Metroid: Zero Mission
Suitless Samus Sequence Guide
Current Version: 1.00

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* * * * * * * * * * *
*                   *
* Table of Contents *
*                   *
* * * * * * * * * * *

*Version History
*Introduction
    -Purpose for FAQ
    -Things for Clarity
    -Contact Info
*Copyrights/Legal Stuff
*Moves to Know
    -One wall-jumping
*Walkthrough
*Credits

* * * * * * * * * *
*                 *
* Version History *
*                 *
* * * * * * * * * *

=====

v0.50

Sunday, April 11, 2004:

I have completed only the walkthrough on this day. This is my first FAQ so I've
been searching around gameFAQs to see what other FAQs were like. So after com-
pleting the walkthrough, I began other things like Copyrights/Legal Stuff and
the introduction section. Blah. I'll be adding other stuff in like a Credits
and a Moves to Know section tomorrow. Hopefully get it in by tomorrow...

=====

v1.00

Tuesday, April 13, 2004:

Completed the first version of this FAQ. Not much to worry about here.

=====

v1.10

Tuesday May 4, 2004:

Viruses were continually sent to my e-mail address so I was in dire need to
change it. Not that the viruses were affecting my computer, just that it was
annoying to see five pieces of mail in my bulk folder. Scroll down to see my
new account.

Also, I missed something in the wall jumping section about one-wall jumping, so
now its fixed.

=====

* * * * * * * * *
*               *
* Introduction  *
*               *
* * * * * * * * *

-Purpose for FAQ

This FAQ was made on my free time. I made this because one, the suitless Samus
sequence is one of the hardest parts of the game, and two, in  case some
people don't have Quicktime (TM). But why Quicktime(TM)? If you go to
metroid2002.com and to their MZM section, you will see that the movie for
Perfect Stealth needs Quicktime (TM). Credit goes to Terence for  performing
that awesome movie. If at anytime you feel like you want me to correct any
spelling or grammar errors, email me. I want this guide to be as helpful as
possible, so please contribute as much as you need.

-Things for Clarity

You'll see that sometimes I branch the walkthrough into a couple of parts: a
"newb" route and an "advanced" route. Don't misinterpret those terms as the
difficulty level. What I mean is how well you can perform certain moves and how
well you are acquainted with the whole MZM layout (i.e. map, placement of ene-
mies/searchlights/whatever else).

-Contact Info

e-mail: [email protected]
AIM: addicted2tetr1s

* * * * * * * * * * * * * *
*                         *
* Copyrights/Legal Stuff  *
*                         *
* * * * * * * * * * * * * *

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

If there are any legal errors or whatever, contact me as soon as possible,
letting me know what the problem is so that I can fix it as soon as poss-
ible.

Copyright 2004 Jeffrey Damasco, a.k.a tetris addict

* * * * * * * * *
*               *
* Moves to Know *
*               *
* * * * * * * * *

-Wall-jump

|S    |<--- Continue as long as you want
|  \  |
|    S|<--- Press left then A immediately after
|  /  |
|S    |<--- Press right then A immediately after


This is wall jumping. It is also normally faster than having to jump on ledge
after ledge. It is easy to fall if you're a newb to wall-jumping. So then jump-
ing ledge to ledge would probably be preferable to you. Anyways, start at the
bottom of the diagram. Make sure you are spinning while you are jumping other-
wise it won't work. So spin jump at the wall, then immediately press the op-
posite direction and A. If you did it right you should have jumped in the other
direction off of the wall. Practice this in areas where there aren't any
Pirates if you want to learn. It'll be very helpful.

Once you get the hang of wall jumping, you should really learn how to one-wall
jump. It is extremely helpful and is needed in mostly all of my "advanced"
route. To avoid pirates you'll need this and to dodge a laser sensor thing. To
execute this properly, jump towards a wall and then immediately press the op-
posite direction you are jumping in and press A. As soon as you jump away from
the wall, press the directional pad in the direction of the wall you just
jumped off from. Jump off the wall. Rinse and repeat.

