===============================================================================
POKEMON RUBY / SAPPHIRE
COMPETITIVE BATTLING GUIDE
===============================================================================
_______________________________________________________________________________
Author / Editor: David J. Bodimer - Phoenyx
Co-Author: Kanvaly Bamba - DrCrocodile
Email:
[email protected]
Version: .80
Date: April 28, 2003
_______________________________________________________________________________
"Ipsa scientia potestas est, Knowledge itself is power"
~Sir Francis Bacon
This guide is designed to provide an overview of competitive battling for
Pokemon Ruby and Sapphire. I have composed this guide with the intention to
provide useful information to new players and veterans alike, and have included
recommended movesets for the final evolution of every pokemon, including those
not currently obtainable in Ruby / Sapphire. Read on and enjoy!
_______________________________________________________________________________
Table of Contents:
_______________________________________________________________________________
1) Copyright Notice and Legal Information <I>
2) Contact and Submission Information <II>
3) General Terminology and Strategy <III>
4) Held Item Information <IV>
5) Pokemon Moveset Recommendations <V>
6) Team Building Strategy <VI>
7) 2 v 2 Battling Strategy <VII>
8) Credits <VIII>
For easy searching purposes, this guide's sections will begin with the
equivalent Roman numeral contained within other symbolic markers. These
symbols are displayed above, on the same line as the corresponding section
number. As these character combinations will appear nowhere else in the guide,
this makes finding the section you're looking for quick and painless. Simply
hit Ctrl+F to bring up a within document search box, enter the symbols (e.g. to
skip to section X, enter <X>) and then search - viola! You're at the section
you desired.
Note: If you're looking for movesets for a particular pokemon, use this method
to skip to the Moveset Recommendations section (<V>), then search the pokemon
name from there to avoid having to scroll through any other references in this
guide.
_______________________________________________________________________________
Copyright Notice and Legal Information - <I>
_______________________________________________________________________________
This guide, by the nature of its publication, is a copyright (c) registered to
David J. Bodimer 2003. This guide may not be reproduced under any
circumstances except for personal, private use without the express written
consent of the registered owner, David J. Bodimer.
As of the current date listed in the version information, these sites have
permission to display this guide in its entirety:
www.gamefaqs.com
www.neoseeker.com
If you wish to reproduce this guide publicly on a website or for any other
reason, please email
[email protected] to obtain permission.
_______________________________________________________________________________
Contact and Submission Information - <II>
_______________________________________________________________________________
Regarding contacting me, please include a subject line with your email, even
something as simple as "Pokemon Ruby / Sapphire" because I am known to delete
emails without subjects lines on sight. My email address is listed above.
As the movesets in this guide originated from a collaboration of submissions in
the gameFAQS forums, I will continue to accept submissions for individual
pokemon movesets and overall team strategies. Please title all emails to this
effect "Pokemon Battle Guide Submission" so that I can quickly file emails
accordingly. All future submissions become the property of this guide and its
registered owner, although author credit will be noted in all circumstances.
Rules for submissions:
When submitting a moveset for a pokemon, please render it in the following
format, as this is the format that I will consistently use throughout:
<Pokemon Name>@<Held Item>
Personality: <Personality Name>
Characteristic: <Characteristic Name>
~Move One
~Move Two
~Move Three
~Move Four
<Description>
Please also include a brief, coherent description of how the moves,
personality, item, and characteristic for your pokemon work in concert.
Editing pending, I will include this description if your submission is posted.
When submitting team strategies, make sure to include complete pokemon
descriptions in the above format for all named members of the team. It is not
required for a strategy to include any named pokemon at all; the TSS (Toxic,
Sandstorm, Spikes - more on this later) strategy, for example, indicates only
pokemon types and consistent moves.
I reserve the sole right to decide which submissions are posted. Due to the
volume of submissions I have already received, I only guarantee replies to
authors whose movesets or strategies will be posted. I may reply to other
emails, including those concerning questions or corrections at my discretion.
Please only submit information once, and please do not email me asking if I got
your email, or why your submission was not posted, etc.
Remember to include your name, online or otherwise, in your email if you want
to be recognized for your hard work and effort!
_______________________________________________________________________________
General Terminology - <III>
_______________________________________________________________________________
This section is designed as a quick reference for terminology and abbreviation
explanations for the competitive pokemon battling community.
The Basics - Pokemon Abilities
Pokemon have a series of abilities that influence their performance in combat.
These include their characteristic, personality, and their six individual
number values called their statistics, or stats for short.
A pokemon's six stats are as follows:
Hit Points: Determines the maximum life (HP) a pokemon can have
(Physical) Attack: Determines damage when using physical attacks*
(Physical) Defense: Determines resistance to physical attacks
Speed: Determines which pokemon will attack first in battle
Special Attack: Determines damage when using special attacks*
Special Defense: Determines resistance to special attacks
*Attack types that are considered physical:
Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock, Steel
*Attack types that are considered special:
Dark, Dragon, Electric, Fire, Grass, Ice, Psychic, Water
The Actual Values for these stats (those listed in the information screen of
the pokemon) will grow and change as pokemon level up, gain combat experience,
and evolve. The speed with which these stats grow and their maximum potential
are determined by the following factors: Pokemon Level, Base Stats, Individual
Values (IV's), Effort Values (EV's), Personalities, and sometimes
Characteristics.
Pokemon Level - Simply, a pokemon's statistics rise as it climbs in levels.
When a pokemon acquires enough experience to advance a level, the game raises
its statistics by a determined increment, but its stats are also recalculated
to account for any changes in Effort Values. The maximum level for a pokemon
is 100.
Base Stats - Base stats are values unique to each pokemon species that
determine the overall potential of that pokemon. They are not random and do
not vary between members of the same species. Base stats will change when a
pokemon evolves to reflect the new base level for that evolution. This means
that a Pikachu will have the same base stats as every other Pikachu, but a
Raichu will have different (higher) base stats than a Pikachu. Effectively base
stats determine the overall potential for each pokemon evolution and provide a
uniform comparison between pokemon of different species and experience.
