+-----------------------------------------------------------------------------+
| PPPPPP OOOOOO KK  KK EEEEEE MMMMMMMMMM OOOOOO NNNN                          |
| PP  PP OO  OO KK KK  EE     MM  MM  MM OO  OO NN  NN              CONTESTS  |
| PPPPPP OO  OO KKKK   EEEEEE MM  MM  MM OO  OO NN  NN      IN-DEPTH BERRIES  |
| PP     OO  OO KK KK  EE     MM  MM  MM OO  OO NN  NN                   AND  |
| PP     OOOOOO KK  KK EEEEEE MM  MM  MM OOOOOO NN  NN      BATTLE-E BERRIES  |
|  _     _        _  _  _  _      _  _    _      _  _  _                      |
| |_|| ||_|| |   |_ |_||_||_||_|||_||_   |_ |\/||_ |_||_|| |\        version  |
| |\ |_||_||_|    _|| ||  |  | |||\ |_   |_ |  ||_ |\ | ||_|_|           9.0  |
|          __/                                                                |
+-----------------------------------------------------------------------------+
| Orgininal Japanese Contest FAQ written by: Azura Stardust                   |
| Email: [email protected] - AIM: Shoreii                            |
+-----------------------------------------------------------------------------+
| English Version of the FAQ, etc written by                                  |
| Jaromaru - Email: [email protected] - AIM: DaJasonofPokeC                   |
+-----------------------------------------------------------------------------+

===============================================================================
TABLE OF CONTENT
===============================================================================
-Updates
-Basic Contest FAQ
-Contest Attack Information (By A-Z)
-Contest Attack Information (By Type)
-Contest Attack Information (By Effects)
-Contest Combos
-Contest Pokemon (Ruby & Sapphire)
-Contest Pokemon (Emerald)
-Berries Stats
-Berry Blender Stats
-Berries Meanings
-Berries Growth
-Berries Locations
-Berries Secrets
-Battle-e Berries
-Ribbons
-Credits/Copyrights/Disclaimer
===============================================================================


===============================================================================
UPDATES
===============================================================================
V1.0 (31/03/03)
- Retranslated FAQ [Original by Azura Stardust, done in Dec 2002]
- Added Contest Attacks Informations
- Added Contest Combos
- Added Contest Pokemon
- Added Hints & Tips
v1.1 (01/04/03)
- Added some little info sunbmitted by Tahnok.
V1.2 (02/04/03)
- Fixed width of one FAQ Question.
V1.3 (03/04/03)
- Fixed some spelling errors
- Fixed some number errors
- Added Liked PokeBlock stats for Personalities.
V1.4 (04/04/03)
- Added a new section... Berry Blender Stats - Verdanturf Town/Fallarbor Town
 now completed.
- Added a new host - Neoseekers
V1.5 (05/04/03)
- Slateport & Lilycove Completed
- Added Berries Meanings Section
- Added Berries Locations Section
V1.6 (06/04/03)
- Added Berries Growth Section
- Replaced Berries-Gotten-In-Events to 'Berry Givers' causew I found out they
 give you random berries.
- Added LEICHI berry location, Azura reminded meof it.
V1.7 (07/04/03)
- Added Durin's Meaning
- While browsing through Battle Pokcmon stuffs, I found out you can STEAL
 rare berries from No. 36 to 42 using THIEF(TM46) or COVET.
v1.8 (08/04/03)
- Added list of berries that Berry Givers will give you...
- Finshed Berry Meanings Section
- ABout the Berry Growth sections, it will be fully done by as soon as I get
 the clock fix that use L&R buttons together to forward 1 hour so I can
 finish off the section.
- Added a new host - PKMN Legends
V2.0 (11/04/03)
- Now, I have 99% completed Berries Growth section and if you found out any
 mistakes, email me to give me your corrections ;p
- Berries Secrets Section added
- Updated PKMN Legends' link
V3.0 (13/04/03)
- Name change
- Added Secret bases section
V3.1 (15/04/03)
- Corrected Berry Growth section
- Added asscii art on header
- changed the header fromatting due to the new asscii art
V3.2 (16/04/03)
- Redo the Berry giver stuffs on ROute 120- She give you berries depends on
 your trainer ID No.
- Added more info for Mixing Records
- I will be on vacation from 17/04 and wont be back to check your emails until
 27/04. Thanks.
v4.0 (30/04/03)
- Whew, weeks since my vacation starts... well im back and i cant be bothered
 to add SB ratings instead, I add secret base asccii designs!
- I hate to recieve too much annoy email messages! sO i ADDED THE eMAIL rUles.
 OBEY THEM!!!
v4.2 (01/06/03)
- Revised the Trainer Stars Section
- Email changed to [email protected]
- Added a new host - bulbagarden.com
- You cannnot steal berries from battle tower or e-card battle - thanks to
 many people who emailled me... Very very true.
- If you are complaining that the berries wont grow means you are using ROMS.
- Fixed ribbon spelling errors thanks to [email protected]
v5.0 (18/07/03)
- Lost my email address *sad* Damn spammers
- Added more combos thanks to pokehacker from filbboards.de who pmed me.
- Added IGN for hosting
v5.9 (24/10/03)
- I am still alive but PLEASE STOP AIM ME about dumb questions. I AM GETTING
 REALLY SICK OF IT.  Thanks
- I added a new new section... BATTLE E CARDS. You will learn infos about the
 news cards from that section include the six all new powerful berries, thanks
 to "the bad photographer dude" known as andrusus.  I am a huge fan of these
 cards, you know.
- Trainers cards will be on the guides on 1st of November, the day after I get
 the battle e cards.  I will play with them DAY AND NIGHT finding out the
 secret trainers!
- Version 6.0 will be out at beginning of November I promise.
v9.0 (21/09/04)
- It has been nearly a year since the last update, and I have loads of changes
 to this FAQ, due to the latest release of Pokemon Emerald.
- The secret base FAQ has been seperated, from the Contests & Berries.
- The contest attacks has been revamped, cause most of them are all wrong.
 Also got permission from Myst Erik Ery.
- Reorganized the Battle-e berries sections
- The battle-e series 1 berries section has been revamped
- The battle e series 2 berries will be added sometimes next month
- It will also feature Emerald stuff in this FAQ as well.
- Email, MSN, AIM changed - dajason@gmail for Email and MSN and DaJasonofPokeC
 for AIM.
===============================================================================


===============================================================================
CONTEST FAQ
===============================================================================

 ---------------------------------------------------------------------------
 How do I enter a contest for the first time?
 ---------------------------------------------------------------------------
 You have to go to VERDANTURF TOWN and talk to the woman behind the counter.
 Just say yes to whatever she says and she'll explain the rules, which are
 as follows: (with a bit of adding in by me) then she will give you a
 CONTEST PASS.

 EMERALD ONLY: Instead of Verdanturf, it's Lilycove.

 ---------------------------------------------------------------------------
 How do I play?
 ---------------------------------------------------------------------------
 Go to a CONTEST HOUSE and talk to the woman behind the counter. Choose your
 type of contest and then start contesting! Contest houses are distinctive
 red houses with flat grey roofs with little indentations in them. The door
 is blue and has a white pokeball with a red ribbon printed on the door.
 There are only 4 Contest houses in the entire Houen, namely at VERDANTURF
 TOWN (Normal Rank), FALLARBOR TOWN (Super Rank), SLATEPORT CITY (Hyper
 Rank) and LILYCOVE CITY (Master Rank).

 EMERALD ONLY: All of the ranks are in only one place - Lilycove because
 the first three got replaced by battle tents.

 ---------------------------------------------------------------------------
 Types of Contest
 ---------------------------------------------------------------------------
 There are 5 kinds of contest:
  1. Cool   Contest: Primary: Cool   - Secondaries: Tough, Beauty      (Red)
  2. Beauty Contest: Primary: Beauty - Secondaries: Cool, Cute        (Blue)
  3. Cute   COntest: Primary: Cute   - Secondaries: Beauty, Smart     (Pink)
  4. Smart  Contest: Primary: Smart  - Secondaries: Cute, Tough      (Green)
  5. Tough  Contest: Primary: Tough  - Secondaries: Smart, Cool     (Yellow)

 ---------------------------------------------------------------------------
 Stages of the Contest
 ---------------------------------------------------------------------------
 There are 2 stages to the contest, in which you compete with 3 other people
 to win.

 The first part, you show your pokemon to the audience and based on the
 number of hearts you see popping up from the audience, your pokemon gets a
 better rating in the end. Feeding your pokemon certain POKEBLOCKS according
 to the contest will help. This is explained later in the FAQ.

 The second part, you show off your pokemon's moves. Going by how many

 appeals appear after you show off your move, the scale underneath goes up.
 The blue-highlighted little panel displays your pokemon's information and
 status in the competition, etc.

 You can show your pokemon's moves off 5 times, and after that, they will
 tally the results and you will come to a screen where they will list each
 pokemon. First, they will show the results of the 1st stage on a bar.
 Then, they will add on the results of the 2nd stage and the pokemon who
 has shown off the best wins the contest. If you win, your pokemon will be
 shown and confetti will fall. You will then go up to one of the judges and
 receive a ribbon for your pokemon. I'm not entirely sure what this does,
 but there's a section of the FAQ for ribbons...

 ---------------------------------------------------------------------------
 I can't enter my pokemon into any contest! Why?
 ---------------------------------------------------------------------------
 See if you didn't do as what 1.1 up there says. If you already have, you
 should be able to enter any of your pokemon into the contest at VERDANTURF
 TOWN.  When you talk to the woman behind the counter and she talks a bit
 and then the pokemon you are carrying are brought up on a new screen with
 words next to them, you can instantly know which ones can be entered and
 which ones can't - Can be entered is ABLE and Cannot be entered is NOT
 ABLE. VERDANTUF TOWN is a type of beginner's contest house, where any
 pokemon can go in. HOWEVER, for later contest houses, If You Want To Enter
 A Pokemon Into The Contest There, That Pokemon Needs To Have Won A Contest
 At The VERDANTURF TOWN Contest House And Preceding Contest Houses. What do I
 mean by preceding contest houses? Take a look at the "contest house" section
 of the FAQ.

 EMERALD ONLY: Remember I said earlier, all of the ranks are in Lilycove.

 ---------------------------------------------------------------------------
 Where are CONTEST HOUSES?
 ---------------------------------------------------------------------------
 Contest houses are distinctive red houses with flat grey roofs with little
 indentations in them. The door is blue and has a white pokeball with a red
 ribbon printed on the door. If you still can't identify it.. geez.
 There are only 4 Contest houses in the entire Houen, namely at
 VERDANTURF TOWN, FALLARBOR TOWN, SLATEPORT CITY and LILYCOVE CITY.

 EMERALD ONLY:  In Emerald, theres only one because the other three got
 replaced by Battle Tents.

---------------------------------------------------------------------------
 What's in them?
---------------------------------------------------------------------------
 1. POKEBLOCK Making Machines
    POKEBLOCK making machines are the little grey square table-ish looking
    things with red dots on them. There are two in each Contest House. The
    blank one is for playing/mixing with a friend (needs link cable) and the
    other one is for playing/mixing with the person(s) at the table. You can
    only play if you have talked to a little girl in the SLATEPORT CITY
    contest house and received a POKEBLOCK CASE from her.

    When you go to the machine and say Yes to all the things, the screen will
    change to the list of Berries you have. Choose a berry and put it in.
    The other person(s) will then put in their berries, and then you will see
    3 2 1 Start. The dial in the middle will start spinning, and every time
    it goes near the dial where your name (in red) is, press A. If a red
    circle pops up, that means you have hit near your name. If a blue X pops
    up, you've hit too far from your name. If you see a red and yellow
    bullseye popup, you hit right on target. When you get red circles the
    machine goes faster and your porok is mixed faster. (The numbers at the
    bottom is the r.p.m. of the machine.) Bullseyes means it goes EVEN
    faster! However when you get X'es, the machine slows down. When the
    machine has finished (there is a red bar on top that will tell you how
    much the machine has finished mixing berries) they will show statistics
    of how many circles, bullseyes and X'es each person got. After that they
    will show each person's name and what berry they put in, and then you
    will receive your porok! There is a little yellow plaque on the wall of
    every contest house which shows the fastest speed ever ln each contest
    house.

 2. PictureS
    On the walls of the contest houses, they will show the latest winners of
    contests. Your pokemon's picture will be displayed if it's the latest one
    who won. THIS IS NOT THE SAME AS THE PICTURE IN THE ART GALLERY WHICH IS
    EXPLAINED LATER.

 3. So what's those Preceding Contest Houses you were talking about?
    Think of it like this, each contest house is a level of difficulty.
    VERDANTURF TOWN is "NORMAL RANK", FALLARBOR TOWN is "SUPER RANK",
    SLATEPORT CITY is "HYPER RANK" and LILYCOVE CITY is "MASTER RANK".

    To get into each level you need to have completed the previous ones.
    What I mean is that (eg) if you want your Mewtwo to enter a Cuteness
    (ha ha.) contest in Slateport City, that Mewtwo must have won Cuteness
    contests in Verdanturf town AND Fallarbor town. Otherwise they won't let
    you in! And seriously, Lilycove City is the hardest to win at because
    there are so many more members of the audience than before and your
    rivals have all fed *their* pokemon quite a good number of POKEBLOCKS...
    so watch out!

 ---------------------------------------------------------------------------
 What are POKEBLOCKS?
 ---------------------------------------------------------------------------
   POKEBLOCKS are made from refining a berry. You can pick berries from all
   sorts of trees throughout the game. Like in GSC, you can only pick a tree
   once a day and then it disappears until the next day. Refining different
   berries give different poroks. You can see your poroks by selecting your
   POKEBLOCK CASE (in the Important Items folder where things like your
   Bicycle go)

 1. What kind of POKEBLOCKS are there?
    There are all kinds of poroks, this has not been really studied into
    (not that I know of). Different ones can give different effects.

 1a. Levels
     There are levels of poroks which show how much they will increase your
     pokemon's "stat" by. There is also another number which is shown along
     with the little colour cubes on the bottom left corner when you select
     a POKEBLOCK.

     I'm not sure what this does, I think it shows how much it fills your
     pokemon up. Levels can go from level 11 to level 64!! (I got one once.)

 1b. How do I know what it will increase?
     When you select the POKEBLOCK it will show on the bottom left corner
     what it will increase. Whatever colour is shown, it will increase.
     Check what colour each stat is up there. Top of the FAQ. Also, when you
     feed the pokemon the POKEBLOCK, it shows the contest stats of that
     pokemon and then an "UP" at thE respective contest stat it raised.

 1c. How many colours are they?
     There are 15 colors available in the game.  They are:
     Red, Blue, Pink, Green, Yellow, Purple, Indigo, Brown, LiteBlue, Olive,
     Grey, Black, White and Gold

 2. How do I get POKEBLOCK?
    You need to go to the POKEBLOCK Making Machines and choose a berry
    and put it in. Play the mini-game and when it's done you have your
    POKEBLOCK.  It is in your POKEBLOCK CASE in your Important Items Folder.

 3. I can't feed my Pokemon any more POKEBLOCKS... why?
    See your pokemon's Contest Stats by going to your PokeNavi, then the
    Second Option, then the First option. If you have fed it no poroks at
    all, (or only like one or two) there is only one little twinkling star
    above it's head. As the number of POKEBLOCKS you feed it increases, the
    number of stars increases and it grows closer to it's POKEBLOCK Saturation
    Limit. This means that you cannot feed it any more POKEBLOCK. You know
    when you can't feed it anymore when it is surrounded by twinkling stars
    when you see your pokemon's Contest Stats.

 4. Pokemon likes POKEBLOCKS?
    Living in a house just above the Pokémon Center in Mossdeep City, the
    Liked POKEBLOCK Checker will inform you of which colour POKEBLOCK your
    Pokémon likes best.

 5. What Nature Likes, what flavor?
    Spicy(Cool) - Lonely, Adamant, Naughty, Brave.
    Sour(Though) - Bold, Impish, Lax, Relaxed
    Dry(Beauty) - Modest, Mild, Rash, Quiet.
    Bitter(Smart) - Calm, Gentle, Careful, Sassy.
    Sweet(Cute) - Timid, Hasty, Jolly, Naïve.

 6. What Nature Likes, what colour?
    Red      - ADAMANT, BRAVE, NAUGHTY, LONELY
    Blue     - MILD, MODEST, RASH, QUIET
    Pink     - HASTY, JOLLY, NAIVE, TIMID
    Green    - CALM, CAREFUL, GENTLE, SASSY
    Yellow   - BOLD, IMPISH, LAX, RELAXED
    Purple   - Same as Red & Blue
    Indigo   - Same as Blue & Pink
    Brown    - Same as Pink & Green
    LiteBlue - Same as Green & Yellow
    Olive    - Same as Yellow & Red
    Grey     - Random
    Black    - Random
    White    - Random
    Gold     - Same as Yellow & Blue
    None     - BASHFUL, HARDY, QUIRKY, SERIOUS

 ---------------------------------------------------------------------------
 DETAILS ON MOVES and POKEMON FOR CONTESTS
 ---------------------------------------------------------------------------
 1. To answer this, you need to look at the effect of a move (contestwise)
    which you can do by going to the 4th page of your pokemon's status screen
    and pressing A on an attack. I'll explain more about what you see on that
    screen now.  TO find out attack stats, check the Contest Attacks
    Information Section.

