you find Kyogre/Groudon for the
first time)
TM27- Return
Type: Normal
PP: 20
Accuracy: 100%
Power: ???
Effect: power depends on how much the pokemon likes you
Location: Cozmo after returning the meteorite, Pacifidlog Town (where
you get Frustration)
TM28- Dig
Type: Ground
PP: 10
Accuracy: 100%
Power: 60
Effect: Dig on the first turn, avoiding any attack that turn other than
Earthquake and Fissure, strike on the next.
Location: Kid on Route 114 in house
TM29- Psychic
Type: Psychic
PP: 10
Accuracy: 100%
Power: 90
Effect: May lower the foes Special Defense.
Location: Casino
TM30- Shadow Ball
Type: Ghost
PP: 15
Accuracy: 100%
Power: 80
Effect: May lower the foes Special Defense
Location: Mt. Pyre
TM31- Brick Break
Type: Fighting
PP: 15
Accuracy: 100%
Power: 75
Effect: Breaks Reflect and Light Screen. That means that if your
opponent used Light Screen or Reflect, then if you use Brick Break,
that shield will be destroyed.
Location: Sootopolis City
TM32- Double Team
Type: Normal
PP: 15
Accuracy: N/A
Power: ~
Effect: lowers the foes accuracy
Location: Casino
TM33- Reflect
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises defense. Is destroyed by Brick Break
TM34- Shock Wave
Type: Electric
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses no matter what
Location: Mauville City Gym
TM35- Flamethrower
Type: Fire
PP: 15
Accuracy: 100%
Power: 95
Effect: May burn the foe
Location: Casino
TM36- Sludge Bomb
Type: Poison
PP: 10
Accuracy: 100%
Power: 90
Effect: May poison the foe
Location: Dewford Town
TM37- Sandstorm
Type: Ground
PP: 5
Accuracy: N/A
Power: ~
Effect: Hits each pokemon every turn. Doesn't effect rock, ground, or
steel pokemon
Location: Desert
TM38- Fire Blast
Type: Fire
PP: 5
Accuracy: 85%
Power: 120
Effect: May burn the foe
Location: Lilycove Department Store
TM39- Rock Tomb
Type: Rock
PP: 10
Accuracy: 80%
Power: May lower the foes speed
Location: Rustboro City Gym
TM40- Aerial Ace
Type: Flying
PP: 20
Accuracy: N/A
Power: 60
Effect: Always hits no matter what
Location: Fortree City Gym
TM41- Torment
Type: Dark
PP: 15
Accuracy: N/A
Power: ~
Effect: Prevents use of the same move twice in a row
Location: Slateport City
TM42- Facade
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: Does more damage if the user is poisoned, paralyzed, or burned
Location: Petalburg City Gym
TM43- Secret Power
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: The effect depends on the location. You can make a secret base
with this.
Location: Route 111
TM44- Rest
Type: Psychic
PP: 10
Accuracy: N/A
Power: ~
Effect: Puts the user to sleep. Heals HP to full.
Location: Lilycove City (right most house)
TM45- Attract
Type: Normal
PP: 15
Accuracy: 100%
Power: ~
Effect: Attracts the foe. Gives it a 50% chance of the foe not
attacking
TM46- Thief
Type: Dark
PP: 10
Accuracy: 100%
Power: 40
Effect: May steal an item from the foe
Location: Team Magma/Aqua member in Ocean Museum
TM47- Steel Wing
Type: Steel
PP: 25
Accuracy: 90%
Power: 70
Effect: no effect
Location: Steven inside Granite Cave
TM48- Skill Swap
Type: Psychic
PP: 10
Accuracy: N/A
Power: ~
Effect: Switches the two pokemon's effects for the battle
TM49- Snatch
Type: Dark
PP: 10
Accuracy: N/A
Power: ~
Effect: Negates the effect of the move the opponent is about to use
TM50- Overheat
Type: Fire
PP: 5
Accuracy: 100%
Power: 150
Effect: lowers the special attack of the user greatly
Location: Lavaridge City Gym
HM01- Cut
Type: Normal
PP: 30
Accuracy: 100%
Power: 50
Effect: cuts down certain trees outside of battle
Location: Rustboro City. Building next to Pokemon Center
Badge needed for use: Rock Badge (Rustboro Gym)
HM02- Fly
Type: Flying
PP: 15
Accuracy: 90%
Power: 75
Effect: Allows you to fly to cities you've already been to. In battle,
flies up on the first turn, then strikes
Location: May next to weather institute
Badge needed for use: Feather Badge (Fortree Gym)
HM03- Surf
Type: Water
PP: 15
Accuracy: 100%
Power: 95
Effect: Allows you to surf on water outside of battle. Hits all pokemon
the opponents have inside of battle.
Location: Wally's dad after the fifth gym
Badge needed for use: Balance Badge (Petalburg Gym)
HM04- Strength
Type: Normal
PP: 15
Accuracy: 100%
Power: 80
Effect: Pushes rocks outside of battle
Location: man in Rusturf Tunnel after breaking the rock
Badge needed for use: Heat Badge (Lavaridge Gym)
HM05- Flash
Type: Normal
PP: 30
Accuracy: 70%
Power: ~
Effect: Lights up dark caves outside of battle, and lowers accuracy of
the opposing pokemon inside of battle.
Location: Hiker at beginning of granite Cave
Badge needed for use: Knuckle Badge (Dewford Gym)
HM06- Rock Smash
Type: Fighting
PP: 20
Accuracy: 100%
Power: 20 (uggh! Pathetic!)
Effect: Breaks cracked rocks outside of battle. Lowers the foes defense
inside of battle
HM07- Waterfall
Type: Water
PP: 15
Accuracy: 100%
Power: 80
Effect: Allows you to climb waterfalls outside of battle
HM08- Dive
Type: Water
PP: 10
Accuracy: 100%
Power: 60
Effect: Go underwater in deep spaces outside of battle. Same effect as
dig inside of battle, with the exception of what will hit it.
=-=--=-=--=-=-=-=-=-=-=
10. Shiny Pokemon
In the games of Ruby and Sapphire, you may eventually notice pokemon
with odd color schemes. DO NOT TURN OFF YOUR GAME THINKING IT IS A
GLITCH! It is a shiny pokemon. You have somewhere around a 1/8000
chance of finding one. I, myself, have never found one. There are many
people who have never found one. The problem with shinies other than
rarity is the fact that they do not have the best stats. To get a shiny
pokemon, you need to find one with certain DVs. DV is short for
Diversification Value. It can also mean EV or IV. The only easy to get
shinies ever were in G/S/C, and there are no shinies that are easy to
get in Ruby and Sapphire.
=-=-=-=-=-=-=-=-=-=-=-=
11. Secret Base
If you read the TM/HM list, you will notice that TM43- Secret Power can
make secret bases. Secret Bases come in all shapes, locations, and
sizes.
There are many of them. They come in trees, rocks, and bushes. In many
places in Houen, you can buy stuff like dolls and mats and so on. Those
are used to decorate your Secret Base. The first secret base can be
found on Route 116, next to the Rusturf Tunnel entrance.
The following locations have stone bases-
Route 116, Route 111, Open space within Rusturf Tunnel, Route 113,
Route 114, Route 115, Route 118, Route 119, Route 120, Route 121, Route
122, Route 123
The following locations have tree bases-
Route 111, Route 115, Route 118, Route 119, Route 120?, Route 121?,
Route 122, Route 123
The following has bush bases-
Route 119
=-=-=-=-=-=-=-=-=-=-=-=
12. Type Effectiveness
There are many different forms of effectiveness. For this section, we
will have multiple example pokemon.
12.1. Basic Effectiveness
Welcome to the first part in the explanation on attack effectiveness!
In this section, I will cover the basic info on how good attacks will
do.
For this section, since we need an example. We will use Treeko.
As we all know, each attack has a Base Power. Pound, for example, has
40 Base Power. That is just one attack though. There are a LOT of
attacks, ranging from very low power to very high. Pound is the basic
starting attack of Treeko and a few others. There are much more
powerful attacks than Pound. So the first rule of effectiveness is: the
number one decider on power is Base Damage.
Now lets say we have a Treeko at level six. By now, he should have
learned Absorb. Its base power is 20, so it is weaker than Pound in
Base Damage. However, a special rule to effectiveness that some may not
know shall now be explained. That is STAB. STAB is short for Same Type
Attack Bonus. The effect of STAB? When a pokemon uses an attack that is
the same type as the pokemon itself, the attack becomes 1.5 times
stronger. Now lets see Treeko's Absorb.
20 Base Damage x 1.5 (STAB)= 30 Damage
But that still isn't stronger than Pound as you can see.
30 (Absorb)<40 (Pound)
Now we will use the move Treeko learns at the time of his first
evolution, Pursuit. Pursuit has 40 Base Damage, so it is as strong as
Pound. It is a Dark type move, so Treeko does not get STAB for it when
used. Let's pit Treeko up against a Duskull. Because Pursuit is a Dark
type move, it has extra power over Duskull. This is called a "super-
effective attack". When you see the phrase "It's super-effective", it
means that the power of the attack is multiplied by 2. Let's look at
Pursuit now...
40 Base Damage x 2 (super-effective)= 80 Damage
So now Pursuit does 80 damage against Duskull.
Now we shall look at another very important factor of attack power,
stats. Stats are the 6 numbers you see on a pokemon status screen.
Stats decide if a Tackle from a Mudkip is the same power as a Tackle
from a Wurmple. Let's look at Treeko and another example, Grimer. Both
of them learn Pound. But they have different stats. We shall look for
the greater stat by looking at the Base Stat. The Base Stat is the one
stat of a pokemon that decides the height of the stat the Base Stat
follows. Treeko's Base Stat for attack is 45, and Grimer's base stat
for attack is 80. Sheesh! Grimer's Base Stat for attack is MUCH higher
than Treeko's. Therefore, Grimer's Pound is more powerful than Treeko's
Pound.
Another thing shall be explained in this section. For this, we shall
evolve Treeko into Grovyle. At one point, Grovyle learns Leaf Blade.
Leaf Blade is indeed a powerful attack. It has a good effect. Let's say
Grovyle is battling an Absol. Grovyle uses Leaf Blade. Unlike most
other attacks, this attack has a good chance of doing double the normal
damage when not a super-effective attack. When an attack does double
the normal damage but not a super-effective attack, it is called a
critical hit. Every attack that does damage has a chance of a critical
hit. But Leaf Blade, Slash, and some other attacks have a better chance
at a critical hit. So as we look at Leaf Blade, we see that it does 70
damage. With the critical hit...
70 Base Damage x 2 (critical hit)= 140 damage
That's already more damage taken from a foe than most other attacks!
Now while there are good sides that effect how much the attack does,
there are also bad sides *dramatic reverb plays*. We still have our
evolved Grovyle. WE shall put him up against a Skarmory. Skarmory is a
Steel type pokemon. When we use Pound, the opposite effect of a super-
effective attack occurs. That means that instead of the Pound that
Grovyle uses doing x2 the damage, it does half the normal damage.
40 Base Damage/2 (not very effective)= 20 damage
So now that Pound does less damage than a Tackle.
It's time for one final thing that affects power. This is also the
worst thing you can get. After enough battles, our prized Grovyle
evolved into a Sceptile. At level 43, it learns Slam. Slam is a
powerful attack that does 80 damage. Now lets let Sceptile battle a
Dusclops. Sceptile uses Slam. As we all know, Ghosts in almost every
story around cannot be hit by physical strikes. Slam is a physical
attack. Dusclops is a ghost pokemon. When an attack like Slam is used
on a pokemon like Dusclops, Slam does absolutely nothing.
Another factor in damage is something I call "Type-Enhancing Items".
What are they? Well, these items power up the damage an attack delivers
by 1.1. Here is a list of all of them and what stat they boost.
Hard Stone- Rock
Mystic Water- Water
Magnet- Electric
Miracle Seed- Grass
Poison Barb- Poison
Twistedspoon- Psychic
Charcoal- Fire
Soft Sand- Ground
Sharp Beak- Flying
Silverpowder- Bug
Silk Scarf- Normal
Spell Tag- Ghost
Black Belt- Fighting
Metal Coat- Steel
Nevermeltice- Ice
Dragon Fang- Dragon
Blackglasses- Dark
So, if we attach the Silk Scarf to Sceptile, the power of his Slam is
powered up by 1.1. That means...
80 x 1.1 = 88 damage
One more thing to address is the miracle of breeding and catching, the
IVs. They are what we would call genes. IV is short for Individual
Value. They are randomly generated. They can be anything from 0-31. IVs
are added to a pokemon's stats. They are generated when a pokemon is
hatched or caught. A pokemon with all of his IVs as 31 is considered a
"Max Stat Pokemon". The last one you would want is 0. A pokemon's genes
can look anything like this.
HP: 20
Attack: 12
Defense: 23
Speed: 3
Special Attack: 30
Special Defense: 15
Those stats are average to below average. Firstly, you should notice
that the special attack IV is 30, the second highest possible. That
means that if two of the same pokemon with the same personality are
both at level 100, and one has an IV for special attack of 0, that
means that the one with an IV of 30 with have 30 more points added.
As for EVs, they are explained in an entire section. Check it out for
more information.
Finally, we have personalities. There are multiple personalities, and
each has its effect on stats (with the exception of a few). Some
increase the stats you want and some decrease it. Expect more in this
part later on.
So now that we know all that stuff about effectiveness from our beloved
Treeko, it is time to move on to our next section. Farewell, brave
Treeko!
12.2. Add-on Effectiveness
Now we have reached section two. For this section, he shall pick a
totally new pokemon. We shall use Torkoal, a fire type pokemon.
We all enjoy having extra damage added on to our attack. Let's take our
Torkoal into battle. It is newly hatched and at level 5. By now, it
should know Ember and Smog. Let's put him up against a Paras. We all
know that Paras is a bug pokemon. Fire attacks are super-effective
against Bug pokemon. However, Paras is also part grass, which also
receives double the damage from a fire attack. For this, we shall show
Ember as x.
X x 2 (bug) x 2 (grass)= 4x (effectiveness)
Now plug 40 (Ember's base damage) into x
40 x 4 = 160 damage
That's even more powerful than our beloved Grovyle's Leaf Blade
critical hit.
Now that we are on the subject of critical hits, let's make that 160
damage Ember a critical hit.
160 damage x 2= 320 damage
BAM! Already more powerful than every attack in the game. But we must
remember STAB, our loveable Same Type Attack Bonus. Ember is the same
type as Torkoal...
320 damage x 1.5 (STAB)= 480 damage
WOW! That's already nearly as powerful as two Explosions, which are
normally the most powerful attack in the game. That Ember is 12 times
stronger than if used on a Shuppet by a Castform that hasn't used Sunny
Day.
Also, let's say we attack a Charcoal to Torkoal. Charcoal is an item
that powers up fire attacks, like with the Silk Scarf for Normal
attacks.
480 x 1.1 = 528
Man, now that's pure power!
Now, stats are a little harder to add in. I, unfortunately, do not know
how to calculate stats into the power. But since we are using a fire
type attack, we are introduced to two new terms. Special Attack- a form
of attack that has power affected by the Special Attack and Special
Defense. Special attack types are the following: Grass, Electric, Fire,
Water, Psychic, Dragon, and Ice. Physical Attack- a form of attack that
has power affected by the Attack and Defense Stats. Physical attacks
are the following: Rock, Poison, Ground, Flying, Bug, Normal, Ghost,
Fighting, Steel, and Dark. Ember isn't a physical attack; it is a
special attack. That means that if it were to fight a pokemon with a
high Special Defense stat, then Ember won't do as much damage.
Time to say goodbye to our second beloved pokemon, Torkoal. Bye!
12.3. Special Effects
As we exit one section and leave Torkoal, we now enter a new section with
our brand new example. As for this one, we shall use the elusive Mew.
Special Effects are brand new things to this guide. There are three
different major types of Special Effects. We shall start with the MAJOR
STATUS CONDITIONS.
Major Status Condition:
Poisoned
Paralyzed
Burnt
Frozen
Asleep
Badly Poisoned
Fainted
With our Mew, we shall learn Sludge Bomb. Sludge Bomb is a poison
attack. Almost all poison attacks have the poison effect added in. When
a pokemon is poisoned, the health is slowly drained from them. Pretty
much all the poison pokemon known to man have an attack that can poison
the foe, except for Acid.
Now we shall teach our pretty Mew Thunderbolt. Thunderbolt is an
electric attack. Thunderbolt, along with many other electric attacks,
can paralyze the foe. When a pokemon is paralyzed, two effects come
into play. First, the paralyzed pokemon has a 1 in 2 chance of attack,
or 50% chance. The second effect is that the paralyzed pokemon is
drastically slowed down.
Mew does like a wide variety of attacks. He shall now learn Fire Blast,
the strongest fire attack normally accessible in the game. Fire Blast
has just about a 10% chance of burning the foe. The burn effect also
has two effects. The first is that the burnt pokemon's health is slowly
drained, just like the poison effect. The second effect makes the
attack stat of the burnt pokemon lower a lot.
As for Mew's fourth attack, we shall now explain the freeze effect. Mew
shall learn Ice Beam. The freeze effect is possibly one of the best
effects. When a pokemon is frozen, it cannot attack until it is no
longer frozen. There are a few ways for a pokemon to defrost. First,
you can just wait it off. Second, the frozen pokemon has a higher
chance of being defrosted with a fire attack used on it. Third, a
pokemon can use Heal Bell or other condition repairing attacks.
In order to describe the next status condition, Mew shall not gain a
new attack, but fight a Shroomish. Shroomish's effect means that if
attacked by a physical attack, there is a slight chance that the
attacker will either be poison, paralyzed, or put to sleep. When a
pokemon is put to sleep, it cannot attack unless it knows Snore or
Sleep Talk. Snore and Sleep Talk can only be used while asleep. If you
put the foe to sleep, then you can use either Dream Eater or Nightmare,
which only hit sleeping pokemon.
Mew shall now learn Toxic, another poison attack. This poisons the foe,
but this poison is different. As with normal poisoning, health is
drained. But the amount drained when Toxic is used slowly raises with
each turn in effect. This is the one TM almost every pokemon can learn.
I believe only Weedle, Kakuna, Caterpie, Metapod, Ditto, Magikarp,
Wurmple, Silcoon, Cascoon, and maybe a few more can't get it, and only
because they can't learn TMs and HMs. Once you get by all that, it's
not much different than normal poisoning.
As for our final one, Mew shall use Transform to become a Walrein. This
particular Walrein knows Sheer Cold, meaning that Mew now has it. Sheer
cold instantly knocks out the foe. When a pokemon is knocked out, it
must be revived either at the Pokemon Center or with certain items.
After being knocked out, the pokemon cannot fight. It is the worst
status condition for you to get, the best for the foe to receive.
Now that we got through major status conditions, we shall get into
MINOR STATUS CONDITIONS.
Minor Status Conditions:
Attracted
Confused
Cursed
We are now beginning a new chapter. For this first condition,
Attraction, we shall teach our beloved Mew Attract. Attraction is an
effect a lot like paralysis. During the time of attraction, the
attracted pokemon has a 50% chance of attacking. However, attraction
can only work between a male and female pokemon (we don't want any
naughty pokemon now, nope!). That means Mew using attract is a dumb
ides, as Mew is genderless.
Our second MiSC is Confusion, also the most common one. We shall now
teach Mew Confusion (an attack) by leveling up. He will use Confusion
(an attack) on a Swablu. There is a good chance when Confusion (an
attack) is used, the opponent will become confused (the effect). When a
pokemon is confused (the effect), it has a 50% chance of attacking. It
is just like attraction, but with a nasty side effect. If you do not
attack the foe on a turn where you are confused due to confusion, you
will hurt yourself. Risky gambling.
Time for our final one. Mew shall learn nothing. But he shall go into a
Link Battle against a Shuppet that knows Curse. As the name suggests,
Curse gives you the cursed effect. But the effect only comes up when
used by a Ghost pokemon. Any non-ghost pokemon that use Curse will just
raise a few stats and lower one. Anyway, when Shuppet used Curse on
Mew, which is the only move that can curse the foe, Mew has become
cursed. He will now slowly lose life, with the amount lost rising each
turn.
Time to leave the Status Conditions, as we enter the Stat Change
category.
I don't need a list, because all I would put down are the stats. All I
will say in this quick section is that some attacks (such as Bubble,
Psychic, etc.) can lower the foes stats. Some attacks (such as Calm
Mind, Growth, Curse (in two of three effects), etc.) can raise your own
stats.
Wow! That was a quick category. But now it's time to leave this section
with a few last words. As there are still those effects, other attacks
have other special effects. Those effects are usually made just for
that attack and maybe a few more.
Time to leave the section as we watch our favorite Mew fly off in the
horizon.
12.4. Type Advantages and Disadvantages
Yes, time for the T A&D. In this section, we will not use an example,
as this is all just a chart of stuff that pokemon are strong and weak
against.
Type: Rock
Powerful against: Fire, Flying, Bug, Ice
Not very effective against: Ground, Fighting, Steel
Weak against: Water, Grass, Ground, Fighting, Steel
Resistant against: Poison, Fire, Flying, Normal
Immune against: none
No effect against: none
Type: Water
Powerful against: Rock, Fire, Ground
Not very effective against: Water, Grass, Dragon
Weak against: Electric, Grass
Resistant against: Water, Fire, Ice
Immune against: none
No effect against: none
Type: Electric
Powerful against: Water, Flying
Not very effective against: Electric, Grass, Dragon
Weak against: Ground
Resistant against: Electric, Flying
Immune against: none
No effect against: Ground
Type: Grass
Powerful against: Rock, Water, Ground
Not very effective against: Grass, Poison, Fire, Flying, Bug, Steel,
Dragon
Weak against: Poison, Fire, Flying, Bug, Ice
Resistant against: Water, Electric, Grass
Immune against: none
No effect against: none
Type: Poison
Powerful against: Grass
Not very effective against: Rock, Poison, Bug
Weak against: Psychic, Ground
Resistant against: Grass, Poison, Bug, Fighting
Immune against: none
No effect against: Steel
Type: Psychic
Powerful against: Poison, Fighting
Not very effective against: Psychic, Steel
Weak against: Bug, Ghost, Dark
Resistant against: Psychic, Fighting
Immune against: none
No effect against: Dark
Type: Fire
Powerful against: Grass, Bug, Steel, Ice
Not very effective against: Rock, Water, Fire, Dragon
Weak against: Rock, Water, Ground
Resistant against: Grass, Fire, Bug, Steel, Ice
Immune against: none
No effect against: none
Type: Ground
Powerful against: Rock, Electric, Poison, Fire, Steel
Not very effective against: Water, Grass
Weak against: Water, Grass
Resistant against: Rock
Immune against: Electric
No effect against: Flying, pokemon with Levitate ability
Type: Flying
Powerful against: Grass, Bug, Fighting
Not very effective against: Rock, Electric, Steel
Weak against: Rock, Electric, Ice
Resistant against: Grass, Bug, Fighting
Immune against: Ground
No effect against: none
Type: Bug
Powerful against: Grass, Psychic, Dark
Not very effective against: Poison, Fire, Flying, Bug, Steel
Weak against: Rock, Fire, Flying
Resistant against: Grass, Poison, Bug, Dark
Immune against: none
No effect against: none
Type: Normal
Powerful against: none
Not very effective against: Rock, Steel
Weak against: Fighting
Resistant against: none
Immune against: Ghost
No effect against: Ghost (wow!)
