______ _______ _______ ______ _____ _____ _____
| ___ \(_______|_______|_____ \ / ___ (_____|____ \
| | _ | |_____ _ _____) ) | | | _ _ \ \
| || || | ___) | | (_____ (| | | || | | | | |
| || || | |_____| |_____ | | |___| || |_| |__/ /
|_||_||_|_______)\______) |_|\_____(_____)_____/
___ ____ ____ ____ _ _ _ ____ ____ _ ____ _ _
/ |___ |__/ | | |\/| | [__ [__ | | | |\ |
/__ |___ | \ |__| | | | ___] ___] | |__| | \|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
| FAQ/Walkthrough by Banjo2553 Copyright 2010 |
___/ \___
Welcome to my Metroid: Zero Mission guide! What is this particular Metroid
game, you ask? Why, it's a remake of the original, found on the NES. It's no
mere remake with fancy graphics though: a lot has changed while still remaining
true to the original. It's almost like a brand new game! Zero Mission took the
basic maps and environments and gave them updates, making not one room similar
to the other. It also added a couple of new maps to make the game longer. It
also upgraded the gameplay by allowing Samus to shoot in eight directions, lets
her perform the wall jump, and added a whole bunch of new items that seem like
staple items in 2D Metroids now, like Speed Booster, Plasma Beam, and more. It
is a really good game, but the difficulty is...quite easy.
Along with the updated maps, gameplay, and graphics, there's also map stations
and save stations to help save your progress and make traveling a lot easier.
It's really an awesome game, and I prefer it over the original because of how
much better it is. Of course, it's still a very short game that can be beaten
in under 2 hours, but that's the beauty of it! The different endings can
provide lots of replay value, not to mention that there are many nooks and
secret areas added in that are not in the original, so getting 100% means you
will have to re-learn the game. This game encourages sequence breaking unlike
the games past Super Metroid, by having alternate pathways and making a lot of
items optional. In fact, you get a unique ending picture if you finish with 15%
or less in item collection!
So anyway, I couldn't wait to write this guide after writing the original, and
I'm going to try to be as in-depth as I was in the original. The walkthrough
will be separated and will display mini-maps for most new areas you come
across. Along with the walkthrough, there will be sections discussing enemies,
bosses, and item locations, for those who don't want to view the walkthrough.
On top of the 100% normal walkthrough, I'll have a 15% walkthrough on the side,
telling you which pathways to take and which items to skip. So let's get
started!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
T A B L E O F C O N T E N T S
I. Story
II. Gameplay
III. Walkthrough
a. Getting Started
b. Kraid Prep
c. Kraid Raid
d. Ridley Prep
e. Piddling Ridley
f. Light That Mother Up
g. Surprise Sneaking
h. Power Up For End
IV. Low% Walkthrough
V. Items
a. Upgrades
b. Missile Tanks
c. Super Missile Tanks
d. Power Bomb Tanks
e. Energy Tanks
VI. Creatures
a. Enemies
b. Bosses
VII. End
a. Legal
b. Thanks
/¯\-----
| I | \
/\_/ --------------------------------------------------------------------
/ S T O R Y
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the game's re-written story, taken from the official Zero Mission
instruction booklet. Enjoy!
------------------
In the year 2003 of the Cosmic Calendar, representatives from the many
different planets in the galaxy established a congress called the Galactic
Federation, and an age of prosperity began. A successful exchange of cultures
and civilisation resulted, and thousands of intersteller spaceships shuttled
back and forth between planets. Soon, however, Space Pirates began to attack
the spaceships, threatening the galactic peace. The Galactic Police and
Galactic Army struck against this aggression, but the pirates' attacks were
powerful, and it was impossible to catch them all in the vast reaches of space.
So, the Federal Bureau called together powerful bounty hunters to battle the
pirates.
In the year 20X5 of the Cosmic Calendar, a terrible incident occurred. The
Space Pirates attacked a deep-space research vessel, and seized capsules
containing samples of an unknown species that had been discovered on planet
SR388. The Space Pirates' objective was to acquire this life form: known simply
as Metroids, these floating organisms were incredibly dangerous, as they could
latch onto any other organism and drain its life-energy. Furthermore, it was
possible to replicate Metroids in vast numbers by exposing them to beta rays.
The hypothesis that the Metroids were responsible for one of the greatest
mysteries in the entire galaxy--the extinction of SR388--was generally accepted
as fact.
If the Space Pirates were able to breed the Metroids and use the creatures as
biological weapons, the destruction of all galactic civilisation would be near
certain. After a desperate search, the Federation Police discovered the Space
Pirates' base of operations on the fortified Planet Zebes. They launched a full
assault on the planet, but pirate resistance was strong, and the planet could
not be taken. All the while, in a room hidden deep within the centre of the
pirate fortress, the preparations for multiplying the Metroids were progressing
steadily.
As a last resort, the Federation Police decided on a risky strategy: to send
a lone space hunter to penetrate the pirate base and destroy the mechanical
life-form that controlled the fortress and its defences--the Mother Brain. The
space hunter chosen for this mission was Samus Aran. Considered the greatest of
all the bounty hunters, Samus had successfully completed numerous missions that
others had thought were impossible. Despite her accomplishments, much of
Samus's true identity remained wrapped in mystery.
Alone, Samus Aran successfully landed on the surface of Zebes, which was, in
fact, the planet where Samus was raised as a child. Burying all memories of the
planet, Samus agreed to carry out this mission and face the traps of the Mother
Brain. But the question remained: could Samus Aran truly complete this task and
return peace and order to the galaxy?
------------------
So yeah, pretty much the same thing as the original Metroid's, except Samus's
gender wasn't falsely said or kept secret. It also added the fact that Samus
was raised on Zebes, which (aside from the manga) is the first time we learn of
that. The later part of the game reveals a small bit of Samus's history as a
child there, but we'll get to that later on in the walkthrough.
/¯\-----
|I I| \
/\_/ --------------------------------------------------------------------
/ G A M E P L A Y
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This remake of the original Metroid features upgraded controls, graphics, and
gameplay. This will detail the basic controls for the game. This was released
on the Game Boy Advance in 2004, near the end of the system's life.
__________________________________________
|..______________________________________..|
|:/ \:|
|| D-Pad: Move, aim in eight directions. ||
|| - Down: Crouch ||
|| ||
|| A Button: Jump. Move while jumping to ||
|| perform somersault jump. ||
|| ||
|| B Button: Fire ||
|| ||
|| L Button: Hold to aim diagonally up. ||
|| - Press down: Aim diagonally down. ||
|| ||
|| R Button: Hold for Missile Mode. ||
|| - B: Fire Missile. ||
|| ||
|| Start: Bring up maps screen. ||
|| - L Button: Sleep Mode ||
|| - R Button: Status screen ||
|| - A Button: World screen ||
|| ||
|| Select: Switch Missiles/Super Missiles ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
That's pretty much all you need to know. Gameplay's pretty much the same as
Metroid Fusion, though it feels a bit tighter. The wall jumping mechanic has
been refined from Super Metroid's: You somersault jump towards a wall, then
press away and jump at the same time to jump. This game will let skilled
players direct their wall jump however, unlike Metroid Fusion's mechanics. This
can lead to some interesting room skips and sequence breaks.
/¯\-----
|III| \
/\_/ --------------------------------------------------------------------
/ W A L K T H R O U G H
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to the walkthrough! Much like my Metroid NES guide, mini-maps of the
immediate areas will be shown along with directions on what to do. I hope this
guide will be easy to follow. Just to let you know, here's a small Legend of
the maps.
O = Item yet to be acquired
* = Acquired item
S = Save Station
M = Map Station
C = Chozo Statue
: = Door (any kind)
} = Fake Wall
-------------------------------------------------------------------------------
=============================== Getting Started ===============================
\_______________/
===========================================
A Long Morph
_________________________________
|.._____________________________..|
|:/ \:|
|| _________________ ||
|| | : :C: | ||
|| ¯¯¯¯¯¯¯¯¯¯?¯¯¯¯| | ||
|| ____?__| | ||
|| |O: : | ||
|| ¯¯¯¯¯¯¯| | ||
|| | | ||
|| | | ||
|| | | ||
|| | | ||
|| | | ||
|| | | ||
|| ___________________| |_ ||
|| |O : : O C: :S| ||
|| ¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ ||
|| ??? ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- When you start off the game, head to the left. Jump over the rocks, kill the
crawling Zoomers. You'll find an item. Collect it to get the Morph Ball! As
the game tells you, now that you have this upgrade, press down on the D-Pad
twice to crouch and then morph into the Morph Ball! Exit this little area by
squeezing under the opening using the Morph Ball.
- Head right now until you see a blue door. Shoot these doors to open them.
Head through here. Now in this small room, you'll see there's something
beneath the floor here, but you can't go down there. So just head right. In
this hall, dodge the Skrees, and use the Morph Ball to tuck under the rock. On
the other side is a Chozo Statue! Jump into its hands and turn into the Morph
Ball. The statue will glow, showing you a new spot we need to go to for the
next item.
- After having been shown the way, the statue sits down and refills your
energy, allowing you to pass behind him. Do so and enter the door to a tall
vertical shaft. To the right is a Save Station. These will let you save your
game when you step onto the station. A lot of these are scattered around, you
probably don't need to save right now. Either way, start climbing.
- Avoid the Zoomers and Rippers as you just keep climbing. We're looking for a
door to the left. It's right after you pass a blocked-in door to the right.
Once you find that door, enter it, obviously. Head left, crouch and shoot out
the blocks, and turn into the Morph Ball so you can squeeze through there.
Enter the door at the left to find a Chozo Statue holding an item. This is the
Long Beam! With this item, your beam shots will travel much farther than they
have before! Quite nice.
- Now to head back. But...wait. The rocks we shot out before are off-screen
from here, so we can't get back! Well, not the same way, anyway. There's some
rocks above though. Shoot those out and Morph Ball through. Jump up to a
hidden room. Morph under the platforms here and shoot out the rocks so you can
climb up. Shoot out the ceiling rock, kill the Skrees, and shoot out the rocks
in the way.
- You'll arrive in the hall above where we got the Long Beam! Head left,
jumping the deadly acid, and enter the door. Here, you'll find our primary
goal: A gateway consisting of the heads of Kraid and Ridley. We need to defeat
both in order to gain access to Tourian. Time to head back. Instead of going
back down, just continue right. Morph Ball through the crevice and fall into
the room to fight a Dessgeega! At your current state, this creature is kinda
tough. Just shoot it until it dies. Those without fast fingers will find
themselves in trouble here.
- Once the Dessgeega is killed though, the grey door will unlock. Shoot it open
and head through to find a Chozo Statue! Morph into its hands and it'll point
to a new item in a place we haven't explored yet. Time to dig deeper!
===========================================
Missiles and Bombs
_________________________________________________
|.._____________________________________________..|
|:/ __ _ \:|
|| >>: | | | ||
|| | | | : ||
|| | | | | ||
|| : | | | _______ ||
|| | |_| |_______|O} |________________ ||
|| | : : :_______:¯: : :O O : || Map A = Brinstar
|| | |¯| :S| ???¯¯¯¯¯???¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| | | | |¯ ^ ||
|| | | | |___________________ | ||
|| | | | : O : | To Map B ||
|| | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ||
|| | |_ v ||
|| : :S| v ||
|| ¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Chozo Statue, exit through the right door. Start descending down,
breaking through some rocks. When you get to the door to the right, shoot out
the blocks, Morph through, and open. Open the next door after that. You'll see
a red door which you can't quite open. We can go up, but let's go down first.
You'll immediately spot a door after Morphing through a crevice. It's just
another Save Station.
- Keep going down. Avoid or kill the Zoomers/Geemer, and enter the door at the
bottom. Woah, there's a quake here it seems. Keep going right anyway. Jump the
acid pits and the Zebs, and you'll see a Missile Tank. Grab it! Now that you
have Missiles, you can fire them by holding R and pressing B. You have 5 to
start with, you get 5 more with each Tank you find. And there are a LOT of
those. Head back left, as there's an obstruction in our path to the right that
we can't go through yet.
- You'll be nearly at the door when you get attacked by Deorem! Welcome to your
first boss. It's not that hard, really. Move when Deorem's head moves down
toward you, then get back under when it opens its eye and goes back up to fire
a Missile at its eye. Three Missiles to the eye will kill it, and Deorem may
even shed its spikes that can hurt you, but also be shot for ammo and energy.
- If Deorem flees, don't worry, you can fight it again in another part of
Brinstar. Either way, once it's defeated, it drops the Charge Beam. This nifty
upgrade allows you to charge your beam weapon. A fully-charged shot is a
little bit more powerful than a regular Missile, so it may be good to keep a
charge. Another neat thing about it too is that when you charge the beam and
do a somersault jump, the charged beam energy surrounds Samus's Power Suit,
damaging any enemy you come into contact with. Most enemies even get killed by
this, so it makes traversing the areas a lot faster.
- Head back, save if you wish, and go to that red door you came across. Red
doors can be open with a single Missile, so do so and enter. Now, when you
shoot open a red door like that, it turns into a normal blue door for the rest
of the game, so you don't have to keep opening them with Missiles! Anyway, in
the hall past the red door, just run through, jumping acid pits, and avoiding
the Mellows. Open the next door.
- Nothing much you can do down this room, continue right into an open room with
Mellow nests. Jump up, destroy the first one, but jump backwards onto the
suspicious ledge there. There's no wall there, so head in, destroy the hive
there, and grab the Missile Tank behind it! Exit, and jump along, destroying
more Mellow hives. Enter the door at the end, skip the room to the next hall.
- There's a pillar of rocks here. Thankfully they can be destroyed. A Missile
Tank hides at the very bottom of this wall, so shoot it out and collect it.
If you didn't defeat Deorem at first, he'll appear again here. If not, great.
Keep going, and you'll eventually spot your first Energy Tank. Grab it! Head
right, shooting out the weak walls, and open the door.
_______________________
|..___________________..|
|:/ \:|
|| __ ||
|| : | ||
|| ___________| | ||
|| |O}O: : | | || Map B = Brinstar
|| ¯¯¯¯¯¯¯¯¯: : | ||
|| ¯¯: | ||
|| : | ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- You'll appear in a vertical shaft with a red door below you and a normal door
above. The red door below hides a Map Station, so if you want to use it, go
ahead. But we're actually going to head up to the door above us. Inside, kill
the Zoomers and climb up. The door straight ahead of us when we enter is a
Save Station. Enter the door above.
- A peculiar blue room. Head up top and roll through (when I say "roll," I mean
use Morph Ball to go through, and I'll be using that from now on) the crevice.
Shoot open the red door with a Missile, and inside will be the Bombs! Now that
you're in Morph Ball mode, you can plant Bombs that explode soon after by
pressing B. They can be used to break blocks and do bomb jumps, which let you
pop up in the air if you're still in Morph Ball and it explodes on you.
- Before exiting, break the obvious blocks below with Bombs, and roll through.
In this "hidden" room, break the blocks and bomb jump up. At the top, collect
a Missile Tank. Return to the blue room to find out you're locked in! What to
do? Well, use Bombs on the pillar here and it will break apart, revealing tons
of Blootiks. They'll latch onto you and sap your energy, so plant Bombs on
them quickly to kill them. Once they're all gone, the door can be opened. Head
back to that vertical shaft from where we entered "Map B" from.
===========================================
Last Thing
___________________________________
|.._______________________________..|
|:/ \:|
|| __ ||
|| : | ||
|| | | ||
|| _______ | | ||
|| |*} |_______________: | ||
|| :¯:_____: :* * : | ||
|| | |_____| |¯¯¯¯¯¯¯¯¯¯¯¯¯: | ||
|| |O|C: : | ¯¯ ||
|| ¯ ¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Alright, so...backtrack time! When you pass the whole hall where the Energy
Tank used to be, you'll arrive at a room with some blocks protruding from the
floor. Bomb those and fall through. Avoid or kill the Zoomers and Geemers, and
open the door at the bottom. Inside, kill the Wavers, and move to the red door
at the end.
- Blast it open with a Missile and head inside to find a Chozo Statue! This is
where an Ice Beam was in the original game. Well, jump into the statue's hands
and Morph Ball. It will point you down to a place in Norfair. Hm. After it
heals you, exit, back to where you fell through. Continue backtracking left,
past the Mellow hive room, and stop at the next room. You can shoot out/Bomb
the floor here, so do so and fall through.
- Now this is a bit tricky. There's a Missile Tank enclosed in something. But
the only entrance is a Bomb Block. Considering that Bomb Blocks come back
after a short time once destroyed, we'll have to be quick. What I usually do
is to stand above the Missile Tank, Morph, and fall off. Quickly plant a Bomb
when you fall, then un-Morph, get back above the Tank, Morph again, and try to
maneuver your fall so that you land inside. Grab the Tank, and start climbing
back up by shooting out certain blocks to jump through. Once you're out of
here, make your way down to Norfair. If you're lost, look at the in-game map.
....Mother is watching.....
-------------------------------------------------------------------------------
================================= Kraid Prep ==================================
\__________/
===========================================
Get a Grip
___________________________________________
|.._______________________________________..|
|:/ \:|
|| ^ v ||
|| ^ v ___________ ||
|| | |_______________| |_| O | || Map A = Norfair
|| | : O : :S: : ||
|| | :¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- When you first enter Norfair, drop down on either side instead of through
the center by using Bombs. Unfortunately now, you can't go back up the way you
came in for now. Can't go really far to the right, so take a left. Go along,
killing Gamets and Novas, jumping lava, and stuff. Along the way, you'll come
to a Missile Tank near the ceiling. It's a bit too high to jump up there, and
there's only enough room for a Morph Ball. You can bomb jump up there, but
skip it if you don't know the infinite bomb jump. I'll teach it later.
- There's some Mellas here. Kill them, then crouch, shoot through the wall, and
roll through. Jump, roll through the crevice. Kill more Mellas, and open the
door. You'll find a way down, but yet again, it's too high normally. Just jump
up and go up the elevator to a new area.
______________________________
|..__________________________..|
|:/ \:|
|| ___________ ||
|| ___| O|_ ||
|| : : : >> ||
|| | | ____ |¯ ||
|| _| | :O O|O _| || Map B = Crateria
|| |O____| ¯¯¯¯¯¯¯ |___ ||
|| ¯: : : >> ||
|| | |¯|O |¯ ||
|| ^ ¯¯¯¯¯¯¯¯¯¯¯ ||
|| ^ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Welcome to Crateria, the new area added to Zero Mission. This is somewhat
similar to the original Crateria, which debuted in Super Metroid. Still a lot
of differences though. Since we can't go left much, just take a right...into
a huge watery room, that looks like the entrance to some kind of Wrecked
Ship...
- Anyway, we need to head up from here, but we can get something down in the
water, so let's do it. Go down, beware of Skulteras, and shoot out the rocks
from where you enter the water. Shoot diagonally down to create a tunnel. At
the end, kill the Skultera and shoot out the walls to find a Missile Tank!
Grab it! Now get out of this water. (Wait for that block that respawns to
respawn so you can jump out.)
- There's no point in jumping across the platforms to the right, you just get
to a yellow door, which cannot be opened with our current equipment just yet.
So instead, start hopping up above where we entered. Bomb out the rocks in the
way on one platform, and jump into the alcove. Shoot out the rocks, and roll
through the crevice, and jump into the next large room.
- Navigate the Morph Ball through the tiny maze, and Bomb (Jump) your way to
the door to the right. The block that gets us out of here doesn't seem to
budge. This tiny room...oh there's a Missile Tank there! Another of those
stubborn blocks though...oh well. Head to the right to find a rather old Chozo
Statue. Shoot the orb in its hands and pick up the item...unknown? Huh, seems
to be incompatible with the current suit.
- Those blocks are glowing now. Now when you shoot one, it disappears in a
flash of light. Restore your energy and ammo if need be, and shoot all the
blocks away, including the one holding that Missile Tank. Exit this room back
to the small Morph maze, and bomb the glowing block out to an open area. With
sky! Quite dark sky, but sky nonetheless. Go left, jump up the platforms, and
go through the door in the giant Chozo mouth.
- This is a peculiar room...creepy music as well. If you get onto the bridge,
it collapses. So...how are we supposed to get out? Well, shoot out the left
wall, jump in, shoot out the rest. When you can't move left, jump left, Morph,
and roll into a new room. In here, a fancy Chozo Statue is holding something.
Pick it up...it's the Power Grip! This powerup lets Samus grab onto ledges and
pull herself up. Great for those jumps that are JUST out of reach. She can
also stay on the ledge and shoot in five directions. If Samus pulls herself to
a corridor too small for her, she automatically uses the Morph Ball as she
pulls herself up. Anyway, get on out of here.
- What's that rumbling? Oh, a statue's rising from the ground. Exit the wall
here, wait for the statue to fully rise, and jump up the platforms that
appear. To grip ledges, just move Samus against them while jumping. At the
top, enter the left door.
___________________________
|.._______________________..|
|:/ \:|
|| _____ ||
|| | | ||
|| | |_____ ||
|| | | :<< ||
|| _|O : | ||
|| | |¯¯¯ || Map C = Crateria
|| |¯| |________ ||
|| :¯ : : : ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯ ||
|| v ||
|| v ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In this next room, head left and shoot out the weak blocks. In the lower-left
corner, aim diagonally up left and try to shoot out the weak block between the
pillar and ceiling. If you do it correctly, jump up there, grip, pull yourself
up (auto Morph) and Bomb the other block. Drop down and enter the door.
