===============================================================================
                           POKEMON RUBY / SAPPHIRE
                          COMPETITIVE BATTLING GUIDE
===============================================================================

_______________________________________________________________________________
Author / Editor: David J. Bodimer - Phoenyx
Co-Author: Kanvaly Bamba - DrCrocodile
Email: [email protected]
Version: .80
Date: April 28, 2003
_______________________________________________________________________________

"Ipsa scientia potestas est, Knowledge itself is power"
~Sir Francis Bacon

This guide is designed to provide an overview of competitive battling for
Pokemon Ruby and Sapphire.  I have composed this guide with the intention to
provide useful information to new players and veterans alike, and have included
recommended movesets for the final evolution of every pokemon, including those
not currently obtainable in Ruby / Sapphire.  Read on and enjoy!
_______________________________________________________________________________

Table of Contents:
_______________________________________________________________________________

1) Copyright Notice and Legal Information  <I>
2) Contact and Submission Information      <II>
3) General Terminology and Strategy        <III>
4) Held Item Information                   <IV>
5) Pokemon Moveset Recommendations         <V>
6) Team Building Strategy                  <VI>
7) 2 v 2 Battling Strategy                 <VII>
8) Credits                                 <VIII>

For easy searching purposes, this guide's sections will begin with the
equivalent Roman numeral contained within other symbolic markers.  These
symbols are displayed above, on the same line as the corresponding section
number.  As these character combinations will appear nowhere else in the guide,
this makes finding the section you're looking for quick and painless.  Simply
hit Ctrl+F to bring up a within document search box, enter the symbols (e.g. to
skip to section X, enter <X>) and then search - viola! You're at the section
you desired.

Note: If you're looking for movesets for a particular pokemon, use this method
to skip to the Moveset Recommendations section (<V>), then search the pokemon
name from there to avoid having to scroll through any other references in this
guide.
_______________________________________________________________________________

Copyright Notice and Legal Information - <I>
_______________________________________________________________________________

This guide, by the nature of its publication, is a copyright (c) registered to
David J. Bodimer 2003.  This guide may not be reproduced under any
circumstances except for personal, private use without the express written
consent of the registered owner, David J. Bodimer.

As of the current date listed in the version information, these sites have
permission to display this guide in its entirety:

www.gamefaqs.com
www.neoseeker.com

If you wish to reproduce this guide publicly on a website or for any other
reason, please email [email protected] to obtain permission.

_______________________________________________________________________________

Contact and Submission Information - <II>
_______________________________________________________________________________

Regarding contacting me, please include a subject line with your email, even
something as simple as "Pokemon Ruby / Sapphire" because I am known to delete
emails without subjects lines on sight.  My email address is listed above.

As the movesets in this guide originated from a collaboration of submissions in
the gameFAQS forums, I will continue to accept submissions for individual
pokemon movesets and overall team strategies.  Please title all emails to this
effect "Pokemon Battle Guide Submission" so that I can quickly file emails
accordingly.  All future submissions become the property of this guide and its
registered owner, although author credit will be noted in all circumstances.

Rules for submissions:

When submitting a moveset for a pokemon, please render it in the following
format, as this is the format that I will consistently use throughout:

<Pokemon Name>@<Held Item>
Personality: <Personality Name>
Characteristic: <Characteristic Name>
~Move One
~Move Two
~Move Three
~Move Four

<Description>

Please also include a brief, coherent description of how the moves,
personality, item, and characteristic for your pokemon work in concert.
Editing pending, I will include this description if your submission is posted.

When submitting team strategies, make sure to include complete pokemon
descriptions in the above format for all named members of the team.  It is not
required for a strategy to include any named pokemon at all; the TSS (Toxic,
Sandstorm, Spikes - more on this later) strategy, for example, indicates only
pokemon types and consistent moves.

I reserve the sole right to decide which submissions are posted.  Due to the
volume of submissions I have already received, I only guarantee replies to
authors whose movesets or strategies will be posted.  I may reply to other
emails, including those concerning questions or corrections at my discretion.
Please only submit information once, and please do not email me asking if I got
your email, or why your submission was not posted, etc.

Remember to include your name, online or otherwise, in your email if you want
to be recognized for your hard work and effort!
_______________________________________________________________________________

General Terminology - <III>
_______________________________________________________________________________

This section is designed as a quick reference for terminology and abbreviation
explanations for the competitive pokemon battling community.

The Basics - Pokemon Abilities

Pokemon have a series of abilities that influence their performance in combat.
These include their characteristic, personality, and their six individual
number values called their statistics, or stats for short.

A pokemon's six stats are as follows:

Hit Points: Determines the maximum life (HP) a pokemon can have
(Physical) Attack: Determines damage when using physical attacks*
(Physical) Defense: Determines resistance to physical attacks
Speed: Determines which pokemon will attack first in battle
Special Attack: Determines damage when using special attacks*
Special Defense: Determines resistance to special attacks

*Attack types that are considered physical:
Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock, Steel

*Attack types that are considered special:
Dark, Dragon, Electric, Fire, Grass, Ice, Psychic, Water

The Actual Values for these stats (those listed in the information screen of
the pokemon) will grow and change as pokemon level up, gain combat experience,
and evolve.  The speed with which these stats grow and their maximum potential
are determined by the following factors: Pokemon Level, Base Stats, Individual
Values (IV's), Effort Values (EV's), Personalities, and sometimes
Characteristics.

Pokemon Level - Simply, a pokemon's statistics rise as it climbs in levels.
When a pokemon acquires enough experience to advance a level, the game raises
its statistics by a determined increment, but its stats are also recalculated
to account for any changes in Effort Values.  The maximum level for a pokemon
is 100.

Base Stats - Base stats are values unique to each pokemon species that
determine the overall potential of that pokemon.  They are not random and do
not vary between members of the same species.  Base stats will change when a
pokemon evolves to reflect the new base level for that evolution. This means
that a Pikachu will have the same base stats as every other Pikachu, but a
Raichu will have different (higher) base stats than a Pikachu. Effectively base
stats determine the overall potential for each pokemon evolution and provide a
uniform comparison between pokemon of different species and experience.