 1a. Red or, as sometimes seen, White Hearts
     This is the base number of hearts you will get for performing that
     attack.  Others may be added or minused due to different
     circumstances. This is called Appeals. You can't tell from the name
     which attack will be good! Selfdestruct gives you the maximum of EIGHT
     HEARTS while something like Rain Dance will give you only one. However
     Explosion makes you miss the rest of your turns... so it's quite
     logical to use it last!

 1b. Black Hearts
     This is called Jams, is that it kinda makes the other people lose
     hearts or points, or gives them something BAD. A lot of the time,
     they can reduce the number of hearts of the other pokemon, or they
     could make another pokemon miss a turn, or something like that. The
     more black hearts, the more evil it can do to the others! But it
     also means that any side effect it has will be worse... for example,
     the crowd may not like it much, or it dosen't give many red hearts,
     or it could make you miss a turn or two!

 1c. Move "types"
     If you look at each move, it has a contest "type", i.e. Beauty, Tough,
     Cool, etc... If you want to see it at a go, see what the colour of the
     move is (like Smart is green) and you will know what type of move it
     is.  Now the importance of this is that you need to know which move is
     what stat because it is vital in entering a certain contest. For
     example, my Claydol has 3 Smart attacks but one Beauty attack! Whenever
     I enter it into a Smart contest and use the Beauty attack,
     the crowd's Excitement (see later) can drop and sometimes
     the number of hearts I earn drops too! This, however, can be part of a
     strategy in controlling the audience...

 1d. When I'm choosing the moves to use for my pokemon next I almost always
     see a greyed-out one and sometimes a bright red one! What are these?
     The greyed out one is the move you used last. Don't use the same move
     consecutively because you get hearts minused off for that! And the Crowd
     Excitement drops, too. A red-highlighted move means that you get twice
     as many hearts as you usually would for that move.  This often appear if
     you use a Contest
     Combo like Sunny Day + Overheat/Flamethrower.

 1e. What do you reccommend?
     I say you raise special pokemon for contests (not your normal battling
     pokemon), eg one pokemon for Tough contests, etc etc. Hunt through all
     the TMs it has and all the moves it can learn or has LEARNT (the
     move maniac in Fallarbor town will help you do this - he in the house
     left of the contest house. However you need an item that is found on the
     shores of Lilycove City, Route 111/118, sea routes or underwater routes
     to do this.) and see which attacks do what.  My Cool Claydol, which
     won at all the contest houses and quite well, had a basic starter move
     that did 3 hearts, and a move with 2 red hearts and 2 black hearts,
     Selfdestruct (always pulls me through in the last part of the 2nd
     stage ) - and a Beauty move! This helped in my testing out the
     reactions of the crowd... so I say, you should get some good strong
     moves and at least one JAM move, but it's really up to your
     strategy - do you want an all out "offensive" or more tactical type?

 2. So what's Crowd Excitement? How does the audience react?
    If you use a move that is not
    the same as the contest type (like a tough move in a cute contest) or
    consecutively repeat a move, the background goes black, funny "oops"
    music plays and the crowd excietment drops.  Crowd Excitement adds on to
    the number of hearts you have. Anything below 5 blips, if you use a move
    that is appropriate (i.e. not repeated and is in the proper category),
    you get an extra ONE heart. However, if YOU (not another pokemon but
    YOURS) succesfully bring the Crowd Excitement to a maximum of FIVE
    blips, you get a LOT more hearts! It helps very very much. So if when it
    comes to your turn, and the crowd's excitement is going to burst when it
    comes to then next pokemon,  (i.e. at your turn it's at 3 blips, after
    you do your move it'd be 4 blips, then the next person would receive the
    benefit of getting 5 blips and that's not fair!) therefore giving the
    other guy more hearts, you can sabotage your opponent by doing a "bad" or
    rather, inappropriate move! Less hearts for you (because you don't get
    extra hearts), but also less hearts for the other guy...!
    Note that the Crowd Excitement resets once it reaches max.

 3. So I want this variety of moves. But all my pokemon can learn are these
    attacks that do crap in contests! Help!
    Well, it depends on the pokemon. Why not take a look at what it learns?
    Check out the Contest Attacks Information Section...
    You can look through moves the pokemon has learnt before by going to
    the Move Maniac in FALLARBOR TOWN after you give him HEART SCALES.
    Don't ask me what that is exactly, but it's found on the beaches of
    Lilycove quite often. It's also found underwater in various places, and
    on some wild Luvdiscs.  And if you look at 5c, you can see that some
    moves have more potential than you think!

 4. How do I know how my pokemon fares in the First Stage of the contest
    where I show off my pokemon?
    You can usually gauge from the number of hearts that pops up from the
    crowd. You can know accurately when the results come out at the end of
    the contest.

 5. In the second stage of the contest what are those little status things I
    get like stars and circles and X'es?
    Depends on what it is...

 5a. Stars
      This adds to the number of yellow stars you get when you see
      the results at the end of the contests. You normally get Yellow Stars
      by feeding how much POKEBLOCKS. An example of a move that give this
      are Howl.

 5b. Numbers, Question Marks
     Unnaturally determines order in the next round. E.g. if you're on the
     3rd round, you use Quick Attack that generates a "1" from the Judge, the
     next round, regardless of the hearts you have, you will go first. If you
     use something like Clamor and you get a "?", the next round, regardless
     of everyone's hearts, order of display will be random.

 5c. Exclamation marks
     One Exclamation mark means that this move can make another move
     (which you may or may not have) do twice as many hearts. The move that
     can do twice as many hearts is highlighted in red (if you have it on
     that pokemon.) That is called Contest Combos.

     Two exclamation marks means you receive twice as many hearts as you
     normally would. You need to have selected a red-highlighted move to
     get this as listed under COntest Combos section.

 5c1. So what moves are like this!!!
      Check out the Contest Combos section ! ! !

 5d. Circles
     This isa kind of "shield", which prevents you from losing any hearts.
     So you get a Circle, and for 3 turns
     nobody uses a move that makes you lose hearts... then someobdy does
     a move that does, and it doesn't remove any hearts, but removes the
     circle. After that you are susceptible to losing hearts. Not all moves
     are like this, though. Some only have this "shield" like this:after a
     certain time (usually after one round), regardless of what moves
     others have used, you will have the shield and you won't lose any
     hearts.

 5e. The judge said this whirly greyish thingie...
     If you see that, that means you repeated a move... and he takes hearts
     away for that! Too bad for you! The crowd also doesn't get excited
     over this, mind you. Instead of not increasing their excitement, you
     DECREASE it.

 5f. X doesn't mark the spot... X does...
     X means you lose a turn!  If you get it, it means its because of a
     sideffect of a move YOU did.. Like for Explosion/Destiny Bond/Self
     Destruct, for all the turns after that you receive an X.

 5g. Wavy lines
     Means that you ALSO lose a turn. This time it's because of a sideffect
     that someone else did!

 5h. An ear?!
     Yep, an ear.. this means you've been affected by the JAM (black
     hearts, see 1b) part of some other pokemon's attack. And this means
     you lose hearts!

 ---------------------------------------------------------------------------
 ATTACHMENTS AND RIBBONS
 ---------------------------------------------------------------------------
 1a1. What are ribbons?
      Ribbons... are ribbons! They are attached to the pokemon that wins a
      certain contest for the first time or a pokemon that is in the team
      that beat the Elite Four, but not in the normal way - you can't take
      it off! It isn't attached in the way Berries etc are, it's got a
      special slot on the pokemon... See the 2nd page of your pokemon's
      status page, and the topmost, right most little thing under a yellow
      thing that says RIBBONS - it will say how many ribbons your pokemon has.
      You can also see which pokemon in your box or with you has how many
      ribbons from what contest by going to your PokeNav, then the option
      that says HALL OF FAME.

 1a2. What do they do?
      As far as I know, all they do is let you compete in certain contest
      houses. It shows that you have won a contest at a certain house.
      See 2c for details.
      They might have another effect, though... why would they just make
      Ribbons for that purpose only?

 1a3. How do I get them?
      Win at a contest the first time and your pokemon will have them! Check
      your pokemon's status page (2nd page). You only get one per contest
      house and a 5th one from the painter (see later where I mention how to
      get the trainer star)

 1b. Can I help my pokemon do better with attachments?
     Now this is an issue nobody has really studied on so far, but I'll
     give my small findings...
     So far, nothing helps. Except... SCARFS.

 1b1. OMFGZ! Where do you get this leet thing!
      We-ell... I can tell you for sure that you get them at this brown
      house in Slateport that's on the left of the PokeMart. You have to
      talk to the gentleman on the sofa in the house.

 1b2. That bad man won't give me anything! ;.;
      I really don't know what you need so that you can get scarfs from him,
      but you need to have your COntest pokemon in first slot to get SCARFS
      after you maxed out one of the contest type stats with POKEBLOCKS.
      For example if your Tough section is maxed out, he will give you Yellow
      Scarf.

 1b3. Huh? Corresponding Scarfs? Hey, you didn't even say what these things
      do!
      Well, there are 5 kinds of bandannas if I'm not wrong - Pink, blue,
      green, yellow and red. Do these colours sound familiar? Of course
      they do! "Attaching this makes the pokemon do better in the contest".
      So a scarf makes your pokemon perform better! Cool huh? If you ain't
      satisfied with Pokeblocks... get a scarf!


 ---------------------------------------------------------------------------
 TRAINER STAR
 ---------------------------------------------------------------------------
 1a1. I heard something about the Trainer Star and the contest - what the
      hell is all of this?
      Firstly, you might want to know what is the Trainer Star. In your
      trainer profile (where you see the badges and whatnot), just above the
      money, when you do certain things you get a star.

 1a2. What certain things?
      Well, this is a bit offtopic, but you need to
      1. Defeat the elite four
      as nobody has found the 70th trainer and strategy guides say
      2. Defeat 50 consecutive battles at the battle tower
      EMERALD ONLY: Win all 7 gold medals in Battle Frontier
      3. Catch all 202 pokemon
      4. Win all 5 kinds of contest at all contest houses and get your
         pokemon's picture painted in the Lilycove City Museum

 1a3. So how do I get their picture painted?
      You need to get the pokemon to win at the Lilycove City contest
      house - and win well! If you look closely when the results of the
      contest are released, you can see that there is a line of hearts and
      stars. If you get 4 or  more hearts (Not Sure about this, though.)
      and you win, then, when you are going to walk out of the contest house,
      there is an artist who can paint the picture of your pokemon for you.
      He also gives you ANOTHER ribbon.
      The picture of your pokemon is on the 2nd floor of the Museum which
      is next to the Department Store.
===============================================================================


===============================================================================
HINTs & TIPs
===============================================================================
The most helpful hints/tip to make you POKEMON win first is:
- Give your POKEMON POKEBLOCKS
- Use Contest Combos very often, mostly highly appealing moves such as
  Psyboost, Overheat etc.
- Do not use the same move twice in a row, or three or forth or fifth but only
  ONCE!!! If you did the move twice, you will lose appeals.  Its okay if you
  do like this for example:   The moves I use in order for my Camerupt
  Sunny Day - Overheat - Sunny Day - Flamethrower - Will-o-Wisp
- Always have Scarfs attached to give you more powers :D
===============================================================================


===============================================================================
CONTEST ATTACKS INFORMATION - A-Z
===============================================================================
MOVE       TYPE   ####jj   * Move description here (move type)

This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
gives you four appeal points and jams the other POKeMON for two points, and
raises the user's condition.  Any other information can be learned by reading
the place where the move description is.  Many moves have the same desciption
and basically do the same thing, so the description is called the 'move type',
as opposed to 'contest type' which varies within each 'move type'.

Here is what the symbols all mean:

