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/..\ POKeMON RUBY / POKeMON SAPPHIRE FAQ: CONTESTS /..\
\\// WRITTEN BY: JC "MYST ERIK ERY" \\//
/^^\ CONTACT INFORMATION: mailto://
[email protected] /^^\
\/\/ VERSION: 0.6 \/\/
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VERSION HISTORY:
2003/09/14 - v0.6 Submitted to GAMEFAQs.
INCOMPLETE:
* Condition to Result-Screen Stars? (0.05)
* Contest Moves by POKeMON Type (0.05)
* POKeMON Movepool List (By NATIONAL POKeDEX Number) (0.19)
* Reccomended POKeMON and Movesets (0.01)
TABLE OF CONTENTS:
I. Introduction and Contest Types
II. The Mechanics of Contests
III. Contest Moves
i. Alphabetical Listing
ii. By Move Type
iii. By Contest Type
iv. By POKeMON Type
IV. Information on POKeBLOCKS and Condition
V. Reasons for Contests
VI. POKeMON Movepool List (By NATIONAL POKeDEX Number)
VII. Reccomended POKeMON and Movesets
VIII. Closing & Copyright Information
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I. Introduction and Contest Types
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Welcome to my FAQ! I decided to make this FAQ because I am rather obsessed
about Contests, and am rather dismayed to have found no complete listing of all
Contest moves. So, I compiled one, and it's grown to a full-fledged FAQ.
Contests! Show your POKeMON's beauty, toughness, and intellgence with its
showy moves and cute charm! What, exactly, are Contests about? And what are
they, anyway? Well, that's what I'm here to answer.
The first Contest Hall you encounter while playing POKeMON RUBY / SAPPHIRE is
the one in SLATEPORT CITY. Unfortunately, at this time, you do not have the
very important Key Item, "CONTEST PASS", and so can not participate. While you
are there, however, you can pick up a POKeBLOCKS CASE from the little girl to
the left, since you'll need that to raise your POKeMON's Condition and make it
more beautiful, more smart, more tough, and so on.
Anyway, once you've finally reached VERDANTURF you can participate in your
very first Contest! Since VERDANTURF is home to the NORMAL RANK Contest Hall,
you can enter any POKeMON. After a POKeMON has won NORMAL RANK, it can then
move on to SUPER RANK, and then to HYPER RANK, and finally to the prestigious
MASTER RANK. Before I go any further, I will list all four of the Contest Halls
and which towns they are in.
Contest Rank: Contest Hall in:
NORMAL RANK VERDANTURF
SUPER RANK FALLARBOR
HYPER RANK SLATEPORT
MASTER RANK LILYCOVE
In addition to these different ranks, which are essentially the same but with
bigger and better POKeMON competing as the ranks go up, there are five different
Contest Types. These types are COOL, BEAUTY, CUTE, SMART, and TOUGH. All moves
that are used in Contests fall under one of these five categories and you can
check just what category your POKeMON's moves fall under simply by going into
your POKeMON's status screen and going over past the battle move descriptions to
the Contest move descriptions. Here, instead of a POKeMON type such as "FLYING"
or "GRASS", you will find the move types fall into the COOL, BEAUTY, CUTE, SMART
and TOUGH categories. Because you can check this at any time, including when
learning new moves, you can design your POKeMON to be good at both battling and
Contests!
It is good to know what Contest-type moves a POKeMON has because a POKeMON can
only eat a certain amount of POKeBLOCKS, which raise a POKeMON's Condition. The
Condition of a POKeMON is very important to the "Preliminary Judging" done first
in a Contest, since the number of stars your POKeMON earns on the Results screen
is directly related to how many votes it gets during the Preliminary Judging,
which is dependant on your POKeMON's Condition. Thus, you want to feed your
POKeMON POKeBLOCKS that fit with the same type of Contest as its moves.
Since I've already mentioned "Preliminary Judging", I am going to describe the
steps a Contest takes.
Contest Steps:
Step 1: You register for the Contest. To do this, simply talk to the nice lady
at the counter. Remember, however, that in order to compete in SUPER RANK, a
POKeMON must have won first place in the NORMAL RANK Contest of the same type.
This also applies to HYPER RANK (as you need the SUPER RANK Ribbon) and also to
MASTER RANK (requiring the HYPER RANK Ribbon).
Step 2: Preliminary Judging. Each POKeMON's Condition is evaluated and then the
audience votes. You can somewhat tell how well your POKeMON does in this stage
of judging by the number of hearts that appear over the audience's heads when
it is displayed to them. Your score from the Preliminary Judging is shown as
stars on the Results Screen, so if you find you are much lower than your
opponents with stars, but still doing alright with hearts, you simply have to
raise your POKeMON's Condition and you may be able to win easier.
Step 3: Secondary Judging. Here, POKeMON makes appeals (moves) in an attempt to
win the favor of the JUDGE. There are five rounds of appeals, and each POKeMON
usually gets to use one appeal each turn. The turn order is shown on the right
along with each POKeMON's current score for that turn on the right. Turn order
is normally determined by how well a POKeMON is doing. The POKeMON with the
most appeal points (hearts) so far goes first, and the POKeMON with the least
appeal points goes last. Different things can happen during this time, so we
will be going over it in more detail a bit later.
Step 4: Results. Now you can tell how well you did. The stars represent your
POKeMON's Condition, which comes from the Preliminary Judging. The hearts are
your appeal points, obtained during the Secondary Judging. The stars and the
hearts fill up green meters on the left, and the POKeMON whose meter fills up
all the way is declared the winner. Note that you are able to actually have
negative appeal points (hearts) at this time! If your hearts are displayed in
black rather than pink, you will actually lose points rather than gain them!
The most important step, because it is the longest and the most influential
step (and the easiest to change), is Step 3. Appeal time is where your POKeMON
gets to use all of its unique Contest moves against the other competing POKeMON
in an attempt to come out on top. I'm going to go over the basic rules of
Appeal time now.
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II. The Mechanics of Contests
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This section is really more simple than I'd like it to be, but there's not a
lot to it. So, that's alright. First, some definitions:
Definition: Appeal points - the number of total points (hearts) earned by a
POKeMON. These points are earned by using moves, and are lost when others jam
your POKeMON. These are represented by red hearts that appear in your POKeMON's
status box on the right.
Definition: Jam - a loss of points (hearts) due to another POKeMON's move.
Jam moves can cause your POKeMON's current score for the round go negative. If
this is the case, the number of points your POKeMON will lose are shown by the
number of black hearts in the status box.
Now, I'll get into the 'status box'. This box is the section on the right,
where all of your POKeMON's status is shown each round. There is a small square
there, where most symbols go, but there can also be stars next to it, and a
small flashing yellow spot beneath it. In addition to these things, the status
box also shows you your current round's appeal points.
"Settled down just a bit", shown by a circle in your POKeMON's status box,
prevents your POKeMON from being jammed once during the current round. Once
your POKeMON stops one such jam from happening, it is then open to any other
jams that occur during that turn.
"Became oblivious to others", shown by a circle in your POKeMON's status box,
prevents your POKeMON from being jammed at all during the current round. Unlike
the previous circle-status, this one lasts jam after jam, but only for the round
you have the circle-status.
Whenever there is a small 'swirly' in your POKeMON's status box, another
POKeMON is trying to jam it. As a result of this 'swirly', your POKeMON can
have nothing happen (except perhaps to lose the 'settled down' status) if you
have a circle-status, or become nervous, or lose good condition, or lose the
Judge's attention and fall out of Combo Standby. The exact results of the
'swirly' depend on the move that caused it and your POKeMON's current status.
The stars next to your POKeMON's status box are known as marks of 'good
condition'. If a POKeMON has a good condition as a result of one of its earlier
moves, that POKeMON earns one additional appeal point for each star that POKeMON
has, for each move.
In addition to learning information from your POKeMON's status box, some
information can be seen by watching the JUDGE's reaction to your POKeMON's
moves. Here are some of them:
JUDGE: "?" When the JUDGE has a question mark over his head, you will then see
small boxes under each POKeMON that say 'NEXT TURN: ?'. Basically, this means
the turn order has been scrambled.
JUDGE: "1" When the JUDGE has a number one over his head, you will then see
a small box under a POKeMON that says 'NEXT TURN: 1'. Basically, this means
the turn order has been changed. The POKeMON that has 'NEXT TURN: 1' will go
first next turn.
JUDGE: "4" When the JUDGE has a number four over his head, you will then see
a small box under a POKeMON that says 'NEXT TURN: 4'. Basically, this means
the turn order has been changed. The POKeMON that has 'NEXT TURN: 4' will go
last next turn.
JUDGE: 'swirly' When the JUDGE gets a gray swirly over his head, it means a
move was repeated from last turn. You lose two appeal points for your first
time repeating a move, three appeal points for the second time, four for the
third, and five for the fourth. Basically, do not repeat moves if you can avoid
it. The move you used last turn is shown in gray, so you know what move to
avoid using in case you forgot.
JUDGE: "!" When the JUDGE gets an exclaimation mark over his head, your POKeMON
will be put into 'Combo Standby' which is shown by a flashing spot beneat your
POKeMON's status box. Next turn, if you have a move that can combo with your
previous move, it will be shown in read. If you're still in Combo Standby, you
will see the next JUDGE reaction.
JUDGE: "!!" When the JUDGE gets two exclaimation marks over his head, you have
completed a combo. By doing so, you earn addition appeal points based on the
base appeal point worth of the second move in the combo. For example, if the
combo move was shown to be worth one appeal point, you would earn two appeal
points total (one, plus one more for the combo). If the move was shown to be
worth eight points, you would earn sixteen points (eight, plus eight for the
combo). Note that moves like Spite, which can potentially earn you six points,
still only give you one additional point when in a combo, since the 'base' of
Spite and similar moves is still only one appeal point.
