Move List Guide for Pokemon Emerald. Version 1.0
                       Last updated 12/21/04
       This FAQ is of course copyright (c) 2004 Josiah Herrington
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Contents:
Here.......................................[TOP] REMEMBER! YOU CAN JUMP TO A
1: Intro..................................[A001] PARTICULAR PLACE
2: Legal stuff/Updates....................[A002] IN THE FAQ BY COPYING THE WARP
3: FAQ....................................[A003] CODE FROM THE LEFT AND USING
4: Moves..................................[A004] THE CTRL+F FEATURE TO WARP TO
5: TM Locations...........................[A005] THAT LOCATION! YOU CAN WARP
6: Credits................................[A006] HERE TO THE TABLE OF CONTENTS
7: Contact information....................[A007] BY WARPING TO [TOP]


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                               1:  Intro
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                                [A001]
Hello all!
This is a move listing for Pokemon Emerald. In here you will find all the
moves in the game as well as where to find them if they are a TM, what they
do, the power, accuracy, and much more. Isn't that just so freaking awesome!
I think I deserve a medal, or two, or ten! TA TA LOVES! O.o

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                       2:  Legal stuff/Updates
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                                [A002]

This FAQ is mine and is copyright(c) 2002 Josiah Herrington.
This FAQ, as of now, can only be displayed at:

- Gamefaqs (http://www.GAMEFAQS.com)
- Gamespot(www.gamespot.com)

Sites with easy permission:
- IGN(www.ign.com)
- www.neoseeker.com

This document is only for personal use.
You may not sell this FAQ or distribute it. Otherwise you may
not under any circumstances host this FAQ unless I give permission.
I still reserve all rights to discontinue any site's hosting of this
FAQ.

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                                3:  FAQ
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                                [A003]
Q: What does *insert move* do?
A: Read the FAQ. If I know, it's in there.

Q: You made a mistake in your FAQ, what can I do?
A: E-mail me the mistake and I will correct it as soon as I can!

Q: Did u kno ur guide sucks!!!
A: No I wasn't aware of any such fact.

Q: Hey man! You do know your guide pwns all right?
A: Yes! Thank you! Have an ego cookie!

Q: Do a barrel roll!!!
A: THATS IT! NO MORE Q&A CRAP!

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                               4: Moves
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                                [A004]
These are listed alphabetically for ease of locating.


Absorb
Move type:  Grass
Accuracy:   100
Move power: 20
PP:         20
Effects:    Pokemon heals half the dealt damage

Acid
Move type:  Poison
Move power: 40
Accuracy:   100
PP:         30
Effects:    10% chance of lowering opponents defense

Acid Armor
Move type:  Poison
Move power: N/A
Accuracy:   N/A
PP:         40
Effects:    Pokemon's defense is raised

Aerial Ace
Move type:  Flying
Move power: 60
Accuracy:   N/A
PP:         20
Effects:    Always hits unless the pokemon is underground.

Aeroblast
Move type:  Flying
Move power: 100
Accuracy:   95
PP:         5
Effects:    High critical hit rate

Agility
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         30
Effects:    Pokemon's speed is raised

Air Cutter
Move type:  Flying
Move power: 55
Accuracy:   95
PP:         25
Effects:    High critical hit rate.

Amnesia
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Special Defence is raised.

Ancient power
Move type:  Rock
Move power: 60
Accuracy:   100
PP:         5
Effects:    10% chance to raise all stats.

Arm Thrust
Move type:  Fighting
Move power: 15
Accuracy:   100
PP:         20
Effects:    Attacks two to five times.

Aromatherapy
Move type:  Grass
Move power: N/A
Accuracy:   N/A
PP:         5
Effects:    Cures all status abnormalities

Assist
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Uses an ally's move

Astonish
Move type:  Ghost
Move power: 30
Accuracy:   100
PP:         15
Effects:    30% chance that opposing pokemon will flinch

Attract
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         15
Effects:    May render pokemon of opposite gender incappable of attack

Aurora Beam
Move type:  Ice
Move power: 65
Accuracy:  100
PP:        20
Effects:   10% chance that opposing pokemon's attack will be lowered

Barrage
Move type:  Normal
Move power: 15
Accuracy:   85
PP:         20
Effects:    Attacks up to five times

Barrier
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         30
Effects:    Pokemon's defence is raised

Baton Pass
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         40
Effects:    Switches out current pokemon and passes stat changes to the next

Beat Up
Move type:  Dark
Move power: 10
Accuracy:   100
PP:         10
Effects:    Each pokemon in your part attacks the foe, except fainted ones.

Belly Drum
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         10
Effects:    Pokemon's attack is sharply boosted at the cost of 50% HP

Bide
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         10
Effects:    Stores damage for two turns and then counters with double force

Bind
Move type:  Normal
Move power: 15
Accuracy:   75
PP:         20
Effects:    Opponent is damaged slightly for 2 - 6 turns and cannot escape.

Bite
Move type:  Dark
Move power: 60
Accuracy:   100
PP:         25
Effects:    10% chance of causing the foe to flinch

Blast Burn
Move type:  Fire
Move power: 150
Accuracy:   90
PP:         5
Effects:    Attacks the first turn then rests the next.

Blaze Kick
Move type:  Fire
Move power: 85
Accuracy:   90
PP:         10
Effects:    10% chance of burning the foe.

Blizzard
Move type:  Ice
Move power: 120
Accuracy:   70
PP:         5
Effects:    30% chance of freezing the foe

Block
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         5
Effects:    Prevents the foes escape while user is in battle.

Body Slam
Move type:  Normal
Move power: 85
Accuracy:   100
PP:         15
Effects:    30% chance to parlyze the target.

Bone Club
Move type:  Ground
Move power: 65
Accuracy:   85
PP:         20
Effects:    30% chance of causing the opponent to flinch

Bone Rush
Move type:  Ground
Move power: 25
Accuracy:   80
PP:         10
Effects:    Hits 2, 3, 4, or 5 times.