- Now you're at the Landing Site! Yep, your ship is here. Just jump down from
this ledge to see it. You can jump onto the top of it and it will take you
in. You can't leave the planet, but it will restore your energy and ammo, and
will let you save your game there. How nice! There's nothing much we can do
here, so just head right, over the hump, and through the door.
- Get into the water, jump, and pull yourself up onto the ledge. Do the same
thing towards the crevice, and bomb away the glowing block. The rest of this
room just leads to the elevator back down to Norfair where we first entered!
So, since we have the Power Grip, head back down since we can continue down
there now.
===========================================
Cold Within Hot
_____________________
|.._________________..|
|:/ \:|
|| v ||
|| v ||
|| | | || Map A = Norfair
|| | :_________ ||
|| | : O| ||
|| ¯¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- We can return towards the Brinstar elevator, but we can get an extra thing
down here since we have Power Grip. Drop down to below the door. Jump up to
the crevice, pull yourself up and roll through. Down here, open the door. Kill
the Mellas in this place, beware of the Gamets, and jump along some metal
platforms to a Missile Tank! Grab it, then backtrack.
___________________________________________
|.._______________________________________..|
|:/ \:|
|| ^ v ||
|| ^ v ___________ ||
|| | |_______________| |_| O | || Map B = Norfair
|| | : O : :S: : ||
|| | :¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- NOW we can start heading back towards the Brinstar elevator. It's the same
deal as before. When you get to the Missile Tank, if you didn't grab it before
with bomb jumps, you can get it now with the Power Grip. So go collect that
and keep moving...
- ...Past the elevator into the Save Station. Save there if you want to, and go
right to a large area. We couldn't pass this room without the Power Grip (even
if you passed it with Bomb Jumps, a Bio-Barrier was in the way of progressing)
so let's get cracking. In this room are some air holes that spit Polyps out.
The Polyps hurt, the air holes don't, though they make Samus flinch. The air
holes can be destroyed with Missiles.
- At the end part of the room, you'll pass a destructible bridge with a Squeept
below. That'll come in handy for later. Enter the door at the end.
_________________________
|.._____________________..|
|:/ \:|
|| __ __ ||
|| | :>> : | ||
|| _| |_________: | ||
|| |S: : }O: : | || Map C = Norfair
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯| | ||
|| >>: | ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- I try to make the maps as best as I can with ASCII limitations. Anyway, you
will come up to a rather weird room that goes vertical. It's like a
bubble-bath. Anyway, climb up, avoiding the Novas and Ripper, and enter the
first door you come across.
- Time for some platforming justice. Be careful here. The only tip I can give
you is: when you see a platform above another, get on the top one, then
carefully jump down to the lower one. Being on that one is the safest way to
cross the rest of the way. Go through the door to find out it's a green door
on the other side! Since we can't open green doors yet, we can't go back that
way.
- But in other news, a new item is waiting for us! Shoot the orb and grab it
to get the Ice Beam! This upgrades Samus's beam attack and gives it freezing
capabilities. How nice! Now since we can't go back, roll under the statue and
Bomb out the wall. On the other side, freeze the Ripper, hop on it, and enter
the door.
- In this next shaft, the door ahead leads to a Save Station. Our goal to
continue is to freeze Rippers and use them as platforms to climb up to the top
where a door leading back is.
___________________________
|.._______________________..|
|:/ \:|
|| ____________ ||
|| >>: C : O: | ||
|| ^ ¯¯¯¯¯¯¯¯¯¯: | ||
|| ^ ___________: | || Map D = Norfair
|| | |_| O | | ||
|| : :S: : | ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Your objective in this room is to freeze the Squeepts that jump out of the
lava and use them as platforms to cross the high walls and stuff. You'll
eventually see a Chozo Statue. Morph in its hands and it will point you to a
new area: Kraid. Short for Kraid's Lair. So yes, that is our next destination!
Continue right, freezing Squeepts to get across, and open the door.
- There's some Rippers here. You'll have to freeze them so that one is below
the crevice above, and another is frozen just apart so you can jump to where
you need to be. After rolling through the crevice, freeze the next Ripper so
that it's against the right wall. Hop onto it and shoot the wall to find a
Missile Tank! Jump and grab onto it or bomb jump to it.
- Either way, you got it, so shoot out the wall, freeze the Ripper, and enter
the door to appear up above where we were in the bubbly shaft. Just walk to
the right and drop through the crumbling blocks. Take the door at the bottom,
back towards the elevator.
- Before going through all of that, stop at the rock bridge with a Squeept
stuck under it. Shoot out part of the bridge where the Squeept jumps from,
then wait for it. When it's at its peak, freeze it, then jump onto it. Jump to
the ledge on the right and grab the Missile Tank there! Now make your way to
the Brinstar elevator and take it up. (Freeze the Rippers so you can climb
up.)
_____________________________________________
|.._________________________________________..|
|:/ \:|
|| __ _ _ ||
|| : |O} | ||
|| | } | : ||
|| | |¯| | ||
|| : | | | ||
|| | |_| | ||
|| | : : :_ ||
|| _| |¯| :S| ||
|| | } | | |¯ ||
|| |O| | | |___________________ ||
|| |O} | | : * : | || Map E = Brinstar
|| ¯| | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ||
|| __________| |_ ^ ||
|| : : O : :S| ^ ||
|| | |¯¯¯¯¯¯¯¯¯¯¯ ||
|| | |_ ||
|| | : | ||
|| ¯| | ||
|| v ||
|| v ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Now, the pathfinder tells us to go to Kraid. But, we can do a slight detour
to get a couple more items. So let's get busy. Just backtrack until you're up
to where the red door was in the right vertical shaft, and start climbing up
some more. Dodge and kill some Rippers and Geemers, until you get to the top.
Don't enter the door though. Instead, freeze the Rippers above to climb up
even further to a small crevice. Power Grip up there, and pull yourself in.
- Nice, a hidden passage, with a Missile Tank hidden inside! Bomb the floor
under where it was once you grab it, then fall and exit on the other side,
which gets you to the other vertical shaft! Just climb down. After passing the
door to the right, you'll spot an alcove on the left with a cracked block
above it. There's also a Ripper here. Freeze the Ripper so you can get above
the alcove, bomb the block, drop in, and roll left to a hidden area.
- Kinda cramped here, but oh well. Kill the Skrees and Blootiks (Bombs,
remember) and fall through the left side. Kill the Geemers and Zoomers, then
roll under where they congregated to fall through again. Kill the Skree and
pick up the Missile Tank! Roll under the alcove where the cracked blocks are
to fall through. You'll spot another Tank of a different item, but it's
unreachable. Just roll right to exit, and drop to the bottom.
- Save if you wish, then head left. Once you roll under the low rock, stop and
shoot at the ceiling to find an Energy Tank! You can either infinite bomb jump
up to it, or wait until you have the High Jump. The infinite bomb jump is
actually really easy. Learn the timing of when bombs explode, and just plant a
single bomb before the first one explodes. Keep doing it. If this were any
other Metroid where the Bombs didn't explode so quickly, infinite bomb jumps
would take a LOT of skill to perform.
- Either way, continue left, go down the room with the bombable bridge, down to
the elevator down to Kraid. Time to kill a morbidly obese lizard.
-------------------------------------------------------------------------------
================================= Kraid Raid ==================================
\__________/
_____________________________
|.._________________________..|
|:/ \:|
|| _________ ||
|| | : : | ||
|| | :¯¯¯¯¯: | ||
|| v | : : | ||
|| v ¯¯ |O| ||
|| _____| |_________| | ||
|| |O }S: : O : | || Map A
|| ¯¯¯¯¯: :¯¯¯¯¯¯¯¯¯| | ||
|| | | ¯ ||
|| : : ||
|| | | ||
|| : : ||
|| ¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you enter Kraid's Lair, take the left door to find a Save Station. There
is, though, a secret passage in here. Bomb jump while pushing against the left
wall to find the passage. Roll on through and bomb the rest of the passage to
get to the end, where a hidden Missile Tank awaits! Head back to the vertical
shaft and take the red door across from you.
- Jump across the platforms, being careful of the acid, and you'll find another
Missile Tank! Continue past the acid to find some Sidehoppers and Geegas.
Sidehoppers should go down in two Missiles. Enter the door at the end to be at
a vertical shaft with Zeelas infesting the platforms. There's a dead-end at
the top, so...what to do?
- Bomb the floor next to the tube filled with Rippers to reveal a secret room
with what appears to be a launcher. Get the Morph Ball in the middle of that
launcher and plant a Bomb to be shot up, blasting through Rippers like they
were made of cheese. Once you hit something, push left or right so that you
don't fall back down.
- You spotted a Missile Tank, most likely, but we'll get that when we're
finished with this small area. Time to use the Power Grip. Jump toward the
small alcove, then while hanging, jump to the next one. (Hold opposite
direction and jump) Do the same again, but this time, while hanging, hold L to
aim up left at the block. Shoot it out, then jump up there so you can grab.
Jump again. Keep jumping until you reach the door at the top, and enter.
- In here, watch for Geegas and shoot out the blocks at the ceiling. Jump up
there and pull yourself through. Continue, make a big jump across the acid,
and open the door. Shoot out the blocks, then before you fall, get into Morph
Ball. Start dropping Bombs while falling, and you may destroy a block. Launch
yourself back up with the launcher, and hold right while falling to land in
there (or grab the ledge if un-Morphed). Bomb the next block, kill the Zeelas,
and open the red door.
___________________
|.._______________..|
|:/ \:|
|| __ ||
|| ______: | ||
|| >>: O:S: | ||
|| ¯¯¯¯¯¯: | ||
|| |O| || Map B
|| | | ||
|| : | ||
|| | | ||
|| ¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- See the weird structure? It needs power. Roll the Morph Ball into the center
of it and the Morph Ball's energy will power up the zipline system in this
place! Shoot the red orb in the ceiling to bring the zipline to you, then jump
up to grab it, taking you into an Energy Tank and to a door on the other side.
Shoot it open to spot a Save Station! Save if you want, then exit to the
right to appear...at a closed-off alcove of that vertical shaft! Fall down the
block to fall to the other door in this alcove, and enter.
___________________
|.._______________..|
|:/ \:|
|| _________ ||
|| | :_____: | ||
|| | :_____: | ||
|| |_: : : | ||
|| |O} |¯|O| || Map C
|| ¯¯¯¯¯ | | ||
|| <<: | ||
|| | | ||
|| ¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Just go through the empty room here to a larger acid room. Take the zipline
and...holy crap! It's the huge acid worm, Mua! Got to be careful with this
thing, as it could drag you into the acid and inflict heavy damage on you. So,
the key to avoiding Mua's attacks is the zipline. When you see Mua's mouth
open and close quickly before opening its mouth again, it's going to lunge
toward you. Make sure your back is against a wall above the acid so it'll get
its head stuck in the block, and take the zipline to avoid it. Fire Missiles
into its pulsating red weak spot. That's how you damage it. If it keeps its
mouth open and starts shaking, it'll raise the acid level a bit, then lower it
before attacking. Just jump onto the higher platform and wait for the acid to
recede.
- Once Mua's dead (it takes a LOT of Missiles to kill it, but Beams also work
against it), follow it to where it was stationed...once the acid completely
drains. Bomb out that floor to find a secret part of this room. There's
nothing to the right, so hop to the left carefully. On the last pillar, aim
diagonally up while crouching to shoot out a weak wall. Bomb jump up there to
a hidden room. To get the Missile Tank easily, just freeze a Zeela and use it
as a platform. Now backtrack, exit the Mua room to the left, and start
backtracking to the vertical shaft.
- One last thing before heading back to the elevator shaft. Drop down until you
see where you shot up from. Morph into a ball, fall in there, and hold left.
You'll land in an adjacent corridor. Follow through it and grab the Missile
Tank. Drop down to the bottom and just head to the elevator shaft so we can
explore more of this area.
_____________________
|.._________________..|
|:/ \:|
|| v ||
|| v ||
|| | | ||
|| : :<< ||
|| : : || Map D
|| _____| | ||
|| | :O : : ||
|| _| |___| | ||
|| |M: : : : ||
|| ¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Drop all the way to the bottom of this shaft now. Enter the door to the left.
Go on a Sidehopper massacre here, Missiling every one you see. Enter the door
that's next, and you'll see a short vertical shaft and a red door. Enter the
red door for the Map Station! Get it if you want, and roll under the middle
platform to find a Morph Ball Launcher. Bomb it to get sent flying up to the
top. Enter the door.
- Now, this Missile Tank is a tad bit tricky. Kill the Sidehoppers, then jump
up the platforms so you're above the red orb. Time your Bombs in such a way
that when the first Bomb activates the zipline, another Bomb explodes just in
time so the zipline can grab you. You may need multiple tries. If you do it
correctly, then press A when you're above the Missile Tank to drop from it and
grab the Tank. Go through the right door to appear back in the main vertical
shaft. Climb up to the next left door and take it.
_______________________
|..___________________..|
|:/ \:|
|| v ||
|| _____ v ||
|| |O:__ | | | ||
|| | : | : : ||
|| | :¯¯¯¯¯¯¯¯¯: : || Map E
|| |¯| |¯¯¯¯¯| | ||
|| | |¯¯¯ >>: : ||
|| | | | | ||
|| | | : : ||
|| | :>> ¯¯¯ ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Jump and shoot out the cracked rocks above, then jump, grab, and roll
yourself through the corridor, bomb jumping to the end. Grab the zipline and,
if you're un-Morphed, shoot constantly to get rid of the blocks in the way. If
Morphed, no problem. Either way, open the door at the end. In this new room,
climb up platforms to the next door.
- Inside, kill the unknown organism. (Requires lots of Missiles) Once it's
killed, go right, pull yourself through the crevice, and jump up. There's
another of those things. Drop down from the Morph Ball tunnel (by a Bomb) and
eradicate it so you can progress. Shoot the door open, and bomb jump into the
crevice so you'll fall onto the Missile Tank! Drop down to where the acid is,
and Bomb away the bridge to fall. It was fake acid! Enter the door at the
bottom.
___________________________
|.._______________________..|
|:/ \:|
|| __ ||
|| ______________: | ||
|| >>: : : O : : || Map F
|| ¯¯¯v¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| v ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Follow the rooms right, take the red door, and you'll get to a long hall
where another Missile Tank awaits. Kill off the Sidehoppers and jump to the
second half of the hall. Now see the oddly-colored pieces of floor with
pillars stuck to the ceiling below them? Beneath each of the pillars hides a
Morph Ball Launcher. Bomb away the floors and use the Launchers to destroy
those pillars.
- You got the zipline cleared? Great! Move the zipline to the right side, and
use the Morph Ball Launcher to get onto it. Now just wait it out while you
grab the Missile Tank automatically. Now head right, through the door. In
here, just shoot the small Missile block out for later. Backtrack until you
pass the red door, and Bomb the floor near the left door to fall through a
hidden passage.
_____________________________
|.._________________________..|
|:/ \:|
|| v __ ||
|| v______________: | ||
|| _| :_________:S: : | || Map G
|| |S: :O| ¯¯¯v¯¯ ||
|| ¯¯¯¯¯¯¯ v ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Bomb through the next floor and fall down next to a door. There's a Save
Station there if you wish to use it, but either way, head right. Get on the
platform next to the door, and jump and shoot the wall near the upper-right
corner to blast out a weak wall. Pull yourself up in there for a secret
entrance into the room ahead. Drop through to find another ragged Chozo
Statue. Shoot its orb and collect the Unknown Item. That's the second one we
have found...wonder what they do?
- At least the blocks are glowing now so they can be shot to vanish. Do so and
exit this room. (Make sure you're refilled though before you leave.) Hop into
the Morph Ball crevice, Bomb out the glowing block, and make your way up to
the door above. Take it. This hall consists of nothing but Sidehoppers and
Reos, so kill them all and take the next door.
- A Save Station! Save if you want to and continue right. Keep going right.
Kill the red Zeela and get up onto its platform. Shoot up at the ceiling, and
jump through. Take the doors until you reach a familiar place. Shoot the
Missile block where the Zeela appeared, then start jumping up with the Power
Grip while shooting out blocks. At the top, go into Morph Ball, go down the
fall-through blocks, and Bomb the rest of the blocks. Now you have a safe
passage from the bottom part of Kraid's Lair to the bottom of the main
vertical shaft. Backtrack until you're one room right of the Save Station, and
Bomb through the cracked floor.
_____________________________
|.._________________________..|
|:/ \:|
|| _______________ ||
|| <<:___________: :S| ||
|| |O : |¯ ||
|| ¯¯¯¯¯¯¯| | ||
|| v | | || Map H
|| ______v______| | ||
|| _| : : : | ||
|| |O} {¯} |¯¯¯ ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Make your way up to the glowing blocks you fell past just now (be careful,
this is red Zeela territory), shoot them out, and jump acrss to the door.
Enter it to find a Gadora Bio-Barrier. It's a creature with an eye that blocks
important doors. Wait for the eye to open and Missile it. Open the red door
behind it, grab the pickups the Gadora left behind, and enter the door.
- It's Kraid! For beginners, he may be tough. But he's generally an easy boss,
despite how huge he is. His weak point is his mouth. So, what you have to do,
while dodging the nails he throws at you, is to shoot either a Missile or
charged shot into his eyes. This will cause him to roar. Shoot a load of
Missiles into his mouth to deal damage. Keep doing this to weaken him! He will
eventually turn red. When this happens, all permanent platforms get destroyed
by his spiked objects he shoots from his belly. You'll have to use these
temporary objects as platforms to help finish him off.
- One major boss down, one left before Mother Brain. Kraid eventually explodes
into dozens of pickups. Pick up them all, then head left. Bomb the blocks in
the way, and head into a Chozo Statue room. Pick up the item: Speed Booster!
This item will automatically let Samus run at faster speeds after she runs for
about three seconds without stopping. While at this fast speed, Samus can
store the kinetic energy by crouching. Then, she can jump in any of the five
directions (left, up-left, up, up-right, right), continuing to fly in that
direction until she's stopped by something. If she hits a slope during this
"shinespark," she will continue running in the Speed Booster speed, so you can
store the charge again.
- It's a bit complicated, but you'll learn how it works soon enough. Restore
your energy and ammo here, then get below the statue to the very left, and
start running, without stopping. You'll eventually pick up speed and go flying
through some blocks, back into the red Zeela room. Keep going, you're
basically invincible while running. Make sure you shoot open the door at the
end to go to the next room. Here, blast through the middle wall and quickly
crouch to store that energy. Jump straight up. (Jump without moving, then hold
up)
- At the top, take the bottom left door. Follow this hall, jump through the
acid-fall, and take the Missile Tank hidden in the wall at the end. Go back to
the vertical shaft where you shinesparked up, take the right door above for a
Save Station, and the left door to get out of here. Take the zipline, face
right, and start Missiling the Reos that come flying after you. Once those are
taken care of, shoot the glowing block and roll through back to the main
vertical shaft.
___________________
|.._______________..|
|:/ \:|
|| ^ ||
|| ^ ||
|| | | ||
|| : :_______ ||
|| : : O| || Map I
|| | |¯¯¯¯¯¯¯ ||
|| : :<< ||
|| | | ||
|| : : ||
|| ¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Climb up to the red door on the right. Shoot it open, and start running
non-stop. You'll start the Speed Booster as you're running on a crumbling
bridge. Make a huge leap when you reach the end, and you'll crash through
Speed Booster blocks that are in the way of a new Energy Tank! Grab it and
take the zipline back across. (Shoot the red orb)
- We're done here in Kraid's Lair now! So just climb to the top and take the
elevator out of here.
....Ridley is coming.....
-------------------------------------------------------------------------------
================================= Ridley Prep =================================
\___________/
_________________________
|.._____________________..|
|:/ \:|
|| __ _ ||
|| : | | | ||
|| | | | : ||
|| | | | | ||
|| : | | | ||
|| | |_| | ||
|| | : : : ||
|| | |¯| | ||
|| | | | | ||
|| | |_| | ||
|| | {O} : ||
|| _ | |¯¯¯¯ ||
|| |O|_______| |_ ||
|| : : * C: :S| ||
|| | |¯¯¯¯¯¯¯¯¯¯¯ ||
|| | |_____ ||
|| | : { :C| ||
|| ¯| |¯¯¯ ||
|| ^ ||
|| ^ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you enter Brinstar, the wall to the right will crumble away. Enter, kill
the Zoomers and blast open the red door. Inside is a Chozo Statue. Morph into
its hands and it will point you to a place in Norfair! Before heading straight
over there though, we're going to get a couple of items. Head back left to the
vertical shaft. Bomb the left side to find a hidden Morph Ball Launcher. Let
it launch you up, and hold right. You'll blast through a ceiling where a
hidden Missile Tank is! Grab it, drop, and start heading right to the west
vertical shaft.
- Start climbing until you pass by a rock overhang. Get on it, against the
right wall, and jump against it to grab onto something. Pull yourself through
to find a hidden room. Bomb against the right wall to blow away part of the
floor. Get down there, and unmorph. Freeze the Rippers, bomb jump up,
un-morph, and jump up to the Missile Tank. Grab that, then exit off to the
right. Roll to the right until you can't, then plant a Bomb so you can jump
out. Now just head towards Norfair.
===========================================
Getting High
___________________________
|.._______________________..|
|:/ \:|
|| __ ||
|| : | ||
|| v : | ||
|| v ___________: | ||
|| | | | * | | ||
|| : :S: : | ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯: | ||
|| _____| | ||
|| |O:___:O| ||
|| ¯ | : | ||
|| |C: | ||
|| ¯:O| ||
|| : | ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the elevator, take a left until you reach the Gamet. Then, double back
and just run without stopping. You'll enter Speed Booster speed when you get
into the large room, so crouch to store energy, jump, and shinespark right.