Individual Values (IV's) - When pokemon are first caught (or otherwise acquired
- through a hatched egg etc), each of their stats is given an individual value,
a number ranging from 0 to 31. These numbers determine how much of the
potential allowed by the base stats that a pokemon's actual stats can reach.
The higher a pokemon's IV, the closer to the maximum value its stats will
reach. IV's are also used in calculating the type and attack power for the
Hidden Power move (more on this later).
Effort Values (EV's) - Each of the six statistics for a pokemon has an effort
value. These values reflect the amount and type of battle experience that a
pokemon has acquired. When a pokemon defeats another in battle, the victor
receives effort value points to certain statistics; which stats receive points
is pre-determined by the defeated pokemon's species. EV's begin at 0 and are
capped at 255. Overall, a pokemon can have a maximum of 510 EV points across
all six statistics, and once this point is reached, the pokemon cannot gain any
further EV points. For those familiar with previous pokemon games, effort
values are the Ruby / Sapphire equivalent of stat experience, except that there
is an overall cap on EV's, which is divided between stats instead of individual
caps for each stat.
Characteristics - Characteristics are like an always on ability for pokemon,
and like IV's, all pokemon have then and they are determined when the pokemon
comes into existence either through capture or hatching from an egg. They can
have a variety of effects, such as halving the opposing pokemon's attack power
or making ground type moves ineffective. Most characteristics come into play
during combat, but some, however, function while walking around - the Gather
Items characteristic, for example gives your pokemon a chance to find items
after a battle. A pokemon can only have one characteristic, although some have
the potential to have one of two different characteristics.
Personalities - Pokemon can have personalities, which alter their base
statistics slightly, adding to one and subtracting from another. A pokemon can
have one hindering personality (one that subtracts from a stat) coupled with
one augmenting personality (one that adds to a stat), or they can be entirely
neutral, which is like not having any personality at all. Personality affects
the base stat by 10%, with a hindering one reducing it to 90% of its original
value and an augmenting one boosting it to 110%. Pokemon can have
personalities that affect each combination of their stats excluding Hit Points,
which are not included in personalities.
Personality Table:
_______________________________________________
Personality | Atk | Def | Spd | SpAtk | SpDef |
_______________________________________________
Hardy | = | = | = | = | = |
Lonely | + | - | = | = | = |
Brave | + | = | - | = | = |
Adamant | + | = | = | - | = |
Naughty | + | = | = | = | - |
_______________________________________________
Bold | - | + | = | = | = |
Docile | = | = | = | = | = |
Relaxed | = | + | - | = | = |
Impish | = | + | = | - | = |
Lax | = | + | = | = | - |
_______________________________________________
Timid | - | = | + | = | = |
Hasty | = | - | + | = | = |
Serious | = | = | = | = | = |
Jolly | = | = | + | - | = |
Naïve | = | = | + | = | - |
_______________________________________________
Modest | - | = | = | + | = |
Mild | = | - | = | + | = |
Quiet | = | = | - | + | = |
Bashful | = | = | = | = | = |
Rash | = | = | = | + | - |
_______________________________________________
Calm | - | = | = | = | + |
Gentle | = | - | = | = | + |
Sassy | = | = | - | = | + |
Cheerful | = | = | = | - | + |
Quirky | = | = | = | = | = |
_______________________________________________
+ : The stat is augmented (x 1.1)
- : The stat is hindered (x 0.9)
= : The stat is unaffected*
*Note: For ease in writing this guide, and in the pokemon community in general,
I refer to each of the five personalities with no stat alterations as Neutral.
The Basics - Combat
Type Effectiveness - Type effectiveness means that certain attack types enhance
or reduce their damage against certain other pokemon types. Attacks can be
neutral, super-effective, not-very-effective, or ineffective. The complete list
of type effectiveness is charted in the table below.
Super-Effective Attacks - When an attack is super-effective, this means that
the defending type was weak against the attacking type. An attack that is
super-effective will do double damage to the defending pokemon.
Not-Very-Effective Attacks - When an attack is not-very-effective, the
defending type was resistant to the attacking type. A not-very-effective
attack will deal half damage to the defending pokemon.
Ineffective Attacks - Certain pokemon types are immune to certain type attacks
entirely; for example, a flying pokemon being attacked with a ground attack.
In this situation, an ineffective attack does not affect the defending pokemon
and deals no damage at all.
Dual Type Pokemon - In the case of a dual type defending pokemon, each type
contributes equally to the determination of super-effectiveness or resistance.
If one type is weak and the other resistant, the attack will do normal damage,
if both types are resistant, the attack will be reduced to 25% (50% x 50%), and
if both types are weak, then the attack will be 4 times (2 x 2) as effective.
If even one type of the defending pokemon is immune to the attack type, then
the attack does no damage, regardless of the other type.
Type Effectiveness Table:
____________________________________________
E F
L I P
D E G F G N P S
R C H L G G R O O Y S W
D A T T F Y H R O R I C R T A
B A G R I I I O A U I M S H O E T
U R O I N R N S S N C A O I C E E
G K N C G E G T S D E L N C K L R
____________________________________________
BUG | |+| | |-|-|-|-|+| | | |-|+| |-| |
DARK | |-| | |-| | |+| | | | | |+| |-| |
DRAGON | | |+| | | | | | | | | | | | |-| |
ELECTRIC | | |-|-| | |+| |-| | | | | | | |+|
FIGHTING |-|+| | | | |-|X| | |+|+|-|-|+|+| |
FIRE |+| |-| | |-| | |+| |+| | | |-|+|-|
FLYING |+| | |-|+| | | |+| | | | | |-|-| |
GHOST | |-| | | | | |+| | | |X| |+| |-| |
GRASS |-| |-| | |-|-| |-|+| | |-| |+|-|+|
GROUND |-| | |+| |+|X| |-| | | |+| |+|+| |
ICE | | |+| | |-|+| |+|+|-| | | | |-|-|
NORMAL | | | | | | | |X| | | | | | |-|-| |
POISON | | | | | | | | |+|-| | |-| | |X| |
PSYCHIC | |X| | |+| | | | | | | |+|-| |-| |
ROCK |+| | | |-|+|+| | |-|+| | | | |-| |
STEEL | | | |-| |-| | | | |+| | | |+|-|-|
WATER | | |-| | |+| | |-|+| | | | |+| |-|
____________________________________________
+ : The attack is super-effective.