JUDGE: "*" When the JUDGE gets a star over his head, your POKeMON's status has
raised and you will get a star next to your POKeMON's status box.
Finally, here are some important things conerning the Applause Meter and turn
order. It is easy to win if you know how to manipulate when you go and who gets
the Applause Meter bonus!
If a POKeMON uses a move that is the same Contest-type as the Contest, the
Applause Meter (shown on the left sometimes as five empty or full ovals) raises
by one and that POKeMON earns an additional appeal point for that appeal.
If a POKeMON uses a move and the Applause Meter fills up as a result of this
(that is, it raises from four to five), that POKeMON earns six appeal points in
addition instead of just one.
Turn order, unless otherwise changed or modified, is determined by how well
each POKeMON is doing. On the first turn, the turn order is determined by the
Preliminary Judging results. That is, the POKeMON with the highest Condition
goes first, and the one with the lowest Condition goes last.
Any appeal points a POKeMON has - positive or negative - is added to its score
at the end of each round. A POKeMON's score is represented by a small sliding
heart beneath its name on the right; however, the score can be less than an
empty slider, and can be more than a full slider, so if the slider is all the
way to the left or right it could be misleading.
If a POKeMON has an 'X' in its status box, as a result of moves like Explosion
or Hyper Beam, that POKeMON misses that turn of appeals, but also can not be
jammed on that turn.
To end this section, I will finish off by telling you how many appeal points
equals one heart in the Results section. For every four appeal points, you get
a single heart. Looking at the small table below, you should figure out the
pattern. Note that it is possible to have negative appeal points.
APPEAL: RESULT:
..
-8 Points = -2 Hearts
-7 Points = -2 Hearts
-6 Points = -2 Hearts
-5 Points = -2 Hearts
-4 Points = -1 Heart
-3 Points = -1 Heart
-2 Points = -1 Heart
-1 Point = -1 Heart
0 Points = 0 Hearts
1 Point = 1 Heart
2 Points = 1 Heart
3 Points = 1 Heart
4 Points = 1 Heart
5 Points = 2 Hearts
6 Points = 2 Hearts
7 Points = 2 Hearts
8 Points = 2 Hearts
9 Points = 3 Hearts
..
17 Points = 5 Hearts
..
37 Points = 10 Hearts
You require at least five hearts to get a painting made, and the maximum
number of hearts that can show up is ten, if you get 37 or more Appeal Points
total.
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III. Contest Moves
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In this section, moves will be listed as follows:
MOVE TYPE ####jj * Move description here (move type)
This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
gives you four appeal points and jams the other POKeMON for two points, and
raises the user's condition. Any other information can be learned by reading
the place where the move description is. Many moves have the same desciption
and basically do the same thing, so the description is called the 'move type',
as opposed to 'contest type' which varies within each 'move type'.
Here is what the symbols all mean:
# = Appeal Point
j = Jam Point
S = Unnerves POKeMON
* = Ups Condition
- = Worsens Condition
O = Oblivious for one turn ('became oblivious to others')
o = Oblivious for one move ('settled down a little')
X = Loses remaining turns
x = Loses the next turn
1 = Appeal 1st next turn
4 = Appeal 4th next turn
? = Turn order scrambled next turn
! = First part of a COMBO (see Combo list)
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i. Alphabetical
Alphabetical Listing of all moves:
ABSORB SMART ##jjj Startles the POKeMON that appealed before the user
ACID SMART #jjjj Badly startles the POKeMON in front
ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness
AERIAL ACE COOL ## The appeal works great if performed first
AEROBLAST COOL ### Affected by how well the appeal in front goes
AGILITY COOL ### 1 The next appeal can be made earlier next turn
AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal
AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness
ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness
ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention
AROMATHERAPY SMART ## The appeal works great if performed last
ASSIST CUTE # The appeal's quality varies depending on its timing
ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user
ATTRACT CUTE ## S Makes all POKeMON after the user nervous
AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
BARRAGE TOUGH ## Works well if it's the same type as the one before
BARRIER COOL # O Can avoid being startled by others
BATON PASS CUTE ## S Makes all POKeMON after the user nervous
BEAT UP SMART ##j Badly startles all POKeMON that made good appeals
BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness
BIDE TOUGH # O Can avoid being startled by others
BIND TOUGH ### Temporarily stops the crowd from growing excited
BITE TOUGH #jjj Badly startles those that have made appeals
BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
BLAZE KICK BEAUTY #### A highly appealing move
BLIZZARD BEAUTY #### A highly appealing move
BLOCK CUTE ## S Makes all POKeMON after the user nervous
BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front
BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention
BONE RUSH TOUGH #### A highly appealing move
BONEMERANG TOUGH #### A highly appealing move
BOUNCE CUTE # O Can avoid being startled by others
BRICK BREAK COOL #jjjj Badly startles the POKeMON in front
BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals
BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals
BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness
BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals
CALM MIND SMART ## o Can avoid being startled by others once
CAMOUFLAGE SMART ### Affected by how well the appeal in front goes
CHARGE SMART ## Works well if it's the same type as the one before
CHARM CUTE ##j Startles POKeMON that made a same-type appeal
CLAMP TOUGH ### Temporarily stops the crowd from growing excited
COMET PUNCH TOUGH ## Works well if it's the same type as the one before
CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn
CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user
CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user
CONVERSION BEAUTY ## Works well if it's the same type as the one before
CONVERSION2 BEAUTY ## Works well if it's the same type as the one before
COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness
COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention
COUNTER TOUGH ## o Can avoid being startled by others once
COVET CUTE # Makes the appeal as good as those before it
CRABHAMMER TOUGH ### Affected by how well the appeal in front goes
CROSS CHOP COOL ### Affected by how well the appeal in front goes
CRUNCH TOUGH #jjjj Badly startles the POKeMON in front
CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front
CURSE TOUGH ### 4 The next appeal can be made later next turn
CUT COOL ##j Badly startles all POKeMON that made good appeals
DEFENSE CURL COOL ## o Can avoid being startled by others once
DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end
DETECT COOL ## o Can avoid being startled by others once
DIG SMART # O Can avoid being startled by others
DISABLE SMART ## S Makes all POKeMON after the user nervous
DIVE BEAUTY ## o Can avoid being startled by others once
DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front
DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited
DOUBLE KICK COOL ## Works well if it's the same type as the one before
DOUBLE TEAM COOL ## o Can avoid being startled by others once
DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled
DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention
DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal
DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness
DRAGON RAGE COOL # The appeal works better the later it is performed
DRAGONBREATH COOL #jjj Badly startles those that have made appeals
DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals
DRILL PECK COOL #### A highly appealing move
DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention
EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals
EGG BOMB TOUGH #### A highly appealing move
EMBER BEAUTY #### A highly appealing move
ENCORE CUTE ## S Makes all POKeMON after the user nervous
ENDEAVOR TOUGH ## The appeal works great if performed last
ENDURE TOUGH ## o Can avoid being startled by others once
ERUPTION BEAUTY # The appeal works better the later it is performed
EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end
EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front
EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn
FACADE CUTE ## The appeal works great if performed last
FAINT ATTACK SMART ## The appeal works great if performed first
FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal
FAKE TEARS SMART ## The appeal works great if performed last
FALSE SWIPE COOL #jjj Badly startles those that have made appeals
FEATHERDANCE BEAUTY ## The appeal works great if performed last
FIRE BLAST BEAUTY #### A highly appealing move
FIRE PUNCH BEAUTY #### A highly appealing move
FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited
FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals
FLAIL CUTE # The appeal works better the later it is performed
FLAME WHEEL BEAUTY #### A highly appealing move
FLAMETHROWER BEAUTY #### A highly appealing move
FLASH BEAUTY ### Shifts the JUDGE's attention from others
FLATTER SMART ## S Makes all POKeMON after the user nervous
FLY SMART # O Can avoid being startled by others
FOCUS ENERGY COOL #jjj Badly startles those that have made appeals
FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn
FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited
FORESIGHT SMART ### - Worsens the condition of those that made appeals
FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals
FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST
FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention
FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE
FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention
FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited
GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention
GLARE TOUGH #jjj Badly startles those that have made appeals
GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals
GROWL CUTE ## The appeal works great if performed last
GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness
GRUDGE TOUGH # The appeal works better the later it is performed
GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals
GUST SMART ### ? Scrambles the order of appeals on the next turn
HAIL BEAUTY #jjj Badly startles those that have made appeals
HARDEN TOUGH ## o Can avoid being startled by others once
HAZE BEAUTY ### - Worsens the condition of those that made appeals
HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user
HEAL BELL BEAUTY ## The appeal works great if performed last
HEAT WAVE BEAUTY #### A highly appealing move
HELPING HAND SMART ## S Makes all POKeMON after the user nervous
HI JUMP KICK COOL ###### After this move, the user is more easily startled
HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE
HORN ATTACK COOL #### A highly appealing move
HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals
HOWL COOL # * Ups the user's condition. Helps prevent nervousness
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO PUMP BEAUTY #### A highly appealing move
HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals
HYPER FANG COOL #jjjj Badly startles the POKeMON in front
HYPER VOICE COOL #jjj Badly startles those that have made appeals
HYPNOSIS SMART #jjj Badly startles those that have made appeals
ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited
ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
ICE PUNCH BEAUTY #### A highly appealing move
ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal
ICY WIND BEAUTY #jjj Badly startles those that have made appeals
IMPRISON SMART ### - Worsens the condition of those that made appeals
INGRAIN SMART # O Can avoid being startled by others
IRON DEFENSE TOUGH # O Can avoid being startled by others
IRON TAIL COOL #jjjj Badly startles the POKeMON in front