Keep moving without stopping, through the door, and you'll rip through a
breakable bridge in the shaft ahead.
- Enter the door and destroy some things so you can get another Speed Booster
going, and do so to make your way further down. Enter the door. Kill the
Geruta pack here, and continue left, blasting down the red door. Inside is a
new item: Hi-Jump Boots! This not only increases Samus's jumping height, but
also lets Samus jump while in Morph Ball! As such, she can now use the
shinespark while in Morph Ball form. Backtrack, as the room past this is
superheated, and your suit can't take intense heat yet.
- Well, now to get back up. I have just the thing. Jump up from the door when
you're back in the bubbly shaft, and grab the crevice. Roll through and fall
onto the Missile Tank. Keep going down. At the bottom, shoot out the middle
wall, but don't enter the door. Instead, go on the left side and enter the
next door above. Morph into the Chozo Statue's hands to get pointed to a spot
in Brinstar. Sounds like a plan.
- Jump up and exit the door above. Jump to the right and into...a hidden Morph
Ball Launcher! Have it launch you up, then just exit Norfair.
===========================================
Variable?
_____________________________________________
|.._________________________________________..|
|:/ \:|
|| ___________ ||
|| _ |O: : | ||
|| | | ¯¯¯|O |¯| |___________________ ||
|| | :¯¯¯¯¯¯¯¯¯¯¯: :S: O {C : | ||
|| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ¯ ¯{¯ |¯¯¯| | ||
|| | | _____ ¯¯¯¯¯¯¯ | | ||
|| | |_________| |_______________: | || Map A = Brinstar
|| : : : : : :* * : | ||
|| | :¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯: | ||
|| | | ¯¯ ||
|| | |___________________ ||
|| | : * : | ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ||
|| ^ ||
|| ^ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the elevator, just head left and all the way up the east vertical shaft,
entering the door at the (near) top. Jump over or roll under the metal objects
(the second one can be shot to raise up) and Bomb through to find a vast
amount of metal pipes. Go up and roll through the topmost one. You'll come out
to what appears to be an indestructible Bio-Barrier in the way. There's a
passage above with some weak walls to pass over it, so do that and enter the
door.
- In this room, kill the Waver, then shoot up at the ceiling, breaking a hole
open. Jump through. Jump up to the ledge on the left (freeze the Waver if you
need help on that), then shoot up to shoot away the weak ceiling. Jump
through, grab on, and enter the door above.
- You'll come to some Bio-Barriers and some Blootiks. It turns out the Blootiks
can eat away those things! They still can hurt you though, so Bomb them before
they attach. Get into Morph Ball, jump out of this small room, then jump
towards the metal construct above. Keep the A Button held, and jump to the end
of this, dropping to a safe platform. Jump on the crumble platforms, then jump
to the next metal construct. When you get to the cracked part that houses
Blootiks, Bomb that to release them so they can eat away the Bio-Barrier in
the way. Jump in, and blast open the red door. Grab the coveted Varia Suit
here!
- The Varia Suit increases Samus's suit protection, reducing damage she takes
by 25%. (I believe.) It also negates the effects of acid and superheated
areas, so you don't take damage in those areas! Lava still hurts though. Exit
back. Enter the acid. You'll spot an Energy Tank! Go right until you spot two
rocks with a space of normal floor between them. Shoot that out, drop in.
Shoot to the left and roll through, Bombing the rest, and grab the Energy
Tank. Now head back, exiting this "hidden" green area completely. Head right
for a Save Station.
- Head right. Pass the Zeb, and you'll encounter a Missile Tank! Continue right
until you see a metal pipe. Jump into the acid in front of it and Bomb the
floor for a little later. You'll fall in, so just head left out of the acid,
then go through that metal pipe. Shoot the metal structure to make it raise,
and DON'T kill the Blootiks. Let them all latch on to you. Once they're all on
you, roll back and fall into the acid. For some reason Blootiks are immune to
acid, so brush up against the Bio-Barrier and let those Blootiks eat it away.
Now you can kill them if you want, but roll through the metal pipe.
- On the other side, jump out of the acid and Morph into the Chozo Statue's
hands. You'll be pointed to somewhere deep in Norfair...so that will be our
next destination. Run right past the stronger Skrees, and enter the door at
the end to be at the far east end of Brinstar. Just make your way back down to
Norfair.
===========================================
Heat Wave
_______________________________________________
|..___________________________________________..|
|:/ \:|
|| __ ||
|| _____: | ||
|| v |O : | ||
|| v ¯¯¯¯¯: | ||
|| | | |¯¯¯¯¯¯¯¯¯¯¯| | ||
|| : :S: : | ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯: | || Map A
|| _______________|¯¯¯¯¯¯¯|_________| | ||
|| _| : : :S: : : *: :*| ||
|| |M: :¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯: | ||
|| ¯| | : | ||
|| | :>> :O| ||
|| | | : | ||
|| ¯ ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you enter Norfair, just start a Speed Boost to quickly make it to the
right side. Instead of going down, go up and enter the only door you haven't.
This is a superheated room, but with the Varia Suit, you're fine. Just jump
across platforms until you reach a Missile Tank! Now exit, and do the old
Speed Booster method to reach the door where the Hi-Jump Boots were. When you
get there though, roll under the statue to a new area.
- Superheated area! Plant Bombs to find a way to the upper part so you'll have
an easier time jumping to the other side. In this larger room, kill the Mellas
and clear out all the blocks and rocks in the way. Then, head back to the
right side of this room, build up a Speed Boost, and just jump without storing
the energy to fly right through a barricade. Open the door.
- Another of those unknown creatures. Just blast it down with constant
Missiles. On the other side is a Save Station. Save there, then just move left
past a green bubbly room. The next room is superheated. What you have to do to
pass this is to freeze Gamets, Rippers, and Squeepts to use as platforms.
Pretty simple once you figure it out. In the next room, you'll encounter a
flying Multiviola. Just ignore it, drop, and blast open the red door for a Map
Station.
- Hm, map dictates there's a room below us. Well, outside the Map Station. Well
it turns out, the lava here is fake. Drop through, shoot the right wall, and
fall down past the Ripper IIs. The lava down here is real though, so just open
the door down here.
___________________________
|.._______________________..|
|:/ \:|
|| _____ ||
|| | |__________ ||
|| >>: : :_____: : || Map B
|| ¯¯¯¯¯¯| |_______| ||
|| | : O O| ||
|| ¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Do some careful platforming in this strange, strange room. There's Gerutas
that may come down to hit you, so beware. In the next room, run while shooting
diagonally down to find an opening. Shoot through, and enter the door at the
bottom.
- Superheated room. Jump through, avoiding Squeepts, and when you go through a
tight squeeze with a Squeept on the other side, shoot the right wall. You may
find a Missile Tank. Grab that, then continue right for another Missile Tank!
Head back to where you were before, then continue right. Clear this hall of
Tangle Vines and Gerutas. And at the end...
___________________________________
|.._______________________________..|
|:/ \:|
|| ___________________ ||
|| _____: :S: : O:>> || Map C
|| |O: : |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| ¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Shoot the 2x2 block on the bridge, then drop through...the fake lava. Enter
the door below. In this room, there's another unknown creature stuck behind a
wall of bomb blocks. Bomb it, then Missile the hell out of the creature to
kill it. Bomb the other wall, then blast open the red door. Inside...is the
Wave Beam. This enhances your beam and allows you to shoot through walls.
Walls! And it increases the power. Sweet.
- Refill if you want, then start backtracking. Test out your new upgraded beam
on that creature. That is awesome. Head back to where you were (check the map)
and continue right. Take the Save Station if needed, and keep going right.
In this room, pass the Gamets, and start running without stopping. And without
firing so you can take out the debris in the way. You'll fly forward, through
some Speed Booster blocks, and into a door.
- In this peculiar room with ominous music, you'll find a worm above. To kill
it, you must need Wave Beam. Get under it and shoot its belly until it is
gone. Roll up past where it was to find another worm/larva whatever. However,
you can't kill this with the Beam. What you have to do is have some master
baiting skills. Make it rush towards you to attack, but plant Bombs in your
wake as you move back left. The Bombs should explode onto the larva's belly
and damage it until it's dead.
- Once that's gone, the room should be clear. Move right while shooting up at
the ceiling to find an Energy Tank. Get below it, Missile the remaining block,
and grab it. Get on the left as far as you can, and start up a Speed Boost as
you exit the room.
_________________________
|.._____________________..|
|:/ \:|
|| __ ||
|| : | ||
|| : | ||
|| : | ||
|| | | ||
|| : | ||
|| : | ||
|| : | ||
|| | | || Map D
|| :*| ||
|| : | ||
|| : | ||
|| _____________:O| ||
|| | :_______:S: | ||
|| | : | ¯¯¯¯ ||
|| ¯¯¯| | ||
|| v ||
|| v ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- All things right, you should run through and fall below where you were. Grab
the Missile Tank, then head through the door at the bottom. Save Room if you
need it. Go through the next hall, filled with Tangle Vines. Clear them all,
enter the next room. You'll drop through some crumble blocks and roll into a
damp little room with one of those Kiru Giru larvae, held up by Tangle Vines.
Spores get shot out every once in a while, and there's a Winged Ripper in here
to help you.
- This "boss" just consists of Missiling the Tangle Vines until all but the
middle one are gone. The Winged Ripper doesn't stay frozen very long, but is
the easiest method to get all the vines. It may not seem apparent at first,
but you're actually saving this larva from the blood-sucking Tangle Vines.
Once all vines are gone, the larva will fall through the floor, revealing a
passage to...Ridley. And his elevator.
....Ridley has arrived.....
-------------------------------------------------------------------------------
=============================== Piddling Ridley ===============================
\_______________/
____________________________
|..________________________..|
|:/ \:|
|| ____ ||
|| | :_ ||
|| | : | ||
|| | |¯| | ||
|| | | v ||
|| v v ||
|| Norfair v ||
|| ||
|| ------------------------ || Map A
|| ||
|| v ||
|| v Ridley ||
|| ___ ||
|| _____| } | v ||
|| |O | | v ||
|| | : |_| |_ ||
|| ¯¯¯¯¯¯¯: :S: : | ||
|| ¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- When you first enter, you'll find that...there's really no way to go. The
right doesn't lead to anywhere reachable, just past the Save Room on the left
is just a green door that cannot be opened, and the hall above said green door
leads to nowhere on our side. So what do we do? Well, maybe we missed
something. Take the elevator back up.
- Enter the door here, and you'll notice there's an opening where the larva
fell. Well let's go down back into Ridley this way! Follow the tunnel to a
large room with eggs. Well, I guess it doesn't matter if you destroy those
eggs. Just reach the end to find a hive...and Imago, the grown-up larva. This
wasp-like creature doesn't appear to be happy...
- It'll try to attack you with its stinger. Get behind it and pummel the
stinger with countless Missiles to damage it. Dodge the stingers it fires
after some damage to it. Once its stinger falls off, move toward the hive.
Imago will try one last attack, plowing straight towards you. Dodge it and it
will plow through its hive and explode, revealing a new item. Pick it
up...it's a Super Missile Tank!
- Your new Super Missiles are up to three times more powerful than your regular
Missiles, but you can't carry as many. Each Tank gives you 2 Super Missiles.
To fire them, press Select to switch to them, then just fire them like normal
Missiles. Press Select again to switch back to normal Missiles. Green doors
are opened with 1 Super Missile each. Exit this room. Kill the Violas, then
shoot the block on the ground with a Missile. Now you're back where you were
first time.
_______________________________________________________
|..___________________________________________________..|
|:/ \:|
|| v ||
|| __________________v___ __ ||
|| | : :O: : :S: : | ||
|| _| |¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |_______ ||
|| |S: :¯¯¯: | <<: { : O| || Map B
|| ¯|O|¯¯¯¯¯ | | |¯¯¯|¯ ||
|| ___| |_____________________________: { :O | ||
|| | O| :M: O :S: |¯¯¯¯¯ ||
|| | O: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| ¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Save if you like, and continue left through the green door. Blast your way
through Holtz's and Dessgeegas, to a red door. You can skip all the enemies
via a hidden Morph Ball tunnel below here, accessible with some Bomb Blocks.
Either way, blast open the red door and enter. In here, there's an Energy
Tank, but watch out for the fake floor. Just inch forward until the game shows
you where the pit is. Jump over and take the Tank.
- If you fell, just go down the halls to the left, through the Dessgeegas, to
the left side of this area. Climb up, and tackle the other rooms as you head
back to collect the Energy Tank. Either way, end up in the left side and start
descending, collecting another Missile Tank on the way. Enter the red door at
the bottom.
- Map Station! Get the map here...it appears a bit small. Oh well. There's a
hidden area that we can reach below the left shaft, so let's get to it. But we
must first head right down the looong horizontal hall. When you see the pipes,
shoot up towards the ceiling to find there's a tunnel above. Get up there, run
to one side, then start running back, building up a Speed Boost. Once you do,
quickly get out of the tunnel to the ledge in front of the door. Open said
door, then shinespark against the ramp to Speed Boost again, past the Map
Station, through a bridge below where fake lava is.
- Welcome to a hidden room. Open the door and build up a Speed Boost. Once in
this next 2x2 room, get the Speed Boost, store the energy, then shinespark up
on the left side, making sure you stay up there. Roll under, un-Morph as you
fall, and grab the ledge. Pull yourself through, drop on the right, un-Morph
and jump. Once up there, drop, un-Morph, turn around, and grab onto the ledge.
Destroy the Missile block, jump to new ledge.
- Roll right until you drop through crumble blocks. Un-Morph and get ready to
grab the ledge to your left. Pull yourself up immediately, then roll to the
Missile Tank. Now for the other one. Quickly un-Morph on the center crumble
block, shoot up once and shoot a Missile up. Jump up and grab. Shoot two
Missiles up, jump, wall jump, grab next ledge, shoot Missile up, grab Tank.
Now exit these rooms via Speed Boost and shinespark.
- Follow the bottom horizontal hall completely this time, grabbing another
Missile Tank on the way. Once on the other side, shoot up at the ceiling to
find another upper hall. Build up a Speed Boost, go through the door,
shinespark right in the Save Room after shooting the next door open, then
store the energy once you exit. Jump up so you're level with the door above,
then shinespark right. Another hidden area!
- Build up a Speed Boost as you enter the door here. Once you reach the end,
store the energy, roll under the thing there, then shinespark up. You'll reach
it better if you do an un-Morphed shinespark. Pull yourself through, and
prepare for aggravation. Bomb, then move left quickly. Once you roll under the
pole, un-Morph and quickly wall jump up. Wait for the thing to come to you,
and press jump as you fall to start somersaulting. Immediately wall jump back
up, then jump and grab to the two block platform. Wait for the blocks to
disappear, then wall jump into the crevice where the Missile Tank is. If this
proves too hard for you, then we'll be able to tackle it later with a new
powerup that makes this easier. Start a Speed Boost as you exit this room.
- Before crashing through the wall, store your energy and shinespark through
the hole in the ceiling. Start a Speed Boost as you run towards the door. This
is another hard one, but it's more doable than the other one. Shoot as you
start running. No need to shinespark. You'll shoot through two weak blocks.
One of them has a Missile block in the center, so be quick on your reflexes
and destroy that block so your speed doesn't get interrupted. If you pass
that, next you'll have to time your jump as you go flying through Speed
Booster blocks. If you made the jump right, you should find yourself in front
of a Missile Tank. Now get out of here by Speed Boosting out. Enter the door
you come across.
___________________________________
|.._______________________________..|
|:/ \:|
|| ___ ___ ||
|| |O:O|_____| O|__________ ||
|| |O|O: :O:O¯¯: ___ ___ :<< || Map C
|| ¯ ¯¯¯¯¯| |¯¯¯| O | ||
|| <<: : ¯¯¯¯¯¯¯¯¯ ||
|| ¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This part of the map is loaded... Walk to the end of this hall, and shoot out
the last bridge. Fall down, grab the ledge on the right, and roll through.
Bomb the bridge where the fake lava is, and fall into it. Shoot the right wall
near the floor for this Tank! Go back up, enter the door.
- In this room, there's a bunch of trapped Multiviolas showcased with a Missile
Tank. Bomb the bridge you're under, kill the Multiviolas, and grab the Tank.
Now, jump to the left ledge, pull yourself to Morph, and Bomb. Jump and pull
yourself up to find another block. This is a Super Missile block, so destroy
it with a Super Missile. Roll through to find a cluster of Bomb blocks. Bomb
them until one is remaining. Shoot it and collect the Super Missile Tank
inside. Go back and proceed through the left door.
- This one here has a Missile Tank. To get it easily, aim diagonally down.
Freeze a Viola for use as a platform, and just jump to the Tank. Carefully
jump across and enter the door there. Destroy the Dessgeegas, then enter the
next room to find a Super Missile Tank in plain sight. Now, jump toward the
lowered ceiling to find a crevice. Roll through, shoot the block for a Missile
Tank. Enter the door.
- Once inside, roll in, un-Morph as soon as you fall, and grab the ledge. Wall
jump up, and grab the Tank there. Drop back down the way you wall jumped, and
grab the same ledge. Shoot down, then make a slight jump toward the Tank below
and be quick to grab it. Get out of this series of rooms, back to where that
Tank was where you used a Viola. Drop down and take a left.
_______________________________________
|..___________________________________..|
|:/ \:|
|| ^ ||
|| ^ _______ ||
|| | | O|_ ||
|| : : | : | ||
|| ___ ¯¯¯¯ ¯¯¯¯¯| | || Map D
|| ___ ___ :v: : | ||
|| ___| | |_|v|___________| | ||
|| |O O: : :S: : { O { : | ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯: | ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Save if you want, and head left. Jump to the crumble block to get out of the
alcove, and move to the Gadora. This one shoots a beam as it opens its eye, so
Morph when it opens, then quickly un-Morph to fire a Missile at it. It takes
three Missiles to kill. Once it's gone, enter Ridley's chamber...and he's
apparently not there. Continue left.
- Ah, an ancient Chozo Statue! Shoot its orb and collect the third Unknown
Item. This makes the weird artifact blocks in this area to glow. Shoot the
block behind the Statue and you'll find an Energy Tank behind there. Grab it,
Get refills on the statue, and re-enter Ridley's chamber. Wait a minute, why
are the doors locked now? No sign of Ridley either...turn around.
- Oh THERE he is! Took him long enough! Now, he appears threatening, but since
you have so much ammo, he's like a little kid taking on a tank. It's a
different story when in a 15% run, but I digress. He starts by constantly
breathing fireballs at Samus. Just shoot them. Stay away from Ridley's front
claws, if he grabs you, he does constant damage while shooting fireballs at
Samus. This can deal up to two Energy Tanks of damage. His tail is also
deadly, so avoid it as he pogos on it and swings it around. Finally, he also
breathes a wall of huge fireballs that drop pickups when shot. You won't have
to worry about all that though, as all your Super Missiles will weaken him
drastically, leaving about 20 or more Missiles left to kill. Tanking him is
the way to go. Exit to the right.
- To exit this room, lure a Zebbo high up by jumping and freeze it. Jump onto
it and jump right to a glowing block. Shoot it, jump through, and fall. Start
a Speed Boost. Run through all the rooms until you blast through like 12
enemies in a cramped room. Go through the door. Here in this new hall, shoot
diagonally down towards the corner to find a weak block. Fall through, and
move right, finding a hidden Energy Tank. Grab it, head to the end through the
door.
- Climb up 'til you see a glowing block. Shoot it out, then keep going up.
Enter the door at the top. In this room, lure a Zebbo up the same way you did
before, jump on it, and make a jump to the ledge above. Grab the Missile Tank,
then drop back down, heading left some more. Curve your jump out and back in
to the upper hall, continue, killing Holtz's. Missile the peculiar block and
Bomb through to finally reach the elevator. Take it up out of here!
-------------------------------------------------------------------------------
============================ Light That Mother Up =============================
\____________________/
_______________________________________
|..___________________________________..|
|:/ \:|
|| _______ ||
|| |O: O: | ||
|| ¯¯¯¯¯: :_____________________ ||
|| : :___________________: | ||
|| | | |O }O : | ||
|| : : ¯¯¯¯¯¯¯¯¯¯¯ || Map A = Norfair
|| | | ________ ||
|| | :_____________: :_:C{ | ||
|| | <<| |<}¯ | ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯^¯¯¯¯¯¯ ||
|| ^ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- When you arrive at Norfair, much like what happened with Kraid, the wall to
your right collapses. Walk through and blast open the red door. Inside...is a
broken and useless Chozo Statue. So where's the next item to find? Well, head
right from the statue. Shoot down the weak blocks in the floor, then start up
a Speed Boost as you run left. Eventually, after a long hall and passing
behind the elevator we just went up in, you'll see a Morph Ball Launcher. Let
it launch you way up through Norfair to a secret area you hadn't been in
before. Enter the door.
- Lots of Ripper IIs here, and a Missile Tank you just can't reach yet. Just
freeze all the Ripper IIs and blast open the red door. Inside is the ultimate
Screw Attack! This item surrounds Samus in deadly energy whenever she
somersault jumps. This is so powerful that it can destroy every enemy in one
hit! Of course, ineffective against bosses, but so what? Now you don't even
need to use the Charge Beam's pseudo-Screw Attack. Now that you have this, you
can grab that Missile Tank, which was surrounded by Screw Attack blocks.