Individual Values (IV's) - When pokemon are first caught (or otherwise acquired
- through a hatched egg etc), each of their stats is given an individual value,
a number ranging from 0 to 31.  These numbers determine how much of the
potential allowed by the base stats that a pokemon's actual stats can reach.
The higher a pokemon's IV, the closer to the maximum value its stats will
reach.  IV's are also used in calculating the type and attack power for the
Hidden Power move (more on this later).

Effort Values (EV's) - Each of the six statistics for a pokemon has an effort
value.  These values reflect the amount and type of battle experience that a
pokemon has acquired.  When a pokemon defeats another in battle, the victor
receives effort value points to certain statistics; which stats receive points
is pre-determined by the defeated pokemon's species.  EV's begin at 0 and are
capped at 255.  Overall, a pokemon can have a maximum of 510 EV points across
all six statistics, and once this point is reached, the pokemon cannot gain any
further EV points.  For those familiar with previous pokemon games, effort
values are the Ruby / Sapphire equivalent of stat experience, except that there
is an overall cap on EV's, which is divided between stats instead of individual
caps for each stat.

Characteristics - Characteristics are like an always on ability for pokemon,
and like IV's, all pokemon have then and they are determined when the pokemon
comes into existence either through capture or hatching from an egg.  They can
have a variety of effects, such as halving the opposing pokemon's attack power
or making ground type moves ineffective. Most characteristics come into play
during combat, but some, however, function while walking around - the Gather
Items characteristic, for example gives your pokemon a chance to find items
after a battle.  A pokemon can only have one characteristic, although some have
the potential to have one of two different characteristics.

Personalities - Pokemon can have personalities, which alter their base
statistics slightly, adding to one and subtracting from another.  A pokemon can
have one hindering personality (one that subtracts from a stat) coupled with
one augmenting personality (one that adds to a stat), or they can be entirely
neutral, which is like not having any personality at all.  Personality affects
the base stat by 10%, with a hindering one reducing it to 90% of its original
value and an augmenting one boosting it to 110%.  Pokemon can have
personalities that affect each combination of their stats excluding Hit Points,
which are not included in personalities.

Personality Table:

_______________________________________________
Personality | Atk | Def | Spd | SpAtk | SpDef |
_______________________________________________
Hardy       |  =  |  =  |  =  |   =   |   =   |
Lonely      |  +  |  -  |  =  |   =   |   =   |
Brave       |  +  |  =  |  -  |   =   |   =   |
Adamant     |  +  |  =  |  =  |   -   |   =   |
Naughty     |  +  |  =  |  =  |   =   |   -   |
_______________________________________________
Bold        |  -  |  +  |  =  |   =   |   =   |
Docile      |  =  |  =  |  =  |   =   |   =   |
Relaxed     |  =  |  +  |  -  |   =   |   =   |
Impish      |  =  |  +  |  =  |   -   |   =   |
Lax         |  =  |  +  |  =  |   =   |   -   |
_______________________________________________
Timid       |  -  |  =  |  +  |   =   |   =   |
Hasty       |  =  |  -  |  +  |   =   |   =   |
Serious     |  =  |  =  |  =  |   =   |   =   |
Jolly       |  =  |  =  |  +  |   -   |   =   |
Naïve       |  =  |  =  |  +  |   =   |   -   |
_______________________________________________
Modest      |  -  |  =  |  =  |   +   |   =   |
Mild        |  =  |  -  |  =  |   +   |   =   |
Quiet       |  =  |  =  |  -  |   +   |   =   |
Bashful     |  =  |  =  |  =  |   =   |   =   |
Rash        |  =  |  =  |  =  |   +   |   -   |
_______________________________________________
Calm        |  -  |  =  |  =  |   =   |   +   |
Gentle      |  =  |  -  |  =  |   =   |   +   |
Sassy       |  =  |  =  |  -  |   =   |   +   |
Cheerful    |  =  |  =  |  =  |   -   |   +   |
Quirky      |  =  |  =  |  =  |   =   |   =   |
_______________________________________________

+ : The stat is augmented (x 1.1)
- : The stat is hindered (x 0.9)
= : The stat is unaffected*

*Note: For ease in writing this guide, and in the pokemon community in general,
I refer to each of the five personalities with no stat alterations as Neutral.

The Basics - Combat

Type Effectiveness - Type effectiveness means that certain attack types enhance
or reduce their damage against certain other pokemon types.  Attacks can be
neutral, super-effective, not-very-effective, or ineffective. The complete list
of type effectiveness is charted in the table below.

Super-Effective Attacks - When an attack is super-effective, this means that
the defending type was weak against the attacking type.  An attack that is
super-effective will do double damage to the defending pokemon.

Not-Very-Effective Attacks - When an attack is not-very-effective, the
defending type was resistant to the attacking type.  A not-very-effective
attack will deal half damage to the defending pokemon.

Ineffective Attacks - Certain pokemon types are immune to certain type attacks
entirely; for example, a flying pokemon being attacked with a ground attack.
In this situation, an ineffective attack does not affect the defending pokemon
and deals no damage at all.

Dual Type Pokemon - In the case of a dual type defending pokemon, each type
contributes equally to the determination of super-effectiveness or resistance.
If one type is weak and the other resistant, the attack will do normal damage,
if both types are resistant, the attack will be reduced to 25% (50% x 50%), and
if both types are weak, then the attack will be 4 times (2 x 2) as effective.
If even one type of the defending pokemon is immune to the attack type, then
the attack does no damage, regardless of the other type.


