_____ _
| __ \ | |
| |__) |___ | | __ ___ _ __ ___ ___ _ __
| ___// _ \ | |/ // _ \| '_ ` _ \ / _ \ | '_ \
| | | (_) || <| __/| | | | | || (_) || | | |
|_| \___/ |_|\_\\___||_| |_| |_| \___/ |_| |_|
_ __ _____
| | / _| / ____|
| | ___ __ _ | |_ | | __ _ __ ___ ___ _ __
| | / _ \ / _` || _| | | |_ || '__|/ _ \ / _ \| '_ \
| |____| __/| (_| || | | |__| || | | __/| __/| | | |
|______|\___| \__,_||_| \_____||_| \___| \___||_| |_|
-------------------------------------------------------------------------------
Pokemon Leaf Green FAQ/Walkthrough
Platform: Game boy advance
Copyright 2004 Chris and Relle. All Rights Reserved.
By Relle (
[email protected]) and Christopher Earle (
[email protected])
Version 1.01
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------
1. Introduction
2. Updates
3. Frequently Asked Questions
4. Fire Red/Leaf Green Differences
5. Walkthrough
5a. Your Journey Begins
5b. To the First Badge
5b-1. Viridian Forest
5b-2. Pewter City and Brock
5c. Cerulean Bound!
5c-1. Mount Moon
5c-2. Visiting Pokémaniac Bill
5c-3. Cerulean City and Misty
5d. Vermilion is a Red Color?
5d-1. Vacation on the S.S. Anne
5d-2. Returning Home Through the Rock Tunnel
5e. Spooky Town, Otherwise Known as Lavender
5f. Celadon City, the Shopping Mecca
5f-1. Erika's Perfume Performance
5f-2. Rocket Base and the Magic Magnifying Glass
5f-3. Lavender Town's Ghostly Ghasts
5g. Fuschia City and All Things Purple...ish
5g-1. Cycling Road
5g-2. Silence Bridge
5g-3. Fuschia City and the Safari Zone
5g-4. Koga the Poison Shinobi
5h. Saffron City - Silph Co. Corporate Headquarters
5h-1. The Fighting Dojo
5h-2. Assault on Silph Co.
5h-3. Sabrina, the Psychic Gymleader
5i. Cinnabar Island - The Hot Vacation Spot!
5i-1. But First, a Trip to the Power Plant
5i-2. And Now, the Seafoam Islands
5i-3. Cinnabar Island and the Creepy Mansion
5i-4. Blaine, the Hotheaded Island Trainer!
5j. Home and Back Again
5j-1. Viridian City and the Final Gym
5j-2. To the Pokemon League!
5k. The Elite 4 and the Pokemon Championship!
5l. After the End
5l-1. Cerulean Cave
5l-2. Elite 4 Revisited
6. Islands Walkthrough
6a. One Island
6b. Two Island
6c. Three Island
6d. Four Island
6e. Five Island
6f. Six Island
6g. Seven Island
6h. Eight Island
6i. Nine Island
7. Items
8. Acknowledgements
9. Copyright Info
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================================
1. Introduction
===============================================================================
For what seems like an age, Pokemon has been a major franchise and a license to
print money for Nintendo. Considering the quality of the games has only
evolved over time, they deserve it.
Something to keep in mind is that this is a FAQ for Leaf Green ONLY. It can be
used while playing Fire Red if you want to know where to go or what to do in a
particular dungeon, but due to the many specific Pokemon exclusive to Leaf
Green, if you're playing Fire Red, you'll likely run into wild Pokemon lists
that don't match up with what you're encountering. So, basically, if you've
got Leaf Green, read on. If it's Fire Red, read anyway, just don't count on us
for wild Pokemon data.
-Contacting us-
you can email relle at
[email protected], or me (Chris) at
[email protected].
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================================
2. Updates
===============================================================================
1.00 - Submitting as complete. Woot. I will be moving on to Baten
Kaitos, so I'll be leaving any future updates to my co-author, BostonFuse51.
-------------------------------------------------------------------------------
1.01 - I added in a little update. In this update I added in a
new section (Section 1.a) and added in a new credit. I also took out some
unneeded information in the beginning about myself.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================================
3. Frequently Asked Questions
===============================================================================
For this section I will add in from time to time questions asked to me in e-
mails, and questions that are commonly asked regularly. More on this section is
soon to come.
Question: How much does Pokemon Fire Red/Leaf Green cost?
-------------------------------------------------------------------------------
Answer: Pokemon Fire Red/Leaf Green costs anywhere from 25-35 dollars. (The
price depends upon the store you are buying from.)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: How do I get into Saffron City?
-------------------------------------------------------------------------------
Answer: It is different in FireRed/Leaf Green. Instead of giving a drink to the
guards you must go get the tea from the old lady in the first floor of the
Celadon Mansion.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: How come I can't use Mystery Gift?
-------------------------------------------------------------------------------
Answer: This is different from the Mystery Gift in Gold/Silver/Crystal. Instead
of getting items and dolls you use this to get tickets for the Islands.
Nintendo will announce a way to get this soon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: What is the best way to catch pokemon in the Safari Zone?
-------------------------------------------------------------------------------
Answer: This one is tough. If you throw food at the wild pokemon, its chances
of staying and not fleeing increase. But doing this also decreases your chance
of catching the specific wild pokemon. If you throw a rock at the wild pokemon,
the pokemon's chance of escaping increases. However, its catching ratio will
slightly increase. So it depends on what you're more concerned about. The
pokemon running away, or you catching the pokemon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: How can I get Espeon and Umbreon in this game?
-------------------------------------------------------------------------------
Answer: Since there is no day or night in this game, you cannot get either of
them. To do this, trade your Eevee over to Ruby or Sapphire (you must fix the
network machine first), tame it until it happy enough, then when it is the
right time, evolve it when you want to (daytime for Espeon and night for
Umbreon). Then, trade it back.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: Is this game a new game or a remake of an older one?
-------------------------------------------------------------------------------
Answer: Fire Red and Leaf Green are remakes of the original red, blue, and
green (Japanese) versions. It comes with better graphics, and much better
gameplay.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: Why can't enter Unknown Dungeon and fight the Elite Four again?
-------------------------------------------------------------------------------
Answer: You need to complete the mystery island quest, and repair the machine
in the first island Pokemon Center.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: Is there any form of duplicating in this game?
-------------------------------------------------------------------------------
Answer: No there is not any duplicating, or cloning in this game. And, if you
ask me I like it better the no cheat way.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: Can I get Mew or Celebi in this game?
-------------------------------------------------------------------------------
Answer: No, you can not.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: What is the ultimate team?
-------------------------------------------------------------------------------
Answer: There is none. If you want the best team for you, I recommend choosing
your favorites and making this game a little bit of a challenge.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Question: I played the original red version a few years back and just picked
this up because I thought it was just a version of red for the new gameboys
with better graphics and gameplay. It turns out there's all new races (steel,
dark, etc) and moves, the TMs/HMs are different and there's like 400 pokemon?
-------------------------------------------------------------------------------
Answer: Yes all original red/blue/green players the times have changed. There
are a bunch of pokemon that include a clash between all of the
gold/silver/crystal pokemon, and all of the original red/blue/green pokemon.
There are many new things and updates, but look more into the
gold/silver/crystal FAQs for more information on this. After all it's where
the other half of the clash comes from!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================================
4. Fire Red/Leaf Green Differences
===============================================================================
-------------------------------------------------------------------------------
Pokemon Differences for Fire Red/Leaf Green
-------------------------------------------------------------------------------
------------------ --------------------
-Pokemon Fire Red- -Pokemon Leaf Green-
------------------ --------------------
Ekans Sandshrew
Arbok Sandslash
Oddish Bellsprout
Gloom Weepinbell
Vileplume Victreebel
Growlithe Vulpix
Arcanine Ninetales
Electabuzz Magmar
Elekid Magby
Pinsir
Scyther
Scizor
Psyduck Slowpoke
Golduck Slowbro
Slowking
Shellder Staryu
Cloyster Starmie
Azurill
Wooper Marill
Quagsire Azumarill
Murkrow Misdreavus
Skarmory Sneasel
Qwilfish Remoraid
Octillery
Delibird Mantine
-------------------------------------------------------------------------------
Game Differences in Pokemon Fire Red/Leaf Green
-------------------------------------------------------------------------------
At the beginning, when you give oak the Pokedex, he also gives you 5
Pokeballs. In the older versions, you had to do the parcel errand, and
then his assistant would give you the pokeballs.
Many of the Pokemon's locations have changed.
Prof. Oak's assistant gives you the Running Shoes when trying to leave Pewter
City, to route 3.
More Trainers in the routes and areas.
Same TM set from R/S (Besides HM 07)
With the new change, there are now move teachers that will teach your Pokemon
certain moves that used to me TM's (And some new ones)
The guards at the gates of the Saffron entrance no longer require a drink from
the machine in Celadon, but a new Pass that an old lady gives you in the place
the Gamefreak designers are in (The biggest building in Celadon besides the
Dept. Store), on the first floor.
Items are now sorted by type, like all the other games above the first 3.
Pokemon now can Hold items, and have Special Abilities, Like in R/S.
Once you complete the Cinibar Gym, you will be taken to the 3 new islands of
this game (Not in any relation with the Orange Islands in the Anime).
A few new item additions, including a Tutorial, TM case, and so on.
Two on Two battles
Ability to use the Wireless adapter to communicate and battle/trade
with others
Ability to Trade between Coliseum and R/S.
Moltres is now located on the first island, instead of Victory road.
New islands to explore, maybe more.
-------------------------------------------------------------------------------
Pokemon Natures
-------------------------------------------------------------------------------
It isn't a fire red/leaf green difference, but it is different than the rest of
all of the pokemon games. Here is a natures section.
/----------------------------------------------------\
|Name | Status |
|----------------------------------------------------|
| | Ata | Def | S. Ata | S. Def | Spe |
| |--------|--------|---------|--------|-------|
|Adamant| Up | | Down | | |
| |--------|--------|---------|--------|-------|
|Bashful| | | | | |
| |--------|--------|---------|--------|-------|
|Bold | Down | Up | | | |
| |--------|--------|---------|--------|-------|
|Brave | Up | | | | Down |
| |--------|--------|---------|--------|-------|
|Calm | Down | | | Up | |
| |--------|--------|---------|--------|-------|
|Careful| | | Down | Up | |
| |--------|--------|---------|--------|-------|
|Gentle | | Down | | Up | |
| |--------|--------|---------|--------|-------|
|Hardy | | | | | Up |
| |--------|--------|---------|--------|-------|
|Hasty | | Down | | | Up |
| |--------|--------|---------|--------|-------|
|Impish | | Up | Down | | Up |
| |--------|--------|---------|--------|-------|
|Jolly | | | Down | | Up |
| |--------|--------|---------|--------|-------|
|Lax | | Up | | Down | |
| |--------|--------|---------|--------|-------|
|Lonely | Up | Down | | | |
| |--------|--------|---------|--------|-------|
|Mild | | Down | Up | | |
| |--------|--------|---------|--------|-------|
|Modest | Down | | Up | | |
| |--------|--------|---------|--------|-------|
|Naieve | | | | Down | Up |
| |--------|--------|---------|--------|-------|
|Naughty| Up | | | Down | |
| |--------|--------|---------|--------|-------|
|Quiet | | | Up | | Down |
| |--------|--------|---------|--------|-------|
|Quirky | | | | | |
| |--------|--------|---------|--------|-------|
|Rash | | | Up | | Up |
| |--------|--------|---------|--------|-------|
|Relaxed| | Up | | | Down |
| |--------|--------|---------|--------|-------|
|Sassy | | | | Up | Down |
| |--------|--------|---------|--------|-------|
|Serious| | | | | |
| |--------|--------|---------|--------|-------|
|Timid | Down | | | | Up |
\----------------------------------------------------/
Key:
Ata = Attack
Def = Defense
Spe = Speed
S. Ata = Special Attack
S. Def = Special Defense
Up = Status goes up more when leveling up
Down = Status doesn't go up as much when leveling up
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================================
5. Walkthrough
===============================================================================
First of all, turn on your game. As soon as you press the Start button, for
your new file, you will be sucked into the Pokemon World, and the game. The
following is quoted from the game until I say it no longer is just to give you
the whole opening and what to do.
The various buttons will be explained in the order of their importance.
The Directional Pad. Availability north, south, east, west. Description:
Moves the main character. Also used to choose various data headings.
The A button. Description:
Used to confirm a choice, check different things, chat, and scroll text.
The B button. Description:
Used to exit, cancel a choice, and to control a mode.
The Start button. Description:
Press this button to open the menu.
The Select/back button. Description:
Used to shift items and to use a registered item.
The L trigger and The R trigger. Description:
If you need some help playing the game or on how to do things, press the L, or
the R trigger.
In the world that you are about to enter, you will embark on a grand adventure
with you as the hero. Speak to people, and check things wherever you go, be it
towns, roads, or even caves. Gather information and hints from every source.
New paths will open to you by helping people in need, overcoming challenges,
and solving mysteries. At times, you will be challenged by others, and also be
attacked by wild creatures. Be brave, and keep pushing on. Through your
adventure we hope that you will interact with all sorts of people and achieve
personal growth. That, for now, is our biggest objective. Press the A button,
and dare to let your Pokemon adventure begin. (End of quote). (Doesn't that
sound like you are about to go into war, that was soulful!) Press the A button,
and let's go begin our adventure!
As soon as you press the A button, this friendly grandfather figure will
appear. He will talk to you about the amazing world of pokemon, and how some
trainers use pokemon to battle, and some keep them as pets. After this, he
will ask your for the name you want to use and be called in the game, and also
your sex. Shortly Following this, you will then have to name your main rival
of the game. Immediately after this you are sucked into the game.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
5a. Your Journey Begins
-------------------------------------------------------------------------------
When you are warped into this new pokemon world, you will see that you are in
your room. (In the upstairs area of your house). Go exploring around the
room if you want to, but there isn't much to do.
In order to get going go to the northeast area of your screen, and room. This,
is one of the many pc's in the game, boot it up by pressing the A button. It
will say "Chris booted up the pc." "What would you like to do?" On this
incoming little box, the options:
Item Storage
Mailbox
Turn off
will appear. Press the A button on the item storage option. In the next
little box there are another 3 options. They are:
Withdraw item
Deposit item
Cancel
Click withdraw item. On the next page, click the A button on the option
potion, and you already have a free potion in your updated bag. Press the B
button multiple times to exit out of your pc. Go downstairs, onto the main
floor of your house. Talk to your mom, and she will seem very depressed that
you are leaving on your journey, but supports you all the way. (What a cool
mom!) She tells you that professor Oak is looking for you, and the fun starts.
Leave through the south of the house, and of your screen, and get your first
site of this fresh new world. Start to go north to the opening in the path of
bushes/trees, and professor Oak will abruptly stop you. He'll ramble again,
then give you a choice of three Pokemon to take with you.
Left
-------------------------------------------------------------------------------
Bulbasaur
Easy to raise
Advantages: A great combination with a type of grass, and poison. A sleeper,
and also has an underrated move: razor leaf. Will be a huge advantage to your
first three gym battles. (rock, water, and electric.) Grass is super affective
against each.
Disadvantages
An easy to raise Pokemon, which great for beginners in the pokemon world.
Bulbasaur is weak to 4/8 gyms throughout the game however which could be a
little blow to you.
Right
-------------------------------------------------------------------------------
Charmander
Raise with patience.
Advantages: Your only available fire Pokemon for a long time in the game.
That's basically it except for he has probably the best third evolution out of
all three starters.
Disadvantages: can't do hardly anything against the first two gyms. Not a good
choice for beginners because of the first disadvantage. A good choice however
for those who have played the game before, and know how to use and train their
pokemon correctly.
Middle
-------------------------------------------------------------------------------
Squirtle
One who is worth raising.
Advantages: The average Pokemon for beginners and veterans. A great surfer to
have, and also, you won't have a chance to get this good of a water pokemon
until very late in the game. Not a ton of weaknesses as a water type except
for the major two which are grass and electric.
Disadvantages: In my opinion, it is the hardest starter to raise to raise, even
though it is worth it in the long run because of its ability to surf, and all
and all because it is a water type.
-------------------------------------------------------------------------------
For this file in the game, I chose to start off with Bulbasaur because of its
advantages in the first three gyms, and also, I like to use its sleep
powder/razor leaf combonation in the game. However, there are other combos to
use with all three other starters, and you are free to choose which one you
want as the leader of your team (for now).
Right after you pick your partner in the adventure, the little complainer now
gets to pick his starter and teammate. Your archrival, will pick the super
affective Pokemon to you. So in simpler terms, your rival will pick:
Your pick His pick
Bulbasaur Charmander
Squirtle Bulbasaur
Charmander Squirtle
After both you and your rival pick your starters, and typically the leader of
your team, start walking south, towards the exit of the Pokemon lab.
But wait just one minute! Your Rival comes storming down like he's already a
Pokemon Master, and will challenge you to an ever-famous Pokemon battle! You
really have no say in your choice, because it automatically draws you into the
battle. Let's show this guy who's boss!
In every battle, at the beginning of it, look at the opening. For this battle,
the opening is "Rival <your rivals name here> would like to battle." This may
sound a bit corny, but it is really a great way to learn more about the trainer
you are about to face, and what type of trainer he or she may be.
In this battle, unlike the older versions of red, blue, and green, the game
will give you a tutorial about battling with your Pokemon. I'll give you the
tutorial as a quote on quote because this is a key essential to your Pokemon
journey to know how to fight pokemon battles.
In the battle, the new help system will be introduced to you, first hand. This
explains that when you are stuck or need help at some specific spot in the
game, click the L, or the R trigger. Here you have all the help options
imaginable, and you can basically get information, or find out about anything
in the game.
Here we go. The four options displayed to you are Fight, Bag, Pokemon, and
Run. Well, in this situation, of course, you want to choose the fight option.
Select it, and you will see two attack options. (Later in the game, your
pokemon will learn new attacks and you will have to pick the four attacks best
suited for the pokemon or the "moveset.") Regardless of your starter,
just use the first attack in the menu over and over to win. If your attack
misses, or the rival's other starter gets more health than yours, you can use
that potion you got earlier to heal your hp (hit points) by 20. Beating this
fairly easy opponent will earn you enough experience points to grow one level
no matter which starter you selected.
After the fun battle, you will earn $80 for your great batting. Also, your
rival will storm off, and exit the room. Dun...dun...dun. Now you are free to
go, and start your Pokemon adventure...for real. Exit the lab, and let's go!
Head north, out of your home called Pallet Town.
-------------------------------------------------------------------------------
5b. To the First Badge
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
Route 1
-------------------------------------------------------------------------------
Now that you are free to leave the confines of Pallet town, start heading north
out of the city, and into route one. In the game, there are special areas,
like Mt. Moon, and Diglet's cave. There are also many cities, and towns in the
game. The last area, are routes. Routes are places in between towns, and
special areas. This is the first route in the way of your journey.
-------------------------------------------------------------------------------
Pokemon common on route 1
-------------------------------------------------------------------------------
Pidgey Lv's 2-4
A Pokemon with a great third evolutional stage.
Advantages: Pidgey is one of the first Pokemon you will encounter on your
pokemon adventure. It is a flying Pokemon, which will be a benefit in the
later, and earlier parts of the game. an get some great attacks later on.
Disadvantages: You can't catch many pokemon yet. These guys have really low
levels, and you can't get much EXP or higher-levels out of the pokemon you
battle with to raise them up. This part of the game can go slower because you
aren't taking in those huge EXP boosts, but then again, you only need a little
big of EXP to grow a level this early in the game.
-------------------------------------------------------------------------------
Rattata Lv's 2-4
A Pokemon with some super duper attacks at an early level.
Advantage: Well this isn't a very detailed advantages section, but Rattata, is
just an average Pokemon with some great attacks early on. Its attacks seem to
become less powerful as it grows in levels.
Disadvantage: A normal type Pokemon, isn't the best type in my opinion because
normal type Pokemon do not have huge advantages, or disadvantages over other
certain types of Pokemon. They're squeezed in the middle!
-------------------------------------------------------------------------------
So, now that I have explained what to expect, all pokemon on the route, and how
they shape up so now let's cross it, shall we?
Well, this one is basically easy to figure out, even for you beginners out
there. All that you have to do is continue heading north training up your
starter. You will of course run into some Pidgeys, and Rattatas. By the time
you are out of route one, the best hope is for your starter to be at least at
level 8-10. In order to find wild Pokemon, search in the grass. If you start
to run low on hp (hit points), you have two options. You can go north into
Viridian City, and get your Pokemon healed fully...for free at the Pokemon
center, or you can use a potion that you have (if you didn't use it in the
rival battle.) Go to the first guy you come to on route one, and he'll give
you a free sample from the mart which is a potion. (So either way, you'll have
one.)
So after leveling up, and then healing, and doing it all over again, for a
specific number of times, go up to your first town...Viridian City. When you
first get here, go to the Pokemon Center. Get your Pokemon healed by talking
to Nurse Joy. (The woman behind the counter in the north of the room.) She
will talk to you, and then after you say yes, she will give your Pokemon back t
you...fully healed.
Viridian City
-------------------------------------------------------------------------------
In Viridian City, there are many beautiful sights for your eyes to feast upon.
In this town there is a Pokemon Gym, but you are unable to get in because the
door is locked. (More on this is later in the in the walkthrough.) Some other
sights are the Pokemon Center where you go to get your team healed, the town
mart, where many items to help you along your journey are sold, (do not go
there yet.) A house where a person is trying to memorize his notes. (not
important in the most.) A house above the last house you went to where the
note memorizing is taking place, and a guy lying down blocking your way to
the north gate of the town.
First things first however. Go to the west side of Viridian City into a
fairly open area. There is a boy/man here, but you do not need to talk to
him. Now do NOT go all the way to the west. Here, there is an opening to the
north. Go through the tiny crack that you can just barley fit through. Go
north, continuing up through it then go directly east when you can not go north
any more. You will see a little tree type thingy. Go to the tree, and a poke
ball will stop you from going any further. Click the A button, and that item
is yours. (It is a potion.) This is how you pick up items. (Note: Pick up
items by going up to them and pressing the A button.)
Go back down to the flat, open area that you were just in after you get your
free potion. Here, you will face your first crossroad in the game. You can
either go east to fight your Rival, or you could go west and not. But before
just floundering east you must know that if you fight your rival now, you
cannot fight him in the future when you come back to Viridian City. (I
wouldn't fight him because later in the game, he'll have better pokemon and
much more EXP experience points.) So in my opinion I would not fight
him now, and choose to save it for later when he has some much better Pokemon.
Of course, you can do whatever you want...it is your file, and your game.
So, coming back into Viridian You might want to re-heal your Pokemon before
You do anything more in here, or in the game. After healing or doing more
exploring, head towards the northwest of the Viridian City. But wait just one
darn minute. This huge guy is lying at a horizontal angle blocking you from
moving on going north! Talk to the guy, and some of the people around him, and
they will claim that this dude always gets like that until he gets his morning
coffee. (Maybe he should try decaf.) Well of course we haven't done squat in
the game yet so never fear...the mart is here!
That's right, now is your chance to take a little visit to Viridian City's
mart. Walk into the building that says "Mart", and you will be abruptly
brought in with the guy asking the Mart Clerk: "Are you from Pallet town?"
You can't answer this and automatically the guy will ask you to do this deed
for him. He claims that Professor Oak (the grandfather figure professor in the
beginning of the game) ordered this parcel, and he asks you to take it to him.
Doing this however will get that bloody coffee addict out of the way! (Note:
You must do this to move on in the game.)
Back to Pallet Town
-------------------------------------------------------------------------------
So, once you receive Oak's parcel, go all the way back to Pallet town going
south, taking whichever route you want. As soon as you get back don't stop for
anything, and go directly to Professor Oak's lab. Just walk right on in, and
walk right on up, and talk to him. After all the talking is done, and you give
Oak the parcel, you are free to go.
All right, after all of this walking, we're geared up, and ready to go. Let's
head up north once again back to Viridian City.
Back to Viridian City
-------------------------------------------------------------------------------
Head Back North to Viridian City. You have nothing more to do here, so head
north wear the horizontal guy was blocking the way once before. He'll explain
that he has had his coffee. After going through a fairly short conversation
with the guy, he will explain how to catch Pokemon. Watch this little
tutorial, because it will help you to gain success in the game. (You need to
know how to catch pokemon.) After this, you can now go north. In this little
patch of grass you can catch a different assortment of wild Pokemon. These
would be Rattata, Caterpie (a weak bug pokemon), and once in a while a Pidgey.
I decided here to catch a wild Pidgey. Even though pidgeys might seem week,
their third evolutional stage (Pidgeot) is really strong with some decent stats
and some good moves. He is also a flyer, which will help you later on. Go all
the way until you see this building. Go north, and enter through it, and on the
other side of the building you will come face to face with...
-------------------------------------------------------------------------------
4b-1.Viridian Forest
-------------------------------------------------------------------------------
Yes, we have finally made it to the Viridian Forest! Well without any further
ado, let's get started shall we? When you walk in, there is a man in front of
a rather large tree. You can talk to him if you would like but he won't want
to battle you, he will just tell you the Viridian forest is filled with bugs.
After you finish talking to him go to the WEST of the tree.
Western Side of Viridian Forest
-------------------------------------------------------------------------------
There is not much to do on the west side of the Viridian Forest. You can go
northwest, into a fairly large patch of grass, and in there you can get
yourself a poke ball. (Pick up the item by going up to it, and pressing the A
button.) That's about it unless you think a certain Pokemon is common in that
area and want to stay around trying to catch it. If not go back to the big
tree and head on over to the EAST side of Viridian Forest!
Eastern Side of Viridian Forest
-------------------------------------------------------------------------------
Going as far east possible, you have to go into the large patch of grass. In
the grass, you will find yet another potion. Start to head north of the
Viridian Forest. Probably without even noticing it you'll run into your very
first trainer!
Trainers are fellow Pokemon owners. They raise their Pokemon, and always like
to battle them. Some of them might also even keep their Pokemon as pets!
Some trainers are easier than other trainers, but do not worry, that's what I
am here for. Your first trainer is:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bug Catcher Rick (Payoff: $65)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weedle (6) Bug/Poison Fire, Flying, Ground, Psychic, Rock 74
Caterpie (6) Bug Fire, Flying, Rock 72
After beating "Bug Catcher Rick," keep heading on to the north of Viridian
Forest through the grass, fighting wild Pokemon. Soon enough, you will bump
right into your next trainer.
Bug Catcher Doug (Payoff: $84)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weedle (7) Bug/Poison Fire, Flying, Ground, Psychic, Rock 78
Kakuna (7) Bug/Poison Fire, Flying, Ground, Psychic, Rock 168
Weedle (7) Bug/Poison Fire, Flying, Ground, Psychic, Rock 78
After beating "Bug Catcher Doug," move onto the north again and you will find
yourself a free antidote. These items cure poisons that other pokemon give you
by using moves such as poison sting. If you continue going north, you will run
into some trees. Move to the west of these, then north again and you will find
your next trainer.