Other than that. I don't see the need for any other techniques since you won't
have access to them anyways (i.e. Shinespark). Tell me if I missed any helpful
techniques.


* * * * * * * *
*             *
* Walkthrough *
*             *
* * * * * * * *

I'm assuming that you can get through the beginning of the sequence to the Save
Room with ease. Otherwise I'll give you a quick rundown of where to go. So you
start and go down the ledge, through the hole, up some more ledges, and under
a ramp-like platform. Shoot the grate in the corner and shoot one more block
and go through. Keep on going through the hole, shoot the blocks in your way,
get a map, and go through the door.

You will be in the save room. Recharge and save. Go through the little aclove
in the corner and through the hole. You'll end up in a room that looks like
this:

_____________________________
|       |          |         |  s = Samus
|       |          |         |  P = Space Pirate
_|       |   S__    |         |  {} = wall that will close if detected
__T__    |  |   |   |_________|  T = spot to stay to stop the alarm
_____|   |  |   |_____________   || = door
  {}    |  |_________________|
  {}                        /|
  {}         P              ||
___{}________________________\|

Generally this Pirate is hard to avoid, but it can be avoided (Terence's
video on metroid2002.com shows how this pirate can be avoided) There is
another way, though. First hop down and stun the pirate, and then jump up to
the spot marked 'T'. There, the pirate should run under you. Next, go through
that little space where you'll see another pirate on a couple platforms above
you.

____________________
|
|
|      _P__   _______
|     |____| |
|            |
|  S____     |
|  |____|    |__   __
|               | |
|               |_|
|             _______
|            |_______|
|            {}     {}
|            {}     {}
|____________{}_____{}

Notice how i place Samus on the very edge? Place her there. If you fall
off, just jump back up. Hope that the pirate that you set off a while ago
isn't wandering around. Anyways, once you get Samus over there, have her face
the direction of the Pirate. Aim diagonally-up and shoot. If you miss you can
just try again. But on the other hand, once you do shoot the Pirate, just jump
up and run to the next room. However if you do get caught, then to escape from
the Pirate, just run to the next room.

_____________
|    |        |     o = wall that can be bombed (shot w/ pistol)
|    |  __S   |
|____oo|  |   |
|\     |  |   |
||     |__|   |__
|/P_          {}
   |_________{}_

This is the next room where you can shake off the pirate. Where 'S' is,
stay there so that the pirate will go away so that you can get into the
next room.

In this next room, go to the right and avoid the lasers to avoid getting
caught. Now here comes a very tricky part.

                ________
    |          |       /|     X = laser
    |          |       ||     W = wall jump here
    |__________|oo ____\|     P = the location of the pirate if you trip the
____            Soo|  ______       alarm
   |oooooooooooooo| |     /|
   |o             | |     ||
   |o            W| |    P\|
    X-------------X_|   |
     |__________________|

If you wish to go undetected and you are into wall jumping and some advanced
techniques, go to the following paragraph. Otherwise, skip the next paragraph.

First, go to where 'S' is. Now the trick is to keep on holding right. The very
tricky part here is to shoot while still holding right. Once you start to fall
down, press A so that you start spinning. This next part comes fast. When you
are right above the laser, immediately wall jump back up to the ledge and go
undetected. Go to the next room.

You will be detected if you go this route, but its simpler. Much simpler.
So here's what you do: shoot while you are at 'S' and you will drop down.
You will trip the alarm and will have to jump back up and go through the
next room.