Type Effectiveness Table:

____________________________________________
               E F
               L I                 P
             D E G   F     G   N P S
             R C H   L G G R   O O Y   S W
           D A T T F Y H R O   R I C R T A
         B A G R I I I O A U I M S H O E T
         U R O I N R N S S N C A O I C E E
         G K N C G E G T S D E L N C K L R
____________________________________________
BUG      | |+| | |-|-|-|-|+| | | |-|+| |-| |
DARK     | |-| | |-| | |+| | | | | |+| |-| |
DRAGON   | | |+| | | | | | | | | | | | |-| |
ELECTRIC | | |-|-| | |+| |-| | | | | | | |+|
FIGHTING |-|+| | | | |-|X| | |+|+|-|-|+|+| |
FIRE     |+| |-| | |-| | |+| |+| | | |-|+|-|
FLYING   |+| | |-|+| | | |+| | | | | |-|-| |
GHOST    | |-| | | | | |+| | | |X| |+| |-| |
GRASS    |-| |-| | |-|-| |-|+| | |-| |+|-|+|
GROUND   |-| | |+| |+|X| |-| | | |+| |+|+| |
ICE      | | |+| | |-|+| |+|+|-| | | | |-|-|
NORMAL   | | | | | | | |X| | | | | | |-|-| |
POISON   | | | | | | | | |+|-| | |-| | |X| |
PSYCHIC  | |X| | |+| | | | | | | |+|-| |-| |
ROCK     |+| | | |-|+|+| | |-|+| | | | |-| |
STEEL    | | | |-| |-| | | | |+| | | |+|-|-|
WATER    | | |-| | |+| | |-|+| | | | |+| |-|
____________________________________________

+ : The attack is super-effective.
- : The attack is not-very-effective.
X : The attack is ineffective.

The most efficient ways to read this chart are to scan the columns
vertically for the types that a pokemon type resists (or is weak
against), and to scan horizontally for the types attacks that are super
effective against other pokemon.


_______________________________________________________________________________

Held Item Information - <IV>
_______________________________________________________________________________

This section provides a quick reference for the various held items that a
pokemon can use in battle.  Berries are called "consumable" items, because they
are gone after one use, while other items are "persistent," because their
effects continue as long as the pokemon holds the item.


Berry Guide (Only berries used in battle are included)

Berry Name      Effect               Location              Flavor
_______________________________________________________________________________
Oran         Restores 10 HP     Routes 102, 111 / BG6       All
Sitrus       Restores 30 HP     Routes 118, 119 / BG6       All
Leppa        Restores 10 PP     Routes 103, 119 / BG6       All
Lum          Cures All Status   Routes 103, 119 / BG6       All
Cheri        Cures Paralysis    Routes 103/ BG6             Spicy
Chesto       Cures Sleep        Routes 116, 121 / BG6       Dry
Pecha        Cures Poison       Routes 102, 112, 120 / BG6  Sweet
Persim       Cures Confusion    Routes 114, 121 / BG6       All
Rawst        Cures Burn         Routes 112, 121 / BG6       Bitter
Aspear       Cures Freeze       Routes 121/ BG6             Sour
_______________________________________________________________________________

Note: Locations that read "BG#" reference the various "Berry Givers" in the
game who will give you one or two berries a day, every day. It is random which
berry is given to you so just keep trying until you get the one you want. The
locations of each Berry Giver are listed below:

BG1: Route 111, near Route 113
BG2: Route 120, near Route 121
BG3: Route 123, house next to large garden
BG4: Lilycove City, standing on top of a ridge
BG5: Sootopolis City, western side of the city
BG6: Route 104, little girl in flower shop
BG7: Route 114, guy just south of Lanette's House


Persistent Held Items Guide (Only Held items used in battle are included)

Item Name      Effect                      Location
_______________________________________________________________________________

Black belt     Increases Fighting attacks   Defeat Blackbelt Nob (Route 115) 5
                                             times, use Thief on Machamp
Black Glasses  Increases Dark attacks       Route 116, hidden near the man
                                             looking for his glasses
Charcoal       Increases Fire attacks       Lavaridge Town
Dragon Fang    Increases Dragon attacks     Defeat Dragon Tamer Nicolas (Metoer
                                             Falls) 5 times, use Thief on
                                             Altaria
Hard Stone     Increases Rock attacks       Trick House Prize, Wild Aron/Lairon
Magnet         Increases Electric attacks   Trick House Prize
Metal Coat     Increases Steel attacks      Wild Steel pokemon
Miracle Seed   Increases Grass attacks      Petalburg Woods
Mystic Water   Increases Water attacks      Weather Institure (on Castform)
Nevermelt Ice  Increases Ice attacks        Shoal Cave (low tide)
Poison Barb    Increases Poison attacks     Wild Roselia/Cacnea
Sharp Beak     Increases Flying attacks     Wild Doduo (Safari Zone)
Silk Scarf     Increases Normal attacks     Dewford Town
Silver Powder  Increases Bug attacks        Defeat Bug Maniac Brandon (Route
                                             120) 5 times, use Thief on
                                             Masquerain
Soft Sand      Increases Ground attacks     Route 109 - beach south of
                                             Slateport, Wild Ground pokemon
Spell Tag      Increases Ghost attacks      Wild Ghost pokemon
Twisted Spoon  Increases Psychic attacks    Wild Abra
_______________________________________________________________________________
Bright Powder  Lower's opposing pokemon's   Battle Tower Prize
                Accuracy
Choice Band    Increase power of one attack Battle Tower Prize
                by 1.5, but pokemon cannot
                use other attacks
Deep Sea       Doubles Clamperl's SpDef,    Slateport City, give the scanner
 Scale          evolves it into a Gorebyss   to Captain Stern
                when traded
Deep Sea       Doubles Clamperl's SpAtk,    Slateport City, give the scanner
 Tooth          evolves it into a Huntail    to Captain Stern
                when traded
Focus Band     10% chance to prevent a      Shoal Cave (low tide)
                Pokemon from fainting
King's Rock    10% chance to cause a flinch Mossdeep City, Wild Hariyama
                on an attack
Lax Incense    Same as Bright Powder,       Mount Pyre, Wild Hariyama
                encourages Wobbuffet to
                breed
Leftovers      Restores 1/16 HP every turn  Battle Tower Prize, SS Tidal
Light Ball     Doubles Pikachu's SpAtk.     Wild Pikachu
Mental Herb    Prevents Attract condition   Fortree City
Quick Claw     30% chance to attack first   Rustboro City trainer hall,
                regardless of speed          Wild Sandshrew
Scope Lens     Increases Critical Hit rate  Battle Tower Prize
Sea Incense    Increases Water attacks,
                Encourages Marill to breed Mount Pyre
Shell Bell     Restores 1/8 of damage dealt Shoal Cave mini-quest
                to opposing an pokemon
White Herb     Cures any negative status    Route 104 after you have 3 badges
                (one time use)
_______________________________________________________________________________

*Note:  The first half of this chart consists of items which boost certain type
attack powers.  These items all increase damage by 10% of its final value.

