MegaMan Battle Network 2
Released 12/14/01 in Japan
Released 6/14/01 in US
(c) Capcom Co., Ltd
Only for Gameboy Advance
FAQ version 1.75 (7/13/02)
By charp, polished by WhizKid <
[email protected]>
Latest version of this FAQ can always be found at:
http://www.gamefaqs.com or
http://pinoyotaku.com/faq/rmexe.txt
Note: Since charp has to pursue his studies, I, WhizKid am going to
update this FAQ now and then, so the writing style might be a little
different.
------------------------------
Table of Contents
-Foreword-
-Controls-
-world-trotting
-real world
-on the net
-battle controls
-Menu-
-Characters-
-Locations-
-real world
-internet
-plug-in ports
-chip traders
-shops
-chip merchants
-item merchants
-Walkthrough-
-scenario 1
-scenario 2
-scenario 3
-scenario 4
-scenario 5
-scenario 6
-scenario 7
-scenario 8
-scenario 9
-scenario 10
-game clear
-Mini-games-
-jobs
-exchanges
-quizzes
-hidden npc's
-Chips-
-Program advance/Chip combos-
-Powerups-
-Items-
-Styles-
-Navi locations-
-Terrain and Obstacles-
-terrain
-obstacles
-Folders and Strategies-
-Moveslist-
-Star progression-
-Secrets-
-FAQs-
-Future plans-
-Credits-
-Version history-
-Legal disclaimers-
------------------------------
-Foreword-
MegaMan Battle Network 2 is the sequel to, obviously, the previous
title
by the same name.
There are quite a few changes in MMBN2, mostly making the gameplay
much
more
challenging. You can only have a max of 5 chips of the same kind now.
FighterSword class is now unobtainable except by netbattling. V3's of
navis
have an added twist to them that were not found in their previous
versions.
MegaMan does not heal after every battle (consequence of the 100% sync
between
Lan and MegaMan due to Hub.bat). The use of items is introduced.
Terrain
harzards have also been added. Armors are gone and replaced by stlyes.
Well, that's about all that I could think of right now. I'm sure you'll
find
Out more soon enough.
As always, contributions are very welcome. If you can correct my
mistake,
Confirm something for me, or add to something I'm missing, you will be
properly
credited.
------------------------------
-Controls-
Nothing has been changed much in this aspect with respect to rmexe1.
-world-trotting
-real world
A - talking, using, confirming, observing ... just like every other
game
B - dash, cancelling ... just like every other RPG
L - talk to MegaMan
R - jack in to a computer network
start - brings up the menu
select - commits a chip into memory (more on this later)
-on the net
A - ditto real world
B - ditto
L - Talk to Net
R - jack out of a computer network
start - ditto real world
select - double ditto
-battle controls
-in menu
A - select chips, confirm
B - cancel
L - try to escape from battle (low success rate compared to escape
chip)
R - describes what a chip does (when cursor is over a chip)
-in battle
A - use chips
B - use buster, hold to charge, use shield (last 2 only when
applicable)
------------------------------
-Menu-
Press start when out of battle to bring it up. From top to bottom:
Chip folders
Folder1
-pressing a will bring up 2 options. top one is to arrange the
chips, bottom
one is to equip the folder. pression L/R will slowly scroll folder
contents
-when in chip arrange mode, pressing -> will take you to the chip
depot,
pressing <- will take you back to your folder. press select while in
your
folder to preset a chip into memory. the max mb chip you can preset is
indicated on the top of the screen. a preset chip will be the chip
indicated
with a red outline when you enter battle. memory chips increase your
memory.
press start for sorting options
Sub Chip
Pick an item to use. They can range from healing to stealth items.
More on this in the "-Items-" section. Sub memory chips will increase
the no. of items sub chips that you can carry.
Data Library
Track the progress of your chip collection here. Pressing -> will
bring up the chip advance/combo memo screen. There you can track how
many combos you've found (and how to create them in case you forgot).
MegaMan
Track MegaMan.exe's progress here. You can change styles and use
PowerUp's here.
E-Mail
Check your e-mails here.
Key Item
Check what game progress-related items you have.
Network
Use link cable features here. Also lists your chip count and vs.
battle record.
Test battle
Real battle (deathmatch, you lose chips if you lose to your opponent)
Chip trade
Style trade
Save
Exit
------------------------------
-Characters-
Lan Hikari - main character, the guy you control. His netnavi is
MegaMan
Mayl Sakurai - Net's best friend (and love interest :P). Her netnavi is
Roll
Dex - class bully (-ish). Cross between a fish and a mohawk. His
netnavi is
Gutsman
Yai - 8 year old genius, I think she has issues... Her netnavi is Glyde
Yuuichiro Hikari - Net's dad, foremost expert on netnavis
Haruka Hikari - Net's mom. Her roles aren't evident but I'm sure she
does them
well
Chaud - Official netbattler. Net's rival of sorts. His netnavi is Blues
Mariko-sensei - Net's teacher, will teach you the basics of
netbattling.
Mr. Higsby - Net's (former?) teacher. Owner of the chip shop,
Numberman's
operator
Arashi Kazefuki - blonde haired guy. Airman's operator
Ribbita- Reporter that wears a frog hat. Quite a celebrity. Her netnavi
is Toadman
Mr. Famous - guy with a gas mask. I doubt that's his real name. His
netnavi is Gateman
Dave - guy with a red shirt. Quickman's operator
Mr. Dark - Shadowman (and Cutman?)'s operator
Raul - native american guy. Hangs out by the court. His netnavi is
Thunderman
Mrs. Millionaire - also known as the snake lady. Her netnavi is
Snakeman
Princess Pride - pretty, blonde-haired princess. Her netnavi is
Knightman
Magnets Gauss - distinguished gentleman. Magnetman's operator
Hinoken - former WWW member, ditched Fireman for Heatman (a wise choice
actually...)
Shuiyou Gospel - Freezeman's operator (debatable, I suppose), head of
Gospel
...more to be added as I get info (or start remembering stuff)
------------------------------
-Locations-
-real world
ACDC town - Lan's home town. First choice in Metroline selection.
Points of interest: School, playground, Lan's house, Mayl's house,
Dex's House, Yai's house, doghouse
-----------------------------------------------------------------------
---------
Marine Harbor - The new government complex. Second choice in Metroline
selection.
Points of interest: Official center offices, Mother servers, cafe, TV
van, job board, coffee machine, license computer, server that links to
official square
-----------------------------------------------------------------------
---------
Okuden - Camp site. Third choice in Metroline Selection
Points of interest: Camp entrance, trail1, trail2, waterfall, monk
statue, bear, campsite, dam, dam control building.
-----------------------------------------------------------------------
---------
Den Airport - Do I need to explain? Fourth choice in Metroline
selection.
Points of interest: Departures area, information board, departures
gate, duty free store, arrivals area
-----------------------------------------------------------------------
---------
Netopia Airport - Self explananatory. Look at the Netopia Bus stop
sign.
First
question asks if you're sure. Second quesion gives you a) go to
departures area, or b) go to arrivals area.
Points of interest: Tourism booth, arrival area, departures area,
departures gate, duty free store
-----------------------------------------------------------------------
---------
Netopia City - Sounds like a splice of America and Europe. Looks like
it too...
Points of interest: Netopia castle, secret lab, dungeons, tower,
downtown, hotel, alley, jewelry store, goddess statue
-----------------------------------------------------------------------
---------
Airplane - After you get the FreePass, when you pass through the
departures gate, you'll be given a choice. First one takes you to
Netopia, the second will take you inside the plane.
Points of interest: Economy class area, TV, lavatories, business
class area, toilet in Business Area, First class area, cockpit,
navigation computer, airline server
-----------------------------------------------------------------------
---------
Koto town - Looks like a distopian future town. Digital convergence
gone bad. Get here by using the KotoPass from Marine Harbor metroline
station.
Points of interest: Vending machine, ATM, Masion 2nd floor, 9th
floor, 30th floor
-----------------------------------------------------------------------
---------
-internet
Internet zone - First part of the net you can access. Neon blue/green
area.
- divided into internet area-1, area-2, area-3 lower level, area-3
upper level, official square entrance, official square, license
area, official square homepage (aka. official square message boards)
- has access to Koto area, Yumland area-1, Netopia
area-1,Lan's computer, Mayl's computer, Yai's computer, Dex's computer
- also contains warp central. takes you to official, Koto, Yumland,
Netopia squares' entrances
Koto zone - Red/orange area. Has a flower background.
- divided into Koto area, Koto square entrance, square, square
homepage, UnderKoto area, square, square homepage
- has access to internet area-3 upper level, Undernet internet-3 lower
level
Yumland zone - Defined by platforms of red earth. Has a green
background.
- divided into Yumland area-1, area-2, Yumland square entrance, Yumland
square, Yumland homepage
- has access to Netopia area-3, internet area-3 lower level
Netopia zone - Defined by platforms with Victorian design. Has a blue
Background with floating crests.
- divided into Netopia area-1, area-2, area-3, square, square entrance
- has access to Yumland area-2, internet area-3 lower level, Undernet
internet-1, Millionaire's bag's computer, stereo computer
Undernet internet zone - Reverse internet/undernet. Dark area with
glowing neon lights in the area (not the background).
- divided into Undernet internet-1, internet-2, internet-3 lower level,
internet-3 upper level, internet-4, internet-5 south, internet-5 north,
internet-6, internet-7, UnderSquare, UnderSquare homepage aka. Undernet
message boards)
- has access to Netopia area-3, UnderKoto area, WWW area-1
WWW network - secret area. The letter "W" flies all over the
background. Skull designs within the area.
- divided into WWW area-1, area-2, area-3
- has access to internet area-1, Undernet internet-4
-plug-in ports
ACDC town
Lan's computer
Lan's TV
Mayl's computer
Dex's computer
Dex's linked Gameboy Advances
Yai's computer
Yai's phone
Doghouse
Blackboard at school
Yai's house ventilation network
Mecha toy by playground (not available at start)
Mayl's piano (NAAS)
Statue at Yai's house (NAAS)
Marine Harbor
TV van
Official square server
License computer
Dad's test computer
Presentation board
Navi Computer servers
Okuden
Monk statue
Bear
Barbecue grill
Bomb servers
Den Airport
Information board
Netopia Airport
Duty free shop (near the wines)
Netopia City
Goddess statue
Hotel refrigerator
Stereo
Mrs. Millionaire's Bag
Netopia Castle Dungeon servers
Airplane
Economy class TV
Airline server (NAAS)
Kotobuki town
Vending machine
ATM
Mansion servers
-chip traders
Chip trader-1 - takes 3 chips, gives 1 random 1-5 star chip
Official center lobby (the chances of getting a 5 star chip is
extremely rare)
Chip trader-2 - takes 10 chips, gives 1 random 1-5 star chip
Netopia downtown, by hotel entrance
Marine Harbor circle (NAAS)
ACDC Metroline station (NAAS)
Retro chip trader - takes 1 rmexe1 chip via link cable, gives 1 random
4 star chip
Okuden entrance
Official center offices
Den airport arrivals area
Airplane first class area
-shops
There are 2 kinds of shops, 1 for items 1 for chips. I'm only going
to list what I know is for sale from memory or based on what my source
Japanese site says.