Type: Ghost
Powerful against: Psychic, Ghost
Not very effective against: Steel, Dark
Weak against: Ghost, Dark
Resistant against: none
Immune against: Normal, Fighting
No effect against: Normal
Type: Fighting
Powerful against: Rock, Normal, Steel, Ice, Dark
Not very effective against: Poison, Psychic, Flying
Weak against: Psychic, Flying
Resistant against: Rock, Dark
Immune against: none
No effect against: Ghost
Type: Steel
Powerful against: Rock
Not very effective against: Fire
Weak against: Fire, Ground, Fighting
Resistant against: Rock, Grass, Psychic, Flying, Bug, Normal, Ghost,
Steel, Ice, Dragon, Dark
Immune against: Poison
No effect against: none
Type: Ice
Powerful against: Grass, Ground, Flying, Dragon
Not very effective against: Water, Fire, Steel, Ice
Weak against: Rock, Fire, Fighting
Resistant against: Ice
Immune against: none
No effect against: none
Type: Dragon
Powerful against: Dragon
Not very effective against: Steel
Weak against: Ice, Dragon
Resistant against: Water, Electric, Grass, Fire
Immune against: none
No effect against: none
Type: Dark
Powerful against: Psychic, Ghost
Not very effective against: Steel, Fighting, Dark
Weak against: Bug, Fighting
Resistant against: Ghost, Dark
Immune against: Psychic
No effect against: none
=-=-=-=-=-=-=-=-=-=-=-=
13. Casino
In Mauville City, there is a big building. That is the Casino. It is
where you can legally gamble if you are too young. In order to play in
it, you need a Coin Case. To get a coin case, you need to trade a Surf
Mail to the girl in the first building in Mauville City.
There are a few things to do there. There are three games, the slot
machine, Roulette, and something I don't remember the name of. The
slots are those three line things that are common in actual casinos.
Roulette is a game where you flip a card and if you match the card that
is already up, you win. The other one involves a revolving circle with
a few pokemon faces on it. You guess a pokemon and spin it. If you are
correct, you win. You get coins from winning. You can use those coins
to get prizes. One of the girls gives you TMs, like Flamethrower, and
other stuff.
=-=-=-=-=-=-=-=-=-=-=-=
14. Name Puns
In these games, the pokemon all have origins to there names. This list
shows the words that their names come from.
14.1. Pokemon in the game
Treeko- Tree + Gecko
Grovyle- Grove + Reptile
Sceptile- Sceptic + Reptile
Torchic- Torch + Chick
Combusken- Combustion + Chicken
Blaziken- Blaze + Chicken
Mudkip- Mud + Skip
Marshtomp- Marsh + Stomp
Swampert- Swamp + Expert
Poochyena- Pooch + Hyena
Mightyena- Mighty + Hyena
Zigzagoon- Zigzag + Raccoon
Linoone- Line + Raccoon
Wurmple- Worm + Simple
Silcoon- Silk + Cocoon
Beautifly- Beauty + Butterfly
Cascoon- Casket + Cocoon
Dustox- Dust + Toxic
Lotad- Lotus + Pad
Lombre- Lotus + Sombrero (mexican hat. Compare its leaf to a sombrero)
Ludicolo- Ludicrous + Solo
Seedot- Seed + Dot
Nuzleaf- Nuzzle + leaf
Shiftry- Shifty + Tree
Taillow- Tail + Swallow
Swellow- Swell + Swallow
Wingull- Wing + Seagull/ Wind + Seagull
Pelliper- Pellican + ???
Ralts- ???
Kirlia- named for a camera that shows the auras around a person
Gardevoir- Guard + voir (view)
Surskit- Surf + Skit
Masquerain- Mask + Masquerade
Shroomish- Like a mushroom (the suffix –ish means "like a")
Breloom- Umbrella + Mushroom
Slakoth- Slack + Sloth/ Rhyme of Slack-Off
Vigoroth- Vigor + Sloth
Slaking- Slack + King/ Slacking
Abra- First part of a magic spell
Kadabra- second part of a magic spell
Alakazam- final part of a magic spell (abracadabra alakazam!)
Nincada- Ninja + Cicada
Ninjask- Ninja + Mask
Shedinja- Shed + Ninja
Whismur- Whisper + Murmur
Loudred- Loud + Dread
Exploud- Explode + Loud
Makuhita- rank in sumo
Hariyama- rank in sumo
Goldeen- Goldfish + Queen
Seaking- Sea + King
Magikarp- Magic + Carp
Gyarados- No clue, possibly Japanese for something
Azurill- Azure (shade of blue) + Rill
Marill- Marine (or Mar, which is Spanish for sea) + Rill
Azumarill- Azure + Marine + Rill
Geodude- Geode + Dude/Geo + Dude
Graveler- Gravel + Traveler
Golem- type of creature made from rocks
Nosepass- Nose + Compass
Skitty- Skit + Kitty
Delcatty- Delicate + Kitty
Zubat- Zoo + Bat
Golbat- Gol (blue) + Bat
Crobat- Crow + Bat
Tentacool- Tentacle + Cool
Tentacruel- Tentacle + Cruel
Sableye- Sable + Eye
Mawile- Maw (mouth) + Smile
Aron- Iron
Lairon- Lair + Iron
Aggron- Aggressive + Iron
Machop- Macho + Chop
Machoke- Macho + Choke
Machamp- Macho + Champ
Meditite- Meditate + Mite
Medicham- Meditate + Champ
Electrike- Electric + Tike
Manectric- Mane + Electric
Plusle- Plus
Minun- Minus
Magnemite- Magnet + Mite
Magneton- Magnet + Proton/Neutron/Electron (possibly all)
Voltorb- Volt + Orb
Electrode- a tool
Volbeat- Volt + Beetle
Illumize- Illuminate
Oddish- Odd + Radish
Gloom- a synonym for sadness + Bloom
Vileplume- Vile + Plume
Bellossom- Bella (Italian for beautiful) + Blossom
Doduo- Dodo + Duo
Dodrio- Dodo + Trio
Roselia- Rose + Cecilia
Gulpin- Gulp + In
Swalot- Swallow + a lot
Carvanha- Carve + Piranha
Shardepo- Shark + Torpedo
Wailmer- Whale + Mer (latin for sea)
Wailord- Whale + Lord
Numel- Numb + Camel
Camerupt- Camel + Erupt
Slugma- Slug + Magma
Magcargo- Magma + Escargot
Torkoal- Torch + Coal
Grimer- Grime
Muk- Muck
Koffing- Coughing
Weezing- Wheezing
Spoink- Spring + Oink
Grumpig- Grump + Pig
Sandshrew- Sand + Shrew
Sandlash- Sand + Slash
Spinda- Spin + Panda
Skarmory- Sky Armor (SkARMORy)
Trapinch- Trap + Pinch
Vibrava- Vibrate + Larva
Flygon- Fly + Dragon
Cacnea- Cactus + Neo (?)
Cacturne- Cactus + Nocturne
Swablu- Swab + Blue/ Swan + Blue
Altaria- Altitude + Aria
Zangoose- ??? + Mongoose
Seviper- Sever + Viper/ Severe + Viper
Lunatone- Lunar + Stone
Solrock- Solar + Rock
Barboach- Barb + Loach
Wiscash- Whisker + Cash
Corphish- Corp + Fish
Crawdaunt- Crayfish + Daunt
Baltoy- Ball + Toy
Claydol- Clay + Doll
Lileep- Lily + Sleep
Cradily- Cradle + Lily
Anorith- no clue
Armaldo- Armor + Armadillo
Igglybuff- Giggly + Buff
Jigglypuff- Jiggly + Puff
Wigglytuff- Wiggly + Tuff
Feebas- Feeble + Bass
Milotic- Melodic + Exotic
Castform- Forecast + Form
Staryu- Star + You
Starmie- Star + Me
Kecleon- Chameleon
Shuppet- Shadow + Puppet
Banette- Banish + Marionette
Duskull- Dusk + Skull
Dusclops- Dusk + Cyclops
Tropius- Tropical + Brachiosaurus
Chimecho- Chime + echo
Absol- Absolutely
Vulpix- Vulpine (latin for fox) + Six
Ninetales- Nine + Tales/ Nine + Tails
Pichu- Pi + Chu
Pikachu- Pika + Chu
Raichu- Rai + Chu
Psyduck- Psychic + Duck
Golduck- Gol (blue)+ Duck
Wynaut- Why Not
Wobbafett- Wobble + Buffet
Natu- ???
Xatu- ???
Girafarig- Palindrome Giraf (Giraffe)
Phanpy- Elephant + Baby
Donphan- Don + Elephant
Pinsir- Pincers
Heracross- Hera (short for Heracles, a god in mythology) + Cross
Rhyhorn- Rhinoceros + Horn
Rhydon- Rhinoceros + Don
Snorunt- Snore + Runt/ Snort + Runt/ Snow + Runt
Glalie- Glacial + Lie
Spheal- Sphere + Seal
Sealeo- Seal + Leo
Walrein- Walrus + Reign
Clamperl- Clam + Pearl/ Clamp + Pearl
Huntail- Hunt + Tail
Gorebyss- Gore + Abyss
Relicanth- Relic + Coelacanth
Corsola- Coral misspelled with an extra O
Chinchou- Chin + no clue
Lanturn- Lantern
Luvdisc- Love + Disc
Horsea- Seahorse
Seadra- Sea + Dragon
Kingdra- King + Dragon
Bagon- Baby + Dragon
Shellgon- Shell + Dragon
Salamence- Salamander + Menace
Beldum- Dumbbell
Metang- anagram of Magnet
Metagross- Metal + Gross
Regirock- Regi + Rock
Regice- Regi + Ice
Registeel- Regi + Steel
Latias- Lati (Latin root meaning rare) + as (feminine ending)
Latios- Lati (Latin root meaning rare) + os (masculine ending)
Kyogre- Kai + Orca (God + Whale)
Groudon- Ground + Don
Rayquaza- conversion of Japanese name Rekkuza
Jirachi- no clue
Deoxys- Deoxyribnucleicacids (DNA)
14.2. Pokemon out of the game
Bulbasaur- Bulb + Dinosaur
Ivysaur- Ivy + Dinosaur
Venusaur- Venus Fly Trap + Dinosaur
Charmander- Char + Salamander
Charmeleon- Char + Chameleon
Charizard- Char + Lizard
Squirtle- Squirt + Turtle
Wartortle- War + Turtle
Blastoise- Blast + Tortoise
Caterpie- Caterpillar + Pie (small)
Metapod- Metamorphosis + Pod
Butterfree- Butterfly + Free
Weedle- Wee + Needle
Kakuna- Cocoon
Beedrill- Bee + Drill
Pidgey- Pigeon
Pidgeotto- Pigeon + Auto
Pidgeot- Pigeon + Jet
Rattata- Rat + the sound of a machine gun (?)
Raticate- Rat + Eraticate
Spearow- Spear + Sparrow
Fearow- Fear + Sparrow
Ekans- Snake spelled backwards
Arbok- Cobra spelled backwards with a K instead of a C, it looks good
Nidoran (F)- Needle + Ran
Nidorina- Needle + I don't know (the –a at the end means girl)
Nidoqueen- Needle + Queen
Nidoran (M)- see Nidoran (F)
Nidorino- see Nidorina, only the –o means boy
Nidoking- Needle + King
Clefairy- Clef (a symbol in music) + Fairy
Clefable- Clef (a symbol in music) + Fable
Paras- Parasol (Umbrella)
Parasect- Parasol + Insect
Venonat- Venom + Nat
Venomoth- Venom + Moth
Diglett- Dig + Lett, in dutch, means "pays attention", so maybe...
Dugtrio- Dug + Trio
Meowth- Meow
Persian- a type of cat
Mankey- Man + Monkey
Primeape- Prime + Ape/ Primate + Ape
Growlithe- Growl + Lethal
Arcanine- Arcane + Canine
Poliwag- Polliwog + Wag
Poliwhirl- Polliwog + Whirl
Poliwrath- Polliwog + Wrath
Bellsprout- Bell + Sprout
Weepinbell- Weeping + Bell
Victrebell- Victory + Bell
Ponyta- Pony + Tail
Rapidash- Rapid + Dash/Rapid + Ash (comes from a volcano)
Slowpoke- Slow + Poke
Slowbro- Slow + Bro (brother)
Farfetch'd- Farfetched
Seel- Seal
Dewgong- Dewgong (really, there's an animal named a Dewgong)
Shellder- Shell + Oyster
Cloyster- Clam + Oyster/Clamp + Oyster
Ghastly- Gas + Ghostly
Haunter- Haunt
Gengar- Gangster + I don't know
Onix- Onyx, a type of rock
Drowsee- Drowsy
Hypno- Hypnosis
Krabby- Crabby
Kingler- King + I don't know
Exeggcute- Execute + Egg
Exeggutor- Executor + Eggs
Cubone- Cue + Bone
Marowak- Marrow (a certain part of a bone) + Whack
Hitmonlee- Hit + Monster + Bruce Lee
Hitmonchan- Hit + Monster + Jackie Chan
Lickitung- Lick + Tongue
Chansey- Chance
Tangela- Tangle
Kangaskhan- Kangaroo + Gengas Kahn
Mr. Mime- Mister (weird how there are female MR. Mime) + Mime
Scyther- Scythe
Jynx- Jinx
Electabuzz- Electric + Buzz
Magmar- Magma + Marsh
Tauros- Toro (Spanish for bull)
Lapras- Lap + Race
Ditto- Ditto (copy)
Eevee- phonetic of EV, the first two letters of evolution
Vaporeon- Vapor + Eon
Jolteon- Jolt + Eon
Flareon- Flare + Eon (apparently, all Eevee evolutions have Eon in
their names)
Porygon- a mistranslation of Polygon
Omanyte- Ammonite
Omastar- Ammonite + Star
Kabuto- Kabuto (I believe it is Japanese for a certain head armor)
Kabutops- Kabuto + Tops
Aerodactyl- Aero (meaning flying) + Pterodactyl
Snorlax- Snore + Relax
Articuno- Arctic + Uno (Spanish for one)
Zapdos- Zap + Dos (Spanish for two)
Moltres- Molten + Tres (Spanish for three)
Dratini- Dragon + Tiny
Dragonair- Dragon + Air
Dragonite- Dragon + Might/Dragon + Knight
Mewtwo- Mew + Two (second)
Mew- Meow (looks like a cat)
Chikorita- Chicory (a spice) + Chiquita, or little girl
Bayleef- Bay Leaf, a type of herb
Meganium- Mega + Geranium
Cyndiquil- Cinder + Quill
Quilava- Quill + Lava
Typhlosion- Typhoon + Explosion
Totodile- Tot + Crocodile
Croconaw- Crocodile + Jaw
Feraligatr- Feral + Alligator
Sentret- Sentry + Ferret
Furret- Ferret + Fur
Hoot-hoot- Hoot (noise of an owl)
Noctowl- Nocturnal + Owl
Ledyba- Lady Bug
Ledian- Lady + I don't know
Spinarak- Spinner + Arachnid (spider)
Ariados- Ariadne (in mythology was turned into a spider) + Dos
Cleffa- Clef + Fa (fourth note in the musical scale)
Togepi- Togepi's name was never translated due to its early arrival
Togetic- Togetics name was never translated either
Mareep- Mary (Mary has a little lamb) + Sheep
Flaffy- Fluffy
Ampharos- Amp + faros (spanish for lighthouses)
Sudowoodo- Pseudo (fake) + wood (fake wood. It acts like a tree)
Politoed- Polliwog + Toad
Hoppip- Hop + Skip
Skiploom- Skip + Bloom
Jumpluff- Jump + Fluff
Aipom- Ape + Palm (it has a hand on the end of its tail)
Sunkern- Sun + Kernel
Sunflora- Sun + Flora (flower)
Yanma- I don't know
Wooper- I don't know
Quagsire- Quagmire + sire (ruler)
Espeon- ESP (some psychic mumbo jumbo) + Eon
Umbreon- Umbra + Eon (these last two are Eevee evolutions)
Murkrow- Murky + Crow
Slowking- Slow + King
Misdreavus- Mischievous + Dream
Unown- Unknown (really, it means unknown)
Pineco- Pine Cone
Forretress- Forest + Fortress
Dunsparce- Dun (light brown) + Sparce (really, really rare in G/S/C)
Gligar- Glide + gargoyle
Steelix- Steel + Onyx
Snubbull- Snub + Bull dog
Granbull- Grand + Bull dog
Qwilfish- Quill + Fish
Scizor- Scissor
Shuckle- Shuck (remove from shell) + Turtle (it's a turtle)
Sneasle- Sneak + Weasel
Teddiursa- Teddy + Ursa (bear. It's a Teddy Bear)
Ursaring- Ursa + Ring
Swinub- Swine + Snub
Piloswine- Pile + Swine
Remoraid- Remora + Raid
Octillery- Octopus + Artillery
Delibird- Delivery + Bird
Mantine- Manta Ray + Sardine (possibly. He has a fish on him)
Houndour- Hound + Dour (grumpy)
Houndoom- Hound + Doom
Porygon 2- mistranslation of Polygon + 2
Stantler- Stamp + Antler
Smeargle- Smear + Beagle
Tyrogue- Tyke + Rogue
Hitmontop- Hit + Monster + Top
Smoochum- Smooch + Chum
Elekid- Electric + Kid
Magby- Magma + Baby
Miltank- Milk + Tank
Blissey- Bliss
Raikou- Rai (electric) + I don't know
Entei- I don't know
Suicune- I don't know
Larvitar- Larva + Tar
Pupitar- Pupa + Tar
Tyranitar- Tyrant + Tar
Lugia- I don't know
Ho-oh- Houoh, which is Japanese for phoenix
Celebi- I don't know
Non-Pokemon-
Roxanne- Rox=Rocks, she uses Rock Pokemon
Brawly- Brawl, another word for a fight
Wattson- Watts, something involving electricity
Flannery- Fla= Flame, she uses fire pokemon
Norman- Normal, he uses normal type pokemon
Winona- Wind, she uses flying pokemon
Tate & Liza- I don't know
Wallace- Possibly Walrus
Sydney- I don't know
Phoebe- Possibly phantom, as she uses ghost pokemon
Glacia- Glacier, she uses ice pokemon
Drake- Dragon, he uses dragon pokemon
=-=-=-=-=-=-=-=-=-=-=-=-=
15. Attacks
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Absorb
Type: Grass
PP: 20
Accuracy: 100%
Power: 20
Effect: User recovers half the damage taken from the opponent
Acid
Type: Poison
PP: 30
Accuracy: 100%
Power: 40
Effect: May lower the foes defense
Acid Armor
Type: Poison
PP: 40
Accuracy: N/A
Power: ~
Effect: Raises the users defense
Aerial Ace
Type: Flying
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses the foe
Aeroblast
Type: Flying
PP: 5
Accuracy: 95%
Power: 100
Effect: Has a high critical-hit ratio
Agility
Type: Psychic
PP: 30
Accuracy: N/A
Power: ~
Effect: Raises the users speed
Air Cutter
Type: Flying
PP: 25
Accuracy: 95%
Power: 55
Effect: high critical hit ratio
Amnesia
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users Special Defense
Ancientpower
Type: Rock
PP: 5
Accuracy: 100%
Power: 60
Effect: May raise all of the users stats
Arm Thrust
Type: Fighting
PP: 20
Accuracy: 100%
Power: 15
Effect: Attacks 2-5 times in a row
Aromatherapy
Type: Grass
PP: 5
Accuracy: N/A
Power: ~
Effect: Heals all status abnormalities
Assist
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: uses one of your other pokemons moves. Choice is random
Astonish
Type: Dark
PP: 15
Accuracy: 100%
Power: 30
Effect: May flinch the foe
Attract
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Attracts the foe.
Aurora Beam
Type: Ice
PP: 20
Accuracy: 100%
Power: 65
Effect: May lower the foes attack.
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
Barrage
Type: Normal
PP: 20
Accuracy: 85%
Power: 15
Effect: hits 2-5 times
Barrier
Type: Psychic
PP: 30
Accuracy: N/A
Power: ~
Effect: Raises the users defense
Baton Pass
Type: Normal
PP: 40
Accuracy: N/A
Power: ~
Effect: Switches the users pokemon and passes the stat changes on the
first pokemon over to the second pokemon
Beat Up
Type: Dark
PP: 10
Accuracy: 100%
Power: 10
Effect: Does the normal damage times the number of pokemon on your team
Belly Drum
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: Maximizes the users attack stat at the cost of half the users
HP
Blast Burn
Type: Fire
PP: 5
Accuracy: 90%
Power: 150
Effect: the user can't attack the next turn
Bide
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Takes in damage for two turns, then deals that much damage on
the third turn
Bind
Type: Normal
PP: 20
Accuracy: 75%
Power: 15
Effect: traps the foe for 2-5 turns
Bite
Type: Dark
PP: 25
Accuracy: 100%
Power: 60
Effect: May flinch the foe
Blaze Kick
Type: Fire
PP: 10
Accuracy: 90
Power: 85
Effect: May burn the foe. Good critical hit ratio.