As a personal preference, I generally do not affix type-damage boosting items
to pokemon who will battle competitively.  The increased damage is marginal,
and usually outweighed by something like Leftovers.  The only exception that I
make is when the pokemon I'm using has an obscenely damaging attack, such as a
Sunny Day Fire Blast, because the 10% boost makes a large enough difference
with such a high base damage.

_______________________________________________________________________________

Pokemon Moveset Recommendations - <V>
_______________________________________________________________________________

This section originally started as the famous Strategy Central post in the
gameFAQs forums, and many of the movesets were first introduced on those
boards.  Here I will provide a complete moveset for the final evolution forms
of all pokemon in Ruby / Sapphire, including those not currently obtainable in
the game.  Since all pokemon are contained within the game code, it's a
reasonable inference that Nintendo will allow access to them in the future, so
this guide provides movesets for currently unobtainable pokemon as well.

003) Sceptile@Lum Berry (1)
Personality: Neutral
Characteristic: Overgrow
~ Leaf Blade
~ HP Ground / Rock
~ Double Team
~ Endeavor

Sceptile@Leftovers (2)
Personality: Neutral
Characteristic: Overgrow
~ Leaf Blade
~ Screech
~ Earthquake
~ Crunch / Dragonbreath / Crush Claw / Safeguard

Sceptile@Leftovers (3)
Personality: Modest or Calm or Bold
Characteristic: Overgrow
~ Giga Drain
~ Leech Seed
~ Safeguard
~ Dragon Claw

006) Blaziken@Leftovers / Scope Lens
Personality: Neutral
Characteristic: Blaze
~ Brick Break
~ Earthquake / Rock Slide
~ Flamethrower / Blaze Kick
~ Bulk Up / Focus Energy

Blaziken@Salac Berry
Personality: Neutral
Characteristic: Blaze
~ Endure
~ Reversal
~ Flamethrower
~ Sunny Day

009) Swampert@Leftovers / Mint Berry
Personality: Neutral
Characteristic: Torrent
~ Surf
~ Earthquake
~ Ice Beam
~ Rest / Roar

011) Mightyena@Leftovers
Personality: Neutral
Characteristic: Intimidate
~ Shadow Ball
~ Yawn
~ Taunt
~ Roar / Return / Dig

013) Linoone@Leftovers
Personality: Jolly or Impish or Careful
Characteristic: Pickup
~ Belly Drum
~ Return
~ Rest
~ Shadow Ball / Substitute

016) Beautifly@Leftovers
Personality: Relaxed or Sassy
Characteristic: Swarm
~ Stun Spore
~ Silver Wind
~ Attract / Mourning Sun
~ Giga Drain / Mourning Sun

018) Dustox@Leftovers
Personality: Bold or Impish
Characteristic: Shield Dust
~ Moonlight
~ Light Screen
~ Toxic
~ Silver Wind / Sludge Bomb

021) Ludicolo@Leftovers
Personality: Modest or Timid or Bold
Characteristic: Rain Dish
~ Rain Dance
~ Leech Seed
~ Surf / Dive
~ Double Team / Giga Drain / Toxic / Ice Beam

024) Shiftry@Leftovers
Personality: Modest
Characteristic: Chlorophyll
~ Sunny Day
~ Solar Beam
~ Taunt / Swagger
~ Supernatural Power

026) Swellow@Lum Berry or Scope Lens
Personality: Adamant or Impish or Careful
Characteristic: Guts
~ Aerial Ace
~ Façade / Refresh / Double Team
~ Endeavor
~ Ground or Rock HP / Return

028) Pelliper@Leftovers
Personality: Modest
Characteristic: Keen Eye
~ Arial Ace
~ Water Pulse
~ Attract
~ Rest

031) Gardevoir@Leftovers or Shell Bell (1)
Personality: Modest or Bold or Calm or Timid
Characteristic: Trace or Synchronize
~ Psychic
~ Thunderbolt
~ Calm Mind
~ Reflect / Will-o-Wisp / Safeguard

Gardevoir@Leftovers (2)
Personality: Modest or Bold or Calm or Timid
Characteristic: Trace or Synchronize
~ Dream Eater
~ Thunderbolt
~ Hypnosis
~ Mean Look

Gardevoir@Leftovers (3)
Personality: Modest or Bold or Calm or Timid
Characteristic: Trace or Synchronize
~ Psychic
~ Thunderbolt / Calm Mind
~ Imprison
~ Rest

Gardevoir@Salac Berry (4)
Personality: Modest or Bold or Calm or Timid
Characteristic: Trace or Synchronize
~ Psychic / Thunderbolt
~ Taunt
~ Mean Look
~ Destiny Bond

033) Masquerain@Leftovers
Personality: Neutral
Characteristic: Intimidate
~ Water Pulse / Silver Wind / Aerial Ace
~ Ice Beam
~ Stun Spore
~ Whirlwind / Haze

035) Breloom@Shell Bell (1)
Personality: Adamant or Impish or Careful or Jolly or Neutral
Characteristic: Effect Spore
~ Hyper Punch / Brick Break
~ Spore / Stun Spore
~ Leech Seed / Fake Tears
~ Bulk Up / Giga Drain

Breloom@Leftovers or King's Rock (2)
Personality: Adamant or Impish or Careful or Jolly or Neutral
Characteristic: Effect Spore
~ Headbutt / Brick Break
~ Stun Spore
~ Swagger
~ Attract

037) Vigoroth@Salac Berry (1)
Personality: -SpAtk, +Atk
Characteristic: Vital Spirit
~ Bulk Up
~ Endure
~ Reversal
~ Shadow Ball