Bug Catcher Anthony (Payoff: $96)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Caterpie (7) Bug Fire, Flying, Rock 78
Caterpie (8) Bug Fire, Flying, Rock 84
After beating "Bug Catcher Anthony," walk around him, and continue on your
merry way westward. When you cannot go west anymore (a barrier of trees,
blocking your way just like last time,) start heading south. It almost
feels closed in because you are walking between two rows of trees. Now
when you get down go west then north. It is pretty simple, all you're doing
is going where your only option is to go. When you finish heading north, you
will find yourself another trainer.
Bug Catcher Charlie (Payoff: $84)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Metapod (7) Bug/Poison Fire, Flying, Ground, Psychic, Rock 108
Caterpie (7) Bug Fire, Flying, Rock 156
Metapod (7) Bug/Poison Fire, Flying, Ground, Psychic, Rock 108
After beating "Bug Catcher Charlie," Continue on your way going south. At the
point where you can no longer go south anymore, head east, and then up to the
northern tip of the forest. This is the last run on your way to the exit, so
it is bound to be filled with tough trainers, with tough Pokemon. If your
Pokemon are/is running low on hit points (your health,) you might want to be
thinking about using a potion or another healing item, preparing for your
hardest fight yet. If you don't have enough, you might want to go back to the
Viridian Pokemon Center. Go a trifle north you will run into...
Bug Catcher Sammy (Payoff: $108)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weedle (9) Bug/Poison Fire, Flying, Ground, Psychic, Rock 99
Weedle (9) Bug/Poison Fire, Flying, Ground, Psychic, Rock 99
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating "Bug Catcher Sammy," you are free to leave the confines of
Viridian Forest. This is one of my favorite areas in the game, and it feels
sad to leave, but it must be done! Walk on north out of the forest, go to the
north exit of the building, and when you get out, may I be the first to welcome
you to Pewter City.
-------------------------------------------------------------------------------
4b-2. Pewter City and Brock
-------------------------------------------------------------------------------
(In Pewter City, there aren't many places to catch wild Pokemon in the Route
4/Mt.Moon area so don't look forward to go on a Pokemon catching spree.)
As soon as you get to Pewter City please, do yourself a favor, and heal your
Pokemon at the Pokemon Center here. You deserve it after all those tough
battles in the Viridian Forest. After healing, head out and get your first
real view at Pewter City. There is not much to do in Pewter City at this point
in the game. So why don't we get ready to rumble? If you started with a
charmander, and have no superior moves that are affective against rock, (which
is Brock the gym leader's favorite type of pokemon, and the type of pokemon he
will use in his pokemon gym,) so I suggest you stock up on potions and healing
items. In order to complete the game, you need to get all of the 8 pokemon
badges. You can get these by going into a Pokemon Gym, and beating the gym
leader there.
After you prepare for your first gym fight, head to the northwest of the city.
Do not go to far north though, because you won't find the Pewter City gym. The
Pokemon Gym is almost right above the poke center. Of course you can't get in
from the south, so go in from the north direction. It is hard to understand,
but in the game it is much simpler than I think I make it up to be. In the
gym, there is one trainer before the big boy "Brock." Brock if you haven't
already guessed is the gym leader. The trainer before Brock's status is...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Camper Liam (Payoff: $220)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (10) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 182
Ice, Ground
Sandshrew (11) Ground Grass, Water, Ice 218
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating "Camper Liam, it is time for your first Gym battle. If Liam got
you down even one Hit Point you should still heal no matter what your Pokemon
are. Brock is after all a very tough first gym trainer after all. He isn't
some kiddy piece of crap as in most video games. After healing, head on up to
the gym once again and fight your first gym trainer.
For all gym leaders I will do a little more background information then on just
plain, regular trainers.
==================================
Gym Leader Brock (Payoff: $1440)
==================================
Gym Leader Brock's status
-------------------------------------------------------------------------------
Gym Leader Brock's Favorite type of Pokemon- Rock Pokemon
Gym Leader Brock's Least Favorite type of Pokemon- Water Pokemon
Brock's likes- Rock Pokemon, Girls (In particular: Nurse Joy, and Officer
Jenny) and Breeding Pokemon (He is after all a Pokemon breeder!)
Brocks Dislikes- Water Pokemon, and also trainers who treat their Pokemon
wrongly.)
Strategy- Use some rock hard defense, using etiquette attack moves in order to
beat the opponent.
Rewards from Gym Leader Brock- a wad of dough ($1440, your first ever badge
(Boulderbadge) TM39 (Rock Tomb) TM-Rod.
Pokemon- Gym Leader Brock has two Pokemon. (See below)
Gym Leader Brock
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (12) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 218
Ice, Ground
Onix (14) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 324
Ice, Ground
That's right, you have just beaten "Gym Leader Brock!" After beating him, you
will receive Rock Tomb. (Rock Tomb is one of the many TMs in the game. TMs
are attack moves that you can teach your pokemon artificially, and not just
have them learn it. Pokemon can't learn every TM however.) You might have
seen Brock's Onix use this Tm but if not it buries a Pokemon in rocks! It is
a great TM for this point in the game, and is especially great against fire
Pokemon.
So, after getting over your utter excitement of beating Brock, it's time to
move on to a further part in the game. So once you beat him, walk out of
the Pokemon Gym, and now you are officially...
-------------------------------------------------------------------------------
4c. Cerulean Bound!
-------------------------------------------------------------------------------
So after beating Brock, walk out of the gym into some fresh air. Go back to
The Pokemon Center and heal your party up for the challenges that are sure to
lay ahead. After healing, you will want to go to around the middle of the city
and head towards the eastern side of Pewter City.
Go here, and you will meet Professor Oak's aid again. Instead of doing
something for him he will do you a favor right here. He will give you Running
Shoes. These are shoes that when you hold down the B button will make you run
at a very quick speed. After Oak's aid leaves continue on east.
Hear there is an opening, go through it and you will come to a line of
trainers.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lass Janice (Payoff: $144)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (9) Flying Electric, Rock, Ice 105
Pidgey (9) Flying Electric, Rock, Ice 105
Bug Catcher Colton (Payoff: $87)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Caterpie (10) Bug Fire, Flying, Rock 112
Weedle (9) Bug/Poison Fire, Flying, Ground, Psychic, Rock 98
Caterpie (10) Bug Fire, Flying, Rock 112
Youngster Ben (Payoff: $99)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (11) Normal Fighting 127
Ekans (11) Poison Psychic, Ground 145
Bug Catcher Greg (Payoff: $108)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weedle (9) Bug/Poison Fire, Flying, Ground, Psychic, Rock 99
Caterpie (9) Bug Fire, Flying, Rock 102
Kakuna (9) Bug/Poison Fire, Flying, Ground, Psychic, Rock 136
Metapod (9) Bug Fire, Flying, Rock 138
Lass Sally (Payoff: $160)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (10) Normal Fighting 121
Nidoran F (10) Poison Psychic, Ground 126
Youngster Calvin (Payoff: $224)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Spearow (14) Flying Electric, Rock, Ice 174
Bug Catcher James (Payoff: $141)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Caterpie (11) Bug Fire, Flying, Rock 123
Metapod (11) Bug Fire, Flying, Rock 169
Lass Robin (Payoff: $224)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Jigglypuff (14) Normal Fighting 228
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating the immense row of fellow Pokemon trainers, you are going want to
walk west. Here is a large patch of grass with a person inside of it. You can
talk to him but all he will tell you is that he's a wimp, and he is afraid of
Mt. Moon! Oh well, everyone gets scared at one point in another of their life.
So continue north onto Route 4!
Route 4
--------
There is not too much on this route. Continue north up onto a Pokemon Center.
Go in the poke center, and heal your Pokemon after those utterly vicious
battles. In the Pokemon Center you can talk to some other people, and the
fisherman at the top left of the poke center will offer you a Magikarp (a
really bad Pokemon that's easy to catch) for just five hundred dollars.
(Yahoo!) (Sarcasm) If you want to get Magikarp at this time you do not have
to, but he does evolve into Gyarados who has some very good attacks and
status, but a very low Special Attack. If you do want to raise him, I am
warning you now that it is very difficult to raise.
After making your not so tough decision, it is time folks. Let's go to Mt.
Moon, shall we?
-------------------------------------------------------------------------------
4c-1. Mount Moon
-------------------------------------------------------------------------------
Wild Pokemon in Mt. Moon:
Paris Lvs.??? (%4 appearance ratio)
-----------------------------------
A great sleeper
Advantages: Paris is a great sleeper, which will help you later on in the game.
Paris is also a grass, and poison Pokemon allowing it to have any one of those
attacks.
Disadvantages: Paris, and his later evolved form (Parisect) don't have the
sharpest status in the shed if you know what I mean.
-------------------------------------------------------------------------------
Geodude Lvs.??? (%15 appearance ratio)
--------------------------------------
Defense Galore
Advantages: Geodude has some nasty defense, which rids opponents of hit points
in a snap. All of Geodude's evolved forms have some great status. (instead of
speed.)
Disadvantages: Geodude is a rock type, which leads to many disadvantages on
fellow Pokemon. Geodude, and his family have very low speed.
-------------------------------------------------------------------------------
Sandshrew Lvs.??? (%10 appearance ratio)
----------------------------------------
Ground Pound!
Advantages: Sandshrew is a ground type, meaning it has hardly any weaknesses to
fellow Pokemon. Its evolved form, Sandslash, is a great ground-type to have.
Disadvantage: Sandshrew does have one big weakness, which is dreaded water
moves. Even though this is true Sandshrew still had very little disadvantages.
-------------------------------------------------------------------------------
Clefairy Lvs.??? (%1 appearance ratio)
--------------------------------------
Metronome fun
Advantages: Clefairy is a normal Pokemon allowing not many weaknesses against
fellow Pokemon. Clefairy is also a sleeper, which will help you further in the
game. Clefairy, and Clefable both have average status.
Disadvantages: Hm.. Clefairy and Clefable both aren't the powerhouse your team
is looking for (Typically a Dragonite or other Pokemon with kick butt status.
Clefairy, and Clefable both don't have the best status but at least it is
average.
-------------------------------------------------------------------------------
Zubat Lvs.??? (%70 appearance ratio)
------------------------------------
A pestering bloodsucker
Advantages: Zubat has an amazing third evolutional stage (Crobat) That's about
it folks, they have average status and are an average family.
Disadvantages: Zubat is part flying, which leads to many disadvantages to other
Pokemon.
-------------------------------------------------------------------------------
As you walk into Mt.Moon, go to the northern direction of the mountain. There
will be a trainer next to a sign that says "Beware Zubat is a bloodsucker!"
After taking a look at the sign fight the trainer that is next to it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lass Iris (Payoff: $224)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Clefairy (14) Normal Fighting 204
After beating Lass Iris, instead of going northwest let's go south then west
(towards the west of the entrance." Down here you will find TM09, which is
Bullet Seed. This TM shoots out bullets (seeds) at Pokemon. This will happen
any ware from 2 to 5 times.
After you get TM09 go north, and west again. Here you will run into another
trainer.
Bug Catcher Kent (Payoff: $132)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weedle (11) Bug/Poison Fire, Flying, Ground, Psychic, Rock 121
Kakuna (11) Bug/Poison Fire, Flying, Ground, Psychic, Rock 166
-------------------------------------------------------------------------------
After beating "Bug Catcher Kent", go to the northwestern tip of that area and
pick up the item there. The item is a parlyz heal. It will cure your Pokemon
from being paralyzed in a Pokemon battle.
After getting your Paralyze Heal go back south to where the trainer with the
Clefairy was. Go northeast and continue down the ladder into a new area. In
this new area go down and west. (The only way that you can). When you get to
the end of the corridor go through the ladder leading underground. Down here
there is another trainer waiting to battle you.
Team Rocket Grunt (Payoff: $)
------------------------------
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Sandshrew (11) Ground Grass, Ice, Water 219
Ratatta (11) Normal Fighting 133
Zubat (11) Flying/Poison Electric, Rock, Ice, Psychic, Ground 126
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating the Team Rocket Grunt move up towards the little plateau that has
an opening in it. In this little plateau collect the Star Piece. Star Pieces
can go for tons of cash at the town marts!
After getting your hefty star piece go all the way back to where the first
latter was that led you down here. The latter that was near the trainer with
the Clefairy. Going east, you will run into a rock wall. I want you to go
slightly above the rock wall, and then go down streaking the wall.
The first thing you will see on your way down to the bottom you will find an
Escape Rope. This item you can use when you are stuck some ware in the game.
It will automatically send you back to the entrance of that place. The next
item is a Rare Candy. Rare Candy boosts the level of your Pokemon by one.
On the wall you will find yourself some trainers.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bug Catcher Robby (Payoff: $120)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Caterpie (10) Bug Fire, Flying, Rock 112
Caterpie (10) Bug Fire, Flying, Rock 112
Metapod (10) Bug Fire, Flying, Rock 153
After beating Robby, head south to the next trainer under that huge rock.
Super Nerd Jovan (Payoff: $264)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Magnemite (11) Electric/Steel Fight, Fire, Ground 4x 208
Voltorb (11) Electric Ground 241
After you beat Super Nerd Jovan, go get the potion that is on the northwestern
tip of where you fight the gosh dang nerd. After this you can head north again
to where the ladder is. No, we aren't going down there again, we are
continuing on in Mt.Moon. From the ladder, go east then continue on north.
There will be a man hiding in many rocks. This guy isn't a trainer but he is
looking for fossils. Oh well. To the western of this guy however, there is a
trainer walking around.
Lass Miriam (Payoff: $176)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Oddish (11) Grass/Poison Bug, Fire, Flying, Poison, Ice, 183
Psychic, Ground
Bellsprout (11) Grass/Poison Bug, Fire, Flying, Poison, Ice, 198
Psychic, Ground
After you beat Lass, go the only way you can go which is southwest. Whilst
going in that direction you will find another ladder leading down. You know
the drill. Go west to go to another ladder leading underground. In this
little spaced in area, there is another Rocket Grunt.
Team Rocket Grunt (Payoff: $352)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Zubat (11) Flying/Poison Electric, Rock, Ice, Psychic, Ground 126
Ekans (11) Poison Psychic, Ground 145
After taking out the Team Rocket Grunt go up inside that little closed in
floor, and get the item there. The item inside the little rock cave is TM46.
TM46 contains thief. Thief sometimes steals items that wild Pokemon might
be holding at the time. After getting the TM, I found a hidden item down here.
Where the rock is in the middle of the floor, go to it and press the A button.
The hidden item that you will receive is an Ether.
After you collect the two items down in the underground go back up to where you
came to the ladder in the original place. Go south some more and you will find
yourself another devious trainer.
Youngster Josh (Payoff: $160)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (10) Normal Fighting 121
Rattata (10) Normal Fighting 121
Zubat (10) Flying/Poison Electric, Rock, Ice, Psychic, Ground 115
After you beat this future short lovers of America trainer, go on west, then
continue on north. Here you will meet your first chair breaker (Hiker)
Hiker Marcos (Payoff: $360)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (10) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 183
Ice, Ground
Geodude (10) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 183
Ice, Ground
Onix (10) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 231
Ice, Ground
After beating the char breaker, go northwest and get the item there. Go
through the next ladder leading downstairs. The item up here is a Moon Stone.
After getting it, go through the ladder bringing you down.
When you get to the new area, head west. Take a slow turn down where there is
Rocket waiting for you to battle him.
Team Rocket Grunt (Payoff: $416)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (13) Normal Fighting 157
Sandshrew (13) Ground Grass, Water, Ice 258
After beating this rocket employee, the rest of Mt.Moon sets itself out. Just
go the only ways you can and you will come upon another trainer.
Team Rocket Grunt (Payoff: $150)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (13) Normal Fighting 157
Zubat (13) Flying/Poison Electric, Rock, Ice, Psychic, Ground 150
After beating the easy Rocket Grunt, go north. Instead of heading all the way
north take a detour east to where you are stopped from moving on by a rock.
Click the A button and you found yourself a hidden Moon Stone. After
Collecting your Moon Stone, Go north to fight the next trainer.
Super Nerd Miguel (Payoff: $288)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Grimer (12) Poison Psychic, Ground 231
Voltorb (12) Electric Ground 264
Koffing (12) Poison Psychic 292
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you beat this Super Nerd (hardest trainer in Mt.Moon) you get to choose
your own fossil! You can either choose the Dome, or the Helix fossil. I chose
the Dome fossil because, in my opinion, its the better choice. This is because
you get Kabuto later in the game. If you choose the Helix fossil, you will
receive an Omanyte later in the game.
After both of you choose your fossils it's time to get out of Mt. Moon. But
before we do, collect the Antidote in front of the ladder.
Route 4
-------
In this route there is not too much to do. The main things available for you
To snag are TM's taught to your Pokemon by a some black belts. The TM's are
Mega Punch, and Mega Kick. Select one Pokemon you want to learn one or both of
These TM's, and they will teach it to that specific Pokemon. The one, and only
item you will find moving east is TM05. TM05 contains Roar. Roar makes a foe
Switch out with an ally. In the wild, the battle ends. After getting these
TM's, go south to my favorite city.
-------------------------------------------------------------------------------
5c-2. Visiting Pokémaniac Bill
-------------------------------------------------------------------------------
In Cerulean City there are two main things for you to do. One is to visit
Pokemon Expert Bill. The other is to fight misty. Because Misty is a
challenging opponent, we will cover Bill first. Okay after getting a good look
around Cerulean City go to the house at the northwest corner of the city.
There is a man inside there, but he is unimportant. Go through the house, and
come out in the back yard. In the back yard, go to where all of the pretty
flowers are. Go into the first flower one the bottom row. Looking towards the
eastern direction click the A button, and you will find a hidden Rare Candy.
Go back to the city, and heal because it is time to face Nugget Bridge! Go to
the north of the city where there is a big bridge. Start walking up but
suddenly your Rival will stop you! He (after a long time talking) will ask you
to battle him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rival (Payoff: $288)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeotto (17) Flying Electric, Rock, Ice 411
Rattata (15) Normal Fighting 183
Abra (16) Psychic Bug, Dark, Ghost 248
Starter (18) Varies 250
The starter will be whatever Pokemon he chose at the beginning of the game.
After you beat Rival, he will give you the Tech TV. The Tech TV gives
information on famous people around the Pokemon world. Continue on the Nugget
Bridge.
Bug Catcher Cale (Payoff: $120)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Caterpie (10) Bug Fire, Flying, Rock 112
Weedle (10) Bug/Poison Fire, Flying, Ground, Psychic, Rock 111
Metapod (10) Bug Fire, Flying, Rock 153
Kakuna (10) Bug/Poison Fire, Flying, Ground, Psychic, Rock 151
Lass Ali (Payoff: $192)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (12) Flying Electric, Rock, Ice 141
Oddish (12) Grass Bug, Fire, Flying, Poison, Ice, 199
Psychic, Ground
Bellsprout (12) Grass Bug, Fire, Flying, Poison, Ice, 211
Psychic, Ground
Youngster Timmy (Payoff: $224)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Sandshrew (14) Ground Grass, Water, Ice 279
Ekans (14) Poison Psychic, Ground 186
Lass Reli (Payoff: $256)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (16) Poison Psychic, Ground 205
Nidoran F (16) Poison Psychic, Ground 201
Camper Ethan (Payoff: $360)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mankey (18) Fighting Flying, Psychic 285
When you get to the end of the bridge, you will receive a nugget from the
hidden trainer. Nuggets do nothing to boost the status of your Pokemon, but
you can sell them for a hefty price of five thousand dollars. After talking to
the guy about Team Rocket, he will expose himself as a Rocket, and you have to
fight him.
Team Rocket Grunt (Payoff: $480)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Ekans (15) Poison Psychic, Ground 198
Zubat (15) Flying/Poison Electric, Rock, Ice, Psychic, Ground 172
From here you are going to want to go west into that huge patch of grass. If
you look really closely you will find that a trainer is there.
Camper Shane (Payoff: $280)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (14) Normal Fighting 171
Ekans (14) Poison Psychic, Ground 186
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Well guys that just about ends Nugget Bridge. You can go north, and receive
TM45. TM45 contains attract. With this TM "If your opponent is the opposite
gender than you the foe is infatuated and is unlikely to attack. This TM is
especially great for females against males. This is true because there are
more male Pokemon in the game than female. From here continue west fighting
all the trainers until you reach Bill's house.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hiker Franklin (Payoff: $540)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (15) Fighting Flying, Psychic 282
Geodude (15) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 276
Ice, Ground
Hiker Wayne (Payoff: $612)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Onix (17) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 393
Ice, Ground
Youngster Joey (Payoff: $240)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (15) Normal Fighting 187
Spearow (15) Flying Electric, Rock, Ice 186
Youngster Dan (Payoff: $272)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Slowpoke (17) Psychic/Water Electric, Grass, Bug, Dark, Ghost 360
Picnicker Kelsey (Payoff: $300)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (16) Poison Psychic, Ground 192
Nidoran F (16) Poison Psychic, Ground 189
Hiker Nob (Payoff: $486)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (13) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 238
Ice, Ground
Geodude (13) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 238
Ice, Ground
Geodude (13) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 238
Ice, Ground
Machop (13) Fighting Flying, Psychic 244
Camper Flint (Payoff: $280)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (14) Normal Fighting 171
Ekans (14) Poison Psychic, Ground 186
Youngster Chad (Payoff: $224)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Ekans (14) Poison Psychic, Ground 186
Sandshrew (14) Ground Grass, Water, Ice 279
Lass Haley (Payoff: $208)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Oddish (13) Grass/Poison Bug, Fire, Flying, Poison, Ice, 216
Psychic, Ground
Pidgey (13) Flying Electric, Rock, Steel 153
Oddish (13) Grass/Poison Bug, Fire, Flying, Poison, Ice, 216
Psychic, Ground
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating the final trainer on the long journey on and towards the
northeast of the Nugget Bridge, go to the house just to the right of you. In
here is the ever-famous...guy in a Pokemon suit? No, this can't be right.
Bill isn't half-Pokemon half-man! Suddenly Bill will talk to you claiming that
he was experimenting with Pokemon, and now he is stuck in this costume. He
needs you to do a favor. He will tell you to hit the computer when he goes in
the teleporter. As soon as he goes in go over to the computer and tap the A
button a few times over, and a new person will come out on the opposite end of
the teleporter.
This new person is Bill. He will thank you so much and will let you use his PC
system. Now when you go to deposit and withdraw Pokemon in the poke center,
instead of saying "Someone's PC" it will say Bill's PC.
Giving even more thanks, Bill will rummage around in his clothes looking for
something. Out comes what looks like a ticket of some sort. Turns out, this
ticket is an SS Anne ticket. It will enable you to board a ship in Vermillion
City.
After your meeting with Bill, head back down to Cerulean city, either going
reverse, or taking the shortcut south of Bill's house. In order to take this
shortcut, you have to go southwest of Bill's house.
-------------------------------------------------------------------------------
5c-3. Cerulean City and Misty
-------------------------------------------------------------------------------
Back in Cerulean City
----------------------
Back in Cerulean City, the first thing you should do is save your file. Next,
you should go to the Pokemon Center, and heal your Pokemon. Next it is time to
go and fight Misty.
Inside Misty's Gym
-------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Swimmer Luis (Payoff: $64)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Horsea (16) Water Grass, Electric 283
Shellder (16) Water Grass, Electric 331
Picnicker Diana (Payoff: $380)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Goldeen (19) Water Grass, Electric 451
After beating this trainer, you might want to go back and heal your Pokemon one
last time. Misty is a very tough opinion after all. After you heal go back,
and fight Misty.
Gym Leader Misty's status
-------------------------------------------------------------------------------
Gym Leader Misty's Favorite type of Pokemon- Water Pokemon
Gym Leader Misty's Least Favorite type of Pokemon Bug Pokemon(seen on the show)
Misty Likes- Boys, Water Pokemon, and all Pokemon in general (except for bugs.)
Misty Dislikes- Bug Pokemon, Brock's fetish with girls, Her three older
(prettier sisters)
Misty's strategy- Use super awesome attacks. Using this strategy she will have
you dead in no time if you don't be careful.
Rewards from Gym Trainer Misty- Some great EXP, A wad of cash, ($2,100) Your
second badge, (Cascade badge)You can now use cut outside of battle, all Pokemon
(30 and below will listen to you, and TM.03. TM.03 contains water pulse.
Water pulse pulses a blast of water at your opponent, sometimes confusing you
foe.
Pokemon- Gym Leader Misty has two Pokemon (see below)
Gym Leader Misty
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Staryu (18) Water Grass, Electric 408
Starmie (21) Water Grass, Electric 931
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you beat Misty, go to the Pokemon Center to heal your Pokemon. Then, you
should think about saving your file. After your done fixing up, it is time to
leave Cerulean City!
-------------------------------------------------------------------------------
5d. Vermillion is a Red Color?
-------------------------------------------------------------------------------
Okay, after you heal, save and all that good stuff go to the house just north
above the gym. Go into the house, then to the back of it, where you will find
a trainer/rocket.
Team Rocket Grunt (Payoff: $554)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (17) Fighting Flying, Psychic 319
Drowzee (17) Psychic Bug, Dark, Ghost 370
After you beat this chump, he will return the TM he stole. This TM is TM28.
TM28 is dig. Dig is an attack that hits on the second turn, and can also be
used to exit dungeons. You are probably thinking you have to return this TM
but you do not! You can keep it. Anyways, continue heading south until you
are directly south of Cerulean City. Hear go down even further into that tiny
house. Go in this house, come through the escalator, and then go down to the
escalator that is leading up. From here go around the patch of grass to the
trainer on the left.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bug Catcher Keigo (Payoff: $189)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weedle (16) Bug/Poison Fire, Flying, Ground, Psychic, Rock 177
Caterpie (16) Bug Fire, Flying, Rock 181
Weedle (16) Bug/Poison Fire, Flying, Ground, Psychic, Rock 177
After beating this guy, go all the way south to this pond. Here there are two
trainers waiting to fight you.
Camper Ricky (Payoff: $400)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Squirtle (20) Water Grass, Electric 282
Picnicker Nancy (Payoff: $320)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (16) Normal Fighting 195
Pikachu (16) Electric Ground 280
After you beat him and her, go even more south, where you will fight the last
three trainers on the way to Vermillion City!
Bug Catcher Elijah (Payoff: $240)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Butterfree (20) Bug/Flying Fire, Flying, Rock 4x, Electric, Ice 684
Picnicker Isabelle (Payoff: $320)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (16) Flying Rock, Ice, Electric 187
Pidgey (16) Flying Rock, Ice, Electric 187
Pidgey (16) Flying Rock, Ice, Electric 187
Camper Jeff (Paroll- $320)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Spearow (16) Flying Rock, Ice, Electric 198
Raticate (16) Normal Fighting 397
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(In Vermillion City the only places to catch wild Pokemon are inside of
Digglet's Cave, and also east of the city.)
That's right you have just entered Vermillion City! As soon as you walk in, go
to heal your team. Right after that, save your file so you do not have to
fight all of these trainers over again.
Okay, let's get down to business! Go to the house just west of the Pokemon
center, and get the old rod. With this rod you can go fishing in almost any
area of water, but you won't find anything worthwhile. (I think but I am not
sure the only Pokemon you can find with the Old Rod is Magikarp.
After you get the Old Rod, go south of Vermillion City. After going a tad
south go west where there are two houses. The house on the right has one
little midget inside it. He'll ask you if you have a Spearow. Then he will
ask you if you would like to trade it for his Farfetch'd. If you have a
Spearow go ahead and trade it. It will get you another Pokemon caught on your
dex, and another Pokemon seen on your dex. If not you can always come back
later.