- There's one more place we need to go through in Norfair. As you might have
guessed, yep, it's the greyed out rooms we haven't been in yet. Now with Super
Missiles, we can explore that. Just get out of here by Screw Attacking through
floors until you find the green door. Enter it. Follow this hall by carefully
jumping very small platforms. When you reach a wall, Bomb it, don't shoot it.
That way the weak bridge of blocks you have to pass won't get destroyed. Cross
it and continue platforming.
- Enter the door, and shoot the bridge in the next room. Fall down through the
fake lava, enter the door below. Inside, clear any enemies, then lure a Gamet
at a low-enough height and freeze it when it approaches the Super Missile
Tank. Now, simply jump onto the Gamet, but don't Screw Attack. Which means,
just jump before moving. If successful, jump to the Super Missile Tank. Now
you're not done with this Gamet. Wait for it to unfreeze, then freeze it again
once it's on the other side. Drop onto it, shoot the wall, and jump in. Run
to the Missile Tank. If a Speed Boost happens, store energy, and shinespark
back right after collecting said Tank so you can easily get out of here.
- Now, we just need to head back to Brinstar, but here's a trick to speed
through what you just went through. After you surface from the fake lava from
where you were, go to the right side, wait for the bridge to re-assemble, then
run and shoot open the door. If you made enough space for yourself, you should
just reach Speed Boost status. Store the energy, then at the top of this
ledge, just shinespark left. You'll plow through the WHOLE hall, avoiding all
of that crap. Now just make your way to the right side from the above series
of halls.
_________________________________
|.._____________________________..|
|:/ \:|
|| __ ||
|| : | ||
|| : | ||
|| : | ||
|| | | ||
|| _____________________: | ||
|| |O : O } : : | || Map B = Norfair
|| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ||
|| ¯¯¯ >>:*| ||
|| : | ||
|| : | ||
|| :*| ||
|| : | ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Hold on there though, there's actually one more thing we can get in Norfair!
Yeah, I miscounted but so what. Just take the next door up from where you
enter the right side. Just Screw Attack up. Inside, blast open the green door
at the end. Now in this long hall, simply do some careful platforming and
enemy freezing to get by. At the end, shoot the last pillar near the top of it
and grab the Missile Tank. Enter the next door.
- In here, it's assumed that you have to pull yourself into the crevice between
the platform and the Bomb block ceiling, Bomb it, then hurry to the Super
Missile Tank, but screw that! Just walk to the end, Morph, Morph jump, and
plant a Bomb. Easy. Now you can head to Brinstar.
___________________________________
|.._______________________________..|
|:/ \:|
|| ___________________ _ ||
|| | : : :C: | | | ||
|| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | : ||
|| v | | | | ||
|| v : | | | ||
|| | |_| | ||
|| | : : : || Map C = Brinstar
|| _| |¯| : ||
|| | } | | | ||
|| |*| |_| | ||
|| |O} }*} :<< ||
|| ¯| |¯¯¯¯ ||
|| | | ||
|| : : ||
|| ¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the elevator, just go left until you're near the door. Go back as far
right as you can without jumping, then start a Speed Boost run as you go
through the door. Store the energy, then head back. Pass the tiny ramp in
front of the door, shoot open the door, then do a Morph Ball shinespark back
to the left. Once you enter the next room where you got a hidden Missile Tank
before, store the energy right after you crash through the middle, then roll
left. Do a moving Morph Ball jump onto the first platform above you, then
shinespark left again. Grab your deserved Super Missile Tank! Now simply
follow the map, through the boss gateway, down to Tourian.
....The Metroids have run loose.....
_________________________________
|.._____________________________..|
|:/ \:|
|| ^ ||
|| ^ v ||
|| | | v ||
|| | | | |_____ ||
|| | | | :S: : | ||
|| | | | :¯¯¯: | ||
|| | | | |¯¯¯¯¯ ________ ||
|| | | | :¯¯¯¯¯¯¯¯¯: : :S| || Map D = Tourian
|| | | ¯¯¯¯¯¯¯¯¯¯¯| | :¯| ||
|| | | ¯¯¯ ¯| | ||
|| | |_______ | | ||
|| | | |___________| | ||
|| | : : :S: : | ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯ ||
|| | | ||
|| ¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Welcome to the cold, steel Space Pirate base, Tourian. Head right, it's the
only way you can go. Save if you want to, and just continue through some rooms
until you're locked into a room. There's a Metroid here! Freeze it, then shoot
it with either five Missiles or one Super Missile. I prefer the Missiles. Once
the Metroid is killed, move on.
- More Metroids here! These might be tricky since they can appear below you. To
trick them, just go to one side of a platform, then drop off the other side
safely. Kill both Metroids here to continue. In this lava hall, you'll have to
platform right while killing all Metroids and avoiding the annoying Rinkas.
These halls seem to get more difficult.
- Next room. There's a lot of Metroids here, so be cautious: another Metroid
may come to attack you even while you're killing another. Just be vigilant
here. Next room, you have a choice of Screw Attacking through the floor to
continue, or save first. Whichever you prefer.
- More Metroids on this zig-zag shaft. Use the same Metroid luring method to
safely make your way down to kill the Metroids. Once they're all gone, enter
the next room...which appears to be nothing there. But, Bomb the floor and it
will bottom out, revealing the rest of the room...and TONS of Metroids! Be
quick to exterminate them! Once those are gone, Bomb the next floor and kill
the rest. Climb back up, enter the door to a Save Room. Those were the last of
the Metroids, so you can breathe easy.
- Next hall is basically a refill hall if you need it. Red Rinkas don't spawn
any pickups, but green ones do. So if you need a refill, stay here for a bit.
If not, continue to the next room....which is Mother Brain's security force.
Dodge Rinkas and turret fire, and shoot Missiles constantly at the Zebetite
barriers so they don't fix themselves. Keep going, with each chamber harder
than the last, until you reach the lava-laden chamber where Mother Brain
rests.
- When you get the chance from all the turret fire and Rinkas blazing around,
start firing Missiles into the case keeping Mother Brain alive. It'll start
cracking. Keep doing it, and eventually the case will be completely gone. Now
Mother Brain may attack even if she's vulnerable. If her eye is closed and she
starts to flash blue, then she's firing her eye beam. It hurts, so you may
want to avoid that. It's easy to do if you jump left from the right platform.
Keep firing Missiles into her eye when you get the chance, but Super Missiles
are even better.
- Once Mother Brain is down...your stress isn't over yet. Escape sequence time!
You have to make it out of here and back to your ship within two minutes, one
minute in Hard mode. Just climb the extraordinarily long vertical shaft to the
elevator. The platforms get harder to climb up as you ascend, so be careful.
Once you're at Crateria, (see map below) you'll realize things are still
getting ready to blow. Keep going! When you reach the top, shoot out the
walls, and jump a gap that has a rock in the middle. Start a Speed Boost here,
otherwise you won't be able to get out of here. Once you blast through,
quickly jump on your ship and get the hell out of here!
_____________________________
|.._________________________..|
|:/ \:|
|| Escape! ||
|| ||
|| ^ ||
|| ^ ||
|| _______| | ||
|| | { { : Ship : ||
|| | |¯| |¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| | | | | || Map E = Crateria
|| | | | : ||
|| _| | ¯¯ ||
|| | : | ||
|| | |¯ ||
|| ^ ||
|| ^ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Phew...mission accomplished...I think? Wait a minute, all that stress caused
Samus to lose focus and she lost her suit...and now she's surrounded by Space
Pirate ships! She manages to evade them...until a stray laser snipes her ship,
sending her crashing down back to Zebes. Apparently the planet hasn't been
destroyed from that explosion. But...Samus has lost her Power Suit, and all
she has is a self-charging stun pistol to use as defense. AND she no longer
has a working ship. How will Samus get out of this mess?
-------------------------------------------------------------------------------
============================== Surprise Sneaking ==============================
\_________________/
_____________________________________
|.._________________________________..|
|:/ \:|
|| ____ ___ ___ ||
|| | :____ ________|O | S| ||
|| | :S:M:___: } } | || Map A
|| ¯¯¯¯¯| } | } |¯¯¯¯¯¯¯¯¯ ||
|| ¯¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- S is where you start. Despite what the map shows, you cannot get the item
shown there yet. You just can't. So just head left through this rainy area.
As you can see, you have a new meter below your energy, which is dangerously
low, by the way. This meter is your stun pistol's charge. If it's full and
flashing, that means you can fire a charged shot with your pistol, which will
briefly stun anything it comes into contact with. You don't get damaged from
stunned creatures, so you'll have to use this pistol to get by, as you can't
kill anything.
- Just navigate your way through. As you can see, even though you don't have
your powerups, Samus can still grip ledges and wall jump. I guess the added
weight of her suit prevented her from gripping ledges until she got the Power
Grip to boost her strength. Anyway, just keep going, crawling under the
Mothership. To crawl, just approach a tunnel too low for you to walk through
and Samus will automatically get on her hands and knees and crawl. She can
shoot while crawling, so keep that in mind. Eventually, you'll go under a
bridge that leads up to a green door, and find a vent. Shoot it open and sneak
inside.
....Someone knows you're here now.....
- Climb through here, underneath some Space Pirates. Looks like a sneaking
mission. Kinda unfitting for a Metroid game, but oh well. Crawl through and
you'll enter the Map Room. Shoot the "floor" above and go up to get your Map.
Yeah, you apparently can still process data without your Power Suit. Must be
because of that blue jumpsuit. Anyway...this Mothership is huge. Thankfully
you don't have to explore it all...you just have to find your way into the
ruins of Chozodia, which are all left of this Mothership. Head left to find a
Save Room. These Save Rooms actually restore all your energy and ammo when you
step inside them, so do so. Yeah, she still has her Energy Tanks at least.
Guess they didn't want this to be TOO hard, since, you know, Space Pirates can
kill you with one or two hits without getting yourself healed.
- You don't have Missiles, so you can't open red doors. As such, take the
ventilation shaft above. In the next room...it's almost impossible to drop
down and not get caught, it has to be frame perfect. So just drop, stun the
Space Pirate, and run left. Jump up, stun the next one, then move to the next
room.
_____________________________
|.._________________________..|
|:/ \:|
|| ________ ||
|| : } | ||
|| _| | | ||
|| |O| :_ |___ ||
|| : : :S| : | ||
|| : | |¯¯¯ ¯¯¯| | || Map B
|| :_| ¯| _| | ||
|| <<:___| | : | ||
|| ________| | | ||
|| ______: : |¯ ||
|| >>: : :¯¯¯ ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- A security shutter is down here, so you have to wait for the alert to go
down. So, crawl under to the other side, and jump up to the ledge to prevent
from getting spotted. Continue right. In the next room, you'll find some trap
lasers. Obviously you shouldn't trip them as much as you can, so go right.
Crawl through, then...you'll find a cracked dead-end. Shoot it, but the whole
area will crumble. If you've got good reflexes, you can start a somersault and
start wall jumping back up without hitting the trap laser. I will assume you
did though. Jump up and take the door.
- Go through this room as fast as you can. At the top, shoot the cracked wall
and crawl under. Enter the door. Next room, a security shutter blocks you, and
you fall to...another Space Pirate. Stun it and start climbing up. Once at the
top, enter the door, then jump over the wall. Stay there to avoid getting
spotted again, then crawl left. Go through to appear in vents below the
docking bay. Looks like we might be able to take one of their emergency ships
out of here.
- Crawl through and you'll appear outside the bay, and drop down beside a door
that leads to another Save Room. Restore your energy there if you need it.
Crawl through, and start climbing. (To save time, you can wall jump on the
left wall, and shoot the ceiling to open a shortcut. I'll notify where you end
up using the shortcut.) Enter the door after doing a lot of climbing.
- Shoot the cracked ground below...and there's a Space Pirate there! Be quick
and crawl right. (You're now where you would be if you took the shortcut.)
Shoot the floors as you keep going. You'll eventually fall between two Space
Pirates. Jump as they aim at you, and the lasers they shoot will kill each
other. Ha. Move left through the door.
___________________________________________________
|.._______________________________________________..|
|:/ \:|
|| _ ||
|| |O| ||
|| _____________: : ||
|| | :_: :S: : | ||
|| |_} | |¯|¯:_| ||
|| v| | | | : :<< ||
|| Secret Passage v| |¯¯¯¯¯ | : | ||
|| | | ¯| : || Map C
|| | | ¯¯ ||
|| | | ||
|| ___________| | ||
|| ____ | : } : | ||
|| | {>> |_ |¯¯¯¯¯¯¯¯¯ ||
|| | |___________| | ||
|| | } }S} } } | ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Drop through the floor and wait for the security shutter to go up. Enter the
door ahead. In here, climb to the top without getting spotted by the
searchlights. At the top, enter the door, and go shooting the ceilings to keep
going up. Enter the door you come across, which is actually just below of
where you just were like a minute ago.
- Shoot the walls here, enter the door at the other side. Save Room! The next
room is trap laser central. You can either wall jump to the top to skip a lot,
or test your skills by going down and timing your jumps to squeeze through a
bunch of lasers and tight jumps. If you get caught, just screw anything and
hurry to the door. The next room an alcove above the door to hide in if you
got caught. Enter the next room.
- You've got two choices. The upper left corner in the wall is a hidden
passage. You can wall jump up there and fall right to the exit of the
Mothership. Or, you can take the normal path, where you get caught, and have
to dodge a bunch of Space Pirates to get to the exit. Your choice.
- Once you're outside the Mothership, you'll see a glass tube. This'll be of
importance later, right now just head left to enter the ruins of Chozodia. If
you're running from Space Pirates from being spotted, you have to RUN and keep
running. Eventually you'll get to a room with a shaded alcove above. Use that
if you're being chased, and keep going once the alarm is gone. Save Room!
- Up ahead is a huge room...after a room that has a security shutter down if
the alarm is on. Inside are some spotlights. If you're skilled with the wall
jump, then you can just wall jump to the top and skip this room. Otherwise,
you'll have to navigate the rest of the room while dodging spotlights. There's
a corner of the room where Space Pirates are excavating, so don't get near
that part. Just get to the top so you can continue.
_____________________
|.._________________..|
|:/ \:|
|| _______ ||
|| | } | ||
|| | | | ||
|| <<} |¯¯¯| | || Map D
|| __¯¯ |¯{ | ||
|| >>{ |___| {¯| ||
|| | { |O| ||
|| ¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- The next few rooms can be a pain in the neck if you've been spotted.
Regardless, it's fairly easy to follow the path. Eventually you'll come to the
point on the map above where an item is below. Do NOT shoot the brown blocks,
otherwise you won't be able to get up and you might get caught. Just go up and
ignore the item for now. (You can't collect any items while suitless anyway.)
- The next hall...is eyes on the wall that can spot you if any part of Samus is
caught in the light. So you'll have to hide behind stuff. Remember too, that
when Samus is hanging, her dangling foot can be visible, so pull yourself up
when it's safe to do so. If you got through that, great. Keep going. Next
room, just quickly crawl through a slowly crumbling passageway, shooting out
blocks in the way. And yes, somehow the Space Pirates below don't see anything
suspicious. But, when you jump down, it's inevitable you'll get spotted, so
RUN.
_______________________________
|..___________________________..|
|:/ \:|
|| __ ||
|| } | ||
|| | | ||
|| | | ||
|| | | ||
|| | | ||
|| _______________{ | || Map E
|| ___| { { { | ||
|| |S} { | |¯¯¯¯¯¯¯} | ||
|| ¯|_} |¯¯¯¯¯ ¯¯ ||
|| |¯{_{_| ||
|| | |____ ||
|| | } } }<< ||
|| ¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- The first room you come to has a shadowy alcove, but don't take it, as it's
a trap. Just continue left, shooting through a wall. You'll eventually see a
shadowy alcove on the floor. Use that one to avoid detection. Then, just start
climbing. Through some rooms, you'll eventually catch eye of a statue holding
a Power Bomb Tank. Hm...appears to be within easy reach. Continue on and up.
There's a Save Room to the left if you need it. (Blocked off in Hard Mode.)
- Wait a minute, where'd the Power Bomb Tank go? Continue on and you'll find a
Space Pirate is taking it away. Chase him! The next room has some more of
those eye laser traps. Do the same thing with hiding behind things to avoid
them. After passing through that, you come to a hall filled with Space
Pirates. It's very hard to get by them all without getting detected, but it's
possible. Either way, make it to the end until you get to a tall vertical
shaft. Climb it until you get to a crawlspace to the left. Take it.
_____________________________
|.._________________________..|
|:/ \:|
|| ________ ||
|| | {>> ||
|| | |___ || Map F
|| | } |______ ||
|| ¯¯¯¯¯¯¯¯¯| } }<< ||
|| ¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- If you got caught before, then Space Pirates will be on Samus's ass, so MOVE.
This is the final stretch. Follow the rooms until you get to a really big
room. Go left until you reach the end, and quickly hop up the blocks. Cross
the bridge next, and jump off at the end. Turn around and shoot the bridge to
prevent the Space Pirates from reaching you, allowing you to continue.
___________________
|.._______________..|
|:/ \:|
|| ___ ||
|| | |______ ||
|| |_}_ { ||
|| __| |¯¯ || Map G
|| >>{S{ |_ ||
|| ¯¯| O| ||
|| ¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Save Room! Take it if you want, something's coming up. Continue forward
through the eerily empty room, to a Chozo shrine. Samus has fond memories of
being here as a child, when she was raised by the Chozo...and suddenly, the
mural becomes alive! This is a test to those who may be worthy of obtaining
the Legendary Power Suit...yes, it's different and more powerful from the one
Samus had a while back.
- At first, the mural shows a reflection of Samus on the orb. Shooting the orb
hurts her. You must wait until the orb starts flashing a symbol, then shoot
it. One shot...now for the other three. The mural turns into a ghost and
starts flying around the room. The orb it holds can now hurt you by touching
it as well as shooting Samus's reflection. Standing still for too long makes
lightning strike Samus. Just keep moving and wait for the orb to flash again
before shooting it. Repeat twice more, with each time the ghost getting faster
and the orb not flashing as long. Occasionally, lightning may strike down
anyway, with everything in the room flashing. This lightning travels the
ground and walls, so be prepared to jump it. Once you have shot it
successfully four times, the test will be over, and Samus will receive the
Legendary Power Suit.
- With the new Power Suit, comes all your weaponry, and unlocks the abilities
that the Unknown Items possessed! Gravity Suit: With this, Samus's defensive
shields have increased, and is able to traverse in lava without damage. It
also negates any maneuverability hindrance when in water, acid, and lava.
Space Jump: With this, provides Samus with unlimited jumping power. Activated
with a somersault jump, you can jump again right after you reach the peak of
your jump. This can be done endlessly with good timing. Plasma Beam: This
enhances Samus's beam power, making it more powerful and able to pass through
multiple enemies. Samus is truly a killing machine now.
-------------------------------------------------------------------------------
=============================== Power Up To End ===============================
\_______________/
_____________________
|.._________________..|
|:/ \:|
|| ___ ||
|| | |______ ||
|| |_}_ {>> ||
|| __| |¯¯ || Map A = Chozodia (ruins)
|| {S{ |_ ||
|| ¯¯| O| ||
|| ¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Yes! It feels good to have all your stuff back! Time to kick ass, take names,
and collect the rest of the items around Zebes! As well as meet the final
boss. Space Jump out and roll through the tunnel on the right. Space Pirates!
Just shoot once and they'll all be dead. HAHA, it feels GOOD. Revenge!
- Move down until you see water. See the "bridge"? Missile it and fall down.
Stand at the left side and start a Speed Boost. You'll blast through a wall
where a Super Missile Tank is! Space Jump up to the top of this room and exit.
_________________________________________
|.._____________________________________..|
|:/ \:|
|| __ ||
|| >>{ | ||
|| _| | ||
|| |O} |___________ ||
|| << *| { { O| ||
|| ¯¯| |¯¯¯¯¯¯¯¯¯¯¯ ||
|| | | ||
|| _____} | ||
|| | }_| || Map B = Chozodia (ruins)
|| _| O| ||
|| } } | ||
|| | |¯¯¯¯¯¯¯ ||
|| _| | ||
|| __ | } | ||
|| <<} |___| {¯| ||
|| | } }O| ||
|| ¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Jump through the wall here, then watch the left side as you fall. There's a
ledge on the left. Get on there, and shoot a Missile at the top left corner to
find an opening. Roll through to find a Missile Tank! We're also back at the
watery room. Let's go for a little bit of a hard item. Get to the bottom and
to the left. Start a Speed Boost, store it, then jump up. Shinespark left and
store the energy again after you hit the ramp. Space Jump up, shinespark
against the ramp and store. Keep on doing this as you reach the top, and
shinespark right, Speed Boosting. As soon as you room transition, store the
energy, and jump through the wall, hugging the left wall so you land on the
ledge we were on before. Shinespark against the ramp and store the energy
immediately. Now jump right onto another, smaller ledge. Shinespark to the
right here, and you'll fly to an Energy Tank! Speed Boost and shinespark back
left to exit.
- There's more items that require skills with the Speed Booster like this, so
be prepared. Drop to the very bottom of this shaft, Screw Attack through the
wall, and enter the door. In here is some lava. Time to test the durability of
your Gravity Suit. Screw Attack through the floor and enter the lava. No
damage! Roll under the wall to the right and go through the tunnel to find a
Super Missile Tank! Now get out and navigate left through the room to the exit
on the left.