Blizzard
Type: Ice
PP: 5
Accuracy: 70%
Power: 120
Effect: May freeze the foe
Block
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: Prevents the foe from running or switching
Body Slam
Type: Normal
PP: 15
Accuracy: 100%
Power: 85
Effect: May paralyze the foe
Bone Club
Type: Ground
PP: 20
Accuracy: 85%
Power: 65
Effect: May flinch the foe
Bone Rush
Type: Ground
PP: 10
Accuracy: 80%
Power: 25
Effect: Attacks 2-5 times
Bonemerang
Type: Ground
PP: 10
Accuracy: 90
Power: 50
Effect: Hits the foe twice
Bounce
Type: Normal
PP: 5
Accuracy: 85%
Power: 85
Effect: Bounces into the air the first turn, then strikes the next
Brick Break
Type: Fighting
PP: 15
Accuracy: 100%
Power: 75
Effect: Breaks shields such as Reflect and Light Screen
Bubble
Type: Water
PP: 30
Accuracy: 100%
Power: 20
Effect: May lower the foes speed
Bubblebeam
Type: Water
PP: 20
Accuracy: 100%
Power: 65
Effect: May lower the foes speed
Bulk Up
Type: Fighting
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users Attack and Defense
Bullet Seed
Type: Grass
PP: 30
Accuracy: 100%
Power: 10
Effect: attacks for 2-5 turns
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
Calm Mind
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users Sp. Attack and Sp. Defense
Camouflage
Type: Normal
PP: 20
Acc: N/A
Power: ~
Effect: Changes the users type to correspond with the field
Charge
Type: Electric
PP: 20
Accuracy: N/A
Power: ~
Effect: Doubles the users electric move power for one turn
Charm
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Lowers the foes Attack
Clamp
Type: Water
PP: 10
Accuracy: 75%
Power: 35
Effect: traps the foe for 2-5 turns
Comet Punch
Type: Normal
PP: 15
Accuracy: 85%
Power: 18
Effect: Attacks 2-5 times
Confuse Ray
Type: Ghost
PP: 10
Accuracy: 100%
Power: ~
Effect: Confuses the foe
Confusion
Type: Psychic
PP: 25
Accuracy: 100%
Power: 50
Effect: May confuse the foe
Constrict
Type: Normal
PP: 35
Accuracy: 100%
Power: 10 (WEAK!!!!!)
Effect: May lower the foes speed
Conversion
Type: Normal
PP: 30
Accuracy: 100%
Power: ~
Effect: Changes the users type to that of the opponent
Conversion 2
Type: Normal
PP: 30
Accuracy: 100%
Power: ~
Effect: Changes the users type to the resistance of the last move used
against it.
Cosmic Power
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users Attack and Sp. Attack.
Cotton Spore
Type: Grass
PP: 40
Accuracy: 85%
Power: ~
Effect: Lowers the foes speed
Counter
Type: fighting
PP: 20
Accuracy: 100%
Power: ~
Effect: Deals double the damage received by the user on the foes last
attack.
Covet
Type: Normal
PP: 40
Accuracy: 100%
Power: 40
Effect: May steal an item from the foe
Crabhammer
Type: Water
PP: 10
Accuracy: 85%
Power: 90
Effect: Has a good critical hit ratio
Cross Chop
Type: Fighting
PP: 5
Accuracy: 80%
Power: 100
Effect: Has a good critical hit ratio
Crunch
Type: Dark
PP: 15
Accuracy: 100%
Power: 80
Effect: May lower the foes Sp. Defense
Crush Claw
Type: Normal
PP: 10
Accuracy: 95%
Power: 75
Effect: good chance of lowering the foes Defense
Curse
Type: ???(Not joking. This attack has no type)
PP: 10
Accuracy: N/A
Power: ~
Effect: When used by ghost pokemon, halves their HP and puts a curse on
the opponents that takes just as much damage as Toxic. If not used by
Ghost, lowers speed and raises attack and defense
Cut
Type: Normal
PP: 30
Accuracy: 95%
Power: 50
Effect: No effect
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Defense Curl
Type: Normal
PP: 40
Accuracy: N/A
Power: ~
Effect: Raises the users defense. Makes Rollout more powerful
Destiny Bond
Type: Ghost
PP: 5
Accuracy: N/A
Power: ~
Effect: If this is used, the opponent will be knocked out if it knocks
you out
Detect
Type: Fighting
PP: 5
Accuracy: 100%
Power: ~
Effect: Negates the foes attack. Accuracy is halved with each
consecutive use
Dig
Type: Ground
PP: 10
Accuracy: 100%
Power: 60
Effect: Digs underground the first turn, strikes the next
Disable
Type: Normal
PP: 20
Accuracy: 55%
Power: ~
Effect: When this move is used, the opponent can't use the last move it
used for a few turns
Dive
Type: Water
PP: 10
Accuracy: 100%
Power: 60
Effect: Goes underwater the first turn, strikes the next
Dizzy Punch
Type: Normal
PP: 10
Accuracy: 100%
Power: 70
Effect: May confuse the foe
Double Kick
Type: Fighting
PP: 30
Accuracy: 100%
Power: 30
Effect: Attacks twice
Double Team
Type: Normal
PP: 15
Accuracy: N/A
Power: ~
Effect: raises the users evasiveness
Double-Edge
Type: Normal
PP: 15
Accuracy: 100%
Power: 120
Effect: You hurt yourself using this attack
Doubleslap
Type: Normal
PP: 10
Accuracy: 80%
Power: 15
Effect: Attacks 2-5 times
Dragon Claw
Type: Dragon
PP: 15
Accuracy: 100%
Power: 80
Effect: No effect
Dragon Dance
Type: Dragon
PP: 20
Accuracy: N/A
Power: ~
Effect: Raises the users speed and attack
Dragon Rage
Type: Dragon
PP: 10
Accuracy: 100%
Power: 40
Effect: Always does 40 damage, no matter what
Dragonbreath
Type: Dragon
PP: 20
Accuracy: 100%
Power: 60
Effect: May paralyze the foe
Dream Eater
Type: Psychic
PP: 15
Accuracy: 100%
Power: 100
Effect: Takes damage from SLEEPING pokemon, and recovers half of that
Drill Peck
Type: Flying
PP: 20
Accuracy: 100%
Power: 80
Effect: No effect
Dynamicpunch
Type: Fighting
PP: 5
Accuracy: 50%
Power: 100
Effect: Always confuses the foe
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Earthquake
Type: Ground
PP: 10
Accuracy: 100%
Power: 100
Effect: Does extra damage if the foe is underground
Egg Bomb
Type: Normal
PP: 10
Accuracy: 75%
Power: 100
Effect: no effect
Ember
Type: Fire
PP: 25
Accuracy: 100%
Power: 40
Effect: May burn the foe
Encore
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: Makes the foe use its last used move for five more turns
Endeavor
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Lowers the foes HP to the amount of the level of your pokemon,
Will not work if your pokemon has more HP.
Endure
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Makes sure that the user cannot be knocked out that turn.
Accuracy lowers with each consecutive use.
Eruption
Type: Fire
PP: 5
Accuracy: 100%
Power: 150
Effect: Damage lowers with the HP.
Explosion
Type: Normal
PP: 5
Accuracy: 100%
Power: 250
Effect: Knocks out the user. It is the strongest move in the game.
Extrasensory
Type: Psychic
PP: 30
Accuracy: 100%
Power: 80
Effect: May flinch the opponent
Extremespeed
Type: Normal
PP: 5
Accuracy: 100%
Power: 80
Effect: Always attacks first
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Facade
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: Does more damage if the user is burned, paralyzed, or poisoned
Faint Attack
Type: Dark
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses
Fake Out
Type: Normal
PP: 10
Accuracy: 100%
Power: 40
Effect: On the first turn and ONLY the first turn, this move can be
used. It instantly flinches the foe
Fake Tears
Type: Dark
PP: 20
Accuracy: 100%
Power: ~
Effect: lowers the foes Sp. Defense
False Swipe
Type: Normal
PP: 40
Accuracy: 100%
Power: 40
Effect: Always leaves the foe with at least one HP
Featherdance
Type: Flying
PP: 15
Accuracy: 100%
Power: ~
Effect: lowers the foes Attack
Fire Blast
Type: Fire
PP: 5
Accuracy: 85%
Power: 120
Effect: May burn the foe
Fire Punch
Type: Fire
PP: 15
Accuracy: 100%
Power: 75
Effect: May burn the foe
Fire Spin
Type: Fire
PP: 15
Accuracy: 70%
Power: 15
Effect: Traps the foe for 2-5 turns
Fissure
Type: Ground
PP: 5
Accuracy: 30%
Power: ~
Effect: Knocks out the foe in one hit. Doesn't work against pokemon of
a higher level of the user
Flail
Type: Normal
PP: 15
Accuracy: 100%
Power: ~
Effect: It takes more damage the lower the users HP is.
Flame Wheel
Type: Fire
PP: 25
Accuracy: 100%
Power: 60
Effect: May burn the foe
Flamethrower
Type: Fire
PP: 15
Accuracy: 100%
Power: 95
Effect: May burn the foe
Flash
Type: Normal
PP: 20
Accuracy: 70%
Power: ~
Effect: lowers the foes accuracy
Flatter
Type: Dark
PP: 15
Accuracy: 100%
Power: ~
Effect: Raises the foes Sp. Attack but confuses them
Fly
Type: Flying
PP: 15
Accuracy: 95%
Power: 75
Effect: Flies into the sky on the first turn, strikes the next
Focus Energy
Type: 30
Accuracy: N/A
Power: ~
Effect: Raises the users critical hit ratio
Focus Punch
Type: Fighting
PP: 5
Accuracy: 100%
Power: 150
Effect: loads up on the first turn, strikes the next. Fails if attacked
on the first turn
Follow Me
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Uses the move the opponent last used
Foresight
Type: Normal
PP: 40
Accuracy: 100%
Power: ~
Effect: Negates all accuracy reducing moves. Makes Ghost pokemon
vulnerable to Normal and Fighting attacks.
Frenzy Plant
Type: Grass
PP: 5
Accuracy: 90%
Power: 150
Effect: the user can't attack the next turn
Frustration
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Damage varies on how much the user hates you
Fury Attack
Type: Normal
PP: 20
Accuracy: 100%
Power: 15
Effect: Attacks 2-5 times
Fury Cutter
Type: Bug
PP: 20
Accuracy: 95%
Power: 10
Effect: Damage doubles with each consecutive use
Fury Swipes
Type: Normal
PP: 15
Accuracy: 100%
Power: 18
Effect: Attacks 2-5 times
Future Sight
Type: Psychic
PP: 15
Accuracy: 90%
Power: 80
Effect: Hurts the foe 3 turns after use
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
Giga Drain
Type: Grass
PP: 5
Accuracy: 100%
Power: 60
Effect: Recovers half the damage taken
Glare
Type: Normal
PP: 30
Accuracy: 75%
Power: ~
Effect: Paralyzes the foe
Grasswhistle
Type: Grass
PP: 15
Accuracy: 55%
Power: ~
Effect: Puts the opponent to sleep
Growl
Type: Normal
PP: 40
Accuracy: 100%
Power: ~
Effect: lowers the foes attack
Growth
Type: Normal
PP: 40
Accuracy: N/A
Power: ~
Effect: raises the users Sp. Attack
Grudge
Type: Ghost
PP: 5
Accuracy: 100%
Power: ~
Effect: lowers the PP of the move that knocked out the user to zero
Guillotine
Type: Normal
PP: 5
Accuracy: 30%
Power: ~
Effect: Knocks out the foe in one hit. Doesn't work against pokemon of
a higher level than the user
Gust
Type: Flying
PP: 35
Accuracy: 100%
Power: 40
Effect: Hurts pokemon in the air for double the damage
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Hail
Type: Ice
PP: 5
Accuracy: 100%
Power: ~
Effect: Hurts non-ice pokemon for 2-5 turns
Harden
Type: Normal
PP: 30
Accuracy: N/A
Power: ~
Effect: raises the users defense
Haze
Type: Ice
PP: 30
Accuracy: N/A
Power: ~
Effect: Gets rid of all status abnormalities
Headbutt
Type: Normal
PP: 15
Accuracy: 100%
Power: 70
Effect: Has a high critical hit ratio
Heal Bell
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: Gets rid of all the status abnormalities of all your pokemon
Heat Wave
Type: Fire
PP: 10
Accuracy: 90%
Power: 100
Effect: May burn the foe
Helping Hand
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: In a 2 vs. 2 battle, it raises the attack of the pokemon it is
used on. You can use it on the enemies.
Hi Jump Kick
Type: Fighting
PP: 20
Accuracy: 90
Power: 85
Effect: If it misses, you take a fraction of the damage normally taken
Hidden Power
Type: Normal
PP: 15
Accuracy: 100%
Power: ~
Effect: The type and power of this move is based on the DVs of the user
Horn Attack
Type: Normal
PP: 25
Accuracy: 100%
Power: 65
Effect: No effect
Horn Drill
Type: Normal
PP: 5
Accuracy: 30%
Power: ~
Effect: Knocks out the opponent in one hit. Does not work against
pokemon of a higher level than the user
Howl
Type: Normal
PP: 40
Accuracy: N/A
Power: ~
Effect: Raises the users attack
Hydro Cannon
Type: Water
PP: 5
Accuracy: 90%
Power: 150
Effect: the user can't attack the next turn
Hydro Pump
Type: Water
PP: 5
Accuracy: 80%
Power: 120
Effect: No effect
Hyper Beam
Type: Normal
PP: 5
Accuracy: 90%
Power: 150
Effect: You cannot attack on the turn after this move is used
Hyper Fang
Type: Normal
PP: 15
Accuracy: 90
Power: 80
Effect: May flinch the foe
Hyper Voice
Type: Normal
PP: 10
Accuracy: 100%
Power: 90
Effect: no effect
Hypnosis
Type: Psychic
PP: 20
Accuracy: 60%
Power: ~
Effect: Puts the foe to sleep
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ice Ball
Type: Ice
PP: 20
Accuracy: 90%
Power: 30
Effect: Power doubles with each consecutive use for 5 turns
Ice Beam
Type: Ice
PP: 10
Accuracy: 100%
Power: 95
Effect: May freeze the foe
Ice Punch
Type: Ice
PP: 15
Accuracy: 100%
Power: 75
Effect: May freeze the foe
Icy Wind
Type: Ice
PP: 15
Accuracy: 95%
Power: 55
Effect: lowers the foes speed
Imprison
Type: Psychic
PP: 15
Accuracy: 100%
Power: ~
Effect: Prevents the foe from using any moves that the user knows
Ingrain
Type: Grass
PP: 20
Accuracy: N/A
Power: ~
Effect: Slowly recovers the users HP. The pokemon cannot escape during
that time.
Iron Defense
Type: Steel
PP: 15
Accuracy: N/A
Power: ~
Effect: raises the users defense
Iron Tail
Type: Ice
PP: 15
Accuracy: 75%
Power: 100
Effect: may lower the foes defense
JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
JJJJJJJ
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
KKKKKKK
Karate Chop
Type: Fighting
PP: 25
Accuracy: 100%
Power: 50
Effect: has a good critical hit ratio
Kinesis
Type: Psychic
PP: 15
Accuracy: 80%
Power: ~
Effect: lowers the foes accuracy
Knock Off
Type: Dark
PP: 20
Accuracy: 100%
Power: 20
Effect: Knocks off the opponents item
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLL
Leaf Blade
Type: Grass
PP: 15
Accuracy: 100%
Power: 70
Effect: has a good critical hit ratio
Leech Life
Type: Bug
PP: 15
Accuracy: 100%
Power: 20
Effect: recovers half of the damage that is taken
Leech Seed
Type: Grass
PP: 10
Accuracy: 90%
Power: ~
Effect: Slowly drains HP from the foe
Leer
Type: Normal
PP: 30
Accuracy: N/A
Power: ~
Effect: lowers the foes defense
Lick
Type: Ghost
PP: 20
Accuracy: 100%
Power: 20
Effect: May paralyze the foe
Light Screen
Type: Psychic
PP: 30
Accuracy: N/A
Power: ~
Effect: Raises the users Sp. Defense. Breaks if Brick Break is used
against
it.
Lock-On
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: The next move always hits
Lovely Kiss
Type: Normal
PP: 10
Accuracy: 75%
Power: ~
Effect: Puts the foe to sleep
Low Kick
Type: Fighting
PP: 20
Accuracy: 100%
Power: ~
Effect: Power is based on the weight of the opponent
Luster Purge
Type: Psychic
PP: 5
Accuracy: 100%
Power: 70
Effect: may lower the foes Sp. Defense
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM
Mach Punch
Type: Fighting
PP: 5
Accuracy: 100%
Power: 40
Effect: Always attacks first
Magic Coat
Type: Psychic
PP: 15
Accuracy: N/A
Power: ~
Effect: prevents moves that cause status conditions
Magical Leaf
Type: Grass
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses
Magnitude
Type: Ground
PP: 30
Accuracy: 100%
Power: ~
Effect: the power of this move varies
Mean Look
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Prevents the foe from escaping
Meditate
Type: Psychic
PP: 40
Accuracy: N/A
Power: ~
Effect: raises the users attack
Mega Drain
Type: Grass
PP: 10
Accuracy: 100%
Power: 40
Effect: recovers half the damage taken
Mega Kick
Type: Normal
PP: 5
Accuracy: 75%
Power: 120
Effect: no effect
Mega Punch
Type: Normal
PP: 20
Accuracy: 85%
Power: 80
Effect: no effect
Megahorn
Type: Bug
PP: 10
Accuracy: 85%
Power: 120
Effect: No effect
Memento
Type: Dark
PP: 10
Accuracy: 100%
Power: ~
Effect: lowers the attack and Sp. Attack of the opponent and then
faints the user
Metal Claw
Type: Steel
PP: 35
Accuracy: 95%
Power: 50
Effect: may raise the users defense
Metal Sound
Type: Steel
PP: 40
Accuracy: 85%
Power: ~
Effect: lowers the foes Special Defense
Meteor Mash
Type: Steel
PP: 10
Accuracy: 85%
Power: 100
Effect: may raise the users attack
Metronome
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Does a random attack. A fun move
Milk Drink
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Restores half of the users total HP.
Mimic
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: copies one of the foes moves
Mind Reader
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: makes the next move 100% accurate
Minimize
Type: Normal
PP: 20
Accuracy: N/A
Power: ~
Effect: lowers the foes accuracy. But it makes Stomp take more damage
against the one who used Minimize
Mirror Coat
Type: Psychic
PP: 5
Accuracy: 100%
Power: ~
Effect: Pays back the damage from a Special Attack back to the user of
the SA for double the damage
Mirror Move
Type: Flying
PP: 20
Accuracy: N/A
Power: ~
Effect: copies the last move the foe used
Mist
Type: Ice
PP: 30
Accuracy: N/A
Power: ~
Effect: disposes of all stat changes on the user
Mist Ball
Type: Psychic
PP: 5
Accuracy: 100%
Power: 70
Effect: may lower the foes Sp. Attack
Moonlight
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: recovers some of the users HP. Power varies depending on the
time of the day
Morning Sun
Type: Normal
PP: 5
Accuracy: N/A
Power: ~
Effect: recovers some of the users HP. Power varies depending on the
time of the day
Mud Shot
Type: Ground
PP: 15
Accuracy: 95
Power: 55
Effect: lowers the foes speed
Mud Slap
Type: Ground
PP: 10
Accuracy: 100%
Power: 20
Effect: lowers the foes accuracy
Mud Sport
Type: Ground
PP: 15
Accuracy: N/A
Power: ~
Effect: lowers the power of electric type moves
Muddy Water
Type: Water
PP: 10
Accuracy: 85
Power: 95
Effect: May lower the foes accuracy
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
NNNNNNN
Nature Power
Type: Normal
PP: 20
Accuracy: 95%
Power: ~
Effect: the move this turns into depends on the terrain in the area
Needle Arm
Type: Grass
PP: 15
Accuracy: 100%
Power: 60
Effect: May flinch the foe
Night Shade
Type: Ghost
PP: 15
Accuracy: 100%
Power: ~
Effect: damage is equal to the level of the user
Nightmare
Type: Ghost
PP: 15
Accuracy: 100
Power: ~
Effect: takes away 1/4 of the victims total HP. Can only be used if the
foe is asleep
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOO
Octazooka
Type: Water
PP: 10
Accuracy: 85%
Power: 65
Effect: may lower the foes accuracy
Odor Sleuth
Type: Normal
PP: 40
Accuracy: 100%
Power: ~
Effect: gets rid of all accuracy abnormalities
Outrage
Type: Dragon
PP: 15
Accuracy: 100%
Power: 90
Effect: Attacks 2-3 times. Confuses the user afterwards
Overheat
Type: Fire
PP: 5
Accuracy: 100%
Power: 150
Effect: lowers the Special Attack of the user
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
PPPPPPP
Pain Split
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Takes the HP of both pokemon and gives half of the total to
each of the pokemon. Great if you are near fainting
Pay Day
Type: Normal
PP: 20
Accuracy: 100%
Power: 40
Effect: gives the user extra money at the end of the battle if used.
Peck
Type: Flying
PP: 35
Accuracy: 100%
Power: 35
Effect: no effect
Perish Song
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Knocks out all pokemon in three turns
Petal Dance
Type: Grass
PP: 20
Accuracy: 100%
Power: 70
Effect: Attacks 2-3 times. Confuses the user afterwards
Pin Missile
Type: Normal
PP: 20
Accuracy: 85%
Power: 14
Effect: Attacks 2-5 times
Poison Fang
Type: Poison
PP: 15
Accuracy: 100%
Power: 50
Effect: May poison the foe with rising poison damage each turn
Poison Gas
Type: Poison
PP: 40
Accuracy: 55%
Power: ~
Effect: Poisons the foe
Poison Sting
Type: Poison
PP: 35
Accuracy: 100%
Power: 15
Effect: May poison the foe
Poison Tail
Type: Poison
PP: 25
Accuracy: 100%
Power: 50
Effect: Has a good critical hit ratio. May poison the foe
Poisonpowder
Type: Poison
PP: 35
Accuracy: 75%
Power: ~
Effect: Poisons the foe
Pound
Type: Normal
PP: 35
Accuracy: 100%
Power: 40
Effect: no effect
Powder Snow
Type: Ice
PP: 25
Accuracy: 100%
Power: 40
Effect: May freeze the foe
Present
Type: Normal
PP: 15
Accuracy: 90%
Power: ~
Effect: Has four different effects...