JUMP KICK COOL ###### After this move, the user is more easily startled
KARATE CHOP TOUGH ### Affected by how well the appeal in front goes
KINESIS SMART ### Temporarily stops the crowd from growing excited
KNOCK OFF SMART #jjjj Badly startles the POKeMON in front
LEAF BLADE COOL ### Affected by how well the appeal in front goes
LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user
LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals
LEER COOL ### Temporarily stops the crowd from growing excited
LICK TOUGH #jjjj Badly startles the POKeMON in front
LIGHT SCREEN BEAUTY # O Can avoid being startled by others
LOCK-ON SMART ### Temporarily stops the crowd from growing excited
LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals
LOW KICK TOUGH #jjjj Badly startles the POKeMON in front
LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user
MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn
MAGIC COAT SMART # O Can avoid being startled by others
MAGICAL LEAF BEAUTY ## The appeal works great if performed first
MAGNITUDE TOUGH # The appeal works best the more the crowd is excited
MEGAHORN COOL ## Works well if it's the same type as the one before
MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous
MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness
MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front
MEGA KICK COOL #### A highly appealing move
MEGA PUNCH TOUGH #### A highly appealing move
MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end
METAL CLAW COOL #### A highly appealing move
METAL SOUND SMART #jjj Badly startles those that have made appeals
METEOR MASH COOL ## Works well if it's the same type as the one before
METRONOME CUTE ### Can be repeatedly used without boring the JUDGE
MILK DRINK CUTE ## Works well if it's the same type as the one before
MIMIC CUTE # Makes the appeal as good as the one before it
MIND READER SMART ### Temporarily stops the crowd from growing excited
MINIMIZE CUTE ## o Can avoid being startled by others once
MIRROR COAT BEAUTY ## o Can avoid being startled by others once
MIRROR MOVE SMART # Makes the appeal as good as the one before it
MIST BEAUTY # O Can avoid being startled by others
MIST BALL SMART #jjjj Badly startles the POKeMON in front
MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing
MORNING SUN BEAUTY # The appeal's quality varies depending on its timing
MUD SHOT TOUGH #jjj Badly startles those that have made appeals
MUD SPORT CUTE #### A highly appealing move
MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention
MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention
NATURE POWER BEAUTY # The appeal works best the more the crowd is excited
NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front
NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal
NIGHTMARE SMART #jjj Badly startles those that have made appeals
OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention
ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals
OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals
OVERHEAT BEAUTY ###### After this move, the user is more easily startled
PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front
PAY DAY SMART # The appeal works best the more the crowd is excited
PECK COOL #### A highly appealing move
PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals
PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention
POISON FANG SMART ### - Worsens the condition of those that made appeals
POISON GAS SMART ### - Worsens the condition of those that made appeals
POISON STING SMART ##jjj Startles the POKeMON that appealed before the user
POISON TAIL SMART ### - Worsens the condition of those that made appeals
POISONPOWDER SMART ### - Worsens the condition of those that made appeals
POUND TOUGH #### A highly appealing move
POWDER SNOW BEAUTY #### A highly appealing move
PRESENT CUTE ### Can be repeatedly used without boring the JUDGE
PROTECT CUTE # O Can avoid being startled by others
PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
PSYCH UP SMART ## Works well if it's the same type as the one before
PSYCHIC SMART #jjj Badly startles those that have made appeals
PSYCHO BOOST SMART ###### After this move, the user is more easily startled
PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals
PURSUIT SMART ##j Badly startles all POKeMON that made good appeals
QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn
RAGE COOL ### Can be repeatedly used without boring the JUDGE
RAIN DANCE TOUGH # The appeal works best the more the crowd is excited
RAPID SPIN COOL ## o Can avoid being startled by others once
RAZOR LEAF COOL ### Affected by how well the appeal in front goes
RAZOR WIND COOL ### Affected by how well the appeal in front goes
RECOVER SMART ##j Startles POKeMON that made a same-type appeal
RECYCLE SMART ### Can be repeatedly used without boring the JUDGE
REFLECT SMART # O Can avoid being startled by others
REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness
REST CUTE ## o Can avoid being startled by others once
RETURN CUTE # An appeal that excites the audience in any CONTEST
REVENGE TOUGH ### 4 The next appeal can be made later next turn
REVERSAL COOL ## The appeal works great if performed last
ROAR COOL ### ? Scrambles the order of appeals on the next turn
ROCK BLAST TOUGH ## Works well if it's the same type as the one before
ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals
ROCK SMASH TOUGH # The appeal works well if the user's condition is good
ROCK THROW TOUGH ## Works well if it's the same type as the one before
ROCK TOMB SMART ### Temporarily stops the crowd from growing excited
ROLE PLAY CUTE # Makes the appeal as good as those before it
ROLLING KICK COOL #jjj Badly startles those that have made appeals
ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited
SACRED FIRE BEAUTY #### A highly appealing move
SAFEGUARD BEAUTY # O Can avoid being startled by others
SAND TOMB SMART ### Temporarily stops the crowd from growing excited
SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention
SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn
SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention
SCRATCH TOUGH #### A highly appealing move
SCREECH SMART #jjj Badly startles those that have made appeals
SECRET POWER SMART # The appeal works well if the user's condition is good
SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end
SHADOW BALL SMART ### Shifts the JUDGE's attention from others
SHADOW PUNCH SMART ## The appeal works great if performed first
SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness
SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals
SHOCK WAVE COOL ## The appeal works great if performed first
SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness
SING CUTE ## S Makes all POKeMON after the user nervous
SKETCH SMART # Makes the appeal as good as the one before it
SKILL SWAP SMART # Makes the appeal as good as those before it
SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front
SKY ATTACK COOL ### Affected by how well the appeal in front goes
SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal
SLACK OFF CUTE # The appeal works better the later it is performed
SLAM TOUGH ##j Startles POKeMON that made a same-type appeal
SLASH COOL ### Affected by how well the appeal in front goes
SLEEP POWDER SMART #jjj Badly startles those that have made appeals
SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE
SLUDGE TOUGH #jjjj Badly startles the POKeMON in front
SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention
SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user
SMOG TOUGH #jjj Badly startles those that have made appeals
SMOKESCREEN SMART ### Shifts the JUDGE's attention from others
SNATCH SMART ##j Badly startles all POKeMON that made good appeals
SNORE CUTE #### A highly appealing move
SOFTBOILED BEAUTY #### A highly appealing move
SOLARBEAM COOL #### A highly appealing move
SONICBOOM COOL ## Works well if it's the same type as the one before
SPARK COOL #jjjj Badly startles the POKeMON in front
SPIDER WEB SMART ## S Makes all POKeMON after the user nervous
SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention
SPIKES SMART ## S Makes all POKeMON after the user nervous
SPIT UP TOUGH #### A highly appealing move
SPITE TOUGH ## The appeal works great if performed last
SPLASH CUTE ## The appeal works great if performed last
SPORE BEAUTY #jjj Badly startles those that have made appeals
STEEL WING COOL ## Works well if it's the same type as the one before
STOCKPILE TOUGH ## o Can avoid being startled by others once
STOMP TOUGH #jjjj Badly startles the POKeMON in front
STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal
STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user
STRUGGLE COOL #### A highly appealing move
STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals
SUBMISSION COOL ###### After this move, the user is more easily startled
SUBSTITUTE SMART ## o Can avoid being startled by others once
SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited
SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals
SUPERPOWER TOUGH ###### After this move, the user is more easily startled
SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn
SURF BEAUTY ### Affected by how well the appeal in front goes
SWAGGER CUTE ## The appeal works great if performed first
SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness
SWEET KISS CUTE ## S Makes all POKeMON after the user nervous
SWEET SCENT CUTE #jjj Badly startles those that have made appeals
SWIFT COOL ## The appeal works great if performed first
SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness
SYNTHESIS SMART # The appeal's quality varies depending on its timing
TACKLE TOUGH #### A highly appealing move
TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness
TAIL WHIP CUTE ## The appeal works great if performed last
TAKE DOWN TOUGH ###### After this move, the user is more easily startled
TAUNT SMART ## S Makes all POKeMON after the user nervous
TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals
TELEPORT COOL # O Can avoid being startled by others
THIEF TOUGH # Makes the appeal as good as those before it
THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals
THUNDER COOL ##jj Startles all POKeMON that have done their appeals
THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals
THUNDERBOLT COOL #### A highly appealing move
THUNDERPUNCH COOL #### A highly appealing move
THUNDERSHOCK COOL #### A highly appealing move
TICKLE CUTE ### - Worsens the condition of those that made appeals
TORMENT TOUGH ## S Makes all POKeMON after the user nervous
TOXIC SMART ### - Worsens the condition of those that made appeals
TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE
TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals
TRICK SMART ## Works well if it's the same type as the one before
TRIPLE KICK COOL #### A highly appealing move
TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user
TWISTER COOL ### ? Scrambles the order of appeals on the next turn
UPROAR CUTE ### ? Scrambles the order of appeals on the next turn
VICE GRIP TOUGH #### A highly appealing move
VINE WHIP COOL #### A highly appealing move
VITAL THROW COOL ### 4 The next appeal can be made later next turn
VOLT TACKLE COOL ###### After this move, the user is more easily startled
WATER GUN CUTE #### A highly appealing move
WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn
WATER SPORT CUTE #### A highly appealing move
WATER SPOUT BEAUTY # The appeal works better the later it is performed
WATERFALL TOUGH ## The appeal works great if performed last
WEATHERBALL SMART #### A highly appealing move
WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited
WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn
WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front
WING ATTACK COOL ## Works well if it's the same type as the one before
WISH CUTE ### Temporarily stops the crowd from growing excited
WITHDRAW CUTE # O Can avoid being startled by others
WRAP TOUGH ### Temporarily stops the crowd from growing excited
YAWN CUTE ## S Makes all POKeMON after the user nervous
ZAP CANNON COOL #### A highly appealing move
================================================================================
i. By Move Type
This section also describes what each Move Type means.