- Go down the shaft here. You can now destroy those eye monitors, by the way.
Enter the door at the bottom, and zig-zag to the room below. Bomb the floor
here, and drop down. Kill the Space Pirate, and shoot the left wall to reveal
a Super Missile Tank. Missile the wall right next to the Tank, and go in to
collect it. Now head left. We're backtracking all the way back to the
Mothership. In fact, I'll just meet you just past the glass tube.
_________________________
|.._____________________..|
|:/ \:|
|| _ ||
|| |O| ||
|| _____________: : ||
|| | : : :S: : | ||
|| | }¯| |¯¯¯: | ||
|| ¯| | | ¯¯ ||
|| | |¯¯¯¯¯ || Map C = Chozodia (mothership)
|| | | ||
|| | | ||
|| | | ||
|| | | ||
|| >>: | ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Space Jump or shinespark all the way to the top, and make your way to the
Save Room. You don't even need to care about tripping laser traps anymore,
since you can just kill anything in sight. Along the way, you'll spot a black
Space Pirate. These have WAY more health and take more shots to kill than a
regular Space Pirate. They're also immune to Missiles, Super Missiles, and
Power Bombs. So Beams are the only way to go against them. Also, you will find
new enemies called Atomics. They are balls of energy that disperse bursts of
electricity. However they are attracted to high concentrations of energy, so
they come after you if you charge you Beam. They can only be destroyed with
the Screw Attack.
- From the Save Room, bomb the walls to enter the next door. Jump through the
ceiling on the right side, then Missile the ceiling on the left. You're up
between two doors. But there's a crack in the ceiling. Missile it, then jump
up there. Roll to behind the robot and Bomb it to get it moving. Once it's out
of the way, grab the Super Missile Tank. Now go back down and enter the red
door.
_______________________________________
|..___________________________________..|
|:/ \:|
|| _____ ||
|| _| |_______ ||
|| __ | : : } | ||
|| | :>> | |_____| | |====== ||
|| | :¯¯¯¯¯: :O: |*| : | ||
|| ¯¯¯¯¯¯¯¯¯| | : : _:¯¯¯ || Map D = Chozodia (mothership)
|| ¯ ¯: | |_ ||
|| : | | ||
|| ¯¯: | ||
|| ¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Jump up, enter the green door. In here, bomb the wall, but it bottoms out.
Space Jump back up, shoot the wall to find a Super Missile Tank. Grab it, then
backtrack, taking the right door this time. Go through, killing Space Pirates,
and enter the red door to enter the docking bay. It's closed off though, so
Space Jump up above it and roll through the ventilation shaft. There will be a
couple of black Space Pirates waiting for you, so be careful.
- Next room requires a lot of zig-zagging with Space Pirates. At the top is
another of those robots. To get them to move faster, use Missiles or Super
Missiles. That will be helpful to know later on. Enter the door at the end.
The next zig-zag shaft, you'll get to a yellow door. This is where we were
before. Head left. The next room, you'll have to Bomb your way underneath to
the next room, where you just Space Jump up to the next room.
_____________________________
|.._________________________..|
|:/ \:|
|| ___ ||
|| ___| _ |__________ ||
|| | : :___: ____:_: ||
|| _| :¯:S| | O| ||
|| | ___:¯|¯ ¯¯¯¯¯¯¯ || Map E = Chozodia (mothership)
|| | | |O| | ||
|| |_:O: | | ||
|| >>:¯¯¯: | ||
|| ¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Kill the Atomics and fall through the floor on the right side. The next room
is a zig-zag upwards. Just take down the army of Space Pirates in your way and
you'll make it to the bridge. Get close to the top to find a door leading to a
Save Room, if you need it. Once done there, go to the lower-left corner of
this room to find an opening. Drop through the tunnel, and you'll see...the
same Space Pirate from before carrying that Power Bomb Tank! We should have
him now!
- Bomb your way out and make your way into the next room, where the Power Bomb
Tank is. Pick it up (doesn't matter if you trip the lasers or not), kill any
Space Pirates, and use a Power Bomb on the yellow door. To use Power Bombs,
just go into Morph Ball mode, and hold R before pressing B. Enter. Inside,
plant another Power Bomb to reveal openings in the ceiling. Space Jump up
there to find another Power Bomb Tank. Now exit these rooms back to the
bridge. Save if you want, and enter the top door.
- Plant a Power Bomb here, and roll through the tunnel. Bomb the rest of the
way, and enter the door. Now here, go through the blue door, then start a
Speed Boost back left. When you reach Speed Boost speed, jump toward the floor
in front of the door ahead to break it open. Now Space Jump back up, and store
a Speed Boost from the right door without exiting the room. Jump down. The
easiest way to do this is to drop towards the laser on the ground, and
pressing A to activate the shinespark before hitting the laser. Shinespark
right and you should make it to the Energy Tank. If you hit any lasers, then
the Tank would've been blocked off.
- Now...the final boss is just a room away, but if you want to get all the
items in the game first, then keep reading. If not, skip ahead to Map ?? for
the boss strategy. Start backtracking to the Save Room under the docking bay.
___________________________________________________________
|.._______________________________________________________..|
|:/ \:|
|| ____ ||
|| : | / ||
|| _| | |/ ||
|| |*| :_ '¯ ||
|| _____________: : :S| ||
|| | : : :S: : | |¯¯¯ ||
|| | }¯| |¯|¯: | ¯| ||
|| ¯| |_____| | :¯:___| ||
|| | |_ |_: |______ || Map F
|| | |O|_______|_: :______ ||
|| | | | :_____:_____: } }O | || Chozodia
|| _____| | | :S:M: O: ¯¯}¯¯ { ||
|| __|__ __| | |¯¯¯¯¯¯¯¯¯¯¯} |¯¯¯¯¯ ||
|| : : :_| | ¯¯¯¯¯¯ ||
|| |O|¯¯ ¯¯|_| | ||
|| | } { | ||
|| _____________| |¯¯¯¯¯¯¯¯¯ ||
|| << :O |O| : | |_ ||
|| ¯| : : | : :S| ||
|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Save Room, exit, then make your way to the bottom of the room. Once
there, enter the door. Drop through the crumble blocks and place a Power Bomb
to gain access to the door below. Take it to find yourself back where you
first encountered laser traps. Enter the door to the left and take those doors
down until you pass the Map Room.
- Kill the Space Pirates here, and look for a crack in the ceiling. Shoot it
with a Missile, then shoot a Beam to reveal a Super Missile Tank! Grab it,
then exit through the green door here. You'll be back at the crash site. Head
right to the next part of this area. At the top, go to the top left where
there's an alcove the ship made. Power Bomb here to reveal a hole and a new
Power Bomb Tank! Grab it, and roll past it to get back inside the Mothership.
Where is this? Well, you're just outside the first laser trap room. From here,
just head up and left towards the Save Room. We're going back to the glass
tube.
- Once there, plant a Power Bomb while on the glass tube and it will crack
apart and break. Now we're free to get back to other places on Zebes! Go below
and to the right. Power Bomb the wall to the right to blow it apart, then
enter from as far left as you can so you can start a Speed Boost. In the next
room, once you blast through the small structure, store the Boost and
shinespark up. There's a Power Bomb Tank! Grab it then exit back outside. Go
to the left side next.
- At the bottom, Power Bomb the rock wall to the left and walk through to find
a tube leading down. Drop down. After passing all the Atomics, you'll come to
two doors. The right one is a Save Room. Before we do much of anything here,
let's start a Speed Boost. But first we need to clear a path in the next room.
Go enter that room and kill all the Zeelas. Now, start by the left door and
run right. Once you build up the Speed Boost, you should be where you entered
this hidden area, the vertical shaft. Shinespark up from the center while
charging your Beam so the Atomics don't shoot energy at you, and you'll come
to the last Energy Tank! Now head right, and back down to where you were.
- Continue left from the sloped Zeela room, destroy or ignore the Atomics, and
keep moving left to the next room. Stop here. Jump towards the ceiling from
the middle to find a hidden Morph Ball maze! Roll and jump through the left
tunnel. Take a right on the next fork and you'll come to a Super Missile Tank.
Go back down and go left.
- There's a bunch of steel up here. This is actually a Morph Ball maze. Bomb
the part that's hanging down and enter. Plant Power Bombs to be able to find
your path to a hidden Super Missile Tank. Grab it, then enter the door to the
left once you exit the maze. Keep running and...
________________________
|..____________________..|
|:/ \:|
|| ___________ ||
|| | O|_ ||
|| : : >> ||
|| | ___ |¯ ||
|| | :* C|O _| || Map G = Crateria
|| | ¯¯¯¯¯¯¯ |___ ||
|| : : << ||
|| |* |¯ ||
|| ¯¯¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- At the end is a yellow door. Power Bomb it open. We're back at Crateria! More
specifically, the watery area. But what we're looking for is the room above,
so just Space Jump up there from here. Once up there, Screw Attack through the
rock to emerge. Find the yellow door to the right, blast it open, and enter
back to Chozodia. But...all we're doing is to get a Speed Boost going...for
right now.
- Once you're right at the edge, turn around, and start running. Speed Boost!
Once you go past the door, immediately store the Boost, and jump down to the
ledge below. Go Morph Ball, and shinespark left. Missile Tank! Now for the
next one here, which is a tad bit harder, but not by much.
- Go up above and past the pillars. Run along the ground until you come to a
drop-off. Start running back right, store the Boost, and Space Jump to on top
of the pillar. Shinespark left onto a sloped ledge, store the Boost, then do
a running jump, and quickly press up to stop spinning, then A to start the
shinespark. Fly right. Those two button presses have to be done quickly for
this to work. If done right, you should hit the slope on the ledge above where
the yellow door was and crash through a wall hiding a Super Missile Tank! Now
enter Chozodia, as we haven't cleared it out yet.
_______________________________
|..___________________________..|
|:/ \:|
|| __ ||
|| } | ||
|| | | ||
|| | | ||
|| _| | ||
|| ___|O| | ||
|| _________}_____} | ||
|| ___| { { { | ||
|| |S} { _|___|¯¯¯¯¯¯¯} | || Map H = Chozodia (ruins)
|| ¯|_} |_______ ¯¯ ||
|| |¯{_{_| } | ||
|| | |___| | | ||
|| |_}_}_}_|¯¯¯| | ||
|| >>¯¯¯| |¯{ | ||
|| }¯}O| | }¯| ||
|| | {¯¯¯ }*| ||
|| ¯¯¯¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the entrance, go right and drop down. Shoot the left wall to find a
Power Bomb Tank. Missile the block in front of it, collect it, then find a way
out of here via the right wall. You've been through the ruins before, so just
find your way back to the tall vertical shaft. Power Bomb anything that might
conceivably be in the way.
- Once in the vertical shaft, Power Bomb the obstruction in front of you, then
Space Jump to the opening above. Power Bomb your way in. Once you get past the
tunnel, go up to the topmost one. At the end, Missile the ceiling to find an
opening. Up there...is another Power Bomb Tank! Now make your way back to
Crateria. To be specific, the landing site.
_____________________________________
|.._________________________________..|
|:/ \:|
|| _____ ||
|| | | ||
|| | | ||
|| | ¯| ||
|| _|O : ||
|| |_ | ||
|| _________| |________ ||
|| | } } : : : : || Map I = Crateria
|| | |¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯ ||
|| | | ??? v ||
|| | | v ||
|| _| | ||
|| | : | ||
|| | |¯ ||
|| v ||
|| v ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once there, head right to the elevator. Power Bomb the obstruction in the
middle, then start a Speed Boost run towards the landing site. Once you're
there, store the Boost, then get onto the rock and do a Morph Ball shinespark
up-left. You should crash through some Speed Boost blocks far up to the left.
Power Bomb the rest of the way to grab the Power Bomb Tank. Now, start the
same Speed Boost, but jump over the rock and the smaller rock, and shinespark
left through the rock. Go through the tunnels back to Tourian. Yep, there's
some items we need there.
_____________________________
|.._________________________..|
|:/ \:|
|| v ||
|| v ||
|| | | ||
|| | | ||
|| | | ||
|| | | ||
|| | | ||
|| | | || Map J = Tourian
|| | | ||
|| | | ||
|| | |_______ ||
|| _| | |________ ||
|| |O} : : :S: ||
|| ¯¯¯|O|¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| ¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Get all the way to the bottom and enter the door back to Mother Brain's
chamber. Everything looks all destroyed here...for obvious reasons. The green
liquid hurts even with your equipment, so avoid it. There is something below
where Mother Brain used to be though. Bomb the area to find a Super Missile
block. Blast it apart and go down to find a Power Bomb Tank. Get back up, and
head right.
- From the Save Room, run left and build up a Speed Boost. Store it and enter
MB's chamber. Space Jump up, then shoot to stop spinning and immediately
shinespark left. If you are at the right height, you should fly through the
wall just above the door, and fly through the left wall in the elevator shaft.
A Missile Tank is found within the rubble. Just shoot it all out or use a
Power Bomb. Now head back up to Crateria.
_______________________
|..___________________..|
|:/ \:|
|| ________ ||
|| | } } : ||
|| | |¯| |¯¯ ||
|| | | | |_____ ||
|| | | | : : | || Map K = Crateria
|| _| | ¯¯¯¯¯| | ||
|| | : | v ||
|| | |¯ v ||
|| ^ ||
|| ^ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Climb back up. When you get even with the door ahead, look for a rock
blocking a passageway down below. Power Bomb it, and go down. Enter the door
at the bottom. Follow the rooms and fall down the elevator shaft, which
apparently doesn't have an active elevator...where will you end up?
___________________________
|.._______________________..|
|:/ \:|
|| v ||
|| v ||
|| ___| |______ ||
|| |* : : ||
|| ¯¯¯¯¯¯¯¯¯| | || Map L = Brinstar
|| | |_____ ||
|| | : { :C| ||
|| ¯| |¯¯¯ ||
|| v ||
|| v ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Ah, so we're back here! Right where we started the game! Anyway, just head
straight to Kraid's Lair from here. (If you need to get back up to Crateria
from Brinstar, there's a Morph Ball Launcher hidden underneath the elevator
shaft you fell through. Power Bombs required.)
________________________________________
|..____________________________________..|
|:/ \:|
|| v ||
|| v ||
|| | | ||
|| __________: : ||
|| : ___ : : ||
|| | | O| |_________________ ||
|| ¯¯¯ ¯¯¯¯¯: : : :S{ >> || Map M = Kraid
|| | |¯¯¯¯¯¯¯¯¯¯¯: |¯¯¯ ||
|| : : | | ||
|| ¯¯¯ | | ||
|| | | ||
|| : | ||
|| ¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the elevator, take the second door to the left. In here, go through the
tunnels, then drop through the second acid pit you come across. Make a path
down here, then Speed Boost right. Store the Boost, shinespark left, and store
the Boost again after passing the hump. Get into Morph Ball and shinespark
right. You should roll at high speeds to a Missile Tank! To get back up
easily, store the Boost, then shinespark up where the cracked block is after
Bombing it.
- Now take the next door down to the right. You'll just have to Space Jump to
the end. Once you're at the end, go right to the Save Room. Now, there's
something special about this one. There's a hidden passage in the right wall.
Screw Attack there to find it. Follow this shortcut to...
_______________
|..___________..|
|:/ \:|
|| ____ ||
|| >> { : ||
|| ¯: : ||
|| |¯|¯} | || Map N = Norfair
|| |O| | | ||
|| | |O| | ||
|| | } : | ||
|| ¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Yep! Norfair! Our last stop (unless you waited until later for that "one"
Missile Tank in Ridley...you probably know what I'm referring to) as well, so
let's get busy. Anyway, it's just right in this corner, so once you find
yourself a way out, go down, through the fake lava, further down, into the
real lava. Find the Missile blocks, destroy them, then go down to the door.
- Climb up here until you find a Missile Tank to the right. Get under it, plant
a Bomb, then quickly un-Morph and Missile the block above as you fall. Jump
back up to grab it. Now there's another item here. Go down while Bombing the
left wall until you find a Missile block. Blast them, then head through. Just
Space Jump up and grab the Power Bomb Tank.
- You should have everything. If your totals are 250 Missiles, 30 Super
Missiles, and 18 Power Bombs, then you're fine! Also, if you skipped the
lower-right Missile Tank in Ridley, it's easier to get it now with the Space
Jump. Only thing left to do now is head back to Chozodia. Meet me back at the
Save Room close to the final boss. It's at the bridge in the Mothership.
_________________________________
|.._____________________________..|
|:/ \:|
|| ___ ||
|| _________________| | ||
|| | :_____: : : | || Map O = Chozodia (mothership)
|| _| : :S| ¯¯¯¯¯¯¯¯¯¯¯¯ ||
|| | :¯¯¯ ||
|| ¯¯¯¯¯¯ ||
|:\ /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Save Room, exit, and go through the top tunnels like normal. Go
farther than you did and fall through the middle wall. Blast open the red door
and enter...
- ...What the hell is that mechanical noise? Oh...wow...it's a giant robot of
Ridley. Well, it looks like it's attacking us, so let's start fighting it! Its
weak spot is the red spot on its chest, but it's protected by glass. Use
Missiles or Super Missiles on that to try to break it. Remember though, you
can't hit it if Mecha Ridley's neck is in the way. While attacking it, it may
swipe its right claw at you and breathe fireballs. For the fireballs, they
either go straight or down, so just Space Jump between the two streams.
- Once the glass is gone, Mecha Ridley's weakness is open to attack. Now, Mecha
Ridley will start putting out more attacks, such as eye lasers and homing
missiles. It will also get faster as it's damaged more and more. Once it's
destroyed, it will crumble. But we're not done yet...Mecha Ridley enabled the
self-destruct sequence! We have to evacuate!
- For the most part, the path to the docking bay is fairly linear, but there's
a really awesome shorcut you can take that can shave off a lot of time. Just
escape as normal until you get to the part where there's some walking area
above. Instead of normally Bombing through the bottom, shoot the ceiling and
get up there. Move the Work Robot all the way to the right (force it there
with Super Missiles) then build up a Speed Boost. You should crash through the
floor, but don't end it there. Get back up, build another Speed Boost, and
store it. Enter the next room.
- From here, you'll have to shinespark against ramps and store the Boost
constantly as you climb up. Be careful of the Space Pirates as well: if they
hit you, you lose your charge and the shortcut opportunity will be lost, since
doors lock behind you. At the top, enter the door. From there, shinespark
right as the Morph Ball. You should crash through a whole bunch of rooms, and
end up instantly in the docking bay. Niiice shortcut! Now down here, the
docking bay won't open until the black Space Pirates guarding it are downed,
so take them down. Once the door is open, approach the vessel, kill the Space
Pirate that tries to jump you, and enter the vessel. Now watch as Samus uses
the vessel to escape the Mothership just in the nick of time!
_______________________________________
|::::::: End :::::::|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enjoy the credits sequence and whatever ending you deserve. Like all Metroid
games, Zero Mission has multiple endings that are shown depending on how you
did. In this game, they're basically pictures, like Fusion. Below are the
endings listed and what you need to do to get them. With each ending you get,
they will be free to view in the Gallery from the file select screen.
--------------------
Ending #1
¯¯¯¯¯¯¯¯¯
- Finish the game in Easy, or over four hours with anything below 100% items.
- Samus in her Gravity Suit is seen sitting on top of a rock, raising her Arm
Cannon.
--------------------
Ending #2
¯¯¯¯¯¯¯¯¯
- Finish the game in Normal or Hard, over two hours, with less than 100% items.
- Samus looks over to the horizon with her helmet removed.
--------------------
Ending #3
¯¯¯¯¯¯¯¯¯
- Finish the game in Normal or Hard, under two hours, with less than 100%.
- Samus's Power Suit is off, revealing her new blue jumpsuit named the Zero
Suit. Nice ass, Samus.
--------------------
Ending #4
¯¯¯¯¯¯¯¯¯
- Finish the game in Normal or Hard, over two hours, with 100% items collected.
- Samus, in orange, with shorts, tank top, and shoes, walking in a city.
--------------------
Ending #5
¯¯¯¯¯¯¯¯¯
- Finish the game in Normal, under two hours, with 100% items.
- Samus, in the same orange outfit as described above, sits in a bar. What
appears to be a Chozo in a cloak is the barkeeper.
--------------------
Ending #6
¯¯¯¯¯¯¯¯¯
- Finish the game in Hard, under two hours, with 100% items.
- Samus in her two-piece orange outfit, looks toward the camera, her body
facing a distant city in the night.
--------------------
Ending #7
¯¯¯¯¯¯¯¯¯
- Finish the game in Normal, under two hours, with 15% or less items.
- Samus is in her orange outfit, sitting on a window sill.
--------------------
Ending #8
¯¯¯¯¯¯¯¯¯
- Finish the game in Hard, under two hours, with 15% or less items.
- The best ending yet. Samus, in her Gravity Suit, is seen standing in a heroic
pose, with fire blazing behind her. Behind the flames, a picture of Samus in
her orange outfit is seen holding her stun pistol up close.
/¯\-----
|I V| \
/\_/ --------------------------------------------------------------------
/ L O W % W A L K T H R O U G H
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello. This part of the guide is for those who want help in getting through the
game in 15% item completion or less. This kind of run should only be attempted
by very skilled players. To get this, you have to skip as many items as
possible. There are 100 items in the game, and below are the absolutely
required items.