# = Appeal Point
j = Jam Point
S = Unnerves POKeMON
* = Ups Condition
- = Worsens Condition
O = Oblivious for one turn ('became oblivious to others')
o = Oblivious for one move ('settled down a little')
X = Loses remaining turns
x = Loses the next turn
1 = Appeal 1st next turn
4 = Appeal 4th next turn
? = Turn order scrambled next turn
! = First part of a COMBO (see Combo list)
-------------------------------------------------------------------------------
ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
ACID         SMART  #jjjj      Badly startles the POKeMON in front
ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness
AERIAL ACE   COOL   ##         The appeal works great if performed first
AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness
ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
AROMATHERAPY SMART  ##         The appeal works great if performed last
ASSIST       CUTE   #          The appeal's quality varies depending on its
                              timing
ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
BARRAGE      TOUGH  ##         Works well if it's the same type as the one
                              before
BARRIER      COOL   #        O Can avoid being startled by others
BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
BEAT UP      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
BIDE         TOUGH  #        O Can avoid being startled by others
BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
BITE         TOUGH  #jjj       Badly startles those that have made appeals
BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
BLAZE KICK   BEAUTY ####       A highly appealing move
BLIZZARD     BEAUTY ####       A highly appealing move
BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
BONE RUSH    TOUGH  ####       A highly appealing move
BONEMERANG   TOUGH  ####       A highly appealing move
BOUNCE       CUTE   #        O Can avoid being startled by others
BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their
                              appeals
BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good
                              appeals
CALM MIND    SMART  ##       o Can avoid being startled by others once
CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
CHARGE       SMART  ##         Works well if it's the same type as the one
                              before
CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one
                              before
CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the
                              user
CONVERSION   BEAUTY ##         Works well if it's the same type as the one
                              before
CONVERSION2  BEAUTY ##         Works well if it's the same type as the one
                              before
COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's
                              attention
COUNTER      TOUGH  ##       o Can avoid being startled by others once
COVET        CUTE   #          Makes the appeal as good as those before it
CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
CURSE        TOUGH  ###      4 The next appeal can be made later next turn
CUT          COOL   ##j        Badly startles all POKeMON that made good
                              appeals
DEFENSE CURL COOL   ##       o Can avoid being startled by others once
DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the
                              end
DETECT       COOL   ##       o Can avoid being startled by others once
DIG          SMART  #        O Can avoid being startled by others
DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
DIVE         BEAUTY ##       o Can avoid being startled by others once
DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
DOUBLE KICK  COOL   ##         Works well if it's the same type as the one
                              before
DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily
                              startled
DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
DRAGON RAGE  COOL   #          The appeal works better the later it is
                              performed
DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their
                              appeals
DRILL PECK   COOL   ####       A highly appealing move
DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
EGG BOMB     TOUGH  ####       A highly appealing move
EMBER        BEAUTY ####       A highly appealing move
ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
ENDEAVOR     TOUGH  ##         The appeal works great if performed last
ENDURE       TOUGH  ##       o Can avoid being startled by others once
ERUPTION     BEAUTY #          The appeal works better the later it is
                              performed
EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the
                              end
EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
FACADE       CUTE   ##         The appeal works great if performed last
FAINT ATTACK SMART  ##         The appeal works great if performed first
FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
FAKE TEARS   SMART  ##         The appeal works great if performed last
FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
FEATHERDANCE BEAUTY ##         The appeal works great if performed last
FIRE BLAST   BEAUTY ####       A highly appealing move
FIRE PUNCH   BEAUTY ####       A highly appealing move
FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good
                              appeals
FLAIL        CUTE   #          The appeal works better the later it is performed
FLAME WHEEL  BEAUTY ####       A highly appealing move
FLAMETHROWER BEAUTY ####       A highly appealing move
FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
FLY          SMART  #        O Can avoid being startled by others
FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
FRUSTRATION  CUTE   #          An appeal that excites the audience in any
                              CONTEST
FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's
                              attention
GLARE        TOUGH  #jjj       Badly startles those that have made appeals
GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
GROWL        CUTE   ##         The appeal works great if performed last
GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent
                              nervousness
GRUDGE       TOUGH  #          The appeal works better the later it is
                              performed
GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good
                              appeals
GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
HAIL         BEAUTY #jjj       Badly startles those that have made appeals
HARDEN       TOUGH  ##       o Can avoid being startled by others once
HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the
                              user
HEAL BELL    BEAUTY ##         The appeal works great if performed last
HEAT WAVE    BEAUTY ####       A highly appealing move
HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
HI JUMP KICK COOL   ######     After this move, the user is more easily
                              startled
HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
HORN ATTACK  COOL   ####       A highly appealing move
HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good
                              appeals
HOWL         COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO PUMP   BEAUTY ####       A highly appealing move
HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICE PUNCH    BEAUTY ####       A highly appealing move
ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
INGRAIN      SMART  #        O Can avoid being startled by others
IRON DEFENSE TOUGH  #        O Can avoid being startled by others
IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
JUMP KICK    COOL   ######     After this move, the user is more easily
                              startled
KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes
KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their
                              appeals
LEER         COOL   ###        Temporarily stops the crowd from growing excited
LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
MAGIC COAT   SMART  #        O Can avoid being startled by others
MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is
                              excited
MEGAHORN     COOL   ##         Works well if it's the same type as the one
                              before
MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
MEGA KICK    COOL   ####       A highly appealing move
MEGA PUNCH   TOUGH  ####       A highly appealing move
MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the
                              end
METAL CLAW   COOL   ####       A highly appealing move
METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
METEOR MASH  COOL   ##         Works well if it's the same type as the one
                              before
METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
MILK DRINK   CUTE   ##         Works well if it's the same type as the one
                              before
MIMIC        CUTE   #          Makes the appeal as good as the one before it
MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
MINIMIZE     CUTE   ##       o Can avoid being startled by others once
MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
MIST         BEAUTY #        O Can avoid being startled by others
MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its
                              timing
MORNING SUN  BEAUTY #          The appeal's quality varies depending on its
                              timing
MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
MUD SPORT    CUTE   ####       A highly appealing move
MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's
                              attention
NATURE POWER BEAUTY #          The appeal works best the more the crowd is
                              excited
NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
OVERHEAT     BEAUTY ######     After this move, the user is more easily
                              startled
PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
PAY DAY      SMART  #          The appeal works best the more the crowd is
                              excited
PECK         COOL   ####       A highly appealing move
PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good
                              appeals
PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
POUND        TOUGH  ####       A highly appealing move
POWDER SNOW  BEAUTY ####       A highly appealing move
PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
PROTECT      CUTE   #        O Can avoid being startled by others
PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
PSYCH UP     SMART  ##         Works well if it's the same type as the one
                              before
PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
PSYCHO BOOST SMART  ######     After this move, the user is more easily
                              startled
PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
PURSUIT      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn
RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is
                              excited
RAPID SPIN   COOL   ##       o Can avoid being startled by others once
RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
REFLECT      SMART  #        O Can avoid being startled by others
REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
REST         CUTE   ##       o Can avoid being startled by others once
RETURN       CUTE   #          An appeal that excites the audience in any
                              CONTEST
REVENGE      TOUGH  ###      4 The next appeal can be made later next turn
REVERSAL     COOL   ##         The appeal works great if performed last
ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one
                              before
ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is
                              good
ROCK THROW   TOUGH  ##         Works well if it's the same type as the one
                              before
ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
SACRED FIRE  BEAUTY ####       A highly appealing move
SAFEGUARD    BEAUTY #        O Can avoid being startled by others
SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's
                              attention
SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn
SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
SCRATCH      TOUGH  ####       A highly appealing move
SCREECH      SMART  #jjj       Badly startles those that have made appeals
SECRET POWER SMART  #          The appeal works well if the user's condition is
                              good
SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the
                              end
SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others
SHADOW PUNCH SMART  ##         The appeal works great if performed first
SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good
                              appeals
SHOCK WAVE   COOL   ##         The appeal works great if performed first
SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
SING         CUTE   ##       S Makes all POKeMON after the user nervous
SKETCH       SMART  #          Makes the appeal as good as the one before it
SKILL SWAP   SMART  #          Makes the appeal as good as those before it
SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
SLACK OFF    CUTE   #          The appeal works better the later it is
                              performed
SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
SLASH        COOL   ###        Affected by how well the appeal in front goes
SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
SMOG         TOUGH  #jjj       Badly startles those that have made appeals
SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
SNATCH       SMART  ##j        Badly startles all POKeMON that made good
                              appeals
SNORE        CUTE   ####       A highly appealing move
SOFTBOILED   BEAUTY ####       A highly appealing move
SOLARBEAM    COOL   ####       A highly appealing move
SONICBOOM    COOL   ##         Works well if it's the same type as the one
                              before
SPARK        COOL   #jjjj      Badly startles the POKeMON in front
SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
SPIT UP      TOUGH  ####       A highly appealing move
SPITE        TOUGH  ##         The appeal works great if performed last
SPLASH       CUTE   ##         The appeal works great if performed last
SPORE        BEAUTY #jjj       Badly startles those that have made appeals
STEEL WING   COOL   ##         Works well if it's the same type as the one
                              before
STOCKPILE    TOUGH  ##       o Can avoid being startled by others once
STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front
STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal
STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
STRUGGLE     COOL   ####       A highly appealing move
STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good
                              appeals
SUBMISSION   COOL   ######     After this move, the user is more easily
                              startled
SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is
                              excited
SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good
                              appeals
SUPERPOWER   TOUGH  ######     After this move, the user is more easily
                              startled
SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
SURF         BEAUTY ###        Affected by how well the appeal in front goes
SWAGGER      CUTE   ##         The appeal works great if performed first
SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness
SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
SWIFT        COOL   ##         The appeal works great if performed first
SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent
                              nervousness
SYNTHESIS    SMART  #          The appeal's quality varies depending on its
                              timing
TACKLE       TOUGH  ####       A highly appealing move
TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
TAIL WHIP    CUTE   ##         The appeal works great if performed last
TAKE DOWN    TOUGH  ######     After this move, the user is more easily
                              startled
TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
TELEPORT     COOL   #        O Can avoid being startled by others
THIEF        TOUGH  #          Makes the appeal as good as those before it
THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals
THUNDER      COOL   ##jj       Startles all POKeMON that have done their
                              appeals
THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good
                              appeals
THUNDERBOLT  COOL   ####       A highly appealing move
THUNDERPUNCH COOL   ####       A highly appealing move
THUNDERSHOCK COOL   ####       A highly appealing move
TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous
TOXIC        SMART  ###      - Worsens the condition of those that made appeals
TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE
TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their
                              appeals
TRICK        SMART  ##         Works well if it's the same type as the one
                              before
TRIPLE KICK  COOL   ####       A highly appealing move
TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the
                              user
TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
VICE GRIP    TOUGH  ####       A highly appealing move
VINE WHIP    COOL   ####       A highly appealing move
VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
VOLT TACKLE  COOL   ######     After this move, the user is more easily
                              startled
WATER GUN    CUTE   ####       A highly appealing move
WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
WATER SPORT  CUTE   ####       A highly appealing move
WATER SPOUT  BEAUTY #          The appeal works better the later it is
                              performed
WATERFALL    TOUGH  ##         The appeal works great if performed last
WEATHERBALL  SMART  ####       A highly appealing move
WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn
WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front
WING ATTACK  COOL   ##         Works well if it's the same type as the one
                              before
WISH         CUTE   ###        Temporarily stops the crowd from growing excited
WITHDRAW     CUTE   #        O Can avoid being startled by others
WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited
YAWN         CUTE   ##       S Makes all POKeMON after the user nervous
ZAP CANNON   COOL   ####       A highly appealing move
===============================================================================


===============================================================================
CONTEST ATTACKS INFORMATION - TYPES
===============================================================================
MOVE       TYPE   ####jj   * Move description here (move type)

This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
gives you four appeal points and jams the other POKeMON for two points, and
raises the user's condition.  Any other information can be learned by reading
the place where the move description is.  Many moves have the same desciption
and basically do the same thing, so the description is called the 'move type',
as opposed to 'contest type' which varies within each 'move type'.

Here is what the symbols all mean:

# = Appeal Point
j = Jam Point
S = Unnerves POKeMON
* = Ups Condition
- = Worsens Condition
O = Oblivious for one turn ('became oblivious to others')
o = Oblivious for one move ('settled down a little')
X = Loses remaining turns
x = Loses the next turn
1 = Appeal 1st next turn
4 = Appeal 4th next turn
? = Turn order scrambled next turn
! = First part of a COMBO (see Combo list)
-------------------------------------------------------------------------------
COOL:
-------------------------------------------------------------------------------
AERIAL ACE   COOL   ##         The appeal works great if performed first
AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
BARRIER      COOL   #        O Can avoid being startled by others
BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good
                              appeals
COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
CUT          COOL   ##j        Badly startles all POKeMON that made good
                              appeals
DEFENSE CURL COOL   ##       o Can avoid being startled by others once
DETECT       COOL   ##       o Can avoid being startled by others once
DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
DOUBLE KICK  COOL   ##         Works well if it's the same type as the one
                              before
DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
DRAGON RAGE  COOL   #          The appeal works better the later it is
                              performed
DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
DRILL PECK   COOL   ####       A highly appealing move
DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good
                              appeals
HI JUMP KICK COOL   ######     After this move, the user is more easily
                              startled
HORN ATTACK  COOL   ####       A highly appealing move
HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good
                              appeals
HOWL         COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
JUMP KICK    COOL   ######     After this move, the user is more easily
                              startled
LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
LEER         COOL   ###        Temporarily stops the crowd from growing excited
MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
MEGA KICK    COOL   ####       A highly appealing move
MEGAHORN     COOL   ##         Works well if it's the same type as the one
                              before
METAL CLAW   COOL   ####       A highly appealing move
METEOR MASH  COOL   ##         Works well if it's the same type as the one
                              before
OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
PECK         COOL   ####       A highly appealing move
PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn
RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
RAPID SPIN   COOL   ##       o Can avoid being startled by others once
RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
REVERSAL     COOL   ##         The appeal works great if performed last
ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
SHOCK WAVE   COOL   ##         The appeal works great if performed first
SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
SLASH        COOL   ###        Affected by how well the appeal in front goes
SOLARBEAM    COOL   ####       A highly appealing move
SONICBOOM    COOL   ##         Works well if it's the same type as the one
                              before
SPARK        COOL   #jjjj      Badly startles the POKeMON in front
SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
STEEL WING   COOL   ##         Works well if it's the same type as the one
                              before
STRUGGLE     COOL   ####       A highly appealing move
SUBMISSION   COOL   ######     After this move, the user is more easily
                              startled
SWIFT        COOL   ##         The appeal works great if performed first
TELEPORT     COOL   #        O Can avoid being startled by others
THUNDER      COOL   ##jj       Startles all POKeMON that have done their
                              appeals
THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good
                              appeals
THUNDERBOLT  COOL   ####       A highly appealing move
THUNDERPUNCH COOL   ####       A highly appealing move
THUNDERSHOCK COOL   ####       A highly appealing move
TRIPLE KICK  COOL   ####       A highly appealing move
TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the
                              user
TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
VINE WHIP    COOL   ####       A highly appealing move
VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
VOLT TACKLE  COOL   ######     After this move, the user is more easily
                              startled
WING ATTACK  COOL   ##         Works well if it's the same type as the one
                              before
ZAP CANNON   COOL   ####       A highly appealing move

BEAUTY:
-------------------------------------------------------------------------------
AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
BLAZE KICK   BEAUTY ####       A highly appealing move
BLIZZARD     BEAUTY ####       A highly appealing move
BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
CONVERSION   BEAUTY ##         Works well if it's the same type as the one
                              before
CONVERSION2  BEAUTY ##         Works well if it's the same type as the one
                              before
COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's
                              attention
DIVE         BEAUTY ##       o Can avoid being startled by others once
EMBER        BEAUTY ####       A highly appealing move
ERUPTION     BEAUTY #          The appeal works better the later it is
                              performed
EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the
                              end
FEATHERDANCE BEAUTY ##         The appeal works great if performed last
FIRE BLAST   BEAUTY ####       A highly appealing move
FIRE PUNCH   BEAUTY ####       A highly appealing move
FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
FLAME WHEEL  BEAUTY ####       A highly appealing move
FLAMETHROWER BEAUTY ####       A highly appealing move
FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent
                              nervousness
HAIL         BEAUTY #jjj       Badly startles those that have made appeals
HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
HEAL BELL    BEAUTY ##         The appeal works great if performed last
HEAT WAVE    BEAUTY ####       A highly appealing move
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO PUMP   BEAUTY ####       A highly appealing move
ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICE PUNCH    BEAUTY ####       A highly appealing move
ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
MIST         BEAUTY #        O Can avoid being startled by others
MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its
                              timing
MORNING SUN  BEAUTY #          The appeal's quality varies depending on its
                              timing
NATURE POWER BEAUTY #          The appeal works best the more the crowd is
                              excited
OVERHEAT     BEAUTY ######     After this move, the user is more easily
                              startled
PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good
                              appeals
PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
POWDER SNOW  BEAUTY ####       A highly appealing move
PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
SACRED FIRE  BEAUTY ####       A highly appealing move
SAFEGUARD    BEAUTY #        O Can avoid being startled by others
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the
                              end
SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good
                              appeals
SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
SOFTBOILED   BEAUTY ####       A highly appealing move
SPORE        BEAUTY #jjj       Badly startles those that have made appeals
SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is
                              excited
SURF         BEAUTY ###        Affected by how well the appeal in front goes
SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent
                              nervousness
TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their
                              appeals
WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
WATER SPOUT  BEAUTY #          The appeal works better the later it is
                              performed
WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front

CUTE:
-------------------------------------------------------------------------------
AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
ASSIST       CUTE   #          The appeal's quality varies depending on its
                              timing
ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
BOUNCE       CUTE   #        O Can avoid being startled by others
BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their
                              appeals
CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
COVET        CUTE   #          Makes the appeal as good as those before it
ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
FACADE       CUTE   ##         The appeal works great if performed last
FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
FLAIL        CUTE   #          The appeal works better the later it is
                              performed
FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
FRUSTRATION  CUTE   #          An appeal that excites the audience in any
                              CONTEST
GROWL        CUTE   ##         The appeal works great if performed last
MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
MILK DRINK   CUTE   ##         Works well if it's the same type as the one
                              before
MIMIC        CUTE   #          Makes the appeal as good as the one before it
MINIMIZE     CUTE   ##       o Can avoid being startled by others once
MUD SPORT    CUTE   ####       A highly appealing move
MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's
                              attention
PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
PROTECT      CUTE   #        O Can avoid being startled by others
REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
REST         CUTE   ##       o Can avoid being startled by others once
RETURN       CUTE   #          An appeal that excites the audience in any
                              CONTEST
ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's
                              attention
SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
SING         CUTE   ##       S Makes all POKeMON after the user nervous
SLACK OFF    CUTE   #          The appeal works better the later it is
                              performed
SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
SNORE        CUTE   ####       A highly appealing move
SPLASH       CUTE   ##         The appeal works great if performed last
SWAGGER      CUTE   ##         The appeal works great if performed first
SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
TAIL WHIP    CUTE   ##         The appeal works great if performed last
TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
WATER GUN    CUTE   ####       A highly appealing move
WATER SPORT  CUTE   ####       A highly appealing move
WISH         CUTE   ###        Temporarily stops the crowd from growing excited
WITHDRAW     CUTE   #        O Can avoid being startled by others
YAWN         CUTE   ##       S Makes all POKeMON after the user nervous

SMART:
-------------------------------------------------------------------------------
ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
ACID         SMART  #jjjj      Badly startles the POKeMON in front
AROMATHERAPY SMART  ##         The appeal works great if performed last
ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
BEAT UP      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
CALM MIND    SMART  ##       o Can avoid being startled by others once
CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
CHARGE       SMART  ##         Works well if it's the same type as the one
                              before
CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the
                              end
DIG          SMART  #        O Can avoid being startled by others
DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their
                              appeals
FAINT ATTACK SMART  ##         The appeal works great if performed first
FAKE TEARS   SMART  ##         The appeal works great if performed last
FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
FLY          SMART  #        O Can avoid being startled by others
FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's
                              attention
GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
INGRAIN      SMART  #        O Can avoid being startled by others
KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their
                              appeals
LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
MAGIC COAT   SMART  #        O Can avoid being startled by others
METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
PAY DAY      SMART  #          The appeal works best the more the crowd is
                              excited
POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
PSYCH UP     SMART  ##         Works well if it's the same type as the one
                              before
PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
PSYCHO BOOST SMART  ######     After this move, the user is more easily
                              startled
PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
PURSUIT      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
REFLECT      SMART  #        O Can avoid being startled by others
ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
SCREECH      SMART  #jjj       Badly startles those that have made appeals
SECRET POWER SMART  #          The appeal works well if the user's condition is
                              good
SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others
SHADOW PUNCH SMART  ##         The appeal works great if performed first
SKETCH       SMART  #          Makes the appeal as good as the one before it
SKILL SWAP   SMART  #          Makes the appeal as good as those before it
SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
SNATCH       SMART  ##j        Badly startles all POKeMON that made good
                              appeals
SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good
                              appeals
SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
SYNTHESIS    SMART  #          The appeal's quality varies depending on its
                              timing
TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
TOXIC        SMART  ###      - Worsens the condition of those that made appeals
TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE
TRICK        SMART  ##         Works well if it's the same type as the one
                              before
WEATHERBALL  SMART  ####       A highly appealing move
WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn

TOUGH:
-------------------------------------------------------------------------------
ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness
ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness
ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
BARRAGE      TOUGH  ##         Works well if it's the same type as the one
                              before
BIDE         TOUGH  #        O Can avoid being startled by others
BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
BITE         TOUGH  #jjj       Badly startles those that have made appeals
BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
BONE RUSH    TOUGH  ####       A highly appealing move
BONEMERANG   TOUGH  ####       A highly appealing move
CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one
                              before
CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the
                              user
COUNTER      TOUGH  ##       o Can avoid being startled by others once
CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
CURSE        TOUGH  ###      4 The next appeal can be made later next turn
DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily
                              startled
DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
EGG BOMB     TOUGH  ####       A highly appealing move
ENDEAVOR     TOUGH  ##         The appeal works great if performed last
ENDURE       TOUGH  ##       o Can avoid being startled by others once
FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good
                              appeals
FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
GLARE        TOUGH  #jjj       Badly startles those that have made appeals
GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
GRUDGE       TOUGH  #          The appeal works better the later it is
                              performed
HARDEN       TOUGH  ##       o Can avoid being startled by others once
HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the
                              user
IRON DEFENSE TOUGH  #        O Can avoid being startled by others
KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes
LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is
                              excited
MEGA PUNCH   TOUGH  ####       A highly appealing move
MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the
                              end
MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
POUND        TOUGH  ####       A highly appealing move
RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is
                              excited
REVENGE      TOUGH  ###      4 The next appeal can be made later next turn
ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one
                              before
ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is
                              good
ROCK THROW   TOUGH  ##         Works well if it's the same type as the one
                              before
ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn
SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
SCRATCH      TOUGH  ####       A highly appealing move
SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
SMOG         TOUGH  #jjj       Badly startles those that have made appeals
SPIT UP      TOUGH  ####       A highly appealing move
SPITE        TOUGH  ##         The appeal works great if performed last
STOCKPILE    TOUGH  ##       o Can avoid being startled by others once
STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front
STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal
SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good
                              appeals
SUPERPOWER   TOUGH  ######     After this move, the user is more easily
                              startled
SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness
TACKLE       TOUGH  ####       A highly appealing move
TAKE DOWN    TOUGH  ######     After this move, the user is more easily
                              startled
THIEF        TOUGH  #          Makes the appeal as good as those before it
THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals
TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous
VICE GRIP    TOUGH  ####       A highly appealing move
WATERFALL    TOUGH  ##         The appeal works great if performed last
WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited
===============================================================================


===============================================================================
CONTEST ATTACKS INFORMATION - EFFECTS
===============================================================================
MOVE       TYPE   ####jj   * Move description here (move type)

This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
gives you four appeal points and jams the other POKeMON for two points, and
raises the user's condition.  Any other information can be learned by reading
the place where the move description is.  Many moves have the same desciption
and basically do the same thing, so the description is called the 'move type',
as opposed to 'contest type' which varies within each 'move type'.

