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                   Mario Vs. Donkey Kong FAQ/Walkthrough
                          For the Gameboy Advance
                   Version 1.0 (Last Updated 6/30/2004)
                              By Devin Morgan

   This file is Copyright (c)2004-2006 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Items
7. Secrets/Tips and Tricks
8. Credits
9. Copyright Notice
10. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (6/30/04): Yeah, it took me a bit long to update again (blame
FFXI). But it's done, so there you have it.

Version 0.9 (5/30/04): I have completed the game, and now have 5/12 Expert
stages covered in this FAQ! The rest will be finished in the next day or so,
most likely.

Version 0.5 (5/28/04): The walkthrough goes through the end of the normal
game, leading up to the start of the Plus Worlds. Strategy for those will be
coming in the next few days, so stay tuned!

Version 0.3 (5/27/04): Walkthrough now covers up to and including 5-1 in the
normal stages; just wanted to get more information posted for those who
needed help. More to come soon.

Version 0.1 (5/25/04): The first version of this FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

10 years after Donkey Kong '94 was released to the Gameboy, it makes its
return on the Gameboy Advance. It may seem at first glance to be a rehash of
the original DK action (grab the Key, open the door, battle DK at the end),
but the story is a bit different. Now the stages are 2 parts apiece, and you
have to save the Mini-Mario toys, which DK has stolen. The colors are
brilliant, and the sound is alright (voices could be done better, they sound
sort of grainy). Despite it being a totally-remade sequel of sorts, if you're
looking for a fun new game to try, this has to be it for you!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

One day, Donkey Kong was hanging out in his little hut, watching TV. As he
was flipping through the channels he found something that caught his eye.
"The new Mini Mario toy! He walks, he talks, he says, "I'm Mario." Each one
comes with it's own crystal ball. Collect one, collect them all, be the first
one on you're block to own the new Mini Mario toy, before there all sold out!
Buy them all!" As those last words repeated in Donkey Kong's head, he knew he
had to have them all! Donkey Kong then rushed down to the nearest Toy Store
to find they we're sold out of Mini Mario toys. "What!?" Exclaimed Donkey
Kong. Then, as Donkey Kong turned around, he noticed the Mario Toy Company.
This gave Donkey Kong an idea: to steal all the Mini Mario toys!!!

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Basic Controls
--------------

Start: Begin/pause game

Select: N/A

Control Pad: Move Mario

A: Jump

B: Pick up an item

L/R: Switch between worlds on level select screen


Advanced Controls
-----------------

Handstand: Down + A

Handstand Jump: While in handstand, press A

Double Handstand Jump: After first jump, hit A when touching the ground

Backflip: Back (Left/Right, depending on direction facing) + A

Wire Grab: Jump + Up

Wire Swing: Hold Up, A to jump

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

==========================
World 1: Mario Toy Company
==========================

Level 1-1
---------

Starting off, jump on the blue switch to make the blue walls visible/red
walls invisible. Climb up the blue ladder and grab the first present, then
climb back down and hit the red switch. Continue to the right and bounce on
the spring to reach the upper ledge. There, grab the second present, as well
as the Key. Take it to the left and enter the door with it.

In the second part, go left and pick up the trash can, and throw it at the
Shy Guy. Jump to reach the third and final present. Next, climb the ladder
and nail one of (if not both) the Shy Guys with the other trash can. If you
can't, just jump over the Shy Guys and pick up the Mini-Mario at the end.


Level 1-2
---------

Climb up the green ladders to the top area, then jump and grab the Hammer.
Use it to crush the 2 Shy Guys ahead, then press B to lose the Hammer. Jump
on the blue switch, then take the present to the far left. Go back and climb
down the blue ladders to the very bottom first, so you can get the second
present. Climb back to the top, then jump on the red switch to reverse the
walls. From here, climb back down the blue ladder and take the Hammer; use it
to destroy the oil can, then toss the Hammer and grab the Key. After that,
step on the blue switch and drop to the bottom area, then go into the door.

In part 2, climb up the ladder and grab the trash can. With it in tow, bounce
on the spring to the top area, and throw it at the Shy Guy to the right. Use
the Hammer to defeat the 2 flames and claim a 1-Up. Drop down to the lower
ledge and climb down to ground level. There, use the second Hammer to clear
the 3 oil cans. At the end, grab the last present in the air. Finally, climb
the last ladder and pick up the Mini-Mario, thus ending this stage.


Level 1-3
---------

Start by jumping onto the wire (hold Up to grab on, then hold Up while
hanging to spin; A to jump), then launching yourself upward to the first
present. From that ledge, go right and across the first moving platform.
Continue to the far right and ride the second platform downward, then step on
the yellow switch. Jump onto the trash cans above the spikes to reach the
second present, then ride the first platform up and head left. Grab the Key
and hop back to the platform. Ride it down, then head left and use it to open
the door.

In this area, you can grab a 1-Up high above by swinging on the overhead
wires. If not, head right and climb the ladder to the top. Use the first
trash can to kill off one (or both) the Shy Guys, then hold onto the second
one. Ride the moving platform to the lower area, then throw the can onto the
spikes. Jump onto it, using it to reach the final present. Now, ride that
moving platform to the very top, and jump to the platform where you can pick
up the Mini-Mario to complete the stage.


Level 1-4
---------

From the start, climb the ladder and backflip up to the conveyors in the air.
Do this to reach the first present. Then, squat down on the left-moving
conveyor to pass under the wall. At the other end, jump and grab the Key,
then fall to the bottom area. Drop the Key so it passes under the wall first,
then follow it through. Pick it up at the other side and open the door.

In this second area, go up the ladder and jump to the wire above (be careful
of the spark that moves along it; wait until it goes right first). Hang below
the 1-Up and swing/jump upward to another wire. Swing on that one to reach
the second prseent. Drop down to the first wire, and climb to the right. Fall
to the ledge below and drop to the bottom-most conveyor. Duck down on it and
ride under the wall, grabbing the final present in the process. Now, climb
the ladder and jump to the first wire once again, and swing up to the second
one. Climb to the right on that wire, and drop onto the conveyor. At the
other side, backflip to the upper ledge and grab Mini-Mario to exit.


Level 1-5
---------

Start by bouncing up to the ledge above, and picking up the trash can. Toss
it up (B + Up) to the ledge above, then climb the ladder to retrieve it.
Defeat the Shy Guy with it, then hit the blue switch. Climb down the next
ladder and pick up the first present below. Try not to hit the red switch if
you can; if you do, go back up and hit the blue one again. Either way, go
back up and to the left, and down the ladder. Drop to the Key and pick it up,
then drop it down at the base of the ladder. Now, quickly go left and hit the
red switch, then bounce back up and reclaim your Key before time runs out.
Then, use it to open the door and continue on.

In this second area, climb up the ladder and jump to the second present. Go
left and drop to the platform below, then climb up the long ladder to the
upper region. There, go left and use the Hammer to clear the oil, then toss
it and jump to the third present. If you want, grab the Hammer while in air
and clear the Shy Guys to the right, too. Bounce on the spring to the top
ledge, then run/jump to the final ledge and grab the Mini-Mario.


Level 1-6
---------

From the start, use the handstand jump you just learned (Down + A, then A to
jump), or the backflip to reach the ledges above. Hit the yellow switch and
climb to the platform above. Here, check the Help to learn the double
handstand jump (Down + A, A to jump once, then when you hit the ground, press
A again to jump higher). Do this to reach the higher ledge. Go right and hit
the blue switch, then climb down the ladder and go left. Hit the yellow
switch, and grab the first present to the left. Head back to the right and
hit the red switch this time. Now, go left and climb to the ground level,
then hit the blue switch. Go into a handstand and move to the right, as
taught, to deflect the falling bricks. At the other end, take the Key and
bounce up to the higher ledge again. Hit the yellow, then red switch, then
drop to the door and open it.

Here, go left in a handstand to deflect more bricks, then pick up the trash
can. Jump and throw it to the ledge above, then backflip up to it. Use the
can to kill the Shy Guy on the next ledge. Continue by backflipping, then use
the spring to bounce to the high platform. Use the trash can there to defeat
the next Shy Guy, then from that lower ledge, jump to the right. Jump in the
air to grab the second present. Moving on, use the Hammer to clear the 2 oil
cans, then grab the last present and the Mini-Mario to clear the stage.


Level 1-MM
----------

In the seventh stage of each world, you'll have to direct a group of the 6
Mini-Marios you found to the toy box. You must also collect 3 letter blocks
(T, O, Y) on the way. Start by going right and climbing the ladder, then
continuing to the right, allowing the Mini-Marios to grab the T. Hit the
yellow switch ahead, then wait until they jump up to you. Head to the left
and up the ladder, then continue left to get the O. Hit the yellow switch
ahead, then move left behind the toy box. The Mini-Marios will collect the Y,
then jump into the box. When they're all in, close it by jumping onto the
box, then pick it up to clear the stage.


Level 1-DK
----------

In this first showdown against Donkey Kong, you will have to hit him 4 times
to win. Because you have all 6 Mini-Marios, you have 6 lives so to speak; you
can take damage 6 times before dying here. Anyway, DK will hit one of 3
colored switches, causing that color's platform to appear, and a trash can of
that color to form as well. Take the can, and jump to the upper ledges, then
jump/throw it at DK to cause damage. Be quick though, since if he hits a
different switch, the first trash can will disappear. DK can also pull a
rope, causing junk to fall from above. After 4 hits, you will win the fight
and clear World 1!


===========================
World 2: Donkey Kong Jungle
===========================

Level 2-1
---------

Start off by climbing up the ropes and jumping to the right ledge. Jump
across the next few ropes, being sure to grab the first present on the way.
Go right and climb those ropes to the very top (you can hang on to 2 ropes at
once to climb twice as fast, by the way), then swing to the left a bit. Grab
the second present and continue jumping/climbing your way left. Hit the blue
switch and drop down to the left, and grab the Key. With it in tow, bounce up
via the spring and head right/down to the door. Open it to continue.

In this area, climb the ladder (watch for fireballs being shot by the piranha
plants). At the top, swing on the wire and jump up for a 1-Up. Jump to the
right ledge and hit the blue switch there, then head back down to the ground.
Continue right from there and climb the ropes. Grab the final present in mid-
air, then continue to the very top. Then, just pick up Mini-Mario and you're
done.


Level 2-2
---------

From the start, swing on the nearby wire to reach the ropes above. Climb/jump
to the next set of ropes to the right, then slide down the rope and press Up
to grab the wire when you fall. Then, shimmy to the right a little. Swing up
to the far set of ropes, and grab the first present in the air. Jump down to
the ledge below and hit the yellow switch, then slide down the rope and pick
up the Key. Go left, jumping across the barrels and on the enemy's back, to
the far ledge, then use the spring to reach the upper ledge, and unlock the
door.