Does some damage to the foe
Does good damage to the foe
Does great damage to the foe
Heals some of the foes HP
Obviously, you don't want the fourth effect, unless you have a plan...
Protect
Type: Normal
PP: 5
Accuracy: 100%
Power: ~
Effect: Negates the foes next attack. Accuracy drops with each
consecutive use
Psybeam
Type: Psychic
PP: 20
Accuracy: 100%
Power: 65
Effect: May confuse the foe
Psych Up
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: Copies stat changes the opponent uses on itself
Psychic
Type: Psychic
PP: 10
Accuracy: 100%
Power: 90
Effect: May lower the foes Sp. Defense
Psywave
Type: Psychic
PP: 15
Accuracy: 100%
Power: ~
Effect: Power varies
Pursuit
Type: Dark
PP: 20
Accuracy: 100%
Power: 40
Effect: Does more damage to pokemon that are switching out
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
QQQQQQQ
Quick Attack
Type: Normal
PP: 30
Accuracy: 100%
Power: 40
Effect: Always attacks first
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
RRRRRRR
Rage
Type: Normal
PP: 20
Accuracy: 100%
Power: 20
Effect: Attack raises when this pokemon is attacked after this is used
Rain Dance
Type: Water
PP: 5
Accuracy: N/A
Power: ~
Effect: Raises the power of water attacks, lowers the power of fire
attacks, makes Thunder 100% accurate, makes Solarbeam a three turn
attack. Lasts for 5 turns
Rapid Spin
Type: Normal
PP: 40
Accuracy: 100%
Power: 20
Effect: Allow you to break free of trap moves like Wrap and Bind.
Razor Leaf
Type: Grass
PP: 25
Accuracy: 95%
Power: 55
Effect: has a good critical hit ratio
Razor Wind
Type: Normal
PP: 10
Accuracy: 100%
Power: 80
Effect: loads up the first turn, strikes the next
Recover
Type: Normal
PP: 20
Accuracy: N/A
Power: ~
Effect: Recovers half the whole amount of HP for the user
Recycle
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: lets you use a held item again
Reflect
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: raises the users defense. Is broken if Brick Break is used
against it
Refresh
Type: Normal
PP: 20
Accuracy: N/A
Power: ~
Effect: cures the users status abnormalities
Rest
Type: Psychic
PP: 10
Accuracy: N/A
Power: ~
Effect: Puts the user to sleep. Fully recovers the user. Allows the use
of Sleep Talk and Snore
Return
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: depends on hoe much the pokemon likes you
Revenge
Type: Fighting
PP: 10
Accuracy: 100%
Power: 60
Effect: power doubles if attack on the same turn as the move is used as
long as the opponent attacks first
Reversal
Type: Fighting
PP: 15
Accuracy: 100%
Power: N/A
Effect: The attack power goes up as your HP goes down
Roar
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: Switches out opponent trainers pokemon and escape from wild
battles
Rock Blast
Type: Rock
PP: 10
Accuracy: 100%
Power: 25
Effect: attacks 2-5 times
Rock Slide
Type: Rock
PP: 10
Accuracy: 90%
Power: 75
Effect: may flinch the foe
Rock Smash
Type: Fighting
PP: 15
Accuracy: 100%
Power: 20
Effect: lowers the foes defense
Rock Throw
Type: Rock
PP: 15
Accuracy: 90%
Power: 50
Effect: no effect
Rock Tomb
Type: Rock
PP: 10
Accuracy: 90%
Power: 50
Effect: lowers the foes speed
Role Play
Type: Psychic
PP: 10
Accuracy: 100%
Power: ~
Effect: the two pokemon share one of the pokemon's abilities
Rolling Kick
Type: Fighting
PP: 15
Accuracy: 85%
Power: 60
Effect: May flinch the foe
Rollout
Type: Rock
PP: 20
Accuracy: 90%
Power: 30
Effect: Power doubles with each consecutive use for 5 turns
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
SSSSSSS
Sacred Fire
Type: Fire
PP: 5
Accuracy: 95%
Power: 100%
Effect: May burn the foe
Safeguard
Type: Normal
PP: 25
Accuracy: N/A
Power: ~
Effect: prevents any stat changes from occurring
Sand Attack
Type: Ground
Type: 15
Accuracy: 100%
Power: ~
Effect: lowers the foes accuracy
Sand Tomb
Type: Ground
PP: 15
Accuracy: 70%
Power: 15
Effect: traps the foe for 2-5 turns
Sandstorm
Type: Ground
PP: 5
Accuracy: N/A
Power: ~
Effect: hurts all non-steel, rock, or ground type pokemon for 2-5 turns
Scary Face
Type: Normal
PP: 10
Accuracy: 90
Power: ~
Effect: lowers the foes speed
Scratch
Type: Normal
PP: 35
Accuracy: 100%
Power: 40
Effect: no effect.
Screech
Type: Normal
PP: 40
Accuracy: 85%
Power: ~
Effect: lowers the foes defense
Secret Power
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: the effect depends on the battlefield. This is used to make
secret bases
Seismic Toss
Type: Fighting
PP: 20
Accuracy: 100%
Power: ~
Effect: The power is equal to the level of the user
Selfdestruct
Type: Normal
PP: 5
Accuracy: 100%
Power: 200
Effect: Knocks out the user
Shadow Ball
Type: Ghost
PP: 15
Accuracy: 100%
Power: 80
Effect: may lower the foes special defense
Shadow Punch
Type: Ghost
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses
Sharpen
Type: Normal
PP: 30
Accuracy: 100%
Power: ~
Effect: Raises the users defense
Sheer Cold
Type: Ice
PP: 5
Accuracy: 30%
Power: ~
Effect: Knocks out the foe in one hit
Shock Wave
Type: Electric
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses
Signal Beam
Type: Bug
PP: 15
Accuracy: 100%
Power: 75
Effect: may confuse the foe
Silver Wind
Type: Bug
PP: 5
Accuracy: 100%
Power: 60
Effect: may raise all stats
Sing
Type: Normal
PP: 15
Accuracy: 55%
Power: ~
Effect: Puts the opponent to sleep
Sketch
Type: Normal
PP: 1(!!!!)
Accuracy: 100%
Power: ~
Effect: This is a one-time only move. Once you use it, you copy the
foes last move AND you keep it until you replace it with another move.
That is why it has only one PP.
Skill Swap
Type: Psychic
PP: 10
Accuracy: 100%
Power: ~
Effect: swaps each pokemon's abilities
Skull Bash
Type: Normal
PP: 15
Accuracy: 100%
Power: 100
Effect: loads up the first turn, raising defense, then strikes the next
turn
Sky Attack
Type: Normal
PP: 5
Accuracy: 90%
Power: 140
Effect: loads up the first turn, then strikes the next
Sky Uppercut
Type: Fighting
PP: 15
Accuracy: 90%
Power: 85
Effect: Can hit pokemon that used Fly
Slack Off
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: recovers half of the users full HP
Slam
Type: Normal
PP: 20
Accuracy: 75%
Power: 80
Effect: no effect
Slash
Type: Normal
PP: 20
Accuracy: 100%
Power: 70
Effect: has a good critical hit ratio
Sleep Powder
Type: Grass
PP: 15
Accuracy: 75%
Power: ~
Effect: Puts the foe to sleep
Sleep Talk
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: Randomly uses one of the users moves. Can only be used once
asleep
Sludge
Type: Poison
PP: 20
Accuracy: 100%
Power: 65
Effect: may poison the foe
Sludge Bomb
Type: Poison
PP: 10
Accuracy: 100%
Power: 90
Effect: may poison the foe
Smellingsalt
Type: Normal
PP: 10
Accuracy: 100%
Power: 60
Effect: does twice the damage is the foe has a status abnormality
Smog
Type: Poison
PP: 20
Accuracy: 70%
Power: 20
Effect: May poison the foe
Smokescreen
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: lowers the foes accuracy
Snatch
Type: Dark
PP: 10
Accuracy: 100%
Power: ~
Effect: takes the beneficial effects of the opponents moves
Snore
Type: Normal
PP: 15
Accuracy: 100
Power: 40
Effect: May flinch the foe. Can only be used while the user is asleep
Softboiled
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: recovers half of the users total HP
Solarbeam
Type: Grass
PP: 10
Accuracy: 100%
Power: 120
Effect: loads up the first turn, strikes the next. Doesn't need load up
if Sunny Day is in use. Needs two turns of load up is Rain Dance is in
use
Sonicboom
Type: Normal
PP: 20
Accuracy: 90%
Power: 20
Effect: Always does 20 damage as long as this move affects the foe
Spark
Type: Electric
PP: 20
Accuracy: 100%
Power: 65
Effect: May paralyze the foe
Spider Web
Type: Bug
PP: 10
Accuracy: 100%
Power: ~
Effect: stops the foe from escaping
Spike Cannon
Type: Normal
PP: 15
Accuracy: 100%
Power: 20
Effect: attacks 2-5 times
Spikes
Type: Ground
PP: 20
Accuracy: N/A
Power: ~
Effect: hurts the pokemon the opposing trainer switches out to
Spit Up
Type: Normal
PP: 10
Accuracy: 100%
Power: 100
Effect: can only be used after Stockpile
Spite
Type: Ghost
PP: 10
Accuracy: 100%
Power: ~
Effect: deducts 2-5 PP from the last move the foe used
Splash
Type: Normal
PP: 40
Accuracy: 100%
Power: ~
Effect: Does nothing (seriously!)
Spore
Type: Grass
PP: 15
Accuracy: 100%
Power: ~
Effect: put the foe to sleep
Steel Wing
Type: Steel
PP: 20
Accuracy: 90%
Power: 70
Effect: May raise the defense of the user
Stockpile
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: Allows you to use Spit Up and Swallow
Stomp
Type: Normal
PP: 20
Accuracy: 100%
Power: 65
Effect: does extra damage against pokemon that have used Minimize
Strength
Type: Normal
PP: 15
Accuracy: 100%
Power: 100%
Effect: No effect
String Shot
Type: Bug
PP: 40
Accuracy: 95%
Power: ~
Effect: lowers the foes speed
Struggle
Type: ???
PP: N/A
Accuracy: 100%
Power: 50
Effect: Can only be used once all the PP for all the moves on one
pokemon is used up. You receive damage in the attack
Stun Spore
Type: Grass
PP: 30
Accuracy: 75%
Power: ~
Effect: paralyzes the foe
Submission
Type: Fighting
PP: 25
Accuracy: 80%
Power: 80%
Effect: Hurts self during the attack
Substitute
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: creates a dummy to prevent taking damage for a few turns at the
cost of 1/4 the total HP of the user
Sunny Day
Type: Fire
PP: 5
Accuracy: N/A
Power: ~
Effect: powers up fire attacks, weakens water attacks, makes solarbeam
a one turn move, halves Thunders accuracy
Super Fang
Type: Normal
PP: 10
Accuracy: 90%
Power: ~
Effect: This is a good attack. It halves the foes current HP. Very
useful against Blissey. Let's see what fraction of HP will be taken out
after 10 hits...
Hit 1: 1/2
Hit 2: 1/4
Hit 3: 1/8
Hit 4: 1/16
Hit 5: 1/32
Hit 6: 1/64
Hit 7: 1/128
Hit 8: 1/256
Hit 9: 1/512
Hit 10: 1/1024
Add all those together and it should be 1 HP left, as it cannot knock
out the foe
Superpower
Type: Fighting
PP: 5
Accuracy: 100%
Power: 120
Effect: lowers the users attack and defense
Supersonic
Type: Normal
PP: 20
Accuracy: 55%
Power: ~
Effect: confuses the foe
Surf
Type: Water
PP: 15
Accuracy: 100%
Power: 95
Effect: Hurts all opponents on the field
Swagger
Type: Normal
PP: 15
Accuracy: 90%
Power: ~
Effect: Confuses the foe and raises their attack
Swallow
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: can only be used after Stockpile is used. Recovers damage
Sweet Kiss
Type: Normal
PP: 10
Accuracy: 75%
Power: ~
Effect: confuses the foe
Sweet Scent
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: raises your accuracy
Swift
Type: Normal
PP: 20
Accuracy: N/A
Power: 60
Effect: Never misses
Sword Dance
Type: Normal
PP: 30
Accuracy: N/A
Power: ~
Effect: raises the users attack
Synthesis
Type: Grass
PP: 5
Accuracy: N/A
Power: ~
Effect: heals HP. Amount depends on the time of day
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
TTTTTTT
Tackle
Type: Normal
PP: 35
Accuracy: 95%
Power: 35
Effect: no effect
Tail Glow
Type: Bug
PP: 20
Accuracy: N/A
Power: ~
Effect: raises the users Sp. Attack
Tail Whip
Type: Normal
PP: 30
Accuracy: 100%
Power: ~
Effect: lowers the foes defense
Take Down
Type: Normal
PP: 20
Accuracy: 85%
Power: 90
Effect: takes some of the damage in recoil
Taunt
Type: Dark
PP: 20
Accuracy: 100%
Power: ~
Effect: For two turns, the foe can only use moves that do damage. Great
for Counter, Mirror Coat, and Bide
Teeter Dance
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: confuse your foe
Teleport
Type: Psychic
PP: 20
Accuracy: N/A
Power: ~
Effect: escape from battle
Thief
Type: Dark
PP: 10
Accuracy: 100%
Power: 40
Effect: steals an item held by the foe
Thrash
Type: Normal
PP: 20
Accuracy: 100%
Power: 90
Effect: Attacks 2-3 times. Confuses the user afterwards
Thunder
Type: Electric
PP: 10
Accuracy: 70%
Power: 120
Effect: May paralyze the foe
Thunder Wave
Type: Electric
PP: 20
Accuracy: 100%
Power: ~
Effect: Paralyzes the foe
Thunderbolt
Type: Electric
PP: 15
Accuracy: 100%
Power: 95
Effect: May paralyze the foe
Thunderpunch
Type: Electric
PP: 15
Accuracy: 100%
Power: 75
Effect: May paralyze the foe
Thundershock
Type: Electric
PP: 30
Accuracy: 100%
Power: 40
Effect: May paralyze the foe
Tickle
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: lowers the foes attack and defense
Torment
Type: Dark
PP: 15
Accuracy: 100%
Power: ~
Effect: prevents the foe from using the same attack twice in a row
Toxic
Type: Poison
PP: 10
Accuracy: 85%
Power: ~
Effect: Badly poisons the foe. Damage from the poison increases every
turn
Transform
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: Transforms the user into the foe, moves and all. All the moves
will have 5 PP.
Tri-Attack
Type: Normal
PP: 10
Accuracy: 100%
Power: 80
Effect: may paralyze, burn, Or freeze the foe
Trick
Type: Psychic
PP: 10
Accuracy: 100%
Power: each pokemon switches their items
Triple Kick
Type: Fighting
PP: 10
Accuracy: 90%
Power: 10+
Effect: Attacks three times. Damage raises with each use.
Twineedle
Type: Bug
PP: 20
Accuracy: 100%
Power: 25
Effect: Hits twice. May poison the foe.
Twister
Type: Dragon
PP: 20
Accuracy: 100%
Power: 40
Effect: May flinch the foe\
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
UUUUUUU
Uproar
Type: Normal
PP: 10
Accuracy: 100%
Power: 50
Effect: prevents all pokemon from going to sleep for 2-5 turns. Hits
for that time
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
VVVVVVV
Vicegrip
Type: Normal
PP: 30
Accuracy: 100%
Power: 55
Effect: no effect
Vine Whip
Type: Grass
PP: 10
Accuracy: 100%
Power: 35
Effect: no effect
Vital Throw
PP: 10
Accuracy: N/A
Power: 70
Effect: always attacks last and never misses
Volt Tackle
Type: Electric
PP: 15
Accuracy: 100%
Power: 120
Effect: user receives some of the damage as recoil
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWW
Water Gun
Type: Water
PP: 25
Accuracy: 100%
Power: 40
Effect: no effect
Water Pulse
Type: Water
PP: 20
Accuracy: 100%
Power: 60
Effect: May confuse the foe
Water Sport
Type: Water
PP: 15
Accuracy: N/A
Power: ~
Effect: weakens fire attacks
Water Spout
Type: Water
PP: 5
Accuracy: 100%
Power: 150
Effect: power weakens as your HP lowers
Waterfall
Type: Water
PP: 15
Accuracy: 100%
Power: 80
Effect: no effect
Weather Ball
Type: Normal
PP: 10
Accuracy: 100%
Power: 50
Effect: type changes with the weather
Whirlpool
Type: Water
PP: 15
Accuracy: 70%
Power: 15
Effect: traps the foe for 2-5 turns
Whirlwind
Type: Normal
PP: 20
Accuracy: 100%
Power: ~
Effect: blows the foe away from the battle
Will-o-wisp
Type: Fire
PP: 15
Accuracy: 75%
Power: ~
Effect: burns the foe
Wing Attack
Type: Flying
PP: 35
Accuracy: 100%
Power: 60
Effect: no effect
Wish
Type: Normal
PP: 10
Accuracy: N/A
Power: ~
Effect: every few turns, you fully recover HP
Wrap
Type: Normal
PP: 20
Accuracy: 85%
Power: 15
Effect: traps the foe for 2-5 turns
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
YYYYYYY
Yawn
Type: Normal
PP: 10
Accuracy: 100%
Power: ~
Effect: put the foe to sleep at the end of the turn after this move is
used
ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
ZZZZZZZ
Zap Cannon
Type: Electric
PP: 5
Accuracy: 50%
Power: 100
Effect: always paralyzes the foe
=-=-=-=-=-=-=-=-=-=-=-=-=
16. Contests
In R/S, there is a cool sidequest called "CONTEST". In a contest, you
try to impress the judges and audience with appeal and attacks. To
impress the audience, you give your pokemon "POKEBLOCKS", which are
made in "BERRY BLENDERS" which are located in "CONTEST HOUSES". You
need a "POKEBLOCK CASE" to make pokeblocks. There are five types of
contests. They are Smart, Cool, Tough, Beauty, and Cute. There are four
ranks, Normal, Super, Hyper, and Master. Here is a description:
Part 1: The Audience-
In this part, you try to impress the audience with your pokemon. You,
like I already said, need pokeblocks to make that possible. You can
also use "SCARVES", which almost double the stat for the contest you
are competing in. I think the most amount of people you can impress is
eight, which is very easily done with scarves.
Pat 2: The Judge-
In this part, you try to impress the judge with the moves your pokemon
know. They each not only have a battle type, but a contest type (Cool,
Tough, etc...). There are also stuff like jam and appeal, which helps
you (appeal) and helps you more (jam). J & A are based on stars. Appeal
is used to get closer to victory. Jam is used to take away stars from
other pokemon. You gain less appeal if you use a move that doesn't have
the same type as the contest you're appealing in. That means, for
example, using a Beauty move in a Tough contest. You also gain less if
you use the same move twice in a row. But you can gain twice the normal
amount if you use something called a combo. For example, lets say
Medicham uses Thunderpunch. Then he uses Ice Punch. Instead of gaining
the normal 4 stars for appeal, you gain 8 stars!
=-=-=-=-=-=-=-=-=-=
16.1. Contest Moves
Unlike battles, contests don't involve knocking out the opposing
pokemon. The attacks give you stars, and some take away stars. This
section explains all the moves and what they do in the contest.
Name: Absorb
Contest Type: Smart
Appeal: **
Jam: ***
Description: Startles the POKEMON that appealed before the user
Name: Acid
Contest Type: Smart
Appeal: *
Jam: ****
Description: Badly startles the POKEMON in front
Name: Acid Armor
Contest Type: Tough
Appeal: *
Jam: none
Description: Ups the user's condition. Helps prevent nervousness
Name: Aerial Ace
Contest Type: Cool
Appeal: **
Jam: none
Description: The appeal works great if performed first
Name: Aeroblast
Contest Type: Cool
Appeal: ***
Jam: none
Description: Affected by how well the appeal in front goes
Name: Agility
Contest Type: Cool
Appeal: ***
Jam: none
=-=-=-=-=-=-=-=-=-=-=-=-=-=
17. Abilities
Air Lock- Weather doesn't affect
Pokemon-
Rayquaza
Arena Trap- prevents pokemon on the ground from escaping
Pokemon-
Trapinch, Diglett, Dugtrio
Battle Armor- prevents being hit by a critical hit.
Pokemon-
Anorith, Armaldo, Kabuto, Kabutops
Blaze- raises the power o fire attacks when HP goes down to low
Pokemon-
Torchic, Combusken, Blaziken, Charmander, Charmeleon, Charizard,
Cyndiquil, Quilava, Typhlosion
Chlorophyll- Speed is raised in a bright sun
Pokemon-
Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume, Bellosom, Tropius,
Bellsprout, Weepinbell, Victreebell, Exeggcute, Exeggutor, Tangela,
Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora
Clear Body- Not affected by stat changing moves
Pokemon-
Tentacool, Tentacruel, Regirock, Regice, Registeel, Beldum, Metang,
Metagross
Cloud Nine- Gets rid of any weather effects
Pokemon-
Psyduck, Golduck
Color Change- Changes type to that of the last move the foe used
Pokemon-
Kecleon
Compoundeyes- accuracy is raised
Pokemon-
Nincada, Butterfree, Venonat, Yanma
Cute Charm- May make the foe attracted if hit
Pokemon-
Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff, Cleffa, Clefairy,
Clefable
Damp- prevents anyone from using Selfdestruct or Explosion
Pokemon-
Psyduck, Golduck, Poliwag, Poliwhirl, Poliwrath, Politoed, Wooper,
Quagsire
Drizzle- When sent out, rain begins to fall. Exact same effects as Rain
Dance, but permanent.
Pokemon-
Kyogre
Drought- Same as Drizzle, only with sun.