Here is what the symbols all mean:

# = Appeal Point
j = Jam Point
S = Unnerves POKeMON
* = Ups Condition
- = Worsens Condition
O = Oblivious for one turn ('became oblivious to others')
o = Oblivious for one move ('settled down a little')
X = Loses remaining turns
x = Loses the next turn
1 = Appeal 1st next turn
4 = Appeal 4th next turn
? = Turn order scrambled next turn
! = First part of a COMBO (see Combo list)
-------------------------------------------------------------------------------
"A highly appealing move" is just that - a move that gives you a lot of appeal
points for no real downside.
DRILL PECK   COOL   ####       A highly appealing move
HORN ATTACK  COOL   ####       A highly appealing move
MEGA KICK    COOL   ####       A highly appealing move
METAL CLAW   COOL   ####       A highly appealing move
PECK         COOL   ####       A highly appealing move
SOLARBEAM    COOL   ####       A highly appealing move
STRUGGLE     COOL   ####       A highly appealing move
THUNDERBOLT  COOL   ####       A highly appealing move
THUNDERPUNCH COOL   ####       A highly appealing move
THUNDERSHOCK COOL   ####       A highly appealing move
TRIPLE KICK  COOL   ####       A highly appealing move
VINE WHIP    COOL   ####       A highly appealing move
ZAP CANNON   COOL   ####       A highly appealing move
BLAZE KICK   BEAUTY ####       A highly appealing move
BLIZZARD     BEAUTY ####       A highly appealing move
EMBER        BEAUTY ####       A highly appealing move
FIRE BLAST   BEAUTY ####       A highly appealing move
FIRE PUNCH   BEAUTY ####       A highly appealing move
FLAME WHEEL  BEAUTY ####       A highly appealing move
FLAMETHROWER BEAUTY ####       A highly appealing move
HEAT WAVE    BEAUTY ####       A highly appealing move
HYDRO PUMP   BEAUTY ####       A highly appealing move
ICE PUNCH    BEAUTY ####       A highly appealing move
POWDER SNOW  BEAUTY ####       A highly appealing move
SACRED FIRE  BEAUTY ####       A highly appealing move
SOFTBOILED   BEAUTY ####       A highly appealing move
MUD SPORT    CUTE   ####       A highly appealing move
SNORE        CUTE   ####       A highly appealing move
WATER GUN    CUTE   ####       A highly appealing move
WATER SPORT  CUTE   ####       A highly appealing move
WEATHERBALL  SMART  ####       A highly appealing move
BONE RUSH    TOUGH  ####       A highly appealing move
BONEMERANG   TOUGH  ####       A highly appealing move
EGG BOMB     TOUGH  ####       A highly appealing move
MEGA PUNCH   TOUGH  ####       A highly appealing move
POUND        TOUGH  ####       A highly appealing move
SCRATCH      TOUGH  ####       A highly appealing move
SPIT UP      TOUGH  ####       A highly appealing move
TACKLE       TOUGH  ####       A highly appealing move
VICE GRIP    TOUGH  ####       A highly appealing move

"An appeal that excites the audience in any CONTEST" always adds one point to
the Applause Meter, regardless of contest type, and always gets the Applause
Meter bonus of one or six points.
FRUSTRATION  CUTE   #          An appeal that excites the audience in any
                              CONTEST
RETURN       CUTE   #          An appeal that excites the audience in any
                              CONTEST

"Affected by how well the appeal in front goes" gives you appeal points based
on the POKeMON that appealed immediately before you.  If that POKeMON has less
than three appeal points, you get six appeal points.  If that POKeMON has more
than three appeal points, you get no appeal points at all.  If that POKeMON has
exactly three appeal points, you get three appeal points as well.
AEROBLAST    COOL   ###        Affected by how well the appeal in front goes
CROSS CHOP   COOL   ###        Affected by how well the appeal in front goes
LEAF BLADE   COOL   ###        Affected by how well the appeal in front goes
RAZOR LEAF   COOL   ###        Affected by how well the appeal in front goes
RAZOR WIND   COOL   ###        Affected by how well the appeal in front goes
SKY ATTACK   COOL   ###        Affected by how well the appeal in front goes
SLASH        COOL   ###        Affected by how well the appeal in front goes
SURF         BEAUTY ###        Affected by how well the appeal in front goes
CAMOUFLAGE   SMART  ###        Affected by how well the appeal in front goes
CRABHAMMER   TOUGH  ###        Affected by how well the appeal in front goes
KARATE CHOP  TOUGH  ###        Affected by how well the appeal in front goes

"After this move, the user is more easily startled" causes your POKeMON to lose
twice as many appeal points when jammed for the rest of the turn.  Note that it
is normally impossible to use Volt Tackle, since no POKeMON learns it.
HI JUMP KICK COOL   ######     After this move, the user is more easily
                              startled
JUMP KICK    COOL   ######     After this move, the user is more easily
                              startled
SUBMISSION   COOL   ######     After this move, the user is more easily
                              startled
VOLT TACKLE  COOL   ######     After this move, the user is more easily
                              startled
OVERHEAT     BEAUTY ######     After this move, the user is more easily
                              startled
PSYCHO BOOST SMART  ######     After this move, the user is more easily
                              startled
DOUBLE-EDGE  TOUGH  ######     After this move, the user is more easily
                              startled
SUPERPOWER   TOUGH  ######     After this move, the user is more easily
                              startled
TAKE DOWN    TOUGH  ######     After this move, the user is more easily
                              startled

"Badly startles all POKeMON that made good appeals" attempts to jam all POKeMON
that went before your POKeMON.  The jam amount is equal to half of the
POKeMON's current appeal points.  So, if that POKeMON has four appeal points
currently, this kind of appeal would jam them two points.  The minimum jam
amount is one.
BULLET SEED  COOL   ##j        Badly startles all POKeMON that made good
                              appeals
CUT          COOL   ##j        Badly startles all POKeMON that made good
                              appeals
GUILLOTINE   COOL   ##j        Badly startles all POKeMON that made good
                              appeals
HORN DRILL   COOL   ##j        Badly startles all POKeMON that made good
                              appeals
THUNDER WAVE COOL   ##j        Badly startles all POKeMON that made good
                              appeals
PERISH SONG  BEAUTY ##j        Badly startles all POKeMON that made good
                              appeals
SHEER COLD   BEAUTY ##j        Badly startles all POKeMON that made good
                              appeals
BEAT UP      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
PSYWAVE      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
PURSUIT      SMART  ##j        Badly startles all POKeMON that made good
                              appeals
SNATCH       SMART  ##j        Badly startles all POKeMON that made good
                              appeals
STUN SPORE   SMART  ##j        Badly startles all POKeMON that made good
                              appeals
FISSURE      TOUGH  ##j        Badly startles all POKeMON that made good
                              appeals
SUPER FANG   TOUGH  ##j        Badly startles all POKeMON that made good
                              appeals

"Badly startles the POKeMON in front" attemps to jam the POKeMON that went
immediately before your POKeMON.  This kind of appeal is useless if you go
first, since it only works on the POKeMON that goes immediately before yours.
BRICK BREAK  COOL   #jjjj      Badly startles the POKeMON in front
CRUSH CLAW   COOL   #jjjj      Badly startles the POKeMON in front
DIZZY PUNCH  COOL   #jjjj      Badly startles the POKeMON in front
EXTRASENSORY COOL   #jjjj      Badly startles the POKeMON in front
HYPER FANG   COOL   #jjjj      Badly startles the POKeMON in front
IRON TAIL    COOL   #jjjj      Badly startles the POKeMON in front
SPARK        COOL   #jjjj      Badly startles the POKeMON in front
WILL-O-WISP  BEAUTY #jjjj      Badly startles the POKeMON in front
ACID         SMART  #jjjj      Badly startles the POKeMON in front
KNOCK OFF    SMART  #jjjj      Badly startles the POKeMON in front
MEGA DRAIN   SMART  #jjjj      Badly startles the POKeMON in front
MIST BALL    SMART  #jjjj      Badly startles the POKeMON in front
NEEDLE ARM   SMART  #jjjj      Badly startles the POKeMON in front
PAIN SPLIT   SMART  #jjjj      Badly startles the POKeMON in front
BODY SLAM    TOUGH  #jjjj      Badly startles the POKeMON in front
CRUNCH       TOUGH  #jjjj      Badly startles the POKeMON in front
LICK         TOUGH  #jjjj      Badly startles the POKeMON in front
LOW KICK     TOUGH  #jjjj      Badly startles the POKeMON in front
SKULL BASH   TOUGH  #jjjj      Badly startles the POKeMON in front
SLUDGE       TOUGH  #jjjj      Badly startles the POKeMON in front
STOMP        TOUGH  #jjjj      Badly startles the POKeMON in front

"Badly startles those that have made appeals" attempts to jam all POKeMON that
went before your POKeMON.  This kind of appeal is useless if you go first,
since it only affects POKeMON that go before you.
DRAGONBREATH COOL   #jjj       Badly startles those that have made appeals
FALSE SWIPE  COOL   #jjj       Badly startles those that have made appeals
FOCUS ENERGY COOL   #jjj       Badly startles those that have made appeals
HYPER VOICE  COOL   #jjj       Badly startles those that have made appeals
ROLLING KICK COOL   #jjj       Badly startles those that have made appeals
BUBBLEBEAM   BEAUTY #jjj       Badly startles those that have made appeals
HAIL         BEAUTY #jjj       Badly startles those that have made appeals
ICY WIND     BEAUTY #jjj       Badly startles those that have made appeals
LOVELY KISS  BEAUTY #jjj       Badly startles those that have made appeals
SPORE        BEAUTY #jjj       Badly startles those that have made appeals
SWEET SCENT  CUTE   #jjj       Badly startles those that have made appeals
HYPNOSIS     SMART  #jjj       Badly startles those that have made appeals
METAL SOUND  SMART  #jjj       Badly startles those that have made appeals
NIGHTMARE    SMART  #jjj       Badly startles those that have made appeals
PSYCHIC      SMART  #jjj       Badly startles those that have made appeals
SCREECH      SMART  #jjj       Badly startles those that have made appeals
SLEEP POWDER SMART  #jjj       Badly startles those that have made appeals
BITE         TOUGH  #jjj       Badly startles those that have made appeals
EARTHQUAKE   TOUGH  #jjj       Badly startles those that have made appeals
GLARE        TOUGH  #jjj       Badly startles those that have made appeals
GRASSWHISTLE TOUGH  #jjj       Badly startles those that have made appeals
MUD SHOT     TOUGH  #jjj       Badly startles those that have made appeals
ROCK SLIDE   TOUGH  #jjj       Badly startles those that have made appeals
SMOG         TOUGH  #jjj       Badly startles those that have made appeals

"Can avoid being startled by others" protects you from any jam appeals trying
to hit your POKeMON during this turn.  This does not last for any turns beyond
the current one, so it is pointless to use this kind of move when you are to go
last.
BARRIER      COOL   #        O Can avoid being startled by others
TELEPORT     COOL   #        O Can avoid being startled by others
LIGHT SCREEN BEAUTY #        O Can avoid being startled by others
MIST         BEAUTY #        O Can avoid being startled by others
SAFEGUARD    BEAUTY #        O Can avoid being startled by others
BOUNCE       CUTE   #        O Can avoid being startled by others
PROTECT      CUTE   #        O Can avoid being startled by others
WITHDRAW     CUTE   #        O Can avoid being startled by others
DIG          SMART  #        O Can avoid being startled by others
FLY          SMART  #        O Can avoid being startled by others
INGRAIN      SMART  #        O Can avoid being startled by others
MAGIC COAT   SMART  #        O Can avoid being startled by others
REFLECT      SMART  #        O Can avoid being startled by others
BIDE         TOUGH  #        O Can avoid being startled by others
IRON DEFENSE TOUGH  #        O Can avoid being startled by others

"Can avoid being startled by others once" protects you from the next jam appeal
to try to hit your POKeMON during this turn.  This does not last for any turns
beyond the current one, so it is pointless to use this kind of move when you
are to go last.
DEFENSE CURL COOL   ##       o Can avoid being startled by others once
DETECT       COOL   ##       o Can avoid being startled by others once
DOUBLE TEAM  COOL   ##       o Can avoid being startled by others once
RAPID SPIN   COOL   ##       o Can avoid being startled by others once
DIVE         BEAUTY ##       o Can avoid being startled by others once
MIRROR COAT  BEAUTY ##       o Can avoid being startled by others once
MINIMIZE     CUTE   ##       o Can avoid being startled by others once
REST         CUTE   ##       o Can avoid being startled by others once
CALM MIND    SMART  ##       o Can avoid being startled by others once
SUBSTITUTE   SMART  ##       o Can avoid being startled by others once
COUNTER      TOUGH  ##       o Can avoid being startled by others once
ENDURE       TOUGH  ##       o Can avoid being startled by others once
HARDEN       TOUGH  ##       o Can avoid being startled by others once
STOCKPILE    TOUGH  ##       o Can avoid being startled by others once

"Can be repeatedly used without boring the JUDGE" can be used over and over
without penalty.
FURY CUTTER  COOL   ###        Can be repeatedly used without boring the JUDGE
RAGE         COOL   ###        Can be repeatedly used without boring the JUDGE
METRONOME    CUTE   ###        Can be repeatedly used without boring the JUDGE
PRESENT      CUTE   ###        Can be repeatedly used without boring the JUDGE
SLEEP TALK   CUTE   ###        Can be repeatedly used without boring the JUDGE
HIDDEN POWER SMART  ###        Can be repeatedly used without boring the JUDGE
RECYCLE      SMART  ###        Can be repeatedly used without boring the JUDGE
TRANSFORM    SMART  ###        Can be repeatedly used without boring the JUDGE

"Jams the others, and misses one turn of appeals" is a powerful jamming move,
but you miss the next turn of appeals.  Fortunately, you cannot be jammed that
turn, so you don't lose too much.  Note that Frenzy Plant, Blast Burn, and
Hydro Cannon are normally unavailable, as no POKeMON learn those moves.
FRENZY PLANT COOL   ####jjjj x Jams the others, and misses one turn of appeals
HYPER BEAM   COOL   ####jjjj x Jams the others, and misses one turn of appeals
OUTRAGE      COOL   ####jjjj x Jams the others, and misses one turn of appeals
BLAST BURN   BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
PETAL DANCE  BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
TEETER DANCE CUTE   ####jjjj x Jams the others, and misses one turn of appeals
THRASH       TOUGH  ####jjjj x Jams the others, and misses one turn of appeals

"Makes a great appeal, but allows no more to the end" causes your POKeMON to be
out of the match for the rest of the contest, unable to gain or lose any more
appeal points.
EXPLOSION    BEAUTY ######## X Makes a great appeal, but allows no more to the
                              end
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the
                              end
DESTINY BOND SMART  ######## X Makes a great appeal, but allows no more to the
                              end
MEMENTO      TOUGH  ######## X Makes a great appeal, but allows no more to the
                              end

"Makes all POKeMON after the user nervous" attempts to make POKeMON after your
POKeMON become nervous and unable to act.  This is pointless it use if you go
last, since it only works on POKeMON that come after yours.
ATTRACT      CUTE   ##       S Makes all POKeMON after the user nervous
BATON PASS   CUTE   ##       S Makes all POKeMON after the user nervous
BLOCK        CUTE   ##       S Makes all POKeMON after the user nervous
ENCORE       CUTE   ##       S Makes all POKeMON after the user nervous
MEAN LOOK    CUTE   ##       S Makes all POKeMON after the user nervous
SING         CUTE   ##       S Makes all POKeMON after the user nervous
SWEET KISS   CUTE   ##       S Makes all POKeMON after the user nervous
YAWN         CUTE   ##       S Makes all POKeMON after the user nervous
DISABLE      SMART  ##       S Makes all POKeMON after the user nervous
FLATTER      SMART  ##       S Makes all POKeMON after the user nervous
HELPING HAND SMART  ##       S Makes all POKeMON after the user nervous
SPIDER WEB   SMART  ##       S Makes all POKeMON after the user nervous
SPIKES       SMART  ##       S Makes all POKeMON after the user nervous
TAUNT        SMART  ##       S Makes all POKeMON after the user nervous
TORMENT      TOUGH  ##       S Makes all POKeMON after the user nervous