Once you get into the next room, just keep on moving up no matter what. There
is a pirate here and I'll show you the location of it.

|     |__|   ||
|   ___o_____\|
|  |____            S = the side to wall jump on
|       |
|  __   |
| |__|  |_____
|             |
|          P  |
|        _____|
|    __ /
|S  |
   |
   |
____|

Now if you've been detected by the laser down there, just move up while
avoiding that pirate there. Just keep on going up and move to the next room.
Otherwise, if you've been undetected, and wish to remain undetected by that
Pirate, then wall jump up to 'W' and from there, one-wall jump up past the
Pirate to remain unseen by it. If you can one-wall jump for a while, there
are some platforms on your way up.

Now if you have become detected, when you reach the next room, there will be
a wall in your way. Don't fret though. Just go straight and you'll hit a
crumble block which will drop you down into a room that looks like...

 C |__
_C_|__|   |     C = crumble blocks
|          |
|   _____  |
|  |_____| |
|          |
|    P     |
|__________|

There'll be a Pirate down there. Just jump onto the ledge and go up. If the
Pirate catches up with you, just stun him and move on. Likewise if you had
not been detected the wall won't be in front of you. Just watch out for the
crumble blocks otherwise you may become detected.

So assuming you have become detected, move up the shaft and move into the
next room. It should look like...

   |             |
   |             |
   |             |
 __|             |
|{}   oo        /|
|{}   oo        ||
_|{}   oo     P__\|
__{}_S_oo___/

Jump over the bomb blocks and DON'T SHOOT THEM. If you do then say hello to
the Game Over screen. On the other hand provided you didn't ask for suicide,
go through the little tunnel and keep on following the path under the ship
and then through the door, dropping down in front of a grey door via the
crumble blocks. Anyways, there are two choices here: newb route where you
will be definately detected, or the more advanced route where you will go
undetected.

================
=              =
=  Newb Route  =
=              =
================

Go up and over the structure and through the door. See the cracked floor?
Shoot those jump down and get detected. Quickly go through the hole on the
right and shoot the cracked floors. Don't stop. Now you will reach a spot
where you can't shoot down at anymore but you can drop down.
It looks a little like...

         ____     |
_________/    |    |
______________|    |
                  |
_____________      |
_____________|     |_____

   P               P
_________________________

If you can, jump down between the two pirates to make them shoot. Once you are
not in danger of being shot at anymore, quickly move to the left and go
through the hole and through the door. you will fall through some crumble
blocks. If you were being chased, then you just shook them off.

==================
=                =
= Advanced Route =
=                =
==================

______
___  |
|   | |
| ooo_|
| |
| |         ______
| |        ||    /  <
| |        ||    |  < came from here
| |       _||    \  <
| |      |  |ccc|
| |      |  |ccc|_
| |      |__|    /
| |              |
| |_____S________\

Here's where knowing wall jumping really pays off. It'll cut some time and
maybe even the number of restarts. So anyways, wall jump up the long wall
and shoot straight up. You won't know it but you hit some bomb blocks. So
then wall jump up again and go through that shaft.

|
|_______c_S
         |
|         |
|_____oooo|
_____oooo|
|         |
|         |
|oooo_____|
|oooo_____|

..and so on

Anyways once you reach the part where you can just drop down, you are still
undetected so take your time at this part (unless you want to go for a Speed
Run, then you need quick reflexes). This part is tricky to remain undetected.
What you do is you hang on to the top ledge and try to drop down so you can
hang onto the lower ledge.

|      ___    |
|_____/   |S  |
__________|   |
             |        S = Samus original location
_________S'   |        S' = Samus' new location
_________|    |_____

    P           P
____________________

Try and interpret this diagram as best as you can. Anyways, you need to hang
on that ledge at 'S'' because you need to watch the timing of the Pirates that
are patrolling that little area. Once you get their timing down, get up go
left, drop down, and go through the door. Fall through the crumble blocks and
move onto the next room.