The house on the left has basically a Pokemon club inside of it. Talk to the
old man on the chair to the left. When he asks you if you have come to hear
about his collection of Pokemon say yes. He will go on and on about his
Rapidash and then finish. Because he has kept you so long, he will give you a
Bike Voucher. Go all the way back to Cerulean City, and trade it in the bike
shop for your very own bike. When you get your bike go to it on the Key items
slot and press register. Now whenever you want to go cycling press select, and
bam your on your bike. Pretty neat huh?
When you get back to Vermillion City, go west and catch over 10 types of
Pokemon. (Look later in the guide) While doing this fight all of the trainers
over there. Also get the Awakening toward the north.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Youngster Eddie (Payoff: $336)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Ekans (21) Poison Psychic, Ground 279
Gamer Hugo (Payoff: $1297)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Poliwag (18) Water Electric, Grass 297
Horsea (18) Water Electric, Grass 319
Engineer Bernie (Payoff: $864)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Magnemite (18) Electric/Steel Fight, Fire, Ground 4x 342
Magnemite (18) Electric/Steel Fight, Fire, Ground 4x 342
Magneton (18) Electric/Steel Fight, Fire, Ground 4x 621
Gamer Jasper (Payoff: $1296)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (18) Grass/Poison Bug, Fire, Flying, Poison, Ice, 324
Psychic, Ground
Oddish (18) Grass/Poison Bug, Fire, Flying, Poison, Ice, 300
Psychic, Ground
Youngster Dave (Payoff: $)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (18) Poison Psychic, Ground 231
Nidorino (18) Poison Psychic, Ground 454
Youngster Dillon (Payoff: $304)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Sandshrew (19) Ground Water, Ice, Grass 378
Zubat (19) Flying/Poison Electric, Rock, Ice, Psychic, Ground 219
Engineer Braxton (Payoff: $1,008)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Magnemite (21) Electric/Steel Fight, Fire, Ground 4x 398
Gamer Darian (Payoff: $1296)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (18) Fire Water, Ground, Rock 351
Vulpix (18) Fire Water, Ground, Rock 243
Gamer Dirk (Payoff: $1296)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Voltorb (18) Electric Ground 396
Magnemite (18) Electric/Steel Fight, Fire, Ground 4x 342
Youngster Yasu (Payoff: $277)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (17) Normal Fighting 207
Rattata (17) Normal Fighting 207
Raticate (17) Normal Fighting 421
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After fighting all of the trainers west of Vermillion City, go heal your
Pokemon and come back to that cave, and enter!...
Digglet's Cave
---------------
(THIS IS ALL AFTER YOU BEAT THE SS. Anne!)
In this cave the only wild Pokemon are Digglet, and Dugtrio. Head towards the
end of the cave, and you will come out in Viridian City. Go down to the big
house, and you will get Flash. Flash is an HM that lights cave and in battle,
lowers opponent's accuracy. (You'll need this gem for Rock Tunnel.)
Back to Vermillion City
------------------------
Back here, go south to the dock. That's right you have just guest it this
place is where the SS.Anne lies! Board the ship, and get ready to fight,
fight, fight!
-------------------------------------------------------------------------------
5d-1. Vacation on the S.S. Anne
-------------------------------------------------------------------------------
For the SS.Anne, I will list all of the trainers on the ship and then where you
have to go to get off the ship then I will give a list of all of the items in
the rooms. Here we go:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Youngster Tyler (Payoff: $336)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (21) Poison Psychic, Ground 274
Lass Ann (Payoff: $228)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (18) Flying Electric, Rock, Ice 210
Nidoran F (18) Poison Psychic, Ground 226
Gentleman Arthur (Payoff: $1360)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (19) Poison Psychic, Ground 243
Nidoran F (19) Poison Psychic, Ground 240
Gentleman Thomas (Payoff: $1296)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (18) Fire Water, Ground, Rock 351
Growlithe (18) Fire Water, Ground, Rock 351
Fisherman Dale (Payoff: $612)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Goldeen (17) Water Grass, Electric 403
Tentacool (17) Water/Poison Electric, Grass, Psychic, Ground 382
Goldeen (17) Water Grass, Electric 403
Gentleman Brooks (Payoff: $1656)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pikachu (23) Electric Ground 403
Lass Dawn (Payoff: $288)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (18) Normal Fighting 219
Pikachu (18) Electric Ground 315
Gentleman Lamar (Payoff: $1224)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (17 Fire Water, Ground, Rock 331
Ponyta (17 Fire Water, Ground, Rock 553
Sailor Trevor (Payoff: $544)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (17) Fighting Flying, Psychic 319
Tentacool (17) Water/Poison Electric, Grass, Psychic, Ground 382
Sailor Edmond (Payoff: $576)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (18) Fighting Flying, Psychic 339
Shellder (18) Water Grass, Electric 373
Sailor Leonard (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Shellder (21) Water Grass, Electric 436
Sailor Duncan (Payoff: $544)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Horsea (17) Water Grass, Electric 301
Shellder (17) Water Grass, Electric 353
Tentacool (17) Water/Poison Electric, Grass, Psychic, Ground 382
Sailor Dylan (Payoff: $544)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Horsea (17) Water Grass, Electric 301
Horsea (17) Water Grass, Electric 301
Horsea (17) Water Grass, Electric 301
Sailor Huey (Payoff: $576)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Tentacool (18) Water Grass, Electric 405
Staryu (18) Water Grass, Electric 408
Sailor Phillip (Payoff: $640)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (20) Fighting Flying, Psychic 376
Fisherman Barney (Payoff: $612)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Tentacool (17) Water Grass, Electric 382
Shellder (17) Water Grass, Electric 352
Staryu (17) Water Grass, Electric 385
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now that you have just beaten ALMOST ALL of the trainers onboard the SS.Anne,
go to the room directly below the area where you came in. There is a lady
here. If you talk to her she will give you and your Pokemon a nap. (Healing
your Pokemon.) After that follow these directions:
Go left and up the big escalator.
Go south, then make a sharp turn right.
Go all the way right and then turn up where you will find none other than:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rival (Payoff: $720)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeotto (19) Flying Electric, Rock, Ice 459
Raticate (16) Normal Fighting 397
Kadabra (18) Psychic Bug, Dark, Ghost 558
Starter (20) Varies 607
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating your Rival, go up the big escalator directly north of you. When
you get up here, you will find the captain getting sick. Go up to him, and you
will automatically starry rubbing his back. He will (all of a sudden) feel
better, and for your help give you HM01, which contains cut. Cut is used to
slice down trees and reduce grass areas. It is also a fairly strong move that
can be used inside of battle.
The items that were scattered throughout random rooms were:
TM31 - Brick Break
Stardust
X Attack
Super Potion
Ether
TM44 - Rest
Now that you have beaten the SS.Anne, get off the gosh darn ship! You will
watch as the ship sails away from you slowly. After it is completely gone go
back and heal in Vermillion City. After you get your newly healed party, teach
one of them the HM the captain gave you. Go to the southwest corner of
Vermillion City. Here go up to the tree, and press the A button, keep on
clicking it until the Pokemon you taught cut to cuts the tree down. This is
called cutting down a tree. In this new area, there smack in the middle is the
Vermillion Gym!
The trainers before Surge are as follows:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sailor Dwayne (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pikachu (21) Electric Ground 369
Pikachu (21) Electric Ground 369
Engineer Baily (Payoff: $1008)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Voltorb (21) Electric Ground 463
Magnemite (21) Electric/Steel Fight, Fire, Ground 4x 400
Gentleman Tucker (Payoff: $1656)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pikachu (23) Electric Ground 403
A lot of people consider this gym to be really hard. I mean in order to get to
Blaine. They really are making a mountain out of mold. Just got up to a
garbage can and press A when it says there is a switch under it, go to the can
to the side of it. If there are two sides to it (Like if the can was in the
middle) just pick one. Sometimes it will say something like I am sorry the
switches have been reset or something like that. So just keep doing it over
again! It should take you anywhere from 1-3 times to open up into Surges area,
and when it does be ready to fight him!
Gym Leader Surge's Favorite type of Pokemon- electric Pokemon
Gym Leader Surge's Least Favorite type of Pokemon- probably ground
(sorry, but I have to put this in there from AstralFire's guide.)
LT.Surge likes- War films, G.I. Joe, Pro Wrestling
LT.Surge dislikes- Ballet
Surge strategy- Surge doesn't really have a strategy. Alls he does is try to
get you paralyzed then attack you because of your slower speed. Wait a minute,
that is a strategy. Oh well...
Rewards from Gym Trainer Surge- Some average EXP, not as great as Misty, 2,400
dollars, your third badge (Thunderbadge), and TM.34, which is shock wave.
Shock Wave is a little like Thundershock. Not that good, or that bad. Also
beating LT.Surge will raise your Pokemon's speed.
Pokemon- Gym Leader Surge has three Pokemon (see below)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Voltorb (21) Electric Ground 463
Pikachu (18) Electric Ground 315
Raichu (24) Electric Ground 627
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
5d-2. Returning Home Through the Rock Tunnel
-------------------------------------------------------------------------------
After you beat Surge, go to the pokecenter and heal your Pokemon. Next, go out
of Vermillion City, by heading back to Cerulean. Right before you go back
take the detour to the right. Here there will be a tree. Cut it down into the
new area.
In the new area, fight all the trainers going west and then south to that big
Tunnel/Cave. The trainers in this area are...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Picnicker Alicia (Payoff: $360)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Oddish (18) Grass/Poison Bug, Fire, Flying, Poison, Ice, 300
Psychic, Ground
Bellsprout (18) Grass/Poison Bug, Fire, Flying, Poison, Ice, 324
Psychic, Ground
Oddish (18) Grass/Poison Bug, Fire, Flying, Poison, Ice, 300
Psychic, Ground
Bellsprout (18) Grass/Poison Bug, Fire, Flying, Poison, Ice, 324
Psychic, Ground
Keep going south to get TM40, which is Aerial Ace. Aerial Ace is a flying
attack that is a little better than Wing Attack.
Hiker Jermy (Payoff: $720)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (20) Fighting Flying, Psychic 376
Onix (20) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 426
Ice, Ground
Camper Chris (Payoff: $420)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (21) Fire Water, Rock, Ground 409
Charmandder (21) Fire Water, Rock, Ground 292
Bug Catcher Brent (Payoff: $228)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Beedrill (19) Bug/Poison Fire, Flying, Ground, Psychic, Rock 646
Beedrill (19) Bug/Poison Fire, Flying, Ground, Psychic, Rock 646
Hiker Alan (Payoff: $756)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 387
Ice, Ground
Onix (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 486
Ice, Ground
Go a little east of here and get yourself a Burn Heal.
Bug Catcher Conner (Payroll: $240)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Caterpie (20) Bug Fire, Flying, Rock 226
Venonat (20) Bug/Poison Fire, Flying, Ground, Psychic, Rock 321
Weedle (20) Bug/Poison Fire, Flying, Ground, Psychic, Rock 222
Hiker Brice (Payoff: $720)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (20) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 367
Ice, Ground
Geodude (20) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 367
Ice, Ground
Machop (20) Fighting Flying, Psychic 376
Picnicker Caitlin (Payoff: $460)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Meowth (23) Normal Fighting 339
Now just go south to the Pokemon Center. Go south, and fight the last trainer
before Rock Tunnel.
Picnicker Kim (Payoff: $400)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pikachu (20) Electric Ground 351
Clefairy (20) Normal Fighting 291
(Rock Tunnel has Pokemon like Zubat, Geodude, Mankey and Onix.) Quite like
Mt. Moon. Okay, down to business. Go back and heal, then enter the ever-
famous Rock Tunnel. Inside here, I will tell you where to go, and if there
happens to be a trainer, I will show it, and their status.
Enter the cave.
Go west and get the repel
Go southeast through the opening and fight the trainer there.
Pokemaniac Ashton (Payoff: $1104)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Cubone (23) Ground Grass, Ice, Water 427
Slowpoke (23) Psychic/Water Bug, Dark, Ghost, Electric, Grass 487
Go east
Go north
Shoot down the ladder there
Go south
Go west
Fight the trainer there.
Pokemaniac Winston (Payoff: $1200)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Slowpoke (25) Psychic/Water Bug, Dark, Ghost, Electric, Grass 529
Go all the way west, and get a revive
Go back east, then north
Fight the trainer there.
Picnicker Martha (Payoff: $440)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Oddish (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 367
Psychic, Ground
Bulbasaur (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 301
Psychic, Ground
Go northeast
Go north
Fight the trainer there
Pokemaniac Steve (Payoff: $1056)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Charmander (22) Fire Water, Ground, Rock 306
Cubone (22) Ground Grass, Ice, Water 409
Go north
Go east
Go north
Fight the trainer there
Hiker Allen (Payoff: $900)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (25) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 458
Ice, Ground
Go west
Go north
Go east
Fight that trainer there
Hiker Eric (Payoff: $720)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (20 Fighting Flying, Psychic 376
Onix (20 Rock/Ground Fight, Steel, Grass 4x, Water 4x, 462
Ice, Ground
Go north
Go west
Shoot up the ladder
Go south
Go east
Fight the trainer there
Hiker Lenny (Payoff: $684)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (19) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 349
Ice, Ground
Geodude (19) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 349
Ice, Ground
Geodude (19) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 349
Ice, Ground
Machop (19) Fighting Flying, Psychic 357
Go southeast
Go west
Fight the trainer there
Hiker Oliver (Payoff: $720)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Onix (20) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 462
Ice, Ground
Onix (20) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 462
Ice, Ground
Geodude (20) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 367
Ice, Ground
Go east
Pick up your escape rope
Go northwest
Fight the trainer there
Hiker Lucas (Payoff: $756)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 386
Ice, Ground
Graveler (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 603
Ice, Ground
Go northeast
Shoot down the ladder
Go west into the opening
Fight the trainer here
Picnicker Sofia (Payoff: $420)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Jigglypuff (21) Normal Fighting 342
Pidgey (21) Flying Electric, Rock, Ice 247
Meowth (21) Normal Fighting 310
Go west
Go north
Pick up your Max Ether
Go south
Go west
Fight the trainer there
Hiker Dudley (Payoff: $756)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 386
Ice, Ground
Geodude (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 386
Ice, Ground
Graveler (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 603
Ice, Ground
Go north
Fight the trainer there
Pokemaniac Cooper (Payoff: $960)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Slowpoke (20) Psychic/Water Bug, Dark, Ghost, Electric, Grass 423
Slowpoke (20) Psychic/Water Bug, Dark, Ghost, Electric, Grass 423
Slowpoke (20) Psychic/Water Bug, Dark, Ghost, Electric, Grass 423
Go north
Shoot up the ladder
Go west than south
Fight the trainer there
Picnicker Leah (Payoff: $440)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 396
Psychic, Ground
Clefairy (22) Normal Fighting 319
Go south
Fight the trainer there
Picnicker Ariana (Payoff: $380)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (19) Flying Electric, Rock, Ice 223
Rattata (19) Normal Fighting 231
Rattata (19) Normal Fighting 231
Bellsprout (19) Grass/Poison Bug, Fire, Flying, Poison, Ice, 342
Psychic, Ground
Go south
Go west
Go north, and pick up your pearl
Go south
Go west
Fight that trainer there
Picnicker Dana (Payoff: $400)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Meowth (20) Normal Fighting 295
Oddish (20) Grass/Poison Bug, Fire, Flying, Poison, Ice, 333
Psychic, Ground
Pidgey (20) Flying Electric, Rock, Ice 235
Go west
G south
Exit Rock Tunnel
Outside of Rock Tunnel there are some trainers, fight them by going south.
Picnicker Carol (Payoff: $420)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (21) Flying Electric, Rock, Ice 247
Pidgeotto (21) Flying Electric, Rock, Ice 508
Hiker Clark (Payoff: $756)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 386
Ice, Ground
Onix (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 486
Ice, Ground
Hiker Trent (Payoff: $684)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Onix (21) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 486
Ice, Ground
Graveler (19) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 544
Ice, Ground
Pokemaniac Herman (Payoff: $960)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Cubone (20) Ground Grass, Ice, Water 372
Slowpoke (20) Psychic/Water Bug, Dark, Ghost, Electric, Grass 423
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
5e. Spooky Town, Otherwise Known as Lavender
-------------------------------------------------------------------------------
(In Lavender Town, the only place where you can catch wild Pokemon is south of
Lavender Town. There is also west of Lavender Town.
That's right you have just entered Lavender Town. As soon as you get in heal
your Pokemon. The Pokemon Tower here is a dangerous place, as it's occupied
by ghosts you can't identify and fight. So, forget it for now.
Now it is time to move on start heading west of Lavender town where you will
find a lot of trainers.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lass Julia (Payoff: $352)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Clefairy (22) Normal Fighting 319
Clefairy (22) Normal Fighting 319
Gamer Rich (Payoff: $1728)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (24) Fire Water, Ground, Rock 468
Vulpix (24) Fire Water, Ground, Rock 324
Go over the big area of land and fight all the trainers on the other side.
Super Nerd Glenn (Payoff: $528)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Grimer (22) Poison Psychic, Ground 423
Muk (22) Poison Psychic, Ground 739
Grimer (22) Poison Psychic, Ground 423
Up ahead is your first double battle! Fight in a different style, by playing
2 on 2!
Twins Eli and Anne (Payoff: $528)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Clefairy (22) Normal Fighting 308
Jgglypuff (22) Normal Fighting 356
Next comes a straight line of trainers...
Super Nerd Leslie (Payoff: $624)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (26) Poison Psychic 639
Lass Paige (Payoff: $368)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran F (23) Poison Psychic, Ground 289
Nidorina (23) Poison Psychic, Ground 576
Lass Andrea (Payoff: $384)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Meowth (24) Normal Fighting 354
Meowth (24) Normal Fighting 354
Meowth (24) Normal Fighting 354
Lass Megan (Payoff: $304)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (19) Flying Rock, Electric, Ice 223
Pikachu (19) Electric Ground 333
Rattata (19) Normal Fighting 231
Nidoran M (19) Poison Psychic, Ground 243
Meowth (19) Normal Fighting 280
Biker Jaren (Payoff: $480)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Grimer (24) Poison Psychic, Ground 462
Grimer (24) Poison Psychic, Ground 462
Biker Ricardo (Payoff: $460)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (22) Poison Psychic 537
Koffing (22) Poison Psychic 537
Grimer (23) Poison Psychic, Ground 442
Super Nerd Aidan (Payoff: $481)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Voltorb (20) Electric Ground 441
Koffing (20) Poison Psychic 487
Voltorb (20) Electric Ground 441
Magnemite (20) Electric/Steel Fight, Fire, Ground 4x 381
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now that you have fought the trainers west of Lavender go through that little
house. Go along heading west and you'll come out at Route 7. Go a little
north then west, and you will arrive at...
-------------------------------------------------------------------------------
5f. Celadon City, the Shopping Mecca
-------------------------------------------------------------------------------
The first thing you will want to do in Celadon City is to go heal your Pokemon.
Next go behind the Pokecenter and head west when you see an opening in the
building, go in. Keep climbing up floors until you find a table with a Pokemon
on it the Pokemon is Eevee. Eevee isn't a really good Pokemon but you can
evolve it into Vaporeon, Jolteon, and Flareon which are really good Pokemon.
After getting Eeveee, you might want to take a visit to the Department store.
The items there are...
(Contributed by Dmon2)
o---------------------------------o
| CELADON CITY DEPARTMENT STORE |
o---------------------------------o
o----------------------o o----------------------o o-------------------------o
| SECOND FLOOR, NORTH | | SECOND FLOOR, SOUTH | | FOURTH FLOOR |
o----------------------o o----------------------o o-------------------------o
| TM05.........$1000 | | Great Ball....$600 | | Poke Doll.......$1000 |
| TM15.........$7500 | | Super Potion..$700 | | Retro Mail........$50 |
| TM28.........$2000 | | Revive.......$1500 | | Fire Stone......$2100 |
| TM31.........$3000 | | Antidote......$100 | | Thunderstone....$2100 |
| TM43.........$3000 | | Parlyz Heal...$200 | | Water Stone.....$2100 |
o----------------------o | Awakening.....$250 | | Leaf Stone......$2100 |
| Burn Heal.....$250 | o-------------------------o
Move Tutor who teaches | Ice Heal......$250 |
Counter is on Floor 3. | Super Repel...$500 |
o----------------------o o-------------------------o
o----------------------o Give the rooftop | FIFTH FLOOR, SOUTH |
| FIFTH FLOOR, NORTH | girl one of each drink o-------------------------o
o----------------------o to get these TMs: | X Attack.........$500 |
| HP Up........$9800 | | X Defend.........$550 |
| Protein......$9800 | Fresh Water - TM16 | X Speed..........$350 |
| Iron.........$9800 | Soda Pop - TM20 | X Special........$350 |
| Calcium......$9800 | Lemonade - TM33 | X Accuracy.......$950 |
| Zinc.........$9800 | | Guard Spec.......$700 |
| Carbos.......$9800 | | Dire Hit.........$650 |
o----------------------o o-------------------------o
Buy things and get out. Enter the building to the right.
South of the Game Corner is a row of buildings. Enter the leftmost building
and talk to the man in the upper left corner. He'll give you a coin case.
After you get your coin case you can visit the Celadon Game corner. You can
buy coins, or you can gamble for them.
After this, go to the house two houses to the right of the Department Store.
Talk to the old woman and get the tea. When you get it, you can now pass
through houses with guards in them.
Now it's time for Erika!
Go south towards the east, where there is a tree. Cut it down then continue
going west. Soon you will come upon a gym. Which is Erika's gym of course.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lass Kay (Payoff: $368)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (23) Grass/Poison Bug, Fire, Flying, Poison, Ice, 414
Psychic, Ground
Weepinbell (23) Grass/Poison Bug, Fire, Flying, Poison, Ice, 744
Psychic, Ground
Beauty Bridget (Payoff: $1512)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Oddish (21) Grass/Poison Bug, Fire, Flying, Poison, Ice, 351
Psychic, Ground
Bellsprout (21) Grass/Poison Bug, Fire, Flying, Poison, Ice, 378
Psychic, Ground
Oddish (21) Grass/Poison Bug, Fire, Flying, Poison, Ice, 351
Psychic, Ground
Bellsprout (21) Grass/Poison Bug, Fire, Flying, Poison, Ice, 378
Psychic, Ground
Picnicker Tina (Payoff: $480)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bulbasaur (24) Grass/Poison Bug, Fire, Flying, Poison, Ice, 328
Psychic, Ground
Ivysaur (24) Grass/Poison Bug, Fire, Flying, Poison, Ice, 724
Psychic, Ground
Beauty Tamia (Payoff: $1728)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (24) Grass/Poison Bug, Fire, Flying, Poison, Ice, 432
Psychic, Ground
Bellsprout (24) Grass/Poison Bug, Fire, Flying, Poison, Ice, 432
Psychic, Ground
Beauty Lori (Payoff: $1728)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Exeggcute (24) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 504
Ice, Poison
Cooltrainer Mary (Payoff: $792)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 396
Psychic, Ground
Oddish (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 367
Psychic, Ground
Weepinbell (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 711
Psychic, Ground
Gloom (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 621
Psychic, Ground
Ivysaur (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 664
Psychic, Ground
Lass Lisa (Payoff: $368)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Oddish (23) Grass/Poison Bug, Fire, Flying, Poison, Ice, 384
Psychic, Ground
Gloom (23) Grass/Poison Bug, Fire, Flying, Poison, Ice, 649
Psychic, Ground
Gym Leader Erika's Favorite type of Pokemon- electric Pokemon
Gym Leader Erika's Least Favorite type of Pokemon- Fire
Erika likes- Using an over amount of Perfume, and of course nice aromas
LT.Surge dislikes- Mean boys, and fire/bug Pokemon
Erika's strategy- Try to poison, paralyze, and put your Pokemon to sleep then
easily kill you with her above average attacks.
Rewards from Gym Leader Erika- A boatload of EXP, 2900 dollars, a Rainbow Badge
(your fourth badge), and TM19, which is Giga Drain. It sucks life out of your
opponent's Pokemon, and improves your HP.
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Victreebel (29) Grass/Poison Bug, Fire, Flying, Poison, Ice, 1186
Psychic, Ground
Tangela (24) Grass Bug, Fire, Flying, Poison, Ice 853
Vileplume (29) Grass/Poison Bug, Fire, Flying, Poison, Ice, 1143
Psychic, Ground
With so many weaknesses, you can pick and choose what to send against her. The
best is a good fire-type, but any will do, really. The only thing hard about
her are the levels of her Pokemon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
5f-2. Rocket Hideout and the Magic Magnifying Glass
-------------------------------------------------------------------------------
With Erika defeated, you now have four out of the eight badges! This is cause
for celebration! Instead of a party, raid an underground hideout! Yay!
Your first stop is the game corner. If you haven't already, snag the Coin Case
from the man in the bar (he's in the upper left corner) so you can hold coins
and play the slots. When you're ready, talk to the Rocket standing in front of
the poster. Battle and win!
Now then, examine the poster to open up a staircase leading into the
Underground Rocket Hideout. First go left and hug the upper wall to avoid
being sighted by the first Rocket. Walk around him and go south to get an
Escape Rope from the table, then battle the nearby Rocket. Afterwards, head to
the right to find another Rocket to beat up.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Team Rocket Grunt (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Raticate (21) Normal Fight 522
Raticate (21) Normal Fight 522
Team Rocket Grunt (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Drowzee (21) Psychic Bug, Dark, Ghost 459
Machop (21) Fighting Flying, Psychic 396
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now, after defeating these two it seems there isn't anything worthwhile on this
floor. Not right now, anyway. Take the stairs going down and hug the lower
wall to stay out of sight of the Grunt to the left until you're ready to fight
him. Even if you should get caught, he's a pushover with weak Pokemon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Team Rocket Grunt (Payoff: $544)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Zubat (17) Flying/Poison Electric, Rock, Ice, Psychic, Ground 196
Zubat (17) Flying/Poison Electric, Rock, Ice, Psychic, Ground 196
Koffing (17) Poison Psychic 414
Grimer (17) Poison Psychic, Ground 327
Raticate (17) Normal Fight 421
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Afterwards, go left to the conveyor arrows and ride the bottom one. After you
stop, walk back right, past all the other arrows and snag an X Speed. Go back
to where you were dropped off on the light-colored square and take the Moon
Stone. Now ride the lower >> conveyor to stop near a TM12. Now go directly
right and take the conveyor pointing down toward the light metal floor. Go
directly right again, then left, and you should be in the lower right corner of
this little maze. From here, go down to the two << conveyors (one right on top
of the other) and take the lower one to reach a Super Potion. First go up and
ride either conveyor back to the main part of the maze, then go right and down
and ride the right down-pointing conveyor. Take two steps left, and you should
be back to the two << conveyors that got you the Super Potion. Now take the
higher of the two conveyors there, then ride the conveyor pointing right.
You'll end up in a new area with a staircase and an elevator, but you can't use
the elevator quite yet. Instead, take the stairs.