"Makes the appeal as good as the one before it" causes you to gain appeal
points equal to the amount of points the POKeMON before you earned, plus one.
MIMIC        CUTE   #          Makes the appeal as good as the one before it
MIRROR MOVE  SMART  #          Makes the appeal as good as the one before it
SKETCH       SMART  #          Makes the appeal as good as the one before it

"Makes the appeal as good as those before it" causes you to gain additional
appeal points based on the appeal points of all of the POKeMON who appealed
before yours.  Half of the POKeMON's appeal points, rounded down, are added to
yours, plus one more.
COVET        CUTE   #          Makes the appeal as good as those before it
ROLE PLAY    CUTE   #          Makes the appeal as good as those before it
SKILL SWAP   SMART  #          Makes the appeal as good as those before it
THIEF        TOUGH  #          Makes the appeal as good as those before it

"Scrambles the order of appeals on the next turn" mixes up the turn order for
next turn.
ROAR         COOL   ###      ? Scrambles the order of appeals on the next turn
TWISTER      COOL   ###      ? Scrambles the order of appeals on the next turn
PSYBEAM      BEAUTY ###      ? Scrambles the order of appeals on the next turn
SIGNAL BEAM  BEAUTY ###      ? Scrambles the order of appeals on the next turn
WATER PULSE  BEAUTY ###      ? Scrambles the order of appeals on the next turn
UPROAR       CUTE   ###      ? Scrambles the order of appeals on the next turn
CONFUSE RAY  SMART  ###      ? Scrambles the order of appeals on the next turn
GUST         SMART  ###      ? Scrambles the order of appeals on the next turn
SUPERSONIC   SMART  ###      ? Scrambles the order of appeals on the next turn
WHIRLWIND    SMART  ###      ? Scrambles the order of appeals on the next turn
SANDSTORM    TOUGH  ###      ? Scrambles the order of appeals on the next turn

"Shifts the JUDGE's attention from others" cancels Combo Standby status for all
POKeMON that moved before you.
FLASH        BEAUTY ###        Shifts the JUDGE's attention from others
SMOKESCREEN  SMART  ###        Shifts the JUDGE's attention from others
SHADOW BALL  SMART  ###        Shifts the JUDGE's attention from others

"Startles all POKeMON that have done their appeals" attempts to jam all POKeMON
that went before your POKeMON.  This kind of appeal is useless if you go first,
since it only affects POKeMON that go before you.
THUNDER      COOL   ##jj       Startles all POKeMON that have done their
                              appeals
TRI ATTACK   BEAUTY ##jj       Startles all POKeMON that have done their
                              appeals
BUBBLE       CUTE   ##jj       Startles all POKeMON that have done their
                              appeals
DREAM EATER  SMART  ##jj       Startles all POKeMON that have done their
                              appeals
LEECH SEED   SMART  ##jj       Startles all POKeMON that have done their
                              appeals

"Startles POKeMON that made a same-type appeal" attempts to jam POKeMON that
went before your POKeMON.  If that POKeMON used a move that was not of the same
type as the move listed, it is only jammed one point.  However, if that POKeMON
used a move that was the same as the move listed, it is jammed four points.
This kind of move is pointless if you go first, since it only affects POKeMON
that go before you.
AIR CUTTER   COOL   ##j        Startles POKeMON that made a same-type appeal
DRAGON CLAW  COOL   ##j        Startles POKeMON that made a same-type appeal
SKY UPPERCUT COOL   ##j        Startles POKeMON that made a same-type appeal
AURORA BEAM  BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICE BEAM     BEAUTY ##j        Startles POKeMON that made a same-type appeal
ICICLE SPEAR BEAUTY ##j        Startles POKeMON that made a same-type appeal
CHARM        CUTE   ##j        Startles POKeMON that made a same-type appeal
FAKE OUT     CUTE   ##j        Startles POKeMON that made a same-type appeal
NIGHT SHADE  SMART  ##j        Startles POKeMON that made a same-type appeal
RECOVER      SMART  ##j        Startles POKeMON that made a same-type appeal
SEISMIC TOSS TOUGH  ##j        Startles POKeMON that made a same-type appeal
SLAM         TOUGH  ##j        Startles POKeMON that made a same-type appeal
STRENGTH     TOUGH  ##j        Startles POKeMON that made a same-type appeal

"Startles the POKeMON that appealed before the user" attempts to jam the
POKeMON that went immediately before your POKeMON.  This kind of appeal is
useless if you go first, since it only works on the POKeMON that goes
immediately before yours.
TWINEEDLE    COOL   ##jjj      Startles the POKeMON that appealed before the
                              user
ABSORB       SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
ASTONISH     SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
CONFUSION    SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
LEECH LIFE   SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
LUSTER PURGE SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
POISON STING SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
SMELLINGSALT SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
STRING SHOT  SMART  ##jjj      Startles the POKeMON that appealed before the
                              user
CONSTRICT    TOUGH  ##jjj      Startles the POKeMON that appealed before the
                              user
HEADBUTT     TOUGH  ##jjj      Startles the POKeMON that appealed before the
                              user

"Startles the POKeMON that has the JUDGE's attention" attemps to jam POKeMON
that went before your POKeMON.  If that POKeMON is in the Combo Standby status,
it is jammed five points instead of the usual one.
DYNAMICPUNCH COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
FURY ATTACK  COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
PIN MISSILE  COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
SPIKE CANNON COOL   ##j        Startles the POKeMON that has the JUDGE's
                              attention
COTTON SPORE BEAUTY ##j        Startles the POKeMON that has the JUDGE's
                              attention
MUD-SLAP     CUTE   ##j        Startles the POKeMON that has the JUDGE's
                              attention
SAND-ATTACK  CUTE   ##j        Startles the POKeMON that has the JUDGE's
                              attention
GIGA DRAIN   SMART  ##j        Startles the POKeMON that has the JUDGE's
                              attention
ARM THRUST   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
BONE CLUB    TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
DOUBLESLAP   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
FURY SWIPES  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
MUDDY WATER  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
OCTAZOOKA    TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
SCARY FACE   TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention
SLUDGE BOMB  TOUGH  ##j        Startles the POKeMON that has the JUDGE's
                              attention

"Temporarily stops the crowd from growing excited" prevents the Applause Meter
from going up or down after your POKeMON moves.  Thus, no more POKeMON get
Applause Meter bonuses until next turn.
DOOM DESIRE  COOL   ###        Temporarily stops the crowd from growing excited
LEER         COOL   ###        Temporarily stops the crowd from growing excited
FIRE SPIN    BEAUTY ###        Temporarily stops the crowd from growing excited
ICE BALL     BEAUTY ###        Temporarily stops the crowd from growing excited
WHIRLPOOL    BEAUTY ###        Temporarily stops the crowd from growing excited
FOLLOW ME    CUTE   ###        Temporarily stops the crowd from growing excited
WISH         CUTE   ###        Temporarily stops the crowd from growing excited
FUTURE SIGHT SMART  ###        Temporarily stops the crowd from growing excited
KINESIS      SMART  ###        Temporarily stops the crowd from growing excited
LOCK-ON      SMART  ###        Temporarily stops the crowd from growing excited
MIND READER  SMART  ###        Temporarily stops the crowd from growing excited
ROCK TOMB    SMART  ###        Temporarily stops the crowd from growing excited
SAND TOMB    SMART  ###        Temporarily stops the crowd from growing excited
BIND         TOUGH  ###        Temporarily stops the crowd from growing excited
CLAMP        TOUGH  ###        Temporarily stops the crowd from growing excited
ROLLOUT      TOUGH  ###        Temporarily stops the crowd from growing excited
WRAP         TOUGH  ###        Temporarily stops the crowd from growing excited

"The appeal's quality varies depending on its timing" is actually random.
Sometimes you will earn one point, sometimes two points, sometimes four points,
and sometimes eight points.
MORNING SUN  BEAUTY #          The appeal's quality varies depending on its
                              timing
MOONLIGHT    BEAUTY #          The appeal's quality varies depending on its
                              timing
ASSIST       CUTE   #          The appeal's quality varies depending on its
                              timing
SYNTHESIS    SMART  #          The appeal's quality varies depending on its
                              timing

"The appeal works best the more the crowd is excited" gives you appeal points
based on the Applause Meter.  If the Applause Meter is empty, you get one appeal
point; at two, three points.  At three points, you get four points, and if the
Applause Meter is at four, you get six.
SUNNY DAY    BEAUTY #          The appeal works best the more the crowd is
                              excited
NATURE POWER BEAUTY #          The appeal works best the more the crowd is
                              excited
PAY DAY      SMART  #          The appeal works best the more the crowd is
                              excited
MAGNITUDE    TOUGH  #          The appeal works best the more the crowd is
                              excited
RAIN DANCE   TOUGH  #          The appeal works best the more the crowd is
                              excited

"The appeal works better the later it is performed" earns you appeal points
based on your position for that turn.  If you are first, you earn only one
appeal point.  If you are second, you earn two points.  If you are third, you
earn four points.  If you are last, you earn six appeal points.
DRAGON RAGE  COOL   #          The appeal works better the later it is
                              performed
ERUPTION     BEAUTY #          The appeal works better the later it is
                              performed
WATER SPOUT  BEAUTY #          The appeal works better the later it is
                              performed
FLAIL        CUTE   #          The appeal works better the later it is
                              performed
SLACK OFF    CUTE   #          The appeal works better the later it is
                              performed
GRUDGE       TOUGH  #          The appeal works better the later it is
                              performed

"The appeal works great if performed first" normally earns you two appeal
points, but if you're the first to appeal during the current turn, you get six
appeal points instead.
AERIAL ACE   COOL   ##         The appeal works great if performed first
SHOCK WAVE   COOL   ##         The appeal works great if performed first
SWIFT        COOL   ##         The appeal works great if performed first
MAGICAL LEAF BEAUTY ##         The appeal works great if performed first
SWAGGER      CUTE   ##         The appeal works great if performed first
FAINT ATTACK SMART  ##         The appeal works great if performed first
SHADOW PUNCH SMART  ##         The appeal works great if performed first

"The appeal works great if performed last" normally earns you two appeal
points, but if you're the last to appeal during the current turn, you get six
appeal points instead.
REVERSAL     COOL   ##         The appeal works great if performed last
FEATHERDANCE BEAUTY ##         The appeal works great if performed last
HEAL BELL    BEAUTY ##         The appeal works great if performed last
FACADE       CUTE   ##         The appeal works great if performed last
GROWL        CUTE   ##         The appeal works great if performed last
SPLASH       CUTE   ##         The appeal works great if performed last
TAIL WHIP    CUTE   ##         The appeal works great if performed last
AROMATHERAPY SMART  ##         The appeal works great if performed last
FAKE TEARS   SMART  ##         The appeal works great if performed last
ENDEAVOR     TOUGH  ##         The appeal works great if performed last
SPITE        TOUGH  ##         The appeal works great if performed last
WATERFALL    TOUGH  ##         The appeal works great if performed last

"The appeal works well if the user's condition is good" gives you appeal points
based on your condition (the number of STARs your POKeMON has).  With no stars,
the move only gives you one appeal point.  At one star, the move gives you
three appeal points, plus one for the condition bonus.  At two stars, the move
gives you five appeal points, plus two for the condition bonus.  At three
stars, the move gives you seven appeal points, plus three for the condition
bonus.
SECRET POWER SMART  #          The appeal works well if the user's condition is
                              good
ROCK SMASH   TOUGH  #          The appeal works well if the user's condition is
                              good

"The next appeal can be made earlier next turn" causes you to go first next
turn, regardless of how well you are doing.
AGILITY      COOL   ###      1 The next appeal can be made earlier next turn
EXTREMESPEED COOL   ###      1 The next appeal can be made earlier next turn
MACH PUNCH   COOL   ###      1 The next appeal can be made earlier next turn
QUICK ATTACK COOL   ###      1 The next appeal can be made earlier next turn

"The next appeal can be made later next turn" causes you to go last next turn,
regardless of how well you are doing.
VITAL THROW  COOL   ###      4 The next appeal can be made later next turn
CURSE        TOUGH  ###      4 The next appeal can be made later next turn
FOCUS PUNCH  TOUGH  ###      4 The next appeal can be made later next turn
REVENGE      TOUGH  ###      4 The next appeal can be made later next turn

"Ups the user's condition.  Helps prevent nervousness" is definitely a good
kind of appeal to make.  Your condition can be raised up to three times (each
time, you get a STAR), and for each star you have (before making your move, of
course), you get one extra appeal point for every appeal you make.  For
example, if your appeal would have got you four appeal points, it will give you
five instead - and that's before adding the applause bonus!
COSMIC POWER COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
DRAGON DANCE COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
HOWL         COOL   #        * Ups the user's condition.  Helps prevent
                              nervousness
BULK UP      BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
GROWTH       BEAUTY #       !* Ups the user's condition.  Helps prevent
                              nervousness
MEDITATE     BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
SILVER WIND  BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
SWORDS DANCE BEAUTY #       !* Ups the user's condition.  Helps prevent
                              nervousness
TAIL GLOW    BEAUTY #        * Ups the user's condition.  Helps prevent
                              nervousness
AMNESIA      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
BELLY DRUM   CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
REFRESH      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
SHARPEN      CUTE   #        * Ups the user's condition.  Helps prevent
                              nervousness
ACID ARMOR   TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness
ANCIENTPOWER TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness
SWALLOW      TOUGH  #        * Ups the user's condition.  Helps prevent
                              nervousness

"Works well if it's the same type as the one before" gives you six appeal
points instead of two if the POKeMON who went immediately before yours used a
similar-type appeal.
DOUBLE KICK  COOL   ##         Works well if it's the same type as the one
                              before
MEGAHORN     COOL   ##         Works well if it's the same type as the one
                              before
METEOR MASH  COOL   ##         Works well if it's the same type as the one
                              before
SONICBOOM    COOL   ##         Works well if it's the same type as the one
                              before
STEEL WING   COOL   ##         Works well if it's the same type as the one
                              before
WING ATTACK  COOL   ##         Works well if it's the same type as the one
                              before
CONVERSION   BEAUTY ##         Works well if it's the same type as the one
                              before
CONVERSION2  BEAUTY ##         Works well if it's the same type as the one
                              before
MILK DRINK   CUTE   ##         Works well if it's the same type as the one
                              before
CHARGE       SMART  ##         Works well if it's the same type as the one
                              before
PSYCH UP     SMART  ##         Works well if it's the same type as the one
                              before
TRICK        SMART  ##         Works well if it's the same type as the one
                              before
ROCK BLAST   TOUGH  ##         Works well if it's the same type as the one
                              before
BARRAGE      TOUGH  ##         Works well if it's the same type as the one
                              before
COMET PUNCH  TOUGH  ##         Works well if it's the same type as the one
                              before
ROCK THROW   TOUGH  ##         Works well if it's the same type as the one
                              before

"Worsens the condition of those that made appeals" is a good thing to use when
other POKeMON that go before you have good conditions (they have STARs).  This
kind of move will remove all of the raised conditions of the POKeMON that
appealed before you.
HAZE         BEAUTY ###      - Worsens the condition of those that made appeals
TICKLE       CUTE   ###      - Worsens the condition of those that made appeals
FORESIGHT    SMART  ###      - Worsens the condition of those that made appeals
IMPRISON     SMART  ###      - Worsens the condition of those that made appeals
ODOR SLEUTH  SMART  ###      - Worsens the condition of those that made appeals
POISON FANG  SMART  ###      - Worsens the condition of those that made appeals
POISON GAS   SMART  ###      - Worsens the condition of those that made appeals
POISON TAIL  SMART  ###      - Worsens the condition of those that made appeals
POISONPOWDER SMART  ###      - Worsens the condition of those that made appeals
TOXIC        SMART  ###      - Worsens the condition of those that made appeals
===============================================================================


===============================================================================
CONTEST COMBOS
===============================================================================
The Contest Combos are very helpful and they will give you a lot of hearts!