This next room will have searchlights moving around. The amount of
searchlights depends on the difficulty you are playing on. Anyways, the goal
here is to get to the highest door without being caught. Once you do that,
just keep on going through the halls shooting at the shootable blocks and
eventually you'll end up in a room that has two walls that can be shot down.
Just shoot them both and go onto the save room. If, though, you do get caught
by a searchlight, then follow the same route mentioned above. Once you reach
the room with two shootable walls, don't panic just because of that wall that
blocks the 2nd wall. Just shoot the first wall and drop down into the little
aclove and out of site. Then everything will be fine again and you can move
onto the Save Room. Recharge, save, and get ready for the next set.

The next room again, has two routes. The newb route (if you don't know any
advanced techniques) or the advanced route (if you can wall jump well and
stuff like that).

================
=              =
=  Newb Route  =
=              =
================

First just hop on down and jump onto the first ledge that is jumpable. Now you
have to carefully jump over the lasers, keeping in mind the other lasers above
you. The direction you have to go is pretty straight foward because the lasers
dictate where you have to go, basically. If you happen to trip the alert, then
quickly move through the maze. The basic shape that it meant for you to go in
is from the bottom right, bottom left, up, right, up, left, and through the
door. Drawing an ASCII of this would be a pain so I won't draw it. Once you
go through the maze quickly head to the door and jump onto the ledge that
appears hidden and hide there. Anyways, from there go through the next room.

==================
=                =
= Advanced Route =
=                =
==================

Probably the best route to take if you can wall jump and stuff. So from the
door just go foward and wall jump up the wall that you hit. Jump onto the
thing that shoots out the laser and then jump onto the next ledge to your
left. Jump onto the platform that crumbles slower than normal crumble blocks
then jump and hang onto the laser-shooter. If you get caught, head straight
for the door and hide on the ledge that appears hidden. From there go to the
next room.

Another room where you can go two routes. I'll start with the newb route and
move onto the more advanced and easier route.

================
=              =
=  Newb Route  =
=              =
================

Drop down and you will be detected by a Pirate. Quickly go through the hole on
the bottom and then drop down, shooting downwards so that you start falling
down. When you drop, finally, make sure you dodge any Pirates and go through
the door. Keep on running and don't stop. The Pirate won't catch you. Anyways,
keep on moving through the doors until you reach a place that is dark. You'll
know that's the place when you have a slightly lighted circle around you. Just
drop down and go through the hole at the bottom. Once you get to the other
side, blast the block obstruction, jump up, and blast the wall in front of
you. Now keep on heading foward under the hole (shooting the block) and
through the door. Now you'll see a ledge. Jump on there and the Pirate will
pass you up. The next room is a save point.

==================
=                =
= Advanced Route =
=                =
==================

After going through the laser maze and/or hiding from the pirates on the
ledge, go through the door and you'll see an r-like room. If you jump up and
shoot, you'll notice that the bullet goes farther than if you just stand
and shoot. So anyways, here comes a tricky part, but it's worth it.

___________
|
| |   ______
| | s|
| |  |______
| |  /      |
| |  /  _P__|
| |  /_|
| | |_______
| |_________
|           |
|_________  |

The '/' signifies the part of the room you cannot see. A pirate is in there.
So anyways, hang onto the ledge as shown on the diagram ('s'). Wall jump off
the opposite wall and jump into the hidden opening at the top. Fall down,
shoot the block, go through the hall, and drop down. After a lengthy fall,
you'll end up in a tube. Just run through to the left. When you reach the
darkened room, just stay there, otherwise you may be detected. When you fall
down, just go through the hole at the bottom. Then just shoot the blocks in
your path, go through a couple doors and enter a Save Room where you can save
and recharge.

When you enter the next room, you'll see that there is some more search lights.
Also you'll see that there are Pirates. Again, the amount of searchlights and
Pirates depend on the difficulty you are playing on. There are a few different
routes depending on which difficulty you are playing on and also on if it
depends on how well you wall jump and other variables like that.

==============
=            =
= Newb Route = (can't-wall-jump type of newb)
=            =
==============

For Easy/Normal: Go left through the hole and move through the whole maze while
                simultaneously avoiding the searchlights. There is only one
                Pirate which can't even see you, so you should have no
                problem.