In the second area, move the barrel to the right so you can jump from it to
the wire above. Swing up to the second wire, then up to a rope high above.
Climb to the left a bit, then drop to the ledge with a barrel on it. When the
elevator comes up, ride it down a little, then jump to the right ledge. Stay
on the enemy's back to get the second present, then get to the left ledge and
do the same for the final present. After that, ride the far left elevator up,
and grab the Mini-Mario to exit.


Level 2-3
---------

Starting off, head right across the 2 disintegrating bridges. At the far end,
jump to/climb the rope to the top, then grab onto the moving enemy's tail as
it comes close. Hang on as you move left, grabbing the first present. Climb
to the next rope and drop down to the platform below. Grab the Key and use
the spring to reach the top area. Run right across the bridges and open the
door to move on.

Here, ride the first elevator up, then jump to the left for a second present.
Get back onto the elevator and make your way across the other 3 to the far
right. Hit the yellow switch and ride the last elevator upward. Jump to the
left and grab the third and final present, then ride back down (be careful of
the bird). Upon reaching the left side again, ride the first elevator to the
peak, then jump right and pick up Mini-Mario.


Level 2-4
---------

Begin by going up the ladder and moving all the way right. Drop to the lower
area, but don't hit any switches yet (you'll see why in a moment). Go right
and bounce on the rightmost spring to reach the top ledge, where you can take
a present. Drop to the lower area with the switches again; this time hit the
yellow one. Now, bounce on the spring to the left ledges again. Grab the Key
sitting there, then drop it onto the yellow platform. For this next part, you
must move QUICKLY to pull it off properly. Go down to the switches and hit
the red one; this will drop the Key to the ground. Now, go left and bounce up
to the upper ledge, and go left. Climb down the ladder and pick up the Key,
then use it to open the door nearby.

In the second area, jump onto the first elevator, then jump to the middle
block when you reach the first elevator's peak. Jump onto the second elevator
and ride it to the very top. Once there, jump to a left ledge and pick up the
second present. On the way down, drop onto the next ledge to the left and hit
the blue switch. Next, ride the second elevator down, and get to the first
one again. Ride it down a little, then jump to an alcove to the right and hit
the yellow switch. From there, ride the first elevator upward again. At the
top, jump right over/onto the enemy and grab the third present. Now, get onto
the elevator and jump to the middle yellow block, then onto the second
elevator. From there, jump left once more and grab the Mini-Mario to leave.


Level 2-5
---------

From the start, go right and ride the elevator to its peak. Once there, jump
straight up to the ropes, and climb right to grab the first present. Go back
left and jump to the far left ropes. Hit the fruit to have them drop onto the
bug enemy below, then hit the blue switch. Then, jump back right via the
ropes to the far end, then slide all the way down a long rope. Continue left
and down to the Key; take it and ride up the elevator to the top level. Once
there, jump right and open the door to continue to area 2.

Here, climb the ropes and head to the right, dropping fruit on the bugs you
see. In the middle area, slide down and go left to get the second present.
Next, climb back up and continue to the right, past Mini-Mario for now. Drop
down the last rope and grab the final present, then climb back up and grab
Mini-Mario to clear the stage.


Level 2-6
---------

Starting off, jump to the wire above and swing/jump to the next one. From
there, jump up to the rope and grab onto the enemy's tail to move to the
right rope. Climb down the rope to the right, then wait on the ledge with the
switches. When the enemy below is on the red platform, hit the blue switch to
make the enemy drop. Slide down the ropes to the right, watching for the
piranha plant's fireball. At the bottom, grab onto the enemy and move to the
left, taking the first present on the way. At the other side, pick up the
enemy below and toss it onto the spikes, then grab the Key and ride that
enemy across the gap. From there, unlock the door to move on.

In the second area, climb up the ropes to the very top area. There, hit the
blue switch on the ledge, then slide down the ropes to your right. Drop onto
the blue ledge at the bottom and grab the second present in the air. From
there, climb back to the top area, and hit the red switch on the upper-left
ledge this time. Now, go right and slide to the very bottom. Head right and
use the spring to reach the area above. Take the last present to the right,
then head back left by the ropes. Drop down and hit the yellow switch, then
climb the ropes to the very top once more. Once there, jump to the right
ledge and pick up Mini-Mario to win the level.


Level 2-MM
----------

Here, begin by climbing the ladder, then running all the way right; this will
get you the T block. Have the Mini-Marios jump on the spring to reach you,
then run to the left. Hit the yellow switch, then go all the way left and
down the ladder again (move left so they drop down to the ground as well).
Climb up the ladder once more and go right, so the Mini-Marios can collect
the O. Have the Mini-Marios bounce on the first spring again, then go left
and hit the red switch when they're all up. Jump up the second spring and
move right so they follow suit, then go left. Jump to the ropes and climb to
the left, allowing the Mini-Marios below to take the Y block. Up ahead, hit
the yellow switch, then continue left to the toy box. Get them all in, then
jump onto the box to close it, then pick it up to exit.


Level 2-DK
----------

For this battle, DK will move back and forth on a platform below, while you
can climb around on the ropes above. Touch a fruit and it'll fall; hit Donkey
Kong on the head to cause damage. Each time you hit him though, he will move
back and forth even faster, and will even start throwing chomper enemies onto
the ropes to attack. You can kill those by dropping fruit on them too, but be
careful when there are many where you are. 4 hits will do DK in, just like
the first time.


======================
World 3: Fire Mountain
======================

Level 3-1
---------

Leading off in this new fiery world, you'll be in a VERY simple first area.
Ride the first platform to the left, ducking under the wall you pass under.
In the middle area, the platform will rise up. Jump to grab the first
present, and land on the left platform. Jump down and take the Key, then hop
onto the left moving platform. It'll rise up too, so ride it up and wait for
it to move to the middle. When it rises again, jump across to the door and
open it easily.

Over here, ride the first platform to the right, ducking under the wall of
course. When it rises, jump to the left ledge, then hop on the enemy's back
to reach the second present. Go back down and stand on the lone block above
the lava, then jump to the right platform when it moves near. Duck to the
right, then when it rises, jump to either the left enemy to reach a 1-Up, or
to the right ledge. Either way, make your way up to a too-right ledge where
you can collect the final present. After you do that, go back left and hop on
the enemy's backs to reach the Mini-Mario platform. You simply have to pick
up the bubble to beat the level.


Level 3-2
---------

Start by jumping onto the block when it falls down. Ride it up a little, then
jump right for the first present. When the block falls/rises again, jump to
the left and get the Key. Drop to the ledge below, then jump over the lava
pit. Ride the second block upward, then jump up/left and unlock the door to
reach the second area.

In this area, ride the platform to the right, then run across the bridge to
the far right. Ride the first block up a little, then jump to the rope and
grab the second present. Jump onto that block when it rises again; this time
jump to the middle ledge and ride the second block upward. Head left a bit,
hitting a blue switch when you come to it. Then, continue left across the
disintegrating bridge, making sure to take the last present while you're
there. Drop to the ground below, then make your way back right and up via the
blocks again. When riding the second block, before it reaches the top, jump
to the left ledge. That way you can go pick up the Mini-Mario and be on your
way.


Level 3-3
---------

In this stage, you'll experience a new 'trap' of sorts: when the room shakes,
seek higher ground since the lava below will gradually rise up. Start by
going left and up the ropes. Jump to a ledge on the left and grab the first
present, being careful not to hit the side of the enemy there. Jump across
the ropes to the right side and collect the second present, too. From there,
get to the ledge with the spring; use it to bounce to the upper ledge. Climb
the ladder and ride the platform to the left, ducking under the wall above.
Then, jump onto the first enemy's back and grab onto the ropes above. Jump to
the right ledge and grab the Key, then jump across the 2 enemy's backs to the
right, and continue to the door.

From where you start here, run and jump all the way left over the pits. You
may want to wait before jumping though, so you don't get hit by the
fireballs. At the end, hop to the upper ledge and climb the ladder nearby. Up
there, ride the platform to the left, then jump to the rope above. Climb it a
little before jumping to the right ledges and hitting the blue switch. Go
right and grab the Hammer, then pound through the fire enemies and collect
the third present. Relinquish the Hammer, then go onto the right platform and
pick up the Mini-Mario to exit.


Level 3-4
---------

Over here, go right and ride the first block upward. Jump to the right ledge
and hit the blue switch, then jump up the blue steps to the right. Climb
across the ropes and grab the first present to the far right, then go back
left and up the steps to the top area. Collect the Key to the left and hit
the red switch while you're there, then go right and drop to the ledge below.
Go right and ride the platform across, then go up the red steps to the top.
Once there, simply open the door to move on.

In the second section, ride the block to the upper platform, then climb the
rope. When you reach the ledge with the enemy on it, grab the enemy and toss
it into the spikes. Then, jump onto that enemy and grab the second present
before continuing up the ropes. At the top, jump to the left, hopping along
the backs of the 2 hopping enemies. Continue left and drop down to the lower
areas, being careful not to die when near the enemies. Slide down the ropes
to the very bottom area, then grab the final present there. Jump onto one of
the enemies, then climb back up and hop to the right ledge. There, simply
grab the Mini-Mario bubble to clear the stage.


Level 3-5
---------

Starting off, go right onto the elevator, then onto a ledge, and then onto 2
more elevators. Ride up to the ropes and climb them to reach the first
present. Then, jump to a ledge to the right and grab the Key. Now, go left
across the elevators at their peaks, and ride another moving platform to the
left. Bounce on the spring, then run/jump to the right and open the door.

In the second area, ride up the first block to the upper ledge, then grab the
second present when the next block rises. Be careful of the fire birds and
the fireballs they drop, however. Climb up the ropes to the right, then stand
on the ledge to the left. Ride the block up, and jump to the left ledge when
you can. Jump onto the ropes and take the final present, then head back right
and pick up the Mini-Mario to leave here.


Level 3-6
---------

From the start, go right to the edge of the platform, and wait for the lava
to start subsiding. When it does, ride the elevator down and continue left.
Run across the bridge and hit the blue switch, grabbing a 1-Up in the air.
Continue going down until you reach 2 more elevators; at this point ride the
left one down to a ledge with the first present. Get across to the right
elevator and jump to the upper-right ledge, and hit the red switch. Go down
that elevator and grab the Key, then hop over to the left elevator. Use the
spring to reach the ledge above it, then go up the steps to the final
elevator. From there, head left and unlock the door (if you were too slow in
doing this, an alternate method would be to hit the blue switch, throw the
Key onto the blue ledge above, backflip to it, and repeat).