Morph Ball
Missiles (1 Tank)
Bombs
Power Grip
Ice Beam
Varia Suit (the game forces you to have this even if you didn't get it)
The Unknown Items
So that makes 10%. The Varia Suit, basically, even if you skipped it at
Brinstar, the game later gives it to you after having the Legendary Power Suit,
thus already adding 1% to your total. So you might as well get it when you can
to make things easier on yourself. Now, for the endings that require 15% or
less, with that minimum 9%, it allows you to get six freebies. The recommended
ones are the Screw Attack, a couple of Super Missile Tanks, Long Beam, and a
couple of Energy Tanks. Maybe skip the Super Missiles and just concentrate on
Energy Tanks. Or if you don't get hit that often, then stock up on Super
Missiles instead of Energy Tanks. It all depends on your skill level. This
walkthrough will only cover the necessary items, so if you want to get some of
those six items, then get them yourself.
In the PAL version, 9% is possible by removing a Missile Tank. The reason for
this is because in the NTSC version, there's a spot in the Mothership where you
need more than 2 Missiles to get through Missile blocks, and the blocks respawn
when you exit the room. Since refills are only acquired through Save Rooms,
it's impassable. This is only in Hard mode, otherwise 9% is doable on all
versions. In the PAL version, they fixed this by making any special blocks not
respawn if you leave the room.
This part of the guide won't have maps, but will instead have general point-by-
point instructions to tell you where to go, going in-depth on some of the
sequence breaks needed for a run like this. So anyway, I hope this will be
helpful for you! Remember, this is written for those who know the normal flow
of the game already. It doesn't explain any steps you go through in a normal
run, it just covers any sequence breaks and alternate strategies you may need
to perform.
===============================================================================
- Start the game. Get the Morph Ball and head right, heading towards the
Missiles. To skip the Long Beam, as you go up towards it, stop at the enclosed
door. The rock above the door can be shot apart to get through, instead of
needing the Long Beam. Now go grab the Missile Tank down there.
- You'll have to face Deorem. To make it easy on yourself, go ahead and take it
down, but don't pick up the Charge Beam it drops. Instead, continue and make
your way to the right end of Brinstar to grab the Bombs as usual. Skip the
Energy Tank or grab it if you want to. To skip it, you'll have to have
proficient jumping skills.
- After the Bombs, head back to the vertical shaft on the right, and infinite
bomb jump/wall jump up there. We're heading toward the Varia Suit. You're
going to need to be proficient in bomb jumping to get the Varia Suit this
early.
- Once you're below where you have to go to get the Varia Suit, shoot out part
of the ceiling and bomb jump up it. Next, you need to do diagonal infinite
bomb jumping. Basically, do your regular timing for infinite bomb jumps, but
once you plant the first bomb, move a little to its side. Here, we need to go
diagonally left. So plant the first bomb, move left a bit, and when you get
sent up, hold right and plant bombs as if you're doing the infinite bomb jump.
- Once up here, jump and shoot up on one of the blocks and quickly bomb jump
up there. Enter the door. Now here, wait for the Blootiks to eat away the
barrier, bomb them, then bomb jump up onto the structure above the acid. To
pass the drops, make sure to plant bombs and "bomb jump" over them with the
right timing. Once past that, do more bomb jumping to the next set of
Blootiks. Grab the Varia Suit, and save if you wish.
- Head down to Norfair now. Just go left and down to it. Once there, head left
and make your way to Crateria. Go through all the stuff in Crateria, grabbing
the first Unknown Item and the Power Grip, then head back down to Norfair.
Make your way on getting the Ice Beam. It shouldn't be too different from
usual, except for being more careful. Obviously. Once gotten, make your way
out like before, and stop when you get back to the vertical shaft. Time for a
little shortcut. Well, it's not little, it's actually huge, but whatever.
- See the Ripper near the floor? Take out the Nova first, then freeze the
Ripper when it's against the right wall. Hop onto it, then jump high and
Missile the wall just below the upper-right corner to open up something. Jump
in, and drop. Now infinite bomb jump and you'll eventually open up another
passage. Bomb through that, then on this next one, wall jump up and shoot the
block above. Now just wall jump up through there, and follow the passage ALL
the way down to the bottom of Norfair. Enter the door, making your way to the
Kiru Giru boss. Defeat it (have to use the spores to get ammo back) and make
your way to Ridley. Yep, we're taking on Ridley before Kraid. Major sequence
break!
- Now how are we going to get through Ridley without any Super Missiles...?
That is, if you're going for the lowest percentage. Well, head right from the
elevator. There's a spot in the ceiling that is reachable through infinite
bomb jumping. It's the second block from the left on the ceiling. Missile it,
then infinite bomb jump your way up. Just be careful not to trigger the Zebbo
spawner. Make sure to spam Bombs just as you get up there, to destroy the
blocks up there. Or, to make it faster, just jump and Missile up after getting
rid of the Missile block. Now get in there, Bomb the ceiling in this little
alcove, and jump through.
- Pass the Holtz's, since they're too dangerous to try killing them right now.
Make your way through the room, being careful as always, and making it to the
right hallway. We're heading STRAIGHT to Ridley's lair, so after bombing
through the right floor, take the first door on the left that you see. In
here, just make your way carefully through the halls, and drop down to the
halls below when you get to the Missile Tank suspended on top of a pillar.
Head left and save.
- Open up the boss door to Ridley as usual, grab the Unknown Item, and return.
Start the fight. Now, since you have limited ammunition, this fight requires
a bit of patience and a little know-how. First, Ridley can't hit you if you
stay underneath his back talons. It seems he slams down onto you if you get
under him anywhere else, and if you're Morphed. Second, the large fireballs he
spits out spawn refills when shot, so take advantage of them when you can. He
just takes patience, he's not really difficult. After the fight, just head
right and make your way back the same way you entered. (Basically.)
- Once out of Ridley's Lair, head right, through the red door, and past the
broken Chozo Statue. Now, drop down, but stop at the ledge here. Missile the
wall at the top right corner, and bomb jump up there to find a hidden Morph
Ball Launcher that takes you to the other one, which takes you back up to
where you need to be. Head right and save at the Save Room if you wish.
- See the block connecting the overhang to the left wall's bulge? Missile it,
then jump and Missile up the other block above it. Infinite bomb jump or wall
jump up without touching the Missile Tank, and head right once you emerge in
front of a door. Wall jump up and stop when you're on the second ledge. Crouch
and Missile the wall to the left of you, roll through, and use the Morph Ball
Launcher hidden there to help blast you up out of there. Now just make your
way out of Norfair, through Brinstar, and into Kraid's Lair.
- Take the first door to the right and make your way through Kraid's Lair as
normal, activating the pulleys and fighting the Mua acid worm boss. After
powering the pulleys, just make sure to infinite bomb jump into the first
pulley so that you won't be forced to pick up the Energy Tank in the way. On
the acid worm boss, to refill, you'll have to stay to the extreme right or
left of the area, close to the doors. Mua won't be able to reach you, but will
spit out little balls of goo. Those can be shot for refills. You can't use
your Beam on the worm because it's too short. Lack of Long Beam, remember? :P
- Make your way back to the main shaft with the elevator, and take the door to
the left below the Save Room. Just make your way through the Lair, getting the
last Unknown Item, and heading to Kraid himself. The fight isn't too
different from normal, but he's actually harder than Ridley. Not by much,
though. You just need to be patient. Shoot his claws for refills. Eventually
Kraid will die. (A good place to stand is in the upper corner. You can easily
shoot the claws from here and stay away from harm's range.) Now, here's an
important part: DON'T GET THE SPEED BOOSTER. Just head back out of the room
the same way you came in, and wall jump your way back up. (You may need to
enter the room with the Speed Booster before being able to.)
- To get out of the little area in the vertical area after the huge room with
red Zeelas, just shoot the ceiling and infinite bomb jump out. Now wall jump
up to the top. In the long pulley hall with acid below and a bunch of Reos,
make sure you get on the pulley as a Morph Ball and start spamming Bombs. That
should take out most, if not all, the Reos, without having to use Missiles.
Now head up, and take a simple path to Tourian.
- Tourian...is a very ugly place in low% runs. Especially on Hard mode when you
more than likely don't have 5 Missiles max available. If you're not doing an
absolute lowest % run, then this should go easier for you. But...this is
written as an absolute lowest% guide, regardless of difficulty. There's not
much I can say about this place, except to backtrack and save whenever you
clear a room of Metroids (unless a Save Room is next from the room) and use
the Rinkas as refills while keeping Metroids frozen. Also be sure to take out
each Metroid one by one. Trying to take on multiple Metroids is practically
suicide.
- Mother Brain...requires vigilance and patience. And skill too. The way to do
this is to have Missile refills on-screen before blasting the Zebetites. Just
lure all Rinkas to one spot (preferably in front of the Zebetite), shoot them,
and start shooting Missiles at the Zebetite, picking up the refills, and
shooting some more. After each Zebetite is destroyed, it's permanent, so if
you want to, you can save after each one is destroyed. Missile pickups tend to
spawn more if you're not at max, so waste one to make more of them appear.
- Mother Brain herself...is a tad easier. All you really need to do is stay on
the right platform, crouch, and shoot Missiles at her tank while freezing the
Rinkas so you get refills. After the tank, you can get right in front of
Mother Brain by jumping over to her and Morphing in the air so that you land
right beside her. This way, while crouching, you have a "safe haven" and can
shoot Missiles up into her eye while crouching. Just make sure that the Rinkas
are close to you before shooting them for their refills. Mother Brain also
shoots her beam after three Missiles, so just Morph to avoid that.
- Now for the escape sequence...you have limited time to make it to your ship,
so the escape has to be flawless. The Single Wall Jump helps greatly here
(wall jumping on a single wall). Since you don't have the Speed Booster, once
you get outside, you'll have to infinite bomb jump up the opening and take the
long way to your ship. If you did this, congratulations! You still have a few
more parts of the game left to go!
- The Zero Suit sneaking sequence is pretty much exactly the same. It's just
that this time, you can't afford to get hit. Otherwise, the path and methods
are exactly the same, except in Hard mode some Save Rooms are blocked off
permanently. The Chozo Ghost battle is hard because you die if you even get
hit once, so the fight has to be perfect. If you have mastered the battle
before though, it should be easy. And with that, you have the Gravity Suit,
Space Jump, and Plasma Beam added to your arsenal! No Screw Attack though, so
you aren't invincible while jumping. Yeah, sucks, but what are ya gonna do in
a low % run?
- Now, here's your way to get back. On Hard mode, you'll need two Missile
Tanks, unless you have the PAL version. If on other difficulties, ammo isn't
a worry. First, Missile through the bridge to get underwater. Move through it,
and once outside the room, Bomb the floor until you find a Missile block.
Destroy it, drop down, crouch, and shoot another Missile to the right. If you
have the PAL version, after shooting the bridge and the first Missile block
by the Screw Attack barrier, you can head back to the Save Room (via the
alcove you see in the separating wall) to refill, then come back.
- At the bottom of the shaft, there's another Missile block in the floor to
bypass the Screw Attack barrier. Find it, destroy it, and roll through.
Proceed through the ruins as normal, heading through the Mothership towards
Mecha Ridley. You'll be needing to use as few Missiles as you can, especially
when not having PAL version. You still need two Missile Tanks otherwise, if
done in Hard mode. You don't need to pick up Power Bombs to reach Mecha
Ridley.
- Once you save close to Mecha Ridley (It's the only save I actually recommend)
start heading there. Instead of Power Bombing the Morph Ball tunnel, find the
hidden air duct in the ceiling, jump through, and go over the Morph Ball
tunnel. Now head to Mecha Ridley like normal. For Mecha Ridley, you have to be
extremely careful about his attacks, and have a bit of luck on your side. The
homing missiles drop pickups, but they're a bit tricky to shoot down. You
need the pickups though. An easy way to dodge the claw swipe is to crouch
right against the door. When you know Mecha Ridley is going to do the laser
attack, Space Jump just below the line above the door, then crouch when he
starts firing. His lasers SHOULD not hit you. The escape shouldn't pose a
problem as long as you keep firing, since the Space Pirates can one shot you
if you don't have any Energy Tanks (and are on Hard). At the very end, against
the two black Space Pirates, there's an easy way of beating them. Attract
their attention and head up to the top close to the ledge, and keep firing
once they approach. They will stop at the ledge, able to be shot, and just
keep firing away from you. You can't get hit if you use this trick. After
that, you're pretty much done...just don't forget about the Space Pirate that
jumps out of the escape pod. That would suck hard if you died against that
last one.
- Congrats if you finished it! A low% run is pretty hard, especially on Hard
mode. It's even harder when you only have the bare essential items!
/¯\-----
| V | \
/\_/ --------------------------------------------------------------------
/ I T E M S
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_______________________________________
|::::::: Upgrades :::::::|
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There are 14 upgrades that Samus can get to extend her abilities. However,
three of them cannot be used until much later in the game. This will list the
proper order you can get each item in, but most can be gotten earlier or later.
Some are even optional.
--------------------
Morph Ball
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- Morph Ball allows Samus to morph into a ball. To do so, press down on the
D-Pad twice. Once to crouch, once to morph. This will allow her to slip
through small crevices that she normally can't fit through.
- Morph Ball is found in Brinstar, just left of where you start the game.
Really easy to get, and is a necessary item.
--------------------
Long Beam
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- The Long Beam extends the range of Samus's beam. Now the beam won't disappear
unless it leaves the screen or hits something. Really helpful! This is
actually an optional item and can be skipped by using a sequence break. See
the walkthrough for info.
- Found in Brinstar. The first Chozo Statue you encounter tells you where to
find this, but just in case, it's up the first vertical shaft, and through the
first left door.
--------------------
Charge Beam
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- The Charge Beam allows Samus to charge up her beam weapon. A charged shot is
just a little more powerful than a Missile, which proves to be rather useful.
It is still ineffective against some targets that can only be damaged with
explosive weaponry however. If you somersault jump while holding a charge, you
get a "pseudo Screw Attack" state, where you will damage/kill any enemy you
come into contact with. It's only as powerful as the charged beam though, so
if the enemy has more health than what the charged shot can kill, it'll damage
both it and you.
- Charge Beam is your reward for killing Deorem, the worm boss of Brinstar. It
can be acquired either right after your first Missile Tank, or before the
Bombs, depending on if you let Deorem get away. This is an optional item, so
even if you defeat Deorem, you can always skip the item. Good to know for 15%
runners.
--------------------
Bombs
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- These allow you to plant Bombs while in Morph Ball mode by pressing B. These
Bombs can be used to bomb jump (stay as Morph Ball and stay on bomb when it
explodes to pop up), break certain blocks, and attack enemies. A neat little
weapon.
- Bombs are found on the right side of Brinstar. From the beginning, take a
right, go up when you can, and go through the first door to the right. In the
next vertical shaft, blast open the red door, and follow the halls to a
smaller vertical shaft. Enter the door above, then climb and enter the next.
Roll through the top with the Morph Ball, blast open the red door, and these
will wait for you.
--------------------
Unknown Item #1
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- An...unknown item. This is found at Crateria, in a small room between the
two large, open areas to the right of the landing site.
- This Unknown Item becomes the Plasma Beam once you retrieve the Legendary
Power Suit in Chozodia near the end of the game. The Plasma Beam increases
your beam power by adding a piercing effect, going through multiple enemies at
a time.
--------------------
Power Grip
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- This item basically gives Samus the ability to grab onto ledges and pull
herself up by holding up on the D-Pad. While hanging, she can aim and shoot in
five directions.
- The Power Grip can be found in Crateria, high up in an ancient Chozo shrine.
To get there from the Norfair elevator, head right to a watery room. Climb up
to an open sky area, then head left to the shrine. Drop down, go through the
left wall (weak blocks here) and you'll find it. It's a necessary item.
--------------------
Ice Beam
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- The Ice Beam adds freezing capabilities to the beam, increasing its power.
This can be used to freeze some enemies and use them as platforms. Quite
awesome indeed. Thankfully, beams stack in this game. So you'll never lose the
ice capability.
- The Ice Beam is in Norfair, and can't be gotten without the Power Grip. It's
on the right side of Norfair, just past a lava hall with tiny platforms. Above
the large room to the right of the Brinstar elevator.
--------------------
Unknown Item #2
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- An...unknown item. This is found at Kraid's Lair, in a "hidden" area of the
map left of where Kraid is fought.
- This Unknown Item becomes the Space Jump once you retrieve the Legendary
Power Suit in Chozodia near the end of the game. The Space Jump enhances
Samus's somersault jump, making her spin so fast that she'll defy gravity and
allow herself to make multiple jumps when in the air. The timing is a bit odd,
but once mastered, you can use it to reach virtually anywhere in the map.
--------------------
Speed Booster
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- This item lets Samus run at a high speed, breaking through many kinds of
blocks and barriers, but only after she runs continuously for three seconds
without stopping. While using this, store the energy by crouching. Then, you
can use it to jump in any of the five directions that don't go down. This is
called "shinespark." Once you press the A button without moving during this
stored charge, Samus will jump a little bit and suspend herself for about a
split second. This time lets you choose where you want to go flying. If you
hit a slope during this "shinespark," Samus will continue the Speed Booster
and start running at that speed. This will let you store the charge again to
use in a different spot. This is required to get some items.
- The Speed Booster is behind where you fight Kraid. It's basically your reward
for defeating Kraid.
--------------------
Hi-Jump Boots
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- This item lets Samus jump even higher than normally. With this, she can also
jump while in Morph Ball form, allowing for Morph Ball shinesparking.
- Hi-Jump Boots are found in Norfair. First, you must have Speed Booster. Next,
when you enter from Brinstar, run right to activate the Speed Booster, store
energy, and shinespark right. Keep running, through the door, and you'll break
through the floor. Enter the next door, do the same Speed Booster thing, and
break through another floor. Enter the next door, and the item is just past
there.
--------------------
Varia Suit
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- This item increases Samus's suit defenses, reducing the damage she takes by
25%, and also negates the effects of acid and superheated areas. Now she can
explore both!
- The Varia Suit is found high in Brinstar. To get it normally, you need Ice
Beam, Hi-Jump, and Power Grip. Head to the top of the east central vertical
shaft, enter the door, and follow the hall. Pass over the Bio-Barrier at the
end. In this room, shoot out the ceiling, jump through, and jump to the ledge
to the left. Shoot the ceiling, jump through, enter the door. Go through this
room in a series of obstacles and Blootiks destroying Bio-Barriers, and you
will eventually reach this.
--------------------
Wave Beam
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- This item increases Samus's beam power, and also allows it to shoot through
walls. The beam effects stack up, so no need to pick a beam and stick with it.
- The Wave Beam is found pretty far down in Norfair. From the Hi-Jump
directions, continue left once you have the Varia Suit. Once you're as far to
the left as possible, fall through the fake lava and enter the door. Follow
the rooms until you get to a dark, bubbly, single-screen room with a bridge
and fake lava below. Shoot open the bridge, then follow the rooms below to
this.
--------------------
Unknown Item #3
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- An...unknown item. This is found in Ridley, right behind Ridley's chamber.
You need to collect this in order to trigger the Ridley fight.
- This Unknown Item becomes the Gravity Suit once you retrieve the Legendary
Power Suit in Chozodia near the end of the game. The Gravity Suit improves
the suit's shields by 50% from normal, and allows unrestricted movement in any
liquid, including lava. As such, lava no longer hurts Samus.
--------------------
Screw Attack
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- This powerful item surrounds Samus in deadly energy whenever she somersault
jumps, instantly killing any enemy she comes into contact with. Very useful
weapon!
- This item can be acquired really early, but without sequence breaking, you
get it shortly after defeating Ridley. Once you exit Ridley's Lair, follow the
path that opens and you'll eventually get to it. Very simple to follow.
_______________________________________
|::::::: Missile Tanks :::::::|
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From the first Missile Tank you acquire, Samus will be able to fire Missiles
using her alternate fire mode. (Hold R) Each Tank you acquire in Easy and
Normal will increase your Missile capacity by 5. In Hard, each Tank increases
your capacity by 2. These will be listed in the order the walkthrough goes
through them.
--------------------
Missile Tank #1
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- Found in Brinstar. It's at the bottom of the right vertical shaft, past the
door. This is always your first Missile Tank. Once you get it, you encounter
Deorem, which can be defeated with said Missiles.
--------------------
Missile Tank #2
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- Found in Brinstar in the room with Mellow hives. On the top left corner of
the room, there's a suspicious ledge. Jump onto it and walk through the wall
to find out it's fake. Destroy the Mellow hive there and grab this Tank behind
it.
--------------------
Missile Tank #3
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- Found in Brinstar, in the hall where you find an Energy Tank. It's hidden
inside the first pillar of rocks near the left door, on the bottom. Pretty
easy to spot.
--------------------
Missile Tank #4
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- This Missile Tank...is actually found just behind where the Bombs are. Check
the Bombs above for directions, then once there, Bomb out the blocks below.
Bomb out more blocks and bomb jump up to retrieve this Tank.
--------------------
Missile Tank #5
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- To find this Missile Tank, go to the room just before the large Mellow hive
room. You must have Bombs. Shoot out the floor and fall through to find this
Tank, but it's enclosed in something. Stand on top of it, fall down and plant
a Bomb against the Bomb Block left of the Tank, then quickly un-Morph, get
back on top, Morph again, and fall into the enclosure. Grab this Tank.
--------------------
Missile Tank #6
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- This Missile Tank is found in Crateria. From the Norfair elevator, head right
to the large watery room. Get into the water, aim diagonally down to the left,
and start shooting out the weak blocks in the wall, creating a tunnel. Go down
it, kill the Skultera, and shoot out the left wall in this small room to find
this Tank!