Bonemerang
Move type:  Ground
Move power: 50
Accuracy:   90
PP:         10
Effects:    Hits twice

Bounce
Move type:  Flying
Move power: 85
Accuracy:   85
PP:         5
Effects:    Bounces up the first turn and is out of range.
           Attacks the second turn.
           30% chance to paralyze the target.

Brick Break
Move type:  Fighting
Move power: 75
Accuracy:   100
PP:         15
Effects:    Shatters barriers like Reflect and Light Screen

Bubble
Move type:  Water
Move power: 20
Accuracy:   100
PP:         30
Effects:    10% chance of lowering foe's speed.

Bubble Beam
Move type:  Water
Move power: 65
Accuracy:   100
PP:         20
Effects:    30% chance of lowering the foe's speed

Bulk Up
Move type:  Fighting
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Attack and Defence are raised.

Bullet Seed
Move type:  Grass
Move power: 10
Accuracy:   100
PP:         30
Effects:    Attacks between 2 and 5 turns.

Calm Mind
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Special Attack and Defence are raised.

Camouflage
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Changes a pokemon's type to match the terrain.

Charge
Move type:  Electric
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Boosts the power of a following electric type attack by 100%

Charm
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Lowers the foe's attack.

Clamp
Move type:  Water
Move power: 35
Accuracy:   75
PP:         10
Effects:    The foe cannot escape and is damaged for 2, 3, 4, or 5 turns.

Comet Punch
Move type:  Normal
Move power: 18
Accuracy:   85
PP:         15
Effects:    Hits the for 2 to 5 times.

Confuse Ray
Move type:  Ghost
Move power: N/A
Accuracy:   100
PP:         10
Effects:    Confuses the foe.

Confusion
Move type:  Psychic
Move power: 50
Accuracy:   100
PP:         25
Effects:    10% chance of confusing the foe.

Constrict
Move type:  Normal
Move power: 10
Accuracy:   100
PP:         35
Effects:    10% chance of lowering the foe's speed.

Conversion
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         30
Effects:    Pokemon's type changes to move's type.

Conversion 2
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         30
Effects:    Pokemon is resistant to the type of the last attack.

Cosmic Power
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Defence and Special Defence are raised.

Cotton Spore
Move type:  Grass
Move power: N/A
Accuracy:   85
PP:         40
Effects:    Slows down the opponent.

Counter
Move type:  Fighting
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Returns to the foe double the damage of attack done that turn
           Foe's attack must be a non-special attack

Covet
Move type:  Normal
Move power: 40
Accuracy:   100
PP:         40
Effects:    Pokemon steals held item from foe.

Crabhammer
Move type:  Water
Move power: 90
Accuracy:   85
PP:         10
Effects:    High critical hit rate

Cross Chop
Move type:  Fighting
Move power: 100
Accuracy:   80
PP:         5
Effects:  High critical hit rate

Crunch
Move type:  Dark
Move power: 80
Accuracy:   100
PP:         15
Effects:    10% chance of lowering foe's Special Defence

Crush Claw
Move type:  Normal
Move power: 75
Accuracy:   95
PP:         10
Effects:    10% chance of lowering opponent's defence

Curse
Move type: Ghost
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Non-Ghost types: Speed is lowered and attack and defence is raised
        Ghost types: Saccrifice half your max HP to lay a curse on the foe
        that drains 1/4 of their max HP every turn.

Cut
Move type:  Normal
Move power: 50
Accuracy:   95
PP:         30
Effects:    Can cut away trees on the overworld map in the GBA games

Defense Curl
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         40
Effects:    Pokemon's defence is raised

Destiny Bond
Move type: Ghost
Move power: N/A
Accuracy: N/A
PP: 5
Effects: If pokemon faints in the next turn, the destiny bonded foe faints.

Detect
Move type:  Fighting
Move power: N/A
Accuracy:   N/A
PP:         5
Effects:    Negates all attcks, may fail if used in sucession.

Dig
Move type:  Ground
Move power: 60
Accuracy:   100
PP:         10
Effects: Pokemon dig into the ground the first turn, then attacks the second.
        Pokemon cannot be hit while underground except by earthquake and
        magnitude which do 200% damage, as well as fissure.

Disable
Move type:  Normal
Move power: N/A
Accuracy:   55
PP:         20
Effects:    The opponent's last used move is disabled for 2 to 5 turns.

Dive
Move type: Water
Move power: 60
Accuracy: 100
PP: 10
Effects: Dives underwater the first turn, then surfaces to attack the second.
        Pokemon cannot be hit while underwater.

Dizzy Punch
Move type:  Normal
Move power: 70
Accuracy:   100
PP:         10
Effects:    30% chance of confusing foe.

Doom Desire
Move type:  Steel
Move power: 120
Accuracy:   85
PP:         5
Effects: Attack hits whatever pokemon is out 2 turns later.

Double Kick
Move type:  Fighting
Move power: 30
Accuracy:   100
PP:         30
Effects: Attacks twice.

Double Team
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         15
Effects:    Pokemon's evasiveness is raised

Double Edge
Move type:  Normal
Move power: 120
Accuracy:   100
PP:         15
Effects:    The user loses 1/8 of inflicted damage.

Doubleslap
Move type:  Normal
Move power: 15
Accuracy:   85
PP:         10
Effects:    Attacks 2 to 5 times.

Dragon Claw
Move type:  Dragon
Move power: 80
Accuracy:   100
PP:         15
Effects:    N/A o_o

Dragon Dance
Move type:  Dragon
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Attack and Speed are raised.

Dragon Rage
Move type:  Dragon
Move power: N/A
Accuracy:   100
PP:         10
Effects:    Causes 40 HP damage reguardless of foe's defence.

Dragonbreath
Move type:  Dragon
Move power: 60
Accuracy:   100
PP:         20
Effects:    10% chance of paralyzing foe.