Now that you're here, backflip to the upper ledge and take the second present
(wait until the fireball goes down, though). Then, climb the ropes to the
very top, and climb to the right ledge. Jump over a spike pit and slide down
the next couple ropes to the bottom area. Head right and pick up the last
present in the corner. Now, jump on the hopping enemy's back to reach the
upper ledge, then do the same up there. At the top, get onto the ledge and
pick up Mini-Mario to win.


Level 3-MM
----------

Starting off, hit the blue switch behind you, then run to the right. Climb
the ladder and continue right to the spring, collecting the T in the process.
Bounce up to the high ledge, and have the Mini-Marios follow suit. Climb the
next ladder and hit the yellow switch there. Run all the way left with them
until you reach the ledge with the red/blue switches. Make sure all your guys
are on the regular platform, then hit the red switch. Cross the red bridge,
letting them grab the O block on the way. Hit the yellow switch at the far
side to drop to the yellow bridge below.

Next, go right with the Mini-Marios and hit the red switch when they're all
behind you, to make a ladder appear. Climb up and go left to make them drop
to the conveyor belt. Now, quickly go right and hit the blue switch so they
don't fall after getting the Y. Continue down and right, and you'll meet up
with them below. Get them all into the toy box, then close/grab it to exit.


Level 3-DK
----------

Following a simple world is a simple DK battle, as you can tell. He'll sit on
the usual perch above, throwing barrels and stones down the series of
platforms to the left and right. When he throws a barrel, get under it and do
a handstand to flip it upright so you can get it (do this with the stones for
50 points apiece). Then, take the barrel and throw it at DK to cause damage.
Every so often, Donkey Kong will throw a barrel straight down, and you won't
have to flip it or anything; just take it and throw it. 4 hits will do him
in, as usual.


=====================
World 4: Spooky House
=====================

Level 4-1
---------

In this new area, you'll be introduced to Thwomp: a stone block that will
fall on you when you try and pass under it. Wait until it rises to pass by
safely. Anyway, trigger the first Thwomp and wait for it to go back to the
top area before hitting the yellow switch. Go left and grab the Key, then hit
the yellow switch again. Trigger the first Thwomp to come down, then while
it's down, hit the red switch. Go right and hit the yellow switch again when
the first Thwomp stops moving. Next, hit the red switch and trigger the
second Thwomp. When it comes down, hit the yellow switch and pass by when it
rises. Bounce upward on the spring and go all the way left for the present,
then unlock the door.

Here, go right past the Thwomp and trigger the spikes to fall from the
ceiling. Jump across them to get a 1-Up and the second present. Jump onto the
conveyors ahead, but jump to the upper ledge for now. Go left and hit the
blue switch when the Mini-Thwomp is away, then go back down the conveyors to
claim the final present. Go back up and head left to a red switch; hit it
when the Thwomp comes down. Trigger it to drop again, then jump over the blue
gap, climb the ladder, and collect the Mini-Mario to leave.


Level 4-2
---------

Begin by using the spring to reach the door ledge, then climb across the
ropes to the right platform. Go right and down to the switches, and hit the
blue switch. Head left across the ropes, then up and right to get the first
present. Go back around a second time, and pick up the Key this time. Throw
it left onto the conveyor, then when it passes the red invisible walls, hit
the red switch. Hit the blue switch when it reaches solid ground, then head
left across the ropes and the wall. Be quick to get the Key before it
disappears. When you get it, bounce up to the ledge and open that door.

In this area, jump to the high ledge via the spring. Get to the left side of
the shield enemy, then duck down. It'll turn and push you through the hole in
the wall. Down below, grab the second present, then jump onto the enemy's
back and up to the ladder. Climb up and get pushed through the next hole,
then quickly jump across the donut blocks. At the other side, jump up the 3
springs to reach the final present, then hop to the left for a 1-Up. Jump
across the donut blocks and grab the Hammer in the air. Use it to clear the
fireball enemies ahead, then discard it and pick up Mini-Mario to exit.


Level 4-3
---------

Start by riding the first platform, then backflipping to the middle platform
above. Ride it back to the left and hit the yellow switch, then drop to the
platform below to get the first present. Go down and ride the first platform
to the right. From there, jump to the upper ledge and take the Key, then go
down and hit the blue switch.

Ride the platform to the left when it comes, jump onto the blue ledge, then
onto the second moving platform. Ride it to the left where you can hit the
yellow switch. If you're quick, you can jump back onto that second platform.
Ride it to the right and go up the yellow steps, then ride the top platform
to the left. Drop onto the middle ledge and hit the blue switch, then jump
back onto that platform and continue left. Backflip to get the second
present, then get down to the middle moving platform and hit the yellow
switch to the left. Now, go back right, up, left, and onto the top yellow
ledge so you can open the door and move on.

In the second part, start by hitting the blue switch to make the blue ghosts
into blocks, and the red ones movable. Go across the gap and hit the red
switch (wait for the higher one to be next to the higher platform, and the
lower one just to the left of the spring), then spring onto the red blocks
overhead. Head up and left by jumping across falling spikes, grabbing the
final present in the process. Climb the ladder at the end, then hit the blue
switch and jump over the gap. Collect the 1-Up at the far side if you want,
otherwise climb the ladder. Finally, hit the red switch and jump to the left
platform where you can take Mini-Mario and leave this stage!


Level 4-4
---------

Start by going right and using the fallen spikes to reach the first present
(beware of Boo in this stage; turn around when he gets too close to stop it).
Climb across the ropes to the right side, then drop down and grab the second
present. Also, hit the blue switch when you're here. Use the spikes to get
across the pit to the left, then make your way up to the ropes again. Get to
the blue ledge above and run to the left, then hit the red switch. Ride the
elevator downward and take the Key back up with you, and unlock the door on
the platform.

Here, immediately turn around to stop the Boo. After that, go right and up
the steps, then climb the ladder. When the pushing enemy charges at you, jump
atop it and get to the left ledge. Ride the moving platform to the left,
jumping to reach the final present. Drop down to the ledge below and hit the
blue switch. Ride the elevator up and that moving platform to the right
again. This time, have the enemy push you through the hole in the right wall
(be sure to duck first). At the other end, simply drop down and grab Mini-
Mario to exit.


Level 4-5
---------

Start by going right and using the spring to reach the upper area. Backflip
to the left ledge and jump to find the first present. Go right and trigger
the Thwomp, then pass under when it rises. Jump to get the second present,
then go through the conveyor by ducking under the wall. Bounce back up and go
right/down again. This time, backflip to the lower ledge and take the Key.
Drop it on the conveyor and duck under the wall to get through. Pick up the
Key at the other side and take it to the door nearby.

In the second area, quickly hit the yellow switch to cause the upper ghost to
move back left. When it passes the red wall outline, hit the red switch
again. This will trap it in the left area, as well as the lower one you don't
need to deal with. Use the spring to bounce onto the red ledge, then backflip
to the upper platform. Jump to/climb up the ladder and wait a moment; look to
the left and watch the 2 ghosts floating by the ropes. Wait for the lower one
to be just right of the ropes, and the upper one to be next to the high
ledge. At that point, hit the blue switch and go down the ladder, then jump
to the left ledge. Go left and use the first ghost to jump to the ropes.
Climb up and use the other 2 ghost blocks to reach the last present, and
continue on to Mini-Mario.


Level 4-6
---------

From the start, spring up to the first platform and jump to the second left
one when it comes near. Ride it to the far left, and then ride the elevator
to the top area. Go right and drop down the middle area to get the first
present. At the bottom again, hit the blue switch and spring up to the moving
platform again. Ride the first one to the right, and jump onto the blue
ledge. Ride the elevator to the top; once there, head left and drop into a
room inside the middle structure, and hit the yellow switch there. Drop
through the donut block and hop onto the second moving platform. Ride it to
the left elevator, then take that up again. This time, go right and climb the
ladder. Take the Key up there and drop into the lower-right room and open the
door.

Next, climb the ladder and hit the blue switch, then the red switch to bring
the pushing enemy to the ground. Hit the blue switch once more, then go down
and get pushed while ducking down to the left. Climb the ladder to the very
top, then jump and hit the red switch when the ghosts are in a step position
so you can get the second present and continue to the right (down/left to
up/right). Go right and ride the donut blocks down, but jump to the left
along the way to nab the final present. At the bottom, hit the blue switch
again and get pushed below to the left. Climb to the top, hit the red switch
when the ghosts are aligned over the pit, then get pushed to the right. Go
right and up the ladder, then hit the blue switch. Get pushed to the left,
then pick up Mini-Mario to get out of here.


Level 4-MM
----------

Begin by jumping onto the left side of the red ledge, then up to the ropes.
Go up and left to the blue switch; hit it, then slide down the rope and hit
the red switch to keep the Thwomp from crushing you. Go right and collect the
letter T, then go right and hit the yellow switch. When the Thwomp rises,
that's the time to quickly run to the right spring. Have them bounce up to
the higher ledge, then go left a little to get the Y. Now, go back right and
bounce up the springs to the top ledge. Go left and drop down a ledge, but
edge over enough to trigger the Thwomp. At that point, hit the blue switch to
trap the Thwomp below. Now, jump to the upper ledge and move left enough to
claim the O below.

Now, head back right and bounce on the spring, and have the Mini-Marios
follow. Hit the red switch this time, then jump to the red ledge (they'll
jump too, don't worry). Get them all into the toy box, then close/pick up to
move on.


Level 4-DK
----------

This battle versus Donkey Kong can be REALLY annoying, even if you know what
you're doing. He has 3 colored switches: when he hits one, that color's ghost
will turn into a Shy Guy and walk around, making the other 2 ghosts. That's
when you must be quick to take that visible Shy Guy, jump up the ledges, and
throw it at DK to cause damage. You have to do this 4 times; just watch where
you jump and be quick so you don't go jumping atop ghosts!


======================
World 5: Mystic Forest
======================

Level 5-1
---------

This stage introduces a new switch, which you can use to control the way the
conveyors move. Start by hitting the switch behind you, then riding the left
conveyor (duck under the wall). Grab the Key, then throw it up onto the belt
above. Now, wait for it to drop to the second belt before jumping onto the
switch, grabbing the first present in the process. Do this switch again when
the Key falls to the fourth conveyor. When it reaches the ground, hit the
switch again, then you quickly go down the ladder and under the wall to get
the Key. Hit the switch there and drop the Key onto the conveyor, then pass
under the wall as well. Pick up the Key at the other side and open that door.