- : The attack is not-very-effective.
X : The attack is ineffective.
The most efficient ways to read this chart are to scan the columns
vertically for the types that a pokemon type resists (or is weak
against), and to scan horizontally for the types attacks that are super
effective against other pokemon.
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Held Item Information - <IV>
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This section provides a quick reference for the various held items that a
pokemon can use in battle. Berries are called "consumable" items, because they
are gone after one use, while other items are "persistent," because their
effects continue as long as the pokemon holds the item.
Berry Guide (Only berries used in battle are included)
Berry Name Effect Location Flavor
_______________________________________________________________________________
Oran Restores 10 HP Routes 102, 111 / BG6 All
Sitrus Restores 30 HP Routes 118, 119 / BG6 All
Leppa Restores 10 PP Routes 103, 119 / BG6 All
Lum Cures All Status Routes 103, 119 / BG6 All
Cheri Cures Paralysis Routes 103/ BG6 Spicy
Chesto Cures Sleep Routes 116, 121 / BG6 Dry
Pecha Cures Poison Routes 102, 112, 120 / BG6 Sweet
Persim Cures Confusion Routes 114, 121 / BG6 All
Rawst Cures Burn Routes 112, 121 / BG6 Bitter
Aspear Cures Freeze Routes 121/ BG6 Sour
_______________________________________________________________________________
Note: Locations that read "BG#" reference the various "Berry Givers" in the
game who will give you one or two berries a day, every day. It is random which
berry is given to you so just keep trying until you get the one you want. The
locations of each Berry Giver are listed below:
BG1: Route 111, near Route 113
BG2: Route 120, near Route 121
BG3: Route 123, house next to large garden
BG4: Lilycove City, standing on top of a ridge
BG5: Sootopolis City, western side of the city
BG6: Route 104, little girl in flower shop
BG7: Route 114, guy just south of Lanette's House
Persistent Held Items Guide (Only Held items used in battle are included)
Item Name Effect Location
_______________________________________________________________________________
Black belt Increases Fighting attacks Defeat Blackbelt Nob (Route 115) 5
times, use Thief on Machamp
Black Glasses Increases Dark attacks Route 116, hidden near the man
looking for his glasses
Charcoal Increases Fire attacks Lavaridge Town
Dragon Fang Increases Dragon attacks Defeat Dragon Tamer Nicolas (Metoer
Falls) 5 times, use Thief on
Altaria
Hard Stone Increases Rock attacks Trick House Prize, Wild Aron/Lairon
Magnet Increases Electric attacks Trick House Prize
Metal Coat Increases Steel attacks Wild Steel pokemon
Miracle Seed Increases Grass attacks Petalburg Woods
Mystic Water Increases Water attacks Weather Institure (on Castform)
Nevermelt Ice Increases Ice attacks Shoal Cave (low tide)
Poison Barb Increases Poison attacks Wild Roselia/Cacnea
Sharp Beak Increases Flying attacks Wild Doduo (Safari Zone)
Silk Scarf Increases Normal attacks Dewford Town
Silver Powder Increases Bug attacks Defeat Bug Maniac Brandon (Route
120) 5 times, use Thief on
Masquerain
Soft Sand Increases Ground attacks Route 109 - beach south of
Slateport, Wild Ground pokemon
Spell Tag Increases Ghost attacks Wild Ghost pokemon
Twisted Spoon Increases Psychic attacks Wild Abra
_______________________________________________________________________________
Bright Powder Lower's opposing pokemon's Battle Tower Prize
Accuracy
Choice Band Increase power of one attack Battle Tower Prize
by 1.5, but pokemon cannot
use other attacks
Deep Sea Doubles Clamperl's SpDef, Slateport City, give the scanner
Scale evolves it into a Gorebyss to Captain Stern
when traded
Deep Sea Doubles Clamperl's SpAtk, Slateport City, give the scanner
Tooth evolves it into a Huntail to Captain Stern
when traded
Focus Band 10% chance to prevent a Shoal Cave (low tide)
Pokemon from fainting
King's Rock 10% chance to cause a flinch Mossdeep City, Wild Hariyama
on an attack
Lax Incense Same as Bright Powder, Mount Pyre, Wild Hariyama
encourages Wobbuffet to
breed
Leftovers Restores 1/16 HP every turn Battle Tower Prize, SS Tidal
Light Ball Doubles Pikachu's SpAtk. Wild Pikachu
Mental Herb Prevents Attract condition Fortree City
Quick Claw 30% chance to attack first Rustboro City trainer hall,
regardless of speed Wild Sandshrew
Scope Lens Increases Critical Hit rate Battle Tower Prize
Sea Incense Increases Water attacks,
Encourages Marill to breed Mount Pyre
Shell Bell Restores 1/8 of damage dealt Shoal Cave mini-quest
to opposing an pokemon
White Herb Cures any negative status Route 104 after you have 3 badges
(one time use)
_______________________________________________________________________________
*Note: The first half of this chart consists of items which boost certain type
attack powers. These items all increase damage by 10% of its final value.
As a personal preference, I generally do not affix type-damage boosting items
to pokemon who will battle competitively. The increased damage is marginal,
and usually outweighed by something like Leftovers. The only exception that I
make is when the pokemon I'm using has an obscenely damaging attack, such as a
Sunny Day Fire Blast, because the 10% boost makes a large enough difference
with such a high base damage.