+------------+--------------+
|Do this move|Then this move|
+------------+--------------+
|Belly Drum  |    Rest      |
|Bone Club   |   Bone Rush  |
|Bone Club   |  Bonemerang  |
|Bone Rush   |   Bone Club  |
|Bone Rush   |  Bonemerang  |
|Bonemerang  |   Bone Club  |
|Bonemerang  |   Bone Rush  |
|Calm Mind   |   Confusion  |
|Calm Mind   |  Dream Eater |
|Calm Mind   | Future Sight |
|Calm Mind   | Light Screen |
|Calm Mind   | Luster Purge |
|Calm Mind   |  Meditate    |
|Calm Mind   |  Mist Ball   |
|Calm Mind   |   Psybeam    |
|Calm Mind   |   Psychic    |
|Calm Mind   | Psycho Boost |
|Calm Mind   |   Psywave    |
|Calm Mind   |   Reflect    |
| Charge     |  Shock Wave  |
| Charge     |    Spark     |
| Charge     |   Thunder    |
| Charge     |  Thunderbolt |
| Charge     | Thunderpunch |
| Charge     | Thundershock |
| Charge     | Thunderwave  |
| Charge     | Volt Tackle  |
| Charge     |  Zap Cannon  |
| Charm      |   Flatter    |
| Charm      |    Growl     |
| Charm      |     Rest     |
| Charm      |  Sweet Kiss  |
| Charm      |   Tail Whip  |
|Confusion   | Future Sight |
|Confusion   |   Kinesis    |
|Confusion   |   Psychic    |
|Confusion   |  Teleport    |
| Curse      | Destiny Bond |
| Curse      |   Grudge     |
| Curse      |  Mean Look   |
| Curse      |    Spite     |
|Defense Curl|   Rollout    |
|Defense Curl|   Tackle     |
|  Dive      |     Surf     |
|Double Team |   Agility    |
|Double Team |   Teleport   |
|Double Team | Quick Attack |
|Dragon Dance| Dragon Claw  |
|Dragon Dance| Dragon Rage  |
|Dragon Dance| Dragonbreath |
|Dragon Rage | Dragonbreath |
|Dragon Rage | Dragon Claw  |
|Dragon Rage | Dragon Dance |
|Dragonbreath| Dragon Rage  |
|Dragonbreath| Dragon Claw  |
|Dragonbreath| Dragon Dance |
| Earthquake |   Eruption   |
| Earthquake |   Fissure    |
|  Endure    | Destiny Bond |
|  Endure    |  Endeavour   |
|  Endure    |   Eruption   |
|  Endure    |    Flail     |
|  Endure    |  Pain Split  |
|  Endure    |   Reversal   |
| Fake Out   |  Arm Thrust  |
| Fake Out   | Faint Attack |
| Fake Out   |  Knock Off   |
| Fake Out   | Seismic Toss |
| Fake Out   |  Vital Throw |
|Fire Punch  |  Ice Punch   |
|Fire Punch  | Thunderpunch |
|Focus Energy|  Arm Thrust  |
|Focus Energy|   Bone RUsh  |
|Focus Energy| Brick Break  |
|Focus Energy|  Cross Chop  |
|Focus Energy|  Double-Edge |
|Focus Energy| Dynamicpunch |
|Focus Energy| Focus Punch  |
|Focus Energy|  Headbutt    |
|Focus Energy| Karate Chop  |
|Focus Energy|   Mega Kick  |
|Focus Energy|  Mega Punch  |
|Focus Energy| Sky Uppercut |
|Focus Energy|  Take Down   |
|Focus Energy| Triple Kick  |
|  Growth    |   Absorb     |
|  Growth    |  Bullet Seed |
|  Growth    | Frenzy Plant |
|  Growth    |  Giga Drain  |
|  Growth    |  Leech Seed  |
|  Growth    | Magical Leaf |
|  Growth    |  Mega Drain  |
|  Growth    | Petal Dance  |
|  Growth    |  Razor Leaf  |
|  Growth    |  Solarbeam   |
|  Growth    |  Vine Whip   |
|   Hail     | Aurora Beam  |
|   Hail     |   Blizzard   |
|   Hail     |     Haze     |
|   Hail     |   Ice Ball   |
|   Hail     |   Ice Beam   |
|   Hail     | Icicle Spear |
|   Hail     |   Icy Wind   |
|   Hail     |  Powder Snow |
|   Hail     |  Sheer Cold  |
|   Hail     | Weather Ball |
|  Harden    |  Take Down   |
|  Harden    |  Double-Edge |
|  Harden    |   Protect    |
|  Harden    |   Rollout    |
|  Harden    |   Tackle     |
|Horn Attack |  Horn Drill  |
|Horn Attack | Fury Attack  |
| Hypnosis   |  Dream Eater |
| Hypnosis   |  Nightmare   |
|Ice Punch   |  Fire Punch  |
|Ice Punch   | Thunderpunch |
| Kinesis    |  Confusion   |
| Kinesis    | Future Sight |
| Kinesis    |   Psychic    |
| Kinesis    |   Teleport   |
|  Leer      |     Bite     |
|  Leer      | Faint Attack |
|  Leer      |    Glare     |
|  Leer      |  Horn Attack |
|  Leer      |  Scary Face  |
|  Leer      |   Scratch    |
|  Leer      |    Stomp     |
|  Leer      |   Tackle     |
| Lock-On    |  Octazooka   |
| Lock-On    | Superpower   |
| Lock-On    |   Thunder    |
| Lock-On    | Tri Attack   |
| Lock-On    | Zap Cannon   |
|Mean Look   | Destiny Bond |
|Mean Look   | Perish Song  |
|Metal Sound | Metal Claw   |
|Mind Reader | Dynamicpunch |
|Mind Reader | Hi Jump Kick |
|Mind Reader |  Jump Kick   |
|Mind Reader |  Mega Kick   |
|Mind Reader |  Mega Punch  |
|Mind Reader |  Sheer Cold  |
|Mind Reader |  Submission  |
|Mind Reader |  Superpower  |
| Mud Sport  |   Mud-Slap   |
| Mud Sport  |  Water Gun   |
| Mud Sport  | Water Sport  |
| Mud-Slap   |  Mud Sport   |
| Mud-Slap   | Sand-Attack  |
|   Peck     |  Drill Peck  |
|   Peck     |  Fury Attack |
|  Pound     |  Doubleslap  |
|  Pound     | Faint Attack |
|  Pound     |    Slam      |
|Powder Snow |   Blizzard   |
| Psychic    |  Confusion   |
| Psychic    | Future Sight |
| Psychic    |   Kinesis    |
| Psychic    |   Teleport   |
|   Rage     |    Leer      |
|   Rage     |  Scary Face  |
|   Rage     |   Thrash     |
|Rain Dance  |   Bubble     |
|Rain Dance  |  Bubblebeam  |
|Rain Dance  |    Clamp     |
|Rain Dance  |  Crabhammer  |
|Rain Dance  |     Dive     |
|Rain Dance  | Hydro Cannon |
|Rain Dance  |  Hydro Pump  |
|Rain Dance  |  Muddy Water |
|Rain Dance  |   Octazooka  |
|Rain Dance  |     Surf     |
|Rain Dance  |   Thunder    |
|Rain Dance  |  Water Gun   |
|Rain Dance  |  Water Pulse |
|Rain Dance  |  Water Sport |
|Rain Dance  |  Water Spout |
|Rain Dance  |   Waterfall  |
|Rain Dance  | Weather Ball |
|Rain Dance  |   Whirlpool  |
|Rain Dance  |    Withdraw  |
|   Rest     |  Sleep Talk  |
|   Rest     |    Snore     |
|Rock Throw  |  Rock Slide  |
|Rock Throw  |   Rock Tomb  |
|Sand-Attack |   Mud-Slap   |
| Sandstorm  |   Mud Shot   |
| Sandstorm  |   Mud-Slap   |
| Sandsotrm  |  Mud Sport   |
| Sandstorm  |  Sand Tomb   |
| Sandstorm  | Sand-Attack  |
| Sandstorm  | Weather Ball |
|Scary Face  |     Bite     |
|Scary Face  |    Crunch    |
|Scary Face  |     Leer     |
|Scary Face  |  Super Fang
|  Scratch   |  Fury Swipes |
|  Scratch   |    Slash     |
|   Sing     |  Perish Song |
|   Sing     |   Refresh    |
|  Sludge    |  Sludge Bomb |
|Sludge Bomb |   Sludge     |
|   Smog     |  Smokescreen |
| Softboiled |   Egg Bomb   |
| Stockpile  |   Spit Up    |
| Stockpile  |   Swallow    |
| Sunny Say  |  Blast Burn  |
| Sunny Day  |  Blaze Kick  |
| Sunny Day  |    Ember     |
| Sunny Day  |   Eruption   |
| Sunny Day  |  Fire Blast  |
| Sunny Day  |  Fire Punch  |
| Sunny Day  |  Fire Spin   |
| Sunny Day  |  Flame Wheel |
| Sunny Day  | Flamethrower |
| Sunny Day  |  Heat Wave   |
| Sunny Day  |  Moonlight   |
| Sunny Day  |  Morning Sun |
| Sunny Day  |   Overheat   |
| Sunny Day  | Scared Fire  |
| Sunny Day  |  Solarbeam   |
| Sunny Day  |  Synthesis   |
| Sunny Day  | Weather Ball |
| Sunny Day  |  Will-o-Wisp |
|   Surf     |     Dive     |
| Sweet Scent| Poisonpowder |
| Sweet Scent| Sleep Powder |
| Sweet Scent|  Stun Spore  |
|Swords Dance|  Crabhammer  |
|Swords Dance|  Crush Claw  |
|Swords Dance|     Cut      |
|Swords Dance| False Swipe  |
|Swords Dance| Fury Cutter  |
|Swords Dance|    Slash     |
|   Taunt    |   Counter    |
|   Taunt    |    Detect    |
|   Taunt    |  Mirror Coat |
|Thunderpunch|  Fire Punch  |
|Thunderpunch|   Ice Punch  |
| Vicegrip   |     Bind     |
| Vicegrip   |  Guillotine  |
|Water Sport |  Mud Sport   |
|Water Sport |   Refresh    |
|Water Sport |  Water Gun   |
|   Yawn     |     Rest     |
|   Yawn     |  Slack Off   |
+---------------------------+

Got more combos that we havent listed? Email me at [email protected]
===============================================================================


===============================================================================
CONTEST POKEMON (Ruby and Sapphire Only)
===============================================================================
------------------------------------------------------------------------------
NORMAL RANK (VERDANTURF TOWN)
-------------------------------------------------------------------------------
POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
POOCHYENA  POOCHY   JIMMY   ROAR         BITE         TAKE DOWN    HOWLING
ZIGZAGOON  ZIGOON   EDITH   REST         TAIL WHIP    TACKLE       COVET
DUSTOX     DUSTER   EVAN    SILVER WIND  MOONLIGHT    LIGHT SCREEN GUST
SEEDOT     DOTS     KELSEY  BIDE         SYNTHESIS    BULLET SEED  GROWTH
TAILLOW    TATAY    MADISON WING ATTACK  AGILITY      AERIAL ACE   GROWL
NINCADA    NINDA    RAYMOND LEECH LIFE   FALSE SWIPES FURY SWIPES  MIND READER
SHROOMISH  SMISH    GRANT   STUN SPORE   LEECH SEED   MEGA DRAIN   ATTRACT
WINGULL    GULWEE   PAIGE   MIST         WATER GUN    GROWL        PURSUIT
SLAKOTH    SLOKTH   ALEC    STRENGTH     COUNTER      YAWN         ENCORE
WHISMUR    WHIRIS   SYDNEY  ASTONISH     SCREECH      UPROAR       HYPER VOICE
MAKUHITA   MAHITA   MORRIS  SEISMIC TOSS VITAL THROW  TACKLE       REVERSAL
ARON       RONAR    MARIAH  METAL CLAW   IRON DEFENSE HEADBUTT     TAKE DOWN
ZUBAT      ZUTZU    RUSSELL HAZE         MEAN LOOK    CONFUSE RAY  LEECH LIFE
GULPIN     GULIN    MELANIE SLUDGE       AMNESIA      TOXIC        YAWN
ELECTRIKE  RIKELEC  CHANCE  SPARK        THUNDER WAVE THUNDER      ROAR
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
SUPER RANK (FALLARBOR TOWN)
-------------------------------------------------------------------------------
POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
ROSEILA    RELIA    KARINA  PETAL DANCE  MAGICAL LEAF GRASSWHISTLE INGRAIN
DODUO      DUODO    BOBBY   PECK         FURY ATTACK  RETURN       GROWL
TRAPINCH   PINCHIN  CLAIRE  BITE         SAND ATTACK  DIG          FAINT ATTACK
CACNEA     NACAC    WILLIE  SPIKES       LEER         POISON STING SAND ATTACK
SANDSHREW  SHRAND   CASSIDY SLASH        DEFENSE CURL SWIFT        FURY SWIPES
BALTOY     TOYBAL   MORGAN  SELFDESTRUCT ROCK TOMB    PSYBEAM      CONFUSION
NUMEL      LENUM    SUMMER  MAGNITUDE    EARTHQUAKE   SUNNY DAY    FLAMETHROWER
SPINDA     SPININ   MILES   TEETER DANCE PSYCH UP     HYPNOSIS     UPROAR
SWABLU     SWABY    AUDREY  MIRROR MOVE  PERISH SONG  SAFEGUARD    MIST
LINOONE    NOONE    AVERY   GROWL        COVET        SAND ATTACK  REST
KECLEON    KECON    ARIANA  THIEF        SCREECH      ANCIENTPOWER CONSTRICT
GOLDEEN    GOLDEN   ASHTON  HORN ATTACK  FURY ATTACK  HORN DRILL   TAIL WHIP
BARBOACH   BOBOACH  SANDRA  MUD SPORT    WATER SPORT  RAIN DANCE   EARTHQUAKE
SKARMONY   CORPY    CARSON  SWIFT        DOUBLE TEAM  AGILITY      CUT
LOTAD      TADO     KATRINA ASTONISH     GROWL        RAIN DANCE   WATER SURGE
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
HYPER RANK (SLATEPORT CITY)
-------------------------------------------------------------------------------
POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
LAIRON     LAIRN    RONNIE  METAL SOUND  METAL CLAW   HARDEN       TAKE DOWN
NUZLEAF    NUZZLE   CLAUDIA GROWTH       RAZOR WIND   EXPLOSION    NATURE POWER
NINJASK    NINAS    ELIAS   SCREECH      FURY SWIPES  SAND ATTACK  BATON PASS
SWELLOW    WELOW    JADE    AGILITY      AERIAL ACE   WING ATTACK  FLY
MIGHTYENA  YENA     FRANCIS ODOR SLEUTH  THIEF        TAUNT        BITE
BEAUTIFLY  TIFLY    ALISHA  MORNING SUN  SILVER WIND  STUN SPORE   SECRET POWER
SEAKING    KINGSEA  SAUL    FLAIL        SUPERSONIC   HORN ATTACK  FURY ATTACK
CAMERUPT   ERUPAM   FELICIA EARTHQUAKE   FISSURE      AROMATHERPHY HYPER BEAM
MACHOP     CHOPAM   EMILIO  SEISMIC TOSS FOCUS ENERGY KARATE CHOP  SCARY FACE
LOMBRE     LOMBE    KARLA   ATTRACT      FLASH        UPROAR       GROWL
SERVIPER   VIPES    DARRYL  BREAK CLAW   GLARE        WARP         SCREECH
WAILMER    MERAIL   SELENA  WATER PULSE  REST         WATER SPOUT  SPLASH
MAGIKARP   KARPAG   NOEL    TACKLE       SPLASH       FLIAL        -
LUNASTONE  LUNONE   LACEY   EXPLOSION    FUTURE SIGHT PSYCHIC      CONFUSION
PELIPPER   PELIPE   CORBIN  MIST         HAIL         HYPER BEAM   WING ATTACK
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
MASTER RANK (LILYCOME CITY)
-------------------------------------------------------------------------------
POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
GYARADOS   RADOS    JUSTINA HYPER BEAM   HYDRO PUMP   RAIN DANCE   BITE
LOUDRED    LOUDERD  RALPH   HYPER VOICE  STOMP        ROAR         HOWL
DELICATTY  CATTED   ROSA    ATTRACT      ASSIST       FAINT ATTACK TAIL WHIP
SLAKING    SLING    KEATON  COVET        COUNTER      ENCORE       CHARM
ALTARIA    TARIA    MAYRA   DRAGON DANCE HYPER BEAM   PERISH SONG  SAFEGUARD
KIRLIA     SHEDJA   LAMAR   SHOCK WAVE   SHADOW BALL  SKILL SWAP   RETURN
VILEPUME   PLUMILE  AUBREY  PETAL DANCE  SWEET SCENT  STUN SPORE   FLASH
DUSKULL    KULLUSK  NIGEL   DISABLE      FUTURE SIGHT NIGHT SHADE  PURSUIT
XATU       UTAN     CAMILLE NIGHT SHADE  FUTURE SIGHT CONFUSE RAY  PSYCHIC
SHARPEDO   PEDOS    DEON    SWAGGER      AGILITY      ODOR SLEUTH  TAKE DOWN
LUVDISC    LUVIS    JANELLE SWEET KISS   ATTRACT      CHARM        TAKE DOWN
HERACROSS  HEROSS   HEATH   STRENGTH     ENDURE       RESERVAL     ROCK TOMB
ELECTRODE  RODLECT  SASHA   EXPLOSION    LIGHT SCREEN SWIFT        FLASH
PICHU      CHUPY    FRANKIE SWEET KISS   ATTRACT      REST         TAIL WHIP
WOBBUFFET  WOBET    HELEN   COUNTER      MIRROR COAT  SAFEGUARD    DESTINY BOND
-------------------------------------------------------------------------------
===============================================================================