In the second area, jump on the spring to the first conveyor. Backflip up to
the next set of them, and ride them to the right. Jump to the ropes and grab
the second present after the air is clear of fireballs. Jump to the left
conveyor and duck on it to get the last present since you're here. At the
end, drop to the conveyors below, and return to the ropes at the right side.
Climb up to the very top, then after a fireball is shot, go left and duck
under it via the conveyor. Then, pick up Mini-Mario to beat the level.


Level 5-2
---------

Here, start off by climbing the first ladder, and grabbing the Hammer above.
Defeat the sleeping Shy Guy, then stand under the next ladder and throw the
Hammer up (press B). Go up and reclaim it to defeat the next guy, then toss
the Hammer again. This time, jump to the right and hit the blue switch. Go
back left and up the blue ladder. At the top, grab the Hammer and beat the 2
enemies, picking up the first present to the left. Go right and hit the red
switch, then continue onward. At the other end, hit the blue switch as you
make your way down to the Key. Once at the bottom, grab the Key and hit the
red switch to open the way to the door.

In the second area, climb the rope and head right. Jump from the enemy to the
rope above it, then hit the yellow switch to the right. Climb the ropes up
and to the left to get the second present. Hang from the enemy's tail to
reach the far left. There, hit the red switch to make that enemy drop to the
ledge below. Go right and down, then climb along the ropes and grab onto that
dropped enemy's tail. Go left and jump to the ledge with the last present on
it (fall off the rope by holding Left to pull this off). Hit the yellow
switch when that enemy is on the red platform, so it drops to the lower
ledge. Go down to the bottom yourself and hit the red switch, then go all the
way right by hanging from ropes/tails. At the end, drop to the ledge and
spring up to the Mini-Mario bubble.


Level 5-3
---------

Start by climbing up the ladder and ducking on the conveyor to get the first
present. Drop down and grab the Key, then throw it onto the conveyor. Follow
it under the wall, then take it and hit the conveyor switch before bouncing
up the spring. Hit the yellow switch, then throw the Key onto the upper belt
and follow it through. Stand on the first yellow block over there and throw
the Key to the top conveyor. Quickly drop to the right and switch the belt's
direction, then go left under the low wall. Hit the switch to change
direction once more, then hit the red switch. Now, go all the way right and
up the ladder. Take the Key before it vanishes, then use it to open the door.

In this area, go left and down and wait for the Bob-omb to destroy the first
blue wall. Go into the lower cannon area and pick up the next Bob-omb, and
throw it at the left wall to clear it. Then, go all the way up the ladder and
head right to get the second present at top. Drop to the bottom area and pick
up another Bob-omb, then bounce on the spring and clear the left wall. Go
down and repeat this to clear the floor in the lower-left area. Drop down and
hit the blue switch, then go up via spring and backflip on the new blue ledge
to get the last present. From here, go right and up the ladder to the top
cannon. Use the Bob-omb there to clear the right wall, then the floor far to
the right. After that's done, go down and right, then drop down to the Mini-
Mario so you can leave here.


Level 5-4
---------

Begin by springing up to the next ledge, and hitting the switch there to
reverse the elevator direction. At the top, spring to the ledge above, then
jump onto the ropes. Climb to the right, and jump to the first present in the
air. Watch out for the bats, though! Continue right, sliding down the ropes
to the down-moving elevator. Ride down the elevators to ground level, then
hit the blue switch and head left under the wall via conveyor. Grab the Key
and spring to the switch above. Hit it, then throw the Key on the conveyor
and follow it under the wall (duck down). Ride the elevators on the right
side upward, then jump to the door when you reach it.

Here, make your way to the left, then backflip to the first cannon ledge and
grab the second present. Watch out for all the cannonballs in this area as
you climb up the middle ropes. Jump to the right and climb up to the upper
ledge. Go up some more ropes, making your way to the right while avoiding the
bats, so you can get the last present. After that, go left to the far ledge
and pick up the Mini-Mario to exit.


Level 5-5
---------

Start by going left, ducking under the wall while on the conveyor. Bounce up
the second spring and hit the yellow switch. Go right and up the ladder, then
pick up the Key and step on the switch. Go right and drop the Key on the
conveyor. Ride the belt to the right, grabbing the first present on the way.
Go right and jump onto the down-going elevator when it appears, then quickly
jump to the second one. Drop the Key there, then ride the first elevator down
to the ground. Hit the switch there, then climb the ladder, grab the Key, and
take the rightmost elevator up. Go left and open the door on the ledge.

In area 2, go left and use the Hammer to kill the first guy. Toss it up to
the second ledge and do the same there. Go right and grab onto the ropes,
then ride the tail to the far right. Spring to the upper ledge, then jump on
the enemy's head to reach the conveyor. Jump to the ledge above the conveyor
and take the Hammer, then drop to the right end of the conveyor and kill the
enemy as it tries to reach you. Go under the wall by ducking, then spring up
to the enemy's tail above. Hang on it to get the second present, then go
right and drop onto the regular ledge below. Cross the ropes and jump up the
series of conveyor platforms to the top one. There, backflip to the ceiling
platform and take the Hammer. Go left/down and kill the 2 enemies, taking the
last present in the process. Finally, grab the Mini-Mario and leave.


Level 5-6
---------

Ride the moving platform to the left, dropping onto the disintegrating bridge
below. Hop on it to make it last, then jump onto the platform when it appears
to the left. Jump onto the second one, then go up and jump to the ropes
above. Climb up and jump to the right. Then, drop down to the spring and hop
across to the other spring, grabbing the first present in the air. Climb
right on some more ropes, and then onto the donut blocks ahead. Jump onto the
next moving platform and use it to reach the second present above. Drop down
to the bridge and go right to a blue switch; hit it. Jump onto the donut
block to the right, then quickly backflip to the ledge above. Grab the Key
and go left/down to the bottom blue ledge. Jump across a donut block to reach
the door, so all you have to do is open it.

In the second area, go up the ladder and use the Bob-omb to clear the right
wall. Climb up the ladder and bounce up the spring to the ledge above. Spring
up to the 2 ledges above that one as well. There, backflip over the middle
gap to get the last present. Go left and spring up to the ladder; climb up to
the blue switch and hit it. Make your way down to the ground level by the
Bob-omb cannon. Take a Bob-omb to the elevated ledge to the left, and throw
it up onto the ledge surrounded by bombable blocks. After they're cleared,
backflip up there and continue up to the Mini-Mario bubble.


Level 5-MM
----------

Here, start by grabbing the Bob-omb to the right and using it to bomb the
right wall. Go up the ladder and head right so the Mini-Marios can collect
the T. Continue right so they bounce up the spring, tossing the Bob-omb away
if it gets close. Repeat this so the Mini-Marios get to the top area, then
climb down the ladder and head left, collecting the O in the process. Grab
the Bob-omb and bomb the wall to the left. When the next bomb comes out, go
left and throw it up at the left side of the wall. Quickly go right to lead
the Mini-Marios away from the blast, though. Next, go left and up the ladder,
then lead them all the way left. Drop down to the lower platform and hit the
blue switch, then jump to the upper ledge and go right, leading them below
through the passage to grab the Y. Go right and down the ladder, then go
right and grab the Bob-omb/toss it out of the way. Go up and have the Mini-
Marios bounce up to the top floor, too. Finally, go left and up the steps,
lead them into the box, then close/pick it up to exit here.


Level 5-DK
----------

This battle with DK entails moving around on conveyors and dealing with more
Bob-ombs. Donkey Kong will control a switch that can change the conveyor's
direction of movement, which makes things annoying and tricky for you. Also,
he'll constantly throw Bob-ombs around. Take one and get to the top conveyor
without getting hit by another bomb, then throw the one you have at DK to
attack. Do this 4 times to win.


======================
World 6: Twilight City
======================

Level 6-1
---------

From the start, go right through the first set of lasers when they each shut
off. Spring up to the upper ledge and go left, jumping across the gap.
Continue left and up another spring, then go right real quick. When the red
lasers stop momentarily, go right and collect the first present. When the
coast is clear, go left and backflip to the upper ledge, then jump onto the
conveyor. Ride it to the right when the lasers aren't in the way. Jump to get
the Key, then hit the switch to reverse the conveyor's direction. Spring up
to the left and backtrack to the level's start, where you can open the door.

Go up the ladder and hit the yellow switch, then when the Shy Guy walks on
the yellow ledge, hit the red switch below. Stand on the Shy Guy to cross the
spikes, then go right. Hopefully when you did this before, the Shy Guy on the
second platform to the right was on his yellow ledge too; that way they'd
both be on the spikes. If not, go back and try it again until they are.
Either way, go all the way right to the next platform. Toss the third enemy
onto the spikes, then hit the switch and backflip onto the conveyor above.
Ride it to the right, then climb the ropes to the top of them. Go left on the
top ledge and duck on the conveyor to get the second present.

Before you reach the end, backflip and hit the blue switch. Drop down to the
blue ledge, then go right and hit the switch to reverse the conveyors. Hit
the yellow switch, then go all the way left (stand on the Shy Guy to cross
the spikes). Duck under the wall to get the last present, then grab the Mini-
Mario bubble to exit.


Level 6-2
---------

Start by jumping onto the moving platform loop to the left. Make your way to
the far left, and take the first present there. Jump onto a platform on the
second track above, then at the top, jump to the left platform. Hit the
switch and jump back onto that platform, and ride it to the lower-right. Jump
onto the lone block and backflip to the second present on the red ledge. Get
onto a platform below and hit the blue switch to the right. Keep riding to
the top area, then hop off and grab the Key.

Get to the upper-right ledge and hit the switch to reverse directions again,
then ride a platform down and left. Drop to the entrance area and ride the
first platform track again. Get up to the second one like before, and make
your way to the switch in the upper-left. Hit it, then throw the Key onto the
conveyor. When it falls by the door, hit the switch again and ride a platform
up and to the right. Drop down to the door and use the Key to open it.

In the second area, jump from the trash can to the wire above, and swing to
the upper wire. Climb to the right and drop onto the ledge, then hop onto the
next trash can. Handstand on it to protect from the bricks, and hit the
yellow switch at the far side. Climb the yellow ladder and throw the one Shy
Guy at the other to kill them both at the top. Go left and drop down to get
the last present. Grab onto the wires and swing back up to the top area, then
go back right and down the ladder. Hit the red switch this time before going
down to the bottom-right level. Throw that Shy Guy onto the spikes and ride
him across to the left side (handstand to avoid the bricks). There, jump to
the ledge and pick up Mini-Mario.