_______________________________________________________________________________
Pokemon Moveset Recommendations - <V>
_______________________________________________________________________________
This section originally started as the famous Strategy Central post in the
gameFAQs forums, and many of the movesets were first introduced on those
boards. Here I will provide a complete moveset for the final evolution forms
of all pokemon in Ruby / Sapphire, including those not currently obtainable in
the game. Since all pokemon are contained within the game code, it's a
reasonable inference that Nintendo will allow access to them in the future, so
this guide provides movesets for currently unobtainable pokemon as well.
003) Sceptile@Lum Berry (1)
Personality: Neutral
Characteristic: Overgrow
~ Leaf Blade
~ HP Ground / Rock
~ Double Team
~ Endeavor
Sceptile@Leftovers (2)
Personality: Neutral
Characteristic: Overgrow
~ Leaf Blade
~ Screech
~ Earthquake
~ Crunch / Dragonbreath / Crush Claw / Safeguard
Sceptile@Leftovers (3)
Personality: Modest or Calm or Bold
Characteristic: Overgrow
~ Giga Drain
~ Leech Seed
~ Safeguard
~ Dragon Claw
006) Blaziken@Leftovers / Scope Lens
Personality: Neutral
Characteristic: Blaze
~ Brick Break
~ Earthquake / Rock Slide
~ Flamethrower / Blaze Kick
~ Bulk Up / Focus Energy
Blaziken@Salac Berry
Personality: Neutral
Characteristic: Blaze
~ Endure
~ Reversal
~ Flamethrower
~ Sunny Day
009) Swampert@Leftovers / Mint Berry
Personality: Neutral
Characteristic: Torrent
~ Surf
~ Earthquake
~ Ice Beam
~ Rest / Roar
011) Mightyena@Leftovers
Personality: Neutral
Characteristic: Intimidate
~ Shadow Ball
~ Yawn
~ Taunt
~ Roar / Return / Dig
013) Linoone@Leftovers
Personality: Jolly or Impish or Careful
Characteristic: Pickup
~ Belly Drum
~ Return
~ Rest
~ Shadow Ball / Substitute
016) Beautifly@Leftovers
Personality: Relaxed or Sassy
Characteristic: Swarm
~ Stun Spore
~ Silver Wind
~ Attract / Mourning Sun
~ Giga Drain / Mourning Sun
018) Dustox@Leftovers
Personality: Bold or Impish
Characteristic: Shield Dust
~ Moonlight
~ Light Screen
~ Toxic
~ Silver Wind / Sludge Bomb
021) Ludicolo@Leftovers
Personality: Modest or Timid or Bold
Characteristic: Rain Dish
~ Rain Dance
~ Leech Seed
~ Surf / Dive
~ Double Team / Giga Drain / Toxic / Ice Beam
024) Shiftry@Leftovers
Personality: Modest
Characteristic: Chlorophyll
~ Sunny Day
~ Solar Beam
~ Taunt / Swagger
~ Supernatural Power
026) Swellow@Lum Berry or Scope Lens
Personality: Adamant or Impish or Careful
Characteristic: Guts
~ Aerial Ace
~ Façade / Refresh / Double Team
~ Endeavor
~ Ground or Rock HP / Return
028) Pelliper@Leftovers
Personality: Modest
Characteristic: Keen Eye
~ Arial Ace
~ Water Pulse
~ Attract
~ Rest
031) Gardevoir@Leftovers or Shell Bell (1)
Personality: Modest or Bold or Calm or Timid
Characteristic: Trace or Synchronize
~ Psychic
~ Thunderbolt
~ Calm Mind
~ Reflect / Will-o-Wisp / Safeguard
Gardevoir@Leftovers (2)
Personality: Modest or Bold or Calm or Timid
Characteristic: Trace or Synchronize
~ Dream Eater
~ Thunderbolt
~ Hypnosis
~ Mean Look
Gardevoir@Leftovers (3)
Personality: Modest or Bold or Calm or Timid
Characteristic: Trace or Synchronize
~ Psychic
~ Thunderbolt / Calm Mind
~ Imprison
~ Rest
Gardevoir@Salac Berry (4)
Personality: Modest or Bold or Calm or Timid
Characteristic: Trace or Synchronize
~ Psychic / Thunderbolt
~ Taunt
~ Mean Look
~ Destiny Bond
033) Masquerain@Leftovers
Personality: Neutral
Characteristic: Intimidate
~ Water Pulse / Silver Wind / Aerial Ace
~ Ice Beam
~ Stun Spore
~ Whirlwind / Haze
035) Breloom@Shell Bell (1)
Personality: Adamant or Impish or Careful or Jolly or Neutral
Characteristic: Effect Spore
~ Hyper Punch / Brick Break
~ Spore / Stun Spore
~ Leech Seed / Fake Tears
~ Bulk Up / Giga Drain
Breloom@Leftovers or King's Rock (2)
Personality: Adamant or Impish or Careful or Jolly or Neutral
Characteristic: Effect Spore
~ Headbutt / Brick Break
~ Stun Spore
~ Swagger
~ Attract
037) Vigoroth@Salac Berry (1)
Personality: -SpAtk, +Atk
Characteristic: Vital Spirit
~ Bulk Up
~ Endure
~ Reversal
~ Shadow Ball
Vigoroth@Leftovers or Shell Bell (2)
Personality: Adamant or Impish or Jolly or Cheerful or Neutral
Characteristic: Vital Spirit
~Slack Off
~Counter
~Shadow Ball
~Encore / Amnesia / Facade
041) Alakazam@Leftovers (1)
Personality: Modest or Calm or Bold or Timid
Characteristic: Synchronize
~ Psychic
~ Recover