Dream Eater
Move type:  Psychic
Move power: 100
Accuracy:   100
PP:         15
Effects:    Adds the damage inflicted on the sleeping foe into the pokemon's HP

Drill Peck
Move type:  Flying
Move power: 80
Accuracy:   100
PP:         20
Effects:    N/A

Dynamicpunch
Move type:  Fighting
Move power: 100
Accuracy:   50
PP:         5
Effects:    If it hits, the target will become confused, but has low accuracy.

Earthquake
Move type:  Ground
Move power: 100
Accuracy:   100
PP:         10
Effects:    Hits all pokemon in play besides the user.

Egg Bomb
Move type:  Normal
Move power: 100
Accuracy:   75
PP:         10
Effects:    N/A

Ember
Move type:  Fire
Move power: 40
Accuracy:   100
PP:         25
Effects:    10% chance that the foe may be burned.

Encore
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         5
Effects:    The foe is forced to repeat his last attack for 2 to 5 turns.

Endeavor
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         5
Effects:    Does damage to the foe by subtracting your HP from your foes
           and dealing the remainder.

Endure
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         10
Effects:    Pokemon will have at least 1 HP left over after the foe's move.
           Move may fail if used consecutively.

Eruption
Move type: Fire
Move power: 150
Accuracy: 100
PP: 5
Effects: The higher your HP is, the more powerful the move is.

Explosion
Move type: Normal
Move power: 250
Accuracy: 100
PP: 5
Effects: User faints.

Extrasensory
Move type: Psychic
Move power: 80
Accuracy: 100
PP: 30
Effects: 10% chance of making foe flinch.

Extremespeed
Move type: Normal
Move power: 80
Accuracy: 100
PP: 5
Effects: Always attack first.

Facade
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: The move power is doubled when user is poisoned, paralyzed, or burned.

Faint Attack
Move type: Dark
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits the target.

Fake Out
Move type: Normal
Move power: 40
Accuracy: 100
PP: 10
Effects: User attacks first and causes foe to flinch.
        Only works on first turn.

Fake Tears
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Range: One Enemy
Comes in contact with Pokemon: No
Effects: Sharply lowers the special Defence of the target.

False Swipe
Move type: Normal
Move power: 40
Accuracy: 100
PP: 40
Effects: Leave the target with no less than 1 HP.

Featherdance
Move type: Flying
Move power: N/A
Accuracy: 100
PP: 15
Effects: Sharply lowers the attack of the target.

Fire Blast
Move type: Fire
Move power: 120
Accuracy: 85
PP: 5
Effects: 30% chance to burn target.

Fire Punch
Move type: Fire
Move power: 75
Accuracy: 100
PP: 15
Range: One Enemy
Effects: 10% chance of burning the target.

Fire Spin
Move type: Fire
Move power: 15
Accuracy: 70
PP: 15
Effects: Traps target in a firey vortex for 2 - 5 turns.

Fissure
Move type: Ground
Move power: N/A
Accuracy: 30
PP: 5
Effects: Ground type 1HKO move.

Flail
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 15
Effects: The lower the users HP, the more powerful the move becomes.

Flamethrower
Move type: Fire
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to burn target.

Flash
Move type: Normal
Move power: N/A
Accuracy: 70
PP: 20
Effects: Lowers targets accuracy. Lights up dark areas in the overworld.

Flatter
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Raises the targets Special attack and confuses them.

Fly
Move type: Flying
Move power: 70
Accuracy: 95
PP: 15
Effects: User flies up out of harms way for the first turn, then
           swoops to attack the second.

Focus Energy
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Increases critical hit rate of user.

Focus Punch
Move type: Fighting
Move power: 150
Accuracy: 100
PP: 20
Range: One Enemy
Effects: If the user is struck before using this move, the user flinches.

Follow Me
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: All foe's attacks become focused on user.

Foresight
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Restores lost accuracy and prevents accuracy loss.

Frenzy Plant
Move type: GRass
Move power: 150
Accuracy: 90
Effects: User attacks the first turn then rests the second.

Frustration
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: The lower the users happiness, the more powerful the move becomes.

Fury Attack
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Strikes two to five times.

Fury Cutter
Move type: Bug
Move power: 10
Accuracy: 95
PP: 20
Effects: Power of move increaces every time the move connects sequentially.
        Power returns to normal if move misses or is not used.

Fury Swipes
Move type: Normal
Move power: 18
Accuracy: 80
PP: 15
Effects: Strikes two to five times.

Future Sight
Move type: Psychic
Move power: 80
Accuracy: 90
PP: 15
Effects: Foresees an attack two turns in the future.

Giga Drain
Move type: Grass
Move power: 60
Accuracy: 100
PP: 5
Effects: User regains half of the damage caused to the target.

Glare
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 30
Effects: 100% chance to paralyze the target.

Grasswhistle
Move type: Grass
Move power: N/A
Accuracy: 55
PP: 15
Effects: Puts target to sleep/

Growl
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Lowers the target's attack.

Growth
Move type:  Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Raises the users Special Attack.

Grudge
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 5
Effects: If user faints, the PP of the killing move is reduced to zero.

Guillotine
Move type: Normal
Move power: N/A
Accuracy: 30
PP: 5
Effects: A normal type 1HKO.

Gust
Move type: Flying
Move power: 40
Accuracy: 100
PP: 35
Effects: BHits pokemon using fly for 200% damage.

Hail
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Damages all non ice type pokemon for 5 turns.

Harden
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Raises the users defense.

Haze
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Resets all stat changes.

Headbutt
Move type: Normal
Move power: 70
Accuracy: 100
PP: 15
Effects: 30% chance to make the target flinch.

Heal Bell
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Cures all status ailments of all pokemon in party.

Heat Wave
Move type: Fire
Move power: 100
Accuracy: 90
PP: 10
Effects: 10% chance to burn target(s)

Helping Hand
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Boosts allies attack by 50%

Hi Jump Kick
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 20
Effects: If the user misses the target the user takes damage.