Vigoroth@Leftovers or Shell Bell (2)
Personality: Adamant or Impish or Jolly or Cheerful or Neutral
Characteristic: Vital Spirit
~Slack Off
~Counter
~Shadow Ball
~Encore / Amnesia / Facade

041) Alakazam@Leftovers (1)
Personality: Modest or Calm or Bold or Timid
Characteristic: Synchronize
~ Psychic
~ Recover
~ Encore
~ Torment

Alakazam@Leftovers (2)
Personality: Modest or Calm or Bold or Timid
Characteristic: Synchronize
~ Psychic
~ Recover
~ Calm Mind / Roleplay
~ Fire Punch / Ice Punch / Thunder Punch

043) Ninjask@Leftovers or Lum Berry
Personality: Adamant or Impish or Careful
Characteristic:
~ Swords Dance / Double Team
~ Silver Wind / Aerial Ace
~ Baton Pass
~ Dig / Protect

044) Shedinja@Focus Band/Miracle Berry
Personality: Adamant or Jolly
Characteristic: Wonder Guard
~ Toxic
~ Confuse Ray
~ Shadow Ball
~ Grudge

047) Exploud@Leftovers
Personality: Neutral
Characteristic: Soundproof
~ Hyper Voice
~ Shadow Ball
~ Extrasensory / Flamethrower
~ Screech / Sunny Day / Roar

049) Hariteyama@Leftovers
Personality: Adamant or Careful
Characteristic: Guts
~ Bulk Up
~ Cross Chop / Brick Break
~ Earthquake
~ Rock Tomb / Rest

051) Seaking@+Speed or Attack berry
Personality: Neutral
Characteristic: Swift Swim
~ Rain Dance
~ Water Pulse / Surf
~ Attract / Mud Play
~ Flail

053) Gyarados@Leftovers
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Intimidate
~ Dragon Dance
~ Earthquake
~ Flying HP / Fire Blast
~ Rest

056) Azumarill@Leftovers (1)
Personality: Neutral
Characteristic: Huge Power
~ Dive
~ Substitute
~ Double Team / Ice Beam
~ Dig / Brick Break / Rest

Azumarill@Chesto Berry (2)
Personality: Neutral or Jolly
Characteristic: Huge Power
~ Light Screen / Amnesia / Substitute
~ Substitute
~ Rest
~ Dig / Rollout / Return / Iron Tail

059) Golem@Leftovers or Quick Claw
Personality: Adamant
Characteristic: Solid
~ Block
~ Defense Curl
~ Rollout
~ Earthquake / Explosion

060) Nosepass@Chesto Berry
Personality: Adamant, Impish, Careful or Jolly
Characteristic: Sturdy
~ Rock Slide
~ Thunder Wave
~ Sandstorm
~ Rest

062) Delcatty@Salac Berry or Leftovers (1)*
Personality: Adamant, Impish, Careful or Jolly
Characteristic: Cute Charm
~ Heal Bell
~ Sing / Attract
~ Return
~ Safeguard

Delcatty@Salac Berry or Leftovers (2)
Personality: Adamant, Impish, Careful or Jolly
Characteristic: Cute Charm
~ Heal Bell
~ Baton Pass
~ Return
~ Substitute

065) Crobat@Leftovers
Personality: Adamant
Characteristic: Inner Focus
~ Mean Look
~ Toxic
~ Confuse Ray
~ Fly

067) Tentacruel@Leftovers (1)
Personality:
Characteristic: Clear Body
~ Wrap
~ Toxic
~ Confuse Ray
~ Diving

Tentacruel@Leftovers (2)
Personality: Adamant or Modest
Characteristic:
~ Surf / Sludge Bomb
~ Mirror Coat
~ Barrier / Ice Beam
~ Rest

068) Sableye@Leftovers (1)
Personality: Bold or Relaxed
Characteristic: Keen Eye
~ Calm Mind
~ Psychic
~ Recover
~ Shadow Ball / Confuse Ray / Double Team

Sableye@Leftovers (2)
Personality: Bold or Relaxed
Characteristic: Keen Eye
~Mean Look
~Recover
~Toxic
~Confuse Ray

Sableye@Leftovers (3)
Personality: Adamant
Characteristic: Keen Eye
~ Shadow Ball
~ Combo / Double Team
~ Recover
~ Confuse Ray

069) Mawile@Leftovers
Personality: Adamant
Characteristic: Intimidate
~ Brick Break
~ Return
~ Taunt
~ Rest

072) Aggron@Leftovers or +Speed Berry
Personality: Adamant or Careful
Characteristic: Solid
~ Rock Tomb
~ Headbutt
~ Earthquake / Body Slam
~ Endeavor

075) Machamp@Leftovers / Mint Berry
Personality: Adamant
Characteristic: Guts
~ Cross Chop
~ Earthquake
~ Rock Slide
~ Rest

077) Medicham@Leftovers
Personality: Neutral
Characteristic: Pure Power
~ High Jump Kick / Brick Break / Psychic
~ Recover
~ Bulk Up / Calm Mind
~ Baton Pass

079) Manectric@Leftovers
Personality: Modest, Bold, Calm or Timid
Characteristic: Static
~ Crunch / Bite
~ Thunderbolt
~ Thunder Wave
~ Roar / Attract

080 - 81 Plusle and Minun@Leftovers or Bright Powder
Personality: Modest or Timid
Characteristic: Plus - Minus
~ Thunderbolt
~ Thunder Wave
~ Wish
~ Double Team

083) Magneton@Shell Bell or Leftovers (1)
Personality: Modest or Bold or Calm or Timid
Characteristic: Magnet Pull
~ Rain Dance
~ Water HP
~ Thunder
~ Reflect / Metal Sound

Magneton@Shell Bell or Leftovers (2)
Personality: Modest or Bold or Calm or Timid
Characteristic: Magnet Pull
~ Metal Sound
~ Thunderbolt
~ Thunder Wave
~ Reflect


085) Electrode@Leftovers or Nothing
Personality: Modest
Characteristic: Soundproof
~ Taunt
~ Thief / Explosion
~ Thunderbolt
~ Mirror Coat / Light Screen