~ Encore
~ Torment
Alakazam@Leftovers (2)
Personality: Modest or Calm or Bold or Timid
Characteristic: Synchronize
~ Psychic
~ Recover
~ Calm Mind / Roleplay
~ Fire Punch / Ice Punch / Thunder Punch
043) Ninjask@Leftovers or Lum Berry
Personality: Adamant or Impish or Careful
Characteristic:
~ Swords Dance / Double Team
~ Silver Wind / Aerial Ace
~ Baton Pass
~ Dig / Protect
044) Shedinja@Focus Band/Miracle Berry
Personality: Adamant or Jolly
Characteristic: Wonder Guard
~ Toxic
~ Confuse Ray
~ Shadow Ball
~ Grudge
047) Exploud@Leftovers
Personality: Neutral
Characteristic: Soundproof
~ Hyper Voice
~ Shadow Ball
~ Extrasensory / Flamethrower
~ Screech / Sunny Day / Roar
049) Hariteyama@Leftovers
Personality: Adamant or Careful
Characteristic: Guts
~ Bulk Up
~ Cross Chop / Brick Break
~ Earthquake
~ Rock Tomb / Rest
051) Seaking@+Speed or Attack berry
Personality: Neutral
Characteristic: Swift Swim
~ Rain Dance
~ Water Pulse / Surf
~ Attract / Mud Play
~ Flail
053) Gyarados@Leftovers
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Intimidate
~ Dragon Dance
~ Earthquake
~ Flying HP / Fire Blast
~ Rest
056) Azumarill@Leftovers (1)
Personality: Neutral
Characteristic: Huge Power
~ Dive
~ Substitute
~ Double Team / Ice Beam
~ Dig / Brick Break / Rest
Azumarill@Chesto Berry (2)
Personality: Neutral or Jolly
Characteristic: Huge Power
~ Light Screen / Amnesia / Substitute
~ Substitute
~ Rest
~ Dig / Rollout / Return / Iron Tail
059) Golem@Leftovers or Quick Claw
Personality: Adamant
Characteristic: Solid
~ Block
~ Defense Curl
~ Rollout
~ Earthquake / Explosion
060) Nosepass@Chesto Berry
Personality: Adamant, Impish, Careful or Jolly
Characteristic: Sturdy
~ Rock Slide
~ Thunder Wave
~ Sandstorm
~ Rest
062) Delcatty@Salac Berry or Leftovers (1)*
Personality: Adamant, Impish, Careful or Jolly
Characteristic: Cute Charm
~ Heal Bell
~ Sing / Attract
~ Return
~ Safeguard
Delcatty@Salac Berry or Leftovers (2)
Personality: Adamant, Impish, Careful or Jolly
Characteristic: Cute Charm
~ Heal Bell
~ Baton Pass
~ Return
~ Substitute
065) Crobat@Leftovers
Personality: Adamant
Characteristic: Inner Focus
~ Mean Look
~ Toxic
~ Confuse Ray
~ Fly
067) Tentacruel@Leftovers (1)
Personality:
Characteristic: Clear Body
~ Wrap
~ Toxic
~ Confuse Ray
~ Diving
Tentacruel@Leftovers (2)
Personality: Adamant or Modest
Characteristic:
~ Surf / Sludge Bomb
~ Mirror Coat
~ Barrier / Ice Beam
~ Rest
068) Sableye@Leftovers (1)
Personality: Bold or Relaxed
Characteristic: Keen Eye
~ Calm Mind
~ Psychic
~ Recover
~ Shadow Ball / Confuse Ray / Double Team
Sableye@Leftovers (2)
Personality: Bold or Relaxed
Characteristic: Keen Eye
~Mean Look
~Recover
~Toxic
~Confuse Ray
Sableye@Leftovers (3)
Personality: Adamant
Characteristic: Keen Eye
~ Shadow Ball
~ Combo / Double Team
~ Recover
~ Confuse Ray
069) Mawile@Leftovers
Personality: Adamant
Characteristic: Intimidate
~ Brick Break
~ Return
~ Taunt
~ Rest
072) Aggron@Leftovers or +Speed Berry
Personality: Adamant or Careful
Characteristic: Solid
~ Rock Tomb
~ Headbutt
~ Earthquake / Body Slam
~ Endeavor
075) Machamp@Leftovers / Mint Berry
Personality: Adamant
Characteristic: Guts
~ Cross Chop
~ Earthquake
~ Rock Slide
~ Rest
077) Medicham@Leftovers
Personality: Neutral
Characteristic: Pure Power
~ High Jump Kick / Brick Break / Psychic
~ Recover
~ Bulk Up / Calm Mind
~ Baton Pass
079) Manectric@Leftovers
Personality: Modest, Bold, Calm or Timid
Characteristic: Static
~ Crunch / Bite
~ Thunderbolt
~ Thunder Wave
~ Roar / Attract
080 - 81 Plusle and Minun@Leftovers or Bright Powder
Personality: Modest or Timid
Characteristic: Plus - Minus
~ Thunderbolt
~ Thunder Wave
~ Wish
~ Double Team
083) Magneton@Shell Bell or Leftovers (1)
Personality: Modest or Bold or Calm or Timid
Characteristic: Magnet Pull
~ Rain Dance
~ Water HP
~ Thunder
~ Reflect / Metal Sound
Magneton@Shell Bell or Leftovers (2)
Personality: Modest or Bold or Calm or Timid
Characteristic: Magnet Pull
~ Metal Sound
~ Thunderbolt
~ Thunder Wave
~ Reflect
085) Electrode@Leftovers or Nothing
Personality: Modest
Characteristic: Soundproof
~ Taunt
~ Thief / Explosion
~ Thunderbolt
~ Mirror Coat / Light Screen
086) Volbeat@Leftovers
Personality: Adamant
Characteristic: Swarm
~ Silver Wing
~ Moonlight
~ Confuse Ray
~ Arial Ace / Light Screen
087) Illumise@Leftovers
Personality:
Characteristic: Oblivious
~ Silver Wind / Thunderbolt
~ Flatter
~ Light Screen
~ Wish
