Move List Guide for Pokemon Emerald. Version 1.0
Last updated 12/21/04
This FAQ is of course copyright (c) 2004 Josiah Herrington
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Contents:
Here.......................................[TOP] REMEMBER! YOU CAN JUMP TO A
1: Intro..................................[A001] PARTICULAR PLACE
2: Legal stuff/Updates....................[A002] IN THE FAQ BY COPYING THE WARP
3: FAQ....................................[A003] CODE FROM THE LEFT AND USING
4: Moves..................................[A004] THE CTRL+F FEATURE TO WARP TO
5: TM Locations...........................[A005] THAT LOCATION! YOU CAN WARP
6: Credits................................[A006] HERE TO THE TABLE OF CONTENTS
7: Contact information....................[A007] BY WARPING TO [TOP]
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1: Intro
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[A001]
Hello all!
This is a move listing for Pokemon Emerald. In here you will find all the
moves in the game as well as where to find them if they are a TM, what they
do, the power, accuracy, and much more. Isn't that just so freaking awesome!
I think I deserve a medal, or two, or ten! TA TA LOVES! O.o
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2: Legal stuff/Updates
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[A002]
This FAQ is mine and is copyright(c) 2002 Josiah Herrington.
This FAQ, as of now, can only be displayed at:
- Gamefaqs (
http://www.GAMEFAQS.com)
- Gamespot(www.gamespot.com)
Sites with easy permission:
- IGN(www.ign.com)
- www.neoseeker.com
This document is only for personal use.
You may not sell this FAQ or distribute it. Otherwise you may
not under any circumstances host this FAQ unless I give permission.
I still reserve all rights to discontinue any site's hosting of this
FAQ.
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3: FAQ
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[A003]
Q: What does *insert move* do?
A: Read the FAQ. If I know, it's in there.
Q: You made a mistake in your FAQ, what can I do?
A: E-mail me the mistake and I will correct it as soon as I can!
Q: Did u kno ur guide sucks!!!
A: No I wasn't aware of any such fact.
Q: Hey man! You do know your guide pwns all right?
A: Yes! Thank you! Have an ego cookie!
Q: Do a barrel roll!!!
A: THATS IT! NO MORE Q&A CRAP!
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4: Moves
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[A004]
These are listed alphabetically for ease of locating.
Absorb
Move type: Grass
Accuracy: 100
Move power: 20
PP: 20
Effects: Pokemon heals half the dealt damage
Acid
Move type: Poison
Move power: 40
Accuracy: 100
PP: 30
Effects: 10% chance of lowering opponents defense
Acid Armor
Move type: Poison
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Pokemon's defense is raised
Aerial Ace
Move type: Flying
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits unless the pokemon is underground.
Aeroblast
Move type: Flying
Move power: 100
Accuracy: 95
PP: 5
Effects: High critical hit rate
Agility
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Pokemon's speed is raised
Air Cutter
Move type: Flying
Move power: 55
Accuracy: 95
PP: 25
Effects: High critical hit rate.
Amnesia
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Special Defence is raised.
Ancient power
Move type: Rock
Move power: 60
Accuracy: 100
PP: 5
Effects: 10% chance to raise all stats.
Arm Thrust
Move type: Fighting
Move power: 15
Accuracy: 100
PP: 20
Effects: Attacks two to five times.
Aromatherapy
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Cures all status abnormalities
Assist
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Uses an ally's move
Astonish
Move type: Ghost
Move power: 30
Accuracy: 100
PP: 15
Effects: 30% chance that opposing pokemon will flinch
Attract
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 15
Effects: May render pokemon of opposite gender incappable of attack
Aurora Beam
Move type: Ice
Move power: 65
Accuracy: 100
PP: 20
Effects: 10% chance that opposing pokemon's attack will be lowered
Barrage
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Attacks up to five times
Barrier
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Pokemon's defence is raised
Baton Pass
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Switches out current pokemon and passes stat changes to the next
Beat Up
Move type: Dark
Move power: 10
Accuracy: 100
PP: 10
Effects: Each pokemon in your part attacks the foe, except fainted ones.
Belly Drum
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Pokemon's attack is sharply boosted at the cost of 50% HP
Bide
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: Stores damage for two turns and then counters with double force
Bind
Move type: Normal
Move power: 15
Accuracy: 75
PP: 20
Effects: Opponent is damaged slightly for 2 - 6 turns and cannot escape.
Bite
Move type: Dark
Move power: 60
Accuracy: 100
PP: 25
Effects: 10% chance of causing the foe to flinch
Blast Burn
Move type: Fire
Move power: 150
Accuracy: 90
PP: 5
Effects: Attacks the first turn then rests the next.
Blaze Kick
Move type: Fire
Move power: 85
Accuracy: 90
PP: 10
Effects: 10% chance of burning the foe.
Blizzard
Move type: Ice
Move power: 120
Accuracy: 70
PP: 5
Effects: 30% chance of freezing the foe
Block
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: Prevents the foes escape while user is in battle.
Body Slam
Move type: Normal
Move power: 85
Accuracy: 100
PP: 15
Effects: 30% chance to parlyze the target.
Bone Club
Move type: Ground
Move power: 65
Accuracy: 85
PP: 20
Effects: 30% chance of causing the opponent to flinch
Bone Rush
Move type: Ground
Move power: 25
Accuracy: 80
PP: 10
Effects: Hits 2, 3, 4, or 5 times.
Bonemerang
Move type: Ground
Move power: 50
Accuracy: 90
PP: 10
Effects: Hits twice
Bounce
Move type: Flying
Move power: 85
Accuracy: 85
PP: 5
Effects: Bounces up the first turn and is out of range.
Attacks the second turn.
30% chance to paralyze the target.