Here, there are two Rocket Grunts and one Hyper Potion in the upper left corner
of the room. You can deal with the Grunts or just walk past them, but it's
advisable to fight them. The one near the top of the room is listed first.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Team Rocket Grunt (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Grimer (20) Poison Psychic, Ground 385
Koffing (17) Poison Psychic 487
Koffing (17) Poison Psychic 487
Team Rocket Grunt (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (19) Normal Fight 231
Raticate (19) Normal Fight 471
Raticate (19) Normal Fight 471
Rattata (19) Normal Fight 231
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
As you can see, the first requires a psychic type, and if you happen to have a
fighting type for the second, you'll breeze through this. Unfortunately,
there's nothing here beyond one of the Rockets telling you to take the elevator
to see the boss, except you don't have the key yet. In due time...
Go back down the stairs and return through the conveyor maze to the first part
of B2F. Take the stairs going down to reach B3F. This floor has no obvious
stairs going deeper into the compound, but it does have a couple of Rockets,
the second one listed being the one in the conveyor maze. The first, which is
hanging around south of the stairs, just uses a pair of Machops and is guarding
TM21, Frustration.
Now go into the conveyor maze. There should be two conveyors pointing in
opposite directions: << >>. Take the right one first, then take the conveyor
pointing downward to have access to some Rare Candy. Now return to the first
intersection and take the conveyor going left. Two steps down gets you to a
metal floor, and from there, go down and left (don't step on any conveyors!)
till you reach a sort of staircase of right-pointing conveyors. Take the
second one from the bottom to be tossed right in sight of another Rocket Grunt.
Fortunately, it seems he's blind as a bat and will let you walk right past him
if you want. Fight him anyway. His Drowzee would ordinarily be a pain, it
being a psychic-type, but its level is rather low, so it's not that tough.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Team Rocket Grunt (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (21) Fighting Flying, Psychic 396
Machop (21) Fighting Flying, Psychic 396
Team Rocket Grunt (Payoff: $640)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (20) Normal Fight 243
Raticate (20) Normal Fight 496
Drowzee (20) Psychic Bug, Dark, Ghost 436
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you've finished off the second Grunt, go down and right to get the
Black Glasses, then up to the stairs leading down. In B4F, immediately go left
to snag a Max Ether, then follow the path up to a TM49 (Snatch) and a lone
Rocket. Send him packing!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Team Rocket Grunt (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (21) Poison Psychic 513
Zubat (21) Flying/Poison Electric, Rock, Ice, Psychic, Ground 243
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The one thing that separates this Grunt from all the others is that he will
drop the Lift Key, which will allow you to use the elevator! Hurray!
Unfortunately, you'll have to return to B2F and go through the conveyor maze
there once more to reach the elevator for your own use. Poo. Anyway, once
you reach the elevator (see the directions above if you don't know how to get
through the conveyor maze) go to B1F first. You'll see a lonely Rocket who
needs a beating.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Team Rocket Grunt (Payoff: $704)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Grimer (22) Poison Psychic, Ground 423
Koffing (22) Poison Psychic 573
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now, beating him doesn't get you anything special...or does it? Head up, and
the door that was blocking the elevator when you first came in has been
removed. You can now leave this place more easily if you need to go to the
Pokemon Center and heal up. Otherwise, go back on the elevator and go down to
B4F. Upon landing, go left for a Calcium tab, then up to find a pair of Grunts
protecting the boss's door. Better fight them both. Listed from left to
right...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Team Rocket Grunt (Payoff: $736)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Sandshrew (23) Ground Grass, Water, Ice 457
Ekans (23) Poison Psychic, Ground 304
Sandslash (23) Ground Grass, Water, Ice 800
Team Rocket Grunt (Payoff: $736)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Ekans (23) Poison Psychic, Ground 304
Sandshrew (23) Ground Grass, Water, Ice 457
Arbok (23) Poison Psychic, Ground 724
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The one on the left just requires a water or grass type to waste his pair of
ground types. The Ekans in the middle may break your momentum and require you
to switch out for a ground or psychic type, but the Sandslash at the end is the
only real trouble. If you don't have a water or grass type (for whatever
reason) you'll likely take a while wearing down its high defense. The Grunt on
the right has mainly weak Pokemon, even in his Arbok. One good psychic type
will defeat him. Beating both will unlock the door and give you access to the
boss: Giovanni!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss Giovanni (Payoff: $2900)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Onix (25) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 577
Ice, Ground
Rhyhorn (24) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 693
Ice, Ground
Kangaskhan (29) Normal Fighting 1087
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
He starts out with an Onix, so having a Pokemon to exploit its many weaknesses
would be advisable. While it's half ground type, it's also half rock, so it
ends up being weak against ground itself. If you have a Pokemon with Dig, use
it for an easy victory. The same goes for Rhyhorn and its silly dual-types.
Kangaskhan is a tough cookie, it being of high level, normal type, and having
such moves as Mega Punch and others that cause lots of damage real quick-like.
A fighting type will plow through all three of Giovanni's Pokemon, but if you
don't have one, use an electric-type or whatever Pokemon has Thunder Wave to
paralyze Kangaskhan, then take your heaviest-hitter to knock it out for the
count!
After a victory, speak to Giovanni and he'll vanish, leaving the Silph Scope
behind. Now you can identify the ghosts in Lavender Town's tower of creepy
mist. Before leaving Celadon, make sure you go to the Celadon Mansion and ask
the old lady there for some Tea to give to the border guards. Also make sure
you've gotten everything you need from the Game Corner, then get ready to head
out.
-------------------------------------------------------------------------------
5f-3. Lavender Town's Ghostly Ghasts
-------------------------------------------------------------------------------
Leave Celadon via the west exit. We'll get to Lavender in a minute. There's a
bush here you can Cut, so do it and head into this new area. You may notice
the Snorlax resting peacefully nearby, but there's nothing you can do about it
now, so just go up to the two trainers by the grass. This is a dual battle, so
prepare appropriately.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Young Couple Lea & Jed (Payoff: $1624)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rapidash (29) Fire Water, Rock, Ground 1190
Ninetales (29) Fire Water, Rock, Ground 1104
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Both use fire types, so just make sure you have at least one Pokemon to exploit
one of their weaknesses and you'll be fine. When they're defeated, (or if you
ignored them) go into the guardhouse and out the left end to find a house. Go
inside and speak to the woman there to get HM02, Fly! Yippee-skippee! Teach
it to a flying-type if you've got one (Pidgeotto, perhaps?) and fly back to
Lavender Town. If you're not flying, you can just return via the underground
tunnel.
Anyway, back in Lavender Town, head into the Pokemon Tower. Go up to the third
floor, where the fog suddenly becomes thick. There are three trainers here,
the one topside protecting an Escape Rope, the middle and bottom ones guarding
the stairs up.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Channeler Hope (Payoff: $736)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (23) Ghost/Poison Dark, Ghost, Psychic, Ground 468
Channeler Carly (Payoff: $768)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (24) Ghost/Poison Dark, Ghost, Psychic, Ground 487
Channeler Patricia (Payoff: $704)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (22) Ghost/Poison Dark, Ghost, Psychic, Ground 447
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
While pure Ghost types are annoying to fight due to their immunity to physical
attacks, the ones found in the tower are half poison, meaning they have a big
vulnerability to psychic types, and they can typically be taken out in one hit
by a decent fire or electric move like Thunderbolt or Flamethrower. It's best
to take them out quickly, as they can use such moves as Curse to hurt your
Pokemon over time, or Confuse Ray, which is always a pain. After the Rocket
base and the Celadon gym, you should be strong enough to accomplish a OHKO on
these Pokemon. Waste all three trainers here for easy experience and cash,
then move on.
On the next floor, take a step down and go left to grab an Elixir from outside
the sight range of the channelers here. You can reach the next floor without
a fight, but what fun would that be? You can find an Awakening and a Great
Ball on this floor, but you won't be able to get the latter without at least
one fight.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Channeler Laurel (Payoff: $736)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (23) Ghost/Poison Dark, Ghost, Psychic, Ground 468
Gastly (23) Ghost/Poison Dark, Ghost, Psychic, Ground 468
Channeler Jody (Payoff: $704)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (22) Ghost/Poison Dark, Ghost, Psychic, Ground 447
Channeler Paula (Payoff: $704)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (24) Ghost/Poison Dark, Ghost, Psychic, Ground 487
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The same as before. Take out the Gastlies and head up one floor. Use the Item
Finder near the north end of this floor and you should get a response. The
item in question, a Big Mushroom, is hidden north of the tombstones, past the
northernmost Channeler (who is also the first on the list below). Snag it and
make your way to the purification circle in the center of the room. The
Channeler standing on it won't fight you, but Tammy nearby will. Her Haunter
isn't much tougher than the Gastlies you've been fighting, and has many of the
same moves. Plus, when you reach the purification circle your Pokemon will be
fully healed and restored, so just make your way past the two remaining
trainers, heal up if needed, and go to the next floor. Don't forget to snag
the Nugget, though.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Channeler Ruth (Payoff: $704)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (22) Ghost/Poison Dark, Ghost, Psychic, Ground 447
Channeler Tammy (Payoff: $736)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Haunter (23) Ghost/Poison Dark, Ghost, Psychic, Ground 621
Channeler Karina (Payoff: $768)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (24) Ghost/Poison Dark, Ghost, Psychic, Ground 487
Channeler Janae (Payoff: $768)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (22) Ghost/Poison Dark, Ghost, Psychic, Ground 447
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Second to last floor. Remember that you can return to the previous floor and
the purification circle if you happen to take a pounding from the trainers
here, but it shouldn't be needed if you beat Erika in Celadon. If you
didn't...well, that's what the purification circle is for. Go down as soon as
you enter this floor to avoid the Channeler staring at you and get an X
Accuracy below. When you've got it, make your way through the Channelers to
the stairs. The one closest to the stairs down you can avoid, but the next two
you won't be able to miss, at all.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Channeler Angelica (Payoff: $704)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (22) Ghost/Poison Dark, Ghost, Psychic, Ground 447
Gastly (22) Ghost/Poison Dark, Ghost, Psychic, Ground 447
Gastly (22) Ghost/Poison Dark, Ghost, Psychic, Ground 447
Channeler Jennifer (Payoff: $768)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (24) Ghost/Poison Dark, Ghost, Psychic, Ground 487
Channeler Emilia (Payoff: $768)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (24) Ghost/Poison Dark, Ghost, Psychic, Ground 487
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once again, more of the same, over and over. By this time you should be well-
versed in defeating Gastlies. Take them out, get the Rare Candy just lying
around, and go up to the final floor...but wait! You'll have to fight a
Marowak, the Pokemon killed by Team Rocket! It's a level 30 critter, tough
due to its high attack and defense, but very vulnerable to grass, water and ice
moves. It uses such moves as Headbutt, Leer and the ever-strong Boomerang,
which will seriously injure and possibly kill any Pokemon with low defense
or HP. It's best to exploit its weaknesses with strong water or grass attacks,
because if you're depending on physical attacks, you'll be at it for a long
time. Also bear in mind you cannot catch this Marowak. Don't bother trying,
you'll just waste Pokeballs. If you want one, you can catch and evolve a
Cubone.
After pacifying the spirit, head up to the final floor. You'll be assaulted by
a gauntlet of Rocket grunts.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Team Rocket Grunt (Payoff: $800)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Zubat (25) Flying/Poison Electric, Rock, Ice, Psychic, Ground 288
Zubat (25) Flying/Poison Electric, Rock, Ice, Psychic, Ground 288
Golbat (25) Flying/Poison Electric, Rock, Ice, Psychic, Ground 915
Team Rocket Grunt (Payoff: $832)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (26) Poison Psychic 634
Drowzee (26) Psychic Bug, Dark, Ghost 567
Team Rocket Grunt (Payoff: $544)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Zubat (23) Flying/Poison Electric, Rock, Ice, Psychic, Ground 265
Rattata (23) Normal Fight 280
Raticate (23) Normal Fight 571
Zubat (23) Flying/Poison Electric, Rock, Ice, Psychic, Ground 265
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The first just uses Zubats and its evolution, so send out an electric type to
waste them all quickly. The Drowzee of the second can be a nuisance, as well
as the Koffing if it's allowed to poison your Pokemon. The third has Rattata
and Raticate, both of which have Hyper Fang and can cause lots of damage in a
single hit. If by some chance you happen to have a Jolteon with Double Kick,
you can just use it and wipe out his entire party by itself. Otherwise, just
send out your best and they'll all fall quickly.
After freeing the old man, speak to him and you'll be taken out of the tower
and to his home. Speak to him again and he'll give you the Pokeflute, which
can wake the two Snorlax blocking the routes to Fuschia City. However, before
you leave Lavender, go back into the Pokemon Tower and head up to the top
floor. Use the Item Finder where Mr. Fuji was standing and you'll receive the
Soothe Bell.
That's about all for Lavender Town, but to get to Fuschia, there are two
routes. One involves a bike path and the other is your ordinary walk through a
gaggle of rival trainers. Either path will get you to Fuschia, and both should
be taken eventually for the experience, cash and items. It's up to you which
path to take first, either south from Lavender or west from Celadon. Pick one
and we're off!
-------------------------------------------------------------------------------
5g. Fuschia City and All Things Purple...ish
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5g-1. Cycling Road
-------------------------------------------------------------------------------
Go west, young trainer. West out of Celadon, that is. Your first obstacle
Will be the sleeping Snorlax. Use the Pokeflute to wake it, but be warned:
it's a strong bastard. It uses moves such as Headbutt and Yawn. The former
hurts you, the latter puts you to sleep after one turn. And after all that,
it'll use Rest to restore all its HP, then use Snore to hurt you...while it's
asleep! A real pain, this thing. If this is your first battle with Snorlax,
try to capture it so you can simply kill the second. If this is your second
battle and you didn't capture the Snorlax south of Lavender Town, you'd better
capture it, as it's the last wild Snorlax in the entire game.
After Snorlax has been defeated, stand on the square where it used to sleep and
use the Item Finder. You'll pick up Leftovers, which should be given to a
Pokemon to hold immediately. Go into the guard house and up to the second
floor. Speak to another of Professor Oak's aides to receive the Amulet Coin if
you've captured over 40 different species of Pokemon.
Going west out of the guard house will put you on Cycling Road. A few notes
about this course: you will automatically ride downhill, but you can stop and
climb uphill by holding B and up on the D-pad. It's recommended to just hold B
during the entire time on the Road just so you have some control over where you
end up. The tall grass here hides Fearow, a great bird Pokemon to have, or at
least fight. Since it's fully evolved, it will give you a lot of experience.
You can also catch a Doduo here, and should if you want something to replace
your old Pidgey or Spearow. Now then, onto the trainer cavalcade!
Bikers and Cue Balls litter the Cycling Road. Bikers use poison types, while
the Cue Balls have Fighting types, often just Machop/Mankey and their
respective evolutions. The best thing you can do is either send a Ground or
Psychic type to the front of your line-up to take them out quick. A Psychic
type will likely be able to torch the whole of the opposition by itself.
You'll need one, or at least a strong Pokemon to deal with the Koffing and
Weezing, as they're immune to Ground attacks.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Biker Lao (Payoff: $580)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Grimer (29) Poison Psychic, Ground 558
Koffing (29) Poison Psychic 708
Cue Ball Koji (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (28) Fighting Flying, Psychic 528
Mankey (28) Fighting Flying, Psychic 444
Machop (28) Fighting Flying, Psychic 528
Cue Ball Luke (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mankey (29) Fighting Flying, Psychic 459
Machop (29) Fighting Flying, Psychic 546
Biker Hideo (Payoff: $660)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weezing (33) Poison Psychic 1222
Biker Ruben (Payoff: $560)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weezing (28) Poison Psychic 1038
Koffing (28) Poison Psychic 684
Weezing (28) Poison Psychic 1038
Cue Ball Camron (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mankey (29) Fighting Flying, Psychic 459
Machop (29) Fighting Flying, Psychic 546
Biker Virgil (Payoff: $560)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weezing (28) Poison Psychic 1038
Koffing (28) Poison Psychic 684
Weezing (28) Poison Psychic 1038
Cue Ball Isaiah (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (29) Fighting Flying, Psychic 546
Machamp (29) Fighting Flying, Psychic 1198
Cue Ball Raul (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mankey (29) Fighting Flying, Psychic 459
Primeape (29) Fighting Flying, Psychic 925
Biker Billy (Payoff: $660)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Muk (33) Poison Psychic, Ground 1110
Cue Ball Jamal (Payoff: $624)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mankey (26) Fighting Flying, Psychic 411
Mankey (26) Fighting Flying, Psychic 411
Machamp (26) Fighting Flying, Psychic 1074
Machop (26) Fighting Flying, Psychic 489
Biker Nikolas (Payoff: $580)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Voltorb (29) Electric Ground 639
Voltorb (29) Electric Ground 639
Cue Ball Zeek (Payoff: $792)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machoke (33) Fighting Flying, Psychic 1032
Cue Ball Corey (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Primeape (29) Fighting Flying, Psychic 925
Machoke (29) Fighting Flying, Psychic 906
Biker Jaxon (Payoff: $580)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weezing (29) Poison Psychic 1074
Muk (29) Poison Psychic, Ground 975
Biker William (Payoff: $500)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (25) Poison Psychic 610
Weezing (25) Poison Psychic 925
Koffing (25) Poison Psychic 610
Koffing (25) Poison Psychic 610
Weezing (25) Poison Psychic 925
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After all this, you'll end up stopping at the beginning of Route 18. Head
Right to reach the guard house and go to the second floor to find a guy who
wants to trade a Lickitung for a Slowbro. If you've got a Slowbro (or a
Slowpoke) you'd do well to trade it, as Lickitung isn't available elsewhere in
the game.
Exit the guard house via the right path and you'll be just west of Fuschia.
You can go ahead into the city and heal up your Pokemon, or battle it out with
the remaining three trainers stalking the tall grass south of the guard house.
Go on, teach them what-for!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bird Keeper Jacob (Payoff: $624)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Spearow (26) Flying Electric, Rock, Ice 322
Spearow (26) Flying Electric, Rock, Ice 322
Fearow (26) Flying Electric, Rock, Ice 904
Spearow (26) Flying Electric, Rock, Ice 322
Bird Keeper Ramiro (Payoff: $816)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Dodrio (34) Flying Electric, Rock, Ice 1150
Bird Keeper Wilton (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Spearow (29) Flying Electric, Rock, Ice 360
Fearow (29) Flying Electric, Rock, Ice 1006
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
With those three out of the way, you can wander around in the tall grass if you
want, but what's in there is the same stuff that was at the Cycling Road, so
just fight here if you want to level up or catch a Doduo and Fearow without
having to ride back up the hill over and over. Anyway, Fuschia is right
nearby, so skip past the section on the Silence Bridge and go on in when you're
ready.
-------------------------------------------------------------------------------
5g-2. Silence Bridge
-------------------------------------------------------------------------------
If you're opting for the route south of Lavender, heal up if needed and head on
down the road. You'll soon pass through a guard station and onto a boardwalk.
There's an item ball in view along the way, but you'll have to come back and
get it after you've learned Surf. Continue on and fight the trainers, who
mainly use water Pokemon, so any electric types will have a field day against
them.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fisherman Chip (Payoff: $864)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Tentacool (24) Water/Poison Electric, Grass, Psychic, Ground 540
Goldeen (24) Water Electric, Grass 570
Fisherman Hank (Payoff: $864)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Goldeen (27) Water Electric, Grass 642
Fisherman Elliot (Payoff: $756)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Poliwag (21) Water Electric, Grass 346
Shellder (21) Water Electric, Grass 436
Goldeen (21) Water Electric, Grass 499
Horsea (21) Water Electric, Grass 373
Young Couple Gia & Jes (Payoff: $1344)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (24) Poison Psychic, Ground 306
Nidoran F (24) Poison Psychic, Ground 302
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you've waded your way through this deluge of opposition, you'll find
you've come across a sleeping Snorlax. Well, the Pokeflute you got from Mr.
Fuji will wake that sucker right up. Snorlax is a tough bugger to fight, let
alone catch. Its Rest move will restore all its HP (and it will use it far too
often...) While Rest will put it to sleep, it has such high HP that it will
likely survive long enough to wake up, use Rest, and repeat the whole annoying
process. It can also use Headbutt and Yawn, a move that will put your Pokemon
to sleep. You can kill this Snorlax and catch the one west of Celadon if you
haven't already, but if you didn't catch that one, you must capture this one,
as it's the last wild Snorlax in the game. Unless, of course, you can trade
for it...
But anyway, the best way to knock out its HP is high-damage attacks, preferebly
with a tank Pokemon like Sandslash, using moves such as Dig, Slash and
Earthquake. Swap out as many Pokemon as needed, and either beat it or ensnare
it when you can. As soon as it's gone (by whatever means) stand where it used
to sleep and use the Item Finder for some Leftovers.
As soon as Snorlax is down, you can either go west to Vermilion City to heal,
or continue south down Route 12. Going south, you'll soon reach a house in the
middle of the path. Go inside and talk to the Fishing Guru's younger brother
to receive the Super Rod, the best fishing rod in the game. Continuing on will
be more trainers to battle. Along the way you should spot a small tree you can
Cut. Do so and fight Camper Justin to get the Iron he guards. The second
small tree will lead to an area with tall grass where you can catch Venonat,
along with Ditto, though the latter is very rare.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rocker Luca (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Voltorb (29) Electric Ground 639
Electrode (24) Electric Ground 931
Camper Justin (Payoff: $580)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (29) Poison Psychic, Ground 372
Nidorino (29) Poison Psychic, Ground 732
Fisherman Andrew (Payoff: $864)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Magikarp (24) Water Electric, Grass 102
Magikarp (24) Water Electric, Grass 102
Picnicker Alma (Payoff: $560)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Goldeen (28) Water Electric, Grass 666
Poliwag (28) Water Electric, Grass 462
Horsea (28) Water Electric, Grass 498
Bird Keeper Sebastian (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (28) Flying Electric, Rock, Ice 340
Pidgeotto (29) Flying Electric, Rock, Ice 702
Picnicker Susie (Payoff: $480)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (24) Flying Electric, Rock, Ice 282
Meowth (24) Normal Fighting 354
Meowth (24) Normal Fighting 354
Rattata (24) Normal Fighting 292
Pikachu (24) Electric Ground 421
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
As you come off the bridge, hug the lower end of the path and use the Item
Finder to locate a PP Up hidden in a corner off to the left, two spaces right
of a sign. And, of course, there are more and more trainers to battle.
There's also another spot of tall grass where you can train and catch Pokemon.
It has the same offerings as in Route 12, so if you missed Ditto, you can catch
it here. Also, while it may look like the two Beauties at the entrance to
Route 13 are a dual battle, they're actually individual trainers. Considering
they give a combined total of $4000, I'd say this is a good thing.
If you've got an electric-type, just stick it in the front of your line-up and
you should be able to roll over the majority of the trainers on Route 13.
While Biker Jared comes with a collection of Koffing, a decent electric type
like Jolteon or Raichu can take care of them pretty easily. The rest are cake.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Beauty Lola (Payoff: $1944)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (27) Normal Fighting 328
Pikachu (27) Electric Ground 474
Rattata (27) Normal Fighting 328
Beauty Sheila (Payoff: $2088)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Clefairy (29) Normal Fighting 421
Meowth (29) Normal Fighting 427
Pikachu (27) Electric Ground 474
Rattata (27) Normal Fighting 328
Picnicker Valerie (Payoff: $540)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Poliwag (30) Water Electric, Grass 495
Poliwag (30) Water Electric, Grass 495
Picnicker Gwen (Payoff: $540)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (27) Flying Electric, Rock, Ice 318
Meowth (27) Normal Fighting 399
Pidgey (27) Flying Electric, Rock, Ice 318
Pidgeotto (27) Flying Electric, Rock, Ice 652
Bird Keeper Robert (Payoff: $624)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (26) Flying Electric, Rock, Ice 306
Pidgeotto (26) Flying Electric, Rock, Ice 628
Spearow (26) Flying Electric, Rock, Ice 322
Fearow (26) Flying Electric, Rock, Ice 901
Bird Keeper Perry (Payoff: $600)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Spearow (25) Flying Electric, Rock, Ice 310
Pidgey (25) Flying Electric, Rock, Ice 294
Spearow (25) Flying Electric, Rock, Ice 310
Spearow (25) Flying Electric, Rock, Ice 310
Pidgey (25) Flying Electric, Rock, Ice 294
Biker Jared (Payoff: $560)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (28) Poison Psychic 684
Koffing (28) Poison Psychic 684
Koffing (28) Poison Psychic 684
Bird Keeper Carter (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (28) Flying Electric, Rock, Ice 330
Doduo (28) Flying Electric, Rock, Ice 576
Pidgeotto (28) Flying Electric, Rock, Ice 678
Bird Keeper Mitch (Payoff: $624)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (26) Flying Electric, Rock, Ice 306
Spearow (26) Flying Electric, Rock, Ice 322
Pidgey (26) Flying Electric, Rock, Ice 306
Fearow (26) Flying Electric, Rock, Ice 901
Bird Keeper Beck (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeotto (29) Flying Electric, Rock, Ice 702
Fearow (29) Flying Electric, Rock, Ice 1006
Bird Keeper Marlon (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Spearow (28) Flying Electric, Rock, Ice 348
Doduo (28) Flying Electric, Rock, Ice 576
Fearow (29) Flying Electric, Rock, Ice 972
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
By the time you've gotten through all of these, you'll already have reached
Route 14, and all the more trainers it entails. Use the Item Finder near
Marlon (the last Bird Keeper guarding the way south) and you should spot an
item buried on the other side of the trees. Blocking your path are a few
scattered trainers and a gang of bikers out to make your life miserable.
However, you can avoid eye contact with all of them by hugging the right side
of the trees leading up to the tall grass. The item is a Zinc vitamin, making
it worth the trouble if only due to its insane cost at the store. There's a
varied crowd of trainers on Route 14, but you can probably guess how to handle
them. Don't forget the Pinap Berry near where Route 14 turns into Route 15.
Use the Item Finder if you're having trouble locating it.
In case you haven't, now would be the time to Fly back to either Vermilion or
Lavender to heal up before pressing on. Even if your team is at full health,
they're probably lacking in PP for their moves, so hitting the Pokemon Center
to make sure they're at full capacity would be a good idea. If you're the
gung-ho type and want to press on, though, I can't stop you.
As for type matching, the Bird Keepers are self-explanatory, the Bikers will
focus on Poison types like Koffing and Muk, while the twins each have one of
the starters, so you might see a familiar face or two.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bird Keeper Donald (Payoff: $792)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Farfetch'd (33) Flying Electric, Rock, Ice 664
Bird Keeper Benny (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Spearow (29) Flying Electric, Rock, Ice 360
Fearow (29) Flying Electric, Rock, Ice 1006
Twins Kiri & Jan (Payoff: $696)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Charmander (29) Fire Water, Rock, Ground 402
Squirtle (29) Water Electric, Grass 408
Biker Gerald (Payoff: $580)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (29) Poison Psychic 708
Muk (29) Poison Psychic, Ground 975
Biker Malik (Payoff: $580)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (29) Poison Psychic 708
Grimer (29) Poison Psychic, Ground 558
Biker Isaac (Payoff: $560)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Grimer (28) Poison Psychic, Ground 540
Grimer (28) Poison Psychic, Ground 540
Koffing (28) Poison Psychic, Ground 684
Biker Lukas (Payoff: $520)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (26) Poison Psychic 634
Koffing (26) Poison Psychic 634
Grimer (26) Poison Psychic 501
Koffing (26) Poison Psychic 634
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
And that's Route 14! Scary, ain't it? As you can see, a good psychic or
ground type can easily wipe out all the bikers, and give the other trainers a
run for their money. Kadabra is definitely worth its weight, so to speak. As
for Route 15, there's still more single-type trainers, but there's more of a
mix. Bird Keepers intermingle with Bikers and the girl scouts. Also note you
can Cut the small tree on Route 15 and battle your way past a bunch of trainers
to score TM18, Rain Dance Or if you time it right, you can walk past them,
jump down the ledge, and just walk into Fuschia City. Which might be a good
idea, as you can hit the Pokemon Center and rest up before going back to take
out the rest of these jokers. Whenever you choose, though, They'll be waiting
for you.