Hidden Power
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 15
Effects: The type and strength of this move is based on the IVs of the user.

Horn Attack
Move type: Normal
Move power: 65
Accuracy: 100
PP: 25
Effects: N/A o_o

Horn Drill
Move type: Normal
Move power: N/A
Accuracy: 30
PP: 5
Effects: A normal type 1HKO move.

Howl
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Boosts the attack of the user.

Hydro Cannon
Move type: Water
Move Power: 150
Accuracy: 90
PP: 5
Effects: User attacks first turn but must recharge after using.

Hydro Pump
Move type: Water
Move power: 120
Accuracy: 80
PP: 5
Effects: N/A o_o

Hyper Beam
Move type: Normal
Move power: 150
Accuracy: 90
PP: 5
Effects: User must recharge for one turn after using.

Hyper Voice
Move type: Normal
Move power: 90
Accuracy: 100
PP: 10
Effects: N/A o_o

Hypnosis
Move type: Psychic
Move power: N/A
Accuracy: 60
PP: 20
Effects: If it hits, the target is put to sleep.

Ice Ball
Move type: Ice
Move power: 30
Accuracy: 90
PP: 20
Effects: Attacks for five turns with increasing damage unless the user misses.

Ice Beam
Move type: Ice
Move power: 95
Accuracy: 100
PP: 10
Effects: 10% chance to freeze target.

Ice Punch
Move type: Ice
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to freeze target.

Icy Wind
Move type: Ice
Move power: 55
Accuracy: 95
PP: 15
Effects: Lowers the target(s) speed.

Imprison
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 15
Effects: Prevents target from using moves that that the user knows.

Ingrain
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User becomes unable to flee but regains HP each turn.

Iron Defense
Move type: Steel
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Sharply increaces the defence of the user.

Iron Tail
Move type: Steel
Move power: 100
Accuracy: 75
PP: 15
Effects: 30% chance to lower the target's defence.

Karate Chop
Move type: Fighting
Move power: 50
Accuracy: 100
PP: 25
Effects: High critical hit rate.

Kinesis
Move type: Psychic
Move power: N/A
Accuracy: 80
PP: 15
Effects: If it hits, target's accuracy is lowered.

Knock Off
Move type: Dark
Move power: 20
Accuracy: 100
PP: 20
Effects: Removes the targets item from it.


Leaf Blade
Move type: Grass
Move power: 70
Accuracy: 100
PP: 15
Effects: High critical hit rate.

Leech Life
Move type: Bug
Move power: 20
Accuracy: 100
PP: 15
Effects: User absorbs half of the damage done to the foe.

Leech Seed
Move type: Grass
Move power: N/A
Accuracy: 90
PP: 10
Effects: Seeds the target and leeches health for the user every turn.

Leer
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defence

Lick
Move type: Ghost
Move power: 20
Accuracy: 100
PP: 20
Effects: 30% chance to paralyze target.

Light Screen
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Reduces damage done by special type attacks to 50% while in effect.

Lock-On
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The taret is hit by the next move. Period.

Low Kick
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: The more the pokemon weighs, the stronger the attack is.

Luster Purge
Move type: Psychic
Move power: 70
Accuracy: 100
PP: 5
Effects: Lati@s/smergle only move. 50% chance to lower SP. defence.

Mach Punch
Move type: Fighting
Move power: 40
Accuracy: 100
PP: 5
Effects: User attacks first.

Magic Coat
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reflects Status Attacks.

Magical Leaf
Move type: Grass
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hit's 100% of the time.

Magnitude
Move type: Ground
Move power: N/A
Accuracy: 100
PP: 30
Effects: The attack is stronger at higher magnitudes.

Mean Look
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: Target is trapped and cannot switch out.

Meditate
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Boosts the attack power of the user.

Mega Drain
Move type: Grass
Move power: 40
Accuracy: 100
PP: 10
Effects: User absorbs half the damage inflicted on target.

Megahorn
Move type: Bug
Move power: 120
Accuracy: 85
PP: 10
Effects: N/A o_o

Memento
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the target's attack and special attack to rock bottom,
        but the user faints.

Metal Claw
Move type: Steel
Move power: 50
Accuracy: 95
PP: 35
Effects: 10% chance to raise the defence of the user.

Metal Sound
Move type: Steel
Move power: N/A
Accuracy: 85
PP: 40
Effects: Sharply lowers the Special Defence of the target.

Meteor Mash
Move type: Steel
Move power: 100
Accuracy: 85
PP: 10
Effects: 10% chance of rising the attack of the user.

Mimic
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: User temporarily learns one of the target's moves.

Mind Reader
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The users next move hits, period.

Minimize
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Increases the users evasiveness.

Mirror Coat
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 20
Effects: Counters special moves returning 200% of damage.

Mirror Move
Move type: Flying
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User copies the targets move.

Mist
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 30
Effects: User's team becomes immune to status afflictions for 5 turns.

Mist Ball
Move type: Psychic
Move power: 70
Accuracy: 100
PP: 5
Effects: 50% chance to lower targets Special Defence.

Moonlight
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Restores the users health based on the weather.

Morning Sun
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Restores the users health based on the weather.

Mud Shot
Move type: Ground
Move power: 55
Accuracy: 95
PP: 15
Effects: Lowers the target's speed.

Mud Sport
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of electric moves by 50%

Muddy Water
Move type: Water
Move power: 95
Accuracy: 85
PP: 10
Effects: 30% chance to lower the accuracy of target(s)

Mud-Slap
Move type: Ground
Move power: 20
Accuracy: 100
PP: 10
Effects: Lowers the accuracy of the target.

Nature Powder
Move type: Normal
Move power: N/A
Accuracy: 95
PP: 20
Effects: Changes moves depending on location.

Needle Arm
Move type: Grass
Move power: 60
Accuracy: 100
PP: 15
Effects: 30% chance to make target flinch.

Night Shade
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the same amount of damage as the users level.

Odor Sleuth
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Reset's the users accuracy and prevents accuracy loss.