Level 6-3
---------

Start by going right and jumping to the first present, then go back and hit
the blue switch. Spring up to the above ledge, then climb the rope and grab
onto the first enemy's tail when it comes near. Hold it in place until the
far left enemy hits the left wall and turns around. Then, let go and return
to the start area. Wait until the left enemy is at the right side of the red
invisible wall, and the right enemy is to the left, then hit the red switch.
Get back up there (backflip from the lower red wall to the door ledge) and
climb/hang from those tails to reach the far left ledge. Jump there to get
the Key, then drop down and hit the blue switch before going right. Spring up
to the ledge above and open the door.

In the next area, go right when the red laser is gone to avoid the spark on
the wire. Swing from the smaller wire to the upper area and continue left
when the yellow laser is gone. Spring up to the above ledge and head right
when the lasers aren't blocking your way. Jump up and left to another ledge,
and collect the second present in the back. Step on the switch, then go right
and hit the blue switch. Go down and left on the conveyor, then swing up the
wire to the top ledge where you can get the last present. From there, jump to
the right and take Mini-Mario to exit.


Level 6-4
---------

Start by going right on the conveyor while ducking, then swinging up to the
moving platforms above. Jump down and left to the ledge and hit the yellow
switch, then go right to get the first present. Go right and hit the blue
switch this time, then swing back up to the moving platform. When you reach
the overhead wire, swing up on it to get the second present. Drop down to the
moving platform after that, and go back right. Swing across the ropes,
jumping when the lasers are off. Continue to the far right and swing to the
top platform. Go left and stand on the Key when the laser comes, then take it
and step on the red switch ahead. Go left and down, then all the way right.
Drop down the gap when the lasers are off, then drop the Key on the conveyor
and move left under the wall with it. At the other end, take the Key to the
door and open it.

Here, wait until the second enemy from the left is moving right, then hit the
blue switch, then climb from tail to tail to cross the spikes. Climb the
ladder and duck on the enemy's head to pass under the wall. At the other
side, quickly get up and backflip to the conveyor above (note: if you want
the blue present to the right, you'll have to try and walk between the
enemies and under the spikes when there are openings to get past; there's no
other way). Go left and spring up to the top, then hit the red switch when
the Shy Guy is on the blue ledge. Go down and climb the ropes to the right,
then drop onto the Shy Guy and duck under the right wall. At the other side,
simply grab the Mini-Mario and you'll be on your way.


Level 6-5
---------

Starting off, drop onto a moving platform below and ride it all the way
around the middle, grabbing the first present in the process. On the second
go-around, hit the yellow switch. Go around again and hit the blue switch on
the right ledge, then ride to the ladder and climb up. Go under the left wall
via the conveyor. Hit the switch and toss the Key onto the conveyor, then
follow it out. Grab it again and hit the red switch, then drop onto a
platform through the hole in the floor. Ride the platform around, dropping
the Key onto the left-moving conveyor. Go around the platform and hit the
yellow switch, then retrieve the Key as it slides up. Hit the reversal switch
and go onto the conveyor. Throw the Key behind you, then duck down and go
through. When the Key comes out the other side with you, pick it up and open
the door below.

In this area, go right and get pushed under the first wall. Jump up and hit
the blue switch, then wait for the enemy to come back around, so you can get
pushed all the way right. Climb the ladder and do the same to get to the next
ladder to the left. Hit the yellow switch there when the pusher is to the
left of the invisible yellow block, then climb back down and get pushed by
the second ladder. Go up that one and get pushed to the right, grabbing onto
a wire to avoid falling. Go right and drop down to the wire above the second
present. Avoid the spark and get the present, then hit the red switch in the
corner. Swing up to the top wire again, then go right and drop to another
wire below. Go right and swing to get the last present, then go all the way
down and right to the red ledge. Swing up just enough to get onto the ledge
above, and pick up Mini-Mario.


Level 6-6
---------

Start by riding the first platform to the right. Grab onto the tail to avoid
the spikes, then drop onto the platform and continue upward. Jump to the
ropes and go right to the next platform. Duck to avoid the ceiling as you
ride upward, then go right and hit the blue switch. Drop down to the trash
can and use it to reach the first present to the left. Head back left to the
first platform track, and use the platform to reach the Shy Guy on the
spikes. Go left and spring up to the platform when it comes through, and jump
to the left ledge from there. Drop down the middle of the lasers to get a 1-
Up and the second present. When they die off for a moment, go right and down
to the Key. Then, ride the platform to the door and go on to area 2.

Head to the right, ducking to avoid the yellow laser. When it dies off,
you'll have to be FAST to get to the right before the blue ones come on. Use
the Bob-omb to clear the floor, then drop down when the laser is gone to get
the last present. Go up and throw Bob-ombs at the ledges above to clear the
wall, then spring up to it and spring to the wire ahead. Instead of swinging
on the wire, go left and drop from the pole, then jump over the spikes to the
left ledge. When the lasers die down, step to the middle area, then repeat to
get to the far end. Use the Bob-omb to clear the left wall, then pick up the
next Bob-omb and take it left when the lasers stop momentarily. Clear the
bottom-right corner so you can pass through. Then, go right and pick up the
Mini-Mario to leave here.


Level 6-MM
----------

Start by going right and jumping to the top ledge. Direct the Mini-Marios to
the T, and down to the second conveyor. When they get there, hit the switch
and run left to drop them to the bottom one. Hit the yellow switch, then
switch the direction of the conveyors again. Run to the left to get them all
to the ground level, then you go all the way right and down a ladder. Go left
through the lasers when they each shut off, and hit the blue switch ahead.

Meet up with the Mini-Marios and have them come through, getting the O on the
way. Climb down the ladder and go right, taking the trash can with you. Go
right to the next ladder and toss the can up to that ledge. Go there too and
bounce up to the top ledge when the lasers are off, and leave the can next to
the left wall. Hit the red switch and go right to bring the Mini-Marios up,
then go left to the toy box. Lead them all in and close/pick up the box to
move on to the fight.


Level 6-DK
----------

This supposedly 'last' fight with Donkey Kong involves going through a laser
and switch maze of sorts. When he drops the Bob-omb onto the conveyor, get
through and hit the first switch. Climb the ladder and when the coast is
clear, hit the second switch. This will drop the Bob-omb onto DK to cause
damage. You'll have to do this 4 times to win, so be patient and alert to
pull it off! It can get tricky though, since DK can also change the direction
of the conveyors with his switch. Just be quick on your feet in hitting the
switches quick enough, and you'll be able to win.

Upon beating DK here, you'll witness a cutscene before going to another round
against him.


Donkey Kong
-----------

In this tall tower-like stage, there are 3 Toads in captivity. DK sits at the
top with 3 switches, each one making a particularly colored Key appear. The
idea is to get each Key and free all 3 Toads. Do that, then you can move on
to DK. You can't attack him as you are, so wait around at the bottom, evading
the barrels that fall until the 3 Toads return. They will bring a big barrel
you can carry, so bring it to the top area and throw it at Donkey Kong. He'll
fall down to a lower perch and continue the barrel barrage. Repeat this 2
more times and he'll be done for!

At this point, you'll witness another cutscene and the game will seemingly
start over again. Only this time, you're playing the Plus Worlds!


===============================
Plus World 1: Mario Toy Factory
===============================

Note: In the Plus Worlds, you have a new objective in each stage. Accompanied
     with the Key is a Mini-Mario, who will follow you around like in the
     previous #-MM stages. This means you have to be way more cautious as to
     where you go, etc. It'll be better understood when you actually play
     these stages.

Level 1-1+
----------

Start off by going right and down the ladder. Grab the lower left Shy Guy and
toss it at the other one to kill them both. Then, go back up the ladder, and
then up another one. Toss the Shy Guy onto the spikes so you can get the
first present. Go back down and hit the blue switch, then climb down to the
lower-left area. Collect the Key/Mini-Mario and move the trash can to the
left corner. Go up the ladder and head left so the Mini-Mario will grab the
second present. Hit the red switch and go all the way right, grabbing the
final present below. Continue right and spring the Mini-Mario up with you
twice (up both springs). Jump the gap and hit the blue switch, and then head
straight to the door, clearing this stage.


Level 1-2+
----------

From the start, go left and use the Hammer to beat the oil drums. Toss up the
Hammer and jump to the first present, then hit the blue switch and climb the
right ladder. Go left and use the Hammer to beat the next 2 oil drums,
collecting the Key/Mini-Mario in the process. Grab the trash can from the
right and toss it against the left wall, then climb down the ladder and go
all the way left. Hit the red switch after he gets the second present, so he
can reach the third as well. When you're done, grab the trash can that just
fell down and spring up with it. Use it as a step for Mini-Mario to reach the
door.


Level 1-3+
----------

Start by bouncing up the springs to the left for the first present. Land on
the ledge by the door and bounce on the right springs to the upper-right
platform. Climb the ladder and use the Hammer to dispose of all 3 enemies
there. Then, nab the second present before going back down to get the
Key/Mini-Mario from the start. With them, bounce up the left series of
springs and backflip to the top ledge so you can get the last present. Then,
bounce over to the door; have Mini-Mario open it so you can exit.


Level 1-4+
----------

Go up the red steps to the top ledge, then hit the yellow switch. Go right
and get the Key/Mini-Mario, and backflip to the upper ledge to grab the first
present. Go back left and down, jumping across the trash cans with Mini-
Mario, grabbing the second present as well. At the other side, go up and hit
the red switch, then go all the way right and down another ladder. Have Mini-
Mario go through the lower passage and spring up, grabbing the final present
in the air. When you're together again, simply go left to the door.


Level 1-5+
----------

Begin by climbing the ladder and getting the Key/Mini-Mario to tag along.
Spring up to the conveyor, then jump up to the top conveyor and go left.
Mini-Mario will go under the wall to get the first present. Continue left and
jump the gap to get another present, then make your way downward. Go right on
the bottom conveyor with Mini-Mario in front of you so you get the last
present. Finally, go left and down, jump the spike gap, and open the door.


Level 1-6+
----------

Climb up the ladder behind you to start, then throw the trash cans at the Shy
Guys to kill them all off. Take the first present, then continue down and
right to the Key/Mini-Mario. Spring up to the left, continuing off to the
ledge below. When Mini-Mario follows you down, climb down the ladder and go
right, so Mini-Mario gets the second present. Go back left, then head right
while doing a handstand to protect from bricks (Mini-Mario should be close
enough to you to avoid damage, so don't worry). Jump at the end to get the
last present, then quickly go right to the door.