The final three trainers listed (one of which is a double duel) are the ones
protecting Rain Dance, but the only one to really worry about is the double
duel with the rather strong Hitmonchan and Hitmonlee. A good psychic and
flying team can take them down real quick-like, though.
Quick note: why are the Bikers named Ernest and Isaac? You'd think they
would've adopted a nickname like Spike or Slash or Marmalade. Oh well.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Biker Ernest (Payoff: $500)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (25) Poison Psychic 610
Koffing (25) Poison Psychic 610
Weezing (25) Poison Psychic 925
Koffing (25) Poison Psychic 610
Grimer (25) Poison Psychic, Ground 481
Biker Alex (Payoff: $560)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (28) Poison Psychic 684
Grimer (28) Poison Psychic 540
Weezing (28) Poison Psychic 1038
Beauty Grace (Payoff: $2088)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeotto (29) Flying Electric, Rock, Ice 702
Wigglytuff (29) Normal Fighting 676
Beauty Olivia (Payoff: $2088)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bulbasaur (29) Grass/Poison Bug, Fire, Flying, Poison, Ice, 396
Psychic, Ground
Ivysaur (29) Grass/Poison Bug, Fire, Flying, Poison, Ice, 876
Psychic, Ground
Picnicker Kindra (Payoff: $560)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gloom (28) Grass/Poison Bug, Fire, Flying, Poison, Ice, 792
Psychic, Ground
Oddish (28) Grass/Poison Bug, Fire, Flying, Poison, Ice, 468
Psychic, Ground
Oddish (28) Grass/Poison Bug, Fire, Flying, Poison, Ice, 468
Psychic, Ground
Bird Keeper Chester (Payoff: $672)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Dodrio (28) Flying Electric, Rock, Ice 948
Doduo (28) Flying Electric, Rock, Ice 576
Doduo (28) Flying Electric, Rock, Ice 576
Bird Keeper Edwin (Payoff: $624)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeotto (26) Flying Electric, Rock, Ice 628
Farfetch'd (26) Flying Electric, Rock, Ice 523
Doduo (26) Flying Electric, Rock, Ice 534
Pidgey (26) Flying Electric, Rock, Ice 306
Picnicker Yazmin (Payoff: $580)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (29) Grass/Poison Bug, Fire, Flying, Poison, Ice, 522
Psychic, Ground
Oddish (29) Grass/Poison Bug, Fire, Flying, Poison, Ice, 484
Psychic, Ground
Tangela (29) Grass Bug, Fire, Flying, Poison, Ice 1030
Picnicker Becky (Payoff: $580)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pikachu (29) Electric Ground 508
Raichu (29) Electric Ground 757
Crush Kin Ron & Mia (Payoff: $1392)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Hitmonchan (29) Fighting Flying, Psychic 870
Hitmonlee (29) Fighting Flying, Psychic 860
Picnicker Celia (Payoff: $660)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Clefairy (33) Normal Fighting 480
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now then, you've battled your way past difficult odds and persevered. Your
reward? A trip to the Safari Zone and lots of free Pokemon! But first, when
you enter the guard house, go up to the second floor and speak to yet another
of Professor Oak's aides. He'll give you the EXP. Share if you've caught at
least fifty different species of Pokemon. Now go west to Fuschia.
-------------------------------------------------------------------------------
5g-3. Fuschia City and the Safari Zone
-------------------------------------------------------------------------------
Whew! Regardless of which route you used to get here, your first stop should
be the Pokemon Center, which is just east of the city gym. Also, right of the
Center are two houses side by side. Enter the rightmost house and talk to the
guy here. He's one of the Fishing Gurus and will give you the Good Rod if you
answer Yes to his question. If you took the Silence Bridge route to get here,
then the Good Rod is a waste of space, as the Super Rod is more effective.
Anyway, go out the back door. Use the Item Finder. See that cluster of three
flowers? One square right of the bottom flower (and one square down from the
center flower) is a hidden Max Revive. Score!
If you don't have a Pokemon with Cut in their moveset, you can still reach the
Safari Zone, you just have to take the long route around the upper right corner
of the city.
But before you do, a few more notables of this city. The house directly left
of the Pokemon Center is the Move Deleter, a handy guy if you taught Flash to
your only Kadabra. In case you haven't realized, Flash is only useful in that
one lone dark cave, and not used at all for the rest of the game. Then again,
that's what the Move Deleter's for. Or a spare Abra...
Okay, one more stop before delving into the Safari Zone. Make sure to stop at
the Pokemart here. Sell off any Great Balls and any money items and stock up
on Ultra Balls. They also have Full Heals for sale, $600 each. At this point
you should sell off all your individual status cure items (Antidote, Awakening,
etc.) and just buy Full Heals. It's much cheaper to buy those than all the
many individual cures (and much easier to administer them, too). North of the
Pokemart is a Move Tutor teaching Substitute, so use him if needed.
Safari Zone time! Here's how it works if this is your first Pokemon game (odds
are against me here, but I'm a gambler). You can't use your Pokemon to fight.
You can either throw bait (makes Pokemon less likely to run, but harder to
capture) or rocks (makes them easier to capture but much more likely to run)
and you can only use the special Safari Balls to catch the Pokemon you find.
Now, it costs $500, and you get both 30 Safari Balls and 600 steps. If either
runs out (odds are the steps will run out far sooner) then your mini-adventure
is over and you'll be returned to the entrance to the Safari Zone. There are
rest houses scattered around the Zone where steps won't be counted, so you can
save, take a break, and then return to capturing and wandering later.
Anyway, with only 600 steps, you should plan to either go hunting for Pokemon,
or go for the final rest house, which holds HM03, Surf, and is also located by
a key item that'll lead to HM04, Strength.
First off, the area where you begin is the Center Area. The Pokemon you can
catch are as follows:
Chansey - Very Rare
Exeggcute - Uncommon
Venonat - Rare
Nidoran F - Common
Nidorina - Uncommon
Nidorino - Very Rare
Parasect - Rare
Pinsir - Very Rare
Rhyhorn - Uncommon
Chansey should be your goal here, as it's quite rare and can't be caught in the
wild elsewhere. Pinsir is only good for filling out your Pokedex, really.
Rhyhorn can't stand up to Sandslash (personal opinion, I take no responsibility
for it) and the Nidoran family can be caught and evolved. However, if you've
got the Super Rod from Route 12, you should try fishing. Seaking will appear
quite often, as well as Slowpoke, both worthy catches. The ideal catch is
Dratini and/or Dragonair, both of which evolve into Dragonite, a powerful
dragon-type Pokemon.
Go up and right to reach Area 1. This place has much of the same Pokemon as
Area 1, but includes:
Paras - Rare
Doduo - Uncommon
Kangaskhan - Very Rare
As with Chansey, Kangaskhan is a tough one to find, let alone catch. It will
typically run at the first opportunity, so don't even bother tossing rocks.
Bait or a Safari Ball will be your only hope(s). Other than that, the other
Pokemon in this Area are ones that can be caught elsewhere, either in the
Safari Zone or out in the world.
Follow the path to a Leaf Stone, then continue on and get the TM11 (Sunny Day)
from the tall grass. Left from it is a Max Potion near another patch of tall
grass. There's a Full Restore near the rest house of this Area, so take it.
From the rest house, go up and left till you hit Area 3.
Area 3 only has three Pokemon worth noting:
Chansey - Very Rare
Tauros - Very Rare
Venomoth - Very Rare
Both are hard to find and catch. Tauros is like Kangaskhan in that it usually
won't tolerate any rocks and often snubs bait. Venomoth is just here so you
don't have to level up Venonat (unless you like Venonat...) Chansey is also
here, in case you didn't catch one in the Center Area.
Just left of the entrance to Area 2 is a path going down into the Center Area,
but it only leads to a big patch of tall grass. It's really just a shortcut to
Area 2 once you've learned Surf. From the entrance to Area 2 take the right
stairs and follow the path to a clearing with a Quick Claw item. Take the
other stairs and you'll end up near a path to Area 3. Take it, and head down
to the sign, then turn left to pick up a Max Revive. Keep going left and
you'll end up by a Max Potion. That's all for this part of Area 3, except for
a rest house and an alternate route back to the Center Area.
Return to Area 2 and go north along the path they've laid out for you. Past
the tall grass you'll find TM47 - Steel Wing, then a Protein near the rest
house. Continue on to reach Area 3. Check the sign. Seems the Warden wants
his Gold Teeth. Well, guess what? They're just a little bit south from the
sign. Convenient, huh? Use the Item Finder near the rest house left of that
same sign to locate a Revive, then pick up the visible TM32 - Double Team.
Now enter the rest house (which is actually the Secret House) to receive HM03,
Surf! Yay! You can't use it yet, though. First you need to beat Koga of the
Fuschia City gym.
If you're done catching Pokemon and getting items, go into the menu and select
to Retire. Go to the Pokemon Center and hop off the right ledge. Enter the
first house to the right to find the Warden. Give him his Gold Teeth to get
HM04 - Strength. Teach it to a Pokemon and use it to move the boulder inside
the Warden's house to get the Rare Candy that's blocked off. Now, time to take
on Koga.
-------------------------------------------------------------------------------
5g-4. Koga the Poison Shinobi
-------------------------------------------------------------------------------
The gym's right by the Pokemon Center. Can't miss it. The trainers around the
gym will use primarily psychic-type Pokemon, so if you've got a good Bug type
lying around, now would be the time to use it. The Ghost types you can catch
in the Pokemon Tower are also Poison types, so they're weak against Psychic
attacks. In other words, don't use them. Once inside, go straight up and
straight left to fight Juggler Nate. Once he's down, go straight right to
battle Juggler Kayden. After him, head one square right, then straight up
until Juggler Kirk attacks you. Go up again when you're done with Kirk to
battle Tamer Edgar, who will use the first Poison type of the gym, along with
the odd Sandslash.
From Edgar, go left along the north wall of the gym till you spot another
trainer, then feel your way down to him. After beating Tamer Phil, go to the
square one left of where he stands (or was standing, if he caught sight of you
and moved) and go down two, then left one to fight Juggler Shawn. Skip past
the trainer listings to get directions to Koga.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Juggler Nate (Payoff: $1360)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Drowzee (34) Psychic Bug, Dark, Ghost 742
Kadabra (34) Psychic Bug, Dark, Ghost 1056
Juggler Kayden (Payoff: $1520)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Hypno (34) Psychic Bug, Dark, Ghost 1342
Juggler Kirk (Payoff: $1240)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Drowzee (31) Psychic Bug, Dark, Ghost 676
Drowzee (31) Psychic Bug, Dark, Ghost 676
Kadabra (31) Psychic Bug, Dark, Ghost 963
Drowzee (31) Psychic Bug, Dark, Ghost 676
Tamer Edgar (Payoff: $1320)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Arbok (33) Poison Psychic, Ground 1039
Sandslash (33) Ground Grass, Water, Ice 1152
Arbok (33) Poison Psychic, Ground 1039
Tamer Phil (Payoff: $1360)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Sandslash (34) Ground Grass, Water, Ice 1186
Arbok (34) Poison Psychic, Ground 1071
Juggler Shawn (Payoff: $1360)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Drowzee (34) Psychic Bug, Dark, Ghost 742
Hypno (34) Psychic Bug, Dark, Ghost 1201
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sorry, I like a break between listings. Anyway, from the square one up from
Juggler Shawn, go one left, four down, then straight right to end up by Koga.
Talk to him to battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Leader Koga (Payoff: $4300)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (37) Poison Psychic 903
Muk (39) Poison Psychic, Ground 1311
Koffing (37) Poison Psychic 903
Weezing (43) Poison Psychic 1593
Koga's a real bastard Poison-type user. His Koffing and Weezing both levitate,
so you can't use Ground-type moves like Dig or Earthquake against them. If you
have it, Sand Tomb is still effective. Otherwise, send a Psychic type out to
beat up Koffing, then switch to a Ground-type to battle Muk. It's powerful,
but it's very vulnerable to such moves as Dig and Earthquake. Muk likes to use
Minimize to raise its evasion power, Acid Armor to raise its defense by a ton,
and worse, Koga has Hyper Potions at ready to heal it or any of the rest of his
lineup. If you happen to get poisoned, cure it right away! His type of poison
can hurt you in a hurry.
Now, Weezing is a whole new brand of hurt. Its level is likely much higher
than anything you've currently got, so you'll have to fight smart. Psychic
types will likely take it out quick, unless Koga reserved his Hyper Potions for
his final batter. If you haven't got a Psychic type, odds are you'll have a
tough battle ahead of you. Ground types also aren't effective due to Weezing's
levitating power, so odds are you'll have to deal with accuracy loss,
poisoning, and a lot of annoying rounds ahead.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Victory against Koga nets you a nice prize purse, including the SoulBadge.
This badge lets you use Surf whenever you want, so you can now go back to the
Safari Zone and get a few more items. You'll also receive TM06, Toxic. With
that gym out of the way, the road is clear to Saffron City. Well, not really.
If you didn't get the Tea from the old woman in the Celadon Mansion, you'll
have to go snag it and give it to the guys at the guard house so they'll let
you through. It doesn't matter which one gets the Tea, that one guard will
distribute it to the others.
-------------------------------------------------------------------------------
5h. Saffron City - Silph Co. Corporate Headquarters
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5h-1. The Fighting Dojo
-------------------------------------------------------------------------------
To get to Saffron, you can either go south from Cerulean City, west from
Lavender Town, east from Celadon City, or north from Vermilion City. In other
words, it's located right in between those four outlying cities. So it's easy
to find, as long as you've opened up the guard houses leading to it.
Saffron is currently under siege by Team Rocket, so you know what that means:
Kid Crime Fighter to the rescue! But first, go right from the Pokemon Center
(it's in the lower left corner of the city) till you reach Mr. Psychic's house.
As the name suggests, he will give you TM29, which will teach one of your
Pokemon the move Psychic, literally (as the name would also suggest) the best
Psychic attack move in the game.
Now, the Fighting Dojo is sort of a mini-gym. They only use Fighting type
Pokemon, and they'll reward you with either a Hitmonchan or a Hitmonlee if you
beat their leader. It's right next door to Sabrina's gym in the upper-right
corner of the city. It's a gauntlet-style battle to the finish, so bring out
your Psychic or Flying types to beat them. The leader, Black Belt Koichi, will
use Hitmonlee and Hitmonchan respectively, and they're both tough opponents,
even with a Psychic or Flying type. Hitmonlee is really the hardest to beat,
since Hitmonchan likes to use elemental punches that don't do a lot of damage,
even if it's effective against whatever type you're using.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Black Belt Hitoshi (Payoff: $744)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (31) Fighting Flying, Psychic 583
Mankey (31) Fighting Flying, Psychic 490
Primeape (31) Fighting Flying, Psychic 988
Black Belt Hideki (Payoff: $768)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (32) Fighting Flying, Psychic 603
Machoke (31) Fighting Flying, Psychic 1000
Black Belt Aaron (Payoff: $864)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Primeape (32) Fighting Flying, Psychic 1149
Black Belt Mike (Payoff: $744)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mankey (31) Fighting Flying, Psychic 490
Mankey (31) Fighting Flying, Psychic 490
Primeape (31) Fighting Flying, Psychic 988
Black Belt Koichi (Payoff: $888)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Hitmonlee (37) Fighting Flying, Psychic 1101
Hitmonchan (37) Fighting Flying, Psychic 1110
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating Koichi, you're able to take either Hitmonlee or Hitmonchan as
your prize. You can't take both, as Nintendo still retains its sadistic side
in making you trade for the other one. Hitmonlee is a better Pokemon for
fighting purposes, but Hitmonchan is also a decent choice. Just pick whichever
you want, neither one is that great.
-------------------------------------------------------------------------------
5h-2. Assault on Silph Co.
-------------------------------------------------------------------------------
With that out of the way, go on over to Silph Co. If you visited Saffron
before beating Erika, you might've noticed the guard standing in front of the
entrance. Well, the lazy bum is asleep now, so go right in!
The first floor is empty of enemies, allies, or...well, anything but furniture.
In the interest of keeping my sanity, I'll be skipping listing every trainer
for every floor, primarily because there's a lot of them and you can get
through this entire 'dungeon' without fighting more than a few of them. So
I'll note important items and such for each floor, but first, we need the Card
Key.
From the first floor, take the elevator all the way up to the fifth. Go left,
dodge the scientist (or battle him if you want) and go down till you find a
Rocket Grunt. He'll send out an Arbok, easily defeated with Ground or Psychic
types. If you can't get past the Grunt after fighting him, then enter the
teleporter and go back, then head right along the south wall till you pick up
the Card Key. Simple, huh? Now, as for what to expect in terms of trainer
opposition, the Rocket Grunts use all the types you've seen before: Koffing
and its evolutions, Ekans and its evolutions, Zubat and Golbat, all the regular
stuff. The scientists who have been corrupted by Team Rocket will use
Magnemite and its evolution along with Voltorb and Electrode, so bring a Fire,
Fighting or Ground type to floor them. The Rockets will also have the odd
Cubone here and there, possibly a tribute to their Ground-type-using boss.
Most of theirlevels range from 25-30, so if you beat the Fighting Dojo, you'll
have no
trouble with these jokers. Okay, here's the floor-by-floor breakdown:
1st Floor - Entrance. Nothing here.
2nd Floor - A woman behind a locked door will teach Thunder Wave.
3rd Floor - You can get a Hyper Potion behind a couple locked doors. Also, the
teleporter between the first and second locked doors will lead to a battle with
your Rival. The teleporter behind the second locked door will take you to a
rest area on the 9th Floor where you can heal your Pokemon.
4th Floor - South from the stairs is a Rocket Grunt and a TM41 - Torment.
Follow the path from the stairs down and left past another Grunt to find a
locked door. Open it, and you'll have free access to an Escape Rope, Full
Heal, and Max Revive.
5th Floor - South of the stairs is a Juggler, sort of an oddball in this mess
of Grunts and Scientists. Anyway, unlock the door left of the stairs to get a
Protein, and unlock the door south of there to get TM01 - Focus Punch.
6th Floor - In the lower left corner of this floor is a locked door protecting
a HP Up and an X Special. Aside from the trainer battles, that's it.
7th Floor - In the lower left corner you'll find a Scientist protecting a
Calcium tab. Slightly right and south of the stairs, past a locked door, will
be TM08 - Bulk Up. The door past it just has another Rocket Grunt to fight.
8th Floor - The Rocket near the stairs can be avoided if you stand just north
of him and walk left till he's off the screen. Otherwise, circle around to the
item visible from the stairs to snag an Iron. The scientist nearby is a
friendly one, so don't worry. You'll also find one of the four Rocket Brothers
on this floor.
9th Floor - Here's where you can get yourself healed. The beds are in the
lower left corner of the floor, and they're being protected by another of the
Rocket Brothers. Unfortunately, there's no items on this floor.
10th Floor - Nearly to the top! South of the stairs are a Scientist and a
Rocket Grunt, the latter of which uses a level 33 Machoke. The Grunt is
protecting a Carbos, Rare Candy, and Ultra Ball, which is worth the battle.
11th Floor - This floor has two parts: the first part is what you can access
from the elevator and stairs, which isn't much. One Rocket Grunt guarding a
Zinc. That's it.
Now then, when you're ready to assault the board room and rescue Silph Co.,
return to the third floor and enter the teleporter in between the first and
second locked door. Go to the ninth floor and heal first if you've been
fighting. The teleporter from the third floor will lead to the seventh floor,
and a battle with your Rival!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rival (Payoff: $1440)
Starter - Bulbasaur
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (37) Flying Electric, Rock, Ice 1363
Gyarados (35) Flying/Water Electric 4x, Rock, Grass, Ice 1605
Growlithe (38) Fire Water, Rock, Ground 741
Alakazam (35) Psychic Bug, Dark, Ghost 1395
Charizard (40) Fire/Flying Electric, Water, Rock 4x, Ground, Ice 1800
Starter - Squirtle
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (37) Flying Electric, Rock, Ice 1363
Exeggcute (35) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 735
Ice, Poison
Growlithe (38) Fire Water, Rock, Ground 741
Alakazam (35) Psychic Bug, Dark, Ghost 1395
Venusaur (40) Grass/Poison Bug, Fire, Flying, Psychic, Poison, 1800
Ground, Ice
Starter - Charmander
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (37) Flying Electric, Rock, Ice 1363
Growlithe (38) Fire Water, Rock, Ground 741
Exeggcute (35) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 735
Ice, Poison
Alakazam (35) Psychic Bug, Dark, Ghost 1395
Blastoise (40) Water Electric, Grass 1800
As you can see, he's not pulling any punches this time. His Pidgey's fully
evolved, as well as his Kadabra. Both can be a real pain in the ass if you
don't take care of them quickly, but fortunately Pidgeot's still very weak
against Electric types and Alakazam's low defense makes it vulnerable to a
heavy-hitting Pokemon. Growlithe can use Roar and screw with your line-up, and
while Exeggcute is no trouble, if you chose Bulbasaur as your starter you'll
have to go against Gyarados. It's terribly vulnerable to Electric types, so
if you can hit it with a Thunderbolt straight-away, you won't have to worry
about it. Your Rival's starter is a real pain, though. No matter what it is,
it'll be big, strong and tough to beat without comparable Pokemon of your own.
Still, it's nothing compared to what's up ahead, so take it down quick and
move on.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once your Rival's been toasted, he'll wander off, leaving you to free Silph Co.
But first, talk to the guy standing nearby to receive a free Lapras! Since
they're rare as all get-out, be thankful he's such a generous soul. Take the
southern teleporter up to the second half of the 11th Floor. You'll have to
battle another Rocket Grunt to reach the board room. This one holds a Cubone,
Drowzee and Marowak combo, but they're not that tough after having triumphed
over your Rival. Unlock the door to the board room and head in to face...!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss Giovanni (Payoff: $4100)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidorino (37) Poison Psychic, Ground 934
Rhyhorn (37) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1069
Ice, Ground
Kangaskhan (35) Normal Fighting 1312
Nidoqueen (41) Poison/Ground Psychic, Ground, Grass, Water, Ice 1704
Guess who's back? Back again...anyway, the Nidorino is a pushover, even
without a Ground or Psychic type. The Rhyhorn remains extremely vulnerable to
Grass and Water, and Kangaskhan has lost a little of its punch now that you're
stronger as well. Use Fighting moves to take it down quick, because its Mega
Punch move can still do a truckload of damage. Nidoqueen is like Nidorino and
Rhyhorn combined: looks strong, but has a lot of weaknesses. It's still got
enough moves to bring you to your knees should you take too long defeating it,
so bring out the heavy guns and waste her majesty.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After defeating Giovanni, he'll disappear once again and you'll be able to
speak to the president of Silph Co., who will deliver unto you the Master Ball.
Score 10x! Now make your way out of the building and into the light of day
once more.
-------------------------------------------------------------------------------
5h-3. Sabrina, the Psychic Gymleader
-------------------------------------------------------------------------------
With Giovanni out of office, the Rockets wandering the street will now be gone.
Check out the buildings that were once blocked by Rockets. You can find the
Copycat and the kid who has a crush on her. Yeah, good luck with that brat.
However, you can get the kid to teach one of your Pokemon the move Mimic by
buying her a Pokedoll from the Celadon City shopping center.
Anyway, your next stop before rushing off to Cinnabar Island is Sabrina's gym.
This place is loaded down with Psychic types, something of an irony considering
the Fighting Dojo next door. Sabrina's gym operates on teleporting pads, so
finding your way around can be a little confusing. To top it off, there are
rival trainers in random rooms waiting to weaken you for the battle against
Sabrina.
There are a few ways of going about this gym, the first one being randomly
going into teleporters and hoping you find your way to Sabrina. Or, you can
systematically fight all the trainers and get some good experience before
battling Sabrina. Or, if you follow the directions below, you can reach
Sabrina without a fight. First, enter the only teleportation pad you can reach
from the entrance. Now go:
Up
Down
Down
Up
Down
Up
Up
Down
Down
Up
Up
Up
Down
Down
And you'll reach Sabrina without so much as a peep from the trainers. However,
if you deviated from the path and got caught by a rival trainer, or if you just
want to fight for the experience, then check the list below for names and
types. It's mainly just Psychic types, though the Channelers use Ghost-types
like Gastly and Haunter.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Channeler Amanda (Payoff: $1088)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (34) Ghost/Poison Dark, Ghost, Psychic, Ground 691
Haunter (34) Ghost/Poison Dark, Ghost, Psychic, Ground 918
Channeler Stacy (Payoff: $1216)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Haunter (38) Ghost/Poison Dark, Ghost, Psychic, Ground 1026
Channeler Tasha (Payoff: $1056)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (33) Ghost/Poison Dark, Ghost, Psychic, Ground 670
Gastly (33) Ghost/Poison Dark, Ghost, Psychic, Ground 670
Haunter (33) Ghost/Poison Dark, Ghost, Psychic, Ground 891
Psychic Cameron (Payoff: $660)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Slowpoke (33) Water/Psychic Bug, Dark, Electric, Ghost, Grass 699
Slowpoke (33) Water/Psychic Bug, Dark, Electric, Ghost, Grass 699
Slowbro (33) Water/Psychic Bug, Dark, Electric, Ghost, Grass 1159
Psychic Johan (Payoff: $620)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Kadabra (31) Psychic Bug, Dark, Ghost 963
Slowpoke (31) Water/Psychic Bug, Dark, Electric, Ghost, Grass 657
Mr. Mime (31) Psychic Bug, Dark, Ghost 903
Kadabra (31) Psychic Bug, Dark, Ghost 963
Psychic Prestin (Payoff: $760)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Slowbro (38) Water/Psychic Bug, Dark, Electric, Ghost, Grass 1335
Psychic Tyron (Payoff: $680)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mr. Mime (34) Psychic Bug, Dark, Ghost 990
Kadabra (34) Psychic Bug, Dark, Ghost 1056
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
And that's that. Now, as for Sabrina, she's a whole different shade of evil
gym leader. Well, not evil, but her Pokemon are certainly annoying to beat.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Leader Sabrina (Payoff: $4300)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Kadabra (38) Psychic Bug, Dark, Ghost 1180
Mr. Mime (37) Psychic Bug, Dark, Ghost 1077
Venomoth (38) Bug/Poison Fire, Flying, Ground, Psychic, Rock 1123
Alakazam (43) Psychic Bug, Dark, Ghost 1713
The first Kadabra has terrible physical defense, so it's no trouble once you've
hit it with a good physical attack. Mr. Mime is a bit tougher, as it'll use
Calm Mind, raising its special attack and defense in one stroke. Even one use
will make it a lot stronger. All of Sabrina's Pokemon have a variety of
Psychic attacks like Confusion, Psybeam and, yes, Psychic. Worse, Sabrina has
a pair of Hyper Potions she'll use when her Pokemon are weakened. Venomoth is
the odd Poke out, as it's a Bug/Poison type and can, in fact, be killed quite
easily with a good Psychic attack. Sabrina's finisher, Alakazam, is a good
deal stronger than the ordinary Kadabras you've fought before. It can really
hurt an under leveled team, but it still retains the low defense of a Kadabra,
so a good strong hit will do it in.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Victory here nets you the MarshBadge, and TM04 - Calm Mind. That particular TM
should be used with care. Calm Mind is among the best buff moves in the game.