086) Volbeat@Leftovers
Personality: Adamant
Characteristic: Swarm
~ Silver Wing
~ Moonlight
~ Confuse Ray
~ Arial Ace / Light Screen

087) Illumise@Leftovers
Personality:
Characteristic: Oblivious
~ Silver Wind / Thunderbolt
~ Flatter
~ Light Screen
~ Wish

90) Vileplume@Leftovers (1)
Personality: Calm or Careful or Bold or Impish
Characteristic: Chlorophyll
~Aroma Therapy
~Moonlight
~Razor Leaf / Sludge Bomb
~Stun Spore / Toxic

Vileplume@Leftovers (2)
Personality: Calm or Careful or Bold or Impish
Characteristic: Chlorophyll
~Sludge Bomb
~Sword Dance
~Moonlight / Ingrain
~Razor Leaf / Ingrain

091) Bellossom@Leftovers
Personality: Modest
Characteristic: Chlorophyll
~ Sunny Day
~ Stun Spore
~ Solar Beam
~ Synthesis

093) Dodrio@Leftovers
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Early Bird
~ Drill Peck
~ Haze
~ Rest
~ Torment

094) Roselia@Bright Powder
Personality: Impish, Careful, Bold or Calm
Characteristic: Natural Cure
~ Aroma Therapy
~ Spikes
~ Rest
~ Magical Leaf / Sludge Bomb

096) Swalot@Leftovers
Personality:
Characteristic: Sticky Hold
~ Sludge Bomb
~ Body Slam
~ Shadow Ball
~ Rest

098) Sharpedo@Leftovers
Personality: Modest
Characteristic: Rough Skin
~ Crunch
~ Surf
~ Agility
~ Swagger

100) Wailord@Leftovers
Personality: Adamant
Characteristic: Water Veil
~ Earthquake
~ Double Edge
~ Rest
~ Sleep Talk

102) Camerupt@Shell bell / Leftovers
Personality: Neutral
Characteristic: Magma Armor
~ Scary Face / Body Slam
~ Rock Slide / Amnesia
~ Flamethrower / Eruption
~ Earthquake

104) Magcargo@Leftovers
Personality: Neutral
Characteristic: Flame Body
~ Yawn
~ Flamethrower
~ Rock Slide
~ Rest

105) Torkoal@Leftovers (1)
Personality: Brave or Quiet
Characteristic: White Smoke
~ Body Slam
~ Curse
~ Amnesia / Flamethrower
~ Rest

107) Muk@Leftovers
Personality: Adamant
Characteristic: Sticky Hold
~ Shadow Punch
~ Curse
~ Torment / Rest
~ Brick Break / Sludge Bomb

109) Weezing@+Speed Berry
Personality: Adamant or Jolly
Characteristic: Levitate
~Sludge Bomb/Shadow Ball
~Fire Blast / Shadow Ball / Jack-o-Lantern
~Haze/Filler
~Destiny Bond/Explosion

111) Grumpig@Leftovers
Personality: Neutral, Bold or Timid
Characteristic: Own Tempo or Thick Fat
~Substitute
~Extrasensory
~Confuse Ray
~Bounce

113) Sandslash@Leftovers
Personality: Adamant or Careful
Characteristic: Sand Veil
~ Toxic
~ Sandstorm
~ Double Team / Crush Claw / Rock Slide
~ Earthquake

114) Spinda@Leftovers
Personality: Adamant
Characteristic: Own Tempo
~ Teeter Dance
~ Return
~ Attract / Shadow Ball
~ Wish / Shadow Ball

115) Skarmory@Leftovers
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Sturdy or Keen Eye
~ Spikes
~ Aerial Ace / Air Cutter
~ Roar / Sandstorm
~ Steel Wing / Ground HP

118) Flygone@Leftovers (1)
Personality: Adamant or Impish of Careful or Jolly or Neutral
Characteristic: Levitate
~ Sand Tomb
~ Toxic / Dragonbreath
~ Dig
~ Sandstorm

118) Flygone@Leftovers or Scope Lens(2)
Personality: Neutral
Characteristic: Levitate
~ Focus Energy
~ Earthquake
~ Crunch / Flamethrower
~ Sandstorm

120) Cacturne@Leftovers
Personality: Bold or Modest or Calm
Characteristic: Sand Veil
~ Spikes
~ Sandstorm
~ Leech Seed / Toxic
~ Faint Attack / Needle Arm

122) Altaria@Leftovers or Bright Powder (1)
Personality: Neutral
Characteristic: Natural Cure
~ Aerial Ace
~ Flamethrower / Dragon Breath
~ Haze
~ Rest

122) Altaria@Leftovers or Bright Powder (2)
Personality: Neutral
Characteristic: Natural Cure
~ Aerial Ace
~ Earthquake
~ Dragon Dance
~ Rest

123) Zangoose@Silk Scarf or Salac Berry or +Atk Berry
Personality: Admamant or Impish or Careful or Jolly
Characteristic:Immunity
~ Swords Dance
~ Aerial Ace / Crush Claw
~ Brick Break / Shadow Ball
~ Flail

124) Seviper@Leftovers (1)
Personality: Neutral
Characteristic: Shed Skin
~ Bite
~ Glare / Body Slam
~ Swagger
~ Screech / Sludge Bomb / Earthquake

Seviper@Leftovers (2)
Personality: Neutral
Characteristic: Shed Skin
~ Crunch
~ Glare / Body Slam
~ Haze
~ Sludge Bomb / Earthquake / Flamethrower

125) Lunatone@Leftovers
Personality:
Characteristic: Levitate
~ Calm Mind
~ Ice Beam
~ Psychic
~ Rest

126) Solrock@Salac Berry (1)
Personality: Adamant
Characteristic: Levitate
~ Rock Slide
~ Explosion
~ Cosmic Power
~ Double Team

Solrock@Leftovers (2)
Personality: Modest
Characteristic: Levitate
~ Sunny Day
~ Flamethrower
~ Calm Mind
~ Solar Beam

128) Whiscash@Leftovers
Personality: Neutral or Brave or Relaxed or Quiet or Sassy
Characteristic: Oblivious
~ Ice Beam
~ Earthquake
~ Amnesia
~ Rest