--------------------
Missile Tank #7
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- This Missile Tank is found with the first Unknown Item. To get there from the
Norfair elevator, head right, climb up to an alcove, jump to the next open
area, and enter the door past the Morph Ball maze. After collecting the
Unknown Item, shoot the glowing block above the Tank to make it disappear so
you can grab the Tank.
--------------------
Missile Tank #8
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- This Missile Tank is in Norfair. From the Crateria elevator, go down to the
second blue door by using the Power Grip item. Inside the door is a hall that
leads to a dead-end. However, at the dead end is this Tank.
--------------------
Missile Tank #9
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- This Tank is in Norfair, in the hall connecting the Brinstar and Crateria
elevators. It can be reached with Bomb Jumping or with the Power Grip,
depending on your skill.
--------------------
Missile Tank #10
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- This Tank is in the upper right rooms of Norfair. It's just past the Chozo
Statue that leads you to Kraid, and is hidden in a wall. When you pass the
two Rippers, freeze the next one against the right wall to use it as a
platform. Shoot the walls to find this.
--------------------
Missile Tank #11
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- This Tank is in the large room to the right of the Brinstar elevator in
Norfair. You need the Ice Beam for this. Get onto the part where the rock
bridge is. Most of it can be shot out, but you'll find there's a Squeept stuck
under there. Shoot out the part of the bridge there, wait for the Squeept to
jump, and freeze it at the peak of its jump. Hop onto it, then jump and climb
to the ledge on the right. The Tank waits here.
--------------------
Missile Tank #12
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- This Missile Tank is hidden in Brinstar. You need the Power Grip and Ice
Beam. Go to the very top of the right vertical shaft of the twin ones, and you
will see the shaft go further up with some Rippers. Freeze them to use them as
platforms to reach a crevice above where you need the Power Grip. Get up there
and say hello to another Tank.
--------------------
Missile Tank #13
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- This Tank is hidden in a cramped area to the left of the west vertical shaft,
of the twin ones. Along the way there's a structure jutting out of the left
wall that looks like an entrance to something. Freeze the nearby Ripper so you
can get on it, and Bomb out the cracked block. Roll on through to enter the
place. Fall through some weak floors here until you find this Missile Tank.
--------------------
Missile Tank #14
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- This Tank is hidden in Kraid's Lair. Right from the elevator, you can find a
Save Station. There's a secret passage on the left wall inside. Bomb jump to
get up to that, and roll on through, bombing the rest of the passage. Inside
is this hidden Tank!
--------------------
Missile Tank #15
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- This Tank is in Kraid's Lair. From the elevator, take the first (red) door.
The Tank is just past there, in plain sight!
--------------------
Missile Tank #16
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- This Tank is hidden in Kraid's Lair. Go to the room where you fight Mua (the
large room in the upper-right series of rooms) and bomb the floor where the
indentation is to reveal a hidden passage. Go to the left edge, crouch, and
shoot diagonally up and to the left to reveal another passage. Bomb jump up
there to see this! Either make a precise jump to grab where the Missile Tank
is, or freeze a Zeela to make it easier.
--------------------
Missile Tank #17
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- This Missile Tank is in the vertical shaft past the first red door from the
elevator in Kraid's Lair. To get this easily, get shot up using the Morph Ball
launcher, then when you fall back down, hold left to land into the adjoining
tunnel. Roll through and collect the Tank.
--------------------
Missile Tank #18
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- This Tank is in Kraid's Lair. From the elevator, take the third door to the
left. You must have the ziplines enabled first. Get on top of the red orb, and
plant a Bomb to move the zipline and another to hop into the zipline so it'll
grab you. If timed right, release yourself with the A Button when above the
Missile Tank to drop to it.
--------------------
Missile Tank #19
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- This Tank is in Kraid's Lair, upper-left rooms. Take the second left door
from the elevator, follow the halls, kill the unknown organisms, and you'll
appear above said Tank. Just Morph through the crevice and fall to grab this.
--------------------
Missile Tank #20
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- To get this Tank, take the second left door from the elevator, follow the
hall, Bomb the bridge with fake acid below, fall down, and head right past a
red door. In here, in the right half of the hall, Bomb the odd floors to find
Morph Ball Launchers. Utilize them to destroy the blocks stuck in the zipline.
Move the zipline to the right, and launch to it to get carried to this Tank.
--------------------
Missile Tank #21
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- This Tank is found in the "hidden" green area of Kraid's map. From where you
get the Speed Booster, just head right until you get to a vertical shaft. (You
will have to Speed Boost through the middle wall when you enter the shaft)
Climb until you see your first door, and take it. At the end of the hall here,
after jumping through an acid-fall, shoot the wall at floor level to find this
Tank.
--------------------
Missile Tank #22
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- This Tank is found in Brinstar, close to the entrance to Kraid's Lair. Exit
to the left from the elevator, and Bomb the left side of this small shaft to
find a hidden Morph Ball Launcher. Get into it and Bomb it to let it send you
flying through a ceiling where this Tank awaits. Hold right while you're
launched so you can land in that little tunnel.
--------------------
Missile Tank #23
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- This Tank is between the west and east twin vertical shafts. Start climbing
up from the bottom of the west shaft until you reach a rock overhang on the
right. Get on it and jump against the right wall to grab onto a hidden
crevice. Pull yourself through to find a hidden room with a Missile Tank! Just
Bomb out the floor, freeze the Rippers, and jump to the Tank.
--------------------
Missile Tank #24
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- This Tank is near the Hi-Jump Boots in Norfair. Go down the right vertical
shaft until you reach a door to the left and a crevice high up to the right.
Use Hi-Jump to reach that crevice, pull yourself through, and fall onto the
Missile Tank on the other side.
--------------------
Missile Tank #25
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- This Tank is high up in Brinstar. Just take the uppermost hall, reached by
the east of the twin central vertical shafts. This Missile Tank is a bit
further from the Save Station.
--------------------
Missile Tank #26
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in one of the rooms above the large room right of the Brinstar
elevator in Norfair. Take the second from the very top, which is a superheated
room. Need Varia Suit or a crapton of energy to reach the Tank in this room.
--------------------
Missile Tank #27
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is deep in Norfair. From the Brinstar elevator, go right, descend
the right side, enter the door that held the Hi-Jump, and continue left ALL
the way to the other end. Drop down as far as you can without getting into
normal lava, and then head right one room. In the next single-screen room,
shoot the floors to find a secret passage. Enter the door. This Missile Tank
is at the end of this superheated room.
--------------------
Missile Tank #28
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Missile Tank is in the same room as the one above. This is hidden in a
wall in a small little area with a Squeept jumping. Upper right corner. Just
shoot the right wall near the ceiling to find this.
--------------------
Missile Tank #29
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Missile Tank is in the very bottom of the right-hand side of Norfair.
Just get there with a series of Speed Boosting (or on the way from the Wave
Beam) and you can easily reach this.
--------------------
Missile Tank #30
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Ridley's Lair. Just descend down the left side of the area to
find it. It's almost impossible to skip it.
--------------------
Missile Tank #31
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Ridley's Lair. From the bottom horizontal hall, find an upper
hall on the left side to build up a Speed Boost. Do so, get in front of the
left door, open it, and shinespark against the ramp. Run through the Map
Station down to a secret room. Speed Boost into the next room and shinespark
up. Go through the Morph Ball maze until you're at the right side. Drop down
the crumble blocks, un-Morph, grab the ledge, and get this Tank.
--------------------
Missile Tank #32
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the above Tank, un-Morph in the center, shoot up, shoot a Missile up.
Jump up to a new ledge to grab, Missile up twice after shooting once, then
wall jump to the next ledge grab. Missile up, Tank time.
--------------------
Missile Tank #33
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Missile Tank is found in the bottom horizontal hall in Ridley's Lair.
It's off-center, easy to find.
--------------------
Missile Tank #34
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is found in Ridley's Lair. And it's a HARD one. From the right side
of the bottom horizontal hall, find the hidden upper hall, build up a Speed
Boost, store it, then unleash the shinespark in the Save Room ahead. Store the
energy once you exit, then jump up so you're level with the door. Shinespark
right. Now, here, you must Speed Boost, and shinespark up to the top of the
next room, and do all sorts of rigamorole to get the Missile Tank. I'm sure
you can figure out HOW to do it, the question is IF you can do it. It's
infinitely easier with the Space Jump however.
--------------------
Missile Tank #35
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the same room where the above Tank is, Speed Boost out, then shinespark up
through the hole in the ceiling. Here, Speed Boost right, shooting out the
blocks (including the Missile block), and jump at the right time through all
the Speed Boost blocks to reach this Tank. It's a hard one again, but it's
easier than the above one.
--------------------
Missile Tank #36
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Ridley's Lair. From the right side, enter the middle door. Get to the left
end of this hall, shoot out the bridge, and fall down to the fake lava. Jump
to the crevice, roll through, and bomb the bridge here to fall into more fake
lava. Shoot the walls here to find this.
--------------------
Missile Tank #37
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Ridley's Lair. From the left of said hall above, there are
Multiviolas trapped with a Missile Tank. Just Bomb the bridge you're under and
grab this Tank.
--------------------
Missile Tank #38
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Ridley's Lair. Left from above Tank, there's another. Freeze
a Viola below you to use as a platform to easily reach this Tank.
--------------------
Missile Tank #39
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Head left from Tank #38, and you'll come to a room with a Super Missile Tank.
Jump into the crevice where the lowered ceiling is, and shoot the block for
this.
--------------------
Missile Tank #40
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From above Tank, enter the door. Roll through, un-Morph and grab the ledge.
Wall jump up to collect this.
--------------------
Missile Tank #41
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Same room as #40, except instead of wall jumping, shoot down, then jump right
towards the Tank below, pulling yourself up and grabbing it quickly before the
crumble blocks prevent you.
--------------------
Missile Tank #42
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Missile Tank is in the upper-right room of Ridley's Lair. To reach that,
just get to the top of the right-side vertical shaft. You must have collected
the third Unknown Item first. Once there, lure a Zebbo up and near the left
wall, freeze it, and use it as a platform to reach this Tank.
--------------------
Missile Tank #43
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After defeating Ridley, exit Ridley's Lair. A path will open up. Simply
follow that path and you'll eventually reach the area you need to be in. The
room filled with Ripper IIs has this Tank. Collect the Screw Attack up here,
then grab this Tank.
--------------------
Missile Tank #44
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is hidden behind Super Missile Tank #4. Follow its instructions
until right when you collect it. Now, wait for the Gamet you used to unfreeze,
and freeze it again after it passes under you, making sure it's close enough
to land on. Do so, then shoot the wall to your left, revealing a hole. Pull
yourself through, and just walk to the end of this tunnel.
--------------------
Missile Tank #45
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Norfair. From the Brinstar elevator, Speed Boost and
shinespark right until you get to the right hall and fall through the Speed
Booster block bridge. Enter the door there, then enter the green door with a
Super Missile. In here, do some careful platforming until you're at the last
pillar. Destroy all of the pillar to find this Tank. Just jump to it from
below.
--------------------
Missile Tank #46
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Missile Tank can be gotten soon after getting the Legendary Power Suit
from the Chozodia shrine test. When you see water close to the shrine, Missile
the bridge and head down. Navigate the water until you're at the top. Screw
Attack through a wall and fall down a vertical shaft. When you see a ledge to
the left, Space Jump to it. Missile the corner in the wall to find an opening.
Roll through to find this.
--------------------
Missile Tank #47
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in the outside area above the watery room in Crateria. To get
this, you need Power Bombs and Speed Booster. Blast open the yellow door up
here to gain access to Chozodia. Get as far to the end as you can without
dropping, then start running back to Crateria. Store the Boost just before or
after the door, then once in Crateria, drop down to the ledge below, and
shinespark left as the Morph Ball to reach this.
--------------------
Missile Tank #48
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is found in Tourian, only after Mother Brain is fought. From the
Save Room close to Mother Brain's chamber, run left to start a Speed Boost.
Store the Boost and enter the chamber. Do a full running jump, then shoot to
stop spinning and immediately press A to shinespark. Fly left, and if
positioned right, you should fly through the wall just above the door, and
end up in a room full of rubble. Shoot it all out and you'll find this in the
floor.
--------------------
Missile Tank #49
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Kraid's Lair and can only be gotten after having the
Legendary Power Suit with the Gravity Suit. From the elevator, take the second
door to the left. Fall down the acid pits until you find one that goes deeper,
and shoot away all the debris. Get a Speed Boost going, store it, then go to
the left of the hump and shinespark to the right as the Morph Ball for this
Tank.
--------------------
Missile Tank #50
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This final Tank is hidden in Norfair, close to the Map Room. You can easily
get here via a shortcut in the rightmost Save Room of Kraid. Either way, just
head down from here, ALL the way down, into the real lava. Find the Missile
blocks on the floor and blast them away, then head down through the door. In
this room, climb until you find the Tank. Roll under it, Bomb, then as you
fall, un-Morph and Missile the block above. Now just jump to the Tank.
_______________________________________
|::::::: Super Missile Tanks :::::::|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first Super Missile Tank you acquire doesn't happen until later in the
game, but the game can let you get Super Missiles earlier very easily.
Regardless, these are listed in the order the walkthrough gets them. Each Super
Missile Tank you acquire increases your amount by 2, each increases by 1 in
Hard mode.
--------------------
S. Missile Tank #1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Your first Super Missile Tank that you're supposed to get is shortly after
your first visit to Ridley's Lair. You'll find out that you can't go anywhere,
so exit Ridley and find another way inside. In this alternate entrance, you
will fight Imago. You get this Tank as a reward.
--------------------
S. Missile Tank #2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This is in Ridley's Lair. From the right side of the area, take the middle
door and follow the rooms until you reach one with trapped Multiviolas. Bomb
yourself in, then jump to the left ledge. Bomb, then jump. Destroy the Super
Missile block, roll through, and Bomb the rest of the blocks to find this.
--------------------
S. Missile Tank #3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From this Tank, head left, without falling, until you finally reach this in
plain sight. It's quite simple. (Hint: When you get here, there's more to the
room than meets the eye.)
--------------------
S. Missile Tank #4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank can be acquired in Norfair only after getting Super Missiles in the
first place. Normally, you don't get this until after the Screw Attack, but
since Super Missiles can easily be gotten before entering Ridley, it's easier
that way. Either way...to get this, go right from the Map Station. Just right.
Go through the green door and do some platforming to reach the end. Shoot the
bridge to go down and under. Here, lure a Gamet to this Tank and freeze it as
a platform. Jump to it (if you have the Screw Attack, make sure it's a
standing jump instead of a moving jump) then jump to this Tank.
--------------------
S. Missile Tank #5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank can be gotten in Norfair. From the Brinstar elevator, Speed Boost
and shinespark right until you get to the right hall and fall through the
Speed Booster block bridge. Enter the door there, then enter the green door
with a Super Missile. Follow the hall here to another room. Walk to the end,
then plant a Bomb against the left wall while Morph Ball jumping. Easy Tank.
--------------------
S. Missile Tank #6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is found in Brinstar. It can be gotten as soon as you get the Speed
Booster and Hi-Jump Boots if you want to. Regardless, from the elevator to
Norfair, head left along the hall until you reach a door. Go right as far as
you can without jumping, then start a Speed Boost run. Go through the door,
store the charge, then go back. Shoot the door, go past the tiny ramp, then
go into Morph Ball mode to shinespark. Once you do that and you fly into a
hidden room, store the charge again, then roll out to the left. Do a moving
jump to the first platform above you and shinespark left again.
--------------------
S. Missile Tank #7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Legendary Power Suit in Chozodia, start backtracking until
you find some water. Missile the bridge, then Speed Boost right. Almost
instant Super Missile Tank.
--------------------
S. Missile Tank #8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the watery area, make your way back to the vertical shaft next-door.
Fall to the bottom, Screw Attack through the wall, and enter the door. Inside
is a room full of lava. Dive in, and roll right under the wall. At the end of
the tunnel is this Tank.
--------------------
S. Missile Tank #9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Save Room leading to the glass tube exit to Chozodia's ruins, head
right. Once in the vertical shaft, jump through and make your way up where the
red door is. Missile the cracked ceiling, get up there, and Bomb the robot to
get it moving. Grab this Tank when it's out of the way.
--------------------
S. Missile Tank #10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the above Tank, take the red door. Soon after, you'll find a room with a
yellow door. Shoot the wall to find a Super Missile Tank surrounded by Bomb
blocks. Bomb, then Space Jump to the Tank.
--------------------
S. Missile Tank #11
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Super Missile Tank is near the crash site of Chozodia, which is
underneath the Mothership. Just head right from the Map Room and look for a
hole in the ceiling. Shoot it to find a Super Missile Tank. Missile the
remaining block and jump to it.
--------------------
S. Missile Tank #12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the glass tube in Chozodia, Power Bomb it to break it, then go down and
left. Power Bomb the wall, then go past and drop down. Head left until you get
to a seemingly empty single-screen room. Well, waiting long enough, you'll
find that some Geemers are emerging from the ceiling. Jump up from where they
appear to find a Morph Ball maze. Navigate through it to find this.
--------------------
S. Missile Tank #13
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- The next room to the left after #12 contains another Morph Ball maze. The
Tank is near the top, so once you enter the maze (Bomb the part that's hanging
down) use Power Bombs as a pathfinder to the Tank.
--------------------
S. Missile Tank #14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This is in Crateria, in the outside area above the watery room to the right
of the landing site. The easiest way to get there is left from Tank #13 above.
To get this one, there's two methods: Either use the passage to Chozodia to
build up a Speed Boost, then Space Jump up to the ledge above and shinespark,
or build a Speed Boost on the ground from the left, Space Jump onto the
pillar, shinespark left, store the Boost, then do a running jump, cancel the
spin by shooting, then shinesparking right. The latter sounds more
complicated, but it doesn't require zoning out and is a bit quicker.
_______________________________________
|::::::: Power Bomb Tanks :::::::|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Power Bombs aren't acquired until nearly the end of the game, so to get all
Tanks, one must do some major backtracking. Each Tank increases your count by
2. In Hard Mode, it's changed to 1, much like the Prime games. These are listed
in the order the walkthrough gets them.
--------------------
Power Bomb Tank #1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Legendary Power Suit, return to the Mothership. From the
docking bay on the far right, go up and roll through the ventilation shaft.
Follow the fairly linear path here until you reach the bridge on the top left
of the Mothership. Find the hole in the lower left of this room and follow the
rooms to get this.
--------------------
Power Bomb Tank #2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Right after the first one, enter the yellow door by using a Power Bomb. In
the next room, use another Power Bomb to reveal holes in the ceiling. Space
Jump up there to find this.
--------------------
Power Bomb Tank #3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Map Station of Chozodia, go right and take the green door back
outside where the crash site is. Move right to the next part, and go to the
top left corner here. Plant a Power Bomb to find this! A shortcut back into
the Mothership is behind said Tank.
--------------------
Power Bomb Tank #4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the middle of Chozodia, between the ruins and Mothership, there's a glass
tube connecting the two places. Place a Power Bomb while standing in it and it
will crack and break apart. Go down and to the right. Power Bomb the
Mothership wall and walk inside. At the top of this shaft lies this Tank.
--------------------
Power Bomb Tank #5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This is in Chozodia. The only way to get this is to enter Chozodia from the
upper right part of Crateria. Once there, get to the end, and shoot the wall
to the left to find this. Missile the block in the way.
--------------------
Power Bomb Tank #6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank can be found by taking the third opening from the bottom of the
rightmost vertical shaft in the ruins area of Chozodia. Power Bomb your way
in, then roll through the top tunnel. Missile the ceiling at the end to find
this.
--------------------
Power Bomb Tank #7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in the landing site in the Crateria. To grab it, go right to the
elevator to Norfair, but don't take it. Power Bomb the obstruction in the
middle, then Speed Boost left. Store the Boost once you get to the landing
site, then get onto the large rock. Do an up-left shinespark as a Morph Ball
on the top of it, then once you crash through a wall, Power Bomb the rest to
get this.
--------------------
Power Bomb Tank #8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Tourian. Bomb the place where Mother Brain used to be to find
a Super Missile block. Blast it with a Super Missile and drop down to find
this Tank. Easy.
--------------------
Power Bomb Tank #9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Map Room in Norfair, head down all the way to the real lava pit.
Find the Missile blocks on the ground, destroy them, then go down through the
door. Here, get on the first ledge and Bomb the walls to find Missile blocks.
Destroy all three of them and enter the adjacent shaft. Space Jump up to the
Power Bomb Tank.
_______________________________________
|::::::: Energy Tanks :::::::|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Probably the most important upgrade Samus can get aside from her abilities.
Samus starts off with 99 energy, and each Energy Tank increases that by 100.
In Hard mode, each one increases her energy by 50. These are listed in the
order the walkthrough collects them.
--------------------
Energy Tank #1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Energy Tank is found along the way to the Bombs. Just head right from
the beginning of the game, go up until you see a door to the right. Shoot
through the rocks to reach it, head on through to the next vertical shaft.
Shoot the red door with a Missile, then just head right through a bunch of
obstacles until you get here.
--------------------
Energy Tank #2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Energy Tank is found in Brinstar, in the hall right of where you can
find the entrance to Kraid. It's in the ceiling, and can be gotten by infinite
bomb jumping (just plant a bomb just before another explodes, constantly) or
with High Jump Boots. Either way, it's an easy one.