For Hard: Go left through the hole and follow the path way up to the second
         ledge. Now you'll notice that there are two Pirates instead of the
         normal one Pirate. Anyways, when the Pirate on the third ledge from
         the bottom has its back turned to you, quickly jump up onto the ledge
         on the left and climb up and go to the next ledge. Move right to go
         to the next room.

==================
=                =
= Advanced Route =
=                =
==================

Just wall jump up the wall in front of you when you enter the room. If you are
on hard mode, you probably may want to wait because there is a searchlight that
may spot you if you start wall-jumping too soon.

If you get caught, just hurry up to the next room. Keep on moving while
shooting the shootable blocks in your way. Jump up after the run and go to the
next room. This next room should be a room where it looks like:
  _____________
__| {}          |__
\   {}           oo|
/___{}S          oo|
______|         oo|
\            P   oo|
/_____ooooooooooooo|
     ooooooooooooo|

Position yourself at 'S'. When the Pirate stops moving, which is at about the
spot marked 'P', shoot straight ahead to destroy the chain of bomb blocks he is
standing on. Move on to the next room. Go through this little part. Now you'll
end up in a room with eyes that move up and down the wall with a beam of light
that can detect you. If you get detected, the eyes will periodically shoot out
a wave that hurts you.

Unfortunately for this part there is no shortcut, so you will have to be
patient. I shouldn't have to walk you through this part because it is pretty
straightfoward. The only thing that I will tell you about is a trick that you
may need to pass an eye or two.

=====____======E|
   S|    |      |
   S|____|      |
   S            |

   ^ ____       |
   S|    |=====E|
   S|____|      |
   S            |

   ^ ____       |
   S|    |      |
   S|____|=====E|
   S            |

     S___       |
    |    |      |
    |____|      |
===============E|

Bad diagram, huh? Well anyways, once you manage to interpret this diagram,
you'll see that the first one shows Samus hanging on the ledge. In the second
diagram, the eye has moved down slightly. It has moved in a way so that the
beam does not pass over the block, but in a way that the beam does not pass
through the block. Anyways, that's the point where you start moving up. Once
the eye's beam pass below the block, you should be on top. Otherwise, it will
detect your legs and set off the alarm. Good luck with this shaft. If you get
caught, just quickly move onto the next room, maybe stunning the following
Pirate. Go through the tunnel shooting the blocks and skip about three para-
graphs down.

Anyways (if you had not been caught), once you're in the next room, keep in
mind that you have to keep on moving. Don't worry about the slow crumble
blocks. Just go through the hole shooting out any shootable blocks that are in
your way.

This next part is kinda tricky, so if you wish to remain undetected, follow my
instructions. When you are able to walk again, you'll notice the three blocks
that are in the way of dropping down. I'll make an ASCII map to show you what I
mean:

|
|
|
|H   _____
|ccc|     |cccccc...
o   |
o   |
|S  |
|   |____
|        |
|    _P__|

So jump onto the crumble block that is marked above by the 'H'. You'll drop
down. Immediately shoot and press left so that you'll be able to hang on. Now,
aim diagonally down at the Pirate. Yes, you'll hit him. So shoot and stun it.
Drop down and move on.

If you get caught by it, then just drop down and keep on running. Just run and
don't stop. You'll notice a room that looks like.

|
|      oo  |_______
|      ooooooo     |
|           oo     |___   (not to scale)
|           oo
|    __  P  oo
|   |  |_______________
|__S|

Hide Samus in the little area there. The Pirate will just stand in the area
marked 'P' for a while and then leave if you do not show yourself. Otherwise if
you had managed to become detected still or if you don't want to hide in that
area there, move up the shaft quickly and go right to the next room. Hide in
the area marked by the diagram:

        __________
       |          |
________|    ___H__|___
                   oo|_
                   oo__
___________________|

Hide in the area marked 'H'. When the Pirate moves on, it would be a good idea
for you to move on, too. Move through the next shaft, jumping onto the ledges.
You will see a powerbomb tank up there, but too bad you won't be able to get it
until later. Next go through the next room, falling down the crumble blocks,
jumping back up the ledges. Assuming you are playing on Easy or Normal, then
you will have a chance to recharge and save. If you are playing on Hard, then
you'll have to get through this next part very carefully.