===============================================================================
CONTEST POKEMON (Emerald Only)
===============================================================================
------------------------------------------------------------------------------
NORMAL RANK (LILYCOVE CITY)
-------------------------------------------------------------------------------
POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
Coming Soon
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
SUPER RANK (LILYCOVE CITY)
-------------------------------------------------------------------------------
POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
Coming Soon
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
HYPER RANK (LILYCOVE CITY)
-------------------------------------------------------------------------------
POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
Coming Soon
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
MASTER RANK (LILYCOME CITY)
-------------------------------------------------------------------------------
POKEMON    NICKNAME OWNER   ATTACK 1     ATTACK 2     ATTACK 3     ATTACK 4
++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++
Coming Soon
-------------------------------------------------------------------------------
===============================================================================


===============================================================================
BERRIES STATS
===============================================================================
No NAME   SIZE  FIRM       1 2 3 4 5 Description
++ ++++++ +++++ ++++++++++ + + + + + ++++++++++++++++++++++++++++++++++++++++++
01 CHERI   0.8" Soft       #         Blooms with delicate pretty flowers. The
                                    bright red BERRY is very spicy.
   -----------------------------------------------------------------------
02 CHESTO  3.1" Super Hard   #       The BERRY's thick skin and fruit are
                                    very tough. It is dry-tasting all over.
   -----------------------------------------------------------------------
03 PEACHA  1.6" Very Soft      #     Very sweet and delicious. Also very
                                    tender - handle with care
   -----------------------------------------------------------------------
04 RAWST   1.3" Hard             #   If the leaves grow long and curly, the
                                    BERRY seems to grow very bitter.
   -----------------------------------------------------------------------
05 ASPEAR  2.0" Super Hard         # The hard BERRY is dense with a rich
                                    juice. It is quite sour.
   -----------------------------------------------------------------------
06 LEPPA   1.1" Very Hard  #   # # # Grows slower than CHERI and others.
                                    The smaller the BERRY, the tastier.
   -----------------------------------------------------------------------
07 ORAN    1.4" Super Hard # # # # # A peculiar BERRY with a mix of
                                    flavors. BERRIES grow in half a day.
   -----------------------------------------------------------------------
08 PERSIM  1.9" Hard       # # # # # Loves sunlight. The BERRY's color
                                    grows vivid when exposed to the sun.
   -----------------------------------------------------------------------
09 LUM     1.3" Super Hard # # # # # Slow to grow. If raised with loving
                                    care, it may grow two BERRIES.
   -----------------------------------------------------------------------
10 SITRUS  3.7" Very Hard  # # # # # Closely related to ORAN. The large
                                    BERRY has a well-rounded flavor.
   -----------------------------------------------------------------------
11 FIGY    3.9" Soft       #         The BERRY, which looks chewed up,
                                    brims with spicy substances.
   -----------------------------------------------------------------------
12 WIKI    4.5" Hard         #       The BERRY is said to have grown lumpy
                                    to help POKéMON grip it.
   -----------------------------------------------------------------------
13 MAGO    5.0" Hard           #     The BERRY turns curvy as it grows.
                                    The curvier, the sweeter and tastier.
   -----------------------------------------------------------------------
14 AGUAVI  2.5" Super Hard       #   The flower is dainty. It is rare in
                                    its ability to grow without light.
   -----------------------------------------------------------------------
15 APAPA   8.8" Soft               # The BERRY is very big and sour. It
                                    takes at least a day to grow.
   -----------------------------------------------------------------------
16 RAZZ    4.7" Very Hard  # #       The red BERRY tastes slightly spicy.
                                    It grows quickly in just four hours.
   -----------------------------------------------------------------------
17 BLUK    4.3" Soft         # #     The BERRY is blue on the outside, but
                                    it blackens the mouth when eaten.
   -----------------------------------------------------------------------
18 NANAB   3.0" Very Hard      # #   This BERRY was the seventh discovered
                                    in the world. It is sweet.
   -----------------------------------------------------------------------
19 WEPEAR  2.9" Super Hard       # # The flower is small and white. It has
                                    a delicate balance of bitter and sour.
   -----------------------------------------------------------------------
20 PINAP   3.1" Hard       #       # Weak against wind and cold. The fruit
                                    is spicy and the skin, sour.
   -----------------------------------------------------------------------
21 POMEG   5.3" Very Hard  #   # #   However much it is watered, it only
                                    grows up to six BERRIES.
   -----------------------------------------------------------------------
22 KELPSY  5.9" Hard         #   # # A rare variety shaped like a root.
                                    Grows a very large flower.
   -----------------------------------------------------------------------
23 QUALOT  4.3" Hard       #   #   # Loves water. Grows strong even in
                                    locations with constant rainfall.
   -----------------------------------------------------------------------
24 HONDEW  6.4" Hard       # #   #   A BERRY that is very valuable and
                                    rarely seen. It is very delicious.
   -----------------------------------------------------------------------
25 GREPA   5.9" Soft         # #   # Despite its tenderness and round
                                    shape, the BERRY is unimaginably sour.
   -----------------------------------------------------------------------
26 TAMATO  7.9" Soft       # #       The BERRY is lip-bendingly spicy.
                                    It takes time to grow.
   -----------------------------------------------------------------------
27 CORNN   3.0" Hard         # #     A BERRY from an ancient era. May not
                                    grow unless planted in quantity.
   -----------------------------------------------------------------------
28 MAGOST  5.5" Hard           # #   A BERRY that is widely said to have a
                                    finely balanced flavor.
   -----------------------------------------------------------------------
29 RABUTA  8.9" Soft             # # A rare variety that is overgrown with
                                    hair. It is quite bitter.
   -----------------------------------------------------------------------
30 NOWEL  11.2" Super Hard #       # Quite sour. Just one bite makes it
                                    impossible to taste for three days.
   -----------------------------------------------------------------------
31 SPELON  5.2" Soft       # #       The vividly red BERRY is very spicy.
                                    Its warts secrete a spicy substance.
   -----------------------------------------------------------------------
32 PAMTRE  9.6" Very Soft    # #     Drifts on the sea from somewhere. It
                                    is thought to grow elsewhere.
   -----------------------------------------------------------------------
33 WALMEL  9.8" Soft           # #   A huge BERRY, with some over 20 inches
                                    discovered. Exceedingly sweet.
   -----------------------------------------------------------------------
34 DURIN  11.0" Hard             # # Bitter to even look at. It is so
                                    bitter, no one has ever eaten it as is.
   -----------------------------------------------------------------------
35 BELUE  11.8" Very Soft  #       # It is glossy and looks delicious, but
                                    it is awfully sour. Takes time to grow.
   -----------------------------------------------------------------------
36 LIECHI  4.4" Very Hard  #   #   # A mysterious BERRY. It is rumored to
                                    contain the power of the sea.
   -----------------------------------------------------------------------
37 GANLON  1.3" Very Hard    #   #   A mysterious BERRY. It is rumored to
                                    contain the power of the land.
   -----------------------------------------------------------------------
38 SALAC   3.7" Very Hard      #   # A mysterious BERRY. It is rumored to
                                    contain the power of the sKy.
   -----------------------------------------------------------------------
39 PETAYA  9.3" Very Hard  #     #   A mysterious BERRY. It is rumored to
                                    contain the power of all living things.
   -----------------------------------------------------------------------
40 APICOT  3.0" Hard         #     # A very mystifying BERRY. No telling
                                    what may happen or how it can be used.
   -----------------------------------------------------------------------
41 LANSAT  3.6" Soft       # # # # # Said to be a legendary BERRY. Holding
                                    it supposedly brings joy.
   -----------------------------------------------------------------------
42 STARF   6.0" Super Hard # # # # # So strong, it was abandoned at the
                                    world's edge. Considered a mirage.
   -----------------------------------------------------------------------
43 ENIGMA  ???  ???        # # # # # A completely enigmatic BERRY. Appears
                                    to have the power of stars.
   -----------------------------------------------------------------------
S1 CHILAN 10.7" Soft       #   #     This sparse BERRY grows quickly.
                                    Its skin is quite tough.
   -----------------------------------------------------------------------
S2 DRASH   5'3" Very Hard      #     When its ripens, this sweet BERRY
                                    falls and sticks into the ground.
   -----------------------------------------------------------------------
S3 EGGANT  1'6" Soft         #       Very dry tasting, especially the
                                    parts not exposed to the sun.
   -----------------------------------------------------------------------
S4 NUTPEA  4'9" Super Hard # # # # # This BERRY is rigid and cracks open
                                    when the center is squeezed
   -----------------------------------------------------------------------
S5 PUMKIN  1'9" Super Hard         # This BERRY is amazing sour.
                                    It's heavy due to its dense filling.
   -----------------------------------------------------------------------
S6 STRIB   4'8" Hard       #     #   It grow slowly, but abundantly.
                                    Makes a soothing sound when shaken.
   -----------------------------------------------------------------------

               / 1=Spicy / 2=Dry / 3=Sweet / 4=Bitter / 5=Sour /
===============================================================================


===============================================================================
BERRY BLENDER STATS
===============================================================================
This section tells you about Berry Blender stats..

VERDANTURF TOWN & FALLARBOR TOWN
Yours  Mister Colour after Blending
++++++ ++++++ +++++++++++++++++++++
CHERI  ASPEAR RED
CHESTO CHERI  BLUE
PECHA  CHESTO PINK
RAWST  PECHA  GREEN
ASPEAR RAWST  YELLOW
LEPPA  CHERI  RED
ORAN   CHESTO BLUE
PERSIM PECHA  PINK
LUM    RAWST  GREEN
SITRUS ASPEAR YELLOW
FIGY   CHERI  RED
WIKI   CHESTO BLUE
MAGO   PECHA  PINK
AGUAV  RAWST  GREEN
IAPAPA ASPEAR YELLOW
RAZZ   CHERI  PURPLE
BULK   CHESTO INDIGO
NANAB  PECHA  BROWN
WEPEAR RAWST  LITEBLUE
PINAP  ASPEAR PURPLE
POMEG  CHERI  PURPLE
KELPSY CHESTO INDIGO
QUALOT PECHA  BROWN
HONDEW RAWST  LITEBLUE
GREPA  ASPEAR PURPLE
TAMATO CHERI  PURPLE
CORNN  CHESTO INDIGO
MAGOST PECHA  BROWN
RABUTA RAWST  LITEBLUE
NOMEL  ASPEAR OLIVE
SPELON CHERI  PURPLE
PAMTRE CHESTO INDIGO
WATMEL PECHA  BROWN
DURIN  RAWST  LITEBLUE
BELUE  ASPEAR OLIVE
LIECHI CHERI  GOLD
GANLON CHESTO GOLD
SALAC  PECHA  GOLD
PETAYA RAWST  GOLD
APICOT ASPEAR GOLD
LANSAT CHERI  RED
STARF  CHESTO BLUE
ENIGMA CHERI  RED

SLATEPORT CITY
Yours  Mister Lassie Colour after Blending
++++++ ++++++ ++++++ +++++++++++++++++++++
CHERI  ASPEAR RAWST  RED
CHESTO CHERI  ASPEAR BLUE
PECHA  CHESTO CHERI  PINK
RAWST  PECHA  CHESTO GREEN
ASPEAR RAWST  PECHA  YELLOW
LEPPA  CHERI  PECHA  PURPLE
ORAN   CHESTO RAWST  INDIGO
PERSIM PECHA  ASPEAR BROWN
LUM    RAWST  CHERI  PURPLE
SITRUS ASPEAR CHESTO INDIGO
FIGY   CHERI  PECHA  PURPLE
WIKI   CHESTO RAWST  INDIGO
MAGO   PECHA  ASPEAR BROWN
AGUAV  RAWST  CHERI  PURPLE
IAPAPA ASPEAR CHESTO INDIGO
RAZZ   CHERI  PECHA  PURPLE
BLUK   CHESTO RAWST  INDIGO
NANAB  PECHA  ASPEAR BROWN
WEPEAR RAWST  CHERI  PURPLE
PINAP  ASPEAR CHESTO INDIGO
POMEG  CHERI  PECHA  GRAY
KELPSY CHESTO RAWST  GRAY
QUALOT PECHA  ASPEAR GRAY
HONDEW RAWST  CHERI  GRAY
GREPA  ASPEAR CHESTO GRAY
TAMATO CHERI  PECHA  PURPLE
CORNN  CHESTO RAWST  INDIGO
MAGOST PECHA  ASPEAR BROWN
RABUTA RAWST  CHERI  LITEBLUE
NOMEL  ASPEAR CHESTO OLIVE
SPELON CHERI  PECHA  PURPLE
PAMTRE CHESTO RAWST  INDIGO
WATMEL PECHA  ASPEAR BROWN
DURIN  RAWST  CHERI  LITEBLUE
BELUE  ASPEAR CHESTO OLIVE
LIECHI CHERI  PECHA  GOLD
GANLON CHESTO RAWST  GOLD
SALAC  PECHA  ASPEAR GOLD
PETAYA RAWST  CHERI  GOLD
APICOT ASPEAR CHESTO GOLD
LANSAT CHERI  PECHA  PURPLE
STARF  CHESTO RAWST  INDIGO
ENIGMA CHERI  PECHA  PURPLE

LILYCOVE CITY
Yours  Mister Lassie Laddie Colour after Blending
++++++ ++++++ ++++++ ++++++ +++++++++++++++++++++
CHERI  ASPEAR PECHA  RAWST  RED
CHESTO CHERI  RAWST  ASPEAR BLUE
PECHA  CHESTO ASPEAR CHERI  PINK
RAWST  PECHA  CHERI  CHESTO GREEN
ASPEAR RAWST  CHESTO PECHA  YELLOW
LEPPA  CHERI  RAWST  PECHA  PURPLE
ORAN   CHESTO ASPEAR RAWST  INDIGO
PERSIM PECHA  CHERI  ASPEAR PURPLE
LUM    RAWST  CHESTO CHERI  INDIGO
SITRUS ASPEAR PECHA  CHESTO BROWN
FIGY   CHERI  RAWST  PECHA  PURPLE
WIKI   CHESTO ASPEAR RAWST  INDIGO
MAGO   PECHA  CHERI  ASPEAR BROWN
AGUAV  RAWST  CHESTO CHERI  LITEBLUE
IAPAPA ASPEAR PECHA  CHESTO OLIVE
RAZZ   CHERI  RAWST  PECHA  PURPLE
BLUK   CHESTO ASPEAR RAWST  INDIGO
NANAB  PECHA  CHERI  ASPEAR PURPLE
WEPEAR RAWST  CHESTO CHERI  INDIGO
PINAP  ASPEAR PECHA  CHESTO BROWN
POMEG  CHERI  RAWST  PECHA  PURPLE
KELPSY CHESTO ASPEAR RAWST  INDIGO
QUALOT PECHA  CHERI  ASPEAR PURPLE
HONDEW RAWST  CHESTO CHERI  INDIGO
GREPA  ASPEAR PECHA  CHESTO BROWN
TAMATO CHERI  RAWST  PECHA  PURPLE
CORNN  CHESTO ASPEAR RAWST  INDIGO
MAGOST PECHA  CHERI  ASPEAR BROWN
RABUTA RAWST  CHESTO CHERI  LITEBLUE
NOMEL  ASPEAR PECHA  CHESTO OLIVE
SPELON CHERI  RAWST  PECHA  PURPLE
PAMTRE CHESTO ASPEAR RAWST  INDIGO
WATMEL PECHA  CHERI  ASPEAR BROWN
DURIN  RAWST  CHESTO CHERI  LITEBLUE
BELUE  ASPEAR PECHA  CHESTO OLIVE
LIECHI CHERI  RAWST  PECHA  GOLD
GANLON CHESTO ASPEAR RAWST  GRAY
SALAC  PECHA  CHERI  ASPEAR GRAY
PETAYA RAWST  CHESTO CHERI  GRAY
APICOT ASPEAR PECHA  CHESTO GRAY
LANSAT CHERI  RAWST  PECHA  PURPLE
STARF  CHESTO ASPEAR RAWST  INDIGO
ENIGMA CHERI  RAWST  PECHA  PURPLE
===============================================================================


===============================================================================
BERRIES MEANINGS
===============================================================================
As many of you are wondering the Berries have weird names  - they are usually
'mixed-ups' from the real fruit names.

Name   Meaning
++++++ ++++++++++++++++++++
CHERI  Cherry
CHESTO Chest Nut
PECHA  Peach
RAWST  Strawberry
ASPEAR Asian Pear
LEPPA  Apple
ORAN   Orange
PERSIM Persimmon
LUM    Mulberry
SITRUS Citrus
FIGY   Fig
WIKI   Kiwi
MAGO   Mango
AGUAV  Guava
IAPAPA Papaya
RAZZ   Raspberry
BULK   Blackberry
NANAB  Banana
WEPEAR Western Pear
PINAP  Pineapple
POMEG  Pomegranite
KELPSY Kelp
QUALOT Loquat
HONDEW Honey Dew
GREPA  Grapefruit
TAMATO Tomato
CORNN  Corn
MAGOST Mangosteen
RABUTA Rambutan
NOMEL  Lemon
SPELON Melon
PAMTRE Palm Tree
WATMEL Watermelon
DURIN  Durian
BELUE  Blueberry
LIECHI Litchi Fruit
GANLON Longan
SALAC  Salak
PETAYA Pitaya
APICOT Apricot
LANSAT Langsat
STARF  Starfruit
ENIGMA Enigmatic/Question/Mystery
CHILAN: ???
DRASH:  Radish
EGGANT: Eggplant
MUTPEA: Peanut
PUMKIN: Pumpkin
STRIB:  String Beans
===============================================================================


===============================================================================
BERRIES GROWTH
===============================================================================
If you want more berries, you need to plant the berries in the dirt.
Berries can be growing through four stages until reaches their completed
stage...
1. Seeding
2. Sprouting
3. Growing Taller
4. Blooming

To make berries grow quicker, you may use the WAILMER PAIL (just like
SQUIRTLEBOTTLE in GSC for waking Sudowoodo but its now for watering berries),
can be found in PRETTY PETAL FLOWER SHOP on Route 104.  The table below only
show normal (not using WAILMER PAIL).