-chip merchants (all items have a max of 3, sans buster up which
is 1)
Internet area-1
HP memory 1000~
Shotgun B 200
LilBomb J 500
Recovery10 * 500
Spreader Q 1000
Internet area-3 upper level
HP memory 3000~
Buster UP 5000
Attack+10 * 600
Shotgun O 800
Recovery30 B 1000
AreaGrab E 2000
Official Square
HP memory 2000~
Crossgun J 600
Widesword L 800
Recovery30 1000
Barrier B 1200
Koto Square
HP memory 4000~
Buster UP 10000
Panelsteal * 1000
Fire+40 * 3000
FireBlade R 3800
AquaSword N 5000
Yumland area-2
RockCube * 500
ColdPunch B 800
Spreader N 800
Catcher T 2000
Netopia area-2
Wind * 2000
Dan * 2000
Barrier * 4000
ZapRing1 * 5000
Numberman (Netopia area-2 north)
Recover120 O 4000
Elec+40 * 5000
CustomSword B 7500
Netopia Square
HP memory 8000~
Buster UP 10000
Panelreturn * 2400
Widesword * 3000
Hammer U 4800
Jealousy 10000
Undernet area-1
HP memory 10000~
FullCustom * 5000
Attack+20 * 8000
ElecBlade R 9000
Grab Revenge W 10000
UnderSquare
HP Memory 12000~
Power UP 20000
Magnet Line Q 8000
Lava Line A 8000
Ice Line F 8000
Grass Line R 8000
Numberman (Undernet area-5 north)
Recover 120 O 4000*
Elec+40 * 5000*
Custom Sword B 7500*
Kagigenkin T 8000
Hiraishin H 9000
Daikouzui W 10000
*carryovers from first Numberman store, so if you bought it 1 before, 2
will
remain
UnderKoto area
HP memory 15000~
Power UP 20000
Fast Gauge * 5000
Slow Gauge * 5000
Aqua Blade R 8000
Mindbender D 10000
WWW area1 (all classic mmbn1 chips)
Trident E 20000
Tornado E 20000
Mine S 20000
Front Sensor R 20000
Double Sensor E 20000
Bubblewrap R 20000
Godstone Q 50000
Numberman (Internet area-1)
Recover 120 O 4000*
Elec+40 * 5000*
Custom Sword B 7500*
Kagigenkin T 8000*
Hiraishin H 9000*
Daikouzui W 10000*
Deathmarch1 S 10000
Deathmarch2 Z 14000
*carryovers from previous Numberman stores
BugFrag shop (only accepts BugFrag pieces)
Crossgun * 1bp
Spreader M 1bp
Recovery80 * 2bp
AirShoes A 4bp
Attack+30 * 8bp
Zeus Hammer Z 16bp
-SubChip merchants (don't run out like chip merchants)
ACDC town
Mini Energy 50
Full Energy 400
Unlocker 4000
Official square
Mini Energy 50
Full Energy 400
SneakRun 200
Official center lobby
Mini Energy 50
SneakRun 200
Locate Enemy 10000
Dam trail (by the billboard)
Mini Energy 50
Full Energy 400
Unlocker 4000
Koto square
Full Energy 400
Sneak Run 200
Unlocker 4000
Netopia square
Full Energy 400
SneakRun 200
Locate Enemy 10000
Airplane Economy class TV
Full Energy 400
SneakRun 200
Unlocker 4000
UnderSquare
Full Energy 400
Untrap 100
Unlocker 4000
------------------------------
-Walkthrough-
Again, I have to stress that this FAQ was written BEFORE the release
of the US version so there are some changes in the names and some
aspects of the game. I might make a list and put it at the end of the
FAQ. So read the FAQ carefully! =P
-scenario 1: *sighs* The trouble with computerized air ventilation
systems...
1)Talk to Dex, talk to him again after class ends
2)Go home and talk to mom
3)Jack into your computer, your teacher will teach you the basics of
netbattling. First 2 rounds are the same as mmbn1, 3rd one is slightly
different so pay attention.
4)Go to official center and talk to the green navi nearest to the
firewall. He will ask you to find 2 pieces of data. find them in
internet area-3 near the p-blocks and in internet area-1 near the dead
end on the southwest of the screen. Return to the green navi and he
will give you the super license and the regular system. (Starts you our
with 4 MB)
5) Jack-out and go to Yai's house. Mayl should give you a Roll V1 chip
6) Jack-in and go towards the bath. Jack into the ventilation system,
shut off the gas.
7)When the game switches the controls over to Lan, go up to the 2nd
floor and search one of Yai's dressers for a fan.
8)Proceed on to the very end of the vent system network and delete
Airman
9)Go home and sleep
-scenario 2: What? You've beaten Wily and you're not even an
official Netbattler?
1)Go to school, then go to Dex and Yai and discuss plans for the
camping trip
2)Take the Metroline to Marine Harbor.
3)Talk to the official lady at the leftmost counter to get permission
to take the B license test
4)Jack into the license computer and talk to the green navi. You have
to complete 3 tasks to get your B license.
- 1st is a 5 round endurance battle.
- 2nd is to get a data from a green navi just south of the netmerchant
in internet area-3 upper level. First you have to talk to the navi,
he'll ask you to defeat a rogue navi in internet area-2. Do that then
go back and talk to the navi to get the data. Talk to the license bot
to complete the task.
- 3rd task is a 5 round endurance battle.
5) Go home and sleep.
-scenario 3: Buses, bees, bears, Blues and bombs. Can you say 'B'
spells disaster?
1) Go to the bus station and talk to Mayl, Dex and Yai
2) Go towards the bees. Find 3 items in the area. The items are:
- At the end of the rock bridges
- The end of the riverbank
- At the tree that corners out
3) Go towards the bear. Go find an item behind the waterfall.
4) Approach the bear again. Jack-in and talk to the navi, defeat the
virus.
5) Get 3 items from people in the camp.
- Kindling from the fat lady
- Fish from the man with the bandana
- Wood from the old man in the lower part of the screen.
Talk to Mayl Yai and Dex, they'll each need one of the items you
collected.
6) After the barbecue, head towards the dam. There you'll find Chaud
trapped in the dam control building after finding bombs there.
7) Disable all 4 bombs in this order
-PET on the rock bridge
-Thermos on the picnic blanket
-PET hidden behind the waterfall
-PET on guy with red shirt on the opposite side of the road where you
found the bees. He's Quickman's operator, talk to him to jack-in.
8) Beat Quickman to disable the final bomb.
-scenario 4: What? You're a mere B class Netbattler? That doesn't
cut it!
1) Go to internet area-3, go towards the Yumland area (look at the
Security-block on the left)
2) Jack-out and talk to the official behind the counter near the job
board. He'll post 3 New tasks in the job board. Accomplish jobs 3-5
(solution in -jobs- section).
3) Plug into the license computer and talk to the green navi. Again,
you have 3 tasks.
- 1st is a 5 round endurance battle.
- 2nd is to find 2 rogue navis on the net
- one in internet area-2
- the other in Koto area
- 3rd is another 5 round endurance battle.
Complete these tasks and you get your A class license.
4) You're now able to open the Security-block you looked at.
5) Work your way through the Yumland zone until you reach Yumland
square.
6) Enter the Yumland square homepage (the house shaped door) and beat
Cutman.
-scenario 5: Time for a change of pace, Mother wants you to solve
panel puzzles
1) Go visit Lan's dad in the official center offices on the 2nd floor
2) Jack-in to the official center server, let MegaMan post at one of
the message boards.
3) Jack-out and then immediately jack-in. Read the reply. Jack-out, go
to the job board and complete the new jobs that have been posted.
4) Jack-in again, go to Official Square and talk to all the navis
there. Go back to the official square message boards. There is another
post for you to read.
4) Go to the ACDC playground and talk to a man that will give you an
item.
5) Go to the campsite and talk to a lady beside the blue tent, get an
item from her.
6) Go to Koto square and talk to a purple navi near the house-shaped
door, you should get the Yumland key (if not try talking to the other
navis)
7) Go to Yumland square and re-enter the homepage. use the key to go
through the barrier. Take "change.bat" from the purple mystery data,
battle 4 security navis on your way out.
8) Talk to Lan's dad, he will process change.bat and make it usable to
MegaMan.
9) Go to Official Square and defeat the dark navi.
10) The Mother computers have been attacked, go and help the other
Netbattler's who are located opposite the official center offices on
the 2nd floor.
11) Jack into the Mother servers and solve the panel puzzles. The
passwords are:
<get out your kana table if you're not familiar with katakana>
Mother computer-1 "DANGO" "SHINGOUKI" "O SE"
Mother computer-2 "HAJIGARETAKI" "ARIJIGOKU" "MOUSUKOSHIDAGANBAROU"
Mother computer-3 "RINGO-GORIRA-RAKUGAKI-KITAKITSUNE" "TOOREMASUYO"
"CHIRINURUWO"
Mother computer-4 "TENTOUMUSHI" "SHIAFUROMO" "KA" "KENTOUOINORIMASU"
Mother computer-5 "FUTAKOBURAKUDA" "KAKIKUKEKOTACHITSUTETO"
"MEINSHISUTEMUHEISOGE"
"MEINSSHISUTE" "MUSUGUSOKO" "PUROGURAMU"
12) Defeat Shadowman
-scenario 6 - ~Oh say can you see? I'm coming to Netopia!~ Hey,
that's not right!
1) Get the passport from the official center from the official in the
rightmost booth.
2) Go to the airport via the Metroline, Mayl will give you a wireless
access device. Go through airport security. Airport security (net mafia
in disguise) will confiscate your PET, chips, money, and passport, and
then they'll give you a mini-PET in exchange. Talk to Chaud, he will
give you your PET back (wonder how he got hold of it), then proceed
through the departure gate.
3) When you arrive at Netopia, talk to the guy in the tourism booth so
you'll be able to understand the Netopia language. Netbattle the guy
with blonde hair in green shirts to get your money back, but it's a
tough battle. Go to your hotel room and get your folder of chips.
4) After the sequence where you throw your PET down, go and talk to
Higureya. He'll give you a chip (you should have 2 folders by now,
with the extra chip you can be able to arrange chips between folders
again, barely at least). Go back and apologize to MegaMan and get your
PET back.
5) Talk to the old man near Netopia Castle, then go to the alley and
talk to Jim, the black kid. Give him a metguard * (I sure hope you have
at least one of these or you'll have to hunt for it in a chip trader-2,
which would be a waste), he'll tell you about Raul's Security-code
chip. Talk to Raul, the Native American guy by the courts at the end of
the alley. Netbattle him and Thunderman for his Security-code.
6) Jack into the stereo, with Raul's Security-code, you should be able
to access the Netopia zone. Make your way towards area-3 and look for
some dark navi's arguing.
7) Talk to one of the navis and battle one of them, you'll get your
passport back once you win. Jack-out. Talk to the guy with green shirt
in the alley, he will tell you that someone is willing to give out 30
MetaGuard *'s. Now go to the entrance of the castle and talk to the
girl beside a woman in purple shirts, who will give you 30 MetaGuards.
Give Jim another MetaGuard *.
8) You should now be able to coax Mrs. Millionaire to netbattle you.
She's the VIP in the jewelry store. Win and get her Security-code. You
get 10000 zennys for winning her and you get your chips back from her
as well, so you should have everything back by now.
9) Go back to the hotel and sleep
-scenario 7 - Castles, dungeons, knights and a princess? Isn't this
the year 21XX?
1) Go to Netopia Castle and walk through the wall where the crest is
located. Talk to everyone inside.
2) After a cutscene, go to the door on the right, you'll drop into a
dungeon. Try to go forward until a trap stops you. Jack-into the castle
network and disable it. Proceed onward and continue disabling traps. Be
sure to retrieve your wireless access device from the wall once the
flames are gone.
3) When you get back to the point where you initially fell from, Chaud
will netbattle you. Defeat Protoman.
4) Go to the top level of the Netopia tower and face Princess. The
panel for the self-destruct system is over a chasm, but you manage to
reach it with your wireless access device. Plug in and go to the end to
defeat Knightman.
-scenario 8 - Turn your internet devices off, it may interfere with
navigation
1) Go to Netopia Castle's secret lab, get your ticket back to Den
Airport. Board the plane.
2) Collect the items needed to catch the spider on the loose.
- First talk to the old lady on the same row as you
- Then talk to another old lady next to a scientist
- Then talk to the fight attendant at the back (near the bathroom)
- Finally talk to the black guy with shades.
(I don't remember if this is 100% correct but if it doesn't work, keep
talking to people on the plane) You should be able to take the
captain's hat off from the hook in the cockpit if you've done all the
necessary things.
3) After the plane experiences turbulence, go to the cockpit and jack
into the airline network server and restart all the engines. Face and
defeat Magnetman.
4) You'll see a cute cutscene before MegaMan wakes Net up. Exit the
plane through the economy class door.
5) Go home and talk to Yai, Mayl, Dex and your mom. You should then be
able to go to sleep.
-scenario 9 - Since when did people use vaccines to break ice?
1) Go talk to Yai and receive an e-mail from Mayl about Roll, who 's
trapped behind some ice crystals. You can only break white crystals for
now. Head towards KotoSquare. Just before the warp towards Koto square
entrance, you should see a navi trapped behind white ice crystals.
Break the ice and defeat the viruses, then talk to the navi.
2) Talk to dad to get the red vaccine. You can now break red ice
crystals.
3) Go to Yumland area-2 and rescue the green navi behind the red ice
crystals, then talk to the navi.
4) Go to the left and break the red ice crystals trapping Roll.
5) Go to the Square message boards and check all of the new messages,
after you read one of them, Mayl will email you and give you Roll V3.
Go to Netopia area-3 and access Undernet (the green navi that used to
block the warp should be gone, but there's an red ice crystal in its
place, take care of it)
6) Go to Undernet area-2 and find the warp that goes to UnderSquare.
Talk to all the navis there.
7) Go to Netopia square and talk to the pink navi at the northwest
corner. Go to UnderSquare and pay one of the navis 10000 zennys to give
you a clue.