Pokemon-
Groudon
Early Bird- wake up quickly
Pokemon-
Seedot, Nuzleaf, Shiftry, Doduo, Dodrio, Natu, Xatu, Girafarig,
Kangaskhan, Ledyba, Ledian, Houndour, Houndoom
Effect Spore- When hit by a physical attack, may paralyze, poison, or
put the foe to sleep
Pokemon-
Shroomish, Breloom, Paras, Parasect
Flame Body- May burn the foe on contact
Pokemon-
Slugma, Magcargo, Magby, Magmar
Flash Fire- Attack and Special Attack go up when hit by a fire attack
Pokemon-
Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash, Flareon,
Houndour, Houndoom
Forecast- Changes type to that of the weather
Pokemon-
Castform
Guts- raises attack if health bar is red
Pokemon-
Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke, Machamp,
Heracross, Rattata, Raticate, Ursaring, Tyrogue, Larvitar
Huge Power- raises power in battle
Pokemon-
Azurill, Marill, Azumarill
Hustle- at the cost of accuracy, raises power
Pokemon-
Corsola, Togepi, Togetic, Remoraid, Mantine
Hyper Cutter- cannot lose attack power
Pokemon-
Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Krabby, Kingler, Gligar
Illuminate- wild pokemon encounter rate increased
Pokemon-
Volbeat, Staryu, Starmie, Chinchou, Lanturn
Immunity- can't be poisoned
Pokemon-
Zangoose, Snorlax
Inner Focus- cannot flinch
Pokemon-
Abra, Kadabra, Alakazam, Zubat, Golbat, Crobat, Girafarig, Snorunt,
Glalie, Farfetch'd, Dragonite, Sneasle
Insomnia- cannot fall asleep
Pokemon-
Shuppet, Banette, Drowsee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados,
Murkrow
Intimidate- lowers the foes attack when sent into battle
Pokemon-
Mightyena, Masquerain, Gyarados, Mawile, Salamence, Ekans, Arbok,
Growlithe, Arcanine, Tauros, Snubbull, Granbull, Stantler, Hitmontop
Keen Eye- cannot lose accuracy
Pokemon-
Wingull, Pelliper, Sableye, Skarmory, Pidgey, Pidgeotto, Pidgeot,
Spearow, Fearow, Farfetch'd, Hitmonchan, Sentret, Furret, Hoothoot,
Noctowl, Sneasle
Levitate- Is not affected by ground moves. Is not affected by the Arena
Trap ability
Pokemon-
Koffing, Weezing, Vibrava, Flygon, Solrock, Lunatone, Baltoy, Claydol,
Duskull, Chimecho, Latias, Latios, Ghastly, Haunter, Gengar,
Misdreavus, Unown
Limber- cannot be paralyzed
Pokemon-
Persian, Hitmonlee, Ditto
Liquid Ooze- hurts healing pokemon
Pokemon-
Tentacool, Tentacruel, Gulpin, Swalot
Lightningrod- all electric attacks are directed towards it
Pokemon-
Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak
Magma Armor- cannot be frozen
Pokemon-
Slugma, Magcargo
Magnet Pull- prevents steel pokemon from escaping
Pokemon-
Nosepass, Magnemite, Magneton
Minus- gains power when with a pokemon with the PLUS ability
Pokemon-
Minun
Natural Cure- all status conditions are healed when taken from battle
Pokemon-
Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Chansey, Blissey,
Celebi
Oblivious- cannot be affected by attract or Cute Charm (ooh!)
Pokemon-
Wailmer, Wailord, Illumize, Numel, Barboach, Wiscash, Slowpoke,
Slowbro, Slowking, Lickitung, Jynx, Swinub, Piloswine
Overgrow- grass attack power is raised when HP is low
Pokemon-
Treeko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur, Chikorita,
Bayleef, Meganium
Own Tempo- cannot be confused
Pokemon-
Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking, Lickitung,
Smeargle
Pickup- chance of a random item picked up after battle
Pokemon-
Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa
Plus- gains power when with a pokemon with the Minus ability
Pokemon-
Plusle
Poison Point- chance of poisoning the foe from a direct attack
Pokemon-
Roselia, Seadra, Nidoran Female, Nidorina, Nidoqueen, Nidoran Male,
Nidorino, Nidoking, Qwilfish
Pressure- when attacked, the PP of the foe is reduced by 2
Pokemon-
Absol, Dusclops, Deoxys, Aerodactyl, Articuno, Zapdos, Moltres, Mewtwo,
Raikou, Entei, Suicune, Lugia, Ho-oh
Pure Power- attack is raised in battle
Pokemon-
Meditite, Medicham
Rain Dish- Slowly recovers HP when raining
Pokemon-
Lotad, Lombre, Ludicolo
Rock Head- no damage taken in recoil from attacks like Take Down
Pokemon-
Aron, Lairon, Aggron, Geodude, Graveler, Golem, Rhyhorn, Rhydon, Bagon,
Shellgon, Onix, Cubone, Marowak, Aerodactyl, Sudowoodo, Steelix
Rough Skin- when hit with a direct attack, foe takes damage in recoil
Pokemon-
Carvanha, Sharpedo
Run Away- always able to run from a wild pokemon battle, regardless of
stats
Pokemon-
Poochyena, Doduo, Dodrio, Rattata, Raticate, Ponyta, Rapidash, Eevee,
Sentret, Furret, Aipom, Dunsparce, Snubbull
Sand Stream- causes a Sandstorm when sent into battle
Pokemon-
Tyranitar
Sand Veil- evasion raises in sandstorm, doesn't take damage from
sandstorm
Pokemon-
Sandshrew, Sandslash, Cacnea, Cacturne, Diglett, Dugtrio, G
Serene Grace- all added effects of attacks double the chances of
working
Pokemon-
Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce
Shadow Tag- foe cannot flee from battle
Pokemon-
Wynaut, Wobbafett
Shed Skin- all status ailments disappear one turn after going in effect
Pokemon-
Silcoon, Cascoon, Seviper, Metapod, Kakuna, Ekans, Arbok, Dratini,
Dragonair, Pupitar
Shell Armor- cannot receive a critical hit
Pokemon-
Corphish, Crawdaunt, Clamperl, Shellder, Cloyster, Lapras, Omanyte,
Omastar
Shield Dust- cannot be effected by add-on effects
Pokemon-
Wurmple, Dustox, Caterpie, Weedle, Venomoth
Soundproof- is not effected by sound attacks
Pokemon-
Whismur, Loudred, Exploud, Voltorb, Electrode, Mr. Mime
Speed Boost- speed raises every turn
Pokemon-
Ninjask, Yanma
Static- if hit by a direct contact attack, you may paralyze the foe
Pokemon-
Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu, Raichu,
Elekid, Electabuzz, Mareep, Flaffy, Ampharos
Stench- rate of wild pokemon encounter goes down when in first position
Pokemon-
Grimer, Muk
Sticky Hold- if you have a held item, it cannot be stolen by Thief or
Covet
Pokemon-
Gulpin, Swalot, Grimer, Muk
Sturdy- cannot be phased by a OHKO attack
Pokemon-
Geodude, Graveler, Golem, Nosepass, Aron, Lairon, Aggron, Magnemite,
Magneton, Skarmory, Donphan, Onix, Sudowoodo, Pineco, Forretress,
Steelix, Shuckle
Suction Cups- Cannot be taken from battle unless you return it
Pokemon-
Lileep, Cradily, Octillery
Swarm- bug attacks do more damage when HP is low
Pokemon-
Beautifly, Volbeat, Heracross, Beedrill, Scyther, Ledyba, Ledian,
Spinarak, Ariados, Scizor
Swift Swim- speed raises when raining
Pokemon-
Lotad, Lombre, Ludicolo, Surskit, Goldeen, Seaking, Magikarp, Feebas,
Huntail, Gorebyss, Relicanth, Luvdisc, Horsea, Kingdra, Omanyte,
Omastar, Kabuto, Kabutops, Quilfish, Mantine
Synchronize- when effected by a status condition, the foe is also
effected
Pokemon-
Ralts, Kirlia, Gardevoir, Abra, Kadabra, Alakazam, Natu, Xatu, Mew,
Espeon, Umbreon
Thick Fat- Fire and Ice moves to less damage on you
Pokemon-
Makuhita, Hariyama, Azurill, Marill, Azumarill, Spoink, Grumpig,
Spheal, Sealeo, Walrein, Seel, Dewgong, Snorlax
Torrent- when HP is low, water attacks do more damage
Pokemon-
Mudkip, Marshtomp, Swampert, Squirtle, Wartortle, Blastoise, Totodile,
Croconaw, Feraligatr
Trace- you receive the ability of the foe for the rest of the battle
Pokemon-
Ralts, Kirlia, Gardevoir, Porygon, Porygon 2
Truant- attacks only every second turn
Pokemon-
Slakoth, Slaking
Vital Spirit- cannot be put to sleep
Pokemon-
Vigoroth, Mankey, Primeape, Delibird
Volt Absorb- when hit by an electric attack, you recover HP
Pokemon-
Chinchou, Lanturn, Jolteon
Water Absorb- when hit by a water attack, you recover HP
Pokemon-
Poliwag, Poliwhirl, Poliwrath, Politoed, Lapras, Vaporeon, Wooper,
Quagsire, Mantine
Water Veil- you cannot be burned
Pokemon-
Goldeen, Seaking, Wailmer, Wailord
White Smoke- all moves and abilities that lower your stats are negated
Pokemon-
Torkoal
Wonder Guard- best effect, only effects by its weaknesses
Pokemon-
Shedinja
=-=-=-=-=-=-=-=-=-=-=-=-=-=
18. Mirage Island
In Sootopolis City, there is a man in a house that mentions something
about Mirage Island. Mirage Island is far off east from that city. In
order to reveal it, you need a MIRAGE FRIENDLY POKEMON. It is a random
number that only reveals MI if it matches something in any of your
pokemon.
Pokemon to capture-
Wynaut
That is all you can find, Wynaut. Levels vary from 5 to 50. You can
find Leichi berries there. Other than that, Mirage Island is only for
bragging rights.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
19. Ribbons
Ribbons are won in many ways. Here is a list of all ribbons.
Pokemon League Victory
Hard Work (EVs near max or maxed)
Purify Your Pokemon (only available through trading with Colosseum)
Win Cool Contest Normal Level
Win Cool Contest Super Level
Win Cool Contest Hyper Level
Win Cool Contest Master Level
Win Beauty Contest Normal Level
Win Beauty Contest Super Level
Win Beauty Contest Hyper Level
Win Beauty Contest Master Level
Win Tough Contest Normal Level
Win Tough Contest Super Level
Win Tough Contest Hyper Level
Win Tough Contest Master Level
Win Cute Contest Normal Level
Win Cute Contest Super Level
Win Cute Contest Hyper Level
Win Cute Contest Master Level
Win Smart Contest Normal Level
Win Smart Contest Super Level
Win Smart Contest Hyper Level
Win Smart Contest Master Level
=-=-=-=-=-=-=-=-=-=-=-=-=-=
20. Trick House
In the Trick House (located on Route 110), there are four rooms.
Room 1-
This is the living room. You start by finding the Trick Master in a
certain area. After you find him, you go to the second room.
Room 2-
This is the main part of the house. It is a big maze where you need to
find two things. First, you need to find a scroll. Second, you need to
find the door. After you find the scroll, go to the door to open it.
Now, you are in Room 3.
Room 3-
This is the room where you find the Trick Master after the maze. He
will be impressed and give you a prize. Now go to Room 4.
Room 4-
This is a hallway that leas you back to Room 1.
There are seven different trick house mazes, each found after
completing a certain task.
Here we go...
=-=-=
Trick One-
Trick Master location in First Room- Under the table
HM needed- Cut
Trainers-
Lass Sally
Pokemon-
Oddish Lv. 16
Youngster Eddie
Pokemon-
Zigzagoon Lv. 14
Zigzagoon Lv. 16
Lass Robin
Pokemon-
Skitty Lv. 14
Marill Lv. 14
Shroomish Lv. 14
In this maze, you need to cut down trees to get to the scroll and the
door. You can go right to get the Orange Mail, but those aren't needed.
Now go up two trees to the square two after the entrance. Now cut the
right tree, then the top tree, and then the right tree. You will face
Eddie and you will find the scroll. Now go back to the left side of the
room. Go all the way up from the left side, then all the way to the
right to find the door.
Prize- Rare Candy
=-=-=
Trick Two (note- You need to beat Wattson before you can attempted the
second
Trick House maze)-
Trick Master Location in the First Room- behind the right tree
HM needed- none
Trainers-
School Kid Paul
Pokemon-
Numel Lv. 15
Wingull Lv. 15
Oddish Lv. 15
School Kid Ted
Pokemon-
Ralts Lv. 17
School kid Georgia
Pokemon-
Shroomish Lv. 16
Beautifly Lv. 16
In this maze, you need to push buttons to reveal paths to cross over
holes. Now,
Go right towards the first accessible button and push it. Now go to the
hole
That has been covered and cross over. Now go to the next button, which
is
nearby. Now go to the next covered hole and pass through. Now go to the
next
button and push it. Now cross the hole. Go and push the last button.
You can now
reach the scroll. After you get the scroll, go over to the door.
Prize- Timer Ball
=-=-=
Trick Three (note- you can go right to Trick Three after Trick Two)-
Trick Master location in First Room- In the dresser
HM needed- Rock Smash
Trainers-
Camper Justin
Pokemon-
Kecleon Lv. 24
Picnicker Martha
Pokemon-
Skitty Lv. 23
Swablu Lv. 23
Hiker Alan
Pokemon-
Geodude Lv. 22
Nosepass Lv. 22
Graveler lv. 22
This maze involves opening doors to get to the scroll and the main
door. Just follow your gut. It may get hard to describe this with all
the puzzling parts. But after you get to the scroll, the door should be
easy.
Prize: Hard Stone
=-=-=
Trick Four (note: you can get to trick 4 after beating Norman)
Trick Master location in the first room- behind the left window
HM needed: Strength
=-=-=-=-=-=-=-=-=-=-=-=-=-=
21. Southern Island
This is a mysterious island. It only pops up after the Elite 4 and
after obtaining an EON TICKET, which can only be obtained from Nintendo
or Gameshark. Southern Island is located just east from Route 109,
right under the top-left corner of the letter box.
Southern Island has one pokemon and one item, which is attached to that
pokemon. You can reach Southern Island by using the Eon Ticket at the
S.S. Tidal. Talk to the lady and she will see your Eon Ticket and let
you go to Southern Island.
On Southern Island, the first part is merely a path. Walk through it.
Now, enter the forest. Here, you will see trees, a few puddles, and a
black orb. SAVE BEFORE IT!!!!!! Now, talk to the orb. You will go into
a fight. In Ruby, you will find Latias. In Sapphire, you will find
Latios. What you basically find is the legendary that you could not
normally get in the game. It is at level 50, and it is holding Soul
Dew, which sharply raises the lati*s
Special stats. Make sure you either have a Master Ball or plenty of
Ultra Balls. It will not run away. After you catch it, you can take off
the Soul Dew.
Before I forget, I would like to point out something that has been
asked hundreds of times to me. If you use Gameshark/Action Replay to
get the Eon Ticket, then you must activate another code with it to get
the lady to notice the ticket.
=-=-=-=-=-=-=-=-=-=
22. Pokemon Japanese Names
Treeko- Kimori
Grovyle- Jupotol
Sceptile- Jukain
Torchic- Achamo
Combusken- Wakashamo
Blaziken- Bashamo
Mudkip- Mizugorou
Marshtomp- Numakorou
Swampert- Rugaji
Poochyena- Pochena
Mightyena- Guraena
Zigzagoon- Jiguzaguma
Linoone- Massuguma
Wurmple- Kemusso
Silcoon- Karasairu
Beautifly- Agehanto
Cascoon- Mayurudo
Dustox- Dokukeiru
Lotad- Hasuboo
Lombre- Hasubrero
Ludicolo- Runpapa
Seedot- Taneboo
Nuzleaf- Conohana
Shiftry- Daatengu
Taillow- Subame
Swellow- Oosubame
Wingull- Kyamome
Pelliper- Perippa
Ralts- Rarutosu
Kirlia- Kiruria
Gerdevoir- Saanaito
Surskit- Ametama
Masquerain- Amemoosu
Shroomish- Kinokoko
Breloom- Kinogassa
Slakoth- Namakero
Vigoroth- Yarukimono
Slaking- Kekkingu
Abra- Kesie
Kadabra- Yungera
Alakazam- Fudin
Nincada- Tsuchinin
Ninjask- Tekkanin
Shedinja- Nukenin
Whismur- Gonyonyo
Loudred- Dogoomu
Exploud- Bakuong
Makuhita- Makunoshita
Hariyama- Harieteyama
Goldeen- Tosakinto
Seaking- Azumao
Magikarp- Koiking
Gyarados- Gayaradosu
Azurill- Ruriri
Marill- Mariru
Azumarill- Mariruri
Geodude- Ishutsubute
Graveler- Gouron
Golem- Gouranya
Nosepass- Nozupasu
Skitty- Eneko
Delcatty- Enekororo
Zubat- Zubatto
Golbat- Gorubatto
Crobat- Kurobatto
Tentacool- Menokurage
Tentacruel- Menokurage (really!)
Sableye- Yamirami
Mawile- Kuchiito
Aron- Kokodora
Lairon- Kodora
Aggron- Bossugodora
Machop- Wanriki
Machoke- Gorikii
Machamp- Kairikii
Meditite- Asanan
Medicham- Chaaremu
Electrike- Rakurai
Manectric- Raibolt
Plusle- Purasuru
Minun- Mainan
Magnemite- Koiru
Magneton- Reakoiruu
Voltorb- Biriridama
Electrode- Marumain
=-=-=-=-=-=-=-=-=-=-=-=-=-=
23. Trainers Eyes
The Trainers Eyes is like the phone from G/S/C. Trainers loaded into
the trainers Eyes may want to rebattle you. However, it is not NEARLY
as annoying because they don't call you. You have to look in your
trainers eyes to see who wants to rebattle you. It's definitely an
improvement over the phone-call-every-minute idea. There are many
trainers. Like the phone in G/S/C, the trainers improve each battle
until the fifth battle.