130) Crawdaunt@Shell Bell
Personality: Neutral
Characteristic: Shell Armor or Hyper Cutter
~ Swords Dance
~ Aerial Ace
~ Crabhammer
~ Endeavor / Brick Break / Body Slam / Ice Beam / Ancient Power

132) Claydol@Leftovers
Personality: Neutral
Characteristic: Levitate
~ Psychic
~ Earthquake
~ Cosmic Power
~ Rest

134) Cradily@Leftovers (1)
Personality: Adamant
Characteristic: Suction Cups
~ Ancient Power
~ Earthquake
~ Recover
~ Double Team

Cradily@Leftovers (2)
Personality: Neutral
Characteristic: Suction Cups
~ Sunny Day
~ Solar Beam
~ Recover
~ Ancient Power / Earthquake

136) Armaldo@Leftovers
Personality: Adamant or Sassy
Characteristic: Battle Armor
~ Brick Break
~ Rock Tomb / Rock Slide
~ Rock Slide / Arial Ace
~ Rest / Earthquake

139) Wigglytuff@Leftovers (1)
Personality: Neutral
Characteristic: Cute Charm
~ Body Slam
~ Sweet Kiss
~ Fake Tears
~ Flamethrower / Thunderbolt / Ice Beam

Wigglytuff@Leftovers (2)
Personality: Neutral
Characteristic: Cute Charm
~ Body Slam
~ Sweet Kiss
~ Wish
~ Mimic / Shadow Ball /Brick Break / Reflect

141) Miltotic@Leftovers (1)
Personality: Modest or Mild or Quiet
Characteristic:
~ Surf
~ Ice Beam
~ Mirror Coat / Confuse Ray / Light Screen
~ Recover

Miltotic@Leftovers (2)
Personality: Modest or Mild or Quiet
Characteristic:
~ Dive
~ Toxic
~ Wrap
~ Recover

142) Castform@Leftovers (1)
Personality: Modest or Bold or Calm or Timid
Characteristic: Forecast
~ Sunny Day
~ Weather Ball
~ Solar Beam
~ Rest

Castform@Leftovers (2)
Personality: Modest or Bold or Calm or Timid
Characteristic: Forecast
~ Rain Dance
~ Weather Ball
~ Thunder
~ Rest

Castform@Leftovers (3)
Personality: Modest or Bold or Calm or Timid
Characteristic: Forecast
~ Hail
~ Weather Ball
~ Water Pulse
~ Rest

144) Starmie@Leftovers
Personality: Modest or Bold or Calm or Timid
Characteristic: Natural Cure
~ Surf / Psychic
~ Cosmic Power
~ Recover
~ Thunderbolt / Ice Beam

145) Kecleon@Leftovers
Personality: Adamant or Impish or Careful
Characteristic: Color Change
~ Substitute
~ Shadow Ball
~ Focus Punch
~ Skill Swap

147) Banette@Leftovers (1)
Personality: Neutral
Characteristic: Insomnia
~ Shadow Ball
~ Calm Mind
~ Thunderbolt
~ Will-o-Wisp

147) Banette@Salac Berry (2)
Personality: Neutral
Characteristic: Insomnia
~ Shadow Ball
~ Spite
~ Taunt
~ Destiny Bond

149) Dusclops@Leftovers (1)
Personality: Adamant
Characteristic: Pressure
~ Shadow Ball
~ Confuse Ray
~ Will-O-Wisp
~ Rest / Attract / Ice Beam / Earthquake

Dusclops@Leftovers (2)
Personality: Adamant
Characteristic: Pressure
~ Shadow Ball / Toxic
~ Imprison
~ Earthquake / Toxic
~ Mean Look

150) Torpius@Leftovers or King's Rock
Personality: Neutral
Characteristic: Chlorophyll
~ Sunny Day
~ Solar Beam
~ Headbutt
~ Synthesis

151) Chimecho@Leftovers
Personality:
Characteristic: Levitate
~ Yawn
~ Heal Bell
~ Safeguard / Light Screen
~ Psychic

152) Absol@Leftovers or Shell Bell
Personality:
Characteristic: Pressure
~ Slash / Shadow Ball
~ Taunt / Baton Pass
~ Double Team
~ Substitute

154) Ninetails@Leftovers or Salac Berry (1)
Personality: Modest or Bold or Calm or Timid
Characteristic: Flash Fire
~ Grudge
~ Flamethrower / Overheat
~ Safeguard
~ Sunny Day / Faint Attack

Ninetails@Leftovers (2)
Personality: Modest or Bold or Calm or Timid
Characteristic: Flash Fire
~ Sunny Day / Safeguard
~ Flamethrower
~ Roar
~ Will-o-Wisp

Ninetails@Leftovers or Salac Berry (3)*
Personality: Modest or Bold or Calm or Timid
Characteristic: Flash Fire
~ Spite
~ Flamethrower
~ Confuse Ray
~ Sunny Day / Safeguard

157) Raichu@ Leftovers (1)
Personality: Neutral
Characteristic:
~ Thunderbolt
~ Thunder wave
~ Sweet Kiss
~ Combo / Wish

Raichu@ Leftovers (2)
Personality: Neutral
Characteristic:
~ Rain Dance
~ Thunder
~ Sweet Kiss
~ Combo / Wish / Attract

159) Golduck@Leftovers
Personality: Neutral
Characteristic: Cloud Nine
~ Combo
~ Surf / Ice Beam
~ Calm Mind
~ Light Screen

161) Wobbuffet@Leftovers
Personality:
Characteristic: Bold or Impish or Relaxed or Calm or Careful or Sassy
~ Encore
~ Mirror Coat
~ Counter
~ Safeguard / Destiny Bond

163) Xatu@Leftovers
Personality: Modest or Neutral
Characteristic: Early Bird
~ Confuse Ray
~ Psychic
~ Calm Mind / Drill Peck
~ Rest

164) Girafarig@Leftovers
Personality: Modest or Timid
Characteristic: Early Bird
~Psychic/Crunch/Thunderbolt
~Baton Pass
~Calm Mind
~Prayer/Rest