8) Go out to Netopia area-2 and talk to the purple navi in front of the
chip merchant trade a Zapring2 B with him and get the keyword (WWW).
9) Go to the Undernet message boards and post. Talk to the navis in
UnderSquare.
10) Jack out, go to the campsite and jack into the barbecue grill, find
a navi that will give you an item (HeatData).
11) Go to UnderSquare and talk to the orange navi to get the yellow
vaccine.
12) Go to Netopia area-2, free the green navi behind a yellow crystal
near the south edge of the screen. Go to Undernet area-3 and find his
brother (he's at the top of the stairs that goes to Undernet area-3
lower level) talk to him. Go back to Netopia area-2 and talk to the
green navi, he will give you an item (BlueFrag 1).
13) Go back to Undernet area-3 and you should see a dark navi that's
wandering in the lower level. An e-mail should arrive from Chaud. Go to
Netopia Square and talk to a navi near the warp gate, he will give you
Gatekey D.
14) Go to warp central and step over the leftmost inactive gate. Warp
to Koto Square entrance, go south and access the gate that goes to
UnderKoto area.
15) Reach the other end of UnderKoto and go to Undernet area-3 lower
level. Follow the path the dark navi took to find him. Defeat him and
get the Gospel password.
16) Go to Koto square and use the password to go through the gate.
Enter the UnderKoto square homepage. Defeat a couple of lackeys and
then face Freezeman. Defeat him and get the blue vaccine.
-scenario 10 - And now, the homily. This is the Luke according to
Gospel...eh???
1) Go to the UnderKoto square homepage, go to the very end. A cutscene
will ensue.
2) Jack out and go visit dad. He will give you the Metroline ticket
that can take you to Kotobuki town.
3) Use the ticket from Marine Harbor (MegaMan will ask you something,
pick the first choice to go to Kotobuki, pick the second, you'll use an
existing ticket you have that you got from the Metroline ticket booths)
4) Enter the mansion and get to the 2nd floor. Jack into the server and
fix all the elevator bugs. At the very end, you'll fight 3 consecutive
battles with Airman, Quickman and Cutman. They're only v1's though, so
you shouldn't have a problem with them at this point. Jack out, go to
the 9th floor and check the left door, you'll find an HP memory.
5) Go to the 30th floor, enter the room try to go through the door on
the right. You'll get zapped by radiation. Jack-in to the server and
disable the security system. At the very end, you'll fight 3
consecutive battles with Knightman, Magnetman and Freezeman. They are a
little but tougher than the first set of 3. I recommend that you have
CannonBall's to punch through Knightman's stonebody and at least one
terrain changer for Magnetman.
6) Jack-out. SAVE BEFORE YOU GO THROUGH THE DOOR. When you go through
the door, it's the point of no return, and you can no longer save your
game. So make sure you get as many of the optional stuff now if you can
(not really required though because Forte and Gospel are not that hard)
7) Go through the door, you'll plug into the Gospel main server. Reach
the end and fight Forte and the "secondary" form of Forte, Gospel.
Once you've beaten them, the game is over (and the real fun begins >:)
-game clear
1) Continue your game after the end credits roll. You should have a
single yellow star next to "Continue" now. Head for the WWW warp, which
was behind a firewall you couldn't go through before in Undernet area-
4.
2) Go toward the upper left corner of the screen in WWW area1. Defeat
the Protector viruses (I'm not giving the solution to that right away
here, if you can't figure it out read the FAQ section below). Go
through another red warp and get the ArmyData (allows you to take SS
license exam) item that's on the other side.
3) Go to the green navi in the license computer. If you haven't gotten
an S license yet, you'll automatically be upgraded to it. Talk to him
again and you'll show him the ArmyData you just picked up. You will be
asked to find 4 prank navis. Find and beat them at:
- Yumland area-2
- Netopia area-3
- Undernet area-6
- UnderKoto area, IN THAT ORDER.
4) Talk to the green navi again and fight an endurance battle of 20
rounds, you'll get your SS license after you win.
5) Talk to the green navi again and if you have completed all the
missions on the job board and have a high enough level, he'll let you
take the SSS license test. He'll ask you to find the navi master. He
gives you 1 clue and you take it from there. Here's what you do:
-Go and read cafe sign
-Go to the dam area, to the upper left of the screen there should be
four trees in a row. Talk to the scientist there
-Go to the plane and look at the plane's ...computer? It's that purple
pulsing thing by the cockpit (not the place you plug into to access the
airline network)
-Go to the top floor of Netopia castle, talk to the Caucasian official
there.
-Go to the alley, look for the 4 dumpsters that are side-by-side to
each other. Look at the dumpster that's 2nd from the left.
-Go to Yumland Square's treasure room (where you got change.bat). Meet
with an orange navi at the very end of it
-Plug into Mayl's piano, talk to the purple navi towards the upper left
of the screen
-Go to your dad (he left after he gave you the Kotobuki ticket, but he
should be back), you will find out that he has the navi master program.
You'll fight an endurance battle consisting of the 6 non-gospel net-
navis (Toadman, Gateman, Thunderman, Snakeman, Heatman, Protoman). They
are at v2 so prepare a folder that will anticipate the moves of each
one.
6) Talk to the green navi again and fight an endurance battle of 30
rounds, you'll get your SSS license after you win.
7) Now go through the WWW areas. There's no special requirement to pass
through the first gate, just go and beat the crap out of Pharaohman.
8) To pass the 2nd gate, you need to have already beaten and collected
the V3 chips of every navi before game clear (basically everyone except
Pharaohman, Napalmman, Planetman and Forte). Once you unlock the second
gate, you face Napalmman.
9) To pass the last gate, you simply have to have more than 200 entries
to your data chip library. Behind it is Planetman.
10) Once you try to exit the WWW area into Undernet area-4, you'll
battle the real Bass, hell of a lot harder than the bad copy you faced
before you battled Gospel. After beating Bass, he will drop his V1
chip.
11) Once you beat him, Capcom will congratulate you for being a world-
class Netbattler.
12) Go all over the world and collect 247/250 of the battle chips (the
only ones you cannot get are LifeAura3, BassV2 and BassV3). After
doing this, wander around WWW area-3 to fight BassDeluxe, the final
boss of the game.
Btw, it happened to me, but I'm not sure if everyone experiences it, my
save game got erased after beating Forte, so just to make sure, save
after you beat him. You'll have 2 stars next to continue now.
------------------------------
-Mini-games-
As with any RPG, the side-quests are mostly optional but usually
have really great rewards once you accomplish them
-jobs
Take a job from the job board located at the official center
basement. You can't choose to take another job until you've
accomplished the current one. So if you're stuck, just look below for
the answers. It's listed from the bottom of the job list upwards.
1. Talk to girl near bb in school, find her sister in marine harbor
north of the tv van, go back and talk to the girl in the school to
finish the job. Get regular up1.
2. Go to the guy next to the Metroline entrance in marine harbor. Go to
Official Square and step out into internet area-2, find and beat the
rogue navi. Return to the guy to finish the job. Get HP memory.
3. Cyber criminals have penetrated the ACDC network. Talk to the
scientist next to the Metroline entrance in ACDC town, he'll ask you to
delete rogue navis. Find them in:
- Dex's Gameboy Advance
- The school blackboard
- The mecha toy in the park.
Talk to the scientist again to complete the job. Get regular up1
4. Go to the purple navi on the right in Koto square, it will ask you
to delete a rogue navi in the coffee server. Jack-out and jack into the
coffee machine and beat the navi. Return to Koto Square to complete the
job. Get Recover 30*.
5. Talk to the man on the rock bridge at the campsite. He will ask you
for a program for fishing or something. Jack into the internet and go
to Den area-3 lower level, talk to the green navis there. Jack-out and
go back to the man to complete the job. Get HP memory.
6. A lady is looking for FireSword F. Grab one by getting a busting
level of 8-9 when you battle them in Koto area. When you have one, give
it to the lady at the top of the stairs in the official center. Get
iaiform L.
7. You have to beat the rogue navi next to the billboard near the
entrance towards Yumland area-2 in Yumland area-1. You've finished the
job if you get Gatekey B.
8. Talk to the old man near the bus stop in the campsite entrance.
He'll give you a love letter. Give it to the old lady standing in the
grassy area next to the cafe in marine harbor. Go back to the old man
to complete the job. Get 10000 zennys.
9. Talk to the pink navi at the official square entrance. She'll ask
you to find her partner. Find him in the statue by the waterfall in the
wilderness trail. He's the leftmost green navi. Go back to the pink
navi to complete the job. Get regular up2.
10. Talk to the guy in the playground in ACDC town. He'll ask you to
look for a black dude. The culprit is at the dam control area near the
campsite. Go back to the man to finish the job. (if you have the
Freepass already, you can accuse other similar looking black guys in
Netopia for some funny stuff ^^;) get kogarashi Y.
11. Talk to the white dude in the Den airport departures area. He'll
ask you for a Catcher N, get one from battling the UFO viruses in the
airplane network (where you fought Magnetman). He'll give you 50000
zennys for the job.
12. Talk to the kid inside the ACDC Metroline station. He'll ask you to
look for his lost navi. He can be found in Yumland square, near the
homepage entrance. Return to the kid to finish the job. Get HP memory.
13. Jack into Yai's telephone. Talk to the green navi, he'll tell you
to delete the rogue navi... right in front of you! :P. talk to it again
to complete the job. Get gospel Security-code (will let you open may of
those Security-blocks strewn across the net)
14. Jack into the TV van and talk to the green navi, you'll fight a
tougher endurance battle than the one for the A license test. Get Power
UP for winning.
15. Talk to the white girl outside the Netopia hotel. Jack into the
internet, go to the Netopia square entrance. Delete the 4 rogue navis
there. Talk to the girl again to complete the job. Get fumikomizan M.
16. Go to the first floor of Yai's house. The guy wants to borrow some
money for to save his company from bankruptcy. He'll ask for 50000
zennys. Exit the house and talk to him again and you'll get 100000
zennys.
17. Go to the campsite and talk to the professor looking guy near the
southernmost tent in the campsite (wasn't this the guy in kahoots with
magnetman's operator?). He's looking for a rare bug that lives in the
river. You can find it at the end of the rock bridge two screens down,
near the kid with the baseball cap. Give the guy the bug to finish the
job. Get recovery200 M.
18. Go to Netopia jewel store. Talk to the female officer. She's
looking for 3 sisters suspected of stealing from the store. They each
have Yumland's tear, King stone, and Maiden's dawn.
-Find the first sister in the path next to Netopia Castle. Fight her
and win, talk to her again to get the first jewel.
-The next sister is in your hotel room, repeat process.
-The last is at the top of the Netopia Castle tower.
Return the jewels to the officer. Get Goldfist Z.
-exchanges
Lots of people are after chips, and with the usually good rewards,
you'd be only too happy to oblige them. Here are the following people
you can exchange with:
Scenario: 3
Location: Boy at the upper west edge of ACDC
Chip Given: DashAttack J
Chip Received: Spreader *
Scenario: 5
Location: Boy at Marine Harbor Metroline Station
Chip Given: Poisonmask S
Chip Received: VariableSword B
Scenario: 5
Location: Boy at wilderness trail 1
Chip Given: Invisible1 *
Chip (and item) Received: Escape N & HP memory
Scenario: 5
Location: Lady at official center basement
Chip Given: Escape N
Chip Received: Hammer Z
Scenario: 6
Location: Purple navi at southern Netopia Square
Chip Given: Hammer Z
Chip Received: Silverfist V
Scenario: 8
Location: White guy at Netopia alley
Chip Given: Yukashita D
Chip Received: Neppuu P
Scenario: 9
Location: White girl at Netopia downtown
Chip Given: Silverfist V
Chip Received: BigBomb *
Scenario: 9
Location: Girl by Netopia airport Duty-free store
Chips Given: AquaAura A, FireArua R, WoodArua S and ElecAura L
Chip Received: Undershirts N
Scenario: 10
Location: Black kid in airplane's first class area
Chips Given: Shadowman V1 S, Shadowman V2 S and Shadowman V3 S
Chip Received: Kawarimi S
Scenario: 10
Location: Black lady beside Mother server 2
Chip Given: BigBomb *
Item Received: Folder #3
-quizzes
Another mmbn tradition, the quiz masters are back. Unfortunately I
didn't note any of the answers down, so you'll just have to go with
trial and error. All I can do is tell you where the quiz masters are
1) Kid by the duty free store at Den Airport departures area (scenario
6)
2) Scientist in the secret lab (scenario 8)
3) Old man in Netopia dungeons, by the arrow trap (scenario 10)
-hidden npc's
Don't have a better term for these guys. Basically the people that
are hidden from view. They usually have useful items that they'd just
give away. I forget what scenarios the start showing up in, but they're
not there at the start.