--------------------
Energy Tank #3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Kraid's Lair, go to the upper-right section of rooms. In the middle hall,
protected by a red door, there is an Energy Tank waiting to be grabbed. Just
take the zipline across un-Morphed and you'll automatically grab it.
--------------------
Energy Tank #4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Kraid's Lair, you'll need the Speed Booster for this one. Take the second
red door that you see from the elevator, and just start running. You'll get
into Speed Booster speed soon enough. Make a huge jump at the end of the
crumbling bridge and you should gain access to this Tank!
--------------------
Energy Tank #5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Energy Tank is found in the acid in the room before the Varia Suit.
First, you need the Varia Suit so you can get into the acid. Next, find the
two rocks with normal ground between them. Shoot that normal ground to find it
is weak. Drop down, crouch and shoot to the left, and roll through to get
this.
--------------------
Energy Tank #6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Energy Tank is in the room with Kiru Girus. You need to enter it from
where you get the Wave Beam. Just follow the Wave Beam's directions, then just
go further right to find this room. On the right side, shoot the ceiling until
you find this Tank. Missile the block below it to seal the deal.
--------------------
Energy Tank #7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Ridley's Lair. Head left from the elevator to find this Tank
in a suspicious room. There's a pit in the center, so try to jump it and
collect the Tank. If you fall, you can always go around and collect it from
the other side.
--------------------
Energy Tank #8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Ridley's Lair, behind where you find the third and last
Unknown Item of the game. Just shoot the block behind the statue to find this.
--------------------
Energy Tank #9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank is in Ridley's Lair. Head right from the above Tank. Through the
power of Speed Booster, you'll eventually get to a green hidden hall with some
Holtz's. Shoot the floors when you first enter to find a hidden passage below.
This Tank is in that passage.
--------------------
Energy Tank #10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This Tank can be gotten in Chozodia soon after obtaining the Legendary Power
Suit. Enter the water when you see it, and start a Speed Boost right. Store
it, jump up, and shinespark left. Store the energy right after you hit the
ramp and start running again, then Space Jump up. Shinespark against the ramp,
store it. Space Jump up, shinespark, store. Space Jump up, shinespark, and
store just before the door. Go through, Screw Attack through wall, and move
left to a ledge. Shinespark and store using the ramp, then jump right to
another ledge. Shinespark to the right.
--------------------
Energy Tank #11
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This is found just a few rooms from the Mecha Ridley boss in Chozodia, top-
right corner. In one of the halls, you should see an opening beneath the floor
blocked by Speed Booster blocks. (Bombs can reveal the true nature of blocks.)
Start a Speed Boost from the right door and jump toward the Speed Booster
blocks to create a hole. Space Jump back up, and store another Speed Boost
without leaving the room. Drop down there, then drop towards the laser. Press
A to activate the shinespark before hitting the laser, and fly right. You
should get this Tank without hitting any lasers.
--------------------
Energy Tank #12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- The last one in the game! From the glass tube connecting the Mothership and
the Chozo ruins in Chozodia, Power Bomb the tube to break it, and go down and
left. Power Bomb the wall, then drop down to the bottom. Head left, clear all
the Zeelas, and start running to the right from the left side of the room.
When you enter the shaft you fell from, store your Boost, charge your Beam to
prevent the Atomics from shooting energy at you, and shinespark up from the
center.
/¯\-----
|V I| \
/\_/ --------------------------------------------------------------------
/ C R E A T U R E S
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This game is littered with all kinds of creatures, both large and small, to
prevent Samus from reaching her goal. This documents pretty much all of those,
including the main and sub bosses of the game.
_______________________________________
|::::::: Enemies :::::::|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enemies will be listed in alphabetical order, detailing where you can find
them.
--------------------
Atomic
¯¯¯¯¯¯
- Though actually unnamed, this green orb-like enemy looks very similar to the
Atomic in Super Metroid. This enemy floats around, slowly building up kinetic
energy before releasing it in a bolt towards the ground. Atomics are attracted
to intense energy buildups, so charging Samus's weapon near them can make them
move towards you. These are indestructible except for a Screw Attack though.
- These are found in the Mothership portions of Chozodia.
--------------------
Bio-Barrier
¯¯¯¯¯¯¯¯¯¯¯
- The Space Pirates rely on Mother Brain's unique security system by growing
biomatter over doors and halls to important areas. They can either be
bio-matter with an eye that opens and closes, sometimes shooting beams; or
simply be a central organism suspended by veinous substances. For the Gadoras,
(door Bio-Barriers) Bio-Barriers, Missiles to the eyes can kill them. For the
rest, Blootiks can eat them up.
--------------------
Blootik
¯¯¯¯¯¯¯
- A native bug to Zebes, these Blootiks travel in swarms and crawl over Samus
if they attach to her. If too many attach at any time, they will deplete
Samus's energy. To shake them off, go into Morph Ball mode and plant Bombs, or
just exit the room.
- Blootiks' native home is Brinstar. None are found elsewhere.
--------------------
Dessgeega
¯¯¯¯¯¯¯¯¯
- A two-legged creature similar to the Sidehopper. The large red legs allow
this bug-like enemy to jump along rooms and crush prey. Its tough skin makes
it hard to kill, especially the larger variety.
- They're usually found in Ridley's Lair, but you face one in Brinstar if you
don't sequence break.
--------------------
Dragon
¯¯¯¯¯¯
- A lava dragon. Pretty simple name. It resides in the lava and occasionally
pops its head out to shoot fireballs. It's best to just avoid them, but if
they get on your nerves, you are now able to shoot downward at them.
- Dragons are found in Norfair. Most notable is the hall to the Ice Beam.
--------------------
Gamet
¯¯¯¯¯
- A hard-shelled flying bug that flies out of air holes to attack. Its brain is
held within its "mouth," held up by translucent veins. Stronger Gamets are red
and have a special horn protruding from the head.
- Gamets are found in Norfair.
--------------------
Geega
¯¯¯¯¯
- A bug with veinous wings that flies out of air holes to attack. They appear
to have a large, toothy, open smile. Quite a creepy bug to meet in real-life.
- Geegas are found in Kraid's Lair.
--------------------
Geemer
¯¯¯¯¯¯
- The evolutionary cousin to the Zoomer, this red-colored Zoomer crawls along
set paths in search of sustenance. They are able to crawl on walls by
secreting a sticky mucus on its legs. Geemers crawl faster and have a stronger
shell.
- Geemers are found in the rocky areas of Brinstar, and in Chozodia.
--------------------
Geruta
¯¯¯¯¯¯
- A creature that, due to the lack of wings, uses a self-detonation system by
its claws to help zoom down, stab prey with their pincers, then fly back up.
They use this attacking pattern similar to a Rio in the hot places of Zebes.
- Gerutas are found in Norfair.
--------------------
Holtz
¯¯¯¯¯
- A two-horned flying creature. Possibly made by the Space Pirates, as the skin
is abnormally tough to penetrate, making it a tough enemy to kill.
- Holtz are found in Ridley's Lair.
--------------------
Mella
¯¯¯¯¯
- A fiery bug that likes to fly through the cracks of walls and rocks in groups
to chase after prey. They're pretty weak, they go down in one shot.
- Mellas are found in remote places of Norfair.
--------------------
Mellow
¯¯¯¯¯¯
- A small bug with multiple small eyes that likes to fly through the cracks of
walls and rocks to chase after prey. Pretty weak, most go down in one shot.
Mellows congregate by forming biomasses to act as hives. If all the hives of
one area are destroyed, Mellows flee and don't rebuild their hives.
- These pesky flies are found in Brinstar. Most of them disappear if all the
Mellow hives are destroyed, though.
--------------------
Metroid
¯¯¯¯¯¯¯
- The life-form you were sent to eradicate in order to stop the Space Pirates'
plans for universal conquest. This floating life-form has frighteningly fast
speeds, and will latch onto other creatures not of its own and drain the
victim's life energy, killing it. The membrane surrounding their nucleus is
near impenetrable, most weapons cannot even scratch it. Metroids are, however,
weak to cold, so if they could be frozen, their membrane will become brittle
enough so that Missiles could shatter the Metroid.
- Metroids are all found in Tourian, the Space Pirates' base of operations on
Zebes. Beware when entering... the Pirates have done their work in multiplying
these dangerous creatures. If one happens to latch on to you, get into Morph
Ball mode quickly and plant Bombs to shake them off.
--------------------
Multiviola
¯¯¯¯¯¯¯¯¯¯
- The adult Viola. At the adult phase, Violas are able to fly around. Other
smaller Violas (presumably zygote Violas) surround the Multiviola, hence the
name. Doesn't take many shots to kill.
- Multiviolas can be found in rare places of Norfair.
--------------------
Nova
¯¯¯¯
- A bug covered in fire. It follows the ground, walls, and ceiling in a rather
simple pattern. A bit similar to the Zoomer. Purple Novas are weaker.
- Novas are found in Norfair.
--------------------
Polyp
¯¯¯¯¯
- A fireball that shoots out from certain air holes. If you touch the air hole,
it knocks you back without damage. They can be destroyed with Missiles or
other powerful weaponry however.
- Polyps with their air holes are...a rare sight in Norfair.
--------------------
Reo
¯¯¯
- A flying, insect-like enemy that flies toward Samus whenever she approaches.
It uses the giant claws hanging from its body to snatch prey. A simple Missile
can take one down easily.
- Reos can be found in Kraid's Lair.
--------------------
Rinka
¯¯¯¯¯
- A spherical, deadly energy generated from special generators in the Space
Pirates' base of operations. Once they appear, they follow a straight line, so
they're easily dodgeable. They can be frozen and destroyed. There are special
green Rinkas that always drop energy or missile pickups.
- Rinkas are only found in Tourian.
--------------------
Ripper
¯¯¯¯¯¯
- A brown, beetle-like enemy that flies left and right, turning around when
hitting a wall. They're indestructible except against the Screw Attack, but
can be frozen otherwise. A rare variant of a Ripper, the Winged Ripper,
appears only once in the entire game, and it's during the "boss" with Kiru
Giru, the Imago larva.
- Rippers are found in Brinstar, Norfair, Kraid's Lair, and Crateria.
--------------------
Ripper II
¯¯¯¯¯¯¯¯¯
- The evolution to the Ripper. Harder shells surround their body, and have
developed a self-propulsion system to make them fly faster. Their behavior
hasn't changed that much otherwise though.
- Ripper IIs are found in remote places of Norfair.
--------------------
Sidehopper
¯¯¯¯¯¯¯¯¯¯
- A creature with two legs built for jumping huge distances. They have the odd
ability of defying gravity by "jumping" along on ceilings. It takes a few
shots to kill them.
- Sidehoppers can be found in Kraid's Lair.
--------------------
Skree
¯¯¯¯¯
- A bat-like enemy that roosts on the ceiling, and dives down when Samus
approaches. Upon reaching the floor, they then self-destruct. Beware of the
shrapnel.
- Skrees are found in Brinstar.
--------------------
Skultera
¯¯¯¯¯¯¯¯
- An aggressive fish enemy with bony frames and joints that rotate
mechanically. They are only found in the water, of course. A few shots or a
Missile can kill them.
- Skultera are found only in water...Crateria has water.
--------------------
Space Pirate
¯¯¯¯¯¯¯¯¯¯¯¯
- The evil army and menace to the Galactic Federation. These humanoid creatures
with crab-like features have devised a plan to use the Metroids for galactic
conquest. Ridley arrives at Zebes on the Mothership to try to stop Samus from
reaching Tourian. Space Pirates in black skin have stronger resistance to
attacks, making Missiles worthless, and beam weapons only being effective to
deal damage. It still takes a lot to kill one though.
- Ever since the landing, Space Pirates have been found not only in the
Mothership, but throughout Chozodia as well, the ruins of a vast Chozo
civilization.
--------------------
Squeept
¯¯¯¯¯¯¯
- A creature that propels itself from lava, then falls back down. They can be
frozen or destroyed, though most of the time it's beneficial to freeze them
and use them as platforms.
- Squeepts are found in their native habitat, Norfair. Obviously they dwell in
lava.
--------------------
Unknown Species X-45G
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- An unidentified creature and resident of Zebes. Their species are nearing
extinction, with only a couple sightings ever spotted. They act like
Sidehoppers and Dessgeegas, but resemble more like overgrown Rios without
wings. A rather weird and large creature. It can either hop back and forth,
or walk. Their skin is very durable and takes multiple Missiles to kill.
- Very rare, they can only be found in select rooms. Most of the time, they
need to be killed in order to progress. They are in Kraid's Lair and Norfair.
--------------------
Viola
¯¯¯¯¯
- These balls of flame move along the ground and walls in search of sustenance.
They are fairly durable, and are found in the deepest reaches of Zebes. They
become Multiviolas and gain the ability to fly after they have matured.
- Violas are found in Ridley's Lair.
--------------------
Waver
¯¯¯¯¯
- A creature with rotating wings and flies in a wavelength-type pattern. They
turn around when they hit a wall. Their weird path helps them to grab prey
from unsuspecting angles. It takes just a few shots to kill them.
- Wavers can be found in Brinstar.
--------------------
Work Robot
¯¯¯¯¯¯¯¯¯¯
- A standard, indispensible robot that is able to walk in a rather clumsy way.
They can't be destroyed, but they don't attack. However, they can be hit with
a Missile or Super Missile to move them along faster.
- These are found in the Space Pirate Mothership. The Space Pirates stole some
of these work robots to do various maintenance jobs to keep the Mothership
intact.
--------------------
Zeb
¯¯¯
- A two horned bug that appears from peculiar spots. After emerging, it flies
forward in an attempt to hit Samus. Quite a nasty bug, but easily killable.
- Zebs can be found in Brinstar.
--------------------
Zebbo
¯¯¯¯¯
- A creature resembling a giant wasp. They come out of air holes to assault
Samus much like Zebs.
- Zebbos are found in Ridley's Lair.
--------------------
Zebetite
¯¯¯¯¯¯¯¯
- A powerful ore found in Zebes. It has been used by the Space Pirates to
fortify Mother Brain's defenses. It is very peculiar: If shot by a Missile, it
shrinks...but it grows back after a little bit. Constant Missiles should be
able to destroy Zebetite once and for all.
- You may only find Zebetite in Tourian.
--------------------
Zeela
¯¯¯¯¯
- A boneless arthropod that crawls along walls and ground. It takes a few hits
to kill them. The special red variety have a rather gross method of attacking
when they're killed. When killed, their eyes fill with poison and are detached
from the body, flying a short distance on both sides. Those eyes can hurt
Samus.
- Zeelas make their home in the stony dwellings of Kraid's Lair. And also
Chozodia.
--------------------
Zoomer
¯¯¯¯¯¯
- The original spiked creature of the Metroid series. It crawls along the
floors and walls in search of sustenance. It is able to climb on walls by
secreting a mucus on their feet. These are the first enemy ever encountered in
the Metroid series!
- Zoomers are found in Brinstar and Chozodia.
_______________________________________
|::::::: Bosses :::::::|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The bosses in the game will be listed in chronological order. So...yeah.
--------------------
Deorem
¯¯¯¯¯¯
- A long, worm-like creature. It resembles a centipede and attacks by blocking
both sides off with its massive body, and attacking by diving its head and
pincers down toward Samus. It can also shed off spikes to try to hit Samus,
but they can be shot for ammo or energy. Deorem's weak point is its eye. Shoot
Missiles up at its eye when it's open to kill it.
- Deorem first appears in Brinstar after collecting Missiles. If you fail to
defeat it, it may appear again on the way towards the Bombs. If that's failed,
it'll return to its original spot, and repeat the process until it's dead.
--------------------
Mua
¯¯¯
- The acid worm boss found in Kraid's Lair. It's obviously found in the acid of
a certain room, and will make itself visible once you pass its line of vision.
It will use its giant spiked mouth to try to pull you in to the water. When it
lunges out, target the red spot on its body and shoot Missiles to damage it.
It takes a lot to kill, but it's fairly easy.
--------------------
Kraid
¯¯¯¯¯
- A big-ass MF. This giant creature is fought in its own lair, at the very
depths. It attacks by throwing nails and shooting spiked objects from its many
holes in its belly. Shooting charged shots or Missiles at its eyes causes it
to roar.
- To defeat Kraid, you must stay level with its head. Force Kraid to open its
mouth by shooting charged shots or Missiles at its eyes, then fire some
Missiles into its mouth to damage it. When Kraid's skin color turns red, Kraid
destroys all platforms, making the spiked objects it fires from its belly the
only method to stay level. A few more Missiles in its mouth from this point
kills it.
--------------------
Kiru Giru
¯¯¯¯¯¯¯¯¯
- Imago Larva. Imago make their living in Norfair, as evidenced by encountering
three before getting to the Kiru Giru "boss." Once at the boss, your mission
is actually to save the Kiru Giru from the carnivorous Tangle Vines, also
encountered on the way to this.
- Freeze the Winged Ripper, then get on it to fire Missiles at the Tangle
Vines. Eventually, when all that's left is the single vine in the middle, it
breaks off, freeing the Kiru Giru.
--------------------
Imago
¯¯¯¯¯
- A mutant specimen created by Mother Brain. Its larval form, Kiru Giru, is a
mere worm, albeit really huge. Imago's adult form resembles that of a bee,
with a shooting stinger, multiple eyes throughout its body, and rapid-flapping
wings.
- You fight Imago in a hidden area of Ridley's Lair, after "fighting" its
larval form in Norfair. Its weak point is its stinger. Multiple Missiles to
that sensitive area will make it fall off, causing Imago to kamikaze through
its nest.
--------------------
Ridley
¯¯¯¯¯¯
- Ridley is a space dragon and commander of the Space Pirate army. He was the
one who led the attack on K2-L, orphaning young Samus Aran. Years later, he is
sent to Zebes where he meets Samus. Two rivals meet face to face for the first
time after a while.
- Ridley starts off the battle by breathing constant fireballs at Samus. Then,
he starts flying around, using his sharp tail as a stabbing weapon. If he
grabs you with his front claw, he does constant damage (up to two Energy
Tanks!) so shake him off by firing Missiles or a Super Missile at him.
Finally, he creates a wall of huge fireballs that leave pickups when shot.
He's a fairly easy boss, especially if you tank him. Just don't get too
careless because he does LOTS of damage compared to Kraid.
--------------------
Mother Brain
¯¯¯¯¯¯¯¯¯¯¯¯
- The bio-mechanical computer of Zebes. It regulates all life and environments
of Zebes, and is stationed in Tourian, now the Space Pirates' base of
operations. Mother Brain was made to stabilize Zebes to make it a hospitable
planet for many lifeforms.
- Mother Brain is guarded by Zebetite ores and is kept in a Zebetite case. The
ores and case can be broken with enough constant Missiles. If they aren't hit,
they continue to regenerate. Along the way to her, you'll have to deal with
turrets and Rinkas. Once at Mother, break open the case. Mother Brain is only
vulnerable when she opens her eye, so shoot then. If she closes her eye and
flashes blue, then she's charging up a beam. Just dodge it. After enough
Missiles to the eye, she will be dead.
--------------------
Ruins Test
¯¯¯¯¯¯¯¯¯¯
- After years of her childhood, Samus arrives back at this sacred shrine
showing the Chozo god of war. When she arrives, the environment powers the
orb the mural is holding, and a ghost of the mural starts floating around! If
Samus passes the test, she gains the Legendary Power Suit.
- The test resides in Chozodia, and she takes it while she has no Power Suit.
The test consists of her shooting fully-charged stun pistol shots at the orb
when it is glowing. If she shoots it when her reflection is on it, she gets
damaged. If still for too long, lightning shoots down onto her. Occasionally
a lightning bolt shoots down to the center, spreading electricity along the
room. Just jump it. After each shot, the ghost gets faster, and the time to
shoot the orb gets smaller. After four shots, this "boss" is defeated and
Samus gains the Legendary Power Suit!
--------------------
Robot Ridley
¯¯¯¯¯¯¯¯¯¯¯¯
- A robot Ridley wanted designed to represent his power. It is incomplete, but
still operational. Samus encounters Robot Ridley as the final boss in the
Space Pirate Mothership.
- Robot Ridley attacks with claw swipes, fireball streams, homing missiles, and
laser eye beams. All attacks are seriously deadly, especially its claw swipe.
The objective is to hit the weak spot on its chest with Missiles or Super
Missiles, but after the glass protection is gone, Robot Ridley's offenses get
stronger and faster, and only then can you do damage to it. Once it's
defeated, a self-destruct timer is activated, so you must evacuate using one
of the Space Pirate vessels in the docking bay.
- For an added challenge, Robot Ridley is more powerful and has more health
when you have 100% item collection.
/¯\-----
|VII| \
/\_/ --------------------------------------------------------------------
/ E N D
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________
|::::::: Legal :::::::|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and
Super Cheats are allowed to host/display this FAQ, no exceptions. Nothing
personal, it just gets confusing to keep track of which FAQ is up-to-date and
which is not, so I will decline any requests to put my FAQ on your site. Again,
nothing personal.
My e-mail address is
[email protected] . You can email me for questions,
comments, or even suggestions, just make sure your emails are coherent. I will
not accept spam or hate mail, as they will get deleted. I will also delete any
emails that are not coherent. In other words, do not use l33t internet speak or
chatroom shortened words.
_______________________________________
|::::::: Thanks :::::::|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Nintendo - For continuing the Metroid series and making an awesome remake.
Metroid Recon - For providing manual scans and maps to help me out.
========================
Hope to see you on the next guide!