90) Vileplume@Leftovers (1)
Personality: Calm or Careful or Bold or Impish
Characteristic: Chlorophyll
~Aroma Therapy
~Moonlight
~Razor Leaf / Sludge Bomb
~Stun Spore / Toxic
Vileplume@Leftovers (2)
Personality: Calm or Careful or Bold or Impish
Characteristic: Chlorophyll
~Sludge Bomb
~Sword Dance
~Moonlight / Ingrain
~Razor Leaf / Ingrain
091) Bellossom@Leftovers
Personality: Modest
Characteristic: Chlorophyll
~ Sunny Day
~ Stun Spore
~ Solar Beam
~ Synthesis
093) Dodrio@Leftovers
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Early Bird
~ Drill Peck
~ Haze
~ Rest
~ Torment
094) Roselia@Bright Powder
Personality: Impish, Careful, Bold or Calm
Characteristic: Natural Cure
~ Aroma Therapy
~ Spikes
~ Rest
~ Magical Leaf / Sludge Bomb
096) Swalot@Leftovers
Personality:
Characteristic: Sticky Hold
~ Sludge Bomb
~ Body Slam
~ Shadow Ball
~ Rest
098) Sharpedo@Leftovers
Personality: Modest
Characteristic: Rough Skin
~ Crunch
~ Surf
~ Agility
~ Swagger
100) Wailord@Leftovers
Personality: Adamant
Characteristic: Water Veil
~ Earthquake
~ Double Edge
~ Rest
~ Sleep Talk
102) Camerupt@Shell bell / Leftovers
Personality: Neutral
Characteristic: Magma Armor
~ Scary Face / Body Slam
~ Rock Slide / Amnesia
~ Flamethrower / Eruption
~ Earthquake
104) Magcargo@Leftovers
Personality: Neutral
Characteristic: Flame Body
~ Yawn
~ Flamethrower
~ Rock Slide
~ Rest
105) Torkoal@Leftovers (1)
Personality: Brave or Quiet
Characteristic: White Smoke
~ Body Slam
~ Curse
~ Amnesia / Flamethrower
~ Rest
107) Muk@Leftovers
Personality: Adamant
Characteristic: Sticky Hold
~ Shadow Punch
~ Curse
~ Torment / Rest
~ Brick Break / Sludge Bomb
109) Weezing@+Speed Berry
Personality: Adamant or Jolly
Characteristic: Levitate
~Sludge Bomb/Shadow Ball
~Fire Blast / Shadow Ball / Jack-o-Lantern
~Haze/Filler
~Destiny Bond/Explosion
111) Grumpig@Leftovers
Personality: Neutral, Bold or Timid
Characteristic: Own Tempo or Thick Fat
~Substitute
~Extrasensory
~Confuse Ray
~Bounce
113) Sandslash@Leftovers
Personality: Adamant or Careful
Characteristic: Sand Veil
~ Toxic
~ Sandstorm
~ Double Team / Crush Claw / Rock Slide
~ Earthquake
114) Spinda@Leftovers
Personality: Adamant
Characteristic: Own Tempo
~ Teeter Dance
~ Return
~ Attract / Shadow Ball
~ Wish / Shadow Ball
115) Skarmory@Leftovers
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Sturdy or Keen Eye
~ Spikes
~ Aerial Ace / Air Cutter
~ Roar / Sandstorm
~ Steel Wing / Ground HP
118) Flygone@Leftovers (1)
Personality: Adamant or Impish of Careful or Jolly or Neutral
Characteristic: Levitate
~ Sand Tomb
~ Toxic / Dragonbreath
~ Dig
~ Sandstorm
118) Flygone@Leftovers or Scope Lens(2)
Personality: Neutral
Characteristic: Levitate
~ Focus Energy
~ Earthquake
~ Crunch / Flamethrower
~ Sandstorm
120) Cacturne@Leftovers
Personality: Bold or Modest or Calm
Characteristic: Sand Veil
~ Spikes
~ Sandstorm
~ Leech Seed / Toxic
~ Faint Attack / Needle Arm
122) Altaria@Leftovers or Bright Powder (1)
Personality: Neutral
Characteristic: Natural Cure
~ Aerial Ace
~ Flamethrower / Dragon Breath
~ Haze
~ Rest
122) Altaria@Leftovers or Bright Powder (2)
Personality: Neutral
Characteristic: Natural Cure
~ Aerial Ace
~ Earthquake
~ Dragon Dance
~ Rest
123) Zangoose@Silk Scarf or Salac Berry or +Atk Berry
Personality: Admamant or Impish or Careful or Jolly
Characteristic:Immunity
~ Swords Dance
~ Aerial Ace / Crush Claw
~ Brick Break / Shadow Ball
~ Flail
124) Seviper@Leftovers (1)
Personality: Neutral
Characteristic: Shed Skin
~ Bite
~ Glare / Body Slam
~ Swagger
~ Screech / Sludge Bomb / Earthquake
Seviper@Leftovers (2)
Personality: Neutral
Characteristic: Shed Skin
~ Crunch
~ Glare / Body Slam
~ Haze
~ Sludge Bomb / Earthquake / Flamethrower
125) Lunatone@Leftovers
Personality:
Characteristic: Levitate
~ Calm Mind
~ Ice Beam
~ Psychic
~ Rest
126) Solrock@Salac Berry (1)
Personality: Adamant
Characteristic: Levitate
~ Rock Slide
~ Explosion
~ Cosmic Power
~ Double Team
Solrock@Leftovers (2)
Personality: Modest
Characteristic: Levitate
~ Sunny Day
~ Flamethrower
~ Calm Mind
~ Solar Beam
128) Whiscash@Leftovers
Personality: Neutral or Brave or Relaxed or Quiet or Sassy
Characteristic: Oblivious
~ Ice Beam
~ Earthquake
~ Amnesia
~ Rest
130) Crawdaunt@Shell Bell
Personality: Neutral
Characteristic: Shell Armor or Hyper Cutter
~ Swords Dance
~ Aerial Ace
~ Crabhammer
~ Endeavor / Brick Break / Body Slam / Ice Beam / Ancient Power