1) ACDC town, behind a house on the northwest side of town. Follow the
sidewalk down from Yai's house, press A when you hit an obstacle. Get
metguard * x20 (haha, I think this might be a carryover from the first
game. you had to give a kid 30 metguard in one of the exchanges, I
think he realized that it's more than he needed)
2) Outside Netopia castle, behind the row of trees west of the screen.
Get sub-memory upgrade.
3) Okuden trail-2, behind the last tree, not quite directly across the
bear. Get regular up1.
4) Marine Harbor, behind the wall at the lower section of the map. Get
deathmarch3 *.
5) Mother computer room, behind the first server box. Get buster UP.
------------------------------
-Chips-
The heart of mmbn's battle system. There's close to twice as many
chips in this sequel than in the first game.
A peircing attack means that it can disregard a barrier (not an
Aura, just a barrier), shield or stonebody status and damage an enemy
with the chip's full strength.
In the location section BMD stands for blue mystery data, these are
the ones that usually float around non-internet areas and appear only
once. GMD is for green and they're the most common ones, they
regenerate once you plug out. PMD is for purple, you have to use the
Unlocker sub-item to open it. Usually contain extra rare chips.
The format will be like this:
Chip # - Chip Name
Code - MB - Damage - Rarity - Element - Description
Location/Enemy
#001 - Cannon
ABCDE* - 16MB - 40 - * - None - Single shot attack
Den Area 1
#002 - HiCannon
CDEFG* - 24MB - 60 - ** - None - Single shot attack
#003 - M-Cannon
EFGHI* - 32MB - 80 - *** - None - Single shot attack
#004 - ShotGun
BFHJN* - 4MB - 30 - * - None - 2 square shot attack
NetDealer
#005 - V-Gun
AFGLP* - 4MB - 30 - * - None - 3 square shot attack
Starting equipment
#006 -CrossGun
HJMQS* - 8MB - 30 - * - None - x5 square shot attack
NetDealer
#007 - Spreader
MNOPQ* - 20MB - 30 - ** - None - 3x3 square shot attack
NetDealer
#008 - Bubbler
BGHPR* - 12MB - 40 - * - Aqua - Aqua shotgun
RedShrimp
#009 - Bub-V
CDJNS* - 16MB - 40 - * - Aqua - Aqua V-gun
GreenShrimp
#010 BubCross
KOPTV - 20MB - 40 - ** - Aqua - Aqua Crossgun
PurpleShrimp
#011 - BubSpread
EFILM* - 32MB - 40 - *** - Aqua - Aqua Spreader
RedPuffer
#012 - HeatShot
BGHPR* - 14BM - 50 - * - Fire - Fire Shotgun
BlueWolf
#013 - Heat-V
CDJNS* - 18MB - 50 - * - Fire - Fire V-gun
RedWolf
#014 - HeatCros
KOPTV* - 22MB - 50 - ** - Fire - Fire Crossgun
YellowWolf
#015 - HeatSprd
EFILM* - 36MB - 50 - *** - Fire - Fire Spreader
BluePuffer
#016 - MiniBomb
BEGLO* - 8MB - 50 - * - None - Attack 3 spaces ahead
Starting equipment
#017 - LilBomb
FJOQT* - 12MB - 50 - * - None - 3 square bomb attack
RedBeetle
#018 - CrossBomb
DJOQT* - 16MB - 60 - ** - None - 3 spaces ahead, explodes in cross
BlueBeetle
#019 - BigBomb
OQTVY* - 32MB - 70 - *** - None - 3 spaces ahead, explodes in 3x3
GreyBeetle
#020 - TreeBom1
BGHPR* - 10MB - 100 - * - Wood - 3 spaces ahead, homing wood spikes.
Water for power-up!
RedFlytrap
#021 - TreeBom2
CDJNS* - 15MB - 120 - ** - Wood - 3 spaces ahead, faster homing wood
spikes. Water for power-up!
BlueFlytrap
#022 - TreeBom3
KOPTV* - 20MB - 150 - *** - Wood - 3 spaces ahead, fastest homing wood
spikes. Water for power-up!
GreyFlytrap
#023 - Sword
AKLSY* - 12MB - 80 - * - None - Slash 1 space ahead
Starting equipment
#024 - WideSwrd
ACLQY* - 16MB - 80 - * - None - Swipe 1 column forward
Shop
#025 - LongSwrd
AILOY* - 22MB - 80 - ** - None - Sword with range of 2
Purple Knight
#026 - FlameSwrd
FHNRU* - 24MB - 100 - ** - Fire - Widesword with fire element
Yellow Knight
#027 - AquaSwrd
AHNRW* - 26MB - 100 - ** - Aqua - Widesword with aqua element
Blue Knight
#028 - ElecSwrd
EHNRV* - 28MB - 100 - *** - Elec - Widesword with elec element
TV van BMD
#029 - FireBlde
FHPRZ* - 32MB - 90 - *** - Fire - Longsword with fire element
NetDealer
#030 - AquaBlde
AFJRZ* - 32MB - 90 - *** - Aqua - Longsword with aqua element
NetDealer
#031 - ElecBlde
EFMNR* - 32MB - 90 - *** - Elec - Longsword with elec element
NetDealer
#032 - StepSword
DHMQU* - 54MB - 150 - *** - None - Jump 2 spaces ahead then Widesword
Job
#033 - Kunai1
EILPS* - 48MN - 40 - * - None - Attacks up and down 1 square
GreenNinja
#034 - Kunai2
DFJQR* - 64MB - 40 - ** - None - Attacks up and down 2 squares
PurpleNinja
#035 - Kunai3
CGHKN* - 78MB - 40 - *** - None - Attacks up and down 3 squares
BlueNinja
#036 - CustSword
BGKQT* - 68MB - 0 to 256 - **** - None - Swipes in 2x3 area. Damage
dependent on custom gauge (at top of screen)
#037 - Muramasa
NOTUW* - 88MB - 0 to 999 - ***** - None - Attacks 1 space forward
damage = max HP - current HP
ShadowmanV3
#038 - VarSwrd
BLNTZ* - 40MB - 60 - **** - None - Attack formation depends on
combination entered (check FAQ section for combinations)
Chip exchange
GMD in Undernet area 7
039 - Slasher
ADHLQ* - 24MB - 180 - **** - None - If an enemy enters your area while
A button is held down, it will automatically attack.
#040 - ShockWav
HJLRU* - 10MB - 40 - * - None - single row piercing wave attack
YellowMetool
#041 - SonicWav
EIMSW* - 30MB - 60 - ** - None - Faster single row piercing wave attack
RedMetool
#042 - DynaWav
GNQTV* - 50MB - 90 - *** - None - Fastest single row piercing wave
attack
BlueMetool
#043 - Quake1
AMPQW - 16MB - 90 - * - None - Attack 3 spaces ahead, crack panel
GreyAnvil
#044 - Quake2
BGNQW* - 32MB - 110 - ** - None - Attack 3 spaces ahead, crack panel
RedAnvil
#045 - Quake3
CEOQW* - 64BM - 130 - *** - None - Attack 3 spaces in cross formation,
crack panel
YellowAnvil
#046 - GutsPunch
BDHKN* - 8MB - 70 - * - None - Punch 1 space forward
GutsmanV3
#047 - ColdPnch
BDLPS* - 8MB - 70 - ** - Aqua - GutsPunch with aqua element
NetDealer
#048 - DashAtk
BDGJL* - 12MB - 90 - * - None - single row piercing dash attack
GreenBird
#049 - Wrecker
OQSUW* - 16MB - 80 - *** - None - 3 space ahead piercing attack,
destroys panel
Yumland-1 GMD
#050 - CannBall
OPQRS* - 22MB - 150 - **** - None - Stronger 3 space ahead piercing
attack
SteelBall
PMD in Netopia area 3
051 DoubleNeedle 50x2 18 1 multiple arrow attack
RedClam
052 TripleNeedle 50x3 24 2 "
YellowClam
053 TetraNeedle 50x4 30 3 "
PurpleClam
054 Trident 60x3 30 4 "
shop
055 Ratton1 70 26 1 seeker that turns once
RedSirenRat
056 Ratton2 80 32 2 "
YellwSirenRat
057 Ratton3 90 38 3 "
BlueSirenRat
058 RattonHanaBi 200 30 4 plant a bomb in 1 space
WWW-2GMD
059 Tornado 20x8 22 4 persisting whirlwind
shop
attack 2 spaces ahead
060 Kogarashi 20x8 W 22 3 wood tornado
job
061 Neppuu 20x8 F 22 3 fire tornado
exchange
062 BurningBody 150 F 28 3 + fire pillar around you
RedBird
063 RabbitRing1 20 E 12 1 single shot stun attack
RedRabbit
064 RabbitRing2 30 E 16 2 "
BlueRabbit
065 RabbitRing3 40 E 20 3 "
OrangeRabbit
066 Satellite1 60 E 20 1 sinewing attack across
GreenOrb
all columns ahead, can
be destroyed (easily)
067 Satellite2 80 E 24 2 " but faster
RedOrb
068 Satellite3 100 E 28 3 " but even faster
OrangeOrb
069 BadSpores1 100 W 14 1 attack all grass
OrangeMushroom
panels
moves forward from col 1
070 BadSpores2 120 W 28 2 "
GreenMushroom
071 BadSpores3 140 W 42 3 "
PurpleMshroom
072 MagnetBomb1 80 E 10 1 bomb attack temporarily
GreenLocust
anchors enemy to a panel
073 MagnetBomb2 100 E 14 2 | 3 square magnetbomb1
YellowLocust
074 MagnetBomb3 120 E 18 3 + 5 square magnetbomb1
GreyLocust
075 Yo-yo1 40x2 36 1 attack 1-3 spaces forward
RedYo-yo
076 Yo-yo2 50x2 40 2 "
GreenYo-yo
077 Yo-yo3 60x2 44 3 "
BlueYo-yo
078 CurseShield1 130 18 1 counterattack when enemy
GreyBoard
projectile hits shield
079 CurseShield2 170 24 2 "
GreenBoard
080 CurseShield3 210 32 3 "
OrangeBoard
081 BreakHammer 100 24 4 attack 1 space forward
shop
082 ZeusHammer 200 70 4 hurt all enemies that
bargain shop
are on the ground
083 BambooLance 90 W 20 3 attack last column
DenAirport DutyFree
084 BronzeFist 100 18 2 like gutspunch, said to
Yumland-1
PMD
change with proper execu-
tion (unconfirmed)
085 SilverFist 140 30 3 "
exchange
086 GoldFist 180 60 4 "
job
087 PoisonMask 1~ 24 3 generate a shield 1 space
GreenPuff
forward, slowly poison an
enemy 1 space ahead of
the shield when A button
is held down
088 PoisonFace 1~ 30 3 like poisonmask except
OrangePuff
poison radiates a reverse
c shape around the shield
089 UzuShio 10/200 20 1 generates a whirlpool,
BlueBlob
high damage when enemy
walks over it, otherwise
it's a 10 damage bomb
090 BlackHole 10/300 30 2 "
PinkBlob
091 Meteo9 60x? F 12 1 generate a staff 1 square
RedWizard
ahead, drop 9 meteors on
enemy area. staff can be
destroyed (easily)
092 Meteo12 80x? F 24 2 " but with 12 meteors
PurpleWizard
093 Meteo15 100x? F 48 3 " but with 15 meteors
GreenWizard
094 Meteo18 150x? F 60 4 " but with 18 meteors
PinkPopup
095 CountBomb1 70 32 1 generate a 3sec time bomb
GreyHand
on the first enemy column
can be destroyed
096 CountBomb2 120 48 2 "
BlueHand
097 CountBomb3 200 64 3 "
PinkHand
098 Cloud 70x? A 16 1 rain cloud that travels
GreyCloud
across a column 3 spaces
ahead. last for 6 spaces
099 MoreCloud 90x? A 24 2 "
BlueCloud
100 MostCloud 110x? A 32 3 "
BlackCloud
101 StealthMine 300 12 4 plant a mine randomly on
shop
enemy area, blows up when
stepped on by enemy
102 FrontSensor 100 14 4 generate a horizontal
shop
sensor bomb 1 space ahead
blows along line of sight
can be destroyed
103 DoubleSensor 100 24 4 same as frontsensor but
shop
has 2 diagonal sensors
104 RimokoGoroo1 80x? E 8 1 generate a parara virus
RedParara
1 space ahead. home in on
enemy position. remote
devices zaps and destroys
squares as it goes. para-
ra can be destroyed, but
otherwise the remote de-
vice will continue zap-
ping as long as there are
intact panels (in other
words until all enemies
are eliminated)
105 RimokoGoroo2 80x? E 16 2 " but higher hp parara
BlueParara
106 RimokoGoroo3 80x? E 32 3 " but even higher hp
BlackParara
107 AquaBalloon 10 A 20 3 absorbs attacks. damage
BlueOctopus
of the attack (yours or
an enemy's) will increase
the balloon's damage po-
tential by that attack's
strength. explodes and
damages 3x3 area when it
comes into contact with
an obstacle (incl. you!)