"A highly appealing move" is just that - a move that gives you a lot of appeal
points for no real downside.
DRILL PECK COOL #### A highly appealing move
HORN ATTACK COOL #### A highly appealing move
MEGA KICK COOL #### A highly appealing move
METAL CLAW COOL #### A highly appealing move
PECK COOL #### A highly appealing move
SOLARBEAM COOL #### A highly appealing move
STRUGGLE COOL #### A highly appealing move
THUNDERBOLT COOL #### A highly appealing move
THUNDERPUNCH COOL #### A highly appealing move
THUNDERSHOCK COOL #### A highly appealing move
TRIPLE KICK COOL #### A highly appealing move
VINE WHIP COOL #### A highly appealing move
ZAP CANNON COOL #### A highly appealing move
BLAZE KICK BEAUTY #### A highly appealing move
BLIZZARD BEAUTY #### A highly appealing move
EMBER BEAUTY #### A highly appealing move
FIRE BLAST BEAUTY #### A highly appealing move
FIRE PUNCH BEAUTY #### A highly appealing move
FLAME WHEEL BEAUTY #### A highly appealing move
FLAMETHROWER BEAUTY #### A highly appealing move
HEAT WAVE BEAUTY #### A highly appealing move
HYDRO PUMP BEAUTY #### A highly appealing move
ICE PUNCH BEAUTY #### A highly appealing move
POWDER SNOW BEAUTY #### A highly appealing move
SACRED FIRE BEAUTY #### A highly appealing move
SOFTBOILED BEAUTY #### A highly appealing move
MUD SPORT CUTE #### A highly appealing move
SNORE CUTE #### A highly appealing move
WATER GUN CUTE #### A highly appealing move
WATER SPORT CUTE #### A highly appealing move
WEATHERBALL SMART #### A highly appealing move
BONE RUSH TOUGH #### A highly appealing move
BONEMERANG TOUGH #### A highly appealing move
EGG BOMB TOUGH #### A highly appealing move
MEGA PUNCH TOUGH #### A highly appealing move
POUND TOUGH #### A highly appealing move
SCRATCH TOUGH #### A highly appealing move
SPIT UP TOUGH #### A highly appealing move
TACKLE TOUGH #### A highly appealing move
VICE GRIP TOUGH #### A highly appealing move
"An appeal that excites the audience in any CONTEST" always adds one point to
the Applause Meter, regardless of contest type, and always gets the Applause
Meter bonus of one or six points.
FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST
RETURN CUTE # An appeal that excites the audience in any CONTEST
"Affected by how well the appeal in front goes" gives you appeal points based
on the POKeMON that appealed immediately before you. If that POKeMON has less
than three appeal points, you get six appeal points. If that POKeMON has more
than three appeal points, you get no appeal points at all. If that POKeMON has
exactly three appeal points, you get three appeal points as well.
AEROBLAST COOL ### Affected by how well the appeal in front goes
CROSS CHOP COOL ### Affected by how well the appeal in front goes
LEAF BLADE COOL ### Affected by how well the appeal in front goes
RAZOR LEAF COOL ### Affected by how well the appeal in front goes
RAZOR WIND COOL ### Affected by how well the appeal in front goes
SKY ATTACK COOL ### Affected by how well the appeal in front goes
SLASH COOL ### Affected by how well the appeal in front goes
SURF BEAUTY ### Affected by how well the appeal in front goes
CAMOUFLAGE SMART ### Affected by how well the appeal in front goes
CRABHAMMER TOUGH ### Affected by how well the appeal in front goes
KARATE CHOP TOUGH ### Affected by how well the appeal in front goes
"After this move, the user is more easily startled" causes your POKeMON to lose
twice as many appeal points when jammed for the rest of the turn. Note that it
is normally impossible to use Volt Tackle, since no POKeMON learns it.
HI JUMP KICK COOL ###### After this move, the user is more easily startled
JUMP KICK COOL ###### After this move, the user is more easily startled
SUBMISSION COOL ###### After this move, the user is more easily startled
VOLT TACKLE COOL ###### After this move, the user is more easily startled
OVERHEAT BEAUTY ###### After this move, the user is more easily startled
PSYCHO BOOST SMART ###### After this move, the user is more easily startled
DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled
SUPERPOWER TOUGH ###### After this move, the user is more easily startled
TAKE DOWN TOUGH ###### After this move, the user is more easily startled
"Badly startles all POKeMON that made good appeals" attempts to jam all POKeMON
that went before your POKeMON. The jam amount is equal to half of the
POKeMON's current appeal points. So, if that POKeMON has four appeal points
currently, this kind of appeal would jam them two points. The minimum jam
amount is one.
BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals
CUT COOL ##j Badly startles all POKeMON that made good appeals
GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals
HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals
THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals
PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals
SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals
BEAT UP SMART ##j Badly startles all POKeMON that made good appeals
PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals
PURSUIT SMART ##j Badly startles all POKeMON that made good appeals
SNATCH SMART ##j Badly startles all POKeMON that made good appeals
STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals
FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals
SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals
"Badly startles the POKeMON in front" attemps to jam the POKeMON that went
immediately before your POKeMON. This kind of appeal is useless if you go
first, since it only works on the POKeMON that goes immediately before yours.
BRICK BREAK COOL #jjjj Badly startles the POKeMON in front
CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front
DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front
EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front
HYPER FANG COOL #jjjj Badly startles the POKeMON in front
IRON TAIL COOL #jjjj Badly startles the POKeMON in front
SPARK COOL #jjjj Badly startles the POKeMON in front
WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front
ACID SMART #jjjj Badly startles the POKeMON in front
KNOCK OFF SMART #jjjj Badly startles the POKeMON in front
MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front
MIST BALL SMART #jjjj Badly startles the POKeMON in front
NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front
PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front
BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front
CRUNCH TOUGH #jjjj Badly startles the POKeMON in front
LICK TOUGH #jjjj Badly startles the POKeMON in front
LOW KICK TOUGH #jjjj Badly startles the POKeMON in front
SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front
SLUDGE TOUGH #jjjj Badly startles the POKeMON in front
STOMP TOUGH #jjjj Badly startles the POKeMON in front
"Badly startles those that have made appeals" attempts to jam all POKeMON that
went before your POKeMON. This kind of appeal is useless if you go first,
since it only affects POKeMON that go before you.
DRAGONBREATH COOL #jjj Badly startles those that have made appeals
FALSE SWIPE COOL #jjj Badly startles those that have made appeals
FOCUS ENERGY COOL #jjj Badly startles those that have made appeals
HYPER VOICE COOL #jjj Badly startles those that have made appeals
ROLLING KICK COOL #jjj Badly startles those that have made appeals
BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals
HAIL BEAUTY #jjj Badly startles those that have made appeals
ICY WIND BEAUTY #jjj Badly startles those that have made appeals
LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals
SPORE BEAUTY #jjj Badly startles those that have made appeals
SWEET SCENT CUTE #jjj Badly startles those that have made appeals
HYPNOSIS SMART #jjj Badly startles those that have made appeals
METAL SOUND SMART #jjj Badly startles those that have made appeals
NIGHTMARE SMART #jjj Badly startles those that have made appeals
PSYCHIC SMART #jjj Badly startles those that have made appeals
SCREECH SMART #jjj Badly startles those that have made appeals
SLEEP POWDER SMART #jjj Badly startles those that have made appeals
BITE TOUGH #jjj Badly startles those that have made appeals
EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals
GLARE TOUGH #jjj Badly startles those that have made appeals
GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals
MUD SHOT TOUGH #jjj Badly startles those that have made appeals
ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals
SMOG TOUGH #jjj Badly startles those that have made appeals
"Can avoid being startled by others" protects you from any jam appeals trying
to hit your POKeMON during this turn. This does not last for any turns beyond
the current one, so it is pointless to use this kind of move when you are to go
last.
BARRIER COOL # O Can avoid being startled by others
TELEPORT COOL # O Can avoid being startled by others
LIGHT SCREEN BEAUTY # O Can avoid being startled by others
MIST BEAUTY # O Can avoid being startled by others
SAFEGUARD BEAUTY # O Can avoid being startled by others
BOUNCE CUTE # O Can avoid being startled by others
PROTECT CUTE # O Can avoid being startled by others
WITHDRAW CUTE # O Can avoid being startled by others
DIG SMART # O Can avoid being startled by others
FLY SMART # O Can avoid being startled by others
INGRAIN SMART # O Can avoid being startled by others
MAGIC COAT SMART # O Can avoid being startled by others
REFLECT SMART # O Can avoid being startled by others
BIDE TOUGH # O Can avoid being startled by others
IRON DEFENSE TOUGH # O Can avoid being startled by others
"Can avoid being startled by others once" protects you from the next jam appeal
to try to hit your POKeMON during this turn. This does not last for any turns
beyond the current one, so it is pointless to use this kind of move when you
are to go last.