But I digress. Move right to the next room. You find the powerbomb tank gone.
Keep on moving right, following the path. Above you, you will eventually see a
Pirate taking the powerbomb tank away. Follow its path through the door. This
next room will consist of three eyes. All three very easy to get past.

==You can skip this part; it isn't important==

Something I noticed:

     |            |
     |            |
______|===========E|
    S   |  |      |
   _^___|__|______|
           |

DO NOT JUMP UP WHEN THE EYE IS IN THAT POSITION. EVEN IF YOU CAN'T JUMP WHERE
YOU *SEE* THE BEAM. If you jump up and hit the ceiling, you'll notice that some
of Samus' head seems to be gone. Because of this, if you jump up and hit the
ceiling at the same time the beam is right above the block that blocks the
beam, then you will be, for some reason, detected.

==end of side note==

So once you get past this pathetically easy part, you are rewarded with an
almost hard part. For the first part, just get to the hole without being
detected. Now if you get detected somehow, then just start running. I'll
explain the technique on how not to get detected breifly. You can skip this
next part if you got detected.

==undetected route==

The good thing about this is that you don't need any special skills except for
timing. Really, really acute timing. Otherwise, you probably should not attempt
this part.
                                ~ = your shot
___< P____         ________
         |       |________|   </> = direction
         |                          Pirate is
__________|S    ~   ____P >          facing
___________S\______|       |_______

The timing of this is very critical. When you see that both Pirates clearly
have their backs turned to you, then stand up and shoot straight forward. This
should stun the Pirate. Right after you shoot the pirate, immediately run
straight forward without stopping.

==end undetected route==

If in either part you have been detected, then here is the solution. Keep on
running, going up the shaft while jumping on the ledges, of course. When you
see the tiny opening on the left wall, go through there. You will be in a
slightly darkened room. Go through there without stopping and keep on moving
left. Drop down and move left, without stopping. Keep on going forward until
you hit a wall. Jump on the tiny blocks upwards. Once you reach the top, go
right, going under the blocks while shooting the shootable blocks. Once you
reach the end:

     P  oo
ooooooooooo  ~ S
              S___
             |

Jump onto the ledge leading to the next room, turn around, and shoot the blocks
that you were just running on. Any Pirates that were chasing you should fall
down. You are now free to go.

Now if you were undetected, just follow the same route the detected bunch
followed. Just be careful not to be detected. If you do become detected,
follow the instructions above.

Gee, now this room is hard.  Move right and fall down the crumble blocks.
Recharge and save. The next battle is to get your suit back. Go right out of
the save room and up. Follow the path until you get to a room that starts off
with a cutscene. Blah blah blah. You can refer to the Boss FAQs if you want to
know how to defeat the guy and get your suit back. Congratulations! You have
passed the suitless-Samus sequence!

* * * * * *
*         *
* Credits *
*         *
* * * * * *

This part of the guide is giving credit to those people who have contributed to
making this guide, whether directly or indirectly.


CJayC - For making GameFAQs. If he hadn't, this guide wouldn't be here.

Terence - For making the Perfect Stealth movie. I tried out some of the tricks
         he did and made a guide based on that. His movie is over at
         metroid2002.com for those wondering.

Nintendo - For making this great game.


If you contribute in some major way (i.e. new trick, new recommended move,
etc.), then I will put you up in this Credits section. If I forget, then remind
me. If its a minor contribution like grammatical or spelling, then no, I won't
put you up on this board, though I will count the updated error as a minor
version update.