Level 1-DK+
-----------

For this battle, there will be colored platforms, and DK has control over
which ones can be jumped upon at a given time. For instance, when he hits the
red switch, a red trash can will appear, and the red platforms can be jumped
on. Anyway, grab a trash can when it appears, and jump up the platforms to
the top, then throw the can at Donkey Kong to attack. After a color switch,
he'll send junk at you from above, so be careful. 4 hits will beat him, as
usual.


================================
Plus World 2: Donkey Kong Jungle
================================

Level 2-1+
----------

Climb the left ladder and get the Key/Mini-Mario, then climb back down and
head right. Get the first present, then climb up the second ladder and go
left for the second present. When Mini-Mario reaches where you are, go right
and wait for the first piranha to shoot its fireball. When it does, jump up
the first set of step platforms so you're above the plant. Go right and do
the same thing, ducking under fireballs that come your way. You must be
careful to move when there are no fireballs, so Mini-Mario doesn't get hit.
Jump to the final ledge, then when he's there, go down to the ropes and nab
the final present. Then, get back to the top ledge and exit via the door.


Level 2-2+
----------

Starting off, jump to the rope above and drop the tomato on the lone rhino
enemy below. Then, go to the left ropes and drop fruit on the other 2 rhinos.
Now, collect the 2 presents on top and drop through the disintegrating floor
to the lower area. Grab the last present and the Key/Mini-Mario, then spring
up by the door above.


Level 2-3+
----------

Go left on the disintegrating platforms to the first present (it would help
if you hopped along them so they don't totally vanish). Head to the upper-
right area and collect the second present, and then head left onto the
regular ledge. With Mini-Mario and the Key, climb down the ladder to the
ground and head left. Pick up the barrel and take it to the other side of the
steps ahead, while Mini-Mario gets the final present above. Drop the barrel
against the wall, then lead Mini-Mario down. Jump on the barrel over the
wall, having him follow suit, then unlock the door to exit here.


Level 2-4+
----------

For this stage, you must be quick to move so yourself (and especially Mini-
Mario) don't get hit by eggs from above. Climb along the ropes, jumping
between them to get all 3 presents above. Then, go down and open the door to
move on.


Level 2-5+
----------

Begin by going up the ladder and getting the Key/Mini-Mario. Hit the blue
switch and go down/left, then up the rope. Drop the fruit on the first enemy,
then go right so Mini-Mario falls to the ground. Go left and up the ropes,
then jump over the wall, grabbing the first present in the air. Drop down and
head right this time, dropping a fruit on the second enemy you encounter.
Climb the ropes and jump to the second present, then go down and right. Drop
the fruit on the last enemy you meet. Grab the last present before springing
up to the top ledge, where you can go open the door and beat the stage.


Level 2-6+
----------

From the start, go left and get the Key/Mini-Mario, and head left. Pick up
the rhino and jump to get the first present. Go right, then turn and throw
the rhino behind you. Spring up with Mini-Mario to the second ledge, then
climb back down and hit the yellow switch. Head all the way left so Mini-
Mario walks on the yellow ledges and gets the second present. Go right after
that, then hit the red switch when he's off the yellow. Spring up to the
ledge yourself, then spring again to the top ledge and grab the final present
to the far left. Go down the small portion of ladder and drop to the right
ledge, and hit the blue switch. Continue right so Mini-Mario comes down, then
open the door to exit.


Level 2-DK+
-----------

For this fight, DK will be on a ledge below, where you'll be above in an area
full of ropes and spikes below. You have to climb around and drop the fruit
on Donkey Kong's head when he passes under you. Each time you hit him,
though, he'll send a bunch of chomper enemies onto the ropes to attack, so
watch out! 4 hits will do him in this time, once again.


===========================
Plus World 3: Fire Mountain
===========================

Level 3-1+
----------

Here, start by going up the ladder to get the Key/Mini-Mario. Go back down
and hit the blue switch, then when the Mini-Mario bounces onto the blue
ledge, go all the way left. Hit the red switch so he can't go anywhere out of
that left alcove. Now, hit the yellow switch and return left so Mini-Mario
sees you. Have him follow you right; when he bounces on the second spring,
hit the blue switch and lead him right, dropping onto the ledge below. Get
the first present, then have him go right. Hit the red switch, then the
yellow switch afterward. When he jumps up the steps and over the gap,
continue right so Mini-Mario springs up to get the last 2 presents, and the
1-Up on the return trip. When he comes down to where you are, head left and
open the door.


Level 3-2+
----------

Go right and collect the Key/Mini-Mario, then go left and drop through the
disappearing floor. Go right and walk on the next disintegrating section, and
have Mini-Mario fall down to the third ledge. As for yourself, go right and
grab the first present on the ropes. Be careful of the fire birds on the way,
though! Go down and right, collecting the second present, then pick up the
Shy Guy and toss him into the lava below after you step on that bridge. Go
down and right, leading Mini-Mario onto the bottom-most platform. When he's
there, backflip to the upper ledge and go all the way right so Mini-Mario can
nab the last present. Now, go down to the bottom and exit through the door.


Level 3-3+
----------

Here, begin by getting the Key/Mini-Mario to tag along. Move along when the
fireballs are not around for a brief moment. When you get to the far right,
time your jumps across the small ledge correctly so the fireball doesn't hit
either of you (the best time to do this is when the fireball is on its way
down). At the end, spring up with Mini-Mario to the upper ledge. Jump to get
the first present, then make another timed jump to the left to avoid the
fireball again. Backflip up to the second present, then continue left when
the fireballs are going downward. At the end, backflip up to the last
present, then open the door to exit.


Level 3-4+
----------

Starting off, spring up to the above ledge, then jump your way to the Key and
Mini-Mario. Go right and drop down to the lower ledge, then backflip to the
upper ledge and head left. When Mini-Mario is to the left of the blue wall,
hit the blue switch. He'll collect the first present in there, then spring up
to where you are when you head left. Do this, then bring Mini-Mario all the
way right again. This time, backflip to the upper ledge and go all the way
left. Hit the red switch, then slide down the ropes to the bottom area so you
can get the second present. This will bring Mini-Mario left and drop him down
to the bottom area. When he's there, hit the blue switch and go back left
with him to get the final present. Then, go right and down the ladder, and
meet him at the door.


Level 3-5+
----------

For this easy stage, go right and up the first set of steps with Mini-Mario.
Go left across the disintegrating bridge, collecting the first present on the
way. At the end, jump the gap and spring to the upper ledge. There, backflip
to the above ledge and take the barrel to the right (Mini-Mario will still
follow you right). Drop it below the lower-right platform and head right so
Mini-Mario jumps on it to reach you. From there, just jump up the platforms
to the left and drop down to the door at the end.


Level 3-6+
----------

From the start, go right and toss the Shy Guy to the left. Continue right
past the fireballs, then collect the Key/Mini-Mario and climb up to the first
present. Go back left past the fireballs, then toss the Shy Guy to the right
side this time. From here, climb up the ropes and hit the blue switch, then
jump to the disintegrating ledges and collect the second present. Go back
down and lead Mini-Mario up the ledges, including the blue platform. At the
next rope, use Mini-Mario as a stepping stone to reach it. Climb up and hit
the red switch, then continue right. Backflip to the upper ledge at the end
and continue right for the last present, then go to the door and leave.


Level 3-DK+
-----------

For this fight, you'll be in a room FULL of those disintegrating blocks.
Donkey Kong will sit on top, throwing stones and barrels at you from above.
There are falling blocks that will move up and down, partially clearing the
structure as well, so be careful. Anyway, handstand near the bottom so when a
barrel comes, you can flip it over. When that happens, bring it back up to
hit DK. Do this 4 times to win, as always.


==========================
Plus World 4: Spooky House
==========================

Level 4-1+
----------

Begin by going all the way right, past the Thwomps and Mini-Thwomp on the
way. Jump to grab the first present on the way, though. Also, hit the yellow
switch on the way. At the end, climb the ropes and jump to the second present
on the ledge. Collect the Key/Mini-Mario to the right, then go down and left,
allowing him to get the last present below. Pass under the Thwomps when
they're rising up again, as well as the Mini-Thwomp. When you reach the far
left, hop up the yellow steps and hit the red switch when you're both at the
top. Jump up the red ledges, then climb the ropes and jump onto the ledge
above the Thwomp to trigger it. Now, quickly go right and down to the door;
Mini-Mario will jump over and meet you there.


Level 4-2+
----------

From the start, go right and get the Key/Mini-Mario, then hit the yellow
switch ahead. Go back left and have Mini-Mario sink down with the donut
block. Have him since down the lower-left one too, so you get the first
present. Continue back right, while Mini-Mario hops up the yellow steps
below. At the top of that, hit the blue switch and go right to get the second
present. Go right and hit the yellow switch as soon as he's off the blue
ledge, then continue right a bit. When Mini-Mario goes down, head left and
hit the red switch. Return and lead him left to the final present, then go
back right once more. Hit the blue switch, then climb down the ladder and
open the door.


Level 4-3+
----------

Start by hitting the blue switch so Mini-Mario falls to you, grabbing the
first present in his free fall. Go left and up via the falling spike ledges.
At the top, wait until the 2 red Shy Guy ghosts below are in a step formation
(the lower one under the present, and the other one above/left of it). When
that happens, hit the red switch and jump down to get the present, then go up
to the next ledge. Spring up to the upper-right ledge, having Mini-Mario
follow suit. Up there, wait until the blue Shy Guy ghosts are equal distances
apart from each other and the sides, then hit the blue switch. Hop across to
get the last present, and reach the door with Mini-Mario intact.


Level 4-4+
----------

In here, climb up to get the first present to start. Then, lure the Boo all
the way left by the ladder. When it's back there, get the Key/Mini-Mario and
jump upward via the falling spike ledge. Keep facing Boo whenever possible to
keep it at bay. At the top, hit the blue switch, then get Mini-Mario to fall
down the donut block below. When he does, grab the second present, then go
right and up for the third one. As soon as he gets it, hit the red switch,
then go down the ladder and meet up at the door to exit.


Level 4-5+
----------

Starting off, hit the yellow switch, then go left and wait for the ghost to
reach the right wall. When it does, hit the red switch to turn it into a
block. Go up and touch the Key/Mini-Mario and lead it right. Climb down the
last ladder and hit the yellow switch, then lead the ghost to the left. When
it passes the first blue wall, hit the blue switch, then when it passes the
middle yellow wall, hit the yellow switch again. Now, when the ghost reaches
the left wall, hit the red switch. Bring Mini-Mario to the left again and
spring up to the above ledge with him in tow. Now, jump to the right ledge
and make your way right when the Mini-Thwomps are apart. Be sure to jump to
get the presents on the way. Once at the far right, open the door and you're
done.