Brick Break
Move type: Fighting
Move power: 75
Accuracy: 100
PP: 15
Effects: Shatters barriers like Reflect and Light Screen
Bubble
Move type: Water
Move power: 20
Accuracy: 100
PP: 30
Effects: 10% chance of lowering foe's speed.
Bubble Beam
Move type: Water
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance of lowering the foe's speed
Bulk Up
Move type: Fighting
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Attack and Defence are raised.
Bullet Seed
Move type: Grass
Move power: 10
Accuracy: 100
PP: 30
Effects: Attacks between 2 and 5 turns.
Calm Mind
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Special Attack and Defence are raised.
Camouflage
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Changes a pokemon's type to match the terrain.
Charge
Move type: Electric
Move power: N/A
Accuracy: 100
PP: 20
Effects: Boosts the power of a following electric type attack by 100%
Charm
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the foe's attack.
Clamp
Move type: Water
Move power: 35
Accuracy: 75
PP: 10
Effects: The foe cannot escape and is damaged for 2, 3, 4, or 5 turns.
Comet Punch
Move type: Normal
Move power: 18
Accuracy: 85
PP: 15
Effects: Hits the for 2 to 5 times.
Confuse Ray
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 10
Effects: Confuses the foe.
Confusion
Move type: Psychic
Move power: 50
Accuracy: 100
PP: 25
Effects: 10% chance of confusing the foe.
Constrict
Move type: Normal
Move power: 10
Accuracy: 100
PP: 35
Effects: 10% chance of lowering the foe's speed.
Conversion
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Pokemon's type changes to move's type.
Conversion 2
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Pokemon is resistant to the type of the last attack.
Cosmic Power
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Defence and Special Defence are raised.
Cotton Spore
Move type: Grass
Move power: N/A
Accuracy: 85
PP: 40
Effects: Slows down the opponent.
Counter
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: Returns to the foe double the damage of attack done that turn
Foe's attack must be a non-special attack
Covet
Move type: Normal
Move power: 40
Accuracy: 100
PP: 40
Effects: Pokemon steals held item from foe.
Crabhammer
Move type: Water
Move power: 90
Accuracy: 85
PP: 10
Effects: High critical hit rate
Cross Chop
Move type: Fighting
Move power: 100
Accuracy: 80
PP: 5
Effects: High critical hit rate
Crunch
Move type: Dark
Move power: 80
Accuracy: 100
PP: 15
Effects: 10% chance of lowering foe's Special Defence
Crush Claw
Move type: Normal
Move power: 75
Accuracy: 95
PP: 10
Effects: 10% chance of lowering opponent's defence
Curse
Move type: Ghost
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Non-Ghost types: Speed is lowered and attack and defence is raised
Ghost types: Saccrifice half your max HP to lay a curse on the foe
that drains 1/4 of their max HP every turn.
Cut
Move type: Normal
Move power: 50
Accuracy: 95
PP: 30
Effects: Can cut away trees on the overworld map in the GBA games
Defense Curl
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Pokemon's defence is raised
Destiny Bond
Move type: Ghost
Move power: N/A
Accuracy: N/A
PP: 5
Effects: If pokemon faints in the next turn, the destiny bonded foe faints.
Detect
Move type: Fighting
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Negates all attcks, may fail if used in sucession.
Dig
Move type: Ground
Move power: 60
Accuracy: 100
PP: 10
Effects: Pokemon dig into the ground the first turn, then attacks the second.
Pokemon cannot be hit while underground except by earthquake and
magnitude which do 200% damage, as well as fissure.
Disable
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 20
Effects: The opponent's last used move is disabled for 2 to 5 turns.
Dive
Move type: Water
Move power: 60
Accuracy: 100
PP: 10
Effects: Dives underwater the first turn, then surfaces to attack the second.
Pokemon cannot be hit while underwater.
Dizzy Punch
Move type: Normal
Move power: 70
Accuracy: 100
PP: 10
Effects: 30% chance of confusing foe.
Doom Desire
Move type: Steel
Move power: 120
Accuracy: 85
PP: 5
Effects: Attack hits whatever pokemon is out 2 turns later.
Double Kick
Move type: Fighting
Move power: 30
Accuracy: 100
PP: 30
Effects: Attacks twice.
Double Team
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Pokemon's evasiveness is raised
Double Edge
Move type: Normal
Move power: 120
Accuracy: 100
PP: 15
Effects: The user loses 1/8 of inflicted damage.
Doubleslap
Move type: Normal
Move power: 15
Accuracy: 85
PP: 10
Effects: Attacks 2 to 5 times.
Dragon Claw
Move type: Dragon
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o
Dragon Dance
Move type: Dragon
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Pokemon's Attack and Speed are raised.
Dragon Rage
Move type: Dragon
Move power: N/A
Accuracy: 100
PP: 10
Effects: Causes 40 HP damage reguardless of foe's defence.
Dragonbreath
Move type: Dragon
Move power: 60
Accuracy: 100
PP: 20
Effects: 10% chance of paralyzing foe.
Dream Eater
Move type: Psychic
Move power: 100
Accuracy: 100
PP: 15
Effects: Adds the damage inflicted on the sleeping foe into the pokemon's HP
Drill Peck
Move type: Flying
Move power: 80
Accuracy: 100
PP: 20
Effects: N/A
Dynamicpunch
Move type: Fighting
Move power: 100
Accuracy: 50
PP: 5
Effects: If it hits, the target will become confused, but has low accuracy.
Earthquake
Move type: Ground
Move power: 100
Accuracy: 100
PP: 10
Effects: Hits all pokemon in play besides the user.
Egg Bomb
Move type: Normal
Move power: 100
Accuracy: 75
PP: 10
Effects: N/A
Ember
Move type: Fire
Move power: 40
Accuracy: 100
PP: 25
Effects: 10% chance that the foe may be burned.