Outrage
Move type: Dragon
Move power: 90
Accuracy: 100
PP: 15
Effects: User rampages for 2 or 3 turns but is confused afterwards.

Overheat
Move type: Fire
Move power: 140
Accuracy: 90
PP: 5
Effects: Sharply lowers the user's special attack.

Peck
Move type: Flying
Move power: 35
Accuracy: 100
PP: 35
Effects: N/A o_o

Perish Song
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Causes all pokemon on the battlefield to faint in three turns.

Petal Dance
Move type: Grass
Move power: 70
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but is confused aftarwards.

Pin Missle
Move type: Bug
Move power: 14
Accuracy: 85
PP: 20
Effects: Attacks 2 to 5 times.

Poison Fang
Move type: Poison
Move power: 50
Accuracy: 100
PP: 15
Effects: 30% chance to badly poison target.

Poison Gas
Move type: Poison
Move power: N/A
Accuracy: 55
PP: 40
Effects: If it hits, target becomes poisoned.

Poison Sting
Move type: Poison
Move power: 15
Accuracy: 100
PP: 35
Effects: 30% chance to poison target.

Poison Tail
Move type: Poison
Move power: 50
Accuracy: 100
PP: 25
Effects: 10% chance to poison the target. High critical hit rate.

Poisonpowder
Move type: Poison
Move power: N/A
Accuracy: 75
PP: 35
Effects: If it hits, the target is poisoned.

Pound
Move type: Normal
Move power: 40
Accuracy: 100
PP: 35
Effects: N/A o_o

Powder Snow
Move type: Ice
Move power: 40
Accuracy: 100
PP: 25
Effects: 10% chance to lower targets speed.

Protect
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Neggates all attacks on user when used. Successive uses degrade
accuracy.

Psybeam
Move type: Psychic
Move power: 65
Accuracy: 100
PP: 20
Effects: 10% chance to confuse target.

Psych Up
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: When target uses a stat boosting move, users stat is also boosted.

Psychic
Move type: Psychic
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to lower target's Special Defence.

Psywave
Move type: Psychic
Move power: N/A
Accuracy: 80
PP: 15
Effects: It deals anywhere between 1 damage and 1.5x the user's level.

Pursuit
Move type: Dark
Move power: 40
Accuracy: 100
PP: 20
Effects: Does massive damage if target attempts to switch out.

Quick Attack
Move type: Normal
Move power: 40
Accuracy: 100
PP: 30
Effects: User attacks first.

Rage
Move type: Normal
Move power: 20
Accuracy: 100
PP: 20
Effects: Each time the user is hit while using this move, the user's attack
builds.

Rain Dance
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Causes it to rain adding 50% to water type moves and taking 50% from
fire type moves.

Rapid Spin
Move type: Normal
Move power: 20
Accuracy: 100
PP: 40
Effects: Frees user from Fire spin, Whirlpool, Wrap, and other similar moves.
Blows away spikes, leech seeds, etc.

Razor Leaf
Move type: Grass
Move power: 55
Accuracy: 95
PP: 25
Effects: High critical hit rate.

Razor Wind
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: High critical hit rate but must first be charged.

Recover
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User recovers 50% HP.

Recycle
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Allows user to re-use a held item.

Reflect
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Reduces damage of normal attacks by 50%

Refresh
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Cures the user of burn, poison, or paralysis.

Rest
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Heals all HP and status condition, but user falls asleep.

Return
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: The higher the pokemon's happiness, the stronger the move.

Revenge
Move type: Fighting
Move power: 60
Accuracy: 100
PP: 10
Effects: 100% stronger if user takes damage.

Reversal
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 15
Effects: The lower the user's HP, the more powerful teh move is.

Roar
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Causes the trainer to switch pokemon.

Rock Blast
Move type: Rock
Move power: 25
Accuracy: 80
PP: 10
Effects: Attacks 2 to 5 times.

Rock Slide
Move type: Rock
Move power: 75
Accuracy: 90
PP: 10
Effects: 30% chance to make target flinch.

Rock Smash
Move type: Fighting
Move power: 20
Accuracy: 100
PP: 15
Effects: 30% chance to lower target's defense.

Rock Throw
Move type: Rock
Move power: 50
Accuracy: 90
PP: 15
Effects: N/A o_o

Rock Tomb
Move type: Rock
Move power: 50
Accuracy: 80
PP: 10
Effects: 100% chance to lower the target's speed.

Rollout
Move type: Rock
Move power: 30
Accuracy: 90
PP: 20
Effects: User attacks for 5 turns with rising intensity.

Safeguard
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 25
Effects: User's party is protected from all status abnormalities.

Sand Tomb
Move type: Ground
Move power: 15
Accuracy: 70
PP: 15
Effects: Target is trapped and attacked for two to six turns.

Sand-Attack
Move type: Ground
Move power: N/A
Accuracy: 100
PP: 15
Effects: Lowers the accuracy of the target.

Sandstorm
Move type: Rock
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Creates a violent sandstorm that does 1/16th of max health damage
every turn to all non Rock, steel, or ground pokemon.

Scary Face
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 10
Effects: If it hits, the target's speed is shaply lowered.

Scratch
Move type: Normal
Move power: 40
Accuracy: 100
PP: 35
Effects: N/A

Screech
Move type: Normal
Move power: N/A
Accuracy: 85
PP: 40
Effects: If it hits, the target's Defense is sharply lowered.

Secret Power
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: Has 30% chance to cause a status effect on the target.

Seismic Toss
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: Does damage points to target based on users level.

Self Destruct
Move type: Normal
Move power: 200
Accuracy: 100
PP: 5
Effects: Use faints when this move is used.

Shadow Ball
Move type: Ghost
Move power: 80
Accuracy: 100
PP: 15
Effects: 10% chance to lower target's special defence.

Shadow Punch
Move type: Ghost
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.

Sheer Cold
Move type: Ice
Move power: N/A
Accuracy: 30
PP: 5
Effects: An ice type one hit KO move.