DEFENSE CURL COOL ## o Can avoid being startled by others once
DETECT COOL ## o Can avoid being startled by others once
DOUBLE TEAM COOL ## o Can avoid being startled by others once
RAPID SPIN COOL ## o Can avoid being startled by others once
DIVE BEAUTY ## o Can avoid being startled by others once
MIRROR COAT BEAUTY ## o Can avoid being startled by others once
MINIMIZE CUTE ## o Can avoid being startled by others once
REST CUTE ## o Can avoid being startled by others once
CALM MIND SMART ## o Can avoid being startled by others once
SUBSTITUTE SMART ## o Can avoid being startled by others once
COUNTER TOUGH ## o Can avoid being startled by others once
ENDURE TOUGH ## o Can avoid being startled by others once
HARDEN TOUGH ## o Can avoid being startled by others once
STOCKPILE TOUGH ## o Can avoid being startled by others once
"Can be repeatedly used without boring the JUDGE" can be used over and over
without penalty.
FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE
RAGE COOL ### Can be repeatedly used without boring the JUDGE
METRONOME CUTE ### Can be repeatedly used without boring the JUDGE
PRESENT CUTE ### Can be repeatedly used without boring the JUDGE
SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE
HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE
RECYCLE SMART ### Can be repeatedly used without boring the JUDGE
TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE
"Jams the others, and misses one turn of appeals" is a powerful jamming move,
but you miss the next turn of appeals. Fortunately, you cannot be jammed that
turn, so you don't lose too much. Note that Frenzy Plant, Blast Burn, and
Hydro Cannon are normally unavailable, as no POKeMON learn those moves.
FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals
HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals
OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals
BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals
THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals
"Makes a great appeal, but allows no more to the end" causes your POKeMON to be
out of the match for the rest of the contest, unable to gain or lose any more
appeal points.
EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end
DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end
MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end
"Makes all POKeMON after the user nervous" attempts to make POKeMON after your
POKeMON become nervous and unable to act. This is pointless it use if you go
last, since it only works on POKeMON that come after yours.
ATTRACT CUTE ## S Makes all POKeMON after the user nervous
BATON PASS CUTE ## S Makes all POKeMON after the user nervous
BLOCK CUTE ## S Makes all POKeMON after the user nervous
ENCORE CUTE ## S Makes all POKeMON after the user nervous
MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous
SING CUTE ## S Makes all POKeMON after the user nervous
SWEET KISS CUTE ## S Makes all POKeMON after the user nervous
YAWN CUTE ## S Makes all POKeMON after the user nervous
DISABLE SMART ## S Makes all POKeMON after the user nervous
FLATTER SMART ## S Makes all POKeMON after the user nervous
HELPING HAND SMART ## S Makes all POKeMON after the user nervous
SPIDER WEB SMART ## S Makes all POKeMON after the user nervous
SPIKES SMART ## S Makes all POKeMON after the user nervous
TAUNT SMART ## S Makes all POKeMON after the user nervous
TORMENT TOUGH ## S Makes all POKeMON after the user nervous
"Makes the appeal as good as the one before it" causes you to gain appeal
points equal to the amount of points the POKeMON before you earned, plus one.
MIMIC CUTE # Makes the appeal as good as the one before it
MIRROR MOVE SMART # Makes the appeal as good as the one before it
SKETCH SMART # Makes the appeal as good as the one before it
"Makes the appeal as good as those before it" causes you to gain additional
appeal points based on the appeal points of all of the POKeMON who appealed
before yours. Half of the POKeMON's appeal points, rounded down, are added to
yours, plus one more.
COVET CUTE # Makes the appeal as good as those before it
ROLE PLAY CUTE # Makes the appeal as good as those before it
SKILL SWAP SMART # Makes the appeal as good as those before it
THIEF TOUGH # Makes the appeal as good as those before it
"Scrambles the order of appeals on the next turn" mixes up the turn order for
next turn.
ROAR COOL ### ? Scrambles the order of appeals on the next turn
TWISTER COOL ### ? Scrambles the order of appeals on the next turn
PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn
UPROAR CUTE ### ? Scrambles the order of appeals on the next turn
CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn
GUST SMART ### ? Scrambles the order of appeals on the next turn
SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn
WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn
SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn
"Shifts the JUDGE's attention from others" cancels Combo Standby status for all
POKeMON that moved before you.
FLASH BEAUTY ### Shifts the JUDGE's attention from others
SMOKESCREEN SMART ### Shifts the JUDGE's attention from others
SHADOW BALL SMART ### Shifts the JUDGE's attention from others
"Startles all POKeMON that have done their appeals" attempts to jam all POKeMON
that went before your POKeMON. This kind of appeal is useless if you go first,
since it only affects POKeMON that go before you.
THUNDER COOL ##jj Startles all POKeMON that have done their appeals
TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals
BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals
DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals
LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals
"Startles POKeMON that made a same-type appeal" attempts to jam POKeMON that
went before your POKeMON. If that POKeMON used a move that was not of the same
type as the move listed, it is only jammed one point. However, if that POKeMON
used a move that was the same as the move listed, it is jammed four points.
This kind of move is pointless if you go first, since it only affects POKeMON
that go before you.
AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal
DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal
SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal
AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal
CHARM CUTE ##j Startles POKeMON that made a same-type appeal
FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal
NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal
RECOVER SMART ##j Startles POKeMON that made a same-type appeal
SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal
SLAM TOUGH ##j Startles POKeMON that made a same-type appeal
STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal
"Startles the POKeMON that appealed before the user" attempts to jam the
POKeMON that went immediately before your POKeMON. This kind of appeal is
useless if you go first, since it only works on the POKeMON that goes
immediately before yours.
TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user
ABSORB SMART ##jjj Startles the POKeMON that appealed before the user
ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user
CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user
LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user
LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user
POISON STING SMART ##jjj Startles the POKeMON that appealed before the user
SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user
STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user
CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user
HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user
"Startles the POKeMON that has the JUDGE's attention" attemps to jam POKeMON
that went before your POKeMON. If that POKeMON is in the Combo Standby status,
it is jammed five points instead of the usual one.
DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention
FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention
PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention
SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention
COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention
MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention
SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention
GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention
ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention
BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention
DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention
FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention
MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention
OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention
SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention
SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention
"Temporarily stops the crowd from growing excited" prevents the Applause Meter
from going up or down after your POKeMON moves. Thus, no more POKeMON get
Applause Meter bonuses until next turn.
DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited
LEER COOL ### Temporarily stops the crowd from growing excited
FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited
ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited
WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited
FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited
WISH CUTE ### Temporarily stops the crowd from growing excited
FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited
KINESIS SMART ### Temporarily stops the crowd from growing excited
LOCK-ON SMART ### Temporarily stops the crowd from growing excited
MIND READER SMART ### Temporarily stops the crowd from growing excited
ROCK TOMB SMART ### Temporarily stops the crowd from growing excited
SAND TOMB SMART ### Temporarily stops the crowd from growing excited
BIND TOUGH ### Temporarily stops the crowd from growing excited
CLAMP TOUGH ### Temporarily stops the crowd from growing excited
ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited
WRAP TOUGH ### Temporarily stops the crowd from growing excited
"The appeal's quality varies depending on its timing" is actually random.
Sometimes you will earn one point, sometimes two points, sometimes four points,
and sometimes eight points.
MORNING SUN BEAUTY # The appeal's quality varies depending on its timing
MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing
ASSIST CUTE # The appeal's quality varies depending on its timing
SYNTHESIS SMART # The appeal's quality varies depending on its timing
"The appeal works best the more the crowd is excited" gives you appeal points
based on the Applause Meter. If the Applause Meter is empty, you get one appeal
point; at two, three points. At three points, you get four points, and if the
Applause Meter is at four, you get six.
SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited
NATURE POWER BEAUTY # The appeal works best the more the crowd is excited
PAY DAY SMART # The appeal works best the more the crowd is excited
MAGNITUDE TOUGH # The appeal works best the more the crowd is excited
RAIN DANCE TOUGH # The appeal works best the more the crowd is excited
"The appeal works better the later it is performed" earns you appeal points
based on your position for that turn. If you are first, you earn only one
appeal point. If you are second, you earn two points. If you are third, you
earn four points. If you are last, you earn six appeal points.
DRAGON RAGE COOL # The appeal works better the later it is performed
ERUPTION BEAUTY # The appeal works better the later it is performed
WATER SPOUT BEAUTY # The appeal works better the later it is performed
FLAIL CUTE # The appeal works better the later it is performed
SLACK OFF CUTE # The appeal works better the later it is performed
GRUDGE TOUGH # The appeal works better the later it is performed
"The appeal works great if performed first" normally earns you two appeal
points, but if you're the first to appeal during the current turn, you get six
appeal points instead.
AERIAL ACE COOL ## The appeal works great if performed first
SHOCK WAVE COOL ## The appeal works great if performed first
SWIFT COOL ## The appeal works great if performed first
MAGICAL LEAF BEAUTY ## The appeal works great if performed first
SWAGGER CUTE ## The appeal works great if performed first
FAINT ATTACK SMART ## The appeal works great if performed first
SHADOW PUNCH SMART ## The appeal works great if performed first
"The appeal works great if performed last" normally earns you two appeal
points, but if you're the last to appeal during the current turn, you get six
appeal points instead.
REVERSAL COOL ## The appeal works great if performed last
FEATHERDANCE BEAUTY ## The appeal works great if performed last
HEAL BELL BEAUTY ## The appeal works great if performed last
FACADE CUTE ## The appeal works great if performed last
GROWL CUTE ## The appeal works great if performed last
SPLASH CUTE ## The appeal works great if performed last
TAIL WHIP CUTE ## The appeal works great if performed last
AROMATHERAPY SMART ## The appeal works great if performed last
FAKE TEARS SMART ## The appeal works great if performed last
ENDEAVOR TOUGH ## The appeal works great if performed last
SPITE TOUGH ## The appeal works great if performed last
WATERFALL TOUGH ## The appeal works great if performed last
"The appeal works well if the user's condition is good" gives you appeal points
based on your condition (the number of STARs your POKeMON has). With no stars,
the move only gives you one appeal point. At one star, the move gives you
three appeal points, plus one for the condition bonus. At two stars, the move
gives you five appeal points, plus two for the condition bonus. At three
stars, the move gives you seven appeal points, plus three for the condition
bonus.