Encore
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The foe is forced to repeat his last attack for 2 to 5 turns.
Endeavor
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: Does damage to the foe by subtracting your HP from your foes
and dealing the remainder.
Endure
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Pokemon will have at least 1 HP left over after the foe's move.
Move may fail if used consecutively.
Eruption
Move type: Fire
Move power: 150
Accuracy: 100
PP: 5
Effects: The higher your HP is, the more powerful the move is.
Explosion
Move type: Normal
Move power: 250
Accuracy: 100
PP: 5
Effects: User faints.
Extrasensory
Move type: Psychic
Move power: 80
Accuracy: 100
PP: 30
Effects: 10% chance of making foe flinch.
Extremespeed
Move type: Normal
Move power: 80
Accuracy: 100
PP: 5
Effects: Always attack first.
Facade
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: The move power is doubled when user is poisoned, paralyzed, or burned.
Faint Attack
Move type: Dark
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits the target.
Fake Out
Move type: Normal
Move power: 40
Accuracy: 100
PP: 10
Effects: User attacks first and causes foe to flinch.
Only works on first turn.
Fake Tears
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Range: One Enemy
Comes in contact with Pokemon: No
Effects: Sharply lowers the special Defence of the target.
False Swipe
Move type: Normal
Move power: 40
Accuracy: 100
PP: 40
Effects: Leave the target with no less than 1 HP.
Featherdance
Move type: Flying
Move power: N/A
Accuracy: 100
PP: 15
Effects: Sharply lowers the attack of the target.
Fire Blast
Move type: Fire
Move power: 120
Accuracy: 85
PP: 5
Effects: 30% chance to burn target.
Fire Punch
Move type: Fire
Move power: 75
Accuracy: 100
PP: 15
Range: One Enemy
Effects: 10% chance of burning the target.
Fire Spin
Move type: Fire
Move power: 15
Accuracy: 70
PP: 15
Effects: Traps target in a firey vortex for 2 - 5 turns.
Fissure
Move type: Ground
Move power: N/A
Accuracy: 30
PP: 5
Effects: Ground type 1HKO move.
Flail
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 15
Effects: The lower the users HP, the more powerful the move becomes.
Flamethrower
Move type: Fire
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to burn target.
Flash
Move type: Normal
Move power: N/A
Accuracy: 70
PP: 20
Effects: Lowers targets accuracy. Lights up dark areas in the overworld.
Flatter
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Raises the targets Special attack and confuses them.
Fly
Move type: Flying
Move power: 70
Accuracy: 95
PP: 15
Effects: User flies up out of harms way for the first turn, then
swoops to attack the second.
Focus Energy
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Increases critical hit rate of user.
Focus Punch
Move type: Fighting
Move power: 150
Accuracy: 100
PP: 20
Range: One Enemy
Effects: If the user is struck before using this move, the user flinches.
Follow Me
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: All foe's attacks become focused on user.
Foresight
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Restores lost accuracy and prevents accuracy loss.
Frenzy Plant
Move type: GRass
Move power: 150
Accuracy: 90
Effects: User attacks the first turn then rests the second.
Frustration
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: The lower the users happiness, the more powerful the move becomes.
Fury Attack
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Strikes two to five times.
Fury Cutter
Move type: Bug
Move power: 10
Accuracy: 95
PP: 20
Effects: Power of move increaces every time the move connects sequentially.
Power returns to normal if move misses or is not used.
Fury Swipes
Move type: Normal
Move power: 18
Accuracy: 80
PP: 15
Effects: Strikes two to five times.
Future Sight
Move type: Psychic
Move power: 80
Accuracy: 90
PP: 15
Effects: Foresees an attack two turns in the future.
Giga Drain
Move type: Grass
Move power: 60
Accuracy: 100
PP: 5
Effects: User regains half of the damage caused to the target.
Glare
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 30
Effects: 100% chance to paralyze the target.
Grasswhistle
Move type: Grass
Move power: N/A
Accuracy: 55
PP: 15
Effects: Puts target to sleep/
Growl
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Lowers the target's attack.
Growth
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Raises the users Special Attack.
Grudge
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 5
Effects: If user faints, the PP of the killing move is reduced to zero.
Guillotine
Move type: Normal
Move power: N/A
Accuracy: 30
PP: 5
Effects: A normal type 1HKO.
Gust
Move type: Flying
Move power: 40
Accuracy: 100
PP: 35
Effects: BHits pokemon using fly for 200% damage.
Hail
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Damages all non ice type pokemon for 5 turns.
Harden
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Raises the users defense.
Haze
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Resets all stat changes.
Headbutt
Move type: Normal
Move power: 70
Accuracy: 100
PP: 15
Effects: 30% chance to make the target flinch.
Heal Bell
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Cures all status ailments of all pokemon in party.
Heat Wave
Move type: Fire
Move power: 100
Accuracy: 90
PP: 10
Effects: 10% chance to burn target(s)
Helping Hand
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Boosts allies attack by 50%
Hi Jump Kick
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 20
Effects: If the user misses the target the user takes damage.
Hidden Power
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 15
Effects: The type and strength of this move is based on the IVs of the user.
Horn Attack
Move type: Normal
Move power: 65
Accuracy: 100
PP: 25
Effects: N/A o_o
Horn Drill
Move type: Normal
Move power: N/A
Accuracy: 30
PP: 5
Effects: A normal type 1HKO move.
Howl
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Boosts the attack of the user.
Hydro Cannon
Move type: Water
Move Power: 150
Accuracy: 90
PP: 5
Effects: User attacks first turn but must recharge after using.
Hydro Pump
Move type: Water
Move power: 120
Accuracy: 80
PP: 5
Effects: N/A o_o
Hyper Beam
Move type: Normal
Move power: 150
Accuracy: 90
PP: 5
Effects: User must recharge for one turn after using.