Level 4-6+
----------

Right from the start, you'll have the Key/Mini-Mario following you, so be
careful. Trigger the first Thwomp, then when it's rising, quickly run right
past everything else. Spring up to the ledge above with Mini-Mario, and pass
the donut block once. Go back left and have Mini-Mario fall, getting the
first present. Now, quickly go left so he jumps left, grabbing the second
present as well. When he's back up where you are, go right again. Have Mini-
Mario fall on the donut block again, then when he hops to the right, hit the
blue switch so the Shy Guy ghost turns into a block he can jump on. Continue
right and jump to the last present, then go down and meet up at the door.


Level 4-DK+
-----------

This battle with Donkey Kong is relatively easy, compared to the last fight
you had with him. There are 3 colored ghosts floating around; when DK hits a
switch, that color will become a solid Shy Guy you can pick up. There are 2
spikes that will fall and act as ledges should you need them (and you will).
Anyway, attack by taking a Shy Guy and jumping up to/throwing it at DK. Be
careful of touching the other 2 ghosts when jumping around, though. 4 hits
will do him in once again.


===========================
Plus World 5: Mystic Forest
===========================

Level 5-1+
----------

Begin by springing up to the Key/Mini-Mario above. Go right and backflip to
the upper ledge, to keep Mini-Mario here for now. Go right and hit the blue
switch when the enemy is above the red platform, so he drops below. Drop down
a ledge too, and collect the present to the left. When the enemy is above the
red platform, hit the blue switch. Do this same trick one last time below
with the red switch/blue platform. Now, go left and down to the bottom area.
Jump to get the second present there, then ride the conveyor above to the
left (duck under the wall).

Now, go up and get Mini-Mario and spring with it to the top ledge. Continue
right and down to the second ledge. Go right and do a double handstand jump
to reach the upper-right ledge. Go right so Mini-Mario can grab the last
present. Then, go down and hit the red switch, and drop to the bottom area.
Go all the way right from here and open the door to exit.


Level 5-2+
----------

Here, you'll start off with the Key/Mini-Mario following you once again.
Climb the ladder and head right, then hit the conveyor switch and have Mini-
Mario go right and spring to your ledge. Climb down the ladder and go right
on that conveyor, then go left and get the first present below. Spring back
up and get onto the next conveyor. Duck under the spikes and grab the second
present there. Go back down with Mini-Mario and hit the conveyor switch, then
spring up and go right, springing up to a third conveyor. Head left against
the current, then jump to the next conveyor and spring up to the left ledge.
When Mini-Mario joins you, hit the switch and ride the topmost conveyor to
the right, and open the door at the end. Be careful through this whole area,
so you and the toy don't get hit by piranha fireballs.


Level 5-3+
----------

Start by hitting the blue switch without getting the Key/Mini-Mario, then
take a Bob-omb. Spring up to the ledge and blow up the wall there. Go back
down and get another Bob-omb, then quickly spring up and go right. Drop down
to the blue ledge and go all the way right, and toss it above before it blows
to clear the wall up there. Backflip to the upper ledge and hit the red
switch, then take the first present. Get back to the bottom area and take a
Bob-omb, and toss it onto the red platform to clear the right wall. Take the
Key/Mini-Mario at this point, and hit the blue switch. Grab a Bob-omb and
throw it to the right, then hop/spring to the upper ledge, and go right. When
Mini-Mario reaches the wall on his ledge, hit the red switch and continue
right.

Moving on, grab a Bob-omb and jump on the blue switch so Mini-Mario below can
claim the second present. Toss the Bob-omb to the right section of floor to
clear it. When that's done, drop through the opening and open the door.


Level 5-4+
----------

Begin by getting the Key/Mini-Mario and springing to the left ledge. Jump
onto the conveyors and collect the first present above. Spring to the next
ledge and continue left. As you move around going up, be careful of the
cannonballs being shot around. Wait until the set of cannons above you shoot
sideways, then spring up to that ledge. Go onto the left rope to get the
second present, then go back right and spring up to the next conveyor. There,
quickly backflip to the right ledge so Mini-Mario can get the last present
below you. Now, go left and jump the gap, then spring to the top ledges. Go
right and jump across a couple more platforms, then open the door ahead.


Level 5-5+
----------

Starting off, climb the rope and grab the first present. Climb to the far
left and grab the Key/Mini-Mario below. Jump back to the ropes and climb
right so Mini-Mario falls onto the conveyor. Climb down the ladder now and
head right onto the next set of ropes. At the other side, backflip to the
conveyor and get Mini-Mario to follow you right, down, and left. Go right
onto the ropes as Mini-Mario falls below, then lead him left into a small
room. He will spring up to grab the second present. Trigger the enemy to
charge to the left below, then head right quickly. Slide down the rope and
continue left. Climb to the left rope and jump to the final present. Grab the
Hammer and defeat the last enemy with it, then open the door ahead.


Level 5-6+
----------

Here, beign by taking the Key/Mini-Mario to the left. Cross the platform
where the cannons are shooting through, and collect the first present on the
way. In the lower-left area, use the first Bob-omb to clear the first block
to the right. Get to the left side of the cannon so the Bob-omb jumps out to
the right this time. Go near him to trigger the timer; if done right he'll
explode next to the second block. Now, backflip to the upper right ledge and
go right to get the second present below.

Next, go left and toss a Bob-omb aside, then hit the blue switch and head
right. Back at the start, climb the blue ladder and hit the yellow switch
above. Now here comes the tricky part: if you want that last present, you
must shimmy along on the wire while Mini-Mario moves around below. You have
to be VERY careful that he doesn't get hit by the cannonballs below. The best
bet is to wait until immediately after they shoot diagonally to start the
wire climb. When you make it to the left side, jump from the yellow ledge to
the door with Mini-Mario to unlock it and exit.


Level 5-DK+
-----------

In this arena with Donkey Kong, there are many conveyor belts in the air, and
bombable blocks below. He has a switch that will change the direction the
belts move, so be careful when moving about. He'll toss Bob-ombs onto the
conveyors, which will make their way down to you, slowly clearing the floor.
Take a bomb and jump to the top conveyor, then toss it at DK to attack him.
You must do this 4 times to win the fight.


===========================
Plus World 6: Twilight City
===========================

Level 6-1+
----------

Begin by climbing up and backflipping to the first present. Get the Key and
Mini-Mario, and climb down the ladder again. Go right, moving when the lasers
permit (do this for Mini-Mario above too) and grab the second present above.
Hit the yellow switch and lead Mini-Mario back left and down to where you
are. Now, hit the red switch and go all the way right. After the laser ends,
spring up to the ledge above. Jump to the left ledge and hit the blue switch,
then spring up to the last present. Go back right and down, quickly take the
trash can and toss it to the left ledge, and backflip before Mini-Mario falls
down. If he does, you'll have to do it all over again. After you do this,
take the can to the left and spring upward, leaving it on the blue ledge. Use
the Mini-Mario to reach the ropes above. Head back right, leaving the can by
the high wall, then lead Mini-Mario to the far right spring. When he's up
where you are, go left all the way to the door.


Level 6-2+
----------

In here, start by swinging on the rope so you can get the Key/Mini-Mario, as
well as the first present above. Drop down and head right while doing a
handstand to deflect the bricks. At the far right, spring up and head left.
Go down the ladder and head right, allowing Mini-Mario to nab the second
present. Spring both of you back up to the right, then go left again. This
time, jump to the ropes and collect the final present up there. Climb to the
left ledge and go all the way left; Mini-Mario will bounce up to where you
are and open the door.


Level 6-3+
----------

Start by jumping up to the first tail enemy, and holding it in place until
the first one below hits the left wall and turns around. Then, head left
while hanging. Do this for the next couple stops to ensure Mini-Mario's
safety. At the end, jump to get all 3 presents, then spring up to the door
and exit this really easy area.


Level 6-4+
----------

From the start, head right with the Key/Mini-Mario when the lasers go off.
Grab the first present and drop to the next platform below. Go on the
conveyor, passing when the lasers each shut off. Duck under the final wall to
pass through, then fall to the ledge below. There, take the Shy Guy and drop
him onto the red platform below. Jump to the right and hit the blue switch so
it falls to the spikes. Go down the ladder and hit the red switch, then ride
the Shy Guy to the left, jumping to reach the second present. On the leftmost
ledge, jump to get the final present as you lead Mini-Mario to the door where
you are.


Level 6-5+
----------

Starting with the Key/Mini-Mario once more, head left over the bombable
blocks. When you're both all the way left, hit the blue switch to leave Mini-
Mario here. Go back right and use the Bob-ombs in the 2 corners of the blue
block formation to destroy the blocks below. Finally, take a third Bob-omb
and go left with it. Stand atop the last blue formation and throw it up at
the conveyor above. It'll go right and clear the blocks there. Now, backflip
and hit the switch to reverse the conveyors. Go down and head right, then
backflip to the ledge where the Bob-omb cannon is. Take the bomb and toss it
onto the blue blocks below, then hit the red switch so it falls, destroying
the bottom-right wall. Now, climb down the ladder, collect all 3 presents
below, then take Mini-Mario to the door.


Level 6-6+
----------

Start off by getting the Key/Mini-Mario, then climbing the ladder and hitting
the blue switch. Go right to get the first present below, then go left and
hit the red switch. Head all the way right to the second blue switch, leading
Mini-Mario upward on the way. When he's up by you, go back left and down, and
get the trash can to the right. Toss it up, then go up and bring it right
with you some more. Hit the blue switch, and continue right. Have Mini-Mario
fall to the ground, then toss the trash can to the regular ledge above. Duck
on the first conveyor and go right, then drop down and hit the reversal
switch.

Spring back up and toss the trash can onto the left side of the top conveyor.
Quickly go right and down, then hit the red switch when the can falls so it
sits on the red platform. Lead Mini-Mario all the way right to the door, then
hit the blue switch. Now, spring up to the left and reach the top conveyor.
Grab the second present on it, then jump to the right and grab the final
present before opening the door to leave.


Level 6-DK+
-----------

This battle with Donkey Kong will involve the laser room once again. On the
left side where you are, there will be lasers with conveyor switches in the
middle, and DK will be under the conveyors to the right, throwing Bob-ombs
upon them. The idea is to hit the conveyor switches to change the directions
of the belts, eventually sending the bombs down on DK's head to cause damage.
You must be quicker this time, since the Bob-ombs will explode quickly. Be
patient, and you'll be able to succeed once more.