Shock Wave
Move type: Electric
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.

Signal Beam
Move type: Bug
Move power: 75
Accuracy: 100
PP: 15
Effects: ??% chance to confuse target.

Silver Wind
Move type: Bug
Move power: 60
Accuracy: 100
PP: 5
Effects: 10% chance to raise user's attack, defence, special attack,
special defense, and speed.

Sing
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 15
Effects: If it hit's the target is afflicted with sleep.

Skill Swap
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User trades special ability with target.

Skull Bash
Move type: Normal
Move power: 100
Accuracy: 100
PP: 15
Effects: User withdraws into shell and raises defence.
On the next turn the user attacks.

Sky Attack
Move type: Flying
Move power: 140
Accuracy: 90
PP: 5
Effects: Glows on the first turn and then attacks on the second.

Sky Uppercut
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 15
Effects: Hit's pokemon using fly.

Slack Off
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: Heals 50% of the user's HP.

Slam
Move type: Normal
Move power: 80
Accuracy: 75
PP: 20
Effects: N/A

Slash
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: High critical hit rate.

Sleep Powder
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is afflicted with sleep.

Sleep Talk
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The user attacks randomly while asleep.

Sludge
Move type: Poison
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to poison target.

Sludge Bomb
Move type: Poison
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to poison target.

Smellingsalt
Move type: Normal
Move power: 60
Accuracy: 100
PP: 10
Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis.

Smog
Move type: Poison
Move power: 20
Accuracy: 70
PP: 20
Effects: 30% chance to poison target.

Smokescreen
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the target's accuracy.

Snatch
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: If the foe uses a move that has a positive effect,
        that effect is stolen by the user.

Snore
Move type: Normal
Move power: 40
Accuracy: 100
PP: 15
Effects: Allows the user to attack while asleep.

Solarbeam
Move type: Grass
Move power: 120
Accuracy: 100
PP: 10
Effects: Charges up with sunlight and attacks with a powerful beam.
           No charge is needed when Sunny Day is in effect.
           Take two turns to charge it rain dance is in effect.

Sonicboom
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 20
Effects: Does 20 damage.

Spark
Move type: Electric
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to paralyse target.

Spike Cannon
Move type: Normal
Move power: 20
Accuracy: 100
PP: 15
Effects: Attacks 2 - 5 times.

Spikes
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Lays spikes on the battlefield that damage pokemon that are
        switched in.

Spit Up
Move type: Normal
Move power: 100
Accuracy: 100
PP: 10
Effects: The more the user stockpiles, the more powerful it is.

Spite
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the PP of the last move the target used.

Splash
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Does nothing whatsoever. The move is useless.

Spore
Move type: Grass
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the target to fall asleep.

Steel Wing
Move type: Steel
Move power: 70
Accuracy: 90
PP: 25
Effects: May raise the defense of the user.

Stockpile
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use consecutive times to power up "swallow"

Stomp
Move type: Normal
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to make the target flinch.

Strength
Move type: Normal
Move power: 80
Accuracy: 100
PP: 15
Effects: Moves boulders on the field.

String Shot
Move type: Bug
Move power: N/A
Accuracy: 95
PP: 40
Effects: If it hits, the target's speed is lowered.

Struggle
Move type: ???
Move power: 50
Accuracy: 100
PP: Infinite
Effects: Pokemon automatically use this move when out of PP for all moves.
        User takes recoil damage.

Stun Spore
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 30
Effects: If it hits, the target is paralyzed.

Submission
Move type: Fighting
Move power: 80
Accuracy: 80
PP: 25
Effects: User takes recoil damage.

Substitute
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: USer loses 25% HP and creates a substitue to take damage.

Sunny Day
Move type: Fire
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Makes the sun shine brightly adding 50% power to fire moves
           and taking 50% power from water moves.

Superpower
Move type: Fighting
Move power: 120
Accuracy: 100
PP: 5
Effects: User's defense and attack are lowered.

Supersonic
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 20
Effects: If it hits, the target is confused.

Surf
Move type: Water
Move power: 95
Accuracy: 100
PP: 15
Effects: N/A o_o

Swagger
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 15
Effects: Sharply boosts the attack of the target, but causes confusion.

Swallow
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use stockpile to boost the healing power of this move.

Sweet Kiss
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 10
Effects: If it hits, the target is confused.

Sweet Scent
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the evasion of the target.

Swift
Move type: Normal
Move power: 60
Accuracy: N/A
PP: 20
Effects: The move will connect. Period.

Swords Dance
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Sharply boosts the attack of the user.

Synthesis
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 5
Effects: The user restores HP depending on the weather.

Tackle
Move type: Normal
Move power: 35
Accuracy: 95
PP: 35
Effects:  N/A o_o

Tail Glow
Move type: Bug
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Sharply boosts the special attack of the user.

Tail Whip
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defense.

Take Down
Move type: Normal
Move power: 90
Accuracy: 85
PP: 20
Effects: User takes recoil damage.

Taunt
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Effects: Target must use an attack move forthe next 2 turns or the move
        will fail.

Teeter Dance
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Confuses all pokemon on the field but the user.

Teleport
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Teleports out of battle and to the last pokemon station in GBA games.
        No use in Colosseum.

Thief
Move type: Dark
Move power: 40
Accuracy: 100
PP: 10
Effects: User might steal the target's held item

Thrash
Move type: Normal
Move power: 90
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but then becomes confused.

Thunder
Move type: Electric
Move power: 120
Accuracy: 70
PP: 10
Effects: 30% chance to paralyze target.
           Move has 100% accuracy when rain sance is in effect.
           Move has 40% accuracy when sunny day is in effect.
           Move does double damage to pokemon using fly.

Thunder Wave
Move type: Electric
Move power: N/A
Accuracy: 100
PP: 20
Effects: The target is paralyzed.

Thunderbolt
Move type: Electric
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to paralyze the target.