Hyper Voice
Move type: Normal
Move power: 90
Accuracy: 100
PP: 10
Effects: N/A o_o
Hypnosis
Move type: Psychic
Move power: N/A
Accuracy: 60
PP: 20
Effects: If it hits, the target is put to sleep.
Ice Ball
Move type: Ice
Move power: 30
Accuracy: 90
PP: 20
Effects: Attacks for five turns with increasing damage unless the user misses.
Ice Beam
Move type: Ice
Move power: 95
Accuracy: 100
PP: 10
Effects: 10% chance to freeze target.
Ice Punch
Move type: Ice
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to freeze target.
Icy Wind
Move type: Ice
Move power: 55
Accuracy: 95
PP: 15
Effects: Lowers the target(s) speed.
Imprison
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 15
Effects: Prevents target from using moves that that the user knows.
Ingrain
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User becomes unable to flee but regains HP each turn.
Iron Defense
Move type: Steel
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Sharply increaces the defence of the user.
Iron Tail
Move type: Steel
Move power: 100
Accuracy: 75
PP: 15
Effects: 30% chance to lower the target's defence.
Karate Chop
Move type: Fighting
Move power: 50
Accuracy: 100
PP: 25
Effects: High critical hit rate.
Kinesis
Move type: Psychic
Move power: N/A
Accuracy: 80
PP: 15
Effects: If it hits, target's accuracy is lowered.
Knock Off
Move type: Dark
Move power: 20
Accuracy: 100
PP: 20
Effects: Removes the targets item from it.
Leaf Blade
Move type: Grass
Move power: 70
Accuracy: 100
PP: 15
Effects: High critical hit rate.
Leech Life
Move type: Bug
Move power: 20
Accuracy: 100
PP: 15
Effects: User absorbs half of the damage done to the foe.
Leech Seed
Move type: Grass
Move power: N/A
Accuracy: 90
PP: 10
Effects: Seeds the target and leeches health for the user every turn.
Leer
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defence
Lick
Move type: Ghost
Move power: 20
Accuracy: 100
PP: 20
Effects: 30% chance to paralyze target.
Light Screen
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Reduces damage done by special type attacks to 50% while in effect.
Lock-On
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The taret is hit by the next move. Period.
Low Kick
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: The more the pokemon weighs, the stronger the attack is.
Luster Purge
Move type: Psychic
Move power: 70
Accuracy: 100
PP: 5
Effects: Lati@s/smergle only move. 50% chance to lower SP. defence.
Mach Punch
Move type: Fighting
Move power: 40
Accuracy: 100
PP: 5
Effects: User attacks first.
Magic Coat
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reflects Status Attacks.
Magical Leaf
Move type: Grass
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hit's 100% of the time.
Magnitude
Move type: Ground
Move power: N/A
Accuracy: 100
PP: 30
Effects: The attack is stronger at higher magnitudes.
Mean Look
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: Target is trapped and cannot switch out.
Meditate
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Boosts the attack power of the user.
Mega Drain
Move type: Grass
Move power: 40
Accuracy: 100
PP: 10
Effects: User absorbs half the damage inflicted on target.
Megahorn
Move type: Bug
Move power: 120
Accuracy: 85
PP: 10
Effects: N/A o_o
Memento
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the target's attack and special attack to rock bottom,
but the user faints.
Metal Claw
Move type: Steel
Move power: 50
Accuracy: 95
PP: 35
Effects: 10% chance to raise the defence of the user.
Metal Sound
Move type: Steel
Move power: N/A
Accuracy: 85
PP: 40
Effects: Sharply lowers the Special Defence of the target.
Meteor Mash
Move type: Steel
Move power: 100
Accuracy: 85
PP: 10
Effects: 10% chance of rising the attack of the user.
Mimic
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: User temporarily learns one of the target's moves.
Mind Reader
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The users next move hits, period.
Minimize
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Increases the users evasiveness.
Mirror Coat
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 20
Effects: Counters special moves returning 200% of damage.
Mirror Move
Move type: Flying
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User copies the targets move.
Mist
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 30
Effects: User's team becomes immune to status afflictions for 5 turns.
Mist Ball
Move type: Psychic
Move power: 70
Accuracy: 100
PP: 5
Effects: 50% chance to lower targets Special Defence.
Moonlight
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Restores the users health based on the weather.
Morning Sun
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Restores the users health based on the weather.
Mud Shot
Move type: Ground
Move power: 55
Accuracy: 95
PP: 15
Effects: Lowers the target's speed.
Mud Sport
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of electric moves by 50%
Muddy Water
Move type: Water
Move power: 95
Accuracy: 85
PP: 10
Effects: 30% chance to lower the accuracy of target(s)
Mud-Slap
Move type: Ground
Move power: 20
Accuracy: 100
PP: 10
Effects: Lowers the accuracy of the target.
Nature Powder
Move type: Normal
Move power: N/A
Accuracy: 95
PP: 20
Effects: Changes moves depending on location.
Needle Arm
Move type: Grass
Move power: 60
Accuracy: 100
PP: 15
Effects: 30% chance to make target flinch.
Night Shade
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the same amount of damage as the users level.
Odor Sleuth
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Reset's the users accuracy and prevents accuracy loss.
Outrage
Move type: Dragon
Move power: 90
Accuracy: 100
PP: 15
Effects: User rampages for 2 or 3 turns but is confused afterwards.
Overheat
Move type: Fire
Move power: 140
Accuracy: 90
PP: 5
Effects: Sharply lowers the user's special attack.
Peck
Move type: Flying
Move power: 35
Accuracy: 100
PP: 35
Effects: N/A o_o
Perish Song
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Causes all pokemon on the battlefield to faint in three turns.
Petal Dance
Move type: Grass
Move power: 70
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but is confused aftarwards.