While you do have to leave the gym in the same way you came in, it's easier to
get out than it is to get in. Anyway, rest up, we're taking a little trip.
-------------------------------------------------------------------------------
5i. Cinnabar Island - The Hot Vacation Spot!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5i-1. But First, a Trip to the Power Plant
-------------------------------------------------------------------------------
Yeah, screw that long swim to Cinnabar, let's go to the Power Plant first. Fly
on over to the Rock Tunnel Pokemon Center and go north from there. Past a big
patch of tall grass, you should see a small beachfront where you can Surf. Do
so, and swim right, then south when possible until you go past a small bit of
mountains blocking the land route, and you will reach the Power Plant. There's
a single trainer here, with a Rhyhorn and Lickitung, both severely under
leveled compared to what you've faced before. Once you've dealt with him, go
into the Power Plant.
Be on the lookout for Magnemite and Magneton, both of which occupy the Power
Plant and are excellent catches. You can also encounter Pikachu and Voltorb
here, the former of which you should already have. There are Electrodes
disguised as items, so be wary. Go up and snag the first item ball you see for
a Max Potion, then continue on till you reach an intersection. Go right and
follow the path there till you find TM17 - Protect. After that, go up and left
along the north wall to get an Elixir. Return to the intersection and go down.
At the next intersection, go down only if you want to fight and capture an
Electrode disguised as an item. Otherwise, go right. Head down at the next
intersection for a TM25 - Thunder.
Whew. At the third intersection, go up to continue on. Continue up at the
next crossroad and snag the Thunderstone on the right, but ignore the item on
the left, as it's an Electrode. After that, just return and follow the path
till you encounter Zapdos. Save your game before speaking to it.
Zapdos is a bird of a different nature. It's both Electric and Flying, so it's
resistant Electric and immune to Ground, making it one tough bastard. Your
best bet is Rock-type moves, its one and only vulnerability. A good Rock
or Ground Pokemon (the latter having Rock moves) will stand a good chance
against Zapdos due to their invulnerability to this thing's powerful electric
attacks. Zapdos' moveset consists of Thunder Wave, Agility, Detect, and Drill
Peck.
Be prepared to throw many, many Ultra Balls at this thing. The Master Ball
should not, I repeat, should not be used here. There are much more difficult
Pokemon to catch. The best way to ensure capture is to either freeze,
paralyze, or put this bird to sleep, then start tossing your Ultra Balls.
Otherwise, you'll have a much more difficult time of things.
Finally, if you're having trouble, you can always leave and come back. Zapdos
will still be here, waiting for you. However, if you manage to catch it,
you'll have the first of the three legendary bird Pokemon on your side, not to
mention one tough critter.
-------------------------------------------------------------------------------
5i-2. And Now, the Seafoam Islands
-------------------------------------------------------------------------------
In trainer-infested waters. Ugh. Fly down to Fuschia City and leave the city
via the southern entrance. You'll soon be walking on the beach, and your trip
to the surf will be interrupted by a pair of Swimmers. Get used to these guys,
as they litter Routes 19 and 20. I won't even bother listing what they've got
to throw against you, as it's all the same. Nearly every single Pokemon they
have is either a random Water type or Tentacool/cruel. The levels are much
lower than what you've encountered at Sabrina's gym, so if you're anywhere in
the 30's with Thunderbolt as one of your moves, you'll blast them easily. Not
only that, but the Swimmers give out the least amount of money of any trainer
type. Cheapskates. So, just pick out your favored Electric type, or snag
Zapdos from the PC if you want and turn it loose against these waterlogged
wonders.
Eventually, past all the weakling Swimmers and...well, more Swimmers, you'll
run into the Seafoam Islands. This particular dungeon holds the second of the
legendary bird Pokemon, Articuno. If you need to restore PP for some of your
Pokemon (or health, if you actually took a beating from the Swimmers) fly back
to Fuschia and rest up, because Articuno is just as tough as Zapdos. The local
Pokemon inside the Seafoam Islands are a decent challenge in themselves. While
Zubat and Slowpoke is nothing new, you can meet and catch their evolved forms,
Golbat and Slowbro. The latter can be traded to the kid in the guard house
west of Fuschia City for a Lickitung. You can also encounter the new Seel and
Dewgong, both worthy catches. As a final note of preparation, make sure you've
got Strength set on one of your Pokemon. You'll need to shove a few boulders
here, and no Strength means no passage through this dungeon.
Anyway, start by going up and pick up the Ice Heal. Go down the ladder and
then head down, right and up the lower set of stairs. Go right from there to
get a Revive. Go down the ladder northwest of there and head down to get a Big
Pearl. Head up the ladder to your right and you'll find a Water Stone. Now go
back down and head to the left till you spot another ladder. Take it downstairs
and make your way right, then down and left to a boulder puzzle.
In lieu of ASCII art, I shall attempt text-based directions. You should see
two boulders side by side. Push the right one up two squares, then push the
left down one square and left one square. Leave it there for now. There should
also be a pit nearby, with a boulder two squares above it. Push that boulder
as far left as it'll go. Now drop the two remaining boulders into the pits.
The one on the left is a simple matter, and the one on the right just requires
two shoves left and one shove down. Drop into either of the pits.
You'll land in water and automatically be in Surf mode. Land on the nearby
stairs and go right and down to snag an Ultra Ball. Head back into the water
and swim up till you spot Articuno. Like with Zapdos, save before engaging in
combat with this bird.
Articuno is an Ice/Flying type, which means it's weak to Fighting, Fire, Steel,
Ice (believe it or not) and 4x weak against Rock. If you have a Rock move, now
would be the time to use it. If you chose Charmander as your starter, you'll
do well with its Flamethrower attack. Articuno likes to improve its speed with
Agility, protect itself from status effects with Mist, and use Mind Reader in
combination with Ice Beam. Once again, your best bet is to get its HP down to
a tiny sliver and then inflict it with debilitating status effects like sleep,
paralyze, or freeze it if you can. After that, just keep on chucking Ultra
Balls till it gives in.
Whether you caught Articuno or opted to beat the snot out of the annoying ice
bird, surf your way back to the other landing and go up the nearby ladder.
Continue up every ladder you see (just the ones going up) till you reach the
first floor and the entrance. If you somehow get lost, just use an Escape Rope
and re-enter the dungeon. Either way, go right and up from the entrance to
find another boulder. Shove it into the pit to the north and follow it down.
Keep pushing it into each subsequent hole until you land in the water again. Go
left and down, then up the ladders until you once again reach the entrance.
Don't use an Escape Rope, though, as you'll reset the boulder you just pushed
into the water.
Once you reach the top level again, go right from the ladder to find another
boulder and a hole. Once again you've got to shove this thing down into the
water to block the current and free the way to the exit. Once you've done that
and landed in the drink one more time, land on the right-hand stairs and go up
the ladder. From there, it's a simple walk to the exit.
Your first sight upon leaving will be a rival trainer, but she is once again a
nobody compared to you. After beating her, just Surf your way through the mess
of Swimmers and occasional nutcases on the tiny islands. None of them are of
any terrible consequence. They have slightly varied teams, with Staryu and
Seaking making an appearance, but they're still all Water and Flying types, so
a single Electric type can bowl them over. If you're hurting from the cave and
Articuno, just avoid them. The ones on the islands won't target you unless you
land on their spot of soil, and the ones in the water have a set line of sight.
Continue swimming left till you hit Cinnabar Island.
-------------------------------------------------------------------------------
5i-3. Cinnabar Island and the Creepy Mansion
-------------------------------------------------------------------------------
First thing's first, heal and save. The Pokemart has nothing new. Same stuff
as in Fuschia and Saffron. Next to the Pokemart, though, is the Pokemon Lab.
Step on in, let's have some fun.
In the first room you'll find a girl who wants to trade a Venonat for her
Tangela. The old man will trade your Raichu for his Electrode. The latter is
only worth the trade if you didn't catch Electrode in the Power Plant and don't
want to evolve Voltorb. In the second room, one of the scientists will teach
one of your Pokemon Metronome. In the third room, the kid will trade his Seel
for a Ponyta from you, but you should have caught a Seel from Seafoam Island,
so it's a pointless trade. Now, the scientist in the third room will take your
fossil(s) and transform them into Pokemon. You'll get either Omanyte or Kabuto
depending on which fossil you chose at Mt. Moon. He says he'll need time to
create the Pokemon, but all you have to do is just leave the building and
return for him to finish. Pick up your newly-revived Pokemon and head to the
mansion in the northwest corner of the island.
A few things of note. For one, the encounter rate is split between poison
types (Grimer, Muk, Koffing, Weezing) and fire types (Vulpix, Ponyta). Rattata
and Raticate make up the rest of the pack, with Ditto making an appearance, but
rarely.
Head north till you reach a staircase and instead go right and up to get an
Escape Rope. Then go left and battle Youngster Johnson, who uses a pair of
low-level Ekans and a Raticate. Nothing special. Examine the Mewtwo statue
and press the switch so his eyes are glowing red. Return to where you got the
Escape Rope and go through the now-opened door south to get a Protein. Now go
back to the stairs and head up twice, till you reach the third floor. There
will be a Burgler here with a Ninetails, so send out a Water, Rock or Ground
type to take him down. It's strong, but gives lots of experience and money for
winning, so it's worth it to fight him. After beating him, take the nearby
Max Potion and return to the second floor. Examine the journal on the table if
you want.
On the second floor, make sure the statue's eyes are red. Now go right and
down at the second intersection till you see an item ball on a checkerboard
floor. Head down and right, then up to snag the Zinc. There's also a journal
entry to the left if you want to read it. From the second intersection, go up,
then right, then up at the first opportunity and right again to get a Calcium.
There's another journal here as well. Now return to the statue and press the
button to turn off the red eyes. Fight Burglar Arnie below if you want. He's
got a Charmander and Charmeleon respectably, neither one very strong. Again,
easy fight for easy money. Anyway, after the statue's turned off, head up and
left into the newly-opened room, then up the stairs.
First off, head right till you pick up an Iron, then go back and activate the
statue. You should see a door open up. Go in there and fight the Scientist.
He'll use Magnemite, Voltorb and Magneton, again, not that powerful, but if you
can't exploit Magneton's weaknesses, it might be tough with its high defense.
Go right past the scientist and down the stairs. Pick up the HP Up item and
return. Now walk into the pit on the left side of the scientist. Don't fall
down the right one. You'll land in the wrong spot on the second floor.
After falling down, either walk against the left wall to avoid the Scientist
down there, or just fight him. Electrode and Weezing will be your opponents,
both evolved, but also of low level. After beating the Scientist (or avoiding
him) pick up the Carbos and go down the stairs.
In this basement level, go all the way left to pick up a Full Restore, then go
in the small room and fight the Burglar. His Growlithe should be no trouble,
but his Ponyta might be a hassle. No real trouble if you're of a decent level,
though. Anyway, examine the nearby statue and make sure its eyes aren't red.
Now go out of this little room and head into the previously locked area. Be
careful, though, as you can catch the eye of a scientist even when you can't
see him. He uses a Magnemite and Electrode, the latter of which can use
Explode, but if you kill it fast enough, it won't get the chance.
Go up from the Scientist and examine the statue to open the way forward. Go
into the second room first and pick up TM14 - Blizzard, then continue
on and get the Secret Key. Head south from there to pick up TM22 - Solarbeam.
Go back and re-examine the statue to open the way out, then examine the statue
in the small room with the journal and make sure its eyes are red. Now go back
upstairs. To leave the mansion, simply go up, right and down, out the door.
Well, that's it. You've got the key to the Cinnabar gym. Get ready, because
it's going to be a hot time in the...no, I won't say it...
-------------------------------------------------------------------------------
5i-4. Blaine, the Hotheaded Island Trainer!
-------------------------------------------------------------------------------
Heal up and save, of course. Blaine's gym is a bit unusual. You can actually
go through the whole thing without fighting a single trainer. Of course,
because the game lets you leave the gym and return with all your progress
saved, it really doesn't matter. Anyway, Blaine's gym is based on quiz
questions. You examine the machine in each tiny room and are asked a question.
Give the right answer and the door to the next area opens without a fuss. Give
a wrong answer and the trainer there will automatically fight you. You can also
talk to the trainers before or after answering a correct question to fight
them. If you speak to them before even checking the question, the door will
open.
So, without further ado, here are the questions and answers.
1Q - Caterpie evolves into Metapod?
1A - Yes
2Q - There are nine certified Pokemon League Badges?
2A - No
3Q - Poliwag evolves three times?
3A - No
4Q - Are electric moves effective against Ground-type Pokemon?
4A - No
5Q - Pokemon of the same kind and level are not identical?
5A - Yes
6Q - TM28 contains Tombstone?
6A - No
And that's it, you'll be at Blaine. But of course, what fun would a gym be if
you just walked straight to the leader and battled it out? If you want to
fight the lesser trainers (and I recommend it, they're good experience) then
here we go...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Burglar Quinn (Payoff: $3168)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (36) Fire Water, Rock, Ground 702
Vulpix (36) Fire Water, Rock, Ground 486
Ninetales (36) Fire Water, Rock, Ground 1372
Super Nerd Erik (Payoff: $864)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Vulpix (36) Fire Water, Rock, Ground 486
Vulpix (36) Fire Water, Rock, Ground 486
Ninetales (36) Fire Water, Rock, Ground 1372
Super Nerd Avery (Payoff: $816)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Ponyta (34) Fire Water, Rock, Ground 1107
Charmander (34) Fire Water, Rock, Ground 472
Vulpix (34) Fire Water, Rock, Ground 459
Growlithe (34) Fire Water, Rock, Ground 663
Burglar Ramon (Payoff: $3608)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Ponyta (41) Fire Water, Rock, Ground 1335
Super Nerd Derek (Payoff: $984)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rapidash (34) Fire Water, Rock, Ground 1686
Burglar Dusty (Payoff: $3256)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Vulpix (37) Fire Water, Rock, Ground 499
Growlithe (37) Fire Water, Rock, Ground 721
Super Nerd Zac (Payoff: $888)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (37) Fire Water, Rock, Ground 721
Vulpix (37) Fire Water, Rock, Ground 499
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Whether you fought your way through or answered the questions, you'll run into
Blaine at the end. Naturally a water-type Pokemon will have a field day with
him, but it still won't be easy.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Leader Blaine (Payoff: $4700)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (42) Fire Water, Rock, Ground 819
Ponyta (40) Fire Water, Rock, Ground 1302
Rapidash (42) Fire Water, Rock, Ground 1728
Arcanine (47) Fire Water, Rock, Ground 2145
Growlithe starts things off, and its Roar can mess up your lineup by forcing a
water-type out and an unwanted type in. It gets worse, as every single one of
Blaine's Pokemon has Fire Blast in their moveset, the strongest fire-type move
in the game, and they will use it most of the time until they run out of PP.
Whether or not your Pokemon is weak against fire, it will hurt, a lot. Blaine
also has the typical gym leader-issue Hyper Potions to make your life difficult
if you don't kill off his Pokemon soon enough. His Arcanine is the toughest of
them all, with Takedown backing up Fire Blast. Obviously your best bet is
using a Pokemon to take advantage of his Fire type's weaknesses, whether it be
Water, Rock or Ground. My favorite move is to paralyze his Pokemon with
Thunder Wave, then watch as Fire Blast is rendered inoperable. Hilarious.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once more assuming you come out of this victorious, you'll earn the Volcano
Badge and TM38 - Fire Blast. At this point there are no more gyms to battle...
or are there? How about Viridian City and its locked doors? Well, let's get
going!
..but first, a little break. Maybe. When you exit Blaine's gym, you'll be
assaulted by Bill and asked if you want to go to One Island. If you say yes,
you'll have to complete a little mini-quest before coming back, but while
you're there you can also grab the last of the legendary birds, Moltres. You
can turn down Bill and continue on with the game, and if you do so, you will be
able to return to the islands later on in the game. If you decide to hit the is
land, go to the appropriate section in the walkthrough. Otherwise, just keep
reading.
-------------------------------------------------------------------------------
5j. Home and Back Again
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5j-1. Viridian City and the Final Gym
-------------------------------------------------------------------------------
Surf north from Cinnabar. Once again you'll have a long line of Swimmers and
such to battle, and once again I'm not bothering listing their lineups. Come
on, they're Swimmers, they use the same damn things over and over.
Anyway, my laziness aside, when you arrive in Pallet Town, go north to Viridian
and rest/save, then enter the gym. This one is filled with the same
directional arrows that were prevalent in the Rocket underground base, but it's
not nearly as complicated. There are two ways to go about this gym, the first
being just wander around and fight all the trainers as a warm-up for the head
honcho, or just take the shortcut.
The above-mentioned shortcut is rather simple. When you enter there will be
several paths, either marked by directional arrows, stop tiles, or both. The
way you want has neither of these. Hug the right wall to avoid the trainers'
eyes, fight Cooltrainer Warren (you can't avoid him) and fight Black Belt
Takashi to get him out of the way. After that, return to the entrance and
take the path with a stop tile and a directional arrow. With Takashi out of
the way, you can continue on to the leader.
Otherwise, you can take the first option and get a few levels for your team
before fighting the leader. It's recommended, seeing as the leader has the
most powerful Pokemon you've faced so far. And why not, he's the last gym
leader. Anyway, the trainers below are listed in alphabetical order for
simplicity's sake, seeing as there are multiple paths through the gym, and many
trainers are completely optional.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Black Belt Atsushi (Payoff: $960)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (40) Fighting Flying, Psychic 753
Machoke (40) Fighting Flying, Psychic 1251
Black Belt Kiyo (Payoff: $1032)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machoke (43) Fighting Flying, Psychic 1344
Black Belt Takashi (Payoff: $912)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machoke (38) Fighting Flying, Psychic 1188
Machop (38) Fighting Flying, Psychic 715
Machoke (38) Fighting Flying, Psychic 1188
Cooltrainer Samuel (Payoff: $1404)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Sandslash (37) Ground Grass, Ice, Water 1291
Rhyhorn (38) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1098
Ice, Ground
Sandslash (37) Ground Grass, Ice, Water 1291
Nidorino (39) Poison Ground, Psychic 985
Nidoking (39) Poison Ground, Psychic 1629
Cooltrainer Warren (Payoff: $1404)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Marowak (37) Ground Grass, Ice, Water 982
Marowak (37) Ground Grass, Ice, Water 982
Rhyhorn (38) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1098
Ice, Ground
Nidorina (39) Poison Ground, Psychic 976
Nidoqueen (39) Poison/Ground Psychic, Ground, Grass, Water, Ice 1620
Cooltrainer Yuji (Payoff: $1368)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Sandslash (38) Ground Grass, Ice, Water 1326
Graveler (38) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1090
Ice, Ground
Onix (38) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 879
Ice, Ground
Graveler (38) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1090
Ice, Ground
Marowak (37) Ground Grass, Ice, Water 1009
Tamer Cole (Payoff: $1560)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Arbok (39) Poison Ground, Psychic 1228
Tauros (39) Normal Fighting 1762
Tamer Jason (Payoff: $1720)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rhyhorn (43) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1243
Ice, Ground
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Whether you took the easy way or the long way, you'll eventually reach the
final gym leader, who is none other than...that greased-up weirdo!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Leader Giovanni (Payoff: $5000)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rhyhorn (45) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1300
Ice, Ground
Dugtrio (42) Ground Grass, Ice, Water 1377
Nidoqueen (44) Poison/Ground Psychic, Ground, Grass, Water, Ice 1826
Nidoking (45) Poison Ground, Psychic 1879
Rhyhorn (50) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1446
Ice, Ground
Well, this is it, the last gym leader. Rhyhorn is tough, but it's got so many
weaknesses it can hardly be called a threat. However, every single one of
Giovanni's Pokemon can use Earthquake, and they do it nearly every damn turn!
The only way they stop using Earthquake is if you toss out a Pokemon immune to
it, such as a Flying type. If you happened to capture Articuno and don't mind
using a ringer for this battle, that particular legendary bird is quite useful
against Giovanni's line-up. Otherwise, tossing out either a water or grass
type against Giovanni's team will provide the most effective killer.
Anyway, if Earthquake is rendered inoperable, then Giovanni's team will use
more physical attacks like Body Slam, Takedown, etc. He'll also have a couple
Hyper Potions at ready to really make things difficult. The first three of his
team should be pushovers, since they're not much stronger than those tossed out
by the local enemy trainers. The Nidoking is only difficult if you don't have
a ground or psychic type to knock it out. The level 50 Rhyhorn is tough, but
also carries with it double weaknesses that are easily exploitable. As long as
your Pokemon are of a decent level, you'll do just fine.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Your reward for the final gym is the Earthbadge, which will let you control any
Pokemon regardless of its level, along with TM26 - Earthquake. If you've got a
Sandslash or other ground type on your team, it's the best Ground-type move
available. Talk to Giovanni again and he'll vanish, promising to dedicate his
life to training. Good luck, little buddy!
-------------------------------------------------------------------------------
5j-2. To the Pokemon League!
-------------------------------------------------------------------------------
With eight badges in hand, you're now able to ascend to the Indigo Plateau via
Victory Road. Make sure you have a Pokemon with Surf and Strength for future
use. From Viridion City, go west to Route 22. Follow the upper path and
you'll soon run into your Rival once more.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rival (Payoff: $1908)
Starter - Bulbasaur
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (47) Flying Electric, Rock, Ice 1731
Rhyhorn (45) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1300
Ice, Ground
Gyarados (45) Flying/Water Electric 4x, Rock, Grass, Ice 2062
Exeggcute (45) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 945
Ice, Poison
Alakazam (47) Psychic Bug, Dark, Ghost 1872
Charizard (53) Fire/Flying Electric, Water, Rock 4x, Ground, Ice 2373
Starter - Squirtle
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (47) Flying Electric, Rock, Ice 1731
Rhyhorn (45) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1300
Ice, Ground
Gyarados (45) Flying/Water Electric 4x, Rock, Grass, Ice 2062
Growlithe (45) Fire Water, Rock, Ground 877
Alakazam (47) Psychic Bug, Dark, Ghost 1872
Venusaur (53) Grass/Poison Bug, Fire, Flying, Psychic, Poison, 2373
Ground, Ice
Starter - Charmander
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (47) Flying Electric, Rock, Ice 1731
Rhyhorn (45) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1300
Ice, Ground
Growlithe (45) Fire Water, Rock, Ground 877
Exeggcute (45) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 945
Ice, Poison
Alakazam (47) Psychic Bug, Dark, Ghost 1872
Blastoise (53) Water Electric, Grass 2385
I don't know why he still has Pidgeot, one good electric attack kills it
easily.
Rhyhorn is nothing new, you've undoubtedly killed it many times over the course
of the game. Depending on your starter you'll either fight Gyarados, which is
ultra-weak against electric attacks, or Exeggcute, which will either be a piece
of cake if your starter is Charmander, or just a mild annoyance if it's
Bulbasaur. Alakazam is, as always, a danger if you don't take it down quickly
with a good physical attack. And finally, the opponent's starter is fully
evolved and quite strong, so be prepared for a show-stopper at the end. Just
exploit their weaknesses if you can and give your Rival a run for his money.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating your Rival, head to the left and enter Route 23. Since you have
the eight badges, you'll be able to pass unchallenged through the eight
checkpoints. Don't forget to snag the Leppa Berry from the dark patch of grass
after the checkpoint for the Thunderbadge. After the checkpoint for the Soul-
badge, land on the tiny island and use the Item Finder to uncover a Max Ether.
After landing past the next checkpoint, use the Item Finder to get an Ultra
Ball, and an Aspear Berry in the dark grass. Past the next checkpoint, there's
a Full Restore hidden in a rock. Use the Item Finder to get it. There's one
last berry past the final checkpoint, so get it before entering Victory Road.
Enter the final dungeon.
As this dungeon focuses more on puzzles than fighting, I'll be foregoing the
trainer data. That, and I'm notoriously lazy. With that said, let's move on.
In this cave you'll find quite a few strong Pokemon, some you've seen before,
and others you've seen, but maybe haven't caught, like Marowak (unless you've
been leveling up Cubone) and Primeape. Otherwise, just prepare for the
standard cave random battles against rock, ground, fighting and Golbat.
When you first enter, go to the left and use Strength. What you need to do is
push the boulder here all the way to the right, where the white button in the
floor is located. It's not that hard, really, just don't push the boulder
into a spot where it's blocked on two sides. After weighting down the switch,
go through the path that just opened up, avoid the trainer and instead head
up and around to another boulder. You'll have to choose which item you want
here, then leave the cave and come back in to get the other one. And yes,
you'll have to re-shove the first boulder onto the button. The top item is
the TM02 - Dragon Claw, while the left is just a Rare Candy. If you're
pressed for time or just don't want to do this again, get the TM and go.
Now then, go past the Cooltrainer (she uses all fire Pokemon if you want to
fight her) and hug the left side of the wall to avoid the second trainer, who
uses a bunch of starter evolutions. Head up the stairs. In this new area,
push the lower boulder onto the corresponding white button. Ignore the upper
boulder, it leads nowhere. Go right past the trainer and circle around to get
TM37 - Sandstorm. Now go all the way right and circle around to get a Full
Heal (avoid the trainer here if you want) then go up and right to get TM07,
Hail. You can avoid the trainer guarding it by hugging the north wall.
Afterwards, take the nearby stairs to the higher floor.
Right off the bat, you'll see a Max Revive closely watched by a trainer. Get
it if you want, but his team is strong. Afterwards, get over by the boulder
and use Strength. Push it all the way up, then left, till you spot a white
button. That's your objective. You'll also notice a stairwell going down,
but ignore it. The only thing down there is a Guard Spec. item and a trainer.
Nothing of any importance. But do make sure to grab the nearby TM50 - Overheat
by the button.
Now then, return to where you entered this floor and take the stairs to a path
you just opened up with that boulder. Ignore the easily avoidable trainers
unless you want to battle and continue on. When you come to a boulder and a
hole, shove the boulder into it and follow it down. Now just push it straight
left to have it settle on the button and clear the path to the exit. Well,
except for one dual-trainer couple with a Nidoking and Nidoqueen. And one
guy near the exit who looks like a trainer, but will actually teach one of
your Pokemon Double-Edge if you want. Now exit.
Once out of the cave, go up and left till you spot a berry patch in the grass,
then go into the mini-maze of white blocks. Take the second entrance from the
left and use the Item Finder to locate a Max Elixir. Now take the second from
the right to reach the Indigo Plateau!
-------------------------------------------------------------------------------
5k. The Elite 4 and the Pokemon Championship!