166) Donphan@Leftovers
Personality: Adamant
Characteristic: Sturdy
~ Earthquake
~ Ancient Power
~ Body Slam / Counter
~ Rest / Attract

167) Pinsir@Leftovers or +Speed berry
Personality:
Characteristic:
~ Bulk Up
~ Brick Break
~ Earthquake
~ Flail / Rest

168) Heracross@Leftovers (1)
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Swarm or Guts
~Megahorn
~Earthquake / Brick Break
~Counter
~Bulk Up

Heracross@Salac Berry (2)
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Swarm or Guts
~Megahorn
~Earthquake / Bulk Up
~Endure
~Reversal

170) Rhydon@Leftovers
Personality: Adamant or Jolly
Characteristic: Lightning Rod
~ Sword Dance
~ Mega Horn
~ Rock Slide
~ Earthquake

172) Glalie@Leftovers
Personality: Neutral or Modest or Bold or Calm
Characteristic: Inner Focus
~ Spikes / Block
~ Ice Beam / Icy Wind
~ Crunch / Bite
~ Light Screen / Safeguard /Headbutt

175) Walrein@Leftovers
Personality: Neutral
Characteristic: Think Fat
~ Surf
~ Ice Beam
~ Yawn / Encore / Roar
~ Body Slam / Earthquake

177) Huntail@Leftovers
Personality: Neutral
Characteristic: Swift Swim
~ Rain Dance
~ Surf
~ Body Slam
~ Confuse Ray / Attract/ Crunch / Ice Beam

178) Gorebyss@Leftovers
Personality:
Characteristic: Swift Swim
~ Surf
~ Amnesia
~ Baton Pass
~ Iron Defense

179) Relicanth@Leftovers (1)
Personality: Adamant or Careful
Characteristic: Rock Head
~ Earthquake
~ Double Edge
~ Sleep Talk
~ Rest

Relicanth@Leftovers (2)
Personality: Neutral
Characteristic: Swift Swim
~ Earthquake / Rock Slide
~ Rain Dance
~ Calm Mind / Amnesia
~ Surf / Rock Slide

180) Corsola@Leftovers
Personality: Adamant
Characteristic:
~ Ancient Power
~ Earthquake / Confuse Ray
~ Recover
~ Mirror Coat

182) Lanturn@Leftovers
Personality: Bold or Modest or Calm
Characteristic: Volt Absorb
~ Surf
~ Thunder Wave / Rain Dance
~ Thunderbolt / Thunder
~ Confuse Ray

183) Luvdisc@Leftovers or King's Rock
Personality: Modest or Clam or Timid or Bold
Characteristic: Swift Swim
~ Attract
~ Sweet Kiss
~ Safeguard / Rain Dance
~ Surf

186) Kingdra@Leftovers
Personality: Modest
Characteristic: Swift Swim
~ Octazooka
~ Ice Beam
~ Dragon Breath
~ Rain Dance / Attract

189) Salamence@Leftovers or Shell Bell
Personality: Neutral
Characteristic: Intimidate
~ Dragon Dance
~ Aerial Ace
~ Earthquake
~ Flamethrower / Dragon Claw / Rest

192) Metagross@Leftovers
Personality: Neutral or Adamant
Characteristic: Clear Body
~ Metal Mash
~ Earthquake
~ Psychic / Iron Defense
~ Agility / Light Screen / Reflect

193) Regirock@Leftovers
Personality: Lonely or Quiet
Characteristic: Clear Body
~ Ancient Power
~ Earthquake
~ Thunderbolt
~ Curse / Rest

194) Regice@Leftovers
Personality: Lonely or Quiet
Characteristic: Clear Body
~ Ice Beam
~ Thunderbolt
~ Earthquake
~ Rest

195) Registeel@Leftovers
Personality: Brave
Characteristic: Clear Body
~ Metal Claw
~ Curse
~ Amnesia
~ Rest

196) Latias@Leftovers
Personality: Modest
Characteristic: Levitate
~ Psychic
~ Dragon Breath
~ Recover / Wish
~ Calm Mind

197) Latios@Leftovers
Personality: Neutral
Characteristic: Levitate
~ Luster Purge
~ Earthquake
~ Dragon Dance
~ Recover

198) Kyogre@Chesto Berry
Personality: Neutral or Modest or Calm or Timid
Characteristic: Drizzle
~ Surf / Water Spout
~ Ice Beam / Thunder / Ancient Power
~ Calm Mind
~ Rest

199) Groundon@Leftovers
Personality: Neutral
Characteristic: Drought
~ Earthquake
~ Bulk Up
~ Fire Blast
~ Solar Beam

200) Rayquaza@Leftovers
Personality: Neutral
Characteristic: Air Lock
~ Earthquake
~ Arial Ace
~ Dragon Dance
~ Ice Beam / Thunderbolt / Fire Blast

201) Jirachi@Leftovers
Personality: Modest
Characteristic: Serene Grace
~ Wish
~ Calm mind
~ Thunderbolt
~ Water Pulse

202) Deoxys@Leftovers
Personality: Neutral
Characteristic: Pressure
~ Psychic
~ Cosmic Power
~ Recover
~ Arial Ace / Brick Break / Thunderbolt / Ice Beam


_______________________________________________________________________________

Credits - <VIII>
_______________________________________________________________________________

First off, thanks to Nintendo and Game Freak for making and producing this
game, which can capture the minds of all ages.

Additionally thanks to Meowth for running one of the best Pokemon sits on the
net.

Contributors:  Thanks to these people for submitting and refining most of the
movesets posted here.  This guide would not exist without your hard work:

V Faction, Astral Fire, Mousse, Dudamon, Farfetched, LinkSlayer831, Eclipse,
Meophist, Team Rocket Elite, Furoshuz, Vega, Stickachu, Don't Run with Scizors,
Crufidal, Chocolate Teapot and many more.

Finally, a big thank you to DrCrocodile who has and continues to help greatly
with the production of this guide.

This guide is Copyright (c) David J. Bodimer, 2003.