Pin Missle
Move type: Bug
Move power: 14
Accuracy: 85
PP: 20
Effects: Attacks 2 to 5 times.
Poison Fang
Move type: Poison
Move power: 50
Accuracy: 100
PP: 15
Effects: 30% chance to badly poison target.
Poison Gas
Move type: Poison
Move power: N/A
Accuracy: 55
PP: 40
Effects: If it hits, target becomes poisoned.
Poison Sting
Move type: Poison
Move power: 15
Accuracy: 100
PP: 35
Effects: 30% chance to poison target.
Poison Tail
Move type: Poison
Move power: 50
Accuracy: 100
PP: 25
Effects: 10% chance to poison the target. High critical hit rate.
Poisonpowder
Move type: Poison
Move power: N/A
Accuracy: 75
PP: 35
Effects: If it hits, the target is poisoned.
Pound
Move type: Normal
Move power: 40
Accuracy: 100
PP: 35
Effects: N/A o_o
Powder Snow
Move type: Ice
Move power: 40
Accuracy: 100
PP: 25
Effects: 10% chance to lower targets speed.
Protect
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Neggates all attacks on user when used. Successive uses degrade
accuracy.
Psybeam
Move type: Psychic
Move power: 65
Accuracy: 100
PP: 20
Effects: 10% chance to confuse target.
Psych Up
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: When target uses a stat boosting move, users stat is also boosted.
Psychic
Move type: Psychic
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to lower target's Special Defence.
Psywave
Move type: Psychic
Move power: N/A
Accuracy: 80
PP: 15
Effects: It deals anywhere between 1 damage and 1.5x the user's level.
Pursuit
Move type: Dark
Move power: 40
Accuracy: 100
PP: 20
Effects: Does massive damage if target attempts to switch out.
Quick Attack
Move type: Normal
Move power: 40
Accuracy: 100
PP: 30
Effects: User attacks first.
Rage
Move type: Normal
Move power: 20
Accuracy: 100
PP: 20
Effects: Each time the user is hit while using this move, the user's attack
builds.
Rain Dance
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Causes it to rain adding 50% to water type moves and taking 50% from
fire type moves.
Rapid Spin
Move type: Normal
Move power: 20
Accuracy: 100
PP: 40
Effects: Frees user from Fire spin, Whirlpool, Wrap, and other similar moves.
Blows away spikes, leech seeds, etc.
Razor Leaf
Move type: Grass
Move power: 55
Accuracy: 95
PP: 25
Effects: High critical hit rate.
Razor Wind
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: High critical hit rate but must first be charged.
Recover
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User recovers 50% HP.
Recycle
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Allows user to re-use a held item.
Reflect
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Reduces damage of normal attacks by 50%
Refresh
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Cures the user of burn, poison, or paralysis.
Rest
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Heals all HP and status condition, but user falls asleep.
Return
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: The higher the pokemon's happiness, the stronger the move.
Revenge
Move type: Fighting
Move power: 60
Accuracy: 100
PP: 10
Effects: 100% stronger if user takes damage.
Reversal
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 15
Effects: The lower the user's HP, the more powerful teh move is.
Roar
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Causes the trainer to switch pokemon.
Rock Blast
Move type: Rock
Move power: 25
Accuracy: 80
PP: 10
Effects: Attacks 2 to 5 times.
Rock Slide
Move type: Rock
Move power: 75
Accuracy: 90
PP: 10
Effects: 30% chance to make target flinch.
Rock Smash
Move type: Fighting
Move power: 20
Accuracy: 100
PP: 15
Effects: 30% chance to lower target's defense.
Rock Throw
Move type: Rock
Move power: 50
Accuracy: 90
PP: 15
Effects: N/A o_o
Rock Tomb
Move type: Rock
Move power: 50
Accuracy: 80
PP: 10
Effects: 100% chance to lower the target's speed.
Rollout
Move type: Rock
Move power: 30
Accuracy: 90
PP: 20
Effects: User attacks for 5 turns with rising intensity.
Safeguard
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 25
Effects: User's party is protected from all status abnormalities.
Sand Tomb
Move type: Ground
Move power: 15
Accuracy: 70
PP: 15
Effects: Target is trapped and attacked for two to six turns.
Sand-Attack
Move type: Ground
Move power: N/A
Accuracy: 100
PP: 15
Effects: Lowers the accuracy of the target.
Sandstorm
Move type: Rock
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Creates a violent sandstorm that does 1/16th of max health damage
every turn to all non Rock, steel, or ground pokemon.
Scary Face
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 10
Effects: If it hits, the target's speed is shaply lowered.
Scratch
Move type: Normal
Move power: 40
Accuracy: 100
PP: 35
Effects: N/A
Screech
Move type: Normal
Move power: N/A
Accuracy: 85
PP: 40
Effects: If it hits, the target's Defense is sharply lowered.
Secret Power
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: Has 30% chance to cause a status effect on the target.
Seismic Toss
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: Does damage points to target based on users level.
Self Destruct
Move type: Normal
Move power: 200
Accuracy: 100
PP: 5
Effects: Use faints when this move is used.
Shadow Ball
Move type: Ghost
Move power: 80
Accuracy: 100
PP: 15
Effects: 10% chance to lower target's special defence.
Shadow Punch
Move type: Ghost
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.
Sheer Cold
Move type: Ice
Move power: N/A
Accuracy: 30
PP: 5
Effects: An ice type one hit KO move.
Shock Wave
Move type: Electric
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.
Signal Beam
Move type: Bug
Move power: 75
Accuracy: 100
PP: 15
Effects: ??% chance to confuse target.
Silver Wind
Move type: Bug
Move power: 60
Accuracy: 100
PP: 5
Effects: 10% chance to raise user's attack, defence, special attack,
special defense, and speed.