132) Claydol@Leftovers
Personality: Neutral
Characteristic: Levitate
~ Psychic
~ Earthquake
~ Cosmic Power
~ Rest
134) Cradily@Leftovers (1)
Personality: Adamant
Characteristic: Suction Cups
~ Ancient Power
~ Earthquake
~ Recover
~ Double Team
Cradily@Leftovers (2)
Personality: Neutral
Characteristic: Suction Cups
~ Sunny Day
~ Solar Beam
~ Recover
~ Ancient Power / Earthquake
136) Armaldo@Leftovers
Personality: Adamant or Sassy
Characteristic: Battle Armor
~ Brick Break
~ Rock Tomb / Rock Slide
~ Rock Slide / Arial Ace
~ Rest / Earthquake
139) Wigglytuff@Leftovers (1)
Personality: Neutral
Characteristic: Cute Charm
~ Body Slam
~ Sweet Kiss
~ Fake Tears
~ Flamethrower / Thunderbolt / Ice Beam
Wigglytuff@Leftovers (2)
Personality: Neutral
Characteristic: Cute Charm
~ Body Slam
~ Sweet Kiss
~ Wish
~ Mimic / Shadow Ball /Brick Break / Reflect
141) Miltotic@Leftovers (1)
Personality: Modest or Mild or Quiet
Characteristic:
~ Surf
~ Ice Beam
~ Mirror Coat / Confuse Ray / Light Screen
~ Recover
Miltotic@Leftovers (2)
Personality: Modest or Mild or Quiet
Characteristic:
~ Dive
~ Toxic
~ Wrap
~ Recover
142) Castform@Leftovers (1)
Personality: Modest or Bold or Calm or Timid
Characteristic: Forecast
~ Sunny Day
~ Weather Ball
~ Solar Beam
~ Rest
Castform@Leftovers (2)
Personality: Modest or Bold or Calm or Timid
Characteristic: Forecast
~ Rain Dance
~ Weather Ball
~ Thunder
~ Rest
Castform@Leftovers (3)
Personality: Modest or Bold or Calm or Timid
Characteristic: Forecast
~ Hail
~ Weather Ball
~ Water Pulse
~ Rest
144) Starmie@Leftovers
Personality: Modest or Bold or Calm or Timid
Characteristic: Natural Cure
~ Surf / Psychic
~ Cosmic Power
~ Recover
~ Thunderbolt / Ice Beam
145) Kecleon@Leftovers
Personality: Adamant or Impish or Careful
Characteristic: Color Change
~ Substitute
~ Shadow Ball
~ Focus Punch
~ Skill Swap
147) Banette@Leftovers (1)
Personality: Neutral
Characteristic: Insomnia
~ Shadow Ball
~ Calm Mind
~ Thunderbolt
~ Will-o-Wisp
147) Banette@Salac Berry (2)
Personality: Neutral
Characteristic: Insomnia
~ Shadow Ball
~ Spite
~ Taunt
~ Destiny Bond
149) Dusclops@Leftovers (1)
Personality: Adamant
Characteristic: Pressure
~ Shadow Ball
~ Confuse Ray
~ Will-O-Wisp
~ Rest / Attract / Ice Beam / Earthquake
Dusclops@Leftovers (2)
Personality: Adamant
Characteristic: Pressure
~ Shadow Ball / Toxic
~ Imprison
~ Earthquake / Toxic
~ Mean Look
150) Torpius@Leftovers or King's Rock
Personality: Neutral
Characteristic: Chlorophyll
~ Sunny Day
~ Solar Beam
~ Headbutt
~ Synthesis
151) Chimecho@Leftovers
Personality:
Characteristic: Levitate
~ Yawn
~ Heal Bell
~ Safeguard / Light Screen
~ Psychic
152) Absol@Leftovers or Shell Bell
Personality:
Characteristic: Pressure
~ Slash / Shadow Ball
~ Taunt / Baton Pass
~ Double Team
~ Substitute
154) Ninetails@Leftovers or Salac Berry (1)
Personality: Modest or Bold or Calm or Timid
Characteristic: Flash Fire
~ Grudge
~ Flamethrower / Overheat
~ Safeguard
~ Sunny Day / Faint Attack
Ninetails@Leftovers (2)
Personality: Modest or Bold or Calm or Timid
Characteristic: Flash Fire
~ Sunny Day / Safeguard
~ Flamethrower
~ Roar
~ Will-o-Wisp
Ninetails@Leftovers or Salac Berry (3)*
Personality: Modest or Bold or Calm or Timid
Characteristic: Flash Fire
~ Spite
~ Flamethrower
~ Confuse Ray
~ Sunny Day / Safeguard
157) Raichu@ Leftovers (1)
Personality: Neutral
Characteristic:
~ Thunderbolt
~ Thunder wave
~ Sweet Kiss
~ Combo / Wish
Raichu@ Leftovers (2)
Personality: Neutral
Characteristic:
~ Rain Dance
~ Thunder
~ Sweet Kiss
~ Combo / Wish / Attract
159) Golduck@Leftovers
Personality: Neutral
Characteristic: Cloud Nine
~ Combo
~ Surf / Ice Beam
~ Calm Mind
~ Light Screen
161) Wobbuffet@Leftovers
Personality:
Characteristic: Bold or Impish or Relaxed or Calm or Careful or Sassy
~ Encore
~ Mirror Coat
~ Counter
~ Safeguard / Destiny Bond
163) Xatu@Leftovers
Personality: Modest or Neutral
Characteristic: Early Bird
~ Confuse Ray
~ Psychic
~ Calm Mind / Drill Peck
~ Rest
164) Girafarig@Leftovers
Personality: Modest or Timid
Characteristic: Early Bird
~Psychic/Crunch/Thunderbolt
~Baton Pass
~Calm Mind
~Prayer/Rest
166) Donphan@Leftovers
Personality: Adamant
Characteristic: Sturdy
~ Earthquake
~ Ancient Power
~ Body Slam / Counter
~ Rest / Attract
167) Pinsir@Leftovers or +Speed berry
Personality:
Characteristic:
~ Bulk Up
~ Brick Break
~ Earthquake
~ Flail / Rest
168) Heracross@Leftovers (1)