Aroma Lady Rose
Location: Route 118
Battle One-
Shroomish Lv. 16
Roselia Lv. 16
Battle Two-
Shroomish Lv. 26
Roselia Lv. 26
Battle Three-
Shroomish Lv. 28
Gloom Lv. 28
Roselia Lv. 28
Battle Four-
Shroomish Lv. 31
Gloom Lv. 31
Roselia Lv. 31
Battle Five-
Breloom Lv. 34
Gloom Lv. 34
Roselia Lv. 34
=-=-=-=-=
Ruin Maniac Dusty
Location: Route 111 (Desert)
Battle One-
Sandslash Lv. 24
Battle Two-
Sandslash Lv. 24
Battle Three-
Sandslash Lv. 30
Battle Four-
Sandslash Lv. 33
Battle Five-
Sandslash Lv. 36
=-=-=-=-=
Tuber Lola
Location: Route 109
Battle One-
Azurill Lv. 13
Azurill Lv. 13
Battle Two-
Marill Lv. 26
Marill Lv. 26
Battle Three-
Marill Lv. 29
Marill Lv. 29
Battle Four-
Marill Lv. 32
Marill Lv. 32
Battle Five-
Azumarill Lv. 35
Azumarill Lv. 35
=-=-=-=-=
Tuber Ricky
Location: Route 109
Battle One-
Zigzagoon Lv. 14
Battle Two-
Linoone Lv. 27
Battle Three-
Linoone Lv. 30
Battle Four-
Linoone Lv. 33
Battle Five-
Linoone Lv. 36
=-=-=-=-=
Sis and Bro Rita and Sam
Location: Route 124
Battle One-
Chinchou Lv. 36
Carvanha Lv. 34
Battle Two-
Chinchou Lv. 42
Carvanha Lv. 40
Battle Three-
Lanturn Lv. 45
Carvanha Lv. 43
Battle Four-
Lanturn Lv. 48
Sharpedo Lv. 46
Battle Five-
Lanturn Lv. 51
Sharpedo Lv. 49
=-=-=-=-=
Cooltrainer Brooke
Location: Route 111
Battle One-
Wingull Lv. 18
Numel Lv. 18
Roselia Lv. 18
Battle Two-
Wingull Lv. 26
Numel Lv. 26
Roselia Lv. 26
Battle Three-
Pelliper Lv. 29
Numel Lv. 29
Roselia Lv. 29
Battle Four-
Pelliper Lv. 32
Numel Lv. 32
Roselia Lv. 32
Battle Five-
Pelliper Lv. 34
Camerupt Lv. 34
Roselia Lv. 34
=-=-=-=-=
Cooltraiber Wilton
Location: Route 111
Battle One-
Electrike Lv. 18
Wailmer Lv. 18
Makuhita Lv. 18
Battle Two-
Electrike Lv. 26
Wailmer Lv. 26
Makihita Lv. 26
Battle Three-
Manectric Lv. 29
Wailmer Lv. 29
Makuhita Lv. 29
Battle Four-
Manectric Lv. 32
Wailmer Lv. 32
Makuhita Lv. 32
Battle Five-
Manectric Lv. 34
Wailmer Lv. 34
Hariyama Lv. 34
=-=-=-=-=
Hex Maniac Valerie
Location: Mt. Pyre
Battle One-
Sableye Lv. 32
Battle Two-
Sableye Lv. 35
Battle Three-
Spoink Lv. 37
Sableye Lv. 37
Battle Four-
Spoink Lv. 40
Sableye Lv. 40
Battle Five-
Duskull Lv. 42
Sableye Lv. 42
Grumpig Lv. 42
=-=-=-=-=
Lady Cindy
Location: Route 104
Battle One-
Zigzagoon Lv. 7
Battle Two-
Zigzagoon Lv. 11
Battle Three-
Linoone Lv. 27
Battle Four-
Linoone Lv. 30
Battle Five-
Linoone Lv. 33
Battle Six (yes, there is a battle six)-
Linoone Lv. 36
=-=-=-=-=
Beauty Jessica
Location: Route 121
Battle One-
Kecleon Lv. 30
Seviper Lv. 30
Battle Two-
Kelceon Lv. 33
Seviper Lv. 33
Battle Three-
Kecleon Lv. 36
Seviper Lv. 36
Battle Four-
Kecleon Lv. 39
Seviper Lv. 39
Battle Five-
Kecleon Lv. 42
Seviper Lv. 42
=-=-=-=-=
Rich Boy Winston
Location: Route 104
Battle One-
Zigzagoon Lv. 7
Battle Two-
Linoone Lv. 27
Battle Three-
Linoone Lv. 30
Battle Four-
Linoone Lv. 33
Battle Five-
Linoone Lv. 36
=-=-=-=-=
Pokemaniac Steve
Location: Route 114
Battle One-
Aron Lv. 20
Battle Two-
Lairon Lv. 27
Battle Three-
Lairon Lv. 29
Rhyhorn Lv. 29
Battle Four-
Lairon Lv. 32
Rhyhorn Lv. 32
Battle Five-
Aggron Lv. 35
Rhydon Lv. 35
=-=-=-=-=
Swimmer Tony
Location: Route 107
Battle One-
Carvanha Lv. 27
Battle Two-
Sharpedo Lv. 30
Battle Three-
Sharpedo Lv. 33
Battle Four-
Staryu Lv. 34
Sharpedo Lv. 36
Battle Five-
Starmie Lv. 37
Sharpedo Lv. 39
=-=-=-=-=
Black Belt Nob
Location: Route 105
Battle One-
Machop Lv. 20
Battle Two-
Machop Lv. 27
Battle Three-
Machop Lv. 29
Machoke Lv. 29
Battle Four-
Machop Lv. 31
Machoke Lv. 31
Machoke Lv. 31
Battle Five-
Machop Lv. 33
Machoke Lv. 33
Machoke Lv. 33
Machamp Lv. 33
=-=-=-=-=
Guitarist Dalton
Location: Route 118
Battle One-
Magnemite Lv. 15
Whirmur Lv. 15
Magnemite Lv. 15
Battle Two-
Magnemite Lv. 25
Whismur Lv. 25
Magnemite Lv. 25
Battle Three-
Magnemite Lv. 28
Loudred Lv. 28
Magnemite Lv. 28
Battle Four-
Magneton Lv. 31
Loudred Lv. 31
Magneton Lv. 31
Battle Five-
Magneton Lv. 34
Exploud Lv. 34
Magneton Lv. 34
=-=-=-=-=
Kindler Bernie
Location: Route 114
Battle One-
Slugma Lv. 19
Wingull Lv. 19
Battle Two-
Slugma Lv. 26
Wingull Lv. 26
Battle Three-
Slugma Lv. 29
Pelliper Lv. 29
Battle Four-
Slugma Lv. 32
Pelliper Lv. 32
Battle Five-
Magcargo Lv. 35
Pelliper Lv. 35
=-=-=-=-=
Camper Ethan
Location: Jagged Pass
Battle One-
Zigzagoon Lv. 21
Taillow Lv. 21
Battle Two-
Zigzagoon Lv. 26
Taillow Lv. 26
Battle Three-
Linoone Lv. 29
Swellow Lv. 29
Battle Four-
Sandshrew Lv. 31
Swellow Lv. 31
Linoone Lv. 31
Battle Five-
Swellow Lv. 34
Sandslash Lv. 34
Linoone Lv. 34
=-=-=-=-=
Old Couple John & Jay
Location: Meteor Falls
Battle One-
Medicham Lv. 40
Hariyama Lv. 40
Battle Two-
Medicham Lv. 43
Hariyama Lv. 43
Battle Three-
Medicham Lv. 46
Hariyama Lv. 46
Battle Four-
Medicham Lv. 49
Hariyama Lv. 49
Battle Five-
Medicham Lv. 52
Hariyama Lv. 52
=-=-=-=-=
Bug Maniac Brendon
Location: Route 120
Battle One-
Surskit Lv. 28
Surskit Lv. 28
Surskit Lv. 28
Battle Two-
Surskit Lv. 31
Surskit Lv. 31
Surskit Lv. 31
Battle Three-
Surskit Lv. 34
Surskit Lv. 34
Masquarain Lv. 34
Battle Four-
Surskit Lv. 36
Wurmple Lv. 36
Surskit Lv. 36
Masquarain Lv. 36
Battle Five-
Surskit Lv. 38
Dustox Lv. 38
Surskit Lv. 38
Masquarain Lv. 38
Beautifly Lv. 38
=-=-=-=-=
Psychic Cameron
Location: Route 123
Battle One-
Kadabra Lv. 31
Solrock Lv. 31
Battle Two-
Kadabra Lv. 34
Solrock Lv. 34
Battle Three-
Kadabra Lv. 37
Solrock Lv. 37
Battle Four-
Kadabra Lv. 40
Solrock Lv. 40
Battle Five-
Solrock Lv. 43
Alakazam Lv. 43
=-=-=-=-=
Psychic Jacki
Location: Route 123
Battle One-
Kadabra Lv. 31
Lunatone Lv. 31
Battle Two-
Kadabra Lv. 34
Lunatone Lv. 34
Battle Three-
Kadabra Lv. 37
Lunatone Lv. 37
Battle Four-
Kadabra Lv. 40
Lunatone Lv. 40
Battle Five-
Lunatone Lv. 43
Alakazam Lv. 43
=-=-=-=-=
School Kid Karen
Location: Route 116
Battle One-
Shroomish Lv. 9
Whismur Lv. 9
Battle Two-
Shroomish Lv. 26
Whismur Lv. 26
Battle Three-
Shroomish Lv. 29
Loudred Lv. 29
Battle Four-
Breloom Lv. 32
Loudred Lv. 32
Battle Five-
Breloom Lv. 35
Exploud Lv. 35
=-=-=-=-=
School Kid Jerry
Location: Route 116
Battle One-
Ralts Lv. 10
Battle Two-
Ralts Lv. 26
Meditite Lv. 26
Battle Three-
Kirlia Lv. 29
Meditite Lv. 29
Battle Four-
Kirlia Lv. 32
Medicham Lv. 32
Battle Five-
Kirlia Lv. 34
Banette Lv. 34
Medicham Lv. 34
=-=-=-=-=
Sr. & Jr. Ana & Meg
Location: Route 117
Battle One-
Zigzagoon Lv. 16
Makuhita Lv. 18
Battle Two-
Zigzagoon Lv. 26
Makuhita Lv. 28
Battle Three-
Zigzagoon Lv. 29
Makuhita Lv. 31
Battle Four-
Linoone Lv. 32
Makuhita Lv. 34
Battle Five-
Linoone Lv. 35
Hariyama Lv. 37
=-=-=-=-=
Pokefan Isabel
Location: Route 110
Battle One-
Plusle Lv. 15
Minun Lv. 15
Battle Two-
Plusle Lv. 26
Minun Lv. 26
Battle Three-
Plusle Lv. 29
Minun Lv. 29
Battle Four-
Plusle Lv. 32
Minun Lv. 32
Battle Five-
Plusle Lv. 35
Minun Lv. 35
=-=-=-=-=
Pokefan Miguel
Location: Route 103 (right side of water)
Battle One-
Skitty Lv. 16
Battle Two-
Skitty Lv. 27
Battle Three-
Skitty Lv. 30
Battle Four-
Delcatty Lv. 33
Battle Five-
Delcatty Lv. 36
=-=-=-=-=
Expert Timothy
Location: Route 115
Battle One-
Hariyama Lv. 28
Battle Two-
Hariyama Lv. 31
Battle Three-
Hariyama Lv. 34
Battle Four-
Hariyama Lv. 37
Battle Five-
Hariyama Lv. 40
=-=-=-=-=
Expert Shelby
Location: Mt. Chimney
Battle One-
Meditite Lv. 22
Makuhita Lv. 22
Battle Two-
Meditite Lv. 30
Makuhita Lv. 30
Battle Three-
Medicham Lv. 33
Hariyama Lv. 33
Battle Four-
Medicham Lv. 36
Hariyama Lv. 36
Battle Five-
Medicham Lv. 39
Hariyama Lv. 39
=-=-=-=-=
Youngster Calvin
Location: Route 102
Battle One-
Zigzagoon Lv. 5
Battle Two-
Linoone Lv. 27
Battle Three-
Swellow Lv. 28
Linoone Lv. 30
Battle Four-
Swellow Lv. 31
Linoone Lv. 33
Battle Five-
Swellow Lv. 34
Vigoroth Lv. 32
Linoone Lv. 36
=-=-=-=-=
Fisherman Elliot
Location: Route 106
Battle One-
Magikarp Lv. 11
Tentacool Lv. 8
Magikarp Lv. 11
Battle Two-
Tentacool Lv. 24
Gyarados Lv. 27
Gyarados Lv. 27
Battle Three-
Gyarados Lv. 29
Carvanha Lv. 26
Tentacool Lv. 26
Gyarados Lv. 29
Battle Four-
Gyarados Lv. 31
Carvanha Lv. 30
Tentacruel Lv. 30
Gyarados Lv. 31
Battle Five-
Gyarados Lv. 33
Sharpedo Lv. 33
Gyarados Lv. 33
Tentacruel Lv. 35
=-=-=-=-=
Triathilete Abigail
Location: Route 110
Battle One-
Magnemite Lv. 17
Battle Two-
Magnemite Lv. 28
Battle Three-
Magnemite Lv. 31
Battle Four-
Magneton Lv. 34
Battle Five-
Magneton Lv. 37
=-=-=-=-=
Triathilete Benjamin
Location: Route 110
Battle One-
Magnemite Lv. 17
Battle Two-
Magnemite Lv. 28
Battle Three-
Magnemite Lv. 31
Battle Four-
Magneton Lv. 34
Battle Five-
Magneton Lv. 37
=-=-=-=-=
Triathilete Isaiah
Location: Route 128
Battle One-
Staryu Lv. 36
Battle Two-
Staryu Lv. 39
Battle Three-
Staryu Lv. 42
Battle Four-
Starmie Lv. 45
Battle Five-
Starmie Lv. 48
=-=-=-=-=
Triathilete Katelyn
Location: Route 128
Battle One-
Staryu Lv. 36
Battle Two-
Staryu Lv. 39
Battle Three-
Staryu Lv. 42
Battle Four-
Starmie Lv. 45
Battle Five-
Starmie Lv. 48
=-=-=-=-=
Triathilete Maria
Location: Route 117
Battle One-
Doduo Lv. 18
Battle Two-
Doduo Lv. 28
Battle Three-
Doduo Lv. 31
Battle Four-
Dodrio Lv. 34
Battle Five-
Dodrio Lv. 37
=-=-=-=-=
Triathilete Dylan
Location: Route 117
Battle One-
Doduo Lv. 18
Battle Two-
Doduo Lv. 28
Battle Three-
Doduo Lv. 31
Battle Four-
Dodrio Lv. 34
Battle Five-
Dodrio Lv. 37
=-=-=-=-=
Dragon Tamer Nicholas
Location: Meteor Falls
Battle One-
Altaria Lv. 38
Altaria Lv. 38
Battle Two-
Altaria Lv. 41
Altaria Lv. 41
Battle Three-
Altaria Lv. 44
Altaria Lv. 44
Battle Four-
Bagon Lv. 46
Altaria Lv. 46
Altaria Lv. 46
Battle Five-
Altaria Lv. 49
Altaria Lv. 49
Shellgon Lv. 49
=-=-=-=-=
Bird Keeper Robert
Location: Route 120
Battle One-
Swablu Lv. 30
Battle Two-
Natu Lv. 32
Swablu Lv. 32
Battle Three-
Natu Lv. 35
Altaria Lv. 35
Battle Four-
Natu Lv. 38
Altaria Lv. 38
Battle Five-
Altaria Lv. 41
Xatu Lv. 41
=-=-=-=-=
Ninja Boy Lao
Location: Route 113
Battle One-
Koffing Lv. 17
Koffing Lv. 17
Koffing Lv. 17
Koffing Lv. 19
Battle Two-
Koffing Lv. 24
Koffing Lv. 24
Koffing Lv. 24
Koffing Lv. 26
Battle Three-
Koffing Lv. 27
Koffing Lv. 27
Koffing Lv. 27
Koffing Lv. 29
Battle Four-
Koffing Lv. 30
Koffing Lv. 30
Koffing Lv. 30
Koffing Lv. 32
Battle Five-
Koffing Lv. 33
Koffing Lv. 33
Koffing Lv. 33
Weezing Lv. 35
=-=-=-=-=
Battle Girl Cindy
Location: Route 115
Battle One-
Meditite Lv. 19
Makuhita Lv. 19
Battle Two-
Meditite Lv. 26
Makuhita Lv. 26
Battle Three-
Meditite Lv. 29
Makuhita Lv. 29
Battle Four-
Medicham Lv. 32
Hariyama Lv. 32
Battle Five-
Medicham Lv. 35
Hariyama Lv. 35
=-=-=-=-=
Parasol Lady Madeline
Location: Route 113
Battle One-
Numel Lv. 20
Battle Two-
Numel Lv. 27
Battle Three-
Numel Lv. 30
Battle Four-
Roselia Lv. 32
Numel Lv. 32
Battle Five-
Roselia Lv. 35
Camerupt Lv. 35
=-=-=-=-=
Swimmer Jenny
Battle One-
Wailmer Lv. 35
Battle Two-
Wailmer Lv. 38
Battle Three-
Wailmer Lv. 41
Battle Four-
Staryu Lv. 43
Wailmer Lv. 43
Battle Five-
Luvdisc Lv. 45
Wailmer Lv. 45
Starmie Lv. 45
=-=-=-=-=
Picknicker Diana
Location: Jagged Pass
Battle One-
Shroomish Lv. 20
Oddish Lv. 20
Swablu Lv. 20
Battle Two-
Shroomish Lv. 25
Gloom Lv. 25
Swablu Lv. 25
Battle Three-
Breloom Lv. 28
Gloom Lv. 28
Swablu Lv. 28
Battle Four-
Breloom Lv. 31
Gloom Lv. 31
Swablu Lv. 31
Battle Five-
Breloom Lv. 40
Vilepluma Lv. 40
Altaria Lv. 40
=-=-=-=-=
Twins Amy & Liv
Location: Route 103
Battle One-
Plusle Lv. 9
Minun Lv. 9
Battle Two-
Plusle Lv. 16
Minun Lv. 16
Battle Three-
Plusle Lv. 27
Minun Lv. 27
Battle Four-
Plusle Lv. 30
Minun Lv. 30
Battle Five-
Plusle Lv. 33
Minun Lv. 33
Battle Six-
Plusle Lv. 36
Minun Lv. 36
=-=-=-=-=
Sailor Ernest
Location: Route 125
Battle One-
Wingull Lv. 33
Tentacool Lv. 33
Machoke Lv. 33
Battle Two-
Wingull Lv. 36
Tentacool Lv. 36
Machoke Lv. 36
Battle Three-
Pelliper Lv. 39
Tentacool Lv. 39
Machoke Lv. 39
Battle Four-
Pelliper Lv. 42
Tentacool Lv. 42
Machoke Lv. 42
Battle Five-
Pelliper Lv. 45
Machoke Lv. 45
Tentacruel Lv. 45
=-=-=-=-=
Collector Edwin
Location: Route 110
Battle One-
Lombre Lv. 14
Nuzleaf Lv. 14
Battle Two-
Lombre Lv. 26
Nuzleaf Lv. 26
Battle Three-
Lombre Lv. 29
Nuzleaf Lv. 29
Battle Four-
Lombre Lv. 32
Nuzleaf Lv. 32
Battle Five-
Ludicolo Lv. 35
Shiftry Lv. 35
=-=-=-=-=
Pokemon Breeder Lydia
Location: Route 117
Battle One-
Wingull Lv. 12
Shroomish Lv. 12
Marill Lv. 12
Roselia Lv. 12
Skitty Lv. 12
Goldeen Lv. 12
Battle Two-
Wingull Lv. 22
Shroomish Lv. 22
Marill Lv. 22
Roselia Lv. 22
Skitty Lv. 22
Goldeen Lv. 22
Battle Three-
Pelliper Lv. 25
Breloom Lv. 25
Marill Lv. 25
Roselia Lv. 25
Delcatty Lv. 25
Goldeen Lv. 25
Battle Four-
Pelliper Lv. 28
Breloom Lv. 28
Marill Lv. 28
Roselia Lv. 28
Delcatty Lv. 28
Goldeen Lv. 28
Battle Five-
Pelliper Lv. 31
Breloom Lv. 31
Azumarill Lv. 31
Roselia Lv. 31
Delcatty Lv. 31
Seaking Lv. 31
=-=-=-=-=
Pokemon Breeder Isaac
Location: Route 117
Battle One-
Whismur Lv. 12
Zigzagoon Lv. 12
Aron Lv. 12
Poochyena Lv. 12
Taillow Lv. 12
Makuhita Lv. 12
Battle Two-
Loudred Lv. 22
Linoone Lv. 22
Aron Lv. 22
Mightyena Lv. 22
Swellow Lv. 22
Makuhita Lv. 22
Battle Three-
Loudred Lv. 25
Linoone Lv. 25
Aron Lv. 25
Mightyena Lv. 35
Swellow Lv. 25
Hariyama Lv. 25
Battle Four-
Loudred Lv. 28
Linoone Lv. 28
Aron Lv. 28
Mightyena Lv. 28
Swellow Lv. 28
Hariyama Lv. 28
Battle Five-
Loudred Lv. 31
Linoone Lv. 31
Lairon Lv. 31
Mightyena Lv. 31
Swellow Lv. 31
Hariyama Lv. 31
=-=-=-=-=
Pokemon Ranger Catherine
Location: Route 119
Battle One-
Gloom Lv. 27
Roselia Lv. 27
Battle Two-
Gloom Lv. 30
Roselia Lv. 30
Battle Three-
Gloom Lv. 33
Roselia Lv. 33
Battle Four-
Gloom Lv. 36
Roselia Lv. 36
Battle Five-
Bellosom Lv. 39
Roselia Lv. 39
=-=-=-=-=
Pokemon Ranger Jackson
Location: Route 119
Battle One-
Breloom Lv. 28
Battle Two-
Breloom Lv. 31
Battle Three-
Breloom Lv. 34
Battle Four-
Breloom Lv. 37
Battle Five-
Kecleon Lv. 39
Breloom Lv. 39
=-=-=-=-=
Lass Haley
Location: Route 104
Battle One-
Lotad Lv. 7
Shroomish Lv. 7
Battle Two-
Lombre Lv. 26
Shroomish Lv. 26
Battle Three-
Lombre Lv. 29
Breloom Lv. 29
Battle Four-
Lombre Lv. 32
Breloom Lv. 32
Battle Five-
Swellow Lv. 34
Lombre Lv. 34
Breloom Lv. 34
=-=-=-=-=
Bug Catcher James
Location: Petalburg Woods
Battle One-
Nincada Lv. 8
Battle Two-
Ninjask Lv. 27
Battle Three-
Dustox Lv. 29
Ninjask Lv. 29
Battle Four-
Surskit Lv. 31
Dustox Lv. 31
Ninjask Lv. 31
Battle Five-
Surskit Lv. 33
Ninjask Lv. 33
Dustox Lv. 33
Ninjask Lv. 33
=-=-=-=-=
Hiker Trent
Location: Route 112
Battle One-
Geodude Lv. 16
Geodude Lv. 16
Geodude Lv. 16
Geodude Lv. 16
Battle Two-
Geodude Lv. 24
Geodude Lv. 24
Geodude Lv. 24
Graveler Lv. 24
Battle Three-
Geodude Lv. 27
Geodude Lv. 27
Graveler Lv. 27
Graveler Lv. 27
Battle Four-
Geodude Lv. 30
Graveler Lv. 30
Graveler Lv. 30
Graveler Lv. 30
Battle Five-
Graveler Lv. 33
Graveler Lv. 33
Graveler Lv. 33
Golem Lv. 33
=-=-=-=-=
Young Couple Lois & Hal
Location: Abandoned Ship
Battle One-
Volbeat Lv. 27
Illumize Lv. 27
Battle Two-
Volbeat Lv. 30
Illumize Lv. 30
Battle Three-
Volbeat Lv. 33
Illumize Lv. 33
Battle Four-
Volbeat Lv. 36
Illumize Lv. 36
Battle Five-
Volbeat Lv. 39
Illumize Lv. 39
=-=-=-=-=
Pokemon Trainer Wally
Location: Victory Road
Battle One-
Altaria Lv. 47
Delcatty Lv. 46
Roselia Lv. 47
Magneton Lv. 44
Gardevoir Lv. 48
Battle Two-
Altaria Lv. 50
Delcatty Lv. 49
Roselia Lv. 50
Magneton Lv. 47
Gardevoir Lv. 51
Battle Three-
Altaria Lv. 53
Delcatty Lv. 52
Roselia Lv. 53
Magneton Lv. 50
Gardevoir Lv. 54
Battle Four-
Altaria Lv. 56
Delcatty Lv. 55
Roselia Lv. 56
Magneton Lv. 53
Gardevoir Lv. 57
=-=-=-=-=
You cannot rebattle the next 8 trainers.