Sing
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 15
Effects: If it hit's the target is afflicted with sleep.
Skill Swap
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User trades special ability with target.
Skull Bash
Move type: Normal
Move power: 100
Accuracy: 100
PP: 15
Effects: User withdraws into shell and raises defence.
On the next turn the user attacks.
Sky Attack
Move type: Flying
Move power: 140
Accuracy: 90
PP: 5
Effects: Glows on the first turn and then attacks on the second.
Sky Uppercut
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 15
Effects: Hit's pokemon using fly.
Slack Off
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: Heals 50% of the user's HP.
Slam
Move type: Normal
Move power: 80
Accuracy: 75
PP: 20
Effects: N/A
Slash
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: High critical hit rate.
Sleep Powder
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is afflicted with sleep.
Sleep Talk
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The user attacks randomly while asleep.
Sludge
Move type: Poison
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to poison target.
Sludge Bomb
Move type: Poison
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to poison target.
Smellingsalt
Move type: Normal
Move power: 60
Accuracy: 100
PP: 10
Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis.
Smog
Move type: Poison
Move power: 20
Accuracy: 70
PP: 20
Effects: 30% chance to poison target.
Smokescreen
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the target's accuracy.
Snatch
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: If the foe uses a move that has a positive effect,
that effect is stolen by the user.
Snore
Move type: Normal
Move power: 40
Accuracy: 100
PP: 15
Effects: Allows the user to attack while asleep.
Solarbeam
Move type: Grass
Move power: 120
Accuracy: 100
PP: 10
Effects: Charges up with sunlight and attacks with a powerful beam.
No charge is needed when Sunny Day is in effect.
Take two turns to charge it rain dance is in effect.
Sonicboom
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 20
Effects: Does 20 damage.
Spark
Move type: Electric
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to paralyse target.
Spike Cannon
Move type: Normal
Move power: 20
Accuracy: 100
PP: 15
Effects: Attacks 2 - 5 times.
Spikes
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Lays spikes on the battlefield that damage pokemon that are
switched in.
Spit Up
Move type: Normal
Move power: 100
Accuracy: 100
PP: 10
Effects: The more the user stockpiles, the more powerful it is.
Spite
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the PP of the last move the target used.
Splash
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Does nothing whatsoever. The move is useless.
Spore
Move type: Grass
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the target to fall asleep.
Steel Wing
Move type: Steel
Move power: 70
Accuracy: 90
PP: 25
Effects: May raise the defense of the user.
Stockpile
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use consecutive times to power up "swallow"
Stomp
Move type: Normal
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to make the target flinch.
Strength
Move type: Normal
Move power: 80
Accuracy: 100
PP: 15
Effects: Moves boulders on the field.
String Shot
Move type: Bug
Move power: N/A
Accuracy: 95
PP: 40
Effects: If it hits, the target's speed is lowered.
Struggle
Move type: ???
Move power: 50
Accuracy: 100
PP: Infinite
Effects: Pokemon automatically use this move when out of PP for all moves.
User takes recoil damage.
Stun Spore
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 30
Effects: If it hits, the target is paralyzed.
Submission
Move type: Fighting
Move power: 80
Accuracy: 80
PP: 25
Effects: User takes recoil damage.
Substitute
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: USer loses 25% HP and creates a substitue to take damage.
Sunny Day
Move type: Fire
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Makes the sun shine brightly adding 50% power to fire moves
and taking 50% power from water moves.
Superpower
Move type: Fighting
Move power: 120
Accuracy: 100
PP: 5
Effects: User's defense and attack are lowered.
Supersonic
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 20
Effects: If it hits, the target is confused.
Surf
Move type: Water
Move power: 95
Accuracy: 100
PP: 15
Effects: N/A o_o
Swagger
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 15
Effects: Sharply boosts the attack of the target, but causes confusion.
Swallow
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use stockpile to boost the healing power of this move.
Sweet Kiss
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 10
Effects: If it hits, the target is confused.
Sweet Scent
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the evasion of the target.
Swift
Move type: Normal
Move power: 60
Accuracy: N/A
PP: 20
Effects: The move will connect. Period.
Swords Dance
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Sharply boosts the attack of the user.
Synthesis
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 5
Effects: The user restores HP depending on the weather.
Tackle
Move type: Normal
Move power: 35
Accuracy: 95
PP: 35
Effects: N/A o_o
Tail Glow
Move type: Bug
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Sharply boosts the special attack of the user.
Tail Whip
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defense.
Take Down
Move type: Normal
Move power: 90
Accuracy: 85
PP: 20
Effects: User takes recoil damage.
Taunt
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Effects: Target must use an attack move forthe next 2 turns or the move
will fail.
Teeter Dance
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Confuses all pokemon on the field but the user.
Teleport
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Teleports out of battle and to the last pokemon station in GBA games.
No use in Colosseum.
Thief
Move type: Dark
Move power: 40
Accuracy: 100
PP: 10
Effects: User might steal the target's held item
Thrash
Move type: Normal
Move power: 90
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but then becomes confused.
Thunder
Move type: Electric
Move power: 120
Accuracy: 70
PP: 10
Effects: 30% chance to paralyze target.
Move has 100% accuracy when rain sance is in effect.
Move has 40% accuracy when sunny day is in effect.
Move does double damage to pokemon using fly.
Thunder Wave
Move type: Electric
Move power: N/A
Accuracy: 100
PP: 20
Effects: The target is paralyzed.
Thunderbolt
Move type: Electric
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to paralyze the target.
Thunderpunch
Move type: Electric
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to paralyze the target.
Thundershock
Move type: Electric
Move power: 40
Accuracy: 100
PP: 30
Effects: 10% chance to paralyze the target.
Tickle
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the defense and attack of the target.
Torment
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Target can no longer use any move consecutively.