108 ElecBalloon 10 E 20 3 "
YellowOctopus
109 HeatBalloon 10 F 20 3 "
RedOctopus
110 KanKetsuSen 200 A 40 4 summons a 3x3 attack when
Yumland-2
thrown in a hole 3 spaces
PMD
ahead
111 MagmaDragon 200 F 60 5 summon a dragon in a hole
Dragon
1 space ahead. attacks all
Undernet-6
squares ahead of it
Mansion-3
112 GodStone 150x? 60 5 summon mini-stoneman in a
shop
hole 1 space ahead. drops
3, then 4, then 5 stones
in enemy area
113 OldWood 100x? W 60 5 summon a tree in a hole 1
WWW-2BMD
space ahead. wood spikes
rise randomly in enemy
area 8 times
114 Metguard 0 2 1 generates a shield
YellowMetool
115 PanelOut1 10 4 1 create a hole 1 space
start
equip
ahead. will damage if
enemy is in range
116 PanelOut3 10 8 2 create a column of holes
Mother-3
1 space ahead. will da-
BMD
mage if enemy is in range
117 LineOut 40 F 24 2 create a row of holes in
RedFurnace
front of you. will damage
if enemy is in range
118 CatchMotion 0 12 2 disable any chips an
UFO
virus
enemy might have
119 AnotherMind 30 38 3 single shot attack, i'm
shop
insure of how it actually
works but it's supposed
to make enemy movement
erratic (to what end?)
120 Recovery10 0 2 1 recover 10hp
start
equip
121 Recovery30 0 4 1 recover 30hp
shop
122 Recovery50 0 8 2 recover 50hp
PurpleGhost
123 Recovery80 0 16 2 recover 80hp
RedGhost
124 Recovery120 0 32 3 recover 120hp
shop
125 Recovery150 0 48 3 recover 150hp
GreyGhost
126 Recovery200 0 64 4 recover 200hp
job
127 Revovery300 0 80 4 recover 300hp
Undernet-7
BMD
128 PanelSteal 10 4 1 steal 1 enemy panel. will
SchoolBlkBrd
damage an enemy in range
129 AreaSteal 10 8 2 steal 1 enemy col. will
shop
damage enemies in range
130 StealPunish 30x? 24 3 damage an enemy that uses
shop
areasteal by the number
of panels stolen
131 DeathMarch1 0 16 2 crack all panels
shop
132 DeathMarch2 0 32 3 create holes in all pa-
shop
nels that you, an enemy,
or an obstacle is not at
133 DeathMarch3 1~ 48 4 " except it's poison
hidden
npc
panels instead of holes
134 Escape 0 64 2 escape from any random
start
equip
battle with 100% success
135 AirShoes 0 12 3 float over holes
bargain
shop
136 PanelReturn 0 8 2 restore all your panels
shop
to blank panel status
137 RimorooSoku1 0 50 1 create a candle 1 space
RedFlame
ahead. will gradually
heal you if you're hurt.
can be destroyed
138 RimorooSoku2 0 60 2 " but faster
YellowFlame
139 RimorooSoku3 0 70 3 " but even faster
PurpleFlame
140 StoneCube 10 16 1 create a stone obstacle 1
shop
space ahead. will damage
if enemy is in range. can
be destroyed.
141 Prism 10 24 3 create an ice prism. can
Netopia-1BMD
amplify an attack to da-
mage the surrounding 9
squares, otherwise it's a
10 damage bomb
142 Ojizou-san 200 54 4 create a monk statue 1
Ktbki ATM
space ahead. counterat-
PMD
tacks anything that hits
it with a lightning bolt
(you're not immune!)
143 Turbo 0 10 1 summon a windbox virus 1
WindBox
space ahead. pushes all
enemies. can be destroyed
144 SuiKomi 0 10 2 summon a vaccumfan virus
VaccumFan
1 space ahead. pulls all
enemies. can be destroyed
145 PoisonAnubis 1~ 90 5 summon an anubis statue 1
PharoahmanV3
space ahead. will rapidly
poison enemies until they
are (or it is) destroyed
146 HeavyGuage 0 10 2 slows custom guage
shop
147 QuickGuage 0 10 2 accelerates custom guage
shop
148 FullCustom 0 10 2 instant refill
shop
149 Invisible1 0 12 1 invincible for a period
PurpleGhost
150 Invisible2 0 24 2 " but longer
RedGhost
151 Invisible3 0 48 3 " but even longer
GreyGhost
152 TenJouUra 0 64 4 invincible when not using
RedAcorn
chips
153 Yukashita 0 84 5 invincible when not
BrownPopup
attacking
Undernet-6
rare
154 StoneBody 0 64 3 all non-piercing damage
KnightmanV3
is reduced to 1. but you
can no longer move
155 KageBunJin1 0 32 2 invincible to anything
PurpleShadow
but a sword attack for a
period of time
156 KageBunJin2 0 48 3 " but longer duration
BlackShadow
157 KageBunJin3 0 64 4 " but even longer
BlueShadow
158 Undershirts 0 18 4 prevents your deletion
exchange
once, brings hp to 1
159 Barrier 0 8 1 protects you from a sin-
shop
gle non-piercing attack
160 BubbleWrap 0 A 36 4 40hp barrier, electric
shop
attacks will pierce
161 LeafShield 0 W 26 4 turns 1 attack's damage
GreenAcorn
into hp, fire attacks
will pierce
162 AquaAura 0 A 30 3 nullifies any damage
YellowHead
under 10, only electric
attacks will pierce
163 FlameAura 0 F 36 3 nullifies any damage
GreenHead
under 40, only aqua at-
tacks will pierce
164 WoodAura 0 W 42 3 nullifies any damage
PurpleHead
under 80, only fire at-
tacks will pierce
165 ElecAura 0 E 48 3 nullifies any damage
BlueHead
under 100, only wood at-
tacks will pierce
166 DreamAura1 0 60 4 nullifies any damage un-
Green/Yel-
der 100, can't be peirced
low/Red
Blue Bug
167 DreamAura2 0 70 4 " but nullifies under 150
WhiteBug
168 DreamAura3 0 80 4 " but nullifies under 200
ForteSP
169 MagnetLine 0 24 3 turns current row into
shop
magnetic panels
170 MagmaLine 50 F 24 3 " but with magma panels
shop
171 IceLine 0 24 3 " but with ice panels
shop
172 KusaMuraLine 0 24 3 " but with grass panels
shop
173 MagmaStage 50 F 64 4 turns all panels into
WWW-1
BMD
magma panels
174 IceStage 0 64 4 " but with ice panels
KtbkiArea
BMD
175 KusaMuraStage 0 64 4 " but with grass panels
WWW-3
BMD
176 HolyPanel 0 22 3 generate a holypanel on
YellowBroom
the panel you're standing
on. damage is halved when
standing within the panel
177 Jealousy 50x? 22 4 peircing damage on an
shop
enemy with chips. damage
is calculated by the num-
ber of chips (usually 3)
178 KaKiGenKin 200 32 3 peircing attack on all
shop
enemies, if an enemy exe-
cutes a fire attack. will
fizzle if there's already
a fire attack lingering
on screen. you can use
other chips while waiting
for the proper trigger,
they won't cancel the ef-
fect (unless it's another
counterattack type chip)
179 HiRaiShin 200 32 3 " but with elec attacks
shop
180 DaiKouZui 200 32 3 " but with aqua attacks
shop
181 KawariMi 100 32 3 " but with any attack up-
exchange
on contact, not execution
182 ShiraHadoRi 100x3 32 3 3 square wide wave co-
Undernet7BMD
unterattack upon contact
with any sword attack
(incl blues' slash wave)
183 NaviScout ??? 32 4 counter when enemy sum-
WWW-3
PMD
mons a navi (for use only
in linked vs battles)
184 BadMedicine 300 32 4 an enemy using a recovery
UnderKoto
chip will be damaged
BMD
185 Attack+10 0 1 4 add 10 damage to any
start
equip
attack. activate by posi-
tioning it right after an
attack chip. will apply
effect to any battle chip
that comes right before
and after it in the chip
input sequence. experi-
ment around with these,
learn what you can and
can't do through these
186 Attack+20 0 2 20 " but adds 20 damage
shop
187 Attack+30 0 3 38 " but adds 30 damage
bargain
shop
188 Fire+40 0 2 12 add 40 damage to fire at-
shop
tacks. activate by posi-
tioning it right after a
fire elemental chip. will
apply effect to any fire
elemental chip that comes
right before and after it
in the chip input seq.
189 Aqua+40 0 2 12 " but with aqua elemental
shop
190 Wood+40 0 2 12 " but with wood elemental
shop
191 Elec+40 0 2 12 " but with elec elemental
shop
192 Navi+20 0 2 24 " but adds 20 damage to
Yumland-2BMD
navi chips. same deal tho
193 Navi+40 0 4 42 " but adds 40 damage
WWW-3
BMD
194 Roll 60 3 8 damage closest hitta-
Mayl
scen-1
ble enemy on the highest
row,
then recover 30hp
195 RollV2 80 4 24 " but recover 50hp
Mayl
scen-6?
196 RollV3 100 5 48 " but recover 80hp
Mayl
scen-9?
197 Gutsman 50 3 32 wave attack damages and
GutsmanV2
cracks enemy area
198 GutsmanV2 70 4 48 "
GutsmanV3
199 GutsmanV3 90 5 64 "
GutsmanV3
200 Blues 120 3 52 swipe 1 enemy in each row
BluesV2
201 BluesV2 160 4 64 "
BluesV3
202 BluesV3 200 5 76 "
BluesV3
203 Airman 40x? 3 16 generate tornados 1 col
AirmanV2
ahead of you, and travel
through the length of the
screen. double damage is
possible if enemy is in
row of generation. obsta-
cles or holes will pre-
vent generation. will not
pass over holes, but will
hit any enemy in or over
the hole (one of the 1st
navi chips, and yet one
of the most versatile)
204 AirmanV2 70x? 4 34 "
AirmanV3
205 AirmanV3 100x? 5 72 "
AirmanV3
206 Quickman 50x? 3 32 throw a boomerang across
QuickmanV2
1 row, double damage on
all but the last column
207 QuickmanV2 70x? 4 56 "
QuickmanV3
208 QuickmanV3 100x? 5 80 "
QuickmanV3
209 Cutman 150 3 20 attack 1 space forward
CutmanV2
210 CutmanV2 200 4 50 "
CutmanV3
211 CutmanV3 300 5 80 "
CutmanV3
212 Shadowman 60x? 3 64 3 attacks evenly dist-
ShadowmanV2
ributed among enemies.
higher row gets priority
213 ShadowmanV2 70x? 4 50 "
ShadowmanV3
214 ShadowmanV3 80x? 5 80 "
ShadowmanV3
215 Knightman 160 3 64 attack 1 col ahead
KnightmanV2
216 KnightmanV2 210 4 80 "
KnightmanV3
217 KnightmanV3 260 5 96 "
KnightmanV3
218 Magnetman 130 E 3 48 dash attack across 1
MagnetmanV2
row. both Magnetman will
appear and do double
damage
if the space between you
and
the enemy are the same.