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Swarm or Guts
~Megahorn
~Earthquake / Brick Break
~Counter
~Bulk Up
Heracross@Salac Berry (2)
Personality: Adamant or Impish or Careful or Jolly
Characteristic: Swarm or Guts
~Megahorn
~Earthquake / Bulk Up
~Endure
~Reversal
170) Rhydon@Leftovers
Personality: Adamant or Jolly
Characteristic: Lightning Rod
~ Sword Dance
~ Mega Horn
~ Rock Slide
~ Earthquake
172) Glalie@Leftovers
Personality: Neutral or Modest or Bold or Calm
Characteristic: Inner Focus
~ Spikes / Block
~ Ice Beam / Icy Wind
~ Crunch / Bite
~ Light Screen / Safeguard /Headbutt
175) Walrein@Leftovers
Personality: Neutral
Characteristic: Think Fat
~ Surf
~ Ice Beam
~ Yawn / Encore / Roar
~ Body Slam / Earthquake
177) Huntail@Leftovers
Personality: Neutral
Characteristic: Swift Swim
~ Rain Dance
~ Surf
~ Body Slam
~ Confuse Ray / Attract/ Crunch / Ice Beam
178) Gorebyss@Leftovers
Personality:
Characteristic: Swift Swim
~ Surf
~ Amnesia
~ Baton Pass
~ Iron Defense
179) Relicanth@Leftovers (1)
Personality: Adamant or Careful
Characteristic: Rock Head
~ Earthquake
~ Double Edge
~ Sleep Talk
~ Rest
Relicanth@Leftovers (2)
Personality: Neutral
Characteristic: Swift Swim
~ Earthquake / Rock Slide
~ Rain Dance
~ Calm Mind / Amnesia
~ Surf / Rock Slide
180) Corsola@Leftovers
Personality: Adamant
Characteristic:
~ Ancient Power
~ Earthquake / Confuse Ray
~ Recover
~ Mirror Coat
182) Lanturn@Leftovers
Personality: Bold or Modest or Calm
Characteristic: Volt Absorb
~ Surf
~ Thunder Wave / Rain Dance
~ Thunderbolt / Thunder
~ Confuse Ray
183) Luvdisc@Leftovers or King's Rock
Personality: Modest or Clam or Timid or Bold
Characteristic: Swift Swim
~ Attract
~ Sweet Kiss
~ Safeguard / Rain Dance
~ Surf
186) Kingdra@Leftovers
Personality: Modest
Characteristic: Swift Swim
~ Octazooka
~ Ice Beam
~ Dragon Breath
~ Rain Dance / Attract
189) Salamence@Leftovers or Shell Bell
Personality: Neutral
Characteristic: Intimidate
~ Dragon Dance
~ Aerial Ace
~ Earthquake
~ Flamethrower / Dragon Claw / Rest
192) Metagross@Leftovers
Personality: Neutral or Adamant
Characteristic: Clear Body
~ Metal Mash
~ Earthquake
~ Psychic / Iron Defense
~ Agility / Light Screen / Reflect
193) Regirock@Leftovers
Personality: Lonely or Quiet
Characteristic: Clear Body
~ Ancient Power
~ Earthquake
~ Thunderbolt
~ Curse / Rest
194) Regice@Leftovers
Personality: Lonely or Quiet
Characteristic: Clear Body
~ Ice Beam
~ Thunderbolt
~ Earthquake
~ Rest
195) Registeel@Leftovers
Personality: Brave
Characteristic: Clear Body
~ Metal Claw
~ Curse
~ Amnesia
~ Rest
196) Latias@Leftovers
Personality: Modest
Characteristic: Levitate
~ Psychic
~ Dragon Breath
~ Recover / Wish
~ Calm Mind
197) Latios@Leftovers
Personality: Neutral
Characteristic: Levitate
~ Luster Purge
~ Earthquake
~ Dragon Dance
~ Recover
198) Kyogre@Chesto Berry
Personality: Neutral or Modest or Calm or Timid
Characteristic: Drizzle
~ Surf / Water Spout
~ Ice Beam / Thunder / Ancient Power
~ Calm Mind
~ Rest
199) Groundon@Leftovers
Personality: Neutral
Characteristic: Drought
~ Earthquake
~ Bulk Up
~ Fire Blast
~ Solar Beam
200) Rayquaza@Leftovers
Personality: Neutral
Characteristic: Air Lock
~ Earthquake
~ Arial Ace
~ Dragon Dance
~ Ice Beam / Thunderbolt / Fire Blast
201) Jirachi@Leftovers
Personality: Modest
Characteristic: Serene Grace
~ Wish
~ Calm mind
~ Thunderbolt
~ Water Pulse
202) Deoxys@Leftovers
Personality: Neutral
Characteristic: Pressure
~ Psychic
~ Cosmic Power
~ Recover
~ Arial Ace / Brick Break / Thunderbolt / Ice Beam
_______________________________________________________________________________
Credits - <VIII>
_______________________________________________________________________________
First off, thanks to Nintendo and Game Freak for making and producing this
game, which can capture the minds of all ages.
Additionally thanks to Meowth for running one of the best Pokemon sits on the
net.
Contributors: Thanks to these people for submitting and refining most of the
movesets posted here. This guide would not exist without your hard work:
V Faction, Astral Fire, Mousse, Dudamon, Farfetched, LinkSlayer831, Eclipse,
Meophist, Team Rocket Elite, Furoshuz, Vega, Stickachu, Don't Run with Scizors,
Crufidal, Chocolate Teapot and many more.
Finally, a big thank you to DrCrocodile who has and continues to help greatly
with the production of this guide.
This guide is Copyright (c) David J. Bodimer, 2003.