Toxic
Move type: Poison
Move power: N/A
Accuracy: 85
PP: 10
Effects: Badly poisons the foe. ^_^ Awesome move.
Tri-Attack
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: 10% chance to paralyze the target.
10% chance to freeze the target.
10% chance to burn the target.
Trick
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User switches held items with target.
Triple Kick
Move type: Fighting
Move power: 10
Accuracy: 90
PP: 10
Effects: Kicks the target three times, each strike doing more damage that the
one before.
Twister
Move type: Dragon
Move power: 40
Accuracy: 100
PP: 20
Effects: Double damage against flying foes. 30% chance to make target flinch.
Uproar
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: Attacks for 2 to 5 consecutive turns while preventing sleep.
ViceGrip
Move type: Normal
Move power: 55
Accuracy: 100
PP: 30
Effects: N/A o_o
Vine Whip
Move Type: Grass
Move Power: 35
Accuracy: 100
PP: 10
Effects: N/A o_o
Vital Throw
Move type: Fighting
Move power: 70
Accuracy: 100
PP: 10
Effects: Attacks last but the move will hit without fail.
Water Gun
Move type: Water
Move power: 40
Accuracy: 100
PP: 25
Effects: N/A o_o
Water Pulse
Move type: Water
Move power: 60
Accuracy: 100
PP: 20
Effects: 20% chance to confuse the target.
Water Sport
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of fire moves by 50%
Water Spout
Move type: Water
Move power: 150
Accuracy: 100
PP: 5
Effects: The higher the user's HP, the more powerful the move.
Waterfall
Move type: Water
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o
Weather Ball
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: This move's power is doubled when a weather effect is in play and
becomes the type of the weather effect.
Whirlpool
Move type: Water
Move power: 15
Accuracy: 70
PP: 15
Effects: Does damage for 2 to 5 turns preventing the target's escape.
Whirlwind
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Forces foe to switch pokemon.
Will-O-Wisp
Move type: Fire
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is burned.
Wing Attack
Move type: Flying
Move power: 60
Accuracy: 100
PP: 35
Effects: N/A o_o
Wish
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The pokemon in play at the end of the next turn will revive 50% HP.
Wrap
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Does continual damage for 2 to 5 turns preventing the target's escape.
Yawn
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: At the end of the next turn the target will fall asleep.
Zap Cannon
Move type: Electric
Move power: 100
Accuracy: 50
PP: 5
Effects: If it hits the target will take damage and become paralyzed.
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5: TM locations
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[A005]
The following are TM's. Moves that are taught to pokemon VIA a one time use
item. This list is thank to...ME!
01 Focus punch
Type: Fighting
Base PP: 20
Accuracy: 100
Base power: 150
Effect: Attacks last. If user is hit user flinches.
02 Dragon claw
Type: Dragon
Base PP: 15
Accuracy: 100
Base power: 80
Effect: N/A
03 Water pulse
Type: Water
Base PP: 20
Accuracy: 100
Base power: 60
Effect: 10% chance to confuse
04 Calm mind
Type: Psychic
Base PP: 20
Accuracy: ---
Base power: ---
Effect: Raises SP.ATT and SP.DEF.
05 Roar
Type: Normal
Base PP: 20
Accuracy: 100
Base power: ---
Effect: Makes trainer pokemon switch out.
06 Toxic
Type: Poison
Base PP: 10
Accuracy: 85
Base power: ---
Effect: Poisons foe with a poison that gets worse each turn.
07 Hail
Type: Ice
Base PP: 10
Accuracy: ---
Base power: ---
Effect: Summons a hail storm that hurts all types besides ice.
08 Bulk up
Type: Fighting
Base PP: 20
Accuracy: ---
Base power: ---
Effect: Raises Attack and Defense.
09 Bullet seed
Type: Grass
Base PP: 30
Accuracy: 100
Base power: 10
Effect: Attacks 2-5 times per turn.
10 Hidden power
Type: Normal
Base PP: 15
Accuracy: 100
Base power: ---
Effect: This move has different type and power depending on your pokemon.
11 Sunny day
Type: Fire
Base PP: 5
Accuracy: ---
Base power: ---
Effect: Boosts the power of fire moves for 5 turns. No Solarbeam charge.
12 Taunt
Type: Dark
Base PP: 20
Accuracy: 100
Base power: ---
Effect: Taunts the foe and forces them to only use attack moves.
13 Ice beam
Type: Ice
Base PP: 10
Accuracy: 100
Base power: 95
Effect: 10% chance of freezing the foe
14 Blizzard
Type: Ice
Base PP: 5
Accuracy: 70
Base power: 120
Effect: 10% chance of freezing Foe. Hits both enemies in double battle.
15 Hyper beam
Type: Normal
Base PP: 5
Accuracy: 90
Base power: 150
Effect: Attacks but the user cannot move or switch out next turn.
16 Light screen
Type: Psychic
Base PP: 30
Accuracy: ---
Base power: ---
Effect: Creates a screen of light that cuts Sp damage by 50%
17 Protect
Type: Normal
Base PP: 10
Accuracy: ---
Base power: ---
Effect: Completely negates all attacks that turn.
18 Rain dance
Type: Water
Base PP: 5
Accuracy: ---
Base power: ---
Effect: Powers up water type moves for 5 turns. Thunder is 100% accurate.
19 Giga drain
Type: Grass
Base PP: 5
Accuracy: 100
Base power: 60
Effect: Returns half of damage done to foe to the users HP
20 Safeguard
Type: Normal
Base PP: 25
Accuracy: ---
Base power: ---
Effect: Covers user and team and prevents any status problems.
21 Frustration
Type: Normal
Base PP: 20
Accuracy: 100
Base power: ---
Effect: This attack is stronger the more your pokemon hates you.