Thunderpunch
Move type: Electric
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to paralyze the target.

Thundershock
Move type: Electric
Move power: 40
Accuracy: 100
PP: 30
Effects: 10% chance to paralyze the target.

Tickle
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the defense and attack of the target.

Torment
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Target can no longer use any move consecutively.

Toxic
Move type: Poison
Move power: N/A
Accuracy: 85
PP: 10
Effects: Badly poisons the foe. ^_^ Awesome move.

Tri-Attack
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: 10% chance to paralyze the target.
           10% chance to freeze the target.
           10% chance to burn the target.
Trick
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User switches held items with target.

Triple Kick
Move type: Fighting
Move power: 10
Accuracy: 90
PP: 10
Effects: Kicks the target three times, each strike doing more damage that the
        one before.

Twister
Move type: Dragon
Move power: 40
Accuracy: 100
PP: 20
Effects: Double damage against flying foes. 30% chance to make target flinch.

Uproar
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: Attacks for 2 to 5 consecutive turns while preventing sleep.

ViceGrip
Move type: Normal
Move power: 55
Accuracy: 100
PP: 30
Effects: N/A o_o

Vine Whip
Move Type: Grass
Move Power: 35
Accuracy: 100
PP: 10
Effects: N/A o_o

Vital Throw
Move type: Fighting
Move power: 70
Accuracy: 100
PP: 10
Effects: Attacks last but the move will hit without fail.

Water Gun
Move type: Water
Move power: 40
Accuracy: 100
PP: 25
Effects: N/A o_o

Water Pulse
Move type: Water
Move power: 60
Accuracy: 100
PP: 20
Effects: 20% chance to confuse the target.

Water Sport
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of fire moves by 50%

Water Spout
Move type: Water
Move power: 150
Accuracy: 100
PP: 5
Effects: The higher the user's HP, the more powerful the move.

Waterfall
Move type: Water
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o

Weather Ball
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: This move's power is doubled when a weather effect is in play and
        becomes the type of the weather effect.

Whirlpool
Move type: Water
Move power: 15
Accuracy: 70
PP: 15
Effects: Does damage for 2 to 5 turns preventing the target's escape.

Whirlwind
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Forces foe to switch pokemon.

Will-O-Wisp
Move type: Fire
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is burned.

Wing Attack
Move type: Flying
Move power: 60
Accuracy: 100
PP: 35
Effects: N/A o_o

Wish
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The pokemon in play at the end of the next turn will revive 50% HP.

Wrap
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Does continual damage for 2 to 5 turns preventing the target's escape.

Yawn
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: At the end of the next turn the target will fall asleep.

Zap Cannon
Move type: Electric
Move power: 100
Accuracy: 50
PP: 5
Effects: If it hits the target will take damage and become paralyzed.


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                            5: TM locations
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                                [A005]
The following are TM's. Moves that are taught to pokemon VIA a one time use
item. This list is thank to...ME!

01 Focus punch
Type:          Fighting
Base PP:       20
Accuracy:      100
Base power:    150
Effect:        Attacks last. If user is hit user flinches.

02 Dragon claw
Type:          Dragon
Base PP:       15
Accuracy:      100
Base power:    80
Effect:        N/A

03 Water pulse
Type:          Water
Base PP:       20
Accuracy:      100
Base power:    60
Effect:        10% chance to confuse

04 Calm mind
Type:          Psychic
Base PP:       20
Accuracy:      ---
Base power:    ---
Effect:        Raises SP.ATT and SP.DEF.

05 Roar
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    ---
Effect:        Makes trainer pokemon switch out.

06 Toxic
Type:          Poison
Base PP:       10
Accuracy:      85
Base power:    ---
Effect:        Poisons foe with a poison that gets worse each turn.

07 Hail
Type:          Ice
Base PP:       10
Accuracy:      ---
Base power:    ---
Effect:        Summons a hail storm that hurts all types besides ice.

08 Bulk up
Type:          Fighting
Base PP:       20
Accuracy:      ---
Base power:    ---
Effect:        Raises Attack and Defense.

09 Bullet seed
Type:          Grass
Base PP:       30
Accuracy:      100
Base power:    10
Effect:        Attacks 2-5 times per turn.

10 Hidden power
Type:          Normal
Base PP:       15
Accuracy:      100
Base power:    ---
Effect:        This move has different type and power depending on your pokemon.

11 Sunny day
Type:          Fire
Base PP:       5
Accuracy:      ---
Base power:    ---
Effect:        Boosts the power of fire moves for 5 turns. No Solarbeam charge.

12 Taunt
Type:          Dark
Base PP:       20
Accuracy:      100
Base power:    ---
Effect:        Taunts the foe and forces them to only use attack moves.

13 Ice beam
Type:          Ice
Base PP:       10
Accuracy:      100
Base power:    95
Effect:        10% chance of freezing the foe

14 Blizzard
Type:          Ice
Base PP:       5
Accuracy:      70
Base power:    120
Effect:        10% chance of freezing Foe. Hits both enemies in double battle.

15 Hyper beam
Type:          Normal
Base PP:       5
Accuracy:      90
Base power:    150
Effect:        Attacks but the user cannot move or switch out next turn.

16 Light screen
Type:          Psychic
Base PP:       30
Accuracy:      ---
Base power:    ---
Effect:        Creates a screen of light that cuts Sp damage by 50%

17 Protect
Type:          Normal
Base PP:       10
Accuracy:      ---
Base power:    ---
Effect:        Completely negates all attacks that turn.

18 Rain dance
Type:          Water
Base PP:       5
Accuracy:      ---
Base power:    ---
Effect:        Powers up water type moves for 5 turns. Thunder is 100% accurate.

19 Giga drain
Type:          Grass
Base PP:       5
Accuracy:      100
Base power:    60
Effect:        Returns half of damage done to foe to the users HP

20 Safeguard
Type:          Normal
Base PP:       25
Accuracy:      ---
Base power:    ---
Effect:        Covers user and team and prevents any status problems.