-------------------------------------------------------------------------------
There's nothing much to say about this place. You've got a Pokemon Center lady
waiting to heal your team, a PC to handle your team, and a shop that sells the
new Max Potion and Full Restore. Don't bother with the former, Full Restores
only cost $500 more and they heal status effects as well, so they're a better
deal. At this point you might as well spend what you want, this being the
final shop of the game and all. When your team is assembled and you're ready
to go, head into the door to start the battle for the championship.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lorelei (Payoff: $5400)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Dewgong (52) Water/Ice Electric, Fight, Fire, Grass, 1960
Steel, Rock
Cloyster (51) Water/Ice Electric, Fight, Fire, Grass, 2218
Steel, Rock
Slowbro (52) Water/Psychic Bug, Dark, Electric, Ghost, Grass 1827
Jynx (54) Ice/Psychic Bug, Dark, Fight, Fire, Ghost, 1584
Steel, Rock
Lapras (54) Water/Ice Electric, Fight, Fire, Grass, 2533
Steel, Rock
While Lorelei claims to be the master of ice Pokemon, most of her team is of a
hybrid type and weak against a lot of stuff. Though if you'll notice, of every
weakness her team has, at least one of them does not have that weakness. In
other words, you'll have to switch out Pokemon at least once. Dewgong and
Cloyster are weak against a lot and they aren't that tough, but Cloyster can
use Protect to drag out a fight. Slowbro can be annoying if you don't shock
it into submission. The last two are equally annoying, but type-matching their
weaknesses will take them out fast. Lapras can and will use Ice Beam often, so
anything that's weak against ice should stay far, far away from it. If any of
your team is frozen, heal it ASAP or switch it out if you can't.
Bruno (Payoff: $5600)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Onix (51) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1179
Ice, Ground
Onix (54) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1249
Ice, Ground
Hitmonlee (53) Fighting Flying, Psychic 1578
Hitmonchan (53) Fighting Flying, Psychic 1590
Machamp (56) Fighting Flying, Psychic 2316
At this point Onix is a joke. The fact that Bruno uses two of them is even
funnier. Hitmonchan/lee should be familiar territory as well, and simple as
long as they die fast. They're not the real threats, though. Machamp is the
tough one, using some powerful fighting moves like Cross Chop that can kill
incredibly quickly. Not only that, but it's powerful and will use Bulk Up to
protect it against physical attacks. Plus it has a lot of HP, so sending an
atypical psychic type will likely end with it being smooshed. Even so, your
best bet is sending out a psychic type with a lot of speed and using your best
attacks right away so it dies fast. You should try for a OHKO if possible,
because Bruno, like all the Elite 4, has a pair of Full Restores in stock and
will use them.
Agatha (Payoff: $5800)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gengar (54) Poison/Ghost Dark, Ghost, Ground, Psychic 2197
Golbat (54) Poison/Flying Electric, Ground, Ice, Psychic, Rock 1978
Haunter (53) Poison/Flying Electric, Ground, Ice, Psychic, Rock 1431
Arbok (56) Poison Psychic, Ground 1764
Gengar (58) Poison/Ghost Dark, Ghost, Ground, Psychic 2361
Just like in the original game, Agatha is a pushover. While ghost types are
ordinarily annoying and difficult, all the ones in this lady's line-up are all
of a poison type, so a good psychic type will wipe them out. Golbat is weak
against electric attacks as well as psychic, and Arbok...well, Arbok sucks.
Sad, but true. Agatha is something of a breather in this gauntlet, as a single
psychic Pokemon can wipe out her entire line-up as long as it's tough enough.
Lance (Payoff: $6000)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gyarados (56) Flying/Water Electric 4x, Rock, Grass, Ice 2568
Dragonair (54) Dragon , Ice 1665
Dragonair (54) Dragon , Ice 1665
Aerodactyl (58) Rock/Flying Fight, Grass, Ground, Ice, Rock, 2509
Steel, Water
Dragonite (60) Dragon/Flying Dragon, Electric, Ice 4x, Rock 2802
While Gyarados may look dragon-like, it's still incredibly weak to electric
attacks. Push-over. The rest of his team, though, is too damn tough for its
own good. If you have a Dragon or Ice type waiting in the wings, now is the
time to bring it out. Both his Dragonair and Dragonites will have Hyper Beam
and will use it constantly, as well as Outrage. Even worse, Lance has the same
Full Restores and has the horrible tendency to use them just as you've whittled
down these beasts' HP to almost nothing. Aerodactyl is annoying, as it's
immune to electric attacks, and because it's flying, it's immune to many ground
type attacks as well. Not to mention it has Hyper Beam and is quite strong. I
used a Psychic type against it, but matching its other weaknesses will work
just as well (or even better). After defeating Lance you may think it's
over...nope. Continue to the next room to face...
Rival (Payoff: $6300)
Starter - Bulbasaur
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (59) Flying Electric, Rock, Ice 2173
Rhydon (59) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 2578
Ice, Ground
Gyarados (61) Flying/Water Electric 4x, Rock, Grass, Ice 2793
Exeggcutor (61) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 2770
Ice, Poison
Alakazam (57) Psychic Bug, Dark, Ghost 2271
Charizard (63) Fire/Flying Electric, Water, Rock 4x, Ground, Ice 2823
Starter - Squirtle
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (59) Flying Electric, Rock, Ice 2173
Rhydon (59) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 2578
Ice, Ground
Gyarados (61) Flying/Water Electric 4x, Rock, Grass, Ice 2793
Arcanine (59) Fire Water, Rock, Ground 2692
Alakazam (57) Psychic Bug, Dark, Ghost 2271
Venusaur (63) Grass/Poison Bug, Fire, Flying, Psychic, Poison, 2823
Ground, Ice
Starter - Charmander
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (59) Flying Electric, Rock, Ice 2173
Arcanine (59) Fire Water, Rock, Ground 2692
Rhydon (59) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 2578
Ice, Ground
Exeggcutor (61) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 2770
Ice, Poison
Alakazam (57) Psychic Bug, Dark, Ghost 2271
Blastoise (63) Water Electric, Grass 2835
I'd just like to point out that this guy's still using Pidgeot. Granted, it's
a unbelievably high level Pidgeot, but still a Pidgeot. Zap it. Also, he
finally evolved the stupid Rhyhorn to a Rhydon, but it's still a Rock/Ground
and still insanely weak to water and grass. The rest of his team is quite
familiar, but his starter is the real trouble. It's jumped ten levels since
your last meeting, and it's much, much more powerful. Exploit whatever its
weakness may be should he bring it out. Gyarados is, as always, electric
fodder. Arcanine now likes to spam ExtremeSpeed, and Alakazam is dangerous,
but still weak against physical attacks. While your Rival seems to be able to
yank Full Restores directly out of his ass, his team is still mostly pushovers
bolstered only by their high levels. My team consisted mainly of Pokemon in
the very low 50's and I still whooped him soundly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Optimistically assuming you win, you'll see a disturbing scene between Oak and
your rival, then your team will be recorded as Pokemon League champions.
Congratulations!
-------------------------------------------------------------------------------
5l. After the End
-------------------------------------------------------------------------------
After the credits roll and you reload your game, you'll be presented with the
National Dex if you've collected more than 60 Pokemon thus far. Now there are
two things you can do: the first is go to the islands from the boat at
Vermillion City, and the second is find the legendary dog that is now wandering
around Kanto. Personally, I prefer the latter.
To get the legendary dogs, you must first understand how to find them. They
can't be located in any one place, but they're always on the Kanto overworld.
How it works is, the dog is selected based on your starter.
Bulbasaur - Entei
Squirtle - Raikou
Charmander - Suicune
Now, the dog will be in one particular area on the world map, but if you should
enter a building or change areas (for example, go between routes 19 and 20)
then the dog will move to an adjacent area from the one it was in previously.
You can use this fact to your advantage by going back and forth from one area
to another. The best way to take advantage of this is with Max Repel. Put a
Pokemon that's at or around level 49 (but not over 49!) and use a Max Repel.
If the legendary dog doesn't show up by the time you run out of steps, leave
the area and return.
My favorite spot for this is north of Vermillion City. Hang out by the
entrance to the underground tunnel and use the Max Repel trick and just enter
and leave the building if you don't find it. You'll locate the dog in under
ten minutes as opposed to wandering around for hours looking for it all over
the world map.
Now then, as for fighting the legendary dog...don't. Seriously, they run at
the drop of a hat, and then you have to find them all over again. This is the
Pokemon to use your Master Ball on, trust me. All the other legendaries stay
in place, so they can be content with Ultra Balls. Just toss a Master Ball
when you find your legendary dog and end it quickly.
-------------------------------------------------------------------------------
5l-1. Cerulean Cave
-------------------------------------------------------------------------------
Otherwise known as the Unknown Dungeon, this is where you'll find Mewtwo, the
last and arguably most powerful legendary. To find it, go north from Cerulean
City, then take a quick left and surf down till you spot an opening. That
there is the cave. Make sure you have both Surf and Rock Smash on one of your
Pokemon. Head inside.
It's here you'll find some of the most powerful Pokemon in the game, so make
sure your team is strong and ready for battle. Go up and surf till you spot a
ladder. Climb it and follow the path to a Full Restore. Go back and keep on
surfing till you spot another Full Restore on shore. You should see a ladder
to your left. Take it, and get the PP Up from the area above. Go back down
and head up to a Nugget and another ladder. Ignore that one, and instead go
back down and to the right of where you landed ashore. Follow the path to a
ladder and a Max Elixir. Take the ladder to get an Ultra Ball, then go back
up a level and go left and down to the final ladder.
Down here, it's a bit of a maze. At the first intersection, go down. At the
next, take the rightmost path and follow it to the end. Take both ladders
down to the final level. Just follow the path and snag the Max Revive and
Ultra Ball as you go. Surf the final stretch to reach Mewtwo. As always, save
before you talk to him.
As always, Mewtwo is a level 70 psychic Pokemon, and he is not happy to see
you. Mewtwo remains the uber-legendary, one with no real weaknesses to exploit.
With Psychic, Recover, Swift and Safeguard, it can be a pain to catch. If you
managed to snag your legendary dog without using a Master Ball (and if you did,
congrats) then feel free to use it on Mewtwo. Otherwise, try to have your team
at or around level 60 or so and feel free to use as many healing items as
necessary. My tactic involved throwing out a level 60 Suicune, then using Calm
Mind till my stats were maxed. A single Ice Beam put Mewtwo in the red, and
the rest just involved tossing Ultra Balls.
At this point you should have enough experience with legendaries to know to
take them seriously and to be prepared to waste quite a bit of Ultra Balls.
Should you capture Mewtwo, congrats, you've got one of the strongest Pokemon in
the game.
-------------------------------------------------------------------------------
5l-2. Elite 4 Revisited
-------------------------------------------------------------------------------
Interestingly enough, the Elite 4 have managed to become stronger after their
first trouncing. Your team should be in their high 50's or low 60's (or higher
if you feel like it) before challenging them again. All their teams will be in
the 60's, so odds are they'll outrank you in terms of levels. Make sure you
have plenty of healing items, then head in...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lorelei (Payoff: $6600)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Dewgong (64) Water/Ice Electric, Fight, Fire, Grass, 2413
Steel, Rock
Cloyster (63) Water/Ice Electric, Fight, Fire, Grass, 2740
Steel, Rock
Piloswine (63) Ground/Ice Fight, Fire, Grass, Ice, Steel, Rock 2160
Jynx (66) Ice/Psychic Bug, Dark, Fight, Fire, Ghost, 1936
Steel, Rock
Lapras (66) Water/Ice Electric, Fight, Fire, Grass, 3096
Steel, Rock
Lorelei is the same as always, just stronger. Most of her Pokemon are just
upgraded versions of ones you've fought before. Piloswine is a new addition,
and replaces Slowbro. It's a rather interesting Pokemon. Due to its half
ground-type, it's actually weak to ice. One good Surf (or other water attack)
will take it down, though. The rest of her team should be quite familiar, so
just use the same tactics and don't be surprised when Lorelei uses a Full
Restore or two.
Bruno (Payoff: $6800)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Steelix (65) Steel/Ground Fight, Fire, Grass, Ground, Ice, Water 2730
Hitmonchan (65) Fighting Flying, Psychic 1950
Hitmonlee (65) Fighting Flying, Psychic 1935
Steelix (66) Steel/Ground Fight, Fire, Grass, Ground, Ice, Water 2772
Machamp (68) Fighting Flying, Psychic 2811
Ooo, Steelix. It has a bunch of weaknesses, but my favorite is a good
Flamethrower to the face. The rest of his team is exactly the same, and like
Lorelei, much stronger. Use caution when battling his Fighting types, as
they're especially good at tossing out OHKOs. Bruno has a few Full Restores
as well, but if you type-match well enough and deliver a few OHKOs of your own,
he shouldn't get the chance to use them.
Agatha (Payoff: $7000)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gengar (66) Poison/Ghost Dark, Ghost, Ground, Psychic 2686
Crobat (66) Poison/Flying Electric, Ground, Ice, Psychic, Rock 2884
Misdreavus (65) Ghost Dark, Ghost 2047
Arbok (68) Poison Psychic, Ground 2142
Gengar (70) Poison/Ghost Dark, Ghost, Ground, Psychic 2850
I still say this old bat is a pushover. Crobat replaces Golbat, and Misdreavus
replaces Haunter. Misdreavus is the only real threat on this team, as it's the
only pure Ghost Pokemon. If you have a Dark or Ghost move handy, use it.
Otherwise, pound it with your best special moves. It's not very tough, but it
is immune to physical attacks, making it annoying. Arbok...well, Arbok sucks.
Meh.
Lance (Payoff: $7200)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gyarados (68) Flying/Water Electric 4x, Rock, Grass, Ice 3117
Dragonite (66) Dragon/Flying Dragon, Electric, Ice 4x, Rock 3082
Kingdra (66) Water/Dragon Dragon, Electric, Grass, Ice 2926
Aerodactyl (70) Rock/Flying Fight, Grass, Ground, Ice, Rock, 3030
Steel, Water
Dragonite (72) Dragon/Flying Dragon, Electric, Ice 4x, Rock 3363
Lance, on the other hand, is insane! He's still using Gyarados!
Unfortunately, that particular Gyarados is the weakest of his team. Aerodactyl
remains a pain,so I recommend a good dousing with Surf. Lance has since
evolved one Dragonair into Dragonite, and replaced the other with Kingdra. All
(except Gyarados) are
very powerful and require the most out of your Pokemon to defeat. Most of his
team has Earthquake, so be careful what you send out, while Kingdra will spam
Surf, so watch out. If you made it this far you should remember how to take
down Dragonite and the rest. The real trouble is in Lance's Full Restores, so
if you can, use Ice moves against those two Dragonites, Thunderbolt against
Gyarados and Kingdra, and take out Aerodactyl any way you can. After Lance,
you must face (guess who!) yet again...
Rival (Payoff: $7500)
Starter - Bulbasaur
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Heracross (72) Bug/Fighting Fire, Flying 4x, Rock, Psychic 3084
Alakazam (73) Psychic Bug, Dark, Ghost 2908
Tyranitar (72) Rock/Dark Bug, Fight 4x, Grass, Ground, 3363
Steel, Water
Gyarados (73) Flying/Water Electric 4x, Rock, Grass, Ice 3347
Exeggcutor (73) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 3315
Ice, Poison
Charizard (75) Fire/Flying Electric, Water, Rock 4x, Ground, Ice 3375
Starter - Squirtle
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Heracross (72) Bug/Fighting Fire, Flying 4x, Rock, Psychic 3084
Alakazam (73) Psychic Bug, Dark, Ghost 2908
Tyranitar (72) Rock/Dark Bug, Fight 4x, Grass, Ground, 3363
Steel, Water
Gyarados (73) Flying/Water Electric 4x, Rock, Grass, Ice 3347
Arcanine (73) Fire Water, Rock, Ground 3331
Venusaur (75) Grass/Poison Bug, Fire, Flying, Psychic, Poison, 3375
Ground, Ice
Starter - Charmander
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Heracross (72) Bug/Fighting Fire, Flying 4x, Rock, Psychic 3084
Alakazam (73) Psychic Bug, Dark, Ghost 2908
Tyranitar (72) Rock/Dark Bug, Fight 4x, Grass, Ground, 3363
Steel, Water
Exeggcutor (73) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 3315
Ice, Poison
Arcanine (73) Fire Water, Rock, Ground 3331
Blastoise (75) Water Electric, Grass 3375
He finally got rid of Pidgeot! But he replaced it with Heracross, the Psychic-
type killer. Boo. Use a good Flamethrower to take it down. You should be
used to his starter by now, even though it's likely ten levels above your
strongest Pokemon. The rest are insanely familiar (including the ever-popular
Gyarados...) except...for Tyranitar! This Rock/Dark type is immune to Psychic
attacks and it's pretty damn powerful. It sports attacks like Thunderbolt (to
take out any water types) and causes a permanent sandstorm that will damage all
but Ground types every turn. This means any Pokemon sent out by your rival
will also be damaged.
Otherwise, his line-up is identical, just stronger. As long as you have
attacks that exploit their weaknesses, their levels won't make much of a
difference. However, your Rival will continue to pull Full Restores out of his
ass, so be prepared for a lengthy battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Assuming you won, congratulations again! You're the Pokemon League Champion
twice over! The ending is the same, however. What's left, you ask? Complete
your Pokedex, of course! There's 386 Pokemon, so you'll be at it for a while,
trust me. Have fun!
===============================================================================
6. Islands Walkthrough
===============================================================================
-------------------------------------------------------------------------------
6a. One Island
-------------------------------------------------------------------------------
Depending on when you first go to One Island, there are certain things you can
do. However, if you're coming here directly from Blaine's gym on Cinnabar,
your first task is to deliver a Meteorite to a buddy of Celio's. He's on Two
Island, but we'll get to that later. First, use Surf off the dock and swim
south to find a Swimmer with a pair of Seels and a Dewgong. One electric-type
takes them all down. Even further south will be a small island with a non-
trainer and some tall grass. If you didn't trade for a Tangela back on
Cinnabar Island, you can catch one here. You can also encounter Fearow if you
didn't pick one up on the Bicycle Road.
Once you're done with that, surf off the right side of One Island. There will
be a Swimmer on a tiny island in plain sight. Notice how her sprite has red
hair, but when you go into the battle sequence, she's a blonde. Hmm...
Anyway, north of that tiny piece of land will be the next part of One Island,
complete with a gauntlet of trainers. Make sure to surf off the right side of
the island and go north till you can pick up a Max Repel. You can actually
continue swimming north and bypass a couple trainers. Otherwise, just keep
walking north and fighting the good fight.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Swimmer Abigail (Payoff: $148)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Psyduck (35) Water/Psychic Bug, Dark, Electric, Ghost, Grass 600
Psyduck (36) Water/Psychic Bug, Dark, Electric, Ghost, Grass 616
Golduck (37) Water/Psychic Bug, Dark, Electric, Ghost, Grass 1378
Picnicker Claire (Payoff: $700)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Meowth (35) Normal Fighting 517
Meowth (35) Normal Fighting 517
Pikachu (35) Electric Ground 615
Clefairy (35) Normal Fighting 510
Camper Bryce (Payoff: $720)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidorino (36) Poison Ground, Rock 909
Raticate (36) Normal Fighting 894
Sandslash (36) Ground Grass, Ice, Water 1257
Swimmer Garrett (Payoff: $152)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Shellder (35) Water Electric, Grass 727
Wartortle (38) Water Electric, Grass 1164
Cloyster (38) Water/Ice Electric, Fight, Fire, Grass, Steel, 1522
Water
Crush Kin Mik & Kia (Payoff: $1872)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machoke (39) Fighting Flying, Psychic 1218
Primeape (39) Fighting Flying, Psychic 1244
Black Belt Hugh (Payoff: $888)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (37) Fighting Flying, Psychic 697
Machoke (37) Fighting Flying, Psychic 1156
Black Belt Shea (Payoff: $912)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (38) Fighting Flying, Psychic 715
Machoke (38) Fighting Flying, Psychic 1188
Crush Girl Sharon (Payoff: $888)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mankey (37) Fighting Flying, Psychic 586
Primeape (37) Fighting Flying, Psychic 1180
Crush Girl Tanya (Payoff: $912)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Hitmonlee (38) Fighting Flying, Psychic 1131
Hitmonchan (38) Fighting Flying, Psychic 1140
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After getting past the two Black Belts, head into the cave. It's actually a
hot spring, and it's here you can get one of the new HMs of this game. Go on
in and find the old man standing near the spring. He'll part with HM06 - Rock
Smash. Teach it to a Pokemon and you can break those piles of rocks outside,
freeing the way to an Ether and Carbos. The latter is guarded by Crush Girl
Shea, but a decent Psychic- or Flying-type will beat her down.
Collect these two items if you want, but either way, go north from the hot
springs and once again surf north. There will be a few trainers along the way,
but nothing terribly difficult, considering it's just a couple Swimmers and one
Fisherman. Go north past them, land, and head into the mountains.
The mountain man you see upon first arriving will teach one of your Pokemon the
move Explosion, if you want. Either way, head left and shove the boulders out
of the way and battle the Pokemon Ranger if you want. There's tall grass here,
and you can catch Magmar here, which I recommend given how rare it is
elsewhere. You can also catch Ponyta, another good fire Pokemon. There will
be three rival trainers on the path through this mountain, one of which you
can't avoid. The first can be dodged, and the second can be bypassed entirely
if you have a Pokemon with Rock Smash equipped. However, go up and right from
Crush Girl Jocelyn and around the side of the mountain to find a Dire Hit.
Afterwards, go left until you encounter the third and final trainer.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pokemon Ranger Beth (Payoff: $1368)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (38) Grass Bug, Fire, Flying, Ice, Poison 684
Gloom (38) Grass/Poison Bug, Fire, Flying, Ice, Poison, 1074
Psychic, Ground
Gloom (38) Grass/Poison Bug, Fire, Flying, Ice, Poison, 1074
Psychic, Ground
Crush Girl Jocelyn (Payoff: $912)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Hitmonchan (38) Fighting Flying, Psychic 1140
Hitmonchan (38) Fighting Flying, Psychic 1140
Pokemon Ranger Logan (Payoff: $1440)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Exeggcute (37) Grass/Psychic Bug 4x, Dark, Fire, Flying, Ghost, 777
Ice, Poison
Exeggutor (40) Grass/Psychic Bug 4x, Dark, Fire, Flying, Ghost, 1816
Ice, Poison
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After beating Logan, use the Item Finder and walk into the narrow pathway left
of him. Examine the last square there to find an Ultra Ball. Afterwards, just
go up into the cave. You can find Machoke here, along with the lesser-sought
Geodude and Machop. Just follow the path till you reach the outside world once
more, this time on a higher ledge of the mountain.
Go right and up the stairs to meet a boulder-pushing puzzle. It's pretty easy.
Just smash the rocks and shove the boulders aside to reach the Fire Stone.
After that, go left along the mountain ledge to find another Ultra Ball. When
you've got it, go further up the mountain.
Another boulder-pushing puzzle awaits. Push the rightmost boulder up, then the
other to the left. Push the next one to the left, the last one up, then right
until you can reach Moltres.
The last legendary bird Pokemon! It's just as tough as the others, but
hopefully you're stronger now as well. It's 4x weak against Rock moves, so if
you've got one waiting somewhere, use it. It boasts moves such as Endure,
Flamethrower and Fire Spin, with Agility rounding off its moveset. Once again
you've got to get its HP down to a sliver, then either paralyze, freeze, or put
this big bad bird to sleep before lobbing Ultra Balls at it.
Whether you defeated (bad!) or captured (good!) Moltres, there's nothing left
for you here, unless you're visiting One Island after beating the Elite 4. If
so, continue on to the next paragraph. If you came here after winning at the
Cinnabar gym, then return to the One Island dock by whatever means (easiest way
is to Fly back). From there, go to Two Island.
If you already beat the Elite 4, however, there's one more thing you can do
here. On the lower levels of the mountain you may have noticed two Rocket
Grunts talking to one another. Those are your targets. However, you must
first talk to Celio in the One Island Pokemon Center before they'll fight you.
The one on the left just has a Cubone and Marowak, while the one on the right
has a Rattata and Raticate, and Sandshrew/slash. The highest level Pokemon
between them is only 37, so both battles are pretty simple. Beat them both to
unblock the way into the cave they dug for you. Beating them also gives you
a password for later use. Silly bad guys.
Once inside, just follow the path till you reach a boulder puzzle. Shove the
first one two spaces right, then the lower boulder one right, and the final
boulder one up to proceed. Continue to the lower level and past the next
boulder, and when the path splits, take the path going down. Take the stairs
down a couple levels till you find the Ruby. Go back up and return to the
intersection and head down the right path to reach the exit. Return back to
the Pokemon Center and give Celio the Ruby. You'll be given a pass to Islands
Four through Seven in return. Now you're done with One Island.
-------------------------------------------------------------------------------
6b. Two Island
-------------------------------------------------------------------------------
You can actually go here without having captured Moltres, but why put that off?
Anyway, now that you're here, Cut a small tree south of the Pokemon Center and
follow the path that's unveiled to find a Revive. The shop on this island has
a variable stock. Depending on how far along in the game, it'll have newer and
better stuff. Now go in the building marked Joyful Game Corner to watch a
cut scene. Seems a gang of bikers have taken over Three Island...or something.
Only one thing left to do.
Head north from the Game Corner, up the steps and through the tall grass to
Find a house. Inside will be a woman who will teach you a particular move
based on your starting Pokemon. The Pokemon must be in its final evolutionary
stage, and must be the first Pokemon in your lineup. Charizard will learn
Blast Burn, Blastoise will learn Hydro Cannon, and Venusaur will learn Frenzy
Plant. The tall grass outside holds no notable Pokemon, save perhaps Persian
and Slowbro (if you don't want to level up their respective devolutions).
Besides this, there's nothing else to do (it's a small island) so head to Three
Island.
-------------------------------------------------------------------------------
6c. Three Island
-------------------------------------------------------------------------------
Go north, and don't worry about the first few bikers you see. They're not
hostile...yet. Now, feel free to use the Pokemon Center and save, because
you're about to run through a gauntlet. Try to pass and you'll initiate a
cut scene, not to mention draw the attention of all those bikers. Themes
fighting' words!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Biker Goon 1 (Payoff: $740)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (37) Poison Psychic 903
Grimer (37) Poison Psychic, Ground 712
Biker Goon 2 (Payoff: $760)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (38) Poison Psychic 927
Biker Goon 3 (Payoff: $760)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Grimer (38) Poison Psychic, Ground 732
Cue Ball Paxton (Payoff: $936)
Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Weezing (39) Poison Psychic 1444
Muk (39) Poison Psychic, Ground 1312
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Honestly, the only one to really worry about is the leader. The others just
Use the now very weak Grimers and Koffings. Weezing and Muk should be very
Familiar by now, so just let a Psychic-type take out Weezing while a Ground
type has it out with Muk. Once the bikers are all gone, talk to the two guys
they were hassling to get a Full Restore (ignoring the Pokemon Center a few
feet away...) and information on Lostelle. You know, with a name like that,
you'd think they'd put a blinker on the girl.
Anyway, go north from the Pokemon Center and cut down the small tree, then snag
the Zinc from the path beyond. Go left now and cut the other tree you come
across, then use the Item Finder to find a PP Up hidden at the end of this
narrow path. Now go left through the tall grass and beat up a few trainers.