22 Solarbeam
Type: Grass
Base PP: 10
Accuracy: 100
Base power: 120
Effect: Charges for one turn and unleashes the next.
23 Iron tail
Type: Steel
Base PP: 15
Accuracy: 75
Base power: 100
Effect: 10% chance of lowering foes defense
24 Thunderbolt
Type: Electric
Base PP: 15
Accuracy: 100
Base power: 95
Effect: 10% chance of paralyzing Foe
25 Thunder
Type: Electric
Base PP: 10
Accuracy: 70
Base power: 120
Effect: 100% accurate with rain dance active.
26 Earthquake
Type: Ground
Base PP: 10
Accuracy: 100
Base power: 100
Effect: Double damage on a pokemon using Dig.
27 Return
Type: Normal
Base PP: 20
Accuracy: 100
Base power: ---
Effect: This attack is more powerful the more your pokemon loves you.
28 Dig
Type: Ground
Base PP: 10
Accuracy: 100
Base power: 60
Effect: Cannot be hit while underground.
29 Psychic
Type: Psychic
Base PP: 10
Accuracy: 100
Base power: 90
Effect: 10% chance of lowering SP.DEF
30 Shadow ball
Type: Ghost
Base PP: 15
Accuracy: 100
Base power: 80
Effect: 10% chance of lowering SP.DEF
31 Brick break
Type: Fighting
Base PP: 15
Accuracy: 100
Base power: 75
Effect: Shatters Light Screen and Reflect.
32 Double team
Type: Normal
Base PP: 15
Accuracy: ---
Base power: ---
Effect: Makes user more evasive
33 Reflect
Type: Psychic
Base PP: 20
Accuracy: ---
Base power: ---
Effect: Creates a wall of light that reduced Normal attacks by 50%
34 Shockwave
Type: Electric
Base PP: 20
Accuracy: ---
Base power: 60
Effect: An electric attack that always hits.
35 Flamethrower
Type: Fire
Base PP: 15
Accuracy: 100
Base power: 95
Effect: 10% chance of burning foe.
36 Sludge bomb
Type: Poison
Base PP: 10
Accuracy: 100
Base power: 90
Effect: 10% chance of poisoning Foe.
37 Sandstorm
Type: Rock
Base PP: 10
Accuracy: ---
Base power: ---
Effect: Creates a storm that hurts all types but rock, ground, and steel
38 Fire blast
Type: Fire
Base PP: 5
Accuracy: 85
Base power: 120
Effect: 10% chance of burning foe.
39 Rock Tomb
Type: Rock
Base PP: 10
Accuracy: 80
Base power: 50
Effect: Lowers speed of foe.
40 Aerial ace
Type: Flying
Base PP: 20
Accuracy: ---
Base power: 60
Effect: A flying type attack that never misses.
41 Torment
Type: Dark
Base PP: 15
Accuracy: 100
Base power: ---
Effect: Keeps the foe from using the same move in a row.
42 Facade
Type: Normal
Base PP: 20
Accuracy: 100
Base power: 70
Effect: Raises users attack when paralyzed, burned, or poisoned.
43 Secret power
Type: Normal
Base PP: 20
Accuracy: 100
Base power: 70
Effect: 10% chance of adding an effect based on where you are.
44 Rest
Type: Normal
Base PP: 20
Accuracy: ---
Base power: ---
Effect: User regains all health and status but sleeps for 2 turns.
45 Attract
Type: Normal
Base PP: 10
Accuracy: 100
Base power: ---
Effect: Makes the opposite gender less likely to attack.
46 Thief
Type: Dark
Base PP: 10
Accuracy: 100
Base power: 40
Effect: ??% chance of stealing the foes held item.
47 Steel wing
Type: Steel
Base PP: 25
Accuracy: 90
Base power: 70
Effect: N/A
48 Skill swap
Type: Psychic
Base PP: 10
Accuracy: 100
Base power: ---
Effect: User trades Special abilities with the target.
49 Snatch
Type: Dark
Base PP: 10
Accuracy: 100
Base power: ---
Effect: Steals effects of the move the foe uses next.
50 Overheat
Type: Fire
Base PP: 5
Accuracy: 100
Base power: 150
Effect: Severely lower the SP.ATT of the user.
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6: Credits
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[A006]
Credits go here in the event that I deem anybody worthy
of credit.
Jeff Veasey AKA CJayC For the wonderful site to put it on.
I appriciate the work you do for the site Jeff.
My best friends Josh and Emily because I friggin love them
to death! You guys are the awesomest! ^_^
Bryan D. for pointing aout about 2 dozen small errors in my guide.
Hydro Kirby for a move I left out and a couple errors.
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7: Contact information
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[A007]
If for some reason or other you wish to E-mail me, My E-mail is:
Kirbyroks @ gmail . com
Also, be sure to put "Walkthrough Question" in the title or it will get deleted
by my spam filter, and be sure to mention which guide it is. I have several
guides out and asking me questions about how to do something in "Game X" aren't
going to be answered.
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* FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH *
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R E A D T H E F R E A K I N G W A L K T H R O U G H ! ! !
That is what it's here for! I have get several dozen E-mails a week that are
promptly deleted because the answer was in the FAQ. I mean BLATANTLY in the
FAQ. As in if they stuck out any more they would poke you in the eyes!
Please don't abuse the E-mail and make sure I haven't answered your question in
the guide. Other than that E-mail me all you like!
*******************************************************************************
And that wraps up this literary masterpiece. Thanks for reading!
Josh and Emily, you own! I love you guys so much!
\^^^/ \^^^/
\m/(-_-)\m/ Peace and love and happiness to all! \m/(-_-)\m/
( . ) [Hugs]----<(^_^)>----[Hugs] ( . )
_/ \_ (>^_^)> <(^_^<) (>^_^)> <(^_^<) _/ \_
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