Donkey Kong Plus
----------------

For this major battle against Donkey Kong, the ape dons a robotic suit,
comprised of a center body and 2 arms. Each giant hand is holding 3 Mini-
Marios, which you must rescue. Early on, DK will pound one hand against the
ground, causing junk from above to fall. Backflip to the upper ledges (use
the hands as stepping stones) and grab the barrel, and throw it at the head
to attack, thus freeing 1 of the Mini-Marios. Be careful though, when one of
the hands pound the ground, the room will shake, so jump in the air to avoid
being stunned! Later in the battle, he'll slide the hands left and right to
try and crush you (this is when there are 2 barrels in the corners). Ignore
them, and wait for the usual pattern to commence again. You must hit this
boss 7 times with barrels to win.

After the fight, watch the cutscene, and then the credits will ensue.
Congrats on beating the game again, but the fun doesn't end here either! You
can now play some Expert levels, depending on how many high scores you've
attained (for each level, you need 9 stars; get a star for each high score
you beat). The next section of the walkthrough will cover those stages.


=============
Expert Levels
=============

Level X-1
---------

Begin here by stepping on the conveyor switch, then heading right. Hit the
blue switch, then the red, then finally the blue again. Now, go back left and
up the ladder, and pick up the trash can. Throw it to the right wall and
backflip from it to the conveyor belts above. Go all the way left and jump to
nab all 3 presents. Go down and hit the reversal switch again. Head right and
hit the red switch, then backflip to the can and use it to reach the red
ladder up ahead. Grab the Key up there, then go down and hit the blue switch.
Toss the Key and the trash can onto the bottom conveyor, and follow it right
(duck under the wall, of course).

On this side now, toss the trash can and Key to the blue ledge above. Hit the
conveyor switch once more, then backflip to the upper ledge. From atop the
can, throw the Key up to the top conveyor, then go down and hit the red
switch, and then the conveyor switch again. From there, backflip from the can
to the red ledge, then toss the Key up by the door. Now, simply backflip to
the conveyor, pick up the Key by the door, and head out of this stage.


Level X-2
---------

Start by jumping right along the disappearing ledges. Backflip to the upper
one, then backflip quickly again for the first present. Head left and
backflip to the next set of platforms, quickly doing it up there for the
second present. For the next several platforms, you'll have to either
handstand jump or backflip along them, but do it quickly so you don't slip
and die! You'll need to backflip to grab the last present, though. At the
top, climb the ropes and head left. Spring across the spike pits and grab the
Key, then hit the blue switch. Drop down along the platforms to the left,
then go down and right to the door.


Level X-3
---------

From the start, jump onto the moving platform when it comes, then face right.
Backflip to the first present above, being very careful not to fall onto a
fireball or into the lava below. Jump from the lone block to the next ledge,
and ride the moving platform around the track. Jump to the next set of
platforms ahead, watching out for the falling/rising blocks on the way. Jump
to the second present above the second track, then at the far left ledge,
take the Key and the final present by backflipping. Return to the right side
of the stage the same way you came. When you get there, toss the Key to the
upper ledge. Backflip up there and reclaim the Key, using it to unlock that
door.


Level X-4
---------

Start by going left, past the Thwomp and Mini-Thwomps, jumping to grab the
first present on the way. At the far end, hit the yellow switch and climb the
ladder. Backflip to the second present to the right, being careful of the
same traps from below making their way upward. Go right and hit the red
switch when the Thwomp goes down, to trap it below. Continue up and left past
the Mini-Thwomps. Climb up the next ladder and hit the yellow switch, then go
right again. Climb the last ladder after hitting the blue switch, and go up
once more. Backflip to the top ledge and grab the Key, then make your way
left past 3 Mini-Thwomps this time. Drop the Key and backflip to the final
present when you can, then continue onward to the door with Key in hand.


Level X-5
---------

In this area littered by bombable blocks, you have to make your way to the
bottom of it all. There really aren't any directions I can give you, other
than to bomb your way downward to the presents and the Key, then eventually a
clear path to the door. Just watch your time, and you'll be fine!


Level X-6
---------

From the start, hit the left switch and ride the platforms upward. Jump to
the right and take a Bob-omb, then throw it at the left blocks. Climb down
the ladder and grab the first present, then go up the platforms and continue
right. Go down the platform and make your way to the bottom-right area.
Spring up to the ropes above and grab the second present, then go onto the
left ledge and hit the yellow switch. Slide down the ropes and head left on
the conveyor, then head all the way left and up the elevator once again. Grab
the Bob-omb and throw it to the right yellow ledge, clearing the blue blocks
in the wall.

Now, jump to that ledge and collect the final present, then slide down the
ropes and hit the blue switch. Hit the conveyor switch, then climb back up
the ropes and go left. Drop down to the blue ledge and ride the platforms up
and left. Collect the Key and hit the yellow switch, as well as the reversal
switch, then toss the Key up and backflip to it. Go left and drop the Key
down the elevator, then climb down the ladder and drop to the bottom area.
Retrieve the Key and go right, then ride the platform around to the exit.


Level X-7
---------

Begin by tossing the Shy Guy onto the spikes, then backflipping from it to
the blue switch on the ledge. When the Shy Guy moves to the right, drop onto
it again, backflip over the second wall, and pick up the Shy Guy at the other
end below. Go all the way right to the first present, then hit the yellow
switch. Throw the Shy Guy onto the yellow platform above, then backflip to it
and use it to backflip to the upper right area. Hit the red switch when the
Shy Guy is next to the present below, then go down/left to the second
present.

After that, take the Shy Guy and throw it upward. Get to the top area and
wait for the Shy Guy to walk on the red platform above the spikes. At that
point, hit the yellow switch, then climb across the ropes and drop onto the
Shy Guy. Go left and jump across the ropes to get the final present, then
continue along atop the Shy Guy below. Backflip to the Key on the last ledge,
then drop down to the door to exit.


Level X-8
---------

Begin by riding the left block down, then dropping onto the right one.
Collect the first present on the way, then jump to the lower-right block.
Quickly backflip to the upper-right one, then handstand and jump over the
right spikes to the next ledge. Go right and grab the second present, then
drop to the lower-left block. Handstand jump to the left over those spikes,
then jump to the next block. Backflip to the upper block and ride it
downward, collecting the final present on the way. Then, jump down and left
onto the spring. Go right and backflip to the next block, then do a double
handstand jump to reach the Key. Go back down and unlock the door to exit.


Level X-9
---------

Starting off, climb the ropes and grab the first present on the way up. Jump
to the ledge and hit the blue switch, then slide back down and head right.
Wait until you have a clear shot for moving up, then climb the ladder and
toss the Shy Guy to the right ledge. Jump from it to the ropes, then climb up
and continue left. Jump to grab the final present above the door, then climb
down the ropes ahead to reach the Key. Jump from the hopping enemy to the
upper ledge, then from there, head over to the door.


Level X-10
----------

This is another fun switch level, as you can tell. Start by waiting until a
blue ghost is below/to the left of the upper-right ledge, then step on the
blue switch. Backflip to it and jump to the first present. Go back down and
wait for the red ghosts to form a stepping path towards the upper-right area,
then hit the red switch. Backflip/handstand jump up those to reach the second
present in a high alcove to the right. Going back down, wait for the blue
ghosts to line up, then hit the blue switch again. Use them to reach the last
present high above in the center area. Finally, go down and wait for the
yellow ghosts to form steps leading to the upper-left area, then hit the
yellow switch and go up to the Key. Bring it back down to the door and you'll
be done.


Level X-11
----------

Start off by bouncing up to the ledge above. Take the Hammer and crush the
first Shy Guy with it, then toss the Hammer up, climb up to reclaim it, then
toss it up again. Repeat this to reach the top area, where you can smash
another Shy Guy. Jump to the first present to the left, then run right and
jump the gap. Run and jump over the large gap to the second present, then
drop down to the conveyor below. Go right and jump to that ledge, and climb
the ladder, hitting the blue switch at the top. Go back left and down, and
collect the last present where you started the stage.

Now, go back up and right, and drop down to the Key ledge. Throw it up, then
backflip quickly to retrieve it. Toss it onto the blue blocks to the left
(wait until after the piranha's fire passes before trying this). Then, go all
the way down to the bottom area and hit the red switch. Use the Hammer to
clear the enemy to the left, then grab the Key and exit through the door.


Level X-12
----------

Begin by jumping on the Bob-omb and riding it to the right, to avoid the
lasers on the ground. When it's about to explode, jump to the safe ledge to
the right and wait. Go back when you can and drop down to the first present.
Backflip up a couple ledges and climb to the area with Bob-ombs above. Take
one and spring up with it, tossing it onto the overhead conveyor. It'll drop
to the left, exploding on the ground, clearing the blue blocks. Do this
twice, then go down the ladder and up the one to the left. Head left there
when the lasers allow you to, then jump to get the second present.

Go back out and down the ladder, then hit the floor switch this time. Climb
to the Bob-omb area and take one, then spring up and toss it onto the
conveyor again. Do this twice to clear the area to the lower-right. Climb
down the ladder and head right across the ropes. Drop down to the Key ledge,
then when the Bob-omb below walks by, drop onto its back. Go right with it to
reach the last present. Backflip to the Key, then ride the Bob-omb back to
the left. Jump onto the blue blocks to trigger an explosion. Lure another
Bob-omb down there to clear the rest of the wall, then go through with the
Key to exit.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Items  -=
-=-=-=-=-=-=-=-=

Hammer: This powerful hammer, lasting for several seconds, can be used to
       crush most all enemies in your path. The downfall is you can't jump
       while holding it. To discard, press B. It can be grabbed a second
       time while still spinning in air, though.

Key: Use to unlock the door in the first half of a level. If you drop it
    after initially picking it up, you have 12 seconds to grab it again
    before it returns to its original spot.

Presents: There are 3 total in each level. If you collect them all, you move
         on to a Bonus Stage where you can win extra lives.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

====================
Access Expert Levels
====================

To play the Expert stages, you must first get as many high scores on all the
levels (Plus levels too) as possible. For every high score you get, you'll
earn a star; for every 9 stars you get, an Expert stage opens up. There are
12 total: the first 10 open up by means of stars, and the last 2 open up
after beating the first 10.


==================
Access Plus Worlds
==================

In order to gain access to the playable Plus Worlds, you must first complete
the original 6 worlds and defeat Donkey Kong at the end.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Credits  -=
-=-=-=-=-=-=-=-=-=

Sonicandtails121(at)aol.com: For sending me their rendition of the game
story, as seen in the Story section of this FAQ!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2004-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=