has magnetbomb's effect
219 MagnetmanV2 140 E 4 64 "
MagnetmanV3
220 MagnetmanV3 150 E 5 80 "
MagnetmanV3
221 Freezeman 50x? A 3 64 randomly drop 8 icicles
FreezemanV2
in enemy area. about 75%
chance of hitting a foe
222 FreezemanV2 60x? A 4 80 "
FreezemanV3
223 FreezemanV3 70x? A 5 96 "
FreezemanV3
224 Heatman 100 F 3 64 attack in a triangle pat-
HeatmanV2
tern 1-3 spaces forward
225 HeatmanV2 130 F 4 80 "
HeatmanV3
226 HeatmanV3 160 F 5 96 "
HeatmanV3
227 Toadman 100 E 3 28 single attack with limi-
ToadmanV2
ted seeking ability
228 ToadmanV2 140 E 4 48 "
ToadmanV3
229 ToadmanV3 180 E 5 68 "
ToadmanV3
230 Thunderman 80 E 3 30 damage a col 3 spaces
ThundermanV2
ahead. blowup empty panels
231 ThundermanV2 130 E 4 60 "
ThundermanV3
232 ThundermanV3 180 E 5 90 "
ThundermanV3
233 Snakeman 30x? W 3 25 single attack on an
SnakemanV2
enemy plus single
horizontal
attacks from snakes gene-
rated from any holes from
panels on your side. each
hole generates one snake
234 SnakemanV2 40x? W 4 50 "
SnakemanV3
235 SnakemanV3 50x? W 5 70 "
SnakemanV3
236 Gateman 40x3 3 24 chained horizontal attack
GatemanV2
237 GatemanV2 40x4 4 40 "
GatemanV3
238 GatemanV3 40x5 5 56 "
GatemanV3
239 Pharaohman 240 5 32 generate a sarcophagus
PharaohmanV2
1 space ahead. attack
would
either be a 1 row beam
attack or 2 rattons
240 PharaohmanV2 270 5 48 "
PharaohmanV3
241 PharaohmanV3 300 5 64 "
PharaohmanV3
242 Napalmman 220 F 5 48 throw 5 randomly dist-
NapalmmanV2
ributed bombs 2-4 spaces
a-
head. blowup empty panels
243 NapalmmanV2 240 F 5 64 "
NapalmmanV3
244 NapalmmanV3 260 F 5 80 "
NapalmmanV3
245 Planetman 70x3 all 5 64 3 elemental spheres
PlanetmanV2
will surround 1 enemy and
simultaneously attack it.
fire from the north, aqua
from the east, elec from
the south, wood from the
west. which ones appear
depend on enemy position
246 PlanetmanV2 80x3 all 5 80 "
PlanetmanV3
247 PlanetmanV3 90x3 all 5 96 "
PlanetmanV3
248 Forte 50x? 5 96 randomly fire 25 horizon-
data
in
tal shots on all rows in
WWW
area1
front of you after
Forte's
defeat
249 ForteV2 60x? 5 96 "
ForteSP
250 ForteV3 70x? 5 96 "
ForteSP
==================================Secret
chips==================================
251 OoAkaTsuNami 220 F 64 5 for use with heat style
see
secrets
generate a wave attack 1
col ahead. waves will not
pass through an obstacle,
holes, or another enemy
252 FreezeBomb 180 A 56 5 for use with aqua style
"
it's a stronger version
of magnetbomb3. it feezes
enemies for a period of
time
else special about it
253 ChargeSpark 100 E 48 5 for use with elec style
"
hold down A to charge,
will gradually decrease
your hp, but conversely
increase the power of the
attack. releases a 3x3
spark field around you
254 GaiaSword 200 W 72 5 for use with wood style
"
souped up widesword, any
offensive chips that come
after it would act like
an attack+ chip, the val-
ue added is equivalent to
the chips' 1 hit damage
255 BreakBomb 200 F 64 5 can be a piercing bomb or
"
or a cherrybomb (see ter-
rain/obstacles section).
will explode and damage
enemy area if thrown on a
fire elemental or magma
256 FighterSword 100 50 5 for use with normal style
"
attack 1-3 spaces forward
257 KnightSword 150 64 5 "
"
258 PaladinSword 200 90 5 "
"
259 RyuuSeiGun 40x? F 68 5 enemy area will be conti-
"
uously struck by meteors
30 times row by row star-
ting from the top right to
the bottom left of the e-
nemy area, cycling back to
the top right when panels
run out. avoids any holes
or panels with obstacles
260 Poltergeist 200x? 50 5 any obstacle will rise
"
and fly to the enemy clo-
sest to it. the list of
obstacles is in the ter-
rain/obstacles section
261 Gateman SP 300 50 5 strong single shot attack
"
262 FireGospel 600 F 96 5 breath attack in a trian-
???
gle pattern from col 3-5.
it is piercing, making it
the best navi chip ...if
you can get it :P
263 AquaGospel 600 A 96 5 "
???
264 ElecGospel 600 E 96 5 "
???
265 WoodGospel 600 W 96 5 "
???
266 Sanctuary 0 99 5 turn all your panels into
see
holy panels
secrets
alternatively, visit
http://www.geocities.com/nakoruru00/rockmanxe2-
chip.doc or
http://www.gamefaqs.com for neo zero x's rmexe2 chip and program
advance guide
------------------------------
-Program advance/Chip combos-
The method of chaining combos remain unchanged from rmexe1, so
hopefully you guys have tried it out then as I won't explain it
anymore. The number of combos is down from the first game, but each one
that is here now really do count for something.
Zeta series -slightly changed from rmexe1, aside from invincibility and
unlimited use of the weapon for 5 sec, each execution is 3 rapid hits
(except howgun)
Omega series -same as zeta, but with a 10 sec duration (up from 7 in
rmexe1)
Beta and Sigma series -gone from the game, but the same combinations
yield more powerful results than their previous incarnations.
* chips are wild. They can be used to replace missing letter chips.
However, if PA with the same chip (Z-Cannon) * chips can only replace
substitute for ONE chip.
Following each Program Advance is a brief description of what each
Program Advance does. Below the description is the amount of damage
each hit takes. Normal max damage is the total amount of damage
possible for multiple shot PA's. Super max damage is the total amount
of damage possible by adding an attack+30 and an attack+20 to the end
of the PA.
program advances:
1. Z-Cannon1: Cannon A,B,C/B,C,D,/C,D,E
Gives you five seconds of invisibility and unlimited usage of the
Cannon chip
-40 damage for each shot
2. Z-Cannon2: HiCannon C,D,E/D,E,F/E,F,G
Gives you five seconds of invisibility and unlimited usage of the
HiCannon chip
- 60 damage for each shot
3. Z-Cannon3: M-Cannon E,F,G/F,G,H/G,H,I
Gives you five seconds of invisibility and unlimited usage of the M-
Cannon chips
- 80 damage for each shot
4. H-Burst: Spreader M,N,O/N,O,P/O,P,Q
A one-time shot that does 100 damage. After the shot connects, it
bursts out in a 3x3 square, and can damage multiple times.
-100 damage for each burst
-300 normal max damage
-450 super max damage
5. Z-Ball: CannBall O,P,Q/P,Q,R/O,R,S
Gives you five seconds of invisibility and unlimited usage of the
CannBall chip
- 300 damage for each CannBall
6. Z-Ratton1: Ratton1 H,I,J/I,J,K/J,K,L
Gives you five seconds of invisibility and MegaMan shoots out 3
Rattons
-70 damage
-210 normal max damage
-360 super max damage
7. Z-Ratton2: Ratton2 J,K,L/K,L,M/L,M,N
Gives you five seconds of invisibility and MegaMan shoots out 3
Rattons
-80 damage
-240 normal max damage
-390 super max damage
8. Z-Ratton3: Ratton3 L,M,N/M,N,O/N,O,P
Gives you five seconds of invisibility and MegaMan shoots out 3
Rattons
-90 damage
-270 max damage
-420 super max damage
9. O-Cannon1: Cannon A,B,C,D,E
Gives you ten seconds of invisibility and unlimited usage of the
Cannon chip
-40 damage for each shot
10. O-Cannon2: HiCannon C,D,E,F,G
Gives you ten seconds of invisibility and unlimited usage of the
HiCannon chip
-60 damage for each shot
11. O-Cannon3: M-Cannon E,F,G,H,I
Gives you ten seconds of invisibility and unlimited usage of the M-
Cannon chip
-80 damage for each shot
12. M-Burst: Spreader M,N,O,P,Q
A one-time shot that does 100 damage. After the shot connects, it
bursts out in a 3x3 square, and can damage multiple times. I think the
only difference between M-Burst and H-Burst is that M-Burst sticks
around longer.
-100 damage for each burst
-500 normal max damage
-750 super max damage
13. O-Ball: CannBall O,P,Q,R,S
Gives you ten seconds of invincibility and unlimited usage of the
CannBall chip
-300 damage for each CannBall
14. O-Ratton1: Ratton1 H,I,J,K,L
Gives you ten seconds of invisibility and MegaMan shoots out three
Rattons
-70 damage
-210 max damage
15. O-Ratton2: Ratton2 J,K,L,M,N
Gives you ten seconds of invisibility and MegaMan shoots out three
Rattons
-80 damage
-240 max damage
16. O-Ratton3: Ratton3 L,M,N,O,P
Gives you ten seconds of invisibility and MegaMan shoots out three
Rattons
-90 damage
-270 max damage
17. Arrows: DoubNdl+TripNdl+QuadNdl C/I
A one-time PA that shoots out a volley of ten needles. If you
connect with the first the target will be stunned, allowing the other
nine needles to connect.
-100 damage for each needle
-1000 normal max damage
-1500 super max damage
18. UltraBmb: LilBomb+CrosBomb+BigBomb O/Q/T
A one-time PA where MegaMan throws a 3x3 bomb that cracks all panels
-400 damage
19. LifeSrd1: Sword+WideSwrd+LongSwrd A/L/Y
One-time gigantic sword that swings in a 2x3 arc (two up and three
across)
-400 damage
20. LifeSrd2: FireSwrd+AquaSwrd+ElecSwrd H/N/R
One-time gigantic sword that swings in a 2x3 arc (two up and three
across)
-500 damage
21. LifeSrd3: FireBlde+AquaBlde+ElecBlde F/R
One-time gigantic sword that swings in a 2x3 arc (two up and three
across)
-600 damage
22. Punch: GutPunch+ColdPnch+DashAtk B/D
One-time PA where MegaMan shoots out six giant fists in a row. If
the first hit connects, the target will be stunned, allowing the
remaining fists to connect.
-80 damage
-480 normal max damage
-780 super max damage
23. Curse: CrsShld1+CrsShld2+CrsShld3 A/O/P
This one-time PA works pretty much the same as the CurseShield chips
do. When the PA is activated, MegaMan will raise the CurseShield in
front of him for a brief moment. If anything hits MegaMan while the
shield is in front on him, a CurseShield will fly through each row. So
unless an enemy is on your side, it will be damaged. I can't remember
but I'm pretty sure that it flies through obstacles as well (other
enemies, rocks etc)
-500 damage
24. TimeBom+: TimeBom1+TimeBom2+TimeBom3 G/K/Z
A one-time PA that creates a giant time-bomb that damages all enemy
squares
-500 damage
25. HvyStamp: Quake1+Quake2+Quake3 Q/W
A one-time usage PA that turns MegaMan into a giant anvil and stomps
on the nearest enemy, no area damage
-800 damage
26. PoisPhar: PoisMask+PoisFace+Anubis U/W
A very unique PA that acts much like the Anubis chip, but MUCH
faster. It drops a statue that deals out constant poison damage to the
enemy territory at an amazing rate. The only way to stop this PA is to
destroy the statue, which is relatively weak. Please note that you
CANNOT add +attack chips to this PA.
-Unlimited damage
27. Gater: Wind+Fan+Gateman(V1,V2,V3) G
The first of the Navi PA's, it also happens to be one of the best in
the game. When you cannot beat a boss, before logging onto GameFAQs
and asking for help, try using this PA first. What is does is call
Gateman down in front of MegaMan, who whacks Gateman on the back to
shoot out nine projectiles. Please note that the version of Gateman is
irrelevant, damage will always be the same.
-100 damage for each projectile
-900 normal max damage
-1350 super max damage
28. GtsShoot: Guard+DashAtk+Gutsman(V1,V2,V3) G
A one-time PA where Gutsman drops down behind MegaMan, and then
throws him forward, damaging anything in the row. Please note, the
version of Gutsman is irrelevant, damage will always be the same.
-400 damage
29. BigHeart: HolyPanl+Recov300+Roll(V1,V2,V3) R
A one-time PA that works just like the standard Roll chip. Roll
drops down and attacks the closest enemy, and then heals MegaMan.
Please note that the version of Roll is irrelevant, damage and health
will always be the same.
-300 damage and FULL health
30. BodyGrd: DropDown+AntiDmg+ShadoMan(V1,V2,V3) S
In my opinion, BodyGuard is the best PA in the game. The only
problem is that the chips required are not easy to come across.
Anyway, this is a one-time PA where Shadowman drops by to deal out some
major damage by throwing eighteen Chinese stars at the enemy. If the
first attack hits, the enemy will be stunned, allowing the remaining
stars to connect. Please note that the version of Shadowman used does
not affect the damage.
-100 damage for each throwing star
-1800 normal max damage
-2700 super max damage
For those of you wondering, yes, the super version of this PA WILL kill
BassDeluxe in one hit.