=-=-=-=-=
Leader Roxanne
Location: Rustboro City
Battle One-
Geodude Lv. 14
Nosepass Lv. 15
=-=-=-=-=
Leader Brawly
Location: Dewford Town
Battle One-
Machop Lv. 17
Makuhita Lv. 18
=-=-=-=-=
Leader Wattson
Location: Mauville City
Battle One-
Magnemite Lv. 22
Voltorb Lv. 20
Magneton Lv. 23
=-=-=-=-=
Leader Flannery
Location: Lavaridge Town
Battle One-
Slugma Lv. 26
Slugma Lv. 26
Torkoal Lv. 28
=-=-=-=-=
Leader Norman
Location: Petalburg City
Battle One-
Slaking Lv. 28
Vigoroth Lv. 30
Slaking Lv. 31
=-=-=-=-=
Leader Winona
Location: Fortree City
Battle One-
Swellow Lv. 31
Pelliper Lv. 30
Skarmory Lv. 32
Altaria Lv. 33
=-=-=-=-=
Leader Liza & Tate
Location: Mossdeep City
Battle One-
Solrock Lv. 42
Lunatone Lv. 42
=-=-=-=-=
Leader Wallace
Location: Sootopolis City
Battle One-
Luvdisc Lv. 42
Wiscash Lv. 40
Sealeo Lv. 40
Seaking Lv. 42
Milotic Lv. 43
=-=-=-=-=
You can battle the final 5 as many times as you want, but the pokemon
levels will never change
=-=-=-=-=
Elite Four Sydney
Location: Ever Grande City
Battle One-
Mightyena Lv. 46
Shiftry Lv. 48
Cacturne Lv. 46
Sharpedo Lv. 48
Absol Lv. 49
=-=-=-=-=
Elite Four Phoebe
Location: Ever Grande City
Battle One-
Dusclops Lv. 48
Banette Lv. 49
Sableye Lv. 50
Banette Lv. 49
Dusclops Lv. 51
=-=-=-=-=
Elite Four Glacia
Location: Ever Grande City
Battle One-
Glalie Lv. 50
Sealeo Lv. 50
Sealeo Lv. 52
Glalie Lv. 52
Walrein Lv. 53
=-=-=-=-=
Elite Four Drake
Location: Ever Grande City
Battle One-
Shelgon Lv. 52
Altaria Lv. 54
Flygon Lv. 53
Flygon Lv. 53
Salamence Lv. 55
=-=-=-=-=
Champion Steven
Location: Ever Grande City
Battle One-
Skarmory Lv. 57
Claydol Lv. 55
Aggron Lv. 56
Cradily Lv. 56
Armaldo Lv. 56
Metagross Lv. 58
=-=-=-=-=-=-=-=-=-=-=-=-=-=
24. Breeding
Breeding is just one of the fun things to do in Pokemon Ruby and
Sapphire. To breed, you need a male pokemon and a female pokemon. Easy,
huh? Not that easy. They need to be in the same egg group. Egg Groups
are, well, groups of pokemon that can breed together and make eggs. To
see all the egg groups, go to 24.1. There are multiple reasons to
breed. One, you might want to just get the first form of your evolved
or unevolved pokemon. When you breed, the egg hatches to become the
first form of the female pokemon. The only exceptions are
Marill/Azumarill and Wobbafett. If Marill/Azumarill isn't holding
anything, the egg will hatch to be a Marill. If the pokemon is holding
a Sea Incense, the egg will hatch to become an Azurill. With Wobbafett,
the egg normally hatches into Wobbafett. But if Wobbafett is holding a
Lax Incense, the egg will hatch into a Wynaut. A second reason to breed
is to try to get good stat pokemon. I think that good stat pokemon are
easier to get through breeding than through catching. Another reason to
breed is to pass on attacks. This will break into a long paragraph. To
show this, we will use a male Camerupt and a female Torkoal.
Male Camerupt-
Attacks:
Eruption
Amnesia
Overheat
Flamethrower (Don't mind the triple fire attack, it's only an example)
Female Torkoal-
Attacks:
Amnesia
Flamethrower
Body Slam
Heat Wave
Both of these pokemon are part of the Field Egg Group. Due to this,
these fire pokemon can breed. There are four steps to figuring out what
attacks the baby will know.
Step 1: Start with the attacks the baby will know.
Since the Torkoal is female, the baby will be a Torkoal. Just for the
heck of it, we'll make it a male.
Baby Male Torkoal-
Attacks:
Ember
Ember is the starting attack for any Torkoal.
Step 2: Add in any moves both pokemon know that the baby can learn by
leveling up.
If you were to check my pokedex for Torkoal, you would see that he
learns the following attacks by leveling up-
Ember
Smog
Curse
Smokescreen
Fire Spin
Body Slam
Protect
Flamethrower
Iron Defense
Amnesia
Flail
Heat Wave
As you can see, both parents know the attacks Flamethrower and Amnesia.
Because of that we put those on the baby.
Baby Male Torkoal-
Attacks:
Ember
Amnesia
Flamethrower
Now Torkoal has three moves. But we're not done yet.
Step 3: If there are any attacks the father learned from a TM or HM
that the baby can learn, the kid knows it.
If you were to check the TM/HM chart in this FAQ, you would see that
Flamethrower and Overheat are the two TMs that Camerupt knows.
Naturally, Torkoal can't learn Flamethrower again, so we just add on
Overheat, which Torkoal can learn.
Baby Male Torkoal-
Attacks:
Ember
Amnesia
Flamethrower
Overheat
Now we take a look at the fourth and final step.
Step 4: Any attack that the father knows that the baby can only get
through breeding shall be taught to the baby.
Endure
Eruption
Sleep Talk
Yawn
Those were the egg moves for Torkoal. As we see, Eruption is an egg
move that father Camerupt knows. Because of that, we teach it to
Torkoal.
Baby Male Torkoal-
Attacks:
Ember
Amnesia
Flamethrower
Overheat
Eruption
But wait! I thought a pokemon could only know four attacks at a time.
That's right. That means that we need to get rid of an attack. Which
attack? The attack at the top of the attack list.
Baby Male Torkoal-
Attacks:
Amnesia
Flamethrower
Overheat
Eruption
That's it. That is Baby Torkoal's moveset. Wait! Let's compare it to
the father.
Camerupt-
Eruption
Amnesia
Overheat
Flamethrower
Torkoal-
Amnesia
Flamethrower
Overheat
Eruption
Wow! These two have the exact same moveset, only in a different order!
Like father like son, I guess.
So now you understand the basics of breeding. But this section isn't
quite done yet.
=-=-=-=-=-=-=-=-=-=
24.1. Egg Groups
There are many egg groups.
Ditto Egg Group (can breed with anybody)-
Ditto
Bug Egg Group-
Caterpie
Metapod
Butterfree
Weedle
Kakuna
Beedrill
Paras
Parasect
Venonat
Venomoth
Scyther
Pinsir
Ledyba
Ledian
Pineco
Forretress
Gligar
Scizor
Shuckle
Heracross
Wurmple
Silcoon
Beautifly
Cascoon
Dustox
Surskit
Masquarain
Nincada
Ninjask
Volbeat
Illumize
Trapinch
Vibrava
Flygon
Dragon Egg Group-
Charmander
Charmeleon
Charlizard
Ekans
Arbok
Magikarp
Gyarados
Horsea
Seadra
Dratini
Dragonair
Dragonite
Kingdra
Treeko
Grovyle
Sceptile
Swablu
Altaria
Seviper
Feebas
Milotic
Bagon
Shellgon
Salamence
Fairy Egg Group-
Pikachu
Raichu
Clefairy
Clefable
Jigglypuff
Wigglytuff
Togetic
Marill
Azumarill
Hoppip
Skiploom
Jumpluff
Snubbull
Granbull
Shroomish
Breloom
Skitty
Delcatty
Mawile
Plusle
Minun
Roselia
Castform
Snorunt
Glalie
Ground Egg Group-
Rattata
Raticate
Ekans
Arbok
Pikachu
Raichu
Sandshrew
Sandslash
Nidoran female
Nidoran male
Nidorino
Nidoqueen
Vulpix
Nintales
Diglett
Dugtrio
Meowth
Persian
Psyduck
Golduck
Mankey
Primeape
Growlithe
Arcanine
Ponyta
Rapidash
Farfetch'd
Seel
Dewgong
Rhyhorn
Rhydon
Tauros
Eevee
Vaporeon
Jolteon
Flareon
Cyndiquil
Quilava
Typhlosion
Sentret
Furret
Mareep
Flaffy
Ampharos
Aipom
Wooper
Quagsire
Espeon
Umbreon
Girafarig
Dunsparce
Snubbull
Granbull
Sneasel
Teddiursa
Ursaring
Swinub
Piloswine
Delibird
Houndour
Houndoom
Phanpy
Donphan
Smeargle
Miltank
Torchic
Combusken
Blaziken
Poochyena
Mightyena
Zigzagoon
Linoone
Seedot
Nuzleaf
Shiftry
Slakoth
Vigoroth
Slaking
Whismur
Loudred
Exploud
Skitty
Mawile
Electrike
Manectric
Wailmer
Wailord
Numel
Camerupt
Torkoal
Spoink
Grumpig
Spinda
Zangooose
Seviper
Kecleon
Absol
Spheal
Sealeo
Walrein
Flying Egg Group-
Pidgey
Pidgeotto
Pidgeot
Spearow
Fearow
Zubat
Golbat
Farfetch'd
Doduo
Dodrio
Aerodactyl
Hoothoot
Noctowl
Crobat
Togetic
Natu
Xatu
Murkrow
Skarmory
Taillow
Swellow
Wingull
Pelliper
Swablu
Altaria
Human Shaped Egg Group-
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Drowsee
Hypno
Hitmonlee
Hitmonchan
Chansey
Mr. Mime
Jynx
Electabuzz
Magmar
Hitmontop
Blissey
Makuhita
Hariyama
Sableye
Volbeat
Illumize
Spinda
Cacnea
Cacturne
Mineral Egg Group-
Magnemite
Magneton
Voltorb
Electrode
Shedinja
Lunatone
Solrock
Baltoy
Claydol
Beldum
Metang
Metagross
Monster Egg Group-
Bulbasaur
Ivysaur
Venusaur
Charmander
Charmeleon
Charlizard
Squirtle
Wartortle
Blastoise
Nidoran female
Nidoran male
Nidorino
Nidoqueen
Slowpoke
Slowbro
Cubone
Marowak
Lickitung
Rhyhorn
Rhydon
Kangaskahn
Lapras
Snorlax
Chikorita
Bayleef
Meganium
Totodile
Croconaw
Feraligatr
Mareep
Flaffy
Ampharos
Slowking
Larvitar
Pupitar
Tyranitar
Treeko
Grovyle
Sceptile
Mudkip
Marshtomp
Swampert
Whismur
Loudred
Exploud
Aron
Lairon
Aggron
Tropius
No Egg Group (pokemon that can't breed)-
Nidorina
Nidoqueen
Staryu
Starmie
Articuno
Zapdos
Moltres
Mewtwo
Mew
Pichu
Cleffa
Igglybuff
Togepi
Unown
Tyrogue
Smoochum
Elekid
Magby
Raikou
Entei
Suicune
Lugia
Ho-oh
Celebi
Shedinja
Azurill
Wynaut
Regirock
Regice
Registeel
Latias
Latios
Kygore
Groudon
Rayquaza
Jirachi
Deoxys
Plant Egg Group-
Bulbasaur
Ivysaur
Venusaur
Oddish
Gloom
Vileplume
Paras
Parasect
Bellsprout
Weepinbell
Victreebell
Exeggcute
Exeggutor
Tangela
Chikorita
Bayleef
Meganium
Bellossom
Hoppip
Skiploom
Jumpluff
Sunkern
Sunflora
Lotad
Lombre
Ludicolo
Seedot
Nuzleaf
Shiftry
Shroomish
Breloom
Roselia
Cacnea
Cacturne
Tropius
Rock Egg Group-
Geodude
Graveler
Golem
Onix
Sudowoodo
Steelix
Nosepass
Snorunt
Glalie
Indeterminate Egg Group-
Grimer
Muk
Gastly
Haunter
Gengar
Koffing
Weezing
Slugma
Magcargo
Misdreavus
Wobbafett
Ralts
Kirlia
Gardevoir
Gulpin
Swalot
Castform
Shuppet
Banette
Duskull
Dusclops
Chimecho
Water One Egg Group-
Squirtle
Wartortle
Blastoise
Psyduck
Golduck
Poliwag
Poliwhirl
Poliwrath
Slowpoke
Slowbro
Seel
Dewgong
Horsea
Seadra
Lapras
Omanyte
Omastar
Kabuto
Kabutops
Dratini
Dragonair
Dragonite
Totodile
Croconaw
Feraligatr
Marill
Azumarill
Politoed
Wooper
Quagsire
Slowking
Corsola
Delibird
Mantine
Kingdra
Mudkip
Marshtomp
Swampert
Lotad
Lombre
Ludicolo
Wingull
Pelliper
Surskit
Masquarain
Corphish
Crawdaunt
Feebas
Milotic
Spheal
Sealeo
Walrein
Clamperl
Huntail
Gorebyss
Relicanth
Water Two Egg Group-
Goldeen
Seaking
Magikarp
Gyarados
Chinchou
Lantern
Quilfish
Remoraid
Octillery
Carvanha
Sharpedo
Wailmer
Wailord
Barboach
Wiscash
Relicanth
Luvdisc
Water Three Egg Group-
Tentacool
Tentacruel
Shellder
Cloyter
Omanyte
Omastar
Kabuto
Kabutops
Corsola
Corphish
Crawdaunt
Lileep
Cradily
Anorith
Armaldo
=-=-=-=-=-=-=-=-=-=
24.2. Egg Moves
I'm only listing the first forms.
Ditto Egg Group-
Ditto- no egg moves
=-=-=-=-=
Bug Egg Group-
Caterpie- no egg moves
Weedle- no egg moves
Paras- Counter, False Swipe, Flail, Light Screen, Psybeam, Pursuit,
Screech, Sweet Scent
Venonat- Baton Pass, Giga Drain, Screech, Signal Beam
Scyther- Baton Pass, Counter, Endure, Light Screen, Razor Wind,
Reversal, Safeguard, Silver Wind
Pinsir- Fury Attack, False Swipe, Faint Attack
Ledyba-
Pineco
Gligar
Shuckle
Heracross
Wurmple
Surskit
Nincada
Volbeat
Illumize
Trapinch
=-=-=-=-=
Dragon Egg Group-
Charmander
Charmeleon
Charlizard
Ekans
Arbok
Magikarp
Gyarados
Horsea
Seadra
Dratini
Dragonair
Dragonite
Kingdra
Treeko
Grovyle
Sceptile
Swablu
Altaria
Seviper
Feebas
Milotic
Bagon
Shellgon
Salamence
=-=-=-=-=
Fairy Egg Group-
Pikachu
Raichu
Clefairy
Clefable
Jigglypuff
Wigglytuff
Togetic
Marill
Azumarill
Hoppip
Skiploom
Jumpluff
Snubbull
Granbull
Shroomish
Breloom
Skitty
Delcatty
Mawile
Plusle
Minun
Roselia
Castform
Snorunt
Glalie
=-=-=-=-=
Ground Egg Group-
Rattata
Raticate
Ekans
Arbok
Pikachu
Raichu
Sandshrew
Sandslash
Nidoran female
Nidoran male
Nidorino
Nidoqueen
Vulpix
Nintales
Diglett
Dugtrio
Meowth
Persian
Psyduck
Golduck
Mankey
Primeape
Growlithe
Arcanine
Ponyta
Rapidash
Farfetch'd
Seel
Dewgong
Rhyhorn
Rhydon
Tauros
Eevee
Vaporeon
Jolteon
Flareon
Cyndiquil
Quilava
Typhlosion
Sentret
Furret
Mareep
Flaffy
Ampharos
Aipom
Wooper
Quagsire
Espeon
Umbreon
Girafarig
Dunsparce
Snubbull
Granbull
Sneasel
Teddiursa
Ursaring
Swinub
Piloswine
Delibird
Houndour
Houndoom
Phanpy
Donphan
Smeargle
Miltank
Torchic
Combusken
Blaziken
Poochyena
Mightyena
Zigzagoon
Linoone
Seedot
Nuzleaf
Shiftry
Slakoth
Vigoroth
Slaking
Whismur
Loudred
Exploud
Skitty
Mawile
Electrike
Manectric
Wailmer
Wailord
Numel
Camerupt
Torkoal
Spoink
Grumpig
Spinda
Zangooose
Seviper
Kecleon
Absol
Spheal
Sealeo
Walrein
=-=-=-=-=
Flying Egg Group-
Pidgey
Pidgeotto
Pidgeot
Spearow
Fearow
Zubat
Golbat
Farfetch'd
Doduo
Dodrio
Aerodactyl
Hoothoot
Noctowl
Crobat
Togetic
Natu
Xatu
Murkrow
Skarmory
Taillow
Swellow
Wingull
Pelliper
Swablu
Altaria
=-=-=-=-=
Human Shaped Egg Group-
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Drowsee
Hypno
Hitmonlee
Hitmonchan
Chansey
Mr. Mime
Jynx
Electabuzz
Magmar
Hitmontop
Blissey
Makuhita
Hariyama
Sableye
Volbeat
Illumize
Spinda
Cacnea
Cacturne
=-=-=-=-=
Mineral Egg Group-
Magnemite
Magneton
Voltorb
Electrode
Shedinja
Lunatone
Solrock
Baltoy
Claydol
Beldum
Metang
Metagross
=-=-=-=-=
Monster Egg Group-
Bulbasaur
Ivysaur
Venusaur
Charmander
Charmeleon
Charlizard
Squirtle
Wartortle
Blastoise
Nidoran female
Nidoran male
Nidorino
Nidoqueen
Slowpoke
Slowbro
Cubone
Marowak
Lickitung
Rhyhorn
Rhydon
Kangaskahn
Lapras
Snorlax
Chikorita
Bayleef
Meganium
Totodile
Croconaw
Feraligatr
Mareep
Flaffy
Ampharos
Slowking
Larvitar
Pupitar
Tyranitar
Treeko
Grovyle
Sceptile
Mudkip
Marshtomp
Swampert
Whismur
Loudred
Exploud
Aron
Lairon
Aggron
Tropius
=-=-=-=-=
No Egg Group (pokemon that can't breed)-
Staryu- no egg moves
Articuno- no egg moves
Zapdos- no egg moves
Moltres- no egg moves
Mewtwo- no egg moves
Mew- no egg moves
Pichu-
Cleffa
Igglybuff
Togepi
Unown
Tyrogue
Smoochum
Elekid
Magby
Raikou
Entei
Suicune
Lugia
Ho-oh
Celebi
Shedinja
Azurill
Wynaut
Regirock
Regice
Registeel
Latias
Latios
Kygore
Groudon
Rayquaza
Jirachi
Deoxys
=-=-=-=-=
Plant Egg Group-
Bulbasaur
Ivysaur
Venusaur
Oddish
Gloom
Vileplume
Paras
Parasect
Bellsprout
Weepinbell
Victreebell
Exeggcute
Exeggutor
Tangela
Chikorita
Bayleef
Meganium
Bellossom
Hoppip
Skiploom
Jumpluff
Sunkern
Sunflora
Lotad
Lombre
Ludicolo
Seedot
Nuzleaf
Shiftry
Shroomish
Breloom
Roselia
Cacnea
Cacturne
Tropius
=-=-=-=-=
Rock Egg Group-
Geodude
Graveler
Golem
Onix
Sudowoodo
Steelix
Nosepass
Snorunt
Glalie
=-=-=-=-=
Indeterminate Egg Group-
Grimer
Muk
Gastly
Haunter
Gengar
Koffing
Weezing
Slugma
Magcargo
Misdreavus
Wobbafett
Ralts
Kirlia
Gardevoir
Gulpin
Swalot
Castform
Shuppet
Banette
Duskull
Dusclops
Chimecho
=-=-=-=-=
Water One Egg Group-
Squirtle
Wartortle
Blastoise
Psyduck
Golduck
Poliwag
Poliwhirl
Poliwrath
Slowpoke
Slowbro
Seel
Dewgong
Horsea
Seadra
Lapras
Omanyte
Omastar
Kabuto
Kabutops
Dratini
Dragonair
Dragonite
Totodile
Croconaw
Feraligatr
Marill
Azumarill
Politoed
Wooper
Quagsire
Slowking
Corsola
Delibird
Mantine
Kingdra
Mudkip
Marshtomp
Swampert
Lotad
Lombre
Ludicolo
Wingull
Pelliper
Surskit
Masquarain
Corphish
Crawdaunt
Feebas
Milotic
Spheal
Sealeo
Walrein
Clamperl
Huntail
Gorebyss
Relicanth
=-=-=-=-=
Water Two Egg Group-
Goldeen
Seaking
Magikarp
Gyarados
Chinchou
Lantern
Quilfish
Remoraid
Octillery
Carvanha
Sharpedo
Wailmer
Wailord
Barboach
Wiscash
Relicanth
Luvdisc
=-=-=-=-=
Water Three Egg Group-
Tentacool
Tentacruel
Shellder
Cloyter
Omanyte
Omastar
Kabuto
Kabutops
Corsola
Corphish
Crawdaunt
Lileep
Cradily
Anorith
Armaldo
=-=-=-=-=-=-=-=-=-=
24.3. Chain Breeding
What is chain breeding? Let's just say that it may not be easy. Chain
breeding involves getting moves onto a pokemon that hatches from an
egg. It may seem like breeding Eruption from Camerupt to a baby
Torkoal, but it's not. Chain breeding is harder. You need to chain
breed when you want a move bred onto a baby still. But what happens if
the move that can be bred is only found on pokemon outside of that
baby's egg group? Let's take a Sceptile. You want to breed that starter
so that you have a baby Treeko that knows Crush Claw. But not one
pokemon inside either of Sceptile's egg groups (Monster and Dragon) can
learn Crush Claw normally. It isn't a TM or HM. But if we look at the
groups, we can see that Rhyhorn, part of the monster egg group, can
also be bred Crush Claw. That's all fine and dandy, but we need to find
Zangoose's egg group. Zangoose is the only pokemon that can learn Crush
Claw naturally. He is in the field egg group. Ho! So is Rhyhorn. So
breed a female Rhyhorn/Rhydon with a male Zangoose that knows Crush
Claw. It may be hard in Sapphire, since you can't get Zangoose in that
game. The baby Rhyhorn that comes from those two parents with know
Crush Claw. Keep on doing this until you have a male Rhyhorn. Once you
have the male Rhyhorn with Crush Claw, breed it with a female Sceptile.
The baby Treeko that hatches will know Crush Claw. To make things a
little clearer...
Male Zangoose (Crush Claw)
+Female Rhyhorn (mother)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Baby Male Rhyhorn (Crush Claw)
+Female Sceptile
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Baby Treeko (Crush claw)
Another example is getting Encore onto Sunkern. No pokemon in its egg
group can get it. However, Hoppip can also get Encore through breeding,
and he is in Hoppip's egg group. However, he is also in the fairy egg
group, the same group as Clefairy. So basically, breed a male Clefairy
with Encore and a female Hoppip and get a male Hoppip with Encore.
Breed the male Hoppip with a female Sunkern to get a baby Sunkern with
Encroe. But, you would need Colosseum and Pokemon FR/LG to get Sunkern,
Hoppip, and Clefairy.