The twins only have a pair of Clefairy, both of low levels. The other trainer,
the one you can't avoid, uses a Bulbasaur and twin Ivysaurs, meaning one good
fire type can fry them all. Use the Item Finder near the second trainer to
find a Max Repel in a rock. Continue left and either beat down or avoid the
two Tubers and the final trainer. The first two just use water types like any
good Swimmer, and the final one just has a Bellsprout and Weepinbell. Nothing
to be concerned about. Afterwards, just go left and up into the forest.
Now, the Berry Forest has a lot of dark patches of grass containing berries.
Use your Item Finder periodically to see if you're near one (or just squint at
the screen). You should definitely take some time to fight around this area,
since you'll often run into evolved Pokemon, which drop some nice experience
points.
Anyway, to find Lostelle, just follow the fairly linear path to the upper-left
corner of the map. It's pretty easy, as there are shortcuts that can be
created by cutting small trees or surfing across the small lakes. Make sure
to pick up the item balls around here. Included are a Full Heal, Max Ether,
and a Max Elixir behind a bunch of small trees. Talk to Lostelle, and a
level 30 Hypno will appear. Aside from the fact that it's only level 30, it's
hardly powerful. One good physical attack will take it down easily.
After defeating the Hypno, you'll get some berries and appear back in the Game
Corner on Two Island. Talk to Lostelle's father to give him the Meteorite and
get a Moon Stone in return. If you came here from Cinnabar, go back to One
Island and talk to Bill and Celio to be returned to Kanto. If you've already
beaten the Elite 4, though, you still have more islands to explore.
-------------------------------------------------------------------------------
6d. Four Island
-------------------------------------------------------------------------------
Right off the bat you'll see your Rival, but don't worry, he doesn't want to
fight this time. He'll just impart some 'wisdom' about Pokemon eggs and leave.
Hug the left coast and walk along the beach till you reach a cracked rock.
Smash it and pick up the Star Piece. The Pokemart here sells everything for
sale up on Indigo Plateau, so stock up if you want. The house next door
contains a sticker maniac, who will give you a sticker if you tell him about
winning the Pokemon League Championship. The Day Care is also on this island,
so make use of it if you want. The house east of it contains a Move Tutor who
will impart Body Slam. And Lorelei's house will just be filled with dolls.
Now then, use Surf in the water behind Lorelei's house and pick up the
Stardust, then enter the Icefall Cave. Be on the look-out for Swinub and
Sneasel, both new Pokemon you can find here. Anyway, Surf over to the next
room, then walk across the ice such that you can pick up the Ultra Ball and
proceed without falling to the floor below. You can only walk on ice safely if
it's intact, meaning a second step on the same tile will cause you to fall.
After you reach the dead-end with two ice patches, take the upper one down to
the next area.
Take the ladder up, then fall down the first of the two ice patches here.
You'll land on a large patch of solid ice. Press down once, then right to snag
the Nevermeltice. Afterwards, go back up to the two ice patches and fall
through the lower one, then press up, right, down and left to reach a Full
restore and a ladder going up. Take it to get HM07 - Waterfall. Now you can
go up that large waterfall near the entrance to the cave. Do so, and take the
nearby ladder down. Go through the door and head up to be engaged in a battle
with a Team Rocket Grunt. The battle is a joke. He uses two Zubat and one
Golbat, all of which are level 38. Once you beat him down, speak to Lorelei
and leave the cave. That's four islands down. I would recommend you skip
Five Island for now and go to Six and Seven Islands first.
-------------------------------------------------------------------------------
6e. Five Island
-------------------------------------------------------------------------------
Head along the sand and start swimming north. Go west first to reach a small
island with a single trainer and an old man. This old man will give you a
Togepi egg if your lead Pokemon is very happy. You must have an empty space
in your roster, otherwise he won't hand it over. Now go back and head east at
the path split to land on an island filled with rival trainers who give out an
unbelievable amount of prize money. More than the Elite 4 gave out, in fact.
Ignore the house here, it's empty. Continue surfing east to reach a the Lost
Cave. This place can drive you nuts without directions. It's filled with
Zu/Golbat, Gastly and Haunter, and very, very rarely you will encounter
Misdreavus.
Anyway, to get through this little maze, first go right, then up, then back
down. Now go down, right, then back left, then down, right and stop. The
final room is through the upper door, but make sure you're ready, as you'll
have to fight a lady with a pair of Persians. Not exactly the strongest of
opponents, but still tough. Beat her down. As it turns out, this is Selphy,
the lady whose empty house you passed. Go inside and she'll ask to see a
random Pokemon. Show it to her and she'll give you a prize. Usually it's just
a Luxury Ball, but you can get a Star Piece or Nugget very rarely.
This one doesn't have much at first glance. Go right from the dock along the
beach and cut down the first small tree you see for a Max Potion. Be on the
look-out for Sentret in the tall grass, but keep an eye out for Rocket Grunts.
They use the same Pokemon as all the rest, only at higher levels. There's only
three of them, none of which use Pokemon as strong as the Elite 4. Past the
female trainer, hop into the water and surf left along the coast, then up to
find a PP Up. Blow past the last Rocket and examine the door of the Warehouse.
If you have the two passwords, it will open and grant you passage.
Now then, inside the warehouse is another of the directional tile puzzles from
before. Start out by taking the tiles pointing left. When you land, avoid the
directional tiles and walk up along the floor till you reach a tile heading
right. When you land, go right one space and all the way down. Now go left
and pick up the Big Pearl. Take the tiles heading left again. Take the same
route as last time till you reach the long line of arrows pointing down. Ride
them and walk along the floor to pick up a Pearl. Ride the arrows pointing up
and grab the Up-grade, then fight the Grunt, who has two Houndours. Beat her
up, then go right and take the left column of down arrows (the ones stacked
three high). Go up along the floor and fight the next Grunt. Now ride the
arrows that are positioned directly left of the Grunt.
Long path, huh? Follow the path of the floor and don't step on any arrows.
Take the TM36 - Sludge Bomb off the table, then ride the arrows pointing
straight down toward a stop tile. Walk down and fight the Grunt, then continue
down to the arrows heading right. Well, you've made it this far. Go fight the
Rocket Admin, who carries a Muk, Arbok and Vileplume. After beating her,
she'll change the direction of the arrows south of you so you can easily return
to this spot if you want to leave and rest up.
Either way, go up to fight the next Rocket Admin, who will toss out a Golbat,
Weezing and Houndoom. That last one is really the only trouble, as it's a
Fire/Dark type, likely a new experience. Fighting and water moves are your
best bet here. After you take it down, head into the final room and fight your
last opponent, Scientist Gideon, the same idiot who stole the Sapphire. His
lineup includes a simple Voltorb, Electrode, Magnemite, Magneton, and the new
and interesting Porygon. The first four are no trouble if you can exploit
their weaknesses (Ground, Ground, Fire and Fire respectively) and Porygon is of
a rather low level at 46, at least compared to what you've fought so far. One
good attack will take it down.
After winning, you'll get the Sapphire. Leave the Warehouse and fly back to
the Pokemon Center, then take the boat to One Island and give Celio the
Sapphire. Boom, you can now trade with any given Ruby/Sapphire game. With
that done, all that's left is Seven Island, unless you happen to have one of
Nintendo's infamous tickets.
-------------------------------------------------------------------------------
6f. Six Island
-------------------------------------------------------------------------------
Head up and into the Pokemon Center to see your Rival once again. And no, he
won't fight you this time either. Head out of town to the left and talk to the
trainer here if you want. He has a pair of Voltorbs, an Electrode and a Mr.
Mime, all of which should be at levels lower than your team's. Make sure to
fight in the tall grass as much as you can, there are lots of new Pokemon you
can catch. Continue south past the Hiker, and keep going till you reach the
Ruin Valley. Move around the central hill counter-clockwise until you spot an
item ball and some boulders. Move them out of the way and claim the HP Up.
Now go back up and take the northern of the two staircases. Fight the Hiker
and his level 50 Sudowoodo (water attacks work well against it) then shove the
boulders out of the way of your newly-won Full Restore.
Now take the lower of the two staircases and go past the series of trainers,
which primarily use Rock/Ground types, except the last one, which has a couple
Machoke. Move on to the door that won't open...or will it? The posts on
Either side have a message, but it's in Braille. It says 'Cut,' so just use
Cut while facing the door and it will open. Go on in.
Fall down the hole. This particular puzzle is maddening without directions.
You must fall down the one correct hole out of four several times, or be sent
back to the beginning. So here's how to proceed: first take the north hole,
then west, then east, then south. Boom, you're right by the Sapphire. Whoops,
lost it. Well, you now know the second password for the secret Rocket base.
Go up the ladder and exit. Either walk or Fly back to the Pokemon Center.
Now then, heal up and store one of your Pokemon. This is for future events.
Now go right out of town again, but this time hop into the water and swim
north. Fight the two Swimmers and land on the shore you come to. Beware the
twins, they carry twin Pikachus. If you can, have one Ground Pokemon with
Earthquake and one Flying Pokemon to take them both down in a single shot
without taking damage yourself. The other person outside is also a trainer,
and the lady inside the house who's looking for the ultimate horn...well, we'll
get to that later. For now, Surf off the coast in the upper right corner of
town to get an Elixir, then head into the Pattern Bush off to the left.
There are a whole bunch of trainers in this place, but your goal should be to
catch a Heracross (and whatever other Pokemon you haven't caught yet). The
wild Pokemon here are all of low level, but you could just toss an Ultra Ball
at them while they're at full health and make a capture. The one trainer here
to watch out for is Pokemon Breeder Bethany and her level 50 Chansey. Chansey
is quite possibly the most annoying Pokemon to fight with its ultra-high HP and
moves that restore it quite frequently. Either way, you're here to catch a
Heracross for that crazy horn lady (guess what she wants it for...) The
encounter rate in the forest is high, but Heracross appears rarely, so just be
patient.
Once you get Heracross, return it to the lady so she can measure it. She'll
give you a prize based on its size, and make mention that she'd like to see a
bigger one. Well, if you want to waste time in the forest, be my guest.
Otherwise, pick up your sixth Pokemon from the Center and go. While there is
a path leading out of the lower-left corner of the forest, there isn't anything
of great importance there. What is there is a long water path that leads to
the Altering Cave, which is shaped like Mew and holds only Zubat. While you
can get the cave to spit out a lot of different Pokemon with certain cheat
codes, normally it's just a waste of time. Though you can also find a PP Up
item on the other side of the cave entrance, so I recommend you head down that
path to get that item, at least.
Okay, with that out of the way, everything's in order to storm the Rocket
Warehouse on Five Island. Walk/swim/fly back to the dock and head to Five
Island.
-------------------------------------------------------------------------------
6g. Seven Island
-------------------------------------------------------------------------------
This will be the last island, unless you happened to get the rather rare
Tickets from Nintendo (or you're cheating). Anyway, north of the starting town
is the Trainer Tower, which is a pretty difficult test of your abilities as a
trainer. If you decide to take up the challenge, you'll be pitted against a
series of rival trainers as you progress up the tower. These trainers aren't
the push-overs you've fought throughout the game. Their levels are high and
their Pokemon are strong, and there are four game modes you can choose.
However, you don't gain any money or XP from the battles, so a training ground
this is not.
Now, south of the town is a path filled with trainers and tall grass, which
contains a number of new Pokemon, which you should try and capture, obviously.
Continue on till you reach the canyon, then be on the look-out for Larvitar.
Capture one at all costs. It will eventually evolve into a very, very powerful
Pokemon.
Make your way through the mess of trainers till you come across a woman and a
cracked rock and boulder puzzle. Smash the first rock and push the boulder so
it fits in with the other two rocks. Smash the top one and shove the boulder
into the enclave, then smash the last rock and push the boulder away for the
King's Rock. Keep going and you'll run into Cooltrainer Leroy, who has a
Rather powerful team. Luckily, the house nearby has a man who will revive your
team to full health. You'll have to do the Chansey dance first, though. Be
sure to grab the Lucky Punch off the table. He'll never miss it.
Just past the house are the Tanoby Ruins, which are basically a bunch of mini-
dungeons in which you can catch the many Unown. Each of the various chambers
have their own internal configuration as well as their own bunch of Unown. You
only need to catch one to fill up the slot in your Pokedex, but if you're a
perfectionist, feel free to spend some time and catch all 26 Unown letters.
Other than that, that is the end of the first seven islands.
-------------------------------------------------------------------------------
6h. Eight Island
-------------------------------------------------------------------------------
Eight and Nine Island can't be accessed normally. They require a special event
held by Nintendo to get to either island. Or, a cheating device.
There isn't a lot to this island, at least in terms of things to do. In terms
of Pokemon, it has two, count 'em, two legendary birds, both from the G/S/C
games. Yes, that's right, Ho-oh and Lugia are on this island, and you can
capture them both. There are no random battles, no puzzles, just you and the
birds. When you come to an intersection, Ho-oh is to the left, Lugia to the
right.
Now, as for capturing them, well...that's another paragraph altogether.
They're both level 70, and Lugia is equipped with Hydro Pump, Recover, Swift
and Rain Dance, while Ho-oh has Fire Blast, Recover, Swift and Sunny Day. Both
are a royal pain in the ass to capture, naturally. But don't use your Master
Ball. As always, paralyze, sleep, or freeze them in order to stop their
rampages, then start tossing Ultra Balls when their HP is down to a sliver of
red. My personal favorite technique is to use a legendary with the Pressure
ability and just use it as a tank. Zapdos in particular is a good choice. The
Pressure ability makes your opponent use two PP for every attack, so the two
birds will run out of PP while you keep your tank nice and healed.
That's the long way, anyway. It's primarily for fun, or if you have a lot of
patience. If you just don't care, capture them the same as any other
legendary. Make sure you capture both! You can only visit this island once, so
if you miss one, you won't get another chance.
Besides the two legendaries, there's nothing else to do. One more island left.
-------------------------------------------------------------------------------
6i. Nine Island
-------------------------------------------------------------------------------
Before coming here, I strongly recommend you find a decent Pokemon around level
30 or so. Alternatively, you can use a Pokemon with False Swipe. You've been
duly warned.
This island is very, very simple. There's just a triangular rock and the final
island legendary, Deoxys. You have to examine the triangle from a specific
side each time to make the DNA Pokemon appear. So here's the order:
-------------------------------------------------------------------------------
Bottom
Right
Bottom
Left
Right
Left
Top
Right
Left
Top
Bottom
-------------------------------------------------------------------------------
..and Deoxys will appear! The problem with this particular legendary is it's
only level 30, so your team which is probably left over from the Elite 4 will
more than likely blast it into oblivion. So, a level 30 or so Pokemon or one
with False Swipe will be handy in this situation. Deoxys uses Knock Off,
Psychic, Spikes, and Snatch, but because it's level 30, it's primarily just an
annoyance. Don't use your Master Ball, though. The real trouble with this
critter is getting its HP down to the red without actually killing it. Once
you've got it, that's all for the islands.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================================
4. Items
===============================================================================
In this section, I will list all of the items in the game.
-------------------------------------------------------------------------------
Health Items
-------------------------------------------------------------------------------
Antidote - This item cures a pokemon's poison condition. This item can be
found in some poke marts/viridian forest/ Mt. Moon/Celadon Dept. store.
Awakening - This item wakes pokemon with a sleep condition. This item can be
found in Some poke marts/ roye 11/pokemon tower/Celadon Dept. store.
Blue Flute- This item awakens pokemon with a sleep condition.
Burn Heal - This item heals a pokemon's burn condition. This item can be found
in some poke marts/route 9/Celadon Dept. store.
Elixir - This item restores 10 power points to all of your pokemon's attacks.
This item can be found in pokemon tower/power plant/six island water path.
Energy Root - This item resotres 200 hit points to your pokemon, but it tastes
bitter, and makes your pokemon's tame level less. This item can be found in
Cerulean City.
Energy Powder - This item resotres 50 hit points to your pokemon, but it tastes
bitter, and makes your pokemon's tame level less. This item can be found in
Cerulean City.
Ether - This item restores 10 power points to one of your pokemon's attacks.
This item can be found in route 2/SS. Anne/Celadon City/One Island on Kindle
Road.
Fresh Water - This item restores 50 hit points to your pokemon's health. This
item can be found in Celadon Dept. Store/Two island poke mart.
Full Heal - This item restores all of a pokemon's status conditions. You can
find this item at some poke marts/sliph. Co/Three island berry forest/Victory
Road.
Full Restore - This item restores all of a pokemon's status conditions, and
restores al of your pokemon's hit points. This item can be found in Safari
Zone/Pokemon Mansion/Three island/Four island icefall cave/Six island/Cerulean
Cave.
Heal Powder - This item cures all status conditions, but tastes bitter. This
item can be found in Cerulean City.
Hyper Potion - This item restores 200 Hit points to one of your pokemon's
health. This item can be found in some poke marts/rocket hideout/Sliph co.
Ice Heal - This item restores your pokemon's frozen condtion. You can find
this item in Some poke marts/Celadon Dept. Store/Seafoam islands.
Lava Cookie - This item restores any status condition for one of your pokemon.
You can find this item in the Two Island Poke Mart.
Lemonade - This item restores 80 hit points of one of your pokemon's health.
You can find this item in the Celadon Dept. Store, and the Two Island Poke
Mart.
Max Elixir - This item restores all Power Points to every move in your
pokemon's roster. You can find this item in the Berry Forest/Seven Island
Sevault Canyon/Cerulean Cave.
Max Ether - This item restores all of the Power Points for one of your
pokemon's moves. You can find this item in Rock Tunnel/Rocket Hideout/Three
island Berry Forest.
Max Potion - This item restores all of one your pokemon's health. You can find
this item in some poke marts/Safari Zone/Power Plant/Pokemon Mansion/Five
Island.
Max Revive - This item revives one of your pokemon, and the item recovers all
of your pokemon's health and power points. This item can be found in the Sliph
Co./Safari Zone/Victory Road/Five Island Lost Cave/Cerulean Cave.
MooMoo Milk - This item restores 100 Hit points of one of your pokemon. You
can find this item in the Two Island poke mart.
Paralyze Heal - This item heals a pokemon's Paralyze condition. You can find
this item in some poke marts/route 2/Mt. Moon/Celadon Dept. Store.
Poiton - This item restores 20 hit points of one of your pokemon's health. You
can find this item in some poke marts/route 1/Viridian City/Viridian Forest/Mt.
Moon.
Red Flute - This item can be used when your opponent attracts you. Play this
flute, and your pokemon will become immune to the fact that he or she is
attracted to your opponent.
Revival Herb - This item revives one of your pokemon, and the item recovers all
of your pokemon's health and power points. This item tastes bitter however,
and will make your pokemon like you less This item can be found in Cerulean
City.
Revive - Revives a fainted pokemon restores 1/2 of its hit points. This item
Can be found in some poke marts, Mt. Moon, Rock Tunnel, Celadon Dept. Store,
Seafoam Islands, and Two Island.
Soda Pop - Restores 60 hit points for any one of your pokemon. This item can
be found in the Celadon Dept. Sotre, and the Two Island Poke Mart.
Super Potion - Restores 50 hit points of one of your pokemon's health. This
item can be found in some poke marts, the SS. Anne, Celadon Dept. Store, and
Rocket Hideout.
Yellow Flute - Cures a pokemon's confusion during battle. This item can be
found at the Celadon Game Corner.
*******************************************************************************
-------------------------------------------------------------------------------
Ball Items
-------------------------------------------------------------------------------
Dive Ball - Use this ball when you use the HM dive, and are on the ocean
floor. This item works better on pokemon you find when you're on the
ocean floor.
Great Ball - Catches pokemon a little bit better then a poke ball will. This
item can be found in some poke marts, on the SS. Anne, Route 11, Pokemon
Tower, and Celadon Dept. store.
Luxury Ball - Use this ball when you have to catch a pokemon that you're
going to want to be friendly toward you so that it will evolve quicker. With
this ball, caught pokemon will be friendlier. This item can be found in
Resort Gorgeous.
Master Ball - Use this ball on the pokemon in which you find the hardest to
catch in the game. This ball will automatically catch any pokemon you throw
it at. This item can be found in the Sliph. Co.
Nest Ball - Use this ball against lower level pokemon. This item makes
catching low level pokemon easy. This item can be found in the Six Island
Water Path.
Net Ball - Use this ball when you are trying to catch bug-type pokemon, or
water-type pokemon. This ball catches these types of pokemon fairly easily.
This ball can be found in Route 12.
Poke Ball - This ball is the basic ball used to catch pokemon. This item can
be found in some poke marts, Pallet Town, and Viridian Forest.
Premier Ball - This ball is the exact same as the poke ball, except that it
has a different design.
Repeat Ball - This ball catches pokemon much better if you've already caught
them. Use this ball when you are trying to catch multiple pokemon such as
pidgeys. This item can be found in the Two Island Poke Marts.
Safari Ball - You use this ball when you enter the Safari Zone. You receive
20 of these when you enter the Safari Zone. This is the only ball that can
catch pokemon in the Safari Zone. This ball can be found in the Safari Zone.
Timer Ball - Use this ball when you are in a huge battle with a pokemon. This
item works better the longer the battle goes on. You can find this item on
Two Island.
Ultra Ball - This ball catches pokemon better than a great ball. Use it when
you are fighting a hard to catch pokemon. This item can be found in some poke
marts, Sliph. Co, the Seafoam Islands, One Island Mt. Ember, Four Island
Icefall Cave, and Cerulean Cave.
*******************************************************************************
-------------------------------------------------------------------------------
Helpful Items
-------------------------------------------------------------------------------
Black Flute - This item can really help you out a lot. When you're walking, or
riding your bike, this item repels weak pokemon from attacking you.
Escape Rope - This item provides a quick escape from buildings, caves, or
anywhere else in the entire game. This item can be found in some poke marts,
Mt. Moon, Rock Tunnel, Pokemon Tower, Rocket Hideout, Sliph. Co, and in Pokemon
Mansion.
Fluffy Tail - This item provides escape to you from any single pokemon battle.
If you can't get out, use this item, and you will be set free once again.
Max Repel - This item repels all pokemon for your next 250 steps. During this
time, not one single pokemon will run into you, so you can wonder about
un-interupted. This item can be found in some pokemon marts, and on One Island
Kindle Road.
Poke Doll - This item provides escape to you from any single pokemon battle.
If you can't get out, use this item, and you will be set free once again.
This item can be found in Celadon Dept. Store.
Repel - This item repels all pokemon for your next 100 steps. During this
time, not one single pokemon will run into you, so you can wonder about
un-interupted. This item can be found some poke marts, and also in Rock
Tunnel.
Super Repel - This item repels all pokemon for your next 200 steps. During
this time, not one single pokemon will run into you, so you can wonder about
un-interupted. This item can be found in some poke marts, and in Celadon Dept.
Store.
White Flute - This item attracts wild pokemon to you, and therefore makes you
run into them more.
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Skill and Level-Increasing Items
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Calcium - This item raises your pokemon's special attack permanently. This
item can be found in Cerulean City, Celadon Dept. store, Rocket Hideout, Sliph.
Co, and also in Pokemon Mansion.
Carbos - This item raises your pokemon's special attack permanently. This item
can be found in Cerulean City, Celadon Dept. Store, Sliph Co., Pokemon Mansion,
and One Island Kindle Road.
Dire Hit - This item increases the chance of a critical hit for one battle.
This item can be found in Celadon Dept. Sotre, and 1 Island Mt. Ember.
Fire Stone - This item evolves different types of fire pokemon including
Growlithe. This item can be found in Celadon Dept. Store, and 1 Island Mt.
Ember.
Guard Spec - This item guards against special attacks for one whole battle.
You can find this item in the Celadon Dept. Store, and on Victory Road.
HP UP - This item raises the maximum Hit Points of one of your pokemon for
good. This item can be found in Cerulean City, Celadon Dept. Store,
Sliph. Co, Pokemon Mansion, and on 6 Island.
Iron - This item raises the defense of one of your pokemon permanently. This
item can be found in Cerulean City, Celadon Dept. Store, Sliph. Co, Route 12,
and Pokemon Mansion.
Leaf Stone - This item evolves different types of grass pokemon. This item can
be found in the Celadon Dept. Store, and the Safari Zone.
Moon Stone - This item evolves certain types of normal pokemon. This item can
be found in Mt. Moon, Rocket Hideout, Two Island, and some wild Clefairy
pokemon also can be holding this item.
PP Max - This item raises a pokemon's Power Points to its highest level
permanently. This item can be found with an Itemfinder.
PP Up - This item raises a pokemon's power points permanently. This item can
be found in Cerulean City, Five Island, 6 Island Water Path, and in Cerulean
Cave.
Protein - This item raises the attack of one of your pokemon permanently. You
can find this item in Cerulean City, Celadon Dept. Store, Sliph. Co, Safari
Zone, and in Pokemon Mansion.
Rare Candy - This item raises one of your pokemon's level by one. This item
can be found in Mt. Moon, Pokemon Tower, Rocket Hideout, Sliph. Co,
Fuchsia City, Victory Road, and In 5 Island Lost Cave.
Sun Stone - This item evolves different types of grass or bug pokemon. This
item can be found in 6 Island Ruin Valley.
Thunder Stone - This item evolves different types of electric pokemon. This
item can be found in the Celadon Dept. Store, and in the Power Plant.
Water Stone - This item evolves different types of water pokemon. This item
can be found in the Celadon Dept. Store, and on the Seafoam Islands.
X Accuracy - This item increases a pokemon's accuracy for one whole battle.
This item can be found in Pokemon Tower, and in the Celadon Dept. Store.
X Attack - This item increases a pokemon's attack for one whole battle. This
item can be found on the SS. Anne, and in the Celadon Dept. Store.
X Defend - This item increases a pokemon's defense for one whole battle. This
item can be found on Route 11, and in the Celadon Dept. Store.
X Special - This item increases a pokemon's special attack for one whole
battle. This item can be found in the Celadon Dept. Store, and in the Sliph.
Co.
X Speed - This item increases a pokemon's speed for one whole battle. This
item can be found in the Celadon Dept. Store, and in Rocket Hideout.
Zinc - This item increases a pokemon's special defense for one whole battle.
This item can be found in Cerulean City, Celadon Dept. Store, Sliph. Co,
Pokemon Mansion, and also on 3 Island.
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Key Items
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The rest of this section will be completed next update.
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8. Acknowledgements
===============================================================================
Thanks to you, the reader and gamer, for taking the time to read this FAQ.
Thanks to Nintendo for creating the franchise and wasting all our time with
this highly addicting and wonderful game.
Thanks to CJayC and Gamefaqs for hosting it.
Thanks to those of you who have remained pokemon fans from when you first got
hooked.
Cahowell - We used your differences section, and also pokemon natures.
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9. Copyright Info
===============================================================================
This file is Copyright (c) 2002-2005 to its respective authors, namely myself
and Christopher. All rights reserved.
This file may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any web site
other than those listed below, or as a part of any public display is strictly
prohibited, and a violation of copyright.
Sites allowed to use this guide/FAQ:
www.gamefaqs.com
www.ign.com
www.neoseeker.com
If you find this FAQ on www.cheatcc.com, it has been stolen by the webmaster
there and is being used in violation of our intellectual copyright laws and
more importantly, against my wishes. Simply, www.cheatcc.com and its
respective webmaster does not have my permission to use this FAQ on his
website.
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