31. 2xHero: CustSwrd+VarSwrd+ProtoMan(V1,V2,V3) B
A one-time PA where Protoman joins MegaMan, after which they both
proceed to blow the crap out of everything on the screen with a total
of eight shots. Please note that the version of Protoman used does not
affect the damage.
-70 damage for each hit
-560 normal max damage
-960 super max damage
32. Dark Messiah: Bass(V1,V2,V3)+AntiNavi+Gospel X
Technically this PA is impossible to get because Capcom currently
doesn't have any plans to let us American gamers get our hands of the
super-secret Gospel chips, which can only be gotten at Capcom give-a-
ways (much like Mew from Pokemon). Please do not e-mail me asking me
how to get the Gospel chips because YOU CANT, and I don't cheat either,
so I can't help you with codes. Because of this, I have never actually
seen this PA in action, although if you do cheat to get the Gospel
chips, you could do it. From what I've heard, Bass and Gospel drop
down and dish out an amazing amount of pain. It probably doesn't
matter which version of Bass you use either.
-3000 damage
chip combos:
1. prism + forestbomb1/2/3 - 100/120/150x90damage, affects area
surrounding the prism (only works in Japanese version)
2. IceLine/stage (or terrain) + any elec element chip - double
effectiveness
3. LavaLine/stage (or terrain) + any fire element chip - double
effectiveness
------------------------------
-Powerups-
There are way more things to upgrade in rmexe2 than in 1. you have
memory
chips,
and sub memory chips to add to your buster ups and hp memories.
Buster UP (12 in total) -raises buster attribute by 1
Bomb area-4
Optionlocked mystery data in internet area-3
Lab coat in Dad's office
Castle area-4
Mansion area-3
Shop in internet area-3
Shop in Koto square
Shop in Netopia square
Shop in UnderSquare
Complete job #14
Hidden npc #5
?? (couldn't understand the guide's description, i have all 12 now
though...)
HP memory (45 in total) -raises HP by 20
Ventilation system
Yai's PC
Monk statue
Bomb area-2
Complete job #2
Complete job #5
Exchange #3
Mother computer-1
Hotel refrigirator
Netopia area-3
Graveyard area-1
Airplane business class galley
Airline network area-4
Airline network area-2
Complete job #12
Ura internet-1
Ura internet-2
Complete quiz #2
Mansion area-2
Mansion 9th floor, leftmost door (in the real world)
Mayl's piano network
Internet area-1 shop x3
Official square shop x3
Internet area-3 upper level shop x3
Koto square shop x3
Netopia square shop x3
Undernet internet-1 shop x3
UnderSquare shop x3
First win against Gateman's operator
First win against Heatman's operator
..one more seems to be missing, but i managed to get all 45
Sub memory (5 in total) -raises the max amount of sub chip items you
can carry
Castle area-3
Ura internet-3 behind a P-block
Optionlocked mystery data in WWW area-3
Hidden npc #2
??? (unconfirmed. the max capacity of 9 was determined by hacking)
Regular memory (49 in total) -raises memory by 1 (read -menu- section
for more info)
Regular system (starts you with 4mb)
Ventilation system
Yai's phone
Coffee server
Pass B license exam
Bear
Complete job #1
Mecha toy
Complete job #3
Yumland area-1
Mother computer-2
Airline network area-1
Pass S license exam
Pass SS license exam
Pass SSS license exam
Gospel server-1
Hidden npc #3
Bomb area-3 x2
Pass A license exam x2
Mother computer-5 x2
Netopia alley x2
Netopia airport duty free shop computer x2
Airline network area-4 x2
Undernet internet-1 x2
Undernet internet-6 x2
Complete job #12 x2
Mansion area-1 x2
Wilderness trail-2 x2
Koto town vending machine x3
Complete quiz #3 x3
(still incomplete)
Bargain pieces (32 in total) -to trade for items in Koto homepage
bargain shop
Doghouse x5
Ventilation system
Internet area-1
Internet area-2
Control panel (?)
Yumland area-1
Yumland area-2
Presentation board
Mother computer-3
Den Airport flight information panel
Raul's stereo
Mrs. Millionaire's bag
Hotel refrigerator
Netopia area-1
Netopia area-2
Castle area-4
Airplane's economy class TV
Statue at Yai's house
Undernet internet-2
Undernet internet-3
Undernet internet-4
Undernet internet-5
Undernet internet-7
Koto mansion ATM
Mansion area-3
WWW area-1
WWW area-3
..hrm, i think i remember one of the above giving 2 of them, can't
remember which
------------------------------
-Styles-
This is what replaced the armors of the first game. You'll get
access to styles once you get change.bat. you can only carry 2 styles
at a time. Please note that the element you get is entirely random.
i've done it in this format:
style type
-properties
-how to get it
elements:
heat
-fire elemental, weak against water. charge attack is a flamethrower
with a range of 1-3 forward. can walk over magma panels without getting
hurt.
aqua
-water elemental, weak against electricity. charge attack acts like
bubbleshot chip
elec
-electric elemental, weak against wood attacks. charge attack acts like
Zapring chip
wood
-wood elemental, weak against fire. Charge attack acts like tornado
chip. Grass panels will slowly heal you
armor type:
guts
-power type, buster power rating is doubled, rapid rating is reduced to
1
-use mostly buster attacks to defeat enemies
custom
-chip type, start with 7 chips before battle
-use mostly battle chips to defeat enemies
plus
-navi type, capable of putting up to 8 navi chips in a folder (even 8
of the same)
-use mostly navi chips to defeat enemies (preset v1 or v2 navi chips,
or you're more likely to get custom armor)
shield
-defensive type, pressing <- + B will produce a shield (sort of like
Protoman), start with a barrier
-use mostly defensive, heal and support chips (ie. poison mask, curse
shield, etc.)
final style:
Hub style
-all of the armor types combined! non-elemental. start with a barrier
and 10 chips. can put up to 8 navis in a folder (even 8 of the same
kind). buster power is doubled, rapid is reduced to 1. can produce a
shield. *but* your hp is halved. -defeat all net navi v3's with 'S'
busting level (Bass not required). Track your progress by talking to
mayl's best friend who's wandering around just outside the
school's gate. once you have achieved the requirements, battle normally
as you would in getting any other style. the next time dad contacts
you, you will be asked if you want to accept the site style (and be
asked to remove another if you have 2 already)
------------------------------
-Navi locations-
Here's where I put where you find net navis you can fight. for ghost
navis, you have to first jack-out then jack back in order to find the
V2 at where it's supposed to be. You have to do the same if you want to
find the V3 randomly. For netbattler navis wait for the next scenario
to challenge their upgraded navi.
ghost navis (defeated gospel/www navis)
Airman V2 - internet area-1, at a dead end near the eastern edge of the
screen
Quickman V2 - Koto area, platform near the Security-block (I think)
Cutman V2 - Yumland area-2, platform underneath the warp toward Yumland
Square entrance
Shadowman V2 - Undernet internet-5 north. Westernmost corner of the
large platform (fancy colors and where Numberman first appears)
Knightman V2 - Large platform on the upper-west of Netopia area-1, walk
around a bit
Magnetman V2 - Dead end behind the stairs near the warp that goes to
UnderSquare entrance in Undernet area-2
Freezeman V2 - Dead end at the western edge of Undernet internet-7,
near the mystery data
Pharaohman V2 - Dead end at the western edge of WWW area-1, north of
the mystery data
Napalmman V2 - 2nd to the last path in WWW area-2, just before the long
conveyor
Planetman V2 - Dead end at the end of the southernmost stair in WWW
area-3
Bass SP - randomly in WWW area-3, must have collected 247/250 already
(all chips excluding LifeAura3, Bass V2, Bass V3)
netbattler navis (navis with operators you can challenge over and over)
Gutsman - Dex, at his home, camp or Kotobuki town (wherever he's
currently at)
Toadman - Ribbita, at Marine harbor, camp or Netopia airport arrivals
area (WSCA)
Gateman - Mr. Famous, guy with the mask, official center lobby, by the
coffee machine
Thunderman - Raul, by the basketball court in Netopia Downtown's alley
Snakeman - Mrs. Millionaire, at the Netopia jewelry store VIP room
Protoman - Chaud, Netopia castle basement, dam or outside Netopia
castle (WHCA)
Heatman - Hinoken, at Den Airport depatures gate, starting scenario 9
------------------------------
-Items-
Sub Chip Items:
Mini Energy - heals 50 HP
Full Energy - Refills all HP
SneakRun - Avoid lower level viruses, based on your current level
Unlocker - Use to open purple mystery data
Untrap - will prevent monster-in-a-box situations. will also disable
randomness of mystery data. Lasts for your whole plug-in session
Enemy locator - Use after an enemy encounter and that enemy (or set of
enemies) will appear repeatedly for about the next 10 encounters. Great
to get rare chips like DropDown, and good for getting more chips from
ghost navis.
Key Items:
(too many to enumerate, maybe next update, not essential to know
anyway)
------------------------------
-Terrain and Obstacles-
-terrain
New to the game (mostly). Can significantly restrict movement,
making
homing or
wide range attacks even more important in order to get S busting
level.
Terrain name Description
BlankPanel The standard panel, no advantages, no disadvantages
CrackedPanel A cracked panel. If you step over it and move away, it
becomes a
Broken
Panel. Throwing/using a panel cracker chip over it will
break it.
BrokenPanel Panel with an induced hole. Will repair itself after 10
secs (or
so)
PresetHole Panel with a fixed hole. Its status cannot be changed
MagnetPanel Magnetic panel. You will be involuntarily pulled toward
it if you
are
on any panel (save another MagnetPanel) above or below
it. You
can
only
momentarily escape its pull before being pulled back if
you
attempt to
go one square up or down (except if that square was
another
Magnet
Panel). It will similarly affect non-flying enemies.
MagmaPanel Ember panel. Stepping over it will harm you (or an enemy)
before
tur-
ning into a BlankPanel, unless you have HeatArmor on (and
in the
case
of the enemy, it's fire elemental).
IcePanel Frozen panel. You will intertially skid along the same
direction
you
took to come upon it to the farthest IcePanel possible.
GrassPanel Grass panel. Fire attacks will change it into
BlankPanels.
Stepping
over it with WoodArmor (in the case of the enemy, if they
are
wood
elemental) will heal you (or them) gradually
PoisonPanel Poisonous panel. Stepping over it will drain your HP.
Same for
enemies.
HolyPanel Defensive panel. Halves damage recieved while you're on
it.
All of the above except PresetHole can have its status changed. Panel
status changers include attack chips/combos that can crack or break
panels, chips 115-117, 131-133, 136, 169-176 and 266.
-obstacles
Present in the first game but it plays a more prominent role this
time around. Obstacles can be destroyed, just some more difficult than
others. Both you and the enemy can contribute to the destruction of an
obstacle. I don't know the exact HP of the obstacles, but I'm rating
them as easy (10-50HP), not so hard (50-100HP), hard
(100-200HP), very hard (200+HP). For many of the obstacles, please
refer to the chip list, as many are generated. Just look for thier
effects there.
Obstacle Description
Breakability
NaturalRock Rock preset on a stage very
hard
IceCube Ice block preset on stage or generated by the hard
Aqua Dream Viruses
CherryBomb Combustible bomb. Will explode and damage an hard
entire area if ignited by a fire attack
MeteoStaff Staff generated by the Meteo series of chips easy
TimeBomb Bomb generated by the CountBomb viruses or chips easy-
not too
hard
GigaTimeBomb Bomb generated by the GigaCountBomb P.A. very
hard
SensorBomb Bomb generated by the SensorBomb series of chips not
too hard
PararaVirus Virus generated by RemokoGoroo series of chips easy-
not too
hard
HealingCandle Candle generated by RimorooSoku series of chips easy-
not too
hard
StoneBlock Generated by the StoneCube chip hard
IcePrism Generated by the Prism chip. Will fade in about very
hard
10 seconds from the time of generation
MonkStatue Statue generated by the Ojizou-san chip. easy
WindboxVirus Virus generated by the Turbo chip easy
VaccumFanVirus Virus generated by the SuiKomi chip not
too hard
AnubisStatue Statue generated by the PoisonAnubis chip hard
PharaohStatue Statue generated by the PoisonPharoah P.A. very
hard
------------------------------
-Folders and Strategies-
The ability to use multiple folders is one of the best additions to
the game. I thought it was hell everytime I had to switch practically
my entire deck just to change a strat to make something work against a
navi. Anyway, you get a total of 3 folders in the game, I think it's a
perfect number. One for general virus killing, one specialized for navi
killing, and one for experimenting.