It's not always just two breedings. It may get harder than Crush Claw
on Treeko or Encore on Sunkern.
Now let's say that you want to get Encore onto Machop. This is where it
gets interesting. You will have to get it from Clefairy. The thing is,
none of the pokemon in Machop's egg group are also in the fairy egg
group. However, if you were to look through all the egg groups, you
would see that Pikachu is in the fairy and ground egg group. Spinda is
in the humanshaped egg group AND the ground egg group (same as
Pikachu). Both Spinda and Pikachu get Encore through breeding. Machop
is in the human egg group! So that means that you will need to breed
three times.
Male Clefairy w/Encore\___Male Pikachu w/Encore\___Male Spinda w/Enore
+Female Pikachu w/o it/¯¯+Female Spinda w/o it-/¯¯+Female Machop w/o it
The final result is= Baby Machop with Encore!
=-=-=-=-=-=-=-=-=-=-=-=-=-=
25. EVs
Most people who see this for the first time will have no idea what it's
about. To tell you the truth, I didn't know what EVs were until just a
few days before this section started. EV is short for Effort Value. EVs
are counted in points. You can't actually see EVs in your game. They
are an invisible number. But what really are EVs?
EVs are received every time you fight an opposing pokemon, wild or not.
The points you receive are put into one of six categories: HP, Attack,
Defense, Speed, Special Attack, and/or Special Defense. After you
receive four EVs for one stat and raise the pokemon to the next level,
the stat you got the EVs in will increase one more point than usual.
Let's take a few examples. Let's say you want your HP to be higher than
the normal level. So you need to get some HP Effort Points. That means
you need to find a pokemon that has good HP. A good, easy example is to
use Makuhita in Granite Cave. Makuhita has good HP, so you will get 1
Effort Point in HP. But let's see Hariyama. Hariyama is the evolved
form of Makuhita. Haryiama gives you TWO Effort Points due to its super
HP. But Slaking, who isn't part of the Makuhita Family, goes overboard
with THREE Effort Points. But not all pokemon only give Effort Points
in one stat. Chimecho, for example, gives Effort Points in both Special
Attack AND Special Defense.
You may think "Oh, if I can do that, I should raise my pokemon to have
999 stat points in every stat". Well, sorry, you can't. You prevent
this from happening; the creators of the game created a 255-point limit
for one stat. "Okay, so I will just get up to 255 Effort Points in
every stat". Sorry, you still can't. To prevent people from using that
limit and still having super stats, the creators went further to create
a 510 point limit for an entire pokemon. That means that if you max out
in two stats, you can't get Effort Points anymore.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
26. Trainers List
This is a complete list of trainers throughout Pokemon Ruby/Sapphire.
Trainer's Eyes trainers will have two stars at the beginning and end of
their names.
=-=-=-=-=
Route 101- none
=-=-=-=-=
Oldale Town- none
=-=-=-=-=
Route 103 (left side of lake)- 1
Rival Brendan/May-
Treeko/Torchic/Mudkip (one of them) Lv. 5
=-=-=-=-=
Route 102- 4
**Youngster Calvin**-
Zigzagoon Lv. 5
Money- 80
Bug Catcher Rick-
Wurmple Lv. 4
Wurmple Lv. 4
Money- 64
Youngster Allen-
Poochyena Lv. 5
Taillow Lv. 3
Money- 48
Lass Tiana-
Zigzagoon Lv. 4
Zigzagoon Lv. 4
Money- 64
=-=-=-=-=
Petalburg City- 8 ( fifth gym)
Cooltrainer Randall-
Delcatty Lv. 27
Money- 1296
Cooltrainer Mary-
Delcatty Lv. 27
Money- 1296
Cooltrainer Parker-
Linoone Lv. 27
Money- 1296
Cooltrainer Lori-
Linoone Lv. 27
Money- 1296
Cooltrainer George-
Linoone Lv. 27
Money- 1296
Cooltrainer Jody-
Zangoose Lv. 27
Money- 1296
Cooltrainer Berke-
Zangoose Lv. 27
Money- 1296
Leader Norman-
Slaking Lv. 28
Vigoroth Lv. 30
Slaking Lv. 31
Money- 3100
=-=-=-=-=
Route 104 (before PW)- 2
Youngster Billy-
Seedot Lv. 6
Taillow Lv. 8
Money- 128
**Rich Kid Winston**-
Zigzagoon Lv. 7
Money- 1400
=-=-=-=-=
Petalburg Woods- 3
Bug Catcher Lyle-
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Wurmple Lv. 3
Money- 48
Team Aqua/Magma Grunt-
Poochyena Lv. 9
Money- 180
**Bug Catcher James**-
Nincada Lv. 8
Money- 128
=-=-=-=-=
Route 104 (after PW)- 4
**Lady Cindy**-
Zigzagoon Lv. 7
Money- 1400
**Lass Haley**-
Lotad Lv. 7
Shroomish Lv. 7
Money- 112
Twins Gia & Mia-
Lotad Lv. 8
Seedot Lv. 8
Money- 192
Fisherman Ivan-
Magikarp Lv. 6
Magikarp Lv. 6
Magikarp Lv. 6
=-=-=-=-=
Rustboro City- 3 (first gym)
Youngster Josh-
Geodude Lv. 10
Geodude Lv. 8
Geodude Lv. 6
Money- 96
Youngster Tommy-
Geodude Lv. 11
Money- 176
Leader Roxanne-
Geodude Lv. 14
Nosepass Lv. 15
Money- 1500
=-=-=-=-=
Route 116-
Youngster Joey-
Zigzagoon Lv. 8
Machop Lv. 10
Money- 160
Bug Catcher Jose-
Wurmple Lv. 8
Nincada Lv. 8
Silcoon Lv. 8
Money- 128
Lass Janice-
Marill Lv. 10
Money- 160
Hiker Clark-
Geodude Lv. 8
Geodude Lv. 8
Geodude Lv. 8
Money- 320
**School Kid Jerry**-
Ralts Lv. 10
Money- 200
**School Kid Karen**-
Shroomish Lv. 9
Whismur Lv. 9
Money- 180
=-=-=-=-=
Rusturf Tunnel- 2
Team Aqua/Magma Grunt-
Poochyena Lv. 11
Money- 220
Hiker Mike-
Geodude Lv. 16
Geodude Lv. 16
Machop Lv. 16
Money- 640
=-=-=-=-=
Route 105- 7
Swimmer Dawn-
Marill Lv. 27
Money- 216
Swimmer Beverly-
Wailmer Lv. 26
Wailmer Lv. 26
Money- 208
Ruin Maniac Foster-
Sandshrew Lv. 26
Sandslash Lv. 26
Money- 1560
Swimmer Austin-
Magikarp Lv. 25
Tentacool Lv. 25
Wingull Lv. 25
Money- 200
Swimmer Luis-
Carvanha Lv. 27
Money- 216
Swimmer Nicole-
Wailmer Lv. 27
Money- 216
Swimmer Douglas-
Tentacool Lv. 26
Tentacool Lv. 26
=-=-=-=-=
Route 106- 2
Fisherman Ned-
Tentacool Lv. 12
Money- 480
**Fisherman Elliot**-
Magikarp Lv. 11
Tentacool Lv. 8
Magikarp Lv. 11
Money- 440
=-=-=-=-=
Dewford Town- 4 (second gym)
Battle Girl Laura-
Meditite Lv. 14
Money- 336
Black Belt Hideki-
Machop Lv. 14
Money- 448
Battle Girl Tessa-
Meditite Lv. 12
Meditite Lv. 12
Machop Lv. 12
Leader Brawly-
Machop Lv. 17
Makuhita Lv. 18
Money- 1800
=-=-=-=-=
Granite Cave- none
=-=-=-=-=
Route 107- 5
Swimmer Beth-
Marill Lv. 25
Goldeen Lv. 25
Wingull Lv. 25
Money- 200
Swimmer Darrin-
Tentacool Lv. 27
Money- 216
Sis and Bro Lisa & Ray
Goldeen Lv. 28
Tentacool Lv. 26
Money- 624
**Swimmer Tony**-
Carvanha Lv. 27
Money- 216
Swimmer Denise-
Wingull Lv. 27
Money- 216
=-=-=-=-=
Route 108- 4
Swimmer Tara-
Horsea Lv. 26
Marill Lv. 26
Money- 208
Swimmer Jerome-
Tentacool Lv. 26
Wingull Lv. 26
Money- 208
Swimmer Missy-
Goldeen Lv. 24
Wingull Lv. 24
Marill Lv. 24
Wailmer Lv. 24
Money- 192
Swimmer Matthew-
Carvanha Lv. 27
Money- 216
=-=-=-=-=
Route 109- 10 (6 on the water and 4 on the beach)
Beach-
Sailor Edmond-
Wingull Lv. 12
Wingull Lv. 12
Machop Lv. 12
Money- 384
Sailor Huey-
Machop Lv. 12
Money- 448
**Tuber Lola**-
Azurill Lv. 13
Azurill Lv. 13
Money- 52
**Tuber Ricky**-
Zigzagoon Lv. 14
Money- 56
Water (and the small islands)-
Young Couple Mel & Paul-
Beautifly Lv. 27
Dustox Lv. 27
Money- 1728
Tuber Gwen-
Marill Lv. 27
Money- 108
Tuber Carmen-
Marill Lv. 27
Money- 108
Swimmer Alice-
Goldeen Lv. 25
Goldeen Lv. 25
Wingull Lv. 25
Money- 200
=-=-=-=-=-=-=-=-=-=-=-=-=-=
27. FAQ
Q. What do you mean by MIRAGE FRIENDLY POKEMON?
A. Mirage Friendly is a status that does not appear. It is invisible to
anyone as long as you can't see Mirage Island. If you see Mirage
Island, that means that one pokemon on your team is MIRAGE FRIENDLY. It
is all random.
Q. On my Sapphire Version on all of my pokemons summaries
it says "status- pkrs" what does that mean?
A. About the "status- pkrs", you should consider yourself EXTREMELY
LUCKY!!!!! That means that your pokemon have the Pokerus Virus. It is a
good virus that means that when you grow your pokemon levels, they gain
stats easier. The chances of getting this are even lower than the
chances of finding a shiny pokemon. It wears off after a while. You can
spread it to your PC pokemon by putting the infected pokemon in the PC.
Q. What level does Vibrava evolve into Flygon?
A. Vibrava evolves at level 45.
Q. How come my Wobbafett's Shadow Tag doesn't work?
A. I have no idea.
Q. What is Mystery Event?
A. Something that involves a link cable and I believe an e-reader. I
don't know what it's about though.
Q. Can I get an Eon Ticket with a Gameshark?
A. Yes
Q. Can I get Jirachi and Deoxys with gameshark?
A. Yes
Q. How many ways are there to get a Master Ball?
A. Three. One from the Team Magma Hideout, more from Gameshark. I
believe you can get it from the lotto.
Q. Can Blaziken be caught in Ruby or is he only is Sapphire?
A. Blaziken is the final form of Torchic, one of the three starter
pokemon, meaning you can get it in both games.
Q. Where's the stern (I need to give him the scanner)
A. Stern is in Slateport City at the docks where you ride the S.S.
Tidal.
Q. When does Trapinch learn dig?
A. Trapinch learns Dig at level 43, but only as a Trapinch
Q. Where can I find an Eon Ticket?
A. Either from Nintendo or from Gameshark/Action Replay
Q. Where can I find a Dragon Scale?
A. Either from Bagon or Horsea. Use Thief, Covet, or simply catch it
and take off the item.
Q. Is there a move deleter in this game?
A. Yes. He is in Lilycove City
Q. Is there still the four-move restriction?
A. Yes
Q. If you only have one pokemon and you are in a 2 vs. 2 battle, will
you still be able to use it?
A. Yes
Q. Can you suggest a pokemon I can get early on?
A. There are plenty. Some of my favorites are Makuhita and Lotad.
Q. Is Aron a good choice?
A. Yes, but mostly for patient people. It takes a long time to raise
Aron.
Q. Where is the HM for Waterfall?
A. Waterfall is in the Cave of Origins.
Q. How do you get into the small indents in the walls?
A. You get into the indents by using Secret Power.
Q. How do you get all the phrases on Pokemon Ruby and Sapphire?
A. You get them from stuff like catching pokemon, participating in
contests, etc.
Q. when I start up ruby it says, battery is down therefore clock based
events wont happen. What does this mean? And does it hurt my
playability a lot?
A. I have no idea about this. It never happened to me.
Okay, I found the answer. This glitch affects how berries grow and
other time-based events (those time based-events won't happen again).
There are many ways to fix it. The most well-known one is to hook up
with Colosseum/Fire Red/Leaf Green.
Q. Where do you get Flygon's pre-evolved form in Ruby?
A. Flygons pre-evolution, Vibrava, cannot be caught in the games.
However, Vibrava's pre-evolution, Trapinch, can be caught in the
desert.
Q. Can you tell me which currents to go on to reach Sky Pillar?
A. The currents do not lead to Sky Pillar. You get there by going EAST
from Pacifidlog Town.
Q. Where do you get Shellgon's Pre-evolved form?
A. You find Bagon in Meteor Falls in the room where you find TM02-
Dragon Claw.
Q. Can Mew, Mewtwo, Entei, Raikou, Suicune, Lugia, Ho-oh be caught in
this game?
A. They cannot be caught in the game.
Q. Can you trade pokemon from Silver/Gold to Ruby/Sapphire?
A. No, you cannot trade pokemon from Silver/Gold to Ruby/Sapphire.
Q. I seem to have problems in fishing. Once I get a bite, it always
gets away. I find it frustrating sometimes. Can you give me some
advice, tell which route I should go, and do I still need to press any
buttons to reel it in?
A. Okay, I'll give you what you need to know about fishing. To fish,
first use the rod you are using. When it says you have a bite, press A
immediately. Next, if you are lucky, you will go straight to the
battle. If not, you will go to another screen with a bunch of dots.
Once it says you have a bite, press A immediately. Repeat until you
pull up the fish.
Q. Can you catch Wailmer while Surfing?
A. You can only catch Wailmer while fishing.
Q. Every time I start a new game, Torchic always is a male! Why is
that? I want
him to be a female!
A. Torchic has an 87.5% chance of being male and a 12.5% chance of it
being female.
Q. Is there any town or city in hoenn with a mart that sells rare
candy? And if there is what town or city is it?
A. There are no marts that sell rare candies.
Q. Are there any marts that sell master balls or ultra balls?
A. There are no marts that sell Master Balls. The marts in Fortree
City, Lilycove City, Sootopolis City, Mossdeep City, I believe
Pacifidlog Town, and Ever Grande City sell Ultra Balls.
Q. The legendary pokemon is almost dead, in the red area. You told up
to use Ultra Balls. I have plenty of them, 20+ but it won't work. What
do I have to do?
A. Well, there is nothing wrong. No matter what health it has, it will
still take a lot tries to catch it.
Q. Hey Scott where do you get desks, chairs, plants, ornaments, mats,
posters, dolls, & cushions in ruby?
A. You can get them by buying them or getting them from other people.
Q. How and where do you get the scanner?
A. You get the scanner in the Abandoned Ship.
Q. Where do you find Regice and Registeel?
A. Regice and Registeel can be found in tombs in different locations.
Regice can be found in the tomb on Route 104.
Registeel can be found in the tomb on that route to the right of
Foretree City.
Q. What are all the mirage pokemon?
A. The chances of having a mirage friendly pokemon are random. You can
find one, or you can have a non-mirage friendly pokemon become a mirage
friendly pokemon.
Q. You know where your in the sealed cavern at the bottom of the ocean
current where it says "first comes relicanth last comes wailord" then
you do what it says then it sounds like a door opens then there is
there is three clicks where is the door that opened?
A. No door opens. The sound you hear after that means that the door to
the regi's caves has been opened.
Q. I have looked high and low and I can't find the paintings for the
museum.
A. You need to win the master contest in every category, but you also
need to accomplish something in the contest that I forgot.
Q. What can I do with the Claw Fossil?
A. If you picked up the Claw Fossil, you can resurrect the pokemon
inside, giving you Anorith.
Q. How do you get non-mirage friendly pokemon and train them into
Mirage-friendly pokemon?
A. You may catch a non-mirage friendly pokemon, but everyday, there is
a very small chance that one of your non-mirage friendly pokemon
becomes a mirage friendly pokemon. It is all based on chance, like with
Shiny Pokemon.
Q. How do you get Jirachi and Deoxys using Action Replay?
A. Just put in the code and follow the directions. If you are using the
Route 101 code for them, then look for them on Route 101. So just put
in the code for them, make sure it's on, and follow the directions on
the Action Replay page to find your prize.
Q. How do you find the timer ball?
A. I believe you find it by going to the Rusturf Pokemart. You might
need to get the Repeat Ball by talking to the devon corp. guy near the
Rusturf Tunnel.
Q. Will May fight you with her begin pokemon, swampert?
A. No
Q. How do you delete HMs?
A. To get rid of HMs, go to the move deleter in Lilycove City.
Q. Where do you purchase a lotto ticket?
A. You can purchase a lottery ticket at the Lilycove Pokemart at the
main desk.
Q. How do get a surfing pokemon?
A. First of all, you get surf from Wally's parents next to the
Petalburg Gym.
Second, about 99% of all water pokemon can learn surf. If you have a
water pokemon who's name is not Magikarp, then it can learn surf.
Q. How do you get the Master Ball if you've already beaten Team
Magma/Aqua?
A. You can't get back into the base after beating Magma/Aqua. So the
only other way to get it is by winning the lottery or getting it in a
trade.
Q. Can you duplicate in this game?
A. No. At least I think you can't...
Q. How do you get to the regi's cave?
A. I believe that all you have to do is to go to Pacifidlog Town, surf
all the way down, and as you reach the currents, step on the bottom
tile of them. Just go straight when controllable until you reach a
specific place where you can go underwater.
Q. Is there any other way to get a Wailord other than evolving a
Wailmer?
A. You can catch a Wailord on Route 129, but he's rare.
Q. What do you mean by the strip of water connecting Route 133/134?
A. As for the strip of water connecting Route 133/134, there is a piece
of calm water in the middle of the currents that is half on Route 133
and half on Route 134.
Q. How do get the S.S. Tidal working?
A. The S.S. Tidal begins after you beat the Elite 4.
Q. Where is the Pokeblock Case?
A. You can find the Pokeblock case by talking to the little girl in the
Hyper Rank Contest House in Slateport City.
Q. What do you do in the sealed chamber and how do you open up the one
big rock and the six little rocks around it?
A. Once you are in the sealed chamber, you must read the Braille in the
back of the room, then follow what it says. The chambers will open
after the end of the sealed chamber. The rocks around them don't open
up.
Q. How do you get cut and surf in sapphire?
A. Cut- the house to the left of the Pokemon Center in Rustboro City.
Talk to the man.
Surf- house to the left of the Petalburg Gym after beating the PG. Talk
to man.
Q. What level does Jirachi learn Doom Desire?
A. Jirachi learns Doom Desire at level 50.
Q. Where exactly can you find Chimecho?
A. Chimecho can be found on the summit of Mt. Pyre.
Q. What level does Anorith evolve into Armaldo?
A. Anorith evolves at level 40.
I'm getting these in boatloads!! Also try to keep all FAQs for me
limited to what's not already asked/posted.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
28. Thanks
Special Thanks to-
Nintendo- for creating this game
Gamefreaks- For creating this game
[email protected] For the other two of Steven's Aggron's moves
[email protected] For corrections on some of the name puns
[email protected] For the Wallace name pun. Even the littlest
corrections count.
BladeMaster88446- For the Last half of the Mantine name pun.
[email protected] For Drake's Shellgon's fourth move,
Crunch.
[email protected] for helping me remember that Metang evolves into
Metagross at level 45, not 50.
[email protected] for the second half of the Vibrava name pun.
Mr. Toonsurfer- for the Omanyte/star name puns.
Frank A.- for corrections on the Latios and Latias name puns.
You- for reading it
=-=-=-=-=-=-=-=-=-=-=-=-=-=
29. End
Well ,this game is coming to an end. There are only a few more things I
need to do. You can expect dozens more updates. I am far from finished.
Here are some games you can expect guides from me on-
Metroid Prime (currently in progress)
Metroid Fusion (currently in progress)
Pokemon Red/Blue (currently in progress)
Pokemon Crystal (currently in progress)
Pokemon Fire Red/Leaf Green (once I get it and beat it once)
Pokemon Emerald (whenever it is to be released in America)
Pokemon Ruby/Sapphire (another one)
Legend of Zelda: Oracle of Ages (currently in progress)
Legend of Zelda: Oracle of Seasons (once I complete the one above this)
From all of us in my body, god-bye!
Cheatcc.com is not allowed to use my FAQ under any circumstances.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
30. Copyright
This FAQ is copyright 2003-2004 Scott Millard. This FAQ shall and will
not be posted on any websites without my permission. Doing so will
resort in a whole bunch of legal mumbo jumbo. If you do, expect your
name on a list called "Criminal list" that will be up only if you copy
it. In order to post it, you must ask for my permission. Just e-mail me
at my e-mail address shown at the beginning of this FAQ. But if you
don't know where it is, it is ScottThang@ aol.com
Note: Get rid of that space, that is not actually part of the e-mail
Cheatcc.com is not allowed to use my FAQ under any circumstances.
There is no reason to copy this FAQ without my permission. You have
good chances of me saying yes, as I like my stuff being well known.
And remember-
An idiot a day keeps the aspirin nearby
=-=-=-=-=-=-==-=-=-=-=-=
31. Authorized Sites
This list is about sites that are authorized to use this FAQ. If you
see these websites using my FAQ, don't worry.
Neoseeker.com
Faqs.ign.com
www.trhh.2ya.com
=-=-=-=-=-=-=-=-=-=
32. Losers List
This is a list of losers who put my FAQ on their site without my
permission. It took just a bit of looking on Google.com. If by some
chance I made a mistake (maybe it is part of another site that has my
permission), then please tell me as quickly as possible.
Cheatcc.com (even though they didn't steal it, they steal everybody's
FAQ eventually.)
Farewell!
==
Copyright 2003-2004 Scott Millard