SECRET POWER SMART # The appeal works well if the user's condition is good
ROCK SMASH TOUGH # The appeal works well if the user's condition is good
"The next appeal can be made earlier next turn" causes you to go first next
turn, regardless of how well you are doing.
AGILITY COOL ### 1 The next appeal can be made earlier next turn
EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn
MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn
QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn
"The next appeal can be made later next turn" causes you to go last next turn,
regardless of how well you are doing.
VITAL THROW COOL ### 4 The next appeal can be made later next turn
CURSE TOUGH ### 4 The next appeal can be made later next turn
FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn
REVENGE TOUGH ### 4 The next appeal can be made later next turn
"Ups the user's condition. Helps prevent nervousness" is definitely a good
kind of appeal to make. Your condition can be raised up to three times (each
time, you get a STAR), and for each star you have (before making your move, of
course), you get one extra appeal point for every appeal you make. For
example, if your appeal would have got you four appeal points, it will give you
five instead - and that's before adding the applause bonus!
COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness
DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness
HOWL COOL # * Ups the user's condition. Helps prevent nervousness
BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness
GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness
MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness
SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness
SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness
TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness
AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness
BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness
REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness
SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness
ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness
ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness
SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness
"Works well if it's the same type as the one before" gives you six appeal
points instead of two if the POKeMON who went immediately before yours used a
similar-type appeal.
DOUBLE KICK COOL ## Works well if it's the same type as the one before
MEGAHORN COOL ## Works well if it's the same type as the one before
METEOR MASH COOL ## Works well if it's the same type as the one before
SONICBOOM COOL ## Works well if it's the same type as the one before
STEEL WING COOL ## Works well if it's the same type as the one before
WING ATTACK COOL ## Works well if it's the same type as the one before
CONVERSION BEAUTY ## Works well if it's the same type as the one before
CONVERSION2 BEAUTY ## Works well if it's the same type as the one before
MILK DRINK CUTE ## Works well if it's the same type as the one before
CHARGE SMART ## Works well if it's the same type as the one before
PSYCH UP SMART ## Works well if it's the same type as the one before
TRICK SMART ## Works well if it's the same type as the one before
ROCK BLAST TOUGH ## Works well if it's the same type as the one before
BARRAGE TOUGH ## Works well if it's the same type as the one before
COMET PUNCH TOUGH ## Works well if it's the same type as the one before
ROCK THROW TOUGH ## Works well if it's the same type as the one before
"Worsens the condition of those that made appeals" is a good thing to use when
other POKeMON that go before you have good conditions (they have STARs). This
kind of move will remove all of the raised conditions of the POKeMON that
appealed before you.
HAZE BEAUTY ### - Worsens the condition of those that made appeals
TICKLE CUTE ### - Worsens the condition of those that made appeals
FORESIGHT SMART ### - Worsens the condition of those that made appeals
IMPRISON SMART ### - Worsens the condition of those that made appeals
ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals
POISON FANG SMART ### - Worsens the condition of those that made appeals
POISON GAS SMART ### - Worsens the condition of those that made appeals
POISON TAIL SMART ### - Worsens the condition of those that made appeals
POISONPOWDER SMART ### - Worsens the condition of those that made appeals
TOXIC SMART ### - Worsens the condition of those that made appeals
================================================================================
iii. By Contest Type
COOL:
AERIAL ACE COOL ## The appeal works great if performed first
AEROBLAST COOL ### Affected by how well the appeal in front goes
AGILITY COOL ### 1 The next appeal can be made earlier next turn
AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal
BARRIER COOL # O Can avoid being startled by others
BRICK BREAK COOL #jjjj Badly startles the POKeMON in front
BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals
COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness
CROSS CHOP COOL ### Affected by how well the appeal in front goes
CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front
CUT COOL ##j Badly startles all POKeMON that made good appeals
DEFENSE CURL COOL ## o Can avoid being startled by others once
DETECT COOL ## o Can avoid being startled by others once
DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front
DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited
DOUBLE KICK COOL ## Works well if it's the same type as the one before
DOUBLE TEAM COOL ## o Can avoid being startled by others once
DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal
DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness
DRAGON RAGE COOL # The appeal works better the later it is performed
DRAGONBREATH COOL #jjj Badly startles those that have made appeals
DRILL PECK COOL #### A highly appealing move
DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention
EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front
EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn
FALSE SWIPE COOL #jjj Badly startles those that have made appeals
FOCUS ENERGY COOL #jjj Badly startles those that have made appeals
FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals
FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention
FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE
GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals
HI JUMP KICK COOL ###### After this move, the user is more easily startled
HORN ATTACK COOL #### A highly appealing move
HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals
HOWL COOL # * Ups the user's condition. Helps prevent nervousness
HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals
HYPER FANG COOL #jjjj Badly startles the POKeMON in front
HYPER VOICE COOL #jjj Badly startles those that have made appeals
IRON TAIL COOL #jjjj Badly startles the POKeMON in front
JUMP KICK COOL ###### After this move, the user is more easily startled
LEAF BLADE COOL ### Affected by how well the appeal in front goes
LEER COOL ### Temporarily stops the crowd from growing excited
MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn
MEGA KICK COOL #### A highly appealing move
MEGAHORN COOL ## Works well if it's the same type as the one before
METAL CLAW COOL #### A highly appealing move
METEOR MASH COOL ## Works well if it's the same type as the one before
OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals
PECK COOL #### A highly appealing move
PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention
QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn
RAGE COOL ### Can be repeatedly used without boring the JUDGE
RAPID SPIN COOL ## o Can avoid being startled by others once
RAZOR LEAF COOL ### Affected by how well the appeal in front goes
RAZOR WIND COOL ### Affected by how well the appeal in front goes
REVERSAL COOL ## The appeal works great if performed last
ROAR COOL ### ? Scrambles the order of appeals on the next turn
ROLLING KICK COOL #jjj Badly startles those that have made appeals
SHOCK WAVE COOL ## The appeal works great if performed first
SKY ATTACK COOL ### Affected by how well the appeal in front goes
SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal
SLASH COOL ### Affected by how well the appeal in front goes
SOLARBEAM COOL #### A highly appealing move
SONICBOOM COOL ## Works well if it's the same type as the one before
SPARK COOL #jjjj Badly startles the POKeMON in front
SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention
STEEL WING COOL ## Works well if it's the same type as the one before
STRUGGLE COOL #### A highly appealing move
SUBMISSION COOL ###### After this move, the user is more easily startled
SWIFT COOL ## The appeal works great if performed first
TELEPORT COOL # O Can avoid being startled by others
THUNDER COOL ##jj Startles all POKeMON that have done their appeals
THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals
THUNDERBOLT COOL #### A highly appealing move
THUNDERPUNCH COOL #### A highly appealing move
THUNDERSHOCK COOL #### A highly appealing move
TRIPLE KICK COOL #### A highly appealing move
TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user
TWISTER COOL ### ? Scrambles the order of appeals on the next turn
VINE WHIP COOL #### A highly appealing move
VITAL THROW COOL ### 4 The next appeal can be made later next turn
VOLT TACKLE COOL ###### After this move, the user is more easily startled
WING ATTACK COOL ## Works well if it's the same type as the one before
ZAP CANNON COOL #### A highly appealing move
BEAUTY:
AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
BLAZE KICK BEAUTY #### A highly appealing move
BLIZZARD BEAUTY #### A highly appealing move
BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals
BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness
CONVERSION BEAUTY ## Works well if it's the same type as the one before
CONVERSION2 BEAUTY ## Works well if it's the same type as the one before
COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention
DIVE BEAUTY ## o Can avoid being startled by others once
EMBER BEAUTY #### A highly appealing move
ERUPTION BEAUTY # The appeal works better the later it is performed
EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end
FEATHERDANCE BEAUTY ## The appeal works great if performed last
FIRE BLAST BEAUTY #### A highly appealing move
FIRE PUNCH BEAUTY #### A highly appealing move
FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited
FLAME WHEEL BEAUTY #### A highly appealing move
FLAMETHROWER BEAUTY #### A highly appealing move
FLASH BEAUTY ### Shifts the JUDGE's attention from others
GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness
HAIL BEAUTY #jjj Badly startles those that have made appeals
HAZE BEAUTY ### - Worsens the condition of those that made appeals
HEAL BELL BEAUTY ## The appeal works great if performed last
HEAT WAVE BEAUTY #### A highly appealing move
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO PUMP BEAUTY #### A highly appealing move
ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited
ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
ICE PUNCH BEAUTY #### A highly appealing move
ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal
ICY WIND BEAUTY #jjj Badly startles those that have made appeals
LIGHT SCREEN BEAUTY # O Can avoid being startled by others
LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals
MAGICAL LEAF BEAUTY ## The appeal works great if performed first
MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness
MIRROR COAT BEAUTY ## o Can avoid being startled by others once
MIST BEAUTY # O Can avoid being startled by others
MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing
MORNING SUN BEAUTY # The appeal's quality varies depending on its timing
NATURE POWER BEAUTY # The appeal works best the more the crowd is excited
OVERHEAT BEAUTY ###### After this move, the user is more easily startled
PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals
PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
POWDER SNOW BEAUTY #### A highly appealing move
PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
SACRED FIRE BEAUTY #### A highly appealing move
SAFEGUARD BEAUTY # O Can avoid being startled by others
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end
SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals
SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness
SOFTBOILED BEAUTY #### A highly appealing move
SPORE BEAUTY #jjj Badly startles those that have made appeals
SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited
SURF BEAUTY ### Affected by how well the appeal in front goes
SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness
TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness
TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals
WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn
WATER SPOUT BEAUTY # The appeal works better the later it is performed
WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited
WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front
CUTE:
AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness
ASSIST CUTE # The appeal's quality varies depending on its timing
ATTRACT CUTE ## S Makes all POKeMON after the user nervous
BATON PASS CUTE ## S Makes all POKeMON after the user nervous
BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness
BLOCK CUTE ## S Makes all POKeMON after the user nervous
BOUNCE CUTE # O Can avoid being startled by others
BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals
CHARM CUTE ##j Startles POKeMON that made a same-type appeal
COVET CUTE # Makes the appeal as good as those before it
ENCORE CUTE ## S Makes all POKeMON after the user nervous
FACADE CUTE ## The appeal works great if performed last
FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal
FLAIL CUTE # The appeal works better the later it is performed
FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited
FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST
GROWL CUTE ## The appeal works great if performed last
MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous
METRONOME CUTE ### Can be repeatedly used without boring the JUDGE
MILK DRINK CUTE ## Works well if it's the same type as the one before
MIMIC CUTE # Makes the appeal as good as the one before it
MINIMIZE CUTE ## o Can avoid being startled by others once
MUD SPORT CUTE #### A highly appealing move
MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention
PRESENT CUTE ### Can be repeatedly used without boring the JUDGE
PROTECT CUTE # O Can avoid being startled by others
REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness
REST CUTE ## o Can avoid being startled by others once
RETURN CUTE # An appeal that excites the audience in any CONTEST
ROLE PLAY CUTE # Makes the appeal as good as those before it
SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention
SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness
SING CUTE ## S Makes all POKeMON after the user nervous
SLACK OFF CUTE # The appeal works better the later it is performed
SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE
SNORE CUTE #### A highly appealing move
SPLASH CUTE ## The appeal works great if performed last
SWAGGER CUTE ## The appeal works great if performed first
SWEET KISS CUTE ## S Makes all POKeMON after the user nervous
SWEET SCENT CUTE #jjj Badly startles those that have made appeals
TAIL WHIP CUTE ## The appeal works great if performed last
TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals
TICKLE CUTE ### - Worsens the condition of those that made appeals
UPROAR CUTE ### ? Scrambles the order of appeals on the next turn
WATER GUN CUTE #### A highly appealing move
WATER SPORT CUTE #### A highly appealing move
WISH CUTE ### Temporarily stops the crowd from growing excited
WITHDRAW CUTE # O Can avoid being startled by others
YAWN CUTE ## S Makes all POKeMON after the user nervous
SMART:
ABSORB SMART ##jjj Startles the POKeMON that appealed before the user
ACID SMART #jjjj Badly startles the POKeMON in front
AROMATHERAPY SMART ## The appeal works great if performed last
ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user
BEAT UP SMART ##j Badly startles all POKeMON that made good appeals
CALM MIND SMART ## o Can avoid being startled by others once
CAMOUFLAGE SMART ### Affected by how well the appeal in front goes
CHARGE SMART ## Works well if it's the same type as the one before
CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn
CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user
DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end
DIG SMART # O Can avoid being startled by others
DISABLE SMART ## S Makes all POKeMON after the user nervous
DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals
FAINT ATTACK SMART ## The appeal works great if performed first
FAKE TEARS SMART ## The appeal works great if performed last
FLATTER SMART ## S Makes all POKeMON after the user nervous
FLY SMART # O Can avoid being startled by others
FORESIGHT SMART ### - Worsens the condition of those that made appeals
FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited
GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention
GUST SMART ### ? Scrambles the order of appeals on the next turn
HELPING HAND SMART ## S Makes all POKeMON after the user nervous
HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE
HYPNOSIS SMART #jjj Badly startles those that have made appeals
IMPRISON SMART ### - Worsens the condition of those that made appeals
INGRAIN SMART # O Can avoid being startled by others
KINESIS SMART ### Temporarily stops the crowd from growing excited
KNOCK OFF SMART #jjjj Badly startles the POKeMON in front
LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user
LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals
LOCK-ON SMART ### Temporarily stops the crowd from growing excited
LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user
MAGIC COAT SMART # O Can avoid being startled by others
METAL SOUND SMART #jjj Badly startles those that have made appeals
MIND READER SMART ### Temporarily stops the crowd from growing excited
MIRROR MOVE SMART # Makes the appeal as good as the one before it
MIST BALL SMART #jjjj Badly startles the POKeMON in front
MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front
NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front
NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal
NIGHTMARE SMART #jjj Badly startles those that have made appeals
ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals
PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front
PAY DAY SMART # The appeal works best the more the crowd is excited
POISON FANG SMART ### - Worsens the condition of those that made appeals
POISON GAS SMART ### - Worsens the condition of those that made appeals
POISON STING SMART ##jjj Startles the POKeMON that appealed before the user
POISON TAIL SMART ### - Worsens the condition of those that made appeals
POISONPOWDER SMART ### - Worsens the condition of those that made appeals
PSYCH UP SMART ## Works well if it's the same type as the one before
PSYCHIC SMART #jjj Badly startles those that have made appeals
PSYCHO BOOST SMART ###### After this move, the user is more easily startled
PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals
PURSUIT SMART ##j Badly startles all POKeMON that made good appeals
RECOVER SMART ##j Startles POKeMON that made a same-type appeal
RECYCLE SMART ### Can be repeatedly used without boring the JUDGE
REFLECT SMART # O Can avoid being startled by others
ROCK TOMB SMART ### Temporarily stops the crowd from growing excited
SAND TOMB SMART ### Temporarily stops the crowd from growing excited
SCREECH SMART #jjj Badly startles those that have made appeals
SECRET POWER SMART # The appeal works well if the user's condition is good
SHADOW BALL SMART ### Shifts the JUDGE's attention from others
SHADOW PUNCH SMART ## The appeal works great if performed first
SKETCH SMART # Makes the appeal as good as the one before it
SKILL SWAP SMART # Makes the appeal as good as those before it
SLEEP POWDER SMART #jjj Badly startles those that have made appeals
SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user
SMOKESCREEN SMART ### Shifts the JUDGE's attention from others
SNATCH SMART ##j Badly startles all POKeMON that made good appeals
SPIDER WEB SMART ## S Makes all POKeMON after the user nervous
SPIKES SMART ## S Makes all POKeMON after the user nervous
STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user
STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals
SUBSTITUTE SMART ## o Can avoid being startled by others once
SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn
SYNTHESIS SMART # The appeal's quality varies depending on its timing
TAUNT SMART ## S Makes all POKeMON after the user nervous
TOXIC SMART ### - Worsens the condition of those that made appeals
TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE
TRICK SMART ## Works well if it's the same type as the one before
WEATHERBALL SMART #### A highly appealing move
WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn
TOUGH:
ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness
ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness
ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention
BARRAGE TOUGH ## Works well if it's the same type as the one before
BIDE TOUGH # O Can avoid being startled by others
BIND TOUGH ### Temporarily stops the crowd from growing excited
BITE TOUGH #jjj Badly startles those that have made appeals
BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front
BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention
BONE RUSH TOUGH #### A highly appealing move
BONEMERANG TOUGH #### A highly appealing move
CLAMP TOUGH ### Temporarily stops the crowd from growing excited
COMET PUNCH TOUGH ## Works well if it's the same type as the one before
CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user
COUNTER TOUGH ## o Can avoid being startled by others once
CRABHAMMER TOUGH ### Affected by how well the appeal in front goes
CRUNCH TOUGH #jjjj Badly startles the POKeMON in front
CURSE TOUGH ### 4 The next appeal can be made later next turn
DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled
DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention
EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals
EGG BOMB TOUGH #### A highly appealing move
ENDEAVOR TOUGH ## The appeal works great if performed last
ENDURE TOUGH ## o Can avoid being startled by others once
FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals
FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn
FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention
GLARE TOUGH #jjj Badly startles those that have made appeals
GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals
GRUDGE TOUGH # The appeal works better the later it is performed
HARDEN TOUGH ## o Can avoid being startled by others once
HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user
IRON DEFENSE TOUGH # O Can avoid being startled by others
KARATE CHOP TOUGH ### Affected by how well the appeal in front goes
LICK TOUGH #jjjj Badly startles the POKeMON in front
LOW KICK TOUGH #jjjj Badly startles the POKeMON in front
MAGNITUDE TOUGH # The appeal works best the more the crowd is excited
MEGA PUNCH TOUGH #### A highly appealing move
MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end
MUD SHOT TOUGH #jjj Badly startles those that have made appeals
MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention
OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention
POUND TOUGH #### A highly appealing move
RAIN DANCE TOUGH # The appeal works best the more the crowd is excited
REVENGE TOUGH ### 4 The next appeal can be made later next turn
ROCK BLAST TOUGH ## Works well if it's the same type as the one before
ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals
ROCK SMASH TOUGH # The appeal works well if the user's condition is good
ROCK THROW TOUGH ## Works well if it's the same type as the one before
ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited
SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn
SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention
SCRATCH TOUGH #### A highly appealing move
SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal
SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front
SLAM TOUGH ##j Startles POKeMON that made a same-type appeal
SLUDGE TOUGH #jjjj Badly startles the POKeMON in front
SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention
SMOG TOUGH #jjj Badly startles those that have made appeals
SPIT UP TOUGH #### A highly appealing move
SPITE TOUGH ## The appeal works great if performed last
STOCKPILE TOUGH ## o Can avoid being startled by others once
STOMP TOUGH #jjjj Badly startles the POKeMON in front
STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal
SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals
SUPERPOWER TOUGH ###### After this move, the user is more easily startled
SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness
TACKLE TOUGH #### A highly appealing move
TAKE DOWN TOUGH ###### After this move, the user is more easily startled
THIEF TOUGH # Makes the appeal as good as those before it
THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals
TORMENT TOUGH ## S Makes all POKeMON after the user nervous
VICE GRIP TOUGH #### A highly appealing move
WATERFALL TOUGH ## The appeal works great if performed last
WRAP TOUGH ### Temporarily stops the crowd from growing excited
********************************************************************************
IV. Information on POKeBLOCKS and Condition
********************************************************************************
When a POKeMON eats a POKeBLOCK, its Condition will raise. There are five
flavours of POKeBLOCKs, and each flavour raises a different Contest Condition.