Anyway, so here are my decks/folders, feel free to submit yours too,
but right now I'm only accepting ones that are reasonable to form, not
ones that were hacked (ie. regUndernetr chips that you can obtain from
enemies rather than from chip traders)
Folder1: General virus busting - chips with wide range and have to
ability to make multiple kills with minimal movement
Early game-
DashAttack * x5 (S busting from GreenBird)
DoubleNeedle A x5 (S busting from RedClam)
Longsword A x5 (S busting from PurpleKnight)
Attack+10 * x5 (starting gear, shop, red chip trader)
Sword A x2 (GMD, I forget which area)
WideSword A x2 (GMD, same place as Sword A)
QuickGuage * x1 -preset- (shop/red chip trader)
AirmanV3 A x5 (S busting from AirmanV3)
Late game-
FlameBlade * x5 (GMD, WWW area-1)
AquaBlade * x5 (")
ElecBlade * x5 (")
Attack+20 * x5 (shop, folder2/3 start gear)
AreaSteal * x2 (folder3 start gear, I forget where the other one is)
QuickGuage * x2 (shop)
Attack+30 * x1 -preset- (bargain shop)
AirmanV3 A x5 (S busting from Airman) ->can be modded to navi of
choice, like
BluesV3
Folder2: Navi killer - chips that form powerful combos, but are fairly
strong
by
themselves as well, plus speed and restrain
support
chips
FlameBlade R/* x5 (shop/GMD, WWW area-1)
AquaBlade R/* x5 (shop/")
ElecBlade R/* x5 (shop/")
RollV? R x5 (Mayl, chip trader)
QuickGuage * x1 -preset- (shop)
+9 others ->modded to best take advantage of a navi's weakness
Folder3: Experiment folder - can contain anything you want. i use this
one to
keep
bombs for the instances i need greatest
bomb p.a.
------------------------------
-Moveslist-
Apparently, some of the chips have motions that will make them
change their form.
While using the chip, hold 'A' and quickly do the motions as you would
a typical fighting game like Street Fighter. Damage is still the same
as the chip's original
displayed damage (legend: b=back, d=down, f=forward, u=up, B=B button)
Variablesword d-df-f (longsword)
u-f-d (widesword)
b-d-f (fightersword)
d-b-u-f-d (dreamsword)
b-B-f-B (slash wave x3)
Bronzefist d-df-f (flying guts punch x1)
Silverfist f-u-b-d-f (flying guts punch x2)
Goldfist B-d-df-f-B (flying guts punch x3)
------------------------------
-Star progression-
You get stars next to continue once you achieve certain things in
the game.
There are 5 stars of different colors, yellow, green, red, purple,
blue. The objectives don't *have* to be achieved in this order, but it
usually is:
1. Yellow - Beat Gospel for the first time and see the ending
2. Green - Beat Forte at the end of the WWW area missions
3. Blue - Complete all 31 program advance
4. Red - Complete chip library from 1-250
5. Purple - Complete chip library from 251-260
Save after you achieve each objective (except#1) to see it appear
next to continue
Happy busting!
------------------------------
-Secrets-
Basically this is where I put those things that are rumored or hard
to
believe.
MAX power!
Trade a style that will enable at least one of the traders to have 2
of the
same
style, and you will get infinite power (1 shot/charged shot win?)
<unconfirmed>
to illustrate:
player A - heatguts, elecshield
player B - heatguts
player A trades elecshield with player B's heatguts, player A's
heatguts
gains
infinite power
8 of a kind!
To equip more than 5 navi chips of the same kind, first equip a non-
navi/hub style, then equip the 5 navi chips of your choice. now equip a
navi/site style, add up to 3 more navi chips. voila! 8 of a kind. now
all you have to do is get 8 navi chips of
the same kind >:)
Increase your odds!
In the Marine Harbor chip trader(s), quickly press and hold A and B
after confirming the trade. It will increase your chances of getting a
good chip <unconfirmed>
Chip duplication!
When you enter the final room of the mansion to defeat Gospel, all the
chips your chips are carried over to the next game, regardless of if
you saved or not. So a loophole here allows you to duplicate chips,
especially useful for the rare ones.
Basically just skip over the chip you want to duplicate, save, get the
chip, battle Gospel, load up your game and you should be able to get it
again. I haven't confirmed any of these, but possible duplicable (is
that a word?) sources are blue mystery data, purple mystery data, quiz,
exchange, job. It's NOT possible to duplicate fixed number items such
as buster up, regular up, hp memory, sub memory and bargain chips,
though :P <unconfirmed>
If at first you don't succeed, try and try again!
Okay, I know, this is lame, it's probably not considered a secret, but
it's worth mentioning anyway. If you don't get an item you like from
green mystery data or the chip trader, just reset and try again. Of
course, you should've saved before that.
Secret chips!
Ever wondered how to get chip 251+? Well it's not easy but here it is.
-chips 251-260
physical requirements: 2 GBA's, 2 MMBN2 game carts, GBA link cable
game requirements: both carts have to have at least 3 stars
Battle your friend and beat him at S busting level (unknown if it
requires deathmatch mode) and you will get the chips randomly (it's
harder than you think unless your friend is letting you win, and he
probably has all powerups at this point too. And knowing Capcom, they
probably have an algorithim to prevent you from abusing it)->whizkid
says, it takes an average of 17.5 battles to get one of these.
Personally, I think only chips 255 and 260 are worth getting anyway.
-chip 261: Gateman SP
physical requirements: GBA, RMEXE2 cart, be in Japan for the RMEXE2
tournament >:)
Yep, that's right, it's the same as the Forte chip in rmexe1, you can
only get it from Capcom (or using a code on one of the game enhancers)
-chips 262-265
physical requirements: GBA, RMEXE2 cart, be in Japan for the RMEXE2
tournament
Like GatemanSP, the Gospel chips can only be gotten from Capcom (or
cheating devices).
-chip 266 Sanctuary
physical requirements: GBA, MMBN2 cart
game requirements: you have to have 5 stars and has beaten Hard Mode
you get the Sanctuary chip after you have beaten Gospel for the first
time in Hard Mode, you can only get it ONCE.
Hard Mode!
To get Hard Mode, after getting all five stars, press
left,left,right,left,right,left,right,right when pointing to "New
Game", the letters should turn orange, now save when you see that
"netbattle" is disabled. Restart the game, and Hard Mode will appear
under "New Game" and "Continue".
------------------------------
-FAQs-
Q: Help, how do I <state problem>?
A: Read the walkthrough *carefully* before mailing me with anything.
Besides. Chances are, if I failed to mention an essential step in the
walkthrough, I won't remember it when you ask me either :\
Q: How do you get the blue vaccine?
A: I've illustrated it in the walkthrough, but fyi, you don't actually
get to use it to manually break the blue ice crystals.
Q: How do I defeat the protect viruses?
A: You have to kill them all at the same time with one blow. The best
method is to kill them with the greatest bomb combo. Save right before
you face them and continually try to face them. If you don't get the 3
elements for the combo in your starting set, reset and retry. Heh,
this is pretty cheesy, but if you use BubbleWrap you will pretty much
be invincible, as the barrier reforms before the next explosion.
Gives you plenty of time to get the chips you need.
Q: How do I defeat the giga protect viruses?
A: So... you've reached the end of WWW area-3. Well, there's only 1 way
that worked for me. That's to have the elements for dreamsword3 plus
attack+20 and attack+30
Q: Argh! I'm stuck at Lv99! Where's the last HP memory?
A: Have you checked the door on the Kotobuki Mansion's 9th floor yet?
That's where my last one was. Or Mayl's piano? Those 2 are normally the
last ones to be found.
Q: How do I add 8 navi chips of the same kind in one folder?
A: First, you have to have a Plus Armor or Hub Style. Equip normal
style, setup your folder, then change to plus/hub style, replace 3
chips with the navi chips :)
Q: Help! How to I pass the 3x3 panels (first security set) in the last
mother server?
A: Here's a rough illustration:
*hg *noX
*i* *ml
*j* **k
*c* **f
*ba **e
*** **d
-where X marks the exit
just follow the letters
Q: Where are the gatekeys?
A:
GateKeyA: Get it from the woman standing in front of the blue tent in
the campsite, after the plane incident
GateKeyB: Get it from defeating the rogue navi (job#8)
GateKeyC: Get it from the quiz master scientist in the secret lab in
Netopia castle
GateKeyD:Get it from the rogue navi(part of the story line you WON'T
miss this one)
Q: Help, I'm stuck in Scenario 9! I freed the navi but no one appeared
in Undernet 3!
A: Yep, another one of those commonly asked questions. First, Navi and
Prgrams are different. Navis are look like man, and they have legs.
Programs look like some weird robot, they float, and they have no legs.
You have free the Navi in the southern part of Netopia area 2, not the
one in the eastern part!
Q: Where is warp central?
A: Warp central is the place in Internet Area 1 with 4 warps.
I'm sure there's more to come but that's it for now.
------------------------------
-Future plans-
Add navi stats, solve scenario 8 after plane missing detail in
walkthrough.
------------------------------
-Credits-
Metabee for being the most helpful an knowledgeable person on the
boards
Hiitoman for offering me his saves, and saving mine from death so I
could make this faq <
http://www.atn-universe.com/HeatMan/>
Mimicmasterax for giving me his save so i could see chip# 251+ in
action and for correcting some of my walkthrough mistakes
<
http://www.geocities.com/mmbn2/>
NeoZeroX for posting the results of his chip library hacking
Toastyfrog for offering me some of the names of the Navi OPs
WhizKid for lots of confirmations and corrections (and the only one I
know who has 2 copies of the import ^^;) and for updating the FAQ
Blake for confirmations and corrections for early parts of the game
Sratanadel on how to get chip 251-260 without hacking
AznJon623 for the spider on the plane puzzle's solution
OyajiCool135 for a correction on the mother computer puzzle
Megaboy for getting me through rmexe1
Gameland <
http://popup2.tok2.com/home/gameland/exe2/exe2_kihon.html>
and Executive 2.0 <
http://www.cnet-ga.ne.jp/ddsnet/exe/exe.html>
for thier lovely guides
The other posters on the rmexe2 board for thier queries, without which
I would never have made it through some of the early parts of the game,
or would've known the mistakes in my walkthrough Capcom for making a
bigger and better sequel... and for avoiding a Wily cliche
------------------------------
-Version history-
version 1.75 - I, GCMaster have started to translate the FAQ into
English. Walkthrough is completely translated except for the mother
computer passwords. Chip descriptions have been done up to chip No50.
Changed the format for the -exchanges- section. Changed format of
Program Advance section. Went through most the FAQ and fixed the weird
spacing. Fixed minor grammar mistakes throughout FAQ. Should be
completely translated within a few days.
version 1.7 - Jeez, I forgot to save, and what do you know, two hours
of hard work lost... You have no idea how I felt. >_> Anyway,
reformatted everything except for PA which will be back to normal in
the next update.
version 1.61 - Hotmail destroyed the format of this FAQ, and I had to
do complete reformat of the FAQ. Changed some major errors.
version 1.6 - I, WhizKid will be taking over of the walkthrough as
charp as to pursue his studies. Added some more info, corrected
mistakes
version 1.5 - minor revisions to walkthrough, added future plans
section
version 1.4 - slight modifications in the chip section
version 1.3 - made a walkthrough correction and how to get chip 251-260
version 1.2 - a few more corrections, added secrets section.
version 1.1 - made a lot of corrections from contributions from whizkid
and
blake
version 1.0 - a complete proofread of the guide. corrected whatever
mistakes I've found. It's by no means 100% complete, but this is the
most I can do on my own. I don't forsee updates unless someone submits
some significant thing I have to add/change. It definitely will get
updated again when the English version is out, when guide accuracy is
more crucial. oh, and added the -folders and stats- section
version 0.9 - changed a *grevious* error about the strength of the
prism as an obstacle, and about the strength of the prism + forestbomb
combo
version 0.8 - just added a couple of faqs, minor corrections and
finished 251+ chip data. added -terrain and obstacles- section
version 0.7 - finished chip data, made some more corrections. added
star progression reformatted program advance section, added damages and
descriptions
version 0.6 - added hidden npc section, patrial chip data. modified
character section
version 0.5 - corrections and confirmations galore. heatman raised my
save from the dead. only the chip list is left.
version 0.1 - Barebones FAQ, should cover the essentials though. Mostly
done from memory because I lost my save just right before I finished
the game
------------------------------
-Legal disclaimers-
*This document is copyright of Charles Cheung aka "charp". No part or
whole of this document may be reproduced or edited without my
permission. Not for sale or any sort profitable distribution. This FAQ
was written to aid gamers, not to infringe on copyright owners of the
original game, its stories or characters. If it does and I was asked to
take it down, I will comply without further notice.*