I heard someone got 6-7 Berries so you need to keep watering every hour or two
to get TONS of BERRIES.

                         No of Hours for....
No Berry   Sprouting  Growing Taller  Blooming  Completed  Amount
++ ++++++  +++++++++  ++++++++++++++  ++++++++  +++++++++  ++++++
01 CHERI   3 hours    6 hours         9 hours   12 hours   2
02 CHESTO  3 hours    6 hours         9 hours   12 hours   2
03 PECHA   3 hours    6 hours         9 hours   12 hours   2
04 RAWST   3 hours    6 hours         9 hours   12 hours   2
05 ASPEAR  3 hours    6 hours         9 hours   12 hours   2
06 LEPPA   4 hours    8 hours         12 hours  16 hours   2
07 ORAN    3 hours    6 hours         9 hours   12 hours   2
08 PERSIM  3 hours    6 hours         9 hours   12 hours   2
09 LUM     12 hours   24 hours        36 hours  48 hours   2
10 SITRUS  6 hours    12 hours        18 hours  24 hours   2
11 FIGY    6 hours    12 hours        18 hours  24 hours   2
12 WIKI    6 hours    12 hours        18 hours  24 hours   2
13 MAGO    6 hours    12 hours        18 hours  24 hours   2
14 AGUAV   6 hours    12 hours        18 hours  24 hours   2
15 IAPAPA  6 hours    12 hours        18 hours  24 hours   2
16 RAZZ    1 hour     2 hours         3 hours   4 hours    3
17 BLUK    1 hour     2 hours         3 hours   4 hours    3
18 NANAB   1 hour     2 hours         3 hours   4 hours    3
19 WEPEAR  1 hour     2 hours         3 hours   4 hours    3
20 PINAP   1 hour     2 hours         3 hours   4 hours    3
21 POMEG   3 hours    6 hours         9 hours   12 hours   2
22 KELPSY  3 hours    6 hours         9 hours   12 hours   2
23 QUALOT  3 hours    6 hours         9 hours   12 hours   2
24 HONDEW  3 hours    6 hours         9 hours   12 hours   2
25 GREPA   3 hours    6 hours         9 hours   12 hours   2
26 TAMATO  6 hours    12 hours        18 hours  24 hours   2
27 CORNN   6 hours    12 hours        18 hours  24 hours   2
28 MAGOST  6 hours    12 hours        18 hours  24 hours   2
29 RABUTA  6 hours    12 hours        18 hours  24 hours   2
30 NOMEL   6 hours    12 hours        18 hours  24 hours   2
31 SPELON  18 hours   36 hours        54 hours  72 hours   1
32 PAMTRE  18 hours   36 hours        54 hours  72 hours   1
33 WATMEL  18 hours   36 hours        54 hours  72 hours   1
34 DURIN   18 hours   36 hours        54 hours  72 hours   1
35 BELUE   18 hours   36 hours        54 hours  72 hours   1
36 LIECHI  24 hours   48 hours        72 hours  96 hours   1
37 GALON   24 hours   48 hours        72 hours  96 hours   1
38 SALAC   24 hours   48 hours        72 hours  96 hours   1
39 PETAYA  24 hours   48 hours        72 hours  96 hours   1
40 APICOT  24 hours   48 hours        72 hours  96 hours   1
41 STARF   24 hours   48 hours        72 hours  96 hours   1
42 LANSAT  24 hours   48 hours        72 hours  96 hours   1
S1 CHILAN  24 hours   48 hours        72 hours  96 hours   1
S2 DRASH   24 hours   48 hours        72 hours  96 hours   1
S3 EGGANT  24 hours   48 hours        72 hours  96 hours   1
S4 NUTPEA  24 hours   48 hours        72 hours  96 hours   1
S5 PUMKIN  24 hours   48 hours        72 hours  96 hours   1
S6 STRIB   24 hours   48 hours        72 hours  96 hours   1
===============================================================================


===============================================================================
BERRIES LOCATIONS
===============================================================================
BERRIES-IN-SOIL LOCATIONS
We only list the first time you picked up from the soil.
No Name   Amount Location
++ ++++++ ++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
01 CHERI  4      Route 103
         4      Route 104
02 CHESTO 4      Route 117
         2      Route 121
03 PECHA  2      Route 102
         2      Route 104
         4      Route 112
         2      Route 120
         2      Route 123
04 RAWST  4      Route 112
         2      Route 121
05 ASPEAR 6      Route 120
         2      Route 121
06 LEPPA  2      Route 103
         2      Route 104
         2      Route 119
         4      Route 123
07 ORAN   2      Route 102
         4      Route 104
         4      Route 111
08 PERSIM 6      Route 114
         2      Route 121
10 SITRUS 4      Route 118
         2      Route 119
         2      Route 123
16 RAZZ   6      Route 111
         3      Route 120
17 BULK   6      Route 115
18 NANAB  9      Route 110
         3      Route 120
         6      Route 121
19 WEPEAR 9      Route 117
         3      Route 120
20 PINAP  6      Route 116
         3      Route 120
21 POMEG  6      Route 119
         8      Route 123
22 KELPSY 6      Route 115
23 QUALOT 8      Route 123
34 HONDEW 2      Route 119
25 GREPA  8      Route 123
36 LEICHI 1      Route 130

BERRIES-GIVERS LOCATIONS
This section tells you where to get any berries from person.  Some people will
give you one berries or two berries

1. KIRI inside SOOTOPOLIS CITY, below the gym on left side.
She give you two berries a day... the list of the berries she have:
11 FIGY BERRY
15 IAPAPA BERRY
21 POMEG BERRY
22 KELPSY BERRY
23 QUALOT BERRY
24 HONDEW BERRY
25 GREPA BERRY
26 TAMATO BERRY
27 CORNN BERRY
28 MAGOST BERRY
29 RABUTA BERRY
30 NOMEL BERRY

2. BERRY MASTER's HOUSE on ROUTE 123
HUSBAND
-------
He give you two berries a day... the list of the berries he have:
21 POMEG BERRY
22 KELPSY BERRY
23 QUALOT BERRY
24 HONDEW BERRY
25 GREPA BERRY
26 TAMATO BERRY
27 CORNN BERRY
28 MAGOST BERRY
29 RABUTA BERRY
30 NOMEL BERRY

WIFE
----
She will give you a game so you have a quiz to get a great berry.
No BERRY        WORDS                     NOTES
-- ------------ ------------------------- -------------------------
31 SPELON BERRY GREAT        BATTLE
32 PAMTRE BERRY CHALLENGE    CONTEST      Must get a Contest Pass??
33 WATMEL BERRY OVERWHELMING LATIAS       Must have Latias in dex
34 DURIN BERRY  COOL         LATIOS       Must have Latios in dex
35 BELUE BERRY  SUPER        HUSTLE

3. GIRL on ROUTE 114, next to 3 berries dirts
She give you ONE berries a day... the list of the berries she have:
16 RAZZ BERRY
17 BLUK BERRY
18 NANAB BERRY
19 WEPEAR BERRY
20 PINAP BERRY

4. Girl below 2x2 dirt places ON Route 111
She give you ONE berries a day... the list of the berries she have:
16 RAZZ BERRY

5. FLOWER SHOP on ROUTE 104 - The youngest girl on far right side
She give you ONE berries a day... the list of the berries she have:
01 CHERI BERRY
02 CHESTO BERRY
03 PECHA BERRY
04 RAWST BERRY
05 ASPEAR BERRY
06 LEPPA BERRY
07 ORAN BERRY

6. From  man who live in LILYCOVE CITY on top of ledges who talk about his suit
He give you ONE berries a day... the list of the berries he have:
01 CHERI BERRY
02 CHESTO BERRY
03 PECHA BERRY
04 RAWST BERRY
05 ASPEAR BERRY
06 LEPPA BERRY
07 ORAN BERRY
08 PERSIM BERRY
09 LUM BERRY
10 SITRUS BERRY

7. GIRL near DIRT PLACES on ROUTE 120, BEFORE onto ROUTE 121
She give you ONE berries a day... the list of the berries she have:
THe berrys she give you is depends on your ID No.
If your ID number ends with..
0 - you will get [11] FIGY BERRY
1 - you will get [12] WIKI BERRY
2 - you will get [13] MAGO BERRY
3 - you will get [14] AGUAV BERRY
4 - you will get [15] IAPAPA BERRY
5 - you will get [11] FIGY BERRY
6 - you will get [12] WIKI BERRY
7 - you will get [13] MAGO BERRY
8 - you will get [14] AGUAV BERRY
9 - you will get [15] IAPAPA BERRY
It will change when you mix records with your friends.

8. If you want to obtain these special berries that started with "S"
that means you need an e-Reader and their corresponding card

And finally, this only work if you are using Pokemon Emerald...
If you have won all seven silver badges from Battle Frontier, talk to Ensida
for Lunsat Berry.  Also, if you won all seven gold badges, you also get a
Starf Berry.
===============================================================================


===============================================================================
BERRIES SECRETS
===============================================================================
1) Always water the berry plants cause you will get a lot more amounts than
  normal way.  Must do that on rare and superrare berries cause they give you
  only one. That kind suck and you might waste it for making Pokeblocks...
  SO WATER THE PLANTS EVERY HOUR WITH THE WAILMER PAIL!!!!

Got more Berries Secrets? Email me, so i will add it!
===============================================================================


===============================================================================
RIBBONS
===============================================================================
IN-GAME RIBBONs
+++++++++++++++
1. CHAMPION-beating, HALL OF FAME Member RIBBON
2. COOL CONTEST Normal Rank winner
3. COOL CONTEST Super Rank winner
4. COOL CONTEST Hyper Rank winner
5. COOL CONTEST Master Rank winner
6. BEAUTY CONTEST Normal Rank winner
7. BEAUTY CONTEST Super Rank winner
8. BEAUTY CONTEST Hyper Rank winner
9. BEAUTY CONTEST Master Rank winner
10. CUTE CONTEST Normal Rank winner
11. CUTE CONTEST Super Rank winner
12. CUTE CONTEST Hyper Rank winner
13. CUTE CONTEST Master Rank winner
14. SMART CONTEST Normal Rank winner
15. SMART CONTEST Super Rank winner
16. SMART CONTEST Hyper Rank winner
17. SMART CONTEST Master Rank winner
18. TOUGH CONTEST Normal Rank winner
19. TOUGH CONTEST Super Rank winner
20. TOUGH CONTEST Hyper Rank winner
21. TOUGH CONTEST Master Rank winner
22. RIBBON for clearing LV50 at the BATTLE TOWER.
23. WON for clearing LV100 at the BATTLE TOWER.
24. RIBBON for being chosen as a super sketch model.
25. RIBBON awarded for being a hard worker.

STADIUM/SPECIAL EVENTS RIBBOBS
++++++++++++++++++++++++++++++
2003 REGIONAL TOURNY CHAMPION RIBBON
2003 REGIONAL TOURNY Runner-up RIBBON
2003 REGIONAL TOURNY Semifinalist RIBBON
2003 NATIONAL TOURNY CHAMPION RIBBON
2003 NATIONAL TOURNY Runner-up RIBBON
2003 NATIONAL TOURNY Semifinalist RIBBON
2003 GLOBAL CUP TOURNY CHAMPION RIBBON
2003 GLOBAL CUP TOURNY Runner-up RIBBON
2003 GLOBAL CUP TOURNY Semifinalist RIBBON
2004 REGIONAL TOURNY CHAMPION RIBBON
2004 REGIONAL TOURNY Runner-up RIBBON
2004 REGIONAL TOURNY Semifinalist RIBBON
2004 NATIONAL TOURNY CHAMPION RIBBON
2004 NATIONAL TOURNY Runner-up RIBBON
2004 NATIONAL TOURNY Semifinalist RIBBON
2004 GLOBAL CUP TOURNY CHAMPION RIBBON
2004 GLOBAL CUP TOURNY Runner-up RIBBON
2004 GLOBAL CUP TOURNY Semifinalist RIBBON
2005 REGIONAL TOURNY CHAMPION RIBBON
2005 REGIONAL TOURNY Runner-up RIBBON
2005 REGIONAL TOURNY Semifinalist RIBBON
2005 NATIONAL TOURNY CHAMPION RIBBON
2005 NATIONAL TOURNY Runner-up RIBBON
2005 NATIONAL TOURNY Semifinalist RIBBON
2005 GLOBAL CUP TOURNY CHAMPION RIBBON
2005 GLOBAL CUP TOURNY Runner-up RIBBON
2005 GLOBAL CUP TOURNY Semifinalist RIBBON
POKEMON BATTLE CUP Participation RIBBON
POKEMON Tournament CUP Participation RIBBON
POKEMON EVENT CUP
POKEMON FESTIVAL CUP
Difficulty clearing
Commemorative RIBBON
RIBBON awarded for 100 straight win
DARKNESS TOWER Clear
RED TOWER Clear
BLACK TOWER Clear
FINAL TOWER Clear
Legend making POKEMON CENTER TOKYO
Legend making POKEMON CENTER OSAKA
Legend making POKEMON CENTER NAGOYA
Legend making POKEMON CENTER NY
Summer Holidays RIBBON
Winter Holidays RIBBON
Spring Holidays RIBBON
Evergreen RIBBON
Hard Worker RIBBON
Lots of friends RIBBON
Full of Energy RIBBON
A commemorative RIBBON for a loved POKEMON
RIBBON that shows love for POKEMON.
===============================================================================


===============================================================================
CREDITS - COPYRIGHTS - DISLAIMER
===============================================================================
This Contest FAQ written by Jason/Jaromaru/LORD ARDHAMON and previously Azura
Stardust(c)2003 All right reserved
Please do not use it anywhere, if you want to host, email me
If you found illegal copies anywhere, email me
My email address is [email protected]

The following sites have permission to host
-Gamefaqs....................................................(www.gamefaqs.com)
-NeoSeekers.com............................................(www.NeoSeekers.com)
-ThePokeMasters...........................................(www.pokemasters.com)
-Bulbagarden..............................................(www.bulbagarden.com)
-IGN..............................................................(www.ign.com)
-Serebii Net..................................................(www.serebii.net)

The credits were fully given to:
-Azura Stardust from TPMForums (Orgininal Jap. Contest FAQ)
-Serebii.Net, the site who just broke over 40,000 hits :)
-Myst Erik Ery (email: [email protected])

The credits were given to:
-dmon2 (From Gamefaq's PokemonnRS Board - Contest Combos)
-Eevee Breeder (From SnF - Fruit Meanings)
-Flareon (From SnF - Fruit Meanings)
-Masterword (From Gamefaqs - Giving me the crappy clock fix and it wont help
me much and it might give me some of the Berry growth times wrong... I need
a hour forward clock fix NOT a day fix!)
-Meowth346 (From Pokefor.tk - Why you want to know...)
-Misael "Chito" Villegas (From Gamefaqs for correcting the Berries Growth)
-moviebuff2287 (From Gamefaq's PokemonnRS Board - Berry Blender Info)
-Oddish17 (From SnF - Fruit Meanings)
-Pokehacker (From Filbboards.de for giving me tons of combos)
-Rocket Minion (for ribbon corrections)
-Tahnok (From Gamefaq's PokemonnRS Board - Berry & Personality Infos)
-thaelia (From Bulbagarden Forums - For more berry meanings)
-xvkarbear (From PokeMasters - For word phrases to get nos. 31-35 and
locations of berry givers.)
-Guys from ThePokeMasters Forums (Contest Combos)
-Anyone who host the guide
-You for reading this

EMAIL RULES
The main reason I liked to add this because I do not like being invaded by some
angry mobs of newbies asking me questions that can be repeated over and over.
Do not ask me...
..where to get Berries number 36-43.
..how to get to Illusion/Mirage Island.
..how to get to Southern Island.
..how to grow Berries or complain about them not working.
..where to get Pictures, Ribbons, etc. - They are in the FAQs!
..for suggestions on Contest Pokemon!
..where to get Scarves - They are in the FAQs!
..where to get high appeals.
..where to get certain decorations.
..what is the best design for your secret base.
..where to get ROMs.
..for permission to use this in a walkthrough.
..for GameShark, VBA, or CBA codes.
Fell free to ask/submit
..for any new contest combos moves that we don't have.
..for permission to host this FAQ.
..for suggestions.
..for errors that you found.

That's it for now, If you break a rule, you will be ignored for good.
(Sorry for being acting like Vernon Dursley ;p)
===============================================================================
My todo list
-Emerald contests pokemon
-battle e series 2 cards
-pokeblocks for battle e series 1/2 berries
===============================================================================