For example, Spicy POKeBLOCKs raise COOL.
In addition, certain personalities like some flavours of POKeBLOCKs, and
others dislike them. As you may already know, personalities raise one of your
POKeMON's stats, and lowers another. Well, each stat is associated with a type
of Contest. So, a POKeMON that has a personality which raises Attack will also
like Spicy POKeBLOCKs, since Spicy is associated with COOL, and so is Attack.
FLAVOUR CONTEST STAT LIKES: DISLIKES:
-------<--------<----------<--------------------------<-----------------------
SPICY COOL ATTACK Lonely, Brave, Bold, Timid,
(RED) Adamant, Naughty Modest, Calm
DRY BEAUTY DEFENSE Bold, Relaxed Lonely, Hasty
(BLUE) Impish, Lax Mild, Rash
SWEET CUTE SPEED Timid, Hasty, Brave, Relaxed,
(PINK) Jolly, Naive Quiet, Sassy
BITTER SMART SP.ATTACK Modest, Mild, Adamant, Impish,
(GREEN) Quiet, Rash Jolly, Careful
SOUR TOUGH SP.DEFENSE Calm, Gentle Naughty, Lax
(YELLOW) Sassy, Careful Naive, Rash
When dealing with POKeBLOCKs that have more than one flavour, it is important
to realize that the Level rating is only the value that the highest stat on that
POKeBLOCK has. For example, Pamtre Berries can make INDIGO POKeBLOCKs that are
both DRY and SPICY. However, the level value only applies to DRY in this case,
since that is the highest flavour. While Pamtre Berries do make POKeBLOCKs that
raise COOL, it should be noted that they do not raise COOL as much as they raise
BEAUTY, simply because their SPICY value is much less, despite the high level.
Since it is impossible to tell the level of any particular flavour (except when
a POKeBLOCK has only one flavour, or you know which flavour is the highest), it
is extremely difficult to calculate a POKeMON's Condition exactly.
There are also five neutral personalities that have no preferences for any
particular kind of POKeBLOCK: Hardy, Docile, Serious, Bashful, and Quirky.
You can take your POKeMON to the man in MOSSDEEP. He will tell you what
colour of POKeBLOCK your POKeMON likes. These colours correspond to the
flavour, really, since INDIGO or other mixed-colour POKeBLOCKs can be liked or
disliked, depending on the flavours they contain.
When two flavours that your POKeMON likes and dislikes are combined, the
resulting POKeBLOCK will have its usual effect on your POKeMON; rather than
liking or disliking the POKeBLOCK, it will be completely normal.
Normally, a POKeMON gains points in each Condition the POKeBLOCK has a
flavour of equal to that POKeBLOCK's Level (taking into considertion the fact
that only the highest-valued flavour is shown as the Level, of course). However,
if your POKeMON likes the flavour of the POKeBLOCK, it gains (Level * 1.1)
points, rounded to the nearest whole number, to each Condition the POKeBLOCK has
a flavour of. If, however, your POKeMON doesn't like the flavours of the
POKeBLOCK, it will only gain (Level * 0.9) points, rounded to the nearest whole
number, to each Condition the POKeBLOCK has a flavour of. Since either way, your
POKeMON gets the same amount of FEEL, it's best to feed it POKeBLOCKs that
it likes - or, at least blocks that combine its favourite flavour with its
disliked one, to prevent a loss. FEEL is very important and must be used
wisely to get the most out of your POKeMON. The more points you can get
per FEEL, the better.
A POKeMON can eat as many POKeBLOCKs as it wants to before it is full, but
only if its FEEL value (which is represented by the stars that appear around
your POKeMON on the Condition screen) is less than 255 total. Each POKeBLOCK
has a FEEL value, and this value is shown to you. So, if you keep track of
how much FEEL your POKeMON eats, you can tell how many more POKeBLOCKs your
POKeMON can eat.
Note that if your POKeMON has 254 FEEL, it can still eat any POKeBLOCK, even
if it has a lot of FEEL. In fact, when you're very close to 255 FEEL is the
best time to feed high-FEEL POKeBLOCKS, since at that point a low-FEEL block
is going to fill up your POKeMON anyway - so you might as well go all-out!
If you visit the chairman of the POKeMON FAN CLUB in SLATEPORT CITY, you can
recieve a spell Scarf. To get a Scarf, your lead POKeMON must have 200 or more
points in a particular Condition.
SCARF: CONDITION:
RED SCARF COOL
BLUE SCARF BEAUTY
PINK SCARF CUTE
GREEN SCARF SMART
YELLOW SCARF TOUGH
********************************************************************************
V. Reasons for Contests
********************************************************************************
While Contests may seem silly to some, they are a little more useful than one
might think. There are number of rewards. Sure, most of the rewards aren't
all that useful, but still...
Winning in a Contest at any Rank gives you a Ribbon. All of the Ribbons are
similar. Their text looks something like this:
[CONTEST] CONTEST [Rank] Rank winner!
Where [CONTEST] is the Contest-Type, and [Rank] is the Rank. They're also
colour-coded, as they should be. If you don't know these colours by now,
I pity you. Here they are, in case you really didn't know:
COOL = RED
BEAUTY = BLUE
CUTE = PINK
SMART = GREEN
TOUGH = YELLOW
Those are the colours of the ribbons. They're also have interesting designs.
Normal-Rank Ribbons are simple, with two out-and-down oriented ribbons.
Super-Rank Ribbons are about the same, but go straight down more, and have white
stripes on them, horizontally. Hyper-Rank Ribbons have the same downwards ones,
but without the stripes, and also have two ribbons sticking out the side. Last,
Master-Rank Ribbons have stripes, side-ribbons, and one ribbon sticking out of
the top.
When you beat a Master-Rank Contest after already having the Master-Rank Ribbon
with that particular POKeMON, you get a neat reward!
Yay, you get a LUXURY BALL! Yes, only one. Yes, it's just like a POKeBALL but
black and red. It's rather good looking, however, and is good for catching
Golbat and other POKeMON that evolve when they like you since - yes, you guessed
it! - it starts POKeMON out with a higher friendship with you.
If you thought the prizes would stop there, you're wrong! If you've talked to
the Museum curator in LILYCOVE CITY, before doing a Master-Rank Contest, there's
a chance your POKeMON will have its portrait drawn for the Museum! Yay!
To do this, you must win Master-Rank and have at least five Hearts on the
Results Screen. Your POKeMON also earns a Ribbon for this!
RIBBON for being chosen as a super sketch model.
It is square, like the picture frame, and has two ribbons sticking out of the
lower left and right corners. It is blue. Excitement...
In any case, the portraits are actually pretty interesting. It can be fun
trying to make the best-looking portraits. I mean, sure you can win the CUTE
Contest with a Barboach, but the resulting picture isn't the most adorable of
sights to see.
Since you can replace any older pictures with newer versions whenever you win
a Contest, fulfilling the above requirements, feel free to see what the pictures
look like, first, and then decide on your portrait-able POKeMON.
It's not even over yet! After getting all five paintings, talk to the Museum
curator. Voila. You've just earned a brand new GLASS ORNAMENT for your Secret
Base. It looks like a Pidgeot, similar to the statues in the museum, but made
out of glass (of course).
That's it for your rewards, other than pure satisfaction, however!
********************************************************************************
VI. POKeMON Movepool List (By NATIONAL POKeDEX Number)
********************************************************************************
Coming Soon... (This is a huge task, since I have to copy out every POKeMON by
hand.. ;_; Oh, woe is me).
********************************************************************************
VII. Recommended POKeMON and Movesets
********************************************************************************
Please send me the POKeMON you used for winning your contests!
********************************************************************************
VIII. Closing & Copyright Information
********************************************************************************
Special Thanks:
Marc - for finding that I had doubled the move 'yawn' and for informing me of
the eight moves I missed, the first time through. Thanks a bundle, Marc!
dr_steelix - for finding the other two (more than two?!) moves I missed, the
second time through. That was kind of confusing. But, thanks a bundle,
dr_steelix! And, you know, for fixing my poor spelling of "Meagahorn". That
was kind of embarassing.
And thanks for generally figuring out my strange list demons.
COPYRIGHT:
This FAQ was made and is copyrighted by JC "Myst Erik Ery" D. It is not to be
put on any website without the author's permission, in whole or in part. If you
would like to use any of the tables found in this document, you may - however,
there is a restriction. The tables must be copied in full, and full credit to
JC "Myst Erik Ery" D must be shown. Any information from this FAQ used in this
way is to be completely free - that is, you can't sell my work, even if you give
me credit (unless you want to send me an acceptible portion of the earnings)!
The following websites have my full permission to use this FAQ:
www.gamefaqs.com