21 Frustration
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    ---
Effect:        This attack is stronger the more your pokemon hates you.

22 Solarbeam
Type:          Grass
Base PP:       10
Accuracy:      100
Base power:    120
Effect:        Charges for one turn and unleashes the next.

23 Iron tail
Type:          Steel
Base PP:       15
Accuracy:      75
Base power:    100
Effect:        10% chance of lowering foes defense

24 Thunderbolt
Type:          Electric
Base PP:       15
Accuracy:      100
Base power:    95
Effect:        10% chance of paralyzing Foe

25 Thunder
Type:          Electric
Base PP:       10
Accuracy:      70
Base power:    120
Effect:        100% accurate with rain dance active.

26 Earthquake
Type:          Ground
Base PP:       10
Accuracy:      100
Base power:    100
Effect:        Double damage on a pokemon using Dig.

27 Return
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    ---
Effect:        This attack is more powerful the more your pokemon loves you.

28 Dig
Type:          Ground
Base PP:       10
Accuracy:      100
Base power:    60
Effect:        Cannot be hit while underground.

29 Psychic
Type:          Psychic
Base PP:       10
Accuracy:      100
Base power:    90
Effect:        10% chance of lowering SP.DEF

30 Shadow ball
Type:          Ghost
Base PP:       15
Accuracy:      100
Base power:    80
Effect:        10% chance of lowering SP.DEF

31 Brick break
Type:          Fighting
Base PP:       15
Accuracy:      100
Base power:    75
Effect:        Shatters Light Screen and Reflect.

32 Double team
Type:          Normal
Base PP:       15
Accuracy:      ---
Base power:    ---
Effect:        Makes user more evasive

33 Reflect
Type:          Psychic
Base PP:       20
Accuracy:      ---
Base power:    ---
Effect:        Creates a wall of light that reduced Normal attacks by 50%

34 Shockwave
Type:          Electric
Base PP:       20
Accuracy:      ---
Base power:    60
Effect:        An electric attack that always hits.

35 Flamethrower
Type:          Fire
Base PP:       15
Accuracy:      100
Base power:    95
Effect:        10% chance of burning foe.

36 Sludge bomb
Type:          Poison
Base PP:       10
Accuracy:      100
Base power:    90
Effect:        10% chance of poisoning Foe.

37 Sandstorm
Type:          Rock
Base PP:       10
Accuracy:      ---
Base power:    ---
Effect:        Creates a storm that hurts all types but rock, ground, and steel

38 Fire blast
Type:          Fire
Base PP:       5
Accuracy:      85
Base power:    120
Effect:        10% chance of burning foe.

39 Rock Tomb
Type:          Rock
Base PP:       10
Accuracy:      80
Base power:    50
Effect:        Lowers speed of foe.

40 Aerial ace
Type:          Flying
Base PP:       20
Accuracy:      ---
Base power:    60
Effect:        A flying type attack that never misses.

41 Torment
Type:          Dark
Base PP:       15
Accuracy:      100
Base power:    ---
Effect:        Keeps the foe from using the same move in a row.

42 Facade
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    70
Effect:        Raises users attack when paralyzed, burned, or poisoned.

43 Secret power
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    70
Effect:        10% chance of adding an effect based on where you are.

44 Rest
Type:          Normal
Base PP:       20
Accuracy:      ---
Base power:    ---
Effect:        User regains all health and status but sleeps for 2 turns.

45 Attract
Type:          Normal
Base PP:       10
Accuracy:      100
Base power:    ---
Effect:        Makes the opposite gender less likely to attack.

46 Thief
Type:          Dark
Base PP:       10
Accuracy:      100
Base power:    40
Effect:        ??% chance of stealing the foes held item.

47 Steel wing
Type:          Steel
Base PP:       25
Accuracy:      90
Base power:    70
Effect:        N/A

48 Skill swap
Type:          Psychic
Base PP:       10
Accuracy:      100
Base power:    ---
Effect:        User trades Special abilities with the target.

49 Snatch
Type:          Dark
Base PP:       10
Accuracy:      100
Base power:    ---
Effect:        Steals effects of the move the foe uses next.

50 Overheat
Type:          Fire
Base PP:       5
Accuracy:      100
Base power:    150
Effect:        Severely lower the SP.ATT of the user.

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                             6:  Credits
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                                [A006]
Credits go here in the event that I deem anybody worthy
of credit.

Jeff Veasey AKA CJayC For the wonderful site to put it on.
I appriciate the work you do for the site Jeff.

My best friends Josh and Emily because I friggin love them
to death! You guys are the awesomest! ^_^

Bryan D. for pointing aout about 2 dozen small errors in my guide.

Hydro Kirby for a move I left out and a couple errors.

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                        7:  Contact information
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                                [A007]

If for some reason or other you wish to E-mail me, My E-mail is:

Kirbyroks @ gmail . com

Also, be sure to put "Walkthrough Question" in the title or it will get deleted
by my spam filter, and be sure to mention which guide it is. I have several
guides out and asking me questions about how to do something in "Game X" aren't
going to be answered.


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*             FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH             *
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R E A D   T H E   F R E A K I N G   W A L K T H R O U G H ! ! !

That is what it's here for! I have get several dozen E-mails a week that are
promptly deleted because the answer was in the FAQ. I mean BLATANTLY in the
FAQ. As in if they stuck out any more they would poke you in the eyes!

Please don't abuse the E-mail and make sure I haven't answered your question in
the guide. Other than that E-mail me all you like!
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And that wraps up this literary masterpiece. Thanks for reading!
Josh and Emily, you own! I love you guys so much!

            \^^^/                                            \^^^/
         \m/(-_-)\m/ Peace and love and happiness to all! \m/(-_-)\m/
            ( . )        [Hugs]----<(^_^)>----[Hugs]         ( . )
            _/ \_ (>^_^)> <(^_^<)           (>^_^)> <(^_^<)  _/ \_
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